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Stoneclaw Totem NAME_END 0 ATK_END 2 DEF_END 1 COST_END -1 DUR_END Minion TYPE_END Shaman PLAYER_CLS_END Totem RACE_END Free RARITY_END <b>Taunt</b>
class StoneclawTotem(MinionCard):§ def __init__(self):§ super().__init__("Stoneclaw Totem", 1, CHARACTER_CLASS.SHAMAN, CARD_RARITY.FREE, False, MINION_TYPE.TOTEM)§§ def create_minion(self, player):§ return Minion(0, 2, taunt=True)§
Stonetusk Boar NAME_END 1 ATK_END 1 DEF_END 1 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END Beast RACE_END Free RARITY_END <b>Charge</b>
class StonetuskBoar(MinionCard):§ def __init__(self):§ super().__init__("Stonetusk Boar", 1, CHARACTER_CLASS.ALL, CARD_RARITY.FREE, minion_type=MINION_TYPE.BEAST)§§ def create_minion(self, player):§ return Minion(1, 1, charge=True)§
Stormpike Commando NAME_END 4 ATK_END 2 DEF_END 5 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Common RARITY_END <b>Battlecry:</b> Deal 2 damage.
class StormpikeCommando(MinionCard):§ def __init__(self):§ super().__init__("Stormpike Commando", 5, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON, battlecry=Battlecry(Damage(2), CharacterSelector(players=BothPlayer(), picker=UserPicker())))§§ def create_minion(self, player):§ return Minion(4, 2)§
Stormwind Champion NAME_END 6 ATK_END 6 DEF_END 7 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Common RARITY_END Your other minions have +1/+1.
class StormwindChampion(MinionCard):§ def __init__(self):§ super().__init__("Stormwind Champion", 7, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON)§§ def create_minion(self, player):§ return Minion(6, 6, auras=[Aura(ChangeAttack(1), MinionSelector()), Aura(ChangeHealth(1), MinionSelector())])§
Swipe NAME_END -1 ATK_END -1 DEF_END 4 COST_END -1 DUR_END Spell TYPE_END Druid PLAYER_CLS_END NIL RACE_END Common RARITY_END Deal $4 damage to an enemy and $1 damage to all other enemies.
class Swipe(SpellCard):§ def __init__(self):§ super().__init__("Swipe", 4, CHARACTER_CLASS.DRUID, CARD_RARITY.COMMON, target_func=hearthbreaker.targeting.find_enemy_spell_target)§§ def use(self, player, game):§ super().use(player, game)§ self.target.damage(4, self)§§ for minion in copy.copy(game.other_player.minions):§ if minion is not self.target:§ minion.damage(player.effective_spell_damage(1), self)§§ if self.target is not game.other_player.hero:§ game.other_player.hero.damage(player.effective_spell_damage(1), self)§
Timber Wolf NAME_END 1 ATK_END 1 DEF_END 1 COST_END -1 DUR_END Minion TYPE_END Hunter PLAYER_CLS_END Beast RACE_END Free RARITY_END Your other Beasts have +1 Attack.
class TimberWolf(MinionCard):§ def __init__(self):§ super().__init__("Timber Wolf", 1, CHARACTER_CLASS.HUNTER, CARD_RARITY.FREE, minion_type=MINION_TYPE.BEAST)§§ def create_minion(self, player):§ return Minion(1, 1, auras=[Aura(ChangeAttack(1), MinionSelector(IsType(MINION_TYPE.BEAST)))])§
Totemic Might NAME_END -1 ATK_END -1 DEF_END 0 COST_END -1 DUR_END Spell TYPE_END Shaman PLAYER_CLS_END NIL RACE_END Common RARITY_END Give your Totems +2 Health.
class TotemicMight(SpellCard):§ def __init__(self):§ super().__init__("Totemic Might", 0, CHARACTER_CLASS.SHAMAN, CARD_RARITY.COMMON)§§ def use(self, player, game):§ super().use(player, game)§§ for minion in player.minions:§ if minion.card.minion_type == MINION_TYPE.TOTEM:§ minion.increase_health(2)§
Tracking NAME_END -1 ATK_END -1 DEF_END 1 COST_END -1 DUR_END Spell TYPE_END Hunter PLAYER_CLS_END NIL RACE_END Free RARITY_END Look at the top three cards of your deck. Draw one and discard the others.
class Tracking(SpellCard):§ def __init__(self):§ super().__init__("Tracking", 1, CHARACTER_CLASS.HUNTER, CARD_RARITY.FREE)§§ def use(self, player, game):§ super().use(player, game)§ cards = []§ for card_index in range(0, 3):§ if player.can_draw():§ cards.append(player.deck.draw(game))§ if len(cards) > 0:§ chosen_card = player.agent.choose_option(cards, player)§ player.hand.append(chosen_card)§ player.hand[-1].player = player§ player.trigger("card_drawn", chosen_card)§
Truesilver Champion NAME_END 4 ATK_END -1 DEF_END 4 COST_END 2 DUR_END Weapon TYPE_END Paladin PLAYER_CLS_END NIL RACE_END Common RARITY_END Whenever your hero attacks, restore 2 Health to it.
class TruesilverChampion(WeaponCard):§ def __init__(self):§ super().__init__("Truesilver Champion", 4, CHARACTER_CLASS.PALADIN, CARD_RARITY.COMMON)§§ def create_weapon(self, player):§ return Weapon(4, 2, effects=[Effect(CharacterAttack(IsHero()), ActionTag(Heal(2), HeroSelector()))])§
Tundra Rhino NAME_END 2 ATK_END 5 DEF_END 5 COST_END -1 DUR_END Minion TYPE_END Hunter PLAYER_CLS_END Beast RACE_END Common RARITY_END Your Beasts have <b>Charge</b>.
class TundraRhino(MinionCard):§ def __init__(self):§ super().__init__("Tundra Rhino", 5, CHARACTER_CLASS.HUNTER, CARD_RARITY.COMMON, minion_type=MINION_TYPE.BEAST)§§ def create_minion(self, player):§ return Minion(2, 5, charge=True, auras=[Aura(Charge(), MinionSelector(IsType(MINION_TYPE.BEAST)))])§
Vanish NAME_END -1 ATK_END -1 DEF_END 6 COST_END -1 DUR_END Spell TYPE_END Rogue PLAYER_CLS_END NIL RACE_END Common RARITY_END Return all minions to their owner's hand.
class Vanish(SpellCard):§ def __init__(self):§ super().__init__("Vanish", 6, CHARACTER_CLASS.ROGUE, CARD_RARITY.COMMON)§§ def use(self, player, game):§ super().use(player, game)§§ targets = copy.copy(game.other_player.minions)§ targets.extend(player.minions)§§ for minion in sorted(targets, key=lambda m: m.born):§ minion.bounce()§
Voidwalker NAME_END 1 ATK_END 3 DEF_END 1 COST_END -1 DUR_END Minion TYPE_END Warlock PLAYER_CLS_END Demon RACE_END Free RARITY_END <b>Taunt</b>
class Voidwalker(MinionCard):§ def __init__(self):§ super().__init__("Voidwalker", 1, CHARACTER_CLASS.WARLOCK, CARD_RARITY.FREE, minion_type=MINION_TYPE.DEMON)§§ def create_minion(self, player):§ return Minion(1, 3, taunt=True)§
Warsong Commander NAME_END 2 ATK_END 3 DEF_END 3 COST_END -1 DUR_END Minion TYPE_END Warrior PLAYER_CLS_END NIL RACE_END Free RARITY_END Whenever you summon a minion with 3 or less Attack, give it <b>Charge</b>.
class WarsongCommander(MinionCard):§ def __init__(self):§ super().__init__("Warsong Commander", 3, CHARACTER_CLASS.WARRIOR, CARD_RARITY.FREE)§§ def create_minion(self, player):§ return Minion(2, 3, effects=[Effect(MinionPlaced(AttackLessThanOrEqualTo(3)), ActionTag(Give(Charge()), TargetSelector()))])§
Water Elemental NAME_END 3 ATK_END 6 DEF_END 4 COST_END -1 DUR_END Minion TYPE_END Mage PLAYER_CLS_END NIL RACE_END Common RARITY_END <b>Freeze</b> any character damaged by this minion.
