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Create the Forge script for this magic card
{"name": "Well-Laid Plans", "mana_cost": "{2}{U}", "type_line": "Enchantment", "oracle_text": "Prevent all damage that would be dealt to a creature by another creature if they share a color."}
Name:Well-Laid Plans\nManaCost:2 U\nTypes:Enchantment\nR:Event$ DamageDone | ActiveZones$ Battlefield | Prevent$ True | ValidTarget$ Creature | ValidSource$ Creature.inZoneBattlefield | RelativeToSource$ Creature.SharesColorWith | Description$ Prevent all damage that would be dealt to a creature by another creature if they share a color.\nSVar:NonStackingEffect:True\nAI:RemoveDeck:Random\nOracle:Prevent all damage that would be dealt to a creature by another creature if they share a color.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Well-Laid Plans", "mana_cost": "{2}{U}", "type_line": "Enchantment", "oracle_text": "Prevent all damage that would be dealt to a creature by another creature if they share a color."} ### Response: Name:Well-Laid Plans\nManaCost:2 U\nTypes:Enchantment\nR:Event$ DamageDone | ActiveZones$ Battlefield | Prevent$ True | ValidTarget$ Creature | ValidSource$ Creature.inZoneBattlefield | RelativeToSource$ Creature.SharesColorWith | Description$ Prevent all damage that would be dealt to a creature by another creature if they share a color.\nSVar:NonStackingEffect:True\nAI:RemoveDeck:Random\nOracle:Prevent all damage that would be dealt to a creature by another creature if they share a color.
Create the Forge script for this magic card
{"name": "Night Incarnate", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Deathtouch\nWhen Night Incarnate leaves the battlefield, all creatures get -3/-3 until end of turn.\nEvoke {3}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)", "power": "3", "toughness": "4"}
Name:Night Incarnate\nManaCost:4 B\nTypes:Creature Elemental\nPT:3/4\nK:Deathtouch\nK:Evoke:3 B\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigPumpAll | TriggerDescription$ When CARDNAME leaves the battlefield, all creatures get -3/-3 until end of turn.\nSVar:TrigPumpAll:DB$ PumpAll | ValidCards$ Creature | NumAtt$ -3 | NumDef$ -3 | IsCurse$ True\nSVar:NeedsToPlayEvokedVar:Z GE2\nSVar:Z:Count$Valid Creature.OppCtrl+toughnessLE3\nOracle:Deathtouch\nWhen Night Incarnate leaves the battlefield, all creatures get -3/-3 until end of turn.\nEvoke {3}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Night Incarnate", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Elemental", "oracle_text": "Deathtouch\nWhen Night Incarnate leaves the battlefield, all creatures get -3/-3 until end of turn.\nEvoke {3}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)", "power": "3", "toughness": "4"} ### Response: Name:Night Incarnate\nManaCost:4 B\nTypes:Creature Elemental\nPT:3/4\nK:Deathtouch\nK:Evoke:3 B\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigPumpAll | TriggerDescription$ When CARDNAME leaves the battlefield, all creatures get -3/-3 until end of turn.\nSVar:TrigPumpAll:DB$ PumpAll | ValidCards$ Creature | NumAtt$ -3 | NumDef$ -3 | IsCurse$ True\nSVar:NeedsToPlayEvokedVar:Z GE2\nSVar:Z:Count$Valid Creature.OppCtrl+toughnessLE3\nOracle:Deathtouch\nWhen Night Incarnate leaves the battlefield, all creatures get -3/-3 until end of turn.\nEvoke {3}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Create the Forge script for this magic card
{"name": "Warbeast of Gorgoroth", "mana_cost": "{4}{R}", "type_line": "Creature \u2014 Beast", "oracle_text": "Whenever Warbeast of Gorgoroth or another creature you control with power 4 or greater dies, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)", "power": "5", "toughness": "4"}
Name:Warbeast of Gorgoroth\nManaCost:4 R\nTypes:Creature Beast\nPT:5/4\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self,Creature.Other+powerGE4+YouCtrl | Execute$ TrigAmass | TriggerDescription$ Whenever CARDNAME or another creature you control with power 4 or greater dies, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)\nSVar:TrigAmass:DB$ Amass | Type$ Orc | Num$ 2\nDeckHas:Ability$Token|Counters & Type$Orc|Army\nOracle:Whenever Warbeast of Gorgoroth or another creature you control with power 4 or greater dies, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Warbeast of Gorgoroth", "mana_cost": "{4}{R}", "type_line": "Creature \u2014 Beast", "oracle_text": "Whenever Warbeast of Gorgoroth or another creature you control with power 4 or greater dies, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)", "power": "5", "toughness": "4"} ### Response: Name:Warbeast of Gorgoroth\nManaCost:4 R\nTypes:Creature Beast\nPT:5/4\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self,Creature.Other+powerGE4+YouCtrl | Execute$ TrigAmass | TriggerDescription$ Whenever CARDNAME or another creature you control with power 4 or greater dies, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)\nSVar:TrigAmass:DB$ Amass | Type$ Orc | Num$ 2\nDeckHas:Ability$Token|Counters & Type$Orc|Army\nOracle:Whenever Warbeast of Gorgoroth or another creature you control with power 4 or greater dies, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Create the Forge script for this magic card
{"name": "You See a Guard Approach", "mana_cost": "{U}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Distract the Guard \u2014 Tap target creature.\n\u2022 Hide \u2014 Target creature you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)"}
Name:You See a Guard Approach\nManaCost:U\nTypes:Instant\nA:SP$ Charm | Cost$ U | Choices$ DistractTheGuard,Hide\nSVar:DistractTheGuard:DB$ Tap | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Distract the Guard β€” Tap target creature.\nSVar:Hide:DB$ Pump | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | KW$ Hexproof | SpellDescription$ Hide β€” Target creature you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)\nOracle:Choose one β€”\nβ€’ Distract the Guard β€” Tap target creature.\nβ€’ Hide β€” Target creature you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "You See a Guard Approach", "mana_cost": "{U}", "type_line": "Instant", "oracle_text": "Choose one \u2014\n\u2022 Distract the Guard \u2014 Tap target creature.\n\u2022 Hide \u2014 Target creature you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)"} ### Response: Name:You See a Guard Approach\nManaCost:U\nTypes:Instant\nA:SP$ Charm | Cost$ U | Choices$ DistractTheGuard,Hide\nSVar:DistractTheGuard:DB$ Tap | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Distract the Guard β€” Tap target creature.\nSVar:Hide:DB$ Pump | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | KW$ Hexproof | SpellDescription$ Hide β€” Target creature you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)\nOracle:Choose one β€”\nβ€’ Distract the Guard β€” Tap target creature.\nβ€’ Hide β€” Target creature you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Create the Forge script for this magic card
{"name": "Fungusaur", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Fungus Dinosaur", "oracle_text": "Whenever Fungusaur is dealt damage, put a +1/+1 counter on it.", "power": "2", "toughness": "2"}
Name:Fungusaur\nManaCost:3 G\nTypes:Creature Fungus Dinosaur\nPT:2/2\nT:Mode$ DamageDoneOnce | ValidTarget$ Card.Self | Execute$ TrigPutCounter | TriggerDescription$ Whenever CARDNAME is dealt damage, put a +1/+1 counter on it.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nSVar:HasCombatEffect:TRUE\nDeckHas:Ability$Counters\nOracle:Whenever Fungusaur is dealt damage, put a +1/+1 counter on it.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Fungusaur", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Fungus Dinosaur", "oracle_text": "Whenever Fungusaur is dealt damage, put a +1/+1 counter on it.", "power": "2", "toughness": "2"} ### Response: Name:Fungusaur\nManaCost:3 G\nTypes:Creature Fungus Dinosaur\nPT:2/2\nT:Mode$ DamageDoneOnce | ValidTarget$ Card.Self | Execute$ TrigPutCounter | TriggerDescription$ Whenever CARDNAME is dealt damage, put a +1/+1 counter on it.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nSVar:HasCombatEffect:TRUE\nDeckHas:Ability$Counters\nOracle:Whenever Fungusaur is dealt damage, put a +1/+1 counter on it.
Create the Forge script for this magic card
{"name": "Hostile Desert", "mana_cost": "", "type_line": "Land \u2014 Desert", "oracle_text": "{T}: Add {C}.\n{2}, Exile a land card from your graveyard: Hostile Desert becomes a 3/4 Elemental creature until end of turn. It's still a land."}
Name:Hostile Desert\nManaCost:no cost\nTypes:Land Desert\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Animate | Cost$ 2 ExileFromGrave<1/Land> | Defined$ Self | Power$ 3 | Toughness$ 4 | Types$ Creature,Elemental | SpellDescription$ CARDNAME becomes a 3/4 Elemental creature until end of turn. It's still a land.\nOracle:{T}: Add {C}.\n{2}, Exile a land card from your graveyard: Hostile Desert becomes a 3/4 Elemental creature until end of turn. It's still a land.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hostile Desert", "mana_cost": "", "type_line": "Land \u2014 Desert", "oracle_text": "{T}: Add {C}.\n{2}, Exile a land card from your graveyard: Hostile Desert becomes a 3/4 Elemental creature until end of turn. It's still a land."} ### Response: Name:Hostile Desert\nManaCost:no cost\nTypes:Land Desert\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nA:AB$ Animate | Cost$ 2 ExileFromGrave<1/Land> | Defined$ Self | Power$ 3 | Toughness$ 4 | Types$ Creature,Elemental | SpellDescription$ CARDNAME becomes a 3/4 Elemental creature until end of turn. It's still a land.\nOracle:{T}: Add {C}.\n{2}, Exile a land card from your graveyard: Hostile Desert becomes a 3/4 Elemental creature until end of turn. It's still a land.
Create the Forge script for this magic card
{"name": "Recollect", "mana_cost": "{2}{G}", "type_line": "Sorcery", "oracle_text": "Return target card from your graveyard to your hand."}
Name:Recollect\nManaCost:2 G\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 2 G | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Choose target card in your graveyard | ValidTgts$ Card.YouCtrl | SpellDescription$ Return target card from your graveyard to your hand.\nOracle:Return target card from your graveyard to your hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Recollect", "mana_cost": "{2}{G}", "type_line": "Sorcery", "oracle_text": "Return target card from your graveyard to your hand."} ### Response: Name:Recollect\nManaCost:2 G\nTypes:Sorcery\nA:SP$ ChangeZone | Cost$ 2 G | Origin$ Graveyard | Destination$ Hand | TgtPrompt$ Choose target card in your graveyard | ValidTgts$ Card.YouCtrl | SpellDescription$ Return target card from your graveyard to your hand.\nOracle:Return target card from your graveyard to your hand.
Create the Forge script for this magic card
{"name": "Gather Specimens", "mana_cost": "{3}{U}{U}{U}", "type_line": "Instant", "oracle_text": "If a creature would enter the battlefield under an opponent's control this turn, it enters the battlefield under your control instead."}
Name:Gather Specimens\nManaCost:3 U U U\nTypes:Instant\nA:SP$ Effect | ReplacementEffects$ OppCreatEnters | SpellDescription$ If a creature would enter the battlefield under an opponent's control this turn, it enters the battlefield under your control instead.\nSVar:OppCreatEnters:Event$ Moved | Destination$ Battlefield | ValidCard$ Creature.OppCtrl | ReplaceWith$ ETBYourCtrl | Layer$ Control | Description$ If a creature would enter the battlefield under an opponent's control this turn, it enters the battlefield under your control instead.\nSVar:ETBYourCtrl:DB$ ChangeZone | Origin$ All | Destination$ Battlefield | Defined$ ReplacedCard | GainControl$ True\nAI:RemoveDeck:All\nOracle:If a creature would enter the battlefield under an opponent's control this turn, it enters the battlefield under your control instead.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Gather Specimens", "mana_cost": "{3}{U}{U}{U}", "type_line": "Instant", "oracle_text": "If a creature would enter the battlefield under an opponent's control this turn, it enters the battlefield under your control instead."} ### Response: Name:Gather Specimens\nManaCost:3 U U U\nTypes:Instant\nA:SP$ Effect | ReplacementEffects$ OppCreatEnters | SpellDescription$ If a creature would enter the battlefield under an opponent's control this turn, it enters the battlefield under your control instead.\nSVar:OppCreatEnters:Event$ Moved | Destination$ Battlefield | ValidCard$ Creature.OppCtrl | ReplaceWith$ ETBYourCtrl | Layer$ Control | Description$ If a creature would enter the battlefield under an opponent's control this turn, it enters the battlefield under your control instead.\nSVar:ETBYourCtrl:DB$ ChangeZone | Origin$ All | Destination$ Battlefield | Defined$ ReplacedCard | GainControl$ True\nAI:RemoveDeck:All\nOracle:If a creature would enter the battlefield under an opponent's control this turn, it enters the battlefield under your control instead.
Create the Forge script for this magic card
{"name": "Bog Imp", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Imp", "oracle_text": "Flying (This creature can't be blocked except by creatures with flying or reach.)", "power": "1", "toughness": "1"}
Name:Bog Imp\nManaCost:1 B\nTypes:Creature Imp\nPT:1/1\nK:Flying\nOracle:Flying (This creature can't be blocked except by creatures with flying or reach.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bog Imp", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Imp", "oracle_text": "Flying (This creature can't be blocked except by creatures with flying or reach.)", "power": "1", "toughness": "1"} ### Response: Name:Bog Imp\nManaCost:1 B\nTypes:Creature Imp\nPT:1/1\nK:Flying\nOracle:Flying (This creature can't be blocked except by creatures with flying or reach.)
Create the Forge script for this magic card
{"name": "Death Baron", "mana_cost": "{1}{B}{B}", "type_line": "Creature \u2014 Zombie Wizard", "oracle_text": "Skeletons you control and other Zombies you control get +1/+1 and have deathtouch.", "power": "2", "toughness": "2"}
Name:Death Baron\nManaCost:1 B B\nTypes:Creature Zombie Wizard\nPT:2/2\nS:Mode$ Continuous | Affected$ Creature.Zombie+Other+YouCtrl,Creature.Skeleton+YouCtrl | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ Deathtouch | Description$ Skeletons you control and other Zombies you control get +1/+1 and have deathtouch.\nSVar:PlayMain1:TRUE\nDeckHints:Type$Skeleton|Zombie\nOracle:Skeletons you control and other Zombies you control get +1/+1 and have deathtouch.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Death Baron", "mana_cost": "{1}{B}{B}", "type_line": "Creature \u2014 Zombie Wizard", "oracle_text": "Skeletons you control and other Zombies you control get +1/+1 and have deathtouch.", "power": "2", "toughness": "2"} ### Response: Name:Death Baron\nManaCost:1 B B\nTypes:Creature Zombie Wizard\nPT:2/2\nS:Mode$ Continuous | Affected$ Creature.Zombie+Other+YouCtrl,Creature.Skeleton+YouCtrl | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ Deathtouch | Description$ Skeletons you control and other Zombies you control get +1/+1 and have deathtouch.\nSVar:PlayMain1:TRUE\nDeckHints:Type$Skeleton|Zombie\nOracle:Skeletons you control and other Zombies you control get +1/+1 and have deathtouch.
Create the Forge script for this magic card
{"name": "Emergent Woodwurm", "mana_cost": "{6}{G}", "type_line": "Creature \u2014 Wurm", "oracle_text": "Backup 3 (When this creature enters the battlefield, put three +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.)\nWhenever this creature attacks, look at the top X cards of your library, where X is its power. You may put a permanent card with mana value X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.", "power": "4", "toughness": "4"}
Name:Emergent Woodwurm\nManaCost:6 G\nTypes:Creature Wurm\nPT:4/4\nK:Backup:3:BackupAbility\nSVar:BackupAbility:DB$ Animate | Triggers$ AttackTrig | sVars$ AE\nSVar:AttackTrig:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDig | TriggerDescription$ Whenever this creature attacks, look at the top X cards of your library, where X is its power. You may put a permanent card with mana value X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.\nSVar:TrigDig:DB$ Dig | DigNum$ X | ChangeNum$ 1 | Optional$ True | ChangeValid$ Permanent.cmcLEX | DestinationZone$ Battlefield | DestinationZone2$ Library | LibraryPosition$ -1 | RestRandomOrder$ True\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDig | TriggerDescription$ Whenever this creature attacks, look at the top X cards of your library, where X is its power. You may put a permanent card with mana value X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.\nSVar:X:TriggeredAttacker$CardPower\nSVar:HasAttackEffect:TRUE\nSVar:AE:SVar:HasAttackEffect:TRUE\nDeckHas:Ability$Counters\nOracle:Backup 3 (When this creature enters the battlefield, put three +1/+1 counters on target creature. If that's another creature, it gains the following abilities until end of turn.)\nWhenever this creature attacks, look at the top X cards of your library, where X is its power. You may put a permanent card with mana value X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Emergent Woodwurm", "mana_cost": "{6}{G}", "type_line": "Creature \u2014 Wurm", "oracle_text": "Backup 3 (When this creature enters the battlefield, put three +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.)\nWhenever this creature attacks, look at the top X cards of your library, where X is its power. You may put a permanent card with mana value X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.", "power": "4", "toughness": "4"} ### Response: Name:Emergent Woodwurm\nManaCost:6 G\nTypes:Creature Wurm\nPT:4/4\nK:Backup:3:BackupAbility\nSVar:BackupAbility:DB$ Animate | Triggers$ AttackTrig | sVars$ AE\nSVar:AttackTrig:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDig | TriggerDescription$ Whenever this creature attacks, look at the top X cards of your library, where X is its power. You may put a permanent card with mana value X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.\nSVar:TrigDig:DB$ Dig | DigNum$ X | ChangeNum$ 1 | Optional$ True | ChangeValid$ Permanent.cmcLEX | DestinationZone$ Battlefield | DestinationZone2$ Library | LibraryPosition$ -1 | RestRandomOrder$ True\nT:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDig | TriggerDescription$ Whenever this creature attacks, look at the top X cards of your library, where X is its power. You may put a permanent card with mana value X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.\nSVar:X:TriggeredAttacker$CardPower\nSVar:HasAttackEffect:TRUE\nSVar:AE:SVar:HasAttackEffect:TRUE\nDeckHas:Ability$Counters\nOracle:Backup 3 (When this creature enters the battlefield, put three +1/+1 counters on target creature. If that's another creature, it gains the following abilities until end of turn.)\nWhenever this creature attacks, look at the top X cards of your library, where X is its power. You may put a permanent card with mana value X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Create the Forge script for this magic card
{"name": "Survivor of Korlis", "mana_cost": "{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "First strike\n{1}{W}, Exile Survivor of Korlis from your graveyard: Scry 2.", "power": "1", "toughness": "1"}
Name:Survivor of Korlis\nManaCost:W\nTypes:Creature Human Soldier\nPT:1/1\nK:First Strike\nA:AB$ Scry | Cost$ 1 W ExileFromGrave<1/CARDNAME> | ActivationZone$ Graveyard | ScryNum$ 2 | SpellDescription$ Scry 2.\nDeckHas:Ability$Graveyard\nOracle:First strike\n{1}{W}, Exile Survivor of Korlis from your graveyard: Scry 2.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Survivor of Korlis", "mana_cost": "{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "First strike\n{1}{W}, Exile Survivor of Korlis from your graveyard: Scry 2.", "power": "1", "toughness": "1"} ### Response: Name:Survivor of Korlis\nManaCost:W\nTypes:Creature Human Soldier\nPT:1/1\nK:First Strike\nA:AB$ Scry | Cost$ 1 W ExileFromGrave<1/CARDNAME> | ActivationZone$ Graveyard | ScryNum$ 2 | SpellDescription$ Scry 2.\nDeckHas:Ability$Graveyard\nOracle:First strike\n{1}{W}, Exile Survivor of Korlis from your graveyard: Scry 2.
Create the Forge script for this magic card
{"name": "Butcher Ghoul", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)", "power": "1", "toughness": "1"}
Name:Butcher Ghoul\nManaCost:1 B\nTypes:Creature Zombie\nPT:1/1\nK:Undying\nOracle:Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Butcher Ghoul", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Zombie", "oracle_text": "Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)", "power": "1", "toughness": "1"} ### Response: Name:Butcher Ghoul\nManaCost:1 B\nTypes:Creature Zombie\nPT:1/1\nK:Undying\nOracle:Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Create the Forge script for this magic card
{"name": "Squirrel Sovereign", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Squirrel Noble", "oracle_text": "Other Squirrels you control get +1/+1.", "power": "2", "toughness": "2"}
Name:Squirrel Sovereign\nManaCost:1 G\nTypes:Creature Squirrel Noble\nPT:2/2\nS:Mode$ Continuous | Affected$ Creature.Squirrel+Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other Squirrels you control get +1/+1.\nSVar:PlayMain1:TRUE\nDeckNeeds:Type$Squirrel\nOracle:Other Squirrels you control get +1/+1.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Squirrel Sovereign", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Squirrel Noble", "oracle_text": "Other Squirrels you control get +1/+1.", "power": "2", "toughness": "2"} ### Response: Name:Squirrel Sovereign\nManaCost:1 G\nTypes:Creature Squirrel Noble\nPT:2/2\nS:Mode$ Continuous | Affected$ Creature.Squirrel+Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other Squirrels you control get +1/+1.\nSVar:PlayMain1:TRUE\nDeckNeeds:Type$Squirrel\nOracle:Other Squirrels you control get +1/+1.
Create the Forge script for this magic card
{"name": "Seething Pathblazer", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Elemental Warrior", "oracle_text": "Sacrifice an Elemental: Seething Pathblazer gets +2/+0 and gains first strike until end of turn.", "power": "2", "toughness": "2"}
Name:Seething Pathblazer\nManaCost:2 R\nTypes:Creature Elemental Warrior\nPT:2/2\nA:AB$ Pump | Cost$ Sac<1/Elemental> | Defined$ Self | NumAtt$ +2 | KW$ First Strike | SpellDescription$ Seething Pathblazer gets +2/+0 and gains first strike until end of turn.\nAI:RemoveDeck:Random\nOracle:Sacrifice an Elemental: Seething Pathblazer gets +2/+0 and gains first strike until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Seething Pathblazer", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Elemental Warrior", "oracle_text": "Sacrifice an Elemental: Seething Pathblazer gets +2/+0 and gains first strike until end of turn.", "power": "2", "toughness": "2"} ### Response: Name:Seething Pathblazer\nManaCost:2 R\nTypes:Creature Elemental Warrior\nPT:2/2\nA:AB$ Pump | Cost$ Sac<1/Elemental> | Defined$ Self | NumAtt$ +2 | KW$ First Strike | SpellDescription$ Seething Pathblazer gets +2/+0 and gains first strike until end of turn.\nAI:RemoveDeck:Random\nOracle:Sacrifice an Elemental: Seething Pathblazer gets +2/+0 and gains first strike until end of turn.
Create the Forge script for this magic card
{"name": "Purple-Crystal Crab", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Crab", "oracle_text": "When Purple-Crystal Crab dies, draw a card.", "power": "1", "toughness": "1"}
Name:Purple-Crystal Crab\nManaCost:1 U\nTypes:Creature Crab\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME dies, draw a card.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1 | Defined$ TriggeredCardController\nSVar:SacMe:1\nOracle:When Purple-Crystal Crab dies, draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Purple-Crystal Crab", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Crab", "oracle_text": "When Purple-Crystal Crab dies, draw a card.", "power": "1", "toughness": "1"} ### Response: Name:Purple-Crystal Crab\nManaCost:1 U\nTypes:Creature Crab\nPT:1/1\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME dies, draw a card.\nSVar:TrigDraw:DB$ Draw | NumCards$ 1 | Defined$ TriggeredCardController\nSVar:SacMe:1\nOracle:When Purple-Crystal Crab dies, draw a card.
