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Create app.py
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app.py
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import streamlit as st
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import random
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# Define a function to roll dice and return a random emoji based on the result
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def roll_dice():
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result = random.randint(1, 6)
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dice_emojis = ['β', 'β', 'β', 'β', 'β', 'β
']
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return dice_emojis[result - 1]
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# Function to handle character creation
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def create_character():
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with st.form("Character Creation"):
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name = st.text_input("Character Name")
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trait = st.selectbox("Select a Trait", ["Brave", "Clever", "Kind"])
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desire = st.text_input("What is your character's desire?")
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submitted = st.form_submit_button("Create Character")
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if submitted:
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st.session_state.character = {'name': name, 'trait': trait, 'desire': desire}
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st.success(f"Character {name} created successfully!")
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# Function to start the quest
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def start_quest():
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st.markdown("## π The Quest Begins")
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st.write("You embark on your journey to find the carousel. Along the way, you encounter various challenges.")
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challenge = st.button("Face a Challenge")
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if challenge:
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st.write(f"You faced a challenge and your path changes. Roll a dice to see the outcome.")
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dice_result = roll_dice()
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st.write(f"Dice Roll Result: {dice_result}")
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# Update the path based on the dice roll if needed
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# This is where you can add logic to alter the player's path or story based on the dice roll.
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# Function to encounter the carousel
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def carousel_encounter():
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st.markdown("## π Carousel Encounter")
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st.write("You've found the carousel! It's time to experience its magic.")
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ride = st.button("Ride the Carousel")
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if ride:
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st.write("The carousel starts spinning and you're engulfed in a whirlwind of colors and sounds.")
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# This is where you can add logic for the carousel encounter outcomes.
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# Function to display the climactic choices and resolution
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def climactic_choices():
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st.markdown("## βοΈ Climactic Choices")
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choice = st.radio("What choice will you make?", ["Embrace the change", "Resist the change"])
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if st.button("Make Choice"):
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if choice == "Embrace the change":
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st.markdown("## π¦ Resolution and Transformation")
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st.write("Your choice leads to a beautiful transformation of the world and yourself.")
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else:
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st.markdown("## π¦ Resolution and Transformation")
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st.write("Resisting the change keeps the world as it was, but you wonder what could have been.")
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# Main app function
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def main():
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st.title("π The Carousel Paper Cutout World Adventure")
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# Initialize session state variables if not already present
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if 'character' not in st.session_state:
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st.session_state.character = None
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# Display the story outline
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with st.expander("Story Outline and Rules"):
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st.markdown("""
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### π Story Outline: The Carousel Paper Cutout World
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- **Objective:** To create a captivating graphic novel set in a magical paper cutout world.
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- **Theme:** Cycles, changes, and the impact of choices.
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- **Setting:** A vibrant paper cutout world with a central carousel.
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""")
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# Character creation step
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if st.session_state.character is None:
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create_character()
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else:
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st.write(f"Welcome, {st.session_state.character['name']}!")
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# Game steps
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start_quest()
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carousel_encounter()
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climactic_choices()
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if __name__ == "__main__":
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main()
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