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Acidic Swamp Ooze NAME_END 3 ATK_END 2 DEF_END 2 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Common RARITY_END <b>Battlecry:</b> Destroy your opponent's weapon.
class AcidicSwampOoze(MinionCard):§ def __init__(self):§ super().__init__("Acidic Swamp Ooze", 2, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON, battlecry=Battlecry(Destroy(), WeaponSelector(EnemyPlayer())))§§ def create_minion(self, player):§ return Minion(3, 2)§
Ancestral Healing NAME_END -1 ATK_END -1 DEF_END 0 COST_END -1 DUR_END Spell TYPE_END Shaman PLAYER_CLS_END NIL RACE_END Free RARITY_END Restore a minion to full Health and give it <b>Taunt</b>.
class AncestralHealing(SpellCard):§ def __init__(self):§ super().__init__("Ancestral Healing", 0, CHARACTER_CLASS.SHAMAN, CARD_RARITY.FREE, target_func=hearthbreaker.targeting.find_minion_spell_target)§§ def use(self, player, game):§ super().use(player, game)§§ self.target.heal(player.effective_heal_power(self.target.calculate_max_health()), self)§ self.target.taunt = True§
Animal Companion NAME_END -1 ATK_END -1 DEF_END 3 COST_END -1 DUR_END Spell TYPE_END Hunter PLAYER_CLS_END NIL RACE_END Common RARITY_END Summon a random Beast Companion.
class AnimalCompanion(SpellCard):§ def __init__(self):§ super().__init__("Animal Companion", 3, CHARACTER_CLASS.HUNTER, CARD_RARITY.COMMON)§§ def use(self, player, game):§ super().use(player, game)§§ beast_list = [hearthbreaker.cards.minions.hunter.Huffer(), hearthbreaker.cards.minions.hunter.Misha(), hearthbreaker.cards.minions.hunter.Leokk()]§ card = game.random_choice(beast_list)§ card.summon(player, player.game, len(player.minions))§§ def can_use(self, player, game):§ return super().can_use(player, game) and len(player.minions) < 7§
Arcane Explosion NAME_END -1 ATK_END -1 DEF_END 2 COST_END -1 DUR_END Spell TYPE_END Mage PLAYER_CLS_END NIL RACE_END Free RARITY_END Deal $1 damage to all enemy minions.
class ArcaneExplosion(SpellCard):§ def __init__(self):§ super().__init__("Arcane Explosion", 2, CHARACTER_CLASS.MAGE, CARD_RARITY.FREE)§§ def use(self, player, game):§ super().use(player, game)§ for minion in copy.copy(game.other_player.minions):§ minion.damage(player.effective_spell_damage(1), self)§
Arcane Intellect NAME_END -1 ATK_END -1 DEF_END 3 COST_END -1 DUR_END Spell TYPE_END Mage PLAYER_CLS_END NIL RACE_END Free RARITY_END Draw 2 cards.
class ArcaneIntellect(SpellCard):§ def __init__(self):§ super().__init__("Arcane Intellect", 3, CHARACTER_CLASS.MAGE, CARD_RARITY.FREE)§§ def use(self, player, game):§ super().use(player, game)§ for c in range(0, 2):§ player.draw()§
Arcane Missiles NAME_END -1 ATK_END -1 DEF_END 1 COST_END -1 DUR_END Spell TYPE_END Mage PLAYER_CLS_END NIL RACE_END Free RARITY_END Deal $3 damage randomly split among all enemies.
class ArcaneMissiles(SpellCard):§ def __init__(self):§ super().__init__("Arcane Missiles", 1, CHARACTER_CLASS.MAGE, CARD_RARITY.FREE)§§ def use(self, player, game):§ super().use(player, game)§ for i in range(0, player.effective_spell_damage(3)):§ targets = copy.copy(game.other_player.minions)§ targets.append(game.other_player.hero)§ target = game.random_choice(targets)§ target.damage(1, self)§
Arcane Shot NAME_END -1 ATK_END -1 DEF_END 1 COST_END -1 DUR_END Spell TYPE_END Hunter PLAYER_CLS_END NIL RACE_END Free RARITY_END Deal $2 damage.
class ArcaneShot(SpellCard):§ def __init__(self):§ super().__init__("Arcane Shot", 1, CHARACTER_CLASS.HUNTER, CARD_RARITY.FREE, target_func=hearthbreaker.targeting.find_spell_target)§§ def use(self, player, game):§ super().use(player, game)§ self.target.damage(player.effective_spell_damage(2), self)§
Arcanite Reaper NAME_END 5 ATK_END -1 DEF_END 5 COST_END 2 DUR_END Weapon TYPE_END Warrior PLAYER_CLS_END NIL RACE_END Common RARITY_END NIL
class ArcaniteReaper(WeaponCard):§ def __init__(self):§ super().__init__("Arcanite Reaper", 5, CHARACTER_CLASS.WARRIOR, CARD_RARITY.COMMON)§§ def create_weapon(self, player):§ return Weapon(5, 2)§
Assassinate NAME_END -1 ATK_END -1 DEF_END 5 COST_END -1 DUR_END Spell TYPE_END Rogue PLAYER_CLS_END NIL RACE_END Free RARITY_END Destroy an enemy minion.
class Assassinate(SpellCard):§ def __init__(self):§ super().__init__("Assassinate", 5, CHARACTER_CLASS.ROGUE, CARD_RARITY.FREE, target_func=hearthbreaker.targeting.find_enemy_minion_spell_target)§§ def use(self, player, game):§ super().use(player, game)§§ self.target.die(self)§
Backstab NAME_END -1 ATK_END -1 DEF_END 0 COST_END -1 DUR_END Spell TYPE_END Rogue PLAYER_CLS_END NIL RACE_END Free RARITY_END Deal $2 damage to an undamaged minion.
class Backstab(SpellCard):§ def __init__(self):§ super().__init__("Backstab", 0, CHARACTER_CLASS.ROGUE, CARD_RARITY.FREE, target_func=hearthbreaker.targeting.find_minion_spell_target, filter_func=lambda target: target.health == target.calculate_max_health() and target.spell_targetable())§§ def use(self, player, game):§ super().use(player, game)§§ self.target.damage(player.effective_spell_damage(2), self)§
Blessing of Kings NAME_END -1 ATK_END -1 DEF_END 4 COST_END -1 DUR_END Spell TYPE_END Paladin PLAYER_CLS_END NIL RACE_END Common RARITY_END Give a minion +4/+4. <i>(+4 Attack/+4 Health)</i>
class BlessingOfKings(SpellCard):§ def __init__(self):§ super().__init__("Blessing of Kings", 4, CHARACTER_CLASS.PALADIN, CARD_RARITY.COMMON, target_func=hearthbreaker.targeting.find_minion_spell_target)§§ def use(self, player, game):§ super().use(player, game)§ self.target.change_attack(4)§ self.target.increase_health(4)§
Blessing of Might NAME_END -1 ATK_END -1 DEF_END 1 COST_END -1 DUR_END Spell TYPE_END Paladin PLAYER_CLS_END NIL RACE_END Free RARITY_END Give a minion +3 Attack.
