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Create the Forge script for this magic card
{"name": "Disarm", "mana_cost": "{U}", "type_line": "Instant", "oracle_text": "Unattach all Equipment from target creature."}
Name:Disarm\nManaCost:U\nTypes:Instant\nA:SP$ UnattachAll | Cost$ U | ValidTgts$ Creature | TgtPrompt$ Select target creature | UnattachValid$ Equipment | SpellDescription$ Unattach all Equipment from target creature.\nAI:RemoveDeck:All\nOracle:Unattach all Equipment from target creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Disarm", "mana_cost": "{U}", "type_line": "Instant", "oracle_text": "Unattach all Equipment from target creature."} ### Response: Name:Disarm\nManaCost:U\nTypes:Instant\nA:SP$ UnattachAll | Cost$ U | ValidTgts$ Creature | TgtPrompt$ Select target creature | UnattachValid$ Equipment | SpellDescription$ Unattach all Equipment from target creature.\nAI:RemoveDeck:All\nOracle:Unattach all Equipment from target creature.
Create the Forge script for this magic card
{"name": "Zephyr Spirit", "mana_cost": "{5}{U}", "type_line": "Creature \u2014 Spirit", "oracle_text": "When Zephyr Spirit blocks, return it to its owner's hand.", "power": "0", "toughness": "6"}
Name:Zephyr Spirit\nManaCost:5 U\nTypes:Creature Spirit\nPT:0/6\nT:Mode$ Blocks | ValidCard$ Card.Self | Execute$ TrigBounce | TriggerDescription$ When CARDNAME blocks, return it to its owner's hand.\nSVar:TrigBounce:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand\nOracle:When Zephyr Spirit blocks, return it to its owner's hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Zephyr Spirit", "mana_cost": "{5}{U}", "type_line": "Creature \u2014 Spirit", "oracle_text": "When Zephyr Spirit blocks, return it to its owner's hand.", "power": "0", "toughness": "6"} ### Response: Name:Zephyr Spirit\nManaCost:5 U\nTypes:Creature Spirit\nPT:0/6\nT:Mode$ Blocks | ValidCard$ Card.Self | Execute$ TrigBounce | TriggerDescription$ When CARDNAME blocks, return it to its owner's hand.\nSVar:TrigBounce:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand\nOracle:When Zephyr Spirit blocks, return it to its owner's hand.
Create the Forge script for this magic card
{"name": "Aether Helix", "mana_cost": "{3}{G}{U}", "type_line": "Sorcery", "oracle_text": "Return target permanent to its owner's hand. Return target permanent card from your graveyard to your hand."}
Name:Aether Helix\nManaCost:3 G U\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 3 G U | ValidTgts$ Permanent | TgtPrompt$ Select target permanent | Origin$ Battlefield | Destination$ Hand | SubAbility$ DBChangeZone | SpellDescription$ Return target permanent to its owner's hand.\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Choose target permanent card in your graveyard | ValidTgts$ Permanent.YouCtrl | SpellDescription$ Return target permanent card from your graveyard to your hand.\nOracle:Return target permanent to its owner's hand. Return target permanent card from your graveyard to your hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Aether Helix", "mana_cost": "{3}{G}{U}", "type_line": "Sorcery", "oracle_text": "Return target permanent to its owner's hand. Return target permanent card from your graveyard to your hand."} ### Response: Name:Aether Helix\nManaCost:3 G U\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 3 G U | ValidTgts$ Permanent | TgtPrompt$ Select target permanent | Origin$ Battlefield | Destination$ Hand | SubAbility$ DBChangeZone | SpellDescription$ Return target permanent to its owner's hand.\nSVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Choose target permanent card in your graveyard | ValidTgts$ Permanent.YouCtrl | SpellDescription$ Return target permanent card from your graveyard to your hand.\nOracle:Return target permanent to its owner's hand. Return target permanent card from your graveyard to your hand.
Create the Forge script for this magic card
{"name": "Daybreak Coronet", "mana_cost": "{W}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature with another Aura attached to it\nEnchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)"}
Name:Daybreak Coronet\nManaCost:W W\nTypes:Enchantment Aura\nK:Enchant creature with another Aura attached to it\nA:SP$ Attach | Cost$ W W | ValidTgts$ Creature.EnchantedBy Aura.Other | TgtPrompt$ Select target enchanted creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 3 | AddToughness$ 3 | AddKeyword$ First Strike & Vigilance & Lifelink | Description$ Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)\nOracle:Enchant creature with another Aura attached to it\nEnchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Daybreak Coronet", "mana_cost": "{W}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature with another Aura attached to it\nEnchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)"} ### Response: Name:Daybreak Coronet\nManaCost:W W\nTypes:Enchantment Aura\nK:Enchant creature with another Aura attached to it\nA:SP$ Attach | Cost$ W W | ValidTgts$ Creature.EnchantedBy Aura.Other | TgtPrompt$ Select target enchanted creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 3 | AddToughness$ 3 | AddKeyword$ First Strike & Vigilance & Lifelink | Description$ Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)\nOracle:Enchant creature with another Aura attached to it\nEnchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
Create the Forge script for this magic card
{"name": "Because I Have Willed It", "mana_cost": "", "type_line": "Ongoing Scheme", "oracle_text": "(An ongoing scheme remains face up until it's abandoned.)\nSpells you cast cost {1} less to cast.\nAt the beginning of your opponents' end step, if they cast four or more spells this turn, abandon this scheme."}
Name:Because I Have Willed It\nManaCost:no cost\nTypes:Ongoing Scheme\nS:Mode$ ReduceCost | EffectZone$ Command | ValidCard$ Card | Type$ Spell | Activator$ You | Amount$ 1 | Description$ Spells you cast cost {1} less to cast.\nT:Mode$ Phase | Phase$ End Of Turn | ValidPlayer$ Player.Opponent | Execute$ Abandon | TriggerZones$ Command | CheckSVar$ X | SVarCompare$ GE4 | TriggerDescription$ At the beginning of your opponents' end step, if they cast four or more spells this turn, abandon this scheme.\nSVar:Abandon:AB$ Abandon | Cost$ 0\nSVar:X:Count$ThisTurnCast_Card.YouDontCtrl\nOracle:(An ongoing scheme remains face up until it's abandoned.)\nSpells you cast cost {1} less to cast.\nAt the beginning of your opponents' end step, if they cast four or more spells this turn, abandon this scheme.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Because I Have Willed It", "mana_cost": "", "type_line": "Ongoing Scheme", "oracle_text": "(An ongoing scheme remains face up until it's abandoned.)\nSpells you cast cost {1} less to cast.\nAt the beginning of your opponents' end step, if they cast four or more spells this turn, abandon this scheme."} ### Response: Name:Because I Have Willed It\nManaCost:no cost\nTypes:Ongoing Scheme\nS:Mode$ ReduceCost | EffectZone$ Command | ValidCard$ Card | Type$ Spell | Activator$ You | Amount$ 1 | Description$ Spells you cast cost {1} less to cast.\nT:Mode$ Phase | Phase$ End Of Turn | ValidPlayer$ Player.Opponent | Execute$ Abandon | TriggerZones$ Command | CheckSVar$ X | SVarCompare$ GE4 | TriggerDescription$ At the beginning of your opponents' end step, if they cast four or more spells this turn, abandon this scheme.\nSVar:Abandon:AB$ Abandon | Cost$ 0\nSVar:X:Count$ThisTurnCast_Card.YouDontCtrl\nOracle:(An ongoing scheme remains face up until it's abandoned.)\nSpells you cast cost {1} less to cast.\nAt the beginning of your opponents' end step, if they cast four or more spells this turn, abandon this scheme.
Create the Forge script for this magic card
{"name": "Greel, Mind Raker", "mana_cost": "{3}{B}{B}", "type_line": "Legendary Creature \u2014 Horror Spellshaper", "oracle_text": "{X}{B}, {T}, Discard two cards: Target player discards X cards at random.", "power": "3", "toughness": "3"}
Name:Greel, Mind Raker\nManaCost:3 B B\nTypes:Legendary Creature Horror Spellshaper\nPT:3/3\nA:AB$ Discard | Cost$ X B T Discard<2/Card> | ValidTgts$ Player | NumCards$ X | Mode$ Random | SpellDescription$ Target player discards X cards at random.\nSVar:X:Count$xPaid\nAI:RemoveDeck:All\nOracle:{X}{B}, {T}, Discard two cards: Target player discards X cards at random.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Greel, Mind Raker", "mana_cost": "{3}{B}{B}", "type_line": "Legendary Creature \u2014 Horror Spellshaper", "oracle_text": "{X}{B}, {T}, Discard two cards: Target player discards X cards at random.", "power": "3", "toughness": "3"} ### Response: Name:Greel, Mind Raker\nManaCost:3 B B\nTypes:Legendary Creature Horror Spellshaper\nPT:3/3\nA:AB$ Discard | Cost$ X B T Discard<2/Card> | ValidTgts$ Player | NumCards$ X | Mode$ Random | SpellDescription$ Target player discards X cards at random.\nSVar:X:Count$xPaid\nAI:RemoveDeck:All\nOracle:{X}{B}, {T}, Discard two cards: Target player discards X cards at random.
Create the Forge script for this magic card
{"name": "Join the Ranks", "mana_cost": "{3}{W}", "type_line": "Instant", "oracle_text": "Create two 1/1 white Soldier Ally creature tokens."}
Name:Join the Ranks\nManaCost:3 W\nTypes:Instant\nA:SP$ Token | Cost$ 3 W | TokenAmount$ 2 | TokenScript$ w_1_1_soldier_ally | TokenOwner$ You | SpellDescription$ Create two 1/1 white Soldier Ally creature tokens.\nSVar:PlayMain1:TRUE\nOracle:Create two 1/1 white Soldier Ally creature tokens.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Join the Ranks", "mana_cost": "{3}{W}", "type_line": "Instant", "oracle_text": "Create two 1/1 white Soldier Ally creature tokens."} ### Response: Name:Join the Ranks\nManaCost:3 W\nTypes:Instant\nA:SP$ Token | Cost$ 3 W | TokenAmount$ 2 | TokenScript$ w_1_1_soldier_ally | TokenOwner$ You | SpellDescription$ Create two 1/1 white Soldier Ally creature tokens.\nSVar:PlayMain1:TRUE\nOracle:Create two 1/1 white Soldier Ally creature tokens.
Create the Forge script for this magic card
{"name": "Meteor Crater", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Choose a color of a permanent you control. Add one mana of that color."}
Name:Meteor Crater\nManaCost:no cost\nTypes:Land\nA:AB$ ManaReflected | Cost$ T | ColorOrType$ Color | Valid$ Permanent.YouCtrl | ReflectProperty$ Is | SpellDescription$ Choose a color of a permanent you control. Add one mana of that color.\nAI:RemoveDeck:All\nOracle:{T}: Choose a color of a permanent you control. Add one mana of that color.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Meteor Crater", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Choose a color of a permanent you control. Add one mana of that color."} ### Response: Name:Meteor Crater\nManaCost:no cost\nTypes:Land\nA:AB$ ManaReflected | Cost$ T | ColorOrType$ Color | Valid$ Permanent.YouCtrl | ReflectProperty$ Is | SpellDescription$ Choose a color of a permanent you control. Add one mana of that color.\nAI:RemoveDeck:All\nOracle:{T}: Choose a color of a permanent you control. Add one mana of that color.
Create the Forge script for this magic card
{"name": "Lifesmith", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Human Artificer", "oracle_text": "Whenever you cast an artifact spell, you may pay {1}. If you do, you gain 3 life.", "power": "2", "toughness": "1"}
Name:Lifesmith\nManaCost:1 G\nTypes:Creature Human Artificer\nPT:2/1\nT:Mode$ SpellCast | ValidCard$ Artifact | ValidActivatingPlayer$ You | Execute$ TrigGainLife | OptionalDecider$ You | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast an artifact spell, you may pay {1}. If you do, you gain 3 life.\nSVar:TrigGainLife:AB$GainLife | Cost$ 1 | Defined$ You | LifeAmount$ 3\nOracle:Whenever you cast an artifact spell, you may pay {1}. If you do, you gain 3 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Lifesmith", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Human Artificer", "oracle_text": "Whenever you cast an artifact spell, you may pay {1}. If you do, you gain 3 life.", "power": "2", "toughness": "1"} ### Response: Name:Lifesmith\nManaCost:1 G\nTypes:Creature Human Artificer\nPT:2/1\nT:Mode$ SpellCast | ValidCard$ Artifact | ValidActivatingPlayer$ You | Execute$ TrigGainLife | OptionalDecider$ You | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast an artifact spell, you may pay {1}. If you do, you gain 3 life.\nSVar:TrigGainLife:AB$GainLife | Cost$ 1 | Defined$ You | LifeAmount$ 3\nOracle:Whenever you cast an artifact spell, you may pay {1}. If you do, you gain 3 life.
Create the Forge script for this magic card
{"name": "Suspension Field", "mana_cost": "{1}{W}", "type_line": "Enchantment", "oracle_text": "When Suspension Field enters the battlefield, you may exile target creature with toughness 3 or greater until Suspension Field leaves the battlefield. (That creature returns under its owner's control.)"}
Name:Suspension Field\nManaCost:1 W\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may exile target creature with toughness 3 or greater until CARDNAME leaves the battlefield.\nSVar:TrigExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Creature.toughnessGE3 | TgtPrompt$ Select target creature with toughness 3 or greater | Duration$ UntilHostLeavesPlay\nSVar:PlayMain1:TRUE\nSVar:OblivionRing:TRUE\nOracle:When Suspension Field enters the battlefield, you may exile target creature with toughness 3 or greater until Suspension Field leaves the battlefield. (That creature returns under its owner's control.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Suspension Field", "mana_cost": "{1}{W}", "type_line": "Enchantment", "oracle_text": "When Suspension Field enters the battlefield, you may exile target creature with toughness 3 or greater until Suspension Field leaves the battlefield. (That creature returns under its owner's control.)"} ### Response: Name:Suspension Field\nManaCost:1 W\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may exile target creature with toughness 3 or greater until CARDNAME leaves the battlefield.\nSVar:TrigExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Creature.toughnessGE3 | TgtPrompt$ Select target creature with toughness 3 or greater | Duration$ UntilHostLeavesPlay\nSVar:PlayMain1:TRUE\nSVar:OblivionRing:TRUE\nOracle:When Suspension Field enters the battlefield, you may exile target creature with toughness 3 or greater until Suspension Field leaves the battlefield. (That creature returns under its owner's control.)
Create the Forge script for this magic card
{"name": "Blinkmoth Nexus", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{1}: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land.\n{1}, {T}: Target Blinkmoth creature gets +1/+1 until end of turn."}
Name:Blinkmoth Nexus\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Animate | Cost$ 1 | Defined$ Self | Power$ 1 | Toughness$ 1 | Types$ Creature,Artifact,Blinkmoth | RemoveCreatureTypes$ True | Keywords$ Flying | SpellDescription$ CARDNAME becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land.\nA:AB$ Pump | Cost$ 1 T | ValidTgts$ Creature.Blinkmoth | TgtPrompt$ Select target Blinkmoth creature | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ Target Blinkmoth creature gets +1/+1 until end of turn.\nOracle:{T}: Add {C}.\n{1}: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land.\n{1}, {T}: Target Blinkmoth creature gets +1/+1 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Blinkmoth Nexus", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{1}: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land.\n{1}, {T}: Target Blinkmoth creature gets +1/+1 until end of turn."} ### Response: Name:Blinkmoth Nexus\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Animate | Cost$ 1 | Defined$ Self | Power$ 1 | Toughness$ 1 | Types$ Creature,Artifact,Blinkmoth | RemoveCreatureTypes$ True | Keywords$ Flying | SpellDescription$ CARDNAME becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land.\nA:AB$ Pump | Cost$ 1 T | ValidTgts$ Creature.Blinkmoth | TgtPrompt$ Select target Blinkmoth creature | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ Target Blinkmoth creature gets +1/+1 until end of turn.\nOracle:{T}: Add {C}.\n{1}: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land.\n{1}, {T}: Target Blinkmoth creature gets +1/+1 until end of turn.
Create the Forge script for this magic card
{"name": "Stolen Goods", "mana_cost": "{3}{U}", "type_line": "Sorcery", "oracle_text": "Target opponent exiles cards from the top of their library until they exile a nonland card. Until end of turn, you may cast that card without paying its mana cost."}
Name:Stolen Goods\nManaCost:3 U\nTypes:Sorcery\nA:SP$ DigUntil | ValidTgts$ Opponent | Valid$ Card.nonLand | ValidDescription$ nonland | FoundDestination$ Exile | RevealedDestination$ Exile | RememberFound$ True | IsCurse$ True | SubAbility$ DBEffect | SpellDescription$ Target opponent exiles cards from the top of their library until they exile a nonland card. Until end of turn, you may cast that card without paying its mana cost.\nSVar:DBEffect:DB$ Effect | StaticAbilities$ StolenGoodsPlay | ForgetOnMoved$ Exile | RememberObjects$ Remembered | SubAbility$ DBCleanup\nSVar:StolenGoodsPlay:Mode$ Continuous | MayPlay$ True | MayPlayWithoutManaCost$ True | EffectZone$ Command | Affected$ Card.IsRemembered+nonLand | AffectedZone$ Exile | Description$ Until end of turn, you may cast this card without paying its mana cost.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Target opponent exiles cards from the top of their library until they exile a nonland card. Until end of turn, you may cast that card without paying its mana cost.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Stolen Goods", "mana_cost": "{3}{U}", "type_line": "Sorcery", "oracle_text": "Target opponent exiles cards from the top of their library until they exile a nonland card. Until end of turn, you may cast that card without paying its mana cost."} ### Response: Name:Stolen Goods\nManaCost:3 U\nTypes:Sorcery\nA:SP$ DigUntil | ValidTgts$ Opponent | Valid$ Card.nonLand | ValidDescription$ nonland | FoundDestination$ Exile | RevealedDestination$ Exile | RememberFound$ True | IsCurse$ True | SubAbility$ DBEffect | SpellDescription$ Target opponent exiles cards from the top of their library until they exile a nonland card. Until end of turn, you may cast that card without paying its mana cost.\nSVar:DBEffect:DB$ Effect | StaticAbilities$ StolenGoodsPlay | ForgetOnMoved$ Exile | RememberObjects$ Remembered | SubAbility$ DBCleanup\nSVar:StolenGoodsPlay:Mode$ Continuous | MayPlay$ True | MayPlayWithoutManaCost$ True | EffectZone$ Command | Affected$ Card.IsRemembered+nonLand | AffectedZone$ Exile | Description$ Until end of turn, you may cast this card without paying its mana cost.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Target opponent exiles cards from the top of their library until they exile a nonland card. Until end of turn, you may cast that card without paying its mana cost.
Create the Forge script for this magic card
{"name": "Rowan's Battleguard", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "First strike\nAs long as you control a Rowan planeswalker, Rowan's Battleguard gets +3/+0.", "power": "3", "toughness": "3"}
Name:Rowan's Battleguard\nManaCost:3 R\nTypes:Creature Human Knight\nPT:3/3\nK:First Strike\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 3 | IsPresent$ Planeswalker.YouCtrl+Rowan | Description$ As long as you control a Rowan planeswalker, CARDNAME gets +3/+0.\nSVar:BuffedBy:Planeswalker.Rowan\nDeckNeeds:Type$Rowan\nOracle:First strike\nAs long as you control a Rowan planeswalker, Rowan's Battleguard gets +3/+0.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Rowan's Battleguard", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Human Knight", "oracle_text": "First strike\nAs long as you control a Rowan planeswalker, Rowan's Battleguard gets +3/+0.", "power": "3", "toughness": "3"} ### Response: Name:Rowan's Battleguard\nManaCost:3 R\nTypes:Creature Human Knight\nPT:3/3\nK:First Strike\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 3 | IsPresent$ Planeswalker.YouCtrl+Rowan | Description$ As long as you control a Rowan planeswalker, CARDNAME gets +3/+0.\nSVar:BuffedBy:Planeswalker.Rowan\nDeckNeeds:Type$Rowan\nOracle:First strike\nAs long as you control a Rowan planeswalker, Rowan's Battleguard gets +3/+0.
Create the Forge script for this magic card
{"name": "Mardu Runemark", "mana_cost": "{2}{R}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +2/+2.\nEnchanted creature has first strike as long as you control a white or black permanent."}
Name:Mardu Runemark\nManaCost:2 R\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 R | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness$ 2 | Description$ Enchanted creature gets +2/+2.\nS:Mode$ Continuous | Affected$ Card.EnchantedBy | AddKeyword$ First Strike | IsPresent$ Permanent.White+YouCtrl,Permanent.Black+YouCtrl | Description$ Enchanted creature has first strike as long as you control a white or black permanent.\nSVar:BuffedBy:Permanent.White,Permanent.Black\nDeckHints:Color$White|Black\nOracle:Enchant creature\nEnchanted creature gets +2/+2.\nEnchanted creature has first strike as long as you control a white or black permanent.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mardu Runemark", "mana_cost": "{2}{R}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature gets +2/+2.\nEnchanted creature has first strike as long as you control a white or black permanent."} ### Response: Name:Mardu Runemark\nManaCost:2 R\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 R | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness$ 2 | Description$ Enchanted creature gets +2/+2.\nS:Mode$ Continuous | Affected$ Card.EnchantedBy | AddKeyword$ First Strike | IsPresent$ Permanent.White+YouCtrl,Permanent.Black+YouCtrl | Description$ Enchanted creature has first strike as long as you control a white or black permanent.\nSVar:BuffedBy:Permanent.White,Permanent.Black\nDeckHints:Color$White|Black\nOracle:Enchant creature\nEnchanted creature gets +2/+2.\nEnchanted creature has first strike as long as you control a white or black permanent.