class WaterElemental(MinionCard):§ def __init__(self):§ super().__init__("Water Elemental", 4, CHARACTER_CLASS.MAGE, CARD_RARITY.COMMON)§§ def create_minion(self, player):§ return Minion(3, 6, effects=[Effect(DidDamage(), ActionTag(Give(Frozen()), TargetSelector()))])§
Whirlwind NAME_END -1 ATK_END -1 DEF_END 1 COST_END -1 DUR_END Spell TYPE_END Warrior PLAYER_CLS_END NIL RACE_END Common RARITY_END Deal $1 damage to ALL minions.
class Whirlwind(SpellCard):§ def __init__(self):§ super().__init__("Whirlwind", 1, CHARACTER_CLASS.WARRIOR, CARD_RARITY.COMMON)§§ def use(self, player, game):§ super().use(player, game)§ targets = copy.copy(game.other_player.minions)§ targets.extend(game.current_player.minions)§ for minion in targets:§ minion.damage(player.effective_spell_damage(1), self)§
Wicked Knife NAME_END 1 ATK_END -1 DEF_END 1 COST_END 2 DUR_END Weapon TYPE_END Rogue PLAYER_CLS_END NIL RACE_END Free RARITY_END NIL
class WickedKnife(WeaponCard):§ def __init__(self):§ super().__init__("Wicked Knife", 1, CHARACTER_CLASS.ROGUE, CARD_RARITY.FREE, False)§§ def create_weapon(self, player):§ return Weapon(1, 2)§
Wild Growth NAME_END -1 ATK_END -1 DEF_END 2 COST_END -1 DUR_END Spell TYPE_END Druid PLAYER_CLS_END NIL RACE_END Free RARITY_END Gain an empty Mana Crystal.
class WildGrowth(SpellCard):§ def __init__(self):§ super().__init__("Wild Growth", 2, CHARACTER_CLASS.DRUID, CARD_RARITY.FREE)§§ def use(self, player, game):§ super().use(player, game)§ if player.max_mana < 10:§ player.max_mana += 1§ else:§ player.hand.append(ExcessMana())§ player.hand[-1].player = player§
Windfury NAME_END -1 ATK_END -1 DEF_END 2 COST_END -1 DUR_END Spell TYPE_END Shaman PLAYER_CLS_END NIL RACE_END Free RARITY_END Give a minion <b>Windfury</b>.
class Windfury(SpellCard):§ def __init__(self):§ super().__init__("Windfury", 2, CHARACTER_CLASS.SHAMAN, CARD_RARITY.FREE, target_func=hearthbreaker.targeting.find_minion_spell_target)§§ def use(self, player, game):§ super().use(player, game)§§ self.target.add_buff(Buff(_Windfury()))§
Windspeaker NAME_END 3 ATK_END 3 DEF_END 4 COST_END -1 DUR_END Minion TYPE_END Shaman PLAYER_CLS_END NIL RACE_END Common RARITY_END <b>Battlecry:</b> Give a friendly minion <b>Windfury</b>.
class Windspeaker(MinionCard):§ def __init__(self):§ super().__init__("Windspeaker", 4, CHARACTER_CLASS.SHAMAN, CARD_RARITY.COMMON, battlecry=Battlecry(Give(Windfury()), MinionSelector(picker=UserPicker())))§§ def create_minion(self, player):§ return Minion(3, 3)§
Wolfrider NAME_END 3 ATK_END 1 DEF_END 3 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Free RARITY_END <b>Charge</b>
class Wolfrider(MinionCard):§ def __init__(self):§ super().__init__("Wolfrider", 3, CHARACTER_CLASS.ALL, CARD_RARITY.FREE)§§ def create_minion(self, player):§ return Minion(3, 1, charge=True)§
Alexstrasza's Champion NAME_END 2 ATK_END 3 DEF_END 2 COST_END -1 DUR_END Minion TYPE_END Warrior PLAYER_CLS_END NIL RACE_END Rare RARITY_END <b>Battlecry:</b> If you're holding a Dragon, gain +1 Attack and <b>Charge</b>.
class AlexstraszasChampion(MinionCard):§ def __init__(self):§ super().__init__("Alexstrasza's Champion", 2, CHARACTER_CLASS.WARRIOR, CARD_RARITY.RARE, battlecry=(Battlecry(Give([Buff(ChangeAttack(1)), Buff(Charge())]), SelfSelector(), GreaterThan(Count(CardSelector(condition=IsType(MINION_TYPE.DRAGON))), value=0))))§§ def create_minion(self, player):§ return Minion(2, 3)§
Ancestral Knowledge NAME_END -1 ATK_END -1 DEF_END 2 COST_END -1 DUR_END Spell TYPE_END Shaman PLAYER_CLS_END NIL RACE_END Common RARITY_END Draw 2 cards. <b>Overload: (2)</b>
class AncestralKnowledge(SpellCard):§ def __init__(self):§ super().__init__("Ancestral Knowledge", 2, CHARACTER_CLASS.SHAMAN, CARD_RARITY.COMMON, overload=2)§§ def use(self, player, game):§ super().use(player, game)§ for c in range(0, 2):§ player.draw()§
Anub'arak NAME_END 8 ATK_END 4 DEF_END 9 COST_END -1 DUR_END Minion TYPE_END Rogue PLAYER_CLS_END NIL RACE_END Legendary RARITY_END <b>Deathrattle:</b> Return this to your hand and summon a 4/4 Nerubian.
class Anubarak(MinionCard):§ def __init__(self):§ super().__init__("Anub'arak", 9, CHARACTER_CLASS.ROGUE, CARD_RARITY.LEGENDARY)§§ def create_minion(self, player):§ return Minion(8, 4, deathrattle=[Deathrattle(Bounce(), SelfSelector()), Deathrattle(Summon(Nerubian()), PlayerSelector())])§
Arcane Blast NAME_END -1 ATK_END -1 DEF_END 1 COST_END -1 DUR_END Spell TYPE_END Mage PLAYER_CLS_END NIL RACE_END Epic RARITY_END Deal $2 damage to a minion. This spell gets double bonus from <b>Spell Damage</b>.
class ArcaneBlast(SpellCard):§ def __init__(self):§ super().__init__("Arcane Blast", 1, CHARACTER_CLASS.MAGE, CARD_RARITY.EPIC, target_func=hearthbreaker.targeting.find_minion_spell_target)§§ def use(self, player, game):§ super().use(player, game)§ self.target.damage(player.effective_spell_damage(2 + player.spell_damage), self)§
Argent Horserider NAME_END 2 ATK_END 1 DEF_END 3 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Common RARITY_END <b>Charge</b> NL <b>Divine Shield</b>
class ArgentHorserider(MinionCard):§ def __init__(self):§ super().__init__("Argent Horserider", 3, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON)§§ def create_minion(self, player):§ return Minion(2, 1, charge=True, divine_shield=True)§
Argent Lance NAME_END 2 ATK_END -1 DEF_END 2 COST_END 2 DUR_END Weapon TYPE_END Paladin PLAYER_CLS_END NIL RACE_END Rare RARITY_END <b>Battlecry:</b> Reveal a minion in each deck. If yours costs more, +1 Durability.
class ArgentLance(WeaponCard):§ def __init__(self):§ super().__init__("Argent Lance", 2, CHARACTER_CLASS.PALADIN, CARD_RARITY.RARE, battlecry=Battlecry(Joust(IncreaseDurability()), SelfSelector()))§§ def create_weapon(self, player):§ return Weapon(2, 2)§
Argent Watchman NAME_END 2 ATK_END 4 DEF_END 2 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Rare RARITY_END Can't attack. NL <b>Inspire:</b> Can attack as normal this turn.
