instruction
stringclasses
1 value
input
stringlengths
15
680
output
stringlengths
63
11.3k
text
stringlengths
353
11.8k
Create the Forge script for this magic card
{"name": "Wirewood Herald", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Elf", "oracle_text": "When Wirewood Herald dies, you may search your library for an Elf card, reveal that card, put it into your hand, then shuffle.", "power": "1", "toughness": "1"}
Name:Wirewood Herald\nManaCost:1 G\nTypes:Creature Elf\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigChange | OptionalDecider$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, you may search your library for an Elf card, reveal that card, put it into your hand, then shuffle.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Card.Elf | ChangeNum$ 1 | ShuffleNonMandatory$ True\nOracle:When Wirewood Herald dies, you may search your library for an Elf card, reveal that card, put it into your hand, then shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wirewood Herald", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Elf", "oracle_text": "When Wirewood Herald dies, you may search your library for an Elf card, reveal that card, put it into your hand, then shuffle.", "power": "1", "toughness": "1"} ### Response: Name:Wirewood Herald\nManaCost:1 G\nTypes:Creature Elf\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigChange | OptionalDecider$ TriggeredCardController | TriggerDescription$ When CARDNAME dies, you may search your library for an Elf card, reveal that card, put it into your hand, then shuffle.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Card.Elf | ChangeNum$ 1 | ShuffleNonMandatory$ True\nOracle:When Wirewood Herald dies, you may search your library for an Elf card, reveal that card, put it into your hand, then shuffle.
Create the Forge script for this magic card
{"name": "Big Boa Constrictor", "mana_cost": "{3}{B}", "type_line": "Host Creature \u2014 Snake", "oracle_text": "When this creature enters the battlefield, roll a six-sided die. Target opponent loses life equal to the result.", "power": "1", "toughness": "2"}
Name:Big Boa Constrictor\nManaCost:3 B\nTypes:Host Creature Snake\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigRoll | Host$ True | TriggerDescription$ When this creature enters the battlefield, roll a six-sided die. Target opponent loses life equal to the result.\nSVar:TrigRoll:DB$ RollDice | ResultSVar$ Result | SubAbility$ DBLife\nSVar:DBLife:DB$ LoseLife | ValidTgts$ Opponent | LifeAmount$ Result\nOracle:When this creature enters the battlefield, roll a six-sided die. Target opponent loses life equal to the result.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Big Boa Constrictor", "mana_cost": "{3}{B}", "type_line": "Host Creature \u2014 Snake", "oracle_text": "When this creature enters the battlefield, roll a six-sided die. Target opponent loses life equal to the result.", "power": "1", "toughness": "2"} ### Response: Name:Big Boa Constrictor\nManaCost:3 B\nTypes:Host Creature Snake\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigRoll | Host$ True | TriggerDescription$ When this creature enters the battlefield, roll a six-sided die. Target opponent loses life equal to the result.\nSVar:TrigRoll:DB$ RollDice | ResultSVar$ Result | SubAbility$ DBLife\nSVar:DBLife:DB$ LoseLife | ValidTgts$ Opponent | LifeAmount$ Result\nOracle:When this creature enters the battlefield, roll a six-sided die. Target opponent loses life equal to the result.
Create the Forge script for this magic card
{"name": "Canopy Stalker", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Cat", "oracle_text": "Canopy Stalker must be blocked if able.\nWhen Canopy Stalker dies, you gain 1 life for each creature that died this turn.", "power": "4", "toughness": "2"}
Name:Canopy Stalker\nManaCost:3 G\nTypes:Creature Cat\nPT:4/2\nK:CARDNAME must be blocked if able.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME dies, you gain 1 life for each creature that died this turn.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ X\nSVar:X:Count$ThisTurnEntered_Graveyard_from_Battlefield_Creature\nDeckHas:Ability$LifeGain\nOracle:Canopy Stalker must be blocked if able.\nWhen Canopy Stalker dies, you gain 1 life for each creature that died this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Canopy Stalker", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Cat", "oracle_text": "Canopy Stalker must be blocked if able.\nWhen Canopy Stalker dies, you gain 1 life for each creature that died this turn.", "power": "4", "toughness": "2"} ### Response: Name:Canopy Stalker\nManaCost:3 G\nTypes:Creature Cat\nPT:4/2\nK:CARDNAME must be blocked if able.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME dies, you gain 1 life for each creature that died this turn.\nSVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ X\nSVar:X:Count$ThisTurnEntered_Graveyard_from_Battlefield_Creature\nDeckHas:Ability$LifeGain\nOracle:Canopy Stalker must be blocked if able.\nWhen Canopy Stalker dies, you gain 1 life for each creature that died this turn.
Create the Forge script for this magic card
{"name": "Nyxborn Behemoth", "mana_cost": "{10}{G}{G}", "type_line": "Enchantment Creature \u2014 Beast", "oracle_text": "This spell costs {X} less to cast, where X is the total mana value of noncreature enchantments you control.\nTrample\n{1}{G}, Sacrifice another enchantment: Nyxborn Behemoth gains indestructible until end of turn.", "power": "10", "toughness": "10"}
Name:Nyxborn Behemoth\nManaCost:10 G G\nTypes:Enchantment Creature Beast\nPT:10/10\nK:Trample\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ X | EffectZone$ All | Description$ This spell costs {X} less to cast, where X is the total mana value of noncreature enchantments you control.\nA:AB$ Pump | Cost$ 1 G Sac<1/Enchantment.Other/another enchantment> | Defined$ Self | KW$ Indestructible | SpellDescription$ CARDNAME gains indestructible until end of turn.\nSVar:X:Count$Valid Enchantment.nonCreature+YouCtrl$SumCMC\nOracle:This spell costs {X} less to cast, where X is the total mana value of noncreature enchantments you control.\nTrample\n{1}{G}, Sacrifice another enchantment: Nyxborn Behemoth gains indestructible until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Nyxborn Behemoth", "mana_cost": "{10}{G}{G}", "type_line": "Enchantment Creature \u2014 Beast", "oracle_text": "This spell costs {X} less to cast, where X is the total mana value of noncreature enchantments you control.\nTrample\n{1}{G}, Sacrifice another enchantment: Nyxborn Behemoth gains indestructible until end of turn.", "power": "10", "toughness": "10"} ### Response: Name:Nyxborn Behemoth\nManaCost:10 G G\nTypes:Enchantment Creature Beast\nPT:10/10\nK:Trample\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ X | EffectZone$ All | Description$ This spell costs {X} less to cast, where X is the total mana value of noncreature enchantments you control.\nA:AB$ Pump | Cost$ 1 G Sac<1/Enchantment.Other/another enchantment> | Defined$ Self | KW$ Indestructible | SpellDescription$ CARDNAME gains indestructible until end of turn.\nSVar:X:Count$Valid Enchantment.nonCreature+YouCtrl$SumCMC\nOracle:This spell costs {X} less to cast, where X is the total mana value of noncreature enchantments you control.\nTrample\n{1}{G}, Sacrifice another enchantment: Nyxborn Behemoth gains indestructible until end of turn.
Create the Forge script for this magic card
{"name": "Heralds of Tzeentch", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Demon", "oracle_text": "Flying\nCascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)", "power": "3", "toughness": "3"}
Name:Heralds of Tzeentch\nManaCost:4 U\nTypes:Creature Demon\nPT:3/3\nK:Flying\nK:Cascade\nOracle:Flying\nCascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Heralds of Tzeentch", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Demon", "oracle_text": "Flying\nCascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)", "power": "3", "toughness": "3"} ### Response: Name:Heralds of Tzeentch\nManaCost:4 U\nTypes:Creature Demon\nPT:3/3\nK:Flying\nK:Cascade\nOracle:Flying\nCascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Create the Forge script for this magic card
{"name": "Smoldering Tar", "mana_cost": "{2}{B}{R}", "type_line": "Enchantment", "oracle_text": "At the beginning of your upkeep, target player loses 1 life.\nSacrifice Smoldering Tar: It deals 4 damage to target creature. Activate only as a sorcery."}
Name:Smoldering Tar\nManaCost:2 B R\nTypes:Enchantment\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ At the beginning of your upkeep, target player loses 1 life.\nSVar:TrigLoseLife:DB$ LoseLife | ValidTgts$ Player | TgtPrompt$ Select a player | LifeAmount$ 1\nA:AB$ DealDamage | Cost$ Sac<1/CARDNAME> | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 4 | SorcerySpeed$ True | SpellDescription$ CARDNAME deals 4 damage to target creature. Activate only any time you could cast a sorcery.\nOracle:At the beginning of your upkeep, target player loses 1 life.\nSacrifice Smoldering Tar: It deals 4 damage to target creature. Activate only as a sorcery.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Smoldering Tar", "mana_cost": "{2}{B}{R}", "type_line": "Enchantment", "oracle_text": "At the beginning of your upkeep, target player loses 1 life.\nSacrifice Smoldering Tar: It deals 4 damage to target creature. Activate only as a sorcery."} ### Response: Name:Smoldering Tar\nManaCost:2 B R\nTypes:Enchantment\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ At the beginning of your upkeep, target player loses 1 life.\nSVar:TrigLoseLife:DB$ LoseLife | ValidTgts$ Player | TgtPrompt$ Select a player | LifeAmount$ 1\nA:AB$ DealDamage | Cost$ Sac<1/CARDNAME> | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 4 | SorcerySpeed$ True | SpellDescription$ CARDNAME deals 4 damage to target creature. Activate only any time you could cast a sorcery.\nOracle:At the beginning of your upkeep, target player loses 1 life.\nSacrifice Smoldering Tar: It deals 4 damage to target creature. Activate only as a sorcery.
Create the Forge script for this magic card
{"name": "Sail into the West", "mana_cost": "{2}{G}{U}", "type_line": "Instant", "oracle_text": "Will of the council \u2014 Starting with you, each player votes for return or embark. If return gets more votes, each player returns up to two cards from their graveyard to their hand, then you exile Sail into the West. If embark gets more votes or the vote is tied, each player may discard their hand and draw seven cards."}
Name:Sail into the West\nManaCost:2 G U\nTypes:Instant\nA:SP$ Vote | Defined$ Player | VoteType$ Return,Embark | VoteReturn$ DBChangeZone | VoteEmbark$ DBWheel | Tied$ DBWheel | SpellDescription$ Will of the council β€” Starting with you, each player votes for return or embark. If return gets more votes, each player returns up to two cards from their graveyard to their hand, then you exile CARDNAME. If embark gets more votes or the vote is tied, each player may discard their hand and draw seven cards.\nSVar:DBChangeZone:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ DBChoose | SubAbility$ DBChangeZoneAll | SpellDescription$ If return gets more votes, each player returns up to two cards from their graveyard to their hand, then you exile CARDNAME.\nSVar:DBChoose:DB$ ChooseCard | Choices$ Card.RememberedPlayerCtrl | ChoiceZone$ Graveyard | Defined$ Player.IsRemembered | MinAmount$ 0 | Amount$ 2 | ChoiceTitle$ Select up to two cards from your graveyard | RememberChosen$ True\nSVar:DBChangeZoneAll:DB$ ChangeZoneAll | ChangeType$ Card.IsRemembered | Origin$ Graveyard | Destination$ Hand | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearChosenCard$ True | SubAbility$ ExileSelf\nSVar:ExileSelf:DB$ ChangeZone | Origin$ Stack | Destination$ Exile\nSVar:DBWheel:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ DBDraw | SpellDescription$ If embark gets more votes or the vote is tied, each player may discard their hand and draw seven cards.\nSVar:DBDraw:DB$ Draw | UnlessCost$ Discard<1/Hand> | UnlessPayer$ Remembered | UnlessSwitched$ True | Defined$ Remembered | NumCards$ 7\nDeckHas:Ability$Discard|Graveyard\nOracle:Will of the council β€” Starting with you, each player votes for return or embark. If return gets more votes, each player returns up to two cards from their graveyard to their hand, then you exile Sail into the West. If embark gets more votes or the vote is tied, each player may discard their hand and draw seven cards.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sail into the West", "mana_cost": "{2}{G}{U}", "type_line": "Instant", "oracle_text": "Will of the council \u2014 Starting with you, each player votes for return or embark. If return gets more votes, each player returns up to two cards from their graveyard to their hand, then you exile Sail into the West. If embark gets more votes or the vote is tied, each player may discard their hand and draw seven cards."} ### Response: Name:Sail into the West\nManaCost:2 G U\nTypes:Instant\nA:SP$ Vote | Defined$ Player | VoteType$ Return,Embark | VoteReturn$ DBChangeZone | VoteEmbark$ DBWheel | Tied$ DBWheel | SpellDescription$ Will of the council β€” Starting with you, each player votes for return or embark. If return gets more votes, each player returns up to two cards from their graveyard to their hand, then you exile CARDNAME. If embark gets more votes or the vote is tied, each player may discard their hand and draw seven cards.\nSVar:DBChangeZone:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ DBChoose | SubAbility$ DBChangeZoneAll | SpellDescription$ If return gets more votes, each player returns up to two cards from their graveyard to their hand, then you exile CARDNAME.\nSVar:DBChoose:DB$ ChooseCard | Choices$ Card.RememberedPlayerCtrl | ChoiceZone$ Graveyard | Defined$ Player.IsRemembered | MinAmount$ 0 | Amount$ 2 | ChoiceTitle$ Select up to two cards from your graveyard | RememberChosen$ True\nSVar:DBChangeZoneAll:DB$ ChangeZoneAll | ChangeType$ Card.IsRemembered | Origin$ Graveyard | Destination$ Hand | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearChosenCard$ True | SubAbility$ ExileSelf\nSVar:ExileSelf:DB$ ChangeZone | Origin$ Stack | Destination$ Exile\nSVar:DBWheel:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ DBDraw | SpellDescription$ If embark gets more votes or the vote is tied, each player may discard their hand and draw seven cards.\nSVar:DBDraw:DB$ Draw | UnlessCost$ Discard<1/Hand> | UnlessPayer$ Remembered | UnlessSwitched$ True | Defined$ Remembered | NumCards$ 7\nDeckHas:Ability$Discard|Graveyard\nOracle:Will of the council β€” Starting with you, each player votes for return or embark. If return gets more votes, each player returns up to two cards from their graveyard to their hand, then you exile Sail into the West. If embark gets more votes or the vote is tied, each player may discard their hand and draw seven cards.
Create the Forge script for this magic card
{"name": "Swamp Mosquito", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Insect", "oracle_text": "Flying\nWhenever Swamp Mosquito attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)", "power": "0", "toughness": "1"}
Name:Swamp Mosquito\nManaCost:1 B\nTypes:Creature Insect\nPT:0/1\nK:Flying\nT:Mode$ AttackerUnblocked | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPoison | TriggerDescription$ Whenever CARDNAME attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)\nSVar:TrigPoison:DB$ Poison | Defined$ TriggeredDefendingPlayer | Num$ 1\nOracle:Flying\nWhenever Swamp Mosquito attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Swamp Mosquito", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Insect", "oracle_text": "Flying\nWhenever Swamp Mosquito attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)", "power": "0", "toughness": "1"} ### Response: Name:Swamp Mosquito\nManaCost:1 B\nTypes:Creature Insect\nPT:0/1\nK:Flying\nT:Mode$ AttackerUnblocked | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPoison | TriggerDescription$ Whenever CARDNAME attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)\nSVar:TrigPoison:DB$ Poison | Defined$ TriggeredDefendingPlayer | Num$ 1\nOracle:Flying\nWhenever Swamp Mosquito attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)
Create the Forge script for this magic card
{"name": "Debt of Loyalty", "mana_cost": "{1}{W}{W}", "type_line": "Instant", "oracle_text": "Regenerate target creature. You gain control of that creature if it regenerates this way."}
Name:Debt of Loyalty\nManaCost:1 W W\nTypes:Instant\nA:SP$ Regenerate | Cost$ 1 W W | ValidTgts$ Creature | TgtPrompt$ Select target creature | RegenerationAbility$ TrigGainControl | SpellDescription$ Regenerate target creature. You gain control of that creature if it regenerates this way.\nSVar:TrigGainControl:DB$ GainControl | Defined$ ReplacedCard | NewController$ You\nAI:RemoveDeck:All\nOracle:Regenerate target creature. You gain control of that creature if it regenerates this way.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Debt of Loyalty", "mana_cost": "{1}{W}{W}", "type_line": "Instant", "oracle_text": "Regenerate target creature. You gain control of that creature if it regenerates this way."} ### Response: Name:Debt of Loyalty\nManaCost:1 W W\nTypes:Instant\nA:SP$ Regenerate | Cost$ 1 W W | ValidTgts$ Creature | TgtPrompt$ Select target creature | RegenerationAbility$ TrigGainControl | SpellDescription$ Regenerate target creature. You gain control of that creature if it regenerates this way.\nSVar:TrigGainControl:DB$ GainControl | Defined$ ReplacedCard | NewController$ You\nAI:RemoveDeck:All\nOracle:Regenerate target creature. You gain control of that creature if it regenerates this way.
Create the Forge script for this magic card
{"name": "Resculpt", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token."}
Name:Resculpt\nManaCost:1 U\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 1 U | ValidTgts$ Creature,Artifact | TgtPrompt$ Select target artifact or creature | RememberLKI$ True | Origin$ Battlefield | Destination$ Exile | SubAbility$ DBToken | AILogic$ Pongify | SpellDescription$ Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token.\nSVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ ur_4_4_elemental | TokenOwner$ RememberedController | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Token\nOracle:Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Resculpt", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token."} ### Response: Name:Resculpt\nManaCost:1 U\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 1 U | ValidTgts$ Creature,Artifact | TgtPrompt$ Select target artifact or creature | RememberLKI$ True | Origin$ Battlefield | Destination$ Exile | SubAbility$ DBToken | AILogic$ Pongify | SpellDescription$ Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token.\nSVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ ur_4_4_elemental | TokenOwner$ RememberedController | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Token\nOracle:Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token.
Create the Forge script for this magic card
{"name": "Metamorphose", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Put target permanent an opponent controls on top of its owner's library. That opponent may put an artifact, creature, enchantment, or land card from their hand onto the battlefield."}
Name:Metamorphose\nManaCost:1 U\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 1 U | ValidTgts$ Permanent | TgtPrompt$ Select target permanent | Origin$ Battlefield | Destination$ Library | LibraryPosition$ 0 | SubAbility$ DBChange | SpellDescription$ Put target permanent an opponent controls on top of its owner's library. That opponent may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.\nSVar:DBChange:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | ChangeType$ Artifact,Creature,Enchantment,Land | DefinedPlayer$ TargetedController | ChangeNum$ 1\nAI:RemoveDeck:All\nOracle:Put target permanent an opponent controls on top of its owner's library. That opponent may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Metamorphose", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Put target permanent an opponent controls on top of its owner's library. That opponent may put an artifact, creature, enchantment, or land card from their hand onto the battlefield."} ### Response: Name:Metamorphose\nManaCost:1 U\nTypes:Instant\nA:SP$ ChangeZone | Cost$ 1 U | ValidTgts$ Permanent | TgtPrompt$ Select target permanent | Origin$ Battlefield | Destination$ Library | LibraryPosition$ 0 | SubAbility$ DBChange | SpellDescription$ Put target permanent an opponent controls on top of its owner's library. That opponent may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.\nSVar:DBChange:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | ChangeType$ Artifact,Creature,Enchantment,Land | DefinedPlayer$ TargetedController | ChangeNum$ 1\nAI:RemoveDeck:All\nOracle:Put target permanent an opponent controls on top of its owner's library. That opponent may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
Create the Forge script for this magic card
{"name": "Charismatic Vanguard", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Dwarf Soldier", "oracle_text": "{4}{W}: Creatures you control get +1/+1 until end of turn.", "power": "3", "toughness": "2"}
Name:Charismatic Vanguard\nManaCost:2 W\nTypes:Creature Dwarf Soldier\nPT:3/2\nA:AB$ PumpAll | Cost$ 4 W | ValidCards$ Creature.YouCtrl | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ Creatures you control get +1/+1 until end of turn.\nOracle:{4}{W}: Creatures you control get +1/+1 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Charismatic Vanguard", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Dwarf Soldier", "oracle_text": "{4}{W}: Creatures you control get +1/+1 until end of turn.", "power": "3", "toughness": "2"} ### Response: Name:Charismatic Vanguard\nManaCost:2 W\nTypes:Creature Dwarf Soldier\nPT:3/2\nA:AB$ PumpAll | Cost$ 4 W | ValidCards$ Creature.YouCtrl | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ Creatures you control get +1/+1 until end of turn.\nOracle:{4}{W}: Creatures you control get +1/+1 until end of turn.
Create the Forge script for this magic card
{"name": "Leadership Vacuum", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "Target player returns each commander they control from the battlefield to the command zone.\nDraw a card."}
Name:Leadership Vacuum\nManaCost:2 U\nTypes:Instant\nA:SP$ ChangeZoneAll | Cost$ 2 U | ValidTgts$ Player | Origin$ Battlefield | Destination$ Command | ChangeType$ Permanent.IsCommander+TargetedPlayerCtrl | SubAbility$ DBDraw | SpellDescription$ Target player returns each commander they control from the battlefield to the command zone. Draw a card.\nSVar:DBDraw:DB$ Draw | NumCards$ 1\nAI:RemoveDeck:Random\nOracle:Target player returns each commander they control from the battlefield to the command zone.\nDraw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Leadership Vacuum", "mana_cost": "{2}{U}", "type_line": "Instant", "oracle_text": "Target player returns each commander they control from the battlefield to the command zone.\nDraw a card."} ### Response: Name:Leadership Vacuum\nManaCost:2 U\nTypes:Instant\nA:SP$ ChangeZoneAll | Cost$ 2 U | ValidTgts$ Player | Origin$ Battlefield | Destination$ Command | ChangeType$ Permanent.IsCommander+TargetedPlayerCtrl | SubAbility$ DBDraw | SpellDescription$ Target player returns each commander they control from the battlefield to the command zone. Draw a card.\nSVar:DBDraw:DB$ Draw | NumCards$ 1\nAI:RemoveDeck:Random\nOracle:Target player returns each commander they control from the battlefield to the command zone.\nDraw a card.
Create the Forge script for this magic card
{"name": "Savage Punch", "mana_cost": "{1}{G}", "type_line": "Sorcery", "oracle_text": "Target creature you control fights target creature you don't control.\nFerocious \u2014 The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater."}
Name:Savage Punch\nManaCost:1 G\nTypes:Sorcery\nA:SP$ Pump | Cost$ 1 G | AILogic$ Fight | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Choose target creature you control | ConditionPresent$ Creature.YouCtrl+powerGE4 | ConditionCompare$ GE1 | NumAtt$ +2 | NumDef$ +2 | StackDescription$ None | SubAbility$ DBFight | SpellDescription$ Target creature you control fights target creature you don't control. Ferocious β€” The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.\nSVar:DBFight:DB$ Fight | Defined$ ParentTarget | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Choose target creature you don't control\nOracle:Target creature you control fights target creature you don't control.\nFerocious β€” The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Savage Punch", "mana_cost": "{1}{G}", "type_line": "Sorcery", "oracle_text": "Target creature you control fights target creature you don't control.\nFerocious \u2014 The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater."} ### Response: Name:Savage Punch\nManaCost:1 G\nTypes:Sorcery\nA:SP$ Pump | Cost$ 1 G | AILogic$ Fight | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Choose target creature you control | ConditionPresent$ Creature.YouCtrl+powerGE4 | ConditionCompare$ GE1 | NumAtt$ +2 | NumDef$ +2 | StackDescription$ None | SubAbility$ DBFight | SpellDescription$ Target creature you control fights target creature you don't control. Ferocious β€” The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.\nSVar:DBFight:DB$ Fight | Defined$ ParentTarget | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Choose target creature you don't control\nOracle:Target creature you control fights target creature you don't control.\nFerocious β€” The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.
