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[
"This page has been revised for the current stable version (41.78.16).Help by adding any missing content. [edit]",
"This feature has been removed from the game.It has been replaced by something else."
] | Navigation:Project Zomboid>World>Locations>Knox County | Retrieved from "https://pzwiki.net/w/index.php?title=Knox_County&oldid=302487" | ![](/w/images/thumb/0/06/QJmFB.jpg/300px-QJmFB.jpg)
Knox County, as of v0.2.0r. (_click to enlarge_)
![](/w/images/thumb/2/2a/Zomboidbigmap.png/300px-Zomboidbigmap.png)
A completed map of Knox County, showing the City, the Northern Highway, the
Farmhouse and the off-grid Forests. (_click to enlarge_)
![](/w/images/thumb/e/ec/Carte_Knox_County_3D.jpg/300px-
Carte_Knox_County_3D.jpg)
Knox county 3D. (_click to enlarge_)
![PlushSpiffo.png](/w/images/7/7e/PlushSpiffo.png)_This article is about the legacy 0.2.0r map of Knox County. For the recreated map, seeYou Have One Day. For the new map, see Knox Country._
**Knox County** was the original name of the map for Project Zomboid, in which
it was scrapped and remade in 2013 and renamed Knox Country. A naming decision
that was originally a mistake made by the developers, as they believed Planned
features was in Knox County. However, as the Knox County name was widely
recognized amongst their community, they decided to change it slightly from
"County" to "Country".
Prior to the remake, the entire town of Muldraugh fit into one cell, whereas
the 41.78.16 version is made up of 8 cells. The map has since been heavily
inspired by the satellite view of the real towns of Muldraugh and West Point.
This map is no longer being worked on, however the original 4 quadrants can
still be played thanks to community mapper BobHeckling as part of the You Have
One Day challenge.
## Locations
The map was divided into 4 quadrants with another off-grid map which contains
randomly generated forests and a farmhouse with a well.
### Suburbs
_Main article:Suburbs_
The **Suburbs** was originally the only explorable area of Knox County, until
the addition of the Forest in 0.2.0. Currently, it contains 22 buildings of
varying sizes, from small one-room shacks to shops and houses. There's at
least one warehouse and multiple shops, while the rest are houses. The Suburbs
are currently located in the Northwestern quadrant of the main map.
### Woods
_Main article:Woods_
Not to be confused with the off-grid Forest, these small Woods are located in
the Southwestern quadrant of the main map. In the southwest part of this
quadrant is a 2-story house with a Barn beside it. In the northwest part of
this quadrant is a small woodcutter shack which often contains carpentry tools
and you can easily access the suburbs through the path north of it.
### Villas
_Main article:Villas_
Located in the Northeastern quadrant is a luxurious set of 6 Villas,
containing each 1 garage, 1 big kitchen, 2 bathrooms on each floor and 3
bedrooms. An ideal getaway for building a nice fortress, as many trees
surround the Villas like a protective barrier. In the southern part of this
quadrant is also a small Fast Food Restaurant.
### Downtown District
_Main article:Downtown District_
Containing mostly shops and office buildings, the Downtown District is located
in the Southeastern quadrant. A perfect sector for quick supply runs. The most
important buildings in this quadrant are the game's second storage warehouse
and the big Restaurant right next to it.
### Northern Highway
_Main article:Northern Highway_
Northwest from the Villas is the Northern Highway. Entering this area brings
the player to a different map cell. This long road stretches for many cells,
but in the first cell on the left side of the road there will be a small farm
house. If the player continues on the Northern Highway to the second cell, the
player will come across an opening to a dirt path. That dirt path leads the
player to another map cell and to a large farm filled with wheat fields, small
shacks, a well, and a barn.
### Forest
_Main article:Forest_
The **Forest** was the second explorable area of Knox County. It contains
about six hundred trees and a farmhouse in the center. The farmhouse contains
no materials but houses some survivors.
## Trivia
* Seahorse Coffee, Knox Bank, Spiffo's and Fossoil are all found on the Knox County 0.2.0r map.
## Gallery
* ![Fossoil](/w/images/thumb/3/36/Knox_county_fossoil_map.png/120px-Knox_county_fossoil_map.png)
Fossoil
* ![Knox Bank](/w/images/thumb/0/01/Knox_county_knox_bank_map.png/120px-Knox_county_knox_bank_map.png)
Knox Bank
* ![Spiffo's](/w/images/thumb/b/b8/Knox_county_spiffo%27s_next_to_6_villas.png/120px-Knox_county_spiffo%27s_next_to_6_villas.png)
Spiffo's
* ![Seahorse Coffee](/w/images/thumb/2/27/Knox_county_seahorse_coffee_map.png/120px-Knox_county_seahorse_coffee_map.png)
Seahorse Coffee
* ![Seahorse Coffee](/w/images/thumb/1/1d/Knox_county_seahorse_coffee_early_game_Project_Zomboid_-_V2.0.0q_-_Ep_2._-_choose_my_base.png/120px-Knox_county_seahorse_coffee_early_game_Project_Zomboid_-_V2.0.0q_-_Ep_2._-_choose_my_base.png)
Seahorse Coffee
## Video
* Project Zomboid - V2.0.0q - Ep 25. - Emptying the city
* Project Zomboid 22 videos including Project Zomboid - V2.0.0q - Ep 1. - Can my spawn be any worse than this?
## See also
* Mapping
* You Have One Day
* Knox Country
| Knox County | https://pzwiki.net/wiki/Knox_County
|
[
"This page has been revised for the current stable version (41.78.16).Help by adding any missing content. [edit]",
"This feature has been removed from the game inpatch 0.2.0r RC2.5.It has been replaced byKnox Country."
] | Navigation:Project Zomboid>World>Locations>Knox County>Downtown District | Retrieved from "https://pzwiki.net/w/index.php?title=Downtown_District&oldid=254911" | ![PlushSpiffo.png](/w/images/7/7e/PlushSpiffo.png)_This article is about the legacy 0.2.0r map of Knox County. For the recreated map, seeYou Have One Day._
![](/w/images/thumb/5/54/Downtownmap.jpg/300px-Downtownmap.jpg)
Each numbered areas on the map represent separate location.
![Knox county
downtown.png](/w/images/thumb/7/70/Knox_county_downtown.png/300px-
Knox_county_downtown.png)
![](/w/images/thumb/0/05/Downtownoffice.jpg/300px-Downtownoffice.jpg)
A player trying to evade the horde near an office building at night.
The **Downtown District** was located south of the Villas, east of the Woods
and southeast of the Suburbs in the 0.2.0r map entitled Knox County. Bustling
with shops and office buildings, this sector was very dense with zombies
movement in the northwest part of this quadrant.
## Locations
### 1: Gas Station
A small Fossoil garage station with a few garbage dumps to loot behind the
garage and near the fuel pumps. Not a good place to hang around for too long,
but it was well worth taking a good look in the dumpsters for supplies.
* 4 trash cans outside
* Lots of windows
### 2: Office Building
A large 2-story office building with many desks and vending machines to loot.
It shared a parking lot on the first floor with the Coffee-shop.
* Many chairs
* Many windows
### 3: Coffee-shop
Connected with the western office building's parking lot and second floor,
this coffee shop had a few desks and vending machine to loot.
### 4: Office
An office building with a reception, 2 small employee living room and a
kitchen. The second floor contained desks which might contained some supplies.
### 5: Football Field
A large football field near the Woods. The player could find shelter in the
toilets up north of the field. It was close to the Garage Station.
### 6: Small Shops & Offices
This building block was composed of 5 different shops and offices. Each have a
backroom with an exit to the back alley and stairs leading to the second floor
apartment.
### 7: Center Office Building
A huge multistory office complete with a rooftop. It had many desks, kitchens,
and bathrooms full of supplies.
### 8: Furniture Store
A small furniture store with a few living room desks and closets which might
contained some bed sheets or other supplies.
### 9: Office Building
An empty building with a small reception and a second floor office. The second
floor offices were connected to a set of stairs on the eastern side. There
were 2 garbage dumps outside, near the eastern staircase.
### 10: Office Building
_(Please take note that the map says "Furniture Store", however, the
highlighted part is just an office building. The building connected south of
it is actually the School's shower room.)_
An office with a small reception and a back office with 6 desks.
### 11: School
A school with 3 classrooms, a big shower room, 2 small toilets, a kitchen and
2 apartments on the second floor. Each apartment had 1 toilet, one roof
terrace, 1 bedroom and a small kitchen with 3 containers. A good choice for a
fortress.
### 12: Grocery Store & Warehouse
The grocery store was mostly empty, as it was probably been vandalized by
previous survivors. All shelves and refrigerators were empty, as well as the
cash registers.
However, the back-store warehouse had many storage crates with many supplies
in them.
* Lots of windows
* 2 rooms
* Over 30 crates
### 13: Restaurant
A big luxurious restaurant with huge toilets in the south part. The western
part had a kitchen as well as 2 small offices. The kitchen had many food
supplies you might need.
## Other 0.2.0r maps
* Forest
* Northern Highway
* Suburbs
* Villas
* Woods
## See also
* Knox County
RegionsShow / Hide
Knox Country
Abandoned town • Dixie Mobile Park • Dixie Highway • Doe Valley • Fallas Lake
• Louisville (Leafhill Heights • Evergreen Hill) • March Ridge • Muldraugh •
Ohio River • Riverside • Rosewood • Scenic Grove Mobile Park • Valley Station
• West Point
Knox CountyRemoved
Downtown District • Forest • Northern Highway • Suburbs • Villas • Woods
Challenges
House In The Woods • Kingsmouth Island • Knox County (remake) • Film Studio
| Downtown District | https://pzwiki.net/wiki/Downtown_District
|
[
"This page has been revised for the current stable version (41.78.16).Help by adding any missing content. [edit]",
"This feature has been removed from the game inpatch 0.2.0r RC2.5.It has been replaced byKnox Country."
] | Navigation:Project Zomboid>World>Locations>Knox County>Villas | Retrieved from "https://pzwiki.net/w/index.php?title=Villas&oldid=302829" | ![PlushSpiffo.png](/w/images/7/7e/PlushSpiffo.png)_This article is about the legacy 0.2.0r map of Knox County. For the recreated map, seeYou Have One Day._
![](/w/images/thumb/8/84/Villasmap.jpg/300px-Villasmap.jpg)
Villas map.
![](/w/images/thumb/b/b9/Knox_county_6_villas.png/300px-
Knox_county_6_villas.png)
The Villas.
![](/w/images/thumb/b/b8/Knox_county_spiffo%27s_next_to_6_villas.png/300px-
Knox_county_spiffo%27s_next_to_6_villas.png)
Spiffo's fast food.
The **Villas** were located east of the Suburbs and north of the Downtown
District in the 0.2.0r map. Surrounded by a wall of trees, the villas make a
perfect spot to set up a fortress. In the southern part of the same quadrant
is a small Fast Food Restaurant which more or less belongs to the Downtown
District.
### 1-6: The Villas
All 6 villas are equipped with a garage, a large kitchen with a refrigerator,
2 toilets, 3 bedrooms and many storage containers in either the kitchen or the
living rooms above. The first floor of all villas had 3 door entrances and 9
windows. The bedroom located above the garage had 1 window, while the other 2
larger bedrooms had 2 windows.
### 7: Fast food restaurant
South of the villas is a small fast food restaurant, Spiffo's. The player
could find supplies in 1 of the 3 refrigerators or in the trash can in between
the toilet's entrance and the restaurant counter. The cash registers could be
searched, but never contained anything (for then). While the kitchen in the
back has only 1 window, the southern entrance had 12 windows with 1 door.
Just east of the restaurant are 5 trash bins. They all mostly contain anti-
boredom or antianxiety supplies.
## Gallery
* ![A player fighting in a villa kitchen](/w/images/thumb/4/47/Villakitchen.jpg/120px-Villakitchen.jpg)
A player fighting in a villa kitchen
## Other 0.2.0r maps
* Downtown District
* Forest
* Northern Highway
* Suburbs
* Woods
## See also
* Knox County
RegionsShow / Hide
Knox Country
Abandoned town • Dixie Mobile Park • Dixie Highway • Doe Valley • Fallas Lake
• Louisville (Leafhill Heights • Evergreen Hill) • March Ridge • Muldraugh •
Ohio River • Riverside • Rosewood • Scenic Grove Mobile Park • Valley Station
• West Point
Knox CountyRemoved
Downtown District • Forest • Northern Highway • Suburbs • Villas • Woods
Challenges
House In The Woods • Kingsmouth Island • Knox County (remake) • Film Studio
| Villas | https://pzwiki.net/wiki/Villas
|
[
"This page has been revised for the current stable version (41.78.16).Help by adding any missing content. [edit]"
] | Navigation:Project Zomboid>Items>Equipment>Tools | Retrieved from "https://pzwiki.net/w/index.php?title=Tools&oldid=279405" | There are several kinds of **tools** in Project Zomboid. They have additional
purpose to be used for crafting or other skills and activities. A lot of them
can also be used as weapons.
## Items
### Tools
#### General
Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Weapon?](/w/images/thumb/7/71/Pistol_icon.png/28px-Pistol_icon.png) | Function | Skill(s) | Item ID
---|---|---|---|---|---|---
![Axe.png](/w/images/f/fb/Axe.png) | Axe | 3.0 | ![Usable as a weapon](/w/images/5/57/UI_Tick.png) | Cut down tree, cut plant | Carpentry | Base.Axe
![BallPeenHammer.png](/w/images/a/ad/BallPeenHammer.png) | Ball-peen Hammer | 1.0 | ![Usable as a weapon](/w/images/5/57/UI_Tick.png) | Hammer | Carpentry | Base.BallPeenHammer
![Bellows}](/w/images/6/6f/Bellows.png) | BellowsFuture | 0.1 | ![Not usable as a weapon](/w/images/b/bb/UI_Cross.png) | _Use on stone furnace to increase heat._ **Not implemented** | Blacksmith | Base.Bellows
![ClubHammer.png](/w/images/1/1b/ClubHammer.png) | Club Hammer | 1.0 | ![Usable as a weapon](/w/images/5/57/UI_Tick.png) | _Too unwieldy to drive nails._ | \- | Base.ClubHammer
![CarBatteryCharger.png](/w/images/d/d8/CarBatteryCharger.png) | Car Battery Charger | 4 | ![Not usable as a weapon](/w/images/b/bb/UI_Cross.png) | _Place on the ground, then use the context menu to attach abattery. Requires power source to operate._ | Mechanics | Base.CarBatteryCharger
![Crowbar.png](/w/images/c/c0/Crowbar.png) | Crowbar | 2 | ![Usable as a weapon](/w/images/5/57/UI_Tick.png) | Crowbar, remove barricade | Carpentry | Base.Crowbar
![TZ SteelAndFlint.png](/w/images/f/fc/TZ_SteelAndFlint.png) | Flint and SteelRemoved | 0.4 | ![Not usable as a weapon](/w/images/b/bb/UI_Cross.png) | **Not implemented** | \- | camping.SteelAndFlint
![Handsaw.png](/w/images/4/46/Handsaw.png) | Garden Saw | 0.7 | ![Not usable as a weapon](/w/images/b/bb/UI_Cross.png) | Saw | Carpentry | Base.GardenSaw
![Hammer.png](/w/images/8/81/Hammer.png) | Hammer | 1.0 | ![Usable as a weapon](/w/images/5/57/UI_Tick.png) | Hammer, remove barricade | Carpentry | Base.Hammer
![AxeHand.png](/w/images/1/17/AxeHand.png) | Hand Axe | 2.0 | ![Usable as a weapon](/w/images/5/57/UI_Tick.png) | Cut down tree, cut plant | Carpentry | Base.HandAxe
![CarJack.png](/w/images/e/e2/CarJack.png) | Jack | 1.5 | ![Not usable as a weapon](/w/images/b/bb/UI_Cross.png) | Mechanics | Mechanics | Base.Jack
![LugWrench.png](/w/images/a/ad/LugWrench.png) | Lug Wrench | 1.0 | ![Not usable as a weapon](/w/images/b/bb/UI_Cross.png) | Mechanics | Mechanics | Base.LugWrench
![Needle.png](/w/images/c/c3/Needle.png) | Needle | 0.1 | ![Not usable as a weapon](/w/images/b/bb/UI_Cross.png) | Needle | Carpentry, First Aid, Tailoring | Base.Needle
![Paintbrush.png](/w/images/c/c4/Paintbrush.png) | Paintbrush | 0.2 | ![Not usable as a weapon](/w/images/b/bb/UI_Cross.png) | Paint | Carpentry | Base.Paintbrush
![PipeWrench.png](/w/images/6/6f/PipeWrench.png) | Pipe Wrench | 1.5 | ![Usable as a weapon](/w/images/5/57/UI_Tick.png) | Plumbing, pick up tiles | Mechanics | Base.PipeWrench
![BlowTorch.png](/w/images/2/23/BlowTorch.png) | Propane Torch | 0.3 | ![Not usable as a weapon](/w/images/b/bb/UI_Cross.png) | Construction/deconstruction | Metalworking | Base.BlowTorch
![Hacksaw.png](/w/images/b/b6/Hacksaw.png) | Saw | 0.7 | ![Not usable as a weapon](/w/images/b/bb/UI_Cross.png) | Saw | Carpentry | Base.Saw
![Screwdriver.png](/w/images/1/1d/Screwdriver.png) | Screwdriver | 0.4 | ![Usable as a weapon](/w/images/5/57/UI_Tick.png) | Screwdriver | Carpentry, Electrical, Mechanics | Base.Screwdriver
![Sledgehammer.png](/w/images/9/9a/Sledgehammer.png)![Sledgehammer2.png](/w/images/9/94/Sledgehammer2.png) | Sledgehammer | 6.0 | ![Usable as a weapon](/w/images/5/57/UI_Tick.png) | Sledgehammer | Carpentry | Base.Sledgehammer
Base.Sledgehammer2
![AxeStone.png](/w/images/6/63/AxeStone.png) | Stone Axe | 1.2 | ![Usable as a weapon](/w/images/5/57/UI_Tick.png) | Cut down tree, cut plant | Carpentry | Base.AxeStone
![HammerStone.png](/w/images/f/f6/HammerStone.png) | Stone Hammer | 1.2 | ![Usable as a weapon](/w/images/5/57/UI_Tick.png) | Hammer | Carpentry | Base.HammerStone
![TirePump.png](/w/images/1/14/TirePump.png) | Tire Pump | 2.0 | ![Not usable as a weapon}}](/w/images/b/bb/UI_Cross.png) | Tire air-pressure | Mechanics | Base.TirePump
![BlacksmithTongs.png](/w/images/8/85/BlacksmithTongs.png) | TongsFuture | 0.5 | ![Not usable as a weapon}}](/w/images/b/bb/UI_Cross.png) | **Not implemented** | Blacksmith | Base.Tongs
![WoodAxe.png](/w/images/4/45/WoodAxe.png) | Wood Axe | 3.0 | ![Usable as a weapon](/w/images/5/57/UI_Tick.png) | Cut down tree, cut plant | Carpentry | Base.WoodAxe
![WoodMallet.png](/w/images/f/ff/WoodMallet.png) | Wooden Mallet | 1.0 | ![Usable as a weapon](/w/images/5/57/UI_Tick.png) | _Too unwieldy to drive nails._ | \- | Base.WoodenMallet
![Wrench.png](/w/images/7/7c/Wrench.png) | Wrench | 0.5 | ![Usable as a weapon](/w/images/5/57/UI_Tick.png) | Mechanics, pick up tiles | Mechanics | Base.Wrench
#### Cooking
![PlushSpiffo.png](/w/images/7/7e/PlushSpiffo.png)_This article is about cooking tools. ForBaking Soda, Gravy Mix, and Pancake Mix, see Food. For cooking skill, see Cooking._
Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Weapon?](/w/images/thumb/7/71/Pistol_icon.png/28px-Pistol_icon.png) | Function | Item ID
---|---|---|---|---|---
![BakingPan.png](/w/images/a/a9/BakingPan.png) | Baking Pan | 0.1 | ![Not usable as a weapon](/w/images/b/bb/UI_Cross.png) | Bake pie or cake | Base.BakingPan
![BakingTray.png](/w/images/6/60/BakingTray.png) | Baking Tray | 0.2 | ![Not usable as a weapon](/w/images/b/bb/UI_Cross.png) | Bake cookies | Base.BakingTray
![JarBox.png](/w/images/0/08/JarBox.png) | Box of Jars | 1.8 | ![Not usable as a weapon](/w/images/b/bb/UI_Cross.png) | Store jars | Base.BoxOfJars
![KnifeButter.png](/w/images/2/2e/KnifeButter.png) | Bread Knife | 0.3 | ![Usable as a weapon](/w/images/5/57/UI_Tick.png) | Dull knife | Base.BreadKnife
![KnifeButter.png](/w/images/2/2e/KnifeButter.png) | Butter Knife | 0.3 | ![Usable as a weapon](/w/images/5/57/UI_Tick.png) | Dull knife | Base.ButterKnife
![CanOpener.png](/w/images/0/0a/CanOpener.png) | Can Opener | 0.6 | ![Not usable as a weapon](/w/images/b/bb/UI_Cross.png) | Can opener | Base.TinOpener
![CarvingFork.png](/w/images/e/e6/CarvingFork.png) | Carving Fork | 0.1 | ![Not usable as a weapon](/w/images/b/bb/UI_Cross.png) | \- | Base.CarvingFork
![Pot.png](/w/images/5/54/Pot.png) | Empty Cooking Pot | 1 | ![Not usable as a weapon](/w/images/b/bb/UI_Cross.png) | Make soup, stew, pasta and rice, water container | Base.Pot
![JarEmpty2.png](/w/images/c/c4/JarEmpty2.png) | Empty Jar | 0.2 | ![Not usable as a weapon](/w/images/b/bb/UI_Cross.png) | Pickle food | Base.EmptyJar
![Kettle.png](/w/images/5/5b/Kettle.png) | Empty Kettle | 1 | ![Not usable as a weapon](/w/images/b/bb/UI_Cross.png) | Make drinks, water container | Base.Kettle
![Mugl.png](/w/images/e/ea/Mugl.png) | Empty Mug | 0.2 | ![Not usable as a weapon](/w/images/b/bb/UI_Cross.png) | Make drinks, water container | Base.Mugl
![MugRed.png](/w/images/a/a8/MugRed.png) | Empty Red Mug | 0.2 | ![Not usable as a weapon](/w/images/b/bb/UI_Cross.png) | Make drinks, water container | Base.MugRed
![MugSpiffo.png](/w/images/8/88/MugSpiffo.png) | Empty Spiffo Mug | 0.2 | ![Not usable as a weapon](/w/images/b/bb/UI_Cross.png) | Make drinks, water container | Base.MugSpiffo
![MugWhite.png](/w/images/4/45/MugWhite.png) | Empty White Mug | 0.2 | ![Not usable as a weapon](/w/images/b/bb/UI_Cross.png) | Make drinks, water container | Base.MugWhite
![Fork.png](/w/images/4/4c/Fork.png) | Fork | 0.3 | ![Usable as a weapon](/w/images/5/57/UI_Tick.png) | Cooking recipes, different eating from bowl animation | Base.Fork
![Pan.png](/w/images/c/ca/Pan.png) | Frying Pan | 1.0 | ![Usable as a weapon](/w/images/5/57/UI_Tick.png) | Make stir fry | Base.Pan
![Griddle.png](/w/images/7/79/Griddle.png) | Griddle Pan | 1.0 | ![Usable as a weapon](/w/images/5/57/UI_Tick.png) | Make stir fry | Base.GridlePan
![GrillBrush.png](/w/images/c/c0/GrillBrush.png) | Grill Brush | 0.1 | ![Not usable as a weapon](/w/images/b/bb/UI_Cross.png) | \- | Base.GrillBrush
![HuntingKnife.png](/w/images/0/04/HuntingKnife.png) | Hunting Knife | 0.3 | ![Usable as a weapon](/w/images/5/57/UI_Tick.png) | Cut plant, sharp knife | Base.HuntingKnife
![JarLid.png](/w/images/f/f6/JarLid.png) | Jar Lid | 0.1 | ![Not usable as a weapon](/w/images/b/bb/UI_Cross.png) | Pickle food | Base.JarLid
![Kitchen Knife.png](/w/images/a/a9/Kitchen_Knife.png) | Kitchen Knife | 0.3 | ![Usable as a weapon](/w/images/5/57/UI_Tick.png) | Cut plant, sharp knife | Base.KitchenKnife
![Tongs.png](/w/images/4/4f/Tongs.png) | Kitchen Tongs | 0.1 | ![Not usable as a weapon](/w/images/b/bb/UI_Cross.png) | \- | Base.KitchenTongs
![Machete.png](/w/images/0/0c/Machete.png) | Machete | 2.0 | ![Usable as a weapon](/w/images/5/57/UI_Tick.png) | Cut plant, sharp knife | Base.Machete
![Cleaver.png](/w/images/d/df/Cleaver.png) | Meat Cleaver | 1.0 | ![Usable as a weapon](/w/images/5/57/UI_Tick.png) | Cut food | Base.MeatCleaver
![Muffintray.png](/w/images/7/78/Muffintray.png) | Muffin Tray | 0.5 | ![Usable as a weapon](/w/images/5/57/UI_Tick.png) | Bake muffins | Base.MuffinTray
![OvenMitt.png](/w/images/c/c3/OvenMitt.png) | Oven Mitt | 0.1 | ![Not usable as a weapon](/w/images/b/bb/UI_Cross.png) | \- | Base.OvenMitt
![Roasting Pan.png](/w/images/2/22/Roasting_Pan.png) | Roasting Pan | 1.3 | ![Not usable as a weapon](/w/images/b/bb/UI_Cross.png) | Roast food | Base.RoastingPan
![Rolling Pin.png](/w/images/2/21/Rolling_Pin.png) | Rolling Pin | 1.5 | ![Usable as a weapon](/w/images/5/57/UI_Tick.png) | Roll dough | Base.RollingPin
![SaucepanEmpty.png](/w/images/4/45/SaucepanEmpty.png) | Saucepan | 0.7 | ![Usable as a weapon](/w/images/5/57/UI_Tick.png) | Make pasta and rice, water container | Base.Saucepan
![Spatula.png](/w/images/d/d5/Spatula.png) | Spatula | 0.1 | ![Not usable as a weapon](/w/images/b/bb/UI_Cross.png) | Cooking recipes | Base.Spatula
![Spoon.png](/w/images/b/b3/Spoon.png) | Spoon | 0.3 | ![Usable as a weapon](/w/images/5/57/UI_Tick.png) | Cooking recipes, Different eating from bowl animation | Base.Spoon
![KnifeFlint.png](/w/images/d/da/KnifeFlint.png) | Stone Knife | 0.75 | ![Usable as a weapon](/w/images/5/57/UI_Tick.png) | Sharp knife | Base.FlintKnife
![Teacup.png](/w/images/e/e7/Teacup.png) | Teacup | 0.1 | ![Not usable as a weapon](/w/images/b/bb/UI_Cross.png) | Make drinks, water container | Base.Teacup
* Hunting Knife and Machete are classified as _Weapon_ while Stone Knife is classified as _Weapon - crafted_ in-game.