Create the Forge script for this magic card
{"name": "Warren Weirding", "mana_cost": "{1}{B}", "type_line": "Tribal Sorcery \u2014 Goblin", "oracle_text": "Target player sacrifices a creature. If a Goblin is sacrificed this way, that player creates two 1/1 black Goblin Rogue creature tokens, and those tokens gain haste until end of turn."}
Name:Warren Weirding\nManaCost:1 B\nTypes:Tribal Sorcery Goblin\nA:SP$ Sacrifice | Cost$ 1 B | ValidTgts$ Player | SacValid$ Creature | SacMessage$ Creature | RememberSacrificed$ True | SubAbility$ DBToken | SpellDescription$ Target player sacrifices a creature. If a Goblin is sacrificed this way, that player creates two 1/1 black Goblin Rogue creature tokens, and those tokens gain haste until end of turn.\nSVar:DBToken:DB$ Token | ConditionDefined$ Remembered | ConditionPresent$ Card.Goblin | ConditionCompare$ GE1 | TokenAmount$ 2 | TokenScript$ b_1_1_goblin_rogue | TokenOwner$ Targeted | RememberTokens$ True | ForgetOtherRemembered$ True | SubAbility$ AdditionalPump\nSVar:AdditionalPump:DB$ PumpAll | ValidCards$ Creature.IsRemembered | KW$ Haste | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nOracle:Target player sacrifices a creature. If a Goblin is sacrificed this way, that player creates two 1/1 black Goblin Rogue creature tokens, and those tokens gain haste until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Warren Weirding", "mana_cost": "{1}{B}", "type_line": "Tribal Sorcery \u2014 Goblin", "oracle_text": "Target player sacrifices a creature. If a Goblin is sacrificed this way, that player creates two 1/1 black Goblin Rogue creature tokens, and those tokens gain haste until end of turn."} ### Response: Name:Warren Weirding\nManaCost:1 B\nTypes:Tribal Sorcery Goblin\nA:SP$ Sacrifice | Cost$ 1 B | ValidTgts$ Player | SacValid$ Creature | SacMessage$ Creature | RememberSacrificed$ True | SubAbility$ DBToken | SpellDescription$ Target player sacrifices a creature. If a Goblin is sacrificed this way, that player creates two 1/1 black Goblin Rogue creature tokens, and those tokens gain haste until end of turn.\nSVar:DBToken:DB$ Token | ConditionDefined$ Remembered | ConditionPresent$ Card.Goblin | ConditionCompare$ GE1 | TokenAmount$ 2 | TokenScript$ b_1_1_goblin_rogue | TokenOwner$ Targeted | RememberTokens$ True | ForgetOtherRemembered$ True | SubAbility$ AdditionalPump\nSVar:AdditionalPump:DB$ PumpAll | ValidCards$ Creature.IsRemembered | KW$ Haste | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nOracle:Target player sacrifices a creature. If a Goblin is sacrificed this way, that player creates two 1/1 black Goblin Rogue creature tokens, and those tokens gain haste until end of turn.
Create the Forge script for this magic card
{"name": "Krosan Wayfarer", "mana_cost": "{G}", "type_line": "Creature \u2014 Human Druid", "oracle_text": "Sacrifice Krosan Wayfarer: You may put a land card from your hand onto the battlefield.", "power": "1", "toughness": "1"}
Name:Krosan Wayfarer\nManaCost:G\nTypes:Creature Human Druid\nPT:1/1\nA:AB$ ChangeZone | Cost$ Sac<1/CARDNAME> | Origin$ Hand | Destination$ Battlefield | ChangeType$ Land | ChangeNum$ 1 | Optional$ You | AILogic$ AtOppEOT | SpellDescription$ You may put a land card from your hand onto the battlefield.\nOracle:Sacrifice Krosan Wayfarer: You may put a land card from your hand onto the battlefield.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Krosan Wayfarer", "mana_cost": "{G}", "type_line": "Creature \u2014 Human Druid", "oracle_text": "Sacrifice Krosan Wayfarer: You may put a land card from your hand onto the battlefield.", "power": "1", "toughness": "1"} ### Response: Name:Krosan Wayfarer\nManaCost:G\nTypes:Creature Human Druid\nPT:1/1\nA:AB$ ChangeZone | Cost$ Sac<1/CARDNAME> | Origin$ Hand | Destination$ Battlefield | ChangeType$ Land | ChangeNum$ 1 | Optional$ You | AILogic$ AtOppEOT | SpellDescription$ You may put a land card from your hand onto the battlefield.\nOracle:Sacrifice Krosan Wayfarer: You may put a land card from your hand onto the battlefield.
Create the Forge script for this magic card
{"name": "Skyshroud Cutter", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 5 life.", "power": "2", "toughness": "2"}
Name:Skyshroud Cutter\nManaCost:3 G\nTypes:Creature Beast\nPT:2/2\nSVar:AltCost:Cost$ GainLife<5/Player.Other/*> | IsPresent$ Forest.YouCtrl | Description$ If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 5 life.\nOracle:If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 5 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Skyshroud Cutter", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 5 life.", "power": "2", "toughness": "2"} ### Response: Name:Skyshroud Cutter\nManaCost:3 G\nTypes:Creature Beast\nPT:2/2\nSVar:AltCost:Cost$ GainLife<5/Player.Other/*> | IsPresent$ Forest.YouCtrl | Description$ If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 5 life.\nOracle:If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 5 life.
Create the Forge script for this magic card
{"name": "Guile, Sonic Soldier"}
Name:Guile, Sonic Soldier\nAltName:Immard, the Stormcleaver\nManaCost:1 U R W\nTypes:Legendary Creature Human Soldier\nPT:4/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigCharge | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, put a charge counter on him or remove one from him. When you remove a counter this way, ABILITY\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigCharge | Secondary$ True | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, put a charge counter on him or remove one from him. When you remove a counter this way, ABILITY\nSVar:TrigCharge:DB$ AddOrRemoveCounter | Defined$ Self | CounterType$ CHARGE | CounterNum$ 1 | RememberRemovedCards$ True | SubAbility$ DBImmediateTrigger\nSVar:DBImmediateTrigger:DB$ ImmediateTrigger | ConditionDefined$ Remembered | ConditionPresent$ Card.Self | ConditionCompare$ GE1 | Execute$ TrigCharm | SubAbility$ DBCleanup | TriggerDescription$ When you remove a counter this way, ABILITY\nSVar:TrigCharm:DB$ Charm | Choices$ DBDamage,DBPump\nSVar:DBDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ 4 | SpellDescription$ Sonic Boom — CARDNAME deals 4 damage to any target.\nSVar:DBPump:DB$ Pump | KW$ Lifelink & Indestructible | SpellDescription$ Flash Kick — CARDNAME gains lifelink and indestructible until end of turn.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Counters|LifeGain\nOracle:Whenever Guile, Sonic Soldier enters the battlefield or attacks, put a charge counter on him or remove one from him. When you remove a counter this way, choose one—\n• Sonic Boom — Guile, Sonic Soldier deals 4 damage to any target.\n• Flash Kick — Guile, Sonic Soldier gains lifelink and indestructible until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Guile, Sonic Soldier"} ### Response: Name:Guile, Sonic Soldier\nAltName:Immard, the Stormcleaver\nManaCost:1 U R W\nTypes:Legendary Creature Human Soldier\nPT:4/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigCharge | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, put a charge counter on him or remove one from him. When you remove a counter this way, ABILITY\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigCharge | Secondary$ True | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, put a charge counter on him or remove one from him. When you remove a counter this way, ABILITY\nSVar:TrigCharge:DB$ AddOrRemoveCounter | Defined$ Self | CounterType$ CHARGE | CounterNum$ 1 | RememberRemovedCards$ True | SubAbility$ DBImmediateTrigger\nSVar:DBImmediateTrigger:DB$ ImmediateTrigger | ConditionDefined$ Remembered | ConditionPresent$ Card.Self | ConditionCompare$ GE1 | Execute$ TrigCharm | SubAbility$ DBCleanup | TriggerDescription$ When you remove a counter this way, ABILITY\nSVar:TrigCharm:DB$ Charm | Choices$ DBDamage,DBPump\nSVar:DBDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ 4 | SpellDescription$ Sonic Boom — CARDNAME deals 4 damage to any target.\nSVar:DBPump:DB$ Pump | KW$ Lifelink & Indestructible | SpellDescription$ Flash Kick — CARDNAME gains lifelink and indestructible until end of turn.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nDeckHas:Ability$Counters|LifeGain\nOracle:Whenever Guile, Sonic Soldier enters the battlefield or attacks, put a charge counter on him or remove one from him. When you remove a counter this way, choose one—\n• Sonic Boom — Guile, Sonic Soldier deals 4 damage to any target.\n• Flash Kick — Guile, Sonic Soldier gains lifelink and indestructible until end of turn.
Create the Forge script for this magic card
{"name": "Fire-Omen Crane", "mana_cost": "{3}{R}{R}", "type_line": "Creature \u2014 Bird Spirit", "oracle_text": "Flying (This creature can't be blocked except by creatures with flying or reach.)\nWhenever Fire-Omen Crane attacks, it deals 1 damage to target creature an opponent controls.", "power": "3", "toughness": "3"}
Name:Fire-Omen Crane\nManaCost:3 R R\nTypes:Creature Bird Spirit\nPT:3/3\nK:Flying\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigDealDamage | TriggerDescription$ Whenever CARDNAME attacks, it deals 1 damage to target creature an opponent controls.\nSVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | NumDmg$ 1\nOracle:Flying (This creature can't be blocked except by creatures with flying or reach.)\nWhenever Fire-Omen Crane attacks, it deals 1 damage to target creature an opponent controls.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Fire-Omen Crane", "mana_cost": "{3}{R}{R}", "type_line": "Creature \u2014 Bird Spirit", "oracle_text": "Flying (This creature can't be blocked except by creatures with flying or reach.)\nWhenever Fire-Omen Crane attacks, it deals 1 damage to target creature an opponent controls.", "power": "3", "toughness": "3"} ### Response: Name:Fire-Omen Crane\nManaCost:3 R R\nTypes:Creature Bird Spirit\nPT:3/3\nK:Flying\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigDealDamage | TriggerDescription$ Whenever CARDNAME attacks, it deals 1 damage to target creature an opponent controls.\nSVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | NumDmg$ 1\nOracle:Flying (This creature can't be blocked except by creatures with flying or reach.)\nWhenever Fire-Omen Crane attacks, it deals 1 damage to target creature an opponent controls.
Create the Forge script for this magic card
{"name": "A-Glamorous Outlaw", "mana_cost": "{3}{U}{B}{R}", "type_line": "Creature \u2014 Vampire Rogue", "oracle_text": "When Glamorous Outlaw enters the battlefield, it deals 2 damage to each opponent and you gain 2 life. Scry 2.\n{1}, Exile Glamorous Outlaw from your hand: Target land gains \"{T}: Add {U}, {B}, or {R}\" until Glamorous Outlaw is cast from exile. You may cast Glamorous Outlaw for as long as it remains exiled.", "power": "4", "toughness": "5"}
Name:A-Glamorous Outlaw\nManaCost:3 U B R\nTypes:Creature Vampire Rogue\nPT:4/5\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDealDamage | TriggerDescription$ When CARDNAME enters the battlefield, it deals 2 damage to each opponent and you gain 2 life. Scry 2.\nSVar:TrigDealDamage:DB$ DealDamage | NumDmg$ 2 | Defined$ Opponent | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2 | SubAbility$ DBScry\nSVar:DBScry:DB$ Scry | ScryNum$ 2\nA:AB$ Effect | Cost$ 1 ExileFromHand<1/CARDNAME> | ActivationZone$ Hand | ValidTgts$ Land | TgtPrompt$ Select target land | RememberObjects$ Targeted,Self | StaticAbilities$ Land,MayPlay | Triggers$ Cast | ImprintCards$ Self | Duration$ Permanent | ForgetOnMoved$ Exile | SpellDescription$ Target land gains "{T}: Add {U}, {B}, or {R}" until CARDNAME is cast from exile. You may cast CARDNAME for as long as it remains exiled.\nSVar:Land:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Battlefield | Affected$ Card.IsRemembered+IsNotImprinted | AddAbility$ Mana | Description$ Target land gains "{T}: Add {U}, {B}, or {R}" until EFFECTSOURCE is cast from exile. You may cast EFFECTSOURCE for as long as it remains exiled.\nSVar:Mana:AB$ Mana | Cost$ T | Produced$ Combo U B R | Amount$ 1 | SpellDescription$ Add {U}, {B}, or {R}\nSVar:MayPlay:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsImprinted+IsRemembered | AffectedZone$ Exile | Secondary$ True | Description$ You may cast EFFECTSOURCE for as long as it remains exiled.\nSVar:Cast:Mode$ SpellCast | ValidCard$ Card.IsImprinted+IsRemembered+wasCastFromExile | Execute$ ExileSelf | Static$ True\nSVar:ExileSelf:DB$ ChangeZone | Origin$ Command | Destination$ Exile | Defined$ Self\nDeckHas:Ability$LifeGain\nOracle:When Glamorous Outlaw enters the battlefield, it deals 2 damage to each opponent and you gain 2 life. Scry 2.\n{1}, Exile Glamorous Outlaw from your hand: Target land gains "{T}: Add {U}, {B}, or {R}" until Glamorous Outlaw is cast from exile. You may cast Glamorous Outlaw for as long as it remains exiled.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "A-Glamorous Outlaw", "mana_cost": "{3}{U}{B}{R}", "type_line": "Creature \u2014 Vampire Rogue", "oracle_text": "When Glamorous Outlaw enters the battlefield, it deals 2 damage to each opponent and you gain 2 life. Scry 2.\n{1}, Exile Glamorous Outlaw from your hand: Target land gains \"{T}: Add {U}, {B}, or {R}\" until Glamorous Outlaw is cast from exile. You may cast Glamorous Outlaw for as long as it remains exiled.", "power": "4", "toughness": "5"} ### Response: Name:A-Glamorous Outlaw\nManaCost:3 U B R\nTypes:Creature Vampire Rogue\nPT:4/5\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDealDamage | TriggerDescription$ When CARDNAME enters the battlefield, it deals 2 damage to each opponent and you gain 2 life. Scry 2.\nSVar:TrigDealDamage:DB$ DealDamage | NumDmg$ 2 | Defined$ Opponent | SubAbility$ DBGainLife\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2 | SubAbility$ DBScry\nSVar:DBScry:DB$ Scry | ScryNum$ 2\nA:AB$ Effect | Cost$ 1 ExileFromHand<1/CARDNAME> | ActivationZone$ Hand | ValidTgts$ Land | TgtPrompt$ Select target land | RememberObjects$ Targeted,Self | StaticAbilities$ Land,MayPlay | Triggers$ Cast | ImprintCards$ Self | Duration$ Permanent | ForgetOnMoved$ Exile | SpellDescription$ Target land gains "{T}: Add {U}, {B}, or {R}" until CARDNAME is cast from exile. You may cast CARDNAME for as long as it remains exiled.\nSVar:Land:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Battlefield | Affected$ Card.IsRemembered+IsNotImprinted | AddAbility$ Mana | Description$ Target land gains "{T}: Add {U}, {B}, or {R}" until EFFECTSOURCE is cast from exile. You may cast EFFECTSOURCE for as long as it remains exiled.\nSVar:Mana:AB$ Mana | Cost$ T | Produced$ Combo U B R | Amount$ 1 | SpellDescription$ Add {U}, {B}, or {R}\nSVar:MayPlay:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsImprinted+IsRemembered | AffectedZone$ Exile | Secondary$ True | Description$ You may cast EFFECTSOURCE for as long as it remains exiled.\nSVar:Cast:Mode$ SpellCast | ValidCard$ Card.IsImprinted+IsRemembered+wasCastFromExile | Execute$ ExileSelf | Static$ True\nSVar:ExileSelf:DB$ ChangeZone | Origin$ Command | Destination$ Exile | Defined$ Self\nDeckHas:Ability$LifeGain\nOracle:When Glamorous Outlaw enters the battlefield, it deals 2 damage to each opponent and you gain 2 life. Scry 2.\n{1}, Exile Glamorous Outlaw from your hand: Target land gains "{T}: Add {U}, {B}, or {R}" until Glamorous Outlaw is cast from exile. You may cast Glamorous Outlaw for as long as it remains exiled.
Create the Forge script for this magic card
{"name": "Reweave", "mana_cost": "{5}{U}", "type_line": "Instant \u2014 Arcane", "oracle_text": "Target permanent's controller sacrifices it. If the player does, they reveal cards from the top of their library until they reveal a permanent card that shares a card type with the sacrificed permanent, put that card onto the battlefield, then shuffle.\nSplice onto Arcane {2}{U}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)"}
Name:Reweave\nManaCost:5 U\nTypes:Instant Arcane\nK:Splice:Arcane:2 U U\nA:SP$ Destroy | Cost$ 5 U | ValidTgts$ Permanent | Sacrifice$ True | SubAbility$ DBDigUntil | RememberLKI$ True | StackDescription$ {p:TargetedController} destroys {c:Targeted}. If {p:TargetedController} does, | SpellDescription$ Target permanent's controller sacrifices it. If the player does, they reveal cards from the top of their library until they reveal a permanent card that shares a card type with the sacrificed permanent, put that card onto the battlefield, then shuffle.\nSVar:DBDigUntil:DB$ DigUntil | Defined$ RememberedController | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ EQ1 | Valid$ Permanent.sharesCardTypeWith RememberedLKI | ValidDescription$ permanent card that shares a card type with the sacrificed permanent | FoundDestination$ Battlefield | RevealedDestination$ Library | Shuffle$ True | StackDescription$ they reveal cards from the top of their library until they reveal a permanent card that shares a card type with {c:Targeted}, put that card onto the battlefield, then shuffle their library. | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nDeckHints:Type$Arcane\nOracle:Target permanent's controller sacrifices it. If the player does, they reveal cards from the top of their library until they reveal a permanent card that shares a card type with the sacrificed permanent, put that card onto the battlefield, then shuffle.\nSplice onto Arcane {2}{U}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Reweave", "mana_cost": "{5}{U}", "type_line": "Instant \u2014 Arcane", "oracle_text": "Target permanent's controller sacrifices it. If the player does, they reveal cards from the top of their library until they reveal a permanent card that shares a card type with the sacrificed permanent, put that card onto the battlefield, then shuffle.\nSplice onto Arcane {2}{U}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)"} ### Response: Name:Reweave\nManaCost:5 U\nTypes:Instant Arcane\nK:Splice:Arcane:2 U U\nA:SP$ Destroy | Cost$ 5 U | ValidTgts$ Permanent | Sacrifice$ True | SubAbility$ DBDigUntil | RememberLKI$ True | StackDescription$ {p:TargetedController} destroys {c:Targeted}. If {p:TargetedController} does, | SpellDescription$ Target permanent's controller sacrifices it. If the player does, they reveal cards from the top of their library until they reveal a permanent card that shares a card type with the sacrificed permanent, put that card onto the battlefield, then shuffle.\nSVar:DBDigUntil:DB$ DigUntil | Defined$ RememberedController | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ EQ1 | Valid$ Permanent.sharesCardTypeWith RememberedLKI | ValidDescription$ permanent card that shares a card type with the sacrificed permanent | FoundDestination$ Battlefield | RevealedDestination$ Library | Shuffle$ True | StackDescription$ they reveal cards from the top of their library until they reveal a permanent card that shares a card type with {c:Targeted}, put that card onto the battlefield, then shuffle their library. | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nDeckHints:Type$Arcane\nOracle:Target permanent's controller sacrifices it. If the player does, they reveal cards from the top of their library until they reveal a permanent card that shares a card type with the sacrificed permanent, put that card onto the battlefield, then shuffle.\nSplice onto Arcane {2}{U}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Create the Forge script for this magic card
{"name": "Press for Answers", "mana_cost": "{1}{U}", "type_line": "Sorcery", "oracle_text": "Tap target creature. It doesn't untap during its controller's next untap step.\nInvestigate. (Create a Clue token. It's an artifact with \"{2}, Sacrifice this artifact: Draw a card.\")"}
Name:Press for Answers\nManaCost:1 U\nTypes:Sorcery\nA:SP$ Tap | Cost$ 1 U | ValidTgts$ Creature | SubAbility$ DBPump | SpellDescription$ Tap target creature. It doesn't untap during its controller's next untap step. Investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")\nSVar:DBPump:DB$ Pump | Defined$ Targeted | KW$ HIDDEN This card doesn't untap during your next untap step. | Duration$ Permanent | SubAbility$ DBInvestigate\nSVar:DBInvestigate:DB$ Investigate\nDeckHas:Ability$Investigate\nOracle:Tap target creature. It doesn't untap during its controller's next untap step.\nInvestigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Press for Answers", "mana_cost": "{1}{U}", "type_line": "Sorcery", "oracle_text": "Tap target creature. It doesn't untap during its controller's next untap step.\nInvestigate. (Create a Clue token. It's an artifact with \"{2}, Sacrifice this artifact: Draw a card.\")"} ### Response: Name:Press for Answers\nManaCost:1 U\nTypes:Sorcery\nA:SP$ Tap | Cost$ 1 U | ValidTgts$ Creature | SubAbility$ DBPump | SpellDescription$ Tap target creature. It doesn't untap during its controller's next untap step. Investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")\nSVar:DBPump:DB$ Pump | Defined$ Targeted | KW$ HIDDEN This card doesn't untap during your next untap step. | Duration$ Permanent | SubAbility$ DBInvestigate\nSVar:DBInvestigate:DB$ Investigate\nDeckHas:Ability$Investigate\nOracle:Tap target creature. It doesn't untap during its controller's next untap step.\nInvestigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")
Create the Forge script for this magic card
{"name": "Beetleback Chief", "mana_cost": "{2}{R}{R}", "type_line": "Creature \u2014 Goblin Warrior", "oracle_text": "When Beetleback Chief enters the battlefield, create two 1/1 red Goblin creature tokens.", "power": "2", "toughness": "2"}
Name:Beetleback Chief\nManaCost:2 R R\nTypes:Creature Goblin Warrior\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create two 1/1 red Goblin creature tokens.\nSVar:TrigToken:DB$ Token | TokenAmount$ 2 | TokenScript$ r_1_1_goblin | TokenOwner$ You\nOracle:When Beetleback Chief enters the battlefield, create two 1/1 red Goblin creature tokens.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Beetleback Chief", "mana_cost": "{2}{R}{R}", "type_line": "Creature \u2014 Goblin Warrior", "oracle_text": "When Beetleback Chief enters the battlefield, create two 1/1 red Goblin creature tokens.", "power": "2", "toughness": "2"} ### Response: Name:Beetleback Chief\nManaCost:2 R R\nTypes:Creature Goblin Warrior\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create two 1/1 red Goblin creature tokens.\nSVar:TrigToken:DB$ Token | TokenAmount$ 2 | TokenScript$ r_1_1_goblin | TokenOwner$ You\nOracle:When Beetleback Chief enters the battlefield, create two 1/1 red Goblin creature tokens.