class BlessingOfMight(SpellCard):§ def __init__(self):§ super().__init__("Blessing of Might", 1, CHARACTER_CLASS.PALADIN, CARD_RARITY.FREE, target_func=hearthbreaker.targeting.find_minion_spell_target)§§ def use(self, player, game):§ super().use(player, game)§ self.target.change_attack(3)§
Bloodfen Raptor NAME_END 3 ATK_END 2 DEF_END 2 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END Beast RACE_END Free RARITY_END NIL
class BloodfenRaptor(MinionCard):§ def __init__(self):§ super().__init__("Bloodfen Raptor", 2, CHARACTER_CLASS.ALL, CARD_RARITY.FREE, minion_type=MINION_TYPE.BEAST)§§ def create_minion(self, player):§ return Minion(3, 2)§
Bloodlust NAME_END -1 ATK_END -1 DEF_END 5 COST_END -1 DUR_END Spell TYPE_END Shaman PLAYER_CLS_END NIL RACE_END Common RARITY_END Give your minions +3 Attack this turn.
class Bloodlust(SpellCard):§ def __init__(self):§ super().__init__("Bloodlust", 5, CHARACTER_CLASS.SHAMAN, CARD_RARITY.COMMON)§§ def use(self, player, game):§ super().use(player, game)§§ for minion in player.minions:§ minion.change_temp_attack(3)§
Bluegill Warrior NAME_END 2 ATK_END 1 DEF_END 2 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END Murloc RACE_END Common RARITY_END <b>Charge</b>
class BluegillWarrior(MinionCard):§ def __init__(self):§ super().__init__("Bluegill Warrior", 2, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON, minion_type=MINION_TYPE.MURLOC)§§ def create_minion(self, player):§ return Minion(2, 1, charge=True)§
Boar NAME_END 1 ATK_END 1 DEF_END 1 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END Beast RACE_END Common RARITY_END NIL
class Boar(MinionCard):§ def __init__(self):§ super().__init__("Boar", 1, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON, False, minion_type=MINION_TYPE.BEAST)§§ def create_minion(self, player):§ return Minion(1, 1)§
Charge NAME_END -1 ATK_END -1 DEF_END 3 COST_END -1 DUR_END Spell TYPE_END Warrior PLAYER_CLS_END NIL RACE_END Free RARITY_END Give a friendly minion +2 Attack and <b>Charge</b>.
class Charge(SpellCard):§ def __init__(self):§ super().__init__("Charge", 3, CHARACTER_CLASS.WARRIOR, CARD_RARITY.FREE, target_func=hearthbreaker.targeting.find_friendly_minion_spell_target)§§ def use(self, player, game):§ super().use(player, game)§§ self.target.change_attack(2)§ self.target.add_buff(Buff(_Charge()))§
Chillwind Yeti NAME_END 4 ATK_END 5 DEF_END 4 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Common RARITY_END NIL
class ChillwindYeti(MinionCard):§ def __init__(self):§ super().__init__("Chillwind Yeti", 4, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON)§§ def create_minion(self, player):§ return Minion(4, 5)§
Claw NAME_END -1 ATK_END -1 DEF_END 1 COST_END -1 DUR_END Spell TYPE_END Druid PLAYER_CLS_END NIL RACE_END Free RARITY_END Give your hero +2 Attack this turn and 2 Armor.
class Claw(SpellCard):§ def __init__(self):§ super().__init__("Claw", 1, CHARACTER_CLASS.DRUID, CARD_RARITY.FREE)§§ def use(self, player, game):§ super().use(player, game)§ player.hero.change_temp_attack(2)§ player.hero.increase_armor(2)§
Cleave NAME_END -1 ATK_END -1 DEF_END 2 COST_END -1 DUR_END Spell TYPE_END Warrior PLAYER_CLS_END NIL RACE_END Common RARITY_END Deal $2 damage to two random enemy minions.
class Cleave(SpellCard):§ def __init__(self):§ super().__init__("Cleave", 2, CHARACTER_CLASS.WARRIOR, CARD_RARITY.COMMON)§§ def use(self, player, game):§ super().use(player, game)§§ minions = copy.copy(game.other_player.minions)§§ for i in range(0, 2):§ minion = game.random_choice(minions)§ minions.remove(minion)§ minion.damage(player.effective_spell_damage(2), self)§§ def can_use(self, player, game):§ return super().can_use(player, game) and len(game.other_player.minions) >= 2§
Consecration NAME_END -1 ATK_END -1 DEF_END 4 COST_END -1 DUR_END Spell TYPE_END Paladin PLAYER_CLS_END NIL RACE_END Common RARITY_END Deal $2 damage to all enemies.
class Consecration(SpellCard):§ def __init__(self):§ super().__init__("Consecration", 4, CHARACTER_CLASS.PALADIN, CARD_RARITY.COMMON)§§ def use(self, player, game):§ super().use(player, game)§ for minion in copy.copy(game.other_player.minions):§ minion.damage(player.effective_spell_damage(2), self)§ game.other_player.hero.damage(player.effective_spell_damage(2), self)§
Core Hound NAME_END 9 ATK_END 5 DEF_END 7 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END Beast RACE_END Common RARITY_END NIL
class CoreHound(MinionCard):§ def __init__(self):§ super().__init__("Core Hound", 7, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON, minion_type=MINION_TYPE.BEAST)§§ def create_minion(self, player):§ return Minion(9, 5)§
Corruption NAME_END -1 ATK_END -1 DEF_END 1 COST_END -1 DUR_END Spell TYPE_END Warlock PLAYER_CLS_END NIL RACE_END Common RARITY_END Choose an enemy minion. At the start of your turn, destroy it.
class Corruption(SpellCard):§ def __init__(self):§ super().__init__("Corruption", 1, CHARACTER_CLASS.WARLOCK, CARD_RARITY.COMMON, target_func=hearthbreaker.targeting.find_enemy_minion_spell_target)§§ def use(self, player, game):§ super().use(player, game)§ self.target.add_effect(Effect(TurnStarted(player=EnemyPlayer()), ActionTag(Kill(), SelfSelector())))§
Dalaran Mage NAME_END 1 ATK_END 4 DEF_END 3 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Common RARITY_END <b>Spell Damage +1</b>
class DalaranMage(MinionCard):§ def __init__(self):§ super().__init__("Dalaran Mage", 3, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON)§§ def create_minion(self, player):§ return Minion(1, 4, spell_damage=1)§
Divine Spirit NAME_END -1 ATK_END -1 DEF_END 2 COST_END -1 DUR_END Spell TYPE_END Priest PLAYER_CLS_END NIL RACE_END Common RARITY_END Double a minion's Health.