#### Gardening
![PlushSpiffo.png](/w/images/7/7e/PlushSpiffo.png)_This article is about gardening tools. For fertilizers and seeds, seeGardening. For farming skill, see Farming._
Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Weapon?](/w/images/thumb/7/71/Pistol_icon.png/28px-Pistol_icon.png) | Function | Item ID
---|---|---|---|---|---
![Pitchfork.png](/w/images/1/1c/Pitchfork.png) | Garden Fork | 1.5 | ![Usable as a weapon](/w/images/5/57/UI_Tick.png) | Dig furrow | Base.GardenFork
![Hoe.png](/w/images/8/87/Hoe.png) | Garden Hoe | 1.5 | ![Usable as a weapon](/w/images/5/57/UI_Tick.png) | Dig furrow | Base.GardenHoe
![GardeningFork.png](/w/images/a/a1/GardeningFork.png) | Hand Fork | 1.0 | ![Usable as a weapon](/w/images/5/57/UI_Tick.png) | Dig furrow | Base.HandFork
![PickAxe.png](/w/images/5/53/PickAxe.png) | Pickaxe | 3.0 | ![Usable as a weapon](/w/images/5/57/UI_Tick.png) | Dig furrow | Base.PickAxe
![Shovel.png](/w/images/7/77/Shovel.png)![Shovel2.png](/w/images/b/ba/Shovel2.png) | Shovel | 1.5 | ![Usable as a weapon](/w/images/5/57/UI_Tick.png) | Clear ashes, dig grave, dig furrow, take dirt | Base.Shovel
Base.Shovel2
![SnowShovel.png](/w/images/3/3b/SnowShovel.png) | Snow Shovel | 2.0 | ![Usable as a weapon](/w/images/5/57/UI_Tick.png) | Clear ashes, dig grave, dig furrow, take dirt | Base.SnowShovel
![TZ GardenTrowel.png](/w/images/7/76/TZ_GardenTrowel.png) | Trowel | 1.0 | ![Usable as a weapon](/w/images/5/57/UI_Tick.png) | Clear ashes, dig furrow, take dirt | farming.HandShovel
* Hand Fork, Pickaxe and Snow Shovel are classified as _Tool / Weapon_ in-game.
#### Fishing
![PlushSpiffo.png](/w/images/7/7e/PlushSpiffo.png)_This article is about fishing tools. For crafted spears which can be used for fishing, seeCrafted Spear. For fishing skill, see Fishing._
Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Weapon?](/w/images/thumb/7/71/Pistol_icon.png/28px-Pistol_icon.png) | Function | Item ID
---|---|---|---|---|---
![FishTrapBroken.png](/w/images/6/6e/FishTrapBroken.png) | Broken Fishing Net Trap | 0.4 | ![Not usable as a weapon](/w/images/b/bb/UI_Cross.png) | Can retrieve some wire back | Base.BrokenFishingNet
![FishingLine.png](/w/images/7/74/FishingLine.png) | Fishing Line | 0.1 | ![Not usable as a weapon](/w/images/b/bb/UI_Cross.png) | Repair fishing rods without line | Base.FishingLine
![FishTrap.png](/w/images/2/26/FishTrap.png) | Fishing Net Trap | 0.5 | ![Not usable as a weapon](/w/images/b/bb/UI_Cross.png) | Catch little bait fishes | Base.FishingNet
![FishingRod.png](/w/images/2/2f/FishingRod.png) | Fishing Rod | 0.4 | ![Usable as a weapon](/w/images/5/57/UI_Tick.png) | Fishing rod | Base.FishingRod
Base.FishingRodTwineLine
![FishingRod crafted.png](/w/images/6/63/FishingRod_crafted.png) | Fishing Rod (crafted) | 0.4 | ![Usable as a weapon](/w/images/5/57/UI_Tick.png) | Fishing rod | Base.CraftedFishingRod
Base.CraftedFishingRodTwineLine
![Fishing Rod without Line](/w/images/f/fe/FishingRodBreak.png) | Fishing Rod without Line | 0.4 | ![Usable as a weapon](/w/images/5/57/UI_Tick.png) | Fishing rod when repaired | Base.FishingRodBreak
![FishingTackle.png](/w/images/8/8d/FishingTackle.png)![FishingTackle2.png](/w/images/4/4e/FishingTackle2.png) | Fishing Tackle | 0.1 | ![Not usable as a weapon](/w/images/b/bb/UI_Cross.png) | Bait | Base.FishingTackle
Base.FishingTackle2
## See also
* Weapons
* Water containers
* Hand Scythe
* Pickaxe Handle
* Ice Pick
* Welder Mask
* Baking Soda
* Gravy Mix
* Pancake Mix
| Tools | https://pzwiki.net/wiki/Tools
|
[
"This page was last updated for an older version (41.65).The current stable version is41.78.16, released2022-12-12, so information on this page may be inaccurate. Help get this page updated by adding any missing content. [edit]Please update the version after updating the page.",
"Spoiler warning!The following containsunhidden spoilerspertaining to the story ofProject Zomboid. Proceed at your own risk."
] | Navigation:Project Zomboid>Items>Electronics>Communications>Television | Retrieved from "https://pzwiki.net/w/index.php?title=Television&oldid=302769" | Television
![Tv Anim.gif](/w/images/f/fb/Tv_Anim.gif)
![Television](/w/images/7/75/Television.png)
General
Encumbrance
![Moodle Icon HeavyLoad.png](/w/images/9/9f/Moodle_Icon_HeavyLoad.png)
10
Function
Skill building
Lore
Plays VHS tapes
Properties
Frequency range
200–1000000
Technical
Item ID
See _Item IDs_
A **television** is an interactible piece of furniture, with three different
variants: **Antique Television** , **Premium Technologies Television** and
**ValuTech Television**.
## Usage
Televisions must be connected to a power source, either via the electrical
grid or a generator.
### The UI
The UI for the television can be accessed by either `Left Click` on the
television in the world, or choosing "Device options" in the contextual menu,
upon which a window will be displayed.
![](/w/images/1/18/Tv_Labelled.png) The Television window as displayed in-game. Explanation of numbers are to the right. | Here is a description explaining each component of the television window; numbers correspond to those displayed in the model.
1. The device name.
2. Current channel TV is tuned in to.
3. Button to turn TV on/off.
4. Indicator identifying whether it's connected to a power source.
5. Volume level: increasing or decreasing will affect noise.
6. Drop-down box displaying all available channels. Current channel is displayed.
7. Tune in button: channel will not change until it's pressed.
---|---
### Skill building
Televisions can be used to improve the player's skills. To do this, the player
must be in the same room as the television whilst it is set to Life and Living
TV (channel 203). When a skill building show is running, the player will
passively gain experience in the show/episode's dedicated skill.
### Lore
_Main article:Knox Event_
Televisions (along with radios) are currently the only way to learn more about
the lore behind Project Zomboid. There are several individuals from Triple-N,
WBLN News and TURBO, each with their own views on the events unfolding within
the Exclusion Zone. All reporters are situated outside the zone, causing their
reports to rely solely on rumours and government officials; until models,
stories and even survivors begin to find their way beyond the exclusion border
(along with the infected).
### VHS tapes
Players may also use a VHS tape with an appropriate television to reduce the
player's boredom and/or, in the case of some tapes, to provide skill
experience points. It is important to note that an antique television is
incapable of utilising VHS tapes, a Premium Technologies or Valutech
television is required. The two main types of VHS are "Home VHS", featuring
home recordings from camcorders of TV shows, sports games etc., these are the
ones that will lower boredom but most will not build skills. There are then
also "Retail VHS", these will reduce boredom whilst also building skills. You
cannot rewatch the same tapes to gain the benefits.
## Channels
Channel | Name | Type | Shows | Skills | Time
---|---|---|---|---|---
200 | Triple-N | News/talk show | Kirsty Cormick (field)
Joan (studio)
Judge Matt Hass | \- | \-
201 | WBLN News | News/talk show | WBLN
Talk the Night
Richard Gershwin (field)
Mike (comes to the field after Richard is bitten)
Diane (studio) | \- | \-
203 | Life and Living TV | Educational | Cook Show | Cooking | 600
Woodcraft | Carpentry | 1200
Exposure Survival | Farming
Fishing
Foraging
Trapping | 1800
204 | TURBO | Soap opera | Triple-N
Hollywood Insider
Hargrave
Albert Wellen QC
Row Boat
Sunset Drive
Quiz Show | \- | \-
205 | PawsTV | Children | Moderators
Magical Woodland
Hug Bunnies | \- | \-
## Crafting
### Dismantling
Item | Tool | Product
---|---|---
![Aluminum.png](/w/images/b/ba/Aluminum.png) | ![Amplifier.png](/w/images/3/3c/Amplifier.png) | ![ElectricWire.png](/w/images/a/a7/ElectricWire.png) | ![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png) | ![LightBulb.png](/w/images/b/b0/LightBulb.png) | ![Green Light Bulb](/w/images/4/49/LightBulbGreen.png) | ![Red Light Bulb](/w/images/5/55/LightBulbRed.png)
![Antique Television](/w/images/thumb/4/44/TvAntique_World.png/64px-
TvAntique_World.png)
Antique Television | ![Screwdriver.png](/w/images/1/1d/Screwdriver.png) | 0−2 | 0−1 | 0−3 | 1−3 | 0−1 | 0 | 0
![ValuTech Television](/w/images/thumb/6/65/TvBlack_World.png/64px-
TvBlack_World.png)
ValuTech Television | ![Screwdriver.png](/w/images/1/1d/Screwdriver.png) | 0−2 | 0−1 | 0−4 | 1−4 | 0−1 | 0−1 | 0−1
![Premium Technologies
Television](/w/images/thumb/5/56/TvWideScreen_World.png/64px-
TvWideScreen_World.png)
Premium Technologies Television | ![Screwdriver.png](/w/images/1/1d/Screwdriver.png) | 0−3 | 0−1 | 0−4 | 1−3 | 0−1 | 0−1 | 0−1
## Item IDs
Name | Icon | Sprite | Item ID
---|---|---|---
Antique Television | ![Television.png](/w/images/7/75/Television.png) | ![TvAntique World.png](/w/images/thumb/4/44/TvAntique_World.png/64px-TvAntique_World.png) | Radio.TvAntique
Premium Technologies Television | ![Television.png](/w/images/7/75/Television.png) | ![TvWideScreen World.png](/w/images/thumb/5/56/TvWideScreen_World.png/64px-TvWideScreen_World.png) | Radio.TvWideScreen
ValuTech Television | ![Television.png](/w/images/7/75/Television.png) | ![TvBlack World.png](/w/images/thumb/6/65/TvBlack_World.png/64px-TvBlack_World.png) | Radio.TvBlack
## Code
![Code icon.png](/w/images/thumb/9/99/Code_icon.png/26px-Code_icon.png) Code
snippet! This section contains source code from _Project Zomboid_ Show / Hide
_Antique Television_ ![Television.png](/w/images/7/75/Television.png)
**Source:** `ProjectZomboid\media\scripts\items_radio.txt`
_**Retrieved** : Build 41.78.16 _
item TvAntique
{
DisplayCategory = Communications,
Type = Radio,
Icon = Television,
Weight = 10.0,
DisplayName = Antique Television,
UseDelta = 0.014,
UseWhileEquipped = FALSE,
DisappearOnUse = FALSE,
TwoWay = FALSE,
TransmitRange = 0,
MicRange = 0,
BaseVolumeRange = 10,
IsPortable = FALSE,
IsTelevision = TRUE,
MinChannel = 200,
MaxChannel = 1000000,
UsesBattery = FALSE,
IsHighTier = FALSE,
WorldObjectSprite = appliances_television_01_8,
}
_Premium Technologies Television_
![Television.png](/w/images/7/75/Television.png)
**Source:** `ProjectZomboid\media\scripts\items_radio.txt`
_**Retrieved** : Build 41.78.16 _
item TvWideScreen
{
DisplayCategory = Communications,
Type = Radio,
Icon = Television,
Weight = 10.0,
DisplayName = Premium Technologies Television,
UseDelta = 0.007,
UseWhileEquipped = FALSE,
DisappearOnUse = FALSE,
TwoWay = FALSE,
TransmitRange = 0,
MicRange = 0,
BaseVolumeRange = 15,
IsPortable = FALSE,
IsTelevision = TRUE,
MinChannel = 200,
MaxChannel = 1000000,
UsesBattery = FALSE,
IsHighTier = FALSE,
WorldObjectSprite = appliances_television_01_0,
AcceptMediaType = 1,
}
_ValuTech Television_ ![Television.png](/w/images/7/75/Television.png)
**Source:** `ProjectZomboid\media\scripts\items_radio.txt`
_**Retrieved** : Build 41.78.16 _
item TvBlack
{
DisplayCategory = Communications,
Type = Radio,
Icon = Television,
Weight = 10.0,
DisplayName = ValuTech Television,
UseDelta = 0.009,
UseWhileEquipped = FALSE,
DisappearOnUse = FALSE,
TwoWay = FALSE,
TransmitRange = 0,
MicRange = 0,
BaseVolumeRange = 12,
IsPortable = FALSE,
IsTelevision = TRUE,
MinChannel = 200,
MaxChannel = 1000000,
UsesBattery = FALSE,
IsHighTier = FALSE,
WorldObjectSprite = appliances_television_01_4,
AcceptMediaType = 1,
}
## Gallery
* ![Two players watching TV in multiplayer](/w/images/thumb/c/c4/TV_sitting_PZ.png/120px-TV_sitting_PZ.png)
Two players watching TV in multiplayer
## See also
* Radio
* Ham Radio
* Walkie Talkie
* VHS
ItemsShow / Hide
WeaponsShow / Hide
AxeShow / Hide
Axe
Hand Axe • Stone Axe • Axe • Wood Axe • Pickaxe
Blade weaponsShow / Hide
Short blade
Butter Knife • Bread Knife • Fork • Hand Fork • Hand Scythe • Hunting Knife •
Ice Pick • Letter Opener • Kitchen Knife • Meat Cleaver • Scalpel • Scissors •
Screwdriver • Smashed Bottle • Spoon • Stake • Stone Knife
Long blade
Machete • Katana
Blunt weaponsShow / Hide
Short blunt
Ball-peen Hammer • Banjo • Chair Leg • Club Hammer • Dumbbell • Drumstick •
Flute • Frying Pan • Griddle Pan • Hammer • Lead Pipe • Metal Bar • Metal Pipe
• Nightstick • Plunger • Pipe Wrench • Pickaxe Handle • Rolling Pin • Saucepan
• Spiked Pickaxe Handle • Stone Hammer • Table Leg • Violin • Wooden Mallet •
Wrench
Long blunt
Acoustic Guitar • Badminton Racket • Barbell • Baseball Bat • Broom • Canoe
Paddle • Canoe Paddle - Double-bladed • ChainsawFuture • Crowbar • Electric
Bass • Electric Guitar • Fishing Rod • Fishing Rod (crafted) • Garden Hoe •
Golf Club • Hockey Stick • Ice Hockey Stick • Keytar • Lacrosse Stick • Leaf
Rake • Plank • Pool Cue • Rake • Saxophone • Shovel • Sledgehammer • Snow
Shovel • Spiked Baseball Bat • Spiked Plank • Tennis Racket • Trumpet
SpearsShow / Hide
Spears
Closed Umbrella • Crafted Spear • Garden Fork • Spear with Bread Knife • Spear
with Butter Knife • Spear with Fork • Spear with Hand Fork • Spear with
Hunting Knife • Spear with Ice Pick • Spear with Knife • Spear with Letter
Opener • Spear with Machete • Spear with Scalpel • Spear with Scissors • Spear
with Screwdriver • Spear with Spoon • Wooden Spear
FirearmsShow / Hide
Firearms
D-E Pistol • Double Barrel Shotgun • JS-2000 Shotgun • M9 Pistol • M14 Rifle •
M16 Assault Rifle • M36 Revolver • M625 Revolver • M1911 Pistol • Magnum •
MSR700 Rifle • MSR788 Rifle • Sawed-off Double Barrel Shotgun • Sawed-off
JS-2000 Shotgun
Ammo
.223 Round • .308 Round • .38 Special Round • .44 Magnum Round • .45 Auto
Round • 5.56mm Round • 9mm Round • Shotgun Shells • D-E Magazine • M9 Magazine
• M14 Magazine • M16 Magazine • M1911 Auto Magazine • MSR700 Magazine • MSR788
Magazine
Weapon parts
Ammo Straps • BayonetFuture • Choke Tube - Full • Choke Tube - Improved • Gun
LightFuture • Fiberglass Stock • Iron Sight • Laser • Recoil Pad • Red Dot •
Sling • x2 Scope • x4 Scope • x8 Scope
ExplosivesShow / Hide
Explosives
Aerosol Bomb • Aerosol Bomb with Sensor • Aerosol Bomb with Timer • Fire Bomb
• Fire Bomb with Sensor • Fire Bomb with Timer • Molotov Cocktail • Noise
Maker • Noise Maker with Sensor • Noise Maker with Timer • Pipe Bomb • Pipe
Bomb with Sensor • Pipe Bomb with Timer • Remote Aerosol Bomb • Remote Fire
Bomb • Remote Noise Maker • Remote Pipe Bomb • Remote Smoke Bomb • Smoke Bomb
• Smoke Bomb with Sensor • Smoke Bomb with Timer
OtherShow / Hide
Other
Bare Hands • Pen • Pencil
EquipmentShow / Hide
ContainersShow / Hide
Wearable
Big Hiking Bag • Duffel Bag • Fanny Pack • Hiking Bag • Key Ring • Large
Backpack • Military Backpack • Satchel • School Bag
Handheld
Briefcase • Bowling Ball Bag • Cooler • Doctor Bag • Flight Case • First Aid
Kit • Garbage Bag • Guitar Case • Gun Case • Gun Case (large) • Handbag •
Lunchbag • Lunchbox • Paper Bag • Plastic Bag • Purse • Sack • Seed Bag •
Sewing Kit • Suitcase • Toolbox • Tote Bag • Trauma Bag
Water
Bottle with Water (Bleach) • Bowl • Bucket • Cooking Pot • Mug • Gardening
Spray Can • Kettle • Paint Bucket • Plastic Cup • Saucepan • Teacup • Tumbler
• Water Bottle • Water Bottle (Beer) • Water Bottle (Bourbon) • Water Bottle
(Mayonnaise) • Water Bottle (Orange Soda) • Water Bottle (Remoulade) • Water
Bottle (White Wine) • Watering Can • Wine Glass
ToolsShow / Hide
General
Axe • Ball-peen Hammer • BellowsFuture • Club Hammer • Car Battery Charger •
Crowbar • ChainsawFuture • Garden Saw • Hammer • Hand Axe • Jack • Lug Wrench
• Paintbrush • Pipe Wrench • Propane Torch • Saw • Screwdriver • Scissors •
Sledgehammer • Stone Axe • Stone Hammer • Tire Pump • TongsFuture • Wood Axe •
Wooden Mallet • Wrench
Cooking
Baking Pan • Baking Tray • Box of Jars • Bread Knife • Butter Knife • Can
