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- Mana Cost: {R} - Type: Creature — Goblin Samurai - Subtypes: Goblin, Samurai - Text: Whenever a Samurai or Warrior you control attacks alone, you may put a card from your hand on the bottom of your library. If you do, draw a card. - Power/Toughness: 1/2 - Rarity: common - Keywords: nan
A-Akki Ronin
- Mana Cost: {1}{R}{W} - Type: Creature — Human Samurai - Subtypes: Human, Samurai - Text: Trample, haste\nWhenever a Samurai or Warrior you control attacks alone, it gets +1/+0 until end of turn for each Samurai or Warrior you control. - Power/Toughness: 2/1 - Rarity: uncommon - Keywords: Haste, Trample
A-Asari Captain
- Mana Cost: {1}{B} - Type: Creature — Human Ninja - Subtypes: Human, Ninja - Text: Ninjutsu {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)\nWhenever Dokuchi Silencer deals combat damage to a player, you may discard a card. When you do, destroy target creature or planeswalker that player controls. - Power/Toughness: 2/1 - Rarity: uncommon - Keywords: Ninjutsu
A-Dokuchi Silencer
- Mana Cost: {R} - Type: Creature — Human Shaman - Subtypes: Human, Shaman - Text: Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)\nDelirium — As long as there are four or more card types among cards in your graveyard, Dragon's Rage Channeler gets +2/+0, has flying, and attacks each combat if able. - Power/Toughness: 1/1 - Rarity: uncommon - Keywords: Delirium, Surveil
A-Dragon's Rage Channeler
- Mana Cost: {U} - Type: Creature — Human Ninja - Subtypes: Human, Ninja - Text: As long as Futurist Operative is tapped, it's a Human Citizen with base power and toughness 1/1 and can't be blocked.\n{2}{U}: Untap Futurist Operative. - Power/Toughness: 0/4 - Rarity: uncommon - Keywords: nan
A-Futurist Operative
- Mana Cost: {1}{W} - Type: Creature — Human Samurai - Subtypes: Human, Samurai - Text: Whenever a Samurai or Warrior you control attacks alone, tap target creature you don't control. - Power/Toughness: 3/1 - Rarity: common - Keywords: nan
A-Imperial Subduer
- Mana Cost: {1}{B}{B} - Type: Legendary Creature — Rat Ninja - Subtypes: Rat, Ninja - Text: Ninjutsu {2}{B} ({2}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)\nWhenever Nashi, Moon Sage's Scion deals combat damage to a player, exile the top card of each player's library. Until end of turn, you may play one of those cards. If you cast a spell this way, pay life equal to its mana value rather than paying its mana cost. - Power/Toughness: 3/2 - Rarity: mythic - Keywords: Ninjutsu
A-Nashi, Moon Sage's Scion
- Mana Cost: {1}{B} - Type: Creature — Orc Archer - Subtypes: Orc, Archer - Text: Flash\nWhenever an opponent draws a card except the first one they draw in each of their draw steps, Orcish Bowmasters deals 1 damage to any target. Then amass Orcs 1. - Power/Toughness: 1/1 - Rarity: rare - Keywords: Amass, Flash
A-Orcish Bowmasters
- Mana Cost: {1}{R} - Type: Creature — Human Samurai - Subtypes: Human, Samurai - Text: Menace (This creature can't be blocked except by two or more creatures.)\nWhenever a Samurai or Warrior you control attacks alone, the next spell you cast this turn costs {1} less to cast. - Power/Toughness: 2/1 - Rarity: common - Keywords: Menace
A-Peerless Samurai
- Mana Cost: {2}{U} - Type: Creature — Human Ninja - Subtypes: Human, Ninja - Text: Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)\nWhenever one or more Ninja or Rogue creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") - Power/Toughness: 2/4 - Rarity: uncommon - Keywords: Ninjutsu, Treasure
A-Prosperous Thief
- Mana Cost: {2}{R}{W} - Type: Legendary Creature — Human Samurai - Subtypes: Human, Samurai - Text: First strike\nWhenever a Samurai or Warrior you control attacks alone, untap it. If it's the first combat phase of the turn, there is an additional combat phase after this phase. - Power/Toughness: 4/4 - Rarity: rare - Keywords: First strike
A-Raiyuu, Storm's Edge
- Mana Cost: {1}{U}{B} - Type: Legendary Creature — Human Ninja - Subtypes: Human, Ninja - Text: Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn.\nEach creature card in your hand has ninjutsu {1}{U}{B}. - Power/Toughness: 3/4 - Rarity: rare - Keywords: nan
