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* In-process teammate runner
*
* Wraps runAgent() for in-process teammates, providing:
* - AsyncLocalStorage-based context isolation via runWithTeammateContext()
* - Progress tracking and AppState updates
* - Idle notification to leader when complete
* - Plan mode approval flow support
* - Cleanup on completion or abort
*/
import { feature } from 'bun:bundle'
import type { ContentBlockParam } from '@anthropic-ai/sdk/resources/messages.mjs'
import { getSystemPrompt } from '../../constants/prompts.js'
import { TEAMMATE_MESSAGE_TAG } from '../../constants/xml.js'
import type { CanUseToolFn } from '../../hooks/useCanUseTool.js'
import {
processMailboxPermissionResponse,
registerPermissionCallback,
unregisterPermissionCallback,
} from '../../hooks/useSwarmPermissionPoller.js'
import {
type AnalyticsMetadata_I_VERIFIED_THIS_IS_NOT_CODE_OR_FILEPATHS,
logEvent,
} from '../../services/analytics/index.js'
import { getAutoCompactThreshold } from '../../services/compact/autoCompact.js'
import {
buildPostCompactMessages,
compactConversation,
ERROR_MESSAGE_USER_ABORT,
} from '../../services/compact/compact.js'
import { resetMicrocompactState } from '../../services/compact/microCompact.js'
import type { AppState } from '../../state/AppState.js'
import type { Tool, ToolUseContext } from '../../Tool.js'
import { appendTeammateMessage } from '../../tasks/InProcessTeammateTask/InProcessTeammateTask.js'
import type {
InProcessTeammateTaskState,
TeammateIdentity,
} from '../../tasks/InProcessTeammateTask/types.js'
import { appendCappedMessage } from '../../tasks/InProcessTeammateTask/types.js'
import {
createActivityDescriptionResolver,
createProgressTracker,
getProgressUpdate,
updateProgressFromMessage,
} from '../../tasks/LocalAgentTask/LocalAgentTask.js'
import type { CustomAgentDefinition } from '../../tools/AgentTool/loadAgentsDir.js'
import { runAgent } from '../../tools/AgentTool/runAgent.js'
import { awaitClassifierAutoApproval } from '../../tools/BashTool/bashPermissions.js'
import { BASH_TOOL_NAME } from '../../tools/BashTool/toolName.js'
import { SEND_MESSAGE_TOOL_NAME } from '../../tools/SendMessageTool/constants.js'
import { TASK_CREATE_TOOL_NAME } from '../../tools/TaskCreateTool/constants.js'
import { TASK_GET_TOOL_NAME } from '../../tools/TaskGetTool/constants.js'
import { TASK_LIST_TOOL_NAME } from '../../tools/TaskListTool/constants.js'
import { TASK_UPDATE_TOOL_NAME } from '../../tools/TaskUpdateTool/constants.js'
import { TEAM_CREATE_TOOL_NAME } from '../../tools/TeamCreateTool/constants.js'
import { TEAM_DELETE_TOOL_NAME } from '../../tools/TeamDeleteTool/constants.js'
import type { Message } from '../../types/message.js'
import type { PermissionDecision } from '../../types/permissions.js'
import {
createAssistantAPIErrorMessage,
createUserMessage,
} from '../../utils/messages.js'
import { evictTaskOutput } from '../../utils/task/diskOutput.js'
import { evictTerminalTask } from '../../utils/task/framework.js'
import { tokenCountWithEstimation } from '../../utils/tokens.js'
import { createAbortController } from '../abortController.js'
import { type AgentContext, runWithAgentContext } from '../agentContext.js'
import { count } from '../array.js'
import { logForDebugging } from '../debug.js'
import { cloneFileStateCache } from '../fileStateCache.js'
import {
SUBAGENT_REJECT_MESSAGE,
SUBAGENT_REJECT_MESSAGE_WITH_REASON_PREFIX,
} from '../messages.js'
import type { ModelAlias } from '../model/aliases.js'
import {
applyPermissionUpdates,
persistPermissionUpdates,
} from '../permissions/PermissionUpdate.js'
import type { PermissionUpdate } from '../permissions/PermissionUpdateSchema.js'
import { hasPermissionsToUseTool } from '../permissions/permissions.js'
import { emitTaskTerminatedSdk } from '../sdkEventQueue.js'
import { sleep } from '../sleep.js'
import { jsonStringify } from '../slowOperations.js'
import { asSystemPrompt } from '../systemPromptType.js'
import { claimTask, listTasks, type Task, updateTask } from '../tasks.js'
import type { TeammateContext } from '../teammateContext.js'
import { runWithTeammateContext } from '../teammateContext.js'
import {
createIdleNotification,
getLastPeerDmSummary,
isPermissionResponse,
isShutdownRequest,
markMessageAsReadByIndex,
readMailbox,
writeToMailbox,
} from '../teammateMailbox.js'
import { unregisterAgent as unregisterPerfettoAgent } from '../telemetry/perfettoTracing.js'
import { createContentReplacementState } from '../toolResultStorage.js'
import { TEAM_LEAD_NAME } from './constants.js'
import {
getLeaderSetToolPermissionContext,
getLeaderToolUseConfirmQueue,
} from './leaderPermissionBridge.js'
import {
createPermissionRequest,
sendPermissionRequestViaMailbox,
} from './permissionSync.js'
import { TEAMMATE_SYSTEM_PROMPT_ADDENDUM } from './teammatePromptAddendum.js'
type SetAppStateFn = (updater: (prev: AppState) => AppState) => void
const PERMISSION_POLL_INTERVAL_MS = 500
/**
* Creates a canUseTool function for in-process teammates that properly resolves
* 'ask' permissions via the UI rather than treating them as denials.
