HybridNeRF: Efficient Neural Rendering via Adaptive Volumetric Surfaces

Published on Dec 5, 2023
· Submitted by akhaliq on Dec 7, 2023


Neural radiance fields provide state-of-the-art view synthesis quality but tend to be slow to render. One reason is that they make use of volume rendering, thus requiring many samples (and model queries) per ray at render time. Although this representation is flexible and easy to optimize, most real-world objects can be modeled more efficiently with surfaces instead of volumes, requiring far fewer samples per ray. This observation has spurred considerable progress in surface representations such as signed distance functions, but these may struggle to model semi-opaque and thin structures. We propose a method, HybridNeRF, that leverages the strengths of both representations by rendering most objects as surfaces while modeling the (typically) small fraction of challenging regions volumetrically. We evaluate HybridNeRF against the challenging Eyeful Tower dataset along with other commonly used view synthesis datasets. When comparing to state-of-the-art baselines, including recent rasterization-based approaches, we improve error rates by 15-30% while achieving real-time framerates (at least 36 FPS) for virtual-reality resolutions (2Kx2K).


Sign up or log in to comment

Models citing this paper 0

No model linking this paper

Cite in a model to link it from this page.

Datasets citing this paper 0

No dataset linking this paper

Cite in a dataset to link it from this page.

Spaces citing this paper 0

No Space linking this paper

Cite in a Space to link it from this page.

Collections including this paper 4