Create the Forge script for this magic card
{"name": "The Flux", "mana_cost": "{2}{R}{R}", "type_line": "Enchantment \u2014 Saga", "oracle_text": "(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.)\nI \u2014 The Flux deals 4 damage to target creature an opponent controls.\nII, III, IV, V \u2014 Exile the top card of your library. You may play that card this turn.\nVI \u2014 Add six {R}."}
Name:The Flux\nManaCost:2 R R\nTypes:Enchantment Saga\nK:Chapter:6:DBDamage,DBExile,DBExile,DBExile,DBExile,DBMana\nSVar:DBDamage:DB$ DealDamage | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | NumDmg$ 4 | SpellDescription$ CARDNAME deals 4 damage to target creature an opponent controls.\nSVar:DBExile:DB$ Dig | Defined$ You | DigNum$ 1 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBEffect | SpellDescription$ Exile the top card of your library. You may play that card this turn.\nSVar:DBEffect:DB$ Effect | RememberObjects$ RememberedCard | StaticAbilities$ Play | SubAbility$ DBCleanup | ExileOnMoved$ Exile\nSVar:Play:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ You may play that card this turn.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:DBMana:DB$ Mana | Produced$ R | Amount$ 6 | SpellDescription$ Add six {R}.\nOracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.)\nI β€” The Flux deals 4 damage to target creature an opponent controls.\nII, III, IV, V β€” Exile the top card of your library. You may play that card this turn.\nVI β€” Add six {R}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "The Flux", "mana_cost": "{2}{R}{R}", "type_line": "Enchantment \u2014 Saga", "oracle_text": "(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.)\nI \u2014 The Flux deals 4 damage to target creature an opponent controls.\nII, III, IV, V \u2014 Exile the top card of your library. You may play that card this turn.\nVI \u2014 Add six {R}."} ### Response: Name:The Flux\nManaCost:2 R R\nTypes:Enchantment Saga\nK:Chapter:6:DBDamage,DBExile,DBExile,DBExile,DBExile,DBMana\nSVar:DBDamage:DB$ DealDamage | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | NumDmg$ 4 | SpellDescription$ CARDNAME deals 4 damage to target creature an opponent controls.\nSVar:DBExile:DB$ Dig | Defined$ You | DigNum$ 1 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBEffect | SpellDescription$ Exile the top card of your library. You may play that card this turn.\nSVar:DBEffect:DB$ Effect | RememberObjects$ RememberedCard | StaticAbilities$ Play | SubAbility$ DBCleanup | ExileOnMoved$ Exile\nSVar:Play:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ You may play that card this turn.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:DBMana:DB$ Mana | Produced$ R | Amount$ 6 | SpellDescription$ Add six {R}.\nOracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.)\nI β€” The Flux deals 4 damage to target creature an opponent controls.\nII, III, IV, V β€” Exile the top card of your library. You may play that card this turn.\nVI β€” Add six {R}.
Create the Forge script for this magic card
{"name": "Trusty Retriever", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Dog", "oracle_text": "When Trusty Retriever enters the battlefield, choose one \u2014\n\u2022 Put a +1/+1 counter on Trusty Retriever.\n\u2022 Return target artifact or enchantment card from your graveyard to your hand.", "power": "2", "toughness": "3"}
Name:Trusty Retriever\nManaCost:3 W\nTypes:Creature Dog\nPT:2/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigCharm | TriggerDescription$ When CARDNAME enters the battlefield, ABILITY\nSVar:TrigCharm:DB$ Charm | Choices$ DBPutCounter,DBFetch\nSVar:DBPutCounter:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on CARDNAME.\nSVar:DBFetch:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Artifact.YouOwn,Enchantment.YouOwn | TgtPrompt$ Choose target artifact or enchantment card in your graveyard | SpellDescription$ Return target artifact or enchantment card from your graveyard to your hand.\nDeckHas:Ability$Counters\nDeckHints:Type$Artifact|Enchantment\nOracle:When Trusty Retriever enters the battlefield, choose one β€”\nβ€’ Put a +1/+1 counter on Trusty Retriever.\nβ€’ Return target artifact or enchantment card from your graveyard to your hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Trusty Retriever", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Dog", "oracle_text": "When Trusty Retriever enters the battlefield, choose one \u2014\n\u2022 Put a +1/+1 counter on Trusty Retriever.\n\u2022 Return target artifact or enchantment card from your graveyard to your hand.", "power": "2", "toughness": "3"} ### Response: Name:Trusty Retriever\nManaCost:3 W\nTypes:Creature Dog\nPT:2/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigCharm | TriggerDescription$ When CARDNAME enters the battlefield, ABILITY\nSVar:TrigCharm:DB$ Charm | Choices$ DBPutCounter,DBFetch\nSVar:DBPutCounter:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on CARDNAME.\nSVar:DBFetch:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ValidTgts$ Artifact.YouOwn,Enchantment.YouOwn | TgtPrompt$ Choose target artifact or enchantment card in your graveyard | SpellDescription$ Return target artifact or enchantment card from your graveyard to your hand.\nDeckHas:Ability$Counters\nDeckHints:Type$Artifact|Enchantment\nOracle:When Trusty Retriever enters the battlefield, choose one β€”\nβ€’ Put a +1/+1 counter on Trusty Retriever.\nβ€’ Return target artifact or enchantment card from your graveyard to your hand.
Create the Forge script for this magic card
{"name": "Crippling Blight", "mana_cost": "{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets -1/-1 and can't block."}
Name:Crippling Blight\nManaCost:B\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ B | ValidTgts$ Creature | AILogic$ Curse\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ -1 | AddToughness$ -1 | AddHiddenKeyword$ CARDNAME can't block. | Description$ Enchanted creature gets -1/-1 and can't block.\nOracle:Enchant creature\nEnchanted creature gets -1/-1 and can't block.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Crippling Blight", "mana_cost": "{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets -1/-1 and can't block."} ### Response: Name:Crippling Blight\nManaCost:B\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ B | ValidTgts$ Creature | AILogic$ Curse\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ -1 | AddToughness$ -1 | AddHiddenKeyword$ CARDNAME can't block. | Description$ Enchanted creature gets -1/-1 and can't block.\nOracle:Enchant creature\nEnchanted creature gets -1/-1 and can't block.
Create the Forge script for this magic card
{"name": "Mothrider Cavalry", "mana_cost": "{2}{W}{W}", "type_line": "Creature \u2014 Human Samurai", "oracle_text": "This spell costs {2} less to cast if you have no creature cards in hand not named Mothrider Cavalry.\nFlying\nOther creatures you control get +1/+1.", "power": "2", "toughness": "2"}
Name:Mothrider Cavalry\nManaCost:2 W W\nTypes:Creature Human Samurai\nPT:2/2\nK:Flying\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 2 | EffectZone$ All | IsPresent$ Creature.YouOwn+notnamedMothrider Cavalry | PresentZone$ Hand | PresentCompare$ EQ0 | Description$ This spell costs {2} less to cast if you have no other creature cards in hand or if the only other creature cards in your hand are named Mothrider Cavalry.\nS:Mode$ Continuous | Affected$ Creature.Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other creatures you control get +1/+1.\nDeckNeeds:Name$Mothrider Cavalry\nOracle:This spell costs {2} less to cast if you have no other creature cards in hand or if the only other creature cards in your hand are named Mothrider Cavalry.\nFlying\nOther creatures you control get +1/+1.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mothrider Cavalry", "mana_cost": "{2}{W}{W}", "type_line": "Creature \u2014 Human Samurai", "oracle_text": "This spell costs {2} less to cast if you have no creature cards in hand not named Mothrider Cavalry.\nFlying\nOther creatures you control get +1/+1.", "power": "2", "toughness": "2"} ### Response: Name:Mothrider Cavalry\nManaCost:2 W W\nTypes:Creature Human Samurai\nPT:2/2\nK:Flying\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ 2 | EffectZone$ All | IsPresent$ Creature.YouOwn+notnamedMothrider Cavalry | PresentZone$ Hand | PresentCompare$ EQ0 | Description$ This spell costs {2} less to cast if you have no other creature cards in hand or if the only other creature cards in your hand are named Mothrider Cavalry.\nS:Mode$ Continuous | Affected$ Creature.Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other creatures you control get +1/+1.\nDeckNeeds:Name$Mothrider Cavalry\nOracle:This spell costs {2} less to cast if you have no other creature cards in hand or if the only other creature cards in your hand are named Mothrider Cavalry.\nFlying\nOther creatures you control get +1/+1.
Create the Forge script for this magic card
{"name": "Ghalma the Shaper", "mana_cost": "{1}{W}{W}", "type_line": "Legendary Creature \u2014 Elephant Artificer", "oracle_text": "Vigilance\nWhenever Ghalma the Shaper attacks, conjure a card named Tempered Steel into your hand, then create a 1/1 colorless Myr artifact creature token.", "power": "3", "toughness": "3"}
Name:Ghalma the Shaper\nManaCost:1 W W\nTypes:Legendary Creature Elephant Artificer\nPT:3/3\nK:Vigilance\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigConjure | TriggerDescription$ Whenever CARDNAME attacks, conjure a card named Tempered Steel into your hand, then create a 1/1 colorless Myr artifact creature token.\nSVar:TrigConjure:DB$ MakeCard | Conjure$ True | Name$ Tempered Steel | Zone$ Hand | SubAbility$ DBToken\nSVar:DBToken:DB$ Token | TokenScript$ c_1_1_a_myr\nDeckHas:Type$Enchantment|Myr|Artifact\nDeckHints:Type$Artifact\nSVar:HasAttackEffect:TRUE\nOracle:Vigilance\nWhenever Ghalma the Shaper attacks, conjure a card named Tempered Steel into your hand, then create a 1/1 colorless Myr artifact creature token.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ghalma the Shaper", "mana_cost": "{1}{W}{W}", "type_line": "Legendary Creature \u2014 Elephant Artificer", "oracle_text": "Vigilance\nWhenever Ghalma the Shaper attacks, conjure a card named Tempered Steel into your hand, then create a 1/1 colorless Myr artifact creature token.", "power": "3", "toughness": "3"} ### Response: Name:Ghalma the Shaper\nManaCost:1 W W\nTypes:Legendary Creature Elephant Artificer\nPT:3/3\nK:Vigilance\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigConjure | TriggerDescription$ Whenever CARDNAME attacks, conjure a card named Tempered Steel into your hand, then create a 1/1 colorless Myr artifact creature token.\nSVar:TrigConjure:DB$ MakeCard | Conjure$ True | Name$ Tempered Steel | Zone$ Hand | SubAbility$ DBToken\nSVar:DBToken:DB$ Token | TokenScript$ c_1_1_a_myr\nDeckHas:Type$Enchantment|Myr|Artifact\nDeckHints:Type$Artifact\nSVar:HasAttackEffect:TRUE\nOracle:Vigilance\nWhenever Ghalma the Shaper attacks, conjure a card named Tempered Steel into your hand, then create a 1/1 colorless Myr artifact creature token.
Create the Forge script for this magic card
{"name": "Without Weakness", "mana_cost": "{1}{B}", "type_line": "Instant", "oracle_text": "Target creature you control gains indestructible until end of turn. (Damage and effects that say \"destroy\" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)\nCycling {2} ({2}, Discard this card: Draw a card.)"}
Name:Without Weakness\nManaCost:1 B\nTypes:Instant\nA:SP$ Pump | Cost$ 1 B | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | KW$ Indestructible | SpellDescription$ Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)\nK:Cycling:2\nOracle:Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)\nCycling {2} ({2}, Discard this card: Draw a card.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Without Weakness", "mana_cost": "{1}{B}", "type_line": "Instant", "oracle_text": "Target creature you control gains indestructible until end of turn. (Damage and effects that say \"destroy\" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)\nCycling {2} ({2}, Discard this card: Draw a card.)"} ### Response: Name:Without Weakness\nManaCost:1 B\nTypes:Instant\nA:SP$ Pump | Cost$ 1 B | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | KW$ Indestructible | SpellDescription$ Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)\nK:Cycling:2\nOracle:Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)\nCycling {2} ({2}, Discard this card: Draw a card.)
Create the Forge script for this magic card
{"name": "Militia Bugler", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Vigilance (Attacking doesn't cause this creature to tap.)\nWhen Militia Bugler enters the battlefield, look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.", "power": "2", "toughness": "3"}
Name:Militia Bugler\nManaCost:2 W\nTypes:Creature Human Soldier\nPT:2/3\nK:Vigilance\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigDig | TriggerDescription$ When CARDNAME enters the battlefield, look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.\nSVar:TrigDig:DB$ Dig | DigNum$ 4 | Optional$ True | ForceRevealToController$ True | ChangeNum$ 1 | ChangeValid$ Creature.powerLE2 | DestinationZone$ Hand | DestinationZone2$ Library | LibraryPosition$ -1 | RestRandomOrder$ True\nOracle:Vigilance (Attacking doesn't cause this creature to tap.)\nWhen Militia Bugler enters the battlefield, look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Militia Bugler", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Vigilance (Attacking doesn't cause this creature to tap.)\nWhen Militia Bugler enters the battlefield, look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.", "power": "2", "toughness": "3"} ### Response: Name:Militia Bugler\nManaCost:2 W\nTypes:Creature Human Soldier\nPT:2/3\nK:Vigilance\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigDig | TriggerDescription$ When CARDNAME enters the battlefield, look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.\nSVar:TrigDig:DB$ Dig | DigNum$ 4 | Optional$ True | ForceRevealToController$ True | ChangeNum$ 1 | ChangeValid$ Creature.powerLE2 | DestinationZone$ Hand | DestinationZone2$ Library | LibraryPosition$ -1 | RestRandomOrder$ True\nOracle:Vigilance (Attacking doesn't cause this creature to tap.)\nWhen Militia Bugler enters the battlefield, look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Create the Forge script for this magic card
{"name": "Shell Shield", "mana_cost": "{U}", "type_line": "Instant", "oracle_text": "Kicker {1} (You may pay an additional {1} as you cast this spell.)\nTarget creature you control gets +0/+3 until end of turn. If this spell was kicked, that creature also gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)"}
Name:Shell Shield\nManaCost:U\nTypes:Instant\nK:Kicker:1\nA:SP$ Pump | Cost$ U | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature | NumDef$ 3 | SubAbility$ Kicked | SpellDescription$ Target creature gets +0/+3 until end of turn. If CARDNAME was kicked, that creature also gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)\nSVar:Kicked:DB$ Pump | Defined$ Targeted | KW$ Hexproof | Condition$ Kicked | ConditionDescription$ If Shell Shield was kicked,\nOracle:Kicker {1} (You may pay an additional {1} as you cast this spell.)\nTarget creature you control gets +0/+3 until end of turn. If this spell was kicked, that creature also gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Shell Shield", "mana_cost": "{U}", "type_line": "Instant", "oracle_text": "Kicker {1} (You may pay an additional {1} as you cast this spell.)\nTarget creature you control gets +0/+3 until end of turn. If this spell was kicked, that creature also gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)"} ### Response: Name:Shell Shield\nManaCost:U\nTypes:Instant\nK:Kicker:1\nA:SP$ Pump | Cost$ U | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature | NumDef$ 3 | SubAbility$ Kicked | SpellDescription$ Target creature gets +0/+3 until end of turn. If CARDNAME was kicked, that creature also gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)\nSVar:Kicked:DB$ Pump | Defined$ Targeted | KW$ Hexproof | Condition$ Kicked | ConditionDescription$ If Shell Shield was kicked,\nOracle:Kicker {1} (You may pay an additional {1} as you cast this spell.)\nTarget creature you control gets +0/+3 until end of turn. If this spell was kicked, that creature also gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Create the Forge script for this magic card
{"name": "Tarrian's Journal"}
Name:Tarrian's Journal\nManaCost:1 B\nTypes:Legendary Artifact\nA:AB$ Draw | Cost$ T Sac<1/Creature.Other;Artifact.Other/another artifact or creature> | NumCards$ 1 | SorcerySpeed$ True | SpellDescription$ Draw a card. Activate only as a sorcery.\nA:AB$ SetState | Defined$ Self | Mode$ Transform | Cost$ 2 T Discard<1/Hand> | SpellDescription$ Transform CARDNAME.\nDeckHas:Ability$Graveyard|Discard|Sacrifice\nDeckHints:Type$Vampire|Artifact & Ability$Graveyard|Mill\nAlternateMode:DoubleFaced\nOracle:{T}, Sacrifice another artifact or creature: Draw a card. Activate only as a sorcery.\n{2}, {T}, Discard your hand: Transform Tarrian's Journal.\n\nALTERNATE\n\nName:The Tomb of Aclazotz\nManaCost:no cost\nTypes:Legendary Land Cave\nA:AB$ Mana | Cost$ T | Produced$ B | SpellDescription$ Add {B}.\nA:AB$ Effect | Cost$ T | StaticAbilities$ StaticPlay | Triggers$ SpellCast | SpellDescription$ You may cast a creature spell from your graveyard this turn. If you do, it enters the battlefield with a finality counter on it and is a Vampire in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.)\nSVar:StaticPlay:Mode$ Continuous | Affected$ Creature.nonLand+YouOwn | MayPlay$ True | MayPlayLimit$ 1 | EffectZone$ Command | AffectedZone$ Graveyard | Description$ You may cast a creature spell from your graveyard this turn.\nSVar:SpellCast:Mode$ SpellCast | Static$ True | ValidSA$ Spell.MayPlaySource | ValidActivatingPlayer$ You | OneOff$ True | TriggerZones$ Command | Execute$ ReplEffAddCounter | TriggerDescription$ If you do, it enters the battlefield with a finality counter on it and is a Vampire in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.)\nSVar:ReplEffAddCounter:DB$ Effect | ReplacementEffects$ ETBAddCounter | RememberObjects$ TriggeredCard | SubAbility$ DBAnimate\nSVar:ETBAddCounter:Event$ Moved | Origin$ Stack | Destination$ Battlefield | ValidCard$ Card.IsRemembered | ReplaceWith$ ETBAddExtraCounter | ReplacementResult$ Updated\nSVar:ETBAddExtraCounter:DB$ PutCounter | ETB$ True | Defined$ ReplacedCard | CounterType$ FINALITY | CounterNum$ 1 | SubAbility$ DBExileSelf\nSVar:DBExileSelf:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile\nSVar:DBAnimate:DB$ Animate | Defined$ TriggeredCard | Types$ Vampire | Duration$ Permanent\nDeckHas:Ability$Counters\nOracle:{T}: Add {B}.\n{T}: You may cast a creature spell from your graveyard this turn. If you do, it enters the battlefield with a finality counter on it and is a Vampire in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Tarrian's Journal"} ### Response: Name:Tarrian's Journal\nManaCost:1 B\nTypes:Legendary Artifact\nA:AB$ Draw | Cost$ T Sac<1/Creature.Other;Artifact.Other/another artifact or creature> | NumCards$ 1 | SorcerySpeed$ True | SpellDescription$ Draw a card. Activate only as a sorcery.\nA:AB$ SetState | Defined$ Self | Mode$ Transform | Cost$ 2 T Discard<1/Hand> | SpellDescription$ Transform CARDNAME.\nDeckHas:Ability$Graveyard|Discard|Sacrifice\nDeckHints:Type$Vampire|Artifact & Ability$Graveyard|Mill\nAlternateMode:DoubleFaced\nOracle:{T}, Sacrifice another artifact or creature: Draw a card. Activate only as a sorcery.\n{2}, {T}, Discard your hand: Transform Tarrian's Journal.\n\nALTERNATE\n\nName:The Tomb of Aclazotz\nManaCost:no cost\nTypes:Legendary Land Cave\nA:AB$ Mana | Cost$ T | Produced$ B | SpellDescription$ Add {B}.\nA:AB$ Effect | Cost$ T | StaticAbilities$ StaticPlay | Triggers$ SpellCast | SpellDescription$ You may cast a creature spell from your graveyard this turn. If you do, it enters the battlefield with a finality counter on it and is a Vampire in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.)\nSVar:StaticPlay:Mode$ Continuous | Affected$ Creature.nonLand+YouOwn | MayPlay$ True | MayPlayLimit$ 1 | EffectZone$ Command | AffectedZone$ Graveyard | Description$ You may cast a creature spell from your graveyard this turn.\nSVar:SpellCast:Mode$ SpellCast | Static$ True | ValidSA$ Spell.MayPlaySource | ValidActivatingPlayer$ You | OneOff$ True | TriggerZones$ Command | Execute$ ReplEffAddCounter | TriggerDescription$ If you do, it enters the battlefield with a finality counter on it and is a Vampire in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.)\nSVar:ReplEffAddCounter:DB$ Effect | ReplacementEffects$ ETBAddCounter | RememberObjects$ TriggeredCard | SubAbility$ DBAnimate\nSVar:ETBAddCounter:Event$ Moved | Origin$ Stack | Destination$ Battlefield | ValidCard$ Card.IsRemembered | ReplaceWith$ ETBAddExtraCounter | ReplacementResult$ Updated\nSVar:ETBAddExtraCounter:DB$ PutCounter | ETB$ True | Defined$ ReplacedCard | CounterType$ FINALITY | CounterNum$ 1 | SubAbility$ DBExileSelf\nSVar:DBExileSelf:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile\nSVar:DBAnimate:DB$ Animate | Defined$ TriggeredCard | Types$ Vampire | Duration$ Permanent\nDeckHas:Ability$Counters\nOracle:{T}: Add {B}.\n{T}: You may cast a creature spell from your graveyard this turn. If you do, it enters the battlefield with a finality counter on it and is a Vampire in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.)
Create the Forge script for this magic card
{"name": "Numbing Dose", "mana_cost": "{3}{U}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant artifact or creature\nEnchanted permanent doesn't untap during its controller's untap step.\nAt the beginning of the upkeep of enchanted permanent's controller, that player loses 1 life."}
Name:Numbing Dose\nManaCost:3 U U\nTypes:Enchantment Aura\nK:Enchant artifact or creature\nA:SP$ Attach | Cost$ 3 U U | ValidTgts$ Artifact,Creature | TgtPrompt$ Select target artifact or creature | AILogic$ KeepTapped\nS:Mode$ Continuous | Affected$ Card.EnchantedBy | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | Description$ Enchanted permanent doesn't untap during its controller's untap step.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player.EnchantedController | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ At the beginning of the upkeep of enchanted permanent's controller, that player loses 1 life.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ TriggeredPlayer | LifeAmount$ 1\nOracle:Enchant artifact or creature\nEnchanted permanent doesn't untap during its controller's untap step.\nAt the beginning of the upkeep of enchanted permanent's controller, that player loses 1 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Numbing Dose", "mana_cost": "{3}{U}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant artifact or creature\nEnchanted permanent doesn't untap during its controller's untap step.\nAt the beginning of the upkeep of enchanted permanent's controller, that player loses 1 life."} ### Response: Name:Numbing Dose\nManaCost:3 U U\nTypes:Enchantment Aura\nK:Enchant artifact or creature\nA:SP$ Attach | Cost$ 3 U U | ValidTgts$ Artifact,Creature | TgtPrompt$ Select target artifact or creature | AILogic$ KeepTapped\nS:Mode$ Continuous | Affected$ Card.EnchantedBy | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | Description$ Enchanted permanent doesn't untap during its controller's untap step.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player.EnchantedController | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ At the beginning of the upkeep of enchanted permanent's controller, that player loses 1 life.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ TriggeredPlayer | LifeAmount$ 1\nOracle:Enchant artifact or creature\nEnchanted permanent doesn't untap during its controller's untap step.\nAt the beginning of the upkeep of enchanted permanent's controller, that player loses 1 life.