A-Satoru Umezawa
- Mana Cost: {U}{B} - Type: Creature — Rat Ninja - Subtypes: Rat, Ninja - Text: Ninjutsu {U/B} ({U/B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)\nNinjutsu abilities you activate cost {1} less to activate.\nOther Ninja and Rogue creatures you control get +1/+1. - Power/Toughness: 2/2 - Rarity: uncommon - Keywords: Ninjutsu
A-Silver-Fur Master
- Mana Cost: {U} - Type: Creature — Human Ninja - Subtypes: Human, Ninja - Text: Ninjutsu {2}{U} ({2}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)\nFlying\nWhen Thousand-Faced Shadow enters the battlefield from your hand, if it's attacking, create a token that's a copy of another target attacking creature. The token enters the battlefield tapped and attacking. - Power/Toughness: 1/1 - Rarity: rare - Keywords: Flying, Ninjutsu
A-Thousand-Faced Shadow
- Mana Cost: {1}{R} - Type: Creature — Human Monk - Subtypes: Human, Monk - Text: Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)\nWhen Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card. - Power/Toughness: 2/1 - Rarity: rare - Keywords: Prowess
Abbot of Keral Keep
- Mana Cost: {2}{G}{U} - Type: Snow Creature — Treefolk - Subtypes: Treefolk - Text: Trample\nAbominable Treefolk's power and toughness are each equal to the number of snow permanents you control.\nWhen Abominable Treefolk enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. - Power/Toughness: */* - Rarity: uncommon - Keywords: Trample
Abominable Treefolk
- Mana Cost: {2}{W} - Type: Creature — Human Soldier - Subtypes: Human, Soldier - Text: Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)\nEach creature you control with a +1/+1 counter on it has flying. - Power/Toughness: 2/3 - Rarity: uncommon - Keywords: Outlast
Abzan Falconer
- Mana Cost: {3}{U}{U} - Type: Creature — Zombie Horror - Subtypes: Zombie, Horror - Text: Flying\n{2}{U}, Discard two cards: Return Advanced Stitchwing from your graveyard to the battlefield tapped. - Power/Toughness: 3/4 - Rarity: common - Keywords: Flying
Advanced Stitchwing
- Mana Cost: {3}{U} - Type: Creature — Elemental Beast - Subtypes: Elemental, Beast - Text: Flying\nDiscard a card: Switch Aeromoeba's power and toughness until end of turn. - Power/Toughness: 2/4 - Rarity: common - Keywords: Flying
Aeromoeba
- Mana Cost: {5}{U} - Type: Creature — Elemental - Subtypes: Elemental - Text: When Aethersnipe enters the battlefield, return target nonland permanent to its owner's hand.\nEvoke {1}{U}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) - Power/Toughness: 4/4 - Rarity: common - Keywords: Evoke
Aethersnipe
- Mana Cost: {2}{G}{G}{G} - Type: Legendary Creature — Ooze - Subtypes: Ooze - Text: Storm (When you cast this spell, copy it for each spell cast before it this turn. Copies become tokens.)\nAeve, Progenitor Ooze isn't legendary if it's a token.\nAeve enters the battlefield with a +1/+1 counter on it for each other Ooze you control. - Power/Toughness: 2/2 - Rarity: rare - Keywords: Storm
Aeve, Progenitor Ooze
- Mana Cost: {5}{B}{G} - Type: Legendary Creature — Mutant Warrior - Subtypes: Mutant, Warrior - Text: Trample\nAgent Frank Horrigan has indestructible as long as it attacked this turn.\nWhenever Agent Frank Horrigan enters the battlefield or attacks, proliferate twice. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.) - Power/Toughness: 8/6 - Rarity: rare - Keywords: Proliferate, Trample
Agent Frank Horrigan
- Mana Cost: {1}{W} - Type: Creature — Dog Soldier - Subtypes: Dog, Soldier - Text: Outlast {1}{W} ({1}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)\nEach creature you control with a +1/+1 counter on it has first strike. - Power/Toughness: 2/1 - Rarity: common - Keywords: Outlast
Ainok Bond-Kin
- Mana Cost: {1}{R} - Type: Creature — Goblin Samurai - Subtypes: Goblin, Samurai - Text: Whenever a Samurai or Warrior you control attacks alone, you may discard a card. If you do, draw a card. - Power/Toughness: 1/3 - Rarity: common - Keywords: nan
Akki Ronin
- Mana Cost: {B}{B}{R}{R} - Type: Legendary Creature — Scorpion Dragon Rogue - Subtypes: Scorpion, Dragon, Rogue - Text: Flying, trample\nSacrifice three other creatures: You may put a creature card from your hand onto the battlefield. Activate only as a sorcery and only once each turn. - Power/Toughness: 5/5 - Rarity: rare - Keywords: Flying, Trample
