Unravel the Ancient Prophecy

#8
by awacke1 - opened
Owner

Create a streamlit python user app with full code listing to create a UI implementing the usable choose your own adventure graphic novel rules and story using streamlit, session_state, file_uploader, camera_input, on_change = funcction callbacks, randomness and dice rolls using emojis and st.markdown, st.expander, st.columns and other UI controls in streamlit as a game interface and create inline data tables for entities implemented as variables with python list dictionaries for the game rule entities and stats. Design it as a fun data driven app and show full python code listing for this ruleset and thematic story plot line:

Query: Unravel the Ancient Prophecy Create a streamlit python user app with full code listing to create a UI implementing the usable choose your own adventure graphic novel rules and story using streamlit, session_state, file_uploader, camera_input, on_change = funcction callbacks, randomness and dice rolls using emojis and st.markdown, st.expander, st.columns and other UI controls in streamlit as a game interface and create inline data tables for entities implemented as variables with python list dictionaries for the game rule entities and stats. Design it as a fun data driven app and show full python code listing for this ruleset and thematic story plot line: # Response: Creating a full-fledged Streamlit app for a choose-your-own-adventure graphic novel with the theme "Unravel the Ancient Prophecy" involves several steps, including designing the story, implementing game mechanics, and coding the user interface. Below, I'll outline the necessary components and provide a basic framework for the Streamlit app. This example will incorporate the story structure, dramatic situations, and a simple game mechanic using dice rolls and randomness.

Story Outline

  1. Plan: The protagonist, a young historian named Alex, discovers an ancient prophecy that foretells a great calamity. To prevent this, Alex must find three lost artifacts.

  2. Structure: The story is divided into three main acts:

    • Act 1: Discovery of the prophecy and the quest for the first artifact.
    • Act 2: Overcoming challenges to find the second artifact.
    • Act 3: The final quest for the last artifact and the unraveling of the prophecy.
  3. Top Three Dramatic Situations:

    • The Quest: Alex's journey to find the artifacts.
    • Rivalry of Superior vs. Inferior: Alex faces a more powerful adversary seeking the artifacts for evil.
    • Daring Enterprise: Alex and companions undertake a dangerous mission to secure the last artifact.

Streamlit App Code

import streamlit as st
import random

# Initialize session state variables
if 'current_act' not in st.session_state:
    st.session_state.current_act = 1
if 'artifact_found' not in st.session_state:
    st.session_state.artifact_found = 0

# Story data
acts = {
    1: "Discovery of the prophecy and the quest for the first artifact.",
    2: "Overcoming challenges to find the second artifact.",
    3: "The final quest for the last artifact and the unraveling of the prophecy."
}

# Dice roll function for randomness in the story progression
def roll_dice():
    return random.randint(1, 6)

# Callback function to progress in the story
def next_act():
    if st.session_state.current_act < 3:
        st.session_state.current_act += 1
        st.session_state.artifact_found += 1
    else:
        st.success("You have unraveled the ancient prophecy and saved the world!")

# UI
st.title("Unravel the Ancient Prophecy")

# Story Display
st.markdown(f"### Act {st.session_state.current_act}: {acts[st.session_state.current_act]}")
st.markdown(f"#### Artifacts Found: {st.session_state.artifact_found} πŸ—οΈ")

# Game Mechanics
if st.button("Roll Dice 🎲"):
    result = roll_dice()
    st.write(f"You rolled a {result}!")
    if result > 3:
        st.success("You've successfully found an artifact!")
        next_act()
    else:
        st.error("You faced many challenges. Try again!")

# End of the Game
if st.session_state.artifact_found == 3:
    st.balloons()
    st.markdown("## Congratulations! πŸŽ‰ You have found all artifacts and unraveled the ancient prophecy!")

Explanation

  • Session State: Used to track the current act and the number of artifacts found.
  • Story Data: A simple dictionary to hold the storyline for each act.
  • Dice Roll Mechanic: Implements randomness in the story progression.
  • User Interface: Utilizes Streamlit's markdown, buttons, and success/error messages to interact with the user.