Create the Forge script for this magic card
{"name": "Thraben Sentry"}
Name:Thraben Sentry\nManaCost:3 W\nTypes:Creature Human Soldier\nPT:2/2\nK:Vigilance\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.Other+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigTransform | OptionalDecider$ You | TriggerDescription$ Whenever another creature you control dies, you may transform CARDNAME.\nSVar:TrigTransform:DB$ SetState | Defined$ Self | Mode$ Transform\nAlternateMode:DoubleFaced\nOracle:Vigilance\nWhenever another creature you control dies, you may transform Thraben Sentry.\n\nALTERNATE\n\nName:Thraben Militia\nManaCost:no cost\nColors:white\nTypes:Creature Human Soldier\nPT:5/4\nK:Trample\nOracle:Trample
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Thraben Sentry"} ### Response: Name:Thraben Sentry\nManaCost:3 W\nTypes:Creature Human Soldier\nPT:2/2\nK:Vigilance\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.Other+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigTransform | OptionalDecider$ You | TriggerDescription$ Whenever another creature you control dies, you may transform CARDNAME.\nSVar:TrigTransform:DB$ SetState | Defined$ Self | Mode$ Transform\nAlternateMode:DoubleFaced\nOracle:Vigilance\nWhenever another creature you control dies, you may transform Thraben Sentry.\n\nALTERNATE\n\nName:Thraben Militia\nManaCost:no cost\nColors:white\nTypes:Creature Human Soldier\nPT:5/4\nK:Trample\nOracle:Trample
Create the Forge script for this magic card
{"name": "Wandering Archaic"}
Name:Wandering Archaic\nManaCost:5\nTypes:Creature Avatar\nPT:4/4\nT:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ Opponent | TriggerZones$ Battlefield | Execute$ TrigCopySpell | TriggerDescription$ Whenever an opponent casts an instant or sorcery spell, they may pay {2}. If they don't, you may copy that spell. You may choose new targets for the copy.\nSVar:TrigCopySpell:DB$ CopySpellAbility | UnlessCost$ 2 | UnlessPayer$ TriggeredActivator | Controller$ You | Defined$ TriggeredSpellAbility | AILogic$ Always | Optional$ True | MayChooseTarget$ True\nAlternateMode:Modal\nOracle:Whenever an opponent casts an instant or sorcery spell, they may pay {2}. If they don't, you may copy that spell. You may choose new targets for the copy.\n\nALTERNATE\n\nName:Explore the Vastlands\nManaCost:3\nTypes:Sorcery\nA:SP$ DigMultiple | Defined$ Player | DigNum$ 5 | Optional$ True | ChangeValid$ Land,Spell.HasNoSubtype Aura | RestRandomOrder$ True | SubAbility$ DBGainLife | SpellDescription$ Each player looks at the top five cards of their library and may reveal a land card and/or an instant or sorcery card from among them. Each player puts the cards they revealed this way into their hand and the rest on the bottom of their library in a random order. Each player gains 3 life.\nSVar:DBGainLife:DB$ GainLife | Defined$ Player | LifeAmount$ 3 | StackDescription$ None\nDeckHas:Ability$LifeGain\nDeckHints:Type$Instant|Sorcery\nOracle:Each player looks at the top five cards of their library and may reveal a land card and/or an instant or sorcery card from among them. Each player puts the cards they revealed this way into their hand and the rest on the bottom of their library in a random order. Each player gains 3 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wandering Archaic"} ### Response: Name:Wandering Archaic\nManaCost:5\nTypes:Creature Avatar\nPT:4/4\nT:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ Opponent | TriggerZones$ Battlefield | Execute$ TrigCopySpell | TriggerDescription$ Whenever an opponent casts an instant or sorcery spell, they may pay {2}. If they don't, you may copy that spell. You may choose new targets for the copy.\nSVar:TrigCopySpell:DB$ CopySpellAbility | UnlessCost$ 2 | UnlessPayer$ TriggeredActivator | Controller$ You | Defined$ TriggeredSpellAbility | AILogic$ Always | Optional$ True | MayChooseTarget$ True\nAlternateMode:Modal\nOracle:Whenever an opponent casts an instant or sorcery spell, they may pay {2}. If they don't, you may copy that spell. You may choose new targets for the copy.\n\nALTERNATE\n\nName:Explore the Vastlands\nManaCost:3\nTypes:Sorcery\nA:SP$ DigMultiple | Defined$ Player | DigNum$ 5 | Optional$ True | ChangeValid$ Land,Spell.HasNoSubtype Aura | RestRandomOrder$ True | SubAbility$ DBGainLife | SpellDescription$ Each player looks at the top five cards of their library and may reveal a land card and/or an instant or sorcery card from among them. Each player puts the cards they revealed this way into their hand and the rest on the bottom of their library in a random order. Each player gains 3 life.\nSVar:DBGainLife:DB$ GainLife | Defined$ Player | LifeAmount$ 3 | StackDescription$ None\nDeckHas:Ability$LifeGain\nDeckHints:Type$Instant|Sorcery\nOracle:Each player looks at the top five cards of their library and may reveal a land card and/or an instant or sorcery card from among them. Each player puts the cards they revealed this way into their hand and the rest on the bottom of their library in a random order. Each player gains 3 life.
Create the Forge script for this magic card
{"name": "Embermage Goblin", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Goblin Wizard", "oracle_text": "When Embermage Goblin enters the battlefield, you may search your library for a card named Embermage Goblin, reveal it, put it into your hand, then shuffle.\n{T}: Embermage Goblin deals 1 damage to any target.", "power": "1", "toughness": "1"}
Name:Embermage Goblin\nManaCost:3 R\nTypes:Creature Goblin Wizard\nPT:1/1\nA:AB$ DealDamage | Cost$ T | ValidTgts$ Any | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to any target.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | OptionalDecider$ You | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for a card named Embermage Goblin, reveal it, put it into your hand, then shuffle.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Card.namedEmbermage Goblin | ChangeNum$ 1 | ShuffleNonMandatory$ True\nDeckHints:Name$Embermage Goblin\nOracle:When Embermage Goblin enters the battlefield, you may search your library for a card named Embermage Goblin, reveal it, put it into your hand, then shuffle.\n{T}: Embermage Goblin deals 1 damage to any target.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Embermage Goblin", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Goblin Wizard", "oracle_text": "When Embermage Goblin enters the battlefield, you may search your library for a card named Embermage Goblin, reveal it, put it into your hand, then shuffle.\n{T}: Embermage Goblin deals 1 damage to any target.", "power": "1", "toughness": "1"} ### Response: Name:Embermage Goblin\nManaCost:3 R\nTypes:Creature Goblin Wizard\nPT:1/1\nA:AB$ DealDamage | Cost$ T | ValidTgts$ Any | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to any target.\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | OptionalDecider$ You | Execute$ TrigChange | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library for a card named Embermage Goblin, reveal it, put it into your hand, then shuffle.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Card.namedEmbermage Goblin | ChangeNum$ 1 | ShuffleNonMandatory$ True\nDeckHints:Name$Embermage Goblin\nOracle:When Embermage Goblin enters the battlefield, you may search your library for a card named Embermage Goblin, reveal it, put it into your hand, then shuffle.\n{T}: Embermage Goblin deals 1 damage to any target.
Create the Forge script for this magic card
{"name": "Thoughtweft Trio", "mana_cost": "{2}{W}{W}", "type_line": "Creature \u2014 Kithkin Soldier", "oracle_text": "First strike, vigilance\nChampion a Kithkin (When this enters the battlefield, sacrifice it unless you exile another Kithkin you control. When this leaves the battlefield, that card returns to the battlefield.)\nThoughtweft Trio can block any number of creatures.", "power": "5", "toughness": "5"}
Name:Thoughtweft Trio\nManaCost:2 W W\nTypes:Creature Kithkin Soldier\nPT:5/5\nK:First Strike\nK:Vigilance\nK:Champion:Kithkin\nS:Mode$ Continuous | Affected$ Card.Self | CanBlockAny$ True | Description$ CARDNAME can block any number of creatures.\nOracle:First strike, vigilance\nChampion a Kithkin (When this enters the battlefield, sacrifice it unless you exile another Kithkin you control. When this leaves the battlefield, that card returns to the battlefield.)\nThoughtweft Trio can block any number of creatures.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Thoughtweft Trio", "mana_cost": "{2}{W}{W}", "type_line": "Creature \u2014 Kithkin Soldier", "oracle_text": "First strike, vigilance\nChampion a Kithkin (When this enters the battlefield, sacrifice it unless you exile another Kithkin you control. When this leaves the battlefield, that card returns to the battlefield.)\nThoughtweft Trio can block any number of creatures.", "power": "5", "toughness": "5"} ### Response: Name:Thoughtweft Trio\nManaCost:2 W W\nTypes:Creature Kithkin Soldier\nPT:5/5\nK:First Strike\nK:Vigilance\nK:Champion:Kithkin\nS:Mode$ Continuous | Affected$ Card.Self | CanBlockAny$ True | Description$ CARDNAME can block any number of creatures.\nOracle:First strike, vigilance\nChampion a Kithkin (When this enters the battlefield, sacrifice it unless you exile another Kithkin you control. When this leaves the battlefield, that card returns to the battlefield.)\nThoughtweft Trio can block any number of creatures.
Create the Forge script for this magic card
{"name": "Shadow Stinger", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Vampire Rogue", "oracle_text": "Tap another untapped Rogue you control: Shadow Stinger gains deathtouch until end of turn.\nWhenever Shadow Stinger deals combat damage to a player, that player mills three cards. (They put the top three cards of their library into their graveyard.)", "power": "1", "toughness": "4"}
Name:Shadow Stinger\nManaCost:2 B\nTypes:Creature Vampire Rogue\nPT:1/4\nA:AB$ Pump | Cost$ tapXType<1/Rogue.Other> | Defined$ Self | KW$ Deathtouch | SpellDescription$ CARDNAME gains deathtouch until end of turn.\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigMill | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, that player mills three cards. (They put the top three cards of their library into their graveyard.)\nSVar:TrigMill:DB$ Mill | Defined$ TriggeredTarget | NumCards$ 3\nDeckHas:Ability$Mill\nDeckHints:Type$Rogue\nOracle:Tap another untapped Rogue you control: Shadow Stinger gains deathtouch until end of turn.\nWhenever Shadow Stinger deals combat damage to a player, that player mills three cards. (They put the top three cards of their library into their graveyard.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Shadow Stinger", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Vampire Rogue", "oracle_text": "Tap another untapped Rogue you control: Shadow Stinger gains deathtouch until end of turn.\nWhenever Shadow Stinger deals combat damage to a player, that player mills three cards. (They put the top three cards of their library into their graveyard.)", "power": "1", "toughness": "4"} ### Response: Name:Shadow Stinger\nManaCost:2 B\nTypes:Creature Vampire Rogue\nPT:1/4\nA:AB$ Pump | Cost$ tapXType<1/Rogue.Other> | Defined$ Self | KW$ Deathtouch | SpellDescription$ CARDNAME gains deathtouch until end of turn.\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigMill | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, that player mills three cards. (They put the top three cards of their library into their graveyard.)\nSVar:TrigMill:DB$ Mill | Defined$ TriggeredTarget | NumCards$ 3\nDeckHas:Ability$Mill\nDeckHints:Type$Rogue\nOracle:Tap another untapped Rogue you control: Shadow Stinger gains deathtouch until end of turn.\nWhenever Shadow Stinger deals combat damage to a player, that player mills three cards. (They put the top three cards of their library into their graveyard.)
Create the Forge script for this magic card
{"name": "Gruul Scrapper", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Human Berserker", "oracle_text": "When Gruul Scrapper enters the battlefield, if {R} was spent to cast it, it gains haste until end of turn.", "power": "3", "toughness": "2"}
Name:Gruul Scrapper\nManaCost:3 G\nTypes:Creature Human Berserker\nPT:3/2\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | ManaSpent$ R | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, if {R} was spent to cast it, it gains haste until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | KW$ Haste\nSVar:ManaNeededToAvoidNegativeEffect:red\nAI:RemoveDeck:Random\nSVar:PlayMain1:ALWAYS\nDeckNeeds:Color$Red\nOracle:When Gruul Scrapper enters the battlefield, if {R} was spent to cast it, it gains haste until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Gruul Scrapper", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Human Berserker", "oracle_text": "When Gruul Scrapper enters the battlefield, if {R} was spent to cast it, it gains haste until end of turn.", "power": "3", "toughness": "2"} ### Response: Name:Gruul Scrapper\nManaCost:3 G\nTypes:Creature Human Berserker\nPT:3/2\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | ManaSpent$ R | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, if {R} was spent to cast it, it gains haste until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | KW$ Haste\nSVar:ManaNeededToAvoidNegativeEffect:red\nAI:RemoveDeck:Random\nSVar:PlayMain1:ALWAYS\nDeckNeeds:Color$Red\nOracle:When Gruul Scrapper enters the battlefield, if {R} was spent to cast it, it gains haste until end of turn.
Create the Forge script for this magic card
{"name": "Spiteful Returned", "mana_cost": "{1}{B}", "type_line": "Enchantment Creature \u2014 Zombie", "oracle_text": "Bestow {3}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)\nWhenever Spiteful Returned or enchanted creature attacks, defending player loses 2 life.\nEnchanted creature gets +1/+1.", "power": "1", "toughness": "1"}
Name:Spiteful Returned\nManaCost:1 B\nTypes:Enchantment Creature Zombie\nPT:1/1\nK:Bestow:3 B\nT:Mode$ Attacks | ValidCard$ Card.Self,Creature.EnchantedBy | Execute$ TrigLoseLife | TriggerDescription$ Whenever CARDNAME or enchanted creature attacks, defending player loses 2 life.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ TriggeredDefendingPlayer | LifeAmount$ 2\nS:Mode$ Continuous | Affected$ Card.EnchantedBy | AddPower$ 1 | AddToughness$ 1 | AddSVar$ HasAttackEffect | Description$ Enchanted creature gets +1/+1.\nSVar:HasAttackEffect:TRUE\nOracle:Bestow {3}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)\nWhenever Spiteful Returned or enchanted creature attacks, defending player loses 2 life.\nEnchanted creature gets +1/+1.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Spiteful Returned", "mana_cost": "{1}{B}", "type_line": "Enchantment Creature \u2014 Zombie", "oracle_text": "Bestow {3}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)\nWhenever Spiteful Returned or enchanted creature attacks, defending player loses 2 life.\nEnchanted creature gets +1/+1.", "power": "1", "toughness": "1"} ### Response: Name:Spiteful Returned\nManaCost:1 B\nTypes:Enchantment Creature Zombie\nPT:1/1\nK:Bestow:3 B\nT:Mode$ Attacks | ValidCard$ Card.Self,Creature.EnchantedBy | Execute$ TrigLoseLife | TriggerDescription$ Whenever CARDNAME or enchanted creature attacks, defending player loses 2 life.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ TriggeredDefendingPlayer | LifeAmount$ 2\nS:Mode$ Continuous | Affected$ Card.EnchantedBy | AddPower$ 1 | AddToughness$ 1 | AddSVar$ HasAttackEffect | Description$ Enchanted creature gets +1/+1.\nSVar:HasAttackEffect:TRUE\nOracle:Bestow {3}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)\nWhenever Spiteful Returned or enchanted creature attacks, defending player loses 2 life.\nEnchanted creature gets +1/+1.
Create the Forge script for this magic card
{"name": "Pack's Betrayal", "mana_cost": "{2}{R}", "type_line": "Sorcery", "oracle_text": "Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If you control a Wolf or Werewolf, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)"}
Name:Pack's Betrayal\nManaCost:2 R\nTypes:Sorcery\nA:SP$ GainControl | ValidTgts$ Creature | TgtPrompt$ Select target creature | LoseControl$ EOT | Untap$ True | AddKWs$ Haste | SubAbility$ DBScry | SpellDescription$ Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If you control a Wolf or Werewolf, scry 2.\nSVar:DBScry:DB$ Scry | ScryNum$ 2 | ConditionPresent$ Wolf.YouCtrl,Werewolf.YouCtrl | StackDescription$ If you control a Wolf or Werewolf, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)\nSVar:PlayMain1:OPPONENTCREATURES\nDeckHints:Type$Wolf|Werewolf\nOracle:Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If you control a Wolf or Werewolf, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Pack's Betrayal", "mana_cost": "{2}{R}", "type_line": "Sorcery", "oracle_text": "Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If you control a Wolf or Werewolf, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)"} ### Response: Name:Pack's Betrayal\nManaCost:2 R\nTypes:Sorcery\nA:SP$ GainControl | ValidTgts$ Creature | TgtPrompt$ Select target creature | LoseControl$ EOT | Untap$ True | AddKWs$ Haste | SubAbility$ DBScry | SpellDescription$ Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If you control a Wolf or Werewolf, scry 2.\nSVar:DBScry:DB$ Scry | ScryNum$ 2 | ConditionPresent$ Wolf.YouCtrl,Werewolf.YouCtrl | StackDescription$ If you control a Wolf or Werewolf, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)\nSVar:PlayMain1:OPPONENTCREATURES\nDeckHints:Type$Wolf|Werewolf\nOracle:Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If you control a Wolf or Werewolf, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Create the Forge script for this magic card
{"name": "Otepec Huntmaster", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Human Shaman", "oracle_text": "Dinosaur spells you cast cost {1} less to cast.\n{T}: Target Dinosaur gains haste until end of turn.", "power": "1", "toughness": "2"}
Name:Otepec Huntmaster\nManaCost:1 R\nTypes:Creature Human Shaman\nPT:1/2\nS:Mode$ ReduceCost | ValidCard$ Card.Dinosaur | Type$ Spell | Activator$ You | Amount$ 1 | Description$ Dinosaur spells you cast cost {1} less to cast.\nA:AB$ Pump | Cost$ T | ValidTgts$ Creature.Dinosaur | TgtPrompt$ Select target Dinosaur | KW$ Haste | SpellDescription$ Target Dinosaur gains haste until end of turn.\nDeckHints:Type$Dinosaur\nOracle:Dinosaur spells you cast cost {1} less to cast.\n{T}: Target Dinosaur gains haste until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Otepec Huntmaster", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Human Shaman", "oracle_text": "Dinosaur spells you cast cost {1} less to cast.\n{T}: Target Dinosaur gains haste until end of turn.", "power": "1", "toughness": "2"} ### Response: Name:Otepec Huntmaster\nManaCost:1 R\nTypes:Creature Human Shaman\nPT:1/2\nS:Mode$ ReduceCost | ValidCard$ Card.Dinosaur | Type$ Spell | Activator$ You | Amount$ 1 | Description$ Dinosaur spells you cast cost {1} less to cast.\nA:AB$ Pump | Cost$ T | ValidTgts$ Creature.Dinosaur | TgtPrompt$ Select target Dinosaur | KW$ Haste | SpellDescription$ Target Dinosaur gains haste until end of turn.\nDeckHints:Type$Dinosaur\nOracle:Dinosaur spells you cast cost {1} less to cast.\n{T}: Target Dinosaur gains haste until end of turn.
Create the Forge script for this magic card
{"name": "Zoologist", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Human Druid", "oracle_text": "{3}{G}, {T}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.", "power": "1", "toughness": "2"}
Name:Zoologist\nManaCost:3 G\nTypes:Creature Human Druid\nPT:1/2\nA:AB$ Dig | Cost$ 3 G T | DigNum$ 1 | Reveal$ True | ChangeNum$ All | ChangeValid$ Creature | DestinationZone$ Battlefield | DestinationZone2$ Graveyard | SpellDescription$ Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.\nOracle:{3}{G}, {T}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Zoologist", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Human Druid", "oracle_text": "{3}{G}, {T}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.", "power": "1", "toughness": "2"} ### Response: Name:Zoologist\nManaCost:3 G\nTypes:Creature Human Druid\nPT:1/2\nA:AB$ Dig | Cost$ 3 G T | DigNum$ 1 | Reveal$ True | ChangeNum$ All | ChangeValid$ Creature | DestinationZone$ Battlefield | DestinationZone2$ Graveyard | SpellDescription$ Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.\nOracle:{3}{G}, {T}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.
Create the Forge script for this magic card
{"name": "Hardy Veteran", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "As long as it's your turn, Hardy Veteran gets +0/+2.", "power": "2", "toughness": "2"}
Name:Hardy Veteran\nManaCost:1 G\nTypes:Creature Human Warrior\nPT:2/2\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 0 | AddToughness$ 2 | Condition$ PlayerTurn | Description$ As long as it's your turn, CARDNAME gets +0/+2.\nOracle:As long as it's your turn, Hardy Veteran gets +0/+2.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hardy Veteran", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "As long as it's your turn, Hardy Veteran gets +0/+2.", "power": "2", "toughness": "2"} ### Response: Name:Hardy Veteran\nManaCost:1 G\nTypes:Creature Human Warrior\nPT:2/2\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 0 | AddToughness$ 2 | Condition$ PlayerTurn | Description$ As long as it's your turn, CARDNAME gets +0/+2.\nOracle:As long as it's your turn, Hardy Veteran gets +0/+2.
Create the Forge script for this magic card
{"name": "Hidden Ancients", "mana_cost": "{1}{G}", "type_line": "Enchantment", "oracle_text": "When an opponent casts an enchantment spell, if Hidden Ancients is an enchantment, Hidden Ancients becomes a 5/5 Treefolk creature."}
Name:Hidden Ancients\nManaCost:1 G\nTypes:Enchantment\nT:Mode$ SpellCast | ValidCard$ Enchantment | ValidActivatingPlayer$ Opponent | TriggerZones$ Battlefield | IsPresent$ Card.Self+Enchantment | Execute$ TrigAnimate | TriggerDescription$ When an opponent casts an enchantment spell, if CARDNAME is an enchantment, CARDNAME becomes a 5/5 Treefolk creature.\nSVar:TrigAnimate:DB$ Animate | Defined$ Self | Power$ 5 | Toughness$ 5 | Types$ Creature,Treefolk | RemoveCardTypes$ True | Duration$ Permanent\nOracle:When an opponent casts an enchantment spell, if Hidden Ancients is an enchantment, Hidden Ancients becomes a 5/5 Treefolk creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hidden Ancients", "mana_cost": "{1}{G}", "type_line": "Enchantment", "oracle_text": "When an opponent casts an enchantment spell, if Hidden Ancients is an enchantment, Hidden Ancients becomes a 5/5 Treefolk creature."} ### Response: Name:Hidden Ancients\nManaCost:1 G\nTypes:Enchantment\nT:Mode$ SpellCast | ValidCard$ Enchantment | ValidActivatingPlayer$ Opponent | TriggerZones$ Battlefield | IsPresent$ Card.Self+Enchantment | Execute$ TrigAnimate | TriggerDescription$ When an opponent casts an enchantment spell, if CARDNAME is an enchantment, CARDNAME becomes a 5/5 Treefolk creature.\nSVar:TrigAnimate:DB$ Animate | Defined$ Self | Power$ 5 | Toughness$ 5 | Types$ Creature,Treefolk | RemoveCardTypes$ True | Duration$ Permanent\nOracle:When an opponent casts an enchantment spell, if Hidden Ancients is an enchantment, Hidden Ancients becomes a 5/5 Treefolk creature.