class DivineSpirit(SpellCard):§ def __init__(self):§ super().__init__("Divine Spirit", 2, CHARACTER_CLASS.PRIEST, CARD_RARITY.COMMON, target_func=hearthbreaker.targeting.find_minion_spell_target)§§ def use(self, player, game):§ super().use(player, game)§§ self.target.increase_health(self.target.health)§
Dragonling Mechanic NAME_END 2 ATK_END 4 DEF_END 4 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Common RARITY_END <b>Battlecry:</b> Summon a 2/1 Mechanical Dragonling.
class DragonlingMechanic(MinionCard):§ def __init__(self):§ super().__init__("Dragonling Mechanic", 4, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON, battlecry=Battlecry(Summon(MechanicalDragonling()), PlayerSelector()))§§ def create_minion(self, player):§ return Minion(2, 4)§
Drain Life NAME_END -1 ATK_END -1 DEF_END 3 COST_END -1 DUR_END Spell TYPE_END Warlock PLAYER_CLS_END NIL RACE_END Free RARITY_END Deal $2 damage. Restore #2 Health to your hero.
class DrainLife(SpellCard):§ def __init__(self):§ super().__init__("Drain Life", 3, CHARACTER_CLASS.WARLOCK, CARD_RARITY.FREE, target_func=hearthbreaker.targeting.find_spell_target)§§ def use(self, player, game):§ super().use(player, game)§ self.target.damage(player.effective_spell_damage(2), self)§ player.hero.heal(player.effective_heal_power(2), self)§
Dread Infernal NAME_END 6 ATK_END 6 DEF_END 6 COST_END -1 DUR_END Minion TYPE_END Warlock PLAYER_CLS_END Demon RACE_END Common RARITY_END <b>Battlecry:</b> Deal 1 damage to ALL other characters.
class DreadInfernal(MinionCard):§ def __init__(self):§ super().__init__("Dread Infernal", 6, CHARACTER_CLASS.WARLOCK, CARD_RARITY.COMMON, minion_type=MINION_TYPE.DEMON, battlecry=Battlecry(Damage(1), CharacterSelector(players=BothPlayer())))§§ def create_minion(self, player):§ return Minion(6, 6)§
Elven Archer NAME_END 1 ATK_END 1 DEF_END 1 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Common RARITY_END <b>Battlecry:</b> Deal 1 damage.
class ElvenArcher(MinionCard):§ def __init__(self):§ super().__init__("Elven Archer", 1, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON, battlecry=Battlecry(Damage(1), CharacterSelector(players=BothPlayer(), picker=UserPicker())))§§ def create_minion(self, player):§ return Minion(1, 1)§
Excess Mana NAME_END -1 ATK_END -1 DEF_END 0 COST_END -1 DUR_END Spell TYPE_END Druid PLAYER_CLS_END NIL RACE_END NIL RARITY_END Draw a card. <i>(You can only have 10 Mana in your tray.)</i>
class ExcessMana(SpellCard):§ def __init__(self):§ super().__init__("Excess Mana", 0, CHARACTER_CLASS.DRUID, CARD_RARITY.COMMON, False)§§ def use(self, player, game):§ super().use(player, game)§ player.draw()§
Execute NAME_END -1 ATK_END -1 DEF_END 1 COST_END -1 DUR_END Spell TYPE_END Warrior PLAYER_CLS_END NIL RACE_END Free RARITY_END Destroy a damaged enemy minion.
class Execute(SpellCard):§ def __init__(self):§ super().__init__("Execute", 1, CHARACTER_CLASS.WARRIOR, CARD_RARITY.FREE, target_func=hearthbreaker.targeting.find_enemy_minion_spell_target, filter_func=lambda target: target.health != target.calculate_max_health() and target.spell_targetable())§§ def use(self, player, game):§ super().use(player, game)§§ self.target.die(self)§
Fan of Knives NAME_END -1 ATK_END -1 DEF_END 3 COST_END -1 DUR_END Spell TYPE_END Rogue PLAYER_CLS_END NIL RACE_END Common RARITY_END Deal $1 damage to all enemy minions. Draw a card.
class FanOfKnives(SpellCard):§ def __init__(self):§ super().__init__("Fan of Knives", 3, CHARACTER_CLASS.ROGUE, CARD_RARITY.COMMON)§§ def use(self, player, game):§ super().use(player, game)§§ for minion in copy.copy(game.other_player.minions):§ minion.damage(player.effective_spell_damage(1), self)§§ player.draw()§
Fireball NAME_END -1 ATK_END -1 DEF_END 4 COST_END -1 DUR_END Spell TYPE_END Mage PLAYER_CLS_END NIL RACE_END Free RARITY_END Deal $6 damage.
class Fireball(SpellCard):§ def __init__(self):§ super().__init__("Fireball", 4, CHARACTER_CLASS.MAGE, CARD_RARITY.FREE, target_func=hearthbreaker.targeting.find_spell_target)§§ def use(self, player, game):§ super().use(player, game)§ self.target.damage(player.effective_spell_damage(6), self)§
Flamestrike NAME_END -1 ATK_END -1 DEF_END 7 COST_END -1 DUR_END Spell TYPE_END Mage PLAYER_CLS_END NIL RACE_END Common RARITY_END Deal $4 damage to all enemy minions.
class Flamestrike(SpellCard):§ def __init__(self):§ super().__init__("Flamestrike", 7, CHARACTER_CLASS.MAGE, CARD_RARITY.COMMON)§§ def use(self, player, game):§ super().use(player, game)§ for minion in copy.copy(game.other_player.minions):§ minion.damage(player.effective_spell_damage(4), self)§
Flametongue Totem NAME_END 0 ATK_END 3 DEF_END 2 COST_END -1 DUR_END Minion TYPE_END Shaman PLAYER_CLS_END Totem RACE_END Common RARITY_END Adjacent minions have +2 Attack.
class FlametongueTotem(MinionCard):§ def __init__(self):§ super().__init__("Flametongue Totem", 2, CHARACTER_CLASS.SHAMAN, CARD_RARITY.COMMON, minion_type=MINION_TYPE.TOTEM)§§ def create_minion(self, player):§ return Minion(0, 3, auras=[Aura(ChangeAttack(2), MinionSelector(Adjacent()))])§
Frog NAME_END 0 ATK_END 1 DEF_END 0 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END Beast RACE_END Common RARITY_END <b>Taunt</b>
class Frog(MinionCard):§ def __init__(self):§ super().__init__("Frog", 0, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON, False, minion_type=MINION_TYPE.BEAST)§§ def create_minion(self, p):§ return Minion(0, 1, taunt=True)§
Frost Nova NAME_END -1 ATK_END -1 DEF_END 3 COST_END -1 DUR_END Spell TYPE_END Mage PLAYER_CLS_END NIL RACE_END Common RARITY_END <b>Freeze</b> all enemy minions.
class FrostNova(SpellCard):§ def __init__(self):§ super().__init__("Frost Nova", 3, CHARACTER_CLASS.MAGE, CARD_RARITY.COMMON)§§ def use(self, player, game):§ super().use(player, game)§ for minion in game.other_player.minions:§ minion.add_buff(Buff(Frozen()))§
Frost Shock NAME_END -1 ATK_END -1 DEF_END 1 COST_END -1 DUR_END Spell TYPE_END Shaman PLAYER_CLS_END NIL RACE_END Free RARITY_END Deal $1 damage to an enemy character and <b>Freeze</b> it.