Create the Forge script for this magic card
{"name": "Kraken Hatchling", "mana_cost": "{U}", "type_line": "Creature \u2014 Kraken", "oracle_text": "", "power": "0", "toughness": "4"}
Name:Kraken Hatchling\nManaCost:U\nTypes:Creature Kraken\nPT:0/4\nOracle:
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Kraken Hatchling", "mana_cost": "{U}", "type_line": "Creature \u2014 Kraken", "oracle_text": "", "power": "0", "toughness": "4"} ### Response: Name:Kraken Hatchling\nManaCost:U\nTypes:Creature Kraken\nPT:0/4\nOracle:
Create the Forge script for this magic card
{"name": "Ascended Lawmage", "mana_cost": "{2}{W}{U}", "type_line": "Creature \u2014 Vedalken Wizard", "oracle_text": "Flying\nHexproof (This creature can't be the target of spells or abilities your opponents control.)", "power": "3", "toughness": "2"}
Name:Ascended Lawmage\nManaCost:2 W U\nTypes:Creature Vedalken Wizard\nPT:3/2\nK:Flying\nK:Hexproof\nOracle:Flying\nHexproof (This creature can't be the target of spells or abilities your opponents control.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ascended Lawmage", "mana_cost": "{2}{W}{U}", "type_line": "Creature \u2014 Vedalken Wizard", "oracle_text": "Flying\nHexproof (This creature can't be the target of spells or abilities your opponents control.)", "power": "3", "toughness": "2"} ### Response: Name:Ascended Lawmage\nManaCost:2 W U\nTypes:Creature Vedalken Wizard\nPT:3/2\nK:Flying\nK:Hexproof\nOracle:Flying\nHexproof (This creature can't be the target of spells or abilities your opponents control.)
Create the Forge script for this magic card
{"name": "Tyrant Guard", "mana_cost": "{X}{2}{G}", "type_line": "Creature \u2014 Tyranid", "oracle_text": "Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)\nShieldwall \u2014 Sacrifice Tyrant Guard: Creatures you control with counters on them gain hexproof and indestructible until end of turn.", "power": "3", "toughness": "3"}
Name:Tyrant Guard\nManaCost:2 X G\nTypes:Creature Tyranid\nPT:3/3\nK:Ravenous\nA:AB$ PumpAll | PrecostDesc$ Shieldwall — | Cost$ Sac<1/CARDNAME> | ValidCards$ Creature.YouCtrl+HasCounters | KW$ Hexproof & Indestructible | SpellDescription$ Creatures you control with counters on them gain hexproof and indestructible until end of turn.\nDeckHas:Ability$Counters|Sacrifice\nDeckHints:Ability$Counters\nSVar:X:Count$xPaid\nOracle:Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)\nShieldwall — Sacrifice Tyrant Guard: Creatures you control with counters on them gain hexproof and indestructible until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Tyrant Guard", "mana_cost": "{X}{2}{G}", "type_line": "Creature \u2014 Tyranid", "oracle_text": "Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)\nShieldwall \u2014 Sacrifice Tyrant Guard: Creatures you control with counters on them gain hexproof and indestructible until end of turn.", "power": "3", "toughness": "3"} ### Response: Name:Tyrant Guard\nManaCost:2 X G\nTypes:Creature Tyranid\nPT:3/3\nK:Ravenous\nA:AB$ PumpAll | PrecostDesc$ Shieldwall — | Cost$ Sac<1/CARDNAME> | ValidCards$ Creature.YouCtrl+HasCounters | KW$ Hexproof & Indestructible | SpellDescription$ Creatures you control with counters on them gain hexproof and indestructible until end of turn.\nDeckHas:Ability$Counters|Sacrifice\nDeckHints:Ability$Counters\nSVar:X:Count$xPaid\nOracle:Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)\nShieldwall — Sacrifice Tyrant Guard: Creatures you control with counters on them gain hexproof and indestructible until end of turn.
Create the Forge script for this magic card
{"name": "Grove of the Burnwillows", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{T}: Add {R} or {G}. Each opponent gains 1 life."}
Name:Grove of the Burnwillows\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Mana | Cost$ T | Produced$ Combo R G | SubAbility$ DBLife | SpellDescription$ Add {R} or {G}.\nSVar:DBLife:DB$ GainLife | LifeAmount$ 1 | Defined$ Player.Opponent | SpellDescription$ Each opponent gains 1 life.\nOracle:{T}: Add {C}.\n{T}: Add {R} or {G}. Each opponent gains 1 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Grove of the Burnwillows", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{T}: Add {R} or {G}. Each opponent gains 1 life."} ### Response: Name:Grove of the Burnwillows\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Mana | Cost$ T | Produced$ Combo R G | SubAbility$ DBLife | SpellDescription$ Add {R} or {G}.\nSVar:DBLife:DB$ GainLife | LifeAmount$ 1 | Defined$ Player.Opponent | SpellDescription$ Each opponent gains 1 life.\nOracle:{T}: Add {C}.\n{T}: Add {R} or {G}. Each opponent gains 1 life.
Create the Forge script for this magic card
{"name": "Hellkite Hatchling", "mana_cost": "{2}{R}{G}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)\nHellkite Hatchling has flying and trample if it devoured a creature.", "power": "2", "toughness": "2"}
Name:Hellkite Hatchling\nManaCost:2 R G\nTypes:Creature Dragon\nPT:2/2\nK:Devour:1\nS:Mode$ Continuous | Affected$ Card.Self+HasDevoured | AddKeyword$ Flying & Trample | Description$ CARDNAME has flying and trample if it devoured a creature.\nOracle:Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)\nHellkite Hatchling has flying and trample if it devoured a creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hellkite Hatchling", "mana_cost": "{2}{R}{G}", "type_line": "Creature \u2014 Dragon", "oracle_text": "Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)\nHellkite Hatchling has flying and trample if it devoured a creature.", "power": "2", "toughness": "2"} ### Response: Name:Hellkite Hatchling\nManaCost:2 R G\nTypes:Creature Dragon\nPT:2/2\nK:Devour:1\nS:Mode$ Continuous | Affected$ Card.Self+HasDevoured | AddKeyword$ Flying & Trample | Description$ CARDNAME has flying and trample if it devoured a creature.\nOracle:Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)\nHellkite Hatchling has flying and trample if it devoured a creature.
Create the Forge script for this magic card
{"name": "Goblin Assailant", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Goblin Warrior", "oracle_text": "", "power": "2", "toughness": "2"}
Name:Goblin Assailant\nManaCost:1 R\nTypes:Creature Goblin Warrior\nPT:2/2\nOracle:
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Goblin Assailant", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Goblin Warrior", "oracle_text": "", "power": "2", "toughness": "2"} ### Response: Name:Goblin Assailant\nManaCost:1 R\nTypes:Creature Goblin Warrior\nPT:2/2\nOracle:
Create the Forge script for this magic card
{"name": "Guardian of Faith", "mana_cost": "{1}{W}{W}", "type_line": "Creature \u2014 Spirit Knight", "oracle_text": "Flash\nVigilance\nWhen Guardian of Faith enters the battlefield, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)", "power": "3", "toughness": "2"}
Name:Guardian of Faith\nManaCost:1 W W\nTypes:Creature Spirit Knight\nPT:3/2\nK:Flash\nK:Vigilance\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPhaseOut | TriggerDescription$ When CARDNAME enters the battlefield, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)\nSVar:TrigPhaseOut:DB$ Phases | ValidTgts$ Creature.Other+YouCtrl | TgtPrompt$ Select any number of other target creatures you control | TargetMin$ 0 | TargetMax$ MaxTgts\nSVar:MaxTgts:Count$Valid Creature.Other+YouCtrl\nOracle:Flash\nVigilance\nWhen Guardian of Faith enters the battlefield, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Guardian of Faith", "mana_cost": "{1}{W}{W}", "type_line": "Creature \u2014 Spirit Knight", "oracle_text": "Flash\nVigilance\nWhen Guardian of Faith enters the battlefield, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)", "power": "3", "toughness": "2"} ### Response: Name:Guardian of Faith\nManaCost:1 W W\nTypes:Creature Spirit Knight\nPT:3/2\nK:Flash\nK:Vigilance\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPhaseOut | TriggerDescription$ When CARDNAME enters the battlefield, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)\nSVar:TrigPhaseOut:DB$ Phases | ValidTgts$ Creature.Other+YouCtrl | TgtPrompt$ Select any number of other target creatures you control | TargetMin$ 0 | TargetMax$ MaxTgts\nSVar:MaxTgts:Count$Valid Creature.Other+YouCtrl\nOracle:Flash\nVigilance\nWhen Guardian of Faith enters the battlefield, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)
Create the Forge script for this magic card
{"name": "Brain Maggot", "mana_cost": "{1}{B}", "type_line": "Enchantment Creature \u2014 Insect", "oracle_text": "When Brain Maggot enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card until Brain Maggot leaves the battlefield.", "power": "1", "toughness": "1"}
Name:Brain Maggot\nManaCost:1 B\nTypes:Enchantment Creature Insect\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigReveal | TriggerDescription$ When CARDNAME enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card until CARDNAME leaves the battlefield.\nSVar:TrigReveal:DB$ RevealHand | Defined$ Targeted | ValidTgts$ Opponent | SubAbility$ ExileCard\nSVar:ExileCard:DB$ ChangeZone | Origin$ Hand | Destination$ Exile | DefinedPlayer$ Targeted | Chooser$ You | ChangeType$ Card.nonLand | ChangeNum$ 1 | IsCurse$ True | Duration$ UntilHostLeavesPlay\nSVar:PlayMain1:TRUE\nOracle:When Brain Maggot enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card until Brain Maggot leaves the battlefield.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Brain Maggot", "mana_cost": "{1}{B}", "type_line": "Enchantment Creature \u2014 Insect", "oracle_text": "When Brain Maggot enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card until Brain Maggot leaves the battlefield.", "power": "1", "toughness": "1"} ### Response: Name:Brain Maggot\nManaCost:1 B\nTypes:Enchantment Creature Insect\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigReveal | TriggerDescription$ When CARDNAME enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card until CARDNAME leaves the battlefield.\nSVar:TrigReveal:DB$ RevealHand | Defined$ Targeted | ValidTgts$ Opponent | SubAbility$ ExileCard\nSVar:ExileCard:DB$ ChangeZone | Origin$ Hand | Destination$ Exile | DefinedPlayer$ Targeted | Chooser$ You | ChangeType$ Card.nonLand | ChangeNum$ 1 | IsCurse$ True | Duration$ UntilHostLeavesPlay\nSVar:PlayMain1:TRUE\nOracle:When Brain Maggot enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card until Brain Maggot leaves the battlefield.
Create the Forge script for this magic card
{"name": "Death-Greeter's Champion", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "Dash {3}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)\nBackup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)\nDouble strike", "power": "2", "toughness": "1"}
Name:Death-Greeter's Champion\nManaCost:2 R\nTypes:Creature Human Warrior\nPT:2/1\nK:Dash:3 R\nK:Backup:1:BackupAbility\nSVar:BackupAbility:DB$ Pump | KW$ Double Strike\nK:Double Strike\nDeckHas:Ability$Counters\nOracle:Dash {3}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)\nBackup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)\nDouble strike
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Death-Greeter's Champion", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "Dash {3}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)\nBackup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)\nDouble strike", "power": "2", "toughness": "1"} ### Response: Name:Death-Greeter's Champion\nManaCost:2 R\nTypes:Creature Human Warrior\nPT:2/1\nK:Dash:3 R\nK:Backup:1:BackupAbility\nSVar:BackupAbility:DB$ Pump | KW$ Double Strike\nK:Double Strike\nDeckHas:Ability$Counters\nOracle:Dash {3}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)\nBackup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)\nDouble strike
Create the Forge script for this magic card
{"name": "Hierophant Bio-Titan", "mana_cost": "{10}{G}{G}", "type_line": "Creature \u2014 Tyranid", "oracle_text": "Frenzied Metabolism \u2014 As an additional cost to cast this spell, you may remove any number of +1/+1 counters from among creatures you control. This spell costs {2} less to cast for each counter removed this way.\nVigilance, reach, ward {2}\nTitanic \u2014 Hierophant Bio-Titan can't be blocked by creatures with power 2 or less.", "power": "12", "toughness": "12"}
Name:Hierophant Bio-Titan\nManaCost:10 G G\nTypes:Creature Tyranid\nPT:12/12\nK:Vigilance\nK:Reach\nK:Ward:2\nA:SP$ PermanentCreature | Cost$ 10 G G RemoveAnyCounter<X/P1P1/Creature.YouCtrl/among creatures you control>\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ Y | EffectZone$ All | Relative$ True | Description$ Frenzied Metabolism — As an additional cost to cast this spell, you may remove any number of +1/+1 counters from among creatures you control. This spell costs {2} less to cast for each counter removed this way.\nS:Mode$ CantBlockBy | ValidAttacker$ Card.Self | ValidBlocker$ Creature.powerLE2 | Description$ Titanic — CARDNAME can't be blocked by creatures with power 2 or less.\nSVar:X:Count$xPaid\nSVar:Y:SVar$X/Times.2\nDeckHints:Ability$Counters\nOracle:Frenzied Metabolism — As an additional cost to cast this spell, you may remove any number of +1/+1 counters from among creatures you control. This spell costs {2} less to cast for each counter removed this way.\nVigilance, reach, ward {2}\nTitanic — Hierophant Bio-Titan can't be blocked by creatures with power 2 or less.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hierophant Bio-Titan", "mana_cost": "{10}{G}{G}", "type_line": "Creature \u2014 Tyranid", "oracle_text": "Frenzied Metabolism \u2014 As an additional cost to cast this spell, you may remove any number of +1/+1 counters from among creatures you control. This spell costs {2} less to cast for each counter removed this way.\nVigilance, reach, ward {2}\nTitanic \u2014 Hierophant Bio-Titan can't be blocked by creatures with power 2 or less.", "power": "12", "toughness": "12"} ### Response: Name:Hierophant Bio-Titan\nManaCost:10 G G\nTypes:Creature Tyranid\nPT:12/12\nK:Vigilance\nK:Reach\nK:Ward:2\nA:SP$ PermanentCreature | Cost$ 10 G G RemoveAnyCounter<X/P1P1/Creature.YouCtrl/among creatures you control>\nS:Mode$ ReduceCost | ValidCard$ Card.Self | Type$ Spell | Amount$ Y | EffectZone$ All | Relative$ True | Description$ Frenzied Metabolism — As an additional cost to cast this spell, you may remove any number of +1/+1 counters from among creatures you control. This spell costs {2} less to cast for each counter removed this way.\nS:Mode$ CantBlockBy | ValidAttacker$ Card.Self | ValidBlocker$ Creature.powerLE2 | Description$ Titanic — CARDNAME can't be blocked by creatures with power 2 or less.\nSVar:X:Count$xPaid\nSVar:Y:SVar$X/Times.2\nDeckHints:Ability$Counters\nOracle:Frenzied Metabolism — As an additional cost to cast this spell, you may remove any number of +1/+1 counters from among creatures you control. This spell costs {2} less to cast for each counter removed this way.\nVigilance, reach, ward {2}\nTitanic — Hierophant Bio-Titan can't be blocked by creatures with power 2 or less.
Create the Forge script for this magic card
{"name": "Belligerent of the Ball", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Ogre Warrior", "oracle_text": "Celebration \u2014 At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)", "power": "3", "toughness": "3"}
Name:Belligerent of the Ball\nManaCost:2 R\nTypes:Creature Ogre Warrior\nPT:3/3\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPump | CheckSVar$ Celebration | SVarCompare$ GE2 | TriggerDescription$ Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.YouCtrl | NumAtt$ 1 | KW$ Menace\nSVar:Celebration:Count$ThisTurnEntered_Battlefield_Permanent.nonLand+YouCtrl\nOracle:Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Belligerent of the Ball", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Ogre Warrior", "oracle_text": "Celebration \u2014 At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)", "power": "3", "toughness": "3"} ### Response: Name:Belligerent of the Ball\nManaCost:2 R\nTypes:Creature Ogre Warrior\nPT:3/3\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPump | CheckSVar$ Celebration | SVarCompare$ GE2 | TriggerDescription$ Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature.YouCtrl | NumAtt$ 1 | KW$ Menace\nSVar:Celebration:Count$ThisTurnEntered_Battlefield_Permanent.nonLand+YouCtrl\nOracle:Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Create the Forge script for this magic card
{"name": "Horned Cheetah", "mana_cost": "{2}{G}{W}", "type_line": "Creature \u2014 Cat", "oracle_text": "Whenever Horned Cheetah deals damage, you gain that much life.", "power": "2", "toughness": "2"}
Name:Horned Cheetah\nManaCost:2 G W\nTypes:Creature Cat\nPT:2/2\nT:Mode$ DamageDealtOnce | ValidSource$ Card.Self | Execute$ TrigGain | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals damage, you gain that much life.\nSVar:TrigGain:DB$ GainLife | Defined$ You | LifeAmount$ X\nSVar:X:TriggerCount$DamageAmount\nSVar:HasCombatEffect:TRUE\nOracle:Whenever Horned Cheetah deals damage, you gain that much life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Horned Cheetah", "mana_cost": "{2}{G}{W}", "type_line": "Creature \u2014 Cat", "oracle_text": "Whenever Horned Cheetah deals damage, you gain that much life.", "power": "2", "toughness": "2"} ### Response: Name:Horned Cheetah\nManaCost:2 G W\nTypes:Creature Cat\nPT:2/2\nT:Mode$ DamageDealtOnce | ValidSource$ Card.Self | Execute$ TrigGain | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals damage, you gain that much life.\nSVar:TrigGain:DB$ GainLife | Defined$ You | LifeAmount$ X\nSVar:X:TriggerCount$DamageAmount\nSVar:HasCombatEffect:TRUE\nOracle:Whenever Horned Cheetah deals damage, you gain that much life.
Create the Forge script for this magic card
{"name": "Riveteers Provocateur", "mana_cost": "{B}{R}", "type_line": "Creature \u2014 Viashino Warrior", "oracle_text": "Menace\nWhen Riveteers Provocateur enters the battlefield, choose a creature card in your hand without blitz. It perpetually gains blitz. The blitz cost is equal to its mana cost.\nBlitz {B}{R}", "power": "3", "toughness": "1"}
Name:Riveteers Provocateur\nManaCost:B R\nTypes:Creature Viashino Warrior\nPT:3/1\nK:Menace\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChoose | TriggerDescription$ When CARDNAME enters the battlefield, choose a creature card in your hand without blitz. It perpetually gains blitz. The blitz cost is equal to its mana cost.\nSVar:TrigChoose:DB$ ChooseCard | ChoiceZone$ Hand | Choices$ Creature.withoutBlitz+YouOwn | ChoiceTitle$ Choose a creature card in your hand without blitz | Mandatory$ True | SubAbility$ DBPump\nSVar:DBPump:DB$ Pump | PumpZone$ Hand | Defined$ ChosenCard | KW$ Blitz:CardManaCost:Spell.Creature | Duration$ Perpetual | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True\nK:Blitz:B R\nDeckHas:Ability$Sacrifice\nOracle:Menace\nWhen Riveteers Provocateur enters the battlefield, choose a creature card in your hand without blitz. It perpetually gains blitz. The blitz cost is equal to its mana cost.\nBlitz {B}{R}
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Riveteers Provocateur", "mana_cost": "{B}{R}", "type_line": "Creature \u2014 Viashino Warrior", "oracle_text": "Menace\nWhen Riveteers Provocateur enters the battlefield, choose a creature card in your hand without blitz. It perpetually gains blitz. The blitz cost is equal to its mana cost.\nBlitz {B}{R}", "power": "3", "toughness": "1"} ### Response: Name:Riveteers Provocateur\nManaCost:B R\nTypes:Creature Viashino Warrior\nPT:3/1\nK:Menace\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChoose | TriggerDescription$ When CARDNAME enters the battlefield, choose a creature card in your hand without blitz. It perpetually gains blitz. The blitz cost is equal to its mana cost.\nSVar:TrigChoose:DB$ ChooseCard | ChoiceZone$ Hand | Choices$ Creature.withoutBlitz+YouOwn | ChoiceTitle$ Choose a creature card in your hand without blitz | Mandatory$ True | SubAbility$ DBPump\nSVar:DBPump:DB$ Pump | PumpZone$ Hand | Defined$ ChosenCard | KW$ Blitz:CardManaCost:Spell.Creature | Duration$ Perpetual | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True\nK:Blitz:B R\nDeckHas:Ability$Sacrifice\nOracle:Menace\nWhen Riveteers Provocateur enters the battlefield, choose a creature card in your hand without blitz. It perpetually gains blitz. The blitz cost is equal to its mana cost.\nBlitz {B}{R}
Create the Forge script for this magic card
{"name": "Serene Sunset", "mana_cost": "{X}{G}", "type_line": "Instant", "oracle_text": "Prevent all combat damage X target creatures would deal this turn."}
Name:Serene Sunset\nManaCost:X G\nTypes:Instant\nA:SP$ Effect | Cost$ X G | ValidTgts$ Creature | TgtPrompt$ Select X target creatures | TargetMin$ X | TargetMax$ X | ReplacementEffects$ RPrevent | RememberObjects$ Targeted | ForgetOnMoved$ Battlefield | SpellDescription$ Prevent all combat damage X target creatures would deal this turn.\nSVar:RPrevent:Event$ DamageDone | Prevent$ True | IsCombat$ True | ValidSource$ Card.IsRemembered | Description$ Prevent all combat damage target creatures would deal this turn.\nSVar:X:Count$xPaid\nAI:RemoveDeck:All\nOracle:Prevent all combat damage X target creatures would deal this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Serene Sunset", "mana_cost": "{X}{G}", "type_line": "Instant", "oracle_text": "Prevent all combat damage X target creatures would deal this turn."} ### Response: Name:Serene Sunset\nManaCost:X G\nTypes:Instant\nA:SP$ Effect | Cost$ X G | ValidTgts$ Creature | TgtPrompt$ Select X target creatures | TargetMin$ X | TargetMax$ X | ReplacementEffects$ RPrevent | RememberObjects$ Targeted | ForgetOnMoved$ Battlefield | SpellDescription$ Prevent all combat damage X target creatures would deal this turn.\nSVar:RPrevent:Event$ DamageDone | Prevent$ True | IsCombat$ True | ValidSource$ Card.IsRemembered | Description$ Prevent all combat damage target creatures would deal this turn.\nSVar:X:Count$xPaid\nAI:RemoveDeck:All\nOracle:Prevent all combat damage X target creatures would deal this turn.