Opener • Cooking Pot • Jar • Mug • Fork • Frying Pan • Griddle Pan • Hunting
Knife • Grill Brush • Hunting Knife • Jar Lid • Kitchen Knife • Kitchen Tongs
• Machete • Plastic Cup • Meat Cleaver • Muffin Tray • Oven Mitt • Roasting
Pan • Rolling Pin • Spatula • Spoon • Stone Knife • Teacup
Gardening
Leaf Rake • Garden Fork • Garden Hoe • Hand Fork • Pickaxe • Rake • Shovel •
Snow Shovel • Trowel
HouseholdShow / Hide
Cleaning
Bath Towel • Bleach • Broom • Cleaning Liquid • Dish Towel • Mop • Soap •
Sponge
Stationery
Crayons • Pen - Blue • Eraser • Pen • Pencil • Pen - Red
Other
Alarm Clock • Extinguisher • Razor • Umbrella
Security
Car Key • Combination Padlock • Key • Key (Padlock) • Padlock
ElectronicsShow / Hide
General electronics
ValuTech PortaDisc • Digital Watch • Earbuds • Generator • Headphones • V1
Remote Controller • V2 Remote Controller • V3 Remote Controller
Communications
Antique Television • Makeshift Ham Radio • Makeshift Radio • Makeshift Walkie
Talkie • Premium Technologies Walkie Talkie • Premium Technologies Ham Radio •
Premium Technologies Radio • Premium Technologies Television • Tactical Walkie
Talkie • Toys-R-Mine Walkie Talkie • US ARMY COMM. Ham Radio • US Army Walkie
Talkie • ValuTech Radio • ValuTech Television • ValuTech Walkie Talkie
MedicalShow / Hide
Bandages
Adhesive Bandages • Bandage • Denim Strips • Leather Strips • Ripped Sheets
Disinfection
Alcohol Wipes • Bottle of Disinfectant • Bourbon • Cotton Balls
Medicine
Antibiotics • Antidepressants • Beta Blockers • Cigarettes • Painkillers •
Sleeping Tablets • Vitamins
Suture
Needle • Suture Needle • Suture Needle Holder • Thread • Tweezers
Medicinal herbs
Black Sage • Comfrey • Common Mallow • Ginseng • Lemongrass • Plantain • Wild
Garlic
Miscellaneous
Bath Towel • Dish Towel • Splint • Toilet Paper • Tissue
SurvivalShow / Hide
Camping
Campfire Materials • Notched Wooden Plank • Tent Kit
Fishing
Fishing Net Trap • Fishing Rod • Fishing Rod (crafted)
Trapping
Cage Trap • Mouse Trap • Snare Trap • Stick Trap • Trap Box • Trap Crate
Light sources
Candle • Flashlight • Hand Torch • Lighter • Matches
ClothingShow / Hide
TopsShow / Hide
Shirts
Baseball Shirt • Blouse • Bowling Shirt • Crop Top • Crop Top Arms • Denim
Shirt • Formal Shirt • Ghillie Suit Torso • Hawaiian Shirt • Jockey Silks •
Lumberjack Shirt • Medical Scrubs • Military Desert Camo Shirt • Military
Green Camo Shirt • Military Urban Camo Shirt • Police Deputy Shirt • Police
Shirt • Police Trooper Shirt • Priest Shirt • Prison Guard Shirt • Ranger
Shirt • Short Sleeve Shirt • Workman Shirt
T-shirts
Fireman T-shirt • Long Sleeve T-shirt • Medical T-shirt • Military Desert Camo
T-shirt • Military Green Camo T-shirt • Military T-shirt • Military Urban Camo
T-shirt • Police Deputy T-shirt • Police T-shirt • Police Trooper T-shirt •
Ranger T-shirt • Ranger T-shirt (colored) • Spiffo T-shirt • Spiffo T-shirt
(Spiffo's) • Sport T-shirt • T-shirt • T-shirt (sport) • TIS T-shirt • Veteran
T-shirt
Vests
Apron • Camo Hunting Vest • Civilian Bulletproof Vest • Diamond-pattern
Sweater Vest • Foreman Vest • GigaMart Waistcoat • Gray Hunting Vest • Green
Camo Hunting Vest • High Visibility Vest • Military Bulletproof Vest • Orange
Hunting Vest • Police Bulletproof Vest • V-neck Sweater Vest • Vest •
Waistcoat
Jackets
Army Coat • Barrel Dogs Leather Jacket • Chef Jacket • Diamond-pattern Sweater
• Firefighter Jacket • Hoodie • Iron Rodent Leather Jacket • Jacket • Jacket
(navy blue) • Leather Jacket • Medical Coat • Military Desert Camo Jacket •
Military Green Camo Jacket • Padded Jacket • Police Deputy Jacket • Polo Neck
Sweater • Poncho (green) • Poncho (yellow) • Ranger Jacket • Round Neck
Sweater • Santa Suit Jacket • Scarf • Shell Suit Jacket • Suit Jacket •
Sweater • V-neck Sweater • Varsity Jacket • Wedding Jacket • Wild Racoons
Leather Jacket
BottomsShow / Hide
Pants
Army Pants • Baggy Jeans • Black Leather Trousers • Black Trousers • Chef
Pants • Denim Jeans • Firefighter Pants • Ghillie Suit Pants • Jeans • Leather
Jacket (long) • Long Johns Bottoms • Medical Pants • Military Desert Camo
Pants • Military Green Camo Pants • Military Urban Camo Pants • Navy Blue
Trousers • Padded Pants • Pants (denim) • Pants (jeans) • Pants (white) •
Police Deputy Pants • Police Trooper Pants • Prison Guard Pants • Ranger Pants
• Santa Suit Pants • Shell Suit Trousers • Skinny Leather Trousers • Suit
Pants (black) • Suit Pants (colored) • Suit Pants (skinny)
Shorts
Boxing Shorts • Denim Shorts • Long Denim Shorts • Long Sport Shorts •
Military Green Camo Shorts • Military Urban Camo Shorts • Shorts • Sport
Shorts
Skirts
Knee-length Skirt • Long Skirt • Mini Skirt • Short Skirt • Skirt
FootwearShow / Hide
Shoes
Boots • Bowling Shoes • Fancy Shoes • Flip Flops • Military Boots • Military
Desert Boots • Rain Boots • Riding Boots • Sandals • Shoes (black) • Shoes
(brown) • Shoes (random) • Slippers • Sneakers (blue) • Sneakers (random) •
Sneakers (red) • Strapped Shoes
Socks
Long Socks • Socks
HeadwearShow / Hide
Hats
Baseball Cap • Beanie Hat • Beret • Boonie Hat • Bucket Hat • Chef Hat •
Cowboy Hat • Ear Muffs • Ear Protectors • Fast Food Server Hat • Fedora • Golf
Cap • Hard Hat • Hat Arrow • Hat Knife • Jay Chicken Hat • Medical Cap •
Newspaper Hat • Party Hat • Police Deputy Hat • Police Trooper Hat • Raccoon
Hat • Ranger Hat • Santa Hat • Shower Cap • Summer Hat • Tin Foil Hat • Visor
• Wedding Veil • Winter Hat • Woolly Hat
Helmets
Air Force Helmet • Baseball Helmet • Bicycle Helmet • Boxing Head Gear • Crash
Helmet • Firefighter Helmet • Football Helmet • Hockey Helmet • Jockey Helmet
• Military Helmet • Mining Helmet • Motorcycle Helmet • Police Motorcycle
Helmet • Riding Helmet • Riot Helmet • Spiffo Suit Head • USA Crash Helmet
Masks
Balaclava • Bandana • Dust Mask • Gas Mask • Hockey Mask • Medical Mask •
Nuclear Biochemical Mask • Open Balaclava • Welder Mask
UnderwearShow / Hide
Underpants
Boxers • Briefs • Swim Trunks • Trunks • Underpants • Underwear
Bras
Bandeau • Small Bandeau • Standard Bra • Strapless Bra
Other
Bikini • Corset • Garter • Stockings • Swimsuit • Tank Top • Tights
Full bodyShow / Hide
Dresses
Strapless Black Dress • Strapless Small Dress • Straps Dress • Straps Knee-
length Dress • Straps Small Dress • Wedding Dress • Short Dress • Knee-length
Dress • Dress
Other
Air Force Coveralls • Bath Robe • Bunny Suit • Coveralls • Hazmat Suit •
Hospital Gown • Long Johns • Overalls • Prisoner Jumpsuit • Prisoner Jumpsuit
(khaki) • Satin Negligee • Spiffo Suit
AccessoriesShow / Hide
Jewelry
Bangle • Belly Button Ring • Bracelet • Classic Wrist Watch • Digital Watch •
Earrings • Friendship Bracelet • Necklace • Nose Ring • Pearl Necklace • Ring
• Wedding Ring
Other
Antlers Boppers • Belt • Bow Tie • Bullets Bandolier • Bunny Ears • Bunny Tail
• Choker • Double Holster • Eyepatch • Furry Ears • Glasses • Goggles •
GoldStar Boppers • Holster • Shells Bandolier • Spiffo Suit Tail • Sweatband •
Tie
JewelryShow / Hide
Neck
Dog Tags • Gold Necklace • Gold Necklace with Ruby Stone • Gold Necklace with
Diamond • Silver Necklace • Silver Necklace with Sapphire Stone • Silver
Necklace with Crucifix • Silver Necklace with Diamond • Necklace with Crucifix
• Necklace with Ying and Yang Symbol • Pearl Necklace • Long Gold Necklace •
Long Gold Necklace with Diamond • Long Silver Necklace • Long Silver Necklace
with Emerald • Long Silver Necklace with Sapphire Stone • Long Silver Necklace
with Diamond • Long Necklace with Amber Stone • Black Choker • Black Choker
with Sapphire Stone • Black Choker with Amber Stone • Black Choker with
Diamond • Bow Tie • Clip-on Bow Tie • Tie • Spiffo Tie • Clip-on Tie • Clip-on
Spiffo Tie
Nose
Gold Nose Ring • Silver Nose Ring • Gold Nose Stud • Silver Nose Stud
Ears
Large Gold Looped Earrings • Large Silver Looped Earrings • Medium Gold Looped
Earrings • Medium Silver Looped Earrings • Small Gold Looped Earrings • Medium
Silver Looped Earrings • Gold Stud Earrings • Silver Stud Earrings • Sapphire
Stud Earrings • Emerald Stud Earrings • Ruby Stud Earrings • Earrings • Pearl
Stud Earrings • Dangly Sapphire Earrings • Dangly Emerald Earrings • Dangly
Ruby Earrings • Dangly Diamond Earrings • Dangly Pearl Earrings • Pearl
Earrings • Ruby Earrings • Sapphire Stone Earrings
Fingers
Gold Ring • Silver Ring • Diamond on a Silver Ring • Ruby on a Gold Ring •
Diamond on a Gold Ring
Wrists
Classic Wrist Watch with Black Strap • Classic Wrist Watch with Brown Strap •
Standard Military Issue Wrist Watch • Gold Wrist Watch • Black Digital Watch •
Red Digital Watch • Metallic Dress Style Digital Watch • Gold Bangle • Gold
Chain Bracelet • Silver Bangle • Silver Chain Bracelet • Friendship Bracelet
Belly
Belly Button Dangle Gold • Belly Button Dangle Gold Ruby • Belly Button Dangle
Silver • Belly Button Dangle Silver Diamond • Belly Button Ring Gold • Belly
Button Ring Gold Diamond • Belly Button Ring Gold Ruby • Belly Button Ring
Silver • Belly Button Ring Silver Amethyst • Belly Button Ring Silver Diamond
• Belly Button Ring Silver Ruby • Belly Button Stud Gold • Belly Button Stud
Gold Diamond • Belly Button Stud Silver • Belly Button Stud Silver Diamond
FoodShow / Hide
Preserved foodShow / Hide
Canned food
Canned Beans • Canned Carrots • Canned Chili • Canned Corn • Canned Corned
Beef • Canned Evaporated Milk • Canned Fruit Beverage • Canned Fruit Cocktail
• Canned Mushroom Soup • Canned Peaches • Canned Peas • Canned Pineapple •
Canned Potato • Canned Sardines • Canned Spaghetti Bolognese • Canned Tomato •
Canned Tuna • Canned Vegetable Soup • Dog Food
Pickled food
Jar of Bell Peppers • Jar of Broccoli • Jar of Cabbage • Jar of Carrots • Jar
of Eggplants • Jar of Leeks • Jar of Potatoes • Jar of Radishes • Jar of
Tomatoes
Prepared foodShow / Hide
Prepared food
Apple Pie Slice • Baguette (dough) • Blueberry Pie Slice • Bowl of Beans •
Bowl of Cereal • Bowl of Oatmeal • Bowl of Soup • Bread (dough) • Cake Batter
• Cake Preparation • Cake Slice • Dough • Fish Sushi • Fried Onion Rings
(crafted) • Fried Shrimp • Fried Shrimp (crafted) • Gravy • Jack-o'-lantern •
Key Lime Pie Slice • Lemon Meringue Pie Slice • Maki • Muffin • Muffin Baking
Tray • Noodle Soup • Omelette • Pie Dough • Pie Preparation • Pie Slice •
Pizza Slice • Poached Egg • Pot of Soup • Rolled Dough • Scrambled Eggs
MeatShow / Hide
Fish
Bass • Catfish • Crappie • Little Bait Fish • Perch • Pike • Sunfish • Trout
Game meat
Dead Bird • Dead Mouse • Dead Rabbit • Dead Rat • Dead Squirrel • Frog • Frog
Meat • Rabbit Meat • Rodent Meat • Small Bird Meat
Insects
Caterpillar (American lady) • Caterpillar (banded woolly bear) • Caterpillar
(monarch) • Caterpillar (sawfly larva) • Caterpillar (silk moth) • Caterpillar
(swallowtail) • Centipede • Cockroach • Cricket • Grasshopper • Maggots •
Millipede • Pillbug • Slug • Snail • Termites • Worm
Seafood
Crayfish • Fish Fillet • Fish Roe • Lobster • Oysters • Salmon • Shrimp •
Squid • Squid Calamari
Other meat
Bacon • Bacon Bits • Bacon Strips • Baloney • Baloney Slices • Beef Jerky •
Chicken • Chicken Foot • Dehydrated Meat Stick • Egg • Ground Beef • Ham • Ham
Slice • Meat Patty • Mutton Chop • Pepperoni • Pork Chop • Salami • Salami
Slices • Sausage • Steak • Tofu • Wild Eggs
PlantsShow / Hide
Fruit
Apple • Banana • Beautyberry • Berries • Cherry • Grapefruit • Grapes • Holly
Berry • Jack-o'-lantern • Lemon • Lime • Mango • Orange • Peach • Pear •
Pineapple • Pumpkin • Strawberries • Watermelon • Watermelon Chunks •
Watermelon Slice • Winterberry
Vegetables
Avocado • Bell Pepper • Black Beans • Broccoli • Cabbage • Carrots • Corn •
Daikon • Dried Black Beans • Dried Chick Peas • Dried Kidney Beans • Dried
Lentils • Dried Split Peas • Dried White Beans • Edamame • Eggplant • Ginger
Pickled • Habanero • Jalapeno • Jar of Bell Peppers • Jar of Broccoli • Jar of
Cabbage • Jar of Carrots • Jar of Eggplants • Jar of Leeks • Jar of Potatoes •
Jar of Radishes • Jar of Tomatoes • Leek • Lettuce • Mixed Vegetables •
Mushrooms • Onion • Onion Slices • Packaged Corn • Peas • Pickles • Potato •
Radish • Seaweed • Tomato • Zucchini
Grains
Bagel • Baguette • Bread • Bread Slices • Can of Oats • Cereal • Chips • Corn
Flour • Cornbread • Cornmeal • Crackers • Croissant • Dry Ramen Noodles •
Flour • Graham Crackers • Granola Bar • Instant Popcorn • Pasta • Poppy Bagel
• Pretzel • Rice • Rice Paper • Sesame Bagel • Taco Shell • Tortilla •
Tortilla Chips
Medicinal plants
Black Sage • Comfrey • Common Mallow • Ginseng • Lemongrass • Plantain • Wild
Garlic
Wild herbs
Basil • Chives • Cilantro • Oregano • Parsley • Rosemary • Sage • Thyme • Wild
herbs
Wild plants
Acorn • Dandelions • Ginger Root • Grape Leaves • Nettles • Rose Hips •
Thistles • Violets • Wild plants
MiscellaneousShow / Hide
Spices
Basil • Bouillon Cube • Brown Sugar • Chives • Cilantro • Ginger Pickled •
Habanero • Hot Sauce • Jalapeno • Ketchup • Lard • Maple Syrup • Margarine •
Marinara • Mayonnaise • Mustard • Olive Oil • Oregano • Parsley • Pepper •
Rice Vinegar • Rosemary • Sage • Salt • Soy Sauce • Sugar • Sugar Packet •
Thyme • Tomato Paste • Vegetable Oil • Wasabi
Sweets
Allsorts • Biscuit • Black Forest Cake Slice • Black Licorice • Cake Slice •
Candied Fruit Slices • Candy Cane • Candy Corn • Candy Package • Carrot Cake
Slice • Cheese Cake Slice • Choco Cakes • Chocolate • Chocolate Bread •
Chocolate Cake Slice • Chocolate Chip Cookie • Chocolate Chips • Chocolate
Cookie • Chocolate Doughnut • Chocolate-Covered Coffee Beans • Cinnamon Roll •
Cupcake • Doughnut • Frosted Doughnut • Fruit Muffin • Gummy Bears • Gummy
Worms • Hard Candies • Hi His • Ice Cream • Ice Cream Cone • Icing • Jelly
Doughnut • Jellybeans • Jujubes • Lollipop • Marshmallows • Mint Candy •
Modjeska • Oatmeal Cookie • Peppermint • Plonkies • Pumpkin Pie Slice • Quagga
Cakes • Raspberry Shortbread • Red Licorice • Red Velvet Cake Slice • Rock
Candy • Shortbread Cookie • Smore • Sno Globes • Strawberry Cake Slice • Sugar
Cookie
DrinksShow / Hide
Drinks
Beer Bottle • Beer Can • Bleach • Bourbon • Juice Box • Milk • Orange Soda •
Pop • Red Wine • White Wine
MediaShow / Hide
Electronic mediaShow / Hide
Devices
Ham Radio • Radio • Television • Walkie Talkie • ValuTech PortaDisc
TV stations
TV adverts • Triple-N (200) • WBLN News (201) • Life and Living TV (203) •
TURBO (204) • PawsTV (205)
Radio stations
Radio adverts • Automated Emergency Broadcast System • Civilian Radio •
Classified M1A1 • Hitz FM (89.4) • KnoxTalk Radio (101.2) • LBMW - Kentucky
Radio (93.2) • NNR Radio (98.0) • Unknown Frequency
VHS tapes
Home VHS: conspiracy crap??? • Home VHS: Shows
LiteratureShow / Hide
Leisure
Book • Comic Book • HottieZ • Magazine • Newspaper
Cartography
March Ridge Map • Louisville Map • Muldraugh Map • Riverside Map • Rosewood
Map • West Point Map
Recipe magazine
Angler USA Magazine Vol. 1 • Angler USA Magazine Vol. 2 • Electronics Magazine
Vol. 1 • Electronics Magazine Vol. 2 • Electronics Magazine Vol. 3 •
Electronics Magazine Vol. 4 • Engineer Magazine Vol. 1 • Engineer Magazine
Vol. 2 • Good Cooking Magazine Vol. 1 • Good Cooking Magazine Vol. 2 •
Guerilla Radio Vol. 1 • Guerilla Radio Vol. 2 • Guerilla Radio Vol. 3 • How to
Use Generators • Laines Auto Manual - Commercial Models • Laines Auto Manual -
Performance Models • Laines Auto Manual - Standard Models • The Farming
Magazine • The Herbalist • The Hunter Magazine Vol. 1 • The Hunter Magazine
Vol. 2 • The Hunter Magazine Vol. 3 • The Metalwork Magazine Vol. 1 • The
Metalwork Magazine Vol. 2 • The Metalwork Magazine Vol. 3 • The Metalwork
Magazine Vol. 4 • The Smithing Magazine Vol. 1Future • The Smithing Magazine
Vol. 2Future • The Smithing Magazine Vol. 3Future • The Smithing Magazine Vol.
