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00.tower-defense-introduction.wav_6.mp3 | You've seen that before, | |
00.tower-defense-introduction.wav_7.mp3 | but you'll see how to turn the rocket and fire it towards the target, | |
00.tower-defense-introduction.wav_5.mp3 | You'll learn about instancing. | |
00.tower-defense-introduction.wav_4.mp3 | Then, we'll create a shooting turret. | |
00.tower-defense-introduction.wav_0.mp3 | In this series, you'll create your first game AI, | |
00.tower-defense-introduction.wav_1.mp3 | the turrets that you can see on screen right now. | |
00.tower-defense-introduction.wav_3.mp3 | to detect when two things overlap, like the chest and the gems here. | |
00.tower-defense-introduction.wav_2.mp3 | We'll first learn about physics interactions and see how we can use areas | |
00.tower-defense-introduction.wav_13.mp3 | With that, let's get started. | |
00.tower-defense-introduction.wav_12.mp3 | and we have another one that fires at the weakest target in range. | |
00.tower-defense-introduction.wav_10.mp3 | and we'll use inheritance for that. | |
00.tower-defense-introduction.wav_11.mp3 | So here we have a turret that shoots at multiple targets in range | |
00.tower-defense-introduction.wav_9.mp3 | Then, we'll see how to create variations of that turret, | |
00.tower-defense-introduction.wav_8.mp3 | and you'll see that our turret fires at any target in range. |
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