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take to trash can and whenever venture to waste basket
take_to_v trash_can_n and finally ( venture_to_v waste_basket_n )
forever move and always touch flag
globally ( move_v ) and globally ( touch_v flag_n )
at any time go home or whenever stop by trash can
finally ( go_v home_n ) or finally ( stop_by_v trash_can_n )
gather orange or at some time walk to flag
gather_v orange_n or finally ( walk_to_v flag_n )
at some time bring pear or at some time present at flag
finally ( bring_v pear_n ) or finally ( present_at_v flag_n )
grasp orange or approach tree
grasp_v orange_n or approach_v tree_n
when possible get hold of orange and at some time come home
finally ( get_hold_of_v orange_n ) and finally ( come_v home_n )
whenever stop by house and move to trashcan
finally ( stop_by_v house_n ) and move_to_v trashcan_n
at any time go by house or when possible going to flag
finally ( go_by_v house_n ) or finally ( going_to_v flag_n )
never drop orange until at any time go visit house
globally ( negation ( drop_v orange_n ) ) until finally ( go_visit_v house_n )
if when possible travel to house , never drop apple
finally ( travel_to_v house_n ) imply globally ( negation ( drop_v apple_n ) )
tear a page from the ENTITY89 and put ENTITY89 on the table.
tear_v a page from ENTITY89_n imply finally ( put_ENTITY89_n_on_the_table)
at some time travel house or at any time get orange
finally ( travel_v house_n ) or finally ( get_v orange_n )
remove ENTITY178 and clean ENTITY178 .
remove_v ENTITY178_n imply finally ( clean_ENTITY178_n)
whenever pass by trash bin or at some time journey to flag
finally ( pass_by_v trash_bin_n ) or finally ( journey_to_v flag_n )
at any time be at house or when possible go near flag
finally ( be_at_v house_n ) or finally ( go_near_v flag_n )
drop orange until at any time get orange
drop_v orange_n until finally ( get_v orange_n )
at any time get to cup and when possible get close tree
finally ( get_to_v cup_n ) and finally ( get_close_v tree_n )
pick up flag or at some time go by tree
pick_up_v flag_n or finally ( go_by_v tree_n )
at some time grab orange or repeatedly go to waste basket
finally ( grab_v orange_n ) or globally ( finally ( go_to_v waste_basket_n ) )
never drop apple or secure apple
globally ( negation ( drop_v apple_n ) ) or secure_v apple_n
when possible go past flag and when possible go by flag
finally ( go_past_v flag_n ) and finally ( go_by_v flag_n )
wash the ENTITY110 and give ENTITY110 to him.
wash_v ENTITY110_n imply finally ( give_ENTITY110_n_to_him)
whenever get to cup or whenever be at flag
finally ( get_to_v cup_n ) or finally ( be_at_v flag_n )
at some time venture to house and at some time withhold apple
finally ( venture_to_v house_n ) and finally ( withhold_v apple_n )
at some time withhold apple until at any time withhold apple
finally ( withhold_v apple_n ) until finally ( withhold_v apple_n )
at some time grab apple or repeatedly go to waste basket
finally ( grab_v apple_n ) or globally ( finally ( go_to_v waste_basket_n ) )
whenever go to home and when possible journey to flag
finally ( go_to_v home_n ) and finally ( journey_to_v flag_n )
move to house until at some time travel to trash can
move_to_v house_n until finally ( travel_to_v trash_can_n )
when possible make way for tree or when possible go to trash receptacle
finally ( make_way_for_v tree_n ) or finally ( go_to_v trash_receptacle_n )
always move around or move to trash can
globally ( move_around_v ) or move_to_v trash_can_n
at some time pass by waste receptacle or when possible visit waste basket
finally ( pass_by_v waste_receptacle_n ) or finally ( visit_v waste_basket_n )
go to orange and when possible seize pear
go_to_v orange_n and finally ( seize_v pear_n )
do iron the ENTITY25 and put ENTITY25 on the table.
