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<|endoftext|>Fury Sliver | {5}{R} | Creature — Sliver | uncommon | All Sliver creatures have double strike. | "A rift opened, and our arrows were abruptly stilled. To move was to push the world. But the sliver's claw still twitched, red wounds appeared in Thed's chest, and ribbons of blood hung in the air."
—Adom Capashen, Benalish hero | 3 | 3<|endoftext|>
<|endoftext|>Kor Outfitter | {W}{W} | Creature — Kor Soldier | common | When <card_name> enters the battlefield, you may attach target Equipment you control to target creature you control. | "We take only what we need to survive. Believe me, you will need this." | 2 | 2<|endoftext|>
<|endoftext|>Siren Lookout | {2}{U} | Creature — Siren Pirate | common | Flying
When <card_name> enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) | nan | 1 | 2<|endoftext|>
<|endoftext|>Web | {G} | Enchantment — Aura | rare | Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.) | nan | nan | nan<|endoftext|>
<|endoftext|>Venerable Knight | {W} | Creature — Human Knight | uncommon | When <card_name> dies, put a +1/+1 counter on target Knight you control. | "May this blade guide you on your great journey, as it did me on mine." | 2 | 1<|endoftext|>
<|endoftext|>Wildcall | {X}{G}{G} | Sorcery | rare | Manifest the top card of your library, then put X +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) | A howl on the wind hides many dangers. | nan | nan<|endoftext|>
<|endoftext|>Mystic Skyfish | {2}{U} | Creature — Fish | common | Whenever you draw your second card each turn, <card_name> gains flying until end of turn. | The problem wasn't that fish had learned how to fly. It was that sharks had adapted to follow them. | 3 | 1<|endoftext|>
<|endoftext|>Swamp | | Basic Land — Swamp | common | ({T}: Add {B}.) | nan | nan | nan<|endoftext|>
<|endoftext|>Battlewing Mystic | {1}{U} | Creature — Bird Wizard | uncommon | Kicker {R} (You may pay an additional {R} as you cast this spell.)
Flying
When <card_name> enters the battlefield, if it was kicked, discard your hand, then draw two cards. | nan | 2 | 1<|endoftext|>
<|endoftext|>Birds of Paradise | {G} | Creature — Bird | rare | Flying
{T}: Add one mana of any color. | nan | 0 | 1<|endoftext|>
<|endoftext|>Bronze Horse | {7} | Artifact Creature — Horse | uncommon | Trample
As long as you control another creature, prevent all damage that would be dealt to <card_name> by spells that target it. | nan | 4 | 4<|endoftext|>
<|endoftext|>Wall of Vipers | {2}{B} | Creature — Snake Wall | uncommon | Defender (This creature can't attack.)
{3}: Destroy <card_name> and target creature it's blocking. Any player may activate this ability. | What wall can never be climbed, but is always scaled?
—Nakaya riddle | 2 | 4<|endoftext|>
<|endoftext|>Admiral Beckett Brass | {1}{U}{B}{R} | Legendary Creature — Human Pirate | mythic | Other Pirates you control get +1/+1.
At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn. | "You and your ship will make a fine addition to my fleet." | 3 | 3<|endoftext|>
<|endoftext|>Mulch | {1}{G} | Sorcery | common | Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. | The land knows no difference between the graves of commoners and nobles. | nan | nan<|endoftext|>
<|endoftext|>Whiptongue Hydra | {5}{G} | Creature — Lizard Hydra | rare | Reach
When <card_name> enters the battlefield, destroy all creatures with flying. Put a +1/+1 counter on <card_name> for each creature destroyed this way. | "Where'd all the birds go?"
—Kaldrin, jungle sightseer | 4 | 4<|endoftext|>
<|endoftext|>Wall of Roots | {1}{G} | Creature — Plant Wall | rare | Defender
Put a -0/-1 counter on <card_name>: Add {G}. Activate only once each turn. | Root systems in Mwonvuli twist through currents of mana rather than soil. | 0 | 5<|endoftext|>
<|endoftext|>Siren's Call | {U} | Instant | uncommon | Cast this spell only during an opponent's turn, before attackers are declared.
Creatures the active player controls attack this turn if able.
