1000+ FPS 4D Gaussian Splatting for Dynamic Scene Rendering Paper • 2503.16422 • Published 21 days ago • 14
Efficient Gaussian Splatting for Monocular Dynamic Scene Rendering via Sparse Time-Variant Attribute Modeling Paper • 2502.20378 • Published Feb 27 • 4
Video Motion Transfer with Diffusion Transformers Paper • 2412.07776 • Published Dec 10, 2024 • 17
MALT: Improving Reasoning with Multi-Agent LLM Training Paper • 2412.01928 • Published Dec 2, 2024 • 45
OminiControl: Minimal and Universal Control for Diffusion Transformer Paper • 2411.15098 • Published Nov 22, 2024 • 59
MaskLLM: Learnable Semi-Structured Sparsity for Large Language Models Paper • 2409.17481 • Published Sep 26, 2024 • 48
FlashSplat: 2D to 3D Gaussian Splatting Segmentation Solved Optimally Paper • 2409.08270 • Published Sep 12, 2024 • 12
Compositional Video Generation as Flow Equalization Paper • 2407.06182 • Published Jun 10, 2024 • 14
Video-Infinity: Distributed Long Video Generation Paper • 2406.16260 • Published Jun 24, 2024 • 30
GFlow: Recovering 4D World from Monocular Video Paper • 2405.18426 • Published May 28, 2024 • 18
Hash3D: Training-free Acceleration for 3D Generation Paper • 2404.06091 • Published Apr 9, 2024 • 13