Create the Forge script for this magic card
{"name": "Blightsteel Colossus", "mana_cost": "{12}", "type_line": "Artifact Creature \u2014 Phyrexian Golem", "oracle_text": "Trample, infect, indestructible\nIf Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead.", "power": "11", "toughness": "11"}
Name:Blightsteel Colossus\nManaCost:12\nTypes:Artifact Creature Phyrexian Golem\nPT:11/11\nK:Trample\nK:Infect\nK:Indestructible\nR:Event$ Moved | Destination$ Graveyard | ValidCard$ Card.Self | ReplaceWith$ DBShuffle | Description$ If CARDNAME would be put into a graveyard from anywhere, reveal CARDNAME and shuffle it into its owner's library instead.\nSVar:DBShuffle:DB$ ChangeZone | Hidden$ True | Origin$ All | Destination$ Library | Defined$ ReplacedCard | Reveal$ True | Shuffle$ True\nOracle:Trample, infect, indestructible\nIf Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Blightsteel Colossus", "mana_cost": "{12}", "type_line": "Artifact Creature \u2014 Phyrexian Golem", "oracle_text": "Trample, infect, indestructible\nIf Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead.", "power": "11", "toughness": "11"} ### Response: Name:Blightsteel Colossus\nManaCost:12\nTypes:Artifact Creature Phyrexian Golem\nPT:11/11\nK:Trample\nK:Infect\nK:Indestructible\nR:Event$ Moved | Destination$ Graveyard | ValidCard$ Card.Self | ReplaceWith$ DBShuffle | Description$ If CARDNAME would be put into a graveyard from anywhere, reveal CARDNAME and shuffle it into its owner's library instead.\nSVar:DBShuffle:DB$ ChangeZone | Hidden$ True | Origin$ All | Destination$ Library | Defined$ ReplacedCard | Reveal$ True | Shuffle$ True\nOracle:Trample, infect, indestructible\nIf Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead.
Create the Forge script for this magic card
{"name": "Mirror-Shield Hoplite", "mana_cost": "{R}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Vigilance\nWhenever a creature you control becomes the target of a backup ability, copy that ability. You may choose new targets for the copy. This ability triggers only once each turn.", "power": "2", "toughness": "2"}
Name:Mirror-Shield Hoplite\nManaCost:R W\nTypes:Creature Human Soldier\nPT:2/2\nK:Vigilance\nT:Mode$ BecomesTarget | ValidTarget$ Creature.inZoneBattlefield+YouCtrl | ValidSource$ Ability.Backup | TriggerZones$ Battlefield | Execute$ TrigCopy | ActivationLimit$ 1 | TriggerDescription$ Whenever a creature you control becomes the target of a backup ability, copy that ability. You may choose new targets for the copy. This ability triggers only once each turn.\nSVar:TrigCopy:DB$ CopySpellAbility | Defined$ TriggeredStackInstance | MayChooseTarget$ True\nDeckNeeds:Keyword$Backup\nOracle:Vigilance\nWhenever a creature you control becomes the target of a backup ability, copy that ability. You may choose new targets for the copy. This ability triggers only once each turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mirror-Shield Hoplite", "mana_cost": "{R}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Vigilance\nWhenever a creature you control becomes the target of a backup ability, copy that ability. You may choose new targets for the copy. This ability triggers only once each turn.", "power": "2", "toughness": "2"} ### Response: Name:Mirror-Shield Hoplite\nManaCost:R W\nTypes:Creature Human Soldier\nPT:2/2\nK:Vigilance\nT:Mode$ BecomesTarget | ValidTarget$ Creature.inZoneBattlefield+YouCtrl | ValidSource$ Ability.Backup | TriggerZones$ Battlefield | Execute$ TrigCopy | ActivationLimit$ 1 | TriggerDescription$ Whenever a creature you control becomes the target of a backup ability, copy that ability. You may choose new targets for the copy. This ability triggers only once each turn.\nSVar:TrigCopy:DB$ CopySpellAbility | Defined$ TriggeredStackInstance | MayChooseTarget$ True\nDeckNeeds:Keyword$Backup\nOracle:Vigilance\nWhenever a creature you control becomes the target of a backup ability, copy that ability. You may choose new targets for the copy. This ability triggers only once each turn.
Create the Forge script for this magic card
{"name": "Silverquill Pledgemage", "mana_cost": "{1}{W/B}{W/B}", "type_line": "Creature \u2014 Vampire Cleric", "oracle_text": "Magecraft \u2014 Whenever you cast or copy an instant or sorcery spell, Silverquill Pledgemage gains your choice of flying or lifelink until end of turn.", "power": "3", "toughness": "1"}
Name:Silverquill Pledgemage\nManaCost:1 W/B W/B\nTypes:Creature Vampire Cleric\nPT:3/1\nT:Mode$ SpellCastOrCopy | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigChoice | TriggerDescription$ Magecraft β€” Whenever you cast or copy an instant or sorcery spell, CARDNAME gains your choice of flying or lifelink until end of turn.\nSVar:TrigChoice:DB$ Pump | KWChoice$ Flying,Lifelink\nDeckHas:Ability$LifeGain\nDeckNeeds:Type$Instant|Sorcery\nOracle:Magecraft β€” Whenever you cast or copy an instant or sorcery spell, Silverquill Pledgemage gains your choice of flying or lifelink until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Silverquill Pledgemage", "mana_cost": "{1}{W/B}{W/B}", "type_line": "Creature \u2014 Vampire Cleric", "oracle_text": "Magecraft \u2014 Whenever you cast or copy an instant or sorcery spell, Silverquill Pledgemage gains your choice of flying or lifelink until end of turn.", "power": "3", "toughness": "1"} ### Response: Name:Silverquill Pledgemage\nManaCost:1 W/B W/B\nTypes:Creature Vampire Cleric\nPT:3/1\nT:Mode$ SpellCastOrCopy | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigChoice | TriggerDescription$ Magecraft β€” Whenever you cast or copy an instant or sorcery spell, CARDNAME gains your choice of flying or lifelink until end of turn.\nSVar:TrigChoice:DB$ Pump | KWChoice$ Flying,Lifelink\nDeckHas:Ability$LifeGain\nDeckNeeds:Type$Instant|Sorcery\nOracle:Magecraft β€” Whenever you cast or copy an instant or sorcery spell, Silverquill Pledgemage gains your choice of flying or lifelink until end of turn.
Create the Forge script for this magic card
{"name": "Nylea's Intervention", "mana_cost": "{X}{G}{G}", "type_line": "Sorcery", "oracle_text": "Choose one \u2014\n\u2022 Search your library for up to X land cards, reveal them, put them into your hand, then shuffle.\n\u2022 Nylea's Intervention deals twice X damage to each creature with flying."}
Name:Nylea's Intervention\nManaCost:X G G\nTypes:Sorcery\nA:SP$ Charm | Cost$ X G G | Choices$ DBSearch,DBDamage\nSVar:DBSearch:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Land | ChangeNum$ X | SpellDescription$ Search your library for up to X land cards, reveal them, put them into your hand, then shuffle.\nSVar:DBDamage:DB$ DamageAll | ValidCards$ Creature.withFlying | NumDmg$ XX | SpellDescription$ CARDNAME deals twice X damage to each creature with flying.\nSVar:X:Count$xPaid\nSVar:XX:SVar$X/Twice\nOracle:Choose one β€”\nβ€’ Search your library for up to X land cards, reveal them, put them into your hand, then shuffle.\nβ€’ Nylea's Intervention deals twice X damage to each creature with flying.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Nylea's Intervention", "mana_cost": "{X}{G}{G}", "type_line": "Sorcery", "oracle_text": "Choose one \u2014\n\u2022 Search your library for up to X land cards, reveal them, put them into your hand, then shuffle.\n\u2022 Nylea's Intervention deals twice X damage to each creature with flying."} ### Response: Name:Nylea's Intervention\nManaCost:X G G\nTypes:Sorcery\nA:SP$ Charm | Cost$ X G G | Choices$ DBSearch,DBDamage\nSVar:DBSearch:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Land | ChangeNum$ X | SpellDescription$ Search your library for up to X land cards, reveal them, put them into your hand, then shuffle.\nSVar:DBDamage:DB$ DamageAll | ValidCards$ Creature.withFlying | NumDmg$ XX | SpellDescription$ CARDNAME deals twice X damage to each creature with flying.\nSVar:X:Count$xPaid\nSVar:XX:SVar$X/Twice\nOracle:Choose one β€”\nβ€’ Search your library for up to X land cards, reveal them, put them into your hand, then shuffle.\nβ€’ Nylea's Intervention deals twice X damage to each creature with flying.
Create the Forge script for this magic card
{"name": "Hired Torturer", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Human Rogue", "oracle_text": "Defender\n{3}{B}, {T}: Target opponent loses 2 life, then reveals a card at random from their hand.", "power": "2", "toughness": "3"}
Name:Hired Torturer\nManaCost:2 B\nTypes:Creature Human Rogue\nPT:2/3\nK:Defender\nA:AB$ LoseLife | Cost$ 3 B T | ValidTgts$ Opponent | LifeAmount$ 2 | SubAbility$ DBReveal | SpellDescription$ Target opponent loses 2 life and reveals a card at random from their hand.\nSVar:DBReveal:DB$ Reveal | Random$ True | Defined$ Targeted\nOracle:Defender\n{3}{B}, {T}: Target opponent loses 2 life, then reveals a card at random from their hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hired Torturer", "mana_cost": "{2}{B}", "type_line": "Creature \u2014 Human Rogue", "oracle_text": "Defender\n{3}{B}, {T}: Target opponent loses 2 life, then reveals a card at random from their hand.", "power": "2", "toughness": "3"} ### Response: Name:Hired Torturer\nManaCost:2 B\nTypes:Creature Human Rogue\nPT:2/3\nK:Defender\nA:AB$ LoseLife | Cost$ 3 B T | ValidTgts$ Opponent | LifeAmount$ 2 | SubAbility$ DBReveal | SpellDescription$ Target opponent loses 2 life and reveals a card at random from their hand.\nSVar:DBReveal:DB$ Reveal | Random$ True | Defined$ Targeted\nOracle:Defender\n{3}{B}, {T}: Target opponent loses 2 life, then reveals a card at random from their hand.
Create the Forge script for this magic card
{"name": "Shu Defender", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Whenever Shu Defender blocks, it gets +0/+2 until end of turn.", "power": "2", "toughness": "2"}
Name:Shu Defender\nManaCost:2 W\nTypes:Creature Human Soldier\nPT:2/2\nT:Mode$ Blocks | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME blocks, it gets +0/+2 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumDef$ 2\nOracle:Whenever Shu Defender blocks, it gets +0/+2 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Shu Defender", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Whenever Shu Defender blocks, it gets +0/+2 until end of turn.", "power": "2", "toughness": "2"} ### Response: Name:Shu Defender\nManaCost:2 W\nTypes:Creature Human Soldier\nPT:2/2\nT:Mode$ Blocks | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME blocks, it gets +0/+2 until end of turn.\nSVar:TrigPump:DB$ Pump | Defined$ Self | NumDef$ 2\nOracle:Whenever Shu Defender blocks, it gets +0/+2 until end of turn.
Create the Forge script for this magic card
{"name": "Airborne Aid", "mana_cost": "{3}{U}", "type_line": "Sorcery", "oracle_text": "Draw a card for each Bird on the battlefield."}
Name:Airborne Aid\nManaCost:3 U\nTypes:Sorcery\nA:SP$ Draw | Cost$ 3 U | NumCards$ X | SpellDescription$ Draw a card for each Bird on the battlefield.\nSVar:X:Count$TypeOnBattlefield.Bird\nAI:RemoveDeck:Random\nOracle:Draw a card for each Bird on the battlefield.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Airborne Aid", "mana_cost": "{3}{U}", "type_line": "Sorcery", "oracle_text": "Draw a card for each Bird on the battlefield."} ### Response: Name:Airborne Aid\nManaCost:3 U\nTypes:Sorcery\nA:SP$ Draw | Cost$ 3 U | NumCards$ X | SpellDescription$ Draw a card for each Bird on the battlefield.\nSVar:X:Count$TypeOnBattlefield.Bird\nAI:RemoveDeck:Random\nOracle:Draw a card for each Bird on the battlefield.
Create the Forge script for this magic card
{"name": "Emerald Medallion", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "Green spells you cast cost {1} less to cast."}
Name:Emerald Medallion\nManaCost:2\nTypes:Artifact\nS:Mode$ ReduceCost | ValidCard$ Card.Green | Type$ Spell | Activator$ You | Amount$ 1 | Description$ Green spells you cast cost {1} less to cast.\nAI:RemoveDeck:Random\nDeckNeeds:Color$Green\nOracle:Green spells you cast cost {1} less to cast.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Emerald Medallion", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "Green spells you cast cost {1} less to cast."} ### Response: Name:Emerald Medallion\nManaCost:2\nTypes:Artifact\nS:Mode$ ReduceCost | ValidCard$ Card.Green | Type$ Spell | Activator$ You | Amount$ 1 | Description$ Green spells you cast cost {1} less to cast.\nAI:RemoveDeck:Random\nDeckNeeds:Color$Green\nOracle:Green spells you cast cost {1} less to cast.
Create the Forge script for this magic card
{"name": "Favored Hoplite", "mana_cost": "{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Heroic \u2014 Whenever you cast a spell that targets Favored Hoplite, put a +1/+1 counter on Favored Hoplite and prevent all damage that would be dealt to it this turn.", "power": "1", "toughness": "2"}
Name:Favored Hoplite\nManaCost:W\nTypes:Creature Human Soldier\nPT:1/2\nT:Mode$ SpellCast | ValidActivatingPlayer$ You | TargetsValid$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigCounters | TriggerDescription$ Heroic β€” Whenever you cast a spell that targets CARDNAME, put a +1/+1 counter on CARDNAME and prevent all damage that would be dealt to it this turn.\nSVar:TrigCounters:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBPump\nSVar:DBPump:DB$ Pump | Defined$ Self | KW$ Prevent all damage that would be dealt to CARDNAME.\nOracle:Heroic β€” Whenever you cast a spell that targets Favored Hoplite, put a +1/+1 counter on Favored Hoplite and prevent all damage that would be dealt to it this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Favored Hoplite", "mana_cost": "{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Heroic \u2014 Whenever you cast a spell that targets Favored Hoplite, put a +1/+1 counter on Favored Hoplite and prevent all damage that would be dealt to it this turn.", "power": "1", "toughness": "2"} ### Response: Name:Favored Hoplite\nManaCost:W\nTypes:Creature Human Soldier\nPT:1/2\nT:Mode$ SpellCast | ValidActivatingPlayer$ You | TargetsValid$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigCounters | TriggerDescription$ Heroic β€” Whenever you cast a spell that targets CARDNAME, put a +1/+1 counter on CARDNAME and prevent all damage that would be dealt to it this turn.\nSVar:TrigCounters:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBPump\nSVar:DBPump:DB$ Pump | Defined$ Self | KW$ Prevent all damage that would be dealt to CARDNAME.\nOracle:Heroic β€” Whenever you cast a spell that targets Favored Hoplite, put a +1/+1 counter on Favored Hoplite and prevent all damage that would be dealt to it this turn.
Create the Forge script for this magic card
{"name": "Invasive Surgery", "mana_cost": "{U}", "type_line": "Instant", "oracle_text": "Counter target sorcery spell.\nDelirium \u2014 If there are four or more card types among cards in your graveyard, search the graveyard, hand, and library of that spell's controller for any number of cards with the same name as that spell, exile those cards, then that player shuffles."}
Name:Invasive Surgery\nManaCost:U\nTypes:Instant\nA:SP$ Counter | Cost$ U | TargetType$ Spell | ValidTgts$ Sorcery | SubAbility$ ExileYard | SpellDescription$ Counter target sorcery spell. Delirium β€” If there are four or more card types amongst cards in your graveyard, search the graveyard, hand, and library of that spell's controller for cards with the same name as that spell, exile those cards, then that player shuffles their library.\nSVar:ExileYard:DB$ ChangeZone | Condition$ Delirium | Origin$ Graveyard | Destination$ Exile | DefinedPlayer$ TargetedController | ChangeType$ TargetedCard.sameName | ChangeNum$ NumInYard | Chooser$ You | Hidden$ True | SubAbility$ ExileHand | StackDescription$ None\nSVar:ExileHand:DB$ ChangeZone | Condition$ Delirium | Origin$ Hand | Destination$ Exile | DefinedPlayer$ TargetedController | ChangeType$ TargetedCard.sameName | ChangeNum$ NumInHand | Chooser$ You | SubAbility$ ExileLib | StackDescription$ None\nSVar:ExileLib:DB$ ChangeZone | Condition$ Delirium | Origin$ Library | Destination$ Exile | DefinedPlayer$ TargetedController | ChangeType$ TargetedCard.sameName | ChangeNum$ NumInLib | Chooser$ You | Shuffle$ True | StackDescription$ None\nSVar:NumInLib:TargetedController$CardsInLibrary\nSVar:NumInHand:TargetedController$CardsInHand\nSVar:NumInYard:TargetedController$CardsInGraveyard\nDeckHints:Ability$Graveyard|Discard\nDeckHas:Ability$Delirium\nOracle:Counter target sorcery spell.\nDelirium β€” If there are four or more card types among cards in your graveyard, search the graveyard, hand, and library of that spell's controller for any number of cards with the same name as that spell, exile those cards, then that player shuffles.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Invasive Surgery", "mana_cost": "{U}", "type_line": "Instant", "oracle_text": "Counter target sorcery spell.\nDelirium \u2014 If there are four or more card types among cards in your graveyard, search the graveyard, hand, and library of that spell's controller for any number of cards with the same name as that spell, exile those cards, then that player shuffles."} ### Response: Name:Invasive Surgery\nManaCost:U\nTypes:Instant\nA:SP$ Counter | Cost$ U | TargetType$ Spell | ValidTgts$ Sorcery | SubAbility$ ExileYard | SpellDescription$ Counter target sorcery spell. Delirium β€” If there are four or more card types amongst cards in your graveyard, search the graveyard, hand, and library of that spell's controller for cards with the same name as that spell, exile those cards, then that player shuffles their library.\nSVar:ExileYard:DB$ ChangeZone | Condition$ Delirium | Origin$ Graveyard | Destination$ Exile | DefinedPlayer$ TargetedController | ChangeType$ TargetedCard.sameName | ChangeNum$ NumInYard | Chooser$ You | Hidden$ True | SubAbility$ ExileHand | StackDescription$ None\nSVar:ExileHand:DB$ ChangeZone | Condition$ Delirium | Origin$ Hand | Destination$ Exile | DefinedPlayer$ TargetedController | ChangeType$ TargetedCard.sameName | ChangeNum$ NumInHand | Chooser$ You | SubAbility$ ExileLib | StackDescription$ None\nSVar:ExileLib:DB$ ChangeZone | Condition$ Delirium | Origin$ Library | Destination$ Exile | DefinedPlayer$ TargetedController | ChangeType$ TargetedCard.sameName | ChangeNum$ NumInLib | Chooser$ You | Shuffle$ True | StackDescription$ None\nSVar:NumInLib:TargetedController$CardsInLibrary\nSVar:NumInHand:TargetedController$CardsInHand\nSVar:NumInYard:TargetedController$CardsInGraveyard\nDeckHints:Ability$Graveyard|Discard\nDeckHas:Ability$Delirium\nOracle:Counter target sorcery spell.\nDelirium β€” If there are four or more card types among cards in your graveyard, search the graveyard, hand, and library of that spell's controller for any number of cards with the same name as that spell, exile those cards, then that player shuffles.
Create the Forge script for this magic card
{"name": "Crowded Crypt", "mana_cost": "{2}{B}", "type_line": "Artifact", "oracle_text": "{T}: Add {B}.\nWhenever a creature you control dies, put a corpse counter on Crowded Crypt.\n{4}{B}{B}, {T}, Sacrifice Crowded Crypt: Create a 2/2 black Zombie creature token with decayed for each corpse counter on Crowded Crypt. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)"}
Name:Crowded Crypt\nManaCost:2 B\nTypes:Artifact\nA:AB$ Mana | Cost$ T | Produced$ B | SpellDescription$ Add {B}.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever a creature you control dies, put a corpse counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ CORPSE | CounterNum$ 1\nA:AB$ Token | Cost$ 4 B B T Sac<1/CARDNAME> | TokenAmount$ X | TokenScript$ b_2_2_zombie_decayed | SpellDescription$ Create a 2/2 black Zombie token for each corpse counter on CARDNAME. (A creature with decayed can't block. When it attacks, sacrifice it at the end of combat.)\nSVar:X:Count$CardCounters.CORPSE\nSVar:PlayMain1:TRUE\nDeckHas:Ability$Token|Sacrifice\nOracle:{T}: Add {B}.\nWhenever a creature you control dies, put a corpse counter on Crowded Crypt.\n{4}{B}{B}, {T}, Sacrifice Crowded Crypt: Create a 2/2 black Zombie token with decayed for each corpse counter on Crowded Crypt. (A creature with decayed can't block. When it attacks, sacrifice it at the end of combat.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Crowded Crypt", "mana_cost": "{2}{B}", "type_line": "Artifact", "oracle_text": "{T}: Add {B}.\nWhenever a creature you control dies, put a corpse counter on Crowded Crypt.\n{4}{B}{B}, {T}, Sacrifice Crowded Crypt: Create a 2/2 black Zombie creature token with decayed for each corpse counter on Crowded Crypt. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)"} ### Response: Name:Crowded Crypt\nManaCost:2 B\nTypes:Artifact\nA:AB$ Mana | Cost$ T | Produced$ B | SpellDescription$ Add {B}.\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever a creature you control dies, put a corpse counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ CORPSE | CounterNum$ 1\nA:AB$ Token | Cost$ 4 B B T Sac<1/CARDNAME> | TokenAmount$ X | TokenScript$ b_2_2_zombie_decayed | SpellDescription$ Create a 2/2 black Zombie token for each corpse counter on CARDNAME. (A creature with decayed can't block. When it attacks, sacrifice it at the end of combat.)\nSVar:X:Count$CardCounters.CORPSE\nSVar:PlayMain1:TRUE\nDeckHas:Ability$Token|Sacrifice\nOracle:{T}: Add {B}.\nWhenever a creature you control dies, put a corpse counter on Crowded Crypt.\n{4}{B}{B}, {T}, Sacrifice Crowded Crypt: Create a 2/2 black Zombie token with decayed for each corpse counter on Crowded Crypt. (A creature with decayed can't block. When it attacks, sacrifice it at the end of combat.)
