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Create the Forge script for this magic card
{"name": "Tahngarth", "mana_cost": "", "type_line": "Vanguard", "oracle_text": "Creatures you control have haste."}
Name:Tahngarth\nManaCost:no cost\nTypes:Vanguard\nHandLifeModifier:-1/+7\nS:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Battlefield | Affected$ Creature.YouCtrl | AddKeyword$ Haste | Description$ Creatures you control have haste.\nOracle:Hand -1, life +7\nCreatures you control have haste.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Tahngarth", "mana_cost": "", "type_line": "Vanguard", "oracle_text": "Creatures you control have haste."} ### Response: Name:Tahngarth\nManaCost:no cost\nTypes:Vanguard\nHandLifeModifier:-1/+7\nS:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Battlefield | Affected$ Creature.YouCtrl | AddKeyword$ Haste | Description$ Creatures you control have haste.\nOracle:Hand -1, life +7\nCreatures you control have haste.
Create the Forge script for this magic card
{"name": "Sprouting Thrinax", "mana_cost": "{B}{R}{G}", "type_line": "Creature \u2014 Lizard", "oracle_text": "When Sprouting Thrinax dies, create three 1/1 green Saproling creature tokens.", "power": "3", "toughness": "3"}
Name:Sprouting Thrinax\nManaCost:B R G\nTypes:Creature Lizard\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME dies, create three 1/1 green Saproling creature tokens.\nSVar:TrigToken:DB$ Token | TokenAmount$ 3 | TokenScript$ g_1_1_saproling | TokenOwner$ TriggeredCardController\nSVar:SacMe:1\nDeckHas:Ability$Token\nOracle:When Sprouting Thrinax dies, create three 1/1 green Saproling creature tokens.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sprouting Thrinax", "mana_cost": "{B}{R}{G}", "type_line": "Creature \u2014 Lizard", "oracle_text": "When Sprouting Thrinax dies, create three 1/1 green Saproling creature tokens.", "power": "3", "toughness": "3"} ### Response: Name:Sprouting Thrinax\nManaCost:B R G\nTypes:Creature Lizard\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME dies, create three 1/1 green Saproling creature tokens.\nSVar:TrigToken:DB$ Token | TokenAmount$ 3 | TokenScript$ g_1_1_saproling | TokenOwner$ TriggeredCardController\nSVar:SacMe:1\nDeckHas:Ability$Token\nOracle:When Sprouting Thrinax dies, create three 1/1 green Saproling creature tokens.
Create the Forge script for this magic card
{"name": "Blistergrub", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Phyrexian Horror", "oracle_text": "Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)\nWhen Blistergrub dies, each opponent loses 2 life.", "power": "2", "toughness": "2"}
Name:Blistergrub\nManaCost:2 B\nTypes:Creature Phyrexian Horror\nPT:2/2\nK:Swampwalk\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigLoseLife | TriggerDescription$ When CARDNAME dies, each opponent loses 2 life.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ Player.Opponent | LifeAmount$ 2\nOracle:Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)\nWhen Blistergrub dies, each opponent loses 2 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Blistergrub", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Phyrexian Horror", "oracle_text": "Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)\nWhen Blistergrub dies, each opponent loses 2 life.", "power": "2", "toughness": "2"} ### Response: Name:Blistergrub\nManaCost:2 B\nTypes:Creature Phyrexian Horror\nPT:2/2\nK:Swampwalk\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigLoseLife | TriggerDescription$ When CARDNAME dies, each opponent loses 2 life.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ Player.Opponent | LifeAmount$ 2\nOracle:Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)\nWhen Blistergrub dies, each opponent loses 2 life.
Create the Forge script for this magic card
{"name": "Lurking Arynx", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Cat Beast", "oracle_text": "Formidable \u2014 {2}{G}: Target creature blocks Lurking Arynx this turn if able. Activate only if creatures you control have total power 8 or greater.", "power": "3", "toughness": "5"}
Name:Lurking Arynx\nManaCost:4 G\nTypes:Creature Cat Beast\nPT:3/5\nA:AB$ MustBlock | Cost$ 2 G | ValidTgts$ Creature | CheckSVar$ FormidableTest | SVarCompare$ GE8 | PrecostDesc$ Formidable — | TgtPrompt$ Select target creature that must block this creature this turn | SpellDescription$ Target creature blocks CARDNAME this turn if able. Activate only if creatures you control have total power 8 or greater.\nSVar:FormidableTest:Count$SumPower_Creature.YouCtrl\nOracle:Formidable — {2}{G}: Target creature blocks Lurking Arynx this turn if able. Activate only if creatures you control have total power 8 or greater.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Lurking Arynx", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Cat Beast", "oracle_text": "Formidable \u2014 {2}{G}: Target creature blocks Lurking Arynx this turn if able. Activate only if creatures you control have total power 8 or greater.", "power": "3", "toughness": "5"} ### Response: Name:Lurking Arynx\nManaCost:4 G\nTypes:Creature Cat Beast\nPT:3/5\nA:AB$ MustBlock | Cost$ 2 G | ValidTgts$ Creature | CheckSVar$ FormidableTest | SVarCompare$ GE8 | PrecostDesc$ Formidable — | TgtPrompt$ Select target creature that must block this creature this turn | SpellDescription$ Target creature blocks CARDNAME this turn if able. Activate only if creatures you control have total power 8 or greater.\nSVar:FormidableTest:Count$SumPower_Creature.YouCtrl\nOracle:Formidable — {2}{G}: Target creature blocks Lurking Arynx this turn if able. Activate only if creatures you control have total power 8 or greater.
Create the Forge script for this magic card
{"name": "Iraxxa, Empress of Mars", "mana_cost": "{2}{R}{R}", "type_line": "Legendary Creature \u2014 Alien Warrior", "oracle_text": "Trample\nBattle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)\nParadox \u2014 Whenever you cast a spell from anywhere other than your hand, create a 2/2 red Alien Warrior creature token.", "power": "5", "toughness": "4"}
Name:Iraxxa, Empress of Mars\nManaCost:2 R R\nTypes:Legendary Creature Alien Warrior\nPT:5/4\nK:Trample\nK:Battle cry\nT:Mode$ SpellCast | ValidCard$ Card.wasNotCastFromYourHand | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Paradox — Whenever you cast a spell from anywhere other than your hand, create a 2/2 red Alien Warrior creature token.\nSVar:TrigToken:DB$ Token | TokenScript$ r_2_2_alien_warrior\nDeckHas:Ability$Token\nOracle:Trample\nBattle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)\nParadox — Whenever you cast a spell from anywhere other than your hand, create a 2/2 red Alien Warrior creature token.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Iraxxa, Empress of Mars", "mana_cost": "{2}{R}{R}", "type_line": "Legendary Creature \u2014 Alien Warrior", "oracle_text": "Trample\nBattle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)\nParadox \u2014 Whenever you cast a spell from anywhere other than your hand, create a 2/2 red Alien Warrior creature token.", "power": "5", "toughness": "4"} ### Response: Name:Iraxxa, Empress of Mars\nManaCost:2 R R\nTypes:Legendary Creature Alien Warrior\nPT:5/4\nK:Trample\nK:Battle cry\nT:Mode$ SpellCast | ValidCard$ Card.wasNotCastFromYourHand | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Paradox — Whenever you cast a spell from anywhere other than your hand, create a 2/2 red Alien Warrior creature token.\nSVar:TrigToken:DB$ Token | TokenScript$ r_2_2_alien_warrior\nDeckHas:Ability$Token\nOracle:Trample\nBattle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)\nParadox — Whenever you cast a spell from anywhere other than your hand, create a 2/2 red Alien Warrior creature token.
Create the Forge script for this magic card
{"name": "Sanctum of Serra", "mana_cost": "", "type_line": "Plane \u2014 Serra\u2019s Realm", "oracle_text": "When you planeswalk away from Sanctum of Serra, destroy all nonland permanents.\nWhenever chaos ensues, you may have your life total become 20."}
Name:Sanctum of Serra\nManaCost:no cost\nTypes:Plane Serra's Realm\nT:Mode$ PlaneswalkedFrom | ValidCard$ Plane.Self | Execute$ TrigDestroy | TriggerDescription$ When you planeswalk away from CARDNAME, destroy all nonland permanents.\nSVar:TrigDestroy:DB$ DestroyAll | ValidCards$ Permanent.nonLand | ValidDesc$ all nonland permanents\nT:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ RolledChaos | OptionalDecider$ You | TriggerDescription$ Whenever chaos ensues, you may have your life total become 20.\nSVar:RolledChaos:DB$ SetLife | Defined$ You | LifeAmount$ 20\nSVar:AIRollPlanarDieParams:Mode$ Always\nOracle:When you planeswalk away from Sanctum of Serra, destroy all nonland permanents.\nWhenever chaos ensues, you may have your life total become 20.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sanctum of Serra", "mana_cost": "", "type_line": "Plane \u2014 Serra\u2019s Realm", "oracle_text": "When you planeswalk away from Sanctum of Serra, destroy all nonland permanents.\nWhenever chaos ensues, you may have your life total become 20."} ### Response: Name:Sanctum of Serra\nManaCost:no cost\nTypes:Plane Serra's Realm\nT:Mode$ PlaneswalkedFrom | ValidCard$ Plane.Self | Execute$ TrigDestroy | TriggerDescription$ When you planeswalk away from CARDNAME, destroy all nonland permanents.\nSVar:TrigDestroy:DB$ DestroyAll | ValidCards$ Permanent.nonLand | ValidDesc$ all nonland permanents\nT:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ RolledChaos | OptionalDecider$ You | TriggerDescription$ Whenever chaos ensues, you may have your life total become 20.\nSVar:RolledChaos:DB$ SetLife | Defined$ You | LifeAmount$ 20\nSVar:AIRollPlanarDieParams:Mode$ Always\nOracle:When you planeswalk away from Sanctum of Serra, destroy all nonland permanents.\nWhenever chaos ensues, you may have your life total become 20.
Create the Forge script for this magic card
{"name": "Goliath Paladin", "mana_cost": "{4}{W}", "type_line": "Creature \u2014 Giant Knight", "oracle_text": "Vigilance\nWhen Goliath Paladin enters the battlefield, you take the initiative.", "power": "3", "toughness": "6"}
Name:Goliath Paladin\nManaCost:4 W\nTypes:Creature Giant Knight\nPT:3/6\nK:Vigilance\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigInitiative | TriggerDescription$ When CARDNAME enters the battlefield, you take the initiative.\nSVar:TrigInitiative:DB$ TakeInitiative\nOracle:Vigilance\nWhen Goliath Paladin enters the battlefield, you take the initiative.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Goliath Paladin", "mana_cost": "{4}{W}", "type_line": "Creature \u2014 Giant Knight", "oracle_text": "Vigilance\nWhen Goliath Paladin enters the battlefield, you take the initiative.", "power": "3", "toughness": "6"} ### Response: Name:Goliath Paladin\nManaCost:4 W\nTypes:Creature Giant Knight\nPT:3/6\nK:Vigilance\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigInitiative | TriggerDescription$ When CARDNAME enters the battlefield, you take the initiative.\nSVar:TrigInitiative:DB$ TakeInitiative\nOracle:Vigilance\nWhen Goliath Paladin enters the battlefield, you take the initiative.
Create the Forge script for this magic card
{"name": "Waste Land", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{T}, Sacrifice Waste Land: Destroy target nonbasic land. That land's controller creates a Wastes token. (It's a land with {T}: Add {C}.)"}
Name:Waste Land\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Destroy | Cost$ T Sac<1/CARDNAME> | ValidTgts$ Land.nonBasic | TgtPrompt$ Select target land. | SubAbility$ DBToken | AILogic$ GhostQuarter | AITgts$ Land.nonBasic | SpellDescription$ Destroy target nonbasicland. That land's controller creates a Wastes land token. (It has {T}: Add {C}.)\nSVar:DBToken:DB$ Token | TokenScript$ c_l_wastes | TokenOwner$ TargetedController\nOracle:{T}: Add {C}.\n{T}, Sacrifice Waste Land: Destroy target nonbasic land. That land's controller creates a Wastes token. (It's a land with {T}: Add {C}.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Waste Land", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{T}, Sacrifice Waste Land: Destroy target nonbasic land. That land's controller creates a Wastes token. (It's a land with {T}: Add {C}.)"} ### Response: Name:Waste Land\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Destroy | Cost$ T Sac<1/CARDNAME> | ValidTgts$ Land.nonBasic | TgtPrompt$ Select target land. | SubAbility$ DBToken | AILogic$ GhostQuarter | AITgts$ Land.nonBasic | SpellDescription$ Destroy target nonbasicland. That land's controller creates a Wastes land token. (It has {T}: Add {C}.)\nSVar:DBToken:DB$ Token | TokenScript$ c_l_wastes | TokenOwner$ TargetedController\nOracle:{T}: Add {C}.\n{T}, Sacrifice Waste Land: Destroy target nonbasic land. That land's controller creates a Wastes token. (It's a land with {T}: Add {C}.)
Create the Forge script for this magic card
{"name": "Quicksilver Behemoth", "mana_cost": "{6}{U}", "type_line": "Creature \u2014 Beast", "oracle_text": "Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)\nWhen Quicksilver Behemoth attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)", "power": "4", "toughness": "5"}
Name:Quicksilver Behemoth\nManaCost:6 U\nTypes:Creature Beast\nPT:4/5\nK:Affinity:Artifact\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ DelayedTrig | TriggerDescription$ When CARDNAME attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)\nT:Mode$ Blocks | ValidCard$ Card.Self | Execute$ DelayedTrig | Secondary$ True | TriggerDescription$ When CARDNAME attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)\nSVar:DelayedTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ EndCombat | ValidPlayer$ Player | Execute$ TrigReturn | TriggerDescription$ Return CARDNAME to its owner's hand at end of combat. (Return it only if it's on the battlefield.)\nSVar:TrigReturn:DB$ ChangeZone | Defined$ Self | Origin$ Battlefield | Destination$ Hand\nOracle:Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)\nWhen Quicksilver Behemoth attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Quicksilver Behemoth", "mana_cost": "{6}{U}", "type_line": "Creature \u2014 Beast", "oracle_text": "Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)\nWhen Quicksilver Behemoth attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)", "power": "4", "toughness": "5"} ### Response: Name:Quicksilver Behemoth\nManaCost:6 U\nTypes:Creature Beast\nPT:4/5\nK:Affinity:Artifact\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ DelayedTrig | TriggerDescription$ When CARDNAME attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)\nT:Mode$ Blocks | ValidCard$ Card.Self | Execute$ DelayedTrig | Secondary$ True | TriggerDescription$ When CARDNAME attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)\nSVar:DelayedTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ EndCombat | ValidPlayer$ Player | Execute$ TrigReturn | TriggerDescription$ Return CARDNAME to its owner's hand at end of combat. (Return it only if it's on the battlefield.)\nSVar:TrigReturn:DB$ ChangeZone | Defined$ Self | Origin$ Battlefield | Destination$ Hand\nOracle:Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)\nWhen Quicksilver Behemoth attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
Create the Forge script for this magic card
{"name": "Muck Rats", "mana_cost": "{B}", "type_line": "Creature \u2014 Rat", "oracle_text": "", "power": "1", "toughness": "1"}
Name:Muck Rats\nManaCost:B\nTypes:Creature Rat\nPT:1/1\nOracle:
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Muck Rats", "mana_cost": "{B}", "type_line": "Creature \u2014 Rat", "oracle_text": "", "power": "1", "toughness": "1"} ### Response: Name:Muck Rats\nManaCost:B\nTypes:Creature Rat\nPT:1/1\nOracle:
Create the Forge script for this magic card
{"name": "Godless Shrine", "mana_cost": "", "type_line": "Land \u2014 Plains Swamp", "oracle_text": "({T}: Add {W} or {B}.)\nAs Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped."}
Name:Godless Shrine\nManaCost:no cost\nTypes:Land Plains Swamp\nK:ETBReplacement:Other:DBTap\nSVar:DBTap:DB$ Tap | ETB$ True | Defined$ Self | UnlessCost$ PayLife<2> | UnlessPayer$ You | StackDescription$ enters the battlefield tapped. | SpellDescription$ As CARDNAME enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.\nOracle:({T}: Add {W} or {B}.)\nAs Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Godless Shrine", "mana_cost": "", "type_line": "Land \u2014 Plains Swamp", "oracle_text": "({T}: Add {W} or {B}.)\nAs Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped."} ### Response: Name:Godless Shrine\nManaCost:no cost\nTypes:Land Plains Swamp\nK:ETBReplacement:Other:DBTap\nSVar:DBTap:DB$ Tap | ETB$ True | Defined$ Self | UnlessCost$ PayLife<2> | UnlessPayer$ You | StackDescription$ enters the battlefield tapped. | SpellDescription$ As CARDNAME enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.\nOracle:({T}: Add {W} or {B}.)\nAs Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Create the Forge script for this magic card
{"name": "Elderleaf Mentor", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Elf Warrior", "oracle_text": "When Elderleaf Mentor enters the battlefield, create a 1/1 green Elf Warrior creature token.", "power": "3", "toughness": "2"}
Name:Elderleaf Mentor\nManaCost:3 G\nTypes:Creature Elf Warrior\nPT:3/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 1/1 green Elf Warrior creature token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_1_1_elf_warrior | TokenOwner$ You\nDeckHas:Ability$Token\nOracle:When Elderleaf Mentor enters the battlefield, create a 1/1 green Elf Warrior creature token.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Elderleaf Mentor", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Elf Warrior", "oracle_text": "When Elderleaf Mentor enters the battlefield, create a 1/1 green Elf Warrior creature token.", "power": "3", "toughness": "2"} ### Response: Name:Elderleaf Mentor\nManaCost:3 G\nTypes:Creature Elf Warrior\nPT:3/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 1/1 green Elf Warrior creature token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_1_1_elf_warrior | TokenOwner$ You\nDeckHas:Ability$Token\nOracle:When Elderleaf Mentor enters the battlefield, create a 1/1 green Elf Warrior creature token.
Create the Forge script for this magic card
{"name": "Stealth Mission", "mana_cost": "{2}{U}", "type_line": "Sorcery", "oracle_text": "Put two +1/+1 counters on target creature you control. That creature can't be blocked this turn."}
Name:Stealth Mission\nManaCost:2 U\nTypes:Sorcery\nA:SP$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | CounterType$ P1P1 | CounterNum$ 2 | SubAbility$ DBUnblockable | SpellDescription$ Put two +1/+1 counters on target creature you control.\nSVar:DBUnblockable:DB$ Effect | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable | SpellDescription$ That creature can't be blocked this turn.\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ This creature can't be blocked this turn.\nDeckHas:Ability$Counters\nOracle:Put two +1/+1 counters on target creature you control. That creature can't be blocked this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Stealth Mission", "mana_cost": "{2}{U}", "type_line": "Sorcery", "oracle_text": "Put two +1/+1 counters on target creature you control. That creature can't be blocked this turn."} ### Response: Name:Stealth Mission\nManaCost:2 U\nTypes:Sorcery\nA:SP$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | CounterType$ P1P1 | CounterNum$ 2 | SubAbility$ DBUnblockable | SpellDescription$ Put two +1/+1 counters on target creature you control.\nSVar:DBUnblockable:DB$ Effect | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable | SpellDescription$ That creature can't be blocked this turn.\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ This creature can't be blocked this turn.\nDeckHas:Ability$Counters\nOracle:Put two +1/+1 counters on target creature you control. That creature can't be blocked this turn.