Akul the Unrepentant
- Mana Cost: {1}{W} - Type: Creature — Human Wizard - Subtypes: Human, Wizard - Text: {1}{W}: Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) - Power/Toughness: 2/1 - Rarity: common - Keywords: nan
Alabaster Mage
- Mana Cost: {2}{R} - Type: Legendary Creature — Human Warrior - Subtypes: Human, Warrior - Text: First strike\nWhenever Alesha, Who Smiles at Death attacks, you may pay {W/B}{W/B}. If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking. - Power/Toughness: 3/2 - Rarity: rare - Keywords: First strike
Alesha, Who Smiles at Death
- Mana Cost: {G} - Type: Creature — Elf Shaman - Subtypes: Elf, Shaman - Text: This spell can't be countered.\nGreen spells you control can't be countered.\n{4}{G}{G}: Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types. - Power/Toughness: 1/1 - Rarity: mythic - Keywords: nan
Allosaurus Shepherd
- Mana Cost: {1}{G} - Type: Creature — Plant Warlock - Subtypes: Plant, Warlock - Text: Trample\nWhen Aloe Alchemist becomes plotted, target creature gets +3/+2 and gains trample until end of turn.\nPlot {1}{G} (You may pay {1}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) - Power/Toughness: 3/2 - Rarity: uncommon - Keywords: Plot, Trample
Aloe Alchemist
- Mana Cost: {4}{B}{G} - Type: Creature — Lizard Mutant - Subtypes: Lizard, Mutant - Text: Menace, trample\nWhen Alpha Deathclaw enters the battlefield or becomes monstrous, destroy target permanent.\n{5}{B}{G}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.) - Power/Toughness: 6/6 - Rarity: rare - Keywords: Menace, Monstrosity, Trample
Alpha Deathclaw
- Mana Cost: {2}{R} - Type: Snow Creature — Human Scout - Subtypes: Human, Scout - Text: When Alpine Guide enters the battlefield, you may search your library for a Mountain card, put that card onto the battlefield tapped, then shuffle.\nAlpine Guide attacks each combat if able.\nWhen Alpine Guide leaves the battlefield, sacrifice a Mountain. - Power/Toughness: 3/3 - Rarity: uncommon - Keywords: nan
Alpine Guide
- Mana Cost: {4}{B}{B} - Type: Creature — Insect - Subtypes: Insect - Text: Flash\nWhen Ambush Gigapede enters the battlefield, target creature an opponent controls gets -2/-2 until end of turn. - Power/Toughness: 6/2 - Rarity: common - Keywords: Flash
Ambush Gigapede
- Mana Cost: {4}{W} - Type: Creature — Angel - Subtypes: Angel - Text: Flying\nWhen Angel of the Dawn enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. - Power/Toughness: 3/3 - Rarity: common - Keywords: Flying
Angel of the Dawn
- Mana Cost: {1}{W} - Type: Creature — Angel Spirit - Subtypes: Angel, Spirit - Text: Flying, protection from artifacts - Power/Toughness: 1/1 - Rarity: uncommon - Keywords: Flying, Protection
Angelic Curator
- Mana Cost: {G}{U}{R} - Type: Legendary Creature — Elemental - Subtypes: Elemental - Text: Protection from white and from black\nWhenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements.\nCreature spells you cast cost {1} less to cast for each +1/+1 counter on Animar. - Power/Toughness: 1/1 - Rarity: mythic - Keywords: Protection
Animar, Soul of Elements
- Mana Cost: {G} - Type: Creature — Snake - Subtypes: Snake - Text: Deathtouch - Power/Toughness: 1/1 - Rarity: common - Keywords: Deathtouch
Ankle Biter
- Mana Cost: {3}{R}{G}{W} - Type: Legendary Creature — Human Rogue - Subtypes: Human, Rogue - Text: Flash\nWhen Annie Flash, the Veteran enters the battlefield, if you cast it, return target permanent card with mana value 3 or less from your graveyard to the battlefield tapped.\nWhenever Annie Flash becomes tapped, exile the top two cards of your library. You may play those cards this turn. - Power/Toughness: 4/5 - Rarity: mythic - Keywords: Flash
Annie Flash, the Veteran
- Mana Cost: {5}{G}{G} - Type: Creature — Dinosaur - Subtypes: Dinosaur - Text: Reach, trample\nCascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) - Power/Toughness: 6/5 - Rarity: common - Keywords: Cascade, Reach, Trample
Annoyed Altisaur