*
* Always uses the leader's ToolUseConfirm dialog with a worker badge when
* the bridge is available, giving teammates the same tool-specific UI
* (BashPermissionRequest, FileEditToolDiff, etc.) as the leader's own tools.
*
* Falls back to the mailbox system when the bridge is unavailable:
* sends a permission request to the leader's inbox, waits for the response
* in the teammate's own mailbox.
*/
function createInProcessCanUseTool(
identity: TeammateIdentity,
abortController: AbortController,
onPermissionWaitMs?: (waitMs: number) => void,
): CanUseToolFn {
return async (
tool,
input,
toolUseContext,
assistantMessage,
toolUseID,
forceDecision,
) => {
const result =
forceDecision ??
(await hasPermissionsToUseTool(
tool,
input,
toolUseContext,
assistantMessage,
toolUseID,
))
// Pass through allow/deny decisions directly
if (result.behavior !== 'ask') {
return result
}
// For bash commands, try classifier auto-approval before showing leader dialog.
// Agents await the classifier result (rather than racing it against user
// interaction like the main agent).
if (
feature('BASH_CLASSIFIER') &&
tool.name === BASH_TOOL_NAME &&
result.pendingClassifierCheck
) {
const classifierDecision = await awaitClassifierAutoApproval(
result.pendingClassifierCheck,
abortController.signal,
toolUseContext.options.isNonInteractiveSession,
)
if (classifierDecision) {
return {
behavior: 'allow',
updatedInput: input as Record<string, unknown>,
decisionReason: classifierDecision,
}
}
}
// Check if aborted before showing UI
if (abortController.signal.aborted) {
return { behavior: 'ask', message: SUBAGENT_REJECT_MESSAGE }
}
const appState = toolUseContext.getAppState()
const description = await (tool as Tool).description(input as never, {
isNonInteractiveSession: toolUseContext.options.isNonInteractiveSession,
toolPermissionContext: appState.toolPermissionContext,
tools: toolUseContext.options.tools,
})
if (abortController.signal.aborted) {
return { behavior: 'ask', message: SUBAGENT_REJECT_MESSAGE }
}
const setToolUseConfirmQueue = getLeaderToolUseConfirmQueue()
// Standard path: use ToolUseConfirm dialog with worker badge
if (setToolUseConfirmQueue) {
return new Promise<PermissionDecision>(resolve => {
let decisionMade = false
const permissionStartMs = Date.now()
// Report permission wait time to the caller so it can be
// subtracted from the displayed elapsed time.
const reportPermissionWait = () => {
onPermissionWaitMs?.(Date.now() - permissionStartMs)
}
const onAbortListener = () => {
if (decisionMade) return
decisionMade = true
reportPermissionWait()
resolve({ behavior: 'ask', message: SUBAGENT_REJECT_MESSAGE })
setToolUseConfirmQueue(queue =>
queue.filter(item => item.toolUseID !== toolUseID),
)
}
abortController.signal.addEventListener('abort', onAbortListener, {
once: true,
})
setToolUseConfirmQueue(queue => [
...queue,
{
assistantMessage,
tool: tool as Tool,
description,
input,
toolUseContext,
toolUseID,
permissionResult: result,
permissionPromptStartTimeMs: permissionStartMs,
workerBadge: identity.color
? { name: identity.agentName, color: identity.color }
: undefined,
onUserInteraction() {
// No-op for teammates (no classifier auto-approval)
},
onAbort() {
if (decisionMade) return
decisionMade = true
abortController.signal.removeEventListener(
'abort',
onAbortListener,
)
reportPermissionWait()
resolve({ behavior: 'ask', message: SUBAGENT_REJECT_MESSAGE })
},
async onAllow(
updatedInput: Record<string, unknown>,
permissionUpdates: PermissionUpdate[],
feedback?: string,
contentBlocks?: ContentBlockParam[],
) {
if (decisionMade) return
decisionMade = true
abortController.signal.removeEventListener(
'abort',
onAbortListener,
)
reportPermissionWait()
persistPermissionUpdates(permissionUpdates)
// Write back permission updates to the leader's shared context
if (permissionUpdates.length > 0) {
const setToolPermissionContext =
getLeaderSetToolPermissionContext()
if (setToolPermissionContext) {
const currentAppState = toolUseContext.getAppState()
const updatedContext = applyPermissionUpdates(
currentAppState.toolPermissionContext,
permissionUpdates,
)
// Preserve the leader's mode to prevent workers'
// transformed 'acceptEdits' context from leaking back
// to the coordinator
setToolPermissionContext(updatedContext, {
preserveMode: true,
})
}
}
const trimmedFeedback = feedback?.trim()
resolve({
behavior: 'allow',
updatedInput,
userModified: false,
acceptFeedback: trimmedFeedback || undefined,
...(contentBlocks &&
contentBlocks.length > 0 && { contentBlocks }),
})
},
onReject(feedback?: string, contentBlocks?: ContentBlockParam[]) {
if (decisionMade) return
decisionMade = true
abortController.signal.removeEventListener(
'abort',
onAbortListener,
)
reportPermissionWait()
const message = feedback
? `${SUBAGENT_REJECT_MESSAGE_WITH_REASON_PREFIX}${feedback}`
: SUBAGENT_REJECT_MESSAGE
resolve({ behavior: 'ask', message, contentBlocks })
},
async recheckPermission() {
if (decisionMade) return
const freshResult = await hasPermissionsToUseTool(
tool,
input,
toolUseContext,
assistantMessage,
toolUseID,
)
if (freshResult.behavior === 'allow') {
decisionMade = true
abortController.signal.removeEventListener(
'abort',
onAbortListener,
)
reportPermissionWait()
setToolUseConfirmQueue(queue =>
queue.filter(item => item.toolUseID !== toolUseID),
)
resolve({
...freshResult,
updatedInput: input,
userModified: false,
})
}
},
},
])
})
}