Create the Forge script for this magic card
{"name": "Seething Skitter-Priest", "mana_cost": "{2}{W}{B}", "type_line": "Creature \u2014 Phyrexian Cleric", "oracle_text": "Toxic 1\nWhen Seething Skitter-Priest enters the battlefield, creatures you control and creature cards in your hand perpetually gain \"When this creature dies, create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and 'This creature can't block.'\"", "power": "3", "toughness": "3"}
Name:Seething Skitter-Priest\nManaCost:2 W B\nTypes:Creature Phyrexian Cleric\nPT:3/3\nK:Toxic:1\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigAnimate | TriggerDescription$ When CARDNAME enters the battlefield, creatures you control and creature cards in your hand perpetually gain "When this creature dies, create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and 'This creature can't block.'"\nSVar:TrigAnimate:DB$ AnimateAll | Zone$ Battlefield,Hand | ValidCards$ Creature.YouCtrl | Triggers$ DiesTrig | Duration$ Perpetual\nSVar:DiesTrig:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When this creature dies, create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This creature can't block."\nSVar:TrigToken:DB$ Token | TokenScript$ c_1_1_a_phyrexian_mite_toxic_noblock\nDeckHas:Type$Mite|Artifact & Ability$Token\nOracle:Toxic 1\nWhen Seething Skitter-Priest enters the battlefield, creatures you control and creature cards in your hand perpetually gain "When this creature dies, create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and 'This creature can't block.'"
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Seething Skitter-Priest", "mana_cost": "{2}{W}{B}", "type_line": "Creature \u2014 Phyrexian Cleric", "oracle_text": "Toxic 1\nWhen Seething Skitter-Priest enters the battlefield, creatures you control and creature cards in your hand perpetually gain \"When this creature dies, create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and 'This creature can't block.'\"", "power": "3", "toughness": "3"} ### Response: Name:Seething Skitter-Priest\nManaCost:2 W B\nTypes:Creature Phyrexian Cleric\nPT:3/3\nK:Toxic:1\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigAnimate | TriggerDescription$ When CARDNAME enters the battlefield, creatures you control and creature cards in your hand perpetually gain "When this creature dies, create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and 'This creature can't block.'"\nSVar:TrigAnimate:DB$ AnimateAll | Zone$ Battlefield,Hand | ValidCards$ Creature.YouCtrl | Triggers$ DiesTrig | Duration$ Perpetual\nSVar:DiesTrig:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When this creature dies, create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This creature can't block."\nSVar:TrigToken:DB$ Token | TokenScript$ c_1_1_a_phyrexian_mite_toxic_noblock\nDeckHas:Type$Mite|Artifact & Ability$Token\nOracle:Toxic 1\nWhen Seething Skitter-Priest enters the battlefield, creatures you control and creature cards in your hand perpetually gain "When this creature dies, create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and 'This creature can't block.'"
Create the Forge script for this magic card
{"name": "Stubborn Denial", "mana_cost": "{U}", "type_line": "Instant", "oracle_text": "Counter target noncreature spell unless its controller pays {1}.\nFerocious \u2014 If you control a creature with power 4 or greater, counter that spell instead."}
Name:Stubborn Denial\nManaCost:U\nTypes:Instant\nA:SP$ Counter | Cost$ U | TargetType$ Spell | TgtPrompt$ Select target noncreature spell | ValidTgts$ Card.nonCreature | UnlessCost$ 1 | ConditionPresent$ Creature.YouCtrl+powerGE4 | ConditionCompare$ EQ0 | StackDescription$ SpellDescription | SubAbility$ DBCounter | SpellDescription$ Counter target noncreature spell unless its controller pays {1}. Ferocious β€” If you control a creature with power 4 or greater, counter that spell instead.\nSVar:DBCounter:DB$ Counter | Defined$ Targeted | ConditionPresent$ Creature.YouCtrl+powerGE4 | ConditionCompare$ GE1 | StackDescription$ None\nOracle:Counter target noncreature spell unless its controller pays {1}.\nFerocious β€” If you control a creature with power 4 or greater, counter that spell instead.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Stubborn Denial", "mana_cost": "{U}", "type_line": "Instant", "oracle_text": "Counter target noncreature spell unless its controller pays {1}.\nFerocious \u2014 If you control a creature with power 4 or greater, counter that spell instead."} ### Response: Name:Stubborn Denial\nManaCost:U\nTypes:Instant\nA:SP$ Counter | Cost$ U | TargetType$ Spell | TgtPrompt$ Select target noncreature spell | ValidTgts$ Card.nonCreature | UnlessCost$ 1 | ConditionPresent$ Creature.YouCtrl+powerGE4 | ConditionCompare$ EQ0 | StackDescription$ SpellDescription | SubAbility$ DBCounter | SpellDescription$ Counter target noncreature spell unless its controller pays {1}. Ferocious β€” If you control a creature with power 4 or greater, counter that spell instead.\nSVar:DBCounter:DB$ Counter | Defined$ Targeted | ConditionPresent$ Creature.YouCtrl+powerGE4 | ConditionCompare$ GE1 | StackDescription$ None\nOracle:Counter target noncreature spell unless its controller pays {1}.\nFerocious β€” If you control a creature with power 4 or greater, counter that spell instead.
Create the Forge script for this magic card
{"name": "Deranged Whelp", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Wolf", "oracle_text": "Menace (This creature can't be blocked except by two or more creatures.)", "power": "2", "toughness": "1"}
Name:Deranged Whelp\nManaCost:1 R\nTypes:Creature Wolf\nPT:2/1\nK:Menace\nOracle:Menace (This creature can't be blocked except by two or more creatures.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Deranged Whelp", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Wolf", "oracle_text": "Menace (This creature can't be blocked except by two or more creatures.)", "power": "2", "toughness": "1"} ### Response: Name:Deranged Whelp\nManaCost:1 R\nTypes:Creature Wolf\nPT:2/1\nK:Menace\nOracle:Menace (This creature can't be blocked except by two or more creatures.)
Create the Forge script for this magic card
{"name": "Finishing Blow", "mana_cost": "{4}{B}", "type_line": "Instant", "oracle_text": "Destroy target creature or planeswalker."}
Name:Finishing Blow\nManaCost:4 B\nTypes:Instant\nA:SP$ Destroy | Cost$ 4 B | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Select target creature or planeswalker | SpellDescription$ Destroy target creature or planeswalker.\nOracle:Destroy target creature or planeswalker.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Finishing Blow", "mana_cost": "{4}{B}", "type_line": "Instant", "oracle_text": "Destroy target creature or planeswalker."} ### Response: Name:Finishing Blow\nManaCost:4 B\nTypes:Instant\nA:SP$ Destroy | Cost$ 4 B | ValidTgts$ Creature,Planeswalker | TgtPrompt$ Select target creature or planeswalker | SpellDescription$ Destroy target creature or planeswalker.\nOracle:Destroy target creature or planeswalker.
Create the Forge script for this magic card
{"name": "Shore Keeper", "mana_cost": "{U}", "type_line": "Creature \u2014 Trilobite", "oracle_text": "{7}{U}, {T}, Sacrifice Shore Keeper: Draw three cards.", "power": "0", "toughness": "3"}
Name:Shore Keeper\nManaCost:U\nTypes:Creature Trilobite\nPT:0/3\nA:AB$ Draw | Cost$ 7 U T Sac<1/CARDNAME> | NumCards$ 3 | SpellDescription$ Draw three cards.\nOracle:{7}{U}, {T}, Sacrifice Shore Keeper: Draw three cards.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Shore Keeper", "mana_cost": "{U}", "type_line": "Creature \u2014 Trilobite", "oracle_text": "{7}{U}, {T}, Sacrifice Shore Keeper: Draw three cards.", "power": "0", "toughness": "3"} ### Response: Name:Shore Keeper\nManaCost:U\nTypes:Creature Trilobite\nPT:0/3\nA:AB$ Draw | Cost$ 7 U T Sac<1/CARDNAME> | NumCards$ 3 | SpellDescription$ Draw three cards.\nOracle:{7}{U}, {T}, Sacrifice Shore Keeper: Draw three cards.
Create the Forge script for this magic card
{"name": "Helium Squirter", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Beast Mutant", "oracle_text": "Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)\n{1}: Target creature with a +1/+1 counter on it gains flying until end of turn.", "power": "0", "toughness": "0"}
Name:Helium Squirter\nManaCost:4 U\nTypes:Creature Beast Mutant\nPT:0/0\nK:Graft:3\nA:AB$ Pump | Cost$ 1 | ValidTgts$ Creature.counters_GE1_P1P1 | TgtPrompt$ Select target creature with a +1/+1 counter | KW$ Flying | SpellDescription$ Target creature with a +1/+1 counter on it gains flying until end of turn.\nDeckNeeds:Ability$Counters\nDeckHas:Ability$Counters\nOracle:Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)\n{1}: Target creature with a +1/+1 counter on it gains flying until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Helium Squirter", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Beast Mutant", "oracle_text": "Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)\n{1}: Target creature with a +1/+1 counter on it gains flying until end of turn.", "power": "0", "toughness": "0"} ### Response: Name:Helium Squirter\nManaCost:4 U\nTypes:Creature Beast Mutant\nPT:0/0\nK:Graft:3\nA:AB$ Pump | Cost$ 1 | ValidTgts$ Creature.counters_GE1_P1P1 | TgtPrompt$ Select target creature with a +1/+1 counter | KW$ Flying | SpellDescription$ Target creature with a +1/+1 counter on it gains flying until end of turn.\nDeckNeeds:Ability$Counters\nDeckHas:Ability$Counters\nOracle:Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)\n{1}: Target creature with a +1/+1 counter on it gains flying until end of turn.
Create the Forge script for this magic card
{"name": "Possessed Portal", "mana_cost": "{8}", "type_line": "Artifact", "oracle_text": "If a player would draw a card, that player skips that draw instead.\nAt the beginning of each end step, each player sacrifices a permanent unless they discard a card."}
Name:Possessed Portal\nManaCost:8\nTypes:Artifact\nR:Event$ Draw | ActiveZones$ Battlefield | ValidPlayer$ Player | Prevent$ True | Description$ If a player would draw a card, that player skips that draw instead.\nT:Mode$ Phase | Phase$ End of Turn | TriggerZones$ Battlefield | Execute$ TrigSacrifice | TriggerDescription$ At the beginning of each end step, each player sacrifices a permanent unless they discard a card.\nSVar:TrigSacrifice:DB$ RepeatEach | RepeatSubAbility$ DBSac | RepeatPlayers$ Player\nSVar:DBSac:DB$ Sacrifice | SacValid$ Permanent | Defined$ Player.IsRemembered | UnlessCost$ Discard<1/Card> | UnlessPayer$ Remembered\nAI:RemoveDeck:Random\nOracle:If a player would draw a card, that player skips that draw instead.\nAt the beginning of each end step, each player sacrifices a permanent unless they discard a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Possessed Portal", "mana_cost": "{8}", "type_line": "Artifact", "oracle_text": "If a player would draw a card, that player skips that draw instead.\nAt the beginning of each end step, each player sacrifices a permanent unless they discard a card."} ### Response: Name:Possessed Portal\nManaCost:8\nTypes:Artifact\nR:Event$ Draw | ActiveZones$ Battlefield | ValidPlayer$ Player | Prevent$ True | Description$ If a player would draw a card, that player skips that draw instead.\nT:Mode$ Phase | Phase$ End of Turn | TriggerZones$ Battlefield | Execute$ TrigSacrifice | TriggerDescription$ At the beginning of each end step, each player sacrifices a permanent unless they discard a card.\nSVar:TrigSacrifice:DB$ RepeatEach | RepeatSubAbility$ DBSac | RepeatPlayers$ Player\nSVar:DBSac:DB$ Sacrifice | SacValid$ Permanent | Defined$ Player.IsRemembered | UnlessCost$ Discard<1/Card> | UnlessPayer$ Remembered\nAI:RemoveDeck:Random\nOracle:If a player would draw a card, that player skips that draw instead.\nAt the beginning of each end step, each player sacrifices a permanent unless they discard a card.
Create the Forge script for this magic card
{"name": "Crow Storm", "mana_cost": "{2}{U}", "type_line": "Sorcery", "oracle_text": "Create a 1/2 blue Bird creature token with flying named Storm Crow.\nStorm (When you cast this spell, copy it for each spell cast before it this turn.)"}
Name:Crow Storm\nManaCost:2 U\nTypes:Sorcery\nK:Storm\nA:SP$ Token | Cost$ 2 U | TokenOwner$ You | TokenAmount$ 1 | TokenScript$ storm_crow | SpellDescription$ Create a 1/2 blue Bird creature token with flying named Storm Crow.\nOracle:Create a 1/2 blue Bird creature token with flying named Storm Crow.\nStorm (When you cast this spell, copy it for each spell cast before it this turn.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Crow Storm", "mana_cost": "{2}{U}", "type_line": "Sorcery", "oracle_text": "Create a 1/2 blue Bird creature token with flying named Storm Crow.\nStorm (When you cast this spell, copy it for each spell cast before it this turn.)"} ### Response: Name:Crow Storm\nManaCost:2 U\nTypes:Sorcery\nK:Storm\nA:SP$ Token | Cost$ 2 U | TokenOwner$ You | TokenAmount$ 1 | TokenScript$ storm_crow | SpellDescription$ Create a 1/2 blue Bird creature token with flying named Storm Crow.\nOracle:Create a 1/2 blue Bird creature token with flying named Storm Crow.\nStorm (When you cast this spell, copy it for each spell cast before it this turn.)
Create the Forge script for this magic card
{"name": "Gempalm Strider", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Elf", "oracle_text": "Cycling {2}{G}{G} ({2}{G}{G}, Discard this card: Draw a card.)\nWhen you cycle Gempalm Strider, Elf creatures get +2/+2 until end of turn.", "power": "2", "toughness": "2"}
Name:Gempalm Strider\nManaCost:1 G\nTypes:Creature Elf\nPT:2/2\nK:Cycling:2 G G\nT:Mode$ Cycled | ValidCard$ Card.Self | Execute$ TrigPumpAll | TriggerDescription$ When you cycle CARDNAME, Elf creatures get +2/+2 until end of turn.\nSVar:TrigPumpAll:DB$ PumpAll | ValidCards$ Creature.Elf | NumAtt$ +2 | NumDef$ +2\nOracle:Cycling {2}{G}{G} ({2}{G}{G}, Discard this card: Draw a card.)\nWhen you cycle Gempalm Strider, Elf creatures get +2/+2 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Gempalm Strider", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Elf", "oracle_text": "Cycling {2}{G}{G} ({2}{G}{G}, Discard this card: Draw a card.)\nWhen you cycle Gempalm Strider, Elf creatures get +2/+2 until end of turn.", "power": "2", "toughness": "2"} ### Response: Name:Gempalm Strider\nManaCost:1 G\nTypes:Creature Elf\nPT:2/2\nK:Cycling:2 G G\nT:Mode$ Cycled | ValidCard$ Card.Self | Execute$ TrigPumpAll | TriggerDescription$ When you cycle CARDNAME, Elf creatures get +2/+2 until end of turn.\nSVar:TrigPumpAll:DB$ PumpAll | ValidCards$ Creature.Elf | NumAtt$ +2 | NumDef$ +2\nOracle:Cycling {2}{G}{G} ({2}{G}{G}, Discard this card: Draw a card.)\nWhen you cycle Gempalm Strider, Elf creatures get +2/+2 until end of turn.
Create the Forge script for this magic card
{"name": "Stone Catapult", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "{T}: Destroy target tapped nonblack creature. Activate only during your turn, before attackers are declared.", "power": "1", "toughness": "2"}
Name:Stone Catapult\nManaCost:4 B\nTypes:Creature Human Soldier\nPT:1/2\nA:AB$ Destroy | Cost$ T | ValidTgts$ Creature.nonBlack+tapped | TgtPrompt$ Select target tapped nonblack creature | PlayerTurn$ True | ActivationPhases$ Upkeep->BeginCombat | ActivationFirstCombat$ True | SpellDescription$ Destroy target tapped nonblack creature. Activate only during your turn, before attackers are declared.\nOracle:{T}: Destroy target tapped nonblack creature. Activate only during your turn, before attackers are declared.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Stone Catapult", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "{T}: Destroy target tapped nonblack creature. Activate only during your turn, before attackers are declared.", "power": "1", "toughness": "2"} ### Response: Name:Stone Catapult\nManaCost:4 B\nTypes:Creature Human Soldier\nPT:1/2\nA:AB$ Destroy | Cost$ T | ValidTgts$ Creature.nonBlack+tapped | TgtPrompt$ Select target tapped nonblack creature | PlayerTurn$ True | ActivationPhases$ Upkeep->BeginCombat | ActivationFirstCombat$ True | SpellDescription$ Destroy target tapped nonblack creature. Activate only during your turn, before attackers are declared.\nOracle:{T}: Destroy target tapped nonblack creature. Activate only during your turn, before attackers are declared.
Create the Forge script for this magic card
{"name": "Greataxe", "mana_cost": "{1}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +4/+0.\nEquip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)"}
Name:Greataxe\nManaCost:1\nTypes:Artifact Equipment\nK:Equip:5\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 4 | Description$ Equipped creature gets +4/+0.\nOracle:Equipped creature gets +4/+0.\nEquip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Greataxe", "mana_cost": "{1}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +4/+0.\nEquip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)"} ### Response: Name:Greataxe\nManaCost:1\nTypes:Artifact Equipment\nK:Equip:5\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 4 | Description$ Equipped creature gets +4/+0.\nOracle:Equipped creature gets +4/+0.\nEquip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)
Create the Forge script for this magic card
{"name": "Winding Way", "mana_cost": "{1}{G}", "type_line": "Sorcery", "oracle_text": "Choose creature or land. Reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard."}
Name:Winding Way\nManaCost:1 G\nTypes:Sorcery\nA:SP$ ChooseType | Type$ Card | ValidTypes$ Creature,Land | SubAbility$ DBDig | StackDescription$ SpellDescription | SpellDescription$ Choose creature or land.\nSVar:DBDig:DB$ Dig | DigNum$ 4 | Reveal$ True | ChangeNum$ All | ChangeValid$ Card.ChosenType | DestinationZone2$ Graveyard | StackDescription$ SpellDescription | SpellDescription$ Reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard.\nAI:RemoveDeck:All\nDeckHas:Ability$Graveyard\nOracle:Choose creature or land. Reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Winding Way", "mana_cost": "{1}{G}", "type_line": "Sorcery", "oracle_text": "Choose creature or land. Reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard."} ### Response: Name:Winding Way\nManaCost:1 G\nTypes:Sorcery\nA:SP$ ChooseType | Type$ Card | ValidTypes$ Creature,Land | SubAbility$ DBDig | StackDescription$ SpellDescription | SpellDescription$ Choose creature or land.\nSVar:DBDig:DB$ Dig | DigNum$ 4 | Reveal$ True | ChangeNum$ All | ChangeValid$ Card.ChosenType | DestinationZone2$ Graveyard | StackDescription$ SpellDescription | SpellDescription$ Reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard.\nAI:RemoveDeck:All\nDeckHas:Ability$Graveyard\nOracle:Choose creature or land. Reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard.
Create the Forge script for this magic card
{"name": "Scion of the Wild", "mana_cost": "{1}{G}{G}", "type_line": "Creature \u2014 Avatar", "oracle_text": "Scion of the Wild's power and toughness are each equal to the number of creatures you control.", "power": "*", "toughness": "*"}
Name:Scion of the Wild\nManaCost:1 G G\nTypes:Creature Avatar\nPT:*/*\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the number of creatures you control.\nSVar:X:Count$Valid Creature.YouCtrl\nSVar:BuffedBy:Creature\nSVar:NoZeroToughnessAI:True\nOracle:Scion of the Wild's power and toughness are each equal to the number of creatures you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Scion of the Wild", "mana_cost": "{1}{G}{G}", "type_line": "Creature \u2014 Avatar", "oracle_text": "Scion of the Wild's power and toughness are each equal to the number of creatures you control.", "power": "*", "toughness": "*"} ### Response: Name:Scion of the Wild\nManaCost:1 G G\nTypes:Creature Avatar\nPT:*/*\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the number of creatures you control.\nSVar:X:Count$Valid Creature.YouCtrl\nSVar:BuffedBy:Creature\nSVar:NoZeroToughnessAI:True\nOracle:Scion of the Wild's power and toughness are each equal to the number of creatures you control.
Create the Forge script for this magic card
{"name": "Vicious Rumors", "mana_cost": "{B}", "type_line": "Sorcery", "oracle_text": "Vicious Rumors deals 1 damage to each opponent. Each opponent discards a card, then mills a card. You gain 1 life."}
Name:Vicious Rumors\nManaCost:B\nTypes:Sorcery\nA:SP$ DealDamage | Cost$ B | Defined$ Player.Opponent | NumDmg$ 1 | SubAbility$ DBDiscard | SpellDescription$ CARDNAME deals 1 damage to each opponent. Each opponent discards a card, then mills a card. You gain 1 life.\nSVar:DBDiscard:DB$ Discard | Defined$ Player.Opponent | NumCards$ 1 | Mode$ TgtChoose | SubAbility$ DBMill\nSVar:DBMill:DB$ Mill | Defined$ Player.Opponent | NumCards$ 1 | Mode$ TgtChoose | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1\nDeckHas:Ability$LifeGain\nOracle:Vicious Rumors deals 1 damage to each opponent. Each opponent discards a card, then mills a card. You gain 1 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Vicious Rumors", "mana_cost": "{B}", "type_line": "Sorcery", "oracle_text": "Vicious Rumors deals 1 damage to each opponent. Each opponent discards a card, then mills a card. You gain 1 life."} ### Response: Name:Vicious Rumors\nManaCost:B\nTypes:Sorcery\nA:SP$ DealDamage | Cost$ B | Defined$ Player.Opponent | NumDmg$ 1 | SubAbility$ DBDiscard | SpellDescription$ CARDNAME deals 1 damage to each opponent. Each opponent discards a card, then mills a card. You gain 1 life.\nSVar:DBDiscard:DB$ Discard | Defined$ Player.Opponent | NumCards$ 1 | Mode$ TgtChoose | SubAbility$ DBMill\nSVar:DBMill:DB$ Mill | Defined$ Player.Opponent | NumCards$ 1 | Mode$ TgtChoose | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1\nDeckHas:Ability$LifeGain\nOracle:Vicious Rumors deals 1 damage to each opponent. Each opponent discards a card, then mills a card. You gain 1 life.
