path
stringlengths
39
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sentence
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24
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audioduration (s)
1.01
5.62
00.tower-defense-introduction.wav_6.mp3
You've seen that before,
00.tower-defense-introduction.wav_7.mp3
but you'll see how to turn the rocket and fire it towards the target,
00.tower-defense-introduction.wav_5.mp3
You'll learn about instancing.
00.tower-defense-introduction.wav_4.mp3
Then, we'll create a shooting turret.
00.tower-defense-introduction.wav_0.mp3
In this series, you'll create your first game AI,
00.tower-defense-introduction.wav_1.mp3
the turrets that you can see on screen right now.
00.tower-defense-introduction.wav_3.mp3
to detect when two things overlap, like the chest and the gems here.
00.tower-defense-introduction.wav_2.mp3
We'll first learn about physics interactions and see how we can use areas
00.tower-defense-introduction.wav_13.mp3
With that, let's get started.
00.tower-defense-introduction.wav_12.mp3
and we have another one that fires at the weakest target in range.
00.tower-defense-introduction.wav_10.mp3
and we'll use inheritance for that.
00.tower-defense-introduction.wav_11.mp3
So here we have a turret that shoots at multiple targets in range
00.tower-defense-introduction.wav_9.mp3
Then, we'll see how to create variations of that turret,
00.tower-defense-introduction.wav_8.mp3
and you'll see that our turret fires at any target in range.

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