class FrostShock(SpellCard):§ def __init__(self):§ super().__init__("Frost Shock", 1, CHARACTER_CLASS.SHAMAN, CARD_RARITY.FREE, target_func=hearthbreaker.targeting.find_enemy_spell_target)§§ def use(self, player, game):§ super().use(player, game)§§ self.target.damage(player.effective_spell_damage(1), self)§ self.target.add_buff(Buff(Frozen()))§
Frostbolt NAME_END -1 ATK_END -1 DEF_END 2 COST_END -1 DUR_END Spell TYPE_END Mage PLAYER_CLS_END NIL RACE_END Common RARITY_END Deal $3 damage to a character and <b>Freeze</b> it.
class Frostbolt(SpellCard):§ def __init__(self):§ super().__init__("Frostbolt", 2, CHARACTER_CLASS.MAGE, CARD_RARITY.COMMON, target_func=hearthbreaker.targeting.find_spell_target)§§ def use(self, player, game):§ super().use(player, game)§ self.target.damage(player.effective_spell_damage(3), self)§ self.target.add_buff(Buff(Frozen()))§
Frostwolf Grunt NAME_END 2 ATK_END 2 DEF_END 2 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Common RARITY_END <b>Taunt</b>
class FrostwolfGrunt(MinionCard):§ def __init__(self):§ super().__init__("Frostwolf Grunt", 2, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON)§§ def create_minion(self, player):§ return Minion(2, 2, taunt=True)§
Goldshire Footman NAME_END 1 ATK_END 2 DEF_END 1 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Common RARITY_END <b>Taunt</b>
class GoldshireFootman(MinionCard):§ def __init__(self):§ super().__init__("Goldshire Footman", 1, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON)§§ def create_minion(self, player):§ return Minion(1, 2, taunt=True)§
Grimscale Oracle NAME_END 1 ATK_END 1 DEF_END 1 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END Murloc RACE_END Common RARITY_END ALL other Murlocs have +1 Attack.
class GrimscaleOracle(MinionCard):§ def __init__(self):§ super().__init__("Grimscale Oracle", 1, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON, minion_type=MINION_TYPE.MURLOC)§§ def create_minion(self, player):§ return Minion(1, 1, auras=[Aura(ChangeAttack(1), MinionSelector(IsType(MINION_TYPE.MURLOC), BothPlayer()))])§
Guardian of Kings NAME_END 5 ATK_END 6 DEF_END 7 COST_END -1 DUR_END Minion TYPE_END Paladin PLAYER_CLS_END NIL RACE_END Common RARITY_END <b>Battlecry:</b> Restore 6 Health to your hero.
class GuardianOfKings(MinionCard):§ def __init__(self):§ super().__init__("Guardian of Kings", 7, CHARACTER_CLASS.PALADIN, CARD_RARITY.COMMON, battlecry=Battlecry(Heal(6), HeroSelector()))§§ def create_minion(self, player):§ return Minion(5, 6)§
Gurubashi Berserker NAME_END 2 ATK_END 7 DEF_END 5 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Common RARITY_END Whenever this minion takes damage, gain +3 Attack.
class GurubashiBerserker(MinionCard):§ def __init__(self):§ super().__init__("Gurubashi Berserker", 5, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON)§§ def create_minion(self, player):§ return Minion(2, 7, effects=[§ Effect(CharacterDamaged(condition=MinionIsTarget()), ActionTag(Give(ChangeAttack(3)), SelfSelector()))])§
Hammer of Wrath NAME_END -1 ATK_END -1 DEF_END 4 COST_END -1 DUR_END Spell TYPE_END Paladin PLAYER_CLS_END NIL RACE_END Free RARITY_END Deal $3 damage. NL Draw a card.
class HammerOfWrath(SpellCard):§ def __init__(self):§ super().__init__("Hammer of Wrath", 4, CHARACTER_CLASS.PALADIN, CARD_RARITY.FREE, target_func=hearthbreaker.targeting.find_spell_target)§§ def use(self, player, game):§ super().use(player, game)§§ self.target.damage(player.effective_spell_damage(3), self)§ player.draw()§
Hand of Protection NAME_END -1 ATK_END -1 DEF_END 1 COST_END -1 DUR_END Spell TYPE_END Paladin PLAYER_CLS_END NIL RACE_END Free RARITY_END Give a minion <b>Divine Shield</b>.
class HandOfProtection(SpellCard):§ def __init__(self):§ super().__init__("Hand of Protection", 1, CHARACTER_CLASS.PALADIN, CARD_RARITY.FREE, target_func=hearthbreaker.targeting.find_minion_spell_target)§§ def use(self, player, game):§ super().use(player, game)§§ self.target.divine_shield = True§
Healing Totem NAME_END 0 ATK_END 2 DEF_END 1 COST_END -1 DUR_END Minion TYPE_END Shaman PLAYER_CLS_END Totem RACE_END Free RARITY_END At the end of your turn, restore 1 Health to all friendly minions.
class HealingTotem(MinionCard):§ def __init__(self):§ super().__init__("Healing Totem", 1, CHARACTER_CLASS.SHAMAN, CARD_RARITY.FREE, False, MINION_TYPE.TOTEM)§§ def create_minion(self, player):§ return Minion(0, 2, effects=[Effect(TurnEnded(), ActionTag(Heal(1), MinionSelector(condition=None)))])§
Healing Touch NAME_END -1 ATK_END -1 DEF_END 3 COST_END -1 DUR_END Spell TYPE_END Druid PLAYER_CLS_END NIL RACE_END Free RARITY_END Restore #8 Health.
class HealingTouch(SpellCard):§ def __init__(self):§ super().__init__("Healing Touch", 3, CHARACTER_CLASS.DRUID, CARD_RARITY.FREE, target_func=hearthbreaker.targeting.find_spell_target)§§ def use(self, player, game):§ super().use(player, game)§ self.target.heal(player.effective_heal_power(8), self)§
Hex NAME_END -1 ATK_END -1 DEF_END 3 COST_END -1 DUR_END Spell TYPE_END Shaman PLAYER_CLS_END NIL RACE_END Free RARITY_END Transform a minion into a 0/1 Frog with <b>Taunt</b>.
class Hex(SpellCard):§ def __init__(self):§ super().__init__("Hex", 3, CHARACTER_CLASS.SHAMAN, CARD_RARITY.FREE, target_func=hearthbreaker.targeting.find_minion_spell_target)§§ def use(self, player, game):§ super().use(player, game)§§ frog = hearthbreaker.cards.minions.neutral.Frog()§ minion = frog.create_minion(None)§ minion.card = frog§ self.target.replace(minion)§
Holy Light NAME_END -1 ATK_END -1 DEF_END 2 COST_END -1 DUR_END Spell TYPE_END Paladin PLAYER_CLS_END NIL RACE_END Free RARITY_END Restore #6 Health.
