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when possible venture to flag or whenever let go apple
finally ( venture_to_v flag_n ) or finally ( let_go_v apple_n )
whenever go near flag or at any time get hold orange
finally ( go_near_v flag_n ) or finally ( get_hold_v orange_n )
visit tree or take pear
visit_v tree_n or take_v pear_n
whenever make way waste basket or at some time visit trash bin
finally ( make_way_v waste_basket_n ) or finally ( visit_v trash_bin_n )
at some time touch house until when possible pass by house
finally ( touch_v house_n ) until finally ( pass_by_v house_n )
take apple or at any time move past trash can
take_v apple_n or finally ( move_past_v trash_can_n )
when pick up pear , at some time seize orange
pick_up_v pear_n imply finally ( seize_v orange_n )
whenever go by house or whenever gather pear
finally ( go_by_v house_n ) or finally ( gather_v pear_n )
at any time procure pear and at any time reach tree
finally ( procure_v pear_n ) and finally ( reach_v tree_n )
whenever move past trash can or whenever pass by trash bin
finally ( move_past_v trash_can_n ) or finally ( pass_by_v trash_bin_n )
go and buy some ENTITY108 and put ENTITY108 in the kitchen.
go_v and buyENTITY108_n imply finally ( put_ENTITY108_n_in_the_kitchen)
wash the ENTITY118 and put tea in ENTITY118.
wash_v ENTITY118_n imply finally ( put_ENTITY118_n_on_the_table)
wash the ENTITY149 in the kENTITY149chen.
wash_v ENTITY149_n imply finally ( clean_ENTITY149_n_to_him)
close the ENTITY104 and put ENTITY104 on the table.
close_v ENTITY104_n imply finally ( put_ENTITY104_n_on_the_table)
whenever get close tree until at any time steal apple
finally ( get_close_v tree_n ) until finally ( steal_v apple_n )
pick up ENTITY176. and exchange ENTITY176.
pick_up_v ENTITY176_n imply finally ( exchange_ENTITY176_n)
whenever journey to house or at some time tax apple
finally ( journey_to_v house_n ) or finally ( tax_v apple_n )
venture towards house or go by waste bin
venture_towards_v house_n or go_by_v waste_bin_n
whenever contact flag and at any time move to flag
finally ( contact_v flag_n ) and finally ( move_to_v flag_n )
when possible capture pear or at some time go by flag
finally ( capture_v pear_n ) or finally ( go_by_v flag_n )
clean the ENTITY19 and give ENTITY19 to him.
clean_v ENTITY19_n imply finally ( give_ENTITY19_n_to_him)
when possible scoop up apple and at any time snatch pear
finally ( scoop_up_v apple_n ) and finally ( snatch_v pear_n )
at some time go near house and do not let go pear
finally ( go_near_v house_n ) and negation ( let_go_v pear_n )
put in apple bucket and at some time proceed to house
put_in_v apple_bucket_n and finally ( proceed_to_v house_n )
at some time take possession of bear and at any time go near flag
finally ( take_possession_of_v bear_n ) and finally ( go_near_v flag_n )
at any time venture house or when possible come home
finally ( venture_v house_n ) or finally ( come_v home_n )
whenever grab apple or travel to tree
finally ( grab_v apple_n ) or travel_to_v tree_n
whenever set out to house or whenever make contact flag
finally ( set_out_to_v house_n ) or finally ( make_contact_v flag_n )
venture to trash can or hold pear
venture_to_v trash_can_n or hold_v pear_n
at any time haul pear or when possible get to cup
finally ( haul_v pear_n ) or finally ( get_to_v cup_n )
peel the ENTITY99 and give ENTITY99 to her.
peel_v ENTITY99 imply finally ( give_ENTITY99_n_to_her)
at any time go to peach and when possible go near flag
finally ( go_to_v peach_n ) and finally ( go_near_v flag_n )
when possible touch house and never let go orange
finally ( touch_v house_n ) and globally ( negation ( let_go_v orange_n ) )
remove dust on the ENTITY74 and give ENTITY74 to him.