- Mana Cost: {5}{W} - Type: Creature — Angel - Subtypes: Angel - Text: Flying\nWhenever a creature attacks, you may pay {3}. When you do, put a +1/+1 counter on that creature. - Power/Toughness: 3/5 - Rarity: common - Keywords: Flying
Anointer of Valor
- Mana Cost: {3}{W}{W} - Type: Legendary Creature — Dragon Spirit - Subtypes: Dragon, Spirit - Text: Flying, vigilance\nWhen Ao, the Dawn Sky dies, choose one —\n• Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.\n• Put two +1/+1 counters on each permanent you control that's a creature or Vehicle. - Power/Toughness: 5/4 - Rarity: mythic - Keywords: Flying, Vigilance
Ao, the Dawn Sky
- Mana Cost: {1}{U}{U} - Type: Creature — Human Wizard - Subtypes: Human, Wizard - Text: {U}, {T}: Add {C}{C}{C}. - Power/Toughness: 0/1 - Rarity: common - Keywords: nan
Apprentice Wizard
- Mana Cost: {1}{U} - Type: Creature — Elemental Beast - Subtypes: Elemental, Beast - Text: Discard a card: Switch Aquamoeba's power and toughness until end of turn. - Power/Toughness: 1/3 - Rarity: common - Keywords: nan
Aquamoeba
- Mana Cost: {5}{G} - Type: Creature — Spider - Subtypes: Spider - Text: Reach\nTap an untapped Spider you control: Search your graveyard and/or library for a card named Arachnus Web and put it onto the battlefield attached to target creature. If you search your library this way, shuffle. - Power/Toughness: 5/7 - Rarity: uncommon - Keywords: Reach
Arachnus Spinner
- Mana Cost: {2}{W} - Type: Legendary Creature — Human Soldier - Subtypes: Human, Soldier - Text: Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)\nWhenever a creature you control attacks, if it enlisted a creature this combat, the creature that attacked gains double strike until end of turn. If that creature's power is 4 or greater, draw a card. - Power/Toughness: 1/4 - Rarity: rare - Keywords: Enlist
Aradesh, the Founder
- Mana Cost: {4}{G}{W} - Type: Legendary Creature — Human Elf Noble - Subtypes: Human, Elf, Noble - Text: Vigilance\nWhenever Aragorn and Arwen, Wed enters the battlefield or attacks, put a +1/+1 counter on each other creature you control. You gain 1 life for each other creature you control. - Power/Toughness: 3/6 - Rarity: mythic - Keywords: Vigilance
Aragorn and Arwen, Wed
- Mana Cost: {1}{G}{W} - Type: Legendary Creature — Human Ranger - Subtypes: Human, Ranger - Text: Whenever the Ring tempts you, if you chose a creature other than Aragorn, Company Leader as your Ring-bearer, put your choice of a counter from among first strike, vigilance, deathtouch, and lifelink on Aragorn.\nWhenever you put one or more counters on Aragorn, put one of each of those kinds of counters on up to one other target creature. - Power/Toughness: 3/3 - Rarity: rare - Keywords: nan
Aragorn, Company Leader
- Mana Cost: {R}{G}{W}{U} - Type: Legendary Creature — Human Noble - Subtypes: Human, Noble - Text: Whenever you cast a white spell, create a 1/1 white Human Soldier creature token.\nWhenever you cast a blue spell, scry 2.\nWhenever you cast a red spell, Aragorn, the Uniter deals 3 damage to target opponent.\nWhenever you cast a green spell, target creature gets +4/+4 until end of turn. - Power/Toughness: 5/5 - Rarity: mythic - Keywords: Scry
Aragorn, the Uniter
- Mana Cost: {2}{W}{U} - Type: Legendary Creature — Human Doctor - Subtypes: Human, Doctor - Text: {T}: Draw a card, then discard a card. Put a quest counter on Arcade Gannon.\nFor Auld Lang Syne — Once during each of your turns, you may cast an artifact or Human spell from your graveyard with mana value less than or equal to the number of quest counters on Arcade Gannon. - Power/Toughness: 2/3 - Rarity: rare - Keywords: For Auld Lang Syne
Arcade Gannon
- Mana Cost: {2}{G}{G}{W}{W}{U}{U} - Type: Legendary Creature — Elder Dragon - Subtypes: Elder, Dragon - Text: Flying\nAt the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay {G}{W}{U}.\nEach untapped creature you control gets +0/+2 as long as it's not attacking.\n{W}: Arcades Sabboth gets +0/+1 until end of turn. - Power/Toughness: 7/7 - Rarity: rare - Keywords: Flying
Arcades Sabboth
- Mana Cost: {3}{U}{U}{U} - Type: Legendary Creature — Wizard - Subtypes: Wizard - Text: {T}: Draw three cards.\n{2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand. - Power/Toughness: 3/4 - Rarity: rare - Keywords: nan