class HolyLight(SpellCard):§ def __init__(self):§ super().__init__("Holy Light", 2, CHARACTER_CLASS.PALADIN, CARD_RARITY.FREE, target_func=hearthbreaker.targeting.find_spell_target)§§ def use(self, player, game):§ super().use(player, game)§§ self.target.heal(player.effective_heal_power(6), self)§
Holy Nova NAME_END -1 ATK_END -1 DEF_END 5 COST_END -1 DUR_END Spell TYPE_END Priest PLAYER_CLS_END NIL RACE_END Common RARITY_END Deal $2 damage to all enemies. Restore #2 Health to all friendly characters.
class HolyNova(SpellCard):§ def __init__(self):§ super().__init__("Holy Nova", 5, CHARACTER_CLASS.PRIEST, CARD_RARITY.COMMON)§§ def use(self, player, game):§ super().use(player, game)§§ for minion in copy.copy(game.other_player.minions):§ minion.damage(player.effective_spell_damage(2), self)§§ for minion in player.minions:§ minion.heal(player.effective_heal_power(2), self)§
Holy Smite NAME_END -1 ATK_END -1 DEF_END 1 COST_END -1 DUR_END Spell TYPE_END Priest PLAYER_CLS_END NIL RACE_END Free RARITY_END Deal $2 damage.
class HolySmite(SpellCard):§ def __init__(self):§ super().__init__("Holy Smite", 1, CHARACTER_CLASS.PRIEST, CARD_RARITY.FREE, target_func=hearthbreaker.targeting.find_spell_target)§§ def use(self, player, game):§ super().use(player, game)§§ self.target.damage(player.effective_spell_damage(2), self)§
Houndmaster NAME_END 4 ATK_END 3 DEF_END 4 COST_END -1 DUR_END Minion TYPE_END Hunter PLAYER_CLS_END NIL RACE_END Free RARITY_END <b>Battlecry:</b> Give a friendly Beast +2/+2 and <b>Taunt</b>.
class Houndmaster(MinionCard):§ def __init__(self):§ super().__init__("Houndmaster", 4, CHARACTER_CLASS.HUNTER, CARD_RARITY.FREE, minion_type=MINION_TYPE.NONE, battlecry=Battlecry(Give([Buff(ChangeHealth(2)), Buff(ChangeAttack(2)), Buff(Taunt())]), MinionSelector(IsType(MINION_TYPE.BEAST), picker=UserPicker())))§§ def create_minion(self, player):§ return Minion(4, 3)§
Huffer NAME_END 4 ATK_END 2 DEF_END 3 COST_END -1 DUR_END Minion TYPE_END Hunter PLAYER_CLS_END Beast RACE_END Common RARITY_END <b>Charge</b>
class Huffer(MinionCard):§ def __init__(self):§ super().__init__("Huffer", 3, CHARACTER_CLASS.HUNTER, CARD_RARITY.COMMON, False, minion_type=MINION_TYPE.BEAST)§§ def create_minion(self, player):§ return Minion(4, 2, charge=True)§
Humility NAME_END -1 ATK_END -1 DEF_END 1 COST_END -1 DUR_END Spell TYPE_END Paladin PLAYER_CLS_END NIL RACE_END Common RARITY_END Change a minion's Attack to 1.
class Humility(SpellCard):§ def __init__(self):§ super().__init__("Humility", 1, CHARACTER_CLASS.PALADIN, CARD_RARITY.COMMON, target_func=hearthbreaker.targeting.find_minion_spell_target)§§ def use(self, player, game):§ super().use(player, game)§§ self.target.change_attack(1 - self.target.calculate_attack())§
Hunter's Mark NAME_END -1 ATK_END -1 DEF_END 0 COST_END -1 DUR_END Spell TYPE_END Hunter PLAYER_CLS_END NIL RACE_END Common RARITY_END Change a minion's Health to 1.
class HuntersMark(SpellCard):§ def __init__(self):§ super().__init__("Hunter's Mark", 0, CHARACTER_CLASS.HUNTER, CARD_RARITY.COMMON, target_func=hearthbreaker.targeting.find_minion_spell_target)§§ def use(self, player, game):§ super().use(player, game)§ self.target.set_health_to(1)§
Ironforge Rifleman NAME_END 2 ATK_END 2 DEF_END 3 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Common RARITY_END <b>Battlecry:</b> Deal 1 damage.
class IronforgeRifleman(MinionCard):§ def __init__(self):§ super().__init__("Ironforge Rifleman", 3, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON, minion_type=MINION_TYPE.NONE, battlecry=Battlecry(Damage(1), CharacterSelector(players=BothPlayer(), picker=UserPicker())))§§ def create_minion(self, player):§ return Minion(2, 2)§
Ironfur Grizzly NAME_END 3 ATK_END 3 DEF_END 3 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END Beast RACE_END Common RARITY_END <b>Taunt</b>
class IronfurGrizzly(MinionCard):§ def __init__(self):§ super().__init__("Ironfur Grizzly", 3, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON, minion_type=MINION_TYPE.BEAST)§§ def create_minion(self, player):§ return Minion(3, 3, taunt=True)§
Kill Command NAME_END -1 ATK_END -1 DEF_END 3 COST_END -1 DUR_END Spell TYPE_END Hunter PLAYER_CLS_END NIL RACE_END Common RARITY_END Deal $3 damage. If you have a Beast, deal $5 damage instead.
class KillCommand(SpellCard):§ def __init__(self):§ super().__init__("Kill Command", 3, CHARACTER_CLASS.HUNTER, CARD_RARITY.COMMON, target_func=hearthbreaker.targeting.find_spell_target)§§ def use(self, player, game):§ super().use(player, game)§ beasts = hearthbreaker.targeting.find_friendly_minion_battlecry_target(§ player.game, lambda x: x.card.minion_type is MINION_TYPE.BEAST)§ if beasts is None:§ self.target.damage(player.effective_spell_damage(3), self)§ else:§ self.target.damage(player.effective_spell_damage(5), self)§
Kobold Geomancer NAME_END 2 ATK_END 2 DEF_END 2 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Common RARITY_END <b>Spell Damage +1</b>
class KoboldGeomancer(MinionCard):§ def __init__(self):§ super().__init__("Kobold Geomancer", 2, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON)§§ def create_minion(self, player):§ return Minion(2, 2, spell_damage=1)§
Kor'kron Elite NAME_END 4 ATK_END 3 DEF_END 4 COST_END -1 DUR_END Minion TYPE_END Warrior PLAYER_CLS_END NIL RACE_END Common RARITY_END <b>Charge</b>
class KorkronElite(MinionCard):§ def __init__(self):§ super().__init__("Kor'kron Elite", 4, CHARACTER_CLASS.WARRIOR, CARD_RARITY.COMMON)§§ def create_minion(self, player):§ return Minion(4, 3, charge=True)§
Leokk NAME_END 2 ATK_END 4 DEF_END 3 COST_END -1 DUR_END Minion TYPE_END Hunter PLAYER_CLS_END Beast RACE_END Common RARITY_END Your other minions have +1 Attack.