Create the Forge script for this magic card
{"name": "Angelheart Vial", "mana_cost": "{5}", "type_line": "Artifact", "oracle_text": "Whenever you're dealt damage, you may put that many charge counters on Angelheart Vial.\n{2}, {T}, Remove four charge counters from Angelheart Vial: You gain 2 life and draw a card."}
Name:Angelheart Vial\nManaCost:5\nTypes:Artifact\nA:AB$ GainLife | Cost$ 2 T SubCounter<4/CHARGE> | Defined$ You | LifeAmount$ 2 | SubAbility$ DBDraw | SpellDescription$ You gain 2 life and draw a card.\nT:Mode$ DamageDoneOnce | ValidTarget$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | OptionalDecider$ You | TriggerDescription$ Whenever you're dealt damage, you may put that many charge counters on CARDNAME.\nSVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ 1\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ CHARGE | CounterNum$ X\nSVar:X:TriggerCount$DamageAmount\nOracle:Whenever you're dealt damage, you may put that many charge counters on Angelheart Vial.\n{2}, {T}, Remove four charge counters from Angelheart Vial: You gain 2 life and draw a card.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Angelheart Vial", "mana_cost": "{5}", "type_line": "Artifact", "oracle_text": "Whenever you're dealt damage, you may put that many charge counters on Angelheart Vial.\n{2}, {T}, Remove four charge counters from Angelheart Vial: You gain 2 life and draw a card."} ### Response: Name:Angelheart Vial\nManaCost:5\nTypes:Artifact\nA:AB$ GainLife | Cost$ 2 T SubCounter<4/CHARGE> | Defined$ You | LifeAmount$ 2 | SubAbility$ DBDraw | SpellDescription$ You gain 2 life and draw a card.\nT:Mode$ DamageDoneOnce | ValidTarget$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | OptionalDecider$ You | TriggerDescription$ Whenever you're dealt damage, you may put that many charge counters on CARDNAME.\nSVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ 1\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ CHARGE | CounterNum$ X\nSVar:X:TriggerCount$DamageAmount\nOracle:Whenever you're dealt damage, you may put that many charge counters on Angelheart Vial.\n{2}, {T}, Remove four charge counters from Angelheart Vial: You gain 2 life and draw a card.
Create the Forge script for this magic card
{"name": "March from the Black Gate", "mana_cost": "{1}{B}", "type_line": "Enchantment", "oracle_text": "When March from the Black Gate enters the battlefield and whenever an Army you control attacks, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)"}
Name:March from the Black Gate\nManaCost:1 B\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigAmass | TriggerDescription$ When CARDNAME enters the battlefield and whenever an Army you control attacks, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)\nT:Mode$ Attacks | ValidCard$ Army.YouCtrl | Execute$ TrigAmass | TriggerZones$ Battlefield | Secondary$ True | TriggerDescription$ When CARDNAME enters the battlefield and whenever an Army you control attacks, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)\nSVar:TrigAmass:DB$ Amass | Type$ Orc | Num$ 1\nDeckHas:Ability$Token|Counters & Type$Orc|Army\nOracle:When March from the Black Gate enters the battlefield and whenever an Army you control attacks, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "March from the Black Gate", "mana_cost": "{1}{B}", "type_line": "Enchantment", "oracle_text": "When March from the Black Gate enters the battlefield and whenever an Army you control attacks, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)"} ### Response: Name:March from the Black Gate\nManaCost:1 B\nTypes:Enchantment\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigAmass | TriggerDescription$ When CARDNAME enters the battlefield and whenever an Army you control attacks, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)\nT:Mode$ Attacks | ValidCard$ Army.YouCtrl | Execute$ TrigAmass | TriggerZones$ Battlefield | Secondary$ True | TriggerDescription$ When CARDNAME enters the battlefield and whenever an Army you control attacks, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)\nSVar:TrigAmass:DB$ Amass | Type$ Orc | Num$ 1\nDeckHas:Ability$Token|Counters & Type$Orc|Army\nOracle:When March from the Black Gate enters the battlefield and whenever an Army you control attacks, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Create the Forge script for this magic card
{"name": "Brinelin, the Moon Kraken", "mana_cost": "{6}{U}{U}", "type_line": "Legendary Creature \u2014 Kraken", "oracle_text": "When Brinelin, the Moon Kraken enters the battlefield or whenever you cast a spell with mana value 6 or greater, you may return target nonland permanent to its owner's hand.\nPartner (You can have two commanders if both have partner.)", "power": "6", "toughness": "8"}
Name:Brinelin, the Moon Kraken\nManaCost:6 U U\nTypes:Legendary Creature Kraken\nPT:6/8\nK:Partner\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigReturn | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield or whenever you cast a spell with mana value 6 or greater, you may return target nonland permanent to its owner's hand.\nT:Mode$ SpellCast | ValidCard$ Card.cmcGE6 | ValidActivatingPlayer$ You | Execute$ TrigReturn | TriggerZones$ Battlefield | OptionalDecider$ You | Secondary$ True | TriggerDescription$ When CARDNAME enters the battlefield or whenever you cast a spell with mana value 6 or greater, you may return target nonland permanent to its owner's hand.\nSVar:TrigReturn:DB$ ChangeZone | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select target nonland permanent | Origin$ Battlefield | Destination$ Hand\nOracle:When Brinelin, the Moon Kraken enters the battlefield or whenever you cast a spell with mana value 6 or greater, you may return target nonland permanent to its owner's hand.\nPartner (You can have two commanders if both have partner.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Brinelin, the Moon Kraken", "mana_cost": "{6}{U}{U}", "type_line": "Legendary Creature \u2014 Kraken", "oracle_text": "When Brinelin, the Moon Kraken enters the battlefield or whenever you cast a spell with mana value 6 or greater, you may return target nonland permanent to its owner's hand.\nPartner (You can have two commanders if both have partner.)", "power": "6", "toughness": "8"} ### Response: Name:Brinelin, the Moon Kraken\nManaCost:6 U U\nTypes:Legendary Creature Kraken\nPT:6/8\nK:Partner\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigReturn | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield or whenever you cast a spell with mana value 6 or greater, you may return target nonland permanent to its owner's hand.\nT:Mode$ SpellCast | ValidCard$ Card.cmcGE6 | ValidActivatingPlayer$ You | Execute$ TrigReturn | TriggerZones$ Battlefield | OptionalDecider$ You | Secondary$ True | TriggerDescription$ When CARDNAME enters the battlefield or whenever you cast a spell with mana value 6 or greater, you may return target nonland permanent to its owner's hand.\nSVar:TrigReturn:DB$ ChangeZone | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select target nonland permanent | Origin$ Battlefield | Destination$ Hand\nOracle:When Brinelin, the Moon Kraken enters the battlefield or whenever you cast a spell with mana value 6 or greater, you may return target nonland permanent to its owner's hand.\nPartner (You can have two commanders if both have partner.)
Create the Forge script for this magic card
{"name": "Distended Mindbender", "mana_cost": "{8}", "type_line": "Creature \u2014 Eldrazi Insect", "oracle_text": "Emerge {5}{B}{B} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)\nWhen you cast this spell, target opponent reveals their hand. You choose from it a nonland card with mana value 3 or less and a card with mana value 4 or greater. That player discards those cards.", "power": "5", "toughness": "5"}
Name:Distended Mindbender\nManaCost:8\nTypes:Creature Eldrazi Insect\nPT:5/5\nK:Emerge:5 B B\nT:Mode$ SpellCast | ValidCard$ Card.Self | Execute$ TrigReveal | TriggerDescription$ When you cast this spell, target opponent reveals their hand. You choose from it a nonland card with mana value 3 or less and a card with mana value 4 or greater. That player discards those cards.\nSVar:TrigReveal:DB$ RevealHand | TgtPrompt$ Select an opponent | ValidTgts$ Opponent | RememberRevealed$ True | SubAbility$ DBChoose\nSVar:DBChoose:DB$ ChooseCard | Defined$ You | Choices$ Card.IsRemembered+cmcLE3+nonLand | ChoiceZone$ Hand | Amount$ 1 | Mandatory$ True | ChoiceTitle$ Choose a nonland card with mana value 3 or less | ForgetChosen$ True | SubAbility$ DBChoose2\nSVar:DBChoose2:DB$ ChooseCard | Defined$ You | Choices$ Card.IsRemembered+cmcGE4 | ChoiceZone$ Hand | Amount$ 1 | Mandatory$ True | ChoiceTitle$ Choose a card with mana value 4 or greater | ForgetChosen$ True | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | Mode$ NotRemembered | Defined$ Targeted | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Emerge {5}{B}{B} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)\nWhen you cast this spell, target opponent reveals their hand. You choose from it a nonland card with mana value 3 or less and a card with mana value 4 or greater. That player discards those cards.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Distended Mindbender", "mana_cost": "{8}", "type_line": "Creature \u2014 Eldrazi Insect", "oracle_text": "Emerge {5}{B}{B} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)\nWhen you cast this spell, target opponent reveals their hand. You choose from it a nonland card with mana value 3 or less and a card with mana value 4 or greater. That player discards those cards.", "power": "5", "toughness": "5"} ### Response: Name:Distended Mindbender\nManaCost:8\nTypes:Creature Eldrazi Insect\nPT:5/5\nK:Emerge:5 B B\nT:Mode$ SpellCast | ValidCard$ Card.Self | Execute$ TrigReveal | TriggerDescription$ When you cast this spell, target opponent reveals their hand. You choose from it a nonland card with mana value 3 or less and a card with mana value 4 or greater. That player discards those cards.\nSVar:TrigReveal:DB$ RevealHand | TgtPrompt$ Select an opponent | ValidTgts$ Opponent | RememberRevealed$ True | SubAbility$ DBChoose\nSVar:DBChoose:DB$ ChooseCard | Defined$ You | Choices$ Card.IsRemembered+cmcLE3+nonLand | ChoiceZone$ Hand | Amount$ 1 | Mandatory$ True | ChoiceTitle$ Choose a nonland card with mana value 3 or less | ForgetChosen$ True | SubAbility$ DBChoose2\nSVar:DBChoose2:DB$ ChooseCard | Defined$ You | Choices$ Card.IsRemembered+cmcGE4 | ChoiceZone$ Hand | Amount$ 1 | Mandatory$ True | ChoiceTitle$ Choose a card with mana value 4 or greater | ForgetChosen$ True | SubAbility$ DBDiscard\nSVar:DBDiscard:DB$ Discard | Mode$ NotRemembered | Defined$ Targeted | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Emerge {5}{B}{B} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)\nWhen you cast this spell, target opponent reveals their hand. You choose from it a nonland card with mana value 3 or less and a card with mana value 4 or greater. That player discards those cards.
Create the Forge script for this magic card
{"name": "Scalding Tongs", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "At the beginning of your upkeep, if you have three or fewer cards in hand, Scalding Tongs deals 1 damage to target opponent or planeswalker."}
Name:Scalding Tongs\nManaCost:2\nTypes:Artifact\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | IsPresent$ Card.YouCtrl | PresentZone$ Hand | PresentCompare$ LE3 | TriggerZones$ Battlefield | Execute$ TrigDealDamage | TriggerDescription$ At the beginning of your upkeep, if you have three or fewer cards in hand, CARDNAME deals 1 damage to target opponent or planeswalker.\nSVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Opponent,Planeswalker | NumDmg$ 1\nOracle:At the beginning of your upkeep, if you have three or fewer cards in hand, Scalding Tongs deals 1 damage to target opponent or planeswalker.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Scalding Tongs", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "At the beginning of your upkeep, if you have three or fewer cards in hand, Scalding Tongs deals 1 damage to target opponent or planeswalker."} ### Response: Name:Scalding Tongs\nManaCost:2\nTypes:Artifact\nT:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | IsPresent$ Card.YouCtrl | PresentZone$ Hand | PresentCompare$ LE3 | TriggerZones$ Battlefield | Execute$ TrigDealDamage | TriggerDescription$ At the beginning of your upkeep, if you have three or fewer cards in hand, CARDNAME deals 1 damage to target opponent or planeswalker.\nSVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Opponent,Planeswalker | NumDmg$ 1\nOracle:At the beginning of your upkeep, if you have three or fewer cards in hand, Scalding Tongs deals 1 damage to target opponent or planeswalker.
Create the Forge script for this magic card
{"name": "Lagomos, Hand of Hatred", "mana_cost": "{1}{B}{R}", "type_line": "Legendary Creature \u2014 Human Shaman", "oracle_text": "At the beginning of combat on your turn, create a 2/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step.\n{T}: Search your library for a card, put it into your hand, then shuffle. Activate only if five or more creatures died this turn.", "power": "1", "toughness": "3"}
Name:Lagomos, Hand of Hatred\nManaCost:1 B R\nTypes:Legendary Creature Human Shaman\nPT:1/3\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ At the beginning of combat on your turn, create a 2/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step.\nSVar:TrigToken:DB$ Token | TokenScript$ r_2_1_elemental_trample_haste | TokenAmount$ 1 | AtEOT$ Sacrifice\nA:AB$ ChangeZone | Cost$ T | Origin$ Library | Destination$ Hand | ChangeType$ Card | ChangeNum$ 1 | Mandatory$ True | CheckSVar$ X | SVarCompare$ GE5 | SpellDescription$ Search your library for a card, put that card into your hand, then shuffle. Activate only if five or more creatures died this turn.\nSVar:X:Count$ThisTurnEntered_Graveyard_from_Battlefield_Creature\nDeckHas:Ability$Counters|Sacrifice|Token & Type$Elemental\nOracle:\nAt the beginning of combat on your turn, create a 2/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step.\n{T}: Search your library for a card, put it into your hand, then shuffle. Activate only if five or more creatures died this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Lagomos, Hand of Hatred", "mana_cost": "{1}{B}{R}", "type_line": "Legendary Creature \u2014 Human Shaman", "oracle_text": "At the beginning of combat on your turn, create a 2/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step.\n{T}: Search your library for a card, put it into your hand, then shuffle. Activate only if five or more creatures died this turn.", "power": "1", "toughness": "3"} ### Response: Name:Lagomos, Hand of Hatred\nManaCost:1 B R\nTypes:Legendary Creature Human Shaman\nPT:1/3\nT:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ At the beginning of combat on your turn, create a 2/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step.\nSVar:TrigToken:DB$ Token | TokenScript$ r_2_1_elemental_trample_haste | TokenAmount$ 1 | AtEOT$ Sacrifice\nA:AB$ ChangeZone | Cost$ T | Origin$ Library | Destination$ Hand | ChangeType$ Card | ChangeNum$ 1 | Mandatory$ True | CheckSVar$ X | SVarCompare$ GE5 | SpellDescription$ Search your library for a card, put that card into your hand, then shuffle. Activate only if five or more creatures died this turn.\nSVar:X:Count$ThisTurnEntered_Graveyard_from_Battlefield_Creature\nDeckHas:Ability$Counters|Sacrifice|Token & Type$Elemental\nOracle:\nAt the beginning of combat on your turn, create a 2/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step.\n{T}: Search your library for a card, put it into your hand, then shuffle. Activate only if five or more creatures died this turn.
Create the Forge script for this magic card
{"name": "Bloodletter Quill", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{2}, {T}, Put a blood counter on Bloodletter Quill: Draw a card, then you lose 1 life for each blood counter on Bloodletter Quill.\n{U}{B}: Remove a blood counter from Bloodletter Quill."}
Name:Bloodletter Quill\nManaCost:3\nTypes:Artifact\nA:AB$ Draw | Cost$ 2 T AddCounter<1/BLOOD> | NumCards$ 1 | SpellDescription$ Draw a card, then you lose 1 life for each blood counter on CARDNAME. | SubAbility$ DBLoseLife\nSVar:DBLoseLife:DB$ LoseLife | LifeAmount$ X\nA:AB$ RemoveCounter | Cost$ U B | CounterType$ BLOOD | CounterNum$ 1 | SpellDescription$ Remove a blood counter from CARDNAME.\nSVar:X:Count$CardCounters.BLOOD\nOracle:{2}, {T}, Put a blood counter on Bloodletter Quill: Draw a card, then you lose 1 life for each blood counter on Bloodletter Quill.\n{U}{B}: Remove a blood counter from Bloodletter Quill.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bloodletter Quill", "mana_cost": "{3}", "type_line": "Artifact", "oracle_text": "{2}, {T}, Put a blood counter on Bloodletter Quill: Draw a card, then you lose 1 life for each blood counter on Bloodletter Quill.\n{U}{B}: Remove a blood counter from Bloodletter Quill."} ### Response: Name:Bloodletter Quill\nManaCost:3\nTypes:Artifact\nA:AB$ Draw | Cost$ 2 T AddCounter<1/BLOOD> | NumCards$ 1 | SpellDescription$ Draw a card, then you lose 1 life for each blood counter on CARDNAME. | SubAbility$ DBLoseLife\nSVar:DBLoseLife:DB$ LoseLife | LifeAmount$ X\nA:AB$ RemoveCounter | Cost$ U B | CounterType$ BLOOD | CounterNum$ 1 | SpellDescription$ Remove a blood counter from CARDNAME.\nSVar:X:Count$CardCounters.BLOOD\nOracle:{2}, {T}, Put a blood counter on Bloodletter Quill: Draw a card, then you lose 1 life for each blood counter on Bloodletter Quill.\n{U}{B}: Remove a blood counter from Bloodletter Quill.
Create the Forge script for this magic card
{"name": "Collector Ouphe", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Ouphe", "oracle_text": "Activated abilities of artifacts can't be activated.", "power": "2", "toughness": "2"}
Name:Collector Ouphe\nManaCost:1 G\nTypes:Creature Ouphe\nPT:2/2\nS:Mode$ CantBeActivated | Activator$ Player | AffectedZone$ Battlefield | ValidCard$ Artifact | ValidSA$ Activated | Description$ Activated abilities of artifacts can't be activated.\nAI:RemoveDeck:Random\nOracle:Activated abilities of artifacts can't be activated.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Collector Ouphe", "mana_cost": "{1}{G}", "type_line": "Creature \u2014 Ouphe", "oracle_text": "Activated abilities of artifacts can't be activated.", "power": "2", "toughness": "2"} ### Response: Name:Collector Ouphe\nManaCost:1 G\nTypes:Creature Ouphe\nPT:2/2\nS:Mode$ CantBeActivated | Activator$ Player | AffectedZone$ Battlefield | ValidCard$ Artifact | ValidSA$ Activated | Description$ Activated abilities of artifacts can't be activated.\nAI:RemoveDeck:Random\nOracle:Activated abilities of artifacts can't be activated.
Create the Forge script for this magic card
{"name": "\u00c9omer, Marshal of Rohan", "mana_cost": "{2}{R}{R}", "type_line": "Legendary Creature \u2014 Human Knight", "oracle_text": "Haste\nWhenever one or more other attacking legendary creatures you control die, untap all creatures you control. After this phase, there is an additional combat phase. This ability triggers only once each turn.", "power": "4", "toughness": "4"}
Name:Γ‰omer, Marshal of Rohan\nManaCost:2 R R\nTypes:Legendary Creature Human Knight\nPT:4/4\nK:Haste\nT:Mode$ ChangesZoneAll | Origin$ Battlefield | Destination$ Graveyard | ValidCards$ Creature.attackingLKI+Legendary+Other+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigUntapAll | ActivationLimit$ 1 | TriggerDescription$ Whenever one or more other attacking legendary creatures you control die, untap all creatures you control. After this phase, there is an additional combat phase. This ability triggers only once each turn.\nSVar:TrigUntapAll:DB$ UntapAll | ValidCards$ Creature.YouCtrl | SubAbility$ DBAddCombat\nSVar:DBAddCombat:DB$ AddPhase | ExtraPhase$ Combat | AfterPhase$ EndCombat\nDeckHints:Type$Legendary\nOracle:Haste\nWhenever one or more other attacking legendary creatures you control die, untap all creatures you control. After this phase, there is an additional combat phase. This ability triggers only once each turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "\u00c9omer, Marshal of Rohan", "mana_cost": "{2}{R}{R}", "type_line": "Legendary Creature \u2014 Human Knight", "oracle_text": "Haste\nWhenever one or more other attacking legendary creatures you control die, untap all creatures you control. After this phase, there is an additional combat phase. This ability triggers only once each turn.", "power": "4", "toughness": "4"} ### Response: Name:Γ‰omer, Marshal of Rohan\nManaCost:2 R R\nTypes:Legendary Creature Human Knight\nPT:4/4\nK:Haste\nT:Mode$ ChangesZoneAll | Origin$ Battlefield | Destination$ Graveyard | ValidCards$ Creature.attackingLKI+Legendary+Other+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigUntapAll | ActivationLimit$ 1 | TriggerDescription$ Whenever one or more other attacking legendary creatures you control die, untap all creatures you control. After this phase, there is an additional combat phase. This ability triggers only once each turn.\nSVar:TrigUntapAll:DB$ UntapAll | ValidCards$ Creature.YouCtrl | SubAbility$ DBAddCombat\nSVar:DBAddCombat:DB$ AddPhase | ExtraPhase$ Combat | AfterPhase$ EndCombat\nDeckHints:Type$Legendary\nOracle:Haste\nWhenever one or more other attacking legendary creatures you control die, untap all creatures you control. After this phase, there is an additional combat phase. This ability triggers only once each turn.
Create the Forge script for this magic card
{"name": "Harsh Deceiver", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Spirit", "oracle_text": "{1}: Look at the top card of your library.\n{2}: Reveal the top card of your library. If it's a land card, untap Harsh Deceiver and it gets +1/+1 until end of turn. Activate only once each turn.", "power": "1", "toughness": "4"}
Name:Harsh Deceiver\nManaCost:3 W\nTypes:Creature Spirit\nPT:1/4\nA:AB$ PeekAndReveal | Cost$ 1 | NoReveal$ True | SpellDescription$ Look at the top card of your library.\nA:AB$ PeekAndReveal | Cost$ 2 | ActivationLimit$ 1 | NoPeek$ True | RememberRevealed$ True | SubAbility$ DBUntap | SpellDescription$ Reveal the top card of your library.\nSVar:DBUntap:DB$ Untap | Defined$ Self | SubAbility$ DBPump | ConditionDefined$ Remembered | ConditionPresent$ Card.Land | StackDescription$ SpellDescription | SpellDescription$ If it's a land card, untap CARDNAME\nSVar:DBPump:DB$ Pump | Defined$ Self | NumAtt$ 1 | NumDef$ 1 | SubAbility$ DBCleanup | ConditionDefined$ Remembered | ConditionPresent$ Card.Land | StackDescription$ and it gets +1/+1 until end of turn. | SpellDescription$ and it gets +1/+1 until end of turn. Activate only once each turn.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nOracle:{1}: Look at the top card of your library.\n{2}: Reveal the top card of your library. If it's a land card, untap Harsh Deceiver and it gets +1/+1 until end of turn. Activate only once each turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Harsh Deceiver", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Spirit", "oracle_text": "{1}: Look at the top card of your library.\n{2}: Reveal the top card of your library. If it's a land card, untap Harsh Deceiver and it gets +1/+1 until end of turn. Activate only once each turn.", "power": "1", "toughness": "4"} ### Response: Name:Harsh Deceiver\nManaCost:3 W\nTypes:Creature Spirit\nPT:1/4\nA:AB$ PeekAndReveal | Cost$ 1 | NoReveal$ True | SpellDescription$ Look at the top card of your library.\nA:AB$ PeekAndReveal | Cost$ 2 | ActivationLimit$ 1 | NoPeek$ True | RememberRevealed$ True | SubAbility$ DBUntap | SpellDescription$ Reveal the top card of your library.\nSVar:DBUntap:DB$ Untap | Defined$ Self | SubAbility$ DBPump | ConditionDefined$ Remembered | ConditionPresent$ Card.Land | StackDescription$ SpellDescription | SpellDescription$ If it's a land card, untap CARDNAME\nSVar:DBPump:DB$ Pump | Defined$ Self | NumAtt$ 1 | NumDef$ 1 | SubAbility$ DBCleanup | ConditionDefined$ Remembered | ConditionPresent$ Card.Land | StackDescription$ and it gets +1/+1 until end of turn. | SpellDescription$ and it gets +1/+1 until end of turn. Activate only once each turn.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nAI:RemoveDeck:All\nOracle:{1}: Look at the top card of your library.\n{2}: Reveal the top card of your library. If it's a land card, untap Harsh Deceiver and it gets +1/+1 until end of turn. Activate only once each turn.
