Spaces:
Runtime error
Runtime error
File size: 5,547 Bytes
c8948d1 b430856 c8948d1 162d595 c8948d1 b430856 c8948d1 b430856 c8948d1 b430856 c8948d1 b430856 c8948d1 b430856 c8948d1 b430856 c8948d1 b430856 c8948d1 b430856 c8948d1 b430856 c8948d1 b430856 c8948d1 b430856 c8948d1 b430856 c8948d1 b430856 c8948d1 |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 |
# pROMPT eVOLUTION IS IN dISCUSSIONS/cOMMUNITY TO SEE PROMPTS AND HOW IT IS MADE.
import streamlit as st
import random
import pandas as pd
st.video('The Carousel Paper Cutout World.mp4')
# Define possible traits, desires, and challenges
traits = ["Brave", "Clever", "Kind", "Curious", "Resourceful", "Timid"]
desires = ["Find a lost paper artifact", "Become a real-life figure", "Uncover the deepest secret of the carousel"]
challenges = [
{"name": "Puzzle of the Lost Scroll", "requirement": "Clever", "effect": "gain_item"},
{"name": "The Mysterious Shadow", "requirement": "Brave", "effect": "path_change"},
{"name": "The Forgotten Message", "requirement": "Curious", "effect": "reveal_info"}
]
# Define items that can be found or earned
items = ["Golden Scissors", "Enchanted Glue", "Mystical Parchment"]
# Helper function to roll dice
def roll_dice():
return random.choice(['β', 'β', 'β', 'β', 'β', 'β
'])
# Function to handle character creation
def create_character():
with st.form("Character Creation"):
name = st.text_input("Character Name")
trait = st.selectbox("Select a Trait", traits)
desire = st.selectbox("What is your character's desire?", desires)
submitted = st.form_submit_button("Create Character")
if submitted:
character = {'name': name, 'trait': trait, 'desire': desire, 'items': []}
st.session_state.character = character
st.success(f"Character {name} created successfully!")
# Function to start the quest with dynamic challenges
def start_quest():
st.markdown("## π The Quest Begins")
if st.button("Encounter a Challenge"):
challenge = random.choice(challenges)
st.write(f"You've encountered: {challenge['name']}.")
handle_challenge(challenge)
# Function to handle challenges
def handle_challenge(challenge):
if challenge['requirement'] == st.session_state.character['trait']:
if challenge['effect'] == "gain_item":
item = random.choice(items)
st.session_state.character['items'].append(item)
st.write(f"Successfully overcome! You found an item: {item}.")
elif challenge['effect'] == "path_change":
st.write("Successfully overcome! Your path changes, leading to new discoveries.")
elif challenge['effect'] == "reveal_info":
st.write("Successfully overcome! You uncover important information about the carousel.")
else:
st.write("Challenge not overcome. Consider trying different approaches or finding items that might help.")
# Function for carousel encounter with randomized outcomes
def carousel_encounter():
st.markdown("## π Carousel Encounter")
if st.button("Ride the Carousel"):
st.write("The carousel spins, enveloping you in a whirlwind of colors and sounds.")
outcome = roll_dice()
handle_carousel_outcome(outcome)
# Function to handle carousel outcomes
def handle_carousel_outcome(outcome):
# Example outcome handling
if outcome in ['β', 'β']:
st.write("You receive a vision of a possible future, inspiring you with new determination.")
elif outcome in ['β', 'β']:
item = random.choice(items)
st.session_state.character['items'].append(item)
st.write(f"The carousel's magic grants you an item: {item}.")
else:
st.write("The ride offers you a glimpse of the world's deepest secrets, changing your perspective.")
# Function to display climactic choices and resolution
def climactic_choices():
st.markdown("## βοΈ Climactic Choices")
choice = st.radio("What choice will you make?", ["Embrace the change", "Resist the change"])
if st.button("Make Choice"):
if choice == "Embrace the change":
st.markdown("## π¦ Resolution and Transformation")
st.write("Your choice leads to a beautiful transformation of the world and yourself.")
else:
st.markdown("## π¦ Resolution and Transformation")
st.write("Resisting the change keeps the world as it was, but you wonder what could have been.")
# Function to display character and inventory information
def display_character_info():
if 'character' in st.session_state:
char = st.session_state.character
st.write(f"Character: {char['name']}, Trait: {char['trait']}, Desire: {char['desire']}")
if char['items']:
st.write("Inventory:", ", ".join(char['items']))
else:
st.write("Inventory is empty.")
# Main app function
def main():
st.title("π The Carousel Paper Cutout World Adventure")
# Initialize session state variables if not already present
if 'character' not in st.session_state:
st.session_state.character = None
# Display the story outline and rules using Streamlit markdown
with st.expander("Story Outline and Rules"):
st.markdown("""
### π Story Outline: The Carousel Paper Cutout World
- **Objective:** To create a captivating graphic novel set in a magical paper cutout world.
- **Theme:** Cycles, changes, and the impact of choices.
- **Setting:** A vibrant paper cutout world with a central carousel.
""")
# Character creation and game progression
if st.session_state.character is None:
create_character()
else:
display_character_info()
start_quest()
carousel_encounter()
climactic_choices()
if __name__ == "__main__":
main()
|