class ArgentWatchman(MinionCard):§ def __init__(self):§ super().__init__("Argent Watchman", 2, CHARACTER_CLASS.ALL, CARD_RARITY.RARE)§§ def create_minion(self, player):§ return Minion(2, 4, buffs=[Buff(CantAttack())], effects=[Effect(UsedPower(), ActionTag(Give(BuffUntil(CanAttack(), TurnEnded())), SelfSelector()))])§
Armored Warhorse NAME_END 5 ATK_END 3 DEF_END 4 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END Beast RACE_END Rare RARITY_END <b>Battlecry:</b> Reveal a minion in each deck. If yours costs more, gain <b>Charge</b>.
class ArmoredWarhorse(MinionCard):§ def __init__(self):§ super().__init__("Armored Warhorse", 4, CHARACTER_CLASS.ALL, CARD_RARITY.RARE, minion_type=MINION_TYPE.BEAST, battlecry=Battlecry(Joust(Give(Buff(Charge()))), SelfSelector()))§§ def create_minion(self, player):§ return Minion(5, 3)§
Healing Totem NAME_END 0 ATK_END 2 DEF_END 0 COST_END -1 DUR_END Minion TYPE_END Shaman PLAYER_CLS_END NIL RACE_END NIL RARITY_END At the end of your turn, restore 1 Health to all friendly minions.
class HealingTotem(MinionCard):§ def __init__(self):§ super().__init__("Healing Totem", 1, CHARACTER_CLASS.SHAMAN, CARD_RARITY.FREE, False, MINION_TYPE.TOTEM)§§ def create_minion(self, player):§ return Minion(0, 2, effects=[Effect(TurnEnded(), ActionTag(Heal(1), MinionSelector(condition=None)))])§
Nerubian NAME_END 4 ATK_END 4 DEF_END 3 COST_END -1 DUR_END Minion TYPE_END Rogue PLAYER_CLS_END NIL RACE_END NIL RARITY_END NIL
class Nerubian(MinionCard):§ def __init__(self):§ super().__init__("Nerubian", 3, CHARACTER_CLASS.ALL, CARD_RARITY.RARE, False)§§ def create_minion(self, p):§ return Minion(4, 4)§
Searing Totem NAME_END 1 ATK_END 1 DEF_END 0 COST_END -1 DUR_END Minion TYPE_END Shaman PLAYER_CLS_END NIL RACE_END NIL RARITY_END NIL
class SearingTotem(MinionCard):§ def __init__(self):§ super().__init__("Searing Totem", 1, CHARACTER_CLASS.SHAMAN, CARD_RARITY.FREE, False, MINION_TYPE.TOTEM)§§ def create_minion(self, player):§ return Minion(1, 1)§
Stoneclaw Totem NAME_END 0 ATK_END 2 DEF_END 0 COST_END -1 DUR_END Minion TYPE_END Shaman PLAYER_CLS_END NIL RACE_END NIL RARITY_END <b>Taunt</b>
class StoneclawTotem(MinionCard):§ def __init__(self):§ super().__init__("Stoneclaw Totem", 1, CHARACTER_CLASS.SHAMAN, CARD_RARITY.FREE, False, MINION_TYPE.TOTEM)§§ def create_minion(self, player):§ return Minion(0, 2, taunt=True)§
Tournament Medic NAME_END 1 ATK_END 8 DEF_END 4 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Common RARITY_END <b>Inspire:</b> Restore 2 Health to your hero.
class TournamentMedic(MinionCard):§ def __init__(self):§ super().__init__("Tournament Medic", 4, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON)§§ def create_minion(self, player):§ return Minion(1, 8, effects=[Effect(UsedPower(), ActionTag(Heal(2), HeroSelector()))])§
Wrath of Air Totem NAME_END 0 ATK_END 2 DEF_END 0 COST_END -1 DUR_END Minion TYPE_END Shaman PLAYER_CLS_END NIL RACE_END NIL RARITY_END <b>Spell Damage +1</b>
class WrathOfAirTotem(MinionCard):§ def __init__(self):§ super().__init__("Wrath of Air Totem", 1, CHARACTER_CLASS.SHAMAN, CARD_RARITY.FREE, False, MINION_TYPE.TOTEM)§§ def create_minion(self, player):§ return Minion(0, 2, spell_damage=1)§
Ancestor's Call NAME_END -1 ATK_END -1 DEF_END 4 COST_END -1 DUR_END Spell TYPE_END Shaman PLAYER_CLS_END NIL RACE_END Epic RARITY_END Put a random minion from each player's hand into the battlefield.
class AncestorsCall(SpellCard):§ def __init__(self):§ super().__init__("Ancestor's Call", 4, CHARACTER_CLASS.SHAMAN, CARD_RARITY.EPIC)§§ def can_use(self, player, game):§ return super().can_use(player, game) and (len(player.minions) < 7 or len(player.opponent.minions) < 7)§§ def use(self, player, game):§ super().use(player, game)§ for player in game.players:§ minions = [card for card in player.hand if card.is_minion()]§ if len(minions) and len(player.minions) < 7:§ minion_card = game.random_choice(minions)§ minion_card.unattach()§ player.hand.remove(minion_card)§ minion_card.summon(player, game, len(player.minions))§
Anima Golem NAME_END 9 ATK_END 9 DEF_END 6 COST_END -1 DUR_END Minion TYPE_END Warlock PLAYER_CLS_END Mech RACE_END Epic RARITY_END At the end of each turn, destroy this minion if it's your only one.
class AnimaGolem(MinionCard):§ def __init__(self):§ super().__init__("Anima Golem", 6, CHARACTER_CLASS.WARLOCK, CARD_RARITY.EPIC, minion_type=MINION_TYPE.MECH)§§ def create_minion(self, player):§ return Minion(9, 9, effects=[Effect(TurnEnded(MinionCountIs(1), BothPlayer()), ActionTag(Kill(), SelfSelector()))])§
Antique Healbot NAME_END 3 ATK_END 3 DEF_END 5 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END Mech RACE_END Common RARITY_END <b>Battlecry:</b> Restore 8 Health to your hero.
class AntiqueHealbot(MinionCard):§ def __init__(self):§ super().__init__("Antique Healbot", 5, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON, minion_type=MINION_TYPE.MECH, battlecry=Battlecry(Heal(8), HeroSelector()))§§ def create_minion(self, player):§ return Minion(3, 3)§
Arcane Nullifier X-21 NAME_END 2 ATK_END 5 DEF_END 4 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END Mech RACE_END Rare RARITY_END <b>Taunt</b> NL Can't be targeted by spells or Hero Powers.
class ArcaneNullifierX21(MinionCard):§ def __init__(self):§ super().__init__("Arcane Nullifier X-21", 4, CHARACTER_CLASS.ALL, CARD_RARITY.RARE, minion_type=MINION_TYPE.MECH)§§ def create_minion(self, player):§ return Minion(2, 5, taunt=True, spell_targetable=False)§
Armor Plating NAME_END -1 ATK_END -1 DEF_END 1 COST_END -1 DUR_END Spell TYPE_END Neutral PLAYER_CLS_END NIL RACE_END NIL RARITY_END Give a minion +1 Health.
class ArmorPlating(SpellCard):§ def __init__(self):§ super().__init__("Armor Plating", 1, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON, False, target_func=hearthbreaker.targeting.find_minion_spell_target)§§ def use(self, player, game):§ super().use(player, game)§ self.target.increase_health(1)§
Blingtron 3000 NAME_END 3 ATK_END 4 DEF_END 5 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END Mech RACE_END Legendary RARITY_END <b>Battlecry:</b> Equip a random weapon for each player.
class Blingtron3000(MinionCard):§ def __init__(self):§ super().__init__("Blingtron 3000", 5, CHARACTER_CLASS.ALL, CARD_RARITY.LEGENDARY, minion_type=MINION_TYPE.MECH, battlecry=Battlecry(Equip(CardQuery(conditions=[IsWeapon()])), PlayerSelector(players=BothPlayer())))§§ def create_minion(self, player):§ return Minion(3, 4)§
Bolvar Fordragon NAME_END 1 ATK_END 7 DEF_END 5 COST_END -1 DUR_END Minion TYPE_END Paladin PLAYER_CLS_END NIL RACE_END Legendary RARITY_END Whenever a friendly minion dies while this is in your hand, gain +1 Attack.