Create the Forge script for this magic card
{"name": "Leechridden Swamp", "mana_cost": "", "type_line": "Land \u2014 Swamp", "oracle_text": "({T}: Add {B}.)\nLeechridden Swamp enters the battlefield tapped.\n{B}, {T}: Each opponent loses 1 life. Activate only if you control two or more black permanents."}
Name:Leechridden Swamp\nManaCost:no cost\nTypes:Land Swamp\nK:CARDNAME enters the battlefield tapped.\nA:AB$ LoseLife | Cost$ B T | IsPresent$ Permanent.Black+YouCtrl | PresentCompare$ GE2 | Defined$ Player.Opponent | LifeAmount$ 1 | SpellDescription$ Each opponent loses 1 life. Activate only if you control two or more black permanents.\nOracle:({T}: Add {B}.)\nLeechridden Swamp enters the battlefield tapped.\n{B}, {T}: Each opponent loses 1 life. Activate only if you control two or more black permanents.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Leechridden Swamp", "mana_cost": "", "type_line": "Land \u2014 Swamp", "oracle_text": "({T}: Add {B}.)\nLeechridden Swamp enters the battlefield tapped.\n{B}, {T}: Each opponent loses 1 life. Activate only if you control two or more black permanents."} ### Response: Name:Leechridden Swamp\nManaCost:no cost\nTypes:Land Swamp\nK:CARDNAME enters the battlefield tapped.\nA:AB$ LoseLife | Cost$ B T | IsPresent$ Permanent.Black+YouCtrl | PresentCompare$ GE2 | Defined$ Player.Opponent | LifeAmount$ 1 | SpellDescription$ Each opponent loses 1 life. Activate only if you control two or more black permanents.\nOracle:({T}: Add {B}.)\nLeechridden Swamp enters the battlefield tapped.\n{B}, {T}: Each opponent loses 1 life. Activate only if you control two or more black permanents.
Create the Forge script for this magic card
{"name": "Wall of Fire", "mana_cost": "{1}{R}{R}", "type_line": "Creature \u2014 Wall", "oracle_text": "Defender (This creature can't attack.)\n{R}: Wall of Fire gets +1/+0 until end of turn.", "power": "0", "toughness": "5"}
Name:Wall of Fire\nManaCost:1 R R\nTypes:Creature Wall\nPT:0/5\nK:Defender\nA:AB$ Pump | Cost$ R | NumAtt$ +1 | SpellDescription$ CARDNAME gets +1/+0 until end of turn.\nOracle:Defender (This creature can't attack.)\n{R}: Wall of Fire gets +1/+0 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wall of Fire", "mana_cost": "{1}{R}{R}", "type_line": "Creature \u2014 Wall", "oracle_text": "Defender (This creature can't attack.)\n{R}: Wall of Fire gets +1/+0 until end of turn.", "power": "0", "toughness": "5"} ### Response: Name:Wall of Fire\nManaCost:1 R R\nTypes:Creature Wall\nPT:0/5\nK:Defender\nA:AB$ Pump | Cost$ R | NumAtt$ +1 | SpellDescription$ CARDNAME gets +1/+0 until end of turn.\nOracle:Defender (This creature can't attack.)\n{R}: Wall of Fire gets +1/+0 until end of turn.
Create the Forge script for this magic card
{"name": "Grafdigger's Cage", "mana_cost": "{1}", "type_line": "Artifact", "oracle_text": "Creature cards in graveyards and libraries can't enter the battlefield.\nPlayers can't cast spells from graveyards or libraries."}
Name:Grafdigger's Cage\nManaCost:1\nTypes:Artifact\nR:Event$ Moved | ActiveZones$ Battlefield | Origin$ Graveyard,Library | Destination$ Battlefield | ValidLKI$ Creature.Other | Prevent$ True | Layer$ CantHappen | Description$ Creature cards in graveyards and libraries can't enter the battlefield.\nS:Mode$ CantBeCast | Origin$ Graveyard,Library | Description$ Players can't cast spells from graveyards or libraries.\nSVar:NonStackingEffect:True\nAI:RemoveDeck:Random\nOracle:Creature cards in graveyards and libraries can't enter the battlefield.\nPlayers can't cast spells from graveyards or libraries.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Grafdigger's Cage", "mana_cost": "{1}", "type_line": "Artifact", "oracle_text": "Creature cards in graveyards and libraries can't enter the battlefield.\nPlayers can't cast spells from graveyards or libraries."} ### Response: Name:Grafdigger's Cage\nManaCost:1\nTypes:Artifact\nR:Event$ Moved | ActiveZones$ Battlefield | Origin$ Graveyard,Library | Destination$ Battlefield | ValidLKI$ Creature.Other | Prevent$ True | Layer$ CantHappen | Description$ Creature cards in graveyards and libraries can't enter the battlefield.\nS:Mode$ CantBeCast | Origin$ Graveyard,Library | Description$ Players can't cast spells from graveyards or libraries.\nSVar:NonStackingEffect:True\nAI:RemoveDeck:Random\nOracle:Creature cards in graveyards and libraries can't enter the battlefield.\nPlayers can't cast spells from graveyards or libraries.
Create the Forge script for this magic card
{"name": "Risona, Asari Commander", "mana_cost": "{1}{R}{W}", "type_line": "Legendary Creature \u2014 Human Samurai", "oracle_text": "Haste\nWhenever Risona, Asari Commander deals combat damage to a player, if it doesn't have an indestructible counter on it, put an indestructible counter on it.\nWhenever combat damage is dealt to you, remove an indestructible counter from Risona.", "power": "3", "toughness": "3"}
Name:Risona, Asari Commander\nNickname:Risona\nManaCost:1 R W\nTypes:Legendary Creature Human Samurai\nPT:3/3\nK:Haste\nT:Mode$ DamageDone | ValidSource$ Card.Self+counters_EQ0_Indestructible | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigPutCounter | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, if it doesn't have an indestructible counter on it, put an indestructible counter on it.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | ConditionPresent$ Card.Self+counters_EQ0_Indestructible | CounterType$ Indestructible | CounterNum$ 1\nT:Mode$ DamageDone | ValidTarget$ You | TriggerZones$ Battlefield | CombatDamage$ True | Execute$ TrigRemCounter | TriggerDescription$ Whenever combat damage is dealt to you, remove an indestructible counter from NICKNAME.\nSVar:TrigRemCounter:DB$ RemoveCounter | Defined$ Self | CounterType$ Indestructible | CounterNum$ 1\nDeckHas:Ability$Counters\nOracle:Haste\nWhenever Risona, Asari Commander deals combat damage to a player, if it doesn't have an indestructible counter on it, put an indestructible counter on it.\nWhenever combat damage is dealt to you, remove an indestructible counter from Risona.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Risona, Asari Commander", "mana_cost": "{1}{R}{W}", "type_line": "Legendary Creature \u2014 Human Samurai", "oracle_text": "Haste\nWhenever Risona, Asari Commander deals combat damage to a player, if it doesn't have an indestructible counter on it, put an indestructible counter on it.\nWhenever combat damage is dealt to you, remove an indestructible counter from Risona.", "power": "3", "toughness": "3"} ### Response: Name:Risona, Asari Commander\nNickname:Risona\nManaCost:1 R W\nTypes:Legendary Creature Human Samurai\nPT:3/3\nK:Haste\nT:Mode$ DamageDone | ValidSource$ Card.Self+counters_EQ0_Indestructible | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigPutCounter | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, if it doesn't have an indestructible counter on it, put an indestructible counter on it.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | ConditionPresent$ Card.Self+counters_EQ0_Indestructible | CounterType$ Indestructible | CounterNum$ 1\nT:Mode$ DamageDone | ValidTarget$ You | TriggerZones$ Battlefield | CombatDamage$ True | Execute$ TrigRemCounter | TriggerDescription$ Whenever combat damage is dealt to you, remove an indestructible counter from NICKNAME.\nSVar:TrigRemCounter:DB$ RemoveCounter | Defined$ Self | CounterType$ Indestructible | CounterNum$ 1\nDeckHas:Ability$Counters\nOracle:Haste\nWhenever Risona, Asari Commander deals combat damage to a player, if it doesn't have an indestructible counter on it, put an indestructible counter on it.\nWhenever combat damage is dealt to you, remove an indestructible counter from Risona.
Create the Forge script for this magic card
{"name": "Tahngarth's Glare", "mana_cost": "{R}", "type_line": "Sorcery", "oracle_text": "Look at the top three cards of target opponent's library, then put them back in any order. That player looks at the top three cards of your library, then puts them back in any order."}
Name:Tahngarth's Glare\nManaCost:R\nTypes:Sorcery\nA:SP$ RearrangeTopOfLibrary | Cost$ R | ValidTgts$ Opponent | NumCards$ 3 | SubAbility$ DBRearange | SpellDescription$ Look at the top three cards of target opponent's library, then put them back in any order. That player looks at the top three cards of your library, then puts them back in any order.\nSVar:DBRearange:DB$ RearrangeTopOfLibrary | Defined$ You | RearrangePlayer$ Targeted | NumCards$ 3\nOracle:Look at the top three cards of target opponent's library, then put them back in any order. That player looks at the top three cards of your library, then puts them back in any order.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Tahngarth's Glare", "mana_cost": "{R}", "type_line": "Sorcery", "oracle_text": "Look at the top three cards of target opponent's library, then put them back in any order. That player looks at the top three cards of your library, then puts them back in any order."} ### Response: Name:Tahngarth's Glare\nManaCost:R\nTypes:Sorcery\nA:SP$ RearrangeTopOfLibrary | Cost$ R | ValidTgts$ Opponent | NumCards$ 3 | SubAbility$ DBRearange | SpellDescription$ Look at the top three cards of target opponent's library, then put them back in any order. That player looks at the top three cards of your library, then puts them back in any order.\nSVar:DBRearange:DB$ RearrangeTopOfLibrary | Defined$ You | RearrangePlayer$ Targeted | NumCards$ 3\nOracle:Look at the top three cards of target opponent's library, then put them back in any order. That player looks at the top three cards of your library, then puts them back in any order.
Create the Forge script for this magic card
{"name": "Glissa's Scorn", "mana_cost": "{1}{G}", "type_line": "Instant", "oracle_text": "Destroy target artifact. Its controller loses 1 life."}
Name:Glissa's Scorn\nManaCost:1 G\nTypes:Instant\nA:SP$ Destroy | Cost$ 1 G | ValidTgts$ Artifact | TgtPrompt$ Select target artifact | AlwaysRemember$ True | RememberLKI$ True | SubAbility$ DBDrain | SpellDescription$ Destroy target artifact. Its controller loses 1 life.\nSVar:DBDrain:DB$ LoseLife | Defined$ RememberedController | LifeAmount$ 1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Destroy target artifact. Its controller loses 1 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Glissa's Scorn", "mana_cost": "{1}{G}", "type_line": "Instant", "oracle_text": "Destroy target artifact. Its controller loses 1 life."} ### Response: Name:Glissa's Scorn\nManaCost:1 G\nTypes:Instant\nA:SP$ Destroy | Cost$ 1 G | ValidTgts$ Artifact | TgtPrompt$ Select target artifact | AlwaysRemember$ True | RememberLKI$ True | SubAbility$ DBDrain | SpellDescription$ Destroy target artifact. Its controller loses 1 life.\nSVar:DBDrain:DB$ LoseLife | Defined$ RememberedController | LifeAmount$ 1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nOracle:Destroy target artifact. Its controller loses 1 life.
Create the Forge script for this magic card
{"name": "Dragon Hunter", "mana_cost": "{W}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "Protection from Dragons\nDragon Hunter can block Dragons as though it had reach.", "power": "2", "toughness": "1"}
Name:Dragon Hunter\nManaCost:W\nTypes:Creature Human Warrior\nPT:2/1\nK:Protection:Dragon\nS:Mode$ CanBlockIfReach | ValidAttacker$ Dragon | ValidBlocker$ Card.Self | Description$ CARDNAME can block Dragons as though it had reach.\nOracle:Protection from Dragons\nDragon Hunter can block Dragons as though it had reach.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Dragon Hunter", "mana_cost": "{W}", "type_line": "Creature \u2014 Human Warrior", "oracle_text": "Protection from Dragons\nDragon Hunter can block Dragons as though it had reach.", "power": "2", "toughness": "1"} ### Response: Name:Dragon Hunter\nManaCost:W\nTypes:Creature Human Warrior\nPT:2/1\nK:Protection:Dragon\nS:Mode$ CanBlockIfReach | ValidAttacker$ Dragon | ValidBlocker$ Card.Self | Description$ CARDNAME can block Dragons as though it had reach.\nOracle:Protection from Dragons\nDragon Hunter can block Dragons as though it had reach.
Create the Forge script for this magic card
{"name": "Manakin", "mana_cost": "{2}", "type_line": "Artifact Creature \u2014 Construct", "oracle_text": "{T}: Add {C}.", "power": "1", "toughness": "1"}
Name:Manakin\nManaCost:2\nTypes:Artifact Creature Construct\nPT:1/1\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nOracle:{T}: Add {C}.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Manakin", "mana_cost": "{2}", "type_line": "Artifact Creature \u2014 Construct", "oracle_text": "{T}: Add {C}.", "power": "1", "toughness": "1"} ### Response: Name:Manakin\nManaCost:2\nTypes:Artifact Creature Construct\nPT:1/1\nA:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.\nOracle:{T}: Add {C}.
Create the Forge script for this magic card
{"name": "Mathas, Fiend Seeker", "mana_cost": "{R}{W}{B}", "type_line": "Legendary Creature \u2014 Vampire", "oracle_text": "Menace\nAt the beginning of your end step, put a bounty counter on target creature an opponent controls. For as long as that creature has a bounty counter on it, it has \"When this creature dies, each opponent draws a card and gains 2 life.\"", "power": "3", "toughness": "3"}
Name:Mathas, Fiend Seeker\nManaCost:R W B\nTypes:Legendary Creature Vampire\nPT:3/3\nK:Menace\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your end step, put a bounty counter on target creature an opponent controls. For as long as that creature has a bounty counter on it, it has "When this creature dies, each opponent draws a card and gains 2 life."\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | CounterType$ BOUNTY | CounterNum$ 1 | IsCurse$ True | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | RememberObjects$ Targeted | StaticAbilities$ MathasStatic | Triggers$ TrigForget | ForgetCounter$ BOUNTY | Duration$ Permanent\nSVar:MathasStatic:Mode$ Continuous | EffectZone$ Command | Affected$ Card.IsRemembered | AddTrigger$ MathasDeath | Description$ For as long as that creature has a bounty counter on it, it has "When this creature dies, each opponent draws a card and gains 2 life."\nSVar:MathasDeath:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ MathasPayoffDraw | TriggerDescription$ When this creature dies, each opponent draws a card and gains 2 life.\nSVar:MathasPayoffDraw:DB$ Draw | Defined$ Player.Opponent | NumCards$ 1 | SubAbility$ MathasPayoffLife\nSVar:MathasPayoffLife:DB$ GainLife | Defined$ Player.Opponent | LifeAmount$ 2 | SubAbility$ ExileEff\nSVar:TrigForget:Mode$ ChangesZone | ValidCard$ Card.IsRemembered | Origin$ Battlefield | ExcludedDestinations$ Graveyard | Destination$ Any | TriggerZones$ Command | Static$ True | Execute$ ExileSelf\nSVar:ExileSelf:DB$ ChangeZone | Origin$ Command | Destination$ Exile | Defined$ Self\nSVar:ExileEff:DB$ ChangeZone | Origin$ Command | Destination$ Exile | Defined$ OriginalHost\nDeckHints:Name$Bounty Hunter|Chevill, Bane of Monsters|Termination Facilitator\nOracle:Menace\nAt the beginning of your end step, put a bounty counter on target creature an opponent controls. For as long as that creature has a bounty counter on it, it has "When this creature dies, each opponent draws a card and gains 2 life."
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Mathas, Fiend Seeker", "mana_cost": "{R}{W}{B}", "type_line": "Legendary Creature \u2014 Vampire", "oracle_text": "Menace\nAt the beginning of your end step, put a bounty counter on target creature an opponent controls. For as long as that creature has a bounty counter on it, it has \"When this creature dies, each opponent draws a card and gains 2 life.\"", "power": "3", "toughness": "3"} ### Response: Name:Mathas, Fiend Seeker\nManaCost:R W B\nTypes:Legendary Creature Vampire\nPT:3/3\nK:Menace\nT:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your end step, put a bounty counter on target creature an opponent controls. For as long as that creature has a bounty counter on it, it has "When this creature dies, each opponent draws a card and gains 2 life."\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select target creature an opponent controls | CounterType$ BOUNTY | CounterNum$ 1 | IsCurse$ True | SubAbility$ DBEffect\nSVar:DBEffect:DB$ Effect | RememberObjects$ Targeted | StaticAbilities$ MathasStatic | Triggers$ TrigForget | ForgetCounter$ BOUNTY | Duration$ Permanent\nSVar:MathasStatic:Mode$ Continuous | EffectZone$ Command | Affected$ Card.IsRemembered | AddTrigger$ MathasDeath | Description$ For as long as that creature has a bounty counter on it, it has "When this creature dies, each opponent draws a card and gains 2 life."\nSVar:MathasDeath:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ MathasPayoffDraw | TriggerDescription$ When this creature dies, each opponent draws a card and gains 2 life.\nSVar:MathasPayoffDraw:DB$ Draw | Defined$ Player.Opponent | NumCards$ 1 | SubAbility$ MathasPayoffLife\nSVar:MathasPayoffLife:DB$ GainLife | Defined$ Player.Opponent | LifeAmount$ 2 | SubAbility$ ExileEff\nSVar:TrigForget:Mode$ ChangesZone | ValidCard$ Card.IsRemembered | Origin$ Battlefield | ExcludedDestinations$ Graveyard | Destination$ Any | TriggerZones$ Command | Static$ True | Execute$ ExileSelf\nSVar:ExileSelf:DB$ ChangeZone | Origin$ Command | Destination$ Exile | Defined$ Self\nSVar:ExileEff:DB$ ChangeZone | Origin$ Command | Destination$ Exile | Defined$ OriginalHost\nDeckHints:Name$Bounty Hunter|Chevill, Bane of Monsters|Termination Facilitator\nOracle:Menace\nAt the beginning of your end step, put a bounty counter on target creature an opponent controls. For as long as that creature has a bounty counter on it, it has "When this creature dies, each opponent draws a card and gains 2 life."
Create the Forge script for this magic card
{"name": "Krovikan Mist", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Illusion", "oracle_text": "Flying\nKrovikan Mist's power and toughness are each equal to the number of Illusions on the battlefield.", "power": "*", "toughness": "*"}
Name:Krovikan Mist\nManaCost:1 U\nTypes:Creature Illusion\nPT:*/*\nK:Flying\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the number of Illusions on the battlefield.\nSVar:X:Count$Valid Illusion\nSVar:BuffedBy:Illusion\nSVar:NoZeroToughnessAI:True\nOracle:Flying\nKrovikan Mist's power and toughness are each equal to the number of Illusions on the battlefield.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Krovikan Mist", "mana_cost": "{1}{U}", "type_line": "Creature \u2014 Illusion", "oracle_text": "Flying\nKrovikan Mist's power and toughness are each equal to the number of Illusions on the battlefield.", "power": "*", "toughness": "*"} ### Response: Name:Krovikan Mist\nManaCost:1 U\nTypes:Creature Illusion\nPT:*/*\nK:Flying\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ CARDNAME's power and toughness are each equal to the number of Illusions on the battlefield.\nSVar:X:Count$Valid Illusion\nSVar:BuffedBy:Illusion\nSVar:NoZeroToughnessAI:True\nOracle:Flying\nKrovikan Mist's power and toughness are each equal to the number of Illusions on the battlefield.
Create the Forge script for this magic card
{"name": "Ruin Crab", "mana_cost": "{U}", "type_line": "Creature \u2014 Crab", "oracle_text": "Landfall \u2014 Whenever a land enters the battlefield under your control, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.)", "power": "0", "toughness": "3"}
Name:Ruin Crab\nManaCost:U\nTypes:Creature Crab\nPT:0/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigMill | TriggerDescription$ Landfall - Whenever a land enters the battlefield under your control, each opponent mills three cards.\nSVar:TrigMill:DB$ Mill | NumCards$ 3 | Defined$ Player.Opponent\nOracle:Landfall β€” Whenever a land enters the battlefield under your control, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ruin Crab", "mana_cost": "{U}", "type_line": "Creature \u2014 Crab", "oracle_text": "Landfall \u2014 Whenever a land enters the battlefield under your control, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.)", "power": "0", "toughness": "3"} ### Response: Name:Ruin Crab\nManaCost:U\nTypes:Creature Crab\nPT:0/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigMill | TriggerDescription$ Landfall - Whenever a land enters the battlefield under your control, each opponent mills three cards.\nSVar:TrigMill:DB$ Mill | NumCards$ 3 | Defined$ Player.Opponent\nOracle:Landfall β€” Whenever a land enters the battlefield under your control, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.)
Create the Forge script for this magic card
{"name": "Malamet Veteran", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Cat Warrior", "oracle_text": "Trample\nDescend 4 \u2014 Whenever Malamet Veteran attacks, if there are four or more permanent cards in your graveyard, put a +1/+1 counter on target creature.", "power": "5", "toughness": "4"}
Name:Malamet Veteran\nManaCost:4 G\nTypes:Creature Cat Warrior\nPT:5/4\nK:Trample\nT:Mode$ Attacks | CheckSVar$ X | SVarCompare$ GE4 | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerDescription$ Descend 4 β€” Whenever CARDNAME attacks, if there are four or more permanent cards in your graveyard, put a +1/+1 counter on target creature.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature | CounterType$ P1P1 | CounterNum$ 1\nDeckHas:Ability$Counters\nSVar:X:Count$ValidGraveyard Permanent.YouOwn\nDeckHints:Ability$Sacrifice|Discard|Mill|Dredge|Graveyard\nSVar:HasAttackEffect:TRUE\nOracle:Trample\nDescend 4 β€” Whenever Malamet Veteran attacks, if there are four or more permanent cards in your graveyard, put a +1/+1 counter on target creature.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Malamet Veteran", "mana_cost": "{4}{G}", "type_line": "Creature \u2014 Cat Warrior", "oracle_text": "Trample\nDescend 4 \u2014 Whenever Malamet Veteran attacks, if there are four or more permanent cards in your graveyard, put a +1/+1 counter on target creature.", "power": "5", "toughness": "4"} ### Response: Name:Malamet Veteran\nManaCost:4 G\nTypes:Creature Cat Warrior\nPT:5/4\nK:Trample\nT:Mode$ Attacks | CheckSVar$ X | SVarCompare$ GE4 | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerDescription$ Descend 4 β€” Whenever CARDNAME attacks, if there are four or more permanent cards in your graveyard, put a +1/+1 counter on target creature.\nSVar:TrigPutCounter:DB$ PutCounter | ValidTgts$ Creature | CounterType$ P1P1 | CounterNum$ 1\nDeckHas:Ability$Counters\nSVar:X:Count$ValidGraveyard Permanent.YouOwn\nDeckHints:Ability$Sacrifice|Discard|Mill|Dredge|Graveyard\nSVar:HasAttackEffect:TRUE\nOracle:Trample\nDescend 4 β€” Whenever Malamet Veteran attacks, if there are four or more permanent cards in your graveyard, put a +1/+1 counter on target creature.