Create the Forge script for this magic card
{"name": "Thing from the Deep", "mana_cost": "{6}{U}{U}{U}", "type_line": "Creature \u2014 Leviathan", "oracle_text": "Whenever Thing from the Deep attacks, sacrifice it unless you sacrifice an Island.", "power": "9", "toughness": "9"}
Name:Thing from the Deep\nManaCost:6 U U U\nTypes:Creature Leviathan\nPT:9/9\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigSacUnless | TriggerDescription$ Whenever CARDNAME attacks, sacrifice it unless you sacrifice an Island.\nSVar:TrigSacUnless:DB$ Sacrifice | UnlessCost$ Sac<1/Island> | UnlessPayer$ You\nSVar:NeedsToPlay:Island.YouCtrl\nAI:RemoveDeck:All\nOracle:Whenever Thing from the Deep attacks, sacrifice it unless you sacrifice an Island.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Thing from the Deep", "mana_cost": "{6}{U}{U}{U}", "type_line": "Creature \u2014 Leviathan", "oracle_text": "Whenever Thing from the Deep attacks, sacrifice it unless you sacrifice an Island.", "power": "9", "toughness": "9"} ### Response: Name:Thing from the Deep\nManaCost:6 U U U\nTypes:Creature Leviathan\nPT:9/9\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigSacUnless | TriggerDescription$ Whenever CARDNAME attacks, sacrifice it unless you sacrifice an Island.\nSVar:TrigSacUnless:DB$ Sacrifice | UnlessCost$ Sac<1/Island> | UnlessPayer$ You\nSVar:NeedsToPlay:Island.YouCtrl\nAI:RemoveDeck:All\nOracle:Whenever Thing from the Deep attacks, sacrifice it unless you sacrifice an Island.
Create the Forge script for this magic card
{"name": "Garruk's Warsteed", "mana_cost": "{3}{G}{G}", "type_line": "Creature \u2014 Rhino", "oracle_text": "Vigilance\nWhen Garruk's Warsteed enters the battlefield, you may search your library and/or graveyard for a card named Garruk, Savage Herald, reveal it, and put it into your hand. If you search your library this way, shuffle.", "power": "3", "toughness": "5"}
Name:Garruk's Warsteed\nManaCost:3 G G\nTypes:Creature Rhino\nPT:3/5\nK:Vigilance\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSearch | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library and/or graveyard for a card named Garruk, Savage Herald, reveal it, and put it into your hand. If you search your library this way, shuffle.\nSVar:TrigSearch:DB$ ChangeZone | Optional$ True | Origin$ Library | OriginAlternative$ Graveyard | Destination$ Hand | ChangeType$ Card.YouOwn+namedGarruk; Savage Herald | ChangeNum$ 1\nDeckNeeds:Name$Garruk, Savage Herald\nOracle:Vigilance\nWhen Garruk's Warsteed enters the battlefield, you may search your library and/or graveyard for a card named Garruk, Savage Herald, reveal it, and put it into your hand. If you search your library this way, shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Garruk's Warsteed", "mana_cost": "{3}{G}{G}", "type_line": "Creature \u2014 Rhino", "oracle_text": "Vigilance\nWhen Garruk's Warsteed enters the battlefield, you may search your library and/or graveyard for a card named Garruk, Savage Herald, reveal it, and put it into your hand. If you search your library this way, shuffle.", "power": "3", "toughness": "5"} ### Response: Name:Garruk's Warsteed\nManaCost:3 G G\nTypes:Creature Rhino\nPT:3/5\nK:Vigilance\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSearch | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library and/or graveyard for a card named Garruk, Savage Herald, reveal it, and put it into your hand. If you search your library this way, shuffle.\nSVar:TrigSearch:DB$ ChangeZone | Optional$ True | Origin$ Library | OriginAlternative$ Graveyard | Destination$ Hand | ChangeType$ Card.YouOwn+namedGarruk; Savage Herald | ChangeNum$ 1\nDeckNeeds:Name$Garruk, Savage Herald\nOracle:Vigilance\nWhen Garruk's Warsteed enters the battlefield, you may search your library and/or graveyard for a card named Garruk, Savage Herald, reveal it, and put it into your hand. If you search your library this way, shuffle.
Create the Forge script for this magic card
{"name": "Dispel", "mana_cost": "{U}", "type_line": "Instant", "oracle_text": "Counter target instant spell."}
Name:Dispel\nManaCost:U\nTypes:Instant\nA:SP$ Counter | Cost$ U | TargetType$ Spell | ValidTgts$ Instant | TgtPrompt$ Select target Instant Spell | SpellDescription$ Counter target instant spell.\nOracle:Counter target instant spell.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dispel", "mana_cost": "{U}", "type_line": "Instant", "oracle_text": "Counter target instant spell."} ### Response: Name:Dispel\nManaCost:U\nTypes:Instant\nA:SP$ Counter | Cost$ U | TargetType$ Spell | ValidTgts$ Instant | TgtPrompt$ Select target Instant Spell | SpellDescription$ Counter target instant spell.\nOracle:Counter target instant spell.
Create the Forge script for this magic card
{"name": "Blood Scrivener", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Zombie Wizard", "oracle_text": "If you would draw a card while you have no cards in hand, instead you draw two cards and you lose 1 life.", "power": "2", "toughness": "1"}
Name:Blood Scrivener\nManaCost:1 B\nTypes:Creature Zombie Wizard\nPT:2/1\nR:Event$ Draw | ActiveZones$ Battlefield | ValidPlayer$ You | Hellbent$ True | ReplaceWith$ DrawTwo | Description$ If you would draw a card while you have no cards in hand, instead you draw two cards and you lose 1 life.\nSVar:DrawTwo:DB$ Draw | NumCards$ 2 | SubAbility$ DBLoseLife\nSVar:DBLoseLife:DB$ LoseLife | Defined$ You | LifeAmount$ 1\nOracle:If you would draw a card while you have no cards in hand, instead you draw two cards and you lose 1 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Blood Scrivener", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Zombie Wizard", "oracle_text": "If you would draw a card while you have no cards in hand, instead you draw two cards and you lose 1 life.", "power": "2", "toughness": "1"} ### Response: Name:Blood Scrivener\nManaCost:1 B\nTypes:Creature Zombie Wizard\nPT:2/1\nR:Event$ Draw | ActiveZones$ Battlefield | ValidPlayer$ You | Hellbent$ True | ReplaceWith$ DrawTwo | Description$ If you would draw a card while you have no cards in hand, instead you draw two cards and you lose 1 life.\nSVar:DrawTwo:DB$ Draw | NumCards$ 2 | SubAbility$ DBLoseLife\nSVar:DBLoseLife:DB$ LoseLife | Defined$ You | LifeAmount$ 1\nOracle:If you would draw a card while you have no cards in hand, instead you draw two cards and you lose 1 life.
Create the Forge script for this magic card
{"name": "Hydra Omnivore", "mana_cost": "{4}{G}{G}", "type_line": "Creature \u2014 Hydra", "oracle_text": "Whenever Hydra Omnivore deals combat damage to an opponent, it deals that much damage to each other opponent.", "power": "8", "toughness": "8"}
Name:Hydra Omnivore\nManaCost:4 G G\nTypes:Creature Hydra\nPT:8/8\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Opponent | CombatDamage$ True | Execute$ TrigDmg | TriggerDescription$ Whenever CARDNAME deals combat damage to an opponent, it deals that much damage to each other opponent.\nSVar:TrigDmg:DB$ DamageAll | ValidPlayers$ OppNonTriggeredTarget | NumDmg$ X\nSVar:X:TriggerCount$DamageAmount\nOracle:Whenever Hydra Omnivore deals combat damage to an opponent, it deals that much damage to each other opponent.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hydra Omnivore", "mana_cost": "{4}{G}{G}", "type_line": "Creature \u2014 Hydra", "oracle_text": "Whenever Hydra Omnivore deals combat damage to an opponent, it deals that much damage to each other opponent.", "power": "8", "toughness": "8"} ### Response: Name:Hydra Omnivore\nManaCost:4 G G\nTypes:Creature Hydra\nPT:8/8\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Opponent | CombatDamage$ True | Execute$ TrigDmg | TriggerDescription$ Whenever CARDNAME deals combat damage to an opponent, it deals that much damage to each other opponent.\nSVar:TrigDmg:DB$ DamageAll | ValidPlayers$ OppNonTriggeredTarget | NumDmg$ X\nSVar:X:TriggerCount$DamageAmount\nOracle:Whenever Hydra Omnivore deals combat damage to an opponent, it deals that much damage to each other opponent.
Create the Forge script for this magic card
{"name": "Clavile\u00f1o, First of the Blessed", "mana_cost": "{1}{W}{B}", "type_line": "Legendary Creature \u2014 Vampire Cleric", "oracle_text": "Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains \"When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying.\"", "power": "2", "toughness": "2"}
Name:Clavileño, First of the Blessed\nManaCost:1 W B\nTypes:Legendary Creature Vampire Cleric\nPT:2/2\nT:Mode$ AttackersDeclared | Execute$ TrigAnimate | TriggerZones$ Battlefield | AttackingPlayer$ You | TriggerDescription$ Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying."\nSVar:TrigAnimate:DB$Animate| ValidTgts$ Creature.Vampire+YouCtrl+attacking+nonDemon | TgtPrompt$ Select target attacking Vampire that isn't a Demon | Types$ Demon | Triggers$ TrigDie | Duration$ Permanent\nSVar:TrigDie:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1 | SubAbility$ TrigToken\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ wb_4_3_vampire_demon_flying | TokenOwner$ You | TokenTapped$ True\nDeckHas:Type$Vampire\nSVar:PlayMain1:TRUE\nOracle:Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Clavile\u00f1o, First of the Blessed", "mana_cost": "{1}{W}{B}", "type_line": "Legendary Creature \u2014 Vampire Cleric", "oracle_text": "Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains \"When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying.\"", "power": "2", "toughness": "2"} ### Response: Name:Clavileño, First of the Blessed\nManaCost:1 W B\nTypes:Legendary Creature Vampire Cleric\nPT:2/2\nT:Mode$ AttackersDeclared | Execute$ TrigAnimate | TriggerZones$ Battlefield | AttackingPlayer$ You | TriggerDescription$ Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying."\nSVar:TrigAnimate:DB$Animate| ValidTgts$ Creature.Vampire+YouCtrl+attacking+nonDemon | TgtPrompt$ Select target attacking Vampire that isn't a Demon | Types$ Demon | Triggers$ TrigDie | Duration$ Permanent\nSVar:TrigDie:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1 | SubAbility$ TrigToken\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ wb_4_3_vampire_demon_flying | TokenOwner$ You | TokenTapped$ True\nDeckHas:Type$Vampire\nSVar:PlayMain1:TRUE\nOracle:Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying."
Create the Forge script for this magic card
{"name": "Biting Rain", "mana_cost": "{2}{B}{B}", "type_line": "Sorcery", "oracle_text": "All creatures get -2/-2 until end of turn.\nMadness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)"}
Name:Biting Rain\nManaCost:2 B B\nTypes:Sorcery\nA:SP$ PumpAll | Cost$ 2 B B | ValidCards$ Creature | NumAtt$ -2 | NumDef$ -2 | IsCurse$ True | SpellDescription$ All creatures get -2/-2 until end of turn.\nK:Madness:2 B\nDeckHints:Ability$Discard\nOracle:All creatures get -2/-2 until end of turn.\nMadness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Biting Rain", "mana_cost": "{2}{B}{B}", "type_line": "Sorcery", "oracle_text": "All creatures get -2/-2 until end of turn.\nMadness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)"} ### Response: Name:Biting Rain\nManaCost:2 B B\nTypes:Sorcery\nA:SP$ PumpAll | Cost$ 2 B B | ValidCards$ Creature | NumAtt$ -2 | NumDef$ -2 | IsCurse$ True | SpellDescription$ All creatures get -2/-2 until end of turn.\nK:Madness:2 B\nDeckHints:Ability$Discard\nOracle:All creatures get -2/-2 until end of turn.\nMadness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Create the Forge script for this magic card
{"name": "Bloodhunter Bat", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Bat", "oracle_text": "Flying\nWhen Bloodhunter Bat enters the battlefield, target player loses 2 life and you gain 2 life.", "power": "2", "toughness": "2"}
Name:Bloodhunter Bat\nManaCost:3 B\nTypes:Creature Bat\nPT:2/2\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigLoseLife | TriggerDescription$ When CARDNAME enters the battlefield, target player loses 2 life and you gain 2 life.\nSVar:TrigLoseLife:DB$ LoseLife | ValidTgts$ Player | TgtPrompt$ Choose target player | LifeAmount$ 2 | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2\nOracle:Flying\nWhen Bloodhunter Bat enters the battlefield, target player loses 2 life and you gain 2 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bloodhunter Bat", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Bat", "oracle_text": "Flying\nWhen Bloodhunter Bat enters the battlefield, target player loses 2 life and you gain 2 life.", "power": "2", "toughness": "2"} ### Response: Name:Bloodhunter Bat\nManaCost:3 B\nTypes:Creature Bat\nPT:2/2\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigLoseLife | TriggerDescription$ When CARDNAME enters the battlefield, target player loses 2 life and you gain 2 life.\nSVar:TrigLoseLife:DB$ LoseLife | ValidTgts$ Player | TgtPrompt$ Choose target player | LifeAmount$ 2 | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2\nOracle:Flying\nWhen Bloodhunter Bat enters the battlefield, target player loses 2 life and you gain 2 life.
Create the Forge script for this magic card
{"name": "Cosmic Rebirth", "mana_cost": "{1}{G}{W}", "type_line": "Instant", "oracle_text": "Choose target permanent card in your graveyard. If it has mana value 3 or less, you may put it onto the battlefield. If you don't put it onto the battlefield, put it into your hand.\nYou gain 3 life."}
Name:Cosmic Rebirth\nManaCost:1 G W\nTypes:Instant\nA:SP$ ChangeZone | Optional$ True | ValidTgts$ Permanent.YouOwn | TgtPrompt$ Select target permanent card in your graveyard | Origin$ Graveyard | Destination$ Battlefield | RememberChanged$ True | ConditionDefined$ Targeted | ConditionPresent$ Card.cmcLE3 | SubAbility$ DBChangeZone | SpellDescription$ Choose target permanent card in your graveyard. If it has mana value 3 or less, you may put it onto the battlefield. If you don't put it onto the battlefield, put it into your hand.\nSVar:DBChangeZone:DB$ ChangeZone | Defined$ Targeted | Origin$ Graveyard | Destination$ Hand | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ EQ0 | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 3 | SubAbility$ DBCleanup | SpellDescription$ You gain 3 life.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$LifeGain|Graveyard\nOracle:Choose target permanent card in your graveyard. If it has mana value 3 or less, you may put it onto the battlefield. If you don't put it onto the battlefield, put it into your hand.\nYou gain 3 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cosmic Rebirth", "mana_cost": "{1}{G}{W}", "type_line": "Instant", "oracle_text": "Choose target permanent card in your graveyard. If it has mana value 3 or less, you may put it onto the battlefield. If you don't put it onto the battlefield, put it into your hand.\nYou gain 3 life."} ### Response: Name:Cosmic Rebirth\nManaCost:1 G W\nTypes:Instant\nA:SP$ ChangeZone | Optional$ True | ValidTgts$ Permanent.YouOwn | TgtPrompt$ Select target permanent card in your graveyard | Origin$ Graveyard | Destination$ Battlefield | RememberChanged$ True | ConditionDefined$ Targeted | ConditionPresent$ Card.cmcLE3 | SubAbility$ DBChangeZone | SpellDescription$ Choose target permanent card in your graveyard. If it has mana value 3 or less, you may put it onto the battlefield. If you don't put it onto the battlefield, put it into your hand.\nSVar:DBChangeZone:DB$ ChangeZone | Defined$ Targeted | Origin$ Graveyard | Destination$ Hand | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ EQ0 | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | LifeAmount$ 3 | SubAbility$ DBCleanup | SpellDescription$ You gain 3 life.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$LifeGain|Graveyard\nOracle:Choose target permanent card in your graveyard. If it has mana value 3 or less, you may put it onto the battlefield. If you don't put it onto the battlefield, put it into your hand.\nYou gain 3 life.
Create the Forge script for this magic card
{"name": "Overcome", "mana_cost": "{3}{G}{G}", "type_line": "Sorcery", "oracle_text": "Creatures you control get +2/+2 and gain trample until end of turn. (They can deal excess combat damage to the player or planeswalker they're attacking.)"}
Name:Overcome\nManaCost:3 G G\nTypes:Sorcery\nA:SP$ PumpAll | Cost$ 3 G G | ValidCards$ Creature.YouCtrl | NumAtt$ +2 | NumDef$ +2 | KW$ Trample | SpellDescription$ Creatures you control get +2/+2 and gain trample until end of turn. (They can deal excess combat damage to the player or planeswalker they're attacking.)\nOracle:Creatures you control get +2/+2 and gain trample until end of turn. (They can deal excess combat damage to the player or planeswalker they're attacking.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Overcome", "mana_cost": "{3}{G}{G}", "type_line": "Sorcery", "oracle_text": "Creatures you control get +2/+2 and gain trample until end of turn. (They can deal excess combat damage to the player or planeswalker they're attacking.)"} ### Response: Name:Overcome\nManaCost:3 G G\nTypes:Sorcery\nA:SP$ PumpAll | Cost$ 3 G G | ValidCards$ Creature.YouCtrl | NumAtt$ +2 | NumDef$ +2 | KW$ Trample | SpellDescription$ Creatures you control get +2/+2 and gain trample until end of turn. (They can deal excess combat damage to the player or planeswalker they're attacking.)\nOracle:Creatures you control get +2/+2 and gain trample until end of turn. (They can deal excess combat damage to the player or planeswalker they're attacking.)
Create the Forge script for this magic card
{"name": "Murderous Compulsion", "mana_cost": "{1}{B}", "type_line": "Sorcery", "oracle_text": "Destroy target tapped creature.\nMadness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)"}
Name:Murderous Compulsion\nManaCost:1 B\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 1 B | ValidTgts$ Creature.tapped | TgtPrompt$ Select target tapped creature | SpellDescription$ Destroy target tapped creature.\nK:Madness:1 B\nDeckHints:Ability$Discard\nOracle:Destroy target tapped creature.\nMadness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Murderous Compulsion", "mana_cost": "{1}{B}", "type_line": "Sorcery", "oracle_text": "Destroy target tapped creature.\nMadness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)"} ### Response: Name:Murderous Compulsion\nManaCost:1 B\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 1 B | ValidTgts$ Creature.tapped | TgtPrompt$ Select target tapped creature | SpellDescription$ Destroy target tapped creature.\nK:Madness:1 B\nDeckHints:Ability$Discard\nOracle:Destroy target tapped creature.\nMadness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Create the Forge script for this magic card
{"name": "Junktroller", "mana_cost": "{4}", "type_line": "Artifact Creature \u2014 Golem", "oracle_text": "Defender\n{T}: Put target card from a graveyard on the bottom of its owner's library.", "power": "0", "toughness": "6"}
Name:Junktroller\nManaCost:4\nTypes:Artifact Creature Golem\nPT:0/6\nK:Defender\nA:AB$ ChangeZone | Cost$ T | ValidTgts$ Card | TgtPrompt$ Select target card | Origin$ Graveyard | Destination$ Library | LibraryPosition$ -1 | SpellDescription$ Put target card from a graveyard on the bottom of its owner's library.\nOracle:Defender\n{T}: Put target card from a graveyard on the bottom of its owner's library.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Junktroller", "mana_cost": "{4}", "type_line": "Artifact Creature \u2014 Golem", "oracle_text": "Defender\n{T}: Put target card from a graveyard on the bottom of its owner's library.", "power": "0", "toughness": "6"} ### Response: Name:Junktroller\nManaCost:4\nTypes:Artifact Creature Golem\nPT:0/6\nK:Defender\nA:AB$ ChangeZone | Cost$ T | ValidTgts$ Card | TgtPrompt$ Select target card | Origin$ Graveyard | Destination$ Library | LibraryPosition$ -1 | SpellDescription$ Put target card from a graveyard on the bottom of its owner's library.\nOracle:Defender\n{T}: Put target card from a graveyard on the bottom of its owner's library.
