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[ "This page has been revised for the current stable version (41.78.16).Help by adding any missing content. [edit]", "This article may be in need of improvement.Rework needed. Format similar togas station.Editors are encouraged to add any missing information to the article, while verifying that the article's current content is correct." ]
Navigation:Project Zomboid>World>Locations>Businesses>Liquor store
Retrieved from "https://pzwiki.net/w/index.php?title=Liquor_store&oldid=297169"
Liquor store General Type Liquor store **Liquor stores** are shops that sell alcohol before the apocalypse. These businesses include: * Beer and Liquor * Kegsplosion * Liquorty-Split * Mead Drink and Bloody Merry LocationsShow / Hide BusinessesShow / Hide Restaurants American Eats • Bakery • Beef Roundup • Blue Plate Diner • Buffet • Burgers • Churn R Us • Club Pamplemousse de la Croix • Unnamed bakery (West Point) • Deep Fried Heaven • Di Marco • Diner • Dotty 4 Donuts • Emma's Eatery • Expresso Espress • Family Funzone • Forno Della Mamma • Fryer Tooks Fish N Chips • Genny's Diner • Golden Dragon Buffet • Gusto D'Italia • Happy Restaurant • Hickory Bakery Box • Ice Ice Tasty • Jenny's Table • Jimmy's • Jolly Good Fish and Chips • La Vie En Gastronomie • Les Tartes de Mademoiselle Celine Diner • Maison du Boeuf • Mama McFudgington's • Mendy's Eatery • Milk Monarchy • O'Briens Kitchen • Pile o' Crepe • Red Brick Restaurant • Riparian Entertainment • Rosewood Country Buffet • Smokey's Saloon & Restaurant • Snacks • Sooky's • Supper Delight • Sweet Eats! • Sweet Pea Restaurant • Sweet Satisfaction • Tastee Foodz • Taco del Pancho • The Blue Fox • The Cosy Crockpot • The Plump Cornucopia • The Wandering Sashimi • Tim's Bakery • Tita Maria's Cantina • Unnamed restaurant (Riverside) • Unnamed restaurant (Muldraugh) • Wok and Rolls • Zlatko's Cafes Nat's Cafe • Bloomin' Coffee • Cafe (Valley Station) • Cafe (Muldraugh) • Cafe d'Eris • Cafe of Wonders • Cafe Ole • Coffee Nirvana • Jaime's Jam Delights • Seahorse Coffee • Yummmers Fast food Dogs A-Flamin' • Pizza Whirled • Jay's Chicken • Spiffo's Bars Bar (Riverside) • The Black Saddle • Al's Ale and All • Beever's • Black Liquorice • Bright Flag Inn • Chief Steakhouse and Bar • Ol' Scratch • Sanguine Spirits • Shaken and Stirred • The Hardy Har Bar • The Drake • The Horseshoe • The Orange Anchor • The Rusty Rifle • The Sea Shanty • Tomcat Tavern • The Slugger • The Straight Shooter • The Wooden Stein • Twiggy's • Retail Appliance store (Muldraugh) • Better Bed Than Dead • Better Furnishings • Electron House • GigaMart • Go Flash • Line by Line Designs • Maps Unlimited • Mashie Signs & Paintings • Nolan's Used Cars • Noteworthy • Olympia Department Store • Palette Pop Art Supplies • Purrfect Barkner Pet Supplies • Sammie's • Scenic Mile Car Dealership • Seat Yourself Furniture • Time 4 Sport • Jimmy's Pre-owned Cars • Toyz Toyz Toyz • Upscale Mobility Auto Dealership • Unnamed stores (Riverside) • Window • BBBQ Industrial Self storage (Muldraugh) • Secure Storage • Stor-A-Max • U-Store It • Andrei and Son Hand-Crafted Wallets • Aitor Wire Company • Bow Wow Wow! Dog Nutrition • Brac Brick Factory • Chugg's • CGE Corp • Egener EX • Finnegan Research Group • Fossoil Refinery • Ivanov Factory & Showroom • Junk Baron • Kitten Knives • BoxPop Brewery • Knox Distillery • Knox Pack Kitchens • L&B Warehousing • Lectromax Manufacturing • Louisville Bruiser • Logging camp (Rosewood) • Mass-Genfac Co. • McCoy Logging Co. • Newton Freight Warehouse • Outskirts factories (Muldraugh) • Perfick Potato Company • Produce warehouses (Rosewood) • Rely Manufacturing Company • Scarlet Oak Distillery • Steely Revolve Metal Working • T.I.S. Construction • ValuTech Weapon & hunting stores A.A.Ron Hunting Supply • Army surplus store • Bait & Tackle • Farming & Rural Supply • Jamieton Army Surplus • Morris' Bait Shop • Pawn $$$hop • Phil's Fine and Fair Pawn Shop • Ready Prep Army Issue Surplus • Stars & Stripes • Thumbs of Green • Unnamed gun store (Louisville) • Unnamed gun store 2 (Louisville) • West Point Gun Range and Hunting Center Tool stores E.P. Tools • Nails & Nuts Tool Store • Zac's Hardware Grocery & liquor stores 5 Bux or Less • Beer and Liquor • CandyTown USA • Conven-U-Mart • Farmer's market (Rosewood) • Food Market • GigaMart • Go 2 Bread • General Store • General store (Riverside) • Greene's Grocery • Grocery store (Rosewood) • Have a Butcher's • Kegsplosion • Liquorty-Split • Mead Drink and Bloody Merry • Milk N More • My Sunday Market • Nourish Food Mart • Sucrafruit Circus • Unnamed grocery store (Riverside) • Zippee Market Gyms Body Chisel Gym & Fitness • Eden's Oasis • The Real Sweat • Sure Fitness and Boxing Club Hotels & motels Econo Rooms • First Train Inn • Guns-a-BlazInn • Red Owl Inn • Riverside Suites • Sleep Eazzze Inn • Sunstar Motel • The Havisham Hotel Suites • Waites Motel Utilities A-1 Laundry • Brighted Whites • Coin Op Laundromat • Knox Telecommunications • Laundr-o-max • Louisville Terminal Substation • Louisville industrial substation • Martin's Essentials and Laundry • Superklean Gas stations 24 Hour Essentials • Fossoil • Gas • Gas 2 Go • Gas N More • Ruby Gas • Thunder Gas Offices A&S Trading Co. • Alliance Data Entry • Back To The Nurture Chiropractic Services • Bail Bonds • Sky Blue Banking • Canto Records • Carton & Sydney Law Services • Commander Publishing Inc • Discount Account • Evan Philips Tax and Accounting • HomeWard Real Estate • Keep Afloat Debt Consolidation • Knox Bank • KPK Consulting Business Investments • KY Transit • Legal Services • Markson & Co. • Marple & Christie Legal Services • Mind Peace Insurance • Palm Travel • Raney & Daye Investment Firm • Slimtax Accounting • Speedy Legal • Temp Agency • United Shipping Logistics • ValuInsurance • Walter & Perry Legal Firm Hair & beauty Barber and Styling • Barber of Yorke • Be Beauty Nail Salon • Groovy Chic • Hair O Genesis • Haircuts n' More • Ink R Alley • Neon Flower Salon • Silken Belles • Sweet Sugar Beauty • Tattoo 42 Clothing Awl Work and Sew Play • Barg-N-Clothes • Cally's Gifts • Clothing store (Muldraugh) • Dressed to the 90s • Family Fashion • FashionaBelle • Filigree Fashions • Genteel-y Used • Hugo Plush • Laces • Lola Limon • Optima Eyes • Posh Box • Purple and Black • Saucy • Sasha Sashay • Sheba Jewellers • Shoed for the Stars • Spitfire Fashion • The Exquisite Pearl • The Top Hanger • Unnamed clothing store (Riverside) • Your Closet • Yuri Design Malls Crossroads Mall • The Grand Ohio Mall • South Louisville mall Entertainment Art Gallery of Louisville • Chapelmount Downs • Drag Racing • Eluee Arena • Fossoil Field • Eden's Oasis • Fun Xtreme • Juke Box Bowling • Knob Creek Hunting Lodge • Louisville Boat Club • Nite Glo • Pony Roam-O • Onyx Drive-In Theater • Riverwood Boat Club • Romero Center for the Performing Arts • Roxy's Roller Rink • Star-E-Plex • The Velvet Tassel • Wellington Heights Golf Club Books & video Bernard's Book Emporium • Book Naked • Book store (Muldraugh) • Brooks Public Library of Louisville • Enigma Books • From the Dugout • Hit Vids! • LSU Library • The Good Book • Worm of Books TV & Radio LBMW - Kentucky Radio • LBMW Network • KnoxTalk Radio • The Kentucky Herald • Triple-N • TURBO Mechanics Al's Autoshop • American Tire • Auto Repair Shop (Muldraugh) • Auto shop (Rosewood) • Car Fix-Ation • Jim's Autoshop • Lenny's Car Repair Points of interestShow / Hide Parks & camps Ben's Cabin • Camp Busy Beaver • Corn maze • Louisville Central Park • Outreach Center • Romuald Dron Memorial Park Farms Residential Acorn Plaza • AmeriGlobe Communications • Army barracks (Rosewood) • Bateman Office Building • Cardinal Plaza • Du Case Apartments • E Wrayburn Building • Greenwood Office Building • High Street Apartments • Knox Military Apartments • Leafhill Heights Offices • Lowry Court • Millhauser Office Building • Oak Park Apartments • Offices • Office complex (Muldraugh) • Orio Office Place • R. Johnson Office Building • Red Oak Apartments • Reed Office Building • Sandstone Apartments • The Waterfront • Topcrown Plaza • Trapper's house ServicesShow / Hide Fire departments Rosewood Fire Department • Louisville Fire Department Medical Cortman Medical • Dentistry • Family Dentistry • Family Medical Center • Louisville General Hospital • Louisville Animal Hospital • Louisville Animal Shelter • Louisville General Hospital • Medical Center • Med U Well • Pet Health Pawmise • Pharmahug • Rosewood Medical • St. Peregrin Hospital Police departments Kentucky State Prison • Louisville Police Department and Detention Services Military installments Louisville border camp • Military Research Facility Religious buildings Bible Spirit Baptist Church • Church of the Risen Christ • Eternal Light Chapel • First Baptist Chapel • Holy Grace Church • Holy Light Baptist Church • Rosewood Christian Church • Sacred Flame Church • St. Michaels Cathederal • St. Vincent De Paul Church • Holy Haven Cemetary • Sunset Pines Funeral Home Education ABCDriving School • Adult Education Center • Bluegrass State High School • Elementary school (Rosewood) • Evergreen Public School • Fun-2-3 Childcare • J. Tinsley Elementary School • Leafhill Heights Elementary School • Louisville State University • LSU Athletic Center • LSU Attenborough Sciences Building • LSU Library • LSU Rogers Humanities Building • LSU South Dorm • LSU Student Union • LSU West Dorm • March Ridge School • Muldraugh Elementary • School (Riverside) • South Louisville Elementary • Daycare (West Point) • West Point School Other services Central Louisville Community Center • City Hall • County Clerk and Records • County Offices • Courthouse • Deerhead Lake Park Ranger • Evergreen Hill Community Center • Goodman Legal Services • H. Smith Attorney • Kentucky Court of Justice • Kentucky Rail • Louisville Train Station • Louisville Expo Center • March Ridge Community Center • Mounted Police Training • Railyard (Muldraugh) • Shady Oaks Nursing Home • West Maple Country Club • U.S. Mail Service • West Point Town Hall *[UI]: User-Interface *[RMC]: Right Mouse Clicking *[LMC]: Left Mouse Clicking *[RPM]: Revolutions Per Minute *[MPH]: Miles Per Hour *[FPS]: frames per second *[RMB]: Right Mouse Button *[LMB]: Left Mouse Button *[MSW]: Mouse Scroll Wheel *[HUD]: Heads Up Display *[Temp.]: Temperature *[PVP]: Player Versus Player
Liquor store
https://pzwiki.net/wiki/Liquor_store
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Navigation:Project Zomboid>World>Environment>Weather
Retrieved from "https://pzwiki.net/w/index.php?title=Weather&oldid=275497"
![](/w/images/thumb/d/dd/Weather-fog_rain.png/300px-Weather-fog_rain.png) A player taking aim with a shotgun at a zombie during heavy rainfall and light fog. **Weather** affects various systems, including farming, foraging, player health and more. Project Zomboid uses a randomized realistic climate system, based off Kentucky's humid subtropical climate. There are four distinct seasons, with substantial variations between the summer and winter. Some winters can see extremely low temperatures with large amounts of snowfall, whilst summers may be scorchers, however the degree of this can vary with each new season. ## Weather fronts The weather is heavily defined by weather fronts, which can be either cold (low air mass) or warm (high air mass), each of which will be accompanied by its own weather conditions. The intensity of the weather conditions is governed by the strength of the previous front, and the strength of the current front. For example, if the previous front was a strong warm front, and the current is a cold front, there will be a greater chance of a tropical storm occurring. Each front can last a few days, up to several weeks. ## Weather There are numerous weather types within Project Zomboid, all of which are determined by the current weather front. The player can experience, cloudy, rainy, snowy, stormy, foggy, windy and sunny weather. ### Cloudy ![](/w/images/1/1f/Forage_Cloudy.png) "Investigate Area" window showing a very cloudy day. Clouds can vary in density, often having a great effect on the level of light. Widespread cloud cover is often associated with a warm front, reducing the level of light. Thick clouds can often occur during a cold front, plunging the world into darkness for a brief period. The current cloud cover can be seen as shadows on the ground, or even as reflections in vehicle windows. Clouds are represented on the "investigate area" window in the sky with the intensity starting at being absent, and progressing from white to dark gray. ### Rain and snow ![](/w/images/4/4d/Forage_Rain.png) "Investigate Area" window showing heavy rain/snow. ![](/w/images/thumb/3/31/Weather-snow.png/300px-Weather-snow.png) The player experiencing heavy snowfall. Rain, also referred to as precipitation, can come in several forms, from light showers to heavy rainfall. Light showers often occur after a warm front has passed, since this will usually result in widespread cloudiness. Heavy rainfall is often associated with a cold front; however, this can also occur during a warm front. Rain will create puddles, gradually increasing in size, with rate dependent on the intensity of rainfall. Puddles don't have any effect on vehicle traction. Puddles are a natural water source, allowing the player to drink or fill a water container. However, the water will be tainted. Puddles will gradually dissipate after the rain has stopped. Rain will gradually fill up rain collector barrels and water containers capable of collecting rain water, so long as they are outside in the rain. Rain will also automatically water crops and eventually extinguish a campfire, which can be countered by adding more fuel. During winter, the temperature can be cold enough for snowfall to occur rather than rainfall. During snowfall, the ground, trees and other surfaces will gradually become covered in snow. Snow will stay on the ground so long as the temperature is less than 0 °C (32 °F). Once above 0 °C (32 °F), the snow will gradually melt. Snow also doesn't have any effect on vehicle traction. Rain and snow is represented on the "Investigate Area" window, with a white haze close to the ground and dark gray clouds. Many items become harder to find during the rain, with some being easier to find, such as worms and frogs. Many items are even easier to find shortly after it has stopped raining, rather than during the rain, such as mushrooms. Likewise, some can be harder to find after it's stopped raining, such as medicinal plants (plantain, wild garlic, etc.). Snow will negatively affect most items, particularly plants, such as bell peppers, bananas, or basic items like stones. If the player is caught in the rain or snow, their clothing will become wet, starting with outer layers and gradually moving inwards, until all clothing is wet. This will eventually make the player wet, increasing in severity depending on the level of rainfall and time spent in the rain. Staying wet, in combination with temperature and wind, will cause the player to feel colder and may eventually catch a cold, causing them to involuntarily cough and sneeze. The rain can be blocked by having an open umbrella equipped, keeping the player dry. Once wet, a clothes dryer can be used to dry clothing and a dish towel or bath towel used to dry the player. The severity of the rain and snow will affect the player's visibility arc and distance. This will also affect the zombies ability to see and hear the player. ### Thunder clouds and tropical storms ![](/w/images/0/07/Forage_Thunder_Anim.gif) "Investigate Area" window showing a lightning flash. Thunder clouds may form during a cold front, with the intensity varying with the level of air mass. A colder front (lower air mass) moving into a warmer body (higher air mass) will have a greater chance of producing thunder or even a tropical storm, in which has a lot more wind power, thick clouds and darkness. Thunder is represented on the "Investigate Area" window with flashes of light. Zombies are attracted to the sound of thunder. On multiplayer servers, a rumble of thunder can be heard, even if it's clear sunny skies. This is the result of a player being banned from the server. ### Fog ![](/w/images/8/8f/Forage_Fog.png) "Investigate Area" window showing heavy fog. Fog, like light showers and widespread cloudiness, is often formed during a warm front. However, fog can also appear during cold mornings, which will usually result in a clear sunny day. Fog can severely affect the player's visibility, making it somewhat dangerous to scavenge during a foggy day. Fog, like rain, can only be seen outdoors, making it safer to stay indoors when it's foggy. Fog is represented on the "Investigate Area" window with a white haze close to the ground. ### Sunny ![](/w/images/4/41/Forage_Sunny.png) "Investigate Area" window showing a very cloudy day. Sunny days are caused by the absence of clouds, often being the result of a cold front. Clear skies are often accompanied by higher temperatures, increasing the player's risk of getting hyperthermia. The intensity of a sunny day can be determined by the intensity of the reddish hue when outside or the absence of any other weather effects in the "Investigate Area" window. The effects of a sunny day can be reduced by removing some clothing or staying indoors. ### Wind ![](/w/images/thumb/4/49/Weather-UI.png/160px-Weather-UI.png) The watch showing time, date, and temperature. Wind can be observed during any time of the year via the weather effects, movement of foliage, rain and snow direction, or even the cloud movement direction. During winter months, windchill becomes a major effect on the player when outdoors. Windchill will cause the player to feel colder than the actual air temperature, as is displayed on a digital watch. Clothing type can reduce the amount of windchill experienced by the player. ## Temperature The temperature in Project Zomboid can vary greatly depending on the current season. Temperature is influenced by several factors, including the season, time of day, wind strength, and air mass, in which determines the weather front. The weather front will determine the maximum and minimum temperature for each day, with the temperature increasing until it reaches the day's maximum temperature, at which point it will begin to fall until it reaches the minimum temperature. ## Seasons There are four distinct seasons: summer, winter, autumn, and spring. Each season has its own unique weather and temperature traits. ### Summer _June - August_ Summer is typically the hottest season, able to reach temperatures up to and beyond 40 °C (104 °F). Although the typical summer will see very little rainfall, scattered clouds and daytime temperatures averaging 30 °C (86 °F). However, each summer can be very different from the last, with some seeing lower temperatures and more rainfall. Daylight in the summer is the longest of the seasons. Summer is also the canonical starting season in Project Zomboid, as the Knox Event started on the 4th of July, and the game starts on the 9th of July by default. ### Autumn _September - November_ Autumn generally has the most extreme weather, having a higher chance of generating tropical storms in the earlier months. Plant life will lose their leaves during these months and may even see snow during the later months. Farming will have a very low yield during autumn. ### Winter _December - February_ Winter is the coldest season, with temperatures often getting into the negatives and down to -30 °C (-22 °F). Snowfall is most likely to occur during winter, creating snowfields and covering surfaces and plant life in snow. Farming will result in limited yields during these months, with many foragable items impossible or harder to find, plants in particular. Of all the seasons, daylight is shortest during winter. ### Spring _March - May_ Spring is the most average season, with frequent rain, chance of storms and the most likely to see fog. This season is abundant with wildlife, with foraging and farming yielding plenty of food and resources. ## Moon cycle The moon cycle is based on a 30-day cycle with 8 different moon phases. Each moon phase provides a different amount of ambient light during nighttime, ranging from 0.0 (New Moon) to 0.7 (Full Moon). The current moon phase can be determined via the "Investigate Area" window. Moon phase attributes ID | Name | Icon | Day | Light ---|---|---|---|--- 0 | New Moon | ![New Moon](/w/images/4/49/Zd_moon0.png) | 1-4 | 0.0 1 | Waning Crescent | ![Waning Crescent](/w/images/e/e2/Zd_moon1.png) | 5-8 | 0.2 2 | Third Quarter | ![Third Quarter](/w/images/6/65/Zd_moon2.png) | 9-12 | 0.4 3 | Waning Gibbous | ![Waning Gibbous](/w/images/9/92/Zd_moon3.png) | 13-15 | 0.5 4 | Full Moon | ![Full Moon](/w/images/b/b2/Zd_moon4.png) | 16-18 | 0.7 5 | Waxing Gibbous | ![Waxing Gibbous](/w/images/6/6b/Zd_moon5.png) | 19-22 | 0.5 6 | First Quarter | ![First Quarter](/w/images/a/a9/Zd_moon6.png) | 23-26 | 0.4 7 | Waxing Crescent | ![Waxing Crescent](/w/images/1/15/Zd_moon7.png) | 27-30 | 0.2 ## See also * Erosion *[UI]: User-Interface *[RMC]: Right Mouse Clicking *[LMC]: Left Mouse Clicking *[RPM]: Revolutions Per Minute *[MPH]: Miles Per Hour *[FPS]: frames per second *[RMB]: Right Mouse Button *[LMB]: Left Mouse Button *[MSW]: Mouse Scroll Wheel *[HUD]: Heads Up Display *[Temp.]: Temperature *[PVP]: Player Versus Player *[Icon]: As represented on the "Investigate Area" window
Weather
https://pzwiki.net/wiki/Weather
[ "This article may be in need of improvement.Needs verification whether things are still up to date.Editors are encouraged to add any missing information to the article, while verifying that the article's current content is correct.", "By default the server name will be \"servertest\", if you want it to be anything else or if you run multiple servers, just type-servername NAME(whereNAMEis whatever name you want) after thestart-server.shbit. If you put in a name which doesn't exist, it will create a new server for you.", "You will have to do this every time you run it as well.", "To find the name you need to check in the mod file themselves OR add it with the in game server options editor BUT that has a bug where it doesn't do the third step below which you MUST do manually either way.", "To find the workshop code go into the mod on Steam, press the share button and copy the numerical code from the end." ]
Navigation:Project Zomboid>Multiplayer>Multiplayer FAQ
Retrieved from "https://pzwiki.net/w/index.php?title=Multiplayer_FAQ&oldid=256775"
![PlushSpiffo.png](/w/images/7/7e/PlushSpiffo.png)_This article is about multiplayer FAQ. For a general frequently asked questions, seeFrequently Asked Questions. For general page about multiplayer, see multiplayer._ ### How do I get to play Multiplayer? Multiplayer is available through the 'Join' and 'Host' options in the main menu. ### How do I set up a server in Windows/Mac/Linux? Please follow dedicated server page for installation of a dedicated server on your specific operating system. For Windows you can use this tutorial. People running a Linux server can follow the instructions posted by Connall. #### Windows To host a server, navigate to your game installation folder (for Steam users, the default location is `Steam\SteamApps\common\ProjectZomboid>`) and find the batch-file called `ProjectZomboidServer.bat`. Start it by double clicking it. A command prompt window will pop up saying "*** SERVER STARTED****". If you want to host a server with lots of people, you should make sure your internet connection is fast and you have enough RAM in your rig. See How do I use more/less RAM? for how to allocate more memory to your server. To allow people to connect to your server you will need to forward the necessary ports. The necessary ports to forward are 16261 (UDP) which serves as a handshake port for communicating with the server. For each possible player slot on your server, you need to forward additional TCP ports, which are used to stream the world to the player clients. If you want a server with 10 slots, you would have to forward these ports: * 16261 UDP * 16262 - 16272 TCP A quick and easy way to test if your ports are forwarded properly are CanYouSeeMe.org and Open Port Check Tool. Good guides on how to forward ports are found all over the internet. Port Forward has good guides on hand and covers a lot of routers. Port forwarding sounds harder in theory that it actually is. It mostly just involves getting into the menu of your router. If you have no access to your router, please consult whoever is in charge of your network (parents, room mates, admins, etc.). #### Linux With this we're making the assumption you understand your way around Linux. For a more in depth guide, go visit Buying & Running a Linux Project Zomboid Server - Help - The Indie Stone Forums You'll want to install default-jdk and screen onto the server if you don't have these already. Now we need to grab the SteamCMD so we can download the actual Project Zomboid software. It's recommended that you run SteamCMD on a seperate user. You should add a new user by doing: adduser steam Once that's sorted we need to switch over to the new user. It should be noted anytime I refer to "steam" in the file directory context, then it means the user folder. If you decide to name the user something else the directories change also. Something to keep note of. "Steam" is not the same as "steam" in the directory context as well. su - steam this will switch the user from root, to Steam. Now we need to actually get the SteamCMD. To do this we run this command: wget http://media.steampowered.com/installer/steamcmd_linux.tar.gz It should eventually download and once it does we need to actually get the contents out of the folder. To do this we run tar -xvzf steamcmd_linux.tar.gz Now we got to run SteamCMD To do this we can do: cd /home/steam/steamcmd then ./steamcmd.sh +login steamusername steampassword +force_install_dir directory/you/want/to/install/to +app_update 108600 -beta onlinetest validate +exit `steamusername` being your Steam username and `password` being the Steam password. You should have a `projectzomboid-dedi-server.sh` file in your ProjectZomboid folder, if not you will need to rerun the command up above. Whether or not you will whitelist the server it's best to put the file in. You'll now need to edit the `projectzomboid-dedi-server.sh` and set your RAM values. This is dependant on how much RAM your server has, I personally didn't set them to use my complete server capacity, I did about half but the choice is up to you. (Kirrus: Don't set more than 80% of your VM's capacity.) Use WinSCP and double click on the file and it should open it up in an editor, find these two lines: -Xms1024m \ -Xmx1024m \ And edit the values to your choosing. Now we need a certain script: wget http://kirrus.co.uk/stuff/pz/wheezy-glibc-sid.sh bash wheezy-glibc-sid.sh This is only required for those who are running a Debian OS, Ubuntu (I am told) should be fine. We're almost there. So here's what we got to do now. cd /home/steam/Steam/SteamApps/common/ProjectZomboid then ./projectzomboid-dedi-server.sh It will start the server. You need to run the server in screen, or when you close the terminal program you're using, the server will shutdown as well. _EDIT_ \- I just ran it from a terminal window (in Ubuntu/Lubuntu). Go to your dedicated server install folder (By default it will be in your home under `/.steam/steam/steamapps/common/Project Zomboid Dedicated Server`) then run the script with `bash start-server.sh`. ##### Running on a home computer This is for if you simply want to run a server on your everyday PC, though it should be kept in mind that the performance and amount of players it'll be able to handle will be heavily dependent on your hardware and how many other programs are running. I don't know how different, if at all, this will be for distros that aren't Ubuntu, so keep that in mind if you're not on Ubuntu or an Ubuntu-based distro. Due to the performance and security limitations as compared to using a dedicated server, it is heavily advised that you only do this for a small private server, such as playing with a few friends. Find the Project Zomboid Dedicated Server tool in steam and install it. Once installed, navigate to the folder (Right click > Manage > Browse local files) and run `start-server.sh` in terminal to start the server. The server config is at `/home/Zomboid/Server/servertest.ini`, and the world file is at `/home/Zomboid/Server/Saves/Multiplayer`. Make sure when you close the server that you use the `Quit` command, as improperly closing the server (Such as with `Ctrl`+`C` or closing the terminal window) will result in the world improperly saving and potentially losing hours of progress, if autosave isn't enabled. That's all you need to know besides port forwarding, which is already covered elsewhere on this page. ### How do I use more/less RAM? You'll need to edit the `projectzomboid-dedi-server.sh` file or the `ProjectZomboidServer.bat` file and find lines that look like: -Xms1024m \ -Xmx1024m \ These are your RAM values. It is advised that you don't use more than 80% of your available RAM. If you're running the server from a home computer, then the RAM values should be toned down significantly more. ### How do I reset/start a new world? To reset the servers world you will need to navigate to your server's `/Zomboid/Sandbox` folder. In there should be a folder called `servertest` deleting this will folder will reset the world. Make sure to do this when the server is off (or the server program is not running) and restart the server. Alternatively you can create a new server. By default the server name will be "testserver" and all the files will be named the same. If you want a new server just type `-servername NAME` (where `NAME` is whatever name you want) or add it to the shortcut you use to run the server. If you put in a name which doesn't exist, it will create a new server for you. ### Are LAN servers possible/how? Yes. Follow the instructions on dedicated server page. LAN servers are completely possible, the usual installation instructions need to be carried out with regards to setting up a server. This info can be found at How to run a Server - Help - The Indie Stone Forums. You should then be able to connect the server. ### Can I use mods on my mp server? Yes, mods can be installed by following the instructions in installing mods section of dedicated server page. To use custom mods for your server you need to add them to your server.ini file (by default it will be `servertest.ini`). Step 1: Open the `server.ini` file. Step 2: Find the line starting with "Mods=" and place the name of the mod into this field. Step 3: Fine the line starting with "WorkshopItems=" and place the workshop code into this field. Save the file, reload your server and it's done! The mods will automatically download when people join if they don't have them. Please note some mods require a client reload, if this is the case it may crash out or cause strange things to happen. It's recommended users have the mods before joining to remove this risk but worse case they can just reload and join straight away and all should be fine. To use custom maps for your server, please read the following thread on the official forums. It is recommend to test all mods before rolling them up to live servers, they can have unexpected side effects to existing games. Please be patient with the mod community as they migrate mods to the new build and help them with your thanks and assistance with accurate bug reports. ### Can I change the length of days or the amount of Zombies/loot? Is there a way to respawn loot? Sandbox settings of the server are set up via the `SandboxVars.lua` which should be saved in `Zomboid\Server\*servername*_SandboxVars.lua`. If the file doesn't exist, it can be created with the `PZServerSetting.exe` from your PZ installation folder. If necessary, use the `PZServerSettings.exe` located inside the game's install directory. On a Linux box with Steam, in the home directory there should be `.local/share/Steam/SteamApps/common/ProjectZomboid/projectzomboid/PZServerSettings.exe` (execute using `wine`) ### How do zombies spawn? Zombies "respawn" in defined areas where it makes sense (e.g., the highway and other high density areas). In your `ServerOptions.ini` the server host has two options for zombie respawn: HoursForZombiesRespawn = 0 // Amount of hours a zone has to be unseen to respawn zombies. IncreaseZombieRespawnBy = 0 // Ammount of additional zombies you want to have spawned if HoursForZombiesRespawn > 0. _Example:_ An area spawns by default 10 zombies. You define `IncreaseZombieRespawnBy=20`. Now the area will spawn 30 zombies (10 naturally and 20 additional zombies). ### Why can't people connect to my server? There can be a number of factors surrounding why people can't access your server. For the most part this sort of stuff applies to people who are hosting servers from their homes, if you're using a VPS or dedicated gameserver provider to host the server you shouldn't encounter these problems. If you do, first refer to any available guides that may help resolve the issue, then contact your server provider to see if they would be willing to help. For home computers here's what you can check: **1\. Check your ports**. Chances are your ports aren't accepting connections, and for good reasons as this is generally a security feature for the routers. Routers are so varied, that we can't actually give a lot of specifics for you. However visiting a site like: portforward.com and finding your router model should give you an idea on how to set up your port forwarding. The following ports that should be forwarded is the 16261 as UDP as it's considered a handshake port for the server. All further ports are configured as TCP and are used to configure map data to each user. So one port should be forwarded for every player you wish to have on the server. So for example 16262 - 16272 would allow ten players.(Version 41.65, after testing, multiplayer online requires only one UDP port 16261) If you want to test if the port is forwarding then you can use a port checker such as https://www.yougetsignal.com/tools/open-ports/ to test and see if the port is open. Make sure that your server is running before testing the port as some routers, won't open the port until there's a connection running. **2\. Firewalls and antivirus.** The oldest trick in the book, these could be causing problems for the server and may wish to turn these off or add PZ/Java to the exception list. **3\. Correct IP.** There are two types of IP, an internal IP and an external IP. Internal IPs are used for connecting within the computer or network while externals are for people connecting from outside the network. Make sure you are giving people an external IP and not an internal one. To check your IP, you can just google "What's my IP" or visit http://www.whatismyip.com/ If you're absolutely certain it's none of these problems post to the multiplayer help board on the official forums: http://theindiestone.com/forums/index.php/forum/72-help/ ### Common errors ### I'm trapped in a server! The map won't load anymore, what's going on? It looks like a black border You have either lost connection to the server, or the server has crashed. You'll need to check your internet connection, or the server owner will need to restart the server. If you're certain this is not the case, then the server may not have the ports configured correctly to allow map streaming to each player. If you're the server owner here's some info on the matter. The following ports that should be forwarded is the 16261 as UDP as it's considered a handshake port for the server. All further ports are configured as TCP and are used to configure map data to each user. So one port should be forwarded for every player you wish to have on the server. So for example 16262 - 16272. ### I'm getting some console messages about "Delay Packets" This seems to be a common problem affecting a lot of users. There's no known concrete fixes, just a couple of hot fixes. One such fix is to try and disable firewalls or anti-virus which might be causing the issue. If you have been able to connect to the server but has now changed and you're getting these messages you can try removing the save folder associated with the server. If it's still not working you might be unfortunately stuck. It is possible that it's a server specific issue, try connecting to a different server and see what happens. Making sure the username is using a proper file name characters (as the username is saved to a folder, so if you're using improper characters (like "/" "!" etc) it won't work. It's also entirely possible that the server is full, or all the ports opened by the server operator are in use. This means that you won't be able to connect to the server and will instead, need to connect to a different server. ### My server keeps crashing with people on it! Odds are you don't have enough RAM or you haven't allocated enough of your RAM to the server. If you're running a public server on a home computer, this will be more of an issue. If running off a VPS it's still a possibility. Generally 2GB gets around 10-15 players and 4GB can cover 20-30 possibly. ### I get the Client version (956) doesn't match server (958) when I try to connect to a server message. What's going on? This is indicating that there is a Project Zomboid build mismatch between the client and server. Say the message was like this "Client version (x) doesn't match server (y)" If Client (x) number is less than server (y) then that means that the server is running a newer build and the client is running an older build. The best way to check is to make sure that steam has updated your game to the newest version possible. If server (y) number is less than (x) then that means that the server is outdated from the client and the server still needs to be updated. It has been known that builds have accidentally been pushed to the onlinetest branch, so make sure to check the forums and see if anybody else is having problems regarding compatibility issues. Also note - servers don't automatically install updates while running, but most peoples clients will. You may need to shutdown the server, allow Steam or GOG to update the files, and then reload. ### I was on a friends server, it was working fine but then we restarted and we started having problems. What do I do? There are a couple of possible solutions to this. The first is try deleting the save associated with the server, in the event that's causing a conflict. If that doesn't work, it might mean the server host has not quite configured the ports correctly and isn't allowing map streaming. ### Administrating a server #### Startup parameters _See more:Startup parameters_ See startup parameters page for a list of startup parameters you can start the game with. #### Server settings _See more:Server settings_ There are various options for servers. The server options are set up via the `ServerOptions.ini` file in your Zomboid folder: * Windows: `%USERPROFILE%\Zomboid\server` * Linux: `$HOME/Zomboid/Server` Just open it with a text editor and change them as you see fit. When done with the changes, save the file and reboot the server. You can also change these settings in-game (when logged in as an admin) via `/changeoption optionName=*value*` and then `/reloadoptions`. It may however be recommended to host a server in game, get all the settings you want configured in the menu (where it also gives you explanations of what each setting does), start a game, quit, and use those files to start a dedicated server instead. That way there's no chance of typos, and no need to look through the values. See server settings page for a list of settings. #### Admin commands _See more:Admin commands_ There are various commands for admins. There will be more in the future. You can type `/help` to get a full list or `/help *command*` to get the help tooltip for this command. See admin commands page for a list of settings. *[UI]: User-Interface *[RMC]: Right Mouse Clicking *[LMC]: Left Mouse Clicking *[RPM]: Revolutions Per Minute *[MPH]: Miles Per Hour *[FPS]: frames per second *[RMB]: Right Mouse Button *[LMB]: Left Mouse Button *[MSW]: Mouse Scroll Wheel *[HUD]: Heads Up Display *[Temp.]: Temperature *[PVP]: Player Versus Player *[Icon]: As represented on the "Investigate Area" window
Multiplayer FAQ
https://pzwiki.net/wiki/Multiplayer_FAQ
[ "This page has been revised for the current stable version (41.78.16).Help by adding any missing content. [edit]" ]
Navigation:Project Zomboid>Items
Retrieved from "https://pzwiki.net/w/index.php?title=Items&oldid=277589"
![PlushSpiffo.png](/w/images/7/7e/PlushSpiffo.png)_This article is about regular items. For items created from moveable tiles, seeTiles._ Items ItemsWeaponsClothingEquipmentFoodMedicalLiteratureVehicle maintenanceMaterialElectronicsGardeningPlush toysJunk This page lists all **items** currently found within Project Zomboid. Items marked with Future or Removed cannot be found via regular means, but can be spawned in debug mode, or by an admin in multiplayer servers and are likely to be available or totally disabled in upcoming versions. * * * Items are objects that exist within the player's inventory. Most of them cannot be placed directly into the game world as tiles, though they can be dropped on the ground by the player or placed as a 3D model, unless the model is not available for the item. Every item has a set encumbrance value. If the player is carrying too many items, totaling more than the player can carry comfortably, they will become encumbered and get exhausted faster. Many items can be worn by the player, either as clothing or equipped as bags. Worn items reduce the encumbrance of the item. Any item may also be equipped by the player, either in their primary or secondary hand. Equipped items reduce encumbrance of the item by 70%. Some items can be _used_ , placing a tile into the world, as is the case with a generator or radios. ## Weapons ### Melee weapons #### Axes Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Attack type | Damage | Range | ![Base speed](/w/images/9/92/UI_SwingTime.png) | ![Crit chance](/w/images/thumb/7/78/UI_Percentage.png/28px-UI_Percentage.png) | Crit multiplier | Knockback | Knockdown | ![Max condition](/w/images/6/6e/UI_Durability.png) | Condition lower chance | Base durability | Item ID ---|---|---|---|---|---|---|---|---|---|---|---|---|---|--- ![Minimum](/w/images/thumb/1/12/UI_Min.png/28px-UI_Min.png) | ![Maximum](/w/images/thumb/0/0d/UI_Max.png/28px-UI_Max.png) | ![Damage done to doors](/w/images/thumb/4/43/UI_Door.png/28px-UI_Door.png) | ![Damage done to trees](/w/images/thumb/a/a8/Container_Plant.png/28px-Container_Plant.png) | ![Minimum](/w/images/thumb/1/12/UI_Min.png/28px-UI_Min.png) | ![Maximum](/w/images/thumb/0/0d/UI_Max.png/28px-UI_Max.png) ![Axe.png](/w/images/f/fb/Axe.png) | Axe | 3.0 | Two-Hand | 0.8 | 2 | 35 | 35 | 0.61 | 1.2 | 1 | 20% | 5x | 0.3 | 2 | 13 | 35 | 455 | Base.Axe ![AxeHand.png](/w/images/1/17/AxeHand.png) | Hand Axe | 2.0 | One-Hand | 0.7 | 1.5 | 20 | 15 | 0.61 | 1.1 | 1 | 15% | 5x | 0.3 | 2 | 10 | 15 | 150 | Base.HandAxe ![PickAxe.png](/w/images/5/53/PickAxe.png) | Pickaxe | 3.0 | Two-Hand | 1 | 2.2 | 35 | 35 | 0.61 | 1.6 | 0.8 | 25% | 9x | 0.3 | 2 | 13 | 20 | 260 | Base.PickAxe ![AxeStone.png](/w/images/6/63/AxeStone.png) | Stone Axe | 1.2 | Two-Hand | 0.5 | 1.5 | 10 | 15 | 0.61 | 1.2 | 1 | 15% | 5x | 0.3 | 1.5 | 5 | 5 | 25 | Base.AxeStone ![WoodAxe.png](/w/images/4/45/WoodAxe.png) | Wood Axe | 3.0 | Heavy | 1.3 | 3 | 55 | 55 | 0.61 | 1.35 | 1 | 50% | 12x | 0.3 | 3 | 15 | 25 | 375 | Base.WoodAxe #### Long blunts Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Attack type | Damage | Range | ![Base speed](/w/images/9/92/UI_SwingTime.png) | ![Crit chance](/w/images/thumb/7/78/UI_Percentage.png/28px-UI_Percentage.png) | Crit multiplier | Knockback | Knockdown | ![Max condition](/w/images/6/6e/UI_Durability.png) | Condition lower chance | Base durability | Item ID ---|---|---|---|---|---|---|---|---|---|---|---|---|---|--- ![Minimum](/w/images/thumb/1/12/UI_Min.png/28px-UI_Min.png) | ![Maximum](/w/images/thumb/0/0d/UI_Max.png/28px-UI_Max.png) | ![Damage done to doors](/w/images/thumb/4/43/UI_Door.png/28px-UI_Door.png) | ![Damage done to trees](/w/images/thumb/a/a8/Container_Plant.png/28px-Container_Plant.png) | ![Minimum](/w/images/thumb/1/12/UI_Min.png/28px-UI_Min.png) | ![Maximum](/w/images/thumb/0/0d/UI_Max.png/28px-UI_Max.png) ![GuitarAcoustic.png](/w/images/4/4a/GuitarAcoustic.png) | Acoustic Guitar | 2.3 | Two-Hand | 0.3 | 0.8 | 3 | 10 | 0.61 | 1.3 | 0.9 | 20% | 2x | 0.3 | 1.5 | 2 | 3 | 6 | Base.GuitarAcoustic ![BadmintonRacket.png](/w/images/5/58/BadmintonRacket.png) | Badminton Racket | 1.0 | One-Hand | 0.1 | 0.2 | 2 | \- | 0.61 | 1.25 | 1.2 | \- | \- | 0.3 | 2 | 4 | 3 | 12 | Base.BadmintonRacket ![Barbell.png](/w/images/f/f8/Barbell.png) | Barbell | 6.0 | Heavy | 1.8 | 2.8 | 35 | 55 | 0.61 | 1.35 | 0.7 | \- | 2x | 0.3 | 2 | 15 | 25 | 375 | Base.BarBell ![BaseballBat.png](/w/images/4/40/BaseballBat.png) | Baseball Bat | 2.0 | Two-Hand | 0.8 | 1.1 | 5 | 1 | 0.61 | 1.25 | 1 | 40% | 2x | 0.5 | 2 | 15 | 20 | 300 | Base.BaseballBat ![Pushbroom.png](/w/images/c/c6/Pushbroom.png) | Broom | 1.0 | Two-Hand | 0.2 | 0.5 | 1 | \- | 0.61 | 1.6 | 1.2 | 5% | 1x | 0.3 | \- | 3 | 2 | 6 | Base.Broom ![Paddle.png](/w/images/7/7c/Paddle.png) | Canoe Paddle | 2.0 | Two-Hand | 0.5 | 1.3 | 1 | \- | 0.61 | 1.6 | 0.85 | 40% | 2x | 0.3 | \- | 10 | 10 | 100 | Base.CanoePadel ![PaddleDouble.png](/w/images/1/10/PaddleDouble.png) | Canoe Paddle - Double-bladed | 2.2 | Two-Hand | 0.8 | 1.9 | 1 | \- | 0.61 | 1.6 | 0.8 | 50% | 2x | 0.3 | \- | 10 | 10 | 100 | Base.CanoePadelX2 ![Crowbar.png](/w/images/c/c0/Crowbar.png) | ChainsawFuture | 3.0 | Chainsaw | 0.6 | 1.1 | 8 | \- | 0.61 | 1.2 | 1 | 35% | 6x | 0.5 | \- | 15 | 70 | 1050 | Base.Chainsaw ![Crowbar.png](/w/images/c/c0/Crowbar.png) | Crowbar | 2.0 | Two-Hand | 0.6 | 1.15 | 8 | \- | 0.61 | 1.25 | 1 | 20% | 2.5x | 0.5 | \- | 15 | 70 | 1050 | Base.Crowbar ![Black Electric Bass](/w/images/0/05/BassElectricBlack.png)![Blue Electric Bass](/w/images/2/2b/BassElectricBlue.png)![Red Electric Bass](/w/images/8/8a/BassElectricRed.png) | Electric Bass | 3.5 | Heavy | 0.9 | 1.4 | 10 | \- | 0.61 | 1.35 | 1 | 70% | 2x | 0.3 | 1.5 | 12 | 9 | 108 | Base.GuitarElectricBassBlack Base.GuitarElectricBassBlue Base.GuitarElectricBassRed ![Black Electric Guitar](/w/images/d/d8/GuitarElectricBlack.png)![Blue Electric Guitar](/w/images/c/ce/GuitarElectricBlue.png)![Red Electric Guitar](/w/images/7/7d/GuitarElectricRed.png) | Electric Guitar | 2.8 | Heavy | 0.8 | 1.2 | 10 | \- | 0.61 | 1.35 | 1.1 | 55% | 2x | 0.3 | 1.5 | 10 | 7 | 70 | Base.GuitarElectricBlack Base.GuitarElectricBlue Base.GuitarElectricRed ![FishingRod crafted.png](/w/images/6/63/FishingRod_crafted.png) | Fishing Rod (crafted) | 0.4 | Two-Hand | 0.2 | 0.3 | 1 | \- | 0.61 | 1.55 | 1.3 | 5% | 2x | 0.3 | \- | 3 | 1 | 3 | Base.CraftedFishingRod ![FishingRod.png](/w/images/2/2f/FishingRod.png) | Fishing Rod | 0.4 | Two-Hand | 0.2 | 0.3 | 1 | \- | 0.61 | 1.55 | 1.3 | 5% | 2x | 0.3 | \- | 3 | 1 | 3 | Base.FishingRod ![Fishing Rod without Line](/w/images/f/fe/FishingRodBreak.png) | Fishing Rod without Line | 0.4 | Two-Hand | 0.2 | 0.3 | 1 | \- | 0.61 | 1.55 | 1.3 | 5% | 2x | 0.3 | \- | 3 | 1 | 3 | Base.FishingRodBreak ![Hoe.png](/w/images/8/87/Hoe.png) | Garden Hoe | 1.5 | Two-Hand | 0.6 | 1.7 | 10 | 1 | 0.61 | 1.6 | 0.85 | 35% | 2x | 0.5 | 2 | 10 | 10 | 100 | Base.GardenHoe ![Golfclub.png](/w/images/f/f2/Golfclub.png) | Golf Club | 2.0 | Two-Hand | 0.5 | 1.0 | 5 | \- | 0.61 | 1.42 | 1 | 25% | 2x | 0.6 | \- | 5 | 15 | 75 | Base.Golfclub ![FieldHockeyStick.png](/w/images/8/8f/FieldHockeyStick.png) | Hockey Stick | 1.5 | Two-Hand | 0.3 | 0.7 | 1 | \- | 0.61 | 1.6 | 0.9 | 30% | 2x | 0.3 | \- | 7 | 5 | 35 | Base.HockeyStick ![HockeyStick.png](/w/images/4/44/HockeyStick.png) | Ice Hockey Stick | 1.5 | Two-Hand | 0.3 | 0.7 | 1 | \- | 0.61 | 1.6 | 0.9 | 30% | 2x | 0.3 | \- | 7 | 5 | 35 | Base.IceHockeyStick ![Keytar.png](/w/images/0/0a/Keytar.png) | Keytar | 2.0 | Heavy | 0.2 | 0.7 | 3 | 10 | 0.58 | 1.25 | 1.2 | 20% | 2x | 0.3 | 1.5 | 2 | 3 | 6 | Base.Keytar ![LacrosseStick.png](/w/images/2/2a/LacrosseStick.png) | Lacrosse Stick | 0.4 | Two-Hand | 0.3 | 0.7 | 1 | \- | 0.61 | 1.6 | 0.9 | 30% | 2x | 0.3 | \- | 10 | 10 | 100 | Base.LaCrosseStick ![LeafRake.png](/w/images/0/06/LeafRake.png) | Leaf Rake | 1.5 | Two-Hand | 0.2 | 0.4 | 1 | 0 | 0.61 | 1.6 | 1.2 | 5% | 1x | 0.3 | \- | 4 | 3 | 12 | Base.LeafRake ![Plank.png](/w/images/0/0d/Plank.png) | Plank | 3.0 | Two-Hand | 0.4 | 0.6 | 5 | \- | 0.61 | 1.3 | 0.9 | 30% | 2x | 0.3 | 2 | 10 | 2 | 20 | Base.Plank ![Poolcue.png](/w/images/5/58/Poolcue.png) | Pool Cue | 1.0 | Two-Hand | 0.2 | 0.4 | 1 | \- | 0.61 | 1.6 | 1.2 | \- | \- | 0.3 | \- | 10 | 10 | 100 | Base.Poolcue ![Rake.png](/w/images/b/bd/Rake.png) | Rake | 1.5 | Two-Hand | 0.2 | 0.4 | 1 | \- | 0.61 | 1.6 | 1.2 | 5% | 1x | 0.3 | \- | 4 | 3 | 12 | Base.Rake ![Saxophone.png](/w/images/e/eb/Saxophone.png) | Saxophone | 3.0 | One-Hand | 0.4 | 0.8 | 5 | \- | 0.61 | 1.2 | 0.9 | 70% | 2x | 0.3 | 2 | 5 | 2 | 10 | Base.Saxophone ![Shovel.png](/w/images/7/77/Shovel.png)![Shovel2.png](/w/images/b/ba/Shovel2.png) | Shovel | 1.5 | Two-Hand | 0.8 | 1.9 | 10 | 1 | 0.61 | 1.6 | 0.8 | 40% | 2x | 0.5 | 2 | 10 | 10 | 100 | Base.Shovel Base.Shovel2 ![Sledgehamer.png](/w/images/a/a1/Sledgehamer.png)![Sledgehammer2.png](/w/images/9/94/Sledgehammer2.png) | Sledgehammer | 6.0 | Heavy | 2 | 3 | 40 | 10 | 0.7 | 1.35 | 0.9 | \- | 2x | 1 | 3 | 10 | 40 | 400 | Base.Sledgehammer Base.Sledgehammer2 ![SnowShovel.png](/w/images/3/3b/SnowShovel.png) | Snow Shovel | 1.5 | Two-Hand | 0.8 | 1.9 | 10 | 1 | 0.61 | 1.6 | 0.8 | 40% | 2x | 0.5 | 2 | 10 | 10 | 100 | Base.SnowShovel ![BaseballBatNails.png](/w/images/f/f9/BaseballBatNails.png) | Spiked Baseball Bat | 2.0 | Two-Hand | 1 | 1.5 | 7 | 1 | 0.61 | 1.28 | 0.95 | 30% | 5x | 0.5 | 2 | 15 | 10 | 150 | Base.BaseballBatNails ![PlankNail.png](/w/images/6/65/PlankNail.png) | Spiked Plank | 3.1 | Two-Hand | 0.5 | 0.8 | 8 | \- | 0.61 | 1.32 | 0.85 | 25% | 5x | 0.3 | 2 | 10 | 2 | 20 | Base.PlankNail ![TennisRacket.png](/w/images/b/b1/TennisRacket.png) | Tennis Racket | 1.0 | One-Hand | 0.3 | 0.5 | 2 | \- | 0.61 | 1.25 | 1.1 | 5% | 1x | 0.3 | 2 | 4 | 6 | 24 | Base.TennisRacket ![Trumpet.png](/w/images/6/62/Trumpet.png) | Trumpet | 1.0 | One-Hand | 0.4 | 0.8 | 5 | \- | 0.61 | 1.15 | 1 | 20% | 2x | 0.3 | 2 | 5 | 2 | 10 | Base.Trumpet #### Short blunts Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Attack type | Damage | Range | ![Base speed](/w/images/9/92/UI_SwingTime.png) | ![Crit chance](/w/images/thumb/7/78/UI_Percentage.png/28px-UI_Percentage.png) | Crit multiplier | Knockback | Knockdown | ![Max condition](/w/images/6/6e/UI_Durability.png) | Condition lower chance | Base durability | Item ID ---|---|---|---|---|---|---|---|---|---|---|---|---|---|--- ![Minimum](/w/images/thumb/1/12/UI_Min.png/28px-UI_Min.png) | ![Maximum](/w/images/thumb/0/0d/UI_Max.png/28px-UI_Max.png) | ![Damage done to doors](/w/images/thumb/4/43/UI_Door.png/28px-UI_Door.png) | ![Damage done to trees](/w/images/thumb/a/a8/Container_Plant.png/28px-Container_Plant.png) | ![Minimum](/w/images/thumb/1/12/UI_Min.png/28px-UI_Min.png) | ![Maximum](/w/images/thumb/0/0d/UI_Max.png/28px-UI_Max.png) ![BallPeenHammer.png](/w/images/a/ad/BallPeenHammer.png) | Ball-peen Hammer | 1.0 | One-Hand | 0.5 | 1 | 9 | \- | 0.61 | 1 | 1 | 20% | 3x | 0.5 | \- | 10 | 30 | 300 | Base.BallPeenHammer ![Banjo.png](/w/images/2/2b/Banjo.png) | Banjo | 3.0 | Two-Hand | 0.3 | 0.6 | 5 | \- | 0.61 | 1.25 | 1.1 | 5% | 2x | 0.3 | 2 | 3 | 2 | 6 | Base.Banjo ![FurnitureLeg.png](/w/images/5/53/FurnitureLeg.png) | Chair Leg | 1.0 | One-Hand | 0.4 | 0.8 | 5 | \- | 0.61 | 1 | 1.1 | 5% | 2x | 0.3 | 2 | 3 | 2 | 6 | Base.ChairLeg ![ClubHammer.png](/w/images/1/1b/ClubHammer.png) | Club Hammer | 1.0 | One-Hand | 0.5 | 1 | 9 | \- | 0.61 | 1 | 1 | 20% | 2x | 0.5 | \- | 10 | 25 | 250 | Base.ClubHammer ![Drumsticks.png](/w/images/0/00/Drumsticks.png) | Drumstick | 3.0 | One-Hand | 0.1 | 0.2 | \- | \- | 0.61 | 0.9 | 1.3 | \- | \- | 0.3 | 2 | 1 | 1 | 1 | Base.Drumstick ![Dumbbell.png](/w/images/4/4f/Dumbbell.png) | Dumbbell | 5.0 | One-Hand | 0.5 | 1 | 9 | \- | 0.61 | 1 | 0.9 | 25% | 3x | 0.5 | \- | 10 | 25 | 250 | Base.DumbBell ![Flute.png](/w/images/d/db/Flute.png) | Flute | 3.0 | One-Hand | 0.1 | 0.2 | \- | \- | 0.61 | 0.9 | 1.3 | \- | \- | 0.3 | 2 | 1 | 1 | 1 | Base.Flute ![Pan.png](/w/images/c/ca/Pan.png) | Frying Pan | 1.0 | One-Hand | 0.3 | 0.5 | 3 | \- | 0.61 | 1.1 | 1 | 30% | 2x | 0.5 | 1.3 | 10 | 12 | 120 | Base.Pan ![Griddle.png](/w/images/7/79/Griddle.png) | Griddle Pan | 1.0 | One-Hand | 0.25 | 0.45 | 3 | \- | 0.61 | 1.1 | 1 | 30% | 1.7x | 0.5 | 1.3 | 10 | 12 | 120 | Base.GridlePan ![Hammer.png](/w/images/8/81/Hammer.png) | Hammer | 1.0 | One-Hand | 0.5 | 1 | 9 | \- | 0.61 | 1.1 | 1 | 20% | 3x | 0.5 | \- | 10 | 30 | 300 | Base.Hammer ![Pipe.png](/w/images/b/b9/Pipe.png) | Lead Pipe | 1.5 | One-Hand | 0.7 | 1.2 | 1 | \- | 0.61 | 1.15 | 0.93 | 30% | 2x | 0.3 | \- | 15 | 20 | 300 | Base.LeadPipe ![MetalBar.png](/w/images/6/6c/MetalBar.png) | Metal Bar | 1.5 | One-Hand | 0.7 | 1.1 | 1 | \- | 0.61 | 1.2 | 0.95 | 30% | 2x | 0.3 | \- | 8 | 15 | 120 | Base.MetalBar ![MetalTube.png](/w/images/b/bc/MetalTube.png) | Metal Pipe | 1.5 | One-Hand | 0.6 | 1 | 1 | \- | 0.61 | 1.2 | 0.95 | 30% | 2x | 0.3 | \- | 8 | 15 | 120 | Base.MetalPipe ![NightStick.png](/w/images/3/3c/NightStick.png) | Nightstick | 1.5 | One-Hand | 0.6 | 1.1 | 1 | \- | 0.61 | 1.2 | 1 | 25% | 2x | 0.3 | \- | 15 | 20 | 300 | Base.Nightstick ![Pickaxe Handle.png](/w/images/8/8b/Pickaxe_Handle.png) | Pickaxe Handle | 3.0 | One-Hand | 0.4 | 0.8 | 5 | \- | 0.61 | 1.05 | 1.1 | 10% | 2x | 0.3 | 2 | 4 | 3 | 12 | Base.PickAxeHandle ![PipeWrench.png](/w/images/6/6f/PipeWrench.png) | Pipe Wrench | 1.5 | One-Hand | 0.5 | 1 | 10 | \- | 0.61 | 1.1 | 1 | 25% | 2x | 0.3 | 2 | 10 | 25 | 250 | Base.PipeWrench ![Plunger.png](/w/images/3/30/Plunger.png) | Plunger | 0.5 | One-Hand | 0.3 | 0.5 | 2 | \- | 0.61 | 1.1 | 1.2 | 5% | 2x | 0.3 | 2 | 3 | 2 | 6 | Base.Plunger ![RollingPin.png](/w/images/0/02/RollingPin.png) | Rolling Pin | 1.5 | One-Hand | 0.2 | 0.5 | 5 | \- | 0.61 | 1.1 | 1.2 | 15% | 2x | 0.5 | \- | 8 | 14 | 112 | Base.RollingPin ![SaucepanEmpty.png](/w/images/4/45/SaucepanEmpty.png) | Saucepan | 0.7 | One-Hand | 0.2 | 0.7 | 1 | \- | 0.61 | 1 | 1 | 30% | 2x | 0.3 | \- | 5 | 10 | 50 | Base.Saucepan ![Pickaxe Nails.png](/w/images/7/71/Pickaxe_Nails.png) | Spiked Pickaxe Handle | 3.0 | One-Hand | 0.7 | 1 | 5 | \- | 0.61 | 1.1 | 1 | 10% | 5x | 0.3 | 2 | 4 | 2 | 8 | Base.PickAxeHandleSpiked ![HammerStone.png](/w/images/f/f6/HammerStone.png) | Stone Hammer | 1.2 | One-Hand | 0.3 | 0.7 | 2 | \- | 0.61 | 1.05 | 1 | 15% | 3x | 0.5 | \- | 5 | 5 | 25 | Base.HammerStone ![TableLeg.png](/w/images/d/de/TableLeg.png) | Table Leg | 1.5 | One-Hand | 0.5 | 0.9 | 5 | \- | 0.61 | 1 | 1 | 10% | 2x | 0.3 | 2 | 4 | 3 | 12 | Base.TableLeg ![Violin.png](/w/images/5/5b/Violin.png) | Violin | 0.7 | One-Hand | 0.2 | 0.4 | 5 | \- | 0.61 | 1 | 1.2 | 5% | \- | 0.3 | 2 | 1 | 1 | 1 | Base.Violin ![WoodMallet.png](/w/images/f/ff/WoodMallet.png) | Wooden Mallet | 1.0 | One-Hand | 0.4 | 0.9 | 9 | \- | 0.61 | 1 | 1.1 | 17% | 3x | 0.5 | \- | 8 | 20 | 160 | Base.WoodenMallet ![Wrench.png](/w/images/7/7c/Wrench.png) | Wrench | 1.0 | One-Hand | 0.5 | 1 | 10 | \- | 0.61 | 1 | 1 | 20% | 2x | 0.3 | 2 | 9 | 15 | 135 | Base.Wrench #### Long blades Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Attack type | Damage | Range | ![Base speed](/w/images/9/92/UI_SwingTime.png) | ![Crit chance](/w/images/thumb/7/78/UI_Percentage.png/28px-UI_Percentage.png) | Crit multiplier | Knockback | Knockdown | ![Max condition](/w/images/6/6e/UI_Durability.png) | Condition lower chance | Base durability | Item ID ---|---|---|---|---|---|---|---|---|---|---|---|---|---|--- ![Minimum](/w/images/thumb/1/12/UI_Min.png/28px-UI_Min.png) | ![Maximum](/w/images/thumb/0/0d/UI_Max.png/28px-UI_Max.png) | ![Damage done to doors](/w/images/thumb/4/43/UI_Door.png/28px-UI_Door.png) | ![Damage done to trees](/w/images/thumb/a/a8/Container_Plant.png/28px-Container_Plant.png) | ![Minimum](/w/images/thumb/1/12/UI_Min.png/28px-UI_Min.png) | ![Maximum](/w/images/thumb/0/0d/UI_Max.png/28px-UI_Max.png) ![Katana.png](/w/images/e/e9/Katana.png) | Katana | 2.0 | Two-Hand | 8 | 8 | 8 | 1 | 0.61 | 1.4 | 1 | 30% | 6x | 0.5 | \- | 10 | 15 | 150 | Base.Katana ![Machete.png](/w/images/0/0c/Machete.png) | Machete | 2.0 | One-Hand | 2 | 3 | 10 | 10 | 0.61 | 1.23 | 1 | 20% | 5x | 0.3 | 2 | 13 | 25 | 325 | Base.Machete #### Short blades Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Attack type | Damage | Range | ![Base speed](/w/images/9/92/UI_SwingTime.png) | ![Crit chance](/w/images/thumb/7/78/UI_Percentage.png/28px-UI_Percentage.png) | Crit multiplier | Knockback | Knockdown | ![Max condition](/w/images/6/6e/UI_Durability.png) | Condition lower chance | Base durability | Item ID ---|---|---|---|---|---|---|---|---|---|---|---|---|---|--- ![Minimum](/w/images/thumb/1/12/UI_Min.png/28px-UI_Min.png) | ![Maximum](/w/images/thumb/0/0d/UI_Max.png/28px-UI_Max.png) | ![Damage done to doors](/w/images/thumb/4/43/UI_Door.png/28px-UI_Door.png) | ![Damage done to trees](/w/images/thumb/a/a8/Container_Plant.png/28px-Container_Plant.png) | ![Minimum](/w/images/thumb/1/12/UI_Min.png/28px-UI_Min.png) | ![Maximum](/w/images/thumb/0/0d/UI_Max.png/28px-UI_Max.png) ![KnifeButter.png](/w/images/2/2e/KnifeButter.png) | Bread Knife | 0.3 | Stab | 0.1 | 0.4 | 1 | \- | 0.61 | 1 | 1 | 15% | 10x | 0.3 | \- | 5 | 5 | 25 | Base.BreadKnife ![KnifeButter.png](/w/images/2/2e/KnifeButter.png) | Butter Knife | 0.3 | Stab | 0.1 | 0.4 | 1 | \- | 0.61 | 0.8 | 1 | 7% | 10x | 0.3 | \- | 3 | 1 | 3 | Base.ButterKnife ![Fork.png](/w/images/4/4c/Fork.png) | Fork | 0.3 | Stab | 0.1 | 0.1 | 1 | \- | 0.2 | 0.8 | 1 | 5% | 10x | 0.3 | \- | 3 | 1 | 3 | Base.Fork ![GardeningFork.png](/w/images/a/a1/GardeningFork.png) | Hand Fork | 0.5 | Stab | 0.2 | 0.4 | 5 | \- | 0.61 | 0.9 | 1 | 10% | 10x | 0.3 | 2 | 6 | 9 | 54 | Base.HandFork ![Trowel.png](/w/images/b/b7/Trowel.png) | Trowel | 0.5 | One-Hand | 0.2 | 0.4 | 5 | \- | 0.61 | 0.9 | 1 | 30% | 10x | 0.3 | 2 | 6 | 9 | 54 | Base.HandShovel ![HandScythe.png](/w/images/0/0f/HandScythe.png) | Hand Scythe | 0.5 | One-Hand | 0.6 | 1.2 | 5 | \- | 0.61 | 1.1 | 1.1 | 15% | 5x | 0.3 | 2 | 5 | 5 | 25 | Base.HandScythe ![HuntingKnife.png](/w/images/0/04/HuntingKnife.png) | Hunting Knife | 0.5 | Stab | 0.6 | 1.2 | 1 | 2 | 0.61 | 0.9 | 1 | 50% | 3x | 0.3 | \- | 10 | 15 | 150 | Base.HuntingKnife ![IcePick.png](/w/images/4/49/IcePick.png) | Ice Pick | 0.3 | Stab | 0.6 | 0.9 | 1 | 2 | 0.61 | 0.9 | 1 | 10% | 5x | 0.3 | \- | 10 | 7 | 70 | Base.IcePick ![KnifeChopping.png](/w/images/9/9e/KnifeChopping.png) | Kitchen Knife | 0.3 | Stab | 0.3 | 0.7 | 1 | 1 | 0.61 | 0.9 | 1 | 25% | 4x | 0.3 | \- | 10 | 2 | 20 | Base.KitchenKnife ![LetterOpener.png](/w/images/e/e5/LetterOpener.png) | Letter Opener | 0.3 | Stab | 0.1 | 0.1 | 1 | 2 | 0.61 | 0.9 | 1 | 5% | 10x | 0.3 | \- | 5 | 1 | 5 | Base.LetterOpener ![Cleaver.png](/w/images/d/df/Cleaver.png) | Meat Cleaver | 1.0 | One-Hand | 0.4 | 0.8 | 20 | 15 | 0.61 | 1 | 1.2 | 15% | 5x | 0.3 | 2 | 10 | 15 | 150 | Base.MeatCleaver ![Scalpel.png](/w/images/2/2c/Scalpel.png) | Scalpel | 0.3 | Stab | 0.1 | 0.4 | 1 | \- | 0.61 | 0.8 | 1 | 10% | 10x | 0.3 | \- | 5 | 1 | 5 | Base.Scalpel ![Scissors.png](/w/images/9/92/Scissors.png) | Scissors | 0.4 | Stab | 0.1 | 0.1 | 1 | \- | 0.61 | 0.9 | 1 | 5% | \- | 0.3 | \- | 10 | 1 | 10 | Base.Scissors ![Screwdriver.png](/w/images/1/1d/Screwdriver.png) | Screwdriver | 0.4 | Stab | 0.3 | 0.7 | 1 | 1 | 0.61 | 0.85 | 1 | 10% | 10x | 0.3 | \- | 10 | 6 | 60 | Base.Screwdriver ![BrokenBottle.png](/w/images/0/00/BrokenBottle.png) | Smashed Bottle | 1.0 | Stab | 0.2 | 0.5 | \- | \- | 0.61 | 0.8 | 1.4 | 5% | 5x | 0.3 | 2 | 3 | 1 | 3 | Base.SmashedBottle ![Spoon.png](/w/images/b/b3/Spoon.png) | Spoon | 0.3 | Stab | 0.1 | 0.1 | 1 | \- | 0.2 | 0.8 | \- | \- | \- | 0.3 | \- | 3 | 1 | 3 | Base.Spoon ![Stake.png](/w/images/6/65/Stake.png) | Stake | 0.3 | Stab | 0.25 | 0.53 | 1 | \- | 0.61 | 0.85 | 1 | 10% | 10x | 0.3 | \- | 5 | 1 | 5 | Base.Stake ![KnifeFlint.png](/w/images/d/da/KnifeFlint.png) | Stone Knife | 0.75 | Stab | 0.4 | 0.6 | 1 | 2 | 0.61 | 0.85 | 1 | 20% | 2x | 0.3 | \- | 6 | 7 | 42 | Base.FlintKnife #### Spears Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Attack type | Damage | Range | ![Base speed](/w/images/9/92/UI_SwingTime.png) | ![Crit chance](/w/images/thumb/7/78/UI_Percentage.png/28px-UI_Percentage.png) | Crit multiplier | Knockback | Knockdown | ![Max condition](/w/images/6/6e/UI_Durability.png) | Condition lower chance | Base durability | Item ID ---|---|---|---|---|---|---|---|---|---|---|---|---|---|--- ![Minimum](/w/images/thumb/1/12/UI_Min.png/28px-UI_Min.png) | ![Maximum](/w/images/thumb/0/0d/UI_Max.png/28px-UI_Max.png) | ![Damage done to doors](/w/images/thumb/4/43/UI_Door.png/28px-UI_Door.png) | ![Damage done to trees](/w/images/thumb/a/a8/Container_Plant.png/28px-Container_Plant.png) | ![Minimum](/w/images/thumb/1/12/UI_Min.png/28px-UI_Min.png) | ![Maximum](/w/images/thumb/0/0d/UI_Max.png/28px-UI_Max.png) ![Closed Umbrella](/w/images/7/73/Umbrella_Blue.png)![Closed Umbrella](/w/images/a/a6/Umbrella_Red.png)![Closed Umbrella](/w/images/2/2c/Umbrella_Black.png)![Closed Umbrella](/w/images/f/f8/Umbrella_White.png) | Closed Umbrella | 1.0 | Spear | 0.5 | 0.7 | 1 | \- | 0.61 | 1.1 | 0.9 | 10% | 1x | 0.3 | \- | 7 | 3 | 21 | Base.ClosedUmbrellaBlue Base.ClosedUmbrellaRed Base.ClosedUmbrellaBlack Base.ClosedUmbrellaWhite ![Pitchfork.png](/w/images/1/1c/Pitchfork.png) | Garden Fork | 1.5 | Spear | 1 | 1.5 | 7 | \- | 0.61 | 1.37 | 0.9 | 30% | 10x | 0.3 | \- | 10 | 15 | 150 | Base.GardenFork ![StickSharpened.png](/w/images/c/cb/StickSharpened.png) | Wooden Spear | 1.7 | Spear | 1 | 1.4 | 5 | \- | 0.61 | 1.4 | 1 | 30% | 10x | 0.3 | \- | 7 | 4 | 28 | Base.WoodenLance ![SpearStick.png](/w/images/e/ea/SpearStick.png) | Crafted Spear | 1.7 | Spear | 1 | 1.5 | 5 | \- | 0.98 | 1.4 | 1 | 30% | 10x | 0.3 | \- | 5 | 2 | 10 | Base.SpearCrafted ![SpearButterKnife.png](/w/images/d/de/SpearButterKnife.png) | Spear with Bread Knife | 2.0 | Spear | 1 | 1.6 | 5 | \- | 0.98 | 1.55 | 1 | 30% | 10x | 0.3 | \- | 6 | 3 | 18 | Base.SpearBreadKnife ![SpearButterKnife.png](/w/images/d/de/SpearButterKnife.png) | Spear with Butter Knife | 2.0 | Spear | 1 | 1.6 | 5 | \- | 0.98 | 1.42 | 1 | 30% | 10x | 0.3 | \- | 6 | 3 | 18 | Base.SpearButterKnife ![SpearFork.png](/w/images/6/67/SpearFork.png) | Spear with Fork | 2.0 | Spear | 1 | 1.6 | 5 | \- | 0.98 | 1.42 | 0.95 | 30% | 10x | 0.3 | \- | 6 | 3 | 18 | Base.SpearFork ![SpearKnife.png](/w/images/9/91/SpearKnife.png) | Spear with Letter Opener | 2.0 | Spear | 1 | 1.6 | 5 | \- | 0.98 | 1.42 | 1 | 30% | 10x | 0.3 | \- | 6 | 3 | 18 | Base.SpearLetterOpener ![SpearScalpel.png](/w/images/4/43/SpearScalpel.png) | Spear with Scalpel | 2.0 | Spear | 1 | 1.6 | 5 | \- | 0.98 | 1.42 | 1 | 30% | 10x | 0.3 | \- | 6 | 3 | 18 | Base.SpearScalpel ![SpearSpoon.png](/w/images/3/3b/SpearSpoon.png) | Spear with Spoon | 2.0 | Spear | 1 | 1.6 | 5 | \- | 0.98 | 1.4 | 1 | 30% | 10x | 0.3 | \- | 6 | 3 | 18 | Base.SpearSpoon ![SpearScissors.png](/w/images/d/d4/SpearScissors.png) | Spear with Scissors | 2.1 | Spear | 1 | 1.6 | 5 | \- | 0.98 | 1.42 | 1 | 30% | 10x | 0.3 | \- | 6 | 3 | 18 | Base.SpearScissors ![SpearGardeningFork.png](/w/images/2/2f/SpearGardeningFork.png) | Spear with Hand Fork | 2.2 | Spear | 1.1 | 1.6 | 6 | \- | 0.98 | 1.45 | 0.95 | 30% | 10x | 0.3 | \- | 7 | 4 | 28 | Base.SpearHandFork ![SpearScrewdriver.png](/w/images/6/65/SpearScrewdriver.png) | Spear with Screwdriver | 2.1 | Spear | 1.2 | 1.6 | 7 | \- | 0.98 | 1.45 | 1 | 30% | 10x | 0.3 | \- | 7 | 4 | 28 | Base.SpearScrewdriver ![SpearHuntingKnife.png](/w/images/f/f8/SpearHuntingKnife.png) | Spear with Hunting Knife | 2.2 | Spear | 1.2 | 1.7 | 7 | \- | 0.98 | 1.48 | 1 | 30% | 10x | 0.3 | \- | 9 | 8 | 72 | Base.SpearHuntingKnife ![SpearMachete.png](/w/images/b/b4/SpearMachete.png) | Spear with Machete | 3.7 | Spear | 1.3 | 2 | 10 | \- | 0.98 | 1.55 | 0.9 | 30% | 10x | 0.3 | \- | 12 | 10 | 120 | Base.SpearMachete ![SpearIcePick.png](/w/images/1/1d/SpearIcePick.png) | Spear with Ice Pick | 2.0 | Spear | 1 | 1.6 | 5 | \- | 0.98 | 1.42 | 1 | 30% | 10x | 0.3 | \- | 6 | 3 | 18 | Base.SpearIcePick ![SpearKnife.png](/w/images/9/91/SpearKnife.png) | Spear with Knife | 2.0 | Spear | 1 | 1.6 | 5 | \- | 0.98 | 1.45 | 1 | 30% | 10x | 0.3 | \- | 7 | 4 | 28 | Base.SpearKnife #### Improvised Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Attack type | Damage | Range | ![Base speed](/w/images/9/92/UI_SwingTime.png) | ![Crit chance](/w/images/thumb/7/78/UI_Percentage.png/28px-UI_Percentage.png) | Knockback | Knockdown | ![Max condition](/w/images/6/6e/UI_Durability.png) | Base durability | Item ID ---|---|---|---|---|---|---|---|---|---|---|---|--- ![Minimum](/w/images/thumb/1/12/UI_Min.png/28px-UI_Min.png) | ![Maximum](/w/images/thumb/0/0d/UI_Max.png/28px-UI_Max.png) | ![Damage done to doors](/w/images/thumb/4/43/UI_Door.png/28px-UI_Door.png) | ![Damage done to trees](/w/images/thumb/a/a8/Container_Plant.png/28px-Container_Plant.png) | ![Minimum](/w/images/thumb/1/12/UI_Min.png/28px-UI_Min.png) | ![Maximum](/w/images/thumb/0/0d/UI_Max.png/28px-UI_Max.png) ![Pen.png](/w/images/4/4f/Pen.png)![Red Pen](/w/images/4/42/RedPen.png)![Blue Pen](/w/images/4/49/BluePen.png) | Pen | 0.1 | Stab | 0.1 | 0.1 | \- | \- | 0.61 | 0.8 | 2 | \- | 0.3 | \- | 2 | 2 | Base.Pen Base.RedPen Base.BluePen ![Pencil.png](/w/images/e/ea/Pencil.png) | Pencil | 0.1 | Stab | 0.1 | 0.1 | \- | \- | 0.61 | 0.8 | 2 | \- | 0.3 | \- | 2 | 2 | Base.Pencil ### Firearms Firearms require ammo to use and are loud, attracting the attention of nearby zombies. They benefit significantly from high Aiming and Reloading skills, with Aiming in particular improving the accuracy, range, and ease of use of firearms. </noinclude> #### Handguns Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Hands | ![Ammunition](/w/images/6/67/RifleAmmo223.png) | ![Magazine size](/w/images/6/6b/BerettaClip.png) | Damage | Range | ![Accuracy](/w/images/thumb/a/a9/UI_Accuracy.png/28px-UI_Accuracy.png) | +![Accuracy](/w/images/thumb/a/a9/UI_Accuracy.png/28px-UI_Accuracy.png) × Aiming level | ![Crit chance](/w/images/thumb/7/78/UI_Percentage.png/28px-UI_Percentage.png) | +![Additional crit chance](/w/images/thumb/7/78/UI_Percentage.png/28px-UI_Percentage.png) × Aiming level | ![Noise radius](/w/images/thumb/c/cb/UI_Range.png/28px-UI_Range.png) | Knockback | Knockdown | Item ID ---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|--- ![Minimum](/w/images/thumb/1/12/UI_Min.png/28px-UI_Min.png) | ![Maximum](/w/images/thumb/0/0d/UI_Max.png/28px-UI_Max.png) | ![Minimum](/w/images/thumb/1/12/UI_Min.png/28px-UI_Min.png) | ![Maximum](/w/images/thumb/0/0d/UI_Max.png/28px-UI_Max.png) ![HandGun.png](/w/images/c/c6/HandGun.png) | D-E Pistol | 1.5 | One-Hand | ![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) | 8 | 1 | 1.9 | 0.61 | 10 | 20 | +12 | 20% | +10% | 70 | 0.3 | 2 | Base.Pistol3 ![HandGun2.png](/w/images/5/51/HandGun2.png) | M1911 Pistol | 1.5 | One-Hand | ![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) | 7 | 1 | 1.4 | 0.61 | 8 | 40 | +10 | 20% | +10% | 50 | 0.3 | 2 | Base.Pistol2 ![RevolverShort.png](/w/images/7/7f/RevolverShort.png) | M36 Revolver | 1.5 | One-Hand | ![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) | 5 | 0.7 | 1.2 | 0.61 | 6 | 65 | +8 | 20% | +10% | 30 | 0.3 | 2 | Base.Revolver_Short ![Revolver.png](/w/images/6/6d/Revolver.png) | M625 Revolver | 1.75 | One-Hand | ![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) | 6 | 1 | 1.6 | 0.61 | 9 | 30 | +10 | 20% | +10% | 50 | 0.3 | 2 | Base.Revolver ![HandGun3.png](/w/images/9/92/HandGun3.png) | M9 Pistol | 1.5 | One-Hand | ![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) | 15 | 0.6 | 1 | 0.61 | 7 | 50 | +8 | 20% | +10% | 40 | 0.3 | 2 | Base.Pistol ![RevolverLong.png](/w/images/4/40/RevolverLong.png) | Magnum | 2.0 | One-Hand | ![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) | 6 | 1.2 | 1.9 | 0.61 | 11 | 20 | +12 | 20% | +10% | 80 | 0.3 | 2 | Base.Revolver_Long #### Shotguns Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Hands | ![Ammunition](/w/images/6/67/RifleAmmo223.png) | ![Magazine size](/w/images/6/6b/BerettaClip.png) | Damage | Range | ![Accuracy](/w/images/thumb/a/a9/UI_Accuracy.png/28px-UI_Accuracy.png) | +![Accuracy](/w/images/thumb/a/a9/UI_Accuracy.png/28px-UI_Accuracy.png) × Aiming level | ![Crit chance](/w/images/thumb/7/78/UI_Percentage.png/28px-UI_Percentage.png) | +![Additional crit chance](/w/images/thumb/7/78/UI_Percentage.png/28px-UI_Percentage.png) × Aiming level | ![Noise radius](/w/images/thumb/c/cb/UI_Range.png/28px-UI_Range.png) | Knockback | Knockdown | Item ID ---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|--- ![Minimum](/w/images/thumb/1/12/UI_Min.png/28px-UI_Min.png) | ![Maximum](/w/images/thumb/0/0d/UI_Max.png/28px-UI_Max.png) | ![Minimum](/w/images/thumb/1/12/UI_Min.png/28px-UI_Min.png) | ![Maximum](/w/images/thumb/0/0d/UI_Max.png/28px-UI_Max.png) ![ShotgunDoublebarrel.png](/w/images/8/80/ShotgunDoublebarrel.png) | Double Barrel Shotgun | 4.0 | Two-Hand | ![ShotgunAmmo.png](/w/images/5/54/ShotgunAmmo.png) | 2 | 2 | 2.7 | 0.67 | 9 | 80 | +5 | 80% | +4% | 100 | 0.8 | 8 | Base.DoubleBarrelShotgun ![ShotgunDoublebarrel.png](/w/images/8/80/ShotgunDoublebarrel.png) | Sawed-off Double Barrel Shotgun | 3.5 | Two-Hand | ![ShotgunAmmo.png](/w/images/5/54/ShotgunAmmo.png) | 2 | 2 | 2.7 | 0.67 | 8 | 80 | +5 | 80% | +4% | 100 | 0.8 | 8 | Base.DoubleBarrelShotgunSawnoff ![Shotgun2.png](/w/images/4/4b/Shotgun2.png) | JS-2000 Shotgun | 4.0 | Two-Hand | ![ShotgunAmmo.png](/w/images/5/54/ShotgunAmmo.png) | 6 | 1.5 | 2.2 | 0.61 | 7 | 70 | +5 | 60% | +4% | 100 | 0.8 | 8 | Base.Shotgun ![Shotgun.png](/w/images/6/61/Shotgun.png) | Sawed-off JS-2000 Shotgun | 3.5 | Two-Hand | ![ShotgunAmmo.png](/w/images/5/54/ShotgunAmmo.png) | 6 | 1.5 | 2.2 | 0.61 | 6 | 100 | +0 | 60% | +4% | 100 | 0.9 | 8 | Base.ShotgunSawnoff #### Rifles Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Hands | ![Ammunition](/w/images/6/67/RifleAmmo223.png) | ![Magazine size](/w/images/6/6b/BerettaClip.png) | Damage | Range | ![Accuracy](/w/images/thumb/a/a9/UI_Accuracy.png/28px-UI_Accuracy.png) | +![Accuracy](/w/images/thumb/a/a9/UI_Accuracy.png/28px-UI_Accuracy.png) × Aiming level | ![Crit chance](/w/images/thumb/7/78/UI_Percentage.png/28px-UI_Percentage.png) | +![Additional crit chance](/w/images/thumb/7/78/UI_Percentage.png/28px-UI_Percentage.png) × Aiming level | ![Noise radius](/w/images/thumb/c/cb/UI_Range.png/28px-UI_Range.png) | Knockback | Knockdown | Item ID ---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|--- ![Minimum damage](/w/images/thumb/1/12/UI_Min.png/28px-UI_Min.png) | ![Maximum damage](/w/images/thumb/0/0d/UI_Max.png/28px-UI_Max.png) | ![Minimum range](/w/images/thumb/1/12/UI_Min.png/28px-UI_Min.png) | ![Maximum range](/w/images/thumb/0/0d/UI_Max.png/28px-UI_Max.png) ![AssaultRifle2.png](/w/images/d/d8/AssaultRifle2.png) | M14 Rifle | 4.0 | Two-Hand | ![RifleAmmo308loose.png](/w/images/4/4b/RifleAmmo308loose.png) | 20 | 1.2 | 2.0 | 0.61 | 10 | 50 | +5 | 30% | +15% | 70 | 0.3 | 2 | Base.AssaultRifle2 ![AssaultRifle.png](/w/images/5/57/AssaultRifle.png) | M16 Assault Rifle | 4.0 | Two-Hand | ![RifleAmmo308loose.png](/w/images/4/4b/RifleAmmo308loose.png) | 30 | 0.8 | 1.4 | 0.61 | 11 | 20 | +7 | 25% | +12% | 70 | 0.3 | 4 | Base.AssaultRifle ![LeverActionRifle.png](/w/images/3/3d/LeverActionRifle.png) | MSR700 Rifle | 4.0 | Two-Hand | ![RifleAmmo223loose.png](/w/images/e/ee/RifleAmmo223loose.png) | 3 | 0.6 | 1.3 | 0.61 | 10 | 27 | +17 | 25% | +12% | 70 | 0.3 | 2 | Base.VarmintRifle ![RifleHunting.png](/w/images/d/db/RifleHunting.png) | MSR788 Rifle | 4.0 | Two-Hand | ![RifleAmmo308loose.png](/w/images/4/4b/RifleAmmo308loose.png) | 3 | 1.2 | 2.0 | 0.61 | 10 | 25 | +15 | 30% | +15% | 70 | 0.3 | 2 | Base.HuntingRifle ### Ammo #### Rounds Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Item ID ---|---|---|--- ![RifleAmmo223loose.png](/w/images/e/ee/RifleAmmo223loose.png) | .223 Round | 0.02 | Base.223Bullets ![RifleAmmo308loose.png](/w/images/4/4b/RifleAmmo308loose.png) | .308 Round | 0.02 | Base.308Bullets ![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) | .38 Special Round | 0.02 | Base.Bullets38 ![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) | .44 Magnum Round | 0.04 | Base.Bullets44 ![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) | .45 Auto Round | 0.04 | Base.Bullets45 ![RifleAmmo308loose.png](/w/images/4/4b/RifleAmmo308loose.png) | 5.56mm Round | 0.03 | Base.556Bullets ![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) | 9mm Round | 0.01 | Base.Bullets9mm ![ShotgunAmmo.png](/w/images/5/54/ShotgunAmmo.png) | Shotgun Shells | 0.05 | Base.ShotgunShells #### Boxes Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Item ID ---|---|---|--- ![RifleAmmo223.png](/w/images/6/67/RifleAmmo223.png) | Box of .223 Rounds | 0.6 | Base.223Box ![RifleAmmo308.png](/w/images/6/67/RifleAmmo308.png) | Box of .308 Rounds | 0.6 | Base.308Box ![HandgunAmmoBox.png](/w/images/d/de/HandgunAmmoBox.png) | Box of .38 Special Rounds | 0.35 | Base.Bullets38Box ![HandgunAmmoBox.png](/w/images/d/de/HandgunAmmoBox.png) | Box of .44 Magnum Rounds | 0.38 | Base.Bullets44Box ![HandgunAmmoBox.png](/w/images/d/de/HandgunAmmoBox.png) | Box of .45 Auto Rounds | 1 | Base.Bullets44Box ![RifleAmmo308.png](/w/images/6/67/RifleAmmo308.png) | Box of 5.56mm Rounds | 1.2 | Base.556Box ![HandgunAmmoBox.png](/w/images/d/de/HandgunAmmoBox.png) | Box of 9mm Rounds | 0.2 | Base.Bullets9mmBox ![ShotgunAmmoBox.png](/w/images/0/06/ShotgunAmmoBox.png) | Box of Shotgun Shells | 0.9 | Base.ShotgunShellsBox #### Magazines Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Weapon | Ammo | Capacity | Item ID ---|---|---|---|---|---|--- ![BerettaClip.png](/w/images/6/6b/BerettaClip.png) | M9 Magazine | 0.2 | ![HandGun3.png](/w/images/9/92/HandGun3.png) | ![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) | 15 | Base.9mmClip ![BerettaClip.png](/w/images/6/6b/BerettaClip.png) | M1911 Auto Magazine | 0.2 | ![HandGun2.png](/w/images/5/51/HandGun2.png) | ![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) | 7 | Base.45Clip ![BerettaClip.png](/w/images/6/6b/BerettaClip.png) | D-E Magazine | 0.2 | ![HandGun.png](/w/images/c/c6/HandGun.png) | ![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) | 8 | Base.44Clip ![BerettaClip.png](/w/images/6/6b/BerettaClip.png) | MSR700 Magazine | 0.2 | ![LeverActionRifle.png](/w/images/3/3d/LeverActionRifle.png) | ![RifleAmmo223loose.png](/w/images/e/ee/RifleAmmo223loose.png) | 3 | Base.223Clip ![BerettaClip.png](/w/images/6/6b/BerettaClip.png) | MSR788 Magazine | 0.2 | ![RifleHunting.png](/w/images/d/db/RifleHunting.png) | ![RifleAmmo308loose.png](/w/images/4/4b/RifleAmmo308loose.png) | 3 | Base.308Clip ![BerettaClip.png](/w/images/6/6b/BerettaClip.png) | M16 Magazine | 0.2 | ![AssaultRifle.png](/w/images/5/57/AssaultRifle.png) | ![RifleAmmo308loose.png](/w/images/4/4b/RifleAmmo308loose.png) | 30 | Base.556Clip ![BerettaClip.png](/w/images/6/6b/BerettaClip.png) | M14 Magazine | 0.2 | ![AssaultRifle2.png](/w/images/d/d8/AssaultRifle2.png) | ![RifleAmmo308loose.png](/w/images/4/4b/RifleAmmo308loose.png) | 20 | Base.M14Clip #### Molds Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Item ID ---|---|---|--- ![BulletMold.png](/w/images/0/07/BulletMold.png) | .223 Bullet MoldFuture | 0.5 | Base.223BulletsMold ![BulletMold.png](/w/images/0/07/BulletMold.png) | .308 Bullet MoldFuture | 0.5 | Base.308BulletsMold ![BulletMold.png](/w/images/0/07/BulletMold.png) | 9mm Bullet MoldFuture | 0.5 | Base.9mmBulletsMold ![BulletMold.png](/w/images/0/07/BulletMold.png) | Shotgun Shells MoldFuture | 0.5 | Base.ShotgunShellsMold ### Weapon parts #### Canon Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Encumbrance added to weapon](/w/images/9/9f/Moodle_Icon_HeavyLoad.png)\+ | Function | Weapons | Base ID ---|---|---|---|---|---|--- ![HuntingKnife.png](/w/images/0/04/HuntingKnife.png) | BayonetFuture | 0.2 | 0.2 | Currently not functional | ![LeverActionRifle.png](/w/images/3/3d/LeverActionRifle.png)![RifleHunting.png](/w/images/d/db/RifleHunting.png) | Base.Bayonnet ![ShotgunChoke.png](/w/images/e/e4/ShotgunChoke.png) | Choke Tube - Full | 0.1 | 0.1 | Increases damage by 0.5 and reduces spread by 0.1 | ![Shotgun2.png](/w/images/4/4b/Shotgun2.png) | Base.ChokeTubeFull ![ShotgunChoke.png](/w/images/e/e4/ShotgunChoke.png) | Choke Tube - Improved | 0.1 | 0.1 | Increases spread by 0.1 and reduces damage by 0.5 | ![Shotgun2.png](/w/images/4/4b/Shotgun2.png) | Base.ChokeTubeImproved ![RedDot.png](/w/images/c/ca/RedDot.png) | Gun LightFuture | 0.2 | 0.2 | Currently not functional | ![HandGun3.png](/w/images/9/92/HandGun3.png)![HandGun2.png](/w/images/5/51/HandGun2.png)![HandGun.png](/w/images/c/c6/HandGun.png) | Base.GunLight ![HandgunLaser.png](/w/images/4/4f/HandgunLaser.png) | Laser | 0.2 | 0.2 | Increases hit chance by 5 | ![HandGun3.png](/w/images/9/92/HandGun3.png)![HandGun2.png](/w/images/5/51/HandGun2.png)![HandGun.png](/w/images/c/c6/HandGun.png)![AssaultRifle.png](/w/images/5/57/AssaultRifle.png)![AssaultRifle2.png](/w/images/d/d8/AssaultRifle2.png) | Base.Laser #### Recoil Pad Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Encumbrance added to weapon](/w/images/9/9f/Moodle_Icon_HeavyLoad.png)\+ | Function | Weapons | Base ID ---|---|---|---|---|---|--- ![RifleRecoilPad.png](/w/images/8/83/RifleRecoilPad.png) | Recoil Pad | 0.1 | 0.1 | Reduces recoil by 5 | ![RifleHunting.png](/w/images/d/db/RifleHunting.png)![LeverActionRifle.png](/w/images/3/3d/LeverActionRifle.png)![AssaultRifle.png](/w/images/5/57/AssaultRifle.png)![AssaultRifle2.png](/w/images/d/d8/AssaultRifle2.png) | Base.RecoilPad #### Scope Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Encumbrance added to weapon](/w/images/9/9f/Moodle_Icon_HeavyLoad.png)\+ | Function | Weapons | Base ID ---|---|---|---|---|---|--- ![Scope2x.png](/w/images/f/f4/Scope2x.png) | x2 Scope | 0.3 | 0.3 | Increases min. range by 6 and max. range by 7 | ![RifleHunting.png](/w/images/d/db/RifleHunting.png)![LeverActionRifle.png](/w/images/3/3d/LeverActionRifle.png)![AssaultRifle.png](/w/images/5/57/AssaultRifle.png)![AssaultRifle2.png](/w/images/d/d8/AssaultRifle2.png) | Base.x2Scope ![Scope4x.png](/w/images/5/59/Scope4x.png) | x4 Scope | 0.4 | 0.4 | Increases min. range by 8 and max. range by 13 | ![RifleHunting.png](/w/images/d/db/RifleHunting.png)![LeverActionRifle.png](/w/images/3/3d/LeverActionRifle.png)![AssaultRifle.png](/w/images/5/57/AssaultRifle.png)![AssaultRifle2.png](/w/images/d/d8/AssaultRifle2.png) | Base.x4Scope ![Scope8x.png](/w/images/c/c2/Scope8x.png) | x8 Scope | 0.8 | 0.8 | Increases min. range by 10 and max. range by 20 | ![LeverActionRifle.png](/w/images/3/3d/LeverActionRifle.png)![RifleHunting.png](/w/images/d/db/RifleHunting.png)![AssaultRifle2.png](/w/images/d/d8/AssaultRifle2.png)![AssaultRifle.png](/w/images/5/57/AssaultRifle.png) | Base.x8Scope ![ScopeIronSight.png](/w/images/a/ac/ScopeIronSight.png) | Iron Sight | 0.1 | 0.1 | Increases max. range by 3 | ![RifleHunting.png](/w/images/d/db/RifleHunting.png)![LeverActionRifle.png](/w/images/3/3d/LeverActionRifle.png)![HandGun3.png](/w/images/9/92/HandGun3.png)![HandGun2.png](/w/images/5/51/HandGun2.png)![HandGun.png](/w/images/c/c6/HandGun.png)![Revolver.png](/w/images/6/6d/Revolver.png)![RevolverLong.png](/w/images/4/40/RevolverLong.png)![AssaultRifle.png](/w/images/5/57/AssaultRifle.png)![AssaultRifle2.png](/w/images/d/d8/AssaultRifle2.png) | Base.IronSight ![RedDot.png](/w/images/c/ca/RedDot.png) | Red Dot | 0.2 | 0.2 | Increases aiming speed. | ![HandGun3.png](/w/images/9/92/HandGun3.png)![HandGun2.png](/w/images/5/51/HandGun2.png)![HandGun.png](/w/images/c/c6/HandGun.png)![Revolver.png](/w/images/6/6d/Revolver.png)![RevolverLong.png](/w/images/4/40/RevolverLong.png)![AssaultRifle.png](/w/images/5/57/AssaultRifle.png)![AssaultRifle2.png](/w/images/d/d8/AssaultRifle2.png)![RifleHunting.png](/w/images/d/db/RifleHunting.png)![LeverActionRifle.png](/w/images/3/3d/LeverActionRifle.png) | Base.RedDot #### Sling Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Encumbrance added to weapon](/w/images/9/9f/Moodle_Icon_HeavyLoad.png)\+ | Function | Weapons | Base ID ---|---|---|---|---|---|--- ![AmmoStrap.png](/w/images/8/81/AmmoStrap.png) | Ammo Straps | 0.5 | 0.5 | Reduces reload time by 5 | ![RifleHunting.png](/w/images/d/db/RifleHunting.png)![LeverActionRifle.png](/w/images/3/3d/LeverActionRifle.png)![Shotgun2.png](/w/images/4/4b/Shotgun2.png) | Base.AmmoStraps ![GunSling.png](/w/images/0/0e/GunSling.png) | Sling | 0.5 | \- 0.3 | Reduces encumbrance by 0.3 | ![RifleHunting.png](/w/images/d/db/RifleHunting.png)![LeverActionRifle.png](/w/images/3/3d/LeverActionRifle.png)![Shotgun2.png](/w/images/4/4b/Shotgun2.png) | Base.Sling #### Stock Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Encumbrance added to weapon](/w/images/9/9f/Moodle_Icon_HeavyLoad.png)\+ | Function | Weapons | Base ID ---|---|---|---|---|---|--- ![RifleFibreglassStock.png](/w/images/c/c8/RifleFibreglassStock.png) | Fiberglass Stock | 0.1 | \- 0.5 | Reduces the encumbrance by 0.5 and increases hit chance by 8 | ![RifleHunting.png](/w/images/d/db/RifleHunting.png)![LeverActionRifle.png](/w/images/3/3d/LeverActionRifle.png) | Base.FiberglassStock ### Explosives Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Max range | Effect | Effect power | Effect range | ![Timer](/w/images/thumb/1/13/TimerCrafted.png/28px-TimerCrafted.png) | ![Sensor range](/w/images/thumb/2/2c/Wireless_icon.png/28px-Wireless_icon.png) | Item ID ---|---|---|---|---|---|---|---|---|--- V1 | V2 | V3 ![Molotov.png](/w/images/5/5b/Molotov.png) | Molotov Cocktail | 1.5 | 8 | Fire | 90 | 4 | \- | \- | Base.Molotov ![Aerosolbomb.png](/w/images/f/f9/Aerosolbomb.png) | Aerosol Bomb | 1.5 | 10 | Explosion | 70 | 6 | \- | \- | Base.Aerosolbomb ![AerosolbombTimer.png](/w/images/2/20/AerosolbombTimer.png) | Aerosol Bomb with Timer | 1.5 | 10 | Explosion | 70 | 6 | 10 | \- | Base.AerosolbombTriggered ![AerosolbombTimer.png](/w/images/2/20/AerosolbombTimer.png) | Aerosol Bomb with Sensor | 1.5 | 10 | Explosion | 70 | 6 | 5 | 3 | 4 | 6 | Base.AerosolbombSensorV1 Base.AerosolbombSensorV2 Base.AerosolbombSensorV3 ![AerosolbombTimer.png](/w/images/2/20/AerosolbombTimer.png) | Remote Aerosol Bomb | 1.5 | 10 | Explosion | 70 | 6 | \- | \- | Base.AerosolbombRemote ![BottleWithGas.png](/w/images/5/56/BottleWithGas.png) | Fire Bomb | 1.5 | 10 | Fire | 97 | 6 | \- | \- | Base.FlameTrap ![FireBomb.png](/w/images/8/81/FireBomb.png) | Fire Bomb with Timer | 1.5 | 10 | Fire | 97 | 6 | 10 | \- | Base.FlameTrapTriggered ![FireBomb.png](/w/images/8/81/FireBomb.png) | Fire Bomb with Sensor | 1.5 | 10 | Fire | 97 | 6 | 5 | 3 | 4 | 5 | Base.FlameTrapSensorV1 Base.FlameTrapSensorV2 Base.FlameTrapSensorV3 ![FireBomb.png](/w/images/8/81/FireBomb.png) | Remote Fire Bomb | 1.5 | 10 | Fire | 97 | 6 | \- | \- | Base.FlameTrapRemote ![PipeBomb.png](/w/images/1/1b/PipeBomb.png) | Pipe Bomb | 1.5 | 10 | Explosion | 90 | 7 | \- | \- | Base.PipeBomb ![PipeBomb.png](/w/images/1/1b/PipeBomb.png) | Pipe Bomb with Sensor | 1.5 | 10 | Explosion | 90 | 7 | 5 | 3 | 4 | 6 | Base.PipeBombSensorV1 Base.PipeBombSensorV2 Base.PipeBombSensorV3 ![PipeBomb.png](/w/images/1/1b/PipeBomb.png) | Remote Pipe Bomb | 1.5 | 10 | Explosion | 90 | 7 | \- | \- | Base.PipeBombRemote ![Smokebomb.png](/w/images/8/82/Smokebomb.png) | Smoke Bomb | 1.5 | 10 | Smoke | \- | 5 | 50 | \- | Base.SmokeBomb ![SmokebombTimer.png](/w/images/3/30/SmokebombTimer.png) | Smoke Bomb with Timer | 1.5 | 10 | Smoke | \- | 5 | 10 | \- | Base.SmokeBombTriggered ![SmokebombTimer.png](/w/images/3/30/SmokebombTimer.png) | Smoke Bomb with Sensor | 1.5 | 10 | Smoke | \- | 5 | \- | 3 | 4 | 5 | Base.SmokeBombSensorV1 Base.SmokeBombSensorV2 Base.SmokeBombSensorV3 ![SmokebombTimer.png](/w/images/3/30/SmokebombTimer.png) | Remote Smoke Bomb | 1.5 | 10 | Smoke | \- | 5 | \- | \- | Base.SmokeBombRemote ![NoiseMaker.png](/w/images/6/65/NoiseMaker.png) | Noise Maker | 1.5 | 10 | Noise | \- | 17 | 50 | \- | Base.NoiseTrap ![NoiseMaker.png](/w/images/6/65/NoiseMaker.png) | Noise Generator with Timer | 1.5 | 10 | Noise | \- | 17 | 10 | \- | Base.NoiseTrapTriggered ![NoiseMaker.png](/w/images/6/65/NoiseMaker.png) | Noise Generator with Sensor | 1.5 | 10 | Noise | \- | 17 | \- | 3 | 4 | 6 | Base.NoiseTrapSensorV1 Base.NoiseTrapSensorV2 Base.NoiseTrapSensorV3 ![NoiseMaker.png](/w/images/6/65/NoiseMaker.png) | Remote Noise Generator | 1.5 | 10 | Noise | \- | 17 | 10 | \- | Base.NoiseTrapRemote ## Clothing ### Clothing #### Long underwear Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Body location](/w/images/thumb/9/96/UI_BodyPart.png/32px-UI_BodyPart.png) | ![Body part](/w/images/thumb/9/96/UI_BodyPart.png/32px-UI_BodyPart.png) | ![Fabric type](/w/images/4/4e/SewingBox.png) | ![Bite defense](/w/images/7/7b/UI_Bite_Protect.png) | ![Scratch defense](/w/images/e/e1/UI_Scratch_Protect.png) | ![Bullet defense](/w/images/b/be/UI_Bullet_Protect.png) | ![Insulation](/w/images/b/b2/UI_Heat_Protect.png) | ![Wind resistance](/w/images/e/ed/UI_Wind_Protect.png) | ![Water resistance](/w/images/0/01/UI_Wet_Protect.png) | Item ID ---|---|---|---|---|---|---|---|---|---|---|---|--- ![Longjohns.png](/w/images/0/06/Longjohns.png) | Long Johns | 1.0 | Torso1Legs1 | Groin Left Thight Right Thigh Left Shin Right Shin Upper Torso Lower Torso Left Upper Arm Right Upper Arm Left Forearm Right Forearm | ![Cotton](/w/images/3/34/Rag.png) | 0% | 0% | 0% | 30% | 15% | \- | Base.LongJohns ![TrousersLongjohns.png](/w/images/d/d8/TrousersLongjohns.png) | Long Johns Bottoms | 1.0 | Legs1 | Groin Left Thight Right Thigh Left Shin Right Shin | ![Cotton](/w/images/3/34/Rag.png) | 0% | 0% | 0% | 30% | 15% | \- | Base.LongJohns_Bottoms #### Tank tops Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Body location](/w/images/thumb/9/96/UI_BodyPart.png/32px-UI_BodyPart.png) | ![Body part](/w/images/thumb/9/96/UI_BodyPart.png/32px-UI_BodyPart.png) | ![Fabric type](/w/images/4/4e/SewingBox.png) | ![Bite defense](/w/images/7/7b/UI_Bite_Protect.png) | ![Scratch defense](/w/images/e/e1/UI_Scratch_Protect.png) | ![Bullet defense](/w/images/b/be/UI_Bullet_Protect.png) | ![Insulation](/w/images/b/b2/UI_Heat_Protect.png) | ![Wind resistance](/w/images/e/ed/UI_Wind_Protect.png) | ![Water resistance](/w/images/0/01/UI_Wet_Protect.png) | Item ID ---|---|---|---|---|---|---|---|---|---|---|---|--- ![Vest White.png](/w/images/6/66/Vest_White.png) | Tank Top | 1.0 | TankTop | Upper Torso Lower Torso | ![Cotton](/w/images/3/34/Rag.png) | 0% | 0% | 0% | 40% | 30% | \- | Base.Vest_DefaultTEXTURE Base.Vest_DefaultTEXTURE_TINT #### T-shirts Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Body location](/w/images/thumb/9/96/UI_BodyPart.png/32px-UI_BodyPart.png) | ![Body part](/w/images/thumb/9/96/UI_BodyPart.png/32px-UI_BodyPart.png) | ![Fabric type](/w/images/4/4e/SewingBox.png) | ![Bite defense](/w/images/7/7b/UI_Bite_Protect.png) | ![Scratch defense](/w/images/e/e1/UI_Scratch_Protect.png) | ![Bullet defense](/w/images/b/be/UI_Bullet_Protect.png) | ![Insulation](/w/images/b/b2/UI_Heat_Protect.png) | ![Wind resistance](/w/images/e/ed/UI_Wind_Protect.png) | ![Water resistance](/w/images/0/01/UI_Wet_Protect.png) | Item ID ---|---|---|---|---|---|---|---|---|---|---|---|--- ![BandeauGeneric.png](/w/images/4/4d/BandeauGeneric.png) | Bandeau | 1.0 | Tshirt | Upper Torso Lower Torso Left Upper Arm Right Upper Arm | ![Cotton](/w/images/3/34/Rag.png) | 0% | 0% | 0% | \- | \- | \- | Base.BoobTube ![TubeTopStrappedGeneric.png](/w/images/7/7d/TubeTopStrappedGeneric.png) | Crop Top | 1.0 | Tshirt | Upper Torso Lower Torso Left Upper Arm Right Upper Arm | ![Cotton](/w/images/3/34/Rag.png) | 0% | 0% | 0% | \- | \- | \- | Base.Shirt_CropTopNoArmTINT ![TubeTopSleevedGeneric.png](/w/images/7/7e/TubeTopSleevedGeneric.png) | Crop Top Arms | 1.0 | Tshirt | Upper Torso Lower Torso Left Upper Arm Right Upper Arm | ![Cotton](/w/images/3/34/Rag.png) | 0% | 0% | 0% | \- | \- | \- | Base.Shirt_CropTopTINT ![Blue Fireman T-shirt](/w/images/b/b1/Tshirt_Profession_FiremanBlue.png)![Red Fireman T-shirt](/w/images/1/1c/Tshirt_Profession_FiremanRed.png)![Dark Red Fireman T-shirt](/w/images/5/55/Tshirt_Profession_FiremanRed02.png) ![White Fireman T-shirt](/w/images/9/92/TshirtGeneric.png) | Blue Fireman T-shirt Red Fireman T-shirt Dark Red Fireman T-shirt White Fireman T-shirt | 1.0 | Tshirt | Upper Torso Lower Torso Left Upper Arm Right Upper Arm | ![Cotton](/w/images/3/34/Rag.png) | 0% | 0% | 0% | 50% | 30% | \- | Base.Tshirt_Profession_FiremanBlue Base.Tshirt_Profession_FiremanRed Base.Tshirt_Profession_FiremanRed02 Base.Tshirt_Profession_FiremanWhite ![ShirtGeneric.png](/w/images/2/20/ShirtGeneric.png)![ShirtGeneric.png](/w/images/2/20/ShirtGeneric.png) | Long Sleeve T-shirt | 1.0 | Tshirt | Upper Torso Lower Torso Left Upper Arm Right Upper Arm Left Forearm Right Forearm | ![Cotton](/w/images/3/34/Rag.png) | 0% | 0% | 0% | 30% | 15% | \- | Base.Tshirt_WhiteLongSleeve Base.Tshirt_WhiteLongSleeveTINT ![ShirtScrubsBlue.png](/w/images/a/a7/ShirtScrubsBlue.png)![ShirtScrubsGreen.png](/w/images/7/7e/ShirtScrubsGreen.png) | Medical T-shirt | 1.0 | Tshirt | Upper Torso Lower Torso Left Upper Arm Right Upper Arm | ![Cotton](/w/images/3/34/Rag.png) | 0% | 0% | 0% | 10% | 5% | \- | Base.Tshirt_Scrubs ![TShirtCamoSand.png](/w/images/0/09/TShirtCamoSand.png) | Military Desert Camo T-shirt | 1.0 | Tshirt | Upper Torso Lower Torso Left Upper Arm Right Upper Arm | ![Cotton](/w/images/3/34/Rag.png) | 0% | 0% | 0% | 15% | 5% | \- | Base.Tshirt_CamoDesert ![TShirtCamoGreen.png](/w/images/d/d1/TShirtCamoGreen.png) | Military Green Camo T-shirt | 1.0 | Tshirt | Upper Torso Lower Torso Left Upper Arm Right Upper Arm | ![Cotton](/w/images/3/34/Rag.png) | 0% | 0% | 0% | 25% | 20% | \- | Base.Tshirt_CamoGreen ![Tshirt ArmyGreen.png](/w/images/0/0a/Tshirt_ArmyGreen.png) | Military T-shirt | 1.0 | Tshirt | Upper Torso Lower Torso Left Upper Arm Right Upper Arm | ![Cotton](/w/images/3/34/Rag.png) | 0% | 0% | 0% | 40% | 35% | \- | Base.Tshirt_ArmyGreen ![TShirtCamoGrey.png](/w/images/3/35/TShirtCamoGrey.png) | Military Urban Camo T-shirt | 1.0 | Tshirt | Upper Torso Lower Torso Left Upper Arm Right Upper Arm | ![Cotton](/w/images/3/34/Rag.png) | 0% | 0% | 0% | 30% | 25% | \- | Base.Tshirt_CamoUrban ![TShirtPoliceGrey.png](/w/images/6/6b/TShirtPoliceGrey.png) | Police Deputy T-shirt | 1.0 | Tshirt | Upper Torso Lower Torso Left Upper Arm Right Upper Arm | ![Cotton](/w/images/3/34/Rag.png) | 0% | 0% | 0% | 20% | 25% | \- | Base.Tshirt_PoliceGrey ![Blue Police T-shirt](/w/images/b/b1/Tshirt_Profession_FiremanBlue.png)![White Police T-shirt](/w/images/9/92/TshirtGeneric.png) | Blue Police T-shirt White Police T-shirt | 1.0 | Tshirt | Upper Torso Lower Torso Left Upper Arm Right Upper Arm | ![Cotton](/w/images/3/34/Rag.png) | 0% | 0% | 0% | 20% | 15% | \- | Base.Tshirt_Profession_PoliceBlue Base.Tshirt_Profession_PoliceWhite ![TShirtPoliceBlue.png](/w/images/a/ad/TShirtPoliceBlue.png) | Police Trooper T-shirt | 1.0 | Tshirt | Upper Torso Lower Torso Left Upper Arm Right Upper Arm | ![Cotton](/w/images/3/34/Rag.png) | 0% | 0% | 0% | 20% | 15% | \- | Base.Tshirt_PoliceBlue ![ShirtRanger.png](/w/images/8/83/ShirtRanger.png) | Ranger T-shirt | 1.0 | Tshirt | Upper Torso Lower Torso Left Upper Arm Right Upper Arm | ![Cotton](/w/images/3/34/Rag.png) | 0% | 0% | 0% | 35% | 30% | \- | Base.Tshirt_Ranger ![Brown Ranger T-shirt](/w/images/6/6d/Tshirt_Profession_RangerBrown.png)![Green Ranger T-shirt](/w/images/f/f2/Tshirt_Profession_RangerGreen.png) | Brown Ranger T-shirt Green Ranger T-shirt | 1.0 | Tshirt | Upper Torso Lower Torso Left Upper Arm Right Upper Arm | ![Cotton](/w/images/3/34/Rag.png) | 0% | 0% | 0% | 30% | 20% | \- | Base.Tshirt_Profession_RangerBrown Base.Tshirt_Profession_RangerGreen ![BandeauGeneric.png](/w/images/4/4d/BandeauGeneric.png) | Small Bandeau | 1.0 | Tshirt | Upper Torso Lower Torso Left Upper Arm Right Upper Arm | ![Cotton](/w/images/3/34/Rag.png) | 0% | 0% | 0% | \- | \- | \- | Base.BoobTubeSmall ![TshirtGeneric.png](/w/images/9/92/TshirtGeneric.png) | Spiffo T-shirt | 1.0 | Tshirt | Upper Torso Lower Torso Left Upper Arm Right Upper Arm | ![Cotton](/w/images/3/34/Rag.png) | 0% | 0% | 0% | 30% | 15% | \- | Base.Tshirt_SpiffoDECAL ![TshirtAthleticBlue.png](/w/images/8/88/TshirtAthleticBlue.png)![TshirtAthleticGreen.png](/w/images/3/30/TshirtAthleticGreen.png)![TshirtAthleticRed.png](/w/images/b/bc/TshirtAthleticRed.png) ![TshirtAthleticYellow.png](/w/images/a/a0/TshirtAthleticYellow.png) | Sport T-shirt | 1.0 | Tshirt | Upper Torso Lower Torso Left Upper Arm Right Upper Arm | ![Cotton](/w/images/3/34/Rag.png) | 0% | 0% | 0% | 15% | 5% | \- | Base.Tshirt_Sport ![TshirtGeneric.png](/w/images/9/92/TshirtGeneric.png) | T-shirt (sport) | 1.0 | Tshirt | Upper Torso Lower Torso Left Upper Arm Right Upper Arm | ![Cotton](/w/images/3/34/Rag.png) | 0% | 0% | 0% | 15% | 5% | \- | Base.Tshirt_SportDECAL ![Fossoil T-shirt](/w/images/b/b7/Tshirt_Gas.png)![Gas 2 Go T-shirt](/w/images/b/b7/Tshirt_Gas.png)![Thunder Gas T-shirt](/w/images/b/b7/Tshirt_Gas.png) ![Rock T-shirt](/w/images/3/38/Tshirt_Rock.png)![McCoy's T-shirt](/w/images/3/3b/Tshirt_McCoys.png)![Pile o' Crepe T-shirt](/w/images/9/92/TshirtGeneric.png) ![Pizza Whirled T-shirt](/w/images/9/92/TshirtGeneric.png)![Valley Station T-shirt](/w/images/9/92/TshirtGeneric.png)![Striped T-shirt](/w/images/9/92/TshirtGeneric.png) ![TshirtGeneric.png](/w/images/9/92/TshirtGeneric.png) | Fossoil T-shirt Gas 2 Go T-shirt Thunder Gas T-shirt Rock T-shirt McCoy's T-shirt Pile o' Crepe T-shirt Pizza Whirled T-shirt Valley Station T-shirt Striped T-shirt T-shirt | 1.0 | Tshirt | Upper Torso Lower Torso Left Upper Arm Right Upper Arm | ![Cotton](/w/images/3/34/Rag.png) | 0% | 0% | 0% | 20% | 5% | \- | Base.Tshirt_Fossoil Base.Tshirt_Gas2Go Base.Tshirt_ThunderGas Base.Tshirt_Rock Base.Tshirt_McCoys Base.Tshirt_PileOCrepe Base.Tshirt_PizzaWhirled Base.Tshirt_ValleyStation Base.Tshirt_PoloStripedTINT Base.Tshirt_DefaultDECAL Base.Tshirt_DefaultDECAL_TINT Base.Tshirt_DefaultTEXTURE Base.Tshirt_DefaultTEXTURE_TINT Base.Tshirt_WhiteTINT Base.Tshirt_PoloTINT ![Spiffo T-shirt](/w/images/9/92/TshirtGeneric.png) | Spiffo T-shirt | 1.0 | Tshirt | Upper Torso Lower Torso Left Upper Arm Right Upper Arm | ![Cotton](/w/images/3/34/Rag.png) | 0% | 0% | 0% | 25% | 5% | \- | Base.Tshirt_BusinessSpiffo ![TshirtGeneric.png](/w/images/9/92/TshirtGeneric.png) | TIS T-shirt | 1.0 | Tshirt | Upper Torso Lower Torso Left Upper Arm Right Upper Arm | ![Cotton](/w/images/3/34/Rag.png) | 0% | 0% | 0% | 30% | 25% | \- | Base.Tshirt_IndieStoneDECAL ![Green Veteran T-shirt](/w/images/f/f2/Tshirt_Profession_RangerGreen.png)![Red Veteran T-shirt](/w/images/7/77/Tshirt_Profession_VeteranRed.png) | Green Veteran T-shirt Red Veteran T-shirt | 1.0 | Tshirt | Upper Torso Lower Torso Left Upper Arm Right Upper Arm | ![Cotton](/w/images/3/34/Rag.png) | 0% | 0% | 0% | 30% | 20% | \- | Base.Tshirt_Profession_VeterenGreen Base.Tshirt_Profession_VeterenRed #### Short sleeve shirts Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Body location](/w/images/thumb/9/96/UI_BodyPart.png/32px-UI_BodyPart.png) | ![Body part](/w/images/thumb/9/96/UI_BodyPart.png/32px-UI_BodyPart.png) | ![Fabric type](/w/images/4/4e/SewingBox.png) | ![Bite defense](/w/images/7/7b/UI_Bite_Protect.png) | ![Scratch defense](/w/images/e/e1/UI_Scratch_Protect.png) | ![Bullet defense](/w/images/b/be/UI_Bullet_Protect.png) | ![Insulation](/w/images/b/b2/UI_Heat_Protect.png) | ![Wind resistance](/w/images/e/ed/UI_Wind_Protect.png) | ![Water resistance](/w/images/0/01/UI_Wet_Protect.png) | Item ID ---|---|---|---|---|---|---|---|---|---|---|---|--- ![Kentucky Baseball Shirt](/w/images/e/e2/ShirtAthleticRed.png)![Riverside Rangers Baseball Shirt](/w/images/1/19/ShirtAthleticGreen.png)![Z Hurricanes Baseball Shirt](/w/images/2/2b/ShirtAthleticBlue.png) | Kentucky Baseball Shirt Riverside Rangers Baseball Shirt Z Hurricanes Baseball Shirt | 1.0 | ShortSleeveShirt | Upper Torso Lower Torso Left Upper Arm Right Upper Arm | ![Cotton](/w/images/3/34/Rag.png) | 0% | 0% | 0% | 20% | 5% | \- | Base.Shirt_Baseball_KY Base.Shirt_Baseball_Rangers Base.Shirt_Baseball_Z ![ShirtAthleticRed.png](/w/images/e/e2/ShirtAthleticRed.png) | Bowling Shirt Blue Bowling Shirt Brown Bowling Shirt Green Bowling Shirt Lime Green Bowling Shirt Pink Bowling Shirt White | 1.0 | ShortSleeveShirt | Upper Torso Lower Torso Left Upper Arm Right Upper Arm | ![Cotton](/w/images/3/34/Rag.png) | 0% | 0% | 0% | 20% | 5% | \- | Base.Shirt_BowlingBlue Base.Shirt_BowlingBrown Base.Shirt_BowlingGreen Base.Shirt_BowlingLimeGreen Base.Shirt_BowlingPink Base.Shirt_BowlingWhite ![ShirtHawaiianWhite.png](/w/images/7/77/ShirtHawaiianWhite.png)![Hawaiian Red Shirt](/w/images/b/bf/ShirtHawaiianRed.png) | Hawaiian Shirt Hawaiian Red Shirt | 1.0 | ShortSleeveShirt | Upper Torso Lower Torso Left Upper Arm Right Upper Arm | ![Cotton](/w/images/3/34/Rag.png) | 0% | 0% | 0% | 10% | 5% | \- | Base.Shirt_HawaiianTINT Base.Shirt_HawaiianRed ![TshirtGeneric.png](/w/images/9/92/TshirtGeneric.png) | Short Sleeve Shirt | 1.0 | ShortSleeveShirt | Upper Torso Lower Torso Left Upper Arm Right Upper Arm | ![Cotton](/w/images/3/34/Rag.png) | 0% | 0% | 0% | 15% | 5% | \- | Base.Shirt_FormalWhite_ShortSleeve Base.Shirt_FormalWhite_ShortSleeveTINT #### Shirts Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Body location](/w/images/thumb/9/96/UI_BodyPart.png/32px-UI_BodyPart.png) | ![Body part](/w/images/thumb/9/96/UI_BodyPart.png/32px-UI_BodyPart.png) | ![Fabric type](/w/images/4/4e/SewingBox.png) | ![Bite defense](/w/images/7/7b/UI_Bite_Protect.png) | ![Scratch defense](/w/images/e/e1/UI_Scratch_Protect.png) | ![Bullet defense](/w/images/b/be/UI_Bullet_Protect.png) | ![Insulation](/w/images/b/b2/UI_Heat_Protect.png) | ![Wind resistance](/w/images/e/ed/UI_Wind_Protect.png) | ![Water resistance](/w/images/0/01/UI_Wet_Protect.png) | Item ID ---|---|---|---|---|---|---|---|---|---|---|---|--- ![ShirtDenimBlue.png](/w/images/9/96/ShirtDenimBlue.png)![ShirtDenimLightBlack.png](/w/images/b/b0/ShirtDenimLightBlack.png)![ShirtDenimLightBlue.png](/w/images/d/d4/ShirtDenimLightBlue.png) | Denim Shirt | 1.0 | Shirt | Upper Torso Lower Torso Left Upper Arm Right Upper Arm Left Forearm Right Forearm | ![Denim](/w/images/9/99/DenimStrips.png) | 7% | 15% | 0% | 45% | 55% | \- | Base.Shirt_Denim ![ShirtGeneric.png](/w/images/2/20/ShirtGeneric.png) | Formal Shirt | 1.0 | Shirt | Upper Torso Lower Torso Left Upper Arm Right Upper Arm Left Forearm Right Forearm | ![Cotton](/w/images/3/34/Rag.png) | 0% | 0% | 0% | 25% | 15% | \- | Base.Shirt_FormalWhite ![Jockey Silks - 1](/w/images/2/2b/ShirtAthleticBlue.png)![Jockey Silks - 2](/w/images/2/27/ShirtAthleticYellow.png)![Jockey Silks - 3](/w/images/2/2b/ShirtAthleticBlue.png) ![Jockey Silks - 4](/w/images/a/aa/ShirtAthleticWhite.png)![Jockey Silks - 5](/w/images/2/27/ShirtAthleticYellow.png)![Jockey Silks - 6](/w/images/2/27/ShirtAthleticYellow.png) | Jockey Silks - 1 Jockey Silks - 2 Jockey Silks - 3 Jockey Silks - 4 Jockey Silks - 5 Jockey Silks - 6 | 1.0 | Shirt | Upper Torso Lower Torso Left Upper Arm Right Upper Arm Left Forearm Right Forearm | ![Cotton](/w/images/3/34/Rag.png) | 0% | 0% | 0% | 10% | 5% | \- | Base.Shirt_Jockey01 Base.Shirt_Jockey02 Base.Shirt_Jockey03 Base.Shirt_Jockey04 Base.Shirt_Jockey05 Base.Shirt_Jockey06 ![ShirtLumberjackBlue.png](/w/images/5/5c/ShirtLumberjackBlue.png)![ShirtLumberjackGreen.png](/w/images/6/6e/ShirtLumberjackGreen.png)![ShirtLumberjackGrey.png](/w/images/5/54/ShirtLumberjackGrey.png) ![ShirtLumberjackRed.png](/w/images/d/d7/ShirtLumberjackRed.png)![ShirtLumberjackYellow.png](/w/images/b/b1/ShirtLumberjackYellow.png) | Lumberjack Shirt | 1.0 | Shirt | Upper Torso Lower Torso Left Upper Arm Right Upper Arm Left Forearm Right Forearm | ![Cotton](/w/images/3/34/Rag.png) | 0% | 0% | 0% | 65% | 50% | \- | Base.Shirt_Lumberjack ![ShirtScrubsBlue.png](/w/images/a/a7/ShirtScrubsBlue.png)![ShirtScrubsGreen.png](/w/images/7/7e/ShirtScrubsGreen.png) | Medical Scrubs | 1.0 | Shirt | Upper Torso Lower Torso Left Upper Arm Right Upper Arm Left Forearm Right Forearm | ![Cotton](/w/images/3/34/Rag.png) | 0% | 0% | 0% | 10% | 5% | \- | Base.Shirt_Scrubs ![ShirtCamoGreen.png](/w/images/5/58/ShirtCamoGreen.png) | Military Green Camo Shirt | 1.0 | Shirt | Upper Torso Lower Torso Left Upper Arm Right Upper Arm Left Forearm Right Forearm | ![Cotton](/w/images/3/34/Rag.png) | 0% | 0% | 0% | 25% | 15% | \- | Base.Shirt_CamoGreen ![ShirtCamoSand.png](/w/images/e/e9/ShirtCamoSand.png) | Military Desert Camo Shirt | 1.0 | Shirt | Upper Torso Lower Torso Left Upper Arm Right Upper Arm Left Forearm Right Forearm | ![Cotton](/w/images/3/34/Rag.png) | 0% | 0% | 0% | 15% | 10% | \- | Base.Shirt_CamoDesert ![ShirtCamoGrey.png](/w/images/e/e7/ShirtCamoGrey.png) | Military Urban Camo Shirt | 1.0 | Shirt | Upper Torso Lower Torso Left Upper Arm Right Upper Arm Left Forearm Right Forearm | ![Cotton](/w/images/3/34/Rag.png) | 0% | 0% | 0% | 30% | 20% | \- | Base.Shirt_CamoUrban ![ShirtPoliceGrey.png](/w/images/1/18/ShirtPoliceGrey.png) | Police Deputy Shirt | 1.0 | Shirt | Upper Torso Lower Torso Left Upper Arm Right Upper Arm Left Forearm Right Forearm | ![Cotton](/w/images/3/34/Rag.png) | 0% | 0% | 0% | 30% | 15% | \- | Base.Shirt_PoliceGrey ![ShirtPoliceWhite.png](/w/images/2/2e/ShirtPoliceWhite.png) | Police Shirt | 1.0 | Shirt | Upper Torso Lower Torso Left Upper Arm Right Upper Arm Left Forearm Right Forearm | ![Cotton](/w/images/3/34/Rag.png) | 0% | 0% | 0% | 25% | 15% | \- | Base.Shirt_OfficerWhite ![ShirtPoliceBlue.png](/w/images/c/cd/ShirtPoliceBlue.png) | Police Trooper Shirt | 1.0 | Shirt | Upper Torso Lower Torso Left Upper Arm Right Upper Arm Left Forearm Right Forearm | ![Cotton](/w/images/3/34/Rag.png) | 0% | 0% | 0% | 20% | 20% | \- | Base.Shirt_PoliceBlue ![ShirtGeneric 58.png](/w/images/5/51/ShirtGeneric_58.png) | Priest Shirt | 1.0 | Shirt | Upper Torso Lower Torso Left Upper Arm Right Upper Arm Left Forearm Right Forearm | ![Cotton](/w/images/3/34/Rag.png) | 0% | 0% | 0% | 20% | 10% | \- | Base.Shirt_Priest ![ShirtPoliceSand.png](/w/images/9/9a/ShirtPoliceSand.png) | Prison Guard Shirt | 1.0 | Shirt | Upper Torso Lower Torso Left Upper Arm Right Upper Arm Left Forearm Right Forearm | ![Cotton](/w/images/3/34/Rag.png) | 0% | 0% | 0% | 25% | 25% | \- | Base.Shirt_PrisonGuard ![ShirtPoliceGreen.png](/w/images/f/f3/ShirtPoliceGreen.png) | Ranger Shirt | 1.0 | Shirt | Upper Torso Lower Torso Left Upper Arm Right Upper Arm Left Forearm Right Forearm | ![Cotton](/w/images/3/34/Rag.png) | 0% | 0% | 0% | 40% | 35% | \- | Base.Shirt_Ranger ![ShirtDenimBlue.png](/w/images/9/96/ShirtDenimBlue.png)![ShirtDenimLightBlack.png](/w/images/b/b0/ShirtDenimLightBlack.png)![ShirtDenimLightBlue.png](/w/images/d/d4/ShirtDenimLightBlue.png) ![ShirtLumberjackBlue.png](/w/images/5/5c/ShirtLumberjackBlue.png)![ShirtLumberjackGreen.png](/w/images/6/6e/ShirtLumberjackGreen.png)![ShirtLumberjackGrey.png](/w/images/5/54/ShirtLumberjackGrey.png) ![ShirtLumberjackRed.png](/w/images/d/d7/ShirtLumberjackRed.png)![ShirtLumberjackYellow.png](/w/images/b/b1/ShirtLumberjackYellow.png) | Workman Shirt | 1.0 | Shirt | Upper Torso Lower Torso Left Upper Arm Right Upper Arm Left Forearm Right Forearm | ![Cotton](/w/images/3/34/Rag.png) | 0% | 0% | 0% | 35% | 30% | \- | Base.Shirt_Workman #### Sweaters Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Body location](/w/images/thumb/9/96/UI_BodyPart.png/32px-UI_BodyPart.png) | ![Body part](/w/images/thumb/9/96/UI_BodyPart.png/32px-UI_BodyPart.png) | ![Fabric type](/w/images/4/4e/SewingBox.png) | ![Bite defense](/w/images/7/7b/UI_Bite_Protect.png) | ![Scratch defense](/w/images/e/e1/UI_Scratch_Protect.png) | ![Bullet defense](/w/images/b/be/UI_Bullet_Protect.png) | ![Neck protection modifier](/w/images/thumb/9/94/UI_Neck_Protect.png/32px-UI_Neck_Protect.png) | ![Insulation](/w/images/b/b2/UI_Heat_Protect.png) | ![Wind resistance](/w/images/e/ed/UI_Wind_Protect.png) | ![Water resistance](/w/images/0/01/UI_Wet_Protect.png) | Item ID ---|---|---|---|---|---|---|---|---|---|---|---|---|--- ![SweaterVneckArgyle.png](/w/images/6/6e/SweaterVneckArgyle.png) | Diamond-pattern Sweater | 1.0 | Sweater | Upper Torso Lower Torso Left Upper Arm Right Upper Arm Left Forearm Right Forearm Neck | ![Cotton](/w/images/3/34/Rag.png) | 0% | 10% | 0% | \- | 55% | 45% | \- | Base.Jumper_DiamondPatternTINT ![SweaterVestArgyle.png](/w/images/a/af/SweaterVestArgyle.png) | Diamond-pattern Sweater Vest | 1.0 | Sweater | Upper Torso Lower Torso | ![Cotton](/w/images/3/34/Rag.png) | 0% | 10% | 0% | \- | 40% | 20% | \- | Base.Jumper_TankTopDiamondTINT ![SweaterTurtleneckWhite.png](/w/images/b/b2/SweaterTurtleneckWhite.png) | Polo Neck Sweater | 1.0 | Sweater | Upper Torso Lower Torso Left Upper Arm Right Upper Arm Left Forearm Right Forearm | ![Cotton](/w/images/3/34/Rag.png) | 0% | 10% | 0% | \- | 55% | 50% | \- | Base.Jumper_PoloNeck ![SweaterWhite.png](/w/images/e/e5/SweaterWhite.png) | Round Neck Sweater | 1.0 | Sweater | Upper Torso Lower Torso Left Upper Arm Right Upper Arm Left Forearm Right Forearm | ![Cotton](/w/images/3/34/Rag.png) | 0% | 10% | 0% | \- | 40% | 35% | \- | Base.Jumper_RoundNeck ![SweaterVneckWhite.png](/w/images/7/75/SweaterVneckWhite.png) | V-neck Sweater | 1.0 | Sweater | Upper Torso Lower Torso Left Upper Arm Right Upper Arm Left Forearm Right Forearm | ![Cotton](/w/images/3/34/Rag.png) | 0% | 10% | 0% | \- | 40% | 20% | \- | Base.Jumper_VNeck ![SweaterVestWhite.png](/w/images/c/c9/SweaterVestWhite.png) | V-neck Sweater Vest | 1.0 | Sweater | Upper Torso Lower Torso | ![Cotton](/w/images/3/34/Rag.png) | 0% | 10% | 0% | \- | 45% | 15% | \- | Base.Jumper_TankTopTINT ![HoodieWhite.png](/w/images/c/c6/HoodieWhite.png) | Hoodie | 1.0 | Sweater | Upper Torso Lower Torso Left Upper Arm Right Upper Arm Left Forearm Right Forearm | ![Cotton](/w/images/3/34/Rag.png) | 0% | 10% | 0% | 50% | 60% | 25% | \- | Base.HoodieDOWN_WhiteTINT ![HoodieWhite.png](/w/images/c/c6/HoodieWhite.png) | Hoodie (hooded) | 1.0 | _SweaterHat_ (Sweater Hat) | Upper Torso Lower Torso Left Upper Arm Right Upper Arm Left Forearm Right Forearm Head | ![Cotton](/w/images/3/34/Rag.png) | 0% | 10% | 0% | \- | 55% | 20% | \- | Base.HoodieUP_WhiteTINT #### Jackets Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Body location](/w/images/thumb/9/96/UI_BodyPart.png/32px-UI_BodyPart.png) | ![Body part](/w/images/thumb/9/96/UI_BodyPart.png/32px-UI_BodyPart.png) | ![Fabric type](/w/images/4/4e/SewingBox.png) | ![Movement speed \(without = 100%\)](/w/images/a/ae/UI_Speed.png) | ![Attack speed \(without = 100%\)](/w/images/6/6b/UI_AttackSpeed.png) | ![Bite defense](/w/images/7/7b/UI_Bite_Protect.png) | ![Scratch defense](/w/images/e/e1/UI_Scratch_Protect.png) | ![Bullet defense](/w/images/b/be/UI_Bullet_Protect.png) | ![Neck protection modifier](/w/images/thumb/9/94/UI_Neck_Protect.png/32px-UI_Neck_Protect.png) | ![Insulation](/w/images/b/b2/UI_Heat_Protect.png) | ![Wind resistance](/w/images/e/ed/UI_Wind_Protect.png) | ![Water resistance](/w/images/0/01/UI_Wet_Protect.png) | Item ID ---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|--- ![BikerJacketDogs.png](/w/images/4/49/BikerJacketDogs.png) | Barrel Dogs Leather Jacket | 2.0 | Jacket | Upper Torso Lower Torso Left Upper Arm Right Upper Arm Left Forearm Right Forearm Neck | ![Leather](/w/images/a/a6/LeatherStrips.png) | 95% | 97% | 20% | 40% | 0% | 50% | 40% | 60% | 40% | Base.Jacket_LeatherBarrelDogs ![BikerJacketRodents.png](/w/images/7/7c/BikerJacketRodents.png) | Iron Rodent Leather Jacket | 2.0 | Jacket | Upper Torso Lower Torso Left Upper Arm Right Upper Arm Left Forearm Right Forearm Neck | ![Leather](/w/images/a/a6/LeatherStrips.png) | 95% | 97% | 20% | 40% | 0% | 50% | 40% | 60% | 40% | Base.Jacket_LeatherIronRodent ![BikerJacketRaccoons.png](/w/images/8/82/BikerJacketRaccoons.png) | Wild Racoons Leather Jacket | 2.0 | Jacket | Upper Torso Lower Torso Left Upper Arm Right Upper Arm Left Forearm Right Forearm Neck | ![Leather](/w/images/a/a6/LeatherStrips.png) | 95% | 97% | 20% | 40% | 0% | 50% | 40% | 60% | 40% | Base.Jacket_LeatherWildRacoons ![TracksuitBlack.png](/w/images/1/1a/TracksuitBlack.png)![TracksuitBlue.png](/w/images/9/98/TracksuitBlue.png)![TracksuitGreen.png](/w/images/e/e8/TracksuitGreen.png)![TracksuitPink.png](/w/images/b/b8/TracksuitPink.png)![TracksuitTeal.png](/w/images/9/9a/TracksuitTeal.png)![TracksuitGeneric.png](/w/images/c/cd/TracksuitGeneric.png) | Shell Suit Jacket | 1.0 | _Jacket_Bulky_ (Jacket) | Upper Torso Lower Torso Left Upper Arm Right Upper Arm Left Forearm Right Forearm _Can't be repaired_ | \- | \- | \- | 0% | 5% | 0% | \- | 45% | 40% | \- | Base.Jacket_Shellsuit_Black Base.Jacket_Shellsuit_Blue Base.Jacket_Shellsuit_Green Base.Jacket_Shellsuit_Pink Base.Jacket_Shellsuit_Teal Jacket_Shellsuit_TINT ![JacketVarsity KY.png](/w/images/f/f9/JacketVarsity_KY.png)![JacketVarsity Alpha.png](/w/images/7/7d/JacketVarsity_Alpha.png) | Varsity Jacket | 1.0 | Jacket | Upper Torso Lower Torso Left Upper Arm Right Upper Arm Left Forearm Right Forearm Neck | ![Cotton](/w/images/3/34/Rag.png) | \- | \- | 10% | 20% | 0% | 30% | 60% | 50% | \- | Base.Jacket_Varsity ![JacketDoctor.png](/w/images/d/d4/JacketDoctor.png) | Medical Coat | 2.0 | Jacket | Upper Torso Lower Torso Left Upper Arm Right Upper Arm Left Forearm Right Forearm Neck Groin Left Thigh Right Thigh | ![Cotton](/w/images/3/34/Rag.png) | 93% | 95% | 0% | 20% | 0% | 50% | 35% | 25% | \- | Base.JacketLong_Doctor ![JacketLongBlack.png](/w/images/2/23/JacketLongBlack.png)![JacketLongBrown.png](/w/images/d/d0/JacketLongBrown.png)![JacketGreen.png](/w/images/b/b2/JacketGreen.png) | Leather Jacket (long) | 2.0 | Jacket | Upper Torso Lower Torso Left Upper Arm Right Upper Arm Left Forearm Right Forearm Neck Groin Left Thigh Right Thigh | ![Leather](/w/images/a/a6/LeatherStrips.png) | 93% | 97% | 20% | 40% | 0% | 50% | 65% | 35% | 45% | Base.JacketLong_Random ![Green Santa Suit Jacket](/w/images/a/a2/JacketSantaGreen.png)![JacketSantaRed.png](/w/images/4/4c/JacketSantaRed.png) | Green Santa Suit Jacket Santa Suit Jacket | 3.0 | Jacket | Upper Torso Lower Torso Left Upper Arm Right Upper Arm Left Forearm Right Forearm Neck Groin Left Thigh Right Thigh | ![Cotton](/w/images/3/34/Rag.png) | 85% | 90% | 10% | 30% | 0% | 50% | 90% | 60% | \- | Base.JacketLong_Santa Base.JacketLong_SantaGreen ![ShirtCamoSand.png](/w/images/e/e9/ShirtCamoSand.png) | Military Desert Camo Jacket | 2.0 | Jacket | Upper Torso Lower Torso Left Upper Arm Right Upper Arm Left Forearm Right Forearm Neck | ![Cotton](/w/images/3/34/Rag.png) | 94% | 97% | 30% | 50% | 0% | 50% | 35% | 10% | 20% | Base.Jacket_ArmyCamoDesert ![ShirtCamoGreen.png](/w/images/5/58/ShirtCamoGreen.png) | Military Green Camo Jacket | 2.0 | Jacket | Upper Torso Lower Torso Left Upper Arm Right Upper Arm Left Forearm Right Forearm Neck | ![Cotton](/w/images/3/34/Rag.png) | 94% | 97% | 30% | 50% | 0% | 50% | 45% | 30% | 45% | Base.Jacket_ArmyCamoGreen ![JacketBlack.png](/w/images/3/37/JacketBlack.png) | Leather Jacket | 2.0 | Jacket | Upper Torso Lower Torso Left Upper Arm Right Upper Arm Left Forearm Right Forearm Neck | ![Leather](/w/images/a/a6/LeatherStrips.png) | 95% | 97% | 20% | 40% | 0% | 50% | 40% | 60% | 40% | Base.Jacket_Black ![JacketChef.png](/w/images/c/cf/JacketChef.png) | Chef Jacket | 2.0 | Jacket | Upper Torso Lower Torso Left Upper Arm Right Upper Arm Left Forearm Right Forearm Neck | ![Cotton](/w/images/3/34/Rag.png) | 95% | 97% | 0% | 0% | 0% | 50% | 35% | 15% | \- | Base.Jacket_Chef ![JacketFireman.png](/w/images/4/4e/JacketFireman.png) | Firefighter Jacket | 4.0 | Jacket | Upper Torso Lower Torso Left Upper Arm Right Upper Arm Left Forearm Right Forearm Neck _Can't be repaired_ | \- | 87% | 90% | 50% | 70% | 0% | 50% | 85% | 85% | 80% | Base.Jacket_Fireman ![JacketPadded White.png](/w/images/f/f2/JacketPadded_White.png) | Padded Jacket | 3.0 | _Jacket_Bulky_ (Jacket) | Upper Torso Lower Torso Left Upper Arm Right Upper Arm Left Forearm Right Forearm Neck _Can't be repaired_ | \- | 89% | 96% | 10% | 20% | 0% | 50% | 100% | 100% | 60% | Base.Jacket_PaddedDOWN ![JacketPadded White.png](/w/images/f/f2/JacketPadded_White.png) | Padded Jacket (hooded) | 3.0 | _JacketHat_Bulky_ (Jacket Hat) | Upper Torso Lower Torso Left Upper Arm Right Upper Arm Left Forearm Right Forearm Head _Can't be repaired_ | \- | 89% | 96% | 10% | 20% | 0% | 50% | 100% | 100% | 60% | Base.Jacket_Padded ![JacketPolice.png](/w/images/d/db/JacketPolice.png) | Police Deputy Jacket | 2.0 | Jacket | Upper Torso Lower Torso Left Upper Arm Right Upper Arm Left Forearm Right Forearm Neck | ![Cotton](/w/images/3/34/Rag.png) | 93% | 98% | 20% | 30% | 0% | 50% | 60% | 45% | 25% | Base.Jacket_Police ![JacketRanger.png](/w/images/9/97/JacketRanger.png) | Ranger Jacket | 2.0 | Jacket | Upper Torso Lower Torso Left Upper Arm Right Upper Arm Left Forearm Right Forearm Neck | ![Cotton](/w/images/3/34/Rag.png) | 93% | 98% | 20% | 30% | 0% | 50% | 70% | 70% | 50% | Base.Jacket_Ranger ![Jacket White.png](/w/images/a/a0/Jacket_White.png) | Jacket | 2.0 | Jacket | Upper Torso Lower Torso Left Upper Arm Right Upper Arm Left Forearm Right Forearm Neck | ![Cotton](/w/images/3/34/Rag.png) | 95% | \- | 10% | 25% | 0% | 50% | 50% | 35% | \- | Base.Jacket_WhiteTINT ![Jacket White.png](/w/images/a/a0/Jacket_White.png) | Jacket (navy blue) | 2.0 | Jacket | Upper Torso Lower Torso Left Upper Arm Right Upper Arm Left Forearm Right Forearm Neck | ![Cotton](/w/images/3/34/Rag.png) | 95% | \- | 20% | 30% | 0% | 50% | 50% | 60% | 25% | Base.Jacket_NavyBlue #### Suit jackets Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Body location](/w/images/thumb/9/96/UI_BodyPart.png/32px-UI_BodyPart.png) | ![Body part](/w/images/thumb/9/96/UI_BodyPart.png/32px-UI_BodyPart.png) | ![Fabric type](/w/images/4/4e/SewingBox.png) | ![Movement speed \(without = 100%\)](/w/images/a/ae/UI_Speed.png) | ![Attack speed \(without = 100%\)](/w/images/6/6b/UI_AttackSpeed.png) | ![Bite defense](/w/images/7/7b/UI_Bite_Protect.png) | ![Scratch defense](/w/images/e/e1/UI_Scratch_Protect.png) | ![Bullet defense](/w/images/b/be/UI_Bullet_Protect.png) | ![Neck protection modifier](/w/images/thumb/9/94/UI_Neck_Protect.png/32px-UI_Neck_Protect.png) | ![Insulation](/w/images/b/b2/UI_Heat_Protect.png) | ![Wind resistance](/w/images/e/ed/UI_Wind_Protect.png) | ![Water resistance](/w/images/0/01/UI_Wet_Protect.png) | Item ID ---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|--- ![JacketSuitTux.png](/w/images/7/7b/JacketSuitTux.png) | Wedding Jacket | 2.0 | _JacketSuit_ (Sweater Jacket) | Upper Torso Lower Torso Left Upper Arm Right Upper Arm Left Forearm Right Forearm Neck | ![Cotton](/w/images/3/34/Rag.png) | 93% | 95% | 0% | 20% | 0% | 50% | 40% | 20% | \- | Base.WeddingJacket ![JacketSuitBlack.png](/w/images/1/11/JacketSuitBlack.png) | Suit Jacket | 2.0 | _JacketSuit_ (Sweater Jacket) | Upper Torso Lower Torso Left Upper Arm Right Upper Arm Left Forearm Right Forearm Neck | ![Cotton](/w/images/3/34/Rag.png) | 95% | 95% | 0% | 20% | 0% | 50% | 55% | 45% | \- | Base.Suit_Jacket Base.Suit_JacketTINT ![JacketArmyDress.png](/w/images/5/52/JacketArmyDress.png) | Army Coat | 2.0 | _JacketSuit_ (Sweater Jacket) | Upper Torso Lower Torso Left Upper Arm Right Upper Arm Left Forearm Right Forearm Neck Groin Left Thigh Right Thigh | ![Cotton](/w/images/3/34/Rag.png) | 95% | \- | 20% | 40% | 0% | 50% | 70% | 45% | 55% | Base.Jacket_CoatArmy ![HoodieWhite.png](/w/images/c/c6/HoodieWhite.png) | Poncho (green) | 1.0 | _Jacket_Down_ (Sweater Jacket) | Upper Torso Lower Torso Left Upper Arm Right Upper Arm **Head** Groin Left Thigh Right Thigh Left Shin Right Shin _Can't be repaired_ | ![Cotton](/w/images/3/34/Rag.png) | 90% | \- | 0% | 10% | 0% | 50% | 15% | 80% | 100% | Base.PonchoGreenDOWN ![HoodieWhite.png](/w/images/c/c6/HoodieWhite.png) | Poncho (yellow) | 1.0 | _Jacket_Down_ (Sweater Jacket) | Upper Torso Lower Torso Left Upper Arm Right Upper Arm Groin Left Thigh Right Thigh Left Shin Right Shin _Can't be repaired_ | ![Cotton](/w/images/3/34/Rag.png) | 90% | \- | 0% | **0%** | 0% | 50% | 15% | 80% | 100% | Base.PonchoYellowDOWN ![HoodieWhite.png](/w/images/c/c6/HoodieWhite.png) | Poncho (hooded) | 1.0 | _JacketHat_ (Sweater Jacket Hat) | Upper Torso Lower Torso Left Upper Arm Right Upper Arm Groin Left Thigh Right Thigh Left Shin Right Shin _Can't be repaired_ | ![Cotton](/w/images/3/34/Rag.png) | 90% | \- | 0% | 10% | 0% | \- | 10% | 75% | 100% | Base.PonchoGreen Base.PonchoYellow #### Full tops Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Body location](/w/images/thumb/9/96/UI_BodyPart.png/32px-UI_BodyPart.png) | ![Body part](/w/images/thumb/9/96/UI_BodyPart.png/32px-UI_BodyPart.png) | ![Fabric type](/w/images/4/4e/SewingBox.png) | ![Movement speed \(without = 100%\)](/w/images/a/ae/UI_Speed.png) | ![Attack speed \(without = 100%\)](/w/images/6/6b/UI_AttackSpeed.png) | ![Bite defense](/w/images/7/7b/UI_Bite_Protect.png) | ![Scratch defense](/w/images/e/e1/UI_Scratch_Protect.png) | ![Bullet defense](/w/images/b/be/UI_Bullet_Protect.png) | ![Neck protection modifier](/w/images/thumb/9/94/UI_Neck_Protect.png/32px-UI_Neck_Protect.png) | ![Insulation](/w/images/b/b2/UI_Heat_Protect.png) | ![Wind resistance](/w/images/e/ed/UI_Wind_Protect.png) | ![Water resistance](/w/images/0/01/UI_Wet_Protect.png) | Item ID ---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|--- ![BathrobeWhite.png](/w/images/2/2d/BathrobeWhite.png) | Bath Robe | 1.0 | _BathRobe_ (Sweater Jacket TorsoExtra) | Groin Left Thigh Right Thigh Left Shin Right Shin Upper Torso Lower Torso Left Upper Arm Right Upper Arm Left Forearm Right Forearm | ![Cotton](/w/images/3/34/Rag.png) | 90% | \- | 0% | 10% | 0% | \- | 50% | 35% | \- | Base.LongCoat_Bathrobe ![JacketGhillie.png](/w/images/1/13/JacketGhillie.png) | Ghillie Suit Torso | 4.0 | _FullTop_ (Eyes Mask Hat Neck Sweater Jacket TorsoExtra) | Upper Torso Lower Torso Left Upper Arm Right Upper Arm Left Forearm Right Forearm Neck _Can't be repaired_ | \- | 75% | 90% | 10% | 30% | 0% | \- | 70% | 45% | 35% | Base.Ghillie_Top #### Outer torso Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Body location](/w/images/thumb/9/96/UI_BodyPart.png/32px-UI_BodyPart.png) | ![Body part](/w/images/thumb/9/96/UI_BodyPart.png/32px-UI_BodyPart.png) | ![Fabric type](/w/images/4/4e/SewingBox.png) | ![Bite defense](/w/images/7/7b/UI_Bite_Protect.png) | ![Scratch defense](/w/images/e/e1/UI_Scratch_Protect.png) | ![Bullet defense](/w/images/b/be/UI_Bullet_Protect.png) | ![Insulation](/w/images/b/b2/UI_Heat_Protect.png) | ![Wind resistance](/w/images/e/ed/UI_Wind_Protect.png) | ![Water resistance](/w/images/0/01/UI_Wet_Protect.png) | Item ID ---|---|---|---|---|---|---|---|---|---|---|---|--- ![ApronBlack.png](/w/images/b/b9/ApronBlack.png)![ApronWhite.png](/w/images/4/43/ApronWhite.png)![Tight Fit Apron](/w/images/4/43/ApronWhite.png) ![Ice Cream Server Apron](/w/images/7/76/ApronIceCream.png)![Jay Chicken Server Apron](/w/images/4/43/ApronJays.png)![Pile o' Crepe Server Apron](/w/images/d/dc/Apron_Pileocrepes.png) ![Pizza Whirled Server Apron](/w/images/c/c2/Apron_PizzaWhirled.png)![Spiffo's Server Apron](/w/images/c/c3/ApronSpiffo.png) | Apron Tight Fit Apron Ice Cream Server Apron Jay Chicken Server Apron Pile o' Crepe Server Apron Pizza Whirled Server Apron Spiffo's Server Apron | 1.0 | TorsoExtra | Upper Torso Lower Torso Left Thigh Right Thigh | ![Cotton](/w/images/3/34/Rag.png) | 0% | 0% | 0% | \- | \- | \- | Base.Apron_Black Base.Apron_White Base.Apron_WhiteTEXTURE Base.Apron_IceCream Base.Apron_Jay Base.Apron_PileOCrepe Base.Apron_PizzaWhirled Base.Apron_Spiffos ![Huntingvest Camo.png](/w/images/f/f5/Huntingvest_Camo.png) | Camo Hunting Vest | 1.0 | _TorsoExtraVest_ (TorsoExtra) | Upper Torso Lower Torso _Can't be repaired_ | \- | 0% | 0% | 0% | 80% | 65% | \- | Base.Vest_Hunting_Camo ![BulletVestWhite.png](/w/images/9/93/BulletVestWhite.png) | Civilian Bulletproof Vest | 1.0 | _TorsoExtraVest_ (TorsoExtra) | Upper Torso Lower Torso _Can't be repaired_ | \- | 30% | 55% | 100% | 60% | 25% | \- | Base.Vest_BulletCivilian ![ForemanVest.png](/w/images/a/a0/ForemanVest.png) | Foreman Vest | 1.0 | _TorsoExtraVest_ (TorsoExtra) | Upper Torso Lower Torso _Can't be repaired_ | \- | 0% | 0% | 0% | 70% | 55% | \- | Base.Vest_Foreman ![Vest DarkBlue.png](/w/images/b/b5/Vest_DarkBlue.png) | GigaMart Waistcoat | 1.0 | TorsoExtra | Upper Torso Lower Torso | ![Cotton](/w/images/3/34/Rag.png) | 0% | 0% | 0% | 40% | 20% | \- | Base.Vest_Waistcoat_GigaMart ![Huntingvest Grey.png](/w/images/5/58/Huntingvest_Grey.png) | Gray Hunting Vest | 1.0 | _TorsoExtraVest_ (TorsoExtra) | Upper Torso Lower Torso _Can't be repaired_ | \- | 0% | 0% | 0% | 90% | 80% | \- | Base.Vest_Hunting_Grey ![Huntingvest Camo.png](/w/images/f/f5/Huntingvest_Camo.png) | Green Camo Hunting Vest | 1.0 | _TorsoExtraVest_ (TorsoExtra) | Upper Torso Lower Torso _Can't be repaired_ | \- | 0% | 0% | 0% | 70% | 80% | \- | Base.Vest_Hunting_CamoGreen ![ConstructionVest.png](/w/images/0/0e/ConstructionVest.png) | High Visibility Vest | 1.0 | _TorsoExtraVest_ (TorsoExtra) | Upper Torso Lower Torso _Can't be repaired_ | \- | 0% | 0% | 0% | 10% | 5% | \- | Base.Vest_HighViz ![BulletVestCamo.png](/w/images/8/84/BulletVestCamo.png) | Military Bulletproof Vest | 1.0 | _TorsoExtraVest_ (TorsoExtra) | Upper Torso Lower Torso _Can't be repaired_ | \- | 30% | 55% | 100% | 75% | 45% | \- | Base.Vest_BulletArmy ![Huntingvest Orange.png](/w/images/b/bc/Huntingvest_Orange.png) | Orange Hunting Vest | 1.0 | _TorsoExtraVest_ (TorsoExtra) | Upper Torso Lower Torso _Can't be repaired_ | \- | 0% | 0% | 0% | 75% | 75% | \- | Base.Vest_Hunting_Orange ![BulletVestPolice.png](/w/images/1/10/BulletVestPolice.png) | Police Bulletproof Vest | 1.0 | _TorsoExtraVest_ (TorsoExtra) | Upper Torso Lower Torso _Can't be repaired_ | \- | 30% | 55% | 100% | 65% | 30% | \- | Base.Vest_BulletPolice ![Vest Black.png](/w/images/a/a2/Vest_Black.png) | Waistcoat | 1.0 | TorsoExtra | Upper Torso Lower Torso | ![Cotton](/w/images/3/34/Rag.png) | 0% | 0% | 0% | 35% | 25% | \- | Base.Vest_Waistcoat Base.Vest_WaistcoatTINT #### Legs Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Body location](/w/images/thumb/9/96/UI_BodyPart.png/32px-UI_BodyPart.png) | ![Body part](/w/images/thumb/9/96/UI_BodyPart.png/32px-UI_BodyPart.png) | ![Fabric type](/w/images/4/4e/SewingBox.png) | ![Movement speed \(without = 100%\)](/w/images/a/ae/UI_Speed.png) | ![Bite defense](/w/images/7/7b/UI_Bite_Protect.png) | ![Scratch defense](/w/images/e/e1/UI_Scratch_Protect.png) | ![Bullet defense](/w/images/b/be/UI_Bullet_Protect.png) | ![Insulation](/w/images/b/b2/UI_Heat_Protect.png) | ![Wind resistance](/w/images/e/ed/UI_Wind_Protect.png) | ![Water resistance](/w/images/0/01/UI_Wet_Protect.png) | Item ID ---|---|---|---|---|---|---|---|---|---|---|---|---|--- ![TrouserstArmyDress.png](/w/images/0/02/TrouserstArmyDress.png) | Army Pants | 1.0 | Pants | Groin Left Thigh Right Thigh Left Shin Right Shin | ![Cotton](/w/images/3/34/Rag.png) | \- | 0% | 10% | 0% | 70% | 45% | \- | Base.Trousers_ArmyService ![TrousersDenimBlue.png](/w/images/8/82/TrousersDenimBlue.png) | Baggy Jeans | 1.0 | Pants | Groin Left Thigh Right Thigh Left Shin Right Shin | ![Denim](/w/images/9/99/DenimStrips.png) | 98% | 10% | 20% | 0% | 60% | 65% | \- | Base.Trousers_JeanBaggy ![TrousersDenimLightBlue.png](/w/images/2/27/TrousersDenimLightBlue.png) | Black Leather Trousers | 1.0 | Pants | Groin Left Thigh Right Thigh Left Shin Right Shin | ![Leather](/w/images/a/a6/LeatherStrips.png) | 98% | 20% | 40% | 0% | 65% | 60% | \- | Base.Trousers_LeatherBlack ![TrouserstArmyDress.png](/w/images/0/02/TrouserstArmyDress.png) | Black Trousers | 1.0 | Pants | Groin Left Thigh Right Thigh Left Shin Right Shin | ![Cotton](/w/images/3/34/Rag.png) | \- | 0% | 10% | 0% | 50% | 50% | \- | Base.Trousers_Black ![BoxingShorts Red.png](/w/images/1/12/BoxingShorts_Red.png)![BoxingShorts Blue.png](/w/images/8/80/BoxingShorts_Blue.png) | Boxing Shorts | 1.0 | Pants | Groin Left Thigh Right Thigh _Can't be repaired_ | \- | \- | 0% | 0% | 0% | 10% | 10% | \- | Base.Shorts_BoxingRed Base.Shorts_BoxingBlue ![TrousersChef.png](/w/images/e/eb/TrousersChef.png) | Chef Pants | 1.0 | Pants | Groin Left Thigh Right Thigh Left Shin Right Shin | ![Cotton](/w/images/3/34/Rag.png) | \- | 0% | 0% | 0% | 40% | 10% | \- | Base.Trousers_Chef ![TrousersDenimLightBlue.png](/w/images/2/27/TrousersDenimLightBlue.png) | Denim Jeans | 1.0 | Pants | Groin Left Thigh Right Thigh Left Shin Right Shin | ![Denim](/w/images/9/99/DenimStrips.png) | 98% | 10% | 20% | 0% | 65% | 60% | \- | Base.TrousersMesh_DenimLight ![ShortsDenim.png](/w/images/b/bf/ShortsDenim.png)![ShortsDenimDark.png](/w/images/b/b0/ShortsDenimDark.png)![ShortsDenimBlack.png](/w/images/2/27/ShortsDenimBlack.png) | Denim Shorts | 1.0 | Pants | Groin Left Thigh Right Thigh | ![Denim](/w/images/9/99/DenimStrips.png) | \- | 10% | 20% | 0% | 30% | 15% | \- | Base.Shorts_ShortDenim ![TrousersFireman.png](/w/images/c/cd/TrousersFireman.png) | Firefighter Pants | 4.0 | Pants | Groin Left Thigh Right Thigh Left Shin Right Shin _Can't repair_ | \- | 82% | 20% | 30% | 0% | 85% | 85% | 80% | Base.Trousers_Fireman ![TrousersGhillie.png](/w/images/9/90/TrousersGhillie.png) | Ghillie Suit Pants | 1.0 | Pants | Groin Left Thigh Right Thigh Left Shin Right Shin _Can't be repaired_ | \- | 85% | 10% | 20% | 0% | 70% | 65% | 35% | Base.Ghillie_Trousers ![Green Santa Suit Pants](/w/images/2/2d/TrousersSantaGreen.png)![TrousersSantaRed.png](/w/images/c/c9/TrousersSantaRed.png) | Green Santa Suit Pants Santa Suit Pants | 1.0 | Pants | Groin Left Thigh Right Thigh Left Shin Right Shin | ![Cotton](/w/images/3/34/Rag.png) | \- | 0% | 10% | 0% | 90% | 60% | \- | Base.Trousers_SantaGReen Base.Trousers_Santa ![TrousersDenimBlue.png](/w/images/8/82/TrousersDenimBlue.png)![TrousersDenimBlack.png](/w/images/f/fc/TrousersDenimBlack.png)![TrousersDenimLightBlue.png](/w/images/2/27/TrousersDenimLightBlue.png) | Jeans | 1.0 | Pants | Groin Left Thigh Right Thigh Left Shin Right Shin | ![Denim](/w/images/9/99/DenimStrips.png) | 98% | 10% | 20% | 0% | 70% | 55% | \- | Base.Trousers_Denim ![SkirtGeneric.png](/w/images/8/8b/SkirtGeneric.png) | Knee-length Skirt | 1.0 | Skirt | Groin Left Thigh Right Thigh | ![Cotton](/w/images/3/34/Rag.png) | \- | 0% | 0% | 0% | 10% | 1% | \- | Base.Skirt_Knees ![TrousersDenimLightBlue.png](/w/images/2/27/TrousersDenimLightBlue.png)![TrousersDenimBlue.png](/w/images/8/82/TrousersDenimBlue.png)![TrousersDenimBlack.png](/w/images/f/fc/TrousersDenimBlack.png) | Long Denim Shorts | 1.0 | Pants | Groin Left Thigh Right Thigh Left Shin Right Shin | ![Denim](/w/images/9/99/DenimStrips.png) | \- | 10% | 20% | 0% | 45% | 45% | \- | Base.Shorts_LongDenim ![SkirtLongWhite.png](/w/images/e/e3/SkirtLongWhite.png) | Long Skirt | 1.0 | Skirt | Groin Left Thigh Right Thigh Left Shin Right Shin | ![Cotton](/w/images/3/34/Rag.png) | 93% | 0% | 0% | 0% | 30% | 20% | \- | Base.Skirt_Long ![ShortsLongAthleticBlue.png](/w/images/4/48/ShortsLongAthleticBlue.png)![ShortsLongAthleticGreen.png](/w/images/9/95/ShortsLongAthleticGreen.png)![ShortsLongAthleticRed.png](/w/images/1/11/ShortsLongAthleticRed.png)![ShortsLongAthleticYellow.png](/w/images/e/e1/ShortsLongAthleticYellow.png) | Long Sport Shorts | 1.0 | Pants | Groin Left Thigh Right Thigh Left Shin Right Shin | ![Cotton](/w/images/3/34/Rag.png) | \- | 0% | 0% | 0% | 25% | 10% | \- | Base.Shorts_LongSport Base.Shorts_LongSport_Red ![TrousersScrubsBlue.png](/w/images/6/6b/TrousersScrubsBlue.png)![TrousersScrubsGreen.png](/w/images/2/2b/TrousersScrubsGreen.png) | Medical Pants | 1.0 | Pants | Groin Left Thigh Right Thigh Left Shin Right Shin | ![Cotton](/w/images/3/34/Rag.png) | \- | 0% | 0% | 0% | 20% | 10% | \- | Base.Trousers_Scrubs ![TrousersCamoSand.png](/w/images/1/1e/TrousersCamoSand.png) | Military Desert Camo Pants | 1.0 | Pants | Groin Left Thigh Right Thigh Left Shin Right Shin | ![Cotton](/w/images/3/34/Rag.png) | \- | 10% | 20% | 0% | 30% | 10% | \- | Base.Trousers_CamoDesert ![TrousersCamoGreen.png](/w/images/4/4a/TrousersCamoGreen.png) | Military Green Camo Pants | 1.0 | Pants | Groin Left Thigh Right Thigh Left Shin Right Shin | ![Cotton](/w/images/3/34/Rag.png) | \- | 10% | 20% | 0% | 45% | 30% | 45% | Base.Trousers_CamoGreen ![ShortsLongCamoGreen.png](/w/images/e/ea/ShortsLongCamoGreen.png) | Military Green Camo Shorts | 1.0 | Pants | Groin Left Thigh Right Thigh Left Shin Right Shin | ![Cotton](/w/images/3/34/Rag.png) | \- | 0% | 0% | 0% | 50% | 30% | 30% | Base.Shorts_CamoGreenLong ![TrousersCamoGrey.png](/w/images/f/f5/TrousersCamoGrey.png) | Military Urban Camo Pants | 1.0 | Pants | Groin Left Thigh Right Thigh Left Shin Right Shin | ![Cotton](/w/images/3/34/Rag.png) | \- | 10% | 20% | 0% | 60% | 30% | 35% | Base.Trousers_CamoUrban ![ShortsLongCamoGrey.png](/w/images/4/4c/ShortsLongCamoGrey.png) | Military Urban Camo Shorts | 1.0 | Pants | Groin Left Thigh Right Thigh Left Shin Right Shin | ![Cotton](/w/images/3/34/Rag.png) | \- | 0% | 0% | 0% | 50% | 30% | 30% | Base.Shorts_CamoUrbanLong ![SkirtGeneric.png](/w/images/8/8b/SkirtGeneric.png) | Mini Skirt | 1.0 | Skirt | Groin Left Thigh Right Thigh | ![Cotton](/w/images/3/34/Rag.png) | \- | 0% | 0% | 0% | 10% | 1% | \- | Base.Skirt_Mini ![TrousersGeneric.png](/w/images/b/b7/TrousersGeneric.png) | Navy Blue Trousers | 1.0 | Pants | Groin Left Thigh Right Thigh Left Shin Right Shin | ![Cotton](/w/images/3/34/Rag.png) | \- | 0% | 10% | 0% | 35% | 50% | \- | Base.Trousers_NavyBlue ![OverallsDenim.png](/w/images/9/90/OverallsDenim.png) | Overalls | 1.0 | Pants | Groin Left Thigh Right Thigh Left Shin Right Shin Upper Torso Lower Torso | ![Denim](/w/images/9/99/DenimStrips.png) | 95% | 10% | 20% | 0% | 65% | 50% | 20% | Base.Dungarees ![PaddedTrousers White.png](/w/images/1/11/PaddedTrousers_White.png) | Padded Pants | 1.0 | Pants | Groin Left Thigh Right Thigh Left Shin Right Shin _Can't be repaired_ | \- | 95% | 10% | 20% | 0% | 100% | 100% | 60% | Base.Trousers_Padded ![Trousers White.png](/w/images/3/39/Trousers_White.png) | Pants (denim) | 1.0 | Pants | Groin Left Thigh Right Thigh Left Shin Right Shin | ![Cotton](/w/images/3/34/Rag.png) | \- | 0% | 0% | 0% | 50% | 40% | \- | Base.Trousers ![TrousersDenimBlue.png](/w/images/8/82/TrousersDenimBlue.png)![TrousersDenimBlack.png](/w/images/f/fc/TrousersDenimBlack.png) | Pants (jeans) | 1.0 | Pants | Groin Left Thigh Right Thigh Left Shin Right Shin | ![Cotton](/w/images/3/34/Rag.png) | \- | 0% | 0% | 0% | 50% | 25% | \- | Base.Trousers_DefaultTEXTURE Base.Trousers_DefaultTEXTURE_HUE Base.Trousers_DefaultTEXTURE_TINT ![TrousersGeneric.png](/w/images/b/b7/TrousersGeneric.png) | Pants (white) | 1.0 | Pants | Groin Left Thigh Right Thigh Left Shin Right Shin | ![Cotton](/w/images/3/34/Rag.png) | \- | 0% | 10% | 0% | 55% | 30% | \- | Base.Trousers_WhiteTEXTURE Base.Trousers_WhiteTINT ![TrousersPoliceGrey.png](/w/images/5/55/TrousersPoliceGrey.png) | Police Deputy Pants | 1.0 | Pants | Groin Left Thigh Right Thigh Left Shin Right Shin | ![Cotton](/w/images/3/34/Rag.png) | \- | 0% | 10% | 0% | 55% | 40% | \- | Base.Trousers_PoliceGrey ![TrousersPoliceBlue.png](/w/images/b/b7/TrousersPoliceBlue.png) | Police Trooper Pants | 1.0 | Pants | Groin Left Thigh Right Thigh Left Shin Right Shin | ![Cotton](/w/images/3/34/Rag.png) | \- | 0% | 0% | 0% | 60% | 30% | \- | Base.Trousers_Police ![TrousersPrisonGuard.png](/w/images/7/77/TrousersPrisonGuard.png) | Prison Guard Pants | 1.0 | Pants | Groin Left Thigh Right Thigh Left Shin Right Shin | ![Cotton](/w/images/3/34/Rag.png) | \- | 0% | 10% | 0% | 50% | 50% | \- | Base.Trousers_PrisonGuard ![TrousersRanger.png](/w/images/0/07/TrousersRanger.png) | Ranger Pants | 1.0 | Pants | Groin Left Thigh Right Thigh Left Shin Right Shin | ![Cotton](/w/images/3/34/Rag.png) | \- | 0% | 10% | 0% | 75% | 75% | 35% | Base.Trousers_Ranger ![TracksuitPantsBlack.png](/w/images/2/27/TracksuitPantsBlack.png)![TracksuitPantsBlue.png](/w/images/a/a0/TracksuitPantsBlue.png)![TracksuitPantsGreen.png](/w/images/0/0f/TracksuitPantsGreen.png)![TracksuitPantsPink.png](/w/images/2/2d/TracksuitPantsPink.png)![TracksuitPantsTeal.png](/w/images/a/a4/TracksuitPantsTeal.png)![TracksuitPantsGeneric.png](/w/images/3/37/TracksuitPantsGeneric.png) | Shell Suit Trousers | 1.0 | Pants | Groin Left Thigh Right Thigh Left Shin Right Shin _Can't be repaired_ | \- | \- | 0% | 5% | 0% | 30% | 40% | \- | Base.Trousers_Shellsuit_Black Base.Trousers_Shellsuit_Blue Base.Trousers_Shellsuit_Green Base.Trousers_Shellsuit_Pink Base.Trousers_Shellsuit_Teal Base.Trousers_Shellsuit_TINT ![SkirtGeneric.png](/w/images/8/8b/SkirtGeneric.png) | Short Skirt | 1.0 | Skirt | Groin Left Thigh Right Thigh | ![Cotton](/w/images/3/34/Rag.png) | \- | 0% | 0% | 0% | 5% | \- | \- | Base.Skirt_Short ![ShortsWhite.png](/w/images/b/b6/ShortsWhite.png) | Shorts | 1.0 | Pants | Groin Left Thigh Right Thigh | ![Cotton](/w/images/3/34/Rag.png) | \- | 0% | 0% | 0% | 15% | 10% | \- | Base.Shorts_ShortFormal ![TrousersDenimLightBlue.png](/w/images/2/27/TrousersDenimLightBlue.png) | Skinny Leather Trousers | 1.0 | Pants | Groin Left Thigh Right Thigh Left Shin Right Shin | ![Leather](/w/images/a/a6/LeatherStrips.png) | 98% | 20% | 40% | 0% | 65% | 60% | \- | Base.TrousersMesh_Leather ![SkirtGeneric.png](/w/images/8/8b/SkirtGeneric.png) | Skirt | 1.0 | Skirt | Groin Left Thigh Right Thigh Left Shin Right Shin | ![Cotton](/w/images/3/34/Rag.png) | 93% | 0% | 0% | 0% | 25% | 10% | \- | Base.Skirt_Normal ![ShortsAthleticBlue.png](/w/images/6/63/ShortsAthleticBlue.png)![ShortsAthleticGreen.png](/w/images/b/b3/ShortsAthleticGreen.png)![ShortsAthleticRed.png](/w/images/8/89/ShortsAthleticRed.png)![ShortsAthleticYellow.png](/w/images/e/ee/ShortsAthleticYellow.png) | Sport Shorts | 1.0 | Pants | Groin Left Thigh Right Thigh | ![Cotton](/w/images/3/34/Rag.png) | \- | 0% | 0% | 0% | 15% | 5% | \- | Base.Shorts_ShortSport ![TrousersSuitBlack.png](/w/images/9/9c/TrousersSuitBlack.png) | Suit Pants (black) | 1.0 | Pants | Groin Left Thigh Right Thigh Left Shin Right Shin | ![Cotton](/w/images/3/34/Rag.png) | \- | 0% | 10% | 0% | 40% | 20% | \- | Base.Trousers_Suit ![TrousersSuitBlack.png](/w/images/9/9c/TrousersSuitBlack.png) | Suit Pants (skinny) | 1.0 | Pants | Groin Left Thigh Right Thigh Left Shin Right Shin | ![Cotton](/w/images/3/34/Rag.png) | \- | 0% | 10% | 0% | 40% | 30% | \- | Base.Trousers_SuitTEXTURE ![TrousersSuitWhite.png](/w/images/3/39/TrousersSuitWhite.png) | Suit Pants (colored) | 1.0 | Pants | Groin Left Thigh Right Thigh Left Shin Right Shin | ![Cotton](/w/images/3/34/Rag.png) | \- | 0% | 10% | 0% | 40% | 45% | \- | Base.Trousers_SuitWhite #### Dresses Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Body location](/w/images/thumb/9/96/UI_BodyPart.png/32px-UI_BodyPart.png) | ![Body part](/w/images/thumb/9/96/UI_BodyPart.png/32px-UI_BodyPart.png) | ![Fabric type](/w/images/4/4e/SewingBox.png) | ![Movement speed \(without = 100%\)](/w/images/a/ae/UI_Speed.png) | ![Bite defense](/w/images/7/7b/UI_Bite_Protect.png) | ![Scratch defense](/w/images/e/e1/UI_Scratch_Protect.png) | ![Bullet defense](/w/images/b/be/UI_Bullet_Protect.png) | ![Insulation](/w/images/b/b2/UI_Heat_Protect.png) | ![Wind resistance](/w/images/e/ed/UI_Wind_Protect.png) | ![Water resistance](/w/images/0/01/UI_Wet_Protect.png) | Item ID ---|---|---|---|---|---|---|---|---|---|---|---|---|--- ![DressMediumWhite.png](/w/images/6/65/DressMediumWhite.png) | Dress | 1.0 | _Dress_ (Pants ShortSleeveShirt Shirt) | Groin Left Thigh Right Thigh Left Shin Right Shin Upper Torso Lower Torso Left Upper Arm Right Upper Arm | ![Cotton](/w/images/3/34/Rag.png) | 93% | 0% | 0% | 0% | 20% | 15% | \- | Base.Dress_Normal ![HospitalGown.png](/w/images/0/04/HospitalGown.png) | Hospital Gown | 1.0 | _Dress_ (Pants ShortSleeveShirt Shirt) | Groin Left Thigh Right Thigh Left Shin Right Shin Upper Torso Lower Torso Left Upper Arm Right Upper Arm | ![Cotton](/w/images/3/34/Rag.png) | \- | 0% | 0% | 0% | 10% | 5% | \- | Base.HospitalGown ![DressShortWhite.png](/w/images/d/db/DressShortWhite.png) | Knee-length Dress | 1.0 | _Dress_ (Pants ShortSleeveShirt Shirt) | Groin Left Thigh Right Thigh Upper Torso Lower Torso Left Upper Arm Right Upper Arm | ![Cotton](/w/images/3/34/Rag.png) | \- | 0% | 0% | 0% | 15% | 10% | \- | Base.Dress_Knee ![LittleBlackDress.png](/w/images/f/fd/LittleBlackDress.png) | Little Black Dress | 1.0 | _Dress_ (Pants ShortSleeveShirt Shirt) | Groin Left Thigh Right Thigh Upper Torso Lower Torso Left Upper Arm Right Upper Arm | ![Cotton](/w/images/3/34/Rag.png) | \- | 0% | 0% | 0% | 15% | 10% | \- | Base.Dress_SmallBlackStraps ![NegligeeGeneric.png](/w/images/9/99/NegligeeGeneric.png) | Satin Negligee | 1.0 | _Dress_ (Pants ShortSleeveShirt Shirt) | Groin Left Thigh Right Thigh Upper Torso Lower Torso Left Upper Arm Right Upper Arm | ![Cotton](/w/images/3/34/Rag.png) | \- | 0% | 0% | 0% | 15% | 10% | \- | Base.Dress_SatinNegligee ![LittleBlackDressStrapless.png](/w/images/0/03/LittleBlackDressStrapless.png) | Strapless Black Dress | 1.0 | _Dress_ (Pants ShortSleeveShirt Shirt) | Groin Left Thigh Right Thigh Upper Torso Lower Torso Left Upper Arm Right Upper Arm | ![Cotton](/w/images/3/34/Rag.png) | \- | 0% | 0% | 0% | 15% | 10% | \- | Base.Dress_SmallBlackStrapless ![DressGenericStrapless.png](/w/images/0/0c/DressGenericStrapless.png) | Strapless Small Dress | 1.0 | _Dress_ (Pants ShortSleeveShirt Shirt) | Groin Left Thigh Right Thigh Upper Torso Lower Torso Left Upper Arm Right Upper Arm | ![Cotton](/w/images/3/34/Rag.png) | \- | 0% | 0% | 0% | 15% | 10% | \- | Base.Dress_SmallStrapless ![DressGeneric.png](/w/images/e/ee/DressGeneric.png) | Straps Dress | 1.0 | _Dress_ (Pants ShortSleeveShirt Shirt) | Groin Left Thigh Right Thigh Upper Torso Lower Torso Left Upper Arm Right Upper Arm | ![Cotton](/w/images/3/34/Rag.png) | \- | 0% | 0% | 0% | 20% | 15% | \- | Base.Dress_Straps ![DressGeneric.png](/w/images/e/ee/DressGeneric.png) | Straps Knee-length Dress | 1.0 | _Dress_ (Pants ShortSleeveShirt Shirt) | Groin Left Thigh Right Thigh Upper Torso Lower Torso Left Upper Arm Right Upper Arm | ![Cotton](/w/images/3/34/Rag.png) | \- | 0% | 0% | 0% | 15% | 10% | \- | Base.DressKnees_Straps ![DressGeneric.png](/w/images/e/ee/DressGeneric.png) | Straps Small Dress | 1.0 | _Dress_ (Pants ShortSleeveShirt Shirt) | Groin Left Thigh Right Thigh Upper Torso Lower Torso Left Upper Arm Right Upper Arm | ![Cotton](/w/images/3/34/Rag.png) | \- | 0% | 0% | 0% | 15% | 10% | \- | Base.Dress_SmallStraps ![DressLongWhite.png](/w/images/3/3a/DressLongWhite.png) | Long Dress | 1.0 | _Dress_ (Pants ShortSleeveShirt Shirt) | Groin Left Thigh Right Thigh Left Shin Right Shin Upper Torso Lower Torso Left Upper Arm Right Upper Arm | ![Cotton](/w/images/3/34/Rag.png) | 90% | 0% | 0% | 0% | 30% | 20% | \- | Base.Dress_Long Base.Dress_long_Straps ![DressShortWhite.png](/w/images/d/db/DressShortWhite.png) | Short Dress | 1.0 | _Dress_ (Pants ShortSleeveShirt Shirt) | Groin Left Thigh Right Thigh Upper Torso Lower Torso Left Upper Arm Right Upper Arm | ![Cotton](/w/images/3/34/Rag.png) | \- | 0% | 0% | 0% | 10% | 5% | \- | Base.Dress_Short #### Boilersuits Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Body location](/w/images/thumb/9/96/UI_BodyPart.png/32px-UI_BodyPart.png) | ![Body part](/w/images/thumb/9/96/UI_BodyPart.png/32px-UI_BodyPart.png) | ![Fabric type](/w/images/4/4e/SewingBox.png) | ![Movement speed \(without = 100%\)](/w/images/a/ae/UI_Speed.png) | ![Bite defense](/w/images/7/7b/UI_Bite_Protect.png) | ![Scratch defense](/w/images/e/e1/UI_Scratch_Protect.png) | ![Bullet defense](/w/images/b/be/UI_Bullet_Protect.png) | ![Insulation](/w/images/b/b2/UI_Heat_Protect.png) | ![Wind resistance](/w/images/e/ed/UI_Wind_Protect.png) | ![Water resistance](/w/images/0/01/UI_Wet_Protect.png) | Item ID ---|---|---|---|---|---|---|---|---|---|---|---|---|--- ![BoilerSuitGreen.png](/w/images/5/51/BoilerSuitGreen.png) | Air Force Coveralls | 1.0 | _Boilersuit_ (Pants Sweater Jacket TorsoExtra) | Groin Left Thigh Right Thigh Left Shin Right Shin Upper Torso Lower Torso Left Upper Arm Right Upper Arm Left Forearm Right Forearm | ![Cotton](/w/images/3/34/Rag.png) | 90% | 0% | 10% | 0% | 75% | 55% | \- | Base.Boilersuit_Flying ![BoilerSuitWhite.png](/w/images/0/0d/BoilerSuitWhite.png)![BoilerSuitBlue.png](/w/images/f/fb/BoilerSuitBlue.png)![BoilerSuitRed.png](/w/images/0/09/BoilerSuitRed.png)![JumpsuitPrisonKhaki.png](/w/images/7/7f/JumpsuitPrisonKhaki.png) | Coveralls | 1.0 | _Boilersuit_ (Pants Sweater Jacket TorsoExtra) | Groin Left Thigh Right Thigh Left Shin Right Shin Upper Torso Lower Torso Left Upper Arm Right Upper Arm Left Forearm Right Forearm | ![Cotton](/w/images/3/34/Rag.png) | 90% | 0% | 10% | 0% | 65% | 45% | \- | Base.Boilersuit Base.Boilersuit_BlueRed Base.Boilersuit_Yellow ![JumpsuitPrisonOrange.png](/w/images/b/b4/JumpsuitPrisonOrange.png) | Prisoner Jumpsuit | 1.0 | _Boilersuit_ (Pants Sweater Jacket TorsoExtra) | Groin Left Thigh Right Thigh Left Shin Right Shin Upper Torso Lower Torso Left Upper Arm Right Upper Arm Left Forearm Right Forearm | ![Cotton](/w/images/3/34/Rag.png) | 90% | 0% | 10% | 0% | 45% | 35% | \- | Base.Boilersuit_Prisoner ![JumpsuitPrisonKhaki.png](/w/images/7/7f/JumpsuitPrisonKhaki.png) | Prisoner Jumpsuit (khaki) | 1.0 | _Boilersuit_ (Pants Sweater Jacket TorsoExtra) | Groin Left Thigh Right Thigh Left Shin Right Shin Upper Torso Lower Torso Left Upper Arm Right Upper Arm Left Forearm Right Forearm | ![Cotton](/w/images/3/34/Rag.png) | 90% | 0% | 10% | 0% | 40% | 30% | \- | Base.Boilersuit_PrisonerKhaki #### Full suits Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Body location](/w/images/thumb/9/96/UI_BodyPart.png/32px-UI_BodyPart.png) | ![Body part](/w/images/thumb/9/96/UI_BodyPart.png/32px-UI_BodyPart.png) | ![Fabric type](/w/images/4/4e/SewingBox.png) | ![Movement speed \(without = 100%\)](/w/images/a/ae/UI_Speed.png) | ![Bite defense](/w/images/7/7b/UI_Bite_Protect.png) | ![Scratch defense](/w/images/e/e1/UI_Scratch_Protect.png) | ![Bullet defense](/w/images/b/be/UI_Bullet_Protect.png) | ![Insulation](/w/images/b/b2/UI_Heat_Protect.png) | ![Wind resistance](/w/images/e/ed/UI_Wind_Protect.png) | ![Water resistance](/w/images/0/01/UI_Wet_Protect.png) | Item ID ---|---|---|---|---|---|---|---|---|---|---|---|---|--- ![Hazmatsuit.png](/w/images/2/28/Hazmatsuit.png) | Hazmat Suit | 1.0 | _FullSuitHead_ (Eyes Mask Hat Neck Hands Pants Sweater Jacket TorsoExtra) | Groin Left Thigh Right Thigh Left Shin Right Shin Upper Torso Lower Torso Left Upper Arm Right Upper Arm Left Forearm Right Forearm Head Neck Left Hand Right Hand Left Foot Right Foot _Can't be repaired_ | \- | 75% | 5% | 15% | 0% | 65% | 90% | \- | Base.HazmatSuit ![SpiffoSuit.png](/w/images/c/c8/SpiffoSuit.png) | Spiffo Suit | 1.0 | _FullSuit_ (Pants Sweater Jacket TorsoExtra) | Groin Left Thigh Right Thigh Left Shin Right Shin Upper Torso Lower Torso Left Upper Arm Right Upper Arm Left Forearm Right Forearm _Can't be repaired_ | \- | 70% | 0% | 10% | 0% | 85% | 60% | \- | Base.SpiffoSuit ![DressWedding.png](/w/images/2/21/DressWedding.png) | Wedding Dress | 1.0 | _FullSuit_ (Pants Sweater Jacket TorsoExtra) | Groin Left Thigh Right Thigh Left Shin Right Shin Upper Torso Lower Torso Left Upper Arm Right Upper Arm | ![Cotton](/w/images/3/34/Rag.png) | 80% | 0% | 10% | 0% | 25% | 10% | \- | Base.WeddingDress #### Socks Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Body location](/w/images/thumb/9/96/UI_BodyPart.png/32px-UI_BodyPart.png) | ![Body part](/w/images/thumb/9/96/UI_BodyPart.png/32px-UI_BodyPart.png) | ![Fabric type](/w/images/4/4e/SewingBox.png) | ![Bite defense](/w/images/7/7b/UI_Bite_Protect.png) | ![Scratch defense](/w/images/e/e1/UI_Scratch_Protect.png) | ![Bullet defense](/w/images/b/be/UI_Bullet_Protect.png) | ![Insulation](/w/images/b/b2/UI_Heat_Protect.png) | ![Wind resistance](/w/images/e/ed/UI_Wind_Protect.png) | ![Water resistance](/w/images/0/01/UI_Wet_Protect.png) | Item ID ---|---|---|---|---|---|---|---|---|---|---|---|--- ![SocksWhite.png](/w/images/6/6f/SocksWhite.png) | Long Socks | 0.1 | Socks | Left Foot Right Foot Left Shin Right Shin | ![Cotton](/w/images/3/34/Rag.png) | 0% | 0% | 0% | 55% | 65% | \- | Base.Socks_Long ![SocksAnkleWhite.png](/w/images/d/d2/SocksAnkleWhite.png) | Socks | 0.1 | Socks | Left Foot Right Foot | ![Cotton](/w/images/3/34/Rag.png) | 0% | 0% | 0% | 15% | 10% | \- | Base.Socks_Ankle #### Shoes Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Body location](/w/images/thumb/9/96/UI_BodyPart.png/32px-UI_BodyPart.png) | ![Body part](/w/images/thumb/9/96/UI_BodyPart.png/32px-UI_BodyPart.png) | ![Fabric type](/w/images/4/4e/SewingBox.png) | ![Stomp Power \(barefoot = 100%\)](/w/images/6/61/UI_Stomp.png) | ![Movement speed \(without = 100%\)](/w/images/a/ae/UI_Speed.png) | ![Bite defense](/w/images/7/7b/UI_Bite_Protect.png) | ![Scratch defense](/w/images/e/e1/UI_Scratch_Protect.png) | ![Bullet defense](/w/images/b/be/UI_Bullet_Protect.png) | ![Insulation](/w/images/b/b2/UI_Heat_Protect.png) | ![Wind resistance](/w/images/e/ed/UI_Wind_Protect.png) | ![Water resistance](/w/images/0/01/UI_Wet_Protect.png) | Item ID ---|---|---|---|---|---|---|---|---|---|---|---|---|---|--- ![BootsBiker.png](/w/images/d/d9/BootsBiker.png) | Boots | 1.0 | Shoes | Left Foot Right Foot _Can't be repaired_ | \- | 220% | 90% | 100% | 100% | 0% | 75% | 65% | 65% | Base.Shoes_BlackBoots ![Shoes.png](/w/images/8/82/Shoes.png) | Bowling Shoes | 1.0 | Shoes | Left Foot Right Foot _Can't be repaired_ | \- | 210% | 95% | 10% | 20% | 0% | 25% | 25% | 25% | Base.Shoes_BlackBoots ![Shoes.png](/w/images/8/82/Shoes.png) | Fancy Shoes | 1.0 | Shoes | Left Foot Right Foot _Can't be repaired_ | \- | 210% | 95% | 10% | 20% | 0% | 25% | 25% | 25% | Base.Shoes_FlipFlop ![FlipFlops.png](/w/images/b/b7/FlipFlops.png) | Flip Flops | 1.0 | Shoes | Left Foot Right Foot _Can't be repaired_ | \- | 80% | 70% | 0% | 0% | 0% | \- | \- | \- | Base.Shoes_FlipFlop ![BootsArmy.png](/w/images/9/95/BootsARmy.png) | Military Boots | 1.0 | Shoes | Left Foot Right Foot _Can't be repaired_ | \- | 250% | 90% | 100% | 100% | 0% | 55% | 65% | 80% | Base.Shoes_ArmyBoots ![BootsHiking.png](/w/images/2/2c/BootsHiking.png) | Military Desert Boots | 1.0 | Shoes | Left Foot Right Foot _Can't be repaired_ | \- | 250% | 90% | 100% | 100% | 0% | 50% | 60% | 50% | Base.Shoes_ArmyBootsDesert ![RainBoots.png](/w/images/f/f8/RainBoots.png) | Rain Boots | 1.0 | Shoes | Left Foot Right Foot _Can't be repaired_ | \- | 210% | 90% | 100% | 100% | 0% | 50% | 100% | 100% | Base.Shoes_Wellies ![BootsRiding.png](/w/images/b/b0/BootsRiding.png) | Riding Boots | 1.0 | Shoes | Left Foot Right Foot _Can't be repaired_ | \- | 220% | 90% | 100% | 100% | 0% | 90% | 60% | 45% | Base.Shoes_RidingBoots ![Shoes.png](/w/images/8/82/Shoes.png) | Sandals | 1.0 | Shoes | Left Foot Right Foot _Can't be repaired_ | \- | 210% | 95% | 10% | 20% | 0% | 25% | 25% | 25% | Base.Shoes_Sandals ![Shoes.png](/w/images/8/82/Shoes.png) | Strapped Shoes | 1.0 | Shoes | Left Foot Right Foot _Can't be repaired_ | \- | 210% | 95% | 10% | 20% | 0% | 25% | 25% | 25% | Base.Shoes_Strapped ![Shoes.png](/w/images/8/82/Shoes.png) | Shoes (black) | 1.0 | Shoes | Left Foot Right Foot _Can't be repaired_ | \- | 210% | 95% | 10% | 20% | 0% | 25% | 25% | 25% | Base.Shoes_Black ![ShoesBrown.png](/w/images/0/04/ShoesBrown.png) | Shoes (brown) | 1.0 | Shoes | Left Foot Right Foot _Can't be repaired_ | \- | 210% | 95% | 10% | 20% | 0% | 30% | 15% | \- | Base.Shoes_Brown ![Shoes.png](/w/images/8/82/Shoes.png)![ShoesBrown.png](/w/images/0/04/ShoesBrown.png) | Shoes (random) | 1.0 | Shoes | Left Foot Right Foot _Can't be repaired_ | \- | 210% | 95% | 10% | 20% | 0% | 40% | 25% | \- | Base.Shoes_Random ![ShoesSlippers.png](/w/images/0/05/ShoesSlippers.png) | Slippers | 1.0 | Shoes | Left Foot Right Foot _Can't be repaired_ | \- | 80% | 70% | 0% | 0% | 0% | \- | \- | \- | Base.Shoes_Slippers ![ShoesRunningRed.png](/w/images/4/47/ShoesRunningRed.png) | Sneakers (red) | 1.0 | Shoes | Left Foot Right Foot _Can't be repaired_ | \- | 180% | 110% | 0% | 10% | 0% | 55% | 35% | \- | Base.Shoes_RedTrainers ![ShoesRunningBlue.png](/w/images/7/7a/ShoesRunningBlue.png) | Sneakers (blue) | 1.0 | Shoes | Left Foot Right Foot _Can't be repaired_ | \- | 180% | 110% | 0% | 10% | 0% | 45% | 35% | \- | Base.Shoes_BlueTrainers ![ShoesRunningWhite.png](/w/images/c/c6/ShoesRunningWhite.png) | Sneakers (random) | 1.0 | Shoes | Left Foot Right Foot _Can't be repaired_ | \- | 180% | 110% | 0% | 10% | 0% | 35% | 25% | \- | Base.Shoes_TrainerTINT #### Underwear ##### Underwear Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Body location](/w/images/thumb/9/96/UI_BodyPart.png/32px-UI_BodyPart.png) | Item ID ---|---|---|---|--- ![Bikini White.png](/w/images/f/f4/Bikini_White.png)![Bikini OrangePolkaDot.png](/w/images/b/b7/Bikini_OrangePolkaDot.png) | Bikini | 0.2 | Underwear | Base.Bikini_TINT Base.Bikini_Pattern01 ![GlassesBlack.png](/w/images/6/69/GlassesBlack.png)![GlassesRed.png](/w/images/0/0b/GlassesRed.png) | Bunny Suit | 0.1 | Underwear | Base.BunnySuitBlack Base.BunnySuitPink ![Swimsuit White.png](/w/images/7/76/Swimsuit_White.png) | Swimsuit | 0.1 | Underwear | Base.Swimsuit_TINT ![Swimtrunks Blue.png](/w/images/8/85/Swimtrunks_Blue.png)![Swimtrunks Green.png](/w/images/f/fd/Swimtrunks_Green.png)![Swimtrunks Red.png](/w/images/e/e6/Swimtrunks_Red.png)![Swimtrunks Yellow.png](/w/images/8/8e/Swimtrunks_Yellow.png) | Swim Trunks | 0.1 | Underwear | Base.SwimTrunks_Blue Base.SwimTrunks_Green Base.SwimTrunks_Red Base.SwimTrunks_Yellow ##### Underwear top Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Body location](/w/images/thumb/9/96/UI_BodyPart.png/32px-UI_BodyPart.png) | Item ID ---|---|---|---|--- ![CorsetWhite.png](/w/images/1/1e/CorsetWhite.png)![Black Corset](/w/images/1/17/CorsetBlack.png)![Red Corset](/w/images/4/43/CorsetRed.png)![Medical Corset](/w/images/6/68/CorsetMedical.png) | Corset Black Corset Red Corset Medical Corset | 0.2 | UnderwearTop | Base.Corset Base.Corset_Black Base.Corset_Red Base.Corset_Medical ![BraStraplessGeneric.png](/w/images/9/9e/BraStraplessGeneric.png)![Black Strapless Bra](/w/images/4/4f/BraStraplessGenericBlack.png)![Black Frilly Strapless Bra](/w/images/b/bd/BraBlacklacyStrapless.png)![Pink Frilly Strapless Bra](/w/images/c/cd/BraPinklacyStrapless.png)![Red Frilly Strapless Bra](/w/images/d/d5/BraRedsilkyStrapless.png)![Red Spots Strapless Bra](/w/images/d/d4/BraStraplessSpotted.png)![Animal Print Strapless Bra](/w/images/9/96/BraLeopardStrapless.png) | Strapless Bra Strapless Bra - Black Strapless Bra - Black Frills Strapless Bra - Pink Frills Strapless Bra - Red Frills Strapless Bra - Red Spots Strapless Bra - Animal Print | 0.2 | UnderwearTop | Base.Bra_Strapless_White Base.Bra_Strapless_Black Base.Bra_Strapless_FrillyBlack Base.Bra_Strapless_FrillyPink Base.Bra_Strapless_FrillyRed Base.Bra_Strapless_RedSpots Base.Bra_Strapless_AnimalPrint ![BraGeneric.png](/w/images/f/f5/BraGeneric.png)![Black Straps Bra](/w/images/a/a8/BraGenericBlack.png)![Black Frilly Straps Bra](/w/images/4/41/BraBlacklacy.png)![Pink Frilly Straps Bra](/w/images/a/a6/BraPinklacy.png)![Red Frilly Straps Bra](/w/images/1/1a/BraRedsilky.png)![Animal Print Straps Bra](/w/images/1/1d/BraLeopard.png) | Standard Bra Standard Bra - Black Standard Bra - Black Frills Standard Bra - Pink Frills Standard Bra - Red Frills Bra - Animal Print | 0.2 | UnderwearTop | Base.Bra_Straps_White Base.Bra_Straps_Black Base.Bra_Straps_FrillyBlack Base.Bra_Straps_FrillyPink Base.Bra_Straps_FrillyRed Base.Bra_Straps_AnimalPrint ##### Underwear bottom Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Body location](/w/images/thumb/9/96/UI_BodyPart.png/32px-UI_BodyPart.png) | Item ID ---|---|---|---|--- ![BoxersGeneric.png](/w/images/1/11/BoxersGeneric.png)![Boxers - Black Silk](/w/images/a/a6/BoxersBlacksilky.png)![Boxers - Red Silk](/w/images/1/17/BoxersRedsilky.png)![Boxers - Red Stripes](/w/images/1/19/BoxersStriped.png)![Boxers - Hearts](/w/images/8/83/BoxersHearts.png) | Boxers Boxers - Black Silk Boxers - Red Silk Boxers - Red Stripes Boxers - Hearts | 0.2 | UnderwearBottom | Base.Boxers_White Base.Boxers_Silk_Black Base.Boxers_Silk_Red Base.Boxers_RedStripes Base.Boxers_Hearts ![BriefsGeneric.png](/w/images/5/52/BriefsGeneric.png)![Briefs \(Animal Print\)](/w/images/2/2e/BriefsLeopard.png) | Briefs | 0.2 | UnderwearBottom | Base.Briefs_White Base.Briefs_AnimalPrints ![SpeedoGeneric.png](/w/images/8/81/SpeedoGeneric.png)![Black Trunks](/w/images/0/0c/Speedo_Black.png)![Blue Trunks](/w/images/6/6c/Speedo_Blue.png)![Red Trunks](/w/images/9/9b/Speedo_Red.png) | Trunks Black Trunks Blue Trunks Red Trunks | 0.2 | UnderwearBottom | Base.Briefs_SmallTrunks_WhiteTINT Base.Briefs_SmallTrunks_Black Base.Briefs_SmallTrunks_Blue Base.Briefs_SmallTrunks_Red ![PantiesGeneric.png](/w/images/b/b9/PantiesGeneric.png)![Black Underpants](/w/images/c/c6/Underwear2Black.png)![Black Frilly Underpants](/w/images/0/0f/PantiesBlacklacy.png)![Pink Frilly Underpants](/w/images/8/84/PantiesPinklacy.png)![Red Frilly Underpants](/w/images/0/0c/PantiesRedsilky.png)![Red Spots Underpants](/w/images/c/ce/PantiesSpotted.png)![Animal Print Underpants](/w/images/d/d5/PantiesLeopard.png) | Underpants Black Underpants Black Frilly Underpants Pink Frilly Underpants Red Frilly Underpants Red Spots Underpants Animal Print Underpants | 0.2 | UnderwearBottom | Base.Underpants_White Base.Underpants_Black Base.FrillyUnderpants_Black Base.FrillyUnderpants_Pink Base.FrillyUnderpants_Red Base.Underpants_RedSpots Base.Underpants_AnimalPrint ##### Underwear extra 1 Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Body location](/w/images/thumb/9/96/UI_BodyPart.png/32px-UI_BodyPart.png) | Item ID ---|---|---|---|--- ![Black Stockings](/w/images/3/3c/StockingsOpaque.png)![White Stockings](/w/images/4/47/StockingsWhite.png)![Semi-Transparent Stockings](/w/images/0/0f/StockingsSemiOpaque.png)![Transparent Stockings](/w/images/8/8d/StockingsSheer.png) | Stockings Stockings Semi Transparent Stockings Transparent | 0.1 | UnderwearExtra1 | Base.StockingsBlack Base.StockingsWhite Base.StockingsBlackSemiTrans Base.StockingsBlackTrans ![PantyhoseOpaque.png](/w/images/6/6b/PantyhoseOpaque.png)![Tights Semi Transparent](/w/images/5/55/PantyhoseSemiOpaque.png)![Tights Transparent](/w/images/9/9b/PantyhoseSheer.png)![Fishnets](/w/images/7/7e/PantyhoseFishnet.png) | Tights Tights Semi Transparent Tights Transparent Fishnets | 0.1 | UnderwearExtra1 | Base.TightsBlack Base.TightsBlackSemiTrans Base.TightsBlackTrans Base.BlackFishnet ##### Underwear extra 2 Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Body location](/w/images/thumb/9/96/UI_BodyPart.png/32px-UI_BodyPart.png) | Item ID ---|---|---|---|--- ![SpiffoTail.png](/w/images/d/de/SpiffoTail.png) | Garter | 0.1 | UnderwearExtra2 | Base.Garter ##### Tails Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Body location](/w/images/thumb/9/96/UI_BodyPart.png/32px-UI_BodyPart.png) | Item ID ---|---|---|---|--- ![Rabbittail.png](/w/images/c/c4/Rabbittail.png) | Bunny Tail | 1.0 | Tail | Base.BunnyTail ![SpiffoTail.png](/w/images/d/de/SpiffoTail.png) | Spiffo Suit Tail | 1.0 | Tail | Base.SpiffoTail ### Accessory #### Eyewear All glasses add -2.50% to Clothing Effect, but Glasses and Glasses negate the Short Sighted Traits Bonus Radius malus for Foraging when in Search mode. Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Body location](/w/images/thumb/9/96/UI_BodyPart.png/32px-UI_BodyPart.png) | Item ID ---|---|---|---|--- ![Aviator Glasses](/w/images/f/f6/GlassesAviator.png) | Aviator Glasses | 0.1 | Eyes _50% chance to fall_ | Base.Glasses_Aviators ![GlassesBlack.png](/w/images/6/69/GlassesBlack.png)![GlassesBlue.png](/w/images/8/80/GlassesBlue.png)![GlassesRed.png](/w/images/0/0b/GlassesRed.png) | Glasses | 0.1 | Eyes _50% chance to fall_ | Base.Glasses_Normal ![Reading Glasses](/w/images/a/ae/GlassesReading.png) | Reading Glasses | 0.1 | Eyes _50% chance to fall_ | Base.Glasses_Reading ![Reflective Sunglasses](/w/images/3/35/ShootingGlasses.png) | Reflective Sunglasses | 0.1 | Eyes _20% chance to fall_ | Base.Glasses ![Safety Goggles](/w/images/6/6d/SafetyGoggles.png) | Safety Goggles | 0.1 | Eyes _20% chance to fall_ | Base.Glasses_SafetyGoggles ![Shooting Glasses](/w/images/c/cc/ShootingGlasses_Reflective.png) | Shooting Glasses | 0.1 | Eyes _20% chance to fall_ | Base.Glasses_Shooting ![SkiGogglesBlack.png](/w/images/4/4d/SkiGogglesBlack.png)![SkiGogglesWhite.png](/w/images/f/f0/SkiGogglesWhite.png) | Ski Goggles | 0.1 | Eyes _20% chance to fall_ | Base.Glasses_SkiGoggles ![Sunglasses](/w/images/c/c1/GlassesSun.png) | Sunglasses | 0.1 | Eyes _50% chance to fall_ | Base.Glasses_Sun ![Swimming Goggles](/w/images/e/ec/SwimmingGoggles.png) | Swimming Goggles | 0.1 | Eyes _30% chance to fall_ | Base.Glasses_SwimmingGoggles ![Eyepatch.png](/w/images/b/b7/Eyepatch.png) | Eyepatch | 0.01 | LeftEye or RightEye | Base.Glasses_Eyepatch_Left Base.Glasses_Eyepatch_Right #### Masks Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Body location](/w/images/thumb/9/96/UI_BodyPart.png/32px-UI_BodyPart.png) | ![Body part](/w/images/thumb/9/96/UI_BodyPart.png/32px-UI_BodyPart.png) | ![Bite defense](/w/images/7/7b/UI_Bite_Protect.png) | ![Scratch defense](/w/images/e/e1/UI_Scratch_Protect.png) | ![Bullet defense](/w/images/b/be/UI_Bullet_Protect.png) | ![Insulation](/w/images/b/b2/UI_Heat_Protect.png) | ![Wind resistance](/w/images/e/ed/UI_Wind_Protect.png) | ![Water resistance](/w/images/0/01/UI_Wet_Protect.png) | Item ID ---|---|---|---|---|---|---|---|---|---|---|--- ![Balaclava.png](/w/images/2/2a/Balaclava.png) | Balaclava | 1.0 | Mask | Head _Can't be repaired_ _Can't have holes_ | 0% | 0% | 0% | 100% | 100% | 50% | Base.Hat_BalaclavaFull ![Bandana \(Face\)](/w/images/e/e4/Handkerchief_Black.png)![Bandana \(Face\)](/w/images/3/30/Handkerchief_Blue.png)![Bandana \(Face\)](/w/images/3/3e/Handkerchief_Red.png)![Bandana \(Face\)](/w/images/2/27/Handkerchief.png) | Bandana (Face) | 0.1 | Mask _30% chance to fall_ | Head _Can't be inspected_ _Can't have holes_ | \- | \- | \- | 10% | \- | \- | Base.Hat_BandanaMask Base.Hat_BandanaMaskTINT ![DustMask.png](/w/images/9/9a/DustMask.png) | Dust Mask | 0.2 | Mask | Head _Can't be repaired_ _Can't have holes_ | 0% | 0% | 0% | 60% | 50% | \- | Base.Hat_DustMask ![GasMask.png](/w/images/1/18/GasMask.png) | Gas Mask | 1.0 | _MaskEyes_ (Mask Eyes LeftEye RightEye) | Head _Can't be repaired_ _Can't have holes_ | 0% | 0% | 0% | 75% | 60% | 100% | Base.Hat_GasMask ![HockeyMask.png](/w/images/0/07/HockeyMask.png) | Hockey Mask | 1.0 | _MaskEyes_ (Mask Eyes LeftEye RightEye) | Head _Can't be repaired_ _Can't have holes_ | 30% | 50% | 0% | 25% | 55% | \- | Base.Hat_HockeyMask ![Medical Mask Blue](/w/images/e/e1/SurgicalMaskBlue.png)![Medical Mask Green](/w/images/a/a3/SurgicalMaskGreen.png) | Medical Mask Blue Medical Mask Green | 0.2 | Mask | Head _Can't be inspected_ _Can't have holes_ | \- | \- | \- | \- | \- | \- | Base.Hat_SurgicalMask_Blue Base.Hat_SurgicalMask_Green ![BalaclavaOpen.png](/w/images/9/96/BalaclavaOpen.png) | Open Balaclava | 1.0 | Mask | Head _Can't be repaired_ _Can't have holes_ | 0% | 0% | 0% | 80% | 80% | \- | Base.Hat_BalaclavaFace ![WeldingMask.png](/w/images/8/86/WeldingMask.png) | Welder Mask | 1.0 | _MaskFull_ (Hat Mask Eyes LeftEye RightEye) | Head _Can't be repaired_ _Can't have holes_ | 30% | 50% | 0% | 25% | 55% | 100% | Base.WeldingMask #### Headwear Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Body location](/w/images/thumb/9/96/UI_BodyPart.png/32px-UI_BodyPart.png) | ![Body part](/w/images/thumb/9/96/UI_BodyPart.png/32px-UI_BodyPart.png) | ![Attack speed \(without = 100%\)](/w/images/6/6b/UI_AttackSpeed.png) | ![Bite defense](/w/images/7/7b/UI_Bite_Protect.png) | ![Scratch defense](/w/images/e/e1/UI_Scratch_Protect.png) | ![Bullet defense](/w/images/b/be/UI_Bullet_Protect.png) | ![Insulation](/w/images/b/b2/UI_Heat_Protect.png) | ![Wind resistance](/w/images/e/ed/UI_Wind_Protect.png) | ![Water resistance](/w/images/0/01/UI_Wet_Protect.png) | Item ID ---|---|---|---|---|---|---|---|---|---|---|---|--- ![HelmetSP.png](/w/images/4/48/HelmetSP.png) | Air Force Helmet | 1.0 | _FullHat_ (Hat Mask Eyes LeftEye RightEye) _0% chance to fall_ | Head _Can't be repaired_ _Can't have holes_ | 95% | 100% | 100% | 0% | 70% | 70% | 100% | Base.Hat_SPHhelmet ![BandanaBlack.png](/w/images/8/8d/BandanaBlack.png) | Antlers Boppers | 1.0 | Hat _10% chance to fall_ | Head _Can't be repaired_ _Can't have holes_ | \- | 0% | 0% | 0% | \- | \- | \- | Base.Hat_Antlers ![Bandana \(Head\)](/w/images/8/8d/BandanaBlack.png)![Bandana \(Head\)](/w/images/3/3f/BandanaBlue.png)![Bandana \(Head\)](/w/images/4/47/BandanaRed.png) | Bandana (Head) | 0.1 | Hat _30% chance to fall_ | Head _Can't be inspected_ _Can't have holes_ | \- | \- | \- | \- | 10% | \- | \- | Base.Hat_Bandana Base.Hat_BandanaTINT ![Bandana \(Tied\)](/w/images/9/9e/RamboBandanna_Black.png)![Bandana \(Tied\)](/w/images/9/97/RamboBandanna_Blue.png)![Bandana \(Tied\)](/w/images/6/6f/RamboBandanna_Red.png)![Bandana \(Tied\)](/w/images/7/7e/RamboBandanna.png) | Bandana (Tied) | 0.1 | Hat _30% chance to fall_ | Head _Can't be inspected_ _Can't have holes_ | \- | \- | \- | \- | 10% | \- | \- | Base.Hat_BandanaTied Base.Hat_BandanaTiedTINT ![BaseballCapRed.png](/w/images/5/58/BaseballCapRed.png)![BaseballCapGreen.png](/w/images/f/fd/BaseballCapGreen.png)![BaseballCapBlue.png](/w/images/3/39/BaseballCapBlue.png)![Army Baseball Cap](/w/images/a/a4/BaseballHat_CamoGreen.png) | Army Baseball Cap Baseball Cap Kentucky Baseball Cap | 0.5 | Hat _60% chance to fall_ | Head _Can't be inspected_ _Can't have holes_ | \- | \- | \- | \- | 10% | \- | \- | Base.Hat_BaseballCap Base.HatBaseballCap_Reverse Base.Hat_BaseballCapKY Base.Hat_BaseballCapKY_Reverse Base.HatBaseballCapKY_Red Base.Hat_BaseballCapBlue Base.Hat_BaseballCapBlue_Reverse Base.Hat_BaseballCapRed Base.Hat_BaseballCapRed_Reverse Base.Hat_BaseballCapGreen Base.Hat_BaseballCapGreen_Reverse Base.Hat_BaseballCapArmy ![Kentucky Baseball Cap](/w/images/5/58/BaseballCapRed.png) | Kentucky Baseball Cap (red, unreversed) | 0.5 | Hat _80% chance to fall_ | Head _Can't be inspected_ _Can't have holes_ | \- | \- | \- | \- | 15% | \- | \- | Base.HatBaseballCapKY_Red ![Kentucky Baseball Helmet](/w/images/9/9e/HelmetBaseballRed.png)![Riverside Rangers Baseball Helmet](/w/images/5/55/HelmetBaseballGreen.png)![Z Hurricanes Baseball Helmet](/w/images/8/84/HelmetBaseballBlue.png) | Kentucky Baseball Helmet Riverside Rangers Baseball Helmet Z Hurricanes Baseball Helmet | 1.0 | Hat _0% chance to fall_ | Head _Can't be repaired_ _Can't have holes_ | 95% | 100% | 100% | 0% | 30% | \- | \- | Base.Hat_BaseballHelmet_KY Base.Hat_BaseballHelmet_Rangers Base.Hat_BaseballHelmet_Z ![BeanieGeneric.png](/w/images/7/71/BeanieGeneric.png) | Beanie Hat | 0.5 | Hat _40% chance to fall_ | Head _Can't be repaired_ _Can't have holes_ | \- | 0% | 0% | 0% | 60% | 30% | \- | Base.Hat_Beany ![BeretGrey.png](/w/images/d/d1/BeretGrey.png)![Army Beret](/w/images/0/0b/BeretGreen.png) | Army Beret Beret | 0.5 | Hat _60% chance to fall_ | Head _Can't be repaired_ _Can't have holes_ | \- | 0% | 0% | 0% | 30% | \- | \- | Base.Hat_Beret Base.Hat_BeretArmy ![HelmetBicycleWhite.png](/w/images/a/a5/HelmetBicycleWhite.png) | Bicycle Helmet | 1.0 | Hat _0% chance to fall_ | Head _Can't be repaired_ _Can't have holes_ | \- | 0% | 0% | 0% | 25% | 15% | \- | Base.Hat_BicycleHelmet ![HatBonnieGreen.png](/w/images/4/47/HatBonnieGreen.png)![Camo Boonie Hat](/w/images/1/1b/HatBonnieCamo.png) | Boonie Hat Camo Boonie Hat | 0.5 | Hat _60% chance to fall_ | Head _Can't be repaired_ _Can't have holes_ | \- | 0% | 0% | 0% | 50% | 30% | \- | Base.Hat_BonnieHat Base.Hat_BonnieHat_CamoGreen ![BoxingHeadgear Red.png](/w/images/7/70/BoxingHeadgear_Red.png)![BoxingHeadgear Blue.png](/w/images/2/27/BoxingHeadgear_Blue.png) | Boxing Head Gear | 1.0 | _FullHat_ (Hat Mask Eyes LeftEye RightEye) | Head _Can't be repaired_ _Can't have holes_ | \- | 30% | 50% | 0% | 30% | 10% | \- | Base.Hat_BoxingRed Base.Hat_BoxingBlue ![BobHat.png](/w/images/0/03/BobHat.png) | Bucket Hat | 1.0 | Hat _60% chance to fall_ | Head _Can't be repaired_ _Can't have holes_ | \- | 0% | 0% | 0% | 50% | 30% | \- | Base.Hat_BucketHat ![RabbitearsBlack.png](/w/images/c/c4/RabbitearsBlack.png)![RabbitearsWhite.png](/w/images/e/e6/RabbitearsWhite.png) | Bunny Ears | 1.0 | Hat _10% chance to fall_ | Head _Can't be repaired_ _Can't have holes_ | \- | 0% | 0% | 0% | \- | \- | \- | Base.Hat_BunnyEarsBlack Base.Hat_BunnyEarsWhite ![ChefHat.png](/w/images/2/2d/ChefHat.png) | Chef Hat | 0.5 | Hat _80% chance to fall_ | Head _Can't be inspected_ _Can't have holes_ | \- | \- | \- | \- | \- | \- | \- | Base.Hat_ChefHat ![HatCowboyBlack.png](/w/images/d/d8/HatCowboyBlack.png)![HatCowboyBrown.png](/w/images/7/77/HatCowboyBrown.png)![HatCowboyWhite.png](/w/images/4/4e/HatCowboyWhite.png) | Cowboy Hat | 1.0 | Hat _50% chance to fall_ | Head _Can't be repaired_ _Can't have holes_ | \- | 0% | 0% | 0% | 30% | 20% | \- | Base.Hat_Cowboy ![HelmetCrash.png](/w/images/d/de/HelmetCrash.png) | Crash Helmet | 1.0 | Hat _0% chance to fall_ | Head _Can't be repaired_ _Can't have holes_ | \- | 100% | 100% | 0% | 80% | 80% | \- | Base.Hat_CrashHelmet ![EarMuffs.png](/w/images/9/95/EarMuffs.png) | Ear Muffs | 0.3 | Hat _30% chance to fall_ | Head _Can't be repaired_ _Can't have holes_ | \- | 0% | 0% | 0% | 40% | 40% | \- | Base.Hat_EarMuffs ![EarProtectors.png](/w/images/d/d5/EarProtectors.png) | Ear Protectors | 0.3 | Hat _30% chance to fall_ | Head _Can't be repaired_ _Can't have holes_ | \- | 0% | 0% | 0% | 35% | 35% | \- | Base.Hat_EarMuff_Protectors ![CookHatBlack.png](/w/images/5/50/CookHatBlack.png)![CookHatBlue.png](/w/images/a/a3/CookHatBlue.png)![CookHatGreen.png](/w/images/8/87/CookHatGreen.png) ![CookHatRed.png](/w/images/9/9e/CookHatRed.png)![ChefHat.png](/w/images/2/2d/ChefHat.png)![CookHatYellow.png](/w/images/0/0b/CookHatYellow.png)![Ice Cream Server Hat](/w/images/2/2b/CookHatIceCream.png)![Spiffo's Server Hat](/w/images/3/33/CookHatSpiffo.png) | Fast Food Server Hat Ice Cream Server Hat Spiffo's Server Hat | 0.3 | Hat _80% chance to fall_ | Head _Can't be inspected_ _Can't have holes_ | \- | \- | \- | \- | \- | \- | \- | Base.Hat_FastFood Base.Hat_FastFood_IceCream Base.Hat_FastFood_Spiffo ![FedoraGrey.png](/w/images/a/af/FedoraGrey.png)![FedoraBrown.png](/w/images/4/4f/FedoraBrown.png)![Black Band Fedora](/w/images/b/b7/FedoraYellow.png) | Black Band Fedora Fedora | 0.5 | Hat _40% chance to fall_ | Head _Can't be repaired_ _Can't have holes_ | \- | 0% | 0% | 0% | 15% | 10% | \- | Base.Hat_Fedora Base.Hat_Fedora_Delmonte ![HelmetFireman.png](/w/images/8/81/HelmetFireman.png) | Firefighter Helmet | 1.5 | Hat _0% chance to fall_ | Head _Can't be repaired_ _Can't have holes_ | \- | 100% | 100% | 0% | 65% | 55% | 60% | Base.Hat_Fireman ![HelmetFootballBlue.png](/w/images/5/54/HelmetFootballBlue.png)![HelmetFootballRed.png](/w/images/9/96/HelmetFootballRed.png)![HelmetFootballWhite.png](/w/images/a/ac/HelmetFootballWhite.png) | Football Helmet | 1.0 | _FullHat_ (Hat Mask Eyes LeftEye RightEye) _0% chance to fall_ | Head _Can't be repaired_ _Can't have holes_ | 95% | 100% | 100% | 0% | 55% | 35% | 85% | Base.Hat_FootballHelmet ![BandanaBlack.png](/w/images/8/8d/BandanaBlack.png) | Furry Ears | 1.0 | Hat _10% chance to fall_ | Head _Can't be repaired_ _Can't have holes_ | \- | 0% | 0% | 0% | \- | \- | \- | Base.Hat_FurryEars ![BandanaBlack.png](/w/images/8/8d/BandanaBlack.png) | GoldStar Boppers | 1.0 | Hat _10% chance to fall_ | Head _Can't be repaired_ _Can't have holes_ | \- | 0% | 0% | 0% | \- | \- | \- | Base.Hat_GoldStar ![Tartan Golf Cap](/w/images/1/1f/HatGolfTartan.png)![Tartan Golf Cap](/w/images/f/f5/HatGolfWhitePlaid.png)![Tartan Golf Cap](/w/images/f/fc/HatGolfBluePlaid.png)![Tartan Golf Cap](/w/images/b/ba/HatGolfGreenPlaid.png)![HatGolfWhite.png](/w/images/e/ef/HatGolfWhite.png) | Golf Cap Tartan Golf Cap | 0.3 | Hat _60% chance to fall_ | Head _Can't be inspected_ _Can't have holes_ | \- | \- | \- | \- | \- | \- | \- | Base.Hat_GolfHat Base.Hat_GolfHatTINT ![HardHatYellow.png](/w/images/f/ff/HardHatYellow.png)![HardHatBlue.png](/w/images/e/e1/HardHatBlue.png)![HardHatRed.png](/w/images/9/98/HardHatRed.png)![HardHatWhite.png](/w/images/2/24/HardHatWhite.png) | Hard Hat | 1.0 | Hat | Head _Can't be repaired_ _Can't have holes_ | \- | 100% | 100% | 0% | 15% | 25% | 50% | Base.Hat_HardHat ![BandanaBlack.png](/w/images/8/8d/BandanaBlack.png) | Hat Arrow | 1.0 | Hat _10% chance to fall_ | Head _Can't be repaired_ _Can't have holes_ | \- | 0% | 0% | 0% | \- | \- | \- | Base.Hat_JokeArrow ![BandanaBlack.png](/w/images/8/8d/BandanaBlack.png) | Hat Knife | 1.0 | Hat _10% chance to fall_ | Head _Can't be repaired_ _Can't have holes_ | \- | 0% | 0% | 0% | \- | \- | \- | Base.Hat_JokeKnife ![HelmetHockeyBlack.png](/w/images/f/f7/HelmetHockeyBlack.png) | Hockey Helmet | 1.0 | Hat | Head _Can't be repaired_ _Can't have holes_ | \- | 100% | 100% | 0% | \- | \- | \- | Base.Hat_HockeyHelmet ![JaysChickenHat.png](/w/images/a/a2/JaysChickenHat.png) | Jay Chicken Hat | 1.0 | Hat _10% chance to fall_ | Head _Can't be repaired_ _Can't have holes_ | \- | 0% | 0% | 0% | \- | \- | \- | Base.Hat_Jay ![Jockey Helmet - 1](/w/images/9/99/HelmetJockeyBlue.png)![Jockey Helmet - 2](/w/images/c/cd/HelmetJockeyRed.png)![Jockey Helmet - 3](/w/images/d/db/HelmetJockeyGreen.png) ![Jockey Helmet - 4](/w/images/d/d3/HelmetJockeyPurple.png)![Jockey Helmet - 5](/w/images/6/62/HelmetJockeyYellow.png)![Jockey Helmet - 6](/w/images/9/95/HelmetJockeyOrange.png) | Jockey Helmet - 1 Jockey Helmet - 2 Jockey Helmet - 3 Jockey Helmet - 4 Jockey Helmet - 5 Jockey Helmet - 6 | 1.0 | Hat | Head _Can't be repaired_ _Can't have holes_ | \- | 100% | 100% | 0% | \- | \- | \- | Base.Hat_JockeyHelmet01 Base.Hat_JockeyHelmet02 Base.Hat_JockeyHelmet03 Base.Hat_JockeyHelmet04 Base.Hat_JockeyHelmet05 Base.Hat_JockeyHelmet06 ![SurgicalCapBlue.png](/w/images/f/f2/SurgicalCapBlue.png)![SurgicalCapGreen.png](/w/images/8/8d/SurgicalCapGreen.png) | Medical Cap Blue Medical Cap Green | 0.2 | Hat _60% chance to fall_ | Head _Can't be inspected_ _Can't have holes_ | \- | \- | \- | \- | \- | \- | \- | Base.Hat_SurgicalCap_Blue Base.Hat_SurgicalCap_Green ![HelmetArmyGreen.png](/w/images/f/f8/HelmetArmyGreen.png) | Military Helmet | 1.0 | Hat _10% chance to fall_ | Head _Can't be repaired_ _Can't have holes_ | \- | 100% | 100% | 0% | 25% | \- | 20% | Base.Hat_Army ![HardHatMiner.png](/w/images/f/fe/HardHatMiner.png) | Mining Helmet | 1.0 | Hat | Head _Can't be repaired_ _Can't have holes_ | \- | 100% | 100% | 0% | 15% | 20% | \- | Base.Hat_HardHat_Miner ![HelmetMotorcycleFullBlue.png](/w/images/8/83/HelmetMotorcycleFullBlue.png)![HelmetMotorcycleFullBlack.png](/w/images/5/55/HelmetMotorcycleFullBlack.png)![HelmetMotorcycleFullRed.png](/w/images/4/41/HelmetMotorcycleFullRed.png) | Motorcycle Helmet | 1.0 | _FullHat_ (Hat Mask Eyes LeftEye RightEye) _0% chance to fall_ | Head _Can't be repaired_ _Can't have holes_ | 95% | 100% | 100% | 0% | 100% | 100% | \- | Base.Hat_CrashHelmetFULL ![NewspaperHat.png](/w/images/b/b2/NewspaperHat.png) | Newspaper Hat | 0.3 | Hat _80% chance to fall_ | Head _Can't be inspected_ _Can't have holes_ | \- | \- | \- | \- | 10% | \- | \- | Base.Hat_NewspaperHat ![NBCMask.png](/w/images/7/7e/NBCMask.png) | Nuclear Biochemical Mask | 1.0 | _FullHat_ (Hat Mask Eyes LeftEye RightEye) | Head _Can't be repaired_ _Can't have holes_ | \- | 100% | 100% | 0% | 50% | 65% | 100% | Base.Hat_NBCmask ![Party Hat with Stars](/w/images/0/0a/PartyHat_Stars.png)![Colored Party Hat](/w/images/7/70/PartyHat_Stripes.png) | Colored Party Hat Party Hat with Stars | 0.3 | Hat _60% chance to fall_ | Head _Can't be inspected_ _Can't have holes_ | \- | \- | \- | \- | 10% | \- | \- | Base.Hat_PartyHat_Stars Base.Hat_PartyHat_TINT ![HatBeretArmy.png](/w/images/f/f5/HatBeretArmy.png) | Peaked Army Cap | 0.3 | Hat _60% chance to fall_ | Head _Can't be repaired_ _Can't have holes_ | \- | 0% | 0% | 0% | 15% | 10% | \- | Base.Hat_PeakedCapArmy ![HatPoliceGrey.png](/w/images/2/24/HatPoliceGrey.png) | Police Deputy Hat | 1.0 | Hat _40% chance to fall_ | Head _Can't be inspected_ _Can't have holes_ | \- | \- | \- | \- | \- | \- | 20% | Base.Hat_Police_Grey ![Police Motorcycle Helmet](/w/images/c/c7/HelmetMotorcyclePolice.png) | Police Motorcycle Helmet | 1.0 | Hat _0% chance to fall_ | Head _Can't be repaired_ _Can't have holes_ | 95% | 100% | 100% | 0% | 80% | 80% | \- | Base.Hat_CrashHelmet_Police ![HatPoliceBlue.png](/w/images/a/ad/HatPoliceBlue.png) | Police Trooper Hat | 1.0 | Hat _40% chance to fall_ | Head _Can't be inspected_ _Can't have holes_ | \- | \- | \- | \- | \- | \- | 20% | Base.Hat_Police ![HatRaccoon.png](/w/images/8/85/HatRaccoon.png) | Raccoon Hat | 2.0 | Hat _30% chance to fall_ | Head _Can't be repaired_ _Can't have holes_ | \- | 0% | 0% | 0% | 80% | 75% | 35% | Base.Hat_Raccoon ![HatRanger.png](/w/images/0/0a/HatRanger.png) | Ranger Hat | 1.0 | Hat _40% chance to fall_ | Head _Can't be repaired_ _Can't have holes_ | \- | 0% | 0% | 0% | 45% | 40% | 25% | Base.Hat_Ranger ![HelmetCrash.png](/w/images/d/de/HelmetCrash.png) | Riding Helmet | 1.0 | Hat | Head _Can't be repaired_ _Can't have holes_ | \- | 100% | 100% | 0% | \- | \- | \- | Base.Hat_RidingHelmet ![HelmetRiot.png](/w/images/6/6e/HelmetRiot.png) | Riot Helmet | 1.0 | _FullHat_ (Hat Mask Eyes LeftEye RightEye) _0% chance to fall_ | Head _Can't be repaired_ _Can't have holes_ | 95% | 100% | 100% | 0% | 45% | 65% | 100% | Base.Hat_RiotHelmet ![HatSantaRed.png](/w/images/f/fb/HatSantaRed.png)![Green Santa Hat](/w/images/b/b0/HatSantaGreen.png) | Green Santa Hat Santa Hat | 0.5 | Hat _80% chance to fall_ | Head _Can't be repaired_ _Can't have holes_ | \- | 0% | 0% | 0% | 80% | 25% | \- | Base.Hat_SantaHat Base.Hat_SantaHatGreen ![Showercap.png](/w/images/4/41/Showercap.png) | Shower Cap | 0.2 | Hat _60% chance to fall_ | Head _Can't be inspected_ _Can't have holes_ | \- | \- | \- | \- | \- | \- | \- | Base.Hat_ShowerCap ![SpiffoHead.png](/w/images/c/c7/SpiffoHead.png) | Spiffo Suit Head | 1.0 | _FullHat_ (Hat Face Eyes LeftEye RightEye) _10% chance to fall_ | Head _Can't be repaired_ _Can't have holes_ | \- | 0% | 0% | 0% | 75% | 75% | 75% | Base.Hat_Spiffo ![HatSummerYellow.png](/w/images/9/90/HatSummerYellow.png)![HatSummerPink.png](/w/images/4/4d/HatSummerPink.png)![HatSummerStriped.png](/w/images/b/bd/HatSummerStriped.png) | Summer Hat | 1.0 | Hat _80% chance to fall_ | Head _Can't be repaired_ _Can't have holes_ | \- | 0% | 0% | 0% | 10% | 10% | \- | Base.Hat_SummerHat ![SweatbandWhite.png](/w/images/a/ac/SweatbandWhite.png) | Sweatband | 0.1 | Hat _10% chance to fall_ | Head _Can't be repaired_ _Can't have holes_ | \- | 0% | 0% | 0% | 5% | 5% | \- | Base.Hat_Sweatband ![FoilHat.png](/w/images/4/47/FoilHat.png) | Tin Foil Hat | 0.3 | Hat _60% chance to fall_ | Head _Can't be inspected_ _Can't have holes_ | \- | \- | \- | \- | 10% | \- | \- | Base.Hat_TinFoilHat ![USA Crash Helmet](/w/images/7/78/HelmetMotorcycleFlag.png) | USA Crash Helmet | 1.0 | Hat _0% chance to fall_ | Head _Can't be repaired_ _Can't have holes_ | 95% | 100% | 100% | 0% | 80% | 80% | \- | Base.Hat_CrashHelmet_Stars ![HatVisorBlack.png](/w/images/3/30/HatVisorBlack.png)![HatVisorRed.png](/w/images/9/9a/HatVisorRed.png)![HatVisorWhite.png](/w/images/6/64/HatVisorWhite.png) | Visor | 0.3 | Hat _60% chance to fall_ | Head _Can't be inspected_ _Can't have holes_ | \- | \- | \- | \- | \- | \- | \- | Base.Hat_VisorBlack Base.Hat_VisorRed Base.Hat_VisorWhiteTINT ![VeilWedding.png](/w/images/1/19/VeilWedding.png) | Wedding Veil | 0.5 | Hat _80% chance to fall_ | Head _Can't be inspected_ _Can't have holes_ | \- | \- | \- | \- | \- | \- | \- | Base.Hat_WeddingVeil ![WinterHatBlue.png](/w/images/b/b2/WinterHatBlue.png)![WinterHatGreen.png](/w/images/c/ce/WinterHatGreen.png)![WinterHatBlack.png](/w/images/e/e4/WinterHatBlack.png) | Winter Hat | 0.5 | Hat _40% chance to fall_ | Head _Can't be repaired_ _Can't have holes_ | \- | 0% | 0% | 0% | 100% | 100% | 50% | Base.Hat_WinterHat ![WoolHatGeneric.png](/w/images/a/ab/WoolHatGeneric.png) | Woolly Hat | 0.5 | Hat _40% chance to fall_ | Head _Can't be repaired_ _Can't have holes_ | \- | 0% | 0% | 0% | 90% | 90% | \- | Base.Hat_WoolyHat #### Scarves Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Body location](/w/images/thumb/9/96/UI_BodyPart.png/32px-UI_BodyPart.png) | ![Body part](/w/images/thumb/9/96/UI_BodyPart.png/32px-UI_BodyPart.png) | ![Fabric type](/w/images/4/4e/SewingBox.png) | ![Bite defense](/w/images/7/7b/UI_Bite_Protect.png) | ![Scratch defense](/w/images/e/e1/UI_Scratch_Protect.png) | ![Bullet defense](/w/images/b/be/UI_Bullet_Protect.png) | ![Insulation](/w/images/b/b2/UI_Heat_Protect.png) | ![Wind resistance](/w/images/e/ed/UI_Wind_Protect.png) | ![Water resistance](/w/images/0/01/UI_Wet_Protect.png) | Item ID ---|---|---|---|---|---|---|---|---|---|---|---|--- ![ScarfGeneric.png](/w/images/9/95/ScarfGeneric.png) | Scarf | 0.2 | Scarf | Neck | ![Cotton](/w/images/3/34/Rag.png) | 0% | 10% | 0% | 100% | 100% | \- | Base.Scarf_White ![ScarfStripedBlack.png](/w/images/a/aa/ScarfStripedBlack.png) | Scarf | 0.2 | Scarf | Neck | ![Cotton](/w/images/3/34/Rag.png) | 0% | 10% | 0% | 50% | 55% | \- | Base.Scarf_StripeBlackWhite ![ScarfStripedBlue.png](/w/images/6/66/ScarfStripedBlue.png) | Scarf | 0.2 | Scarf | Neck | ![Cotton](/w/images/3/34/Rag.png) | 0% | 10% | 0% | 40% | 30% | \- | Base.Scarf_StripeBlueWhite ![ScarfStripedRed.png](/w/images/5/51/ScarfStripedRed.png) | Scarf | 0.2 | Scarf | Neck | ![Cotton](/w/images/3/34/Rag.png) | 0% | 10% | 0% | 75% | 75% | \- | Base.Scarf_StripeRedWhite #### Gloves Wearing any kind of gloves allow picking up broken glass safely. Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Body location](/w/images/thumb/9/96/UI_BodyPart.png/32px-UI_BodyPart.png) | ![Body part](/w/images/thumb/9/96/UI_BodyPart.png/32px-UI_BodyPart.png) | ![Fabric type](/w/images/4/4e/SewingBox.png) | ![Bite defense](/w/images/7/7b/UI_Bite_Protect.png) | ![Scratch defense](/w/images/e/e1/UI_Scratch_Protect.png) | ![Bullet defense](/w/images/b/be/UI_Bullet_Protect.png) | ![Insulation](/w/images/b/b2/UI_Heat_Protect.png) | ![Wind resistance](/w/images/e/ed/UI_Wind_Protect.png) | ![Water resistance](/w/images/0/01/UI_Wet_Protect.png) | Item ID ---|---|---|---|---|---|---|---|---|---|---|---|--- ![BoxingGloves Red.png](/w/images/9/98/BoxingGloves_Red.png)![BoxingGloves Blue.png](/w/images/5/5c/BoxingGloves_Blue.png) | Boxing Gloves | 0.1 | Hands | Left Hand Right Hand _Can't be repaired_ | \- | 0% | 0% | 0% | 25% | 30% | \- | Base.Gloves_BoxingRed Base.Gloves_BoxingBlue ![GlovesFingerlessWhite.png](/w/images/8/88/GlovesFingerlessWhite.png) | Fingerless Gloves | 0.1 | Hands | Left Hand Right Hand _Can't be repaired_ | \- | 0% | 0% | 0% | 25% | 30% | \- | Base.Gloves_FingerlessGloves ![GlovesWoolyWhite.png](/w/images/f/f6/GlovesWoolyWhite.png) | Gloves | 0.1 | Hands | Left Hand Right Hand | ![Cotton](/w/images/3/34/Rag.png) | 0% | 0% | 0% | 100% | 100% | \- | Base.Gloves_WhiteTINT ![GlovesLeatherBlack.png](/w/images/9/98/GlovesLeatherBlack.png)![GlovesLeatherBrown.png](/w/images/a/a4/GlovesLeatherBrown.png) | Leather Gloves | 0.1 | Hands | Left Hand Right Hand | ![Leather](/w/images/a/a6/LeatherStrips.png) | 15% | 30% | 0% | 75% | 75% | \- | Base.Gloves_LeatherGloves Base.Gloves_LeatherGlovesBlack ![GlovesLongBlack.png](/w/images/5/5d/GlovesLongBlack.png) | Long Gloves | 0.1 | Hands | Left Hand Right Hand | ![Cotton](/w/images/3/34/Rag.png) | 0% | 0% | 0% | 50% | 50% | \- | Base.Gloves_LongWomenGloves ![GlovesSurgical.png](/w/images/d/dc/GlovesSurgical.png) | Surgical Gloves | 0.1 | Hands | Left Hand Right Hand _Can't be repaired_ | \- | 0% | 0% | 0% | 25% | 30% | \- | Base.Gloves_Surgical #### Belts Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Body location](/w/images/thumb/9/96/UI_BodyPart.png/32px-UI_BodyPart.png) | Extra slots | Item ID ---|---|---|---|---|--- ![Belt.png](/w/images/e/e0/Belt.png) | Belt | 0.2 | Belt | SmallBeltLeft SmallBeltRight | Base.Belt2 ![AmmoStrap.png](/w/images/8/81/AmmoStrap.png) | Bullets Bandolier | 1.0 | AmmoStrap | \- | Base.AmmoStrap_Bullets ![GunHolsterDouble.png](/w/images/5/5a/GunHolsterDouble.png) | Double Holster | 0.2 | BeltExtra | HolsterLeft HolsterRight | Base.HolsterDouble ![GunHolster.png](/w/images/4/41/GunHolster.png) | Holster | 0.2 | BeltExtra | HolsterRight | Base.HolsterSimple ![AmmoStrap.png](/w/images/8/81/AmmoStrap.png) | Shells Bandolier | 1.0 | AmmoStrap | \- | Base.AmmoStrap_Shells #### Jewelry ##### Neck Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Body location](/w/images/thumb/9/96/UI_BodyPart.png/32px-UI_BodyPart.png) | Item ID ---|---|---|---|--- ![Black Choker](/w/images/f/ff/Necklace_Choker.png) | Black Choker | 0.1 | Neck | Base.Necklace_Choker ![Choker with Sapphire Stone](/w/images/4/40/Necklace_Choker_Sapphire.png) | Choker with Sapphire Stone | 0.1 | Neck | Base.Necklace_Choker_Sapphire ![Choker with Amber Stone](/w/images/f/f7/Necklace_Choker_Amber.png) | Choker with Amber Stone | 0.1 | Neck | Base.Necklace_Choker_Amber ![Choker with Diamond](/w/images/0/0b/Necklace_Choker_Diamond.png) | Choker with Diamond | 0.1 | Neck | Base.Necklace_Choker_Diamond ![TieBowBlack.png](/w/images/4/4b/TieBowBlack.png) | Bow Tie | 0.1 | Neck | Base.Tie_BowTieFull ![Clip-on Bow Tie](/w/images/4/4b/TieBowBlack.png) | Clip-on Bow Tie | 0.1 | Neck | Base.Tie_BowTieWorn ![TieBlack.png](/w/images/0/02/TieBlack.png)![TieBlue.png](/w/images/7/70/TieBlue.png)![TieBlueDot.png](/w/images/a/a7/TieBlueDot.png)![TieBlueStripe.png](/w/images/4/42/TieBlueStripe.png)![TieMulticolour.png](/w/images/4/49/TieMulticolour.png)![TieRed.png](/w/images/6/66/TieRed.png)![TieRedDot.png](/w/images/9/97/TieRedDot.png)![TieRedStripe.png](/w/images/9/97/TieRedStripe.png) | Tie | 0.1 | Neck | Base.Tie_Full ![TieBlack.png](/w/images/0/02/TieBlack.png)![TieBlue.png](/w/images/7/70/TieBlue.png)![TieBlueDot.png](/w/images/a/a7/TieBlueDot.png)![TieBlueStripe.png](/w/images/4/42/TieBlueStripe.png)![TieMulticolour.png](/w/images/4/49/TieMulticolour.png)![TieRed.png](/w/images/6/66/TieRed.png)![TieRedDot.png](/w/images/9/97/TieRedDot.png)![TieRedStripe.png](/w/images/9/97/TieRedStripe.png) | Clip-on Tie | 0.1 | Neck | Base.Tie_Worn ![TieSpiffo.png](/w/images/2/22/TieSpiffo.png) | Clip-on Spiffo Tie | 0.1 | Neck | Base.Tie_Worn_Spiffo ![TieSpiffo.png](/w/images/2/22/TieSpiffo.png) | Spiffo Tie | 0.1 | Neck | Base.Tie_Full_Spiffo ##### Necklace Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Body location](/w/images/thumb/9/96/UI_BodyPart.png/32px-UI_BodyPart.png) | Item ID ---|---|---|---|--- ![Dog Tags](/w/images/8/8f/Necklace_Dogtags.png) | Dog Tags | 0.1 | Necklace | Base.Necklace_DogTag ![Gold Necklace](/w/images/1/1b/Necklace_Gold.png) | Gold Necklace | 0.1 | Necklace | Base.Necklace_Gold ![Gold Necklace with Ruby Stone](/w/images/2/27/Necklace_GoldRuby.png) | Gold Necklace with Ruby Stone | 0.1 | Necklace | Base.Necklace_GoldRuby ![Gold Necklace with Diamond](/w/images/0/09/Necklace_GoldDiamond.png) | Gold Necklace with Diamond | 0.1 | Necklace | Base.Necklace_GoldDiamond ![Silver Necklace](/w/images/b/b6/Necklace_Silver.png) | Silver Necklace | 0.1 | Necklace | Base.Necklace_Silver ![Silver Necklace with Sapphire Stone](/w/images/1/10/Necklace_SilverSapphire.png) | Silver Necklace with Sapphire Stone | 0.1 | Necklace | Base.Necklace_SilverSapphire ![Silver Necklace with Crucifix](/w/images/9/95/Necklace_SilverCrucifix.png) | Silver Necklace with Crucifix | 0.1 | Necklace | Base.Necklace_SilverCrucifix ![Silver Necklace with Diamond](/w/images/4/48/Necklace_SilverDiamond.png) | Silver Necklace with Diamond | 0.1 | Necklace | Base.Necklace_SilverDiamond ![Necklace with Crucifix](/w/images/4/48/Necklace_Crucifix.png) | Necklace with Crucifix | 0.1 | Necklace | Base.Necklace_Crucifix ![Necklace with Ying and Yang Symbol](/w/images/d/db/Necklace_YinYang.png) | Necklace with Ying and Yang Symbol | 0.1 | Necklace | Base.Necklace_YingYang ![Pearl Necklace](/w/images/b/bc/Necklacepearl.png) | Pearl Necklace | 0.1 | Necklace | Base.Necklace_Pearl ##### Necklace Long Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Body location](/w/images/thumb/9/96/UI_BodyPart.png/32px-UI_BodyPart.png) | Item ID ---|---|---|---|--- ![Long Gold Necklace](/w/images/e/e2/NecklaceLong_Gold.png) | Long Gold Necklace | 0.1 | Necklace_Long | Base.NecklaceLong_Gold ![Long Gold Necklace with Diamond](/w/images/1/1e/NecklaceLong_GoldDiamond.png) | Long Gold Necklace with Diamond | 0.1 | Necklace_Long | Base.NecklaceLong_GoldDiamond ![Long Silver Necklace](/w/images/6/6b/NecklaceLong_Silver.png) | Long Silver Necklace | 0.1 | Necklace_Long | Base.NecklaceLong_Silver ![Long Silver Necklace with Emerald](/w/images/f/fa/NecklaceLong_SilverEmerald.png) | Long Silver Necklace with Emerald | 0.1 | Necklace_Long | Base.NecklaceLong_SilverEmerald ![Long Silver Necklace with Sapphire Stone](/w/images/4/48/NecklaceLong_SilverSapphire.png) | Long Silver Necklace with Sapphire Stone | 0.1 | Necklace_Long | Base.NecklaceLong_SilverSapphire ![Long Silver Necklace with Diamond](/w/images/9/93/NecklaceLong_SilverDiamond.png) | Long Silver Necklace with Diamond | 0.1 | Necklace_Long | Base.NecklaceLong_SilverDiamond ![Long Necklace with Amber Stone](/w/images/8/82/NecklaceLong_Amber.png) | Long Necklace with Amber Stone | 0.1 | Necklace_Long | Base.NecklaceLong_Amber ##### Nose Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Body location](/w/images/thumb/9/96/UI_BodyPart.png/32px-UI_BodyPart.png) | Item ID ---|---|---|---|--- ![Gold Nose Ring](/w/images/b/b3/NoseRing_Gold.png) | Gold Nose Ring | 0.1 | Nose | Base.NoseRing_Gold ![Silver Nose Ring](/w/images/4/47/NoseRing_Silver.png) | Silver Nose Ring | 0.1 | Nose | Base.NoseRing_Silver ![Gold Nose Stud](/w/images/f/f6/NoseStud_Gold.png) | Gold Nose Stud | 0.1 | Nose | Base.NoseStud_Gold ![Silver Nose Stud](/w/images/d/df/NoseStud_Silver.png) | Silver Nose Stud | 0.1 | Nose | Base.NoseStud_Silver ##### Ears Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Body location](/w/images/thumb/9/96/UI_BodyPart.png/32px-UI_BodyPart.png) | Item ID ---|---|---|---|--- ![Large Gold Looped Earrings](/w/images/6/62/Earring_LoopLrg_Gold.png) | Large Gold Looped Earrings | 0.1 | Ears | Base.Earring_LoopLrg_Gold ![Large Silver Looped Earrings](/w/images/a/ae/Earring_LoopLrg_Silver.png) | Large Silver Looped Earrings | 0.1 | Ears | Base.Earring_LoopLrg_Silver ![Medium Silver Looped Earrings](/w/images/e/ed/Earring_LoopMed_Silver.png) | Medium Silver Looped Earrings | 0.1 | Ears | Base.Earring_LoopMed_Silver ![Medium Gold Looped Earrings](/w/images/3/39/Earring_LoopMed_Gold.png) | Medium Gold Looped Earrings | 0.1 | Ears | Base.Earring_LoopMed_Gold ![Small Silver Looped Earrings](/w/images/4/4c/Earring_LoopSmall_Silver.png) | Small Silver Looped Earrings | 0.1 | Ears or EarTop | Base.Earring_LoopSmall_Silver_Both Base.Earring_LoopSmall_Silver_Top ![Small Gold Looped Earrings](/w/images/4/4f/Earring_LoopSmall_Gold.png) | Small Gold Looped Earrings | 0.1 | Ears or EarTop | Base.Earring_LoopSmall_Gold_Both Base.Earring_LoopSmall_Gold_Top ![Gold Stud Earrings](/w/images/9/98/Earring_Stud_Gold.png) | Gold Stud Earrings | 0.1 | Ears | Base.Earring_Stud_Gold ![Silver Stud Earrings](/w/images/d/d1/Earring_Stud_Silver.png) | Silver Stud Earrings | 0.1 | Ears | Base.Earring_Stud_Silver ![Sapphire Stone Earrings](/w/images/2/22/Earring_Stone_Sapphire.png) | Sapphire Stone Earrings | 0.1 | Ears | Base.Earring_Stone_Sapphire ![Emerald Earrings](/w/images/3/3b/Earring_Stone_Emerald.png) | Emerald Earrings | 0.1 | Ears | Base.Earring_Stone_Emerald ![Ruby Earrings](/w/images/4/43/Earring_Stone_Ruby.png) | Ruby Earrings | 0.1 | Ears | Base.Earring_Stone_Ruby ![Pearl Earrings](/w/images/9/97/Earring_Stud_Pearl.png) | Pearl Earrings | 0.1 | Ears | Base.Earring_Pearl ![Dangly Sapphire Earrings](/w/images/1/1e/Earring_Dangly_Sapphire.png) | Dangly Sapphire Earrings | 0.1 | Ears | Base.Earring_Dangly_Sapphire ![Dangly Emerald Earrings](/w/images/d/d1/Earring_Dangly_Emerald.png) | Dangly Emerald Earrings | 0.1 | Ears | Base.Earring_Dangly_Emerald ![Dangly Ruby Earrings](/w/images/2/29/Earring_Dangly_Ruby.png) | Dangly Ruby Earrings | 0.1 | Ears | Base.Earring_Dangly_Ruby ![Dangly Diamond Earrings](/w/images/b/b9/Earring_Dangly_Diamond.png) | Dangly Diamond Earrings | 0.1 | Ears | Base.Earring_Dangly_Diamond ![Dangly Pearl Earrings](/w/images/4/4e/Earring_Dangly_Pearl.png) | Dangly Pearl Earrings | 0.1 | Ears | Base.Earring_Dangly_Pearl ##### Fingers Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Body location](/w/images/thumb/9/96/UI_BodyPart.png/32px-UI_BodyPart.png) | Item ID ---|---|---|---|--- ![Gold Ring](/w/images/8/89/Ring_Gold.png) | Gold Ring | 0.1 | Right_MiddleFinger or Left_MiddleFinger or Right_RingFinger or Left_RingFinger | Base.Ring_Right_MiddleFinger_Gold Base.Ring_Left_MiddleFinger_Gold Base.Ring_Right_RingFinger_Gold Base.Ring_Left_RingFinger_Gold ![Silver Ring](/w/images/9/91/Ring_Silver.png) | Silver Ring | 0.1 | Right_MiddleFinger or Left_MiddleFinger or Right_RingFinger or Left_RingFinger | Base.Ring_Right_MiddleFinger_Silver Base.Ring_Left_MiddleFinger_Silver Base.Ring_Right_RingFinger_Silver Base.Ring_Left_RingFinger_Silver ![Diamond on a Silver Ring](/w/images/8/89/Ring_SilverDiamond.png) | Diamond on a Silver Ring | 0.1 | Right_MiddleFinger or Left_MiddleFinger or Right_RingFinger or Left_RingFinger | Base.Ring_Right_MiddleFinger_SilverDiamond Base.Ring_Left_MiddleFinger_SilverDiamond Base.Ring_Right_RingFinger_SilverDiamond Base.Ring_Left_RingFinger_SilverDiamond ![Ruby on a Gold Ring](/w/images/8/86/Ring_GoldRuby.png) | Ruby on a Gold Ring | 0.1 | Right_MiddleFinger or Left_MiddleFinger or Right_RingFinger or Left_RingFinger | Base.Ring_Right_MiddleFinger_GoldRuby Base.Ring_Left_MiddleFinger_GoldRuby Base.Ring_Right_RingFinger_GoldRuby Base.Ring_Left_RingFinger_GoldRuby ![Diamond on a Gold Ring](/w/images/f/f7/Ring_GoldDiamond.png) | Diamond on a Gold Ring | 0.1 | Right_MiddleFinger or Left_MiddleFinger or Right_RingFinger or Left_RingFinger | Base.Ring_Right_MiddleFinger_GoldDiamond Base.Ring_Left_MiddleFinger_GoldDiamond Base.Ring_Right_RingFinger_GoldDiamond Base.Ring_Left_RingFinger_GoldDiamond ##### Wrists Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Body location](/w/images/thumb/9/96/UI_BodyPart.png/32px-UI_BodyPart.png) | ![Displays Time](/w/images/thumb/5/5a/AlarmClock.png/28px-AlarmClock.png) | ![Sound Radius](/w/images/thumb/c/cb/UI_Range.png/28px-UI_Range.png) | Item ID ---|---|---|---|---|---|--- ![Classic Wrist Watch with Black Strap](/w/images/2/2f/Watch_Black.png) | Classic Wrist Watch with Black Strap | 0.1 | RightWrist or LeftWrist | ![Displays the time](/w/images/5/57/UI_Tick.png) | 7 | Base.WristWatch_Right_ClassicBlack Base.WristWatch_Left_ClassicBlack ![Classic Wrist Watch with Brown Strap](/w/images/a/ac/Watch_Brown.png) | Classic Wrist Watch with Brown Strap | 0.1 | RightWrist or LeftWrist | ![Displays the time](/w/images/5/57/UI_Tick.png) | 7 | Base.WristWatch_Right_ClassicBrown Base.WristWatch_Left_ClassicBrown ![Standard Military Issue Wrist Watch](/w/images/5/58/Watch_Military.png) | Standard Military Issue Wrist Watch | 0.1 | RightWrist or LeftWrist | ![Displays the time](/w/images/5/57/UI_Tick.png) | 7 | Base.WristWatch_Right_ClassicMilitary Base.WristWatch_Left_ClassicMilitary ![Gold Wrist Watch](/w/images/e/e0/Watch_Gold.png) | Gold Wrist Watch | 0.1 | RightWrist or LeftWrist | ![Displays the time](/w/images/5/57/UI_Tick.png) | 7 | Base.WristWatch_Right_ClassicGold Base.WristWatch_Left_ClassicGold ![Black Digital Watch](/w/images/2/24/DigitalWatch_Black.png) | Black Digital Watch | 0.1 | RightWrist or LeftWrist | ![Displays the time](/w/images/5/57/UI_Tick.png) | 7 | Base.WristWatch_Right_DigitalBlack Base.WristWatch_Left_DigitalBlack ![Red Digital Watch](/w/images/c/c5/DigitalWatch_Red.png) | Red Digital Watch | 0.1 | RightWrist or LeftWrist | ![Displays the time](/w/images/5/57/UI_Tick.png) | 7 | Base.WristWatch_Right_DigitalRed Base.WristWatch_Left_DigitalRed ![Metallic Dress Style Digital Watch](/w/images/e/e2/DigitalWatch_Fancy.png) | Metallic Dress Style Digital Watch | 0.1 | RightWrist or LeftWrist | ![Displays the time](/w/images/5/57/UI_Tick.png) | 7 | Base.WristWatch_Right_DigitalDress Base.WristWatch_Left_DigitalDress ![Gold Bangle](/w/images/1/13/Bracelet_Bangle.png) | Gold Bangle | 0.1 | RightWrist or LeftWrist | \- | \- | Base.Bracelet_BangleRightGold Base.Bracelet_BangleLeftGold ![Gold Chain Bracelet](/w/images/a/a5/Bracelet_Chain.png) | Gold Chain Bracelet | 0.1 | RightWrist or LeftWrist | \- | \- | Base.Bracelet_ChainRightGold Base.Bracelet_ChainLeftGold ![Silver Bangle](/w/images/9/90/Bracelet_BangleSilver.png) | Silver Bangle | 0.1 | RightWrist or LeftWrist | \- | \- | Base.Bracelet_BangleRightSilver Base.Bracelet_BangleLeftSilver ![Silver Chain Bracelet](/w/images/b/b4/Bracelet_ChainSilver.png) | Silver Chain Bracelet | 0.1 | RightWrist or LeftWrist | \- | \- | Base.Bracelet_ChainRightSilver Base.Bracelet_ChainLeftSilver ![Bracelet Friendship.png](/w/images/5/50/Bracelet_Friendship.png) | Friendship Bracelet | 0.1 | RightWrist or LeftWrist | \- | \- | Base.Bracelet_RightFriendshipTINT Base.Bracelet_LeftFriendshipTINT ##### Belly Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Body location](/w/images/thumb/9/96/UI_BodyPart.png/32px-UI_BodyPart.png) | Item ID ---|---|---|---|--- ![Belly Button Dangle Gold](/w/images/b/b3/NoseRing_Gold.png) | Belly Button Dangle Gold | 0.1 | BellyButton | Base.BellyButton_DangleGold ![Belly Button Dangle Gold Ruby](/w/images/b/b3/NoseRing_Gold.png) | Belly Button Dangle Gold Ruby | 0.1 | BellyButton | Base.BellyButton_DangleGoldRuby ![Belly Button Dangle Silver](/w/images/4/47/NoseRing_Silver.png) | Belly Button Dangle Silver | 0.1 | BellyButton | Base.BellyButton_DangleSilver ![Belly Button Dangle Silver Diamond](/w/images/4/47/NoseRing_Silver.png) | Belly Button Dangle Silver Diamond | 0.1 | BellyButton | Base.BellyButton_DangleSilverDiamond ![Belly Button Ring Gold](/w/images/b/b3/NoseRing_Gold.png) | Belly Button Ring Gold | 0.1 | BellyButton | Base.BellyButton_RingGold ![Belly Button Ring Gold Diamond](/w/images/b/b3/NoseRing_Gold.png) | Belly Button Ring Gold Diamond | 0.1 | BellyButton | Base.BellyButton_RingGoldDiamond ![Belly Button Ring Gold Ruby](/w/images/b/b3/NoseRing_Gold.png) | Belly Button Ring Gold Ruby | 0.1 | BellyButton | Base.BellyButton_RingGoldRuby ![Belly Button Ring Silver](/w/images/4/47/NoseRing_Silver.png) | Belly Button Ring Silver | 0.1 | BellyButton | Base.BellyButton_RingSilver ![Belly Button Ring Silver Amethyst](/w/images/4/47/NoseRing_Silver.png) | Belly Button Ring Silver Amethyst | 0.1 | BellyButton | Base.BellyButton_RingSilverAmethyst ![Belly Button Ring Silver Diamond](/w/images/4/47/NoseRing_Silver.png) | Belly Button Ring Silver Diamond | 0.1 | BellyButton | Base.BellyButton_RingSilverDiamond ![Belly Button Ring Silver Ruby](/w/images/4/47/NoseRing_Silver.png) | Belly Button Ring Silver Ruby | 0.1 | BellyButton | Base.BellyButton_RingSilverRuby ![Belly Button Stud Gold](/w/images/b/b3/NoseRing_Gold.png) | Belly Button Stud Gold | 0.1 | BellyButton | Base.BellyButton_StudGold ![Belly Button Stud Gold Diamond](/w/images/b/b3/NoseRing_Gold.png) | Belly Button Stud Gold Diamond | 0.1 | BellyButton | Base.BellyButton_StudGoldDiamond ![Belly Button Stud Silver](/w/images/4/47/NoseRing_Silver.png) | Belly Button Stud Silver | 0.1 | BellyButton | Base.BellyButton_StudSilver ![Belly Button Stud Silver Diamond](/w/images/4/47/NoseRing_Silver.png) | Belly Button Stud Silver Diamond | 0.1 | BellyButton | Base.BellyButton_StudSilverDiamond ## Equipment ### Containers #### Wearable Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Encumbrance reduction | ![Movement speed](/w/images/a/ae/UI_Speed.png) | Capacity | Full encumbrance | Item ID ---|---|---|---|---|---|---|--- ![BigHiking Red.png](/w/images/9/98/BigHiking_Red.png)![BigHiking Blue.png](/w/images/9/99/BigHiking_Blue.png)![BigHiking Green.png](/w/images/4/40/BigHiking_Green.png) | Big Hiking Bag | 1.5 | 80% | 95% | 22 | 5.9 | Base.Bag_BigHikingBag ![Duffelbag.png](/w/images/e/ea/Duffelbag.png)![DuffelBagWhite.png](/w/images/a/aa/DuffelBagWhite.png)![DuffelbagMilitary.png](/w/images/d/d5/DuffelbagMilitary.png) | Duffel Bag | 1.0 | 65% | 95% | 18 | 7.3 | Base.Bag_DuffelBag Base.Bag_DuffelBagTINT Base.Bag_InmateEscapedBag Base.Bag_ShotgunBag Base.Bag_FoodSnacks Base.Bag_Military Base.Bag_WeaponBag Base.Bag_ToolBag Base.Bag_WorkerBag Base.Bag_MoneyBag Base.Bag_FoodCanned Base.Bag_ShotgunDblBag Base.Bag_ShotgunSawnoffBag ![FannyPack.png](/w/images/f/f7/FannyPack.png) | Fanny Pack | 0.2 | 50% | 98% | 1 | 0.7 | Base.Bag_FannyPackFront Base.Bag_FannyPackBack ![GolfBag Red.png](/w/images/c/ce/GolfBag_Red.png)![GolfBag Purple.png](/w/images/6/61/GolfBag_Purple.png)![GolfBag Green.png](/w/images/d/dc/GolfBag_Green.png)![GolfBag Blue.png](/w/images/0/02/GolfBag_Blue.png) | Golf Bag | 1.2 | 65% | 95% | 18 | 7.5 | Base.Bag_GolfBag ![link=Hiking Bag{{lcs}](/w/images/8/8d/Hiking_Blue.png)![link=Hiking Bag{{lcs}](/w/images/6/65/Hiking_Green.png)![link=Hiking Bag{{lcs}](/w/images/4/4e/Hiking_Red.png) | Hiking Bag | 1.2 | 70% | 96% | 20 | 7.2 | Base.Bag_NormalHikingBag ![link=Large Backpack{{lcs}](/w/images/8/85/AliceBag.png) | Large Backpack | 2.0 | 85% | 94% | 27 | 6.05 | Base.Bag_ALICEpack Base.Bag_SurvivorBag ![link=Military Backpack{{lcs}](/w/images/e/e7/AliceBag_Camo.png) | Military Backpack | 2.0 | 87% | 94% | 28 | 5.64 | Base.Bag_ALICEpack_Army ![link=Satchel{{lcs}](/w/images/7/79/Satchel_Leather.png)![link=Satchel{{lcs}](/w/images/0/06/Satchel_Green.png)![link=Satchel{{lcs}](/w/images/0/0f/Satchel_Khaki.png) | Satchel | 1.0 | 30% | 99% | 15 | 11.5 | Base.Bag_Satchel ![link=School Bag{{lcs}](/w/images/b/ba/Backpack_Spiffo.png)![link=School Bag{{lcs}](/w/images/b/bf/Backpack_Black.png)![link=School Bag{{lcs}](/w/images/8/81/Backpack_Blue.png) | School Bag | 1.0 | 60% | 97% | 15 | 7 | Base.Bag_Schoolbag ![link=Trauma Bag{{lcs}](/w/images/6/63/DuffelbagMedical.png) | Trauma Bag | 1.0 | 65% | 95% | 18 | 7.3 | Base.Bag_MedicalBag * Fanny Pack can be worn in addition to other backpacks. #### Handheld Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Encumbrance reduction | ![Movement speed](/w/images/a/ae/UI_Speed.png) | Capacity | Full encumbrance | Item ID ---|---|---|---|---|---|---|--- ![link=Bowling Ball Bag{{lcs}](/w/images/9/96/BowlingBagBlack.png) | Bowling Ball Bag | 1 | 20% | \- | 8 | 7.9 | Base.Bag_BowlingBallBag ![link=Briefcase{{lcs}](/w/images/a/a1/Briefcase.png) | Briefcase | 1.5 | 5% | 97% | 7 | 8.15 | Base.Briefcase ![link=Doctor Bag{{lcs}](/w/images/4/46/DoctorBag.png) | Doctor Bag | 1.5 | 20% | \- | 8 | 7.9 | Base.Bag_DoctorBag ![link=Cooler{{lcs}](/w/images/6/62/Cooler.png) | Cooler | 1.5 | 5% | 90% | 8 | 9.1 | Base.Cooler ![link=Flight Case{{lcs}](/w/images/c/ca/GuitarCase02.png) | Flight Case | 1.0 | 20% | 97% | 5 | 5 | Base.Flightcase ![link=First Aid Kit{{lcs}](/w/images/6/6d/FirstAid.png) | First Aid Kit | 1.0 | 5% | \- | 4 | 4.8 | Base.FirstAidKit ![link=Garbage Bag{{lcs}](/w/images/2/26/Garbagebag.png) | Garbage Bag | 0.1 | 10% | \- | 20 | 18.1 | Base.Garbagebag ![link=Guitar Case{{lcs}](/w/images/3/31/GuitarCase01.png) | Guitar Case | 1.0 | 20% | 97% | 5 | 5 | Base.Guitarcase ![link=Gun Case \(large\){{lcs}](/w/images/c/ca/GuitarCase02.png) | Gun Case (large) | 1 | 20% | 97% | 7 | 7.5 | Base.RifleCase1 Base.RifleCase2 Base.RifleCase3 Base.ShotgunCase1 Base.ShotgunCase2 ![link=Gun Case{{lcs}](/w/images/f/f8/PistolCase.png) | Gun Case | 0.5 | 5% | 99% | 4 | 7.15 | Base.PistolCase1 Base.PistolCase2 Base.PistolCase3 Base.RevolverCase1 Base.RevolverCase2 Base.RevolverCase3 ![link=Handbag{{lcs}](/w/images/3/34/Purseblack.png) | Handbag | 1.0 | 40% | 99% | 8 | 5.8 | Base.Handbag ![link=Lunchbag{{lcs}](/w/images/2/2d/Paperbag.png) | Lunchbag | 0.1 | 5% | \- | 10 | | Base.Lunchbag ![Lunchbox01.png](/w/images/6/61/Lunchbox01.png)![link=Lunchbox{{lcs}](/w/images/f/f9/Lunchbox02.png) | Lunchbox | 1.0 | 5% | \- | 4 | 4.8 | Base.Lunchbox Base.Lunchbox2 ![link=Paperbag{{lcs}](/w/images/2/2d/Paperbag.png)![link=Paperbag{{lcs}](/w/images/8/8c/Paperbag_Spiffos.png)![link=Paperbag{{lcs}](/w/images/7/71/Paperbag_Jays.png) | Paper Bag | 0.1 | 10% | \- | 5 | | Base.Lunchbag ![link=Plastic Bag{{lcs}](/w/images/d/da/Plasticbag.png) | Plastic Bag | 0.1 | 30% | \- | 8 | 5.7 | Base.Plasticbag Base.GroceryBag1 Base.GroceryBag2 Base.GroceryBag3 Base.GroceryBag4 Base.GroceryBag5 ![link=Purse{{lcs}](/w/images/9/90/Purse.png) | Purse | 0.5 | 55% | 99% | 12 | 5.9 | Base.Purse ![link=Sack{{lcs}](/w/images/c/cf/SandbagEmpty.png) | Sack | 0.1 | 10% | 99% | 15 | 13.6 | Base.EmptySandbag Base.SackPotatoes Base.SackOnions Base.SackCarrots Base.SackCabbages ![link=Seed Bag{{lcs}](/w/images/d/db/DrawstringBag.png) | Seed Bag | 0.1 | 30% | \- | 5 | 3.6 | Base.SeedBag ![link=Sewing Kit{{lcs}](/w/images/4/4e/SewingBox.png) | Sewing Kit | 0.1 | 30% | \- | 5 | 3.6 | Base.SewingKit ![link=Suitcase{{lcs}](/w/images/2/29/Suitcase.png) | Suitcase | 3.0 | 50% | 98% | 16 | 11 | Base.Suitcase ![link=Toolbox{{lcs}](/w/images/4/46/Toolbox.png) | Toolbox | 2.0 | 15% | 97% | 8 | 8.8 | Base.Toolbox Base.Bag_JanitorToolbox ![link=Tote Bag{{lcs}](/w/images/0/00/Tote.png) | Tote Bag | 0.5 | 50% | \- | 12 | 6.1 | Base.Tote * Bowling Ball Bag is wrongly categorized as "Bag". #### Other Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Function | Item ID ---|---|---|---|--- ![KeyRing.png](/w/images/7/7f/KeyRing.png) | Key Ring | 0 | Store keys | Base.KeyRing ### Water containers Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Units of water](/w/images/thumb/d/d5/WaterDrop.png/24px-WaterDrop.png) | ![Can be boiled on fire](/w/images/thumb/0/01/Campfire.png/24px-Campfire.png) | ![Safe to boil in microwave](/w/images/thumb/9/9a/Appliances_cooking_01_25.png/24px-Appliances_cooking_01_25.png) | ![Fits coffee maker](/w/images/thumb/6/6e/Appliances_cooking_01_61.png/24px-Appliances_cooking_01_61.png) | ![Rainwater collection factor](/w/images/7/7f/Moodle_Icon_Wet.png) | Item ID ---|---|---|---|---|---|---|---|--- ![Bleach.png](/w/images/e/ea/Bleach.png) | Bottle with Water (Bleach) | 1.6 | 10 | ![UI Cross.png](/w/images/b/bb/UI_Cross.png) | ![UI Tick.png](/w/images/5/57/UI_Tick.png) | ![UI Cross.png](/w/images/b/bb/UI_Cross.png) | ![UI Cross.png](/w/images/b/bb/UI_Cross.png) | Base.WaterBleachBottle ![Bowl of Water](/w/images/2/27/BowlFull_Water.png) | Bowl of Water | 1.2 | 2 | ![UI Tick.png](/w/images/5/57/UI_Tick.png) | ![UI Tick.png](/w/images/5/57/UI_Tick.png) | ![UI Cross.png](/w/images/b/bb/UI_Cross.png) | 0.5 | Base.WaterBowl ![Bucket of Water](/w/images/2/2e/MetalBucket_Water.png) | Bucket of Water | 4 | 25 | ![UI Tick.png](/w/images/5/57/UI_Tick.png) | ![UI Cross.png](/w/images/b/bb/UI_Cross.png) | ![UI Cross.png](/w/images/b/bb/UI_Cross.png) | 1 | Base.BucketWaterFull ![Cooking Pot with Water](/w/images/a/a3/Pot_Water.png) | Cooking Pot with Water | 3 | 25 | ![UI Tick.png](/w/images/5/57/UI_Tick.png) | ![UI Cross.png](/w/images/b/bb/UI_Cross.png) | ![UI Cross.png](/w/images/b/bb/UI_Cross.png) | 1 | Base.WaterPot ![Gardening Spray Can \(Full\)](/w/images/0/0d/TZ_GardeningSprayCan.png) | Gardening Spray Can (Full) | 1 | 10 | ![UI Cross.png](/w/images/b/bb/UI_Cross.png) | ![UI Tick.png](/w/images/5/57/UI_Tick.png) | ![UI Cross.png](/w/images/b/bb/UI_Cross.png) | ![UI Cross.png](/w/images/b/bb/UI_Cross.png) | farming.GardeningSprayFull ![Kettle of Water](/w/images/5/5b/Kettle.png) | Kettle of Water | 2 | 14.3 | ![UI Tick.png](/w/images/5/57/UI_Tick.png) | ![UI Cross.png](/w/images/b/bb/UI_Cross.png) | ![UI Tick.png](/w/images/5/57/UI_Tick.png) | ![UI Cross.png](/w/images/b/bb/UI_Cross.png) | Base.FullKettle ![Mug of Water](/w/images/e/ea/Mugl.png) | Mug of Water | 0.8 | 1 | ![UI Tick.png](/w/images/5/57/UI_Tick.png) | ![UI Tick.png](/w/images/5/57/UI_Tick.png) | ![UI Tick.png](/w/images/5/57/UI_Tick.png) | 0.2 | Base.WaterMug ![Mug of Water](/w/images/a/a8/MugRed.png) | Mug of Water | 0.8 | 1 | ![UI Tick.png](/w/images/5/57/UI_Tick.png) | ![UI Tick.png](/w/images/5/57/UI_Tick.png) | ![UI Tick.png](/w/images/5/57/UI_Tick.png) | 0.2 | Base.WaterMugRed ![Mug of Water](/w/images/4/45/MugWhite.png) | Mug of Water | 0.8 | 1 | ![UI Tick.png](/w/images/5/57/UI_Tick.png) | ![UI Tick.png](/w/images/5/57/UI_Tick.png) | ![UI Tick.png](/w/images/5/57/UI_Tick.png) | 0.2 | Base.WaterMugWhite ![Mug of Water](/w/images/8/88/MugSpiffo.png) | Mug of Water | 0.8 | 1 | ![UI Tick.png](/w/images/5/57/UI_Tick.png) | ![UI Tick.png](/w/images/5/57/UI_Tick.png) | ![UI Tick.png](/w/images/5/57/UI_Tick.png) | 0.2 | Base.WaterMugSpiffo ![Paint Bucket With Water](/w/images/5/51/PaintbucketEmpty.png) | Paint Bucket With Water | 4 | 24 | ![UI Tick.png](/w/images/5/57/UI_Tick.png) | ![UI Cross.png](/w/images/b/bb/UI_Cross.png) | ![UI Cross.png](/w/images/b/bb/UI_Cross.png) | 1 | Base.WaterPaintbucket ![Plastic Cup of Water](/w/images/c/cd/PlasticCup.png) | Plastic Cup of Water | 0.3 | 2 | ![UI Cross.png](/w/images/b/bb/UI_Cross.png) | ![UI Tick.png](/w/images/5/57/UI_Tick.png) | ![UI Cross.png](/w/images/b/bb/UI_Cross.png) | 0.2 | Base.PlasticCupWater ![Saucepan with Water](/w/images/4/45/SaucepanEmpty.png) | Saucepan with Water | 2 | 20 | ![UI Tick.png](/w/images/5/57/UI_Tick.png) | ![UI Cross.png](/w/images/b/bb/UI_Cross.png) | ![UI Cross.png](/w/images/b/bb/UI_Cross.png) | 0.8 | Base.WaterSaucepan ![Teacup of Water](/w/images/e/e7/Teacup.png) | Teacup of Water | 0.4 | 1 | ![UI Tick.png](/w/images/5/57/UI_Tick.png) | ![UI Tick.png](/w/images/5/57/UI_Tick.png) | ![UI Tick.png](/w/images/5/57/UI_Tick.png) | 0.1 | Base.WaterTeacup ![Tumbler of Water](/w/images/c/cd/GlassTumbler.png) | Tumbler of Water | 0.3 | 2 | ![UI Tick.png](/w/images/5/57/UI_Tick.png) | ![UI Tick.png](/w/images/5/57/UI_Tick.png) | ![UI Tick.png](/w/images/5/57/UI_Tick.png) | 0.2 | Base.GlassTumblerWater ![WaterBottle Full.png](/w/images/e/e1/WaterBottle_Full.png) | Water Bottle | 0.8 | 10 | ![UI Cross.png](/w/images/b/bb/UI_Cross.png) | ![UI Tick.png](/w/images/5/57/UI_Tick.png) | ![UI Cross.png](/w/images/b/bb/UI_Cross.png) | ![UI Cross.png](/w/images/b/bb/UI_Cross.png) | Base.WaterBottleFull ![BeerBottle.png](/w/images/3/3d/BeerBottle.png) | Water Bottle (Beer) | 0.4 | 6.25 | ![UI Tick.png](/w/images/5/57/UI_Tick.png) | ![UI Tick.png](/w/images/5/57/UI_Tick.png) | ![UI Cross.png](/w/images/b/bb/UI_Cross.png) | ![UI Cross.png](/w/images/b/bb/UI_Cross.png) | Base.BeerBottle ![Whiskey Water Full.png](/w/images/c/c0/Whiskey_Water_Full.png) | Water Bottle (Bourbon) | 0.7 | 12.5 | ![UI Tick.png](/w/images/5/57/UI_Tick.png) | ![UI Tick.png](/w/images/5/57/UI_Tick.png) | ![UI Cross.png](/w/images/b/bb/UI_Cross.png) | ![UI Cross.png](/w/images/b/bb/UI_Cross.png) | Base.WhiskeyWaterFull ![TZ MayonnaiseWFull.png](/w/images/9/9a/TZ_MayonnaiseWFull.png) | Water Bottle (Mayonnaise) | 0.5 | 6.7 | ![UI Cross.png](/w/images/b/bb/UI_Cross.png) | ![UI Tick.png](/w/images/5/57/UI_Tick.png) | ![UI Cross.png](/w/images/b/bb/UI_Cross.png) | ![UI Cross.png](/w/images/b/bb/UI_Cross.png) | farming.MayonnaiseWaterFull ![Pop water.png](/w/images/8/82/Pop_water.png) | Water Bottle (Orange Soda) | 0.8 | 10 | ![UI Cross.png](/w/images/b/bb/UI_Cross.png) | ![UI Tick.png](/w/images/5/57/UI_Tick.png) | ![UI Cross.png](/w/images/b/bb/UI_Cross.png) | ![UI Cross.png](/w/images/b/bb/UI_Cross.png) | Base.WaterPopBottle ![TZ RemouladeWFull.png](/w/images/2/21/TZ_RemouladeWFull.png) | Water Bottle (Remoulade) | 0.5 | 6.7 | ![UI Cross.png](/w/images/b/bb/UI_Cross.png) | ![UI Tick.png](/w/images/5/57/UI_Tick.png) | ![UI Cross.png](/w/images/b/bb/UI_Cross.png) | ![UI Cross.png](/w/images/b/bb/UI_Cross.png) | farming.RemouladeWaterFull ![WineEmpty.png](/w/images/f/fa/WineEmpty.png) | Water Bottle (White Wine) | 1 | 12.5 | ![UI Tick.png](/w/images/5/57/UI_Tick.png) | ![UI Tick.png](/w/images/5/57/UI_Tick.png) | ![UI Cross.png](/w/images/b/bb/UI_Cross.png) | ![UI Cross.png](/w/images/b/bb/UI_Cross.png) | Base.WineWaterFull ![Watering Can \(Full\)](/w/images/b/bf/TZ_WateringCan.png) | Watering Can (Full) | 4 | 40 | ![UI Cross.png](/w/images/b/bb/UI_Cross.png) | ![UI Tick.png](/w/images/5/57/UI_Tick.png) | ![UI Cross.png](/w/images/b/bb/UI_Cross.png) | 0.2 | farming.WateredCanFull ![Wine Glass of Water](/w/images/3/3b/GlassWine.png) | Wine Glass of Water | 0.3 | 1 | ![UI Tick.png](/w/images/5/57/UI_Tick.png) | ![UI Tick.png](/w/images/5/57/UI_Tick.png) | ![UI Tick.png](/w/images/5/57/UI_Tick.png) | 0.2 | Base.GlassWineWater ### Light sources Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Light strength](/w/images/thumb/1/1c/Weather_Sun.png/28px-Weather_Sun.png) | Item ID ---|---|---|---|--- ![Candle.png](/w/images/3/30/Candle.png) | Candle | 0.2 | 0.6 | Base.Candle Base.CandleLit ![Flashlight.png](/w/images/4/4d/Flashlight.png) | Flashlight | 2 | 0.8 | Base.Torch ![Flashlight2.png](/w/images/1/12/Flashlight2.png) | Hand Torch | 0.5 | 0.9 | Base.HandTorch ![Lighter.png](/w/images/c/c4/Lighter.png) | Lighter | 0.1 | 0.4 | Base.Lighter ![Matches.png](/w/images/a/aa/Matches.png) | Matches | 0.1 | \- | Base.Matches ### Tools #### General Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Weapon?](/w/images/thumb/7/71/Pistol_icon.png/28px-Pistol_icon.png) | Function | Skill(s) | Item ID ---|---|---|---|---|---|--- ![Axe.png](/w/images/f/fb/Axe.png) | Axe | 3.0 | ![Usable as a weapon](/w/images/5/57/UI_Tick.png) | Cut down tree, cut plant | Carpentry | Base.Axe ![BallPeenHammer.png](/w/images/a/ad/BallPeenHammer.png) | Ball-peen Hammer | 1.0 | ![Usable as a weapon](/w/images/5/57/UI_Tick.png) | Hammer | Carpentry | Base.BallPeenHammer ![Bellows}](/w/images/6/6f/Bellows.png) | BellowsFuture | 0.1 | ![Not usable as a weapon](/w/images/b/bb/UI_Cross.png) | _Use on stone furnace to increase heat._ **Not implemented** | Blacksmith | Base.Bellows ![ClubHammer.png](/w/images/1/1b/ClubHammer.png) | Club Hammer | 1.0 | ![Usable as a weapon](/w/images/5/57/UI_Tick.png) | _Too unwieldy to drive nails._ | \- | Base.ClubHammer ![CarBatteryCharger.png](/w/images/d/d8/CarBatteryCharger.png) | Car Battery Charger | 4 | ![Not usable as a weapon](/w/images/b/bb/UI_Cross.png) | _Place on the ground, then use the context menu to attach abattery. Requires power source to operate._ | Mechanics | Base.CarBatteryCharger ![Crowbar.png](/w/images/c/c0/Crowbar.png) | Crowbar | 2 | ![Usable as a weapon](/w/images/5/57/UI_Tick.png) | Crowbar, remove barricade | Carpentry | Base.Crowbar ![TZ SteelAndFlint.png](/w/images/f/fc/TZ_SteelAndFlint.png) | Flint and SteelRemoved | 0.4 | ![Not usable as a weapon](/w/images/b/bb/UI_Cross.png) | **Not implemented** | \- | camping.SteelAndFlint ![Handsaw.png](/w/images/4/46/Handsaw.png) | Garden Saw | 0.7 | ![Not usable as a weapon](/w/images/b/bb/UI_Cross.png) | Saw | Carpentry | Base.GardenSaw ![Hammer.png](/w/images/8/81/Hammer.png) | Hammer | 1.0 | ![Usable as a weapon](/w/images/5/57/UI_Tick.png) | Hammer, remove barricade | Carpentry | Base.Hammer ![AxeHand.png](/w/images/1/17/AxeHand.png) | Hand Axe | 2.0 | ![Usable as a weapon](/w/images/5/57/UI_Tick.png) | Cut down tree, cut plant | Carpentry | Base.HandAxe ![CarJack.png](/w/images/e/e2/CarJack.png) | Jack | 1.5 | ![Not usable as a weapon](/w/images/b/bb/UI_Cross.png) | Mechanics | Mechanics | Base.Jack ![LugWrench.png](/w/images/a/ad/LugWrench.png) | Lug Wrench | 1.0 | ![Not usable as a weapon](/w/images/b/bb/UI_Cross.png) | Mechanics | Mechanics | Base.LugWrench ![Needle.png](/w/images/c/c3/Needle.png) | Needle | 0.1 | ![Not usable as a weapon](/w/images/b/bb/UI_Cross.png) | Needle | Carpentry, First Aid, Tailoring | Base.Needle ![Paintbrush.png](/w/images/c/c4/Paintbrush.png) | Paintbrush | 0.2 | ![Not usable as a weapon](/w/images/b/bb/UI_Cross.png) | Paint | Carpentry | Base.Paintbrush ![PipeWrench.png](/w/images/6/6f/PipeWrench.png) | Pipe Wrench | 1.5 | ![Usable as a weapon](/w/images/5/57/UI_Tick.png) | Plumbing, pick up tiles | Mechanics | Base.PipeWrench ![BlowTorch.png](/w/images/2/23/BlowTorch.png) | Propane Torch | 0.3 | ![Not usable as a weapon](/w/images/b/bb/UI_Cross.png) | Construction/deconstruction | Metalworking | Base.BlowTorch ![Hacksaw.png](/w/images/b/b6/Hacksaw.png) | Saw | 0.7 | ![Not usable as a weapon](/w/images/b/bb/UI_Cross.png) | Saw | Carpentry | Base.Saw ![Screwdriver.png](/w/images/1/1d/Screwdriver.png) | Screwdriver | 0.4 | ![Usable as a weapon](/w/images/5/57/UI_Tick.png) | Screwdriver | Carpentry, Electrical, Mechanics | Base.Screwdriver ![Sledgehammer.png](/w/images/9/9a/Sledgehammer.png)![Sledgehammer2.png](/w/images/9/94/Sledgehammer2.png) | Sledgehammer | 6.0 | ![Usable as a weapon](/w/images/5/57/UI_Tick.png) | Sledgehammer | Carpentry | Base.Sledgehammer Base.Sledgehammer2 ![AxeStone.png](/w/images/6/63/AxeStone.png) | Stone Axe | 1.2 | ![Usable as a weapon](/w/images/5/57/UI_Tick.png) | Cut down tree, cut plant | Carpentry | Base.AxeStone ![HammerStone.png](/w/images/f/f6/HammerStone.png) | Stone Hammer | 1.2 | ![Usable as a weapon](/w/images/5/57/UI_Tick.png) | Hammer | Carpentry | Base.HammerStone ![TirePump.png](/w/images/1/14/TirePump.png) | Tire Pump | 2.0 | ![Not usable as a weapon}}](/w/images/b/bb/UI_Cross.png) | Tire air-pressure | Mechanics | Base.TirePump ![BlacksmithTongs.png](/w/images/8/85/BlacksmithTongs.png) | TongsFuture | 0.5 | ![Not usable as a weapon}}](/w/images/b/bb/UI_Cross.png) | **Not implemented** | Blacksmith | Base.Tongs ![WoodAxe.png](/w/images/4/45/WoodAxe.png) | Wood Axe | 3.0 | ![Usable as a weapon](/w/images/5/57/UI_Tick.png) | Cut down tree, cut plant | Carpentry | Base.WoodAxe ![WoodMallet.png](/w/images/f/ff/WoodMallet.png) | Wooden Mallet | 1.0 | ![Usable as a weapon](/w/images/5/57/UI_Tick.png) | _Too unwieldy to drive nails._ | \- | Base.WoodenMallet ![Wrench.png](/w/images/7/7c/Wrench.png) | Wrench | 0.5 | ![Usable as a weapon](/w/images/5/57/UI_Tick.png) | Mechanics, pick up tiles | Mechanics | Base.Wrench #### Cooking ![PlushSpiffo.png](/w/images/7/7e/PlushSpiffo.png)_This article is about cooking tools. ForBaking Soda, Gravy Mix, and Pancake Mix, see Food. For cooking skill, see Cooking._ Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Weapon?](/w/images/thumb/7/71/Pistol_icon.png/28px-Pistol_icon.png) | Function | Item ID ---|---|---|---|---|--- ![BakingPan.png](/w/images/a/a9/BakingPan.png) | Baking Pan | 0.1 | ![Not usable as a weapon](/w/images/b/bb/UI_Cross.png) | Bake pie or cake | Base.BakingPan ![BakingTray.png](/w/images/6/60/BakingTray.png) | Baking Tray | 0.2 | ![Not usable as a weapon](/w/images/b/bb/UI_Cross.png) | Bake cookies | Base.BakingTray ![JarBox.png](/w/images/0/08/JarBox.png) | Box of Jars | 1.8 | ![Not usable as a weapon](/w/images/b/bb/UI_Cross.png) | Store jars | Base.BoxOfJars ![KnifeButter.png](/w/images/2/2e/KnifeButter.png) | Bread Knife | 0.3 | ![Usable as a weapon](/w/images/5/57/UI_Tick.png) | Dull knife | Base.BreadKnife ![KnifeButter.png](/w/images/2/2e/KnifeButter.png) | Butter Knife | 0.3 | ![Usable as a weapon](/w/images/5/57/UI_Tick.png) | Dull knife | Base.ButterKnife ![CanOpener.png](/w/images/0/0a/CanOpener.png) | Can Opener | 0.6 | ![Not usable as a weapon](/w/images/b/bb/UI_Cross.png) | Can opener | Base.TinOpener ![CarvingFork.png](/w/images/e/e6/CarvingFork.png) | Carving Fork | 0.1 | ![Not usable as a weapon](/w/images/b/bb/UI_Cross.png) | \- | Base.CarvingFork ![Pot.png](/w/images/5/54/Pot.png) | Empty Cooking Pot | 1 | ![Not usable as a weapon](/w/images/b/bb/UI_Cross.png) | Make soup, stew, pasta and rice, water container | Base.Pot ![JarEmpty2.png](/w/images/c/c4/JarEmpty2.png) | Empty Jar | 0.2 | ![Not usable as a weapon](/w/images/b/bb/UI_Cross.png) | Pickle food | Base.EmptyJar ![Kettle.png](/w/images/5/5b/Kettle.png) | Empty Kettle | 1 | ![Not usable as a weapon](/w/images/b/bb/UI_Cross.png) | Make drinks, water container | Base.Kettle ![Mugl.png](/w/images/e/ea/Mugl.png) | Empty Mug | 0.2 | ![Not usable as a weapon](/w/images/b/bb/UI_Cross.png) | Make drinks, water container | Base.Mugl ![MugRed.png](/w/images/a/a8/MugRed.png) | Empty Red Mug | 0.2 | ![Not usable as a weapon](/w/images/b/bb/UI_Cross.png) | Make drinks, water container | Base.MugRed ![MugSpiffo.png](/w/images/8/88/MugSpiffo.png) | Empty Spiffo Mug | 0.2 | ![Not usable as a weapon](/w/images/b/bb/UI_Cross.png) | Make drinks, water container | Base.MugSpiffo ![MugWhite.png](/w/images/4/45/MugWhite.png) | Empty White Mug | 0.2 | ![Not usable as a weapon](/w/images/b/bb/UI_Cross.png) | Make drinks, water container | Base.MugWhite ![Fork.png](/w/images/4/4c/Fork.png) | Fork | 0.3 | ![Usable as a weapon](/w/images/5/57/UI_Tick.png) | Cooking recipes, different eating from bowl animation | Base.Fork ![Pan.png](/w/images/c/ca/Pan.png) | Frying Pan | 1.0 | ![Usable as a weapon](/w/images/5/57/UI_Tick.png) | Make stir fry | Base.Pan ![Griddle.png](/w/images/7/79/Griddle.png) | Griddle Pan | 1.0 | ![Usable as a weapon](/w/images/5/57/UI_Tick.png) | Make stir fry | Base.GridlePan ![GrillBrush.png](/w/images/c/c0/GrillBrush.png) | Grill Brush | 0.1 | ![Not usable as a weapon](/w/images/b/bb/UI_Cross.png) | \- | Base.GrillBrush ![HuntingKnife.png](/w/images/0/04/HuntingKnife.png) | Hunting Knife | 0.3 | ![Usable as a weapon](/w/images/5/57/UI_Tick.png) | Cut plant, sharp knife | Base.HuntingKnife ![JarLid.png](/w/images/f/f6/JarLid.png) | Jar Lid | 0.1 | ![Not usable as a weapon](/w/images/b/bb/UI_Cross.png) | Pickle food | Base.JarLid ![Kitchen Knife.png](/w/images/a/a9/Kitchen_Knife.png) | Kitchen Knife | 0.3 | ![Usable as a weapon](/w/images/5/57/UI_Tick.png) | Cut plant, sharp knife | Base.KitchenKnife ![Tongs.png](/w/images/4/4f/Tongs.png) | Kitchen Tongs | 0.1 | ![Not usable as a weapon](/w/images/b/bb/UI_Cross.png) | \- | Base.KitchenTongs ![Machete.png](/w/images/0/0c/Machete.png) | Machete | 2.0 | ![Usable as a weapon](/w/images/5/57/UI_Tick.png) | Cut plant, sharp knife | Base.Machete ![Cleaver.png](/w/images/d/df/Cleaver.png) | Meat Cleaver | 1.0 | ![Usable as a weapon](/w/images/5/57/UI_Tick.png) | Cut food | Base.MeatCleaver ![Muffintray.png](/w/images/7/78/Muffintray.png) | Muffin Tray | 0.5 | ![Usable as a weapon](/w/images/5/57/UI_Tick.png) | Bake muffins | Base.MuffinTray ![OvenMitt.png](/w/images/c/c3/OvenMitt.png) | Oven Mitt | 0.1 | ![Not usable as a weapon](/w/images/b/bb/UI_Cross.png) | \- | Base.OvenMitt ![Roasting Pan.png](/w/images/2/22/Roasting_Pan.png) | Roasting Pan | 1.3 | ![Not usable as a weapon](/w/images/b/bb/UI_Cross.png) | Roast food | Base.RoastingPan ![Rolling Pin.png](/w/images/2/21/Rolling_Pin.png) | Rolling Pin | 1.5 | ![Usable as a weapon](/w/images/5/57/UI_Tick.png) | Roll dough | Base.RollingPin ![SaucepanEmpty.png](/w/images/4/45/SaucepanEmpty.png) | Saucepan | 0.7 | ![Usable as a weapon](/w/images/5/57/UI_Tick.png) | Make pasta and rice, water container | Base.Saucepan ![Spatula.png](/w/images/d/d5/Spatula.png) | Spatula | 0.1 | ![Not usable as a weapon](/w/images/b/bb/UI_Cross.png) | Cooking recipes | Base.Spatula ![Spoon.png](/w/images/b/b3/Spoon.png) | Spoon | 0.3 | ![Usable as a weapon](/w/images/5/57/UI_Tick.png) | Cooking recipes, Different eating from bowl animation | Base.Spoon ![KnifeFlint.png](/w/images/d/da/KnifeFlint.png) | Stone Knife | 0.75 | ![Usable as a weapon](/w/images/5/57/UI_Tick.png) | Sharp knife | Base.FlintKnife ![Teacup.png](/w/images/e/e7/Teacup.png) | Teacup | 0.1 | ![Not usable as a weapon](/w/images/b/bb/UI_Cross.png) | Make drinks, water container | Base.Teacup * Hunting Knife and Machete are classified as _Weapon_ while Stone Knife is classified as _Weapon - crafted_ in-game. #### Gardening ![PlushSpiffo.png](/w/images/7/7e/PlushSpiffo.png)_This article is about gardening tools. For fertilizers and seeds, seeGardening. For farming skill, see Farming._ Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Weapon?](/w/images/thumb/7/71/Pistol_icon.png/28px-Pistol_icon.png) | Function | Item ID ---|---|---|---|---|--- ![Pitchfork.png](/w/images/1/1c/Pitchfork.png) | Garden Fork | 1.5 | ![Usable as a weapon](/w/images/5/57/UI_Tick.png) | Dig furrow | Base.GardenFork ![Hoe.png](/w/images/8/87/Hoe.png) | Garden Hoe | 1.5 | ![Usable as a weapon](/w/images/5/57/UI_Tick.png) | Dig furrow | Base.GardenHoe ![GardeningFork.png](/w/images/a/a1/GardeningFork.png) | Hand Fork | 1.0 | ![Usable as a weapon](/w/images/5/57/UI_Tick.png) | Dig furrow | Base.HandFork ![PickAxe.png](/w/images/5/53/PickAxe.png) | Pickaxe | 3.0 | ![Usable as a weapon](/w/images/5/57/UI_Tick.png) | Dig furrow | Base.PickAxe ![Shovel.png](/w/images/7/77/Shovel.png)![Shovel2.png](/w/images/b/ba/Shovel2.png) | Shovel | 1.5 | ![Usable as a weapon](/w/images/5/57/UI_Tick.png) | Clear ashes, dig grave, dig furrow, take dirt | Base.Shovel Base.Shovel2 ![SnowShovel.png](/w/images/3/3b/SnowShovel.png) | Snow Shovel | 2.0 | ![Usable as a weapon](/w/images/5/57/UI_Tick.png) | Clear ashes, dig grave, dig furrow, take dirt | Base.SnowShovel ![TZ GardenTrowel.png](/w/images/7/76/TZ_GardenTrowel.png) | Trowel | 1.0 | ![Usable as a weapon](/w/images/5/57/UI_Tick.png) | Clear ashes, dig furrow, take dirt | farming.HandShovel * Hand Fork, Pickaxe and Snow Shovel are classified as _Tool / Weapon_ in-game. ### Household #### Cleaning Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Weapon?](/w/images/thumb/7/71/Pistol_icon.png/28px-Pistol_icon.png) | Function | Item ID ---|---|---|---|---|--- ![Bathtowel.png](/w/images/a/a3/Bathtowel.png) | Bath Towel | 0.3 | ![Not usable as a weapon](/w/images/b/bb/UI_Cross.png) | Dry self, clean blood stain | Base.BathTowel Base.BathTowelWet ![Bleach.png](/w/images/e/ea/Bleach.png) | Bleach | 1.6 | ![Not usable as a weapon](/w/images/b/bb/UI_Cross.png) | Clean blood stain, poisoning, water container when emptied | Base.Bleach ![Pushbroom.png](/w/images/c/c6/Pushbroom.png) | Broom | 1.0 | ![Usable as a weapon](/w/images/5/57/UI_Tick.png) | Clean blood stain, clear ashes | Base.Broom ![CleaningLiquid.png](/w/images/6/64/CleaningLiquid.png) | Cleaning Liquid | 0.3 | ![Not usable as a weapon](/w/images/b/bb/UI_Cross.png) | Clean clothes | Base.CleaningLiquid ![Dishtowel.png](/w/images/d/d4/Dishtowel.png) | Dish Towel | 0.3 | ![Not usable as a weapon](/w/images/b/bb/UI_Cross.png) | Dry self, clean blood stain | Base.DishCloth Base.DishClothWet ![Mop.png](/w/images/f/f5/Mop.png) | Mop | 0.1 | ![Not usable as a weapon](/w/images/b/bb/UI_Cross.png) | Clean blood stain | Base.Mop ![Soap.png](/w/images/6/65/Soap.png) | Soap | 0.1 | ![Not usable as a weapon](/w/images/b/bb/UI_Cross.png) | Clean clothes | Base.Soap Base.Soap2 ![Sponge.png](/w/images/a/a0/Sponge.png) | Sponge | 0.1 | ![Not usable as a weapon](/w/images/b/bb/UI_Cross.png) | \- | Base.Sponge #### Stationery Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Weapon?](/w/images/thumb/7/71/Pistol_icon.png/28px-Pistol_icon.png) | Function | Item ID ---|---|---|---|---|--- ![BluePen.png](/w/images/4/49/BluePen.png) | Pen - Blue | 0.1 | ![Usable as a weapon](/w/images/5/57/UI_Tick.png) | Write, annotate map in blue | Base.BluePen ![Pen.png](/w/images/4/4f/Pen.png) | Pen | 0.1 | ![Usable as a weapon](/w/images/5/57/UI_Tick.png) | Write, annotate map in black | Base.Pen ![Pencil.png](/w/images/e/ea/Pencil.png) | Pencil | 0.1 | ![Usable as a weapon](/w/images/5/57/UI_Tick.png) | Write, annotate map in gray | Base.Pencil ![RedPen.png](/w/images/4/42/RedPen.png) | Pen - Red | 0.1 | ![Usable as a weapon](/w/images/5/57/UI_Tick.png) | Write, annotate map in red | Base.RedPen ![Crayons.png](/w/images/0/01/Crayons.png) | Crayons | 0.1 | ![Not usable as a weapon](/w/images/b/bb/UI_Cross.png) | Write, annotate map in black, gray, red, and blue | Base.Crayons ![Eraser.png](/w/images/9/94/Eraser.png) | Eraser | 0.1 | ![Not usable as a weapon](/w/images/b/bb/UI_Cross.png) | Remove map annotations | Base.Eraser ![Scissors.png](/w/images/9/92/Scissors.png) | Scissors | 0.4 | ![Usable as a weapon](/w/images/5/57/UI_Tick.png) | Pick up carpets, change hairstyle, tailoring | Base.Scissors * The Crayons are labelled as _junk_ instead of _household_ in-game. #### Other Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Weapon?](/w/images/thumb/7/71/Pistol_icon.png/28px-Pistol_icon.png) | Function | Item ID ---|---|---|---|---|--- ![AlarmClock.png](/w/images/5/5a/AlarmClock.png) | Alarm Clock | 0.5 | ![Not usable as a weapon](/w/images/b/bb/UI_Cross.png) | Set alarm, observe time | Base.AlarmClock2 ![Extinguisher.png](/w/images/0/04/Extinguisher.png) | Extinguisher | 0.4 | ![Not usable as a weapon](/w/images/b/bb/UI_Cross.png) | Extinguish fire | Base.Extinguisher ### Camping Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Function | Item ID ---|---|---|---|--- ![TZ CampfireKitWood.png](/w/images/c/c1/TZ_CampfireKitWood.png) | Campfire Materials | 2.0 | Make campfire | camping.CampfireKit ![TZ PerforatedWoodenPlank.png](/w/images/b/be/TZ_PerforatedWoodenPlank.png) | Notched Wooden Plank | 0.5 | Light fire | Base.PercedWood ![TZ TentKit.png](/w/images/f/f6/TZ_TentKit.png) | Tent Kit | 3.0 | Make tent | camping.CampingTentKit ### Trapping Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Strength | ![Chance to catch](/w/images/5/5c/Mouse.png) | ![Chance to catch](/w/images/8/8b/Rat.png) | ![Chance to catch](/w/images/4/41/Squirrel.png) | ![Chance to catch](/w/images/f/fd/Rabbit.png) | ![Chance to catch](/w/images/7/70/Bird.png) | Item ID ---|---|---|---|---|---|---|---|---|--- ![TrapCage.png](/w/images/7/73/TrapCage.png) | Cage Trap | 1.0 | 20 | \- | \- | 30 | 30 | \- | Base.TrapCage ![Mousetrap.png](/w/images/7/75/Mousetrap.png) | Mouse Trap | 0.3 | 50 | 30 | 20 | \- | \- | \- | Base.TrapMouse ![TrapSnare.png](/w/images/4/4a/TrapSnare.png) | Snare Trap | 0.3 | 10 | \- | \- | 30 | 30 | \- | Base.TrapSnare ![TrapStick.png](/w/images/e/ea/TrapStick.png) | Stick Trap | 0.5 | 15 | \- | \- | \- | \- | 40 | Base.TrapStick ![TrapBox.png](/w/images/6/62/TrapBox.png) | Trap Box | 1.0 | 15 | \- | \- | 25 | 30 | \- | Base.TrapBox ![TrapCrate.png](/w/images/6/64/TrapCrate.png) | Trap Crate | 1.0 | 15 | \- | \- | 30 | 30 | \- | Base.TrapCrate ### Communications Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Placed | Noise range (tiles) | Frequency range | Transmit range (tiles) | Dismantle | Item ID ---|---|---|---|---|---|---|---|--- Mic. | Volume | Min. | Max. ![Toys-R-Mine Walkie Talkie](/w/images/6/69/WalkieTalkieBudget.png) | Toys-R-Mine Walkie Talkie | 1.0 | ![Toys-R-Mine Walkie Talkie](/w/images/7/77/WalkieTalkie1_World.png) | 5 | 8 | 75 MHz | 150 MHz | 1000 | ![ElectronicsParts.png](/w/images/6/6b/ElectronicsParts.png) | Radio.WalkieTalkie1 ![ValuTech Walkie Talkie](/w/images/5/5e/WalkieTalkieCivilian.png) | ValuTech Walkie Talkie | 1.5 | ![ValuTech Walkie Talkie](/w/images/5/54/WalkieTalkie2_World.png) | 5 | 10 | 50 MHz | 200 MHz | 5000 | ![ElectronicsParts.png](/w/images/6/6b/ElectronicsParts.png) | Radio.WalkieTalkie2 ![Premium Technologies Walkie Talkie](/w/images/f/f0/WalkieTalkieCivilian2.png) | Premium Technologies Walkie Talkie | 2.0 | ![Premium Technologies Walkie Talkie](/w/images/3/37/WalkieTalkie3_World.png) | 5 | 12 | 25 MHz | 300 MHz | 4000 | ![ElectronicsParts.png](/w/images/6/6b/ElectronicsParts.png) | Radio.WalkieTalkie3 ![Tactical Walkie Talkie](/w/images/c/c9/WalkieTalkiePolice.png) | Tactical Walkie Talkie | 2.5 | ![Tactical Walkie Talkie](/w/images/f/fc/WalkieTalkie5_World.png) | 5 | 14 | 10 MHz | 500MHz | 6000 | ![ElectronicsParts.png](/w/images/6/6b/ElectronicsParts.png) | Radio.WalkieTalkie4 ![US Army Walkie Talkie](/w/images/8/8a/WalkieTalkieMilitary.png) | US Army Walkie Talkie | 3.0 | ![US Army Walkie Talkie](/w/images/e/ee/WalkieTalkie4_World.png) | 5 | 16 | 0.2 MHz | 1000 MHz | 10000 | ![ElectronicsParts.png](/w/images/6/6b/ElectronicsParts.png) | Radio.WalkieTalkie5 ![Makeshift Walkie Talkie](/w/images/6/69/WalkieTalkieBudget.png) | Makeshift Walkie Talkie | 1.0 | ![Makeshift Walkie Talkie](/w/images/d/d9/WalkieTalkieMakeShift_World.png) | 5 | 8 | 75 MHz | 150 MHz | 1000 | ![ElectronicsParts.png](/w/images/6/6b/ElectronicsParts.png) | Radio.WalkieTalkieMakeShift ![Premium Technologies Ham Radio](/w/images/8/8a/HamRadioCivilian.png) | Premium Technologies Ham Radio | 20 | ![Premium Technologies Ham Radio](/w/images/thumb/f/f8/HamRadio1_World.png/60px-HamRadio1_World.png) | 5 | 10 | 10 MHz | 500 MHz | 6000 | ![ElectronicsParts.png](/w/images/6/6b/ElectronicsParts.png) | Radio.HamRadio1 ![US Army Ham Radio](/w/images/3/3a/HamRadioMilitary.png) | US Army Ham Radio | 20 | ![US Army Ham Radio](/w/images/thumb/3/39/HamRadio2_Model.png/60px-HamRadio2_Model.png) | 5 | 15 | 0.2 MHz | 1000 MHz | 10000 | ![ElectronicsParts.png](/w/images/6/6b/ElectronicsParts.png) | Radio.HamRadio2 ![Makeshift Ham Radio](/w/images/8/8a/HamRadioCivilian.png) | Makeshift Ham Radio | 20 | ![HamRadioMakeShift World.png](/w/images/thumb/e/e4/HamRadioMakeShift_Model.png/60px-HamRadioMakeShift_Model.png) | 5 | 10 | 10 MHz | 500 MHz | 6000 | ![ElectronicsParts.png](/w/images/6/6b/ElectronicsParts.png) | Radio.HamRadioMakeShift ![Premium Technologies Radio](/w/images/3/31/Radio.png) | Premium Technologies Radio | 1.5 | ![RadioRed World.png](/w/images/c/c4/RadioRed_World.png) | 0 | 15 | 88 MHz | 108 MHz | \- | ![ElectronicsParts.png](/w/images/6/6b/ElectronicsParts.png) | Radio.RadioRed ![ValuTech Radio](/w/images/3/31/Radio.png) | ValuTech Radio | 1.5 | ![ValuTech Radio](/w/images/9/9d/RadioBlack_World.png) | 0 | 10 | 88 MHz | 108 MHz | \- | ![ElectronicsParts.png](/w/images/6/6b/ElectronicsParts.png) | Radio.RadioBlack ![Makeshift Radio](/w/images/3/31/Radio.png) | Makeshift Radio | 1.5 | ![Makeshift Radio](/w/images/4/4e/RadioMakeShift_World.png) | 0 | 10 | 88 MHz | 108 MHz | \- | ![ElectronicsParts.png](/w/images/6/6b/ElectronicsParts.png) | Radio.RadioMakeShift ![Antique Television](/w/images/7/75/Television.png) | Antique Television | 10 | ![Antique Television](/w/images/thumb/4/44/TvAntique_World.png/60px-TvAntique_World.png) | 0 | 10 | 0.2 MHz | 1000 MHz | \- | ![ElectronicsParts.png](/w/images/6/6b/ElectronicsParts.png) | Radio.TvAntique ![Premium Technologies Television](/w/images/7/75/Television.png) | Premium Technologies Television | 10 | ![Premium Technologies Television](/w/images/thumb/5/56/TvWideScreen_World.png/60px-TvWideScreen_World.png) | 0 | 15 | 0.2 MHz | 1000 MHz | \- | ![ElectronicsParts.png](/w/images/6/6b/ElectronicsParts.png) | Radio.TvWideScreen ![ValuTech Television](/w/images/7/75/Television.png) | ValuTech Television | 10 | ![ValuTech Television](/w/images/thumb/6/65/TvBlack_World.png/60px-TvBlack_World.png) | 0 | 12 | 0.2 MHz | 1000 MHz | \- | ![ElectronicsParts.png](/w/images/6/6b/ElectronicsParts.png) | Radio.TvBlack ### Security #### Keys Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Lock/Unlock | Item ID ---|---|---|---|--- ![CarKey.png](/w/images/8/81/CarKey.png) | Car Key | 0 | Vehicle | Base.CarKey ![Key1.png](/w/images/8/8b/Key1.png) | Key | 0 | Door | Base.Key1 ![Key2.png](/w/images/8/84/Key2.png) | Key | 0 | Door | Base.Key2 ![Key3.png](/w/images/9/9d/Key3.png) | Key | 0 | Door | Base.Key3 ![Key4.png](/w/images/7/74/Key4.png) | Key | 0 | Door | Base.Key4 ![Key5.png](/w/images/0/03/Key5.png) | Key | 0 | Door | Base.Key5 ![KeyPadlock1.png](/w/images/0/0e/KeyPadlock1.png) | Key (Padlock) | 0 | Padlock | Base.KeyPadlock #### Locks Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Lock/Unlock | Item ID ---|---|---|---|--- ![PadlockDigital.png](/w/images/f/f3/PadlockDigital.png) | Combination Padlock | 0.2 | Crafted Metal Crate or Wooden Crate | Base.CombinationPadlock ![Padlock.png](/w/images/c/c1/Padlock.png) | Padlock | 0.2 | Crafted Metal Crate or Wooden Crate | Base.Padlock ## Food ### Evolved recipes _Main article:Recipe ingredients_ Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Hunger](/w/images/d/d3/Moodle_Icon_Hungry.png) | ![Thirst](/w/images/f/fd/Moodle_Icon_Thirsty.png) | ![Unhappiness](/w/images/b/b5/Moodle_Icon_Unhappy.png) | ![Boredom](/w/images/b/bb/Moodle_Icon_Bored.png) | ![Fresh \(days\)](/w/images/thumb/7/7d/Apple.png/24px-Apple.png) | ![Rotten \(days\)](/w/images/thumb/c/c8/AppleRotten.png/24px-AppleRotten.png) | ![Cooked \(mins\)](/w/images/thumb/d/dc/SteakCooked.png/24px-SteakCooked.png) | ![Burned \(mins\)](/w/images/thumb/4/40/SteakOverdone.png/24px-SteakOverdone.png) | Item ID ---|---|---|---|---|---|---|---|---|---|---|--- ![Beverage \(Tumbler\)](/w/images/c/cd/GlassTumbler.png) | Beverage (Tumbler) | 0.1 | \- | \- | \- | \- | \- | \- | \- | \- | Base.Beverage ![Beverage \(Plastic Cup\)](/w/images/c/cd/PlasticCup.png) | Beverage (Plastic Cup) | 0.1 | \- | \- | \- | \- | \- | \- | \- | \- | Base.Beverage2 ![Burger](/w/images/9/93/Burger.png) | Burger | 0.3 | -20 | \- | -10 | \- | 3 | 5 | \- | \- | Base.BurgerRecipe ![Burrito](/w/images/e/e0/Burrito.png) | Burrito | 0.1 | -5 | \- | \- | \- | 3 | 5 | \- | \- | Base.BurritoRecipe ![Cake](/w/images/f/f0/Cake.png) | Cake | 0.2 | -15 | \- | -10 | \- | 4 | 9 | 40 | 110 | Base.CakeRaw ![Hot Drink](/w/images/c/c4/MugFulll.png) | Hot Drink | 0.5 | \- | -20 | -10 | \- | \- | \- | 10 | 50 | Base.HotDrink ![Hot Drink \(Red\)](/w/images/6/6d/MugRedFull.png) | Hot Drink (Red) | 0.5 | \- | -20 | -10 | \- | \- | \- | 10 | 50 | Base.HotDrinkRed ![Hot Drink \(Spiffo\)](/w/images/9/96/MugSpiffoFull.png) | Hot Drink (Spiffo) | 0.5 | \- | -20 | -10 | \- | \- | \- | 10 | 50 | Base.HotDrinkSpiffo ![Hot Drink \(White\)](/w/images/f/fa/MugWhiteFull.png) | Hot Drink (White) | 0.5 | \- | -20 | -10 | \- | \- | \- | 10 | 50 | Base.HotDrinkWhite ![Hot Teacup](/w/images/e/e7/Teacup.png) | Hot Teacup | 0.5 | \- | -20 | -10 | \- | \- | \- | 10 | 50 | Base.HotDrinkTea ![Muffin Baking Tray](/w/images/4/4a/Muffintray_Batter.png) | Muffin Baking Tray | 1.5 | -30 | \- | \- | \- | 3 | 10 | 30 | 60 | Base.BakingTray_Muffin_Recipe ![Omelette](/w/images/2/21/PanFull.png) | Omelette | 0.5 | -14 | \- | \- | \- | 3 | 6 | 10 | 30 | Base.OmeletteRecipe ![Pancakes](/w/images/e/e1/PancakesFruit.png) | Pancakes | 0.3 | -20 | \- | -10 | \- | 3 | 5 | \- | \- | Base.PancakesRecipe ![Pasta \(Cooking Pot\)](/w/images/9/9c/PotFull.png) | Pasta (Cooking Pot) | 3 | \- | \- | \- | \- | 3 | 5 | 20 | 50 | Base.PastaPot ![Pasta \(Saucepan\)](/w/images/0/08/SaucepanFilled.png) | Pasta (Saucepan) | 3 | \- | \- | \- | \- | 3 | 5 | 20 | 50 | Base.PastaPan ![Pie \(sweet\)](/w/images/f/f8/PieWhole.png) | Pie (sweet) | 0.2 | -15 | \- | -10 | \- | 4 | 9 | 40 | 110 | Base.PieWholeRawSweet ![Pie](/w/images/f/f8/PieWhole.png) | Pie | 0.2 | -15 | \- | -10 | \- | 4 | 9 | 40 | 110 | Base.PieWholeRaw ![Pizza](/w/images/c/c8/PizzaWhole.png) | Pizza | 1.5 | -80 | \- | \- | \- | 3 | 5 | 20 | 50 | Base.PizzaRecipe ![Pot of Soup](/w/images/9/9c/PotFull.png) | Pot of Soup | 4 | -40 | -40 | -20 | \- | 3 | 5 | 50 | 100 | Base.PotOfSoupRecipe ![Pot of Stew](/w/images/9/9c/PotFull.png) | Pot of Stew | 4 | -40 | -40 | -20 | \- | 3 | 5 | 70 | 140 | Base.PotOfStew ![Rice \(Cooking Pot\)](/w/images/9/9c/PotFull.png) | Rice (Cooking Pot) | 3 | \- | \- | \- | \- | 3 | 5 | 20 | 50 | Base.RicePot ![Rice \(Saucepan\)](/w/images/0/08/SaucepanFilled.png) | Rice (Saucepan) | 3 | \- | \- | \- | \- | 3 | 5 | 20 | 50 | Base.RicePan ![Roast](/w/images/b/b0/RoastingpanFull.png) | Roast | 1.3 | \- | \- | \- | \- | 3 | 5 | \- | \- | Base.PanFriedVegetables2 ![Salad](/w/images/3/35/TZ_CraftSalat.png) | Salad | 0.5 | -60 | \- | \- | -5 | 2 | 3 | \- | \- | farming.Salad ![Salad \(Fruit\)](/w/images/a/a1/FruitSalad.png) | Salad (Fruit) | 0.7 | -60 | \- | \- | \- | 2 | 3 | \- | \- | Base.FruitSalad ![Sandwich \(Bread\)](/w/images/f/ff/Sandwich.png) | Sandwich (Bread) | 0.2 | -10 | \- | \- | \- | 3 | 6 | \- | \- | Base.Sandwich ![Sandwich \(Baguette\)](/w/images/4/4a/BaguetteSandwich.png) | Sandwich (Baguette) | 0.2 | -10 | \- | \- | \- | 3 | 6 | \- | \- | Base.BaguetteSandwich ![Stir Fry \(Frying Pan\)](/w/images/2/21/PanFull.png) | Stir Fry (Frying Pan) | 1.2 | \- | \- | \- | \- | 3 | 5 | \- | \- | Base.PanFriedVegetables ![Stir Fry \(Griddle Pan\)](/w/images/2/21/PanFull.png) | Stir Fry (Griddle Pan) | 1.2 | \- | \- | \- | \- | 3 | 5 | \- | \- | Base.GriddlePanFriedVegetables ![Taco](/w/images/4/4d/Taco.png) | Taco | 0.3 | -25 | \- | -10 | \- | 3 | 5 | \- | \- | Base.TacoRecipe ![Toast.png](/w/images/3/32/Toast.png) | Toast | 0.1 | -8 | \- | \- | \- | 3 | 6 | \- | \- | Base.Toast ![Waffles](/w/images/3/37/SafflesFruit.png) | Waffles | 0.3 | -15 | \- | -10 | \- | 3 | 5 | \- | \- | Base.WafflesRecipe ### Prepared food ![PlushSpiffo.png](/w/images/7/7e/PlushSpiffo.png)_This article is about Food that can be crafted outside the evolved recipes. For the evolved recipes food, seeRecipe ingredients._ Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Hunger](/w/images/d/d3/Moodle_Icon_Hungry.png) | ![Thirst](/w/images/f/fd/Moodle_Icon_Thirsty.png) | ![Unhappiness](/w/images/b/b5/Moodle_Icon_Unhappy.png) | ![Boredom](/w/images/b/bb/Moodle_Icon_Bored.png) | ![Fresh \(days\)](/w/images/thumb/7/7d/Apple.png/24px-Apple.png) | ![Rotten \(days\)](/w/images/thumb/c/c8/AppleRotten.png/24px-AppleRotten.png) | ![Cooked \(mins\)](/w/images/thumb/d/dc/SteakCooked.png/24px-SteakCooked.png) | ![Burned \(mins\)](/w/images/thumb/4/40/SteakOverdone.png/24px-SteakOverdone.png) | Item ID ---|---|---|---|---|---|---|---|---|---|---|--- ![Boiled Egg](/w/images/b/b0/EggBoiled.png) | Boiled Egg | 0.1 | -10 | \- | \- | \- | 3 | 6 | \- | \- | Base.EggBoiled ![BowlFull.png](/w/images/9/90/BowlFull.png) | Bowl of Beans | 1.5 | -25 | \- | +10 | \- | 2 | 4 | 20 | 40 | Base.BeanBowl ![Oatmeal.png](/w/images/9/92/Oatmeal.png) | Bowl of Cereal | 0.8 | -8 | -20 | \- | \- | 1 | 1 | \- | \- | Base.CerealBowl ![Oatmeal.png](/w/images/9/92/Oatmeal.png) | Bowl of Oatmeal | 0.8 | -10 | \- | \- | \- | 1 | 1 | \- | \- | Base.Oatmeal ![Bowl of Pasta](/w/images/1/19/FriedRice.png) | Bowl of Pasta | 1.0 | ? | ? | ? | ? | \- | \- | 10 | 40 | Base.PastaBowl ![BowlFull.png](/w/images/9/90/BowlFull.png) | Bowl of Ramen NoodlesRemoved | 1 | -10 | \- | -20 | \- | 1 | 3 | 10 | 20 | Base.Base.RamenBowl ![Bowl of Rice](/w/images/1/19/FriedRice.png) | Bowl of Rice | 1.0 | ? | ? | ? | ? | \- | \- | 10 | 40 | Base.RiceBowl ![BowlFull.png](/w/images/9/90/BowlFull.png) | Bowl of Soup | 1.0 | -15 | -15 | -20 | \- | 1 | 3 | 15 | 25 | Base.SoupBowl ![Bowl of Stew](/w/images/9/90/BowlFull.png) | Bowl of Stew | 1.0 | -15 | -15 | -20 | \- | 2 | 4 | 15 | 25 | Base.StewBowl ![Doughnut Baguette.png](/w/images/e/e1/Doughnut_Baguette.png) | Baguette (dough) | 0.3 | -15 | +15 | +10 | \- | 3 | 6 | 20 | 50 | Base.BaguetteDough ![Dough.png](/w/images/0/08/Dough.png) | Bread (dough) | 0.3 | -24 | +15 | +10 | \- | 3 | 6 | 40 | 80 | Base.BreadDough ![CakeBatter.png](/w/images/0/03/CakeBatter.png) | Cake Batter | 0.3 | \- | \- | \- | \- | \- | \- | \- | \- | Base.CakeBatter ![Cake Preparation](/w/images/f/f0/Cake.png) | Cake Preparation | 0.5 | -30 | \- | -20 | \- | \- | \- | \- | \- | Base.CakePrep ![CakeSlice.png](/w/images/c/cc/CakeSlice.png) | Cake Slice | 0.2 | -7 | \- | -10 | \- | 3 | 5 | \- | \- | Base.CakeSlice ![SushiFish.png](/w/images/8/8d/SushiFish.png) | Fish Sushi | 0.1 | -12 | \- | \- | \- | 2 | 4 | \- | \- | Base.SushiFish ![OnionRings.png](/w/images/d/db/OnionRings.png) | Fried Onion Rings (crafted) | 0.1 | -10 | \- | \- | \- | 4 | 7 | 10 | 30 | Base.FriedOnionRingsCraft ![ShrimpFried.png](/w/images/8/83/ShrimpFried.png) | Fried Shrimp (crafted) | 0.1 | -15 | \- | \- | \- | 2 | 4 | 10 | 30 | Base.ShrimpFriedCraft ![Gravy.png](/w/images/3/3d/Gravy.png) | Gravy | 0.2 | -7 | \- | \- | \- | \- | \- | \- | \- | Base.Gravy ![Jackolantern.png](/w/images/9/99/Jackolantern.png) | Jack-o'-lantern | 1.0 | -40 | \- | \- | \- | 5 | 8 | \- | \- | Base.HalloweenPumpkin ![Maki.png](/w/images/2/21/Maki.png) | Maki | 0.1 | -8 | \- | \- | \- | 2 | 4 | \- | \- | Base.Maki ![MuffinGeneric.png](/w/images/7/71/MuffinGeneric.png) | Muffin | 0.1 | -7 | \- | -10 | \- | 5 | 8 | \- | \- | Base.MuffinGeneric ![Muffintray Batter.png](/w/images/4/4a/Muffintray_Batter.png) | Muffin Baking Tray | 1.5 | -30 | \- | \- | \- | 3 | 10 | 30 | 60 | Base.BakingTray_Muffin ![NoodleSoup.png](/w/images/b/bb/NoodleSoup.png) | Noodle Soup | 1.0 | -10 | \- | -20 | \- | 1 | 3 | 10 | 20 | Base.NoodleSoup ![EggOmelette.png](/w/images/6/65/EggOmelette.png) | Omelette | 0.1 | -20 | \- | \- | \- | 14 | 21 | \- | \- | Base.EggOmelette ![Pancakes.png](/w/images/6/6b/Pancakes.png) | Pancakes (crafted) | 0.1 | -20 | \- | +10 | \- | 3 | 5 | 10 | 30 | Base.PancakesCraft ![Dough.png](/w/images/0/08/Dough.png) | Pie Dough | 0.3 | \- | \- | \- | \- | \- | \- | \- | \- | Base.PieDough ![Pie Preparation](/w/images/f/f8/PieWhole.png) | Pie Preparation | 0.5 | -30 | \- | -20 | \- | \- | \- | \- | \- | Base.PiePrep ![Pie.png](/w/images/d/d0/Pie.png) | Pie Slice | 0.5 | -30 | \- | \- | \- | 5 | 8 | \- | \- | Base.Pie ![Pizza.png](/w/images/f/f4/Pizza.png) | Pizza Slice | 0.3 | -25 | \- | -10 | \- | 3 | 5 | \- | \- | Base.Pizza ![EggPoached.png](/w/images/b/b5/EggPoached.png) | Poached EggFuture | 0.1 | -10 | \- | \- | \- | 3 | 6 | \- | \- | Base.EggPoached ![Pot of Soup](/w/images/9/9c/PotFull.png) | Pot of Soup | 4 | -30 | -30 | -20 | \- | 3 | 5 | 50 | 100 | Base.PotOfSoup ![Rolled Dough](/w/images/0/01/DoughRolled.png) | Rolled DoughFuture | 0.3 | -15 | +20 | -20 | \- | \- | \- | \- | \- | Base.DoughRolled ![EggScrambled.png](/w/images/3/38/EggScrambled.png) | Scrambled Eggs | 0.1 | -20 | \- | \- | \- | 3 | 6 | \- | \- | Base.EggScrambled ### Canned food Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Hunger](/w/images/d/d3/Moodle_Icon_Hungry.png) | ![Thirst](/w/images/f/fd/Moodle_Icon_Thirsty.png) | ![Unhappiness](/w/images/b/b5/Moodle_Icon_Unhappy.png) | ![Fresh \(days\)](/w/images/thumb/7/7d/Apple.png/24px-Apple.png) | ![Rotten \(days\)](/w/images/thumb/c/c8/AppleRotten.png/24px-AppleRotten.png) | ![Nutrition#Calories](/w/images/6/6f/UI_Calories.png) | Item ID ---|---|---|---|---|---|---|---|---|--- ![Beans.png](/w/images/9/9f/Beans.png) | Canned Beans | 0.8 | -24 | \- | +10 | (2) | (4) | 170 | Base.TinnedBeans ![CannedCarrots.png](/w/images/8/83/CannedCarrots.png) | Canned Carrots | 0.8 | -12 | -4 | \- | (2) | (4) | 10.5 | Base.CannedCarrots2 ![CannedChili.png](/w/images/3/35/CannedChili.png) | Canned Chili | 0.8 | -16 | \- | \- | (3) | (5) | 260 | Base.CannedChili ![CannedCorn.png](/w/images/2/23/CannedCorn.png) | Canned Corn | 0.8 | -16 | -4 | \- | (2) | (4) | 315 | Base.CannedCorn ![CannedCornedBeef.png](/w/images/3/39/CannedCornedBeef.png) | Canned Corned Beef | 0.8 | -24 | \- | \- | (2) | (4) | 720 | Base.CannedCornedBeef ![CannedFruitCocktail.png](/w/images/4/43/CannedFruitCocktail.png) | Canned Fruit Cocktail | 0.8 | -15 | \- | -10 | (5) | (7) | 260 | Base.CannedFruitCocktail ![CannedMushroomSoup.png](/w/images/4/49/CannedMushroomSoup.png) | Canned Mushroom Soup | 0.8 | -10 | -4 | \- | (2) | (4) | 160 | Base.CannedMushroomSoup ![CannedPeaches.png](/w/images/5/50/CannedPeaches.png) | Canned Peaches | 0.8 | -15 | \- | -10 | (5) | (7) | 250 | Base.CannedPeaches ![CannedPeas.png](/w/images/3/31/CannedPeas.png) | Canned Peas | 0.8 | -16 | -3 | \- | (2) | (4) | 280 | Base.CannedPeas ![CannedPineapple.png](/w/images/3/30/CannedPineapple.png) | Canned Pineapple | 0.8 | -15 | \- | -10 | (5) | (7) | 250 | Base.CannedPineapple ![CannedPotato.png](/w/images/3/30/CannedPotato.png) | Canned Potato | 0.8 | -18 | -7 | \- | (2) | (4) | 175 | Base.CannedPotato2 ![CannedSardines.png](/w/images/b/b2/CannedSardines.png) | Canned Sardines | 0.8 | -14 | \- | \- | (2) | (4) | 150 | Base.CannedSardines ![Soup.png](/w/images/3/33/Soup.png) | Canned Vegetable Soup | 0.8 | -25 | -4 | \- | (2) | (4) | 125 | Base.TinnedSoup ![CannedBolognese.png](/w/images/a/a0/CannedBolognese.png) | Canned Spaghetti Bolognese | 0.8 | -24 | \- | \- | (3) | (5) | 540 | Base.CannedBolognese ![CannedTomato.png](/w/images/0/09/CannedTomato.png) | Canned Tomato | 0.8 | -12 | -8 | \- | (2) | (4) | 90 | Base.CannedTomato2 ![Tuna.png](/w/images/c/c5/Tuna.png) | Canned Tuna | 0.3 | -18 | \- | \- | (2) | (4) | 370 | Base.TunaTin ![Dogfood.png](/w/images/8/8a/Dogfood.png) | Dog Food | 0.8 | -30 | \- | +50 | (5) | (7) | 498 | Base.Dogfood ![CannedCondensedMilk.png](/w/images/1/1a/CannedCondensedMilk.png) | Canned Evaporated Milk | 0.8 | -10 | -10 | \- | (4) | (7) | 472 | Base.CannedMilk ![CannedJuice.png](/w/images/a/a5/CannedJuice.png) | Canned Fruit Beverage | 0.8 | -15 | -85 | -10 | (5) | (7) | 250 | Base.CannedFruitBeverage ### Protein Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Hunger](/w/images/d/d3/Moodle_Icon_Hungry.png) | ![Thirst](/w/images/f/fd/Moodle_Icon_Thirsty.png) | ![Food Sickness](/w/images/f/fa/Moodle_Icon_Sick.png) | ![Fresh \(days\)](/w/images/thumb/7/7d/Apple.png/24px-Apple.png) | ![Rotten \(days\)](/w/images/thumb/c/c8/AppleRotten.png/24px-AppleRotten.png) | ![Cooked \(mins\)](/w/images/thumb/d/dc/SteakCooked.png/24px-SteakCooked.png) | ![Burned \(mins\)](/w/images/thumb/4/40/SteakOverdone.png/24px-SteakOverdone.png) | Item ID ---|---|---|---|---|---|---|---|---|---|--- ![Bacon.png](/w/images/f/f6/Bacon.png) | Bacon | 0.3 | -12 | \- | ? | 3 | 5 | 20 | 50 | farming.Bacon ![TZ BaconBits.png](/w/images/0/0f/TZ_BaconBits.png) | Bacon Bits | 0.1 | -1 | \- | ? | 1 | 1 | 15 | 30 | farming.BaconBits ![TZ BaconRashers.png](/w/images/d/dd/TZ_BaconRashers.png) | Bacon Strips | 0.1 | -4 | \- | ? | 1 | 2 | 15 | 30 | farming.BaconRashers ![Baloney.png](/w/images/5/5d/Baloney.png) | Baloney | 0.2 | -30 | \- | \- | 2 | 4 | \- | \- | Base.Baloney ![BaloneySlices.png](/w/images/4/46/BaloneySlices.png) | Baloney Slices | 0.4 | -5 | \- | \- | 2 | 4 | \- | \- | Base.BaloneySlice ![BeefJerky.png](/w/images/3/3f/BeefJerky.png) | Beef Jerky | 0.2 | -20 | \- | \- | \- | \- | \- | \- | Base.BeefJerky ![Chicken.png](/w/images/a/a3/Chicken.png) | Chicken | 0.3 | -35 | \- | ? | 2 | 4 | 30 | 60 | Base.Chicken ![ChickenFoot.png](/w/images/d/df/ChickenFoot.png) | Chicken Foot | 0.1 | -12 | \- | \- | 2 | 4 | \- | \- | Base.ChickenFoot ![DehydratedMeatStick.png](/w/images/a/ab/DehydratedMeatStick.png) | Dehydrated Meat Stick | 0.1 | -10 | \- | \- | \- | \- | \- | \- | Base.DehydratedMeatStick ![Egg.png](/w/images/2/26/Egg.png) | Egg | 0.1 | -10 | \- | \- | 14 | 21 | \- | \- | Base.Egg ![Egg Carton](/w/images/d/d5/EggCarton.png) | Egg Carton | 1 | \- | \- | \- | 14 | 21 | \- | \- | Base.EggCarton ![Ham.png](/w/images/a/a8/Ham.png) | Ham | 1 | -60 | \- | \- | 5 | 10 | \- | \- | Base.Ham ![HamSlices.png](/w/images/9/97/HamSlices.png) | Ham Slice | 0.2 | -10 | \- | \- | 3 | 6 | \- | \- | Base.HamSlice ![MeatPatty.png](/w/images/8/8a/MeatPatty.png) | Meat Patty | 0.3 | -40 | \- | ? | 2 | 4 | 50 | 70 | Base.MeatPatty ![MincedMeat.png](/w/images/a/a5/MincedMeat.png) | Ground Beef | 0.3 | -40 | \- | ? | 2 | 4 | 50 | 70 | Base.MincedMeat ![Mutton.png](/w/images/5/57/Mutton.png) | Mutton Chop | 0.3 | -30 | \- | ? | 2 | 4 | 50 | 70 | Base.MuttonChop ![Pepperoni.png](/w/images/0/0d/Pepperoni.png) | Pepperoni | 0.1 | -20 | \- | \- | 15 | 30 | \- | \- | Base.Pepperoni ![Porkchop.png](/w/images/0/08/Porkchop.png) | Pork Chop | 0.3 | -30 | \- | ? | 2 | 4 | 50 | 70 | Base.PorkChop ![Salami.png](/w/images/e/e5/Salami.png) | Salami | 0.1 | -20 | \- | \- | 10 | 15 | \- | \- | Base.Salami ![SalamiSlices.png](/w/images/b/b4/SalamiSlices.png) | Salami Slices | 0.02 | -10 | \- | \- | 10 | 15 | \- | \- | Base.SalamiSlice ![Sausage.png](/w/images/3/3a/Sausage.png) | Sausage | 0.1 | -20 | \- | ? | 2 | 4 | 50 | 70 | Base.Sausage ![Steak.png](/w/images/6/66/Steak.png) | Steak | 0.3 | -40 | \- | ? | 2 | 4 | 50 | 70 | Base.Steak ![Tofu.png](/w/images/c/c3/Tofu.png) | Tofu | 0.3 | -10 | \- | \- | 6 | 14 | \- | \- | Base.Tofu ![WildEggs.png](/w/images/7/73/WildEggs.png) | Wild Eggs | 0.1 | -10 | \- | ? | 14 | 21 | 10 | 30 | Base.WildEggs #### Game meat Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Hunger](/w/images/d/d3/Moodle_Icon_Hungry.png) | ![Thirst](/w/images/f/fd/Moodle_Icon_Thirsty.png) | ![Unhappiness](/w/images/b/b5/Moodle_Icon_Unhappy.png) | ![Food Sickness](/w/images/f/fa/Moodle_Icon_Sick.png) | ![Fresh \(days\)](/w/images/thumb/7/7d/Apple.png/24px-Apple.png) | ![Rotten \(days\)](/w/images/thumb/c/c8/AppleRotten.png/24px-AppleRotten.png) | ![Cooked \(mins\)](/w/images/thumb/d/dc/SteakCooked.png/24px-SteakCooked.png) | ![Burned \(mins\)](/w/images/thumb/4/40/SteakOverdone.png/24px-SteakOverdone.png) | Item ID ---|---|---|---|---|---|---|---|---|---|---|--- ![BirdDead.png](/w/images/a/a2/BirdDead.png) | Dead Bird | 0.2 | -20 | \- | +20 | ? | 8 | 12 | 25 | 60 | Base.DeadBird ![MouseDead.png](/w/images/9/95/MouseDead.png) | Dead Mouse | 0.2 | -10 | \- | +30 | ? | 6 | 10 | 15 | 50 | Base.DeadMouse ![RabbitDead.png](/w/images/3/3b/RabbitDead.png) | Dead Rabbit | 0.2 | -30 | \- | +20 | ? | 8 | 12 | 25 | 60 | Base.DeadRabbit ![DeadRat.png](/w/images/d/db/DeadRat.png) | Dead Rat | 0.2 | -15 | \- | +30 | ? | 6 | 10 | 20 | 60 | Base.DeadRat ![SquirrelDead.png](/w/images/7/79/SquirrelDead.png) | Dead Squirrel | 0.2 | -30 | \- | +20 | ? | 8 | 12 | 25 | 60 | Base.DeadSquirrel ![Frog.png](/w/images/e/e6/Frog.png) | Frog | 0.4 | \- | \- | \- | \- | \- | \- | \- | \- | Base.Frog ![Frogmeat.png](/w/images/1/11/Frogmeat.png) | Frog Meat | 0.2 | -10 | \- | \- | ? | 4 | 8 | 10 | 40 | Base.FrogMeat ![Rabbitmeat.png](/w/images/d/d4/Rabbitmeat.png) | Rabbit Meat | 0.3 | -30 | \- | \- | ? | 2 | 4 | 25 | 70 | Base.Rabbitmeat ![Smallanimalmeat.png](/w/images/5/57/Smallanimalmeat.png) | Rodent Meat | 0.3 | -15 | \- | \- | ? | 2 | 4 | 20 | 70 | Base.Smallanimalmeat ![Smallbirdmeat.png](/w/images/6/6c/Smallbirdmeat.png) | Small Bird Meat | 0.3 | -15 | \- | \- | ? | 2 | 4 | 20 | 70 | Base.Smallbirdmeat #### Seafood Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Hunger](/w/images/d/d3/Moodle_Icon_Hungry.png) | ![Unhappiness](/w/images/b/b5/Moodle_Icon_Unhappy.png) | ![Food Sickness](/w/images/f/fa/Moodle_Icon_Sick.png) | ![Fresh \(days\)](/w/images/thumb/7/7d/Apple.png/24px-Apple.png) | ![Rotten \(days\)](/w/images/thumb/c/c8/AppleRotten.png/24px-AppleRotten.png) | ![Cooked \(mins\)](/w/images/thumb/d/dc/SteakCooked.png/24px-SteakCooked.png) | ![Burned \(mins\)](/w/images/thumb/4/40/SteakOverdone.png/24px-SteakOverdone.png) | Item ID ---|---|---|---|---|---|---|---|---|---|--- ![FishBass.png](/w/images/7/7b/FishBass.png) | Bass | 1.1 | -15 | +20 | \- | 4 | 8 | 20 | 60 | Base.Bass ![FishCatfish.png](/w/images/1/1a/FishCatfish.png) | Catfish | 0.4 | -15 | +20 | \- | 4 | 8 | 20 | 60 | Base.Catfish ![FishCrappie.png](/w/images/c/cf/FishCrappie.png) | Crappie | 0.4 | -15 | +20 | \- | 4 | 8 | 20 | 60 | Base.Crappie ![Crayfish.png](/w/images/5/53/Crayfish.png) | Crayfish | 0.2 | -10 | \- | ? | 2 | 4 | 30 | 60 | Base.Crayfish ![FishFillet.png](/w/images/c/c9/FishFillet.png) | Fish Fillet | 0.2 | -25 | \- | \- | 2 | 4 | 20 | 50 | Base.FishFillet ![FishRoe.png](/w/images/e/ec/FishRoe.png) | Fish Roe | 0.1 | -10 | \- | \- | 14 | 21 | \- | \- | Base.FishRoe ![FishMinnow.png](/w/images/1/11/FishMinnow.png) | Little Bait Fish | 0.1 | -5 | +20 | \- | 4 | 8 | 20 | 60 | Base.BaitFish ![Lobster.png](/w/images/9/9f/Lobster.png) | Lobster | 0.4 | -40 | \- | ? | 2 | 4 | 30 | 60 | Base.Lobster ![Oysters.png](/w/images/1/1b/Oysters.png) | Oysters | 0.1 | -5 | \- | \- | 2 | 4 | 10 | 25 | Base.Oysters ![FishPerch.png](/w/images/a/a7/FishPerch.png) | Perch | 0.4 | -15 | +20 | \- | 4 | 8 | 30 | 60 | Base.Perch ![FishPike.png](/w/images/a/a2/FishPike.png) | Pike | 0.4 | -15 | +20 | \- | 4 | 8 | 20 | 60 | Base.Pike ![Salmon.png](/w/images/e/e0/Salmon.png) | Salmon | 0.3 | -30 | +20 | \- | 2 | 4 | 80 | 130 | Base.Salmon ![Shrimp.png](/w/images/9/91/Shrimp.png) | Shrimp | 0.1 | -10 | \- | ? | 2 | 4 | 10 | 60 | Base.Shrimp ![Squid.png](/w/images/8/81/Squid.png) | Squid | 0.2 | -30 | \- | \- | 2 | 4 | \- | \- | Base.Squid ![SquidCalamari.png](/w/images/a/a9/SquidCalimari.png) | Squid Calamari | 0.1 | -10 | \- | \- | 2 | 4 | 10 | 20 | Base.SquidCalamari ![FishPanfish.png](/w/images/0/0e/FishPanfish.png) | Sunfish | 0.4 | -15 | +20 | \- | 4 | 8 | 20 | 60 | Base.Panfish ![FishTrout.png](/w/images/6/6e/FishTrout.png) | Trout | 0.4 | -15 | +20 | \- | 4 | 8 | 20 | 60 | Base.Trout #### Insects Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Hunger](/w/images/d/d3/Moodle_Icon_Hungry.png) | ![Unhappiness](/w/images/b/b5/Moodle_Icon_Unhappy.png) | ![Food Sickness](/w/images/f/fa/Moodle_Icon_Sick.png) | ![Fresh \(days\)](/w/images/thumb/7/7d/Apple.png/24px-Apple.png) | ![Rotten \(days\)](/w/images/thumb/c/c8/AppleRotten.png/24px-AppleRotten.png) | ![Cooked \(mins\)](/w/images/thumb/d/dc/SteakCooked.png/24px-SteakCooked.png) | ![Burned \(mins\)](/w/images/thumb/4/40/SteakOverdone.png/24px-SteakOverdone.png) | Item ID ---|---|---|---|---|---|---|---|---|---|--- ![Insect AmericanLadyCaterpillar.png](/w/images/0/0b/Insect_AmericanLadyCaterpillar.png) | Caterpillar (American lady) | 0.1 | -5 | +20 | \- | \- | \- | 5 | 25 | Base.AmericanLadyCaterpillar ![Insect BandedWoolyBearCaterpillar.png](/w/images/5/54/Insect_BandedWoolyBearCaterpillar.png) | Caterpillar (banded woolly bear) | 0.1 | -5 | +20 | \- | \- | \- | 5 | 25 | Base.BandedWoolyBearCaterpillar ![Insect MonarchrCaterpillar.png](/w/images/7/75/Insect_MonarchrCaterpillar.png) | Caterpillar (monarch) | 0.1 | -5 | +20 | \- | \- | \- | 5 | 25 | Base.MonarchCaterpillar ![Insect SawflyLarva.png](/w/images/b/bd/Insect_SawflyLarva.png) | Caterpillar (sawfly larva)Future | 0.1 | -5 | +20 | \- | \- | \- | 5 | 25 | Base.SawflyLarva ![Insect SilkMothCaterpillar.png](/w/images/f/f1/Insect_SilkMothCaterpillar.png) | Caterpillar (silk moth) | 0.1 | -5 | +20 | \- | \- | \- | 5 | 25 | Base.SilkMothCaterpillar ![Insect SwallowtailCaterpillar.png](/w/images/5/5f/Insect_SwallowtailCaterpillar.png) | Caterpillar (swallowtail) | 0.1 | -5 | +20 | \- | \- | \- | 5 | 25 | Base.SwallowtailCaterpillar ![Insect Centipede1.png](/w/images/1/12/Insect_Centipede1.png) | Centipede | 0.1 | -5 | +20 | ? | \- | \- | 5 | 25 | Base.Centipede ![Insect Centipede2.png](/w/images/b/bf/Insect_Centipede2.png) | Centipede | 0.1 | -5 | +20 | ? | \- | \- | 5 | 25 | Base.Centipede2 ![Cockroach.png](/w/images/d/d9/Cockroach.png) | Cockroach | 0.1 | -5 | +20 | \- | \- | \- | 5 | 25 | Base.Cockroach ![Cricket.png](/w/images/3/3d/Cricket.png) | Cricket | 0.1 | -5 | +20 | \- | \- | \- | 5 | 25 | Base.Cricket ![Grasshopper.png](/w/images/f/fc/Grasshopper.png) | Grasshopper | 0.1 | -5 | +20 | \- | \- | \- | 5 | 25 | Base.Grasshopper ![Insect Maggots.png](/w/images/7/7d/Insect_Maggots.png) | Maggots | 0.01 | -1 | +20 | \- | \- | \- | \- | \- | Base.Maggots ![Insect Millipede1.png](/w/images/a/af/Insect_Millipede1.png) | Millipede | 0.1 | -5 | +20 | ? | \- | \- | 5 | 25 | Base.Millipede Base.Millipede2 ![Insect Pillbug.png](/w/images/9/93/Insect_Pillbug.png) | Pillbug | 0.01 | -1 | +20 | \- | \- | \- | \- | \- | Base.Pillbug ![Slug1.png](/w/images/3/3d/Slug1.png) | Slug | 0.1 | -5 | +20 | ? | \- | \- | 5 | 25 | Base.Slug ![Slug2.png](/w/images/3/35/Slug2.png) | Slug | 0.1 | -5 | +20 | ? | \- | \- | 5 | 25 | Base.Slug2 ![Snail.png](/w/images/d/d2/Snail.png) | Snail | 0.1 | -5 | +20 | ? | \- | \- | 5 | 25 | Base.Snail ![Insect Termite.png](/w/images/1/1d/Insect_Termite.png) | Termites | 0.01 | -1 | +20 | \- | \- | \- | 5 | 25 | Base.Termites ![Worm.png](/w/images/5/52/Worm.png) | Worm | 0.01 | -2 | +20 | \- | \- | \- | \- | \- | Base.Worm ### Fruits Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Hunger](/w/images/d/d3/Moodle_Icon_Hungry.png) | ![Thirst](/w/images/f/fd/Moodle_Icon_Thirsty.png) | ![Unhappiness](/w/images/b/b5/Moodle_Icon_Unhappy.png) | ![Poison](/w/images/5/54/SkullPoison.png) | ![Fresh \(days\)](/w/images/thumb/7/7d/Apple.png/24px-Apple.png) | ![Rotten \(days\)](/w/images/thumb/c/c8/AppleRotten.png/24px-AppleRotten.png) | Item ID ---|---|---|---|---|---|---|---|---|--- ![Apple.png](/w/images/7/7d/Apple.png) | Apple | 0.2 | -16 | -7 | \- | \- | 5 | 8 | Base.Apple ![Banana.png](/w/images/6/69/Banana.png) | Banana | 0.2 | -17 | -5 | \- | \- | 5 | 7 | Base.Banana ![BerryBlack.png](/w/images/5/52/BerryBlack.png) | Berries (Black Berry) | 0.1 | -10 | -1 | \- | \- | 6 | 10 | Base.BerryBlack ![BerryBlue.png](/w/images/3/3c/BerryBlue.png) | Berries (Blue Berry) | 0.1 | -10 | -1 | \- | \- | 6 | 10 | Base.BerryBlue ![BerryGeneric1.png](/w/images/1/19/BerryGeneric1.png) | Berries | 0.1 | -5 | -1 | \- | ? | 6 | 10 | Base.BerryGeneric1 ![BerryGeneric2.png](/w/images/e/ec/BerryGeneric2.png) | Berries | 0.1 | -10 | -1 | \- | ? | 6 | 10 | Base.BerryGeneric2 ![BerryGeneric3.png](/w/images/0/00/BerryGeneric3.png) | Berries | 0.1 | -5 | -1 | \- | ? | 6 | 10 | Base.BerryGeneric3 ![BerryGeneric4.png](/w/images/4/49/BerryGeneric4.png) | Berries | 0.1 | -10 | -1 | \- | ? | 6 | 10 | Base.BerryGeneric4 ![BerryGeneric5.png](/w/images/a/a4/BerryGeneric5.png) | Berries | 0.1 | -10 | -1 | \- | ? | 6 | 10 | Base.BerryGeneric5 ![BerryPoisonIvy.png](/w/images/1/11/BerryPoisonIvy.png) | Berries (Poison Ivy Berry) | 0.1 | -5 | -1 | \- | ? | 6 | 10 | Base.BerryPoisonIvy ![BeautyBerries.png](/w/images/b/bf/Beauty_Berries.png) | Beautyberry | 0.1 | -10 | -1 | \- | \- | 6 | 10 | Base.BeautyBerry ![Winterberries.png](/w/images/e/ed/Winterberries.png) | Winterberry | 0.1 | -5 | -1 | \- | \- | 6 | 10 | Base.WinterBerry ![HollyBerries.png](/w/images/1/1a/HollyBerries.png) | Holly Berry | 0.1 | -5 | -1 | \- | ![Poison](/w/images/5/54/SkullPoison.png) | 6 | 10 | Base.HollyBerry ![Cherry.png](/w/images/2/20/Cherry.png) | Cherry | 0.3 | -3 | -1 | \- | \- | 4 | 9 | Base.Cherry ![Grapefruit.png](/w/images/5/5a/Grapefruit.png) | Grapefruit | 0.3 | -20 | -50 | \- | \- | 6 | 8 | Base.Grapefruit ![Grapes.png](/w/images/3/39/Grapes.png) | Grapes | 0.2 | -15 | -5 | \- | \- | 5 | 8 | Base.Grapes ![Lemon.png](/w/images/3/35/Lemon.png) | Lemon | 0.2 | -10 | -5 | \- | \- | 7 | 9 | Base.Lemon ![Lime.png](/w/images/3/34/Lime.png) | Lime | 0.2 | -10 | -5 | \- | \- | 7 | 9 | Base.Lime ![Mango.png](/w/images/3/38/Mango.png) | Mango | 0.3 | -20 | -13 | \- | \- | 6 | 14 | Base.Mango ![Orange.png](/w/images/4/43/Orange.png) | Orange | 0.2 | -12 | -20 | \- | \- | 6 | 9 | Base.Orange ![Peach.png](/w/images/e/e2/Peach.png) | Peach | 0.2 | -12 | -5 | \- | \- | 5 | 8 | Base.Peach ![Pear.png](/w/images/b/b0/Pear.png) | Pear | 0.2 | -16 | -7 | \- | \- | 5 | 8 | Base.Pear ![Pineapple.png](/w/images/f/fb/Pineapple.png) | Pineapple | 0.3 | -25 | -13 | \- | \- | 6 | 14 | Base.Pineapple ![BerryStraw.png](/w/images/2/22/BerryStraw.png) | Strawberries | 0.1 | -5 | -5 | -10 | \- | 2 | 5 | farming.Strewberrie ![Watermelon.png](/w/images/0/06/Watermelon.png) | Watermelon | 3 | -60 | -140 | \- | \- | 6 | 8 | Base.Watermelon ![WatermelonSmashed.png](/w/images/9/96/WatermelonSmashed.png) | Watermelon Chunks | 0.6 | -12 | -25 | \- | \- | 2 | 3 | Base.WatermelonSmashed ![WatermelonSliced.png](/w/images/b/bd/WatermelonSliced.png) | Watermelon Slice | 0.3 | -6 | -20 | \- | \- | 3 | 4 | Base.WatermelonSliced ### Vegetables Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Hunger](/w/images/d/d3/Moodle_Icon_Hungry.png) | ![Thirst](/w/images/f/fd/Moodle_Icon_Thirsty.png) | ![Unhappiness](/w/images/b/b5/Moodle_Icon_Unhappy.png) | ![Poison](/w/images/5/54/SkullPoison.png) | ![Fresh \(days\)](/w/images/thumb/7/7d/Apple.png/24px-Apple.png) | ![Rotten \(days\)](/w/images/thumb/c/c8/AppleRotten.png/24px-AppleRotten.png) | Item ID ---|---|---|---|---|---|---|---|---|--- ![Avocado.png](/w/images/a/ae/Avocado.png) | Avocado | 0.3 | -15 | -7 | \- | \- | 6 | 14 | Base.Avocado ![BellPepper.png](/w/images/f/f4/BellPepper.png) | Bell Pepper | 0.2 | -8 | -2 | \- | \- | 5 | 8 | Base.BellPepper ![Blackbeans.png](/w/images/5/53/Blackbeans.png) | Black Beans | 0.1 | -10 | \- | \- | \- | 3 | 5 | Base.Blackbeans ![Broccoli.png](/w/images/f/f1/Broccoli.png) | Broccoli | 0.2 | -9 | -4 | \- | \- | 4 | 6 | Base.Broccoli ![Cabbage.png](/w/images/c/cc/Cabbage.png) | Cabbage | 0.2 | -25 | -15 | \- | \- | 2 | 4 | farming.Cabbage ![Carrots.png](/w/images/a/a3/Carrots.png) | Carrots | 0.2 | -8 | -4 | \- | \- | 6 | 8 | Base.Carrots ![Corn.png](/w/images/f/f8/Corn.png) | Corn | 0.2 | -14 | -4 | \- | \- | 5 | 8 | Base.Corn ![Daikon.png](/w/images/0/0d/Daikon.png) | Daikon | 0.2 | -12 | -5 | \- | \- | 5 | 8 | Base.Daikon ![DriedBlackBeans.png](/w/images/7/7e/DriedBlackBeans.png) | Dried Black Beans | 2 | -60 | +60 | +40 | \- | \- | \- | Base.DriedBlackBeans ![DriedChickpeas.png](/w/images/1/1c/DriedChickpeas.png) | Dried Chick Peas | 2 | -60 | +60 | +40 | \- | \- | \- | Base.DriedChickpeas ![DriedKidneyBeans.png](/w/images/5/56/DriedKidneyBeans.png) | Dried Kidney Beans | 2 | -60 | +60 | +40 | \- | \- | \- | Base.DriedKidneyBeans ![DriedLentils.png](/w/images/0/04/DriedLentils.png) | Dried Lentils | 2 | -60 | +60 | +40 | \- | \- | \- | Base.DriedLentils ![DriedSplitPeas.png](/w/images/a/a8/DriedSplitPeas.png) | Dried Split Peas | 2 | -60 | +60 | +40 | \- | \- | \- | Base.DriedSplitPeas ![DriedWhiteBeans.png](/w/images/9/9c/DriedWhiteBeans.png) | Dried White Beans | 2 | -60 | +60 | +40 | \- | \- | \- | Base.DriedWhiteBeans ![Edamame.png](/w/images/0/09/Edamame.png) | Edamame | 0.1 | -5 | \- | \- | \- | 3 | 5 | Base.Edamame ![Eggplant.png](/w/images/8/8f/Eggplant.png) | Eggplant | 0.2 | -16 | -9 | \- | \- | 5 | 8 | Base.Eggplant ![GingerPickled.png](/w/images/9/9d/GingerPickled.png) | Ginger Pickled | 0.1 | -5 | \- | \- | \- | 14 | 21 | Base.GingerPickled ![PepperHabanero.png](/w/images/7/7c/PepperHabanero.png) | Habanero | 0.1 | -2 | \- | \- | \- | 5 | 8 | Base.PepperHabanero ![PepperJalapeno.png](/w/images/a/a5/PepperJalapeno.png) | Jalapeno | 0.1 | -2 | \- | \- | \- | 5 | 8 | Base.PepperJalapeno ![Leek.png](/w/images/5/57/Leek.png) | Leek | 0.2 | -12 | -5 | \- | \- | 5 | 8 | Base.Leek ![Lettuce.png](/w/images/d/da/Lettuce.png) | Lettuce | 0.7 | -15 | -7 | \- | \- | 3 | 5 | Base.Lettuce ![Frozen Corn.png](/w/images/b/b6/Frozen_Corn.png) | Mixed Vegetables | 0.6 | -20 | -5 | \- | \- | 3 | 5 | Base.MixedVegetables ![MushroomGeneric1.png](/w/images/0/06/MushroomGeneric1.png) | Mushrooms | 0.2 | -13 | -1 | \- | ? | 3 | 4 | Base.MushroomGeneric1 ![MushroomGeneric2.png](/w/images/a/ab/MushroomGeneric2.png) | Mushrooms | 0.2 | -13 | -1 | \- | ? | 3 | 4 | Base.MushroomGeneric2 ![MushroomGeneric3.png](/w/images/5/52/MushroomGeneric3.png) | Mushrooms | 0.2 | -15 | -1 | \- | ? | 3 | 4 | Base.MushroomGeneric3 ![MushroomGeneric4.png](/w/images/f/ff/MushroomGeneric4.png) | Mushrooms | 0.2 | -13 | -1 | \- | ? | 3 | 4 | Base.MushroomGeneric4 ![MushroomGeneric5.png](/w/images/6/64/MushroomGeneric5.png) | Mushrooms | 0.2 | -15 | -1 | \- | ? | 3 | 4 | Base.MushroomGeneric5 ![MushroomGeneric6.png](/w/images/f/ff/MushroomGeneric6.png) | Mushrooms | 0.2 | -13 | -1 | \- | ? | 3 | 4 | Base.MushroomGeneric6 ![MushroomGeneric7.png](/w/images/b/b2/MushroomGeneric7.png) | Mushrooms | 0.2 | -13 | -1 | \- | ? | 3 | 4 | Base.MushroomGeneric7 ![Onion.png](/w/images/5/51/Onion.png) | Onion | 0.2 | -10 | \- | \- | \- | 7 | 9 | Base.Onion ![Frozen Corn.png](/w/images/b/b6/Frozen_Corn.png) | Packaged Corn | 0.6 | -20 | \- | \- | \- | 3 | 5 | Base.CornFrozen ![Rings.png](/w/images/1/1f/Rings.png) | Onion Slices | 0.1 | -5 | \- | \- | \- | 4 | 7 | Base.OnionRings ![Peas.png](/w/images/e/e8/Peas.png) | Peas | 0.6 | -20 | -5 | \- | \- | 3 | 5 | Base.Peas ![Pickles.png](/w/images/c/c7/Pickles.png) | Pickles | 0.1 | -5 | \- | \- | \- | \- | \- | Base.Pickles ![Potato.png](/w/images/c/c2/Potato.png) | Potato | 0.2 | -18 | -7 | \- | \- | 14 | 28 | farming.Potato ![Pumpkin.png](/w/images/6/64/Pumpkin.png) | Pumpkin | 1.0 | -40 | \- | \- | \- | 5 | 8 | Base.Pumpkin ![Radish.png](/w/images/d/d5/Radish.png) | Radish | 0.1 | -3 | -1 | \- | \- | 3 | 7 | farming.RedRadish ![Seaweed.png](/w/images/1/13/Seaweed.png) | Seaweed | 0.2 | -3 | \- | \- | \- | \- | \- | Base.Seaweed ![TZ BloomingBroccoli.png](/w/images/7/7f/TZ_BloomingBroccoli.png) | Seeding BroccoliRemoved | 0.1 | -10 | \- | \- | \- | 4 | 7 | farming.BloomingBroccoli ![Tomato.png](/w/images/9/9d/Tomato.png) | Tomato | 0.2 | -12 | -15 | \- | \- | 4 | 12 | farming.Tomato ![Zucchini.png](/w/images/f/f6/Zucchini.png) | Zucchini | 0.3 | -10 | -10 | \- | \- | 6 | 14 | Base.Zucchini ### Pickled food Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Fresh \(days\)](/w/images/thumb/7/7d/Apple.png/24px-Apple.png) | ![Rotten \(days\)](/w/images/thumb/c/c8/AppleRotten.png/24px-AppleRotten.png) | ![Cooked \(mins\)](/w/images/thumb/d/dc/SteakCooked.png/24px-SteakCooked.png) | ![Burned \(mins\)](/w/images/thumb/4/40/SteakOverdone.png/24px-SteakOverdone.png) | Item ID ---|---|---|---|---|---|---|--- ![JarBrown.png](/w/images/e/e1/JarBrown.png) | Jar of Bell Peppers | 0.5 | 60 | 90 | 60 | 120 | Base.CannedBellPepper ![JarGreen.png](/w/images/6/6f/JarGreen.png) | Jar of Broccoli | 0.5 | 60 | 90 | 60 | 120 | Base.CannedBroccoli ![JarGreen.png](/w/images/6/6f/JarGreen.png) | Jar of Cabbage | 0.5 | 60 | 90 | 60 | 120 | Base.CannedCabbage ![JarBrown.png](/w/images/e/e1/JarBrown.png) | Jar of Carrots | 0.5 | 60 | 90 | 60 | 120 | Base.CannedCarrots ![JamPurple.png](/w/images/9/92/JamPurple.png) | Jar of Eggplants | 0.5 | 60 | 90 | 60 | 120 | Base.CannedEggplant ![JarWhite.png](/w/images/5/51/JarWhite.png) | Jar of Leeks | 0.5 | 60 | 90 | 60 | 120 | Base.CannedLeek ![JarWhite.png](/w/images/5/51/JarWhite.png) | Jar of Potatoes | 0.5 | 60 | 90 | 60 | 120 | Base.CannedPotato ![JarBrown.png](/w/images/e/e1/JarBrown.png) | Jar of Radishes | 0.5 | 60 | 90 | 60 | 120 | Base.CannedRedRadish ![JarBrown.png](/w/images/e/e1/JarBrown.png) | Jar of Tomatoes | 0.5 | 60 | 90 | 60 | 120 | Base.CannedTomato ### Wild herbs Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Hunger](/w/images/d/d3/Moodle_Icon_Hungry.png) | Item ID ---|---|---|---|--- ![HerbBasil.png](/w/images/f/ff/HerbBasil.png) | Basil | 0.1 | -1 | Base.Basil ![HerbChives.png](/w/images/0/08/HerbChives.png) | Chives | 0.1 | -1 | Base.Chives ![HerbCilantro.png](/w/images/a/a5/HerbCilantro.png) | Cilantro | 0.1 | -1 | Base.Cilantro ![HerbOregano.png](/w/images/8/83/HerbOregano.png) | Oregano | 0.1 | -1 | Base.Oregano ![HerbParsley.png](/w/images/c/cc/HerbParsley.png) | Parsley | 0.1 | -1 | Base.Parsley ![HerbRosemary.png](/w/images/2/28/HerbRosemary.png) | Rosemary | 0.1 | -1 | Base.Rosemary ![HerbSage.png](/w/images/c/c0/HerbSage.png) | Sage | 0.1 | -1 | Base.Sage ![HerbThyme.png](/w/images/5/5b/HerbThyme.png) | Thyme | 0.1 | -1 | Base.Thyme ### Wild plants Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Hunger](/w/images/d/d3/Moodle_Icon_Hungry.png) | ![Fresh \(days\)](/w/images/thumb/7/7d/Apple.png/24px-Apple.png) | ![Rotten \(days\)](/w/images/thumb/c/c8/AppleRotten.png/24px-AppleRotten.png) | ![Spice](/w/images/thumb/5/50/Pepper.png/24px-Pepper.png) | Item ID ---|---|---|---|---|---|---|--- ![Acorn.png](/w/images/c/cd/Acorn.png) | Acorn | 0.1 | -10 | 180 | 360 | ![Used as ingredient in cooking](/w/images/b/bb/UI_Cross.png) | Base.Acorn ![Dandelions.png](/w/images/8/8d/Dandelions.png) | Dandelions | 0.1 | -5 | 3 | 5 | ![Used as ingredient in cooking](/w/images/b/bb/UI_Cross.png) | Base.Dandelions ![RootGinger.png](/w/images/5/5c/RootGinger.png) | Ginger Root | 0.1 | -5 | 28 | 42 | ![Used as spice in cooking](/w/images/5/57/UI_Tick.png) | Base.GingerRoot ![GrapeLeaves.png](/w/images/0/03/GrapeLeaves.png) | Grape Leaves | 0.1 | -4 | \- | \- | ![Used as ingredient in cooking](/w/images/b/bb/UI_Cross.png) | Base.GrapeLeaves ![link=Nettles}](/w/images/4/40/Nettle.png) | Nettles | 0.1 | -4 | \- | \- | ![Used as spice in cooking](/w/images/5/57/UI_Tick.png) | Base.Nettles ![Rosehips.png](/w/images/0/09/Rosehips.png) | Rose Hips | 0.1 | -6 | \- | \- | ![Used as spice in cooking](/w/images/5/57/UI_Tick.png) | Base.Rosehips ![SunflowerSeeds.png](/w/images/6/6d/SunflowerSeeds.png) | Sunflower Seeds | 0.1 | -5 | \- | \- | ![Used as spice in cooking](/w/images/5/57/UI_Tick.png) | Base.SunflowerSeeds ![Thistle.png](/w/images/1/1a/Thistle.png) | Thistles | 0.1 | -4 | \- | \- | ![Used as spice in cooking](/w/images/5/57/UI_Tick.png) | Base.Thistle ![Violets.png](/w/images/0/07/Violets.png) | Violets | 0.1 | -2 | \- | \- | ![Used as spice in cooking](/w/images/5/57/UI_Tick.png) | Base.Violets ### Spices ![PlushSpiffo.png](/w/images/7/7e/PlushSpiffo.png)_This article is about other spices not found byforaging. For foraged herbs, see wild herbs. For foraged plants, sometimes used as spices, see wild plants._ Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Hunger](/w/images/d/d3/Moodle_Icon_Hungry.png) | ![Thirst](/w/images/f/fd/Moodle_Icon_Thirsty.png) | ![Unhappiness](/w/images/b/b5/Moodle_Icon_Unhappy.png) | Item ID ---|---|---|---|---|---|--- ![BouillionCube.png](/w/images/6/6d/BouillionCube.png) | Bouillon Cube | 0.1 | -3 | +5 | \- | Base.BouillonCube ![SugarBrown.png](/w/images/2/2e/SugarBrown.png) | Brown Sugar | 0.6 | -30 | \- | \- | Base.SugarBrown ![Hotsauce.png](/w/images/9/95/Hotsauce.png) | Hot Sauce | 0.2 | -16 | \- | +20 | Base.Hotsauce ![Ketchup.png](/w/images/c/cc/Ketchup.png) | Ketchup | 0.2 | -20 | \- | +30 | Base.Ketchup ![Lard.png](/w/images/c/c6/Lard.png) | Lard | 0.3 | -24 | +30 | \- | Base.Lard ![MapleSyrup.png](/w/images/3/3f/MapleSyrup.png) | Maple Syrup | 0.2 | -45 | \- | -20 | Base.MapleSyrup ![Margerine.png](/w/images/0/01/Margerine.png) | Margarine | 0.3 | -24 | +20 | \- | Base.Margarine ![Marinarai.png](/w/images/f/fa/Marinarai.png) | Marinara | 0.2 | -10 | \- | \- | Base.Marinara ![TZ MayonnaiseFull.png](/w/images/f/f4/TZ_MayonnaiseFull.png) | Mayonnaise | 0.5 | -30 | \- | +5 | farming.MayonnaiseFull ![Mustard.png](/w/images/3/35/Mustard.png) | Mustard | 0.2 | -20 | \- | +30 | Base.Mustard ![OilOlive.png](/w/images/a/aa/OilOlive.png) | Olive Oil | 0.2 | -30 | \- | +50 | Base.OilOlive ![Pepper.png](/w/images/5/50/Pepper.png) | Pepper | 0.2 | -10 | +20 | +20 | Base.Pepper ![RiceVinegar.png](/w/images/9/9b/RiceVinegar.png) | Rice Vinegar | 0.2 | -20 | \- | 50 | Base.RiceVinegar ![Salt.png](/w/images/7/77/Salt.png) | Salt | 0.2 | -10 | +20 | +20 | Base.Salt ![Soysauce.png](/w/images/0/06/Soysauce.png) | Soy Sauce | 0.2 | -10 | +40 | +20 | Base.Soysauce ![Sugar.png](/w/images/a/a9/Sugar.png) | Sugar | 0.6 | -30 | \- | \- | Base.Sugar ![OilVegetable.png](/w/images/c/cb/OilVegetable.png) | Vegetable Oil | 0.2 | -30 | \- | +50 | Base.OilVegetable ![Wasabi.png](/w/images/4/49/Wasabi.png) | Wasabi | 0.2 | -10 | +20 | \- | Base.Wasabi ![TomatoPaste.png](/w/images/d/d3/TomatoPaste.png) | Tomato Paste | 0.2 | -15 | \- | +20 | Base.TomatoPaste ![SugarPacket.png](/w/images/8/86/SugarPacket.png) | Sugar Packet | 0.005 | -1 | \- | \- | Base.SugarPacket ### Drink ![PlushSpiffo.png](/w/images/7/7e/PlushSpiffo.png)_This article is about various drinks. For drinks that store only water, seewater containers._ Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Hunger](/w/images/d/d3/Moodle_Icon_Hungry.png) | ![Thirst](/w/images/f/fd/Moodle_Icon_Thirsty.png) | ![Unhappiness](/w/images/b/b5/Moodle_Icon_Unhappy.png) | ![Stress](/w/images/1/16/Moodle_Icon_Stressed.png) | ![Fatigue](/w/images/2/2b/Moodle_Icon_Tired.png) | ![Alcoholic](/w/images/f/f8/Moodle_Icon_Drunk.png) | ![Fresh \(days\)](/w/images/thumb/7/7d/Apple.png/24px-Apple.png) | ![Rotten \(days\)](/w/images/thumb/c/c8/AppleRotten.png/24px-AppleRotten.png) | Item ID ---|---|---|---|---|---|---|---|---|---|---|--- ![BeerBottle.png](/w/images/3/3d/BeerBottle.png) | Beer Bottle | 0.4 | -9 | -13 | -16 | \- | \- | ![Contains alcohol](/w/images/5/57/UI_Tick.png) | \- | \- | Base.BeerBottle ![BeerCan.png](/w/images/1/18/BeerCan.png) | Beer Can | 0.3 | -8 | -13 | -15 | \- | \- | ![Contains alcohol](/w/images/5/57/UI_Tick.png) | \- | \- | Base.BeerCan ![WhiskeyFull.png](/w/images/f/f5/WhiskeyFull.png) | Bourbon | 0.7 | -20 | -20 | -10 | \- | \- | ![Contains alcohol](/w/images/5/57/UI_Tick.png) | \- | \- | Base.WhiskeyFull ![JuiceBox.png](/w/images/7/79/JuiceBox.png) | Juice Box | 0.1 | -2 | -13 | -10 | \- | \- | \- | \- | \- | Base.JuiceBox ![Milk.png](/w/images/9/92/Milk.png) | Milk | 1 | -10 | -100 | \- | \- | \- | \- | 4 | 7 | Base.Milk ![Pop4.png](/w/images/a/a5/Pop4.png) | Orange Soda | 0.8 | -12 | -85 | -10 | \- | \- | \- | \- | \- | Base.PopBottle ![Pop2.png](/w/images/8/8d/Pop2.png) | Pop | 0.3 | -8 | -60 | -10 | \- | \- | \- | \- | \- | Base.Pop2 ![Pop.png](/w/images/7/71/Pop.png) | Pop | 0.3 | -8 | -60 | -10 | \- | \- | \- | \- | \- | Base.Pop ![Pop3.png](/w/images/d/d1/Pop3.png) | Pop | 0.3 | -8 | -60 | -10 | \- | \- | \- | \- | \- | Base.Pop3 ![Wine2Full.png](/w/images/c/c3/Wine2Full.png) | Red Wine | 1 | -20 | -20 | -20 | \- | \- | ![Contains alcohol](/w/images/5/57/UI_Tick.png) | \- | \- | Base.Wine2 ![WineFull.png](/w/images/b/b1/WineFull.png) | White Wine | 1 | -20 | -20 | -20 | \- | \- | ![Contains alcohol](/w/images/5/57/UI_Tick.png) | \- | \- | Base.Wine ### Grains Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Hunger](/w/images/d/d3/Moodle_Icon_Hungry.png) | ![Thirst](/w/images/f/fd/Moodle_Icon_Thirsty.png) | ![Unhappiness](/w/images/b/b5/Moodle_Icon_Unhappy.png) | ![Fresh \(days\)](/w/images/thumb/7/7d/Apple.png/24px-Apple.png) | ![Rotten \(days\)](/w/images/thumb/c/c8/AppleRotten.png/24px-AppleRotten.png) | ![Cooked \(mins\)](/w/images/thumb/d/dc/SteakCooked.png/24px-SteakCooked.png) | ![Burned \(mins\)](/w/images/thumb/4/40/SteakOverdone.png/24px-SteakOverdone.png) | Item ID ---|---|---|---|---|---|---|---|---|---|--- ![BagelPlain.png](/w/images/8/87/BagelPlain.png) | Bagel | 0.1 | -10 | \- | \- | 1 | 2 | \- | \- | Base.BagelPlain ![Baguette.png](/w/images/3/3b/Baguette.png) | Baguette | 0.3 | -30 | \- | \- | 3 | 6 | \- | \- | Base.Baguette ![Bread.png](/w/images/e/e1/Bread.png) | Bread | 0.3 | -30 | \- | \- | 3 | 6 | \- | \- | Base.Bread ![BreadSlices.png](/w/images/f/f4/BreadSlices.png) | Bread Slices | 0.1 | -10 | \- | \- | 1 | 2 | \- | \- | Base.BreadSlices ![OatsRaw.png](/w/images/e/e1/OatsRaw.png) | Can of Oats | 0.8 | -50 | \- | \- | \- | \- | \- | \- | Base.OatsRaw ![Cereal.png](/w/images/9/91/Cereal.png) | Cereal | 0.2 | -40 | \- | \- | \- | \- | \- | \- | Base.Cereal ![Cornflour.png](/w/images/d/d7/Cornflour.png) | Corn Flour | 1 | \- | \- | \- | \- | \- | \- | \- | Base.Cornflour ![Cornmeal.png](/w/images/9/9c/Cornmeal.png) | CornmealFuture | 1 | \- | \- | \- | \- | \- | \- | \- | Base.Cornmeal ![Crisps.png](/w/images/9/9a/Crisps.png) | Chips | 0.2 | -15 | \- | \- | \- | \- | \- | \- | Base.Crisps ![Crisps2.png](/w/images/7/79/Crisps2.png) | Chips | 0.2 | -15 | \- | \- | \- | \- | \- | \- | Base.Crisps2 ![Crisps3.png](/w/images/0/00/Crisps3.png) | Chips | 0.2 | -15 | \- | \- | \- | \- | \- | \- | Base.Crisps3 ![Crisps4.png](/w/images/1/17/Crisps4.png) | Chips | 0.2 | -15 | \- | \- | \- | \- | \- | \- | Base.Crisps4 ![Chocolate.png](/w/images/d/df/Chocolate.png) | Chocolate | 0.2 | -20 | \- | -10 | \- | \- | \- | \- | Base.Chocolate ![Cornbread.png](/w/images/3/3f/Cornbread.png) | Cornbread | 0.1 | -10 | \- | \- | \- | \- | \- | \- | Base.Cornbread ![Crackers.png](/w/images/d/d4/Crackers.png) | Crackers | 0.1 | -5 | \- | \- | \- | \- | \- | \- | Base.Crackers ![Croissant.png](/w/images/a/a0/Croissant.png) | Croissant | 0.1 | -8 | \- | -15 | \- | \- | \- | \- | Base.Croissant ![Ramen.png](/w/images/f/f8/Ramen.png) | Dry Ramen Noodles | 0.2 | -10 | +40 | +20 | \- | \- | \- | \- | Base.Ramen ![Flour.png](/w/images/e/e8/Flour.png) | Flour | 1 | \- | \- | \- | \- | \- | \- | \- | Base.Flour ![GrahamCrackers.png](/w/images/4/45/GrahamCrackers.png) | Graham Crackers | 0.1 | -5 | \- | \- | \- | \- | \- | \- | Base.GrahamCrackers ![GranolaBar.png](/w/images/f/fa/GranolaBar.png) | Granola Bar | 0.2 | -15 | \- | \- | 40 | 80 | \- | \- | Base.GranolaBar ![Popcorn.png](/w/images/8/85/Popcorn.png) | Instant Popcorn | 0.3 | -10 | +10 | \- | \- | \- | 5 | 10 | Base.Popcorn ![SpagettiRaw.png](/w/images/8/86/SpagettiRaw.png) | Pasta | 2 | -60 | +60 | +40 | \- | \- | \- | \- | Base.Pasta ![BagelPoppy.png](/w/images/8/81/BagelPoppy.png) | Poppy Bagel | 0.1 | -10 | \- | \- | 1 | 2 | \- | \- | Base.BagelPoppy ![Pretzel.png](/w/images/1/12/Pretzel.png) | Pretzel | 0.1 | -5 | \- | \- | \- | \- | \- | \- | Base.Pretzel ![RiceRaw.png](/w/images/6/68/RiceRaw.png) | Rice | 2 | -60 | +60 | +40 | \- | \- | \- | \- | Base.Rice ![RicePaper.png](/w/images/d/d0/RicePaper.png) | Rice Paper | 0.1 | -4 | \- | \- | \- | \- | \- | \- | Base.RicePaper ![Sesame Bagel](/w/images/b/ba/BagelSesame.png) | Sesame Bagel | 0.1 | -10 | \- | \- | 1 | 2 | \- | \- | Base.BagelSesame ![TacoShell.png](/w/images/5/5b/TacoShell.png) | Taco Shell | 0.1 | -5 | \- | \- | 15 | 20 | \- | \- | Base.TacoShell ![Tortilla.png](/w/images/d/d7/Tortilla.png) | Tortilla | 0.1 | -5 | \- | \- | 3 | 5 | \- | \- | Base.Tortilla ![TortillaChips.png](/w/images/3/34/TortillaChips.png) | Tortilla Chips | 0.2 | -15 | \- | \- | \- | \- | \- | \- | Base.TortillaChips ### Sweets Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Hunger](/w/images/d/d3/Moodle_Icon_Hungry.png) | ![Thirst](/w/images/f/fd/Moodle_Icon_Thirsty.png) | ![Unhappiness](/w/images/b/b5/Moodle_Icon_Unhappy.png) | ![Boredom](/w/images/b/bb/Moodle_Icon_Bored.png) | ![Fatigue](/w/images/2/2b/Moodle_Icon_Tired.png) | ![Fresh \(days\)](/w/images/thumb/7/7d/Apple.png/24px-Apple.png) | ![Rotten \(days\)](/w/images/thumb/c/c8/AppleRotten.png/24px-AppleRotten.png) | Item ID ---|---|---|---|---|---|---|---|---|---|--- ![Allsorts.png](/w/images/c/ce/Allsorts.png) | Allsorts | 0.2 | -10 | \- | \- | \- | \- | \- | \- | Base.Allsorts ![Pie Apple.png](/w/images/4/48/Pie_Apple.png) | Apple Pie Slice | 0.2 | -10 | \- | \- | \- | \- | \- | \- | Base.PieApple ![Biscuit.png](/w/images/2/23/Biscuit.png) | Biscuit | 0.1 | -15 | \- | \- | \- | \- | 3 | 5 | Base.Biscuit ![CakeBlackForest.png](/w/images/1/16/CakeBlackForest.png) | Black Forest Cake Slice | 0.2 | -10 | \- | -15 | \- | \- | 3 | 5 | Base.CakeBlackForest ![LicoriceBlack.png](/w/images/8/89/LicoriceBlack.png) | Black Licorice | 0.1 | -2 | \- | \- | \- | \- | \- | \- | Base.LicoriceBlack ![Pie Blueberry.png](/w/images/c/c5/Pie_Blueberry.png) | Blueberry Pie Slice | 0.2 | -10 | \- | \- | \- | \- | \- | \- | Base.PieBlueberry ![CakeSlice.png](/w/images/c/cc/CakeSlice.png) | Cake Slice | 0.2 | -7 | \- | -10 | \- | \- | 3 | 5 | Base.CakeSlice ![CandyFruitSlices.png](/w/images/2/2f/CandyFruitSlices.png) | Candied Fruit Slices | 0.1 | -5 | \- | -10 | \- | \- | \- | \- | Base.CandyFruitSlices ![Candycane.png](/w/images/d/d3/Candycane.png) | Candy Cane | 0.2 | -10 | \- | \- | \- | \- | \- | \- | Base.Candycane ![CandyCorn.png](/w/images/f/fe/CandyCorn.png) | Candy Corn | 0.2 | -10 | \- | \- | \- | \- | \- | \- | Base.CandyCorn ![CandyPackagei.png](/w/images/8/8b/CandyPackagei.png) | Candy Package | 0.6 | \- | \- | \- | \- | \- | \- | \- | Base.CandyPackage ![CakeCarrot.png](/w/images/7/7f/CakeCarrot.png) | Carrot Cake Slice | 0.2 | -7 | \- | -10 | \- | \- | 3 | 5 | Base.CakeCarrot ![CakeCheesecake.png](/w/images/5/54/CakeCheesecake.png) | Cheese Cake Slice | 0.2 | -8 | \- | -10 | \- | \- | 3 | 5 | Base.CakeCheeseCake ![Painauchocolat.png](/w/images/4/44/Painauchocolat.png) | Chocolate Bread | 0.1 | -2 | \- | \- | \- | \- | 3 | 7 | Base.Painauchocolat ![Snackcake Chocakes.png](/w/images/6/62/Snackcake_Chocakes.png) | Choco Cakes | 0.2 | -10 | \- | -10 | \- | \- | \- | \- | Base.ChocoCakes ![CakeChocolate.png](/w/images/e/ea/CakeChocolate.png) | Chocolate Cake Slice | 0.2 | -10 | \- | -15 | \- | \- | 3 | 5 | Base.CakeChocolate ![ChocolateChips.png](/w/images/7/73/ChocolateChips.png) | Chocolate Chips | 0.1 | -5 | \- | \- | \- | \- | \- | \- | Base.ChocolateChips ![CookiesChocolate.png](/w/images/4/4d/CookiesChocolate.png) | Chocolate Cookie | 0.1 | -5 | \- | -10 | \- | \- | \- | \- | Base.CookiesChocolate ![ChocolateCoveredCoffeeBeans.png](/w/images/7/7e/ChocolateCoveredCoffeeBeans.png) | Chocolate-Covered Coffee Beans | 0.1 | -5 | \- | -10 | \- | -5 | \- | \- | Base.ChocolateCoveredCoffeeBeans ![DoughnutChocolate.png](/w/images/9/92/DoughnutChocolate.png) | Chocolate Doughnut | 0.1 | -7 | \- | -15 | \- | \- | \- | \- | Base.DoughnutChocolate ![CinnamonRoll.png](/w/images/4/42/CinnamonRoll.png) | Cinnamon Roll | 0.1 | -12 | \- | \- | \- | \- | \- | \- | Base.CinnamonRoll ![CookieChocolateChip.png](/w/images/1/1c/CookieChocolateChip.png) | Chocolate Chip Cookie | 0.1 | -5 | \- | -10 | \- | \- | \- | \- | Base.CookieChocolateChip ![Cupcake.png](/w/images/9/90/Cupcake.png) | Cupcake | 0.2 | -20 | \- | \- | \- | \- | \- | \- | Base.Cupcake ![DoughnutPlain.png](/w/images/b/b3/DoughnutPlain.png) | Doughnut | 0.1 | -7 | \- | -15 | \- | \- | \- | \- | Base.DoughnutPlain ![DoughnutFrosted.png](/w/images/d/d3/DoughnutFrosted.png) | Frosted Doughnut | 0.1 | -7 | \- | -15 | \- | \- | \- | \- | Base.DoughnutFrosted ![MuffinFruit.png](/w/images/0/0c/MuffinFruit.png) | Fruit Muffin | 0.1 | -7 | \- | -10 | \- | \- | 5 | 8 | Base.MuffinFruit ![GummyBears.png](/w/images/5/5d/GummyBears.png) | Gummy Bears | 0.1 | -5 | \- | -10 | \- | \- | \- | \- | Base.GummyBears ![GummyWorms.png](/w/images/7/76/GummyWorms.png) | Gummy Worms | 0.1 | -5 | \- | -10 | \- | \- | \- | \- | Base.GummyWorms ![HardCandies.png](/w/images/e/e3/HardCandies.png) | Hard Candies | 0.1 | -5 | \- | -10 | \- | \- | \- | \- | Base.HardCandies ![Snackcake HiHis.png](/w/images/8/8d/Snackcake_HiHis.png) | Hi His | 0.2 | -10 | \- | -10 | \- | \- | \- | \- | Base.HiHis ![Icecream.png](/w/images/c/c5/Icecream.png) | Ice Cream | 0.2 | -30 | \- | -10 | \- | \- | 1 | 1 | Base.Icecream ![ConeIcecream.png](/w/images/1/18/ConeIcecream.png) | Ice Cream Cone | 0.2 | -25 | \- | -10 | \- | \- | 1 | 1 | Base.ConeIcecream ![Icing.png](/w/images/1/11/Icing.png) | Icing | 0.1 | -10 | \- | -10 | \- | \- | 4 | 8 | Base.Icing ![JellyBeans.png](/w/images/0/04/JellyBeans.png) | Jellybeans | 0.1 | -5 | \- | -10 | \- | \- | \- | \- | Base.JellyBeans ![DoughnutJelly.png](/w/images/3/32/DoughnutJelly.png) | Jelly Doughnut | 0.1 | -7 | \- | -15 | \- | \- | \- | \- | Base.DoughnutJelly ![Jujujubes.png](/w/images/8/80/Jujujubes.png) | Jujubes | 0.1 | -5 | \- | -10 | \- | \- | \- | \- | Base.Jujubes ![Pie Keylime.png](/w/images/a/ad/Pie_Keylime.png) | Key Lime Pie Slice | 0.2 | -10 | \- | \- | \- | \- | \- | \- | Base.PieKeyLime ![Pie Lemonmeringue.png](/w/images/f/f7/Pie_Lemonmeringue.png) | Lemon Meringue Pie Slice | 0.2 | -10 | \- | \- | \- | \- | \- | \- | Base.PieLemonMeringue ![Lollipop.png](/w/images/5/58/Lollipop.png) | Lollipop | 0.1 | -5 | \- | -10 | \- | \- | \- | \- | Base.Lollipop ![Marshmallows.png](/w/images/9/98/Marshmallows.png) | Marshmallows | 0.1 | -5 | \- | -5 | \- | \- | \- | \- | Base.Marshmallows ![MintCandy.png](/w/images/e/eb/MintCandy.png) | Mint Candy | 0.1 | -2 | \- | -10 | \- | \- | \- | \- | Base.MintCandy ![Modjeska.png](/w/images/0/07/Modjeska.png) | Modjeska | 0.1 | -10 | \- | \- | \- | \- | \- | \- | Base.Modjeska ![CookiesOatmeal.png](/w/images/0/04/CookiesOatmeal.png) | Oatmeal Cookie | 0.1 | -5 | \- | -10 | \- | \- | \- | \- | Base.CookiesOatmeal ![Peppermint.png](/w/images/b/bc/Peppermint.png) | Peppermint | 0.2 | -10 | \- | \- | \- | \- | \- | \- | Base.Peppermint ![Snackcake Plonkies.png](/w/images/5/51/Snackcake_Plonkies.png) | Plonkies | 0.2 | -10 | \- | -10 | \- | \- | \- | \- | Base.Plonkies ![PiePumpkin.png](/w/images/d/d1/PiePumpkin.png) | Pumpkin Pie Slice | 0.5 | -30 | \- | \- | \- | \- | 5 | 8 | Base.PiePumpkin ![RockCandy.png](/w/images/f/f0/RockCandy.png) | Rock Candy | 0.1 | -5 | \- | -10 | \- | \- | \- | \- | Base.RockCandy ![Snackcake QuaggaCakes.png](/w/images/0/03/Snackcake_QuaggaCakes.png) | Quagga Cakes | 0.2 | -10 | \- | -10 | \- | \- | \- | \- | Base.QuaggaCakes ![CookieJelly.png](/w/images/e/e1/CookieJelly.png) | Raspberry Shortbread | 0.1 | -7 | \- | -10 | \- | \- | \- | \- | Base.CookieJelly ![LicoriceRed.png](/w/images/c/c8/LicoriceRed.png) | Red Licorice | 0.1 | -2 | \- | \- | \- | \- | \- | \- | Base.LicoriceRed ![CakeRedVelvet.png](/w/images/e/ec/CakeRedVelvet.png) | Red Velvet Cake Slice | 0.2 | -8 | \- | -10 | \- | \- | 3 | 5 | Base.CakeRedVelvet ![CookiesShortbread.png](/w/images/6/68/CookiesShortbread.png) | Shortbread Cookie | 0.1 | -5 | \- | -10 | \- | \- | \- | \- | Base.CookiesShortbread ![Smore.png](/w/images/c/ce/Smore.png) | SmoreFuture | 0.1 | -10 | \- | \- | \- | \- | 10 | 15 | Base.Smore ![Snackcake SnoSpheres.png](/w/images/e/ea/Snackcake_SnoSpheres.png) | Sno Globes | 0.2 | -10 | \- | -10 | \- | \- | \- | \- | Base.SnoGlobes ![CakeStrawberryShortcake.png](/w/images/2/2a/CakeStrawberryShortcake.png) | Strawberry Cake Slice | 0.2 | -8 | \- | -10 | \- | \- | 3 | 5 | Base.CakeStrawberryShortcake ![CookiesSugar.png](/w/images/e/e6/CookiesSugar.png) | Sugar Cookie | 0.1 | -5 | \- | -10 | \- | \- | \- | \- | Base.CookiesSugar ### Miscellaneous food Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Hunger](/w/images/d/d3/Moodle_Icon_Hungry.png) | ![Thirst](/w/images/f/fd/Moodle_Icon_Thirsty.png) | ![Unhappiness](/w/images/b/b5/Moodle_Icon_Unhappy.png) | ![Boredom](/w/images/b/bb/Moodle_Icon_Bored.png) | ![Fatigue](/w/images/2/2b/Moodle_Icon_Tired.png) | ![Fresh \(days\)](/w/images/thumb/7/7d/Apple.png/24px-Apple.png) | ![Rotten \(days\)](/w/images/thumb/c/c8/AppleRotten.png/24px-AppleRotten.png) | Item ID ---|---|---|---|---|---|---|---|---|---|--- ![BakingSoda.png](/w/images/a/a9/BakingSoda.png) | Baking Soda | 0.3 | \- | \- | \- | \- | \- | \- | \- | Base.BakingSoda ![Butter.png](/w/images/f/f1/Butter.png) | Butter | 0.3 | -24 | \- | +20 | \- | \- | \- | \- | Base.Butter ![Burger.png](/w/images/9/93/Burger.png) | Burger | 0.3 | -25 | \- | -10 | \- | \- | 3 | 5 | Base.Burger ![Burrito.png](/w/images/e/e0/Burrito.png) | Burrito | 0.3 | -25 | \- | -10 | \- | \- | 3 | 5 | Base.Burrito ![Cheese.png](/w/images/a/a5/Cheese.png) | Cheese | 0.3 | -15 | \- | -10 | -10 | \- | 14 | 20 | Base.Cheese ![Sandwich cheese.png](/w/images/2/2a/Sandwich_cheese.png) | Cheese Sandwich | 0.3 | -50 | \- | \- | \- | \- | 2 | 4 | Base.CheeseSandwich ![ChickenNuggets.png](/w/images/6/64/ChickenNuggets.png) | Chicken Nuggets | 0.2 | -10 | \- | \- | \- | \- | 5 | 8 | Base.ChickenNuggets ![CocoaPowder.png](/w/images/7/7a/CocoaPowder.png) | Cocoa Powder | 0.2 | -30 | +50 | -10 | \- | \- | \- | \- | Base.CocoaPowder ![InstantCoffee.png](/w/images/e/ee/InstantCoffee.png) | Coffee | 1 | -30 | +20 | +20 | \- | -50 | \- | \- | Base.Coffee2 ![Cone.png](/w/images/9/9c/Cone.png) | Cone | 0.1 | -5 | \- | \- | \- | \- | \- | \- | Base.Cone ![Corndog.png](/w/images/c/c1/Corndog.png) | Corndog | 0.1 | -12 | \- | \- | \- | \- | 3 | 6 | Base.Corndog ![SushiEgg.png](/w/images/4/49/SushiEgg.png) | Egg Sushi | 0.1 | -12 | \- | \- | \- | \- | 2 | 4 | Base.SushiEgg ![ChickenFried.png](/w/images/0/05/ChickenFried.png) | Fried Chicken | 0.1 | -15 | \- | \- | \- | \- | 2 | 4 | Base.ChickenFried ![FishFried.png](/w/images/7/7b/FishFried.png) | Fried Fish | 0.2 | -30 | \- | \- | \- | \- | 4 | 7 | Base.FishFried ![OnionRings.png](/w/images/d/db/OnionRings.png) | Fried Onion Rings | 0.1 | -10 | \- | \- | \- | \- | 4 | 7 | Base.FriedOnionRings ![OystersFried.png](/w/images/4/45/OystersFried.png) | Fried Oysters | 0.1 | -6 | \- | \- | \- | \- | 4 | 7 | Base.OystersFried ![ShrimpFried.png](/w/images/8/83/ShrimpFried.png) | Fried Shrimp | 0.1 | -15 | \- | \- | \- | \- | 2 | 4 | Base.ShrimpFried ![TofuFried.png](/w/images/f/f3/TofuFried.png) | Fried Tofu | 0.3 | -15 | \- | \- | \- | \- | 6 | 14 | Base.TofuFried ![Fries.png](/w/images/b/b6/Fries.png) | Fries | 0.4 | -10 | \- | -10 | \- | \- | 3 | 5 | Base.Fries ![JamFruit.png](/w/images/f/f9/JamFruit.png) | Fruit Jam | 0.2 | -30 | \- | -10 | \- | \- | \- | \- | Base.JamFruit ![GravyMix.png](/w/images/b/b5/GravyMix.png) | Gravy Mix | 0.1 | \- | \- | \- | \- | \- | \- | \- | Base.GravyMix ![Guacamole.png](/w/images/9/91/Guacamole.png) | GuacamoleFuture | 0.1 | -7 | \- | \- | \- | \- | \- | \- | Base.Guacamole ![Gum.png](/w/images/f/f0/Gum.png) | Gum | 0.1 | -1 | \- | -5 | \- | \- | \- | \- | Base.Gum ![Honeybottle.png](/w/images/c/c5/Honeybottle.png) | Honey | 0.4 | -20 | \- | \- | \- | \- | \- | \- | Base.Honey ![HotdogCrafted.png](/w/images/8/8b/HotdogCrafted.png) | Hot Dog | 0.3 | -20 | \- | \- | \- | \- | 3 | 6 | Base.Hotdog ![Macandcheese.png](/w/images/3/35/Macandcheese.png) | Mac and Cheese | 0.5 | -40 | \- | \- | \- | \- | \- | \- | Base.Macandcheese ![JamMarmalade.png](/w/images/e/e7/JamMarmalade.png) | Marmalade | 0.2 | -30 | \- | -10 | \- | \- | \- | \- | Base.JamMarmalade ![MeatDumpling.png](/w/images/7/76/MeatDumpling.png) | Meat Dumpling | 0.1 | -10 | \- | \- | \- | \- | 2 | 4 | Base.MeatDumpling ![MeatSteamBun.png](/w/images/e/e8/MeatSteamBun.png) | Meat Steam Bun | 0.1 | -15 | \- | \- | \- | \- | 2 | 4 | Base.MeatSteamBun ![Onigiri.png](/w/images/f/f3/Onigiri.png) | Onigiri | 0.1 | -10 | \- | \- | \- | \- | 2 | 4 | Base.Onigiri ![PancakeMix.png](/w/images/7/70/PancakeMix.png) | Pancake Mix | 0.1 | \- | \- | \- | \- | \- | \- | \- | Base.PancakeMix ![Pancakes.png](/w/images/6/6b/Pancakes.png) | Pancakes | 0.3 | -20 | \- | -10 | \- | \- | 3 | 5 | Base.Pancakes ![PeanutButter.png](/w/images/6/6d/PeanutButter.png) | Peanut Butter | 0.3 | -25 | \- | -15 | -5 | \- | \- | \- | Base.PeanutButter ![PeanutButterSandwich.png](/w/images/4/45/PeanutButterSandwich.png) | Peanut Butter Sandwich | 0.4 | -40 | \- | -10 | \- | \- | 2 | 4 | Base.PeanutButterSandwich ![Peanut.png](/w/images/f/f6/Peanut.png) | Peanuts | 0.2 | -8 | \- | \- | \- | \- | \- | \- | Base.Peanuts ![Perogies.png](/w/images/4/4e/Perogies.png) | Perogies | 0.1 | -7 | \- | \- | \- | \- | 3 | 7 | Base.Perogies ![PizzaWhole.png](/w/images/c/c8/PizzaWhole.png) | Pizza | 0.1 | -150 | \- | -10 | \- | \- | 3 | 5 | Base.PizzaWhole ![PotatoPancakes.png](/w/images/e/ec/PotatoPancakes.png) | Potato Pancakes | 0.1 | -15 | \- | \- | \- | \- | 3 | 7 | Base.PotatoPancakes ![Processedcheese.png](/w/images/6/6e/Processedcheese.png) | Processed Cheese | 0.3 | -5 | \- | \- | \- | \- | 6 | 10 | Base.Processedcheese ![RefriedBeans.png](/w/images/7/7f/RefriedBeans.png) | Refried Beans | 0.2 | -10 | \- | \- | \- | \- | \- | \- | Base.RefriedBeans ![TZ RemouladeFull.png](/w/images/0/0d/TZ_RemouladeFull.png) | Remoulade | 0.5 | -10 | \- | +5 | +10 | \- | 8 | 11 | farming.RemouladeFull ![ShrimpDumpling.png](/w/images/6/6f/ShrimpDumpling.png) | Shrimp Dumpling | 0.1 | -15 | \- | \- | \- | \- | 2 | 4 | Base.ShrimpDumpling ![Springroll.png](/w/images/4/4d/Springroll.png) | Spring Roll | 0.1 | -20 | \- | \- | \- | \- | 2 | 4 | Base.Springroll ![Taco.png](/w/images/4/4d/Taco.png) | Taco | 0.3 | -25 | \- | -10 | \- | \- | 3 | 5 | Base.Taco ![Teabag.png](/w/images/0/07/Teabag.png) | Tea Bag | 0.1 | -5 | +10 | +10 | \- | -15 | \- | \- | Base.Teabag2 ![TVDinner.png](/w/images/0/07/TVDinner.png) | TV Dinner | 0.4 | -23 | \- | +20 | \- | \- | \- | \- | Base.TVDinner ![Vinegar.png](/w/images/f/fe/Vinegar.png) | Vinegar | 0.3 | \- | \- | \- | \- | \- | \- | \- | Base.Vinegar ![Waffles.png](/w/images/e/e8/Waffles.png) | Waffles | 0.3 | -15 | \- | -10 | \- | \- | 3 | 5 | Base.Waffles ![Yeast.png](/w/images/f/ff/Yeast.png) | Yeast | 0.1 | \- | \- | \- | \- | \- | \- | \- | Base.Yeast ![Yoghurt.png](/w/images/9/90/Yoghurt.png) | Yogurt | 0.3 | -10 | \- | \- | \- | \- | 10 | 15 | Base.Yoghurt ## Medical ### Bandages Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Bandage Power](/w/images/6/65/Moodle_Icon_Bleeding.png) | Effect | Item ID ---|---|---|---|---|--- ![Bandaid.png](/w/images/4/43/Bandaid.png) | Adhesive Bandages | 0.05 | 1.5 | Stops bleeding and increases the rate of healing. | Base.Bandaid ![Bandage.png](/w/images/0/0c/Bandage.png) | Bandage | 0.1 | 4.0 | Stops bleeding and increases the rate of healing. | Base.Bandage ![Bandage.png](/w/images/0/0c/Bandage.png) | Sterilized Bandage | 0.1 | 4.0 | Stops bleeding and increases the rate of healing. Decreases chance of infection. | Base.AlcoholBandage ![BandageDirty.png](/w/images/4/47/BandageDirty.png) | Dirty Bandage | 0.1 | 0.5 | Stops bleeding. Increased chance of infection. | Base.BandageDirty ![DenimStrips.png](/w/images/9/99/DenimStrips.png) | Denim Strips | 0.05 | 2.0 | Stops bleeding and increases the rate of healing. | Base.DenimStrips ![DenimStrips.png](/w/images/9/99/DenimStrips.png) | Dirty Denim Strips | 0.05 | 0.5 | Stops bleeding and increases the rate of healing. | Base.DenimStripsDirty ![LeatherStrips.png](/w/images/a/a6/LeatherStrips.png) | Leather Strips | 0.05 | 2.0 | Stops bleeding and increases the rate of healing. | Base.LeatherStrips ![LeatherStrips.png](/w/images/a/a6/LeatherStrips.png) | Dirty Leather Strips | 0.05 | 0.5 | Stops bleeding and increases the rate of healing. | Base.LeatherStripsDirty ![Rag.png](/w/images/3/34/Rag.png) | Ripped Sheets | 0.05 | 2.0 | Stops bleeding and increases the rate of healing. | Base.RippedSheets ![Rag.png](/w/images/3/34/Rag.png) | Sterilized Rag | 0.05 | 2.0 | Stops bleeding and increases the rate of healing. Decreases chance of infection. | Base.AlcoholRippedSheets ![RagDirty.png](/w/images/8/84/RagDirty.png) | Dirty Rag | 0.05 | 0.5 | Stops bleeding. Increased chance of infection. | Base.RippedSheetsDirty ![Splint.png](/w/images/a/a9/Splint.png) | Splint | 1.0 | \- | Aids recovery from broken bones. Reduces time taken to heal. | Base.Splint ### Disinfectants Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Alcohol Power](/w/images/f/f5/WhiskeyFull.png) | Effect | Item ID ---|---|---|---|---|--- ![AlcoholWipes.png](/w/images/6/67/AlcoholWipes.png) | Alcohol Wipes | 0.2 | 4.0 | Used to sterilize wounds and aid recovery from infection. | Base.AlcoholWipes ![Alcohol.png](/w/images/0/02/Alcohol.png) | Bottle of Disinfectant | 0.3 | 3.0 | Fights wound infection. Use on bandages to improve healing. | Base.Disinfectant ![CottonBalls.png](/w/images/c/c0/CottonBalls.png) | Cotton Balls Doused in Alcohol | 0.1 | 4.0 | Used to sterilize wounds and aid recovery from infection. | Base.AlcoholedCottonBalls ![WhiskeyFull.png](/w/images/f/f5/WhiskeyFull.png) | Bourbon | 0.7 | 2.0 | Fights wound infection. Use on bandages to improve healing. | Base.WhiskeyFull ### Herbal remedies #### Herbs Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Effect | Item ID ---|---|---|---|--- ![BlackSage.png](/w/images/b/b3/BlackSage.png) | Black Sage | 0.1 | Provides -7 pain relief, -1 hunger. | Base.BlackSage ![Comfrey.png](/w/images/e/e5/Comfrey.png) | Comfrey | 0.1 | Aids recovery from broken bones when applied as a poultice. | Base.Comfrey ![CommonMallow.png](/w/images/d/da/CommonMallow.png) | Common Mallow | 0.1 | Eat to relieve -5 cold and flu symptoms, -1 hunger. | Base.CommonMallow ![Ginseng.png](/w/images/a/a1/Ginseng.png) | Ginseng | 0.1 | Eat to restore 2 endurance, -1 hunger. | Base.Ginseng ![LemonGrass.png](/w/images/0/0a/LemonGrass.png) | Lemongrass | 0.1 | Eat to soothe bouts of -12 food poisoning, -1 hunger. | Base.LemonGrass ![Plantain.png](/w/images/2/26/Plantain.png) | Plantain | 0.1 | Aids recovery from wounds when applied as a poultice. | Base.Plantain ![WildGarlic.png](/w/images/6/63/WildGarlic.png) | Wild Garlic | 0.1 | Helps to fight against infection when applied as a poultice. | Base.WildGarlic Base.WildGarlic2 #### Poultices Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Effect | Item ID ---|---|---|---|--- ![MashedHerbs.png](/w/images/8/87/MashedHerbs.png) | Comfrey Poultice | 0.2 | Aids recovery from broken bones when applied as a poultice. | Base.ComfreyCataplasm ![MashedHerbs.png](/w/images/8/87/MashedHerbs.png) | Plantain Poultice | 0.2 | Aids recovery from wounds when applied as a poultice. | Base.PlantainCataplasm ![MashedHerbs.png](/w/images/8/87/MashedHerbs.png) | Wild Garlic Poultice | 0.2 | Helps to fight against infection when applied as poultice. | Base.WildGarlicCataplasm ### Medical equipment Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Effect | Item ID ---|---|---|---|--- ![Coldpack.png](/w/images/e/ec/Coldpack.png) | Cold Pack | 0.1 | _Used in improvised defensive devices. Requires known recipe ofOccupation profession._ | Base.Coldpack ![CottonBalls.png](/w/images/c/c0/CottonBalls.png) | Cotton Balls | 0.1 | Can be doused in alcohol. | Base.CottonBalls ![MortarPestle.png](/w/images/3/3f/MortarPestle.png) | Mortar and Pestle | 0.3 | Used to make poultice. | Base.MortarPestle ![SutureNeedle.png](/w/images/b/bb/SutureNeedle.png) | Suture Needle | 0.1 | Used to stitch deep wounds. | Base.SutureNeedle ![SutureNeedleHolder.png](/w/images/d/d6/SutureNeedleHolder.png) | Suture Needle Holder | 0.1 | Improves the success rate of suture needles. | Base.SutureNeedleHolder ![Tissue.png](/w/images/9/92/Tissue.png) | Tissue | 0.1 | Mutes the effects of colds. | Base.Tissue ![Tweezers.png](/w/images/6/6e/Tweezers.png) | Tweezers | 0.1 | Used to extract broken glass and bullets. | Base.Tweezers ### Pharmaceuticals Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Effect | Item ID ---|---|---|---|--- ![Antibiotics.png](/w/images/0/00/Antibiotics.png) | Antibiotics | 0.1 | Fights wound infections. Cannot prevent zombification. | Base.Antibiotics ![PillsAntidepressant.png](/w/images/b/bb/PillsAntidepressant.png) | Antidepressants | 0.2 | Reduces unhappiness over a sustained period. | Base.PillsAntiDep ![PillsBetablocker.png](/w/images/5/59/PillsBetablocker.png) | Beta Blockers | 0.2 | Reduces panic. | Base.PillsBeta ![IckySticks.png](/w/images/7/71/IckySticks.png) | Cigarettes | 0.01 | Smoke for a slight reduction to stress. | Base.Cigarettes ![PillsPainkiller.png](/w/images/3/30/PillsPainkiller.png) | Painkillers | 0.2 | Reduces feelings of pain. | Base.Pills ![PillsSleeping.png](/w/images/7/73/PillsSleeping.png) | Sleeping Tablets | 0.2 | Helps in getting to sleep. Useful when anxious or in pain. | Base.PillsSleepingTablets ![Vitamins.png](/w/images/a/a4/Vitamins.png) | Vitamins | 0.2 | Provides a burst of energy when taken. Reduces fatigue. | Base.PillsVitamins ## Literature ### Cartography _Main article:Map (item)_ Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Item ID ---|---|---|--- ![March Ridge Map](/w/images/4/43/Map.png) | March Ridge Map | 0.1 | Base.MarchRidgeMap ![Muldraugh Map](/w/images/4/43/Map.png) | Muldraugh Map | 0.1 | Base.MuldraughMap ![Riverside Map](/w/images/4/43/Map.png) | Riverside Map | 0.1 | Base.RiversideMap ![Rosewood Map](/w/images/4/43/Map.png) | Rosewood Map | 0.1 | Base.RosewoodMap ![West Point Map](/w/images/4/43/Map.png) | West Point Map | 0.1 | Base.WestpointMap ![Louisville Map 1](/w/images/4/43/Map.png) | Louisville Map 1 | 0.1 | Base.LouisvilleMap1 ![Louisville Map 2](/w/images/4/43/Map.png) | Louisville Map 2 | 0.1 | Base.LouisvilleMap2 ![Louisville Map 3](/w/images/4/43/Map.png) | Louisville Map 3 | 0.1 | Base.LouisvilleMap3 ![Louisville Map 4](/w/images/4/43/Map.png) | Louisville Map 4 | 0.1 | Base.LouisvilleMap4 ![Louisville Map 5](/w/images/4/43/Map.png) | Louisville Map 5 | 0.1 | Base.LouisvilleMap5 ![Louisville Map 6](/w/images/4/43/Map.png) | Louisville Map 6 | 0.1 | Base.LouisvilleMap6 ![Louisville Map 7](/w/images/4/43/Map.png) | Louisville Map 7 | 0.1 | Base.LouisvilleMap7 ![Louisville Map 8](/w/images/4/43/Map.png) | Louisville Map 8 | 0.1 | Base.LouisvilleMap8 ![Louisville Map 9](/w/images/4/43/Map.png) | Louisville Map 9 | 0.1 | Base.LouisvilleMap9 ### Skill books _Main article:Skill books_ Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Number of pages](/w/images/thumb/7/75/Novel1.png/24px-Novel1.png) | Multiplier | Skill | Item ID ---|---|---|---|---|---|--- ![Book6.png](/w/images/3/38/Book6.png) | Blacksmith Vol. 1Future | 0.8 | 220 | 3 | Blacksmith | Base.BookBlacksmith1 ![Book6.png](/w/images/3/38/Book6.png) | Blacksmith Vol. 2Future | 0.8 | 260 | 5 | Blacksmith | Base.SmithingMag2 ![Book6.png](/w/images/3/38/Book6.png) | Blacksmith Vol. 3Future | 0.8 | 300 | 8 | Blacksmith | Base.BookBlacksmith3 ![Book6.png](/w/images/3/38/Book6.png) | Blacksmith Vol. 4Future | 0.8 | 340 | 12 | Blacksmith | Base.BookBlacksmith4 ![Book6.png](/w/images/3/38/Book6.png) | Blacksmith Vol. 5Future | 0.8 | 380 | 16 | Blacksmith | Base.BookBlacksmith5 ![Carpentry Vol. 1](/w/images/8/87/Book8.png) | Carpentry Vol. 1 | 0.8 | 220 | 3 | Carpentry | Base.BookCarpentry1 ![Carpentry Vol. 2](/w/images/8/87/Book8.png) | Carpentry Vol. 2 | 0.8 | 260 | 5 | Carpentry | Base.BookCarpentry2 ![Carpentry Vol. 3](/w/images/8/87/Book8.png) | Carpentry Vol. 3 | 0.8 | 300 | 8 | Carpentry | Base.BookCarpentry3 ![Carpentry Vol. 4](/w/images/8/87/Book8.png) | Carpentry Vol. 4 | 0.8 | 340 | 12 | Carpentry | Base.BookCarpentry4 ![Carpentry Vol. 5](/w/images/8/87/Book8.png) | Carpentry Vol. 5 | 0.8 | 380 | 16 | Carpentry | Base.BookCarpentry5 ![Cooking Vol. 1](/w/images/8/82/Book9.png) | Cooking Vol. 1 | 0.8 | 220 | 3 | Cooking | Base.BookCooking1 ![Cooking Vol. 2](/w/images/8/82/Book9.png) | Cooking Vol. 2 | 0.8 | 260 | 5 | Cooking | Base.BookCooking2 ![Cooking Vol. 3](/w/images/8/82/Book9.png) | Cooking Vol. 3 | 0.8 | 300 | 8 | Cooking | Base.BookCooking3 ![Cooking Vol. 4](/w/images/8/82/Book9.png) | Cooking Vol. 4 | 0.8 | 340 | 12 | Cooking | Base.BookCooking4 ![Cooking Vol. 5](/w/images/8/82/Book9.png) | Cooking Vol. 5 | 0.8 | 380 | 16 | Cooking | Base.BookCooking5 ![Electrician Vol. 1](/w/images/3/38/Book6.png) | Electrician Vol. 1 | 0.8 | 220 | 3 | Electrical | Base.BookElectrician1 ![Electrician Vol. 2](/w/images/3/38/Book6.png) | Electrician Vol. 2 | 0.8 | 260 | 5 | Electrical | Base.BookElectrician2 ![Electrician Vol. 3](/w/images/3/38/Book6.png) | Electrician Vol. 3 | 0.8 | 300 | 8 | Electrical | Base.BookElectrician3 ![Electrician Vol. 4](/w/images/3/38/Book6.png) | Electrician Vol. 4 | 0.8 | 340 | 12 | Electrical | Base.BookElectrician4 ![Electrician Vol. 5](/w/images/3/38/Book6.png) | Electrician Vol. 5 | 0.8 | 380 | 16 | Electrical | Base.BookElectrician5 ![Farming Vol. 1](/w/images/0/02/Book3.png) | Farming Vol. 1 | 0.8 | 220 | 3 | Farming | Base.BookFarming1 ![Farming Vol. 2](/w/images/0/02/Book3.png) | Farming Vol. 2 | 0.8 | 260 | 5 | Farming | Base.BookFarming2 ![Farming Vol. 3](/w/images/0/02/Book3.png) | Farming Vol. 3 | 0.8 | 300 | 8 | Farming | Base.BookFarming3 ![Farming Vol. 4](/w/images/0/02/Book3.png) | Farming Vol. 4 | 0.8 | 340 | 12 | Farming | Base.BookFarming4 ![Farming Vol. 5](/w/images/0/02/Book3.png) | Farming Vol. 5 | 0.8 | 380 | 16 | Farming | Base.BookFarming5 ![First Aid Vol. 1](/w/images/8/8f/Book2.png) | First Aid Vol. 1 | 0.8 | 220 | 3 | First Aid | Base.BookFirstAid1 ![First Aid Vol. 2](/w/images/8/8f/Book2.png) | First Aid Vol. 2 | 0.8 | 260 | 5 | First Aid | Base.BookFirstAid2 ![First Aid Vol. 3](/w/images/8/8f/Book2.png) | First Aid Vol. 3 | 0.8 | 300 | 8 | First Aid | Base.BookFirstAid3 ![First Aid Vol. 4](/w/images/8/8f/Book2.png) | First Aid Vol. 4 | 0.8 | 340 | 12 | First Aid | Base.BookFirstAid4 ![First Aid Vol. 5](/w/images/8/8f/Book2.png) | First Aid Vol. 5 | 0.8 | 380 | 16 | First Aid | Base.BookFirstAid5 ![Fishing Vol. 1](/w/images/5/51/Book5.png) | Fishing Vol. 1 | 0.8 | 220 | 3 | Fishing | Base.BookFishing1 ![Fishing Vol. 2](/w/images/5/51/Book5.png) | Fishing Vol. 2 | 0.8 | 260 | 5 | Fishing | Base.BookFishing2 ![Fishing Vol. 3](/w/images/5/51/Book5.png) | Fishing Vol. 3 | 0.8 | 300 | 8 | Fishing | Base.BookFishing3 ![Fishing Vol. 4](/w/images/5/51/Book5.png) | Fishing Vol. 4 | 0.8 | 340 | 12 | Fishing | Base.BookFishing4 ![Fishing Vol. 5](/w/images/5/51/Book5.png) | Fishing Vol. 5 | 0.8 | 380 | 16 | Fishing | Base.BookFishing5 ![Foraging Vol. 1](/w/images/3/32/Book10.png) | Foraging Vol. 1 | 0.8 | 220 | 3 | Foraging | Base.BookForaging1 ![Foraging Vol. 2](/w/images/3/32/Book10.png) | Foraging Vol. 2 | 0.8 | 260 | 5 | Foraging | Base.BookForaging2 ![Foraging Vol. 3](/w/images/3/32/Book10.png) | Foraging Vol. 3 | 0.8 | 300 | 8 | Foraging | Base.BookForaging3 ![Foraging Vol. 4](/w/images/3/32/Book10.png) | Foraging Vol. 4 | 0.8 | 340 | 12 | Foraging | Base.BookForaging4 ![Foraging Vol. 5](/w/images/3/32/Book10.png) | Foraging Vol. 5 | 0.8 | 380 | 16 | Foraging | Base.BookForaging5 ![Mechanics Vol. 1](/w/images/9/9e/Book11.png) | Mechanics Vol. 1 | 0.8 | 220 | 3 | Mechanics | Base.BookMechanic1 ![Mechanics Vol. 2](/w/images/9/9e/Book11.png) | Mechanics Vol. 2 | 0.8 | 260 | 5 | Mechanics | Base.BookMechanic2 ![Mechanics Vol. 3](/w/images/9/9e/Book11.png) | Mechanics Vol. 3 | 0.8 | 300 | 8 | Mechanics | Base.BookMechanic3 ![Mechanics Vol. 4](/w/images/9/9e/Book11.png) | Mechanics Vol. 4 | 0.8 | 340 | 12 | Mechanics | Base.BookMechanic4 ![Mechanics Vol. 5](/w/images/9/9e/Book11.png) | Mechanics Vol. 5 | 0.8 | 380 | 16 | Mechanics | Base.BookMechanic5 ![Metalwork Vol. 1](/w/images/e/ea/Book7.png) | Metalwork Vol. 1 | 0.8 | 220 | 3 | Metalworking | Base.BookMetalWelding1 ![Metalwork Vol. 2](/w/images/e/ea/Book7.png) | Metalwork Vol. 2 | 0.8 | 260 | 5 | Metalworking | Base.BookMetalWelding2 ![Metalwork Vol. 3](/w/images/e/ea/Book7.png) | Metalwork Vol. 3 | 0.8 | 300 | 8 | Metalworking | Base.BookMetalWelding3 ![Metalwork Vol. 4](/w/images/e/ea/Book7.png) | Metalwork Vol. 4 | 0.8 | 340 | 12 | Metalworking | Base.BookMetalWelding4 ![Metalwork Vol. 5](/w/images/e/ea/Book7.png) | Metalwork Vol. 5 | 0.8 | 380 | 16 | Metalworking | Base.BookMetalWelding5 ![Tailoring Vol. 1](/w/images/9/9e/Book11.png) | Tailoring Vol. 1 | 0.8 | 220 | 3 | Tailoring | Base.BookTailoring1 ![Tailoring Vol. 2](/w/images/9/9e/Book11.png) | Tailoring Vol. 2 | 0.8 | 260 | 5 | Tailoring | Base.BookTailoring2 ![Tailoring Vol. 3](/w/images/9/9e/Book11.png) | Tailoring Vol. 3 | 0.8 | 300 | 8 | Tailoring | Base.BookTailoring3 ![Tailoring Vol. 4](/w/images/9/9e/Book11.png) | Tailoring Vol. 4 | 0.8 | 340 | 12 | Tailoring | Base.BookTailoring4 ![Tailoring Vol. 5](/w/images/9/9e/Book11.png) | Tailoring Vol. 5 | 0.8 | 380 | 16 | Tailoring | Base.BookTailoring5 ![Trapping Vol. 1](/w/images/0/02/Book3.png) | Trapping Vol. 1 | 0.8 | 220 | 3 | Trapping | Base.BookTrapping1 ![Trapping Vol. 2](/w/images/0/02/Book3.png) | Trapping Vol. 2 | 0.8 | 260 | 5 | Trapping | Base.BookTrapping2 ![Trapping Vol. 3](/w/images/0/02/Book3.png) | Trapping Vol. 3 | 0.8 | 300 | 8 | Trapping | Base.BookTrapping3 ![Trapping Vol. 4](/w/images/0/02/Book3.png) | Trapping Vol. 4 | 0.8 | 340 | 12 | Trapping | Base.BookTrapping4 ![Trapping Vol. 5](/w/images/0/02/Book3.png) | Trapping Vol. 5 | 0.8 | 380 | 16 | Trapping | Base.BookTrapping5 ### Recipe magazines _Main article:Recipe magazines_ Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Effect | Skill | Item ID ---|---|---|---|---|--- ![Angler USA Magazine Vol. 1](/w/images/1/1c/MagazineFish.png) | Angler USA Magazine Vol. 1 | 0.1 | Make Fishing Rod Fix Fishing Rod | Fishing | Base.FishingMag1 ![Angler USA Magazine Vol. 2](/w/images/7/78/MagazineFish2.png) | Angler USA Magazine Vol. 2 | 0.1 | Make Fishing Net Get Wire Back | Fishing | Base.FishingMag2 ![Electronics Magazine Vol. 1](/w/images/8/8e/MagazineElectronics01.png) | Electronics Magazine Vol. 1 | 0.1 | Make Remote Controller V1 Make Remote Controller V2 Remote Controller V3 | Electrical | Base.ElectronicsMag1 ![Electronics Magazine Vol. 2](/w/images/9/9b/MagazineElectronics03.png) | Electronics Magazine Vol. 2 | 0.1 | Make Timer Add Timer | Electrical | Base.ElectronicsMag2 ![Electronics Magazine Vol. 3](/w/images/2/22/MagazineElectronics04.png) | Electronics Magazine Vol. 3 | 0.1 | Add Motion Sensor V1 Add Motion Sensor V2 Add Motion Sensor V3 | Electrical | Base.ElectronicsMag3 ![Electronics Magazine Vol. 4](/w/images/9/9b/MagazineElectronics03.png) | Electronics Magazine Vol. 4 | 0.1 | Make Remote Trigger Add Crafted Trigger | Electrical | Base.ElectronicsMag5 ![Engineer Magazine Vol. 1](/w/images/7/76/MagazineMechanics.png) | Engineer Magazine Vol. 1 | 0.1 | Make Noise Maker | Electrical | Base.EngineerMagazine1 ![Engineer Magazine Vol. 2](/w/images/7/76/MagazineMechanics.png) | Engineer Magazine Vol. 2 | 0.1 | Make Smoke Bomb | Electrical | Base.EngineerMagazine2 ![Good Cooking Magazine Vol. 1](/w/images/a/ad/MagazineFood.png) | Good Cooking Magazine Vol. 1 | 0.1 | Make Cake Batter Make Pie Dough | Cooking | Base.CookingMag1 ![Good Cooking Magazine Vol. 2](/w/images/a/ae/MagazineFood2.png) | Good Cooking Magazine Vol. 2 | 0.1 | Make Bread (dough) | Cooking | Base.CookingMag2 ![Guerilla Radio Vol. 1](/w/images/8/8e/MagazineElectronics01.png) | Guerilla Radio Vol. 1 | 0.1 | Craft Makeshift Radio | Electrical | Radio.RadioMag1 ![Guerilla Radio Vol. 2](/w/images/2/22/MagazineElectronics04.png) | Guerilla Radio Vol. 2 | 0.1 | Craft Makeshift Walkie Talkie | Electrical | Radio.RadioMag2 ![Guerilla Radio Vol. 3](/w/images/7/76/MagazineMechanics.png) | Guerilla Radio Vol. 3 | 0.1 | Craft Makeshift Ham Radio | Electrical | Radio.RadioMag3 ![How to Use Generators](/w/images/d/d6/MagazineElectronics02.png) | How to Use Generators | 0.1 | Teaches the player how to connect generators to buildings | Electrical | Base.ElectronicsMag4 ![Laines Auto Manual - Standard Models](/w/images/b/b6/MagazineMechanic1.png) | Laines Auto Manual - Standard Models | 0.1 | Can perform maintenance on _standard_ vehicle types | Mechanics | Base.MechanicMag1 ![Laines Auto Manual - Commercial Models](/w/images/7/7a/MagazineMechanic2.png) | Laines Auto Manual - Commercial Models | 0.1 | Can perform maintenance on _heavy-duty_ vehicle types | Mechanics | Base.MechanicMag2 ![Laines Auto Manual - Performance Models](/w/images/0/0a/MagazineMechanic3.png) | Laines Auto Manual - Performance Models | 0.1 | Can perform maintenance on _sport_ vehicle types | Mechanics | Base.MechanicMag3 ![The Farming Magazine](/w/images/1/1c/MagazineFish.png) | The Farming Magazine | 0.1 | Make Mildew Cure Make Flies Cure | Farming | Base.FarmingMag1 ![The Herbalist](/w/images/a/ad/MagazineFood.png) | The Herbalist | 0.1 | Can identifty poisonous berries and mushrooms, and forage medicinal plants | Foraging | Base.HerbalistMag ![The Hunter Magazine Vol. 1](/w/images/0/0e/MagazineHunting.png) | The Hunter Magazine Vol. 1 | 0.1 | Make Snare Trap | Trapping | Base.HuntingMag1 ![The Hunter Magazine Vol. 2](/w/images/8/80/MagazineHunting2.png) | The Hunter Magazine Vol. 2 | 0.1 | Make Wooden Box Trap Make Stick Trap | Trapping | Base.HuntingMag2 ![The Hunter Magazine Vol. 3](/w/images/1/17/MagazineHunting3.png) | The Hunter Magazine Vol. 3 | 0.1 | Make Trap Box Make Cage Trap | Trapping | Base.HuntingMag3 ![The Metalwork Magazine Vol. 1](/w/images/8/8d/MagazineWelding1.png) | The Metalwork Magazine Vol. 1 | 0.1 | Make Metal Walls Make Metal Roof | Metalworking | Base.MetalworkMag1 ![The Metalwork Magazine Vol. 2](/w/images/6/6d/MagazineWelding2.png) | The Metalwork Magazine Vol. 2 | 0.1 | Make Metal Containers | Metalworking | Base.MetalworkMag2 ![The Metalwork Magazine Vol. 3](/w/images/6/61/MagazineWelding3.png) | The Metalwork Magazine Vol. 3 | 0.1 | Make Metal Fences | Metalworking | Base.MetalworkMag3 ![The Metalwork Magazine Vol. 4](/w/images/6/61/MagazineWelding3.png) | The Metalwork Magazine Vol. 4 | 0.1 | Make Metal Sheet Make Small Metal Sheet | Metalworking | Base.MetalworkMag4 ![MagazineBlacksmith1.png](/w/images/c/c5/MagazineBlacksmith1.png) | The Smithing Magazine Vol. 1Future | 0.1 | Make Fork Make Spoon Make Cooking Pot Make Roasting Pan Make Saucepan Make Baking Tray Make Baking Pan Make Frying Pan | Blacksmith | Base.SmithingMag1 ![MagazineBlacksmith2.png](/w/images/c/c6/MagazineBlacksmith2.png) | The Smithing Magazine Vol. 2Future | 0.1 | Make Letter Opener Make Nails Make Paperclip Make Scissors Make Door Knob Make Door Hinge Make Butter Knife Make Ball-peen Hammer | Blacksmith | Base.SmithingMag2 ![MagazineBlacksmith3.png](/w/images/6/61/MagazineBlacksmith3.png) | The Smithing Magazine Vol. 3Future | 0.1 | Make Tongs Make Hammer Make Metal Sheet Make Suture Needle Holder Make Tweezers Make Suture Needle Make Metal Drum Make Kitchen Knife Make Saw Make Hunting Knife Make Shovel Make Trowel | Blacksmith | Base.SmithingMag3 ![MagazineBlacksmith4.png](/w/images/5/57/MagazineBlacksmith4.png) | The Smithing Magazine Vol. 4Future | 0.1 | Make 9mm Bullet Mold Make .308 Bullet Mold Make .223 Bullet Mold Make Shotgun Shells Mold Make 9mm Round Make Shotgun Shells Make .308 Round Make .223 Round Make Crowbar Make Golfclub Make Axe Make Sledgehammer | Blacksmith | Base.SmithingMag4 ### Leisure Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Unhappiness](/w/images/b/b5/Moodle_Icon_Unhappy.png) | ![Stress](/w/images/1/16/Moodle_Icon_Stressed.png) | ![Boredom](/w/images/b/bb/Moodle_Icon_Bored.png) | Item ID ---|---|---|---|---|---|--- ![Book.png](/w/images/f/f3/Book.png) | Book | 0.5 | -40 | -40 | -50 | Base.Book ![ComicBook.png](/w/images/a/a2/ComicBook.png) | Comic Book | 0.1 | -20 | -20 | -30 | Base.ComicBook ![Crossword Magazine](/w/images/8/8c/MagazineCrossword1.png) | Crossword Magazine | 0.2 | \- | -15 | -20 | Base.MagazineCrossword1 ![Crossword Magazine](/w/images/e/eb/MagazineCrossword2.png) | Crossword Magazine | 0.2 | \- | -15 | -20 | Base.MagazineCrossword2 ![Crossword Magazine](/w/images/d/df/MagazineCrossword3.png) | Crossword Magazine | 0.2 | \- | -15 | -20 | Base.MagazineCrossword3 ![MagazineNudie1.png](/w/images/d/df/MagazineNudie1.png) | HottieZ | 0.2 | \- | -50 | -40 | Base.HottieZ ![Magazine.png](/w/images/b/b4/Magazine.png) | Magazine | 0.2 | \- | -15 | -20 | Base.Magazine ![Newspaper.png](/w/images/4/4f/Newspaper.png) | Newspaper | 0.1 | \- | -15 | -15 | Base.Newspaper ![TV Magazine](/w/images/8/8c/MagazineCrossword1.png) | TV Magazine | 0.2 | \- | -15 | -20 | Base.TVMagazine ![Wordsearch Magazine](/w/images/e/e6/MagazineWordsearch1.png) | Wordsearch Magazine | 0.2 | \- | -15 | -20 | Base.MagazineWordsearch1 ![Wordsearch Magazine](/w/images/c/c0/MagazineWordsearch2.png) | Wordsearch Magazine | 0.2 | \- | -15 | -20 | Base.MagazineWordsearch2 ![Wordsearch Magazine](/w/images/4/45/MagazineWordsearch3.png) | Wordsearch Magazine | 0.2 | \- | -15 | -20 | Base.MagazineWordsearch3 ### Writable Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Number of pages](/w/images/thumb/7/75/Novel1.png/24px-Novel1.png) | Item ID ---|---|---|---|--- ![Paper.png](/w/images/b/b2/Paper.png) | DoodleRemoved | 0.3 | 1 | Base.Doodle ![Notebook.png](/w/images/9/95/Notebook.png) | Empty Notebook | 0.5 | 10 | Base.Notebook ![Notebook.png](/w/images/9/95/Notebook.png) | Journal | 0.1 | 20 | Base.Journal ![Paper.png](/w/images/b/b2/Paper.png) | Sheet of Paper | 0.1 | 1 | Base.SheetPaper2 ## Vehicle maintenance ### General parts Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Item ID ---|---|---|--- ![EngineParts.png](/w/images/d/dd/EngineParts.png) | Spare Engine Parts | 0.4 | Base.EngineParts ### Gasoline Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Item ID ---|---|---|--- ![Bleach.png](/w/images/e/ea/Bleach.png) | Bottle of Gasoline | 1.6 | Base.PetrolBleachBottle ![WhiskeyBottleGas.png](/w/images/e/e6/WhiskeyBottleGas.png) | Bottle of Gasoline | 0.7 | Base.WhiskeyPetrol ![BottlePopGas.png](/w/images/f/f6/BottlePopGas.png) | Bottle of Gasoline | 0.8 | Base.PetrolPopBottle ![WineEmpty.png](/w/images/f/fa/WineEmpty.png) | Bottle of Gasoline | 1.0 | Base.WinePetrol ![BottleWithGas.png](/w/images/5/56/BottleWithGas.png) | Bottle of Gasoline | 0.8 | Base.WaterBottlePetrol ![Empty Gas Can](/w/images/9/97/Petrol.png) | Empty Gas Can | 1.6 | Base.EmptyPetrolCan ![Petrol.png](/w/images/9/97/Petrol.png) | Gas Can | 5.0 | Base.PetrolCan ### Brakes To (un)install any brake, the corresponding tire must be taken off first. Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Vehicle type](/w/images/thumb/f/f7/ToyCar.png/24px-ToyCar.png) | Brake force | Uninstall | Item ID ---|---|---|---|---|---|--- Tools | Skill level | Recipe ![Old Brake](/w/images/3/3d/CarBrakes.png) | Old Brake | 3 | Standard | 17 | ![CarJack.png](/w/images/e/e2/CarJack.png) & ![Wrench.png](/w/images/7/7c/Wrench.png) | Mechanics 3 | ![Laines Auto Manual - Standard Models](/w/images/b/b6/MagazineMechanic1.png) | Base.OldBrake1 ![Old Brake](/w/images/3/3d/CarBrakes.png) | Old Brake | 3 | Heavy-Duty | 20 | ![CarJack.png](/w/images/e/e2/CarJack.png) & ![Wrench.png](/w/images/7/7c/Wrench.png) | Mechanics 6 | ![Laines Auto Manual - Commercial Models](/w/images/7/7a/MagazineMechanic2.png) | Base.OldBrake2 ![Old Brake](/w/images/3/3d/CarBrakes.png) | Old Brake | 3 | Sport | 20 | ![CarJack.png](/w/images/e/e2/CarJack.png) & ![Wrench.png](/w/images/7/7c/Wrench.png) | Mechanics 7 | ![Laines Auto Manual - Performance Models](/w/images/0/0a/MagazineMechanic3.png) | Base.OldBrake3 ![Regular Brake](/w/images/3/3d/CarBrakes.png) | Regular Brake | 3 | Standard | 20 | ![CarJack.png](/w/images/e/e2/CarJack.png) & ![Wrench.png](/w/images/7/7c/Wrench.png) | Mechanics 3 | ![Laines Auto Manual - Standard Models](/w/images/b/b6/MagazineMechanic1.png) | Base.NormalBrake1 ![Regular Brake](/w/images/3/3d/CarBrakes.png) | Regular Brake | 3 | Heavy-Duty | 23 | ![CarJack.png](/w/images/e/e2/CarJack.png) & ![Wrench.png](/w/images/7/7c/Wrench.png) | Mechanics 6 | ![Laines Auto Manual - Commercial Models](/w/images/7/7a/MagazineMechanic2.png) | Base.NormalBrake2 ![Regular Brake](/w/images/3/3d/CarBrakes.png) | Regular Brake | 3 | Sport | 23 | ![CarJack.png](/w/images/e/e2/CarJack.png) & ![Wrench.png](/w/images/7/7c/Wrench.png) | Mechanics 7 | ![Laines Auto Manual - Performance Models](/w/images/0/0a/MagazineMechanic3.png) | Base.NormalBrake3 ![Performance Brake](/w/images/3/3d/CarBrakes.png) | Performance Brake | 3 | Standard | 25 | ![CarJack.png](/w/images/e/e2/CarJack.png) & ![Wrench.png](/w/images/7/7c/Wrench.png) | Mechanics 3 | ![Laines Auto Manual - Standard Models](/w/images/b/b6/MagazineMechanic1.png) | Base.ModernBrake1 ![Performance Brake](/w/images/3/3d/CarBrakes.png) | Performance Brake | 3 | Heavy-Duty | 28 | ![CarJack.png](/w/images/e/e2/CarJack.png) & ![Wrench.png](/w/images/7/7c/Wrench.png) | Mechanics 6 | ![Laines Auto Manual - Commercial Models](/w/images/7/7a/MagazineMechanic2.png) | Base.ModernBrake2 ![Performance Brake](/w/images/3/3d/CarBrakes.png) | Performance Brake | 3 | Sport | 27 | ![CarJack.png](/w/images/e/e2/CarJack.png) & ![Wrench.png](/w/images/7/7c/Wrench.png) | Mechanics 7 | ![Laines Auto Manual - Performance Models](/w/images/0/0a/MagazineMechanic3.png) | Base.ModernBrake3 ### Car batteries Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Vehicle type](/w/images/thumb/f/f7/ToyCar.png/24px-ToyCar.png) | Uninstall | Item ID ---|---|---|---|---|--- Tools | Skill level | Recipe ![CarBattery.png](/w/images/9/9e/CarBattery.png) | Car Battery | 5 | Standard | ![Screwdriver.png](/w/images/1/1d/Screwdriver.png) | \- | \- | Base.CarBattery1 ![CarBattery.png](/w/images/9/9e/CarBattery.png) | Car Battery | 5 | Heavy-Duty | ![Screwdriver.png](/w/images/1/1d/Screwdriver.png) | \- | \- | Base.CarBattery2 ![CarBattery.png](/w/images/9/9e/CarBattery.png) | Car Battery | 5 | Sport | ![Screwdriver.png](/w/images/1/1d/Screwdriver.png) | \- | \- | Base.CarBattery3 ### Doors Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Vehicle type](/w/images/thumb/f/f7/ToyCar.png/24px-ToyCar.png) | Item ID ---|---|---|---|--- ![Front Door](/w/images/e/ed/CarDoorFront.png) | Front Door | 10 | Standard | Base.FrontCarDoor1 ![Front Door](/w/images/e/ed/CarDoorFront.png) | Front Door | 10 | Heavy-Duty | Base.FrontCarDoor2 ![Front Door](/w/images/e/ed/CarDoorFront.png) | Front Door | 10 | Sport | Base.FrontCarDoor3 ![Rear Door](/w/images/f/ff/CarDoorRear.png) | Rear Door | 10 | Standard | Base.RearCarDoor1 ![Rear Door](/w/images/f/ff/CarDoorRear.png) | Rear Door | 10 | Heavy-Duty | Base.RearCarDoor2 ![Rear Door](/w/images/f/ff/CarDoorRear.png) | Rear Door | 10 | Sport | Base.RearCarDoor3 ![Double Rear Door](/w/images/f/ff/CarDoorRear.png) | Double Rear Door | 20 | Standard | Base.RearCarDoorDouble1 ![Double Rear Door](/w/images/f/ff/CarDoorRear.png) | Double Rear Door | 20 | Heavy-Duty | Base.RearCarDoorDouble2 ![Double Rear Door](/w/images/f/ff/CarDoorRear.png) | Double Rear Door | 20 | Sport | Base.RearCarDoorDouble3 ### Gas tanks Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Vehicle type](/w/images/thumb/f/f7/ToyCar.png/24px-ToyCar.png) | Max. capacity | Item ID ---|---|---|---|---|--- ![Small Gas Tank](/w/images/d/dc/CarGastank.png) | Small Gas Tank | 11 | Standard | 39 | Base.SmallGasTank1 ![Small Gas Tank](/w/images/d/dc/CarGastank.png) | Small Gas Tank | 14 | Heavy-Duty | 55 | Base.SmallGasTank2 ![Small Gas Tank](/w/images/d/dc/CarGastank.png) | Small Gas Tank | 10 | Sport | 35 | Base.SmallGasTank3 ![Standard Gas Tank](/w/images/d/dc/CarGastank.png) | Standard Gas Tank | 13 | Standard | 49 | Base.NormalGasTank1 ![Standard Gas Tank](/w/images/d/dc/CarGastank.png) | Standard Gas Tank | 17 | Heavy-Duty | 65 | Base.NormalGasTank2 ![Standard Gas Tank](/w/images/d/dc/CarGastank.png) | Standard Gas Tank | 12 | Sport | 45 | Base.NormalGasTank3 ![Big Gas Tank](/w/images/d/dc/CarGastank.png) | Big Gas Tank | 15 | Standard | 59 | Base.BigGasTank1 ![Big Gas Tank](/w/images/d/dc/CarGastank.png) | Big Gas Tank | 22 | Heavy-Duty | 75 | Base.BigGasTank2 ![Big Gas Tank](/w/images/d/dc/CarGastank.png) | Big Gas Tank | 14 | Sport | 55 | Base.BigGasTank3 ### Glove boxes Glove boxes can not be removed. The items can only be spawned in debug mode or by an admin in multiplayer. Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Vehicle type](/w/images/thumb/f/f7/ToyCar.png/24px-ToyCar.png) | Capacity | Item ID ---|---|---|---|---|--- ![Glove Box](/w/images/a/a1/GloveBox.png) | Glove Box | 3 | Standard | 3 | Base.GloveBox1 ![Glove Box](/w/images/a/a1/GloveBox.png) | Glove Box | 4 | Heavy-Duty | 10 | Base.GloveBox2 ![Glove Box](/w/images/a/a1/GloveBox.png) | Glove Box | 2 | Sport | 5 | Base.GloveBox3 ### Hoods Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Vehicle type](/w/images/thumb/f/f7/ToyCar.png/24px-ToyCar.png) | Uninstall | Item ID ---|---|---|---|---|--- Tools | Skill level | Recipe ![EngineDoor.png](/w/images/0/06/EngineDoor.png) | Hood | 5 | Standard | ![Wrench.png](/w/images/7/7c/Wrench.png) | Mechanics 3 | ![Laines Auto Manual - Standard Models](/w/images/b/b6/MagazineMechanic1.png) | Base.EngineDoor1 ![EngineDoor.png](/w/images/0/06/EngineDoor.png) | Hood | 5 | Heavy-Duty | ![Wrench.png](/w/images/7/7c/Wrench.png) | Mechanics 3 | ![Laines Auto Manual - Commercial Models](/w/images/7/7a/MagazineMechanic2.png) | Base.EngineDoor2 ![EngineDoor.png](/w/images/0/06/EngineDoor.png) | Hood | 5 | Sport | ![Wrench.png](/w/images/7/7c/Wrench.png) | Mechanics 3 | ![Laines Auto Manual - Performance Models](/w/images/0/0a/MagazineMechanic3.png) | Base.EngineDoor3 ### Mufflers Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Vehicle type](/w/images/thumb/f/f7/ToyCar.png/24px-ToyCar.png) | Noise reduction | Item ID ---|---|---|---|---|--- ![Old Muffler](/w/images/c/cf/CarMuffler.png) | Old Muffler | 10 | Standard | 80 | Base.OldCarMuffler1 ![Old Muffler](/w/images/c/cf/CarMuffler.png) | Old Muffler | 10 | Heavy-Duty | 80 | Base.OldCarMuffler2 ![Old Muffler](/w/images/c/cf/CarMuffler.png) | Old Muffler | 10 | Sport | 80 | Base.OldCarMuffler3 ![Average Muffler](/w/images/c/cf/CarMuffler.png) | Average Muffler | 10 | Standard | 100 | Base.NormalCarMuffler1 ![Average Muffler](/w/images/c/cf/CarMuffler.png) | Average Muffler | 10 | Heavy-Duty | 100 | Base.NormalCarMuffler2 ![Average Muffler](/w/images/c/cf/CarMuffler.png) | Average Muffler | 10 | Sport | 100 | Base.NormalCarMuffler3 ![Performance Muffler](/w/images/c/cf/CarMuffler.png) | Performance Muffler | 10 | Standard | 120 | Base.ModernCarMuffler1 ![Performance Muffler](/w/images/c/cf/CarMuffler.png) | Performance Muffler | 10 | Heavy-Duty | 120 | Base.ModernCarMuffler2 ![Performance Muffler](/w/images/c/cf/CarMuffler.png) | Performance Muffler | 10 | Sport | 120 | Base.ModernCarMuffler3 ### Seats Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Vehicle type](/w/images/thumb/f/f7/ToyCar.png/24px-ToyCar.png) | Max. capacity | Item ID ---|---|---|---|---|--- ![Standard Seat](/w/images/9/99/CarSeat.png) | Standard Seat | 15 | Standard | 20 | Base.NormalCarSeat1 ![Standard Seat](/w/images/9/99/CarSeat.png) | Standard Seat | 15 | Heavy-Duty | 20 | Base.NormalCarSeat2 ![Standard Seat](/w/images/9/99/CarSeat.png) | Standard Seat | 15 | Sport | 20 | Base.NormalCarSeat3 ![Big Seat](/w/images/9/99/CarSeat.png) | Big SeatRemoved | 20 | Standard | 30 | Base.BigCarSeat1 ![Big Seat](/w/images/9/99/CarSeat.png) | Big SeatRemoved | 20 | Heavy-Duty | 30 | Base.BigCarSeat2 ![Big Seat](/w/images/9/99/CarSeat.png) | Big SeatRemoved | 20 | Sport | 30 | Base.BigCarSeat3 ![Sports Seat](/w/images/9/99/CarSeat.png) | Sports SeatRemoved | 10 | Standard | 10 | Base.SportCarSeat1 ![Sports Seat](/w/images/9/99/CarSeat.png) | Sports SeatRemoved | 10 | Heavy-Duty | 10 | Base.SportCarSeat2 ![Sports Seat](/w/images/9/99/CarSeat.png) | Sports SeatRemoved | 10 | Sport | 10 | Base.SportCarSeat3 ### Suspensions Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Vehicle type](/w/images/thumb/f/f7/ToyCar.png/24px-ToyCar.png) | ![Suspension dampening](/w/images/thumb/a/a3/UI_Shock_Absorber.png/30px-UI_Shock_Absorber.png) | ![Suspension compression](/w/images/thumb/3/37/UI_Compression.png/30px-UI_Compression.png) | Condition lower | Uninstall | Item ID ---|---|---|---|---|---|---|---|--- (Standard) | (Off-Road) | Tools | Skill level | Recipe ![Regular Suspension](/w/images/c/c4/CarSuspension.png) | Regular Suspension | 2 | Standard | 2.88 | 3.83 | 0.03 | 0.04 | ![CarJack.png](/w/images/e/e2/CarJack.png) & ![Wrench.png](/w/images/7/7c/Wrench.png) | Mechanics 3 | ![Laines Auto Manual - Standard Models](/w/images/b/b6/MagazineMechanic1.png) | Base.NormalSuspension1 ![Regular Suspension](/w/images/c/c4/CarSuspension.png) | Regular Suspension | 2 | Heavy-Duty | 3.88 | 4.83 | 0.03 | 0.15 | ![CarJack.png](/w/images/e/e2/CarJack.png) & ![Wrench.png](/w/images/7/7c/Wrench.png) | Mechanics 6 | ![Laines Auto Manual - Commercial Models](/w/images/7/7a/MagazineMechanic2.png) | Base.NormalSuspension2 ![Regular Suspension](/w/images/c/c4/CarSuspension.png) | Regular Suspension | 2 | Sport | 3.4 | 4.1 | 0.03 | 0.4 | ![CarJack.png](/w/images/e/e2/CarJack.png) & ![Wrench.png](/w/images/7/7c/Wrench.png) | Mechanics 7 | ![Laines Auto Manual - Performance Models](/w/images/0/0a/MagazineMechanic3.png) | Base.NormalSuspension3 ![Performance Suspension](/w/images/c/c4/CarSuspension.png) | Performance Suspension | 3 | Standard | 2.88 | 3.83 | 0.02 | 0.03 | ![CarJack.png](/w/images/e/e2/CarJack.png) & ![Wrench.png](/w/images/7/7c/Wrench.png) | Mechanics 3 | ![Laines Auto Manual - Standard Models](/w/images/b/b6/MagazineMechanic1.png) | Base.ModernSuspension1 ![Performance Suspension](/w/images/c/c4/CarSuspension.png) | Performance Suspension | 3 | Heavy-Duty | 3.88 | 4.83 | 0.02 | 0.1 | ![CarJack.png](/w/images/e/e2/CarJack.png) & ![Wrench.png](/w/images/7/7c/Wrench.png) | Mechanics 6 | ![Laines Auto Manual - Commercial Models](/w/images/7/7a/MagazineMechanic2.png) | Base.ModernSuspension2 ![Performance Suspension](/w/images/c/c4/CarSuspension.png) | Performance Suspension | 3 | Sport | 3.4 | 4.1 | 0.02 | 0.3 | ![CarJack.png](/w/images/e/e2/CarJack.png) & ![Wrench.png](/w/images/7/7c/Wrench.png) | Mechanics 7 | ![Laines Auto Manual - Performance Models](/w/images/0/0a/MagazineMechanic3.png) | Base.ModernSuspension3 ### Tires Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Vehicle type](/w/images/thumb/f/f7/ToyCar.png/24px-ToyCar.png) | Wheel friction | Item ID ---|---|---|---|---|--- ![CarTire.png](/w/images/6/69/CarTire.png) | Valu-Tire | 15 | Standard | 1.2 | Base.OldTire1 ![CarTire.png](/w/images/6/69/CarTire.png) | Valu-Tire | 15 | Heavy-Duty | 1.3 | Base.OldTire2 ![CarTire.png](/w/images/6/69/CarTire.png) | Valu-Tire | 15 | Sport | 1.3 | Base.OldTire3 ![CarTire.png](/w/images/6/69/CarTire.png) | Regular Tire | 15 | Standard | 1.4 | Base.NormalTire1 ![CarTire.png](/w/images/6/69/CarTire.png) | Regular Tire | 15 | Heavy-Duty | 1.5 | Base.NormalTire2 ![CarTire.png](/w/images/6/69/CarTire.png) | Regular Tire | 15 | Sport | 1.6 | Base.NormalTire3 ![CarTire.png](/w/images/6/69/CarTire.png) | Performance Tire | 15 | Standard | 1.6 | Base.ModernTire1 ![CarTire.png](/w/images/6/69/CarTire.png) | Performance Tire | 15 | Heavy-Duty | 1.6 | Base.ModernTire2 ![CarTire.png](/w/images/6/69/CarTire.png) | Performance Tire | 15 | Sport | 1.8 | Base.ModernTire3 ### Trunks Trunks can not be removed. The items can only be spawned in debug mode or by an admin in multiplayer. Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Vehicle type](/w/images/thumb/f/f7/ToyCar.png/24px-ToyCar.png) | Capacity | Item ID ---|---|---|---|---|--- ![Big Trunk](/w/images/6/60/CarTrunk.png) | Big Trunk | 40 | Standard | 70 | Base.BigTrunk1 ![Big Trunk](/w/images/6/60/CarTrunk.png) | Big Trunk | 50 | Heavy-Duty | 150 | Base.BigTrunk2 ![Big Trunk](/w/images/6/60/CarTrunk.png) | Big Trunk | 30 | Sport | 50 | Base.BigTrunk3 ![Big Trunk](/w/images/6/60/CarTrunk.png) | Big Trunk | 30 | Standard | 100 | Base.TrailerTrunk1 ![Small Trunk](/w/images/6/60/CarTrunk.png) | Small Trunk | 30 | Standard | 40 | Base.SmallTrunk1 ![Small Trunk](/w/images/6/60/CarTrunk.png) | Small Trunk | 40 | Heavy-Duty | 70 | Base.SmallTrunk2 ![Small Trunk](/w/images/6/60/CarTrunk.png) | Small Trunk | 20 | Sport | 30 | Base.SmallTrunk3 ![Small Trunk](/w/images/6/60/CarTrunk.png) | Small Trunk | 20 | Heavy-Duty | 50 | Base.VanSeatsTrunk2 ![Standard Trunk](/w/images/6/60/CarTrunk.png) | Standard Trunk | 35 | Standard | 55 | Base.NormalTrunk1 ![Standard Trunk](/w/images/6/60/CarTrunk.png) | Standard Trunk | 45 | Heavy-Duty | 85 | Base.NormalTrunk2 ![Standard Trunk](/w/images/6/60/CarTrunk.png) | Standard Trunk | 25 | Sport | 45 | Base.NormalTrunk3 ![Trailer Trunk](/w/images/6/60/CarTrunk.png) | Trailer Trunk | 30 | Heavy-Duty | 100 | Base.TrailerTrunk2 ![Trailer Trunk](/w/images/6/60/CarTrunk.png) | Trailer Trunk | 30 | Sport | 100 | Base.TrailerTrunk3 ### Trunk lids Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Vehicle type](/w/images/thumb/f/f7/ToyCar.png/24px-ToyCar.png) | Uninstall | Item ID ---|---|---|---|---|--- Tools | Skill level | Recipe ![EngineDoor.png](/w/images/0/06/EngineDoor.png) | Trunk Lid | 15 | Standard | ![Wrench.png](/w/images/7/7c/Wrench.png) | Mechanics 3 | ![Laines Auto Manual - Standard Models](/w/images/b/b6/MagazineMechanic1.png) | Base.TrunkDoor1 ![EngineDoor.png](/w/images/0/06/EngineDoor.png) | Trunk Lid | 15 | Heavy-Duty | ![Wrench.png](/w/images/7/7c/Wrench.png) | Mechanics 3 | ![Laines Auto Manual - Commercial Models](/w/images/7/7a/MagazineMechanic2.png) | Base.TrunkDoor2 ![EngineDoor.png](/w/images/0/06/EngineDoor.png) | Trunk Lid | 15 | Sport | ![Wrench.png](/w/images/7/7c/Wrench.png) | Mechanics 3 | ![Laines Auto Manual - Performance Models](/w/images/0/0a/MagazineMechanic3.png) | Base.TrunkDoor3 ### Windows Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Vehicle type](/w/images/thumb/f/f7/ToyCar.png/24px-ToyCar.png) | Item ID ---|---|---|---|--- ![Windshield](/w/images/0/0c/CarWindshield.png) | Windshield | 8 | Standard | Base.Windshield1 ![Windshield](/w/images/0/0c/CarWindshield.png) | Windshield | 8 | Heavy-Duty | Base.Windshield2 ![Windshield](/w/images/0/0c/CarWindshield.png) | Windshield | 8 | Sport | Base.Windshield3 ![Rear Windshield](/w/images/0/0c/CarWindshield.png) | Rear Windshield | 8 | Standard | Base.RearWindshield1 ![Rear Windshield](/w/images/0/0c/CarWindshield.png) | Rear Windshield | 8 | Heavy-Duty | Base.RearWindshield2 ![Rear Windshield](/w/images/0/0c/CarWindshield.png) | Rear Windshield | 8 | Sport | Base.RearWindshield3 ![Front Window](/w/images/5/5d/SideWindow.png) | Front Window | 3 | Standard | Base.FrontWindow1 ![Front Window](/w/images/5/5d/SideWindow.png) | Front Window | 3 | Heavy-Duty | Base.FrontWindow2 ![Front Window](/w/images/5/5d/SideWindow.png) | Front Window | 3 | Sport | Base.FrontWindow3 ![Rear Window](/w/images/5/5d/SideWindow.png) | Rear Window | 3 | Standard | Base.RearWindow1 ![Rear Window](/w/images/5/5d/SideWindow.png) | Rear Window | 3 | Heavy-Duty | Base.RearWindow2 ![Rear Window](/w/images/5/5d/SideWindow.png) | Rear Window | 3 | Sport | Base.RearWindow3 ## Material ### Repairing Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Item ID ---|---|---|--- ![Scotchtape.png](/w/images/6/6f/Scotchtape.png) | Adhesive Tape | 0.1 | Base.Scotchtape ![DuctTape.png](/w/images/9/93/DuctTape.png) | Duct Tape | 0.3 | Base.DuctTape ![Glue.png](/w/images/d/d4/Glue.png) | Glue | 0.1 | Base.Glue ![Woodglue.png](/w/images/4/44/Woodglue.png) | Wood Glue | 0.1 | Base.Woodglue ### Materials Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Item ID ---|---|---|--- ![Aluminum.png](/w/images/b/ba/Aluminum.png) | Aluminum | 0.1 | Base.Aluminum ![Concrete Powder.png](/w/images/6/62/Concrete_Powder.png) | Bag of Concrete Powder | 5.0 | Base.ConcretePowder ![Plaster Powder.png](/w/images/9/90/Plaster_Powder.png) | Bag of Plaster Powder | 5.0 | Base.PlasterPowder ![BarbedWire.png](/w/images/6/6e/BarbedWire.png) | Barbed Wire | 1 | Base.BarbedWire ![Box of Nails](/w/images/e/e4/NailsBox.png) | Box of Nails | 0.3 | Base.NailsBox ![Box of Paperclips](/w/images/f/f1/PaperclipBox.png) | Box of Paperclips | 0.3 | Base.PaperclipBox ![Box of Screws](/w/images/1/10/ScrewsBox.png) | Box of Screws | 0.3 | Base.Screws ![Sparklers.png](/w/images/a/ae/Sparklers.png) | Box of Sparklers | 0.2 | Base.Sparklers ![MetalBucket Concrete.png](/w/images/6/67/MetalBucket_Concrete.png) | Bucket of ConcreteFuture | 10.0 | Base.BucketConcreteFull ![MetalBucket Plaster.png](/w/images/3/37/MetalBucket_Plaster.png) | Bucket of Plaster | 10.0 | Base.BucketPlasterFull ![TZ CharCoal.png](/w/images/2/2b/TZ_CharCoal.png) | Charcoal | 8.0 | Base.Charcoal ![RockSharpened.png](/w/images/7/7d/RockSharpened.png) | Chipped Stone | 0.3 | Base.SharpedStone ![DenimStrips.png](/w/images/9/99/DenimStrips.png) | Denim Strips | 0.05 | Base.DenimStrips ![Sandbag.png](/w/images/8/88/Sandbag.png) | Dirt Bag | 2.0 | Base.Dirtbag ![Doorhinge.png](/w/images/5/54/Doorhinge.png) | Door Hinge | 0.3 | Base.Hinge ![DoorKnob.png](/w/images/e/e2/DoorKnob.png) | Doorknob | 0.5 | Base.Doorknob ![Drawer.png](/w/images/a/a0/Drawer.png) | Drawer | 3.0 | Base.Drawer ![Empty Paint Bucket](/w/images/5/51/PaintbucketEmpty.png) | Empty Paint Bucket | 0.5 | Base.PaintbucketEmpty ![TinCanEmpty.png](/w/images/f/f2/TinCanEmpty.png) | Empty Tin Can | 0.2 | Base.TinCanEmpty ![TZ Flint.png](/w/images/0/02/TZ_Flint.png) | FlintRemoved | 0.2 | camping.Flint ![Logs4.png](/w/images/d/da/Logs4.png) | Four-logs Stack | 12.0 | Base.LogStacks4 ![Gravelbag.png](/w/images/f/f9/Gravelbag.png) | Gravel Bag | 2.0 | Base.Gravelbag ![GunpowderJar.png](/w/images/e/e9/GunpowderJar.png) | Gunpowder | 0.1 | Base.GunPowder ![WoodHandle.png](/w/images/f/ff/WoodHandle.png) | HandleFuture | 0.3 | Base.Handle ![LeatherStrips.png](/w/images/a/a6/LeatherStrips.png) | Leather Strips | 0.05 | Base.LeatherStrips ![Logs.png](/w/images/2/2d/Logs.png) | Log | 9.0 | Base.Log ![SheetMetal.png](/w/images/d/db/SheetMetal.png) | Metal Sheet | 1.5 | Base.SheetMetal ![Nails.png](/w/images/5/50/Nails.png) | Nails | 0.01 | Base.Nails ![Paperclip.png](/w/images/3/35/Paperclip.png) | Paperclip | 0.1 | Base.Paperclip ![Pillow.png](/w/images/3/36/Pillow.png) | Pillow | 0.8 | Base.Pillow ![Plank.png](/w/images/0/0d/Plank.png) | Plank | 3.0 | Base.Plank ![Pipe.png](/w/images/b/b9/Pipe.png) | Plastic Pipe | 0.3 | Base.Pipe ![PropaneTank.png](/w/images/5/50/PropaneTank.png) | Propane Tank | 10 | Base.PropaneTank ![Rag.png](/w/images/3/34/Rag.png) | Ripped Sheets | 0.05 | Base.RippedSheets ![Rope.png](/w/images/b/b4/Rope.png) | Rope | 0.3 | Base.Rope ![Sandbag.png](/w/images/8/88/Sandbag.png) | Sand Bag | 2.0 | Base.Sandbag ![ScrapMetal.png](/w/images/4/46/ScrapMetal.png) | Scrap Metal | 0.1 | Base.ScrapMetal ![UnsableWood.png](/w/images/c/cd/UnsableWood.png) | Scrap Wood | 1.0 | Base.UnusableWood ![Screws.png](/w/images/c/ce/Screws.png) | Screws | 0.1 | Base.Screws ![Sheet.png](/w/images/d/d2/Sheet.png) | Sheet | 0.8 | Base.Sheet ![SheetRope.png](/w/images/0/0e/SheetRope.png) | Sheet Rope | 0.8 | Base.SheetRope ![MetalSheetSmall.png](/w/images/1/14/MetalSheetSmall.png) | Small Metal Sheet | 0.4 | Base.SmallSheetMetal ![Staples.png](/w/images/3/3c/Staples.png) | Staples | 0.1 | Base.Staples ![Rock.png](/w/images/0/0b/Rock.png) | Stone | 0.3 | Base.Stone ![String.png](/w/images/a/a0/String.png) | StringFuture | 0.2 | Base.String ![TZ WoodenStick.png](/w/images/c/ca/TZ_WoodenStick.png) | Sturdy Stick | 0.1 | Base.WoodenStick ![Tarp.png](/w/images/9/98/Tarp.png) | Tarp | 1.0 | Base.Tarp ![Tent peg.png](/w/images/e/eb/Tent_peg.png) | Tent Peg | 0.2 | camping.TentPeg ![Thread.png](/w/images/6/6b/Thread.png) | Thread | 0.1 | Base.Thread ![Logs3.png](/w/images/1/1d/Logs3.png) | Three-logs Stack | 9.0 | Base.LogStacks3 ![Branch.png](/w/images/e/ea/Branch.png) | Tree Branch | 0.2 | Base.TreeBranch ![Twigs.png](/w/images/7/76/Twigs.png) | Twigs | 0.1 | Base.Twigs ![Twine.png](/w/images/5/50/Twine.png) | Twine | 0.1 | Base.Twine ![Logs2.png](/w/images/f/f6/Logs2.png) | Two-logs Stack | 6.0 | Base.LogStacks2 ![UnsableMetal.png](/w/images/0/08/UnsableMetal.png) | Unusable Metal | 1 | Base.UnusableMetal ![WeldingRods.png](/w/images/d/d5/WeldingRods.png) | Welding Rods | 1.5 (0.2 empty) | Base.WeldingRods ![Wire.png](/w/images/7/77/Wire.png) | Wire | 0.2 | Base.Wire ![MetalBits.png](/w/images/d/df/MetalBits.png) | Workable IronFuture | 5.0 | Base.IronIngot ![Yarn.png](/w/images/f/f5/Yarn.png) | Yarn | 0.1 | Base.Yarn * Plank can also be used as a weapon. ### Paint Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Item ID ---|---|---|--- ![Black Paint](/w/images/0/07/Paint_Black.png) | Black Paint | 5.0 | Base.PaintBlack ![Blue Paint](/w/images/1/1f/Paint_Blue.png) | Blue Paint | 5.0 | Base.PaintBlue ![Brown Paint](/w/images/f/ff/Paint_Brown.png) | Brown Paint | 5.0 | Base.PaintBrown ![Cyan Paint](/w/images/e/ed/Paint_Cyan.png) | Cyan Paint | 5.0 | Base.PaintCyan ![Green Paint](/w/images/1/12/Paint_Green.png) | Green Paint | 5.0 | Base.PaintGreen ![Gray Paint](/w/images/e/ee/Paint_Grey.png) | Gray Paint | 5.0 | Base.PaintGrey ![Light Blue Paint](/w/images/9/90/Paint_LightBlue.png) | Light Blue Paint | 5.0 | Base.PaintLightBlue ![Light Brown Paint](/w/images/b/be/Paint_LightBrown.png) | Light Brown Paint | 5.0 | Base.PaintLightBrown ![Orange Paint](/w/images/7/7c/Paint_Orange.png) | Orange Paint | 5.0 | Base.PaintOrange ![Pink Paint](/w/images/4/49/Paint_Pink.png) | Pink Paint | 5.0 | Base.PaintPink ![Purple Paint](/w/images/f/f8/Paint_Purple.png) | Purple Paint | 5.0 | Base.PaintPurple ![Red Paint](/w/images/5/57/Paint_Red.png) | Red Paint | 5.0 | Base.PaintRed ![Turquoise Paint](/w/images/c/c0/Paint_Turquoise.png) | Turquoise Paint | 5.0 | Base.PaintTurquoise ![White Paint](/w/images/1/13/Paint_White.png) | White Paint | 5.0 | Base.PaintWhite ![Yellow Paint](/w/images/e/ed/Paint_Yellow.png) | Yellow Paint | 5.0 | Base.PaintYellow ## Electronics ### Power sources Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Item ID ---|---|---|--- ![Battery.png](/w/images/6/6d/Battery.png) | Battery | 0.1 | Base.Battery ![Generator.png](/w/images/c/c2/Generator.png) | Generator | 40 | Base.Generator ### Components Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Item ID ---|---|---|--- ![Amplifier.png](/w/images/3/3c/Amplifier.png) | Amplifier | 0.3 | Base.Amplifier ![TimerCrafted.png](/w/images/1/13/TimerCrafted.png) | Crafted Timer | 0.5 | Base.TimerCrafted ![TriggerCrafted.png](/w/images/b/b8/TriggerCrafted.png) | Crafted Trigger | 0.2 | Base.TriggerCrafted ![ElectricWire.png](/w/images/a/a7/ElectricWire.png) | Electric Wire | 0.1 | Base.ElectricWire ![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png) | Scrap Electronics | 0.1 | Base.ElectronicsScrap ![MotionSensor.png](/w/images/a/a2/MotionSensor.png) | Motion Sensor | 0.1 | Base.MotionSensor ![RadioReceiver.png](/w/images/e/e0/RadioReceiver.png) | Radio Receiver | 0.1 | Base.RadioReceiver ![RadioTransmitter.png](/w/images/4/46/RadioTransmitter.png) | Radio Transmitter | 0.1 | Base.RadioTransmitter ![Receiver.png](/w/images/b/bc/Receiver.png) | Receiver | 0.1 | Base.Receiver ![ScannerChip.png](/w/images/e/e1/ScannerChip.png) | Scanner Module | 0.1 | Radio.ScannerModule ![V1 Remote Controller](/w/images/c/cc/RemoteCrafted.png) | V1 Remote Controller | 0.4 | Base.RemoteCraftedV1 ![V2 Remote Controller](/w/images/c/cc/RemoteCrafted.png) | V2 Remote Controller | 0.4 | Base.RemoteCraftedV2 ![V3 Remote Controller](/w/images/c/cc/RemoteCrafted.png) | V3 Remote Controller | 0.4 | Base.RemoteCraftedV3 ### Appliances ![PlushSpiffo.png](/w/images/7/7e/PlushSpiffo.png)_This article is about small appliances. For tile-size appliances, seeappliances._ Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Dismantle | Item ID ---|---|---|---|--- ![CordlessPhone.png](/w/images/7/75/CordlessPhone.png) | Cordless Phone | 0.3 | ![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png) | Base.CordlessPhone ![Earbuds.png](/w/images/0/0f/Earbuds.png) | Earbuds | 0.1 | ![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png) | Base.Earbuds ![Headphones.png](/w/images/0/0f/Headphones.png) | Headphones | 0.3 | ![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png) | Base.Headphones ![HomeAlarm.png](/w/images/0/0d/HomeAlarm.png) | Home Alarm | 0.1 | ![MotionSensor.png](/w/images/a/a2/MotionSensor.png) | Base.HomeAlarm ![Speaker.png](/w/images/a/a8/Speaker.png) | Speaker | 1.5 | ![Amplifier.png](/w/images/3/3c/Amplifier.png) | Base.Speaker ![Timer.png](/w/images/b/bf/Timer.png) | Timer | 0.1 | \- | Base.Timer ![Remote.png](/w/images/a/a3/Remote.png) | TV Remote | 0.2 | ![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png) | Base.Remote ![CDplayer.png](/w/images/9/99/CDplayer.png) | ValuTech PortaDisc | 0.3 | ![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png)x2 | Base.CDplayer ![VideoGame.png](/w/images/7/7a/VideoGame.png) | Video Game | 0.3 | ![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png) | Base.VideoGame ![DigitalWatch Black.png](/w/images/2/24/DigitalWatch_Black.png) | Digital Watch | 0.3 | ![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png) | See IDs ![Disposable Camera](/w/images/3/3e/CameraDisposable.png) | Disposable Camera | 0.3 | ![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png) | Base.CameraDisposable ![Camera.png](/w/images/8/80/Camera.png) | Camera | 0.3 | ![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png) | Base.Camera ![High-end Camera](/w/images/b/b5/CameraExpensive.png) | High-end Camera | 0.3 | ![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png) | Base.CameraExpensive * Digital watches are categorized as "Accessory" and all variants are listed in clothing. * The Disposable Camera, Camera and High-end Camera are all labelled as junk. However, they can all be dismantled for electronic scrap and electrical experience. ### Light bulbs Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Item ID ---|---|---|--- ![LightBulb.png](/w/images/b/b0/LightBulb.png) | Light Bulb | 0.1 | Base.LightBulb ![Red Light Bulb](/w/images/5/55/LightBulbRed.png) | Red Light Bulb | 0.1 | Base.LightBulbRed ![Green Light Bulb](/w/images/4/49/LightBulbGreen.png) | Green Light Bulb | 0.1 | Base.LightBulbGreen ![Blue Light Bulb](/w/images/3/3a/LightBulbBlue.png) | Blue Light Bulb | 0.1 | Base.LightBulbBlue ![Yellow Light Bulb](/w/images/3/3b/LightBulbYellow.png) | Yellow Light Bulb | 0.1 | Base.LightBulbYellow ![Cyan Light Bulb](/w/images/4/4b/LightBulbCyan.png) | Cyan Light Bulb | 0.1 | Base.LightBulbCyan ![Magenta Light Bulb](/w/images/1/1b/LightBulbMagenta.png) | Magenta Light Bulb | 0.1 | Base.LightBulbMagenta ![Orange Light Bulb](/w/images/9/97/LightBulbOrange.png) | Orange Light Bulb | 0.1 | Base.LightBulbOrange ![Purple Light Bulb](/w/images/3/32/LightBulbPurple.png) | Purple Light Bulb | 0.1 | Base.LightBulbPurple ![Pink Light Bulb](/w/images/4/45/LightBulbPink.png) | Pink Light Bulb | 0.1 | Base.LightBulbPink ## Gardening ### Seeds Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Seeds sown | ![WaterDrop.png](/w/images/thumb/d/d5/WaterDrop.png/24px-WaterDrop.png) Min. | ![WaterDrop.png](/w/images/thumb/d/d5/WaterDrop.png/24px-WaterDrop.png) Max. | Product | Grow time | Item ID ---|---|---|---|---|---|---|---|--- ![TZ BroccoliSeeds.png](/w/images/9/9f/TZ_BroccoliSeeds.png) | Broccoli Seeds | 0.009 | 6 | 70 | \- | ![Broccoli.png](/w/images/f/f1/Broccoli.png) | 22 days | farming.BroccoliSeed ![TZ CabbageLettuceSeeds.png](/w/images/3/33/TZ_CabbageLettuceSeeds.png) | Cabbage Seeds | 0.009 | 9 | 85 | \- | ![Cabbage.png](/w/images/c/cc/Cabbage.png) | 6 days | farming.CabbageSeed ![TZ CarrotSeeds.png](/w/images/6/62/TZ_CarrotSeeds.png) | Carrot Seeds | 0.009 | 12 | 35 | 65 | ![Carrots.png](/w/images/a/a3/Carrots.png) | 5 days | farming.CarrotSeed ![TZ PotatoSeeds.png](/w/images/9/99/TZ_PotatoSeeds.png) | Potato Seeds | 0.009 | 4 | 65 | \- | ![Potato.png](/w/images/c/c2/Potato.png) | 17 days | farming.PotatoSeed ![TZ LRRadishSeeds.png](/w/images/4/4b/TZ_LRRadishSeeds.png) | Radish Seeds | 0.009 | 6 | 45 | 75 | ![Radish.png](/w/images/d/d5/Radish.png) | 7 days | farming.RedRadishSeed ![TZ StrewberrySeeds.png](/w/images/9/9b/TZ_StrewberrySeeds.png) | Strawberry Seeds | 0.009 | 12 | 85 | \- | ![BerryStraw.png](/w/images/2/22/BerryStraw.png) | 25 days | farming.StrewberrieSeed ![TZ TomatoSeeds.png](/w/images/e/e1/TZ_TomatoSeeds.png) | Tomato Seeds | 0.009 | 4 | 75 | \- | ![Tomato.png](/w/images/9/9d/Tomato.png) | 18 days | farming.TomatoSeed ### Seeds packets Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Item ID ---|---|---|--- ![TZ SeedpackBroccoli.png](/w/images/5/51/TZ_SeedpackBroccoli.png) | Broccoli Seeds Packet | 0.1 | farming.BroccoliBagSeed ![TZ SeedpackCabbageLettuce.png](/w/images/b/b6/TZ_SeedpackCabbageLettuce.png) | Cabbage Seeds Packet | 0.1 | farming.CabbageBagSeed ![TZ SeedpackCarrots.png](/w/images/5/50/TZ_SeedpackCarrots.png) | Carrot Seeds Packet | 0.1 | farming.CarrotBagSeed ![TZ SeedpackPotatoes.png](/w/images/e/ed/TZ_SeedpackPotatoes.png) | Potato Seeds Packet | 0.1 | farming.PotatoBagSeed ![TZ SeedpackLRRadish.png](/w/images/d/d0/TZ_SeedpackLRRadish.png) | Radish Seeds Packet | 0.1 | farming.RedRadishBagSeed ![TZ SeedpackStrewberries.png](/w/images/2/21/TZ_SeedpackStrewberries.png) | Strawberry Seeds Packet | 0.1 | farming.StrewberrieBagSeed ![TZ SeedpackTomatoes.png](/w/images/f/fa/TZ_SeedpackTomatoes.png) | Tomato Seeds Packet | 0.1 | farming.TomatoBagSeed * Each seed packet stores 50 of respective seeds. ### Fertilizers Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Item ID ---|---|---|--- ![Compost.png](/w/images/3/35/Compost.png) | Compost Bag | 2.0 | Base.CompostBag ![TZ GardeningSprayCan.png](/w/images/0/0d/TZ_GardeningSprayCan.png) | Insecticide Spray | 1.0 | farming.GardeningSprayCigarettes ![TZ GardeningSprayCan.png](/w/images/0/0d/TZ_GardeningSprayCan.png) | Mildew Spray | 1.0 | farming.GardeningSprayMilk ![TZ IndieStoneNPK.png](/w/images/4/42/TZ_IndieStoneNPK.png) | NPK Fertilizer | 2.0 | Base.Fertilizer ## Plush toys ### Plush toys Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Category | Item ID ---|---|---|---|--- ![Plush Badger.png](/w/images/0/07/Plush_Badger.png) | Boris The Badger | 0.2 | Badger | Base.BorisBadger ![Plush Beaver.png](/w/images/6/64/Plush_Beaver.png) | Jacques The Beaver | 0.2 | Beaver | Base.JacquesBeaver ![Plush Rabbit.png](/w/images/f/fa/Plush_Rabbit.png) | Fluffyfoot The Bunny | 0.2 | Bunny | Base.FluffyfootBunny ![Plush Fox.png](/w/images/b/b9/Plush_Fox.png) | Freddy The Fox | 0.2 | Fox | Base.FreddyFox ![Plush Hedgehog.png](/w/images/d/d1/Plush_Hedgehog.png) | Pancake The Hedgehog | 0.2 | Hedgehog | Base.PancakeHedgehog ![Plush Mole.png](/w/images/0/07/Plush_Mole.png) | Moley The Mole | 0.2 | Mole | Base.MoleyMole ![PlushSpiffo.png](/w/images/7/7e/PlushSpiffo.png) | Spiffo | 0.2 | Raccoon | Base.Spiffo ![SpiffoXL.png](/w/images/f/f0/SpiffoXL.png) | Big Spiffo | 5.0 | Raccoon | Base.SpiffoBig ![Plush Squirrel.png](/w/images/1/17/Plush_Squirrel.png) | Furbert The Squirrel | 0.2 | Squirrel | Base.FurbertSquirrel ## Junk ### Junk Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Item ID ---|---|---|--- ![BackgammonBoard.png](/w/images/2/20/BackgammonBoard.png) | Backgammon Board | 0.3 | Base.BackgammonBoard ![Bell.png](/w/images/6/6e/Bell.png) | Bell | 0.1 | Base.Bell ![Belt.png](/w/images/e/e0/Belt.png) | Belt (pre-b41)Removed | 0.3 | Base.Belt ![ChessBlack.png](/w/images/b/b6/ChessBlack.png) | Black Chess Pieces | 0.1 | Base.ChessBlack ![GamePieces Black.png](/w/images/8/8a/GamePieces_Black.png) | Black Game Pieces | 0.1 | Base.GamePieceBlack ![Plate.png](/w/images/e/e7/Plate.png) | Plate | 0.2 | Base.PlateBlue ![Bricktoys.png](/w/images/c/c1/Bricktoys.png) | Brick Toys | 0.1 | Base.Bricktoys ![Button.png](/w/images/c/cf/Button.png) | Button | 0.1 | Base.Button ![CameraFilm.png](/w/images/f/fc/CameraFilm.png) | Camera Film | 0.1 | Base.CameraFilm ![CatToy.png](/w/images/e/e1/CatToy.png) | Cat Toy | 0.1 | Base.CatToy ![CheckerBoard.png](/w/images/f/f6/CheckerBoard.png) | Checkerboard | 0.3 | Base.CheckerBoard ![Chopsticks.png](/w/images/f/f5/Chopsticks.png) | Chopsticks | 0.1 | Base.Chopsticks ![Cologne.png](/w/images/2/29/Cologne.png) | Cologne | 0.2 | Base.Cologne ![Comb.png](/w/images/9/9b/Comb.png) | Comb | 0.2 | Base.Comb ![Cork.png](/w/images/c/cd/Cork.png) | CorkFuture | 0.1 | Base.Cork ![Corkscrew.png](/w/images/6/61/Corkscrew.png) | Corkscrew | 0.1 | Base.Corkscrew ![CreditCard.png](/w/images/c/cf/CreditCard.png) | Credit Card | 0.1 | Base.CreditCard ![Cube.png](/w/images/9/95/Cube.png) | Cube | 0.2 | Base.Cube ![Dice.png](/w/images/4/4c/Dice.png) | Dice | 0.2 | Base.Dice ![DogChew.png](/w/images/7/76/DogChew.png) | Dog Chew Toy | 0.1 | Base.DogChew ![Doll.png](/w/images/f/fb/Doll.png) | Doll | 0.1 | Base.Doll ![BeerCan.png](/w/images/1/18/BeerCan.png) | Empty Beer Can | 0.1 | Base.BeerCanEmpty ![PopEmpty.png](/w/images/5/5d/PopEmpty.png) | Empty Pop Can | 0.1 | Base.PopEmpty Base.Pop2Empty Base.Pop3Empty ![Plate.png](/w/images/e/e7/Plate.png) | Plate | 0.2 | Base.PlateFancy ![FountainCup.png](/w/images/b/b7/FountainCup.png) | Fountain Cup | 0.1 | Base.FountainCup ![Frame.png](/w/images/c/c5/Frame.png) | Frame | 0.1 | Base.Frame ![KnittingNeedles.png](/w/images/d/d0/KnittingNeedles.png) | Knitting Needles | 0.2 | Base.KnittingNeedles ![Leash.png](/w/images/1/10/Leash.png) | Leash | 0.2 | Base.Leash ![Locket.png](/w/images/7/71/Locket.png) | Locket | 0.5 | Base.Locket ![Money.png](/w/images/5/59/Money.png) | Money | 0.01 | Base.Money ![Plate.png](/w/images/e/e7/Plate.png) | Plate | 0.2 | Base.PlateOrange ![PaperNapkins.png](/w/images/1/1b/PaperNapkins.png) | Paper Napkins | 0.1 | Base.PaperNapkins ![Perfume1.png](/w/images/d/d9/Perfume1.png) | Perfume | 0.1 | Base.Perfume ![Frame.png](/w/images/c/c5/Frame.png) | Picture of BobFuture | 0.2 | Base.BobPic ![Frame.png](/w/images/c/c5/Frame.png) | Picture of Casey-JoFuture | 0.2 | Base.CaseyPic ![Frame.png](/w/images/c/c5/Frame.png) | Picture of Chris BaileyFuture | 0.2 | Base.ChrisPic ![Frame.png](/w/images/c/c5/Frame.png) | Picture of Dr CortmanFuture | 0.2 | Base.CortmanPic ![Frame.png](/w/images/c/c5/Frame.png) | Picture of HankFuture | 0.2 | Base.HankPic ![Frame.png](/w/images/c/c5/Frame.png) | Picture of James GarciaFuture | 0.2 | Base.JamesPic ![Frame.png](/w/images/c/c5/Frame.png) | Picture of Kate | 0.2 | Base.KatePic ![Frame.png](/w/images/c/c5/Frame.png) | Picture of Marianne BrownFuture | 0.2 | Base.MariannePic ![Pinecone.png](/w/images/a/a7/Pinecone.png) | Pine Cone | 0.1 | Base.Pinecone ![CuttingBoard Plastic.png](/w/images/7/7b/CuttingBoard_Plastic.png) | Plastic Cutting Board | 0.3 | Base.CuttingBoardPlastic ![PlasticTray.png](/w/images/4/49/PlasticTray.png) | Plastic Tray | 0.1 | Base.PlasticTray ![Plate.png](/w/images/e/e7/Plate.png) | Plate | 0.1 | Base.Plate ![CardDeck.png](/w/images/b/ba/CardDeck.png) | Playing Cards | 0.2 | Base.CardDeck ![PokerChips.png](/w/images/6/67/PokerChips.png) | Poker Chips | 0.2 | Base.PokerChips ![Razor.png](/w/images/a/a0/Razor.png) | Razor | 0.2 | Base.Razor ![GamePieces Red.png](/w/images/a/a2/GamePieces_Red.png) | Game Pieces | 0.1 | Base.GamePieceRed ![RubberBand.png](/w/images/2/2f/RubberBand.png) | Rubber Band | 0.1 | Base.RubberBand ![Rubberducky.png](/w/images/5/56/Rubberducky.png) | Rubber Duck | 0.1 | Base.Rubberducky Base.Rubberducky2 ![Stapler.png](/w/images/4/4f/Stapler.png) | Stapler | 0.3 | Base.Stapler ![Straw.png](/w/images/5/55/Straw.png) | Straw | 0.1 | Base.Straw ![ToiletPaper.png](/w/images/c/ce/ToiletPaper.png) | Toilet Paper | 0.2 | Base.ToiletPaper ![Toothbrush.png](/w/images/a/a2/Toothbrush.png) | Toothbrush | 0.1 | Base.Toothbrush ![Toothpaste.png](/w/images/6/61/Toothpaste.png) | Toothpaste | 0.1 | Base.Toothpaste ![ToyBear.png](/w/images/7/74/ToyBear.png) | Toy Bear | 0.2 | Base.ToyBear ![ToyCar.png](/w/images/f/f7/ToyCar.png) | Toy Car | 0.1 | Base.ToyCar ![Wallet.png](/w/images/c/c7/Wallet.png) | Wallet | 0.2 | Base.Wallet ![Wallet 02.png](/w/images/b/b8/Wallet_02.png) | Wallet | 0.2 | Base.Wallet2 ![Wallet 03.png](/w/images/a/a1/Wallet_03.png) | Wallet | 0.2 | Base.Wallet3 ![Wallet 04.png](/w/images/c/c1/Wallet_04.png) | Wallet | 0.2 | Base.Wallet4 ![WaterDish.png](/w/images/a/a1/WaterDish.png) | Water Dish | 0.1 | Base.WaterDish ![ChessWhite.png](/w/images/7/71/ChessWhite.png) | White Chess Pieces | 0.1 | Base.ChessWhite ![GamePieces White.png](/w/images/a/a3/GamePieces_White.png) | White Game Pieces | 0.1 | Base.GamePieceWhite ![CuttingBoard Wood.png](/w/images/5/59/CuttingBoard_Wood.png) | Wooden Cutting Board | 0.4 | Base.CuttingBoardWooden ![Yoyo.png](/w/images/6/6e/Yoyo.png) | Yoyo | 0.2 | Base.Yoyo * While most of these items serve no purpose other than decoration and flavor, some do have some use: * Money, Paper Napkins, Pine Cone, Playing Cards and Toilet Paper can be used as a fuel. * Dice and Playing Cards can be used to roll a random number or pick a random card in multiplayer. * Razor can be used to shave hair or beard, similar to scissors. * Rubber Duck with `Base.Rubberducky2` can store a battery inside, though it can not be found via normal means. * Toilet Paper can also be used as tissue to mute sneezes and coughs. * While labelled as junk, the Disposable Camera, Camera and High-end Camera can all be dismantled for electronic scrap and electrical experience. * While labelled as junk, Crayons can be used for writing as a combination of Pencil, Pen, Pen - Blue and Pen - Red. ### Sports ![PlushSpiffo.png](/w/images/7/7e/PlushSpiffo.png)_This article is about various balls that currently serve no purpose, except for`Base.Football2` found in foraging which can be thrown to lure zombies. For weapons classified as _Sports _, seeWeapons._ Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Item ID ---|---|---|--- ![Baseball.png](/w/images/8/8e/Baseball.png) | Baseball | 0.1 | Base.Baseball ![Basketball.png](/w/images/7/7a/Basketball.png) | Basketball | 0.2 | Base.Basketball ![Dart.png](/w/images/2/29/Dart.png) | Dart | 0.1 | Base.Dart ![Football.png](/w/images/5/5c/Football.png) | Football | 0.2 | Base.Football ![Football.png](/w/images/5/5c/Football.png) | Football | 0.43 | Base.Football2 ![GolfBall.png](/w/images/7/75/GolfBall.png) | Golf Ball | 0.1 | Base.GolfBall ![Poolball.png](/w/images/9/93/Poolball.png) | Pool Ball | 0.2 | Base.Poolball ![link=Soccer Ball{{lcs}](/w/images/9/9f/SoccerBall.png) | Soccer Ball | 0.2 | Base.SoccerBall ![TennisBall.png](/w/images/9/92/TennisBall.png) | Tennis Ball | 0.1 | Base.TennisBall ## See also * PZwiki:Item list *[UI]: User-Interface *[RMC]: Right Mouse Clicking *[LMC]: Left Mouse Clicking *[RPM]: Revolutions Per Minute *[MPH]: Miles Per Hour *[FPS]: frames per second *[RMB]: Right Mouse Button *[LMB]: Left Mouse Button *[MSW]: Mouse Scroll Wheel *[HUD]: Heads Up Display *[Temp.]: Temperature *[PVP]: Player Versus Player *[Icon]: As represented on the "Investigate Area" window *[Condition lower chance]: 1 in (x + maintenance × 2) *[Base durability]: Condition × break chance *[?]: Chance of poisonous *[(2)]: Non-perishable until opened *[(4)]: Non-perishable until opened *[(3)]: Non-perishable until opened *[(5)]: Non-perishable until opened *[(7)]: Non-perishable until opened *[Grow time]: Average grow time (days)
Items
https://pzwiki.net/wiki/Items
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Navigation:Project Zomboid>Game mechanics>Crafting>Trapper (crafting)
Retrieved from "https://pzwiki.net/w/index.php?title=Trapper_(crafting)&oldid=296519"
< Crafting Trapper CraftingGeneralSurvivalistCarpentryCookingElectricalHealthMetalworkingFarmingFishingTrapper * * * **Trapper** involves recipes used in catching wildlife, such as via trapping. ## Crafting gear ### Tools ![Hacksaw.png](/w/images/b/b6/Hacksaw.png) Saw | ![Handsaw.png](/w/images/4/46/Handsaw.png) Garden Saw ---|--- ### Magazines Magazine | Recipe(s) ---|--- ![The Hunter Magazine](/w/images/0/0e/MagazineHunting.png) _The Hunter Magazine_ | Make Snare Trap ![The Hunter Magazine](/w/images/8/80/MagazineHunting2.png) _The Hunter Magazine_ | Make Wooden Cage Trap Make Stick Trap ![The Hunter Magazine](/w/images/1/17/MagazineHunting3.png) _The Hunter Magazine_ | Make Trap Box Make Cage Trap ## Recipes ### Trapping Product | Ingredients | Tools | Requirements | Workstation | XP ---|---|---|---|---|--- ![TrapCage.png](/w/images/7/73/TrapCage.png) Cage Trap | ![Wire.png](/w/images/7/77/Wire.png) Wire ×5 unit(s) | _none_ | Trapping 3 (and) ![MagazineHunting3.png](/w/images/1/17/MagazineHunting3.png) The Hunter Magazine Vol.3 | _none_ | _none_ ![TrapSnare.png](/w/images/4/4a/TrapSnare.png) Snare Trap | ![Plank.png](/w/images/0/0d/Plank.png) Plank ×1 ![Twine.png](/w/images/5/50/Twine.png) Twine ×2 unit(s) | ![Handsaw.png](/w/images/4/46/Handsaw.png) Saw (tag) | Trapping 1 (and) ![MagazineHunting.png](/w/images/0/0e/MagazineHunting.png) The Hunter Magazine Vol.1 | _none_ | 0.25 Carpentry ![TrapStick.png](/w/images/e/ea/TrapStick.png) Stick Trap | ![TZ WoodenStick.png](/w/images/c/ca/TZ_WoodenStick.png) Sturdy Stick ×4 ![Twine.png](/w/images/5/50/Twine.png) Twine ×2 unit(s) | _none_ | ![MagazineHunting2.png](/w/images/8/80/MagazineHunting2.png) The Hunter Magazine Vol.2 | _none_ | _none_ ![TrapBox.png](/w/images/6/62/TrapBox.png) Trap Box | ![Plank.png](/w/images/0/0d/Plank.png) Plank ×4 ![Nails.png](/w/images/5/50/Nails.png) Nails ×7 | ![Handsaw.png](/w/images/4/46/Handsaw.png) Saw (tag) | Carpentry 1 (and) Trapping 2 | _none_ | 1 Carpentry ![TrapCrate.png](/w/images/6/64/TrapCrate.png) Trap Crate | ![Plank.png](/w/images/0/0d/Plank.png) Plank ×3 ![Nails.png](/w/images/5/50/Nails.png) Nails ×5 | ![Handsaw.png](/w/images/4/46/Handsaw.png) Saw (tag) | _none_ | _none_ | 0.75 Carpentry *[UI]: User-Interface *[RMC]: Right Mouse Clicking *[LMC]: Left Mouse Clicking *[RPM]: Revolutions Per Minute *[MPH]: Miles Per Hour *[FPS]: frames per second *[RMB]: Right Mouse Button *[LMB]: Left Mouse Button *[MSW]: Mouse Scroll Wheel *[HUD]: Heads Up Display *[Temp.]: Temperature *[PVP]: Player Versus Player *[Icon]: As represented on the "Investigate Area" window *[Condition lower chance]: 1 in (x + maintenance × 2) *[Base durability]: Condition × break chance *[?]: Chance of poisonous *[(2)]: Non-perishable until opened *[(4)]: Non-perishable until opened *[(3)]: Non-perishable until opened *[(5)]: Non-perishable until opened *[(7)]: Non-perishable until opened *[Grow time]: Average grow time (days)
Trapper (crafting)
https://pzwiki.net/wiki/Trapper_(crafting)
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Navigation:Project Zomboid>Items>Food
Retrieved from "https://pzwiki.net/w/index.php?title=Food&oldid=300501"
## Food ItemsWeaponsClothingEquipmentFoodMedicalLiteratureVehicle maintenanceMaterialElectronicsGardeningPlush toysJunk * * * **Food** refers to any item that can be consumed by the player to regain hunger or thirst. Some foods can boost or reduce certain player moodles, such as unhappiness, boredom, and fatigue. The player is required to eat and drink to regain health and prevent starving to death. Most readily available foods are from prior to the Knox Event, being either perishable or non-perishable. Many foods can even be grown and harvested through foraging, farming, trapping, and fishing. Types of food Many foods become rotten after a period of time, while others can remain unrefrigerated indefinitely. Many foods can be combined or cooked to boost their properties, and in many cases to remove/reduce any negative effects attached to them. Perishable Perishable foods have an expiration date and will rot over time. These food types begin as _fresh_ (nothing added to the name), before becoming _(stale)_ and then _(rotten)_. As food begins to rot, its effects will become more negative, by reducing its hunger, increasing boredom or unhappiness. Consuming rotten food has a high chance of making the player sick, which can be reduced by consuming lemon grass or having the iron gut trait. This process of rotting can be slowed by refrigerating the food, as indicated by a blue overlay that increases spoil time by 5 times, or freezing it will increase it by 50 times. Example: Fish fillet takes 2 days to go stale, refrigerating it will take it 10 days, freezing it will take 100 days for it. If the player has a level 7 cooking skill, parts of the rotten perishables can be safely added to a dish as an ingredient in a cooking recipe. Rotten food can also be used in the composter to create compost bags. Freshness value is not carried over when using the food to craft some other dish. Cooking Many raw foods can be cooked in an oven to produce a more fulfilling meal. After a short period, the item will begin to glow red, starting the cooking process. Once the item has turned from 'uncooked' to 'cooked', its effects will become more positive and will often increase the time before it becomes rotten (depending on the food). If left in an active oven for too long, the food will eventually become 'burnt', losing most of its positive effects and gaining negative effects, including a chance to make the player sick. Some food items have a chance to make the player sick if eaten raw. This is displayed when hovered over with the cursor. Non-perishable Non-perishable foods have no expiration date and will therefore never become rotten. Examples of these include chocolate, pop, beef jerky and butter. Their effects will remain unchanged over time, and many can even be used as an ingredient in recipes, making them very useful to stockpile. Canned foods will remain non-perishable until they are opened, with many requiring a can opener. Canned foods can be eaten uncooked, but some gain bonuses from being heated up, such as beans. Many cooking recipes also benefit from the addition of canned food. Nutrition _Main article:Nutrition_ Each item of food has a quality known as _nutritional value_ which is defined by four variables: carbohydrates, proteins, lipids, and calories. Each of these variables currently only have an impact on the player's encumbrance, in which can affect fitness experience gain, endurance, movement speed and fragility. ### Evolved recipes _Main article:Recipe ingredients_ Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Hunger](/w/images/d/d3/Moodle_Icon_Hungry.png) | ![Thirst](/w/images/f/fd/Moodle_Icon_Thirsty.png) | ![Unhappiness](/w/images/b/b5/Moodle_Icon_Unhappy.png) | ![Boredom](/w/images/b/bb/Moodle_Icon_Bored.png) | ![Fresh \(days\)](/w/images/thumb/7/7d/Apple.png/24px-Apple.png) | ![Rotten \(days\)](/w/images/thumb/c/c8/AppleRotten.png/24px-AppleRotten.png) | ![Cooked \(mins\)](/w/images/thumb/d/dc/SteakCooked.png/24px-SteakCooked.png) | ![Burned \(mins\)](/w/images/thumb/4/40/SteakOverdone.png/24px-SteakOverdone.png) | Item ID ---|---|---|---|---|---|---|---|---|---|---|--- ![Beverage \(Tumbler\)](/w/images/c/cd/GlassTumbler.png) | Beverage (Tumbler) | 0.1 | \- | \- | \- | \- | \- | \- | \- | \- | Base.Beverage ![Beverage \(Plastic Cup\)](/w/images/c/cd/PlasticCup.png) | Beverage (Plastic Cup) | 0.1 | \- | \- | \- | \- | \- | \- | \- | \- | Base.Beverage2 ![Burger](/w/images/9/93/Burger.png) | Burger | 0.3 | -20 | \- | -10 | \- | 3 | 5 | \- | \- | Base.BurgerRecipe ![Burrito](/w/images/e/e0/Burrito.png) | Burrito | 0.1 | -5 | \- | \- | \- | 3 | 5 | \- | \- | Base.BurritoRecipe ![Cake](/w/images/f/f0/Cake.png) | Cake | 0.2 | -15 | \- | -10 | \- | 4 | 9 | 40 | 110 | Base.CakeRaw ![Hot Drink](/w/images/c/c4/MugFulll.png) | Hot Drink | 0.5 | \- | -20 | -10 | \- | \- | \- | 10 | 50 | Base.HotDrink ![Hot Drink \(Red\)](/w/images/6/6d/MugRedFull.png) | Hot Drink (Red) | 0.5 | \- | -20 | -10 | \- | \- | \- | 10 | 50 | Base.HotDrinkRed ![Hot Drink \(Spiffo\)](/w/images/9/96/MugSpiffoFull.png) | Hot Drink (Spiffo) | 0.5 | \- | -20 | -10 | \- | \- | \- | 10 | 50 | Base.HotDrinkSpiffo ![Hot Drink \(White\)](/w/images/f/fa/MugWhiteFull.png) | Hot Drink (White) | 0.5 | \- | -20 | -10 | \- | \- | \- | 10 | 50 | Base.HotDrinkWhite ![Hot Teacup](/w/images/e/e7/Teacup.png) | Hot Teacup | 0.5 | \- | -20 | -10 | \- | \- | \- | 10 | 50 | Base.HotDrinkTea ![Muffin Baking Tray](/w/images/4/4a/Muffintray_Batter.png) | Muffin Baking Tray | 1.5 | -30 | \- | \- | \- | 3 | 10 | 30 | 60 | Base.BakingTray_Muffin_Recipe ![Omelette](/w/images/2/21/PanFull.png) | Omelette | 0.5 | -14 | \- | \- | \- | 3 | 6 | 10 | 30 | Base.OmeletteRecipe ![Pancakes](/w/images/e/e1/PancakesFruit.png) | Pancakes | 0.3 | -20 | \- | -10 | \- | 3 | 5 | \- | \- | Base.PancakesRecipe ![Pasta \(Cooking Pot\)](/w/images/9/9c/PotFull.png) | Pasta (Cooking Pot) | 3 | \- | \- | \- | \- | 3 | 5 | 20 | 50 | Base.PastaPot ![Pasta \(Saucepan\)](/w/images/0/08/SaucepanFilled.png) | Pasta (Saucepan) | 3 | \- | \- | \- | \- | 3 | 5 | 20 | 50 | Base.PastaPan ![Pie \(sweet\)](/w/images/f/f8/PieWhole.png) | Pie (sweet) | 0.2 | -15 | \- | -10 | \- | 4 | 9 | 40 | 110 | Base.PieWholeRawSweet ![Pie](/w/images/f/f8/PieWhole.png) | Pie | 0.2 | -15 | \- | -10 | \- | 4 | 9 | 40 | 110 | Base.PieWholeRaw ![Pizza](/w/images/c/c8/PizzaWhole.png) | Pizza | 1.5 | -80 | \- | \- | \- | 3 | 5 | 20 | 50 | Base.PizzaRecipe ![Pot of Soup](/w/images/9/9c/PotFull.png) | Pot of Soup | 4 | -40 | -40 | -20 | \- | 3 | 5 | 50 | 100 | Base.PotOfSoupRecipe ![Pot of Stew](/w/images/9/9c/PotFull.png) | Pot of Stew | 4 | -40 | -40 | -20 | \- | 3 | 5 | 70 | 140 | Base.PotOfStew ![Rice \(Cooking Pot\)](/w/images/9/9c/PotFull.png) | Rice (Cooking Pot) | 3 | \- | \- | \- | \- | 3 | 5 | 20 | 50 | Base.RicePot ![Rice \(Saucepan\)](/w/images/0/08/SaucepanFilled.png) | Rice (Saucepan) | 3 | \- | \- | \- | \- | 3 | 5 | 20 | 50 | Base.RicePan ![Roast](/w/images/b/b0/RoastingpanFull.png) | Roast | 1.3 | \- | \- | \- | \- | 3 | 5 | \- | \- | Base.PanFriedVegetables2 ![Salad](/w/images/3/35/TZ_CraftSalat.png) | Salad | 0.5 | -60 | \- | \- | -5 | 2 | 3 | \- | \- | farming.Salad ![Salad \(Fruit\)](/w/images/a/a1/FruitSalad.png) | Salad (Fruit) | 0.7 | -60 | \- | \- | \- | 2 | 3 | \- | \- | Base.FruitSalad ![Sandwich \(Bread\)](/w/images/f/ff/Sandwich.png) | Sandwich (Bread) | 0.2 | -10 | \- | \- | \- | 3 | 6 | \- | \- | Base.Sandwich ![Sandwich \(Baguette\)](/w/images/4/4a/BaguetteSandwich.png) | Sandwich (Baguette) | 0.2 | -10 | \- | \- | \- | 3 | 6 | \- | \- | Base.BaguetteSandwich ![Stir Fry \(Frying Pan\)](/w/images/2/21/PanFull.png) | Stir Fry (Frying Pan) | 1.2 | \- | \- | \- | \- | 3 | 5 | \- | \- | Base.PanFriedVegetables ![Stir Fry \(Griddle Pan\)](/w/images/2/21/PanFull.png) | Stir Fry (Griddle Pan) | 1.2 | \- | \- | \- | \- | 3 | 5 | \- | \- | Base.GriddlePanFriedVegetables ![Taco](/w/images/4/4d/Taco.png) | Taco | 0.3 | -25 | \- | -10 | \- | 3 | 5 | \- | \- | Base.TacoRecipe ![Toast.png](/w/images/3/32/Toast.png) | Toast | 0.1 | -8 | \- | \- | \- | 3 | 6 | \- | \- | Base.Toast ![Waffles](/w/images/3/37/SafflesFruit.png) | Waffles | 0.3 | -15 | \- | -10 | \- | 3 | 5 | \- | \- | Base.WafflesRecipe ### Prepared food ![PlushSpiffo.png](/w/images/7/7e/PlushSpiffo.png)_This article is about Food that can be crafted outside the evolved recipes. For the evolved recipes food, seeRecipe ingredients._ Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Hunger](/w/images/d/d3/Moodle_Icon_Hungry.png) | ![Thirst](/w/images/f/fd/Moodle_Icon_Thirsty.png) | ![Unhappiness](/w/images/b/b5/Moodle_Icon_Unhappy.png) | ![Boredom](/w/images/b/bb/Moodle_Icon_Bored.png) | ![Fresh \(days\)](/w/images/thumb/7/7d/Apple.png/24px-Apple.png) | ![Rotten \(days\)](/w/images/thumb/c/c8/AppleRotten.png/24px-AppleRotten.png) | ![Cooked \(mins\)](/w/images/thumb/d/dc/SteakCooked.png/24px-SteakCooked.png) | ![Burned \(mins\)](/w/images/thumb/4/40/SteakOverdone.png/24px-SteakOverdone.png) | Item ID ---|---|---|---|---|---|---|---|---|---|---|--- ![Boiled Egg](/w/images/b/b0/EggBoiled.png) | Boiled Egg | 0.1 | -10 | \- | \- | \- | 3 | 6 | \- | \- | Base.EggBoiled ![BowlFull.png](/w/images/9/90/BowlFull.png) | Bowl of Beans | 1.5 | -25 | \- | +10 | \- | 2 | 4 | 20 | 40 | Base.BeanBowl ![Oatmeal.png](/w/images/9/92/Oatmeal.png) | Bowl of Cereal | 0.8 | -8 | -20 | \- | \- | 1 | 1 | \- | \- | Base.CerealBowl ![Oatmeal.png](/w/images/9/92/Oatmeal.png) | Bowl of Oatmeal | 0.8 | -10 | \- | \- | \- | 1 | 1 | \- | \- | Base.Oatmeal ![Bowl of Pasta](/w/images/1/19/FriedRice.png) | Bowl of Pasta | 1.0 | ? | ? | ? | ? | \- | \- | 10 | 40 | Base.PastaBowl ![BowlFull.png](/w/images/9/90/BowlFull.png) | Bowl of Ramen NoodlesRemoved | 1 | -10 | \- | -20 | \- | 1 | 3 | 10 | 20 | Base.Base.RamenBowl ![Bowl of Rice](/w/images/1/19/FriedRice.png) | Bowl of Rice | 1.0 | ? | ? | ? | ? | \- | \- | 10 | 40 | Base.RiceBowl ![BowlFull.png](/w/images/9/90/BowlFull.png) | Bowl of Soup | 1.0 | -15 | -15 | -20 | \- | 1 | 3 | 15 | 25 | Base.SoupBowl ![Bowl of Stew](/w/images/9/90/BowlFull.png) | Bowl of Stew | 1.0 | -15 | -15 | -20 | \- | 2 | 4 | 15 | 25 | Base.StewBowl ![Doughnut Baguette.png](/w/images/e/e1/Doughnut_Baguette.png) | Baguette (dough) | 0.3 | -15 | +15 | +10 | \- | 3 | 6 | 20 | 50 | Base.BaguetteDough ![Dough.png](/w/images/0/08/Dough.png) | Bread (dough) | 0.3 | -24 | +15 | +10 | \- | 3 | 6 | 40 | 80 | Base.BreadDough ![CakeBatter.png](/w/images/0/03/CakeBatter.png) | Cake Batter | 0.3 | \- | \- | \- | \- | \- | \- | \- | \- | Base.CakeBatter ![Cake Preparation](/w/images/f/f0/Cake.png) | Cake Preparation | 0.5 | -30 | \- | -20 | \- | \- | \- | \- | \- | Base.CakePrep ![CakeSlice.png](/w/images/c/cc/CakeSlice.png) | Cake Slice | 0.2 | -7 | \- | -10 | \- | 3 | 5 | \- | \- | Base.CakeSlice ![SushiFish.png](/w/images/8/8d/SushiFish.png) | Fish Sushi | 0.1 | -12 | \- | \- | \- | 2 | 4 | \- | \- | Base.SushiFish ![OnionRings.png](/w/images/d/db/OnionRings.png) | Fried Onion Rings (crafted) | 0.1 | -10 | \- | \- | \- | 4 | 7 | 10 | 30 | Base.FriedOnionRingsCraft ![ShrimpFried.png](/w/images/8/83/ShrimpFried.png) | Fried Shrimp (crafted) | 0.1 | -15 | \- | \- | \- | 2 | 4 | 10 | 30 | Base.ShrimpFriedCraft ![Gravy.png](/w/images/3/3d/Gravy.png) | Gravy | 0.2 | -7 | \- | \- | \- | \- | \- | \- | \- | Base.Gravy ![Jackolantern.png](/w/images/9/99/Jackolantern.png) | Jack-o'-lantern | 1.0 | -40 | \- | \- | \- | 5 | 8 | \- | \- | Base.HalloweenPumpkin ![Maki.png](/w/images/2/21/Maki.png) | Maki | 0.1 | -8 | \- | \- | \- | 2 | 4 | \- | \- | Base.Maki ![MuffinGeneric.png](/w/images/7/71/MuffinGeneric.png) | Muffin | 0.1 | -7 | \- | -10 | \- | 5 | 8 | \- | \- | Base.MuffinGeneric ![Muffintray Batter.png](/w/images/4/4a/Muffintray_Batter.png) | Muffin Baking Tray | 1.5 | -30 | \- | \- | \- | 3 | 10 | 30 | 60 | Base.BakingTray_Muffin ![NoodleSoup.png](/w/images/b/bb/NoodleSoup.png) | Noodle Soup | 1.0 | -10 | \- | -20 | \- | 1 | 3 | 10 | 20 | Base.NoodleSoup ![EggOmelette.png](/w/images/6/65/EggOmelette.png) | Omelette | 0.1 | -20 | \- | \- | \- | 14 | 21 | \- | \- | Base.EggOmelette ![Pancakes.png](/w/images/6/6b/Pancakes.png) | Pancakes (crafted) | 0.1 | -20 | \- | +10 | \- | 3 | 5 | 10 | 30 | Base.PancakesCraft ![Dough.png](/w/images/0/08/Dough.png) | Pie Dough | 0.3 | \- | \- | \- | \- | \- | \- | \- | \- | Base.PieDough ![Pie Preparation](/w/images/f/f8/PieWhole.png) | Pie Preparation | 0.5 | -30 | \- | -20 | \- | \- | \- | \- | \- | Base.PiePrep ![Pie.png](/w/images/d/d0/Pie.png) | Pie Slice | 0.5 | -30 | \- | \- | \- | 5 | 8 | \- | \- | Base.Pie ![Pizza.png](/w/images/f/f4/Pizza.png) | Pizza Slice | 0.3 | -25 | \- | -10 | \- | 3 | 5 | \- | \- | Base.Pizza ![EggPoached.png](/w/images/b/b5/EggPoached.png) | Poached EggFuture | 0.1 | -10 | \- | \- | \- | 3 | 6 | \- | \- | Base.EggPoached ![Pot of Soup](/w/images/9/9c/PotFull.png) | Pot of Soup | 4 | -30 | -30 | -20 | \- | 3 | 5 | 50 | 100 | Base.PotOfSoup ![Rolled Dough](/w/images/0/01/DoughRolled.png) | Rolled DoughFuture | 0.3 | -15 | +20 | -20 | \- | \- | \- | \- | \- | Base.DoughRolled ![EggScrambled.png](/w/images/3/38/EggScrambled.png) | Scrambled Eggs | 0.1 | -20 | \- | \- | \- | 3 | 6 | \- | \- | Base.EggScrambled ### Canned food Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Hunger](/w/images/d/d3/Moodle_Icon_Hungry.png) | ![Thirst](/w/images/f/fd/Moodle_Icon_Thirsty.png) | ![Unhappiness](/w/images/b/b5/Moodle_Icon_Unhappy.png) | ![Fresh \(days\)](/w/images/thumb/7/7d/Apple.png/24px-Apple.png) | ![Rotten \(days\)](/w/images/thumb/c/c8/AppleRotten.png/24px-AppleRotten.png) | ![Nutrition#Calories](/w/images/6/6f/UI_Calories.png) | Item ID ---|---|---|---|---|---|---|---|---|--- ![Beans.png](/w/images/9/9f/Beans.png) | Canned Beans | 0.8 | -24 | \- | +10 | (2) | (4) | 170 | Base.TinnedBeans ![CannedCarrots.png](/w/images/8/83/CannedCarrots.png) | Canned Carrots | 0.8 | -12 | -4 | \- | (2) | (4) | 10.5 | Base.CannedCarrots2 ![CannedChili.png](/w/images/3/35/CannedChili.png) | Canned Chili | 0.8 | -16 | \- | \- | (3) | (5) | 260 | Base.CannedChili ![CannedCorn.png](/w/images/2/23/CannedCorn.png) | Canned Corn | 0.8 | -16 | -4 | \- | (2) | (4) | 315 | Base.CannedCorn ![CannedCornedBeef.png](/w/images/3/39/CannedCornedBeef.png) | Canned Corned Beef | 0.8 | -24 | \- | \- | (2) | (4) | 720 | Base.CannedCornedBeef ![CannedFruitCocktail.png](/w/images/4/43/CannedFruitCocktail.png) | Canned Fruit Cocktail | 0.8 | -15 | \- | -10 | (5) | (7) | 260 | Base.CannedFruitCocktail ![CannedMushroomSoup.png](/w/images/4/49/CannedMushroomSoup.png) | Canned Mushroom Soup | 0.8 | -10 | -4 | \- | (2) | (4) | 160 | Base.CannedMushroomSoup ![CannedPeaches.png](/w/images/5/50/CannedPeaches.png) | Canned Peaches | 0.8 | -15 | \- | -10 | (5) | (7) | 250 | Base.CannedPeaches ![CannedPeas.png](/w/images/3/31/CannedPeas.png) | Canned Peas | 0.8 | -16 | -3 | \- | (2) | (4) | 280 | Base.CannedPeas ![CannedPineapple.png](/w/images/3/30/CannedPineapple.png) | Canned Pineapple | 0.8 | -15 | \- | -10 | (5) | (7) | 250 | Base.CannedPineapple ![CannedPotato.png](/w/images/3/30/CannedPotato.png) | Canned Potato | 0.8 | -18 | -7 | \- | (2) | (4) | 175 | Base.CannedPotato2 ![CannedSardines.png](/w/images/b/b2/CannedSardines.png) | Canned Sardines | 0.8 | -14 | \- | \- | (2) | (4) | 150 | Base.CannedSardines ![Soup.png](/w/images/3/33/Soup.png) | Canned Vegetable Soup | 0.8 | -25 | -4 | \- | (2) | (4) | 125 | Base.TinnedSoup ![CannedBolognese.png](/w/images/a/a0/CannedBolognese.png) | Canned Spaghetti Bolognese | 0.8 | -24 | \- | \- | (3) | (5) | 540 | Base.CannedBolognese ![CannedTomato.png](/w/images/0/09/CannedTomato.png) | Canned Tomato | 0.8 | -12 | -8 | \- | (2) | (4) | 90 | Base.CannedTomato2 ![Tuna.png](/w/images/c/c5/Tuna.png) | Canned Tuna | 0.3 | -18 | \- | \- | (2) | (4) | 370 | Base.TunaTin ![Dogfood.png](/w/images/8/8a/Dogfood.png) | Dog Food | 0.8 | -30 | \- | +50 | (5) | (7) | 498 | Base.Dogfood ![CannedCondensedMilk.png](/w/images/1/1a/CannedCondensedMilk.png) | Canned Evaporated Milk | 0.8 | -10 | -10 | \- | (4) | (7) | 472 | Base.CannedMilk ![CannedJuice.png](/w/images/a/a5/CannedJuice.png) | Canned Fruit Beverage | 0.8 | -15 | -85 | -10 | (5) | (7) | 250 | Base.CannedFruitBeverage ### Protein Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Hunger](/w/images/d/d3/Moodle_Icon_Hungry.png) | ![Thirst](/w/images/f/fd/Moodle_Icon_Thirsty.png) | ![Food Sickness](/w/images/f/fa/Moodle_Icon_Sick.png) | ![Fresh \(days\)](/w/images/thumb/7/7d/Apple.png/24px-Apple.png) | ![Rotten \(days\)](/w/images/thumb/c/c8/AppleRotten.png/24px-AppleRotten.png) | ![Cooked \(mins\)](/w/images/thumb/d/dc/SteakCooked.png/24px-SteakCooked.png) | ![Burned \(mins\)](/w/images/thumb/4/40/SteakOverdone.png/24px-SteakOverdone.png) | Item ID ---|---|---|---|---|---|---|---|---|---|--- ![Bacon.png](/w/images/f/f6/Bacon.png) | Bacon | 0.3 | -12 | \- | ? | 3 | 5 | 20 | 50 | farming.Bacon ![TZ BaconBits.png](/w/images/0/0f/TZ_BaconBits.png) | Bacon Bits | 0.1 | -1 | \- | ? | 1 | 1 | 15 | 30 | farming.BaconBits ![TZ BaconRashers.png](/w/images/d/dd/TZ_BaconRashers.png) | Bacon Strips | 0.1 | -4 | \- | ? | 1 | 2 | 15 | 30 | farming.BaconRashers ![Baloney.png](/w/images/5/5d/Baloney.png) | Baloney | 0.2 | -30 | \- | \- | 2 | 4 | \- | \- | Base.Baloney ![BaloneySlices.png](/w/images/4/46/BaloneySlices.png) | Baloney Slices | 0.4 | -5 | \- | \- | 2 | 4 | \- | \- | Base.BaloneySlice ![BeefJerky.png](/w/images/3/3f/BeefJerky.png) | Beef Jerky | 0.2 | -20 | \- | \- | \- | \- | \- | \- | Base.BeefJerky ![Chicken.png](/w/images/a/a3/Chicken.png) | Chicken | 0.3 | -35 | \- | ? | 2 | 4 | 30 | 60 | Base.Chicken ![ChickenFoot.png](/w/images/d/df/ChickenFoot.png) | Chicken Foot | 0.1 | -12 | \- | \- | 2 | 4 | \- | \- | Base.ChickenFoot ![DehydratedMeatStick.png](/w/images/a/ab/DehydratedMeatStick.png) | Dehydrated Meat Stick | 0.1 | -10 | \- | \- | \- | \- | \- | \- | Base.DehydratedMeatStick ![Egg.png](/w/images/2/26/Egg.png) | Egg | 0.1 | -10 | \- | \- | 14 | 21 | \- | \- | Base.Egg ![Egg Carton](/w/images/d/d5/EggCarton.png) | Egg Carton | 1 | \- | \- | \- | 14 | 21 | \- | \- | Base.EggCarton ![Ham.png](/w/images/a/a8/Ham.png) | Ham | 1 | -60 | \- | \- | 5 | 10 | \- | \- | Base.Ham ![HamSlices.png](/w/images/9/97/HamSlices.png) | Ham Slice | 0.2 | -10 | \- | \- | 3 | 6 | \- | \- | Base.HamSlice ![MeatPatty.png](/w/images/8/8a/MeatPatty.png) | Meat Patty | 0.3 | -40 | \- | ? | 2 | 4 | 50 | 70 | Base.MeatPatty ![MincedMeat.png](/w/images/a/a5/MincedMeat.png) | Ground Beef | 0.3 | -40 | \- | ? | 2 | 4 | 50 | 70 | Base.MincedMeat ![Mutton.png](/w/images/5/57/Mutton.png) | Mutton Chop | 0.3 | -30 | \- | ? | 2 | 4 | 50 | 70 | Base.MuttonChop ![Pepperoni.png](/w/images/0/0d/Pepperoni.png) | Pepperoni | 0.1 | -20 | \- | \- | 15 | 30 | \- | \- | Base.Pepperoni ![Porkchop.png](/w/images/0/08/Porkchop.png) | Pork Chop | 0.3 | -30 | \- | ? | 2 | 4 | 50 | 70 | Base.PorkChop ![Salami.png](/w/images/e/e5/Salami.png) | Salami | 0.1 | -20 | \- | \- | 10 | 15 | \- | \- | Base.Salami ![SalamiSlices.png](/w/images/b/b4/SalamiSlices.png) | Salami Slices | 0.02 | -10 | \- | \- | 10 | 15 | \- | \- | Base.SalamiSlice ![Sausage.png](/w/images/3/3a/Sausage.png) | Sausage | 0.1 | -20 | \- | ? | 2 | 4 | 50 | 70 | Base.Sausage ![Steak.png](/w/images/6/66/Steak.png) | Steak | 0.3 | -40 | \- | ? | 2 | 4 | 50 | 70 | Base.Steak ![Tofu.png](/w/images/c/c3/Tofu.png) | Tofu | 0.3 | -10 | \- | \- | 6 | 14 | \- | \- | Base.Tofu ![WildEggs.png](/w/images/7/73/WildEggs.png) | Wild Eggs | 0.1 | -10 | \- | ? | 14 | 21 | 10 | 30 | Base.WildEggs #### Game meat Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Hunger](/w/images/d/d3/Moodle_Icon_Hungry.png) | ![Thirst](/w/images/f/fd/Moodle_Icon_Thirsty.png) | ![Unhappiness](/w/images/b/b5/Moodle_Icon_Unhappy.png) | ![Food Sickness](/w/images/f/fa/Moodle_Icon_Sick.png) | ![Fresh \(days\)](/w/images/thumb/7/7d/Apple.png/24px-Apple.png) | ![Rotten \(days\)](/w/images/thumb/c/c8/AppleRotten.png/24px-AppleRotten.png) | ![Cooked \(mins\)](/w/images/thumb/d/dc/SteakCooked.png/24px-SteakCooked.png) | ![Burned \(mins\)](/w/images/thumb/4/40/SteakOverdone.png/24px-SteakOverdone.png) | Item ID ---|---|---|---|---|---|---|---|---|---|---|--- ![BirdDead.png](/w/images/a/a2/BirdDead.png) | Dead Bird | 0.2 | -20 | \- | +20 | ? | 8 | 12 | 25 | 60 | Base.DeadBird ![MouseDead.png](/w/images/9/95/MouseDead.png) | Dead Mouse | 0.2 | -10 | \- | +30 | ? | 6 | 10 | 15 | 50 | Base.DeadMouse ![RabbitDead.png](/w/images/3/3b/RabbitDead.png) | Dead Rabbit | 0.2 | -30 | \- | +20 | ? | 8 | 12 | 25 | 60 | Base.DeadRabbit ![DeadRat.png](/w/images/d/db/DeadRat.png) | Dead Rat | 0.2 | -15 | \- | +30 | ? | 6 | 10 | 20 | 60 | Base.DeadRat ![SquirrelDead.png](/w/images/7/79/SquirrelDead.png) | Dead Squirrel | 0.2 | -30 | \- | +20 | ? | 8 | 12 | 25 | 60 | Base.DeadSquirrel ![Frog.png](/w/images/e/e6/Frog.png) | Frog | 0.4 | \- | \- | \- | \- | \- | \- | \- | \- | Base.Frog ![Frogmeat.png](/w/images/1/11/Frogmeat.png) | Frog Meat | 0.2 | -10 | \- | \- | ? | 4 | 8 | 10 | 40 | Base.FrogMeat ![Rabbitmeat.png](/w/images/d/d4/Rabbitmeat.png) | Rabbit Meat | 0.3 | -30 | \- | \- | ? | 2 | 4 | 25 | 70 | Base.Rabbitmeat ![Smallanimalmeat.png](/w/images/5/57/Smallanimalmeat.png) | Rodent Meat | 0.3 | -15 | \- | \- | ? | 2 | 4 | 20 | 70 | Base.Smallanimalmeat ![Smallbirdmeat.png](/w/images/6/6c/Smallbirdmeat.png) | Small Bird Meat | 0.3 | -15 | \- | \- | ? | 2 | 4 | 20 | 70 | Base.Smallbirdmeat #### Seafood Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Hunger](/w/images/d/d3/Moodle_Icon_Hungry.png) | ![Unhappiness](/w/images/b/b5/Moodle_Icon_Unhappy.png) | ![Food Sickness](/w/images/f/fa/Moodle_Icon_Sick.png) | ![Fresh \(days\)](/w/images/thumb/7/7d/Apple.png/24px-Apple.png) | ![Rotten \(days\)](/w/images/thumb/c/c8/AppleRotten.png/24px-AppleRotten.png) | ![Cooked \(mins\)](/w/images/thumb/d/dc/SteakCooked.png/24px-SteakCooked.png) | ![Burned \(mins\)](/w/images/thumb/4/40/SteakOverdone.png/24px-SteakOverdone.png) | Item ID ---|---|---|---|---|---|---|---|---|---|--- ![FishBass.png](/w/images/7/7b/FishBass.png) | Bass | 1.1 | -15 | +20 | \- | 4 | 8 | 20 | 60 | Base.Bass ![FishCatfish.png](/w/images/1/1a/FishCatfish.png) | Catfish | 0.4 | -15 | +20 | \- | 4 | 8 | 20 | 60 | Base.Catfish ![FishCrappie.png](/w/images/c/cf/FishCrappie.png) | Crappie | 0.4 | -15 | +20 | \- | 4 | 8 | 20 | 60 | Base.Crappie ![Crayfish.png](/w/images/5/53/Crayfish.png) | Crayfish | 0.2 | -10 | \- | ? | 2 | 4 | 30 | 60 | Base.Crayfish ![FishFillet.png](/w/images/c/c9/FishFillet.png) | Fish Fillet | 0.2 | -25 | \- | \- | 2 | 4 | 20 | 50 | Base.FishFillet ![FishRoe.png](/w/images/e/ec/FishRoe.png) | Fish Roe | 0.1 | -10 | \- | \- | 14 | 21 | \- | \- | Base.FishRoe ![FishMinnow.png](/w/images/1/11/FishMinnow.png) | Little Bait Fish | 0.1 | -5 | +20 | \- | 4 | 8 | 20 | 60 | Base.BaitFish ![Lobster.png](/w/images/9/9f/Lobster.png) | Lobster | 0.4 | -40 | \- | ? | 2 | 4 | 30 | 60 | Base.Lobster ![Oysters.png](/w/images/1/1b/Oysters.png) | Oysters | 0.1 | -5 | \- | \- | 2 | 4 | 10 | 25 | Base.Oysters ![FishPerch.png](/w/images/a/a7/FishPerch.png) | Perch | 0.4 | -15 | +20 | \- | 4 | 8 | 30 | 60 | Base.Perch ![FishPike.png](/w/images/a/a2/FishPike.png) | Pike | 0.4 | -15 | +20 | \- | 4 | 8 | 20 | 60 | Base.Pike ![Salmon.png](/w/images/e/e0/Salmon.png) | Salmon | 0.3 | -30 | +20 | \- | 2 | 4 | 80 | 130 | Base.Salmon ![Shrimp.png](/w/images/9/91/Shrimp.png) | Shrimp | 0.1 | -10 | \- | ? | 2 | 4 | 10 | 60 | Base.Shrimp ![Squid.png](/w/images/8/81/Squid.png) | Squid | 0.2 | -30 | \- | \- | 2 | 4 | \- | \- | Base.Squid ![SquidCalamari.png](/w/images/a/a9/SquidCalimari.png) | Squid Calamari | 0.1 | -10 | \- | \- | 2 | 4 | 10 | 20 | Base.SquidCalamari ![FishPanfish.png](/w/images/0/0e/FishPanfish.png) | Sunfish | 0.4 | -15 | +20 | \- | 4 | 8 | 20 | 60 | Base.Panfish ![FishTrout.png](/w/images/6/6e/FishTrout.png) | Trout | 0.4 | -15 | +20 | \- | 4 | 8 | 20 | 60 | Base.Trout #### Insects Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Hunger](/w/images/d/d3/Moodle_Icon_Hungry.png) | ![Unhappiness](/w/images/b/b5/Moodle_Icon_Unhappy.png) | ![Food Sickness](/w/images/f/fa/Moodle_Icon_Sick.png) | ![Fresh \(days\)](/w/images/thumb/7/7d/Apple.png/24px-Apple.png) | ![Rotten \(days\)](/w/images/thumb/c/c8/AppleRotten.png/24px-AppleRotten.png) | ![Cooked \(mins\)](/w/images/thumb/d/dc/SteakCooked.png/24px-SteakCooked.png) | ![Burned \(mins\)](/w/images/thumb/4/40/SteakOverdone.png/24px-SteakOverdone.png) | Item ID ---|---|---|---|---|---|---|---|---|---|--- ![Insect AmericanLadyCaterpillar.png](/w/images/0/0b/Insect_AmericanLadyCaterpillar.png) | Caterpillar (American lady) | 0.1 | -5 | +20 | \- | \- | \- | 5 | 25 | Base.AmericanLadyCaterpillar ![Insect BandedWoolyBearCaterpillar.png](/w/images/5/54/Insect_BandedWoolyBearCaterpillar.png) | Caterpillar (banded woolly bear) | 0.1 | -5 | +20 | \- | \- | \- | 5 | 25 | Base.BandedWoolyBearCaterpillar ![Insect MonarchrCaterpillar.png](/w/images/7/75/Insect_MonarchrCaterpillar.png) | Caterpillar (monarch) | 0.1 | -5 | +20 | \- | \- | \- | 5 | 25 | Base.MonarchCaterpillar ![Insect SawflyLarva.png](/w/images/b/bd/Insect_SawflyLarva.png) | Caterpillar (sawfly larva)Future | 0.1 | -5 | +20 | \- | \- | \- | 5 | 25 | Base.SawflyLarva ![Insect SilkMothCaterpillar.png](/w/images/f/f1/Insect_SilkMothCaterpillar.png) | Caterpillar (silk moth) | 0.1 | -5 | +20 | \- | \- | \- | 5 | 25 | Base.SilkMothCaterpillar ![Insect SwallowtailCaterpillar.png](/w/images/5/5f/Insect_SwallowtailCaterpillar.png) | Caterpillar (swallowtail) | 0.1 | -5 | +20 | \- | \- | \- | 5 | 25 | Base.SwallowtailCaterpillar ![Insect Centipede1.png](/w/images/1/12/Insect_Centipede1.png) | Centipede | 0.1 | -5 | +20 | ? | \- | \- | 5 | 25 | Base.Centipede ![Insect Centipede2.png](/w/images/b/bf/Insect_Centipede2.png) | Centipede | 0.1 | -5 | +20 | ? | \- | \- | 5 | 25 | Base.Centipede2 ![Cockroach.png](/w/images/d/d9/Cockroach.png) | Cockroach | 0.1 | -5 | +20 | \- | \- | \- | 5 | 25 | Base.Cockroach ![Cricket.png](/w/images/3/3d/Cricket.png) | Cricket | 0.1 | -5 | +20 | \- | \- | \- | 5 | 25 | Base.Cricket ![Grasshopper.png](/w/images/f/fc/Grasshopper.png) | Grasshopper | 0.1 | -5 | +20 | \- | \- | \- | 5 | 25 | Base.Grasshopper ![Insect Maggots.png](/w/images/7/7d/Insect_Maggots.png) | Maggots | 0.01 | -1 | +20 | \- | \- | \- | \- | \- | Base.Maggots ![Insect Millipede1.png](/w/images/a/af/Insect_Millipede1.png) | Millipede | 0.1 | -5 | +20 | ? | \- | \- | 5 | 25 | Base.Millipede Base.Millipede2 ![Insect Pillbug.png](/w/images/9/93/Insect_Pillbug.png) | Pillbug | 0.01 | -1 | +20 | \- | \- | \- | \- | \- | Base.Pillbug ![Slug1.png](/w/images/3/3d/Slug1.png) | Slug | 0.1 | -5 | +20 | ? | \- | \- | 5 | 25 | Base.Slug ![Slug2.png](/w/images/3/35/Slug2.png) | Slug | 0.1 | -5 | +20 | ? | \- | \- | 5 | 25 | Base.Slug2 ![Snail.png](/w/images/d/d2/Snail.png) | Snail | 0.1 | -5 | +20 | ? | \- | \- | 5 | 25 | Base.Snail ![Insect Termite.png](/w/images/1/1d/Insect_Termite.png) | Termites | 0.01 | -1 | +20 | \- | \- | \- | 5 | 25 | Base.Termites ![Worm.png](/w/images/5/52/Worm.png) | Worm | 0.01 | -2 | +20 | \- | \- | \- | \- | \- | Base.Worm ### Fruits Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Hunger](/w/images/d/d3/Moodle_Icon_Hungry.png) | ![Thirst](/w/images/f/fd/Moodle_Icon_Thirsty.png) | ![Unhappiness](/w/images/b/b5/Moodle_Icon_Unhappy.png) | ![Poison](/w/images/5/54/SkullPoison.png) | ![Fresh \(days\)](/w/images/thumb/7/7d/Apple.png/24px-Apple.png) | ![Rotten \(days\)](/w/images/thumb/c/c8/AppleRotten.png/24px-AppleRotten.png) | Item ID ---|---|---|---|---|---|---|---|---|--- ![Apple.png](/w/images/7/7d/Apple.png) | Apple | 0.2 | -16 | -7 | \- | \- | 5 | 8 | Base.Apple ![Banana.png](/w/images/6/69/Banana.png) | Banana | 0.2 | -17 | -5 | \- | \- | 5 | 7 | Base.Banana ![BerryBlack.png](/w/images/5/52/BerryBlack.png) | Berries (Black Berry) | 0.1 | -10 | -1 | \- | \- | 6 | 10 | Base.BerryBlack ![BerryBlue.png](/w/images/3/3c/BerryBlue.png) | Berries (Blue Berry) | 0.1 | -10 | -1 | \- | \- | 6 | 10 | Base.BerryBlue ![BerryGeneric1.png](/w/images/1/19/BerryGeneric1.png) | Berries | 0.1 | -5 | -1 | \- | ? | 6 | 10 | Base.BerryGeneric1 ![BerryGeneric2.png](/w/images/e/ec/BerryGeneric2.png) | Berries | 0.1 | -10 | -1 | \- | ? | 6 | 10 | Base.BerryGeneric2 ![BerryGeneric3.png](/w/images/0/00/BerryGeneric3.png) | Berries | 0.1 | -5 | -1 | \- | ? | 6 | 10 | Base.BerryGeneric3 ![BerryGeneric4.png](/w/images/4/49/BerryGeneric4.png) | Berries | 0.1 | -10 | -1 | \- | ? | 6 | 10 | Base.BerryGeneric4 ![BerryGeneric5.png](/w/images/a/a4/BerryGeneric5.png) | Berries | 0.1 | -10 | -1 | \- | ? | 6 | 10 | Base.BerryGeneric5 ![BerryPoisonIvy.png](/w/images/1/11/BerryPoisonIvy.png) | Berries (Poison Ivy Berry) | 0.1 | -5 | -1 | \- | ? | 6 | 10 | Base.BerryPoisonIvy ![BeautyBerries.png](/w/images/b/bf/Beauty_Berries.png) | Beautyberry | 0.1 | -10 | -1 | \- | \- | 6 | 10 | Base.BeautyBerry ![Winterberries.png](/w/images/e/ed/Winterberries.png) | Winterberry | 0.1 | -5 | -1 | \- | \- | 6 | 10 | Base.WinterBerry ![HollyBerries.png](/w/images/1/1a/HollyBerries.png) | Holly Berry | 0.1 | -5 | -1 | \- | ![Poison](/w/images/5/54/SkullPoison.png) | 6 | 10 | Base.HollyBerry ![Cherry.png](/w/images/2/20/Cherry.png) | Cherry | 0.3 | -3 | -1 | \- | \- | 4 | 9 | Base.Cherry ![Grapefruit.png](/w/images/5/5a/Grapefruit.png) | Grapefruit | 0.3 | -20 | -50 | \- | \- | 6 | 8 | Base.Grapefruit ![Grapes.png](/w/images/3/39/Grapes.png) | Grapes | 0.2 | -15 | -5 | \- | \- | 5 | 8 | Base.Grapes ![Lemon.png](/w/images/3/35/Lemon.png) | Lemon | 0.2 | -10 | -5 | \- | \- | 7 | 9 | Base.Lemon ![Lime.png](/w/images/3/34/Lime.png) | Lime | 0.2 | -10 | -5 | \- | \- | 7 | 9 | Base.Lime ![Mango.png](/w/images/3/38/Mango.png) | Mango | 0.3 | -20 | -13 | \- | \- | 6 | 14 | Base.Mango ![Orange.png](/w/images/4/43/Orange.png) | Orange | 0.2 | -12 | -20 | \- | \- | 6 | 9 | Base.Orange ![Peach.png](/w/images/e/e2/Peach.png) | Peach | 0.2 | -12 | -5 | \- | \- | 5 | 8 | Base.Peach ![Pear.png](/w/images/b/b0/Pear.png) | Pear | 0.2 | -16 | -7 | \- | \- | 5 | 8 | Base.Pear ![Pineapple.png](/w/images/f/fb/Pineapple.png) | Pineapple | 0.3 | -25 | -13 | \- | \- | 6 | 14 | Base.Pineapple ![BerryStraw.png](/w/images/2/22/BerryStraw.png) | Strawberries | 0.1 | -5 | -5 | -10 | \- | 2 | 5 | farming.Strewberrie ![Watermelon.png](/w/images/0/06/Watermelon.png) | Watermelon | 3 | -60 | -140 | \- | \- | 6 | 8 | Base.Watermelon ![WatermelonSmashed.png](/w/images/9/96/WatermelonSmashed.png) | Watermelon Chunks | 0.6 | -12 | -25 | \- | \- | 2 | 3 | Base.WatermelonSmashed ![WatermelonSliced.png](/w/images/b/bd/WatermelonSliced.png) | Watermelon Slice | 0.3 | -6 | -20 | \- | \- | 3 | 4 | Base.WatermelonSliced ### Vegetables Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Hunger](/w/images/d/d3/Moodle_Icon_Hungry.png) | ![Thirst](/w/images/f/fd/Moodle_Icon_Thirsty.png) | ![Unhappiness](/w/images/b/b5/Moodle_Icon_Unhappy.png) | ![Poison](/w/images/5/54/SkullPoison.png) | ![Fresh \(days\)](/w/images/thumb/7/7d/Apple.png/24px-Apple.png) | ![Rotten \(days\)](/w/images/thumb/c/c8/AppleRotten.png/24px-AppleRotten.png) | Item ID ---|---|---|---|---|---|---|---|---|--- ![Avocado.png](/w/images/a/ae/Avocado.png) | Avocado | 0.3 | -15 | -7 | \- | \- | 6 | 14 | Base.Avocado ![BellPepper.png](/w/images/f/f4/BellPepper.png) | Bell Pepper | 0.2 | -8 | -2 | \- | \- | 5 | 8 | Base.BellPepper ![Blackbeans.png](/w/images/5/53/Blackbeans.png) | Black Beans | 0.1 | -10 | \- | \- | \- | 3 | 5 | Base.Blackbeans ![Broccoli.png](/w/images/f/f1/Broccoli.png) | Broccoli | 0.2 | -9 | -4 | \- | \- | 4 | 6 | Base.Broccoli ![Cabbage.png](/w/images/c/cc/Cabbage.png) | Cabbage | 0.2 | -25 | -15 | \- | \- | 2 | 4 | farming.Cabbage ![Carrots.png](/w/images/a/a3/Carrots.png) | Carrots | 0.2 | -8 | -4 | \- | \- | 6 | 8 | Base.Carrots ![Corn.png](/w/images/f/f8/Corn.png) | Corn | 0.2 | -14 | -4 | \- | \- | 5 | 8 | Base.Corn ![Daikon.png](/w/images/0/0d/Daikon.png) | Daikon | 0.2 | -12 | -5 | \- | \- | 5 | 8 | Base.Daikon ![DriedBlackBeans.png](/w/images/7/7e/DriedBlackBeans.png) | Dried Black Beans | 2 | -60 | +60 | +40 | \- | \- | \- | Base.DriedBlackBeans ![DriedChickpeas.png](/w/images/1/1c/DriedChickpeas.png) | Dried Chick Peas | 2 | -60 | +60 | +40 | \- | \- | \- | Base.DriedChickpeas ![DriedKidneyBeans.png](/w/images/5/56/DriedKidneyBeans.png) | Dried Kidney Beans | 2 | -60 | +60 | +40 | \- | \- | \- | Base.DriedKidneyBeans ![DriedLentils.png](/w/images/0/04/DriedLentils.png) | Dried Lentils | 2 | -60 | +60 | +40 | \- | \- | \- | Base.DriedLentils ![DriedSplitPeas.png](/w/images/a/a8/DriedSplitPeas.png) | Dried Split Peas | 2 | -60 | +60 | +40 | \- | \- | \- | Base.DriedSplitPeas ![DriedWhiteBeans.png](/w/images/9/9c/DriedWhiteBeans.png) | Dried White Beans | 2 | -60 | +60 | +40 | \- | \- | \- | Base.DriedWhiteBeans ![Edamame.png](/w/images/0/09/Edamame.png) | Edamame | 0.1 | -5 | \- | \- | \- | 3 | 5 | Base.Edamame ![Eggplant.png](/w/images/8/8f/Eggplant.png) | Eggplant | 0.2 | -16 | -9 | \- | \- | 5 | 8 | Base.Eggplant ![GingerPickled.png](/w/images/9/9d/GingerPickled.png) | Ginger Pickled | 0.1 | -5 | \- | \- | \- | 14 | 21 | Base.GingerPickled ![PepperHabanero.png](/w/images/7/7c/PepperHabanero.png) | Habanero | 0.1 | -2 | \- | \- | \- | 5 | 8 | Base.PepperHabanero ![PepperJalapeno.png](/w/images/a/a5/PepperJalapeno.png) | Jalapeno | 0.1 | -2 | \- | \- | \- | 5 | 8 | Base.PepperJalapeno ![Leek.png](/w/images/5/57/Leek.png) | Leek | 0.2 | -12 | -5 | \- | \- | 5 | 8 | Base.Leek ![Lettuce.png](/w/images/d/da/Lettuce.png) | Lettuce | 0.7 | -15 | -7 | \- | \- | 3 | 5 | Base.Lettuce ![Frozen Corn.png](/w/images/b/b6/Frozen_Corn.png) | Mixed Vegetables | 0.6 | -20 | -5 | \- | \- | 3 | 5 | Base.MixedVegetables ![MushroomGeneric1.png](/w/images/0/06/MushroomGeneric1.png) | Mushrooms | 0.2 | -13 | -1 | \- | ? | 3 | 4 | Base.MushroomGeneric1 ![MushroomGeneric2.png](/w/images/a/ab/MushroomGeneric2.png) | Mushrooms | 0.2 | -13 | -1 | \- | ? | 3 | 4 | Base.MushroomGeneric2 ![MushroomGeneric3.png](/w/images/5/52/MushroomGeneric3.png) | Mushrooms | 0.2 | -15 | -1 | \- | ? | 3 | 4 | Base.MushroomGeneric3 ![MushroomGeneric4.png](/w/images/f/ff/MushroomGeneric4.png) | Mushrooms | 0.2 | -13 | -1 | \- | ? | 3 | 4 | Base.MushroomGeneric4 ![MushroomGeneric5.png](/w/images/6/64/MushroomGeneric5.png) | Mushrooms | 0.2 | -15 | -1 | \- | ? | 3 | 4 | Base.MushroomGeneric5 ![MushroomGeneric6.png](/w/images/f/ff/MushroomGeneric6.png) | Mushrooms | 0.2 | -13 | -1 | \- | ? | 3 | 4 | Base.MushroomGeneric6 ![MushroomGeneric7.png](/w/images/b/b2/MushroomGeneric7.png) | Mushrooms | 0.2 | -13 | -1 | \- | ? | 3 | 4 | Base.MushroomGeneric7 ![Onion.png](/w/images/5/51/Onion.png) | Onion | 0.2 | -10 | \- | \- | \- | 7 | 9 | Base.Onion ![Frozen Corn.png](/w/images/b/b6/Frozen_Corn.png) | Packaged Corn | 0.6 | -20 | \- | \- | \- | 3 | 5 | Base.CornFrozen ![Rings.png](/w/images/1/1f/Rings.png) | Onion Slices | 0.1 | -5 | \- | \- | \- | 4 | 7 | Base.OnionRings ![Peas.png](/w/images/e/e8/Peas.png) | Peas | 0.6 | -20 | -5 | \- | \- | 3 | 5 | Base.Peas ![Pickles.png](/w/images/c/c7/Pickles.png) | Pickles | 0.1 | -5 | \- | \- | \- | \- | \- | Base.Pickles ![Potato.png](/w/images/c/c2/Potato.png) | Potato | 0.2 | -18 | -7 | \- | \- | 14 | 28 | farming.Potato ![Pumpkin.png](/w/images/6/64/Pumpkin.png) | Pumpkin | 1.0 | -40 | \- | \- | \- | 5 | 8 | Base.Pumpkin ![Radish.png](/w/images/d/d5/Radish.png) | Radish | 0.1 | -3 | -1 | \- | \- | 3 | 7 | farming.RedRadish ![Seaweed.png](/w/images/1/13/Seaweed.png) | Seaweed | 0.2 | -3 | \- | \- | \- | \- | \- | Base.Seaweed ![TZ BloomingBroccoli.png](/w/images/7/7f/TZ_BloomingBroccoli.png) | Seeding BroccoliRemoved | 0.1 | -10 | \- | \- | \- | 4 | 7 | farming.BloomingBroccoli ![Tomato.png](/w/images/9/9d/Tomato.png) | Tomato | 0.2 | -12 | -15 | \- | \- | 4 | 12 | farming.Tomato ![Zucchini.png](/w/images/f/f6/Zucchini.png) | Zucchini | 0.3 | -10 | -10 | \- | \- | 6 | 14 | Base.Zucchini ### Pickled food Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Fresh \(days\)](/w/images/thumb/7/7d/Apple.png/24px-Apple.png) | ![Rotten \(days\)](/w/images/thumb/c/c8/AppleRotten.png/24px-AppleRotten.png) | ![Cooked \(mins\)](/w/images/thumb/d/dc/SteakCooked.png/24px-SteakCooked.png) | ![Burned \(mins\)](/w/images/thumb/4/40/SteakOverdone.png/24px-SteakOverdone.png) | Item ID ---|---|---|---|---|---|---|--- ![JarBrown.png](/w/images/e/e1/JarBrown.png) | Jar of Bell Peppers | 0.5 | 60 | 90 | 60 | 120 | Base.CannedBellPepper ![JarGreen.png](/w/images/6/6f/JarGreen.png) | Jar of Broccoli | 0.5 | 60 | 90 | 60 | 120 | Base.CannedBroccoli ![JarGreen.png](/w/images/6/6f/JarGreen.png) | Jar of Cabbage | 0.5 | 60 | 90 | 60 | 120 | Base.CannedCabbage ![JarBrown.png](/w/images/e/e1/JarBrown.png) | Jar of Carrots | 0.5 | 60 | 90 | 60 | 120 | Base.CannedCarrots ![JamPurple.png](/w/images/9/92/JamPurple.png) | Jar of Eggplants | 0.5 | 60 | 90 | 60 | 120 | Base.CannedEggplant ![JarWhite.png](/w/images/5/51/JarWhite.png) | Jar of Leeks | 0.5 | 60 | 90 | 60 | 120 | Base.CannedLeek ![JarWhite.png](/w/images/5/51/JarWhite.png) | Jar of Potatoes | 0.5 | 60 | 90 | 60 | 120 | Base.CannedPotato ![JarBrown.png](/w/images/e/e1/JarBrown.png) | Jar of Radishes | 0.5 | 60 | 90 | 60 | 120 | Base.CannedRedRadish ![JarBrown.png](/w/images/e/e1/JarBrown.png) | Jar of Tomatoes | 0.5 | 60 | 90 | 60 | 120 | Base.CannedTomato ### Wild herbs Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Hunger](/w/images/d/d3/Moodle_Icon_Hungry.png) | Item ID ---|---|---|---|--- ![HerbBasil.png](/w/images/f/ff/HerbBasil.png) | Basil | 0.1 | -1 | Base.Basil ![HerbChives.png](/w/images/0/08/HerbChives.png) | Chives | 0.1 | -1 | Base.Chives ![HerbCilantro.png](/w/images/a/a5/HerbCilantro.png) | Cilantro | 0.1 | -1 | Base.Cilantro ![HerbOregano.png](/w/images/8/83/HerbOregano.png) | Oregano | 0.1 | -1 | Base.Oregano ![HerbParsley.png](/w/images/c/cc/HerbParsley.png) | Parsley | 0.1 | -1 | Base.Parsley ![HerbRosemary.png](/w/images/2/28/HerbRosemary.png) | Rosemary | 0.1 | -1 | Base.Rosemary ![HerbSage.png](/w/images/c/c0/HerbSage.png) | Sage | 0.1 | -1 | Base.Sage ![HerbThyme.png](/w/images/5/5b/HerbThyme.png) | Thyme | 0.1 | -1 | Base.Thyme ### Wild plants Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Hunger](/w/images/d/d3/Moodle_Icon_Hungry.png) | ![Fresh \(days\)](/w/images/thumb/7/7d/Apple.png/24px-Apple.png) | ![Rotten \(days\)](/w/images/thumb/c/c8/AppleRotten.png/24px-AppleRotten.png) | ![Spice](/w/images/thumb/5/50/Pepper.png/24px-Pepper.png) | Item ID ---|---|---|---|---|---|---|--- ![Acorn.png](/w/images/c/cd/Acorn.png) | Acorn | 0.1 | -10 | 180 | 360 | ![Used as ingredient in cooking](/w/images/b/bb/UI_Cross.png) | Base.Acorn ![Dandelions.png](/w/images/8/8d/Dandelions.png) | Dandelions | 0.1 | -5 | 3 | 5 | ![Used as ingredient in cooking](/w/images/b/bb/UI_Cross.png) | Base.Dandelions ![RootGinger.png](/w/images/5/5c/RootGinger.png) | Ginger Root | 0.1 | -5 | 28 | 42 | ![Used as spice in cooking](/w/images/5/57/UI_Tick.png) | Base.GingerRoot ![GrapeLeaves.png](/w/images/0/03/GrapeLeaves.png) | Grape Leaves | 0.1 | -4 | \- | \- | ![Used as ingredient in cooking](/w/images/b/bb/UI_Cross.png) | Base.GrapeLeaves ![link=Nettles}](/w/images/4/40/Nettle.png) | Nettles | 0.1 | -4 | \- | \- | ![Used as spice in cooking](/w/images/5/57/UI_Tick.png) | Base.Nettles ![Rosehips.png](/w/images/0/09/Rosehips.png) | Rose Hips | 0.1 | -6 | \- | \- | ![Used as spice in cooking](/w/images/5/57/UI_Tick.png) | Base.Rosehips ![SunflowerSeeds.png](/w/images/6/6d/SunflowerSeeds.png) | Sunflower Seeds | 0.1 | -5 | \- | \- | ![Used as spice in cooking](/w/images/5/57/UI_Tick.png) | Base.SunflowerSeeds ![Thistle.png](/w/images/1/1a/Thistle.png) | Thistles | 0.1 | -4 | \- | \- | ![Used as spice in cooking](/w/images/5/57/UI_Tick.png) | Base.Thistle ![Violets.png](/w/images/0/07/Violets.png) | Violets | 0.1 | -2 | \- | \- | ![Used as spice in cooking](/w/images/5/57/UI_Tick.png) | Base.Violets ### Spices ![PlushSpiffo.png](/w/images/7/7e/PlushSpiffo.png)_This article is about other spices not found byforaging. For foraged herbs, see wild herbs. For foraged plants, sometimes used as spices, see wild plants._ Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Hunger](/w/images/d/d3/Moodle_Icon_Hungry.png) | ![Thirst](/w/images/f/fd/Moodle_Icon_Thirsty.png) | ![Unhappiness](/w/images/b/b5/Moodle_Icon_Unhappy.png) | Item ID ---|---|---|---|---|---|--- ![BouillionCube.png](/w/images/6/6d/BouillionCube.png) | Bouillon Cube | 0.1 | -3 | +5 | \- | Base.BouillonCube ![SugarBrown.png](/w/images/2/2e/SugarBrown.png) | Brown Sugar | 0.6 | -30 | \- | \- | Base.SugarBrown ![Hotsauce.png](/w/images/9/95/Hotsauce.png) | Hot Sauce | 0.2 | -16 | \- | +20 | Base.Hotsauce ![Ketchup.png](/w/images/c/cc/Ketchup.png) | Ketchup | 0.2 | -20 | \- | +30 | Base.Ketchup ![Lard.png](/w/images/c/c6/Lard.png) | Lard | 0.3 | -24 | +30 | \- | Base.Lard ![MapleSyrup.png](/w/images/3/3f/MapleSyrup.png) | Maple Syrup | 0.2 | -45 | \- | -20 | Base.MapleSyrup ![Margerine.png](/w/images/0/01/Margerine.png) | Margarine | 0.3 | -24 | +20 | \- | Base.Margarine ![Marinarai.png](/w/images/f/fa/Marinarai.png) | Marinara | 0.2 | -10 | \- | \- | Base.Marinara ![TZ MayonnaiseFull.png](/w/images/f/f4/TZ_MayonnaiseFull.png) | Mayonnaise | 0.5 | -30 | \- | +5 | farming.MayonnaiseFull ![Mustard.png](/w/images/3/35/Mustard.png) | Mustard | 0.2 | -20 | \- | +30 | Base.Mustard ![OilOlive.png](/w/images/a/aa/OilOlive.png) | Olive Oil | 0.2 | -30 | \- | +50 | Base.OilOlive ![Pepper.png](/w/images/5/50/Pepper.png) | Pepper | 0.2 | -10 | +20 | +20 | Base.Pepper ![RiceVinegar.png](/w/images/9/9b/RiceVinegar.png) | Rice Vinegar | 0.2 | -20 | \- | 50 | Base.RiceVinegar ![Salt.png](/w/images/7/77/Salt.png) | Salt | 0.2 | -10 | +20 | +20 | Base.Salt ![Soysauce.png](/w/images/0/06/Soysauce.png) | Soy Sauce | 0.2 | -10 | +40 | +20 | Base.Soysauce ![Sugar.png](/w/images/a/a9/Sugar.png) | Sugar | 0.6 | -30 | \- | \- | Base.Sugar ![OilVegetable.png](/w/images/c/cb/OilVegetable.png) | Vegetable Oil | 0.2 | -30 | \- | +50 | Base.OilVegetable ![Wasabi.png](/w/images/4/49/Wasabi.png) | Wasabi | 0.2 | -10 | +20 | \- | Base.Wasabi ![TomatoPaste.png](/w/images/d/d3/TomatoPaste.png) | Tomato Paste | 0.2 | -15 | \- | +20 | Base.TomatoPaste ![SugarPacket.png](/w/images/8/86/SugarPacket.png) | Sugar Packet | 0.005 | -1 | \- | \- | Base.SugarPacket ### Drink ![PlushSpiffo.png](/w/images/7/7e/PlushSpiffo.png)_This article is about various drinks. For drinks that store only water, seewater containers._ Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Hunger](/w/images/d/d3/Moodle_Icon_Hungry.png) | ![Thirst](/w/images/f/fd/Moodle_Icon_Thirsty.png) | ![Unhappiness](/w/images/b/b5/Moodle_Icon_Unhappy.png) | ![Stress](/w/images/1/16/Moodle_Icon_Stressed.png) | ![Fatigue](/w/images/2/2b/Moodle_Icon_Tired.png) | ![Alcoholic](/w/images/f/f8/Moodle_Icon_Drunk.png) | ![Fresh \(days\)](/w/images/thumb/7/7d/Apple.png/24px-Apple.png) | ![Rotten \(days\)](/w/images/thumb/c/c8/AppleRotten.png/24px-AppleRotten.png) | Item ID ---|---|---|---|---|---|---|---|---|---|---|--- ![BeerBottle.png](/w/images/3/3d/BeerBottle.png) | Beer Bottle | 0.4 | -9 | -13 | -16 | \- | \- | ![Contains alcohol](/w/images/5/57/UI_Tick.png) | \- | \- | Base.BeerBottle ![BeerCan.png](/w/images/1/18/BeerCan.png) | Beer Can | 0.3 | -8 | -13 | -15 | \- | \- | ![Contains alcohol](/w/images/5/57/UI_Tick.png) | \- | \- | Base.BeerCan ![WhiskeyFull.png](/w/images/f/f5/WhiskeyFull.png) | Bourbon | 0.7 | -20 | -20 | -10 | \- | \- | ![Contains alcohol](/w/images/5/57/UI_Tick.png) | \- | \- | Base.WhiskeyFull ![JuiceBox.png](/w/images/7/79/JuiceBox.png) | Juice Box | 0.1 | -2 | -13 | -10 | \- | \- | \- | \- | \- | Base.JuiceBox ![Milk.png](/w/images/9/92/Milk.png) | Milk | 1 | -10 | -100 | \- | \- | \- | \- | 4 | 7 | Base.Milk ![Pop4.png](/w/images/a/a5/Pop4.png) | Orange Soda | 0.8 | -12 | -85 | -10 | \- | \- | \- | \- | \- | Base.PopBottle ![Pop2.png](/w/images/8/8d/Pop2.png) | Pop | 0.3 | -8 | -60 | -10 | \- | \- | \- | \- | \- | Base.Pop2 ![Pop.png](/w/images/7/71/Pop.png) | Pop | 0.3 | -8 | -60 | -10 | \- | \- | \- | \- | \- | Base.Pop ![Pop3.png](/w/images/d/d1/Pop3.png) | Pop | 0.3 | -8 | -60 | -10 | \- | \- | \- | \- | \- | Base.Pop3 ![Wine2Full.png](/w/images/c/c3/Wine2Full.png) | Red Wine | 1 | -20 | -20 | -20 | \- | \- | ![Contains alcohol](/w/images/5/57/UI_Tick.png) | \- | \- | Base.Wine2 ![WineFull.png](/w/images/b/b1/WineFull.png) | White Wine | 1 | -20 | -20 | -20 | \- | \- | ![Contains alcohol](/w/images/5/57/UI_Tick.png) | \- | \- | Base.Wine ### Grains Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Hunger](/w/images/d/d3/Moodle_Icon_Hungry.png) | ![Thirst](/w/images/f/fd/Moodle_Icon_Thirsty.png) | ![Unhappiness](/w/images/b/b5/Moodle_Icon_Unhappy.png) | ![Fresh \(days\)](/w/images/thumb/7/7d/Apple.png/24px-Apple.png) | ![Rotten \(days\)](/w/images/thumb/c/c8/AppleRotten.png/24px-AppleRotten.png) | ![Cooked \(mins\)](/w/images/thumb/d/dc/SteakCooked.png/24px-SteakCooked.png) | ![Burned \(mins\)](/w/images/thumb/4/40/SteakOverdone.png/24px-SteakOverdone.png) | Item ID ---|---|---|---|---|---|---|---|---|---|--- ![BagelPlain.png](/w/images/8/87/BagelPlain.png) | Bagel | 0.1 | -10 | \- | \- | 1 | 2 | \- | \- | Base.BagelPlain ![Baguette.png](/w/images/3/3b/Baguette.png) | Baguette | 0.3 | -30 | \- | \- | 3 | 6 | \- | \- | Base.Baguette ![Bread.png](/w/images/e/e1/Bread.png) | Bread | 0.3 | -30 | \- | \- | 3 | 6 | \- | \- | Base.Bread ![BreadSlices.png](/w/images/f/f4/BreadSlices.png) | Bread Slices | 0.1 | -10 | \- | \- | 1 | 2 | \- | \- | Base.BreadSlices ![OatsRaw.png](/w/images/e/e1/OatsRaw.png) | Can of Oats | 0.8 | -50 | \- | \- | \- | \- | \- | \- | Base.OatsRaw ![Cereal.png](/w/images/9/91/Cereal.png) | Cereal | 0.2 | -40 | \- | \- | \- | \- | \- | \- | Base.Cereal ![Cornflour.png](/w/images/d/d7/Cornflour.png) | Corn Flour | 1 | \- | \- | \- | \- | \- | \- | \- | Base.Cornflour ![Cornmeal.png](/w/images/9/9c/Cornmeal.png) | CornmealFuture | 1 | \- | \- | \- | \- | \- | \- | \- | Base.Cornmeal ![Crisps.png](/w/images/9/9a/Crisps.png) | Chips | 0.2 | -15 | \- | \- | \- | \- | \- | \- | Base.Crisps ![Crisps2.png](/w/images/7/79/Crisps2.png) | Chips | 0.2 | -15 | \- | \- | \- | \- | \- | \- | Base.Crisps2 ![Crisps3.png](/w/images/0/00/Crisps3.png) | Chips | 0.2 | -15 | \- | \- | \- | \- | \- | \- | Base.Crisps3 ![Crisps4.png](/w/images/1/17/Crisps4.png) | Chips | 0.2 | -15 | \- | \- | \- | \- | \- | \- | Base.Crisps4 ![Chocolate.png](/w/images/d/df/Chocolate.png) | Chocolate | 0.2 | -20 | \- | -10 | \- | \- | \- | \- | Base.Chocolate ![Cornbread.png](/w/images/3/3f/Cornbread.png) | Cornbread | 0.1 | -10 | \- | \- | \- | \- | \- | \- | Base.Cornbread ![Crackers.png](/w/images/d/d4/Crackers.png) | Crackers | 0.1 | -5 | \- | \- | \- | \- | \- | \- | Base.Crackers ![Croissant.png](/w/images/a/a0/Croissant.png) | Croissant | 0.1 | -8 | \- | -15 | \- | \- | \- | \- | Base.Croissant ![Ramen.png](/w/images/f/f8/Ramen.png) | Dry Ramen Noodles | 0.2 | -10 | +40 | +20 | \- | \- | \- | \- | Base.Ramen ![Flour.png](/w/images/e/e8/Flour.png) | Flour | 1 | \- | \- | \- | \- | \- | \- | \- | Base.Flour ![GrahamCrackers.png](/w/images/4/45/GrahamCrackers.png) | Graham Crackers | 0.1 | -5 | \- | \- | \- | \- | \- | \- | Base.GrahamCrackers ![GranolaBar.png](/w/images/f/fa/GranolaBar.png) | Granola Bar | 0.2 | -15 | \- | \- | 40 | 80 | \- | \- | Base.GranolaBar ![Popcorn.png](/w/images/8/85/Popcorn.png) | Instant Popcorn | 0.3 | -10 | +10 | \- | \- | \- | 5 | 10 | Base.Popcorn ![SpagettiRaw.png](/w/images/8/86/SpagettiRaw.png) | Pasta | 2 | -60 | +60 | +40 | \- | \- | \- | \- | Base.Pasta ![BagelPoppy.png](/w/images/8/81/BagelPoppy.png) | Poppy Bagel | 0.1 | -10 | \- | \- | 1 | 2 | \- | \- | Base.BagelPoppy ![Pretzel.png](/w/images/1/12/Pretzel.png) | Pretzel | 0.1 | -5 | \- | \- | \- | \- | \- | \- | Base.Pretzel ![RiceRaw.png](/w/images/6/68/RiceRaw.png) | Rice | 2 | -60 | +60 | +40 | \- | \- | \- | \- | Base.Rice ![RicePaper.png](/w/images/d/d0/RicePaper.png) | Rice Paper | 0.1 | -4 | \- | \- | \- | \- | \- | \- | Base.RicePaper ![Sesame Bagel](/w/images/b/ba/BagelSesame.png) | Sesame Bagel | 0.1 | -10 | \- | \- | 1 | 2 | \- | \- | Base.BagelSesame ![TacoShell.png](/w/images/5/5b/TacoShell.png) | Taco Shell | 0.1 | -5 | \- | \- | 15 | 20 | \- | \- | Base.TacoShell ![Tortilla.png](/w/images/d/d7/Tortilla.png) | Tortilla | 0.1 | -5 | \- | \- | 3 | 5 | \- | \- | Base.Tortilla ![TortillaChips.png](/w/images/3/34/TortillaChips.png) | Tortilla Chips | 0.2 | -15 | \- | \- | \- | \- | \- | \- | Base.TortillaChips ### Sweets Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Hunger](/w/images/d/d3/Moodle_Icon_Hungry.png) | ![Thirst](/w/images/f/fd/Moodle_Icon_Thirsty.png) | ![Unhappiness](/w/images/b/b5/Moodle_Icon_Unhappy.png) | ![Boredom](/w/images/b/bb/Moodle_Icon_Bored.png) | ![Fatigue](/w/images/2/2b/Moodle_Icon_Tired.png) | ![Fresh \(days\)](/w/images/thumb/7/7d/Apple.png/24px-Apple.png) | ![Rotten \(days\)](/w/images/thumb/c/c8/AppleRotten.png/24px-AppleRotten.png) | Item ID ---|---|---|---|---|---|---|---|---|---|--- ![Allsorts.png](/w/images/c/ce/Allsorts.png) | Allsorts | 0.2 | -10 | \- | \- | \- | \- | \- | \- | Base.Allsorts ![Pie Apple.png](/w/images/4/48/Pie_Apple.png) | Apple Pie Slice | 0.2 | -10 | \- | \- | \- | \- | \- | \- | Base.PieApple ![Biscuit.png](/w/images/2/23/Biscuit.png) | Biscuit | 0.1 | -15 | \- | \- | \- | \- | 3 | 5 | Base.Biscuit ![CakeBlackForest.png](/w/images/1/16/CakeBlackForest.png) | Black Forest Cake Slice | 0.2 | -10 | \- | -15 | \- | \- | 3 | 5 | Base.CakeBlackForest ![LicoriceBlack.png](/w/images/8/89/LicoriceBlack.png) | Black Licorice | 0.1 | -2 | \- | \- | \- | \- | \- | \- | Base.LicoriceBlack ![Pie Blueberry.png](/w/images/c/c5/Pie_Blueberry.png) | Blueberry Pie Slice | 0.2 | -10 | \- | \- | \- | \- | \- | \- | Base.PieBlueberry ![CakeSlice.png](/w/images/c/cc/CakeSlice.png) | Cake Slice | 0.2 | -7 | \- | -10 | \- | \- | 3 | 5 | Base.CakeSlice ![CandyFruitSlices.png](/w/images/2/2f/CandyFruitSlices.png) | Candied Fruit Slices | 0.1 | -5 | \- | -10 | \- | \- | \- | \- | Base.CandyFruitSlices ![Candycane.png](/w/images/d/d3/Candycane.png) | Candy Cane | 0.2 | -10 | \- | \- | \- | \- | \- | \- | Base.Candycane ![CandyCorn.png](/w/images/f/fe/CandyCorn.png) | Candy Corn | 0.2 | -10 | \- | \- | \- | \- | \- | \- | Base.CandyCorn ![CandyPackagei.png](/w/images/8/8b/CandyPackagei.png) | Candy Package | 0.6 | \- | \- | \- | \- | \- | \- | \- | Base.CandyPackage ![CakeCarrot.png](/w/images/7/7f/CakeCarrot.png) | Carrot Cake Slice | 0.2 | -7 | \- | -10 | \- | \- | 3 | 5 | Base.CakeCarrot ![CakeCheesecake.png](/w/images/5/54/CakeCheesecake.png) | Cheese Cake Slice | 0.2 | -8 | \- | -10 | \- | \- | 3 | 5 | Base.CakeCheeseCake ![Painauchocolat.png](/w/images/4/44/Painauchocolat.png) | Chocolate Bread | 0.1 | -2 | \- | \- | \- | \- | 3 | 7 | Base.Painauchocolat ![Snackcake Chocakes.png](/w/images/6/62/Snackcake_Chocakes.png) | Choco Cakes | 0.2 | -10 | \- | -10 | \- | \- | \- | \- | Base.ChocoCakes ![CakeChocolate.png](/w/images/e/ea/CakeChocolate.png) | Chocolate Cake Slice | 0.2 | -10 | \- | -15 | \- | \- | 3 | 5 | Base.CakeChocolate ![ChocolateChips.png](/w/images/7/73/ChocolateChips.png) | Chocolate Chips | 0.1 | -5 | \- | \- | \- | \- | \- | \- | Base.ChocolateChips ![CookiesChocolate.png](/w/images/4/4d/CookiesChocolate.png) | Chocolate Cookie | 0.1 | -5 | \- | -10 | \- | \- | \- | \- | Base.CookiesChocolate ![ChocolateCoveredCoffeeBeans.png](/w/images/7/7e/ChocolateCoveredCoffeeBeans.png) | Chocolate-Covered Coffee Beans | 0.1 | -5 | \- | -10 | \- | -5 | \- | \- | Base.ChocolateCoveredCoffeeBeans ![DoughnutChocolate.png](/w/images/9/92/DoughnutChocolate.png) | Chocolate Doughnut | 0.1 | -7 | \- | -15 | \- | \- | \- | \- | Base.DoughnutChocolate ![CinnamonRoll.png](/w/images/4/42/CinnamonRoll.png) | Cinnamon Roll | 0.1 | -12 | \- | \- | \- | \- | \- | \- | Base.CinnamonRoll ![CookieChocolateChip.png](/w/images/1/1c/CookieChocolateChip.png) | Chocolate Chip Cookie | 0.1 | -5 | \- | -10 | \- | \- | \- | \- | Base.CookieChocolateChip ![Cupcake.png](/w/images/9/90/Cupcake.png) | Cupcake | 0.2 | -20 | \- | \- | \- | \- | \- | \- | Base.Cupcake ![DoughnutPlain.png](/w/images/b/b3/DoughnutPlain.png) | Doughnut | 0.1 | -7 | \- | -15 | \- | \- | \- | \- | Base.DoughnutPlain ![DoughnutFrosted.png](/w/images/d/d3/DoughnutFrosted.png) | Frosted Doughnut | 0.1 | -7 | \- | -15 | \- | \- | \- | \- | Base.DoughnutFrosted ![MuffinFruit.png](/w/images/0/0c/MuffinFruit.png) | Fruit Muffin | 0.1 | -7 | \- | -10 | \- | \- | 5 | 8 | Base.MuffinFruit ![GummyBears.png](/w/images/5/5d/GummyBears.png) | Gummy Bears | 0.1 | -5 | \- | -10 | \- | \- | \- | \- | Base.GummyBears ![GummyWorms.png](/w/images/7/76/GummyWorms.png) | Gummy Worms | 0.1 | -5 | \- | -10 | \- | \- | \- | \- | Base.GummyWorms ![HardCandies.png](/w/images/e/e3/HardCandies.png) | Hard Candies | 0.1 | -5 | \- | -10 | \- | \- | \- | \- | Base.HardCandies ![Snackcake HiHis.png](/w/images/8/8d/Snackcake_HiHis.png) | Hi His | 0.2 | -10 | \- | -10 | \- | \- | \- | \- | Base.HiHis ![Icecream.png](/w/images/c/c5/Icecream.png) | Ice Cream | 0.2 | -30 | \- | -10 | \- | \- | 1 | 1 | Base.Icecream ![ConeIcecream.png](/w/images/1/18/ConeIcecream.png) | Ice Cream Cone | 0.2 | -25 | \- | -10 | \- | \- | 1 | 1 | Base.ConeIcecream ![Icing.png](/w/images/1/11/Icing.png) | Icing | 0.1 | -10 | \- | -10 | \- | \- | 4 | 8 | Base.Icing ![JellyBeans.png](/w/images/0/04/JellyBeans.png) | Jellybeans | 0.1 | -5 | \- | -10 | \- | \- | \- | \- | Base.JellyBeans ![DoughnutJelly.png](/w/images/3/32/DoughnutJelly.png) | Jelly Doughnut | 0.1 | -7 | \- | -15 | \- | \- | \- | \- | Base.DoughnutJelly ![Jujujubes.png](/w/images/8/80/Jujujubes.png) | Jujubes | 0.1 | -5 | \- | -10 | \- | \- | \- | \- | Base.Jujubes ![Pie Keylime.png](/w/images/a/ad/Pie_Keylime.png) | Key Lime Pie Slice | 0.2 | -10 | \- | \- | \- | \- | \- | \- | Base.PieKeyLime ![Pie Lemonmeringue.png](/w/images/f/f7/Pie_Lemonmeringue.png) | Lemon Meringue Pie Slice | 0.2 | -10 | \- | \- | \- | \- | \- | \- | Base.PieLemonMeringue ![Lollipop.png](/w/images/5/58/Lollipop.png) | Lollipop | 0.1 | -5 | \- | -10 | \- | \- | \- | \- | Base.Lollipop ![Marshmallows.png](/w/images/9/98/Marshmallows.png) | Marshmallows | 0.1 | -5 | \- | -5 | \- | \- | \- | \- | Base.Marshmallows ![MintCandy.png](/w/images/e/eb/MintCandy.png) | Mint Candy | 0.1 | -2 | \- | -10 | \- | \- | \- | \- | Base.MintCandy ![Modjeska.png](/w/images/0/07/Modjeska.png) | Modjeska | 0.1 | -10 | \- | \- | \- | \- | \- | \- | Base.Modjeska ![CookiesOatmeal.png](/w/images/0/04/CookiesOatmeal.png) | Oatmeal Cookie | 0.1 | -5 | \- | -10 | \- | \- | \- | \- | Base.CookiesOatmeal ![Peppermint.png](/w/images/b/bc/Peppermint.png) | Peppermint | 0.2 | -10 | \- | \- | \- | \- | \- | \- | Base.Peppermint ![Snackcake Plonkies.png](/w/images/5/51/Snackcake_Plonkies.png) | Plonkies | 0.2 | -10 | \- | -10 | \- | \- | \- | \- | Base.Plonkies ![PiePumpkin.png](/w/images/d/d1/PiePumpkin.png) | Pumpkin Pie Slice | 0.5 | -30 | \- | \- | \- | \- | 5 | 8 | Base.PiePumpkin ![RockCandy.png](/w/images/f/f0/RockCandy.png) | Rock Candy | 0.1 | -5 | \- | -10 | \- | \- | \- | \- | Base.RockCandy ![Snackcake QuaggaCakes.png](/w/images/0/03/Snackcake_QuaggaCakes.png) | Quagga Cakes | 0.2 | -10 | \- | -10 | \- | \- | \- | \- | Base.QuaggaCakes ![CookieJelly.png](/w/images/e/e1/CookieJelly.png) | Raspberry Shortbread | 0.1 | -7 | \- | -10 | \- | \- | \- | \- | Base.CookieJelly ![LicoriceRed.png](/w/images/c/c8/LicoriceRed.png) | Red Licorice | 0.1 | -2 | \- | \- | \- | \- | \- | \- | Base.LicoriceRed ![CakeRedVelvet.png](/w/images/e/ec/CakeRedVelvet.png) | Red Velvet Cake Slice | 0.2 | -8 | \- | -10 | \- | \- | 3 | 5 | Base.CakeRedVelvet ![CookiesShortbread.png](/w/images/6/68/CookiesShortbread.png) | Shortbread Cookie | 0.1 | -5 | \- | -10 | \- | \- | \- | \- | Base.CookiesShortbread ![Smore.png](/w/images/c/ce/Smore.png) | SmoreFuture | 0.1 | -10 | \- | \- | \- | \- | 10 | 15 | Base.Smore ![Snackcake SnoSpheres.png](/w/images/e/ea/Snackcake_SnoSpheres.png) | Sno Globes | 0.2 | -10 | \- | -10 | \- | \- | \- | \- | Base.SnoGlobes ![CakeStrawberryShortcake.png](/w/images/2/2a/CakeStrawberryShortcake.png) | Strawberry Cake Slice | 0.2 | -8 | \- | -10 | \- | \- | 3 | 5 | Base.CakeStrawberryShortcake ![CookiesSugar.png](/w/images/e/e6/CookiesSugar.png) | Sugar Cookie | 0.1 | -5 | \- | -10 | \- | \- | \- | \- | Base.CookiesSugar ### Miscellaneous food Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Hunger](/w/images/d/d3/Moodle_Icon_Hungry.png) | ![Thirst](/w/images/f/fd/Moodle_Icon_Thirsty.png) | ![Unhappiness](/w/images/b/b5/Moodle_Icon_Unhappy.png) | ![Boredom](/w/images/b/bb/Moodle_Icon_Bored.png) | ![Fatigue](/w/images/2/2b/Moodle_Icon_Tired.png) | ![Fresh \(days\)](/w/images/thumb/7/7d/Apple.png/24px-Apple.png) | ![Rotten \(days\)](/w/images/thumb/c/c8/AppleRotten.png/24px-AppleRotten.png) | Item ID ---|---|---|---|---|---|---|---|---|---|--- ![BakingSoda.png](/w/images/a/a9/BakingSoda.png) | Baking Soda | 0.3 | \- | \- | \- | \- | \- | \- | \- | Base.BakingSoda ![Butter.png](/w/images/f/f1/Butter.png) | Butter | 0.3 | -24 | \- | +20 | \- | \- | \- | \- | Base.Butter ![Burger.png](/w/images/9/93/Burger.png) | Burger | 0.3 | -25 | \- | -10 | \- | \- | 3 | 5 | Base.Burger ![Burrito.png](/w/images/e/e0/Burrito.png) | Burrito | 0.3 | -25 | \- | -10 | \- | \- | 3 | 5 | Base.Burrito ![Cheese.png](/w/images/a/a5/Cheese.png) | Cheese | 0.3 | -15 | \- | -10 | -10 | \- | 14 | 20 | Base.Cheese ![Sandwich cheese.png](/w/images/2/2a/Sandwich_cheese.png) | Cheese Sandwich | 0.3 | -50 | \- | \- | \- | \- | 2 | 4 | Base.CheeseSandwich ![ChickenNuggets.png](/w/images/6/64/ChickenNuggets.png) | Chicken Nuggets | 0.2 | -10 | \- | \- | \- | \- | 5 | 8 | Base.ChickenNuggets ![CocoaPowder.png](/w/images/7/7a/CocoaPowder.png) | Cocoa Powder | 0.2 | -30 | +50 | -10 | \- | \- | \- | \- | Base.CocoaPowder ![InstantCoffee.png](/w/images/e/ee/InstantCoffee.png) | Coffee | 1 | -30 | +20 | +20 | \- | -50 | \- | \- | Base.Coffee2 ![Cone.png](/w/images/9/9c/Cone.png) | Cone | 0.1 | -5 | \- | \- | \- | \- | \- | \- | Base.Cone ![Corndog.png](/w/images/c/c1/Corndog.png) | Corndog | 0.1 | -12 | \- | \- | \- | \- | 3 | 6 | Base.Corndog ![SushiEgg.png](/w/images/4/49/SushiEgg.png) | Egg Sushi | 0.1 | -12 | \- | \- | \- | \- | 2 | 4 | Base.SushiEgg ![ChickenFried.png](/w/images/0/05/ChickenFried.png) | Fried Chicken | 0.1 | -15 | \- | \- | \- | \- | 2 | 4 | Base.ChickenFried ![FishFried.png](/w/images/7/7b/FishFried.png) | Fried Fish | 0.2 | -30 | \- | \- | \- | \- | 4 | 7 | Base.FishFried ![OnionRings.png](/w/images/d/db/OnionRings.png) | Fried Onion Rings | 0.1 | -10 | \- | \- | \- | \- | 4 | 7 | Base.FriedOnionRings ![OystersFried.png](/w/images/4/45/OystersFried.png) | Fried Oysters | 0.1 | -6 | \- | \- | \- | \- | 4 | 7 | Base.OystersFried ![ShrimpFried.png](/w/images/8/83/ShrimpFried.png) | Fried Shrimp | 0.1 | -15 | \- | \- | \- | \- | 2 | 4 | Base.ShrimpFried ![TofuFried.png](/w/images/f/f3/TofuFried.png) | Fried Tofu | 0.3 | -15 | \- | \- | \- | \- | 6 | 14 | Base.TofuFried ![Fries.png](/w/images/b/b6/Fries.png) | Fries | 0.4 | -10 | \- | -10 | \- | \- | 3 | 5 | Base.Fries ![JamFruit.png](/w/images/f/f9/JamFruit.png) | Fruit Jam | 0.2 | -30 | \- | -10 | \- | \- | \- | \- | Base.JamFruit ![GravyMix.png](/w/images/b/b5/GravyMix.png) | Gravy Mix | 0.1 | \- | \- | \- | \- | \- | \- | \- | Base.GravyMix ![Guacamole.png](/w/images/9/91/Guacamole.png) | GuacamoleFuture | 0.1 | -7 | \- | \- | \- | \- | \- | \- | Base.Guacamole ![Gum.png](/w/images/f/f0/Gum.png) | Gum | 0.1 | -1 | \- | -5 | \- | \- | \- | \- | Base.Gum ![Honeybottle.png](/w/images/c/c5/Honeybottle.png) | Honey | 0.4 | -20 | \- | \- | \- | \- | \- | \- | Base.Honey ![HotdogCrafted.png](/w/images/8/8b/HotdogCrafted.png) | Hot Dog | 0.3 | -20 | \- | \- | \- | \- | 3 | 6 | Base.Hotdog ![Macandcheese.png](/w/images/3/35/Macandcheese.png) | Mac and Cheese | 0.5 | -40 | \- | \- | \- | \- | \- | \- | Base.Macandcheese ![JamMarmalade.png](/w/images/e/e7/JamMarmalade.png) | Marmalade | 0.2 | -30 | \- | -10 | \- | \- | \- | \- | Base.JamMarmalade ![MeatDumpling.png](/w/images/7/76/MeatDumpling.png) | Meat Dumpling | 0.1 | -10 | \- | \- | \- | \- | 2 | 4 | Base.MeatDumpling ![MeatSteamBun.png](/w/images/e/e8/MeatSteamBun.png) | Meat Steam Bun | 0.1 | -15 | \- | \- | \- | \- | 2 | 4 | Base.MeatSteamBun ![Onigiri.png](/w/images/f/f3/Onigiri.png) | Onigiri | 0.1 | -10 | \- | \- | \- | \- | 2 | 4 | Base.Onigiri ![PancakeMix.png](/w/images/7/70/PancakeMix.png) | Pancake Mix | 0.1 | \- | \- | \- | \- | \- | \- | \- | Base.PancakeMix ![Pancakes.png](/w/images/6/6b/Pancakes.png) | Pancakes | 0.3 | -20 | \- | -10 | \- | \- | 3 | 5 | Base.Pancakes ![PeanutButter.png](/w/images/6/6d/PeanutButter.png) | Peanut Butter | 0.3 | -25 | \- | -15 | -5 | \- | \- | \- | Base.PeanutButter ![PeanutButterSandwich.png](/w/images/4/45/PeanutButterSandwich.png) | Peanut Butter Sandwich | 0.4 | -40 | \- | -10 | \- | \- | 2 | 4 | Base.PeanutButterSandwich ![Peanut.png](/w/images/f/f6/Peanut.png) | Peanuts | 0.2 | -8 | \- | \- | \- | \- | \- | \- | Base.Peanuts ![Perogies.png](/w/images/4/4e/Perogies.png) | Perogies | 0.1 | -7 | \- | \- | \- | \- | 3 | 7 | Base.Perogies ![PizzaWhole.png](/w/images/c/c8/PizzaWhole.png) | Pizza | 0.1 | -150 | \- | -10 | \- | \- | 3 | 5 | Base.PizzaWhole ![PotatoPancakes.png](/w/images/e/ec/PotatoPancakes.png) | Potato Pancakes | 0.1 | -15 | \- | \- | \- | \- | 3 | 7 | Base.PotatoPancakes ![Processedcheese.png](/w/images/6/6e/Processedcheese.png) | Processed Cheese | 0.3 | -5 | \- | \- | \- | \- | 6 | 10 | Base.Processedcheese ![RefriedBeans.png](/w/images/7/7f/RefriedBeans.png) | Refried Beans | 0.2 | -10 | \- | \- | \- | \- | \- | \- | Base.RefriedBeans ![TZ RemouladeFull.png](/w/images/0/0d/TZ_RemouladeFull.png) | Remoulade | 0.5 | -10 | \- | +5 | +10 | \- | 8 | 11 | farming.RemouladeFull ![ShrimpDumpling.png](/w/images/6/6f/ShrimpDumpling.png) | Shrimp Dumpling | 0.1 | -15 | \- | \- | \- | \- | 2 | 4 | Base.ShrimpDumpling ![Springroll.png](/w/images/4/4d/Springroll.png) | Spring Roll | 0.1 | -20 | \- | \- | \- | \- | 2 | 4 | Base.Springroll ![Taco.png](/w/images/4/4d/Taco.png) | Taco | 0.3 | -25 | \- | -10 | \- | \- | 3 | 5 | Base.Taco ![Teabag.png](/w/images/0/07/Teabag.png) | Tea Bag | 0.1 | -5 | +10 | +10 | \- | -15 | \- | \- | Base.Teabag2 ![TVDinner.png](/w/images/0/07/TVDinner.png) | TV Dinner | 0.4 | -23 | \- | +20 | \- | \- | \- | \- | Base.TVDinner ![Vinegar.png](/w/images/f/fe/Vinegar.png) | Vinegar | 0.3 | \- | \- | \- | \- | \- | \- | \- | Base.Vinegar ![Waffles.png](/w/images/e/e8/Waffles.png) | Waffles | 0.3 | -15 | \- | -10 | \- | \- | 3 | 5 | Base.Waffles ![Yeast.png](/w/images/f/ff/Yeast.png) | Yeast | 0.1 | \- | \- | \- | \- | \- | \- | \- | Base.Yeast ![Yoghurt.png](/w/images/9/90/Yoghurt.png) | Yogurt | 0.3 | -10 | \- | \- | \- | \- | 10 | 15 | Base.Yoghurt ## See also * Recipe ingredients * Cooking * Food * Fishing * Foraging * Nutrition * Trapping ItemsShow / Hide WeaponsShow / Hide AxeShow / Hide Axe Hand Axe • Stone Axe • Axe • Wood Axe • Pickaxe Blade weaponsShow / Hide Short blade Butter Knife • Bread Knife • Fork • Hand Fork • Hand Scythe • Hunting Knife • Ice Pick • Letter Opener • Kitchen Knife • Meat Cleaver • Scalpel • Scissors • Screwdriver • Smashed Bottle • Spoon • Stake • Stone Knife Long blade Machete • Katana Blunt weaponsShow / Hide Short blunt Ball-peen Hammer • Banjo • Chair Leg • Club Hammer • Dumbbell • Drumstick • Flute • Frying Pan • Griddle Pan • Hammer • Lead Pipe • Metal Bar • Metal Pipe • Nightstick • Plunger • Pipe Wrench • Pickaxe Handle • Rolling Pin • Saucepan • Spiked Pickaxe Handle • Stone Hammer • Table Leg • Violin • Wooden Mallet • Wrench Long blunt Acoustic Guitar • Badminton Racket • Barbell • Baseball Bat • Broom • Canoe Paddle • Canoe Paddle - Double-bladed • ChainsawFuture • Crowbar • Electric Bass • Electric Guitar • Fishing Rod • Fishing Rod (crafted) • Garden Hoe • Golf Club • Hockey Stick • Ice Hockey Stick • Keytar • Lacrosse Stick • Leaf Rake • Plank • Pool Cue • Rake • Saxophone • Shovel • Sledgehammer • Snow Shovel • Spiked Baseball Bat • Spiked Plank • Tennis Racket • Trumpet SpearsShow / Hide Spears