Papers
arxiv:2607.04443

Wan-Streamer v0.2: Higher Resolution, Same Latency

Published on Jul 5
· Submitted by
Lianghua Huang
on Jul 7
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Abstract

Wan-Streamer v0.2 enhances audio-visual interaction by increasing visual resolution while maintaining low latency through optimized thinker-performer architecture with multi-GPU parallel processing.

We present Wan-Streamer v0.2, a latency-preserving upgrade of the native-streaming, end-to-end audio-visual interaction model. v0.2 keeps the v0.1 modeling formulation, but raises the interactive output stream from 192x336 to 640x368 while preserving approximately 200 ms model-side signal-to-signal latency at 25 FPS. The higher-resolution stream supports scene-grounded mid-shot agents whose posture, gaze, hands, nearby objects, and local scene layout remain legible during real-time conversation. To support the larger visual stream without adding user-visible delay, v0.2 keeps the thinker as a single-GPU low-latency path for streaming perception, the short language/state Transformer pass that builds the generation cache, and final decoding. The performer becomes a multi-GPU Ulysses-style context-parallel group for the expensive next-unit latent generation. Each performer rank writes incoming K/V into a pre-sharded local cache. The long high-resolution latent video sequence is split across ranks for denoising and gathered through Ulysses communication, while the much shorter audio latent sequence is generated without sequence sharding. In this split, the thinker's language/state computation reaches the performer only as K/V conditioning, so no separate language sequence has to be communicated inside the performer group. This concentrates additional hardware on visual generation while preserving the compact thinker-performer boundary, keeping total remote interaction latency at approximately 550 ms when a 350 ms bidirectional network budget is included.

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Paper submitter

A latency-preserving Wan Streamer upgrade: from 192p close-up calls to 640×368 clearer calls and scene-grounded mid-shot agents, still at 25 fps with ~200 ms model-side latency.
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