1000+ FPS 4D Gaussian Splatting for Dynamic Scene Rendering Paper • 2503.16422 • Published 15 days ago • 14
1000+ FPS 4D Gaussian Splatting for Dynamic Scene Rendering Paper • 2503.16422 • Published 15 days ago • 14 • 2
Mixture of Experts Made Intrinsically Interpretable Paper • 2503.07639 • Published 30 days ago • 8 • 2
Efficient Gaussian Splatting for Monocular Dynamic Scene Rendering via Sparse Time-Variant Attribute Modeling Paper • 2502.20378 • Published Feb 27 • 4
Efficient Gaussian Splatting for Monocular Dynamic Scene Rendering via Sparse Time-Variant Attribute Modeling Paper • 2502.20378 • Published Feb 27 • 4