Create the Forge script for this magic card
{"name": "Cyclopean Snare", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "{3}, {T}: Tap target creature, then return Cyclopean Snare to its owner's hand."}
Name:Cyclopean Snare\nManaCost:2\nTypes:Artifact\nA:AB$ Tap | Cost$ 3 T | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Tap target creature, then return CARDNAME to its owner's hand. | SubAbility$ DBBounce\nSVar:DBBounce:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand\nOracle:{3}, {T}: Tap target creature, then return Cyclopean Snare to its owner's hand.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Cyclopean Snare", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "{3}, {T}: Tap target creature, then return Cyclopean Snare to its owner's hand."} ### Response: Name:Cyclopean Snare\nManaCost:2\nTypes:Artifact\nA:AB$ Tap | Cost$ 3 T | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Tap target creature, then return CARDNAME to its owner's hand. | SubAbility$ DBBounce\nSVar:DBBounce:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand\nOracle:{3}, {T}: Tap target creature, then return Cyclopean Snare to its owner's hand.
Create the Forge script for this magic card
{"name": "Rot Farm Skeleton", "mana_cost": "{2}{B}{G}", "type_line": "Creature \u2014 Plant Skeleton", "oracle_text": "Rot Farm Skeleton can't block.\n{2}{B}{G}, Mill four cards: Return Rot Farm Skeleton from your graveyard to the battlefield. Activate only as a sorcery.", "power": "4", "toughness": "1"}
Name:Rot Farm Skeleton\nManaCost:2 B G\nTypes:Creature Plant Skeleton\nPT:4/1\nK:CARDNAME can't block.\nA:AB$ ChangeZone | Cost$ 2 B G Mill<4> | Origin$ Graveyard | Destination$ Battlefield | ActivationZone$ Graveyard | SorcerySpeed$ True | SpellDescription$ Return CARDNAME from your graveyard to the battlefield. Activate only as a sorcery.\nDeckHas:Ability$Graveyard\nOracle:Rot Farm Skeleton can't block.\n{2}{B}{G}, Mill four cards: Return Rot Farm Skeleton from your graveyard to the battlefield. Activate only as a sorcery.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Rot Farm Skeleton", "mana_cost": "{2}{B}{G}", "type_line": "Creature \u2014 Plant Skeleton", "oracle_text": "Rot Farm Skeleton can't block.\n{2}{B}{G}, Mill four cards: Return Rot Farm Skeleton from your graveyard to the battlefield. Activate only as a sorcery.", "power": "4", "toughness": "1"} ### Response: Name:Rot Farm Skeleton\nManaCost:2 B G\nTypes:Creature Plant Skeleton\nPT:4/1\nK:CARDNAME can't block.\nA:AB$ ChangeZone | Cost$ 2 B G Mill<4> | Origin$ Graveyard | Destination$ Battlefield | ActivationZone$ Graveyard | SorcerySpeed$ True | SpellDescription$ Return CARDNAME from your graveyard to the battlefield. Activate only as a sorcery.\nDeckHas:Ability$Graveyard\nOracle:Rot Farm Skeleton can't block.\n{2}{B}{G}, Mill four cards: Return Rot Farm Skeleton from your graveyard to the battlefield. Activate only as a sorcery.
Create the Forge script for this magic card
{"name": "Frenzied Raider", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Demon Berserker", "oracle_text": "Whenever you activate a boast ability, put a +1/+1 counter on Frenzied Raider.", "power": "2", "toughness": "2"}
Name:Frenzied Raider\nManaCost:1 R\nTypes:Creature Demon Berserker\nPT:2/2\nT:Mode$ AbilityCast | ValidActivatingPlayer$ You | ValidSA$ Activated.Boast | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever you activate a boast ability, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nOracle:Whenever you activate a boast ability, put a +1/+1 counter on Frenzied Raider.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Frenzied Raider", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Demon Berserker", "oracle_text": "Whenever you activate a boast ability, put a +1/+1 counter on Frenzied Raider.", "power": "2", "toughness": "2"} ### Response: Name:Frenzied Raider\nManaCost:1 R\nTypes:Creature Demon Berserker\nPT:2/2\nT:Mode$ AbilityCast | ValidActivatingPlayer$ You | ValidSA$ Activated.Boast | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever you activate a boast ability, put a +1/+1 counter on CARDNAME.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nOracle:Whenever you activate a boast ability, put a +1/+1 counter on Frenzied Raider.
Create the Forge script for this magic card
{"name": "Survival Cache", "mana_cost": "{2}{W}", "type_line": "Sorcery", "oracle_text": "You gain 2 life. Then if you have more life than an opponent, draw a card.\nRebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)"}
Name:Survival Cache\nManaCost:2 W\nTypes:Sorcery\nK:Rebound\nA:SP$ GainLife | Cost$ 2 W | Defined$ You | LifeAmount$ 2 | SubAbility$ DoDraw | SpellDescription$ You gain 2 life. Then if you have more life than an opponent, draw a card.\nSVar:DoDraw:DB$ Draw | Defined$ You | ConditionCheckSVar$ X | ConditionSVarCompare$ GTY | NumCards$ 1\nSVar:X:Count$YourLifeTotal\nSVar:Y:PlayerCountOpponents$LowestLifeTotal\nOracle:You gain 2 life. Then if you have more life than an opponent, draw a card.\nRebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Survival Cache", "mana_cost": "{2}{W}", "type_line": "Sorcery", "oracle_text": "You gain 2 life. Then if you have more life than an opponent, draw a card.\nRebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)"} ### Response: Name:Survival Cache\nManaCost:2 W\nTypes:Sorcery\nK:Rebound\nA:SP$ GainLife | Cost$ 2 W | Defined$ You | LifeAmount$ 2 | SubAbility$ DoDraw | SpellDescription$ You gain 2 life. Then if you have more life than an opponent, draw a card.\nSVar:DoDraw:DB$ Draw | Defined$ You | ConditionCheckSVar$ X | ConditionSVarCompare$ GTY | NumCards$ 1\nSVar:X:Count$YourLifeTotal\nSVar:Y:PlayerCountOpponents$LowestLifeTotal\nOracle:You gain 2 life. Then if you have more life than an opponent, draw a card.\nRebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Create the Forge script for this magic card
{"name": "Necropanther", "mana_cost": "{1}{W}{B}", "type_line": "Creature \u2014 Cat Nightmare", "oracle_text": "Mutate {2}{W/B}{W/B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)\nWhenever this creature mutates, return target creature card with mana value 3 or less from your graveyard to the battlefield.", "power": "3", "toughness": "3"}
Name:Necropanther\nManaCost:1 W B\nTypes:Creature Cat Nightmare\nPT:3/3\nK:Mutate:2 WB WB\nT:Mode$ Mutates | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ Whenever this creature mutates, return target creature card with mana value 3 or less from your graveyard to the battlefield.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature.YouOwn+cmcLE3\nOracle:Mutate {2}{W/B}{W/B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)\nWhenever this creature mutates, return target creature card with mana value 3 or less from your graveyard to the battlefield.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Necropanther", "mana_cost": "{1}{W}{B}", "type_line": "Creature \u2014 Cat Nightmare", "oracle_text": "Mutate {2}{W/B}{W/B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)\nWhenever this creature mutates, return target creature card with mana value 3 or less from your graveyard to the battlefield.", "power": "3", "toughness": "3"} ### Response: Name:Necropanther\nManaCost:1 W B\nTypes:Creature Cat Nightmare\nPT:3/3\nK:Mutate:2 WB WB\nT:Mode$ Mutates | ValidCard$ Card.Self | Execute$ TrigChange | TriggerDescription$ Whenever this creature mutates, return target creature card with mana value 3 or less from your graveyard to the battlefield.\nSVar:TrigChange:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature.YouOwn+cmcLE3\nOracle:Mutate {2}{W/B}{W/B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)\nWhenever this creature mutates, return target creature card with mana value 3 or less from your graveyard to the battlefield.
Create the Forge script for this magic card
{"name": "Daysquad Marshal", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "When Daysquad Marshal enters the battlefield, create a 1/1 white Human Soldier creature token.", "power": "3", "toughness": "3"}
Name:Daysquad Marshal\nManaCost:3 W\nTypes:Creature Human Soldier\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 1/1 white Human Soldier creature token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_human_soldier | TokenOwner$ You\nDeckHas:Ability$Token\nOracle:When Daysquad Marshal enters the battlefield, create a 1/1 white Human Soldier creature token.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Daysquad Marshal", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "When Daysquad Marshal enters the battlefield, create a 1/1 white Human Soldier creature token.", "power": "3", "toughness": "3"} ### Response: Name:Daysquad Marshal\nManaCost:3 W\nTypes:Creature Human Soldier\nPT:3/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 1/1 white Human Soldier creature token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_human_soldier | TokenOwner$ You\nDeckHas:Ability$Token\nOracle:When Daysquad Marshal enters the battlefield, create a 1/1 white Human Soldier creature token.
Create the Forge script for this magic card
{"name": "Shadow Glider", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Kor Soldier", "oracle_text": "Flying", "power": "2", "toughness": "2"}
Name:Shadow Glider\nManaCost:2 W\nTypes:Creature Kor Soldier\nPT:2/2\nK:Flying\nOracle:Flying
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Shadow Glider", "mana_cost": "{2}{W}", "type_line": "Creature \u2014 Kor Soldier", "oracle_text": "Flying", "power": "2", "toughness": "2"} ### Response: Name:Shadow Glider\nManaCost:2 W\nTypes:Creature Kor Soldier\nPT:2/2\nK:Flying\nOracle:Flying
Create the Forge script for this magic card
{"name": "Drivnod, Carnage Dominus", "mana_cost": "{3}{B}{B}", "type_line": "Legendary Creature \u2014 Phyrexian Horror", "oracle_text": "If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.\n{B/P}{B/P}, Exile three creature cards from your graveyard: Put an indestructible counter on Drivnod, Carnage Dominus. ({B/P} can be paid with either {B} or 2 life.)", "power": "8", "toughness": "3"}
Name:Drivnod, Carnage Dominus\nManaCost:3 B B\nTypes:Legendary Creature Phyrexian Horror\nPT:8/3\nS:Mode$ Panharmonicon | ValidMode$ ChangesZone,ChangesZoneAll | ValidCard$ Permanent.YouCtrl | ValidCause$ Creature | Origin$ Battlefield | Destination$ Graveyard | Description$ If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.\nA:AB$ PutCounter | Cost$ PB PB ExileFromGrave<3/Creature> | Defined$ Self | CounterType$ Indestructible | CounterNum$ 1 | SpellDescription$ Put an indestructible counter on CARDNAME.\nDeckHas:Ability$Counters\nOracle:If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.\n{B/P}{B/P}, Exile three creature cards from your graveyard: Put an indestructible counter on Drivnod, Carnage Dominus. ({B/P} can be paid with either {B} or 2 life.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Drivnod, Carnage Dominus", "mana_cost": "{3}{B}{B}", "type_line": "Legendary Creature \u2014 Phyrexian Horror", "oracle_text": "If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.\n{B/P}{B/P}, Exile three creature cards from your graveyard: Put an indestructible counter on Drivnod, Carnage Dominus. ({B/P} can be paid with either {B} or 2 life.)", "power": "8", "toughness": "3"} ### Response: Name:Drivnod, Carnage Dominus\nManaCost:3 B B\nTypes:Legendary Creature Phyrexian Horror\nPT:8/3\nS:Mode$ Panharmonicon | ValidMode$ ChangesZone,ChangesZoneAll | ValidCard$ Permanent.YouCtrl | ValidCause$ Creature | Origin$ Battlefield | Destination$ Graveyard | Description$ If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.\nA:AB$ PutCounter | Cost$ PB PB ExileFromGrave<3/Creature> | Defined$ Self | CounterType$ Indestructible | CounterNum$ 1 | SpellDescription$ Put an indestructible counter on CARDNAME.\nDeckHas:Ability$Counters\nOracle:If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.\n{B/P}{B/P}, Exile three creature cards from your graveyard: Put an indestructible counter on Drivnod, Carnage Dominus. ({B/P} can be paid with either {B} or 2 life.)
Create the Forge script for this magic card
{"name": "Suncleanser", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "When Suncleanser enters the battlefield, choose one \u2014\n\u2022 Remove all counters from target creature. It can't have counters put on it for as long as Suncleanser remains on the battlefield.\n\u2022 Target opponent loses all counters. That player can't get counters for as long as Suncleanser remains on the battlefield.", "power": "1", "toughness": "4"}
Name:Suncleanser\nManaCost:1 W\nTypes:Creature Human Cleric\nPT:1/4\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigCharm | TriggerDescription$ When CARDNAME enters the battlefield, ABILITY\nSVar:TrigCharm:DB$ Charm | Choices$ CreatureDBRemoveCounter,OpponentDBRemoveCounter | CharmNum$ 1\nSVar:CreatureDBRemoveCounter:DB$ RemoveCounter | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ All | CounterNum$ All | SubAbility$ DBPumpCreature | SpellDescription$ Remove all counters from target creature. It can't have counters put on it for as long as CARDNAME remains on the battlefield.\nSVar:OpponentDBRemoveCounter:DB$ RemoveCounter | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | CounterType$ All | CounterNum$ All | SubAbility$ DBPumpOpponent | SpellDescription$ Target opponent loses all counters. That player can't get counters for as long as CARDNAME remains on the battlefield.\nSVar:DBPumpCreature:DB$ Effect | StaticAbilities$ DBCantPutCounterCreature | RememberObjects$ Targeted | Duration$ UntilHostLeavesPlay\nSVar:DBCantPutCounterCreature:Mode$ CantPutCounter | ValidCard$ Card.IsRemembered | EffectZone$ Command | Description$ It can't have counters put on it for as long as EFFECTSOURCE remains on the battlefield.\nSVar:DBPumpOpponent:DB$ Effect | StaticAbilities$ DBCantPutCounterPlayer | RememberObjects$ Targeted | Duration$ UntilHostLeavesPlay\nSVar:DBCantPutCounterPlayer:Mode$ CantPutCounter | ValidPlayer$ Player.IsRemembered | EffectZone$ Command | Description$ That player can't get counters for as long as Suncleanser remains on the battlefield.\nOracle:When Suncleanser enters the battlefield, choose one β€”\nβ€’ Remove all counters from target creature. It can't have counters put on it for as long as Suncleanser remains on the battlefield.\nβ€’ Target opponent loses all counters. That player can't get counters for as long as Suncleanser remains on the battlefield.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Suncleanser", "mana_cost": "{1}{W}", "type_line": "Creature \u2014 Human Cleric", "oracle_text": "When Suncleanser enters the battlefield, choose one \u2014\n\u2022 Remove all counters from target creature. It can't have counters put on it for as long as Suncleanser remains on the battlefield.\n\u2022 Target opponent loses all counters. That player can't get counters for as long as Suncleanser remains on the battlefield.", "power": "1", "toughness": "4"} ### Response: Name:Suncleanser\nManaCost:1 W\nTypes:Creature Human Cleric\nPT:1/4\nT:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigCharm | TriggerDescription$ When CARDNAME enters the battlefield, ABILITY\nSVar:TrigCharm:DB$ Charm | Choices$ CreatureDBRemoveCounter,OpponentDBRemoveCounter | CharmNum$ 1\nSVar:CreatureDBRemoveCounter:DB$ RemoveCounter | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ All | CounterNum$ All | SubAbility$ DBPumpCreature | SpellDescription$ Remove all counters from target creature. It can't have counters put on it for as long as CARDNAME remains on the battlefield.\nSVar:OpponentDBRemoveCounter:DB$ RemoveCounter | ValidTgts$ Opponent | TgtPrompt$ Select target opponent | CounterType$ All | CounterNum$ All | SubAbility$ DBPumpOpponent | SpellDescription$ Target opponent loses all counters. That player can't get counters for as long as CARDNAME remains on the battlefield.\nSVar:DBPumpCreature:DB$ Effect | StaticAbilities$ DBCantPutCounterCreature | RememberObjects$ Targeted | Duration$ UntilHostLeavesPlay\nSVar:DBCantPutCounterCreature:Mode$ CantPutCounter | ValidCard$ Card.IsRemembered | EffectZone$ Command | Description$ It can't have counters put on it for as long as EFFECTSOURCE remains on the battlefield.\nSVar:DBPumpOpponent:DB$ Effect | StaticAbilities$ DBCantPutCounterPlayer | RememberObjects$ Targeted | Duration$ UntilHostLeavesPlay\nSVar:DBCantPutCounterPlayer:Mode$ CantPutCounter | ValidPlayer$ Player.IsRemembered | EffectZone$ Command | Description$ That player can't get counters for as long as Suncleanser remains on the battlefield.\nOracle:When Suncleanser enters the battlefield, choose one β€”\nβ€’ Remove all counters from target creature. It can't have counters put on it for as long as Suncleanser remains on the battlefield.\nβ€’ Target opponent loses all counters. That player can't get counters for as long as Suncleanser remains on the battlefield.
Create the Forge script for this magic card
{"name": "Staunch Defenders", "mana_cost": "{3}{W}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "When Staunch Defenders enters the battlefield, you gain 4 life.", "power": "3", "toughness": "4"}
Name:Staunch Defenders\nManaCost:3 W W\nTypes:Creature Human Soldier\nPT:3/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME enters the battlefield, you gain 4 life.\nSVar:TrigGainLife:DB$ GainLife | LifeAmount$ 4\nOracle:When Staunch Defenders enters the battlefield, you gain 4 life.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Staunch Defenders", "mana_cost": "{3}{W}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "When Staunch Defenders enters the battlefield, you gain 4 life.", "power": "3", "toughness": "4"} ### Response: Name:Staunch Defenders\nManaCost:3 W W\nTypes:Creature Human Soldier\nPT:3/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME enters the battlefield, you gain 4 life.\nSVar:TrigGainLife:DB$ GainLife | LifeAmount$ 4\nOracle:When Staunch Defenders enters the battlefield, you gain 4 life.
Create the Forge script for this magic card
{"name": "Verdant Force", "mana_cost": "{5}{G}{G}{G}", "type_line": "Creature \u2014 Elemental", "oracle_text": "At the beginning of each upkeep, create a 1/1 green Saproling creature token.", "power": "7", "toughness": "7"}
Name:Verdant Force\nManaCost:5 G G G\nTypes:Creature Elemental\nPT:7/7\nT:Mode$ Phase | Phase$ Upkeep | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ At the beginning of each upkeep, create a 1/1 green Saproling creature token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_1_1_saproling | TokenOwner$ You\nDeckHas:Ability$Token\nOracle:At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Verdant Force", "mana_cost": "{5}{G}{G}{G}", "type_line": "Creature \u2014 Elemental", "oracle_text": "At the beginning of each upkeep, create a 1/1 green Saproling creature token.", "power": "7", "toughness": "7"} ### Response: Name:Verdant Force\nManaCost:5 G G G\nTypes:Creature Elemental\nPT:7/7\nT:Mode$ Phase | Phase$ Upkeep | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ At the beginning of each upkeep, create a 1/1 green Saproling creature token.\nSVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_1_1_saproling | TokenOwner$ You\nDeckHas:Ability$Token\nOracle:At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Create the Forge script for this magic card
{"name": "Phase Dolphin", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Elemental Whale", "oracle_text": "Whenever Phase Dolphin attacks, another target attacking creature can't be blocked this turn.", "power": "1", "toughness": "4"}
Name:Phase Dolphin\nManaCost:2 U\nTypes:Creature Elemental Whale\nPT:1/4\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigUnblockable | TriggerDescription$ Whenever CARDNAME attacks, another target attacking creature can't be blocked this turn.\nSVar:TrigUnblockable:DB$ Effect | ValidTgts$ Creature.attacking+Other | TgtPrompt$ Select another target attacking creature | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ This creature can't be blocked this turn.\nOracle:Whenever Phase Dolphin attacks, another target attacking creature can't be blocked this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Phase Dolphin", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Elemental Whale", "oracle_text": "Whenever Phase Dolphin attacks, another target attacking creature can't be blocked this turn.", "power": "1", "toughness": "4"} ### Response: Name:Phase Dolphin\nManaCost:2 U\nTypes:Creature Elemental Whale\nPT:1/4\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigUnblockable | TriggerDescription$ Whenever CARDNAME attacks, another target attacking creature can't be blocked this turn.\nSVar:TrigUnblockable:DB$ Effect | ValidTgts$ Creature.attacking+Other | TgtPrompt$ Select another target attacking creature | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable\nSVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ This creature can't be blocked this turn.\nOracle:Whenever Phase Dolphin attacks, another target attacking creature can't be blocked this turn.
Create the Forge script for this magic card
{"name": "Joraga Bard", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Elf Rogue Bard Ally", "oracle_text": "Whenever Joraga Bard or another Ally enters the battlefield under your control, you may have Ally creatures you control gain vigilance until end of turn.", "power": "1", "toughness": "4"}
Name:Joraga Bard\nManaCost:3 G\nTypes:Creature Elf Rogue Bard Ally\nPT:1/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self,Ally.Other+YouCtrl | OptionalDecider$ You | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME or another Ally enters the battlefield under your control, you may have Ally creatures you control gain vigilance until end of turn.\nSVar:TrigPump:DB$ PumpAll | ValidCards$ Ally.YouCtrl | KW$ Vigilance\nSVar:PlayMain1:TRUE\nSVar:BuffedBy:Ally\nAI:RemoveDeck:Random\nOracle:Whenever Joraga Bard or another Ally enters the battlefield under your control, you may have Ally creatures you control gain vigilance until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Joraga Bard", "mana_cost": "{3}{G}", "type_line": "Creature \u2014 Elf Rogue Bard Ally", "oracle_text": "Whenever Joraga Bard or another Ally enters the battlefield under your control, you may have Ally creatures you control gain vigilance until end of turn.", "power": "1", "toughness": "4"} ### Response: Name:Joraga Bard\nManaCost:3 G\nTypes:Creature Elf Rogue Bard Ally\nPT:1/4\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self,Ally.Other+YouCtrl | OptionalDecider$ You | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME or another Ally enters the battlefield under your control, you may have Ally creatures you control gain vigilance until end of turn.\nSVar:TrigPump:DB$ PumpAll | ValidCards$ Ally.YouCtrl | KW$ Vigilance\nSVar:PlayMain1:TRUE\nSVar:BuffedBy:Ally\nAI:RemoveDeck:Random\nOracle:Whenever Joraga Bard or another Ally enters the battlefield under your control, you may have Ally creatures you control gain vigilance until end of turn.