class BolvarFordragon(MinionCard):§ def __init__(self):§ super().__init__("Bolvar Fordragon", 5, CHARACTER_CLASS.PALADIN, CARD_RARITY.LEGENDARY, effects=[Effect(MinionDied(), ActionTag(Give(ChangeAttack(1)), SelfSelector()))])§§ def create_minion(self, player):§ return Minion(1, 7)§
Bomb Lobber NAME_END 3 ATK_END 3 DEF_END 5 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Rare RARITY_END <b>Battlecry:</b> Deal 4 damage to a random enemy minion.
class BombLobber(MinionCard):§ def __init__(self):§ super().__init__("Bomb Lobber", 5, CHARACTER_CLASS.ALL, CARD_RARITY.RARE, battlecry=Battlecry(Damage(4), MinionSelector(None, EnemyPlayer(), RandomPicker())))§§ def create_minion(self, player):§ return Minion(3, 3)§
Boom Bot NAME_END 1 ATK_END 1 DEF_END 1 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END Mech RACE_END NIL RARITY_END <b>Deathrattle</b>: Deal 1-4 damage to a random enemy.
class BoomBot(MinionCard):§ def __init__(self):§ super().__init__("Boom Bot", 1, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON, False, minion_type=MINION_TYPE.MECH)§§ def create_minion(self, player):§ return Minion(1, 1, deathrattle=Deathrattle(Damage(RandomAmount(1, 4)), CharacterSelector(players=EnemyPlayer(), picker=RandomPicker())))§
Bouncing Blade NAME_END -1 ATK_END -1 DEF_END 3 COST_END -1 DUR_END Spell TYPE_END Warrior PLAYER_CLS_END NIL RACE_END Epic RARITY_END Deal $1 damage to a random minion. Repeat until a minion dies.
class BouncingBlade(SpellCard):§ def __init__(self):§ super().__init__("Bouncing Blade", 3, CHARACTER_CLASS.WARRIOR, CARD_RARITY.EPIC)§§ def can_use(self, player, game):§ return super().can_use(player, game) and len(player.minions) + len(player.opponent.minions) >= 1§§ def use(self, player, game):§ super().use(player, game)§§ targets = player.minions[:] + player.opponent.minions[:]§ if len(targets):§ for bounces in range(80):§ target = game.random_choice(targets)§ target.damage(player.effective_spell_damage(1), self)§ if target.dead:§ break§
Call Pet NAME_END -1 ATK_END -1 DEF_END 2 COST_END -1 DUR_END Spell TYPE_END Hunter PLAYER_CLS_END NIL RACE_END Rare RARITY_END Draw a card. NL If it's a Beast, it costs (4) less.
class CallPet(SpellCard):§ def __init__(self):§ super().__init__("Call Pet", 2, CHARACTER_CLASS.HUNTER, CARD_RARITY.RARE)§§ def use(self, player, game):§ def reduce_cost(card):§ if card.is_minion() and card.minion_type == MINION_TYPE.BEAST:§ card.add_buff(Buff(ManaChange(-4)))§§ super().use(player, game)§ player.bind_once("card_drawn", reduce_cost)§ player.draw()§
Chicken NAME_END 1 ATK_END 1 DEF_END 1 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END Beast RACE_END NIL RARITY_END NIL
class Chicken(MinionCard):§ def __init__(self):§ super().__init__("Chicken", 0, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON, False, MINION_TYPE.BEAST)§§ def create_minion(self, p):§ return Minion(1, 1)§
Clockwork Giant NAME_END 8 ATK_END 8 DEF_END 12 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END Mech RACE_END Epic RARITY_END Costs (1) less for each card in your opponent's hand.
class ClockworkGiant(MinionCard):§ def __init__(self):§ super().__init__("Clockwork Giant", 12, CHARACTER_CLASS.ALL, CARD_RARITY.EPIC, minion_type=MINION_TYPE.MECH, buffs=[Buff(ManaChange(Count(CardSelector(EnemyPlayer())), -1))])§§ def create_minion(self, player):§ return Minion(8, 8)§
Clockwork Gnome NAME_END 2 ATK_END 1 DEF_END 1 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END Mech RACE_END Common RARITY_END <b>Deathrattle:</b> Add a <b>Spare Part</b> card to your hand.
class ClockworkGnome(MinionCard):§ def __init__(self):§ super().__init__("Clockwork Gnome", 1, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON, minion_type=MINION_TYPE.MECH)§§ def create_minion(self, player):§ from hearthbreaker.cards.spells.neutral import spare_part_list§ return Minion(2, 1, deathrattle=Deathrattle(AddCard(CardQuery(source=CARD_SOURCE.LIST, source_list=spare_part_list)), PlayerSelector()))§
Cobalt Guardian NAME_END 6 ATK_END 3 DEF_END 5 COST_END -1 DUR_END Minion TYPE_END Paladin PLAYER_CLS_END Mech RACE_END Rare RARITY_END Whenever you summon a Mech, gain <b>Divine Shield</b>.
class CobaltGuardian(MinionCard):§ def __init__(self):§ super().__init__("Cobalt Guardian", 5, CHARACTER_CLASS.PALADIN, CARD_RARITY.RARE, minion_type=MINION_TYPE.MECH)§§ def create_minion(self, player):§ return Minion(6, 3, effects=[Effect(MinionSummoned(IsType(MINION_TYPE.MECH)), ActionTag(Give(DivineShield()), SelfSelector()))])§
Cobra Shot NAME_END -1 ATK_END -1 DEF_END 5 COST_END -1 DUR_END Spell TYPE_END Hunter PLAYER_CLS_END NIL RACE_END Common RARITY_END Deal $3 damage to a minion and the enemy hero.
class CobraShot(SpellCard):§ def __init__(self):§ super().__init__("Cobra Shot", 5, CHARACTER_CLASS.HUNTER, CARD_RARITY.COMMON, target_func=hearthbreaker.targeting.find_minion_spell_target)§§ def use(self, player, game):§ super().use(player, game)§ self.target.damage(player.effective_spell_damage(3), self)§ game.other_player.hero.damage(player.effective_spell_damage(3), self)§
Coghammer NAME_END 2 ATK_END -1 DEF_END 3 COST_END 3 DUR_END Weapon TYPE_END Paladin PLAYER_CLS_END NIL RACE_END Epic RARITY_END <b>Battlecry:</b> Give a random friendly minion <b>Divine Shield</b> and <b>Taunt</b>.
class Coghammer(WeaponCard):§ def __init__(self):§ super().__init__("Coghammer", 3, CHARACTER_CLASS.PALADIN, CARD_RARITY.EPIC, battlecry=Battlecry(Give([Buff(DivineShield()), Buff(Taunt())]), MinionSelector(picker=RandomPicker())))§§ def create_weapon(self, player):§ return Weapon(2, 3)§
Cogmaster NAME_END 1 ATK_END 2 DEF_END 1 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Common RARITY_END Has +2 Attack while you have a Mech.
class Cogmaster(MinionCard):§ def __init__(self):§ super().__init__("Cogmaster", 1, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON)§§ def create_minion(self, player):§ return Minion(1, 2, auras=[Aura(ChangeAttack(2), SelfSelector(), GreaterThan(Count(MinionSelector(IsType(MINION_TYPE.MECH))), value=0))])§
Crush NAME_END -1 ATK_END -1 DEF_END 7 COST_END -1 DUR_END Spell TYPE_END Warrior PLAYER_CLS_END NIL RACE_END Epic RARITY_END Destroy a minion. If you have a damaged minion, this costs (4) less.
class Crush(SpellCard):§ def __init__(self):§ super().__init__("Crush", 7, CHARACTER_CLASS.WARRIOR, CARD_RARITY.EPIC, target_func=hearthbreaker.targeting.find_minion_spell_target, buffs=[Buff(ManaChange(-4), GreaterThan(Count(MinionSelector(IsDamaged())), value=0))])§§ def use(self, player, game):§ super().use(player, game)§§ self.target.die(self)§
Dark Wispers NAME_END -1 ATK_END -1 DEF_END 6 COST_END -1 DUR_END Spell TYPE_END Druid PLAYER_CLS_END NIL RACE_END Epic RARITY_END <b>Choose One -</b> Summon 5 Wisps; or Give a minion +5/+5 and <b>Taunt</b>.
