Sylvain Filoni

fffiloni

AI & ML interests

ML for Animation β€’ Alumni Arts DΓ©co Paris β€’ PSL

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7680
Visionary Walter Murch (editor for Francis Ford Coppola), in 1999:

β€œ So let's suppose a technical apotheosis some time in the middle of the 21st century, when it somehow becomes possible for one person to make an entire feature film, with virtual actors. Would this be a good thing?

If the history of oil painting is any guide, the broadest answer would be yes, with the obvious caution to keep a wary eye on the destabilizing effect of following too intently a hermetically personal vision. One need only look at the unraveling of painting or classical music in the 20th century to see the risks.

Let's go even further, and force the issue to its ultimate conclusion by supposing the diabolical invention of a black box that could directly convert a single person's thoughts into a viewable cinematic reality. You would attach a series of electrodes to various points on your skull and simply think the film into existence.

And since we are time-traveling, let us present this hypothetical invention as a Faustian bargain to the future filmmakers of the 21st century. If this box were offered by some mysterious cloaked figure in exchange for your eternal soul, would you take it?

The kind of filmmakers who would accept, even leap, at the offer are driven by the desire to see their own vision on screen in as pure a form as possible. They accept present levels of collaboration as the evil necessary to achieve this vision. Alfred Hitchcock, I imagine, would be one of them, judging from his description of the creative process: "The film is already made in my head before we start shooting."”
β€”
Read "A Digital Cinema of the Mind? Could Be" by Walter Murch: https://archive.nytimes.com/www.nytimes.com/library/film/050299future-film.html

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18502
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Quel impact de l’IA sur les filiΓ¨res du cinΓ©ma, de l’audiovisuel et du jeu vidΓ©o?
Etude prospective Γ  destination des professionnels
β€” CNC & BearingPoint | 09/04/2024

Si l’Intelligence Artificielle (IA) est utilisΓ©e de longue date dans les secteurs du cinΓ©ma, de l’audiovisuel et du jeu vidΓ©o, les nouvelles applications de l’IA gΓ©nΓ©rative bousculent notre vision de ce dont est capable une machine et possΓ¨dent un potentiel de transformation inΓ©dit. Elles impressionnent par la qualitΓ© de leurs productions et suscitent par consΓ©quent de nombreux dΓ©bats, entre attentes et apprΓ©hensions.

Le CNC a donc dΓ©cider de lancer un nouvel Observatoire de l’IA Afin de mieux comprendre les usages de l’IA et ses impacts rΓ©els sur la filiΓ¨re de l’image. Dans le cadre de cet Observatoire, le CNC a souhaitΓ© dresser un premier Γ©tat des lieux Γ  travers la cartographie des usages actuels ou potentiels de l’IA Γ  chaque Γ©tape du processus de crΓ©ation et de diffusion d’une Ε“uvre, en identifiant les opportunitΓ©s et risques associΓ©s, notamment en termes de mΓ©tiers et d’emploi. Cette Γ©tude CNC / Bearing Point en a prΓ©sentΓ© les principaux enseignements le 6 mars, lors de la journΓ©e CNC Β« CrΓ©er, produire, diffuser Γ  l’heure de l’intelligence artificielle Β».

Le CNC publie la version augmentΓ©e de la cartographie des usages de l’IA dans les filiΓ¨res du cinΓ©ma, de l’audiovisuel et du jeu vidΓ©o.

Lien vers la cartographie complète: https://www.cnc.fr/documents/36995/2097582/Cartographie+des+usages+IA_rapport+complet.pdf/96532829-747e-b85e-c74b-af313072cab7?t=1712309387891