do iron ENTITY25_n imply finally ( put_ENTITY25_n_on_the_table)
at any time travel to house or never drop orange
finally ( travel_to_v house_n ) or globally ( negation ( drop_v orange_n ) )
whenever got to house and when possible be in house's vicinity
finally ( got_to_v house_n ) and finally ( be_in_v house's_vicinity_n )
at any time get pear or whenever get hold orange
finally ( get_v pear_n ) or finally ( get_hold_v orange_n )
at some time journey to tree or at some time let go apple
finally ( journey_to_v tree_n ) or finally ( let_go_v apple_n )
hold apple or whenever visit flag
hold_v apple_n or finally ( visit_v flag_n )
forever hold on pear and at any time migrate to tree
globally ( hold_on_v pear_n ) and finally ( migrate_to_v tree_n )
put in bin or whenever procure orange
put_in_v bin_n or finally ( procure_v orange_n )
whenever scoop up apple or at some time go to peach
finally ( scoop_up_v apple_n ) or finally ( go_to_v peach_n )
whenever scoop up apple or whenever walk near flag
finally ( scoop_up_v apple_n ) or finally ( walk_near_v flag_n )
venture towards house and secure apple
venture_towards_v house_n and secure_v apple_n
at any time got to house and when possible clutch orange
finally ( got_to_v house_n ) and finally ( clutch_v orange_n )
when possible venture house or collect pear
finally ( venture_v house_n ) or collect_v pear_n
put the ENTITY57 in the ENTITY57chen.
place_v ENTITY57_n imply finally ( put_ENTITY57_
grab the ENTITY12 and put ENTITY12 on the table.
grab_v ENTITY12_n imply finally ( put_ENTITY12_n_on_the_table)
at some time stand by tree and when possible go by tree
finally ( stand_by_v tree_n ) and finally ( go_by_v tree_n )
when possible go to trash bin can infer that when possible come home
finally ( go_to_v trash_bin_n ) imply finally ( come_v home_n )
when possible venture to waste basket and drop orange
finally ( venture_to_v waste_basket_n ) and drop_v orange_n
never drop apple or secure apple
globally ( negation ( drop_v apple_n ) ) or secure_v apple_n
never drop orange until drop pear
globally ( negation ( drop_v orange_n ) ) until drop_v pear_n
whenever go near pear and whenever move past trash can
finally ( go_near_v pear_n ) and finally ( move_past_v trash_can_n )
whenever go near house and go to orange bin
finally ( go_near_v house_n ) and go_to_v orange_bin_n
whenever go to trash can and never drop pear
finally ( go_to_v trash_can_n ) and globally ( negation ( drop_v pear_n ) )
visit tree and at any time go past house
visit_v tree_n and finally ( go_past_v house_n )
cut the ENTITY44 and give ENTITY44 to him.
cut_v ENTITY44_n imply finally ( give_ENTITY44_n_to_him)
whenever venture to waste basket or at any time contact flag
finally ( venture_to_v waste_basket_n ) or finally ( contact_v flag_n )
when possible visit waste basket or at any time pass by house
finally ( visit_v waste_basket_n ) or finally ( pass_by_v house_n )
never let go orange and when possible withold apple
globally ( negation ( let_go_v orange_n ) ) and finally ( withold_v apple_n )
close ENTITY6 and clean ENTITY6 .
close_v ENTITY6_n imply finally ( clean_ENTITY6_n)
when possible move to flag and pick up flag
finally ( move_to_v flag_n ) and pick_up_v flag_n
repeatedly go to pear and when possible go visit house
globally ( finally ( go_to_v pear_n ) ) and finally ( go_visit_v house_n )
travel to tree or at some time scoop up pear
travel_to_v tree_n or finally ( scoop_up_v pear_n )
at any time travel to flag and stop by flag
finally ( travel_to_v flag_n ) and stop_by_v flag_n
whenever get to cup until at some time get orange
finally ( get_to_v cup_n ) until finally ( get_v orange_n )
take pear and whenever grab apple
take_v pear_n and finally ( grab_v apple_n )
at any time make way waste basket or repeatedly grab tree
finally ( make_way_v waste_basket_n ) or globally ( finally ( grab_v tree_n ) )
at any time contact flag or at some time grasp apple
finally ( contact_v flag_n ) or finally ( grasp_v apple_n )
whenever going to flag means that at any time journey to tree
finally ( going_to_v flag_n ) imply finally ( journey_to_v tree_n )
forever hold onto orange and whenever get close flag
globally ( hold_onto_v orange_n ) and finally ( get_close_v flag_n )
when possible have pear or when possible move near tree
finally ( have_v pear_n ) or finally ( move_near_v tree_n )
grab up the ENTITY105 and do not give ENTITY105 to children.