remove_v dust on theENTITY74_n imply finally ( give_ENTITY74_n_to_him)
keep apple until when possible have pear
keep_v apple_n until finally ( have_v pear_n )
when move to house , at some time go to trash receptacle
move_to_v house_n imply finally ( go_to_v trash_receptacle_n )
go to bucket or whenever stand by tree
go_to_v bucket_n or finally ( stand_by_v tree_n )
at any time get close flag or whenever get to cup
finally ( get_close_v flag_n ) or finally ( get_to_v cup_n )
at some time make way waste basket or when possible make way waste basket
finally ( make_way_v waste_basket_n ) or finally ( make_way_v waste_basket_n )
at some time travel to flag and at some time get hold apple
finally ( travel_to_v flag_n ) and finally ( get_hold_v apple_n )
come to tree or at some time journey by flag
come_to_v tree_n or finally ( journey_by_v flag_n )
secure apple or never drop apple
secure_v apple_n or globally ( negation ( drop_v apple_n ) )
if at some time go to apple , when possible make way for tree
finally ( go_to_v apple_n ) imply finally ( make_way_for_v tree_n )
when venture to trash can , when possible go to trash can
venture_to_v trash_can_n imply finally ( go_to_v trash_can_n )
clean ENTITY125 and put ENTITY125 on the table.
clean_v ENTITY125_n imply finally ( put_ENTITY125_n_on_the_table)
whenever journey to flag and when possible travel to house
finally ( journey_to_v flag_n ) and finally ( travel_to_v house_n )
forever have in orange and whenever make way waste basket
globally ( have_in_v orange_n ) and finally ( make_way_v waste_basket_n )
whenever shift to flag or when possible be at flag
finally ( shift_to_v flag_n ) or finally ( be_at_v flag_n )
whenever pass by waste receptacle or move to house
finally ( pass_by_v waste_receptacle_n ) or move_to_v house_n
go to orange or whenever pass by waste receptacle
go_to_v orange_n or finally ( pass_by_v waste_receptacle_n )
never drop apple or at some time get hold of orange
globally ( negation ( drop_v apple_n ) ) or finally ( get_hold_of_v orange_n )
close on ENTITY67 and put ENTITY67 on the table.
close_v ENTITY67_n imply finally ( put_ENTITY67_n_on_the_table)
read the ENTITY117 and clean ENTITY117 .
read_v ENTITY117_n imply finally ( clean_ENTITY117_n)
go to orange bin and grip apple
go_to_v orange_bin_n and grip_v apple_n
always hold on pear and at some time snag orange
globally ( hold_on_v pear_n ) and finally ( snag_v orange_n )
at some time gather pear and at some time go to trash bin
finally ( gather_v pear_n ) and finally ( go_to_v trash_bin_n )
close off ENTITY4 and put ENTITY4 on the table.
close_v ENTITY4_n imply finally ( put_ENTITY4_n_on_the_table)
go by waste bin or at any time bring pear
go_by_v waste_bin_n or finally ( bring_v pear_n )
forever move around or at any time get pear
globally ( move_around_v ) or finally ( get_v pear_n )
close the ENTITY66 control and put ENTITY66 on the table.
close_v ENTITY66_n imply finally ( put_ENTITY66_n_on_the_table)
grab off ENTITY169. and peel ENTITY169.
grab_v ENTITY169_n imply finally ( peel_ENTITY169_n)
whenever go past house until when possible go to tree
finally ( go_past_v house_n ) until finally ( go_to_v tree_n )
at any time scoop up apple and at any time seize pear
finally ( scoop_up_v apple_n ) and finally ( seize_v pear_n )
forever touch flag or at any time touch house
globally ( touch_v flag_n ) or finally ( touch_v house_n )
when possible go visit house or pick up fruit
finally ( go_visit_v house_n ) or pick_up_v fruit_n
whenever secure pear or forever hold onto orange
finally ( secure_v pear_n ) or globally ( hold_onto_v orange_n )
close up ENTITY86 and put ENTITY86 on the table.