Closed Umbrella • Crafted Spear • Garden Fork • Spear with Bread Knife • Spear with Butter Knife • Spear with Fork • Spear with Hand Fork • Spear with Hunting Knife • Spear with Ice Pick • Spear with Knife • Spear with Letter Opener • Spear with Machete • Spear with Scalpel • Spear with Scissors • Spear with Screwdriver • Spear with Spoon • Wooden Spear FirearmsShow / Hide Firearms D-E Pistol • Double Barrel Shotgun • JS-2000 Shotgun • M9 Pistol • M14 Rifle • M16 Assault Rifle • M36 Revolver • M625 Revolver • M1911 Pistol • Magnum • MSR700 Rifle • MSR788 Rifle • Sawed-off Double Barrel Shotgun • Sawed-off JS-2000 Shotgun Ammo .223 Round • .308 Round • .38 Special Round • .44 Magnum Round • .45 Auto Round • 5.56mm Round • 9mm Round • Shotgun Shells • D-E Magazine • M9 Magazine • M14 Magazine • M16 Magazine • M1911 Auto Magazine • MSR700 Magazine • MSR788 Magazine Weapon parts Ammo Straps • BayonetFuture • Choke Tube - Full • Choke Tube - Improved • Gun LightFuture • Fiberglass Stock • Iron Sight • Laser • Recoil Pad • Red Dot • Sling • x2 Scope • x4 Scope • x8 Scope ExplosivesShow / Hide Explosives Aerosol Bomb • Aerosol Bomb with Sensor • Aerosol Bomb with Timer • Fire Bomb • Fire Bomb with Sensor • Fire Bomb with Timer • Molotov Cocktail • Noise Maker • Noise Maker with Sensor • Noise Maker with Timer • Pipe Bomb • Pipe Bomb with Sensor • Pipe Bomb with Timer • Remote Aerosol Bomb • Remote Fire Bomb • Remote Noise Maker • Remote Pipe Bomb • Remote Smoke Bomb • Smoke Bomb • Smoke Bomb with Sensor • Smoke Bomb with Timer OtherShow / Hide Other Bare Hands • Pen • Pencil EquipmentShow / Hide ContainersShow / Hide Wearable Big Hiking Bag • Duffel Bag • Fanny Pack • Hiking Bag • Key Ring • Large Backpack • Military Backpack • Satchel • School Bag Handheld Briefcase • Bowling Ball Bag • Cooler • Doctor Bag • Flight Case • First Aid Kit • Garbage Bag • Guitar Case • Gun Case • Gun Case (large) • Handbag • Lunchbag • Lunchbox • Paper Bag • Plastic Bag • Purse • Sack • Seed Bag • Sewing Kit • Suitcase • Toolbox • Tote Bag • Trauma Bag Water Bottle with Water (Bleach) • Bowl • Bucket • Cooking Pot • Mug • Gardening Spray Can • Kettle • Paint Bucket • Plastic Cup • Saucepan • Teacup • Tumbler • Water Bottle • Water Bottle (Beer) • Water Bottle (Bourbon) • Water Bottle (Mayonnaise) • Water Bottle (Orange Soda) • Water Bottle (Remoulade) • Water Bottle (White Wine) • Watering Can • Wine Glass ToolsShow / Hide General Axe • Ball-peen Hammer • BellowsFuture • Club Hammer • Car Battery Charger • Crowbar • ChainsawFuture • Garden Saw • Hammer • Hand Axe • Jack • Lug Wrench • Paintbrush • Pipe Wrench • Propane Torch • Saw • Screwdriver • Scissors • Sledgehammer • Stone Axe • Stone Hammer • Tire Pump • TongsFuture • Wood Axe • Wooden Mallet • Wrench Cooking Baking Pan • Baking Tray • Box of Jars • Bread Knife • Butter Knife • Can Opener • Cooking Pot • Jar • Mug • Fork • Frying Pan • Griddle Pan • Hunting Knife • Grill Brush • Hunting Knife • Jar Lid • Kitchen Knife • Kitchen Tongs • Machete • Plastic Cup • Meat Cleaver • Muffin Tray • Oven Mitt • Roasting Pan • Rolling Pin • Spatula • Spoon • Stone Knife • Teacup Gardening Leaf Rake • Garden Fork • Garden Hoe • Hand Fork • Pickaxe • Rake • Shovel • Snow Shovel • Trowel HouseholdShow / Hide Cleaning Bath Towel • Bleach • Broom • Cleaning Liquid • Dish Towel • Mop • Soap • Sponge Stationery Crayons • Pen - Blue • Eraser • Pen • Pencil • Pen - Red Other Alarm Clock • Extinguisher • Razor • Umbrella Security Car Key • Combination Padlock • Key • Key (Padlock) • Padlock ElectronicsShow / Hide General electronics ValuTech PortaDisc • Digital Watch • Earbuds • Generator • Headphones • V1 Remote Controller • V2 Remote Controller • V3 Remote Controller Communications Antique Television • Makeshift Ham Radio • Makeshift Radio • Makeshift Walkie Talkie • Premium Technologies Walkie Talkie • Premium Technologies Ham Radio • Premium Technologies Radio • Premium Technologies Television • Tactical Walkie Talkie • Toys-R-Mine Walkie Talkie • US ARMY COMM. Ham Radio • US Army Walkie Talkie • ValuTech Radio • ValuTech Television • ValuTech Walkie Talkie MedicalShow / Hide Bandages Adhesive Bandages • Bandage • Denim Strips • Leather Strips • Ripped Sheets Disinfection Alcohol Wipes • Bottle of Disinfectant • Bourbon • Cotton Balls Medicine Antibiotics • Antidepressants • Beta Blockers • Cigarettes • Painkillers • Sleeping Tablets • Vitamins Suture Needle • Suture Needle • Suture Needle Holder • Thread • Tweezers Medicinal herbs Black Sage • Comfrey • Common Mallow • Ginseng • Lemongrass • Plantain • Wild Garlic Miscellaneous Bath Towel • Dish Towel • Splint • Toilet Paper • Tissue SurvivalShow / Hide Camping Campfire Materials • Notched Wooden Plank • Tent Kit Fishing Fishing Net Trap • Fishing Rod • Fishing Rod (crafted) Trapping Cage Trap • Mouse Trap • Snare Trap • Stick Trap • Trap Box • Trap Crate Light sources Candle • Flashlight • Hand Torch • Lighter • Matches ClothingShow / Hide TopsShow / Hide Shirts Baseball Shirt • Blouse • Bowling Shirt • Crop Top • Crop Top Arms • Denim Shirt • Formal Shirt • Ghillie Suit Torso • Hawaiian Shirt • Jockey Silks • Lumberjack Shirt • Medical Scrubs • Military Desert Camo Shirt • Military Green Camo Shirt • Military Urban Camo Shirt • Police Deputy Shirt • Police Shirt • Police Trooper Shirt • Priest Shirt • Prison Guard Shirt • Ranger Shirt • Short Sleeve Shirt • Workman Shirt T-shirts Fireman T-shirt • Long Sleeve T-shirt • Medical T-shirt • Military Desert Camo T-shirt • Military Green Camo T-shirt • Military T-shirt • Military Urban Camo T-shirt • Police Deputy T-shirt • Police T-shirt • Police Trooper T-shirt • Ranger T-shirt • Ranger T-shirt (colored) • Spiffo T-shirt • Spiffo T-shirt (Spiffo's) • Sport T-shirt • T-shirt • T-shirt (sport) • TIS T-shirt • Veteran T-shirt Vests Apron • Camo Hunting Vest • Civilian Bulletproof Vest • Diamond-pattern Sweater Vest • Foreman Vest • GigaMart Waistcoat • Gray Hunting Vest • Green Camo Hunting Vest • High Visibility Vest • Military Bulletproof Vest • Orange Hunting Vest • Police Bulletproof Vest • V-neck Sweater Vest • Vest • Waistcoat Jackets Army Coat • Barrel Dogs Leather Jacket • Chef Jacket • Diamond-pattern Sweater • Firefighter Jacket • Hoodie • Iron Rodent Leather Jacket • Jacket • Jacket (navy blue) • Leather Jacket • Medical Coat • Military Desert Camo Jacket • Military Green Camo Jacket • Padded Jacket • Police Deputy Jacket • Polo Neck Sweater • Poncho (green) • Poncho (yellow) • Ranger Jacket • Round Neck Sweater • Santa Suit Jacket • Scarf • Shell Suit Jacket • Suit Jacket • Sweater • V-neck Sweater • Varsity Jacket • Wedding Jacket • Wild Racoons Leather Jacket BottomsShow / Hide Pants Army Pants • Baggy Jeans • Black Leather Trousers • Black Trousers • Chef Pants • Denim Jeans • Firefighter Pants • Ghillie Suit Pants • Jeans • Leather Jacket (long) • Long Johns Bottoms • Medical Pants • Military Desert Camo Pants • Military Green Camo Pants • Military Urban Camo Pants • Navy Blue Trousers • Padded Pants • Pants (denim) • Pants (jeans) • Pants (white) • Police Deputy Pants • Police Trooper Pants • Prison Guard Pants • Ranger Pants • Santa Suit Pants • Shell Suit Trousers • Skinny Leather Trousers • Suit Pants (black) • Suit Pants (colored) • Suit Pants (skinny) Shorts Boxing Shorts • Denim Shorts • Long Denim Shorts • Long Sport Shorts • Military Green Camo Shorts • Military Urban Camo Shorts • Shorts • Sport Shorts Skirts Knee-length Skirt • Long Skirt • Mini Skirt • Short Skirt • Skirt FootwearShow / Hide Shoes Boots • Bowling Shoes • Fancy Shoes • Flip Flops • Military Boots • Military Desert Boots • Rain Boots • Riding Boots • Sandals • Shoes (black) • Shoes (brown) • Shoes (random) • Slippers • Sneakers (blue) • Sneakers (random) • Sneakers (red) • Strapped Shoes Socks Long Socks • Socks HeadwearShow / Hide Hats Baseball Cap • Beanie Hat • Beret • Boonie Hat • Bucket Hat • Chef Hat • Cowboy Hat • Ear Muffs • Ear Protectors • Fast Food Server Hat • Fedora • Golf Cap • Hard Hat • Hat Arrow • Hat Knife • Jay Chicken Hat • Medical Cap • Newspaper Hat • Party Hat • Police Deputy Hat • Police Trooper Hat • Raccoon Hat • Ranger Hat • Santa Hat • Shower Cap • Summer Hat • Tin Foil Hat • Visor • Wedding Veil • Winter Hat • Woolly Hat Helmets Air Force Helmet • Baseball Helmet • Bicycle Helmet • Boxing Head Gear • Crash Helmet • Firefighter Helmet • Football Helmet • Hockey Helmet • Jockey Helmet • Military Helmet • Mining Helmet • Motorcycle Helmet • Police Motorcycle Helmet • Riding Helmet • Riot Helmet • Spiffo Suit Head • USA Crash Helmet Masks Balaclava • Bandana • Dust Mask • Gas Mask • Hockey Mask • Medical Mask • Nuclear Biochemical Mask • Open Balaclava • Welder Mask UnderwearShow / Hide Underpants Boxers • Briefs • Swim Trunks • Trunks • Underpants • Underwear Bras Bandeau • Small Bandeau • Standard Bra • Strapless Bra Other Bikini • Corset • Garter • Stockings • Swimsuit • Tank Top • Tights Full bodyShow / Hide Dresses Strapless Black Dress • Strapless Small Dress • Straps Dress • Straps Knee- length Dress • Straps Small Dress • Wedding Dress • Short Dress • Knee-length Dress • Dress Other Air Force Coveralls • Bath Robe • Bunny Suit • Coveralls • Hazmat Suit • Hospital Gown • Long Johns • Overalls • Prisoner Jumpsuit • Prisoner Jumpsuit (khaki) • Satin Negligee • Spiffo Suit AccessoriesShow / Hide Jewelry Bangle • Belly Button Ring • Bracelet • Classic Wrist Watch • Digital Watch • Earrings • Friendship Bracelet • Necklace • Nose Ring • Pearl Necklace • Ring • Wedding Ring Other Antlers Boppers • Belt • Bow Tie • Bullets Bandolier • Bunny Ears • Bunny Tail • Choker • Double Holster • Eyepatch • Furry Ears • Glasses • Goggles • GoldStar Boppers • Holster • Shells Bandolier • Spiffo Suit Tail • Sweatband • Tie JewelryShow / Hide Neck Dog Tags • Gold Necklace • Gold Necklace with Ruby Stone • Gold Necklace with Diamond • Silver Necklace • Silver Necklace with Sapphire Stone • Silver Necklace with Crucifix • Silver Necklace with Diamond • Necklace with Crucifix • Necklace with Ying and Yang Symbol • Pearl Necklace • Long Gold Necklace • Long Gold Necklace with Diamond • Long Silver Necklace • Long Silver Necklace with Emerald • Long Silver Necklace with Sapphire Stone • Long Silver Necklace with Diamond • Long Necklace with Amber Stone • Black Choker • Black Choker with Sapphire Stone • Black Choker with Amber Stone • Black Choker with Diamond • Bow Tie • Clip-on Bow Tie • Tie • Spiffo Tie • Clip-on Tie • Clip-on Spiffo Tie Nose Gold Nose Ring • Silver Nose Ring • Gold Nose Stud • Silver Nose Stud Ears Large Gold Looped Earrings • Large Silver Looped Earrings • Medium Gold Looped Earrings • Medium Silver Looped Earrings • Small Gold Looped Earrings • Medium Silver Looped Earrings • Gold Stud Earrings • Silver Stud Earrings • Sapphire Stud Earrings • Emerald Stud Earrings • Ruby Stud Earrings • Earrings • Pearl Stud Earrings • Dangly Sapphire Earrings • Dangly Emerald Earrings • Dangly Ruby Earrings • Dangly Diamond Earrings • Dangly Pearl Earrings • Pearl Earrings • Ruby Earrings • Sapphire Stone Earrings Fingers Gold Ring • Silver Ring • Diamond on a Silver Ring • Ruby on a Gold Ring • Diamond on a Gold Ring Wrists Classic Wrist Watch with Black Strap • Classic Wrist Watch with Brown Strap • Standard Military Issue Wrist Watch • Gold Wrist Watch • Black Digital Watch • Red Digital Watch • Metallic Dress Style Digital Watch • Gold Bangle • Gold Chain Bracelet • Silver Bangle • Silver Chain Bracelet • Friendship Bracelet Belly Belly Button Dangle Gold • Belly Button Dangle Gold Ruby • Belly Button Dangle Silver • Belly Button Dangle Silver Diamond • Belly Button Ring Gold • Belly Button Ring Gold Diamond • Belly Button Ring Gold Ruby • Belly Button Ring Silver • Belly Button Ring Silver Amethyst • Belly Button Ring Silver Diamond • Belly Button Ring Silver Ruby • Belly Button Stud Gold • Belly Button Stud Gold Diamond • Belly Button Stud Silver • Belly Button Stud Silver Diamond FoodShow / Hide Preserved foodShow / Hide Canned food Canned Beans • Canned Carrots • Canned Chili • Canned Corn • Canned Corned Beef • Canned Evaporated Milk • Canned Fruit Beverage • Canned Fruit Cocktail • Canned Mushroom Soup • Canned Peaches • Canned Peas • Canned Pineapple • Canned Potato • Canned Sardines • Canned Spaghetti Bolognese • Canned Tomato • Canned Tuna • Canned Vegetable Soup • Dog Food Pickled food Jar of Bell Peppers • Jar of Broccoli • Jar of Cabbage • Jar of Carrots • Jar of Eggplants • Jar of Leeks • Jar of Potatoes • Jar of Radishes • Jar of Tomatoes Prepared foodShow / Hide Prepared food Apple Pie Slice • Baguette (dough) • Blueberry Pie Slice • Bowl of Beans • Bowl of Cereal • Bowl of Oatmeal • Bowl of Soup • Bread (dough) • Cake Batter • Cake Preparation • Cake Slice • Dough • Fish Sushi • Fried Onion Rings (crafted) • Fried Shrimp • Fried Shrimp (crafted) • Gravy • Jack-o'-lantern • Key Lime Pie Slice • Lemon Meringue Pie Slice • Maki • Muffin • Muffin Baking Tray • Noodle Soup • Omelette • Pie Dough • Pie Preparation • Pie Slice • Pizza Slice • Poached Egg • Pot of Soup • Rolled Dough • Scrambled Eggs MeatShow / Hide Fish Bass • Catfish • Crappie • Little Bait Fish • Perch • Pike • Sunfish • Trout Game meat Dead Bird • Dead Mouse • Dead Rabbit • Dead Rat • Dead Squirrel • Frog • Frog Meat • Rabbit Meat • Rodent Meat • Small Bird Meat Insects Caterpillar (American lady) • Caterpillar (banded woolly bear) • Caterpillar (monarch) • Caterpillar (sawfly larva) • Caterpillar (silk moth) • Caterpillar (swallowtail) • Centipede • Cockroach • Cricket • Grasshopper • Maggots • Millipede • Pillbug • Slug • Snail • Termites • Worm Seafood Crayfish • Fish Fillet • Fish Roe • Lobster • Oysters • Salmon • Shrimp • Squid • Squid Calamari Other meat Bacon • Bacon Bits • Bacon Strips • Baloney • Baloney Slices • Beef Jerky • Chicken • Chicken Foot • Dehydrated Meat Stick • Egg • Ground Beef • Ham • Ham Slice • Meat Patty • Mutton Chop • Pepperoni • Pork Chop • Salami • Salami Slices • Sausage • Steak • Tofu • Wild Eggs PlantsShow / Hide Fruit Apple • Banana • Beautyberry • Berries • Cherry • Grapefruit • Grapes • Holly Berry • Jack-o'-lantern • Lemon • Lime • Mango • Orange • Peach • Pear • Pineapple • Pumpkin • Strawberries • Watermelon • Watermelon Chunks • Watermelon Slice • Winterberry Vegetables Avocado • Bell Pepper • Black Beans • Broccoli • Cabbage • Carrots • Corn • Daikon • Dried Black Beans • Dried Chick Peas • Dried Kidney Beans • Dried Lentils • Dried Split Peas • Dried White Beans • Edamame • Eggplant • Ginger Pickled • Habanero • Jalapeno • Jar of Bell Peppers • Jar of Broccoli • Jar of Cabbage • Jar of Carrots • Jar of Eggplants • Jar of Leeks • Jar of Potatoes • Jar of Radishes • Jar of Tomatoes • Leek • Lettuce • Mixed Vegetables • Mushrooms • Onion • Onion Slices • Packaged Corn • Peas • Pickles • Potato • Radish • Seaweed • Tomato • Zucchini Grains Bagel • Baguette • Bread • Bread Slices • Can of Oats • Cereal • Chips • Corn Flour • Cornbread • Cornmeal • Crackers • Croissant • Dry Ramen Noodles • Flour • Graham Crackers • Granola Bar • Instant Popcorn • Pasta • Poppy Bagel • Pretzel • Rice • Rice Paper • Sesame Bagel • Taco Shell • Tortilla • Tortilla Chips Medicinal plants Black Sage • Comfrey • Common Mallow • Ginseng • Lemongrass • Plantain • Wild Garlic Wild herbs Basil • Chives • Cilantro • Oregano • Parsley • Rosemary • Sage • Thyme • Wild herbs Wild plants Acorn • Dandelions • Ginger Root • Grape Leaves • Nettles • Rose Hips • Thistles • Violets • Wild plants MiscellaneousShow / Hide Spices Basil • Bouillon Cube • Brown Sugar • Chives • Cilantro • Ginger Pickled • Habanero • Hot Sauce • Jalapeno • Ketchup • Lard • Maple Syrup • Margarine • Marinara • Mayonnaise • Mustard • Olive Oil • Oregano • Parsley • Pepper • Rice Vinegar • Rosemary • Sage • Salt • Soy Sauce • Sugar • Sugar Packet • Thyme • Tomato Paste • Vegetable Oil • Wasabi Sweets Allsorts • Biscuit • Black Forest Cake Slice • Black Licorice • Cake Slice • Candied Fruit Slices • Candy Cane • Candy Corn • Candy Package • Carrot Cake Slice • Cheese Cake Slice • Choco Cakes • Chocolate • Chocolate Bread • Chocolate Cake Slice • Chocolate Chip Cookie • Chocolate Chips • Chocolate Cookie • Chocolate Doughnut • Chocolate-Covered Coffee Beans • Cinnamon Roll • Cupcake • Doughnut • Frosted Doughnut • Fruit Muffin • Gummy Bears • Gummy Worms • Hard Candies • Hi His • Ice Cream • Ice Cream Cone • Icing • Jelly Doughnut • Jellybeans • Jujubes • Lollipop • Marshmallows • Mint Candy • Modjeska • Oatmeal Cookie • Peppermint • Plonkies • Pumpkin Pie Slice • Quagga Cakes • Raspberry Shortbread • Red Licorice • Red Velvet Cake Slice • Rock Candy • Shortbread Cookie • Smore • Sno Globes • Strawberry Cake Slice • Sugar Cookie DrinksShow / Hide Drinks Beer Bottle • Beer Can • Bleach • Bourbon • Juice Box • Milk • Orange Soda • Pop • Red Wine • White Wine MediaShow / Hide Electronic mediaShow / Hide Devices Ham Radio • Radio • Television • Walkie Talkie • ValuTech PortaDisc TV stations TV adverts • Triple-N (200) • WBLN News (201) • Life and Living TV (203) • TURBO (204) • PawsTV (205) Radio stations Radio adverts • Automated Emergency Broadcast System • Civilian Radio • Classified M1A1 • Hitz FM (89.4) • KnoxTalk Radio (101.2) • LBMW - Kentucky Radio (93.2) • NNR Radio (98.0) • Unknown Frequency VHS tapes Home VHS: conspiracy crap??? • Home VHS: Shows LiteratureShow / Hide Leisure Book • Comic Book • HottieZ • Magazine • Newspaper Cartography March Ridge Map • Louisville Map • Muldraugh Map • Riverside Map • Rosewood Map • West Point Map Recipe magazine Angler USA Magazine Vol. 1 • Angler USA Magazine Vol. 2 • Electronics Magazine Vol. 1 • Electronics Magazine Vol. 2 • Electronics Magazine Vol. 3 • Electronics Magazine Vol. 4 • Engineer Magazine Vol. 1 • Engineer Magazine Vol. 2 • Good Cooking Magazine Vol. 1 • Good Cooking Magazine Vol. 2 • Guerilla Radio Vol. 1 • Guerilla Radio Vol. 2 • Guerilla Radio Vol. 3 • How to Use Generators • Laines Auto Manual - Commercial Models • Laines Auto Manual - Performance Models • Laines Auto Manual - Standard Models • The Farming Magazine • The Herbalist • The Hunter Magazine Vol. 1 • The Hunter Magazine Vol. 2 • The Hunter Magazine Vol. 3 • The Metalwork Magazine Vol. 1 • The Metalwork Magazine Vol. 2 • The Metalwork Magazine Vol. 3 • The Metalwork Magazine Vol. 4 • The Smithing Magazine Vol. 1Future • The Smithing Magazine Vol. 2Future • The Smithing Magazine Vol. 3Future • The Smithing Magazine Vol. 4Future Skill book Blacksmith Vol. 1Future • Blacksmith Vol. 2Future • Blacksmith Vol. 3Future • Blacksmith Vol. 4Future • Blacksmith Vol. 5Future • Carpentry Vol. 1 • Carpentry Vol. 2 • Carpentry Vol. 3 • Carpentry Vol. 4 • Carpentry Vol. 5 • Cooking Vol. 1 • Cooking Vol. 2 • Cooking Vol. 3 • Cooking Vol. 4 • Cooking Vol. 5 • Electrician Vol. 1 • Electrician Vol. 2 • Electrician Vol. 3 • Electrician Vol. 4 • Electrician Vol. 5 • Farming Vol. 1 • Farming Vol. 2 • Farming Vol. 3 • Farming Vol. 4 • Farming Vol. 5 • First Aid Vol. 1 • First Aid Vol. 2 • First Aid Vol. 3 • First Aid Vol. 4 • First Aid Vol. 5 • Fishing Vol. 1 • Fishing Vol. 2 • Fishing Vol. 3 • Fishing Vol. 4 • Fishing Vol. 5 • Foraging Vol. 1 • Foraging Vol. 2 • Foraging Vol. 3 • Foraging Vol. 4 • Foraging Vol. 5 • Mechanics Vol. 1 • Mechanics Vol. 2 • Mechanics Vol. 3 • Mechanics Vol. 4 • Mechanics Vol. 5 • Metalwork Vol. 1 • Metalwork Vol. 2 • Metalwork Vol. 3 • Metalwork Vol. 4 • Metalwork Vol. 5 • Tailoring Vol. 1 • Tailoring Vol. 2 • Tailoring Vol. 3 • Tailoring Vol. 4 • Tailoring Vol. 5 • Trapping Vol. 1 • Trapping Vol. 2 • Trapping Vol. 3 • Trapping Vol. 4 • Trapping Vol. 5 Writable DoodleRemoved • Empty Notebook • Journal • Sheet of Paper Miscellaneous itemsShow / Hide AppearanceShow / Hide Appearance Appearance • Eyes Makeup • Foundation Makeup • Hair Dye • Hair Gel • Lipstick • Mirror • Razor • Scissors HouseholdShow / Hide Household Alarm Clock • Bath Towel • Bleach • Broom • Chair Leg • Cleaning Liquid • Dish Towel • Extinguisher • Household • Letter Opener • Mop • Plunger • Ripped Sheets • Soap • Sponge • Umbrella • Underwear Stationary Empty Notebook • Eraser • Journal • Pen • Pencil • Scissors • Sheet of Paper InstrumentsShow / Hide Instruments Acoustic Guitar • Banjo • Drumstick • Electric Bass • Electric Guitar • Flute • Keytar • Saxophone • Trumpet • Violin Plush toysShow / Hide Plush toys Big Spiffo • Boris The Badger • Fluffyfoot The Bunny • Freddy The Fox • Furbert The Squirrel • Jacques The Beaver • Moley The Mole • Pancake The Hedgehog • Spiffo (item) SportsShow / Hide Sports Badminton Racket • Barbell • Baseball • Baseball Bat • Basketball • Dart • Dumbbell • Football • Golf Ball • Golf Club • Hockey Stick • Ice Hockey Stick • Lacrosse Stick • Pool Ball • Pool Cue • Soccer Ball • Tennis Ball • Tennis Racket JunkShow / Hide Junk Backgammon Board • Bell • Brick Toys • Button • Camera Film • Cat Toy • Checkerboard • Chess Pieces • Chopsticks • Cologne • Comb • Cork • Corkscrew • Crayons • Credit Card • Cube • Dice • Dog Chew Toy • Doll • Empty Beer Can • Empty Pop Can • Fountain Cup • Frame • Game Pieces • Hole Puncher • Junk • Knitting Needles • Leash • Locket • Money • Paper Napkins • Perfume • Picture of Kate • Pine Cone • Plastic Cutting Board • Plastic Tray • Plate • Playing Cards • Poker Chips • Razor • Rubber Band • Rubber Duck • Rubber Duck (battery) • Stapler • Staples • Straw • Toilet Paper • Toothbrush • Toothpaste • Toy Bear • Toy Car • Wallet • Water Dish • Wooden Cutting Board • Yoyo MaterialsShow / Hide Carpentry materialsShow / Hide Carpentry Bag of Concrete Powder • Bag of Plaster Powder • Barbed Wire • Bucket of Concrete • Bucket of Plaster • Door Hinge • Doorknob • Drawer • Garbage Bag • Gravel Bag • Log • Logs Stack • Nails • Paint • Plank • Rope • Sand Bag • Scrap Wood • Sheet Rope MetalworkShow / Hide Metalwork Door Hinge • Metal Sheet • Propane Tank • Scrap Metal • Screws • Small Metal Sheet • Unusable Metal • Welding Rods • Wire ElectricalShow / Hide Electrical Amplifier • Crafted Timer • Crafted Trigger • Electric Wire • Light Bulb • Motion Sensor • Radio Receiver • Radio Transmitter • Receiver • Remote Controller • Scanner Module • Scrap Electronics • Timer FarmingShow / Hide Farming Compost Bag • Dirt Bag • Insecticide Spray • Mildew Spray • NPK Fertilizer FishingShow / Hide Fishing Fishing Line • Fishing Tackle • Paperclip • Sturdy Stick • Twine First aidShow / Hide First aid Bandage • Bottle of Disinfectant • Cold Pack • Cotton Balls • Ripped Sheets • Thread • Tissue • Toilet Paper TailoringShow / Hide Tailoring Denim Strips • Leather Strips • Ripped Sheets • Sheet • Thread *[UI]: User-Interface *[RMC]: Right Mouse Clicking *[LMC]: Left Mouse Clicking *[RPM]: Revolutions Per Minute *[MPH]: Miles Per Hour *[FPS]: frames per second *[RMB]: Right Mouse Button *[LMB]: Left Mouse Button *[MSW]: Mouse Scroll Wheel *[HUD]: Heads Up Display *[Temp.]: Temperature *[PVP]: Player Versus Player *[Icon]: As represented on the "Investigate Area" window *[Condition lower chance]: 1 in (x + maintenance × 2) *[Base durability]: Condition × break chance *[?]: Chance of poisonous *[(2)]: Non-perishable until opened *[(4)]: Non-perishable until opened *[(3)]: Non-perishable until opened *[(5)]: Non-perishable until opened *[(7)]: Non-perishable until opened *[Grow time]: Average grow time (days)
Food
https://pzwiki.net/wiki/Food
[ "This page was last updated for an older version (41.50).The current stable version is41.78.16, released2022-12-12, so information on this page may be inaccurate. Help get this page updated by adding any missing content. [edit]Please update the version after updating the page." ]
Navigation:Project Zomboid>Game mechanics>Crafting>Cooking (crafting)
Retrieved from "https://pzwiki.net/w/index.php?title=Cooking_(crafting)&oldid=301283"
< Crafting Cooking CraftingGeneralSurvivalistCarpentryCookingElectricalHealthMetalworkingFarmingFishingTrapper * * * **Cooking** is a massive crafting category, with many recipes. These recipes can be simple, such as simply cooking food in an oven, or become more complex with evolved recipes. ## Crafting gear ### Tools ![Axe.png](/w/images/f/fb/Axe.png) Axe | ![BaseballBat.png](/w/images/4/40/BaseballBat.png) Baseball Bat | ![KnifeButter.png](/w/images/2/2e/KnifeButter.png) Bread Knife | ![KnifeButter.png](/w/images/2/2e/KnifeButter.png) Butter Knife | ![CanOpener.png](/w/images/0/0a/CanOpener.png) Can Opener ---|---|---|---|--- ![Hammer.png](/w/images/8/81/Hammer.png) Hammer | ![AxeHand.png](/w/images/1/17/AxeHand.png) Hand Axe | ![Cleaver.png](/w/images/d/df/Cleaver.png) Meat Cleaver | ![Machete.png](/w/images/0/0c/Machete.png) Machete | ![HuntingKnife.png](/w/images/0/04/HuntingKnife.png) Hunting Knife ![KnifeChopping.png](/w/images/9/9e/KnifeChopping.png) Kitchen Knife | ![Logs.png](/w/images/2/2d/Logs.png) Log | ![Plank.png](/w/images/0/0d/Plank.png) Plank | ![AxeStone.png](/w/images/6/63/AxeStone.png) Stone Axe | ![RollingPin.png](/w/images/0/02/RollingPin.png) Rolling Pin ![Hacksaw.png](/w/images/b/b6/Hacksaw.png) Saw | ![Sledgehammer.png](/w/images/9/9a/Sledgehammer.png) Sledgehammer | ![BaseballBatNails.png](/w/images/f/f9/BaseballBatNails.png) Spiked Baseball Bat | ![HammerStone.png](/w/images/f/f6/HammerStone.png) Stone Hammer | ![KnifeFlint.png](/w/images/d/da/KnifeFlint.png) Stone Knife ![WoodAxe.png](/w/images/4/45/WoodAxe.png) Wood Axe ### Equipment ![Bowl.png](/w/images/9/9c/Bowl.png) Bowl | ![Pot.png](/w/images/5/54/Pot.png) Cooking Pot | ![Pan.png](/w/images/c/ca/Pan.png) Frying Pan | ![Griddle.png](/w/images/7/79/Griddle.png) Griddle Pan | ![JarEmpty2.png](/w/images/c/c4/JarEmpty2.png) Jar ---|---|---|---|--- ![Mugl.png](/w/images/e/ea/Mugl.png) Mug | ![Roastingpan.png](/w/images/1/12/Roastingpan.png) Roasting Pan | ![SaucepanEmpty.png](/w/images/4/45/SaucepanEmpty.png) Saucepan ### Tiles ![Antique Oven.png](/w/images/thumb/1/10/Antique_Oven.png/26px- Antique_Oven.png) Heat source | ![Campfire.png](/w/images/thumb/0/01/Campfire.png/64px-Campfire.png) Campfire | ![BBQ small.png](/w/images/thumb/5/58/BBQ_small.png/41px-BBQ_small.png) Heat source | ![Fireplace.gif](/w/images/thumb/7/7f/Fireplace.gif/57px-Fireplace.gif) Heat source | ![Microwave Oven.png](/w/images/thumb/a/a0/Microwave_Oven.png/64px-Microwave_Oven.png) Heat source ---|---|---|---|--- ![Oven.png](/w/images/thumb/4/46/Oven.png/52px-Oven.png) Heat source | ![BBQ big.png](/w/images/thumb/f/f0/BBQ_big.png/58px-BBQ_big.png) Heat source ### Magazines Magazine | Recipe(s) ---|--- ![Good Cooking Magazine Vol.1](/w/images/a/ad/MagazineFood.png) _Good Cooking Magazine Vol.1_ | Make Cake Batter Make Pie Dough ![Good Cooking Magazine Vol.2](/w/images/a/ae/MagazineFood2.png) _Good Cooking Magazine Vol.2_ | Make Bread Dough ## Recipes ### General Product | Ingredients | Tools | Requirements | Workstation | XP ---|---|---|---|---|--- ![WhiskeyEmpty.png](/w/images/c/c9/WhiskeyEmpty.png) Water Bottle (Bourbon) | ![WhiskeyFull.png](/w/images/f/f5/WhiskeyFull.png) Bourbon ×1 | _none_ | _none_ | _none_ | _none_ ![Pan.png](/w/images/c/ca/Pan.png) Frying Pan | ![PanFull.png](/w/images/2/21/PanFull.png) Stir Fry ×1 | _none_ | _none_ | _none_ | _none_ ![Griddle.png](/w/images/7/79/Griddle.png) Griddle Pan | ![PanFull.png](/w/images/2/21/PanFull.png) Stir Fry ×1 | _none_ | _none_ | _none_ | _none_ ![Roastingpan.png](/w/images/1/12/Roastingpan.png) Roasting Pan | ![RoastingpanFull.png](/w/images/b/b0/RoastingpanFull.png) Roasted Vegetables ×1 | _none_ | _none_ | _none_ | _none_ ![Lollipop.png](/w/images/5/58/Lollipop.png) Lollipop | ![CandyPackagei.png](/w/images/8/8b/CandyPackagei.png) Candy Package ×1 | _none_ | _none_ | _none_ | _none_ ![Egg.png](/w/images/2/26/Egg.png) Egg | ![EggCarton.png](/w/images/d/d5/EggCarton.png) Egg Carton ×1 | _none_ | _none_ | _none_ | _none_ ![EggCarton.png](/w/images/d/d5/EggCarton.png) Egg Carton | ![Egg.png](/w/images/2/26/Egg.png) Egg ×12 | _none_ | _none_ | _none_ | _none_ ![SoupOpen.png](/w/images/5/58/SoupOpen.png) Opened Canned Vegetable Soup | ![Soup.png](/w/images/3/33/Soup.png) Canned Vegetable Soup ×1 | ![CanOpener.png](/w/images/0/0a/CanOpener.png) Can Opener | _none_ | _none_ | _none_ ![BeansOpen.png](/w/images/6/61/BeansOpen.png) Opened Canned Beans | ![Beans.png](/w/images/9/9f/Beans.png) Canned Beans ×1 | ![CanOpener.png](/w/images/0/0a/CanOpener.png) Can Opener | _none_ | _none_ | _none_ ![DogfoodOpen.png](/w/images/7/7b/DogfoodOpen.png) Opened Dog Food | ![Dogfood.png](/w/images/8/8a/Dogfood.png) Dog Food ×1 | ![CanOpener.png](/w/images/0/0a/CanOpener.png) Can Opener | _none_ | _none_ | _none_ ![TunaOpen.png](/w/images/b/b4/TunaOpen.png) Opened Canned Tuna | ![Tuna.png](/w/images/c/c5/Tuna.png) Canned Tuna ×1 | _none_ | _none_ | _none_ | _none_ ![CannedCornedBeefOpen.png](/w/images/9/9b/CannedCornedBeefOpen.png) Opened Canned Corned Beef | ![CannedCornedBeef.png](/w/images/3/39/CannedCornedBeef.png) Canned Corned Beef ×1 | _none_ | _none_ | _none_ | _none_ ![CannedCornOpen.png](/w/images/b/be/CannedCornOpen.png) Opened Canned Corn | ![CannedCorn.png](/w/images/2/23/CannedCorn.png) Canned Corn ×1 | ![CanOpener.png](/w/images/0/0a/CanOpener.png) Can Opener | _none_ | _none_ | _none_ ![CannedBologneseOpen.png](/w/images/0/06/CannedBologneseOpen.png) Opened Canned Bolognese | ![CannedBolognese.png](/w/images/a/a0/CannedBolognese.png) Canned Spaghetti Bolognese ×1 | ![CanOpener.png](/w/images/0/0a/CanOpener.png) Can Opener | _none_ | _none_ | _none_ ![CannedChiliOpen.png](/w/images/2/22/CannedChiliOpen.png) Opened Canned Chili | ![CannedChili.png](/w/images/3/35/CannedChili.png) Canned Chili ×1 | ![CanOpener.png](/w/images/0/0a/CanOpener.png) Can Opener | _none_ | _none_ | _none_ ![CannedMushroomSoupOpen.png](/w/images/a/ab/CannedMushroomSoupOpen.png) Opened Canned Mushroom Soup | ![CannedMushroomSoup.png](/w/images/4/49/CannedMushroomSoup.png) Canned Mushroom Soup ×1 | ![CanOpener.png](/w/images/0/0a/CanOpener.png) Can Opener | _none_ | _none_ | _none_ ![CannedPeasOpen.png](/w/images/7/76/CannedPeasOpen.png) Opened Canned Peas | ![CannedPeas.png](/w/images/3/31/CannedPeas.png) Canned Peas ×1 | ![CanOpener.png](/w/images/0/0a/CanOpener.png) Can Opener | _none_ | _none_ | _none_ ![CannedPotatoOpen.png](/w/images/3/34/CannedPotatoOpen.png) Opened Canned Potato | ![CannedPotato.png](/w/images/3/30/CannedPotato.png) Canned Potato ×1 | ![CanOpener.png](/w/images/0/0a/CanOpener.png) Can Opener | _none_ | _none_ | _none_ ![CannedSardinesOpen.png](/w/images/0/02/CannedSardinesOpen.png) Opened Canned Sardines | ![CannedSardines.png](/w/images/b/b2/CannedSardines.png) Canned Sardines ×1 | _none_ | _none_ | _none_ | _none_ ![CannedTomatoOpen.png](/w/images/0/08/CannedTomatoOpen.png) Opened Canned Tomato | ![CannedTomato.png](/w/images/0/09/CannedTomato.png) Canned Tomato ×1 | ![CanOpener.png](/w/images/0/0a/CanOpener.png) Can Opener | _none_ | _none_ | _none_ ![CannedCarrotsOpen.png](/w/images/d/da/CannedCarrotsOpen.png) Opened Canned Carrots | ![CannedCarrots.png](/w/images/8/83/CannedCarrots.png) Canned Carrots ×1 | ![CanOpener.png](/w/images/0/0a/CanOpener.png) Can Opener | _none_ | _none_ | _none_ ![JarBrown.png](/w/images/e/e1/JarBrown.png) Jar of Bell Peppers | One of: ![SugarBrown.png](/w/images/thumb/2/2e/SugarBrown.png/16px-SugarBrown.png) Brown Sugar ×1 ![Sugar.png](/w/images/thumb/a/a9/Sugar.png/16px-Sugar.png) Sugar ×1 ![SugarPacket.png](/w/images/thumb/8/86/SugarPacket.png/16px-SugarPacket.png) Sugar Packet ×1 Each of: ![JarEmpty2.png](/w/images/c/c4/JarEmpty2.png) Jar ×1 ![JarLid.png](/w/images/f/f6/JarLid.png) Jar Lid ×1 ![BellPepper.png](/w/images/f/f4/BellPepper.png) Bell Pepper ×5 ![WaterDrop.png](/w/images/d/d5/WaterDrop.png) Water ×10 unit(s) ![Vinegar.png](/w/images/f/fe/Vinegar.png) Vinegar ×2 unit(s) | _none_ | _none_ | _none_ | 2.5 Cooking ![JarGreen.png](/w/images/6/6f/JarGreen.png) Jar of Broccoli | One of: ![SugarBrown.png](/w/images/thumb/2/2e/SugarBrown.png/16px-SugarBrown.png) Brown Sugar ×1 ![Sugar.png](/w/images/thumb/a/a9/Sugar.png/16px-Sugar.png) Sugar ×1 ![SugarPacket.png](/w/images/thumb/8/86/SugarPacket.png/16px-SugarPacket.png) Sugar Packet ×1 Each of: ![JarEmpty2.png](/w/images/c/c4/JarEmpty2.png) Jar ×1 ![JarLid.png](/w/images/f/f6/JarLid.png) Jar Lid ×1 ![Broccoli.png](/w/images/f/f1/Broccoli.png) Broccoli ×5 ![WaterDrop.png](/w/images/d/d5/WaterDrop.png) Water ×10 unit(s) ![Vinegar.png](/w/images/f/fe/Vinegar.png) Vinegar ×2 unit(s) | _none_ | _none_ | _none_ | 2.5 Cooking ![JarGreen.png](/w/images/6/6f/JarGreen.png) Jar of Cabbage | One of: ![SugarBrown.png](/w/images/thumb/2/2e/SugarBrown.png/16px-SugarBrown.png) Brown Sugar ×1 ![Sugar.png](/w/images/thumb/a/a9/Sugar.png/16px-Sugar.png) Sugar ×1 ![SugarPacket.png](/w/images/thumb/8/86/SugarPacket.png/16px-SugarPacket.png) Sugar Packet ×1 Each of: ![JarEmpty2.png](/w/images/c/c4/JarEmpty2.png) Jar ×1 ![JarLid.png](/w/images/f/f6/JarLid.png) Jar Lid ×1 ![Cabbage.png](/w/images/c/cc/Cabbage.png) Cabbage ×3 ![WaterDrop.png](/w/images/d/d5/WaterDrop.png) Water ×10 unit(s) ![Vinegar.png](/w/images/f/fe/Vinegar.png) Vinegar ×2 unit(s) | _none_ | _none_ | _none_ | 2.5 Cooking ![JarBrown.png](/w/images/e/e1/JarBrown.png) Jar of Carrots | One of: ![SugarBrown.png](/w/images/thumb/2/2e/SugarBrown.png/16px-SugarBrown.png) Brown Sugar ×1 ![Sugar.png](/w/images/thumb/a/a9/Sugar.png/16px-Sugar.png) Sugar ×1 ![SugarPacket.png](/w/images/thumb/8/86/SugarPacket.png/16px-SugarPacket.png) Sugar Packet ×1 Each of: ![JarEmpty2.png](/w/images/c/c4/JarEmpty2.png) Jar ×1 ![JarLid.png](/w/images/f/f6/JarLid.png) Jar Lid ×1 ![Carrots.png](/w/images/a/a3/Carrots.png) Carrots ×5 ![WaterDrop.png](/w/images/d/d5/WaterDrop.png) Water ×10 unit(s) ![Vinegar.png](/w/images/f/fe/Vinegar.png) Vinegar ×2 unit(s) | _none_ | _none_ | _none_ | 2.5 Cooking ![JamPurple.png](/w/images/9/92/JamPurple.png) Jar of Eggplants | One of: ![SugarBrown.png](/w/images/thumb/2/2e/SugarBrown.png/16px-SugarBrown.png) Brown Sugar ×1 ![Sugar.png](/w/images/thumb/a/a9/Sugar.png/16px-Sugar.png) Sugar ×1 ![SugarPacket.png](/w/images/thumb/8/86/SugarPacket.png/16px-SugarPacket.png) Sugar Packet ×1 Each of: ![JarEmpty2.png](/w/images/c/c4/JarEmpty2.png) Jar ×1 ![JarLid.png](/w/images/f/f6/JarLid.png) Jar Lid ×1 ![Eggplant.png](/w/images/8/8f/Eggplant.png) Eggplant ×5 ![WaterDrop.png](/w/images/d/d5/WaterDrop.png) Water ×10 unit(s) ![Vinegar.png](/w/images/f/fe/Vinegar.png) Vinegar ×2 unit(s) | _none_ | _none_ | _none_ | 2.5 Cooking ![JarWhite.png](/w/images/5/51/JarWhite.png) Jar of Leeks | One of: ![SugarBrown.png](/w/images/thumb/2/2e/SugarBrown.png/16px-SugarBrown.png) Brown Sugar ×1 ![Sugar.png](/w/images/thumb/a/a9/Sugar.png/16px-Sugar.png) Sugar ×1 ![SugarPacket.png](/w/images/thumb/8/86/SugarPacket.png/16px-SugarPacket.png) Sugar Packet ×1 Each of: ![JarEmpty2.png](/w/images/c/c4/JarEmpty2.png) Jar ×1 ![JarLid.png](/w/images/f/f6/JarLid.png) Jar Lid ×1 ![Leek.png](/w/images/5/57/Leek.png) Leek ×5 ![WaterDrop.png](/w/images/d/d5/WaterDrop.png) Water ×10 unit(s) ![Vinegar.png](/w/images/f/fe/Vinegar.png) Vinegar ×2 unit(s) | _none_ | _none_ | _none_ | 2.5 Cooking ![JarWhite.png](/w/images/5/51/JarWhite.png) Jar of Potatoes | One of: ![SugarBrown.png](/w/images/thumb/2/2e/SugarBrown.png/16px-SugarBrown.png) Brown Sugar ×1 ![Sugar.png](/w/images/thumb/a/a9/Sugar.png/16px-Sugar.png) Sugar ×1 ![SugarPacket.png](/w/images/thumb/8/86/SugarPacket.png/16px-SugarPacket.png) Sugar Packet ×1 Each of: ![JarEmpty2.png](/w/images/c/c4/JarEmpty2.png) Jar ×1 ![JarLid.png](/w/images/f/f6/JarLid.png) Jar Lid ×1 ![Potato.png](/w/images/c/c2/Potato.png) Potato ×5 ![WaterDrop.png](/w/images/d/d5/WaterDrop.png) Water ×10 unit(s) ![Vinegar.png](/w/images/f/fe/Vinegar.png) Vinegar ×2 unit(s) | _none_ | _none_ | _none_ | 2.5 Cooking ![JarBrown.png](/w/images/e/e1/JarBrown.png) Jar of Radishes | One of: ![SugarBrown.png](/w/images/thumb/2/2e/SugarBrown.png/16px-SugarBrown.png) Brown Sugar ×1 ![Sugar.png](/w/images/thumb/a/a9/Sugar.png/16px-Sugar.png) Sugar ×1 ![SugarPacket.png](/w/images/thumb/8/86/SugarPacket.png/16px-SugarPacket.png) Sugar Packet ×1 Each of: ![JarEmpty2.png](/w/images/c/c4/JarEmpty2.png) Jar ×1 ![JarLid.png](/w/images/f/f6/JarLid.png) Jar Lid ×1 ![Radish.png](/w/images/d/d5/Radish.png) Radish ×5 ![WaterDrop.png](/w/images/d/d5/WaterDrop.png) Water ×10 unit(s) ![Vinegar.png](/w/images/f/fe/Vinegar.png) Vinegar ×2 unit(s) | _none_ | _none_ | _none_ | 2.5 Cooking ![JarBrown.png](/w/images/e/e1/JarBrown.png) Jar of Tomatoes | One of: ![SugarBrown.png](/w/images/thumb/2/2e/SugarBrown.png/16px-SugarBrown.png) Brown Sugar ×1 ![Sugar.png](/w/images/thumb/a/a9/Sugar.png/16px-Sugar.png) Sugar ×1 ![SugarPacket.png](/w/images/thumb/8/86/SugarPacket.png/16px-SugarPacket.png) Sugar Packet ×1 Each of: ![JarEmpty2.png](/w/images/c/c4/JarEmpty2.png) Jar ×1 ![JarLid.png](/w/images/f/f6/JarLid.png) Jar Lid ×1 ![Tomato.png](/w/images/9/9d/Tomato.png) Tomato ×5 ![WaterDrop.png](/w/images/d/d5/WaterDrop.png) Water ×10 unit(s) ![Vinegar.png](/w/images/f/fe/Vinegar.png) Vinegar ×2 unit(s) | _none_ | _none_ | _none_ | 2.5 Cooking ### Prepare Product | Ingredients | Tools | Requirements | Workstation | XP ---|---|---|---|---|--- ![PotFull.png](/w/images/9/9c/PotFull.png) Pot of Soup (Uncooked) | One of: ![CannedMushroomSoup.png](/w/images/thumb/4/49/CannedMushroomSoup.png/16px- CannedMushroomSoup.png) Canned Mushroom Soup ×1 ![Soup.png](/w/images/thumb/3/33/Soup.png/16px-Soup.png) Canned Vegetable Soup ×1 | ![CanOpener.png](/w/images/0/0a/CanOpener.png) Can Opener | _none_ | _none_ | _none_ ![PotFull.png](/w/images/9/9c/PotFull.png) Pot of Soup (Uncooked) | One of: ![CannedMushroomSoup.png](/w/images/thumb/4/49/CannedMushroomSoup.png/16px- CannedMushroomSoup.png) Canned Mushroom Soup ×1 ![Soup.png](/w/images/thumb/3/33/Soup.png/16px-Soup.png) Canned Vegetable Soup ×1 | ![CanOpener.png](/w/images/0/0a/CanOpener.png) Can Opener | _none_ | _none_ | _none_ ![SaucepanFilled.png](/w/images/0/08/SaucepanFilled.png) Recipe ingredients | ![SaucepanEmpty.png](/w/images/4/45/SaucepanEmpty.png) Saucepan ×1 ![WaterDrop.png](/w/images/d/d5/WaterDrop.png) Water ×25 unit(s) ![SpagettiRaw.png](/w/images/8/86/SpagettiRaw.png) Pasta ×10 unit(s) | _none_ | _none_ | _none_ | _none_ ![SaucepanFilled.png](/w/images/0/08/SaucepanFilled.png) Recipe ingredients | ![SaucepanEmpty.png](/w/images/4/45/SaucepanEmpty.png) Saucepan ×1 ![WaterDrop.png](/w/images/d/d5/WaterDrop.png) Water ×25 unit(s) ![RiceRaw.png](/w/images/6/68/RiceRaw.png) Rice ×10 unit(s) | _none_ | _none_ | _none_ | _none_ ![Pot Water.png](/w/images/a/a3/Pot_Water.png) Recipe ingredients | ![Pot.png](/w/images/5/54/Pot.png) Cooking Pot ×1 ![WaterDrop.png](/w/images/d/d5/WaterDrop.png) Water ×25 unit(s) ![SpagettiRaw.png](/w/images/8/86/SpagettiRaw.png) Pasta ×10 unit(s) | _none_ | _none_ | _none_ | _none_ ![Pot Water.png](/w/images/a/a3/Pot_Water.png) Recipe ingredients | ![Pot.png](/w/images/5/54/Pot.png) Cooking Pot ×1 ![WaterDrop.png](/w/images/d/d5/WaterDrop.png) Water ×25 unit(s) ![RiceRaw.png](/w/images/6/68/RiceRaw.png) Rice ×10 unit(s) | _none_ | _none_ | _none_ | _none_ ![Dough.png](/w/images/0/08/Dough.png) Bread (dough) | One of: ![Fork.png](/w/images/thumb/4/4c/Fork.png/16px-Fork.png) Fork ×1 ![Spatula.png](/w/images/thumb/d/d5/Spatula.png/16px-Spatula.png) Spatula ×1 ![Spoon.png](/w/images/thumb/b/b3/Spoon.png/16px-Spoon.png) Spoon ×1 Each of: ![RollingPin.png](/w/images/0/02/RollingPin.png) Rolling Pin ×1 ![Bowl.png](/w/images/9/9c/Bowl.png) Empty Bowl ×1 ![WaterDrop.png](/w/images/d/d5/WaterDrop.png) Water ×1 unit(s) ![Salt.png](/w/images/7/77/Salt.png) Salt ×1 unit(s) ![Yeast.png](/w/images/f/ff/Yeast.png) Yeast ×1 unit(s) | _none_ | ![Profession chef2.png](/w/images/5/54/Profession_chef2.png) Chef occupation (or) ![Trait cook.png](/w/images/a/ad/Trait_cook.png) Cook trait (or) ![MagazineFood2.png](/w/images/a/ae/MagazineFood2.png) Good Cooking Magazine Vol.2 | _none_ | 2.5 Cooking ![CakeBatter.png](/w/images/0/03/CakeBatter.png) Cake Batter | One of: ![Fork.png](/w/images/thumb/4/4c/Fork.png/16px-Fork.png) Fork ×1 ![Spatula.png](/w/images/thumb/d/d5/Spatula.png/16px-Spatula.png) Spatula ×1 ![Spoon.png](/w/images/thumb/b/b3/Spoon.png/16px-Spoon.png) Spoon ×1 Each of: ![Bowl.png](/w/images/9/9c/Bowl.png) Bowl ×1 ![Butter.png](/w/images/f/f1/Butter.png) Butter ×15 unit(s) ![Yeast.png](/w/images/f/ff/Yeast.png) Yeast ×1 ![Milk.png](/w/images/9/92/Milk.png) Milk ×1 | _none_ | ![Profession chef2.png](/w/images/5/54/Profession_chef2.png) Chef occupation (or) ![Trait cook.png](/w/images/a/ad/Trait_cook.png) Cook trait (or) ![MagazineFood.png](/w/images/a/ad/MagazineFood.png) Good Cooking Magazine Vol.1 | _none_ | 2.5 Cooking ![Cake.png](/w/images/f/f0/Cake.png) Cake Preparation | ![BakingPan.png](/w/images/a/a9/BakingPan.png) Baking Pan ×1 ![CakeBatter.png](/w/images/0/03/CakeBatter.png) Cake Batter ×1 | _none_ | _none_ | _none_ | 0.75 Cooking ![Dough.png](/w/images/0/08/Dough.png) Pie Dough | One of: ![Fork.png](/w/images/thumb/4/4c/Fork.png/16px-Fork.png) Fork ×1 ![Spatula.png](/w/images/thumb/d/d5/Spatula.png/16px-Spatula.png) Spatula ×1 ![Spoon.png](/w/images/thumb/b/b3/Spoon.png/16px-Spoon.png) Spoon ×1 One of: ![Cornflour.png](/w/images/thumb/d/d7/Cornflour.png/16px-Cornflour.png) Corn Flour ×1 ![Flour.png](/w/images/thumb/e/e8/Flour.png/16px-Flour.png) Flour ×1 One of: ![Butter.png](/w/images/thumb/f/f1/Butter.png/16px-Butter.png) Butter ×1 ![Lard.png](/w/images/thumb/c/c6/Lard.png/16px-Lard.png) Lard ×1 ![Margerine.png](/w/images/thumb/0/01/Margerine.png/16px-Margerine.png) Margarine ×1 Each of: ![Bowl.png](/w/images/9/9c/Bowl.png) Bowl ×1 ![WaterDrop.png](/w/images/d/d5/WaterDrop.png) Water ×2 unit(s) ![Salt.png](/w/images/7/77/Salt.png) Salt ×2 unit(s) | _none_ | ![Profession chef2.png](/w/images/5/54/Profession_chef2.png) Chef occupation (or) ![Trait cook.png](/w/images/a/ad/Trait_cook.png) Cook trait (or) ![MagazineFood.png](/w/images/a/ad/MagazineFood.png) Good Cooking Magazine Vol.1 | _none_ | 2.5 Cooking ![PieWhole.png](/w/images/f/f8/PieWhole.png) Pie Preparation | ![RollingPin.png](/w/images/0/02/RollingPin.png) Rolling Pin ×1 ![BakingPan.png](/w/images/a/a9/BakingPan.png) Baking Pan ×1 ![Dough.png](/w/images/0/08/Dough.png) Pie Dough ×1 | _none_ | _none_ | _none_ | 0.75 Cooking ![Oatmeal.png](/w/images/9/92/Oatmeal.png) Bowl of Cereal | One of: ![Milk.png](/w/images/thumb/9/92/Milk.png/16px-Milk.png) Milk ×1 ![CannedCondensedMilk.png](/w/images/thumb/1/1a/CannedCondensedMilk.png/16px- CannedCondensedMilk.png) Canned Evaporated Milk ×1 Each of: ![Bowl.png](/w/images/9/9c/Bowl.png) Bowl ×1 ![Cereal.png](/w/images/9/91/Cereal.png) Cereal ×5 unit(s) | _none_ | _none_ | _none_ | 0.75 Cooking ![Oatmeal.png](/w/images/9/92/Oatmeal.png) Bowl of Oatmeal | ![Bowl.png](/w/images/9/9c/Bowl.png) Bowl ×1 ![OatsRaw.png](/w/images/e/e1/OatsRaw.png) Can of Oats ×10 unit(s) ![WaterDrop.png](/w/images/d/d5/WaterDrop.png) Water (Hot) ×1 unit(s) | _none_ | _none_ | _none_ | 0.75 Cooking ![BowlFull.png](/w/images/9/90/BowlFull.png) Bowl of Beans (Uncooked) | ![Bowl.png](/w/images/9/9c/Bowl.png) Bowl ×1 ![Beans.png](/w/images/9/9f/Beans.png) Canned Beans ×1 | ![CanOpener.png](/w/images/0/0a/CanOpener.png) Can Opener | _none_ | _none_ | 0.75 Cooking ![BreadSlices.png](/w/images/f/f4/BreadSlices.png) Bread Slices ×3 | One of: ![KnifeChopping.png](/w/images/thumb/9/9e/KnifeChopping.png/16px- KnifeChopping.png) Kitchen Knife ×1 ![HuntingKnife.png](/w/images/thumb/0/04/HuntingKnife.png/16px- HuntingKnife.png) Hunting Knife ×1 ![KnifeButter.png](/w/images/thumb/2/2e/KnifeButter.png/16px-KnifeButter.png) Butter Knife ×1 ![KnifeButter.png](/w/images/thumb/2/2e/KnifeButter.png/16px-KnifeButter.png) Bread Knife ×1 ![Cleaver.png](/w/images/thumb/d/df/Cleaver.png/16px-Cleaver.png) Meat Cleaver ×1 ![KnifeFlint.png](/w/images/thumb/d/da/KnifeFlint.png/16px-KnifeFlint.png) Stone Knife ×1 ![Machete.png](/w/images/thumb/0/0c/Machete.png/16px-Machete.png) Machete ×1 Each of: ![BreadAnima.gif](/w/images/2/2c/BreadAnima.gif) Bread ×1 | _none_ | _none_ | _none_ | 0.75 Cooking ![HamSlices.png](/w/images/9/97/HamSlices.png) Ham Slice ×6 | One of: ![KnifeChopping.png](/w/images/thumb/9/9e/KnifeChopping.png/16px- KnifeChopping.png) Kitchen Knife ×1 ![HuntingKnife.png](/w/images/thumb/0/04/HuntingKnife.png/16px- HuntingKnife.png) Hunting Knife ×1 ![Cleaver.png](/w/images/thumb/d/df/Cleaver.png/16px-Cleaver.png) Meat Cleaver ×1 ![KnifeFlint.png](/w/images/thumb/d/da/KnifeFlint.png/16px-KnifeFlint.png) Stone Knife ×1 ![Machete.png](/w/images/thumb/0/0c/Machete.png/16px-Machete.png) Machete ×1 Each of: ![Ham.png](/w/images/a/a8/Ham.png) Ham ×1 | _none_ | _none_ | _none_ | 0.75 Cooking ![TZ BaconRashers.png](/w/images/d/dd/TZ_BaconRashers.png) Bacon Strips ×4 | One of: ![KnifeChopping.png](/w/images/thumb/9/9e/KnifeChopping.png/16px- KnifeChopping.png) Kitchen Knife ×1 ![HuntingKnife.png](/w/images/thumb/0/04/HuntingKnife.png/16px- HuntingKnife.png) Hunting Knife ×1 ![KnifeFlint.png](/w/images/thumb/d/da/KnifeFlint.png/16px-KnifeFlint.png) Stone Knife ×1 ![Machete.png](/w/images/thumb/0/0c/Machete.png/16px-Machete.png) Machete ×1 Each of: ![Bacon.png](/w/images/f/f6/Bacon.png) Bacon ×1 | _none_ | _none_ | _none_ | 0.75 Cooking ![TZ BaconBits.png](/w/images/0/0f/TZ_BaconBits.png) Bacon Bits ×4 | One of: ![KnifeChopping.png](/w/images/thumb/9/9e/KnifeChopping.png/16px- KnifeChopping.png) Kitchen Knife ×1 ![HuntingKnife.png](/w/images/thumb/0/04/HuntingKnife.png/16px- HuntingKnife.png) Hunting Knife ×1 ![KnifeFlint.png](/w/images/thumb/d/da/KnifeFlint.png/16px-KnifeFlint.png) Stone Knife ×1 ![Machete.png](/w/images/thumb/0/0c/Machete.png/16px-Machete.png) Machete ×1 Each of: ![TZ BaconRashers.png](/w/images/d/dd/TZ_BaconRashers.png) Bacon Strips ×1 | _none_ | _none_ | _none_ | 0.75 Cooking ![FishFillet.png](/w/images/c/c9/FishFillet.png) Fish Fillet ×2 | One of: ![KnifeChopping.png](/w/images/thumb/9/9e/KnifeChopping.png/16px- KnifeChopping.png) Kitchen Knife ×1 ![HuntingKnife.png](/w/images/thumb/0/04/HuntingKnife.png/16px- HuntingKnife.png) Hunting Knife ×1 ![Cleaver.png](/w/images/thumb/d/df/Cleaver.png/16px-Cleaver.png) Meat Cleaver ×1 ![KnifeFlint.png](/w/images/thumb/d/da/KnifeFlint.png/16px-KnifeFlint.png) Stone Knife ×1 ![Machete.png](/w/images/thumb/0/0c/Machete.png/16px-Machete.png) Machete ×1 ![FishPanfish.png](/w/images/thumb/0/0e/FishPanfish.png/16px-FishPanfish.png) Sunfish ×1 ![FishTrout.png](/w/images/thumb/6/6e/FishTrout.png/16px-FishTrout.png) Trout ×1 | _none_ | _none_ | _none_ | 10 Cooking ![Frogmeat.png](/w/images/1/11/Frogmeat.png) Frog Meat | One of: ![KnifeChopping.png](/w/images/thumb/9/9e/KnifeChopping.png/16px- KnifeChopping.png) Kitchen Knife ×1 ![HuntingKnife.png](/w/images/thumb/0/04/HuntingKnife.png/16px- HuntingKnife.png) Hunting Knife ×1 ![Cleaver.png](/w/images/thumb/d/df/Cleaver.png/16px-Cleaver.png) Meat Cleaver ×1 ![KnifeFlint.png](/w/images/thumb/d/da/KnifeFlint.png/16px-KnifeFlint.png) Stone Knife ×1 ![Machete.png](/w/images/thumb/0/0c/Machete.png/16px-Machete.png) Machete ×1 Each of: ![Frog.png](/w/images/e/e6/Frog.png) Frog ×1 | _none_ | _none_ | _none_ | 2.5 Cooking ![Smallbirdmeat.png](/w/images/6/6c/Smallbirdmeat.png) Small Bird Meat | One of: ![KnifeChopping.png](/w/images/thumb/9/9e/KnifeChopping.png/16px- KnifeChopping.png) Kitchen Knife ×1 ![HuntingKnife.png](/w/images/thumb/0/04/HuntingKnife.png/16px- HuntingKnife.png) Hunting Knife ×1 ![Cleaver.png](/w/images/thumb/d/df/Cleaver.png/16px-Cleaver.png) Meat Cleaver ×1 ![KnifeFlint.png](/w/images/thumb/d/da/KnifeFlint.png/16px-KnifeFlint.png) Stone Knife ×1 ![Machete.png](/w/images/thumb/0/0c/Machete.png/16px-Machete.png) Machete ×1 Each of: ![BirdDead.png](/w/images/a/a2/BirdDead.png) Dead Bird ×1 | _none_ | _none_ | _none_ | 2.5 Cooking ![Rabbitmeat.png](/w/images/d/d4/Rabbitmeat.png) Rabbit Meat | One of: ![KnifeChopping.png](/w/images/thumb/9/9e/KnifeChopping.png/16px- KnifeChopping.png) Kitchen Knife ×1 ![HuntingKnife.png](/w/images/thumb/0/04/HuntingKnife.png/16px- HuntingKnife.png) Hunting Knife ×1 ![Cleaver.png](/w/images/thumb/d/df/Cleaver.png/16px-Cleaver.png) Meat Cleaver ×1 ![KnifeFlint.png](/w/images/thumb/d/da/KnifeFlint.png/16px-KnifeFlint.png) Stone Knife ×1 ![Machete.png](/w/images/thumb/0/0c/Machete.png/16px-Machete.png) Machete ×1 Each of: ![RabbitDead.png](/w/images/3/3b/RabbitDead.png) Dead Rabbit ×1 | _none_ | _none_ | _none_ | 2.5 Cooking ![Smallanimalmeat.png](/w/images/5/57/Smallanimalmeat.png) Rodent Meat | One of: ![KnifeChopping.png](/w/images/thumb/9/9e/KnifeChopping.png/16px- KnifeChopping.png) Kitchen Knife ×1 ![HuntingKnife.png](/w/images/thumb/0/04/HuntingKnife.png/16px- HuntingKnife.png) Hunting Knife ×1 ![Cleaver.png](/w/images/thumb/d/df/Cleaver.png/16px-Cleaver.png) Meat Cleaver ×1 ![KnifeFlint.png](/w/images/thumb/d/da/KnifeFlint.png/16px-KnifeFlint.png) Stone Knife ×1 ![Machete.png](/w/images/thumb/0/0c/Machete.png/16px-Machete.png) Machete ×1 | _none_ | _none_ | _none_ | 2.5 Cooking ### Cook Product | Ingredients | Tools | Requirements | Workstation | XP ---|---|---|---|---|--- ![DoughCooked.png](/w/images/2/2b/DoughCooked.png) Bread | ![Dough.png](/w/images/0/08/Dough.png) Bread (dough) ×1 | _none_ | _none_ | _none_ | 2.5 Cooking ![CakeCooked.png](/w/images/3/32/CakeCooked.png) Cake (Cooked) | ![Cake.png](/w/images/f/f0/Cake.png) Cake (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif) Heat source | 2.5 Cooking ![PieWholeCooked.png](/w/images/7/72/PieWholeCooked.png) Pie (Cooked) | ![PieWhole.png](/w/images/f/f8/PieWhole.png) Pie (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif) Heat source | 2.5 Cooking ![MugFullAnim.gif](/w/images/0/0d/MugFullAnim.gif) Hot Drink (Cooked) | ![MugFullAnim.gif](/w/images/0/0d/MugFullAnim.gif) Hot Drink (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif) Heat source | 2.5 Cooking ![PotFull.png](/w/images/9/9c/PotFull.png) Pasta (Cooked) | ![PotFull.png](/w/images/9/9c/PotFull.png) Pasta (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif) Heat source | 2.5 Cooking ![SaucepanFilled.png](/w/images/0/08/SaucepanFilled.png) Pasta (Cooked) | ![PotFull.png](/w/images/9/9c/PotFull.png) Pasta (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif) Heat source | 2.5 Cooking ![PotFull.png](/w/images/9/9c/PotFull.png) Rice (Cooked) | ![PotFull.png](/w/images/9/9c/PotFull.png) Rice (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif) Heat source | 2.5 Cooking ![SaucepanFilled.png](/w/images/0/08/SaucepanFilled.png) Rice (Cooked) | ![PotFull.png](/w/images/9/9c/PotFull.png) Rice (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif) Heat source | 2.5 Cooking ![PotFull.png](/w/images/9/9c/PotFull.png) Pot of Soup (Cooked) | ![PotFull.png](/w/images/9/9c/PotFull.png) Pot of Soup (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif) Heat source | 2.5 Cooking ![PotFull.png](/w/images/9/9c/PotFull.png) Pot of Stew (Cooked) | ![PotFull.png](/w/images/9/9c/PotFull.png) Pot of Stew (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif) Heat source | 2.5 Cooking ![PanFull.png](/w/images/2/21/PanFull.png) Stir fry (Cooked) | ![PanFull.png](/w/images/2/21/PanFull.png) Stir fry (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif) Heat source | 2.5 Cooking ![RoastingpanFull.png](/w/images/b/b0/RoastingpanFull.png) Roasted Vegetables (Cooked) | ![RoastingpanFull.png](/w/images/b/b0/RoastingpanFull.png) Roasted Vegetables (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif) Heat source | 2.5 Cooking ![SaucepanFilled.png](/w/images/0/08/SaucepanFilled.png) Saucepan with Rice (Cooked) | ![SaucepanFilled.png](/w/images/0/08/SaucepanFilled.png) Saucepan with Rice (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif) Heat source | 2.5 Cooking ![SaucepanFilled.png](/w/images/0/08/SaucepanFilled.png) Saucepan with Pasta (Cooked) | ![SaucepanFilled.png](/w/images/0/08/SaucepanFilled.png) Saucepan with Pasta (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif) Heat source | 2.5 Cooking ![Pot Water.png](/w/images/a/a3/Pot_Water.png) Cooking Pot with Rice (Cooked) | ![Pot Water.png](/w/images/a/a3/Pot_Water.png) Cooking Pot with Rice (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif) Heat source | 2.5 Cooking ![Pot Water.png](/w/images/a/a3/Pot_Water.png) Cooking Pot with Pasta (Cooked) | ![Pot Water.png](/w/images/a/a3/Pot_Water.png) Cooking Pot with Pasta (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif) Heat source | 2.5 Cooking ![FriedRice.png](/w/images/1/19/FriedRice.png) Bowl of Rice (Cooked) | ![FriedRice.png](/w/images/1/19/FriedRice.png) Bowl of Rice (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif) Heat source | 2.5 Cooking ![FriedRice.png](/w/images/1/19/FriedRice.png) Bowl of Pasta (Cooked) | ![FriedRice.png](/w/images/1/19/FriedRice.png) Bowl of Pasta (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif) Heat source | 2.5 Cooking ![BowlFull.png](/w/images/9/90/BowlFull.png) Bowl of Beans (Cooked) | ![BowlFull.png](/w/images/9/90/BowlFull.png) Bowl of Beans (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif) Heat source | 2.5 Cooking ![BowlFull.png](/w/images/9/90/BowlFull.png) Bowl of Soup (Cooked) | ![BowlFull.png](/w/images/9/90/BowlFull.png) Bowl of Soup (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif) Heat source | 2.5 Cooking ![BowlFull.png](/w/images/9/90/BowlFull.png) Bowl of Stew (Cooked) | ![BowlFull.png](/w/images/9/90/BowlFull.png) Bowl of Stew (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif) Heat source | 2.5 Cooking ![PopcornCooked.png](/w/images/3/3c/PopcornCooked.png) Instant Popcorn (Cooked) | ![Popcorn.png](/w/images/8/85/Popcorn.png) Instant Popcorn (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif) Heat source | 2.5 Cooking ![TVDinnerCooked.png](/w/images/b/b4/TVDinnerCooked.png) TV Dinner (Cooked) | ![TVDinner.png](/w/images/0/07/TVDinner.png) TV Dinner (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif) Heat source | 2.5 Cooking ![SalmonCooked.png](/w/images/9/99/SalmonCooked.png) Salmon (Cooked) | ![Salmon.png](/w/images/e/e0/Salmon.png) Salmon (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif) Heat source | 2.5 Cooking ![SteakCooked.png](/w/images/d/dc/SteakCooked.png) Steak (Cooked) | ![Steak.png](/w/images/6/66/Steak.png) Steak (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif) Heat source | 2.5 Cooking ![FrogmeatCooked.png](/w/images/c/cb/FrogmeatCooked.png) Frog Meat (Cooked) | ![Frogmeat.png](/w/images/1/11/Frogmeat.png) Frog Meat (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif) Heat source | 2.5 Cooking ![MeatPattyCooked.png](/w/images/5/56/MeatPattyCooked.png) Meat Patty (Cooked) | ![MeatPatty.png](/w/images/8/8a/MeatPatty.png) Meat Patty (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif) Heat source | 2.5 Cooking ![ChickenCooked.png](/w/images/6/6e/ChickenCooked.png) Chicken (Cooked) | ![Chicken.png](/w/images/a/a3/Chicken.png) Chicken (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif) Heat source | 2.5 Cooking ![FishFilletCooked.png](/w/images/f/f8/FishFilletCooked.png) Fish Fillet (Cooked) | ![FishFillet.png](/w/images/c/c9/FishFillet.png) Fish Fillet (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif) Heat source | 2.5 Cooking ![MuttonCooked.png](/w/images/d/d0/MuttonCooked.png) Mutton Chop (Cooked) | ![Mutton.png](/w/images/5/57/Mutton.png) Mutton Chop (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif) Heat source | 2.5 Cooking ![PorkchopCooked.png](/w/images/f/f6/PorkchopCooked.png) Pork Chop (Cooked) | ![Porkchop.png](/w/images/0/08/Porkchop.png) Pork Chop (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif) Heat source | 2.5 Cooking ![SmallanimalmeatCooked.png](/w/images/5/5c/SmallanimalmeatCooked.png) Rodent Meat (Cooked) | ![Smallanimalmeat.png](/w/images/5/57/Smallanimalmeat.png) Rodent Meat (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif) Heat source | 2.5 Cooking ![SmallbirdmeatCooked.png](/w/images/b/bb/SmallbirdmeatCooked.png) Small Bird Meat (Cooked) | ![Smallbirdmeat.png](/w/images/6/6c/Smallbirdmeat.png) Small Bird Meat (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif) Heat source | 2.5 Cooking ![RabbitmeatCooked.png](/w/images/f/fe/RabbitmeatCooked.png) Rabbit Meat (Cooked) | ![Rabbitmeat.png](/w/images/d/d4/Rabbitmeat.png) Rabbit Meat (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif) Heat source | 2.5 Cooking ![CockroachCooked.png](/w/images/e/ed/CockroachCooked.png) Cockroach (Cooked) | ![Cockroach.png](/w/images/d/d9/Cockroach.png) Cockroach (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif) Heat source | 2.5 Cooking ![CricketCooked.png](/w/images/8/8a/CricketCooked.png) Cricket (Cooked) | ![Cricket.png](/w/images/3/3d/Cricket.png) Cricket (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif) Heat source | 2.5 Cooking ![GrasshopperCooked.png](/w/images/b/b0/GrasshopperCooked.png) Grasshopper (Cooked) | ![Grasshopper.png](/w/images/f/fc/Grasshopper.png) Grasshopper (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif) Heat source | 2.5 Cooking ![EggBoiled.png](/w/images/b/b0/EggBoiled.png) Boiled Egg (Cooked) | One of: ![Egg.png](/w/images/thumb/2/26/Egg.png/16px-Egg.png) Egg ×1 ![WildEggs.png](/w/images/thumb/7/73/WildEggs.png/16px-WildEggs.png) Wild Eggs ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif) Heat source | 2.5 Cooking ![DeadRatCooked.png](/w/images/8/81/DeadRatCooked.png) Dead Rat (Cooked) | ![DeadRat.png](/w/images/d/db/DeadRat.png) Dead Rat (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif) Heat source | 2.5 Cooking ![MouseDead.png](/w/images/9/95/MouseDead.png) Dead Mouse (Cooked) | ![MouseDead.png](/w/images/9/95/MouseDead.png) Dead Mouse (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif) Heat source | 2.5 Cooking ![RabbitDead.png](/w/images/3/3b/RabbitDead.png) Dead Rabbit (Cooked) | ![RabbitDead.png](/w/images/3/3b/RabbitDead.png) Dead Rabbit (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif) Heat source | 2.5 Cooking ![BirdDead.png](/w/images/a/a2/BirdDead.png) Dead Bird (Cooked) | ![BirdDead.png](/w/images/a/a2/BirdDead.png) Dead Bird (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif) Heat source | 2.5 Cooking ![FishCooked.png](/w/images/8/8d/FishCooked.png) Catfish (Cooked) | ![FishCatfish.png](/w/images/1/1a/FishCatfish.png) Catfish (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif) Heat source | 2.5 Cooking ![FishBassCooked.png](/w/images/a/ad/FishBassCooked.png) Bass (Cooked) | ![FishBass.png](/w/images/7/7b/FishBass.png) Bass (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif) Heat source | 2.5 Cooking ![FishCooked.png](/w/images/8/8d/FishCooked.png) Perch (Cooked) | ![FishPerch.png](/w/images/a/a7/FishPerch.png) Perch (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif) Heat source | 2.5 Cooking ![FishCooked.png](/w/images/8/8d/FishCooked.png) Sunfish (Cooked) | ![FishPanfish.png](/w/images/0/0e/FishPanfish.png) Sunfish (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif) Heat source | 2.5 Cooking ![FishCooked.png](/w/images/8/8d/FishCooked.png) Pike (Cooked) | ![FishPike.png](/w/images/a/a2/FishPike.png) Pike (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif) Heat source | 2.5 Cooking ![FishCooked.png](/w/images/8/8d/FishCooked.png) Trout (Cooked) | ![FishTrout.png](/w/images/6/6e/FishTrout.png) Trout (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif) Heat source | 2.5 Cooking ![FishMinnow.png](/w/images/1/11/FishMinnow.png) Little Bait Fish (Cooked) | ![FishMinnow.png](/w/images/1/11/FishMinnow.png) Little Bait Fish (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif) Heat source | 2.5 Cooking ![JarBrown.png](/w/images/e/e1/JarBrown.png) Jar of Tomatoes (Cooked) | ![JarBrown.png](/w/images/e/e1/JarBrown.png) Jar of Tomatoes (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif) Heat source | 2.5 Cooking ![JarBrown.png](/w/images/e/e1/JarBrown.png) Jar of Carrots (Cooked) | ![JarBrown.png](/w/images/e/e1/JarBrown.png) Jar of Carrots (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif) Heat source | 2.5 Cooking ![JarWhite.png](/w/images/5/51/JarWhite.png) Jar of Potatoes (Cooked) | ![JarWhite.png](/w/images/5/51/JarWhite.png) Jar of Potatoes (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif) Heat source | 2.5 Cooking ![JamPurple.png](/w/images/9/92/JamPurple.png) Jar of Eggplants (Cooked) | ![JamPurple.png](/w/images/9/92/JamPurple.png) Jar of Eggplants (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif) Heat source | 2.5 Cooking ![JarWhite.png](/w/images/5/51/JarWhite.png) Jar of Leeks (Cooked) | ![JarWhite.png](/w/images/5/51/JarWhite.png) Jar of Leeks (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif) Heat source | 2.5 Cooking ![JarBrown.png](/w/images/e/e1/JarBrown.png) Jar of Red Radishes (Cooked) | ![JarBrown.png](/w/images/e/e1/JarBrown.png) Jar of Red Radishes (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif) Heat source | 2.5 Cooking ![JarBrown.png](/w/images/e/e1/JarBrown.png) Jar of Bell Peppers (Cooked) | ![JarBrown.png](/w/images/e/e1/JarBrown.png) Jar of Bell Peppers (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif) Heat source | 2.5 Cooking ![JarGreen.png](/w/images/6/6f/JarGreen.png) Jar of Cabbage (Cooked) | ![JarGreen.png](/w/images/6/6f/JarGreen.png) Jar of Cabbage (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif) Heat source | 2.5 Cooking ![JarGreen.png](/w/images/6/6f/JarGreen.png) Jar of Broccoli (Cooked) | ![JarGreen.png](/w/images/6/6f/JarGreen.png) Jar of Broccoli (Uncooked) ×1 | _none_ | _none_ | ![Heat source.gif](/w/images/3/3d/Heat_source.gif) Heat source | 2.5 Cooking ### Evolved recipes Product | Ingredients | Tools | Requirements | Workstation | XP ---|---|---|---|---|--- ![MugFullAnim.gif](/w/images/0/0d/MugFullAnim.gif) Hot Drink | ![MugAnim.gif](/w/images/f/fc/MugAnim.gif) Mug of Water ×1 ![Soup Ingredients.png](/w/images/thumb/4/44/Soup_Ingredients.png/32px-Soup_Ingredients.png) Hot Drink Ingredients ×(1−3) | _none_ | _none_ | _none_ | 0.75 Cooking ![Burger.png](/w/images/9/93/Burger.png) Burger | ![BreadSlices.png](/w/images/f/f4/BreadSlices.png) Bread Slices ×1 ![Soup Ingredients.png](/w/images/thumb/4/44/Soup_Ingredients.png/32px-Soup_Ingredients.png) Burger Ingredients ×(1−4) | _none_ | _none_ | _none_ | 0.75 Cooking ![Cake.png](/w/images/f/f0/Cake.png) Cake | ![Cake.png](/w/images/f/f0/Cake.png) Cake Preparation ×1 ![Soup Ingredients.png](/w/images/thumb/4/44/Soup_Ingredients.png/32px-Soup_Ingredients.png) Cake Ingredients ×(1−4) | _none_ | _none_ | _none_ | 0.75 Cooking ![SaucepanFilled.png](/w/images/0/08/SaucepanFilled.png) Pasta | One of: ![SaucepanFilled.png](/w/images/thumb/0/08/SaucepanFilled.png/16px- SaucepanFilled.png) Saucepan with pasta ×1 ![PotFull.png](/w/images/thumb/9/9c/PotFull.png/16px-PotFull.png) Pot with pasta ×1 Each of: ![Soup Ingredients.png](/w/images/thumb/4/44/Soup_Ingredients.png/32px-Soup_Ingredients.png) Pasta Ingredients ×1 | _none_ | _none_ | _none_ | 0.75 Cooking ![SaucepanFilled.png](/w/images/0/08/SaucepanFilled.png) Pasta | One of: ![SaucepanFilled.png](/w/images/thumb/0/08/SaucepanFilled.png/16px- SaucepanFilled.png) Saucepan with pasta ×1 ![PotFull.png](/w/images/thumb/9/9c/PotFull.png/16px-PotFull.png) Pot with pasta ×1 Each of: ![Soup Ingredients.png](/w/images/thumb/4/44/Soup_Ingredients.png/32px-Soup_Ingredients.png) Pasta Ingredients ×1 | _none_ | _none_ | _none_ | 0.75 Cooking ![PieWhole.png](/w/images/f/f8/PieWhole.png) Pie | ![PieWhole.png](/w/images/f/f8/PieWhole.png) Pie Preparation ×1 ![Soup Ingredients.png](/w/images/thumb/4/44/Soup_Ingredients.png/32px-Soup_Ingredients.png) Pie Ingredients ×(1−4) | _none_ | _none_ | _none_ | 0.75 Cooking ![SaucepanFilled.png](/w/images/0/08/SaucepanFilled.png) Rice | One of: ![SaucepanFilled.png](/w/images/thumb/0/08/SaucepanFilled.png/16px- SaucepanFilled.png) Saucepan with rice ×1 ![PotFull.png](/w/images/thumb/9/9c/PotFull.png/16px-PotFull.png) Pot with rice ×1 Each of: ![Soup Ingredients.png](/w/images/thumb/4/44/Soup_Ingredients.png/32px-Soup_Ingredients.png) Rice Ingredients ×(1−4) | _none_ | _none_ | _none_ | 0.75 Cooking ![SaucepanFilled.png](/w/images/0/08/SaucepanFilled.png) Rice | One of: ![SaucepanFilled.png](/w/images/thumb/0/08/SaucepanFilled.png/16px- SaucepanFilled.png) Saucepan with rice ×1 ![PotFull.png](/w/images/thumb/9/9c/PotFull.png/16px-PotFull.png) Pot with rice ×1 Each of: ![Soup Ingredients.png](/w/images/thumb/4/44/Soup_Ingredients.png/32px-Soup_Ingredients.png) Rice Ingredients ×(1−4) | _none_ | _none_ | _none_ | 0.75 Cooking ![PotFull.png](/w/images/9/9c/PotFull.png) Pot of Soup | ![Pot Water.png](/w/images/a/a3/Pot_Water.png) Cooking Pot ×1 ![Soup Ingredients.png](/w/images/thumb/4/44/Soup_Ingredients.png/32px-Soup_Ingredients.png) Soup Ingredients ×(1−6) | _none_ | _none_ | _none_ | 0.75 Cooking ![PotFull.png](/w/images/9/9c/PotFull.png) Pot of Stew | ![Pot Water.png](/w/images/a/a3/Pot_Water.png) Cooking Pot ×1 ![Soup Ingredients.png](/w/images/thumb/4/44/Soup_Ingredients.png/32px-Soup_Ingredients.png) Stew Ingredients ×(1−6) | _none_ | _none_ | _none_ | 0.75 Cooking ![PanFull.png](/w/images/2/21/PanFull.png) Stir fry | One of: ![Griddle.png](/w/images/thumb/7/79/Griddle.png/16px-Griddle.png) Griddle Pan ×1 ![Pan.png](/w/images/thumb/c/ca/Pan.png/16px-Pan.png) Frying Pan ×1 Each of: ![Soup Ingredients.png](/w/images/thumb/4/44/Soup_Ingredients.png/32px-Soup_Ingredients.png) Stir fry Ingredients ×(1−6) | _none_ | _none_ | _none_ | 0.75 Cooking ![PanFull.png](/w/images/2/21/PanFull.png) Stir fry | One of: ![Griddle.png](/w/images/thumb/7/79/Griddle.png/16px-Griddle.png) Griddle Pan ×1 ![Pan.png](/w/images/thumb/c/ca/Pan.png/16px-Pan.png) Frying Pan ×1 Each of: ![Soup Ingredients.png](/w/images/thumb/4/44/Soup_Ingredients.png/32px-Soup_Ingredients.png) Stir fry Ingredients ×(1−6) | _none_ | _none_ | _none_ | 0.75 Cooking ![RoastingpanFull.png](/w/images/b/b0/RoastingpanFull.png) Roasted Vegetables | ![Roastingpan.png](/w/images/1/12/Roastingpan.png) Roasting Pan ×1 ![Soup Ingredients.png](/w/images/thumb/4/44/Soup_Ingredients.png/32px-Soup_Ingredients.png) Roasted Vegetables Ingredients ×(1−6) | _none_ | _none_ | _none_ | 0.75 Cooking ![Sandwich.png](/w/images/f/ff/Sandwich.png) Sandwich | ![BreadSlices.png](/w/images/f/f4/BreadSlices.png) Bread Slices ×1 ![Soup Ingredients.png](/w/images/thumb/4/44/Soup_Ingredients.png/32px-Soup_Ingredients.png) Sandwich Ingredients ×(1−4) | _none_ | _none_ | _none_ | 0.75 Cooking ![TZ CraftSalat.png](/w/images/3/35/TZ_CraftSalat.png) Salad | ![Bowl.png](/w/images/9/9c/Bowl.png) Bowl ×1 ![Soup Ingredients.png](/w/images/thumb/4/44/Soup_Ingredients.png/32px-Soup_Ingredients.png) Salad Ingredients ×(1−6) | _none_ | _none_ | _none_ | 0.75 Cooking ![FruitSalad.png](/w/images/a/a1/FruitSalad.png) Fruit Salad | ![Bowl.png](/w/images/9/9c/Bowl.png) Bowl ×1 ![Soup Ingredients.png](/w/images/thumb/4/44/Soup_Ingredients.png/32px-Soup_Ingredients.png) Fruit Salad Ingredients ×(1−6) | _none_ | _none_ | _none_ | 0.75 Cooking ![GlassTumbler.png](/w/images/c/cd/GlassTumbler.png) Tumbler beverage | ![GlassTumbler.png](/w/images/c/cd/GlassTumbler.png) Tumbler ×1 ![Soup Ingredients.png](/w/images/thumb/4/44/Soup_Ingredients.png/32px-Soup_Ingredients.png) Tumbler beverage ingredients ×(1-2) | _none_ | _none_ | _none_ | 0.75 Cooking ![MugFullAnim.gif](/w/images/0/0d/MugFullAnim.gif) Mug beverage | ![MugAnim.gif](/w/images/f/fc/MugAnim.gif) Mug of Water ×1 ![Soup Ingredients.png](/w/images/thumb/4/44/Soup_Ingredients.png/32px-Soup_Ingredients.png) Mug beverage ingredients ×(1-3) | _none_ | _none_ | _none_ | 0.75 Cooking ### Serve Product | Ingredients | Tools | Requirements | Workstation | XP ---|---|---|---|---|--- ![WatermelonSliced.png](/w/images/b/bd/WatermelonSliced.png) Watermelon Slice ×10 | One of: ![KnifeChopping.png](/w/images/thumb/9/9e/KnifeChopping.png/16px- KnifeChopping.png) Kitchen Knife ×1 ![HuntingKnife.png](/w/images/thumb/0/04/HuntingKnife.png/16px- HuntingKnife.png) Hunting Knife ×1 ![Hacksaw.png](/w/images/thumb/b/b6/Hacksaw.png/16px-Hacksaw.png) Saw ×1 ![Axe.png](/w/images/thumb/f/fb/Axe.png/16px-Axe.png) Axe ×1 ![AxeStone.png](/w/images/thumb/6/63/AxeStone.png/16px-AxeStone.png) Stone Axe ×1 ![AxeHand.png](/w/images/thumb/1/17/AxeHand.png/16px-AxeHand.png) Hand Axe ×1 ![WoodAxe.png](/w/images/thumb/4/45/WoodAxe.png/16px-WoodAxe.png) Wood Axe ×1 ![Cleaver.png](/w/images/thumb/d/df/Cleaver.png/16px-Cleaver.png) Meat Cleaver ×1 Each of: ![Watermelon.png](/w/images/0/06/Watermelon.png) Watermelon ×1 | _none_ | _none_ | _none_ | 0.75 Cooking ![WatermelonSmashed.png](/w/images/9/96/WatermelonSmashed.png) Watermelon Chunks ×5 | One of: ![BaseballBat.png](/w/images/thumb/4/40/BaseballBat.png/16px-BaseballBat.png) Baseball Bat ×1 ![Hammer.png](/w/images/thumb/8/81/Hammer.png/16px-Hammer.png) Hammer ×1 ![Logs.png](/w/images/thumb/2/2d/Logs.png/16px-Logs.png) Log ×1 ![Plank.png](/w/images/thumb/0/0d/Plank.png/16px-Plank.png) Plank ×1 ![Sledgehamer.png](/w/images/thumb/a/a1/Sledgehamer.png/16px-Sledgehamer.png) Sledgehammer ×1 ![BaseballBatNails.png](/w/images/thumb/f/f9/BaseballBatNails.png/16px- BaseballBatNails.png) Spiked Baseball Bat ×1 ![HammerStone.png](/w/images/thumb/f/f6/HammerStone.png/16px-HammerStone.png) Stone Hammer ×1 Each of: ![Watermelon.png](/w/images/0/06/Watermelon.png) Watermelon ×1 | _none_ | _none_ | _none_ | 0.75 Cooking ![CakeSlice.png](/w/images/c/cc/CakeSlice.png) Cake Slice ×5 | One of: ![KnifeChopping.png](/w/images/thumb/9/9e/KnifeChopping.png/16px- KnifeChopping.png) Kitchen Knife ×1 ![HuntingKnife.png](/w/images/thumb/0/04/HuntingKnife.png/16px- HuntingKnife.png) Hunting Knife ×1 ![KnifeButter.png](/w/images/thumb/2/2e/KnifeButter.png/16px-KnifeButter.png) Butter Knife ×1 ![KnifeButter.png](/w/images/thumb/2/2e/KnifeButter.png/16px-KnifeButter.png) Bread Knife ×1 ![Cleaver.png](/w/images/thumb/d/df/Cleaver.png/16px-Cleaver.png) Meat Cleaver ×1 ![KnifeFlint.png](/w/images/thumb/d/da/KnifeFlint.png/16px-KnifeFlint.png) Stone Knife ×1 ![Machete.png](/w/images/thumb/0/0c/Machete.png/16px-Machete.png) Machete ×1 Each of: ![CakeCooked.png](/w/images/3/32/CakeCooked.png) Cake (Cooked) ×1 | _none_ | _none_ | _none_ | 0.75 Cooking ![Pie.png](/w/images/d/d0/Pie.png) Pie Slice ×5 | One of: ![KnifeChopping.png](/w/images/thumb/9/9e/KnifeChopping.png/16px- KnifeChopping.png) Kitchen Knife ×1 ![HuntingKnife.png](/w/images/thumb/0/04/HuntingKnife.png/16px- HuntingKnife.png) Hunting Knife ×1 ![KnifeButter.png](/w/images/thumb/2/2e/KnifeButter.png/16px-KnifeButter.png) Butter Knife ×1 ![KnifeButter.png](/w/images/thumb/2/2e/KnifeButter.png/16px-KnifeButter.png) Bread Knife ×1 ![Cleaver.png](/w/images/thumb/d/df/Cleaver.png/16px-Cleaver.png) Meat Cleaver ×1 ![KnifeFlint.png](/w/images/thumb/d/da/KnifeFlint.png/16px-KnifeFlint.png) Stone Knife ×1 ![Machete.png](/w/images/thumb/0/0c/Machete.png/16px-Machete.png) Machete ×1 Each of: ![PieWholeCooked.png](/w/images/7/72/PieWholeCooked.png) Pie (Cooked) ×1 | _none_ | _none_ | _none_ | 0.75 Cooking ![BowlFull.png](/w/images/9/90/BowlFull.png) Bowl of Soup ×2 | ![Bowl.png](/w/images/9/9c/Bowl.png) Bowl ×2 ![PotFull.png](/w/images/9/9c/PotFull.png) Pot of Soup ×1 | _none_ | _none_ | _none_ | _none_ ![BowlFull.png](/w/images/9/90/BowlFull.png) Bowl of Stew ×2 | ![Bowl.png](/w/images/9/9c/Bowl.png) Bowl ×2 ![PotFull.png](/w/images/9/9c/PotFull.png) Pot of Stew ×1 | _none_ | _none_ | _none_ | _none_ ![BowlFull.png](/w/images/9/90/BowlFull.png) Bowl of Soup ×4 | ![Bowl.png](/w/images/9/9c/Bowl.png) Bowl ×4 ![PotFull.png](/w/images/9/9c/PotFull.png) Pot of Soup ×1 | _none_ | _none_ | _none_ | _none_ ![BowlFull.png](/w/images/9/90/BowlFull.png) Bowl of Stew ×4 | ![Bowl.png](/w/images/9/9c/Bowl.png) Bowl ×4 ![PotFull.png](/w/images/9/9c/PotFull.png) Pot of Stew ×1 | _none_ | _none_ | _none_ | _none_ ![FriedRice.png](/w/images/1/19/FriedRice.png) Bowl of Rice ×2 | ![Bowl.png](/w/images/9/9c/Bowl.png) Bowl ×2 ![Pot Water.png](/w/images/a/a3/Pot_Water.png) Cooking Pot with Rice ×1 | _none_ | _none_ | _none_ | _none_ ![FriedRice.png](/w/images/1/19/FriedRice.png) Bowl of Pasta ×2 | ![Bowl.png](/w/images/9/9c/Bowl.png) Bowl ×2 ![Pot Water.png](/w/images/a/a3/Pot_Water.png) Cooking Pot with Pasta ×1 | _none_ | _none_ | _none_ | _none_ ![FriedRice.png](/w/images/1/19/FriedRice.png) Bowl of Rice ×4 | ![Bowl.png](/w/images/9/9c/Bowl.png) Bowl ×4 ![Pot Water.png](/w/images/a/a3/Pot_Water.png) Cooking Pot with Rice ×1 | _none_ | _none_ | _none_ | _none_ ![FriedRice.png](/w/images/1/19/FriedRice.png) Bowl of Pasta ×4 | ![Bowl.png](/w/images/9/9c/Bowl.png) Bowl ×4 ![Pot Water.png](/w/images/a/a3/Pot_Water.png) Cooking Pot with Pasta ×1 | _none_ | _none_ | _none_ | _none_ *[UI]: User-Interface *[RMC]: Right Mouse Clicking *[LMC]: Left Mouse Clicking *[RPM]: Revolutions Per Minute *[MPH]: Miles Per Hour *[FPS]: frames per second *[RMB]: Right Mouse Button *[LMB]: Left Mouse Button *[MSW]: Mouse Scroll Wheel *[HUD]: Heads Up Display *[Temp.]: Temperature *[PVP]: Player Versus Player *[Icon]: As represented on the "Investigate Area" window *[Condition lower chance]: 1 in (x + maintenance × 2) *[Base durability]: Condition × break chance *[?]: Chance of poisonous *[(2)]: Non-perishable until opened *[(4)]: Non-perishable until opened *[(3)]: Non-perishable until opened *[(5)]: Non-perishable until opened *[(7)]: Non-perishable until opened *[Grow time]: Average grow time (days)
Cooking (crafting)
https://pzwiki.net/wiki/Cooking_(crafting)
[ "This page has been revised for the current stable version (41.78.16).Help by adding any missing content. [edit]" ]
Navigation:Modding>Modding
Retrieved from "https://pzwiki.net/w/index.php?title=Modding&oldid=274577"
![](/w/images/6/62/SpiffosWorkshop.png) Spiffo's Workshop is the home of Project Zomboid mods on Steam. ## **Terms & Conditions** By playing Project Zomboid, you agree to the **Terms& Conditions**. By modding Project Zomboid, you also agree with the **Modding Policy**. ### Key restrictions * The Indie Stone reserves the right to implement any features in the game irrespective of whether mods exist that accomplish the same goal. * Modders are solely responsible for their mod, including (but not limited to compliance with any hosting platforms (such as Steam Workshop). They are also responsible for obtaining third party consents for any third party materials in the mod. Legally, we have to ask that modders to ‘represent and warrant’ (i.e. promise legally) that their mod is their own original work and any third party contents are fully and properly licensed by the modder. * Creation of mods is subject to our modding policy, which may be updated from time to time with any technical requirements regarding how PZ mods must work. * Project Zomboid modders are free to receive monetary/gift donations from the players who use their releases, and appreciate the time and effort put into them. However, having mods created exclusively for those who choose to donate (or separate ‘in-mod’ content and bonuses) is not allowed. Mod creators cannot sell modifications to Project Zomboid. ## Installing and using mods * Installing mods \- how to install mods for Steam or GOG version of the game. * Using mods \- how to enable and configure mods. * Mod problems solution \- what to do if mods do not work well or break the game. * Testing mods in multiplayer \- guide about setting up the mod to work on the server. Tip: join The Indie Stone Discord server for get access to **#mod_support** channel, where you can ask question about using mods. To start a mod up, first make sure the mod is installed in the correct directory. Once you have done this, start up Project Zomboid. Once you get to the main menu, down at the bottom of the screen when you see menu options you will also find a menu option called MODS. Click on it, which will then lead you to the mod menu. In there you should see the list of mods that you have installed. Double click on the mod you wish to start and a green tick should appear next to the mod. Next thing to do is shut down Project Zomboid and start it up again. Once started your mod should now be ready to go. Instructions on using the mod are usually contained in README's or information in the thread. ## Current mods _Main article:Mods_ * Spiffo's Workshop * Completed mods * Work-in-Progress mods ## Creating mods In modding for PZ, there are several main directions: * **Changing scripts** \- scripts in the game describe the parameters of items, recipes, and vehicles. Making a mod that changes the values ​​of items, vehicles, a recipe, or adds a new item is not a difficult task. This does not require programming knowledge; any text editor may be used. Scripts are in .txt files and have a specific structure. * **Writing Lua code** \- the main direction in PZ modding. Most mods contain Lua code. PZ is developed mainly in Java and Lua, so using Lua code in mods is closely related to the exploration of Java and Lua game code. When creating more complex mods, you will have to dive into the decompiled Java code of the game. We will cover the basics of the Lua language, but you should be familiar with the basics of programming. A general understanding of the syntax of the Java language is also desirable, as it may be necessary to explore the game code to figure out how some functions work. * **Creating 3D models** \- at the moment, with the help of mods, you can add new models of vehicles, weapons, ordinary items, and clothes to the game. The game uses 2 model formats - .X and .FBX. For us to create mods with models, the .FBX format will be enough. * **Creating animations** \- creating animations for the character. Includes creating an animation file and integrating it into the game. * **Creating textures, pictures and icons** \- this direction complements the others. Models will need textures, items will need icons, the interface will need certain images, and maps will need textures for new tiles (new objects to be placed on the map). * **Map creation** \- creating locations, buildings, and general environments for the game. See #Mapping. * **Translations** \- translating the game to various languages, see Translations. Tip: Join The Indie Stone Discord server to access the **#mod_development** channel, where you can ask any question about creating Project Zomboid mods. ### Working tools * **Text editor** \- used to edit scripts and write code. Preferably, use editors with Lua syntax highlighting - like Notepad++ or VS Code. * **Image editor** \- used to create icons, textures for items and tiles. For example: GIMP. * **3D modeling** \- used to work on 3D models. For example: Blender. * Latest TileZed, WorldEd, and tilesets – TileZed can also be downloaded and compiled from the source code on GitHub, or they can be installed (currently only for Windows), as Project Zomboid Modding Tools if the game is owned on Steam. #### Modding tools * Decompiling & setting up auto-complete/intellisense in IDEA IntelliJ * Free Online GUID Generator: for making GUIDs for modded clothing and outfits. ### Resources * Lua \- introduction and guide to using Lua language. * Lua Functions * Lua Events * Lua Objects * Debug mode \- explanation how to run the game in the debug (developer) mode and how to use it. * Startup parameters \- startup parameters to launch the game with. * Mod structure \- explanation how the mod works and how to create a template for it. * Folders structure \- description of files and folders that will be useful when developing mods. * File formats \- documentation of file formats. * Tile properties \- explanation of tile properties. * Room definitions and item spawns \- explanation of room definitions, used mainly for loot distribution. * Vehicle zones \- explanation of vehicle zones. * Procedural distributions – list of procedural distributions. * Game time \- explanation about how time in game works and GameTime class. * Decompiling game code \- guide how to study the Java source code of the game. * Adding new tiles \- guide to making new tiles. * Scripts guide \- guide for scripts (.txt files) for items, recipes, and translations. * How to make a clothing mod \- guide on how to add clothing mods. * List of Tiledefs in use by mods ## Mapping _Main article:Mapping_ Tutorial | Author | Last updated ---|---|--- The One Stop TileZed Mapping Shop | RingoD123 | January 30, 2017 How to Combine Map Mods | RingoD123 | June 11, 2017 Full list of current Room Definitions | RingoD123 | February 7, 2014 Making new room definitions | RingoD123 | June 10, 2017 Mapping Tutorial's and Videos | Thuztor | April 20, 2015 Mapping Tutorial's and Videos (Outdated) | Thuztor | September 12, 2017 VegMap to Testing Custom Map | Cpt_Paradox | January 28, 2017 Making rooms with the place wall tool, item spawns, ortho and more! | Cpt_Paradox | November 30, 2017 Sliding Glass Doors, New Textures, Here's How! | Cpt_Paradox | November 30, 2017 How to make a map Start to Finish Full Video Tutorial | BlackBeard | January 30, 2017 All player made Building Archives | BlackBeard | May 31, 2019 Custom texture packs and tile definitions | EasyPickins | June 5, 2014 Card's Tutorial for Terrain Generation | Cardenaglo | February 22, 2017 Video Tutorials mapping | Atoxwarrior | June 26, 2016 #### Mapping resources * PZ Tiles and a comprehensive selection of other mapping and tile making resources. * The build 41 base and vegetation maps for PZ. * The build 40 base and vegetation maps for PZ. * An app for replacing the zombie layers on cells. * An app for moving the cells in maps. * A more recent base map for PZ. * Distribution Explorer. Super "early access" ## Notes ### A note regarding optimization and timestamps This numerical information in the console.txt output log is a timestamp, such as in "LOG : General , 1669904231941" If you need to evaluate the runtime impact of code it is a good metric. ### A note regarding updating and/or changing mods Removing .txt and .lua files from a mod before updating them to the steam workshop may result in file mismatch errors etc. on account of steam not automatically removing said files from clients and/or servers. One solution is manually deleting these files from the installation directories of the server and/or clients. As well modders can avoid this issue by keeping those files, instead of removing them, but editing those files so they are empty instead of having any functional content. Including commented text explaining the reason for this in the files is also a good practice. ### A note regarding Mac, Linux and case sensitivity Note that, unlike Windows, Mac and Linux OS are case-sensitive regarding file and directory names. Although people playing PZ on Linux is uncommon, it's far more common with server hosting services. To avoid issues, make sure and follow the vanilla PZ capitalization conventions for file and directory names. For example: with clothing mods fileguidtable.xml works for Windows and Mac, but will cause serious issue for Linux as it will be looking for "fileGuidTable.xml", as that is how the vanilla PZ file is capitalized. Although Client, Server, and Shared will work for the lua directories for non- Linux systems. it won't work for Linux; consequently use the vanilla capitalization, "client", "server" and "shared" for those. ## See also * Mods * Talk:Modding – for some raw guides to extracting images. The text needs to be cleaned up. ## External resources Tutorial | Author | Last updated ---|---|--- Project Zomboid Modding Guide (WIP) | Fenris Wolf | January 22, 2023 RoboMat's Tutorials | RoboMat | July 24, 2013 Java Scripting Guide (very out of date, only the item and recipe sections seems to be applicable to current builds) | Lemmy101 | July 24, 2013 ### Javadoc reference to Project Zomboid codebase * Project Zomboid Java documentation v41.78 (Unofficial) * Project Zomboid Java documentation v41.77 * Project Zomboid Java documentation v41.65 (Unofficial) * Project Zomboid Java documentation v40.43 (Unofficial) * Project Zomboid Java documentation v39.67 (Unofficial) * Project Zomboid Java documentation v38.30 (Unofficial) ### Typescript modding You can now use Typescript language to write your mods which are then compiled into lua. However it is not necessary to use Typescript to write mods. * PipeWrench - Wiki * PipeWrench - Typing * PZPW - NodeJS Command-line Tool ### Important additional modding resources * Setting up the mod.info file: a link to a post on TIS Discord explaining how. * PZ Keycode references. * Variables to use when creating an item. * Guide for adding a new Skill/Perk, add XP and find all perks names. * Guide for adding a custom trait. ### General additional modding resources * How To Create an Animation. * Guide to make a hair mod. * A YouTube playlist with Blackbeard's modding tutorials. * Photoshop Masks used for making and editing tile sprites, a link to a post on TIS Discord with the file. * Global Mod Data: How to use this powerful tool for tracking global mod data. * Guide to make a custom Timed Action. * A list of all the animation variables used in timed actions. * A flow chart for the Timed Actions * SpawnerAPI: Allows for pending the spawns of vehicles, items, zombies in order to spawn things anywhere in the world. Upon loading the cell in question the item becomes spawned in. * Guide to how PZ loot distribution works on TIS Discord. * Spawning a tile from it's name: a link to a post on TIS Discord explaining how. * How to spawn loot on specific zombie outfit corpses: a link to a post on TIS Discord explaining how. * Item spawning examples that work: a link to a post on TIS Discord explaining how. * An archive with files demonstrating how to add modded sandbox options: a link to a post on TIS Discord. * A tool for dumping distro table contents to console.txt: a lint to a post on TIS Discord with the code. * How to use read/write with files in mods, useful for server ini files: a link to a post on TIS Discord explaining how. * A post on TIS discord with code to serialize lua table into json and vice versa. * A guide on how to change Zomboid's in-game music and sound effects. * Looking for Error messages in the console log, a short guide on TIS Discord. * Candle - EmmyLua Support for PZ's Java API. * pzstorm/capsid - Project Zomboid mod development framework for Gradle. Apparently abandoned? * WordZed tutorial on YouTube. * Complete Vehicle Modding Tutorial on TIS forum. * Useful links. * How To Mod The Loot Distribution System. * An up-to-date (41.78) reference to events and hooks. * PZEventStubs: Lua stubs for events and hooks. * A reference for adding custom sandbox options. * GameTime and deltas: An explanation of time deltas and their applications in modding. * Documentation on functions linked to item/recipe/vehicle scripts. ### Clothing modding resources * Guide for adding new clothing items with modding for build 41. * A list of Blood Locations used for Clothing Modding; a post on TIS Discord. * A list of Mask IDs used for Clothing Modding; a post on TIS Discord. * A Graphic to explain the masking system for clothing in PZ; a post on TIS Discord. ### Old and more specific additional modding resources * isoRangeScan: This is an utility function meant for large scale scans of isoGridSquares around a given IsoObject. The scans are done fractally - that is to say from a center (or centers) outward to fill a larger area. * ItemZed: for editing Item scripts and distribution files (out of date, needs to be updated to work properly with build 41) ModdingShow / Hide General Debug mode • Installing mods • Mod problems solution • Startup parameters • Translations Tools CartoZed • ItemZedOutdated • TileZed • TranslationZedOutdated • WordZed • WorldEd Modding Decompiling game code • File formats • Folders structure • Game time • How to make a clothing mod • Item tags • Lua • Lua Events • Lua Functions • Lua Objects • Mod structure • Procedural distributions • Scripts guide • Testing mods in multiplayer • Using mods Mapping Adding new tiles • List of Tiledefs in use by mods • Room definitions and item spawns • Tile properties • Vehicle zones Mods Autotsar Tuning Atelier • Greenfire • Hydrocraft • Silent Hill Mod (Russian) *[UI]: User-Interface *[RMC]: Right Mouse Clicking *[LMC]: Left Mouse Clicking *[RPM]: Revolutions Per Minute *[MPH]: Miles Per Hour *[FPS]: frames per second *[RMB]: Right Mouse Button *[LMB]: Left Mouse Button *[MSW]: Mouse Scroll Wheel *[HUD]: Heads Up Display *[Temp.]: Temperature *[PVP]: Player Versus Player *[Icon]: As represented on the "Investigate Area" window *[Condition lower chance]: 1 in (x + maintenance × 2) *[Base durability]: Condition × break chance *[?]: Chance of poisonous *[(2)]: Non-perishable until opened *[(4)]: Non-perishable until opened *[(3)]: Non-perishable until opened *[(5)]: Non-perishable until opened *[(7)]: Non-perishable until opened *[Grow time]: Average grow time (days)
Modding
https://pzwiki.net/wiki/Modding
[ "This page has been revised for the current stable version (41.78.16).Help by adding any missing content. [edit]" ]
Navigation:Project Zomboid>Game mechanics>Character>Skills
Retrieved from "https://pzwiki.net/w/index.php?title=Skills&oldid=258439"
**Skills** are abilities a player can advance in over time, with their proficiency at that skill quantified by its **skill level**. Each skill level can be increased by gaining a sufficient amount of **experience points** (also referred to as **experience** or **XP**) in that skill. Skills are grouped into categories. There are currently six skill categories: _passive_, _agility_, _combat_, _crafting_, _firearm_, and _survivalist_. Each category contains multiple skills. ## Status The player's current skill levels are found by opening the _health panel_ (click the heart symbol at the top-left of the screen) and selecting the _skills_ tab, or by pressing `L`. ![B41Skills.png](/w/images/7/77/B41Skills.png) ## Advancement mechanics ### Experience points and skill points As the player performs tasks they gain _experience points_ that count towards the skill used. Skills level up and become more effective when a character's experience points reach predefined levels, with successive levels requiring greater increases in experience. The experience points a character requires to gain another level are shown when hovering over a skill: ![SkillsWindow ExperienceTooltip.png](/w/images/4/4a/SkillsWindow_ExperienceTooltip.png) The experience points required to level up skills in build 41.78.16 are: Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 ---|---|---|---|---|---|---|---|---|---|--- Passive skill | 1500 | 3000 | 6000 | 9000 | 18000 | 30000 | 60000 | 90000 | 120000 | 150000 Regular skill | 75 | 150 | 300 | 750 | 1500 | 3000 | 4500 | 6000 | 7500 | 9000 The skills in the "passive" category (_strength_ and _fitness_) are unique in that they require significantly more experience points to gain levels in than any other skill. For example, advancing to level 1 in strength requires 1,500 experience points, whereas advancing carpentry to level 1 would only require 75 experience points. The figures shown here are not cumulative. For example, improving 'regular skills' such as carpentry from level 3 to 4 would require 750 experience points, but raising carpentry from level 0 to level 4 would require the cumulative experience of reaching level 1, then level 2, then level 3, and finally level 4, which would add up to a total of 1,275 experience points. ### Skill books Skill books can be used to increase the rate at which the player trains a given skill. These books can be found throughout the world on bookshelves or in other containers. Books are only available for skills in the "crafting" and "survivalist" categories. Additionally, books only apply to specific levels of skill advancement, with a book for every two levels of skill, totaling 5 volumes of books for each skill. For example, reading Carpentry Vol. 1 will only increase experience points gained until the player reaches level 2. Books can only be read if they apply to a character's current skill level; for example, Carpentry Vol. 2 can only be read once the player reaches level 2 carpentry. Reading a book multiplies the rate at which the player gains experience points in the associated skill, and as a result significantly reduces the amount of time and effort required to level up skills. The experience multiplier increases in steps as the player reads the skill book, with the multiplier increasing for each 10% of the book that the player reads. For each 10% of the book finished, the multiplier will become equal to the appropriate percentage of the max multiplier for the book. If the resulting multiplier is below 1, it will be ignored; for example, 10% of a Vol. 1 book would result in a 0.3x multiplier, but the player will still receive 1x experience points. The presence of a multiplier on a given skill is indicated by animated arrows in the skill tab. Hovering the cursor over a skill level reveals the current multiplier. Below, the player has a multiplier of 3x on their cooking skill. ![SkillsWindow skillMultiplier.gif](/w/images/5/59/SkillsWindow_skillMultiplier.gif) Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 ---|---|---|---|---|---|---|---|---|---|--- Actual XP required | 75 | 150 | 300 | 750 | 1500 | 3000 | 4500 | 6000 | 7500 | 9000 Total XP required | 75 | 225 | 525 | 1275 | 2775 | 5775 | 10275 | 16275 | 23775 | 32775 Skill book multiplier | 3 | 3 | 5 | 5 | 8 | 8 | 12 | 12 | 16 | 16 Effective XP required | 25 | 50 | 60 | 150 | 187.5 | 375 | 375 | 500 | 468.75 | 562.5 Effective total XP required | 25 | 75 | 135 | 285 | 472.5 | 847.5 | 1222.5 | 1722.5 | 2191.25 | 2753.75 ### Starting skill levels The occupation and traits chosen during character creation determine a character's initial skill levels. The player's initial choices during character creation (and the skill levels they confer) are _very important_ , and should be given careful consideration since skills a character begins with bonus levels in will receive a permanent 'XP boost' (a misnomer, as it overwrites the character's base rate of experience gain to the new value, rather than adding to or multiplying it). This bonus is dependent on the level a character begins with in that skill, and the experience point boost the character ends up with during character creation reflects permanently in the color of the skill's name in the skills menu. The image below shows each color a skill name can be, with yellow/gold, white, light gray, and dark gray reflecting boosts of 125%, 100%, 75%, and 25% (default), respectively. ![SkillsWindow StartingSkillBoostColors.png](/w/images/8/87/SkillsWindow_StartingSkillBoostColors.png) Note that since characters normally start with _strength_ and _fitness_ of 5, the character will by default begin with a 125% experience point bonus in these skills, unless the player's occupation and trait choices lower either of these skills' starting levels to less than 3. The _base_ experience multipliers ('XP boosts') gained with different starting levels are as follows: Starting level | 0 | 1 | 2 | ≥3 ---|---|---|---|--- 'XP boost' | 25% | 75% | 100% | 125% Relative experience gain | 100% | 300% | 400% | 500% However, in-game data reveals actual experience gain corresponds to the following table: Starting level | 0 | 1 | 2 | 3 ---|---|---|---|--- 'XP boost' | 25% | 100% | 133.33% | 166.66% Relative experience gain | 100% | 400% | 533% | 666% Exceptions: * The _sprinting_ skill has experience gains set to 100%, 125%, 133%, and 166%, respectively. * The _aiming_ and _reloading_ skills suffer an overall multiplier of 0.37037 upon a character reaching level 5 in the respective skill. ## Passives Name | Effect ---|--- **Strength** | _Strength_ affects several of a character's physical abilities, including: * Some combat elements, such as the player's melee damage, push knockback, and knockdown chance. * The player's default maximum encumbrance. * The chance to successfully force locked windows open. * The chance to successfully climb tall fences. Strength experience is gained by performing strength exercises, carrying more than 50% of the player's weight capacity, and running. Strength experience is also granted when hitting zombies with melee attacks, and cutting trees. | Strength | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 ---|---|---|---|---|---|---|---|---|---|---|--- Block chance | +0% | +2% | +4% | +6% | +8% | +10% | +12% | +14% | +16% | +18% | +20% Carry capacity* | 6 | 7 | 8 | 9 | 11 | 12 | 14 | 15 | 16 | 18 | 20 Melee damage multiplier | 75% | 80% | 85% | 90% | 95% | 100% | 105% | 110% | 115% | 120% | 125% Push knockdown multiplier | 75%** | 80%** | 85% | 90% | 95% | 100% | 105% | 110% | 115% | 120%** | 125%** Actual push knockdown multiplier with Strong | \- | \- | \- | \- | \- | \- | \- | \- | \- | 168% | 175% Actual push knockdown multiplier with Weak | 45% | 48% | \- | \- | \- | \- | \- | \- | \- | \- | \- Chance to climb tall fences bonus multiplier | 0% | 2% | 4% | 6% | 8% | 10% | 12% | 14% | 16% | 18% | 20% * Note that carry capacity is also affected by various moodles, such as being hungry or injured. ** These values shouldn't be possible in the base game without bugs or debug/admin mode, as the respective traits for low or high strength levels should be automatically gained. **Fitness** | _Fitness_ affects several of the player's physical abilities, including: * Some combat elements, including the player's attack speed, chance of automatically pushing a zombie away when attacked, and chance of tripping when a zombie that has just fallen over a window or fence lunges at the player's feet. * The rate of endurance loss and recovery. * The player's exercise speed. * Damage taken from long falls. Fitness experience is gained by performing fitness exercises, hitting zombies with melee attacks while not overexerted, and can also be gained in random intervals while running or sprinting, with an equal chance of receiving either fitness or sprinting experience whenever experience is gained this way. | Fitness | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 ---|---|---|---|---|---|---|---|---|---|---|--- Block chance | +0% | +2% | +4% | +6% | +8% | +10% | +12% | +14% | +16% | +18% | +20% Fatigue gain multiplier | 100% | 95% | 92% | 89% | 87% | 85% | 83% | 81% | 79% | 77% | 75% Endurance loss multiplier* | 90% | 80% | 75% | 70% | 65% | 60% | 57% | 53% | 49% | 46%** | 43%** Actual Endurance loss multiplier with Athletic | \- | \- | \- | \- | \- | \- | \- | \- | \- | 36.8% | 34.4% Endurance recovery multiplier | 70% | 80% | 90% | 100% | 110% | 120% | 130% | 140% | 150% | 155% | 160% Attack speed increase | 0% | 2% | 4% | 6% | 8% | 10% | 12% | 14% | 16% | 18% | 20% Trip reduction | 0% | 2% | 4% | 6% | 8% | 10% | 12% | 14% | 16% | 18% | 20% Chance to climb tall fences bonus multiplier | 0% | 2% | 4% | 6% | 8% | 10% | 12% | 14% | 16% | 18% | 20% * Note that actual endurance loss multipliers may not be exactly what is listed here, as endurance loss has multiple calculations and the multiplier provided by a character's fitness level does not affect exercises. The multiplier for endurance loss when using a weapon has its own calculation. ** These values shouldn't be possible in the base game without bugs or debug/admin mode, as the respective traits for low or high fitness levels should be automatically gained. **Note** : As a character gains levels in _strength_ and _fitness_ , they will gain or lose certain traits. **Ex.** A character with the feeble trait will lose it upon reaching level 5 in strength. **Ex 2.** A character without any strength-related traits will gain the stout trait upon reaching level 6 in strength. Players should note that the strength and fitness levels gained as a result of the stout, strong, fit, and athletic traits, as well as the strength and fitness levels lost as a result of the feeble, weak, out of shape, and unfit traits, only affect the character's respective skill levels when they are selected during character creation. For example, if a character gains the strong trait as a result of reaching level 9 strength during gameplay, they will receive the trait's icon (![Trait strong.png](/w/images/c/c2/Trait_strong.png)) in their traits list and the trait's boost to knockback power, but _not_ the +4 to strength that the trait offered during character creation. Strength/Fitness | 0-1 | 2-4 | 5 | 6-8 | 9-10 ---|---|---|---|---|--- Trait | Weak/Unfit | Feeble/Out of Shape | None | Stout/Fit | Strong/Athletic ## List of skills ### Agility Name | Effect ---|--- **Sprinting** | The _sprinting_ skill affects how fast a character runs and sprints, including running while sneaking. Experience is gained in random intervals while running (hold `⇧ Shift`) and sprinting (press `L. ALT`). Note that if the player is too overexerted or overburdened they may simply "power-walk" instead, but they can still gain sprinting experience while doing so. Zombies do not need to be nearby for the player to gain sprinting experience. The speed increase is added (not multiplied) to movement speed, so it may not stack intuitively with other effects. | Sprinting level | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 ---|---|---|---|---|---|---|---|---|---|---|--- Run/Sprint Speed increase | 0% | 5% | 10% | 15% | 20% | 25% | 30% | 35% | 40% | 45% | 50% **Lightfooted** | The _lightfooted_ skill affects how loud a character's footsteps are, and as a result, how far away zombies can hear those footsteps from. All movement types are affected, including walking, running, etc., and the noise reduction from the lightfooted skill stacks with the noise reduction from the nimble skill. The effects of lightfooted are particularly evident with sprinting; at level 0 in the lightfooted skill, a sprinting character's footsteps will alert zombies from several tiles away, even when behind those zombies. However, at level 10 in the lightfooted skill, a character will produce so little noise while sprinting that even sprinting within a few tiles behind a zombie may not alert it. Experience is gained while sneaking near zombies without being detected. | Lightfooted level | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 ---|---|---|---|---|---|---|---|---|---|---|--- Footsteps sound radius multiplier | 99% | 90% | 79% | 71% | 65% | 59% | 52% | 45% | 37% | 30% | 20% **Nimble** | The _nimble_ skill affects how fast a character moves while in 'combat stance', and how loud their footsteps are. The footstep loudness reduction of the nimble skill affects all movement types, not just while in combat stance, and stacks with the loudness reduction from the lightfooted skill. Much like the lightfooted skill, the footstep noise reduction of the nimble skill is particularly noticeable when sprinting behind zombies. Experience is gained in random intervals by walking in combat stance (Holding `L. CTRL` or **RMB**). Zombies do not need to be nearby for the player to gain nimble experience, but the player will not gain any experience points if they aren't moving anywhere. For example, continuously walking into a corner will not grant any nimble experience because the character's position isn't actually changing as they walk. | Nimble level | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 ---|---|---|---|---|---|---|---|---|---|---|--- Combat walk speed multiplier | 100% | 110% | 114% | 118% | 122% | 126% | 130% | 134% | 138% | 142% | 150% Footsteps sound radius multiplier | 100% | 90% | 86% | 82% | 78% | 74% | 70% | 66% | 62% | 58% | 50% **Sneaking** | The _sneaking_ skill affects how loud a character's footsteps are when sneaking, and how likely zombies are to spot them. Experience is gained by sneaking (pressing `C`) near zombies while undetected. Walking/running while sneaking has a default 20% sound radius multiplier, and a 40% detection chance multiplier. For example, at level 0 in the sneaking skill, the base 20% sneak sound radius multiplier will be multiplied by the level 0 sneaking skill multiplier of 120%, leading to an effective footstep sound radius of 24% while sneaking. (20% * 120% = 24%) | Sneaking level | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 ---|---|---|---|---|---|---|---|---|---|---|--- Sneaking skill level footstep sound radius multiplier | 120% | 90% | 80% | 75% | 70% | 65% | 60% | 55% | 50% | 45% | 40% Effective total sneaking footstep sound radius multiplier | 24% | 18% | 16% | 15% | 14% | 13% | 12% | 11% | 10% | 9% | 8% Detection chance multiplier while sneaking | 114% | 108% | 96% | 90% | 84% | 78% | 72% | 66% | 60% | 54% | 48% ### Combat Name | Effect ---|--- **Axe** | The _axe_ skill influences attack speed, damage done, critical chance, and the chance of the character automatically pushing zombies away when grabbed (front grabs) while using axes, such as hand axes and wood axes. Experience is gained when the player hits zombies with axes. Hitting trees no longer grants axe experience. | Level | 3 | 7 | 8+ ---|---|---|--- Damage bonus | 10% | 20% | 20% Endurance cost reduction | - | - | 10% Attack range bonus | - | 20% | 20% The benefits of this skill only affect axes. **Long Blunt** | The _long blunt_ skill influences attack speed, damage done, critical chance, and the chance of the character automatically pushing zombies away when grabbed (front grabs) while using long blunt weapons, such as baseball bats and crowbars. Experience is gained when the player hits zombies with long blunt weapons. | Level | 3 | 7 | 8+ ---|---|---|--- Damage bonus | 10% | 20% | 20% Endurance cost reduction | - | - | 10% Attack range bonus | - | 20% | 20% The benefits of this skill only affect long blunt weapons. **Short Blunt** | The _short blunt_ skill influences attack speed, damage done, critical chance, and the chance of the character automatically pushing zombies away when grabbed (front grabs) while using short blunt weapons, such as wrenches and nightsticks. Experience is gained when the player hits zombies with short blunt weapons. The benefits of this skill only affect short blunt weapons. **Long Blade** | The _long blade_ skill influences attack speed, damage done, critical chance, and the chance of the character automatically pushing zombies away when grabbed (front grabs) while using long blades, such as katanas and machetes. Experience is gained when the player hits zombies with long blades. The benefits of this skill only affect long blades. **Short Blade** | The _short blade_ skill influences attack speed, damage done, critical chance, and the chance of the character automatically pushing zombies away when grabbed (front grabs) while using short blades, such as kitchen knives and hunting knives. This skill also affects the chance of jaw stabs when using short blades that have a 'stabbing' attack type. Experience is gained when the player hits zombies with short blades. | Level | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 ---|---|---|---|---|---|---|---|---|---|---|--- Chance to jaw stab multiplier | 100% | 103% | 106% | 109% | 112% | 115% | 118% | 121% | 124% | 127% | 130% The benefits of this skill only affect short blades. **Spear** | The _spear_ skill influences attack speed, damage done, critical chance, and the chance of the character automatically pushing zombies away when grabbed (front grabs) while using spears. Experience is gained when the player hits zombies with spears. Unlike the short blade skill, the chance of a special animation when using spears does not seem to be affected by skill level. | Level | 3 | 7 | 8+ ---|---|---|--- Damage bonus | 10% | 20% | 20% Endurance cost reduction | - | - | 10% Attack range bonus | - | 20% | 20% The benefits of this skill only affect spears. **Maintenance** | The _maintenance_ skill reduces the chance for a melee weapon to lose condition on each hit. For the firearms equivalent, see _aiming_. Experience is gained when the player hits an enemy, tree, or door with a melee weapon, and the weapon used does not lose any condition from that hit. As a result, training this skill is more effective with a weapon that has a lower chance of losing condition on a hit. The chance of a weapon losing condition on a hit is lowered by both the player's maintenance skill and their skill in that weapon's associated skill. The maintenance modifier _m_ is added to the Condition Lower Chance of the weapon _n_ for a 1 in _n_ \+ _m_ chance of lowering the weapon's condition by one on a hit. The modifier is calculated by adding the player's maintenance level to half of the weapon proficiency level rounded down, then dividing the sum of those two by 2 and rounding down, and finally multiplying that result by 2. | Maintenance modifier | Weapon proficiency level ---|--- 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 Maintenance level | 0 | 0 | 0 | 0 | 0 | 2 | 2 | 2 | 2 | 4 | 4 | 4 1 | 0 | 0 | 2 | 2 | 2 | 2 | 4 | 4 | 4 | 4 | 6 2 | 2 | 2 | 2 | 2 | 4 | 4 | 4 | 4 | 6 | 6 | 6 3 | 2 | 2 | 4 | 4 | 4 | 4 | 6 | 6 | 6 | 6 | 8 4 | 4 | 4 | 4 | 4 | 6 | 6 | 6 | 6 | 8 | 8 | 8 5 | 4 | 4 | 6 | 6 | 6 | 6 | 8 | 8 | 8 | 8 | 10 6 | 6 | 6 | 6 | 6 | 8 | 8 | 8 | 8 | 10 | 10 | 10 7 | 6 | 6 | 8 | 8 | 8 | 8 | 10 | 10 | 10 | 10 | 12 8 | 8 | 8 | 8 | 8 | 10 | 10 | 10 | 10 | 12 | 12 | 12 9 | 8 | 8 | 10 | 10 | 10 | 10 | 12 | 12 | 12 | 12 | 14 10 | 10 | 10 | 10 | 10 | 12 | 12 | 12 | 12 | 14 | 14 | 14 The effects of weapon skill levels are additive with changes coming from other sources such as moodles, strength, and fitness. The critical chance from skills is added on top of the base critical chance of the weapon. The critical chance of any attack has a minimum of 10% and a maximum of 90%. Whenever a zombie performs an attack, the player has a chance to block it. If an attack is blocked the damage is simply negated. When a zombie's attack successfully hits the player, the attack is checked against the player's resistances through a separate calculation which uses the player's injury chance. All weapon skills other than the _axe_ skill are reduced by one when used in the following calculations, such that level 1 is equivalent to level 0 and level 10's stat boosts are unachievable. When using this table with weapon skills other than the _axe_ skill, subtract 1 from the player's weapon skill level on the table. Proficiency level | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 ---|---|---|---|---|---|---|---|---|---|---|--- Damage | 30% | 40% | 50% | 60% | 70% | 80% | 90% | 100% | 110% | 120% | 130% Crit chance | 0% | 3% | 6% | 9% | 12% | 15% | 18% | 21% | 24% | 27% | 30% Attack speed | 0% | 3% | 6% | 9% | 12% | 15% | 18% | 21% | 24% | 27% | 30% Block chance | 0% | 3% | 6% | 9% | 12% | 15% | 18% | 21% | 24% | 27% | 30% Injury chance | -5% | -2% | 0% | 1% | 2% | 3% | 4% | 5% | 5% | 6% | 7% ### Crafting Name | Effect ---|--- **Carpentry** | The _carpentry_ skill allows the player to construct wooden structures and furniture, and also affects the chance of repairing items and the durability restored by doing so, the health and construction speed of wooden barricades, the amount of noise made while building, and the health and quality of constructed buildings and structures. Carpentry experience is gained by barricading, crafting anything that uses planks, dismantling wooden furniture, or by sawing logs into planks. **Cooking** | The _cooking_ skill allows the player to create more nutritious and filling food, and also affects the player's ability to detect poison. In addition, raising the cooking skill to level 7 allows the player to safely use rotten ingredients in certain food types, such as in soups and stews. Cooking experience is gained by cooking food in a heat source or by making food. **Farming** | The _farming_ skill affects the player's ability to check the status and health of crops. The information available to the player when checking their crops increases with each level. Farming experience is gained by harvesting crops. The more health a crop has when harvested, the more experience is gained. **First Aid** | The _first aid_ skill affects the player's ability to evaluate the severity of injuries, as well as the speed at which the player performs medical actions. It also affects the effectiveness of the poultices and splints that the player applies, as well as the lifespan of any bandages they apply. First aid experience is gained by performing medical actions on either the player themselves or on other players. | Level | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 ---|---|---|---|---|---|---|---|---|---|---|--- Bandage life multiplier | 100% | 115% | 130% | 145% | 160% | 175% | 190% | 205% | 220% | 235% | 250% Fracture healing speed multiplier | 50% | 100% | 150% | 200% | 250% | 300% | 350% | 400% | 450% | 500% | 550% Fracture combat/run speed modifier | 0.25 | 0.30 | 0.35 | 0.40 | 0.45 | 0.50 | 0.55 | 0.60 | 0.65 | 0.70 | 0.75 **Electrical** | The _electrical_ skill allows the player to perform a wide range of electrical-related actions as their skill level in electrical increases. Some examples include the ability to hot-wire vehicles at level 1 electrical (though level 2 in mechanics is required as well), convert lamps to run on batteries at level 5 electrical, and crafting various devices using the materials the player receives through disassembling electrical items they find. Higher electrical levels also improve the efficiency or success chance of the player's electrical-related actions, including the effectiveness of generator repairs and the success rate of hot-wiring attempts, as well reducing the likelihood of triggering car alarms when hot-wiring. Electrical experience is gained by repairing generators, dismantling electronics (digital watches, radios, televisions, etc.), and crafting makeshift electronics. **Metalworking** | The _metalworking_ skill allows the player to craft metal structures and items, as well as repair some metal objects such as vehicle parts. Crafted metal structures are generally stronger than their wooden equivalent, and the player's metalworking skill level when crafting those structures will increase the durability of those structures. Metalworking experience is gained by building or dismantling metal objects, including some types of wrecked vehicles. **Mechanics** | The _mechanics_ skill affects the player's ability to work on vehicles, including the success rate of installing or removing components and how effective repairs are. The player also gains the ability to hot-wire vehicles at mechanics level 2, provided they also have at least level 1 in electrical. Mechanics experience is gained by repairing vehicles, as well as installing or removing components from them. **Tailoring** | The _tailoring_ skill allows the player to apply fabric patches to clothes, increasing the defense of those clothes. The player applies patches using fabric they receive from ripping up clothes, with different types of clothes providing different fabric when ripped up. The amount of defense that a patch provides is determined by the player's skill level in tailoring, as well as the type of fabric they use to create the patch. At tailoring level 8, the player gains the ability to completely repair holes in clothes, restoring the clothes' original defense and appearance. Tailoring experience is gained by repairing and patching clothes, as well as removing patches from clothes or whenever the player receives thread from ripping up clothes they find. ### Firearm Name | Effect ---|--- **Aiming** | The _aiming_ skill determines five key stats for firearms: accuracy, precision, range, firing angle, and aiming time. Aiming experience is gained whenever the player successfully lands a shot on an enemy with a firearm. * Accuracy: The basic chance for shots to hit a target. Every firearm has a base accuracy value, which increases by a fixed amount for each aiming level. * Precision: The chance for shots fired to critically hit. On a critical hit, players deal massively increased damage, usually at least 2x or more. Being similar to accuracy, this is a fixed percentage that increases each aiming level. * Range: The maximum distance away that a firearm is able to hit a target from. Each level of aiming slightly increases the player's maximum effective range for most firearms, except shotguns. * Firing angle: How wide the "cone" in which the player can hit zombies with a firearm is; the narrower this is, the more precisely a particular target must be aimed at. * Aiming time: The amount of time that it takes for the player's aim to recover after movement. Higher aiming levels also reduce the effect of movement on accuracy. The bonuses granted by the aiming skill vary by firearm. For example, the range of the MSR788 rifle benefits more greatly from higher aiming levels than the M9 pistol does. The aiming skill also reduces the chance firearms will lose condition when fired, which is a fixed amount that increases for each aiming level. _Note that at level 5 aiming and above, experience gains are reduced to ≈37%._ **Reloading** | The _reloading_ skill determines how long it takes the player to perform the following reloading-related tasks: * Removing and inserting magazines. * Loading rounds into magazines, as well as unloading rounds from magazines. * Loading weapons directly if they use a cylinder (such as the M36 revolver), are breech-loaded (such as the double barrel shotgun), or use an internal magazine (such as the MSR700 rifle or JS-2000 shotgun). Reloading experience is gained by inserting rounds into a magazine, inserting a magazine into a firearms, or inserting rounds directly into any firearm. This means players can slowly but safely practice this skill by unloading and reloading magazines or firearms. _Note that at level 5 reloading and above, experience gains are reduced to ≈37%._ ### Survivalist Name | Effect ---|--- **Fishing** | The _fishing_ skill affects how long it takes the player to catch a fish, the chance of breaking the fishing line, the chance of the fish escaping, the chance of losing bait or tackle, and finally the size of the fish caught. Fishing experience is gained by casting a fishing line into the water or using a spear to fish. The player will gain fishing experience regardless of the outcome of the catch. Larger fish will provide more experience per catch. **Trapping** | The _trapping_ skill affects the player's chances of successfully catching animals in a trap, and also determines what traps they are able to craft. Trapping experience is gained by retrieving the animals that get caught in the player's traps. **Foraging** | The _foraging_ skill affects search mode; higher levels increase search mode's radius, item detection speed, chances of finding items, as well as what items can be found while foraging. Foraging experience is gained whenever the player finds items in search mode, and additional experience is gained by choosing to either collect or reject the found items. Both collecting and rejecting items reward the same additional experience. ## See also * Traits * Player * Crafting SkillsShow / Hide Passive Fitness • Strength Agility Sprinting • Lightfooted • Nimble • Sneaking Combat Axe • Long Blunt • Short Blunt • Long Blade • Short Blade • Spear • Maintenance Crafting BlacksmithFuture • Carpentry • Cooking • Farming • First Aid • Electrical • Metalworking • Mechanics • Tailoring Firearm Aiming • Reloading Survivalist Fishing • Trapping • Foraging *[UI]: User-Interface *[RMC]: Right Mouse Clicking *[LMC]: Left Mouse Clicking *[RPM]: Revolutions Per Minute *[MPH]: Miles Per Hour *[FPS]: frames per second *[RMB]: Right Mouse Button *[LMB]: Left Mouse Button *[MSW]: Mouse Scroll Wheel *[HUD]: Heads Up Display *[Temp.]: Temperature *[PVP]: Player Versus Player *[Icon]: As represented on the "Investigate Area" window *[Condition lower chance]: 1 in (x + maintenance × 2) *[Base durability]: Condition × break chance *[?]: Chance of poisonous *[(2)]: Non-perishable until opened *[(4)]: Non-perishable until opened *[(3)]: Non-perishable until opened *[(5)]: Non-perishable until opened *[(7)]: Non-perishable until opened *[Grow time]: Average grow time (days)
Skills
https://pzwiki.net/wiki/Skills
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Navigation:Project Zomboid>World>Locations>Businesses>Police station
Retrieved from "https://pzwiki.net/w/index.php?title=Police_station&oldid=302635"
Police station ![Police station](/w/images/e/ee/Police_logo.png) General Type Law enforcement **Police stations** can be found throughout Knox Country, with almost all settlements possessing at least a small station with one or two cells. Aside from serving as a potential spawn location for Police Officers in some cases, they are also one of the primary sources of firearms. ## Locations Location | Description | Coordinates ---|---|--- Fallas Lake ![PDFL.png](/w/images/thumb/7/7f/PDFL.png/200px-PDFL.png) | Small size, located on the main street. | 7252x8378 Louisville ![PDLV.png](/w/images/thumb/3/3c/PDLV.png/200px-PDLV.png) | Medium size, located in the southern suburbs. | 13221x3086 Louisville ![Louisville pd exterior.png](/w/images/thumb/9/9d/Louisville_pd_exterior.png/200px-Louisville_pd_exterior.png) | Louisville Police Department and Detention Services A large police station and jail located in central Louisville. | 12496x1615 Muldraugh ![PDMD.png](/w/images/thumb/9/94/PDMD.png/200px-PDMD.png) | Small size, located on the Dixie Highway. | 10636x10408 Riverside ![RSPD.png](/w/images/thumb/2/21/RSPD.png/200px-RSPD.png) | Small size, located on the edge of the business district to the west. | 6081x5261 Rosewood ![PDRW.png](/w/images/thumb/6/67/PDRW.png/200px-PDRW.png) | Medium size, located across the street from the Rosewood Fire Department. | 8063x11737 West Point ![PDWP.png](/w/images/thumb/9/9d/PDWP.png/200px-PDWP.png) | Medium size, located downtown. | 11902x6945 ## Loot The general layout of each station differs, but the armory can usually be found on the north-eastern side of the building. It will be behind one or two reinforced doors; these doors can only be bypassed with the correct key or by dismantling or destroying them. Police variants of the Chevalier Nyala and Dash Bulldriver can sometimes be found parked outside these stations as well, which can also contain additional weapons, ammunition, and equipment/supplies in the trunk and/or glove box. Keys for the doors and cars might be found on the corpses of police officers. The desks in the office areas also usually contain large amounts of cigarettes and holsters. Other useful items that can be found at police stations include nightsticks, bulletproof vests, water dispensers, microwaves, stationery such as pens/pencils/erasers/paper for editing a map, recreational books or skill books, and police-themed clothing items. ## Gallery * ![Interior view of the Riverside police station](/w/images/thumb/2/2a/RSPD_Int.png/120px-RSPD_Int.png) Interior view of the Riverside police station * ![Interior view of the Rosewood police station](/w/images/thumb/1/18/PDRW1.png/120px-PDRW1.png) Interior view of the Rosewood police station * ![Interior view of the West Point police station](/w/images/thumb/8/8b/PDWP1.png/120px-PDWP1.png) Interior view of the West Point police station * ![Interior view of the Muldraugh police station](/w/images/thumb/1/1c/PDMD1.png/120px-PDMD1.png) Interior view of the Muldraugh police station * ![Interior view of the Fallas Lake police station](/w/images/thumb/7/7e/PDFL1.png/120px-PDFL1.png) Interior view of the Fallas Lake police station * ![Interior view of the Louisville police station](/w/images/thumb/9/92/PDLV1.png/120px-PDLV1.png) Interior view of the Louisville police station * ![Interior view of the first floor of the Louisville police headquarters](/w/images/thumb/f/f0/PHLV1.png/120px-PHLV1.png) Interior view of the first floor of the Louisville police headquarters * ![Interior view of the second floor of the Louisville police headquarters](/w/images/thumb/6/67/PHLV2.png/120px-PHLV2.png) Interior view of the second floor of the Louisville police headquarters ## Trivia * Build 42 will introduce new law enforcements, including sheriffs, detectives, and SWAT agents. ## See also * Kentucky State Prison * Louisville Police Department and Detention Services LocationsShow / Hide BusinessesShow / Hide Restaurants American Eats • Bakery • Beef Roundup • Blue Plate Diner • Buffet • Burgers • Churn R Us • Club Pamplemousse de la Croix • Unnamed bakery (West Point) • Deep Fried Heaven • Di Marco • Diner • Dotty 4 Donuts • Emma's Eatery • Expresso Espress • Family Funzone • Forno Della Mamma • Fryer Tooks Fish N Chips • Genny's Diner • Golden Dragon Buffet • Gusto D'Italia • Happy Restaurant • Hickory Bakery Box • Ice Ice Tasty • Jenny's Table • Jimmy's • Jolly Good Fish and Chips • La Vie En Gastronomie • Les Tartes de Mademoiselle Celine Diner • Maison du Boeuf • Mama McFudgington's • Mendy's Eatery • Milk Monarchy • O'Briens Kitchen • Pile o' Crepe • Red Brick Restaurant • Riparian Entertainment • Rosewood Country Buffet • Smokey's Saloon & Restaurant • Snacks • Sooky's • Supper Delight • Sweet Eats! • Sweet Pea Restaurant • Sweet Satisfaction • Tastee Foodz • Taco del Pancho • The Blue Fox • The Cosy Crockpot • The Plump Cornucopia • The Wandering Sashimi • Tim's Bakery • Tita Maria's Cantina • Unnamed restaurant (Riverside) • Unnamed restaurant (Muldraugh) • Wok and Rolls • Zlatko's Cafes Nat's Cafe • Bloomin' Coffee • Cafe (Valley Station) • Cafe (Muldraugh) • Cafe d'Eris • Cafe of Wonders • Cafe Ole • Coffee Nirvana • Jaime's Jam Delights • Seahorse Coffee • Yummmers Fast food Dogs A-Flamin' • Pizza Whirled • Jay's Chicken • Spiffo's Bars Bar (Riverside) • The Black Saddle • Al's Ale and All • Beever's • Black Liquorice • Bright Flag Inn • Chief Steakhouse and Bar • Ol' Scratch • Sanguine Spirits • Shaken and Stirred • The Hardy Har Bar • The Drake • The Horseshoe • The Orange Anchor • The Rusty Rifle • The Sea Shanty • Tomcat Tavern • The Slugger • The Straight Shooter • The Wooden Stein • Twiggy's • Retail Appliance store (Muldraugh) • Better Bed Than Dead • Better Furnishings • Electron House • GigaMart • Go Flash • Line by Line Designs • Maps Unlimited • Mashie Signs & Paintings • Nolan's Used Cars • Noteworthy • Olympia Department Store • Palette Pop Art Supplies • Purrfect Barkner Pet Supplies • Sammie's • Scenic Mile Car Dealership • Seat Yourself Furniture • Time 4 Sport • Jimmy's Pre-owned Cars • Toyz Toyz Toyz • Upscale Mobility Auto Dealership • Unnamed stores (Riverside) • Window • BBBQ Industrial Self storage (Muldraugh) • Secure Storage • Stor-A-Max • U-Store It • Andrei and Son Hand-Crafted Wallets • Aitor Wire Company • Bow Wow Wow! Dog Nutrition • Brac Brick Factory • Chugg's • CGE Corp • Egener EX • Finnegan Research Group • Fossoil Refinery • Ivanov Factory & Showroom • Junk Baron • Kitten Knives • BoxPop Brewery • Knox Distillery • Knox Pack Kitchens • L&B Warehousing • Lectromax Manufacturing • Louisville Bruiser • Logging camp (Rosewood) • Mass-Genfac Co. • McCoy Logging Co. • Newton Freight Warehouse • Outskirts factories (Muldraugh) • Perfick Potato Company • Produce warehouses (Rosewood) • Rely Manufacturing Company • Scarlet Oak Distillery • Steely Revolve Metal Working • T.I.S. Construction • ValuTech Weapon & hunting stores A.A.Ron Hunting Supply • Army surplus store • Bait & Tackle • Farming & Rural Supply • Jamieton Army Surplus • Morris' Bait Shop • Pawn $$$hop • Phil's Fine and Fair Pawn Shop • Ready Prep Army Issue Surplus • Stars & Stripes • Thumbs of Green • Unnamed gun store (Louisville) • Unnamed gun store 2 (Louisville) • West Point Gun Range and Hunting Center Tool stores E.P. Tools • Nails & Nuts Tool Store • Zac's Hardware Grocery & liquor stores 5 Bux or Less • Beer and Liquor • CandyTown USA • Conven-U-Mart • Farmer's market (Rosewood) • Food Market • GigaMart • Go 2 Bread • General Store • General store (Riverside) • Greene's Grocery • Grocery store (Rosewood) • Have a Butcher's • Kegsplosion • Liquorty-Split • Mead Drink and Bloody Merry • Milk N More • My Sunday Market • Nourish Food Mart • Sucrafruit Circus • Unnamed grocery store (Riverside) • Zippee Market Gyms Body Chisel Gym & Fitness • Eden's Oasis • The Real Sweat • Sure Fitness and Boxing Club Hotels & motels Econo Rooms • First Train Inn • Guns-a-BlazInn • Red Owl Inn • Riverside Suites • Sleep Eazzze Inn • Sunstar Motel • The Havisham Hotel Suites • Waites Motel Utilities A-1 Laundry • Brighted Whites • Coin Op Laundromat • Knox Telecommunications • Laundr-o-max • Louisville Terminal Substation • Louisville industrial substation • Martin's Essentials and Laundry • Superklean Gas stations 24 Hour Essentials • Fossoil • Gas • Gas 2 Go • Gas N More • Ruby Gas • Thunder Gas Offices A&S Trading Co. • Alliance Data Entry • Back To The Nurture Chiropractic Services • Bail Bonds • Sky Blue Banking • Canto Records • Carton & Sydney Law Services • Commander Publishing Inc • Discount Account • Evan Philips Tax and Accounting • HomeWard Real Estate • Keep Afloat Debt Consolidation • Knox Bank • KPK Consulting Business Investments • KY Transit • Legal Services • Markson & Co. • Marple & Christie Legal Services • Mind Peace Insurance • Palm Travel • Raney & Daye Investment Firm • Slimtax Accounting • Speedy Legal • Temp Agency • United Shipping Logistics • ValuInsurance • Walter & Perry Legal Firm Hair & beauty Barber and Styling • Barber of Yorke • Be Beauty Nail Salon • Groovy Chic • Hair O Genesis • Haircuts n' More • Ink R Alley • Neon Flower Salon • Silken Belles • Sweet Sugar Beauty • Tattoo 42 Clothing Awl Work and Sew Play • Barg-N-Clothes • Cally's Gifts • Clothing store (Muldraugh) • Dressed to the 90s • Family Fashion • FashionaBelle • Filigree Fashions • Genteel-y Used • Hugo Plush • Laces • Lola Limon • Optima Eyes • Posh Box • Purple and Black • Saucy • Sasha Sashay • Sheba Jewellers • Shoed for the Stars • Spitfire Fashion • The Exquisite Pearl • The Top Hanger • Unnamed clothing store (Riverside) • Your Closet • Yuri Design Malls Crossroads Mall • The Grand Ohio Mall • South Louisville mall Entertainment Art Gallery of Louisville • Chapelmount Downs • Drag Racing • Eluee Arena • Fossoil Field • Eden's Oasis • Fun Xtreme • Juke Box Bowling • Knob Creek Hunting Lodge • Louisville Boat Club • Nite Glo • Pony Roam-O • Onyx Drive-In Theater • Riverwood Boat Club • Romero Center for the Performing Arts • Roxy's Roller Rink • Star-E-Plex • The Velvet Tassel • Wellington Heights Golf Club Books & video Bernard's Book Emporium • Book Naked • Book store (Muldraugh) • Brooks Public Library of Louisville • Enigma Books • From the Dugout • Hit Vids! • LSU Library • The Good Book • Worm of Books TV & Radio LBMW - Kentucky Radio • LBMW Network • KnoxTalk Radio • The Kentucky Herald • Triple-N • TURBO Mechanics Al's Autoshop • American Tire • Auto Repair Shop (Muldraugh) • Auto shop (Rosewood) • Car Fix-Ation • Jim's Autoshop • Lenny's Car Repair Points of interestShow / Hide Parks & camps Ben's Cabin • Camp Busy Beaver • Corn maze • Louisville Central Park • Outreach Center • Romuald Dron Memorial Park Farms Residential Acorn Plaza • AmeriGlobe Communications • Army barracks (Rosewood) • Bateman Office Building • Cardinal Plaza • Du Case Apartments • E Wrayburn Building • Greenwood Office Building • High Street Apartments • Knox Military Apartments • Leafhill Heights Offices • Lowry Court • Millhauser Office Building • Oak Park Apartments • Offices • Office complex (Muldraugh) • Orio Office Place • R. Johnson Office Building • Red Oak Apartments • Reed Office Building • Sandstone Apartments • The Waterfront • Topcrown Plaza • Trapper's house ServicesShow / Hide Fire departments Rosewood Fire Department • Louisville Fire Department Medical Cortman Medical • Dentistry • Family Dentistry • Family Medical Center • Louisville General Hospital • Louisville Animal Hospital • Louisville Animal Shelter • Louisville General Hospital • Medical Center • Med U Well • Pet Health Pawmise • Pharmahug • Rosewood Medical • St. Peregrin Hospital Police departments Kentucky State Prison • Louisville Police Department and Detention Services Military installments Louisville border camp • Military Research Facility Religious buildings Bible Spirit Baptist Church • Church of the Risen Christ • Eternal Light Chapel • First Baptist Chapel • Holy Grace Church • Holy Light Baptist Church • Rosewood Christian Church • Sacred Flame Church • St. Michaels Cathederal • St. Vincent De Paul Church • Holy Haven Cemetary • Sunset Pines Funeral Home Education ABCDriving School • Adult Education Center • Bluegrass State High School • Elementary school (Rosewood) • Evergreen Public School • Fun-2-3 Childcare • J. Tinsley Elementary School • Leafhill Heights Elementary School • Louisville State University • LSU Athletic Center • LSU Attenborough Sciences Building • LSU Library • LSU Rogers Humanities Building • LSU South Dorm • LSU Student Union • LSU West Dorm • March Ridge School • Muldraugh Elementary • School (Riverside) • South Louisville Elementary • Daycare (West Point) • West Point School Other services Central Louisville Community Center • City Hall • County Clerk and Records • County Offices • Courthouse • Deerhead Lake Park Ranger • Evergreen Hill Community Center • Goodman Legal Services • H. Smith Attorney • Kentucky Court of Justice • Kentucky Rail • Louisville Train Station • Louisville Expo Center • March Ridge Community Center • Mounted Police Training • Railyard (Muldraugh) • Shady Oaks Nursing Home • West Maple Country Club • U.S. Mail Service • West Point Town Hall *[UI]: User-Interface *[RMC]: Right Mouse Clicking *[LMC]: Left Mouse Clicking *[RPM]: Revolutions Per Minute *[MPH]: Miles Per Hour *[FPS]: frames per second *[RMB]: Right Mouse Button *[LMB]: Left Mouse Button *[MSW]: Mouse Scroll Wheel *[HUD]: Heads Up Display *[Temp.]: Temperature *[PVP]: Player Versus Player *[Icon]: As represented on the "Investigate Area" window *[Condition lower chance]: 1 in (x + maintenance × 2) *[Base durability]: Condition × break chance *[?]: Chance of poisonous *[(2)]: Non-perishable until opened *[(4)]: Non-perishable until opened *[(3)]: Non-perishable until opened *[(5)]: Non-perishable until opened *[(7)]: Non-perishable until opened *[Grow time]: Average grow time (days)
Police station
https://pzwiki.net/wiki/Police_station
[ "This page has been revised for the current stable version (41.78.16).Help by adding any missing content. [edit]" ]
Navigation:Project Zomboid>Game mechanics>Character>Skills>Trapping
Retrieved from "https://pzwiki.net/w/index.php?title=Trapping&oldid=295979"