Create the Forge script for this magic card
{"name": "Wanderbrine Rootcutters", "mana_cost": "{2}{U/B}{U/B}", "type_line": "Creature \u2014 Merfolk Rogue", "oracle_text": "Wanderbrine Rootcutters can't be blocked by green creatures.", "power": "3", "toughness": "3"}
Name:Wanderbrine Rootcutters\nManaCost:2 UB UB\nTypes:Creature Merfolk Rogue\nPT:3/3\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | ValidBlocker$ Creature.Green | Description$ CARDNAME can't be blocked by green creatures.\nOracle:Wanderbrine Rootcutters can't be blocked by green creatures.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wanderbrine Rootcutters", "mana_cost": "{2}{U/B}{U/B}", "type_line": "Creature \u2014 Merfolk Rogue", "oracle_text": "Wanderbrine Rootcutters can't be blocked by green creatures.", "power": "3", "toughness": "3"} ### Response: Name:Wanderbrine Rootcutters\nManaCost:2 UB UB\nTypes:Creature Merfolk Rogue\nPT:3/3\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | ValidBlocker$ Creature.Green | Description$ CARDNAME can't be blocked by green creatures.\nOracle:Wanderbrine Rootcutters can't be blocked by green creatures.
Create the Forge script for this magic card
{"name": "Moon Heron", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Spirit Bird", "oracle_text": "Flying", "power": "3", "toughness": "2"}
Name:Moon Heron\nManaCost:3 U\nTypes:Creature Spirit Bird\nPT:3/2\nK:Flying\nOracle:Flying
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Moon Heron", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Spirit Bird", "oracle_text": "Flying", "power": "3", "toughness": "2"} ### Response: Name:Moon Heron\nManaCost:3 U\nTypes:Creature Spirit Bird\nPT:3/2\nK:Flying\nOracle:Flying
Create the Forge script for this magic card
{"name": "Cao Ren, Wei Commander", "mana_cost": "{2}{B}{B}", "type_line": "Legendary Creature \u2014 Human Soldier Warrior", "oracle_text": "Horsemanship (This creature can't be blocked except by creatures with horsemanship.)\nWhen Cao Ren, Wei Commander enters the battlefield, you lose 3 life.", "power": "3", "toughness": "3"}
Name:Cao Ren, Wei Commander\nManaCost:2 B B\nTypes:Legendary Creature Human Soldier Warrior\nPT:3/3\nK:Horsemanship\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigLoseLife | TriggerDescription$ When CARDNAME enters the battlefield, you lose 3 life.\nSVar:TrigLoseLife:DB$ LoseLife | LifeAmount$ 3\nOracle:Horsemanship (This creature can't be blocked except by creatures with horsemanship.)\nWhen Cao Ren, Wei Commander enters the battlefield, you lose 3 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cao Ren, Wei Commander", "mana_cost": "{2}{B}{B}", "type_line": "Legendary Creature \u2014 Human Soldier Warrior", "oracle_text": "Horsemanship (This creature can't be blocked except by creatures with horsemanship.)\nWhen Cao Ren, Wei Commander enters the battlefield, you lose 3 life.", "power": "3", "toughness": "3"} ### Response: Name:Cao Ren, Wei Commander\nManaCost:2 B B\nTypes:Legendary Creature Human Soldier Warrior\nPT:3/3\nK:Horsemanship\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigLoseLife | TriggerDescription$ When CARDNAME enters the battlefield, you lose 3 life.\nSVar:TrigLoseLife:DB$ LoseLife | LifeAmount$ 3\nOracle:Horsemanship (This creature can't be blocked except by creatures with horsemanship.)\nWhen Cao Ren, Wei Commander enters the battlefield, you lose 3 life.
Create the Forge script for this magic card
{"name": "Wildwood Escort", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Elf Warrior", "oracle_text": "When Wildwood Escort enters the battlefield, return target creature or battle card from your graveyard to your hand.\nIf Wildwood Escort would die, exile it instead.", "power": "3", "toughness": "3"}
Name:Wildwood Escort\nManaCost:4 G\nTypes:Creature Elf Warrior\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ When CARDNAME enters the battlefield, return target creature or battle card from your graveyard to your hand.\nSVar:TrigReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Select target creature or battle card in your graveyard | ValidTgts$ Creature.YouOwn,Battle.YouOwn\nR:Event$ Moved | ActiveZones$ Battlefield | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | ReplaceWith$ Exile | Description$ If CARDNAME would die, exile it instead.\nSVar:Exile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | Defined$ ReplacedCard\nDeckHints:Type$Battle\nDeckHas:Ability$Graveyard\nOracle:When Wildwood Escort enters the battlefield, return target creature or battle card from your graveyard to your hand.\nIf Wildwood Escort would die, exile it instead.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wildwood Escort", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Elf Warrior", "oracle_text": "When Wildwood Escort enters the battlefield, return target creature or battle card from your graveyard to your hand.\nIf Wildwood Escort would die, exile it instead.", "power": "3", "toughness": "3"} ### Response: Name:Wildwood Escort\nManaCost:4 G\nTypes:Creature Elf Warrior\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ When CARDNAME enters the battlefield, return target creature or battle card from your graveyard to your hand.\nSVar:TrigReturn:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Select target creature or battle card in your graveyard | ValidTgts$ Creature.YouOwn,Battle.YouOwn\nR:Event$ Moved | ActiveZones$ Battlefield | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | ReplaceWith$ Exile | Description$ If CARDNAME would die, exile it instead.\nSVar:Exile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | Defined$ ReplacedCard\nDeckHints:Type$Battle\nDeckHas:Ability$Graveyard\nOracle:When Wildwood Escort enters the battlefield, return target creature or battle card from your graveyard to your hand.\nIf Wildwood Escort would die, exile it instead.
Create the Forge script for this magic card
{"name": "Willow Elf", "mana_cost": "{G}", "type_line": "Creature \u2014 Elf", "oracle_text": "", "power": "1", "toughness": "1"}
Name:Willow Elf\nManaCost:G\nTypes:Creature Elf\nPT:1/1\nOracle:
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Willow Elf", "mana_cost": "{G}", "type_line": "Creature \u2014 Elf", "oracle_text": "", "power": "1", "toughness": "1"} ### Response: Name:Willow Elf\nManaCost:G\nTypes:Creature Elf\nPT:1/1\nOracle:
Create the Forge script for this magic card
{"name": "Risky Move", "mana_cost": "{3}{R}{R}{R}", "type_line": "Enchantment", "oracle_text": "At the beginning of each player's upkeep, that player gains control of Risky Move.\nWhen you gain control of Risky Move from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of that creature."}
Name:Risky Move\nManaCost:3 R R R\nTypes:Enchantment\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player | Execute$ TrigGainControl | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of each player's upkeep, that player gains control of CARDNAME.\nSVar:TrigGainControl:DB$ GainControl | NewController$ TriggeredPlayer | Defined$ Self\nT:Mode$ ChangesController | ValidCard$ Card.Self | ValidOriginalController$ Player.Other | TriggerZones$ Battlefield | Execute$ TrigChoose | TriggerDescription$ When you gain control of CARDNAME from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of that creature.\nSVar:TrigChoose:DB$ ChooseCard | Defined$ You | Choices$ Creature.YouCtrl | Mandatory$ True | AILogic$ WorstCard | SubAbility$ DBChoosePlayer\nSVar:DBChoosePlayer:DB$ ChoosePlayer | Defined$ You | Choices$ Player.Opponent | SubAbility$ DBFlip\nSVar:DBFlip:DB$ FlipACoin | LoseSubAbility$ DBControl\nSVar:DBControl:DB$ GainControl | NewController$ Player.Chosen | Defined$ ChosenCard\nAI:RemoveDeck:Random\nOracle:At the beginning of each player's upkeep, that player gains control of Risky Move.\nWhen you gain control of Risky Move from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of that creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Risky Move", "mana_cost": "{3}{R}{R}{R}", "type_line": "Enchantment", "oracle_text": "At the beginning of each player's upkeep, that player gains control of Risky Move.\nWhen you gain control of Risky Move from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of that creature."} ### Response: Name:Risky Move\nManaCost:3 R R R\nTypes:Enchantment\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player | Execute$ TrigGainControl | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of each player's upkeep, that player gains control of CARDNAME.\nSVar:TrigGainControl:DB$ GainControl | NewController$ TriggeredPlayer | Defined$ Self\nT:Mode$ ChangesController | ValidCard$ Card.Self | ValidOriginalController$ Player.Other | TriggerZones$ Battlefield | Execute$ TrigChoose | TriggerDescription$ When you gain control of CARDNAME from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of that creature.\nSVar:TrigChoose:DB$ ChooseCard | Defined$ You | Choices$ Creature.YouCtrl | Mandatory$ True | AILogic$ WorstCard | SubAbility$ DBChoosePlayer\nSVar:DBChoosePlayer:DB$ ChoosePlayer | Defined$ You | Choices$ Player.Opponent | SubAbility$ DBFlip\nSVar:DBFlip:DB$ FlipACoin | LoseSubAbility$ DBControl\nSVar:DBControl:DB$ GainControl | NewController$ Player.Chosen | Defined$ ChosenCard\nAI:RemoveDeck:Random\nOracle:At the beginning of each player's upkeep, that player gains control of Risky Move.\nWhen you gain control of Risky Move from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of that creature.
Create the Forge script for this magic card
{"name": "Cliff Threader", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Kor Scout", "oracle_text": "Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)", "power": "2", "toughness": "1"}
Name:Cliff Threader\nManaCost:1 W\nTypes:Creature Kor Scout\nPT:2/1\nK:Mountainwalk\nOracle:Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cliff Threader", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Kor Scout", "oracle_text": "Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)", "power": "2", "toughness": "1"} ### Response: Name:Cliff Threader\nManaCost:1 W\nTypes:Creature Kor Scout\nPT:2/1\nK:Mountainwalk\nOracle:Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
Create the Forge script for this magic card
{"name": "Omen of the Sea", "mana_cost": "{1}{U}", "type_line": "Enchantment", "oracle_text": "Flash\nWhen Omen of the Sea enters the battlefield, scry 2, then draw a card.\n{2}{U}, Sacrifice Omen of the Sea: Scry 2."}
Name:Omen of the Sea\nManaCost:1 U\nTypes:Enchantment\nK:Flash\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigScry | TriggerDescription$ When CARDNAME enters the battlefield, scry 2, then draw a card.\nSVar:TrigScry:DB$ Scry | ScryNum$ 2 | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ 1\nA:AB$ Scry | Cost$ 2 U Sac<1/CARDNAME> | ScryNum$ 2 | AILogic$ BestOpportunity | SpellDescription$ Scry 2.\nOracle:Flash\nWhen Omen of the Sea enters the battlefield, scry 2, then draw a card.\n{2}{U}, Sacrifice Omen of the Sea: Scry 2.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Omen of the Sea", "mana_cost": "{1}{U}", "type_line": "Enchantment", "oracle_text": "Flash\nWhen Omen of the Sea enters the battlefield, scry 2, then draw a card.\n{2}{U}, Sacrifice Omen of the Sea: Scry 2."} ### Response: Name:Omen of the Sea\nManaCost:1 U\nTypes:Enchantment\nK:Flash\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigScry | TriggerDescription$ When CARDNAME enters the battlefield, scry 2, then draw a card.\nSVar:TrigScry:DB$ Scry | ScryNum$ 2 | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ 1\nA:AB$ Scry | Cost$ 2 U Sac<1/CARDNAME> | ScryNum$ 2 | AILogic$ BestOpportunity | SpellDescription$ Scry 2.\nOracle:Flash\nWhen Omen of the Sea enters the battlefield, scry 2, then draw a card.\n{2}{U}, Sacrifice Omen of the Sea: Scry 2.
Create the Forge script for this magic card
{"name": "Waste Not", "mana_cost": "{1}{B}", "type_line": "Enchantment", "oracle_text": "Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token.\nWhenever an opponent discards a land card, add {B}{B}.\nWhenever an opponent discards a noncreature, nonland card, draw a card."}
Name:Waste Not\nManaCost:1 B\nTypes:Enchantment\nT:Mode$ Discarded | ValidCard$ Creature.OppOwn | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ b_2_2_zombie | TokenOwner$ You\nT:Mode$ Discarded | ValidCard$ Land.OppOwn | TriggerZones$ Battlefield | Execute$ TrigMana | TriggerDescription$ Whenever an opponent discards a land card, add {B}{B}.\nSVar:TrigMana:DB$ Mana | Produced$ B | Amount$ 2 | Defined$ You\nT:Mode$ Discarded | ValidCard$ Card.nonLand+nonCreature+OppOwn | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever an opponent discards a noncreature, nonland card, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nAI:RemoveDeck:Random\nOracle:Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token.\nWhenever an opponent discards a land card, add {B}{B}.\nWhenever an opponent discards a noncreature, nonland card, draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Waste Not", "mana_cost": "{1}{B}", "type_line": "Enchantment", "oracle_text": "Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token.\nWhenever an opponent discards a land card, add {B}{B}.\nWhenever an opponent discards a noncreature, nonland card, draw a card."} ### Response: Name:Waste Not\nManaCost:1 B\nTypes:Enchantment\nT:Mode$ Discarded | ValidCard$ Creature.OppOwn | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ b_2_2_zombie | TokenOwner$ You\nT:Mode$ Discarded | ValidCard$ Land.OppOwn | TriggerZones$ Battlefield | Execute$ TrigMana | TriggerDescription$ Whenever an opponent discards a land card, add {B}{B}.\nSVar:TrigMana:DB$ Mana | Produced$ B | Amount$ 2 | Defined$ You\nT:Mode$ Discarded | ValidCard$ Card.nonLand+nonCreature+OppOwn | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever an opponent discards a noncreature, nonland card, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nAI:RemoveDeck:Random\nOracle:Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token.\nWhenever an opponent discards a land card, add {B}{B}.\nWhenever an opponent discards a noncreature, nonland card, draw a card.
Create the Forge script for this magic card
{"name": "Mirko Vosk, Mind Drinker", "mana_cost": "{3}{U}{B}", "type_line": "Legendary Creature \u2014 Vampire", "oracle_text": "Flying\nWhenever Mirko Vosk, Mind Drinker deals combat damage to a player, that player reveals cards from the top of their library until they reveal four land cards, then puts those cards into their graveyard.", "power": "2", "toughness": "4"}
Name:Mirko Vosk, Mind Drinker\nManaCost:3 U B\nTypes:Legendary Creature Vampire\nPT:2/4\nK:Flying\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigDig | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, that player reveals cards from the top of their library until they reveal four land cards, then puts those cards into their graveyard.\nSVar:TrigDig:DB$ DigUntil | Defined$ TriggeredTarget | Amount$ 4 | Valid$ Land | ValidDescription$ land | RevealedDestination$ Graveyard\nOracle:Flying\nWhenever Mirko Vosk, Mind Drinker deals combat damage to a player, that player reveals cards from the top of their library until they reveal four land cards, then puts those cards into their graveyard.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mirko Vosk, Mind Drinker", "mana_cost": "{3}{U}{B}", "type_line": "Legendary Creature \u2014 Vampire", "oracle_text": "Flying\nWhenever Mirko Vosk, Mind Drinker deals combat damage to a player, that player reveals cards from the top of their library until they reveal four land cards, then puts those cards into their graveyard.", "power": "2", "toughness": "4"} ### Response: Name:Mirko Vosk, Mind Drinker\nManaCost:3 U B\nTypes:Legendary Creature Vampire\nPT:2/4\nK:Flying\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigDig | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, that player reveals cards from the top of their library until they reveal four land cards, then puts those cards into their graveyard.\nSVar:TrigDig:DB$ DigUntil | Defined$ TriggeredTarget | Amount$ 4 | Valid$ Land | ValidDescription$ land | RevealedDestination$ Graveyard\nOracle:Flying\nWhenever Mirko Vosk, Mind Drinker deals combat damage to a player, that player reveals cards from the top of their library until they reveal four land cards, then puts those cards into their graveyard.
Create the Forge script for this magic card
{"name": "Oreskos Sun Guide", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Cat Monk", "oracle_text": "Inspired \u2014 Whenever Oreskos Sun Guide becomes untapped, you gain 2 life.", "power": "2", "toughness": "2"}
Name:Oreskos Sun Guide\nManaCost:1 W\nTypes:Creature Cat Monk\nPT:2/2\nT:Mode$ Untaps | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigGainLife | TriggerDescription$ Inspired — Whenever CARDNAME becomes untapped, you gain 2 life.\nSVar:TrigGainLife:DB$ GainLife | LifeAmount$ 2\nOracle:Inspired — Whenever Oreskos Sun Guide becomes untapped, you gain 2 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Oreskos Sun Guide", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Cat Monk", "oracle_text": "Inspired \u2014 Whenever Oreskos Sun Guide becomes untapped, you gain 2 life.", "power": "2", "toughness": "2"} ### Response: Name:Oreskos Sun Guide\nManaCost:1 W\nTypes:Creature Cat Monk\nPT:2/2\nT:Mode$ Untaps | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigGainLife | TriggerDescription$ Inspired — Whenever CARDNAME becomes untapped, you gain 2 life.\nSVar:TrigGainLife:DB$ GainLife | LifeAmount$ 2\nOracle:Inspired — Whenever Oreskos Sun Guide becomes untapped, you gain 2 life.
Create the Forge script for this magic card
{"name": "Ophidian Eye", "mana_cost": "{2}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Flash (You may cast this spell any time you could cast an instant.)\nEnchant creature\nWhenever enchanted creature deals damage to an opponent, you may draw a card."}
Name:Ophidian Eye\nManaCost:2 U\nTypes:Enchantment Aura\nK:Enchant creature\nK:Flash\nA:SP$ Attach | Cost$ 2 U | ValidTgts$ Creature | AILogic$ Curiosity\nT:Mode$ DamageDone | ValidSource$ Card.AttachedBy | ValidTarget$ Opponent | Execute$ TrigDraw | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ Whenever enchanted creature deals damage to an opponent, you may draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nOracle:Flash (You may cast this spell any time you could cast an instant.)\nEnchant creature\nWhenever enchanted creature deals damage to an opponent, you may draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ophidian Eye", "mana_cost": "{2}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Flash (You may cast this spell any time you could cast an instant.)\nEnchant creature\nWhenever enchanted creature deals damage to an opponent, you may draw a card."} ### Response: Name:Ophidian Eye\nManaCost:2 U\nTypes:Enchantment Aura\nK:Enchant creature\nK:Flash\nA:SP$ Attach | Cost$ 2 U | ValidTgts$ Creature | AILogic$ Curiosity\nT:Mode$ DamageDone | ValidSource$ Card.AttachedBy | ValidTarget$ Opponent | Execute$ TrigDraw | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ Whenever enchanted creature deals damage to an opponent, you may draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nOracle:Flash (You may cast this spell any time you could cast an instant.)\nEnchant creature\nWhenever enchanted creature deals damage to an opponent, you may draw a card.