class DarkWispers(SpellCard):§ def __init__(self):§ super().__init__("Dark Wispers", 6, CHARACTER_CLASS.DRUID, CARD_RARITY.EPIC)§§ def can_use(self, player, game):§ return (super().can_use(player, game) and (len(player.minions) < 7 or hearthbreaker.targeting.find_minion_spell_target(game, lambda t: t.spell_targetable()) is not None))§§ def use(self, player, game):§ super().use(player, game)§§ class Buff5(ChoiceCard):§ def __init__(self):§ super().__init__("Give a minion +5/+5 and Taunt", 0, CHARACTER_CLASS.DRUID, CARD_RARITY.COMMON, False)§§ def can_use(self, player, game):§ return hearthbreaker.targeting.find_minion_spell_target(game, lambda t: t.spell_targetable()) is not None§§ def use(self, player, game):§ targets = hearthbreaker.targeting.find_minion_spell_target(game, lambda t: t.spell_targetable())§ target = player.agent.choose_target(targets)§ target.change_attack(5)§ target.increase_health(5)§ target.taunt = True§§ class Wisps5(ChoiceCard):§ def __init__(self):§ super().__init__("Summon 5 Wisps", 0, CHARACTER_CLASS.DRUID, CARD_RARITY.COMMON, False)§§ def can_use(self, player, game):§ return len(player.minions) < 7§§ def use(self, player, game):§ from hearthbreaker.cards.minions.neutral import Wisp§ for i in range(0, 5):§ wisp = Wisp()§ wisp.summon(player, game, len(player.minions))§§ if len(hearthbreaker.targeting.find_minion_spell_target(game, lambda t: t.spell_targetable())) == 0:§ option = Wisps5()§ else:§ option = player.agent.choose_option([Wisps5(), Buff5()], player)§ option.use(player, game)§
Darkbomb NAME_END -1 ATK_END -1 DEF_END 2 COST_END -1 DUR_END Spell TYPE_END Warlock PLAYER_CLS_END NIL RACE_END Common RARITY_END Deal $3 damage.
class Darkbomb(SpellCard):§ def __init__(self):§ super().__init__("Darkbomb", 2, CHARACTER_CLASS.WARLOCK, CARD_RARITY.COMMON, target_func=hearthbreaker.targeting.find_spell_target)§§ def use(self, player, game):§ super().use(player, game)§ self.target.damage(player.effective_spell_damage(3), self)§
Demonheart NAME_END -1 ATK_END -1 DEF_END 5 COST_END -1 DUR_END Spell TYPE_END Warlock PLAYER_CLS_END NIL RACE_END Epic RARITY_END Deal $5 damage to a minion. If it's a friendly Demon, give it +5/+5 instead.
class Demonheart(SpellCard):§ def __init__(self):§ super().__init__("Demonheart", 5, CHARACTER_CLASS.WARLOCK, CARD_RARITY.EPIC, target_func=hearthbreaker.targeting.find_minion_spell_target)§§ def use(self, player, game):§ super().use(player, game)§ targets = copy.copy(player.game.current_player.minions)§ if self.target.card.minion_type is MINION_TYPE.DEMON and self.target in targets:§ self.target.change_attack(5)§ self.target.increase_health(5)§ else:§ self.target.damage(player.effective_spell_damage(5), self)§
Dr. Boom NAME_END 7 ATK_END 7 DEF_END 7 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Legendary RARITY_END <b>Battlecry</b>: Summon two 1/1 Boom Bots. <i>WARNING: Bots may explode.</i>
class DoctorBoom(MinionCard):§ def __init__(self):§ super().__init__("Dr. Boom", 7, CHARACTER_CLASS.ALL, CARD_RARITY.LEGENDARY, battlecry=Battlecry(Summon(BoomBot(), 2), PlayerSelector()))§§ def create_minion(self, player):§ return Minion(7, 7)§
Druid of the Fang NAME_END 7 ATK_END 7 DEF_END 5 COST_END -1 DUR_END Minion TYPE_END Druid PLAYER_CLS_END Beast RACE_END NIL RARITY_END NIL
class DruidOfTheFang(MinionCard):§ def __init__(self):§ super().__init__("Druid of the Fang", 5, CHARACTER_CLASS.DRUID, CARD_RARITY.COMMON, battlecry=Battlecry(Transform(CobraForm()), SelfSelector(), GreaterThan(Count(MinionSelector(IsType(MINION_TYPE.BEAST))), value=0)))§§ def create_minion(self, player):§ return Minion(4, 4)§
Druid of the Fang NAME_END 4 ATK_END 4 DEF_END 5 COST_END -1 DUR_END Minion TYPE_END Druid PLAYER_CLS_END NIL RACE_END Common RARITY_END <b>Battlecry:</b> If you have a Beast, transform this minion into a 7/7.
class DruidOfTheFang(MinionCard):§ def __init__(self):§ super().__init__("Druid of the Fang", 5, CHARACTER_CLASS.DRUID, CARD_RARITY.COMMON, battlecry=Battlecry(Transform(CobraForm()), SelfSelector(), GreaterThan(Count(MinionSelector(IsType(MINION_TYPE.BEAST))), value=0)))§§ def create_minion(self, player):§ return Minion(4, 4)§
Dunemaul Shaman NAME_END 5 ATK_END 4 DEF_END 4 COST_END -1 DUR_END Minion TYPE_END Shaman PLAYER_CLS_END NIL RACE_END Rare RARITY_END <b>Windfury, Overload: (1)</b> NL 50% chance to attack the wrong enemy.
class DunemaulShaman(MinionCard):§ def __init__(self):§ super().__init__("Dunemaul Shaman", 4, CHARACTER_CLASS.SHAMAN, CARD_RARITY.RARE, overload=1)§§ def create_minion(self, player):§ return Minion(5, 4, windfury=True, effects=[Effect(Attack(), ActionTag(ChangeTarget(CharacterSelector(NotCurrentTarget(), EnemyPlayer(), RandomPicker())), SelfSelector(), And(OneIn(2), OpponentMinionCountIsGreaterThan(0))))])§
Enhance-o Mechano NAME_END 3 ATK_END 2 DEF_END 4 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END Mech RACE_END Epic RARITY_END <b>Battlecry:</b> Give your other minions <b>Windfury</b>, <b>Taunt</b>, or <b>Divine Shield</b>. NL <i>(at random)</i>
class EnhanceoMechano(MinionCard):§ def __init__(self):§ super().__init__("Enhance-o Mechano", 4, CHARACTER_CLASS.ALL, CARD_RARITY.EPIC, minion_type=MINION_TYPE.MECH, battlecry=Battlecry(Give([ Buff(Windfury()), Buff(Taunt()), Buff(DivineShield())], RandomPicker()), MinionSelector()))§§ def create_minion(self, player):§ return Minion(3, 2)§
Explosive Sheep NAME_END 1 ATK_END 1 DEF_END 2 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END Mech RACE_END Common RARITY_END <b>Deathrattle:</b> Deal 2 damage to all minions.
class ExplosiveSheep(MinionCard):§ def __init__(self):§ super().__init__("Explosive Sheep", 2, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON, minion_type=MINION_TYPE.MECH)§§ def create_minion(self, player):§ return Minion(1, 1, deathrattle=Deathrattle(Damage(2), CharacterSelector(players=BothPlayer())), taunt=True)§
Feign Death NAME_END -1 ATK_END -1 DEF_END 2 COST_END -1 DUR_END Spell TYPE_END Hunter PLAYER_CLS_END NIL RACE_END Epic RARITY_END Trigger all <b>Deathrattles</b> on your minions.