// Fallback: use mailbox system when leader UI queue is unavailable
return new Promise<PermissionDecision>(resolve => {
const request = createPermissionRequest({
toolName: (tool as Tool).name,
toolUseId: toolUseID,
input,
description,
permissionSuggestions: result.suggestions,
workerId: identity.agentId,
workerName: identity.agentName,
workerColor: identity.color,
teamName: identity.teamName,
})
// Register callback to be invoked when the leader responds
registerPermissionCallback({
requestId: request.id,
toolUseId: toolUseID,
onAllow(
updatedInput: Record<string, unknown> | undefined,
permissionUpdates: PermissionUpdate[],
_feedback?: string,
contentBlocks?: ContentBlockParam[],
) {
cleanup()
persistPermissionUpdates(permissionUpdates)
const finalInput =
updatedInput && Object.keys(updatedInput).length > 0
? updatedInput
: input
resolve({
behavior: 'allow',
updatedInput: finalInput,
userModified: false,
...(contentBlocks && contentBlocks.length > 0 && { contentBlocks }),
})
},
onReject(feedback?: string, contentBlocks?: ContentBlockParam[]) {
cleanup()
const message = feedback
? `${SUBAGENT_REJECT_MESSAGE_WITH_REASON_PREFIX}${feedback}`
: SUBAGENT_REJECT_MESSAGE
resolve({ behavior: 'ask', message, contentBlocks })
},
})
// Send request to leader's mailbox
void sendPermissionRequestViaMailbox(request)
// Poll teammate's mailbox for the response
const pollInterval = setInterval(
async (abortController, cleanup, resolve, identity, request) => {
if (abortController.signal.aborted) {
cleanup()
resolve({ behavior: 'ask', message: SUBAGENT_REJECT_MESSAGE })
return
}
const allMessages = await readMailbox(
identity.agentName,
identity.teamName,
)
for (let i = 0; i < allMessages.length; i++) {
const msg = allMessages[i]
if (msg && !msg.read) {
const parsed = isPermissionResponse(msg.text)
if (parsed && parsed.request_id === request.id) {
await markMessageAsReadByIndex(
identity.agentName,
identity.teamName,
i,
)
if (parsed.subtype === 'success') {
processMailboxPermissionResponse({
requestId: parsed.request_id,
decision: 'approved',
updatedInput: parsed.response?.updated_input,
permissionUpdates: parsed.response?.permission_updates,
})
} else {
processMailboxPermissionResponse({
requestId: parsed.request_id,
decision: 'rejected',
feedback: parsed.error,
})
}
return // Callback already resolves the promise
}
}
}
},
PERMISSION_POLL_INTERVAL_MS,
abortController,
cleanup,
resolve,
identity,
request,
)
const onAbortListener = () => {
cleanup()
resolve({ behavior: 'ask', message: SUBAGENT_REJECT_MESSAGE })
}
abortController.signal.addEventListener('abort', onAbortListener, {
once: true,
})
function cleanup() {
clearInterval(pollInterval)
unregisterPermissionCallback(request.id)
abortController.signal.removeEventListener('abort', onAbortListener)
}
})
}
}
/**
* Formats a message as <teammate-message> XML for injection into the conversation.
* This ensures the model sees messages in the same format as tmux teammates.
*/
function formatAsTeammateMessage(
from: string,
content: string,
color?: string,
summary?: string,
): string {
const colorAttr = color ? ` color="${color}"` : ''
const summaryAttr = summary ? ` summary="${summary}"` : ''
return `<${TEAMMATE_MESSAGE_TAG} teammate_id="${from}"${colorAttr}${summaryAttr}>\n${content}\n</${TEAMMATE_MESSAGE_TAG}>`
}
/**
* Configuration for running an in-process teammate.
*/
export type InProcessRunnerConfig = {
/** Teammate identity for context */
identity: TeammateIdentity
/** Task ID in AppState */
taskId: string
/** Initial prompt for the teammate */
prompt: string
/** Optional agent definition (for specialized agents) */
agentDefinition?: CustomAgentDefinition
/** Teammate context for AsyncLocalStorage */
teammateContext: TeammateContext
/** Parent's tool use context */
toolUseContext: ToolUseContext
/** Abort controller linked to parent */
abortController: AbortController
/** Optional model override for this teammate */
model?: string
/** Optional system prompt override for this teammate */
systemPrompt?: string
/** How to apply the system prompt: 'replace' or 'append' to default */
systemPromptMode?: 'default' | 'replace' | 'append'
/** Tool permissions to auto-allow for this teammate */
allowedTools?: string[]
/** Whether this teammate can show permission prompts for unlisted tools.
* When false (default), unlisted tools are auto-denied. */
allowPermissionPrompts?: boolean
/** Short description of the task (used as summary for the initial prompt header) */
description?: string
/** request_id of the API call that spawned this teammate, for lineage
* tracing on tengu_api_* events. */
invokingRequestId?: string
}
/**
* Result from running an in-process teammate.
*/
export type InProcessRunnerResult = {
/** Whether the run completed successfully */
success: boolean
/** Error message if failed */
error?: string
/** Messages produced by the agent */
messages: Message[]
}
/**
* Updates task state in AppState.
*/
function updateTaskState(
taskId: string,
updater: (task: InProcessTeammateTaskState) => InProcessTeammateTaskState,
setAppState: SetAppStateFn,
): void {
setAppState(prev => {
const task = prev.tasks[taskId]
if (!task || task.type !== 'in_process_teammate') {
return prev
}
const updated = updater(task)
if (updated === task) {
return prev
}
return {
...prev,
tasks: {
...prev.tasks,
[taskId]: updated,
},
}
})
}
/**
* Sends a message to the leader's file-based mailbox.