Create the Forge script for this magic card
{"name": "Denethor, Ruling Steward", "mana_cost": "{1}{W}{B}", "type_line": "Legendary Creature \u2014 Human Noble", "oracle_text": "At the beginning of your end step, if a creature died under your control this turn, create a 1/1 white Human Soldier creature token.\n{2}, Sacrifice another creature: Each opponent loses 1 life and you gain 1 life.", "power": "2", "toughness": "4"}
Name:Denethor, Ruling Steward\nManaCost:1 W B\nTypes:Legendary Creature Human Noble\nPT:2/4\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | CheckSVar$ X | SVarCompare$ GE1 | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ At the beginning of your end step, if a creature died under your control this turn, create a 1/1 white Human Soldier creature token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_human_soldier | TokenOwner$ You\nSVar:X:Count$ThisTurnEntered_Graveyard_from_Battlefield_Creature.YouCtrl\nA:AB$ LoseLife | Cost$ 2 Sac<1/Creature.Other/another creature> | Defined$ Player.Opponent | LifeAmount$ 1 | SubAbility$ DBGainLife | SpellDescription$ Each opponent loses 1 life and you gain 1 life.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1\nDeckHas:Ability$Token|LifeGain|Sacrifice & type$Soldier\nOracle:At the beginning of your end step, if a creature died under your control this turn, create a 1/1 white Human Soldier creature token.\n{2}, Sacrifice another creature: Each opponent loses 1 life and you gain 1 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Denethor, Ruling Steward", "mana_cost": "{1}{W}{B}", "type_line": "Legendary Creature \u2014 Human Noble", "oracle_text": "At the beginning of your end step, if a creature died under your control this turn, create a 1/1 white Human Soldier creature token.\n{2}, Sacrifice another creature: Each opponent loses 1 life and you gain 1 life.", "power": "2", "toughness": "4"} ### Response: Name:Denethor, Ruling Steward\nManaCost:1 W B\nTypes:Legendary Creature Human Noble\nPT:2/4\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | CheckSVar$ X | SVarCompare$ GE1 | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ At the beginning of your end step, if a creature died under your control this turn, create a 1/1 white Human Soldier creature token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_human_soldier | TokenOwner$ You\nSVar:X:Count$ThisTurnEntered_Graveyard_from_Battlefield_Creature.YouCtrl\nA:AB$ LoseLife | Cost$ 2 Sac<1/Creature.Other/another creature> | Defined$ Player.Opponent | LifeAmount$ 1 | SubAbility$ DBGainLife | SpellDescription$ Each opponent loses 1 life and you gain 1 life.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1\nDeckHas:Ability$Token|LifeGain|Sacrifice & type$Soldier\nOracle:At the beginning of your end step, if a creature died under your control this turn, create a 1/1 white Human Soldier creature token.\n{2}, Sacrifice another creature: Each opponent loses 1 life and you gain 1 life.
Create the Forge script for this magic card
{"name": "A-Dreamshackle Geist", "mana_cost": "{1}{U}{U}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Flying\nAt the beginning of combat on your turn, choose up to one \u2014\n\u2022 Tap target creature.\n\u2022 Target creature doesn't untap during its controller's next untap step.", "power": "3", "toughness": "2"}
Name:A-Dreamshackle Geist\nManaCost:1 U U\nTypes:Creature Spirit\nPT:3/2\nK:Flying\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | Execute$ TrigCharm | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of combat on your turn, ABILITY\nSVar:TrigCharm:DB$ Charm | Choices$ Tap,Freeze | CharmNum$ 1 | MinCharmNum$ 0\nSVar:Tap:DB$ Tap | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Tap target creature.\nSVar:Freeze:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ HIDDEN This card doesn't untap during your next untap step. | Duration$ Permanent | IsCurse$ True | SpellDescription$ Target creature doesn't untap during its controller's next untap step.\nOracle:Flying\nAt the beginning of combat on your turn, choose up to one —\n• Tap target creature.\n• Target creature doesn't untap during its controller's next untap step.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "A-Dreamshackle Geist", "mana_cost": "{1}{U}{U}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Flying\nAt the beginning of combat on your turn, choose up to one \u2014\n\u2022 Tap target creature.\n\u2022 Target creature doesn't untap during its controller's next untap step.", "power": "3", "toughness": "2"} ### Response: Name:A-Dreamshackle Geist\nManaCost:1 U U\nTypes:Creature Spirit\nPT:3/2\nK:Flying\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | Execute$ TrigCharm | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of combat on your turn, ABILITY\nSVar:TrigCharm:DB$ Charm | Choices$ Tap,Freeze | CharmNum$ 1 | MinCharmNum$ 0\nSVar:Tap:DB$ Tap | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Tap target creature.\nSVar:Freeze:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ HIDDEN This card doesn't untap during your next untap step. | Duration$ Permanent | IsCurse$ True | SpellDescription$ Target creature doesn't untap during its controller's next untap step.\nOracle:Flying\nAt the beginning of combat on your turn, choose up to one —\n• Tap target creature.\n• Target creature doesn't untap during its controller's next untap step.
Create the Forge script for this magic card
{"name": "Adverse Conditions", "mana_cost": "{3}{U}", "type_line": "Instant", "oracle_text": "Devoid (This card has no color.)\nTap up to two target creatures. Those creatures don't untap during their controller's next untap step. Create a 1/1 colorless Eldrazi Scion creature token. It has \"Sacrifice this creature: Add {C}.\""}
Name:Adverse Conditions\nManaCost:3 U\nTypes:Instant\nK:Devoid\nA:SP$ Tap | Cost$ 3 U | TargetMin$ 0 | TargetMax$ 2 | TgtPrompt$ Choose target creature | ValidTgts$ Creature | SubAbility$ TrigPump | SpellDescription$ Tap up to two target creatures.\nSVar:TrigPump:DB$ Pump | Defined$ Targeted | KW$ HIDDEN This card doesn't untap during your next untap step. | Duration$ Permanent | SubAbility$ DBToken | SpellDescription$ Those creatures don't untap during their controller's next untap step.\nSVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_1_1_eldrazi_scion_sac | TokenOwner$ You | SpellDescription$ Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}."\nDeckHints:Type$Eldrazi\nDeckHas:Ability$Mana.Colorless|Token\nOracle:Devoid (This card has no color.)\nTap up to two target creatures. Those creatures don't untap during their controller's next untap step. Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Adverse Conditions", "mana_cost": "{3}{U}", "type_line": "Instant", "oracle_text": "Devoid (This card has no color.)\nTap up to two target creatures. Those creatures don't untap during their controller's next untap step. Create a 1/1 colorless Eldrazi Scion creature token. It has \"Sacrifice this creature: Add {C}.\""} ### Response: Name:Adverse Conditions\nManaCost:3 U\nTypes:Instant\nK:Devoid\nA:SP$ Tap | Cost$ 3 U | TargetMin$ 0 | TargetMax$ 2 | TgtPrompt$ Choose target creature | ValidTgts$ Creature | SubAbility$ TrigPump | SpellDescription$ Tap up to two target creatures.\nSVar:TrigPump:DB$ Pump | Defined$ Targeted | KW$ HIDDEN This card doesn't untap during your next untap step. | Duration$ Permanent | SubAbility$ DBToken | SpellDescription$ Those creatures don't untap during their controller's next untap step.\nSVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_1_1_eldrazi_scion_sac | TokenOwner$ You | SpellDescription$ Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}."\nDeckHints:Type$Eldrazi\nDeckHas:Ability$Mana.Colorless|Token\nOracle:Devoid (This card has no color.)\nTap up to two target creatures. Those creatures don't untap during their controller's next untap step. Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}."
Create the Forge script for this magic card
{"name": "Mech Hangar", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{T}: Add one mana of any color. Spend this mana only to cast a Pilot or Vehicle spell.\n{3}, {T}: Target Vehicle becomes an artifact creature until end of turn."}
Name:Mech Hangar\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Mana | Cost$ T | Produced$ Any | Amount$ 1 | RestrictValid$ Spell.Vehicle,Spell.Pilot | SpellDescription$ Add one mana of any color. Spend this mana only to cast a Pilot or Vehicle spell.\nA:AB$ Animate | Cost$ 3 T | ValidTgts$ Vehicle | TgtPrompt$ Choose target Vehicle | Types$ Artifact,Creature | SpellDescription$ Target Vehicle becomes an artifact creature until end of turn. | StackDescription$ {c:Targeted} becomes an artifact creature until end of turn.\nDeckHints:Type$Pilot\nDeckNeeds:Type$Vehicle\nOracle:{T}: Add {C}.\n{T}: Add one mana of any color. Spend this mana only to cast a Pilot or Vehicle spell.\n{3}, {T}: Target Vehicle becomes an artifact creature until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mech Hangar", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{T}: Add one mana of any color. Spend this mana only to cast a Pilot or Vehicle spell.\n{3}, {T}: Target Vehicle becomes an artifact creature until end of turn."} ### Response: Name:Mech Hangar\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Mana | Cost$ T | Produced$ Any | Amount$ 1 | RestrictValid$ Spell.Vehicle,Spell.Pilot | SpellDescription$ Add one mana of any color. Spend this mana only to cast a Pilot or Vehicle spell.\nA:AB$ Animate | Cost$ 3 T | ValidTgts$ Vehicle | TgtPrompt$ Choose target Vehicle | Types$ Artifact,Creature | SpellDescription$ Target Vehicle becomes an artifact creature until end of turn. | StackDescription$ {c:Targeted} becomes an artifact creature until end of turn.\nDeckHints:Type$Pilot\nDeckNeeds:Type$Vehicle\nOracle:{T}: Add {C}.\n{T}: Add one mana of any color. Spend this mana only to cast a Pilot or Vehicle spell.\n{3}, {T}: Target Vehicle becomes an artifact creature until end of turn.
Create the Forge script for this magic card
{"name": "Beacon of Unrest", "mana_cost": "{3}{B}{B}", "type_line": "Sorcery", "oracle_text": "Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library."}
Name:Beacon of Unrest\nManaCost:3 B B\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 3 B B | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | TgtPrompt$ Select a target creature or artifact in a graveyard | ValidTgts$ Creature,Artifact | SubAbility$ DBShuffle | SpellDescription$ Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle CARDNAME into its owner's library.\nSVar:DBShuffle:DB$ ChangeZone | Origin$ Stack | Destination$ Library | Shuffle$ True | Defined$ Parent\nOracle:Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Beacon of Unrest", "mana_cost": "{3}{B}{B}", "type_line": "Sorcery", "oracle_text": "Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library."} ### Response: Name:Beacon of Unrest\nManaCost:3 B B\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 3 B B | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | TgtPrompt$ Select a target creature or artifact in a graveyard | ValidTgts$ Creature,Artifact | SubAbility$ DBShuffle | SpellDescription$ Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle CARDNAME into its owner's library.\nSVar:DBShuffle:DB$ ChangeZone | Origin$ Stack | Destination$ Library | Shuffle$ True | Defined$ Parent\nOracle:Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.
Create the Forge script for this magic card
{"name": "Harrier Naga", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Naga Warrior", "oracle_text": "", "power": "3", "toughness": "3"}
Name:Harrier Naga\nManaCost:2 G\nTypes:Creature Naga Warrior\nPT:3/3\nOracle:
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Harrier Naga", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Naga Warrior", "oracle_text": "", "power": "3", "toughness": "3"} ### Response: Name:Harrier Naga\nManaCost:2 G\nTypes:Creature Naga Warrior\nPT:3/3\nOracle:
Create the Forge script for this magic card
{"name": "Bronze Bombshell", "mana_cost": "{4}", "type_line": "Artifact Creature \u2014 Construct", "oracle_text": "When a player other than Bronze Bombshell's owner controls it, that player sacrifices it. If the player does, Bronze Bombshell deals 7 damage to the player.", "power": "4", "toughness": "1"}
Name:Bronze Bombshell\nManaCost:4\nTypes:Artifact Creature Construct\nPT:4/1\nT:Mode$ Always | TriggerZones$ Battlefield | IsPresent$ Card.Self+OwnerDoesntControl | Execute$ TrigSac | TriggerDescription$ When a player other than CARDNAME's owner controls it, that player sacrifices it. If the player does, CARDNAME deals 7 damage to the player.\nSVar:TrigSac:DB$ SacrificeAll | Defined$ Self | RememberSacrificed$ True | SubAbility$ DBDmg\nSVar:DBDmg:DB$ DealDamage | Defined$ RememberedController | NumDmg$ 7 | ConditionDefined$ Remembered | ConditionPresent$ Card | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:DonateMe:5\nOracle:When a player other than Bronze Bombshell's owner controls it, that player sacrifices it. If the player does, Bronze Bombshell deals 7 damage to the player.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bronze Bombshell", "mana_cost": "{4}", "type_line": "Artifact Creature \u2014 Construct", "oracle_text": "When a player other than Bronze Bombshell's owner controls it, that player sacrifices it. If the player does, Bronze Bombshell deals 7 damage to the player.", "power": "4", "toughness": "1"} ### Response: Name:Bronze Bombshell\nManaCost:4\nTypes:Artifact Creature Construct\nPT:4/1\nT:Mode$ Always | TriggerZones$ Battlefield | IsPresent$ Card.Self+OwnerDoesntControl | Execute$ TrigSac | TriggerDescription$ When a player other than CARDNAME's owner controls it, that player sacrifices it. If the player does, CARDNAME deals 7 damage to the player.\nSVar:TrigSac:DB$ SacrificeAll | Defined$ Self | RememberSacrificed$ True | SubAbility$ DBDmg\nSVar:DBDmg:DB$ DealDamage | Defined$ RememberedController | NumDmg$ 7 | ConditionDefined$ Remembered | ConditionPresent$ Card | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:DonateMe:5\nOracle:When a player other than Bronze Bombshell's owner controls it, that player sacrifices it. If the player does, Bronze Bombshell deals 7 damage to the player.
Create the Forge script for this magic card
{"name": "Saiba Cryptomancer", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Moonfolk Ninja", "oracle_text": "Flash\nBackup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)\nHexproof", "power": "0", "toughness": "1"}
Name:Saiba Cryptomancer\nManaCost:1 U\nTypes:Creature Moonfolk Ninja\nPT:0/1\nK:Flash\nK:Backup:1:BackupAbility\nSVar:BackupAbility:DB$ Pump | KW$ Hexproof\nK:Hexproof\nDeckHas:Ability$Counters\nOracle:Flash\nBackup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)\nHexproof
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Saiba Cryptomancer", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Moonfolk Ninja", "oracle_text": "Flash\nBackup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)\nHexproof", "power": "0", "toughness": "1"} ### Response: Name:Saiba Cryptomancer\nManaCost:1 U\nTypes:Creature Moonfolk Ninja\nPT:0/1\nK:Flash\nK:Backup:1:BackupAbility\nSVar:BackupAbility:DB$ Pump | KW$ Hexproof\nK:Hexproof\nDeckHas:Ability$Counters\nOracle:Flash\nBackup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)\nHexproof
Create the Forge script for this magic card
{"name": "Nahiri, the Unforgiving", "mana_cost": "{1}{R}{R/W/P}{W}", "type_line": "Legendary Planeswalker \u2014 Nahiri", "oracle_text": "Compleated ({R/W/P} can be paid with {R}, {W}, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)\n+1: Until your next turn, up to one target creature attacks a player each combat if able.\n+1: Discard a card, then draw a card.\n0: Exile target creature or Equipment card with mana value less than Nahiri's loyalty from your graveyard. Create a token that's a copy of it. That token gains haste. Exile it at the beginning of the next end step.", "loyalty": "5"}
Name:Nahiri, the Unforgiving\nManaCost:1 R RWP W\nTypes:Legendary Planeswalker Nahiri\nLoyalty:5\nK:Compleated\nA:AB$ Effect | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | ValidTgts$ Creature | TargetMin$ 0 | TargetMax$ 1 | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | Duration$ UntilYourNextTurn | StaticAbilities$ MustAttack | SpellDescription$ Until your next turn, up to one target creature attacks a player each combat if able.\nSVar:MustAttack:Mode$ MustAttack | MustAttack$ Player | ValidCreature$ Card.IsRemembered | Description$ This creature attacks this turn if able.\nA:AB$ Draw | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | SubAbility$ DBDiscard | SpellDescription$ Draw a card, then discard a card.\nSVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 1 | Mode$ TgtChoose\nA:AB$ ChangeZone | Cost$ AddCounter<0/LOYALTY> | Planeswalker$ True | SubAbility$ DBCopy | Origin$ Graveyard | RememberChanged$ True | Destination$ Exile | TgtPrompt$ Select target creature or equipment in your graveyard | ValidTgts$ Creature.YouCtrl+cmcLTX,Equipment.YouCtrl+cmcLTX | SpellDescription$ Exile target creature or Equipment card with mana value less than NICKNAME's loyalty from your graveyard. Create a token that's a copy of it. That token gains haste. Exile it at the beginning of the next end step.\nSVar:DBCopy:DB$ CopyPermanent | Defined$ Remembered | PumpKeywords$ Haste | AtEOT$ Exile | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Discard|Token\nSVar:X:Count$CardCounters.LOYALTY\nOracle:Compleated ({R/W/P} can be paid with {R}, {W}, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)\n[+1]: Until your next turn, up to one target creature attacks a player each combat if able.\n[+1]: Discard a card, then draw a card.\n[+0]:Exile target creature or Equipment card with mana value less than Nahiri's loyalty from your graveyard. Create a token that's a copy of it. That token gains haste. Exile it at the beginning of the next end step.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Nahiri, the Unforgiving", "mana_cost": "{1}{R}{R/W/P}{W}", "type_line": "Legendary Planeswalker \u2014 Nahiri", "oracle_text": "Compleated ({R/W/P} can be paid with {R}, {W}, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)\n+1: Until your next turn, up to one target creature attacks a player each combat if able.\n+1: Discard a card, then draw a card.\n0: Exile target creature or Equipment card with mana value less than Nahiri's loyalty from your graveyard. Create a token that's a copy of it. That token gains haste. Exile it at the beginning of the next end step.", "loyalty": "5"} ### Response: Name:Nahiri, the Unforgiving\nManaCost:1 R RWP W\nTypes:Legendary Planeswalker Nahiri\nLoyalty:5\nK:Compleated\nA:AB$ Effect | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | ValidTgts$ Creature | TargetMin$ 0 | TargetMax$ 1 | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | Duration$ UntilYourNextTurn | StaticAbilities$ MustAttack | SpellDescription$ Until your next turn, up to one target creature attacks a player each combat if able.\nSVar:MustAttack:Mode$ MustAttack | MustAttack$ Player | ValidCreature$ Card.IsRemembered | Description$ This creature attacks this turn if able.\nA:AB$ Draw | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | SubAbility$ DBDiscard | SpellDescription$ Draw a card, then discard a card.\nSVar:DBDiscard:DB$ Discard | Defined$ You | NumCards$ 1 | Mode$ TgtChoose\nA:AB$ ChangeZone | Cost$ AddCounter<0/LOYALTY> | Planeswalker$ True | SubAbility$ DBCopy | Origin$ Graveyard | RememberChanged$ True | Destination$ Exile | TgtPrompt$ Select target creature or equipment in your graveyard | ValidTgts$ Creature.YouCtrl+cmcLTX,Equipment.YouCtrl+cmcLTX | SpellDescription$ Exile target creature or Equipment card with mana value less than NICKNAME's loyalty from your graveyard. Create a token that's a copy of it. That token gains haste. Exile it at the beginning of the next end step.\nSVar:DBCopy:DB$ CopyPermanent | Defined$ Remembered | PumpKeywords$ Haste | AtEOT$ Exile | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Discard|Token\nSVar:X:Count$CardCounters.LOYALTY\nOracle:Compleated ({R/W/P} can be paid with {R}, {W}, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)\n[+1]: Until your next turn, up to one target creature attacks a player each combat if able.\n[+1]: Discard a card, then draw a card.\n[+0]:Exile target creature or Equipment card with mana value less than Nahiri's loyalty from your graveyard. Create a token that's a copy of it. That token gains haste. Exile it at the beginning of the next end step.
