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Exporting as mesh?
#1
by
DeathDaDev
- opened
Any chance that we can get it as a mesh?
Any chance we can get it as mesh with texture? Cant find out how to make the ".OBJ colored" show colores.
Solution to load texture in Blender: https://x.com/fffiloni/status/1899762560884248719?s=46&t=flGhSVMSGCbuvQj0eEA_ig
yeah i managed to make the colours appear in blender with the video instructions but when i export to other software like 3d view or unreal or any other software the textures or colour don't appear...it would be great if you can figure it out and help us.
Create a UV Map:
- Select your mesh and switch to Edit Mode.
- Open the UV/Image Editor and create a UV map (e.g., using "Smart UV Project").
Create an Image Texture:
- Go to the Shader Editor and add an "Image Texture" node.
- Click "New" to create a new image and set your desired resolution.
Set Up Vertex Colors:
- Add an "Attribute" node in the Shader Editor and enter the name of your Vertex Colors (e.g.,Name: "Color").
- Connect the "Attribute" node to the "Base Color" and the "Emission" (Strength = 0.8 - 1) of the material shader.
Bake Settings:
- In the Render Properties, ensure Cycles is selected as the render engine.
- In the Bake section, choose Bake Type "Combined" and disable "Indirect", "Glossy" and "Transmission", so only the color (both sides) is baked.
Baking:
- In the UV/Image Editor, select the image you created earlier.
- Select your mesh in Object Mode and click "Bake." This will bake the Vertex Colors onto the image.
Save the Image:
- Save the baked image in the UV/Image Editor (Image > Save As).