* Uses the same mailbox system as tmux teammates for consistency.
*/
async function sendMessageToLeader(
from: string,
text: string,
color: string | undefined,
teamName: string,
): Promise<void> {
await writeToMailbox(
TEAM_LEAD_NAME,
{
from,
text,
timestamp: new Date().toISOString(),
color,
},
teamName,
)
}
/**
* Sends idle notification to the leader via file-based mailbox.
* Uses agentName (not agentId) for consistency with process-based teammates.
*/
async function sendIdleNotification(
agentName: string,
agentColor: string | undefined,
teamName: string,
options?: {
idleReason?: 'available' | 'interrupted' | 'failed'
summary?: string
completedTaskId?: string
completedStatus?: 'resolved' | 'blocked' | 'failed'
failureReason?: string
},
): Promise<void> {
const notification = createIdleNotification(agentName, options)
await sendMessageToLeader(
agentName,
jsonStringify(notification),
agentColor,
teamName,
)
}
/**
* Find an available task from the team's task list.
* A task is available if it's pending, has no owner, and is not blocked.
*/
function findAvailableTask(tasks: Task[]): Task | undefined {
const unresolvedTaskIds = new Set(
tasks.filter(t => t.status !== 'completed').map(t => t.id),
)
return tasks.find(task => {
if (task.status !== 'pending') return false
if (task.owner) return false
return task.blockedBy.every(id => !unresolvedTaskIds.has(id))
})
}
/**
* Format a task as a prompt for the teammate to work on.
*/
function formatTaskAsPrompt(task: Task): string {
let prompt = `Complete all open tasks. Start with task #${task.id}: \n\n ${task.subject}`
if (task.description) {
prompt += `\n\n${task.description}`
}
return prompt
}
/**
* Try to claim an available task from the team's task list.
* Returns the formatted prompt if a task was claimed, or undefined if none available.
*/
async function tryClaimNextTask(
taskListId: string,
agentName: string,
): Promise<string | undefined> {
try {
const tasks = await listTasks(taskListId)
const availableTask = findAvailableTask(tasks)
if (!availableTask) {
return undefined
}
const result = await claimTask(taskListId, availableTask.id, agentName)
if (!result.success) {
logForDebugging(
`[inProcessRunner] Failed to claim task #${availableTask.id}: ${result.reason}`,
)
return undefined
}
// Also set status to in_progress so the UI reflects it immediately
await updateTask(taskListId, availableTask.id, { status: 'in_progress' })
logForDebugging(
`[inProcessRunner] Claimed task #${availableTask.id}: ${availableTask.subject}`,
)
return formatTaskAsPrompt(availableTask)
} catch (err) {
logForDebugging(`[inProcessRunner] Error checking task list: ${err}`)
return undefined
}
}
/**
* Result of waiting for messages.
*/
type WaitResult =
| {
type: 'shutdown_request'
request: ReturnType<typeof isShutdownRequest>
originalMessage: string
}
| {
type: 'new_message'
message: string
from: string
color?: string
summary?: string
}
| {
type: 'aborted'
}
/**
* Waits for new prompts or shutdown request.
* Polls the teammate's mailbox every 500ms, checking for:
* - Shutdown request from leader (returned to caller for model decision)
* - New messages/prompts from leader
* - Abort signal
*
* This keeps the teammate alive in 'idle' state instead of terminating.
* Does NOT auto-approve shutdown - the model should make that decision.
*/
async function waitForNextPromptOrShutdown(
identity: TeammateIdentity,
abortController: AbortController,
taskId: string,
getAppState: () => AppState,
setAppState: SetAppStateFn,
taskListId: string,
): Promise<WaitResult> {
const POLL_INTERVAL_MS = 500
logForDebugging(
`[inProcessRunner] ${identity.agentName} starting poll loop (abort=${abortController.signal.aborted})`,
)
let pollCount = 0
while (!abortController.signal.aborted) {
// Check for in-memory pending messages on every iteration (from transcript viewing)
const appState = getAppState()
const task = appState.tasks[taskId]
if (
task &&
task.type === 'in_process_teammate' &&
task.pendingUserMessages.length > 0
) {
const message = task.pendingUserMessages[0]! // Safe: checked length > 0
// Pop the message from the queue
setAppState(prev => {
const prevTask = prev.tasks[taskId]
if (!prevTask || prevTask.type !== 'in_process_teammate') {
return prev
}
return {
...prev,
tasks: {
...prev.tasks,
[taskId]: {
...prevTask,
pendingUserMessages: prevTask.pendingUserMessages.slice(1),
},
},
}
})
logForDebugging(
`[inProcessRunner] ${identity.agentName} found pending user message (poll #${pollCount})`,
)
return {
type: 'new_message',
message,
from: 'user',
}
}
// Wait before next poll (skip on first iteration to check immediately)
if (pollCount > 0) {
await sleep(POLL_INTERVAL_MS)
}
pollCount++
// Check for abort
if (abortController.signal.aborted) {
logForDebugging(
`[inProcessRunner] ${identity.agentName} aborted while waiting (poll #${pollCount})`,
)
return { type: 'aborted' }
}
// Check for messages in mailbox
logForDebugging(
`[inProcessRunner] ${identity.agentName} poll #${pollCount}: checking mailbox`,
)
try {
// Read all messages and scan unread for shutdown requests first.
// Shutdown requests are prioritized over regular messages to prevent
// starvation when peer-to-peer messages flood the queue.
const allMessages = await readMailbox(
identity.agentName,
identity.teamName,
)
// Scan all unread messages for shutdown requests (highest priority).
