Thanks for the detailed docs, and a question about formatting

#5
by masharpe - opened

Thanks for the detailed and precise way you've documented the recommended sampler settings and prompting. I'd love if this were the standard for all models. It makes me curious to try the model (but I haven't yet since I still have some setup to do before I can run it).

If you don't mind, I have a question about recommended formatting as well, specifically for description, greeting message, and user messages. (If you've only tried it one way, then it's still interesting to hear what you used in your testing.) For example:

  • Description: Do you prefer unstructured description (i.e. ordinary prose) or structured description (such as W++)?
  • Message formatting: How do you prefer using quotes and asterisks? Novelistic style (I do an action. "Hello."), roleplay style (*Action.* Hello.), or something else?
  • Message pronouns: My impression is that the usual choice here is third-person pronouns in all cases aside from the user referring to themselves in first person. Do you use that style or something else?

Sorry for all the questions. I'm just very curious what you find to be "best practice".

I'm glad you find the recommended settings helpful. They're intended to be a starting point, and I will update them in light of more recent experiments. Please check them again before you try the model.
I'll do my best to give some answers to your questions, although I would shy away from calling any of this best practice. It's just what I do and it works for me, but you should feel free to experiment and find what works best for you (and what the model will handle gracefully).

  • Description -- For character cards, I use the Ali:Chat approach. I use that for static character details and put short-term dynamic details and information in the author's note in SillyTavern using a less structured approach. It's mostly free prose, maybe presented as a list. For system instructions during the chat, I tend to write them out as full sentences but other approaches probably work too.
  • Message formatting -- I prefer a novelistic style with asterisks used to highlight characters' first-person thoughts, but you should have no problem using any style you want. Just provide the model with an example of the formatting you want and it should be able to follow it.
  • Message pronouns: I prefer a first-person POV for my character. I like a model that can be flexible with POV for the other characters because sometimes I prefer third-person and other times I like a first-person perspective for their messages.

I hope you enjoy Rogue Rose. I recommend you also try Aurora Nights if you like this model, and keep your eyes open for a new release from me in the next week that I think eclipses them both.

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