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pick up ENTITY173. and read ENTITY173.
pick_up_v ENTITY173_n imply finally ( read_ENTITY173_n)
whenever pick up apple and at any time go by house
finally ( pick_up_v apple_n ) and finally ( go_by_v house_n )
whenever capture pear can infer that when possible obtain orange
finally ( capture_v pear_n ) imply finally ( obtain_v orange_n )
at any time let go apple means that venture to trash can
finally ( let_go_v apple_n ) imply venture_to_v trash_can_n
drop pear and when possible go to trashcan
drop_v pear_n and finally ( go_to_v trashcan_n )
do not throw the ENTITY134 in the kitchen.
do not throw_v ENTITY3_n imply finally ( put_ENTITY3_
procure apple and whenever touch tree
procure_v apple_n and finally ( touch_v tree_n )
clean ENTITY154 and put ENTITY154 on the table.
clean_v ENTITY154_n imply finally ( put_ENTITY154_n_on_the_table)
whenever go past flag or when possible snatch pear
finally ( go_past_v flag_n ) or finally ( snatch_v pear_n )
wash ENTITY124 and give ENTITY124 to him.
wash_v ENTITY124_n imply finally ( give_ENTITY124_n_to_him)
pick up on ENTITY69 in the ENTITY69 kitchen.
pick_up_v ENTITY69 imply finally ( put_ENTITY69_
clean the ENTITY63 and serve food on ENTITY63.
clean_v ENTITY63_n imply finally ( serve_food_on_ENTITY63_n)
pick up orange until at any time going to flag
pick_up_v orange_n until finally ( going_to_v flag_n )
whenever move past trash can until at some time get pear
finally ( move_past_v trash_can_n ) until finally ( get_v pear_n )
when move to tree , put in bucket
move_to_v tree_n imply put_in_v bucket_n
go by waste bin or secure apple
go_by_v waste_bin_n or secure_v apple_n
at any time walk near flag and at some time get apple
finally ( walk_near_v flag_n ) and finally ( get_v apple_n )
go by waste bin or venture towards house
go_by_v waste_bin_n or venture_towards_v house_n
remove ENTITY164 and put ENTITY164 on the table.
remove_v ENTITY164_n imply finally ( put_ENTITY164_n_on_the_table)
get to tree or repeatedly grab tree
get_to_v tree_n or globally ( finally ( grab_v tree_n ) )
pick up up ENTITY139 and put ENTITY139 on the table.
pick_up_v ENTITY138_n imply finally ( put_ENTITY138_n_on_th_table)
take to trashcan or take to trashcan
take_to_v trashcan_n or take_to_v trashcan_n
reach house and at any time have pear
reach_v house_n and finally ( have_v pear_n )
travel to tree and whenever approach flag
travel_to_v tree_n and finally ( approach_v flag_n )
when possible scoop up apple and at some time visit house
finally ( scoop_up_v apple_n ) and finally ( visit_v house_n )
at any time withhold apple or whenever present at flag
finally ( withhold_v apple_n ) or finally ( present_at_v flag_n )
clean the ENTITY61 and give ENTITY61 to him.
clean_v ENTITY61_n imply finally ( give_ENTITY61_n_to_him)
whenever haul pear and at any time make contact with house
finally ( haul_v pear_n ) and finally ( make_contact_with_v house_n )
gather apple or whenever go to home
gather_v apple_n or finally ( go_to_v home_n )
at any time get apple and at any time get orange
finally ( get_v apple_n ) and finally ( get_v orange_n )
when possible get pear or when possible arrive at tree
finally ( get_v pear_n ) or finally ( arrive_at_v tree_n )
at any time move near tree or when possible start going to house
finally ( move_near_v tree_n ) or finally ( start_going_to_v house_n )
pick up flag or at any time shift to flag
pick_up_v flag_n or finally ( shift_to_v flag_n )
repeatedly grab tree or when possible spend time at tree
globally ( finally ( grab_v tree_n ) ) or finally ( spend_time_at_v tree_n )
never drop apple means that put in bucket
globally ( negation ( drop_v apple_n ) ) imply put_in_v bucket_n
at any time proceed to flag or at any time journey to tree
finally ( proceed_to_v flag_n ) or finally ( journey_to_v tree_n )
remove ENTITY163 and give ENTITY163 to him.
remove_v ENTITY163_n imply finally ( give_ENTITY163_n_to_him)
walk or move to trash can
walk_v or move_to_v trash_can_n
grab the ENTITY9 and give ENTITY9 to him.
grab_v ENTITY9_n imply finally ( give_ENTITY9_n_to_him)
wash ENTITY22 and have your food in ENTITY22.
wash_v ENTITY22_n imply finally ( have_your_food_in_ENTITY22_n)
at some time get near flag and when possible snag orange
finally ( get_near_v flag_n ) and finally ( snag_v orange_n )
close the ENTITY120 and bring ENTITY120 to me.
close_v ENTITY120 imply finally ( bring_ENTITY120_n_to_me)
if never let go apple , at any time going to flag
globally ( negation ( let_go_v apple_n ) ) imply finally ( going_to_v flag_n )
drop by or whenever going to flag
drop_by_v or finally ( going_to_v flag_n )
when possible travel to house or put in apple bucket
finally ( travel_to_v house_n ) or put_in_v apple_bucket_n
when possible arrive at tree until at any time walk to flag
finally ( arrive_at_v tree_n ) until finally ( walk_to_v flag_n )
at some time venture to flag or at some time reach tree
finally ( venture_to_v flag_n ) or finally ( reach_v tree_n )
take pear and at any time move to flag
take_v pear_n and finally ( move_to_v flag_n )
do not let go pear or do not let go pear
negation ( let_go_v pear_n ) or negation ( let_go_v pear_n )
at any time journey by flag or at any time visit trash bin
finally ( journey_by_v flag_n ) or finally ( visit_v trash_bin_n )