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่ฃ…ๅ‚™่€…ใฎๆ”ปๆ’ƒใŒๆ•ตใซๅ‘ฝไธญใ—ใ€ใชใŠใ‹ใคๅฑžๆ€งใ‚ฟใ‚คใƒ—ใฎๆœ‰ๅˆฉๅŠนๆžœใŒ็™บ็”Ÿใ—ใŸๆ™‚ใ€ใƒใƒผใƒ ๅ…จไฝ“ใฎ่ฉฒๅฝ“ใ‚ฟใƒผใ‚ฒใƒƒใƒˆใซๅฏพใ™ใ‚‹ไผšๅฟƒ็Ž‡+<color=#2BAD00>12%</color>ใ€็ถ™็ถšๆ™‚้–“12็ง’ใ€‚ๅŒใ˜ใƒ‘ใƒƒใ‚ทใƒ–ๅŠนๆžœใฏ้‡ใญๆŽ›ใ‘ไธๅฏใ€‚
Jika serangan pengguna mengenai musuh dan memicu efek keunggulan atribut, maka CRIT Rate semua anggota tim terhadap target tersebut meningkat <color=#2BAD00>12%</color> selama 12 detik. Efek pasif dengan nama yang sama tidak dapat ditumpuk.
Whenever the equipper's attack triggers an Attribute Counter effect, all squad members' CRIT Rate against the struck enemy increases by <color=#2BAD00>12%</color> for 12s. Passive effects of the same name do not stack.
่ฃ…ๅ‚™่€…ใฎๆ”ปๆ’ƒใŒๆ•ตใซๅ‘ฝไธญใ—ใ€ใชใŠใ‹ใคๅฑžๆ€งใ‚ฟใ‚คใƒ—ใฎๆœ‰ๅˆฉๅŠนๆžœใŒ็™บ็”Ÿใ—ใŸๆ™‚ใ€ใƒใƒผใƒ ๅ…จไฝ“ใฎ่ฉฒๅฝ“ใ‚ฟใƒผใ‚ฒใƒƒใƒˆใซๅฏพใ™ใ‚‹ไผšๅฟƒ็Ž‡+<color=#2BAD00>13.5%</color>ใ€็ถ™็ถšๆ™‚้–“12็ง’ใ€‚ๅŒใ˜ใƒ‘ใƒƒใ‚ทใƒ–ๅŠนๆžœใฏ้‡ใญๆŽ›ใ‘ไธๅฏใ€‚
Jika serangan pengguna mengenai musuh dan memicu efek keunggulan atribut, maka CRIT Rate semua anggota tim terhadap target tersebut meningkat <color=#2BAD00>13.5%</color> selama 12 detik. Efek pasif dengan nama yang sama tidak dapat ditumpuk.
Whenever the equipper's attack triggers an Attribute Counter effect, all squad members' CRIT Rate against the struck enemy increases by <color=#2BAD00>13.5%</color> for 12s. Passive effects of the same name do not stack.
่ฃ…ๅ‚™่€…ใฎๆ”ปๆ’ƒใŒๆ•ตใซๅ‘ฝไธญใ—ใ€ใชใŠใ‹ใคๅฑžๆ€งใ‚ฟใ‚คใƒ—ใฎๆœ‰ๅˆฉๅŠนๆžœใŒ็™บ็”Ÿใ—ใŸๆ™‚ใ€ใƒใƒผใƒ ๅ…จไฝ“ใฎ่ฉฒๅฝ“ใ‚ฟใƒผใ‚ฒใƒƒใƒˆใซๅฏพใ™ใ‚‹ไผšๅฟƒ็Ž‡+<color=#2BAD00>15.5%</color>ใ€็ถ™็ถšๆ™‚้–“12็ง’ใ€‚ๅŒใ˜ใƒ‘ใƒƒใ‚ทใƒ–ๅŠนๆžœใฏ้‡ใญๆŽ›ใ‘ไธๅฏใ€‚
Jika serangan pengguna mengenai musuh dan memicu efek keunggulan atribut, maka CRIT Rate semua anggota tim terhadap target tersebut meningkat <color=#2BAD00>15.5%</color> selama 12 detik. Efek pasif dengan nama yang sama tidak dapat ditumpuk.
Whenever the equipper's attack triggers an Attribute Counter effect, all squad members' CRIT Rate against the struck enemy increases by <color=#2BAD00>15.5%</color> for 12s. Passive effects of the same name do not stack.
