Mode's capabilities

#1
by GhostGate - opened

Hi!

I am just wondering how does this model behave on instruction following and roleplaying. I can understand if roleplaying and story writing is not part of the model's intended purposes, but I am wondering if it would be capable of doing this.

It does have EVA mixed in, so it should have some roleplay ability.

EDIT: It leans towards a series of shorter responses, but the word selection is pretty high quality.

I believe I can answer this since it is what I have been doing. My role-playing is the classic concept, so it is a roleplaying game set as fantasy adventure interactive fiction. I asked for a large scale campaign and will say it has been the best model to date for this, not spitting out some weird spreadsheet description, or spoilering it to death with heavy-handed options like "Do you choose A) Grab the chest, save yourself, escape and save the world or B)... etc)" Here are a couple of excerpts from this campaign, now 16k tokens deep and going strong.

Excerpt 1:

By now, most of the items have been divided between the two goblins, leaving only a few trinkets and some smaller objects. You hold up one last item—a small, intricately designed dagger with an unusual pommel.
"I don't know what this is for," the larger goblin says, shrugging.
The first goblin looks at it curiously but doesn't seem particularly interested. "I've never seen anything like it," he admits.
You take this as your opportunity to make a request. "If neither of you has any use for this, perhaps I could have it?" you suggest. "It might prove useful on my journey through these caves."
The goblins exchange another look before nodding in agreement. "Alright," the larger one says. "Take it if you think it will help you."
You accept the dagger with gratitude and sheathe it at your side. "Thank you both for being so reasonable," you say, giving them a polite bow.
The first goblin grunts, not quite meeting your gaze, while the larger one smiles warmly. "It was fair enough," he says. "And who knows? Maybe we'll meet again someday."

Excerpt 2 (leaving my starter prompt at end here) and initiating its campaign:

The air grows cooler and damper with each step, and the sound of dripping water echoes through the tunnel. Occasional stalactites hang from the ceiling, their tips glinting in the torchlight. The passage twists and turns unpredictably, sometimes narrowing to a point where you must squeeze through, other times opening into small chambers filled with eerie silence.
As you venture further, the sense of isolation deepens. The distant voices of the goblins fade until they're nothing more than a memory. You are alone in this underground world, your only companion the steady flicker of your torch and the echoes of your footsteps on the stone floor.
Suddenly, the passage widens into a large cavern, its high ceiling lost in darkness above you. The light from your torch reveals a vast space filled with towering stalagmites and intricate rock formations that glimmer with moisture. In the center of this natural amphitheater stands an ancient altar, made of dark stone and covered in strange, etched symbols.
As you approach the altar, you notice that it's partially obscured by shadows that seem to move on their own, as if alive. The air grows colder still, and a sense of unease settles over you. You can't shake the feeling that you are being watched.

Excerpt 3 (last sample, a trifle long - sorry, but gives a taste of the elaborate plot it is building):

You reach out with both hands this time, placing them on different symbols etched into the stone. As soon as your skin makes contact, the hum intensifies, and the glow spreads even further, illuminating more of the cavern with its ethereal light. The shadows dance around you, responding to the growing energy in the room.
The tingling sensation from before returns, stronger this time, spreading up your arms and throughout your body. You feel a surge of power coursing through you, almost as if you're being filled with an ancient knowledge or magic that's been dormant for ages.
As the glow reaches its peak, you experience another vision—a series of images that seem to play out in your mind's eye. You see figures in dark robes performing rituals around this very altar, their voices chanting in a language you don't recognize but somehow understand on a deeper level. They are calling upon some kind of entity or force, seeking its power and guidance.
The vision shifts, showing scenes of battles and conflicts, as if the entity they're summoning has been used for both creation and destruction. There are moments of great beauty and awe, interspersed with scenes of terror and chaos.
Finally, the visions fade, leaving you gasping slightly from the intensity of the experience. The hum gradually subsides, and the blue glow begins to dim, but it doesn't disappear completely. Instead, it settles into a steady pulse, almost like a heartbeat.
As you stand there, still processing what you've seen, you notice something else: small symbols are now glowing faintly on the walls of the cavern around you. They seem to be connected to the altar in some way, forming a network of lines that crisscross the rock faces.
Curious about these new revelations, you step back from the altar and begin to examine the symbols on the walls more closely. Each one seems to radiate a soft, pulsing light, and as you approach them, you can sense a connection between them and the altar.
It's almost as if this entire cavern is a grand mechanism, with the altar at its center, and these wall symbols acting as some kind of conduits or nodes in a larger magical network.

Conclusion: You get the idea. It handles dialogue adequately, build a multi-tiered campaign, and gives you ample room to act and explore, without too much hand-holding. For the record, this is the opening prompt I gave it:

Write me a description for a dark fantasy role-playing game, the opening of a larger and greater campaign, in which the player has just entered a small cave. In it are two goblins arguing over a small chest of treasure in the center.

I will just add that the replies in this setting are quite lengthy, detailed, and entertaining. Ranging from 450 tokens to over 900.

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