Create the Forge script for this magic card
{"name": "Merrow Levitator", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Merfolk Wizard", "oracle_text": "{T}: Target creature gains flying until end of turn.\nWhenever you cast a blue spell, you may untap Merrow Levitator.", "power": "2", "toughness": "3"}
Name:Merrow Levitator\nManaCost:3 U\nTypes:Creature Merfolk Wizard\nPT:2/3\nA:AB$ Pump | Cost$ T | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ Flying | SpellDescription$ Target creature gains flying until end of turn.\nT:Mode$ SpellCast | ValidCard$ Card.Blue | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigUntap | TriggerDescription$ Whenever you cast a blue spell, you may untap CARDNAME.\nSVar:TrigUntap:DB$ Untap | Defined$ Self\nOracle:{T}: Target creature gains flying until end of turn.\nWhenever you cast a blue spell, you may untap Merrow Levitator.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Merrow Levitator", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Merfolk Wizard", "oracle_text": "{T}: Target creature gains flying until end of turn.\nWhenever you cast a blue spell, you may untap Merrow Levitator.", "power": "2", "toughness": "3"} ### Response: Name:Merrow Levitator\nManaCost:3 U\nTypes:Creature Merfolk Wizard\nPT:2/3\nA:AB$ Pump | Cost$ T | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ Flying | SpellDescription$ Target creature gains flying until end of turn.\nT:Mode$ SpellCast | ValidCard$ Card.Blue | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigUntap | TriggerDescription$ Whenever you cast a blue spell, you may untap CARDNAME.\nSVar:TrigUntap:DB$ Untap | Defined$ Self\nOracle:{T}: Target creature gains flying until end of turn.\nWhenever you cast a blue spell, you may untap Merrow Levitator.
Create the Forge script for this magic card
{"name": "Protective Bubble", "mana_cost": "{3}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)"}
Name:Protective Bubble\nManaCost:3 U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Shroud | Description$ Enchanted creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.EnchantedBy\nOracle:Enchant creature\nEnchanted creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Protective Bubble", "mana_cost": "{3}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)"} ### Response: Name:Protective Bubble\nManaCost:3 U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Shroud | Description$ Enchanted creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.EnchantedBy\nOracle:Enchant creature\nEnchanted creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
Create the Forge script for this magic card
{"name": "Journey to Oblivion", "mana_cost": "{4}{W}", "type_line": "Enchantment", "oracle_text": "This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)\nWhen Journey to Oblivion enters the battlefield, exile target nonland permanent an opponent controls until Journey to Oblivion leaves the battlefield."}
Name:Journey to Oblivion\nManaCost:4 W\nTypes:Enchantment\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ X | EffectZone$ All | Description$ This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile target nonland permanent an opponent controls until CARDNAME leaves the battlefield.\nSVar:TrigExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Permanent.nonLand+OppCtrl | TgtPrompt$ Select target nonland permanent an opponent controls | Duration$ UntilHostLeavesPlay\nSVar:PlayMain1:TRUE\nSVar:OblivionRing:TRUE\nSVar:X:Count$Party\nDeckHas:Ability$Party\nDeckHints:Type$Cleric|Rogue|Warrior|Wizard\nOracle:This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)\nWhen Journey to Oblivion enters the battlefield, exile target nonland permanent an opponent controls until Journey to Oblivion leaves the battlefield.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Journey to Oblivion", "mana_cost": "{4}{W}", "type_line": "Enchantment", "oracle_text": "This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)\nWhen Journey to Oblivion enters the battlefield, exile target nonland permanent an opponent controls until Journey to Oblivion leaves the battlefield."} ### Response: Name:Journey to Oblivion\nManaCost:4 W\nTypes:Enchantment\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ X | EffectZone$ All | Description$ This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile target nonland permanent an opponent controls until CARDNAME leaves the battlefield.\nSVar:TrigExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Permanent.nonLand+OppCtrl | TgtPrompt$ Select target nonland permanent an opponent controls | Duration$ UntilHostLeavesPlay\nSVar:PlayMain1:TRUE\nSVar:OblivionRing:TRUE\nSVar:X:Count$Party\nDeckHas:Ability$Party\nDeckHints:Type$Cleric|Rogue|Warrior|Wizard\nOracle:This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)\nWhen Journey to Oblivion enters the battlefield, exile target nonland permanent an opponent controls until Journey to Oblivion leaves the battlefield.
Create the Forge script for this magic card
{"name": "Volatile Wanderglyph", "mana_cost": "{1}{R}", "type_line": "Artifact Creature \u2014 Golem", "oracle_text": "Whenever Volatile Wanderglyph becomes tapped, you may discard a card. If you do, draw a card.", "power": "2", "toughness": "2"}
Name:Volatile Wanderglyph\nManaCost:1 R\nTypes:Artifact Creature Golem\nPT:2/2\nT:Mode$ Taps | ValidCard$ Card.Self | OptionalDecider$ You | Execute$ TrigDraw | TriggerDescription$ Whenever Volatile Wanderglyph becomes tapped, you may discard a card. If you do, draw a card.\nSVar:TrigDraw:AB$ Draw | Cost$ Discard<1/Card>\nDeckHas:Ability$Discard\nOracle:Whenever Volatile Wanderglyph becomes tapped, you may discard a card. If you do, draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Volatile Wanderglyph", "mana_cost": "{1}{R}", "type_line": "Artifact Creature \u2014 Golem", "oracle_text": "Whenever Volatile Wanderglyph becomes tapped, you may discard a card. If you do, draw a card.", "power": "2", "toughness": "2"} ### Response: Name:Volatile Wanderglyph\nManaCost:1 R\nTypes:Artifact Creature Golem\nPT:2/2\nT:Mode$ Taps | ValidCard$ Card.Self | OptionalDecider$ You | Execute$ TrigDraw | TriggerDescription$ Whenever Volatile Wanderglyph becomes tapped, you may discard a card. If you do, draw a card.\nSVar:TrigDraw:AB$ Draw | Cost$ Discard<1/Card>\nDeckHas:Ability$Discard\nOracle:Whenever Volatile Wanderglyph becomes tapped, you may discard a card. If you do, draw a card.
Create the Forge script for this magic card
{"name": "Perilous Voyage", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Return target nonland permanent you don't control to its owner's hand. If its mana value was 2 or less, scry 2."}
Name:Perilous Voyage\nManaCost:1 U\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 1 U | ValidTgts$ Permanent.nonLand+YouDontCtrl | TgtPrompt$ Select target nonland permanent you don't control | Origin$ Battlefield | Destination$ Hand | SubAbility$ DBScry | SpellDescription$ Return target nonland permanent you don't control to its owner's hand. If its mana value was 2 or less, scry 2.\nSVar:DBScry:DB$ Scry | ConditionDefined$ Targeted | ConditionPresent$ Card.cmcLE2 | ConditionCompare$ EQ1 | ScryNum$ 2\nOracle:Return target nonland permanent you don't control to its owner's hand. If its mana value was 2 or less, scry 2.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Perilous Voyage", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Return target nonland permanent you don't control to its owner's hand. If its mana value was 2 or less, scry 2."} ### Response: Name:Perilous Voyage\nManaCost:1 U\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 1 U | ValidTgts$ Permanent.nonLand+YouDontCtrl | TgtPrompt$ Select target nonland permanent you don't control | Origin$ Battlefield | Destination$ Hand | SubAbility$ DBScry | SpellDescription$ Return target nonland permanent you don't control to its owner's hand. If its mana value was 2 or less, scry 2.\nSVar:DBScry:DB$ Scry | ConditionDefined$ Targeted | ConditionPresent$ Card.cmcLE2 | ConditionCompare$ EQ1 | ScryNum$ 2\nOracle:Return target nonland permanent you don't control to its owner's hand. If its mana value was 2 or less, scry 2.
Create the Forge script for this magic card
{"name": "Path of Peace", "mana_cost": "{3}{W}", "type_line": "Sorcery", "oracle_text": "Destroy target creature. Its owner gains 4 life."}
Name:Path of Peace\nManaCost:3 W\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 3 W | ValidTgts$ Creature | TgtPrompt$ Select target creature | SubAbility$ DBGainLife | SpellDescription$ Destroy target creature. Its owner gains 4 life.\nSVar:DBGainLife:DB$ GainLife | Defined$ TargetedOwner | LifeAmount$ 4\nOracle:Destroy target creature. Its owner gains 4 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Path of Peace", "mana_cost": "{3}{W}", "type_line": "Sorcery", "oracle_text": "Destroy target creature. Its owner gains 4 life."} ### Response: Name:Path of Peace\nManaCost:3 W\nTypes:Sorcery\nA:SP$ Destroy | Cost$ 3 W | ValidTgts$ Creature | TgtPrompt$ Select target creature | SubAbility$ DBGainLife | SpellDescription$ Destroy target creature. Its owner gains 4 life.\nSVar:DBGainLife:DB$ GainLife | Defined$ TargetedOwner | LifeAmount$ 4\nOracle:Destroy target creature. Its owner gains 4 life.
Create the Forge script for this magic card
{"name": "Rune-Scarred Demon", "mana_cost": "{5}{B}{B}", "type_line": "Creature \u2014 Demon", "oracle_text": "Flying\nWhen Rune-Scarred Demon enters the battlefield, search your library for a card, put it into your hand, then shuffle.", "power": "6", "toughness": "6"}
Name:Rune-Scarred Demon\nManaCost:5 B B\nTypes:Creature Demon\nPT:6/6\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for a card, put it into your hand, then shuffle.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Card | ChangeNum$ 1 | ShuffleNonMandatory$ True\nOracle:Flying\nWhen Rune-Scarred Demon enters the battlefield, search your library for a card, put it into your hand, then shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Rune-Scarred Demon", "mana_cost": "{5}{B}{B}", "type_line": "Creature \u2014 Demon", "oracle_text": "Flying\nWhen Rune-Scarred Demon enters the battlefield, search your library for a card, put it into your hand, then shuffle.", "power": "6", "toughness": "6"} ### Response: Name:Rune-Scarred Demon\nManaCost:5 B B\nTypes:Creature Demon\nPT:6/6\nK:Flying\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChange | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for a card, put it into your hand, then shuffle.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Card | ChangeNum$ 1 | ShuffleNonMandatory$ True\nOracle:Flying\nWhen Rune-Scarred Demon enters the battlefield, search your library for a card, put it into your hand, then shuffle.
Create the Forge script for this magic card
{"name": "Manglehorn", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "When Manglehorn enters the battlefield, you may destroy target artifact.\nArtifacts your opponents control enter the battlefield tapped.", "power": "2", "toughness": "2"}
Name:Manglehorn\nManaCost:2 G\nTypes:Creature Beast\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDestroy | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may destroy target artifact.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Artifact | TgtPrompt$ Choose target artifact\nR:Event$ Moved | ValidCard$ Artifact.OppCtrl | Destination$ Battlefield | ReplaceWith$ ETBTapped | ReplacementResult$ Updated | ActiveZones$ Battlefield | Description$ Artifacts your opponents control enter the battlefield tapped.\nSVar:ETBTapped:DB$ Tap | ETB$ True | Defined$ ReplacedCard\nSVar:PlayMain1:TRUE\nOracle:When Manglehorn enters the battlefield, you may destroy target artifact.\nArtifacts your opponents control enter the battlefield tapped.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Manglehorn", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "When Manglehorn enters the battlefield, you may destroy target artifact.\nArtifacts your opponents control enter the battlefield tapped.", "power": "2", "toughness": "2"} ### Response: Name:Manglehorn\nManaCost:2 G\nTypes:Creature Beast\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDestroy | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may destroy target artifact.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Artifact | TgtPrompt$ Choose target artifact\nR:Event$ Moved | ValidCard$ Artifact.OppCtrl | Destination$ Battlefield | ReplaceWith$ ETBTapped | ReplacementResult$ Updated | ActiveZones$ Battlefield | Description$ Artifacts your opponents control enter the battlefield tapped.\nSVar:ETBTapped:DB$ Tap | ETB$ True | Defined$ ReplacedCard\nSVar:PlayMain1:TRUE\nOracle:When Manglehorn enters the battlefield, you may destroy target artifact.\nArtifacts your opponents control enter the battlefield tapped.
Create the Forge script for this magic card
{"name": "Battlewand Oak", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Treefolk Warrior", "oracle_text": "Whenever a Forest enters the battlefield under your control, Battlewand Oak gets +2/+2 until end of turn.\nWhenever you cast a Treefolk spell, Battlewand Oak gets +2/+2 until end of turn.", "power": "1", "toughness": "3"}
Name:Battlewand Oak\nManaCost:2 G\nTypes:Creature Treefolk Warrior\nPT:1/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Forest.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever a Forest enters the battlefield under your control, CARDNAME gets +2/+2 until end of turn.\nT:Mode$ SpellCast | ValidCard$ Treefolk | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever you cast a Treefolk spell, CARDNAME gets +2/+2 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ 2 | NumDef$ 2\nSVar:BuffedBy:Forest,Treefolk\nOracle:Whenever a Forest enters the battlefield under your control, Battlewand Oak gets +2/+2 until end of turn.\nWhenever you cast a Treefolk spell, Battlewand Oak gets +2/+2 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Battlewand Oak", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Treefolk Warrior", "oracle_text": "Whenever a Forest enters the battlefield under your control, Battlewand Oak gets +2/+2 until end of turn.\nWhenever you cast a Treefolk spell, Battlewand Oak gets +2/+2 until end of turn.", "power": "1", "toughness": "3"} ### Response: Name:Battlewand Oak\nManaCost:2 G\nTypes:Creature Treefolk Warrior\nPT:1/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Forest.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever a Forest enters the battlefield under your control, CARDNAME gets +2/+2 until end of turn.\nT:Mode$ SpellCast | ValidCard$ Treefolk | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever you cast a Treefolk spell, CARDNAME gets +2/+2 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ 2 | NumDef$ 2\nSVar:BuffedBy:Forest,Treefolk\nOracle:Whenever a Forest enters the battlefield under your control, Battlewand Oak gets +2/+2 until end of turn.\nWhenever you cast a Treefolk spell, Battlewand Oak gets +2/+2 until end of turn.
Create the Forge script for this magic card
{"name": "Jund Charm", "mana_cost": "{B}{R}{G}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Exile target player's graveyard.\n\u2022 Jund Charm deals 2 damage to each creature.\n\u2022 Put two +1/+1 counters on target creature."}
Name:Jund Charm\nManaCost:B R G\nTypes:Instant\nA:SP$ Charm | Cost$ B R G | Choices$ DBChangeZone,DBDmg,DBPutCounter | CharmNum$ 1\nSVar:DBChangeZone:DB$ ChangeZoneAll | ValidTgts$ Player | TgtPrompt$ Select target player | ChangeType$ Card | Origin$ Graveyard | Destination$ Exile | SpellDescription$ Exile all cards from target player's graveyard.\nSVar:DBDmg:DB$ DamageAll | NumDmg$ 2 | ValidCards$ Creature | SpellDescription$ CARDNAME deals 2 damage to each creature.\nSVar:DBPutCounter:DB$ PutCounter | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ 2 | SpellDescription$ Put two +1/+1 counters on target creature.\nAI:RemoveDeck:All\nOracle:Choose one —\n• Exile all cards from target player's graveyard.\n• Jund Charm deals 2 damage to each creature.\n• Put two +1/+1 counters on target creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Jund Charm", "mana_cost": "{B}{R}{G}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Exile target player's graveyard.\n\u2022 Jund Charm deals 2 damage to each creature.\n\u2022 Put two +1/+1 counters on target creature."} ### Response: Name:Jund Charm\nManaCost:B R G\nTypes:Instant\nA:SP$ Charm | Cost$ B R G | Choices$ DBChangeZone,DBDmg,DBPutCounter | CharmNum$ 1\nSVar:DBChangeZone:DB$ ChangeZoneAll | ValidTgts$ Player | TgtPrompt$ Select target player | ChangeType$ Card | Origin$ Graveyard | Destination$ Exile | SpellDescription$ Exile all cards from target player's graveyard.\nSVar:DBDmg:DB$ DamageAll | NumDmg$ 2 | ValidCards$ Creature | SpellDescription$ CARDNAME deals 2 damage to each creature.\nSVar:DBPutCounter:DB$ PutCounter | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ 2 | SpellDescription$ Put two +1/+1 counters on target creature.\nAI:RemoveDeck:All\nOracle:Choose one —\n• Exile all cards from target player's graveyard.\n• Jund Charm deals 2 damage to each creature.\n• Put two +1/+1 counters on target creature.
Create the Forge script for this magic card
{"name": "Soul Rend", "mana_cost": "{1}{B}", "type_line": "Instant", "oracle_text": "Destroy target creature if it's white. A creature destroyed this way can't be regenerated.\nDraw a card at the beginning of the next turn's upkeep."}
Name:Soul Rend\nManaCost:1 B\nTypes:Instant\nA:SP$ Destroy | Cost$ 1 B | ValidTgts$ Creature | AITgts$ Card.White | TgtPrompt$ Select target creature | ConditionDefined$ Targeted | ConditionPresent$ Creature.White | ConditionCompare$ EQ1 | NoRegen$ True | SubAbility$ DelTrigSlowtrip | SpellDescription$ Destroy target creature if it's white. A creature destroyed this way can't be regenerated. Draw a card at the beginning of the next turn's upkeep.\nSVar:DelTrigSlowtrip:DB$ DelayedTrigger | NextTurn$ True | Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player | Execute$ DrawSlowtrip | TriggerDescription$ Draw a card.\nSVar:DrawSlowtrip:DB$ Draw | NumCards$ 1 | Defined$ You\nAI:RemoveDeck:Random\nOracle:Destroy target creature if it's white. A creature destroyed this way can't be regenerated.\nDraw a card at the beginning of the next turn's upkeep.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Soul Rend", "mana_cost": "{1}{B}", "type_line": "Instant", "oracle_text": "Destroy target creature if it's white. A creature destroyed this way can't be regenerated.\nDraw a card at the beginning of the next turn's upkeep."} ### Response: Name:Soul Rend\nManaCost:1 B\nTypes:Instant\nA:SP$ Destroy | Cost$ 1 B | ValidTgts$ Creature | AITgts$ Card.White | TgtPrompt$ Select target creature | ConditionDefined$ Targeted | ConditionPresent$ Creature.White | ConditionCompare$ EQ1 | NoRegen$ True | SubAbility$ DelTrigSlowtrip | SpellDescription$ Destroy target creature if it's white. A creature destroyed this way can't be regenerated. Draw a card at the beginning of the next turn's upkeep.\nSVar:DelTrigSlowtrip:DB$ DelayedTrigger | NextTurn$ True | Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player | Execute$ DrawSlowtrip | TriggerDescription$ Draw a card.\nSVar:DrawSlowtrip:DB$ Draw | NumCards$ 1 | Defined$ You\nAI:RemoveDeck:Random\nOracle:Destroy target creature if it's white. A creature destroyed this way can't be regenerated.\nDraw a card at the beginning of the next turn's upkeep.