Create the Forge script for this magic card
{"name": "Geistflame", "mana_cost": "{R}", "type_line": "Instant", "oracle_text": "Geistflame deals 1 damage to any target.\nFlashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"}
Name:Geistflame\nManaCost:R\nTypes:Instant\nK:Flashback:3 R\nA:SP$ DealDamage | Cost$ R | ValidTgts$ Any | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to any target.\nOracle:Geistflame deals 1 damage to any target.\nFlashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Geistflame", "mana_cost": "{R}", "type_line": "Instant", "oracle_text": "Geistflame deals 1 damage to any target.\nFlashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)"} ### Response: Name:Geistflame\nManaCost:R\nTypes:Instant\nK:Flashback:3 R\nA:SP$ DealDamage | Cost$ R | ValidTgts$ Any | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to any target.\nOracle:Geistflame deals 1 damage to any target.\nFlashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Create the Forge script for this magic card
{"name": "Teysa, Orzhov Scion Avatar", "mana_cost": "", "type_line": "Vanguard", "oracle_text": "Whenever a nontoken creature dies, create a 1/1 white Spirit creature token with flying."}
Name:Teysa, Orzhov Scion Avatar\nManaCost:no cost\nTypes:Vanguard\nHandLifeModifier:+0/-2\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.nonToken | TriggerZones$ Command | Execute$ TrigToken | TriggerDescription$ Whenever a nontoken creature dies, create a 1/1 white Spirit creature token with flying.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_spirit_flying | TokenOwner$ You\nDeckHas:Ability$Token\nOracle:Hand +0, life -2\nWhenever a nontoken creature dies, create a 1/1 white Spirit creature token with flying.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Teysa, Orzhov Scion Avatar", "mana_cost": "", "type_line": "Vanguard", "oracle_text": "Whenever a nontoken creature dies, create a 1/1 white Spirit creature token with flying."} ### Response: Name:Teysa, Orzhov Scion Avatar\nManaCost:no cost\nTypes:Vanguard\nHandLifeModifier:+0/-2\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.nonToken | TriggerZones$ Command | Execute$ TrigToken | TriggerDescription$ Whenever a nontoken creature dies, create a 1/1 white Spirit creature token with flying.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_spirit_flying | TokenOwner$ You\nDeckHas:Ability$Token\nOracle:Hand +0, life -2\nWhenever a nontoken creature dies, create a 1/1 white Spirit creature token with flying.
Create the Forge script for this magic card
{"name": "Fae Offering", "mana_cost": "{2}{G}", "type_line": "Enchantment", "oracle_text": "At the beginning of each end step, if you've cast both a creature spell and a noncreature spell this turn, create a Clue token, a Food token, and a Treasure token."}
Name:Fae Offering\nManaCost:2 G\nTypes:Enchantment\nT:Mode$ Phase | Phase$ End of Turn | TriggerZones$ Battlefield | CheckSVar$ Z | SVarCompare$ GE2 | Execute$ TrigTokenClue | TriggerDescription$ At the beginning of each end step, if you've cast both a creature spell and a noncreature spell this turn, create a Clue token, a Food token, and a Treasure token.\nSVar:TrigTokenClue:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_clue_draw | TokenOwner$ You | SubAbility$ TrigTokenFood\nSVar:TrigTokenFood:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_food_sac | TokenOwner$ You | SubAbility$ TrigTokenTreasure\nSVar:TrigTokenTreasure:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_treasure_sac | TokenOwner$ You\nSVar:X:Count$ThisTurnCast_Creature.YouCtrl/LimitMax.1\nSVar:Y:Count$ThisTurnCast_Card.nonCreature+YouCtrl/LimitMax.1\nSVar:Z:SVar$X/Plus.Y\nDeckHas:Ability$Token\nOracle:At the beginning of each end step, if you've cast both a creature spell and a noncreature spell this turn, create a Clue token, a Food token, and a Treasure token.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Fae Offering", "mana_cost": "{2}{G}", "type_line": "Enchantment", "oracle_text": "At the beginning of each end step, if you've cast both a creature spell and a noncreature spell this turn, create a Clue token, a Food token, and a Treasure token."} ### Response: Name:Fae Offering\nManaCost:2 G\nTypes:Enchantment\nT:Mode$ Phase | Phase$ End of Turn | TriggerZones$ Battlefield | CheckSVar$ Z | SVarCompare$ GE2 | Execute$ TrigTokenClue | TriggerDescription$ At the beginning of each end step, if you've cast both a creature spell and a noncreature spell this turn, create a Clue token, a Food token, and a Treasure token.\nSVar:TrigTokenClue:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_clue_draw | TokenOwner$ You | SubAbility$ TrigTokenFood\nSVar:TrigTokenFood:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_food_sac | TokenOwner$ You | SubAbility$ TrigTokenTreasure\nSVar:TrigTokenTreasure:DB$ Token | TokenAmount$ 1 | TokenScript$ c_a_treasure_sac | TokenOwner$ You\nSVar:X:Count$ThisTurnCast_Creature.YouCtrl/LimitMax.1\nSVar:Y:Count$ThisTurnCast_Card.nonCreature+YouCtrl/LimitMax.1\nSVar:Z:SVar$X/Plus.Y\nDeckHas:Ability$Token\nOracle:At the beginning of each end step, if you've cast both a creature spell and a noncreature spell this turn, create a Clue token, a Food token, and a Treasure token.
Create the Forge script for this magic card
{"name": "Angelic Guardian", "mana_cost": "{4}{W}{W}", "type_line": "Creature \u2014 Angel", "oracle_text": "Flying (This creature can't be blocked except by creatures with flying or reach.)\nWhenever one or more creatures you control attack, they gain indestructible until end of turn. (Damage and effects that say \"destroy\" don't destroy them.)", "power": "5", "toughness": "5"}
Name:Angelic Guardian\nManaCost:4 W W\nTypes:Creature Angel\nPT:5/5\nK:Flying\nT:Mode$ AttackersDeclared | AttackingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigIndestructible | TriggerDescription$ Whenever one or more creatures you control attack, they gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)\nSVar:TrigIndestructible:DB$ PumpAll | ValidCards$ Creature.YouCtrl+attacking | KW$ Indestructible\nSVar:HasAttackEffect:TRUE\nOracle:Flying (This creature can't be blocked except by creatures with flying or reach.)\nWhenever one or more creatures you control attack, they gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Angelic Guardian", "mana_cost": "{4}{W}{W}", "type_line": "Creature \u2014 Angel", "oracle_text": "Flying (This creature can't be blocked except by creatures with flying or reach.)\nWhenever one or more creatures you control attack, they gain indestructible until end of turn. (Damage and effects that say \"destroy\" don't destroy them.)", "power": "5", "toughness": "5"} ### Response: Name:Angelic Guardian\nManaCost:4 W W\nTypes:Creature Angel\nPT:5/5\nK:Flying\nT:Mode$ AttackersDeclared | AttackingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigIndestructible | TriggerDescription$ Whenever one or more creatures you control attack, they gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)\nSVar:TrigIndestructible:DB$ PumpAll | ValidCards$ Creature.YouCtrl+attacking | KW$ Indestructible\nSVar:HasAttackEffect:TRUE\nOracle:Flying (This creature can't be blocked except by creatures with flying or reach.)\nWhenever one or more creatures you control attack, they gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Create the Forge script for this magic card
{"name": "Thrashing Mudspawn", "mana_cost": "{3}{B}{B}", "type_line": "Creature \u2014 Beast", "oracle_text": "Whenever Thrashing Mudspawn is dealt damage, you lose that much life.\nMorph {1}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)", "power": "4", "toughness": "4"}
Name:Thrashing Mudspawn\nManaCost:3 B B\nTypes:Creature Beast\nPT:4/4\nT:Mode$ DamageDoneOnce | ValidTarget$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ Whenever CARDNAME is dealt damage, you lose that much life.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ You | LifeAmount$ X\nSVar:X:TriggerCount$DamageAmount\nK:Morph:1 B B\nOracle:Whenever Thrashing Mudspawn is dealt damage, you lose that much life.\nMorph {1}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Thrashing Mudspawn", "mana_cost": "{3}{B}{B}", "type_line": "Creature \u2014 Beast", "oracle_text": "Whenever Thrashing Mudspawn is dealt damage, you lose that much life.\nMorph {1}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)", "power": "4", "toughness": "4"} ### Response: Name:Thrashing Mudspawn\nManaCost:3 B B\nTypes:Creature Beast\nPT:4/4\nT:Mode$ DamageDoneOnce | ValidTarget$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ Whenever CARDNAME is dealt damage, you lose that much life.\nSVar:TrigLoseLife:DB$ LoseLife | Defined$ You | LifeAmount$ X\nSVar:X:TriggerCount$DamageAmount\nK:Morph:1 B B\nOracle:Whenever Thrashing Mudspawn is dealt damage, you lose that much life.\nMorph {1}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Create the Forge script for this magic card
{"name": "Unmake", "mana_cost": "{W/B}{W/B}{W/B}", "type_line": "Instant", "oracle_text": "Exile target creature."}
Name:Unmake\nManaCost:WB WB WB\nTypes:Instant\nA:SP$ ChangeZone | Cost$ WB WB WB | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile target creature.\nOracle:Exile target creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Unmake", "mana_cost": "{W/B}{W/B}{W/B}", "type_line": "Instant", "oracle_text": "Exile target creature."} ### Response: Name:Unmake\nManaCost:WB WB WB\nTypes:Instant\nA:SP$ ChangeZone | Cost$ WB WB WB | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Exile | SpellDescription$ Exile target creature.\nOracle:Exile target creature.
Create the Forge script for this magic card
{"name": "Phyrexian Slayer", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Phyrexian Minion", "oracle_text": "Flying\nWhenever Phyrexian Slayer becomes blocked by a white creature, destroy that creature. It can't be regenerated.", "power": "2", "toughness": "2"}
Name:Phyrexian Slayer\nManaCost:3 B\nTypes:Creature Phyrexian Minion\nPT:2/2\nK:Flying\nT:Mode$ AttackerBlocked | ValidCard$ Card.Self | ValidBlocker$ Creature.White | Execute$ TrigDestroyBlocker | TriggerDescription$ Whenever CARDNAME becomes blocked by a white creature, destroy that creature. It can't be regenerated.\nSVar:TrigDestroyBlocker:DB$ Destroy | Defined$ TriggeredBlockerLKICopy | NoRegen$ True\nAI:RemoveDeck:Random\nOracle:Flying\nWhenever Phyrexian Slayer becomes blocked by a white creature, destroy that creature. It can't be regenerated.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Phyrexian Slayer", "mana_cost": "{3}{B}", "type_line": "Creature \u2014 Phyrexian Minion", "oracle_text": "Flying\nWhenever Phyrexian Slayer becomes blocked by a white creature, destroy that creature. It can't be regenerated.", "power": "2", "toughness": "2"} ### Response: Name:Phyrexian Slayer\nManaCost:3 B\nTypes:Creature Phyrexian Minion\nPT:2/2\nK:Flying\nT:Mode$ AttackerBlocked | ValidCard$ Card.Self | ValidBlocker$ Creature.White | Execute$ TrigDestroyBlocker | TriggerDescription$ Whenever CARDNAME becomes blocked by a white creature, destroy that creature. It can't be regenerated.\nSVar:TrigDestroyBlocker:DB$ Destroy | Defined$ TriggeredBlockerLKICopy | NoRegen$ True\nAI:RemoveDeck:Random\nOracle:Flying\nWhenever Phyrexian Slayer becomes blocked by a white creature, destroy that creature. It can't be regenerated.
Create the Forge script for this magic card
{"name": "Thousand-Faced Shadow", "mana_cost": "{U}", "type_line": "Creature \u2014 Human Ninja", "oracle_text": "Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)\nFlying\nWhen Thousand-Faced Shadow enters the battlefield from your hand, if it's attacking, create a token that's a copy of another target attacking creature. The token enters the battlefield tapped and attacking.", "power": "1", "toughness": "1"}
Name:Thousand-Faced Shadow\nManaCost:U\nTypes:Creature Human Ninja\nPT:1/1\nK:Ninjutsu:2 U U\nK:Flying\nT:Mode$ ChangesZone | ValidCard$ Card.Self+attacking | Origin$ Hand | Destination$ Battlefield | Execute$ TrigCopy | TriggerDescription$ When CARDNAME enters the battlefield from your hand, if it's attacking, create a token that's a copy of another target attacking creature. The token enters the battlefield tapped and attacking.\nSVar:TrigCopy:DB$ CopyPermanent | ValidTgts$ Creature.Other+attacking | TgtPrompt$ Select another target attacking creature | TokenTapped$ True | TokenAttacking$ True\nDeckHas:Ability$Token\nOracle:Ninjutsu {2}{U}{U}\nFlying\nWhen Thousand-Faced Shadow enters the battlefield from your hand, if it's attacking, create a token that's a copy of another target attacking creature. The token enters the battlefield tapped and attacking.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Thousand-Faced Shadow", "mana_cost": "{U}", "type_line": "Creature \u2014 Human Ninja", "oracle_text": "Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)\nFlying\nWhen Thousand-Faced Shadow enters the battlefield from your hand, if it's attacking, create a token that's a copy of another target attacking creature. The token enters the battlefield tapped and attacking.", "power": "1", "toughness": "1"} ### Response: Name:Thousand-Faced Shadow\nManaCost:U\nTypes:Creature Human Ninja\nPT:1/1\nK:Ninjutsu:2 U U\nK:Flying\nT:Mode$ ChangesZone | ValidCard$ Card.Self+attacking | Origin$ Hand | Destination$ Battlefield | Execute$ TrigCopy | TriggerDescription$ When CARDNAME enters the battlefield from your hand, if it's attacking, create a token that's a copy of another target attacking creature. The token enters the battlefield tapped and attacking.\nSVar:TrigCopy:DB$ CopyPermanent | ValidTgts$ Creature.Other+attacking | TgtPrompt$ Select another target attacking creature | TokenTapped$ True | TokenAttacking$ True\nDeckHas:Ability$Token\nOracle:Ninjutsu {2}{U}{U}\nFlying\nWhen Thousand-Faced Shadow enters the battlefield from your hand, if it's attacking, create a token that's a copy of another target attacking creature. The token enters the battlefield tapped and attacking.
Create the Forge script for this magic card
{"name": "Kabira Outrider", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "When Kabira Outrider enters the battlefield, target creature gets +1/+1 until end of turn for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)", "power": "3", "toughness": "3"}
Name:Kabira Outrider\nManaCost:3 W\nTypes:Creature Human Warrior\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, target creature gets +1/+1 until end of turn for each creature in your party.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ X | NumDef$ X\nSVar:X:Count$Party\nDeckHas:Ability$Party\nDeckHints:Type$Cleric|Rogue|Wizard\nOracle:When Kabira Outrider enters the battlefield, target creature gets +1/+1 until end of turn for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Kabira Outrider", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "When Kabira Outrider enters the battlefield, target creature gets +1/+1 until end of turn for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)", "power": "3", "toughness": "3"} ### Response: Name:Kabira Outrider\nManaCost:3 W\nTypes:Creature Human Warrior\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, target creature gets +1/+1 until end of turn for each creature in your party.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ X | NumDef$ X\nSVar:X:Count$Party\nDeckHas:Ability$Party\nDeckHints:Type$Cleric|Rogue|Wizard\nOracle:When Kabira Outrider enters the battlefield, target creature gets +1/+1 until end of turn for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Create the Forge script for this magic card
{"name": "Inkfathom Witch", "mana_cost": "{1}{U/B}", "type_line": "Creature \u2014 Merfolk Wizard", "oracle_text": "Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)\n{2}{U}{B}: Each unblocked creature has base power and toughness 4/1 until end of turn.", "power": "1", "toughness": "1"}
Name:Inkfathom Witch\nManaCost:1 UB\nTypes:Creature Merfolk Wizard\nPT:1/1\nK:Fear\nA:AB$ AnimateAll | Cost$ 2 U B | ValidCards$ Creature.unblocked | Power$ 4 | Toughness$ 1 | SpellDescription$ Each unblocked creature has base power and toughness 4/1 until end of turn.\nAI:RemoveDeck:All\nOracle:Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)\n{2}{U}{B}: Each unblocked creature has base power and toughness 4/1 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Inkfathom Witch", "mana_cost": "{1}{U/B}", "type_line": "Creature \u2014 Merfolk Wizard", "oracle_text": "Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)\n{2}{U}{B}: Each unblocked creature has base power and toughness 4/1 until end of turn.", "power": "1", "toughness": "1"} ### Response: Name:Inkfathom Witch\nManaCost:1 UB\nTypes:Creature Merfolk Wizard\nPT:1/1\nK:Fear\nA:AB$ AnimateAll | Cost$ 2 U B | ValidCards$ Creature.unblocked | Power$ 4 | Toughness$ 1 | SpellDescription$ Each unblocked creature has base power and toughness 4/1 until end of turn.\nAI:RemoveDeck:All\nOracle:Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)\n{2}{U}{B}: Each unblocked creature has base power and toughness 4/1 until end of turn.
Create the Forge script for this magic card
{"name": "March of the Returned", "mana_cost": "{3}{B}", "type_line": "Sorcery", "oracle_text": "Return up to two target creature cards from your graveyard to your hand."}
Name:March of the Returned\nManaCost:3 B\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 3 B | Origin$ Graveyard | Destination$ Hand | TargetMin$ 0 | TargetMax$ 2 | TgtPrompt$ Choose target creature card in your graveyard | ValidTgts$ Creature.YouOwn | SpellDescription$ Return up to two target creature cards from your graveyard to your hand.\nOracle:Return up to two target creature cards from your graveyard to your hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "March of the Returned", "mana_cost": "{3}{B}", "type_line": "Sorcery", "oracle_text": "Return up to two target creature cards from your graveyard to your hand."} ### Response: Name:March of the Returned\nManaCost:3 B\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 3 B | Origin$ Graveyard | Destination$ Hand | TargetMin$ 0 | TargetMax$ 2 | TgtPrompt$ Choose target creature card in your graveyard | ValidTgts$ Creature.YouOwn | SpellDescription$ Return up to two target creature cards from your graveyard to your hand.\nOracle:Return up to two target creature cards from your graveyard to your hand.
Create the Forge script for this magic card
{"name": "Trazyn the Infinite", "mana_cost": "{4}{B}{B}", "type_line": "Legendary Artifact Creature \u2014 Necron", "oracle_text": "Deathtouch\nPrismatic Gallery \u2014 As long as Trazyn the Infinite is on the battlefield, it has all activated abilities of all artifact cards in your graveyard.", "power": "4", "toughness": "6"}
Name:Trazyn the Infinite\nManaCost:4 B B\nTypes:Legendary Artifact Creature Necron\nPT:4/6\nK:Deathtouch\nS:Mode$ Continuous | Affected$ Card.Self | EffectZone$ Battlefield | GainsAbilitiesOf$ Artifact.YouOwn | GainsAbilitiesOfZones$ Graveyard | Description$ Prismatic Gallery — As long as CARDNAME is on the battlefield, it has all activated abilities of all artifact cards in your graveyard.\nDeckHints:Type$Artifact & Ability$Graveyard\nOracle:Deathtouch\nPrismatic Gallery — As long as Trazyn the Infinite is on the battlefield, it has all activated abilities of all artifact cards in your graveyard.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Trazyn the Infinite", "mana_cost": "{4}{B}{B}", "type_line": "Legendary Artifact Creature \u2014 Necron", "oracle_text": "Deathtouch\nPrismatic Gallery \u2014 As long as Trazyn the Infinite is on the battlefield, it has all activated abilities of all artifact cards in your graveyard.", "power": "4", "toughness": "6"} ### Response: Name:Trazyn the Infinite\nManaCost:4 B B\nTypes:Legendary Artifact Creature Necron\nPT:4/6\nK:Deathtouch\nS:Mode$ Continuous | Affected$ Card.Self | EffectZone$ Battlefield | GainsAbilitiesOf$ Artifact.YouOwn | GainsAbilitiesOfZones$ Graveyard | Description$ Prismatic Gallery — As long as CARDNAME is on the battlefield, it has all activated abilities of all artifact cards in your graveyard.\nDeckHints:Type$Artifact & Ability$Graveyard\nOracle:Deathtouch\nPrismatic Gallery — As long as Trazyn the Infinite is on the battlefield, it has all activated abilities of all artifact cards in your graveyard.
Create the Forge script for this magic card
{"name": "Stoneforge Acolyte", "mana_cost": "{W}", "type_line": "Creature \u2014 Kor Artificer Ally", "oracle_text": "Cohort \u2014 {T}, Tap an untapped Ally you control: Look at the top four cards of your library. You may reveal an Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in any order.", "power": "1", "toughness": "2"}
Name:Stoneforge Acolyte\nManaCost:W\nTypes:Creature Kor Artificer Ally\nPT:1/2\nA:AB$ Dig | Cost$ T tapXType<1/Ally> | DigNum$ 4 | ChangeNum$ 1 | Optional$ True | ChangeValid$ Equipment | PrecostDesc$ Cohort — | SpellDescription$ Look at the top four cards of your library. You may reveal an Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in any order.\nDeckHints:Type$Ally\nOracle:Cohort — {T}, Tap an untapped Ally you control: Look at the top four cards of your library. You may reveal an Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Stoneforge Acolyte", "mana_cost": "{W}", "type_line": "Creature \u2014 Kor Artificer Ally", "oracle_text": "Cohort \u2014 {T}, Tap an untapped Ally you control: Look at the top four cards of your library. You may reveal an Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in any order.", "power": "1", "toughness": "2"} ### Response: Name:Stoneforge Acolyte\nManaCost:W\nTypes:Creature Kor Artificer Ally\nPT:1/2\nA:AB$ Dig | Cost$ T tapXType<1/Ally> | DigNum$ 4 | ChangeNum$ 1 | Optional$ True | ChangeValid$ Equipment | PrecostDesc$ Cohort — | SpellDescription$ Look at the top four cards of your library. You may reveal an Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in any order.\nDeckHints:Type$Ally\nOracle:Cohort — {T}, Tap an untapped Ally you control: Look at the top four cards of your library. You may reveal an Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Create the Forge script for this magic card
{"name": "Luminous Guardian", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Human Nomad", "oracle_text": "{W}: Luminous Guardian gets +0/+1 until end of turn.\n{2}: Luminous Guardian can block an additional creature this turn.", "power": "1", "toughness": "4"}
Name:Luminous Guardian\nManaCost:3 W\nTypes:Creature Human Nomad\nPT:1/4\nA:AB$ Pump | Cost$ W | Defined$ Self | NumDef$ 1 | SpellDescription$ CARDNAME gets +0/+1 until end of turn.\nA:AB$ Pump | Cost$ 2 | Defined$ Self | CanBlockAmount$ 1 | SpellDescription$ CARDNAME can block an additional creature this turn.\nOracle:{W}: Luminous Guardian gets +0/+1 until end of turn.\n{2}: Luminous Guardian can block an additional creature this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Luminous Guardian", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Human Nomad", "oracle_text": "{W}: Luminous Guardian gets +0/+1 until end of turn.\n{2}: Luminous Guardian can block an additional creature this turn.", "power": "1", "toughness": "4"} ### Response: Name:Luminous Guardian\nManaCost:3 W\nTypes:Creature Human Nomad\nPT:1/4\nA:AB$ Pump | Cost$ W | Defined$ Self | NumDef$ 1 | SpellDescription$ CARDNAME gets +0/+1 until end of turn.\nA:AB$ Pump | Cost$ 2 | Defined$ Self | CanBlockAmount$ 1 | SpellDescription$ CARDNAME can block an additional creature this turn.\nOracle:{W}: Luminous Guardian gets +0/+1 until end of turn.\n{2}: Luminous Guardian can block an additional creature this turn.