![PlushSpiffo.png](/w/images/7/7e/PlushSpiffo.png)_This article is about the Trappingskill. For category of items, see traps._ **Trapping** is a survivalist skill in Project Zomboid. It allows the player to use traps to catch animals, which can then be butchered to be used as food. Higher Trapping skill increases the chance of catching an animal. ## Basics To trap animals: 1. Get a trap and bait (see trap and bait). 2. Right-click on the ground while a trap is in your inventory to place the trap in a valid zone (see zones). 3. Right-click the trap to add bait for the animal you want (see animals). 4. Wait over 75 tiles away for at least an hour of in-game time (see mechanics). 5. Right-click the sprung trap and choose 'Check trap' to collect your spoils. ## Traps Different traps are required to catch different animals. Some traps are craftable via Recipes. The simplest trap a player can use is a mouse trap, which can be found in the world. The player can also use their trapping skill to create traps, if the player's skill is high enough and if they have learned the crafting recipes. All traps except Mouse Traps can be crafted by the player. All traps need bait to be effective. When using fruit or vegetables as bait, it must be labeled (Fresh) to have a chance at being effective. Frozen items can be used as bait without needing to be thawed first. Traps placed without bait can still break (see mechanics). ### Recipes All traps except Mouse Traps can be crafted by the player. Creating a trap requires the player to have the necessary materials and/or tools in your main inventory to make it. You will also need to learn the recipe for the trap from a skill magazine in order to know how to craft them. Once these prerequisites have been met, you can select the crafting option by either right-clicking the materials in your inventory or opening the crafting interface. Product | Ingredients | Tools | Requirements | Workstation | XP ---|---|---|---|---|--- ![TrapCage.png](/w/images/7/73/TrapCage.png) Cage Trap | ![Wire.png](/w/images/7/77/Wire.png) Wire ×5 unit(s) | _none_ | Trapping 3 (and) ![MagazineHunting3.png](/w/images/1/17/MagazineHunting3.png) The Hunter Magazine Vol.3 | _none_ | _none_ ![TrapSnare.png](/w/images/4/4a/TrapSnare.png) Snare Trap | ![Plank.png](/w/images/0/0d/Plank.png) Plank ×1 ![Twine.png](/w/images/5/50/Twine.png) Twine ×2 unit(s) | ![Handsaw.png](/w/images/4/46/Handsaw.png) Saw (tag) | Trapping 1 (and) ![MagazineHunting.png](/w/images/0/0e/MagazineHunting.png) The Hunter Magazine Vol.1 | _none_ | 0.25 Carpentry ![TrapStick.png](/w/images/e/ea/TrapStick.png) Stick Trap | ![TZ WoodenStick.png](/w/images/c/ca/TZ_WoodenStick.png) Sturdy Stick ×4 ![Twine.png](/w/images/5/50/Twine.png) Twine ×2 unit(s) | _none_ | ![MagazineHunting2.png](/w/images/8/80/MagazineHunting2.png) The Hunter Magazine Vol.2 | _none_ | _none_ ![TrapBox.png](/w/images/6/62/TrapBox.png) Trap Box | ![Plank.png](/w/images/0/0d/Plank.png) Plank ×4 ![Nails.png](/w/images/5/50/Nails.png) Nails ×7 | ![Handsaw.png](/w/images/4/46/Handsaw.png) Saw (tag) | Carpentry 1 (and) Trapping 2 | _none_ | 1 Carpentry ![TrapCrate.png](/w/images/6/64/TrapCrate.png) Trap Crate | ![Plank.png](/w/images/0/0d/Plank.png) Plank ×3 ![Nails.png](/w/images/5/50/Nails.png) Nails ×5 | ![Handsaw.png](/w/images/4/46/Handsaw.png) Saw (tag) | _none_ | _none_ | 0.75 Carpentry ### Trap types A trap's strength determines its chance of catching something and if it will break, so higher strength traps have a higher chance of catching something and not breaking. Trap Crates currently appear strictly better than Trap Boxes. That is, they require less prerequisites, less materials and have a higher chance of catching squirrels. Trap strength does not appear to be affected by carpentry or trapping skill. Item | Description | ![Weight](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Strength | Can catch ![Mouse](/w/images/5/5c/Mouse.png)? | Can catch ![Rat](/w/images/8/8b/Rat.png)? | Can catch ![Squirrel](/w/images/4/41/Squirrel.png)? | Can catch ![Rabbit](/w/images/f/fd/Rabbit.png)? | Can catch ![Small Bird](/w/images/7/70/Bird.png)? | Item ID | Skill Level ---|---|---|---|---|---|---|---|---|---|--- ![Mouse Trap](/w/images/7/75/Mousetrap.png) Mouse Trap | Small trap used by beginner trappers. Used to catch mice and rats. | 0.3 | 50 | Yes (30%) | Yes (25%) | No | No | No | Base.TrapMouse | Uncraftable ![Trap Stick](/w/images/e/ea/TrapStick.png) Stick Trap | Small trap used by beginner trappers. Used to catch small birds. | 0.5 | 15 | No | No | No | No | Yes (40%) | Base.TrapStick | Trapping 0 ![Snare Trap](/w/images/4/4a/TrapSnare.png) Snare Trap | Medium size trap used by novice trappers. Used to catch squirrels and rabbits. | 0.5 | 10 | No | No | Yes (30%) | Yes (30%) | No | Base.TrapSnare | Trapping 1 ![Trap Box](/w/images/6/62/TrapBox.png) Trap Box | Medium size trap used by apprentice trappers. Used to catch squirrels and rabbits. | 1 | 15 | No | No | Yes (25%) | Yes (30%) | No | Base.TrapBox | Trapping 2, Carpentry 1 ![Trap Crate](/w/images/6/64/TrapCrate.png) Trap Crate | Medium size trap used by beginner trappers. Used to catch squirrels and rabbits. | 1 | 15 | No | No | Yes (30%) | Yes (30%) | No | Base.TrapCrate | Trapping 0 ![Cage Trap](/w/images/7/73/TrapCage.png) Cage Trap | Medium size trap used by journeyman trappers. Used to catch squirrels and rabbits. | 1 | 20 | No | No | Yes (40%) | Yes (40%) | No | Base.TrapCage | Trapping 3 ## Bait Baits vary in attractiveness to different animals. Baiting a trap removes -5 hunger from the chosen bait, so baiting a trap may not consume the entire food item. If there is less than -5 hunger remaining on a potential bait, it cannot be used as bait. Only fresh or stale food can be used as bait, however, when using fruit or vegetables, it must be fresh to be effective. You cannot use rotten food. As of 41.77, recently added forageables such as caterpillars, millipedes and slugs are never successful as bait. Termites and pillbugs are not able to be used as trap bait at all. Item | Can be grown? | Can be foraged? | Attractiveness for ![Mouse](/w/images/5/5c/Mouse.png)? | Attractiveness for ![Rat](/w/images/8/8b/Rat.png)? | Attractiveness for ![Small Bird](/w/images/7/70/Bird.png)? | Attractiveness for ![Squirrel](/w/images/4/41/Squirrel.png)? | Attractiveness for ![Rabbit](/w/images/f/fd/Rabbit.png)? | Comments | Item ID ---|---|---|---|---|---|---|---|---|--- Apple ![Apple](/w/images/7/7d/Apple.png) | No | Yes | | | | 40 | 35 | | Banana ![Banana](/w/images/6/69/Banana.png) | No | Yes | | | | | 35 | | Bell Pepper ![Bell Pepper](/w/images/f/f4/BellPepper.png) | No | Yes | | | | 30 | 40 | | Bread ![Bread](/w/images/e/e1/Bread.png) | No | No | | | 50 | | | | Bread Slice ![Bread Slice](/w/images/f/f4/BreadSlices.png) | No | No | | | 50 | | | | Cereal ![Cereal](/w/images/9/91/Cereal.png) | No | Yes | | | 45 | 45 | | | Cabbage ![Cabbage](/w/images/c/cc/Cabbage.png) | Yes | Yes | | | | | 40 | | Carrot ![Carrot](/w/images/a/a3/Carrots.png) | Yes | Yes | | | | | 45 | | Cheese ![Cheese](/w/images/a/a5/Cheese.png) | No | No | 60 | 60 | | | | | Cheese (Processed) ![Processed Cheese](/w/images/6/6e/Processedcheese.png) | No | No | 55 | 55 | | | | | Chocolate ![Chocolate](/w/images/d/df/Chocolate.png) | No | Yes | 30 | 30 | | | | | Cockroach ![Cockroach](/w/images/d/d9/Cockroach.png) | No | Yes | | | 50 | | | | Cooked Popcorn ![Popcorn](/w/images/3/3c/PopcornCooked.png) | No | Check Comments | | | | 40 | | Uncooked Popcorn can be foraged | Corn ![Corn](/w/images/f/f8/Corn.png) | No | Yes | | | 45 | 40 | 35 | | Cricket ![Cricket](/w/images/3/3d/Cricket.png) | No | Yes | | | 50 | | | | Grasshopper ![Grasshopper](/w/images/f/fc/Grasshopper.png) | No | Yes | | | 50 | | | | Lettuce ![Lettuce](/w/images/d/da/Lettuce.png) | No | Yes | | | | 40 | 40 | | Orange ![Orange](/w/images/4/43/Orange.png) | No | Yes | | | | 40 | | | Peach ![Peach](/w/images/e/e2/Peach.png) | No | Yes | | | | 35 | 35 | | Peanuts ![Peanuts](/w/images/f/f6/Peanut.png) | No | Yes | | | | 40 | | | Peanut Butter ![Peanut Butter](/w/images/6/6d/PeanutButter.png) | No | Yes | 40 | 40 | | 45 | | | Potato ![Potato](/w/images/c/c2/Potato.png) | Yes | Yes | | | | | 35 | | Tomato ![Tomato](/w/images/9/9d/Tomato.png) | Yes | Yes | 35 | 35 | | | 35 | | Worm ![Worm](/w/images/5/52/Worm.png) | No | Yes | | | 50 | | | Can be found when digging furrows or in Composter. | ## Zones Animals can only be found in certain zones. All traps are usable in every zone, but not all traps are effective at catching animals in certain areas. Roads do not count as trapping zones. Zones cannot be determined definitively from in-game interaction. Zones are hard-coded: a zone won't be re-classified via player actions (e.g. de-foresting, fires, farming etc.) Zone | Weighting for ![Mouse](/w/images/5/5c/Mouse.png) | Weighting for ![Rat](/w/images/8/8b/Rat.png) | Weighting for ![Small Bird](/w/images/7/70/Bird.png) | Weighting for ![Squirrel](/w/images/4/41/Squirrel.png) | Weighting for ![Rabbit](/w/images/f/fd/Rabbit.png) | Comments ---|---|---|---|---|---|--- Deep Forest | 10 | 10 | 20 | 15 | 15 | Farm | 60 | 50 | 35 | 0 | 0 | Forest | 10 | 10 | 20 | 12 | 12 | Town | 50 | 30 | 30 | 2 | 2 | Trailer Park | 60 | 40 | 20 | 2 | 2 | Vegetation | 20 | 20 | 30 | 10 | 10 | ## Animals The following animals can be caught in game currently: rabbits, squirrels, birds, mice, and rats. Item | Description | ![Weight](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Strength | Trap | Zones | Bait | Item ID ---|---|---|---|---|---|---|--- ![Mouse](/w/images/5/5c/Mouse.png) Mouse | Small animal that can usually be found around farms, trailer parks and urban settings. They can be found rarely in the forests. Active all day long. Butchering will produce Rodent meat. | 0.2 | \- | ![Mouse Trap](/w/images/7/75/Mousetrap.png) | Farm (60), Trailer Park (60), Town (50), Vegetation (20), Forest (10), Deep Forest (10) | | ![Cheese](/w/images/a/a5/Cheese.png) | ![Processed Cheese](/w/images/6/6e/Processedcheese.png) | ![Peanut Butter](/w/images/6/6d/PeanutButter.png) ---|---|--- 60 | 55 | 40 ![Chocolate](/w/images/d/df/Chocolate.png) | ![Tomato](/w/images/9/9d/Tomato.png) ---|--- 30 | 35 Base.DeadMouse ![Rabbit](/w/images/f/fd/Rabbit.png) Rabbit | Small animal that can usually be found in the forests. They can be found rarely in urban settings. Nocturnal creature that usually is out between 19:00 and 5:00. Butchering will produce rabbit meat. | 0.2 | 24 | ![Trap Box](/w/images/6/62/TrapBox.png)![Trap Crate](/w/images/6/64/TrapCrate.png)![Snare Trap](/w/images/4/4a/TrapSnare.png)![Cage Trap](/w/images/7/73/TrapCage.png) | Deep Forest (15), Forest (12), Vegetation (10), Trailer Park (2), Town (2) | | ![Carrot](/w/images/a/a3/Carrots.png) | ![Cabbage](/w/images/c/cc/Cabbage.png) | ![Potato](/w/images/c/c2/Potato.png) | ![Tomato](/w/images/9/9d/Tomato.png) ---|---|---|--- 45 | 40 | 35 | 35 ![Corn](/w/images/f/f8/Corn.png) | ![Bell Pepper](/w/images/f/f4/BellPepper.png) | ![Lettuce](/w/images/d/da/Lettuce.png) ---|---|--- 35 | 40 | 40 ![Apple](/w/images/7/7d/Apple.png) | ![Banana](/w/images/6/69/Banana.png) | ![Peach](/w/images/e/e2/Peach.png) ---|---|--- 35 | 35 | 35 Base.DeadRabbit ![Rat](/w/images/8/8b/Rat.png) Rat | Small animal that can usually be found around farms, trailer parks and urban settings. They can be found rarely in the forests. Active all day long and a bit more rare than mice. Butchering will produce rodent meat. | 0.2 | \- | ![Mouse Trap](/w/images/7/75/Mousetrap.png) | Farm (50), Trailer Park (40), Town (30), Vegetation (20), Forest (10), Deep Forest (10) | | ![Cheese](/w/images/a/a5/Cheese.png) | ![Processed Cheese](/w/images/6/6e/Processedcheese.png) | ![Peanut Butter](/w/images/6/6d/PeanutButter.png) ---|---|--- 60 | 55 | 40 ![Chocolate](/w/images/d/df/Chocolate.png) | ![Tomato](/w/images/9/9d/Tomato.png) ---|--- 30 | 35 Base.DeadRat ![Small Bird](/w/images/7/70/Bird.png) Small Bird | Small bird that can be found all over Kentucky. Active all day long. Butchering will produce small bird meat. | 0.2 | \- | ![Trap Stick](/w/images/e/ea/TrapStick.png) | Farm (35), Town (30), Vegetation (30), Trailer Park (20), Forest (20), Deep Forest (20) | | ![Bread](/w/images/e/e1/Bread.png) | ![Bread Slice](/w/images/f/f4/BreadSlices.png) | ![Cereal](/w/images/9/91/Cereal.png) | ![Corn](/w/images/f/f8/Corn.png) ---|---|---|--- 50 | 50 | 45 | 45 ![Cockroach](/w/images/d/d9/Cockroach.png) | ![Cricket](/w/images/3/3d/Cricket.png) | ![Grasshopper](/w/images/f/fc/Grasshopper.png) | ![Worm](/w/images/5/52/Worm.png) ---|---|---|--- 50 | 50 | 50 | 50 Base.DeadBird ![Squirrel](/w/images/4/41/Squirrel.png) Squirrel | Small animal that can usually be found in the forests. They can be found rarely in urban settings. Nocturnal creature that usually is out between 19:00 and 5:00. Butchering will produce rodent meat. | 0.2 | 20 | ![Trap Box](/w/images/6/62/TrapBox.png)![Trap Crate](/w/images/6/64/TrapCrate.png)![Snare Trap](/w/images/4/4a/TrapSnare.png)![Cage Trap](/w/images/7/73/TrapCage.png) | Deep Forest (15), Forest (12), Vegetation (10), Trailer Park (2), Town (2) | | ![Cereal](/w/images/9/91/Cereal.png) | ![Peanuts](/w/images/f/f6/Peanut.png) | ![Peanut Butter](/w/images/6/6d/PeanutButter.png) | ![Popcorn](/w/images/3/3c/PopcornCooked.png) ---|---|---|--- 45 | 40 | 45 | 40 ![Peach](/w/images/e/e2/Peach.png) | ![Apple](/w/images/7/7d/Apple.png) | ![Orange](/w/images/4/43/Orange.png) ---|---|--- 35 | 40 | 40 ![Corn](/w/images/f/f8/Corn.png) | ![Bell Pepper](/w/images/f/f4/BellPepper.png) | ![Lettuce](/w/images/d/da/Lettuce.png) ---|---|--- 40 | 30 | 40 Base.DeadSquirrel ### Spoils An animal corpse is created when the player checks a successful trap (not when the animal is first trapped). Until then, the animal is stuck in the trap (hence the noise potentially attracting zombies). Butchered meat inherits the proportion of freshness the corpse had. For example, a Dead Bird butchered with 2 days freshness remaining (out of a total possible of 8), will yield Small Bird Meat with 0.5 days freshness remaining. Hunger numbers in this table represent the base hunger. Trapped animals can vary in size, based on a randomly generated number, within limits that vary by animal type. The animal's size will proportionally modify the corpse's hunger, weight, macronutrients and XP gained. Butchered meat inherits the corpse's hunger. Item | Description | ![Weight](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Days Fresh | Days until Rotten | Cook Time | Burn Time | Hunger (base value) | Unhappiness | Item ID ---|---|---|---|---|---|---|---|---|--- ![Dead Bird](/w/images/a/a2/BirdDead.png) Dead Bird | Corpse of a Small Bird. Can be butchered into small bird meat. | 0.2 | 8 | 12 | 25 | 60 | -20 | 20 | Base.DeadBird ![Dead Mouse](/w/images/9/95/MouseDead.png) Dead Mouse | Corpse of a Mouse. Can be butchered into rodent meat. | 0.2 | 6 | 10 | 10 | 50 | -10 | 30 | Base.DeadMouse ![Dead Rabbit](/w/images/3/3b/RabbitDead.png) Dead Rabbit | Corpse of a Rabbit. Can be butchered into rabbit meat. | 0.2 | 8 | 12 | 25 | 60 | -40 | 20 | Base.DeadRabbit ![Dead Rat](/w/images/d/db/DeadRat.png) Dead Rat | Corpse of a Rat. Can be butchered into rodent meat. | 0.2 | 6 | 10 | 10 | 60 | -15 | 30 | Base.DeadRat ![Dead Squirrel](/w/images/7/79/SquirrelDead.png) Dead Squirrel | Corpse of a Squirrel. Can be butchered into rodent meat. | 0.2 | 8 | 12 | 25 | 60 | -30 | 20 | Base.DeadSquirrel ![Rabbit Meat](/w/images/d/d4/Rabbitmeat.png) Rabbit Meat | Obtained by butchering a rabbit. | 0.3 | 2 | 4 | 25 | 70 | -30 | \- | Base.Rabbitmeat ![Rodent Meat](/w/images/5/57/Smallanimalmeat.png) Rodent Meat | Obtained by butchering a mouse, rat, or squirrel. | 0.3 | 2 | 4 | 20 | 70 | -15 | \- | Base.Smallanimalmeat ![Small Bird Meat](/w/images/6/6c/Smallbirdmeat.png) Small Bird Meat | Obtained by butchering a small bird. | 0.3 | 2 | 4 | 20 | 70 | -15 | \- | Base.Smallbirdmeat ## Mechanics Traps can break or trigger without trapping an animal inside, so check them often. Traps will not catch anything while any player is within 75 tiles of them. There are two methods of simplifying the process of determining how far 75 tiles is: 1. If playing with the map enabled, the simplest method is to load up the map, zoom in all the way, and mark your location using something like the dot from Exclamation Mark drawing. Then, close your map, and use the "Walk To" function to walk 10 tiles in the direction of where you plan to set up your traps. Then, go back in to your map, and place another mark of your location. From here, zoom out on your map, and you have an idea of what 10 tiles looks like, and can draw another 6 markings of equal distance in the direction of where you want to place your trap for a total of 80 tiles (5 more tiles than required, but the distance is negligible). 2. Alternatively, if you're not using the map, one way to count tiles is to use the right-click "move to" function, or if your traps are deep in the forest, build a picket every 10 tiles. If any player moves within this area, there is no need to attend to the traps to "reset" them (unless the player wants to check on them, of course), just move out of range again. Zombies are attracted to traps with animals in them (similar to their response to generators). Due to a patched exploit, traps cannot be placed near walls or windows (the UI should prevent you from doing so), nor should the player build windows near the traps, once placed otherwise the traps will be destroyed. Traps "tick" every in-game hour to check: * if an animal is caught * if bait is lost * if the trap is destroyed Times when animals may get caught in a trap: * Rabbit or squirrel: 19:00 to 05:00 (7:00 PM to 5:00 AM) * Bird, mouse, or rat: any time Every in-game hour the game will run the following checks for every animal type: * Is the animal catchable at this time? * Is the animal catchable in this zone? * Is the trap baited? * Is the bait valid for this animal? * Is the bait fresh? * Are there no players within 75 tiles? If the answer to all these questions is yes for that animal, then the chance of catching that animal in that hour is: Chance = (Trap type + Bait type + 1.5 * Skill) / 100 * (Zone + 1.5 * Skill) / 100 Each animal that passes this check is added to a list of potential catches. One animal from that list is randomly chosen as the spoils. If no animals passed this check, no spoils are chosen. If an animal was not caught, the game will then check each hour if the trap should either lose its bait or be destroyed, with the trap strength being the only variable. Chance to lose bait: 1 / (strength + 10) Chance to destroy trap: 1 / (40 * strength) If a trap loses its bait or is destroyed, the animal is not caught. There appears to be no constraints on the number of traps in a zone, proximity of traps to one another (or their configuration), or way to deplete animals from a zone. ## Leveling A player gains trapping experience when they collect an animal from a trap that they placed. The amount of experience gained for this action is proportional to the animal's size (noting that size is slightly randomised, see spoils), with a floor of 3 XP. Certain occupations and traits can raise the initial Trapping skill, and the XP multiplier for the skill. ### Occupations Name | Points | Notes ---|---|--- ![Profession parkranger2.png](/w/images/1/18/Profession_parkranger2.png) Park Ranger | +2 Trapping +2 Foraging +1 Carpentry | Park rangers know all the trap recipes. ### Traits Name | Points | Notes ---|---|--- ![Trait hiker.png](/w/images/4/4f/Trait_hiker.png) Hiker | +1 Trapping +1 Foraging | Hikers know the snare, stick, and wooden crate trap recipes. ![Trait hunter.png](/w/images/9/9b/Trait_hunter.png) Hunter | +1 Trapping +1 Aiming +1 Sneaking | Hunters know all the trap recipes. ## External links * Forum post introducing trapping * Reddit post analysing Trapping source code * Reddit post playtesting aspects of Trapping ## See also * Farming * Fishing * Foraging SkillsShow / Hide Passive Fitness • Strength Agility Sprinting • Lightfooted • Nimble • Sneaking Combat Axe • Long Blunt • Short Blunt • Long Blade • Short Blade • Spear • Maintenance Crafting BlacksmithFuture • Carpentry • Cooking • Farming • First Aid • Electrical • Metalworking • Mechanics • Tailoring Firearm Aiming • Reloading Survivalist Fishing • Trapping • Foraging *[UI]: User-Interface *[RMC]: Right Mouse Clicking *[LMC]: Left Mouse Clicking *[RPM]: Revolutions Per Minute *[MPH]: Miles Per Hour *[FPS]: frames per second *[RMB]: Right Mouse Button *[LMB]: Left Mouse Button *[MSW]: Mouse Scroll Wheel *[HUD]: Heads Up Display *[Temp.]: Temperature *[PVP]: Player Versus Player *[Icon]: As represented on the "Investigate Area" window *[Condition lower chance]: 1 in (x + maintenance × 2) *[Base durability]: Condition × break chance *[?]: Chance of poisonous *[(2)]: Non-perishable until opened *[(4)]: Non-perishable until opened *[(3)]: Non-perishable until opened *[(5)]: Non-perishable until opened *[(7)]: Non-perishable until opened *[Grow time]: Average grow time (days)
Trapping
https://pzwiki.net/wiki/Trapping
[ "This page was last updated for an older version (41.50).The current stable version is41.78.16, released2022-12-12, so information on this page may be inaccurate. Help get this page updated by adding any missing content. [edit]Please update the version after updating the page." ]
Navigation:Project Zomboid>Tiles>Tables
Retrieved from "https://pzwiki.net/w/index.php?title=Tables&oldid=258837"
< Tiles # Tables TilesAppliancesLightingPlumbingComfortTablesStorageCurtainsMirrorsSignsMiscellaneous Object | Description | Weight | Size (tiles) | Pick up | Disassemble ---|---|---|---|---|--- Skill | Tool | Skill | Tool ![Location restaurant diner 01 6+7.png](/w/images/7/7c/Location_restaurant_diner_01_6%2B7.png) 50s Diner Table | | 15×2 | 2 | Carpentry (2) | Ball-peen Hammer OR Hammer OR Stone Hammer | Carpentry | Ball-peen Hammer OR Hammer OR Stone Hammer AND Saw OR Garden Saw ![Location business bank 01 50+51.png](/w/images/0/0e/Location_business_bank_01_50%2B51.png) Bank Counters | | - | 2 | ![Cannot be picked up](/w/images/b/bb/UI_Cross.png) | ![Cannot be picked up](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) ![Location business bank 01 58+59.png](/w/images/f/f5/Location_business_bank_01_58%2B59.png) Bank Counters (dark) | Can currently only be found on custom maps. | - | 2 | ![Cannot be picked up](/w/images/b/bb/UI_Cross.png) | ![Cannot be picked up](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) ![Location business bank 01 26+27.png](/w/images/7/7b/Location_business_bank_01_26%2B27.png) Bank Counters (tall) | | - | 2 | ![Cannot be picked up](/w/images/b/bb/UI_Cross.png) | ![Cannot be picked up](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) ![Location business bank 01 34+35.png](/w/images/3/35/Location_business_bank_01_34%2B35.png) Bank Counters (dark, tall) | Can currently only be found on custom maps. | - | 2 | ![Cannot be picked up](/w/images/b/bb/UI_Cross.png) | ![Cannot be picked up](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) ![Furniture tables low 01 19.png](/w/images/1/1f/Furniture_tables_low_01_19.png) Black Low Modern Table | | 5 | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer OR Hammer OR Stone Hammer AND Saw OR Garden Saw ![Location restaurant generic 01 8+9+10+11.png](/w/images/2/20/Location_restaurant_generic_01_8%2B9%2B10%2B11.png) Blue Picnic Table | | 10×4 | 4 | Carpentry (2) | Ball-peen Hammer OR Hammer OR Stone Hammer | Carpentry | Ball-peen Hammer OR Hammer OR Stone Hammer AND Saw OR Garden Saw ![Furniture tables high 01 36+37.png](/w/images/2/2c/Furniture_tables_high_01_36%2B37.png) Broad White Table | | 10×2 | 2 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer OR Hammer OR Stone Hammer ![Furniture tables low 01 13.png](/w/images/6/68/Furniture_tables_low_01_13.png) Brown Low Table | | 5 | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer OR Hammer OR Stone Hammer ![Location restaurant generic 01 0+1+2+3.png](/w/images/e/ee/Location_restaurant_generic_01_0%2B1%2B2%2B3.png) Brown Picnic Table | | 10×4 | 4 | Carpentry (2) | Ball-peen Hammer OR Hammer OR Stone Hammer | Carpentry | Ball-peen Hammer OR Hammer OR Stone Hammer AND Saw OR Garden Saw ![SmallTable2.png](/w/images/7/78/SmallTable2.png) Crafted Table | | 7.5 | 1 | Carpentry | Ball-peen Hammer OR Hammer OR Stone Hammer | Carpentry | Ball-peen Hammer OR Hammer OR Stone Hammer AND Saw OR Garden Saw ![Large Table2.png](/w/images/f/fc/Large_Table2.png) Crafted Large Table | | 15×2 | 1 | Carpentry | Ball-peen Hammer OR Hammer OR Stone Hammer | Carpentry | Ball-peen Hammer OR Hammer OR Stone Hammer AND Saw OR Garden Saw ![Furniture tables high 01 23.png](/w/images/1/17/Furniture_tables_high_01_23.png) Dark Round Table | | 10 | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer OR Hammer OR Stone Hammer AND Saw OR Garden Saw ![Location restaurant diner 01 28.png](/w/images/b/bb/Location_restaurant_diner_01_28.png) Diner Corner Counter | | 10 | 1 | Carpentry (2) | Ball-peen Hammer OR Hammer OR Stone Hammer | Carpentry | Ball-peen Hammer OR Hammer OR Stone Hammer AND Saw OR Garden Saw ![Location restaurant diner 01 29.png](/w/images/7/7e/Location_restaurant_diner_01_29.png) Diner Counter | | 10 | 1 | Carpentry (2) | Ball-peen Hammer OR Hammer OR Stone Hammer | Carpentry | Ball-peen Hammer OR Hammer OR Stone Hammer AND Saw OR Garden Saw ![Furniture tables high 01 16.png](/w/images/0/04/Furniture_tables_high_01_16.png) Fancy Dark Table | | 10 | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer OR Hammer OR Stone Hammer ![Furniture tables low 01 3.png](/w/images/e/e7/Furniture_tables_low_01_3.png) Fancy Low Table | | 5 | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer OR Hammer OR Stone Hammer AND Saw OR Garden Saw ![Furniture tables low 01 8+9.png](/w/images/6/64/Furniture_tables_low_01_8%2B9.png) Fancy Low Glass Table | | 5 | 2 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer OR Hammer OR Stone Hammer ![Furniture tables high 01 15.png](/w/images/e/ea/Furniture_tables_high_01_15.png) Fancy Table | | 10 | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer OR Hammer OR Stone Hammer AND Saw OR Garden Saw ![Location shop generic 01 20.png](/w/images/2/2f/Location_shop_generic_01_20.png) Generic Shop Corner Counter | | 10 | 1 | Carpentry (2) | Ball-peen Hammer OR Hammer OR Stone Hammer | Carpentry | Ball-peen Hammer OR Hammer OR Stone Hammer AND Saw OR Garden Saw ![Location shop generic 01 21.png](/w/images/1/14/Location_shop_generic_01_21.png) Generic Shop Counter | | 10 | 1 | Carpentry (2) | Ball-peen Hammer OR Hammer OR Stone Hammer | Carpentry | Ball-peen Hammer OR Hammer OR Stone Hammer AND Saw OR Garden Saw ![Location community police 01 32.png](/w/images/5/5c/Location_community_police_01_32.png) Hanging Table | | 10 | 1 | Carpentry (2) | Ball-peen Hammer OR Hammer OR Stone Hammer | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) ![Location restaurant pileocrepe 01 32+33.png](/w/images/8/8b/Location_restaurant_pileocrepe_01_32%2B33.png) Large Bleached Table | | 10×2 | 2 | Carpentry (2) | Ball-peen Hammer OR Hammer OR Stone Hammer | Carpentry | Ball-peen Hammer OR Hammer OR Stone Hammer AND Saw OR Garden Saw ![Furniture tables high 01 8+9.png](/w/images/2/2b/Furniture_tables_high_01_8%2B9.png) Large Brown Table | | 10×2 | 2 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer OR Hammer OR Stone Hammer ![Furniture tables high 01 0+1.png](/w/images/b/bb/Furniture_tables_high_01_0%2B1.png) Large Dark Oak Table | | 10×2 | 2 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer OR Hammer OR Stone Hammer ![Furniture tables high 01 19+20.png](/w/images/c/c2/Furniture_tables_high_01_19%2B20.png) Large Dark Table | | 10×2 | 2 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer OR Hammer OR Stone Hammer ![Furniture tables high 01 40+41.png](/w/images/6/66/Furniture_tables_high_01_40%2B41.png) Large Dark Wooden Table | | 10×2 | 2 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer OR Hammer OR Stone Hammer ![Furniture tables high 01 34+35.png](/w/images/9/95/Furniture_tables_high_01_34%2B35.png) Large Oak Table | | 10×2 | 2 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer OR Hammer OR Stone Hammer ![Furniture tables high 01 56+57.png](/w/images/3/31/Furniture_tables_high_01_56%2B57.png) Large Plastic Table | | 10×2 | 2 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer OR Hammer OR Stone Hammer ![Furniture tables high 01 52+53.png](/w/images/5/51/Furniture_tables_high_01_52%2B53.png) Large Simple Table | | 10×2 | 2 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer OR Hammer OR Stone Hammer ![Furniture tables high 01 50+51.png](/w/images/6/65/Furniture_tables_high_01_50%2B51.png) Large Smooth Table | | 10×2 | 2 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer OR Hammer OR Stone Hammer ![Furniture tables low 01 17.png](/w/images/5/5d/Furniture_tables_low_01_17.png) Light Low Table | | 5 | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer OR Hammer OR Stone Hammer AND Saw OR Garden Saw ![Location restaurant pileocrepe 01 37.png](/w/images/6/67/Location_restaurant_pileocrepe_01_37.png) Light Wood Restaurant Table | | 5 | 1 | Carpentry | Ball-peen Hammer OR Hammer OR Stone Hammer | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) ![Furniture tables high 01 26+27.png](/w/images/3/32/Furniture_tables_high_01_26%2B27.png) Lightwood Desk | | 10 | 2 | Carpentry (2) | Ball-peen Hammer OR Hammer OR Stone Hammer | Carpentry | Ball-peen Hammer OR Hammer OR Stone Hammer ![Location trailer 02 12+13.png](/w/images/c/cc/Location_trailer_02_12%2B13.png) Lightwood Trailer Table | | 10 | 2 | Carpentry (2) | Ball-peen Hammer OR Hammer OR Stone Hammer | Carpentry | Ball-peen Hammer OR Hammer OR Stone Hammer AND Saw OR Garden Saw ![Furniture tables high 01 7.png](/w/images/2/28/Furniture_tables_high_01_7.png) Light Round Table | | 10 | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer OR Hammer OR Stone Hammer AND Saw OR Garden Saw ![Furniture tables high 01 21.png](/w/images/6/6e/Furniture_tables_high_01_21.png) Long Dark Table | | 10 | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer OR Hammer OR Stone Hammer AND Saw OR Garden Saw ![Furniture tables low 01 4+5.png](/w/images/d/d9/Furniture_tables_low_01_4%2B5.png) Long Fancy Low Table | | 5 | 2 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer OR Hammer OR Stone Hammer ![Furniture tables high 01 13.png](/w/images/0/09/Furniture_tables_high_01_13.png) Long Light Table | | 10 | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer OR Hammer OR Stone Hammer AND Saw OR Garden Saw ![Furniture tables low 01 14+15.png](/w/images/7/70/Furniture_tables_low_01_14%2B15.png) Long Low Table | | 5 | 2 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer OR Hammer OR Stone Hammer ![Furniture tables high 01 4.png](/w/images/d/d1/Furniture_tables_high_01_4.png) Long Table | | 10 | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer OR Hammer OR Stone Hammer AND Saw OR Garden Saw ![Location trailer 02 9.png](/w/images/0/00/Location_trailer_02_9.png) Low Bench Trailer | | 5 | 1 | Carpentry (2) | Ball-peen Hammer OR Hammer OR Stone Hammer | Carpentry | Ball-peen Hammer OR Hammer OR Stone Hammer AND Saw OR Garden Saw ![Location hospitality sunstarmotel 02 22.png](/w/images/1/17/Location_hospitality_sunstarmotel_02_22.png) Low Motel Counter | | 5 | 1 | Carpentry (2) | Ball-peen Hammer OR Hammer OR Stone Hammer | Carpentry | Ball-peen Hammer OR Hammer OR Stone Hammer AND Saw OR Garden Saw ![Furniture tables low 01 20.png](/w/images/f/fd/Furniture_tables_low_01_20.png) Low Plastic Table | | 5 | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer OR Hammer OR Stone Hammer AND Saw OR Garden Saw ![Location shop mall 01 48+49.png](/w/images/8/88/Location_shop_mall_01_48%2B49.png) Mall Table | | - | 2 | ![Cannot be picked up](/w/images/b/bb/UI_Cross.png) | ![Cannot be picked up](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) ![Location shop mall 01 72.png](/w/images/9/90/Location_shop_mall_01_72.png) Mannequin Stand (black) | | 15 | 1 | Carpentry (4) | Crowbar | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) ![Location shop mall 01 64.png](/w/images/8/88/Location_shop_mall_01_64.png) Mannequin Stand (white) | | 15 | 1 | Carpentry (4) | Crowbar | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) ![Furniture tables high 01 6.png](/w/images/3/36/Furniture_tables_high_01_6.png) Oak Round Table | | 10 | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer OR Hammer OR Stone Hammer AND Saw OR Garden Saw ![Location restaurant pizzawhirled 01 36.png](/w/images/8/85/Location_restaurant_pizzawhirled_01_36.png) Pizza Whirled Corner Counter | Can currently only be found on custom maps. | 10 | 1 | Carpentry (2) | Ball-peen Hammer OR Hammer OR Stone Hammer | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) ![Location restaurant pizzawhirled 01 37.png](/w/images/0/0c/Location_restaurant_pizzawhirled_01_37.png) Pizza Whirled Counter | | 10 | 1 | Carpentry (2) | Ball-peen Hammer OR Hammer OR Stone Hammer | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) ![Location restaurant pizzawhirled 01 50+51.png](/w/images/e/e1/Location_restaurant_pizzawhirled_01_50%2B51.png) Pizza Whirled Table | | 15×2 | 2 | Carpentry (2) | Ball-peen Hammer OR Hammer OR Stone Hammer | Carpentry | Ball-peen Hammer OR Hammer OR Stone Hammer AND Saw OR Garden Saw ![Furniture tables high 01 44+45.png](/w/images/d/d5/Furniture_tables_high_01_44%2B45.png) Plastic Table | | 10×2 | 2 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer OR Hammer OR Stone Hammer ![SmallTable1.png](/w/images/c/c3/SmallTable1.png) Poorly Crafted Table | | 7.5 | 1 | Carpentry | Ball-peen Hammer OR Hammer OR Stone Hammer | Carpentry | Ball-peen Hammer OR Hammer OR Stone Hammer AND Saw OR Garden Saw ![Large Table1.png](/w/images/1/1d/Large_Table1.png) Poorly Crafted Large Table | | 15×2 | 1 | Carpentry | Ball-peen Hammer OR Hammer OR Stone Hammer | Carpentry | Ball-peen Hammer OR Hammer OR Stone Hammer AND Saw OR Garden Saw ![SmallTable3.png](/w/images/b/b3/SmallTable3.png) Quality Crafted Table | | 7.5 | 1 | Carpentry | Ball-peen Hammer OR Hammer OR Stone Hammer | Carpentry | Ball-peen Hammer OR Hammer OR Stone Hammer AND Saw OR Garden Saw ![Large Table3.png](/w/images/7/7d/Large_Table3.png) Quality Crafted Large Table | | 15×2 | 1 | Carpentry | Ball-peen Hammer OR Hammer OR Stone Hammer | Carpentry | Ball-peen Hammer OR Hammer OR Stone Hammer AND Saw OR Garden Saw ![Furniture tables high 01 14.png](/w/images/9/94/Furniture_tables_high_01_14.png) Round Table | | 10 | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Carpentry | Ball-peen Hammer OR Hammer OR Stone Hammer AND Saw OR Garden Saw ![Location restaurant spiffos 02 38+39.png](/w/images/3/35/Location_restaurant_spiffos_02_38%2B39.png) Spiffo's Type A Table | | 10×2 | 1 | Carpentry | Crowbar | Metalworking | Propane Torch AND Welder Mask ![Location restaurant spiffos 02 32+33.png](/w/images/7/7e/Location_restaurant_spiffos_02_32%2B33.png) Spiffo's Type B Table | | 10×2 | 1 | Carpentry | Crowbar | Metalworking | Propane Torch AND Welder Mask *[UI]: User-Interface *[RMC]: Right Mouse Clicking *[LMC]: Left Mouse Clicking *[RPM]: Revolutions Per Minute *[MPH]: Miles Per Hour *[FPS]: frames per second *[RMB]: Right Mouse Button *[LMB]: Left Mouse Button *[MSW]: Mouse Scroll Wheel *[HUD]: Heads Up Display *[Temp.]: Temperature *[PVP]: Player Versus Player *[Icon]: As represented on the "Investigate Area" window *[Condition lower chance]: 1 in (x + maintenance × 2) *[Base durability]: Condition × break chance *[?]: Chance of poisonous *[(2)]: Non-perishable until opened *[(4)]: Non-perishable until opened *[(3)]: Non-perishable until opened *[(5)]: Non-perishable until opened *[(7)]: Non-perishable until opened *[Grow time]: Average grow time (days)
Tables
https://pzwiki.net/wiki/Tables
[ "This page was last updated for an older version (41.50).The current stable version is41.78.16, released2022-12-12, so information on this page may be inaccurate. Help get this page updated by adding any missing content. [edit]Please update the version after updating the page." ]
Navigation:Project Zomboid>Tiles>Lighting
Retrieved from "https://pzwiki.net/w/index.php?title=Lighting&oldid=267189"
< Tiles # Lighting TilesAppliancesLightingPlumbingComfortTablesStorageCurtainsMirrorsSignsMiscellaneous ## Lamps Object | Description | Weight | Energy Type | Size (tiles) | Pick up | Disassemble ---|---|---|---|---|---|--- Skill | Tool | Skill | Tool ![Lamp Black.png](/w/images/8/8d/Lamp_Black.png) Black Lamp | Has Light Bulb, can be converted to battery use with Electrical. | 2 | ![Electricity](/w/images/2/2a/UI_Lightning.png)![Battery](/w/images/6/6d/Battery.png) | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Electrical | Screwdriver ![Lamp Blue.png](/w/images/0/00/Lamp_Blue.png) Blue Lamp | Has Light Bulb, can be converted to battery use with Electrical. | 2 | ![Electricity](/w/images/2/2a/UI_Lightning.png)![Battery](/w/images/6/6d/Battery.png) | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Electrical | Screwdriver ![Lamp Grey.png](/w/images/0/0a/Lamp_Grey.png) Grey Lamp | Has Light Bulb, can be converted to battery use with Electrical. | 2 | ![Electricity](/w/images/2/2a/UI_Lightning.png)![Battery](/w/images/6/6d/Battery.png) | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Electrical | Screwdriver ![Lamp Red.png](/w/images/f/fb/Lamp_Red.png) Red Lamp | Has Light Bulb, can be converted to battery use with Electrical. | 2 | ![Electricity](/w/images/2/2a/UI_Lightning.png)![Battery](/w/images/6/6d/Battery.png) | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Electrical | Screwdriver ![Lamp Striped.png](/w/images/f/f4/Lamp_Striped.png) Striped Lamp | Has Light Bulb, can be converted to battery use with Electrical. | 2 | ![Electricity](/w/images/2/2a/UI_Lightning.png)![Battery](/w/images/6/6d/Battery.png) | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Electrical | Screwdriver ![Lamp White.png](/w/images/9/90/Lamp_White.png) White Lamp | Has Light Bulb, can be converted to battery use with Electrical. | 2 | ![Electricity](/w/images/2/2a/UI_Lightning.png)![Battery](/w/images/6/6d/Battery.png) | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require any tool](/w/images/5/57/UI_Tick.png) | Electrical | Screwdriver ## Outdoor lights Object | Description | Weight | Energy Type | Size (tiles) | Pick up | Disassemble ---|---|---|---|---|---|--- Skill | Tool | Skill | Tool ![Lamp Outdoor Antique.png](/w/images/c/ce/Lamp_Outdoor_Antique.png) Antique Outdoor Lamp | Has Light Bulb, can be converted to battery use with Electrical. | 5 | ![Electricity](/w/images/2/2a/UI_Lightning.png)![Battery](/w/images/6/6d/Battery.png) | 1 | Electrical (1) | Screwdriver | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) ![Lamp Outdoor Fancy.png](/w/images/8/89/Lamp_Outdoor_Fancy.png) Fancy Outdoor Lamp | Has Light Bulb, can be converted to battery use with Electrical. | 5 | ![Electricity](/w/images/2/2a/UI_Lightning.png)![Battery](/w/images/6/6d/Battery.png) | 1 | Electrical (1) | Screwdriver | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) ![Lamp Outdoor Modern.png](/w/images/2/25/Lamp_Outdoor_Modern.png) Modern Outdoor Lamp | Has Light Bulb, can be converted to battery use with Electrical. | 5 | ![Electricity](/w/images/2/2a/UI_Lightning.png)![Battery](/w/images/6/6d/Battery.png) | 1 | Electrical (1) | Screwdriver | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) ![Lighting outdoor 01 42.png](/w/images/7/73/Lighting_outdoor_01_42.png) Neon Open Sign | Has Light Bulb, can be converted to battery use with Electrical. | 5 | ![Electricity](/w/images/2/2a/UI_Lightning.png)![Battery](/w/images/6/6d/Battery.png) | 1 | Electrical (1) | Screwdriver | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) ![Lamp Outdoor Oval.png](/w/images/9/98/Lamp_Outdoor_Oval.png) Oval Outdoor Lamp | Has Light Bulb, can be converted to battery use with Electrical. | 5 | ![Electricity](/w/images/2/2a/UI_Lightning.png)![Battery](/w/images/6/6d/Battery.png) | 1 | Electrical (1) | Screwdriver | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) ![Lamp Outdoor Round.png](/w/images/1/1e/Lamp_Outdoor_Round.png) Round Outdoor Lamp | Has Light Bulb, can be converted to battery use with Electrical. | 5 | ![Electricity](/w/images/2/2a/UI_Lightning.png)![Battery](/w/images/6/6d/Battery.png) | 1 | Electrical (1) | Screwdriver | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) ## Wall sconces Object | Description | Weight | Energy Type | Size (tiles) | Pick up | Disassemble ---|---|---|---|---|---|--- Skill | Tool | Skill | Tool ![Lamp Wall Dark.png](/w/images/0/01/Lamp_Wall_Dark.png) Dark Wall Lamp | Has Light Bulb, can be converted to battery use with Electrical. | 5 | ![Electricity](/w/images/2/2a/UI_Lightning.png)![Battery](/w/images/6/6d/Battery.png) | 1 | Carpentry (1) | Ball-peen Hammer OR Hammer OR Stone Hammer | Electrical | Screwdriver ![Lamp Wall Pink.png](/w/images/5/53/Lamp_Wall_Pink.png) Pink Wall Lamp | Has Light Bulb, can be converted to battery use with Electrical. | 5 | ![Electricity](/w/images/2/2a/UI_Lightning.png)![Battery](/w/images/6/6d/Battery.png) | 1 | Carpentry (1) | Ball-peen Hammer OR Hammer OR Stone Hammer | Electrical | Screwdriver ## Other Object | Description | Weight | Energy Type | Size (tiles) | Pick up | Disassemble ---|---|---|---|---|---|--- Skill | Tool | Skill | Tool ![LamponPillar Carpentry.png](/w/images/3/34/LamponPillar_Carpentry.png) Lamp on Pillar | | - | ![Battery](/w/images/6/6d/Battery.png) | 1 | ![Cannot be picked up](/w/images/b/bb/UI_Cross.png) | ![Cannot be picked up](/w/images/b/bb/UI_Cross.png) | Carpentry | Saw OR Garden Saw AND Screwdriver ![Lighting indoor 01 0.png](/w/images/8/8c/Lighting_indoor_01_0.png) Light Switch | | - | ![Electricity](/w/images/2/2a/UI_Lightning.png) | 1 | ![Cannot be picked up](/w/images/b/bb/UI_Cross.png) | ![Cannot be picked up](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) ![Lighting outdoor 01 2.png](/w/images/b/bc/Lighting_outdoor_01_2.png) Street Light (short, flat head, light) | Can't be turned off. | - | ![Electricity](/w/images/2/2a/UI_Lightning.png) | 1 | ![Cannot be picked up](/w/images/b/bb/UI_Cross.png) | ![Cannot be picked up](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) ![Lighting outdoor 01 0.png](/w/images/b/b3/Lighting_outdoor_01_0.png) Street Light (short, flat head, dark) | Can't be turned off. | - | ![Electricity](/w/images/2/2a/UI_Lightning.png) | 1 | ![Cannot be picked up](/w/images/b/bb/UI_Cross.png) | ![Cannot be picked up](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) ![Lighting outdoor 01 1.png](/w/images/0/07/Lighting_outdoor_01_1.png) Street Light (short, round head) | Can't be turned off. | - | ![Electricity](/w/images/2/2a/UI_Lightning.png) | 1 | ![Cannot be picked up](/w/images/b/bb/UI_Cross.png) | ![Cannot be picked up](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) ![Lighting outdoor 01 10+16.png](/w/images/0/0b/Lighting_outdoor_01_10%2B16.png) Street Light (tall, streets) | Can't be turned off. | - | ![Electricity](/w/images/2/2a/UI_Lightning.png) | 2 (vertical) | ![Cannot be picked up](/w/images/b/bb/UI_Cross.png) | ![Cannot be picked up](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) ![Lighting outdoor 01 17+19.png](/w/images/f/f1/Lighting_outdoor_01_17%2B19.png) Street Light (tall, parking lots) | Can't be turned off. | - | ![Electricity](/w/images/2/2a/UI_Lightning.png) | 2 (vertical) | ![Cannot be picked up](/w/images/b/bb/UI_Cross.png) | ![Cannot be picked up](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) ![Location restaurant diner 01 52+53+54+55.png](/w/images/1/14/Location_restaurant_diner_01_52%2B53%2B54%2B55.png) Diner Neon | Red light. Can't be turned off. | - | ![Electricity](/w/images/2/2a/UI_Lightning.png) | 4 | ![Cannot be picked up](/w/images/b/bb/UI_Cross.png) | ![Cannot be picked up](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) ![Signs miscbrands 01 0+1+2+3+4+5.png](/w/images/d/d5/Signs_miscbrands_01_0%2B1%2B2%2B3%2B4%2B5.png) Pharmahug Neon | Blue light. Can't be turned off. | - | ![Electricity](/w/images/2/2a/UI_Lightning.png) | 6 | ![Cannot be picked up](/w/images/b/bb/UI_Cross.png) | ![Cannot be picked up](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) *[UI]: User-Interface *[RMC]: Right Mouse Clicking *[LMC]: Left Mouse Clicking *[RPM]: Revolutions Per Minute *[MPH]: Miles Per Hour *[FPS]: frames per second *[RMB]: Right Mouse Button *[LMB]: Left Mouse Button *[MSW]: Mouse Scroll Wheel *[HUD]: Heads Up Display *[Temp.]: Temperature *[PVP]: Player Versus Player *[Icon]: As represented on the "Investigate Area" window *[Condition lower chance]: 1 in (x + maintenance × 2) *[Base durability]: Condition × break chance *[?]: Chance of poisonous *[(2)]: Non-perishable until opened *[(4)]: Non-perishable until opened *[(3)]: Non-perishable until opened *[(5)]: Non-perishable until opened *[(7)]: Non-perishable until opened *[Grow time]: Average grow time (days)
Lighting
https://pzwiki.net/wiki/Lighting
[ "This page has been revised for the current stable version (41.78.16).Help by adding any missing content. [edit]" ]
Navigation:Project Zomboid>Game mechanics>Character>Skills>Metalworking
Retrieved from "https://pzwiki.net/w/index.php?title=Metalworking&oldid=295673"
![](/w/images/thumb/c/cd/Welderspiffo.png/300px-Welderspiffo.png) Spiffo ready to safely dismantle some car wrecks. **Metalworking** is a skill which allows a player to barricade windows and doors, craft metal structures and containers, repair car parts, and disassemble metal objects in the world. ## Metalworking Metalworking is a rarely sought after skill within Project Zomboid. Unfortunately, due to the lack of content related to the metalworking skill, many players do not see the time investment in higher levels as a good use of their survival time. In comparison to the carpentry skill, there is little to construct, and fewer ways to gain XP. ## Character creation The process of character creation can be a daunting one. You are required to dedicate yourself to particular traits and skills, before you can even begin playing. Players should experiment with what they are comfortable with, or what skills they want to build into, while being aware that some traits have major bugs, that in some cases can make them worthless. The skill levels you start with will also contribute an XP gain boost to those skills, based on the level, as seen below. **Starting skill level and experience boost** Level 0 – 50% Level 1 – 75% Level 2 – 100% Level 3+ – 125% #### Occupations Name | Starting points | Major skills | Description | Notes ---|---|---|---|--- ![Metalworker](/w/images/b/b8/Profession_metalworker.png) Metalworker | -6 | +3 Metalworking | Can weld foraged metal to create items and barricades. | Ideal for any player looking to start with metalworking recipes known. ## The metalwork menu The metalwork menu can be accessed by right-clicking while carrying a propane torch and a welding mask. By hovering over the metalwork option in the context menu, a sub-menu will open showing each category of buildable. Items will show in red if you do not have the ability or materials to construct an item. ### Types of buildables * Walls * Fences * Containers ### Multi-stage building Some buildables require multiple stages of building to complete. The most common of these is the metal wall and window. First, you must build the wall frame, in the location you want to build the wall (a metal wall can be built on a wooden or metal frame). Note that zombies can climb through wall frames. Once completed, you can right-click the built wall frame, and then choose the level of wall or window you want to, and are able to build. Note, doors cannot be built this way, and must be built using a wooden door frame. Wall/Window Level | Metalworking Level ---|--- 1 | 2 2 | 8 Walls/windows of level 1 can be upgraded to the next higher level after building. The health of a wall is directly affected by your metalworking level. ### Milestones The most notable items that can be crafted with metalworking are below: Product | Ingredients | Tools | Requirements | Workstation | XP ---|---|---|---|---|--- ![MetalWall1 Metalwork.png](/w/images/thumb/e/e9/MetalWall1_Metalwork.png/32px- MetalWall1_Metalwork.png) Metal Wall Lvl 1 | One of: ![WoodenWallFrame Carpentry.png](/w/images/thumb/3/31/WoodenWallFrame_Carpentry.png/8px- WoodenWallFrame_Carpentry.png) Wooden Wall Frame ×1 ![MetalWallFrame Metalwork.png](/w/images/thumb/a/a8/MetalWallFrame_Metalwork.png/8px- MetalWallFrame_Metalwork.png) Metal Wall Frame ×1 Each of: ![SheetMetal.png](/w/images/d/db/SheetMetal.png) Metal Sheet ×3 | ![BlowTorch.png](/w/images/2/23/BlowTorch.png) Propane Torch 10 unit(s) (and) ![WeldingMask.png](/w/images/8/86/WeldingMask.png) Welder Mask | Metalworking 2 (and) ![MagazineWelding1.png](/w/images/8/8d/MagazineWelding1.png) The Metalwork Magazine Vol.1 | _none_ | 3.75 Metalworking ![MetalCrate.png](/w/images/thumb/5/53/MetalCrate.png/60px-MetalCrate.png) Metal Crate | ![MetalTube.png](/w/images/b/bc/MetalTube.png) Metal Pipe ×2 ![SheetMetal.png](/w/images/d/db/SheetMetal.png) Metal Sheet ×1 ![MetalSheetSmall.png](/w/images/1/14/MetalSheetSmall.png) Small Metal Sheet ×1 ![ScrapMetal.png](/w/images/4/46/ScrapMetal.png) Scrap Metal ×1 | ![BlowTorch.png](/w/images/2/23/BlowTorch.png) Propane Torch 2 unit(s) (and) ![WeldingMask.png](/w/images/8/86/WeldingMask.png) Welder Mask (and) ![WeldingRods.png](/w/images/d/d5/WeldingRods.png) Welding Rods 1 unit(s) | Metalworking 4 (and) ![MagazineWelding2.png](/w/images/6/6d/MagazineWelding2.png) The Metalwork Magazine Vol.2 | _none_ | 5 Metalworking ![BigWiredFence Metalwork.png](/w/images/thumb/7/76/BigWiredFence_Metalwork.png/32px- BigWiredFence_Metalwork.png) Big Wired Fence | ![MetalTube.png](/w/images/b/bc/MetalTube.png) Metal Pipe ×3 ![ScrapMetal.png](/w/images/4/46/ScrapMetal.png) Scrap Metal ×4 ![Wire.png](/w/images/7/77/Wire.png) Wire ×3 unit(s) | ![BlowTorch.png](/w/images/2/23/BlowTorch.png) Propane Torch 2 unit(s) (and) ![WeldingMask.png](/w/images/8/86/WeldingMask.png) Welder Mask | Metalworking 5 (and) ![MagazineWelding3.png](/w/images/6/61/MagazineWelding3.png) The Metalwork Magazine Vol.3 | _none_ | 5 Metalworking ![BigPoleFence Metalwork.png](/w/images/thumb/4/45/BigPoleFence_Metalwork.png/32px- BigPoleFence_Metalwork.png) Big Pole Fence | ![MetalTube.png](/w/images/b/bc/MetalTube.png) Metal Pipe ×5 ![ScrapMetal.png](/w/images/4/46/ScrapMetal.png) Scrap Metal ×2 | ![BlowTorch.png](/w/images/2/23/BlowTorch.png) Propane Torch 2 unit(s) (and) ![WeldingMask.png](/w/images/8/86/WeldingMask.png) Welder Mask (and) ![WeldingRods.png](/w/images/d/d5/WeldingRods.png) Welding Rods 1 unit(s) | Metalworking 7 (and) ![MagazineWelding3.png](/w/images/6/61/MagazineWelding3.png) The Metalwork Magazine Vol.3 | _none_ | 6.25 Metalworking ![BigPoleFenceGate Metalwork.png](/w/images/thumb/0/0e/BigPoleFenceGate_Metalwork.png/32px- BigPoleFenceGate_Metalwork.png) Big Pole Fence Gate | ![MetalTube.png](/w/images/b/bc/MetalTube.png) Metal Pipe ×5 ![ScrapMetal.png](/w/images/4/46/ScrapMetal.png) Scrap Metal ×4 ![Doorhinge.png](/w/images/5/54/Doorhinge.png) Door Hinge ×2 | ![BlowTorch.png](/w/images/2/23/BlowTorch.png) Propane Torch 2 unit(s) (and) ![WeldingMask.png](/w/images/8/86/WeldingMask.png) Welder Mask (and) ![WeldingRods.png](/w/images/d/d5/WeldingRods.png) Welding Rods 1 unit(s) | Metalworking 7 (and) ![MagazineWelding3.png](/w/images/6/61/MagazineWelding3.png) The Metalwork Magazine Vol.3 | _none_ | 6.25 Metalworking ![BigDoublePoleGate Metalwork.png](/w/images/thumb/0/0e/BigDoublePoleGate_Metalwork.png/64px- BigDoublePoleGate_Metalwork.png) Big Double Pole Gate | ![MetalTube.png](/w/images/b/bc/MetalTube.png) Metal Pipe ×10 ![ScrapMetal.png](/w/images/4/46/ScrapMetal.png) Scrap Metal ×4 ![Doorhinge.png](/w/images/5/54/Doorhinge.png) Door Hinge ×2 | ![BlowTorch.png](/w/images/2/23/BlowTorch.png) Propane Torch 2 unit(s) (and) ![WeldingMask.png](/w/images/8/86/WeldingMask.png) Welder Mask (and) ![WeldingRods.png](/w/images/d/d5/WeldingRods.png) Welding Rods 1 unit(s) | Metalworking 8 (and) ![MagazineWelding3.png](/w/images/6/61/MagazineWelding3.png) The Metalwork Magazine Vol.3 | _none_ | 6.25 Metalworking ## Getting started ### Tools * A propane torch and welding mask are required for construction and disassembly. * Welding rods are required for construction of items. * A propane tank can be used to refill propane torches with fuel. Disassembly and assembly uses fuel from the torch. ### Gathering materials Materials used in metalworking can be found in containers throughout the world, or obtained by disassembling objects. These materials include: * Metal Sheet * Small Metal Sheet * Metal Bar * Metal Pipe * Scrap Metal * Wire ### Other requirements Unless a character has started with the Metalworker occupation, they will also need to read the relevant metalworking magazines before items can be constructed. Item | Description ---|--- ![MagazineWelding1.png](/w/images/8/8d/MagazineWelding1.png) The Metalwork Magazine Vol.1 | Teaches Recipes: Make Metal Walls, Make Metal Roof ![MagazineWelding2.png](/w/images/6/6d/MagazineWelding2.png) The Metalwork Magazine Vol.2 | Teaches Recipes: Make Metal Containers ![MagazineWelding3.png](/w/images/6/61/MagazineWelding3.png) The Metalwork Magazine Vol.3 | Teaches Recipes: Make Metal Fences ![MagazineWelding3.png](/w/images/6/61/MagazineWelding3.png) The Metalwork Magazine Vol.4 | Teaches Recipes: Make Metal Sheet, ## Levelling Metal barricades can be constructed at **Level 0, without reading any recipe magazines or using welding rods.** These barricades have much more HP than planks, making them an excellent choice for fortifying windows and doors. Product | Ingredients | Tools | Requirements | Workstation | XP ---|---|---|---|---|--- ![MetalSheetBarricade Metalwork.png](/w/images/thumb/b/ba/MetalSheetBarricade_Metalwork.png/64px- MetalSheetBarricade_Metalwork.png) Barricade (Metal Sheet) | One of: ![WoodenDoor Carpentry.gif](/w/images/thumb/c/cd/WoodenDoor_Carpentry.gif/8px- WoodenDoor_Carpentry.gif) Door ×1 ![Window Carpentry.gif](/w/images/thumb/f/f9/Window_Carpentry.gif/4px- Window_Carpentry.gif) Window ×1 ![SheetMetal.png](/w/images/d/db/SheetMetal.png) Metal Sheet ×1 | ![BlowTorch.png](/w/images/2/23/BlowTorch.png) Propane Torch 1 unit(s) (and) ![WeldingMask.png](/w/images/8/86/WeldingMask.png) Welder Mask | _none_ | _none_ | 1.5 Metalworking ![MetalBarBarricade Metalwork.png](/w/images/thumb/c/c2/MetalBarBarricade_Metalwork.png/64px- MetalBarBarricade_Metalwork.png) Barricade (Metal Bars) | One of: ![WoodenDoor Carpentry.gif](/w/images/thumb/c/cd/WoodenDoor_Carpentry.gif/8px- WoodenDoor_Carpentry.gif) Door ×1 ![Window Carpentry.gif](/w/images/thumb/f/f9/Window_Carpentry.gif/4px- Window_Carpentry.gif) Window ×1 ![MetalBar.png](/w/images/6/6c/MetalBar.png) Metal Bar ×3 | ![BlowTorch.png](/w/images/2/23/BlowTorch.png) Propane Torch 1 unit(s) (and) ![WeldingMask.png](/w/images/8/86/WeldingMask.png) Welder Mask | _none_ | _none_ | 1.5 Metalworking ### Media #### Skill books Due to the scarcity of material, if a higher level is desired, it's important to maximize XP gain by reading the Metalworking skill books. * Metalwork Vol. 1 (Levels 1-2) * Metalwork Vol. 2 (Levels 3-4) * Metalwork Vol. 3 (Levels 5-6) * Metalwork Vol. 4 (Levels 7-8) * Metalwork Vol. 5 (Levels 9-10) ### Actions The following actions all provide metalworking XP; * Dismantling car wrecks. * Dismantling other metal objects and furniture * Barricading windows and doors with metal barricades. Other actions may also provide metalworking XP, but these are the most common. #### Dismantling With the propane torch and welding mask equipped, objects in the world can be disassembled by right-clicking. Depending on the skill level, one of three things can happen: 1. Regular materials + scrap metal will be awarded 2. Only scrap metal will be awarded (partial failure) 3. No items will be awarded (total failure) The **full experience amount** will be given in all cases. Below is a list of some of the objects that can be taken apart; * Car Wreck * Playground Slide * Dumpster * Large Metal Shelf * Bath * Fridge * Vending Machine * Big Locker * Bin * File Cabinet * Metal Door * Large Locker * Oven * Steel Counter * Road Sign * Clothing Dryer * Washing Machine * Chest Freezer * Charcoal BBQ * Small Locker * Microwave * Shower * Sink * Toilet * Metal Chair ## Trivia * Metal constructions can be destroyed by fire. * It was originally planned to have blacksmithRemoved skill in addition to metalworking for build 34[1][2]. They were briefly implemented in the internal build of the game, with some items such as Smithing Magazines**Removed!** and tiles still being in game, however it was toned down and postponed with including the smelting part[3]. Blacksmithing is expected to return as part of build 42. ## Referencess 1. ↑ Death Metal - Project Zomboid 2. ↑ Ship Shape - Project Zomboid 3. ↑ What happened to metalworking? - PZ Suggestions - The Indie Stone Forums SkillsShow / Hide Passive Fitness • Strength Agility Sprinting • Lightfooted • Nimble • Sneaking Combat Axe • Long Blunt • Short Blunt • Long Blade • Short Blade • Spear • Maintenance Crafting BlacksmithFuture • Carpentry • Cooking • Farming • First Aid • Electrical • Metalworking • Mechanics • Tailoring Firearm Aiming • Reloading Survivalist Fishing • Trapping • Foraging *[UI]: User-Interface *[RMC]: Right Mouse Clicking *[LMC]: Left Mouse Clicking *[RPM]: Revolutions Per Minute *[MPH]: Miles Per Hour *[FPS]: frames per second *[RMB]: Right Mouse Button *[LMB]: Left Mouse Button *[MSW]: Mouse Scroll Wheel *[HUD]: Heads Up Display *[Temp.]: Temperature *[PVP]: Player Versus Player *[Icon]: As represented on the "Investigate Area" window *[Condition lower chance]: 1 in (x + maintenance × 2) *[Base durability]: Condition × break chance *[?]: Chance of poisonous *[(2)]: Non-perishable until opened *[(4)]: Non-perishable until opened *[(3)]: Non-perishable until opened *[(5)]: Non-perishable until opened *[(7)]: Non-perishable until opened *[Grow time]: Average grow time (days)
Metalworking
https://pzwiki.net/wiki/Metalworking
[ "This page has been revised for the current stable version (41.78.16).Help by adding any missing content. [edit]", "This article may need more content.Editors are encouraged to add new material to the page while expanding upon current topics." ]
Navigation:Project Zomboid>World>Environment>Erosion
Retrieved from "https://pzwiki.net/w/index.php?title=Erosion&oldid=255069"
![](/w/images/thumb/3/3a/Erosion.png/300px-Erosion.png) Example of erosion taking hold of the landscape. **Erosion** is a game mechanic which causes growth of plants, simulating the takeover of nature after the apocalypse, and deterioration of walls and buildings in full. In the default settings, it takes 100 days until 100% growth. The day that erosion reaches 100% growth can be changed in Sandbox settings. If you choose "Six Months Later" preset in Custom Sandbox, it will cause erosion to be 100% grown upon loading in. ## Features Erosion is mostly visual, making the world feel more rundown and overgrown as the apocalypse progresses, along with some functions that will require the player to adapt and maintain. Features include * Vines growing up walls, which can be removed with an axe. * Cracks begin to appear on the walls, streets, and sidewalks, getting bigger over time. This does not currently reduce the structural integrity of a building or surface. * Tall grass will eventually grow on every outdoor dirt, grass, or sand tile. This can be removed by hand, a trowel, or a shovel or a similar tool with the same properties. * Trees will sprout, starting as small saplings and eventually tall, fully grown trees. This is a source of logs, branches and twigs, but can block the path for vehicles; saplings can initially be driven over but will force vehicles to drive extremely slowly, and trees will block vehicles entirely. * Having trees close to your base can prove dangerous, since zombies can hide behind them and sneak up on the player, potentially biting them. ## History * Erosion started out as a mod created by now developer TurboTuTone (Turbo) released in late 2013 on The Indie Stone forum. Turbo later joined the team in the second half of 2014, with the implementation of erosion being his first task. * In build 41.78 tree regions are added only when the area is first loaded, which means it's not a renewable source. [verify] ## See also * Weather * Erosion mods ## External links * Erosion - Nature takes over * Turbo Boost *[UI]: User-Interface *[RMC]: Right Mouse Clicking *[LMC]: Left Mouse Clicking *[RPM]: Revolutions Per Minute *[MPH]: Miles Per Hour *[FPS]: frames per second *[RMB]: Right Mouse Button *[LMB]: Left Mouse Button *[MSW]: Mouse Scroll Wheel *[HUD]: Heads Up Display *[Temp.]: Temperature *[PVP]: Player Versus Player *[Icon]: As represented on the "Investigate Area" window *[Condition lower chance]: 1 in (x + maintenance × 2) *[Base durability]: Condition × break chance *[?]: Chance of poisonous *[(2)]: Non-perishable until opened *[(4)]: Non-perishable until opened *[(3)]: Non-perishable until opened *[(5)]: Non-perishable until opened *[(7)]: Non-perishable until opened *[Grow time]: Average grow time (days)
Erosion
https://pzwiki.net/wiki/Erosion
[ "This page has been revised for the current stable version (41.78.16).Help by adding any missing content. [edit]", "This article may need more content.Editors are encouraged to add new material to the page while expanding upon current topics.", "Spoiler warning!The following containsunhidden spoilerspertaining to the story ofProject Zomboid. Proceed at your own risk." ]
Navigation:Project Zomboid>Items>Literature>Map (item)
Retrieved from "https://pzwiki.net/w/index.php?title=Map_(item)&oldid=300753"
![PlushSpiffo.png](/w/images/7/7e/PlushSpiffo.png)_This article is about an item. For the world map feature added in Build 41, seeMap._ Map ![Map Model.png](/w/images/thumb/d/dd/Map_Model.png/200px-Map_Model.png) ![Map](/w/images/4/43/Map.png) General Category Cartography Encumbrance ![Moodle Icon HeavyLoad.png](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) 0.1 Properties Writable True Technical Item ID Base.Map[Place] ## Overview In-game **map** items can be found and read to expand your world map to include areas that the player has not yet visited. These areas show up as a darker area on the world map, while explored areas show up brightly. These map items can also be annotated in the same way the world map can be. A player can use this to share information with other players in the multiplayer. ## Towns Currently, there are individual map items for March Ridge, Muldraugh, West Point, Rosewood, Riverside, and Louisville. However, Louisville's map is divided into nine separate maps, each showing a separate part of the city. Map items can be found in containers at gas stations, inside of car glove boxes, and on zombie corpses. As of build 41.78.16, Valley Station, Doe Valley, and Fallas Lake do not have maps that can be found. This will likely be changed in a future update. ## Annotated maps ### Overview A special **Annotated Map** item can be found as loot on corpses as well as in glove boxes of vehicles. Annotated maps are similar to the standard maps, except for the fact that they have annotations including notes and symbols already written on them. These annotations can be as minor as a point of interest, up to detailed notes and symbols describing what you will find at that location. Most annotated maps will lead to a loot cache of some kind. Not all, but many of these maps will cause additional loot to spawn at the location[1]. Be it a hidden stash, duffle bag, or additional items in the existing kitchen and bathroom containers[2]. The items that spawn in the kitchens/bathrooms are dependent on the map and its annotations. If the map leads to a building without a bathroom or kitchen, often there are no additional spawns: unless a duffle bag spawns. For those locations of which do not cause additional loot to spawn, they instead have the loot there by default, though this may only occur when the annotated maps begin to spawn (default: 30 days). Some locations, such as the Knox Military Apartments seem to spawn with all their loot day one. Currently, it is not possible to determine which location an annotated map belongs to before reading it. It is possible to spawn these maps by using the _Stash Debug UI_ window from the _Stash debuggers_ button in the _Dev_ section of the _DEBUG MENU_ in the debug mode. ### List of annotated maps Each of the maps feature certain loot in predefined locations, below is the list of these maps. **Retrieved from version 41.78.16** * LouisvilleStashMap1 * LouisvilleStashMap2 * LouisvilleStashMap3 * LouisvilleStashMap4 * LouisvilleStashMap5 * LouisvilleStashMap6 * LouisvilleStashMap7 * LouisvilleStashMap8 * LouisvilleStashMap9 * LouisvilleStashMap10 * LouisvilleStashMap11 * LouisvilleStashMap12 * LouisvilleStashMap13 * LouisvilleStashMap14 * LouisvilleStashMap15 * LouisvilleStashMap16 * MarchRidgeStashMap1 * MarchRidgeStashMap2 * MarchRidgeStashMap3 * MarchRidgeStashMap4 * MarchRidgeStashMap5 * MarchRidgeStashMap6 * MarchRidgeStashMap7 * MarchRidgeStashMap8 * MarchRidgeStashMap9 * MarchRidgeStashMap10 * MulStashMap1 * MulStashMap2 * MulStashMap3 * MulStashMap4 * MulStashMap5 * MulStashMap6 * MulStashMap7 * MulStashMap8 * MulStashMap9 * MulStashMap10 * MulStashMap11 * MulStashMap12 * MulStashMap13 * MulStashMap14 * MulStashMap15 * MulStashMap16 * MulStashMap17 * MulStashMap18 * RiversideStashMap1 * RiversideStashMap2 * RiversideStashMap3 * RiversideStashMap4 * RiversideStashMap5 * RiversideStashMap6 * RiversideStashMap7 * RiversideStashMap8 * RiversideStashMap9 * RiversideStashMap10 * RosewoodStashMap1 * RosewoodStashMap2 * RosewoodStashMap3 * RosewoodStashMap4 * RosewoodStashMap5 * WpStashMap1 * WpStashMap2 * WpStashMap3 * WpStashMap4 * WpStashMap5 * WpStashMap6 * WpStashMap7 * WpStashMap8 * WpStashMap9 * WpStashMap10 * WpStashMap11 * WpStashMap12 * WpStashMap13 * WpStashMap14 * WpStashMap15 * WpStashMap16 ## Types Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Item ID ---|---|---|--- ![March Ridge Map](/w/images/4/43/Map.png) | March Ridge Map | 0.1 | Base.MarchRidgeMap ![Muldraugh Map](/w/images/4/43/Map.png) | Muldraugh Map | 0.1 | Base.MuldraughMap ![Riverside Map](/w/images/4/43/Map.png) | Riverside Map | 0.1 | Base.RiversideMap ![Rosewood Map](/w/images/4/43/Map.png) | Rosewood Map | 0.1 | Base.RosewoodMap ![West Point Map](/w/images/4/43/Map.png) | West Point Map | 0.1 | Base.WestpointMap ![Louisville Map 1](/w/images/4/43/Map.png) | Louisville Map 1 | 0.1 | Base.LouisvilleMap1 ![Louisville Map 2](/w/images/4/43/Map.png) | Louisville Map 2 | 0.1 | Base.LouisvilleMap2 ![Louisville Map 3](/w/images/4/43/Map.png) | Louisville Map 3 | 0.1 | Base.LouisvilleMap3 ![Louisville Map 4](/w/images/4/43/Map.png) | Louisville Map 4 | 0.1 | Base.LouisvilleMap4 ![Louisville Map 5](/w/images/4/43/Map.png) | Louisville Map 5 | 0.1 | Base.LouisvilleMap5 ![Louisville Map 6](/w/images/4/43/Map.png) | Louisville Map 6 | 0.1 | Base.LouisvilleMap6 ![Louisville Map 7](/w/images/4/43/Map.png) | Louisville Map 7 | 0.1 | Base.LouisvilleMap7 ![Louisville Map 8](/w/images/4/43/Map.png) | Louisville Map 8 | 0.1 | Base.LouisvilleMap8 ![Louisville Map 9](/w/images/4/43/Map.png) | Louisville Map 9 | 0.1 | Base.LouisvilleMap9 * Each Louisville is called the same, currently it's not possible to know what section it belongs to before reading it. ## Writing on a map ![](/w/images/thumb/6/65/MapInGameExample.png/300px-MapInGameExample.png) In-game map with annotations. Maps can be annotated with the use of a pen or pencil. Moving or erasing annotations will require an eraser. Maps can also be renamed in the inventory. Action | Description | Items ---|---|--- Add note/symbol | Requires any writing implement. | ![Pencil.png](/w/images/e/ea/Pencil.png)![Pen](/w/images/4/4f/Pen.png)![RedPen.png](/w/images/4/42/RedPen.png)![BluePen.png](/w/images/4/49/BluePen.png)![Crayons.png](/w/images/0/01/Crayons.png) Edit note/symbol | Requires any writing implement and an eraser. | ![Pencil.png](/w/images/e/ea/Pencil.png)![Pen](/w/images/4/4f/Pen.png)![RedPen.png](/w/images/4/42/RedPen.png)![BluePen.png](/w/images/4/49/BluePen.png)![Crayons.png](/w/images/0/01/Crayons.png)![Eraser.png](/w/images/9/94/Eraser.png) Move note/symbol | Requires any writing implement and an eraser. | ![Pencil.png](/w/images/e/ea/Pencil.png)![Pen](/w/images/4/4f/Pen.png)![RedPen.png](/w/images/4/42/RedPen.png)![BluePen.png](/w/images/4/49/BluePen.png)![Crayons.png](/w/images/0/01/Crayons.png)![Eraser.png](/w/images/9/94/Eraser.png) Remove marking | Requires an eraser. | ![Eraser.png](/w/images/9/94/Eraser.png) ### List of symbols ![](/w/images/4/41/Symbols.jpg) Map symbols. The following symbols or icons can be added to the map using the _Add Symbol_ button. * Arrow (North, North East, East, South East, South, South West, West, North West) * Apple * Asterisk * Axe * Boat * Burger * Check mark * Club * Cross (Religious) or Grave marker * Diamond * Dollar * Exclamation Mark * Face (Dead) * Face (Happy) * Face (Sad) * Fire * Fish * Garbage * Gears * Gun * Heart * House * Knife and Fork * Leaf * Lightning Bolt * Lock * Medicine * Moon (Crescent) * Moon (Full) * Pill * Question Mark * Radioactive * Skull and Crossbones * Star * Sun * Target * Tent * Trap * Water * Wrench * X * Z ## Gallery * ![March Ridge Map](/w/images/thumb/2/28/Marchridgemap.png/120px-Marchridgemap.png) March Ridge Map * ![Muldraugh Map](/w/images/thumb/1/18/Muldraughmap.png/56px-Muldraughmap.png) Muldraugh Map * ![Riverside Map](/w/images/thumb/c/ce/Riversidemap_41.65.png/120px-Riversidemap_41.65.png) Riverside Map * ![Rosewood Map](/w/images/thumb/c/c1/Rosewoodmap.png/84px-Rosewoodmap.png) Rosewood Map * ![West Point Map](/w/images/thumb/c/c0/Westpointmap.png/120px-Westpointmap.png) West Point Map * ![Louisville Map 1](/w/images/thumb/9/98/LouisvilleMap1.png/108px-LouisvilleMap1.png) Louisville Map 1 * ![Louisville Map 2](/w/images/thumb/7/72/LouisvilleMap2.png/107px-LouisvilleMap2.png) Louisville Map 2 * ![Louisville Map 3](/w/images/thumb/5/5e/LouisvilleMap3.png/107px-LouisvilleMap3.png) Louisville Map 3 * ![Louisville Map 4](/w/images/thumb/5/5f/LouisvilleMap4.png/108px-LouisvilleMap4.png) Louisville Map 4 * ![Louisville Map 5](/w/images/thumb/6/6a/LouisvilleMap5.png/107px-LouisvilleMap5.png) Louisville Map 5 * ![Louisville Map 6](/w/images/thumb/6/6d/LouisvilleMap6.png/107px-LouisvilleMap6.png) Louisville Map 6 * ![Louisville Map 7](/w/images/thumb/a/a5/LouisvilleMap7.png/107px-LouisvilleMap7.png) Louisville Map 7 * ![Louisville Map 8](/w/images/thumb/6/61/LouisvilleMap8.png/107px-LouisvilleMap8.png) Louisville Map 8 * ![Louisville Map 9](/w/images/thumb/e/ed/LouisvilleMap9.png/107px-LouisvilleMap9.png) Louisville Map 9 * ![Louisville Map 1-9, animated](/w/images/thumb/9/90/LouisvilleMapAll.gif/107px-LouisvilleMapAll.gif) Louisville Map 1-9, animated ## See also * Knox Country * Locations * Map ## References 1. ↑ How to create Annotated Stash Maps (41.6+) 2. ↑ Every Annotated Map in March Ridge - What's in each and what to keep an eye out for! ## External links * Project Zomboid Map Project * Every Annotated Map in Louisville - What's in each and what to keep an eye out for! \- 16 maps * Every Annotated Map in March Ridge - What's in each and what to keep an eye out for! * Every Muldraugh Annotated Map - What's in each and what to keep an eye out for! * Every Annotated Map in Riverside - What's in each and what to keep an eye out for! * All the Annotated Maps in Rosewood - Stash maps and Disappointment \- 5 maps ItemsShow / Hide WeaponsShow / Hide AxeShow / Hide Axe Hand Axe • Stone Axe • Axe • Wood Axe • Pickaxe Blade weaponsShow / Hide Short blade Butter Knife • Bread Knife • Fork • Hand Fork • Hand Scythe • Hunting Knife • Ice Pick • Letter Opener • Kitchen Knife • Meat Cleaver • Scalpel • Scissors • Screwdriver • Smashed Bottle • Spoon • Stake • Stone Knife Long blade Machete • Katana Blunt weaponsShow / Hide Short blunt Ball-peen Hammer • Banjo • Chair Leg • Club Hammer • Dumbbell • Drumstick • Flute • Frying Pan • Griddle Pan • Hammer • Lead Pipe • Metal Bar • Metal Pipe • Nightstick • Plunger • Pipe Wrench • Pickaxe Handle • Rolling Pin • Saucepan • Spiked Pickaxe Handle • Stone Hammer • Table Leg • Violin • Wooden Mallet • Wrench Long blunt Acoustic Guitar • Badminton Racket • Barbell • Baseball Bat • Broom • Canoe Paddle • Canoe Paddle - Double-bladed • ChainsawFuture • Crowbar • Electric Bass • Electric Guitar • Fishing Rod • Fishing Rod (crafted) • Garden Hoe • Golf Club • Hockey Stick • Ice Hockey Stick • Keytar • Lacrosse Stick • Leaf Rake • Plank • Pool Cue • Rake • Saxophone • Shovel • Sledgehammer • Snow Shovel • Spiked Baseball Bat • Spiked Plank • Tennis Racket • Trumpet SpearsShow / Hide Spears Closed Umbrella • Crafted Spear • Garden Fork • Spear with Bread Knife • Spear with Butter Knife • Spear with Fork • Spear with Hand Fork • Spear with Hunting Knife • Spear with Ice Pick • Spear with Knife • Spear with Letter Opener • Spear with Machete • Spear with Scalpel • Spear with Scissors • Spear with Screwdriver • Spear with Spoon • Wooden Spear FirearmsShow / Hide Firearms D-E Pistol • Double Barrel Shotgun • JS-2000 Shotgun • M9 Pistol • M14 Rifle • M16 Assault Rifle • M36 Revolver • M625 Revolver • M1911 Pistol • Magnum • MSR700 Rifle • MSR788 Rifle • Sawed-off Double Barrel Shotgun • Sawed-off JS-2000 Shotgun Ammo .223 Round • .308 Round • .38 Special Round • .44 Magnum Round • .45 Auto Round • 5.56mm Round • 9mm Round • Shotgun Shells • D-E Magazine • M9 Magazine • M14 Magazine • M16 Magazine • M1911 Auto Magazine • MSR700 Magazine • MSR788 Magazine Weapon parts Ammo Straps • BayonetFuture • Choke Tube - Full • Choke Tube - Improved • Gun LightFuture • Fiberglass Stock • Iron Sight • Laser • Recoil Pad • Red Dot • Sling • x2 Scope • x4 Scope • x8 Scope ExplosivesShow / Hide Explosives Aerosol Bomb • Aerosol Bomb with Sensor • Aerosol Bomb with Timer • Fire Bomb • Fire Bomb with Sensor • Fire Bomb with Timer • Molotov Cocktail • Noise Maker • Noise Maker with Sensor • Noise Maker with Timer • Pipe Bomb • Pipe Bomb with Sensor • Pipe Bomb with Timer • Remote Aerosol Bomb • Remote Fire Bomb • Remote Noise Maker • Remote Pipe Bomb • Remote Smoke Bomb • Smoke Bomb • Smoke Bomb with Sensor • Smoke Bomb with Timer OtherShow / Hide Other Bare Hands • Pen • Pencil EquipmentShow / Hide ContainersShow / Hide Wearable Big Hiking Bag • Duffel Bag • Fanny Pack • Hiking Bag • Key Ring • Large Backpack • Military Backpack • Satchel • School Bag Handheld Briefcase • Bowling Ball Bag • Cooler • Doctor Bag • Flight Case • First Aid Kit • Garbage Bag • Guitar Case • Gun Case • Gun Case (large) • Handbag • Lunchbag • Lunchbox • Paper Bag • Plastic Bag • Purse • Sack • Seed Bag • Sewing Kit • Suitcase • Toolbox • Tote Bag • Trauma Bag Water Bottle with Water (Bleach) • Bowl • Bucket • Cooking Pot • Mug • Gardening Spray Can • Kettle • Paint Bucket • Plastic Cup • Saucepan • Teacup • Tumbler • Water Bottle • Water Bottle (Beer) • Water Bottle (Bourbon) • Water Bottle (Mayonnaise) • Water Bottle (Orange Soda) • Water Bottle (Remoulade) • Water Bottle (White Wine) • Watering Can • Wine Glass ToolsShow / Hide General Axe • Ball-peen Hammer • BellowsFuture • Club Hammer • Car Battery Charger • Crowbar • ChainsawFuture • Garden Saw • Hammer • Hand Axe • Jack • Lug Wrench • Paintbrush • Pipe Wrench • Propane Torch • Saw • Screwdriver • Scissors • Sledgehammer • Stone Axe • Stone Hammer • Tire Pump • TongsFuture • Wood Axe • Wooden Mallet • Wrench Cooking Baking Pan • Baking Tray • Box of Jars • Bread Knife • Butter Knife • Can Opener • Cooking Pot • Jar • Mug • Fork • Frying Pan • Griddle Pan • Hunting Knife • Grill Brush • Hunting Knife • Jar Lid • Kitchen Knife • Kitchen Tongs • Machete • Plastic Cup • Meat Cleaver • Muffin Tray • Oven Mitt • Roasting Pan • Rolling Pin • Spatula • Spoon • Stone Knife • Teacup Gardening Leaf Rake • Garden Fork • Garden Hoe • Hand Fork • Pickaxe • Rake • Shovel • Snow Shovel • Trowel HouseholdShow / Hide Cleaning Bath Towel • Bleach • Broom • Cleaning Liquid • Dish Towel • Mop • Soap • Sponge Stationery Crayons • Pen - Blue • Eraser • Pen • Pencil • Pen - Red Other Alarm Clock • Extinguisher • Razor • Umbrella Security Car Key • Combination Padlock • Key • Key (Padlock) • Padlock ElectronicsShow / Hide General electronics ValuTech PortaDisc • Digital Watch • Earbuds • Generator • Headphones • V1 Remote Controller • V2 Remote Controller • V3 Remote Controller Communications Antique Television • Makeshift Ham Radio • Makeshift Radio • Makeshift Walkie Talkie • Premium Technologies Walkie Talkie • Premium Technologies Ham Radio • Premium Technologies Radio • Premium Technologies Television • Tactical Walkie Talkie • Toys-R-Mine Walkie Talkie • US ARMY COMM. Ham Radio • US Army Walkie Talkie • ValuTech Radio • ValuTech Television • ValuTech Walkie Talkie MedicalShow / Hide Bandages Adhesive Bandages • Bandage • Denim Strips • Leather Strips • Ripped Sheets Disinfection Alcohol Wipes • Bottle of Disinfectant • Bourbon • Cotton Balls Medicine Antibiotics • Antidepressants • Beta Blockers • Cigarettes • Painkillers • Sleeping Tablets • Vitamins Suture Needle • Suture Needle • Suture Needle Holder • Thread • Tweezers Medicinal herbs Black Sage • Comfrey • Common Mallow • Ginseng • Lemongrass • Plantain • Wild Garlic Miscellaneous Bath Towel • Dish Towel • Splint • Toilet Paper • Tissue SurvivalShow / Hide Camping Campfire Materials • Notched Wooden Plank • Tent Kit Fishing Fishing Net Trap • Fishing Rod • Fishing Rod (crafted) Trapping Cage Trap • Mouse Trap • Snare Trap • Stick Trap • Trap Box • Trap Crate Light sources Candle • Flashlight • Hand Torch • Lighter • Matches ClothingShow / Hide TopsShow / Hide Shirts Baseball Shirt • Blouse • Bowling Shirt • Crop Top • Crop Top Arms • Denim Shirt • Formal Shirt • Ghillie Suit Torso • Hawaiian Shirt • Jockey Silks • Lumberjack Shirt • Medical Scrubs • Military Desert Camo Shirt • Military Green Camo Shirt • Military Urban Camo Shirt • Police Deputy Shirt • Police Shirt • Police Trooper Shirt • Priest Shirt • Prison Guard Shirt • Ranger Shirt • Short Sleeve Shirt • Workman Shirt T-shirts Fireman T-shirt • Long Sleeve T-shirt • Medical T-shirt • Military Desert Camo T-shirt • Military Green Camo T-shirt • Military T-shirt • Military Urban Camo T-shirt • Police Deputy T-shirt • Police T-shirt • Police Trooper T-shirt • Ranger T-shirt • Ranger T-shirt (colored) • Spiffo T-shirt • Spiffo T-shirt (Spiffo's) • Sport T-shirt • T-shirt • T-shirt (sport) • TIS T-shirt • Veteran T-shirt Vests Apron • Camo Hunting Vest • Civilian Bulletproof Vest • Diamond-pattern Sweater Vest • Foreman Vest • GigaMart Waistcoat • Gray Hunting Vest • Green Camo Hunting Vest • High Visibility Vest • Military Bulletproof Vest • Orange Hunting Vest • Police Bulletproof Vest • V-neck Sweater Vest • Vest • Waistcoat Jackets Army Coat • Barrel Dogs Leather Jacket • Chef Jacket • Diamond-pattern Sweater • Firefighter Jacket • Hoodie • Iron Rodent Leather Jacket • Jacket • Jacket (navy blue) • Leather Jacket • Medical Coat • Military Desert Camo Jacket • Military Green Camo Jacket • Padded Jacket • Police Deputy Jacket • Polo Neck Sweater • Poncho (green) • Poncho (yellow) • Ranger Jacket • Round Neck Sweater • Santa Suit Jacket • Scarf • Shell Suit Jacket • Suit Jacket • Sweater • V-neck Sweater • Varsity Jacket • Wedding Jacket • Wild Racoons Leather Jacket BottomsShow / Hide Pants Army Pants • Baggy Jeans • Black Leather Trousers • Black Trousers • Chef Pants • Denim Jeans • Firefighter Pants • Ghillie Suit Pants • Jeans • Leather Jacket (long) • Long Johns Bottoms • Medical Pants • Military Desert Camo Pants • Military Green Camo Pants • Military Urban Camo Pants • Navy Blue Trousers • Padded Pants • Pants (denim) • Pants (jeans) • Pants (white) • Police Deputy Pants • Police Trooper Pants • Prison Guard Pants • Ranger Pants • Santa Suit Pants • Shell Suit Trousers • Skinny Leather Trousers • Suit Pants (black) • Suit Pants (colored) • Suit Pants (skinny) Shorts Boxing Shorts • Denim Shorts • Long Denim Shorts • Long Sport Shorts • Military Green Camo Shorts • Military Urban Camo Shorts • Shorts • Sport Shorts Skirts Knee-length Skirt • Long Skirt • Mini Skirt • Short Skirt • Skirt FootwearShow / Hide Shoes Boots • Bowling Shoes • Fancy Shoes • Flip Flops • Military Boots • Military Desert Boots • Rain Boots • Riding Boots • Sandals • Shoes (black) • Shoes (brown) • Shoes (random) • Slippers • Sneakers (blue) • Sneakers (random) • Sneakers (red) • Strapped Shoes Socks Long Socks • Socks HeadwearShow / Hide Hats Baseball Cap • Beanie Hat • Beret • Boonie Hat • Bucket Hat • Chef Hat • Cowboy Hat • Ear Muffs • Ear Protectors • Fast Food Server Hat • Fedora • Golf Cap • Hard Hat • Hat Arrow • Hat Knife • Jay Chicken Hat • Medical Cap • Newspaper Hat • Party Hat • Police Deputy Hat • Police Trooper Hat • Raccoon Hat • Ranger Hat • Santa Hat • Shower Cap • Summer Hat • Tin Foil Hat • Visor • Wedding Veil • Winter Hat • Woolly Hat Helmets Air Force Helmet • Baseball Helmet • Bicycle Helmet • Boxing Head Gear • Crash Helmet • Firefighter Helmet • Football Helmet • Hockey Helmet • Jockey Helmet • Military Helmet • Mining Helmet • Motorcycle Helmet • Police Motorcycle Helmet • Riding Helmet • Riot Helmet • Spiffo Suit Head • USA Crash Helmet Masks Balaclava • Bandana • Dust Mask • Gas Mask • Hockey Mask • Medical Mask • Nuclear Biochemical Mask • Open Balaclava • Welder Mask UnderwearShow / Hide Underpants Boxers • Briefs • Swim Trunks • Trunks • Underpants • Underwear Bras Bandeau • Small Bandeau • Standard Bra • Strapless Bra Other Bikini • Corset • Garter • Stockings • Swimsuit • Tank Top • Tights Full bodyShow / Hide Dresses Strapless Black Dress • Strapless Small Dress • Straps Dress • Straps Knee- length Dress • Straps Small Dress • Wedding Dress • Short Dress • Knee-length Dress • Dress Other Air Force Coveralls • Bath Robe • Bunny Suit • Coveralls • Hazmat Suit • Hospital Gown • Long Johns • Overalls • Prisoner Jumpsuit • Prisoner Jumpsuit (khaki) • Satin Negligee • Spiffo Suit AccessoriesShow / Hide Jewelry Bangle • Belly Button Ring • Bracelet • Classic Wrist Watch • Digital Watch • Earrings • Friendship Bracelet • Necklace • Nose Ring • Pearl Necklace • Ring • Wedding Ring Other Antlers Boppers • Belt • Bow Tie • Bullets Bandolier • Bunny Ears • Bunny Tail • Choker • Double Holster • Eyepatch • Furry Ears • Glasses • Goggles • GoldStar Boppers • Holster • Shells Bandolier • Spiffo Suit Tail • Sweatband • Tie JewelryShow / Hide Neck Dog Tags • Gold Necklace • Gold Necklace with Ruby Stone • Gold Necklace with Diamond • Silver Necklace • Silver Necklace with Sapphire Stone • Silver Necklace with Crucifix • Silver Necklace with Diamond • Necklace with Crucifix • Necklace with Ying and Yang Symbol • Pearl Necklace • Long Gold Necklace • Long Gold Necklace with Diamond • Long Silver Necklace • Long Silver Necklace with Emerald • Long Silver Necklace with Sapphire Stone • Long Silver Necklace with Diamond • Long Necklace with Amber Stone • Black Choker • Black Choker with Sapphire Stone • Black Choker with Amber Stone • Black Choker with Diamond • Bow Tie • Clip-on Bow Tie • Tie • Spiffo Tie • Clip-on Tie • Clip-on Spiffo Tie Nose Gold Nose Ring • Silver Nose Ring • Gold Nose Stud • Silver Nose Stud Ears Large Gold Looped Earrings • Large Silver Looped Earrings • Medium Gold Looped Earrings • Medium Silver Looped Earrings • Small Gold Looped Earrings • Medium Silver Looped Earrings • Gold Stud Earrings • Silver Stud Earrings • Sapphire Stud Earrings • Emerald Stud Earrings • Ruby Stud Earrings • Earrings • Pearl Stud Earrings • Dangly Sapphire Earrings • Dangly Emerald Earrings • Dangly Ruby Earrings • Dangly Diamond Earrings • Dangly Pearl Earrings • Pearl Earrings • Ruby Earrings • Sapphire Stone Earrings Fingers Gold Ring • Silver Ring • Diamond on a Silver Ring • Ruby on a Gold Ring • Diamond on a Gold Ring Wrists Classic Wrist Watch with Black Strap • Classic Wrist Watch with Brown Strap • Standard Military Issue Wrist Watch • Gold Wrist Watch • Black Digital Watch • Red Digital Watch • Metallic Dress Style Digital Watch • Gold Bangle • Gold Chain Bracelet • Silver Bangle • Silver Chain Bracelet • Friendship Bracelet Belly Belly Button Dangle Gold • Belly Button Dangle Gold Ruby • Belly Button Dangle Silver • Belly Button Dangle Silver Diamond • Belly Button Ring Gold • Belly Button Ring Gold Diamond • Belly Button Ring Gold Ruby • Belly Button Ring Silver • Belly Button Ring Silver Amethyst • Belly Button Ring Silver Diamond • Belly Button Ring Silver Ruby • Belly Button Stud Gold • Belly Button Stud Gold Diamond • Belly Button Stud Silver • Belly Button Stud Silver Diamond FoodShow / Hide Preserved foodShow / Hide Canned food Canned Beans • Canned Carrots • Canned Chili • Canned Corn • Canned Corned Beef • Canned Evaporated Milk • Canned Fruit Beverage • Canned Fruit Cocktail • Canned Mushroom Soup • Canned Peaches • Canned Peas • Canned Pineapple • Canned Potato • Canned Sardines • Canned Spaghetti Bolognese • Canned Tomato • Canned Tuna • Canned Vegetable Soup • Dog Food Pickled food Jar of Bell Peppers • Jar of Broccoli • Jar of Cabbage • Jar of Carrots • Jar of Eggplants • Jar of Leeks • Jar of Potatoes • Jar of Radishes • Jar of Tomatoes Prepared foodShow / Hide Prepared food Apple Pie Slice • Baguette (dough) • Blueberry Pie Slice • Bowl of Beans • Bowl of Cereal • Bowl of Oatmeal • Bowl of Soup • Bread (dough) • Cake Batter • Cake Preparation • Cake Slice • Dough • Fish Sushi • Fried Onion Rings (crafted) • Fried Shrimp • Fried Shrimp (crafted) • Gravy • Jack-o'-lantern • Key Lime Pie Slice • Lemon Meringue Pie Slice • Maki • Muffin • Muffin Baking Tray • Noodle Soup • Omelette • Pie Dough • Pie Preparation • Pie Slice • Pizza Slice • Poached Egg • Pot of Soup • Rolled Dough • Scrambled Eggs MeatShow / Hide Fish Bass • Catfish • Crappie • Little Bait Fish • Perch • Pike • Sunfish • Trout Game meat Dead Bird • Dead Mouse • Dead Rabbit • Dead Rat • Dead Squirrel • Frog • Frog Meat • Rabbit Meat • Rodent Meat • Small Bird Meat Insects Caterpillar (American lady) • Caterpillar (banded woolly bear) • Caterpillar (monarch) • Caterpillar (sawfly larva) • Caterpillar (silk moth) • Caterpillar (swallowtail) • Centipede • Cockroach • Cricket • Grasshopper • Maggots • Millipede • Pillbug • Slug • Snail • Termites • Worm Seafood Crayfish • Fish Fillet • Fish Roe • Lobster • Oysters • Salmon • Shrimp • Squid • Squid Calamari Other meat Bacon • Bacon Bits • Bacon Strips • Baloney • Baloney Slices • Beef Jerky • Chicken • Chicken Foot • Dehydrated Meat Stick • Egg • Ground Beef • Ham • Ham Slice • Meat Patty • Mutton Chop • Pepperoni • Pork Chop • Salami • Salami Slices • Sausage • Steak • Tofu • Wild Eggs PlantsShow / Hide Fruit Apple • Banana • Beautyberry • Berries • Cherry • Grapefruit • Grapes • Holly Berry • Jack-o'-lantern • Lemon • Lime • Mango • Orange • Peach • Pear • Pineapple • Pumpkin • Strawberries • Watermelon • Watermelon Chunks • Watermelon Slice • Winterberry Vegetables Avocado • Bell Pepper • Black Beans • Broccoli • Cabbage • Carrots • Corn • Daikon • Dried Black Beans • Dried Chick Peas • Dried Kidney Beans • Dried Lentils • Dried Split Peas • Dried White Beans • Edamame • Eggplant • Ginger Pickled • Habanero • Jalapeno • Jar of Bell Peppers • Jar of Broccoli • Jar of Cabbage • Jar of Carrots • Jar of Eggplants • Jar of Leeks • Jar of Potatoes • Jar of Radishes • Jar of Tomatoes • Leek • Lettuce • Mixed Vegetables • Mushrooms • Onion • Onion Slices • Packaged Corn • Peas • Pickles • Potato • Radish • Seaweed • Tomato • Zucchini Grains Bagel • Baguette • Bread • Bread Slices • Can of Oats • Cereal • Chips • Corn Flour • Cornbread • Cornmeal • Crackers • Croissant • Dry Ramen Noodles • Flour • Graham Crackers • Granola Bar • Instant Popcorn • Pasta • Poppy Bagel • Pretzel • Rice • Rice Paper • Sesame Bagel • Taco Shell • Tortilla • Tortilla Chips Medicinal plants Black Sage • Comfrey • Common Mallow • Ginseng • Lemongrass • Plantain • Wild Garlic Wild herbs Basil • Chives • Cilantro • Oregano • Parsley • Rosemary • Sage • Thyme • Wild herbs Wild plants Acorn • Dandelions • Ginger Root • Grape Leaves • Nettles • Rose Hips • Thistles • Violets • Wild plants MiscellaneousShow / Hide Spices Basil • Bouillon Cube • Brown Sugar • Chives • Cilantro • Ginger Pickled • Habanero • Hot Sauce • Jalapeno • Ketchup • Lard • Maple Syrup • Margarine • Marinara • Mayonnaise • Mustard • Olive Oil • Oregano • Parsley • Pepper • Rice Vinegar • Rosemary • Sage • Salt • Soy Sauce • Sugar • Sugar Packet • Thyme • Tomato Paste • Vegetable Oil • Wasabi Sweets Allsorts • Biscuit • Black Forest Cake Slice • Black Licorice • Cake Slice • Candied Fruit Slices • Candy Cane • Candy Corn • Candy Package • Carrot Cake Slice • Cheese Cake Slice • Choco Cakes • Chocolate • Chocolate Bread • Chocolate Cake Slice • Chocolate Chip Cookie • Chocolate Chips • Chocolate Cookie • Chocolate Doughnut • Chocolate-Covered Coffee Beans • Cinnamon Roll • Cupcake • Doughnut • Frosted Doughnut • Fruit Muffin • Gummy Bears • Gummy Worms • Hard Candies • Hi His • Ice Cream • Ice Cream Cone • Icing • Jelly Doughnut • Jellybeans • Jujubes • Lollipop • Marshmallows • Mint Candy • Modjeska • Oatmeal Cookie • Peppermint • Plonkies • Pumpkin Pie Slice • Quagga Cakes • Raspberry Shortbread • Red Licorice • Red Velvet Cake Slice • Rock Candy • Shortbread Cookie • Smore • Sno Globes • Strawberry Cake Slice • Sugar Cookie DrinksShow / Hide Drinks Beer Bottle • Beer Can • Bleach • Bourbon • Juice Box • Milk • Orange Soda • Pop • Red Wine • White Wine MediaShow / Hide Electronic mediaShow / Hide Devices Ham Radio • Radio • Television • Walkie Talkie • ValuTech PortaDisc TV stations TV adverts • Triple-N (200) • WBLN News (201) • Life and Living TV (203) • TURBO (204) • PawsTV (205) Radio stations Radio adverts • Automated Emergency Broadcast System • Civilian Radio • Classified M1A1 • Hitz FM (89.4) • KnoxTalk Radio (101.2) • LBMW - Kentucky Radio (93.2) • NNR Radio (98.0) • Unknown Frequency VHS tapes Home VHS: conspiracy crap??? • Home VHS: Shows LiteratureShow / Hide Leisure Book • Comic Book • HottieZ • Magazine • Newspaper Cartography March Ridge Map • Louisville Map • Muldraugh Map • Riverside Map • Rosewood Map • West Point Map Recipe magazine Angler USA Magazine Vol. 1 • Angler USA Magazine Vol. 2 • Electronics Magazine Vol. 1 • Electronics Magazine Vol. 2 • Electronics Magazine Vol. 3 • Electronics Magazine Vol. 4 • Engineer Magazine Vol. 1 • Engineer Magazine Vol. 2 • Good Cooking Magazine Vol. 1 • Good Cooking Magazine Vol. 2 • Guerilla Radio Vol. 1 • Guerilla Radio Vol. 2 • Guerilla Radio Vol. 3 • How to Use Generators • Laines Auto Manual - Commercial Models • Laines Auto Manual - Performance Models • Laines Auto Manual - Standard Models • The Farming Magazine • The Herbalist • The Hunter Magazine Vol. 1 • The Hunter Magazine Vol. 2 • The Hunter Magazine Vol. 3 • The Metalwork Magazine Vol. 1 • The Metalwork Magazine Vol. 2 • The Metalwork Magazine Vol. 3 • The Metalwork Magazine Vol. 4 • The Smithing Magazine Vol. 1Future • The Smithing Magazine Vol. 2Future • The Smithing Magazine Vol. 3Future • The Smithing Magazine Vol. 4Future Skill book Blacksmith Vol. 1Future • Blacksmith Vol. 2Future • Blacksmith Vol. 3Future • Blacksmith Vol. 4Future • Blacksmith Vol. 5Future • Carpentry Vol. 1 • Carpentry Vol. 2 • Carpentry Vol. 3 • Carpentry Vol. 4 • Carpentry Vol. 5 • Cooking Vol. 1 • Cooking Vol. 2 • Cooking Vol. 3 • Cooking Vol. 4 • Cooking Vol. 5 • Electrician Vol. 1 • Electrician Vol. 2 • Electrician Vol. 3 • Electrician Vol. 4 • Electrician Vol. 5 • Farming Vol. 1 • Farming Vol. 2 • Farming Vol. 3 • Farming Vol. 4 • Farming Vol. 5 • First Aid Vol. 1 • First Aid Vol. 2 • First Aid Vol. 3 • First Aid Vol. 4 • First Aid Vol. 5 • Fishing Vol. 1 • Fishing Vol. 2 • Fishing Vol. 3 • Fishing Vol. 4 • Fishing Vol. 5 • Foraging Vol. 1 • Foraging Vol. 2 • Foraging Vol. 3 • Foraging Vol. 4 • Foraging Vol. 5 • Mechanics Vol. 1 • Mechanics Vol. 2 • Mechanics Vol. 3 • Mechanics Vol. 4 • Mechanics Vol. 5 • Metalwork Vol. 1 • Metalwork Vol. 2 • Metalwork Vol. 3 • Metalwork Vol. 4 • Metalwork Vol. 5 • Tailoring Vol. 1 • Tailoring Vol. 2 • Tailoring Vol. 3 • Tailoring Vol. 4 • Tailoring Vol. 5 • Trapping Vol. 1 • Trapping Vol. 2 • Trapping Vol. 3 • Trapping Vol. 4 • Trapping Vol. 5 Writable DoodleRemoved • Empty Notebook • Journal • Sheet of Paper Miscellaneous itemsShow / Hide AppearanceShow / Hide Appearance Appearance • Eyes Makeup • Foundation Makeup • Hair Dye • Hair Gel • Lipstick • Mirror • Razor • Scissors HouseholdShow / Hide Household Alarm Clock • Bath Towel • Bleach • Broom • Chair Leg • Cleaning Liquid • Dish Towel • Extinguisher • Household • Letter Opener • Mop • Plunger • Ripped Sheets • Soap • Sponge • Umbrella • Underwear Stationary Empty Notebook • Eraser • Journal • Pen • Pencil • Scissors • Sheet of Paper InstrumentsShow / Hide Instruments Acoustic Guitar • Banjo • Drumstick • Electric Bass • Electric Guitar • Flute • Keytar • Saxophone • Trumpet • Violin Plush toysShow / Hide Plush toys Big Spiffo • Boris The Badger • Fluffyfoot The Bunny • Freddy The Fox • Furbert The Squirrel • Jacques The Beaver • Moley The Mole • Pancake The Hedgehog • Spiffo (item) SportsShow / Hide Sports Badminton Racket • Barbell • Baseball • Baseball Bat • Basketball • Dart • Dumbbell • Football • Golf Ball • Golf Club • Hockey Stick • Ice Hockey Stick • Lacrosse Stick • Pool Ball • Pool Cue • Soccer Ball • Tennis Ball • Tennis Racket JunkShow / Hide Junk Backgammon Board • Bell • Brick Toys • Button • Camera Film • Cat Toy • Checkerboard • Chess Pieces • Chopsticks • Cologne • Comb • Cork • Corkscrew • Crayons • Credit Card • Cube • Dice • Dog Chew Toy • Doll • Empty Beer Can • Empty Pop Can • Fountain Cup • Frame • Game Pieces • Hole Puncher • Junk • Knitting Needles • Leash • Locket • Money • Paper Napkins • Perfume • Picture of Kate • Pine Cone • Plastic Cutting Board • Plastic Tray • Plate • Playing Cards • Poker Chips • Razor • Rubber Band • Rubber Duck • Rubber Duck (battery) • Stapler • Staples • Straw • Toilet Paper • Toothbrush • Toothpaste • Toy Bear • Toy Car • Wallet • Water Dish • Wooden Cutting Board • Yoyo MaterialsShow / Hide Carpentry materialsShow / Hide Carpentry Bag of Concrete Powder • Bag of Plaster Powder • Barbed Wire • Bucket of Concrete • Bucket of Plaster • Door Hinge • Doorknob • Drawer • Garbage Bag • Gravel Bag • Log • Logs Stack • Nails • Paint • Plank • Rope • Sand Bag • Scrap Wood • Sheet Rope MetalworkShow / Hide Metalwork Door Hinge • Metal Sheet • Propane Tank • Scrap Metal • Screws • Small Metal Sheet • Unusable Metal • Welding Rods • Wire ElectricalShow / Hide Electrical Amplifier • Crafted Timer • Crafted Trigger • Electric Wire • Light Bulb • Motion Sensor • Radio Receiver • Radio Transmitter • Receiver • Remote Controller • Scanner Module • Scrap Electronics • Timer FarmingShow / Hide Farming Compost Bag • Dirt Bag • Insecticide Spray • Mildew Spray • NPK Fertilizer FishingShow / Hide Fishing Fishing Line • Fishing Tackle • Paperclip • Sturdy Stick • Twine First aidShow / Hide First aid Bandage • Bottle of Disinfectant • Cold Pack • Cotton Balls • Ripped Sheets • Thread • Tissue • Toilet Paper TailoringShow / Hide Tailoring Denim Strips • Leather Strips • Ripped Sheets • Sheet • Thread *[UI]: User-Interface *[RMC]: Right Mouse Clicking *[LMC]: Left Mouse Clicking *[RPM]: Revolutions Per Minute *[MPH]: Miles Per Hour *[FPS]: frames per second *[RMB]: Right Mouse Button *[LMB]: Left Mouse Button *[MSW]: Mouse Scroll Wheel *[HUD]: Heads Up Display *[Temp.]: Temperature *[PVP]: Player Versus Player *[Icon]: As represented on the "Investigate Area" window *[Condition lower chance]: 1 in (x + maintenance × 2) *[Base durability]: Condition × break chance *[?]: Chance of poisonous *[(2)]: Non-perishable until opened *[(4)]: Non-perishable until opened *[(3)]: Non-perishable until opened *[(5)]: Non-perishable until opened *[(7)]: Non-perishable until opened *[Grow time]: Average grow time (days)
Map (item)
https://pzwiki.net/wiki/Map_(item)
[ "This page has been revised for the current stable version (41.78.16).Help by adding any missing content. [edit]" ]
Navigation:Project Zomboid>Game mechanics>Character>Skills>Mechanics
Retrieved from "https://pzwiki.net/w/index.php?title=Mechanics&oldid=284551"
![PlushSpiffo.png](/w/images/7/7e/PlushSpiffo.png)_This article is about the crafting skill. For a general guide to vehicles, seeVehicles._ ![You won't beat Spiffo in a race…](/w/images/9/9f/DrivingSpiffo.png) **Mechanics** is a crafting skill allowing the player to repair and modify various parts of vehicles. ## Overview The **Mechanics** skill is used to uninstall and reinstall vehicle parts. Skill can be gained by _both_ succeeding and failing to repair various parts in the mechanics menu of a vehicle. In order to access this menu, walk up to the hood of any vehicle and press `E`. As their skill level increases, the player can swap out and repair more parts without the possibility of failing and damaging them in the process. Some parts are not repairable, and can only be swapped out with higher condition ones. Most parts also require certain tools in order to remove them. ## Character creation options During character creation, choosing an occupation and traits will not only provide the player with some skill levels in Mechanics, but it will also give an experience boost to that skill depending on the starting level. This bonus cannot be gained after the character is created, making this an important step in maximizing skill point gain. **Starting Skill Level and Experience Boost** Level 0 — 25% (default for all skills) Level 1 — +75% (100%) Level 2 — +100% (125%) Level 3+ — +125% (150%) #### Occupations Name | Starting points | Major skills | Description ---|---|---|--- ![Profession mechanic.png](/w/images/7/70/Profession_mechanic.png) Mechanic | -4 | +3 Mechanics | Familiar with the maintenance and repair of all vehicle models on the roads of Kentucky. #### Traits Name | Cost | Description | Notes ---|---|---|--- ![Amateur Mechanic](/w/images/2/24/Trait_mechanics.png) Amateur Mechanic | -5 | +1 Mechanics | Has a detailed knowledge of common and commercial vehicle models, and repairs. ## Required tools and materials Almost all parts require a specific tool in order to be uninstalled from or installed onto a vehicle. Some parts can also be repaired using certain materials. Item | Description | Classname ---|---|--- ![CarJack.png](/w/images/e/e2/CarJack.png) Jack | Used to remove tires, allowing access to brakes and suspension. | Base.Jack ![LugWrench.png](/w/images/a/ad/LugWrench.png) Lug Wrench | Used to remove tires, allowing access to brakes and suspension. | Base.LugWrench ![TirePump.png](/w/images/1/14/TirePump.png) Tire Pump | Used to inflate tires | Base.TirePump ![Spanner.png](/w/images/7/7c/Wrench.png) Wrench | Used to remove large parts: hoods, trunk lids, doors. | Base.Spanner ![Smallscrewdriver.png](/w/images/a/ae/Smallscrewdriver.png) Screwdriver | Used to remove small parts: batteries, windows, radios. | Base.Screwdriver ![BlowTorch.png](/w/images/2/23/BlowTorch.png) Propane Torch | Used to repair various parts, such as the Hood, Gas Tank, and Trunk Lid. | Base.BlowTorch ![WeldingMask.png](/w/images/8/86/WeldingMask.png) Welder Mask | Required to use the Propane Torch. | Base.WeldingMask ![SheetMetal.png](/w/images/d/db/SheetMetal.png) Metal Sheet | Used with a Propane Torch to repair certain parts, such as the Hood, Gas Tank, and Trunk Lid. | Base.SheetMetal ![MetalSheetSmall.png](/w/images/1/14/MetalSheetSmall.png) Small Metal Sheet | Used with a Propane Torch to repair certain parts, such as the Hood, Gas Tank, and Trunk Lid. | Base.SmallSheetMetal ![Glue.png](/w/images/d/d4/Glue.png) Glue | Used to repair Car Seats. | Base.Glue ![DuctTape.png](/w/images/9/93/DuctTape.png) Duct Tape | Used to repair Car Seats. | Base.DuctTape ## Gaining skill ### Recipe magazines In order to work on any vehicles at all, the player must first read the recipe magazine that corresponds to the vehicle type. There are three of them. * ![MagazineMechanic1.png](/w/images/b/b6/MagazineMechanic1.png) Laines Auto Manual \- allows the player to work on _standard_ vehicles. * ![MagazineMechanic2.png](/w/images/7/7a/MagazineMechanic2.png) Laines Auto Manual \- allows the player to work on _heavy-duty_ vehicles. * ![MagazineMechanic3.png](/w/images/0/0a/MagazineMechanic3.png) Laines Auto Manual \- allows the player to work on _sport_ vehicles. If the player picked _Mechanic_ as their occupation, this step can be skipped. If they picked the _Amateur Mechanic_ trait, they will still need to read the sport magazine, but not the other two. ### Skill books To maximize XP gain, it is highly recommended to read the Mechanics skill books first. They can be mainly found in book shops, libraries, and schools, though houses might also have a few. * ![Book11.png](/w/images/9/9e/Book11.png) Mechanics vol. 1 (Levels 1-2) * ![Book11.png](/w/images/9/9e/Book11.png) Mechanics vol. 2 (Levels 3-4) * ![Book11.png](/w/images/9/9e/Book11.png) Mechanics vol. 3 (Levels 5-6) * ![Book11.png](/w/images/9/9e/Book11.png) Mechanics vol. 4 (Levels 7-8) * ![Book11.png](/w/images/9/9e/Book11.png) Mechanics vol. 5 (Levels 9-10) ### Scrapping unwanted vehicles The best way to level the Mechanics skill at lower skill levels is to find a sacrificial vehicle to train on. It is highly recommended to work on junk vehicles first, as the player's lack of initial skill will often result in severely damaging most of the vehicle's parts in the process of training their skills. Wrecking yards are great places to find junk vehicles to work on. To begin working on a vehicle, simply walk up to the hood and press `E` to open the mechanics menu. (Shown below) ![VehicleMechanics.png](/w/images/b/b7/VehicleMechanics.png) The player can click on each part in order to get more detailed information about it, which is displayed in the top right corner of the menu. They can also right click to install or uninstall parts, as long as they have the correct tool(s). While most parts require a certain level in Mechanics to be removed safely, the player can still attempt to remove them at lower skill levels with a chance to succeed and a chance to fail. Failing always give 0.25XP. The amount of XP gained for succeeding in installing or uninstalling a part corresponds to the difficulty. The higher the level required or the lower the chance to succeed, the higher the XP. However reinstalling parts has a cooldown. Parts that don't require any mechanics level will give the same XP as failing to remove a part that does. Failing to remove a part does not remove the XP gain for successfully removing it after numerous tries. XP can only be gained by removing, installing and repairing the same part on the same vehicle, once every 24 hours. For example, if the player removes and reinstalls a radio on a vehicle, they won't gain any more XP from doing that on the same vehicle for 24 hours. This essentially means that the best way to level up Mechanics is to have multiple sacrificial training vehicles based on much time the player wants to dedicate to increasing their mechanics skill, and then strip them of all parts and reattach them once each day. Failing always gives XP, but less than succeeding. ## Maintaining vehicles ### Installing, replacing, and repairing parts Once the player has trained their skills on junk vehicles enough to work on a vehicle that they want to use, they can open the mechanics menu to swap out and repair parts as needed. In order to install a part, it must be in the player's main inventory, (not a bag) in an accessible container nearby, or on the floor. Some parts can also be repaired, and some will also require the player to remove them from the vehicle first before they can be repaired. Some parts are not repairable and can only be obtained by looting mechanic shops or salvaging them from other vehicles. **Shown below is a table that represents the requirements for repairing and replacing vehicle parts.** If there are multiple ways to repair a part, each one is written as method a), b), c) and so on. Each item is required from each marking. For example, everything beginning with "a)" is required for method "a)". Part | Tool | Recipe | Item | Skill ---|---|---|---|--- ![CarSeat.png](/w/images/9/99/CarSeat.png) Seat | Screwdriver | Laines Auto Manual - Standard Models | **Repair:** a) Glue b) Duct Tape **Replace:** Seat | Mechanics 2 ![Radio.png](/w/images/3/31/Radio.png) Radio | Screwdriver | None required | Radio | None required ![CarGastank.png](/w/images/d/dc/CarGastank.png) Gas Tank | Screwdriver Wrench **Repair** : Propane Torch | Laines Auto Manual - Standard Models | **Repair:** a) Metal Sheet b) Small Metal Sheet x2 **Replace:** Gas Tank | **Repair:** a) Metalworking 3, Mechanics 2 b) Metalworking 3, Mechanics 2 **Replace:** Mechanics 5 ![CarBattery.png](/w/images/9/9e/CarBattery.png) Car Battery | Screwdriver | none required | Car Battery | None required ![CarMuffler.png](/w/images/c/cf/CarMuffler.png) Muffler | Wrench | Laines Auto Manual - Standard Models | Muffler | Mechanics 5 ![CarTire.png](/w/images/6/69/CarTire.png) Tire | Jack Lug Wrench | none required | Tire | Mechanics 1 ![CarBrakes.png](/w/images/3/3d/CarBrakes.png) Brake | Jack Wrench | Laines Auto Manual - Standard Models | Brake | Mechanics 6 ![CarSuspension.png](/w/images/c/c4/CarSuspension.png) Suspension | Jack Wrench | Laines Auto Manual - Standard Models | Suspension | Mechanics 6 ![EngineDoor.png](/w/images/0/06/EngineDoor.png) Trunk Lid | **Repair:** a) Propane Torch b) Propane Torch c) None **Replace:** Wrench | **Repair:** \- **Replace:** Laines Auto Manual - Standard Models | **Repair:** a) Metal Sheet b) Small Metal Sheet x2 c) Metal Sheet, Screws x8 **Replace:** Trunk Lid | **Repair:** a) Metalworking 1, Mechanics 2 b) Metalworking 1, Mechanics 2 c) Mechanics 2 **Replace:** Mechanics 3 ![CarTrunk.png](/w/images/6/60/CarTrunk.png) Trunk | Propane Torch | none required | a) Metal Sheet b) Small Metal Sheet x2 | Metalworking 3 Mechanics 2 ![EngineDoor.png](/w/images/0/06/EngineDoor.png) Hood | **Repair:** a) - b) Propane Torch c) Propane Torch **Replace:** Wrench | **Repair:** \- **Replace:** Laines Auto Manual - Standard Models | **Repair:** a) Metal Sheet, Screws x8 b) Metal Sheet c) Small Metal Sheet x2 **Replace:** Hood | **Repair:** a) Mechanics 2 b) Metalworking 1, Mechanics 2 c) Metalworking 1, Mechanics 2 **Replace:** Mechanics 3 ![CarWindshield.png](/w/images/0/0c/CarWindshield.png) Windshield | Screwdriver | Laines Auto Manual - Standard Models | Windshield | Mechanics 5 ![CarWindshield.png](/w/images/0/0c/CarWindshield.png) Rear Windshield | Screwdriver | Laines Auto Manual - Standard Models | Rear Windshield | Mechanics 5 ![SideWindow.png](/w/images/5/5d/SideWindow.png) Side Window | Screwdriver | Laines Auto Manual - Standard Models | Side Window | Mechanics 3 ![CarDoorFront.png](/w/images/e/ed/CarDoorFront.png)![CarDoorRear.png](/w/images/f/ff/CarDoorRear.png) Door | **Repair:** Propane Torch **Replace:** Wrench | Laines Auto Manual - Standard Models | **Repair:** a) Metal Sheet b) Small Metal Sheet x2 **Replace:** Car Door | **Repair** : a) Metalworking 3, Mechanics 2 b) Metalworking 3, Mechanics 2 **Replace:** Mechanics 4 ![LightBulb.png](/w/images/b/b0/LightBulb.png) Headlights/Taillights | Screwdriver | none required | Light Bulb | none required Note that heaters are not repairable or swappable. However, the condition of the heater does not affect the effectiveness of the A/C and heat. Radios can be swapped with any household radio from another vehicle or from inside a building. ### Wear and tear **Certain parts are prone to wear and tear with regular use, and their condition will decrease over time.** Tire pressure will also need to be maintained through the use of a Tire Pump. Tires, Suspension and Mufflers will gradually degrade over time as the vehicle is used. A random chance of damage will occur when the vehicle is moving more than 10MPH. Other factors considered are: current speed, whether the vehicle is on or off road, the vehicles off road efficiency, steering angle or pitch, and how long the vehicle has been running. _Taken from lua code in Vehicles.lua:`vehicle:getCurrentSpeedKmHour()`, `vehicle:isDoingOffroad()`, `vehicle:getScript():getOffroadEfficiency()`._ ## Part classes and types Each vehicle part will have a class of vehicle that it belongs to. For example, a _sport_ class battery or a _heavy-duty_ class window. Different classes of parts cannot be mixed. Most parts also have different types in addition to the vehicle classes. (Standard, Heavy-Duty, Sport). Part types can be mixed, although it is often not recommended to do so. Further information on part types can be found in the article dedicated to each individual vehicle part. Below is a table that depicts the various types of vehicle parts. Part | Types | Vehicle Classes ---|---|--- ![CarTire.png](/w/images/6/69/CarTire.png) Tire | Valu-Tire Regular Tire Performance Tire | Standard Heavy-Duty Sport ![CarBrakes.png](/w/images/3/3d/CarBrakes.png) Brake | Old Brake Regular Brake Performance Brake | Standard Heavy-Duty Sport ![CarSuspension.png](/w/images/c/c4/CarSuspension.png) Suspension | Regular Suspension Performance Suspension | Standard Heavy-Duty Sport ![CarGastank.png](/w/images/d/dc/CarGastank.png) Gas Tank | Small Gas Tank Standard Gas Tank Big Gas Tank | Standard Heavy-Duty Sport ![CarTrunk.png](/w/images/6/60/CarTrunk.png) Trunk | Trunk | Standard Heavy-Duty Sport ![Windshield](/w/images/0/0c/CarWindshield.png) Windshield | Windshield Rear Windshield | Standard Heavy-Duty Sport ![Side Window](/w/images/5/5d/SideWindow.png) Side Window | Front Window Rear Window | Standard Heavy-Duty Sport ![CarDoorFront.png](/w/images/e/ed/CarDoorFront.png)![CarDoorRear.png](/w/images/f/ff/CarDoorRear.png) Door | Front Door Rear Door Double Rear Door | Standard Heavy-Duty Sport ![EngineDoor.png](/w/images/0/06/EngineDoor.png) Hood | Hood | Standard Heavy-Duty Sport ![EngineDoor.png](/w/images/0/06/EngineDoor.png) Trunk Lid | Trunk Lid | Standard Heavy-Duty Sport ![CarSeat.png](/w/images/9/99/CarSeat.png) Seat | Standard Seat Big Seat Sports Seat | Standard Heavy-Duty Sport ![CarMuffler.png](/w/images/c/cf/CarMuffler.png) Muffler | Old Muffler Average Muffler Performance Muffler | Standard Heavy-Duty Sport ## Salvaging and repairing engines ### Salvaging parts and repairing engines Engines can be salvaged for Spare Engine Parts ![EngineParts.png](/w/images/d/dd/EngineParts.png) that can be used to repair the engines of other vehicles. Engines can be salvaged and repaired at Mechanics level 4/5/6 for standard/heavy-duty/sport vehicles respectively. Note that salvaging an engine for parts will **always** set the engine's condition to zero, no matter what the engine's previous condition was, how many parts were salvaged, and even if no parts were salvaged. Engines can be repaired with Spare Engine Parts to restore the condition of the engine, however engine _quality_ , which is determined as the vehicle spawns in, cannot be raised by any means. This means that while the engine's _condition_ may be at 100%, the quality could make it not start as reliably as expected. When clicking on an engine in the mechanics menu, the quality is listed on the top right, separate from the condition. Detailed information on engine quality can be found in the next section. Note that all the Spare Engine Parts in the player's inventory will be used when repairing an engine. There is no way to prevent this. It is more efficient to repair an engine at higher skill levels than lower skill levels. Below is a table that depicts the average gain per engine part at each Mechanics level. Further information can be found in the article dedicated to Spare Engine Parts. **Mechanics Level** | Standard | Heavy-Duty | Sport ---|---|---|--- **4** | 1% | **n/a** | **n/a** **5** | 1% | 1% | **n/a** **6** | 2% | 1% | 1% **7** | 2% | 2% | 1% **8** | 3% | 2% | 2% **9** | 3% | 3% | 2% **10** | 4% | 3% | 3% ### Engine quality * Engine quality, not to be confused with engine condition, mainly affects the chance to start the engine and its power. Maximum is 100. * Emergency vehicles (ambulance, fire, police) usually have 90-100 engine quality. * Chance to fail to start the engine on each try is 30 / (quality + 50) * 100%; for example, 65 quality engine has 30 / (65 + 50) * 100% = 26% chance to fail to start. * Engines with 100 quality skip the aforementioned check, but still have a 1% chance to fail to start. * Engines with quality 65 or less, if the weather is too cold, are also more likely to fail to start. ## See also * Skills * Electrical * Metalworking SkillsShow / Hide Passive Fitness • Strength Agility Sprinting • Lightfooted • Nimble • Sneaking Combat Axe • Long Blunt • Short Blunt • Long Blade • Short Blade • Spear • Maintenance Crafting BlacksmithFuture • Carpentry • Cooking • Farming • First Aid • Electrical • Metalworking • Mechanics • Tailoring Firearm Aiming • Reloading Survivalist Fishing • Trapping • Foraging *[UI]: User-Interface *[RMC]: Right Mouse Clicking *[LMC]: Left Mouse Clicking *[RPM]: Revolutions Per Minute *[MPH]: Miles Per Hour *[FPS]: frames per second *[RMB]: Right Mouse Button *[LMB]: Left Mouse Button *[MSW]: Mouse Scroll Wheel *[HUD]: Heads Up Display *[Temp.]: Temperature *[PVP]: Player Versus Player *[Icon]: As represented on the "Investigate Area" window *[Condition lower chance]: 1 in (x + maintenance × 2) *[Base durability]: Condition × break chance *[?]: Chance of poisonous *[(2)]: Non-perishable until opened *[(4)]: Non-perishable until opened *[(3)]: Non-perishable until opened *[(5)]: Non-perishable until opened *[(7)]: Non-perishable until opened *[Grow time]: Average grow time (days)
Mechanics
https://pzwiki.net/wiki/Mechanics
[ "This page has been revised for the current stable version (41.78.16).Help by adding any missing content. [edit]" ]
Navigation:Project Zomboid>Items>Electronics>Communications
Retrieved from "https://pzwiki.net/w/index.php?title=Communications&oldid=279285"
**Communications** items include radios, ham radios, walkie talkies, and televisions. These items can be used to watch or listen to in game communications, and communicate with other players in multiplayer. Each tier of walkie talkie and ham radio have different frequencies and ranges they can operate on, while radios and televisions can all view/listen to the same channels regardless of the tier. Some televisions are unable to play VHS tapes. ## Items ### Communications Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Placed | Noise range (tiles) | Frequency range | Transmit range (tiles) | Dismantle | Item ID ---|---|---|---|---|---|---|---|--- Mic. | Volume | Min. | Max. ![Toys-R-Mine Walkie Talkie](/w/images/6/69/WalkieTalkieBudget.png) | Toys-R-Mine Walkie Talkie | 1.0 | ![Toys-R-Mine Walkie Talkie](/w/images/7/77/WalkieTalkie1_World.png) | 5 | 8 | 75 MHz | 150 MHz | 1000 | ![ElectronicsParts.png](/w/images/6/6b/ElectronicsParts.png) | Radio.WalkieTalkie1 ![ValuTech Walkie Talkie](/w/images/5/5e/WalkieTalkieCivilian.png) | ValuTech Walkie Talkie | 1.5 | ![ValuTech Walkie Talkie](/w/images/5/54/WalkieTalkie2_World.png) | 5 | 10 | 50 MHz | 200 MHz | 5000 | ![ElectronicsParts.png](/w/images/6/6b/ElectronicsParts.png) | Radio.WalkieTalkie2 ![Premium Technologies Walkie Talkie](/w/images/f/f0/WalkieTalkieCivilian2.png) | Premium Technologies Walkie Talkie | 2.0 | ![Premium Technologies Walkie Talkie](/w/images/3/37/WalkieTalkie3_World.png) | 5 | 12 | 25 MHz | 300 MHz | 4000 | ![ElectronicsParts.png](/w/images/6/6b/ElectronicsParts.png) | Radio.WalkieTalkie3 ![Tactical Walkie Talkie](/w/images/c/c9/WalkieTalkiePolice.png) | Tactical Walkie Talkie | 2.5 | ![Tactical Walkie Talkie](/w/images/f/fc/WalkieTalkie5_World.png) | 5 | 14 | 10 MHz | 500MHz | 6000 | ![ElectronicsParts.png](/w/images/6/6b/ElectronicsParts.png) | Radio.WalkieTalkie4 ![US Army Walkie Talkie](/w/images/8/8a/WalkieTalkieMilitary.png) | US Army Walkie Talkie | 3.0 | ![US Army Walkie Talkie](/w/images/e/ee/WalkieTalkie4_World.png) | 5 | 16 | 0.2 MHz | 1000 MHz | 10000 | ![ElectronicsParts.png](/w/images/6/6b/ElectronicsParts.png) | Radio.WalkieTalkie5 ![Makeshift Walkie Talkie](/w/images/6/69/WalkieTalkieBudget.png) | Makeshift Walkie Talkie | 1.0 | ![Makeshift Walkie Talkie](/w/images/d/d9/WalkieTalkieMakeShift_World.png) | 5 | 8 | 75 MHz | 150 MHz | 1000 | ![ElectronicsParts.png](/w/images/6/6b/ElectronicsParts.png) | Radio.WalkieTalkieMakeShift ![Premium Technologies Ham Radio](/w/images/8/8a/HamRadioCivilian.png) | Premium Technologies Ham Radio | 20 | ![Premium Technologies Ham Radio](/w/images/thumb/f/f8/HamRadio1_World.png/60px-HamRadio1_World.png) | 5 | 10 | 10 MHz | 500 MHz | 6000 | ![ElectronicsParts.png](/w/images/6/6b/ElectronicsParts.png) | Radio.HamRadio1 ![US Army Ham Radio](/w/images/3/3a/HamRadioMilitary.png) | US Army Ham Radio | 20 | ![US Army Ham Radio](/w/images/thumb/3/39/HamRadio2_Model.png/60px-HamRadio2_Model.png) | 5 | 15 | 0.2 MHz | 1000 MHz | 10000 | ![ElectronicsParts.png](/w/images/6/6b/ElectronicsParts.png) | Radio.HamRadio2 ![Makeshift Ham Radio](/w/images/8/8a/HamRadioCivilian.png) | Makeshift Ham Radio | 20 | ![HamRadioMakeShift World.png](/w/images/thumb/e/e4/HamRadioMakeShift_Model.png/60px-HamRadioMakeShift_Model.png) | 5 | 10 | 10 MHz | 500 MHz | 6000 | ![ElectronicsParts.png](/w/images/6/6b/ElectronicsParts.png) | Radio.HamRadioMakeShift ![Premium Technologies Radio](/w/images/3/31/Radio.png) | Premium Technologies Radio | 1.5 | ![RadioRed World.png](/w/images/c/c4/RadioRed_World.png) | 0 | 15 | 88 MHz | 108 MHz | \- | ![ElectronicsParts.png](/w/images/6/6b/ElectronicsParts.png) | Radio.RadioRed ![ValuTech Radio](/w/images/3/31/Radio.png) | ValuTech Radio | 1.5 | ![ValuTech Radio](/w/images/9/9d/RadioBlack_World.png) | 0 | 10 | 88 MHz | 108 MHz | \- | ![ElectronicsParts.png](/w/images/6/6b/ElectronicsParts.png) | Radio.RadioBlack ![Makeshift Radio](/w/images/3/31/Radio.png) | Makeshift Radio | 1.5 | ![Makeshift Radio](/w/images/4/4e/RadioMakeShift_World.png) | 0 | 10 | 88 MHz | 108 MHz | \- | ![ElectronicsParts.png](/w/images/6/6b/ElectronicsParts.png) | Radio.RadioMakeShift ![Antique Television](/w/images/7/75/Television.png) | Antique Television | 10 | ![Antique Television](/w/images/thumb/4/44/TvAntique_World.png/60px-TvAntique_World.png) | 0 | 10 | 0.2 MHz | 1000 MHz | \- | ![ElectronicsParts.png](/w/images/6/6b/ElectronicsParts.png) | Radio.TvAntique ![Premium Technologies Television](/w/images/7/75/Television.png) | Premium Technologies Television | 10 | ![Premium Technologies Television](/w/images/thumb/5/56/TvWideScreen_World.png/60px-TvWideScreen_World.png) | 0 | 15 | 0.2 MHz | 1000 MHz | \- | ![ElectronicsParts.png](/w/images/6/6b/ElectronicsParts.png) | Radio.TvWideScreen ![ValuTech Television](/w/images/7/75/Television.png) | ValuTech Television | 10 | ![ValuTech Television](/w/images/thumb/6/65/TvBlack_World.png/60px-TvBlack_World.png) | 0 | 12 | 0.2 MHz | 1000 MHz | \- | ![ElectronicsParts.png](/w/images/6/6b/ElectronicsParts.png) | Radio.TvBlack ## See also * Radio * Television * CD * VHS *[UI]: User-Interface *[RMC]: Right Mouse Clicking *[LMC]: Left Mouse Clicking *[RPM]: Revolutions Per Minute *[MPH]: Miles Per Hour *[FPS]: frames per second *[RMB]: Right Mouse Button *[LMB]: Left Mouse Button *[MSW]: Mouse Scroll Wheel *[HUD]: Heads Up Display *[Temp.]: Temperature *[PVP]: Player Versus Player *[Icon]: As represented on the "Investigate Area" window *[Condition lower chance]: 1 in (x + maintenance × 2) *[Base durability]: Condition × break chance *[?]: Chance of poisonous *[(2)]: Non-perishable until opened *[(4)]: Non-perishable until opened *[(3)]: Non-perishable until opened *[(5)]: Non-perishable until opened *[(7)]: Non-perishable until opened *[Grow time]: Average grow time (days)
Communications
https://pzwiki.net/wiki/Communications
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Navigation:Project Zomboid>World>AI>Animal
Retrieved from "https://pzwiki.net/w/index.php?title=Animal&oldid=302231"
“ Finally you’ll be able to wander around the countryside trying to shoot rabbits with a shotgun. — Will Porter[1] **Animals** play a minor role in Project Zomboid, currently only appearing as items rather than roaming throughout the landscape, though it's planned to change in Build 42. There are various types of animals - including game, fish and insects \- and each has their own methods of obtaining them. ## Items ### Game Most game animals can only be obtained through trapping, however dead rats and dead mice can be found in various containers, kitchen counters in particular. Animal | Meat | Trap | Bait ---|---|---|--- ![Mouse.png](/w/images/5/5c/Mouse.png) Dead Mouse | Rodent Meat | * Mouse Trap | * Cheese * Processed Cheese * Peanut Butter * Chocolate * Bacon Bits * Apple * Orange * Tomato ![Rabbit.png](/w/images/f/fd/Rabbit.png) Dead Rabbit | Rabbit Meat | * Trap Box * Trap Crate * Snare Trap * Cage Trap | * Carrots * Lettuce * Potato * Tomato * Corn * Bell Pepper * Apple * Banana * Peach ![Rat.png](/w/images/8/8b/Rat.png) Dead Rat | Rodent Meat | * Mouse Trap | * Cheese * Processed Cheese * Peanut Butter * Chocolate * Bacon Bits * Apple * Orange * Tomato ![Bird.png](/w/images/7/70/Bird.png) Dead Bird | Small Bird Meat | * Stick Trap | * Bread * Bread Slices * Worm * Cricket * Cockroach * Grasshopper * Corn * Cereal ![Squirrel.png](/w/images/4/41/Squirrel.png) Dead Squirrel | Rodent Meat | * Trap Box * Trap Crate * Snare Trap * Cage Trap | * Cereal * Peanuts * Peanut Butter * Instant Popcorn * Lettuce * Corn * Bell Pepper * Apple * Peach * Orange ### Fish Most fish can be obtained through fishing, however certain fish require specific types of bait. Animal | Meat | Trap | Bait ---|---|---|--- ![FishMinnow.png](/w/images/1/11/FishMinnow.png) Little Bait Fish | | Fishing Net Trap | ![FishBass.png](/w/images/7/7b/FishBass.png) Bass | Fish Fillet | | * Worm * Cricket * Grasshopper * Cockroach * Fishing Tackle ![FishCatfish.png](/w/images/1/1a/FishCatfish.png) Catfish | Fish Fillet | | * Worm * Cricket * Grasshopper * Cockroach * Fishing Tackle ![FishCrappie.png](/w/images/c/cf/FishCrappie.png) Crappie | Fish Fillet | | * Worm * Cricket * Grasshopper * Cockroach * Fishing Tackle ![FishPerch.png](/w/images/a/a7/FishPerch.png) Perch | Fish Fillet | | * Worm * Cricket * Grasshopper * Cockroach * Fishing Tackle ![FishPike.png](/w/images/a/a2/FishPike.png) Pike | Fish Fillet | | * Worm * Little Bait Fish ![FishPanfish.png](/w/images/0/0e/FishPanfish.png) Sunfish | Fish Fillet | | * Worm * Cricket * Grasshopper * Cockroach * Fishing Tackle ![FishTrout.png](/w/images/6/6e/FishTrout.png) Trout | Fish Fillet | | * Worm * Cricket * Grasshopper * Cockroach * Fishing Tackle ### Insect Insects are obtained by foraging (and rarely by looting refrigerators or vehicles); worms can also often be dug from grass tiles using a trowel. Animal | Edible | Foraging Skill | Bait ---|---|---|--- ![Insect AmericanLadyCaterpillar.png](/w/images/0/0b/Insect_AmericanLadyCaterpillar.png) Caterpillar (American lady) | Raw or Cooked | 0 | Fishing* ![Insect BandedWoolyBearCaterpillar.png](/w/images/5/54/Insect_BandedWoolyBearCaterpillar.png) Caterpillar (banded woolly bear) | Raw or Cooked | 0 | Fishing* ![Insect Centipede1.png](/w/images/1/12/Insect_Centipede1.png) Centipede | Raw or Cooked | 0 | Fishing* ![Cockroach.png](/w/images/d/d9/Cockroach.png) Cockroach | Raw or Cooked | 0 | Fishing and Trapping ![Cricket.png](/w/images/3/3d/Cricket.png) Cricket | Raw or Cooked | 0 | Fishing and Trapping ![Grasshopper.png](/w/images/f/fc/Grasshopper.png) Grasshopper | Raw or Cooked | 0 | Fishing and Trapping ![Insect Millipede1.png](/w/images/a/af/Insect_Millipede1.png) Millipede | Raw or Cooked | 0 | Fishing* ![Insect MonarchrCaterpillar.png](/w/images/7/75/Insect_MonarchrCaterpillar.png) Caterpillar (monarch) | Raw or Cooked | 0 | Fishing* ![Insect Pillbug.png](/w/images/9/93/Insect_Pillbug.png) Pillbug | Raw | 0 | Fishing* ![Insect SilkMothCaterpillar.png](/w/images/f/f1/Insect_SilkMothCaterpillar.png) Caterpillar (silk moth) | Raw or Cooked | 0 | Fishing* ![Slug1.png](/w/images/3/3d/Slug1.png) Slug | Raw or Cooked | 3 | Fishing* ![Snail.png](/w/images/d/d2/Snail.png) Snail | Raw or Cooked | 3 | Fishing* ![Insect SwallowtailCaterpillar.png](/w/images/5/5f/Insect_SwallowtailCaterpillar.png) Caterpillar (swallowtail) | Raw or Cooked | 0 | Fishing* ![Insect Termite.png](/w/images/1/1d/Insect_Termite.png) Termites | Raw or Cooked | 0 | Fishing* ![Worm.png](/w/images/5/52/Worm.png) Worm | Raw | 0 | Fishing and Trapping Baits marked with a star can be used for fishing, but do not lure any fish currently in the game and as such are not recommended. ## Future features **Animals** with their own AI that wander the landscape are planned to be included in build 42. The first iteration of animals won't be utilising Lemmy's AI code, and will instead have very basic functionality. These animals are intended to support the new crafting features coming in build 42, therefore will mostly only include animals utilised in animal husbandry, such as cows, sheep, pigs and chickens, providing a renewable source of milk, hide, wool, etc. ![](/w/images/thumb/7/76/Animal_Info_AngusCow.png/300px- Animal_Info_AngusCow.png) Angus Cow debug info panel showing some statistics. ### Functionality In Project Zomboid lore, the noise caused by animals will attract zombies, however they won't be driven to attack them. Each animal type will have various definitions: * **Livestock:** determines the type of animal, e.g. cow. * **Breed:** there will be various breeds of animals, each breed with its unique properties, e.g. "Angus" (meat breed) or "Holstein" (milk breed). * **Gender:** male or female, determines its set of functionlity, e.g. breeding, milking, etc. * **Age:** determines various functions, e.g. ability to breed (too young or too old) and amount of milk produced. Will eventually die when too old. * **Size:** the minimum and maximum size an animal can be. Larger animals will provide more resources. * **Can be milked:** some animals can be milked, e.g. cow. Will generate milk for a certain period after delivering a calf. * **Flee humans:** determines if the animal runs away from humans, e.g. mouse. * **Can be attached:** a rope can be used to attach certain animals so they can be led or stop from wandering away. * **Hunger:** animals will need to eat, with the amount dependant on the breed. An animal left hungry or thirsty will gradually lose health until it dies. Will eat from a trough. * **Food types:** determines the types of food it can eat from a trough. Some animals can graze on grass if trough is empty, however won't grow as big. * **Enclosure size:** enclosure must be a minimum size, otherwise the animal won't grow as big, providing fewer resources. #### Animal breeding All animals will have a _genetics_ system, encouraging breeding of animals. Each animal type will have a set of abstracted genes that each contain two _alleles_ inherited from parents, including: “milk quantity”, “life expectancy”, “strength”, “appearance” genes, and more. Characters with appropriate skills will be able to inspect an animal to get an idea of its health-related attributes (aka genes). Each animal will carry two sets of alleles in their genome, one being contributed randomly from each parent. There are dominant and recessive alleles, meaning the player must be careful when in-breeding, as animals may have recessive genes for genetic illnesses of varying types. ### Planned animals * Cow and Bull[2] (source of milk, hide, steak) * Sheep[3] (source of wool, mutton chop and milk)[4] * Pig[5] (source of pork chop and bacon) * Chicken (source of chicken and lays eggs in a henhouse) * Deer * American Black Bear[6] * Birds (source of small bird meat) * Rabbit[7] (source of rabbit meat) * Red Bear * Squirrel (source of rodent meat) * Mouse (source of rodent meat) * Rat[8] (source of rodent meat) * Elk * Raccoon[9] * Turkey[10] ## Trivia * The conspiracy crap??? mentions that the military was doing tests on the animals in Muldraugh and caused mass deaths of cattle. Also in one of the LBMW broadcasts on the night of the 11th of July, it mentions this here: All eyes are on developments in a sleepy corner of Kentucky... ...now a no-go zone ring-fenced by the US Army Once we'd report from Muldraugh and West Point about county fairs and sick pets... ... now times have changed significantly. * Animals cannot be infected by Knox Infection as it only infects humans. Zombie will not attack animals, they will just be attracted by their noises and most animals will run away when they get close, this has been confirmed by The Indie Stone on several occasions.[11] ## Gallery * ![Rabbit model](/w/images/thumb/0/05/Rabbit_Model.png/82px-Rabbit_Model.png) Rabbit model * ![Bull model](/w/images/thumb/c/c9/Bull_Preview.png/108px-Bull_Preview.png) Bull model * ![Sheep models](/w/images/thumb/1/17/Sheep_Preview.png/120px-Sheep_Preview.png) Sheep models * ![Grazing deer](/w/images/thumb/b/b2/Grazing_teaser.gif/120px-Grazing_teaser.gif) Grazing deer ## See also * Planned features ## References 1. ↑ Project Zomboid - March to 1.0. Retrieved 4th March, 2019. 2. ↑ "Holy Cow". Retrieved 15th March, 2022. 3. ↑ The Indie Stone [@theindiestone] (18th February, 2022). An alternative title to today's #ProjectZomboid Thursdoid could have been "Holy Sheep!" (Tweet) – via Twitter 4. ↑ "Milky Milky". Retrieved 3rd April, 2022. 5. ↑ The Indie Stone [@theindiestone] (16th March, 2022). Pigs and chickens are in development, yes :) In our lore, animal sounds attract zombies, but zombies are only really driven to attack humans. (Tweet) – via Twitter 6. ↑ Project Zomboid - APZDTISA #3: This time with LIVE MULTIPLAYER!. Retrieved 4th March, 2019. 7. ↑ Project Zomboid - Bring Out Your Zeds. Retrieved 4th March, 2019. 8. ↑ "Broadened HorizonZ". Retrieved 2nd September, 2022. 9. ↑ [1] Retrieved 22nd March, 2024. 10. ↑ [2] Retrieved 22nd March, 2024. 11. ↑ Zombies won't target animals. Retrieved 25th January, 2024. *[UI]: User-Interface *[RMC]: Right Mouse Clicking *[LMC]: Left Mouse Clicking *[RPM]: Revolutions Per Minute *[MPH]: Miles Per Hour *[FPS]: frames per second *[RMB]: Right Mouse Button *[LMB]: Left Mouse Button *[MSW]: Mouse Scroll Wheel *[HUD]: Heads Up Display *[Temp.]: Temperature *[PVP]: Player Versus Player *[Icon]: As represented on the "Investigate Area" window *[Condition lower chance]: 1 in (x + maintenance × 2) *[Base durability]: Condition × break chance *[?]: Chance of poisonous *[(2)]: Non-perishable until opened *[(4)]: Non-perishable until opened *[(3)]: Non-perishable until opened *[(5)]: Non-perishable until opened *[(7)]: Non-perishable until opened *[Grow time]: Average grow time (days) *[AI]: artificial intelligence
Animal
https://pzwiki.net/wiki/Animal
[ "This page has been revised for the current stable version (41.78.16).Help by adding any missing content. [edit]" ]
Navigation:Project Zomboid>Game mechanics>Character>Skills>Electrical
Retrieved from "https://pzwiki.net/w/index.php?title=Electrical&oldid=295515"