่ฃ…ๅ‚™่€…ใฎๆ”ปๆ’ƒใŒๆ•ตใซๅ‘ฝไธญใ—ใ€ใชใŠใ‹ใคๅฑžๆ€งใ‚ฟใ‚คใƒ—ใฎๆœ‰ๅˆฉๅŠนๆžœใŒ็™บ็”Ÿใ—ใŸๆ™‚ใ€ใƒใƒผใƒ ๅ…จไฝ“ใฎ่ฉฒๅฝ“ใ‚ฟใƒผใ‚ฒใƒƒใƒˆใซๅฏพใ™ใ‚‹ไผšๅฟƒ็Ž‡+<color=#2BAD00>17.5%</color>ใ€็ถ™็ถšๆ™‚้–“12็ง’ใ€‚ๅŒใ˜ใƒ‘ใƒƒใ‚ทใƒ–ๅŠนๆžœใฏ้‡ใญๆŽ›ใ‘ไธๅฏใ€‚
Jika serangan pengguna mengenai musuh dan memicu efek keunggulan atribut, maka CRIT Rate semua anggota tim terhadap target tersebut meningkat <color=#2BAD00>17.5%</color> selama 12 detik. Efek pasif dengan nama yang sama tidak dapat ditumpuk.
Whenever the equipper's attack triggers an Attribute Counter effect, all squad members' CRIT Rate against the struck enemy increases by <color=#2BAD00>17.5%</color> for 12s. Passive effects of the same name do not stack.
่ฃ…ๅ‚™่€…ใฎๆ”ปๆ’ƒใŒๆ•ตใซๅ‘ฝไธญใ—ใ€ใชใŠใ‹ใคๅฑžๆ€งใ‚ฟใ‚คใƒ—ใฎๆœ‰ๅˆฉๅŠนๆžœใŒ็™บ็”Ÿใ—ใŸๆ™‚ใ€ใƒใƒผใƒ ๅ…จไฝ“ใฎ่ฉฒๅฝ“ใ‚ฟใƒผใ‚ฒใƒƒใƒˆใซๅฏพใ™ใ‚‹ไผšๅฟƒ็Ž‡+<color=#2BAD00>20%</color>ใ€็ถ™็ถšๆ™‚้–“12็ง’ใ€‚ๅŒใ˜ใƒ‘ใƒƒใ‚ทใƒ–ๅŠนๆžœใฏ้‡ใญๆŽ›ใ‘ไธๅฏใ€‚
Jika serangan pengguna mengenai musuh dan memicu efek keunggulan atribut, maka CRIT Rate semua anggota tim terhadap target tersebut meningkat <color=#2BAD00>20%</color> selama 12 detik. Efek pasif dengan nama yang sama tidak dapat ditumpuk.
Whenever the equipper's attack triggers an Attribute Counter effect, all squad members' CRIT Rate against the struck enemy increases by <color=#2BAD00>20%</color> for 12s. Passive effects of the same name do not stack.
3็ง’ใ”ใจใซ่ฃ…ๅ‚™่€…ใซใƒ‘ใƒฏใƒผใ‚’1้‡ไธŽใˆใ‚‹ใ€ๆœ€ๅคง6้‡ใพใง้‡ใญๆŽ›ใ‘ๅฏ่ƒฝใ€‚<color=#ffffff>ใ€ŽๅผทๅŒ–็‰นๆฎŠใ‚นใ‚ญใƒซใ€</color>ใ‚’็™บๅ‹•ใ—ใŸๆ™‚ใ€ใ™ในใฆใฎใƒ‘ใƒฏใƒผใ‚’ๆถˆ่ฒปใ—ใ€ใƒ‘ใƒฏใƒผ1้‡ใซใคใใ€ใ‚นใ‚ญใƒซใฎไธŽใˆใ‚‹ใƒ–ใƒฌใ‚คใ‚ฏๅ€ค+<color=#2BAD00>4%</color>ใ€‚
Pengguna akan mendapatkan 1 lapis efek Charge setiap 3 detik, maks. 6 lapis. Saat memicu <color=#ffffff>EX Special Attack</color>, semua lapisan Charge akan dikonsumsi, dan setiap lapis efek Charge akan meningkatkan Daze yang diakibatkan Skill sebesar <color=#2BAD00>4%</color>.