Create the Forge script for this magic card
{"name": "Conclave Mentor", "mana_cost": "{G}{W}", "type_line": "Creature \u2014 Centaur Cleric", "oracle_text": "If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead.\nWhen Conclave Mentor dies, you gain life equal to its power.", "power": "2", "toughness": "2"}
Name:Conclave Mentor\nManaCost:G W\nTypes:Creature Centaur Cleric\nPT:2/2\nR:Event$ AddCounter | ActiveZones$ Battlefield | ValidCard$ Creature.YouCtrl+inZoneBattlefield | ValidCounterType$ P1P1 | ReplaceWith$ AddOneMoreCounters | Description$ If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.\nSVar:AddOneMoreCounters:DB$ ReplaceCounter | ValidCounterType$ P1P1 | ChooseCounter$ True | Amount$ X\nSVar:X:ReplaceCount$CounterNum/Plus.1\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigSac | TriggerDescription$ When CARDNAME dies, you gain life equal to its power.\nSVar:TrigSac:DB$ GainLife | Defined$ TriggeredCardController | LifeAmount$ XPower\nSVar:XPower:TriggeredCard$CardPower\nDeckNeeds:Ability$Counters\nOracle:If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead.\nWhen Conclave Mentor dies, you gain life equal to its power.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Conclave Mentor", "mana_cost": "{G}{W}", "type_line": "Creature \u2014 Centaur Cleric", "oracle_text": "If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead.\nWhen Conclave Mentor dies, you gain life equal to its power.", "power": "2", "toughness": "2"} ### Response: Name:Conclave Mentor\nManaCost:G W\nTypes:Creature Centaur Cleric\nPT:2/2\nR:Event$ AddCounter | ActiveZones$ Battlefield | ValidCard$ Creature.YouCtrl+inZoneBattlefield | ValidCounterType$ P1P1 | ReplaceWith$ AddOneMoreCounters | Description$ If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.\nSVar:AddOneMoreCounters:DB$ ReplaceCounter | ValidCounterType$ P1P1 | ChooseCounter$ True | Amount$ X\nSVar:X:ReplaceCount$CounterNum/Plus.1\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigSac | TriggerDescription$ When CARDNAME dies, you gain life equal to its power.\nSVar:TrigSac:DB$ GainLife | Defined$ TriggeredCardController | LifeAmount$ XPower\nSVar:XPower:TriggeredCard$CardPower\nDeckNeeds:Ability$Counters\nOracle:If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead.\nWhen Conclave Mentor dies, you gain life equal to its power.
Create the Forge script for this magic card
{"name": "Windgrace's Judgment", "mana_cost": "{3}{B}{G}", "type_line": "Instant", "oracle_text": "For any number of opponents, destroy target nonland permanent that player controls."}
Name:Windgrace's Judgment\nManaCost:3 B G\nTypes:Instant\nA:SP$ Destroy | Cost$ 3 B G | ValidTgts$ Permanent.nonLand+OppCtrl | TgtPrompt$ Select target nonland permanent an opponent controls to destroy. | TargetMin$ 0 | TargetMax$ OneEach | TargetsWithDifferentControllers$ True | SpellDescription$ For any number of opponents, destroy target nonland permanent that player controls.\nSVar:OneEach:PlayerCountOpponents$Amount\nOracle:For any number of opponents, destroy target nonland permanent that player controls.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Windgrace's Judgment", "mana_cost": "{3}{B}{G}", "type_line": "Instant", "oracle_text": "For any number of opponents, destroy target nonland permanent that player controls."} ### Response: Name:Windgrace's Judgment\nManaCost:3 B G\nTypes:Instant\nA:SP$ Destroy | Cost$ 3 B G | ValidTgts$ Permanent.nonLand+OppCtrl | TgtPrompt$ Select target nonland permanent an opponent controls to destroy. | TargetMin$ 0 | TargetMax$ OneEach | TargetsWithDifferentControllers$ True | SpellDescription$ For any number of opponents, destroy target nonland permanent that player controls.\nSVar:OneEach:PlayerCountOpponents$Amount\nOracle:For any number of opponents, destroy target nonland permanent that player controls.
Create the Forge script for this magic card
{"name": "Reshape", "mana_cost": "{X}{U}{U}", "type_line": "Sorcery", "oracle_text": "As an additional cost to cast this spell, sacrifice an artifact.\nSearch your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle."}
Name:Reshape\nManaCost:X U U\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ X U U Sac<1/Artifact> | Origin$ Library | Destination$ Battlefield | ChangeType$ Artifact.cmcLEX | ChangeNum$ 1 | Shuffle$ True | SpellDescription$ Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.\nSVar:X:Count$xPaid\nAI:RemoveDeck:All\nOracle:As an additional cost to cast this spell, sacrifice an artifact.\nSearch your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Reshape", "mana_cost": "{X}{U}{U}", "type_line": "Sorcery", "oracle_text": "As an additional cost to cast this spell, sacrifice an artifact.\nSearch your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle."} ### Response: Name:Reshape\nManaCost:X U U\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ X U U Sac<1/Artifact> | Origin$ Library | Destination$ Battlefield | ChangeType$ Artifact.cmcLEX | ChangeNum$ 1 | Shuffle$ True | SpellDescription$ Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.\nSVar:X:Count$xPaid\nAI:RemoveDeck:All\nOracle:As an additional cost to cast this spell, sacrifice an artifact.\nSearch your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
Create the Forge script for this magic card
{"name": "Rainbow Vale", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add one mana of any color. An opponent gains control of Rainbow Vale at the beginning of the next end step."}
Name:Rainbow Vale\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ Any | SubAbility$ ValeTrig | SpellDescription$ Add one mana of any color. An opponent gains control of CARDNAME at the beginning of the next end step.\nSVar:ValeTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ End of Turn | Execute$ ChooseOpp | TriggerDescription$ An opponent gains control of CARDNAME at the beginning of the next end step.\nSVar:ChooseOpp:DB$ ChoosePlayer | Defined$ You | Choices$ Player.Opponent | ChoiceTitle$ Choose an opponent to give control to: | AILogic$ Curse | SubAbility$ DonateTheVale\nSVar:DonateTheVale:DB$ GainControl | Defined$ CorrectedSelf | NewController$ Player.Chosen\nAI:RemoveDeck:Random\nOracle:{T}: Add one mana of any color. An opponent gains control of Rainbow Vale at the beginning of the next end step.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Rainbow Vale", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add one mana of any color. An opponent gains control of Rainbow Vale at the beginning of the next end step."} ### Response: Name:Rainbow Vale\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ Any | SubAbility$ ValeTrig | SpellDescription$ Add one mana of any color. An opponent gains control of CARDNAME at the beginning of the next end step.\nSVar:ValeTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ End of Turn | Execute$ ChooseOpp | TriggerDescription$ An opponent gains control of CARDNAME at the beginning of the next end step.\nSVar:ChooseOpp:DB$ ChoosePlayer | Defined$ You | Choices$ Player.Opponent | ChoiceTitle$ Choose an opponent to give control to: | AILogic$ Curse | SubAbility$ DonateTheVale\nSVar:DonateTheVale:DB$ GainControl | Defined$ CorrectedSelf | NewController$ Player.Chosen\nAI:RemoveDeck:Random\nOracle:{T}: Add one mana of any color. An opponent gains control of Rainbow Vale at the beginning of the next end step.
Create the Forge script for this magic card
{"name": "Thriving Ibex", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Goat", "oracle_text": "When Thriving Ibex enters the battlefield, you get {E}{E} (two energy counters).\nWhenever Thriving Ibex attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.", "power": "2", "toughness": "4"}
Name:Thriving Ibex\nManaCost:3 W\nTypes:Creature Goat\nPT:2/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigEnergy | TriggerDescription$ When CARDNAME enters the battlefield, you get {E}{E}.\nSVar:TrigEnergy:DB$ PutCounter | Defined$ You | CounterType$ ENERGY | CounterNum$ 2\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerDescription$ Whenever CARDNAME attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.\nSVar:TrigPutCounter:AB$ PutCounter | Cost$ PayEnergy<2> | CounterType$ P1P1 | CounterNum$ 1\nOracle:When Thriving Ibex enters the battlefield, you get {E}{E} (two energy counters).\nWhenever Thriving Ibex attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Thriving Ibex", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Goat", "oracle_text": "When Thriving Ibex enters the battlefield, you get {E}{E} (two energy counters).\nWhenever Thriving Ibex attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.", "power": "2", "toughness": "4"} ### Response: Name:Thriving Ibex\nManaCost:3 W\nTypes:Creature Goat\nPT:2/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigEnergy | TriggerDescription$ When CARDNAME enters the battlefield, you get {E}{E}.\nSVar:TrigEnergy:DB$ PutCounter | Defined$ You | CounterType$ ENERGY | CounterNum$ 2\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerDescription$ Whenever CARDNAME attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.\nSVar:TrigPutCounter:AB$ PutCounter | Cost$ PayEnergy<2> | CounterType$ P1P1 | CounterNum$ 1\nOracle:When Thriving Ibex enters the battlefield, you get {E}{E} (two energy counters).\nWhenever Thriving Ibex attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.
Create the Forge script for this magic card
{"name": "Clockwork Swarm", "mana_cost": "{4}", "type_line": "Artifact Creature \u2014 Insect", "oracle_text": "Clockwork Swarm enters the battlefield with four +1/+0 counters on it.\nClockwork Swarm can't be blocked by Walls.\nAt end of combat, if Clockwork Swarm attacked or blocked this combat, remove a +1/+0 counter from it.\n{X}, {T}: Put up to X +1/+0 counters on Clockwork Swarm. This ability can't cause the total number of +1/+0 counters on Clockwork Swarm to be greater than four. Activate only during your upkeep.", "power": "0", "toughness": "3"}
Name:Clockwork Swarm\nManaCost:4\nTypes:Artifact Creature Insect\nPT:0/3\nK:etbCounter:P1P0:4\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | ValidBlocker$ Creature.Wall | Description$ CARDNAME can't be blocked by Walls.\nT:Mode$ Phase | Phase$ EndCombat | ValidPlayer$ Player | IsPresent$ Card.Self+attackedThisCombat,Card.Self+blockedThisCombat | TriggerZones$ Battlefield | Execute$ TrigSubCounter | TriggerDescription$ At end of combat, if CARDNAME attacked or blocked this combat, remove a +1/+0 counter from it.\nSVar:TrigSubCounter:DB$ RemoveCounter | Defined$ Self | CounterType$ P1P0 | CounterNum$ 1\nA:AB$ PutCounter | Cost$ X T | Defined$ Self | UpTo$ True | MaxFromEffect$ 4 | CounterType$ P1P0 | CounterNum$ X | ActivationPhases$ Upkeep | PlayerTurn$ True | SpellDescription$ Put up to X +1/+0 counters on CARDNAME. This ability can't cause the total number of +1/+0 counters on CARDNAME to be greater than four. Activate only during your upkeep.\nSVar:X:Count$xPaid\nOracle:Clockwork Swarm enters the battlefield with four +1/+0 counters on it.\nClockwork Swarm can't be blocked by Walls.\nAt end of combat, if Clockwork Swarm attacked or blocked this combat, remove a +1/+0 counter from it.\n{X}, {T}: Put up to X +1/+0 counters on Clockwork Swarm. This ability can't cause the total number of +1/+0 counters on Clockwork Swarm to be greater than four. Activate only during your upkeep.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Clockwork Swarm", "mana_cost": "{4}", "type_line": "Artifact Creature \u2014 Insect", "oracle_text": "Clockwork Swarm enters the battlefield with four +1/+0 counters on it.\nClockwork Swarm can't be blocked by Walls.\nAt end of combat, if Clockwork Swarm attacked or blocked this combat, remove a +1/+0 counter from it.\n{X}, {T}: Put up to X +1/+0 counters on Clockwork Swarm. This ability can't cause the total number of +1/+0 counters on Clockwork Swarm to be greater than four. Activate only during your upkeep.", "power": "0", "toughness": "3"} ### Response: Name:Clockwork Swarm\nManaCost:4\nTypes:Artifact Creature Insect\nPT:0/3\nK:etbCounter:P1P0:4\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | ValidBlocker$ Creature.Wall | Description$ CARDNAME can't be blocked by Walls.\nT:Mode$ Phase | Phase$ EndCombat | ValidPlayer$ Player | IsPresent$ Card.Self+attackedThisCombat,Card.Self+blockedThisCombat | TriggerZones$ Battlefield | Execute$ TrigSubCounter | TriggerDescription$ At end of combat, if CARDNAME attacked or blocked this combat, remove a +1/+0 counter from it.\nSVar:TrigSubCounter:DB$ RemoveCounter | Defined$ Self | CounterType$ P1P0 | CounterNum$ 1\nA:AB$ PutCounter | Cost$ X T | Defined$ Self | UpTo$ True | MaxFromEffect$ 4 | CounterType$ P1P0 | CounterNum$ X | ActivationPhases$ Upkeep | PlayerTurn$ True | SpellDescription$ Put up to X +1/+0 counters on CARDNAME. This ability can't cause the total number of +1/+0 counters on CARDNAME to be greater than four. Activate only during your upkeep.\nSVar:X:Count$xPaid\nOracle:Clockwork Swarm enters the battlefield with four +1/+0 counters on it.\nClockwork Swarm can't be blocked by Walls.\nAt end of combat, if Clockwork Swarm attacked or blocked this combat, remove a +1/+0 counter from it.\n{X}, {T}: Put up to X +1/+0 counters on Clockwork Swarm. This ability can't cause the total number of +1/+0 counters on Clockwork Swarm to be greater than four. Activate only during your upkeep.
Create the Forge script for this magic card
{"name": "Batwing Brume", "mana_cost": "{1}{W/B}", "type_line": "Instant", "oracle_text": "Prevent all combat damage that would be dealt this turn if {W} was spent to cast this spell. Each player loses 1 life for each attacking creature they control if {B} was spent to cast this spell. (Do both if {W}{B} was spent.)"}
Name:Batwing Brume\nManaCost:1 WB\nTypes:Instant\nA:SP$ Fog | Cost$ 1 WB | ConditionManaSpent$ W | SubAbility$ BatwingRepeat | SpellDescription$ Prevent all combat damage that would be dealt this turn if {W} was spent to cast this spell. Each player loses 1 life for each attacking creature they control if {B} was spent to cast this spell. (Do both if {W}{B} was spent.) | StackDescription$ SpellDescription\nSVar:BatwingRepeat:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ BatwingLoseLife\nSVar:BatwingLoseLife:DB$ LoseLife | LifeAmount$ X | Defined$ Remembered | ConditionManaSpent$ B\nSVar:X:PlayerCountRemembered$Valid Creature.YouCtrl+attacking\nAI:RemoveDeck:All\nOracle:Prevent all combat damage that would be dealt this turn if {W} was spent to cast this spell. Each player loses 1 life for each attacking creature they control if {B} was spent to cast this spell. (Do both if {W}{B} was spent.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Batwing Brume", "mana_cost": "{1}{W/B}", "type_line": "Instant", "oracle_text": "Prevent all combat damage that would be dealt this turn if {W} was spent to cast this spell. Each player loses 1 life for each attacking creature they control if {B} was spent to cast this spell. (Do both if {W}{B} was spent.)"} ### Response: Name:Batwing Brume\nManaCost:1 WB\nTypes:Instant\nA:SP$ Fog | Cost$ 1 WB | ConditionManaSpent$ W | SubAbility$ BatwingRepeat | SpellDescription$ Prevent all combat damage that would be dealt this turn if {W} was spent to cast this spell. Each player loses 1 life for each attacking creature they control if {B} was spent to cast this spell. (Do both if {W}{B} was spent.) | StackDescription$ SpellDescription\nSVar:BatwingRepeat:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ BatwingLoseLife\nSVar:BatwingLoseLife:DB$ LoseLife | LifeAmount$ X | Defined$ Remembered | ConditionManaSpent$ B\nSVar:X:PlayerCountRemembered$Valid Creature.YouCtrl+attacking\nAI:RemoveDeck:All\nOracle:Prevent all combat damage that would be dealt this turn if {W} was spent to cast this spell. Each player loses 1 life for each attacking creature they control if {B} was spent to cast this spell. (Do both if {W}{B} was spent.)
Create the Forge script for this magic card
{"name": "Moldering Karok", "mana_cost": "{2}{B}{G}", "type_line": "Creature \u2014 Zombie Crocodile", "oracle_text": "Trample, lifelink", "power": "3", "toughness": "3"}
Name:Moldering Karok\nManaCost:2 B G\nTypes:Creature Zombie Crocodile\nPT:3/3\nK:Trample\nK:Lifelink\nOracle:Trample, lifelink
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Moldering Karok", "mana_cost": "{2}{B}{G}", "type_line": "Creature \u2014 Zombie Crocodile", "oracle_text": "Trample, lifelink", "power": "3", "toughness": "3"} ### Response: Name:Moldering Karok\nManaCost:2 B G\nTypes:Creature Zombie Crocodile\nPT:3/3\nK:Trample\nK:Lifelink\nOracle:Trample, lifelink
Create the Forge script for this magic card
{"name": "Wandering Wolf", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Wolf", "oracle_text": "Creatures with power less than Wandering Wolf's power can't block it.", "power": "2", "toughness": "1"}
Name:Wandering Wolf\nManaCost:1 G\nTypes:Creature Wolf\nPT:2/1\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | ValidBlocker$ Creature.powerLTX | Description$ Creatures with power less than CARDNAME's power can't block it.\nSVar:X:Count$CardPower\nOracle:Creatures with power less than Wandering Wolf's power can't block it.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wandering Wolf", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Wolf", "oracle_text": "Creatures with power less than Wandering Wolf's power can't block it.", "power": "2", "toughness": "1"} ### Response: Name:Wandering Wolf\nManaCost:1 G\nTypes:Creature Wolf\nPT:2/1\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | ValidBlocker$ Creature.powerLTX | Description$ Creatures with power less than CARDNAME's power can't block it.\nSVar:X:Count$CardPower\nOracle:Creatures with power less than Wandering Wolf's power can't block it.
Create the Forge script for this magic card
{"name": "Brute Suit", "mana_cost": "{3}", "type_line": "Artifact \u2014 Vehicle", "oracle_text": "Vigilance\nCrew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)", "power": "4", "toughness": "3"}
Name:Brute Suit\nManaCost:3\nTypes:Artifact Vehicle\nPT:4/3\nK:Vigilance\nK:Crew:1\nOracle:Vigilance\nCrew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Brute Suit", "mana_cost": "{3}", "type_line": "Artifact \u2014 Vehicle", "oracle_text": "Vigilance\nCrew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)", "power": "4", "toughness": "3"} ### Response: Name:Brute Suit\nManaCost:3\nTypes:Artifact Vehicle\nPT:4/3\nK:Vigilance\nK:Crew:1\nOracle:Vigilance\nCrew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Create the Forge script for this magic card
{"name": "Self-Inflicted Wound", "mana_cost": "{1}{B}", "type_line": "Sorcery", "oracle_text": "Target opponent sacrifices a green or white creature. If that player does, they lose 2 life."}
Name:Self-Inflicted Wound\nManaCost:1 B\nTypes:Sorcery\nA:SP$ Sacrifice | Cost$ 1 B | ValidTgts$ Player.Opponent | SacValid$ Creature.White,Creature.Green | SacMessage$ Green or White Creature | RememberSacrificed$ True | SubAbility$ DBDrain | SpellDescription$ Target opponent sacrifices a green or white creature. If that player does, they lose 2 life.\nSVar:DBDrain:DB$ LoseLife | Defined$ Targeted | LifeAmount$ 2 | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ GE1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Target opponent sacrifices a green or white creature. If that player does, they lose 2 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Self-Inflicted Wound", "mana_cost": "{1}{B}", "type_line": "Sorcery", "oracle_text": "Target opponent sacrifices a green or white creature. If that player does, they lose 2 life."} ### Response: Name:Self-Inflicted Wound\nManaCost:1 B\nTypes:Sorcery\nA:SP$ Sacrifice | Cost$ 1 B | ValidTgts$ Player.Opponent | SacValid$ Creature.White,Creature.Green | SacMessage$ Green or White Creature | RememberSacrificed$ True | SubAbility$ DBDrain | SpellDescription$ Target opponent sacrifices a green or white creature. If that player does, they lose 2 life.\nSVar:DBDrain:DB$ LoseLife | Defined$ Targeted | LifeAmount$ 2 | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ GE1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Target opponent sacrifices a green or white creature. If that player does, they lose 2 life.
Create the Forge script for this magic card
{"name": "Henge of Ramos", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{2}, {T}: Add one mana of any color."}
Name:Henge of Ramos\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Mana | Cost$ 2 T | Produced$ Any | SpellDescription$ Add one mana of any color.\nAI:RemoveDeck:All\nOracle:{T}: Add {C}.\n{2}, {T}: Add one mana of any color.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Henge of Ramos", "mana_cost": "", "type_line": "Land", "oracle_text": "{T}: Add {C}.\n{2}, {T}: Add one mana of any color."} ### Response: Name:Henge of Ramos\nManaCost:no cost\nTypes:Land\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Mana | Cost$ 2 T | Produced$ Any | SpellDescription$ Add one mana of any color.\nAI:RemoveDeck:All\nOracle:{T}: Add {C}.\n{2}, {T}: Add one mana of any color.