Arcanis the Omnipotent
- Mana Cost: {3}{W}{W} - Type: Creature — Angel - Subtypes: Angel - Text: Flying\nLifelink (Damage dealt by this creature also causes you to gain that much life.)\nWhenever you gain life, put a +1/+1 counter on each creature you control. - Power/Toughness: 3/4 - Rarity: mythic - Keywords: Flying, Lifelink
Archangel of Thune
- Mana Cost: {1}{W}{W}{W} - Type: Creature — Angel - Subtypes: Angel - Text: Flying\nAs long as Archangel of Tithes is untapped, creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures.\nAs long as Archangel of Tithes is attacking, creatures can't block unless their controller pays {1} for each of those creatures. - Power/Toughness: 3/5 - Rarity: mythic - Keywords: Flying
Archangel of Tithes
- Mana Cost: {5}{B}{B} - Type: Creature — Demon - Subtypes: Demon - Text: Flying\nWhen Archfiend of Sorrows enters the battlefield, creatures your opponents control get -2/-2 until end of turn.\nUnearth {3}{B}{B} ({3}{B}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) - Power/Toughness: 4/5 - Rarity: uncommon - Keywords: Flying, Unearth
Archfiend of Sorrows
- Mana Cost: {1}{U} - Type: Creature — Salamander Mount - Subtypes: Salamander, Mount - Text: Whenever Archmage's Newt deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. That card gains flashback {0} until end of turn instead if Archmage's Newt is saddled. (You may cast that card from your graveyard for its flashback cost. Then exile it.)\nSaddle 3 - Power/Toughness: 2/2 - Rarity: rare - Keywords: Saddle
Archmage's Newt
- Mana Cost: {6}{B}{B} - Type: Creature — Archon - Subtypes: Archon - Text: Flying\nWhenever Archon of Cruelty enters the battlefield or attacks, target opponent sacrifices a creature or planeswalker, discards a card, and loses 3 life. You draw a card and gain 3 life. - Power/Toughness: 6/6 - Rarity: mythic - Keywords: Flying
Archon of Cruelty
- Mana Cost: {3}{U} - Type: Legendary Creature — Human Artificer - Subtypes: Human, Artificer - Text: {T}: Target artifact creature's controller sacrifices it. That player may search their library for a noncreature artifact card, put it onto the battlefield, then shuffle. - Power/Toughness: 2/2 - Rarity: mythic - Keywords: nan
Arcum Dagsson
- Mana Cost: {G}{W} - Type: Creature — Human Cleric Archer - Subtypes: Human, Cleric, Archer - Text: Reach, lifelink\nOutlast {G/W} ({G/W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)\nEach other creature you control without a +1/+1 counter on it has outlast {G/W}. - Power/Toughness: 2/2 - Rarity: uncommon - Keywords: Lifelink, Outlast, Reach
Arcus Acolyte
- Mana Cost: {2}{G}{U} - Type: Legendary Creature — Kraken - Subtypes: Kraken - Text: Arixmethes, Slumbering Isle enters the battlefield tapped with five slumber counters on it.\nAs long as Arixmethes has a slumber counter on it, it's a land. (It's not a creature.)\nWhenever you cast a spell, you may remove a slumber counter from Arixmethes.\n{T}: Add {G}{U}. - Power/Toughness: 12/12 - Rarity: rare - Keywords: nan
Arixmethes, Slumbering Isle
- Mana Cost: {4}{U}{R} - Type: Legendary Creature — Sphinx Wizard - Subtypes: Sphinx, Wizard - Text: Flying\nWhenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards. - Power/Toughness: 5/5 - Rarity: rare - Keywords: Flying
Arjun, the Shifting Flame
- Mana Cost: {W} - Type: Creature — Armadillo - Subtypes: Armadillo - Text: Ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)\n{3}{W}: Armored Armadillo gets +X/+0 until end of turn, where X is its toughness. - Power/Toughness: 0/4 - Rarity: common - Keywords: Ward
Armored Armadillo
- Mana Cost: {1}{R}{W} - Type: Creature — Human Knight - Subtypes: Human, Knight - Text: Trample\nWhenever you cast an Aura or Equipment spell, exile the top card of your library. You may play that card until the end of your next turn. - Power/Toughness: 3/3 - Rarity: rare - Keywords: Trample
Armory Paladin
- Mana Cost: {R} - Type: Creature — Goblin Artificer - Subtypes: Goblin, Artificer - Text: Modified creatures you control have menace.\nWhen Artillery Enthusiast enters the battlefield, you may discard a card. If you do, seek a card with mana value equal to that card's mana value. - Power/Toughness: 1/2 - Rarity: uncommon - Keywords: Seek