Create the Forge script for this magic card
{"name": "Inquisitor Eisenhorn", "mana_cost": "{2}{U}{B}", "type_line": "Legendary Creature \u2014 Human Inquisitor", "oracle_text": "You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, create Cherubael, a legendary 4/4 black Demon creature token with flying.\nWhenever Inquisitor Eisenhorn deals combat damage to a player, investigate that many times. (Create a Clue token. It's an artifact with \"{2}, Sacrifice this artifact: Draw a card.\")", "power": "2", "toughness": "3"}
Name:Inquisitor Eisenhorn\nManaCost:2 U B\nTypes:Legendary Creature Human Inquisitor\nPT:2/3\nT:Mode$ Drawn | ValidCard$ Card.YouOwn | Number$ 1 | OptionalDecider$ You | Static$ True | ForReveal$ True | Execute$ DBReveal | TriggerZones$ Battlefield | TriggerDescription$ You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, create Cherubael, a legendary 4/4 black Demon creature token with flying.\nSVar:DBReveal:DB$ Reveal | Defined$ You | RevealDefined$ TriggeredCard | RememberRevealed$ True | SubAbility$ DBTrigger\nSVar:DBTrigger:DB$ ImmediateTrigger | ConditionDefined$ Remembered | ConditionPresent$ Instant,Sorcery | SubAbility$ DBCleanup | Execute$ DBToken | TriggerDescription$ Whenever you reveal an instant or sorcery card this way, create Cherubael, a legendary 4/4 black Demon creature token with flying.\nSVar:DBToken:DB$ Token | TokenScript$ cherubael\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | Execute$ TrigInvestigate | CombatDamage$ True | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, investigate that many times. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")\nSVar:TrigInvestigate:DB$ Investigate | Num$ X | Defined$ You\nSVar:X:TriggerCount$DamageAmount\nDeckHas:Type$Clue|Demon|Artifact & Ability$Token|Sacrifice\nOracle:You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, create Cherubael, a legendary 4/4 black Demon creature token with flying.\nWhenever Inquisitor Eisenhorn deals combat damage to a player, investigate that many times. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Inquisitor Eisenhorn", "mana_cost": "{2}{U}{B}", "type_line": "Legendary Creature \u2014 Human Inquisitor", "oracle_text": "You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, create Cherubael, a legendary 4/4 black Demon creature token with flying.\nWhenever Inquisitor Eisenhorn deals combat damage to a player, investigate that many times. (Create a Clue token. It's an artifact with \"{2}, Sacrifice this artifact: Draw a card.\")", "power": "2", "toughness": "3"} ### Response: Name:Inquisitor Eisenhorn\nManaCost:2 U B\nTypes:Legendary Creature Human Inquisitor\nPT:2/3\nT:Mode$ Drawn | ValidCard$ Card.YouOwn | Number$ 1 | OptionalDecider$ You | Static$ True | ForReveal$ True | Execute$ DBReveal | TriggerZones$ Battlefield | TriggerDescription$ You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, create Cherubael, a legendary 4/4 black Demon creature token with flying.\nSVar:DBReveal:DB$ Reveal | Defined$ You | RevealDefined$ TriggeredCard | RememberRevealed$ True | SubAbility$ DBTrigger\nSVar:DBTrigger:DB$ ImmediateTrigger | ConditionDefined$ Remembered | ConditionPresent$ Instant,Sorcery | SubAbility$ DBCleanup | Execute$ DBToken | TriggerDescription$ Whenever you reveal an instant or sorcery card this way, create Cherubael, a legendary 4/4 black Demon creature token with flying.\nSVar:DBToken:DB$ Token | TokenScript$ cherubael\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | Execute$ TrigInvestigate | CombatDamage$ True | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, investigate that many times. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")\nSVar:TrigInvestigate:DB$ Investigate | Num$ X | Defined$ You\nSVar:X:TriggerCount$DamageAmount\nDeckHas:Type$Clue|Demon|Artifact & Ability$Token|Sacrifice\nOracle:You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, create Cherubael, a legendary 4/4 black Demon creature token with flying.\nWhenever Inquisitor Eisenhorn deals combat damage to a player, investigate that many times. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Create the Forge script for this magic card
{"name": "Aven Trooper", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Bird Soldier", "oracle_text": "Flying\n{2}{W}, Discard a card: Aven Trooper gets +1/+2 until end of turn.", "power": "1", "toughness": "1"}
Name:Aven Trooper\nManaCost:3 W\nTypes:Creature Bird Soldier\nPT:1/1\nK:Flying\nA:AB$ Pump | Cost$ 2 W Discard<1/Card> | Defined$ Self | NumAtt$ 1 | NumDef$ 2 | SpellDescription$ CARDNAME gets +1/+2 until end of turn.\nDeckHas:Ability$Discard\nOracle:Flying\n{2}{W}, Discard a card: Aven Trooper gets +1/+2 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Aven Trooper", "mana_cost": "{3}{W}", "type_line": "Creature \u2014 Bird Soldier", "oracle_text": "Flying\n{2}{W}, Discard a card: Aven Trooper gets +1/+2 until end of turn.", "power": "1", "toughness": "1"} ### Response: Name:Aven Trooper\nManaCost:3 W\nTypes:Creature Bird Soldier\nPT:1/1\nK:Flying\nA:AB$ Pump | Cost$ 2 W Discard<1/Card> | Defined$ Self | NumAtt$ 1 | NumDef$ 2 | SpellDescription$ CARDNAME gets +1/+2 until end of turn.\nDeckHas:Ability$Discard\nOracle:Flying\n{2}{W}, Discard a card: Aven Trooper gets +1/+2 until end of turn.
Create the Forge script for this magic card
{"name": "Hithlain Rope", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "Hithlain Rope can't be sacrificed.\n{1}, {T}: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. The player to your right gains control of Hithlain Rope.\n{2}, {T}: Draw a card. The player to your right gains control of Hithlain Rope."}
Name:Hithlain Rope\nManaCost:2\nTypes:Artifact\nS:Mode$ CantSacrifice | ValidCard$ Card.Self | Description$ CARDNAME can't be sacrificed.\nA:AB$ ChangeZone | Cost$ 1 T | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Land.Basic | ChangeNum$ 1 | SubAbility$ DBPass | SpellDescription$ Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. The player to your right gains control of CARDNAME.\nA:AB$ Draw | Cost$ 2 T | SubAbility$ DBPass | SpellDescription$ Draw a card. The player to your right gains control of CARDNAME.\nSVar:DBPass:DB$ GainControl | Defined$ Self | NewController$ NextPlayerToYourRight\nOracle:Hithlain Rope can't be sacrificed.\n{1}, {T}: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. The player to your right gains control of Hithlain Rope.\n{2}, {T}: Draw a card. The player to your right gains control of Hithlain Rope.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Hithlain Rope", "mana_cost": "{2}", "type_line": "Artifact", "oracle_text": "Hithlain Rope can't be sacrificed.\n{1}, {T}: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. The player to your right gains control of Hithlain Rope.\n{2}, {T}: Draw a card. The player to your right gains control of Hithlain Rope."} ### Response: Name:Hithlain Rope\nManaCost:2\nTypes:Artifact\nS:Mode$ CantSacrifice | ValidCard$ Card.Self | Description$ CARDNAME can't be sacrificed.\nA:AB$ ChangeZone | Cost$ 1 T | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Land.Basic | ChangeNum$ 1 | SubAbility$ DBPass | SpellDescription$ Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. The player to your right gains control of CARDNAME.\nA:AB$ Draw | Cost$ 2 T | SubAbility$ DBPass | SpellDescription$ Draw a card. The player to your right gains control of CARDNAME.\nSVar:DBPass:DB$ GainControl | Defined$ Self | NewController$ NextPlayerToYourRight\nOracle:Hithlain Rope can't be sacrificed.\n{1}, {T}: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. The player to your right gains control of Hithlain Rope.\n{2}, {T}: Draw a card. The player to your right gains control of Hithlain Rope.
Create the Forge script for this magic card
{"name": "Malevolent Noble", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Human Noble", "oracle_text": "{2}, Sacrifice an artifact or another creature: Put a +1/+1 counter on Malevolent Noble.", "power": "2", "toughness": "2"}
Name:Malevolent Noble\nManaCost:1 B\nTypes:Creature Human Noble\nPT:2/2\nA:AB$ PutCounter | Cost$ 2 Sac<1/Artifact;Creature.Other/artifact or another creature> | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on CARDNAME.\nSVar:AIPreference:SacCost$Artifact.Token,Creature.Other+cmcLE2,Artifact.cmcEQ1\nDeckHas:Ability$Counters\nOracle:{2}, Sacrifice an artifact or another creature: Put a +1/+1 counter on Malevolent Noble.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Malevolent Noble", "mana_cost": "{1}{B}", "type_line": "Creature \u2014 Human Noble", "oracle_text": "{2}, Sacrifice an artifact or another creature: Put a +1/+1 counter on Malevolent Noble.", "power": "2", "toughness": "2"} ### Response: Name:Malevolent Noble\nManaCost:1 B\nTypes:Creature Human Noble\nPT:2/2\nA:AB$ PutCounter | Cost$ 2 Sac<1/Artifact;Creature.Other/artifact or another creature> | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on CARDNAME.\nSVar:AIPreference:SacCost$Artifact.Token,Creature.Other+cmcLE2,Artifact.cmcEQ1\nDeckHas:Ability$Counters\nOracle:{2}, Sacrifice an artifact or another creature: Put a +1/+1 counter on Malevolent Noble.
Create the Forge script for this magic card
{"name": "Gruul Nodorog", "mana_cost": "{4}{G}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "{R}: Gruul Nodorog gains menace until end of turn. (It can't be blocked except by two or more creatures.)", "power": "4", "toughness": "4"}
Name:Gruul Nodorog\nManaCost:4 G G\nTypes:Creature Beast\nPT:4/4\nA:AB$ Pump | Cost$ R | Defined$ Self | KW$ Menace | SpellDescription$ CARDNAME gains menace until end of turn.\nOracle:{R}: Gruul Nodorog gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Gruul Nodorog", "mana_cost": "{4}{G}{G}", "type_line": "Creature \u2014 Beast", "oracle_text": "{R}: Gruul Nodorog gains menace until end of turn. (It can't be blocked except by two or more creatures.)", "power": "4", "toughness": "4"} ### Response: Name:Gruul Nodorog\nManaCost:4 G G\nTypes:Creature Beast\nPT:4/4\nA:AB$ Pump | Cost$ R | Defined$ Self | KW$ Menace | SpellDescription$ CARDNAME gains menace until end of turn.\nOracle:{R}: Gruul Nodorog gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Create the Forge script for this magic card
{"name": "Glorious Charge", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "Creatures you control get +1/+1 until end of turn."}
Name:Glorious Charge\nManaCost:1 W\nTypes:Instant\nA:SP$ PumpAll | Cost$ 1 W | ValidCards$ Creature.YouCtrl | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ Creatures you control get +1/+1 until end of turn.\nOracle:Creatures you control get +1/+1 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Glorious Charge", "mana_cost": "{1}{W}", "type_line": "Instant", "oracle_text": "Creatures you control get +1/+1 until end of turn."} ### Response: Name:Glorious Charge\nManaCost:1 W\nTypes:Instant\nA:SP$ PumpAll | Cost$ 1 W | ValidCards$ Creature.YouCtrl | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ Creatures you control get +1/+1 until end of turn.\nOracle:Creatures you control get +1/+1 until end of turn.
Create the Forge script for this magic card
{"name": "Twinflame", "mana_cost": "{1}{R}", "type_line": "Sorcery", "oracle_text": "Strive \u2014 This spell costs {2}{R} more to cast for each target beyond the first.\nChoose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step."}
Name:Twinflame\nManaCost:1 R\nTypes:Sorcery\nK:Strive:2 R\nA:SP$ CopyPermanent | Cost$ 1 R | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | TargetMin$ 0 | TargetMax$ MaxTargets | AddKeywords$ Haste | AtEOT$ Exile | SpellDescription$ Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step.\nSVar:MaxTargets:Count$Valid Creature.YouCtrl\nOracle:Strive β€” This spell costs {2}{R} more to cast for each target beyond the first.\nChoose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Twinflame", "mana_cost": "{1}{R}", "type_line": "Sorcery", "oracle_text": "Strive \u2014 This spell costs {2}{R} more to cast for each target beyond the first.\nChoose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step."} ### Response: Name:Twinflame\nManaCost:1 R\nTypes:Sorcery\nK:Strive:2 R\nA:SP$ CopyPermanent | Cost$ 1 R | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | TargetMin$ 0 | TargetMax$ MaxTargets | AddKeywords$ Haste | AtEOT$ Exile | SpellDescription$ Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step.\nSVar:MaxTargets:Count$Valid Creature.YouCtrl\nOracle:Strive β€” This spell costs {2}{R} more to cast for each target beyond the first.\nChoose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step.
Create the Forge script for this magic card
{"name": "Wheel of Fortune", "mana_cost": "{2}{R}", "type_line": "Sorcery", "oracle_text": "Each player discards their hand, then draws seven cards."}
Name:Wheel of Fortune\nManaCost:2 R\nTypes:Sorcery\nA:SP$ Discard | Cost$ 2 R | Mode$ Hand | Defined$ Player | SubAbility$ DBEachDraw | SpellDescription$ Each player discards their hand, then draws seven cards.\nSVar:DBEachDraw:DB$ Draw | Defined$ Player | NumCards$ 7\nSVar:NeedsToPlayVar:Y LE2\nSVar:Y:Count$InYourHand.notnamedWheel of Fortune\nOracle:Each player discards their hand, then draws seven cards.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wheel of Fortune", "mana_cost": "{2}{R}", "type_line": "Sorcery", "oracle_text": "Each player discards their hand, then draws seven cards."} ### Response: Name:Wheel of Fortune\nManaCost:2 R\nTypes:Sorcery\nA:SP$ Discard | Cost$ 2 R | Mode$ Hand | Defined$ Player | SubAbility$ DBEachDraw | SpellDescription$ Each player discards their hand, then draws seven cards.\nSVar:DBEachDraw:DB$ Draw | Defined$ Player | NumCards$ 7\nSVar:NeedsToPlayVar:Y LE2\nSVar:Y:Count$InYourHand.notnamedWheel of Fortune\nOracle:Each player discards their hand, then draws seven cards.
Create the Forge script for this magic card
{"name": "Brassclaw Orcs", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Orc", "oracle_text": "Brassclaw Orcs can't block creatures with power 2 or greater.", "power": "3", "toughness": "2"}
Name:Brassclaw Orcs\nManaCost:2 R\nTypes:Creature Orc\nPT:3/2\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.powerGE2 | ValidBlocker$ Creature.Self | Description$ CARDNAME can't block creatures with power 2 or greater.\nOracle:Brassclaw Orcs can't block creatures with power 2 or greater.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Brassclaw Orcs", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Orc", "oracle_text": "Brassclaw Orcs can't block creatures with power 2 or greater.", "power": "3", "toughness": "2"} ### Response: Name:Brassclaw Orcs\nManaCost:2 R\nTypes:Creature Orc\nPT:3/2\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.powerGE2 | ValidBlocker$ Creature.Self | Description$ CARDNAME can't block creatures with power 2 or greater.\nOracle:Brassclaw Orcs can't block creatures with power 2 or greater.
Create the Forge script for this magic card
{"name": "Great Oak Guardian", "mana_cost": "{5}{G}", "type_line": "Creature \u2014 Treefolk", "oracle_text": "Flash (You may cast this spell any time you could cast an instant.)\nReach\nWhen Great Oak Guardian enters the battlefield, creatures target player controls get +2/+2 until end of turn. Untap them.", "power": "4", "toughness": "5"}
Name:Great Oak Guardian\nManaCost:5 G\nTypes:Creature Treefolk\nPT:4/5\nK:Flash\nK:Reach\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPumpAll | TriggerDescription$ When CARDNAME enters the battlefield, creatures target player controls get +2/+2 until end of turn. Untap them.\nSVar:TrigPumpAll:DB$ PumpAll | ValidTgts$ Player | ValidCards$ Creature | NumAtt$ +2 | NumDef$ +2 | SubAbility$ DBUntapAll\nSVar:DBUntapAll:DB$ UntapAll | ValidCards$ Creature.TargetedPlayerCtrl\nOracle:Flash (You may cast this spell any time you could cast an instant.)\nReach\nWhen Great Oak Guardian enters the battlefield, creatures target player controls get +2/+2 until end of turn. Untap them.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Great Oak Guardian", "mana_cost": "{5}{G}", "type_line": "Creature \u2014 Treefolk", "oracle_text": "Flash (You may cast this spell any time you could cast an instant.)\nReach\nWhen Great Oak Guardian enters the battlefield, creatures target player controls get +2/+2 until end of turn. Untap them.", "power": "4", "toughness": "5"} ### Response: Name:Great Oak Guardian\nManaCost:5 G\nTypes:Creature Treefolk\nPT:4/5\nK:Flash\nK:Reach\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPumpAll | TriggerDescription$ When CARDNAME enters the battlefield, creatures target player controls get +2/+2 until end of turn. Untap them.\nSVar:TrigPumpAll:DB$ PumpAll | ValidTgts$ Player | ValidCards$ Creature | NumAtt$ +2 | NumDef$ +2 | SubAbility$ DBUntapAll\nSVar:DBUntapAll:DB$ UntapAll | ValidCards$ Creature.TargetedPlayerCtrl\nOracle:Flash (You may cast this spell any time you could cast an instant.)\nReach\nWhen Great Oak Guardian enters the battlefield, creatures target player controls get +2/+2 until end of turn. Untap them.
Create the Forge script for this magic card
{"name": "Slith Ascendant", "mana_cost": "{1}{W}{W}", "type_line": "Creature \u2014 Slith", "oracle_text": "Flying\nWhenever Slith Ascendant deals combat damage to a player, put a +1/+1 counter on it.", "power": "1", "toughness": "1"}
Name:Slith Ascendant\nManaCost:1 W W\nTypes:Creature Slith\nPT:1/1\nK:Flying\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, put a +1/+1 counter on it.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nOracle:Flying\nWhenever Slith Ascendant deals combat damage to a player, put a +1/+1 counter on it.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Slith Ascendant", "mana_cost": "{1}{W}{W}", "type_line": "Creature \u2014 Slith", "oracle_text": "Flying\nWhenever Slith Ascendant deals combat damage to a player, put a +1/+1 counter on it.", "power": "1", "toughness": "1"} ### Response: Name:Slith Ascendant\nManaCost:1 W W\nTypes:Creature Slith\nPT:1/1\nK:Flying\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, put a +1/+1 counter on it.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nOracle:Flying\nWhenever Slith Ascendant deals combat damage to a player, put a +1/+1 counter on it.
Create the Forge script for this magic card
{"name": "Midnight Haunting", "mana_cost": "{2}{W}", "type_line": "Instant", "oracle_text": "Create two 1/1 white Spirit creature tokens with flying."}
Name:Midnight Haunting\nManaCost:2 W\nTypes:Instant\nA:SP$ Token | Cost$ 2 W | TokenAmount$ 2 | TokenScript$ w_1_1_spirit_flying | TokenOwner$ You | SpellDescription$ Create two 1/1 white Spirit creature tokens with flying.\nOracle:Create two 1/1 white Spirit creature tokens with flying.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Midnight Haunting", "mana_cost": "{2}{W}", "type_line": "Instant", "oracle_text": "Create two 1/1 white Spirit creature tokens with flying."} ### Response: Name:Midnight Haunting\nManaCost:2 W\nTypes:Instant\nA:SP$ Token | Cost$ 2 W | TokenAmount$ 2 | TokenScript$ w_1_1_spirit_flying | TokenOwner$ You | SpellDescription$ Create two 1/1 white Spirit creature tokens with flying.\nOracle:Create two 1/1 white Spirit creature tokens with flying.
Create the Forge script for this magic card
{"name": "Blossoming Defense", "mana_cost": "{G}", "type_line": "Instant", "oracle_text": "Target creature you control gets +2/+2 and gains hexproof until end of turn."}
Name:Blossoming Defense\nManaCost:G\nTypes:Instant\nA:SP$ Pump | Cost$ G | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | NumAtt$ +2 | NumDef$ +2 | KW$ Hexproof | SpellDescription$ Target creature you control gets +2/+2 and gains hexproof until end of turn.\nOracle:Target creature you control gets +2/+2 and gains hexproof until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Blossoming Defense", "mana_cost": "{G}", "type_line": "Instant", "oracle_text": "Target creature you control gets +2/+2 and gains hexproof until end of turn."} ### Response: Name:Blossoming Defense\nManaCost:G\nTypes:Instant\nA:SP$ Pump | Cost$ G | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | NumAtt$ +2 | NumDef$ +2 | KW$ Hexproof | SpellDescription$ Target creature you control gets +2/+2 and gains hexproof until end of turn.\nOracle:Target creature you control gets +2/+2 and gains hexproof until end of turn.
Create the Forge script for this magic card
{"name": "Wojek Halberdiers", "mana_cost": "{R}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Battalion \u2014 Whenever Wojek Halberdiers and at least two other creatures attack, Wojek Halberdiers gains first strike until end of turn.", "power": "3", "toughness": "2"}
Name:Wojek Halberdiers\nManaCost:R W\nTypes:Creature Human Soldier\nPT:3/2\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | IsPresent$ Creature.attacking+Other | NoResolvingCheck$ True | PresentCompare$ GE2 | Execute$ TrigBattalionPump | TriggerDescription$ Battalion β€” Whenever CARDNAME and at least two other creatures attack, CARDNAME gains first strike until end of turn.\nSVar:TrigBattalionPump:DB$ Pump | KW$ First Strike | Defined$ Self\nOracle:Battalion β€” Whenever Wojek Halberdiers and at least two other creatures attack, Wojek Halberdiers gains first strike until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Wojek Halberdiers", "mana_cost": "{R}{W}", "type_line": "Creature \u2014 Human Soldier", "oracle_text": "Battalion \u2014 Whenever Wojek Halberdiers and at least two other creatures attack, Wojek Halberdiers gains first strike until end of turn.", "power": "3", "toughness": "2"} ### Response: Name:Wojek Halberdiers\nManaCost:R W\nTypes:Creature Human Soldier\nPT:3/2\nT:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | IsPresent$ Creature.attacking+Other | NoResolvingCheck$ True | PresentCompare$ GE2 | Execute$ TrigBattalionPump | TriggerDescription$ Battalion β€” Whenever CARDNAME and at least two other creatures attack, CARDNAME gains first strike until end of turn.\nSVar:TrigBattalionPump:DB$ Pump | KW$ First Strike | Defined$ Self\nOracle:Battalion β€” Whenever Wojek Halberdiers and at least two other creatures attack, Wojek Halberdiers gains first strike until end of turn.