// readMailbox() already reads all messages from disk, so this scan
// adds only ~1-2ms of JSON parsing overhead.
let shutdownIndex = -1
let shutdownParsed: ReturnType<typeof isShutdownRequest> = null
for (let i = 0; i < allMessages.length; i++) {
const m = allMessages[i]
if (m && !m.read) {
const parsed = isShutdownRequest(m.text)
if (parsed) {
shutdownIndex = i
shutdownParsed = parsed
break
}
}
}
if (shutdownIndex !== -1) {
const msg = allMessages[shutdownIndex]!
const skippedUnread = count(
allMessages.slice(0, shutdownIndex),
m => !m.read,
)
logForDebugging(
`[inProcessRunner] ${identity.agentName} received shutdown request from ${shutdownParsed?.from} (prioritized over ${skippedUnread} unread messages)`,
)
await markMessageAsReadByIndex(
identity.agentName,
identity.teamName,
shutdownIndex,
)
return {
type: 'shutdown_request',
request: shutdownParsed,
originalMessage: msg.text,
}
}
// No shutdown request found. Prioritize team-lead messages over peer
// messages β the leader represents user intent and coordination, so
// their messages should not be starved behind peer-to-peer chatter.
// Fall back to FIFO for peer messages.
let selectedIndex = -1
// Check for unread team-lead messages first
for (let i = 0; i < allMessages.length; i++) {
const m = allMessages[i]
if (m && !m.read && m.from === TEAM_LEAD_NAME) {
selectedIndex = i
break
}
}
// Fall back to first unread message (any sender)
if (selectedIndex === -1) {
selectedIndex = allMessages.findIndex(m => !m.read)
}
if (selectedIndex !== -1) {
const msg = allMessages[selectedIndex]
if (msg) {
logForDebugging(
`[inProcessRunner] ${identity.agentName} received new message from ${msg.from} (index ${selectedIndex})`,
)
await markMessageAsReadByIndex(
identity.agentName,
identity.teamName,
selectedIndex,
)
return {
type: 'new_message',
message: msg.text,
from: msg.from,
color: msg.color,
summary: msg.summary,
}
}
}
} catch (err) {
logForDebugging(
`[inProcessRunner] ${identity.agentName} poll error: ${err}`,
)
// Continue polling even if one read fails
}
// Check the team's task list for unclaimed tasks
const taskPrompt = await tryClaimNextTask(taskListId, identity.agentName)
if (taskPrompt) {
return {
type: 'new_message',
message: taskPrompt,
from: 'task-list',
}
}
}
logForDebugging(
`[inProcessRunner] ${identity.agentName} exiting poll loop (abort=${abortController.signal.aborted}, polls=${pollCount})`,
)
return { type: 'aborted' }
}
/**
* Runs an in-process teammate with a continuous prompt loop.
*
* Executes runAgent() within the teammate's AsyncLocalStorage context,
* tracks progress, updates task state, sends idle notification on completion,
* then waits for new prompts or shutdown requests.
*
* Unlike background tasks, teammates stay alive and can receive multiple prompts.
* The loop only exits on abort or after shutdown is approved by the model.
*
* @param config - Runner configuration
* @returns Result with messages and success status
*/
export async function runInProcessTeammate(
config: InProcessRunnerConfig,
): Promise<InProcessRunnerResult> {
const {
identity,
taskId,
prompt,
description,
agentDefinition,
teammateContext,
toolUseContext,
abortController,
model,
systemPrompt,
systemPromptMode,
allowedTools,
allowPermissionPrompts,
invokingRequestId,
} = config
const { setAppState } = toolUseContext
logForDebugging(
`[inProcessRunner] Starting agent loop for ${identity.agentId}`,
)
// Create AgentContext for analytics attribution
const agentContext: AgentContext = {
agentId: identity.agentId,
parentSessionId: identity.parentSessionId,
agentName: identity.agentName,
teamName: identity.teamName,
agentColor: identity.color,
planModeRequired: identity.planModeRequired,
isTeamLead: false,
agentType: 'teammate',
invokingRequestId,
invocationKind: 'spawn',
invocationEmitted: false,
}
// Build system prompt based on systemPromptMode
let teammateSystemPrompt: string
if (systemPromptMode === 'replace' && systemPrompt) {
teammateSystemPrompt = systemPrompt
} else {
const fullSystemPromptParts = await getSystemPrompt(
toolUseContext.options.tools,
toolUseContext.options.mainLoopModel,
undefined,
toolUseContext.options.mcpClients,
)
const systemPromptParts = [
...fullSystemPromptParts,
TEAMMATE_SYSTEM_PROMPT_ADDENDUM,
]
// If custom agent definition provided, append its prompt
if (agentDefinition) {
const customPrompt = agentDefinition.getSystemPrompt()
if (customPrompt) {
systemPromptParts.push(`\n# Custom Agent Instructions\n${customPrompt}`)
}
// Log agent memory loaded event for in-process teammates
if (agentDefinition.memory) {
logEvent('tengu_agent_memory_loaded', {
...(process.env.USER_TYPE === 'ant'
? {
agent_type:
agentDefinition.agentType as AnalyticsMetadata_I_VERIFIED_THIS_IS_NOT_CODE_OR_FILEPATHS,
}
: {}),
scope:
agentDefinition.memory as AnalyticsMetadata_I_VERIFIED_THIS_IS_NOT_CODE_OR_FILEPATHS,
source:
'in-process-teammate' as AnalyticsMetadata_I_VERIFIED_THIS_IS_NOT_CODE_OR_FILEPATHS,
})
}
}
// Append mode: add provided system prompt after default
if (systemPromptMode === 'append' && systemPrompt) {
systemPromptParts.push(systemPrompt)
}
teammateSystemPrompt = systemPromptParts.join('\n')
}
// Resolve agent definition - use full system prompt with teammate addendum
// IMPORTANT: Set permissionMode to 'default' so teammates always get full tool
// access regardless of the leader's permission mode.