Artillery Enthusiast
- Mana Cost: {G}{U} - Type: Legendary Creature — Elf Noble - Subtypes: Elf, Noble - Text: Whenever you scry, put a +1/+1 counter on target creature.\n{4}{G}{U}: Scry 2. - Power/Toughness: 2/2 - Rarity: uncommon - Keywords: Scry
Arwen Undómiel
- Mana Cost: {1}{G}{W} - Type: Legendary Creature — Elf Noble - Subtypes: Elf, Noble - Text: Arwen, Mortal Queen enters the battlefield with an indestructible counter on it.\n{1}, Remove an indestructible counter from Arwen: Another target creature gains indestructible until end of turn. Put a +1/+1 counter and a lifelink counter on that creature and a +1/+1 counter and a lifelink counter on Arwen. - Power/Toughness: 2/2 - Rarity: mythic - Keywords: nan
Arwen, Mortal Queen
- Mana Cost: {3}{R}{W} - Type: Creature — Human Samurai - Subtypes: Human, Samurai - Text: Haste\nWhenever a Samurai or Warrior you control attacks alone, it gets +1/+0 until end of turn for each Samurai or Warrior you control. - Power/Toughness: 4/3 - Rarity: uncommon - Keywords: Haste
Asari Captain
- Mana Cost: {4}{W}{W}{B}{B} - Type: Creature — Archon - Subtypes: Archon - Text: Flying\nWhen Ashen Rider enters the battlefield or dies, exile target permanent. - Power/Toughness: 5/5 - Rarity: rare - Keywords: Flying
Ashen Rider
- Mana Cost: {1}{B/R}{B/R}{B/R} - Type: Creature — Elemental Knight - Subtypes: Elemental, Knight - Text: Other black creatures you control get +1/+1.\nOther red creatures you control get +1/+1.\nWhenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life. - Power/Toughness: 4/1 - Rarity: rare - Keywords: nan
Ashenmoor Liege
- Mana Cost: nan - Type: Legendary Creature — Human Wizard - Subtypes: Human, Wizard - Text: As long as you've discarded a card this turn, you may pay {B/R} to cast this spell.\nWhen Asmoranomardicadaistinaculdacar enters the battlefield, you may search your library for a card named The Underworld Cookbook, reveal it, put it into your hand, then shuffle.\nSacrifice two Foods: Target creature deals 6 damage to itself. - Power/Toughness: 3/3 - Rarity: rare - Keywords: nan
Asmoranomardicadaistinaculdacar
- Mana Cost: {1}{R}{G}{W} - Type: Legendary Creature — Human Shaman - Subtypes: Human, Shaman - Text: {2}, {T}: Create a 0/1 green Egg creature token with defender.\nWhenever an Egg you control dies, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. - Power/Toughness: 2/3 - Rarity: rare - Keywords: nan
Atla Palani, Nest Tender
- Mana Cost: {G}{W}{U}{B} - Type: Legendary Creature — Phyrexian Angel Horror - Subtypes: Phyrexian, Angel, Horror - Text: Flying, vigilance, deathtouch, lifelink\nAt the beginning of your end step, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) - Power/Toughness: 4/4 - Rarity: mythic - Keywords: Deathtouch, Flying, Lifelink, Proliferate, Vigilance
Atraxa, Praetors' Voice
- Mana Cost: {2}{R}{R} - Type: Legendary Creature — Dragon Spirit - Subtypes: Dragon, Spirit - Text: Flying, trample\nWhen Atsushi, the Blazing Sky dies, choose one —\n• Exile the top two cards of your library. Until the end of your next turn, you may play those cards.\n• Create three Treasure tokens. - Power/Toughness: 4/4 - Rarity: mythic - Keywords: Flying, Trample, Treasure
Atsushi, the Blazing Sky
- Mana Cost: {2}{W} - Type: Creature — Human Wizard - Subtypes: Human, Wizard - Text: When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand. - Power/Toughness: 2/2 - Rarity: common - Keywords: nan
Auramancer
- Mana Cost: {2}{R}{R}{W}{W} - Type: Legendary Creature — Angel - Subtypes: Angel - Text: Flying, vigilance, haste\nWhenever Aurelia, the Warleader attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase. - Power/Toughness: 3/4 - Rarity: mythic - Keywords: Flying, Haste, Vigilance
Aurelia, the Warleader
- Mana Cost: {3}{W} - Type: Creature — Human Soldier - Subtypes: Human, Soldier - Text: {1}{W}: Return target artifact card with mana value 1 or less from your graveyard to your hand. - Power/Toughness: 2/4 - Rarity: uncommon - Keywords: nan
Auriok Salvagers
- Mana Cost: {5}{W}{W}{W} - Type: Legendary Creature — Angel - Subtypes: Angel - Text: Flying, vigilance, indestructible\nOther permanents you control have indestructible. - Power/Toughness: 8/8 - Rarity: mythic - Keywords: Flying, Indestructible, Vigilance
