The Six Swordsman

#15
by awacke1 - opened
Owner
# Query: The Six Swordsman Create a streamlit python user app with full code listing to create a UI implementing the usable choose your own adventure graphic novel rules and story using streamlit, session_state, file_uploader, camera_input, on_change = funcction callbacks, randomness and dice rolls using emojis and st.markdown, st.expander, st.columns and other UI controls in streamlit as a game interface and create inline data tables for entities implemented as variables with python list dictionaries for the game rule entities and stats.  Design it as a fun data driven app and show full python code listing for this ruleset and thematic story plot line: # Response: Creating a graphic novel story that's interactive and built upon a structured storyline involves a lot of steps, especially when integrating it into a Streamlit app for a choose-your-own-adventure experience. Below, I'll guide you through the creation of such an app, focusing on a story called "The Six Swordsman", implementing it in Streamlit with Python. This will include story planning, structure, dramatic situations, and the technical implementation of game mechanics using Streamlit.

Story Outline: The Six Swordsman

Theme: Redemption and Brotherhood

Plan:

  1. Introduction: The player is introduced as a wandering swordsman, the last of a legendary group known as "The Six Swordsman", seeking redemption and the revival of their brotherhood.
  2. Rising Action: The player must find and recruit five other swordsmen, each facing their own challenges and demons.
  3. Climax: The newly formed group faces a formidable enemy that threatens the land, testing their strength, resolve, and bonds.
  4. Falling Action: With the enemy defeated, the group must deal with the aftermath of their battle, including any losses or sacrifices made.
  5. Resolution: The brotherhood of The Six Swordsman is reborn, stronger and more united than before, ready to face any new threats together.

Dramatic Situations:

  1. Quest: The search for the other five swordsmen.
  2. Rivalry: Conflicts within the group, and with external swordsmen who oppose the brotherhood's revival.
  3. Sacrifice: Personal losses the player and their comrades must endure for their cause.

Streamlit App Implementation

Below is a simplified version of how you might start implementing this in a Streamlit app. This example focuses on setting up the structure and some basic game mechanics.

import streamlit as st
import random

# Initialize session state for game variables
if 'current_step' not in st.session_state:
    st.session_state.current_step = 0
if 'player_strength' not in st.session_state:
    st.session_state.player_strength = 10

# Function to roll dice
def roll_dice():
    return random.randint(1, 6)

# Function to progress in the story
def next_step():
    st.session_state.current_step += 1

# Title
st.title("The Six Swordsman")

# Story progression
if st.session_state.current_step == 0:
    st.markdown("## Introduction")
    st.markdown("You are the last of the legendary Six Swordsmen. πŸ—‘οΈ Seek out your brethren to reform the brotherhood.")
    st.button("Begin your quest", on_click=next_step)
elif st.session_state.current_step == 1:
    st.markdown("## Quest")
    st.markdown("You've heard rumors of a swordsman in the nearby village. Do you investigate? 🏘️")
    col1, col2 = st.columns(2)
    with col1:
        if st.button("Yes"):
            st.session_state.player_strength += roll_dice()  # Gain strength
            st.markdown("You found a swordsman! Your strength increases. πŸ’ͺ")
            next_step()
    with col2:
        if st.button("No"):
            st.markdown("You decide to rest. 😴")
            next_step()
# Add more steps for the story progression

# Display current player strength
st.sidebar.markdown(f"### πŸ›‘οΈ Player Strength: {st.session_state.player_strength}")

# Add more game mechanics and story progression as needed

This code snippet sets up a basic Streamlit app with a storyline that progresses through user choices. It initializes session state variables, uses buttons for choices, and updates the game state based on those choices. You can expand this by adding more steps, implementing the recruitment of the other swordsmen, integrating conflicts, and managing sacrifices the player must make.

Remember, creating a full-fledged game with a complex storyline and mechanics will require a lot more code and planning, including handling various story paths, character stats, and interactions. This example should serve as a starting point for building out the complete game.# Response2: To expand on the basic structure provided and dive deeper into the game mechanics and story integration, we'll enhance the Streamlit app with additional features. This includes implementing more detailed player choices, character recruitment, dice rolls with emojis, and using Streamlit's UI elements like st.expander, st.columns, and inline data tables for character stats. We'll also introduce randomness and decision-making that affects the game's outcome, making it a more immersive and interactive experience.

import streamlit as st
import random
import pandas as pd

# Initialize session state for game variables and characters
if 'current_step' not in st.session_state:
    st.session_state.current_step = 0
if 'player_strength' not in st.session_state:
    st.session_state.player_strength = 10
if 'swordsmen_recruited' not in st.session_state:
    st.session_state.swordsmen_recruited = []

# Characters data
characters = [
    {"name": "Alden", "strength": 7, "wisdom": 5, "loyalty": 8},
    {"name": "Briar", "strength": 6, "wisdom": 9, "loyalty": 7},
    {"name": "Cade", "strength": 8, "wisdom": 4, "loyalty": 6},
    {"name": "Dara", "strength": 5, "wisdom": 8, "loyalty": 9},
    {"name": "Evan", "strength": 9, "wisdom": 3, "loyalty": 5},
]

# Function to roll dice
def roll_dice():
    emoji_dice = ["βš€", "⚁", "βš‚", "βšƒ", "βš„", "βš…"]
    roll = random.randint(1, 6)
    st.markdown(f"Dice roll: {emoji_dice[roll-1]} ({roll})")
    return roll

# Function to progress in the story
def next_step():
    st.session_state.current_step += 1

# Function to recruit a swordsman
def recruit_swordsman(swordsman):
    if swordsman not in st.session_state.swordsmen_recruited:
        st.session_state.swordsmen_recruited.append(swordsman)
        st.success(f"{swordsman['name']} has been recruited!")
    else:
        st.info(f"{swordsman['name']} is already part of your team.")

# Title and story progression
st.title("The Six Swordsman")

if st.session_state.current_step == 0:
    st.markdown("## Introduction")
    st.markdown("You are the last of the legendary Six Swordsmen. πŸ—‘οΈ Seek out your brethren to reform the brotherhood.")
    if st.button("Begin your quest"):
        next_step()

elif st.session_state.current_step == 1:
    st.markdown("## Quest")
    st.markdown("Choose a swordsman to investigate and potentially recruit.")
    
    for character in characters:
        if st.button(f"Recruit {character['name']}"):
            recruit_swordsman(character)
            st.session_state.player_strength += roll_dice()  # Gain strength
            next_step()

# Display recruited swordsmen and player stats
st.sidebar.markdown("### πŸ›‘οΈ Player Stats")
st.sidebar.markdown(f"- Strength: {st.session_state.player_strength}")
st.sidebar.markdown(f"- Swordsmen Recruited: {len(st.session_state.swordsmen_recruited)}/5")

# Display character stats in an expander
with st.expander("View Characters Stats"):
    df = pd.DataFrame(characters)
    st.dataframe(df)

# Future steps can include more complex decision trees, battles with dice rolls, and dynamic story elements based on player choices and character stats.

This example introduces more complexity into the game, such as recruiting characters, rolling dice with emoji representations, and displaying dynamic data about the game state and characters. The use of st.expander and st.dataframe provides a neat way to manage additional information without cluttering the main interface.

To further develop this app, you could add more detailed decision-making, character-specific quests, conflict resolution within the team, and a final battle that tests the strength, wisdom, and loyalty of the brotherhood you've built. Each element you add will contribute to a richer, more engaging game experience.

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