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import streamlit as st
import os
import csv
import huggingface_hub

from PIL import Image
from components import GamePlay, Player, Dealer, Deck
from huggingface_hub import Repository, hf_hub_download, upload_file
from datetime import datetime

DATASET_REPO_URL = "https://huggingface.co/datasets/awacke1/Carddata.csv"
DATASET_REPO_ID = "awacke1/Carddata.csv"
DATA_FILENAME = "Carddata.csv"
DATA_FILE = os.path.join("data", DATA_FILENAME)
HF_TOKEN = os.environ.get("HF_TOKEN")
number_of_decks = 6
blackjack_multiplier = 1.5

def generate_html() -> str:
    with open(DATA_FILE) as csvfile:
        reader = csv.DictReader(csvfile)
        rows = []
        for row in reader:
            rows.append(row)
        rows.reverse()
        if len(rows) == 0:
            return "no messages yet"
        else:
            html = "<div class='chatbot'>"
            for row in rows:
                html += "<div>"
                html += f"<span>{row['name']}</span>"
                html += f"<span class='message'>{row['message']}</span>"
                html += "</div>"
            html += "</div>"
            return html
            
def store_message(name: str, message: str):
    if name and message:
        with open(DATA_FILE, "a") as csvfile:
            writer = csv.DictWriter(csvfile, fieldnames=["name", "message", "time"])
            writer.writerow(
                {"name": name, "message": message, "time": str(datetime.now())}
            )
        commit_url = repo.push_to_hub()
    return generate_html()

# Initialize player, dealer, deck and game play. Cache these variables
@st.cache(allow_output_mutation=True, suppress_st_warning=True)
def start_game():
    game_deck = Deck(number_of_decks)
    dealer = Dealer()
    player = Player()
    game_play = GamePlay(player, dealer, game_deck, blackjack_multiplier)
    return game_deck, dealer, player, game_play

game_deck, dealer, player, game_play = start_game()

st.title('🃏Blackjack Simulator AI♠2️⃣1️⃣')

if st.button('New hand?'):
    game_play.deal_in()

player_stats = st.empty()
player_images = st.empty()
player_hit_option = st.empty()
player_double_down_option = st.empty()
player_stand_option = st.empty()
dealer_stats = st.empty()
dealer_images = st.empty()
result = st.empty()

if 'Hit' in player.possible_actions:
    if player_hit_option.button('Hit'):
        player.player_hit(game_deck, game_play)
        if 'Hit' not in player.possible_actions:
            player_hit_option.empty()
            
if 'Double Down' in player.possible_actions:
    if player_double_down_option.button('Double Down'):
        player.double_down(game_deck, game_play)
        player_double_down_option.empty()
        player_hit_option.empty()
        player_stand_option.empty()
        
if 'Stand' in player.possible_actions:
    if player_stand_option.button('Stand'):
        player.stand(game_play)
        player_hit_option.empty()
        player_double_down_option.empty()
        player_stand_option.empty()

game_play.update()
player_stats.write(player)
player_images.image([Image.open(card.image_location)
                     for card in player.cards], width=100)
dealer_stats.write(dealer)
dealer_images.image([Image.open(card.image_location)
                     for card in dealer.cards], width=100)
                     
result.write(game_play)