Create the Forge script for this magic card
{"name": "Long Road Home", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it."}
Name:Long Road Home\nManaCost:1 W\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 1 W | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Creature | RememberChanged$ True | TgtPrompt$ Select target creature | SubAbility$ DelTrig | SpellDescription$ Exile target creature. At end of turn, return that card to the battlefield under its owner's control with a +1/+1 counter on it.\nSVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ End of Turn | Execute$ TrigReturn | RememberObjects$ RememberedLKI | TriggerDescription$ Return exiled card to the battlefield with a +1/+1 counter on it. | SubAbility$ DBCleanup\nSVar:TrigReturn:DB$ ChangeZone | Defined$ DelayTriggerRememberedLKI | Origin$ Exile | Destination$ Battlefield | WithCountersType$ P1P1\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Long Road Home", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it."} ### Response: Name:Long Road Home\nManaCost:1 W\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 1 W | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Creature | RememberChanged$ True | TgtPrompt$ Select target creature | SubAbility$ DelTrig | SpellDescription$ Exile target creature. At end of turn, return that card to the battlefield under its owner's control with a +1/+1 counter on it.\nSVar:DelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ End of Turn | Execute$ TrigReturn | RememberObjects$ RememberedLKI | TriggerDescription$ Return exiled card to the battlefield with a +1/+1 counter on it. | SubAbility$ DBCleanup\nSVar:TrigReturn:DB$ ChangeZone | Defined$ DelayTriggerRememberedLKI | Origin$ Exile | Destination$ Battlefield | WithCountersType$ P1P1\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
Create the Forge script for this magic card
{"name": "Crucible of Fire", "mana_cost": "{3}{R}", "type_line": "Enchantment", "oracle_text": "Dragon creatures you control get +3/+3."}
Name:Crucible of Fire\nManaCost:3 R\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Creature.Dragon+YouCtrl | AddPower$ 3 | AddToughness$ 3 | Description$ Dragon creatures you control get +3/+3.\nAI:RemoveDeck:Random\nSVar:PlayMain1:TRUE\nOracle:Dragon creatures you control get +3/+3.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Crucible of Fire", "mana_cost": "{3}{R}", "type_line": "Enchantment", "oracle_text": "Dragon creatures you control get +3/+3."} ### Response: Name:Crucible of Fire\nManaCost:3 R\nTypes:Enchantment\nS:Mode$ Continuous | Affected$ Creature.Dragon+YouCtrl | AddPower$ 3 | AddToughness$ 3 | Description$ Dragon creatures you control get +3/+3.\nAI:RemoveDeck:Random\nSVar:PlayMain1:TRUE\nOracle:Dragon creatures you control get +3/+3.
Create the Forge script for this magic card
{"name": "Bump in the Night", "mana_cost": "{B}", "type_line": "Sorcery", "oracle_text": "Target opponent loses 3 life.\nFlashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"}
Name:Bump in the Night\nManaCost:B\nTypes:Sorcery\nK:Flashback:5 R\nA:SP$ LoseLife | Cost$ B | ValidTgts$ Opponent | LifeAmount$ 3 | SpellDescription$ Target opponent loses 3 life.\nOracle:Target opponent loses 3 life.\nFlashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bump in the Night", "mana_cost": "{B}", "type_line": "Sorcery", "oracle_text": "Target opponent loses 3 life.\nFlashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"} ### Response: Name:Bump in the Night\nManaCost:B\nTypes:Sorcery\nK:Flashback:5 R\nA:SP$ LoseLife | Cost$ B | ValidTgts$ Opponent | LifeAmount$ 3 | SpellDescription$ Target opponent loses 3 life.\nOracle:Target opponent loses 3 life.\nFlashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Create the Forge script for this magic card
{"name": "Price of Progress", "mana_cost": "{1}{R}", "type_line": "Instant", "oracle_text": "Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls."}
Name:Price of Progress\nManaCost:1 R\nTypes:Instant\nA:SP$ RepeatEach | Cost$ 1 R | RepeatPlayers$ Player | RepeatSubAbility$ DBDamage | DamageMap$ True | AILogic$ PriceOfProgress | SpellDescription$ CARDNAME deals 2 damage to each player for each nonbasic land they control.\nSVar:DBDamage:DB$ DealDamage | Defined$ Remembered | NumDmg$ X\nSVar:X:Count$Valid Land.nonBasic+RememberedPlayerCtrl/Times.2\nAI:RemoveDeck:Random\nOracle:Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Price of Progress", "mana_cost": "{1}{R}", "type_line": "Instant", "oracle_text": "Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls."} ### Response: Name:Price of Progress\nManaCost:1 R\nTypes:Instant\nA:SP$ RepeatEach | Cost$ 1 R | RepeatPlayers$ Player | RepeatSubAbility$ DBDamage | DamageMap$ True | AILogic$ PriceOfProgress | SpellDescription$ CARDNAME deals 2 damage to each player for each nonbasic land they control.\nSVar:DBDamage:DB$ DealDamage | Defined$ Remembered | NumDmg$ X\nSVar:X:Count$Valid Land.nonBasic+RememberedPlayerCtrl/Times.2\nAI:RemoveDeck:Random\nOracle:Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls.
Create the Forge script for this magic card
{"name": "Experimental Pilot", "mana_cost": "{U}", "type_line": "Creature \u2014 Human Pilot", "oracle_text": "Ward {2}\n{U}, Discard two cards: Draft a card from Experimental Pilot's spellbook.\nExperimental Pilot crews Vehicles as though its power were 2 greater.", "power": "1", "toughness": "2"}
Name:Experimental Pilot\nManaCost:U\nTypes:Creature Human Pilot\nPT:1/2\nK:Ward:2\nA:AB$ Draft | Cost$ U Discard<2/Card> | Spellbook$ Cultivator's Caravan,Bomat Bazaar Barge,Raiders' Karve,Demolition Stomper,Futurist Sentinel,Mechtitan Core,Reckoner Bankbuster,High-Speed Hoverbike,Mindlink Mech,Silent Submersible,Mobile Garrison,Untethered Express,Ovalchase Dragster,Daredevil Dragster,Thundering Chariot | SpellDescription$ Draft a card from CARDNAME's spellbook.\nS:Mode$ CrewValue | ValidCard$ Card.Self | Value$ 2 | Description$ CARDNAME crews Vehicles as though its power were 2 greater.\nDeckHints:Type$Vehicle\nOracle:Ward {2}\n{U}, Discard two cards: Draft a card from Experimental Pilot's spellbook.\nExperimental Pilot crews Vehicles as though its power were 2 greater.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Experimental Pilot", "mana_cost": "{U}", "type_line": "Creature \u2014 Human Pilot", "oracle_text": "Ward {2}\n{U}, Discard two cards: Draft a card from Experimental Pilot's spellbook.\nExperimental Pilot crews Vehicles as though its power were 2 greater.", "power": "1", "toughness": "2"} ### Response: Name:Experimental Pilot\nManaCost:U\nTypes:Creature Human Pilot\nPT:1/2\nK:Ward:2\nA:AB$ Draft | Cost$ U Discard<2/Card> | Spellbook$ Cultivator's Caravan,Bomat Bazaar Barge,Raiders' Karve,Demolition Stomper,Futurist Sentinel,Mechtitan Core,Reckoner Bankbuster,High-Speed Hoverbike,Mindlink Mech,Silent Submersible,Mobile Garrison,Untethered Express,Ovalchase Dragster,Daredevil Dragster,Thundering Chariot | SpellDescription$ Draft a card from CARDNAME's spellbook.\nS:Mode$ CrewValue | ValidCard$ Card.Self | Value$ 2 | Description$ CARDNAME crews Vehicles as though its power were 2 greater.\nDeckHints:Type$Vehicle\nOracle:Ward {2}\n{U}, Discard two cards: Draft a card from Experimental Pilot's spellbook.\nExperimental Pilot crews Vehicles as though its power were 2 greater.
Create the Forge script for this magic card
{"name": "Paladin of Prahv", "mana_cost": "{4}{W}{W}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Whenever Paladin of Prahv deals damage, you gain that much life.\nForecast \u2014 {1}{W}, Reveal Paladin of Prahv from your hand: Whenever target creature deals damage this turn, you gain that much life. (Activate only during your upkeep and only once each turn.)", "power": "3", "toughness": "4"}
Name:Paladin of Prahv\nManaCost:4 W W\nTypes:Creature Human Knight\nPT:3/4\nT:Mode$ DamageDealtOnce | ValidSource$ Card.Self | Execute$ TrigGain | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals damage, you gain that much life.\nSVar:TrigGain:DB$ GainLife | Defined$ You | LifeAmount$ X\nSVar:X:TriggerCount$DamageAmount\nA:AB$ Effect | Cost$ 1 W Reveal<1/CARDNAME> | Name$ Paladin of Prahv Effect | ValidTgts$ Creature | TgtPrompt$ Select target creature | Triggers$ TrigDamage | RememberObjects$ Targeted | Forecast$ True | SpellDescription$ Whenever target creature deals damage this turn, you gain that much life. (Activate only during your upkeep and only once each turn.)\nSVar:TrigDamage:Mode$ DamageDealtOnce | ValidSource$ Creature.IsRemembered | Execute$ TrigGain | TriggerDescription$ Whenever the targeted creature deals damage, you gain that much life.\nSVar:HasCombatEffect:TRUE\nOracle:Whenever Paladin of Prahv deals damage, you gain that much life.\nForecast — {1}{W}, Reveal Paladin of Prahv from your hand: Whenever target creature deals damage this turn, you gain that much life. (Activate only during your upkeep and only once each turn.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Paladin of Prahv", "mana_cost": "{4}{W}{W}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "Whenever Paladin of Prahv deals damage, you gain that much life.\nForecast \u2014 {1}{W}, Reveal Paladin of Prahv from your hand: Whenever target creature deals damage this turn, you gain that much life. (Activate only during your upkeep and only once each turn.)", "power": "3", "toughness": "4"} ### Response: Name:Paladin of Prahv\nManaCost:4 W W\nTypes:Creature Human Knight\nPT:3/4\nT:Mode$ DamageDealtOnce | ValidSource$ Card.Self | Execute$ TrigGain | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals damage, you gain that much life.\nSVar:TrigGain:DB$ GainLife | Defined$ You | LifeAmount$ X\nSVar:X:TriggerCount$DamageAmount\nA:AB$ Effect | Cost$ 1 W Reveal<1/CARDNAME> | Name$ Paladin of Prahv Effect | ValidTgts$ Creature | TgtPrompt$ Select target creature | Triggers$ TrigDamage | RememberObjects$ Targeted | Forecast$ True | SpellDescription$ Whenever target creature deals damage this turn, you gain that much life. (Activate only during your upkeep and only once each turn.)\nSVar:TrigDamage:Mode$ DamageDealtOnce | ValidSource$ Creature.IsRemembered | Execute$ TrigGain | TriggerDescription$ Whenever the targeted creature deals damage, you gain that much life.\nSVar:HasCombatEffect:TRUE\nOracle:Whenever Paladin of Prahv deals damage, you gain that much life.\nForecast — {1}{W}, Reveal Paladin of Prahv from your hand: Whenever target creature deals damage this turn, you gain that much life. (Activate only during your upkeep and only once each turn.)
Create the Forge script for this magic card
{"name": "Canyon Minotaur", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Minotaur Warrior", "oracle_text": "", "power": "3", "toughness": "3"}
Name:Canyon Minotaur\nManaCost:3 R\nTypes:Creature Minotaur Warrior\nPT:3/3\nOracle:
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Canyon Minotaur", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Minotaur Warrior", "oracle_text": "", "power": "3", "toughness": "3"} ### Response: Name:Canyon Minotaur\nManaCost:3 R\nTypes:Creature Minotaur Warrior\nPT:3/3\nOracle:
Create the Forge script for this magic card
{"name": "Detention Sphere", "mana_cost": "{1}{W}{U}", "type_line": "Enchantment", "oracle_text": "When Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent.\nWhen Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control."}
Name:Detention Sphere\nManaCost:1 W U\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | OptionalDecider$ You | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent.\nSVar:TrigExile:DB$ Pump | ValidTgts$ Permanent.nonLand+notnamedDetention Sphere | IsCurse$ True | TgtPrompt$ Choose target nonland permanent not named Detention Sphere | SubAbility$ DBChangeZoneAll\nSVar:DBChangeZoneAll:DB$ ChangeZoneAll | ChangeType$ Targeted.Self,Targeted.sameName | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | ForgetOtherRemembered$ True\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ When CARDNAME leaves the battlefield, return the exiled cards to the battlefield under their owner's control.\nSVar:TrigReturn:DB$ ChangeZoneAll | ChangeType$ Card.IsRemembered | Origin$ Exile | Destination$ Battlefield\nSVar:OblivionRing:TRUE\nOracle:When Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent.\nWhen Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Detention Sphere", "mana_cost": "{1}{W}{U}", "type_line": "Enchantment", "oracle_text": "When Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent.\nWhen Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control."} ### Response: Name:Detention Sphere\nManaCost:1 W U\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | OptionalDecider$ You | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent.\nSVar:TrigExile:DB$ Pump | ValidTgts$ Permanent.nonLand+notnamedDetention Sphere | IsCurse$ True | TgtPrompt$ Choose target nonland permanent not named Detention Sphere | SubAbility$ DBChangeZoneAll\nSVar:DBChangeZoneAll:DB$ ChangeZoneAll | ChangeType$ Targeted.Self,Targeted.sameName | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | ForgetOtherRemembered$ True\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ When CARDNAME leaves the battlefield, return the exiled cards to the battlefield under their owner's control.\nSVar:TrigReturn:DB$ ChangeZoneAll | ChangeType$ Card.IsRemembered | Origin$ Exile | Destination$ Battlefield\nSVar:OblivionRing:TRUE\nOracle:When Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent.\nWhen Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control.
Create the Forge script for this magic card
{"name": "Fishliver Oil", "mana_cost": "{1}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)\nEnchanted creature has islandwalk. (It can't be blocked as long as defending player controls an Island.)"}
Name:Fishliver Oil\nManaCost:1 U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 U | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Islandwalk | Description$ Enchanted creature has islandwalk. (It can't be blocked as long as defending player controls an Island.)\nDeckHas:Keyword$Islandwalk\nOracle:Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)\nEnchanted creature has islandwalk. (It can't be blocked as long as defending player controls an Island.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Fishliver Oil", "mana_cost": "{1}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)\nEnchanted creature has islandwalk. (It can't be blocked as long as defending player controls an Island.)"} ### Response: Name:Fishliver Oil\nManaCost:1 U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 U | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Islandwalk | Description$ Enchanted creature has islandwalk. (It can't be blocked as long as defending player controls an Island.)\nDeckHas:Keyword$Islandwalk\nOracle:Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)\nEnchanted creature has islandwalk. (It can't be blocked as long as defending player controls an Island.)
Create the Forge script for this magic card
{"name": "Uyo, Silent Prophet", "mana_cost": "{4}{U}{U}", "type_line": "Legendary Creature \u2014 Moonfolk Wizard", "oracle_text": "Flying\n{2}, Return two lands you control to their owner's hand: Copy target instant or sorcery spell. You may choose new targets for the copy.", "power": "4", "toughness": "4"}
Name:Uyo, Silent Prophet\nManaCost:4 U U\nTypes:Legendary Creature Moonfolk Wizard\nPT:4/4\nK:Flying\nA:AB$ CopySpellAbility | Cost$ 2 Return<2/Land> | ValidTgts$ Instant,Sorcery | MayChooseTarget$ True | SpellDescription$ Copy target instant or sorcery spell. You may choose new targets for the copy.\nAI:RemoveDeck:Random\nOracle:Flying\n{2}, Return two lands you control to their owner's hand: Copy target instant or sorcery spell. You may choose new targets for the copy.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Uyo, Silent Prophet", "mana_cost": "{4}{U}{U}", "type_line": "Legendary Creature \u2014 Moonfolk Wizard", "oracle_text": "Flying\n{2}, Return two lands you control to their owner's hand: Copy target instant or sorcery spell. You may choose new targets for the copy.", "power": "4", "toughness": "4"} ### Response: Name:Uyo, Silent Prophet\nManaCost:4 U U\nTypes:Legendary Creature Moonfolk Wizard\nPT:4/4\nK:Flying\nA:AB$ CopySpellAbility | Cost$ 2 Return<2/Land> | ValidTgts$ Instant,Sorcery | MayChooseTarget$ True | SpellDescription$ Copy target instant or sorcery spell. You may choose new targets for the copy.\nAI:RemoveDeck:Random\nOracle:Flying\n{2}, Return two lands you control to their owner's hand: Copy target instant or sorcery spell. You may choose new targets for the copy.
Create the Forge script for this magic card
{"name": "Heart of Kiran", "mana_cost": "{2}", "type_line": "Legendary Artifact \u2014 Vehicle", "oracle_text": "Flying, vigilance\nCrew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)\nYou may remove a loyalty counter from a planeswalker you control rather than pay Heart of Kiran's crew cost.", "power": "4", "toughness": "4"}
Name:Heart of Kiran\nManaCost:2\nTypes:Legendary Artifact Vehicle\nPT:4/4\nK:Flying\nK:Vigilance\nK:Crew:3\nS:Mode$ Continuous | Affected$ Card.Self | AddAbility$ KiranAnimate | Description$ You may remove a loyalty counter from a planeswalker you control rather than pay CARDNAME's crew cost.\nSVar:KiranAnimate:AB$ Animate | Cost$ SubCounter<1/LOYALTY/Planeswalker.YouCtrl/Planeswalker you Control> | Crew$ True | Secondary$ True | CostDesc$ | Defined$ Self | Types$ Creature,Artifact | SpellDescription$ You may remove a loyalty counter from a planeswalker you control rather than pay Heart of Kiran's crew cost.\nOracle:Flying, vigilance\nCrew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)\nYou may remove a loyalty counter from a planeswalker you control rather than pay Heart of Kiran's crew cost.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Heart of Kiran", "mana_cost": "{2}", "type_line": "Legendary Artifact \u2014 Vehicle", "oracle_text": "Flying, vigilance\nCrew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)\nYou may remove a loyalty counter from a planeswalker you control rather than pay Heart of Kiran's crew cost.", "power": "4", "toughness": "4"} ### Response: Name:Heart of Kiran\nManaCost:2\nTypes:Legendary Artifact Vehicle\nPT:4/4\nK:Flying\nK:Vigilance\nK:Crew:3\nS:Mode$ Continuous | Affected$ Card.Self | AddAbility$ KiranAnimate | Description$ You may remove a loyalty counter from a planeswalker you control rather than pay CARDNAME's crew cost.\nSVar:KiranAnimate:AB$ Animate | Cost$ SubCounter<1/LOYALTY/Planeswalker.YouCtrl/Planeswalker you Control> | Crew$ True | Secondary$ True | CostDesc$ | Defined$ Self | Types$ Creature,Artifact | SpellDescription$ You may remove a loyalty counter from a planeswalker you control rather than pay Heart of Kiran's crew cost.\nOracle:Flying, vigilance\nCrew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)\nYou may remove a loyalty counter from a planeswalker you control rather than pay Heart of Kiran's crew cost.
Create the Forge script for this magic card
{"name": "Exultant Cultist", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "When Exultant Cultist dies, draw a card.", "power": "2", "toughness": "2"}
Name:Exultant Cultist\nManaCost:2 U\nTypes:Creature Human Wizard\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME dies, draw a card.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1 | Defined$ TriggeredCardController\nSVar:SacMe:1\nOracle:When Exultant Cultist dies, draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Exultant Cultist", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "When Exultant Cultist dies, draw a card.", "power": "2", "toughness": "2"} ### Response: Name:Exultant Cultist\nManaCost:2 U\nTypes:Creature Human Wizard\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME dies, draw a card.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1 | Defined$ TriggeredCardController\nSVar:SacMe:1\nOracle:When Exultant Cultist dies, draw a card.