Create the Forge script for this magic card
{"name": "Eladamri's Call", "mana_cost": "{G}{W}", "type_line": "Instant", "oracle_text": "Search your library for a creature card, reveal that card, put it into your hand, then shuffle."}
Name:Eladamri's Call\nManaCost:G W\nTypes:Instant\nA:SP$ ChangeZone | Cost$ G W | Origin$ Library | Destination$ Hand | ChangeType$ Creature | ChangeNum$ 1 | SpellDescription$ Search your library for a creature card, reveal that card, put it into your hand, then shuffle.\nOracle:Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Eladamri's Call", "mana_cost": "{G}{W}", "type_line": "Instant", "oracle_text": "Search your library for a creature card, reveal that card, put it into your hand, then shuffle."} ### Response: Name:Eladamri's Call\nManaCost:G W\nTypes:Instant\nA:SP$ ChangeZone | Cost$ G W | Origin$ Library | Destination$ Hand | ChangeType$ Creature | ChangeNum$ 1 | SpellDescription$ Search your library for a creature card, reveal that card, put it into your hand, then shuffle.\nOracle:Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
Create the Forge script for this magic card
{"name": "Flame Javelin", "mana_cost": "{2/R}{2/R}{2/R}", "type_line": "Instant", "oracle_text": "({2/R} can be paid with any two mana or with {R}. This card's mana value is 6.)\nFlame Javelin deals 4 damage to any target."}
Name:Flame Javelin\nManaCost:2/R 2/R 2/R\nTypes:Instant\nA:SP$ DealDamage | Cost$ 2/R 2/R 2/R | ValidTgts$ Any | NumDmg$ 4 | SpellDescription$ CARDNAME deals 4 damage to any target.\nOracle:({2/R} can be paid with any two mana or with {R}. This card's mana value is 6.)\nFlame Javelin deals 4 damage to any target.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Flame Javelin", "mana_cost": "{2/R}{2/R}{2/R}", "type_line": "Instant", "oracle_text": "({2/R} can be paid with any two mana or with {R}. This card's mana value is 6.)\nFlame Javelin deals 4 damage to any target."} ### Response: Name:Flame Javelin\nManaCost:2/R 2/R 2/R\nTypes:Instant\nA:SP$ DealDamage | Cost$ 2/R 2/R 2/R | ValidTgts$ Any | NumDmg$ 4 | SpellDescription$ CARDNAME deals 4 damage to any target.\nOracle:({2/R} can be paid with any two mana or with {R}. This card's mana value is 6.)\nFlame Javelin deals 4 damage to any target.
Create the Forge script for this magic card
{"name": "Mardu Hateblade", "mana_cost": "{W}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "{B}: Mardu Hateblade gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)", "power": "1", "toughness": "1"}
Name:Mardu Hateblade\nManaCost:W\nTypes:Creature Human Warrior\nPT:1/1\nA:AB$ Pump | Cost$ B | Defined$ Self | KW$ Deathtouch | SpellDescription$ CARDNAME gains deathtouch until end of turn.\nAI:RemoveDeck:Random\nDeckNeeds:Color$Black\nOracle:{B}: Mardu Hateblade gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mardu Hateblade", "mana_cost": "{W}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "{B}: Mardu Hateblade gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)", "power": "1", "toughness": "1"} ### Response: Name:Mardu Hateblade\nManaCost:W\nTypes:Creature Human Warrior\nPT:1/1\nA:AB$ Pump | Cost$ B | Defined$ Self | KW$ Deathtouch | SpellDescription$ CARDNAME gains deathtouch until end of turn.\nAI:RemoveDeck:Random\nDeckNeeds:Color$Black\nOracle:{B}: Mardu Hateblade gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
Create the Forge script for this magic card
{"name": "Blanka, Ferocious Friend"}
Name:Blanka, Ferocious Friend\nAltName:The Howling Abomination\nManaCost:3 R G\nTypes:Legendary Creature Human Beast Warrior\nPT:5/5\nK:Haste\nS:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Trample | CheckSVar$ X | SVarCompare$ GE3 | Description$ Rolling Attack β€” CARDNAME has trample as long as you've cast three or more spells this turn.\nT:Mode$ BecomesTarget | ValidTarget$ Card.Self | ValidSource$ Spell | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Electric Thunder β€” Whenever NICKNAME becomes the target of a spell, he gets +2/+2 until end of turn and deals 2 damage to each opponent.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ +2 | NumDef$ +2 | SubAbility$ DBDmg\nSVar:DBDmg:DB$ DealDamage | Defined$ Opponent | NumDmg$ 2\nSVar:X:Count$ThisTurnCast_Card.YouCtrl\nOracle:Haste\nRolling Attack β€” Blanka, Ferocious Friend has trample as long as you've cast three or more spells this turn.\nElectric Thunder β€” Whenever Blanka becomes the target of a spell, he gets +2/+2 until end of turn and deals 2 damage to each opponent.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Blanka, Ferocious Friend"} ### Response: Name:Blanka, Ferocious Friend\nAltName:The Howling Abomination\nManaCost:3 R G\nTypes:Legendary Creature Human Beast Warrior\nPT:5/5\nK:Haste\nS:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Trample | CheckSVar$ X | SVarCompare$ GE3 | Description$ Rolling Attack β€” CARDNAME has trample as long as you've cast three or more spells this turn.\nT:Mode$ BecomesTarget | ValidTarget$ Card.Self | ValidSource$ Spell | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Electric Thunder β€” Whenever NICKNAME becomes the target of a spell, he gets +2/+2 until end of turn and deals 2 damage to each opponent.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ +2 | NumDef$ +2 | SubAbility$ DBDmg\nSVar:DBDmg:DB$ DealDamage | Defined$ Opponent | NumDmg$ 2\nSVar:X:Count$ThisTurnCast_Card.YouCtrl\nOracle:Haste\nRolling Attack β€” Blanka, Ferocious Friend has trample as long as you've cast three or more spells this turn.\nElectric Thunder β€” Whenever Blanka becomes the target of a spell, he gets +2/+2 until end of turn and deals 2 damage to each opponent.
Create the Forge script for this magic card
{"name": "Splitting Slime", "mana_cost": "{3}{G}{G}", "type_line": "Creature \u2014 Ooze", "oracle_text": "{4}{G}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)\nWhen Splitting Slime becomes monstrous, create a token that's a copy of Splitting Slime. (The token has no counters and isn't monstrous.)", "power": "3", "toughness": "3"}
Name:Splitting Slime\nManaCost:3 G G\nTypes:Creature Ooze\nPT:3/3\nK:Monstrosity:3:4 G G\nT:Mode$ BecomeMonstrous | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigCopy | TriggerDescription$ When CARDNAME becomes monstrous, create a token that's a copy of CARDNAME. (The token has no counters and isn't monstrous.)\nSVar:TrigCopy:DB$ CopyPermanent | Defined$ Self | NumCopies$ 1\nDeckHas:Ability$Counters|Token\nOracle:{4}{G}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)\nWhen Splitting Slime becomes monstrous, create a token that's a copy of Splitting Slime. (The token has no counters and isn't monstrous.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Splitting Slime", "mana_cost": "{3}{G}{G}", "type_line": "Creature \u2014 Ooze", "oracle_text": "{4}{G}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)\nWhen Splitting Slime becomes monstrous, create a token that's a copy of Splitting Slime. (The token has no counters and isn't monstrous.)", "power": "3", "toughness": "3"} ### Response: Name:Splitting Slime\nManaCost:3 G G\nTypes:Creature Ooze\nPT:3/3\nK:Monstrosity:3:4 G G\nT:Mode$ BecomeMonstrous | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigCopy | TriggerDescription$ When CARDNAME becomes monstrous, create a token that's a copy of CARDNAME. (The token has no counters and isn't monstrous.)\nSVar:TrigCopy:DB$ CopyPermanent | Defined$ Self | NumCopies$ 1\nDeckHas:Ability$Counters|Token\nOracle:{4}{G}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)\nWhen Splitting Slime becomes monstrous, create a token that's a copy of Splitting Slime. (The token has no counters and isn't monstrous.)
Create the Forge script for this magic card
{"name": "Thoughtcutter Agent", "mana_cost": "{U}{B}", "type_line": "Artifact Creature \u2014 Human Rogue", "oracle_text": "{U}{B}, {T}: Target player loses 1 life and reveals their hand.", "power": "1", "toughness": "1"}
Name:Thoughtcutter Agent\nManaCost:U B\nTypes:Artifact Creature Human Rogue\nPT:1/1\nA:AB$ LoseLife | Cost$ U B T | ValidTgts$ Player | TgtPrompt$ Select a player | LifeAmount$ 1 | SubAbility$ DBReveal | SpellDescription$ Target player loses 1 life and reveals their hand.\nSVar:DBReveal:DB$ RevealHand | Defined$ Targeted\nOracle:{U}{B}, {T}: Target player loses 1 life and reveals their hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Thoughtcutter Agent", "mana_cost": "{U}{B}", "type_line": "Artifact Creature \u2014 Human Rogue", "oracle_text": "{U}{B}, {T}: Target player loses 1 life and reveals their hand.", "power": "1", "toughness": "1"} ### Response: Name:Thoughtcutter Agent\nManaCost:U B\nTypes:Artifact Creature Human Rogue\nPT:1/1\nA:AB$ LoseLife | Cost$ U B T | ValidTgts$ Player | TgtPrompt$ Select a player | LifeAmount$ 1 | SubAbility$ DBReveal | SpellDescription$ Target player loses 1 life and reveals their hand.\nSVar:DBReveal:DB$ RevealHand | Defined$ Targeted\nOracle:{U}{B}, {T}: Target player loses 1 life and reveals their hand.
Create the Forge script for this magic card
{"name": "Arachnoform", "mana_cost": "{1}{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +2/+2, has reach, and is every creature type."}
Name:Arachnoform\nManaCost:1 G\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 G | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness$ 2 | AddKeyword$ Reach | AddAllCreatureTypes$ True | Description$ Enchanted creature gets +2/+2, has reach, and is every creature type.\nOracle:Enchant creature\nEnchanted creature gets +2/+2, has reach, and is every creature type.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Arachnoform", "mana_cost": "{1}{G}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +2/+2, has reach, and is every creature type."} ### Response: Name:Arachnoform\nManaCost:1 G\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 G | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness$ 2 | AddKeyword$ Reach | AddAllCreatureTypes$ True | Description$ Enchanted creature gets +2/+2, has reach, and is every creature type.\nOracle:Enchant creature\nEnchanted creature gets +2/+2, has reach, and is every creature type.
Create the Forge script for this magic card
{"name": "Grazilaxx, Illithid Scholar", "mana_cost": "{1}{U}{U}", "type_line": "Legendary Creature \u2014 Horror", "oracle_text": "Whenever a creature you control becomes blocked, you may return it to its owner's hand.\nWhenever one or more creatures you control deal combat damage to a player, draw a card.", "power": "3", "toughness": "2"}
Name:Grazilaxx, Illithid Scholar\nManaCost:1 U U\nTypes:Legendary Creature Horror\nPT:3/2\nT:Mode$ AttackerBlocked | ValidCard$ Creature.YouCtrl | Execute$ TrigBounce | OptionalDecider$ You | TriggerZones$ Battlefield | TriggerDescription$ Whenever a creature you control becomes blocked, you may return it to its owner's hand.\nSVar:TrigBounce:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Defined$ TriggeredAttackerLKICopy\nT:Mode$ DamageDoneOnce | ValidSource$ Creature.YouCtrl | TriggerZones$ Battlefield | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigDraw | TriggerDescription$ Whenever one or more creatures you control deal combat damage to a player, draw a card.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1\nOracle:Whenever a creature you control becomes blocked, you may return it to its owner's hand.\nWhenever one or more creatures you control deal combat damage to a player, draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Grazilaxx, Illithid Scholar", "mana_cost": "{1}{U}{U}", "type_line": "Legendary Creature \u2014 Horror", "oracle_text": "Whenever a creature you control becomes blocked, you may return it to its owner's hand.\nWhenever one or more creatures you control deal combat damage to a player, draw a card.", "power": "3", "toughness": "2"} ### Response: Name:Grazilaxx, Illithid Scholar\nManaCost:1 U U\nTypes:Legendary Creature Horror\nPT:3/2\nT:Mode$ AttackerBlocked | ValidCard$ Creature.YouCtrl | Execute$ TrigBounce | OptionalDecider$ You | TriggerZones$ Battlefield | TriggerDescription$ Whenever a creature you control becomes blocked, you may return it to its owner's hand.\nSVar:TrigBounce:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Defined$ TriggeredAttackerLKICopy\nT:Mode$ DamageDoneOnce | ValidSource$ Creature.YouCtrl | TriggerZones$ Battlefield | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigDraw | TriggerDescription$ Whenever one or more creatures you control deal combat damage to a player, draw a card.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1\nOracle:Whenever a creature you control becomes blocked, you may return it to its owner's hand.\nWhenever one or more creatures you control deal combat damage to a player, draw a card.
Create the Forge script for this magic card
{"name": "Heightened Awareness", "mana_cost": "{3}{U}{U}", "type_line": "Enchantment", "oracle_text": "As Heightened Awareness enters the battlefield, discard your hand.\nAt the beginning of your draw step, draw an additional card."}
Name:Heightened Awareness\nManaCost:3 U U\nTypes:Enchantment\nK:ETBReplacement:Other:TrigDiscard\nSVar:TrigDiscard:DB$ Discard | Mode$ Hand | SpellDescription$ As CARDNAME enters the battlefield, discard your hand.\nT:Mode$ Phase | Phase$ Draw | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ At the beginning of your draw step, draw an additional card.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1\nSVar:NeedsToPlayVar:Y LE2\nSVar:Y:Count$InYourHand\nOracle:As Heightened Awareness enters the battlefield, discard your hand.\nAt the beginning of your draw step, draw an additional card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Heightened Awareness", "mana_cost": "{3}{U}{U}", "type_line": "Enchantment", "oracle_text": "As Heightened Awareness enters the battlefield, discard your hand.\nAt the beginning of your draw step, draw an additional card."} ### Response: Name:Heightened Awareness\nManaCost:3 U U\nTypes:Enchantment\nK:ETBReplacement:Other:TrigDiscard\nSVar:TrigDiscard:DB$ Discard | Mode$ Hand | SpellDescription$ As CARDNAME enters the battlefield, discard your hand.\nT:Mode$ Phase | Phase$ Draw | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ At the beginning of your draw step, draw an additional card.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1\nSVar:NeedsToPlayVar:Y LE2\nSVar:Y:Count$InYourHand\nOracle:As Heightened Awareness enters the battlefield, discard your hand.\nAt the beginning of your draw step, draw an additional card.
Create the Forge script for this magic card
{"name": "Spoils of Blood", "mana_cost": "{B}", "type_line": "Instant", "oracle_text": "Create an X/X black Horror creature token, where X is the number of creatures that died this turn."}
Name:Spoils of Blood\nManaCost:B\nTypes:Instant\nA:SP$ Token | Cost$ B | TokenAmount$ 1 | TokenScript$ b_x_x_horror | TokenOwner$ You | TokenPower$ X | TokenToughness$ X | SpellDescription$ Create an X/X black Horror creature token, where X is the number of creatures that died this turn.\nSVar:X:Count$ThisTurnEntered_Graveyard_from_Battlefield_Creature\nOracle:Create an X/X black Horror creature token, where X is the number of creatures that died this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Spoils of Blood", "mana_cost": "{B}", "type_line": "Instant", "oracle_text": "Create an X/X black Horror creature token, where X is the number of creatures that died this turn."} ### Response: Name:Spoils of Blood\nManaCost:B\nTypes:Instant\nA:SP$ Token | Cost$ B | TokenAmount$ 1 | TokenScript$ b_x_x_horror | TokenOwner$ You | TokenPower$ X | TokenToughness$ X | SpellDescription$ Create an X/X black Horror creature token, where X is the number of creatures that died this turn.\nSVar:X:Count$ThisTurnEntered_Graveyard_from_Battlefield_Creature\nOracle:Create an X/X black Horror creature token, where X is the number of creatures that died this turn.
Create the Forge script for this magic card
{"name": "Daemogoth Titan", "mana_cost": "{B/G}{B/G}{B/G}{B/G}", "type_line": "Creature \u2014 Demon", "oracle_text": "Whenever Daemogoth Titan attacks or blocks, sacrifice a creature.", "power": "11", "toughness": "10"}
Name:Daemogoth Titan\nManaCost:B/G B/G B/G B/G\nTypes:Creature Demon\nPT:11/10\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigSac | TriggerDescription$ Whenever CARDNAME attacks or blocks, sacrifice a creature.\nT:Mode$ Blocks | ValidCard$ Card.Self | Execute$ TrigSac | Secondary$ True | TriggerDescription$ Whenever CARDNAME attacks or blocks, sacrifice a creature.\nSVar:TrigSac:DB$ Sacrifice | SacValid$ Creature\nDeckHas:Ability$Sacrifice\nOracle:Whenever Daemogoth Titan attacks or blocks, sacrifice a creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Daemogoth Titan", "mana_cost": "{B/G}{B/G}{B/G}{B/G}", "type_line": "Creature \u2014 Demon", "oracle_text": "Whenever Daemogoth Titan attacks or blocks, sacrifice a creature.", "power": "11", "toughness": "10"} ### Response: Name:Daemogoth Titan\nManaCost:B/G B/G B/G B/G\nTypes:Creature Demon\nPT:11/10\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigSac | TriggerDescription$ Whenever CARDNAME attacks or blocks, sacrifice a creature.\nT:Mode$ Blocks | ValidCard$ Card.Self | Execute$ TrigSac | Secondary$ True | TriggerDescription$ Whenever CARDNAME attacks or blocks, sacrifice a creature.\nSVar:TrigSac:DB$ Sacrifice | SacValid$ Creature\nDeckHas:Ability$Sacrifice\nOracle:Whenever Daemogoth Titan attacks or blocks, sacrifice a creature.
Create the Forge script for this magic card
{"name": "Annoyed Altisaur", "mana_cost": "{5}{G}{G}", "type_line": "Creature \u2014 Dinosaur", "oracle_text": "Reach, trample\nCascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)", "power": "6", "toughness": "5"}
Name:Annoyed Altisaur\nManaCost:5 G G\nTypes:Creature Dinosaur\nPT:6/5\nK:Reach\nK:Trample\nK:Cascade\nOracle:Reach, trample\nCascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Annoyed Altisaur", "mana_cost": "{5}{G}{G}", "type_line": "Creature \u2014 Dinosaur", "oracle_text": "Reach, trample\nCascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)", "power": "6", "toughness": "5"} ### Response: Name:Annoyed Altisaur\nManaCost:5 G G\nTypes:Creature Dinosaur\nPT:6/5\nK:Reach\nK:Trample\nK:Cascade\nOracle:Reach, trample\nCascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Create the Forge script for this magic card
{"name": "Wings of Hope", "mana_cost": "{W}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +1/+3 and has flying."}
Name:Wings of Hope\nManaCost:W U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ W U | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 1 | AddToughness$ 3 | AddKeyword$ Flying | Description$ Enchanted creature gets +1/+3 and has flying.\nOracle:Enchant creature\nEnchanted creature gets +1/+3 and has flying.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wings of Hope", "mana_cost": "{W}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +1/+3 and has flying."} ### Response: Name:Wings of Hope\nManaCost:W U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ W U | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 1 | AddToughness$ 3 | AddKeyword$ Flying | Description$ Enchanted creature gets +1/+3 and has flying.\nOracle:Enchant creature\nEnchanted creature gets +1/+3 and has flying.
Create the Forge script for this magic card
{"name": "Argothian Enchantress", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Human Druid", "oracle_text": "Shroud (This creature can't be the target of spells or abilities.)\nWhenever you cast an enchantment spell, draw a card.", "power": "0", "toughness": "1"}
Name:Argothian Enchantress\nManaCost:1 G\nTypes:Creature Human Druid\nPT:0/1\nK:Shroud\nT:Mode$ SpellCast | ValidCard$ Enchantment | ValidActivatingPlayer$ You | Execute$ TrigDraw | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast an enchantment spell, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nAI:RemoveDeck:Random\nDeckNeeds:Type$Enchantment\nOracle:Shroud (This creature can't be the target of spells or abilities.)\nWhenever you cast an enchantment spell, draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Argothian Enchantress", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Human Druid", "oracle_text": "Shroud (This creature can't be the target of spells or abilities.)\nWhenever you cast an enchantment spell, draw a card.", "power": "0", "toughness": "1"} ### Response: Name:Argothian Enchantress\nManaCost:1 G\nTypes:Creature Human Druid\nPT:0/1\nK:Shroud\nT:Mode$ SpellCast | ValidCard$ Enchantment | ValidActivatingPlayer$ You | Execute$ TrigDraw | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast an enchantment spell, draw a card.\nSVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1\nAI:RemoveDeck:Random\nDeckNeeds:Type$Enchantment\nOracle:Shroud (This creature can't be the target of spells or abilities.)\nWhenever you cast an enchantment spell, draw a card.
Create the Forge script for this magic card
{"name": "Peema Aether-Seer", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Elf Druid", "oracle_text": "When Peema Aether-Seer enters the battlefield, you get an amount of {E} (energy counters) equal to the greatest power among creatures you control.\nPay {E}{E}{E}: Target creature blocks this turn if able.", "power": "3", "toughness": "2"}
Name:Peema Aether-Seer\nManaCost:3 G\nTypes:Creature Elf Druid\nPT:3/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigEnergy | TriggerDescription$ When CARDNAME enters the battlefield, you get an amount of {E} (energy counters) equal to the greatest power among creatures you control.\nSVar:TrigEnergy:DB$ PutCounter | Defined$ You | CounterType$ ENERGY | CounterNum$ X\nSVar:X:Count$Valid Creature.YouCtrl$GreatestPower\nA:AB$ Effect | Cost$ PayEnergy<3> | ValidTgts$ Creature | ExileOnMoved$ Battlefield | StaticAbilities$ MustBlock | RememberObjects$ Targeted | StackDescription$ {c:Targeted} blocks this turn if able. | SpellDescription$ Target creature blocks this turn if able.\nSVar:MustBlock:Mode$ MustBlock | ValidCreature$ Card.IsRemembered | Description$ This creature blocks this turn if able.\nOracle:When Peema Aether-Seer enters the battlefield, you get an amount of {E} (energy counters) equal to the greatest power among creatures you control.\nPay {E}{E}{E}: Target creature blocks this turn if able.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Peema Aether-Seer", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Elf Druid", "oracle_text": "When Peema Aether-Seer enters the battlefield, you get an amount of {E} (energy counters) equal to the greatest power among creatures you control.\nPay {E}{E}{E}: Target creature blocks this turn if able.", "power": "3", "toughness": "2"} ### Response: Name:Peema Aether-Seer\nManaCost:3 G\nTypes:Creature Elf Druid\nPT:3/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigEnergy | TriggerDescription$ When CARDNAME enters the battlefield, you get an amount of {E} (energy counters) equal to the greatest power among creatures you control.\nSVar:TrigEnergy:DB$ PutCounter | Defined$ You | CounterType$ ENERGY | CounterNum$ X\nSVar:X:Count$Valid Creature.YouCtrl$GreatestPower\nA:AB$ Effect | Cost$ PayEnergy<3> | ValidTgts$ Creature | ExileOnMoved$ Battlefield | StaticAbilities$ MustBlock | RememberObjects$ Targeted | StackDescription$ {c:Targeted} blocks this turn if able. | SpellDescription$ Target creature blocks this turn if able.\nSVar:MustBlock:Mode$ MustBlock | ValidCreature$ Card.IsRemembered | Description$ This creature blocks this turn if able.\nOracle:When Peema Aether-Seer enters the battlefield, you get an amount of {E} (energy counters) equal to the greatest power among creatures you control.\nPay {E}{E}{E}: Target creature blocks this turn if able.