Create the Forge script for this magic card
{"name": "Anax and Cymede", "mana_cost": "{1}{R}{W}", "type_line": "Legendary Creature \u2014 Human Soldier", "oracle_text": "First strike, vigilance\nHeroic \u2014 Whenever you cast a spell that targets Anax and Cymede, creatures you control get +1/+1 and gain trample until end of turn.", "power": "3", "toughness": "2"}
Name:Anax and Cymede\nManaCost:1 R W\nTypes:Legendary Creature Human Soldier\nPT:3/2\nK:First Strike\nK:Vigilance\nT:Mode$ SpellCast | ValidActivatingPlayer$ You | TargetsValid$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Heroic β€” Whenever you cast a spell that targets CARDNAME, creatures you control get +1/+1 and gain trample until end of turn.\nSVar:TrigPump:DB$ PumpAll | ValidCards$ Creature.YouCtrl | KW$ Trample | NumAtt$ +1 | NumDef$ +1\nOracle:First strike, vigilance\nHeroic β€” Whenever you cast a spell that targets Anax and Cymede, creatures you control get +1/+1 and gain trample until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Anax and Cymede", "mana_cost": "{1}{R}{W}", "type_line": "Legendary Creature \u2014 Human Soldier", "oracle_text": "First strike, vigilance\nHeroic \u2014 Whenever you cast a spell that targets Anax and Cymede, creatures you control get +1/+1 and gain trample until end of turn.", "power": "3", "toughness": "2"} ### Response: Name:Anax and Cymede\nManaCost:1 R W\nTypes:Legendary Creature Human Soldier\nPT:3/2\nK:First Strike\nK:Vigilance\nT:Mode$ SpellCast | ValidActivatingPlayer$ You | TargetsValid$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Heroic β€” Whenever you cast a spell that targets CARDNAME, creatures you control get +1/+1 and gain trample until end of turn.\nSVar:TrigPump:DB$ PumpAll | ValidCards$ Creature.YouCtrl | KW$ Trample | NumAtt$ +1 | NumDef$ +1\nOracle:First strike, vigilance\nHeroic β€” Whenever you cast a spell that targets Anax and Cymede, creatures you control get +1/+1 and gain trample until end of turn.
Create the Forge script for this magic card
{"name": "Farmstead Gleaner", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Scarecrow", "oracle_text": "Farmstead Gleaner doesn't untap during your untap step.\n{2}, {Q}: Put a +1/+1 counter on Farmstead Gleaner. ({Q} is the untap symbol.)", "power": "2", "toughness": "2"}
Name:Farmstead Gleaner\nManaCost:3\nTypes:Artifact Creature Scarecrow\nPT:2/2\nK:CARDNAME doesn't untap during your untap step.\nA:AB$ PutCounter | Cost$ 2 Q | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on CARDNAME.\nDeckHas:Ability$Counters\nOracle:Farmstead Gleaner doesn't untap during your untap step.\n{2}, {Q}: Put a +1/+1 counter on Farmstead Gleaner. ({Q} is the untap symbol.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Farmstead Gleaner", "mana_cost": "{3}", "type_line": "Artifact Creature \u2014 Scarecrow", "oracle_text": "Farmstead Gleaner doesn't untap during your untap step.\n{2}, {Q}: Put a +1/+1 counter on Farmstead Gleaner. ({Q} is the untap symbol.)", "power": "2", "toughness": "2"} ### Response: Name:Farmstead Gleaner\nManaCost:3\nTypes:Artifact Creature Scarecrow\nPT:2/2\nK:CARDNAME doesn't untap during your untap step.\nA:AB$ PutCounter | Cost$ 2 Q | CounterType$ P1P1 | CounterNum$ 1 | SpellDescription$ Put a +1/+1 counter on CARDNAME.\nDeckHas:Ability$Counters\nOracle:Farmstead Gleaner doesn't untap during your untap step.\n{2}, {Q}: Put a +1/+1 counter on Farmstead Gleaner. ({Q} is the untap symbol.)
Create the Forge script for this magic card
{"name": "Rally Maneuver", "mana_cost": "{2}{W}", "type_line": "Instant", "oracle_text": "Target creature gets +2/+0 and gains first strike until end of turn. Up to one other target creature gets +0/+2 and gains lifelink until end of turn."}
Name:Rally Maneuver\nManaCost:2 W\nTypes:Instant\nA:SP$ Pump | Cost$ 2 W | ValidTgts$ Creature | TgtPrompt$ Select target creature to get +2/+0 and first strike | TargetUnique$ True | NumAtt$ +2 | KW$ First Strike | SubAbility$ DBPumpOther | SpellDescription$ Target creature gets +2/+0 and gains first strike until end of turn. Up to one other target creature gets +0/+2 and gains lifelink until end of turn.\nSVar:DBPumpOther:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select another creature to get +0/+2 and lifelink | TargetUnique$ True | NumDef$ +2 | KW$ Lifelink\nDeckHas:Ability$LifeGain\nOracle:Target creature gets +2/+0 and gains first strike until end of turn. Up to one other target creature gets +0/+2 and gains lifelink until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Rally Maneuver", "mana_cost": "{2}{W}", "type_line": "Instant", "oracle_text": "Target creature gets +2/+0 and gains first strike until end of turn. Up to one other target creature gets +0/+2 and gains lifelink until end of turn."} ### Response: Name:Rally Maneuver\nManaCost:2 W\nTypes:Instant\nA:SP$ Pump | Cost$ 2 W | ValidTgts$ Creature | TgtPrompt$ Select target creature to get +2/+0 and first strike | TargetUnique$ True | NumAtt$ +2 | KW$ First Strike | SubAbility$ DBPumpOther | SpellDescription$ Target creature gets +2/+0 and gains first strike until end of turn. Up to one other target creature gets +0/+2 and gains lifelink until end of turn.\nSVar:DBPumpOther:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select another creature to get +0/+2 and lifelink | TargetUnique$ True | NumDef$ +2 | KW$ Lifelink\nDeckHas:Ability$LifeGain\nOracle:Target creature gets +2/+0 and gains first strike until end of turn. Up to one other target creature gets +0/+2 and gains lifelink until end of turn.
Create the Forge script for this magic card
{"name": "The Caves of Androzani", "mana_cost": "{3}{W}", "type_line": "Enchantment \u2014 Saga", "oracle_text": "(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)\nI \u2014 Put two stun counters on each of up to two target tapped creatures.\nII, III \u2014 For each non-Saga permanent, choose a counter on it. You may put an additional counter of that kind on that permanent.\nIV \u2014 Search your library for a Doctor card, reveal it, put it into your hand, then shuffle."}
Name:The Caves of Androzani\nManaCost:3 W\nTypes:Enchantment Saga\nK:Chapter:4:DBStunCounter,DBChooseCard,DBChooseCard,DBSearch\nSVar:DBStunCounter:DB$ PutCounter | ValidTgts$ Creature.tapped | TgtPrompt$ Select up to two target tapped creatures | CounterType$ STUN | CounterNum$ 2 | TargetMin$ 0 | TargetMax$ 2 | SpellDescription$ Put two stun counters on each of up to two target tapped creatures.\nSVar:DBChooseCard:DB$ ChooseCard | Choices$ Permanent.nonSaga+HasCounters | ChoiceTitle$ Choose any number of non-Saga permanents with counters | MinAmount$ 0 | ChoiceZone$ Battlefield | Amount$ X | SubAbility$ DBAdditionalCounter | SpellDescription$ For each non-Saga permanent, choose a counter on it. You may put an additional counter of that kind on that permanent.\nSVar:X:Count$Valid Permanent.nonSaga+HasCounters\nSVar:DBAdditionalCounter:DB$ PutCounter | Defined$ ChosenCard | CounterType$ ExistingCounter | CounterNum$ 1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True\nSVar:DBSearch:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Doctor | ChangeNum$ 1 | Hidden$ True | SpellDescription$ Search your library for a Doctor card, reveal it, put it into your hand, then shuffle.\nDeckHas:Ability$Counters\nDeckHints:Ability$Counters\nDeckNeeds:Type$Doctor\nOracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)\nI β€” Put two stun counters on each of up to two target tapped creatures.\nII, III β€” For each non-Saga permanent, choose a counter on it. You may put an additional counter of that kind on that permanent.\nIV β€” Search your library for a Doctor card, reveal it, put it into your hand, then shuffle.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "The Caves of Androzani", "mana_cost": "{3}{W}", "type_line": "Enchantment \u2014 Saga", "oracle_text": "(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)\nI \u2014 Put two stun counters on each of up to two target tapped creatures.\nII, III \u2014 For each non-Saga permanent, choose a counter on it. You may put an additional counter of that kind on that permanent.\nIV \u2014 Search your library for a Doctor card, reveal it, put it into your hand, then shuffle."} ### Response: Name:The Caves of Androzani\nManaCost:3 W\nTypes:Enchantment Saga\nK:Chapter:4:DBStunCounter,DBChooseCard,DBChooseCard,DBSearch\nSVar:DBStunCounter:DB$ PutCounter | ValidTgts$ Creature.tapped | TgtPrompt$ Select up to two target tapped creatures | CounterType$ STUN | CounterNum$ 2 | TargetMin$ 0 | TargetMax$ 2 | SpellDescription$ Put two stun counters on each of up to two target tapped creatures.\nSVar:DBChooseCard:DB$ ChooseCard | Choices$ Permanent.nonSaga+HasCounters | ChoiceTitle$ Choose any number of non-Saga permanents with counters | MinAmount$ 0 | ChoiceZone$ Battlefield | Amount$ X | SubAbility$ DBAdditionalCounter | SpellDescription$ For each non-Saga permanent, choose a counter on it. You may put an additional counter of that kind on that permanent.\nSVar:X:Count$Valid Permanent.nonSaga+HasCounters\nSVar:DBAdditionalCounter:DB$ PutCounter | Defined$ ChosenCard | CounterType$ ExistingCounter | CounterNum$ 1 | SubAbility$ DBCleanup\nSVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True\nSVar:DBSearch:DB$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Doctor | ChangeNum$ 1 | Hidden$ True | SpellDescription$ Search your library for a Doctor card, reveal it, put it into your hand, then shuffle.\nDeckHas:Ability$Counters\nDeckHints:Ability$Counters\nDeckNeeds:Type$Doctor\nOracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)\nI β€” Put two stun counters on each of up to two target tapped creatures.\nII, III β€” For each non-Saga permanent, choose a counter on it. You may put an additional counter of that kind on that permanent.\nIV β€” Search your library for a Doctor card, reveal it, put it into your hand, then shuffle.
Create the Forge script for this magic card
{"name": "Brazen Buccaneers", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Human Pirate", "oracle_text": "Haste\nWhen Brazen Buccaneers enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)", "power": "2", "toughness": "2"}
Name:Brazen Buccaneers\nManaCost:3 R\nTypes:Creature Human Pirate\nPT:2/2\nK:Haste\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExplore | TriggerDescription$ When CARDNAME enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back on top or into your graveyard.)\nSVar:TrigExplore:DB$ Explore\nDeckHas:Ability$Counters\nOracle:Haste\nWhen Brazen Buccaneers enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Brazen Buccaneers", "mana_cost": "{3}{R}", "type_line": "Creature \u2014 Human Pirate", "oracle_text": "Haste\nWhen Brazen Buccaneers enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)", "power": "2", "toughness": "2"} ### Response: Name:Brazen Buccaneers\nManaCost:3 R\nTypes:Creature Human Pirate\nPT:2/2\nK:Haste\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExplore | TriggerDescription$ When CARDNAME enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back on top or into your graveyard.)\nSVar:TrigExplore:DB$ Explore\nDeckHas:Ability$Counters\nOracle:Haste\nWhen Brazen Buccaneers enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Create the Forge script for this magic card
{"name": "Flamespeaker Adept", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Human Shaman", "oracle_text": "Whenever you scry, Flamespeaker Adept gets +2/+0 and gains first strike until end of turn.", "power": "2", "toughness": "3"}
Name:Flamespeaker Adept\nManaCost:2 R\nTypes:Creature Human Shaman\nPT:2/3\nT:Mode$ Scry | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever you scry, CARDNAME gets +2/+0 and gains first strike until end of turn.\nSVar:TrigPump:DB$ Pump | NumAtt$ +2 | KW$ First Strike | Defined$ Self\nOracle:Whenever you scry, Flamespeaker Adept gets +2/+0 and gains first strike until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Flamespeaker Adept", "mana_cost": "{2}{R}", "type_line": "Creature \u2014 Human Shaman", "oracle_text": "Whenever you scry, Flamespeaker Adept gets +2/+0 and gains first strike until end of turn.", "power": "2", "toughness": "3"} ### Response: Name:Flamespeaker Adept\nManaCost:2 R\nTypes:Creature Human Shaman\nPT:2/3\nT:Mode$ Scry | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever you scry, CARDNAME gets +2/+0 and gains first strike until end of turn.\nSVar:TrigPump:DB$ Pump | NumAtt$ +2 | KW$ First Strike | Defined$ Self\nOracle:Whenever you scry, Flamespeaker Adept gets +2/+0 and gains first strike until end of turn.
Create the Forge script for this magic card
{"name": "Nameless Race", "mana_cost": "{3}{B}", "type_line": "Creature", "oracle_text": "Trample\nAs Nameless Race enters the battlefield, pay any amount of life. The amount you pay can't be more than the total number of white nontoken permanents your opponents control plus the total number of white cards in their graveyards.\nNameless Race's power and toughness are each equal to the life paid as it entered the battlefield.", "power": "*", "toughness": "*"}
Name:Nameless Race\nManaCost:3 B\nTypes:Creature\nPT:*/*\nK:Trample\nR:Event$ Moved | ValidCard$ Card.Self | Destination$ Battlefield | ReplaceWith$ PayLife | ReplacementResult$ Updated | Description$ As CARDNAME enters the battlefield, pay any amount of life. The amount you pay can't be more than the total number of white nontoken permanents your opponents control plus the total number of white cards in their graveyards.\nSVar:PayLife:AB$ StoreSVar | Cost$ Mandatory PayLife<X> | XMaxLimit$ Limit | SVar$ LifePaidOnETB | Type$ Calculate | Expression$ X\n#Dont use References, when the variable is set by StoreSVar\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ LifePaidOnETB | SetToughness$ LifePaidOnETB | Description$ CARDNAME's power and toughness are each equal to the life paid as it entered the battlefield.\nSVar:X:Count$xPaid\nSVar:Limit:SVar$Active/Plus.Buried\nSVar:Active:Count$Valid Permanent.White+nonToken+OppCtrl\nSVar:Buried:Count$ValidGraveyard Card.White+OppCtrl\nSVar:LifePaidOnETB:Number$0\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:Trample\nAs Nameless Race enters the battlefield, pay any amount of life. The amount you pay can't be more than the total number of white nontoken permanents your opponents control plus the total number of white cards in their graveyards.\nNameless Race's power and toughness are each equal to the life paid as it entered the battlefield.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Nameless Race", "mana_cost": "{3}{B}", "type_line": "Creature", "oracle_text": "Trample\nAs Nameless Race enters the battlefield, pay any amount of life. The amount you pay can't be more than the total number of white nontoken permanents your opponents control plus the total number of white cards in their graveyards.\nNameless Race's power and toughness are each equal to the life paid as it entered the battlefield.", "power": "*", "toughness": "*"} ### Response: Name:Nameless Race\nManaCost:3 B\nTypes:Creature\nPT:*/*\nK:Trample\nR:Event$ Moved | ValidCard$ Card.Self | Destination$ Battlefield | ReplaceWith$ PayLife | ReplacementResult$ Updated | Description$ As CARDNAME enters the battlefield, pay any amount of life. The amount you pay can't be more than the total number of white nontoken permanents your opponents control plus the total number of white cards in their graveyards.\nSVar:PayLife:AB$ StoreSVar | Cost$ Mandatory PayLife<X> | XMaxLimit$ Limit | SVar$ LifePaidOnETB | Type$ Calculate | Expression$ X\n#Dont use References, when the variable is set by StoreSVar\nS:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ LifePaidOnETB | SetToughness$ LifePaidOnETB | Description$ CARDNAME's power and toughness are each equal to the life paid as it entered the battlefield.\nSVar:X:Count$xPaid\nSVar:Limit:SVar$Active/Plus.Buried\nSVar:Active:Count$Valid Permanent.White+nonToken+OppCtrl\nSVar:Buried:Count$ValidGraveyard Card.White+OppCtrl\nSVar:LifePaidOnETB:Number$0\nAI:RemoveDeck:All\nAI:RemoveDeck:Random\nOracle:Trample\nAs Nameless Race enters the battlefield, pay any amount of life. The amount you pay can't be more than the total number of white nontoken permanents your opponents control plus the total number of white cards in their graveyards.\nNameless Race's power and toughness are each equal to the life paid as it entered the battlefield.
Create the Forge script for this magic card
{"name": "Worldly Tutor", "mana_cost": "{G}", "type_line": "Instant", "oracle_text": "Search your library for a creature card, reveal it, then shuffle and put the card on top."}
Name:Worldly Tutor\nManaCost:G\nTypes:Instant\nA:SP$ ChangeZone | Cost$ G | Origin$ Library | Destination$ Library | LibraryPosition$ 0 | ChangeType$ Creature | ChangeNum$ 1 | SpellDescription$ Search your library for a creature card, reveal it, then shuffle and put the card on top.\nOracle:Search your library for a creature card, reveal it, then shuffle and put the card on top.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Worldly Tutor", "mana_cost": "{G}", "type_line": "Instant", "oracle_text": "Search your library for a creature card, reveal it, then shuffle and put the card on top."} ### Response: Name:Worldly Tutor\nManaCost:G\nTypes:Instant\nA:SP$ ChangeZone | Cost$ G | Origin$ Library | Destination$ Library | LibraryPosition$ 0 | ChangeType$ Creature | ChangeNum$ 1 | SpellDescription$ Search your library for a creature card, reveal it, then shuffle and put the card on top.\nOracle:Search your library for a creature card, reveal it, then shuffle and put the card on top.
Create the Forge script for this magic card
{"name": "Silumgar's Scorn", "mana_cost": "{U}{U}", "type_line": "Instant", "oracle_text": "As an additional cost to cast this spell, you may reveal a Dragon card from your hand.\nCounter target spell unless its controller pays {1}. If you revealed a Dragon card or controlled a Dragon as you cast this spell, counter that spell instead."}
Name:Silumgar's Scorn\nManaCost:U U\nTypes:Instant\nS:Mode$ OptionalCost | EffectZone$ All | ValidCard$ Card.Self | ValidSA$ Spell | Cost$ Reveal<1/Dragon> | Description$ As an additional cost to cast this spell, you may reveal a Dragon card from your hand.\nA:SP$ Counter | Cost$ U U | TargetType$ Spell | ValidTgts$ Card | TgtPrompt$ Select target spell | UnlessCost$ 1 | ConditionCheckSVar$ TotalPresence | ConditionSVarCompare$ EQ0 | StackDescription$ SpellDescription | SubAbility$ DBCounter | SpellDescription$ Counter target spell unless its controller pays {1}. If you revealed a Dragon card or controlled a Dragon as you cast this spell, counter that spell instead.\nSVar:DBCounter:DB$ Counter | Defined$ Targeted | ConditionCheckSVar$ TotalPresence | ConditionSVarCompare$ GE1 | StackDescription$ None\nSVar:TotalPresence:Count$Presence_Dragon.1.0\nDeckHints:Type$Dragon\nOracle:As an additional cost to cast this spell, you may reveal a Dragon card from your hand.\nCounter target spell unless its controller pays {1}. If you revealed a Dragon card or controlled a Dragon as you cast this spell, counter that spell instead.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Silumgar's Scorn", "mana_cost": "{U}{U}", "type_line": "Instant", "oracle_text": "As an additional cost to cast this spell, you may reveal a Dragon card from your hand.\nCounter target spell unless its controller pays {1}. If you revealed a Dragon card or controlled a Dragon as you cast this spell, counter that spell instead."} ### Response: Name:Silumgar's Scorn\nManaCost:U U\nTypes:Instant\nS:Mode$ OptionalCost | EffectZone$ All | ValidCard$ Card.Self | ValidSA$ Spell | Cost$ Reveal<1/Dragon> | Description$ As an additional cost to cast this spell, you may reveal a Dragon card from your hand.\nA:SP$ Counter | Cost$ U U | TargetType$ Spell | ValidTgts$ Card | TgtPrompt$ Select target spell | UnlessCost$ 1 | ConditionCheckSVar$ TotalPresence | ConditionSVarCompare$ EQ0 | StackDescription$ SpellDescription | SubAbility$ DBCounter | SpellDescription$ Counter target spell unless its controller pays {1}. If you revealed a Dragon card or controlled a Dragon as you cast this spell, counter that spell instead.\nSVar:DBCounter:DB$ Counter | Defined$ Targeted | ConditionCheckSVar$ TotalPresence | ConditionSVarCompare$ GE1 | StackDescription$ None\nSVar:TotalPresence:Count$Presence_Dragon.1.0\nDeckHints:Type$Dragon\nOracle:As an additional cost to cast this spell, you may reveal a Dragon card from your hand.\nCounter target spell unless its controller pays {1}. If you revealed a Dragon card or controlled a Dragon as you cast this spell, counter that spell instead.
Create the Forge script for this magic card
{"name": "Stromkirk Noble", "mana_cost": "{R}", "type_line": "Creature \u2014 Vampire Noble", "oracle_text": "Stromkirk Noble can't be blocked by Humans.\nWhenever Stromkirk Noble deals combat damage to a player, put a +1/+1 counter on it.", "power": "1", "toughness": "1"}
Name:Stromkirk Noble\nManaCost:R\nTypes:Creature Vampire Noble\nPT:1/1\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | ValidBlocker$ Creature.Human | Description$ CARDNAME can't be blocked by Humans.\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, put a +1/+1 counter on it.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nOracle:Stromkirk Noble can't be blocked by Humans.\nWhenever Stromkirk Noble deals combat damage to a player, put a +1/+1 counter on it.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Stromkirk Noble", "mana_cost": "{R}", "type_line": "Creature \u2014 Vampire Noble", "oracle_text": "Stromkirk Noble can't be blocked by Humans.\nWhenever Stromkirk Noble deals combat damage to a player, put a +1/+1 counter on it.", "power": "1", "toughness": "1"} ### Response: Name:Stromkirk Noble\nManaCost:R\nTypes:Creature Vampire Noble\nPT:1/1\nS:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | ValidBlocker$ Creature.Human | Description$ CARDNAME can't be blocked by Humans.\nT:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, put a +1/+1 counter on it.\nSVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1\nOracle:Stromkirk Noble can't be blocked by Humans.\nWhenever Stromkirk Noble deals combat damage to a player, put a +1/+1 counter on it.
Create the Forge script for this magic card
{"name": "Trench Stalker", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Beast Horror", "oracle_text": "As long as you've drawn two or more cards this turn, Trench Stalker has deathtouch and lifelink.", "power": "4", "toughness": "5"}
Name:Trench Stalker\nManaCost:4 B\nTypes:Creature Beast Horror\nPT:4/5\nS:Mode$ Continuous | Affected$ Card.Self | CheckSVar$ X | SVarCompare$ GE2 | AddKeyword$ Lifelink & Deathtouch | Description$ As long as you've drawn two or more cards this turn, CARDNAME has deathtouch and lifelink.\nSVar:X:Count$YouDrewThisTurn\nDeckHas:Ability$LifeGain & Keyword$Lifelink|Deathtouch\nOracle:As long as you've drawn two or more cards this turn, Trench Stalker has deathtouch and lifelink.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Trench Stalker", "mana_cost": "{4}{B}", "type_line": "Creature \u2014 Beast Horror", "oracle_text": "As long as you've drawn two or more cards this turn, Trench Stalker has deathtouch and lifelink.", "power": "4", "toughness": "5"} ### Response: Name:Trench Stalker\nManaCost:4 B\nTypes:Creature Beast Horror\nPT:4/5\nS:Mode$ Continuous | Affected$ Card.Self | CheckSVar$ X | SVarCompare$ GE2 | AddKeyword$ Lifelink & Deathtouch | Description$ As long as you've drawn two or more cards this turn, CARDNAME has deathtouch and lifelink.\nSVar:X:Count$YouDrewThisTurn\nDeckHas:Ability$LifeGain & Keyword$Lifelink|Deathtouch\nOracle:As long as you've drawn two or more cards this turn, Trench Stalker has deathtouch and lifelink.
