Adding `safetensors` variant of this model

#1

This is an automated PR created with https://huggingface.co/spaces/safetensors/convert

This new file is equivalent to pytorch_model.bin but safe in the sense that
no arbitrary code can be put into it.

These files also happen to load much faster than their pytorch counterpart:
https://colab.research.google.com/github/huggingface/notebooks/blob/main/safetensors_doc/en/speed.ipynb

The widgets on your model page will run using this model even if this is not merged
making sure the file actually works.

If you find any issues: please report here: https://huggingface.co/spaces/safetensors/convert/discussions

Feel free to ignore this PR.

Below is an instruction that describes a task, paired with an input that provides further context. Write a response that appropriately completes the request.

Input:

Write a code to create the snake game

Output:

Here is a simple implementation of the classic Snake game in Python using the Pygame library. This code will create a window with a snake that moves in a grid, eating apples and growing in length.

import pygame
import random
import time

# Initialize Pygame
pygame.init()

# Set the dimensions of the game window
width, height = 600, 600
screen = pygame.display.set_mode((width, height))
pygame.display.set_caption('Snake Game')

# Define colors
white = (255, 255, 255)
black = (0, 0, 0)
red = (255, 0, 0)
green = (0, 255, 0)

# Define the snake
snake_pos = [[100, 50], [90, 50], [80, 50]]
snake_dir = [0, -1]

# Define the apple
apple_pos = [random.randint(50, width-50), random.randint(50, height-50)]

# Define the score
score = 0

# Define the clock
clock = pygame.time.Clock()

# Game loop
running = True
while running:
   # Handle events
   for event in pygame.event.get():
       if event.type == pygame.QUIT:
           running = False

   # Move the snake
   new_head = [snake_pos[0][0] + snake_dir[0], snake_pos[0][1] + snake_dir[1]]

   # Check if the snake eats the apple
   if new_head[0] == apple_pos[0] and new_head[1] == apple_pos[1]:
       score += 1
       apple_pos = [random.randint(50, width-50), random.randint(50, height-50)]
       snake_pos.insert(0, new_head)
       if len(snake_pos) > 10:
           snake_pos.pop()
   else:
       snake_pos.insert(0, new_head)
       snake_pos.pop()

   # Check if the snake hits the wall
   if new_head[0] < 0 or new_head[0] > width-100 or new_head[1] < 0 or new_head[1] > height-100:
       running = False

   # Draw the game
   screen.fill(white)
   for pos in snake_pos:
       pygame.draw.rect(screen, black, pygame.Rect(pos[0], pos[1], 10, 10))
   pygame.draw.rect(screen, red, pygame.Rect(apple_pos[0], apple_pos[1], 10, 10))
   pygame.display.flip()

   # Set the frame rate
   clock.tick(10)

   # Print the score
   print(f'Score: {score}')

pygame.quit()

This code will create a window with a snake that moves in a grid, eating apples and growing in length. The score will be printed to the console.

Note that this is a very basic implementation and can be improved in many ways, such as adding a start screen, better collision detection, and more features.<|endoftext|>

Ramikan-BR changed pull request status to merged

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