The equipper gains 1 Charge stack every 3s, stacking up to 6 times. When launching an <color=#ffffff>EX Special Attack</color>, consumes all Charge stacks and each stack consumed increases the skill's Daze inflicted by <color=#2BAD00>4%</color>.
3็ง’ใ”ใจใซ่ฃ…ๅ‚™่€…ใซใƒ‘ใƒฏใƒผใ‚’1้‡ไธŽใˆใ‚‹ใ€ๆœ€ๅคง6้‡ใพใง้‡ใญๆŽ›ใ‘ๅฏ่ƒฝใ€‚<color=#ffffff>ใ€ŽๅผทๅŒ–็‰นๆฎŠใ‚นใ‚ญใƒซใ€</color>ใ‚’็™บๅ‹•ใ—ใŸๆ™‚ใ€ใ™ในใฆใฎใƒ‘ใƒฏใƒผใ‚’ๆถˆ่ฒปใ—ใ€ใƒ‘ใƒฏใƒผ1้‡ใซใคใใ€ใ‚นใ‚ญใƒซใฎไธŽใˆใ‚‹ใƒ–ใƒฌใ‚คใ‚ฏๅ€ค+<color=#2BAD00>4.6%</color>ใ€‚
Pengguna akan mendapatkan 1 lapis efek Charge setiap 3 detik, maks. 6 lapis. Saat memicu <color=#ffffff>EX Special Attack</color>, semua lapisan Charge akan dikonsumsi, dan setiap lapis efek Charge akan meningkatkan Daze yang diakibatkan Skill sebesar <color=#2BAD00>4.6%</color>.
The equipper gains 1 Charge stack every 3s, stacking up to 6 times. When launching an <color=#ffffff>EX Special Attack</color>, consumes all Charge stacks and each stack consumed increases the skill's Daze inflicted by <color=#2BAD00>4.6%</color>.
3็ง’ใ”ใจใซ่ฃ…ๅ‚™่€…ใซใƒ‘ใƒฏใƒผใ‚’1้‡ไธŽใˆใ‚‹ใ€ๆœ€ๅคง6้‡ใพใง้‡ใญๆŽ›ใ‘ๅฏ่ƒฝใ€‚<color=#ffffff>ใ€ŽๅผทๅŒ–็‰นๆฎŠใ‚นใ‚ญใƒซใ€</color>ใ‚’็™บๅ‹•ใ—ใŸๆ™‚ใ€ใ™ในใฆใฎใƒ‘ใƒฏใƒผใ‚’ๆถˆ่ฒปใ—ใ€ใƒ‘ใƒฏใƒผ1้‡ใซใคใใ€ใ‚นใ‚ญใƒซใฎไธŽใˆใ‚‹ใƒ–ใƒฌใ‚คใ‚ฏๅ€ค+<color=#2BAD00>5.2%</color>ใ€‚
Pengguna akan mendapatkan 1 lapis efek Charge setiap 3 detik, maks. 6 lapis. Saat memicu <color=#ffffff>EX Special Attack</color>, semua lapisan Charge akan dikonsumsi, dan setiap lapis efek Charge akan meningkatkan Daze yang diakibatkan Skill sebesar <color=#2BAD00>5.2%</color>.
The equipper gains 1 Charge stack every 3s, stacking up to 6 times. When launching an <color=#ffffff>EX Special Attack</color>, consumes all Charge stacks and each stack consumed increases the skill's Daze inflicted by <color=#2BAD00>5.2%</color>.
3็ง’ใ”ใจใซ่ฃ…ๅ‚™่€…ใซใƒ‘ใƒฏใƒผใ‚’1้‡ไธŽใˆใ‚‹ใ€ๆœ€ๅคง6้‡ใพใง้‡ใญๆŽ›ใ‘ๅฏ่ƒฝใ€‚<color=#ffffff>ใ€ŽๅผทๅŒ–็‰นๆฎŠใ‚นใ‚ญใƒซใ€</color>ใ‚’็™บๅ‹•ใ—ใŸๆ™‚ใ€ใ™ในใฆใฎใƒ‘ใƒฏใƒผใ‚’ๆถˆ่ฒปใ—ใ€ใƒ‘ใƒฏใƒผ1้‡ใซใคใใ€ใ‚นใ‚ญใƒซใฎไธŽใˆใ‚‹ใƒ–ใƒฌใ‚คใ‚ฏๅ€ค+<color=#2BAD00>5.8%</color>ใ€‚
Pengguna akan mendapatkan 1 lapis efek Charge setiap 3 detik, maks. 6 lapis. Saat memicu <color=#ffffff>EX Special Attack</color>, semua lapisan Charge akan dikonsumsi, dan setiap lapis efek Charge akan meningkatkan Daze yang diakibatkan Skill sebesar <color=#2BAD00>5.8%</color>.