4Future
Skill book
Blacksmith Vol. 1Future • Blacksmith Vol. 2Future • Blacksmith Vol. 3Future •
Blacksmith Vol. 4Future • Blacksmith Vol. 5Future • Carpentry Vol. 1 •
Carpentry Vol. 2 • Carpentry Vol. 3 • Carpentry Vol. 4 • Carpentry Vol. 5 •
Cooking Vol. 1 • Cooking Vol. 2 • Cooking Vol. 3 • Cooking Vol. 4 • Cooking
Vol. 5 • Electrician Vol. 1 • Electrician Vol. 2 • Electrician Vol. 3 •
Electrician Vol. 4 • Electrician Vol. 5 • Farming Vol. 1 • Farming Vol. 2 •
Farming Vol. 3 • Farming Vol. 4 • Farming Vol. 5 • First Aid Vol. 1 • First
Aid Vol. 2 • First Aid Vol. 3 • First Aid Vol. 4 • First Aid Vol. 5 • Fishing
Vol. 1 • Fishing Vol. 2 • Fishing Vol. 3 • Fishing Vol. 4 • Fishing Vol. 5 •
Foraging Vol. 1 • Foraging Vol. 2 • Foraging Vol. 3 • Foraging Vol. 4 •
Foraging Vol. 5 • Mechanics Vol. 1 • Mechanics Vol. 2 • Mechanics Vol. 3 •
Mechanics Vol. 4 • Mechanics Vol. 5 • Metalwork Vol. 1 • Metalwork Vol. 2 •
Metalwork Vol. 3 • Metalwork Vol. 4 • Metalwork Vol. 5 • Tailoring Vol. 1 •
Tailoring Vol. 2 • Tailoring Vol. 3 • Tailoring Vol. 4 • Tailoring Vol. 5 •
Trapping Vol. 1 • Trapping Vol. 2 • Trapping Vol. 3 • Trapping Vol. 4 •
Trapping Vol. 5
Writable
DoodleRemoved • Empty Notebook • Journal • Sheet of Paper
Miscellaneous itemsShow / Hide
AppearanceShow / Hide
Appearance
Appearance • Eyes Makeup • Foundation Makeup • Hair Dye • Hair Gel • Lipstick
• Mirror • Razor • Scissors
HouseholdShow / Hide
Household
Alarm Clock • Bath Towel • Bleach • Broom • Chair Leg • Cleaning Liquid • Dish
Towel • Extinguisher • Household • Letter Opener • Mop • Plunger • Ripped
Sheets • Soap • Sponge • Umbrella • Underwear
Stationary
Empty Notebook • Eraser • Journal • Pen • Pencil • Scissors • Sheet of Paper
InstrumentsShow / Hide
Instruments
Acoustic Guitar • Banjo • Drumstick • Electric Bass • Electric Guitar • Flute
• Keytar • Saxophone • Trumpet • Violin
Plush toysShow / Hide
Plush toys
Big Spiffo • Boris The Badger • Fluffyfoot The Bunny • Freddy The Fox •
Furbert The Squirrel • Jacques The Beaver • Moley The Mole • Pancake The
Hedgehog • Spiffo (item)
SportsShow / Hide
Sports
Badminton Racket • Barbell • Baseball • Baseball Bat • Basketball • Dart •
Dumbbell • Football • Golf Ball • Golf Club • Hockey Stick • Ice Hockey Stick
• Lacrosse Stick • Pool Ball • Pool Cue • Soccer Ball • Tennis Ball • Tennis
Racket
JunkShow / Hide
Junk
Backgammon Board • Bell • Brick Toys • Button • Camera Film • Cat Toy •
Checkerboard • Chess Pieces • Chopsticks • Cologne • Comb • Cork • Corkscrew •
Crayons • Credit Card • Cube • Dice • Dog Chew Toy • Doll • Empty Beer Can •
Empty Pop Can • Fountain Cup • Frame • Game Pieces • Hole Puncher • Junk •
Knitting Needles • Leash • Locket • Money • Paper Napkins • Perfume • Picture
of Kate • Pine Cone • Plastic Cutting Board • Plastic Tray • Plate • Playing
Cards • Poker Chips • Razor • Rubber Band • Rubber Duck • Rubber Duck
(battery) • Stapler • Staples • Straw • Toilet Paper • Toothbrush • Toothpaste
• Toy Bear • Toy Car • Wallet • Water Dish • Wooden Cutting Board • Yoyo
MaterialsShow / Hide
Carpentry materialsShow / Hide
Carpentry
Bag of Concrete Powder • Bag of Plaster Powder • Barbed Wire • Bucket of
Concrete • Bucket of Plaster • Door Hinge • Doorknob • Drawer • Garbage Bag •
Gravel Bag • Log • Logs Stack • Nails • Paint • Plank • Rope • Sand Bag •
Scrap Wood • Sheet Rope
MetalworkShow / Hide
Metalwork
Door Hinge • Metal Sheet • Propane Tank • Scrap Metal • Screws • Small Metal
Sheet • Unusable Metal • Welding Rods • Wire
ElectricalShow / Hide
Electrical
Amplifier • Crafted Timer • Crafted Trigger • Electric Wire • Light Bulb •
Motion Sensor • Radio Receiver • Radio Transmitter • Receiver • Remote
Controller • Scanner Module • Scrap Electronics • Timer
FarmingShow / Hide
Farming
Compost Bag • Dirt Bag • Insecticide Spray • Mildew Spray • NPK Fertilizer
FishingShow / Hide
Fishing
Fishing Line • Fishing Tackle • Paperclip • Sturdy Stick • Twine
First aidShow / Hide
First aid
Bandage • Bottle of Disinfectant • Cold Pack • Cotton Balls • Ripped Sheets •
Thread • Tissue • Toilet Paper
TailoringShow / Hide
Tailoring
Denim Strips • Leather Strips • Ripped Sheets • Sheet • Thread
*[UI]: User-Interface
| Television | https://pzwiki.net/wiki/Television
|
[
"This page has been revised for the current stable version (41.78.16).Help by adding any missing content. [edit]"
] | Navigation:Project Zomboid>Items>Weapons>Explosives | Retrieved from "https://pzwiki.net/w/index.php?title=Explosives&oldid=280591" | **Explosives** are weapons that can be thrown by a player. They were added in
build 32.
## Items
### Explosives
Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Max
range | Effect | Effect
power | Effect
range | ![Timer](/w/images/thumb/1/13/TimerCrafted.png/28px-TimerCrafted.png) | ![Sensor range](/w/images/thumb/2/2c/Wireless_icon.png/28px-Wireless_icon.png) | Item ID
---|---|---|---|---|---|---|---|---|---
V1 | V2 | V3
![Molotov.png](/w/images/5/5b/Molotov.png) | Molotov Cocktail | 1.5 | 8 | Fire | 90 | 4 | \- | \- | Base.Molotov
![Aerosolbomb.png](/w/images/f/f9/Aerosolbomb.png) | Aerosol Bomb | 1.5 | 10 | Explosion | 70 | 6 | \- | \- | Base.Aerosolbomb
![AerosolbombTimer.png](/w/images/2/20/AerosolbombTimer.png) | Aerosol Bomb with Timer | 1.5 | 10 | Explosion | 70 | 6 | 10 | \- | Base.AerosolbombTriggered
![AerosolbombTimer.png](/w/images/2/20/AerosolbombTimer.png) | Aerosol Bomb with Sensor | 1.5 | 10 | Explosion | 70 | 6 | 5 | 3 | 4 | 6 | Base.AerosolbombSensorV1
Base.AerosolbombSensorV2
Base.AerosolbombSensorV3
![AerosolbombTimer.png](/w/images/2/20/AerosolbombTimer.png) | Remote Aerosol Bomb | 1.5 | 10 | Explosion | 70 | 6 | \- | \- | Base.AerosolbombRemote
![BottleWithGas.png](/w/images/5/56/BottleWithGas.png) | Fire Bomb | 1.5 | 10 | Fire | 97 | 6 | \- | \- | Base.FlameTrap
![FireBomb.png](/w/images/8/81/FireBomb.png) | Fire Bomb with Timer | 1.5 | 10 | Fire | 97 | 6 | 10 | \- | Base.FlameTrapTriggered
![FireBomb.png](/w/images/8/81/FireBomb.png) | Fire Bomb with Sensor | 1.5 | 10 | Fire | 97 | 6 | 5 | 3 | 4 | 5 | Base.FlameTrapSensorV1
Base.FlameTrapSensorV2
Base.FlameTrapSensorV3
![FireBomb.png](/w/images/8/81/FireBomb.png) | Remote Fire Bomb | 1.5 | 10 | Fire | 97 | 6 | \- | \- | Base.FlameTrapRemote
![PipeBomb.png](/w/images/1/1b/PipeBomb.png) | Pipe Bomb | 1.5 | 10 | Explosion | 90 | 7 | \- | \- | Base.PipeBomb
![PipeBomb.png](/w/images/1/1b/PipeBomb.png) | Pipe Bomb with Sensor | 1.5 | 10 | Explosion | 90 | 7 | 5 | 3 | 4 | 6 | Base.PipeBombSensorV1
Base.PipeBombSensorV2
Base.PipeBombSensorV3
![PipeBomb.png](/w/images/1/1b/PipeBomb.png) | Remote Pipe Bomb | 1.5 | 10 | Explosion | 90 | 7 | \- | \- | Base.PipeBombRemote
![Smokebomb.png](/w/images/8/82/Smokebomb.png) | Smoke Bomb | 1.5 | 10 | Smoke | \- | 5 | 50 | \- | Base.SmokeBomb
![SmokebombTimer.png](/w/images/3/30/SmokebombTimer.png) | Smoke Bomb with Timer | 1.5 | 10 | Smoke | \- | 5 | 10 | \- | Base.SmokeBombTriggered
![SmokebombTimer.png](/w/images/3/30/SmokebombTimer.png) | Smoke Bomb with Sensor | 1.5 | 10 | Smoke | \- | 5 | \- | 3 | 4 | 5 | Base.SmokeBombSensorV1
Base.SmokeBombSensorV2
Base.SmokeBombSensorV3
![SmokebombTimer.png](/w/images/3/30/SmokebombTimer.png) | Remote Smoke Bomb | 1.5 | 10 | Smoke | \- | 5 | \- | \- | Base.SmokeBombRemote
![NoiseMaker.png](/w/images/6/65/NoiseMaker.png) | Noise Maker | 1.5 | 10 | Noise | \- | 17 | 50 | \- | Base.NoiseTrap
![NoiseMaker.png](/w/images/6/65/NoiseMaker.png) | Noise Generator with Timer | 1.5 | 10 | Noise | \- | 17 | 10 | \- | Base.NoiseTrapTriggered
![NoiseMaker.png](/w/images/6/65/NoiseMaker.png) | Noise Generator with Sensor | 1.5 | 10 | Noise | \- | 17 | \- | 3 | 4 | 6 | Base.NoiseTrapSensorV1
Base.NoiseTrapSensorV2
Base.NoiseTrapSensorV3
![NoiseMaker.png](/w/images/6/65/NoiseMaker.png) | Remote Noise Generator | 1.5 | 10 | Noise | \- | 17 | 10 | \- | Base.NoiseTrapRemote
*[UI]: User-Interface
| Explosives | https://pzwiki.net/wiki/Explosives
|
[
"This page has been revised for the current stable version (41.78.16).Help by adding any missing content. [edit]"
] | Navigation:Project Zomboid>World>Locations>Scenic Grove Mobile Park | Retrieved from "https://pzwiki.net/w/index.php?title=Scenic_Grove_Mobile_Park&oldid=297043" | Scenic Grove
![Scenic Grove](/w/images/a/a5/Scenic_Grove_Logo.png)
_Scenic Grove Mobile Park logo_
![Project Zomboid Scenic
Grove.png](/w/images/d/d4/Project_Zomboid_Scenic_Grove.png)
[[File:{{{icon2}}}|Scenic Grove|]]
[[File:{{{icon3}}}|Scenic Grove|]]
[[File:{{{icon4}}}|Scenic Grove|]]
[[File:{{{icon5}}}|Scenic Grove|]]
_Isometric view of Scenic Grove_
General
Type
Mobile Park
Location
State
Kentucky
Country
United States of America
Coordinates
![Show location on an interactive
map.](/w/images/thumb/5/59/Geographylogo.png/26px-Geographylogo.png)5350x6020
**Scenic Grove Mobile Park** is a rest area and trailer park located south of
Riverside. When choosing Riverside as your starting town, there are 2 possible
locations in Scenic Grove to spawn in.
## Loot
Scenic Grove Mobile Park is home to 36 mobile homes, a small, 1-story home,
and a small shed.
There isn't anything particularly valuable to find here, apart from the
occasional firearm. However, the many mobile homes contain lots of essentials
such as canned food, cooking ingredients, and clothing. This makes it a great
place to loot if you need to stock up on canned food for winter, if you're
running low. Vehicles can occasionally spawn here on the side of the road or
next to the trailers.
Any of the trailers can spawn as boarded-up survivor homes, which can contain
lots of useful supplies.
## Strategy
* The trailers have lots of windows and not a lot of loot. Zombies can see you at almost all times and the cramped nature of trailers can easily get you cornered. Smash-and-grab style looting runs might be the best option.
* An emergency vehicle can be used to draw zombies out of the trailers and into the many open areas suitable for dispatching hordes.
* Be cautious if you decide to Molotovs or especially Fire Bombs. The trailers are fairly close together and Extinguisher spawns are practically non-existent.
* If you're looking to get in and out quickly with the most valuable loot, quickly driving around the park looking for boarded up trailers might be the best option.
## Nearby businesses and landmarks
Business | Type | Coordinates
---|---|---
Al's Autoshop | Car repair shop | 5436x5950
Diner | Restaurant | 5425x5907
Gas N More | Gas station | 5429x5870
U-Store It | Self Storage | 5568x5914
Lectromax Manufacturing | Factory | 5540x6055
## Gallery
* ![Full view of Scenic Grove Mobile Home Park](/w/images/thumb/c/c3/Project_Zomboid_Scenic_Grove_Full_View.png/120px-Project_Zomboid_Scenic_Grove_Full_View.png)
Full view of Scenic Grove Mobile Home Park
## See also
* Muldraugh
* Rosewood
* Riverside
* West Point
* Dixie Mobile Park
RegionsShow / Hide
Knox Country
Abandoned town • Dixie Mobile Park • Dixie Highway • Doe Valley • Fallas Lake
• Louisville (Leafhill Heights • Evergreen Hill) • March Ridge • Muldraugh •
Ohio River • Riverside • Rosewood • Scenic Grove Mobile Park • Valley Station
• West Point
Knox CountyRemoved
Downtown District • Forest • Northern Highway • Suburbs • Villas • Woods
Challenges
House In The Woods • Kingsmouth Island • Knox County (remake) • Film Studio
*[UI]: User-Interface
| Scenic Grove Mobile Park | https://pzwiki.net/wiki/Scenic_Grove_Mobile_Park
|
[
"This page has been revised for the current stable version (41.78.16).Help by adding any missing content. [edit]"
] | Navigation:Project Zomboid>Items>Plush toys | Retrieved from "https://pzwiki.net/w/index.php?title=Plush_toys&oldid=300093" | ##
Plush toys
ItemsWeaponsClothingEquipmentFoodMedicalLiteratureVehicle
maintenanceMaterialElectronicsGardeningPlush toysJunk
### Plush toys
Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Category | Item ID
---|---|---|---|---
![Plush Badger.png](/w/images/0/07/Plush_Badger.png) | Boris The Badger | 0.2 | Badger | Base.BorisBadger
![Plush Beaver.png](/w/images/6/64/Plush_Beaver.png) | Jacques The Beaver | 0.2 | Beaver | Base.JacquesBeaver
![Plush Rabbit.png](/w/images/f/fa/Plush_Rabbit.png) | Fluffyfoot The Bunny | 0.2 | Bunny | Base.FluffyfootBunny
![Plush Fox.png](/w/images/b/b9/Plush_Fox.png) | Freddy The Fox | 0.2 | Fox | Base.FreddyFox
![Plush Hedgehog.png](/w/images/d/d1/Plush_Hedgehog.png) | Pancake The Hedgehog | 0.2 | Hedgehog | Base.PancakeHedgehog
![Plush Mole.png](/w/images/0/07/Plush_Mole.png) | Moley The Mole | 0.2 | Mole | Base.MoleyMole
![PlushSpiffo.png](/w/images/7/7e/PlushSpiffo.png) | Spiffo | 0.2 | Raccoon | Base.Spiffo
![SpiffoXL.png](/w/images/f/f0/SpiffoXL.png) | Big Spiffo | 5.0 | Raccoon | Base.SpiffoBig
![Plush Squirrel.png](/w/images/1/17/Plush_Squirrel.png) | Furbert The Squirrel | 0.2 | Squirrel | Base.FurbertSquirrel
## See also
* PAWS
* Spiffo
* Toy Bear
* Toy Car
* Doll
* Picture of Kate
ItemsShow / Hide
WeaponsShow / Hide
AxeShow / Hide
Axe
Hand Axe • Stone Axe • Axe • Wood Axe • Pickaxe
Blade weaponsShow / Hide
Short blade
Butter Knife • Bread Knife • Fork • Hand Fork • Hand Scythe • Hunting Knife •
Ice Pick • Letter Opener • Kitchen Knife • Meat Cleaver • Scalpel • Scissors •
Screwdriver • Smashed Bottle • Spoon • Stake • Stone Knife
Long blade
Machete • Katana
Blunt weaponsShow / Hide
Short blunt
Ball-peen Hammer • Banjo • Chair Leg • Club Hammer • Dumbbell • Drumstick •
Flute • Frying Pan • Griddle Pan • Hammer • Lead Pipe • Metal Bar • Metal Pipe
• Nightstick • Plunger • Pipe Wrench • Pickaxe Handle • Rolling Pin • Saucepan
• Spiked Pickaxe Handle • Stone Hammer • Table Leg • Violin • Wooden Mallet •
Wrench
Long blunt
Acoustic Guitar • Badminton Racket • Barbell • Baseball Bat • Broom • Canoe
Paddle • Canoe Paddle - Double-bladed • ChainsawFuture • Crowbar • Electric
Bass • Electric Guitar • Fishing Rod • Fishing Rod (crafted) • Garden Hoe •
Golf Club • Hockey Stick • Ice Hockey Stick • Keytar • Lacrosse Stick • Leaf
Rake • Plank • Pool Cue • Rake • Saxophone • Shovel • Sledgehammer • Snow
Shovel • Spiked Baseball Bat • Spiked Plank • Tennis Racket • Trumpet
SpearsShow / Hide
Spears
Closed Umbrella • Crafted Spear • Garden Fork • Spear with Bread Knife • Spear
with Butter Knife • Spear with Fork • Spear with Hand Fork • Spear with
Hunting Knife • Spear with Ice Pick • Spear with Knife • Spear with Letter
Opener • Spear with Machete • Spear with Scalpel • Spear with Scissors • Spear
with Screwdriver • Spear with Spoon • Wooden Spear
FirearmsShow / Hide
Firearms
D-E Pistol • Double Barrel Shotgun • JS-2000 Shotgun • M9 Pistol • M14 Rifle •
M16 Assault Rifle • M36 Revolver • M625 Revolver • M1911 Pistol • Magnum •
MSR700 Rifle • MSR788 Rifle • Sawed-off Double Barrel Shotgun • Sawed-off
JS-2000 Shotgun
Ammo
.223 Round • .308 Round • .38 Special Round • .44 Magnum Round • .45 Auto
Round • 5.56mm Round • 9mm Round • Shotgun Shells • D-E Magazine • M9 Magazine
• M14 Magazine • M16 Magazine • M1911 Auto Magazine • MSR700 Magazine • MSR788
Magazine
Weapon parts
Ammo Straps • BayonetFuture • Choke Tube - Full • Choke Tube - Improved • Gun
LightFuture • Fiberglass Stock • Iron Sight • Laser • Recoil Pad • Red Dot •
Sling • x2 Scope • x4 Scope • x8 Scope
ExplosivesShow / Hide
Explosives
Aerosol Bomb • Aerosol Bomb with Sensor • Aerosol Bomb with Timer • Fire Bomb
• Fire Bomb with Sensor • Fire Bomb with Timer • Molotov Cocktail • Noise
Maker • Noise Maker with Sensor • Noise Maker with Timer • Pipe Bomb • Pipe
Bomb with Sensor • Pipe Bomb with Timer • Remote Aerosol Bomb • Remote Fire
Bomb • Remote Noise Maker • Remote Pipe Bomb • Remote Smoke Bomb • Smoke Bomb
• Smoke Bomb with Sensor • Smoke Bomb with Timer
OtherShow / Hide
Other
Bare Hands • Pen • Pencil
EquipmentShow / Hide
ContainersShow / Hide
Wearable
Big Hiking Bag • Duffel Bag • Fanny Pack • Hiking Bag • Key Ring • Large
Backpack • Military Backpack • Satchel • School Bag
Handheld
Briefcase • Bowling Ball Bag • Cooler • Doctor Bag • Flight Case • First Aid
Kit • Garbage Bag • Guitar Case • Gun Case • Gun Case (large) • Handbag •
Lunchbag • Lunchbox • Paper Bag • Plastic Bag • Purse • Sack • Seed Bag •
Sewing Kit • Suitcase • Toolbox • Tote Bag • Trauma Bag
Water
Bottle with Water (Bleach) • Bowl • Bucket • Cooking Pot • Mug • Gardening
Spray Can • Kettle • Paint Bucket • Plastic Cup • Saucepan • Teacup • Tumbler
