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[ "What does the Cats panel contain?", "What does contain the Items panel?", "What is the purpose of the upper-center panel?", "What is the purpose of the Cheese left panel?", "What are the purposes of the Play and Pause buttons?", "What is the objective of the game?", "Where is the cheese on the map?" ]
[ "The Cats panel contains the available cats.", "The items panel contains the available tools for the game.", "The upper-center panel contains the remaining waves.", "The cheese left panel contains the remaining cheese.", "The pause button stops the time, while the play increases the speed if pressed.", "The objective is to defend the cheese from the rats.", "The cheese is on the left under an Icon." ]
[ "Where is the rat track?", "Where do rats spawn?", "What is the Treasure?", "Which path do the rats will follow?" ]
[ "The rats' track is highlighted in red.", "The rats spawn at Rat Spawn.", "The cheese to protect is the Treasure.", "The rats will follow the Rats track (the red path)." ]
[ "Which cat and where do you have to place it?", "Where are cats? Which are available? How many are available?" ]
[ "Place Figaro the cat from the left panel near the Rats track.", "The Cats panel contains the available cats. Figaro is available, and three are unavailable." ]
[ "Where can you place cats?" ]
[ "You can place the cat only in the green areas." ]
[ "Why is the box red?", "What is the circle around the box?" ]
[ "You cannot place the box when it is red.", "The box has an area of effect." ]
[ "What happens after each wave?", "Where can you find information about waves?" ]
[ "After each wave, there is some time before the next one.", "The remaining waves are indicated in the upper center of the screen." ]
[ "What happens when a rat reaches the cheese?", "What happens in the Cheese Left panel when a rat takes the cheese?" ]
[ "When a rat reaches the cheese, it takes one piece.", "When a rat takes a piece of cheese, the icon becomes red in the Cheese Left panel." ]
[ "What happens when a cat beats a rat with cheese?" ]
[ "The cheese is left on the ground when the cat kills a rat." ]
[ "What happens to the cheese left on the ground?", "What happens when the cheese reaches the Treasure?" ]
[ "The cheese left on the ground will come back to the Treasure.", "When the cheese reaches the Treasure, the cheese icon will become normal in the Cheese Left panel." ]
[ "What happens if you win?", "How does the cheese contribute to the reward?", "Which are the components of the total reward?", "Where can you find the number of remaining cheese?" ]
[ "If you win, you will get a monetary reward.", "The number of saved cheese provides an extra reward.", "The total reward is the sum of Stage Reward, Saved Cheese, and Broken Furniture.", "The number of cheeses left is indicated in the Cheese Left panel." ]
[ "Which cat and where do you have to place it?" ]
[ "Place Figaro from the Cats panel near the path." ]
[ "What happens when a cat is distracted?" ]
[ "The cat can exit the box when distracted." ]
[ "What are the benefits of a cat inside a box?", "What should you do if a cat exits the box?" ]
[ "The cat deals more damage inside a box.", "If the cat exits the box, it should be taken back." ]
[ "What does contain the Items menu?", "How do you use a tool?", "Which are the available tools?", "How many items are available?", "Where do you have to move the cat to re-enter the box?" ]
[ "The Items menu contains items to attract cats.", "To use a tool, you have to hold down the left click.", "The available tools are Call Cat and Ball.", "There could be five items. Only two are available. Three are locked.", "To return the cat to the box, you must attract it with tools near it." ]
[ "Which characteristic has tools?" ]
[ "Each item has a range of effects." ]
[ "Do items affect cats equally?", "Why should you select an item wisely?", "Are Call Cat and Ball both effective with Figaro?" ]
[ "Some items are more effective than others based on the cats.", "Selecting the most effective item attracts the cat faster.", "Only one between Call Cat and Ball is the most effective tool with Figaro." ]
[ "How can you know what is distracting a cat?", "How can you know when the cats will exit the box?" ]
[ "The indicator near the cat in the Cats panel indicates what distracts the cat.", "The indicator near the cat in the Cats panel warns when the cat will be distracted and when it will leave the box." ]
[ "The left mouse button is clicked. Why is there a light under the item?", "How can you know what a cat is following?" ]
[ "A light appears under the tool when an item is selected and the left mouse button is clicked.", "An icon appears over the cat to warn about what it is following." ]
[ "What happens in the Cats panel?", "What are the characteristics of a playful cat?", "What are the characteristics of Figaro?" ]
[ "A new type of cat, a playful cat, appeared in the Cats panel.", "Playful cats do less damage but have a higher attack rate than Figaro.", "Figaro is more balanced than Playful cats." ]
[ "What do you have to do?" ]
[ "Both Figaro and BallBall have to be placed near the Rats track." ]
[ "What are the characteristics of the tank rats?" ]
[ "Tank rats should be healthier and slower than other rats." ]
[ "Do distractions affect the cats in the same way?", "What does distract BallBall?", "Is Figaro distracted by Ghosts?" ]
[ "The distraction affects the types of cats in different ways.", "BallBall is easily distracted by Ghosts.", "Figaro can resist when distracted by Ghosts." ]
[ "Which is the favorite item of BallBall?", "What do you have to do to make BallBall attack the rats?" ]
[ "BallBall prefers the Ball over the Call cat.", "BallBall has to be moved near the box to attack rats." ]
[ "What can you do with the mouse?", "Can the room be bigger than the screen?" ]
[ "It is possible to move in the room using the mouse.", "The room can be bigger than the screen." ]
[ "What are the characteristics of a fat cat?", "What happens in the Cats panel?" ]
[ "Fat cats can damage many rats but are slower than other cats.", "A new type of cat, a fat cat, appeared in the Cats panel." ]
[ "What can cats do with furniture?", "What do you have to do?", "Which is Burzi's favorite item?" ]
[ "Cats can jump on furniture.", "You must attract Burzi over the table with a tool from the Items panel.", "Burzi's favorite item is Dry food." ]
[ "What are the characteristics of the speedy rats?" ]
[ "The speedy rat should be faster and have less health than other rats." ]
[ "What is a characteristic of Dry Food?", "How can you use consumables?", "How can you know if the item is consumable?", "How can you understand how many consumables do you have?", "How can you know if the item can be used unlimited times?" ]
[ "Dry food is consumable.", "Consumables are dropped with the mouse's left click.", "The number of the tools in the Items panel indicates the item is consumable.", "The number of the tools in the Items panels indicates how many are available.", "If no number is over a tool in the Items panel, it can be used unlimited times." ]
[ "What is the purpose of the floating icon?", "What is the meaning of the panel on the vase?" ]
[ "The icon over the vase suggests Burzi has to reach the table and the vase.", "The panel on the vase indicates the price of the furniture." ]
[ "What can you do when breaking furniture?", "What is the drawback of breaking furniture?" ]
[ "When breaking furniture, you can alter the path of the rats.", "When breaking furniture, you have to pay their cost." ]
[ "What can you find around the room?", "What is the effect of ice cream?", "What is the ice-cream?" ]
[ "You can find special items in rooms.", "Ice cream does not let the cats move.", "Ice cream is an item." ]
[ "Can you break the vase over the shelf?", "What can you do with the vase on the shelf?", "How much do you pay to break the vase over the shelf?" ]
[ "The vase on the shelf can be broken.", "You can alter the rats ' path when breaking the vase on the shelf.", "You have to pay ten coins when breaking the vase on the shelf." ]
[ "What has altered the rats' track?" ]
[ "A vase altered the rats' track." ]
[ "What is the effect of breaking furniture?" ]
[ "The cost of the broken furniture is subtracted from the total reward." ]