Create the Forge script for this magic card
{"name": "Quickbeam, Upstart Ent", "mana_cost": "{4}{G}{G}", "type_line": "Legendary Creature \u2014 Treefolk", "oracle_text": "Whenever Quickbeam, Upstart Ent or another Treefolk enters the battlefield under your control, up to two target creatures each get +2/+2 and gain trample until end of turn.", "power": "5", "toughness": "6"}
Name:Quickbeam, Upstart Ent\nManaCost:4 G G\nTypes:Legendary Creature Treefolk\nPT:5/6\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self,Treefolk.Other+YouCtrl | Execute$ DBPump | TriggerDescription$ Whenever CARDNAME or another Treefolk enters the battlefield under your control, up to two target creatures each get +2/+2 and gain trample until end of turn.\nSVar:DBPump:DB$ Pump | TargetMin$ 0 | TargetMax$ 2 | NumAtt$ +2 | NumDef$ 2 | KW$ Trample | ValidTgts$ Creature | TgtPrompt$ Select up to two target creatures.\nDeckHints:Type$Treefolk\nOracle:Whenever Quickbeam, Upstart Ent or another Treefolk enters the battlefield under your control, up to two target creatures each get +2/+2 and gain trample until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Quickbeam, Upstart Ent", "mana_cost": "{4}{G}{G}", "type_line": "Legendary Creature \u2014 Treefolk", "oracle_text": "Whenever Quickbeam, Upstart Ent or another Treefolk enters the battlefield under your control, up to two target creatures each get +2/+2 and gain trample until end of turn.", "power": "5", "toughness": "6"} ### Response: Name:Quickbeam, Upstart Ent\nManaCost:4 G G\nTypes:Legendary Creature Treefolk\nPT:5/6\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self,Treefolk.Other+YouCtrl | Execute$ DBPump | TriggerDescription$ Whenever CARDNAME or another Treefolk enters the battlefield under your control, up to two target creatures each get +2/+2 and gain trample until end of turn.\nSVar:DBPump:DB$ Pump | TargetMin$ 0 | TargetMax$ 2 | NumAtt$ +2 | NumDef$ 2 | KW$ Trample | ValidTgts$ Creature | TgtPrompt$ Select up to two target creatures.\nDeckHints:Type$Treefolk\nOracle:Whenever Quickbeam, Upstart Ent or another Treefolk enters the battlefield under your control, up to two target creatures each get +2/+2 and gain trample until end of turn.
Create the Forge script for this magic card
{"name": "Waste Management", "mana_cost": "{2}{B}", "type_line": "Instant", "oracle_text": "Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.)\nExile up to two target cards from a single graveyard. If this spell was kicked, instead exile target player's graveyard. Create a 2/2 black Rogue creature token for each creature card exiled this way."}
Name:Waste Management\nManaCost:2 B\nTypes:Instant\nK:Kicker:3 B\nA:SP$ ChangeZone | TargetMin$ 0 | TargetMax$ X | TargetsFromSingleZone$ True | Origin$ Graveyard | Destination$ Exile | RememberChanged$ True | AITgts$ Creature | ValidTgts$ Card | TgtPrompt$ Choose up to two target cards in a single graveyard | SubAbility$ ExileGrave | SpellDescription$ Exile up to two target cards from a single graveyard.\nSVar:ExileGrave:DB$ ChangeZoneAll | TargetMin$ Y | TargetMax$ Y | ValidTgts$ Player | Origin$ Graveyard | Destination$ Exile | ChangeType$ Card | RememberChanged$ True | SubAbility$ DBToken | SpellDescription$ If this spell was kicked, instead exile target player's graveyard.\nSVar:DBToken:DB$ Token | TokenAmount$ Z | TokenScript$ b_2_2_rogue | SubAbility$ DBCleanup | SpellDescription$ Create a 2/2 black Rogue creature token for each creature card exiled this way.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$Kicked.0.2\nSVar:Y:Count$Kicked.1.0\nSVar:Z:Remembered$Valid Creature\nDeckHas:Ability$Token|Graveyard & Type$Rogue\nOracle:Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.)\nExile up to two target cards from a single graveyard. If this spell was kicked, instead exile target player's graveyard. Create a 2/2 black Rogue creature token for each creature card exiled this way.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Waste Management", "mana_cost": "{2}{B}", "type_line": "Instant", "oracle_text": "Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.)\nExile up to two target cards from a single graveyard. If this spell was kicked, instead exile target player's graveyard. Create a 2/2 black Rogue creature token for each creature card exiled this way."} ### Response: Name:Waste Management\nManaCost:2 B\nTypes:Instant\nK:Kicker:3 B\nA:SP$ ChangeZone | TargetMin$ 0 | TargetMax$ X | TargetsFromSingleZone$ True | Origin$ Graveyard | Destination$ Exile | RememberChanged$ True | AITgts$ Creature | ValidTgts$ Card | TgtPrompt$ Choose up to two target cards in a single graveyard | SubAbility$ ExileGrave | SpellDescription$ Exile up to two target cards from a single graveyard.\nSVar:ExileGrave:DB$ ChangeZoneAll | TargetMin$ Y | TargetMax$ Y | ValidTgts$ Player | Origin$ Graveyard | Destination$ Exile | ChangeType$ Card | RememberChanged$ True | SubAbility$ DBToken | SpellDescription$ If this spell was kicked, instead exile target player's graveyard.\nSVar:DBToken:DB$ Token | TokenAmount$ Z | TokenScript$ b_2_2_rogue | SubAbility$ DBCleanup | SpellDescription$ Create a 2/2 black Rogue creature token for each creature card exiled this way.\nSVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True\nSVar:X:Count$Kicked.0.2\nSVar:Y:Count$Kicked.1.0\nSVar:Z:Remembered$Valid Creature\nDeckHas:Ability$Token|Graveyard & Type$Rogue\nOracle:Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.)\nExile up to two target cards from a single graveyard. If this spell was kicked, instead exile target player's graveyard. Create a 2/2 black Rogue creature token for each creature card exiled this way.
Create the Forge script for this magic card
{"name": "Barbarian General", "mana_cost": "{4}{R}", "type_line": "Creature \u2014 Human Barbarian Soldier", "oracle_text": "Horsemanship (This creature can't be blocked except by creatures with horsemanship.)", "power": "3", "toughness": "2"}
Name:Barbarian General\nManaCost:4 R\nTypes:Creature Human Barbarian Soldier\nPT:3/2\nK:Horsemanship\nOracle:Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Barbarian General", "mana_cost": "{4}{R}", "type_line": "Creature \u2014 Human Barbarian Soldier", "oracle_text": "Horsemanship (This creature can't be blocked except by creatures with horsemanship.)", "power": "3", "toughness": "2"} ### Response: Name:Barbarian General\nManaCost:4 R\nTypes:Creature Human Barbarian Soldier\nPT:3/2\nK:Horsemanship\nOracle:Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Create the Forge script for this magic card
{"name": "Goblin Firebug", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Goblin", "oracle_text": "When Goblin Firebug leaves the battlefield, sacrifice a land.", "power": "2", "toughness": "2"}
Name:Goblin Firebug\nManaCost:1 R\nTypes:Creature Goblin\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigSacrifice | TriggerDescription$ When CARDNAME leaves the battlefield, sacrifice a land.\nSVar:TrigSacrifice:DB$ Sacrifice | SacValid$ Land\nOracle:When Goblin Firebug leaves the battlefield, sacrifice a land.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Goblin Firebug", "mana_cost": "{1}{R}", "type_line": "Creature \u2014 Goblin", "oracle_text": "When Goblin Firebug leaves the battlefield, sacrifice a land.", "power": "2", "toughness": "2"} ### Response: Name:Goblin Firebug\nManaCost:1 R\nTypes:Creature Goblin\nPT:2/2\nT:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigSacrifice | TriggerDescription$ When CARDNAME leaves the battlefield, sacrifice a land.\nSVar:TrigSacrifice:DB$ Sacrifice | SacValid$ Land\nOracle:When Goblin Firebug leaves the battlefield, sacrifice a land.
Create the Forge script for this magic card
{"name": "Ember Weaver", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Spider", "oracle_text": "Reach (This creature can block creatures with flying.)\nAs long as you control a red permanent, Ember Weaver gets +1/+0 and has first strike.", "power": "2", "toughness": "3"}
Name:Ember Weaver\nManaCost:2 G\nTypes:Creature Spider\nPT:2/3\nK:Reach\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 1 | AddKeyword$ First Strike | IsPresent$ Permanent.Red+YouCtrl | Description$ As long as you control a red permanent, CARDNAME gets +1/+0 and has first strike.\nSVar:BuffedBy:Permanent.Red\nDeckHints:Color$Red\nOracle:Reach (This creature can block creatures with flying.)\nAs long as you control a red permanent, Ember Weaver gets +1/+0 and has first strike.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Ember Weaver", "mana_cost": "{2}{G}", "type_line": "Creature \u2014 Spider", "oracle_text": "Reach (This creature can block creatures with flying.)\nAs long as you control a red permanent, Ember Weaver gets +1/+0 and has first strike.", "power": "2", "toughness": "3"} ### Response: Name:Ember Weaver\nManaCost:2 G\nTypes:Creature Spider\nPT:2/3\nK:Reach\nS:Mode$ Continuous | Affected$ Card.Self | AddPower$ 1 | AddKeyword$ First Strike | IsPresent$ Permanent.Red+YouCtrl | Description$ As long as you control a red permanent, CARDNAME gets +1/+0 and has first strike.\nSVar:BuffedBy:Permanent.Red\nDeckHints:Color$Red\nOracle:Reach (This creature can block creatures with flying.)\nAs long as you control a red permanent, Ember Weaver gets +1/+0 and has first strike.
Create the Forge script for this magic card
{"name": "Whirler Virtuoso", "mana_cost": "{1}{U}{R}", "type_line": "Creature \u2014 Vedalken Artificer", "oracle_text": "When Whirler Virtuoso enters the battlefield, you get {E}{E}{E} (three energy counters).\nPay {E}{E}{E}: Create a 1/1 colorless Thopter artifact creature token with flying.", "power": "2", "toughness": "3"}
Name:Whirler Virtuoso\nManaCost:1 U R\nTypes:Creature Vedalken Artificer\nPT:2/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigEnergy | TriggerDescription$ When CARDNAME enters the battlefield, you get {E}{E}{E} (three energy counters).\nSVar:TrigEnergy:DB$ PutCounter | Defined$ You | CounterType$ ENERGY | CounterNum$ 3\nA:AB$ Token | Cost$ PayEnergy<3> | TokenAmount$ 1 | TokenScript$ c_1_1_a_thopter_flying | TokenOwner$ You | SpellDescription$ Create a 1/1 colorless Thopter artifact creature token with flying.\nDeckHas:Ability$Token\nOracle:When Whirler Virtuoso enters the battlefield, you get {E}{E}{E} (three energy counters).\nPay {E}{E}{E}: Create a 1/1 colorless Thopter artifact creature token with flying.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Whirler Virtuoso", "mana_cost": "{1}{U}{R}", "type_line": "Creature \u2014 Vedalken Artificer", "oracle_text": "When Whirler Virtuoso enters the battlefield, you get {E}{E}{E} (three energy counters).\nPay {E}{E}{E}: Create a 1/1 colorless Thopter artifact creature token with flying.", "power": "2", "toughness": "3"} ### Response: Name:Whirler Virtuoso\nManaCost:1 U R\nTypes:Creature Vedalken Artificer\nPT:2/3\nT:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigEnergy | TriggerDescription$ When CARDNAME enters the battlefield, you get {E}{E}{E} (three energy counters).\nSVar:TrigEnergy:DB$ PutCounter | Defined$ You | CounterType$ ENERGY | CounterNum$ 3\nA:AB$ Token | Cost$ PayEnergy<3> | TokenAmount$ 1 | TokenScript$ c_1_1_a_thopter_flying | TokenOwner$ You | SpellDescription$ Create a 1/1 colorless Thopter artifact creature token with flying.\nDeckHas:Ability$Token\nOracle:When Whirler Virtuoso enters the battlefield, you get {E}{E}{E} (three energy counters).\nPay {E}{E}{E}: Create a 1/1 colorless Thopter artifact creature token with flying.
Create the Forge script for this magic card
{"name": "Bonesplitter", "mana_cost": "{1}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +2/+0.\nEquip {1}"}
Name:Bonesplitter\nManaCost:1\nTypes:Artifact Equipment\nK:Equip:1\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 2 | Description$ Equipped creature gets +2/+0.\nOracle:Equipped creature gets +2/+0.\nEquip {1}
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Bonesplitter", "mana_cost": "{1}", "type_line": "Artifact \u2014 Equipment", "oracle_text": "Equipped creature gets +2/+0.\nEquip {1}"} ### Response: Name:Bonesplitter\nManaCost:1\nTypes:Artifact Equipment\nK:Equip:1\nS:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 2 | Description$ Equipped creature gets +2/+0.\nOracle:Equipped creature gets +2/+0.\nEquip {1}
Create the Forge script for this magic card
{"name": "Scepter of Fugue", "mana_cost": "{B}{B}", "type_line": "Artifact", "oracle_text": "{1}{B}, {T}: Target player discards a card. Activate only during your turn."}
Name:Scepter of Fugue\nManaCost:B B\nTypes:Artifact\nA:AB$ Discard | Cost$ 1 B T | ValidTgts$ Player | NumCards$ 1 | Mode$ TgtChoose | PlayerTurn$ True | SpellDescription$ Target player discards a card. Activate only during your turn.\nOracle:{1}{B}, {T}: Target player discards a card. Activate only during your turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Scepter of Fugue", "mana_cost": "{B}{B}", "type_line": "Artifact", "oracle_text": "{1}{B}, {T}: Target player discards a card. Activate only during your turn."} ### Response: Name:Scepter of Fugue\nManaCost:B B\nTypes:Artifact\nA:AB$ Discard | Cost$ 1 B T | ValidTgts$ Player | NumCards$ 1 | Mode$ TgtChoose | PlayerTurn$ True | SpellDescription$ Target player discards a card. Activate only during your turn.\nOracle:{1}{B}, {T}: Target player discards a card. Activate only during your turn.
Create the Forge script for this magic card
{"name": "Spiny Starfish", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Starfish", "oracle_text": "{U}: Regenerate Spiny Starfish.\nAt the beginning of each end step, if Spiny Starfish regenerated this turn, create a 0/1 blue Starfish creature token for each time it regenerated this turn.", "power": "0", "toughness": "1"}
Name:Spiny Starfish\nManaCost:2 U\nTypes:Creature Starfish\nPT:0/1\nA:AB$ Regenerate | Cost$ U | SpellDescription$ Regenerate CARDNAME.\nT:Mode$ Phase | Phase$ End of Turn | Execute$ TrigToken | CheckSVar$ X | SVarCompare$ GE1 | TriggerDescription$ At the beginning of each end step, if CARDNAME regenerated this turn, create a 0/1 blue Starfish creature token for each time it regenerated this turn.\nSVar:TrigToken:DB$ Token | TokenAmount$ X | TokenScript$ u_0_1_starfish | TokenOwner$ You\nSVar:X:Count$RegeneratedThisTurn\nOracle:{U}: Regenerate Spiny Starfish.\nAt the beginning of each end step, if Spiny Starfish regenerated this turn, create a 0/1 blue Starfish creature token for each time it regenerated this turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Spiny Starfish", "mana_cost": "{2}{U}", "type_line": "Creature \u2014 Starfish", "oracle_text": "{U}: Regenerate Spiny Starfish.\nAt the beginning of each end step, if Spiny Starfish regenerated this turn, create a 0/1 blue Starfish creature token for each time it regenerated this turn.", "power": "0", "toughness": "1"} ### Response: Name:Spiny Starfish\nManaCost:2 U\nTypes:Creature Starfish\nPT:0/1\nA:AB$ Regenerate | Cost$ U | SpellDescription$ Regenerate CARDNAME.\nT:Mode$ Phase | Phase$ End of Turn | Execute$ TrigToken | CheckSVar$ X | SVarCompare$ GE1 | TriggerDescription$ At the beginning of each end step, if CARDNAME regenerated this turn, create a 0/1 blue Starfish creature token for each time it regenerated this turn.\nSVar:TrigToken:DB$ Token | TokenAmount$ X | TokenScript$ u_0_1_starfish | TokenOwner$ You\nSVar:X:Count$RegeneratedThisTurn\nOracle:{U}: Regenerate Spiny Starfish.\nAt the beginning of each end step, if Spiny Starfish regenerated this turn, create a 0/1 blue Starfish creature token for each time it regenerated this turn.
Create the Forge script for this magic card
{"name": "Fiery Hellhound", "mana_cost": "{1}{R}{R}", "type_line": "Creature \u2014 Elemental Dog", "oracle_text": "{R}: Fiery Hellhound gets +1/+0 until end of turn.", "power": "2", "toughness": "2"}
Name:Fiery Hellhound\nManaCost:1 R R\nTypes:Creature Elemental Dog\nPT:2/2\nA:AB$ Pump | Cost$ R | Defined$ Self | NumAtt$ +1 | SpellDescription$ CARDNAME gets +1/+0 until end of turn.\nOracle:{R}: Fiery Hellhound gets +1/+0 until end of turn.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Fiery Hellhound", "mana_cost": "{1}{R}{R}", "type_line": "Creature \u2014 Elemental Dog", "oracle_text": "{R}: Fiery Hellhound gets +1/+0 until end of turn.", "power": "2", "toughness": "2"} ### Response: Name:Fiery Hellhound\nManaCost:1 R R\nTypes:Creature Elemental Dog\nPT:2/2\nA:AB$ Pump | Cost$ R | Defined$ Self | NumAtt$ +1 | SpellDescription$ CARDNAME gets +1/+0 until end of turn.\nOracle:{R}: Fiery Hellhound gets +1/+0 until end of turn.
Create the Forge script for this magic card
{"name": "Skyfire Phoenix", "mana_cost": "{2}{R}{R}", "type_line": "Creature \u2014 Phoenix", "oracle_text": "Flying, haste\nWhen you cast your commander, return Skyfire Phoenix from your graveyard to the battlefield.", "power": "3", "toughness": "3"}
Name:Skyfire Phoenix\nManaCost:2 R R\nTypes:Creature Phoenix\nPT:3/3\nK:Flying\nK:Haste\nT:Mode$ SpellCast | ValidCard$ Card.IsCommander+YouOwn | ValidActivatingPlayer$ You | TriggerZones$ Graveyard | Execute$ TrigReturn | TriggerDescription$ When you cast your commander, return CARDNAME from your graveyard to the battlefield.\nSVar:TrigReturn:DB$ ChangeZone | Defined$ Self | Origin$ Graveyard | Destination$ Battlefield\nSVar:SacMe:2\nSVar:DiscardMe:3\nOracle:Flying, haste\nWhen you cast your commander, return Skyfire Phoenix from your graveyard to the battlefield.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Skyfire Phoenix", "mana_cost": "{2}{R}{R}", "type_line": "Creature \u2014 Phoenix", "oracle_text": "Flying, haste\nWhen you cast your commander, return Skyfire Phoenix from your graveyard to the battlefield.", "power": "3", "toughness": "3"} ### Response: Name:Skyfire Phoenix\nManaCost:2 R R\nTypes:Creature Phoenix\nPT:3/3\nK:Flying\nK:Haste\nT:Mode$ SpellCast | ValidCard$ Card.IsCommander+YouOwn | ValidActivatingPlayer$ You | TriggerZones$ Graveyard | Execute$ TrigReturn | TriggerDescription$ When you cast your commander, return CARDNAME from your graveyard to the battlefield.\nSVar:TrigReturn:DB$ ChangeZone | Defined$ Self | Origin$ Graveyard | Destination$ Battlefield\nSVar:SacMe:2\nSVar:DiscardMe:3\nOracle:Flying, haste\nWhen you cast your commander, return Skyfire Phoenix from your graveyard to the battlefield.
Create the Forge script for this magic card
{"name": "Apocalypse Hydra", "mana_cost": "{X}{R}{G}", "type_line": "Creature \u2014 Hydra", "oracle_text": "Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it.\n{1}{R}, Remove a +1/+1 counter from Apocalypse Hydra: It deals 1 damage to any target.", "power": "0", "toughness": "0"}
Name:Apocalypse Hydra\nManaCost:X R G\nTypes:Creature Hydra\nPT:0/0\nK:etbCounter:P1P1:Y:no condition:CARDNAME enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it.\nA:AB$ DealDamage | Cost$ 1 R SubCounter<1/P1P1> | ValidTgts$ Any | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to any target.\n# This xPaid doesn't do anything, it's just needed to make Cost work properly\nSVar:X:Count$xPaid\nSVar:Y:Count$Compare X LT5.X.Z\nSVar:Z:Count$xPaid/Twice\nOracle:Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it.\n{1}{R}, Remove a +1/+1 counter from Apocalypse Hydra: It deals 1 damage to any target.
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Apocalypse Hydra", "mana_cost": "{X}{R}{G}", "type_line": "Creature \u2014 Hydra", "oracle_text": "Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it.\n{1}{R}, Remove a +1/+1 counter from Apocalypse Hydra: It deals 1 damage to any target.", "power": "0", "toughness": "0"} ### Response: Name:Apocalypse Hydra\nManaCost:X R G\nTypes:Creature Hydra\nPT:0/0\nK:etbCounter:P1P1:Y:no condition:CARDNAME enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it.\nA:AB$ DealDamage | Cost$ 1 R SubCounter<1/P1P1> | ValidTgts$ Any | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to any target.\n# This xPaid doesn't do anything, it's just needed to make Cost work properly\nSVar:X:Count$xPaid\nSVar:Y:Count$Compare X LT5.X.Z\nSVar:Z:Count$xPaid/Twice\nOracle:Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it.\n{1}{R}, Remove a +1/+1 counter from Apocalypse Hydra: It deals 1 damage to any target.
Create the Forge script for this magic card
{"name": "Snapping Drake", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Drake", "oracle_text": "Flying (This creature can't be blocked except by creatures with flying or reach.)", "power": "3", "toughness": "2"}
Name:Snapping Drake\nManaCost:3 U\nTypes:Creature Drake\nPT:3/2\nK:Flying\nOracle:Flying (This creature can't be blocked except by creatures with flying or reach.)
Below is an instruction that describes a task then the input and response. ### Instruction: Create the Forge script for this magic card ### Input: {"name": "Snapping Drake", "mana_cost": "{3}{U}", "type_line": "Creature \u2014 Drake", "oracle_text": "Flying (This creature can't be blocked except by creatures with flying or reach.)", "power": "3", "toughness": "2"} ### Response: Name:Snapping Drake\nManaCost:3 U\nTypes:Creature Drake\nPT:3/2\nK:Flying\nOracle:Flying (This creature can't be blocked except by creatures with flying or reach.)