• Water Bottle • Water Bottle (Beer) • Water Bottle (Bourbon) • Water Bottle
(Mayonnaise) • Water Bottle (Orange Soda) • Water Bottle (Remoulade) • Water
Bottle (White Wine) • Watering Can • Wine Glass
ToolsShow / Hide
General
Axe • Ball-peen Hammer • BellowsFuture • Club Hammer • Car Battery Charger •
Crowbar • ChainsawFuture • Garden Saw • Hammer • Hand Axe • Jack • Lug Wrench
• Paintbrush • Pipe Wrench • Propane Torch • Saw • Screwdriver • Scissors •
Sledgehammer • Stone Axe • Stone Hammer • Tire Pump • TongsFuture • Wood Axe •
Wooden Mallet • Wrench
Cooking
Baking Pan • Baking Tray • Box of Jars • Bread Knife • Butter Knife • Can
Opener • Cooking Pot • Jar • Mug • Fork • Frying Pan • Griddle Pan • Hunting
Knife • Grill Brush • Hunting Knife • Jar Lid • Kitchen Knife • Kitchen Tongs
• Machete • Plastic Cup • Meat Cleaver • Muffin Tray • Oven Mitt • Roasting
Pan • Rolling Pin • Spatula • Spoon • Stone Knife • Teacup
Gardening
Leaf Rake • Garden Fork • Garden Hoe • Hand Fork • Pickaxe • Rake • Shovel •
Snow Shovel • Trowel
HouseholdShow / Hide
Cleaning
Bath Towel • Bleach • Broom • Cleaning Liquid • Dish Towel • Mop • Soap •
Sponge
Stationery
Crayons • Pen - Blue • Eraser • Pen • Pencil • Pen - Red
Other
Alarm Clock • Extinguisher • Razor • Umbrella
Security
Car Key • Combination Padlock • Key • Key (Padlock) • Padlock
ElectronicsShow / Hide
General electronics
ValuTech PortaDisc • Digital Watch • Earbuds • Generator • Headphones • V1
Remote Controller • V2 Remote Controller • V3 Remote Controller
Communications
Antique Television • Makeshift Ham Radio • Makeshift Radio • Makeshift Walkie
Talkie • Premium Technologies Walkie Talkie • Premium Technologies Ham Radio •
Premium Technologies Radio • Premium Technologies Television • Tactical Walkie
Talkie • Toys-R-Mine Walkie Talkie • US ARMY COMM. Ham Radio • US Army Walkie
Talkie • ValuTech Radio • ValuTech Television • ValuTech Walkie Talkie
MedicalShow / Hide
Bandages
Adhesive Bandages • Bandage • Denim Strips • Leather Strips • Ripped Sheets
Disinfection
Alcohol Wipes • Bottle of Disinfectant • Bourbon • Cotton Balls
Medicine
Antibiotics • Antidepressants • Beta Blockers • Cigarettes • Painkillers •
Sleeping Tablets • Vitamins
Suture
Needle • Suture Needle • Suture Needle Holder • Thread • Tweezers
Medicinal herbs
Black Sage • Comfrey • Common Mallow • Ginseng • Lemongrass • Plantain • Wild
Garlic
Miscellaneous
Bath Towel • Dish Towel • Splint • Toilet Paper • Tissue
SurvivalShow / Hide
Camping
Campfire Materials • Notched Wooden Plank • Tent Kit
Fishing
Fishing Net Trap • Fishing Rod • Fishing Rod (crafted)
Trapping
Cage Trap • Mouse Trap • Snare Trap • Stick Trap • Trap Box • Trap Crate
Light sources
Candle • Flashlight • Hand Torch • Lighter • Matches
ClothingShow / Hide
TopsShow / Hide
Shirts
Baseball Shirt • Blouse • Bowling Shirt • Crop Top • Crop Top Arms • Denim
Shirt • Formal Shirt • Ghillie Suit Torso • Hawaiian Shirt • Jockey Silks •
Lumberjack Shirt • Medical Scrubs • Military Desert Camo Shirt • Military
Green Camo Shirt • Military Urban Camo Shirt • Police Deputy Shirt • Police
Shirt • Police Trooper Shirt • Priest Shirt • Prison Guard Shirt • Ranger
Shirt • Short Sleeve Shirt • Workman Shirt
T-shirts
Fireman T-shirt • Long Sleeve T-shirt • Medical T-shirt • Military Desert Camo
T-shirt • Military Green Camo T-shirt • Military T-shirt • Military Urban Camo
T-shirt • Police Deputy T-shirt • Police T-shirt • Police Trooper T-shirt •
Ranger T-shirt • Ranger T-shirt (colored) • Spiffo T-shirt • Spiffo T-shirt
(Spiffo's) • Sport T-shirt • T-shirt • T-shirt (sport) • TIS T-shirt • Veteran
T-shirt
Vests
Apron • Camo Hunting Vest • Civilian Bulletproof Vest • Diamond-pattern
Sweater Vest • Foreman Vest • GigaMart Waistcoat • Gray Hunting Vest • Green
Camo Hunting Vest • High Visibility Vest • Military Bulletproof Vest • Orange
Hunting Vest • Police Bulletproof Vest • V-neck Sweater Vest • Vest •
Waistcoat
Jackets
Army Coat • Barrel Dogs Leather Jacket • Chef Jacket • Diamond-pattern Sweater
• Firefighter Jacket • Hoodie • Iron Rodent Leather Jacket • Jacket • Jacket
(navy blue) • Leather Jacket • Medical Coat • Military Desert Camo Jacket •
Military Green Camo Jacket • Padded Jacket • Police Deputy Jacket • Polo Neck
Sweater • Poncho (green) • Poncho (yellow) • Ranger Jacket • Round Neck
Sweater • Santa Suit Jacket • Scarf • Shell Suit Jacket • Suit Jacket •
Sweater • V-neck Sweater • Varsity Jacket • Wedding Jacket • Wild Racoons
Leather Jacket
BottomsShow / Hide
Pants
Army Pants • Baggy Jeans • Black Leather Trousers • Black Trousers • Chef
Pants • Denim Jeans • Firefighter Pants • Ghillie Suit Pants • Jeans • Leather
Jacket (long) • Long Johns Bottoms • Medical Pants • Military Desert Camo
Pants • Military Green Camo Pants • Military Urban Camo Pants • Navy Blue
Trousers • Padded Pants • Pants (denim) • Pants (jeans) • Pants (white) •
Police Deputy Pants • Police Trooper Pants • Prison Guard Pants • Ranger Pants
• Santa Suit Pants • Shell Suit Trousers • Skinny Leather Trousers • Suit
Pants (black) • Suit Pants (colored) • Suit Pants (skinny)
Shorts
Boxing Shorts • Denim Shorts • Long Denim Shorts • Long Sport Shorts •
Military Green Camo Shorts • Military Urban Camo Shorts • Shorts • Sport
Shorts
Skirts
Knee-length Skirt • Long Skirt • Mini Skirt • Short Skirt • Skirt
FootwearShow / Hide
Shoes
Boots • Bowling Shoes • Fancy Shoes • Flip Flops • Military Boots • Military
Desert Boots • Rain Boots • Riding Boots • Sandals • Shoes (black) • Shoes
(brown) • Shoes (random) • Slippers • Sneakers (blue) • Sneakers (random) •
Sneakers (red) • Strapped Shoes
Socks
Long Socks • Socks
HeadwearShow / Hide
Hats
Baseball Cap • Beanie Hat • Beret • Boonie Hat • Bucket Hat • Chef Hat •
Cowboy Hat • Ear Muffs • Ear Protectors • Fast Food Server Hat • Fedora • Golf
Cap • Hard Hat • Hat Arrow • Hat Knife • Jay Chicken Hat • Medical Cap •
Newspaper Hat • Party Hat • Police Deputy Hat • Police Trooper Hat • Raccoon
Hat • Ranger Hat • Santa Hat • Shower Cap • Summer Hat • Tin Foil Hat • Visor
• Wedding Veil • Winter Hat • Woolly Hat
Helmets
Air Force Helmet • Baseball Helmet • Bicycle Helmet • Boxing Head Gear • Crash
Helmet • Firefighter Helmet • Football Helmet • Hockey Helmet • Jockey Helmet
• Military Helmet • Mining Helmet • Motorcycle Helmet • Police Motorcycle
Helmet • Riding Helmet • Riot Helmet • Spiffo Suit Head • USA Crash Helmet
Masks
Balaclava • Bandana • Dust Mask • Gas Mask • Hockey Mask • Medical Mask •
Nuclear Biochemical Mask • Open Balaclava • Welder Mask
UnderwearShow / Hide
Underpants
Boxers • Briefs • Swim Trunks • Trunks • Underpants • Underwear
Bras
Bandeau • Small Bandeau • Standard Bra • Strapless Bra
Other
Bikini • Corset • Garter • Stockings • Swimsuit • Tank Top • Tights
Full bodyShow / Hide
Dresses
Strapless Black Dress • Strapless Small Dress • Straps Dress • Straps Knee-
length Dress • Straps Small Dress • Wedding Dress • Short Dress • Knee-length
Dress • Dress
Other
Air Force Coveralls • Bath Robe • Bunny Suit • Coveralls • Hazmat Suit •
Hospital Gown • Long Johns • Overalls • Prisoner Jumpsuit • Prisoner Jumpsuit
(khaki) • Satin Negligee • Spiffo Suit
AccessoriesShow / Hide
Jewelry
Bangle • Belly Button Ring • Bracelet • Classic Wrist Watch • Digital Watch •
Earrings • Friendship Bracelet • Necklace • Nose Ring • Pearl Necklace • Ring
• Wedding Ring
Other
Antlers Boppers • Belt • Bow Tie • Bullets Bandolier • Bunny Ears • Bunny Tail
• Choker • Double Holster • Eyepatch • Furry Ears • Glasses • Goggles •
GoldStar Boppers • Holster • Shells Bandolier • Spiffo Suit Tail • Sweatband •
Tie
JewelryShow / Hide
Neck
Dog Tags • Gold Necklace • Gold Necklace with Ruby Stone • Gold Necklace with
Diamond • Silver Necklace • Silver Necklace with Sapphire Stone • Silver
Necklace with Crucifix • Silver Necklace with Diamond • Necklace with Crucifix
• Necklace with Ying and Yang Symbol • Pearl Necklace • Long Gold Necklace •
Long Gold Necklace with Diamond • Long Silver Necklace • Long Silver Necklace
with Emerald • Long Silver Necklace with Sapphire Stone • Long Silver Necklace
with Diamond • Long Necklace with Amber Stone • Black Choker • Black Choker
with Sapphire Stone • Black Choker with Amber Stone • Black Choker with
Diamond • Bow Tie • Clip-on Bow Tie • Tie • Spiffo Tie • Clip-on Tie • Clip-on
Spiffo Tie
Nose
Gold Nose Ring • Silver Nose Ring • Gold Nose Stud • Silver Nose Stud
Ears
Large Gold Looped Earrings • Large Silver Looped Earrings • Medium Gold Looped
Earrings • Medium Silver Looped Earrings • Small Gold Looped Earrings • Medium
Silver Looped Earrings • Gold Stud Earrings • Silver Stud Earrings • Sapphire
Stud Earrings • Emerald Stud Earrings • Ruby Stud Earrings • Earrings • Pearl
Stud Earrings • Dangly Sapphire Earrings • Dangly Emerald Earrings • Dangly
Ruby Earrings • Dangly Diamond Earrings • Dangly Pearl Earrings • Pearl
Earrings • Ruby Earrings • Sapphire Stone Earrings
Fingers
Gold Ring • Silver Ring • Diamond on a Silver Ring • Ruby on a Gold Ring •
Diamond on a Gold Ring
Wrists
Classic Wrist Watch with Black Strap • Classic Wrist Watch with Brown Strap •
Standard Military Issue Wrist Watch • Gold Wrist Watch • Black Digital Watch •
Red Digital Watch • Metallic Dress Style Digital Watch • Gold Bangle • Gold
Chain Bracelet • Silver Bangle • Silver Chain Bracelet • Friendship Bracelet
Belly
Belly Button Dangle Gold • Belly Button Dangle Gold Ruby • Belly Button Dangle
Silver • Belly Button Dangle Silver Diamond • Belly Button Ring Gold • Belly
Button Ring Gold Diamond • Belly Button Ring Gold Ruby • Belly Button Ring
Silver • Belly Button Ring Silver Amethyst • Belly Button Ring Silver Diamond
• Belly Button Ring Silver Ruby • Belly Button Stud Gold • Belly Button Stud
Gold Diamond • Belly Button Stud Silver • Belly Button Stud Silver Diamond
FoodShow / Hide
Preserved foodShow / Hide
Canned food
Canned Beans • Canned Carrots • Canned Chili • Canned Corn • Canned Corned
Beef • Canned Evaporated Milk • Canned Fruit Beverage • Canned Fruit Cocktail
• Canned Mushroom Soup • Canned Peaches • Canned Peas • Canned Pineapple •
Canned Potato • Canned Sardines • Canned Spaghetti Bolognese • Canned Tomato •
Canned Tuna • Canned Vegetable Soup • Dog Food
Pickled food
Jar of Bell Peppers • Jar of Broccoli • Jar of Cabbage • Jar of Carrots • Jar
of Eggplants • Jar of Leeks • Jar of Potatoes • Jar of Radishes • Jar of
Tomatoes
Prepared foodShow / Hide
Prepared food
Apple Pie Slice • Baguette (dough) • Blueberry Pie Slice • Bowl of Beans •
Bowl of Cereal • Bowl of Oatmeal • Bowl of Soup • Bread (dough) • Cake Batter
• Cake Preparation • Cake Slice • Dough • Fish Sushi • Fried Onion Rings
(crafted) • Fried Shrimp • Fried Shrimp (crafted) • Gravy • Jack-o'-lantern •
Key Lime Pie Slice • Lemon Meringue Pie Slice • Maki • Muffin • Muffin Baking
Tray • Noodle Soup • Omelette • Pie Dough • Pie Preparation • Pie Slice •
Pizza Slice • Poached Egg • Pot of Soup • Rolled Dough • Scrambled Eggs
MeatShow / Hide
Fish
Bass • Catfish • Crappie • Little Bait Fish • Perch • Pike • Sunfish • Trout
Game meat
Dead Bird • Dead Mouse • Dead Rabbit • Dead Rat • Dead Squirrel • Frog • Frog
Meat • Rabbit Meat • Rodent Meat • Small Bird Meat
Insects
Caterpillar (American lady) • Caterpillar (banded woolly bear) • Caterpillar
(monarch) • Caterpillar (sawfly larva) • Caterpillar (silk moth) • Caterpillar
(swallowtail) • Centipede • Cockroach • Cricket • Grasshopper • Maggots •
Millipede • Pillbug • Slug • Snail • Termites • Worm
Seafood
Crayfish • Fish Fillet • Fish Roe • Lobster • Oysters • Salmon • Shrimp •
Squid • Squid Calamari
Other meat
Bacon • Bacon Bits • Bacon Strips • Baloney • Baloney Slices • Beef Jerky •
Chicken • Chicken Foot • Dehydrated Meat Stick • Egg • Ground Beef • Ham • Ham
Slice • Meat Patty • Mutton Chop • Pepperoni • Pork Chop • Salami • Salami
Slices • Sausage • Steak • Tofu • Wild Eggs
PlantsShow / Hide
Fruit
Apple • Banana • Beautyberry • Berries • Cherry • Grapefruit • Grapes • Holly
Berry • Jack-o'-lantern • Lemon • Lime • Mango • Orange • Peach • Pear •
Pineapple • Pumpkin • Strawberries • Watermelon • Watermelon Chunks •
Watermelon Slice • Winterberry
Vegetables
Avocado • Bell Pepper • Black Beans • Broccoli • Cabbage • Carrots • Corn •
Daikon • Dried Black Beans • Dried Chick Peas • Dried Kidney Beans • Dried
Lentils • Dried Split Peas • Dried White Beans • Edamame • Eggplant • Ginger
Pickled • Habanero • Jalapeno • Jar of Bell Peppers • Jar of Broccoli • Jar of
Cabbage • Jar of Carrots • Jar of Eggplants • Jar of Leeks • Jar of Potatoes •
Jar of Radishes • Jar of Tomatoes • Leek • Lettuce • Mixed Vegetables •
Mushrooms • Onion • Onion Slices • Packaged Corn • Peas • Pickles • Potato •
Radish • Seaweed • Tomato • Zucchini
Grains
Bagel • Baguette • Bread • Bread Slices • Can of Oats • Cereal • Chips • Corn
Flour • Cornbread • Cornmeal • Crackers • Croissant • Dry Ramen Noodles •
Flour • Graham Crackers • Granola Bar • Instant Popcorn • Pasta • Poppy Bagel
• Pretzel • Rice • Rice Paper • Sesame Bagel • Taco Shell • Tortilla •
Tortilla Chips
Medicinal plants
Black Sage • Comfrey • Common Mallow • Ginseng • Lemongrass • Plantain • Wild
Garlic
Wild herbs
Basil • Chives • Cilantro • Oregano • Parsley • Rosemary • Sage • Thyme • Wild
herbs
Wild plants
Acorn • Dandelions • Ginger Root • Grape Leaves • Nettles • Rose Hips •
Thistles • Violets • Wild plants
MiscellaneousShow / Hide
Spices
Basil • Bouillon Cube • Brown Sugar • Chives • Cilantro • Ginger Pickled •
Habanero • Hot Sauce • Jalapeno • Ketchup • Lard • Maple Syrup • Margarine •
Marinara • Mayonnaise • Mustard • Olive Oil • Oregano • Parsley • Pepper •
Rice Vinegar • Rosemary • Sage • Salt • Soy Sauce • Sugar • Sugar Packet •
Thyme • Tomato Paste • Vegetable Oil • Wasabi
Sweets
Allsorts • Biscuit • Black Forest Cake Slice • Black Licorice • Cake Slice •
Candied Fruit Slices • Candy Cane • Candy Corn • Candy Package • Carrot Cake
Slice • Cheese Cake Slice • Choco Cakes • Chocolate • Chocolate Bread •
Chocolate Cake Slice • Chocolate Chip Cookie • Chocolate Chips • Chocolate
Cookie • Chocolate Doughnut • Chocolate-Covered Coffee Beans • Cinnamon Roll •
Cupcake • Doughnut • Frosted Doughnut • Fruit Muffin • Gummy Bears • Gummy
Worms • Hard Candies • Hi His • Ice Cream • Ice Cream Cone • Icing • Jelly
Doughnut • Jellybeans • Jujubes • Lollipop • Marshmallows • Mint Candy •
Modjeska • Oatmeal Cookie • Peppermint • Plonkies • Pumpkin Pie Slice • Quagga
Cakes • Raspberry Shortbread • Red Licorice • Red Velvet Cake Slice • Rock
Candy • Shortbread Cookie • Smore • Sno Globes • Strawberry Cake Slice • Sugar
Cookie
DrinksShow / Hide
Drinks
Beer Bottle • Beer Can • Bleach • Bourbon • Juice Box • Milk • Orange Soda •
Pop • Red Wine • White Wine
MediaShow / Hide
Electronic mediaShow / Hide
Devices
Ham Radio • Radio • Television • Walkie Talkie • ValuTech PortaDisc
TV stations
TV adverts • Triple-N (200) • WBLN News (201) • Life and Living TV (203) •
TURBO (204) • PawsTV (205)
Radio stations
Radio adverts • Automated Emergency Broadcast System • Civilian Radio •
Classified M1A1 • Hitz FM (89.4) • KnoxTalk Radio (101.2) • LBMW - Kentucky
Radio (93.2) • NNR Radio (98.0) • Unknown Frequency
VHS tapes
Home VHS: conspiracy crap??? • Home VHS: Shows
LiteratureShow / Hide
Leisure
Book • Comic Book • HottieZ • Magazine • Newspaper
Cartography
March Ridge Map • Louisville Map • Muldraugh Map • Riverside Map • Rosewood
Map • West Point Map
Recipe magazine
Angler USA Magazine Vol. 1 • Angler USA Magazine Vol. 2 • Electronics Magazine
Vol. 1 • Electronics Magazine Vol. 2 • Electronics Magazine Vol. 3 •
Electronics Magazine Vol. 4 • Engineer Magazine Vol. 1 • Engineer Magazine
Vol. 2 • Good Cooking Magazine Vol. 1 • Good Cooking Magazine Vol. 2 •
Guerilla Radio Vol. 1 • Guerilla Radio Vol. 2 • Guerilla Radio Vol. 3 • How to
Use Generators • Laines Auto Manual - Commercial Models • Laines Auto Manual -
Performance Models • Laines Auto Manual - Standard Models • The Farming
Magazine • The Herbalist • The Hunter Magazine Vol. 1 • The Hunter Magazine
Vol. 2 • The Hunter Magazine Vol. 3 • The Metalwork Magazine Vol. 1 • The
Metalwork Magazine Vol. 2 • The Metalwork Magazine Vol. 3 • The Metalwork
Magazine Vol. 4 • The Smithing Magazine Vol. 1Future • The Smithing Magazine
Vol. 2Future • The Smithing Magazine Vol. 3Future • The Smithing Magazine Vol.