class FeignDeath(SpellCard):§ def __init__(self):§ super().__init__("Feign Death", 2, CHARACTER_CLASS.HUNTER, CARD_RARITY.EPIC)§§ def use(self, player, game):§ super().use(player, game)§§ for minion in sorted(player.minions, key=lambda m: m.born):§ for deathrattle in minion.deathrattle:§ deathrattle.do(minion)§ if player.double_deathrattle:§ for deathrattle in minion.deathrattle:§ deathrattle.do(minion)§
Fel Cannon NAME_END 3 ATK_END 5 DEF_END 4 COST_END -1 DUR_END Minion TYPE_END Warlock PLAYER_CLS_END Mech RACE_END Rare RARITY_END At the end of your turn, deal 2 damage to a non-Mech minion.
class FelCannon(MinionCard):§ def __init__(self):§ super().__init__("Fel Cannon", 4, CHARACTER_CLASS.WARLOCK, CARD_RARITY.RARE, minion_type=MINION_TYPE.MECH)§§ def create_minion(self, player):§ return Minion(3, 5, effects=[Effect(TurnEnded(), ActionTag(Damage(2), MinionSelector(Not(IsType(MINION_TYPE.MECH, True)), BothPlayer(), RandomPicker())))])§
Fel Reaver NAME_END 8 ATK_END 8 DEF_END 5 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END Mech RACE_END Epic RARITY_END Whenever your opponent plays a card, remove the top 3 cards of your deck.
class FelReaver(MinionCard):§ def __init__(self):§ super().__init__("Fel Reaver", 5, CHARACTER_CLASS.ALL, CARD_RARITY.EPIC, minion_type=MINION_TYPE.MECH)§§ def create_minion(self, player):§ return Minion(8, 8, effects=[Effect(CardPlayed(player=EnemyPlayer()), ActionTag(Discard(3, query=CardQuery(source=CARD_SOURCE.MY_DECK)), PlayerSelector()))])§
Finicky Cloakfield NAME_END -1 ATK_END -1 DEF_END 1 COST_END -1 DUR_END Spell TYPE_END Neutral PLAYER_CLS_END NIL RACE_END NIL RARITY_END Give a friendly minion <b>Stealth</b> until your next turn.
class FinickyCloakfield(SpellCard):§ def __init__(self):§ super().__init__("Finicky Cloakfield", 1, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON, False, target_func=hearthbreaker.targeting.find_friendly_minion_spell_target)§§ def use(self, player, game):§ super().use(player, game)§ self.target.add_buff(BuffUntil(Stealth(), TurnStarted()))§
Flame Leviathan NAME_END 7 ATK_END 7 DEF_END 7 COST_END -1 DUR_END Minion TYPE_END Mage PLAYER_CLS_END Mech RACE_END Legendary RARITY_END When you draw this, deal 2 damage to all characters.
class FlameLeviathan(MinionCard):§ def __init__(self):§ super().__init__("Flame Leviathan", 7, CHARACTER_CLASS.MAGE, CARD_RARITY.LEGENDARY, minion_type=MINION_TYPE.MECH, effects=[Effect(Drawn(), ActionTag(Damage(2), CharacterSelector(None, BothPlayer())))])§§ def create_minion(self, player):§ return Minion(7, 7)§
Flamecannon NAME_END -1 ATK_END -1 DEF_END 2 COST_END -1 DUR_END Spell TYPE_END Mage PLAYER_CLS_END NIL RACE_END Common RARITY_END Deal $4 damage to a random enemy minion.
class Flamecannon(SpellCard):§ def __init__(self):§ super().__init__("Flamecannon", 2, CHARACTER_CLASS.MAGE, CARD_RARITY.COMMON)§§ def use(self, player, game):§ super().use(player, game)§§ targets = hearthbreaker.targeting.find_enemy_minion_battlecry_target(player.game, lambda x: True)§ target = game.random_choice(targets)§ target.damage(player.effective_spell_damage(4), self)§§ def can_use(self, player, game):§ return super().can_use(player, game) and len(game.other_player.minions) >= 1§
Foe Reaper 4000 NAME_END 6 ATK_END 9 DEF_END 8 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END Mech RACE_END Legendary RARITY_END Also damages the minions next to whomever he attacks.
class FoeReaper4000(MinionCard):§ def __init__(self):§ super().__init__("Foe Reaper 4000", 8, CHARACTER_CLASS.ALL, CARD_RARITY.LEGENDARY, minion_type=MINION_TYPE.MECH)§§ def create_minion(self, player):§ return Minion(6, 9, effects=[Effect(Attack(IsMinion()), ActionTag(Damage(Attribute("attack", SelfSelector())), MinionSelector(TargetAdjacent(), EnemyPlayer())))])§
Force-Tank MAX NAME_END 7 ATK_END 7 DEF_END 8 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END Mech RACE_END Common RARITY_END <b>Divine Shield</b>
class ForceTankMAX(MinionCard):§ def __init__(self):§ super().__init__("Force-Tank MAX", 8, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON, minion_type=MINION_TYPE.MECH)§§ def create_minion(self, player):§ return Minion(7, 7, divine_shield=True)§
Gahz'rilla NAME_END 6 ATK_END 9 DEF_END 7 COST_END -1 DUR_END Minion TYPE_END Hunter PLAYER_CLS_END Beast RACE_END Legendary RARITY_END Whenever this minion takes damage, double its Attack.
class Gahzrilla(MinionCard):§ def __init__(self):§ super().__init__("Gahz'rilla", 7, CHARACTER_CLASS.HUNTER, CARD_RARITY.LEGENDARY, minion_type=MINION_TYPE.BEAST)§§ def create_minion(self, player):§ return Minion(6, 9, effects=[Effect(Damaged(), ActionTag(Give(Buff(DoubleAttack())), SelfSelector()))])§
Gallywix's Coin NAME_END -1 ATK_END -1 DEF_END 0 COST_END -1 DUR_END Spell TYPE_END Neutral PLAYER_CLS_END NIL RACE_END NIL RARITY_END Gain 1 Mana Crystal this turn only. NL <i>(Won't trigger Gallywix.)</i>
class GallywixsCoin(SpellCard):§ def __init__(self):§ super().__init__("Gallywix's Coin", 0, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON, False)§§ def use(self, player, game):§ super().use(player, game)§ if player.mana < 10:§ player.mana += 1§
Gazlowe NAME_END 3 ATK_END 6 DEF_END 6 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Legendary RARITY_END Whenever you cast a 1-mana spell, add a random Mech to your hand.
class Gazlowe(MinionCard):§ def __init__(self):§ super().__init__("Gazlowe", 6, CHARACTER_CLASS.ALL, CARD_RARITY.LEGENDARY)§§ def create_minion(self, player):§ return Minion(3, 6, effects=[Effect(SpellCast(ManaCost(1)), ActionTag(AddCard(CardQuery(conditions=[IsType(MINION_TYPE.MECH)])), PlayerSelector()))])§
Gilblin Stalker NAME_END 2 ATK_END 3 DEF_END 2 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Common RARITY_END <b>Stealth</b>
class GilblinStalker(MinionCard):§ def __init__(self):§ super().__init__("Gilblin Stalker", 2, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON)§§ def create_minion(self, player):§ return Minion(2, 3, stealth=True)§
Glaivezooka NAME_END 2 ATK_END -1 DEF_END 2 COST_END 2 DUR_END Weapon TYPE_END Hunter PLAYER_CLS_END NIL RACE_END Common RARITY_END <b>Battlecry:</b> Give a random friendly minion +1 Attack.
class Glaivezooka(WeaponCard):§ def __init__(self):§ super().__init__("Glaivezooka", 2, CHARACTER_CLASS.HUNTER, CARD_RARITY.COMMON, battlecry=Battlecry(Give(ChangeAttack(1)), MinionSelector(None, picker=RandomPicker())))§§ def create_weapon(self, player):§ return Weapon(2, 2)§
Gnomeregan Infantry NAME_END 1 ATK_END 4 DEF_END 3 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Common RARITY_END <b>Charge</b> NL <b>Taunt</b>
class GnomereganInfantry(MinionCard):§ def __init__(self):§ super().__init__("Gnomeregan Infantry", 3, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON)§§ def create_minion(self, player):§ return Minion(1, 4, charge=True, taunt=True)§
Goblin Blastmage NAME_END 5 ATK_END 4 DEF_END 4 COST_END -1 DUR_END Minion TYPE_END Mage PLAYER_CLS_END NIL RACE_END Rare RARITY_END <b>Battlecry:</b> If you have a Mech, deal 4 damage randomly split among all enemies.