The equipper gains 1 Charge stack every 3s, stacking up to 6 times. When launching an <color=#ffffff>EX Special Attack</color>, consumes all Charge stacks and each stack consumed increases the skill's Daze inflicted by <color=#2BAD00>5.8%</color>.
3็ง’ใ”ใจใซ่ฃ…ๅ‚™่€…ใซใƒ‘ใƒฏใƒผใ‚’1้‡ไธŽใˆใ‚‹ใ€ๆœ€ๅคง6้‡ใพใง้‡ใญๆŽ›ใ‘ๅฏ่ƒฝใ€‚<color=#ffffff>ใ€ŽๅผทๅŒ–็‰นๆฎŠใ‚นใ‚ญใƒซใ€</color>ใ‚’็™บๅ‹•ใ—ใŸๆ™‚ใ€ใ™ในใฆใฎใƒ‘ใƒฏใƒผใ‚’ๆถˆ่ฒปใ—ใ€ใƒ‘ใƒฏใƒผ1้‡ใซใคใใ€ใ‚นใ‚ญใƒซใฎไธŽใˆใ‚‹ใƒ–ใƒฌใ‚คใ‚ฏๅ€ค+<color=#2BAD00>6.4%</color>ใ€‚
Pengguna akan mendapatkan 1 lapis efek Charge setiap 3 detik, maks. 6 lapis. Saat memicu <color=#ffffff>EX Special Attack</color>, semua lapisan Charge akan dikonsumsi, dan setiap lapis efek Charge akan meningkatkan Daze yang diakibatkan Skill sebesar <color=#2BAD00>6.4%</color>.
The equipper gains 1 Charge stack every 3s, stacking up to 6 times. When launching an <color=#ffffff>EX Special Attack</color>, consumes all Charge stacks and each stack consumed increases the skill's Daze inflicted by <color=#2BAD00>6.4%</color>.
<color=#f0d12b>็‰ฉ็†ๅฑžๆ€งใƒ€ใƒกใƒผใ‚ธ</color>+<color=#2BAD00>20%</color>ใ€‚ๆ•ตใ‚’่ƒŒๅพŒใ‹ใ‚‰ๆ”ปๆ’ƒใ—ใ€ใชใŠใ‹ใคๅ‘ฝไธญใ—ใŸๆ™‚ใ€่ฃ…ๅ‚™่€…ใฎไธŽใƒ€ใƒกใƒผใ‚ธ+<color=#2BAD00>25%</color>ใ€‚
Meningkatkan <color=#f0d12b>Physical DMG</color> sebesar <color=#2BAD00>20%</color>. Saat melancarkan Back Attack dan mengenai musuh, DMG yang diakibatkan oleh pengguna akan meningkat <color=#2BAD00>25%</color>.
Increases <color=#f0d12b>Physical DMG</color> by <color=#2BAD00>20%</color>. The equipper's DMG increases by <color=#2BAD00>25%</color> when hitting the enemy from behind.
<color=#f0d12b>็‰ฉ็†ๅฑžๆ€งใƒ€ใƒกใƒผใ‚ธ</color>+<color=#2BAD00>25%</color>ใ€‚ๆ•ตใ‚’่ƒŒๅพŒใ‹ใ‚‰ๆ”ปๆ’ƒใ—ใ€ใชใŠใ‹ใคๅ‘ฝไธญใ—ใŸๆ™‚ใ€่ฃ…ๅ‚™่€…ใฎไธŽใƒ€ใƒกใƒผใ‚ธ+<color=#2BAD00>31.5%</color>ใ€‚
Meningkatkan <color=#f0d12b>Physical DMG</color> sebesar <color=#2BAD00>25%</color>. Saat melancarkan Back Attack dan mengenai musuh, DMG yang diakibatkan oleh pengguna akan meningkat <color=#2BAD00>31.5%</color>.
Increases <color=#f0d12b>Physical DMG</color> by <color=#2BAD00>25%</color>. The equipper's DMG increases by <color=#2BAD00>31.5%</color> when hitting the enemy from behind.