At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn. | nan | nan | nan<|endoftext|>
<|endoftext|>Mystical Tutor | {U} | Instant | rare | Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top. | Wisdom is a well that never runs dry. It offers the most to those with the deepest thirst for knowledge. | nan | nan<|endoftext|>
<|endoftext|>Essence Warden | {G} | Creature — Elf Shaman | rare | Whenever another creature enters the battlefield, you gain 1 life. | "Life begets life." | 1 | 1<|endoftext|>
<|endoftext|>Blood Operative | {1}{B}{B} | Creature — Vampire Assassin | rare | Lifelink
When <card_name> enters the battlefield, you may exile target card from a graveyard.
Whenever you surveil, if <card_name> is in your graveyard, you may pay 3 life. If you do, return <card_name> to your hand. | nan | 3 | 1<|endoftext|>
<|endoftext|>Selvala's Enforcer | {3}{G} | Creature — Elf Warrior | common | Parley — When <card_name> enters the battlefield, each player reveals the top card of their library. For each nonland card revealed this way, put a +1/+1 counter on <card_name>. Then each player draws a card. | nan | 2 | 2<|endoftext|>
<|endoftext|>Fresh Meat | {3}{G} | Instant | rare | Create a 3/3 green Beast creature token for each creature put into your graveyard from the battlefield this turn. | A scavenger's favorite appetizer is death. | nan | nan<|endoftext|>
<|endoftext|>Orzhov Guildgate | | Land — Gate | common | <card_name> enters the battlefield tapped.
{T}: Add {W} or {B}. | Enter to find wealth, security, and eternal life . . . for just a small price up front. | nan | nan<|endoftext|>
<|endoftext|>Narset, Parter of Veils | {1}{U}{U} | Legendary Planeswalker — Narset | rare | Each opponent can't draw more than one card each turn.
−2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. | nan | nan | nan<|endoftext|>
<|endoftext|>Sinew Sliver | {1}{W} | Creature — Sliver | common | All Sliver creatures get +1/+1. | As the muscle cords of the creature twitched, Hanna saw an unsettling unanimity in the others' rippling flesh. She didn't know what it meant, but she urged Sisay to keep the ship at a safe distance. | 1 | 1<|endoftext|>
<|endoftext|>Charge | {W} | Instant | common | Creatures you control get +1/+1 until end of turn. | "Honor rides before us. All we have to do is catch up."
—Danitha Capashen | nan | nan<|endoftext|>
<|endoftext|>Island | | Basic Land — Island | common | ({T}: Add {U}.) | nan | nan | nan<|endoftext|>
<|endoftext|>Novice Knight | {W} | Creature — Human Knight | uncommon | Defender (This creature can't attack.)
As long as <card_name> is enchanted or equipped, it can attack as though it didn't have defender. | Even the greatest hero begins with nothing. | 2 | 3<|endoftext|>
<|endoftext|>Fallen Askari | {1}{B} | Creature — Human Knight | common | Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
<card_name> can't block. | In troubled times, there are few greater sorrows than a wayward savior. | 2 | 2<|endoftext|>
<|endoftext|>Altar's Reap | {1}{B} | Instant | common | As an additional cost to cast this spell, sacrifice a creature.
Draw two cards. | "I will secure my revenge on Zendikar one soul at a time."
—Ob Nixilis | nan | nan<|endoftext|>
<|endoftext|>Odric, Master Tactician | {2}{W}{W} | Legendary Creature — Human Soldier | rare | First strike (This creature deals combat damage before creatures without first strike.)
Whenever <card_name> and at least three other creatures attack, you choose which creatures block this combat and how those creatures block. | "Fear holds no place in faith's battle plan." | 3 | 4<|endoftext|>
<|endoftext|>Afflict | {2}{B} | Instant | common | Target creature gets -1/-1 until end of turn.
Draw a card. | When one of the Patriarch's champions displeased him, he would only shake his finger. That was enough. | nan | nan<|endoftext|>
<|endoftext|>Invisible Stalker | {1}{U} | Creature — Human Rogue | uncommon | Hexproof (This creature can't be the target of spells or abilities your opponents control.)
<card_name> can't be blocked. | "All that concerns me is the vampires' sense of smell and those freezing Nephalian nights." | 1 | 1<|endoftext|>
<|endoftext|>Dakkon, Shadow Slayer | {W}{U}{B} | Legendary Planeswalker — Dakkon | mythic | <card_name> enters the battlefield with a number of loyalty counters on him equal to the number of lands you control.
+1: Surveil 2.
−3: Exile target creature.