grab_v ENTITY1055_n imply finally ( give_ENTITY105_n_to_children)
at some time withhold apple and at some time reach flag
finally ( withhold_v apple_n ) and finally ( reach_v flag_n )
remove the ENTITY43 and give ENTITY43 to him.
remove_v ENTITY43_n imply finally ( give_ENTITY43_to_him)
whenever let go apple until at any time go to trash can
finally ( let_go_v apple_n ) until finally ( go_to_v trash_can_n )
at some time travel to house until at any time venture to waste basket
finally ( travel_to_v house_n ) until finally ( venture_to_v waste_basket_n )
never let go orange and at some time go to trash bin
globally ( negation ( let_go_v orange_n ) ) and finally ( go_to_v trash_bin_n )
when possible collect orange or whenever make contact with house
finally ( collect_v orange_n ) or finally ( make_contact_with_v house_n )
hold ENTITY18 and clean ENTITY18 .
hold_v ENTITY18_n imply finally ( clean_ENTITY18_n)
forever move around or when possible touch tree
globally ( move_around_v ) or finally ( touch_v tree_n )
at any time getting pear or when possible journey to flag
finally ( getting_v pear_n ) or finally ( journey_to_v flag_n )
at some time touch tree or at some time stop by trash can
finally ( touch_v tree_n ) or finally ( stop_by_v trash_can_n )
if whenever getting pear , acquire orange
finally ( getting_v pear_n ) imply acquire_v orange_n
when possible grab apple or gather apple
finally ( grab_v apple_n ) or gather_v apple_n
cut the ENTITY59 and put ENTITY59 on the table.
cut_v ENTITY59_n imply finally ( put_ENTITY59_n_on_the_table)
pick up the ENTITY26 and give ENTITY26 to him.
pick_up_v ENTITY26_n imply finally ( give_ENTITY26_n_to_him)
when possible got to house until at any time got to house
finally ( got_to_v house_n ) until finally ( got_to_v house_n )
at some time withhold apple and at any time go by waste basket
finally ( withhold_v apple_n ) and finally ( go_by_v waste_basket_n )
when possible go by waste basket and venture towards house
finally ( go_by_v waste_basket_n ) and venture_towards_v house_n
at some time show yourself near house or when possible travel to trash can
finally ( show_yourself_near_v house_n ) or finally ( travel_to_v trash_can_n )
finish your dinner in the ENTITY165 and clean ENTITY165 .
finish_v your dinner in the ENTITY165_n imply finally ( clean_ENTITY165_n)
never drop orange and when possible have possession of apple
globally ( negation ( drop_v orange_n ) ) and finally ( have_possession_of_v apple_n )
whenever venture to house or at any time withhold apple
finally ( venture_to_v house_n ) or finally ( withhold_v apple_n )
secure apple or never drop apple
secure_v apple_n or globally ( negation ( drop_v apple_n ) )
never drop apple until forever touch flag
globally ( negation ( drop_v apple_n ) ) until globally ( touch_v flag_n )
go and buy the ENTITY133 and put ENTITY133 on the table.
go_v and buy ENTITY133_n imply finally ( put_ENTITY133_n_on_the_table)
move to trashcan or keep apple
move_to_v trashcan_n or keep_v apple_n
bring the ENTITY106 and clean ENTITY106 .
bring_v ENTITY106_n imply finally ( clean_ENTITY106_n)