Create the Forge script for this magic card
{"name": "Enter the God-Eternals", "mana_cost": "{2}{U}{U}{B}", "type_line": "Sorcery", "oracle_text": "Enter the God-Eternals deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player mills four cards. Amass Zombies 4. (Put four +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)"}
Name:Enter the God-Eternals\nManaCost:2 U U B\nTypes:Sorcery\nA:SP$ DealDamage | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 4 | SubAbility$ DBGainLife | SpellDescription$ CARDNAME deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player mills four cards. Amass Zombies 4. (Put four +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) | StackDescription$ CARDNAME deals 4 damage to target creature.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ X | SubAbility$ DBMill | StackDescription$ You gain life equal to the damage dealt this way.\nSVar:X:Count$TotalDamageDoneByThisTurn\nSVar:DBMill:DB$ Mill | NumCards$ 4 | ValidTgts$ Player | TgtPrompt$ Choose target player | SubAbility$ DBAmass | StackDescription$ Target player mills four cards.\nSVar:DBAmass:DB$ Amass | Type$ Zombie | Num$ 4\nDeckHints:Ability$Amass & Type$Zombie\nDeckHas:Ability$Amass|Counters|Token|LifeGain|Graveyard\nOracle:Enter the God-Eternals deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player mills four cards. Amass Zombies 4. (Put four +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Enter the God-Eternals", "mana_cost": "{2}{U}{U}{B}", "type_line": "Sorcery", "oracle_text": "Enter the God-Eternals deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player mills four cards. Amass Zombies 4. (Put four +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)"} ### Response: Name:Enter the God-Eternals\nManaCost:2 U U B\nTypes:Sorcery\nA:SP$ DealDamage | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 4 | SubAbility$ DBGainLife | SpellDescription$ CARDNAME deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player mills four cards. Amass Zombies 4. (Put four +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) | StackDescription$ CARDNAME deals 4 damage to target creature.\nSVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ X | SubAbility$ DBMill | StackDescription$ You gain life equal to the damage dealt this way.\nSVar:X:Count$TotalDamageDoneByThisTurn\nSVar:DBMill:DB$ Mill | NumCards$ 4 | ValidTgts$ Player | TgtPrompt$ Choose target player | SubAbility$ DBAmass | StackDescription$ Target player mills four cards.\nSVar:DBAmass:DB$ Amass | Type$ Zombie | Num$ 4\nDeckHints:Ability$Amass & Type$Zombie\nDeckHas:Ability$Amass|Counters|Token|LifeGain|Graveyard\nOracle:Enter the God-Eternals deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player mills four cards. Amass Zombies 4. (Put four +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
Create the Forge script for this magic card
{"name": "A-Silver-Fur Master", "mana_cost": "{U}{B}", "type_line": "Creature \u2014 Rat Ninja", "oracle_text": "Ninjutsu {U/B} ({U/B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)\nNinjutsu abilities you activate cost {1} less to activate.\nOther Ninja and Rogue creatures you control get +1/+1.", "power": "2", "toughness": "2"}
Name:A-Silver-Fur Master\nManaCost:U B\nTypes:Creature Rat Ninja\nPT:2/2\nK:Ninjutsu:UB\nS:Mode$ ReduceCost | ValidCard$ Card | ValidSpell$ Activated.Ninjutsu | Activator$ You | Amount$ 1 | Description$ Ninjutsu abilities you activate cost {1} less to activate.\nS:Mode$ Continuous | EffectZone$ Battlefield | Affected$ Creature.Ninja+Other+YouCtrl,Creature.Rogue+Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other Ninja and Rogue creatures you control get +1/+1.\nDeckHints:Type$Ninja|Rogue\nOracle:Ninjutsu {U/B}\nNinjutsu abilities you activate cost {1} less to activate.\nOther Ninja and Rogue creatures you control get +1/+1.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "A-Silver-Fur Master", "mana_cost": "{U}{B}", "type_line": "Creature \u2014 Rat Ninja", "oracle_text": "Ninjutsu {U/B} ({U/B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)\nNinjutsu abilities you activate cost {1} less to activate.\nOther Ninja and Rogue creatures you control get +1/+1.", "power": "2", "toughness": "2"} ### Response: Name:A-Silver-Fur Master\nManaCost:U B\nTypes:Creature Rat Ninja\nPT:2/2\nK:Ninjutsu:UB\nS:Mode$ ReduceCost | ValidCard$ Card | ValidSpell$ Activated.Ninjutsu | Activator$ You | Amount$ 1 | Description$ Ninjutsu abilities you activate cost {1} less to activate.\nS:Mode$ Continuous | EffectZone$ Battlefield | Affected$ Creature.Ninja+Other+YouCtrl,Creature.Rogue+Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other Ninja and Rogue creatures you control get +1/+1.\nDeckHints:Type$Ninja|Rogue\nOracle:Ninjutsu {U/B}\nNinjutsu abilities you activate cost {1} less to activate.\nOther Ninja and Rogue creatures you control get +1/+1.
Create the Forge script for this magic card
{"name": "Avian Oddity", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Bird", "oracle_text": "Flying\nCycling {2}{U} ({2}{U}, Discard this card: Draw a card.)\nWhen you cycle Avian Oddity, put a flying counter on target creature you control.", "power": "2", "toughness": "4"}
Name:Avian Oddity\nManaCost:3 U\nTypes:Creature Bird\nPT:2/4\nK:Flying\nK:Cycling:2 U\nT:Mode$ Cycled | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerDescription$ When you cycle CARDNAME, put a flying counter on target creature you control.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | CounterType$ Flying | CounterNum$ 1\nDeckHas:Ability$Counters\nOracle:Flying\nCycling {2}{U} ({2}{U}, Discard this card: Draw a card.)\nWhen you cycle Avian Oddity, put a flying counter on target creature you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Avian Oddity", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Bird", "oracle_text": "Flying\nCycling {2}{U} ({2}{U}, Discard this card: Draw a card.)\nWhen you cycle Avian Oddity, put a flying counter on target creature you control.", "power": "2", "toughness": "4"} ### Response: Name:Avian Oddity\nManaCost:3 U\nTypes:Creature Bird\nPT:2/4\nK:Flying\nK:Cycling:2 U\nT:Mode$ Cycled | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerDescription$ When you cycle CARDNAME, put a flying counter on target creature you control.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | CounterType$ Flying | CounterNum$ 1\nDeckHas:Ability$Counters\nOracle:Flying\nCycling {2}{U} ({2}{U}, Discard this card: Draw a card.)\nWhen you cycle Avian Oddity, put a flying counter on target creature you control.
Create the Forge script for this magic card
{"name": "Mutual Destruction", "mana_cost": "{B}", "type_line": "Sorcery", "oracle_text": "This spell has flash as long as you control a permanent with flash.\nAs an additional cost to cast this spell, sacrifice a creature.\nDestroy target creature."}
Name:Mutual Destruction\nManaCost:B\nTypes:Sorcery\nS:Mode$ Continuous | CharacteristicDefining$ True | AddKeyword$ Flash | IsPresent$ Permanent.YouCtrl+hasKeywordFlash | Description$ CARDNAME has flash as long as you control a permanent with flash.\nA:SP$ Destroy | Cost$ B Sac<1/Creature> | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Destroy target creature.\nSVar:AIPreference:SacCost$Creature.Token,Creature.cmcLE2\nOracle:This spell has flash as long as you control a permanent with flash.\nAs an additional cost to cast this spell, sacrifice a creature.\nDestroy target creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mutual Destruction", "mana_cost": "{B}", "type_line": "Sorcery", "oracle_text": "This spell has flash as long as you control a permanent with flash.\nAs an additional cost to cast this spell, sacrifice a creature.\nDestroy target creature."} ### Response: Name:Mutual Destruction\nManaCost:B\nTypes:Sorcery\nS:Mode$ Continuous | CharacteristicDefining$ True | AddKeyword$ Flash | IsPresent$ Permanent.YouCtrl+hasKeywordFlash | Description$ CARDNAME has flash as long as you control a permanent with flash.\nA:SP$ Destroy | Cost$ B Sac<1/Creature> | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Destroy target creature.\nSVar:AIPreference:SacCost$Creature.Token,Creature.cmcLE2\nOracle:This spell has flash as long as you control a permanent with flash.\nAs an additional cost to cast this spell, sacrifice a creature.\nDestroy target creature.
Create the Forge script for this magic card
{"name": "Idol of the Deep King"}
Name:Idol of the Deep King\nManaCost:2 R\nTypes:Artifact\nK:Flash\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDealDamage | TriggerDescription$ When CARDNAME enters the battlefield, it deals 2 damage to any target.\nSVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ 2\nK:Craft:2 R ExileCtrlOrGrave<1/Artifact.Other>\nAlternateMode:DoubleFaced\nDeckHints:Ability$Discard|Mill|Sacrifice\nDeckHas:Ability$Graveyard\nOracle:Flash\nWhen Idol of the Deep King enters the battlefield, it deals 2 damage to any target.\nCraft with artifact {2}{R} ({2}{R}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)\n\nALTERNATE\n\nName:Sovereign's Macuahuitl\nManaCost:no cost\nColors:red\nTypes:Artifact Equipment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigAttach | TriggerDescription$ When CARDNAME enters the battlefield, attach it to target creature you control.\nSVar:TrigAttach:DB$ Attach | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 2 | Description$ Equipped creature gets +2/+0.\nK:Equip:2\nOracle:When Sovereign's Macuahuitl enters the battlefield, attach it to target creature you control.\nEquipped creature gets +2/+0.\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Idol of the Deep King"} ### Response: Name:Idol of the Deep King\nManaCost:2 R\nTypes:Artifact\nK:Flash\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDealDamage | TriggerDescription$ When CARDNAME enters the battlefield, it deals 2 damage to any target.\nSVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ 2\nK:Craft:2 R ExileCtrlOrGrave<1/Artifact.Other>\nAlternateMode:DoubleFaced\nDeckHints:Ability$Discard|Mill|Sacrifice\nDeckHas:Ability$Graveyard\nOracle:Flash\nWhen Idol of the Deep King enters the battlefield, it deals 2 damage to any target.\nCraft with artifact {2}{R} ({2}{R}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)\n\nALTERNATE\n\nName:Sovereign's Macuahuitl\nManaCost:no cost\nColors:red\nTypes:Artifact Equipment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigAttach | TriggerDescription$ When CARDNAME enters the battlefield, attach it to target creature you control.\nSVar:TrigAttach:DB$ Attach | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 2 | Description$ Equipped creature gets +2/+0.\nK:Equip:2\nOracle:When Sovereign's Macuahuitl enters the battlefield, attach it to target creature you control.\nEquipped creature gets +2/+0.\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Create the Forge script for this magic card
{"name": "Aven Soulgazer", "mana_cost": "{3}{W}{W}", "type_line": "Creature \u2014 Bird Cleric", "oracle_text": "Flying\n{2}{W}: Look at target face-down creature.", "power": "3", "toughness": "3"}
Name:Aven Soulgazer\nManaCost:3 W W\nTypes:Creature Bird Cleric\nPT:3/3\nK:Flying\nA:AB$ LookAt | Cost$ 2 W | ValidTgts$ Creature.faceDown | TgtPrompt$ Select target face-down creature. | SpellDescription$ Look at target face-down creature.\nOracle:Flying\n{2}{W}: Look at target face-down creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Aven Soulgazer", "mana_cost": "{3}{W}{W}", "type_line": "Creature \u2014 Bird Cleric", "oracle_text": "Flying\n{2}{W}: Look at target face-down creature.", "power": "3", "toughness": "3"} ### Response: Name:Aven Soulgazer\nManaCost:3 W W\nTypes:Creature Bird Cleric\nPT:3/3\nK:Flying\nA:AB$ LookAt | Cost$ 2 W | ValidTgts$ Creature.faceDown | TgtPrompt$ Select target face-down creature. | SpellDescription$ Look at target face-down creature.\nOracle:Flying\n{2}{W}: Look at target face-down creature.
Create the Forge script for this magic card
{"name": "Vat Emergence", "mana_cost": "{4}{B}", "type_line": "Sorcery", "oracle_text": "Put target creature card from a graveyard onto the battlefield under your control. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)"}
Name:Vat Emergence\nManaCost:4 B\nTypes:Sorcery\nA:SP$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | TgtPrompt$ Choose target creature card in a graveyard | ValidTgts$ Creature | ChangeNum$ 1 | SubAbility$ DBProliferate | SpellDescription$ Put target creature card from a graveyard onto the battlefield under your control. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)\nSVar:DBProliferate:DB$ Proliferate\nOracle:Put target creature card from a graveyard onto the battlefield under your control. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Vat Emergence", "mana_cost": "{4}{B}", "type_line": "Sorcery", "oracle_text": "Put target creature card from a graveyard onto the battlefield under your control. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)"} ### Response: Name:Vat Emergence\nManaCost:4 B\nTypes:Sorcery\nA:SP$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | TgtPrompt$ Choose target creature card in a graveyard | ValidTgts$ Creature | ChangeNum$ 1 | SubAbility$ DBProliferate | SpellDescription$ Put target creature card from a graveyard onto the battlefield under your control. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)\nSVar:DBProliferate:DB$ Proliferate\nOracle:Put target creature card from a graveyard onto the battlefield under your control. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Create the Forge script for this magic card
{"name": "Furtive Homunculus", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Homunculus", "oracle_text": "Skulk (This creature can't be blocked by creatures with greater power.)", "power": "2", "toughness": "1"}
Name:Furtive Homunculus\nManaCost:1 U\nTypes:Creature Homunculus\nPT:2/1\nK:Skulk\nOracle:Skulk (This creature can't be blocked by creatures with greater power.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Furtive Homunculus", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Homunculus", "oracle_text": "Skulk (This creature can't be blocked by creatures with greater power.)", "power": "2", "toughness": "1"} ### Response: Name:Furtive Homunculus\nManaCost:1 U\nTypes:Creature Homunculus\nPT:2/1\nK:Skulk\nOracle:Skulk (This creature can't be blocked by creatures with greater power.)
Create the Forge script for this magic card
{"name": "Form of the Dinosaur", "mana_cost": "{4}{R}{R}", "type_line": "Enchantment", "oracle_text": "When Form of the Dinosaur enters the battlefield, your life total becomes 15.\nAt the beginning of your upkeep, Form of the Dinosaur deals 15 damage to target creature an opponent controls and that creature deals damage equal to its power to you."}
Name:Form of the Dinosaur\nManaCost:4 R R\nTypes:Enchantment\nT:Mode$ ChangesZone | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigLife | TriggerDescription$ When CARDNAME enters the battlefield, your life total becomes 15.\nSVar:TrigLife:DB$ SetLife | Defined$ You | LifeAmount$ 15\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ At the beginning of your upkeep, CARDNAME deals 15 damage to target creature an opponent controls and that creature deals damage equal to its power to you.\nSVar:TrigDamage:DB$ DealDamage | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | NumDmg$ 15 | SubAbility$ DBDealDamage\nSVar:DBDealDamage:DB$ DealDamage | Defined$ You | DamageSource$ Targeted | NumDmg$ X\nSVar:X:Targeted$CardPower\nOracle:When Form of the Dinosaur enters the battlefield, your life total becomes 15.\nAt the beginning of your upkeep, Form of the Dinosaur deals 15 damage to target creature an opponent controls and that creature deals damage equal to its power to you.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Form of the Dinosaur", "mana_cost": "{4}{R}{R}", "type_line": "Enchantment", "oracle_text": "When Form of the Dinosaur enters the battlefield, your life total becomes 15.\nAt the beginning of your upkeep, Form of the Dinosaur deals 15 damage to target creature an opponent controls and that creature deals damage equal to its power to you."} ### Response: Name:Form of the Dinosaur\nManaCost:4 R R\nTypes:Enchantment\nT:Mode$ ChangesZone | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigLife | TriggerDescription$ When CARDNAME enters the battlefield, your life total becomes 15.\nSVar:TrigLife:DB$ SetLife | Defined$ You | LifeAmount$ 15\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ At the beginning of your upkeep, CARDNAME deals 15 damage to target creature an opponent controls and that creature deals damage equal to its power to you.\nSVar:TrigDamage:DB$ DealDamage | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | NumDmg$ 15 | SubAbility$ DBDealDamage\nSVar:DBDealDamage:DB$ DealDamage | Defined$ You | DamageSource$ Targeted | NumDmg$ X\nSVar:X:Targeted$CardPower\nOracle:When Form of the Dinosaur enters the battlefield, your life total becomes 15.\nAt the beginning of your upkeep, Form of the Dinosaur deals 15 damage to target creature an opponent controls and that creature deals damage equal to its power to you.
Create the Forge script for this magic card
{"name": "Felidar Guardian", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Cat Beast", "oracle_text": "When Felidar Guardian enters the battlefield, you may exile another target permanent you control, then return that card to the battlefield under its owner's control.", "power": "1", "toughness": "4"}
Name:Felidar Guardian\nManaCost:3 W\nTypes:Creature Cat Beast\nPT:1/4\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ RestorationExile | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may exile another target permanent you control, then return that card to the battlefield under your control.\nSVar:RestorationExile:DB$ ChangeZone | ValidTgts$ Permanent.Other+YouCtrl | TgtPrompt$ Select another target permanent you control you control | Origin$ Battlefield | Destination$ Exile | RememberTargets$ True | ForgetOtherTargets$ True | AILogic$ BounceOnce | SubAbility$ RestorationReturn\nSVar:RestorationReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Battlefield | GainControl$ True\nOracle:When Felidar Guardian enters the battlefield, you may exile another target permanent you control, then return that card to the battlefield under its owner's control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Felidar Guardian", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Cat Beast", "oracle_text": "When Felidar Guardian enters the battlefield, you may exile another target permanent you control, then return that card to the battlefield under its owner's control.", "power": "1", "toughness": "4"} ### Response: Name:Felidar Guardian\nManaCost:3 W\nTypes:Creature Cat Beast\nPT:1/4\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ RestorationExile | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may exile another target permanent you control, then return that card to the battlefield under your control.\nSVar:RestorationExile:DB$ ChangeZone | ValidTgts$ Permanent.Other+YouCtrl | TgtPrompt$ Select another target permanent you control you control | Origin$ Battlefield | Destination$ Exile | RememberTargets$ True | ForgetOtherTargets$ True | AILogic$ BounceOnce | SubAbility$ RestorationReturn\nSVar:RestorationReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Battlefield | GainControl$ True\nOracle:When Felidar Guardian enters the battlefield, you may exile another target permanent you control, then return that card to the battlefield under its owner's control.
Create the Forge script for this magic card
{"name": "Skittering Skirge", "mana_cost": "{B}{B}", "type_line": "Creature \u2014 Phyrexian Imp", "oracle_text": "Flying\nWhen you cast a creature spell, sacrifice Skittering Skirge.", "power": "3", "toughness": "2"}
Name:Skittering Skirge\nManaCost:B B\nTypes:Creature Phyrexian Imp\nPT:3/2\nK:Flying\nT:Mode$ SpellCast | ValidCard$ Creature | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigSacrifice | TriggerDescription$ When you cast a creature spell, sacrifice CARDNAME.\nSVar:TrigSacrifice:AB$Sacrifice | Cost$ 0\nAI:RemoveDeck:All\nOracle:Flying\nWhen you cast a creature spell, sacrifice Skittering Skirge.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Skittering Skirge", "mana_cost": "{B}{B}", "type_line": "Creature \u2014 Phyrexian Imp", "oracle_text": "Flying\nWhen you cast a creature spell, sacrifice Skittering Skirge.", "power": "3", "toughness": "2"} ### Response: Name:Skittering Skirge\nManaCost:B B\nTypes:Creature Phyrexian Imp\nPT:3/2\nK:Flying\nT:Mode$ SpellCast | ValidCard$ Creature | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigSacrifice | TriggerDescription$ When you cast a creature spell, sacrifice CARDNAME.\nSVar:TrigSacrifice:AB$Sacrifice | Cost$ 0\nAI:RemoveDeck:All\nOracle:Flying\nWhen you cast a creature spell, sacrifice Skittering Skirge.
Create the Forge script for this magic card
{"name": "Garenbrig Carver"}
Name:Garenbrig Carver\nManaCost:3 G\nTypes:Creature Human Warrior\nPT:3/2\nAlternateMode:Adventure\nOracle:\n\nALTERNATE\n\nName:Shield's Might\nManaCost:1 G\nTypes:Instant Adventure\nA:SP$ Pump | Cost$ 1 G | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +2 | NumDef$ +2 | SpellDescription$ Target creature gets +2/+2 until end of turn. (Then exile this card. You may cast the creature later from exile.)\nOracle:Target creature gets +2/+2 until end of turn. (Then exile this card. You may cast the creature later from exile.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Garenbrig Carver"} ### Response: Name:Garenbrig Carver\nManaCost:3 G\nTypes:Creature Human Warrior\nPT:3/2\nAlternateMode:Adventure\nOracle:\n\nALTERNATE\n\nName:Shield's Might\nManaCost:1 G\nTypes:Instant Adventure\nA:SP$ Pump | Cost$ 1 G | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +2 | NumDef$ +2 | SpellDescription$ Target creature gets +2/+2 until end of turn. (Then exile this card. You may cast the creature later from exile.)\nOracle:Target creature gets +2/+2 until end of turn. (Then exile this card. You may cast the creature later from exile.)