Avacyn, Angel of Hope
- Mana Cost: {3}{R}{R} - Type: Creature — Beast - Subtypes: Beast - Text: Haste\nWhen Avarax enters the battlefield, you may search your library for a card named Avarax, reveal it, put it into your hand, then shuffle.\n{1}{R}: Avarax gets +1/+0 until end of turn. - Power/Toughness: 3/3 - Rarity: common - Keywords: Haste
Avarax
- Mana Cost: {6}{U} - Type: Creature — Bird Wizard - Subtypes: Bird, Wizard - Text: Flying\nWhen Aven Fateshaper enters the battlefield, look at the top four cards of your library, then put them back in any order.\n{4}{U}: Look at the top four cards of your library, then put them back in any order. - Power/Toughness: 4/5 - Rarity: uncommon - Keywords: Flying
Aven Fateshaper
- Mana Cost: {3}{U} - Type: Creature — Bird Soldier - Subtypes: Bird, Soldier - Text: Flying (This creature can't be blocked except by creatures with flying or reach.)\nWhen Aven Fisher dies, you may draw a card. - Power/Toughness: 2/2 - Rarity: common - Keywords: Flying
Aven Fisher
- Mana Cost: {3}{U} - Type: Creature — Bird Warrior - Subtypes: Bird, Warrior - Text: Flying\nEmbalm {6}{U} ({6}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Warrior with no mana cost. Embalm only as a sorcery.) - Power/Toughness: 3/2 - Rarity: common - Keywords: Embalm, Flying
Aven Initiate
- Mana Cost: {1}{W}{W} - Type: Creature — Bird Rogue - Subtypes: Bird, Rogue - Text: Flash\nFlying\nWhen Aven Interrupter enters the battlefield, exile target spell. It becomes plotted. (Its owner may cast it as a sorcery on a later turn without paying its mana cost.)\nSpells your opponents cast from graveyards or from exile cost {2} more to cast. - Power/Toughness: 2/2 - Rarity: rare - Keywords: Flash, Flying, Plot
Aven Interrupter
- Mana Cost: {5}{G}{G} - Type: Creature — Elemental - Subtypes: Elemental - Text: When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control.\nLandfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control. - Power/Toughness: 5/5 - Rarity: mythic - Keywords: Landfall
Avenger of Zendikar
- Mana Cost: {1}{G} - Type: Legendary Creature — Bear - Subtypes: Bear - Text: Whenever another Bear enters the battlefield under your control, choose one —\n• Put two +1/+1 counters on target Bear.\n• Target Bear you control fights target creature you don't control. - Power/Toughness: 2/2 - Rarity: rare - Keywords: Fight
Ayula, Queen Among Bears
- Mana Cost: {3}{B} - Type: Creature — Azra Ninja - Subtypes: Azra, Ninja - Text: Ninjutsu {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)\nWhen Azra Smokeshaper enters the battlefield, target creature you control gains indestructible until end of turn. - Power/Toughness: 3/3 - Rarity: common - Keywords: Ninjutsu
Azra Smokeshaper
- Mana Cost: {3}{R}{R} - Type: Creature — Dragon - Subtypes: Dragon - Text: Flying\nWhenever Backdraft Hellkite attacks, each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. - Power/Toughness: 4/4 - Rarity: rare - Keywords: Flying
Backdraft Hellkite
- Mana Cost: {3}{G} - Type: Creature — Dwarf - Subtypes: Dwarf - Text: Whenever Bag End Porter attacks, it gets +X/+X until end of turn, where X is the number of legendary creatures you control. - Power/Toughness: 4/4 - Rarity: common - Keywords: nan
Bag End Porter
- Mana Cost: {2}{R/W}{R/W}{R/W} - Type: Creature — Spirit Horror - Subtypes: Spirit, Horror - Text: Other red creatures you control get +1/+1.\nOther white creatures you control get +1/+1.\nWhenever you cast a red spell, Balefire Liege deals 3 damage to target player or planeswalker.\nWhenever you cast a white spell, you gain 3 life. - Power/Toughness: 2/4 - Rarity: rare - Keywords: nan
Balefire Liege
- Mana Cost: {3}{B} - Type: Creature — Vampire Rogue - Subtypes: Vampire, Rogue - Text: Flying\nWhen Balustrade Spy enters the battlefield, target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard. - Power/Toughness: 2/3 - Rarity: common - Keywords: Flying
Balustrade Spy