![PlushSpiffo.png](/w/images/7/7e/PlushSpiffo.png)_This article is about the electrical skill. For the electrical grid, seeElectricity._ **Electrical** is a crafting skill in Project Zomboid used to craft electronic devices and hot-wire vehicles. ## Usage The electrical skill is leveled by using a screwdriver to dismantle electronic devices and by using scrap electronics to fix generators. Reading electricity skill books will increase the rate at which you gain XP by adding a multiplier based on your skill level. * 0.5 XP is gained per electronics device dismantled. * 1.25 XP is gained per operation when fixing generators. Each operation consumes one scrap electronics and repairs the generator by 4% + 0.5 * electrical skill level. * 1.25 XP is gained per small furniture[1] dismantled. * 2.5 XP is gained per furniture or commercial kitchen appliance[2] dismantled. For a detailed list of tiles that gives electrical XP, check the tiles page and look for "Electrical" in the "Disassemble" column. It is possible to skip the grind by choosing the electrician or engineer occupation in the character creation menu. You can find items such as, an electronics magazine that teach recipes of electronics. Since the addition of vehicles, the electrical skill has become valuable to any playstyle. If the player has level 1 electrical and level 2 mechanics, they'll be able to hot-wire any vehicle, making it drivable without a key, though with a small risk of setting off the car alarm; higher levels of electrical skill reduce this chance. At level 5, the player can use a screwdriver and a piece of scrap electronics on any lamp to create a battery connector. This allows for lighting areas using batteries when the power goes out or a generator has not been found. * ![Creating a battery connector.](/w/images/6/60/Project_Zomboid_Battery_Connector.png) Creating a battery connector. * ![Inserting batteries into the connector.](/w/images/0/00/Project_Zomboid_Battery_Connector_Batteries.png) Inserting batteries into the connector. ## Electrical guide ### Step 1: Character creation Although anyone can level up the electrical skill, choosing the right occupation can give a much-needed experience boost, making it easier to master the skill. During character creation, choosing an occupation and traits will provide the player with some skill levels, but it will also give an experience boost to that skill depending on the starting level. This bonus _cannot_ be gained after the character is created, making this an important step in mastering any skill. **Starting skill level and experience boost** Level 0 — 25% (default for all skills) Level 1 — 75% Level 2 — 100% Level 3+ — 125% Name | Starting points | Major skills | Description | Notes ---|---|---|---|--- ![Profession electrician.png](/w/images/2/2b/Profession_electrician.png) Electrician | -4 | +3 Electrical | Can operate generators. | Has a good understanding of electronics, already knowing a lot of recipes that may be able to help them survive. ![Engineer](/w/images/c/cd/Profession_engineer.png) Engineer | -4 | +1 Electrical +1 Carpentry | Can make traps and explosives. | For anyone wanting to defend themselves with armed traps and explosives. The Engineer has a unique set of trap recipes that can't be learned elsewhere. The _electrician_ occupation is recommended for those that might be starting a game mode with limited time before electricity shuts off or if it is already off. This occupation allows the player to operate generators, meaning they can connect it to a structure and check its info. Anyone can learn how to do this, however the _How to Use Generators_ magazine must first be read, which may be a struggle to find. The electrician also gets a 125% bonus to electrical experience, compared to a normal 25%. Making this a valuable occupation for anyone wanting to focus on this skill. Along with the bonuses to experience and ability to use generators, there are a few recipes that'll already be known, such as crafting electronic devices like the crafted timer and V1 remote controller. The recipes for the devices must be learned first via recipe magazines. The _engineer_ occupation has benefits for the electrical skill, however this will give the player a 75% bonus to experience. This occupation will also give a few unique crafting recipes that cannot be learned any other way. These include all the engineered weapons, 2 of which can be learned through recipe magazines, however the other 3 cannot, and include the aerosol bomb, flame trap and pipe bomb. ### Step 2: Scavenge for materials The Screwdriver is the main tool for anything to do with electronics. Screwdrivers are often found in tool sheds, garages and warehouses. Whilst searching for a screwdriver, the player will often come across various electrical items, such as a ValuTech PortaDisc or TV remote, these should also be collected for later. Unless either of the two electrical occupations have been chosen, there will be no electrical recipes available (apart from dismantling). Recipe magazines are a big part of the electrical skill, with 10 to collect. These will also need to found if the player wishes to progress quickly, however most of them aren't required as the recipes can be learnt by leveling up electrical. There are 3 main categories of the recipe magazines; the _Electronics Magazine_ , _Engineer Magazine_ and _Guerilla Radio_ , each with a unique set of recipes. The best place to find these is inside mail boxes and bookshelves. Along with magazines, skill books can also be found, which will give the player an experience multiplier dependent on the book that is read. Finding and reading any of these books should be done before continuing with the guide any further. ### Step 3: Dismantling electronics With the screwdriver in hand, it's time to start dismantling. Any electronics that have already been scavenged can now be dismantled, with the exception of the TV remote, as it should instead be used for crafting. The player can find various electronics in the world that must be picked up before dismantling. The tables below display all the electronics and the parts that can be gathered from them. #### Miscellaneous devices Disassembling these devices will give some basic electrical components. Item | Available parts ---|--- ![Cameras](/w/images/8/80/Camera.png) Camera ![Cordless Phone](/w/images/7/75/CordlessPhone.png) Cordless Phone ![Digital Watch](/w/images/2/28/DigitalWatch.png) Digital Watch ![Earbuds](/w/images/0/0f/Earbuds.png) Earbuds ![Headphones](/w/images/0/0f/Headphones.png) Headphones ![TV Remote](/w/images/a/a3/Remote.png) TV Remote ![Video Game](/w/images/7/7a/VideoGame.png) Video Game | ![Scrap Electronics](/w/images/8/83/ElectronicsScrap.png) Scrap Electronics ![ValuTech PortaDisc](/w/images/9/99/CDplayer.png) ValuTech PortaDisc | ![Scrap Electronics](/w/images/8/83/ElectronicsScrap.png) Scrap Electronics × 2 ![Speaker](/w/images/a/a8/Speaker.png) Speaker | ![Scrap Electronics](/w/images/8/83/ElectronicsScrap.png) Scrap Electronics ![Amplifier](/w/images/3/3c/Amplifier.png) Amplifier ![Home Alarm](/w/images/0/0d/HomeAlarm.png) Home Alarm | ![Scrap Electronics](/w/images/8/83/ElectronicsScrap.png) Scrap Electronics ![Motion Sensor](/w/images/a/a2/MotionSensor.png) Motion Sensor #### Communication devices These devices guarantee at least 1 electronics scrap. The amount of parts returned is dependent on the electrical skill and the item being dismantled. For example, a HAM radio has a max electronics scrap return of 4, whereas a standard radio will only return 3. The chance of getting a skill level dependent part can be calculated with the following equation: _Skill Level * 5 + 50%_. Item | High probability parts | Level dependent parts | Other parts | Description ---|---|---|---|--- ![ValuTech Radio](/w/images/3/31/Radio.png) ValuTech Radio ![Premium Technologies Radio](/w/images/3/31/Radio.png) Premium Technologies Radio | ![Scrap Electronics](/w/images/8/83/ElectronicsScrap.png) Scrap Electronics ![Electric Wire](/w/images/a/a7/ElectricWire.png) Electric Wire ![Aluminum](/w/images/b/ba/Aluminum.png) Aluminum | ![Amplifier](/w/images/3/3c/Amplifier.png) Amplifier ![Light Bulb](/w/images/b/b0/LightBulb.png) Light Bulb ![Radio Receiver](/w/images/e/e0/RadioReceiver.png) Radio Receiver | ![Battery](/w/images/6/6d/Battery.png) Battery | A battery will always be given if it hasn't been taken out, or is dead. ![Walkie Talkie](/w/images/6/69/WalkieTalkieBudget.png) Toys-R-Mine Walkie Talkie ![Walkie Talkie](/w/images/5/5e/WalkieTalkieCivilian.png) ValuTech Walkie Talkie ![Walkie Talkie](/w/images/f/f0/WalkieTalkieCivilian2.png) Premium Technologies Walkie Talkie ![Walkie Talkie](/w/images/c/c9/WalkieTalkiePolice.png) Tactical Walkie Talkie ![Walkie Talkie](/w/images/8/8a/WalkieTalkieMilitary.png) US Army Walkie Talkie | ![Scrap Electronics](/w/images/8/83/ElectronicsScrap.png) Scrap Electronics ![Electric Wire](/w/images/a/a7/ElectricWire.png) Electric Wire ![Aluminum](/w/images/b/ba/Aluminum.png) Aluminum | ![Amplifier](/w/images/3/3c/Amplifier.png) Amplifier ![Light Bulb](/w/images/b/b0/LightBulb.png) Light Bulb ![Green Light Bulb](/w/images/4/49/LightBulbGreen.png) Light Bulb ![Radio Receiver](/w/images/e/e0/RadioReceiver.png) Radio Receiver ![Radio Transmitter](/w/images/4/46/RadioTransmitter.png) Radio Transmitter | ![Battery](/w/images/6/6d/Battery.png) Battery ![Scanner Module](/w/images/e/e1/ScannerChip.png) Scanner Module | A battery will always be given if it hasn't been taken out, or is dead. _The scanner module is not currently available._ ![Ham Radio](/w/images/8/8a/HamRadioCivilian.png) Premium Technologies Ham Radio ![Ham Radio](/w/images/3/3a/HamRadioMilitary.png) US Army Ham Radio | ![Scrap Electronics](/w/images/8/83/ElectronicsScrap.png) Scrap Electronics ![Electric Wire](/w/images/a/a7/ElectricWire.png) Electric Wire ![Aluminum](/w/images/b/ba/Aluminum.png) Aluminum | ![Amplifier](/w/images/3/3c/Amplifier.png) Amplifier ![Light Bulb](/w/images/b/b0/LightBulb.png) Light Bulb ![Green Light Bulb](/w/images/4/49/LightBulbGreen.png) Light Bulb ![Radio Receiver](/w/images/e/e0/RadioReceiver.png) Radio Receiver ![Radio Transmitter](/w/images/4/46/RadioTransmitter.png) Radio Transmitter | ![Battery](/w/images/6/6d/Battery.png) Battery | A battery will always be given if it hasn't been taken out, or is dead. ![Television](/w/images/7/75/Television.png) Antique Television ![Television](/w/images/7/75/Television.png)ValuTech Television ![Television](/w/images/7/75/Television.png) Premium Technologies Television | ![Scrap Electronics](/w/images/8/83/ElectronicsScrap.png) Scrap Electronics ![Electric Wire](/w/images/a/a7/ElectricWire.png) Electric Wire ![Aluminum](/w/images/b/ba/Aluminum.png) Aluminum | ![Amplifier](/w/images/3/3c/Amplifier.png) Amplifier ![Light Bulb](/w/images/b/b0/LightBulb.png) Light Bulb | ![Green Light Bulb](/w/images/4/49/LightBulbGreen.png) Light Bulb ![Red Light Bulb](/w/images/5/55/LightBulbRed.png) Light Bulb | Only the _Antique Television_ will return the green and red light bulbs. ### Step 4: Crafting electronics The crafting is where the electrical skill really gets interesting. So long as the player has found some electrical magazines (unless they have either of the above occupations) they can begin crafting. #### Communications There are 3 different communication devices that the player can craft: the makeshift radio, makeshift walkie talkie or makeshift ham radio. To unlock any of these recipes, the player must have read the corresponding Guerilla Radio volume; there is no other way to unlock these recipes. The performance of these devices is dependant on the player's electrical level, affecting the items weight, power consumption, base volume range, channel width (min-max) and transmission range. The walkie talkie and ham radio allow two-way communication, meaning that so long as they're tuned into the correct frequency, players can communicate with each other directly through text of voice. Whereas the radio is only one-way, therefore if they're tuned into the correct frequency, they will be able to _hear_ everything any other player says, but they will not be able to communicate back. #### Engineering Engineering refers to the five weapon recipes that require reading either the engineer magazines or have the engineering occupation. These items aren't particularly useful on their own, considering how rare some of the parts may be, however they can be upgraded further. Refer to the engineered devices table for an overview of each item's stats. The upgraded versions of these weapons will turn them into fully functional _traps_ that can be placed anywhere, with a trigger depending on the upgrade chosen. There are 3 different types of triggers: * the timer, which will be triggered after a given amount of time, * the sensor, which is triggered once it detects motion, * the detonator, which will be triggered once the player activates it using a remote controller. The table below gives a brief look at how each of the upgrades are crafted. For further specifics, go here. Item | ![Crafted Timer](/w/images/1/13/TimerCrafted.png) Crafted Timer | ![Motion Sensor](/w/images/a/a2/MotionSensor.png) Motion Sensor | ![Crafted Trigger](/w/images/b/b8/TriggerCrafted.png) Crafted Trigger | ![Scrap Electronics](/w/images/8/83/ElectronicsScrap.png) Electronics Scrap | ![Duct Tape](/w/images/9/93/DuctTape.png) Duct Tape | Skill level | Recipe magazine ---|---|---|---|---|---|---|--- Add Timer | 1 | \- | \- | 2 | 1 | \- | ![Electronics Magazine Vol. 2](/w/images/9/9b/MagazineElectronics03.png) Electronics Magazine Vol. 2 Add Motion Sensor V1 | \- | 1 | \- | 2 | 1 | 2 | ![Electronics Magazine Vol. 3](/w/images/2/22/MagazineElectronics04.png) Electronics Magazine Vol. 3 Add Motion Sensor V2 | \- | 1 | \- | 3 | 1 | 4 | ![Electronics Magazine Vol. 3](/w/images/2/22/MagazineElectronics04.png) Electronics Magazine Vol. 3 Add Motion Sensor V3 | \- | 1 | \- | 4 | 1 | 6 | ![Electronics Magazine Vol. 3](/w/images/2/22/MagazineElectronics04.png) Electronics Magazine Vol. 3 Add Crafted Trigger | \- | \- | 1 | 2 | 1 | 2 | ![Electronics Magazine Vol. 4](/w/images/9/9b/MagazineElectronics03.png) Electronics Magazine Vol. 4 ## Items ### Tools Item | Description | Encumbrance | Item ID ---|---|---|--- ![Screwdriver.png](/w/images/1/1d/Screwdriver.png) Screwdriver | Used in the dismantling and crafting of most electronics. | 0.4 | Base.Screwdriver ![Hacksaw.png](/w/images/b/b6/Hacksaw.png) Saw | Used in crafting the pipe bomb. | 0.7 | Base.Saw ### Recipe magazines Item | Teaches recipe | Description | Encumbrance | Item ID ---|---|---|---|--- ![Electronics Magazine Vol. 1](/w/images/8/8e/MagazineElectronics01.png) Electronics Magazine Vol. 1 | Make Remote Controller V1 Make Remote Controller V2 Make Remote Controller V3 | \- | 0.1 | Base.ElectronicsMag1 ![Electronics Magazine Vol. 2](/w/images/9/9b/MagazineElectronics03.png) Electronics Magazine Vol. 2 | Make Timer Add Timer | \- | 0.1 | Base.ElectronicsMag2 ![Electronics Magazine Vol. 3](/w/images/2/22/MagazineElectronics04.png) Electronics Magazine Vol. 3 | Add Motion Sensor V1 Add Motion Sensor V2 Add Motion Sensor V3. | \- | 0.1 | Base.ElectronicsMag3 ![Electronics Magazine Vol. 4](/w/images/9/9b/MagazineElectronics03.png) Electronics Magazine Vol. 4 | Make Remote Trigger Add Crafted Trigger | \- | 0.1 | Base.ElectronicsMag5 ![Engineer Magazine Vol. 1](/w/images/7/76/MagazineMechanics.png) Engineer Magazine Vol. 1 | Make Noise Maker | \- | 0.1 | Base.EngineerMagazine1 ![Engineer Magazine Vol. 2](/w/images/7/76/MagazineMechanics.png) Engineer Magazine Vol. 2 | Make Smoke Bomb | \- | 0.1 | Base.EngineerMagazine2 ![MagazineElectronics02.png](/w/images/d/d6/MagazineElectronics02.png) How to Use Generators | Generator Maintenance | Teaches the character how to connect generators to buildings. | 0.1 | Base.ElectronicsMag4 ![Guerilla Radio Vol. 1](/w/images/8/8e/MagazineElectronics01.png) Guerilla Radio Vol. 1 | Craft Makeshift Radio | \- | 0.1 | Radio.RadioMag1 ![Guerilla Radio Vol. 2](/w/images/2/22/MagazineElectronics04.png) Guerilla Radio Vol. 2 | Craft Makeshift Walkie Talkie | \- | 0.1 | Radio.RadioMag2 ![Guerilla Radio Vol. 3](/w/images/7/76/MagazineMechanics.png) Guerilla Radio Vol. 3 | Craft Makeshift HAM Radio | \- | 0.1 | Radio.RadioMag3 ### Skill books Item | Description | Encumbrance | Pages | Multiplier | Item ID ---|---|---|---|---|--- ![Electricity Vol. 1](/w/images/7/74/ElectricitySkillbook.png) Electricity Vol. 1 | Provides an XP multiplier upon the completion of reading. This book is for level 1 and 2 Electrical. | 0.8 | 220 | 3 | Base.BookElectricity1 ![Electricity Vol. 2](/w/images/7/74/ElectricitySkillbook.png) Electricity Vol. 2 | Provides an XP multiplier upon the completion of reading. This book is for level 3 and 4 Electrical. | 0.8 | 260 | 5 | Base.BookElectricity2 ![Electricity Vol. 3](/w/images/7/74/ElectricitySkillbook.png) Electricity Vol. 3 | Provides an XP multiplier upon the completion of reading. This book is for level 5 and 6 Electrical. | 0.8 | 300 | 8 | Base.BookElectricity3 ![Electricity Vol. 4](/w/images/7/74/ElectricitySkillbook.png) Electricity Vol. 4 | Provides an XP multiplier upon the completion of reading. This book is for level 7 and 8 Electrical. | 0.8 | 340 | 12 | Base.BookElectricity4 ![Electricity Vol. 5](/w/images/7/74/ElectricitySkillbook.png) Electricity Vol. 5 | Provides an XP multiplier upon the completion of reading. This book is for level 9 and 10 Electrical. | 0.8 | 380 | 16 | Base.BookElectricity5 ### Materials Item | Description | Encumbrance | Item ID ---|---|---|--- ![AlarmClock.png](/w/images/5/5a/AlarmClock.png) Alarm Clock | A device that goes off after a set amount of seconds, and creates a sound-based distraction. | 1.5 | Base.AlarmClock ![Aluminum.png](/w/images/b/ba/Aluminum.png) Aluminum | Used in crafting aerosol bombs. | 0.1 | Base.Aluminum ![Amplifier.png](/w/images/3/3c/Amplifier.png) Amplifier | Used in crafting noise makers. | 0.3 | Base.Amplifier ![Battery.png](/w/images/6/6d/Battery.png) Battery | Used to power small electronics. | 0.3 | Base.Battery ![Sparklers.png](/w/images/a/ae/Sparklers.png) Box of Sparklers | Used in crafting aerosol bombs. | 0.2 | Base.Sparklers ![Coldpack.png](/w/images/e/ec/Coldpack.png) Cold Pack | Used in crafting smoke bombs. | 0.1 | Base.Coldpack ![DuctTape.png](/w/images/9/93/DuctTape.png) Duct Tape | Used in upgrading bombs. | 0.3 | Base.DuctTape ![ElectricWire.png](/w/images/a/a7/ElectricWire.png) Electric Wire | Used in crafting makeshift walkie talkies, makeshift radios, makeshift ham radios. | 0.1 | Base.ElectricWire ![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png) Scrap Electronics | Obtained by dismantling various electronic items. Used to craft noise makers, pipe bombs, smoke bombs, and among other items as well. | 0.1 | Base.ElectronicsScrap ![Petrol.png](/w/images/9/97/Petrol.png) Gas Can | Used to make fire bombs. | 5 | Base.PetrolCan ![Glue.png](/w/images/d/d4/Glue.png) Glue | Used to glue stuff together. | 0.1 | Base.Glue ![GunpowderJar.png](/w/images/e/e9/GunpowderJar.png) Gunpowder | Used in crafting pipe bombs. | 0.1 | Base.GunPowder ![Hairspray.png](/w/images/e/ea/Hairspray.png) Hairspray | Used in crafting aerosol bombs. | 0.2 | Base.Hairspray ![LightBulb.png](/w/images/b/b0/LightBulb.png) ![LightBulbRed.png](/w/images/5/55/LightBulbRed.png)![LightBulbGreen.png](/w/images/4/49/LightBulbGreen.png)![LightBulbBlue.png](/w/images/3/3a/LightBulbBlue.png) ![LightBulbYellow.png](/w/images/3/3b/LightBulbYellow.png)![LightBulbCyan.png](/w/images/4/4b/LightBulbCyan.png)![LightBulbMagenta.png](/w/images/1/1b/LightBulbMagenta.png) ![LightBulbOrange.png](/w/images/9/97/LightBulbOrange.png)![LightBulbPurple.png](/w/images/3/32/LightBulbPurple.png)![LightBulbPink.png](/w/images/4/45/LightBulbPink.png) Light Bulb | 10 different colored light bulbs. | 0.1 | Base.LightBulb Base.LightBulbRed Base.LightBulbGreen Base.LightBulbBlue Base.LightBulbYellow Base.LightBulbCyan Base.LightBulbMagenta Base.LightBulbOrange Base.LightBulbPurple Base.LightBulbPink ![MotionSensor.png](/w/images/a/a2/MotionSensor.png) Motion Sensor | Used to upgrade bombs. | 0.1 | Base.MotionSensor ![Newspaper.png](/w/images/4/4f/Newspaper.png) Newspaper | Used in cracting smoke bombs. | 0.1 | Base.Newspaper ![Pipe.png](/w/images/b/b9/Pipe.png) Metal Pipe | Used in crafting pipe bombs. | 0.3 | Base.Pipe ![RadioReceiver.png](/w/images/e/e0/RadioReceiver.png) Radio Receiver | Used in crafting Makeshift walkie talkies, makeshift radios, makeshift ham radios. | 0.1 | Base.RadioReceiver ![RadioTransmitter.png](/w/images/4/46/RadioTransmitter.png) Radio Transmitter | Used in crafting makeshift walkie talkies and makeshift ham radios. | 0.1 | Base.RadioTransmitter ![Rag.png](/w/images/3/34/Rag.png) Ripped Sheets | Used in fire bombs and smoke bombs. | 0.05 | Base.RippedSheets ![ScannerChip.png](/w/images/e/e1/ScannerChip.png) Scanner Module | Currently unavailable and serves no purpose. | 0.1 | Base.ScannerModule ![Timer.png](/w/images/b/bf/Timer.png) Timer | Used to upgrade bombs. | 0.3 | Base.Timer ![Twine.png](/w/images/5/50/Twine.png) Twine | Used to craft pipe bombs. | 0.1 | Base.Twine ### Craftable parts Item | Description | Encumbrance | Item ID ---|---|---|--- ![TimerCrafted.png](/w/images/1/13/TimerCrafted.png) Crafted Timer | recipe: Add Timer | 0.5 | Base.TimerCrafted ![TriggerCrafted.png](/w/images/b/b8/TriggerCrafted.png) Crafted Trigger | Recipe: Add Crafted Trigger | 0.2 | Base.TriggerCrafted ![RemoteCrafted.png](/w/images/c/cc/RemoteCrafted.png) Remote Controller | RemoteRange = 7, | 0.4 | Base.RemoteCraftedV1 ![RemoteCrafted.png](/w/images/c/cc/RemoteCrafted.png) Remote Controller | RemoteRange = 11, | 0.4 | Base.RemoteCraftedV2 ![RemoteCrafted.png](/w/images/c/cc/RemoteCrafted.png) Remote Controller | RemoteRange = 15, | 0.1 | Base.RemoteCraftedV3 ### Communication devices Item | Description | Encumbrance | Placed | Noise range | Channel | Transmit range | Dismantle | Item ID ---|---|---|---|---|---|---|---|--- ![WalkieTalkieBudget.png](/w/images/6/69/WalkieTalkieBudget.png) Toys-R-Mine Walkie Talkie | \- | 1.0 | ![WalkieTalkie1 World.png](/w/images/7/77/WalkieTalkie1_World.png) | 5 Mic * * * 8 Base volume | 75000 Min * * * 150000 Max | 750 | ![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png) | Base.WalkieTalkie1 ![WalkieTalkieCivilian.png](/w/images/5/5e/WalkieTalkieCivilian.png) ValuTech Walkie Talkie | \- | 1.0 | ![WalkieTalkie2 World.png](/w/images/5/54/WalkieTalkie2_World.png) | 5 Mic * * * 10 Base volume | 50000 Min * * * 200000 Max | 2000 | ![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png) | Base.WalkieTalkie2 ![WalkieTalkieCivilian2.png](/w/images/f/f0/WalkieTalkieCivilian2.png) Premium Technologies Walkie Talkie | \- | 1.0 | ![WalkieTalkie3 World.png](/w/images/3/37/WalkieTalkie3_World.png) | 5 Mic * * * 12 Base volume | 25000 Min * * * 300000 Max | 4000 | ![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png) | Base.WalkieTalkie3 ![WalkieTalkiePolice.png](/w/images/c/c9/WalkieTalkiePolice.png) Tactical Walkie Talkie | \- | 1.25 | ![Walkie Talkie](/w/images/e/ee/WalkieTalkie4_World.png) | 5 Mic * * * 14 Base volume | 10000 Min * * * 500000 Max | 8000 | ![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png) | Base.WalkieTalkie4 ![Walkie Talkie](/w/images/8/8a/WalkieTalkieMilitary.png) US Army Walkie Talkie | \- | 1.5 | ![WalkieTalkie5 World.png](/w/images/f/fc/WalkieTalkie5_World.png) | 5 Mic * * * 16 Base volume | 200 Min * * * 1000000 Max | 16000 | ![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png) | Base.WalkieTalkie5 ![WalkieTalkieBudget.png](/w/images/6/69/WalkieTalkieBudget.png) Makeshift Walkie Talkie | \- | 1.0 | ![WalkieTalkieMakeShift World.png](/w/images/d/d9/WalkieTalkieMakeShift_World.png) | 5 Mic * * * 8 Base volume | 75000 Min * * * 150000 Max | 1000 | | Base.WalkieTalkieMakeShift ![HamRadioCivilian.png](/w/images/8/8a/HamRadioCivilian.png) Premium Technologies Ham Radio | \- | 20 | ![HamRadio1 World.png](/w/images/f/f8/HamRadio1_World.png) | 5 Mic * * * 10 Base volume | 10000 Min * * * 500000 Max | 7500 | ![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png) | Base.HamRadio1 ![HamRadioMilitary.png](/w/images/3/3a/HamRadioMilitary.png) US Army Ham Radio | \- | 20 | ![HamRadio2 World.png](/w/images/3/39/HamRadio2_Model.png) | 5 Mic * * * 15 Base volume | 200 Min * * * 1000000 Max | 20000 | ![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png) | Base.HamRadio2 ![HamRadioCivilian.png](/w/images/8/8a/HamRadioCivilian.png) Makeshift Ham Radio | \- | 20 | ![HamRadioMakeShift World.png](/w/images/e/e4/HamRadioMakeShift_Model.png) | 5 Mic * * * 10 Base Volume | 10000 Min * * * 500000 Max | 6000-8000 (depends on electrical skill level) | | Base.HamRadioMakeShift ![Radio.png](/w/images/3/31/Radio.png) Premium Technologies Radio | \- | 1.5 | ![RadioRed World.png](/w/images/c/c4/RadioRed_World.png) | 0 Mic * * * 15 Base volume | 88000 Min * * * 108000 Max | \- | ![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png) | Base.RadioRed ![Radio.png](/w/images/3/31/Radio.png) ValuTech Radio | \- | 1.5 | ![RadioBlack World.png](/w/images/9/9d/RadioBlack_World.png) | 0 Mic * * * 10 Base volume | 88000 Min * * * 108000 Max | \- | ![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png) | Base.RadioBlack ![Radio.png](/w/images/3/31/Radio.png) Makeshift Radio | \- | 1.5 | ![RadioMakeShift World.png](/w/images/4/4e/RadioMakeShift_World.png) | 0 Mic * * * 10 Base volume | 88000 Min * * * 108000 Max | \- | | Base.RadioMakeShift ![Television.png](/w/images/7/75/Television.png) Antique Television | \- | 10 | ![TvAntique World.png](/w/images/4/44/TvAntique_World.png) | 0 Mic * * * 10 Base volume | 200 Min * * * 1000000 Max | \- | ![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png) | Base.TvAntique ![Television.png](/w/images/7/75/Television.png) Premium Technologies Television | \- | 10 | ![TvWideScreen World.png](/w/images/5/56/TvWideScreen_World.png) | 0 Mic * * * 15 Base volume | 200 Min * * * 1000000 Max | \- | ![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png) | Base.TvWideScreen ![Television.png](/w/images/7/75/Television.png) ValuTech Television | \- | 10 | ![TvBlack World.png](/w/images/6/65/TvBlack_World.png) | 0 Mic * * * 12 Base volume | 200 Min * * * 1000000 Max | \- | ![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png) | Base.TvBlack ### Engineered devices Item | Description | Encumbrance | Swing speed | Distance en pas | Time before activation | Range of effect | Power | Can be placed ---|---|---|---|---|---|---|---|--- ![Aerosolbomb.png](/w/images/f/f9/Aerosolbomb.png) Aerosol Bomb | \- | 1.5 | 1.5 | 10 | 50 | 6 | 70 | \- ![BottleWithGas.png](/w/images/5/56/BottleWithGas.png) Fire Bomb | \- | 1.5 | 1.5 | 10 | \- | 6 | 97 | \- ![Smokebomb.png](/w/images/8/82/Smokebomb.png) Smoke Bomb | \- | 1.5 | 1.5 | 10 | 50 | 5 | \- | ![UI Tick.png](/w/images/5/57/UI_Tick.png) ![NoiseMaker.png](/w/images/6/65/NoiseMaker.png) Noise Maker | \- | 1.5 | 1.5 | 10 | 50 | 17 | \- | ![UI Tick.png](/w/images/5/57/UI_Tick.png) ![PipeBomb.png](/w/images/1/1b/PipeBomb.png) Pipe Bomb | \- | 1.5 | 1.5 | 10 | \- | 7 | 90 | \- ### Trap upgrades Timer ![TimerCrafted.png](/w/images/1/13/TimerCrafted.png) --- Item | Description | Encumbrance | Swing speed | Pitch distance | Sensor coverage | Time before activation | Range of effect | Power | Can be placed ![Aerosol Bomb with Timer](/w/images/2/20/AerosolbombTimer.png) Aerosol Bomb with Timer | \- | 1.5 | 1.5 | 10 | \- | 10 | 6 | 70 | ![UI Tick.png](/w/images/5/57/UI_Tick.png) ![Fire Bomb with Timer](/w/images/8/81/FireBomb.png) Fire Bomb with Timer | \- | 1.5 | 1.5 | 3 | \- | 10 | 6 | 97 | ![UI Tick.png](/w/images/5/57/UI_Tick.png) ![Smoke Bomb with Timer](/w/images/3/30/SmokebombTimer.png) Smoke Bomb with Timer | \- | 1.5 | 1.5 | 10 | \- | 10 | 5 | \- | ![UI Tick.png](/w/images/5/57/UI_Tick.png) ![Noise Generator with Timer](/w/images/6/65/NoiseMaker.png) Noise Generator with Timer | \- | 1.5 | 1.5 | 10 | \- | 10 | 17 | \- | ![UI Tick.png](/w/images/5/57/UI_Tick.png) ![Pipe Bomb with Timer](/w/images/1/13/PipeBombTimer.png) Pipe Bomb with Timer | \- | 1.5 | 1.5 | 10 | \- | 10 | 7 | 90 | ![UI Tick.png](/w/images/5/57/UI_Tick.png) Motion Sensor ![MotionSensor.png](/w/images/a/a2/MotionSensor.png) Item | Description | Encumbrance | Swing speed | Pitch distance | Sensor coverage | Time before activation | Range of effect | Power | Can be placed ![Aerosol Bomb with Sensor](/w/images/2/20/AerosolbombTimer.png) Aerosol Bomb with Sensor | \- | 1.5 | 1.5 | 10 | 3 Sensor V1 * * * 4 Sensor V2 * * * 6 Sensor V3 | 5 | 6 | 70 | ![UI Tick.png](/w/images/5/57/UI_Tick.png) ![Fire Bomb with Sensor](/w/images/8/81/FireBomb.png) Fire Bomb with Sensor | \- | 1.5 | 1.5 | 10 | 3 Sensor V1 * * * 4 Sensor V2 * * * 6 Sensor V3 | 5 | 6 | 97 | ![UI Tick.png](/w/images/5/57/UI_Tick.png) ![Smoke Bomb with Sensor](/w/images/3/30/SmokebombTimer.png) Smoke Bomb with Sensor | \- | 1.5 | 1.5 | 10 | 3 Sensor V1 * * * 4 Sensor V2 * * * 6 Sensor V3 | 5 | 5 | \- | ![UI Tick.png](/w/images/5/57/UI_Tick.png) ![Noise Generator with Sensor](/w/images/6/65/NoiseMaker.png) Noise Generator with Sensor | \- | 1.5 | 1.5 | 10 | 3 Sensor V1 * * * 4 Sensor V2 * * * 6 Sensor V3 | 10 | 17 | \- | ![UI Tick.png](/w/images/5/57/UI_Tick.png) ![Pipe Bomb with Sensor](/w/images/1/13/PipeBombTimer.png) Pipe Bomb with Sensor | \- | 1.5 | 1.5 | 10 | 3 Sensor V1 * * * 4 Sensor V2 * * * 6 Sensor V3 | 5 | 7 | 90 | ![UI Tick.png](/w/images/5/57/UI_Tick.png) Remote Trigger ![TriggerCrafted.png](/w/images/b/b8/TriggerCrafted.png) Item | Description | Encumbrance | Swing speed | Pitch distance | Sensor coverage | Time before activation | Range of effect | Power | Can be placed ![Remote Aerosol Bomb](/w/images/2/20/AerosolbombTimer.png) Remote Aerosol Bomb | \- | 1.5 | 1.5 | 10 | \- | \- | 6 | 70 | ![UI Tick.png](/w/images/5/57/UI_Tick.png) ![Remote Fire Bomb](/w/images/8/81/FireBomb.png) Remote Fire Bomb | \- | 1.5 | 1.5 | 10 | \- | \- | 6 | 97 | ![UI Tick.png](/w/images/5/57/UI_Tick.png) ![Remote Smoke Bomb](/w/images/3/30/SmokebombTimer.png) Remote Smoke Bomb | \- | 1.5 | 1.5 | 10 | \- | \- | 5 | \- | ![UI Tick.png](/w/images/5/57/UI_Tick.png) ![Remote Noise Generator](/w/images/6/65/NoiseMaker.png) Remote Noise Generator | \- | 1.5 | 1.5 | 10 | \- | \- | 17 | \- | ![UI Tick.png](/w/images/5/57/UI_Tick.png) ![PipeBombTimer.png](/w/images/1/13/PipeBombTimer.png) Remote Pipe Bomb | \- | 1.5 | 1.5 | 10 | \- | \- | 7 | 90 | ![UI Tick.png](/w/images/5/57/UI_Tick.png) ## Recipes ### Dismantling Product | Ingredients | Tools | Requirements | Workstation | XP ---|---|---|---|---|--- ![ElectronicsParts.png](/w/images/6/6b/ElectronicsParts.png) Scrap Electronics | One of: ![CordlessPhone.png](/w/images/thumb/7/75/CordlessPhone.png/16px- CordlessPhone.png) Cordless Phone ×1 ![DigitalWatch.png](/w/images/thumb/2/28/DigitalWatch.png/16px- DigitalWatch.png) Digital Watch ×1 ![Earbuds.png](/w/images/thumb/0/0f/Earbuds.png/16px-Earbuds.png) Earbuds ×1 ![Flashlight.png](/w/images/thumb/4/4d/Flashlight.png/16px-Flashlight.png) Flashlight ×1 ![Flashlight2.png](/w/images/thumb/1/12/Flashlight2.png/16px-Flashlight2.png) Hand Torch ×1 ![Headphones.png](/w/images/thumb/0/0f/Headphones.png/16px-Headphones.png) Headphones ×1 ![VideoGame.png](/w/images/thumb/7/7a/VideoGame.png/16px-VideoGame.png) Video Game ×1 | ![Screwdriver.png](/w/images/1/1d/Screwdriver.png) Screwdriver | _none_ | _none_ | 0.5 Electrical ![ElectronicsParts.png](/w/images/6/6b/ElectronicsParts.png) Scrap Electronics | ![CDplayer.png](/w/images/9/99/CDplayer.png) ValuTech PortaDisc ×1 | ![Screwdriver.png](/w/images/1/1d/Screwdriver.png) Screwdriver | _none_ | _none_ | 0.5 Electrical ![MotionSensor.png](/w/images/a/a2/MotionSensor.png) Motion Sensor | ![HomeAlarm.png](/w/images/0/0d/HomeAlarm.png) Home Alarm ×1 | ![Screwdriver.png](/w/images/1/1d/Screwdriver.png) Screwdriver | _none_ | _none_ | 0.5 Electrical ![Amplifier.png](/w/images/3/3c/Amplifier.png) Amplifier | ![Speaker.png](/w/images/a/a8/Speaker.png) Speaker ×1 | ![Screwdriver.png](/w/images/1/1d/Screwdriver.png) Screwdriver | _none_ | _none_ | 0.5 Electrical ![Receiver.png](/w/images/b/bc/Receiver.png) Receiver | ![Remote.png](/w/images/a/a3/Remote.png) TV Remote ×1 | ![Screwdriver.png](/w/images/1/1d/Screwdriver.png) Screwdriver | _none_ | _none_ | 0.5 Electrical ![ElectronicsParts.png](/w/images/6/6b/ElectronicsParts.png) Scrap Electronics | One of: ![Radio.png](/w/images/thumb/3/31/Radio.png/16px-Radio.png) Valutech Radio ×1 ![Radio.png](/w/images/thumb/3/31/Radio.png/16px-Radio.png) Premium Technologies Radio ×1 | ![Screwdriver.png](/w/images/1/1d/Screwdriver.png) Screwdriver | _none_ | _none_ | 0.5 Electrical ![ElectronicsParts.png](/w/images/6/6b/ElectronicsParts.png) Scrap Electronics | One of: ![Television.png](/w/images/thumb/7/75/Television.png/16px-Television.png) Antique Television ×1 ![Television.png](/w/images/thumb/7/75/Television.png/16px-Television.png) ValuTech Television ×1 ![Television.png](/w/images/thumb/7/75/Television.png/16px-Television.png) Premium Technologies Television ×1 | ![Screwdriver.png](/w/images/1/1d/Screwdriver.png) Screwdriver | _none_ | _none_ | 0.5 Electrical ![ElectronicsParts.png](/w/images/6/6b/ElectronicsParts.png) Scrap Electronics | One of: ![HamRadioCivilian.png](/w/images/thumb/8/8a/HamRadioCivilian.png/16px- HamRadioCivilian.png) Premium Technologies Ham Radio ×1 ![HamRadioMilitary.png](/w/images/thumb/3/3a/HamRadioMilitary.png/16px-HamRadioMilitary.png) US Army Ham Radio ×1 | ![Screwdriver.png](/w/images/1/1d/Screwdriver.png) Screwdriver | _none_ | _none_ | 0.5 Electrical ### Makeshift communication Product | Ingredients | Tools | Requirements | Workstation | XP ---|---|---|---|---|--- ![Radio.png](/w/images/3/31/Radio.png) Makeshift Radio | ![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png) Scrap Electronics ×2 ![Amplifier.png](/w/images/3/3c/Amplifier.png) Amplifier ×1 ![LightBulb.png](/w/images/b/b0/LightBulb.png) Light Bulb ×1 ![RadioReceiver.png](/w/images/e/e0/RadioReceiver.png) Radio Receiver ×1 ![ElectricWire.png](/w/images/a/a7/ElectricWire.png) Electric Wire ×1 ![Aluminum.png](/w/images/b/ba/Aluminum.png) Aluminum ×2 | ![Screwdriver.png](/w/images/1/1d/Screwdriver.png) Screwdriver | ![MagazineElectronics01.png](/w/images/8/8e/MagazineElectronics01.png) Guerilla Radio vol.1 | _none_ | _none_ ![WalkieTalkieBudget.png](/w/images/6/69/WalkieTalkieBudget.png) Makeshift Walkie Talkie | ![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png) Scrap Electronics ×3 ![Amplifier.png](/w/images/3/3c/Amplifier.png) Amplifier ×1 ![LightBulb.png](/w/images/b/b0/LightBulb.png) Light Bulb ×1 ![LightBulbGreen.png](/w/images/4/49/LightBulbGreen.png) Green Light Bulb ×1 ![RadioReceiver.png](/w/images/e/e0/RadioReceiver.png) Radio Transmitter ×1 ![ElectricWire.png](/w/images/a/a7/ElectricWire.png) Electric Wire ×2 ![Aluminum.png](/w/images/b/ba/Aluminum.png) Aluminum ×3 | ![Screwdriver.png](/w/images/1/1d/Screwdriver.png) Screwdriver | ![MagazineElectronics04.png](/w/images/2/22/MagazineElectronics04.png) Guerilla Radio vol.2 | _none_ | _none_ ![HamRadioCivilian.png](/w/images/8/8a/HamRadioCivilian.png) Makeshift Radio | ![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png) Scrap Electronics ×4 ![Amplifier.png](/w/images/3/3c/Amplifier.png) Amplifier ×1 ![LightBulb.png](/w/images/b/b0/LightBulb.png) Light Bulb ×1 ![LightBulbGreen.png](/w/images/4/49/LightBulbGreen.png) Green Light Bulb ×1 ![RadioReceiver.png](/w/images/e/e0/RadioReceiver.png) Radio Transmitter ×1 ![ElectricWire.png](/w/images/a/a7/ElectricWire.png) Electric Wire ×3 ![Aluminum.png](/w/images/b/ba/Aluminum.png) Aluminum ×4 | ![Screwdriver.png](/w/images/1/1d/Screwdriver.png) Screwdriver | ![MagazineMechanics.png](/w/images/7/76/MagazineMechanics.png) Guerilla Radio vol.3 | _none_ | _none_ ### Crafted parts Product | Ingredients | Tools | Requirements | Workstation | XP ---|---|---|---|---|--- ![TriggerCrafted.png](/w/images/b/b8/TriggerCrafted.png) Crafted Trigger | One of: ![RadioReceiver.png](/w/images/thumb/e/e0/RadioReceiver.png/16px- RadioReceiver.png) Radio Receiver ×1 ![Receiver.png](/w/images/thumb/b/bc/Receiver.png/16px-Receiver.png) Receiver ×1 Each of: ![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png) Scrap Electronics ×2 ![Glue.png](/w/images/d/d4/Glue.png) Glue ×2 unit(s) | ![Screwdriver.png](/w/images/1/1d/Screwdriver.png) Screwdriver | Electrical 2 (and) ![MagazineElectronics04.png](/w/images/2/22/MagazineElectronics04.png) Electronics Magazine Vol.4 | _none_ | _none_ ![TimerCrafted.png](/w/images/1/13/TimerCrafted.png) Crafted Timer | One of: ![AlarmClock.png](/w/images/thumb/5/5a/AlarmClock.png/16px-AlarmClock.png) Alarm Clock ×1 ![Timer.png](/w/images/thumb/b/bf/Timer.png/16px-Timer.png) Timer ×1 Each of: ![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png) Scrap Electronics ×1 ![Glue.png](/w/images/d/d4/Glue.png) Glue ×1 unit(s) | ![Screwdriver.png](/w/images/1/1d/Screwdriver.png) Screwdriver | Electrical 1 (and) ![MagazineElectronics02.png](/w/images/d/d6/MagazineElectronics02.png) Electronics Magazine Vol.2 | _none_ | _none_ ![RemoteCrafted.png](/w/images/c/cc/RemoteCrafted.png) Remote Controller V1 | ![Remote.png](/w/images/a/a3/Remote.png) TV Remote ×1 ![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png) Scrap Electronics ×2 ![Glue.png](/w/images/d/d4/Glue.png) Glue ×2 unit(s) | ![Screwdriver.png](/w/images/1/1d/Screwdriver.png) Screwdriver | Electrical 2 (and) ![MagazineElectronics01.png](/w/images/8/8e/MagazineElectronics01.png) Electronics Magazine Vol.1 | _none_ | _none_ ![RemoteCrafted.png](/w/images/c/cc/RemoteCrafted.png) Remote Controller V2 | ![Remote.png](/w/images/a/a3/Remote.png) TV Remote ×1 ![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png) Scrap Electronics ×3 ![Glue.png](/w/images/d/d4/Glue.png) Glue ×2 unit(s) | ![Screwdriver.png](/w/images/1/1d/Screwdriver.png) Screwdriver | Electrical 4 (and) ![MagazineElectronics01.png](/w/images/8/8e/MagazineElectronics01.png) Electronics Magazine Vol.1 | _none_ | _none_ ### Engineered weapons Product | Ingredients | Tools | Requirements | Workstation | XP ---|---|---|---|---|--- ![Aerosolbomb.png](/w/images/f/f9/Aerosolbomb.png) Aerosol Bomb | ![Hairspray.png](/w/images/e/ea/Hairspray.png) Hairspray ×1 ![Sparklers.png](/w/images/a/ae/Sparklers.png) Box of Sparklers ×1 ![Aluminum.png](/w/images/b/ba/Aluminum.png) Aluminum ×1 | _none_ | ![Profession engineer.png](/w/images/c/cd/Profession_engineer.png) Engineer occupation | _none_ | _none_ ![BottleWithGas.png](/w/images/5/56/BottleWithGas.png) Fire Bomb | ![WaterBottle Empty.png](/w/images/5/50/WaterBottle_Empty.png) Empty Bottle ×1 ![Petrol.png](/w/images/9/97/Petrol.png) Gas Can ×4 unit(s) ![Rag.png](/w/images/3/34/Rag.png) Ripped Sheets ×1 | _none_ | ![Profession engineer.png](/w/images/c/cd/Profession_engineer.png) Engineer occupation | _none_ | _none_ ![NoiseMaker.png](/w/images/6/65/NoiseMaker.png) Noise Maker | ![Amplifier.png](/w/images/3/3c/Amplifier.png) Amplifier ×1 ![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png) Scrap Electronics ×7 | _none_ | Electrical 3 (and) ![MagazineMechanics.png](/w/images/7/76/MagazineMechanics.png) Engineer Magazine Vol.1 | _none_ | _none_ ![PipeBomb.png](/w/images/1/1b/PipeBomb.png) Pipe Bomb | ![MetalTube.png](/w/images/b/bc/MetalTube.png) Metal Pipe ×1 ![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png) Scrap Electronics ×3 ![GunpowderJar.png](/w/images/e/e9/GunpowderJar.png) Gunpowder ×20 unit(s) ![Twine.png](/w/images/5/50/Twine.png) Twine ×1 unit(s) | ![Handsaw.png](/w/images/4/46/Handsaw.png) Saw (tag) | ![Profession engineer.png](/w/images/c/cd/Profession_engineer.png) Engineer occupation | _none_ | _none_ ![Smokebomb.png](/w/images/8/82/Smokebomb.png) Smoke Bomb | ![Coldpack.png](/w/images/e/ec/Coldpack.png) Cold Pack ×1 ![Newspaper.png](/w/images/4/4f/Newspaper.png) Newspaper ×2 ![Rag.png](/w/images/3/34/Rag.png) Ripped Sheets ×1 | _none_ | ![Profession engineer.png](/w/images/c/cd/Profession_engineer.png) Engineer occupation (or) ![MagazineMechanics.png](/w/images/7/76/MagazineMechanics.png) Engineer Magazine Vol.2 | _none_ | _none_ ### Trap upgrading #### Timer Product | Ingredients | Tools | Requirements | Workstation | XP ---|---|---|---|---|--- ![AerosolbombTimer.png](/w/images/2/20/AerosolbombTimer.png) Aerosol Bomb with Timer | ![Aerosolbomb.png](/w/images/f/f9/Aerosolbomb.png) Aerosol Bomb ×1 ![TimerCrafted.png](/w/images/1/13/TimerCrafted.png) Crafted Timer ×1 ![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png) Scrap Electronics ×2 ![DuctTape.png](/w/images/9/93/DuctTape.png) Duct Tape ×1 unit(s) | _none_ | Electrical 2 (and) ![MagazineElectronics02.png](/w/images/d/d6/MagazineElectronics02.png) Electronics Magazine Vol.2 | _none_ | _none_ ![FireBomb.png](/w/images/8/81/FireBomb.png) Fire Bomb with Timer | ![BottleWithGas.png](/w/images/5/56/BottleWithGas.png) Fire Bomb ×1 ![TimerCrafted.png](/w/images/1/13/TimerCrafted.png) Crafted Timer ×1 ![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png) Scrap Electronics ×2 ![DuctTape.png](/w/images/9/93/DuctTape.png) Duct Tape ×1 unit(s) | _none_ | Electrical 2 (and) ![MagazineElectronics02.png](/w/images/d/d6/MagazineElectronics02.png) Electronics Magazine Vol.2 | _none_ | _none_ ![NoiseMaker.png](/w/images/6/65/NoiseMaker.png) Noise Generator with Timer | ![NoiseMaker.png](/w/images/6/65/NoiseMaker.png) Noise Maker ×1 ![TimerCrafted.png](/w/images/1/13/TimerCrafted.png) Crafted Timer ×1 ![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png) Scrap Electronics ×2 ![DuctTape.png](/w/images/9/93/DuctTape.png) Duct Tape ×1 unit(s) | _none_ | Electrical 2 (and) ![MagazineElectronics02.png](/w/images/d/d6/MagazineElectronics02.png) Electronics Magazine Vol.2 | _none_ | _none_ ![PipeBombTimer.png](/w/images/1/13/PipeBombTimer.png) Pipe Bomb with Timer | ![PipeBomb.png](/w/images/1/1b/PipeBomb.png) Pipe Bomb ×1 ![TimerCrafted.png](/w/images/1/13/TimerCrafted.png) Crafted Timer ×1 ![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png) Scrap Electronics ×2 ![DuctTape.png](/w/images/9/93/DuctTape.png) Duct Tape ×1 unit(s) | _none_ | Electrical 2 (and) ![MagazineElectronics03.png](/w/images/9/9b/MagazineElectronics03.png) Electronics Magazine Vol.3 | _none_ | _none_ ![SmokebombTimer.png](/w/images/3/30/SmokebombTimer.png) moke Bomb with Timer | ![Smokebomb.png](/w/images/8/82/Smokebomb.png) Smoke Bomb ×1 ![TimerCrafted.png](/w/images/1/13/TimerCrafted.png) Crafted Timer ×1 ![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png) Scrap Electronics ×2 ![DuctTape.png](/w/images/9/93/DuctTape.png) Duct Tape ×1 unit(s) | _none_ | Electrical 2 (and) ![MagazineElectronics03.png](/w/images/9/9b/MagazineElectronics03.png) Electronics Magazine Vol.3 | _none_ | _none_ #### Remote trigger Product | Ingredients | Tools | Requirements | Workstation | XP ---|---|---|---|---|--- ![AerosolbombTimer.png](/w/images/2/20/AerosolbombTimer.png) Remote Aerosol Bomb | ![Aerosolbomb.png](/w/images/f/f9/Aerosolbomb.png) Aerosol Bomb ×1 ![TriggerCrafted.png](/w/images/b/b8/TriggerCrafted.png) Crafted Trigger ×1 ![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png) Scrap Electronics ×2 ![DuctTape.png](/w/images/9/93/DuctTape.png) Duct Tape ×1 unit(s) | _none_ | Electrical 6 (and) ![MagazineElectronics02.png](/w/images/d/d6/MagazineElectronics02.png) Electronics Magazine Vol.2 | _none_ | _none_ ![FireBomb.png](/w/images/8/81/FireBomb.png) Remote Fire Bomb | ![BottleWithGas.png](/w/images/5/56/BottleWithGas.png) Fire Bomb ×1 ![TriggerCrafted.png](/w/images/b/b8/TriggerCrafted.png) Crafted Trigger ×1 ![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png) Scrap Electronics ×2 ![DuctTape.png](/w/images/9/93/DuctTape.png) Duct Tape ×1 unit(s) | _none_ | Electrical 6 (and) ![MagazineElectronics02.png](/w/images/d/d6/MagazineElectronics02.png) Electronics Magazine Vol.2 | _none_ | _none_ ![NoiseMaker.png](/w/images/6/65/NoiseMaker.png) Remote Noise Generator | ![NoiseMaker.png](/w/images/6/65/NoiseMaker.png) Noise Maker ×1 ![TriggerCrafted.png](/w/images/b/b8/TriggerCrafted.png) Crafted Trigger ×1 ![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png) Scrap Electronics ×2 ![DuctTape.png](/w/images/9/93/DuctTape.png) Duct Tape ×1 unit(s) | _none_ | Electrical 6 (and) ![MagazineElectronics02.png](/w/images/d/d6/MagazineElectronics02.png) Electronics Magazine Vol.2 | _none_ | _none_ ![PipeBombTimer.png](/w/images/1/13/PipeBombTimer.png) Remote Pipe Bomb | ![PipeBomb.png](/w/images/1/1b/PipeBomb.png) Pipe Bomb ×1 ![TriggerCrafted.png](/w/images/b/b8/TriggerCrafted.png) Crafted Trigger ×1 ![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png) Scrap Electronics ×2 ![DuctTape.png](/w/images/9/93/DuctTape.png) Duct Tape ×1 unit(s) | _none_ | Electrical 6 (and) ![MagazineElectronics02.png](/w/images/d/d6/MagazineElectronics02.png) Electronics Magazine Vol.2 | _none_ | _none_ ![SmokebombTimer.png](/w/images/3/30/SmokebombTimer.png) Remote Smoke Bomb | ![Smokebomb.png](/w/images/8/82/Smokebomb.png) Smoke Bomb ×1 ![TriggerCrafted.png](/w/images/b/b8/TriggerCrafted.png) Crafted Trigger ×1 ![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png) Scrap Electronics ×2 ![DuctTape.png](/w/images/9/93/DuctTape.png) Duct Tape ×1 unit(s) | _none_ | Electrical 6 (and) ![MagazineElectronics02.png](/w/images/d/d6/MagazineElectronics02.png) Electronics Magazine Vol.2 | _none_ | _none_ #### Motion sensor Product | Ingredients | Tools | Requirements | Workstation | XP ---|---|---|---|---|--- ![AerosolbombTimer.png](/w/images/2/20/AerosolbombTimer.png) Aerosol Bomb with Sensor (V1) | ![Aerosolbomb.png](/w/images/f/f9/Aerosolbomb.png) Aerosol Bomb ×1 ![MotionSensor.png](/w/images/a/a2/MotionSensor.png) Motion Sensor ×1 ![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png) Scrap Electronics ×2 ![DuctTape.png](/w/images/9/93/DuctTape.png) Duct Tape ×1 unit(s) | _none_ | Electrical 2 (and) ![MagazineElectronics03.png](/w/images/9/9b/MagazineElectronics03.png) Electronics Magazine Vol.3 | _none_ | _none_ ![AerosolbombTimer.png](/w/images/2/20/AerosolbombTimer.png) Aerosol Bomb with Sensor (V1) | ![Aerosolbomb.png](/w/images/f/f9/Aerosolbomb.png) Aerosol Bomb ×1 ![MotionSensor.png](/w/images/a/a2/MotionSensor.png) Motion Sensor ×1 ![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png) Scrap Electronics ×2 ![DuctTape.png](/w/images/9/93/DuctTape.png) Duct Tape ×1 unit(s) | _none_ | Electrical 2 (and) ![MagazineElectronics03.png](/w/images/9/9b/MagazineElectronics03.png) Electronics Magazine Vol.3 | _none_ | _none_ ![AerosolbombTimer.png](/w/images/2/20/AerosolbombTimer.png) Aerosol Bomb with Sensor (V3) | ![Aerosolbomb.png](/w/images/f/f9/Aerosolbomb.png) Aerosol Bomb ×1 ![MotionSensor.png](/w/images/a/a2/MotionSensor.png) Motion Sensor ×1 ![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png) Scrap Electronics ×4 ![DuctTape.png](/w/images/9/93/DuctTape.png) Duct Tape ×1 unit(s) | _none_ | Electrical 6 (and) ![MagazineElectronics03.png](/w/images/9/9b/MagazineElectronics03.png) Electronics Magazine Vol.3 | _none_ | _none_ ![FireBomb.png](/w/images/8/81/FireBomb.png) Fire Bomb with Sensor (V1) | ![BottleWithGas.png](/w/images/5/56/BottleWithGas.png) Fire Bomb ×1 ![MotionSensor.png](/w/images/a/a2/MotionSensor.png) Motion Sensor ×1 ![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png) Scrap Electronics ×2 ![DuctTape.png](/w/images/9/93/DuctTape.png) Duct Tape ×1 unit(s) | _none_ | Electrical 2 (and) ![MagazineElectronics03.png](/w/images/9/9b/MagazineElectronics03.png) Electronics Magazine Vol.3 | _none_ | _none_ ![FireBomb.png](/w/images/8/81/FireBomb.png) Fire Bomb with Sensor (V2) | ![BottleWithGas.png](/w/images/5/56/BottleWithGas.png) Fire Bomb ×1 ![MotionSensor.png](/w/images/a/a2/MotionSensor.png) Motion Sensor ×1 ![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png) Scrap Electronics ×3 ![DuctTape.png](/w/images/9/93/DuctTape.png) Duct Tape ×1 unit(s) | _none_ | Electrical 4 (and) ![MagazineElectronics03.png](/w/images/9/9b/MagazineElectronics03.png) Electronics Magazine Vol.3 | _none_ | _none_ ![FireBomb.png](/w/images/8/81/FireBomb.png) Fire Bomb with Sensor (V3) | ![BottleWithGas.png](/w/images/5/56/BottleWithGas.png) Fire Bomb ×1 ![MotionSensor.png](/w/images/a/a2/MotionSensor.png) Motion Sensor ×1 ![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png) Scrap Electronics ×4 ![DuctTape.png](/w/images/9/93/DuctTape.png) Duct Tape ×1 unit(s) | _none_ | Electrical 6 (and) ![MagazineElectronics03.png](/w/images/9/9b/MagazineElectronics03.png) Electronics Magazine Vol.3 | _none_ | _none_ ![NoiseMaker.png](/w/images/6/65/NoiseMaker.png) Noise Generator with Sensor (V1) | ![NoiseMaker.png](/w/images/6/65/NoiseMaker.png) Noise Maker ×1 ![MotionSensor.png](/w/images/a/a2/MotionSensor.png) Motion Sensor ×1 ![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png) Scrap Electronics ×2 ![DuctTape.png](/w/images/9/93/DuctTape.png) Duct Tape ×1 unit(s) | _none_ | Electrical 2 (and) ![MagazineElectronics03.png](/w/images/9/9b/MagazineElectronics03.png) Electronics Magazine Vol.3 | _none_ | _none_ ![NoiseMaker.png](/w/images/6/65/NoiseMaker.png) Noise Generator with Sensor (V2) | ![NoiseMaker.png](/w/images/6/65/NoiseMaker.png) Noise Maker ×1 ![MotionSensor.png](/w/images/a/a2/MotionSensor.png) Motion Sensor ×1 ![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png) Scrap Electronics ×3 ![DuctTape.png](/w/images/9/93/DuctTape.png) Duct Tape ×1 unit(s) | _none_ | Electrical 4 (and) ![MagazineElectronics03.png](/w/images/9/9b/MagazineElectronics03.png) Electronics Magazine Vol.3 | _none_ | _none_ ![NoiseMaker.png](/w/images/6/65/NoiseMaker.png) Noise Generator with Sensor (V3) | ![NoiseMaker.png](/w/images/6/65/NoiseMaker.png) Noise Maker ×1 ![MotionSensor.png](/w/images/a/a2/MotionSensor.png) Motion Sensor ×1 ![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png) Scrap Electronics ×4 ![DuctTape.png](/w/images/9/93/DuctTape.png) Duct Tape ×1 unit(s) | _none_ | Electrical 6 (and) ![MagazineElectronics03.png](/w/images/9/9b/MagazineElectronics03.png) Electronics Magazine Vol.3 | _none_ | _none_ ![PipeBombTimer.png](/w/images/1/13/PipeBombTimer.png) Pipe Bomb with Sensor (V1) | ![PipeBomb.png](/w/images/1/1b/PipeBomb.png) Pipe Bomb ×1 ![MotionSensor.png](/w/images/a/a2/MotionSensor.png) Motion Sensor ×1 ![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png) Scrap Electronics ×2 ![DuctTape.png](/w/images/9/93/DuctTape.png) Duct Tape ×1 unit(s) | _none_ | Electrical 2 (and) ![MagazineElectronics02.png](/w/images/d/d6/MagazineElectronics02.png) Electronics Magazine Vol.2 | _none_ | _none_ ![PipeBombTimer.png](/w/images/1/13/PipeBombTimer.png) Pipe Bomb with Sensor (V2) | ![PipeBomb.png](/w/images/1/1b/PipeBomb.png) Pipe Bomb ×1 ![MotionSensor.png](/w/images/a/a2/MotionSensor.png) Motion Sensor ×1 ![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png) Scrap Electronics ×3 ![DuctTape.png](/w/images/9/93/DuctTape.png) Duct Tape ×1 unit(s) | _none_ | Electrical 4 (and) ![MagazineElectronics03.png](/w/images/9/9b/MagazineElectronics03.png) Electronics Magazine Vol.3 | _none_ | _none_ ![PipeBombTimer.png](/w/images/1/13/PipeBombTimer.png) Pipe Bomb with Sensor (V3) | ![PipeBomb.png](/w/images/1/1b/PipeBomb.png) Pipe Bomb ×1 ![MotionSensor.png](/w/images/a/a2/MotionSensor.png) Motion Sensor ×1 ![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png) Scrap Electronics ×4 ![DuctTape.png](/w/images/9/93/DuctTape.png) Duct Tape ×1 unit(s) | _none_ | Electrical 6 (and) ![MagazineElectronics03.png](/w/images/9/9b/MagazineElectronics03.png) Electronics Magazine Vol.3 | _none_ | _none_ ![SmokebombTimer.png](/w/images/3/30/SmokebombTimer.png) moke Bomb with Sensor (V1) | ![Smokebomb.png](/w/images/8/82/Smokebomb.png) Smoke Bomb ×1 ![MotionSensor.png](/w/images/a/a2/MotionSensor.png) Motion Sensor ×1 ![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png) Scrap Electronics ×2 ![DuctTape.png](/w/images/9/93/DuctTape.png) Duct Tape ×1 unit(s) | _none_ | Electrical 2 (and) ![MagazineElectronics02.png](/w/images/d/d6/MagazineElectronics02.png) Electronics Magazine Vol.2 | _none_ | _none_ ![SmokebombTimer.png](/w/images/3/30/SmokebombTimer.png) moke Bomb with Sensor (V2) | ![Smokebomb.png](/w/images/8/82/Smokebomb.png) Smoke Bomb ×1 ![MotionSensor.png](/w/images/a/a2/MotionSensor.png) Motion Sensor ×1 ![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png) Scrap Electronics ×3 ![DuctTape.png](/w/images/9/93/DuctTape.png) Duct Tape ×1 unit(s) | _none_ | Electrical 4 (and) ![MagazineElectronics03.png](/w/images/9/9b/MagazineElectronics03.png) Electronics Magazine Vol.3 | _none_ | _none_ ![SmokebombTimer.png](/w/images/3/30/SmokebombTimer.png) moke Bomb with Sensor (V3) | ![Smokebomb.png](/w/images/8/82/Smokebomb.png) Smoke Bomb ×1 ![MotionSensor.png](/w/images/a/a2/MotionSensor.png) Motion Sensor ×1 ![ElectronicsScrap.png](/w/images/8/83/ElectronicsScrap.png) Scrap Electronics ×4 ![DuctTape.png](/w/images/9/93/DuctTape.png) Duct Tape ×1 unit(s) | _none_ | Electrical 6 (and) ![MagazineElectronics03.png](/w/images/9/9b/MagazineElectronics03.png) Electronics Magazine Vol.3 | _none_ | _none_ ## See also * Mechanics * Metalworking ## References 1. ↑ This includes wall clocks, lamps, paper-towel dispensers, coffee, popcorn, and soda machines. 2. ↑ This includes televisions, fryers, extractor hoods, and large modern ovens. Note: The XP is awarded per tile, meaning that a large modern oven yields 5 XP (2.5 per tile). SkillsShow / Hide Passive Fitness • Strength Agility Sprinting • Lightfooted • Nimble • Sneaking Combat Axe • Long Blunt • Short Blunt • Long Blade • Short Blade • Spear • Maintenance Crafting BlacksmithFuture • Carpentry • Cooking • Farming • First Aid • Electrical • Metalworking • Mechanics • Tailoring Firearm Aiming • Reloading Survivalist Fishing • Trapping • Foraging *[UI]: User-Interface *[RMC]: Right Mouse Clicking *[LMC]: Left Mouse Clicking *[RPM]: Revolutions Per Minute *[MPH]: Miles Per Hour *[FPS]: frames per second *[RMB]: Right Mouse Button *[LMB]: Left Mouse Button *[MSW]: Mouse Scroll Wheel *[HUD]: Heads Up Display *[Temp.]: Temperature *[PVP]: Player Versus Player *[Icon]: As represented on the "Investigate Area" window *[Condition lower chance]: 1 in (x + maintenance × 2) *[Base durability]: Condition × break chance *[?]: Chance of poisonous *[(2)]: Non-perishable until opened *[(4)]: Non-perishable until opened *[(3)]: Non-perishable until opened *[(5)]: Non-perishable until opened *[(7)]: Non-perishable until opened *[Grow time]: Average grow time (days) *[AI]: artificial intelligence
Electrical
https://pzwiki.net/wiki/Electrical
[ "This page has been revised for the current stable version (41.78.16).Help by adding any missing content. [edit]" ]
Navigation:Project Zomboid>World>Locations>Fallas Lake
Retrieved from "https://pzwiki.net/w/index.php?title=Fallas_Lake&oldid=302371"
Fallas Lake, KY ![Fallas Lake.png](/w/images/1/1c/Fallas_Lake.png) [[File:{{{icon2}}}|Fallas Lake, KY|]] [[File:{{{icon3}}}|Fallas Lake, KY|]] [[File:{{{icon4}}}|Fallas Lake, KY|]] [[File:{{{icon5}}}|Fallas Lake, KY|]] _Isometric view of Fallas Lake_ General Type Town Location State Kentucky Country United States of America Coordinates ![Show location on an interactive map.](/w/images/thumb/5/59/Geographylogo.png/26px-Geographylogo.png)7276x8332 ## Overview **Fallas Lake** is a small farming town located roughly in the center of Knox Country, south of Riverside and north of Rosewood. Fallas Lake is the smallest named town in the game, and thus has a low zombie population when compared to other towns, making it a relatively safe location to loot. Combined with the large variety of essential loot and the sizable amount of firearms that can be found here, it makes for a great mid-game pit-stop before tackling other towns, and could even make for a good base location. There is also a large amount of rural farmsteads and produce warehouses scattered among the fields surrounding the town. Fallas Lake is an overall **easy** difficulty town, with few zombies compared to most other towns and a large supply of weapons, food, skill books, and other valuable loot to be found. Some notable locations include the Police station, Farming & Rural Supply, medical clinic, and The Good Book. Due to it not being possible to spawn here, taking extra supplies for the trip is highly recommended. ## Districts **Fallas Lake can generally be divided into 2 districts.** ### Residential While having some houses in the south and the east of the town, the residential buildings are mostly concentrated on the west/northwest side of the town. Besides the 2-story house in the westernmost part of the town, it consists of only 1-story buildings, which are scattered loosely throughout the town. These houses generally have mediocre to low amounts of loot, unless they spawn as boarded up _survivor homes_. However, even then they will typically only contain one or two containers of weapons and other supplies. The zombie population is relatively low, making the residential areas a great place to safely stock up on food and other household items. ### Main street The main street is where all of the commercial buildings are, and thus where most of the valuable loot is located. It divides the town in two. While the zombie population is slightly higher here, it isn't very noticeable, making this area only marginally more dangerous than the residential areas while offering significantly better loot. Some notable locations in this area are the E.P. Tools franchise and Farming & Rural Supply. ## Strategy * **The greatest danger in Fallas Lake is being reckless with firearms. Despite the town having a small overall zombie population, it is still a town and thus firearms will still attract large amounts of zombies.** * Since the town is decently far away from every other town, before going out, the player should ensure they have enough gasoline in their vehicle, and if it's a small vehicle, maybe even bring a spare gas can or two. * Due to the fact that the town has a relatively low-moderate zombie population, as well as having an infinite source of water, players might find themselves more relaxed if they choose to make a base here. However, it is essential to remember that unlike other major towns and cities, the town has a smaller amount of food and supplies while also being somewhat far away from everywhere else, which makes running out of resources a real concern. Therefore, players should have moderate levels in the Trapping, farming, fishing, or foraging skills in order to survive here long term. * The E.P. Tools, General store, and Farming & Rural Supply are good places to look for melee weapons. * The lake can serve as an infinite water source, or as a great place for fishing. ## Businesses and landmarks ### Food & drink Business | Type | Coordinates ---|---|--- Burgers | Fast food | 7234x8203 Restaurant | Restaurant | 7293x8296 The Horseshoe | Bar | 7246x8522 ### Leisure Business | Type | Coordinates ---|---|--- Lake | Lake | 7385x8307 ### Retail & stores Business | Type | Coordinates ---|---|--- E.P. Tools | Hardware store | 7255x8231 Farming & Rural Supply | Outdoors equipment store | 7252x8321 Food Market | Grocery store | 7252x8285 General store | General store | 7296x8253 The Good Book | Book store | 7256x8431 ### Services Business | Type | Coordinates ---|---|--- Assembly hall | Social center | 7414x8385 Church | Religious building | 7386x8352 Medical clinic | Medical clinic | 7296x8388 Police station | Police station | 7252x8378 Town hall | Government building | 7297x8336 ### Utilities Business | Type | Coordinates ---|---|--- Thunder Gas | Gas station | 7315x8184 Laundr-o-max | Laundromat | 7260x8499 ## Gallery * ![In-game Fallas Lake](/w/images/thumb/c/cb/Fallas_Lake_view.png/120px-Fallas_Lake_view.png) In-game Fallas Lake ## Trivia * The name "Fallas Lake" was given to the town due to the lake on the eastern edge of town's shape resembling that of a phallus. * This area of the map was previously unnamed, and known as Ekron within the community, due to its geographical location in real-world Kentucky. The name Fallas Lake was first made public in the Thursdoid, Broadened HorizonZ, and will be recognized as such in-game in build 42. ## See also * Valley Station * March Ridge * Louisville * Dixie Mobile Park RegionsShow / Hide Knox Country Abandoned town • Dixie Mobile Park • Dixie Highway • Doe Valley • Fallas Lake • Louisville (Leafhill Heights • Evergreen Hill) • March Ridge • Muldraugh • Ohio River • Riverside • Rosewood • Scenic Grove Mobile Park • Valley Station • West Point Knox CountyRemoved Downtown District • Forest • Northern Highway • Suburbs • Villas • Woods Challenges House In The Woods • Kingsmouth Island • Knox County (remake) • Film Studio *[UI]: User-Interface *[RMC]: Right Mouse Clicking *[LMC]: Left Mouse Clicking *[RPM]: Revolutions Per Minute *[MPH]: Miles Per Hour *[FPS]: frames per second *[RMB]: Right Mouse Button *[LMB]: Left Mouse Button *[MSW]: Mouse Scroll Wheel *[HUD]: Heads Up Display *[Temp.]: Temperature *[PVP]: Player Versus Player *[Icon]: As represented on the "Investigate Area" window *[Condition lower chance]: 1 in (x + maintenance × 2) *[Base durability]: Condition × break chance *[?]: Chance of poisonous *[(2)]: Non-perishable until opened *[(4)]: Non-perishable until opened *[(3)]: Non-perishable until opened *[(5)]: Non-perishable until opened *[(7)]: Non-perishable until opened *[Grow time]: Average grow time (days) *[AI]: artificial intelligence
Fallas Lake
https://pzwiki.net/wiki/Fallas_Lake
[ "This page has been revised for the current stable version (41.78.16).Help by adding any missing content. [edit]" ]
Navigation:Project Zomboid>Items>Equipment>Container items>Bags
Retrieved from "https://pzwiki.net/w/index.php?title=Bags&oldid=300251"
![PlushSpiffo.png](/w/images/7/7e/PlushSpiffo.png)_This article is about player containers. For thetiles that can store items, see containers._ ![](/w/images/thumb/b/b3/PlayerBaggage.png/300px-PlayerBaggage.png) Player with big hiking bag on back and carrying flight case and plastic bag. **Bags** are containers that can be equipped by the player and store items. Bags differ from furniture containers in that they do not have to be placed on the ground to store items, making them much more versatile and ideal for travel. Like containers, bags have an encumbrance limit, meaning that they cannot hold more than the indicated limit. ## Encumbrance reduction Every bag has an encumbrance reduction percentage, which will reduce the encumbrance of its contents by this percentage. This will only take effect when the bag is equipped by the player, either in their primary, secondary or back, which only certain bags allow. This encumbrance reduction does _not_ allow more storage space within the bag, but simply reduces the encumbrance of the bag's contents. **Example:** A bag with a capacity of 5 and encumbrance reduction of 50%, will allow only one plank with an encumbrance of 3 to be placed inside the bag, since it will then contain 3/5 of its capacity. However, the bag's contents (when equipped) will only encumber 1.5 for the player. ## Movement speed When equipped on the back or hand, bags will adjust the player's movement speed. Bags equipped in secondary will also decrease the player's attack speed. ## Items ### Containers #### Wearable Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Encumbrance reduction | ![Movement speed](/w/images/a/ae/UI_Speed.png) | Capacity | Full encumbrance | Item ID ---|---|---|---|---|---|---|--- ![BigHiking Red.png](/w/images/9/98/BigHiking_Red.png)![BigHiking Blue.png](/w/images/9/99/BigHiking_Blue.png)![BigHiking Green.png](/w/images/4/40/BigHiking_Green.png) | Big Hiking Bag | 1.5 | 80% | 95% | 22 | 5.9 | Base.Bag_BigHikingBag ![Duffelbag.png](/w/images/e/ea/Duffelbag.png)![DuffelBagWhite.png](/w/images/a/aa/DuffelBagWhite.png)![DuffelbagMilitary.png](/w/images/d/d5/DuffelbagMilitary.png) | Duffel Bag | 1.0 | 65% | 95% | 18 | 7.3 | Base.Bag_DuffelBag Base.Bag_DuffelBagTINT Base.Bag_InmateEscapedBag Base.Bag_ShotgunBag Base.Bag_FoodSnacks Base.Bag_Military Base.Bag_WeaponBag Base.Bag_ToolBag Base.Bag_WorkerBag Base.Bag_MoneyBag Base.Bag_FoodCanned Base.Bag_ShotgunDblBag Base.Bag_ShotgunSawnoffBag ![FannyPack.png](/w/images/f/f7/FannyPack.png) | Fanny Pack | 0.2 | 50% | 98% | 1 | 0.7 | Base.Bag_FannyPackFront Base.Bag_FannyPackBack ![GolfBag Red.png](/w/images/c/ce/GolfBag_Red.png)![GolfBag Purple.png](/w/images/6/61/GolfBag_Purple.png)![GolfBag Green.png](/w/images/d/dc/GolfBag_Green.png)![GolfBag Blue.png](/w/images/0/02/GolfBag_Blue.png) | Golf Bag | 1.2 | 65% | 95% | 18 | 7.5 | Base.Bag_GolfBag ![link=Hiking Bag{{lcs}](/w/images/8/8d/Hiking_Blue.png)![link=Hiking Bag{{lcs}](/w/images/6/65/Hiking_Green.png)![link=Hiking Bag{{lcs}](/w/images/4/4e/Hiking_Red.png) | Hiking Bag | 1.2 | 70% | 96% | 20 | 7.2 | Base.Bag_NormalHikingBag ![link=Large Backpack{{lcs}](/w/images/8/85/AliceBag.png) | Large Backpack | 2.0 | 85% | 94% | 27 | 6.05 | Base.Bag_ALICEpack Base.Bag_SurvivorBag ![link=Military Backpack{{lcs}](/w/images/e/e7/AliceBag_Camo.png) | Military Backpack | 2.0 | 87% | 94% | 28 | 5.64 | Base.Bag_ALICEpack_Army ![link=Satchel{{lcs}](/w/images/7/79/Satchel_Leather.png)![link=Satchel{{lcs}](/w/images/0/06/Satchel_Green.png)![link=Satchel{{lcs}](/w/images/0/0f/Satchel_Khaki.png) | Satchel | 1.0 | 30% | 99% | 15 | 11.5 | Base.Bag_Satchel ![link=School Bag{{lcs}](/w/images/b/ba/Backpack_Spiffo.png)![link=School Bag{{lcs}](/w/images/b/bf/Backpack_Black.png)![link=School Bag{{lcs}](/w/images/8/81/Backpack_Blue.png) | School Bag | 1.0 | 60% | 97% | 15 | 7 | Base.Bag_Schoolbag ![link=Trauma Bag{{lcs}](/w/images/6/63/DuffelbagMedical.png) | Trauma Bag | 1.0 | 65% | 95% | 18 | 7.3 | Base.Bag_MedicalBag * Fanny Pack can be worn in addition to other backpacks. #### Handheld Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Encumbrance reduction | ![Movement speed](/w/images/a/ae/UI_Speed.png) | Capacity | Full encumbrance | Item ID ---|---|---|---|---|---|---|--- ![link=Bowling Ball Bag{{lcs}](/w/images/9/96/BowlingBagBlack.png) | Bowling Ball Bag | 1 | 20% | \- | 8 | 7.9 | Base.Bag_BowlingBallBag ![link=Briefcase{{lcs}](/w/images/a/a1/Briefcase.png) | Briefcase | 1.5 | 5% | 97% | 7 | 8.15 | Base.Briefcase ![link=Doctor Bag{{lcs}](/w/images/4/46/DoctorBag.png) | Doctor Bag | 1.5 | 20% | \- | 8 | 7.9 | Base.Bag_DoctorBag ![link=Cooler{{lcs}](/w/images/6/62/Cooler.png) | Cooler | 1.5 | 5% | 90% | 8 | 9.1 | Base.Cooler ![link=Flight Case{{lcs}](/w/images/c/ca/GuitarCase02.png) | Flight Case | 1.0 | 20% | 97% | 5 | 5 | Base.Flightcase ![link=First Aid Kit{{lcs}](/w/images/6/6d/FirstAid.png) | First Aid Kit | 1.0 | 5% | \- | 4 | 4.8 | Base.FirstAidKit ![link=Garbage Bag{{lcs}](/w/images/2/26/Garbagebag.png) | Garbage Bag | 0.1 | 10% | \- | 20 | 18.1 | Base.Garbagebag ![link=Guitar Case{{lcs}](/w/images/3/31/GuitarCase01.png) | Guitar Case | 1.0 | 20% | 97% | 5 | 5 | Base.Guitarcase ![link=Gun Case \(large\){{lcs}](/w/images/c/ca/GuitarCase02.png) | Gun Case (large) | 1 | 20% | 97% | 7 | 7.5 | Base.RifleCase1 Base.RifleCase2 Base.RifleCase3 Base.ShotgunCase1 Base.ShotgunCase2 ![link=Gun Case{{lcs}](/w/images/f/f8/PistolCase.png) | Gun Case | 0.5 | 5% | 99% | 4 | 7.15 | Base.PistolCase1 Base.PistolCase2 Base.PistolCase3 Base.RevolverCase1 Base.RevolverCase2 Base.RevolverCase3 ![link=Handbag{{lcs}](/w/images/3/34/Purseblack.png) | Handbag | 1.0 | 40% | 99% | 8 | 5.8 | Base.Handbag ![link=Lunchbag{{lcs}](/w/images/2/2d/Paperbag.png) | Lunchbag | 0.1 | 5% | \- | 10 | | Base.Lunchbag ![Lunchbox01.png](/w/images/6/61/Lunchbox01.png)![link=Lunchbox{{lcs}](/w/images/f/f9/Lunchbox02.png) | Lunchbox | 1.0 | 5% | \- | 4 | 4.8 | Base.Lunchbox Base.Lunchbox2 ![link=Paperbag{{lcs}](/w/images/2/2d/Paperbag.png)![link=Paperbag{{lcs}](/w/images/8/8c/Paperbag_Spiffos.png)![link=Paperbag{{lcs}](/w/images/7/71/Paperbag_Jays.png) | Paper Bag | 0.1 | 10% | \- | 5 | | Base.Lunchbag ![link=Plastic Bag{{lcs}](/w/images/d/da/Plasticbag.png) | Plastic Bag | 0.1 | 30% | \- | 8 | 5.7 | Base.Plasticbag Base.GroceryBag1 Base.GroceryBag2 Base.GroceryBag3 Base.GroceryBag4 Base.GroceryBag5 ![link=Purse{{lcs}](/w/images/9/90/Purse.png) | Purse | 0.5 | 55% | 99% | 12 | 5.9 | Base.Purse ![link=Sack{{lcs}](/w/images/c/cf/SandbagEmpty.png) | Sack | 0.1 | 10% | 99% | 15 | 13.6 | Base.EmptySandbag Base.SackPotatoes Base.SackOnions Base.SackCarrots Base.SackCabbages ![link=Seed Bag{{lcs}](/w/images/d/db/DrawstringBag.png) | Seed Bag | 0.1 | 30% | \- | 5 | 3.6 | Base.SeedBag ![link=Sewing Kit{{lcs}](/w/images/4/4e/SewingBox.png) | Sewing Kit | 0.1 | 30% | \- | 5 | 3.6 | Base.SewingKit ![link=Suitcase{{lcs}](/w/images/2/29/Suitcase.png) | Suitcase | 3.0 | 50% | 98% | 16 | 11 | Base.Suitcase ![link=Toolbox{{lcs}](/w/images/4/46/Toolbox.png) | Toolbox | 2.0 | 15% | 97% | 8 | 8.8 | Base.Toolbox Base.Bag_JanitorToolbox ![link=Tote Bag{{lcs}](/w/images/0/00/Tote.png) | Tote Bag | 0.5 | 50% | \- | 12 | 6.1 | Base.Tote * Bowling Ball Bag is wrongly categorized as "Bag". #### Other Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Function | Item ID ---|---|---|---|--- ![KeyRing.png](/w/images/7/7f/KeyRing.png) | Key Ring | 0 | Store keys | Base.KeyRing ## See also * Clothing * Tiles * Containers ItemsShow / Hide WeaponsShow / Hide AxeShow / Hide Axe Hand Axe • Stone Axe • Axe • Wood Axe • Pickaxe Blade weaponsShow / Hide Short blade Butter Knife • Bread Knife • Fork • Hand Fork • Hand Scythe • Hunting Knife • Ice Pick • Letter Opener • Kitchen Knife • Meat Cleaver • Scalpel • Scissors • Screwdriver • Smashed Bottle • Spoon • Stake • Stone Knife Long blade Machete • Katana Blunt weaponsShow / Hide Short blunt Ball-peen Hammer • Banjo • Chair Leg • Club Hammer • Dumbbell • Drumstick • Flute • Frying Pan • Griddle Pan • Hammer • Lead Pipe • Metal Bar • Metal Pipe • Nightstick • Plunger • Pipe Wrench • Pickaxe Handle • Rolling Pin • Saucepan • Spiked Pickaxe Handle • Stone Hammer • Table Leg • Violin • Wooden Mallet • Wrench Long blunt Acoustic Guitar • Badminton Racket • Barbell • Baseball Bat • Broom • Canoe Paddle • Canoe Paddle - Double-bladed • ChainsawFuture • Crowbar • Electric Bass • Electric Guitar • Fishing Rod • Fishing Rod (crafted) • Garden Hoe • Golf Club • Hockey Stick • Ice Hockey Stick • Keytar • Lacrosse Stick • Leaf Rake • Plank • Pool Cue • Rake • Saxophone • Shovel • Sledgehammer • Snow Shovel • Spiked Baseball Bat • Spiked Plank • Tennis Racket • Trumpet SpearsShow / Hide Spears Closed Umbrella • Crafted Spear • Garden Fork • Spear with Bread Knife • Spear with Butter Knife • Spear with Fork • Spear with Hand Fork • Spear with Hunting Knife • Spear with Ice Pick • Spear with Knife • Spear with Letter Opener • Spear with Machete • Spear with Scalpel • Spear with Scissors • Spear with Screwdriver • Spear with Spoon • Wooden Spear FirearmsShow / Hide Firearms D-E Pistol • Double Barrel Shotgun • JS-2000 Shotgun • M9 Pistol • M14 Rifle • M16 Assault Rifle • M36 Revolver • M625 Revolver • M1911 Pistol • Magnum • MSR700 Rifle • MSR788 Rifle • Sawed-off Double Barrel Shotgun • Sawed-off JS-2000 Shotgun Ammo .223 Round • .308 Round • .38 Special Round • .44 Magnum Round • .45 Auto Round • 5.56mm Round • 9mm Round • Shotgun Shells • D-E Magazine • M9 Magazine • M14 Magazine • M16 Magazine • M1911 Auto Magazine • MSR700 Magazine • MSR788 Magazine Weapon parts Ammo Straps • BayonetFuture • Choke Tube - Full • Choke Tube - Improved • Gun LightFuture • Fiberglass Stock • Iron Sight • Laser • Recoil Pad • Red Dot • Sling • x2 Scope • x4 Scope • x8 Scope ExplosivesShow / Hide Explosives Aerosol Bomb • Aerosol Bomb with Sensor • Aerosol Bomb with Timer • Fire Bomb • Fire Bomb with Sensor • Fire Bomb with Timer • Molotov Cocktail • Noise Maker • Noise Maker with Sensor • Noise Maker with Timer • Pipe Bomb • Pipe Bomb with Sensor • Pipe Bomb with Timer • Remote Aerosol Bomb • Remote Fire Bomb • Remote Noise Maker • Remote Pipe Bomb • Remote Smoke Bomb • Smoke Bomb • Smoke Bomb with Sensor • Smoke Bomb with Timer OtherShow / Hide Other Bare Hands • Pen • Pencil EquipmentShow / Hide ContainersShow / Hide Wearable Big Hiking Bag • Duffel Bag • Fanny Pack • Hiking Bag • Key Ring • Large Backpack • Military Backpack • Satchel • School Bag Handheld Briefcase • Bowling Ball Bag • Cooler • Doctor Bag • Flight Case • First Aid Kit • Garbage Bag • Guitar Case • Gun Case • Gun Case (large) • Handbag • Lunchbag • Lunchbox • Paper Bag • Plastic Bag • Purse • Sack • Seed Bag • Sewing Kit • Suitcase • Toolbox • Tote Bag • Trauma Bag Water Bottle with Water (Bleach) • Bowl • Bucket • Cooking Pot • Mug • Gardening Spray Can • Kettle • Paint Bucket • Plastic Cup • Saucepan • Teacup • Tumbler • Water Bottle • Water Bottle (Beer) • Water Bottle (Bourbon) • Water Bottle (Mayonnaise) • Water Bottle (Orange Soda) • Water Bottle (Remoulade) • Water Bottle (White Wine) • Watering Can • Wine Glass ToolsShow / Hide General Axe • Ball-peen Hammer • BellowsFuture • Club Hammer • Car Battery Charger • Crowbar • ChainsawFuture • Garden Saw • Hammer • Hand Axe • Jack • Lug Wrench • Paintbrush • Pipe Wrench • Propane Torch • Saw • Screwdriver • Scissors • Sledgehammer • Stone Axe • Stone Hammer • Tire Pump • TongsFuture • Wood Axe • Wooden Mallet • Wrench Cooking Baking Pan • Baking Tray • Box of Jars • Bread Knife • Butter Knife • Can Opener • Cooking Pot • Jar • Mug • Fork • Frying Pan • Griddle Pan • Hunting Knife • Grill Brush • Hunting Knife • Jar Lid • Kitchen Knife • Kitchen Tongs • Machete • Plastic Cup • Meat Cleaver • Muffin Tray • Oven Mitt • Roasting Pan • Rolling Pin • Spatula • Spoon • Stone Knife • Teacup Gardening Leaf Rake • Garden Fork • Garden Hoe • Hand Fork • Pickaxe • Rake • Shovel • Snow Shovel • Trowel HouseholdShow / Hide Cleaning Bath Towel • Bleach • Broom • Cleaning Liquid • Dish Towel • Mop • Soap • Sponge Stationery Crayons • Pen - Blue • Eraser • Pen • Pencil • Pen - Red Other Alarm Clock • Extinguisher • Razor • Umbrella Security Car Key • Combination Padlock • Key • Key (Padlock) • Padlock ElectronicsShow / Hide General electronics ValuTech PortaDisc • Digital Watch • Earbuds • Generator • Headphones • V1 Remote Controller • V2 Remote Controller • V3 Remote Controller Communications Antique Television • Makeshift Ham Radio • Makeshift Radio • Makeshift Walkie Talkie • Premium Technologies Walkie Talkie • Premium Technologies Ham Radio • Premium Technologies Radio • Premium Technologies Television • Tactical Walkie Talkie • Toys-R-Mine Walkie Talkie • US ARMY COMM. 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Military Bulletproof Vest • Orange Hunting Vest • Police Bulletproof Vest • V-neck Sweater Vest • Vest • Waistcoat Jackets Army Coat • Barrel Dogs Leather Jacket • Chef Jacket • Diamond-pattern Sweater • Firefighter Jacket • Hoodie • Iron Rodent Leather Jacket • Jacket • Jacket (navy blue) • Leather Jacket • Medical Coat • Military Desert Camo Jacket • Military Green Camo Jacket • Padded Jacket • Police Deputy Jacket • Polo Neck Sweater • Poncho (green) • Poncho (yellow) • Ranger Jacket • Round Neck Sweater • Santa Suit Jacket • Scarf • Shell Suit Jacket • Suit Jacket • Sweater • V-neck Sweater • Varsity Jacket • Wedding Jacket • Wild Racoons Leather Jacket BottomsShow / Hide Pants Army Pants • Baggy Jeans • Black Leather Trousers • Black Trousers • Chef Pants • Denim Jeans • Firefighter Pants • Ghillie Suit Pants • Jeans • Leather Jacket (long) • Long Johns Bottoms • Medical Pants • Military Desert Camo Pants • Military Green Camo Pants • Military Urban Camo Pants • Navy Blue Trousers • Padded Pants • Pants (denim) • Pants (jeans) • Pants (white) • Police Deputy Pants • Police Trooper Pants • Prison Guard Pants • Ranger Pants • Santa Suit Pants • Shell Suit Trousers • Skinny Leather Trousers • Suit Pants (black) • Suit Pants (colored) • Suit Pants (skinny) Shorts Boxing Shorts • Denim Shorts • Long Denim Shorts • Long Sport Shorts • Military Green Camo Shorts • Military Urban Camo Shorts • Shorts • Sport Shorts Skirts Knee-length Skirt • Long Skirt • Mini Skirt • Short Skirt • Skirt FootwearShow / Hide Shoes Boots • Bowling Shoes • Fancy Shoes • Flip Flops • Military Boots • Military Desert Boots • Rain Boots • Riding Boots • Sandals • Shoes (black) • Shoes (brown) • Shoes (random) • Slippers • Sneakers (blue) • Sneakers (random) • Sneakers (red) • Strapped Shoes Socks Long Socks • Socks HeadwearShow / Hide Hats Baseball Cap • Beanie Hat • Beret • Boonie Hat • Bucket Hat • Chef Hat • Cowboy Hat • Ear Muffs • Ear Protectors • Fast Food Server Hat • Fedora • Golf Cap • Hard Hat • Hat Arrow • Hat Knife • Jay Chicken Hat • Medical Cap • Newspaper Hat • Party Hat • Police Deputy Hat • Police Trooper Hat • Raccoon Hat • Ranger Hat • Santa Hat • Shower Cap • Summer Hat • Tin Foil Hat • Visor • Wedding Veil • Winter Hat • Woolly Hat Helmets Air Force Helmet • Baseball Helmet • Bicycle Helmet • Boxing Head Gear • Crash Helmet • Firefighter Helmet • Football Helmet • Hockey Helmet • Jockey Helmet • Military Helmet • Mining Helmet • Motorcycle Helmet • Police Motorcycle Helmet • Riding Helmet • Riot Helmet • Spiffo Suit Head • USA Crash Helmet Masks Balaclava • Bandana • Dust Mask • Gas Mask • Hockey Mask • Medical Mask • Nuclear Biochemical Mask • Open Balaclava • Welder Mask UnderwearShow / Hide Underpants Boxers • Briefs • Swim Trunks • Trunks • Underpants • Underwear Bras Bandeau • Small Bandeau • Standard Bra • Strapless Bra Other Bikini • Corset • Garter • Stockings • Swimsuit • Tank Top • Tights Full bodyShow / Hide Dresses Strapless Black Dress • 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with Diamond • Necklace with Crucifix • Necklace with Ying and Yang Symbol • Pearl Necklace • Long Gold Necklace • Long Gold Necklace with Diamond • Long Silver Necklace • Long Silver Necklace with Emerald • Long Silver Necklace with Sapphire Stone • Long Silver Necklace with Diamond • Long Necklace with Amber Stone • Black Choker • Black Choker with Sapphire Stone • Black Choker with Amber Stone • Black Choker with Diamond • Bow Tie • Clip-on Bow Tie • Tie • Spiffo Tie • Clip-on Tie • Clip-on Spiffo Tie Nose Gold Nose Ring • Silver Nose Ring • Gold Nose Stud • Silver Nose Stud Ears Large Gold Looped Earrings • Large Silver Looped Earrings • Medium Gold Looped Earrings • Medium Silver Looped Earrings • Small Gold Looped Earrings • Medium Silver Looped Earrings • Gold Stud Earrings • Silver Stud Earrings • Sapphire Stud Earrings • Emerald Stud Earrings • Ruby Stud Earrings • Earrings • Pearl Stud Earrings • Dangly Sapphire Earrings • Dangly Emerald Earrings • Dangly Ruby Earrings • Dangly Diamond Earrings • Dangly Pearl Earrings • Pearl Earrings • Ruby Earrings • Sapphire Stone Earrings Fingers Gold Ring • Silver Ring • Diamond on a Silver Ring • Ruby on a Gold Ring • Diamond on a Gold Ring Wrists Classic Wrist Watch with Black Strap • Classic Wrist Watch with Brown Strap • Standard Military Issue Wrist Watch • Gold Wrist Watch • Black Digital Watch • Red Digital Watch • Metallic Dress Style Digital Watch • Gold Bangle • Gold Chain Bracelet • Silver Bangle • Silver Chain Bracelet • Friendship Bracelet Belly Belly Button Dangle Gold • Belly Button Dangle Gold Ruby • Belly Button Dangle Silver • Belly Button Dangle Silver Diamond • Belly Button Ring Gold • Belly Button Ring Gold Diamond • Belly Button Ring Gold Ruby • Belly Button Ring Silver • Belly Button Ring Silver Amethyst • Belly Button Ring Silver Diamond • Belly Button Ring Silver Ruby • Belly Button Stud Gold • Belly Button Stud Gold Diamond • Belly Button Stud Silver • Belly Button Stud Silver Diamond FoodShow / Hide Preserved foodShow / Hide Canned food Canned Beans • Canned Carrots • Canned Chili • Canned Corn • Canned Corned Beef • Canned Evaporated Milk • Canned Fruit Beverage • Canned Fruit Cocktail • Canned Mushroom Soup • Canned Peaches • Canned Peas • Canned Pineapple • Canned Potato • Canned Sardines • Canned Spaghetti Bolognese • Canned Tomato • Canned Tuna • Canned Vegetable Soup • Dog Food Pickled food Jar of Bell Peppers • Jar of Broccoli • Jar of Cabbage • Jar of Carrots • Jar of Eggplants • Jar of Leeks • Jar of Potatoes • Jar of Radishes • Jar of Tomatoes Prepared foodShow / Hide Prepared food Apple Pie Slice • Baguette (dough) • Blueberry Pie Slice • Bowl of Beans • Bowl of Cereal • Bowl of Oatmeal • Bowl of Soup • Bread (dough) • Cake Batter • Cake Preparation • Cake Slice • Dough • Fish Sushi • Fried Onion Rings (crafted) • Fried Shrimp • Fried Shrimp (crafted) • Gravy • Jack-o'-lantern • Key Lime Pie Slice • Lemon Meringue Pie Slice • Maki • Muffin • Muffin 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• Chips • Corn Flour • Cornbread • Cornmeal • Crackers • Croissant • Dry Ramen Noodles • Flour • Graham Crackers • Granola Bar • Instant Popcorn • Pasta • Poppy Bagel • Pretzel • Rice • Rice Paper • Sesame Bagel • Taco Shell • Tortilla • Tortilla Chips Medicinal plants Black Sage • Comfrey • Common Mallow • Ginseng • Lemongrass • Plantain • Wild Garlic Wild herbs Basil • Chives • Cilantro • Oregano • Parsley • Rosemary • Sage • Thyme • Wild herbs Wild plants Acorn • Dandelions • Ginger Root • Grape Leaves • Nettles • Rose Hips • Thistles • Violets • Wild plants MiscellaneousShow / Hide Spices Basil • Bouillon Cube • Brown Sugar • Chives • Cilantro • Ginger Pickled • Habanero • Hot Sauce • Jalapeno • Ketchup • Lard • Maple Syrup • Margarine • Marinara • Mayonnaise • Mustard • Olive Oil • Oregano • Parsley • Pepper • Rice Vinegar • Rosemary • Sage • Salt • Soy Sauce • Sugar • Sugar Packet • Thyme • Tomato Paste • Vegetable Oil • Wasabi Sweets Allsorts • Biscuit • Black Forest Cake Slice • Black Licorice • Cake Slice • Candied Fruit Slices • Candy Cane • Candy Corn • Candy Package • Carrot Cake Slice • Cheese Cake Slice • Choco Cakes • Chocolate • Chocolate Bread • Chocolate Cake Slice • Chocolate Chip Cookie • Chocolate Chips • Chocolate Cookie • Chocolate Doughnut • Chocolate-Covered Coffee Beans • Cinnamon Roll • Cupcake • Doughnut • Frosted Doughnut • Fruit Muffin • Gummy Bears • Gummy Worms • Hard Candies • Hi His • Ice Cream • Ice Cream Cone • Icing • Jelly Doughnut • Jellybeans • Jujubes • Lollipop • Marshmallows • Mint Candy • Modjeska • Oatmeal Cookie • Peppermint • Plonkies • Pumpkin Pie Slice • Quagga Cakes • Raspberry Shortbread • Red Licorice • Red Velvet Cake Slice • Rock Candy • Shortbread Cookie • Smore • Sno Globes • Strawberry Cake Slice • Sugar Cookie DrinksShow / Hide Drinks Beer Bottle • Beer Can • Bleach • Bourbon • Juice Box • Milk • Orange Soda • Pop • Red Wine • White Wine MediaShow / Hide Electronic mediaShow / Hide Devices Ham Radio • Radio • Television • Walkie Talkie • ValuTech PortaDisc TV stations TV adverts • Triple-N (200) • WBLN News (201) • Life and Living TV (203) • TURBO (204) • PawsTV (205) Radio stations Radio adverts • Automated Emergency Broadcast System • Civilian Radio • Classified M1A1 • Hitz FM (89.4) • KnoxTalk Radio (101.2) • LBMW - Kentucky Radio (93.2) • NNR Radio (98.0) • Unknown Frequency VHS tapes Home VHS: conspiracy crap??? • Home VHS: Shows LiteratureShow / Hide Leisure Book • Comic Book • HottieZ • Magazine • Newspaper Cartography March Ridge Map • Louisville Map • Muldraugh Map • Riverside Map • Rosewood Map • West Point Map Recipe magazine Angler USA Magazine Vol. 1 • Angler USA Magazine Vol. 2 • Electronics Magazine Vol. 1 • Electronics Magazine Vol. 2 • Electronics Magazine Vol. 3 • Electronics Magazine Vol. 4 • Engineer Magazine Vol. 1 • Engineer Magazine Vol. 2 • Good Cooking Magazine Vol. 1 • Good Cooking Magazine Vol. 2 • Guerilla Radio Vol. 1 • Guerilla Radio Vol. 2 • Guerilla Radio Vol. 3 • How to Use Generators • Laines Auto Manual - Commercial Models • Laines Auto Manual - Performance Models • Laines Auto Manual - Standard Models • The Farming Magazine • The Herbalist • The Hunter Magazine Vol. 1 • The Hunter Magazine Vol. 2 • The Hunter Magazine Vol. 3 • The Metalwork Magazine Vol. 1 • The Metalwork Magazine Vol. 2 • The Metalwork Magazine Vol. 3 • The Metalwork Magazine Vol. 4 • The Smithing Magazine Vol. 1Future • The Smithing Magazine Vol. 2Future • The Smithing Magazine Vol. 3Future • The Smithing Magazine Vol. 4Future Skill book Blacksmith Vol. 1Future • Blacksmith Vol. 2Future • Blacksmith Vol. 3Future • Blacksmith Vol. 4Future • Blacksmith Vol. 5Future • Carpentry Vol. 1 • Carpentry Vol. 2 • Carpentry Vol. 3 • Carpentry Vol. 4 • Carpentry Vol. 5 • Cooking Vol. 1 • Cooking Vol. 2 • Cooking Vol. 3 • Cooking Vol. 4 • Cooking Vol. 5 • Electrician Vol. 1 • Electrician Vol. 2 • Electrician Vol. 3 • Electrician Vol. 4 • Electrician Vol. 5 • Farming Vol. 1 • Farming Vol. 2 • Farming Vol. 3 • Farming Vol. 4 • Farming Vol. 5 • First Aid Vol. 1 • First Aid Vol. 2 • First Aid Vol. 3 • First Aid Vol. 4 • First Aid Vol. 5 • Fishing Vol. 1 • Fishing Vol. 2 • Fishing Vol. 3 • Fishing Vol. 4 • Fishing Vol. 5 • Foraging Vol. 1 • Foraging Vol. 2 • Foraging Vol. 3 • Foraging Vol. 4 • Foraging Vol. 5 • Mechanics Vol. 1 • Mechanics Vol. 2 • Mechanics Vol. 3 • Mechanics Vol. 4 • Mechanics Vol. 5 • Metalwork Vol. 1 • Metalwork Vol. 2 • Metalwork Vol. 3 • Metalwork Vol. 4 • Metalwork Vol. 5 • Tailoring Vol. 1 • Tailoring Vol. 2 • Tailoring Vol. 3 • Tailoring Vol. 4 • Tailoring Vol. 5 • Trapping Vol. 1 • Trapping Vol. 2 • Trapping Vol. 3 • Trapping Vol. 4 • Trapping Vol. 5 Writable DoodleRemoved • Empty Notebook • Journal • Sheet of Paper Miscellaneous itemsShow / Hide AppearanceShow / Hide Appearance Appearance • Eyes Makeup • Foundation Makeup • Hair Dye • Hair Gel • Lipstick • Mirror • Razor • Scissors HouseholdShow / Hide Household Alarm Clock • Bath 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Metal Sheet • Unusable Metal • Welding Rods • Wire ElectricalShow / Hide Electrical Amplifier • Crafted Timer • Crafted Trigger • Electric Wire • Light Bulb • Motion Sensor • Radio Receiver • Radio Transmitter • Receiver • Remote Controller • Scanner Module • Scrap Electronics • Timer FarmingShow / Hide Farming Compost Bag • Dirt Bag • Insecticide Spray • Mildew Spray • NPK Fertilizer FishingShow / Hide Fishing Fishing Line • Fishing Tackle • Paperclip • Sturdy Stick • Twine First aidShow / Hide First aid Bandage • Bottle of Disinfectant • Cold Pack • Cotton Balls • Ripped Sheets • Thread • Tissue • Toilet Paper TailoringShow / Hide Tailoring Denim Strips • Leather Strips • Ripped Sheets • Sheet • Thread *[UI]: User-Interface *[RMC]: Right Mouse Clicking *[LMC]: Left Mouse Clicking *[RPM]: Revolutions Per Minute *[MPH]: Miles Per Hour *[FPS]: frames per second *[RMB]: Right Mouse Button *[LMB]: Left Mouse Button *[MSW]: Mouse Scroll Wheel *[HUD]: Heads Up Display *[Temp.]: Temperature *[PVP]: Player Versus Player *[Icon]: As represented on the "Investigate Area" window *[Condition lower chance]: 1 in (x + maintenance × 2) *[Base durability]: Condition × break chance *[?]: Chance of poisonous *[(2)]: Non-perishable until opened *[(4)]: Non-perishable until opened *[(3)]: Non-perishable until opened *[(5)]: Non-perishable until opened *[(7)]: Non-perishable until opened *[Grow time]: Average grow time (days) *[AI]: artificial intelligence
Bags
https://pzwiki.net/wiki/Bags
[ "This page has been revised for the current stable version (41.78.16).Help by adding any missing content. [edit]" ]
Navigation:Project Zomboid>Items>Gardening
Retrieved from "https://pzwiki.net/w/index.php?title=Gardening&oldid=294535"
## Gardening ItemsWeaponsClothingEquipmentFoodMedicalLiteratureVehicle maintenanceMaterialElectronicsGardeningPlush toysJunk ### Seeds Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Seeds sown | ![WaterDrop.png](/w/images/thumb/d/d5/WaterDrop.png/24px-WaterDrop.png) Min. | ![WaterDrop.png](/w/images/thumb/d/d5/WaterDrop.png/24px-WaterDrop.png) Max. | Product | Grow time | Item ID ---|---|---|---|---|---|---|---|--- ![TZ BroccoliSeeds.png](/w/images/9/9f/TZ_BroccoliSeeds.png) | Broccoli Seeds | 0.009 | 6 | 70 | \- | ![Broccoli.png](/w/images/f/f1/Broccoli.png) | 22 days | farming.BroccoliSeed ![TZ CabbageLettuceSeeds.png](/w/images/3/33/TZ_CabbageLettuceSeeds.png) | Cabbage Seeds | 0.009 | 9 | 85 | \- | ![Cabbage.png](/w/images/c/cc/Cabbage.png) | 6 days | farming.CabbageSeed ![TZ CarrotSeeds.png](/w/images/6/62/TZ_CarrotSeeds.png) | Carrot Seeds | 0.009 | 12 | 35 | 65 | ![Carrots.png](/w/images/a/a3/Carrots.png) | 5 days | farming.CarrotSeed ![TZ PotatoSeeds.png](/w/images/9/99/TZ_PotatoSeeds.png) | Potato Seeds | 0.009 | 4 | 65 | \- | ![Potato.png](/w/images/c/c2/Potato.png) | 17 days | farming.PotatoSeed ![TZ LRRadishSeeds.png](/w/images/4/4b/TZ_LRRadishSeeds.png) | Radish Seeds | 0.009 | 6 | 45 | 75 | ![Radish.png](/w/images/d/d5/Radish.png) | 7 days | farming.RedRadishSeed ![TZ StrewberrySeeds.png](/w/images/9/9b/TZ_StrewberrySeeds.png) | Strawberry Seeds | 0.009 | 12 | 85 | \- | ![BerryStraw.png](/w/images/2/22/BerryStraw.png) | 25 days | farming.StrewberrieSeed ![TZ TomatoSeeds.png](/w/images/e/e1/TZ_TomatoSeeds.png) | Tomato Seeds | 0.009 | 4 | 75 | \- | ![Tomato.png](/w/images/9/9d/Tomato.png) | 18 days | farming.TomatoSeed ### Seeds packets Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Item ID ---|---|---|--- ![TZ SeedpackBroccoli.png](/w/images/5/51/TZ_SeedpackBroccoli.png) | Broccoli Seeds Packet | 0.1 | farming.BroccoliBagSeed ![TZ SeedpackCabbageLettuce.png](/w/images/b/b6/TZ_SeedpackCabbageLettuce.png) | Cabbage Seeds Packet | 0.1 | farming.CabbageBagSeed ![TZ SeedpackCarrots.png](/w/images/5/50/TZ_SeedpackCarrots.png) | Carrot Seeds Packet | 0.1 | farming.CarrotBagSeed ![TZ SeedpackPotatoes.png](/w/images/e/ed/TZ_SeedpackPotatoes.png) | Potato Seeds Packet | 0.1 | farming.PotatoBagSeed ![TZ SeedpackLRRadish.png](/w/images/d/d0/TZ_SeedpackLRRadish.png) | Radish Seeds Packet | 0.1 | farming.RedRadishBagSeed ![TZ SeedpackStrewberries.png](/w/images/2/21/TZ_SeedpackStrewberries.png) | Strawberry Seeds Packet | 0.1 | farming.StrewberrieBagSeed ![TZ SeedpackTomatoes.png](/w/images/f/fa/TZ_SeedpackTomatoes.png) | Tomato Seeds Packet | 0.1 | farming.TomatoBagSeed * Each seed packet stores 50 of respective seeds. ### Fertilizers Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Item ID ---|---|---|--- ![Compost.png](/w/images/3/35/Compost.png) | Compost Bag | 2.0 | Base.CompostBag ![TZ GardeningSprayCan.png](/w/images/0/0d/TZ_GardeningSprayCan.png) | Insecticide Spray | 1.0 | farming.GardeningSprayCigarettes ![TZ GardeningSprayCan.png](/w/images/0/0d/TZ_GardeningSprayCan.png) | Mildew Spray | 1.0 | farming.GardeningSprayMilk ![TZ IndieStoneNPK.png](/w/images/4/42/TZ_IndieStoneNPK.png) | NPK Fertilizer | 2.0 | Base.Fertilizer ## See also * Seed Bag * Sunflower Seeds * Gardening tools *[UI]: User-Interface *[RMC]: Right Mouse Clicking *[LMC]: Left Mouse Clicking *[RPM]: Revolutions Per Minute *[MPH]: Miles Per Hour *[FPS]: frames per second *[RMB]: Right Mouse Button *[LMB]: Left Mouse Button *[MSW]: Mouse Scroll Wheel *[HUD]: Heads Up Display *[Temp.]: Temperature *[PVP]: Player Versus Player *[Icon]: As represented on the "Investigate Area" window *[Condition lower chance]: 1 in (x + maintenance × 2) *[Base durability]: Condition × break chance *[?]: Chance of poisonous *[(2)]: Non-perishable until opened *[(4)]: Non-perishable until opened *[(3)]: Non-perishable until opened *[(5)]: Non-perishable until opened *[(7)]: Non-perishable until opened *[Grow time]: Average grow time (days) *[AI]: artificial intelligence
Gardening
https://pzwiki.net/wiki/Gardening
[ "This page has been revised for the current stable version (41.78.16).Help by adding any missing content. [edit]" ]
Navigation:Project Zomboid>Items>Weapons>Firearms
Retrieved from "https://pzwiki.net/w/index.php?title=Firearms&oldid=279245"
## Items ### Firearms Firearms require ammo to use and are loud, attracting the attention of nearby zombies. They benefit significantly from high Aiming and Reloading skills, with Aiming in particular improving the accuracy, range, and ease of use of firearms. #### Handguns Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Hands | ![Ammunition](/w/images/6/67/RifleAmmo223.png) | ![Magazine size](/w/images/6/6b/BerettaClip.png) | Damage | Range | ![Accuracy](/w/images/thumb/a/a9/UI_Accuracy.png/28px-UI_Accuracy.png) | +![Accuracy](/w/images/thumb/a/a9/UI_Accuracy.png/28px-UI_Accuracy.png) × Aiming level | ![Crit chance](/w/images/thumb/7/78/UI_Percentage.png/28px-UI_Percentage.png) | +![Additional crit chance](/w/images/thumb/7/78/UI_Percentage.png/28px-UI_Percentage.png) × Aiming level | ![Noise radius](/w/images/thumb/c/cb/UI_Range.png/28px-UI_Range.png) | Knockback | Knockdown | Item ID ---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|--- ![Minimum](/w/images/thumb/1/12/UI_Min.png/28px-UI_Min.png) | ![Maximum](/w/images/thumb/0/0d/UI_Max.png/28px-UI_Max.png) | ![Minimum](/w/images/thumb/1/12/UI_Min.png/28px-UI_Min.png) | ![Maximum](/w/images/thumb/0/0d/UI_Max.png/28px-UI_Max.png) ![HandGun.png](/w/images/c/c6/HandGun.png) | D-E Pistol | 1.5 | One-Hand | ![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) | 8 | 1 | 1.9 | 0.61 | 10 | 20 | +12 | 20% | +10% | 70 | 0.3 | 2 | Base.Pistol3 ![HandGun2.png](/w/images/5/51/HandGun2.png) | M1911 Pistol | 1.5 | One-Hand | ![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) | 7 | 1 | 1.4 | 0.61 | 8 | 40 | +10 | 20% | +10% | 50 | 0.3 | 2 | Base.Pistol2 ![RevolverShort.png](/w/images/7/7f/RevolverShort.png) | M36 Revolver | 1.5 | One-Hand | ![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) | 5 | 0.7 | 1.2 | 0.61 | 6 | 65 | +8 | 20% | +10% | 30 | 0.3 | 2 | Base.Revolver_Short ![Revolver.png](/w/images/6/6d/Revolver.png) | M625 Revolver | 1.75 | One-Hand | ![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) | 6 | 1 | 1.6 | 0.61 | 9 | 30 | +10 | 20% | +10% | 50 | 0.3 | 2 | Base.Revolver ![HandGun3.png](/w/images/9/92/HandGun3.png) | M9 Pistol | 1.5 | One-Hand | ![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) | 15 | 0.6 | 1 | 0.61 | 7 | 50 | +8 | 20% | +10% | 40 | 0.3 | 2 | Base.Pistol ![RevolverLong.png](/w/images/4/40/RevolverLong.png) | Magnum | 2.0 | One-Hand | ![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) | 6 | 1.2 | 1.9 | 0.61 | 11 | 20 | +12 | 20% | +10% | 80 | 0.3 | 2 | Base.Revolver_Long #### Shotguns Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Hands | ![Ammunition](/w/images/6/67/RifleAmmo223.png) | ![Magazine size](/w/images/6/6b/BerettaClip.png) | Damage | Range | ![Accuracy](/w/images/thumb/a/a9/UI_Accuracy.png/28px-UI_Accuracy.png) | +![Accuracy](/w/images/thumb/a/a9/UI_Accuracy.png/28px-UI_Accuracy.png) × Aiming level | ![Crit chance](/w/images/thumb/7/78/UI_Percentage.png/28px-UI_Percentage.png) | +![Additional crit chance](/w/images/thumb/7/78/UI_Percentage.png/28px-UI_Percentage.png) × Aiming level | ![Noise radius](/w/images/thumb/c/cb/UI_Range.png/28px-UI_Range.png) | Knockback | Knockdown | Item ID ---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|--- ![Minimum](/w/images/thumb/1/12/UI_Min.png/28px-UI_Min.png) | ![Maximum](/w/images/thumb/0/0d/UI_Max.png/28px-UI_Max.png) | ![Minimum](/w/images/thumb/1/12/UI_Min.png/28px-UI_Min.png) | ![Maximum](/w/images/thumb/0/0d/UI_Max.png/28px-UI_Max.png) ![ShotgunDoublebarrel.png](/w/images/8/80/ShotgunDoublebarrel.png) | Double Barrel Shotgun | 4.0 | Two-Hand | ![ShotgunAmmo.png](/w/images/5/54/ShotgunAmmo.png) | 2 | 2 | 2.7 | 0.67 | 9 | 80 | +5 | 80% | +4% | 100 | 0.8 | 8 | Base.DoubleBarrelShotgun ![ShotgunDoublebarrel.png](/w/images/8/80/ShotgunDoublebarrel.png) | Sawed-off Double Barrel Shotgun | 3.5 | Two-Hand | ![ShotgunAmmo.png](/w/images/5/54/ShotgunAmmo.png) | 2 | 2 | 2.7 | 0.67 | 8 | 80 | +5 | 80% | +4% | 100 | 0.8 | 8 | Base.DoubleBarrelShotgunSawnoff ![Shotgun2.png](/w/images/4/4b/Shotgun2.png) | JS-2000 Shotgun | 4.0 | Two-Hand | ![ShotgunAmmo.png](/w/images/5/54/ShotgunAmmo.png) | 6 | 1.5 | 2.2 | 0.61 | 7 | 70 | +5 | 60% | +4% | 100 | 0.8 | 8 | Base.Shotgun ![Shotgun.png](/w/images/6/61/Shotgun.png) | Sawed-off JS-2000 Shotgun | 3.5 | Two-Hand | ![ShotgunAmmo.png](/w/images/5/54/ShotgunAmmo.png) | 6 | 1.5 | 2.2 | 0.61 | 6 | 100 | +0 | 60% | +4% | 100 | 0.9 | 8 | Base.ShotgunSawnoff #### Rifles Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Hands | ![Ammunition](/w/images/6/67/RifleAmmo223.png) | ![Magazine size](/w/images/6/6b/BerettaClip.png) | Damage | Range | ![Accuracy](/w/images/thumb/a/a9/UI_Accuracy.png/28px-UI_Accuracy.png) | +![Accuracy](/w/images/thumb/a/a9/UI_Accuracy.png/28px-UI_Accuracy.png) × Aiming level | ![Crit chance](/w/images/thumb/7/78/UI_Percentage.png/28px-UI_Percentage.png) | +![Additional crit chance](/w/images/thumb/7/78/UI_Percentage.png/28px-UI_Percentage.png) × Aiming level | ![Noise radius](/w/images/thumb/c/cb/UI_Range.png/28px-UI_Range.png) | Knockback | Knockdown | Item ID ---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|--- ![Minimum damage](/w/images/thumb/1/12/UI_Min.png/28px-UI_Min.png) | ![Maximum damage](/w/images/thumb/0/0d/UI_Max.png/28px-UI_Max.png) | ![Minimum range](/w/images/thumb/1/12/UI_Min.png/28px-UI_Min.png) | ![Maximum range](/w/images/thumb/0/0d/UI_Max.png/28px-UI_Max.png) ![AssaultRifle2.png](/w/images/d/d8/AssaultRifle2.png) | M14 Rifle | 4.0 | Two-Hand | ![RifleAmmo308loose.png](/w/images/4/4b/RifleAmmo308loose.png) | 20 | 1.2 | 2.0 | 0.61 | 10 | 50 | +5 | 30% | +15% | 70 | 0.3 | 2 | Base.AssaultRifle2 ![AssaultRifle.png](/w/images/5/57/AssaultRifle.png) | M16 Assault Rifle | 4.0 | Two-Hand | ![RifleAmmo308loose.png](/w/images/4/4b/RifleAmmo308loose.png) | 30 | 0.8 | 1.4 | 0.61 | 11 | 20 | +7 | 25% | +12% | 70 | 0.3 | 4 | Base.AssaultRifle ![LeverActionRifle.png](/w/images/3/3d/LeverActionRifle.png) | MSR700 Rifle | 4.0 | Two-Hand | ![RifleAmmo223loose.png](/w/images/e/ee/RifleAmmo223loose.png) | 3 | 0.6 | 1.3 | 0.61 | 10 | 27 | +17 | 25% | +12% | 70 | 0.3 | 2 | Base.VarmintRifle ![RifleHunting.png](/w/images/d/db/RifleHunting.png) | MSR788 Rifle | 4.0 | Two-Hand | ![RifleAmmo308loose.png](/w/images/4/4b/RifleAmmo308loose.png) | 3 | 1.2 | 2.0 | 0.61 | 10 | 25 | +15 | 30% | +15% | 70 | 0.3 | 2 | Base.HuntingRifle ### Ammo #### Rounds Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Item ID ---|---|---|--- ![RifleAmmo223loose.png](/w/images/e/ee/RifleAmmo223loose.png) | .223 Round | 0.02 | Base.223Bullets ![RifleAmmo308loose.png](/w/images/4/4b/RifleAmmo308loose.png) | .308 Round | 0.02 | Base.308Bullets ![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) | .38 Special Round | 0.02 | Base.Bullets38 ![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) | .44 Magnum Round | 0.04 | Base.Bullets44 ![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) | .45 Auto Round | 0.04 | Base.Bullets45 ![RifleAmmo308loose.png](/w/images/4/4b/RifleAmmo308loose.png) | 5.56mm Round | 0.03 | Base.556Bullets ![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) | 9mm Round | 0.01 | Base.Bullets9mm ![ShotgunAmmo.png](/w/images/5/54/ShotgunAmmo.png) | Shotgun Shells | 0.05 | Base.ShotgunShells #### Boxes Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Item ID ---|---|---|--- ![RifleAmmo223.png](/w/images/6/67/RifleAmmo223.png) | Box of .223 Rounds | 0.6 | Base.223Box ![RifleAmmo308.png](/w/images/6/67/RifleAmmo308.png) | Box of .308 Rounds | 0.6 | Base.308Box ![HandgunAmmoBox.png](/w/images/d/de/HandgunAmmoBox.png) | Box of .38 Special Rounds | 0.35 | Base.Bullets38Box ![HandgunAmmoBox.png](/w/images/d/de/HandgunAmmoBox.png) | Box of .44 Magnum Rounds | 0.38 | Base.Bullets44Box ![HandgunAmmoBox.png](/w/images/d/de/HandgunAmmoBox.png) | Box of .45 Auto Rounds | 1 | Base.Bullets44Box ![RifleAmmo308.png](/w/images/6/67/RifleAmmo308.png) | Box of 5.56mm Rounds | 1.2 | Base.556Box ![HandgunAmmoBox.png](/w/images/d/de/HandgunAmmoBox.png) | Box of 9mm Rounds | 0.2 | Base.Bullets9mmBox ![ShotgunAmmoBox.png](/w/images/0/06/ShotgunAmmoBox.png) | Box of Shotgun Shells | 0.9 | Base.ShotgunShellsBox #### Magazines Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Weapon | Ammo | Capacity | Item ID ---|---|---|---|---|---|--- ![BerettaClip.png](/w/images/6/6b/BerettaClip.png) | M9 Magazine | 0.2 | ![HandGun3.png](/w/images/9/92/HandGun3.png) | ![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) | 15 | Base.9mmClip ![BerettaClip.png](/w/images/6/6b/BerettaClip.png) | M1911 Auto Magazine | 0.2 | ![HandGun2.png](/w/images/5/51/HandGun2.png) | ![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) | 7 | Base.45Clip ![BerettaClip.png](/w/images/6/6b/BerettaClip.png) | D-E Magazine | 0.2 | ![HandGun.png](/w/images/c/c6/HandGun.png) | ![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) | 8 | Base.44Clip ![BerettaClip.png](/w/images/6/6b/BerettaClip.png) | MSR700 Magazine | 0.2 | ![LeverActionRifle.png](/w/images/3/3d/LeverActionRifle.png) | ![RifleAmmo223loose.png](/w/images/e/ee/RifleAmmo223loose.png) | 3 | Base.223Clip ![BerettaClip.png](/w/images/6/6b/BerettaClip.png) | MSR788 Magazine | 0.2 | ![RifleHunting.png](/w/images/d/db/RifleHunting.png) | ![RifleAmmo308loose.png](/w/images/4/4b/RifleAmmo308loose.png) | 3 | Base.308Clip ![BerettaClip.png](/w/images/6/6b/BerettaClip.png) | M16 Magazine | 0.2 | ![AssaultRifle.png](/w/images/5/57/AssaultRifle.png) | ![RifleAmmo308loose.png](/w/images/4/4b/RifleAmmo308loose.png) | 30 | Base.556Clip ![BerettaClip.png](/w/images/6/6b/BerettaClip.png) | M14 Magazine | 0.2 | ![AssaultRifle2.png](/w/images/d/d8/AssaultRifle2.png) | ![RifleAmmo308loose.png](/w/images/4/4b/RifleAmmo308loose.png) | 20 | Base.M14Clip #### Molds Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Item ID ---|---|---|--- ![BulletMold.png](/w/images/0/07/BulletMold.png) | .223 Bullet MoldFuture | 0.5 | Base.223BulletsMold ![BulletMold.png](/w/images/0/07/BulletMold.png) | .308 Bullet MoldFuture | 0.5 | Base.308BulletsMold ![BulletMold.png](/w/images/0/07/BulletMold.png) | 9mm Bullet MoldFuture | 0.5 | Base.9mmBulletsMold ![BulletMold.png](/w/images/0/07/BulletMold.png) | Shotgun Shells MoldFuture | 0.5 | Base.ShotgunShellsMold ### Weapon parts #### Canon Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Encumbrance added to weapon](/w/images/9/9f/Moodle_Icon_HeavyLoad.png)\+ | Function | Weapons | Base ID ---|---|---|---|---|---|--- ![HuntingKnife.png](/w/images/0/04/HuntingKnife.png) | BayonetFuture | 0.2 | 0.2 | Currently not functional | ![LeverActionRifle.png](/w/images/3/3d/LeverActionRifle.png)![RifleHunting.png](/w/images/d/db/RifleHunting.png) | Base.Bayonnet ![ShotgunChoke.png](/w/images/e/e4/ShotgunChoke.png) | Choke Tube - Full | 0.1 | 0.1 | Increases damage by 0.5 and reduces spread by 0.1 | ![Shotgun2.png](/w/images/4/4b/Shotgun2.png) | Base.ChokeTubeFull ![ShotgunChoke.png](/w/images/e/e4/ShotgunChoke.png) | Choke Tube - Improved | 0.1 | 0.1 | Increases spread by 0.1 and reduces damage by 0.5 | ![Shotgun2.png](/w/images/4/4b/Shotgun2.png) | Base.ChokeTubeImproved ![RedDot.png](/w/images/c/ca/RedDot.png) | Gun LightFuture | 0.2 | 0.2 | Currently not functional | ![HandGun3.png](/w/images/9/92/HandGun3.png)![HandGun2.png](/w/images/5/51/HandGun2.png)![HandGun.png](/w/images/c/c6/HandGun.png) | Base.GunLight ![HandgunLaser.png](/w/images/4/4f/HandgunLaser.png) | Laser | 0.2 | 0.2 | Increases hit chance by 5 | ![HandGun3.png](/w/images/9/92/HandGun3.png)![HandGun2.png](/w/images/5/51/HandGun2.png)![HandGun.png](/w/images/c/c6/HandGun.png)![AssaultRifle.png](/w/images/5/57/AssaultRifle.png)![AssaultRifle2.png](/w/images/d/d8/AssaultRifle2.png) | Base.Laser #### Recoil Pad Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Encumbrance added to weapon](/w/images/9/9f/Moodle_Icon_HeavyLoad.png)\+ | Function | Weapons | Base ID ---|---|---|---|---|---|--- ![RifleRecoilPad.png](/w/images/8/83/RifleRecoilPad.png) | Recoil Pad | 0.1 | 0.1 | Reduces recoil by 5 | ![RifleHunting.png](/w/images/d/db/RifleHunting.png)![LeverActionRifle.png](/w/images/3/3d/LeverActionRifle.png)![AssaultRifle.png](/w/images/5/57/AssaultRifle.png)![AssaultRifle2.png](/w/images/d/d8/AssaultRifle2.png) | Base.RecoilPad #### Scope Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Encumbrance added to weapon](/w/images/9/9f/Moodle_Icon_HeavyLoad.png)\+ | Function | Weapons | Base ID ---|---|---|---|---|---|--- ![Scope2x.png](/w/images/f/f4/Scope2x.png) | x2 Scope | 0.3 | 0.3 | Increases min. range by 6 and max. range by 7 | ![RifleHunting.png](/w/images/d/db/RifleHunting.png)![LeverActionRifle.png](/w/images/3/3d/LeverActionRifle.png)![AssaultRifle.png](/w/images/5/57/AssaultRifle.png)![AssaultRifle2.png](/w/images/d/d8/AssaultRifle2.png) | Base.x2Scope ![Scope4x.png](/w/images/5/59/Scope4x.png) | x4 Scope | 0.4 | 0.4 | Increases min. range by 8 and max. range by 13 | ![RifleHunting.png](/w/images/d/db/RifleHunting.png)![LeverActionRifle.png](/w/images/3/3d/LeverActionRifle.png)![AssaultRifle.png](/w/images/5/57/AssaultRifle.png)![AssaultRifle2.png](/w/images/d/d8/AssaultRifle2.png) | Base.x4Scope ![Scope8x.png](/w/images/c/c2/Scope8x.png) | x8 Scope | 0.8 | 0.8 | Increases min. range by 10 and max. range by 20 | ![LeverActionRifle.png](/w/images/3/3d/LeverActionRifle.png)![RifleHunting.png](/w/images/d/db/RifleHunting.png)![AssaultRifle2.png](/w/images/d/d8/AssaultRifle2.png)![AssaultRifle.png](/w/images/5/57/AssaultRifle.png) | Base.x8Scope ![ScopeIronSight.png](/w/images/a/ac/ScopeIronSight.png) | Iron Sight | 0.1 | 0.1 | Increases max. range by 3 | ![RifleHunting.png](/w/images/d/db/RifleHunting.png)![LeverActionRifle.png](/w/images/3/3d/LeverActionRifle.png)![HandGun3.png](/w/images/9/92/HandGun3.png)![HandGun2.png](/w/images/5/51/HandGun2.png)![HandGun.png](/w/images/c/c6/HandGun.png)![Revolver.png](/w/images/6/6d/Revolver.png)![RevolverLong.png](/w/images/4/40/RevolverLong.png)![AssaultRifle.png](/w/images/5/57/AssaultRifle.png)![AssaultRifle2.png](/w/images/d/d8/AssaultRifle2.png) | Base.IronSight ![RedDot.png](/w/images/c/ca/RedDot.png) | Red Dot | 0.2 | 0.2 | Increases aiming speed. | ![HandGun3.png](/w/images/9/92/HandGun3.png)![HandGun2.png](/w/images/5/51/HandGun2.png)![HandGun.png](/w/images/c/c6/HandGun.png)![Revolver.png](/w/images/6/6d/Revolver.png)![RevolverLong.png](/w/images/4/40/RevolverLong.png)![AssaultRifle.png](/w/images/5/57/AssaultRifle.png)![AssaultRifle2.png](/w/images/d/d8/AssaultRifle2.png)![RifleHunting.png](/w/images/d/db/RifleHunting.png)![LeverActionRifle.png](/w/images/3/3d/LeverActionRifle.png) | Base.RedDot #### Sling Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Encumbrance added to weapon](/w/images/9/9f/Moodle_Icon_HeavyLoad.png)\+ | Function | Weapons | Base ID ---|---|---|---|---|---|--- ![AmmoStrap.png](/w/images/8/81/AmmoStrap.png) | Ammo Straps | 0.5 | 0.5 | Reduces reload time by 5 | ![RifleHunting.png](/w/images/d/db/RifleHunting.png)![LeverActionRifle.png](/w/images/3/3d/LeverActionRifle.png)![Shotgun2.png](/w/images/4/4b/Shotgun2.png) | Base.AmmoStraps ![GunSling.png](/w/images/0/0e/GunSling.png) | Sling | 0.5 | \- 0.3 | Reduces encumbrance by 0.3 | ![RifleHunting.png](/w/images/d/db/RifleHunting.png)![LeverActionRifle.png](/w/images/3/3d/LeverActionRifle.png)![Shotgun2.png](/w/images/4/4b/Shotgun2.png) | Base.Sling #### Stock Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Encumbrance added to weapon](/w/images/9/9f/Moodle_Icon_HeavyLoad.png)\+ | Function | Weapons | Base ID ---|---|---|---|---|---|--- ![RifleFibreglassStock.png](/w/images/c/c8/RifleFibreglassStock.png) | Fiberglass Stock | 0.1 | \- 0.5 | Reduces the encumbrance by 0.5 and increases hit chance by 8 | ![RifleHunting.png](/w/images/d/db/RifleHunting.png)![LeverActionRifle.png](/w/images/3/3d/LeverActionRifle.png) | Base.FiberglassStock *[UI]: User-Interface *[RMC]: Right Mouse Clicking *[LMC]: Left Mouse Clicking *[RPM]: Revolutions Per Minute *[MPH]: Miles Per Hour *[FPS]: frames per second *[RMB]: Right Mouse Button *[LMB]: Left Mouse Button *[MSW]: Mouse Scroll Wheel *[HUD]: Heads Up Display *[Temp.]: Temperature *[PVP]: Player Versus Player *[Icon]: As represented on the "Investigate Area" window *[Condition lower chance]: 1 in (x + maintenance × 2) *[Base durability]: Condition × break chance *[?]: Chance of poisonous *[(2)]: Non-perishable until opened *[(4)]: Non-perishable until opened *[(3)]: Non-perishable until opened *[(5)]: Non-perishable until opened *[(7)]: Non-perishable until opened *[Grow time]: Average grow time (days) *[AI]: artificial intelligence
Firearms
https://pzwiki.net/wiki/Firearms
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Navigation:Project Zomboid>Game mechanics>Crafting>General (crafting)
Retrieved from "https://pzwiki.net/w/index.php?title=General_(crafting)&oldid=296297"
General CraftingGeneralSurvivalistCarpentryCookingElectricalHealthMetalworkingFarmingFishingTrapper * * * These are **general** crafting recipes that don't belong to a specific category. Product | Ingredients | Tools | Requirements | Workstation | XP ---|---|---|---|---|--- ![GunpowderJar.png](/w/images/e/e9/GunpowderJar.png) Gunpowder | One of: ![40calAmmoBox.png](/w/images/thumb/1/19/40calAmmoBox.png/16px-40calAmmoBox.png) .38 Special Round ×1 ![40calAmmoBox.png](/w/images/thumb/1/19/40calAmmoBox.png/16px-40calAmmoBox.png) .44 Magnum Round ×1 ![40calAmmoBox.png](/w/images/thumb/1/19/40calAmmoBox.png/16px-40calAmmoBox.png) .45 Auto Round ×1 ![40calAmmoBox.png](/w/images/thumb/1/19/40calAmmoBox.png/16px-40calAmmoBox.png) 9mm Round ×1 ![RifleAmmo308loose.png](/w/images/thumb/4/4b/RifleAmmo308loose.png/16px- RifleAmmo308loose.png) 5.56mm Round ×1 ![RifleAmmo308loose.png](/w/images/thumb/4/4b/RifleAmmo308loose.png/16px- RifleAmmo308loose.png) .308 Round ×1 ![RifleAmmo223loose.png](/w/images/thumb/e/ee/RifleAmmo223loose.png/16px- RifleAmmo223loose.png) .223 Round ×1 ![ShotgunAmmo.png](/w/images/thumb/5/54/ShotgunAmmo.png/16px-ShotgunAmmo.png) Shotgun Shells ×1 | _none_ | _none_ | _none_ | _none_ ![Flashlight.png](/w/images/4/4d/Flashlight.png) Flashlight | ![Flashlight.png](/w/images/4/4d/Flashlight.png) Flashlight ×1 ![Battery.png](/w/images/6/6d/Battery.png) Battery ×1 | _none_ | _none_ | _none_ | _none_ ![Battery.png](/w/images/6/6d/Battery.png) Battery | One of: ![Flashlight.png](/w/images/thumb/4/4d/Flashlight.png/16px-Flashlight.png) Flashlight ×1 ![Flashlight2.png](/w/images/thumb/1/12/Flashlight2.png/16px-Flashlight2.png) Hand Torch ×1 ![Rubberducky.png](/w/images/thumb/5/56/Rubberducky.png/16px-Rubberducky.png) Rubber Duck ×1 | _none_ | _none_ | _none_ | _none_ ![CandleLit.png](/w/images/6/60/CandleLit.png) Candle | One of: ![Lighter.png](/w/images/thumb/c/c4/Lighter.png/16px-Lighter.png) Lighter ×1 ![Matches.png](/w/images/thumb/a/aa/Matches.png/16px-Matches.png) Matches ×1 Each of: ![Candle.png](/w/images/3/30/Candle.png) Candle ×1 | _none_ | _none_ | _none_ | _none_ ![Rag.png](/w/images/3/34/Rag.png) Ripped Sheets | One of: ![TshirtGeneric.png](/w/images/thumb/9/92/TshirtGeneric.png/16px- TshirtGeneric.png) Clothing (cotton) ×1 ![Sheet.png](/w/images/thumb/d/d2/Sheet.png/16px-Sheet.png) Sheet ×1 | _none_ | _none_ | _none_ | 0.25 Tailoring ![SheetRope.png](/w/images/0/0e/SheetRope.png) Sheet Rope | One of: ![Sheet.png](/w/images/thumb/d/d2/Sheet.png/16px-Sheet.png) Sheet ×1 ![Vest White.png](/w/images/thumb/6/66/Vest_White.png/16px-Vest_White.png) Clothing (cotton) ×1 | _none_ | _none_ | _none_ | _none_ ![Molotov.png](/w/images/5/5b/Molotov.png) Molotov Cocktail | One of: ![Rag.png](/w/images/thumb/3/34/Rag.png/16px-Rag.png) Ripped Sheets ×1 ![RagDirty.png](/w/images/thumb/8/84/RagDirty.png/16px-RagDirty.png) Dirty Rag ×1 Each of: ![WhiskeyFull.png](/w/images/f/f5/WhiskeyFull.png) Bourbon ×1 | _none_ | _none_ | _none_ | _none_ ![Molotov.png](/w/images/5/5b/Molotov.png) Molotov Cocktail | One of: ![WhiskeyEmpty.png](/w/images/thumb/c/c9/WhiskeyEmpty.png/16px- WhiskeyEmpty.png) Empty Bottle (disambiguation) ×1 ![WineEmpty.png](/w/images/thumb/f/fa/WineEmpty.png/16px-WineEmpty.png) Empty Bottle (disambiguation) ×1 ![Wine2Empty.png](/w/images/thumb/1/15/Wine2Empty.png/16px-Wine2Empty.png) Empty Bottle (disambiguation) ×1 One of: ![Rag.png](/w/images/thumb/3/34/Rag.png/16px-Rag.png) Ripped Sheets ×1 ![RagDirty.png](/w/images/thumb/8/84/RagDirty.png/16px-RagDirty.png) Dirty Rag ×1 | ![Petrol.png](/w/images/9/97/Petrol.png) Gas Can | _none_ | _none_ | _none_ ![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) 9mm Round ×30 | ![HandgunAmmoBox.png](/w/images/d/de/HandgunAmmoBox.png) Box of 9mm Rounds ×1 | _none_ | _none_ | _none_ | _none_ ![HandgunAmmoBox.png](/w/images/d/de/HandgunAmmoBox.png) Box of 9mm Rounds | ![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) 9mm Round ×30 | _none_ | _none_ | _none_ | _none_ ![ShotgunAmmo.png](/w/images/5/54/ShotgunAmmo.png) Shotgun Shells ×24 | ![ShotgunAmmoBox.png](/w/images/0/06/ShotgunAmmoBox.png) Box of Shotgun Shells ×1 | _none_ | _none_ | _none_ | _none_ ![ShotgunAmmoBox.png](/w/images/0/06/ShotgunAmmoBox.png) Box of Shotgun Shells | ![ShotgunAmmo.png](/w/images/5/54/ShotgunAmmo.png) Shotgun Shells ×24 | _none_ | _none_ | _none_ | _none_ ![RifleAmmo223loose.png](/w/images/e/ee/RifleAmmo223loose.png) .223 Round ×40 | ![RifleAmmo223.png](/w/images/6/67/RifleAmmo223.png) Box of .223 Rounds ×1 | _none_ | _none_ | _none_ | _none_ ![RifleAmmo223.png](/w/images/6/67/RifleAmmo223.png) Box of .223 Rounds | ![RifleAmmo223loose.png](/w/images/e/ee/RifleAmmo223loose.png) .223 Round ×40 | _none_ | _none_ | _none_ | _none_ ![RifleAmmo308loose.png](/w/images/4/4b/RifleAmmo308loose.png) .308 Round ×40 | ![RifleAmmo308.png](/w/images/6/67/RifleAmmo308.png) Box of .308 Rounds ×1 | _none_ | _none_ | _none_ | _none_ ![RifleAmmo308.png](/w/images/6/67/RifleAmmo308.png) Box of .308 Rounds | ![RifleAmmo308loose.png](/w/images/4/4b/RifleAmmo308loose.png) .308 Round ×40 | _none_ | _none_ | _none_ | _none_ ![Nails.png](/w/images/5/50/Nails.png) Nails ×100 | ![NailsBox.png](/w/images/e/e4/NailsBox.png) Box of Nails ×1 | _none_ | _none_ | _none_ | _none_ ![NailsBox.png](/w/images/e/e4/NailsBox.png) Box of Nails | ![Nails.png](/w/images/5/50/Nails.png) Nails ×100 | _none_ | _none_ | _none_ | _none_ ![Screws.png](/w/images/c/ce/Screws.png) Screws ×100 | ![ScrewsBox.png](/w/images/1/10/ScrewsBox.png) Box of Screws ×1 | _none_ | _none_ | _none_ | _none_ ![ScrewsBox.png](/w/images/1/10/ScrewsBox.png) Box of Screws | ![Screws.png](/w/images/c/ce/Screws.png) Screws ×100 | _none_ | _none_ | _none_ | _none_ ![Paperclip.png](/w/images/3/35/Paperclip.png) Paperclip ×40 | ![PaperclipBox.png](/w/images/f/f1/PaperclipBox.png) Box of Paperclips ×1 | _none_ | _none_ | _none_ | _none_ ![PaperclipBox.png](/w/images/f/f1/PaperclipBox.png) Box of Paperclips | ![Paperclip.png](/w/images/3/35/Paperclip.png) Paperclip ×40 | _none_ | _none_ | _none_ | _none_ ![JarEmpty2.png](/w/images/c/c4/JarEmpty2.png) Empty Jar ×6 | ![JarBox.png](/w/images/0/08/JarBox.png) Box of Jars ×1 | _none_ | _none_ | _none_ | _none_ ![Vest White.png](/w/images/6/66/Vest_White.png) Clothing (clean) | One of: ![Soap.png](/w/images/thumb/6/65/Soap.png/16px-Soap.png) Soap ×1 unit(s) ![CleaningLiquid.png](/w/images/thumb/6/64/CleaningLiquid.png/16px- CleaningLiquid.png) Cleaning Liquid ×1 Each of: ![Vest White.png](/w/images/6/66/Vest_White.png) Clothing ×1 ![WaterDrop.png](/w/images/d/d5/WaterDrop.png) Water ×3 unit(s) | _none_ | _none_ | _none_ | _none_ ![Umbrella White.png](/w/images/f/f8/Umbrella_White.png) Umbrella | ![Umbrella White.png](/w/images/f/f8/Umbrella_White.png) Closed Umbrella ×1 | _none_ | _none_ | _none_ | _none_ ![Umbrella White.png](/w/images/f/f8/Umbrella_White.png) Closed Umbrella | ![Umbrella White.png](/w/images/f/f8/Umbrella_White.png) Umbrella ×1 | _none_ | _none_ | _none_ | _none_ ![TZ PerforatedWoodenPlank.png](/w/images/b/be/TZ_PerforatedWoodenPlank.png) Notched Wooden Plank | One of: ![Screwdriver.png](/w/images/thumb/1/1d/Screwdriver.png/16px-Screwdriver.png) Screwdriver ×1 ![KnifeChopping.png](/w/images/thumb/9/9e/KnifeChopping.png/16px- KnifeChopping.png) Kitchen Knife ×1 ![KnifeButter.png](/w/images/thumb/2/2e/KnifeButter.png/16px-KnifeButter.png) Butter Knife ×1 ![KnifeButter.png](/w/images/thumb/2/2e/KnifeButter.png/16px-KnifeButter.png) Bread Knife ×1 ![HuntingKnife.png](/w/images/thumb/0/04/HuntingKnife.png/16px- HuntingKnife.png) Hunting Knife ×1 ![RockSharpened.png](/w/images/thumb/7/7d/RockSharpened.png/16px- RockSharpened.png) Chipped Stone ×1 ![KnifeFlint.png](/w/images/thumb/d/da/KnifeFlint.png/16px-KnifeFlint.png) Stone Knife ×1 One of: ![Plank.png](/w/images/thumb/0/0d/Plank.png/16px-Plank.png) Plank ×1 ![Logs.png](/w/images/thumb/2/2d/Logs.png/16px-Logs.png) Log ×1 | _none_ | _none_ | _none_ | _none_ ![Candle.png](/w/images/3/30/Candle.png) Candle | ![CandleLit.png](/w/images/6/60/CandleLit.png) Lit Candle ×1 | _none_ | _none_ | _none_ | _none_ ![Rubberducky.png](/w/images/5/56/Rubberducky.png) Rubber Duck | ![Rubberducky.png](/w/images/5/56/Rubberducky.png) Rubber Duck ×1 ![Battery.png](/w/images/6/6d/Battery.png) Battery ×1 | _none_ | _none_ | _none_ | _none_ ![Flashlight2.png](/w/images/1/12/Flashlight2.png) Hand Torch | ![Flashlight2.png](/w/images/1/12/Flashlight2.png) Hand Torch ×1 ![Battery.png](/w/images/6/6d/Battery.png) Battery ×1 | _none_ | _none_ | _none_ | _none_ ![NewspaperHat.png](/w/images/b/b2/NewspaperHat.png) Newspaper Hat | ![Newspaper.png](/w/images/4/4f/Newspaper.png) Newspaper ×1 | _none_ | _none_ | _none_ | _none_ ![FoilHat.png](/w/images/4/47/FoilHat.png) Tin Foil Hat | ![Aluminum.png](/w/images/b/ba/Aluminum.png) Aluminum ×1 | _none_ | _none_ | _none_ | _none_ ![TZ WoodenStick.png](/w/images/c/ca/TZ_WoodenStick.png) Sturdy Stick ×8 | ![Plank.png](/w/images/0/0d/Plank.png) Plank ×1 | ![Handsaw.png](/w/images/4/46/Handsaw.png) Saw (tag) | _none_ | _none_ | _none_ ![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) .38 Special Round ×30 | ![HandgunAmmoBox.png](/w/images/d/de/HandgunAmmoBox.png) Box of .38 Special Rounds ×1 | _none_ | _none_ | _none_ | _none_ ![HandgunAmmoBox.png](/w/images/d/de/HandgunAmmoBox.png) Box of .38 Special Rounds | ![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) .38 Special Round ×30 | _none_ | _none_ | _none_ | _none_ ![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) .44 Magnum Round ×12 | ![HandgunAmmoBox.png](/w/images/d/de/HandgunAmmoBox.png) Box of .44 Magnum Rounds ×1 | _none_ | _none_ | _none_ | _none_ ![HandgunAmmoBox.png](/w/images/d/de/HandgunAmmoBox.png) Box of .44 Magnum Rounds | ![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) .44 Magnum Round ×12 | _none_ | _none_ | _none_ | _none_ ![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) .45 Auto Round ×30 | ![HandgunAmmoBox.png](/w/images/d/de/HandgunAmmoBox.png) Box of .45 Auto Rounds ×1 | _none_ | _none_ | _none_ | _none_ ![HandgunAmmoBox.png](/w/images/d/de/HandgunAmmoBox.png) Box of .45 Auto Rounds | ![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) .45 Auto Round ×30 | _none_ | _none_ | _none_ | _none_ ![RifleAmmo308loose.png](/w/images/4/4b/RifleAmmo308loose.png) 5.56 Round ×60 | ![RifleAmmo308.png](/w/images/6/67/RifleAmmo308.png) Box of 5.56 Rounds ×1 | _none_ | _none_ | _none_ | _none_ ![RifleAmmo308.png](/w/images/6/67/RifleAmmo308.png) Box of 5.56 Rounds | ![RifleAmmo308loose.png](/w/images/4/4b/RifleAmmo308loose.png) 5.56 Round ×60 | _none_ | _none_ | _none_ | _none_ ![Rag.png](/w/images/3/34/Rag.png) Ripped Sheets | One of: ![TshirtGeneric.png](/w/images/thumb/9/92/TshirtGeneric.png/16px- TshirtGeneric.png) Clothing (cotton) ×1 ![Sheet.png](/w/images/thumb/d/d2/Sheet.png/16px-Sheet.png) Sheet ×1 | _none_ | _none_ | _none_ | 0.25 Tailoring ![DenimStrips.png](/w/images/9/99/DenimStrips.png) Denim Strips | ![ShirtDenimBlue.png](/w/images/9/96/ShirtDenimBlue.png) Clothing (Denim) ×1 | ![Scissors.png](/w/images/9/92/Scissors.png) Scissors | _none_ | _none_ | _none_ ![LeatherStrips.png](/w/images/a/a6/LeatherStrips.png) Leather Strips | ![JacketBlack.png](/w/images/3/37/JacketBlack.png) Clothing (Leather) ×1 | ![Scissors.png](/w/images/9/92/Scissors.png) Scissors | _none_ | _none_ | _none_ ![Shotgun.png](/w/images/6/61/Shotgun.png) Sawed-off JS-2000 Shotgun | ![Shotgun2.png](/w/images/4/4b/Shotgun2.png) JS-2000 Shotgun ×1 | ![Handsaw.png](/w/images/4/46/Handsaw.png) Saw (tag) | _none_ | _none_ | _none_ ![ShotgunDoublebarrel.png](/w/images/8/80/ShotgunDoublebarrel.png) Sawed-off Double Barrel Shotgun | ![ShotgunDoublebarrel.png](/w/images/8/80/ShotgunDoublebarrel.png) Double Barrel Shotgun ×1 | ![Handsaw.png](/w/images/4/46/Handsaw.png) Saw (tag) | _none_ | _none_ | _none_ ![BrokenBottle.png](/w/images/0/00/BrokenBottle.png) Smashed Bottle | One of: ![WineEmpty.png](/w/images/thumb/f/fa/WineEmpty.png/16px-WineEmpty.png) Empty Bottle (disambiguation) ×1 ![Wine2Empty.png](/w/images/thumb/1/15/Wine2Empty.png/16px-Wine2Empty.png) Empty Bottle (disambiguation) ×1 ![WhiskeyEmpty.png](/w/images/thumb/c/c9/WhiskeyEmpty.png/16px- WhiskeyEmpty.png) Empty Bottle (disambiguation) ×1 ![BeerBottle.png](/w/images/thumb/3/3d/BeerBottle.png/16px-BeerBottle.png) Empty Bottle (disambiguation) ×1 | _none_ | _none_ | _none_ | _none_ *[UI]: User-Interface *[RMC]: Right Mouse Clicking *[LMC]: Left Mouse Clicking *[RPM]: Revolutions Per Minute *[MPH]: Miles Per Hour *[FPS]: frames per second *[RMB]: Right Mouse Button *[LMB]: Left Mouse Button *[MSW]: Mouse Scroll Wheel *[HUD]: Heads Up Display *[Temp.]: Temperature *[PVP]: Player Versus Player *[Icon]: As represented on the "Investigate Area" window *[Condition lower chance]: 1 in (x + maintenance × 2) *[Base durability]: Condition × break chance *[?]: Chance of poisonous *[(2)]: Non-perishable until opened *[(4)]: Non-perishable until opened *[(3)]: Non-perishable until opened *[(5)]: Non-perishable until opened *[(7)]: Non-perishable until opened *[Grow time]: Average grow time (days) *[AI]: artificial intelligence
General (crafting)
https://pzwiki.net/wiki/General_(crafting)
[ "This page has been revised for the current stable version (41.78.16).Help by adding any missing content. [edit]" ]
Navigation:Project Zomboid>Game mechanics>Character>Exercise
Retrieved from "https://pzwiki.net/w/index.php?title=Exercise&oldid=272617"
Exercise is a gameplay mechanic in which the player can raise their passive skills, fitness, and strength. Players open the Exercise menu in the Health Tab to choose what exercises to do. Exercising will exert the player which will reduce endurance. ## Exercises ### Squats ![](/w/images/4/48/Workout_Legs.png) Squat's Stiffness location. _Improves Fitness when performed regularly._ Stiffness location Legs. Benefit Provides 4 Fitness XP per squat. ### Push-ups ![](/w/images/a/ad/Workout_ArmsChest.png) Push-up's Stiffness location. _Improves strength when performed regularly._ Stiffness location Arms and Chest. Benefit Provides 6 Strength XP per push-up. Provides 9 Strength XP per push-up with Protein Boost. ### Sit-ups ![](/w/images/f/f5/Workout_Abs.png) Sit-up's Stiffness location. _Improves fitness when performed regularly._ Stiffness location Abs. Benefit Provides 2 Fitness XP per sit-up. ### Burpees ![](/w/images/a/a2/Workout_LegsArmsChest.png) Burpee's Stiffness location. _Improves strength and fitness when performed regularly. Will drain endurance a lot._ Stiffness location Legs, Arms, and Chest. Benefit Provides 3.2 Fitness and 4.8 Strength XP per burpee. Provides 3.2 Fitness and 7.2 Strength XP per burpee with Protein Boost. ### Barbell curls ![](/w/images/a/ad/Workout_ArmsChest.png) Barbell curl's Stiffness location. _Improves strength when performed regularly._ A barbell is required to perform this exercise. Stiffness location Arms and Chest. Benefit Provides 7.2 Strength XP per barbell curl. Provides 10.8 Strength XP per barbell curl with Protein Boost. ### Dumbbell presses ![](/w/images/d/da/Workout_Arms.png) Dumbbell press's Stiffness location. _Improves strength when performed regularly._ A dumbbell is required to perform this exercise. Stiffness location Arms. Benefit Provides 7.2 Strength XP per dumbell press. Provides 10.8 Strength XP per dumbell press with Protein Boost. ### Bicep curls ![](/w/images/d/da/Workout_Arms.png) Bicep curl's Stiffness location. A dumbbell is required to perform this exercise. Stiffness location Arms. Benefit Provides 7.2 Strength XP per bicep curl. Provides 10.8 Strength XP per bicep curl with Protein Boost. ### Summary This table shows approximate experience per hour given by each exercise. These values were obtained in-game by performing each exercise for 30 in-game minutes (10 for dumbbell presses and bicep curls) uninterrupted, recording the total difference in experience, then doubling that difference (sextupling for dumbbell presses and bicep curls) and dividing by experience per rep; could use verification via source code analysis. Exercise | Fitness per repetition | Strength per repetition | Repetitions per hour | Fitness per hour | Strength per hour ---|---|---|---|---|--- Squats | 4.0 | 0.0 | 52 | 208 | 0 Push-ups | 0.0 | 6.0 | 96 | 0 | 576 Sit-ups | 2.0 | 0.0 | 72 | 144 | 0 Burpees | 3.2 | 4.8 | 60 | 192 | 288 Barbell curls | 0.0 | 7.2 | ? | ? | ? Dumbbell presses | 0.0 | 7.2 | 138 | 0 | 994 Bicep curls | 0.0 | 7.2 | 108 | 0 | 778 The time it takes to make one repetition will increase as exertion level goes up. Anything higher than moderate exertion will add time to a repetition. ## Stiffness (Exercise Fatigue) Doing exercises will build up Stiffness, which eventually causes Exercise Fatigue. Exercise Fatigue will inflict pain. It will occur on some body parts, which depend on the exercise the player has done. The severity of the pain depend on a few things: * Time spent doing exercises. * Regularity of the exercise. Having Exercise Fatigue on the arms will lower Melee Damage, and Attack Speed. Having Exercise Fatigue on the legs will make the player clumsier and slower. ### Regularity In the exercise menu, there's a bar called "Regularity" under every exercises, which increases as the player does more of that kind of exercise. Having high regularity will decrease the severity of Muscle Fatigue caused by that exercise. * Starting as a Fitness Instructor will give the player a big head start on Regularity in every exercise. * Being Fit or Athletic will also give a slight head start. ## Code ![Code icon.png](/w/images/thumb/9/99/Code_icon.png/26px-Code_icon.png) Code snippet! This section contains source code from _Project Zomboid_ Show / Hide **Source:** `ProjectZomboid\media\lua\shared\Definitions\FitnessExercise.lua` _**Retrieved** : Build 41.78.16 _ squats = { type = "squats", name = getText("IGUI_Squats"), tooltip = getText("IGUI_Squats_Tooltip"), stiffness = "legs", -- where we gonna build stiffness (can be a list separated by "," can be legs, arms or abs) metabolics = Metabolics.Fitness, xpMod = 1, }; pushups = { type = "pushups", name = getText("IGUI_PushUps"), tooltip = getText("IGUI_PushUps_Tooltip"), stiffness = "arms,chest", metabolics = Metabolics.Fitness, xpMod = 1, }; situp = { type = "situp", name = getText("IGUI_SitUps"), tooltip = getText("IGUI_SitUps_Tooltip"), stiffness = "abs", metabolics = Metabolics.Fitness, xpMod = 1, }; burpees = { type = "burpees", name = getText("IGUI_Burpees"), tooltip = getText("IGUI_Burpees_Tooltip"), stiffness = "legs,arms,chest", -- where we gonna build stiffness (can be a list separated by "," can be legs, arms or abs) metabolics = Metabolics.FitnessHeavy, xpMod = 0.8, -- few less xp as it gives xp for 3 body parts }; barbellcurl = { type = "barbellcurl", name = getText("IGUI_BarbellCurl"), tooltip = getText("IGUI_BarbellCurl_Tooltip"), item = "Base.BarBell", prop = "twohands", -- prop is where we gonna put our item, 2 hand, primary or switch (one hand, then the other every X times) stiffness = "arms,chest", metabolics = Metabolics.FitnessHeavy, xpMod = 1.2, }; dumbbellpress = { type = "dumbbellpress", name = getText("IGUI_DumbbellPress"), tooltip = getText("IGUI_PushUps_Tooltip"), item = "Base.DumbBell", prop = "switch", stiffness = "arms", metabolics = Metabolics.FitnessHeavy, xpMod = 1.8, }; bicepscurl = { type = "bicepscurl", name = getText("IGUI_BicepsCurl"), tooltip = getText("IGUI_PushUps_Tooltip"), item = "Base.DumbBell", prop = "switch", -- switch is special, as i have 2 anim, one for left hand and one for right, i'll switch every X repeat the hand used stiffness = "arms", metabolics = Metabolics.FitnessHeavy, xpMod = 1.8, }; *[UI]: User-Interface *[RMC]: Right Mouse Clicking *[LMC]: Left Mouse Clicking *[RPM]: Revolutions Per Minute *[MPH]: Miles Per Hour *[FPS]: frames per second *[RMB]: Right Mouse Button *[LMB]: Left Mouse Button *[MSW]: Mouse Scroll Wheel *[HUD]: Heads Up Display *[Temp.]: Temperature *[PVP]: Player Versus Player *[Icon]: As represented on the "Investigate Area" window *[Condition lower chance]: 1 in (x + maintenance × 2) *[Base durability]: Condition × break chance *[?]: Chance of poisonous *[(2)]: Non-perishable until opened *[(4)]: Non-perishable until opened *[(3)]: Non-perishable until opened *[(5)]: Non-perishable until opened *[(7)]: Non-perishable until opened *[Grow time]: Average grow time (days) *[AI]: artificial intelligence
Exercise
https://pzwiki.net/wiki/Exercise
[ "This page has been revised for the current stable version (41.78.16).Help by adding any missing content. [edit]" ]
Navigation:Project Zomboid>Items>Weapons
Retrieved from "https://pzwiki.net/w/index.php?title=Weapons&oldid=300909"
## Weapons ItemsWeaponsClothingEquipmentFoodMedicalLiteratureVehicle maintenanceMaterialElectronicsGardeningPlush toysJunk * * * ![Player with several weapons attached](/w/images/thumb/a/a7/PlayerAttachments.png/300px- PlayerAttachments.png) The player with every possible weapon attached in build 41. **Weapons** are used to defend the player against zombies and other players. In general, weapons can be found scattered throughout Knox Country in various containers, vehicles, or corpses. There are two main types of weapons: melee and ranged. ### Melee weapons Melee weapons are items used in close-range combat, and much quieter than firearms (but not 100% silent). There are seven sub-categories: axe, long blunt, short blunt, long bladed, short bladed, spear, and improvised. Each category (excluding improvised) has a corresponding skill that makes the player use the given melee type more efficiently. There are currently 5 main weapon attack types, each with their attack moves: One-Handed, Two-Handed, Stab, Spear, and Heavy, as well as one extra for chainsaw that isn't fully functional and likely to be available in upcoming versions. Blunt weapons are a subtype of both one-handed and two-handed weapons. Weapons such as the hammer (one-handed) or baseball bat (two-handed). These weapons normally have more durability than stab weapons. As well as this, some blunt weapons are capable of cleaving more than one zombie (when in Survivor or Builder playstyle or if _Weapon Multi Hit_ option is enabled in Custom Sandbox), meaning taking on multiple zombies is possible. They also do not damage the clothing of zombies or players on hit. One-handed One-handed melee weapons are equipped in just one hand to achieve the weapon's maximum impact. They can often be attached to the belt, in slots `2` and `3`, but in some instances, like with the machete, lead pipe and metal bar, they can only be equipped on the back in slot `1`. Two-handed Two-handed melee weapons must be equipped in two hands to achieve the weapon's maximum impact. They can be equipped in just one hand, however, with a reduced impact and massively increased endurance costs. They can be attached to the player's back, in slot `1`. Stab Stab weapons are a subtype of one-handed weapons, which are most short blades. Most of them have a unique instant-kill jaw stab attack, indicated by raised hand of the player when in aim mode. Performing this action requires the player to be stationary and to have good timing, ideally with a combination of a high short blade skill. A high sneaking and lightfooted skill will help in safely getting close to zombies. Stab weapons are an effective tool at dealing with single zombies, due to it being quick, quiet, and low rate of exertion. The player can whittle down a group of zombies, if careful, with a high short blade skill. Still, it does have some caveats, which are listed below. * Timing: striking too early leads to a regular (near useless) attack, but too late and the player risks getting hurt. * Modest recovery: if facing a group, it is recommended to isolate one for by at least a few feet before striking to prevent getting flanked. * Low durability: Most of the weapons break easily, with common cutlery breaking especially fast. * Weapons can get stuck in a zombie when performing the instant-kill jaw stab, and need to be recovered (which can be a problem if there are still zombies remaining). * The jaw stab attack can't be used against players. Spear Spear weapons are a subtype of two-handed weapons. It has two different special insta-kill attacks when held in both hands: * When zombies are 1.7 tiles or more away from any other zombie. Performing this action requires player timing and ideally a high spear skill. * Sprinting can result in a charge attack, which will insta-kill a zombie every time. This does have a noticeable cooldown animation and is unsafe to do in groups, though it may be performed into them, unlike the prior skill. See also: Stats of spear upgrades. Heavy Unlike all other two-handed weapons, heavy weapons must be held in two hands. Heavy weapons have a slow attack speed with a high attack damage but also cost a lot of endurance to swing due to their high weight and existence of an additional endurance modifier. Attack type differences Before judging the weapon's base speed, which determines the attack speed of the weapon, it is important to know that different weapon types have different calculations for the resulting attack speed. As example, a base speed 1 spear will swing significantly faster than the base speed 1 hammer due to spears having an incredibly high speed attack animation. Heavy weapons on the other side, with a base speed of 1 will be significantly slower than other normal weapons with the same base speed. So in summary, it is important to take the base speed stat with a grain of salt and to try to compare it only within weapons of the same attack type. #### Axes Axes are typically two-handed weapons that can be used to cut down trees to get logs. They usually also provide very high base damage numbers, and are therefore also a very effective choice of weapon to fight with. Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Attack type | Damage | Range | ![Base speed](/w/images/9/92/UI_SwingTime.png) | ![Crit chance](/w/images/thumb/7/78/UI_Percentage.png/28px-UI_Percentage.png) | Crit multiplier | Knockback | Knockdown | ![Max condition](/w/images/6/6e/UI_Durability.png) | Condition lower chance | Base durability | Item ID ---|---|---|---|---|---|---|---|---|---|---|---|---|---|--- ![Minimum](/w/images/thumb/1/12/UI_Min.png/28px-UI_Min.png) | ![Maximum](/w/images/thumb/0/0d/UI_Max.png/28px-UI_Max.png) | ![Damage done to doors](/w/images/thumb/4/43/UI_Door.png/28px-UI_Door.png) | ![Damage done to trees](/w/images/thumb/a/a8/Container_Plant.png/28px-Container_Plant.png) | ![Minimum](/w/images/thumb/1/12/UI_Min.png/28px-UI_Min.png) | ![Maximum](/w/images/thumb/0/0d/UI_Max.png/28px-UI_Max.png) ![Axe.png](/w/images/f/fb/Axe.png) | Axe | 3.0 | Two-Hand | 0.8 | 2 | 35 | 35 | 0.61 | 1.2 | 1 | 20% | 5x | 0.3 | 2 | 13 | 35 | 455 | Base.Axe ![AxeHand.png](/w/images/1/17/AxeHand.png) | Hand Axe | 2.0 | One-Hand | 0.7 | 1.5 | 20 | 15 | 0.61 | 1.1 | 1 | 15% | 5x | 0.3 | 2 | 10 | 15 | 150 | Base.HandAxe ![PickAxe.png](/w/images/5/53/PickAxe.png) | Pickaxe | 3.0 | Two-Hand | 1 | 2.2 | 35 | 35 | 0.61 | 1.6 | 0.8 | 25% | 9x | 0.3 | 2 | 13 | 20 | 260 | Base.PickAxe ![AxeStone.png](/w/images/6/63/AxeStone.png) | Stone Axe | 1.2 | Two-Hand | 0.5 | 1.5 | 10 | 15 | 0.61 | 1.2 | 1 | 15% | 5x | 0.3 | 1.5 | 5 | 5 | 25 | Base.AxeStone ![WoodAxe.png](/w/images/4/45/WoodAxe.png) | Wood Axe | 3.0 | Heavy | 1.3 | 3 | 55 | 55 | 0.61 | 1.35 | 1 | 50% | 12x | 0.3 | 3 | 15 | 25 | 375 | Base.WoodAxe #### Long blunts Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Attack type | Damage | Range | ![Base speed](/w/images/9/92/UI_SwingTime.png) | ![Crit chance](/w/images/thumb/7/78/UI_Percentage.png/28px-UI_Percentage.png) | Crit multiplier | Knockback | Knockdown | ![Max condition](/w/images/6/6e/UI_Durability.png) | Condition lower chance | Base durability | Item ID ---|---|---|---|---|---|---|---|---|---|---|---|---|---|--- ![Minimum](/w/images/thumb/1/12/UI_Min.png/28px-UI_Min.png) | ![Maximum](/w/images/thumb/0/0d/UI_Max.png/28px-UI_Max.png) | ![Damage done to doors](/w/images/thumb/4/43/UI_Door.png/28px-UI_Door.png) | ![Damage done to trees](/w/images/thumb/a/a8/Container_Plant.png/28px-Container_Plant.png) | ![Minimum](/w/images/thumb/1/12/UI_Min.png/28px-UI_Min.png) | ![Maximum](/w/images/thumb/0/0d/UI_Max.png/28px-UI_Max.png) ![GuitarAcoustic.png](/w/images/4/4a/GuitarAcoustic.png) | Acoustic Guitar | 2.3 | Two-Hand | 0.3 | 0.8 | 3 | 10 | 0.61 | 1.3 | 0.9 | 20% | 2x | 0.3 | 1.5 | 2 | 3 | 6 | Base.GuitarAcoustic ![BadmintonRacket.png](/w/images/5/58/BadmintonRacket.png) | Badminton Racket | 1.0 | One-Hand | 0.1 | 0.2 | 2 | \- | 0.61 | 1.25 | 1.2 | \- | \- | 0.3 | 2 | 4 | 3 | 12 | Base.BadmintonRacket ![Barbell.png](/w/images/f/f8/Barbell.png) | Barbell | 6.0 | Heavy | 1.8 | 2.8 | 35 | 55 | 0.61 | 1.35 | 0.7 | \- | 2x | 0.3 | 2 | 15 | 25 | 375 | Base.BarBell ![BaseballBat.png](/w/images/4/40/BaseballBat.png) | Baseball Bat | 2.0 | Two-Hand | 0.8 | 1.1 | 5 | 1 | 0.61 | 1.25 | 1 | 40% | 2x | 0.5 | 2 | 15 | 20 | 300 | Base.BaseballBat ![Pushbroom.png](/w/images/c/c6/Pushbroom.png) | Broom | 1.0 | Two-Hand | 0.2 | 0.5 | 1 | \- | 0.61 | 1.6 | 1.2 | 5% | 1x | 0.3 | \- | 3 | 2 | 6 | Base.Broom ![Paddle.png](/w/images/7/7c/Paddle.png) | Canoe Paddle | 2.0 | Two-Hand | 0.5 | 1.3 | 1 | \- | 0.61 | 1.6 | 0.85 | 40% | 2x | 0.3 | \- | 10 | 10 | 100 | Base.CanoePadel ![PaddleDouble.png](/w/images/1/10/PaddleDouble.png) | Canoe Paddle - Double-bladed | 2.2 | Two-Hand | 0.8 | 1.9 | 1 | \- | 0.61 | 1.6 | 0.8 | 50% | 2x | 0.3 | \- | 10 | 10 | 100 | Base.CanoePadelX2 ![Crowbar.png](/w/images/c/c0/Crowbar.png) | ChainsawFuture | 3.0 | Chainsaw | 0.6 | 1.1 | 8 | \- | 0.61 | 1.2 | 1 | 35% | 6x | 0.5 | \- | 15 | 70 | 1050 | Base.Chainsaw ![Crowbar.png](/w/images/c/c0/Crowbar.png) | Crowbar | 2.0 | Two-Hand | 0.6 | 1.15 | 8 | \- | 0.61 | 1.25 | 1 | 20% | 2.5x | 0.5 | \- | 15 | 70 | 1050 | Base.Crowbar ![Black Electric Bass](/w/images/0/05/BassElectricBlack.png)![Blue Electric Bass](/w/images/2/2b/BassElectricBlue.png)![Red Electric Bass](/w/images/8/8a/BassElectricRed.png) | Electric Bass | 3.5 | Heavy | 0.9 | 1.4 | 10 | \- | 0.61 | 1.35 | 1 | 70% | 2x | 0.3 | 1.5 | 12 | 9 | 108 | Base.GuitarElectricBassBlack Base.GuitarElectricBassBlue Base.GuitarElectricBassRed ![Black Electric Guitar](/w/images/d/d8/GuitarElectricBlack.png)![Blue Electric Guitar](/w/images/c/ce/GuitarElectricBlue.png)![Red Electric Guitar](/w/images/7/7d/GuitarElectricRed.png) | Electric Guitar | 2.8 | Heavy | 0.8 | 1.2 | 10 | \- | 0.61 | 1.35 | 1.1 | 55% | 2x | 0.3 | 1.5 | 10 | 7 | 70 | Base.GuitarElectricBlack Base.GuitarElectricBlue Base.GuitarElectricRed ![FishingRod crafted.png](/w/images/6/63/FishingRod_crafted.png) | Fishing Rod (crafted) | 0.4 | Two-Hand | 0.2 | 0.3 | 1 | \- | 0.61 | 1.55 | 1.3 | 5% | 2x | 0.3 | \- | 3 | 1 | 3 | Base.CraftedFishingRod ![FishingRod.png](/w/images/2/2f/FishingRod.png) | Fishing Rod | 0.4 | Two-Hand | 0.2 | 0.3 | 1 | \- | 0.61 | 1.55 | 1.3 | 5% | 2x | 0.3 | \- | 3 | 1 | 3 | Base.FishingRod ![Fishing Rod without Line](/w/images/f/fe/FishingRodBreak.png) | Fishing Rod without Line | 0.4 | Two-Hand | 0.2 | 0.3 | 1 | \- | 0.61 | 1.55 | 1.3 | 5% | 2x | 0.3 | \- | 3 | 1 | 3 | Base.FishingRodBreak ![Hoe.png](/w/images/8/87/Hoe.png) | Garden Hoe | 1.5 | Two-Hand | 0.6 | 1.7 | 10 | 1 | 0.61 | 1.6 | 0.85 | 35% | 2x | 0.5 | 2 | 10 | 10 | 100 | Base.GardenHoe ![Golfclub.png](/w/images/f/f2/Golfclub.png) | Golf Club | 2.0 | Two-Hand | 0.5 | 1.0 | 5 | \- | 0.61 | 1.42 | 1 | 25% | 2x | 0.6 | \- | 5 | 15 | 75 | Base.Golfclub ![FieldHockeyStick.png](/w/images/8/8f/FieldHockeyStick.png) | Hockey Stick | 1.5 | Two-Hand | 0.3 | 0.7 | 1 | \- | 0.61 | 1.6 | 0.9 | 30% | 2x | 0.3 | \- | 7 | 5 | 35 | Base.HockeyStick ![HockeyStick.png](/w/images/4/44/HockeyStick.png) | Ice Hockey Stick | 1.5 | Two-Hand | 0.3 | 0.7 | 1 | \- | 0.61 | 1.6 | 0.9 | 30% | 2x | 0.3 | \- | 7 | 5 | 35 | Base.IceHockeyStick ![Keytar.png](/w/images/0/0a/Keytar.png) | Keytar | 2.0 | Heavy | 0.2 | 0.7 | 3 | 10 | 0.58 | 1.25 | 1.2 | 20% | 2x | 0.3 | 1.5 | 2 | 3 | 6 | Base.Keytar ![LacrosseStick.png](/w/images/2/2a/LacrosseStick.png) | Lacrosse Stick | 0.4 | Two-Hand | 0.3 | 0.7 | 1 | \- | 0.61 | 1.6 | 0.9 | 30% | 2x | 0.3 | \- | 10 | 10 | 100 | Base.LaCrosseStick ![LeafRake.png](/w/images/0/06/LeafRake.png) | Leaf Rake | 1.5 | Two-Hand | 0.2 | 0.4 | 1 | 0 | 0.61 | 1.6 | 1.2 | 5% | 1x | 0.3 | \- | 4 | 3 | 12 | Base.LeafRake ![Plank.png](/w/images/0/0d/Plank.png) | Plank | 3.0 | Two-Hand | 0.4 | 0.6 | 5 | \- | 0.61 | 1.3 | 0.9 | 30% | 2x | 0.3 | 2 | 10 | 2 | 20 | Base.Plank ![Poolcue.png](/w/images/5/58/Poolcue.png) | Pool Cue | 1.0 | Two-Hand | 0.2 | 0.4 | 1 | \- | 0.61 | 1.6 | 1.2 | \- | \- | 0.3 | \- | 10 | 10 | 100 | Base.Poolcue ![Rake.png](/w/images/b/bd/Rake.png) | Rake | 1.5 | Two-Hand | 0.2 | 0.4 | 1 | \- | 0.61 | 1.6 | 1.2 | 5% | 1x | 0.3 | \- | 4 | 3 | 12 | Base.Rake ![Saxophone.png](/w/images/e/eb/Saxophone.png) | Saxophone | 3.0 | One-Hand | 0.4 | 0.8 | 5 | \- | 0.61 | 1.2 | 0.9 | 70% | 2x | 0.3 | 2 | 5 | 2 | 10 | Base.Saxophone ![Shovel.png](/w/images/7/77/Shovel.png)![Shovel2.png](/w/images/b/ba/Shovel2.png) | Shovel | 1.5 | Two-Hand | 0.8 | 1.9 | 10 | 1 | 0.61 | 1.6 | 0.8 | 40% | 2x | 0.5 | 2 | 10 | 10 | 100 | Base.Shovel Base.Shovel2 ![Sledgehamer.png](/w/images/a/a1/Sledgehamer.png)![Sledgehammer2.png](/w/images/9/94/Sledgehammer2.png) | Sledgehammer | 6.0 | Heavy | 2 | 3 | 40 | 10 | 0.7 | 1.35 | 0.9 | \- | 2x | 1 | 3 | 10 | 40 | 400 | Base.Sledgehammer Base.Sledgehammer2 ![SnowShovel.png](/w/images/3/3b/SnowShovel.png) | Snow Shovel | 1.5 | Two-Hand | 0.8 | 1.9 | 10 | 1 | 0.61 | 1.6 | 0.8 | 40% | 2x | 0.5 | 2 | 10 | 10 | 100 | Base.SnowShovel ![BaseballBatNails.png](/w/images/f/f9/BaseballBatNails.png) | Spiked Baseball Bat | 2.0 | Two-Hand | 1 | 1.5 | 7 | 1 | 0.61 | 1.28 | 0.95 | 30% | 5x | 0.5 | 2 | 15 | 10 | 150 | Base.BaseballBatNails ![PlankNail.png](/w/images/6/65/PlankNail.png) | Spiked Plank | 3.1 | Two-Hand | 0.5 | 0.8 | 8 | \- | 0.61 | 1.32 | 0.85 | 25% | 5x | 0.3 | 2 | 10 | 2 | 20 | Base.PlankNail ![TennisRacket.png](/w/images/b/b1/TennisRacket.png) | Tennis Racket | 1.0 | One-Hand | 0.3 | 0.5 | 2 | \- | 0.61 | 1.25 | 1.1 | 5% | 1x | 0.3 | 2 | 4 | 6 | 24 | Base.TennisRacket ![Trumpet.png](/w/images/6/62/Trumpet.png) | Trumpet | 1.0 | One-Hand | 0.4 | 0.8 | 5 | \- | 0.61 | 1.15 | 1 | 20% | 2x | 0.3 | 2 | 5 | 2 | 10 | Base.Trumpet #### Short blunts Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Attack type | Damage | Range | ![Base speed](/w/images/9/92/UI_SwingTime.png) | ![Crit chance](/w/images/thumb/7/78/UI_Percentage.png/28px-UI_Percentage.png) | Crit multiplier | Knockback | Knockdown | ![Max condition](/w/images/6/6e/UI_Durability.png) | Condition lower chance | Base durability | Item ID ---|---|---|---|---|---|---|---|---|---|---|---|---|---|--- ![Minimum](/w/images/thumb/1/12/UI_Min.png/28px-UI_Min.png) | ![Maximum](/w/images/thumb/0/0d/UI_Max.png/28px-UI_Max.png) | ![Damage done to doors](/w/images/thumb/4/43/UI_Door.png/28px-UI_Door.png) | ![Damage done to trees](/w/images/thumb/a/a8/Container_Plant.png/28px-Container_Plant.png) | ![Minimum](/w/images/thumb/1/12/UI_Min.png/28px-UI_Min.png) | ![Maximum](/w/images/thumb/0/0d/UI_Max.png/28px-UI_Max.png) ![BallPeenHammer.png](/w/images/a/ad/BallPeenHammer.png) | Ball-peen Hammer | 1.0 | One-Hand | 0.5 | 1 | 9 | \- | 0.61 | 1 | 1 | 20% | 3x | 0.5 | \- | 10 | 30 | 300 | Base.BallPeenHammer ![Banjo.png](/w/images/2/2b/Banjo.png) | Banjo | 3.0 | Two-Hand | 0.3 | 0.6 | 5 | \- | 0.61 | 1.25 | 1.1 | 5% | 2x | 0.3 | 2 | 3 | 2 | 6 | Base.Banjo ![FurnitureLeg.png](/w/images/5/53/FurnitureLeg.png) | Chair Leg | 1.0 | One-Hand | 0.4 | 0.8 | 5 | \- | 0.61 | 1 | 1.1 | 5% | 2x | 0.3 | 2 | 3 | 2 | 6 | Base.ChairLeg ![ClubHammer.png](/w/images/1/1b/ClubHammer.png) | Club Hammer | 1.0 | One-Hand | 0.5 | 1 | 9 | \- | 0.61 | 1 | 1 | 20% | 2x | 0.5 | \- | 10 | 25 | 250 | Base.ClubHammer ![Drumsticks.png](/w/images/0/00/Drumsticks.png) | Drumstick | 3.0 | One-Hand | 0.1 | 0.2 | \- | \- | 0.61 | 0.9 | 1.3 | \- | \- | 0.3 | 2 | 1 | 1 | 1 | Base.Drumstick ![Dumbbell.png](/w/images/4/4f/Dumbbell.png) | Dumbbell | 5.0 | One-Hand | 0.5 | 1 | 9 | \- | 0.61 | 1 | 0.9 | 25% | 3x | 0.5 | \- | 10 | 25 | 250 | Base.DumbBell ![Flute.png](/w/images/d/db/Flute.png) | Flute | 3.0 | One-Hand | 0.1 | 0.2 | \- | \- | 0.61 | 0.9 | 1.3 | \- | \- | 0.3 | 2 | 1 | 1 | 1 | Base.Flute ![Pan.png](/w/images/c/ca/Pan.png) | Frying Pan | 1.0 | One-Hand | 0.3 | 0.5 | 3 | \- | 0.61 | 1.1 | 1 | 30% | 2x | 0.5 | 1.3 | 10 | 12 | 120 | Base.Pan ![Griddle.png](/w/images/7/79/Griddle.png) | Griddle Pan | 1.0 | One-Hand | 0.25 | 0.45 | 3 | \- | 0.61 | 1.1 | 1 | 30% | 1.7x | 0.5 | 1.3 | 10 | 12 | 120 | Base.GridlePan ![Hammer.png](/w/images/8/81/Hammer.png) | Hammer | 1.0 | One-Hand | 0.5 | 1 | 9 | \- | 0.61 | 1.1 | 1 | 20% | 3x | 0.5 | \- | 10 | 30 | 300 | Base.Hammer ![Pipe.png](/w/images/b/b9/Pipe.png) | Lead Pipe | 1.5 | One-Hand | 0.7 | 1.2 | 1 | \- | 0.61 | 1.15 | 0.93 | 30% | 2x | 0.3 | \- | 15 | 20 | 300 | Base.LeadPipe ![MetalBar.png](/w/images/6/6c/MetalBar.png) | Metal Bar | 1.5 | One-Hand | 0.7 | 1.1 | 1 | \- | 0.61 | 1.2 | 0.95 | 30% | 2x | 0.3 | \- | 8 | 15 | 120 | Base.MetalBar ![MetalTube.png](/w/images/b/bc/MetalTube.png) | Metal Pipe | 1.5 | One-Hand | 0.6 | 1 | 1 | \- | 0.61 | 1.2 | 0.95 | 30% | 2x | 0.3 | \- | 8 | 15 | 120 | Base.MetalPipe ![NightStick.png](/w/images/3/3c/NightStick.png) | Nightstick | 1.5 | One-Hand | 0.6 | 1.1 | 1 | \- | 0.61 | 1.2 | 1 | 25% | 2x | 0.3 | \- | 15 | 20 | 300 | Base.Nightstick ![Pickaxe Handle.png](/w/images/8/8b/Pickaxe_Handle.png) | Pickaxe Handle | 3.0 | One-Hand | 0.4 | 0.8 | 5 | \- | 0.61 | 1.05 | 1.1 | 10% | 2x | 0.3 | 2 | 4 | 3 | 12 | Base.PickAxeHandle ![PipeWrench.png](/w/images/6/6f/PipeWrench.png) | Pipe Wrench | 1.5 | One-Hand | 0.5 | 1 | 10 | \- | 0.61 | 1.1 | 1 | 25% | 2x | 0.3 | 2 | 10 | 25 | 250 | Base.PipeWrench ![Plunger.png](/w/images/3/30/Plunger.png) | Plunger | 0.5 | One-Hand | 0.3 | 0.5 | 2 | \- | 0.61 | 1.1 | 1.2 | 5% | 2x | 0.3 | 2 | 3 | 2 | 6 | Base.Plunger ![RollingPin.png](/w/images/0/02/RollingPin.png) | Rolling Pin | 1.5 | One-Hand | 0.2 | 0.5 | 5 | \- | 0.61 | 1.1 | 1.2 | 15% | 2x | 0.5 | \- | 8 | 14 | 112 | Base.RollingPin ![SaucepanEmpty.png](/w/images/4/45/SaucepanEmpty.png) | Saucepan | 0.7 | One-Hand | 0.2 | 0.7 | 1 | \- | 0.61 | 1 | 1 | 30% | 2x | 0.3 | \- | 5 | 10 | 50 | Base.Saucepan ![Pickaxe Nails.png](/w/images/7/71/Pickaxe_Nails.png) | Spiked Pickaxe Handle | 3.0 | One-Hand | 0.7 | 1 | 5 | \- | 0.61 | 1.1 | 1 | 10% | 5x | 0.3 | 2 | 4 | 2 | 8 | Base.PickAxeHandleSpiked ![HammerStone.png](/w/images/f/f6/HammerStone.png) | Stone Hammer | 1.2 | One-Hand | 0.3 | 0.7 | 2 | \- | 0.61 | 1.05 | 1 | 15% | 3x | 0.5 | \- | 5 | 5 | 25 | Base.HammerStone ![TableLeg.png](/w/images/d/de/TableLeg.png) | Table Leg | 1.5 | One-Hand | 0.5 | 0.9 | 5 | \- | 0.61 | 1 | 1 | 10% | 2x | 0.3 | 2 | 4 | 3 | 12 | Base.TableLeg ![Violin.png](/w/images/5/5b/Violin.png) | Violin | 0.7 | One-Hand | 0.2 | 0.4 | 5 | \- | 0.61 | 1 | 1.2 | 5% | \- | 0.3 | 2 | 1 | 1 | 1 | Base.Violin ![WoodMallet.png](/w/images/f/ff/WoodMallet.png) | Wooden Mallet | 1.0 | One-Hand | 0.4 | 0.9 | 9 | \- | 0.61 | 1 | 1.1 | 17% | 3x | 0.5 | \- | 8 | 20 | 160 | Base.WoodenMallet ![Wrench.png](/w/images/7/7c/Wrench.png) | Wrench | 1.0 | One-Hand | 0.5 | 1 | 10 | \- | 0.61 | 1 | 1 | 20% | 2x | 0.3 | 2 | 9 | 15 | 135 | Base.Wrench #### Long blades Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Attack type | Damage | Range | ![Base speed](/w/images/9/92/UI_SwingTime.png) | ![Crit chance](/w/images/thumb/7/78/UI_Percentage.png/28px-UI_Percentage.png) | Crit multiplier | Knockback | Knockdown | ![Max condition](/w/images/6/6e/UI_Durability.png) | Condition lower chance | Base durability | Item ID ---|---|---|---|---|---|---|---|---|---|---|---|---|---|--- ![Minimum](/w/images/thumb/1/12/UI_Min.png/28px-UI_Min.png) | ![Maximum](/w/images/thumb/0/0d/UI_Max.png/28px-UI_Max.png) | ![Damage done to doors](/w/images/thumb/4/43/UI_Door.png/28px-UI_Door.png) | ![Damage done to trees](/w/images/thumb/a/a8/Container_Plant.png/28px-Container_Plant.png) | ![Minimum](/w/images/thumb/1/12/UI_Min.png/28px-UI_Min.png) | ![Maximum](/w/images/thumb/0/0d/UI_Max.png/28px-UI_Max.png) ![Katana.png](/w/images/e/e9/Katana.png) | Katana | 2.0 | Two-Hand | 8 | 8 | 8 | 1 | 0.61 | 1.4 | 1 | 30% | 6x | 0.5 | \- | 10 | 15 | 150 | Base.Katana ![Machete.png](/w/images/0/0c/Machete.png) | Machete | 2.0 | One-Hand | 2 | 3 | 10 | 10 | 0.61 | 1.23 | 1 | 20% | 5x | 0.3 | 2 | 13 | 25 | 325 | Base.Machete #### Short blades Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Attack type | Damage | Range | ![Base speed](/w/images/9/92/UI_SwingTime.png) | ![Crit chance](/w/images/thumb/7/78/UI_Percentage.png/28px-UI_Percentage.png) | Crit multiplier | Knockback | Knockdown | ![Max condition](/w/images/6/6e/UI_Durability.png) | Condition lower chance | Base durability | Item ID ---|---|---|---|---|---|---|---|---|---|---|---|---|---|--- ![Minimum](/w/images/thumb/1/12/UI_Min.png/28px-UI_Min.png) | ![Maximum](/w/images/thumb/0/0d/UI_Max.png/28px-UI_Max.png) | ![Damage done to doors](/w/images/thumb/4/43/UI_Door.png/28px-UI_Door.png) | ![Damage done to trees](/w/images/thumb/a/a8/Container_Plant.png/28px-Container_Plant.png) | ![Minimum](/w/images/thumb/1/12/UI_Min.png/28px-UI_Min.png) | ![Maximum](/w/images/thumb/0/0d/UI_Max.png/28px-UI_Max.png) ![KnifeButter.png](/w/images/2/2e/KnifeButter.png) | Bread Knife | 0.3 | Stab | 0.1 | 0.4 | 1 | \- | 0.61 | 1 | 1 | 15% | 10x | 0.3 | \- | 5 | 5 | 25 | Base.BreadKnife ![KnifeButter.png](/w/images/2/2e/KnifeButter.png) | Butter Knife | 0.3 | Stab | 0.1 | 0.4 | 1 | \- | 0.61 | 0.8 | 1 | 7% | 10x | 0.3 | \- | 3 | 1 | 3 | Base.ButterKnife ![Fork.png](/w/images/4/4c/Fork.png) | Fork | 0.3 | Stab | 0.1 | 0.1 | 1 | \- | 0.2 | 0.8 | 1 | 5% | 10x | 0.3 | \- | 3 | 1 | 3 | Base.Fork ![GardeningFork.png](/w/images/a/a1/GardeningFork.png) | Hand Fork | 0.5 | Stab | 0.2 | 0.4 | 5 | \- | 0.61 | 0.9 | 1 | 10% | 10x | 0.3 | 2 | 6 | 9 | 54 | Base.HandFork ![Trowel.png](/w/images/b/b7/Trowel.png) | Trowel | 0.5 | One-Hand | 0.2 | 0.4 | 5 | \- | 0.61 | 0.9 | 1 | 30% | 10x | 0.3 | 2 | 6 | 9 | 54 | Base.HandShovel ![HandScythe.png](/w/images/0/0f/HandScythe.png) | Hand Scythe | 0.5 | One-Hand | 0.6 | 1.2 | 5 | \- | 0.61 | 1.1 | 1.1 | 15% | 5x | 0.3 | 2 | 5 | 5 | 25 | Base.HandScythe ![HuntingKnife.png](/w/images/0/04/HuntingKnife.png) | Hunting Knife | 0.5 | Stab | 0.6 | 1.2 | 1 | 2 | 0.61 | 0.9 | 1 | 50% | 3x | 0.3 | \- | 10 | 15 | 150 | Base.HuntingKnife ![IcePick.png](/w/images/4/49/IcePick.png) | Ice Pick | 0.3 | Stab | 0.6 | 0.9 | 1 | 2 | 0.61 | 0.9 | 1 | 10% | 5x | 0.3 | \- | 10 | 7 | 70 | Base.IcePick ![KnifeChopping.png](/w/images/9/9e/KnifeChopping.png) | Kitchen Knife | 0.3 | Stab | 0.3 | 0.7 | 1 | 1 | 0.61 | 0.9 | 1 | 25% | 4x | 0.3 | \- | 10 | 2 | 20 | Base.KitchenKnife ![LetterOpener.png](/w/images/e/e5/LetterOpener.png) | Letter Opener | 0.3 | Stab | 0.1 | 0.1 | 1 | 2 | 0.61 | 0.9 | 1 | 5% | 10x | 0.3 | \- | 5 | 1 | 5 | Base.LetterOpener ![Cleaver.png](/w/images/d/df/Cleaver.png) | Meat Cleaver | 1.0 | One-Hand | 0.4 | 0.8 | 20 | 15 | 0.61 | 1 | 1.2 | 15% | 5x | 0.3 | 2 | 10 | 15 | 150 | Base.MeatCleaver ![Scalpel.png](/w/images/2/2c/Scalpel.png) | Scalpel | 0.3 | Stab | 0.1 | 0.4 | 1 | \- | 0.61 | 0.8 | 1 | 10% | 10x | 0.3 | \- | 5 | 1 | 5 | Base.Scalpel ![Scissors.png](/w/images/9/92/Scissors.png) | Scissors | 0.4 | Stab | 0.1 | 0.1 | 1 | \- | 0.61 | 0.9 | 1 | 5% | \- | 0.3 | \- | 10 | 1 | 10 | Base.Scissors ![Screwdriver.png](/w/images/1/1d/Screwdriver.png) | Screwdriver | 0.4 | Stab | 0.3 | 0.7 | 1 | 1 | 0.61 | 0.85 | 1 | 10% | 10x | 0.3 | \- | 10 | 6 | 60 | Base.Screwdriver ![BrokenBottle.png](/w/images/0/00/BrokenBottle.png) | Smashed Bottle | 1.0 | Stab | 0.2 | 0.5 | \- | \- | 0.61 | 0.8 | 1.4 | 5% | 5x | 0.3 | 2 | 3 | 1 | 3 | Base.SmashedBottle ![Spoon.png](/w/images/b/b3/Spoon.png) | Spoon | 0.3 | Stab | 0.1 | 0.1 | 1 | \- | 0.2 | 0.8 | \- | \- | \- | 0.3 | \- | 3 | 1 | 3 | Base.Spoon ![Stake.png](/w/images/6/65/Stake.png) | Stake | 0.3 | Stab | 0.25 | 0.53 | 1 | \- | 0.61 | 0.85 | 1 | 10% | 10x | 0.3 | \- | 5 | 1 | 5 | Base.Stake ![KnifeFlint.png](/w/images/d/da/KnifeFlint.png) | Stone Knife | 0.75 | Stab | 0.4 | 0.6 | 1 | 2 | 0.61 | 0.85 | 1 | 20% | 2x | 0.3 | \- | 6 | 7 | 42 | Base.FlintKnife #### Spears Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Attack type | Damage | Range | ![Base speed](/w/images/9/92/UI_SwingTime.png) | ![Crit chance](/w/images/thumb/7/78/UI_Percentage.png/28px-UI_Percentage.png) | Crit multiplier | Knockback | Knockdown | ![Max condition](/w/images/6/6e/UI_Durability.png) | Condition lower chance | Base durability | Item ID ---|---|---|---|---|---|---|---|---|---|---|---|---|---|--- ![Minimum](/w/images/thumb/1/12/UI_Min.png/28px-UI_Min.png) | ![Maximum](/w/images/thumb/0/0d/UI_Max.png/28px-UI_Max.png) | ![Damage done to doors](/w/images/thumb/4/43/UI_Door.png/28px-UI_Door.png) | ![Damage done to trees](/w/images/thumb/a/a8/Container_Plant.png/28px-Container_Plant.png) | ![Minimum](/w/images/thumb/1/12/UI_Min.png/28px-UI_Min.png) | ![Maximum](/w/images/thumb/0/0d/UI_Max.png/28px-UI_Max.png) ![Closed Umbrella](/w/images/7/73/Umbrella_Blue.png)![Closed Umbrella](/w/images/a/a6/Umbrella_Red.png)![Closed Umbrella](/w/images/2/2c/Umbrella_Black.png)![Closed Umbrella](/w/images/f/f8/Umbrella_White.png) | Closed Umbrella | 1.0 | Spear | 0.5 | 0.7 | 1 | \- | 0.61 | 1.1 | 0.9 | 10% | 1x | 0.3 | \- | 7 | 3 | 21 | Base.ClosedUmbrellaBlue Base.ClosedUmbrellaRed Base.ClosedUmbrellaBlack Base.ClosedUmbrellaWhite ![Pitchfork.png](/w/images/1/1c/Pitchfork.png) | Garden Fork | 1.5 | Spear | 1 | 1.5 | 7 | \- | 0.61 | 1.37 | 0.9 | 30% | 10x | 0.3 | \- | 10 | 15 | 150 | Base.GardenFork ![StickSharpened.png](/w/images/c/cb/StickSharpened.png) | Wooden Spear | 1.7 | Spear | 1 | 1.4 | 5 | \- | 0.61 | 1.4 | 1 | 30% | 10x | 0.3 | \- | 7 | 4 | 28 | Base.WoodenLance ![SpearStick.png](/w/images/e/ea/SpearStick.png) | Crafted Spear | 1.7 | Spear | 1 | 1.5 | 5 | \- | 0.98 | 1.4 | 1 | 30% | 10x | 0.3 | \- | 5 | 2 | 10 | Base.SpearCrafted ![SpearButterKnife.png](/w/images/d/de/SpearButterKnife.png) | Spear with Bread Knife | 2.0 | Spear | 1 | 1.6 | 5 | \- | 0.98 | 1.55 | 1 | 30% | 10x | 0.3 | \- | 6 | 3 | 18 | Base.SpearBreadKnife ![SpearButterKnife.png](/w/images/d/de/SpearButterKnife.png) | Spear with Butter Knife | 2.0 | Spear | 1 | 1.6 | 5 | \- | 0.98 | 1.42 | 1 | 30% | 10x | 0.3 | \- | 6 | 3 | 18 | Base.SpearButterKnife ![SpearFork.png](/w/images/6/67/SpearFork.png) | Spear with Fork | 2.0 | Spear | 1 | 1.6 | 5 | \- | 0.98 | 1.42 | 0.95 | 30% | 10x | 0.3 | \- | 6 | 3 | 18 | Base.SpearFork ![SpearKnife.png](/w/images/9/91/SpearKnife.png) | Spear with Letter Opener | 2.0 | Spear | 1 | 1.6 | 5 | \- | 0.98 | 1.42 | 1 | 30% | 10x | 0.3 | \- | 6 | 3 | 18 | Base.SpearLetterOpener ![SpearScalpel.png](/w/images/4/43/SpearScalpel.png) | Spear with Scalpel | 2.0 | Spear | 1 | 1.6 | 5 | \- | 0.98 | 1.42 | 1 | 30% | 10x | 0.3 | \- | 6 | 3 | 18 | Base.SpearScalpel ![SpearSpoon.png](/w/images/3/3b/SpearSpoon.png) | Spear with Spoon | 2.0 | Spear | 1 | 1.6 | 5 | \- | 0.98 | 1.4 | 1 | 30% | 10x | 0.3 | \- | 6 | 3 | 18 | Base.SpearSpoon ![SpearScissors.png](/w/images/d/d4/SpearScissors.png) | Spear with Scissors | 2.1 | Spear | 1 | 1.6 | 5 | \- | 0.98 | 1.42 | 1 | 30% | 10x | 0.3 | \- | 6 | 3 | 18 | Base.SpearScissors ![SpearGardeningFork.png](/w/images/2/2f/SpearGardeningFork.png) | Spear with Hand Fork | 2.2 | Spear | 1.1 | 1.6 | 6 | \- | 0.98 | 1.45 | 0.95 | 30% | 10x | 0.3 | \- | 7 | 4 | 28 | Base.SpearHandFork ![SpearScrewdriver.png](/w/images/6/65/SpearScrewdriver.png) | Spear with Screwdriver | 2.1 | Spear | 1.2 | 1.6 | 7 | \- | 0.98 | 1.45 | 1 | 30% | 10x | 0.3 | \- | 7 | 4 | 28 | Base.SpearScrewdriver ![SpearHuntingKnife.png](/w/images/f/f8/SpearHuntingKnife.png) | Spear with Hunting Knife | 2.2 | Spear | 1.2 | 1.7 | 7 | \- | 0.98 | 1.48 | 1 | 30% | 10x | 0.3 | \- | 9 | 8 | 72 | Base.SpearHuntingKnife ![SpearMachete.png](/w/images/b/b4/SpearMachete.png) | Spear with Machete | 3.7 | Spear | 1.3 | 2 | 10 | \- | 0.98 | 1.55 | 0.9 | 30% | 10x | 0.3 | \- | 12 | 10 | 120 | Base.SpearMachete ![SpearIcePick.png](/w/images/1/1d/SpearIcePick.png) | Spear with Ice Pick | 2.0 | Spear | 1 | 1.6 | 5 | \- | 0.98 | 1.42 | 1 | 30% | 10x | 0.3 | \- | 6 | 3 | 18 | Base.SpearIcePick ![SpearKnife.png](/w/images/9/91/SpearKnife.png) | Spear with Knife | 2.0 | Spear | 1 | 1.6 | 5 | \- | 0.98 | 1.45 | 1 | 30% | 10x | 0.3 | \- | 7 | 4 | 28 | Base.SpearKnife #### Improvised Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Attack type | Damage | Range | ![Base speed](/w/images/9/92/UI_SwingTime.png) | ![Crit chance](/w/images/thumb/7/78/UI_Percentage.png/28px-UI_Percentage.png) | Knockback | Knockdown | ![Max condition](/w/images/6/6e/UI_Durability.png) | Base durability | Item ID ---|---|---|---|---|---|---|---|---|---|---|---|--- ![Minimum](/w/images/thumb/1/12/UI_Min.png/28px-UI_Min.png) | ![Maximum](/w/images/thumb/0/0d/UI_Max.png/28px-UI_Max.png) | ![Damage done to doors](/w/images/thumb/4/43/UI_Door.png/28px-UI_Door.png) | ![Damage done to trees](/w/images/thumb/a/a8/Container_Plant.png/28px-Container_Plant.png) | ![Minimum](/w/images/thumb/1/12/UI_Min.png/28px-UI_Min.png) | ![Maximum](/w/images/thumb/0/0d/UI_Max.png/28px-UI_Max.png) ![Pen.png](/w/images/4/4f/Pen.png)![Red Pen](/w/images/4/42/RedPen.png)![Blue Pen](/w/images/4/49/BluePen.png) | Pen | 0.1 | Stab | 0.1 | 0.1 | \- | \- | 0.61 | 0.8 | 2 | \- | 0.3 | \- | 2 | 2 | Base.Pen Base.RedPen