4Future
Skill book
Blacksmith Vol. 1Future • Blacksmith Vol. 2Future • Blacksmith Vol. 3Future •
Blacksmith Vol. 4Future • Blacksmith Vol. 5Future • Carpentry Vol. 1 •
Carpentry Vol. 2 • Carpentry Vol. 3 • Carpentry Vol. 4 • Carpentry Vol. 5 •
Cooking Vol. 1 • Cooking Vol. 2 • Cooking Vol. 3 • Cooking Vol. 4 • Cooking
Vol. 5 • Electrician Vol. 1 • Electrician Vol. 2 • Electrician Vol. 3 •
Electrician Vol. 4 • Electrician Vol. 5 • Farming Vol. 1 • Farming Vol. 2 •
Farming Vol. 3 • Farming Vol. 4 • Farming Vol. 5 • First Aid Vol. 1 • First
Aid Vol. 2 • First Aid Vol. 3 • First Aid Vol. 4 • First Aid Vol. 5 • Fishing
Vol. 1 • Fishing Vol. 2 • Fishing Vol. 3 • Fishing Vol. 4 • Fishing Vol. 5 •
Foraging Vol. 1 • Foraging Vol. 2 • Foraging Vol. 3 • Foraging Vol. 4 •
Foraging Vol. 5 • Mechanics Vol. 1 • Mechanics Vol. 2 • Mechanics Vol. 3 •
Mechanics Vol. 4 • Mechanics Vol. 5 • Metalwork Vol. 1 • Metalwork Vol. 2 •
Metalwork Vol. 3 • Metalwork Vol. 4 • Metalwork Vol. 5 • Tailoring Vol. 1 •
Tailoring Vol. 2 • Tailoring Vol. 3 • Tailoring Vol. 4 • Tailoring Vol. 5 •
Trapping Vol. 1 • Trapping Vol. 2 • Trapping Vol. 3 • Trapping Vol. 4 •
Trapping Vol. 5
Writable
DoodleRemoved • Empty Notebook • Journal • Sheet of Paper
Miscellaneous itemsShow / Hide
AppearanceShow / Hide
Appearance
Appearance • Eyes Makeup • Foundation Makeup • Hair Dye • Hair Gel • Lipstick
• Mirror • Razor • Scissors
HouseholdShow / Hide
Household
Alarm Clock • Bath Towel • Bleach • Broom • Chair Leg • Cleaning Liquid • Dish
Towel • Extinguisher • Household • Letter Opener • Mop • Plunger • Ripped
Sheets • Soap • Sponge • Umbrella • Underwear
Stationary
Empty Notebook • Eraser • Journal • Pen • Pencil • Scissors • Sheet of Paper
InstrumentsShow / Hide
Instruments
Acoustic Guitar • Banjo • Drumstick • Electric Bass • Electric Guitar • Flute
• Keytar • Saxophone • Trumpet • Violin
Plush toysShow / Hide
Plush toys
Big Spiffo • Boris The Badger • Fluffyfoot The Bunny • Freddy The Fox •
Furbert The Squirrel • Jacques The Beaver • Moley The Mole • Pancake The
Hedgehog • Spiffo (item)
SportsShow / Hide
Sports
Badminton Racket • Barbell • Baseball • Baseball Bat • Basketball • Dart •
Dumbbell • Football • Golf Ball • Golf Club • Hockey Stick • Ice Hockey Stick
• Lacrosse Stick • Pool Ball • Pool Cue • Soccer Ball • Tennis Ball • Tennis
Racket
JunkShow / Hide
Junk
Backgammon Board • Bell • Brick Toys • Button • Camera Film • Cat Toy •
Checkerboard • Chess Pieces • Chopsticks • Cologne • Comb • Cork • Corkscrew •
Crayons • Credit Card • Cube • Dice • Dog Chew Toy • Doll • Empty Beer Can •
Empty Pop Can • Fountain Cup • Frame • Game Pieces • Hole Puncher • Junk •
Knitting Needles • Leash • Locket • Money • Paper Napkins • Perfume • Picture
of Kate • Pine Cone • Plastic Cutting Board • Plastic Tray • Plate • Playing
Cards • Poker Chips • Razor • Rubber Band • Rubber Duck • Rubber Duck
(battery) • Stapler • Staples • Straw • Toilet Paper • Toothbrush • Toothpaste
• Toy Bear • Toy Car • Wallet • Water Dish • Wooden Cutting Board • Yoyo
MaterialsShow / Hide
Carpentry materialsShow / Hide
Carpentry
Bag of Concrete Powder • Bag of Plaster Powder • Barbed Wire • Bucket of
Concrete • Bucket of Plaster • Door Hinge • Doorknob • Drawer • Garbage Bag •
Gravel Bag • Log • Logs Stack • Nails • Paint • Plank • Rope • Sand Bag •
Scrap Wood • Sheet Rope
MetalworkShow / Hide
Metalwork
Door Hinge • Metal Sheet • Propane Tank • Scrap Metal • Screws • Small Metal
Sheet • Unusable Metal • Welding Rods • Wire
ElectricalShow / Hide
Electrical
Amplifier • Crafted Timer • Crafted Trigger • Electric Wire • Light Bulb •
Motion Sensor • Radio Receiver • Radio Transmitter • Receiver • Remote
Controller • Scanner Module • Scrap Electronics • Timer
FarmingShow / Hide
Farming
Compost Bag • Dirt Bag • Insecticide Spray • Mildew Spray • NPK Fertilizer
FishingShow / Hide
Fishing
Fishing Line • Fishing Tackle • Paperclip • Sturdy Stick • Twine
First aidShow / Hide
First aid
Bandage • Bottle of Disinfectant • Cold Pack • Cotton Balls • Ripped Sheets •
Thread • Tissue • Toilet Paper
TailoringShow / Hide
Tailoring
Denim Strips • Leather Strips • Ripped Sheets • Sheet • Thread
*[UI]: User-Interface
| Plush toys | https://pzwiki.net/wiki/Plush_toys
|
[
"This page has been revised for the current stable version (41.78.16).Help by adding any missing content. [edit]"
] | Navigation:Project Zomboid>Items>Material | Retrieved from "https://pzwiki.net/w/index.php?title=Material&oldid=279225" | ##
Material
ItemsWeaponsClothingEquipmentFoodMedicalLiteratureVehicle
maintenanceMaterialElectronicsGardeningPlush toysJunk
### Repairing
Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Item ID
---|---|---|---
![Scotchtape.png](/w/images/6/6f/Scotchtape.png) | Adhesive Tape | 0.1 | Base.Scotchtape
![DuctTape.png](/w/images/9/93/DuctTape.png) | Duct Tape | 0.3 | Base.DuctTape
![Glue.png](/w/images/d/d4/Glue.png) | Glue | 0.1 | Base.Glue
![Woodglue.png](/w/images/4/44/Woodglue.png) | Wood Glue | 0.1 | Base.Woodglue
### Materials
Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Item ID
---|---|---|---
![Aluminum.png](/w/images/b/ba/Aluminum.png) | Aluminum | 0.1 | Base.Aluminum
![Concrete Powder.png](/w/images/6/62/Concrete_Powder.png) | Bag of Concrete Powder | 5.0 | Base.ConcretePowder
![Plaster Powder.png](/w/images/9/90/Plaster_Powder.png) | Bag of Plaster Powder | 5.0 | Base.PlasterPowder
![BarbedWire.png](/w/images/6/6e/BarbedWire.png) | Barbed Wire | 1 | Base.BarbedWire
![Box of Nails](/w/images/e/e4/NailsBox.png) | Box of Nails | 0.3 | Base.NailsBox
![Box of Paperclips](/w/images/f/f1/PaperclipBox.png) | Box of Paperclips | 0.3 | Base.PaperclipBox
![Box of Screws](/w/images/1/10/ScrewsBox.png) | Box of Screws | 0.3 | Base.Screws
![Sparklers.png](/w/images/a/ae/Sparklers.png) | Box of Sparklers | 0.2 | Base.Sparklers
![MetalBucket Concrete.png](/w/images/6/67/MetalBucket_Concrete.png) | Bucket of ConcreteFuture | 10.0 | Base.BucketConcreteFull
![MetalBucket Plaster.png](/w/images/3/37/MetalBucket_Plaster.png) | Bucket of Plaster | 10.0 | Base.BucketPlasterFull
![TZ CharCoal.png](/w/images/2/2b/TZ_CharCoal.png) | Charcoal | 8.0 | Base.Charcoal
![RockSharpened.png](/w/images/7/7d/RockSharpened.png) | Chipped Stone | 0.3 | Base.SharpedStone
![DenimStrips.png](/w/images/9/99/DenimStrips.png) | Denim Strips | 0.05 | Base.DenimStrips
![Sandbag.png](/w/images/8/88/Sandbag.png) | Dirt Bag | 2.0 | Base.Dirtbag
![Doorhinge.png](/w/images/5/54/Doorhinge.png) | Door Hinge | 0.3 | Base.Hinge
![DoorKnob.png](/w/images/e/e2/DoorKnob.png) | Doorknob | 0.5 | Base.Doorknob
![Drawer.png](/w/images/a/a0/Drawer.png) | Drawer | 3.0 | Base.Drawer
![Empty Paint Bucket](/w/images/5/51/PaintbucketEmpty.png) | Empty Paint Bucket | 0.5 | Base.PaintbucketEmpty
![TinCanEmpty.png](/w/images/f/f2/TinCanEmpty.png) | Empty Tin Can | 0.2 | Base.TinCanEmpty
![TZ Flint.png](/w/images/0/02/TZ_Flint.png) | FlintRemoved | 0.2 | camping.Flint
![Logs4.png](/w/images/d/da/Logs4.png) | Four-logs Stack | 12.0 | Base.LogStacks4
![Gravelbag.png](/w/images/f/f9/Gravelbag.png) | Gravel Bag | 2.0 | Base.Gravelbag
![GunpowderJar.png](/w/images/e/e9/GunpowderJar.png) | Gunpowder | 0.1 | Base.GunPowder
![WoodHandle.png](/w/images/f/ff/WoodHandle.png) | HandleFuture | 0.3 | Base.Handle
![LeatherStrips.png](/w/images/a/a6/LeatherStrips.png) | Leather Strips | 0.05 | Base.LeatherStrips
![Logs.png](/w/images/2/2d/Logs.png) | Log | 9.0 | Base.Log
![SheetMetal.png](/w/images/d/db/SheetMetal.png) | Metal Sheet | 1.5 | Base.SheetMetal
![Nails.png](/w/images/5/50/Nails.png) | Nails | 0.01 | Base.Nails
![Paperclip.png](/w/images/3/35/Paperclip.png) | Paperclip | 0.1 | Base.Paperclip
![Pillow.png](/w/images/3/36/Pillow.png) | Pillow | 0.8 | Base.Pillow
![Plank.png](/w/images/0/0d/Plank.png) | Plank | 3.0 | Base.Plank
![Pipe.png](/w/images/b/b9/Pipe.png) | Plastic Pipe | 0.3 | Base.Pipe
![PropaneTank.png](/w/images/5/50/PropaneTank.png) | Propane Tank | 10 | Base.PropaneTank
![Rag.png](/w/images/3/34/Rag.png) | Ripped Sheets | 0.05 | Base.RippedSheets
![Rope.png](/w/images/b/b4/Rope.png) | Rope | 0.3 | Base.Rope
![Sandbag.png](/w/images/8/88/Sandbag.png) | Sand Bag | 2.0 | Base.Sandbag
![ScrapMetal.png](/w/images/4/46/ScrapMetal.png) | Scrap Metal | 0.1 | Base.ScrapMetal
![UnsableWood.png](/w/images/c/cd/UnsableWood.png) | Scrap Wood | 1.0 | Base.UnusableWood
![Screws.png](/w/images/c/ce/Screws.png) | Screws | 0.1 | Base.Screws
![Sheet.png](/w/images/d/d2/Sheet.png) | Sheet | 0.8 | Base.Sheet
![SheetRope.png](/w/images/0/0e/SheetRope.png) | Sheet Rope | 0.8 | Base.SheetRope
![MetalSheetSmall.png](/w/images/1/14/MetalSheetSmall.png) | Small Metal Sheet | 0.4 | Base.SmallSheetMetal
![Staples.png](/w/images/3/3c/Staples.png) | Staples | 0.1 | Base.Staples
![Rock.png](/w/images/0/0b/Rock.png) | Stone | 0.3 | Base.Stone
![String.png](/w/images/a/a0/String.png) | StringFuture | 0.2 | Base.String
![TZ WoodenStick.png](/w/images/c/ca/TZ_WoodenStick.png) | Sturdy Stick | 0.1 | Base.WoodenStick
![Tarp.png](/w/images/9/98/Tarp.png) | Tarp | 1.0 | Base.Tarp
![Tent peg.png](/w/images/e/eb/Tent_peg.png) | Tent Peg | 0.2 | camping.TentPeg
![Thread.png](/w/images/6/6b/Thread.png) | Thread | 0.1 | Base.Thread
![Logs3.png](/w/images/1/1d/Logs3.png) | Three-logs Stack | 9.0 | Base.LogStacks3
![Branch.png](/w/images/e/ea/Branch.png) | Tree Branch | 0.2 | Base.TreeBranch
![Twigs.png](/w/images/7/76/Twigs.png) | Twigs | 0.1 | Base.Twigs
![Twine.png](/w/images/5/50/Twine.png) | Twine | 0.1 | Base.Twine
![Logs2.png](/w/images/f/f6/Logs2.png) | Two-logs Stack | 6.0 | Base.LogStacks2
![UnsableMetal.png](/w/images/0/08/UnsableMetal.png) | Unusable Metal | 1 | Base.UnusableMetal
![WeldingRods.png](/w/images/d/d5/WeldingRods.png) | Welding Rods | 1.5
(0.2 empty) | Base.WeldingRods
![Wire.png](/w/images/7/77/Wire.png) | Wire | 0.2 | Base.Wire
![MetalBits.png](/w/images/d/df/MetalBits.png) | Workable IronFuture | 5.0 | Base.IronIngot
![Yarn.png](/w/images/f/f5/Yarn.png) | Yarn | 0.1 | Base.Yarn
* Plank can also be used as a weapon.
### Paint
Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Item ID
---|---|---|---
![Black Paint](/w/images/0/07/Paint_Black.png) | Black Paint | 5.0 | Base.PaintBlack
![Blue Paint](/w/images/1/1f/Paint_Blue.png) | Blue Paint | 5.0 | Base.PaintBlue
![Brown Paint](/w/images/f/ff/Paint_Brown.png) | Brown Paint | 5.0 | Base.PaintBrown
![Cyan Paint](/w/images/e/ed/Paint_Cyan.png) | Cyan Paint | 5.0 | Base.PaintCyan
![Green Paint](/w/images/1/12/Paint_Green.png) | Green Paint | 5.0 | Base.PaintGreen
![Gray Paint](/w/images/e/ee/Paint_Grey.png) | Gray Paint | 5.0 | Base.PaintGrey
![Light Blue Paint](/w/images/9/90/Paint_LightBlue.png) | Light Blue Paint | 5.0 | Base.PaintLightBlue
![Light Brown Paint](/w/images/b/be/Paint_LightBrown.png) | Light Brown Paint | 5.0 | Base.PaintLightBrown
![Orange Paint](/w/images/7/7c/Paint_Orange.png) | Orange Paint | 5.0 | Base.PaintOrange
![Pink Paint](/w/images/4/49/Paint_Pink.png) | Pink Paint | 5.0 | Base.PaintPink
![Purple Paint](/w/images/f/f8/Paint_Purple.png) | Purple Paint | 5.0 | Base.PaintPurple
![Red Paint](/w/images/5/57/Paint_Red.png) | Red Paint | 5.0 | Base.PaintRed
![Turquoise Paint](/w/images/c/c0/Paint_Turquoise.png) | Turquoise Paint | 5.0 | Base.PaintTurquoise
![White Paint](/w/images/1/13/Paint_White.png) | White Paint | 5.0 | Base.PaintWhite
![Yellow Paint](/w/images/e/ed/Paint_Yellow.png) | Yellow Paint | 5.0 | Base.PaintYellow
## See also
* Carpentry
* Electrical
* Farming
* Fuel
* Metalworking
*[UI]: User-Interface
| Material | https://pzwiki.net/wiki/Material
|
[
"This page has been revised for the current stable version (41.78.16).Help by adding any missing content. [edit]",
"This article may be in need of improvement.This section may need some verifications/updatesEditors are encouraged to add any missing information to the article, while verifying that the article's current content is correct.",
"This article may be in need of improvement.Anything below needs cleanups and potentially splitting to make page more conciseEditors are encouraged to add any missing information to the article, while verifying that the article's current content is correct."
] | Navigation:Project Zomboid>Game mechanics>Guides>Survival Guide | Retrieved from "https://pzwiki.net/w/index.php?title=Survival_Guide&oldid=302757" | Welcome to the beginner's **Survival Guide**. This guide will cover several
topics related to Project Zomboid, and is intended for newer players, but can
also be used by veteran players for reference. This guide will teach players
the basics of survival, combat, and exploration, among other things. This
guide assumes one is playing in Survivor mode on build 41.78.16, with no mods
installed.
While the guide itself is meant to be read as a whole, each section is able to
be read separately, and this allows any reader to skip to parts that interest
them, as there are almost endless possibilities in how one plays Project
Zomboid. If you wish to have an original experience without the influence of a
guide, try a playthrough without a guide first, then look the guide if you are
having trouble.
It is suggested for new players to play through the tutorial first. An in-game
version of Survival Guide will also be opened when starting the game for the
first time and can be brought back by pressing `F1` by default.
## Interface
![](/w/images/thumb/b/b2/InterfaceGuide.png/350px-InterfaceGuide.png)
The game interface.
Below is Project Zomboid's interface. The elements have been labeled and the
legend is as follows:
1. Player character (you!).
2. Primary equipped item, usually for weapons or tools. Item held in either hand have lowered encumbrance by 30%.
3. Secondary equipped item, either for carrying bags, flashlights or two-handed weapons. Some items always occupy both hands when held.
4. Character's and surroundings inventory.
5. Health panel, can also be switched between other character panels.
6. Crafting UI.
7. Moveable panel, for picking up, placing, rotating, and disassembling tiles.
8. Search mode for foraging.
9. Map.
10. Current time. Only shown when carrying a device that shows time (digital watch, classic writ watch, or alarm clock).
11. Time controls, for pausing or accelerating time (not shown in multiplayer).
12. Moodles, which shows any modifiers on your character.
13. Hotbar. More slots are shown if belt, holster or doubles holster is worn.
### Inventory controls and management
Some features of the interface are less obvious. Firstly, items in an
inventory can be selected as a group by holding left click (aim for the item's
category text as opposed to the item's name) and creating a selection box
within the window. Dragging outside of the window scrolls either up or down.
Secondly, individual items can be selected or deselected to form a group by
holding `Ctrl` while clicking all items required, `⇧ Shift` to select a range
of items or `Ctrl`+`A` to select everything in the window. Lastly, items can
be dragged and dropped either into new containers or onto the floor by
releasing left click outside the existing window.
![](/w/images/d/db/Inventory_Drag.gif)
Dragging items.
![](/w/images/7/7d/Inventory_CTRLClick.gif)
`Ctrl`-clicking items.
![](/w/images/b/bb/Inventory_LootAll.gif)
Loot all button.
### Character creation
![](/w/images/thumb/c/c0/CharacterCreation.png/300px-CharacterCreation.png)
The character creation menu.
As you start a new game, select the game mode, spawn location, you will be
greeted by the character creation screen. To get a guide of the character
creator, visit the player page. It will guide through and break down all the
screens that you will find, as well as explaining occupations and traits. If
you're new, you may want to take the Thick Skinned trait, which will allow you
to survive injuries which would be fatal to other characters. Only 1
occupation is allowed and if unemployed is selected, the player has 8 free
points to spend on traits. If the player is in sandbox mode, bonus points can
be given to select more positive traits.
However, do realize the following: death is inevitable. It tells you as much
when you enter the game. The first few times you play, you may be likely to
find yourself in an unfortunate situation from which there's no escape. It
just happens. As long as you learn from the experience you'll be better
prepared for future games with new characters. The game saves player
progression on exit and upon dying, the same world can be visited again with a
different character.
Some sample builds follow below, but first, there needs to be a brief
discussion about traits and the tradeoffs of certain traits. As the game is
currently unfinished, and some traits require balancing, whereas others deal
with features which have yet to be implemented fully.
Easy manageable negative trait examples would be Coward/Pacifist, Slow Reader,
Hearty Appetite, High Thirst, and Underweight. Coward/Pacifist doesn't have
much of a negative impact, as you should run from zombies instead of
attempting to fight them early on, until you acquire a stronger weapon. Slow
Reader doesn't have any persistent "negative" effects, per se, as it doesn't
actually lower any skills. It's just a timesink, as reading takes more time
than normal, but it isn't an issue as long as you make sure you're safe before
you start reading. Hearty Appetite and High Thirst are also not difficult to
balance, as you'll be needing to eat/drink only somewhat more, so it's
manageable if you keep a steady supply of food/water available. Underweight is
easy to manage as you can easily remove it by just eating high calories foods
for around a week in-game. It is also temporary, making it a very good perk
for a long term playthrough.
