Spaces:
Sleeping
Sleeping
| // @flow | |
| import { | |
| UniformColor, | |
| UniformMatrix4f, | |
| Uniform1i, | |
| Uniform1f | |
| } from '../uniform_binding'; | |
| import type Context from '../../gl/context'; | |
| import type {UniformValues, UniformLocations} from '../uniform_binding'; | |
| import type Color from '../../style-spec/util/color'; | |
| export type DebugUniformsType = {| | |
| 'u_color': UniformColor, | |
| 'u_matrix': UniformMatrix4f, | |
| 'u_overlay': Uniform1i, | |
| 'u_overlay_scale': Uniform1f | |
| |}; | |
| const debugUniforms = (context: Context, locations: UniformLocations): DebugUniformsType => ({ | |
| 'u_color': new UniformColor(context, locations.u_color), | |
| 'u_matrix': new UniformMatrix4f(context, locations.u_matrix), | |
| 'u_overlay': new Uniform1i(context, locations.u_overlay), | |
| 'u_overlay_scale': new Uniform1f(context, locations.u_overlay_scale), | |
| }); | |
| const debugUniformValues = (matrix: Float32Array, color: Color, scaleRatio: number = 1): UniformValues<DebugUniformsType> => ({ | |
| 'u_matrix': matrix, | |
| 'u_color': color, | |
| 'u_overlay': 0, | |
| 'u_overlay_scale': scaleRatio | |
| }); | |
| export {debugUniforms, debugUniformValues}; | |