<color=#f0d12b>็‰ฉ็†ๅฑžๆ€งใƒ€ใƒกใƒผใ‚ธ</color>+<color=#2BAD00>30%</color>ใ€‚ๆ•ตใ‚’่ƒŒๅพŒใ‹ใ‚‰ๆ”ปๆ’ƒใ—ใ€ใชใŠใ‹ใคๅ‘ฝไธญใ—ใŸๆ™‚ใ€่ฃ…ๅ‚™่€…ใฎไธŽใƒ€ใƒกใƒผใ‚ธ+<color=#2BAD00>38%</color>ใ€‚
Meningkatkan <color=#f0d12b>Physical DMG</color> sebesar <color=#2BAD00>30%</color>. Saat melancarkan Back Attack dan mengenai musuh, DMG yang diakibatkan oleh pengguna akan meningkat <color=#2BAD00>38%</color>.
Increases <color=#f0d12b>Physical DMG</color> by <color=#2BAD00>30%</color>. The equipper's DMG increases by <color=#2BAD00>38%</color> when hitting the enemy from behind.
<color=#f0d12b>็‰ฉ็†ๅฑžๆ€งใƒ€ใƒกใƒผใ‚ธ</color>+<color=#2BAD00>35%</color>ใ€‚ๆ•ตใ‚’่ƒŒๅพŒใ‹ใ‚‰ๆ”ปๆ’ƒใ—ใ€ใชใŠใ‹ใคๅ‘ฝไธญใ—ใŸๆ™‚ใ€่ฃ…ๅ‚™่€…ใฎไธŽใƒ€ใƒกใƒผใ‚ธ+<color=#2BAD00>44%</color>ใ€‚
Meningkatkan <color=#f0d12b>Physical DMG</color> sebesar <color=#2BAD00>35%</color>. Saat melancarkan Back Attack dan mengenai musuh, DMG yang diakibatkan oleh pengguna akan meningkat <color=#2BAD00>44%</color>.
Increases <color=#f0d12b>Physical DMG</color> by <color=#2BAD00>35%</color>. The equipper's DMG increases by <color=#2BAD00>44%</color> when hitting the enemy from behind.
<color=#f0d12b>็‰ฉ็†ๅฑžๆ€งใƒ€ใƒกใƒผใ‚ธ</color>+<color=#2BAD00>40%</color>ใ€‚ๆ•ตใ‚’่ƒŒๅพŒใ‹ใ‚‰ๆ”ปๆ’ƒใ—ใ€ใชใŠใ‹ใคๅ‘ฝไธญใ—ใŸๆ™‚ใ€่ฃ…ๅ‚™่€…ใฎไธŽใƒ€ใƒกใƒผใ‚ธ+<color=#2BAD00>50%</color>ใ€‚
Meningkatkan <color=#f0d12b>Physical DMG</color> sebesar <color=#2BAD00>40%</color>. Saat melancarkan Back Attack dan mengenai musuh, DMG yang diakibatkan oleh pengguna akan meningkat <color=#2BAD00>50%</color>.
Increases <color=#f0d12b>Physical DMG</color> by <color=#2BAD00>40%</color>. The equipper's DMG increases by <color=#2BAD00>50%</color> when hitting the enemy from behind.
<color=#ffffff>ใ€Ž้€šๅธธๆ”ปๆ’ƒใ€</color>ใ€<color=#ffffff>ใ€Žใƒ€ใƒƒใ‚ทใƒฅๆ”ปๆ’ƒใ€</color>ใพใŸใฏ<color=#ffffff>ใ€Žๅ›ž้ฟๅๆ’ƒใ€</color>ใŒๆ•ตใซๅ‘ฝไธญใ™ใ‚‹ใจใ€่ฃ…ๅ‚™่€…ใฎๆ”ปๆ’ƒๅŠ›+<color=#2BAD00>3.5%</color>ใ€ๆœ€ๅคง8้‡ใพใง้‡ใญๆŽ›ใ‘ๅฏ่ƒฝใ€็ถ™็ถšๆ™‚้–“8็ง’ใ€‚0.5็ง’ใซ1ๅ›žใฎใฟ็™บๅ‹•ๅฏ่ƒฝใ€็ถ™็ถšๆ™‚้–“ใฏ้‡ใ”ใจใซ็‹ฌ็ซ‹ใ—ใฆใ‚ซใ‚ฆใƒณใƒˆใ•ใ‚Œใ‚‹ใ€‚
Saat <color=#ffffff>Basic Attack</color>, <color=#ffffff>Dash Attack</color>, atau <color=#ffffff>Dodge Counter</color> mengenai musuh, ATK pengguna akan meningkat sebesar <color=#2BAD00>3.5%</color> selama 8 detik, maks. 8 lapis, dan hanya bisa dipicu sekali setiap 0.5 detik. Durasi setiap lapis akan dihitung secara terpisah.