const resolvedAgentDefinition: CustomAgentDefinition = {
agentType: identity.agentName,
whenToUse: `In-process teammate: ${identity.agentName}`,
getSystemPrompt: () => teammateSystemPrompt,
// Inject team-essential tools so teammates can always respond to
// shutdown requests, send messages, and coordinate via the task list,
// even with explicit tool lists
tools: agentDefinition?.tools
? [
...new Set([
...agentDefinition.tools,
SEND_MESSAGE_TOOL_NAME,
TEAM_CREATE_TOOL_NAME,
TEAM_DELETE_TOOL_NAME,
TASK_CREATE_TOOL_NAME,
TASK_GET_TOOL_NAME,
TASK_LIST_TOOL_NAME,
TASK_UPDATE_TOOL_NAME,
]),
]
: ['*'],
source: 'projectSettings',
permissionMode: 'default',
// Propagate model from custom agent definition so getAgentModel()
// can use it as a fallback when no tool-level model is specified
...(agentDefinition?.model ? { model: agentDefinition.model } : {}),
}
// All messages across all prompts
const allMessages: Message[] = []
// Wrap initial prompt with XML for proper styling in transcript view
const wrappedInitialPrompt = formatAsTeammateMessage(
'team-lead',
prompt,
undefined,
description,
)
let currentPrompt = wrappedInitialPrompt
let shouldExit = false
// Try to claim an available task immediately so the UI can show activity
// from the very start. The idle loop handles claiming for subsequent tasks.
// Use parentSessionId as the task list ID since the leader creates tasks
// under its session ID, not the team name.
await tryClaimNextTask(identity.parentSessionId, identity.agentName)
try {
// Add initial prompt to task.messages for display (wrapped with XML)
updateTaskState(
taskId,
task => ({
...task,
messages: appendCappedMessage(
task.messages,
createUserMessage({ content: wrappedInitialPrompt }),
),
}),
setAppState,
)
// Per-teammate content replacement state. The while-loop below calls
// runAgent repeatedly over an accumulating `allMessages` buffer (which
// carries FULL original tool result content, not previews β query() yields
// originals, enforcement is non-mutating). Without persisting state across
// iterations, each call gets a fresh empty state from createSubagentContext
// and makes holistic replace-globally-largest decisions, diverging from
// earlier iterations' incremental frozen-first decisions β wire prefix
// differs β cache miss. Gated on parent to inherit feature-flag-off.
let teammateReplacementState = toolUseContext.contentReplacementState
? createContentReplacementState()
: undefined
// Main teammate loop - runs until abort or shutdown approved
while (!abortController.signal.aborted && !shouldExit) {
logForDebugging(
`[inProcessRunner] ${identity.agentId} processing prompt: ${currentPrompt.substring(0, 50)}...`,
)
// Create a per-turn abort controller for this iteration.
// This allows Escape to stop current work without killing the whole teammate.
// The lifecycle abortController still kills the whole teammate if needed.
const currentWorkAbortController = createAbortController()
// Store the work controller in task state so UI can abort it
updateTaskState(
taskId,
task => ({ ...task, currentWorkAbortController }),
setAppState,
)
// Prepare prompt messages for this iteration
// For the first iteration, start fresh
// For subsequent iterations, pass accumulated messages as context
const userMessage = createUserMessage({ content: currentPrompt })
const promptMessages: Message[] = [userMessage]
// Check if compaction is needed before building context
let contextMessages = allMessages
const tokenCount = tokenCountWithEstimation(allMessages)
if (
tokenCount >
getAutoCompactThreshold(toolUseContext.options.mainLoopModel)
) {
logForDebugging(
`[inProcessRunner] ${identity.agentId} compacting history (${tokenCount} tokens)`,
)
// Create an isolated copy of toolUseContext so that compaction
// does not clear the main session's readFileState cache or
// trigger the main session's UI callbacks.
const isolatedContext: ToolUseContext = {
...toolUseContext,
readFileState: cloneFileStateCache(toolUseContext.readFileState),
onCompactProgress: undefined,
setStreamMode: undefined,
}
const compactedSummary = await compactConversation(
allMessages,
isolatedContext,
{
systemPrompt: asSystemPrompt([]),
userContext: {},
systemContext: {},
toolUseContext: isolatedContext,
forkContextMessages: [],
},
true, // suppressFollowUpQuestions
undefined, // customInstructions
true, // isAutoCompact
)
contextMessages = buildPostCompactMessages(compactedSummary)
// Reset microcompact state since full compact replaces all
// messages β old tool IDs are no longer relevant
resetMicrocompactState()
// Reset content replacement state β compact replaces all messages
// so old tool_use_ids are gone. Stale Map entries are harmless
// (UUID keys never match) but accumulate memory over long runs.
if (teammateReplacementState) {
teammateReplacementState = createContentReplacementState()
}
// Update allMessages in place with compacted version
allMessages.length = 0
allMessages.push(...contextMessages)
// Mirror compaction into task.messages β otherwise the AppState
// mirror grows unbounded (500 turns = 500+ messages, 10-50MB).