Create the Forge script for this magic card
{"name": "Liliana of the Dark Realms", "mana_cost": "{2}{B}{B}", "type_line": "Legendary Planeswalker \u2014 Liliana", "oracle_text": "+1: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.\n\u22123: Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control.\n\u22126: You get an emblem with \"Swamps you control have '{T}: Add {B}{B}{B}{B}.'\"", "loyalty": "3"}
Name:Liliana of the Dark Realms\nManaCost:2 B B\nTypes:Legendary Planeswalker Liliana\nLoyalty:3\nA:AB$ ChangeZone | Cost$ AddCounter<1/LOYALTY> | Origin$ Library | Destination$ Hand | Planeswalker$ True | NumCards$ 1 | ChangeType$ Swamp | Mandatory$ True | SpellDescription$ Search your library for a swamp card, reveal it, put it into your hand, then shuffle.\nA:AB$ Pump | Cost$ SubCounter<3/LOYALTY> | Planeswalker$ True | ValidTgts$ Creature | TgtPrompt$ Select target creature | SubAbility$ ABChoice | SpellDescription$ Target creature gets +X/+X or -X/-X until end of turn, where X is the number of swamps you control. | StackDescription$ Target creature gets +X/+X or -X/-X until end of turn, where X is the number of swamps you control.\nA:AB$ Effect | Cost$ SubCounter<6/LOYALTY> | Planeswalker$ True | Ultimate$ True | Name$ Emblem - Liliana Of The Dark Realms | Image$ emblem_liliana_of_the_dark_realms | StaticAbilities$ SwampBoost | Stackable$ False | Duration$ Permanent | SpellDescription$ You get an emblem with "Swamps you control have '{T}: Add {B}{B}{B}{B}.'".\nSVar:X:Count$Valid Swamp.YouCtrl\nSVar:ABChoice:DB$ GenericChoice | Defined$ You | Choices$ ABPump1,ABPump2\nSVar:ABPump1:DB$ Pump | Defined$ Targeted | NumAtt$ +X | NumDef$ +X | SpellDescription$ +X/+X\nSVar:ABPump2:DB$ Pump | Defined$ Targeted | NumAtt$ -X | NumDef$ -X | SpellDescription$ -X/-X\nSVar:SwampBoost:Mode$ Continuous | EffectZone$ Command | Affected$ Swamp.YouCtrl | AffectedZone$ Battlefield | AddAbility$ BlackTap | Description$ Swamps you control have '{T}: Add {B}{B}{B}{B}.'\nSVar:BlackTap:AB$ Mana | Cost$ T | Produced$ B | Amount$ 4 | SpellDescription$ Add {B}{B}{B}{B}.\nOracle:[+1]: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.\n[-3]: Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control.\n[-6]: You get an emblem with "Swamps you control have '{T}: Add {B}{B}{B}{B}.'"
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Liliana of the Dark Realms", "mana_cost": "{2}{B}{B}", "type_line": "Legendary Planeswalker \u2014 Liliana", "oracle_text": "+1: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.\n\u22123: Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control.\n\u22126: You get an emblem with \"Swamps you control have '{T}: Add {B}{B}{B}{B}.'\"", "loyalty": "3"} ### Response: Name:Liliana of the Dark Realms\nManaCost:2 B B\nTypes:Legendary Planeswalker Liliana\nLoyalty:3\nA:AB$ ChangeZone | Cost$ AddCounter<1/LOYALTY> | Origin$ Library | Destination$ Hand | Planeswalker$ True | NumCards$ 1 | ChangeType$ Swamp | Mandatory$ True | SpellDescription$ Search your library for a swamp card, reveal it, put it into your hand, then shuffle.\nA:AB$ Pump | Cost$ SubCounter<3/LOYALTY> | Planeswalker$ True | ValidTgts$ Creature | TgtPrompt$ Select target creature | SubAbility$ ABChoice | SpellDescription$ Target creature gets +X/+X or -X/-X until end of turn, where X is the number of swamps you control. | StackDescription$ Target creature gets +X/+X or -X/-X until end of turn, where X is the number of swamps you control.\nA:AB$ Effect | Cost$ SubCounter<6/LOYALTY> | Planeswalker$ True | Ultimate$ True | Name$ Emblem - Liliana Of The Dark Realms | Image$ emblem_liliana_of_the_dark_realms | StaticAbilities$ SwampBoost | Stackable$ False | Duration$ Permanent | SpellDescription$ You get an emblem with "Swamps you control have '{T}: Add {B}{B}{B}{B}.'".\nSVar:X:Count$Valid Swamp.YouCtrl\nSVar:ABChoice:DB$ GenericChoice | Defined$ You | Choices$ ABPump1,ABPump2\nSVar:ABPump1:DB$ Pump | Defined$ Targeted | NumAtt$ +X | NumDef$ +X | SpellDescription$ +X/+X\nSVar:ABPump2:DB$ Pump | Defined$ Targeted | NumAtt$ -X | NumDef$ -X | SpellDescription$ -X/-X\nSVar:SwampBoost:Mode$ Continuous | EffectZone$ Command | Affected$ Swamp.YouCtrl | AffectedZone$ Battlefield | AddAbility$ BlackTap | Description$ Swamps you control have '{T}: Add {B}{B}{B}{B}.'\nSVar:BlackTap:AB$ Mana | Cost$ T | Produced$ B | Amount$ 4 | SpellDescription$ Add {B}{B}{B}{B}.\nOracle:[+1]: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.\n[-3]: Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control.\n[-6]: You get an emblem with "Swamps you control have '{T}: Add {B}{B}{B}{B}.'"
Create the Forge script for this magic card
{"name": "Twisted Experiment", "mana_cost": "{1}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +3/-1."}
Name:Twisted Experiment\nManaCost:1 B\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 B | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 3 | AddToughness$ -1 | Description$ Enchanted creature gets +3/-1.\nOracle:Enchant creature\nEnchanted creature gets +3/-1.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Twisted Experiment", "mana_cost": "{1}{B}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +3/-1."} ### Response: Name:Twisted Experiment\nManaCost:1 B\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 B | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 3 | AddToughness$ -1 | Description$ Enchanted creature gets +3/-1.\nOracle:Enchant creature\nEnchanted creature gets +3/-1.
Create the Forge script for this magic card
{"name": "Dead Reveler", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)", "power": "2", "toughness": "3"}
Name:Dead Reveler\nManaCost:2 B\nTypes:Creature Zombie\nPT:2/3\nK:Unleash\nOracle:Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dead Reveler", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)", "power": "2", "toughness": "3"} ### Response: Name:Dead Reveler\nManaCost:2 B\nTypes:Creature Zombie\nPT:2/3\nK:Unleash\nOracle:Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Create the Forge script for this magic card
{"name": "Spell Syphon", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Counter target spell unless its controller pays {1} for each blue permanent you control."}
Name:Spell Syphon\nManaCost:1 U\nTypes:Instant\nA:SP$ Counter | Cost$ 1 U | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | UnlessCost$ X | SpellDescription$ Counter target spell unless its controller pays {1} for each blue permanent you control.\nSVar:X:Count$Valid Permanent.YouCtrl+Blue\nDeckNeeds:Color$Blue\nOracle:Counter target spell unless its controller pays {1} for each blue permanent you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Spell Syphon", "mana_cost": "{1}{U}", "type_line": "Instant", "oracle_text": "Counter target spell unless its controller pays {1} for each blue permanent you control."} ### Response: Name:Spell Syphon\nManaCost:1 U\nTypes:Instant\nA:SP$ Counter | Cost$ 1 U | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | UnlessCost$ X | SpellDescription$ Counter target spell unless its controller pays {1} for each blue permanent you control.\nSVar:X:Count$Valid Permanent.YouCtrl+Blue\nDeckNeeds:Color$Blue\nOracle:Counter target spell unless its controller pays {1} for each blue permanent you control.
Create the Forge script for this magic card
{"name": "Reality Strobe", "mana_cost": "{4}{U}{U}", "type_line": "Sorcery", "oracle_text": "Return target permanent to its owner's hand. Exile Reality Strobe with three time counters on it.\nSuspend 3\u2014{2}{U} (Rather than cast this card from your hand, you may pay {2}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)"}
Name:Reality Strobe\nManaCost:4 U U\nTypes:Sorcery\nK:Suspend:3:2 U\nA:SP$ ChangeZone | Cost$ 4 U U | ValidTgts$ Permanent | TgtPrompt$ Select target permanent | Origin$ Battlefield | Destination$ Hand | SubAbility$ DBChange | SpellDescription$ Return target permanent to its owner's hand. Exile CARDNAME with three time counters on it.\nSVar:DBChange:DB$ ChangeZone | Origin$ Stack | Destination$ Exile | WithCountersType$ TIME | WithCountersAmount$ 3\nOracle:Return target permanent to its owner's hand. Exile Reality Strobe with three time counters on it.\nSuspend 3β€”{2}{U} (Rather than cast this card from your hand, you may pay {2}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Reality Strobe", "mana_cost": "{4}{U}{U}", "type_line": "Sorcery", "oracle_text": "Return target permanent to its owner's hand. Exile Reality Strobe with three time counters on it.\nSuspend 3\u2014{2}{U} (Rather than cast this card from your hand, you may pay {2}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)"} ### Response: Name:Reality Strobe\nManaCost:4 U U\nTypes:Sorcery\nK:Suspend:3:2 U\nA:SP$ ChangeZone | Cost$ 4 U U | ValidTgts$ Permanent | TgtPrompt$ Select target permanent | Origin$ Battlefield | Destination$ Hand | SubAbility$ DBChange | SpellDescription$ Return target permanent to its owner's hand. Exile CARDNAME with three time counters on it.\nSVar:DBChange:DB$ ChangeZone | Origin$ Stack | Destination$ Exile | WithCountersType$ TIME | WithCountersAmount$ 3\nOracle:Return target permanent to its owner's hand. Exile Reality Strobe with three time counters on it.\nSuspend 3β€”{2}{U} (Rather than cast this card from your hand, you may pay {2}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Create the Forge script for this magic card
{"name": "Relic Ward", "mana_cost": "{1}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "You may cast Relic Ward as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.\nEnchant artifact\nEnchanted artifact has shroud. (It can't be the target of spells or abilities.)"}
Name:Relic Ward\nManaCost:1 W\nTypes:Enchantment Aura\nK:MayFlashSac\nK:Enchant artifact\nA:SP$ Attach | Cost$ 1 W | ValidTgts$ Artifact | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Artifact.EnchantedBy | AddKeyword$ Shroud | Description$ Enchanted artifact has shroud. (It can't be the target of spells or abilities.)\nAI:RemoveDeck:All\nOracle:You may cast Relic Ward as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.\nEnchant artifact\nEnchanted artifact has shroud. (It can't be the target of spells or abilities.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Relic Ward", "mana_cost": "{1}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "You may cast Relic Ward as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.\nEnchant artifact\nEnchanted artifact has shroud. (It can't be the target of spells or abilities.)"} ### Response: Name:Relic Ward\nManaCost:1 W\nTypes:Enchantment Aura\nK:MayFlashSac\nK:Enchant artifact\nA:SP$ Attach | Cost$ 1 W | ValidTgts$ Artifact | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Artifact.EnchantedBy | AddKeyword$ Shroud | Description$ Enchanted artifact has shroud. (It can't be the target of spells or abilities.)\nAI:RemoveDeck:All\nOracle:You may cast Relic Ward as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.\nEnchant artifact\nEnchanted artifact has shroud. (It can't be the target of spells or abilities.)
Create the Forge script for this magic card
{"name": "Fendeep Summoner", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Treefolk Shaman", "oracle_text": "{T}: Up to two target Swamps each become 3/5 Treefolk Warrior creatures in addition to their other types until end of turn.", "power": "3", "toughness": "5"}
Name:Fendeep Summoner\nManaCost:4 B\nTypes:Creature Treefolk Shaman\nPT:3/5\nA:AB$ Animate | Cost$ T | ValidTgts$ Swamp | TargetMin$ 0 | TargetMax$ 2 | TgtPrompt$ Select target Swamp | Power$ 3 | Toughness$ 5 | Types$ Creature,Warrior,Treefolk | SpellDescription$ Up to two target Swamps each become 3/5 Treefolk Warrior creatures in addition to their other types until end of turn.\nAI:RemoveDeck:All\nOracle:{T}: Up to two target Swamps each become 3/5 Treefolk Warrior creatures in addition to their other types until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Fendeep Summoner", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Treefolk Shaman", "oracle_text": "{T}: Up to two target Swamps each become 3/5 Treefolk Warrior creatures in addition to their other types until end of turn.", "power": "3", "toughness": "5"} ### Response: Name:Fendeep Summoner\nManaCost:4 B\nTypes:Creature Treefolk Shaman\nPT:3/5\nA:AB$ Animate | Cost$ T | ValidTgts$ Swamp | TargetMin$ 0 | TargetMax$ 2 | TgtPrompt$ Select target Swamp | Power$ 3 | Toughness$ 5 | Types$ Creature,Warrior,Treefolk | SpellDescription$ Up to two target Swamps each become 3/5 Treefolk Warrior creatures in addition to their other types until end of turn.\nAI:RemoveDeck:All\nOracle:{T}: Up to two target Swamps each become 3/5 Treefolk Warrior creatures in addition to their other types until end of turn.
Create the Forge script for this magic card
{"name": "Eureka Moment", "mana_cost": "{2}{G}{U}", "type_line": "Instant", "oracle_text": "Draw two cards. You may put a land card from your hand onto the battlefield."}
Name:Eureka Moment\nManaCost:2 G U\nTypes:Instant\nA:SP$ Draw | Cost$ 2 G U | Defined$ You | NumCards$ 2 | SubAbility$ DBChangeZone | SpellDescription$ Draw two cards.\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | Optional$ You | ChangeType$ Land | ChangeNum$ 1 | SpellDescription$ You may put a land card from your hand onto the battlefield.\nOracle:Draw two cards. You may put a land card from your hand onto the battlefield.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Eureka Moment", "mana_cost": "{2}{G}{U}", "type_line": "Instant", "oracle_text": "Draw two cards. You may put a land card from your hand onto the battlefield."} ### Response: Name:Eureka Moment\nManaCost:2 G U\nTypes:Instant\nA:SP$ Draw | Cost$ 2 G U | Defined$ You | NumCards$ 2 | SubAbility$ DBChangeZone | SpellDescription$ Draw two cards.\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Hand | Destination$ Battlefield | Optional$ You | ChangeType$ Land | ChangeNum$ 1 | SpellDescription$ You may put a land card from your hand onto the battlefield.\nOracle:Draw two cards. You may put a land card from your hand onto the battlefield.
Create the Forge script for this magic card
{"name": "Arwen, Weaver of Hope", "mana_cost": "{1}{G}{G}", "type_line": "Legendary Creature \u2014 Elf Noble", "oracle_text": "Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Arwen, Weaver of Hope's toughness.", "power": "2", "toughness": "1"}
Name:Arwen, Weaver of Hope\nManaCost:1 G G\nTypes:Legendary Creature Elf Noble\nPT:2/1\nK:ETBReplacement:Other:AddExtraCounter:Mandatory:Battlefield:Creature.Other+YouCtrl\nSVar:AddExtraCounter:DB$ PutCounter | ETB$ True | Defined$ ReplacedCard | CounterType$ P1P1 | CounterNum$ X | SpellDescription$ Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to CARDNAME's toughness.\nDeckHas:Ability$Counters\nSVar:X:Count$CardToughness\nOracle:Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Arwen, Weaver of Hope's toughness.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Arwen, Weaver of Hope", "mana_cost": "{1}{G}{G}", "type_line": "Legendary Creature \u2014 Elf Noble", "oracle_text": "Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Arwen, Weaver of Hope's toughness.", "power": "2", "toughness": "1"} ### Response: Name:Arwen, Weaver of Hope\nManaCost:1 G G\nTypes:Legendary Creature Elf Noble\nPT:2/1\nK:ETBReplacement:Other:AddExtraCounter:Mandatory:Battlefield:Creature.Other+YouCtrl\nSVar:AddExtraCounter:DB$ PutCounter | ETB$ True | Defined$ ReplacedCard | CounterType$ P1P1 | CounterNum$ X | SpellDescription$ Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to CARDNAME's toughness.\nDeckHas:Ability$Counters\nSVar:X:Count$CardToughness\nOracle:Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Arwen, Weaver of Hope's toughness.
Create the Forge script for this magic card
{"name": "River Delta", "mana_cost": "", "type_line": "Land", "oracle_text": "River Delta doesn't untap during your untap step if it has a depletion counter on it.\nAt the beginning of your upkeep, remove a depletion counter from River Delta.\n{T}: Add {U} or {B}. Put a depletion counter on River Delta."}
Name:River Delta\nManaCost:no cost\nTypes:Land\nS:Mode$ Continuous | Affected$ Card.Self+counters_GE1_DEPLETION | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | Description$ CARDNAME doesn't untap during your untap step if it has a depletion counter on it.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigSubCounter | TriggerDescription$ At the beginning of your upkeep, remove a depletion counter from CARDNAME.\nSVar:TrigSubCounter:DB$ RemoveCounter | Defined$ Self | CounterType$ DEPLETION | CounterNum$ 1\nA:AB$ Mana | Cost$ T | Produced$ Combo U B | Amount$ 1 | SubAbility$ AddCounter | SpellDescription$ Add {U} or {B}. Put a depletion counter on CARDNAME.\nSVar:AddCounter:DB$ PutCounter | Defined$ Self | CounterType$ DEPLETION | CounterNum$ 1\nOracle:River Delta doesn't untap during your untap step if it has a depletion counter on it.\nAt the beginning of your upkeep, remove a depletion counter from River Delta.\n{T}: Add {U} or {B}. Put a depletion counter on River Delta.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "River Delta", "mana_cost": "", "type_line": "Land", "oracle_text": "River Delta doesn't untap during your untap step if it has a depletion counter on it.\nAt the beginning of your upkeep, remove a depletion counter from River Delta.\n{T}: Add {U} or {B}. Put a depletion counter on River Delta."} ### Response: Name:River Delta\nManaCost:no cost\nTypes:Land\nS:Mode$ Continuous | Affected$ Card.Self+counters_GE1_DEPLETION | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | Description$ CARDNAME doesn't untap during your untap step if it has a depletion counter on it.\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigSubCounter | TriggerDescription$ At the beginning of your upkeep, remove a depletion counter from CARDNAME.\nSVar:TrigSubCounter:DB$ RemoveCounter | Defined$ Self | CounterType$ DEPLETION | CounterNum$ 1\nA:AB$ Mana | Cost$ T | Produced$ Combo U B | Amount$ 1 | SubAbility$ AddCounter | SpellDescription$ Add {U} or {B}. Put a depletion counter on CARDNAME.\nSVar:AddCounter:DB$ PutCounter | Defined$ Self | CounterType$ DEPLETION | CounterNum$ 1\nOracle:River Delta doesn't untap during your untap step if it has a depletion counter on it.\nAt the beginning of your upkeep, remove a depletion counter from River Delta.\n{T}: Add {U} or {B}. Put a depletion counter on River Delta.
Create the Forge script for this magic card
{"name": "Ooze Flux", "mana_cost": "{3}{G}", "type_line": "Enchantment", "oracle_text": "{1}{G}, Remove one or more +1/+1 counters from among creatures you control: Create an X/X green Ooze creature token, where X is the number of +1/+1 counters removed this way."}
Name:Ooze Flux\nManaCost:3 G\nTypes:Enchantment\nA:AB$ Token | Cost$ XMin1 1 G RemoveAnyCounter<X1+/P1P1/Creature.YouCtrl/among creatures you control> | TokenAmount$ 1 | TokenScript$ g_x_x_ooze | TokenOwner$ You | TokenPower$ X | TokenToughness$ X | SpellDescription$ Create an X/X green Ooze creature token, where X is the number of +1/+1 counters removed this way.\nSVar:X:Count$xPaid\nAI:RemoveDeck:All\nDeckHints:Ability$Counters\nOracle:{1}{G}, Remove one or more +1/+1 counters from among creatures you control: Create an X/X green Ooze creature token, where X is the number of +1/+1 counters removed this way.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ooze Flux", "mana_cost": "{3}{G}", "type_line": "Enchantment", "oracle_text": "{1}{G}, Remove one or more +1/+1 counters from among creatures you control: Create an X/X green Ooze creature token, where X is the number of +1/+1 counters removed this way."} ### Response: Name:Ooze Flux\nManaCost:3 G\nTypes:Enchantment\nA:AB$ Token | Cost$ XMin1 1 G RemoveAnyCounter<X1+/P1P1/Creature.YouCtrl/among creatures you control> | TokenAmount$ 1 | TokenScript$ g_x_x_ooze | TokenOwner$ You | TokenPower$ X | TokenToughness$ X | SpellDescription$ Create an X/X green Ooze creature token, where X is the number of +1/+1 counters removed this way.\nSVar:X:Count$xPaid\nAI:RemoveDeck:All\nDeckHints:Ability$Counters\nOracle:{1}{G}, Remove one or more +1/+1 counters from among creatures you control: Create an X/X green Ooze creature token, where X is the number of +1/+1 counters removed this way.
Create the Forge script for this magic card
{"name": "Approach of the Second Sun", "mana_cost": "{6}{W}", "type_line": "Sorcery", "oracle_text": "If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life."}
Name:Approach of the Second Sun\nManaCost:6 W\nTypes:Sorcery\nT:Mode$ SpellCast | ValidCard$ Card.Self+namedApproach of the Second Sun | Static$ True | Execute$ ApproachingSuns\nSVar:ApproachingSuns:DB$ Effect | Name$ ApproachingSuns | Duration$ Permanent\nA:SP$ Branch | Cost$ 6 W | BranchConditionSVar$ X | BranchConditionSVarCompare$ EQ3 | TrueSubAbility$ WinGame | FalseSubAbility$ GainLife | SpellDescription$ If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put CARDNAME into its owner's library seventh from the top and you gain 7 life.\nSVar:WinGame:DB$ WinsGame | Defined$ You\nSVar:GainLife:DB$ GainLife | LifeAmount$ 7 | Defined$ You | SubAbility$ Reapproach\nSVar:Reapproach:DB$ ChangeZone | Origin$ Stack | Destination$ Library | LibraryPosition$ 6 | Defined$ Parent\nSVar:Y:Count$ValidCommand Effect.YouCtrl+namedApproachingSuns/LimitMax.2\nSVar:Z:Count$ValidStack Card.wasCastFromYourHand+Self/LimitMax.1\nSVar:X:SVar$Y/Plus.Z\nDeckNeeds:Name$Approach of the Second Sun\nOracle:If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Approach of the Second Sun", "mana_cost": "{6}{W}", "type_line": "Sorcery", "oracle_text": "If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life."} ### Response: Name:Approach of the Second Sun\nManaCost:6 W\nTypes:Sorcery\nT:Mode$ SpellCast | ValidCard$ Card.Self+namedApproach of the Second Sun | Static$ True | Execute$ ApproachingSuns\nSVar:ApproachingSuns:DB$ Effect | Name$ ApproachingSuns | Duration$ Permanent\nA:SP$ Branch | Cost$ 6 W | BranchConditionSVar$ X | BranchConditionSVarCompare$ EQ3 | TrueSubAbility$ WinGame | FalseSubAbility$ GainLife | SpellDescription$ If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put CARDNAME into its owner's library seventh from the top and you gain 7 life.\nSVar:WinGame:DB$ WinsGame | Defined$ You\nSVar:GainLife:DB$ GainLife | LifeAmount$ 7 | Defined$ You | SubAbility$ Reapproach\nSVar:Reapproach:DB$ ChangeZone | Origin$ Stack | Destination$ Library | LibraryPosition$ 6 | Defined$ Parent\nSVar:Y:Count$ValidCommand Effect.YouCtrl+namedApproachingSuns/LimitMax.2\nSVar:Z:Count$ValidStack Card.wasCastFromYourHand+Self/LimitMax.1\nSVar:X:SVar$Y/Plus.Z\nDeckNeeds:Name$Approach of the Second Sun\nOracle:If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.