Dataset Card for But They Are Cats Tutorials

This dataset is presented and used in Level Up Your Tutorials: VLMs for Game Tutorials Quality Assessment.

Dataset Details

The dataset is designed for Visual Question answering. It is composed of game screenshots, questions, and answers. The questions and the answers are direct to provide a more effective evaluation independent of the syntax.

Question: "Do distractions affect the cats in the same way?" Answer: "The distraction affects the types of cats in different ways."

We provided two versions of the game after developers ran human testing. The dataset can be loaded:

# Latest Version
load_dataset("DarthReca/but-they-are-cats-tutorial", name="last")
# Previous Version
load_dataset("DarthReca/but-they-are-cats-tutorial", name="previous")
  • Curated by: Daniele Rege Cambrin
  • License: OPENRAIL

Uses

The dataset is intended to evaluate the quality of scene explanations from both textual and visual aspects. It is not designed to benchmark Visual-Language models since some scenes could be ambiguous or unclear.

Dataset Structure

The dataset has the following format:

{
  image: Image,
  question: List[Text]
  answer: List[Text]
}

Dataset Creation

The dataset comprises videos, frames, and textual annotations in the form of questions and answers.

Source Data

Daniele Rege Cambrin records all the videos in both versions to grant a similar way of playing But They Are Cats. The frames are extracted from these videos when something "relevant" happens. The two versions are selected between all possible commits to balancing similarities and differences for a fairer evaluation.

Annotations

One of the developers (Daniele Rege Cambrin) provides the annotation to ensure maximum adherence to the actual developer's expectations. The same person also does the frame selection.

Bias, Risks, and Limitations

A single user creates the annotations and could be biased towards his vision of the game. The game itself does not represent all possible scenarios in game development, and careful evaluation should be performed in other scenarios. The game is an unfinished prototype and should be considered when compared to a finished product. The recorded tutorials do not cover all possible user interactions and should not be used for bug searching.

Citation

BibTeX:

@misc{cambrin2024leveltutorialsvlmsgame,
      title={Level Up Your Tutorials: VLMs for Game Tutorials Quality Assessment}, 
      author={Daniele Rege Cambrin and Gabriele Scaffidi Militone and Luca Colomba and Giovanni Malnati and Daniele Apiletti and Paolo Garza},
      year={2024},
      eprint={2408.08396},
      archivePrefix={arXiv},
      primaryClass={cs.CV},
      url={https://arxiv.org/abs/2408.08396}, 
}
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