Base.BluePen ![Pencil.png](/w/images/e/ea/Pencil.png) | Pencil | 0.1 | Stab | 0.1 | 0.1 | \- | \- | 0.61 | 0.8 | 2 | \- | 0.3 | \- | 2 | 2 | Base.Pencil ### Firearms Firearms require ammo to use and are loud, attracting the attention of nearby zombies. They benefit significantly from high Aiming and Reloading skills, with Aiming in particular improving the accuracy, range, and ease of use of firearms. </noinclude> #### Handguns Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Hands | ![Ammunition](/w/images/6/67/RifleAmmo223.png) | ![Magazine size](/w/images/6/6b/BerettaClip.png) | Damage | Range | ![Accuracy](/w/images/thumb/a/a9/UI_Accuracy.png/28px-UI_Accuracy.png) | +![Accuracy](/w/images/thumb/a/a9/UI_Accuracy.png/28px-UI_Accuracy.png) × Aiming level | ![Crit chance](/w/images/thumb/7/78/UI_Percentage.png/28px-UI_Percentage.png) | +![Additional crit chance](/w/images/thumb/7/78/UI_Percentage.png/28px-UI_Percentage.png) × Aiming level | ![Noise radius](/w/images/thumb/c/cb/UI_Range.png/28px-UI_Range.png) | Knockback | Knockdown | Item ID ---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|--- ![Minimum](/w/images/thumb/1/12/UI_Min.png/28px-UI_Min.png) | ![Maximum](/w/images/thumb/0/0d/UI_Max.png/28px-UI_Max.png) | ![Minimum](/w/images/thumb/1/12/UI_Min.png/28px-UI_Min.png) | ![Maximum](/w/images/thumb/0/0d/UI_Max.png/28px-UI_Max.png) ![HandGun.png](/w/images/c/c6/HandGun.png) | D-E Pistol | 1.5 | One-Hand | ![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) | 8 | 1 | 1.9 | 0.61 | 10 | 20 | +12 | 20% | +10% | 70 | 0.3 | 2 | Base.Pistol3 ![HandGun2.png](/w/images/5/51/HandGun2.png) | M1911 Pistol | 1.5 | One-Hand | ![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) | 7 | 1 | 1.4 | 0.61 | 8 | 40 | +10 | 20% | +10% | 50 | 0.3 | 2 | Base.Pistol2 ![RevolverShort.png](/w/images/7/7f/RevolverShort.png) | M36 Revolver | 1.5 | One-Hand | ![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) | 5 | 0.7 | 1.2 | 0.61 | 6 | 65 | +8 | 20% | +10% | 30 | 0.3 | 2 | Base.Revolver_Short ![Revolver.png](/w/images/6/6d/Revolver.png) | M625 Revolver | 1.75 | One-Hand | ![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) | 6 | 1 | 1.6 | 0.61 | 9 | 30 | +10 | 20% | +10% | 50 | 0.3 | 2 | Base.Revolver ![HandGun3.png](/w/images/9/92/HandGun3.png) | M9 Pistol | 1.5 | One-Hand | ![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) | 15 | 0.6 | 1 | 0.61 | 7 | 50 | +8 | 20% | +10% | 40 | 0.3 | 2 | Base.Pistol ![RevolverLong.png](/w/images/4/40/RevolverLong.png) | Magnum | 2.0 | One-Hand | ![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) | 6 | 1.2 | 1.9 | 0.61 | 11 | 20 | +12 | 20% | +10% | 80 | 0.3 | 2 | Base.Revolver_Long #### Shotguns Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Hands | ![Ammunition](/w/images/6/67/RifleAmmo223.png) | ![Magazine size](/w/images/6/6b/BerettaClip.png) | Damage | Range | ![Accuracy](/w/images/thumb/a/a9/UI_Accuracy.png/28px-UI_Accuracy.png) | +![Accuracy](/w/images/thumb/a/a9/UI_Accuracy.png/28px-UI_Accuracy.png) × Aiming level | ![Crit chance](/w/images/thumb/7/78/UI_Percentage.png/28px-UI_Percentage.png) | +![Additional crit chance](/w/images/thumb/7/78/UI_Percentage.png/28px-UI_Percentage.png) × Aiming level | ![Noise radius](/w/images/thumb/c/cb/UI_Range.png/28px-UI_Range.png) | Knockback | Knockdown | Item ID ---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|--- ![Minimum](/w/images/thumb/1/12/UI_Min.png/28px-UI_Min.png) | ![Maximum](/w/images/thumb/0/0d/UI_Max.png/28px-UI_Max.png) | ![Minimum](/w/images/thumb/1/12/UI_Min.png/28px-UI_Min.png) | ![Maximum](/w/images/thumb/0/0d/UI_Max.png/28px-UI_Max.png) ![ShotgunDoublebarrel.png](/w/images/8/80/ShotgunDoublebarrel.png) | Double Barrel Shotgun | 4.0 | Two-Hand | ![ShotgunAmmo.png](/w/images/5/54/ShotgunAmmo.png) | 2 | 2 | 2.7 | 0.67 | 9 | 80 | +5 | 80% | +4% | 100 | 0.8 | 8 | Base.DoubleBarrelShotgun ![ShotgunDoublebarrel.png](/w/images/8/80/ShotgunDoublebarrel.png) | Sawed-off Double Barrel Shotgun | 3.5 | Two-Hand | ![ShotgunAmmo.png](/w/images/5/54/ShotgunAmmo.png) | 2 | 2 | 2.7 | 0.67 | 8 | 80 | +5 | 80% | +4% | 100 | 0.8 | 8 | Base.DoubleBarrelShotgunSawnoff ![Shotgun2.png](/w/images/4/4b/Shotgun2.png) | JS-2000 Shotgun | 4.0 | Two-Hand | ![ShotgunAmmo.png](/w/images/5/54/ShotgunAmmo.png) | 6 | 1.5 | 2.2 | 0.61 | 7 | 70 | +5 | 60% | +4% | 100 | 0.8 | 8 | Base.Shotgun ![Shotgun.png](/w/images/6/61/Shotgun.png) | Sawed-off JS-2000 Shotgun | 3.5 | Two-Hand | ![ShotgunAmmo.png](/w/images/5/54/ShotgunAmmo.png) | 6 | 1.5 | 2.2 | 0.61 | 6 | 100 | +0 | 60% | +4% | 100 | 0.9 | 8 | Base.ShotgunSawnoff #### Rifles Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Hands | ![Ammunition](/w/images/6/67/RifleAmmo223.png) | ![Magazine size](/w/images/6/6b/BerettaClip.png) | Damage | Range | ![Accuracy](/w/images/thumb/a/a9/UI_Accuracy.png/28px-UI_Accuracy.png) | +![Accuracy](/w/images/thumb/a/a9/UI_Accuracy.png/28px-UI_Accuracy.png) × Aiming level | ![Crit chance](/w/images/thumb/7/78/UI_Percentage.png/28px-UI_Percentage.png) | +![Additional crit chance](/w/images/thumb/7/78/UI_Percentage.png/28px-UI_Percentage.png) × Aiming level | ![Noise radius](/w/images/thumb/c/cb/UI_Range.png/28px-UI_Range.png) | Knockback | Knockdown | Item ID ---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|--- ![Minimum damage](/w/images/thumb/1/12/UI_Min.png/28px-UI_Min.png) | ![Maximum damage](/w/images/thumb/0/0d/UI_Max.png/28px-UI_Max.png) | ![Minimum range](/w/images/thumb/1/12/UI_Min.png/28px-UI_Min.png) | ![Maximum range](/w/images/thumb/0/0d/UI_Max.png/28px-UI_Max.png) ![AssaultRifle2.png](/w/images/d/d8/AssaultRifle2.png) | M14 Rifle | 4.0 | Two-Hand | ![RifleAmmo308loose.png](/w/images/4/4b/RifleAmmo308loose.png) | 20 | 1.2 | 2.0 | 0.61 | 10 | 50 | +5 | 30% | +15% | 70 | 0.3 | 2 | Base.AssaultRifle2 ![AssaultRifle.png](/w/images/5/57/AssaultRifle.png) | M16 Assault Rifle | 4.0 | Two-Hand | ![RifleAmmo308loose.png](/w/images/4/4b/RifleAmmo308loose.png) | 30 | 0.8 | 1.4 | 0.61 | 11 | 20 | +7 | 25% | +12% | 70 | 0.3 | 4 | Base.AssaultRifle ![LeverActionRifle.png](/w/images/3/3d/LeverActionRifle.png) | MSR700 Rifle | 4.0 | Two-Hand | ![RifleAmmo223loose.png](/w/images/e/ee/RifleAmmo223loose.png) | 3 | 0.6 | 1.3 | 0.61 | 10 | 27 | +17 | 25% | +12% | 70 | 0.3 | 2 | Base.VarmintRifle ![RifleHunting.png](/w/images/d/db/RifleHunting.png) | MSR788 Rifle | 4.0 | Two-Hand | ![RifleAmmo308loose.png](/w/images/4/4b/RifleAmmo308loose.png) | 3 | 1.2 | 2.0 | 0.61 | 10 | 25 | +15 | 30% | +15% | 70 | 0.3 | 2 | Base.HuntingRifle ### Ammo #### Rounds Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Item ID ---|---|---|--- ![RifleAmmo223loose.png](/w/images/e/ee/RifleAmmo223loose.png) | .223 Round | 0.02 | Base.223Bullets ![RifleAmmo308loose.png](/w/images/4/4b/RifleAmmo308loose.png) | .308 Round | 0.02 | Base.308Bullets ![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) | .38 Special Round | 0.02 | Base.Bullets38 ![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) | .44 Magnum Round | 0.04 | Base.Bullets44 ![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) | .45 Auto Round | 0.04 | Base.Bullets45 ![RifleAmmo308loose.png](/w/images/4/4b/RifleAmmo308loose.png) | 5.56mm Round | 0.03 | Base.556Bullets ![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) | 9mm Round | 0.01 | Base.Bullets9mm ![ShotgunAmmo.png](/w/images/5/54/ShotgunAmmo.png) | Shotgun Shells | 0.05 | Base.ShotgunShells #### Boxes Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Item ID ---|---|---|--- ![RifleAmmo223.png](/w/images/6/67/RifleAmmo223.png) | Box of .223 Rounds | 0.6 | Base.223Box ![RifleAmmo308.png](/w/images/6/67/RifleAmmo308.png) | Box of .308 Rounds | 0.6 | Base.308Box ![HandgunAmmoBox.png](/w/images/d/de/HandgunAmmoBox.png) | Box of .38 Special Rounds | 0.35 | Base.Bullets38Box ![HandgunAmmoBox.png](/w/images/d/de/HandgunAmmoBox.png) | Box of .44 Magnum Rounds | 0.38 | Base.Bullets44Box ![HandgunAmmoBox.png](/w/images/d/de/HandgunAmmoBox.png) | Box of .45 Auto Rounds | 1 | Base.Bullets44Box ![RifleAmmo308.png](/w/images/6/67/RifleAmmo308.png) | Box of 5.56mm Rounds | 1.2 | Base.556Box ![HandgunAmmoBox.png](/w/images/d/de/HandgunAmmoBox.png) | Box of 9mm Rounds | 0.2 | Base.Bullets9mmBox ![ShotgunAmmoBox.png](/w/images/0/06/ShotgunAmmoBox.png) | Box of Shotgun Shells | 0.9 | Base.ShotgunShellsBox #### Magazines Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Weapon | Ammo | Capacity | Item ID ---|---|---|---|---|---|--- ![BerettaClip.png](/w/images/6/6b/BerettaClip.png) | M9 Magazine | 0.2 | ![HandGun3.png](/w/images/9/92/HandGun3.png) | ![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) | 15 | Base.9mmClip ![BerettaClip.png](/w/images/6/6b/BerettaClip.png) | M1911 Auto Magazine | 0.2 | ![HandGun2.png](/w/images/5/51/HandGun2.png) | ![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) | 7 | Base.45Clip ![BerettaClip.png](/w/images/6/6b/BerettaClip.png) | D-E Magazine | 0.2 | ![HandGun.png](/w/images/c/c6/HandGun.png) | ![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) | 8 | Base.44Clip ![BerettaClip.png](/w/images/6/6b/BerettaClip.png) | MSR700 Magazine | 0.2 | ![LeverActionRifle.png](/w/images/3/3d/LeverActionRifle.png) | ![RifleAmmo223loose.png](/w/images/e/ee/RifleAmmo223loose.png) | 3 | Base.223Clip ![BerettaClip.png](/w/images/6/6b/BerettaClip.png) | MSR788 Magazine | 0.2 | ![RifleHunting.png](/w/images/d/db/RifleHunting.png) | ![RifleAmmo308loose.png](/w/images/4/4b/RifleAmmo308loose.png) | 3 | Base.308Clip ![BerettaClip.png](/w/images/6/6b/BerettaClip.png) | M16 Magazine | 0.2 | ![AssaultRifle.png](/w/images/5/57/AssaultRifle.png) | ![RifleAmmo308loose.png](/w/images/4/4b/RifleAmmo308loose.png) | 30 | Base.556Clip ![BerettaClip.png](/w/images/6/6b/BerettaClip.png) | M14 Magazine | 0.2 | ![AssaultRifle2.png](/w/images/d/d8/AssaultRifle2.png) | ![RifleAmmo308loose.png](/w/images/4/4b/RifleAmmo308loose.png) | 20 | Base.M14Clip #### Molds Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Item ID ---|---|---|--- ![BulletMold.png](/w/images/0/07/BulletMold.png) | .223 Bullet MoldFuture | 0.5 | Base.223BulletsMold ![BulletMold.png](/w/images/0/07/BulletMold.png) | .308 Bullet MoldFuture | 0.5 | Base.308BulletsMold ![BulletMold.png](/w/images/0/07/BulletMold.png) | 9mm Bullet MoldFuture | 0.5 | Base.9mmBulletsMold ![BulletMold.png](/w/images/0/07/BulletMold.png) | Shotgun Shells MoldFuture | 0.5 | Base.ShotgunShellsMold ### Weapon parts #### Canon Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Encumbrance added to weapon](/w/images/9/9f/Moodle_Icon_HeavyLoad.png)\+ | Function | Weapons | Base ID ---|---|---|---|---|---|--- ![HuntingKnife.png](/w/images/0/04/HuntingKnife.png) | BayonetFuture | 0.2 | 0.2 | Currently not functional | ![LeverActionRifle.png](/w/images/3/3d/LeverActionRifle.png)![RifleHunting.png](/w/images/d/db/RifleHunting.png) | Base.Bayonnet ![ShotgunChoke.png](/w/images/e/e4/ShotgunChoke.png) | Choke Tube - Full | 0.1 | 0.1 | Increases damage by 0.5 and reduces spread by 0.1 | ![Shotgun2.png](/w/images/4/4b/Shotgun2.png) | Base.ChokeTubeFull ![ShotgunChoke.png](/w/images/e/e4/ShotgunChoke.png) | Choke Tube - Improved | 0.1 | 0.1 | Increases spread by 0.1 and reduces damage by 0.5 | ![Shotgun2.png](/w/images/4/4b/Shotgun2.png) | Base.ChokeTubeImproved ![RedDot.png](/w/images/c/ca/RedDot.png) | Gun LightFuture | 0.2 | 0.2 | Currently not functional | ![HandGun3.png](/w/images/9/92/HandGun3.png)![HandGun2.png](/w/images/5/51/HandGun2.png)![HandGun.png](/w/images/c/c6/HandGun.png) | Base.GunLight ![HandgunLaser.png](/w/images/4/4f/HandgunLaser.png) | Laser | 0.2 | 0.2 | Increases hit chance by 5 | ![HandGun3.png](/w/images/9/92/HandGun3.png)![HandGun2.png](/w/images/5/51/HandGun2.png)![HandGun.png](/w/images/c/c6/HandGun.png)![AssaultRifle.png](/w/images/5/57/AssaultRifle.png)![AssaultRifle2.png](/w/images/d/d8/AssaultRifle2.png) | Base.Laser #### Recoil Pad Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Encumbrance added to weapon](/w/images/9/9f/Moodle_Icon_HeavyLoad.png)\+ | Function | Weapons | Base ID ---|---|---|---|---|---|--- ![RifleRecoilPad.png](/w/images/8/83/RifleRecoilPad.png) | Recoil Pad | 0.1 | 0.1 | Reduces recoil by 5 | ![RifleHunting.png](/w/images/d/db/RifleHunting.png)![LeverActionRifle.png](/w/images/3/3d/LeverActionRifle.png)![AssaultRifle.png](/w/images/5/57/AssaultRifle.png)![AssaultRifle2.png](/w/images/d/d8/AssaultRifle2.png) | Base.RecoilPad #### Scope Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Encumbrance added to weapon](/w/images/9/9f/Moodle_Icon_HeavyLoad.png)\+ | Function | Weapons | Base ID ---|---|---|---|---|---|--- ![Scope2x.png](/w/images/f/f4/Scope2x.png) | x2 Scope | 0.3 | 0.3 | Increases min. range by 6 and max. range by 7 | ![RifleHunting.png](/w/images/d/db/RifleHunting.png)![LeverActionRifle.png](/w/images/3/3d/LeverActionRifle.png)![AssaultRifle.png](/w/images/5/57/AssaultRifle.png)![AssaultRifle2.png](/w/images/d/d8/AssaultRifle2.png) | Base.x2Scope ![Scope4x.png](/w/images/5/59/Scope4x.png) | x4 Scope | 0.4 | 0.4 | Increases min. range by 8 and max. range by 13 | ![RifleHunting.png](/w/images/d/db/RifleHunting.png)![LeverActionRifle.png](/w/images/3/3d/LeverActionRifle.png)![AssaultRifle.png](/w/images/5/57/AssaultRifle.png)![AssaultRifle2.png](/w/images/d/d8/AssaultRifle2.png) | Base.x4Scope ![Scope8x.png](/w/images/c/c2/Scope8x.png) | x8 Scope | 0.8 | 0.8 | Increases min. range by 10 and max. range by 20 | ![LeverActionRifle.png](/w/images/3/3d/LeverActionRifle.png)![RifleHunting.png](/w/images/d/db/RifleHunting.png)![AssaultRifle2.png](/w/images/d/d8/AssaultRifle2.png)![AssaultRifle.png](/w/images/5/57/AssaultRifle.png) | Base.x8Scope ![ScopeIronSight.png](/w/images/a/ac/ScopeIronSight.png) | Iron Sight | 0.1 | 0.1 | Increases max. range by 3 | ![RifleHunting.png](/w/images/d/db/RifleHunting.png)![LeverActionRifle.png](/w/images/3/3d/LeverActionRifle.png)![HandGun3.png](/w/images/9/92/HandGun3.png)![HandGun2.png](/w/images/5/51/HandGun2.png)![HandGun.png](/w/images/c/c6/HandGun.png)![Revolver.png](/w/images/6/6d/Revolver.png)![RevolverLong.png](/w/images/4/40/RevolverLong.png)![AssaultRifle.png](/w/images/5/57/AssaultRifle.png)![AssaultRifle2.png](/w/images/d/d8/AssaultRifle2.png) | Base.IronSight ![RedDot.png](/w/images/c/ca/RedDot.png) | Red Dot | 0.2 | 0.2 | Increases aiming speed. | ![HandGun3.png](/w/images/9/92/HandGun3.png)![HandGun2.png](/w/images/5/51/HandGun2.png)![HandGun.png](/w/images/c/c6/HandGun.png)![Revolver.png](/w/images/6/6d/Revolver.png)![RevolverLong.png](/w/images/4/40/RevolverLong.png)![AssaultRifle.png](/w/images/5/57/AssaultRifle.png)![AssaultRifle2.png](/w/images/d/d8/AssaultRifle2.png)![RifleHunting.png](/w/images/d/db/RifleHunting.png)![LeverActionRifle.png](/w/images/3/3d/LeverActionRifle.png) | Base.RedDot #### Sling Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Encumbrance added to weapon](/w/images/9/9f/Moodle_Icon_HeavyLoad.png)\+ | Function | Weapons | Base ID ---|---|---|---|---|---|--- ![AmmoStrap.png](/w/images/8/81/AmmoStrap.png) | Ammo Straps | 0.5 | 0.5 | Reduces reload time by 5 | ![RifleHunting.png](/w/images/d/db/RifleHunting.png)![LeverActionRifle.png](/w/images/3/3d/LeverActionRifle.png)![Shotgun2.png](/w/images/4/4b/Shotgun2.png) | Base.AmmoStraps ![GunSling.png](/w/images/0/0e/GunSling.png) | Sling | 0.5 | \- 0.3 | Reduces encumbrance by 0.3 | ![RifleHunting.png](/w/images/d/db/RifleHunting.png)![LeverActionRifle.png](/w/images/3/3d/LeverActionRifle.png)![Shotgun2.png](/w/images/4/4b/Shotgun2.png) | Base.Sling #### Stock Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Encumbrance added to weapon](/w/images/9/9f/Moodle_Icon_HeavyLoad.png)\+ | Function | Weapons | Base ID ---|---|---|---|---|---|--- ![RifleFibreglassStock.png](/w/images/c/c8/RifleFibreglassStock.png) | Fiberglass Stock | 0.1 | \- 0.5 | Reduces the encumbrance by 0.5 and increases hit chance by 8 | ![RifleHunting.png](/w/images/d/db/RifleHunting.png)![LeverActionRifle.png](/w/images/3/3d/LeverActionRifle.png) | Base.FiberglassStock ### Explosives Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Max range | Effect | Effect power | Effect range | ![Timer](/w/images/thumb/1/13/TimerCrafted.png/28px-TimerCrafted.png) | ![Sensor range](/w/images/thumb/2/2c/Wireless_icon.png/28px-Wireless_icon.png) | Item ID ---|---|---|---|---|---|---|---|---|--- V1 | V2 | V3 ![Molotov.png](/w/images/5/5b/Molotov.png) | Molotov Cocktail | 1.5 | 8 | Fire | 90 | 4 | \- | \- | Base.Molotov ![Aerosolbomb.png](/w/images/f/f9/Aerosolbomb.png) | Aerosol Bomb | 1.5 | 10 | Explosion | 70 | 6 | \- | \- | Base.Aerosolbomb ![AerosolbombTimer.png](/w/images/2/20/AerosolbombTimer.png) | Aerosol Bomb with Timer | 1.5 | 10 | Explosion | 70 | 6 | 10 | \- | Base.AerosolbombTriggered ![AerosolbombTimer.png](/w/images/2/20/AerosolbombTimer.png) | Aerosol Bomb with Sensor | 1.5 | 10 | Explosion | 70 | 6 | 5 | 3 | 4 | 6 | Base.AerosolbombSensorV1 Base.AerosolbombSensorV2 Base.AerosolbombSensorV3 ![AerosolbombTimer.png](/w/images/2/20/AerosolbombTimer.png) | Remote Aerosol Bomb | 1.5 | 10 | Explosion | 70 | 6 | \- | \- | Base.AerosolbombRemote ![BottleWithGas.png](/w/images/5/56/BottleWithGas.png) | Fire Bomb | 1.5 | 10 | Fire | 97 | 6 | \- | \- | Base.FlameTrap ![FireBomb.png](/w/images/8/81/FireBomb.png) | Fire Bomb with Timer | 1.5 | 10 | Fire | 97 | 6 | 10 | \- | Base.FlameTrapTriggered ![FireBomb.png](/w/images/8/81/FireBomb.png) | Fire Bomb with Sensor | 1.5 | 10 | Fire | 97 | 6 | 5 | 3 | 4 | 5 | Base.FlameTrapSensorV1 Base.FlameTrapSensorV2 Base.FlameTrapSensorV3 ![FireBomb.png](/w/images/8/81/FireBomb.png) | Remote Fire Bomb | 1.5 | 10 | Fire | 97 | 6 | \- | \- | Base.FlameTrapRemote ![PipeBomb.png](/w/images/1/1b/PipeBomb.png) | Pipe Bomb | 1.5 | 10 | Explosion | 90 | 7 | \- | \- | Base.PipeBomb ![PipeBomb.png](/w/images/1/1b/PipeBomb.png) | Pipe Bomb with Sensor | 1.5 | 10 | Explosion | 90 | 7 | 5 | 3 | 4 | 6 | Base.PipeBombSensorV1 Base.PipeBombSensorV2 Base.PipeBombSensorV3 ![PipeBomb.png](/w/images/1/1b/PipeBomb.png) | Remote Pipe Bomb | 1.5 | 10 | Explosion | 90 | 7 | \- | \- | Base.PipeBombRemote ![Smokebomb.png](/w/images/8/82/Smokebomb.png) | Smoke Bomb | 1.5 | 10 | Smoke | \- | 5 | 50 | \- | Base.SmokeBomb ![SmokebombTimer.png](/w/images/3/30/SmokebombTimer.png) | Smoke Bomb with Timer | 1.5 | 10 | Smoke | \- | 5 | 10 | \- | Base.SmokeBombTriggered ![SmokebombTimer.png](/w/images/3/30/SmokebombTimer.png) | Smoke Bomb with Sensor | 1.5 | 10 | Smoke | \- | 5 | \- | 3 | 4 | 5 | Base.SmokeBombSensorV1 Base.SmokeBombSensorV2 Base.SmokeBombSensorV3 ![SmokebombTimer.png](/w/images/3/30/SmokebombTimer.png) | Remote Smoke Bomb | 1.5 | 10 | Smoke | \- | 5 | \- | \- | Base.SmokeBombRemote ![NoiseMaker.png](/w/images/6/65/NoiseMaker.png) | Noise Maker | 1.5 | 10 | Noise | \- | 17 | 50 | \- | Base.NoiseTrap ![NoiseMaker.png](/w/images/6/65/NoiseMaker.png) | Noise Generator with Timer | 1.5 | 10 | Noise | \- | 17 | 10 | \- | Base.NoiseTrapTriggered ![NoiseMaker.png](/w/images/6/65/NoiseMaker.png) | Noise Generator with Sensor | 1.5 | 10 | Noise | \- | 17 | \- | 3 | 4 | 6 | Base.NoiseTrapSensorV1 Base.NoiseTrapSensorV2 Base.NoiseTrapSensorV3 ![NoiseMaker.png](/w/images/6/65/NoiseMaker.png) | Remote Noise Generator | 1.5 | 10 | Noise | \- | 17 | 10 | \- | Base.NoiseTrapRemote ## See also * Weapon parts * Ammo * Bare Hands * Durability ItemsShow / Hide WeaponsShow / Hide AxeShow / Hide Axe Hand Axe • Stone Axe • Axe • Wood Axe • Pickaxe Blade weaponsShow / Hide Short blade Butter Knife • Bread Knife • Fork • Hand Fork • Hand Scythe • Hunting Knife • Ice Pick • Letter Opener • Kitchen Knife • Meat Cleaver • Scalpel • Scissors • Screwdriver • Smashed Bottle • Spoon • Stake • Stone Knife Long blade Machete • Katana Blunt weaponsShow / Hide Short blunt Ball-peen Hammer • Banjo • Chair Leg • Club Hammer • Dumbbell • Drumstick • Flute • Frying Pan • Griddle Pan • Hammer • Lead Pipe • Metal Bar • Metal Pipe • Nightstick • Plunger • Pipe Wrench • Pickaxe Handle • Rolling Pin • Saucepan • Spiked Pickaxe Handle • Stone Hammer • Table Leg • Violin • Wooden Mallet • Wrench Long blunt Acoustic Guitar • Badminton Racket • Barbell • Baseball Bat • Broom • Canoe Paddle • Canoe Paddle - 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Shotgun Ammo .223 Round • .308 Round • .38 Special Round • .44 Magnum Round • .45 Auto Round • 5.56mm Round • 9mm Round • Shotgun Shells • D-E Magazine • M9 Magazine • M14 Magazine • M16 Magazine • M1911 Auto Magazine • MSR700 Magazine • MSR788 Magazine Weapon parts Ammo Straps • BayonetFuture • Choke Tube - Full • Choke Tube - Improved • Gun LightFuture • Fiberglass Stock • Iron Sight • Laser • Recoil Pad • Red Dot • Sling • x2 Scope • x4 Scope • x8 Scope ExplosivesShow / Hide Explosives Aerosol Bomb • Aerosol Bomb with Sensor • Aerosol Bomb with Timer • Fire Bomb • Fire Bomb with Sensor • Fire Bomb with Timer • Molotov Cocktail • Noise Maker • Noise Maker with Sensor • Noise Maker with Timer • Pipe Bomb • Pipe Bomb with Sensor • Pipe Bomb with Timer • Remote Aerosol Bomb • Remote Fire Bomb • Remote Noise Maker • Remote Pipe Bomb • Remote Smoke Bomb • Smoke Bomb • Smoke Bomb with Sensor • Smoke Bomb with Timer OtherShow / Hide Other Bare Hands • Pen • Pencil EquipmentShow / Hide 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• Pipe Wrench • Propane Torch • Saw • Screwdriver • Scissors • Sledgehammer • Stone Axe • Stone Hammer • Tire Pump • TongsFuture • Wood Axe • Wooden Mallet • Wrench Cooking Baking Pan • Baking Tray • Box of Jars • Bread Knife • Butter Knife • Can Opener • Cooking Pot • Jar • Mug • Fork • Frying Pan • Griddle Pan • Hunting Knife • Grill Brush • Hunting Knife • Jar Lid • Kitchen Knife • Kitchen Tongs • Machete • Plastic Cup • Meat Cleaver • Muffin Tray • Oven Mitt • Roasting Pan • Rolling Pin • Spatula • Spoon • Stone Knife • Teacup Gardening Leaf Rake • Garden Fork • Garden Hoe • Hand Fork • Pickaxe • Rake • Shovel • Snow Shovel • Trowel HouseholdShow / Hide Cleaning Bath Towel • Bleach • Broom • Cleaning Liquid • Dish Towel • Mop • Soap • Sponge Stationery Crayons • Pen - Blue • Eraser • Pen • Pencil • Pen - Red Other Alarm Clock • Extinguisher • Razor • Umbrella Security Car Key • Combination Padlock • Key • Key (Padlock) • Padlock ElectronicsShow / Hide General electronics ValuTech 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Ham Radio • US Army Walkie Talkie • ValuTech Radio • ValuTech Television • ValuTech Walkie Talkie MedicalShow / Hide Bandages Adhesive Bandages • Bandage • Denim Strips • Leather Strips • Ripped Sheets Disinfection Alcohol Wipes • Bottle of Disinfectant • Bourbon • Cotton Balls Medicine Antibiotics • Antidepressants • Beta Blockers • Cigarettes • Painkillers • Sleeping Tablets • Vitamins Suture Needle • Suture Needle • Suture Needle Holder • Thread • Tweezers Medicinal herbs Black Sage • Comfrey • Common Mallow • Ginseng • Lemongrass • Plantain • Wild Garlic Miscellaneous Bath Towel • Dish Towel • Splint • Toilet Paper • Tissue SurvivalShow / Hide Camping Campfire Materials • Notched Wooden Plank • Tent Kit Fishing Fishing Net Trap • Fishing Rod • Fishing Rod (crafted) Trapping Cage Trap • Mouse Trap • Snare Trap • Stick Trap • Trap Box • Trap Crate Light sources Candle • Flashlight • Hand Torch • Lighter • Matches ClothingShow / Hide TopsShow / Hide Shirts Baseball Shirt • Blouse • 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• Padded Pants • Pants (denim) • Pants (jeans) • Pants (white) • Police Deputy Pants • Police Trooper Pants • Prison Guard Pants • Ranger Pants • Santa Suit Pants • Shell Suit Trousers • Skinny Leather Trousers • Suit Pants (black) • Suit Pants (colored) • Suit Pants (skinny) Shorts Boxing Shorts • Denim Shorts • Long Denim Shorts • Long Sport Shorts • Military Green Camo Shorts • Military Urban Camo Shorts • Shorts • Sport Shorts Skirts Knee-length Skirt • Long Skirt • Mini Skirt • Short Skirt • Skirt FootwearShow / Hide Shoes Boots • Bowling Shoes • Fancy Shoes • Flip Flops • Military Boots • Military Desert Boots • Rain Boots • Riding Boots • Sandals • Shoes (black) • Shoes (brown) • Shoes (random) • Slippers • Sneakers (blue) • Sneakers (random) • Sneakers (red) • Strapped Shoes Socks Long Socks • Socks HeadwearShow / Hide Hats Baseball Cap • Beanie Hat • Beret • Boonie Hat • Bucket Hat • Chef Hat • Cowboy Hat • Ear Muffs • Ear Protectors • Fast Food Server Hat • Fedora • Golf Cap • Hard Hat • Hat Arrow • Hat Knife • Jay Chicken Hat • Medical Cap • Newspaper Hat • Party Hat • Police Deputy Hat • Police Trooper Hat • Raccoon Hat • Ranger Hat • Santa Hat • Shower Cap • Summer Hat • Tin Foil Hat • Visor • Wedding Veil • Winter Hat • Woolly Hat Helmets Air Force Helmet • Baseball Helmet • Bicycle Helmet • Boxing Head Gear • Crash Helmet • Firefighter Helmet • Football Helmet • Hockey Helmet • Jockey Helmet • Military Helmet • Mining Helmet • Motorcycle Helmet • Police Motorcycle Helmet • Riding Helmet • Riot Helmet • Spiffo Suit Head • USA Crash Helmet Masks Balaclava • Bandana • Dust Mask • Gas Mask • Hockey Mask • Medical Mask • Nuclear Biochemical Mask • Open Balaclava • Welder Mask UnderwearShow / Hide Underpants Boxers • Briefs • Swim Trunks • Trunks • Underpants • Underwear Bras Bandeau • Small Bandeau • Standard Bra • Strapless Bra Other Bikini • Corset • Garter • Stockings • Swimsuit • Tank Top • Tights Full bodyShow / Hide Dresses Strapless Black Dress • 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with Diamond • Necklace with Crucifix • Necklace with Ying and Yang Symbol • Pearl Necklace • Long Gold Necklace • Long Gold Necklace with Diamond • Long Silver Necklace • Long Silver Necklace with Emerald • Long Silver Necklace with Sapphire Stone • Long Silver Necklace with Diamond • Long Necklace with Amber Stone • Black Choker • Black Choker with Sapphire Stone • Black Choker with Amber Stone • Black Choker with Diamond • Bow Tie • Clip-on Bow Tie • Tie • Spiffo Tie • Clip-on Tie • Clip-on Spiffo Tie Nose Gold Nose Ring • Silver Nose Ring • Gold Nose Stud • Silver Nose Stud Ears Large Gold Looped Earrings • Large Silver Looped Earrings • Medium Gold Looped Earrings • Medium Silver Looped Earrings • Small Gold Looped Earrings • Medium Silver Looped Earrings • Gold Stud Earrings • Silver Stud Earrings • Sapphire Stud Earrings • Emerald Stud Earrings • Ruby Stud Earrings • Earrings • Pearl Stud Earrings • Dangly Sapphire Earrings • Dangly Emerald Earrings • Dangly Ruby Earrings • Dangly Diamond Earrings • Dangly Pearl Earrings • Pearl Earrings • Ruby Earrings • Sapphire Stone Earrings Fingers Gold Ring • Silver Ring • Diamond on a Silver Ring • Ruby on a Gold Ring • Diamond on a Gold Ring Wrists Classic Wrist Watch with Black Strap • Classic Wrist Watch with Brown Strap • Standard Military Issue Wrist Watch • Gold Wrist Watch • Black Digital Watch • Red Digital Watch • Metallic Dress Style Digital Watch • Gold Bangle • Gold Chain Bracelet • Silver Bangle • Silver Chain Bracelet • Friendship Bracelet Belly Belly Button Dangle Gold • Belly Button Dangle Gold Ruby • Belly Button Dangle Silver • Belly Button Dangle Silver Diamond • Belly Button Ring Gold • Belly Button Ring Gold Diamond • Belly Button Ring Gold Ruby • Belly Button Ring Silver • Belly Button Ring Silver Amethyst • Belly Button Ring Silver Diamond • Belly Button Ring Silver Ruby • Belly Button Stud Gold • Belly Button Stud Gold Diamond • Belly Button Stud Silver • Belly Button Stud Silver Diamond FoodShow / Hide Preserved foodShow / Hide Canned food Canned Beans • Canned Carrots • Canned Chili • Canned Corn • Canned Corned Beef • Canned Evaporated Milk • Canned Fruit Beverage • Canned Fruit Cocktail • Canned Mushroom Soup • Canned Peaches • Canned Peas • Canned Pineapple • Canned Potato • Canned Sardines • Canned Spaghetti Bolognese • Canned Tomato • Canned Tuna • Canned Vegetable Soup • Dog Food Pickled food Jar of Bell Peppers • Jar of Broccoli • Jar of Cabbage • Jar of Carrots • Jar of Eggplants • Jar of Leeks • Jar of Potatoes • Jar of Radishes • Jar of Tomatoes Prepared foodShow / Hide Prepared food Apple Pie Slice • Baguette (dough) • Blueberry Pie Slice • Bowl of Beans • Bowl of Cereal • Bowl of Oatmeal • Bowl of Soup • Bread (dough) • Cake Batter • Cake Preparation • Cake Slice • Dough • Fish Sushi • Fried Onion Rings (crafted) • Fried Shrimp • Fried Shrimp (crafted) • Gravy • Jack-o'-lantern • Key Lime Pie Slice • Lemon Meringue Pie Slice • Maki • Muffin • Muffin 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• Chips • Corn Flour • Cornbread • Cornmeal • Crackers • Croissant • Dry Ramen Noodles • Flour • Graham Crackers • Granola Bar • Instant Popcorn • Pasta • Poppy Bagel • Pretzel • Rice • Rice Paper • Sesame Bagel • Taco Shell • Tortilla • Tortilla Chips Medicinal plants Black Sage • Comfrey • Common Mallow • Ginseng • Lemongrass • Plantain • Wild Garlic Wild herbs Basil • Chives • Cilantro • Oregano • Parsley • Rosemary • Sage • Thyme • Wild herbs Wild plants Acorn • Dandelions • Ginger Root • Grape Leaves • Nettles • Rose Hips • Thistles • Violets • Wild plants MiscellaneousShow / Hide Spices Basil • Bouillon Cube • Brown Sugar • Chives • Cilantro • Ginger Pickled • Habanero • Hot Sauce • Jalapeno • Ketchup • Lard • Maple Syrup • Margarine • Marinara • Mayonnaise • Mustard • Olive Oil • Oregano • Parsley • Pepper • Rice Vinegar • Rosemary • Sage • Salt • Soy Sauce • Sugar • Sugar Packet • Thyme • Tomato Paste • Vegetable Oil • Wasabi Sweets Allsorts • Biscuit • Black Forest Cake Slice • Black Licorice • Cake Slice • Candied Fruit Slices • Candy Cane • Candy Corn • Candy Package • Carrot Cake Slice • Cheese Cake Slice • Choco Cakes • Chocolate • Chocolate Bread • Chocolate Cake Slice • Chocolate Chip Cookie • Chocolate Chips • Chocolate Cookie • Chocolate Doughnut • Chocolate-Covered Coffee Beans • Cinnamon Roll • Cupcake • Doughnut • Frosted Doughnut • Fruit Muffin • Gummy Bears • Gummy Worms • Hard Candies • Hi His • Ice Cream • Ice Cream Cone • Icing • Jelly Doughnut • Jellybeans • Jujubes • Lollipop • Marshmallows • Mint Candy • Modjeska • Oatmeal Cookie • Peppermint • Plonkies • Pumpkin Pie Slice • Quagga Cakes • Raspberry Shortbread • Red Licorice • Red Velvet Cake Slice • Rock Candy • Shortbread Cookie • Smore • Sno Globes • Strawberry Cake Slice • Sugar Cookie DrinksShow / Hide Drinks Beer Bottle • Beer Can • Bleach • Bourbon • Juice Box • Milk • Orange Soda • Pop • Red Wine • White Wine MediaShow / Hide Electronic mediaShow / Hide Devices Ham Radio • Radio • Television • Walkie Talkie • ValuTech PortaDisc TV stations TV adverts • Triple-N (200) • WBLN News (201) • Life and Living TV (203) • TURBO (204) • PawsTV (205) Radio stations Radio adverts • Automated Emergency Broadcast System • Civilian Radio • Classified M1A1 • Hitz FM (89.4) • KnoxTalk Radio (101.2) • LBMW - Kentucky Radio (93.2) • NNR Radio (98.0) • Unknown Frequency VHS tapes Home VHS: conspiracy crap??? • Home VHS: Shows LiteratureShow / Hide Leisure Book • Comic Book • HottieZ • Magazine • Newspaper Cartography March Ridge Map • Louisville Map • Muldraugh Map • Riverside Map • Rosewood Map • West Point Map Recipe magazine Angler USA Magazine Vol. 1 • Angler USA Magazine Vol. 2 • Electronics Magazine Vol. 1 • Electronics Magazine Vol. 2 • Electronics Magazine Vol. 3 • Electronics Magazine Vol. 4 • Engineer Magazine Vol. 1 • Engineer Magazine Vol. 2 • Good Cooking Magazine Vol. 1 • Good Cooking Magazine Vol. 2 • Guerilla Radio Vol. 1 • Guerilla Radio Vol. 2 • Guerilla Radio Vol. 3 • How to Use Generators • Laines Auto Manual - Commercial Models • Laines Auto Manual - Performance Models • Laines Auto Manual - Standard Models • The Farming Magazine • The Herbalist • The Hunter Magazine Vol. 1 • The Hunter Magazine Vol. 2 • The Hunter Magazine Vol. 3 • The Metalwork Magazine Vol. 1 • The Metalwork Magazine Vol. 2 • The Metalwork Magazine Vol. 3 • The Metalwork Magazine Vol. 4 • The Smithing Magazine Vol. 1Future • The Smithing Magazine Vol. 2Future • The Smithing Magazine Vol. 3Future • The Smithing Magazine Vol. 4Future Skill book Blacksmith Vol. 1Future • Blacksmith Vol. 2Future • Blacksmith Vol. 3Future • Blacksmith Vol. 4Future • Blacksmith Vol. 5Future • Carpentry Vol. 1 • Carpentry Vol. 2 • Carpentry Vol. 3 • Carpentry Vol. 4 • Carpentry Vol. 5 • Cooking Vol. 1 • Cooking Vol. 2 • Cooking Vol. 3 • Cooking Vol. 4 • Cooking Vol. 5 • Electrician Vol. 1 • Electrician Vol. 2 • Electrician Vol. 3 • Electrician Vol. 4 • Electrician Vol. 5 • Farming Vol. 1 • Farming Vol. 2 • Farming Vol. 3 • Farming Vol. 4 • Farming Vol. 5 • First Aid Vol. 1 • First Aid Vol. 2 • First Aid Vol. 3 • First Aid Vol. 4 • First Aid Vol. 5 • Fishing Vol. 1 • Fishing Vol. 2 • Fishing Vol. 3 • Fishing Vol. 4 • Fishing Vol. 5 • Foraging Vol. 1 • Foraging Vol. 2 • Foraging Vol. 3 • Foraging Vol. 4 • Foraging Vol. 5 • Mechanics Vol. 1 • Mechanics Vol. 2 • Mechanics Vol. 3 • Mechanics Vol. 4 • Mechanics Vol. 5 • Metalwork Vol. 1 • Metalwork Vol. 2 • Metalwork Vol. 3 • Metalwork Vol. 4 • Metalwork Vol. 5 • Tailoring Vol. 1 • Tailoring Vol. 2 • Tailoring Vol. 3 • Tailoring Vol. 4 • Tailoring Vol. 5 • Trapping Vol. 1 • Trapping Vol. 2 • Trapping Vol. 3 • Trapping Vol. 4 • Trapping Vol. 5 Writable DoodleRemoved • Empty Notebook • Journal • Sheet of Paper Miscellaneous itemsShow / Hide AppearanceShow / Hide Appearance Appearance • Eyes Makeup • Foundation Makeup • Hair Dye • Hair Gel • Lipstick • Mirror • Razor • Scissors HouseholdShow / Hide Household Alarm Clock • Bath Towel • Bleach • Broom • Chair Leg • Cleaning Liquid • Dish Towel • Extinguisher • Household • Letter Opener • Mop • Plunger • Ripped Sheets • Soap • Sponge • Umbrella • Underwear Stationary Empty Notebook • Eraser • Journal • Pen • Pencil • Scissors • Sheet of Paper InstrumentsShow / Hide Instruments Acoustic Guitar • Banjo • Drumstick • Electric Bass • Electric Guitar • Flute • Keytar • Saxophone • Trumpet • Violin Plush toysShow / Hide Plush toys Big Spiffo • Boris The Badger • Fluffyfoot The Bunny • Freddy The Fox • Furbert The Squirrel • Jacques The Beaver • Moley The Mole • Pancake The Hedgehog • Spiffo (item) SportsShow / Hide Sports Badminton Racket • Barbell • Baseball • Baseball Bat • Basketball • Dart • Dumbbell • Football • Golf Ball • Golf Club • Hockey Stick • Ice Hockey Stick • Lacrosse Stick • Pool Ball • Pool Cue • Soccer Ball • Tennis Ball • Tennis Racket JunkShow / Hide Junk Backgammon Board • Bell • Brick Toys • Button • Camera Film • Cat Toy • Checkerboard • Chess Pieces • Chopsticks • Cologne • Comb • Cork • Corkscrew • Crayons • Credit Card • Cube • Dice • Dog Chew Toy • Doll • Empty Beer Can • Empty Pop Can • Fountain Cup • Frame • Game Pieces • Hole Puncher • Junk • Knitting Needles • Leash • Locket • Money • Paper Napkins • Perfume • Picture of Kate • Pine Cone • Plastic Cutting Board • Plastic Tray • Plate • Playing Cards • Poker Chips • Razor • Rubber Band • Rubber Duck • Rubber Duck (battery) • Stapler • Staples • Straw • Toilet Paper • Toothbrush • Toothpaste • Toy Bear • Toy Car • Wallet • Water Dish • Wooden Cutting Board • Yoyo MaterialsShow / Hide Carpentry materialsShow / Hide Carpentry Bag of Concrete Powder • Bag of Plaster Powder • Barbed Wire • Bucket of Concrete • Bucket of Plaster • Door Hinge • Doorknob • Drawer • Garbage Bag • Gravel Bag • Log • Logs Stack • Nails • Paint • Plank • Rope • Sand Bag • Scrap Wood • Sheet Rope MetalworkShow / Hide Metalwork Door Hinge • Metal Sheet • Propane Tank • Scrap Metal • Screws • Small Metal Sheet • Unusable Metal • Welding Rods • Wire ElectricalShow / Hide Electrical Amplifier • Crafted Timer • Crafted Trigger • Electric Wire • Light Bulb • Motion Sensor • Radio Receiver • Radio Transmitter • Receiver • Remote Controller • Scanner Module • Scrap Electronics • Timer FarmingShow / Hide Farming Compost Bag • Dirt Bag • Insecticide Spray • Mildew Spray • NPK Fertilizer FishingShow / Hide Fishing Fishing Line • Fishing Tackle • Paperclip • Sturdy Stick • Twine First aidShow / Hide First aid Bandage • Bottle of Disinfectant • Cold Pack • Cotton Balls • Ripped Sheets • Thread • Tissue • Toilet Paper TailoringShow / Hide Tailoring Denim Strips • Leather Strips • Ripped Sheets • Sheet • Thread *[UI]: User-Interface *[RMC]: Right Mouse Clicking *[LMC]: Left Mouse Clicking *[RPM]: Revolutions Per Minute *[MPH]: Miles Per Hour *[FPS]: frames per second *[RMB]: Right Mouse Button *[LMB]: Left Mouse Button *[MSW]: Mouse Scroll Wheel *[HUD]: Heads Up Display *[Temp.]: Temperature *[PVP]: Player Versus Player *[Icon]: As represented on the "Investigate Area" window *[Condition lower chance]: 1 in (x + maintenance × 2) *[Base durability]: Condition × break chance *[?]: Chance of poisonous *[(2)]: Non-perishable until opened *[(4)]: Non-perishable until opened *[(3)]: Non-perishable until opened *[(5)]: Non-perishable until opened *[(7)]: Non-perishable until opened *[Grow time]: Average grow time (days) *[AI]: artificial intelligence
Weapons
https://pzwiki.net/wiki/Weapons
[ "This page has been revised for the current stable version (41.78.16).Help by adding any missing content. [edit]" ]
Navigation:Project Zomboid>Items>Weapons>Firearms>Ammo
Retrieved from "https://pzwiki.net/w/index.php?title=Ammo&oldid=294153"
**Ammo** or ammunition is required to shoot a firearm. Currently, there are single bullets, boxes, and magazines classified under this category as well as molds. ## Items ### Ammo #### Rounds Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Item ID ---|---|---|--- ![RifleAmmo223loose.png](/w/images/e/ee/RifleAmmo223loose.png) | .223 Round | 0.02 | Base.223Bullets ![RifleAmmo308loose.png](/w/images/4/4b/RifleAmmo308loose.png) | .308 Round | 0.02 | Base.308Bullets ![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) | .38 Special Round | 0.02 | Base.Bullets38 ![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) | .44 Magnum Round | 0.04 | Base.Bullets44 ![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) | .45 Auto Round | 0.04 | Base.Bullets45 ![RifleAmmo308loose.png](/w/images/4/4b/RifleAmmo308loose.png) | 5.56mm Round | 0.03 | Base.556Bullets ![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) | 9mm Round | 0.01 | Base.Bullets9mm ![ShotgunAmmo.png](/w/images/5/54/ShotgunAmmo.png) | Shotgun Shells | 0.05 | Base.ShotgunShells #### Boxes Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Item ID ---|---|---|--- ![RifleAmmo223.png](/w/images/6/67/RifleAmmo223.png) | Box of .223 Rounds | 0.6 | Base.223Box ![RifleAmmo308.png](/w/images/6/67/RifleAmmo308.png) | Box of .308 Rounds | 0.6 | Base.308Box ![HandgunAmmoBox.png](/w/images/d/de/HandgunAmmoBox.png) | Box of .38 Special Rounds | 0.35 | Base.Bullets38Box ![HandgunAmmoBox.png](/w/images/d/de/HandgunAmmoBox.png) | Box of .44 Magnum Rounds | 0.38 | Base.Bullets44Box ![HandgunAmmoBox.png](/w/images/d/de/HandgunAmmoBox.png) | Box of .45 Auto Rounds | 1 | Base.Bullets44Box ![RifleAmmo308.png](/w/images/6/67/RifleAmmo308.png) | Box of 5.56mm Rounds | 1.2 | Base.556Box ![HandgunAmmoBox.png](/w/images/d/de/HandgunAmmoBox.png) | Box of 9mm Rounds | 0.2 | Base.Bullets9mmBox ![ShotgunAmmoBox.png](/w/images/0/06/ShotgunAmmoBox.png) | Box of Shotgun Shells | 0.9 | Base.ShotgunShellsBox #### Magazines Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Weapon | Ammo | Capacity | Item ID ---|---|---|---|---|---|--- ![BerettaClip.png](/w/images/6/6b/BerettaClip.png) | M9 Magazine | 0.2 | ![HandGun3.png](/w/images/9/92/HandGun3.png) | ![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) | 15 | Base.9mmClip ![BerettaClip.png](/w/images/6/6b/BerettaClip.png) | M1911 Auto Magazine | 0.2 | ![HandGun2.png](/w/images/5/51/HandGun2.png) | ![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) | 7 | Base.45Clip ![BerettaClip.png](/w/images/6/6b/BerettaClip.png) | D-E Magazine | 0.2 | ![HandGun.png](/w/images/c/c6/HandGun.png) | ![40calAmmoBox.png](/w/images/1/19/40calAmmoBox.png) | 8 | Base.44Clip ![BerettaClip.png](/w/images/6/6b/BerettaClip.png) | MSR700 Magazine | 0.2 | ![LeverActionRifle.png](/w/images/3/3d/LeverActionRifle.png) | ![RifleAmmo223loose.png](/w/images/e/ee/RifleAmmo223loose.png) | 3 | Base.223Clip ![BerettaClip.png](/w/images/6/6b/BerettaClip.png) | MSR788 Magazine | 0.2 | ![RifleHunting.png](/w/images/d/db/RifleHunting.png) | ![RifleAmmo308loose.png](/w/images/4/4b/RifleAmmo308loose.png) | 3 | Base.308Clip ![BerettaClip.png](/w/images/6/6b/BerettaClip.png) | M16 Magazine | 0.2 | ![AssaultRifle.png](/w/images/5/57/AssaultRifle.png) | ![RifleAmmo308loose.png](/w/images/4/4b/RifleAmmo308loose.png) | 30 | Base.556Clip ![BerettaClip.png](/w/images/6/6b/BerettaClip.png) | M14 Magazine | 0.2 | ![AssaultRifle2.png](/w/images/d/d8/AssaultRifle2.png) | ![RifleAmmo308loose.png](/w/images/4/4b/RifleAmmo308loose.png) | 20 | Base.M14Clip #### Molds Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Item ID ---|---|---|--- ![BulletMold.png](/w/images/0/07/BulletMold.png) | .223 Bullet MoldFuture | 0.5 | Base.223BulletsMold ![BulletMold.png](/w/images/0/07/BulletMold.png) | .308 Bullet MoldFuture | 0.5 | Base.308BulletsMold ![BulletMold.png](/w/images/0/07/BulletMold.png) | 9mm Bullet MoldFuture | 0.5 | Base.9mmBulletsMold ![BulletMold.png](/w/images/0/07/BulletMold.png) | Shotgun Shells MoldFuture | 0.5 | Base.ShotgunShellsMold ## See also * Weapon parts * Weapons *[UI]: User-Interface *[RMC]: Right Mouse Clicking *[LMC]: Left Mouse Clicking *[RPM]: Revolutions Per Minute *[MPH]: Miles Per Hour *[FPS]: frames per second *[RMB]: Right Mouse Button *[LMB]: Left Mouse Button *[MSW]: Mouse Scroll Wheel *[HUD]: Heads Up Display *[Temp.]: Temperature *[PVP]: Player Versus Player *[Icon]: As represented on the "Investigate Area" window *[Condition lower chance]: 1 in (x + maintenance × 2) *[Base durability]: Condition × break chance *[?]: Chance of poisonous *[(2)]: Non-perishable until opened *[(4)]: Non-perishable until opened *[(3)]: Non-perishable until opened *[(5)]: Non-perishable until opened *[(7)]: Non-perishable until opened *[Grow time]: Average grow time (days) *[AI]: artificial intelligence
Ammo
https://pzwiki.net/wiki/Ammo
[ "This page has been revised for the current stable version (41.78.16).Help by adding any missing content. [edit]" ]
Navigation:Project Zomboid>World>Locations>Rosewood
Retrieved from "https://pzwiki.net/w/index.php?title=Rosewood&oldid=302675"
Rosewood ![Rosewood](/w/images/2/29/RosewoodBadge.png) ![Rosewood thumb.png](/w/images/8/83/Rosewood_thumb.png) [[File:{{{icon2}}}|Rosewood|]] [[File:{{{icon3}}}|Rosewood|]] [[File:{{{icon4}}}|Rosewood|]] [[File:{{{icon5}}}|Rosewood|]] _Isometric view of Rosewood_ General Type Town Population Unknown Established Unknown Motto "Family, Community, Friendship" Location State Kentucky Country United States of America Coordinates ![Show location on an interactive map.](/w/images/thumb/5/59/Geographylogo.png/26px-Geographylogo.png)8105x11578 Map ![Rosewoodmap.png](/w/images/thumb/c/c1/Rosewoodmap.png/200px-Rosewoodmap.png) _Map location_ “ A short stay in Rosewood is pleasant, but a long stay? Well the inmates of the famous Knox Penitentiary will tell you: that it's not so fun! Ideally situated geographically for ease of access, Rosewood is a community hub for administration and community services as well as a leading incarceration center. The county courthouse, a recently refurbished fire department and a lively law enforcement facility make this one of the most important towns in the area! Come visit today! — In-game description **Rosewood** is a small town in southern Knox Country. The town was home to many of the wealthy citizens of Knox Country. In contrast to some of the other in-game towns, such as Muldraugh or Fallas Lake, it does not appear to have a real-world counterpart. ## Overview Rosewood is a small town located in the southern area of Knox Country, and has the lowest zombie population of the four spawn towns. However, it has far less loot than Riverside, with a much smaller shopping district. This is contrasted by a large amount of wealthy two-story houses that almost always have a detached garage. It can be quite a drive from other towns, with only Muldraugh and March Ridge being close by. This makes Rosewood harder to survive in than Riverside, but much easier than Muldraugh or West Point. Zombies are mostly concentrated on the main street and forest surrounding the town. The residential areas have less zombies, and have many high fences to jump over if being chased. They also prevent zombies from easily moving between main street on the residential block. Some high-value locations in Rosewood include the Rosewood Fire Department, the police station across the street from said fire station, the gated community, and a Book Naked franchise. ## Districts Rosewood can generally be divided into three distinct districts. ### Main street The main street is a north-south road that is where most of the businesses are located, and has the highest number of zombies. it takes up the western section of town, and connects to an east-west four lane highway that intersects with Dixie Highway. Some high value looting areas in this district include a grocery store, the Book Naked franchise, and Rosewood Medical. Most of the businesses on this road also have apartments above them that can be accessed via two staircases that connect to the outside via black doors with glass panels. ### Suburbs The suburbs take up the eastern part of town, and are separated from the main street by a tall fence. All the houses are large, two story houses with detached garages. This, combined with the low zombie count, makes the suburbs of Rosewood one of the safest places in Knox Country. The garages contain plenty of weapons and vehicle parts, and the houses contain large amounts of food. Any of the houses that spawn as boarded up survivor homes can be considered high-value targets, even more so than normal due to the large amount of containers that can spawn the high-value loot associated with survivor homes. There is also a school that contains lots of skill books and a good chance to find a school bag. ### Outskirts The outskirts of Rosewood can be deceptively dangerous. There are a large number of zombies in the forest nearby, and they will often migrate out of the forests into the town itself, catching survivors off guard. Besides the forest, the outskirts consist of various farmlands and small rural farmsteads. To the west of town, there is the Kentucky State Prison, considered by many to be the most dangerous area in all of Knox Country. Other notable locations in the outskirts are the produce warehouses and the farmer's market. ## Businesses and landmarks Many stores and restaurants in Rosewood are in dual-use buildings, with apartments above the stores. These apartments are not listed here. ### Food & drink Business | Type | Coordinates ---|---|--- Bright Flag Inn | Restaurant/bar | 8017x11427 Jenny's Table | Restaurant/bar | 8078x11454 Mama McFudgington's | Restaurant | 8082x11616 Pizza Whirled | Fast food | 8074x11308 Spiffo's | Fast food | 8069x11343 Rosewood Country Buffet | Restaurant | 8086x11500 ### Retail & stores Business | Type | Coordinates ---|---|--- Book Naked | Book store | 8082x11506 Auto shop | Auto shop | 8154x11321 Palm Travel | Travel agency | 8082x11561 Zippee Market | Corner store | 8105x11578 Grocery store | Grocery store | 8142x11386 FashionaBelle | Clothing store | 8089x11490 Farmer's market | Produce market | 9071x12154 ### Hotel Business | Type | Coordinates ---|---|--- Bright Flag Inn | Bar/inn | 8017x11427 Econo Rooms | Motel | 8074x11416 ### Services Business | Type | Coordinates ---|---|--- Bail Bonds | Bail bond office | 7992x11449 Rosewood Medical | Medical clinic | 8091x11524 Kentucky Court of Justice | Courthouse | 8065x11652 Church | Religious building | 8123x11550 Rosewood Fire Department | Fire station | 8134x11735 Laundromat | Laundromat | 8135x11506 Knox Bank | Bank | 8081x11588 Marple & Christie Legal Services | Law firm | 8090x11537 Markson & Co. | Office unit | 8089x11600 Police station | Police station | 8063x11737 Elementary school (Rosewood) | Public school | 8342x11610 Haircuts n' More | Hairdresser/barber shop | 8090x11552 ### Transportation Business | Type | Coordinates ---|---|--- Fossoil | Gas station | 8312x12218 Gas 2 Go | Gas station | 8153x11263 Bus station | Bus station | 8242x12231 ### Other Business | Type | Coordinates ---|---|--- Gated community | Gated community | 8023x11526 Construction site | Under construction | 8232x11842 Kentucky State Prison | Prison | 7718x11881 Military Research Facility | Secret lab | 5687x12472 Onyx Drive-In Theater | Drive-in movie theater | 8425x12246 Produce warehouses | Farming storage | 9170x11846 Army barracks | Barracks | 9115x11811 ## Spawn locations The starting locations dependent on the player's chosen occupation. Any occupations not mentioned will default to unemployed starting locations. Building | Coordinates | Ocupation(s) ---|---|--- ![256x143px Rosewood Police Station.png](/w/images/3/36/256x143px_Rosewood_Police_Station.png) Rosewood police station | 8059x11733 | Unemployed Fire Officer Park Ranger Chef Burglar ![256x143px One Story House \(A\) Rosewood.png](/w/images/7/7f/256x143px_One_Story_House_%28A%29_Rosewood.png) Single story house with a doghouse | 8328x11815 | Unemployed Fire Officer Park Ranger Chef ![256x143px One Story House \(B\) Rosewood.png](/w/images/a/ac/256x143px_One_Story_House_%28B%29_Rosewood.png) Single story house across from the school | 8418x11682 | Unemployed Fire Officer Park Ranger Chef ![256x143px One Story House \(C\) Rosewood.png](/w/images/f/fe/256x143px_One_Story_House_%28C%29_Rosewood.png) Single story house with a shed | 8247x11671 | Unemployed Fire Officer Park Ranger Chef Burglar ![256x143px Two Story House \(A\) Rosewood.png](/w/images/b/bf/256x143px_Two_Story_House_%28A%29_Rosewood.png) Two story house in the middle of the block | 8204x11598 | Unemployed Fire Officer Park Ranger Chef Doctor ![356c143px Two Story House \(B\) Rosewood.png](/w/images/0/01/356c143px_Two_Story_House_%28B%29_Rosewood.png) The leftmost house in the gated community | 8003x11547 | Fire Officer Chef Doctor ![256x143px Two Story House \(B\) Rosewood.png](/w/images/e/eb/256x143px_Two_Story_House_%28B%29_Rosewood.png) A two story house in the north of the block | 8127x11618 | Doctor ![256x143px Garden House Rosewood.png](/w/images/2/28/256x143px_Garden_House_Rosewood.png) The garden house | 8341x11748 | Park Ranger ![256x143px Forest House Rosewood.png](/w/images/8/8a/256x143px_Forest_House_Rosewood.png) The leftmost house in the woods | 8448x11802 | Park Ranger ![256x143px Rosewood Country Buffet.png](/w/images/f/f0/256x143px_Rosewood_Country_Buffet.png) Rosewood Country Buffet | 8092x11501 | Chef ![256x143px Rosewood Fire Department.png](/w/images/6/6b/256x143px_Rosewood_Fire_Department.png) Rosewood Fire Department | 8137x11737 | Fire Officer ## Trivia * Rosewood does not have a real-world analogue. * The helicopter event can be extremely dangerous in Rosewood. The town is extremely small, and when combined with the large amount of zombies in the surrounding forest, getting spotted by the helicopter in Rosewood is a death sentence if caught by surprise. The Automated Emergency Broadcast System can be used to predict when the helicopter will arrive. * Rosewood can be considered one of the best cities to survive in. The reasons for this being the only spawn town with a fire station, a smaller amount of zombies, and good base locations. * Rosewood is the closest town to the secret military base, hidden in the woods a little West of Rosewood. ## Gallery * ![The in-game tourist map of Rosewood](/w/images/thumb/c/c1/Rosewoodmap.png/84px-Rosewoodmap.png) The in-game tourist map of Rosewood * ![In-game Rosewood](/w/images/thumb/8/8e/Rosewood.png/120px-Rosewood.png) In-game Rosewood ## See also * Louisville * Muldraugh * Riverside * West Point RegionsShow / Hide Knox Country Abandoned town • Dixie Mobile Park • Dixie Highway • Doe Valley • Fallas Lake • Louisville (Leafhill Heights • Evergreen Hill) • March Ridge • Muldraugh • Ohio River • Riverside • Rosewood • Scenic Grove Mobile Park • Valley Station • West Point Knox CountyRemoved Downtown District • Forest • Northern Highway • Suburbs • Villas • Woods Challenges House In The Woods • Kingsmouth Island • Knox County (remake) • Film Studio *[UI]: User-Interface *[RMC]: Right Mouse Clicking *[LMC]: Left Mouse Clicking *[RPM]: Revolutions Per Minute *[MPH]: Miles Per Hour *[FPS]: frames per second *[RMB]: Right Mouse Button *[LMB]: Left Mouse Button *[MSW]: Mouse Scroll Wheel *[HUD]: Heads Up Display *[Temp.]: Temperature *[PVP]: Player Versus Player *[Icon]: As represented on the "Investigate Area" window *[Condition lower chance]: 1 in (x + maintenance × 2) *[Base durability]: Condition × break chance *[?]: Chance of poisonous *[(2)]: Non-perishable until opened *[(4)]: Non-perishable until opened *[(3)]: Non-perishable until opened *[(5)]: Non-perishable until opened *[(7)]: Non-perishable until opened *[Grow time]: Average grow time (days) *[AI]: artificial intelligence
Rosewood
https://pzwiki.net/wiki/Rosewood
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Navigation:Project Zomboid>Game mechanics>User interface>Options
Retrieved from "https://pzwiki.net/w/index.php?title=Options&oldid=256935"
_See also: Frequently Asked Questions - low framerate_ ![](/w/images/thumb/8/88/Options_Menu.png/300px-Options_Menu.png) Screenshot of options menu. The **options** menu allows the player to choose the settings for their display, audio, keybindings, etc., to meet those required for their system or personal preferences. A screenshot of it is shown to the right and each setting is described below. ## Display Fullscreen Toggles between full screen and windowed mode. If changing this setting does not switch, changing the resolution may fix it. Borderless Window Hides/Shows the window border and title bar (close button, etc.). _(Requires restart)_ Vertical sync Synchronizes/Locks the framerate with that of the monitor for better stability. Will usually fix any screen tearing issues. Multi-core Toggles whether or not the game will use more than one core or more than one processor in your computer. If you have a single core system or are having trouble with the game crashing, turn this off. _(Requires restart)_ Shaders Allows you to turn on and off shaders. Turn this off if the game appears to run slow. Resolution Sets the display resolution for the game. 3D Models Defines how many models (Player + NPC) on the screen are displayed in 3D. Reducing will improve performance if there are more than the set number present. 3D Corpses Toggles between whether 3D or 2D corpses are displayed. Blood Decals Percentage of blood decals. Lowering this can improve performance/framerate. Lock Framerate Limits the number of frames per second the game tries to display. It is recommended setting this to 30 if the game appears to be running slow. UI Offscreen Rendering Toggles whether the entire user-interface is simulated when clipped offscreen. Disabling can improve performance. UI Rendering FPS The locked framerate at which the user-interface displays. Separate to _lock framerate_. Texture compression Enabling allows compression of all textures, improving graphics card memory (VRAM) usage. Disabling improves performance with the cost of graphics card memory (VRAM) usage. _(Requires restart)_ Double-sized textures Allows the use of the 2x texture pack. Disabling will decrease texture quality while potentially improving game performance. _(Requires restart)_ Lighting quality Allows adjustment of the lighting quality in game. Turn this down if the game appears to _lag_ /run slow. Lighting updates The rate in which lighting will update per second in realtime. Increasing above _15_ may decrease game performance. Enable Zoom Enables zooming with the the scroll wheel or the key binds. Zoom levels The desired zoom increments. Zooming is done in increments, therefore disabling one will skip that increment. Auto-Zoom _Unknown_ Inventory font The font size of the inventory text. Tooltip font The font size of the tooltip text. Clock Format The date format the clock displays. Clock 24/12 Toggles between 24 or 12 hours time format. Color of Highlighted Container Change the border color of a container when accessing its inventory. Chat Transparency Transparency of the chat window in multiplayer when the mouse isn't hovering over it. Language Dropdown box with a list of available languages to choose from. ## Audio Sound volume Music volume Ambient volume Music Library Current Track Displays the track currently playing. Flies volume The volume of flies buzzing around corpses. Heart volume The volume level of the heart pounding when getting low on blood. Vehicle engine volume The volume of the vehicle engine. Note that this does _not_ affect the ingame engine volume. Enable VOIP Enables/disables the ability to use VOIP, both listen and speak. Recording device Choose your system's installed recording devices to use in-game. VOIP mode Adjust whether to enable or disable listen and/or speak individually. Voice activity detected mode How sensitive the microphone will be at picking up sound. Often used to block background noise from being transmitted. [verify] Microphone boost Amplifies the input single of the microphone. Used if the voice is being picked up _too quiet_. May result in some minor distortion/static. Signal from microphone _Unknown_ Voice volume Adjusts the level of other player's voices. ## Key Bindings Each of the following key bindings are the game's defaults. **Note:** To change these keys manually outside the game, the file is located at _"%username%\zomboid\lua\keys.ini"_. The scancodes for each keybind can be found **here**. ### Player Control Forward `W` Move forward/up. Backward `S` Move backward/down. Left `A` Move left. Right `D` Move right. Run `LSHIFT` Hold to run. Interact `E` Press to interact with nearby object. Hold for follow up action. Rapidly tap for emergency action. Rotate Building `R` When building use to rotate building tile. Toggle Mode `TAB` Rotates between each build/move mode. Cancel Action `ESCAPE` Cancels the current action the player is performing. ### Combat Aim `LCONTROL` Hold for Aim/Sneak mode. Melee `SPACE` Performs a melee shove or stomp. Rack Firearm `X` _Unknown_ Reload Weapon `R` Press to reload a firearm. ### Vehicle Start Vehicle Engine `N` Press to attempt vehicle ignition. Toggle Vehicle Headlights `F` Press to turn on/off vehicle headlights. Vehicle Heater `O` Press to display vehicle heater panel. Vehicle Info `U` Pess to display vehicle info/condition. Horn `Horn` Press to sound the vehicles horn. Vehicle Radial Menu `V` Press to display the vehicle radial menu. Switch Seat `Z` Press to display seat switch panel. ### UI Toggle UI `V` Adds or removes the User Interface from the screen. Toggle Crafting UI `B` Displays or hides the crafting window. Main Menu `ESCAPE` Pauses the game and displays the Main Menu. Toggle Inventory `I` Opens up or closes your inventory. Toggle Skill Panel `C` Displays or hides the skills window. Toggle Health Panel `H` Displays or hides the health window. Toggle Info Panel `J` Displays or hides the Information window. Toggle Moveable Panel Mode `RBRACKET` _Unknown_ Toggle Music `M` Pauses or starts the in-game music. Take Screenshot `F10` Takes a screenshot. Toggle Survival Guide `F1` Displays or hides the tutorial window. Display FPS `K` Displays the frames per second. Good for benchmarking or diagnosing problems. Pause `F2` Pauses or unpauses the game. Normal Speed `F3` Sets the in-game time to normal speed. Fast Forward x1 `F4` Sets the in-game time to 3x speed. Fast Forward x2 `F5` Sets the in-game time to 10x speed. Fast Forward x3 `F6` Sets the in-game time to 20x speed. Zoom in `EQUALS` Zooms the camera in closer to the player. Zoom out `MINUS` Zooms the camera out farther from the player. ### Hotkeys Equip/Unequip Handweapon `1` Equips your best blunt weapon (rolling pin, crowbar, baseball bat, etc.). Equip/Unequip Firearm `2` Equips your best firearm (shotgun, pistol, etc.). Equip/Unequip Stab weapon `3` Equips your best stabbing weapon (butter knife, kitchen knife, etc.). Equip/Turn On/Off Lightsource `F` Equips and turns on a light source, or if one is on, turns it off. ### Multiplayer Toggle Safety `P` Toggles the safety system[1] Local Chat `T` Focuses the local chat, allowing proximity communication. Global Chat `Y` Focuses the global chat, allowing server-wide communication. ### Voice Push-to-Talk key `LMENU` / `LALT` Holding allows VOIP. ### NPC Interaction Shout `Q` Shouts a phrase to get attention. ### Debug Toggle LUA Debugger `F11` Displays or hides the LUA debugger. ### Checkbox Toggle LSHIFT key to Run Enables toggle to run, i.e. don't need to hold the run key. Show/hide radial menus with each keypress Enables showing/hiding radial menus. ## Controller Test Controller Allows testing the gamepad, displaying each button pressed, to ensure it is installed/working correctly. XInputController0-3 Checkbox enabling or disabling whether the game should use each gamepad currently connected to the player's system. Sensitivity Adjust the joystick sensitivity of the designated gamepad. ## Gameplay ### Reloading Reloading handguns refills the weapon provided there is ammunition available. Reload Difficulty Sets the reload difficulty. * **Easy:** Reloading handguns refills the weapon. * **Medium:** Reloading handguns ejects or inserts a magazine. The magazine must be reloaded separately. * **Hardcore:** Reloading handguns ejects or inserts a magazine. The magazine must be reloaded separately. Weapons must be racked before firing to ensure a round is chambered. Show Rack Progress _Unknown_ ## Multiplayer Show your username Enable or disable the player's username from being displayed above their head. Does _not_ affect other player's usernames. Personal text Color Adjust the text color displayed to other players. For simpler player identification. ## References 1. ↑ The Safety System - Help - The Indie Stone Forums *[UI]: User-Interface *[RMC]: Right Mouse Clicking *[LMC]: Left Mouse Clicking *[RPM]: Revolutions Per Minute *[MPH]: Miles Per Hour *[FPS]: frames per second *[RMB]: Right Mouse Button *[LMB]: Left Mouse Button *[MSW]: Mouse Scroll Wheel *[HUD]: Heads Up Display *[Temp.]: Temperature *[PVP]: Player Versus Player *[Icon]: As represented on the "Investigate Area" window *[Condition lower chance]: 1 in (x + maintenance × 2) *[Base durability]: Condition × break chance *[?]: Chance of poisonous *[(2)]: Non-perishable until opened *[(4)]: Non-perishable until opened *[(3)]: Non-perishable until opened *[(5)]: Non-perishable until opened *[(7)]: Non-perishable until opened *[Grow time]: Average grow time (days) *[AI]: artificial intelligence
Options
https://pzwiki.net/wiki/Options
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Navigation:Project Zomboid>Challenges>Kingsmouth
Retrieved from "https://pzwiki.net/w/index.php?title=Kingsmouth&oldid=302483"
**Kingsmouth** is a challenge map that was added in Build 41. It is a 'paradise island' vacation resort in the Caribbean, with which has unfortunately succumbed to the Knox Event infection. The map features vast hotels, seaside locales, a military installation and various other points of interest. Xeonyx, the creator of the New Denver / Slocan Lake map is responsible for the creation of this map. ## In-game challenge description _Enjoy a relaxing stay on Kingsmouth island!_ ## Gallery * ![Isometric view of the entire Kingsmouth Island](/w/images/thumb/0/0f/Kingsmouth_map.png/120px-Kingsmouth_map.png) Isometric view of the entire Kingsmouth Island * ![The main resort building on the fictional paradise island of Kingsmouth](/w/images/thumb/2/2d/Kingsmouthresort.jpg/120px-Kingsmouthresort.jpg) The main resort building on the fictional paradise island of Kingsmouth * ![Kingsmouth resort with overwater bungalows](/w/images/thumb/4/49/Kingsmouthresort2.jpg/120px-Kingsmouthresort2.jpg) Kingsmouth resort with overwater bungalows ## Other challenges * You Have One Day * Opening Hours * Winter Is Coming * House In The Woods * A Really CD DA * A Storm Is Coming * The Descending Fog * Studio RegionsShow / Hide Knox Country Abandoned town • Dixie Mobile Park • Dixie Highway • Doe Valley • Fallas Lake • Louisville (Leafhill Heights • Evergreen Hill) • March Ridge • Muldraugh • Ohio River • Riverside • Rosewood • Scenic Grove Mobile Park • Valley Station • West Point Knox CountyRemoved Downtown District • Forest • Northern Highway • Suburbs • Villas • Woods Challenges House In The Woods • Kingsmouth Island • Knox County (remake) • Film Studio *[UI]: User-Interface *[RMC]: Right Mouse Clicking *[LMC]: Left Mouse Clicking *[RPM]: Revolutions Per Minute *[MPH]: Miles Per Hour *[FPS]: frames per second *[RMB]: Right Mouse Button *[LMB]: Left Mouse Button *[MSW]: Mouse Scroll Wheel *[HUD]: Heads Up Display *[Temp.]: Temperature *[PVP]: Player Versus Player *[Icon]: As represented on the "Investigate Area" window *[Condition lower chance]: 1 in (x + maintenance × 2) *[Base durability]: Condition × break chance *[?]: Chance of poisonous *[(2)]: Non-perishable until opened *[(4)]: Non-perishable until opened *[(3)]: Non-perishable until opened *[(5)]: Non-perishable until opened *[(7)]: Non-perishable until opened *[Grow time]: Average grow time (days) *[AI]: artificial intelligence
Kingsmouth
https://pzwiki.net/wiki/Kingsmouth
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Navigation:Project Zomboid>World>Locations>Businesses>Wrecking yard
Retrieved from "https://pzwiki.net/w/index.php?title=Wrecking_yard&oldid=291737"
Wrecking yard General Type Vehicle salvage yard Location Location Louisville Riverside **Wrecking yards** (also known as scrapyards or junkyards) are common in Knox Country, and are the last resting place for vehicles that are no longer wanted or even usable. Whilst their contents are often low quality or in poor condition (sometimes being little more than burnt-out wrecks), they are a potential source of spare parts and offer expendable vehicles for training up the Mechanics skill. ## Surrounding area As a structure, wrecking yards typically consist of an office (usually little more than a parked trailer) with a few filing cabinets and maybe a few odds and ends, and whilst vehicles found in wrecking yards can occasionally be in decent condition they rarely have keys or gas, so they shouldn't be considered a good source of supplies or vehicles for an emergency getaway. On the Map Project, wrecking yards can easily be identified as they are usually mid-to-large size sand or gravel lots with a chainlink fence around them, a small office, a portable toilet, and no other contents, as the vehicle spawns themselves are randomized. ## Locations Location | Description | Coordinates ---|---|--- Louisville ![Wreckyard louisville.png](/w/images/thumb/f/fd/Wreckyard_louisville.png/200px-Wreckyard_louisville.png) | | 13694x1680 Riverside ![Wreckyard riverside.png](/w/images/thumb/9/9e/Wreckyard_riverside.png/200px-Wreckyard_riverside.png) | | 5812x5409 ## Skill training Wrecking yards are a great place to train the Mechanics skill. The vehicles themselves are almost always in poor condition with no keys or gas, however the value is in the parts. Skill is gained even from failing to repair or dismantle car parts, so repeatedly destroying these already mostly destroyed vehicles is a great way to train Mechanics without obliterating a more valuable vehicle that could be useful later. ## See also * Junk Baron * Mechanics * Vehicles * Vehicle zones in Modding/Mapping * Wrecking yard on Wikipedia. LocationsShow / Hide BusinessesShow / Hide Restaurants American Eats • Bakery • Beef Roundup • Blue Plate Diner • Buffet • Burgers • Churn R Us • Club Pamplemousse de la Croix • Unnamed bakery (West Point) • Deep Fried Heaven • Di Marco • Diner • Dotty 4 Donuts • Emma's Eatery • Expresso Espress • Family Funzone • Forno Della Mamma • Fryer Tooks Fish N Chips • Genny's Diner • Golden Dragon Buffet • Gusto D'Italia • Happy Restaurant • Hickory Bakery Box • Ice Ice Tasty • Jenny's Table • Jimmy's • Jolly Good Fish and Chips • La Vie En Gastronomie • Les Tartes de Mademoiselle Celine Diner • Maison du Boeuf • Mama McFudgington's • Mendy's Eatery • Milk Monarchy • O'Briens Kitchen • Pile o' Crepe • Red Brick Restaurant • Riparian Entertainment • Rosewood Country Buffet • Smokey's Saloon & Restaurant • Snacks • Sooky's • Supper Delight • Sweet Eats! • Sweet Pea Restaurant • Sweet Satisfaction • Tastee Foodz • Taco del Pancho • The Blue Fox • The Cosy Crockpot • The Plump Cornucopia • The Wandering Sashimi • Tim's Bakery • Tita Maria's Cantina • Unnamed restaurant (Riverside) • Unnamed restaurant (Muldraugh) • Wok and Rolls • Zlatko's Cafes Nat's Cafe • Bloomin' Coffee • Cafe (Valley Station) • Cafe (Muldraugh) • Cafe d'Eris • Cafe of Wonders • Cafe Ole • Coffee Nirvana • Jaime's Jam Delights • Seahorse Coffee • Yummmers Fast food Dogs A-Flamin' • Pizza Whirled • Jay's Chicken • Spiffo's Bars Bar (Riverside) • The Black Saddle • Al's Ale and All • Beever's • Black Liquorice • Bright Flag Inn • Chief Steakhouse and Bar • Ol' Scratch • Sanguine Spirits • Shaken and Stirred • The Hardy Har Bar • The Drake • The Horseshoe • The Orange Anchor • The Rusty Rifle • The Sea Shanty • Tomcat Tavern • The Slugger • The Straight Shooter • The Wooden Stein • Twiggy's • Retail Appliance store (Muldraugh) • Better Bed Than Dead • Better Furnishings • Electron House • GigaMart • Go Flash • Line by Line Designs • Maps Unlimited • Mashie Signs & Paintings • Nolan's Used Cars • Noteworthy • Olympia Department Store • Palette Pop Art Supplies • Purrfect Barkner Pet Supplies • Sammie's • Scenic Mile Car Dealership • Seat Yourself Furniture • Time 4 Sport • Jimmy's Pre-owned Cars • Toyz Toyz Toyz • Upscale Mobility Auto Dealership • Unnamed stores (Riverside) • Window • BBBQ Industrial Self storage (Muldraugh) • Secure Storage • Stor-A-Max • U-Store It • Andrei and Son Hand-Crafted Wallets • Aitor Wire Company • Bow Wow Wow! Dog Nutrition • Brac Brick Factory • Chugg's • CGE Corp • Egener EX • Finnegan Research Group • Fossoil Refinery • Ivanov Factory & Showroom • Junk Baron • Kitten Knives • BoxPop Brewery • Knox Distillery • Knox Pack Kitchens • L&B Warehousing • Lectromax Manufacturing • Louisville Bruiser • Logging camp (Rosewood) • Mass-Genfac Co. • McCoy Logging Co. • Newton Freight Warehouse • Outskirts factories (Muldraugh) • Perfick Potato Company • Produce warehouses (Rosewood) • Rely Manufacturing Company • Scarlet Oak Distillery • Steely Revolve Metal Working • T.I.S. Construction • ValuTech Weapon & hunting stores A.A.Ron Hunting Supply • Army surplus store • Bait & Tackle • Farming & Rural Supply • Jamieton Army Surplus • Morris' Bait Shop • Pawn $$$hop • Phil's Fine and Fair Pawn Shop • Ready Prep Army Issue Surplus • Stars & Stripes • Thumbs of Green • Unnamed gun store (Louisville) • Unnamed gun store 2 (Louisville) • West Point Gun Range and Hunting Center Tool stores E.P. Tools • Nails & Nuts Tool Store • Zac's Hardware Grocery & liquor stores 5 Bux or Less • Beer and Liquor • CandyTown USA • Conven-U-Mart • Farmer's market (Rosewood) • Food Market • GigaMart • Go 2 Bread • General Store • General store (Riverside) • Greene's Grocery • Grocery store (Rosewood) • Have a Butcher's • Kegsplosion • Liquorty-Split • Mead Drink and Bloody Merry • Milk N More • My Sunday Market • Nourish Food Mart • Sucrafruit Circus • Unnamed grocery store (Riverside) • Zippee Market Gyms Body Chisel Gym & Fitness • Eden's Oasis • The Real Sweat • Sure Fitness and Boxing Club Hotels & motels Econo Rooms • First Train Inn • Guns-a-BlazInn • Red Owl Inn • Riverside Suites • Sleep Eazzze Inn • Sunstar Motel • The Havisham Hotel Suites • Waites Motel Utilities A-1 Laundry • Brighted Whites • Coin Op Laundromat • Knox Telecommunications • Laundr-o-max • Louisville Terminal Substation • Louisville industrial substation • Martin's Essentials and Laundry • Superklean Gas stations 24 Hour Essentials • Fossoil • Gas • Gas 2 Go • Gas N More • Ruby Gas • Thunder Gas Offices A&S Trading Co. • Alliance Data Entry • Back To The Nurture Chiropractic Services • Bail Bonds • Sky Blue Banking • Canto Records • Carton & Sydney Law Services • Commander Publishing Inc • Discount Account • Evan Philips Tax and Accounting • HomeWard Real Estate • Keep Afloat Debt Consolidation • Knox Bank • KPK Consulting Business Investments • KY Transit • Legal Services • Markson & Co. • Marple & Christie Legal Services • Mind Peace Insurance • Palm Travel • Raney & Daye Investment Firm • Slimtax Accounting • Speedy Legal • Temp Agency • United Shipping Logistics • ValuInsurance • Walter & Perry Legal Firm Hair & beauty Barber and Styling • Barber of Yorke • Be Beauty Nail Salon • Groovy Chic • Hair O Genesis • Haircuts n' More • Ink R Alley • Neon Flower Salon • Silken Belles • Sweet Sugar Beauty • Tattoo 42 Clothing Awl Work and Sew Play • Barg-N-Clothes • Cally's Gifts • Clothing store (Muldraugh) • Dressed to the 90s • Family Fashion • FashionaBelle • Filigree Fashions • Genteel-y Used • Hugo Plush • Laces • Lola Limon • Optima Eyes • Posh Box • Purple and Black • Saucy • Sasha Sashay • Sheba Jewellers • Shoed for the Stars • Spitfire Fashion • The Exquisite Pearl • The Top Hanger • Unnamed clothing store (Riverside) • Your Closet • Yuri Design Malls Crossroads Mall • The Grand Ohio Mall • South Louisville mall Entertainment Art Gallery of Louisville • Chapelmount Downs • Drag Racing • Eluee Arena • Fossoil Field • Eden's Oasis • Fun Xtreme • Juke Box Bowling • Knob Creek Hunting Lodge • Louisville Boat Club • Nite Glo • Pony Roam-O • Onyx Drive-In Theater • Riverwood Boat Club • Romero Center for the Performing Arts • Roxy's Roller Rink • Star-E-Plex • The Velvet Tassel • Wellington Heights Golf Club Books & video Bernard's Book Emporium • Book Naked • Book store (Muldraugh) • Brooks Public Library of Louisville • Enigma Books • From the Dugout • Hit Vids! • LSU Library • The Good Book • Worm of Books TV & Radio LBMW - Kentucky Radio • LBMW Network • KnoxTalk Radio • The Kentucky Herald • Triple-N • TURBO Mechanics Al's Autoshop • American Tire • Auto Repair Shop (Muldraugh) • Auto shop (Rosewood) • Car Fix-Ation • Jim's Autoshop • Lenny's Car Repair Points of interestShow / Hide Parks & camps Ben's Cabin • Camp Busy Beaver • Corn maze • Louisville Central Park • Outreach Center • Romuald Dron Memorial Park Farms Residential Acorn Plaza • AmeriGlobe Communications • Army barracks (Rosewood) • Bateman Office Building • Cardinal Plaza • Du Case Apartments • E Wrayburn Building • Greenwood Office Building • High Street Apartments • Knox Military Apartments • Leafhill Heights Offices • Lowry Court • Millhauser Office Building • Oak Park Apartments • Offices • Office complex (Muldraugh) • Orio Office Place • R. Johnson Office Building • Red Oak Apartments • Reed Office Building • Sandstone Apartments • The Waterfront • Topcrown Plaza • Trapper's house ServicesShow / Hide Fire departments Rosewood Fire Department • Louisville Fire Department Medical Cortman Medical • Dentistry • Family Dentistry • Family Medical Center • Louisville General Hospital • Louisville Animal Hospital • Louisville Animal Shelter • Louisville General Hospital • Medical Center • Med U Well • Pet Health Pawmise • Pharmahug • Rosewood Medical • St. Peregrin Hospital Police departments Kentucky State Prison • Louisville Police Department and Detention Services Military installments Louisville border camp • Military Research Facility Religious buildings Bible Spirit Baptist Church • Church of the Risen Christ • Eternal Light Chapel • First Baptist Chapel • Holy Grace Church • Holy Light Baptist Church • Rosewood Christian Church • Sacred Flame Church • St. Michaels Cathederal • St. Vincent De Paul Church • Holy Haven Cemetary • Sunset Pines Funeral Home Education ABCDriving School • Adult Education Center • Bluegrass State High School • Elementary school (Rosewood) • Evergreen Public School • Fun-2-3 Childcare • J. Tinsley Elementary School • Leafhill Heights Elementary School • Louisville State University • LSU Athletic Center • LSU Attenborough Sciences Building • LSU Library • LSU Rogers Humanities Building • LSU South Dorm • LSU Student Union • LSU West Dorm • March Ridge School • Muldraugh Elementary • School (Riverside) • South Louisville Elementary • Daycare (West Point) • West Point School Other services Central Louisville Community Center • City Hall • County Clerk and Records • County Offices • Courthouse • Deerhead Lake Park Ranger • Evergreen Hill Community Center • Goodman Legal Services • H. Smith Attorney • Kentucky Court of Justice • Kentucky Rail • Louisville Train Station • Louisville Expo Center • March Ridge Community Center • Mounted Police Training • Railyard (Muldraugh) • Shady Oaks Nursing Home • West Maple Country Club • U.S. Mail Service • West Point Town Hall *[UI]: User-Interface *[RMC]: Right Mouse Clicking *[LMC]: Left Mouse Clicking *[RPM]: Revolutions Per Minute *[MPH]: Miles Per Hour *[FPS]: frames per second *[RMB]: Right Mouse Button *[LMB]: Left Mouse Button *[MSW]: Mouse Scroll Wheel *[HUD]: Heads Up Display *[Temp.]: Temperature *[PVP]: Player Versus Player *[Icon]: As represented on the "Investigate Area" window *[Condition lower chance]: 1 in (x + maintenance × 2) *[Base durability]: Condition × break chance *[?]: Chance of poisonous *[(2)]: Non-perishable until opened *[(4)]: Non-perishable until opened *[(3)]: Non-perishable until opened *[(5)]: Non-perishable until opened *[(7)]: Non-perishable until opened *[Grow time]: Average grow time (days) *[AI]: artificial intelligence
Wrecking yard
https://pzwiki.net/wiki/Wrecking_yard
[ "This page has been revised for the current stable version (41.78.16).Help by adding any missing content. [edit]" ]
Navigation:Project Zomboid>Game mechanics>Fuel
Retrieved from "https://pzwiki.net/w/index.php?title=Fuel&oldid=279329"
**Fuel** is a group of material types used within Project Zomboid to power various appliances. ## Types Icon | Name ---|--- ![Battery.png](/w/images/6/6d/Battery.png) | Battery ![UI Lightning.png](/w/images/2/2a/UI_Lightning.png) | Electricity ![Fabric](/w/images/3/34/Rag.png) | Fabric ![Gasoline](/w/images/9/97/Petrol.png) | Gasoline ![Paper](/w/images/b/b2/Paper.png) | Paper ![Propane Gas](/w/images/5/50/PropaneTank.png) | Propane ![Trash](/w/images/e/e3/Trash_01_0.png) | Trash ![Wood](/w/images/2/2d/Logs.png) | Wood ## Sources ### Fabric Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Fuel | Units | Burn time (per unit) | Kindling | Appliance(s) | Item ID ---|---|---|---|---|---|---|---|--- ![Sweater White.png](/w/images/3/32/Sweater_White.png) | Clothing | \- | Cotton | 1 | 15 mins | ![Can be used as kindling](/w/images/5/57/UI_Tick.png) | Antique Oven, Charcoal Barbecue, Campfire, Fireplace | \- ![Dirty Rag](/w/images/8/84/RagDirty.png) | Dirty Rag | 0.1 | Cotton | 1 | 5 mins | ![Can be used as kindling](/w/images/5/57/UI_Tick.png) | Antique Oven, Charcoal Barbecue, Campfire, Fireplace | Base.RippedSheetsDirty ![Rag.png](/w/images/3/34/Rag.png) | Ripped Sheets | 0.1 | Cotton | 1 | 5 mins | ![Can be used as kindling](/w/images/5/57/UI_Tick.png) | Antique Oven, Charcoal Barbecue, Campfire, Fireplace | Base.RippedSheets ![Sheet.png](/w/images/d/d2/Sheet.png) | Sheet | 0.8 | Cotton | 1 | 15 mins | ![Can be used as kindling](/w/images/5/57/UI_Tick.png) | Antique Oven, Charcoal Barbecue, Campfire, Fireplace | Base.Sheet * Shoes (disambiguation) used to be able to be used as a fuel previously, but currently they are not. ### Paper Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Fuel | Units | Burn time (per unit) | Kindling | Appliance(s) | Item ID ---|---|---|---|---|---|---|---|--- ![Book.png](/w/images/f/f3/Book.png) | Book | 0.5 | Paper | 1 | 15 mins | ![Can be used as kindling](/w/images/5/57/UI_Tick.png) | Antique Oven, Charcoal Barbecue, Campfire, Fireplace | Base.Book ![ComicBook.png](/w/images/a/a2/ComicBook.png) | Comic Book | 0.1 | Paper | 1 | 15 mins | ![Can be used as kindling](/w/images/5/57/UI_Tick.png) | Antique Oven, Charcoal Barbecue, Campfire, Fireplace | Base.ComicBook ![MagazineCrossword Anim.png](/w/images/a/aa/MagazineCrossword_Anim.png) | Crossword Magazine | 0.2 | Paper | 1 | 15 mins | ![Can be used as kindling](/w/images/5/57/UI_Tick.png) | Antique Oven, Charcoal Barbecue, Campfire, Fireplace | Base.MagazineCrossword1-3 ![Paper.png](/w/images/b/b2/Paper.png) | Doodle (currently doesn't spawn anywhere) | 0.3 | Paper | 1 | 15 mins | ![Can be used as kindling](/w/images/5/57/UI_Tick.png) | Antique Oven, Charcoal Barbecue, Campfire, Fireplace | Base.Doodle ![Notebook.png](/w/images/9/95/Notebook.png) | Empty Notebook | 0.5 | Paper | 1 | 15 mins | ![Can be used as kindling](/w/images/5/57/UI_Tick.png) | Antique Oven, Charcoal Barbecue, Campfire, Fireplace | Base.Notebook ![MagazineNudie1.png](/w/images/d/df/MagazineNudie1.png) | HottieZ | 0.2 | Paper | 1 | 15 mins | ![Can be used as kindling](/w/images/5/57/UI_Tick.png) | Antique Oven, Charcoal Barbecue, Campfire, Fireplace | Base.HottieZ ![Notebook.png](/w/images/9/95/Notebook.png) | Journal | 0.1 | Paper | 1 | 15 mins | ![Can be used as kindling](/w/images/5/57/UI_Tick.png) | Antique Oven, Charcoal Barbecue, Campfire, Fireplace | Base.Doodle ![Magazine.png](/w/images/b/b4/Magazine.png) | Magazine | 0.2 | Paper | 1 | 15 mins | ![Can be used as kindling](/w/images/5/57/UI_Tick.png) | Antique Oven, Charcoal Barbecue, Campfire, Fireplace | Base.Magazine ![RecipeMagazineAnim 120px.gif](/w/images/thumb/0/0b/RecipeMagazineAnim_120px.gif/32px-RecipeMagazineAnim_120px.gif) | Recipe magazines | 0.1 | Paper | 1 | 15 mins | ![Can be used as kindling](/w/images/5/57/UI_Tick.png) | Antique Oven, Charcoal Barbecue, Campfire, Fireplace | \- ![Paper.png](/w/images/b/b2/Paper.png) | Sheet of Paper | 0.1 | Paper | 1 | 15 mins | ![Can be used as kindling](/w/images/5/57/UI_Tick.png) | Antique Oven, Charcoal Barbecue, Campfire, Fireplace | Base.SheetPaper ![SkillBookAnim 120px.gif](/w/images/thumb/a/ac/SkillBookAnim_120px.gif/32px-SkillBookAnim_120px.gif) | Skill books | 0.8 | Paper | 1 | 15 mins | ![Can be used as kindling](/w/images/5/57/UI_Tick.png) | Antique Oven, Charcoal Barbecue, Campfire, Fireplace | \- ![Magazine.png](/w/images/b/b4/Magazine.png) | TV Magazine | 0.2 | Paper | 1 | 15 mins | ![Can be used as kindling](/w/images/5/57/UI_Tick.png) | Antique Oven, Charcoal Barbecue, Campfire, Fireplace | Base.TVMagazine ![MagazineWordsearch Anim.png](/w/images/7/78/MagazineWordsearch_Anim.png) | Wordsearch Magazine | 0.2 | Paper | 1 | 15 mins | ![Can be used as kindling](/w/images/5/57/UI_Tick.png) | Antique Oven, Charcoal Barbecue, Campfire, Fireplace | Base.MagazineWordsearch1-3 ### Wood Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Fuel | Units | Burn time (per unit) | Kindling | Appliance(s) | Item ID ---|---|---|---|---|---|---|---|--- ![Logs.png](/w/images/2/2d/Logs.png) | Log | 9 | Wood | 1 | 6 hr | ![Cannot be used as kindling](/w/images/b/bb/UI_Cross.png) | Antique Oven, Charcoal Barbecue, Campfire, Fireplace | Base.Log ![TZ PerforatedWoodenPlank.png](/w/images/b/be/TZ_PerforatedWoodenPlank.png) | Notched Wooden Plank | 0.5 | Wood | 1 | 2 hr | ![Only when used with Sturdy Stick or Tree Branch](/w/images/5/57/UI_Tick.png) | Antique Oven, Charcoal Barbecue, Campfire, Fireplace | Base.PercedWood ![Plank.png](/w/images/0/0d/Plank.png) | Plank | 3 | Wood | 1 | 2 hr | ![Cannot be used as kindling](/w/images/b/bb/UI_Cross.png) | Antique Oven, Charcoal Barbecue, Campfire, Fireplace | Base.Plank ![TZ WoodenStick.png](/w/images/c/ca/TZ_WoodenStick.png) | Sturdy Stick | 0.1 | Wood | 1 | 15 mins | ![Only when used with Notched Wooden Plank](/w/images/5/57/UI_Tick.png) | Antique Oven, Charcoal Barbecue, Campfire, Fireplace | Base.WoodenStick ![Branch.png](/w/images/e/ea/Branch.png) | Tree Branch | 0.2 | Wood | 1 | 1 hr | ![Only when used with Notched Wooden Plank](/w/images/5/57/UI_Tick.png) | Antique Oven, Charcoal Barbecue, Campfire, Fireplace | Base.TreeBranch ![Twigs.png](/w/images/7/76/Twigs.png) | Twigs | 0.1 | Wood | 1 | 15 mins | ![Can be used as kindling](/w/images/5/57/UI_Tick.png) | Antique Oven, Charcoal Barbecue, Campfire, Fireplace | Base.Twigs ![UnsableWood.png](/w/images/c/cd/UnsableWood.png) | Scrap Wood | 1.0 | Wood | 1 | 1 hr 24 mins | ![Cannot be used as kindling](/w/images/b/bb/UI_Cross.png) | Antique Oven, Charcoal Barbecue, Campfire, Fireplace | Base.UnusableWood ### Other Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Fuel | Units | Burn time (per unit) | Kindling | Appliance(s) | Item ID ---|---|---|---|---|---|---|---|--- ![Battery.png](/w/images/6/6d/Battery.png) | Battery | 0.6 | Electricity | 100,000 | \- | ![Cannot be used as kindling](/w/images/b/bb/UI_Cross.png) | Flashlight, Radio, Ham Radio, Walkie Talkie and Lamp on Pillar | Base.Battery ![BottleOfGasoline Anim.png](/w/images/6/62/BottleOfGasoline_Anim.png) | Bottle of Gasoline | 0.7, 0.8, 1.0, 1.6 | Gasoline | 1-2 | \- | ![Can be used as kindling](/w/images/5/57/UI_Tick.png) | Antique Oven, Charcoal Barbecue, Campfire, Fireplace | Base.WhiskeyPetrol, Base.PetrolBleachBottle, Base.WinePetrol, Base.PetrolPopBottle, Base.WaterBottlePetrol ![CarBattery.png](/w/images/9/9e/CarBattery.png) | Car Battery | 5 | Electricity | 100,000 | \- | ![Cannot be used as kindling](/w/images/b/bb/UI_Cross.png) | Vehicle | Base.CarBattery1-3 ![TZ CharCoal.png](/w/images/2/2b/TZ_CharCoal.png) | Charcoal | 8 | Charcoal | 16 | 30 mins | ![Cannot be used as kindling](/w/images/b/bb/UI_Cross.png) | Antique Oven, Charcoal Barbecue, Campfire, Fireplace | Base.Charcoal ![Petrol.png](/w/images/9/97/Petrol.png) | Gas Can | 5 | Gasoline | 8 | \- | ![Can be used as kindling](/w/images/5/57/UI_Tick.png) | Vehicle, Generator | Base.PetrolCan ![Generator.png](/w/images/c/c2/Generator.png) | Generator | 12 | Electricity | 10 | 10 hr | ![Cannot be used as kindling](/w/images/b/bb/UI_Cross.png) | Tiles | Base.Generator ![Money.png](/w/images/5/59/Money.png) | Money | 0.01 | Paper | 1 | 5 mins | ![Can be used as kindling](/w/images/5/57/UI_Tick.png) | Antique Oven, Charcoal Barbecue, Campfire, Fireplace | Base.Money ![Paperbag Anim.png](/w/images/d/d0/Paperbag_Anim.png) | Paper Bag | 0.1 | Paper | 1 | 5 mins | ![Can be used as kindling](/w/images/5/57/UI_Tick.png) | Antique Oven, Charcoal Barbecue, Campfire, Fireplace | Base.PaperBag, Base.Paperbag_Jays, Base.Paperbag_Spiffos ![PaperNapkins.png](/w/images/1/1b/PaperNapkins.png) | Paper Napkins | 0.1 | Paper | 1 | 5 mins | ![Can be used as kindling](/w/images/5/57/UI_Tick.png) | Antique Oven, Charcoal Barbecue, Campfire, Fireplace | Base.PaperNapkins ![Pinecone.png](/w/images/a/a7/Pinecone.png) | Pine Cone | 0.1 | Other | 1 | 15 mins | ![Cannot be used as kindling](/w/images/b/bb/UI_Cross.png) | Antique Oven, Charcoal Barbecue, Campfire, Fireplace | Base.Pinecone ![CardDeck.png](/w/images/b/ba/CardDeck.png) | Playing Cards | 0.1 | Other | 1 | 5 mins | ![Can be used as kindling](/w/images/5/57/UI_Tick.png) | Antique Oven, Charcoal Barbecue, Campfire, Fireplace | Base.CardDeck ![Plasticbag.png](/w/images/d/da/Plasticbag.png) | Plastic Bag | 0.1 | Plastic | 1 | 1 min | ![Can be used as kindling](/w/images/5/57/UI_Tick.png) | Antique Oven, Charcoal Barbecue, Campfire, Fireplace | Base.GroceryBag1-5 ![PropaneTank.png](/w/images/5/50/PropaneTank.png) | Propane Tank | 10 | Propane | 8 | 2.5 hr | ![Cannot be used as kindling](/w/images/b/bb/UI_Cross.png) | Propane Barbecue, Propane Torch | Base.PropaneTank ![ToiletPaper.png](/w/images/c/ce/ToiletPaper.png) | Toilet Paper | 0.2 | Paper | 32 | 5 mins | ![Can be used as kindling](/w/images/5/57/UI_Tick.png) | Antique Oven, Charcoal Barbecue, Campfire, Fireplace | Base.ToiletPaper ![Trash 01 0.png](/w/images/e/e3/Trash_01_0.png) | Trash | 1 | Other | 1 | 15 mins | ![Cannot be used as kindling](/w/images/b/bb/UI_Cross.png) | Antique Oven, Charcoal Barbecue, Campfire, Fireplace | Trash_0*_* *[UI]: User-Interface *[RMC]: Right Mouse Clicking *[LMC]: Left Mouse Clicking *[RPM]: Revolutions Per Minute *[MPH]: Miles Per Hour *[FPS]: frames per second *[RMB]: Right Mouse Button *[LMB]: Left Mouse Button *[MSW]: Mouse Scroll Wheel *[HUD]: Heads Up Display *[Temp.]: Temperature *[PVP]: Player Versus Player *[Icon]: As represented on the "Investigate Area" window *[Condition lower chance]: 1 in (x + maintenance × 2) *[Base durability]: Condition × break chance *[?]: Chance of poisonous *[(2)]: Non-perishable until opened *[(4)]: Non-perishable until opened *[(3)]: Non-perishable until opened *[(5)]: Non-perishable until opened *[(7)]: Non-perishable until opened *[Grow time]: Average grow time (days) *[AI]: artificial intelligence
Fuel
https://pzwiki.net/wiki/Fuel
[ "This page has been revised for the current stable version (41.78.16).Help by adding any missing content. [edit]", "This feature has been removed from the game inpatch 0.2.0r RC2.5.It has been replaced byKnox Country." ]
Navigation:Project Zomboid>World>Locations>Knox County>Suburbs
Retrieved from "https://pzwiki.net/w/index.php?title=Suburbs&oldid=258715"
![PlushSpiffo.png](/w/images/7/7e/PlushSpiffo.png)_This article is about the legacy 0.2.0r map of Knox County. For the recreated map, seeYou Have One Day._ ![](/w/images/thumb/5/56/Knox_county_suburbs_MAP.png/300px- Knox_county_suburbs_MAP.png) A map of Suburbs. ![](/w/images/thumb/7/78/Suburbs_screenshots.jpg/300px- Suburbs_screenshots.jpg) An alternative version of the map. ![Knox county suburbs.png](/w/images/thumb/9/96/Knox_county_suburbs.png/300px- Knox_county_suburbs.png) ![Suburbsmap3.png](/w/images/thumb/b/b9/Suburbsmap3.png/300px-Suburbsmap3.png) The **Suburbs** was one of five parts of Knox County in the 0.2.0r map. It featured 22 buildings of varying size. Zombie had a chance of being in any building the first time the player enter it (the only exception being the starting house). ## Locations ### 1: Starting house The house the player started the game in the tutorial, at the very northwest edge of the map. It had a garden shed to the west and an invincible wall to the north and the south. Beyond the wall was a thick brush of trees and to the east, there were fences. * 2 entrances * 2 floors * 8 rooms * 13 windows * 3 beds * 1 oven * 1 refrigerator ### 2: Small generic house This house is used by the tutorial to teach the player combat. There was no bedroom and one bathroom (without cabinets), in addition to the hallway and the kitchen. Not a good safe house, because of its location and the numerous invasion points. * 1 entrance * 1 floor * 4 rooms * 7 windows * 3 soup cans (part of the tutorial, always there) ### 3: Small generic house Generic house. There is no bedroom and one bathroom. * 2 entrances * 1 floor * 4 rooms * 7 windows ### 4: Generic two-story house Generic two-story house. Had two bedrooms and one bathroom. Small kitchen. * 2 entrances * 2 floors * 3 rooms first floor/ 4 rooms second floor * 8 windows first floor/ 6 windows second floor * 3 beds ### 5: Generic two-story house Two-story house. Had two bathrooms and two bedrooms. The building was split into two sections, each of them accessible from a single room on the first story. Had two kitchens, one for each section. * 1 entrance * 2 floors * 3 rooms first story/ 6 rooms second story * 6 windows first story/ 5 windows second story * 2 beds ### 6: Large two-story house with small store attached This building has a room with a register and some kitchen counters, otherwise resembles other large two-story houses. Has two bedrooms and three bathrooms. Also has two medium-sized kitchens. * 4 entrances * 2 floor * 10 rooms first floor/ 5 rooms second floor * 11 windows first floor/ 2 windows second floor * 3 beds ### 7: Large two-story house A very large house, the second story has a very open floor plan and a room that opens to the outside. Had three bedrooms, three bathrooms, and two medium-sized kitchens. * 1 entrance * 2 floors * 10 rooms first floor/ 3 rooms second floor * 7 windows first floor/ 2 windows second floor * 3 beds ### 8: Large two-story house This building was split into three separate sections. The left section of the buildings has one entrance, a large living area with a staircase, and a separate kitchen and bathroom on the first floor. The second floor had a large open area that leads to the stairs, two bedrooms, and two bathrooms. There were three rooms on the first floor, and five rooms on the second floor. The middle section has two entrances, a bathroom, a bedroom and a large living space which includes a kitchen. It has a total of four rooms, with no accessible second story. The section on the right has one entrance and is the only one room on the first floor that has a staircase. The second floor has a living space, a bedroom, a bathroom, and a kitchen. * 4 entrances * 2 floors * 9 rooms first floor/ 10 rooms second floor * 4 windows first floor/ 14 windows second floor * 5 beds ### 9: General store A large open area with 2 sets of double doors and large amounts of food. There was an NPC that defended the store with a shotgun, although the player could rush him with a baseball bat or axe and kill him easily. * 4 entrances * 1 floor * 1 room * 28 windows ### 10: Towerblock A 7 story towerblock. Each floor was identical and has a bedroom, a bathroom, and a large living area that includes a kitchen. Hiding on a higher floor would almost certainly keep the player out of the reaches of zombies. * 1 entrance * 7 floors * 28 rooms total/ 4 rooms per floor * 42 windows/ 6 per floor * 7 beds/ 1 per floor ### 11: Bank Knox Bank is effectively split into 2 sections. The first area is a single room with a large counter, some couches, and large windows along the walls facing outside. The second area is split into 2 rooms along with a corridor and the bank teller area. Each area has 1 entrance each and it is not possible to pass between them. Not a good base, because of the large number of windows and the bustling activity near the sector. * 2 entrances * 1 floor * 4 rooms * 16 windows ### 12: Generic house 2 bedrooms, 2 bathrooms and 2 kitchens. * 1 entrance * 2 floors * 4 rooms first story/ 5 rooms second story * 4 windows per floor * 4 beds ### 13: Warehouse A small building with just 1 room and 1 entrance, not somewhere you want to get caught. Despite the shortcomings, this is one of the few places you will find a flashlight, petrol, wood planks and sometimes weapons. * 1 entrance * 1 floor * 1 room * 3 windows ### 14: Shop A small shop with an upstairs living quarters. An entrance at the front and another at the back is ideal, however the lack of rooms downstairs can mean avoiding any zombies who break down the doors a bit tricky. * 2 entrances. * 2 floors. * 5 rooms. 2 on the first floor, 3 on the second. * 11 windows. * 1 bed. ### 15: Generic two-story houses The building was split into two sections, each of them accessible from a single room on the first story. Both with 2 bedrooms, 2 bathrooms and 1 kitchen. Both had the same things * 1 entrance * 2 floors * 4 rooms first floor/4 rooms second floor * 1 window first floor/4 windows second floor * 3 beds in the second floor ### 16: Diner The diner consists of 1 very large area and 1 small side room. Here you can find lots of food such as crisps and pop among other types. There are 3 refrigerators in the back of the diner, full of perishable goods. Not a great base, because of the rather large amount of windows and general activity relatively close to the sector. * 2 entrances * 1 floor * 2 room * Lots of windows ### 17: Burnt out building The burnt out building had nothing at all. There were several entrances where doors would have been. There were no windows, however zombies could see through the partially demolished walls. Not a great place to hide in for long, but there were a group of well-hidden crates near it. * Several entrances * 1 floor * ? rooms ### 18: Pub The pub was a good source of whiskey and empty bottles. It had 1 large area, a small windowless side room and a small area behind the bar. Beware of the jukebox. * 2 entrance * 1 floor * 3 rooms * 8 windows ### 19: Shop A shop of some kind. While there were 4 entrances to this building, having only 1 room gave the player nowhere to retreat if the zombies did break down one of the doors, was best not be used as a base. * 4 entrances * 1 floor * 1 room * 9 windows ### 20: Park shed A small shed in the park, similar to the one near the starting house. Contains 1 container which sometimes holds wood planks and an axe. Not a very good place to hide as a primary base, but definitely a place you want to scavenge early on. * 1 entrance * 1 floor * 1 room * 2 windows ### 21: Garden shed A tiny building at the end of the garden of the starting house. Having only 1 exit and 1 room didn't make this a very useful building for a base. However, the large amount of planks, nails, and the hammer made it an ideal scavenging location for carpenters looking for wood. * 1 entrance * 1 floor * 1 room * 1 hammer * 10 wood planks * 60 nails ### 22: Small shack A small building in the forest. Full of crates and containing a wardrobe, there is a good chance of finding shotguns, batteries, bed sheets, belts, and other items inside this building. * 2 entrances * 1 floor * 1 room * 3 windows * 1 bed ### 23\. The Park While not actually a building, the park is still a location. It is a huge park with a bunch of trees and the Park shed, in addition to hundreds of wooden walls surrounding it except a few entrances. While not a great base initially, with intense fortification, the park can become a long-term safe haven for resourceful survivors. Note: In the 0.1.5 series, the park was infested with zombies, due to the smaller size of the map. * 1 container ## Other 0.2.0r maps * Downtown District * Forest * Northern Highway * Villas * Woods ## See also * Knox County RegionsShow / Hide Knox Country Abandoned town • Dixie Mobile Park • Dixie Highway • Doe Valley • Fallas Lake • Louisville (Leafhill Heights • Evergreen Hill) • March Ridge • Muldraugh • Ohio River • Riverside • Rosewood • Scenic Grove Mobile Park • Valley Station • West Point Knox CountyRemoved Downtown District • Forest • Northern Highway • Suburbs • Villas • Woods Challenges House In The Woods • Kingsmouth Island • Knox County (remake) • Film Studio *[UI]: User-Interface *[RMC]: Right Mouse Clicking *[LMC]: Left Mouse Clicking *[RPM]: Revolutions Per Minute *[MPH]: Miles Per Hour *[FPS]: frames per second *[RMB]: Right Mouse Button *[LMB]: Left Mouse Button *[MSW]: Mouse Scroll Wheel *[HUD]: Heads Up Display *[Temp.]: Temperature *[PVP]: Player Versus Player *[Icon]: As represented on the "Investigate Area" window *[Condition lower chance]: 1 in (x + maintenance × 2) *[Base durability]: Condition × break chance *[?]: Chance of poisonous *[(2)]: Non-perishable until opened *[(4)]: Non-perishable until opened *[(3)]: Non-perishable until opened *[(5)]: Non-perishable until opened *[(7)]: Non-perishable until opened *[Grow time]: Average grow time (days) *[AI]: artificial intelligence
Suburbs
https://pzwiki.net/wiki/Suburbs
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Navigation:Project Zomboid>Items>Appearance
Retrieved from "https://pzwiki.net/w/index.php?title=Appearance&oldid=298035"
**Appereance** items currently include hair dyes and hair gel, makeups, mirror as well as hairspray, currently the only use for crafting is aerosol bombs. ## Changing appearance The player's appearance can change throughout a characters' life through different means. Over time, the player's hair and beard will grow slowly. Beard growth can be seen after 5 days, and hair growth can be seen after 20 days. Both hair and beard length have a maximum size. Beard options are only available for male characters. The player can modify their appearance using different items such as scissors, razors, hair dyes, and hair gel. The player can customize the style, length, and color of their hair depending on their current hair style and tools available. Hair can be 'tied up' into different styles without requiring any items. Hair dye can be used to change the color of the character's hair by right clicking the color dye and clicking dye hair. Make up can be applied by right-clicking either eyes makeup, foundation makeup, or lipstick and clicking the 'Make Up' option. This gives the user a UI box where they can select different styles of makeup and camouflage to add to the player's face. It can be removed in the same way. Washing the player will also remove makeup. ## Items ### Appearance tools Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Item ID ---|---|---|--- ![Scissors.png](/w/images/9/92/Scissors.png) | Scissors | 0.4 | Base.Scissors ![Razor.png](/w/images/a/a0/Razor.png) | Razor | 0.2 | Base.Razor ### Hair dyes Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Item ID ---|---|---|--- ![Blonde Hair Dye](/w/images/b/bf/HairDyeBlonde.png) | Blonde Hair Dye | 1 | Base.HairDyeBlonde ![Black Hair Dye](/w/images/4/47/HairDyeBlack.png) | Black Hair Dye | 1 | Base.HairDyeBlack ![White Hair Dye](/w/images/f/f3/HairDyeWhite.png) | White Hair Dye | 1 | Base.HairDyeWhite ![Pink Hair Dye](/w/images/8/86/HairDyePink.png) | Pink Hair Dye | 1 | Base.HairDyePink ![Yellow Hair Dye](/w/images/9/9f/HairDyeYellow.png) | Yellow Hair Dye | 1 | Base.HairDyeYellow ![Red Hair Dye](/w/images/e/ee/HairDyeRed.png) | Red Hair Dye | 1 | Base.HairDyeRed ![Strawberry Blonde Hair Dye](/w/images/e/e0/HairDyeGinger.png) | Strawberry Blonde Hair Dye | 1 | Base.HairDyeGinger ![Light Brown Hair Dye](/w/images/b/be/HairDyeLightBrown.png) | Light Brown Hair Dye | 1 | Base.HairDyeLightBrown ![Green Hair Dye](/w/images/e/e7/HairDyeGreen.png) | Green Hair Dye | 1 | Base.HairDyeGreen ![Blue Hair Dye](/w/images/f/fd/HairDyeBlue.png) | Blue Hair Dye | 1 | Base.HairDyeBlue ### Other Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Function | Item ID ---|---|---|---|--- ![MakeupEyeshadow.png](/w/images/0/07/MakeupEyeshadow.png) | Eyes Makeup | 0.1 | Apply eyeshadow makeup | Base.MakeupEyeshadow ![MakeupFoundation.png](/w/images/c/c8/MakeupFoundation.png) | Foundation Makeup | 0.1 | Apply makeup | Base.MakeupFoundation ![HairGel.png](/w/images/a/a9/HairGel.png) | Hair Gel | 0.1 | Apply some hairstyles | Base.Hairgel ![Hairspray.png](/w/images/e/ea/Hairspray.png) | Hairspray | 0.2 | Craft Aerosol Bomb | Base.Hairspray ![Lipstick.png](/w/images/4/41/Lipstick.png) | Lipstick | 0.2 | Apply lips makeup | Base.Lipstick ![Mirror.png](/w/images/b/b8/Mirror.png) | Mirror | 0.1 | Apply makeup when not in front of mirror | Base.Mirror ## Trivia * A player who starts with the bald hairstyle will not grow hair, unless they choose the "Stubble" option. ## See also * Razor * Scissors * Mirror ## External links * Project Zomboid – Does Your Hair Grow?, Gamer Empire ItemsShow / Hide WeaponsShow / Hide AxeShow / Hide Axe Hand Axe • Stone Axe • Axe • Wood Axe • Pickaxe Blade weaponsShow / Hide Short blade Butter Knife • Bread Knife • Fork • Hand Fork • Hand Scythe • Hunting Knife • Ice Pick • Letter Opener • Kitchen Knife • Meat Cleaver • Scalpel • Scissors • Screwdriver • Smashed Bottle • Spoon • Stake • Stone Knife Long blade Machete • Katana Blunt weaponsShow / Hide Short blunt Ball-peen Hammer • Banjo • Chair Leg • Club Hammer • Dumbbell • Drumstick • Flute • Frying Pan • Griddle Pan • Hammer • Lead Pipe • Metal Bar • Metal Pipe • Nightstick • Plunger • Pipe Wrench • Pickaxe Handle • Rolling Pin • Saucepan • Spiked Pickaxe Handle • Stone Hammer • Table Leg • Violin • Wooden Mallet • Wrench Long blunt Acoustic Guitar • Badminton Racket • Barbell • Baseball Bat • Broom • Canoe Paddle • Canoe Paddle - Double-bladed • ChainsawFuture • Crowbar • Electric Bass • Electric Guitar • Fishing Rod • Fishing Rod (crafted) • Garden Hoe • Golf Club • Hockey Stick • Ice Hockey Stick • Keytar • Lacrosse Stick • Leaf Rake • Plank • Pool Cue • Rake • Saxophone • Shovel • Sledgehammer • Snow Shovel • Spiked Baseball Bat • Spiked Plank • Tennis Racket • Trumpet SpearsShow / Hide Spears Closed Umbrella • Crafted Spear • Garden Fork • Spear with Bread Knife • Spear with Butter Knife • Spear with Fork • Spear with Hand Fork • Spear with Hunting Knife • Spear with Ice Pick • Spear with Knife • Spear with Letter Opener • Spear with Machete • Spear with Scalpel • Spear with Scissors • Spear with Screwdriver • Spear with Spoon • Wooden Spear FirearmsShow / Hide Firearms D-E Pistol • Double Barrel Shotgun • JS-2000 Shotgun • M9 Pistol • M14 Rifle • M16 Assault Rifle • M36 Revolver • M625 Revolver • M1911 Pistol • Magnum • MSR700 Rifle • MSR788 Rifle • Sawed-off Double Barrel Shotgun • Sawed-off JS-2000 Shotgun Ammo .223 Round • .308 Round • .38 Special Round • .44 Magnum Round • .45 Auto Round • 5.56mm Round • 9mm Round • Shotgun Shells • D-E Magazine • M9 Magazine • M14 Magazine • M16 Magazine • M1911 Auto Magazine • MSR700 Magazine • MSR788 Magazine Weapon parts Ammo Straps • BayonetFuture • Choke Tube - Full • Choke Tube - Improved • Gun LightFuture • Fiberglass Stock • Iron Sight • Laser • Recoil Pad • Red Dot • Sling • x2 Scope • x4 Scope • x8 Scope ExplosivesShow / Hide Explosives Aerosol Bomb • Aerosol Bomb with Sensor • Aerosol Bomb with Timer • Fire Bomb • Fire Bomb with Sensor • Fire Bomb with Timer • Molotov Cocktail • Noise Maker • Noise Maker with Sensor • Noise Maker with Timer • Pipe Bomb • Pipe Bomb with Sensor • Pipe Bomb with Timer • Remote Aerosol Bomb • Remote Fire Bomb • Remote Noise Maker • Remote Pipe Bomb • Remote Smoke Bomb • Smoke Bomb • Smoke Bomb with Sensor • Smoke Bomb with Timer OtherShow / Hide Other Bare Hands • Pen • Pencil EquipmentShow / Hide ContainersShow / Hide Wearable Big Hiking Bag • Duffel Bag • Fanny Pack • Hiking Bag • Key Ring • Large Backpack • Military Backpack • Satchel • School Bag Handheld Briefcase • Bowling Ball Bag • Cooler • Doctor Bag • Flight Case • First Aid Kit • Garbage Bag • Guitar Case • Gun Case • Gun Case (large) • Handbag • Lunchbag • Lunchbox • Paper Bag • Plastic Bag • Purse • Sack • Seed Bag • Sewing Kit • Suitcase • Toolbox • Tote Bag • Trauma Bag Water Bottle with Water (Bleach) • Bowl • Bucket • Cooking Pot • Mug • Gardening Spray Can • Kettle • Paint Bucket • Plastic Cup • Saucepan • Teacup • Tumbler • Water Bottle • Water Bottle (Beer) • Water Bottle (Bourbon) • Water Bottle (Mayonnaise) • Water Bottle (Orange Soda) • Water Bottle (Remoulade) • Water Bottle (White Wine) • Watering Can • Wine Glass ToolsShow / Hide General Axe • Ball-peen Hammer • BellowsFuture • Club Hammer • Car Battery Charger • Crowbar • ChainsawFuture • Garden Saw • Hammer • Hand Axe • Jack • Lug Wrench • Paintbrush • Pipe Wrench • Propane Torch • Saw • Screwdriver • Scissors • Sledgehammer • Stone Axe • Stone Hammer • Tire Pump • TongsFuture • Wood Axe • Wooden Mallet • Wrench Cooking Baking Pan • Baking Tray • Box of Jars • Bread Knife • Butter Knife • Can Opener • Cooking Pot • Jar • Mug • Fork • Frying Pan • Griddle Pan • Hunting Knife • Grill Brush • Hunting Knife • Jar Lid • Kitchen Knife • Kitchen Tongs • Machete • Plastic Cup • Meat Cleaver • Muffin Tray • Oven Mitt • Roasting Pan • Rolling Pin • Spatula • Spoon • Stone Knife • Teacup Gardening Leaf Rake • Garden Fork • Garden Hoe • Hand Fork • Pickaxe • Rake • Shovel • Snow Shovel • Trowel HouseholdShow / Hide Cleaning Bath Towel • Bleach • Broom • Cleaning Liquid • Dish Towel • Mop • Soap • Sponge Stationery Crayons • Pen - Blue • Eraser • Pen • Pencil • Pen - Red Other Alarm Clock • Extinguisher • Razor • Umbrella Security Car Key • Combination Padlock • Key • Key (Padlock) • Padlock ElectronicsShow / Hide General electronics ValuTech PortaDisc • Digital Watch • Earbuds • Generator • Headphones • V1 Remote Controller • V2 Remote Controller • V3 Remote Controller Communications Antique Television • Makeshift Ham Radio • Makeshift Radio • Makeshift Walkie Talkie • Premium Technologies Walkie Talkie • Premium Technologies Ham Radio • Premium Technologies Radio • Premium Technologies Television • Tactical Walkie Talkie • Toys-R-Mine Walkie Talkie • US ARMY COMM. Ham Radio • US Army Walkie Talkie • ValuTech Radio • ValuTech Television • ValuTech Walkie Talkie MedicalShow / Hide Bandages Adhesive Bandages • Bandage • Denim Strips • Leather Strips • Ripped Sheets Disinfection Alcohol Wipes • Bottle of Disinfectant • Bourbon • Cotton Balls Medicine Antibiotics • Antidepressants • Beta Blockers • Cigarettes • Painkillers • Sleeping Tablets • Vitamins Suture Needle • Suture Needle • Suture Needle Holder • Thread • Tweezers Medicinal herbs Black Sage • Comfrey • Common Mallow • Ginseng • Lemongrass • Plantain • Wild Garlic Miscellaneous Bath Towel • Dish Towel • Splint • Toilet Paper • Tissue SurvivalShow / Hide Camping Campfire Materials • Notched Wooden Plank • Tent Kit Fishing Fishing Net Trap • Fishing Rod • Fishing Rod (crafted) Trapping Cage Trap • Mouse Trap • Snare Trap • Stick Trap • Trap Box • Trap Crate Light sources Candle • Flashlight • Hand Torch • Lighter • Matches ClothingShow / Hide TopsShow / Hide Shirts Baseball Shirt • Blouse • Bowling Shirt • Crop Top • Crop Top Arms • Denim Shirt • Formal Shirt • Ghillie Suit Torso • Hawaiian Shirt • Jockey Silks • Lumberjack Shirt • Medical Scrubs • Military Desert Camo Shirt • Military Green Camo Shirt • Military Urban Camo Shirt • Police Deputy Shirt • Police Shirt • Police Trooper Shirt • Priest Shirt • Prison Guard Shirt • Ranger Shirt • Short Sleeve Shirt • Workman Shirt T-shirts Fireman T-shirt • Long Sleeve T-shirt • Medical T-shirt • Military Desert Camo T-shirt • Military Green Camo T-shirt • Military T-shirt • Military Urban Camo T-shirt • Police Deputy T-shirt • Police T-shirt • Police Trooper T-shirt • Ranger T-shirt • Ranger T-shirt (colored) • Spiffo T-shirt • Spiffo T-shirt (Spiffo's) • Sport T-shirt • T-shirt • T-shirt (sport) • TIS T-shirt • Veteran T-shirt Vests Apron • Camo Hunting Vest • Civilian Bulletproof Vest • Diamond-pattern Sweater Vest • Foreman Vest • GigaMart Waistcoat • Gray Hunting Vest • Green Camo Hunting Vest • High Visibility Vest • Military Bulletproof Vest • Orange Hunting Vest • Police Bulletproof Vest • V-neck Sweater Vest • Vest • Waistcoat Jackets Army Coat • Barrel Dogs Leather Jacket • Chef Jacket • Diamond-pattern Sweater • Firefighter Jacket • Hoodie • Iron Rodent Leather Jacket • Jacket • Jacket (navy blue) • Leather Jacket • Medical Coat • Military Desert Camo Jacket • Military Green Camo Jacket • Padded Jacket • Police Deputy Jacket • Polo Neck Sweater • Poncho (green) • Poncho (yellow) • Ranger Jacket • Round Neck Sweater • Santa Suit Jacket • Scarf • Shell Suit Jacket • Suit Jacket • Sweater • V-neck Sweater • Varsity Jacket • Wedding Jacket • Wild Racoons Leather Jacket BottomsShow / Hide Pants Army Pants • Baggy Jeans • Black Leather Trousers • Black Trousers • Chef Pants • Denim Jeans • Firefighter Pants • Ghillie Suit Pants • Jeans • Leather Jacket (long) • Long Johns Bottoms • Medical Pants • Military Desert Camo Pants • Military Green Camo Pants • Military Urban Camo Pants • Navy Blue Trousers • Padded Pants • Pants (denim) • Pants (jeans) • Pants (white) • Police Deputy Pants • Police Trooper Pants • Prison Guard Pants • Ranger Pants • Santa Suit Pants • Shell Suit Trousers • Skinny Leather Trousers • Suit Pants (black) • Suit Pants (colored) • Suit Pants (skinny) Shorts Boxing Shorts • Denim Shorts • Long Denim Shorts • Long Sport Shorts • Military Green Camo Shorts • Military Urban Camo Shorts • Shorts • Sport Shorts Skirts Knee-length Skirt • Long Skirt • Mini Skirt • Short Skirt • Skirt FootwearShow / Hide Shoes Boots • Bowling Shoes • Fancy Shoes • Flip Flops • Military Boots • Military Desert Boots • Rain Boots • Riding Boots • Sandals • Shoes (black) • Shoes (brown) • Shoes (random) • Slippers • Sneakers (blue) • Sneakers (random) • Sneakers (red) • Strapped Shoes Socks Long Socks • Socks HeadwearShow / Hide Hats Baseball Cap • Beanie Hat • Beret • Boonie Hat • Bucket Hat • Chef Hat • Cowboy Hat • Ear Muffs • Ear Protectors • Fast Food Server Hat • Fedora • Golf Cap • Hard Hat • Hat Arrow • Hat Knife • Jay Chicken Hat • Medical Cap • Newspaper Hat • Party Hat • Police Deputy Hat • Police Trooper Hat • Raccoon Hat • Ranger Hat • Santa Hat • Shower Cap • Summer Hat • Tin Foil Hat • Visor • Wedding Veil • Winter Hat • Woolly Hat Helmets Air Force Helmet • Baseball Helmet • Bicycle Helmet • Boxing Head Gear • Crash Helmet • Firefighter Helmet • Football Helmet • Hockey Helmet • Jockey Helmet • Military Helmet • Mining Helmet • Motorcycle Helmet • Police Motorcycle Helmet • Riding Helmet • Riot Helmet • Spiffo Suit Head • USA Crash Helmet Masks Balaclava • Bandana • Dust Mask • Gas Mask • Hockey Mask • Medical Mask • Nuclear Biochemical Mask • Open Balaclava • Welder Mask UnderwearShow / Hide Underpants Boxers • Briefs • Swim Trunks • Trunks • Underpants • Underwear Bras Bandeau • Small Bandeau • Standard Bra • Strapless Bra Other Bikini • Corset • Garter • Stockings • Swimsuit • Tank Top • Tights Full bodyShow / Hide Dresses Strapless Black Dress • Strapless Small Dress • Straps Dress • Straps Knee- length Dress • Straps Small Dress • Wedding Dress • Short Dress • Knee-length Dress • Dress Other Air Force Coveralls • Bath Robe • Bunny Suit • Coveralls • Hazmat Suit • Hospital Gown • Long Johns • Overalls • Prisoner Jumpsuit • Prisoner Jumpsuit (khaki) • Satin Negligee • Spiffo Suit AccessoriesShow / Hide Jewelry Bangle • Belly Button Ring • Bracelet • Classic Wrist Watch • Digital Watch • Earrings • Friendship Bracelet • Necklace • Nose Ring • Pearl Necklace • Ring • Wedding Ring Other Antlers Boppers • Belt • Bow Tie • Bullets Bandolier • Bunny Ears • Bunny Tail • Choker • Double Holster • Eyepatch • Furry Ears • Glasses • Goggles • GoldStar Boppers • Holster • Shells Bandolier • Spiffo Suit Tail • Sweatband • Tie JewelryShow / Hide Neck Dog Tags • Gold Necklace • Gold Necklace with Ruby Stone • Gold Necklace with Diamond • Silver Necklace • Silver Necklace with Sapphire Stone • Silver Necklace with Crucifix • Silver Necklace with Diamond • Necklace with Crucifix • Necklace with Ying and Yang Symbol • Pearl Necklace • Long Gold Necklace • Long Gold Necklace with Diamond • Long Silver Necklace • Long Silver Necklace with Emerald • Long Silver Necklace with Sapphire Stone • Long Silver Necklace with Diamond • Long Necklace with Amber Stone • Black Choker • Black Choker with Sapphire Stone • Black Choker with Amber Stone • Black Choker with Diamond • Bow Tie • Clip-on Bow Tie • Tie • Spiffo Tie • Clip-on Tie • Clip-on Spiffo Tie Nose Gold Nose Ring • Silver Nose Ring • Gold Nose Stud • Silver Nose Stud Ears Large Gold Looped Earrings • Large Silver Looped Earrings • Medium Gold Looped Earrings • Medium Silver Looped Earrings • Small Gold Looped Earrings • Medium Silver Looped Earrings • Gold Stud Earrings • Silver Stud Earrings • Sapphire Stud Earrings • Emerald Stud Earrings • Ruby Stud Earrings • Earrings • Pearl Stud Earrings • Dangly Sapphire Earrings • Dangly Emerald Earrings • Dangly Ruby Earrings • Dangly Diamond Earrings • Dangly Pearl Earrings • Pearl Earrings • Ruby Earrings • Sapphire Stone Earrings Fingers Gold Ring • Silver Ring • Diamond on a Silver Ring • Ruby on a Gold Ring • Diamond on a Gold Ring Wrists Classic Wrist Watch with Black Strap • Classic Wrist Watch with Brown Strap • Standard Military Issue Wrist Watch • Gold Wrist Watch • Black Digital Watch • Red Digital Watch • Metallic Dress Style Digital Watch • Gold Bangle • Gold Chain Bracelet • Silver Bangle • Silver Chain Bracelet • Friendship Bracelet Belly Belly Button Dangle Gold • Belly Button Dangle Gold Ruby • Belly Button Dangle Silver • Belly Button Dangle Silver Diamond • Belly Button Ring Gold • Belly Button Ring Gold Diamond • Belly Button Ring Gold Ruby • Belly Button Ring Silver • Belly Button Ring Silver Amethyst • Belly Button Ring Silver Diamond • Belly Button Ring Silver Ruby • Belly Button Stud Gold • Belly Button Stud Gold Diamond • Belly Button Stud Silver • Belly Button Stud Silver Diamond FoodShow / Hide Preserved foodShow / Hide Canned food Canned Beans • Canned Carrots • Canned Chili • Canned Corn • Canned Corned Beef • Canned Evaporated Milk • Canned Fruit Beverage • Canned Fruit Cocktail • Canned Mushroom Soup • Canned Peaches • Canned Peas • Canned Pineapple • Canned Potato • Canned Sardines • Canned Spaghetti Bolognese • Canned Tomato • Canned Tuna • Canned Vegetable Soup • Dog Food Pickled food Jar of Bell Peppers • Jar of Broccoli • Jar of Cabbage • Jar of Carrots • Jar of Eggplants • Jar of Leeks • Jar of Potatoes • Jar of Radishes • Jar of Tomatoes Prepared foodShow / Hide Prepared food Apple Pie Slice • Baguette (dough) • Blueberry Pie Slice • Bowl of Beans • Bowl of Cereal • Bowl of Oatmeal • Bowl of Soup • Bread (dough) • Cake Batter • Cake Preparation • Cake Slice • Dough • Fish Sushi • Fried Onion Rings (crafted) • Fried Shrimp • Fried Shrimp (crafted) • Gravy • Jack-o'-lantern • Key Lime Pie Slice • Lemon Meringue Pie Slice • Maki • Muffin • Muffin Baking Tray • Noodle Soup • Omelette • Pie Dough • Pie Preparation • Pie Slice • Pizza Slice • Poached Egg • Pot of Soup • Rolled Dough • Scrambled Eggs MeatShow / Hide Fish Bass • Catfish • Crappie • Little Bait Fish • Perch • Pike • Sunfish • Trout Game meat Dead Bird • Dead Mouse • Dead Rabbit • Dead Rat • Dead Squirrel • Frog • Frog Meat • Rabbit Meat • Rodent Meat • Small Bird Meat Insects Caterpillar (American lady) • Caterpillar (banded woolly bear) • Caterpillar (monarch) • Caterpillar (sawfly larva) • Caterpillar (silk moth) • Caterpillar (swallowtail) • Centipede • Cockroach • Cricket • Grasshopper • Maggots • Millipede • Pillbug • Slug • Snail • Termites • Worm Seafood Crayfish • Fish Fillet • Fish Roe • Lobster • Oysters • Salmon • Shrimp • Squid • Squid Calamari Other meat Bacon • Bacon Bits • Bacon Strips • Baloney • Baloney Slices • Beef Jerky • Chicken • Chicken Foot • Dehydrated Meat Stick • Egg • Ground Beef • Ham • Ham Slice • Meat Patty • Mutton Chop • Pepperoni • Pork Chop • Salami • Salami Slices • Sausage • Steak • Tofu • Wild Eggs PlantsShow / Hide Fruit Apple • Banana • Beautyberry • Berries • Cherry • Grapefruit • Grapes • Holly Berry • Jack-o'-lantern • Lemon • Lime • Mango • Orange • Peach • Pear • Pineapple • Pumpkin • Strawberries • Watermelon • Watermelon Chunks • Watermelon Slice • Winterberry Vegetables Avocado • Bell Pepper • Black Beans • Broccoli • Cabbage • Carrots • Corn • Daikon • Dried Black Beans • Dried Chick Peas • Dried Kidney Beans • Dried Lentils • Dried Split Peas • Dried White Beans • Edamame • Eggplant • Ginger Pickled • Habanero • Jalapeno • Jar of Bell Peppers • Jar of Broccoli • Jar of Cabbage • Jar of Carrots • Jar of Eggplants • Jar of Leeks • Jar of Potatoes • Jar of Radishes • Jar of Tomatoes • Leek • Lettuce • Mixed Vegetables • Mushrooms • Onion • Onion Slices • Packaged Corn • Peas • Pickles • Potato • Radish • Seaweed • Tomato • Zucchini Grains Bagel • Baguette • Bread • Bread Slices • Can of Oats • Cereal • Chips • Corn Flour • Cornbread • Cornmeal • Crackers • Croissant • Dry Ramen Noodles • Flour • Graham Crackers • Granola Bar • Instant Popcorn • Pasta • Poppy Bagel • Pretzel • Rice • Rice Paper • Sesame Bagel • Taco Shell • Tortilla • Tortilla Chips Medicinal plants Black Sage • Comfrey • Common Mallow • Ginseng • Lemongrass • Plantain • Wild Garlic Wild herbs Basil • Chives • Cilantro • Oregano • Parsley • Rosemary • Sage • Thyme • Wild herbs Wild plants Acorn • Dandelions • Ginger Root • Grape Leaves • Nettles • Rose Hips • Thistles • Violets • Wild plants MiscellaneousShow / Hide Spices Basil • Bouillon Cube • Brown Sugar • Chives • Cilantro • Ginger Pickled • Habanero • Hot Sauce • Jalapeno • Ketchup • Lard • Maple Syrup • Margarine • Marinara • Mayonnaise • Mustard • Olive Oil • Oregano • Parsley • Pepper • Rice Vinegar • Rosemary • Sage • Salt • Soy Sauce • Sugar • Sugar Packet • Thyme • Tomato Paste • Vegetable Oil • Wasabi Sweets Allsorts • Biscuit • Black Forest Cake Slice • Black Licorice • Cake Slice • Candied Fruit Slices • Candy Cane • Candy Corn • Candy Package • Carrot Cake Slice • Cheese Cake Slice • Choco Cakes • Chocolate • Chocolate Bread • Chocolate Cake Slice • Chocolate Chip Cookie • Chocolate Chips • Chocolate Cookie • Chocolate Doughnut • Chocolate-Covered Coffee Beans • Cinnamon Roll • Cupcake • Doughnut • Frosted Doughnut • Fruit Muffin • Gummy Bears • Gummy Worms • Hard Candies • Hi His • Ice Cream • Ice Cream Cone • Icing • Jelly Doughnut • Jellybeans • Jujubes • Lollipop • Marshmallows • Mint Candy • Modjeska • Oatmeal Cookie • Peppermint • Plonkies • Pumpkin Pie Slice • Quagga Cakes • Raspberry Shortbread • Red Licorice • Red Velvet Cake Slice • Rock Candy • Shortbread Cookie • Smore • Sno Globes • Strawberry Cake Slice • Sugar Cookie DrinksShow / Hide Drinks Beer Bottle • Beer Can • Bleach • Bourbon • Juice Box • Milk • Orange Soda • Pop • Red Wine • White Wine MediaShow / Hide Electronic mediaShow / Hide Devices Ham Radio • Radio • Television • Walkie Talkie • ValuTech PortaDisc TV stations TV adverts • Triple-N (200) • WBLN News (201) • Life and Living TV (203) • TURBO (204) • PawsTV (205) Radio stations Radio adverts • Automated Emergency Broadcast System • Civilian Radio • Classified M1A1 • Hitz FM (89.4) • KnoxTalk Radio (101.2) • LBMW - Kentucky Radio (93.2) • NNR Radio (98.0) • Unknown Frequency VHS tapes Home VHS: conspiracy crap??? • Home VHS: Shows LiteratureShow / Hide Leisure Book • Comic Book • HottieZ • Magazine • Newspaper Cartography March Ridge Map • Louisville Map • Muldraugh Map • Riverside Map • Rosewood Map • West Point Map Recipe magazine Angler USA Magazine Vol. 1 • Angler USA Magazine Vol. 2 • Electronics Magazine Vol. 1 • Electronics Magazine Vol. 2 • Electronics Magazine Vol. 3 • Electronics Magazine Vol. 4 • Engineer Magazine Vol. 1 • Engineer Magazine Vol. 2 • Good Cooking Magazine Vol. 1 • Good Cooking Magazine Vol. 2 • Guerilla Radio Vol. 1 • Guerilla Radio Vol. 2 • Guerilla Radio Vol. 3 • How to Use Generators • Laines Auto Manual - Commercial Models • Laines Auto Manual - Performance Models • Laines Auto Manual - Standard Models • The Farming Magazine • The Herbalist • The Hunter Magazine Vol. 1 • The Hunter Magazine Vol. 2 • The Hunter Magazine Vol. 3 • The Metalwork Magazine Vol. 1 • The Metalwork Magazine Vol. 2 • The Metalwork Magazine Vol. 3 • The Metalwork Magazine Vol. 4 • The Smithing Magazine Vol. 1Future • The Smithing Magazine Vol. 2Future • The Smithing Magazine Vol. 3Future • The Smithing Magazine Vol. 4Future Skill book Blacksmith Vol. 1Future • Blacksmith Vol. 2Future • Blacksmith Vol. 3Future • Blacksmith Vol. 4Future • Blacksmith Vol. 5Future • Carpentry Vol. 1 • Carpentry Vol. 2 • Carpentry Vol. 3 • Carpentry Vol. 4 • Carpentry Vol. 5 • Cooking Vol. 1 • Cooking Vol. 2 • Cooking Vol. 3 • Cooking Vol. 4 • Cooking Vol. 5 • Electrician Vol. 1 • Electrician Vol. 2 • Electrician Vol. 3 • Electrician Vol. 4 • Electrician Vol. 5 • Farming Vol. 1 • Farming Vol. 2 • Farming Vol. 3 • Farming Vol. 4 • Farming Vol. 5 • First Aid Vol. 1 • First Aid Vol. 2 • First Aid Vol. 3 • First Aid Vol. 4 • First Aid Vol. 5 • Fishing Vol. 1 • Fishing Vol. 2 • Fishing Vol. 3 • Fishing Vol. 4 • Fishing Vol. 5 • Foraging Vol. 1 • Foraging Vol. 2 • Foraging Vol. 3 • Foraging Vol. 4 • Foraging Vol. 5 • Mechanics Vol. 1 • Mechanics Vol. 2 • Mechanics Vol. 3 • Mechanics Vol. 4 • Mechanics Vol. 5 • Metalwork Vol. 1 • Metalwork Vol. 2 • Metalwork Vol. 3 • Metalwork Vol. 4 • Metalwork Vol. 5 • Tailoring Vol. 1 • Tailoring Vol. 2 • Tailoring Vol. 3 • Tailoring Vol. 4 • Tailoring Vol. 5 • Trapping Vol. 1 • Trapping Vol. 2 • Trapping Vol. 3 • Trapping Vol. 4 • Trapping Vol. 5 Writable DoodleRemoved • Empty Notebook • Journal • Sheet of Paper Miscellaneous itemsShow / Hide AppearanceShow / Hide Appearance Appearance • Eyes Makeup • Foundation Makeup • Hair Dye • Hair Gel • Lipstick • Mirror • Razor • Scissors HouseholdShow / Hide Household Alarm Clock • Bath Towel • Bleach • Broom • Chair Leg • Cleaning Liquid • Dish Towel • Extinguisher • Household • Letter Opener • Mop • Plunger • Ripped Sheets • Soap • Sponge • Umbrella • Underwear Stationary Empty Notebook • Eraser • Journal • Pen • Pencil • Scissors • Sheet of Paper InstrumentsShow / Hide Instruments Acoustic Guitar • Banjo • Drumstick • Electric Bass • Electric Guitar • Flute • Keytar • Saxophone • Trumpet • Violin Plush toysShow / Hide Plush toys Big Spiffo • Boris The Badger • Fluffyfoot The Bunny • Freddy The Fox • Furbert The Squirrel • Jacques The Beaver • Moley The Mole • Pancake The Hedgehog • Spiffo (item) SportsShow / Hide Sports Badminton Racket • Barbell • Baseball • Baseball Bat • Basketball • Dart • Dumbbell • Football • Golf Ball • Golf Club • Hockey Stick • Ice Hockey Stick • Lacrosse Stick • Pool Ball • Pool Cue • Soccer Ball • Tennis Ball • Tennis Racket JunkShow / Hide Junk Backgammon Board • Bell • Brick Toys • Button • Camera Film • Cat Toy • Checkerboard • Chess Pieces • Chopsticks • Cologne • Comb • Cork • Corkscrew • Crayons • Credit Card • Cube • Dice • Dog Chew Toy • Doll • Empty Beer Can • Empty Pop Can • Fountain Cup • Frame • Game Pieces • Hole Puncher • Junk • Knitting Needles • Leash • Locket • Money • Paper Napkins • Perfume • Picture of Kate • Pine Cone • Plastic Cutting Board • Plastic Tray • Plate • Playing Cards • Poker Chips • Razor • Rubber Band • Rubber Duck • Rubber Duck (battery) • Stapler • Staples • Straw • Toilet Paper • Toothbrush • Toothpaste • Toy Bear • Toy Car • Wallet • Water Dish • Wooden Cutting Board • Yoyo MaterialsShow / Hide Carpentry materialsShow / Hide Carpentry Bag of Concrete Powder • Bag of Plaster Powder • Barbed Wire • Bucket of Concrete • Bucket of Plaster • Door Hinge • Doorknob • Drawer • Garbage Bag • Gravel Bag • Log • Logs Stack • Nails • Paint • Plank • Rope • Sand Bag • Scrap Wood • Sheet Rope MetalworkShow / Hide Metalwork Door Hinge • Metal Sheet • Propane Tank • Scrap Metal • Screws • Small Metal Sheet • Unusable Metal • Welding Rods • Wire ElectricalShow / Hide Electrical Amplifier • Crafted Timer • Crafted Trigger • Electric Wire • Light Bulb • Motion Sensor • Radio Receiver • Radio Transmitter • Receiver • Remote Controller • Scanner Module • Scrap Electronics • Timer FarmingShow / Hide Farming Compost Bag • Dirt Bag • Insecticide Spray • Mildew Spray • NPK Fertilizer FishingShow / Hide Fishing Fishing Line • Fishing Tackle • Paperclip • Sturdy Stick • Twine First aidShow / Hide First aid Bandage • Bottle of Disinfectant • Cold Pack • Cotton Balls • Ripped Sheets • Thread • Tissue • Toilet Paper TailoringShow / Hide Tailoring Denim Strips • Leather Strips • Ripped Sheets • Sheet • Thread *[UI]: User-Interface *[RMC]: Right Mouse Clicking *[LMC]: Left Mouse Clicking *[RPM]: Revolutions Per Minute *[MPH]: Miles Per Hour *[FPS]: frames per second *[RMB]: Right Mouse Button *[LMB]: Left Mouse Button *[MSW]: Mouse Scroll Wheel *[HUD]: Heads Up Display *[Temp.]: Temperature *[PVP]: Player Versus Player *[Icon]: As represented on the "Investigate Area" window *[Condition lower chance]: 1 in (x + maintenance × 2) *[Base durability]: Condition × break chance *[?]: Chance of poisonous *[(2)]: Non-perishable until opened *[(4)]: Non-perishable until opened *[(3)]: Non-perishable until opened *[(5)]: Non-perishable until opened *[(7)]: Non-perishable until opened *[Grow time]: Average grow time (days) *[AI]: artificial intelligence
Appearance
https://pzwiki.net/wiki/Appearance
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Navigation:Project Zomboid>Easter eggs
Retrieved from "https://pzwiki.net/w/index.php?title=Easter_eggs&oldid=302361"
![](/w/images/thumb/1/1e/Spiffo_in_Terraria.png/300px-Spiffo_in_Terraria.png) Spiffo enjoying the bloodshed in Terraria. During your time exploring Knox Country, various **Easter eggs** can be found throughout the area, referencing other games, media, developers etc. Many of these references are in the form of business names, graffiti, items, etc. ## Pop-culture ![](/w/images/thumb/1/16/Goodman_Exterior.png/300px-Goodman_Exterior.png) Goodman Legal Services in Louisville is a reference to Saul Goodman, a character in TV Series Breaking Bad and Better Call Saul ![](/w/images/thumb/3/3a/Marple_and_christie.PNG/300px- Marple_and_christie.PNG) Marple & Christie Legal Services in Rosewood is a reference to Agatha Christie's Marple * Romero Center for the Performing Arts is a theater in Louisville. The theater's name is a reference to film director George A. Romero. Romero invented the modern zombie with his debut film Night of the Living Dead. * Brooks Public Library of Louisville could be a reference to the author Max Brooks. Brooks' most famous novels are The Zombie Survival Guide and World War Z. * The Crossroads Mall in Valley Station is a reference to the mall of the same name in the film Dawn of the Dead (2004). * Goodman Legal Services is a law firm in Louisville, the name is a reference to Saul Goodman, a lawyer in the TV series Breaking Bad and the spin-off series Better Call Saul. * A-1 Laundry is a chain of laundromats that are located in Louisville. The name is a reference to A1A Car Wash, a fictional car wash in Breaking Bad. * Marple & Christie Legal Services in a law firm in Rosewood, the name is a reference to a British TV show Agatha Christie's Marple. * It can be possible to encounter a zombie wearing a Hockey Mask and with a Machete on their back. This is a reference to the immortal slasher Jason Voorhees from the Friday the 13th film franchise. * In a cemetery in Louisville, there is a pallet of gold, hidden in a mausoleum. The pallet is called "The Ecstacy of Gold" (typo in-game) The pallet's name comes from two songs. The first is a reference to a song of the same name used in the 1966 western film, The Good, the Bad and the Ugly. The song is used in a scene where one of the main characters is desperately searching for a hidden cache of gold coins in a graveyard. The second song is by Metallica, called The Ecsta**c** y of Gold, also misspelled with two c's. * Back To The Nurture Chiropractic Services is a chain of chiropractic offices with locations in Louisville and Riverside. The business name is likely a reference to the Back to the Future film trilogy. * Bateman Office Building in downtown Louisville is a reference to Patrick Bateman, villain protagonist of the American Psycho novel and film adaptation. * The Shaken and Stirred bar is a reference to a similar catchphrase from the James Bond franchise. * LSU Attenborough Sciences Building is referencing British broadcaster and biologist Sir David Attenborough. * A CD called 'Raps for Christ' is likely a reference to a Christian hip hop song and internet meme known as Rappin' for Jesus. * The Guerilla Radio magazine could be referencing a song of the same name by American rock band Rage Against the Machine. * The 28th day is the default day in which the zombie population reaches its peak. This could be referencing the film, 28 Days Later and sequel 28 Weeks Later. * On the channel Life and Living TV, there is a program called Exposure Survival. The show's host is named Dean. This is a reference to the game designer Dean Hall. Hall's most famous work being the zombie survival game, DayZ. * In the woods outside of Muldraugh and Rosewood, a message made out of dirt paths can be found. The message is a love heart with the name Brian. This is a reference to Brian Hicks, creative director of DayZ. * The name of the ice cream parlor chain Churn R Us, is a reference to Chernarus, a fictional Eastern European country in Arma 2 and DayZ. * The challenge mode 'A Really CD DA' is a reference to the survival game, Cataclysm: Dark Days Ahead. * "Mother's Boy" VHS and the Waites Motel are the reference to the Psycho franchise. * One of the lunchbox variants is likely the reference to Teenage Mutant Ninja Turtles. * The Picard hairstyle is likely a reference to Jean-Luc Picard from the science fiction franchise Star Trek. ### Film parodies * The VHS film "Ace Pilot" is a parody of the action film, Top Gun. * "CyberKiller 2" is a parody of the science fiction action film, Terminator 2: Judgment Day. * "Pleistocene Land" is a parody of the science fiction film Jurassic Park. * "Slow Descent" is likely a parody of the science fiction film Stalker. * "Train Bomb" is likely a parody of the action film Speed. * "Man On the Run" is a parody of the action-thriller film The Fugitive. * "Breaking Point" is likely a parody of the thriller film Falling Down. * "Dead Wrong" is a parody of the action-thriller film Dirty Harry. * "Dime Diamonds" is a parody of the neo-noir crime film Reservoir Dogs. * "All Over Again" is a parody of the comedy film Groundhog Day. * "Home Invaders 2" is a parody of the comedy film Home Alone 2: Lost in New York. * "Ghoul Stoppers" is a parody of the comedy film Ghostbusters. * "Fred and Ali's Radical Journey" is a parody of the science-fiction comedy film Bill & Ted's Excellent Adventure. * "Tired in Toronto" is a parody of the romantic-comedy film Sleepless in Seattle. * "Tangier" is a parody of the romantic-drama film Casablanca. * "The Crying of the Foxes" is a parody of the horror novel The Silence of the Lambs and its film adaptation. * "The Thompsons" is a parody of the show The Simpsons. ## The Indie Stone ![](/w/images/thumb/7/75/Sunstar_Graffiti.png/300px-Sunstar_Graffiti.png) Some of the graffiti in Knox Country references various developers. * A construction site in Muldraugh is owned by T.I.S. Construction, referencing The Indie Stone, the developer studio behind Project Zomboid. * Spiffo, the game's adorable mascot was a character from PAWS, an unreleased fighting game that Indie Stone were previously working on. * The pill bottles for antidepressants and beta blockers have the name "Binky" on it, referring to CaptainBinky, an alias used by artist and T.I.S co-founder Andy Hodgetts. * In several areas of Knox Country, you can find "NasKo" spray-painted on a wall, this is a reference to the Community Manager, NasKo. * Some areas also have "RingoD" spray-painted on the wall. The graffiti is referencing former modder, turned developer, Paul Ring. * Enigma Books is a chain of book stores with locations in West Point and Riverside, referencing the Support & Operations Manager, EnigmaGrey. * The hardware store chain Zac's Hardware in Louisville, refers to developer Zac Congo. * A cafe in Louisville, Cafe d'Eris is a reference to Eris, a former modder, turned developer. * The Blue Fox, a restauraunt in Louisville, references developer Fox Chaotica. * One of the lunchbox variants has the face of Will Porter surrounded by love hearts. Porter is one of the game's writers. * A.A.Ron Hunting Supply is also a reference to Will's son. The business name is also likely a reference to the comedy duo Key & Peele's substitute teacher sketch. * T-shirts can spawn in some rare variants, having references to various The Indie Stone developers * A t-shirt with The Indie Stone logo can spawn. * A rare variant of the t-shirt has the face of one of the developers, Romain Dron. * Another variant can spawn with the bird logo which might be a reference to Aiteron, a modder then hired by The Indie Stone. * Another variant can spawn with the wolf logo which might be a reference to Rathlord, former The Indie Stone tech support & server runner. * R. Johnson Office Building in Louisville, references Robert Johnson/RJ, an alias used by Dron. * RJ is also referenced on jars of Remoulade. * Romuald Dron Memorial Park was dedicated to the brother of RJ, who has sadly passed away. The park is located in Louisville. * A nightclub in Louisville, Beever's references Zach Beever, one of the composers behind much of the soundtrack. * Aitor Wire Company, a factory in Louisville, references developer Aitor Garca de la Cruz. * A clothing store in Louisville, Yuri Design, is named after developer Yuri Yakovlev. Yuri's name can also be found as graffiti. * The "Tanglewood" graffiti refers to Tanglewood Games, a studio assisting with development. * The "TEA BOYS" graffiti is a reference to The Eccentric Ape, another studio assisting with development. * Andrei and Son Hand-Crafted Wallets is a factory in Louisville, named after developer Andrei Topilin. Andrei's name is also found as graffiti. * The clothing store Sasha Sashay in Louisivlle, is a reference to the Lead QA Tester, Pandorea. * The brand name on Boxing Shorts also references Pandorea. * The graffiti "Yana Yana" is referring to QA Tester, Yana * Some areas have "Kirrus" spray-painted on the walls. This graffiti is referencing Kirrus, the system administrator. * Kirrus is also referenced in a radio advertisement for a computer manufactured by a technology company named after him. * The TV channel TURBO is a reference to TurboTuTone, a developer and former mod author for the game. Turbo's name can also be found in the form of graffiti. * Turbo is also referenced in a radio advert for a board game called "Turbo To Town" * The "Xeonyx" graffiti is referring to Xeonyx, a developer and former mod author. Best known for their map mod, Slocan Lake. * The "EZ Pickins" graffiti is referencing Tim Baker, also known as Easy Pickins. * Tim's Bakery in Louisville could also be referencing Pickins. * There are several references to The Forgotten Element, a point and click game that developers Chris Simpson and Andy Hodgetts had worked on prior to Project Zomboid. * The Forgotten Element film that had just released to theaters prior to the outbreak. * The cover-girl on the magazine sprite is a reference to Mia, the main protagonist of Forgotten Element. * The Seahorse Coffee chain is likely a reference to Seahorse Island, the setting for the game. ## Community ![](/w/images/thumb/a/a6/Twiggy%27s_Bar_External.png/300px- Twiggy%27s_Bar_External.png) Various members of the community are referenced in the game, such as Twiggy's in West Point, a bar named after former YouTuber and streamer "sirtwiggy" * Twiggy's is a bar located in West Point, the bar is named after sirtwiggy, former Project Zomboid YouTuber and streamer. Twiggy is also one of the callers on KnoxTalk Radio. * KPK Consulting Business Investments in Louisville, references KPKPlays, a friend of TIS. * Hair O Genesis is a chain of barber shops that have several locations in Knox Country, the chain is named after Ontogenesis, a friend of TIS. * A car dealership Nolan's Used Cars, located in Dixie Mobile Park, references nolanritchie, a modder behind several popular mods, one of which being the Driving Cars Mod. * In the woods outside of Muldraugh, you can find Ben's Cabin, the name is referencing a forum user known as haze1434 and it being their base right before the birth of his child. Haze had to leave to go to the hospital because his wife was about to give birth. Their child was named Ben and the cabin was named after them as a way of commemorating this event. * The in-game show _Moderators_ , is a reference to an actual event, when someone on the moderation team tried to ban a user from The Indie Stone Forums, but accidentally made them an admin instead. Whoops! * The advertisement for Incontileve, a fictional brand of bladder control medication, has Dr Cox as the spokesperson for the ad. The doctor's name is a reference to the mod author, Dr_Cox1911. ## Miscellaneous * Sometimes you can find houses with containers filled with toilet paper. This is a reference to global supply shortages during the COVID-19 pandemic, with toilet paper being one of the main items suffering shortages due to panic buying. * A window shop in Louisville named Window is a reference to Microsoft Windows, a series of operating systems developed by Microsoft. * One of the variants of walkie talkie is called 'Toys-R-Mine Walkie Talkie' The manufacturer's name is a reference to the toy retailer Toys "R" Us. * The clothing store chain Hugo Plush is likely referencing the luxury retailer Hugo Boss. * The Art Gallery of Louisville contains various recreations of real life artwork. * A recreation of the 1893 piece The Scream by Norwegian artist Edvard Munch. * The 1862 piece Stańczyk by Polish artist Jan Matejko. * Several paintings by Dutch artist Vincent van Gogh, such as Sunflowers, one of his self-portraits and his most iconic painting, The Starry Night. * Girl with a Pearl Earring by Dutch artist Johannes Vermeer. * Wanderer above the Sea of Fog by German artist Caspar David Friedrich. * The Son of Man by Belgian artist René Magritte. * "Lily's Waterpond Painting" is referencing a 1916 art-piece in a massive series of paintings titled Water Lilies by French artist Claude Monet. * "Chromatic Accident" could be referencing American artist Jackson Pollock, famous for his abstract expressionist art pieces. * A couple of abstract paintings potentially serving as a homage to Latvian-born American artist Mark Rothko. * Satan Devouring His Son by Spanish artist Francisco Goya. * Rokeby Venus by Spanish artist Diego Velázquez. * Washington Crossing the Delaware by German-born American artist Emanuel Leutze. * The "Riverside Painting" could be referencing the The Oxbow by English-born American artist Thomas Cole. * The "Sir Brakefire Painting" could be referencing Portrait of a Bearded Man in Black Beret (1654) by Dutch artist Rembrandt. * Venus and Adonis by Flemish artist Peter Paul Rubens. * Michelangelo's Statue of David. * The "Female Statue" could be inspired by various statues depicting the biblical figure Rebecca. * The Spiffo's burgers are drawn in the style of Andy Warol's Shot Marilyns. * A toilet referencing Fountain by French artist Marcel Duchamp, an infamous art-piece where the sculpture was just a porcelain urinal. * A bed referencing another controversial art piece, My Bed by English artist Tracey Emin. * There's another art gallery next-door that has the "Layout 1", "Configuration 2", "Configuration No. 10" paintings, referencing Dutch artist Piet Mondrian. * LSU Rogers Humanities Building could be referencing American psychologist Carl Rogers. ## Project Zomboid references in other media ![](/w/images/thumb/e/ee/MCPZ.gif/300px-MCPZ.gif) Project Zomboid mentioned in Minecraft. * Sandbox game, Minecraft references Zomboid in the main menu. Occasionally there's a splash text saying "Also try Project Zomboid!" * Survival game, NEO Scavenger also occasionally references Zomboid in it's main menu. * Project Zomboid's mascot Spiffo, can be found in the form of a rare plush item in 2D sandbox game, Terraria. The plush acts as a pet summon item, allowing you to summon Spiffo to join you on your adventures. ## Gallery * ![Romero Center for the Performing Arts is a theater in Louisville, referencing film director George A. Romero](/w/images/thumb/6/6d/Romero_Center_for_the_Performing_Arts.png/120px-Romero_Center_for_the_Performing_Arts.png) Romero Center for the Performing Arts is a theater in Louisville, referencing film director George A. Romero * ![The Crossroads Mall in Valley Station, referencing the film Dawn of the Dead \(2004\)](/w/images/thumb/2/2e/Crossroads_mall.png/120px-Crossroads_mall.png) The Crossroads Mall in Valley Station, referencing the film Dawn of the Dead (2004) * ![Bateman Office Building in Louisville, referencing the fictional character Patrick Bateman](/w/images/thumb/8/81/Bateman_Office_Building.png/120px-Bateman_Office_Building.png) Bateman Office Building in Louisville, referencing the fictional character Patrick Bateman * ![Window is a store in Louisville. The name and logo referencing Microsoft Windows](/w/images/thumb/d/dc/Window.png/110px-Window.png) Window is a store in Louisville. The name and logo referencing Microsoft Windows * ![The Ecstasy of Gold treasure can be accessed by using a sledgehammer to destroy a mausoleum wall in front of it](/w/images/thumb/0/0e/The_Ecstasy_of_Gold_goldbars_224220d22c974a2ad051a6457b5a2d27.jpg/120px-The_Ecstasy_of_Gold_goldbars_224220d22c974a2ad051a6457b5a2d27.jpg) The Ecstasy of Gold treasure can be accessed by using a sledgehammer to destroy a mausoleum wall in front of it * ![Advertisement sign outside of Nolan's Used Cars, the dealership is named after mod author, nolanritchie](/w/images/thumb/e/e3/Nolan%27s_logo.png/120px-Nolan%27s_logo.png) Advertisement sign outside of Nolan's Used Cars, the dealership is named after mod author, nolanritchie * ![The pink lunchbox featuring one of the writers, Will Porter](/w/images/thumb/b/b8/Lunchbox_02_Model.png/120px-Lunchbox_02_Model.png) The pink lunchbox featuring one of the writers, Will Porter * ![Remoulade model with the "RJ" on it, referencing Romain "RJ" Dron](/w/images/thumb/c/cd/JarLid_Remoulade_Model.png/120px-JarLid_Remoulade_Model.png) Remoulade model with the "RJ" on it, referencing Romain "RJ" Dron * ![Chainsaw model with "PORTER" on it, referencing Will Porter](/w/images/thumb/d/dd/Chainsaw_Model.png/120px-Chainsaw_Model.png) Chainsaw model with "PORTER" on it, referencing Will Porter * ![The Shaken and Stirred bar in Louisville is a reference to a famous catchphrase used in the Bond films](/w/images/thumb/4/40/Shaken_and_Styrred.png/100px-Shaken_and_Styrred.png) The Shaken and Stirred bar in Louisville is a reference to a famous catchphrase used in the Bond films *[UI]: User-Interface *[RMC]: Right Mouse Clicking *[LMC]: Left Mouse Clicking *[RPM]: Revolutions Per Minute *[MPH]: Miles Per Hour *[FPS]: frames per second *[RMB]: Right Mouse Button *[LMB]: Left Mouse Button *[MSW]: Mouse Scroll Wheel *[HUD]: Heads Up Display *[Temp.]: Temperature *[PVP]: Player Versus Player *[Icon]: As represented on the "Investigate Area" window *[Condition lower chance]: 1 in (x + maintenance × 2) *[Base durability]: Condition × break chance *[?]: Chance of poisonous *[(2)]: Non-perishable until opened *[(4)]: Non-perishable until opened *[(3)]: Non-perishable until opened *[(5)]: Non-perishable until opened *[(7)]: Non-perishable until opened *[Grow time]: Average grow time (days) *[AI]: artificial intelligence