Create the Forge script for this magic card
{"name": "Training Center", "mana_cost": "", "type_line": "Land", "oracle_text": "Training Center enters the battlefield tapped unless you have two or more opponents.\n{T}: Add {U} or {R}."}
Name:Training Center\nManaCost:no cost\nTypes:Land\nK:ETBReplacement:Other:LandTapped\nSVar:LandTapped:DB$ Tap | Defined$ Self | ETB$ True | ConditionCheckSVar$ ETBCheckSVar2 | ConditionSVarCompare$ LT2 | SpellDescription$ CARDNAME enters the battlefield tapped unless you have two or more opponents.\nSVar:ETBCheckSVar2:PlayerCountOpponents$Amount\nA:AB$ Mana | Cost$ T | Produced$ Combo U R | SpellDescription$ Add {U} or {R}.\nOracle:Training Center enters the battlefield tapped unless you have two or more opponents.\n{T}: Add {U} or {R}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Training Center", "mana_cost": "", "type_line": "Land", "oracle_text": "Training Center enters the battlefield tapped unless you have two or more opponents.\n{T}: Add {U} or {R}."} ### Response: Name:Training Center\nManaCost:no cost\nTypes:Land\nK:ETBReplacement:Other:LandTapped\nSVar:LandTapped:DB$ Tap | Defined$ Self | ETB$ True | ConditionCheckSVar$ ETBCheckSVar2 | ConditionSVarCompare$ LT2 | SpellDescription$ CARDNAME enters the battlefield tapped unless you have two or more opponents.\nSVar:ETBCheckSVar2:PlayerCountOpponents$Amount\nA:AB$ Mana | Cost$ T | Produced$ Combo U R | SpellDescription$ Add {U} or {R}.\nOracle:Training Center enters the battlefield tapped unless you have two or more opponents.\n{T}: Add {U} or {R}.
Create the Forge script for this magic card
{"name": "Flurry of Horns", "mana_cost": "{4}{R}", "type_line": "Sorcery", "oracle_text": "Create two 2/3 red Minotaur creature tokens with haste."}
Name:Flurry of Horns\nManaCost:4 R\nTypes:Sorcery\nA:SP$ Token | Cost$ 4 R | TokenAmount$ 2 | TokenScript$ r_2_3_minotaur_haste | TokenOwner$ You | SpellDescription$ Create two 2/3 red Minotaur creature tokens with haste.\nOracle:Create two 2/3 red Minotaur creature tokens with haste.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Flurry of Horns", "mana_cost": "{4}{R}", "type_line": "Sorcery", "oracle_text": "Create two 2/3 red Minotaur creature tokens with haste."} ### Response: Name:Flurry of Horns\nManaCost:4 R\nTypes:Sorcery\nA:SP$ Token | Cost$ 4 R | TokenAmount$ 2 | TokenScript$ r_2_3_minotaur_haste | TokenOwner$ You | SpellDescription$ Create two 2/3 red Minotaur creature tokens with haste.\nOracle:Create two 2/3 red Minotaur creature tokens with haste.
Create the Forge script for this magic card
{"name": "Chariot of Victory", "mana_cost": "{3}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature has first strike, trample, and haste.\nEquip {1}"}
Name:Chariot of Victory\nManaCost:3\nTypes:Artifact Equipment\nK:Equip:1\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddKeyword$ First Strike & Trample & Haste | Description$ Equipped creature has first strike, trample, and haste.\nOracle:Equipped creature has first strike, trample, and haste.\nEquip {1}
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Chariot of Victory", "mana_cost": "{3}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature has first strike, trample, and haste.\nEquip {1}"} ### Response: Name:Chariot of Victory\nManaCost:3\nTypes:Artifact Equipment\nK:Equip:1\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddKeyword$ First Strike & Trample & Haste | Description$ Equipped creature has first strike, trample, and haste.\nOracle:Equipped creature has first strike, trample, and haste.\nEquip {1}
Create the Forge script for this magic card
{"name": "Mogg Infestation", "mana_cost": "{3}{R}{R}", "type_line": "Sorcery", "oracle_text": "Destroy all creatures target player controls. For each creature that died this way, that player creates two 1/1 red Goblin creature tokens."}
Name:Mogg Infestation\nManaCost:3 R R\nTypes:Sorcery\nA:SP$ DestroyAll | Cost$ 3 R R | ValidTgts$ Player | TgtPrompt$ Select target player | ValidCards$ Creature | ValidDescription$ all creatures targeted player controls | RememberDestroyed$ True | SubAbility$ DBTokenInfestation | SpellDescription$ Destroy all creatures target player controls. For each creature that died this way, that player creates two 1/1 red Goblin creature tokens.\nSVar:DBTokenInfestation:DB$ Token | TokenAmount$ X | TokenScript$ r_1_1_goblin | TokenOwner$ Targeted\nSVar:X:Remembered$Amount/Twice\nOracle:Destroy all creatures target player controls. For each creature that died this way, that player creates two 1/1 red Goblin creature tokens.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mogg Infestation", "mana_cost": "{3}{R}{R}", "type_line": "Sorcery", "oracle_text": "Destroy all creatures target player controls. For each creature that died this way, that player creates two 1/1 red Goblin creature tokens."} ### Response: Name:Mogg Infestation\nManaCost:3 R R\nTypes:Sorcery\nA:SP$ DestroyAll | Cost$ 3 R R | ValidTgts$ Player | TgtPrompt$ Select target player | ValidCards$ Creature | ValidDescription$ all creatures targeted player controls | RememberDestroyed$ True | SubAbility$ DBTokenInfestation | SpellDescription$ Destroy all creatures target player controls. For each creature that died this way, that player creates two 1/1 red Goblin creature tokens.\nSVar:DBTokenInfestation:DB$ Token | TokenAmount$ X | TokenScript$ r_1_1_goblin | TokenOwner$ Targeted\nSVar:X:Remembered$Amount/Twice\nOracle:Destroy all creatures target player controls. For each creature that died this way, that player creates two 1/1 red Goblin creature tokens.
Create the Forge script for this magic card
{"name": "Stave Off", "mana_cost": "{W}", "type_line": "Instant", "oracle_text": "Target creature gains protection from the color of your choice until end of turn."}
Name:Stave Off\nManaCost:W\nTypes:Instant\nA:SP$ Protection | Cost$ W | ValidTgts$ Creature | TgtPrompt$ Select target creature | Gains$ Choice | Choices$ AnyColor | SpellDescription$ Target creature gains protection from the color of your choice until end of turn.\nOracle:Target creature gains protection from the color of your choice until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Stave Off", "mana_cost": "{W}", "type_line": "Instant", "oracle_text": "Target creature gains protection from the color of your choice until end of turn."} ### Response: Name:Stave Off\nManaCost:W\nTypes:Instant\nA:SP$ Protection | Cost$ W | ValidTgts$ Creature | TgtPrompt$ Select target creature | Gains$ Choice | Choices$ AnyColor | SpellDescription$ Target creature gains protection from the color of your choice until end of turn.\nOracle:Target creature gains protection from the color of your choice until end of turn.
Create the Forge script for this magic card
{"name": "Pyroclastic Elemental", "mana_cost": "{3}{R}{R}", "type_line": "Creature \u2014 Elemental", "oracle_text": "{1}{R}{R}: Pyroclastic Elemental deals 1 damage to target player.", "power": "5", "toughness": "4"}
Name:Pyroclastic Elemental\nManaCost:3 R R\nTypes:Creature Elemental\nPT:5/4\nA:AB$ DealDamage | Cost$ 1 R R | ValidTgts$ Player | TgtPrompt$ Select target player | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to target player.\nOracle:{1}{R}{R}: Pyroclastic Elemental deals 1 damage to target player.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Pyroclastic Elemental", "mana_cost": "{3}{R}{R}", "type_line": "Creature \u2014 Elemental", "oracle_text": "{1}{R}{R}: Pyroclastic Elemental deals 1 damage to target player.", "power": "5", "toughness": "4"} ### Response: Name:Pyroclastic Elemental\nManaCost:3 R R\nTypes:Creature Elemental\nPT:5/4\nA:AB$ DealDamage | Cost$ 1 R R | ValidTgts$ Player | TgtPrompt$ Select target player | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to target player.\nOracle:{1}{R}{R}: Pyroclastic Elemental deals 1 damage to target player.
Create the Forge script for this magic card
{"name": "Akroma's Devoted", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "Cleric creatures have vigilance.", "power": "2", "toughness": "4"}
Name:Akroma's Devoted\nManaCost:3 W\nTypes:Creature Human Cleric\nPT:2/4\nS:Mode$ Continuous | Affected$ Creature.Cleric | AddKeyword$ Vigilance | Description$ Cleric creatures have vigilance.\nOracle:Cleric creatures have vigilance.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Akroma's Devoted", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "Cleric creatures have vigilance.", "power": "2", "toughness": "4"} ### Response: Name:Akroma's Devoted\nManaCost:3 W\nTypes:Creature Human Cleric\nPT:2/4\nS:Mode$ Continuous | Affected$ Creature.Cleric | AddKeyword$ Vigilance | Description$ Cleric creatures have vigilance.\nOracle:Cleric creatures have vigilance.
Create the Forge script for this magic card
{"name": "Wakening Sun's Avatar", "mana_cost": "{5}{W}{W}{W}", "type_line": "Creature \u2014 Dinosaur Avatar", "oracle_text": "When Wakening Sun's Avatar enters the battlefield, if you cast it from your hand, destroy all non-Dinosaur creatures.", "power": "7", "toughness": "7"}
Name:Wakening Sun's Avatar\nManaCost:5 W W W\nTypes:Creature Dinosaur Avatar\nPT:7/7\nT:Mode$ ChangesZone | ValidCard$ Card.wasCastFromYourHandByYou+Self | Destination$ Battlefield | Execute$ TrigDestroyAll | TriggerDescription$ When CARDNAME enters the battlefield, if you cast it from your hand, destroy all non-Dinosaur creatures.\nSVar:TrigDestroyAll:DB$ DestroyAll | ValidCards$ Creature.nonDinosaur\nOracle:When Wakening Sun's Avatar enters the battlefield, if you cast it from your hand, destroy all non-Dinosaur creatures.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wakening Sun's Avatar", "mana_cost": "{5}{W}{W}{W}", "type_line": "Creature \u2014 Dinosaur Avatar", "oracle_text": "When Wakening Sun's Avatar enters the battlefield, if you cast it from your hand, destroy all non-Dinosaur creatures.", "power": "7", "toughness": "7"} ### Response: Name:Wakening Sun's Avatar\nManaCost:5 W W W\nTypes:Creature Dinosaur Avatar\nPT:7/7\nT:Mode$ ChangesZone | ValidCard$ Card.wasCastFromYourHandByYou+Self | Destination$ Battlefield | Execute$ TrigDestroyAll | TriggerDescription$ When CARDNAME enters the battlefield, if you cast it from your hand, destroy all non-Dinosaur creatures.\nSVar:TrigDestroyAll:DB$ DestroyAll | ValidCards$ Creature.nonDinosaur\nOracle:When Wakening Sun's Avatar enters the battlefield, if you cast it from your hand, destroy all non-Dinosaur creatures.
Create the Forge script for this magic card
{"name": "Shield of the Avatar", "mana_cost": "{1}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "If a source would deal damage to equipped creature, prevent X of that damage, where X is the number of creatures you control.\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)"}
Name:Shield of the Avatar\nManaCost:1\nTypes:Artifact Equipment\nK:Equip:2\nR:Event$ DamageDone | ActiveZones$ Battlefield | ValidTarget$ Creature.EquippedBy | ReplaceWith$ DBReplace | PreventionEffect$ True | Description$ If a source would deal damage to equipped creature, prevent X of that damage, where X is the number of creatures you control.\nSVar:DBReplace:DB$ ReplaceDamage | Amount$ X\nSVar:X:Count$Valid Creature.YouCtrl\nSVar:BuffedBy:Creature\nOracle:If a source would deal damage to equipped creature, prevent X of that damage, where X is the number of creatures you control.\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Shield of the Avatar", "mana_cost": "{1}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "If a source would deal damage to equipped creature, prevent X of that damage, where X is the number of creatures you control.\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)"} ### Response: Name:Shield of the Avatar\nManaCost:1\nTypes:Artifact Equipment\nK:Equip:2\nR:Event$ DamageDone | ActiveZones$ Battlefield | ValidTarget$ Creature.EquippedBy | ReplaceWith$ DBReplace | PreventionEffect$ True | Description$ If a source would deal damage to equipped creature, prevent X of that damage, where X is the number of creatures you control.\nSVar:DBReplace:DB$ ReplaceDamage | Amount$ X\nSVar:X:Count$Valid Creature.YouCtrl\nSVar:BuffedBy:Creature\nOracle:If a source would deal damage to equipped creature, prevent X of that damage, where X is the number of creatures you control.\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Create the Forge script for this magic card
{"name": "Restoration Angel", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Angel", "oracle_text": "Flash\nFlying\nWhen Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.", "power": "3", "toughness": "4"}
Name:Restoration Angel\nManaCost:3 W\nTypes:Creature Angel\nPT:3/4\nK:Flash\nK:Flying\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ RestorationExile | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may exile target non-Angel creature you control, then return that creature to the battlefield under your control.\nSVar:RestorationExile:DB$ ChangeZone | ValidTgts$ Creature.nonAngel+YouCtrl | TgtPrompt$ Select target non-Angel creature you control | Origin$ Battlefield | Destination$ Exile | RememberTargets$ True | ForgetOtherTargets$ True | SubAbility$ RestorationReturn\nSVar:RestorationReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Battlefield | GainControl$ True\nOracle:Flash\nFlying\nWhen Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Restoration Angel", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Angel", "oracle_text": "Flash\nFlying\nWhen Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.", "power": "3", "toughness": "4"} ### Response: Name:Restoration Angel\nManaCost:3 W\nTypes:Creature Angel\nPT:3/4\nK:Flash\nK:Flying\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ RestorationExile | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may exile target non-Angel creature you control, then return that creature to the battlefield under your control.\nSVar:RestorationExile:DB$ ChangeZone | ValidTgts$ Creature.nonAngel+YouCtrl | TgtPrompt$ Select target non-Angel creature you control | Origin$ Battlefield | Destination$ Exile | RememberTargets$ True | ForgetOtherTargets$ True | SubAbility$ RestorationReturn\nSVar:RestorationReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Battlefield | GainControl$ True\nOracle:Flash\nFlying\nWhen Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
Create the Forge script for this magic card
{"name": "Assert Authority", "mana_cost": "{5}{U}{U}", "type_line": "Instant", "oracle_text": "Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)\nCounter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard."}
Name:Assert Authority\nManaCost:5 U U\nTypes:Instant\nA:SP$ Counter | Cost$ 5 U U | TargetType$ Spell | ValidTgts$ Card | Destination$ Exile | SpellDescription$ Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.\nK:Affinity:Artifact\nOracle:Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)\nCounter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Assert Authority", "mana_cost": "{5}{U}{U}", "type_line": "Instant", "oracle_text": "Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)\nCounter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard."} ### Response: Name:Assert Authority\nManaCost:5 U U\nTypes:Instant\nA:SP$ Counter | Cost$ 5 U U | TargetType$ Spell | ValidTgts$ Card | Destination$ Exile | SpellDescription$ Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.\nK:Affinity:Artifact\nOracle:Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)\nCounter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Create the Forge script for this magic card
{"name": "Teach by Example", "mana_cost": "{U/R}{U/R}", "type_line": "Instant", "oracle_text": "When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy."}
Name:Teach by Example\nManaCost:U/R U/R\nTypes:Instant\nA:SP$ DelayedTrigger | Cost$ U/R U/R | AILogic$ SpellCopy | Execute$ EffTrigCopy | ThisTurn$ True | Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | SpellDescription$ When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.\nSVar:EffTrigCopy:DB$ CopySpellAbility | Defined$ TriggeredSpellAbility | MayChooseTarget$ True\nSVar:AIPriorityModifier:9\nOracle:When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Teach by Example", "mana_cost": "{U/R}{U/R}", "type_line": "Instant", "oracle_text": "When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy."} ### Response: Name:Teach by Example\nManaCost:U/R U/R\nTypes:Instant\nA:SP$ DelayedTrigger | Cost$ U/R U/R | AILogic$ SpellCopy | Execute$ EffTrigCopy | ThisTurn$ True | Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | SpellDescription$ When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.\nSVar:EffTrigCopy:DB$ CopySpellAbility | Defined$ TriggeredSpellAbility | MayChooseTarget$ True\nSVar:AIPriorityModifier:9\nOracle:When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Create the Forge script for this magic card
{"name": "Vizier of Many Faces", "mana_cost": "", "type_line": "Token Creature \u2014 Zombie Shapeshifter Cleric", "oracle_text": "You may have Vizier of Many Faces enter the battlefield as a copy of any creature on the battlefield, except has no mana cost, it's white, and it's a Zombie in addition to its other types.", "power": "0", "toughness": "0"}
Name:Vizier of Many Faces\nManaCost:2 U U\nTypes:Creature Shapeshifter Cleric\nPT:0/0\nK:ETBReplacement:Copy:DBCopy:Optional\nSVar:DBCopy:DB$ Clone | Choices$ Creature.Other | Embalm$ True | SpellDescription$ You may have CARDNAME enter the battlefield as a copy of any creature on the battlefield, except if CARDNAME was embalmed, the token has no mana cost, it's white, and it's a Zombie in addition to its other types.\nK:Embalm:3 U U\nSVar:NeedsToPlay:Creature\nDeckHas:Ability$Token\nOracle:You may have Vizier of Many Faces enter the battlefield as a copy of any creature on the battlefield, except if Vizier of Many Faces was embalmed, the token has no mana cost, it's white, and it's a Zombie in addition to its other types.\nEmbalm {3}{U}{U}
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Vizier of Many Faces", "mana_cost": "", "type_line": "Token Creature \u2014 Zombie Shapeshifter Cleric", "oracle_text": "You may have Vizier of Many Faces enter the battlefield as a copy of any creature on the battlefield, except has no mana cost, it's white, and it's a Zombie in addition to its other types.", "power": "0", "toughness": "0"} ### Response: Name:Vizier of Many Faces\nManaCost:2 U U\nTypes:Creature Shapeshifter Cleric\nPT:0/0\nK:ETBReplacement:Copy:DBCopy:Optional\nSVar:DBCopy:DB$ Clone | Choices$ Creature.Other | Embalm$ True | SpellDescription$ You may have CARDNAME enter the battlefield as a copy of any creature on the battlefield, except if CARDNAME was embalmed, the token has no mana cost, it's white, and it's a Zombie in addition to its other types.\nK:Embalm:3 U U\nSVar:NeedsToPlay:Creature\nDeckHas:Ability$Token\nOracle:You may have Vizier of Many Faces enter the battlefield as a copy of any creature on the battlefield, except if Vizier of Many Faces was embalmed, the token has no mana cost, it's white, and it's a Zombie in addition to its other types.\nEmbalm {3}{U}{U}
Create the Forge script for this magic card
{"name": "Rust Scarab", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Insect", "oracle_text": "Whenever Rust Scarab becomes blocked, you may destroy target artifact or enchantment defending player controls.", "power": "4", "toughness": "5"}
Name:Rust Scarab\nManaCost:4 G\nTypes:Creature Insect\nPT:4/5\nT:Mode$ AttackerBlocked | ValidCard$ Card.Self | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigDestroy | TriggerDescription$ Whenever CARDNAME becomes blocked, you may destroy target artifact or enchantment defending player controls.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Artifact.ControlledBy TriggeredDefendingPlayer,Enchantment.ControlledBy TriggeredDefendingPlayer | TgtPrompt$ Select target artifact or enchantment defending player control\nSVar:HasAttackEffect:Blocked\nOracle:Whenever Rust Scarab becomes blocked, you may destroy target artifact or enchantment defending player controls.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Rust Scarab", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Insect", "oracle_text": "Whenever Rust Scarab becomes blocked, you may destroy target artifact or enchantment defending player controls.", "power": "4", "toughness": "5"} ### Response: Name:Rust Scarab\nManaCost:4 G\nTypes:Creature Insect\nPT:4/5\nT:Mode$ AttackerBlocked | ValidCard$ Card.Self | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigDestroy | TriggerDescription$ Whenever CARDNAME becomes blocked, you may destroy target artifact or enchantment defending player controls.\nSVar:TrigDestroy:DB$ Destroy | ValidTgts$ Artifact.ControlledBy TriggeredDefendingPlayer,Enchantment.ControlledBy TriggeredDefendingPlayer | TgtPrompt$ Select target artifact or enchantment defending player control\nSVar:HasAttackEffect:Blocked\nOracle:Whenever Rust Scarab becomes blocked, you may destroy target artifact or enchantment defending player controls.
Create the Forge script for this magic card
{"name": "Demon's Herald", "mana_cost": "{B}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "{2}{B}, {T}, Sacrifice a blue creature, a black creature, and a red creature: Search your library for a card named Prince of Thralls, put it onto the battlefield, then shuffle.", "power": "1", "toughness": "1"}
Name:Demon's Herald\nManaCost:B\nTypes:Creature Human Wizard\nPT:1/1\nA:AB$ ChangeZone | Cost$ 2 B T Sac<1/Creature.Blue> Sac<1/Creature.Black> Sac<1/Creature.Red> | Origin$ Library | Destination$ Battlefield | ChangeType$ Card.namedPrince of Thralls | ChangeNum$ 1 | CostDesc$ {2}{B}, {T}, Sacrifice a blue creature, a black creature, and a red creature: | SpellDescription$ Search your library for a card named Prince of Thralls, put it onto the battlefield, then shuffle.\nDeckNeeds:Name$Prince of Thralls\nDeckHints:Color$Blue|Red\nOracle:{2}{B}, {T}, Sacrifice a blue creature, a black creature, and a red creature: Search your library for a card named Prince of Thralls, put it onto the battlefield, then shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Demon's Herald", "mana_cost": "{B}", "type_line": "Creature \u2014 Human Wizard", "oracle_text": "{2}{B}, {T}, Sacrifice a blue creature, a black creature, and a red creature: Search your library for a card named Prince of Thralls, put it onto the battlefield, then shuffle.", "power": "1", "toughness": "1"} ### Response: Name:Demon's Herald\nManaCost:B\nTypes:Creature Human Wizard\nPT:1/1\nA:AB$ ChangeZone | Cost$ 2 B T Sac<1/Creature.Blue> Sac<1/Creature.Black> Sac<1/Creature.Red> | Origin$ Library | Destination$ Battlefield | ChangeType$ Card.namedPrince of Thralls | ChangeNum$ 1 | CostDesc$ {2}{B}, {T}, Sacrifice a blue creature, a black creature, and a red creature: | SpellDescription$ Search your library for a card named Prince of Thralls, put it onto the battlefield, then shuffle.\nDeckNeeds:Name$Prince of Thralls\nDeckHints:Color$Blue|Red\nOracle:{2}{B}, {T}, Sacrifice a blue creature, a black creature, and a red creature: Search your library for a card named Prince of Thralls, put it onto the battlefield, then shuffle.