Create the Forge script for this magic card
{"name": "Mayhem Patrol", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Devil Warrior", "oracle_text": "Menace (This creature can't be blocked except by two or more creatures.)\nWhenever Mayhem Patrol attacks, target creature gets +1/+0 until end of turn.\nBlitz {1}{R} (If you cast this spell for its blitz cost, it gains haste and \"When this creature dies, draw a card.\" Sacrifice it at the beginning of the next end step.)", "power": "1", "toughness": "2"}
Name:Mayhem Patrol\nManaCost:1 R\nTypes:Creature Devil Warrior\nPT:1/2\nK:Menace\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, target creature gets +1/+0 until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ 1\nK:Blitz:1 R\nSVar:HasAttackEffect:TRUE\nDeckHas:Ability$Sacrifice\nOracle:Menace (This creature can't be blocked except by two or more creatures.)\nWhenever Mayhem Patrol attacks, target creature gets +1/+0 until end of turn.\nBlitz {1}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mayhem Patrol", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Devil Warrior", "oracle_text": "Menace (This creature can't be blocked except by two or more creatures.)\nWhenever Mayhem Patrol attacks, target creature gets +1/+0 until end of turn.\nBlitz {1}{R} (If you cast this spell for its blitz cost, it gains haste and \"When this creature dies, draw a card.\" Sacrifice it at the beginning of the next end step.)", "power": "1", "toughness": "2"} ### Response: Name:Mayhem Patrol\nManaCost:1 R\nTypes:Creature Devil Warrior\nPT:1/2\nK:Menace\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, target creature gets +1/+0 until end of turn.\nSVar:TrigPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ 1\nK:Blitz:1 R\nSVar:HasAttackEffect:TRUE\nDeckHas:Ability$Sacrifice\nOracle:Menace (This creature can't be blocked except by two or more creatures.)\nWhenever Mayhem Patrol attacks, target creature gets +1/+0 until end of turn.\nBlitz {1}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Create the Forge script for this magic card
{"name": "Court of Ire", "mana_cost": "{3}{R}{R}", "type_line": "Enchantment", "oracle_text": "When Court of Ire enters the battlefield, you become the monarch.\nAt the beginning of your upkeep, Court of Ire deals 2 damage to any target. If you're the monarch, it deals 7 damage instead."}
Name:Court of Ire\nManaCost:3 R R\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMonarch | TriggerDescription$ When CARDNAME enters the battlefield, you become the monarch.\nSVar:TrigMonarch:DB$ BecomeMonarch | Defined$ You\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigDamage | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, CARDNAME deals 2 damage to any target. If you're the monarch, it deals 7 damage instead.\nSVar:TrigDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ X\nSVar:X:Count$Monarch.7.2\nOracle:When Court of Ire enters the battlefield, you become the monarch.\nAt the beginning of your upkeep, Court of Ire deals 2 damage to any target. If you're the monarch, it deals 7 damage instead.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Court of Ire", "mana_cost": "{3}{R}{R}", "type_line": "Enchantment", "oracle_text": "When Court of Ire enters the battlefield, you become the monarch.\nAt the beginning of your upkeep, Court of Ire deals 2 damage to any target. If you're the monarch, it deals 7 damage instead."} ### Response: Name:Court of Ire\nManaCost:3 R R\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigMonarch | TriggerDescription$ When CARDNAME enters the battlefield, you become the monarch.\nSVar:TrigMonarch:DB$ BecomeMonarch | Defined$ You\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigDamage | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, CARDNAME deals 2 damage to any target. If you're the monarch, it deals 7 damage instead.\nSVar:TrigDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ X\nSVar:X:Count$Monarch.7.2\nOracle:When Court of Ire enters the battlefield, you become the monarch.\nAt the beginning of your upkeep, Court of Ire deals 2 damage to any target. If you're the monarch, it deals 7 damage instead.
Create the Forge script for this magic card
{"name": "Murasa Pyromancer", "mana_cost": "{4}{R}{R}", "type_line": "Creature \u2014 Human Shaman Ally", "oracle_text": "Whenever Murasa Pyromancer or another Ally enters the battlefield under your control, you may have Murasa Pyromancer deal damage to target creature equal to the number of Allies you control.", "power": "3", "toughness": "2"}
Name:Murasa Pyromancer\nManaCost:4 R R\nTypes:Creature Human Shaman Ally\nPT:3/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self,Ally.Other+YouCtrl | OptionalDecider$ You | Execute$ TrigDamage | TriggerDescription$ Whenever CARDNAME or another Ally enters the battlefield under your control, you may have CARDNAME deal damage to target creature equal to the number of Allies you control.\nSVar:TrigDamage:DB$ DealDamage | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ NumAllies\nSVar:NumAllies:Count$Valid Ally.YouCtrl\nSVar:PlayMain1:TRUE\nSVar:BuffedBy:Ally\nAI:RemoveDeck:Random\nOracle:Whenever Murasa Pyromancer or another Ally enters the battlefield under your control, you may have Murasa Pyromancer deal damage to target creature equal to the number of Allies you control.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Murasa Pyromancer", "mana_cost": "{4}{R}{R}", "type_line": "Creature \u2014 Human Shaman Ally", "oracle_text": "Whenever Murasa Pyromancer or another Ally enters the battlefield under your control, you may have Murasa Pyromancer deal damage to target creature equal to the number of Allies you control.", "power": "3", "toughness": "2"} ### Response: Name:Murasa Pyromancer\nManaCost:4 R R\nTypes:Creature Human Shaman Ally\nPT:3/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self,Ally.Other+YouCtrl | OptionalDecider$ You | Execute$ TrigDamage | TriggerDescription$ Whenever CARDNAME or another Ally enters the battlefield under your control, you may have CARDNAME deal damage to target creature equal to the number of Allies you control.\nSVar:TrigDamage:DB$ DealDamage | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ NumAllies\nSVar:NumAllies:Count$Valid Ally.YouCtrl\nSVar:PlayMain1:TRUE\nSVar:BuffedBy:Ally\nAI:RemoveDeck:Random\nOracle:Whenever Murasa Pyromancer or another Ally enters the battlefield under your control, you may have Murasa Pyromancer deal damage to target creature equal to the number of Allies you control.
Create the Forge script for this magic card
{"name": "From Beyond", "mana_cost": "{3}{G}", "type_line": "Enchantment", "oracle_text": "Devoid (This card has no color.)\nAt the beginning of your upkeep, create a 1/1 colorless Eldrazi Scion creature token. It has \"Sacrifice this creature: Add {C}.\"\n{1}{G}, Sacrifice From Beyond: Search your library for an Eldrazi card, reveal it, put it into your hand, then shuffle."}
Name:From Beyond\nManaCost:3 G\nTypes:Enchantment\nK:Devoid\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ At the beginning of your upkeep, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}."\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_1_1_eldrazi_scion_sac | TokenOwner$ You\nA:AB$ ChangeZone | Cost$ 1 G Sac<1/CARDNAME> | Origin$ Library | Destination$ Hand | ChangeType$ Eldrazi | ChangeNum$ 1 | SpellDescription$ Search your library for an Eldrazi card, reveal it, put it into your hand, then shuffle.\nDeckHints:Type$Eldrazi\nDeckHas:Ability$Mana.Colorless|Token\nOracle:Devoid (This card has no color.)\nAt the beginning of your upkeep, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}."\n{1}{G}, Sacrifice From Beyond: Search your library for an Eldrazi card, reveal it, put it into your hand, then shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "From Beyond", "mana_cost": "{3}{G}", "type_line": "Enchantment", "oracle_text": "Devoid (This card has no color.)\nAt the beginning of your upkeep, create a 1/1 colorless Eldrazi Scion creature token. It has \"Sacrifice this creature: Add {C}.\"\n{1}{G}, Sacrifice From Beyond: Search your library for an Eldrazi card, reveal it, put it into your hand, then shuffle."} ### Response: Name:From Beyond\nManaCost:3 G\nTypes:Enchantment\nK:Devoid\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ At the beginning of your upkeep, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}."\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ c_1_1_eldrazi_scion_sac | TokenOwner$ You\nA:AB$ ChangeZone | Cost$ 1 G Sac<1/CARDNAME> | Origin$ Library | Destination$ Hand | ChangeType$ Eldrazi | ChangeNum$ 1 | SpellDescription$ Search your library for an Eldrazi card, reveal it, put it into your hand, then shuffle.\nDeckHints:Type$Eldrazi\nDeckHas:Ability$Mana.Colorless|Token\nOracle:Devoid (This card has no color.)\nAt the beginning of your upkeep, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}."\n{1}{G}, Sacrifice From Beyond: Search your library for an Eldrazi card, reveal it, put it into your hand, then shuffle.
Create the Forge script for this magic card
{"name": "Disciple of Tevesh Szat", "mana_cost": "{2}{B}{B}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "{T}: Target creature gets -1/-1 until end of turn.\n{4}{B}{B}, {T}, Sacrifice Disciple of Tevesh Szat: Target creature gets -6/-6 until end of turn.", "power": "3", "toughness": "1"}
Name:Disciple of Tevesh Szat\nManaCost:2 B B\nTypes:Creature Human Cleric\nPT:3/1\nA:AB$ Pump | Cost$ T | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -1 | NumDef$ -1 | IsCurse$ True | SpellDescription$ Target creature gets -1/-1 until end of turn.\nA:AB$ Pump | Cost$ 4 B B T Sac<1/CARDNAME> | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -6 | NumDef$ -6 | IsCurse$ True | SpellDescription$ Target creature gets -6/-6 until end of turn.\nOracle:{T}: Target creature gets -1/-1 until end of turn.\n{4}{B}{B}, {T}, Sacrifice Disciple of Tevesh Szat: Target creature gets -6/-6 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Disciple of Tevesh Szat", "mana_cost": "{2}{B}{B}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "{T}: Target creature gets -1/-1 until end of turn.\n{4}{B}{B}, {T}, Sacrifice Disciple of Tevesh Szat: Target creature gets -6/-6 until end of turn.", "power": "3", "toughness": "1"} ### Response: Name:Disciple of Tevesh Szat\nManaCost:2 B B\nTypes:Creature Human Cleric\nPT:3/1\nA:AB$ Pump | Cost$ T | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -1 | NumDef$ -1 | IsCurse$ True | SpellDescription$ Target creature gets -1/-1 until end of turn.\nA:AB$ Pump | Cost$ 4 B B T Sac<1/CARDNAME> | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -6 | NumDef$ -6 | IsCurse$ True | SpellDescription$ Target creature gets -6/-6 until end of turn.\nOracle:{T}: Target creature gets -1/-1 until end of turn.\n{4}{B}{B}, {T}, Sacrifice Disciple of Tevesh Szat: Target creature gets -6/-6 until end of turn.
Create the Forge script for this magic card
{"name": "Benthic Explorers", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Merfolk Scout", "oracle_text": "{T}, Untap a tapped land an opponent controls: Add one mana of any type that land could produce.", "power": "2", "toughness": "4"}
Name:Benthic Explorers\nManaCost:3 U\nTypes:Creature Merfolk Scout\nPT:2/4\nA:AB$ ManaReflected | Cost$ T untapYType<1/Land.OppCtrl/land> | ColorOrType$ Type | Valid$ Defined.Untapped | ReflectProperty$ Produce | SpellDescription$ Add one mana of any type that land could produce.\nOracle:{T}, Untap a tapped land an opponent controls: Add one mana of any type that land could produce.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Benthic Explorers", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Merfolk Scout", "oracle_text": "{T}, Untap a tapped land an opponent controls: Add one mana of any type that land could produce.", "power": "2", "toughness": "4"} ### Response: Name:Benthic Explorers\nManaCost:3 U\nTypes:Creature Merfolk Scout\nPT:2/4\nA:AB$ ManaReflected | Cost$ T untapYType<1/Land.OppCtrl/land> | ColorOrType$ Type | Valid$ Defined.Untapped | ReflectProperty$ Produce | SpellDescription$ Add one mana of any type that land could produce.\nOracle:{T}, Untap a tapped land an opponent controls: Add one mana of any type that land could produce.
Create the Forge script for this magic card
{"name": "Confessor", "mana_cost": "{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "Whenever a player discards a card, you may gain 1 life.", "power": "1", "toughness": "1"}
Name:Confessor\nManaCost:W\nTypes:Creature Human Cleric\nPT:1/1\nT:Mode$ Discarded | TriggerZones$ Battlefield | Execute$ TrigGainLife | OptionalDecider$ You | TriggerDescription$ Whenever a player discards a card, you may gain 1 life.\nSVar:TrigGainLife:DB$ GainLife | LifeAmount$ 1 | Defined$ You\nOracle:Whenever a player discards a card, you may gain 1 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Confessor", "mana_cost": "{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "Whenever a player discards a card, you may gain 1 life.", "power": "1", "toughness": "1"} ### Response: Name:Confessor\nManaCost:W\nTypes:Creature Human Cleric\nPT:1/1\nT:Mode$ Discarded | TriggerZones$ Battlefield | Execute$ TrigGainLife | OptionalDecider$ You | TriggerDescription$ Whenever a player discards a card, you may gain 1 life.\nSVar:TrigGainLife:DB$ GainLife | LifeAmount$ 1 | Defined$ You\nOracle:Whenever a player discards a card, you may gain 1 life.
Create the Forge script for this magic card
{"name": "Wingfold Pteron", "mana_cost": "{5}{U}", "type_line": "Creature \u2014 Dinosaur", "oracle_text": "Wingfold Pteron enters the battlefield with your choice of a flying counter or a hexproof counter on it. (A creature with hexproof can't be the target of spells or abilities your opponents control.)", "power": "3", "toughness": "6"}
Name:Wingfold Pteron\nManaCost:5 U\nTypes:Creature Dinosaur\nPT:3/6\nK:ETBReplacement:Other:CounterChoice\nSVar:CounterChoice:DB$ PutCounter | ETB$ True | CounterType$ Flying,Hexproof | SpellDescription$ CARDNAME enters the battlefield with your choice of a flying counter or a hexproof counter on it.\nDeckHas:Ability$Counters\nOracle:Wingfold Pteron enters the battlefield with your choice of a flying counter or a hexproof counter on it. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wingfold Pteron", "mana_cost": "{5}{U}", "type_line": "Creature \u2014 Dinosaur", "oracle_text": "Wingfold Pteron enters the battlefield with your choice of a flying counter or a hexproof counter on it. (A creature with hexproof can't be the target of spells or abilities your opponents control.)", "power": "3", "toughness": "6"} ### Response: Name:Wingfold Pteron\nManaCost:5 U\nTypes:Creature Dinosaur\nPT:3/6\nK:ETBReplacement:Other:CounterChoice\nSVar:CounterChoice:DB$ PutCounter | ETB$ True | CounterType$ Flying,Hexproof | SpellDescription$ CARDNAME enters the battlefield with your choice of a flying counter or a hexproof counter on it.\nDeckHas:Ability$Counters\nOracle:Wingfold Pteron enters the battlefield with your choice of a flying counter or a hexproof counter on it. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Create the Forge script for this magic card
{"name": "Harvest Wurm", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Wurm", "oracle_text": "When Harvest Wurm enters the battlefield, sacrifice it unless you return a basic land card from your graveyard to your hand.", "power": "3", "toughness": "2"}
Name:Harvest Wurm\nManaCost:1 G\nTypes:Creature Wurm\nPT:3/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, sacrifice it unless you return a basic land card from your graveyard to your hand.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | Hidden$ True | ChangeType$ Land.Basic+YouOwn | RememberChanged$ True | SubAbility$ DBSac\nSVar:DBSac:DB$ Sacrifice | SubAbility$ DBCleanup | ConditionCheckSVar$ X | ConditionSVarCompare$ LT1\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$Amount\nSVar:NeedsToPlayVar:Y GE1\nSVar:Y:Count$TypeInYourYard.Basic\nOracle:When Harvest Wurm enters the battlefield, sacrifice it unless you return a basic land card from your graveyard to your hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Harvest Wurm", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Wurm", "oracle_text": "When Harvest Wurm enters the battlefield, sacrifice it unless you return a basic land card from your graveyard to your hand.", "power": "3", "toughness": "2"} ### Response: Name:Harvest Wurm\nManaCost:1 G\nTypes:Creature Wurm\nPT:3/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerDescription$ When CARDNAME enters the battlefield, sacrifice it unless you return a basic land card from your graveyard to your hand.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | Hidden$ True | ChangeType$ Land.Basic+YouOwn | RememberChanged$ True | SubAbility$ DBSac\nSVar:DBSac:DB$ Sacrifice | SubAbility$ DBCleanup | ConditionCheckSVar$ X | ConditionSVarCompare$ LT1\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Remembered$Amount\nSVar:NeedsToPlayVar:Y GE1\nSVar:Y:Count$TypeInYourYard.Basic\nOracle:When Harvest Wurm enters the battlefield, sacrifice it unless you return a basic land card from your graveyard to your hand.
Create the Forge script for this magic card
{"name": "Return of the Wildspeaker", "mana_cost": "{4}{G}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Draw cards equal to the greatest power among non-Human creatures you control.\n\u2022 Non-Human creatures you control get +3/+3 until end of turn."}
Name:Return of the Wildspeaker\nManaCost:4 G\nTypes:Instant\nA:SP$ Charm | Cost$ 4 G | Choices$ DBDraw,DBPumpAll\nSVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ X | SpellDescription$ Draw cards equal to the greatest power among non-Human creatures you control.\nSVar:X:Count$Valid Creature.YouCtrl+nonHuman$GreatestPower\nSVar:DBPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl+nonHuman | NumAtt$ 3 | NumDef$ 3 | SpellDescription$ Non-Human creatures you control get +3/+3 until end of turn.\nOracle:Choose one —\n• Draw cards equal to the greatest power among non-Human creatures you control.\n• Non-Human creatures you control get +3/+3 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Return of the Wildspeaker", "mana_cost": "{4}{G}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Draw cards equal to the greatest power among non-Human creatures you control.\n\u2022 Non-Human creatures you control get +3/+3 until end of turn."} ### Response: Name:Return of the Wildspeaker\nManaCost:4 G\nTypes:Instant\nA:SP$ Charm | Cost$ 4 G | Choices$ DBDraw,DBPumpAll\nSVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ X | SpellDescription$ Draw cards equal to the greatest power among non-Human creatures you control.\nSVar:X:Count$Valid Creature.YouCtrl+nonHuman$GreatestPower\nSVar:DBPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl+nonHuman | NumAtt$ 3 | NumDef$ 3 | SpellDescription$ Non-Human creatures you control get +3/+3 until end of turn.\nOracle:Choose one —\n• Draw cards equal to the greatest power among non-Human creatures you control.\n• Non-Human creatures you control get +3/+3 until end of turn.
Create the Forge script for this magic card
{"name": "Night Clubber", "mana_cost": "{1}{B}{B}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "When Night Clubber enters the battlefield, creatures your opponents control get -1/-1 until end of turn.\nBlitz {2}{B} (If you cast this spell for its blitz cost, it gains haste and \"When this creature dies, draw a card.\" Sacrifice it at the beginning of the next end step.)", "power": "2", "toughness": "2"}
Name:Night Clubber\nManaCost:1 B B\nTypes:Creature Human Warrior\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPumpAll | TriggerDescription$ When CARDNAME enters the battlefield, creatures your opponents control get -1/-1 until end of turn.\nSVar:TrigPumpAll:DB$ PumpAll | NumAtt$ -1 | NumDef$ -1 | ValidCards$ Creature.OppCtrl | IsCurse$ True\nK:Blitz:2 B\nSVar:PlayMain1:TRUE\nDeckHas:Ability$Sacrifice\nOracle:When Night Clubber enters the battlefield, creatures your opponents control get -1/-1 until end of turn.\nBlitz {2}{B} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Night Clubber", "mana_cost": "{1}{B}{B}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "When Night Clubber enters the battlefield, creatures your opponents control get -1/-1 until end of turn.\nBlitz {2}{B} (If you cast this spell for its blitz cost, it gains haste and \"When this creature dies, draw a card.\" Sacrifice it at the beginning of the next end step.)", "power": "2", "toughness": "2"} ### Response: Name:Night Clubber\nManaCost:1 B B\nTypes:Creature Human Warrior\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPumpAll | TriggerDescription$ When CARDNAME enters the battlefield, creatures your opponents control get -1/-1 until end of turn.\nSVar:TrigPumpAll:DB$ PumpAll | NumAtt$ -1 | NumDef$ -1 | ValidCards$ Creature.OppCtrl | IsCurse$ True\nK:Blitz:2 B\nSVar:PlayMain1:TRUE\nDeckHas:Ability$Sacrifice\nOracle:When Night Clubber enters the battlefield, creatures your opponents control get -1/-1 until end of turn.\nBlitz {2}{B} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Create the Forge script for this magic card
{"name": "Gandalf, White Rider", "mana_cost": "{3}{W}", "type_line": "Legendary Creature \u2014 Avatar Wizard", "oracle_text": "Vigilance\nWhenever you cast a spell, creatures you control get +1/+0 until end of turn. Scry 1.\nWhen Gandalf, White Rider dies, you may put it into its owner's library fifth from the top.", "power": "3", "toughness": "3"}
Name:Gandalf, White Rider\nManaCost:3 W\nTypes:Legendary Creature Avatar Wizard\nPT:3/3\nK:Vigilance\nT:Mode$ SpellCast | ValidCard$ Card | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPumpAll | TriggerDescription$ Whenever you cast a spell, creatures you control get +1/+0 until end of turn. Scry 1.\nSVar:TrigPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ 1 | SubAbility$ DBScry\nSVar:DBScry:DB$ Scry | ScryNum$ 1\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TriReturn | OptionalDecider$ You | TriggerDescription$ When CARDNAME dies, you may put it into its owner's library fifth from the top.\nSVar:TriReturn:DB$ ChangeZone | Defined$ TriggeredNewCardLKICopy | Destination$ Library | LibraryPosition$ 4\nOracle:Vigilance\nWhenever you cast a spell, creatures you control get +1/+0 until end of turn. Scry 1.\nWhen Gandalf, White Rider dies, you may put it into its owner's library fifth from the top.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Gandalf, White Rider", "mana_cost": "{3}{W}", "type_line": "Legendary Creature \u2014 Avatar Wizard", "oracle_text": "Vigilance\nWhenever you cast a spell, creatures you control get +1/+0 until end of turn. Scry 1.\nWhen Gandalf, White Rider dies, you may put it into its owner's library fifth from the top.", "power": "3", "toughness": "3"} ### Response: Name:Gandalf, White Rider\nManaCost:3 W\nTypes:Legendary Creature Avatar Wizard\nPT:3/3\nK:Vigilance\nT:Mode$ SpellCast | ValidCard$ Card | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPumpAll | TriggerDescription$ Whenever you cast a spell, creatures you control get +1/+0 until end of turn. Scry 1.\nSVar:TrigPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ 1 | SubAbility$ DBScry\nSVar:DBScry:DB$ Scry | ScryNum$ 1\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TriReturn | OptionalDecider$ You | TriggerDescription$ When CARDNAME dies, you may put it into its owner's library fifth from the top.\nSVar:TriReturn:DB$ ChangeZone | Defined$ TriggeredNewCardLKICopy | Destination$ Library | LibraryPosition$ 4\nOracle:Vigilance\nWhenever you cast a spell, creatures you control get +1/+0 until end of turn. Scry 1.\nWhen Gandalf, White Rider dies, you may put it into its owner's library fifth from the top.