The traits Sleepyhead and Overweight are less manageable to an extent but can
be considered as well. Sleepyhead applies in the same sense of Slow Reader, as
you'll need more sleep, so you just need to make sure you're safe before
sleeping. While Overweight does reduce your starting Fitness skill by two
points initially, though it can be balanced if you make a habit of running and
eating low calorie foods.
Here are some of the example starting builds:
* ![OpwNU8R.png](/w/images/thumb/9/9c/OpwNU8R.png/112px-OpwNU8R.png)
* ![JyTOsOK.png](/w/images/thumb/8/8e/JyTOsOK.png/112px-JyTOsOK.png)
* ![TKHPDCk.png](/w/images/thumb/1/14/TKHPDCk.png/96px-TKHPDCk.png)
* ![HYyf1YX.png](/w/images/thumb/d/d4/HYyf1YX.png/85px-HYyf1YX.png)
* ![3cPMleH.png](/w/images/thumb/3/33/3cPMleH.png/96px-3cPMleH.png)
## Game progression
### Early game
The start of your adventure can be the toughest part of the game. If you're a
completely new player, you'll want to read and play through the tutorial in
order to accustom yourself to the game's basics such as moving around, opening
containers, and how combat works.
#### What to do once spawned
You'll spawn in a house or trailer when you begin in Project Zomboid. Your
first priorities upon spawning are getting a weapon, food, and a backpack. If
you want to make your starting location a safehouse, make sure the ground
floor windows have curtains on them. If not, look in dressers and bedrooms for
some spare sheets which can be made into curtains. If you are unable to find
enough sheets and you see zombies outside of your window, don't panic! They
won't notice you as long as you stay away from the offending window and keep
quiet (don't run or shout). Turning off lights in your home will improve your
chances of being visually hidden as well. Lights can be toggled by clicking on
a light switch in the wall if your character is standing near enough to it.
Sometimes you may be seen. If zombies are approaching, run away and lose their
line of sight. For example, this can be done by going into a building, closing
the door behind you, and leave through the back. Then try and find a better
safehouse or, if you can, catch the attention of nearby zombies and lead them
away from your area before a horde's breaking line of sight, just to make
things a little safer. Otherwise, you are fine to stay a night or two if you
have enough ground floor curtains, as long as you're quiet and don't make too
much noise. However, keep in mind there may be a risk of zombies breaking in
from helicopter noise or ambient sound events like gunshots and screaming. The
helicopter noise will occur only once within the first month, normally around
the end of the first week. You can know when it's coming if you can find a
radio with the automated emergency broadcast system radio station as this will
inform you when the helicopter will be coming by saying 'Air Activity
Detected'.
Gathering food (eat perishables first, save non-perishables for later unless
you're absolutely starving, which is unlikely in the beginning) is also a
priority, and so is getting a water bottle. It might be a good idea to stash
some containers with water in them for when the power and water eventually
goes out. The power and water will normally shut off after a week or two. This
time can be changed in the sandbox settings.
This list is an example of what to loot, bold is essential, while non-bold is
nice unless you can't spare inventory space:
* **Bags** \- from the ones worn on back, in order from worst to best, satchel, school bag, duffel bag (including trauma bag), golf bag, hiking bag, big hiking bag, large backpack, and military backpack. Fanny pack can be worn idependntly two times, so worth keeping two when found. In a pinch, handheld bag, such as sack, garbage bag, plastic bag or tote bag can be used if nothing else is available, although these bags must be carried in one hand to offer encumbrance reduction, reducing the kinds of weapons or actions you are able to do. You are also not limited to carrying one bag at a time, such as being able to equip a fanny pack, a school bag, and carry two garbage bags.
* **Weapon** \- that depends on the skills chosen, but for beginners baseball bat is a good choice, but a frying pan or saucepan is fine, a rolling pin or golf club will do in a pinch.
* **Water container** \- ideally a water bottle, but bottle with remoulade, mayonnaise or bleach can also be emptied to be used as a makeshift water bottle.
* Medical items - bandage, adhesive bandages or ripped sheets crafted from torn clothing or sheets.
* Skill books \- useful, even if you have a passive XP boost towards a skill.
* Repairing materials \- for crafting and weapon repairs.
* Garbage bags \- for carpentry, for crafting rain collector barrels to get water after the water shutoff.
* Nails \- for carpentry.
* Lighters/matches \- for lighting a campfire with a campfire materials using fuel such as logs, planks, books, skill books, newspapers, magazines, paper sheets or Molotov cocktails.
* Hammer \- for carpentry.
* Seeds packets, such as potato, broccoli, cabbage, etc. - for farming.
* Gardening tools \- for farming and digging.
* Beta Blockers \- as panic can be detrimental in combat.
* Electronics \- can be dismantled into scrap parts with a screwdriver.
#### Arming yourself
Granted, the most important item you can scavenge will be your initial weapon.
Baseball bats are a great top-choice, though frying pans work too. Rolling
pins, shovels, golf clubs, and kitchen knives can be used as weapons in a
pinch, although kitchen knives are generally worse than all the listed rest,
unless learned to perform a critical hit (which is handy for players with low
strength). Axes are ideal if you can find one, and if you're lucky enough to
find a baseball bat, a hammer, and some nails, you can craft a spiked baseball
bat which will serve as a worthy weapon for a long time and is repaired using
wood glue, glue, adhesive tape, duct tape and nails.
![](/w/images/thumb/5/5c/SurvivalGuide_ArmingYourself.png/300px-
SurvivalGuide_ArmingYourself.png)
A firearm can make a quiet place swarm with zombies in seconds.
If you find a pistol and ammunition, it's best to ignore it. Not only are they
heavy, but they create an incredible amount of noise when fired, which can
draw a lot of unwanted attention. Furthermore, you'll need enough practice and
time to level your Aiming skill if you didn't pick an occupation that provides
boosts to Aiming and/or Reloading.
To equip any weapon, put them in your main inventory. Then right click the
item and choose the "equip primary" option. Some weapons can be held in two
hands.
#### Storage
Once you have a bunch of items, storage is something to consider. Typically
the kitchen (if there is one) will have the most containers in the most
condensed space, and since it also contains a refrigerator and either an oven
or microwave, this area is a strong candidate for most of your early
activities. It's also possible to carry even more if necessary using backpacks
these can be equipped to your back (or belt in case of fanny pack to free your
hands.
Plastic bags and garbage bags also qualify as bags if there are no
alternatives and you need to shift a lot of encumbrance. As mentioned above,
equipping a weapon in both slots makes carrying a container in your secondary
slot, or "off hand", impossible. It can be useful to organize items into
categories such as perishable food (refrigerator or freezer), non-perishable
food, cooking utensils, tools, books, empty containers, full containers
(water), gardening, medical, weapons and ammo, planks, misc, and junk.
#### Staying alive
Taking care of yourself is important, especially on the medical side of
things. Make sure to get some ripped sheets (makeshift bandages), which can be
made by ripping clothes into sheets and are used to stop bleeding after being
injured. You'll also need to eat food and to drink water to survive. If you're
in a safe location and your character is thirsty, drink some water. You can
drink directly from sinks and water dispensers without needing a container,
but if you have a water container in your main inventory you'll automatically
drink from that as required and this can be refilled as necessary.
Feed yourself every time you get hungry, especially before combat, and always
eat perishable food first. Prime candidates for immediate consumption include
luxury products such as pizzas or burgers. If you're out of perishables, non-
perishable food such as chips and canned food like canned vegetable soup and
canned beans are a good idea, but ideally they should be stockpiled but and
not consumed unless necessary. Don't wait until you're starving to eat
however!
You may wonder why it isn't a bad idea to only eat when starving. In Project
Zomboid, being even normally hungry can have adverse effects on your
character. The effects of being hungry include reduced strength, which can
create problems in melee combat and decrease how much you can carry. Rest is
also important, especially if you took the Sleepyhead trait. Try to sleep
during the night so your visibility is maximized during daylight when you're
moving around. The effects of being tired can be very debilitating, as it
greatly decreases your melee damage and also restricts your vision, making you
much more likely to not spot zombies until they are too close.
Every now and then, your character will either get hot or cold. Since you're
starting the game in the middle of Summer however, getting overheated will be
much more likely. You can take off clothes or stop moving around if you see
the overheated moodle. You generate body heat when performing physical
activities, such as running or fighting. It's also important to know that
different clothing have different insulation (a leather jacket will warm you
up much faster than a tank top. While putting on several layers of clothes may
help your character to not be injured during a zombie attack, it results in
quick overheating, and can take up a lot of your encumbrance.
#### Exploration
Leaving your safehouse is always a gamble. You never know when you'll get a
chance to get back to your safehouse. You should have an idea of where you're
going, and how you can get back. It is easy to get lost in the vast world.
Avoid forests and long wide roads like the highway. If needed, forests can be
used to cut line of sight from a horde. Always take some rations of food and
water when leaving as well as your primary weapon. A backup weapon is
preferred but not mandatory. If you have a bag always put your less needed
items in the spare bag and essentials in the primary inventory. In moments
where every second is important, having to unpack something could be the
difference between life and death.
Depending on your settings, there may be a small map in the bottom right of
your screen. This is your minimap, and can be very useful in finding your way
around. You can expand it by pressing `M`, which brings up the entire map. You
can only see where you have been before. If you find a pencil, pen (any color)
or crayons, you can mark the map, making it great to know where your safehouse
is, as well as which areas may have a large amount of zombies, or places that
you have looted. Be careful when looking at the map, as time does not stop
when you're in it.
#### TV and radio
During the first week of the outbreak, while the power is still on and the
lights of humanity have yet to dim out, you can take advantage of radio and TV
broadcasts. Most channels will provide information that can give you a bit of
lore on what is happening in the world. However, the best show to watch is
watching the Life and Living TV channel, which will actually give you skill XP
for different skills, such as carpentry, cooking, farming, fishing, foraging
and trapping. Many experienced players spend the first week watching all of
these shows, which come on at different times of the day (usually 6AM, 12PM,
and 6PM). This can be a great way to get free skill XP without doing anything.
To change the channel on the TV, right click it when you're nearby, and click
"Device Options." It may be a good idea to turn down the volume when watching
TV, so those pesky zombies don't come snooping around.
### Beyond the early game - safe house defense
_See more:Barricade_
A safe house is a defensive structure that the player can construct as a base
of operation. The player is able to build or secure a safe house with
carpentry. It usually started by closing all windows and doors and securing
them. The player can secure windows and doors by barricading the with wooden
planks, a hammer, and nails are required to do so. The player can further
secure a safe house by putting sheets over the windows. Where there is either
a sheet or a curtain on the window, the player will be able to close and open
the curtains by right-clicking on them. Players can further refine their
stronghold by placing doors, windows, and walls, in addition to crates.
Players can also destroy their walls by using a sledgehammer.
### Late game
The first few times you play Project Zomboid, you may only make it a few
hours. Don't worry! Once you get the hang of combat and exploration, you may
find yourself surviving a week, or even months (surviving a month is quite a
feat!). At this point, you can choose to build an impenetrable fortress, grow
a field of crops, fix up a collection of vehicles, or explore some of the most
dangerous areas on the map for loot.
All this time, unless you're playing multiplayer with friends, you'll be
surviving alone. However, NPCs (non-player characters) are currently in
development, and once they are added, the game will grow even more limitless
beyond what it is now!
## Tactics
### Scavenging and storage
![](/w/images/thumb/f/ff/Windowopening.png/300px-Windowopening.png)
Tap the 'interact' key (default `E`) to open windows when standing next to
them. Holding the key will cause your character to climb through an open
window. Tapping the key once while facing an open window will close it.
Alternatively, tapping the interact key multiple times will cause your
character to break the window.
You'll never have enough supplies to last you the long term. Luckily, there
are various places you can loot. If you're careful, scavenging expeditions,
while dangerous, can be highly rewarding.
A quick tip for those who are exploring an area with many windows!
##### Picking a location
Know the type of item that you are trying to find. If you are in need of
construction or farming supplies, find a warehouse or hardware store. If you
need food, houses and supermarkets will probably be the best bet. Medical
supplies can be found in abundance in most towns in clinics and pharmacies.
Before entering, make sure that there are at least two entry points on
different sides of the building, be it windows or doors. You want to be able
to escape easily if zombies become aware of your presence.
##### Breaking in
Before breaking in, it's a good idea to take a quick look around the outside
of the building just to make sure there isn't a horde waiting on the other
side of it. Also try to get a good look in though the windows, in case there
are already zombies inside. Climbing though a window just to discover that
you're entering a room full of zombies is never a good surprise!
Always try to break in as stealthily as possible by going through the side of
the building with the least zombies around it. Before you even try to break
in, check if any doors are unlocked. If it is locked, you will have to enter
though the window, simply move to a window and press E, and wait until it
opens. Smashing a window to enter can be an easy way to enter, but the sound
it makes can attract zombies.
Once you're inside and established that the room is clear, close any windows
or doors behind you. This will prevent any zombies that may be following you
from sneaking in behind you.
Some buildings such as shops will not have openable windows, in this instance
you will have to break a window. You can simply swing your melee weapon at the
window as if it was a zombie. Don't forget to remove the broken glass before
jumping in, otherwise you may suffer from a deep wound from glass. Be prepared
to run and hide after doing this and keep an eye on the window to see if any
zombies are attracted.
When entering any building, there is a chance that a burglar alarm will sound.
This will quickly attract zombies in a large radius to your immediate area.
Always run away from the area and try to take shelter elsewhere until the
Burglar Alarm dies down. Burglar Alarms will attract zombies from far and
wide, so be careful not to run into a horde that's on its way to the house.
Zombies will also break through houses that are in the way to reach the alarm,
by smashing doors and windows. Be careful when going near the area later, as
it will likely have a lot of zombies idling from the alarm.
Be wary of going upstairs in buildings unless you have a Sheet Rope on you. If
zombies break in and you get trapped upstairs your only way out will be the
window, which has a high chance of resulting in death above the first level
above the ground floor.
##### Clearing
Unless you have cleared the building before, never assume it is safe, whether
it is the inside or the outside. Start out by killing any zombies that are
inside. It can be dangerous to fight multiple zombies in cramped and small
spaces. If you must face them, it's best you lure them outside to a quiet area
and kill them there. Once the entrance is cleared, close all the curtains on
the windows and (if available) add sheets on the windows without curtains or
blinds.
Enter each room cautiously, have your weapon ready and step back immediately
(release Ctrl if you were holding it, or you'll attack the door) when you open
a door. Pay careful attention to banging sounds. When you finish clearing the
inside of a building, check to make sure no zombies outside have been alerted
to your presence. Never run while inside of a building unless you are in
danger, because running creates noise which will attract nearby zombies, and
you may become trapped in a room with zombies that are breaking the door down.
##### Items and their usual locations
Certain items are often found in certain containers, and those container types
tend to be found in common locations. Houses, for example, are good all-round
locations to scavenge. Not mentioning less useful items, perishable food and
Water Bottles are found in refrigerators, cooking utensils, seeds, and non-
perishable food are found in kitchen containers, books and skill books are
found in shelves, medicine is found in bathroom containers, and bags are found
in bedroom containers. Rarely there will be a Pistol or ammunition in any of
these. If you have enough medicine and bags already, it may save time to
ignore venturing upstairs entirely.
### On the move
#### Combat
![](/w/images/thumb/3/3b/SurvivalGuide_BatBeatdownZomb.png/300px-
SurvivalGuide_BatBeatdownZomb.png)
You'll automatically attack an incapacitated living zombie, keeping it from
getting back up if you swing in its direction.
When heading out for a supply run, always be prepared. Only go outside during
daylight, as you have better visibility during the day. Optionally, start your
day by eating something, refilling your water bottle and making sure you're
not carrying too much before going out. Grab any weapon you can find in your
base, preferably a good one like a baseball bat or axe.
When outside, try to walk as often as possible. If you ever stumble upon a
horde, you'll be able to run and dodge them without being exhausted. Aside
from being more quiet, walking will also save up some energy for fighting
without getting exhausted too quickly. Every now and then, keep your eyes over
your shoulder, as zombies might be following you. Holding `Ctrl` and circling
the mouse around the character will make the player look in the mouse cursor's
direction, giving you the ability to spot your enemy before they even see you.
If you ever encounter a horde of zombies (5 or more), be very careful, as the
odds are against you. If you encounter such a large group of zombies, turn the
other way. If you can't, try to sneak past them. If you already have been
spotted, try to run 3-10 corners so you can effectively lose the majority and
make it much easier to fend off those who are still following you. Be careful
entering a building and hiding inside if the zombies see you enter, as they
will likely break the doors of the building down to find you.
Lone zombies or zombies in very small groups can effectively be dispatched by
a baseball bat or an axe (if fought one by one and carefully). It's generally
not recommended to fight more than three zombies at once with a melee weapon
when you're starting out. When fighting groups, you should use hit-and-run
tactics, as zombies do not have much of an attack range, and you can keep
exhaustion at bay every 1-3 zombies you kill. Try to spread them out as much
as possible by killing the faster ones first. Use fences, open windows, and
open doorways to create bottlenecks to thin out groups. When fighting a group,
don't try to immediately dispatch enemies you've knocked down when others are
still coming. Instead, use the gap to line up your next attack on the next
standing zombie.
You may occasionally run into crawler zombies. Be careful around them, as they
are not knocked back when hit. Instead, run around it and go behind it. The
crawler has to push its body around 180 degrees to get to you, so use its slow
speed to your advantage.
Many players might be excited to start using firearms. However, in Project
Zomboid, firearms are usually a bad idea. If you want to use a firearm, make
sure that you have enough ammo to kill several times as many zombies as you
expect to fight, and have an escape route, and preferably a vehicle. Always
take the time to aim, as you will want each bullet to count. Accuracy is
reduced when moving, so get some distance, then stop moving when you fire.
Accuracy is also reduced (to almost complete ineffectiveness) by Panic and by
a low Aiming skill. Because Aiming is leveled by hitting a zombie with a shot,
low Aiming (below level 3) your character will miss often. Shotguns are the
most effective way to not just fight but to level Aiming. However, they are
very loud, and will attract more zombies. Try to fight away from your
safehouse if you do fight with a firearm. Always be aware of your ammo
situation, and never fight until the absolute last bullet. Always keep a
handful of extra rounds so that you can use them when you need to. Distance is
your best friend, as zombies cannot attack you if you aren't at arm's length,
and it gives you more time to reload before they approach you.
Around a week after you survive, you might hear the dreaded sounds of a
helicopter. This is the so-called helicopter event, where a helicopter will
hover over you, essentially luring all the zombies in the area to you. This
can be devastating if a player isn't prepared. However, if a player hides
inside a building, they can avoid being found by the helicopter in the first
place. In any case, be on the move if discovered, as every zombie will be
heading to the helicopter's location (right over your head).
You are free to go anywhere you want, however, always try to plan where you're
headed, what you'll be taking as loot and where you'll be settling in to make
a safe house.
#### Stealth
It is almost always safer to avoid combat if possible. This requires seeing
zombies before they see you. When in combat stance, even with a melee weapon,
moving the mouse towards the edge of the screen lets you see farther. Once you
know where zombies are, you can keep your distance and slip past them in sneak
mode. If you must fight, lure a few at a time and back up to fight them out of
earshot of the other zombies. This keeps you in control of how many you fight,
and where you fight.
#### Escaping a horde
Inevitably, your character will attract a horde of zombies too large to fight.
The more you flee, the more new zombies you run into, so the horde grows in
size. Eventually, you will either make a mistake or become exhausted and the
horde will catch you.
To escape a horde chasing you:
1. **Conserve stamina**. Your walking speed is faster than even fast shamblers (the default speed). Run or sprint briefly only to avoid being surrounded. Injuries and status effects that lower your walking speed make hordes considerably harder to escape.
2. **Attract all the zombies**. Counterintuitively, you can make an area safe from the horde by getting them all to chase you. If you do not do this step, a zombie here and a zombie there can quickly turn into another horde before you get a chance to rest. You can gather their attention by shouting (`Q` by default), shooting guns, or using the sirens on an emergency vehicle.
3. **Ball them up**. Walk in a circle and back and forth and the horde chasing you will tighten into a ball. This keeps the interest of the zombies at the back and lets you concentrate newly arrived zombies into the horde.
4. **Lead them away**. With all the zombies in the area in a tight ball chasing you, lead them away to some place you don't care about, such as the woods or a street you've already looted.
5. **Give them the slip**. This is what you have been saving your stamina for! Sprint away to get out of hearing and sight range. Once you are far away, break line of sight around the corner of a building or by going deep into the woods. The zombies will pursue in the direction they last saw or heard you, so make a sharp turn to get out of the way of the parade of zombies. You can keep going in the new direction or, with a very wide berth, double back.
You will have to clear a few stragglers and may have to repeat this technique
a second or even third time. But when you are done, you can enjoy a pocket of
relative safety in which to rest and loot in peace!
##### Advanced horde escape
Two risky methods to lose the zombies are to climb a high fence or lead them
into a building. They are worth doing because they are effective with less
distance, so you don't have to go all-or-nothing, gathering and losing a huge
horde from the entire surrounding area.
A high fence blocks zombie pathing - you can go over, but they have to go
around. The ideal escape route then is to climb over the middle of a long
fence, which makes the zombies shamble the furthest to chase you.
Miscalculate, however, and this technique can put you into the arms of a
horde. First, with panic, encumbrance, or certain character traits, you can
fail to climb the fence and fall back into the horde chasing you. Leave enough
space to survive a failed climb and escape or try again. It is worth the
stamina to sprint for a bit to gain a lead on the horde. Encumbrance can sneak
up on you - some items are heavier when unequipped, and hunger lowers your
weight capacity. Second, vision-blocking fences can hide a horde waiting for
you on the other side. So check the other side of the fence before you attract
the horde! Finally, if you are holding bags in your hands, you will drop them
when you climb. It's better to escape with your life than die with the loot,
but it is best to sort the heaviest and least important items into the bags
you drop, drop those bags where you have a chance of retrieving them later,
and leave loot behind for later so you aren't encumbered in the first place.