class Leokk(MinionCard):§ def __init__(self):§ super().__init__("Leokk", 3, CHARACTER_CLASS.HUNTER, CARD_RARITY.COMMON, False, minion_type=MINION_TYPE.BEAST)§§ def create_minion(self, player):§ return Minion(2, 4, auras=[Aura(ChangeAttack(1), MinionSelector())])§
Light's Justice NAME_END 1 ATK_END -1 DEF_END 1 COST_END 4 DUR_END Weapon TYPE_END Paladin PLAYER_CLS_END NIL RACE_END Free RARITY_END NIL
class LightsJustice(WeaponCard):§ def __init__(self):§ super().__init__("Light's Justice", 1, CHARACTER_CLASS.PALADIN, CARD_RARITY.FREE)§§ def create_weapon(self, player):§ return Weapon(1, 4)§
Lord of the Arena NAME_END 6 ATK_END 5 DEF_END 6 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Common RARITY_END <b>Taunt</b>
class LordOfTheArena(MinionCard):§ def __init__(self):§ super().__init__("Lord of the Arena", 6, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON)§§ def create_minion(self, player):§ return Minion(6, 5, taunt=True)§
Mechanical Dragonling NAME_END 2 ATK_END 1 DEF_END 1 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END Mech RACE_END Common RARITY_END NIL
class MechanicalDragonling(MinionCard):§ def __init__(self):§ super().__init__("Mechanical Dragonling", 1, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON, False, minion_type=MINION_TYPE.MECH)§§ def create_minion(self, player):§ return Minion(2, 1)§
Mind Blast NAME_END -1 ATK_END -1 DEF_END 2 COST_END -1 DUR_END Spell TYPE_END Priest PLAYER_CLS_END NIL RACE_END Free RARITY_END Deal $5 damage to the enemy hero.
class MindBlast(SpellCard):§ def __init__(self):§ super().__init__("Mind Blast", 2, CHARACTER_CLASS.PRIEST, CARD_RARITY.FREE)§§ def use(self, player, game):§ super().use(player, game)§§ game.other_player.hero.damage(player.effective_spell_damage(5), self)§
Mind Control NAME_END -1 ATK_END -1 DEF_END 10 COST_END -1 DUR_END Spell TYPE_END Priest PLAYER_CLS_END NIL RACE_END Common RARITY_END Take control of an enemy minion.
class MindControl(SpellCard):§ def __init__(self):§ super().__init__("Mind Control", 10, CHARACTER_CLASS.PRIEST, CARD_RARITY.COMMON, target_func=hearthbreaker.targeting.find_enemy_minion_spell_target)§§ def use(self, player, game):§ super().use(player, game)§ new_minion = self.target.copy(player)§ self.target.remove_from_board()§ new_minion.add_to_board(len(player.minions))§§ def can_use(self, player, game):§ return super().can_use(player, game) and len(player.minions) < 7§
Mind Vision NAME_END -1 ATK_END -1 DEF_END 1 COST_END -1 DUR_END Spell TYPE_END Priest PLAYER_CLS_END NIL RACE_END Common RARITY_END Put a copy of a random card in your opponent's hand into your hand.
class MindVision(SpellCard):§ def __init__(self):§ super().__init__("Mind Vision", 1, CHARACTER_CLASS.PRIEST, CARD_RARITY.COMMON)§§ def use(self, player, game):§ super().use(player, game)§§ if (len(game.other_player.hand) > 0):§ card = copy.deepcopy(game.random_choice(game.other_player.hand))§ player.hand.append(card)§ card.player = player§
Mirror Image NAME_END 0 ATK_END 2 DEF_END 0 COST_END -1 DUR_END Minion TYPE_END Mage PLAYER_CLS_END NIL RACE_END Common RARITY_END <b>Taunt</b>
class MirrorImage(SpellCard):§ def __init__(self):§ super().__init__("Mirror Image", 1, CHARACTER_CLASS.MAGE, CARD_RARITY.COMMON)§§ def use(self, player, game):§ super().use(player, game)§ for i in range(0, 2):§ MirrorImageMinion().summon(player, game, len(player.minions))§§ def can_use(self, player, game):§ return super().can_use(player, game) and len(player.minions) < 7§
Mirror Image NAME_END -1 ATK_END -1 DEF_END 1 COST_END -1 DUR_END Spell TYPE_END Mage PLAYER_CLS_END NIL RACE_END Common RARITY_END Summon two 0/2 minions with <b>Taunt</b>.
class MirrorImage(SpellCard):§ def __init__(self):§ super().__init__("Mirror Image", 1, CHARACTER_CLASS.MAGE, CARD_RARITY.COMMON)§§ def use(self, player, game):§ super().use(player, game)§ for i in range(0, 2):§ MirrorImageMinion().summon(player, game, len(player.minions))§§ def can_use(self, player, game):§ return super().can_use(player, game) and len(player.minions) < 7§
Misha NAME_END 4 ATK_END 4 DEF_END 3 COST_END -1 DUR_END Minion TYPE_END Hunter PLAYER_CLS_END Beast RACE_END Common RARITY_END <b>Taunt</b>
class Misha(MinionCard):§ def __init__(self):§ super().__init__("Misha", 3, CHARACTER_CLASS.HUNTER, CARD_RARITY.COMMON, False, minion_type=MINION_TYPE.BEAST)§§ def create_minion(self, player):§ return Minion(4, 4, taunt=True)§
Moonfire NAME_END -1 ATK_END -1 DEF_END 0 COST_END -1 DUR_END Spell TYPE_END Druid PLAYER_CLS_END NIL RACE_END Common RARITY_END Deal $1 damage.
class Moonfire(SpellCard):§ def __init__(self):§ super().__init__("Moonfire", 0, CHARACTER_CLASS.DRUID, CARD_RARITY.COMMON, target_func=hearthbreaker.targeting.find_spell_target)§§ def use(self, player, game):§ super().use(player, game)§ self.target.damage(player.effective_spell_damage(1), self)§
Murloc Raider NAME_END 2 ATK_END 1 DEF_END 1 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END Murloc RACE_END Free RARITY_END NIL
class MurlocRaider(MinionCard):§ def __init__(self):§ super().__init__("Murloc Raider", 1, CHARACTER_CLASS.ALL, CARD_RARITY.FREE, minion_type=MINION_TYPE.MURLOC)§§ def create_minion(self, player):§ return Minion(2, 1)§
Murloc Scout NAME_END 1 ATK_END 1 DEF_END 0 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END Murloc RACE_END Common RARITY_END NIL
class MurlocScout(MinionCard):§ def __init__(self):§ super().__init__("Murloc Scout", 0, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON, False, minion_type=MINION_TYPE.MURLOC)§§ def create_minion(self, player):§ return Minion(1, 1)§
Murloc Tidehunter NAME_END 2 ATK_END 1 DEF_END 2 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END Murloc RACE_END Common RARITY_END <b>Battlecry:</b> Summon a 1/1 Murloc Scout.
