Updating the LLM to include the latest on GDScript for Godot.

#4
by dadadies - opened

This is sort of a general question for updating LLM in general but specifically for AutoCoder. How can someone, if they had the resource, update AutoCoder to have a more recent knowledge of something like GDSCript. It stated its latest knowledge of Godot (GDScript) is 3.5, but the latest is actually 4.2.2. I am a complete noob but how might someone go about updating this LLM or any other to include a specific set of updated data? I am aware of the RAG system or idea but i am not sure if that would do. My interest is on its knowledge of the base/core GDScript and less about what people are doing with the new code. I assume this might make the data a bit more specific and easier to obtain and it can adapt (though I am sure giving it examples of how people use the updated GDScript would help).

This is a huge question... It is hard for me to summarize within several sentences, I suggest to read some papers about the LLM real time knowledge updating. Thanks!

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