−6: You may put an artifact card from your hand or graveyard onto the battlefield. | nan | nan | nan<|endoftext|>
<|endoftext|>Shahrazad | {W}{W} | Sorcery | rare | Players play a Magic subgame, using their libraries as their decks. Each player who doesn't win the subgame loses half their life, rounded up. | nan | nan | nan<|endoftext|>
<|endoftext|>Destructive Tampering | {2}{R} | Sorcery | common | Choose one —
• Destroy target artifact.
• Creatures without flying can't block this turn. | "I don't think they'll appreciate my . . . adjustments."
—Karavin, renegade saboteur | nan | nan<|endoftext|>
<|endoftext|>Mox Jet | {0} | Artifact | rare | {T}: Add {B}. | nan | nan | nan<|endoftext|>
<|endoftext|>Harmonize | {2}{G}{G} | Sorcery | uncommon | Draw three cards. | "Animals commune with their environment without the need for language. Theirs is a fundamental connection that surpasses flimsy words."
—Vivien Reid | nan | nan<|endoftext|>
<|endoftext|>Nocturnal Raid | {2}{B}{B} | Instant | uncommon | Black creatures get +2/+0 until end of turn. | "The finest offering of night is not stealth but daring."
—Tetlok, Breathstealer | nan | nan<|endoftext|>
<|endoftext|>Temporal Manipulation | {3}{U}{U} | Sorcery | mythic | Take an extra turn after this one. | nan | nan | nan<|endoftext|>
<|endoftext|>Flensermite | {1}{B} | Creature — Phyrexian Gremlin | common | Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.) | nan | 1 | 1<|endoftext|>
<|endoftext|>Triskelion | {6} | Artifact Creature — Construct | rare | <card_name> enters the battlefield with three +1/+1 counters on it.
Remove a +1/+1 counter from <card_name>: It deals 1 damage to any target. | "Why do bad things always come in threes?"
—Gisulf, expedition survivor | 1 | 1<|endoftext|>
<|endoftext|>Rite of the Raging Storm | {3}{R}{R} | Enchantment | uncommon | Creatures named Lightning Rager can't attack you or planeswalkers you control.
At the beginning of each player's upkeep, that player creates a 5/1 red Elemental creature token named Lightning Rager. It has trample, haste, and "At the beginning of the end step, sacrifice this creature." | nan | nan | nan<|endoftext|>
<|endoftext|>Gorion, Wise Mentor | {G}{W}{U} | Legendary Creature — Human Wizard | rare | Vigilance
Whenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy. | "You are safest in Candlekeep, Abdel, but I cannot keep you from the world forever." | 3 | 4<|endoftext|>
<|endoftext|>Gate Smasher | {3} | Artifact — Equipment | uncommon | <card_name> can be attached only to a creature with toughness 4 or greater.
Equipped creature gets +3/+0 and has trample.
Equip {3} | nan | nan | nan<|endoftext|>
<|endoftext|>Kemba's Outfitter | {W} | Creature — Cat Artificer | uncommon | When <card_name> enters the battlefield, choose one—
• Choose an Equipment card in your hand. It perpetually gains equip {1}.
• Target Equipment you control perpetually gains equip {1}. | nan | 2 | 1<|endoftext|>
<|endoftext|>World Breaker | {6}{G} | Creature — Eldrazi | mythic | Devoid (This card has no color.)
When you cast this spell, exile target artifact, enchantment, or land.
Reach
{2}{C}, Sacrifice a land: Return <card_name> from your graveyard to your hand. ({C} represents colorless mana.) | nan | 5 | 7<|endoftext|>
<|endoftext|>Rogue Kavu | {1}{R} | Creature — Kavu | common | Whenever <card_name> attacks alone, it gets +2/+0 until end of turn. | Every litter of kavu yields one cub that refuses to hunt with the pack. | 1 | 1<|endoftext|>
<|endoftext|>Mad Auntie | {2}{B} | Creature — Goblin Shaman | uncommon | Other Goblin creatures you control get +1/+1.
{T}: Regenerate another target Goblin. | One part cunning, one part wise, and many, many parts demented. | 2 | 2<|endoftext|>
<|endoftext|>Coral Eel | {1}{U} | Creature — Fish | common | | Some fishers like to eat eels, and some eels like to eat fishers. | 2 | 1<|endoftext|>
<|endoftext|>Lurking Nightstalker | {B}{B} | Creature — Nightstalker | common | Whenever <card_name> attacks, it gets +2/+0 until end of turn. | The shadows know. | 1 | 1<|endoftext|>
<|endoftext|>Spark Spray | {R} | Instant | common | <card_name> deals 1 damage to any target.
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