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LumiView: A Synthetic Object Centric Dataset with Multiple View and Lighting

Zhong Li1, Liangchen Song2, Zhang Chen1, Xiangyu Du1, Lele Chen1, Junsong Yuan2, Yi Xu1,
1OPPO US Research Center, 2University at Buffalo

Introduction

We used Blender’s physically based path tracer renderer and rendered 3 textured objects: synthetic face, wood train, and face mask. We set up 5 × 5 camera views on the front hemisphere, set 105 directional light sources around the full sphere, and render at a resolution of 800 × 800 pixels. Each camera differs by 10 degrees and each light source differs by 25 degrees on the sphere. Please download the dataset from this link: BlenderData, and put them in the folder data/BlenderData/.

Dataset structure

Each object has its own folder, and each folder contains the following files:

  • cam_data_label.npz: camera parameters labeled in label['imgname'],label['intrinsic'] ,label['R_bcam'],w2c_T = label['T_bcam'],l_dirs = label['light_dir'], please refer to the github codelink for more details.

  • xx_xx_xx_xx.png: view and light index images.

root/
|-- FaceBase/
|   |-- xx_xx_xx_xx.png # view and light index
|   |-- cam_data_label.npz
|-- facecover/
|-- toytrain/

Citation

@inproceedings{li2023relitneulf,
  title={Relit-NeuLF: Efficient Novel View Synthesis with Neural 4D Light Field},
  author={Li, Zhong, Song, Liangchen, Chen, Zhang, Du, Xiangyu, Chen, Lele, Yuan, Junsong, Xu, Yi},
  booktitle={Proceedings of the 31th ACM International Conference on Multimedia},
  year={2023}
}
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