// Replace with the compacted messages, matching allMessages.
updateTaskState(
taskId,
task => ({ ...task, messages: [...contextMessages, userMessage] }),
setAppState,
)
}
// Pass previous messages as context to preserve conversation history
// allMessages accumulates all previous messages (user + assistant) from prior iterations
const forkContextMessages =
contextMessages.length > 0 ? [...contextMessages] : undefined
// Add the user message to allMessages so it's included in future context
// This ensures the full conversation (user + assistant turns) is preserved
allMessages.push(userMessage)
// Create fresh progress tracker for this prompt
const tracker = createProgressTracker()
const resolveActivity = createActivityDescriptionResolver(
toolUseContext.options.tools,
)
const iterationMessages: Message[] = []
// Read current permission mode from task state (may have been cycled by leader via Shift+Tab)
const currentAppState = toolUseContext.getAppState()
const currentTask = currentAppState.tasks[taskId]
const currentPermissionMode =
currentTask && currentTask.type === 'in_process_teammate'
? currentTask.permissionMode
: 'default'
const iterationAgentDefinition = {
...resolvedAgentDefinition,
permissionMode: currentPermissionMode,
}
// Track if this iteration was interrupted by work abort (not lifecycle abort)
let workWasAborted = false
// Run agent within contexts
await runWithTeammateContext(teammateContext, async () => {
return runWithAgentContext(agentContext, async () => {
// Mark task as running (not idle)
updateTaskState(
taskId,
task => ({ ...task, status: 'running', isIdle: false }),
setAppState,
)
// Run the normal agent loop - same runAgent() used by AgentTool/subagents.
// This calls query() internally, so we share the core API infrastructure.
// Pass forkContextMessages to preserve conversation history across prompts.
// In-process teammates are async but run in the same process as the leader,
// so they CAN show permission prompts (unlike true background agents).
// Use currentWorkAbortController so Escape stops this turn only, not the teammate.
for await (const message of runAgent({
agentDefinition: iterationAgentDefinition,
promptMessages,
toolUseContext,
canUseTool: createInProcessCanUseTool(
identity,
currentWorkAbortController,
(waitMs: number) => {
updateTaskState(
taskId,
task => ({
...task,
totalPausedMs: (task.totalPausedMs ?? 0) + waitMs,
}),
setAppState,
)
},
),
isAsync: true,
canShowPermissionPrompts: allowPermissionPrompts ?? true,
forkContextMessages,
querySource: 'agent:custom',
override: { abortController: currentWorkAbortController },
model: model as ModelAlias | undefined,
preserveToolUseResults: true,
availableTools: toolUseContext.options.tools,
allowedTools,
contentReplacementState: teammateReplacementState,
})) {
// Check lifecycle abort first (kills whole teammate)
if (abortController.signal.aborted) {
logForDebugging(
`[inProcessRunner] ${identity.agentId} lifecycle aborted`,
)
break
}
// Check work abort (stops current turn only)
if (currentWorkAbortController.signal.aborted) {
logForDebugging(
`[inProcessRunner] ${identity.agentId} current work aborted (Escape pressed)`,
)
workWasAborted = true
break
}
iterationMessages.push(message)
allMessages.push(message)
updateProgressFromMessage(
tracker,
message,
resolveActivity,
toolUseContext.options.tools,
)
const progress = getProgressUpdate(tracker)
updateTaskState(
taskId,
task => {
// Track in-progress tool use IDs for animation in transcript view
let inProgressToolUseIDs = task.inProgressToolUseIDs
if (message.type === 'assistant') {
for (const block of message.message.content) {
if (block.type === 'tool_use') {
inProgressToolUseIDs = new Set([
...(inProgressToolUseIDs ?? []),
block.id,
])
}
}
} else if (message.type === 'user') {
const content = message.message.content
if (Array.isArray(content)) {
for (const block of content) {
if (
typeof block === 'object' &&
'type' in block &&
block.type === 'tool_result'
) {
if (inProgressToolUseIDs) {
inProgressToolUseIDs = new Set(inProgressToolUseIDs)
inProgressToolUseIDs.delete(block.tool_use_id)
}
}
}
}
}
return {
...task,
progress,
messages: appendCappedMessage(task.messages, message),
inProgressToolUseIDs,
}
},
setAppState,
)
}
return { success: true, messages: iterationMessages }
})
})
// Clear the work controller from state (it's no longer valid)
updateTaskState(
taskId,
task => ({ ...task, currentWorkAbortController: undefined }),
setAppState,
)
// Check if lifecycle aborted during agent run (kills whole teammate)
if (abortController.signal.aborted) {
break
}
// If work was aborted (Escape), log it and add interrupt message, then continue to idle state
if (workWasAborted) {
logForDebugging(
`[inProcessRunner] ${identity.agentId} work interrupted, returning to idle`,
)
// Add interrupt message to teammate's messages so it appears in their scrollback
const interruptMessage = createAssistantAPIErrorMessage({
content: ERROR_MESSAGE_USER_ABORT,
})
updateTaskState(
taskId,
task => ({
...task,
messages: appendCappedMessage(task.messages, interruptMessage),
}),
setAppState,
)
}
// Check if already idle before updating (to skip duplicate notification)
const prevAppState = toolUseContext.getAppState()
const prevTask = prevAppState.tasks[taskId]
const wasAlreadyIdle =
prevTask?.type === 'in_process_teammate' && prevTask.isIdle
// Mark task as idle (NOT completed) and notify any waiters
updateTaskState(
taskId,
task => {
// Call any registered idle callbacks
task.onIdleCallbacks?.forEach(cb => cb())
return { ...task, isIdle: true, onIdleCallbacks: [] }
},
setAppState,
)
// Note: We do NOT automatically send the teammate's response to the leader.
// Teammates should use the Teammate tool to communicate with the leader.
// This matches process-based teammates where output is not visible to the leader.