close_v ENTITY86_n imply finally ( put_ENTITY86_n_on_the_table)
at some time venture to house until at some time withhold apple
finally ( venture_to_v house_n ) until finally ( withhold_v apple_n )
at any time seize pear and gather apple
finally ( seize_v pear_n ) and gather_v apple_n
grab the ENTITY3 and put ENTITY3 on the table.
grab_v ENTITY3_n imply finally ( put_ENTITY3_n_on_the_table)
whenever go to apple or repeatedly go to pear
finally ( go_to_v apple_n ) or globally ( finally ( go_to_v pear_n ) )
at any time advance to house or at some time go to tree
finally ( advance_to_v house_n ) or finally ( go_to_v tree_n )
at any time venture to house or secure apple
finally ( venture_to_v house_n ) or secure_v apple_n
at some time go to trash bin or whenever obtain apple
finally ( go_to_v trash_bin_n ) or finally ( obtain_v apple_n )
clean the ENTITY121 and give ENTITY121 to him.
clean_v ENTITY121_n imply finally ( give_ENTITY121_n_to_him)
when possible stop by trash can and whenever proceed to house
finally ( stop_by_v trash_can_n ) and finally ( proceed_to_v house_n )
forever have in orange and when possible migrate to tree
globally ( have_in_v orange_n ) and finally ( migrate_to_v tree_n )
never drop orange and move to trashcan
globally ( negation ( drop_v orange_n ) ) and move_to_v trashcan_n
get to tree until when possible get to flag
get_to_v tree_n until finally ( get_to_v flag_n )
when possible have possession of apple or at some time go to peach
finally ( have_possession_of_v apple_n ) or finally ( go_to_v peach_n )
always hold on pear or whenever make to flag
globally ( hold_on_v pear_n ) or finally ( make_to_v flag_n )
take orange and at any time go near pear
take_v orange_n and finally ( go_near_v pear_n )
when possible go to peach or put in bin
finally ( go_to_v peach_n ) or put_in_v bin_n
throw on pen in the ENTITY148ENTITY148chen the bathroom.
throw_v ENTITY4_n imply finally ( put_ENTITY4_
visit tree and at any time be at house
visit_v tree_n and finally ( be_at_v house_n )
at any time journey by house or at some time contact house
finally ( journey_by_v house_n ) or finally ( contact_v house_n )
at some time walk near flag and at some time pass by house
finally ( walk_near_v flag_n ) and finally ( pass_by_v house_n )
take pear until at any time be at house
take_v pear_n until finally ( be_at_v house_n )
open up ENTITY158 and put ENTITY158 on the table.
open_v ENTITY158_n imply finally ( put_ENTITY158_n_on_the_table)
pick up fruit until at any time go past flag
pick_up_v fruit_n until finally ( go_past_v flag_n )
secure apple or secure apple
secure_v apple_n or secure_v apple_n
visit tree or at any time advance to house
visit_v tree_n or finally ( advance_to_v house_n )
at some time snatch pear or at some time visit waste basket
finally ( snatch_v pear_n ) or finally ( visit_v waste_basket_n )
whenever lay hold of apple means that when possible stop by house
finally ( lay_hold_of_v apple_n ) imply finally ( stop_by_v house_n )
repeatedly make way to house and at some time make contact with house
globally ( finally ( make_way_to_v house_n ) ) and finally ( make_contact_with_v house_n )
grab the ENTITY138 and give ENTITY138.
grab_v ENTITY138_n imply finally ( give_ENTITY138_n)
when get hold of pear , hold pear
get_hold_of_v pear_n imply hold_v pear_n
venture towards house until at some time bring pear
venture_towards_v house_n until finally ( bring_v pear_n )
close ENTITY87 and put ENTITY87 on the table.
close_v ENTITY87_n imply finally ( put_ENTITY87_n_on_the_table)
at any time advance to house and when possible get hold of orange
finally ( advance_to_v house_n ) and finally ( get_hold_of_v orange_n )

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