Create the Forge script for this magic card
{"name": "Howlgeist", "mana_cost": "{5}{G}", "type_line": "Creature \u2014 Spirit Wolf", "oracle_text": "Creatures with power less than Howlgeist's power can't block it.\nUndying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)", "power": "4", "toughness": "2"}
Name:Howlgeist\nManaCost:5 G\nTypes:Creature Spirit Wolf\nPT:4/2\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | ValidBlocker$ Creature.powerLTX | Description$ Creatures with power less than CARDNAME's power can't block it.\nSVar:X:Count$CardPower\nK:Undying\nOracle:Creatures with power less than Howlgeist's power can't block it.\nUndying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Howlgeist", "mana_cost": "{5}{G}", "type_line": "Creature \u2014 Spirit Wolf", "oracle_text": "Creatures with power less than Howlgeist's power can't block it.\nUndying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)", "power": "4", "toughness": "2"} ### Response: Name:Howlgeist\nManaCost:5 G\nTypes:Creature Spirit Wolf\nPT:4/2\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | ValidBlocker$ Creature.powerLTX | Description$ Creatures with power less than CARDNAME's power can't block it.\nSVar:X:Count$CardPower\nK:Undying\nOracle:Creatures with power less than Howlgeist's power can't block it.\nUndying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Create the Forge script for this magic card
{"name": "Scaled Behemoth", "mana_cost": "{4}{G}{G}", "type_line": "Creature \u2014 Crocodile", "oracle_text": "Hexproof (This creature can't be the target of spells or abilities your opponents control.)", "power": "6", "toughness": "7"}
Name:Scaled Behemoth\nManaCost:4 G G\nTypes:Creature Crocodile\nPT:6/7\nK:Hexproof\nOracle:Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Scaled Behemoth", "mana_cost": "{4}{G}{G}", "type_line": "Creature \u2014 Crocodile", "oracle_text": "Hexproof (This creature can't be the target of spells or abilities your opponents control.)", "power": "6", "toughness": "7"} ### Response: Name:Scaled Behemoth\nManaCost:4 G G\nTypes:Creature Crocodile\nPT:6/7\nK:Hexproof\nOracle:Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Create the Forge script for this magic card
{"name": "Stormbound Geist", "mana_cost": "{1}{U}{U}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Flying\nStormbound Geist can block only creatures with flying.\nUndying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)", "power": "2", "toughness": "2"}
Name:Stormbound Geist\nManaCost:1 U U\nTypes:Creature Spirit\nPT:2/2\nK:Flying\nK:Undying\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.withoutFlying | ValidBlocker$ Creature.Self | Description$ CARDNAME can block only creatures with flying.\nOracle:Flying\nStormbound Geist can block only creatures with flying.\nUndying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Stormbound Geist", "mana_cost": "{1}{U}{U}", "type_line": "Creature \u2014 Spirit", "oracle_text": "Flying\nStormbound Geist can block only creatures with flying.\nUndying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)", "power": "2", "toughness": "2"} ### Response: Name:Stormbound Geist\nManaCost:1 U U\nTypes:Creature Spirit\nPT:2/2\nK:Flying\nK:Undying\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.withoutFlying | ValidBlocker$ Creature.Self | Description$ CARDNAME can block only creatures with flying.\nOracle:Flying\nStormbound Geist can block only creatures with flying.\nUndying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Create the Forge script for this magic card
{"name": "Profound Journey", "mana_cost": "{5}{W}{W}", "type_line": "Sorcery", "oracle_text": "Return target permanent card from your graveyard to the battlefield.\nRebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)"}
Name:Profound Journey\nManaCost:5 W W\nTypes:Sorcery\nK:Rebound\nA:SP$ ChangeZone | Cost$ 5 W W | Origin$ Graveyard | Destination$ Battlefield | TgtPrompt$ Choose target permanent card in your graveyard | ValidTgts$ Permanent.YouCtrl | SpellDescription$ Return target permanent card from your graveyard to the battlefield.\nOracle:Return target permanent card from your graveyard to the battlefield.\nRebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Profound Journey", "mana_cost": "{5}{W}{W}", "type_line": "Sorcery", "oracle_text": "Return target permanent card from your graveyard to the battlefield.\nRebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)"} ### Response: Name:Profound Journey\nManaCost:5 W W\nTypes:Sorcery\nK:Rebound\nA:SP$ ChangeZone | Cost$ 5 W W | Origin$ Graveyard | Destination$ Battlefield | TgtPrompt$ Choose target permanent card in your graveyard | ValidTgts$ Permanent.YouCtrl | SpellDescription$ Return target permanent card from your graveyard to the battlefield.\nOracle:Return target permanent card from your graveyard to the battlefield.\nRebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Create the Forge script for this magic card
{"name": "Beastbreaker of Bala Ged", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "Level up {2}{G} ({2}{G}: Put a level counter on this. Level up only as a sorcery.)\nLEVEL 1-3\n4/4\nLEVEL 4+\n6/6\nTrample", "power": "2", "toughness": "2"}
Name:Beastbreaker of Bala Ged\nManaCost:1 G\nTypes:Creature Human Warrior\nPT:2/2\nK:Level up:2 G\nSVar:maxLevel:4\nS:Mode$ Continuous | Affected$ Card.Self | SetPower$ 4 | SetToughness$ 4 | IsPresent$ Card.Self+counters_GE1_LEVEL+counters_LE3_LEVEL | PresentCompare$ EQ1 | Description$ LEVEL 1-3 4/4\nS:Mode$ Continuous | Affected$ Card.Self | SetPower$ 6 | SetToughness$ 6 | AddKeyword$ Trample | IsPresent$ Card.Self+counters_GE4_LEVEL | PresentCompare$ EQ1 | Description$ LEVEL 4+ 6/6 Trample\nOracle:Level up {2}{G} ({2}{G}: Put a level counter on this. Level up only as a sorcery.)\nLEVEL 1-3\n4/4\nLEVEL 4+\n6/6\nTrample
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Beastbreaker of Bala Ged", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "Level up {2}{G} ({2}{G}: Put a level counter on this. Level up only as a sorcery.)\nLEVEL 1-3\n4/4\nLEVEL 4+\n6/6\nTrample", "power": "2", "toughness": "2"} ### Response: Name:Beastbreaker of Bala Ged\nManaCost:1 G\nTypes:Creature Human Warrior\nPT:2/2\nK:Level up:2 G\nSVar:maxLevel:4\nS:Mode$ Continuous | Affected$ Card.Self | SetPower$ 4 | SetToughness$ 4 | IsPresent$ Card.Self+counters_GE1_LEVEL+counters_LE3_LEVEL | PresentCompare$ EQ1 | Description$ LEVEL 1-3 4/4\nS:Mode$ Continuous | Affected$ Card.Self | SetPower$ 6 | SetToughness$ 6 | AddKeyword$ Trample | IsPresent$ Card.Self+counters_GE4_LEVEL | PresentCompare$ EQ1 | Description$ LEVEL 4+ 6/6 Trample\nOracle:Level up {2}{G} ({2}{G}: Put a level counter on this. Level up only as a sorcery.)\nLEVEL 1-3\n4/4\nLEVEL 4+\n6/6\nTrample
Create the Forge script for this magic card
{"name": "Stromkirk Condemned", "mana_cost": "{B}{B}", "type_line": "Creature \u2014 Vampire Horror", "oracle_text": "Discard a card: Vampires you control get +1/+1 until end of turn. Activate only once each turn.", "power": "2", "toughness": "2"}
Name:Stromkirk Condemned\nManaCost:B B\nTypes:Creature Vampire Horror\nPT:2/2\nA:AB$ PumpAll | Cost$ Discard<1/Card> | ValidCards$ Card.Vampire+YouCtrl | NumAtt$ +1 | NumDef$ +1 | ActivationLimit$ 1 | SpellDescription$ Vampires you control get +1/+1 until end of turn.\nDeckHints:Type$Vampire\nDeckHas:Ability$Discard\nOracle:Discard a card: Vampires you control get +1/+1 until end of turn. Activate only once each turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Stromkirk Condemned", "mana_cost": "{B}{B}", "type_line": "Creature \u2014 Vampire Horror", "oracle_text": "Discard a card: Vampires you control get +1/+1 until end of turn. Activate only once each turn.", "power": "2", "toughness": "2"} ### Response: Name:Stromkirk Condemned\nManaCost:B B\nTypes:Creature Vampire Horror\nPT:2/2\nA:AB$ PumpAll | Cost$ Discard<1/Card> | ValidCards$ Card.Vampire+YouCtrl | NumAtt$ +1 | NumDef$ +1 | ActivationLimit$ 1 | SpellDescription$ Vampires you control get +1/+1 until end of turn.\nDeckHints:Type$Vampire\nDeckHas:Ability$Discard\nOracle:Discard a card: Vampires you control get +1/+1 until end of turn. Activate only once each turn.
Create the Forge script for this magic card
{"name": "Domri Rade", "mana_cost": "{1}{R}{G}", "type_line": "Legendary Planeswalker \u2014 Domri", "oracle_text": "+1: Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand.\n\u22122: Target creature you control fights another target creature.\n\u22127: You get an emblem with \"Creatures you control have double strike, trample, hexproof, and haste.\"", "loyalty": "3"}
Name:Domri Rade\nManaCost:1 R G\nTypes:Legendary Planeswalker Domri\nLoyalty:3\nA:AB$ PeekAndReveal | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | AILogic$ Main2 | PeekAmount$ 1 | RevealValid$ Creature | RevealOptional$ True | RememberRevealed$ True | SubAbility$ DBChangeZone | SpellDescription$ Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand.\nSVar:DBChangeZone:DB$ ChangeZone | Defined$ TopOfLibrary | Origin$ Library | Destination$ Hand | ConditionDefined$ Remembered | ConditionPresent$ Creature | ConditionCompare$ EQ1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nA:AB$ Pump | Cost$ SubCounter<2/LOYALTY> | ValidTgts$ Creature.YouCtrl | AILogic$ Fight | TgtPrompt$ Choose target creature you control | Planeswalker$ True | SubAbility$ DomriFight | StackDescription$ None | SpellDescription$ Target creature you control fights another target creature.\nSVar:DomriFight:DB$ Fight | Defined$ ParentTarget | ValidTgts$ Creature | TargetUnique$ True | TgtPrompt$ Choose another target creature to fight the first target creature\nA:AB$ Effect | Cost$ SubCounter<7/LOYALTY> | Name$ Emblem - Domri Rade | Image$ emblem_domri_rade | StaticAbilities$ STDomri | Planeswalker$ True | Ultimate$ True | Stackable$ False | Duration$ Permanent | AILogic$ Always | SpellDescription$ You get an emblem with "Creatures you control have double strike, trample, hexproof and haste."\nSVar:STDomri:Mode$ Continuous | EffectZone$ Command | Affected$ Creature.YouCtrl | AffectedZone$ Battlefield | AddKeyword$ Double Strike & Trample & Hexproof & Haste\nOracle:[+1]: Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand.\n[-2]: Target creature you control fights another target creature.\n[-7]: You get an emblem with "Creatures you control have double strike, trample, hexproof, and haste."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Domri Rade", "mana_cost": "{1}{R}{G}", "type_line": "Legendary Planeswalker \u2014 Domri", "oracle_text": "+1: Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand.\n\u22122: Target creature you control fights another target creature.\n\u22127: You get an emblem with \"Creatures you control have double strike, trample, hexproof, and haste.\"", "loyalty": "3"} ### Response: Name:Domri Rade\nManaCost:1 R G\nTypes:Legendary Planeswalker Domri\nLoyalty:3\nA:AB$ PeekAndReveal | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | AILogic$ Main2 | PeekAmount$ 1 | RevealValid$ Creature | RevealOptional$ True | RememberRevealed$ True | SubAbility$ DBChangeZone | SpellDescription$ Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand.\nSVar:DBChangeZone:DB$ ChangeZone | Defined$ TopOfLibrary | Origin$ Library | Destination$ Hand | ConditionDefined$ Remembered | ConditionPresent$ Creature | ConditionCompare$ EQ1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nA:AB$ Pump | Cost$ SubCounter<2/LOYALTY> | ValidTgts$ Creature.YouCtrl | AILogic$ Fight | TgtPrompt$ Choose target creature you control | Planeswalker$ True | SubAbility$ DomriFight | StackDescription$ None | SpellDescription$ Target creature you control fights another target creature.\nSVar:DomriFight:DB$ Fight | Defined$ ParentTarget | ValidTgts$ Creature | TargetUnique$ True | TgtPrompt$ Choose another target creature to fight the first target creature\nA:AB$ Effect | Cost$ SubCounter<7/LOYALTY> | Name$ Emblem - Domri Rade | Image$ emblem_domri_rade | StaticAbilities$ STDomri | Planeswalker$ True | Ultimate$ True | Stackable$ False | Duration$ Permanent | AILogic$ Always | SpellDescription$ You get an emblem with "Creatures you control have double strike, trample, hexproof and haste."\nSVar:STDomri:Mode$ Continuous | EffectZone$ Command | Affected$ Creature.YouCtrl | AffectedZone$ Battlefield | AddKeyword$ Double Strike & Trample & Hexproof & Haste\nOracle:[+1]: Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand.\n[-2]: Target creature you control fights another target creature.\n[-7]: You get an emblem with "Creatures you control have double strike, trample, hexproof, and haste."
Create the Forge script for this magic card
{"name": "Triton Tactics", "mana_cost": "{U}", "type_line": "Instant", "oracle_text": "Up to two target creatures each get +0/+3 until end of turn. Untap those creatures. At this turn's next end of combat, tap each creature that was blocked by one of those creatures this turn and it doesn't untap during its controller's next untap step."}
Name:Triton Tactics\nManaCost:U\nTypes:Instant\nA:SP$ Pump | Cost$ U | TargetMin$ 0 | TargetMax$ 2 | NumDef$ +3 | ValidTgts$ Creature | TgtPrompt$ Select target Creature | SubAbility$ DBUntap | SpellDescription$ Up to two target creatures each get +0/+3 until end of turn. Untap those creatures. At this turn's next end of combat, tap each creature that was blocked by one of those creatures this turn and it doesn't untap during its controller's next untap step.\nSVar:DBUntap:DB$ Untap | Defined$ ParentTarget | SubAbility$ DBDelTrig\nSVar:DBDelTrig:DB$ DelayedTrigger | ThisTurn$ True | Mode$ Phase | Phase$ EndCombat | Execute$ TrigRemember | TriggerDescription$ At this turn's next end of combat, tap each creature that was blocked by one of those creatures this turn and it doesn't untap during its controller's next untap step. | RememberObjects$ ParentTarget\nSVar:TrigRemember:DB$ Pump | RememberObjects$ DelayTriggerRemembered | SubAbility$ TrigTap\nSVar:TrigTap:DB$ TapAll | ValidCards$ Creature.blockedByRemembered | SubAbility$ DBPump\nSVar:DBPump:DB$ PumpAll | ValidCards$ Creature.blockedByRemembered | Duration$ Permanent | KW$ HIDDEN This card doesn't untap during your next untap step. | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nOracle:Up to two target creatures each get +0/+3 until end of turn. Untap those creatures. At this turn's next end of combat, tap each creature that was blocked by one of those creatures this turn and it doesn't untap during its controller's next untap step.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Triton Tactics", "mana_cost": "{U}", "type_line": "Instant", "oracle_text": "Up to two target creatures each get +0/+3 until end of turn. Untap those creatures. At this turn's next end of combat, tap each creature that was blocked by one of those creatures this turn and it doesn't untap during its controller's next untap step."} ### Response: Name:Triton Tactics\nManaCost:U\nTypes:Instant\nA:SP$ Pump | Cost$ U | TargetMin$ 0 | TargetMax$ 2 | NumDef$ +3 | ValidTgts$ Creature | TgtPrompt$ Select target Creature | SubAbility$ DBUntap | SpellDescription$ Up to two target creatures each get +0/+3 until end of turn. Untap those creatures. At this turn's next end of combat, tap each creature that was blocked by one of those creatures this turn and it doesn't untap during its controller's next untap step.\nSVar:DBUntap:DB$ Untap | Defined$ ParentTarget | SubAbility$ DBDelTrig\nSVar:DBDelTrig:DB$ DelayedTrigger | ThisTurn$ True | Mode$ Phase | Phase$ EndCombat | Execute$ TrigRemember | TriggerDescription$ At this turn's next end of combat, tap each creature that was blocked by one of those creatures this turn and it doesn't untap during its controller's next untap step. | RememberObjects$ ParentTarget\nSVar:TrigRemember:DB$ Pump | RememberObjects$ DelayTriggerRemembered | SubAbility$ TrigTap\nSVar:TrigTap:DB$ TapAll | ValidCards$ Creature.blockedByRemembered | SubAbility$ DBPump\nSVar:DBPump:DB$ PumpAll | ValidCards$ Creature.blockedByRemembered | Duration$ Permanent | KW$ HIDDEN This card doesn't untap during your next untap step. | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nOracle:Up to two target creatures each get +0/+3 until end of turn. Untap those creatures. At this turn's next end of combat, tap each creature that was blocked by one of those creatures this turn and it doesn't untap during its controller's next untap step.
Create the Forge script for this magic card
{"name": "Narnam Renegade", "mana_cost": "{G}", "type_line": "Creature \u2014 Elf Warrior", "oracle_text": "Deathtouch\nRevolt \u2014 Narnam Renegade enters the battlefield with a +1/+1 counter on it if a permanent you controlled left the battlefield this turn.", "power": "1", "toughness": "2"}
Name:Narnam Renegade\nManaCost:G\nTypes:Creature Elf Warrior\nPT:1/2\nK:Deathtouch\nK:etbCounter:P1P1:1:Revolt$ True:Revolt — CARDNAME enters the battlefield with a +1/+1 counter on it if a permanent you controlled left the battlefield this turn.\nOracle:Deathtouch\nRevolt — Narnam Renegade enters the battlefield with a +1/+1 counter on it if a permanent you controlled left the battlefield this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Narnam Renegade", "mana_cost": "{G}", "type_line": "Creature \u2014 Elf Warrior", "oracle_text": "Deathtouch\nRevolt \u2014 Narnam Renegade enters the battlefield with a +1/+1 counter on it if a permanent you controlled left the battlefield this turn.", "power": "1", "toughness": "2"} ### Response: Name:Narnam Renegade\nManaCost:G\nTypes:Creature Elf Warrior\nPT:1/2\nK:Deathtouch\nK:etbCounter:P1P1:1:Revolt$ True:Revolt — CARDNAME enters the battlefield with a +1/+1 counter on it if a permanent you controlled left the battlefield this turn.\nOracle:Deathtouch\nRevolt — Narnam Renegade enters the battlefield with a +1/+1 counter on it if a permanent you controlled left the battlefield this turn.