class GoblinBlastmage(MinionCard):§ def __init__(self):§ super().__init__("Goblin Blastmage", 4, CHARACTER_CLASS.MAGE, CARD_RARITY.RARE, battlecry=Battlecry(Damage(1), CharacterSelector(None, EnemyPlayer(), RandomPicker(4)), GreaterThan(Count(MinionSelector(IsType(MINION_TYPE.MECH))), value=0)))§§ def create_minion(self, player):§ return Minion(5, 4)§
Goblin Sapper NAME_END 2 ATK_END 4 DEF_END 3 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Rare RARITY_END Has +4 Attack while your opponent has 6 or more cards in hand.
class GoblinSapper(MinionCard):§ def __init__(self):§ super().__init__("Goblin Sapper", 3, CHARACTER_CLASS.ALL, CARD_RARITY.RARE)§§ def create_minion(self, player):§ return Minion(2, 4, buffs=[Buff(ChangeAttack(4), GreaterThan(Count(CardSelector(EnemyPlayer())), value=5))])§
Grove Tender NAME_END 2 ATK_END 4 DEF_END 3 COST_END -1 DUR_END Minion TYPE_END Druid PLAYER_CLS_END NIL RACE_END Rare RARITY_END <b>Choose One -</b> Give each player a Mana Crystal; or Each player draws a card.
class GroveTender(MinionCard):§ def __init__(self):§ super().__init__("Grove Tender", 3, CHARACTER_CLASS.DRUID, CARD_RARITY.RARE, choices=[§ Choice(GiftOfMana(), GiveManaCrystal(), PlayerSelector(players=BothPlayer())),§ Choice(GiftOfCards(), Draw(), PlayerSelector(players=BothPlayer()))§ ])§§ def create_minion(self, player):§ return Minion(2, 4)§
Hemet Nesingwary NAME_END 6 ATK_END 3 DEF_END 5 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Legendary RARITY_END <b>Battlecry:</b> Destroy a Beast.
class HemetNesingwary(MinionCard):§ def __init__(self):§ super().__init__("Hemet Nesingwary", 5, CHARACTER_CLASS.ALL, CARD_RARITY.LEGENDARY, battlecry=Battlecry(Kill(), MinionSelector(IsType(MINION_TYPE.BEAST), players=BothPlayer(), picker=UserPicker())))§§ def create_minion(self, player):§ return Minion(6, 3)§
Hobgoblin NAME_END 2 ATK_END 3 DEF_END 3 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Epic RARITY_END Whenever you play a 1-Attack minion, give it +2/+2.
class Hobgoblin(MinionCard):§ def __init__(self):§ super().__init__("Hobgoblin", 3, CHARACTER_CLASS.ALL, CARD_RARITY.EPIC)§§ def create_minion(self, player):§ return Minion(2, 3, effects=[Effect(MinionPlaced(BaseAttackEqualTo(1)), ActionTag(Give([Buff(ChangeHealth(2)), Buff(ChangeAttack(2))]), TargetSelector()))])§
Illuminator NAME_END 2 ATK_END 4 DEF_END 3 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Rare RARITY_END If you control a <b>Secret</b> at the end of your turn, restore 4 health to your hero.
class Illuminator(MinionCard):§ def __init__(self):§ super().__init__("Illuminator", 3, CHARACTER_CLASS.ALL, CARD_RARITY.RARE)§§ def create_minion(self, player):§ return Minion(2, 4, effects=[Effect(TurnEnded(HasSecret()), ActionTag(Heal(4), HeroSelector()))])§
Imp NAME_END 1 ATK_END 1 DEF_END 1 COST_END -1 DUR_END Minion TYPE_END Warlock PLAYER_CLS_END Demon RACE_END NIL RARITY_END NIL
class Imp(MinionCard):§ def __init__(self):§ super().__init__("Imp", 1, CHARACTER_CLASS.ALL, CARD_RARITY.RARE, False, minion_type=MINION_TYPE.DEMON)§§ def create_minion(self, player):§ return Minion(1, 1)§
Imp-losion NAME_END -1 ATK_END -1 DEF_END 4 COST_END -1 DUR_END Spell TYPE_END Warlock PLAYER_CLS_END NIL RACE_END Rare RARITY_END Deal $2-$4 damage to a minion. Summon a 1/1 Imp for each damage dealt.
class Implosion(SpellCard):§ def __init__(self):§ super().__init__("Imp-losion", 4, CHARACTER_CLASS.WARLOCK, CARD_RARITY.RARE, target_func=hearthbreaker.targeting.find_spell_target)§§ def use(self, player, game):§ super().use(player, game)§§ amount = player.effective_spell_damage(game.random_amount(2, 4))§ had_shield = self.target.divine_shield§§ self.target.damage(amount, self)§§ if not had_shield:§ for i in range(0, amount):§ imp = Imp()§ imp.summon(player, game, len(player.minions))§
Jeeves NAME_END 1 ATK_END 4 DEF_END 4 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END Mech RACE_END Rare RARITY_END At the end of each player's turn, that player draws until they have 3 cards.
class Jeeves(MinionCard):§ def __init__(self):§ super().__init__("Jeeves", 4, CHARACTER_CLASS.ALL, CARD_RARITY.RARE, minion_type=MINION_TYPE.MECH)§§ def create_minion(self, player):§ return Minion(1, 4, effects=[Effect(TurnEnded(player=BothPlayer()), ActionTag(Draw(Difference(Count(CardSelector(players=CurrentPlayer())), value=3)), PlayerSelector(CurrentPlayer())))])§
Junkbot NAME_END 1 ATK_END 5 DEF_END 5 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END Mech RACE_END Epic RARITY_END Whenever a friendly Mech dies, gain +2/+2.
class Junkbot(MinionCard):§ def __init__(self):§ super().__init__("Junkbot", 5, CHARACTER_CLASS.ALL, CARD_RARITY.EPIC, minion_type=MINION_TYPE.MECH)§§ def create_minion(self, player):§ return Minion(1, 5, effects=[Effect(MinionDied(IsType(MINION_TYPE.MECH)), ActionTag(Give([Buff(ChangeAttack(2)), Buff(ChangeHealth(2))]), SelfSelector()))])§
Kezan Mystic NAME_END 4 ATK_END 3 DEF_END 4 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Rare RARITY_END <b>Battlecry:</b> Take control of a random enemy <b>Secret</b>.
class KezanMystic(MinionCard):§ def __init__(self):§ super().__init__("Kezan Mystic", 4, CHARACTER_CLASS.ALL, CARD_RARITY.RARE, battlecry=Battlecry(ApplySecret(CARD_SOURCE.ENEMY_SECRETS), PlayerSelector()))§§ def create_minion(self, player):§ return Minion(4, 3)§
King of Beasts NAME_END 2 ATK_END 6 DEF_END 5 COST_END -1 DUR_END Minion TYPE_END Hunter PLAYER_CLS_END Beast RACE_END Rare RARITY_END <b>Taunt</b>. <b>Battlecry:</b> Gain +1 Attack for each other Beast you have.
class KingOfBeasts(MinionCard):§ def __init__(self):§ super().__init__("King of Beasts", 5, CHARACTER_CLASS.HUNTER, CARD_RARITY.RARE, minion_type=MINION_TYPE.BEAST, battlecry=Battlecry(Give(Buff(ChangeAttack(Count(MinionSelector(IsType( MINION_TYPE.BEAST)))))), SelfSelector()))§§ def create_minion(self, player):§ return Minion(2, 6, taunt=True)§
Light of the Naaru NAME_END -1 ATK_END -1 DEF_END 1 COST_END -1 DUR_END Spell TYPE_END Priest PLAYER_CLS_END NIL RACE_END Rare RARITY_END Restore #3 Health. If the target is still damaged, summon a Lightwarden.