Buildings are an effective distraction for zombies, because they block line of
sight and distract zombies with breaking windows and doors instead of chasing
you. But it is very dangerous to lead the zombies into an unfamiliar building.
A single zombie or miscalculation about your escape route can slow you enough
for the horde to catch you. You can be cornered by narrow pathways, an
unexpected locked door, or a dead end. The best building to escape through has
been cleared, looted, has doors you can close to slow the horde, and has
escape routes ready, such as open windows or escape ropes.
### Travel
![](/w/images/thumb/c/ca/SurvivalGuide_Travel.png/300px-
SurvivalGuide_Travel.png)
Traveling with a car.
Eventually, you will want to get out of your area. Maybe it's because there
are no more supplies left, or perhaps it's because you want to start anew
somewhere, or you just want to reach the well. When you know you will not be
back home for a few days or moving out, always bring a week's worth of food
and water with you. It's recommended to take the road, since you can easily
get lost in the vast forest (forests can stretch several cells in all
directions). A tent may be needed to sleep in if your travels will prevent you
from finding shelter before you reach your destination. Campfire Materials can
compliment the tent nicely. Be sure you have something to light the fire with.
Vehicles are almost essential for long-distance traveling and hauling. Items
can be stored in seats and the trunk, allowing for more objects to be brought
along at a faster pace, avoiding overexerting your character and allowing you
to come back with more supplies. Depending on the driver and type of vehicle
that's being driven, bring extra items such as (but not limited to) gas, a
jack, and a spare tire to maintain the vehicle. Don't assume that you're safe
within your vehicle. You're at risk of getting into an accident that can
either injure or kill your character. These risks are also abnormally
increased with car wreckages of previous drivers because of the outbreak.
Another effect of the car wreckages is that the vehicle will not be capable of
being brought everywhere with you so if you want to continue past the car
wreckages, it will have to be done by foot. Keep your eyes on the road, be
aware of your surroundings, and be prepared to slam on the brakes if
necessary.
## Health
### Moodles
_Main article:Moodles_
Throughout your adventure, not only does your character gets hungry and
thirsty but can also suffer from other conditions such as anxiety or
depression. These status effects, called **Moodles** , can be treated with
varying methods from the use of consumables to just letting a wound heal
depending on the character's need. For example, a bored character can be
removed by reading a Book or a Magazine, and also moving about outside. The
Moodles will also display signs of injuries, which requires first aid.
#### Exhaustion and sleep
_Main article:Sleep_
Eventually your character will begin to feel tired. You can rest or sleep in
chairs, couches, and beds. If your character is too agitated, they may need
sleeping tabkets to sleep. On most multi-player servers, sleeping has been
disabled. You will still become exhausted from exertion, and can still rest in
chairs and beds, but cannot sleep, and will never get sleepy.
#### Hunger
Over time you will become hungry. The longer you go without food, the weaker
you'll become before starvation starts to occur. Eating adequate amounts of
edible food avoids that. Be sure to eat perishable foods first as they will
expire in one way or another. Make sure to feed your character when they have
no hunger-related Moodle, or at least when they're peckish. The hungrier they
become, the more food it will take for them to feel satisfied, and the more
weight they will lose.
In contrast, overfeeding your character can temporarily make them stronger,
carry more items, and gain a positive hunger-related Moodle. Remember that
stuffing your character too much will cause them to gain weight and want more
food over time.
Portions of food can be fed to your character at a time to manage hunger
better. For example, instead of eating whole watermelon, cut it or bash it to
make slices or chunks. Then it can be eaten in 1/4, 1/2, or a whole slice or
chunk. This can still fill your character up but without wasting so much food.
If you're in early game and there's still tons of food lying around, you
probably don't have to worry about perishable food conservation, as most of it
will rot later anyways.
When looting, remember to take non-perishables to your safe area. It's also a
good idea to keep one or two of these in your inventory, just in case.
To find food that isn't in buildings, go closer to or into the woods. Enable
search mode to start foraging. Depending on your character's Foraging level,
you can find things ranging from perishable berries or mushrooms (be careful
with them though. All berries and mushroom types stack, so take caution to
avoid eating the white ones that will poison your character without Herbalist
knowledge), as well as other items.
There's also farming. To farm, you'll need various tools, seeds, and water.
Plant your crops in a protected area, since zombies can trample and kill your
plants. They can also hide in nearly grown crops and are difficult to see. If
you wait until your crops are blooming, you can collect seeds, too. Don't wait
too long or your crops will rot.
Finally, there's trapping too.
#### Thirst
Your character gets thirstier faster than they can get hungry, so it's a good
idea to have bottled water as soon as possible. If you can't find bottled
water, you can improvise by filling up an empty bottle up with water.
Dehydration works similar to hunger. The thirstier your character becomes, the
weaker they get. Currently, there's no positive-related thirst moodles.
Within months or weeks, the water supply will be cut off. You'll have some
stockpiled water but that won't be nearly enough for you to live off of in the
long term. One option is to find a well, which will you give you an endless
source of water. If you want to get to one of the Wells, consider living in
the farm, which is far away from zombies and has plenty of space for farming
and construction.
Alternatively, you cna get close to the water source such as lakes, ponds or
rivers, including the Ohio River.
The best option is to create several rain collector barrels, which may be
quite costly in terms of the resources that need to be used. Whenever it
rains, these barrels will collect the water from the rain. Although one barrel
will not give sufficient water for long-term survival, having many of these
barrels will give you enough water to hydrate yourself as well as farm for
food without having access to a well. As of build 31, water from these barrels
will be tainted. This can make your character sick.
You can collect and/or drink river water as well. It will also be tainted and
require purifying like rain collector water to keep your character safe.
To purify water collected from the river or rain collector barrels, place down
a campfire with a campfire kit and put the water container in the campfire
inventory as you would cook something raw like a Chicken or an Egg. It should
purify and be drinkable without any ill-effects once the green skull icon
disappears from the water container.
### Treating injuries
_Main article:First Aid_
![](/w/images/thumb/0/03/SurvivalGuide_VariedTreatments2018.png/300px-
SurvivalGuide_VariedTreatments2018.png)
The Health window.
There are many kinds of injuries that can happen so there are many treatments
your character can do to perform on themselves. Keep in mind that you can be
damaged by a zombie and not require any method shown below. Being patient and
passing time is the best all-round treatment for any injury as long as it was
dealt with properly. Good common items to have for treatment are painkillers,
bandages, antibiotics, and a bottle of disinfecant or something with alcohol
in it. If a bandage is needed, make sure to check on it frequently because it
could turn dirty and the wound can be infected.
Having a positive hunger moodle quickens the recovery process of any injury,
fights off infection, and generally makes your character more resilent to
sickness in general.
#### Scratches
Scratches can happen from crawling through a broken window with no glass
removed, climbing over barbed wire, vehicle collisions, or a zombie. If
scratched by a zombie, there is a chance of being zombified albeit much
smaller compared to being bitten. Disinfect and then bandage.
#### Deep wounds
Common from climbing through windows and falling. It can also be caused from
being hit with a heavy bladed weapon like an axe or getting into a vehicle
collision. First use a suture needle and then a bandage. Optionally a needle
with thread can be used as well but it causes more pain. If there's nothing to
stitch up the wound with then applying a bandage will slow down its
deterioration and bleeding (be aware that the bandage will become dirty
faster).
##### Lodged foreign objects
Bullets and glass shards can be lodged inside a deep wound. They must be
removed to prevent complications as a result of stitching up the wound. They
can be removed with fingers, but using Tweezers is a faster and less painful
process. Then, disinfect the wound and deal with the deep wound appropriately.
Leaving the object inside speeds up the rate and heightens the chance of the
wound getting infected. Out of all the injuries, this is the most likely one
to cause infection- particularly for the Deep Wound that it was lodged in.
#### Bites
Zombies are the only source of bites. Out of all the injuries, this is a death
sentence, with a 100% chance of zombification. Disinfect, bandage, and then
pray.
#### Burns
Usually caused from being lit on fire. Disinfect and then bandage. A burn is
similar to a fracture in terms of the time it takes to fully heal.
#### Fractures
Fractures can happen from extreme vehicle collisions or jumping from a second-
story building and higher. A splint must be made for each fractured limb.
Movement will be heavily restricted and even more so when wearing a Splint.
Resting and sleeping a lot speeds up recovery. Avoid moving too much as well.
Out of all the injuries, a fracture takes the longest to heal back up. Once
every week after the first week, take off the Splints to see if the fractures
are still there. If so, then simply reapply without moving.
Disinfecting isn't necessary for survival, but it prevents infection.
Infection makes the affected area in a worse condition and has greater
negative impact on your health.
### Death
![](/w/images/thumb/c/c5/Ded.png/300px-Ded.png)
Player about to die.
Depending on how your character dies, they have a chance to emit loud screams
of agony which can attract zombies. One of two possible outcomes will happen
to your character when they die.
#### Corpse
This is just a regular and normal death. It happens when you fall from a great
height, are killed by another player, or bleeding out from being cut on a
window. Your character's corpse will be lootable and contain everything in it
while they were alive with the exception of what they had in their hands. The
items in those hands will be scattered about on the floor around them instead.
#### Zombification
This is the most common process that occurs after death. After keeling over,
soon your character will get up as a zombie with a Zombified Moodle. They
can't be controlled by the player, and they behave like a normal zombie. Note
that they still keep everything they had on them when they were alive.
Zombification happens faster if they bleed out shortly after being scratched
or bitten by a zombie even if they technically wouldn't have succumbed to it.
Interestingly, the zombified character doesn't drop what they had in their
hands while they were alive unlike a normal death.
## Skills
_Main article:Skills_
To see your character's skill, open the Skill tab after clicking the heart in
the UI (or hotkey `C`). The "skills" screen will appear and will show you how
much skill points you have, which skills you have unlocked, and how far you
are from unlocking a skill.
### Crafting
_Main article:Crafting_
With the right resources, players can mix items together to create new or
better equipment. By right-clicking one of the specified items (with all items
of the crafting recipe present in the main inventory), players can create food
recipes, enhanced weapons and barricades to reinforce their safe-houses. One
can also use the crafting menu below the character status icon to craft items,
as well as easily find recipes.
### Cooking
_Main article:Cooking_
Cooking is a skill that allows the player to craft food recipes that restore
much more hunger, and/or boredom and unhappiness. It also determines the
likelihood of burning certain food items, such as meat. Those foods usually
have an Uncooked or Raw prefix in front of their name. As of build 30, Cooking
level seven allows the player to use rotten ingredients in some recipes.
Cooking can be done on any heat source, from a campfire to an oven.
### Carpentry
_Main article:Carpentry_
In a zombie apocalypse, nowhere is safe. However, that can't stop you from
fortifying a safe-house of your interest. Some buildings are safer than
others. A two-story house with multiple doors and few windows is recommended.
In case of an home invasion, you can always escape through a window using a
Sheet Rope. For maximum protection and stealth, board up every window with
Planks and Sheets.
Carpenters equipped with a Sledgehammer can destroy walls, doors, and window
frames to get rid of them. Materials are rarely yielded from destroying rather
than disassembling. If you run out of Planks, you can use an Axe to chop down
doors. Chopping down doors will yield one to two wooden planks, along with
door hinges and doorknobs. Another alternative is to chop down trees. Taking
down a tree will yield one to five Logs. You can then use a Saw to craft Logs
into Planks.
Later in the game, once you have the tools and resources for larger
constructions, you should think about the use of wall pieces. A perimeter wall
will prevent zombies from seeing you in your house and will muffle sounds
further. Furthermore, you will have more time to escape should your safehouse
be invaded. A perimeter fence (any material) can be used to slow down zombies
during an invasion. If you have the time and resources, you can make makeshift
structures.
Please take note that constructing a safe-house will make a lot of noise,
which will draw any stragglers nearby. Carpentry jobs should be done during
the day and when the outside is relatively quiet and zombie-free.
### Farming
_Main article:Farming_
Farming is essential for late game play since electricity will eventually go
down and you will be forced to eat non-perishables, which aren't exactly
plentiful in Muldraugh. Be sure to let plants go into seed bearing stage to
have a continuous supply of seeds.
### Fishing
_Main article:Fishing_
Fishing is another alternate source of food, and good for maintaining
calories. For this, you will need a fishing rod and bait, or a crafted spear.
### Trapping
_Main article:Trapping_
Trapping is a source of food. The player can trap small animals and use them
as food. You will need to build traps (which require special skill books to
learn the recipes, besides mousetraps), and use bait (such as carrots or
cabbages) to bait the trap for a successful catch. Planks, nails, and twine
are the most common crafting materials for traps.
### Foraging
_Main article:Foraging_
All areas can be foraged in, and different areas result in different finds.
Click on the magnifying glass and enable discover mode.
Depending on your characters Foraging skill, you may find edible plants, or
building materials like twigs, branches, rocks, etc. Basic shoddy tools can be
crafted with these foraged materials if you need a hammer or axe in a pinch,
but they are not durable. Higher level foraging results in food such as
berries, mushrooms, and even animals. Sometimes you can find medicinal herbs.
## World
### Map
_Main article:Knox Country_
![](/w/images/thumb/0/0c/Reference_onecell.png/700px-Reference_onecell.png)
One black square is one cell which contains 300x300 tiles.
It is a bit of an understatement when people say the map is huge. Since it's
well... huge!
To give you an idea of just how big the map is, here are some figures courtesy
of harakka and blindcoder. The map is 30x16 cells and another 26x52 cells.
Each of those cells contains about 300x300 tiles. Now some of you will be
going "But of course, my good lad!" others will be going "It doesn't sound
that big."
Here's a picture to show you how big **one** cell is. Each black square is
roughly the size of one cell.
Hopefully that puts things into perspective. Now, the place is huge and it's
easy to get lost, so if you would like a helping hand in navigating the map,
then you can go check out this Knox Country map, it can be especially useful
for new survivors as players have marked points of interest. These can include
where a decently supplied place is, good fortification locations, to
everything your heart desires. So, remember to give it a look if you want.
If you find some odd anomaly around the map, such as a place you can't enter
but seemingly could, invisible walls, etc., you might want to go check out Bug
Reports on The Indie Stone Forums (the creators of Project Zomboid). Report
the problem, so that the developers can fix it! It's incredibly important to
report bugs!
### Temperature
Temperatures will change according to the seasons. Wear less clothes to cool
off during a hot summer day, or put on a sweater as cold fall nights approach.
During the winter you may need more than warm clothing. Campfires or other
heat sources will warm you up.
### Light
Light can make it easier to see when looting, but being in a well lit area
makes you more likely to be seen by zombies (especially at night). Lights in
buildings can usually be switched off. Flashlights are a handy portable light
source, but require batteries to operate. lamp on pillars can be constructed
to add light to player made structures.
### Weather
_Main article:Weather_
It may rain at various times. Being outdoors in the rain will make your
character damp. After enough time in the rain you will get soaked and have a
chance of developing a cold. Once out of the rain, you will slowly dry off.
You can speed up the process with a dry Bath Towel, often found in bathroom
cabinets.
### Events
_Main article:Metagame_
Sometime within the first month after spawning, the water works will fail.
The player will no longer be able to drink indefintely out of sinks, bathtubs,
or toilets. Each water source will usually become limited to 20 units of
water. At this point, the player must either keep moving to live off of the
little water remaining in taps, find a Well, or build Rain Collector Barrels.
Sometime within the first month after spawning, the power will fail.
Refrigerators will no longer preserve food and lights will no longer turn on.
You cannot cook food either, except with a Campfire or a propane-fueled grill.
Pretty soon, all perishable foods will go bad and you will have to survive off
of your non-perishable foods unless you can farm, fish, forage, or trap for
your own food. Streetlights and building lights will stop working, making
those areas much more dangerous, even during the day.
Metagame events
There are currently two random events that happen throughout the game.
Sometimes players can hear either gun shots or helicopters overhead. They both
have the same function of mass migrating the zombie population and don't come
from any actual in-game source. When you hear them, be weary of changes in
zombie positioning and movement.
## Miscellaneous tips and tricks
Here are a few things to always be wary of while playing the game. Being
mindful of these things will help you survive longer in Knox Country.
* You can only see where you're looking towards. Watch your back.
* Beware of keeping Alarm Clocks or Digital Watches! They may have an alarm already set on when you pick them up. Be sure to disable them so you don't unknowingly become a walking dinner bell.
* While you have running water, fill extra containers with water (mugs, pans, buckets, spare water bottles etc.) and stockpile them. When the water is shut off, you'll still have some water to spare that won't need purifying.
* Being out in the open is a double-edged sword. There's little cover, meaning there's a high possibility of zombies noticing you.
* Until you have searched the entire building, consider it a dangerous location. Once you know it's empty, start closing curtains and any outside doors and windows for some privacy. After that, start looting.
* Know when to commit to a fight. If fighting, make sure it's extremely imbalanced to your favor.
* Jumping off from the second floor should only be a last resort. Any higher than the second floor, though, you will die.
* Be indoors by 8-9 PM and be sleeping at 10-11 PM. Visibility thanks to the sun will make surviving easier.
* Bandages are a lifesaver. You should always take some with you just in case. Ideally, make them from spare clothes using the "rip sheets" menu command.
* Inspect corpses. They can have interesting items or keys to either buildings or vehicles.
* When you're scavenging and have some space left, take a few items you think you won't need for now. They might be useful later on.
* Moving while sneaking can earn you a very small stream of constant experience. More experience is earned if sneaking around zombies that aren't alerted to your presence.
* If you have friends and a vehicle in the apocalypse, it's recommended to carpool with them. Not only will it save gas by having only one vehicle at a time, it'll generate less noise compared to having each friend have their own vehicle.
* Before opening a door listen for any sounds like footsteps, banging, groans, bags unzipping, or struggling. They will give you clues on who and what could be on the other side.
* At the very beginning of the game, there will never be a zombie in the building you spawn in. That doesn't mean this spawn location is invulnerable to zombies walking inside this spawn point later.
* If you manage to find a car in relatively good condition and enough gas, you should consider establishing your safehouse in a rural area, as it is less dangerous.
## Gallery
* ![Zomboid Survival Guide in game, having The basics tab open](/w/images/thumb/d/df/Zomboid_survival_guide_the_basics.png/120px-Zomboid_survival_guide_the_basics.png)
Zomboid Survival Guide in game, having _The basics_ tab open
## See also
* Frequently Asked Questions
* Controls
*[UI]: User-Interface
| Survival Guide | https://pzwiki.net/wiki/Survival_Guide
|
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YAML Metadata
Warning:
empty or missing yaml metadata in repo card
(https://huggingface.co/docs/hub/datasets-cards)
Decription
Datasets of articles extracted from https://pzwiki.net/wiki/Project_Zomboid_Wiki
Format
JSONL
import json
data = []
with open('zomboid_articles.jsonl') as f:
for line in f:
data.append(json.loads(line))
print(data[0].keys())
Fields
- url (e.g.,
https://pzwiki.net/wiki/Mechanics
) - title (e.g.,
Mechanics
) - wiki_notes (e.g.,
This page has been revised for the current stable version (41.78.16).
) - content
- navigation (e.g.,
Project Zomboid > Game mechanics > Character > Skills > Mechanics
) - footer
Limitation
Images
It's pure text so images are simply referred to by their path
Tables
Tables are converted to markdown strings. For instance, Trapping table
Item | Description | ![Weight](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Strength | Can catch ![Mouse](/w/images/5/5c/Mouse.png)? | Can catch ![Rat](/w/images/8/8b/Rat.png)? | Can catch ![Squirrel](/w/images/4/41/Squirrel.png)? | Can catch ![Rabbit](/w/images/f/fd/Rabbit.png)? | Can catch ![Small Bird](/w/images/7/70/Bird.png)? | Item ID | Skill Level
---|---|---|---|---|---|---|---|---|---|---
![Mouse Trap](/w/images/7/75/Mousetrap.png)
Mouse Trap | Small trap used by beginner trappers. Used to catch mice and rats. | 0.3 | 50 | Yes (30%) | Yes (25%) | No | No | No | Base.TrapMouse | Uncraftable
![Trap Stick](/w/images/e/ea/TrapStick.png)
Stick Trap | Small trap used by beginner trappers. Used to catch small birds. | 0.5 | 15 | No | No | No | No | Yes (40%) | Base.TrapStick | Trapping 0
![Snare Trap](/w/images/4/4a/TrapSnare.png)
Snare Trap | Medium size trap used by novice trappers. Used to catch squirrels and rabbits. | 0.5 | 10 | No | No | Yes (30%) | Yes (30%) | No | Base.TrapSnare | Trapping 1
![Trap Box](/w/images/6/62/TrapBox.png)
Trap Box | Medium size trap used by apprentice trappers. Used to catch squirrels and rabbits. | 1 | 15 | No | No | Yes (25%) | Yes (30%) | No | Base.TrapBox | Trapping 2, Carpentry 1
![Trap Crate](/w/images/6/64/TrapCrate.png)
Trap Crate | Medium size trap used by beginner trappers. Used to catch squirrels and rabbits. | 1 | 15 | No | No | Yes (30%) | Yes (30%) | No | Base.TrapCrate | Trapping 0
![Cage Trap](/w/images/7/73/TrapCage.png)
Cage Trap | Medium size trap used by journeyman trappers. Used to catch squirrels and rabbits. | 1 | 20 | No | No | Yes (40%) | Yes (40%) | No | Base.TrapCage | Trapping 3
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