class MurlocTidehunter(MinionCard):§ def __init__(self):§ super().__init__("Murloc Tidehunter", 2, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON, minion_type=MINION_TYPE.MURLOC, battlecry=Battlecry(Summon(MurlocScout()), PlayerSelector()))§§ def create_minion(self, player):§ return Minion(2, 1)§
Nightblade NAME_END 4 ATK_END 4 DEF_END 5 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Free RARITY_END <b>Battlecry: </b>Deal 3 damage to the enemy hero.
class Nightblade(MinionCard):§ def __init__(self):§ super().__init__("Nightblade", 5, CHARACTER_CLASS.ALL, CARD_RARITY.FREE, battlecry=Battlecry(Damage(3), HeroSelector(EnemyPlayer())))§§ def create_minion(self, player):§ return Minion(4, 4)§
Northshire Cleric NAME_END 1 ATK_END 3 DEF_END 1 COST_END -1 DUR_END Minion TYPE_END Priest PLAYER_CLS_END NIL RACE_END Free RARITY_END Whenever a minion is healed, draw a card.
class NorthshireCleric(MinionCard):§ def __init__(self):§ super().__init__("Northshire Cleric", 1, CHARACTER_CLASS.PRIEST, CARD_RARITY.FREE)§§ def create_minion(self, player):§ return Minion(1, 3, effects=[Effect(CharacterHealed(condition=IsMinion(), player=BothPlayer()), ActionTag(Draw(), PlayerSelector()))])§
Novice Engineer NAME_END 1 ATK_END 1 DEF_END 2 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Free RARITY_END <b>Battlecry:</b> Draw a card.
class NoviceEngineer(MinionCard):§ def __init__(self):§ super().__init__("Novice Engineer", 2, CHARACTER_CLASS.ALL, CARD_RARITY.FREE, battlecry=Battlecry(Draw(), PlayerSelector()))§§ def create_minion(self, player):§ return Minion(1, 1)§
Oasis Snapjaw NAME_END 2 ATK_END 7 DEF_END 4 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END Beast RACE_END Free RARITY_END NIL
class OasisSnapjaw(MinionCard):§ def __init__(self):§ super().__init__("Oasis Snapjaw", 4, CHARACTER_CLASS.ALL, CARD_RARITY.FREE, minion_type=MINION_TYPE.BEAST)§§ def create_minion(self, player):§ return Minion(2, 7)§
Ogre Magi NAME_END 4 ATK_END 4 DEF_END 4 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Common RARITY_END <b>Spell Damage +1</b>
class OgreMagi(MinionCard):§ def __init__(self):§ super().__init__("Ogre Magi", 4, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON)§§ def create_minion(self, player):§ return Minion(4, 4, spell_damage=1)§
Raid Leader NAME_END 2 ATK_END 2 DEF_END 3 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Free RARITY_END Your other minions have +1 Attack.
class RaidLeader(MinionCard):§ def __init__(self):§ super().__init__("Raid Leader", 3, CHARACTER_CLASS.ALL, CARD_RARITY.FREE)§§ def create_minion(self, player):§ return Minion(2, 2, auras=[Aura(ChangeAttack(1), MinionSelector())])§
Razorfen Hunter NAME_END 2 ATK_END 3 DEF_END 3 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Common RARITY_END <b>Battlecry:</b> Summon a 1/1 Boar.
class RazorfenHunter(MinionCard):§ def __init__(self):§ super().__init__("Razorfen Hunter", 3, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON, battlecry=Battlecry(Summon(Boar()), PlayerSelector()))§§ def create_minion(self, player):§ return Minion(2, 3)§
Reckless Rocketeer NAME_END 5 ATK_END 2 DEF_END 6 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Free RARITY_END <b>Charge</b>
class RecklessRocketeer(MinionCard):§ def __init__(self):§ super().__init__("Reckless Rocketeer", 6, CHARACTER_CLASS.ALL, CARD_RARITY.FREE)§§ def create_minion(self, player):§ return Minion(5, 2, charge=True)§
River Crocolisk NAME_END 2 ATK_END 3 DEF_END 2 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END Beast RACE_END Free RARITY_END NIL
class RiverCrocolisk(MinionCard):§ def __init__(self):§ super().__init__("River Crocolisk", 2, CHARACTER_CLASS.ALL, CARD_RARITY.FREE, minion_type=MINION_TYPE.BEAST)§§ def create_minion(self, player):§ return Minion(2, 3)§
Rockbiter Weapon NAME_END -1 ATK_END -1 DEF_END 1 COST_END -1 DUR_END Spell TYPE_END Shaman PLAYER_CLS_END NIL RACE_END Free RARITY_END Give a friendly character +3 Attack this turn.
class RockbiterWeapon(SpellCard):§ def __init__(self):§ super().__init__("Rockbiter Weapon", 1, CHARACTER_CLASS.SHAMAN, CARD_RARITY.FREE, target_func=hearthbreaker.targeting.find_friendly_spell_target)§§ def use(self, player, game):§ super().use(player, game)§ self.target.change_temp_attack(3)§
Sacrificial Pact NAME_END -1 ATK_END -1 DEF_END 0 COST_END -1 DUR_END Spell TYPE_END Warlock PLAYER_CLS_END NIL RACE_END Common RARITY_END Destroy a Demon. Restore #5 Health to your hero.
class SacrificialPact(SpellCard):§ def __init__(self):§ super().__init__("Sacrificial Pact", 0, CHARACTER_CLASS.WARLOCK, CARD_RARITY.COMMON, target_func=hearthbreaker.targeting.find_spell_target, filter_func=lambda character: character.card.minion_type == MINION_TYPE.DEMON)§§ def use(self, player, game):§ super().use(player, game)§ self.target.die(self)§ player.hero.heal(player.effective_heal_power(5), self)§
Sap NAME_END -1 ATK_END -1 DEF_END 2 COST_END -1 DUR_END Spell TYPE_END Rogue PLAYER_CLS_END NIL RACE_END Free RARITY_END Return an enemy minion to your opponent's hand.
class Sap(SpellCard):§ def __init__(self):§ super().__init__("Sap", 2, CHARACTER_CLASS.ROGUE, CARD_RARITY.FREE, target_func=hearthbreaker.targeting.find_enemy_minion_spell_target)§§ def use(self, player, game):§ super().use(player, game)§§ self.target.bounce()§
Savage Roar NAME_END -1 ATK_END -1 DEF_END 3 COST_END -1 DUR_END Spell TYPE_END Druid PLAYER_CLS_END NIL RACE_END Common RARITY_END Give your characters +2 Attack this turn.
class SavageRoar(SpellCard):§ def __init__(self):§ super().__init__("Savage Roar", 3, CHARACTER_CLASS.DRUID, CARD_RARITY.COMMON)§§ def use(self, player, game):§ super().use(player, game)§ for minion in player.minions:§ minion.change_temp_attack(2)§ player.hero.change_temp_attack(2)§
Shadow Bolt NAME_END -1 ATK_END -1 DEF_END 3 COST_END -1 DUR_END Spell TYPE_END Warlock PLAYER_CLS_END NIL RACE_END Free RARITY_END Deal $4 damage to a minion.