- Mana Cost: {3}{G} - Type: Creature — Beast - Subtypes: Beast - Text: Trample\nReinforce 2—{1}{G} ({1}{G}, Discard this card: Put two +1/+1 counters on target creature.)\nScavenge {5}{G}{G} ({5}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) - Power/Toughness: 4/4 - Rarity: common - Keywords: Reinforce, Scavenge, Trample
Bannerhide Krushok
- Mana Cost: {2}{W}{B} - Type: Legendary Creature — Vampire Noble - Subtypes: Vampire, Noble - Text: Whenever one or more tokens enter the battlefield under your control, create a 1/1 black Vampire Rogue creature token with lifelink. This ability triggers only once each turn.\n{1}{B}, Sacrifice another creature or artifact: Draw a card. - Power/Toughness: 3/4 - Rarity: uncommon - Keywords: nan
Baron Bertram Graywater
- Mana Cost: {3}{R} - Type: Creature — Goblin Shaman - Subtypes: Goblin, Shaman - Text: At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn. - Power/Toughness: 2/2 - Rarity: common - Keywords: nan
Battle-Rattle Shaman
- Mana Cost: {1}{R} - Type: Creature — Goblin Warrior - Subtypes: Goblin, Warrior - Text: Whenever Battle-Scarred Goblin becomes blocked, it deals 1 damage to each creature blocking it. - Power/Toughness: 2/2 - Rarity: common - Keywords: nan
Battle-Scarred Goblin
- Mana Cost: {3}{G}{G} - Type: Creature — Centaur - Subtypes: Centaur - Text: Threshold — Put three cards from your graveyard on the bottom of your library: Battlefield Scrounger gets +3/+3 until end of turn. Activate only once each turn and only if seven or more cards are in your graveyard. - Power/Toughness: 3/3 - Rarity: common - Keywords: Threshold
Battlefield Scrounger
- Mana Cost: {2}{U} - Type: Creature — Human Wizard - Subtypes: Human, Wizard - Text: Flying\nWhen Bazaar Trademage enters the battlefield, draw two cards, then discard three cards. - Power/Toughness: 3/4 - Rarity: rare - Keywords: Flying
Bazaar Trademage
- Mana Cost: {2}{G}{U}{R} - Type: Creature — Human Warrior - Subtypes: Human, Warrior - Text: When Bear's Companion enters the battlefield, create a 4/4 green Bear creature token. - Power/Toughness: 2/2 - Rarity: uncommon - Keywords: nan
Bear's Companion
- Mana Cost: {2}{G} - Type: Creature — Human Druid - Subtypes: Human, Druid - Text: When Beastbond Outcaster enters the battlefield, if you control a creature with power 4 or greater, draw a card.\nPlot {1}{G} (You may pay {1}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) - Power/Toughness: 3/3 - Rarity: uncommon - Keywords: Plot
Beastbond Outcaster
- Mana Cost: {6}{R}{R} - Type: Creature — Devil Horror - Subtypes: Devil, Horror - Text: This spell costs {1} less to cast for each instant and sorcery card in your graveyard.\nProwess\nWhen Bedlam Reveler enters the battlefield, discard your hand, then draw three cards. - Power/Toughness: 3/4 - Rarity: rare - Keywords: Prowess
Bedlam Reveler
- Mana Cost: {3}{G} - Type: Creature — Elk - Subtypes: Elk - Text: As long as you had another creature enter the battlefield under your control this turn, Bellowing Elk has trample and indestructible. - Power/Toughness: 4/2 - Rarity: common - Keywords: nan
Bellowing Elk
- Mana Cost: {4}{G} - Type: Creature — Human Ranger - Subtypes: Human, Ranger - Text: Vigilance\n{T}: Add an amount of {G} equal to the greatest power among creatures you control.\nSacrifice Bighorner Rancher: You gain life equal to the greatest toughness among other creatures you control. - Power/Toughness: 2/5 - Rarity: uncommon - Keywords: Vigilance
Bighorner Rancher
- Mana Cost: {1}{U}{R} - Type: Legendary Creature — Halfling Rogue - Subtypes: Halfling, Rogue - Text: When Bilbo, Retired Burglar enters or leaves the battlefield, the Ring tempts you.\nWhenever Bilbo deals combat damage to a player, create a Treasure token. - Power/Toughness: 1/3 - Rarity: uncommon - Keywords: Treasure
Bilbo, Retired Burglar
- Mana Cost: {1}{U} - Type: Legendary Creature — Human Rogue - Subtypes: Human, Rogue - Text: Whenever Bill Ferny, Bree Swindler becomes blocked, choose one —\n• Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")\n• Target opponent gains control of target Horse you control. If they do, remove Bill Ferny from combat and create three Treasure tokens. - Power/Toughness: 2/1 - Rarity: uncommon - Keywords: Treasure
Bill Ferny, Bree Swindler
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