Create the Forge script for this magic card
{"name": "Emergent Sequence", "mana_cost": "{1}{G}", "type_line": "Sorcery", "oracle_text": "Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. That land becomes a 0/0 green and blue Fractal creature that's still a land. Put a +1/+1 counter on it for each land you had enter the battlefield under your control this turn."}
Name:Emergent Sequence\nManaCost:1 G\nTypes:Sorcery\nA:SP$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Land.Basic | Tapped$ True | RememberChanged$ True | ChangeNum$ 1 | SubAbility$ DBAnimate | StackDescription$ Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. That land becomes a 0/0 green and blue Fractal creature that's still a land. Put a +1/+1 counter on it for each land you had enter the battlefield under your control this turn. | SpellDescription$ Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. That land becomes a 0/0 green and blue Fractal creature that's still a land. Put a +1/+1 counter on it for each land you had enter the battlefield under your control this turn.\nSVar:DBAnimate:DB$ Animate | Defined$ Remembered | Power$ 0 | Toughness$ 0 | Colors$ Green,Blue | OverwriteColors$ True | Types$ Creature,Fractal | Duration$ Permanent | SubAbility$ DBPutCounter\nSVar:DBPutCounter:DB$ PutCounter | Defined$ Remembered | CounterType$ P1P1 | CounterNum$ X | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$ThisTurnEntered_Battlefield_Land.YouCtrl\nDeckHas:Ability$Counters & Type$Fractal\nOracle:Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. That land becomes a 0/0 green and blue Fractal creature that's still a land. Put a +1/+1 counter on it for each land you had enter the battlefield under your control this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Emergent Sequence", "mana_cost": "{1}{G}", "type_line": "Sorcery", "oracle_text": "Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. That land becomes a 0/0 green and blue Fractal creature that's still a land. Put a +1/+1 counter on it for each land you had enter the battlefield under your control this turn."} ### Response: Name:Emergent Sequence\nManaCost:1 G\nTypes:Sorcery\nA:SP$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Land.Basic | Tapped$ True | RememberChanged$ True | ChangeNum$ 1 | SubAbility$ DBAnimate | StackDescription$ Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. That land becomes a 0/0 green and blue Fractal creature that's still a land. Put a +1/+1 counter on it for each land you had enter the battlefield under your control this turn. | SpellDescription$ Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. That land becomes a 0/0 green and blue Fractal creature that's still a land. Put a +1/+1 counter on it for each land you had enter the battlefield under your control this turn.\nSVar:DBAnimate:DB$ Animate | Defined$ Remembered | Power$ 0 | Toughness$ 0 | Colors$ Green,Blue | OverwriteColors$ True | Types$ Creature,Fractal | Duration$ Permanent | SubAbility$ DBPutCounter\nSVar:DBPutCounter:DB$ PutCounter | Defined$ Remembered | CounterType$ P1P1 | CounterNum$ X | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$ThisTurnEntered_Battlefield_Land.YouCtrl\nDeckHas:Ability$Counters & Type$Fractal\nOracle:Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. That land becomes a 0/0 green and blue Fractal creature that's still a land. Put a +1/+1 counter on it for each land you had enter the battlefield under your control this turn.
Create the Forge script for this magic card
{"name": "Red Cliffs Armada", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Red Cliffs Armada can't attack unless defending player controls an Island.", "power": "5", "toughness": "4"}
Name:Red Cliffs Armada\nManaCost:4 U\nTypes:Creature Human Soldier\nPT:5/4\nS:Mode$ CantAttack | ValidCard$ Card.Self | UnlessDefenderControls$ Island | Description$ CARDNAME can't attack unless defending player controls an Island.\nOracle:Red Cliffs Armada can't attack unless defending player controls an Island.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Red Cliffs Armada", "mana_cost": "{4}{U}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Red Cliffs Armada can't attack unless defending player controls an Island.", "power": "5", "toughness": "4"} ### Response: Name:Red Cliffs Armada\nManaCost:4 U\nTypes:Creature Human Soldier\nPT:5/4\nS:Mode$ CantAttack | ValidCard$ Card.Self | UnlessDefenderControls$ Island | Description$ CARDNAME can't attack unless defending player controls an Island.\nOracle:Red Cliffs Armada can't attack unless defending player controls an Island.
Create the Forge script for this magic card
{"name": "Soundwave, Sonic Spy"}
Name:Soundwave, Sonic Spy\nManaCost:1 W U B\nTypes:Legendary Artifact Creature Robot\nPT:5/4\nK:More Than Meets the Eye:2 W U B\nT:Mode$ DamageDoneOnce | CombatDamage$ True | ValidSource$ Creature.token+YouCtrl | TriggerZones$ Battlefield | ValidTarget$ Player | Execute$ TrigCast | TriggerDescription$ Whenever one or more creature tokens you control deal combat damage to a player, exile target instant or sorcery card with mana value equal to the damage dealt from their graveyard. Copy it. You may cast the copy without paying its mana cost. If you do, convert NICKNAME.\nSVar:TrigCast:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | TgtPrompt$ Choose target instant or sorcery card in that player's graveyard | ValidTgts$ Instant.cmcEQX+OwnedBy TriggeredTarget,Sorcery.cmcEQX+OwnedBy TriggeredTarget | RememberChanged$ True | SubAbility$ DBPlay\nSVar:DBPlay:DB$ Play | Valid$ Card.IsRemembered | ValidZone$ Exile | Controller$ You | CopyCard$ True | WithoutManaCost$ True | ValidSA$ Spell | Optional$ True | ImprintPlayed$ True | SubAbility$ DBConvert\nSVar:DBConvert:DB$ SetState | Mode$ Transform | ConditionDefined$ Imprinted | ConditionPresent$ Card | ConditionCompare$ EQ1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearImprinted$ True | ClearRemembered$ True\nSVar:X:TriggerCount$DamageAmount\nAlternateMode:DoubleFaced\nDeckHas:Ability$Graveyard\nDeckHints:Type$Instant|Sorcery\nDeckNeeds:Ability$Token\nOracle:More Than Meets the Eye {2}{W}{U}{B} (You may cast this card converted for {2}{W}{U}{B}.)\nWhenever one or more creature tokens you control deal combat damage to a player, exile target instant or sorcery card with mana value equal to the damage dealt from their graveyard. Copy it. You may cast the copy without paying its mana cost. If you do, convert Soundwave.\n\nALTERNATE\n\nName:Soundwave, Superior Captain\nManaCost:no cost\nColors:white,blue,black\nTypes:Legendary Artifact\nT:Mode$ SpellCast | ValidCard$ Card.cmcOdd | ValidActivatingPlayer$ You | Execute$ TrigConvertRavage | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a spell with an odd mana value, convert NICKNAME. If you do, create Ravage, a legendary 3/3 black Robot artifact creature token with menace and deathtouch.\nSVar:TrigConvertRavage:DB$ SetState | Mode$ Transform | RememberChanged$ True | SubAbility$ DBTokenRavage\nSVar:DBTokenRavage:DB$ Token | TokenScript$ ravage | ConditionDefined$ Remembered | ConditionPresent$ Card.Self | ConditionCompare$ GE1 | SubAbility$ DBCleanup\nT:Mode$ SpellCast | ValidCard$ Card.cmcEven | ValidActivatingPlayer$ You | Execute$ TrigConvertLaserbeak | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a spell with an even mana value, convert NICKNAME. If you do, create Laserbeak, a legendary 2/2 blue Robot artifact creature token with flying and hexproof.\nSVar:TrigConvertLaserbeak:DB$ SetState | Mode$ Transform | RememberChanged$ True | SubAbility$ DBTokenLaserbeak\nSVar:DBTokenLaserbeak:DB$ Token | TokenScript$ laserbeak | ConditionDefined$ Remembered | ConditionPresent$ Card.Self | ConditionCompare$ GE1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Token & Keyword$Flying|Hexproof|Menace|Deathtouch\nOracle:Whenever you cast a spell with an odd mana value, convert Soundwave. If you do, create Ravage, a legendary 3/3 black Robot artifact creature token with menace and deathtouch.\nWhenever you cast a spell with an even mana value, convert Soundwave. If you do, create Laserbeak, a legendary 2/2 blue Robot artifact creature token with flying and hexproof.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Soundwave, Sonic Spy"} ### Response: Name:Soundwave, Sonic Spy\nManaCost:1 W U B\nTypes:Legendary Artifact Creature Robot\nPT:5/4\nK:More Than Meets the Eye:2 W U B\nT:Mode$ DamageDoneOnce | CombatDamage$ True | ValidSource$ Creature.token+YouCtrl | TriggerZones$ Battlefield | ValidTarget$ Player | Execute$ TrigCast | TriggerDescription$ Whenever one or more creature tokens you control deal combat damage to a player, exile target instant or sorcery card with mana value equal to the damage dealt from their graveyard. Copy it. You may cast the copy without paying its mana cost. If you do, convert NICKNAME.\nSVar:TrigCast:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | TgtPrompt$ Choose target instant or sorcery card in that player's graveyard | ValidTgts$ Instant.cmcEQX+OwnedBy TriggeredTarget,Sorcery.cmcEQX+OwnedBy TriggeredTarget | RememberChanged$ True | SubAbility$ DBPlay\nSVar:DBPlay:DB$ Play | Valid$ Card.IsRemembered | ValidZone$ Exile | Controller$ You | CopyCard$ True | WithoutManaCost$ True | ValidSA$ Spell | Optional$ True | ImprintPlayed$ True | SubAbility$ DBConvert\nSVar:DBConvert:DB$ SetState | Mode$ Transform | ConditionDefined$ Imprinted | ConditionPresent$ Card | ConditionCompare$ EQ1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearImprinted$ True | ClearRemembered$ True\nSVar:X:TriggerCount$DamageAmount\nAlternateMode:DoubleFaced\nDeckHas:Ability$Graveyard\nDeckHints:Type$Instant|Sorcery\nDeckNeeds:Ability$Token\nOracle:More Than Meets the Eye {2}{W}{U}{B} (You may cast this card converted for {2}{W}{U}{B}.)\nWhenever one or more creature tokens you control deal combat damage to a player, exile target instant or sorcery card with mana value equal to the damage dealt from their graveyard. Copy it. You may cast the copy without paying its mana cost. If you do, convert Soundwave.\n\nALTERNATE\n\nName:Soundwave, Superior Captain\nManaCost:no cost\nColors:white,blue,black\nTypes:Legendary Artifact\nT:Mode$ SpellCast | ValidCard$ Card.cmcOdd | ValidActivatingPlayer$ You | Execute$ TrigConvertRavage | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a spell with an odd mana value, convert NICKNAME. If you do, create Ravage, a legendary 3/3 black Robot artifact creature token with menace and deathtouch.\nSVar:TrigConvertRavage:DB$ SetState | Mode$ Transform | RememberChanged$ True | SubAbility$ DBTokenRavage\nSVar:DBTokenRavage:DB$ Token | TokenScript$ ravage | ConditionDefined$ Remembered | ConditionPresent$ Card.Self | ConditionCompare$ GE1 | SubAbility$ DBCleanup\nT:Mode$ SpellCast | ValidCard$ Card.cmcEven | ValidActivatingPlayer$ You | Execute$ TrigConvertLaserbeak | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a spell with an even mana value, convert NICKNAME. If you do, create Laserbeak, a legendary 2/2 blue Robot artifact creature token with flying and hexproof.\nSVar:TrigConvertLaserbeak:DB$ SetState | Mode$ Transform | RememberChanged$ True | SubAbility$ DBTokenLaserbeak\nSVar:DBTokenLaserbeak:DB$ Token | TokenScript$ laserbeak | ConditionDefined$ Remembered | ConditionPresent$ Card.Self | ConditionCompare$ GE1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Token & Keyword$Flying|Hexproof|Menace|Deathtouch\nOracle:Whenever you cast a spell with an odd mana value, convert Soundwave. If you do, create Ravage, a legendary 3/3 black Robot artifact creature token with menace and deathtouch.\nWhenever you cast a spell with an even mana value, convert Soundwave. If you do, create Laserbeak, a legendary 2/2 blue Robot artifact creature token with flying and hexproof.
Create the Forge script for this magic card
{"name": "Creeping Tar Pit", "mana_cost": "", "type_line": "Land", "oracle_text": "Creeping Tar Pit enters the battlefield tapped.\n{T}: Add {U} or {B}.\n{1}{U}{B}: Creeping Tar Pit becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land."}
Name:Creeping Tar Pit\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ Combo U B | SpellDescription$ Add {U} or {B}.\nA:AB$ Animate | Cost$ 1 U B | Defined$ Self | Power$ 3 | Toughness$ 2 | Types$ Creature,Elemental | Colors$ Blue,Black | SubAbility$ DBUnblockable | SpellDescription$ CARDNAME becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land.\nSVar:DBUnblockable:DB$ Effect | ExileOnMoved$ Battlefield | RememberObjects$ Self | StaticAbilities$ Unblockable\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ This creature can't be blocked this turn.\nDeckHas:Type$Elemental\nOracle:Creeping Tar Pit enters the battlefield tapped.\n{T}: Add {U} or {B}.\n{1}{U}{B}: Creeping Tar Pit becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Creeping Tar Pit", "mana_cost": "", "type_line": "Land", "oracle_text": "Creeping Tar Pit enters the battlefield tapped.\n{T}: Add {U} or {B}.\n{1}{U}{B}: Creeping Tar Pit becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land."} ### Response: Name:Creeping Tar Pit\nManaCost:no cost\nTypes:Land\nK:CARDNAME enters the battlefield tapped.\nA:AB$ Mana | Cost$ T | Produced$ Combo U B | SpellDescription$ Add {U} or {B}.\nA:AB$ Animate | Cost$ 1 U B | Defined$ Self | Power$ 3 | Toughness$ 2 | Types$ Creature,Elemental | Colors$ Blue,Black | SubAbility$ DBUnblockable | SpellDescription$ CARDNAME becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land.\nSVar:DBUnblockable:DB$ Effect | ExileOnMoved$ Battlefield | RememberObjects$ Self | StaticAbilities$ Unblockable\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ This creature can't be blocked this turn.\nDeckHas:Type$Elemental\nOracle:Creeping Tar Pit enters the battlefield tapped.\n{T}: Add {U} or {B}.\n{1}{U}{B}: Creeping Tar Pit becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land.
Create the Forge script for this magic card
{"name": "Fateful Showdown", "mana_cost": "{2}{R}{R}", "type_line": "Instant", "oracle_text": "Fateful Showdown deals damage to any target equal to the number of cards in your hand. Discard all the cards in your hand, then draw that many cards."}
Name:Fateful Showdown\nManaCost:2 R R\nTypes:Instant\nA:SP$ DealDamage | Cost$ 2 R R | ValidTgts$ Any | NumDmg$ X | SubAbility$ DBDiscard | SpellDescription$ CARDNAME deals damage to any target equal to the number of cards in your hand. Discard all the cards in your hand, then draw that many cards.\nSVar:DBDiscard:DB$ Discard | Defined$ You | RememberDiscarded$ True | Mode$ Hand | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ Y | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$CardsInYourHand\nSVar:Y:Remembered$Amount\nOracle:Fateful Showdown deals damage to any target equal to the number of cards in your hand. Discard all the cards in your hand, then draw that many cards.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Fateful Showdown", "mana_cost": "{2}{R}{R}", "type_line": "Instant", "oracle_text": "Fateful Showdown deals damage to any target equal to the number of cards in your hand. Discard all the cards in your hand, then draw that many cards."} ### Response: Name:Fateful Showdown\nManaCost:2 R R\nTypes:Instant\nA:SP$ DealDamage | Cost$ 2 R R | ValidTgts$ Any | NumDmg$ X | SubAbility$ DBDiscard | SpellDescription$ CARDNAME deals damage to any target equal to the number of cards in your hand. Discard all the cards in your hand, then draw that many cards.\nSVar:DBDiscard:DB$ Discard | Defined$ You | RememberDiscarded$ True | Mode$ Hand | SubAbility$ DBDraw\nSVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ Y | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$CardsInYourHand\nSVar:Y:Remembered$Amount\nOracle:Fateful Showdown deals damage to any target equal to the number of cards in your hand. Discard all the cards in your hand, then draw that many cards.
Create the Forge script for this magic card
{"name": "Solitary Hunter"}
Name:Solitary Hunter\nManaCost:3 G\nTypes:Creature Human Warrior Werewolf\nPT:3/4\nT:Mode$ Phase | Phase$ Upkeep | WerewolfTransformCondition$ True | TriggerZones$ Battlefield | Execute$ TrigTransform | TriggerDescription$ At the beginning of each upkeep, if no spells were cast last turn, transform CARDNAME.\nSVar:TrigTransform:DB$ SetState | Defined$ Self | Mode$ Transform\nAlternateMode:DoubleFaced\nOracle:At the beginning of each upkeep, if no spells were cast last turn, transform Solitary Hunter.\n\nALTERNATE\n\nName:One of the Pack\nManaCost:no cost\nColors:green\nTypes:Creature Werewolf\nPT:5/6\nT:Mode$ Phase | Phase$ Upkeep | WerewolfUntransformCondition$ True | TriggerZones$ Battlefield | Execute$ TrigTransform | TriggerDescription$ At the beginning of each upkeep, if a player cast two or more spells last turn, transform CARDNAME.\nSVar:TrigTransform:DB$ SetState | Defined$ Self | Mode$ Transform\nOracle:At the beginning of each upkeep, if a player cast two or more spells last turn, transform One of the Pack.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Solitary Hunter"} ### Response: Name:Solitary Hunter\nManaCost:3 G\nTypes:Creature Human Warrior Werewolf\nPT:3/4\nT:Mode$ Phase | Phase$ Upkeep | WerewolfTransformCondition$ True | TriggerZones$ Battlefield | Execute$ TrigTransform | TriggerDescription$ At the beginning of each upkeep, if no spells were cast last turn, transform CARDNAME.\nSVar:TrigTransform:DB$ SetState | Defined$ Self | Mode$ Transform\nAlternateMode:DoubleFaced\nOracle:At the beginning of each upkeep, if no spells were cast last turn, transform Solitary Hunter.\n\nALTERNATE\n\nName:One of the Pack\nManaCost:no cost\nColors:green\nTypes:Creature Werewolf\nPT:5/6\nT:Mode$ Phase | Phase$ Upkeep | WerewolfUntransformCondition$ True | TriggerZones$ Battlefield | Execute$ TrigTransform | TriggerDescription$ At the beginning of each upkeep, if a player cast two or more spells last turn, transform CARDNAME.\nSVar:TrigTransform:DB$ SetState | Defined$ Self | Mode$ Transform\nOracle:At the beginning of each upkeep, if a player cast two or more spells last turn, transform One of the Pack.
Create the Forge script for this magic card
{"name": "Moonmist", "mana_cost": "{1}{G}", "type_line": "Instant", "oracle_text": "Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves. (Only double-faced cards can be transformed.)"}
Name:Moonmist\nManaCost:1 G\nTypes:Instant\nA:SP$ SetState | Defined$ Valid Creature.Human | Mode$ Transform | SubAbility$ DBCurseNonWolves | StackDescription$ SpellDescription | SpellDescription$ Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves. (Only double-faced cards can be transformed.)\nSVar:DBCurseNonWolves:DB$ Effect | ReplacementEffects$ RPrevent\nSVar:RPrevent:Event$ DamageDone | Prevent$ True | IsCombat$ True | ActiveZones$ Command | ValidSource$ Creature.nonWerewolf+nonWolf | Description$ Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves.\nSVar:NeedsToPlay:Human.YouCtrl+CanTransform\nAI:RemoveDeck:All\nOracle:Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves. (Only double-faced cards can be transformed.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Moonmist", "mana_cost": "{1}{G}", "type_line": "Instant", "oracle_text": "Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves. (Only double-faced cards can be transformed.)"} ### Response: Name:Moonmist\nManaCost:1 G\nTypes:Instant\nA:SP$ SetState | Defined$ Valid Creature.Human | Mode$ Transform | SubAbility$ DBCurseNonWolves | StackDescription$ SpellDescription | SpellDescription$ Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves. (Only double-faced cards can be transformed.)\nSVar:DBCurseNonWolves:DB$ Effect | ReplacementEffects$ RPrevent\nSVar:RPrevent:Event$ DamageDone | Prevent$ True | IsCombat$ True | ActiveZones$ Command | ValidSource$ Creature.nonWerewolf+nonWolf | Description$ Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves.\nSVar:NeedsToPlay:Human.YouCtrl+CanTransform\nAI:RemoveDeck:All\nOracle:Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves. (Only double-faced cards can be transformed.)
Create the Forge script for this magic card
{"name": "Candy Trail", "mana_cost": "{1}", "type_line": "Artifact \u2014 Food Clue", "oracle_text": "When Candy Trail enters the battlefield, scry 2.\n{2}, {T}, Sacrifice Candy Trail: You gain 3 life and draw a card."}
Name:Candy Trail\nManaCost:1\nTypes:Artifact Food Clue\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigScry | TriggerDescription$ When CARDNAME enters the battlefield, scry 2.\nSVar:TrigScry:DB$ Scry | ScryNum$ 2\nA:AB$ GainLife | Cost$ 2 T Sac<1/CARDNAME> | LifeAmount$ 3 | SubAbility$ DBDraw | SpellDescription$ You gain 3 life and draw a card.\nSVar:DBDraw:DB$ Draw\nDeckHas:Ability$LifeGain|Sacrifice\nOracle:When Candy Trail enters the battlefield, scry 2.\n{2}, {T}, Sacrifice Candy Trail: You gain 3 life and draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Candy Trail", "mana_cost": "{1}", "type_line": "Artifact \u2014 Food Clue", "oracle_text": "When Candy Trail enters the battlefield, scry 2.\n{2}, {T}, Sacrifice Candy Trail: You gain 3 life and draw a card."} ### Response: Name:Candy Trail\nManaCost:1\nTypes:Artifact Food Clue\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigScry | TriggerDescription$ When CARDNAME enters the battlefield, scry 2.\nSVar:TrigScry:DB$ Scry | ScryNum$ 2\nA:AB$ GainLife | Cost$ 2 T Sac<1/CARDNAME> | LifeAmount$ 3 | SubAbility$ DBDraw | SpellDescription$ You gain 3 life and draw a card.\nSVar:DBDraw:DB$ Draw\nDeckHas:Ability$LifeGain|Sacrifice\nOracle:When Candy Trail enters the battlefield, scry 2.\n{2}, {T}, Sacrifice Candy Trail: You gain 3 life and draw a card.