Easter eggs
https://pzwiki.net/wiki/Easter_eggs
[ "This page has been revised for the current stable version (41.78.16).Help by adding any missing content. [edit]" ]
Navigation:Project Zomboid>Tiles>Container tiles>Composter
Retrieved from "https://pzwiki.net/w/index.php?title=Composter&oldid=295473"
Composter ![CompostBin.gif](/w/images/f/f8/CompostBin.gif) [[File:{{{icon2}}}||]] [[File:{{{icon3}}}||]] [[File:{{{icon4}}}||]] [[File:{{{icon5}}}||]] ![CompostBin.gif](/w/images/f/f8/CompostBin.gif) General Category Furniture Size 1 tile Function Convert food into compost Properties Type![Crate](/w/images/7/7c/Container_Crate.png) Container Capacity 50 Build Skill (level) Carpentry (2) Tool(s) Hammer Ingredients 5 × ![Plank.png](/w/images/thumb/0/0d/Plank.png/20px-Plank.png) Plank 4 × ![Nails.png](/w/images/thumb/5/50/Nails.png/20px-Nails.png) Nails Move Skill (level) Carpentry (0) Tool(s) Hammer Technical Item ID(s) Movables.{TileID} Tile ID(s) camping_01_19 camping_01_20 A **composter** is a craftable container. ## Usage ### Making compost The composter is used to convert rotten food into compost. Rotten food left in the composter will overtime become compost, which can be accessed by right- clicking, which will display the amount of compost as a percentage. If the compost level is 10% or more, an empty sack can be used to "Get Compost", taking 10% and turning the sack into a compost bag, which can then be used to fertilize crops, allowing them to grow quicker. * 2% of the composter's capacity is equal to 1 unit, therefore, a composter can hold up to 50 units (10 compost bags). * There is a 10% chance when rotten food is converted into compost, for a worm to appear in the composter. * Poisonous food can be put in the composter without having any negative impact on the plants or indirectly on the player. * Food has to reach the rotten state into the composter before it can start to be deleted from this container (or rather transformed into compost). * A full composter will not "waste" rotten food by composting it. This also means worm production is stopped once the composter is 100% full. Food left in the composter will still run out its composting timer though, and instantly compost as soon as room for more compost is made. * The composter takes about 2 weeks to convert rotten food into usable compost A good strategy to fill the composter quickly if the player doesn't have a farm yet is to use the rotten/poisonous berries and mushrooms they forage. The player can also loot restaurants, fridges or any other place containing rotten food. Once the player has a farm producing enough food, the excess can simply be put into the composter. ### Storage Since a composter is a container with a capacity of 50, any item can be placed into it, however only rotten food will be converted. Allowing it to be used as a makeshift storage container. ## Crafting ### Carpentry _Main article:Carpentry_ Product | Ingredients | Tools | Requirements | Workstation | XP ---|---|---|---|---|--- ![CompostBin.gif](/w/images/thumb/f/f8/CompostBin.gif/64px-CompostBin.gif) Composter | ![Plank.png](/w/images/0/0d/Plank.png) Plank ×5 ![Nails.png](/w/images/5/50/Nails.png) Nails ×4 | ![Hammer.png](/w/images/8/81/Hammer.png) Hammer (tag) | Carpentry 2 | _none_ | 1.25 Carpentry ## Code ![Code icon.png](/w/images/thumb/9/99/Code_icon.png/26px-Code_icon.png) Code snippet! This section contains source code from _Project Zomboid_ Show / Hide _**Retrieved** : Build 41.78.16 _ -- compost local compostOption = subMenu:addOption(getText("ContextMenu_Compost"), worldobjects, ISBuildMenu.onCompost, player, "camping_01_19"); local tooltip4 = ISBuildMenu.canBuild(5,4,0,0,0,2,compostOption, player); tooltip4:setName(getText("ContextMenu_Compost")); tooltip4.description = getText("Tooltip_craft_compostDesc") .. tooltip4.description; tooltip4:setTexture("camping_01_19"); ISBuildMenu.requireHammer(compostOption) ## See also * Carpentry * Farming * Tiles * Containers * NPK Fertilizer ConstructionShow / Hide CarpentryShow / Hide Walls and entrances Log Wall • Wooden Wall Frame • Wooden Wall • Wooden Doorframe • Wooden Window • Wooden Floor • Door • Wood Stairs Fences Wooden Fence • Double Wooden Door • Barbed Fence • Gravel Bag Wall • Sandbag Wall Furniture Rain Collector Barrel • Wooden Crate • Bed • Bar Corner • Bar Element • Small Bookcase • Bookcase • Shelves • Double Shelves • Wooden Chair • Small Table • Large Table • Table with Drawer • Composter • Lamp on Pillar Other Cairn • Wooden Picket • Wooden Sign • Wooden Stake • Campfire • Tent Kit • Barricade • Window • Broken Glass • Wooden Cross MetalworkingShow / Hide Walls and entrances Metal Wall • Metal Wall Frame • Metal Roof • Metal Window Fences Big Double Pole Gate • Big Pole Fence • Big Pole Fence Gate • Big Wired Fence • Pole Fence • Wired Fence • Big Double Wired Gate • Pole Fence Gate • Metal Fence Furniture Big Locker • Metal Counter • Metal Counter Corner • Metal Crate • Metal Shelves • Small Locker *[UI]: User-Interface *[RMC]: Right Mouse Clicking *[LMC]: Left Mouse Clicking *[RPM]: Revolutions Per Minute *[MPH]: Miles Per Hour *[FPS]: frames per second *[RMB]: Right Mouse Button *[LMB]: Left Mouse Button *[MSW]: Mouse Scroll Wheel *[HUD]: Heads Up Display *[Temp.]: Temperature *[PVP]: Player Versus Player *[Icon]: As represented on the "Investigate Area" window *[Condition lower chance]: 1 in (x + maintenance × 2) *[Base durability]: Condition × break chance *[?]: Chance of poisonous *[(2)]: Non-perishable until opened *[(4)]: Non-perishable until opened *[(3)]: Non-perishable until opened *[(5)]: Non-perishable until opened *[(7)]: Non-perishable until opened *[Grow time]: Average grow time (days) *[AI]: artificial intelligence
Composter
https://pzwiki.net/wiki/Composter
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Navigation:Project Zomboid>Items>Literature
Retrieved from "https://pzwiki.net/w/index.php?title=Literature&oldid=279221"
## Literature ItemsWeaponsClothingEquipmentFoodMedicalLiteratureVehicle maintenanceMaterialElectronicsGardeningPlush toysJunk ### Cartography _Main article:Map (item)_ Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Item ID ---|---|---|--- ![March Ridge Map](/w/images/4/43/Map.png) | March Ridge Map | 0.1 | Base.MarchRidgeMap ![Muldraugh Map](/w/images/4/43/Map.png) | Muldraugh Map | 0.1 | Base.MuldraughMap ![Riverside Map](/w/images/4/43/Map.png) | Riverside Map | 0.1 | Base.RiversideMap ![Rosewood Map](/w/images/4/43/Map.png) | Rosewood Map | 0.1 | Base.RosewoodMap ![West Point Map](/w/images/4/43/Map.png) | West Point Map | 0.1 | Base.WestpointMap ![Louisville Map 1](/w/images/4/43/Map.png) | Louisville Map 1 | 0.1 | Base.LouisvilleMap1 ![Louisville Map 2](/w/images/4/43/Map.png) | Louisville Map 2 | 0.1 | Base.LouisvilleMap2 ![Louisville Map 3](/w/images/4/43/Map.png) | Louisville Map 3 | 0.1 | Base.LouisvilleMap3 ![Louisville Map 4](/w/images/4/43/Map.png) | Louisville Map 4 | 0.1 | Base.LouisvilleMap4 ![Louisville Map 5](/w/images/4/43/Map.png) | Louisville Map 5 | 0.1 | Base.LouisvilleMap5 ![Louisville Map 6](/w/images/4/43/Map.png) | Louisville Map 6 | 0.1 | Base.LouisvilleMap6 ![Louisville Map 7](/w/images/4/43/Map.png) | Louisville Map 7 | 0.1 | Base.LouisvilleMap7 ![Louisville Map 8](/w/images/4/43/Map.png) | Louisville Map 8 | 0.1 | Base.LouisvilleMap8 ![Louisville Map 9](/w/images/4/43/Map.png) | Louisville Map 9 | 0.1 | Base.LouisvilleMap9 ### Skill books _Main article:Skill books_ Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Number of pages](/w/images/thumb/7/75/Novel1.png/24px-Novel1.png) | Multiplier | Skill | Item ID ---|---|---|---|---|---|--- ![Book6.png](/w/images/3/38/Book6.png) | Blacksmith Vol. 1Future | 0.8 | 220 | 3 | Blacksmith | Base.BookBlacksmith1 ![Book6.png](/w/images/3/38/Book6.png) | Blacksmith Vol. 2Future | 0.8 | 260 | 5 | Blacksmith | Base.SmithingMag2 ![Book6.png](/w/images/3/38/Book6.png) | Blacksmith Vol. 3Future | 0.8 | 300 | 8 | Blacksmith | Base.BookBlacksmith3 ![Book6.png](/w/images/3/38/Book6.png) | Blacksmith Vol. 4Future | 0.8 | 340 | 12 | Blacksmith | Base.BookBlacksmith4 ![Book6.png](/w/images/3/38/Book6.png) | Blacksmith Vol. 5Future | 0.8 | 380 | 16 | Blacksmith | Base.BookBlacksmith5 ![Carpentry Vol. 1](/w/images/8/87/Book8.png) | Carpentry Vol. 1 | 0.8 | 220 | 3 | Carpentry | Base.BookCarpentry1 ![Carpentry Vol. 2](/w/images/8/87/Book8.png) | Carpentry Vol. 2 | 0.8 | 260 | 5 | Carpentry | Base.BookCarpentry2 ![Carpentry Vol. 3](/w/images/8/87/Book8.png) | Carpentry Vol. 3 | 0.8 | 300 | 8 | Carpentry | Base.BookCarpentry3 ![Carpentry Vol. 4](/w/images/8/87/Book8.png) | Carpentry Vol. 4 | 0.8 | 340 | 12 | Carpentry | Base.BookCarpentry4 ![Carpentry Vol. 5](/w/images/8/87/Book8.png) | Carpentry Vol. 5 | 0.8 | 380 | 16 | Carpentry | Base.BookCarpentry5 ![Cooking Vol. 1](/w/images/8/82/Book9.png) | Cooking Vol. 1 | 0.8 | 220 | 3 | Cooking | Base.BookCooking1 ![Cooking Vol. 2](/w/images/8/82/Book9.png) | Cooking Vol. 2 | 0.8 | 260 | 5 | Cooking | Base.BookCooking2 ![Cooking Vol. 3](/w/images/8/82/Book9.png) | Cooking Vol. 3 | 0.8 | 300 | 8 | Cooking | Base.BookCooking3 ![Cooking Vol. 4](/w/images/8/82/Book9.png) | Cooking Vol. 4 | 0.8 | 340 | 12 | Cooking | Base.BookCooking4 ![Cooking Vol. 5](/w/images/8/82/Book9.png) | Cooking Vol. 5 | 0.8 | 380 | 16 | Cooking | Base.BookCooking5 ![Electrician Vol. 1](/w/images/3/38/Book6.png) | Electrician Vol. 1 | 0.8 | 220 | 3 | Electrical | Base.BookElectrician1 ![Electrician Vol. 2](/w/images/3/38/Book6.png) | Electrician Vol. 2 | 0.8 | 260 | 5 | Electrical | Base.BookElectrician2 ![Electrician Vol. 3](/w/images/3/38/Book6.png) | Electrician Vol. 3 | 0.8 | 300 | 8 | Electrical | Base.BookElectrician3 ![Electrician Vol. 4](/w/images/3/38/Book6.png) | Electrician Vol. 4 | 0.8 | 340 | 12 | Electrical | Base.BookElectrician4 ![Electrician Vol. 5](/w/images/3/38/Book6.png) | Electrician Vol. 5 | 0.8 | 380 | 16 | Electrical | Base.BookElectrician5 ![Farming Vol. 1](/w/images/0/02/Book3.png) | Farming Vol. 1 | 0.8 | 220 | 3 | Farming | Base.BookFarming1 ![Farming Vol. 2](/w/images/0/02/Book3.png) | Farming Vol. 2 | 0.8 | 260 | 5 | Farming | Base.BookFarming2 ![Farming Vol. 3](/w/images/0/02/Book3.png) | Farming Vol. 3 | 0.8 | 300 | 8 | Farming | Base.BookFarming3 ![Farming Vol. 4](/w/images/0/02/Book3.png) | Farming Vol. 4 | 0.8 | 340 | 12 | Farming | Base.BookFarming4 ![Farming Vol. 5](/w/images/0/02/Book3.png) | Farming Vol. 5 | 0.8 | 380 | 16 | Farming | Base.BookFarming5 ![First Aid Vol. 1](/w/images/8/8f/Book2.png) | First Aid Vol. 1 | 0.8 | 220 | 3 | First Aid | Base.BookFirstAid1 ![First Aid Vol. 2](/w/images/8/8f/Book2.png) | First Aid Vol. 2 | 0.8 | 260 | 5 | First Aid | Base.BookFirstAid2 ![First Aid Vol. 3](/w/images/8/8f/Book2.png) | First Aid Vol. 3 | 0.8 | 300 | 8 | First Aid | Base.BookFirstAid3 ![First Aid Vol. 4](/w/images/8/8f/Book2.png) | First Aid Vol. 4 | 0.8 | 340 | 12 | First Aid | Base.BookFirstAid4 ![First Aid Vol. 5](/w/images/8/8f/Book2.png) | First Aid Vol. 5 | 0.8 | 380 | 16 | First Aid | Base.BookFirstAid5 ![Fishing Vol. 1](/w/images/5/51/Book5.png) | Fishing Vol. 1 | 0.8 | 220 | 3 | Fishing | Base.BookFishing1 ![Fishing Vol. 2](/w/images/5/51/Book5.png) | Fishing Vol. 2 | 0.8 | 260 | 5 | Fishing | Base.BookFishing2 ![Fishing Vol. 3](/w/images/5/51/Book5.png) | Fishing Vol. 3 | 0.8 | 300 | 8 | Fishing | Base.BookFishing3 ![Fishing Vol. 4](/w/images/5/51/Book5.png) | Fishing Vol. 4 | 0.8 | 340 | 12 | Fishing | Base.BookFishing4 ![Fishing Vol. 5](/w/images/5/51/Book5.png) | Fishing Vol. 5 | 0.8 | 380 | 16 | Fishing | Base.BookFishing5 ![Foraging Vol. 1](/w/images/3/32/Book10.png) | Foraging Vol. 1 | 0.8 | 220 | 3 | Foraging | Base.BookForaging1 ![Foraging Vol. 2](/w/images/3/32/Book10.png) | Foraging Vol. 2 | 0.8 | 260 | 5 | Foraging | Base.BookForaging2 ![Foraging Vol. 3](/w/images/3/32/Book10.png) | Foraging Vol. 3 | 0.8 | 300 | 8 | Foraging | Base.BookForaging3 ![Foraging Vol. 4](/w/images/3/32/Book10.png) | Foraging Vol. 4 | 0.8 | 340 | 12 | Foraging | Base.BookForaging4 ![Foraging Vol. 5](/w/images/3/32/Book10.png) | Foraging Vol. 5 | 0.8 | 380 | 16 | Foraging | Base.BookForaging5 ![Mechanics Vol. 1](/w/images/9/9e/Book11.png) | Mechanics Vol. 1 | 0.8 | 220 | 3 | Mechanics | Base.BookMechanic1 ![Mechanics Vol. 2](/w/images/9/9e/Book11.png) | Mechanics Vol. 2 | 0.8 | 260 | 5 | Mechanics | Base.BookMechanic2 ![Mechanics Vol. 3](/w/images/9/9e/Book11.png) | Mechanics Vol. 3 | 0.8 | 300 | 8 | Mechanics | Base.BookMechanic3 ![Mechanics Vol. 4](/w/images/9/9e/Book11.png) | Mechanics Vol. 4 | 0.8 | 340 | 12 | Mechanics | Base.BookMechanic4 ![Mechanics Vol. 5](/w/images/9/9e/Book11.png) | Mechanics Vol. 5 | 0.8 | 380 | 16 | Mechanics | Base.BookMechanic5 ![Metalwork Vol. 1](/w/images/e/ea/Book7.png) | Metalwork Vol. 1 | 0.8 | 220 | 3 | Metalworking | Base.BookMetalWelding1 ![Metalwork Vol. 2](/w/images/e/ea/Book7.png) | Metalwork Vol. 2 | 0.8 | 260 | 5 | Metalworking | Base.BookMetalWelding2 ![Metalwork Vol. 3](/w/images/e/ea/Book7.png) | Metalwork Vol. 3 | 0.8 | 300 | 8 | Metalworking | Base.BookMetalWelding3 ![Metalwork Vol. 4](/w/images/e/ea/Book7.png) | Metalwork Vol. 4 | 0.8 | 340 | 12 | Metalworking | Base.BookMetalWelding4 ![Metalwork Vol. 5](/w/images/e/ea/Book7.png) | Metalwork Vol. 5 | 0.8 | 380 | 16 | Metalworking | Base.BookMetalWelding5 ![Tailoring Vol. 1](/w/images/9/9e/Book11.png) | Tailoring Vol. 1 | 0.8 | 220 | 3 | Tailoring | Base.BookTailoring1 ![Tailoring Vol. 2](/w/images/9/9e/Book11.png) | Tailoring Vol. 2 | 0.8 | 260 | 5 | Tailoring | Base.BookTailoring2 ![Tailoring Vol. 3](/w/images/9/9e/Book11.png) | Tailoring Vol. 3 | 0.8 | 300 | 8 | Tailoring | Base.BookTailoring3 ![Tailoring Vol. 4](/w/images/9/9e/Book11.png) | Tailoring Vol. 4 | 0.8 | 340 | 12 | Tailoring | Base.BookTailoring4 ![Tailoring Vol. 5](/w/images/9/9e/Book11.png) | Tailoring Vol. 5 | 0.8 | 380 | 16 | Tailoring | Base.BookTailoring5 ![Trapping Vol. 1](/w/images/0/02/Book3.png) | Trapping Vol. 1 | 0.8 | 220 | 3 | Trapping | Base.BookTrapping1 ![Trapping Vol. 2](/w/images/0/02/Book3.png) | Trapping Vol. 2 | 0.8 | 260 | 5 | Trapping | Base.BookTrapping2 ![Trapping Vol. 3](/w/images/0/02/Book3.png) | Trapping Vol. 3 | 0.8 | 300 | 8 | Trapping | Base.BookTrapping3 ![Trapping Vol. 4](/w/images/0/02/Book3.png) | Trapping Vol. 4 | 0.8 | 340 | 12 | Trapping | Base.BookTrapping4 ![Trapping Vol. 5](/w/images/0/02/Book3.png) | Trapping Vol. 5 | 0.8 | 380 | 16 | Trapping | Base.BookTrapping5 ### Recipe magazines _Main article:Recipe magazines_ Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | Effect | Skill | Item ID ---|---|---|---|---|--- ![Angler USA Magazine Vol. 1](/w/images/1/1c/MagazineFish.png) | Angler USA Magazine Vol. 1 | 0.1 | Make Fishing Rod Fix Fishing Rod | Fishing | Base.FishingMag1 ![Angler USA Magazine Vol. 2](/w/images/7/78/MagazineFish2.png) | Angler USA Magazine Vol. 2 | 0.1 | Make Fishing Net Get Wire Back | Fishing | Base.FishingMag2 ![Electronics Magazine Vol. 1](/w/images/8/8e/MagazineElectronics01.png) | Electronics Magazine Vol. 1 | 0.1 | Make Remote Controller V1 Make Remote Controller V2 Remote Controller V3 | Electrical | Base.ElectronicsMag1 ![Electronics Magazine Vol. 2](/w/images/9/9b/MagazineElectronics03.png) | Electronics Magazine Vol. 2 | 0.1 | Make Timer Add Timer | Electrical | Base.ElectronicsMag2 ![Electronics Magazine Vol. 3](/w/images/2/22/MagazineElectronics04.png) | Electronics Magazine Vol. 3 | 0.1 | Add Motion Sensor V1 Add Motion Sensor V2 Add Motion Sensor V3 | Electrical | Base.ElectronicsMag3 ![Electronics Magazine Vol. 4](/w/images/9/9b/MagazineElectronics03.png) | Electronics Magazine Vol. 4 | 0.1 | Make Remote Trigger Add Crafted Trigger | Electrical | Base.ElectronicsMag5 ![Engineer Magazine Vol. 1](/w/images/7/76/MagazineMechanics.png) | Engineer Magazine Vol. 1 | 0.1 | Make Noise Maker | Electrical | Base.EngineerMagazine1 ![Engineer Magazine Vol. 2](/w/images/7/76/MagazineMechanics.png) | Engineer Magazine Vol. 2 | 0.1 | Make Smoke Bomb | Electrical | Base.EngineerMagazine2 ![Good Cooking Magazine Vol. 1](/w/images/a/ad/MagazineFood.png) | Good Cooking Magazine Vol. 1 | 0.1 | Make Cake Batter Make Pie Dough | Cooking | Base.CookingMag1 ![Good Cooking Magazine Vol. 2](/w/images/a/ae/MagazineFood2.png) | Good Cooking Magazine Vol. 2 | 0.1 | Make Bread (dough) | Cooking | Base.CookingMag2 ![Guerilla Radio Vol. 1](/w/images/8/8e/MagazineElectronics01.png) | Guerilla Radio Vol. 1 | 0.1 | Craft Makeshift Radio | Electrical | Radio.RadioMag1 ![Guerilla Radio Vol. 2](/w/images/2/22/MagazineElectronics04.png) | Guerilla Radio Vol. 2 | 0.1 | Craft Makeshift Walkie Talkie | Electrical | Radio.RadioMag2 ![Guerilla Radio Vol. 3](/w/images/7/76/MagazineMechanics.png) | Guerilla Radio Vol. 3 | 0.1 | Craft Makeshift Ham Radio | Electrical | Radio.RadioMag3 ![How to Use Generators](/w/images/d/d6/MagazineElectronics02.png) | How to Use Generators | 0.1 | Teaches the player how to connect generators to buildings | Electrical | Base.ElectronicsMag4 ![Laines Auto Manual - Standard Models](/w/images/b/b6/MagazineMechanic1.png) | Laines Auto Manual - Standard Models | 0.1 | Can perform maintenance on _standard_ vehicle types | Mechanics | Base.MechanicMag1 ![Laines Auto Manual - Commercial Models](/w/images/7/7a/MagazineMechanic2.png) | Laines Auto Manual - Commercial Models | 0.1 | Can perform maintenance on _heavy-duty_ vehicle types | Mechanics | Base.MechanicMag2 ![Laines Auto Manual - Performance Models](/w/images/0/0a/MagazineMechanic3.png) | Laines Auto Manual - Performance Models | 0.1 | Can perform maintenance on _sport_ vehicle types | Mechanics | Base.MechanicMag3 ![The Farming Magazine](/w/images/1/1c/MagazineFish.png) | The Farming Magazine | 0.1 | Make Mildew Cure Make Flies Cure | Farming | Base.FarmingMag1 ![The Herbalist](/w/images/a/ad/MagazineFood.png) | The Herbalist | 0.1 | Can identifty poisonous berries and mushrooms, and forage medicinal plants | Foraging | Base.HerbalistMag ![The Hunter Magazine Vol. 1](/w/images/0/0e/MagazineHunting.png) | The Hunter Magazine Vol. 1 | 0.1 | Make Snare Trap | Trapping | Base.HuntingMag1 ![The Hunter Magazine Vol. 2](/w/images/8/80/MagazineHunting2.png) | The Hunter Magazine Vol. 2 | 0.1 | Make Wooden Box Trap Make Stick Trap | Trapping | Base.HuntingMag2 ![The Hunter Magazine Vol. 3](/w/images/1/17/MagazineHunting3.png) | The Hunter Magazine Vol. 3 | 0.1 | Make Trap Box Make Cage Trap | Trapping | Base.HuntingMag3 ![The Metalwork Magazine Vol. 1](/w/images/8/8d/MagazineWelding1.png) | The Metalwork Magazine Vol. 1 | 0.1 | Make Metal Walls Make Metal Roof | Metalworking | Base.MetalworkMag1 ![The Metalwork Magazine Vol. 2](/w/images/6/6d/MagazineWelding2.png) | The Metalwork Magazine Vol. 2 | 0.1 | Make Metal Containers | Metalworking | Base.MetalworkMag2 ![The Metalwork Magazine Vol. 3](/w/images/6/61/MagazineWelding3.png) | The Metalwork Magazine Vol. 3 | 0.1 | Make Metal Fences | Metalworking | Base.MetalworkMag3 ![The Metalwork Magazine Vol. 4](/w/images/6/61/MagazineWelding3.png) | The Metalwork Magazine Vol. 4 | 0.1 | Make Metal Sheet Make Small Metal Sheet | Metalworking | Base.MetalworkMag4 ![MagazineBlacksmith1.png](/w/images/c/c5/MagazineBlacksmith1.png) | The Smithing Magazine Vol. 1Future | 0.1 | Make Fork Make Spoon Make Cooking Pot Make Roasting Pan Make Saucepan Make Baking Tray Make Baking Pan Make Frying Pan | Blacksmith | Base.SmithingMag1 ![MagazineBlacksmith2.png](/w/images/c/c6/MagazineBlacksmith2.png) | The Smithing Magazine Vol. 2Future | 0.1 | Make Letter Opener Make Nails Make Paperclip Make Scissors Make Door Knob Make Door Hinge Make Butter Knife Make Ball-peen Hammer | Blacksmith | Base.SmithingMag2 ![MagazineBlacksmith3.png](/w/images/6/61/MagazineBlacksmith3.png) | The Smithing Magazine Vol. 3Future | 0.1 | Make Tongs Make Hammer Make Metal Sheet Make Suture Needle Holder Make Tweezers Make Suture Needle Make Metal Drum Make Kitchen Knife Make Saw Make Hunting Knife Make Shovel Make Trowel | Blacksmith | Base.SmithingMag3 ![MagazineBlacksmith4.png](/w/images/5/57/MagazineBlacksmith4.png) | The Smithing Magazine Vol. 4Future | 0.1 | Make 9mm Bullet Mold Make .308 Bullet Mold Make .223 Bullet Mold Make Shotgun Shells Mold Make 9mm Round Make Shotgun Shells Make .308 Round Make .223 Round Make Crowbar Make Golfclub Make Axe Make Sledgehammer | Blacksmith | Base.SmithingMag4 ### Leisure Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Unhappiness](/w/images/b/b5/Moodle_Icon_Unhappy.png) | ![Stress](/w/images/1/16/Moodle_Icon_Stressed.png) | ![Boredom](/w/images/b/bb/Moodle_Icon_Bored.png) | Item ID ---|---|---|---|---|---|--- ![Book.png](/w/images/f/f3/Book.png) | Book | 0.5 | -40 | -40 | -50 | Base.Book ![ComicBook.png](/w/images/a/a2/ComicBook.png) | Comic Book | 0.1 | -20 | -20 | -30 | Base.ComicBook ![Crossword Magazine](/w/images/8/8c/MagazineCrossword1.png) | Crossword Magazine | 0.2 | \- | -15 | -20 | Base.MagazineCrossword1 ![Crossword Magazine](/w/images/e/eb/MagazineCrossword2.png) | Crossword Magazine | 0.2 | \- | -15 | -20 | Base.MagazineCrossword2 ![Crossword Magazine](/w/images/d/df/MagazineCrossword3.png) | Crossword Magazine | 0.2 | \- | -15 | -20 | Base.MagazineCrossword3 ![MagazineNudie1.png](/w/images/d/df/MagazineNudie1.png) | HottieZ | 0.2 | \- | -50 | -40 | Base.HottieZ ![Magazine.png](/w/images/b/b4/Magazine.png) | Magazine | 0.2 | \- | -15 | -20 | Base.Magazine ![Newspaper.png](/w/images/4/4f/Newspaper.png) | Newspaper | 0.1 | \- | -15 | -15 | Base.Newspaper ![TV Magazine](/w/images/8/8c/MagazineCrossword1.png) | TV Magazine | 0.2 | \- | -15 | -20 | Base.TVMagazine ![Wordsearch Magazine](/w/images/e/e6/MagazineWordsearch1.png) | Wordsearch Magazine | 0.2 | \- | -15 | -20 | Base.MagazineWordsearch1 ![Wordsearch Magazine](/w/images/c/c0/MagazineWordsearch2.png) | Wordsearch Magazine | 0.2 | \- | -15 | -20 | Base.MagazineWordsearch2 ![Wordsearch Magazine](/w/images/4/45/MagazineWordsearch3.png) | Wordsearch Magazine | 0.2 | \- | -15 | -20 | Base.MagazineWordsearch3 ### Writable Icon | Name | ![Encumbrance](/w/images/9/9f/Moodle_Icon_HeavyLoad.png) | ![Number of pages](/w/images/thumb/7/75/Novel1.png/24px-Novel1.png) | Item ID ---|---|---|---|--- ![Paper.png](/w/images/b/b2/Paper.png) | DoodleRemoved | 0.3 | 1 | Base.Doodle ![Notebook.png](/w/images/9/95/Notebook.png) | Empty Notebook | 0.5 | 10 | Base.Notebook ![Notebook.png](/w/images/9/95/Notebook.png) | Journal | 0.1 | 20 | Base.Journal ![Paper.png](/w/images/b/b2/Paper.png) | Sheet of Paper | 0.1 | 1 | Base.SheetPaper2 ## See also * Crafting * Knox Country * Moodles * Skills *[UI]: User-Interface *[RMC]: Right Mouse Clicking *[LMC]: Left Mouse Clicking *[RPM]: Revolutions Per Minute *[MPH]: Miles Per Hour *[FPS]: frames per second *[RMB]: Right Mouse Button *[LMB]: Left Mouse Button *[MSW]: Mouse Scroll Wheel *[HUD]: Heads Up Display *[Temp.]: Temperature *[PVP]: Player Versus Player *[Icon]: As represented on the "Investigate Area" window *[Condition lower chance]: 1 in (x + maintenance × 2) *[Base durability]: Condition × break chance *[?]: Chance of poisonous *[(2)]: Non-perishable until opened *[(4)]: Non-perishable until opened *[(3)]: Non-perishable until opened *[(5)]: Non-perishable until opened *[(7)]: Non-perishable until opened *[Grow time]: Average grow time (days) *[AI]: artificial intelligence
Literature
https://pzwiki.net/wiki/Literature
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Navigation:Project Zomboid>Multiplayer
Retrieved from "https://pzwiki.net/w/index.php?title=Multiplayer&oldid=256769"
**Multiplayer** allows playing with other people together at the same time. It is possible to play Project Zomboid either locally (or via Steam remote play) using splitscreen or online around the world with online multiplayer. ## Splitscreen **Splitscreen** was first added(When?) in a rather buggy state, and was being worked on to be fixed. It was later re-included in a future build(Which one?). Splitscreen multiplayer allows up to 4-people playing together with just one copy of the game, either locally on the same PC, or via remote play, though only one person can play with keyboard and mouse. Splitscreen multiplayer isn't as demanding as online multiplayer and for a while it was the only option to play together in initial build 41 versions. ## Online multiplayer Online multiplayer was released to the public as a beta on 10th of February 2014. It was available until build 41 when it was temporarily disabled and tested internally, until its reimplementation in final Build 41 releases. At this point in time, the multiplayer, much like the rest of the game, is still being worked on with improvements already in queue for Build 42. This means that bugs and issues will usually come up during the course of play of the game. If you encounter issues while playing the multiplayer, you can try and see help on the steam forums or can visit the "Multiplayer Help" section of The Indie Stone forums. In the main menu you will find a "JOIN" and "HOST" options. Clicking on the JOIN brings the connection screen. You'll need a server to connect to – you can either use the server browser, find a list of servers in the "Servers" section of The Indie Stone forums or connect to any server you have address of. Some servers will require whitelists. This means that the owner will need to add you to the database in order to allow you to connect. If you run into general multiplayer problems you should post in the Multiplayer help section or the Steam forums. Below are some helpful links that should help cover subjects like FAQ, server set-ups etc. ## See also * Multiplayer FAQ * Server settings * Startup parameters * Dedicated server * Buying and running a Linux Project Zomboid server ## External links * Multiplayer FAQ Forums *[UI]: User-Interface *[RMC]: Right Mouse Clicking *[LMC]: Left Mouse Clicking *[RPM]: Revolutions Per Minute *[MPH]: Miles Per Hour *[FPS]: frames per second *[RMB]: Right Mouse Button *[LMB]: Left Mouse Button *[MSW]: Mouse Scroll Wheel *[HUD]: Heads Up Display *[Temp.]: Temperature *[PVP]: Player Versus Player *[Icon]: As represented on the "Investigate Area" window *[Condition lower chance]: 1 in (x + maintenance × 2) *[Base durability]: Condition × break chance *[?]: Chance of poisonous *[(2)]: Non-perishable until opened *[(4)]: Non-perishable until opened *[(3)]: Non-perishable until opened *[(5)]: Non-perishable until opened *[(7)]: Non-perishable until opened *[Grow time]: Average grow time (days) *[AI]: artificial intelligence
Multiplayer
https://pzwiki.net/wiki/Multiplayer
[ "This page was last updated for an older version (41.50).The current stable version is41.78.16, released2022-12-12, so information on this page may be inaccurate. Help get this page updated by adding any missing content. [edit]Please update the version after updating the page." ]
Navigation:Project Zomboid>Game mechanics>Crafting>Farming (crafting)
Retrieved from "https://pzwiki.net/w/index.php?title=Farming_(crafting)&oldid=296243"
< Crafting Farming CraftingGeneralSurvivalistCarpentryCookingElectricalHealthMetalworkingFarmingFishingTrapper * * * **Farming** recipes involve crafting cures, digging and planting crops. ## Crafting gear ### Tools ![TZ GardenTrowel.png](/w/images/7/76/TZ_GardenTrowel.png) Trowel | ![GardeningFork.png](/w/images/a/a1/GardeningFork.png) Hand Fork | ![Pitchfork.png](/w/images/1/1c/Pitchfork.png) Garden Fork | ![Hoe.png](/w/images/8/87/Hoe.png) Garden Hoe | ![Shovel.png](/w/images/7/77/Shovel.png) Shovel ---|---|---|---|--- ![Shovel2.png](/w/images/b/ba/Shovel2.png) Shovel | ![SnowShovel.png](/w/images/3/3b/SnowShovel.png) Snow Shovel | ![TZ WateringCan.png](/w/images/b/bf/TZ_WateringCan.png) Watering Can | ![TZ GardeningSprayCan.png](/w/images/0/0d/TZ_GardeningSprayCan.png) Gardening Spray Can ### Magazines Magazine | Recipe(s) ---|--- ![The Farming Magazine](/w/images/1/1c/MagazineFish.png) _The Farming Magazine_ | Make Mildew Cure Make Flies Cure ## Recipes ### Cures Product | Ingredients | Tools | Requirements | Workstation | XP ---|---|---|---|---|--- ![TZ GardeningSprayCan.png](/w/images/0/0d/TZ_GardeningSprayCan.png) Insecticide Spray | ![TZ GardeningSprayCan.png](/w/images/0/0d/TZ_GardeningSprayCan.png) Gardening Spray Can (Empty) ×1 ![WaterDrop.png](/w/images/d/d5/WaterDrop.png) Water ×3 unit(s) ![IckySticks.png](/w/images/7/71/IckySticks.png) Cigarettes ×5 | _none_ | ![Profession farmer2.png](/w/images/6/6c/Profession_farmer2.png) Farmer occupation (or) ![MagazineFish.png](/w/images/1/1c/MagazineFish.png) The Farming Magazine | _none_ | _none_ ![TZ GardeningSprayCan.png](/w/images/0/0d/TZ_GardeningSprayCan.png) Mildew Spray | ![TZ GardeningSprayCan.png](/w/images/0/0d/TZ_GardeningSprayCan.png) Gardening Spray Can (Empty) ×1 ![Milk.png](/w/images/9/92/Milk.png) Milk ×1 | _none_ | ![Profession farmer2.png](/w/images/6/6c/Profession_farmer2.png) Farmer occupation (or) ![MagazineFish.png](/w/images/1/1c/MagazineFish.png) The Farming Magazine | _none_ | _none_ ### Seeds Product | Ingredients | Tools | Requirements | Workstation | XP ---|---|---|---|---|--- ![TZ BroccoliSeeds.png](/w/images/9/9f/TZ_BroccoliSeeds.png) Broccoli Seeds ×50 | ![TZ SeedpackBroccoli.png](/w/images/5/51/TZ_SeedpackBroccoli.png) Broccoli Seeds Packet ×1 | _none_ | _none_ | _none_ | _none_ ![TZ SeedpackBroccoli.png](/w/images/5/51/TZ_SeedpackBroccoli.png) Broccoli Seeds Packet | ![TZ BroccoliSeeds.png](/w/images/9/9f/TZ_BroccoliSeeds.png) Broccoli Seeds ×50 | _none_ | _none_ | _none_ | _none_ ![TZ CabbageLettuceSeeds.png](/w/images/3/33/TZ_CabbageLettuceSeeds.png) Cabbage Seeds ×50 | ![TZ SeedpackCabbageLettuce.png](/w/images/b/b6/TZ_SeedpackCabbageLettuce.png) Cabbage Seeds Packet ×1 | _none_ | _none_ | _none_ | _none_ ![TZ SeedpackCabbageLettuce.png](/w/images/b/b6/TZ_SeedpackCabbageLettuce.png) Cabbage Seeds Packet | ![TZ CabbageLettuceSeeds.png](/w/images/3/33/TZ_CabbageLettuceSeeds.png) Cabbage Seeds ×50 | _none_ | _none_ | _none_ | _none_ ![TZ CarrotSeeds.png](/w/images/6/62/TZ_CarrotSeeds.png) Carrot Seeds ×50 | ![TZ SeedpackCarrots.png](/w/images/5/50/TZ_SeedpackCarrots.png) Carrot Seeds Packet ×1 | _none_ | _none_ | _none_ | _none_ ![TZ SeedpackCarrots.png](/w/images/5/50/TZ_SeedpackCarrots.png) Carrot Seeds Packet | ![TZ CarrotSeeds.png](/w/images/6/62/TZ_CarrotSeeds.png) Carrot Seeds ×50 | _none_ | _none_ | _none_ | _none_ ![TZ PotatoSeeds.png](/w/images/9/99/TZ_PotatoSeeds.png) Potato Seeds ×50 | ![TZ SeedpackPotatoes.png](/w/images/e/ed/TZ_SeedpackPotatoes.png) Potato Seeds Packet ×1 | _none_ | _none_ | _none_ | _none_ ![TZ SeedpackPotatoes.png](/w/images/e/ed/TZ_SeedpackPotatoes.png) Potato Seeds Packet | ![TZ PotatoSeeds.png](/w/images/9/99/TZ_PotatoSeeds.png) Potato Seeds ×50 | _none_ | _none_ | _none_ | _none_ ![TZ LRRadishSeeds.png](/w/images/4/4b/TZ_LRRadishSeeds.png) Radish Seeds ×50 | ![TZ SeedpackLRRadish.png](/w/images/d/d0/TZ_SeedpackLRRadish.png) Radish Seeds Packet ×1 | _none_ | _none_ | _none_ | _none_ ![TZ SeedpackLRRadish.png](/w/images/d/d0/TZ_SeedpackLRRadish.png) Radish Seeds Packet | ![TZ LRRadishSeeds.png](/w/images/4/4b/TZ_LRRadishSeeds.png) Radish Seeds ×50 | _none_ | _none_ | _none_ | _none_ ![TZ StrewberrySeeds.png](/w/images/9/9b/TZ_StrewberrySeeds.png) Strawberry Seeds ×50 | ![TZ SeedpackStrewberries.png](/w/images/2/21/TZ_SeedpackStrewberries.png) Strawberry Seeds Packet ×1 | _none_ | _none_ | _none_ | _none_ ![TZ SeedpackStrewberries.png](/w/images/2/21/TZ_SeedpackStrewberries.png) Strawberry Seeds Packet | ![TZ StrewberrySeeds.png](/w/images/9/9b/TZ_StrewberrySeeds.png) Strawberry Seeds ×50 | _none_ | _none_ | _none_ | _none_ ![TZ TomatoSeeds.png](/w/images/e/e1/TZ_TomatoSeeds.png) Tomato Seeds ×50 | ![TZ SeedpackTomatoes.png](/w/images/f/fa/TZ_SeedpackTomatoes.png) Tomato Seeds Packet ×1 | _none_ | _none_ | _none_ | _none_ ![TZ SeedpackTomatoes.png](/w/images/f/fa/TZ_SeedpackTomatoes.png) Tomato Seeds Packet | ![TZ TomatoSeeds.png](/w/images/e/e1/TZ_TomatoSeeds.png) Tomato Seeds ×50 | _none_ | _none_ | _none_ | _none_ ### World Product | Ingredients | Tools | Requirements | Workstation | XP ---|---|---|---|---|--- ![Plowed land.png](/w/images/5/5d/Plowed_land.png) Plowed Land | One of: ![TZ GardenTrowel.png](/w/images/thumb/7/76/TZ_GardenTrowel.png/16px- TZ_GardenTrowel.png) Trowel ×1 ![GardeningFork.png](/w/images/thumb/a/a1/GardeningFork.png/16px- GardeningFork.png) Hand Fork ×1 ![Pitchfork.png](/w/images/thumb/1/1c/Pitchfork.png/16px-Pitchfork.png) Garden Fork ×1 ![Hoe.png](/w/images/thumb/8/87/Hoe.png/16px-Hoe.png) Garden Hoe ×1 ![Shovel.png](/w/images/thumb/7/77/Shovel.png/16px-Shovel.png) Shovel ×1 ![Shovel2.png](/w/images/thumb/b/ba/Shovel2.png/16px-Shovel2.png) Shovel ×1 ![SnowShovel.png](/w/images/thumb/3/3b/SnowShovel.png/16px-SnowShovel.png) Snow Shovel ×1 Each of: ![Gras land.png](/w/images/thumb/2/29/Gras_land.png/32px-Gras_land.png) Grass ×1 | _none_ | _none_ | _none_ | _none_ ![Broccoli CropB.png](/w/images/4/41/Broccoli_CropB.png) Broccoli (crop) | ![Plowed land.png](/w/images/thumb/5/5d/Plowed_land.png/32px-Plowed_land.png) Plowed Land ×1 ![TZ BroccoliSeeds.png](/w/images/9/9f/TZ_BroccoliSeeds.png) Broccoli Seeds ×6 ![WaterDrop.png](/w/images/d/d5/WaterDrop.png) Water ×70 unit(s) | _none_ | _none_ | _none_ | _none_ ![Cabbage CropB.png](/w/images/e/ea/Cabbage_CropB.png) Cabbages | ![Plowed land.png](/w/images/thumb/5/5d/Plowed_land.png/32px-Plowed_land.png) Plowed Land ×1 ![TZ CabbageLettuceSeeds.png](/w/images/3/33/TZ_CabbageLettuceSeeds.png) Cabbage Seeds ×9 ![WaterDrop.png](/w/images/d/d5/WaterDrop.png) Water ×85 unit(s) | _none_ | _none_ | _none_ | _none_ ![Carrot CropB.png](/w/images/4/41/Carrot_CropB.png) Carrots (crop) | ![Plowed land.png](/w/images/thumb/5/5d/Plowed_land.png/32px-Plowed_land.png) Plowed Land ×1 ![TZ CarrotSeeds.png](/w/images/6/62/TZ_CarrotSeeds.png) Carrot Seeds ×12 ![WaterDrop.png](/w/images/d/d5/WaterDrop.png) Water ×65 unit(s) | _none_ | _none_ | _none_ | _none_ ![Potato CropB.png](/w/images/3/37/Potato_CropB.png) Potatoes | ![Plowed land.png](/w/images/thumb/5/5d/Plowed_land.png/32px-Plowed_land.png) Plowed Land ×1 ![TZ PotatoSeeds.png](/w/images/9/99/TZ_PotatoSeeds.png) Potato Seeds ×4 ![WaterDrop.png](/w/images/d/d5/WaterDrop.png) Water ×65 unit(s) | _none_ | _none_ | _none_ | _none_ ![Radish CropB.png](/w/images/0/0a/Radish_CropB.png) Radishes | ![Plowed land.png](/w/images/thumb/5/5d/Plowed_land.png/32px-Plowed_land.png) Plowed Land ×1 ![TZ LRRadishSeeds.png](/w/images/4/4b/TZ_LRRadishSeeds.png) Radish Seeds ×6 ![WaterDrop.png](/w/images/d/d5/WaterDrop.png) Water ×75 unit(s) | _none_ | _none_ | _none_ | _none_ ![Strawberry CropB.png](/w/images/2/2f/Strawberry_CropB.png) Strawberry plant | ![Plowed land.png](/w/images/thumb/5/5d/Plowed_land.png/32px-Plowed_land.png) Plowed Land ×1 ![TZ StrewberrySeeds.png](/w/images/9/9b/TZ_StrewberrySeeds.png) Strawberry Seeds ×12 ![WaterDrop.png](/w/images/d/d5/WaterDrop.png) Water ×85 unit(s) | _none_ | _none_ | _none_ | _none_ ![Tomato CropB.png](/w/images/thumb/4/4a/Tomato_CropB.png/37px- Tomato_CropB.png) Tomato (crop) | ![Plowed land.png](/w/images/thumb/5/5d/Plowed_land.png/32px-Plowed_land.png) Plowed Land ×1 ![TZ TomatoSeeds.png](/w/images/e/e1/TZ_TomatoSeeds.png) Tomato Seeds ×4 ![WaterDrop.png](/w/images/d/d5/WaterDrop.png) Water ×75 unit(s) | _none_ | _none_ | _none_ | _none_ *[UI]: User-Interface *[RMC]: Right Mouse Clicking *[LMC]: Left Mouse Clicking *[RPM]: Revolutions Per Minute *[MPH]: Miles Per Hour *[FPS]: frames per second *[RMB]: Right Mouse Button *[LMB]: Left Mouse Button *[MSW]: Mouse Scroll Wheel *[HUD]: Heads Up Display *[Temp.]: Temperature *[PVP]: Player Versus Player *[Icon]: As represented on the "Investigate Area" window *[Condition lower chance]: 1 in (x + maintenance × 2) *[Base durability]: Condition × break chance *[?]: Chance of poisonous *[(2)]: Non-perishable until opened *[(4)]: Non-perishable until opened *[(3)]: Non-perishable until opened *[(5)]: Non-perishable until opened *[(7)]: Non-perishable until opened *[Grow time]: Average grow time (days) *[AI]: artificial intelligence
Farming (crafting)
https://pzwiki.net/wiki/Farming_(crafting)
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Navigation:Project Zomboid>World>Locations>Dixie Mobile Park
Retrieved from "https://pzwiki.net/w/index.php?title=Dixie_Mobile_Park&oldid=302351"
Dixie ![Dixie](/w/images/8/85/Dixie_Logo.png) _Dixie Mobile Park logo_ ![Dixie thumb.png](/w/images/5/5e/Dixie_thumb.png) [[File:{{{icon2}}}|Dixie|]] [[File:{{{icon3}}}|Dixie|]] [[File:{{{icon4}}}|Dixie|]] [[File:{{{icon5}}}|Dixie|]] _Isometric view of Dixie_ General Type Mobile Park Location State Kentucky Country United States of America Coordinates ![Show location on an interactive map.](/w/images/thumb/5/59/Geographylogo.png/26px-Geographylogo.png)11533x8777 **Dixie Mobile Park** is a rest area and trailer park found on Dixie Highway, between Muldraugh and West Point. While the majority of the area is just trailers, there are a few locations that can be looted. Each of the trailers has a chance to spawn as a survivor home, and there are three shipping containers in the main parking lot that contain soda, pop and logs respectively. ## Businesses and landmarks Business | Type | Coordinates ---|---|--- Barg-N-Clothes | Clothing store | 11599x8259 Diner | Restaurant | 11462x8809 Food Market | Grocery store | 11662x8793 Gas station | Gas station | 11506x8840 Gas 2 Go | Gas station | 11592x8306 Laundromat | Laundromat | 11681x8822 Nolan's Used Cars | Car dealership | 11687x8367 Spiffo's | Restaurant | 11663x8302 ## Gallery * ![In-game Dixie](/w/images/thumb/1/1d/Dixie.png/120px-Dixie.png) In-game Dixie * ![Community-made tourist map of Dixie](/w/images/thumb/0/0f/Dixie_map.png/76px-Dixie_map.png) Community-made tourist map of Dixie ## See also * Muldraugh * Rosewood * Riverside * West Point * Scenic Grove Mobile Park RegionsShow / Hide Knox Country Abandoned town • Dixie Mobile Park • Dixie Highway • Doe Valley • Fallas Lake • Louisville (Leafhill Heights • Evergreen Hill) • March Ridge • Muldraugh • Ohio River • Riverside • Rosewood • Scenic Grove Mobile Park • Valley Station • West Point Knox CountyRemoved Downtown District • Forest • Northern Highway • Suburbs • Villas • Woods Challenges House In The Woods • Kingsmouth Island • Knox County (remake) • Film Studio *[UI]: User-Interface *[RMC]: Right Mouse Clicking *[LMC]: Left Mouse Clicking *[RPM]: Revolutions Per Minute *[MPH]: Miles Per Hour *[FPS]: frames per second *[RMB]: Right Mouse Button *[LMB]: Left Mouse Button *[MSW]: Mouse Scroll Wheel *[HUD]: Heads Up Display *[Temp.]: Temperature *[PVP]: Player Versus Player *[Icon]: As represented on the "Investigate Area" window *[Condition lower chance]: 1 in (x + maintenance × 2) *[Base durability]: Condition × break chance *[?]: Chance of poisonous *[(2)]: Non-perishable until opened *[(4)]: Non-perishable until opened *[(3)]: Non-perishable until opened *[(5)]: Non-perishable until opened *[(7)]: Non-perishable until opened *[Grow time]: Average grow time (days) *[AI]: artificial intelligence
Dixie Mobile Park
https://pzwiki.net/wiki/Dixie_Mobile_Park
[ "This page has been revised for the current stable version (41.78.16).Help by adding any missing content. [edit]", "This article may need more content.Editors are encouraged to add new material to the page while expanding upon current topics." ]
Navigation:Project Zomboid>Challenges>House In The Woods
Retrieved from "https://pzwiki.net/w/index.php?title=House_In_The_Woods&oldid=255815"
**The House in the Woods** is a challenge game mode in Project Zomboid. ## In-game challenge description _You can hear them approaching. Hordes of deadheads, encroaching on your isolated cabin from every angle. Death is inevitable, but a shotgun is close- at-hand._ _Last Stand features endless waves of zombies in ever-increasing numbers. Survive for as long as possible against the overwhelming odds._ ## Gameplay Your character starts out in a cabin, in a middle of a large forest that seems to be cut off from the rest of the map, or acts as its own separate map. Around the house, you can find some furniture, guns with ammunition, and melee weapons to defend yourself against the undead. The zombies will begin to spawn almost instantly and will never stop spawning. The only "end" to this mode is death, as with every other mode. Attempting to run away or to hide will not work, as the zombies seem to always know your location unless you hide in the upstairs room. ## Strategy Despite the zombie horde being endless, the player is able to take the furniture from around the house and attempt to barricade the house entrances, though it won't hold - the zombies will eventually break through it and most likely kill the player. ## Other challenges * A Really CD DA * You Have One Day * Opening Hours * Winter Is Coming * A Storm Is Coming * The Descending Fog * Kingsmouth * Studio RegionsShow / Hide Knox Country Abandoned town • Dixie Mobile Park • Dixie Highway • Doe Valley • Fallas Lake • Louisville (Leafhill Heights • Evergreen Hill) • March Ridge • Muldraugh • Ohio River • Riverside • Rosewood • Scenic Grove Mobile Park • Valley Station • West Point Knox CountyRemoved Downtown District • Forest • Northern Highway • Suburbs • Villas • Woods Challenges House In The Woods • Kingsmouth Island • Knox County (remake) • Film Studio *[UI]: User-Interface *[RMC]: Right Mouse Clicking *[LMC]: Left Mouse Clicking *[RPM]: Revolutions Per Minute *[MPH]: Miles Per Hour *[FPS]: frames per second *[RMB]: Right Mouse Button *[LMB]: Left Mouse Button *[MSW]: Mouse Scroll Wheel *[HUD]: Heads Up Display *[Temp.]: Temperature *[PVP]: Player Versus Player *[Icon]: As represented on the "Investigate Area" window *[Condition lower chance]: 1 in (x + maintenance × 2) *[Base durability]: Condition × break chance *[?]: Chance of poisonous *[(2)]: Non-perishable until opened *[(4)]: Non-perishable until opened *[(3)]: Non-perishable until opened *[(5)]: Non-perishable until opened *[(7)]: Non-perishable until opened *[Grow time]: Average grow time (days) *[AI]: artificial intelligence
House In The Woods
https://pzwiki.net/wiki/House_In_The_Woods
[ "This page was last updated for an older version (41.52).The current stable version is41.78.16, released2022-12-12, so information on this page may be inaccurate. Help get this page updated by adding any missing content. [edit]Please update the version after updating the page." ]
Navigation:Project Zomboid>Tiles>Plumbing
Retrieved from "https://pzwiki.net/w/index.php?title=Plumbing&oldid=279933"
< Tiles # Plumbing TilesAppliancesLightingPlumbingComfortTablesStorageCurtainsMirrorsSignsMiscellaneous Project Zomboid's plumbing system allows you to connect plumbable tiles (e.g., "water fixtures" like a sink or washing machine) to water reservoirs (like a Rain Collector Barrel) to create convenient, sustainable sources of purified water for consumption and cleaning. Once plumbed, water fixtures operate just like ordinary sinks, faucets, etc., prior to water shutoff, for as long as their attached reservoirs contain water. ## How plumbing works ![PZplumbing.png](/w/images/thumb/3/36/PZplumbing.png/300px-PZplumbing.png) The plumbing system is somewhat obscure, and likely incomplete. There is no visual indication when a water fixture like a sink is successfully connected to a water reservoir like a Rain Barrel, beyond the ability to draw water from the fixture. Plumbing has no skill level requirement and does not use pipes or other resources besides the water fixture and water source to be connected. * To plumb a water fixture, a player needs to have a Pipe Wrench in their inventory. * Once the water fixture and water reservoir are in position, right click on the water fixture (not the reservoir) while a Pipe Wrench is in your inventory and select the option to plumb it. Once water is placed in the fixture's reservoir, purified water will be immediately available in the fixture, usable until the reservoir's reserves are exhausted. Fixtures that need electricity to function (e.g., a washing machine) will also need local power (such as from a Generator) to be usable. Plumbed sinks work without electricity. * Note that once a fixture is successfully plumbed, you can freely add or remove reservoirs from the 3x3 plumbing zone above the fixture without breaking the connection to that area, and your water fixture will automatically draw from any new reservoirs placed there. Only moving the fixture itself will break the plumbing connection. * Only fixtures "inside" a building - i.e. enclosed within four wall frames (or walls and doors) and a roof - can be plumbed ### Quirks of note * The water reservoir (e.g., a Rain Collector Barrel) for the water fixture must be one floor above, and within a 3x3 range, of the water fixture's tile (directly above should work as of the latest build). For example, a valid location for the reservoir would be one floor above, and one tile behind, the water fixture you want to plumb. A water fixture can draw from multiple reservoirs with valid placement. * While rain collectors make great reservoirs, any map tile that acts as a water source also appears to work. For instance, a Water Dispenser placed in an appropriate location can act as a water reservoir for another water fixture. * In multi-story buildings, long distance plumbing connections is possible using a Bathtub, as the feet of the tub counts as a revivor -- provided both the head and feet are plumbed. * What counts as "inside" for plumbing is less than intuitive: * To count as Inside, it only requires wall frames or door frames. * Inside can be as small as a 1*1 tile with a water fixture inside. * The walls/roof tile around the fixture do not have to remain in place after plumbing. You can plumb a fixture on a rooftop, for instance, by building temporary wall frames immediately around the fixture, and then disassembling them after plumbing is completed. In complex structures, the game can become confused about whether a fixture is inside a building; you may need to construct temporary wall frames immediately around the fixture to coax the game into allowing you to plumb it. While the mechanics of plumbing are finicky, plumbed water fixtures can be a very worthwhile investment in a safehouse: They always produce potable water, eliminating the need to boil water and offering significant convenience in the long run. A list of plumbable water fixtures and reservoirs is provided below. ## Sinks Pickup: 25% chance to break when picked up regardless of skill level. Object | Description | Weight | Capacity (units of water) | Size (tiles) | Pick up | Disassemble | Plumbable ---|---|---|---|---|---|---|--- Skill | Tool | Skill | Tool ![Beige Sink.png](/w/images/e/ec/Beige_Sink.png) Beige Sink | | 5 | 20 | 1 | ![Doesn't require skill](/w/images/5/57/UI_Tick.png) | Wrench OR Pipe Wrench | Metalworking | Propane Torch AND Welder Mask | ![Requires Pipe Wrench](/w/images/5/57/UI_Tick.png) ![Chrome Sink.png](/w/images/0/03/Chrome_Sink.png) Chrome Sink | | 5 | 20 | 1 | ![Doesn't require skill](/w/images/5/57/UI_Tick.png) | Wrench OR Pipe Wrench | Metalworking | Propane Torch AND Welder Mask | ![Requires Pipe Wrench](/w/images/5/57/UI_Tick.png) ![Dark Industrial Sink.png](/w/images/8/8e/Dark_Industrial_Sink.png) Dark Industrial Sink | | 5 | 20 | 1 | ![Doesn't require skill](/w/images/5/57/UI_Tick.png) | Wrench OR Pipe Wrench | Metalworking | Propane Torch AND Welder Mask | ![Requires Pipe Wrench](/w/images/5/57/UI_Tick.png) ![Fancy Hanging Sink.png](/w/images/1/1a/Fancy_Hanging_Sink.png) Fancy Hanging Sink | | 5 | 20 | 1 | ![Doesn't require skill](/w/images/5/57/UI_Tick.png) | Wrench OR Pipe Wrench | Metalworking | Propane Torch AND Welder Mask | ![Requires Pipe Wrench](/w/images/5/57/UI_Tick.png) ![Industrial Sink.png](/w/images/7/75/Industrial_Sink.png) Industrial Sink | | 5 | 20 | 1 | ![Doesn't require skill](/w/images/5/57/UI_Tick.png) | Wrench OR Pipe Wrench | Metalworking | Propane Torch AND Welder Mask | ![Requires Pipe Wrench](/w/images/5/57/UI_Tick.png) ![White Hanging Sink.png](/w/images/4/4f/White_Hanging_Sink.png) White Hanging Sink | | 5 | 20 | 1 | ![Doesn't require skill](/w/images/5/57/UI_Tick.png) | Wrench OR Pipe Wrench | Metalworking | Propane Torch AND Welder Mask | ![Requires Pipe Wrench](/w/images/5/57/UI_Tick.png) ![White Sink.png](/w/images/6/63/White_Sink.png) White Sink | | 5 | 20 | 1 | ![Doesn't require skill](/w/images/5/57/UI_Tick.png) | Wrench OR Pipe Wrench | Metalworking | Propane Torch AND Welder Mask | ![Requires Pipe Wrench](/w/images/5/57/UI_Tick.png) ![White Standing Sink.png](/w/images/0/0f/White_Standing_Sink.png) White Standing Sink | | 5 | 20 | 1 | ![Doesn't require skill](/w/images/5/57/UI_Tick.png) | Wrench OR Pipe Wrench | Metalworking | Propane Torch AND Welder Mask | ![Requires Pipe Wrench](/w/images/5/57/UI_Tick.png) ## Baths and showers Object | Description | Weight | Capacity (units of water) | Size (tiles) | Pick up | Disassemble | Plumbable ---|---|---|---|---|---|---|--- Skill | Tool | Skill | Tool ![Deluxe Shower.png](/w/images/b/be/Deluxe_Shower.png) Deluxe Shower | Has a chance to break depending on carpentry skill: 0% at 10 | 20 | 0 | 1 | Carpentry (4) | Ball-peen Hammer OR Hammer OR Stone Hammer | Metalworking | Propane Torch AND Welder Mask | ![Requires Pipe Wrench](/w/images/5/57/UI_Tick.png) ![Large Deluxe Bath.png](/w/images/e/e2/Large_Deluxe_Bath.png) Large Deluxe Bath | Will never break when picking up at any skill level | 10×2 | 100×2 | 2 | ![Doesn't require skill](/w/images/5/57/UI_Tick.png) | Wrench OR Pipe Wrench | Metalworking | Propane Torch AND Welder Mask | ![Requires Pipe Wrench](/w/images/5/57/UI_Tick.png) ![Wall Shower.png](/w/images/4/42/Wall_Shower.png) Wall Shower | Has a chance to break depending on carpentry skill: 0% at 10 | 5 | 0 | 1 | Carpentry (2) | Ball-peen Hammer OR Hammer OR Stone Hammer | Metalworking | Propane Torch AND Welder Mask | ![Requires Pipe Wrench](/w/images/5/57/UI_Tick.png) ## Toilets Object | Description | Weight | Capacity (units of water) | Size (tiles) | Pick up | Disassemble | Plumbable ---|---|---|---|---|---|---|--- Skill | Tool | Skill | Tool ![Chemical Toilet.png](/w/images/8/8e/Chemical_Toilet.png) Chemical Toilet | | 10 | 0 | 1 | ![Doesn't require skill](/w/images/5/57/UI_Tick.png) | Wrench OR Pipe Wrench | Metalworking | Propane Torch AND Welder Mask | ![Not Plumbable](/w/images/b/bb/UI_Cross.png) ![Fancy Toilet.png](/w/images/0/0d/Fancy_Toilet.png) Fancy Toilet | | 10 | 20 | 1 | ![Doesn't require skill](/w/images/5/57/UI_Tick.png) | Wrench OR Pipe Wrench | Metalworking | Propane Torch AND Welder Mask | ![Requires Pipe Wrench](/w/images/5/57/UI_Tick.png) ![Hanging Toilet.png](/w/images/6/67/Hanging_Toilet.png) Hanging Toilet | | 10 | 0 | 1 | ![Doesn't require skill](/w/images/5/57/UI_Tick.png) | Wrench OR Pipe Wrench | Metalworking | Propane Torch AND Welder Mask | ![Requires Pipe Wrench](/w/images/5/57/UI_Tick.png) ![Low Toilet.png](/w/images/d/d3/Low_Toilet.png) Low Toilet | | 10 | 20 | 1 | ![Doesn't require skill](/w/images/5/57/UI_Tick.png) | Wrench OR Pipe Wrench | Metalworking | Propane Torch AND Welder Mask | ![Requires Pipe Wrench](/w/images/5/57/UI_Tick.png) ![Wooden Toilet.png](/w/images/c/c1/Wooden_Toilet.png) Wooden Toilet | | 10 | 0 | 1 | Carpentry | Ball-peen Hammer OR Hammer OR Stone Hammer | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Not Plumbable](/w/images/b/bb/UI_Cross.png) ## Washing machines Washing machines will never break when picked up. Only the combo washer/dryer can be used as a source of water once plumbed. Object | Description | Weight | Capacity | Fuel Type | Size (tiles) | Pick up | Disassemble ---|---|---|---|---|---|---|--- Skill | Tool | Skill | Tool ![White Washing Machine.png](/w/images/f/fc/White_Washing_Machine.png) White Clothing Washer | Clean those blood covered, dirty clothes. | 20 | 20 | ![Electricity](/w/images/2/2a/UI_Lightning.png) | 1 | Electrical (3) | Screwdriver | Metalworking | Propane Torch AND Welder Mask ![Blue Washing Machine.png](/w/images/3/37/Blue_Washing_Machine.png) Blue Combo Washer/Dryer | Clean and dry those blood covered, dirty clothes. | 20 | 20 | ![Electricity](/w/images/2/2a/UI_Lightning.png) | 1 | Electrical (3) | Screwdriver | Metalworking | Propane Torch AND Welder Mask ## Other Object | Description | Weight | Capacity (units of water) | Size (tiles) | Pick up | Disassemble ---|---|---|---|---|---|--- Skill | Tool | Skill | Tool ![RainCollectorBarrel1 Carpentry.gif](/w/images/d/df/RainCollectorBarrel1_Carpentry.gif) Rain Collector Barrel (Carpentry 4+) | Can be plumbed into sinks below. Has to be on a roof tile above a sink. Can be filled with tainted water if not already full. | 7.5 | 160 | 1 | Carpentry | Ball-peen Hammer OR Hammer OR Stone Hammer | Carpentry | Ball-peen Hammer OR Hammer OR Stone Hammer AND Saw OR Garden Saw ![RainCollectorBarrel2 Carpentry.gif](/w/images/7/78/RainCollectorBarrel2_Carpentry.gif) Rain Collector Barrel (Carpentry 7+) | Can be plumbed into sinks below. Has to be on a roof tile above a sink. Can be filled with tainted water if not already full. | 7.5 | 400 | 1 | Carpentry | Ball-peen Hammer OR Hammer OR Stone Hammer | Carpentry | Ball-peen Hammer OR Hammer OR Stone Hammer AND Saw OR Garden Saw ![Standpipe.png](/w/images/3/34/Standpipe.png) Standpipe | | 5 | 0 | 1 | Farming (2) | Shovel OR Trowel | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) ![Water Dispenser.png](/w/images/f/fd/Water_Dispenser.png) Water Dispenser | Can be filled with fresh water if not already full. | 30 | 250 | 1 | ![Can always be picked up](/w/images/5/57/UI_Tick.png) | ![Doesn't require tool](/w/images/5/57/UI_Tick.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) ![Well.png](/w/images/4/41/Well.png) Well | | - | Unlimited | 1 | ![Cannot be picked up](/w/images/b/bb/UI_Cross.png) | ![Cannot be picked up](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) | ![Cannot be disassembled](/w/images/b/bb/UI_Cross.png) *[UI]: User-Interface *[RMC]: Right Mouse Clicking *[LMC]: Left Mouse Clicking *[RPM]: Revolutions Per Minute *[MPH]: Miles Per Hour *[FPS]: frames per second *[RMB]: Right Mouse Button *[LMB]: Left Mouse Button *[MSW]: Mouse Scroll Wheel *[HUD]: Heads Up Display *[Temp.]: Temperature *[PVP]: Player Versus Player *[Icon]: As represented on the "Investigate Area" window *[Condition lower chance]: 1 in (x + maintenance × 2) *[Base durability]: Condition × break chance *[?]: Chance of poisonous *[(2)]: Non-perishable until opened *[(4)]: Non-perishable until opened *[(3)]: Non-perishable until opened *[(5)]: Non-perishable until opened *[(7)]: Non-perishable until opened *[Grow time]: Average grow time (days) *[AI]: artificial intelligence
Plumbing
https://pzwiki.net/wiki/Plumbing
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Navigation:Project Zomboid>World>Lore>Lore>Knox Event
Retrieved from "https://pzwiki.net/w/index.php?title=Knox_Event&oldid=297587"
“ This thing, let's call it 'The Knox Event', feels like a powder keg. — Judge Matt Hass The **Knox Event** is used to refer to the zombie outbreak that occurs prior to and throughout the game. The event first takes place around Muldraugh and West Point, Kentucky. The incident is considered to have begun on the 4th of July, 1993, American Day of Independence. Just two days later the military evacuated residences from around the affected area and set up blockades in what is now known as the _Knox Evacuation_. The affected area is given the name: the _Exclusion Zone_ , with the primary camp being south of Louisville. ## Timeline Date | Event(s) ---|--- Weeks prior | * Foul smell in the air first noticed. July 1, 1993 (Day -8) | * Knox Telecommunications takes phone lines down for maintenance. July 4, 1993 (Day -5) | * Americans celebrate Independence Day. July 6, 1993 (Day -3) | * **0600 EDT** : US military blocks roads in area of Kentucky nicknamed 'Knox Country'. No reason is given. Areas within blockade include Muldraugh, West Point, Brandenburg, and Fort Knox itself.[1] * **1100 EDT** : Military personnel erect fences and checkpoints within the Knox Exclusion Zone. Entrance and exit are forbidden. Reports of residents being turned away at gunpoint.[2] * **1320 EDT** : Personnel in hazmat gear are seen within the Exclusion Zone. Air activity increases.[3] * **1800 EDT** : Military clears traffic and members of the public from perimeter of Exclusion Zone. Some residents sleep in their cars, others walk north along highway to Louisville.[4] * **2300 EDT** : Lightning storms over Louisville. No rain reported.[5] July 7, 1993 (Day -2) | * **0900 EDT** : Phoneline outage continues within Exclusion Zone. Communication with Zone remains impossible. Knox Telecommunications provides no comment.[6] * **1045 EDT** : Fort Knox and Fort Campbell cancel leave for military personnel.[7] * **1200 EDT** : Kentucky Governor Cal Fairweather claims he is "in the dark like everyone else" regarding rumors of illness outbreak inside the Exclusion Zone.[8] * **1615 EDT** : White House Press Secretary denies President's early return from G7 summit in Tokyo related to Knox situation.[9] * **2300 EDT** : Unusually bright meteor shower spotted over Kentucky.[10] July 8, 1993 (Day -1) | * **0900 EDT** : Phoneline outage continues within Exclusion Zone. Communication with Zone remains impossible. Knox Telecommunications provides no comment.[11] * **1330 EDT** : Reports of "mild sickness" spreading among some who have been left inside the Exclusion Zone.[12] * **1400 EDT** : White House representatives claim military maneuvers part of 'long held and long term strategy' to deal with 'security events and localized contamination'.[13] * **1455 EDT** : President heavily criticized by Republicans in Congress for a lack of statement on the Knox Event.[14] * **1745 EDT** : More military personnel arrive from Fort Campbell. No-fly zone established over Knox.[15] July 9, 1993 (Day 0) | * Game begins, three days after the Knox Evacuation. * **0900 EDT** : Rumors of continued escalation of the infection. The exact details remain unknown to the public. Civilian channels spread fear and concern.[16] * **1100 EDT** : General John McGrew, commander of Knox Zone personnel, appeals for calm, confirms sickness within Zone leads to "panic and confusion" but claims no evidence of fatalities.[17] * **1500 EDT** : Gunshots heard within the Exclusion Zone close to the border perimeter.[18] * **1800 EDT** : President issues statement, states faith in military, General McGrew, and Center for Disease Control to control 'Knox Virus'.[19] * **2330 EDT** : Former CDC official Dr. Jeff Galbraithe claims chronic CDC underfunding and bureaucratic infighting will hamper response to Knox outbreak.[20] July 10, 1993 (Day 1) | * **0930 EDT** : Professor Jake Wilson, working with the military, claims transmission of the illness has 'slowed'.[21] * **1200 EDT** : The CDC criticizes Dr. Jeff Galbraithe for claims, say Galbraithe trying to 'score points due to his dismissal following Raleigh outbreak.'[22] * **1330 EDT** : The CDC retracts their previous statement, which they say was "released without authorization. We all respect Dr. Galbraithe's candor, along with his many major achievements during his years at the CDC."[23] * **1500 EDT** : UK Prime Minister criticizes US President for a 'near complete lack of clarity' about the Knox Event.[24] * **1600 EDT** : Unrest in Washington as protestors demand answers about Knox Event. Proposed march on White House canceled as police make arrests.[25] July 11, 1993 (Day 2) | * **0000 EDT** : Anger brews throughout US about lack of information on the 'Knox Event'. Riots in Washington D.C., New York, Los Angeles.[26] * **0515 EDT** : President gives statement denouncing riots, claims he will provide "full information" about Knox Event when he has it.[27] * **0900 EDT** : Waves of panic buying throughout the US. Shortages of many major goods, including toilet paper.[28] * **1230 EDT** : European Community advises member states to close internal and external borders.[29] * **1330 EDT** : World Health Organization advises all non-military or medical flights worldwide to be grounded from 6pm. The move is criticized by airlines, but all say they will comply with the advice.[30] * **1335 EDT** : Stock markets plunge worldwide following WHO advice.[31] * **1400 EDT** : President issues statement calling WHO's advice "economically unsound" and that Knox Event "is contained".[32] * **1930 EDT** : Knox Exclusion Zone boundary widened. More residents forcibly displaced as peacekeeping forces are deployed throughout the US. A quarantine camp within the Exclusion Zone is abandoned with its holding cells left unlocked.[33] July 12, 1993 (Day 3) | * **0000 EDT** : Riots in many American cities. At least one killed in New York, many injured in Miami. Military personnel are called in to help police.[34] * **0815 EDT** : Civilian radio transmission comes from within Zone, alleges situation much more serious than military claims. Accusations of sniper fire on civilians are made.[35] * **0830 EDT** : President announces curfew in major cities from 6pm this evening.[36] * **0917 EDT** : Major earthquake strikes off the coast of Hokkaido, Japan.[37] * **1200 EDT** : US military set up temporary installations in New York, Los Angeles, Miami and other cities.[38] * **1800 EDT** : Curfew comes into effect in major cities across US.[39] * **1900 EDT** : New wave of panic unleashed by photo from West Point, in Knox Event Zone. Photo shows young man, dismembered but still living, in street full of dead bodies. Interference from an unknown source impacts radio and television broadcasts.[40] July 13, 1993 (Day 4) | * **1100 EDT** : Media interviews with numerous survivors released from military captivity within Zone paint grim picture of hundreds of infected "hunting" the living, spreading the infection through bites and other acts of extreme violence.[41] * **1215 EDT** : 38 nations issue joint statement through United Nations denouncing "complete lack of clarity" from American authorities over details of the Knox Event.[42] * **1530 EDT** : Vatican City's Swiss Guard orders all visitors to the city to evacuate and the city to be closed, against the wishes of the Pope.[43] * **1600 EDT** : Curfew announced for Chicago, San Diego, Baltimore.[44] * **1700 EDT** : Saudi Arabia announces Mecca, Islam's holiest city, will be evacuated and "secured".[45] * **1930 EDT** : General McGrew gives speech, states there is "no need for further panic", sufferers are "not deceased", and search for cure is ongoing.[46] July 14, 1993 (Day 5) | * **0130 EDT** : President leaves White House, passing through angry crowds.[47] * **0800 EDT** : A protest by residents inside Exclusion Zone results in shooting of two unarmed individuals.[48] * **1100 EDT** : Violence between military personnel and trapped Knox residents. Numerous fatalities, mostly civilian.[49] * **1200 EDT** : White House releases pre-recorded statement by the President asking for calm, saying 'deliberate action' will soon be taken in the Knox Zone.[50] * **1500 EDT** : Despite heavy live fire, large numbers of infected, attracted by sounds of battle, reach Exclusion Zone's border fence. Minor breaches occur in fence.[51] * **1700 EDT** : The sounds of battle continue to attract infected to the border fence. Larger breaches occur in the fence. Some military units begin pulling back. Panic ripples through border camp.[52] * **1900 EDT** : Ongoing sounds of battle attract thousands of infected from a large area of the Exclusion Zone. Military has limited success in corraling and splintering hordes. Panic in Louisville suburbs.[53] July 15, 1993 (Day 6) | * **0700 EDT** : Intense overnight battles near Knox Boundary camp fail to stop tide of infected. Military begins pulling back north. [54] * **0800 EDT** : Some localized successes by bands of armed citizens, aided by soldiers defying evacuation order, in fighting small groups of the infected.[55] * **0900 EDT** : First reports of people falling sick with what is assumed to be the 'Knox Virus', without being bitten.[56] * **1000 EDT** : Numerous camp survivors shot or beaten to death by angry mobs for showing signs of sickness.[57] * **1600 EDT** : Growing number of reports of 'Knox Virus' symptoms among military personnel and survivors from Boundary camp who avoided being bitten.[58] * **1800 EDT** : First carriers of 'aerial strain' of Knox Infection die and 'turn'. Many are already inside Louisville, or over the Ohio bridge. At least 95% of camp survivors and Zone military personnel ill. Hasty quarantines. Summary executions.[59] July 16, 1993 (Day 7) | * **0500 EDT** : White House issues advice 'not to panic', for population to stay in their homes. The location of the President is unknown.[60] * **1000 EDT** : Majority of Louisville's population now ill with the Knox sickness. Thousands 'turning' every hour. Hospitals overrun.[61] * **1200 EDT** : Bridges over the Ohio river are demolished by the military. Hundreds of civilians are killed.[62] * **1415 EDT** : The British Queen elects to stay behind in Windsor Castle, as Royal Family evacuates to unknown location.[63] July 17, 1993 (Day 8) | * **0830 EDT** : Knox illness confirmed in: Cincinnati and Columbus, Ohio. Norfolk, Newcastle, and London, England. Mogadishu, Somalia. Seoul, South Korea, Okinawa, Japan.[64] * **1200 EDT** : Recorded broadcast from General McGrew broadcast nationally, to the few immune to the 'second wave' of the Knox Event illness. Says these are 'dark days' but we will prevail. The broadcast repeats on subsequent days.[65] July 18, 1993 (Day 9) | * **0830 EDT** Knox illness confirmed in: New Orleans, New York, Los Angeles, Berlin, Tokyo.[66] * **1030 EDT** Belgian troops take position in their country's array of Liège forts for the first time since the Second World War, with orders to prevent unauthorized traffic from Germany by any means necessary.[67] * **1300 EDT** The governor of Hong Kong announces that the deteriorating situation in Great Britain does not mean its overseas territory can risk further exposure to the Knox Infection by providing assistance.[68] * **1400 EDT** Most American radio and television programs cease, or are replaced with an Emergency Broadcast.[69] July 19, 1993 (Day 10) | * **0505 EDT** National Guard units in New York attempt to secure the prison complex on Riker's Island.[70] * **0800 EDT** The Australian Prime Minister looks visibly ill during a press conference.[71] * **0915 EDT** North Korea destroys bridges and blocks roads linking it with China.[72] * **0930 EDT** Triage stations in Torrejón Air Base are overrun with refugees from the Spanish capital of Madrid.[73] * **1000 EDT** Istanbul's emergency services make use of nearby islands by establishing an evacuation center in the Maiden's Tower, while Kınalıada becomes a disposal ground for infected corpses.[74] * **1200 EDT** The Knox Infection is spotted in Gezira, Roda Island, Qorsa, and other regions within Cairo, Egypt.[75] * **1500 EDT** The Russian Government leaves Moscow for Mount Yamantau.[76] July 20, 1993 (Day 11) | * **0518 EDT** The Knox Infection is spreading uncontrollably across the planet.[77] * **0800 EDT** The Seikan Tunnel is destroyed by the Japanese military, leaving thousands trapped on both Hokkaido Island and the mainland.[78] * **1000 EDT** South Korea destroys Hangang Bridge.[79] * **1300 EDT** The Los Angeles Port suffers massive damage from the military destroying an oil tanker suspected to contain infected people.[80] July 21, 1993 (Day 12) | * **0545 EDT** Strategically critical battles against infected hordes occur around the world.[81] * **0900 EDT** Core members of the Thai Government attempt evacuation via helicopter to Bhubing Palace. Their fate is unknown.[82] * **1300 EDT** Neuschwanstein Castle in the Bavarian region of Germany falls to the airborne Knox Infection due to an immune resident's misidentified laceration.[83] * **1530 EDT** Intense fighting with the infected occurs within the vicinity of the Castle of the Moors near Lisbon, Portugal.[84] July 22, 1993 (Day 13) | * **0700 EDT** The Wilanów Palace in Warsaw, Poland catches fire.[85] * **0900 EDT** Evacuated officials attempt to reestablish a French capital at the island of Mont-Saint-Michel in Normandy.[86] * **1200 EDT** Knox sickness now found in every nation on Earth.[87] July 23, 1993 (Day 14) | * **0900 EDT** Armed forces in Buenos Aires, Argentina fall back to a defensive perimeter around the neighborhood of Puerto Madero.[88] * **1000 EDT** The Dutch Government resorts to mass-flooding Amsterdam in an attempt to slow the infection.[89] * **1146 EDT** Millions of refugees accelerate the Knox Infection's spread.[90] July 24, 1993 (Day 15) | * **1200 EDT** The majority of Earth's population are now sick with the Knox Infection.[91] July 25, 1993 (Day 16) | * **0800 EDT** Fires blaze in Nuuk, the capital of Greenland. Refugee boats are spotted moving both to and from the island.[92] * **1221 EDT** Cries of horror flood the world's airwaves as they begin to go silent.[93] July 26, 1993 (Day 17) | * **1000 EDT** The Forbidden City in China is confirmed to be overrun with the infected. Contact is lost with the Central Military Command.[94] July 27, 1993 (Day 18) | * **1347 EDT** Billions are dead from the Knox Infection across the globe.[95] July 28, 1993 (Day 19) | * **1200 EDT** Almost everyone falls to the Knox Infection. Only small groups of immune survivors remain.[96] ## Rumored outbreak causes * A bad smell had been in the air for weeks before the blockade went up, many believe that's how you get sick, once it gets in your lungs, you're done. _"You can smell it in the air. Something's smelled bad for weeks, it gets into your lungs. That's what's behind it." - Christian: Caller onKnoxTalk_ * Many people believe something in the Spiffo's meat is the cause of the outbreak; the next evolutionary step for Mad Cow disease. _"I've been warning people for years. It's in the meat. We've been feeding our cows on their own kind. Misfolded prions. Brain matter fed back into the food chain. These prions have been building up in countless generations of cattle. This is quite clearly a neurological disorder." - Professor Peter Endsleigh_ * Religious folk believe that Man is paying for their sins, and that this is the work of God. _"The end is at hand. America has sinned. Every day I look to our streets and I see depravity and wickedness. A nation tainted by perverts and sinners." - Pastor Samuels_ * The outbreak occurring so close to Independence Day can't be a coincidence, it must be terrorism. _"Terrorism. Terrorism is my point. They've been coming for us for years. This is their moment." - Francine: Caller on KnoxTalk_ ## See also * Knox Country * Knox Infection * Businesses * Jackie Jaye * General John McGrew ## External links * The Knox Event in Real Time (X) ## References 1. ↑ The Knox Event in Real Time (Archived): _"July 6, 1993, 0600 EDT. US military blocks roads in area of Kentucky nicknamed 'Knox Country'. No reason is given. Areas within blockade include Muldraugh, West Point, Brandenburg, and Fort Knox itself."_ 2. ↑ The Knox Event in Real Time (Archived): _"July 6, 1993, 1100 EDT. Military personnel erect fences and checkpoints within the Knox Exclusion Zone. Entrance and exit are forbidden. Reports of residents being turned away at gunpoint."_ 3. ↑ The Knox Event in Real Time (Archived): _"July 6, 1993, 1320 EDT. Personnel in hazmat gear are seen within the Exclusion Zone. Air activity increases."_ 4. ↑ The Knox Event in Real Time (Archived): _"July 6, 1993, 1800 EDT. Military clears traffic and members of the public from perimeter of Exclusion Zone. Some residents sleep in their cars, others walk north along highway to Louisville."_ 5. ↑ The Knox Event in Real Time (Archived): _"July 6, 1993, 2300 EDT. Lightning storms over Louisville. No rain reported."_ 6. ↑ The Knox Event in Real Time (Archived): _"July 7, 1993, 0900 EDT. Phoneline outage continues within Exclusion Zone. Communication with Zone impossible. Knox Telecommunications provides no comment."_ 7. ↑ The Knox Event in Real Time (Archived): _"July 7, 1993, 1045 EDT. Fort Knox and Fort Campbell cancel leave for military personnel."_ 8. ↑ The Knox Event in Real Time (Archived): _"July 7, 1993, 1200 EDT. Kentucky Governor Cal Fairweather claims he is "in the dark like everyone else" regarding rumors of illness outbreak inside the Exclusion Zone."_ 9. ↑ The Knox Event in Real Time (Archived): _"July 7, 1993, 1615 EDT. White House Press Secretary denies President's early return from G7 summit in Tokyo related to Knox situation."_ 10. ↑ The Knox Event in Real Time (Archived): _"July 7, 1993, 2300 EDT. Unusually bright meteor shower spotted over Kentucky."_ 11. ↑ The Knox Event in Real Time: _"July 8, 1993, 0900 EDT. Phoneline outage continues within Exclusion Zone. Communication with Zone impossible. Knox Telecommunications provides no comment."_ 12. ↑ The Knox Event in Real Time: _"July 8, 1993, 1330 EDT. Reports of "mild sickness" spreading among some who have been left inside the Exclusion Zone."_ 13. ↑ The Knox Event in Real Time: _"July 8. 1993, 1400 EDT. White House representatives claim military maneuvers part of 'long held and long term strategy' to deal with 'security events and localized contamination'."_ 14. ↑ The Knox Event in Real Time: _"July 8, 1993, 1455 EDT. President heavily criticized by Republicans in Congress for lack of statement on the Knox Event."_ 15. ↑ The Knox Event in Real Time: _"July 8, 1993, 1745 EDT. More military personnel arrive from Fort Campbell. No-fly zone established over Knox."_ 16. ↑ The Knox Event in Real Time: _"July 9, 1993, 0900 EDT. Rumors of continued escalation of the infection. Exact details remains unknown to the public. Civilian channels spread fear and concern."_ 17. ↑ The Knox Event in Real Time: _"July 9, 1993, 1100 EDT. General John McGrew, commander of Knox Zone personnel, appeals for calm, confirms sickness within Zone leads to "panic and confusion" but claims no evidence of fatalities."_ 18. ↑ The Knox Event in Real Time: _"July 9, 1993, 1500 EDT. Gunshots heard within the Exclusion Zone close to the border perimeter."_ 19. ↑ The Knox Event in Real Time: _"July 9, 1993, 1800 EDT. President issues statement, states faith in military, General McGrew, and Center for Disease Control to control 'Knox Virus'."_ 20. ↑ The Knox Event in Real Time: _"July 9, 1993, 2330 EDT. Former CDC official Dr. Jeff Galbraithe claims chronic CDC underfunding and bureaucratic infighting will hamper response to Knox outbreak."_ 21. ↑ The Knox Event in Real Time: _"July 10, 1993, 0930 EDT. Professor Jake Wilson, working with the military, claims transmission of the illness has 'slowed'."_ 22. ↑ The Knox Event in Real Time: _"July 10, 1993, 1200 EDT. The CDC criticizes Dr. Jeff Galbraithe for claims, say Galbraithe trying to 'score points due to his dismissal following Raleigh outbreak.'"_ 23. ↑ The Knox Event in Real Time: _"July 10, 1993, 1330 EDT. The CDC retracts their previous statement, which they say was "released without authorization. We all respect Dr. Galbraithe's candor, along with his many major achievements during his years at the CDC.""_ 24. ↑ The Knox Event in Real Time: _"July 10, 1993, 1500 EDT. UK Prime Minister criticizes US President for a 'near complete lack of clarity' about the Knox Event."_ 25. ↑ The Knox Event in Real Time: _"July 10, 1993, 1600 EDT. Unrest in Washington as protestors demand answers about Knox Event. Proposed march on White House cancelled as police make arrests."_ 26. ↑ The Knox Event in Real Time: _"July 11, 1993, 0000 EDT. Anger brews throughout US about lack of information on the 'Knox Event'. Riots in Washington D.C., New York, Los Angeles."_ 27. ↑ The Knox Event in Real Time: _"July 11, 1993, 0515 EDT. President gives statement denouncing riots, claims he will provide "full information" about Knox Event when he has it."_ 28. ↑ The Knox Event in Real Time: _"July 11, 1993, 0900 EDT. Waves of panic buying throughout the US. Shortages of many major goods, including toilet paper."_ 29. ↑ The Knox Event in Real Time: _"July 11, 1993, 1230 EDT. European Community advises member states to close internal and external borders."_ 30. ↑ The Knox Event in Real Time: _"July 11, 1993, 1330 EDT. World Health Organization advises all non-military or medical flights worldwide be grounded from 6pm. The move is criticized by airlines, but all say they will comply with the advice."_ 31. ↑ The Knox Event in Real Time: _"July 11, 1993, 1335 EDT. Stock markets plunge worldwide following WHO advice."_ 32. ↑ The Knox Event in Real Time: _"July 11, 1993, 1400 EDT. President issues statement calling WHO's advice "economically unsound" and that Knox Event "is contained"."_ 33. ↑ The Knox Event in Real Time: _"July 11, 1993, 1930 EDT. Knox Exclusion Zone boundary widened. More residents forcibly displaced."_ 34. ↑ The Knox Event in Real Time: _"July 12, 1993, 0000 EDT. Riots in many American cities. At least one killed in New York, many injured in Miami. Military personnel are called in to help police."_ 35. ↑ The Knox Event in Real Time: _"July 12, 1993, 0815 EDT. Civilian radio transmission comes from within Zone, alleges situation much more serious than military claims. Accusations of sniper fire on civilians are made."_ 36. ↑ The Knox Event in Real Time: _"July 12, 1993, 0830 EDT. President announces curfew in major cities from 6pm this evening."_ 37. ↑ The Knox Event in Real Time: _"July 12, 1993, 0917 EDT. Major earthquake strikes off the coast of Hokkaido, Japan."_ 38. ↑ The Knox Event in Real Time: _"July 12, 1993, 1200 EDT. US military set up temporary installations in New York, Los Angeles, Miami and other cities."_ 39. ↑ The Knox Event in Real Time: _"July 12, 1993, 1800 EDT. Curfew comes into effect in major cities across US."_ 40. ↑ The Knox Event in Real Time: _"July 12, 1993, 1900 EDT. New wave of panic unleashed by photo from West Point, in Knox Event Zone. Photo shows young man, dismembered but still living, in street full of dead bodies."_ 41. ↑ The Knox Event in Real Time: _"July 13, 1993, 1100 EDT. Media interviews with numerous survivors released from military captivity within Zone paint grim picture of hundreds of infected "hunting" the living, spreading the infection through bites and other acts of extreme violence."_ 42. ↑ The Knox Event in Real Time: _"July 13, 1993, 1215 EDT. 38 nations issue joint statement through United Nations denouncing "complete lack of clarity" from American authorities over details of the Knox Event."_ 43. ↑ The Knox Event in Real Time: _"July 13, 1993, 1530 EDT. Vatican City's Swiss Guard orders all visitors to the city to evacuate and the city to be closed, against the wishes of the Pope."_ 44. ↑ The Knox Event in Real Time: _"July 13, 1993, 1600 EDT. Curfew announced for Chicago, San Diego, Baltimore."_ 45. ↑ The Knox Event in Real Time: _"July 13, 1993, 1700 EDT. Saudi Arabia announces Mecca, Islam's holiest city, will be evacuated and "secured"."_ 46. ↑ The Knox Event in Real Time: _"July 13, 1993, 1930 EDT. General McGrew gives speech, states there is "no need for further panic", sufferers are "not deceased", and search for cure is ongoing."_ 47. ↑ The Knox Event in Real Time: _"July 14, 1993, 0130 EDT. President leaves White House, passing through angry crowds."_ 48. ↑ The Knox Event In Real Time:_"July 14, 1993, 0800 EDT. A protest by residents inside Exclusion Zone results in shooting of two unarmed individuals."_ 49. ↑ The Knox Event In Real Time:_"July 14, 1993, 1100 EDT. Violence between military personnel and trapped Knox residents. Numerous fatalities, mostly civilian."_ 50. ↑ The Knox Event in Real Time: _"July 14, 1993, 1200 EDT. White House releases pre-recorded statement by the President asking for calm, saying 'deliberate action' will soon be taken in the Knox Zone."_ 51. ↑ The Knox Event In Real Time:_"July 14, 1993, 1500 EDT. Despite heavy live fire, large numbers of infected, attracted by sounds of battle, reach Exclusion Zone's border fence. Minor breaches occur in fence."_ 52. ↑ The Knox Event In Real Time: _"July 14, 1993, 1700 EDT. The sounds of battle continue to attract infected to the border fence. Larger breaches occur in the fence. Some military units begin pulling back. Panic ripples through border camp."_ 53. ↑ The Knox Event In Real Time: _"July 14, 1993, 1900 EDT. Ongoing sounds of battle attract thousands of infected from a large area of the Exclusion Zone. Military has limited success in corraling and splintering hordes. Panic in Louisville suburbs."_ 54. ↑ The Knox Event In Real Time: _"July 15, 1993, 0700 EDT. Intense overnight battles near Knox Boundary camp fail to stop tide of infected. Military begins pulling back north."_ 55. ↑ The Knox Event In Real Time: _"July 15, 1993, 0800 EDT. Some localized successes by bands of armed citizens, aided by soldiers defying evacuation order, in fighting small groups of the infected."_ 56. ↑ The Knox Event In Real Time: _"July 15, 1993, 0900 EDT. First reports of people falling sick with what is assumed to be the 'Knox Virus', without being bitten."_ 57. ↑ The Knox Event In Real Time: _"July 15, 1993, 1000 EDT. Numerous camp survivors shot or beaten to death by angry mobs for showing signs of sickness."_ 58. ↑ The Knox Event In Real Time: _"July 15, 1993, 1600 EDT. Growing number of reports of 'Knox Virus' symptoms among military personnel and survivors from Boundary camp who avoided being bitten."_ 59. ↑ The Knox Event In Real Time: _"July 15, 1993, 1800 EDT. First carriers of 'aerial strain' of Knox infection die and 'turn'. Many are already inside Louisville, or over the Ohio bridge. At least 95% of camp survivors and Zone military personnel ill. Hasty quarantines. Summary executions."_ 60. ↑ The Knox Event In Real Time: _"July 16, 1993, 0500 EDT. White House issues advice 'not to panic', for population to stay in their homes. The location of the President is unknown."_ 61. ↑ The Knox Event In Real Time: _"July 16, 1993, 1000 EDT. Majority of Louisville's population now ill with the Knox sickness. Thousands 'turning' every hour. Hospitals overrun."_ 62. ↑ The Knox Event In Real Time: _"July 16, 1993, 1200 EDT. Bridges over the Ohio river are demolished by the military. Hundreds of civilians are killed."_ 63. ↑ The Knox Event In Real Time: _"July 16, 1993, 1415 EDT. The British Queen elects to stay behind in Windsor Castle, as Royal Family evacuates to unknown location."_ 64. ↑ The Knox Event In Real Time: _"July 17, 1993, 0830 EDT. Knox illness confirmed in Cincinnati and Columbus, Ohio. Newcastle and London, England. Seoul, South Korea. Okinawa, Japan."_ 65. ↑ The Knox Event In Real Time: _"July 17, 1993, 1200 EDT. Recorded broadcast from General McGrew broadcast nationally, to the few immune to the 'second wave' of the Knox Event illness. Says these are 'dark days' but we will prevail. The broadcast repeats on subsequent days."_ 66. ↑ The Knox Event In Real Time: _< bzzt>... 18, 1993, 0830 EDT. <fzzt> ...confirmed in New Orleans. New York. Los Angeles. Berlin. Tokyo... <bzzt>_ 67. ↑ The Knox Event In Real Time: _< bzzt> ... Liege forts for the first... <fzzt> ... the Second World..._ 68. ↑ The Knox Event In Real Time: _< fzzt> ... governor of Hong... <bzzt> ... deteriorating situation in Great B... <fzzt> ... not mean... <fzzt> <bzzt>_ 69. ↑ The Knox Event In Real Time: _< bzzt> ... 18, 1993, 1400 EDT. Most American... <fzzt> ... cease, or are replaced with an Emergency Broadcast... <bzzt>_ 70. ↑ The Knox Event In Real Time: _< fzzt> ... York attempt to sec-... <bzzt> -iker's Islan-... <fzzt> <bzzt>_ 71. ↑ The Knox Event In Real Time: _< fzzt> ... -stralian Prime Minister looks visibly ill during... <bzzt> <bzzt>_ 72. ↑ The Knox Event In Real Time: _< fzzt>... 0915 EDT. North Korea destroys bridges and blocks roads linking it with... <bzzt>_ 73. ↑ The Knox Event In Real Time: _< fzzt> ... Torrejón Air Base... <bzzt> ... refugees from... <bzzt>_ 74. ↑ The Knox Event In Real Time: _< fzzt> ... Maiden's Tower, while Kınalıada... <bzzt>_ 75. ↑ The Knox Event In Real Time: _< fzzt> ... Gezira, Roda Island, Qorsa... <bzzt> <bzzt>_ 76. ↑ The Knox Event In Real Time: _< fzzt>... -sian government leaves Moscow for Mount Yaman- ... <bzzt> <fzzt>_ 77. ↑ The Knox Event In Real Time: _< bzzt> ... spreading... <fzzt>_ 78. ↑ The Knox Event In Real Time: _< fzzt> ... Seikan Tun-... <bzzt> -royed by... <bzzt> ... thousand trap- <fzzt> <bzzt>_ 79. ↑ The Knox Event In Real Time: _July 20, 19-... <bzzt> ... -outh Korea destroys Han... <fzzt> ... bridg-... <fzzt> <fzzt>_ 80. ↑ The Knox Event In Real Time: _< bzzt> ... Angeles Por-... <fzzt> ... -ssive dama-... <bzzt> <fzzt>_ 81. ↑ The Knox Event In Real Time: _< bzzt> ... battles...<fzzt>_ 82. ↑ The Knox Event In Real Time: _< fzzt>... 21... <bzzt> ... Government attempt evacu-... <fzzt> ... -icopter to Bhubing Palace. Their... <fzzt> ... unknown..._ 83. ↑ The Knox Event In Real Time: _< fzzt> ... -schwanstein Castle in... <bzzt> ... -alls to... <fzzt> <bzzt>_ 84. ↑ The Knox Event In Real Time: _< fzzt> ... -tense... <bzzt> ... -cinity... <fzzt> ... -astle of the Moo-... <bzzt> <bzzt>_ 85. ↑ The Knox Event In Real Time: _< fzzt> ... Wilanów Pal... <bzzt> ... fire... <fzzt> <bzzt>_ 86. ↑ The Knox Event In Real Time: _< bzzt> ... attempt to... <fzzt> ... -nt-Saint-Michel in... <fzzt> <bzzt>_ 87. ↑ The Knox Event In Real Time: _< bzzt> ... sickness now... <fzzt>... every nati- ... <bzzt> <bzzt>_ 88. ↑ The Knox Event In Real Time: _< bzzt> ... back... <fzzt> -uerto Madero... <bzzt> <fzzt>_ 89. ↑ The Knox Event In Real Time: _< fzzt> ... -flooding Amster-... <fzzt> ... attempt to slow the... <bzzt> <bzzt>_ 90. ↑ The Knox Event In Real Time: _< fzzt> <fzzt> ... millions of... <bzzt> <bzzt>_ 91. ↑ The Knox Event In Real Time: _< fzzt>... 24, 1993. <bzzt> <fzzt>... -jority of the Earth's pop- <bzzt> <bzzt>_ 92. ↑ The Knox Event In Real Time: _< fzzt> ... blaz-... <bzzt> ... Nuuk. Boats... <fzzt> <bzzt>_ 93. ↑ The Knox Event In Real Time: _< bzzt> ... horror... <bzzt> _ 94. ↑ The Knox Event In Real Time: _< fzzt> ... -bidden City confirmed over-... <bzzt> ... -tact lost with Central Military Com-... <fzzt> <fzzt>_ 95. ↑ The Knox Event In Real Time: _< bzzt> ... across... <fzzt> <fzzt>_ 96. ↑ The Knox Event In Real Time: _< fzzt> ... -most every-... <bzzt> ... to the Knox... <fzzt> <bzzt> Small gr-... <bzzt> ... immune survivors rem-... <fzzt> <bzzt>_ *[UI]: User-Interface *[RMC]: Right Mouse Clicking *[LMC]: Left Mouse Clicking *[RPM]: Revolutions Per Minute *[MPH]: Miles Per Hour *[FPS]: frames per second *[RMB]: Right Mouse Button *[LMB]: Left Mouse Button *[MSW]: Mouse Scroll Wheel *[HUD]: Heads Up Display *[Temp.]: Temperature *[PVP]: Player Versus Player *[Icon]: As represented on the "Investigate Area" window *[Condition lower chance]: 1 in (x + maintenance × 2) *[Base durability]: Condition × break chance *[?]: Chance of poisonous *[(2)]: Non-perishable until opened *[(4)]: Non-perishable until opened *[(3)]: Non-perishable until opened *[(5)]: Non-perishable until opened *[(7)]: Non-perishable until opened *[Grow time]: Average grow time (days) *[AI]: artificial intelligence
Knox Event
https://pzwiki.net/wiki/Knox_Event
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Navigation:Project Zomboid>World>Locations>Businesses>Gated community
Retrieved from "https://pzwiki.net/w/index.php?title=Gated_community&oldid=291607"
A **gated community** is a group of wealthy two-story houses of variable size, that is usually, but not always, surrounded by a tall black fence. It is often considered one of the most valuable areas in the settlement it is in due to the large amount of high-quality vehicles and loot that can be found inside, as well as the high-security nature of the area. ## Defining features Gated communities can be recognized by the following details: * A fence or wall enclosing the perimeter * Large houses within said wall that usually have a detached or attached garage * Surrounding buildings that are either lower-value homes or businesses * Usually located on the edge of a major settlement ## Locations There are **four** gated communities in Knox Country. Location | Description | Coordinates ---|---|--- Rosewood ![Gated Community RW.png](/w/images/thumb/5/58/Gated_Community_RW.png/200px-Gated_Community_RW.png) | West of the main street. | 8024x11531 Louisville ![Gated Community LV.png](/w/images/thumb/f/f2/Gated_Community_LV.png/200px-Gated_Community_LV.png) | Eastern outskirts of town | 14123x2807 Riverside ![Gated Community RS.png](/w/images/thumb/4/47/Gated_Community_RS.png/200px-Gated_Community_RS.png) | Eastern outskirts of town | 6724x5406 Muldraugh ![Gated Community MD.png](/w/images/thumb/a/ad/Gated_Community_MD.png/200px-Gated_Community_MD.png) | Eastern outskirts, east of a storage lot. | 10855x10109 ## Loot There are large amounts of loot to be found inside even the smallest gated community. The large houses often contain large amounts of bookshelves, meaning a gated community can have a surprisingly large amount of research books to find. The closets of the homes are great places to find weapons, Military Boots, and repair materials. The kitchens often contain a wealth of food and cooking ingredients, and the garages often contain essential Metalworking and Carpentry supplies, as well as weapons. The bedrooms contain lots of clothing and, occasionally, firearms. Sometimes the houses may have sheds in the back. They contain the same loot as the garages. Any of the homes that spawn as boarded-up survivor homes can be considered high-value targets, even more so than normal, due to the large amount of loot containers that can spawn the good loot within these homes. Rarer vehicles, such as the Chevalier Cossette, Franklin All-Terrain, and Mercia Lang 4000, are more likely to spawn in gated communities than anywhere else, although they are still rare to find. ## Strategy Gated communities often have a modest zombie population, compared to the surrounding areas. The loot-to-zombie ratio is very high, making it more than worth it to loot these areas. * It is highly recommended to bring a vehicle and bags, as there is a lot of loot to gather. * Remember to bring a flashlight and batteries if you're traveling at night and the power has gone out. Make sure you turn off the car headlights too, or you could end up stranded with a dead battery. * Watch your back. Due to the high amount of walls and fences, zombies can approach you from unexpected angles. Make sure you close doors and windows behind you. * Always have an escape plan in case the house you're in gets overrun. It might be a good idea to carry a sheet rope with you at all times if you need to jump from a second story window. * If the community you're looting is far from your base, carry extra supplies with you in case you can't make it back to base or an outpost for any reason. If you take a vehicle, ALWAYS carry a spare can of gas. * It might be a good idea to move the loot you gather to a safe staging area if you can't take all of it back with you in one go. ## See also * Gated community on Wikipedia LocationsShow / Hide BusinessesShow / Hide Restaurants American Eats • Bakery • Beef Roundup • Blue Plate Diner • Buffet • Burgers • Churn R Us • Club Pamplemousse de la Croix • Unnamed bakery (West Point) • Deep Fried Heaven • Di Marco • Diner • Dotty 4 Donuts • Emma's Eatery • Expresso Espress • Family Funzone • Forno Della Mamma • Fryer Tooks Fish N Chips • Genny's Diner • Golden Dragon Buffet • Gusto D'Italia • Happy Restaurant • Hickory Bakery Box • Ice Ice Tasty • Jenny's Table • Jimmy's • Jolly Good Fish and Chips • La Vie En Gastronomie • Les Tartes de Mademoiselle Celine Diner • Maison du Boeuf • Mama McFudgington's • Mendy's Eatery • Milk Monarchy • O'Briens Kitchen • Pile o' Crepe • Red Brick Restaurant • Riparian Entertainment • Rosewood Country Buffet • Smokey's Saloon & Restaurant • Snacks • Sooky's • Supper Delight • Sweet Eats! • Sweet Pea Restaurant • Sweet Satisfaction • Tastee Foodz • Taco del Pancho • The Blue Fox • The Cosy Crockpot • The Plump Cornucopia • The Wandering Sashimi • Tim's Bakery • Tita Maria's Cantina • Unnamed restaurant (Riverside) • Unnamed restaurant (Muldraugh) • Wok and Rolls • Zlatko's Cafes Nat's Cafe • Bloomin' Coffee • Cafe (Valley Station) • Cafe (Muldraugh) • Cafe d'Eris • Cafe of Wonders • Cafe Ole • Coffee Nirvana • Jaime's Jam Delights • Seahorse Coffee • Yummmers Fast food Dogs A-Flamin' • Pizza Whirled • Jay's Chicken • Spiffo's Bars Bar (Riverside) • The Black Saddle • Al's Ale and All • Beever's • Black Liquorice • Bright Flag Inn • Chief Steakhouse and Bar • Ol' Scratch • Sanguine Spirits • Shaken and Stirred • The Hardy Har Bar • The Drake • The Horseshoe • The Orange Anchor • The Rusty Rifle • The Sea Shanty • Tomcat Tavern • The Slugger • The Straight Shooter • The Wooden Stein • Twiggy's • Retail Appliance store (Muldraugh) • Better Bed Than Dead • Better Furnishings • Electron House • GigaMart • Go Flash • Line by Line Designs • Maps Unlimited • Mashie Signs & Paintings • Nolan's Used Cars • Noteworthy • Olympia Department Store • Palette Pop Art Supplies • Purrfect Barkner Pet Supplies • Sammie's • Scenic Mile Car Dealership • Seat Yourself Furniture • Time 4 Sport • Jimmy's Pre-owned Cars • Toyz Toyz Toyz • Upscale Mobility Auto Dealership • Unnamed stores (Riverside) • Window • BBBQ Industrial Self storage (Muldraugh) • Secure Storage • Stor-A-Max • U-Store It • Andrei and Son Hand-Crafted Wallets • Aitor Wire Company • Bow Wow Wow! Dog Nutrition • Brac Brick Factory • Chugg's • CGE Corp • Egener EX • Finnegan Research Group • Fossoil Refinery • Ivanov Factory & Showroom • Junk Baron • Kitten Knives • BoxPop Brewery • Knox Distillery • Knox Pack Kitchens • L&B Warehousing • Lectromax Manufacturing • Louisville Bruiser • Logging camp (Rosewood) • Mass-Genfac Co. • McCoy Logging Co. • Newton Freight Warehouse • Outskirts factories (Muldraugh) • Perfick Potato Company • Produce warehouses (Rosewood) • Rely Manufacturing Company • Scarlet Oak Distillery • Steely Revolve Metal Working • T.I.S. Construction • ValuTech Weapon & hunting stores A.A.Ron Hunting Supply • Army surplus store • Bait & Tackle • Farming & Rural Supply • Jamieton Army Surplus • Morris' Bait Shop • Pawn $$$hop • Phil's Fine and Fair Pawn Shop • Ready Prep Army Issue Surplus • Stars & Stripes • Thumbs of Green • Unnamed gun store (Louisville) • Unnamed gun store 2 (Louisville) • West Point Gun Range and Hunting Center Tool stores E.P. Tools • Nails & Nuts Tool Store • Zac's Hardware Grocery & liquor stores 5 Bux or Less • Beer and Liquor • CandyTown USA • Conven-U-Mart • Farmer's market (Rosewood) • Food Market • GigaMart • Go 2 Bread • General Store • General store (Riverside) • Greene's Grocery • Grocery store (Rosewood) • Have a Butcher's • Kegsplosion • Liquorty-Split • Mead Drink and Bloody Merry • Milk N More • My Sunday Market • Nourish Food Mart • Sucrafruit Circus • Unnamed grocery store (Riverside) • Zippee Market Gyms Body Chisel Gym & Fitness • Eden's Oasis • The Real Sweat • Sure Fitness and Boxing Club Hotels & motels Econo Rooms • First Train Inn • Guns-a-BlazInn • Red Owl Inn • Riverside Suites • Sleep Eazzze Inn • Sunstar Motel • The Havisham Hotel Suites • Waites Motel Utilities A-1 Laundry • Brighted Whites • Coin Op Laundromat • Knox Telecommunications • Laundr-o-max • Louisville Terminal Substation • Louisville industrial substation • Martin's Essentials and Laundry • Superklean Gas stations 24 Hour Essentials • Fossoil • Gas • Gas 2 Go • Gas N More • Ruby Gas • Thunder Gas Offices A&S Trading Co. • Alliance Data Entry • Back To The Nurture Chiropractic Services • Bail Bonds • Sky Blue Banking • Canto Records • Carton & Sydney Law Services • Commander Publishing Inc • Discount Account • Evan Philips Tax and Accounting • HomeWard Real Estate • Keep Afloat Debt Consolidation • Knox Bank • KPK Consulting Business Investments • KY Transit • Legal Services • Markson & Co. • Marple & Christie Legal Services • Mind Peace Insurance • Palm Travel • Raney & Daye Investment Firm • Slimtax Accounting • Speedy Legal • Temp Agency • United Shipping Logistics • ValuInsurance • Walter & Perry Legal Firm Hair & beauty Barber and Styling • Barber of Yorke • Be Beauty Nail Salon • Groovy Chic • Hair O Genesis • Haircuts n' More • Ink R Alley • Neon Flower Salon • Silken Belles • Sweet Sugar Beauty • Tattoo 42 Clothing Awl Work and Sew Play • Barg-N-Clothes • Cally's Gifts • Clothing store (Muldraugh) • Dressed to the 90s • Family Fashion • FashionaBelle • Filigree Fashions • Genteel-y Used • Hugo Plush • Laces • Lola Limon • Optima Eyes • Posh Box • Purple and Black • Saucy • Sasha Sashay • Sheba Jewellers • Shoed for the Stars • Spitfire Fashion • The Exquisite Pearl • The Top Hanger • Unnamed clothing store (Riverside) • Your Closet • Yuri Design Malls Crossroads Mall • The Grand Ohio Mall • South Louisville mall Entertainment Art Gallery of Louisville • Chapelmount Downs • Drag Racing • Eluee Arena • Fossoil Field • Eden's Oasis • Fun Xtreme • Juke Box Bowling • Knob Creek Hunting Lodge • Louisville Boat Club • Nite Glo • Pony Roam-O • Onyx Drive-In Theater • Riverwood Boat Club • Romero Center for the Performing Arts • Roxy's Roller Rink • Star-E-Plex • The Velvet Tassel • Wellington Heights Golf Club Books & video Bernard's Book Emporium • Book Naked • Book store (Muldraugh) • Brooks Public Library of Louisville • Enigma Books • From the Dugout • Hit Vids! • LSU Library • The Good Book • Worm of Books TV & Radio LBMW - Kentucky Radio • LBMW Network • KnoxTalk Radio • The Kentucky Herald • Triple-N • TURBO Mechanics Al's Autoshop • American Tire • Auto Repair Shop (Muldraugh) • Auto shop (Rosewood) • Car Fix-Ation • Jim's Autoshop • Lenny's Car Repair Points of interestShow / Hide Parks & camps Ben's Cabin • Camp Busy Beaver • Corn maze • Louisville Central Park • Outreach Center • Romuald Dron Memorial Park Farms Residential Acorn Plaza • AmeriGlobe Communications • Army barracks (Rosewood) • Bateman Office Building • Cardinal Plaza • Du Case Apartments • E Wrayburn Building • Greenwood Office Building • High Street Apartments • Knox Military Apartments • Leafhill Heights Offices • Lowry Court • Millhauser Office Building • Oak Park Apartments • Offices • Office complex (Muldraugh) • Orio Office Place • R. Johnson Office Building • Red Oak Apartments • Reed Office Building • Sandstone Apartments • The Waterfront • Topcrown Plaza • Trapper's house ServicesShow / Hide Fire departments Rosewood Fire Department • Louisville Fire Department Medical Cortman Medical • Dentistry • Family Dentistry • Family Medical Center • Louisville General Hospital • Louisville Animal Hospital • Louisville Animal Shelter • Louisville General Hospital • Medical Center • Med U Well • Pet Health Pawmise • Pharmahug • Rosewood Medical • St. Peregrin Hospital Police departments Kentucky State Prison • Louisville Police Department and Detention Services Military installments Louisville border camp • Military Research Facility Religious buildings Bible Spirit Baptist Church • Church of the Risen Christ • Eternal Light Chapel • First Baptist Chapel • Holy Grace Church • Holy Light Baptist Church • Rosewood Christian Church • Sacred Flame Church • St. Michaels Cathederal • St. Vincent De Paul Church • Holy Haven Cemetary • Sunset Pines Funeral Home Education ABCDriving School • Adult Education Center • Bluegrass State High School • Elementary school (Rosewood) • Evergreen Public School • Fun-2-3 Childcare • J. Tinsley Elementary School • Leafhill Heights Elementary School • Louisville State University • LSU Athletic Center • LSU Attenborough Sciences Building • LSU Library • LSU Rogers Humanities Building • LSU South Dorm • LSU Student Union • LSU West Dorm • March Ridge School • Muldraugh Elementary • School (Riverside) • South Louisville Elementary • Daycare (West Point) • West Point School Other services Central Louisville Community Center • City Hall • County Clerk and Records • County Offices • Courthouse • Deerhead Lake Park Ranger • Evergreen Hill Community Center • Goodman Legal Services • H. Smith Attorney • Kentucky Court of Justice • Kentucky Rail • Louisville Train Station • Louisville Expo Center • March Ridge Community Center • Mounted Police Training • Railyard (Muldraugh) • Shady Oaks Nursing Home • West Maple Country Club • U.S. Mail Service • West Point Town Hall *[UI]: User-Interface *[RMC]: Right Mouse Clicking *[LMC]: Left Mouse Clicking *[RPM]: Revolutions Per Minute *[MPH]: Miles Per Hour *[FPS]: frames per second *[RMB]: Right Mouse Button *[LMB]: Left Mouse Button *[MSW]: Mouse Scroll Wheel *[HUD]: Heads Up Display *[Temp.]: Temperature *[PVP]: Player Versus Player *[Icon]: As represented on the "Investigate Area" window *[Condition lower chance]: 1 in (x + maintenance × 2) *[Base durability]: Condition × break chance *[?]: Chance of poisonous *[(2)]: Non-perishable until opened *[(4)]: Non-perishable until opened *[(3)]: Non-perishable until opened *[(5)]: Non-perishable until opened *[(7)]: Non-perishable until opened *[Grow time]: Average grow time (days) *[AI]: artificial intelligence
Gated community
https://pzwiki.net/wiki/Gated_community
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Navigation:Project Zomboid>World>Locations>Businesses>Self storage
Retrieved from "https://pzwiki.net/w/index.php?title=Self_storage&oldid=302695"
Self storage businesses General Type Rental storage Location Location Louisville Muldraugh Riverside/Scenic Grove Mobile Park **Self storage** businesses can be found throughout Knox Country, providing the state's residents with places to temporarily store excess belongings. There are several chains of self-storage services, the most common being _U- Store It_ and _Secure Storage_. ## Overview **The layout of each individual business varies, but each is typically structured based upon one of two distinct styles:** * A _lot_ , which consists of a large open area with rows of individual units, their large garage doors exposed to the outside similar to a garage. * A _building_ , which consists of a large, enclosed building with the storage units accessible through a hallway inside, typically behind standard doors. Some units may use a large garage door to connect to the outside as well. Whilst the storage rooms in building-style locations can be easily accessed with the use of keys or simply destroying or dismantling the door, the storage units in lot-style locations that do not spawn open or unlocked can only be accessed with the use of keys or brute force, as the garage doors cannot be dismantled. Keys can be found on dead zombies near the lot or building, and will typically unlock every unit on the premises with the use of just one key. ## Loot The contents of self storage rooms and units can vary wildly, with some units containing full-size pianos, jukeboxes, or other oddities, and some units can even contain tools, weapons, firearms, or portable generators. As most of the state's residents have now succumbed to the Knox Infection, any sentimental value the objects found within these units may once have had is lost to time. Still, survivors may be able to gather some useful supplies from them. ## Chains Most self storage locations are part of a business chain, although some independent locations do exist. Name | Locations ---|--- Number of locations | Towns ![Secure storage logo.png](/w/images/6/6b/Secure_storage_logo.png) Secure Storage | 2 | Louisville Muldraugh ![Stor a max logo.png](/w/images/6/61/Stor_a_max_logo.png) Stor-A-Max | 1 | Muldraugh ![U store it logo.png](/w/images/thumb/4/4f/U_store_it_logo.png/200px-U_store_it_logo.png) U-Store It | 5 | Riverside Louisville Muldraugh Western outskirtsFuture Self storage (Muldraugh) | 1 (Unbranded) | Muldraugh Self storage (West Point) | 1 (Unbranded) | West Point ## Gallery * ![A U-Store It self storage facility on the north-east side of Louisville](/w/images/thumb/9/95/Selfstorage_louisville1.png/120px-Selfstorage_louisville1.png) A U-Store It self storage facility on the north-east side of Louisville * ![A secure self storage facility on the north-west side of Louisville](/w/images/thumb/8/8b/Selfstorage_louisville2.png/120px-Selfstorage_louisville2.png) A secure self storage facility on the north-west side of Louisville * ![A self storage facility on the south-east outskirts of Louisville, north-west of the Crossroads Mall](/w/images/thumb/4/40/Selfstorage_louisville3.png/120px-Selfstorage_louisville3.png) A self storage facility on the south-east outskirts of Louisville, north-west of the Crossroads Mall * ![A Stor-A-Max self storage facility on the south side of Muldraugh](/w/images/thumb/0/03/Selfstorage_muldraugh.png/120px-Selfstorage_muldraugh.png) A Stor-A-Max self storage facility on the south side of Muldraugh * ![A U-Store It self storage facility a short distance southwest of Riverside, near Scenic Grove Mobile Home Park](/w/images/thumb/d/df/Selfstorage_riverside.png/120px-Selfstorage_riverside.png) A U-Store It self storage facility a short distance southwest of Riverside, near Scenic Grove Mobile Park ## See also * Self storage on Wikipedia. LocationsShow / Hide BusinessesShow / Hide Restaurants American Eats • Bakery • Beef Roundup • Blue Plate Diner • Buffet • Burgers • Churn R Us • Club Pamplemousse de la Croix • Unnamed bakery (West Point) • Deep Fried Heaven • Di Marco • Diner • Dotty 4 Donuts • Emma's Eatery • Expresso Espress • Family Funzone • Forno Della Mamma • Fryer Tooks Fish N Chips • Genny's Diner • Golden Dragon Buffet • Gusto D'Italia • Happy Restaurant • Hickory Bakery Box • Ice Ice Tasty • Jenny's Table • Jimmy's • Jolly Good Fish and Chips • La Vie En Gastronomie • Les Tartes de Mademoiselle Celine Diner • Maison du Boeuf • Mama McFudgington's • Mendy's Eatery • Milk Monarchy • O'Briens Kitchen • Pile o' Crepe • Red Brick Restaurant • Riparian Entertainment • Rosewood Country Buffet • Smokey's Saloon & Restaurant • Snacks • Sooky's • Supper Delight • Sweet Eats! • Sweet Pea Restaurant • Sweet Satisfaction • Tastee Foodz • Taco del Pancho • The Blue Fox • The Cosy Crockpot • The Plump Cornucopia • The Wandering Sashimi • Tim's Bakery • Tita Maria's Cantina • Unnamed restaurant (Riverside) • Unnamed restaurant (Muldraugh) • Wok and Rolls • Zlatko's Cafes Nat's Cafe • Bloomin' Coffee • Cafe (Valley Station) • Cafe (Muldraugh) • Cafe d'Eris • Cafe of Wonders • Cafe Ole • Coffee Nirvana • Jaime's Jam Delights • Seahorse Coffee • Yummmers Fast food Dogs A-Flamin' • Pizza Whirled • Jay's Chicken • Spiffo's Bars Bar (Riverside) • The Black Saddle • Al's Ale and All • Beever's • Black Liquorice • Bright Flag Inn • Chief Steakhouse and Bar • Ol' Scratch • Sanguine Spirits • Shaken and Stirred • The Hardy Har Bar • The Drake • The Horseshoe • The Orange Anchor • The Rusty Rifle • The Sea Shanty • Tomcat Tavern • The Slugger • The Straight Shooter • The Wooden Stein • Twiggy's • Retail Appliance store (Muldraugh) • Better Bed Than Dead • Better Furnishings • Electron House • GigaMart • Go Flash • Line by Line Designs • Maps Unlimited • Mashie Signs & Paintings • Nolan's Used Cars • Noteworthy • Olympia Department Store • Palette Pop Art Supplies • Purrfect Barkner Pet Supplies • Sammie's • Scenic Mile Car Dealership • Seat Yourself Furniture • Time 4 Sport • Jimmy's Pre-owned Cars • Toyz Toyz Toyz • Upscale Mobility Auto Dealership • Unnamed stores (Riverside) • Window • BBBQ Industrial Self storage (Muldraugh) • Secure Storage • Stor-A-Max • U-Store It • Andrei and Son Hand-Crafted Wallets • Aitor Wire Company • Bow Wow Wow! Dog Nutrition • Brac Brick Factory • Chugg's • CGE Corp • Egener EX • Finnegan Research Group • Fossoil Refinery • Ivanov Factory & Showroom • Junk Baron • Kitten Knives • BoxPop Brewery • Knox Distillery • Knox Pack Kitchens • L&B Warehousing • Lectromax Manufacturing • Louisville Bruiser • Logging camp (Rosewood) • Mass-Genfac Co. • McCoy Logging Co. • Newton Freight Warehouse • Outskirts factories (Muldraugh) • Perfick Potato Company • Produce warehouses (Rosewood) • Rely Manufacturing Company • Scarlet Oak Distillery • Steely Revolve Metal Working • T.I.S. Construction • ValuTech Weapon & hunting stores A.A.Ron Hunting Supply • Army surplus store • Bait & Tackle • Farming & Rural Supply • Jamieton Army Surplus • Morris' Bait Shop • Pawn $$$hop • Phil's Fine and Fair Pawn Shop • Ready Prep Army Issue Surplus • Stars & Stripes • Thumbs of Green • Unnamed gun store (Louisville) • Unnamed gun store 2 (Louisville) • West Point Gun Range and Hunting Center Tool stores E.P. Tools • Nails & Nuts Tool Store • Zac's Hardware Grocery & liquor stores 5 Bux or Less • Beer and Liquor • CandyTown USA • Conven-U-Mart • Farmer's market (Rosewood) • Food Market • GigaMart • Go 2 Bread • General Store • General store (Riverside) • Greene's Grocery • Grocery store (Rosewood) • Have a Butcher's • Kegsplosion • Liquorty-Split • Mead Drink and Bloody Merry • Milk N More • My Sunday Market • Nourish Food Mart • Sucrafruit Circus • Unnamed grocery store (Riverside) • Zippee Market Gyms Body Chisel Gym & Fitness • Eden's Oasis • The Real Sweat • Sure Fitness and Boxing Club Hotels & motels Econo Rooms • First Train Inn • Guns-a-BlazInn • Red Owl Inn • Riverside Suites • Sleep Eazzze Inn • Sunstar Motel • The Havisham Hotel Suites • Waites Motel Utilities A-1 Laundry • Brighted Whites • Coin Op Laundromat • Knox Telecommunications • Laundr-o-max • Louisville Terminal Substation • Louisville industrial substation • Martin's Essentials and Laundry • Superklean Gas stations 24 Hour Essentials • Fossoil • Gas • Gas 2 Go • Gas N More • Ruby Gas • Thunder Gas Offices A&S Trading Co. • Alliance Data Entry • Back To The Nurture Chiropractic Services • Bail Bonds • Sky Blue Banking • Canto Records • Carton & Sydney Law Services • Commander Publishing Inc • Discount Account • Evan Philips Tax and Accounting • HomeWard Real Estate • Keep Afloat Debt Consolidation • Knox Bank • KPK Consulting Business Investments • KY Transit • Legal Services • Markson & Co. • Marple & Christie Legal Services • Mind Peace Insurance • Palm Travel • Raney & Daye Investment Firm • Slimtax Accounting • Speedy Legal • Temp Agency • United Shipping Logistics • ValuInsurance • Walter & Perry Legal Firm Hair & beauty Barber and Styling • Barber of Yorke • Be Beauty Nail Salon • Groovy Chic • Hair O Genesis • Haircuts n' More • Ink R Alley • Neon Flower Salon • Silken Belles • Sweet Sugar Beauty • Tattoo 42 Clothing Awl Work and Sew Play • Barg-N-Clothes • Cally's Gifts • Clothing store (Muldraugh) • Dressed to the 90s • Family Fashion • FashionaBelle • Filigree Fashions • Genteel-y Used • Hugo Plush • Laces • Lola Limon • Optima Eyes • Posh Box • Purple and Black • Saucy • Sasha Sashay • Sheba Jewellers • Shoed for the Stars • Spitfire Fashion • The Exquisite Pearl • The Top Hanger • Unnamed clothing store (Riverside) • Your Closet • Yuri Design Malls Crossroads Mall • The Grand Ohio Mall • South Louisville mall Entertainment Art Gallery of Louisville • Chapelmount Downs • Drag Racing • Eluee Arena • Fossoil Field • Eden's Oasis • Fun Xtreme • Juke Box Bowling • Knob Creek Hunting Lodge • Louisville Boat Club • Nite Glo • Pony Roam-O • Onyx Drive-In Theater • Riverwood Boat Club • Romero Center for the Performing Arts • Roxy's Roller Rink • Star-E-Plex • The Velvet Tassel • Wellington Heights Golf Club Books & video Bernard's Book Emporium • Book Naked • Book store (Muldraugh) • Brooks Public Library of Louisville • Enigma Books • From the Dugout • Hit Vids! • LSU Library • The Good Book • Worm of Books TV & Radio LBMW - Kentucky Radio • LBMW Network • KnoxTalk Radio • The Kentucky Herald • Triple-N • TURBO Mechanics Al's Autoshop • American Tire • Auto Repair Shop (Muldraugh) • Auto shop (Rosewood) • Car Fix-Ation • Jim's Autoshop • Lenny's Car Repair Points of interestShow / Hide Parks & camps Ben's Cabin • Camp Busy Beaver • Corn maze • Louisville Central Park • Outreach Center • Romuald Dron Memorial Park Farms Residential Acorn Plaza • AmeriGlobe Communications • Army barracks (Rosewood) • Bateman Office Building • Cardinal Plaza • Du Case Apartments • E Wrayburn Building • Greenwood Office Building • High Street Apartments • Knox Military Apartments • Leafhill Heights Offices • Lowry Court • Millhauser Office Building • Oak Park Apartments • Offices • Office complex (Muldraugh) • Orio Office Place • R. Johnson Office Building • Red Oak Apartments • Reed Office Building • Sandstone Apartments • The Waterfront • Topcrown Plaza • Trapper's house ServicesShow / Hide Fire departments Rosewood Fire Department • Louisville Fire Department Medical Cortman Medical • Dentistry • Family Dentistry • Family Medical Center • Louisville General Hospital • Louisville Animal Hospital • Louisville Animal Shelter • Louisville General Hospital • Medical Center • Med U Well • Pet Health Pawmise • Pharmahug • Rosewood Medical • St. Peregrin Hospital Police departments Kentucky State Prison • Louisville Police Department and Detention Services Military installments Louisville border camp • Military Research Facility Religious buildings Bible Spirit Baptist Church • Church of the Risen Christ • Eternal Light Chapel • First Baptist Chapel • Holy Grace Church • Holy Light Baptist Church • Rosewood Christian Church • Sacred Flame Church • St. Michaels Cathederal • St. Vincent De Paul Church • Holy Haven Cemetary • Sunset Pines Funeral Home Education ABCDriving School • Adult Education Center • Bluegrass State High School • Elementary school (Rosewood) • Evergreen Public School • Fun-2-3 Childcare • J. Tinsley Elementary School • Leafhill Heights Elementary School • Louisville State University • LSU Athletic Center • LSU Attenborough Sciences Building • LSU Library • LSU Rogers Humanities Building • LSU South Dorm • LSU Student Union • LSU West Dorm • March Ridge School • Muldraugh Elementary • School (Riverside) • South Louisville Elementary • Daycare (West Point) • West Point School Other services Central Louisville Community Center • City Hall • County Clerk and Records • County Offices • Courthouse • Deerhead Lake Park Ranger • Evergreen Hill Community Center • Goodman Legal Services • H. Smith Attorney • Kentucky Court of Justice • Kentucky Rail • Louisville Train Station • Louisville Expo Center • March Ridge Community Center • Mounted Police Training • Railyard (Muldraugh) • Shady Oaks Nursing Home • West Maple Country Club • U.S. Mail Service • West Point Town Hall *[UI]: User-Interface *[RMC]: Right Mouse Clicking *[LMC]: Left Mouse Clicking *[RPM]: Revolutions Per Minute *[MPH]: Miles Per Hour *[FPS]: frames per second *[RMB]: Right Mouse Button *[LMB]: Left Mouse Button *[MSW]: Mouse Scroll Wheel *[HUD]: Heads Up Display *[Temp.]: Temperature *[PVP]: Player Versus Player *[Icon]: As represented on the "Investigate Area" window *[Condition lower chance]: 1 in (x + maintenance × 2) *[Base durability]: Condition × break chance *[?]: Chance of poisonous *[(2)]: Non-perishable until opened *[(4)]: Non-perishable until opened *[(3)]: Non-perishable until opened *[(5)]: Non-perishable until opened *[(7)]: Non-perishable until opened *[Grow time]: Average grow time (days) *[AI]: artificial intelligence
Self storage
https://pzwiki.net/wiki/Self_storage
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Navigation:Project Zomboid>World>Locations>Businesses>Gas station
Retrieved from "https://pzwiki.net/w/index.php?title=Gas_station&oldid=261481"
![](/w/images/thumb/d/d2/WP_Fossoil.png/300px-WP_Fossoil.png) Exterior view of a Fossoil gas station and car wash located next to the highway outside West Point. **Gas stations** are commonly found throughout Knox Country in a wide variety of locations. They always have at least one gas pump and a convenience store, and are commonly used to refuel vehicles and other fuel containers. After the power goes out, generators can be used to restore the pumps' functionality. ## Overview All gas stations have at least one gas pump and convenience store. The contents of each convenience store can vary between each location. Some examples include various vehicle parts, food and drinks, tools, maps and magazines, and cigarettes. The most valuable parts of a gas station are the gas pumps, which can be interacted with either by using a gas can, or with a vehicle directly, by parking it close enough to the pump. With normal sandbox settings, each pump contains between 1000 and 14000 units of fuel. Once the power shuts off, gas pumps can no longer be interacted with. However, a generator can be placed nearby, powering the entire station, thus allowing the gas pumps to function again. Generally, zombie populations tend to be quite high around gas stations, so proceed with caution if the area is not already cleared of deadheads. ## List of chains Most gas stations are part of a larger business chain, however some independent stations do exist. Name | Locations ---|--- Number of locations | Towns ![Fossoil logo.png](/w/images/thumb/1/1d/Fossoil_logo.png/200px-Fossoil_logo.png) Fossoil | 8 | West Point Rosewood Riverside Louisville Muldraugh ![Gas2Go logo.png](/w/images/thumb/0/0e/Gas2Go_logo.png/200px-Gas2Go_logo.png) Gas 2 Go | 9 | Louisville Valley Station Muldraugh (and on outskirts) ![Buisness ThunderGasDECAL.png](/w/images/b/b1/Buisness_ThunderGasDECAL.png) Thunder Gas | 3 | West Point Rosewood Fallas Lake ![Ruby gas logo.png](/w/images/thumb/b/bc/Ruby_gas_logo.png/200px-Ruby_gas_logo.png) Ruby Gas | 1 (independent) | Louisville outskirts ![Gas and more logo.png](/w/images/thumb/7/73/Gas_and_more_logo.png/200px-Gas_and_more_logo.png) Gas N More | 2 | Riverside Doe Valley ![24 hour essentials.png](/w/images/8/88/24_hour_essentials.png) 24 Hour Essentials | 1 | March Ridge ![Gas logo.png](/w/images/8/86/Gas_logo.png) Gas | 1 (independent) | Riverside outskirts ## Trivia * During character creation, the T-shirt for Gas 2 Go, Thunder Gas, and Fossoil are available as options when picking the Mechanic profession. However, they do not increase the odds to spawn at a gas station. LocationsShow / Hide BusinessesShow / Hide Restaurants American Eats • Bakery • Beef Roundup • Blue Plate Diner • Buffet • Burgers • Churn R Us • Club Pamplemousse de la Croix • Unnamed bakery (West Point) • Deep Fried Heaven • Di Marco • Diner • Dotty 4 Donuts • Emma's Eatery • Expresso Espress • Family Funzone • Forno Della Mamma • Fryer Tooks Fish N Chips • Genny's Diner • Golden Dragon Buffet • Gusto D'Italia • Happy Restaurant • Hickory Bakery Box • Ice Ice Tasty • Jenny's Table • Jimmy's • Jolly Good Fish and Chips • La Vie En Gastronomie • Les Tartes de Mademoiselle Celine Diner • Maison du Boeuf • Mama McFudgington's • Mendy's Eatery • Milk Monarchy • O'Briens Kitchen • Pile o' Crepe • Red Brick Restaurant • Riparian Entertainment • Rosewood Country Buffet • Smokey's Saloon & Restaurant • Snacks • Sooky's • Supper Delight • Sweet Eats! • Sweet Pea Restaurant • Sweet Satisfaction • Tastee Foodz • Taco del Pancho • The Blue Fox • The Cosy Crockpot • The Plump Cornucopia • The Wandering Sashimi • Tim's Bakery • Tita Maria's Cantina • Unnamed restaurant (Riverside) • Unnamed restaurant (Muldraugh) • Wok and Rolls • Zlatko's Cafes Nat's Cafe • Bloomin' Coffee • Cafe (Valley Station) • Cafe (Muldraugh) • Cafe d'Eris • Cafe of Wonders • Cafe Ole • Coffee Nirvana • Jaime's Jam Delights • Seahorse Coffee • Yummmers Fast food Dogs A-Flamin' • Pizza Whirled • Jay's Chicken • Spiffo's Bars Bar (Riverside) • The Black Saddle • Al's Ale and All • Beever's • Black Liquorice • Bright Flag Inn • Chief Steakhouse and Bar • Ol' Scratch • Sanguine Spirits • Shaken and Stirred • The Hardy Har Bar • The Drake • The Horseshoe • The Orange Anchor • The Rusty Rifle • The Sea Shanty • Tomcat Tavern • The Slugger • The Straight Shooter • The Wooden Stein • Twiggy's • Retail Appliance store (Muldraugh) • Better Bed Than Dead • Better Furnishings • Electron House • GigaMart • Go Flash • Line by Line Designs • Maps Unlimited • Mashie Signs & Paintings • Nolan's Used Cars • Noteworthy • Olympia Department Store • Palette Pop Art Supplies • Purrfect Barkner Pet Supplies • Sammie's • Scenic Mile Car Dealership • Seat Yourself Furniture • Time 4 Sport • Jimmy's Pre-owned Cars • Toyz Toyz Toyz • Upscale Mobility Auto Dealership • Unnamed stores (Riverside) • Window • BBBQ Industrial Self storage (Muldraugh) • Secure Storage • Stor-A-Max • U-Store It • Andrei and Son Hand-Crafted Wallets • Aitor Wire Company • Bow Wow Wow! Dog Nutrition • Brac Brick Factory • Chugg's • CGE Corp • Egener EX • Finnegan Research Group • Fossoil Refinery • Ivanov Factory & Showroom • Junk Baron • Kitten Knives • BoxPop Brewery • Knox Distillery • Knox Pack Kitchens • L&B Warehousing • Lectromax Manufacturing • Louisville Bruiser • Logging camp (Rosewood) • Mass-Genfac Co. • McCoy Logging Co. • Newton Freight Warehouse • Outskirts factories (Muldraugh) • Perfick Potato Company • Produce warehouses (Rosewood) • Rely Manufacturing Company • Scarlet Oak Distillery • Steely Revolve Metal Working • T.I.S. Construction • ValuTech Weapon & hunting stores A.A.Ron Hunting Supply • Army surplus store • Bait & Tackle • Farming & Rural Supply • Jamieton Army Surplus • Morris' Bait Shop • Pawn $$$hop • Phil's Fine and Fair Pawn Shop • Ready Prep Army Issue Surplus • Stars & Stripes • Thumbs of Green • Unnamed gun store (Louisville) • Unnamed gun store 2 (Louisville) • West Point Gun Range and Hunting Center Tool stores E.P. Tools • Nails & Nuts Tool Store • Zac's Hardware Grocery & liquor stores 5 Bux or Less • Beer and Liquor • CandyTown USA • Conven-U-Mart • Farmer's market (Rosewood) • Food Market • GigaMart • Go 2 Bread • General Store • General store (Riverside) • Greene's Grocery • Grocery store (Rosewood) • Have a Butcher's • Kegsplosion • Liquorty-Split • Mead Drink and Bloody Merry • Milk N More • My Sunday Market • Nourish Food Mart • Sucrafruit Circus • Unnamed grocery store (Riverside) • Zippee Market Gyms Body Chisel Gym & Fitness • Eden's Oasis • The Real Sweat • Sure Fitness and Boxing Club Hotels & motels Econo Rooms • First Train Inn • Guns-a-BlazInn • Red Owl Inn • Riverside Suites • Sleep Eazzze Inn • Sunstar Motel • The Havisham Hotel Suites • Waites Motel Utilities A-1 Laundry • Brighted Whites • Coin Op Laundromat • Knox Telecommunications • Laundr-o-max • Louisville Terminal Substation • Louisville industrial substation • Martin's Essentials and Laundry • Superklean Gas stations 24 Hour Essentials • Fossoil • Gas • Gas 2 Go • Gas N More • Ruby Gas • Thunder Gas Offices A&S Trading Co. • Alliance Data Entry • Back To The Nurture Chiropractic Services • Bail Bonds • Sky Blue Banking • Canto Records • Carton & Sydney Law Services • Commander Publishing Inc • Discount Account • Evan Philips Tax and Accounting • HomeWard Real Estate • Keep Afloat Debt Consolidation • Knox Bank • KPK Consulting Business Investments • KY Transit • Legal Services • Markson & Co. • Marple & Christie Legal Services • Mind Peace Insurance • Palm Travel • Raney & Daye Investment Firm • Slimtax Accounting • Speedy Legal • Temp Agency • United Shipping Logistics • ValuInsurance • Walter & Perry Legal Firm Hair & beauty Barber and Styling • Barber of Yorke • Be Beauty Nail Salon • Groovy Chic • Hair O Genesis • Haircuts n' More • Ink R Alley • Neon Flower Salon • Silken Belles • Sweet Sugar Beauty • Tattoo 42 Clothing Awl Work and Sew Play • Barg-N-Clothes • Cally's Gifts • Clothing store (Muldraugh) • Dressed to the 90s • Family Fashion • FashionaBelle • Filigree Fashions • Genteel-y Used • Hugo Plush • Laces • Lola Limon • Optima Eyes • Posh Box • Purple and Black • Saucy • Sasha Sashay • Sheba Jewellers • Shoed for the Stars • Spitfire Fashion • The Exquisite Pearl • The Top Hanger • Unnamed clothing store (Riverside) • Your Closet • Yuri Design Malls Crossroads Mall • The Grand Ohio Mall • South Louisville mall Entertainment Art Gallery of Louisville • Chapelmount Downs • Drag Racing • Eluee Arena • Fossoil Field • Eden's Oasis • Fun Xtreme • Juke Box Bowling • Knob Creek Hunting Lodge • Louisville Boat Club • Nite Glo • Pony Roam-O • Onyx Drive-In Theater • Riverwood Boat Club • Romero Center for the Performing Arts • Roxy's Roller Rink • Star-E-Plex • The Velvet Tassel • Wellington Heights Golf Club Books & video Bernard's Book Emporium • Book Naked • Book store (Muldraugh) • Brooks Public Library of Louisville • Enigma Books • From the Dugout • Hit Vids! • LSU Library • The Good Book • Worm of Books TV & Radio LBMW - Kentucky Radio • LBMW Network • KnoxTalk Radio • The Kentucky Herald • Triple-N • TURBO Mechanics Al's Autoshop • American Tire • Auto Repair Shop (Muldraugh) • Auto shop (Rosewood) • Car Fix-Ation • Jim's Autoshop • Lenny's Car Repair Points of interestShow / Hide Parks & camps Ben's Cabin • Camp Busy Beaver • Corn maze • Louisville Central Park • Outreach Center • Romuald Dron Memorial Park Farms Residential Acorn Plaza • AmeriGlobe Communications • Army barracks (Rosewood) • Bateman Office Building • Cardinal Plaza • Du Case Apartments • E Wrayburn Building • Greenwood Office Building • High Street Apartments • Knox Military Apartments • Leafhill Heights Offices • Lowry Court • Millhauser Office Building • Oak Park Apartments • Offices • Office complex (Muldraugh) • Orio Office Place • R. Johnson Office Building • Red Oak Apartments • Reed Office Building • Sandstone Apartments • The Waterfront • Topcrown Plaza • Trapper's house ServicesShow / Hide Fire departments Rosewood Fire Department • Louisville Fire Department Medical Cortman Medical • Dentistry • Family Dentistry • Family Medical Center • Louisville General Hospital • Louisville Animal Hospital • Louisville Animal Shelter • Louisville General Hospital • Medical Center • Med U Well • Pet Health Pawmise • Pharmahug • Rosewood Medical • St. Peregrin Hospital Police departments Kentucky State Prison • Louisville Police Department and Detention Services Military installments Louisville border camp • Military Research Facility Religious buildings Bible Spirit Baptist Church • Church of the Risen Christ • Eternal Light Chapel • First Baptist Chapel • Holy Grace Church • Holy Light Baptist Church • Rosewood Christian Church • Sacred Flame Church • St. Michaels Cathederal • St. Vincent De Paul Church • Holy Haven Cemetary • Sunset Pines Funeral Home Education ABCDriving School • Adult Education Center • Bluegrass State High School • Elementary school (Rosewood) • Evergreen Public School • Fun-2-3 Childcare • J. Tinsley Elementary School • Leafhill Heights Elementary School • Louisville State University • LSU Athletic Center • LSU Attenborough Sciences Building • LSU Library • LSU Rogers Humanities Building • LSU South Dorm • LSU Student Union • LSU West Dorm • March Ridge School • Muldraugh Elementary • School (Riverside) • South Louisville Elementary • Daycare (West Point) • West Point School Other services Central Louisville Community Center • City Hall • County Clerk and Records • County Offices • Courthouse • Deerhead Lake Park Ranger • Evergreen Hill Community Center • Goodman Legal Services • H. Smith Attorney • Kentucky Court of Justice • Kentucky Rail • Louisville Train Station • Louisville Expo Center • March Ridge Community Center • Mounted Police Training • Railyard (Muldraugh) • Shady Oaks Nursing Home • West Maple Country Club • U.S. Mail Service • West Point Town Hall *[UI]: User-Interface *[RMC]: Right Mouse Clicking *[LMC]: Left Mouse Clicking *[RPM]: Revolutions Per Minute *[MPH]: Miles Per Hour *[FPS]: frames per second *[RMB]: Right Mouse Button *[LMB]: Left Mouse Button *[MSW]: Mouse Scroll Wheel *[HUD]: Heads Up Display *[Temp.]: Temperature *[PVP]: Player Versus Player *[Icon]: As represented on the "Investigate Area" window *[Condition lower chance]: 1 in (x + maintenance × 2) *[Base durability]: Condition × break chance *[?]: Chance of poisonous *[(2)]: Non-perishable until opened *[(4)]: Non-perishable until opened *[(3)]: Non-perishable until opened *[(5)]: Non-perishable until opened *[(7)]: Non-perishable until opened *[Grow time]: Average grow time (days) *[AI]: artificial intelligence
Gas station
https://pzwiki.net/wiki/Gas_station
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Navigation:Project Zomboid>World>AI>NPC
Retrieved from "https://pzwiki.net/w/index.php?title=NPC&oldid=256791"
![PlushSpiffo.png](/w/images/7/7e/PlushSpiffo.png)_This article is about NPC in general. For survivor NPCs, seeSurvivor._ **Non-playable characters** (**NPCs**) are defined as any character in the game not under the control of the player. NPCs would spawn naturally throughout Knox County carrying out various tasks, ranging from engaging in combat with zombies, scavenging for objects and materials, or even interacting with the player. ## Survivors _Main article:Survivor_ NPCs would spawn naturally throughout Knox County carrying out various tasks, ranging from engaging in combat with zombies, scavenging for objects and materials, or even interacting with the player. Following early game development, NPCs were removed from the game.[1] In an upcoming update, NPCs will be reintroduced with revamped mechanics.[2] ## Animals _Main article:Animal_ As of build 41 animals don't physically roam the countryside and a few can only be found through foraging, fishing, trapping or randomly as a loot, however, this is due to be changed in build 42. ## Zombies _Main article:Zombie_ Zombies are technically NPCs too, although they have their own patterns that will likely be separate from the survivor and animal AI. ## See also * Metagame * 'Til Death Us Do Part ## References 1. ↑ "Where's The NPCs?". _EnigmaGrey_. 22 Feb, 2016. 07 May 2019. 2. ↑ "Project Zomboid Planned Features". _The Indie Stone_. Retrieved: 7 July, 2023. *[UI]: User-Interface *[RMC]: Right Mouse Clicking *[LMC]: Left Mouse Clicking *[RPM]: Revolutions Per Minute *[MPH]: Miles Per Hour *[FPS]: frames per second *[RMB]: Right Mouse Button *[LMB]: Left Mouse Button *[MSW]: Mouse Scroll Wheel *[HUD]: Heads Up Display *[Temp.]: Temperature *[PVP]: Player Versus Player *[Icon]: As represented on the "Investigate Area" window *[Condition lower chance]: 1 in (x + maintenance × 2) *[Base durability]: Condition × break chance *[?]: Chance of poisonous *[(2)]: Non-perishable until opened *[(4)]: Non-perishable until opened *[(3)]: Non-perishable until opened *[(5)]: Non-perishable until opened *[(7)]: Non-perishable until opened *[Grow time]: Average grow time (days) *[AI]: artificial intelligence
NPC
https://pzwiki.net/wiki/NPC
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Navigation:Project Zomboid>Game mechanics>Crafting>Fishing (crafting)
Retrieved from "https://pzwiki.net/w/index.php?title=Fishing_(crafting)&oldid=296275"
Fishing CraftingGeneralSurvivalistCarpentryCookingElectricalHealthMetalworkingFarmingFishingTrapper * * * **Fishing** recipes include crafting and repairing items used in fishing. ## Crafting gear ### Tools ![HuntingKnife.png](/w/images/0/04/HuntingKnife.png) Hunting Knife | ![KnifeChopping.png](/w/images/9/9e/KnifeChopping.png) Kitchen Knife ---|--- ### Magazines Magazine | Recipe(s) ---|--- ![Angler USA Magazine Vol.1](/w/images/1/1c/MagazineFish.png) _Angler USA Magazine Vol.1_ | Make Fishing Rod Fix Fishing Rod ![Angler USA Magazine Vol.2](/w/images/7/78/MagazineFish2.png) _Angler USA Magazine Vol.2_ | Make Fishing Net Get Wire Back ## Recipes Product | Ingredients | Tools | Requirements | Workstation | XP ---|---|---|---|---|--- ![FishingRod crafted.png](/w/images/6/63/FishingRod_crafted.png) Fishing Rod | One of: ![HuntingKnife.png](/w/images/thumb/0/04/HuntingKnife.png/16px- HuntingKnife.png) Hunting Knife ×1 ![KnifeChopping.png](/w/images/thumb/9/9e/KnifeChopping.png/16px- KnifeChopping.png) Kitchen Knife ×1 ![Machete.png](/w/images/thumb/0/0c/Machete.png/16px-Machete.png) Machete ×1 ![Cleaver.png](/w/images/thumb/d/df/Cleaver.png/16px-Cleaver.png) Meat Cleaver ×1 ![KnifeFlint.png](/w/images/thumb/d/da/KnifeFlint.png/16px-KnifeFlint.png) Stone Knife ×1 Each of: ![TZ WoodenStick.png](/w/images/c/ca/TZ_WoodenStick.png) Sturdy Stick ×1 | _none_ | ![MagazineFish.png](/w/images/1/1c/MagazineFish.png) Angler USA Magazine Vol.1 | _none_ | _none_ ![FishingRod crafted.png](/w/images/6/63/FishingRod_crafted.png) Fishing Rod | One of: ![HuntingKnife.png](/w/images/thumb/0/04/HuntingKnife.png/16px- HuntingKnife.png) Hunting Knife ×1 ![KnifeChopping.png](/w/images/thumb/9/9e/KnifeChopping.png/16px- KnifeChopping.png) Kitchen Knife ×1 ![Machete.png](/w/images/thumb/0/0c/Machete.png/16px-Machete.png) Machete ×1 ![Cleaver.png](/w/images/thumb/d/df/Cleaver.png/16px-Cleaver.png) Meat Cleaver ×1 ![KnifeFlint.png](/w/images/thumb/d/da/KnifeFlint.png/16px-KnifeFlint.png) Stone Knife ×1 One of: ![Fishing Line.png](/w/images/thumb/2/23/Fishing_Line.png/16px- Fishing_Line.png) Fishing Line ×1 ![Twine.png](/w/images/thumb/5/50/Twine.png/16px-Twine.png) Twine ×2 unit(s) One of: ![Nails.png](/w/images/thumb/5/50/Nails.png/16px-Nails.png) Nails ×1 ![Paperclip.png](/w/images/thumb/3/35/Paperclip.png/16px-Paperclip.png) Paperclip ×1 Each of: ![TZ WoodenStick.png](/w/images/c/ca/TZ_WoodenStick.png) Sturdy Stick ×1 | _none_ | ![MagazineFish.png](/w/images/1/1c/MagazineFish.png) Angler USA Magazine Vol.1 | _none_ | _none_ ![FishTrap.png](/w/images/2/26/FishTrap.png) Fishing Net Trap | ![Twine.png](/w/images/5/50/Twine.png) Twine ×10 unit(s) ![Wire.png](/w/images/7/77/Wire.png) Wire ×5 unit(s) | _none_ | ![MagazineFish2.png](/w/images/7/78/MagazineFish2.png) Angler USA Magazine Vol.2 | _none_ | _none_ ![Wire.png](/w/images/7/77/Wire.png) Wire | ![FishTrapBroken.png](/w/images/6/6e/FishTrapBroken.png) Broken Fishing Net Trap ×1 | _none_ | ![MagazineFish2.png](/w/images/7/78/MagazineFish2.png) Angler USA Magazine Vol.2 | _none_ | _none_ *[UI]: User-Interface *[RMC]: Right Mouse Clicking *[LMC]: Left Mouse Clicking *[RPM]: Revolutions Per Minute *[MPH]: Miles Per Hour *[FPS]: frames per second *[RMB]: Right Mouse Button *[LMB]: Left Mouse Button *[MSW]: Mouse Scroll Wheel *[HUD]: Heads Up Display *[Temp.]: Temperature *[PVP]: Player Versus Player *[Icon]: As represented on the "Investigate Area" window *[Condition lower chance]: 1 in (x + maintenance × 2) *[Base durability]: Condition × break chance *[?]: Chance of poisonous *[(2)]: Non-perishable until opened *[(4)]: Non-perishable until opened *[(3)]: Non-perishable until opened *[(5)]: Non-perishable until opened *[(7)]: Non-perishable until opened *[Grow time]: Average grow time (days) *[AI]: artificial intelligence
Fishing (crafting)
https://pzwiki.net/wiki/Fishing_(crafting)
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Navigation:Project Zomboid>World>Locations>Locations
Retrieved from "https://pzwiki.net/w/index.php?title=Locations&oldid=256269"
Project Zomboid mostly features one big map, Knox Country, which is composed of multiple smaller towns and villages, as well as multiple businesses operating therein, however, there are some small, standalone maps used for the tutorial and challenges as well. ## Knox Country _Main article:Knox Country_ Knox Country is currently the main map of the game, which features multiple smaller towns: * Muldraugh * Riverside * Rosewood * West Point * Valley Station * Louisville * March Ridge * Fallas Lake * Dixie Mobile Park * Doe Valley * Scenic Grove Mobile Park * Abandoned town ## Knox County _Main article:Knox County_ Knox County was the main map before being scrapped for a bigger map version 0.2.0r back in 2013, but is still available as a challenge map in a limited form. ## Tutorial _Main article:Tutorial_ There is a separate small map used in a tutorial, to teach players basic game mechanics. ## Challenges _Main article:Game modes_ Small maps are often featured as part of the challenges, the ones with unique map currently include: * You Have One Day (a recreated map of Knox County) * House In The Woods * Kingsmouth * Studio ## Businesses _Main article:Businesses_ There are various businesses in the Project Zomboid lore. These are located through the game universe. *[UI]: User-Interface *[RMC]: Right Mouse Clicking *[LMC]: Left Mouse Clicking *[RPM]: Revolutions Per Minute *[MPH]: Miles Per Hour *[FPS]: frames per second *[RMB]: Right Mouse Button *[LMB]: Left Mouse Button *[MSW]: Mouse Scroll Wheel *[HUD]: Heads Up Display *[Temp.]: Temperature *[PVP]: Player Versus Player *[Icon]: As represented on the "Investigate Area" window *[Condition lower chance]: 1 in (x + maintenance × 2) *[Base durability]: Condition × break chance *[?]: Chance of poisonous *[(2)]: Non-perishable until opened *[(4)]: Non-perishable until opened *[(3)]: Non-perishable until opened *[(5)]: Non-perishable until opened *[(7)]: Non-perishable until opened *[Grow time]: Average grow time (days) *[AI]: artificial intelligence
Locations
https://pzwiki.net/wiki/Locations