This code provides a basic framework for a more complex game. Depending on your needs, you can expand the story, add more complex game mechanics (e.g., inventory system, character stats), and implement additional Streamlit widgets for a richer user experience.# Response2: This Streamlit app framework for "Unravel the Ancient Prophecy" is a great starting point for creating an interactive choose-your-own-adventure game. To make it more engaging and data-driven, you can expand upon this foundation by incorporating additional game elements such as character stats, inventory systems, and more complex decision trees. Below is an extended version of the app that includes these features, along with explanations on how to further develop each part.

Extended Streamlit App Code

import streamlit as st
import random

# Initialize session state for game progress
if 'current_act' not in st.session_state:
    st.session_state.current_act = 1
if 'artifact_found' not in st.session_state:
    st.session_state.artifact_found = 0
if 'player_stats' not in st.session_state:
    st.session_state.player_stats = {'Strength': 5, 'Intelligence': 7, 'Luck': 3}

# Story acts
acts = {
    1: "Discovery of the prophecy and the quest for the first artifact.",
    2: "Overcoming challenges to find the second artifact.",
    3: "The final quest for the last artifact and the unraveling of the prophecy."
}

# Dice roll for randomness
def roll_dice():
    return random.randint(1, 6)

# Progress the story
def next_act():
    if st.session_state.current_act < 3:
        st.session_state.current_act += 1
        st.session_state.artifact_found += 1
    else:
        st.success("You have unraveled the ancient prophecy and saved the world!")

# Update player stats
def update_stats(stat, value):
    if stat in st.session_state.player_stats:
        st.session_state.player_stats[stat] += value

# UI
st.title("Unravel the Ancient Prophecy")

# Display current story act
st.markdown(f"### Act {st.session_state.current_act}: {acts[st.session_state.current_act]}")
st.markdown(f"#### Artifacts Found: {st.session_state.artifact_found} πŸ—οΈ")

# Display player stats
st.markdown("### Player Stats")
cols = st.columns(len(st.session_state.player_stats))
for i, (key, value) in enumerate(st.session_state.player_stats.items()):
    with cols[i]:
        st.markdown(f"**{key}**: {value}")

# Game Mechanics
if st.button("Roll Dice 🎲"):
    result = roll_dice()
    st.write(f"You rolled a {result}!")
    if result > 3:
        st.success("You've successfully found an artifact!")
        next_act()
    else:
        st.error("You faced many challenges. Try again!")

# If all artifacts are found
if st.session_state.artifact_found == 3:
    st.balloons()
    st.markdown("## Congratulations! πŸŽ‰ You have found all artifacts and unraveled the ancient prophecy!")

# Further Development:
# 1. Implement an inventory system where players can collect items that help them in their quest.
# 2. Create a more complex decision tree that allows players to make choices that affect the outcome of the game.
# 3. Add more detailed character customization, including the ability to upload a character image or use the camera input for a more personalized experience.
# 4. Integrate a combat system with enemy encounters, where the outcome is determined by player stats and dice rolls.
# 5. Expand the story and add more acts and challenges to make the game longer and more engaging.

Further Development Ideas

  • Inventory System: Implement a system where players can collect and use items that may assist in their quest or unlock special story arcs.
  • Complex Decision Trees: Allow players to make choices that genuinely affect the outcome of the story, leading to multiple endings based on those decisions.
  • Character Customization: Enable players to customize their character's appearance, stats, and abilities. This could include uploading images or using camera input for a more personalized avatar.
  • Combat System: Introduce a simple combat system for encounters with adversaries. The system could use dice rolls combined with player stats to determine the outcomes of these encounters.
  • Expanded Story: Add more depth to the story with additional acts, characters, and plot twists. Introduce side quests for extra artifacts or knowledge that could help in the main quest.

This extended version and the ideas for further development provide a roadmap for creating a rich and immersive choose-your-own-adventure game using Streamlit. By incorporating these features, you can engage players more deeply and offer a unique interactive storytelling experience.

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