class LightOfTheNaaru(SpellCard):§ def __init__(self):§ super().__init__("Light of the Naaru", 1, CHARACTER_CLASS.PRIEST, CARD_RARITY.RARE, target_func=hearthbreaker.targeting.find_spell_target)§§ def use(self, player, game):§ super().use(player, game)§§ self.target.heal(player.effective_heal_power(3), self)§§ lightwarden = Lightwarden()§ if self.target is None:§ lightwarden.summon(player, game, len(player.minions))§ elif self.target.health != self.target.calculate_max_health():§ lightwarden.summon(player, game, len(player.minions))§
Lightbomb NAME_END -1 ATK_END -1 DEF_END 6 COST_END -1 DUR_END Spell TYPE_END Priest PLAYER_CLS_END NIL RACE_END Epic RARITY_END Deal damage to each minion equal to its Attack.
class Lightbomb(SpellCard):§ def __init__(self):§ super().__init__("Lightbomb", 6, CHARACTER_CLASS.PRIEST, CARD_RARITY.EPIC)§§ def use(self, player, game):§ super().use(player, game)§§ targets = copy.copy(game.other_player.minions)§ targets.extend(player.minions)§§ for minion in targets:§ minion.damage(player.effective_spell_damage(minion.calculate_attack()), self)§
Lil' Exorcist NAME_END 2 ATK_END 3 DEF_END 3 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END NIL RACE_END Rare RARITY_END <b>Taunt</b> NL <b>Battlecry:</b> Gain +1/+1 for each enemy <b>Deathrattle</b> minion.
class LilExorcist(MinionCard):§ def __init__(self):§ super().__init__("Lil' Exorcist", 3, CHARACTER_CLASS.ALL, CARD_RARITY.RARE, battlecry=Battlecry(Give([Buff(ChangeAttack(Count(MinionSelector(MinionHasDeathrattle(), EnemyPlayer())))), Buff(ChangeHealth(Count(MinionSelector(MinionHasDeathrattle(), EnemyPlayer()))))]), SelfSelector()))§§ def create_minion(self, player):§ return Minion(2, 3, taunt=True)§
Lost Tallstrider NAME_END 5 ATK_END 4 DEF_END 4 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END Beast RACE_END Common RARITY_END NIL
class LostTallstrider(MinionCard):§ def __init__(self):§ super().__init__("Lost Tallstrider", 4, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON, minion_type=MINION_TYPE.BEAST)§§ def create_minion(self, player):§ return Minion(5, 4)§
Malorne NAME_END 9 ATK_END 7 DEF_END 7 COST_END -1 DUR_END Minion TYPE_END Druid PLAYER_CLS_END Beast RACE_END Legendary RARITY_END <b>Deathrattle:</b> Shuffle this minion into your deck.
class Malorne(MinionCard):§ def __init__(self):§ super().__init__("Malorne", 7, CHARACTER_CLASS.DRUID, CARD_RARITY.LEGENDARY, minion_type=MINION_TYPE.BEAST)§§ def create_minion(self, player):§ return Minion(9, 7, deathrattle=[Deathrattle(AddCard(CardQuery(source=CARD_SOURCE.MINION, minion=SelfSelector()), add_to_deck=True), PlayerSelector()), Deathrattle(Remove(), SelfSelector())])§
Mech-Bear-Cat NAME_END 7 ATK_END 6 DEF_END 6 COST_END -1 DUR_END Minion TYPE_END Druid PLAYER_CLS_END Mech RACE_END Rare RARITY_END Whenever this minion takes damage, add a <b>Spare Part</b> card to your hand.
class MechBearCat(MinionCard):§ def __init__(self):§ super().__init__("Mech-Bear-Cat", 6, CHARACTER_CLASS.DRUID, CARD_RARITY.RARE, minion_type=MINION_TYPE.MECH)§§ def create_minion(self, player):§ return Minion(7, 6, effects=[Effect(Damaged(), ActionTag(AddCard(CardQuery(source=CARD_SOURCE.LIST, source_list=spare_part_list)), PlayerSelector()))])§
Mechanical Yeti NAME_END 4 ATK_END 5 DEF_END 4 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END Mech RACE_END Common RARITY_END <b>Deathrattle:</b> Give each player a <b>Spare Part.</b>
class MechanicalYeti(MinionCard):§ def __init__(self):§ super().__init__("Mechanical Yeti", 4, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON, minion_type=MINION_TYPE.MECH)§§ def create_minion(self, player):§ from hearthbreaker.cards.spells.neutral import spare_part_list§ return Minion(4, 5, deathrattle=Deathrattle(AddCard(CardQuery(source=CARD_SOURCE.LIST, source_list=spare_part_list)), PlayerSelector(BothPlayer())))§
Mechwarper NAME_END 2 ATK_END 3 DEF_END 2 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END Mech RACE_END Common RARITY_END Your Mechs cost (1) less.
class Mechwarper(MinionCard):§ def __init__(self):§ super().__init__("Mechwarper", 2, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON, minion_type=MINION_TYPE.MECH)§§ def create_minion(self, player):§ return Minion(2, 3, auras=[Aura(ManaChange(-1), CardSelector(condition=IsType(MINION_TYPE.MECH)))])§
Mekgineer Thermaplugg NAME_END 9 ATK_END 7 DEF_END 9 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END Mech RACE_END Legendary RARITY_END Whenever an enemy minion dies, summon a Leper Gnome.
class MekgineerThermaplugg(MinionCard):§ def __init__(self):§ super().__init__("Mekgineer Thermaplugg", 9, CHARACTER_CLASS.ALL, CARD_RARITY.LEGENDARY, minion_type=MINION_TYPE.MECH)§§ def create_minion(self, player):§ return Minion(9, 7, effects=[Effect(MinionDied(player=EnemyPlayer()), ActionTag(Summon(LeperGnome()), PlayerSelector()))])§
Metaltooth Leaper NAME_END 3 ATK_END 3 DEF_END 3 COST_END -1 DUR_END Minion TYPE_END Hunter PLAYER_CLS_END Mech RACE_END Rare RARITY_END <b>Battlecry</b>: Give your other Mechs +2 Attack.
class MetaltoothLeaper(MinionCard):§ def __init__(self):§ super().__init__("Metaltooth Leaper", 3, CHARACTER_CLASS.HUNTER, CARD_RARITY.RARE, minion_type=MINION_TYPE.MECH, battlecry=Battlecry(Give(Buff(ChangeAttack(2))), MinionSelector(IsType(MINION_TYPE.MECH))))§§ def create_minion(self, player):§ return Minion(3, 3)§
Micro Machine NAME_END 1 ATK_END 2 DEF_END 2 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END Mech RACE_END Common RARITY_END At the start of each turn, gain +1 Attack.
class MicroMachine(MinionCard):§ def __init__(self):§ super().__init__("Micro Machine", 2, CHARACTER_CLASS.ALL, CARD_RARITY.COMMON, minion_type=MINION_TYPE.MECH)§§ def create_minion(self, player):§ return Minion(1, 2, effects=[Effect(TurnStarted(player=BothPlayer()), ActionTag(Give(ChangeAttack(1)), SelfSelector()))])§
Mimiron's Head NAME_END 4 ATK_END 5 DEF_END 5 COST_END -1 DUR_END Minion TYPE_END Neutral PLAYER_CLS_END Mech RACE_END Legendary RARITY_END At the start of your turn, if you have at least 3 Mechs, destroy them all and form V-07-TR-0N.
class MimironsHead(MinionCard):§ def __init__(self):§ super().__init__("Mimiron's Head", 5, CHARACTER_CLASS.ALL, CARD_RARITY.LEGENDARY, minion_type=MINION_TYPE.MECH)§§ def create_minion(self, player):§ return Minion(4, 5, effects=[Effect(TurnStarted(), [ActionTag(Kill(), MinionSelector(IsType(MINION_TYPE.MECH, True)), GreaterThan(Count(MinionSelector(IsType(MINION_TYPE.MECH, True))), value=2)), ActionTag(Summon(V07TR0N()), PlayerSelector())])])§