Create the Forge script for this magic card
{"name": "Elspeth's Talent", "mana_cost": "{2}{W}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant planeswalker\nEnchanted planeswalker has \"[+1]: Create three 1/1 white Soldier creature tokens.\"\nWhenever you activate a loyalty ability of enchanted planeswalker, creatures you control get +2/+2 and gain vigilance until end of turn."}
Name:Elspeth's Talent\nManaCost:2 W W\nTypes:Enchantment Aura\nK:Enchant planeswalker\nA:SP$ Attach | AILogic$ Pump | ValidTgts$ Planeswalker\nS:Mode$ Continuous | Affected$ Planeswalker.EnchantedBy | AddAbility$ ElspethPlus | Description$ Enchanted planeswalker has "[+1]: Create three 1/1 white Soldier creature tokens."\nSVar:ElspethPlus:AB$ Token | Cost$ AddCounter<1/LOYALTY> | TokenAmount$ 3 | TokenScript$ w_1_1_soldier | TokenOwner$ You | Planeswalker$ True | SpellDescription$ Create three 1/1 white Soldier creature tokens.\nT:Mode$ AbilityCast | ValidCard$ Planeswalker.EnchantedBy+inRealZoneBattlefield | ValidSA$ Activated.Loyalty | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPumpAll | TriggerDescription$ Whenever you activate a loyalty ability of enchanted planeswalker, creatures you control get +2/+2 and gain vigilance until end of turn.\nSVar:TrigPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ +2 | NumDef$ +2 | KW$ Vigilance\nSVar:BuffedBy:Creature\nDeckNeeds:Type$Planeswalker\nOracle:Enchant planeswalker\nEnchanted planeswalker has "[+1]: Create three 1/1 white Soldier creature tokens."\nWhenever you activate a loyalty ability of enchanted planeswalker, creatures you control get +2/+2 and gain vigilance until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Elspeth's Talent", "mana_cost": "{2}{W}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant planeswalker\nEnchanted planeswalker has \"[+1]: Create three 1/1 white Soldier creature tokens.\"\nWhenever you activate a loyalty ability of enchanted planeswalker, creatures you control get +2/+2 and gain vigilance until end of turn."} ### Response: Name:Elspeth's Talent\nManaCost:2 W W\nTypes:Enchantment Aura\nK:Enchant planeswalker\nA:SP$ Attach | AILogic$ Pump | ValidTgts$ Planeswalker\nS:Mode$ Continuous | Affected$ Planeswalker.EnchantedBy | AddAbility$ ElspethPlus | Description$ Enchanted planeswalker has "[+1]: Create three 1/1 white Soldier creature tokens."\nSVar:ElspethPlus:AB$ Token | Cost$ AddCounter<1/LOYALTY> | TokenAmount$ 3 | TokenScript$ w_1_1_soldier | TokenOwner$ You | Planeswalker$ True | SpellDescription$ Create three 1/1 white Soldier creature tokens.\nT:Mode$ AbilityCast | ValidCard$ Planeswalker.EnchantedBy+inRealZoneBattlefield | ValidSA$ Activated.Loyalty | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPumpAll | TriggerDescription$ Whenever you activate a loyalty ability of enchanted planeswalker, creatures you control get +2/+2 and gain vigilance until end of turn.\nSVar:TrigPumpAll:DB$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ +2 | NumDef$ +2 | KW$ Vigilance\nSVar:BuffedBy:Creature\nDeckNeeds:Type$Planeswalker\nOracle:Enchant planeswalker\nEnchanted planeswalker has "[+1]: Create three 1/1 white Soldier creature tokens."\nWhenever you activate a loyalty ability of enchanted planeswalker, creatures you control get +2/+2 and gain vigilance until end of turn.
Create the Forge script for this magic card
{"name": "Bereaved Survivor"}
Name:Bereaved Survivor\nManaCost:2 W\nTypes:Creature Human Peasant\nPT:2/1\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.Other+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigTransform | TriggerDescription$ When another creature you control dies, transform CARDNAME.\nSVar:TrigTransform:DB$SetState | Defined$ Self | Mode$ Transform\nAlternateMode:DoubleFaced\nOracle:When another creature you control dies, transform Bereaved Survivor.\n\nALTERNATE\n\nName:Dauntless Avenger\nManaCost:no cost\nColors:white\nTypes:Creature Human Soldier\nPT:3/2\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks, return target creature card with mana value 2 or less from your graveyard to the battlefield tapped and attacking.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature.YouCtrl+cmcLE2 | Tapped$ True | Attacking$ True\nOracle:Whenever Dauntless Avenger attacks, return target creature card with mana value 2 or less from your graveyard to the battlefield tapped and attacking.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bereaved Survivor"} ### Response: Name:Bereaved Survivor\nManaCost:2 W\nTypes:Creature Human Peasant\nPT:2/1\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.Other+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigTransform | TriggerDescription$ When another creature you control dies, transform CARDNAME.\nSVar:TrigTransform:DB$SetState | Defined$ Self | Mode$ Transform\nAlternateMode:DoubleFaced\nOracle:When another creature you control dies, transform Bereaved Survivor.\n\nALTERNATE\n\nName:Dauntless Avenger\nManaCost:no cost\nColors:white\nTypes:Creature Human Soldier\nPT:3/2\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigChangeZone | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks, return target creature card with mana value 2 or less from your graveyard to the battlefield tapped and attacking.\nSVar:TrigChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature.YouCtrl+cmcLE2 | Tapped$ True | Attacking$ True\nOracle:Whenever Dauntless Avenger attacks, return target creature card with mana value 2 or less from your graveyard to the battlefield tapped and attacking.
Create the Forge script for this magic card
{"name": "Alley Grifters", "mana_cost": "{1}{B}{B}", "type_line": "Creature \u2014 Human Mercenary", "oracle_text": "Whenever Alley Grifters becomes blocked, defending player discards a card.", "power": "2", "toughness": "2"}
Name:Alley Grifters\nManaCost:1 B B\nTypes:Creature Human Mercenary\nPT:2/2\nT:Mode$ AttackerBlocked | ValidCard$ Card.Self | Execute$ TrigDiscard | TriggerDescription$ Whenever CARDNAME becomes blocked, defending player discards a card.\nSVar:TrigDiscard:DB$ Discard | Defined$ TriggeredDefendingPlayer | Mode$ TgtChoose\nSVar:HasAttackEffect:Blocked\nOracle:Whenever Alley Grifters becomes blocked, defending player discards a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Alley Grifters", "mana_cost": "{1}{B}{B}", "type_line": "Creature \u2014 Human Mercenary", "oracle_text": "Whenever Alley Grifters becomes blocked, defending player discards a card.", "power": "2", "toughness": "2"} ### Response: Name:Alley Grifters\nManaCost:1 B B\nTypes:Creature Human Mercenary\nPT:2/2\nT:Mode$ AttackerBlocked | ValidCard$ Card.Self | Execute$ TrigDiscard | TriggerDescription$ Whenever CARDNAME becomes blocked, defending player discards a card.\nSVar:TrigDiscard:DB$ Discard | Defined$ TriggeredDefendingPlayer | Mode$ TgtChoose\nSVar:HasAttackEffect:Blocked\nOracle:Whenever Alley Grifters becomes blocked, defending player discards a card.
Create the Forge script for this magic card
{"name": "Heroes of the Revel", "mana_cost": "{4}{R}", "type_line": "Creature \u2014 Satyr Soldier", "oracle_text": "When Heroes of the Revel enters the battlefield, create a 1/1 red Satyr creature token with \"This creature can't block.\"\nWhenever you cast a spell that targets Heroes of the Revel, creatures you control get +1/+0 until end of turn.", "power": "4", "toughness": "4"}
Name:Heroes of the Revel\nManaCost:4 R\nTypes:Creature Satyr Soldier\nPT:4/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 1/1 red Satyr creature token with "This creature can't block."\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ r_1_1_satyr_noblock | TokenOwner$ You\nT:Mode$ SpellCast | ValidActivatingPlayer$ You | TargetsValid$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever you cast a spell that targets CARDNAME, creatures you control get +1/+0 until end of turn.\nSVar:TrigPump:DB$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ +1\nDeckHas:Ability$Token\nOracle:When Heroes of the Revel enters the battlefield, create a 1/1 red Satyr creature token with "This creature can't block."\nWhenever you cast a spell that targets Heroes of the Revel, creatures you control get +1/+0 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Heroes of the Revel", "mana_cost": "{4}{R}", "type_line": "Creature \u2014 Satyr Soldier", "oracle_text": "When Heroes of the Revel enters the battlefield, create a 1/1 red Satyr creature token with \"This creature can't block.\"\nWhenever you cast a spell that targets Heroes of the Revel, creatures you control get +1/+0 until end of turn.", "power": "4", "toughness": "4"} ### Response: Name:Heroes of the Revel\nManaCost:4 R\nTypes:Creature Satyr Soldier\nPT:4/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 1/1 red Satyr creature token with "This creature can't block."\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ r_1_1_satyr_noblock | TokenOwner$ You\nT:Mode$ SpellCast | ValidActivatingPlayer$ You | TargetsValid$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever you cast a spell that targets CARDNAME, creatures you control get +1/+0 until end of turn.\nSVar:TrigPump:DB$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ +1\nDeckHas:Ability$Token\nOracle:When Heroes of the Revel enters the battlefield, create a 1/1 red Satyr creature token with "This creature can't block."\nWhenever you cast a spell that targets Heroes of the Revel, creatures you control get +1/+0 until end of turn.
Create the Forge script for this magic card
{"name": "Attrition", "mana_cost": "{1}{B}{B}", "type_line": "Enchantment", "oracle_text": "{B}, Sacrifice a creature: Destroy target nonblack creature."}
Name:Attrition\nManaCost:1 B B\nTypes:Enchantment\nA:AB$ Destroy | Cost$ B Sac<1/Creature> | ValidTgts$ Creature.nonBlack | TgtPrompt$ Select target nonblack creature | SpellDescription$ Destroy target nonblack creature.\nSVar:NonStackingEffect:True\nOracle:{B}, Sacrifice a creature: Destroy target nonblack creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Attrition", "mana_cost": "{1}{B}{B}", "type_line": "Enchantment", "oracle_text": "{B}, Sacrifice a creature: Destroy target nonblack creature."} ### Response: Name:Attrition\nManaCost:1 B B\nTypes:Enchantment\nA:AB$ Destroy | Cost$ B Sac<1/Creature> | ValidTgts$ Creature.nonBlack | TgtPrompt$ Select target nonblack creature | SpellDescription$ Destroy target nonblack creature.\nSVar:NonStackingEffect:True\nOracle:{B}, Sacrifice a creature: Destroy target nonblack creature.
Create the Forge script for this magic card
{"name": "Sandsteppe Scavenger", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Dog Scout", "oracle_text": "When Sandsteppe Scavenger enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)", "power": "2", "toughness": "2"}
Name:Sandsteppe Scavenger\nManaCost:4 G\nTypes:Creature Dog Scout\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigBolster | TriggerDescription$ When CARDNAME enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)\nSVar:TrigBolster:DB$ PutCounter | Bolster$ True | CounterType$ P1P1 | CounterNum$ 2\nDeckHas:Ability$Counters\nOracle:When Sandsteppe Scavenger enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Sandsteppe Scavenger", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Dog Scout", "oracle_text": "When Sandsteppe Scavenger enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)", "power": "2", "toughness": "2"} ### Response: Name:Sandsteppe Scavenger\nManaCost:4 G\nTypes:Creature Dog Scout\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigBolster | TriggerDescription$ When CARDNAME enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)\nSVar:TrigBolster:DB$ PutCounter | Bolster$ True | CounterType$ P1P1 | CounterNum$ 2\nDeckHas:Ability$Counters\nOracle:When Sandsteppe Scavenger enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
Create the Forge script for this magic card
{"name": "Crush", "mana_cost": "{R}", "type_line": "Instant", "oracle_text": "Destroy target noncreature artifact."}
Name:Crush\nManaCost:R\nTypes:Instant\nA:SP$ Destroy | Cost$ R | ValidTgts$ Artifact.nonCreature | TgtPrompt$ Select target noncreature artifact | SpellDescription$ Destroy target noncreature artifact.\nOracle:Destroy target noncreature artifact.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Crush", "mana_cost": "{R}", "type_line": "Instant", "oracle_text": "Destroy target noncreature artifact."} ### Response: Name:Crush\nManaCost:R\nTypes:Instant\nA:SP$ Destroy | Cost$ R | ValidTgts$ Artifact.nonCreature | TgtPrompt$ Select target noncreature artifact | SpellDescription$ Destroy target noncreature artifact.\nOracle:Destroy target noncreature artifact.
Create the Forge script for this magic card
{"name": "Shackles", "mana_cost": "{2}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature doesn't untap during its controller's untap step.\n{W}: Return Shackles to its owner's hand."}
Name:Shackles\nManaCost:2 W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 W | ValidTgts$ Creature | AILogic$ KeepTapped\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | Description$ Enchanted creature doesn't untap during its controller's untap step.\nA:AB$ ChangeZone | Cost$ W | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return CARDNAME to its owner's hand.\nOracle:Enchant creature\nEnchanted creature doesn't untap during its controller's untap step.\n{W}: Return Shackles to its owner's hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Shackles", "mana_cost": "{2}{W}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature doesn't untap during its controller's untap step.\n{W}: Return Shackles to its owner's hand."} ### Response: Name:Shackles\nManaCost:2 W\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 2 W | ValidTgts$ Creature | AILogic$ KeepTapped\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | Description$ Enchanted creature doesn't untap during its controller's untap step.\nA:AB$ ChangeZone | Cost$ W | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return CARDNAME to its owner's hand.\nOracle:Enchant creature\nEnchanted creature doesn't untap during its controller's untap step.\n{W}: Return Shackles to its owner's hand.
Create the Forge script for this magic card
{"name": "Snow Devil", "mana_cost": "{1}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature has flying.\nEnchanted creature has first strike as long as it's blocking and you control a snow land."}
Name:Snow Devil\nManaCost:1 U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 U | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Flying | Description$ Enchanted creature has flying.\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy+blocking | AddKeyword$ First Strike | CheckSVar$ X | SVarCompare$ GE1 | Description$ Enchanted creature has first strike as long as it's blocking and you control a snow land.\nSVar:X:Count$Valid Land.Snow+YouCtrl\nOracle:Enchant creature\nEnchanted creature has flying.\nEnchanted creature has first strike as long as it's blocking and you control a snow land.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Snow Devil", "mana_cost": "{1}{U}", "type_line": "Enchantment \u2014 Aura", "oracle_text": "Enchant creature\nEnchanted creature has flying.\nEnchanted creature has first strike as long as it's blocking and you control a snow land."} ### Response: Name:Snow Devil\nManaCost:1 U\nTypes:Enchantment Aura\nK:Enchant creature\nA:SP$ Attach | Cost$ 1 U | ValidTgts$ Creature | AILogic$ Pump\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddKeyword$ Flying | Description$ Enchanted creature has flying.\nS:Mode$ Continuous | Affected$ Creature.EnchantedBy+blocking | AddKeyword$ First Strike | CheckSVar$ X | SVarCompare$ GE1 | Description$ Enchanted creature has first strike as long as it's blocking and you control a snow land.\nSVar:X:Count$Valid Land.Snow+YouCtrl\nOracle:Enchant creature\nEnchanted creature has flying.\nEnchanted creature has first strike as long as it's blocking and you control a snow land.
Create the Forge script for this magic card
{"name": "Steady Tortoise"}
Name:Steady Tortoise\nManaCost:4 G\nTypes:Creature Turtle\nPT:3/3\nK:Ward:2\nT:Mode$ AttackersDeclared | AttackingPlayer$ You | Execute$ TrigEffect | TriggerZones$ Battlefield,Exile | TriggerDescription$ Whenever you attack, CARDNAME perpetually gets +1/+1. This ability also triggers if CARDNAME is in exile.\nSVar:TrigEffect:DB$ Pump | PumpZone$ Battlefield,Exile | NumAtt$ 1 | NumDef$ 1 | Duration$ Perpetual\nDeckHas:Ability$Token & Type$Rabbit\nAlternateMode:Adventure\nOracle:Ward {2}\nWhenever you attack, Steady Tortoise perpetually gets +1/+1. This ability also triggers if Steady Tortoise is in exile.\n\nALTERNATE\n\nName:Harried Dash\nManaCost:R\nTypes:Sorcery Adventure\nA:SP$ Token | TokenScript$ w_1_1_rabbit | TokenOwner$ You | TokenAmount$ 1 | PumpKeywords$ Haste | PumpDuration$ EOT | SpellDescription$ Create a 1/1 white Rabbit creature token. It gains haste until end of turn.\nOracle:Create a 1/1 white Rabbit creature token. It gains haste until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Steady Tortoise"} ### Response: Name:Steady Tortoise\nManaCost:4 G\nTypes:Creature Turtle\nPT:3/3\nK:Ward:2\nT:Mode$ AttackersDeclared | AttackingPlayer$ You | Execute$ TrigEffect | TriggerZones$ Battlefield,Exile | TriggerDescription$ Whenever you attack, CARDNAME perpetually gets +1/+1. This ability also triggers if CARDNAME is in exile.\nSVar:TrigEffect:DB$ Pump | PumpZone$ Battlefield,Exile | NumAtt$ 1 | NumDef$ 1 | Duration$ Perpetual\nDeckHas:Ability$Token & Type$Rabbit\nAlternateMode:Adventure\nOracle:Ward {2}\nWhenever you attack, Steady Tortoise perpetually gets +1/+1. This ability also triggers if Steady Tortoise is in exile.\n\nALTERNATE\n\nName:Harried Dash\nManaCost:R\nTypes:Sorcery Adventure\nA:SP$ Token | TokenScript$ w_1_1_rabbit | TokenOwner$ You | TokenAmount$ 1 | PumpKeywords$ Haste | PumpDuration$ EOT | SpellDescription$ Create a 1/1 white Rabbit creature token. It gains haste until end of turn.\nOracle:Create a 1/1 white Rabbit creature token. It gains haste until end of turn.
Create the Forge script for this magic card
{"name": "Eladamri's Vineyard", "mana_cost": "{G}", "type_line": "Enchantment", "oracle_text": "At the beginning of each player's precombat main phase, that player adds {G}{G}."}
Name:Eladamri's Vineyard\nManaCost:G\nTypes:Enchantment\nT:Mode$ Phase | PreCombatMain$ True | ValidPlayer$ Player | TriggerZones$ Battlefield | Execute$ TrigMana | TriggerDescription$ At the beginning of each player's precombat main phase, that player adds {G}{G}.\nSVar:TrigMana:DB$ Mana | Produced$ G | Amount$ 2 | Defined$ TriggeredPlayer\nOracle:At the beginning of each player's precombat main phase, that player adds {G}{G}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Eladamri's Vineyard", "mana_cost": "{G}", "type_line": "Enchantment", "oracle_text": "At the beginning of each player's precombat main phase, that player adds {G}{G}."} ### Response: Name:Eladamri's Vineyard\nManaCost:G\nTypes:Enchantment\nT:Mode$ Phase | PreCombatMain$ True | ValidPlayer$ Player | TriggerZones$ Battlefield | Execute$ TrigMana | TriggerDescription$ At the beginning of each player's precombat main phase, that player adds {G}{G}.\nSVar:TrigMana:DB$ Mana | Produced$ G | Amount$ 2 | Defined$ TriggeredPlayer\nOracle:At the beginning of each player's precombat main phase, that player adds {G}{G}.
Create the Forge script for this magic card
{"name": "Opal Gargoyle", "mana_cost": "{1}{W}", "type_line": "Enchantment", "oracle_text": "When an opponent casts a creature spell, if Opal Gargoyle is an enchantment, Opal Gargoyle becomes a 2/2 Gargoyle creature with flying."}
Name:Opal Gargoyle\nManaCost:1 W\nTypes:Enchantment\nT:Mode$ SpellCast | ValidCard$ Creature | ValidActivatingPlayer$ Opponent | TriggerZones$ Battlefield | IsPresent$ Card.Self+Enchantment | Execute$ TrigAnimate | TriggerDescription$ When an opponent casts a creature spell, if CARDNAME is an enchantment, CARDNAME becomes a 2/2 Gargoyle creature with flying.\nSVar:TrigAnimate:DB$ Animate | Defined$ Self | Power$ 2 | Toughness$ 2 | Types$ Creature,Gargoyle | Keywords$ Flying | RemoveCardTypes$ True | Duration$ Permanent\nOracle:When an opponent casts a creature spell, if Opal Gargoyle is an enchantment, Opal Gargoyle becomes a 2/2 Gargoyle creature with flying.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Opal Gargoyle", "mana_cost": "{1}{W}", "type_line": "Enchantment", "oracle_text": "When an opponent casts a creature spell, if Opal Gargoyle is an enchantment, Opal Gargoyle becomes a 2/2 Gargoyle creature with flying."} ### Response: Name:Opal Gargoyle\nManaCost:1 W\nTypes:Enchantment\nT:Mode$ SpellCast | ValidCard$ Creature | ValidActivatingPlayer$ Opponent | TriggerZones$ Battlefield | IsPresent$ Card.Self+Enchantment | Execute$ TrigAnimate | TriggerDescription$ When an opponent casts a creature spell, if CARDNAME is an enchantment, CARDNAME becomes a 2/2 Gargoyle creature with flying.\nSVar:TrigAnimate:DB$ Animate | Defined$ Self | Power$ 2 | Toughness$ 2 | Types$ Creature,Gargoyle | Keywords$ Flying | RemoveCardTypes$ True | Duration$ Permanent\nOracle:When an opponent casts a creature spell, if Opal Gargoyle is an enchantment, Opal Gargoyle becomes a 2/2 Gargoyle creature with flying.
Create the Forge script for this magic card
{"name": "Moonlit Wake", "mana_cost": "{2}{W}", "type_line": "Enchantment", "oracle_text": "Whenever a creature dies, you gain 1 life."}
Name:Moonlit Wake\nManaCost:2 W\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature | TriggerZones$ Battlefield | Execute$ TrigGain | TriggerDescription$ Whenever a creature dies, you gain 1 life.\nSVar:TrigGain:DB$ GainLife | Defined$ You | LifeAmount$ 1\nOracle:Whenever a creature dies, you gain 1 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Moonlit Wake", "mana_cost": "{2}{W}", "type_line": "Enchantment", "oracle_text": "Whenever a creature dies, you gain 1 life."} ### Response: Name:Moonlit Wake\nManaCost:2 W\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature | TriggerZones$ Battlefield | Execute$ TrigGain | TriggerDescription$ Whenever a creature dies, you gain 1 life.\nSVar:TrigGain:DB$ GainLife | Defined$ You | LifeAmount$ 1\nOracle:Whenever a creature dies, you gain 1 life.