Create the Forge script for this magic card
{"name": "Burning Cloak", "mana_cost": "{R}", "type_line": "Sorcery", "oracle_text": "Target creature gets +2/+0 until end of turn. Burning Cloak deals 2 damage to that creature."}
Name:Burning Cloak\nManaCost:R\nTypes:Sorcery\nA:SP$ Pump | Cost$ R | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +2 | SubAbility$ DBDealDamage | SpellDescription$ Target creature gets +2/+0 until end of turn. CARDNAME deals 2 damage to that creature.\nSVar:DBDealDamage:DB$ DealDamage | Defined$ Targeted | NumDmg$ 2\nAI:RemoveDeck:All\nOracle:Target creature gets +2/+0 until end of turn. Burning Cloak deals 2 damage to that creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Burning Cloak", "mana_cost": "{R}", "type_line": "Sorcery", "oracle_text": "Target creature gets +2/+0 until end of turn. Burning Cloak deals 2 damage to that creature."} ### Response: Name:Burning Cloak\nManaCost:R\nTypes:Sorcery\nA:SP$ Pump | Cost$ R | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +2 | SubAbility$ DBDealDamage | SpellDescription$ Target creature gets +2/+0 until end of turn. CARDNAME deals 2 damage to that creature.\nSVar:DBDealDamage:DB$ DealDamage | Defined$ Targeted | NumDmg$ 2\nAI:RemoveDeck:All\nOracle:Target creature gets +2/+0 until end of turn. Burning Cloak deals 2 damage to that creature.
Create the Forge script for this magic card
{"name": "Prophet of Kruphix", "mana_cost": "{3}{G}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "Untap all creatures and lands you control during each other player's untap step.\nYou may cast creature spells as though they had flash.", "power": "2", "toughness": "3"}
Name:Prophet of Kruphix\nManaCost:3 G U\nTypes:Creature Human Wizard\nPT:2/3\nS:Mode$ Continuous | Affected$ Creature.YouCtrl,Land.YouCtrl | AddHiddenKeyword$ CARDNAME untaps during each other player's untap step. | Description$ Untap all creatures and lands you control during each other player's untap step.\nS:Mode$ CastWithFlash | ValidCard$ Creature | ValidSA$ Spell | Caster$ You | Description$ You may cast creature spells as though they had flash.\nSVar:UntapsEachOtherPlayerTurn:Creature,Land\nOracle:Untap all creatures and lands you control during each other player's untap step.\nYou may cast creature spells as though they had flash.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Prophet of Kruphix", "mana_cost": "{3}{G}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "Untap all creatures and lands you control during each other player's untap step.\nYou may cast creature spells as though they had flash.", "power": "2", "toughness": "3"} ### Response: Name:Prophet of Kruphix\nManaCost:3 G U\nTypes:Creature Human Wizard\nPT:2/3\nS:Mode$ Continuous | Affected$ Creature.YouCtrl,Land.YouCtrl | AddHiddenKeyword$ CARDNAME untaps during each other player's untap step. | Description$ Untap all creatures and lands you control during each other player's untap step.\nS:Mode$ CastWithFlash | ValidCard$ Creature | ValidSA$ Spell | Caster$ You | Description$ You may cast creature spells as though they had flash.\nSVar:UntapsEachOtherPlayerTurn:Creature,Land\nOracle:Untap all creatures and lands you control during each other player's untap step.\nYou may cast creature spells as though they had flash.
Create the Forge script for this magic card
{"name": "Hazerider Drake", "mana_cost": "{2}{W}{U}", "type_line": "Creature \u2014 Drake", "oracle_text": "Flying, protection from red", "power": "2", "toughness": "3"}
Name:Hazerider Drake\nManaCost:2 W U\nTypes:Creature Drake\nPT:2/3\nK:Flying\nK:Protection from red\nOracle:Flying, protection from red
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hazerider Drake", "mana_cost": "{2}{W}{U}", "type_line": "Creature \u2014 Drake", "oracle_text": "Flying, protection from red", "power": "2", "toughness": "3"} ### Response: Name:Hazerider Drake\nManaCost:2 W U\nTypes:Creature Drake\nPT:2/3\nK:Flying\nK:Protection from red\nOracle:Flying, protection from red
Create the Forge script for this magic card
{"name": "Archivist", "mana_cost": "{2}{U}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "{T}: Draw a card.", "power": "1", "toughness": "1"}
Name:Archivist\nManaCost:2 U U\nTypes:Creature Human Wizard\nPT:1/1\nA:AB$ Draw | Cost$ T | SpellDescription$ Draw a card.\nSVar:NonCombatPriority:1\nOracle:{T}: Draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Archivist", "mana_cost": "{2}{U}{U}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "{T}: Draw a card.", "power": "1", "toughness": "1"} ### Response: Name:Archivist\nManaCost:2 U U\nTypes:Creature Human Wizard\nPT:1/1\nA:AB$ Draw | Cost$ T | SpellDescription$ Draw a card.\nSVar:NonCombatPriority:1\nOracle:{T}: Draw a card.
Create the Forge script for this magic card
{"name": "Drowner Initiate", "mana_cost": "{U}", "type_line": "Creature \u2014 Merfolk Wizard", "oracle_text": "Whenever a player casts a blue spell, you may pay {1}. If you do, target player mills two cards.", "power": "1", "toughness": "1"}
Name:Drowner Initiate\nManaCost:U\nTypes:Creature Merfolk Wizard\nPT:1/1\nT:Mode$ SpellCast | ValidCard$ Card.Blue | TriggerZones$ Battlefield | Execute$ TrigMill | OptionalDecider$ You | TriggerDescription$ Whenever a player casts a blue spell, you may pay {1}. If you do, target player mills two cards.\nSVar:TrigMill:AB$ Mill | Cost$ 1 | ValidTgts$ Player | TgtPrompt$ Select target player | NumCards$ 2\nOracle:Whenever a player casts a blue spell, you may pay {1}. If you do, target player mills two cards.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Drowner Initiate", "mana_cost": "{U}", "type_line": "Creature \u2014 Merfolk Wizard", "oracle_text": "Whenever a player casts a blue spell, you may pay {1}. If you do, target player mills two cards.", "power": "1", "toughness": "1"} ### Response: Name:Drowner Initiate\nManaCost:U\nTypes:Creature Merfolk Wizard\nPT:1/1\nT:Mode$ SpellCast | ValidCard$ Card.Blue | TriggerZones$ Battlefield | Execute$ TrigMill | OptionalDecider$ You | TriggerDescription$ Whenever a player casts a blue spell, you may pay {1}. If you do, target player mills two cards.\nSVar:TrigMill:AB$ Mill | Cost$ 1 | ValidTgts$ Player | TgtPrompt$ Select target player | NumCards$ 2\nOracle:Whenever a player casts a blue spell, you may pay {1}. If you do, target player mills two cards.
Create the Forge script for this magic card
{"name": "Essence Capture", "mana_cost": "{U}{U}", "type_line": "Instant", "oracle_text": "Counter target creature spell. Put a +1/+1 counter on up to one target creature you control."}
Name:Essence Capture\nManaCost:U U\nTypes:Instant\nA:SP$ Counter | Cost$ U U | TargetType$ Spell | TgtPrompt$ Select target Creature spell | ValidTgts$ Creature | SubAbility$ DBPutCounter | SpellDescription$ Counter target creature spell. Put a +1/+1 counter on up to one target creature you control.\nSVar:DBPutCounter:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ 1 | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select target creature you control | ValidTgts$ Creature.YouCtrl\nDeckHas:Ability$Counters\nOracle:Counter target creature spell. Put a +1/+1 counter on up to one target creature you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Essence Capture", "mana_cost": "{U}{U}", "type_line": "Instant", "oracle_text": "Counter target creature spell. Put a +1/+1 counter on up to one target creature you control."} ### Response: Name:Essence Capture\nManaCost:U U\nTypes:Instant\nA:SP$ Counter | Cost$ U U | TargetType$ Spell | TgtPrompt$ Select target Creature spell | ValidTgts$ Creature | SubAbility$ DBPutCounter | SpellDescription$ Counter target creature spell. Put a +1/+1 counter on up to one target creature you control.\nSVar:DBPutCounter:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ 1 | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select target creature you control | ValidTgts$ Creature.YouCtrl\nDeckHas:Ability$Counters\nOracle:Counter target creature spell. Put a +1/+1 counter on up to one target creature you control.
Create the Forge script for this magic card
{"name": "Imperial Recovery Unit", "mana_cost": "{2}{W}", "type_line": "Artifact \u2014 Vehicle", "oracle_text": "Whenever Imperial Recovery Unit attacks, return target creature or Vehicle card with mana value 2 or less from your graveyard to your hand.\nCrew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)", "power": "3", "toughness": "4"}
Name:Imperial Recovery Unit\nManaCost:2 W\nTypes:Artifact Vehicle\nPT:3/4\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ DBChangeZone | TriggerDescription$ Whenever CARDNAME attacks, return target creature or Vehicle card with mana value 2 or less from your graveyard to your hand.\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Creature.YouOwn+cmcLE2,Vehicle.YouOwn+cmcLE2 | TgtPrompt$ Choose a creature or Vehicle card with mana value 2 or less\nK:Crew:2\nSVar:HasAttackEffect:TRUE\nDeckHas:Ability$Graveyard\nDeckHints:Type$Creature|Vehicle\nOracle:Whenever Imperial Recovery Unit attacks, return target creature or Vehicle card with mana value 2 or less from your graveyard to your hand.\nCrew 2
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Imperial Recovery Unit", "mana_cost": "{2}{W}", "type_line": "Artifact \u2014 Vehicle", "oracle_text": "Whenever Imperial Recovery Unit attacks, return target creature or Vehicle card with mana value 2 or less from your graveyard to your hand.\nCrew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)", "power": "3", "toughness": "4"} ### Response: Name:Imperial Recovery Unit\nManaCost:2 W\nTypes:Artifact Vehicle\nPT:3/4\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ DBChangeZone | TriggerDescription$ Whenever CARDNAME attacks, return target creature or Vehicle card with mana value 2 or less from your graveyard to your hand.\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Creature.YouOwn+cmcLE2,Vehicle.YouOwn+cmcLE2 | TgtPrompt$ Choose a creature or Vehicle card with mana value 2 or less\nK:Crew:2\nSVar:HasAttackEffect:TRUE\nDeckHas:Ability$Graveyard\nDeckHints:Type$Creature|Vehicle\nOracle:Whenever Imperial Recovery Unit attacks, return target creature or Vehicle card with mana value 2 or less from your graveyard to your hand.\nCrew 2
Create the Forge script for this magic card
{"name": "Ugin's Mastery", "mana_cost": "{4}", "type_line": "Enchantment", "oracle_text": "Whenever you cast a colorless creature spell, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)\nWhenever you attack with creatures with total power 6 or greater, you may turn a face-down creature you control face up."}
Name:Ugin's Mastery\nManaCost:4\nTypes:Enchantment\nT:Mode$ SpellCast | ValidCard$ Creature.Colorless | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigManifest | TriggerDescription$ Whenever you cast a colorless creature spell, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)\nSVar:TrigManifest:DB$ Manifest\nT:Mode$ AttackersDeclared | ValidAttackers$ Creature.YouCtrl | Execute$ TrigState | TriggerZones$ Battlefield | CheckSVar$ PackTactics | SVarCompare$ GE6 | NoResolvingCheck$ True | TriggerDescription$Whenever you attack with creatures with total power 6 or greater, you may turn a face-down creature you control face up.\nSVar:TrigState:DB$ SetState | Choices$ Creature.faceDown+YouCtrl | ChoiceTitle$ Select a facedown creature you control | Mode$ TurnFaceUp\nSVar:PackTactics:Count$SumPower_Creature.attacking\nOracle:Whenever you cast a colorless creature spell, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)\nWhenever you attack with creatures with total power 6 or greater, you may turn a face-down creature you control face up.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ugin's Mastery", "mana_cost": "{4}", "type_line": "Enchantment", "oracle_text": "Whenever you cast a colorless creature spell, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)\nWhenever you attack with creatures with total power 6 or greater, you may turn a face-down creature you control face up."} ### Response: Name:Ugin's Mastery\nManaCost:4\nTypes:Enchantment\nT:Mode$ SpellCast | ValidCard$ Creature.Colorless | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigManifest | TriggerDescription$ Whenever you cast a colorless creature spell, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)\nSVar:TrigManifest:DB$ Manifest\nT:Mode$ AttackersDeclared | ValidAttackers$ Creature.YouCtrl | Execute$ TrigState | TriggerZones$ Battlefield | CheckSVar$ PackTactics | SVarCompare$ GE6 | NoResolvingCheck$ True | TriggerDescription$Whenever you attack with creatures with total power 6 or greater, you may turn a face-down creature you control face up.\nSVar:TrigState:DB$ SetState | Choices$ Creature.faceDown+YouCtrl | ChoiceTitle$ Select a facedown creature you control | Mode$ TurnFaceUp\nSVar:PackTactics:Count$SumPower_Creature.attacking\nOracle:Whenever you cast a colorless creature spell, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)\nWhenever you attack with creatures with total power 6 or greater, you may turn a face-down creature you control face up.
Create the Forge script for this magic card
{"name": "Dragonstorm", "mana_cost": "{8}{R}", "type_line": "Sorcery", "oracle_text": "Search your library for a Dragon permanent card, put it onto the battlefield, then shuffle.\nStorm (When you cast this spell, copy it for each spell cast before it this turn.)"}
Name:Dragonstorm\nManaCost:8 R\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 8 R | Origin$ Library | Destination$ Battlefield | ChangeType$ Permanent.Dragon | ChangeNum$ 1 | SpellDescription$ Search your library for a Dragon permanent card, put it onto the battlefield, then shuffle.\nK:Storm\nAI:RemoveDeck:Random\nOracle:Search your library for a Dragon permanent card, put it onto the battlefield, then shuffle.\nStorm (When you cast this spell, copy it for each spell cast before it this turn.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dragonstorm", "mana_cost": "{8}{R}", "type_line": "Sorcery", "oracle_text": "Search your library for a Dragon permanent card, put it onto the battlefield, then shuffle.\nStorm (When you cast this spell, copy it for each spell cast before it this turn.)"} ### Response: Name:Dragonstorm\nManaCost:8 R\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 8 R | Origin$ Library | Destination$ Battlefield | ChangeType$ Permanent.Dragon | ChangeNum$ 1 | SpellDescription$ Search your library for a Dragon permanent card, put it onto the battlefield, then shuffle.\nK:Storm\nAI:RemoveDeck:Random\nOracle:Search your library for a Dragon permanent card, put it onto the battlefield, then shuffle.\nStorm (When you cast this spell, copy it for each spell cast before it this turn.)
Create the Forge script for this magic card
{"name": "The Doctor's Childhood Barn", "mana_cost": "", "type_line": "Plane \u2014 Gallifrey", "oracle_text": "Creatures enter the battlefield tapped.\nWhenever chaos ensues, for each opponent, choose up to one target nonland permanent that opponent controls. Untap those permanents. They phase out. They can't phase in for as long as The Doctor's Childhood Barn remains face up. When a player planeswalks, those permanents phase in."}
Name:The Doctor's Childhood Barn\nManaCost:no cost\nTypes:Plane Gallifrey\nR:Event$ Moved | ValidCard$ Creature | Destination$ Battlefield | ReplaceWith$ ETBTapped | ReplacementResult$ Updated | ActiveZones$ Command | Description$ Creatures enter the battlefield tapped.\nSVar:ETBTapped:DB$ Tap | ETB$ True | Defined$ ReplacedCard\nT:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ RolledChaos | TriggerDescription$ Whenever chaos ensues, for each opponent, choose up to one target nonland permanent that opponent controls. Untap those permanents. They phase out. They can't phase in for as long as CARDNAME remains face up. When a player planeswalks, those permanents phase in.\nSVar:RolledChaos:DB$ Untap | ValidTgts$ Permanent.nonLand+OppCtrl | TargetMin$ 0 | TargetMax$ OneEach | TargetsWithDifferentControllers$ True | TgtPrompt$ Select up to one target nonland permanent each opponent controls | SubAbility$ DBPhase\nSVar:OneEach:PlayerCountOpponents$Amount\nSVar:DBPhase:DB$ Phases | Defined$ Targeted | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | Triggers$ TrigPlaneswalk | StaticAbilities$ CantPhaseIn | RememberObjects$ Targeted | Duration$ Permanent | ForgetOnPhasedIn$ True\nSVar:CantPhaseIn:Mode$ CantPhaseIn | ValidCard$ Card.phasedOutIsRemembered | IsPresent$ Card.EffectSource+faceUp | PresentZone$ Command | Description$ They can't phase in for as long as EFFECTSOURCE remains face up. When a player planeswalks, those permanents phase in.\nSVar:TrigPlaneswalk:Mode$ PlaneswalkedTo | Execute$ DBPhaseIn | TriggerZones$ Command | Secondary$ True | TriggerDescription$ When a player planeswalks, those permanents phase in.\nSVar:DBPhaseIn:DB$ Phases | Defined$ Remembered | PhaseInOrOut$ True\nOracle:Creatures enter the battlefield tapped.\nWhenever chaos ensues, for each opponent, choose up to one target nonland permanent that opponent controls. Untap those permanents. They phase out. They can't phase in for as long as The Doctor's Childhood Barn remains face up. When a player planeswalks, those permanents phase in.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "The Doctor's Childhood Barn", "mana_cost": "", "type_line": "Plane \u2014 Gallifrey", "oracle_text": "Creatures enter the battlefield tapped.\nWhenever chaos ensues, for each opponent, choose up to one target nonland permanent that opponent controls. Untap those permanents. They phase out. They can't phase in for as long as The Doctor's Childhood Barn remains face up. When a player planeswalks, those permanents phase in."} ### Response: Name:The Doctor's Childhood Barn\nManaCost:no cost\nTypes:Plane Gallifrey\nR:Event$ Moved | ValidCard$ Creature | Destination$ Battlefield | ReplaceWith$ ETBTapped | ReplacementResult$ Updated | ActiveZones$ Command | Description$ Creatures enter the battlefield tapped.\nSVar:ETBTapped:DB$ Tap | ETB$ True | Defined$ ReplacedCard\nT:Mode$ ChaosEnsues | TriggerZones$ Command | Execute$ RolledChaos | TriggerDescription$ Whenever chaos ensues, for each opponent, choose up to one target nonland permanent that opponent controls. Untap those permanents. They phase out. They can't phase in for as long as CARDNAME remains face up. When a player planeswalks, those permanents phase in.\nSVar:RolledChaos:DB$ Untap | ValidTgts$ Permanent.nonLand+OppCtrl | TargetMin$ 0 | TargetMax$ OneEach | TargetsWithDifferentControllers$ True | TgtPrompt$ Select up to one target nonland permanent each opponent controls | SubAbility$ DBPhase\nSVar:OneEach:PlayerCountOpponents$Amount\nSVar:DBPhase:DB$ Phases | Defined$ Targeted | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | Triggers$ TrigPlaneswalk | StaticAbilities$ CantPhaseIn | RememberObjects$ Targeted | Duration$ Permanent | ForgetOnPhasedIn$ True\nSVar:CantPhaseIn:Mode$ CantPhaseIn | ValidCard$ Card.phasedOutIsRemembered | IsPresent$ Card.EffectSource+faceUp | PresentZone$ Command | Description$ They can't phase in for as long as EFFECTSOURCE remains face up. When a player planeswalks, those permanents phase in.\nSVar:TrigPlaneswalk:Mode$ PlaneswalkedTo | Execute$ DBPhaseIn | TriggerZones$ Command | Secondary$ True | TriggerDescription$ When a player planeswalks, those permanents phase in.\nSVar:DBPhaseIn:DB$ Phases | Defined$ Remembered | PhaseInOrOut$ True\nOracle:Creatures enter the battlefield tapped.\nWhenever chaos ensues, for each opponent, choose up to one target nonland permanent that opponent controls. Untap those permanents. They phase out. They can't phase in for as long as The Doctor's Childhood Barn remains face up. When a player planeswalks, those permanents phase in.
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