// Only send idle notification on transition to idle (not if already idle)
if (!wasAlreadyIdle) {
await sendIdleNotification(
identity.agentName,
identity.color,
identity.teamName,
{
idleReason: workWasAborted ? 'interrupted' : 'available',
summary: getLastPeerDmSummary(allMessages),
},
)
} else {
logForDebugging(
`[inProcessRunner] Skipping duplicate idle notification for ${identity.agentName}`,
)
}
logForDebugging(
`[inProcessRunner] ${identity.agentId} finished prompt, waiting for next`,
)
// Wait for next message or shutdown
const waitResult = await waitForNextPromptOrShutdown(
identity,
abortController,
taskId,
toolUseContext.getAppState,
setAppState,
identity.parentSessionId,
)
switch (waitResult.type) {
case 'shutdown_request':
// Pass shutdown request to model for decision
// Format as teammate-message for consistency with how tmux teammates receive it
// The model will use approveShutdown or rejectShutdown tool
logForDebugging(
`[inProcessRunner] ${identity.agentId} received shutdown request - passing to model`,
)
currentPrompt = formatAsTeammateMessage(
waitResult.request?.from || 'team-lead',
waitResult.originalMessage,
)
// Add shutdown request to task.messages for transcript display
appendTeammateMessage(
taskId,
createUserMessage({ content: currentPrompt }),
setAppState,
)
break
case 'new_message':
// New prompt from leader or teammate
logForDebugging(
`[inProcessRunner] ${identity.agentId} received new message from ${waitResult.from}`,
)
// Messages from the user should be plain text (not wrapped in XML)
// Messages from other teammates get XML wrapper for identification
if (waitResult.from === 'user') {
currentPrompt = waitResult.message
} else {
currentPrompt = formatAsTeammateMessage(
waitResult.from,
waitResult.message,
waitResult.color,
waitResult.summary,
)
// Add to task.messages for transcript display (only for non-user messages)
// Messages from 'user' come from pendingUserMessages which are already
// added by injectUserMessageToTeammate
appendTeammateMessage(
taskId,
createUserMessage({ content: currentPrompt }),
setAppState,
)
}
break
case 'aborted':
logForDebugging(
`[inProcessRunner] ${identity.agentId} aborted while waiting`,
)
shouldExit = true
break
}
}
// Mark as completed when exiting the loop
let alreadyTerminal = false
let toolUseId: string | undefined
updateTaskState(
taskId,
task => {
// killInProcessTeammate may have already set status:killed +
// notified:true + cleared fields. Don't overwrite (would flip
// killed β completed and double-emit the SDK bookend).
if (task.status !== 'running') {
alreadyTerminal = true
return task
}
toolUseId = task.toolUseId
task.onIdleCallbacks?.forEach(cb => cb())
task.unregisterCleanup?.()
return {
...task,
status: 'completed' as const,
notified: true,
endTime: Date.now(),
messages: task.messages?.length ? [task.messages.at(-1)!] : undefined,
pendingUserMessages: [],
inProgressToolUseIDs: undefined,
abortController: undefined,
unregisterCleanup: undefined,
currentWorkAbortController: undefined,
onIdleCallbacks: [],
}
},
setAppState,
)
void evictTaskOutput(taskId)
// Eagerly evict task from AppState since it's been consumed
evictTerminalTask(taskId, setAppState)
// notified:true pre-set β no XML notification β print.ts won't emit
// the SDK task_notification. Close the task_started bookend directly.
if (!alreadyTerminal) {
emitTaskTerminatedSdk(taskId, 'completed', {
toolUseId,
summary: identity.agentId,
})
}
unregisterPerfettoAgent(identity.agentId)
return { success: true, messages: allMessages }
} catch (error) {
const errorMessage =
error instanceof Error ? error.message : 'Unknown error'
logForDebugging(
`[inProcessRunner] Agent ${identity.agentId} failed: ${errorMessage}`,
)
// Mark task as failed and notify any waiters
let alreadyTerminal = false
let toolUseId: string | undefined
updateTaskState(
taskId,
task => {
if (task.status !== 'running') {
alreadyTerminal = true
return task
}
toolUseId = task.toolUseId
task.onIdleCallbacks?.forEach(cb => cb())
task.unregisterCleanup?.()
return {
...task,
status: 'failed' as const,
notified: true,
error: errorMessage,
isIdle: true,
endTime: Date.now(),
onIdleCallbacks: [],
messages: task.messages?.length ? [task.messages.at(-1)!] : undefined,
pendingUserMessages: [],
inProgressToolUseIDs: undefined,
abortController: undefined,
unregisterCleanup: undefined,
currentWorkAbortController: undefined,
}
},
setAppState,
)
void evictTaskOutput(taskId)
// Eagerly evict task from AppState since it's been consumed
evictTerminalTask(taskId, setAppState)
// notified:true pre-set β no XML notification β close SDK bookend directly.
if (!alreadyTerminal) {
emitTaskTerminatedSdk(taskId, 'failed', {
toolUseId,
summary: identity.agentId,
})
}
// Send idle notification with failure via file-based mailbox
await sendIdleNotification(
identity.agentName,
identity.color,
identity.teamName,
{
idleReason: 'failed',
completedStatus: 'failed',
failureReason: errorMessage,
},
)
unregisterPerfettoAgent(identity.agentId)
return {
success: false,
error: errorMessage,
messages: allMessages,
}
}
}
/**
* Starts an in-process teammate in the background.
*
* This is the main entry point called after spawn. It starts the agent
* execution loop in a fire-and-forget manner.
*
* @param config - Runner configuration
*/
export function startInProcessTeammate(config: InProcessRunnerConfig): void {
// Extract agentId before the closure so the catch handler doesn't retain
// the full config object (including toolUseContext) while the promise is
// pending - which can be hours for a long-running teammate.
const agentId = config.identity.agentId
void runInProcessTeammate(config).catch(error => {
logForDebugging(`[inProcessRunner] Unhandled error in ${agentId}: ${error}`)
})
}
|