class ShadowBolt(SpellCard):§ def __init__(self):§ super().__init__("Shadow Bolt", 3, CHARACTER_CLASS.WARLOCK, CARD_RARITY.FREE, target_func=hearthbreaker.targeting.find_minion_spell_target)§§ def use(self, player, game):§ super().use(player, game)§ self.target.damage(player.effective_spell_damage(4), self)§
Shadow Word: Death NAME_END -1 ATK_END -1 DEF_END 3 COST_END -1 DUR_END Spell TYPE_END Priest PLAYER_CLS_END NIL RACE_END Common RARITY_END Destroy a minion with an Attack of 5 or more.
class ShadowWordDeath(SpellCard):§ def __init__(self):§ super().__init__("Shadow Word: Death", 3, CHARACTER_CLASS.PRIEST, CARD_RARITY.COMMON, target_func=hearthbreaker.targeting.find_minion_spell_target, filter_func=lambda target: target.calculate_attack() >= 5 and target.spell_targetable())§§ def use(self, player, game):§ super().use(player, game)§§ self.target.die(self)§
Shadow Word: Pain NAME_END -1 ATK_END -1 DEF_END 2 COST_END -1 DUR_END Spell TYPE_END Priest PLAYER_CLS_END NIL RACE_END Free RARITY_END Destroy a minion with 3 or less Attack.
class ShadowWordPain(SpellCard):§ def __init__(self):§ super().__init__("Shadow Word: Pain", 2, CHARACTER_CLASS.PRIEST, CARD_RARITY.FREE, target_func=hearthbreaker.targeting.find_minion_spell_target, filter_func=lambda target: target.calculate_attack() <= 3 and target.spell_targetable())§§ def use(self, player, game):§ super().use(player, game)§§ self.target.die(self)§
Shattered Sun Cleric NAME_END 3 ATK_END 2 DEF_END 3 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Common RARITY_END <b>Battlecry:</b> Give a friendly minion +1/+1.
class ShatteredSunCleric(MinionCard):§ def __init__(self):§ super().__init__("Shattered Sun Cleric", 3, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON, battlecry=Battlecry(Give([Buff(ChangeAttack(1)), Buff(ChangeHealth(1))]), MinionSelector(picker=UserPicker())))§§ def create_minion(self, player):§ return Minion(3, 2)§
Sheep NAME_END 1 ATK_END 1 DEF_END 0 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END Beast RACE_END Common RARITY_END NIL
class Sheep(MinionCard):§ def __init__(self):§ super().__init__("Sheep", 0, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON, False, MINION_TYPE.BEAST)§§ def create_minion(self, p):§ return Minion(1, 1)§
Shield Block NAME_END -1 ATK_END -1 DEF_END 3 COST_END -1 DUR_END Spell TYPE_END Warrior PLAYER_CLS_END NIL RACE_END Common RARITY_END Gain 5 Armor. NL Draw a card.
class ShieldBlock(SpellCard):§ def __init__(self):§ super().__init__("Shield Block", 3, CHARACTER_CLASS.WARRIOR, CARD_RARITY.COMMON)§§ def use(self, player, game):§ super().use(player, game)§ player.hero.increase_armor(5)§ player.draw()§
Shiv NAME_END -1 ATK_END -1 DEF_END 2 COST_END -1 DUR_END Spell TYPE_END Rogue PLAYER_CLS_END NIL RACE_END Common RARITY_END Deal $1 damage. Draw a card.
class Shiv(SpellCard):§ def __init__(self):§ super().__init__("Shiv", 2, CHARACTER_CLASS.ROGUE, CARD_RARITY.COMMON, target_func=hearthbreaker.targeting.find_spell_target)§§ def use(self, player, game):§ super().use(player, game)§§ self.target.damage(player.effective_spell_damage(1), self)§ player.draw()§
Silver Hand Recruit NAME_END 1 ATK_END 1 DEF_END 1 COST_END -1 DUR_END Minion TYPE_END Paladin PLAYER_CLS_END NIL RACE_END Free RARITY_END NIL
class SilverHandRecruit(MinionCard):§ def __init__(self):§ super().__init__("Silver Hand Recruit", 1, CHARACTER_CLASS.PALADIN, CARD_RARITY.FREE, False)§§ def create_minion(self, player):§ return Minion(1, 1)§
Soulfire NAME_END -1 ATK_END -1 DEF_END 1 COST_END -1 DUR_END Spell TYPE_END Warlock PLAYER_CLS_END NIL RACE_END Common RARITY_END Deal $4 damage. Discard a random card.
class Soulfire(SpellCard):§ def __init__(self):§ super().__init__("Soulfire", 1, CHARACTER_CLASS.WARLOCK, CARD_RARITY.COMMON, target_func=hearthbreaker.targeting.find_spell_target)§§ def use(self, player, game):§ super().use(player, game)§ self.target.damage(player.effective_spell_damage(4), self)§ player.discard()§
Sprint NAME_END -1 ATK_END -1 DEF_END 7 COST_END -1 DUR_END Spell TYPE_END Rogue PLAYER_CLS_END NIL RACE_END Common RARITY_END Draw 4 cards.
class Sprint(SpellCard):§ def __init__(self):§ super().__init__("Sprint", 7, CHARACTER_CLASS.ROGUE, CARD_RARITY.COMMON)§§ def use(self, player, game):§ super().use(player, game)§§ for i in range(0, 4):§ player.draw()§
Starfire NAME_END -1 ATK_END -1 DEF_END 6 COST_END -1 DUR_END Spell TYPE_END Druid PLAYER_CLS_END NIL RACE_END Common RARITY_END Deal $5 damage. NL Draw a card.
class Starfire(SpellCard):§ def __init__(self):§ super().__init__("Starfire", 6, CHARACTER_CLASS.DRUID, CARD_RARITY.COMMON, target_func=hearthbreaker.targeting.find_spell_target)§§ def use(self, player, game):§ super().use(player, game)§ self.target.damage(player.effective_spell_damage(5), self)§ player.draw()§
Starving Buzzard NAME_END 3 ATK_END 2 DEF_END 5 COST_END -1 DUR_END Minion TYPE_END Hunter PLAYER_CLS_END Beast RACE_END Common RARITY_END Whenever you summon a Beast, draw a card.
class StarvingBuzzard(MinionCard):§ def __init__(self):§ super().__init__("Starving Buzzard", 5, CHARACTER_CLASS.HUNTER, CARD_RARITY.COMMON, minion_type=MINION_TYPE.BEAST)§§ def create_minion(self, player):§ return Minion(3, 2, effects=[Effect(MinionPlaced(IsType(MINION_TYPE.BEAST)), ActionTag(Draw(), PlayerSelector()))])§

Datasets for HEARTHSTONE card game. Taken from this source

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