Upon hitting an enemy with a <color=#ffffff>Basic Attack</color>, <color=#ffffff>Dash Attack</color>, or <color=#ffffff>Dodge Counter</color>, the equipper's ATK increases by <color=#2BAD00>3.5%</color> for 8s, stacking up to 8 times. This effect can trigger once every 0.5s. The duration of each stack is calculated separately.
<color=#ffffff>ใ€Ž้€šๅธธๆ”ปๆ’ƒใ€</color>ใ€<color=#ffffff>ใ€Žใƒ€ใƒƒใ‚ทใƒฅๆ”ปๆ’ƒใ€</color>ใพใŸใฏ<color=#ffffff>ใ€Žๅ›ž้ฟๅๆ’ƒใ€</color>ใŒๆ•ตใซๅ‘ฝไธญใ™ใ‚‹ใจใ€่ฃ…ๅ‚™่€…ใฎๆ”ปๆ’ƒๅŠ›+<color=#2BAD00>4.4%</color>ใ€ๆœ€ๅคง8้‡ใพใง้‡ใญๆŽ›ใ‘ๅฏ่ƒฝใ€็ถ™็ถšๆ™‚้–“8็ง’ใ€‚0.5็ง’ใซ1ๅ›žใฎใฟ็™บๅ‹•ๅฏ่ƒฝใ€็ถ™็ถšๆ™‚้–“ใฏ้‡ใ”ใจใซ็‹ฌ็ซ‹ใ—ใฆใ‚ซใ‚ฆใƒณใƒˆใ•ใ‚Œใ‚‹ใ€‚
Saat <color=#ffffff>Basic Attack</color>, <color=#ffffff>Dash Attack</color>, atau <color=#ffffff>Dodge Counter</color> mengenai musuh, ATK pengguna akan meningkat sebesar <color=#2BAD00>4.4%</color> selama 8 detik, maks. 8 lapis, dan hanya bisa dipicu sekali setiap 0.5 detik. Durasi setiap lapis akan dihitung secara terpisah.
Upon hitting an enemy with a <color=#ffffff>Basic Attack</color>, <color=#ffffff>Dash Attack</color>, or <color=#ffffff>Dodge Counter</color>, the equipper's ATK increases by <color=#2BAD00>4.4%</color> for 8s, stacking up to 8 times. This effect can trigger once every 0.5s. The duration of each stack is calculated separately.
<color=#ffffff>ใ€Ž้€šๅธธๆ”ปๆ’ƒใ€</color>ใ€<color=#ffffff>ใ€Žใƒ€ใƒƒใ‚ทใƒฅๆ”ปๆ’ƒใ€</color>ใพใŸใฏ<color=#ffffff>ใ€Žๅ›ž้ฟๅๆ’ƒใ€</color>ใŒๆ•ตใซๅ‘ฝไธญใ™ใ‚‹ใจใ€่ฃ…ๅ‚™่€…ใฎๆ”ปๆ’ƒๅŠ›+<color=#2BAD00>5.2%</color>ใ€ๆœ€ๅคง8้‡ใพใง้‡ใญๆŽ›ใ‘ๅฏ่ƒฝใ€็ถ™็ถšๆ™‚้–“8็ง’ใ€‚0.5็ง’ใซ1ๅ›žใฎใฟ็™บๅ‹•ๅฏ่ƒฝใ€็ถ™็ถšๆ™‚้–“ใฏ้‡ใ”ใจใซ็‹ฌ็ซ‹ใ—ใฆใ‚ซใ‚ฆใƒณใƒˆใ•ใ‚Œใ‚‹ใ€‚
Saat <color=#ffffff>Basic Attack</color>, <color=#ffffff>Dash Attack</color>, atau <color=#ffffff>Dodge Counter</color> mengenai musuh, ATK pengguna akan meningkat sebesar <color=#2BAD00>5.2%</color> selama 8 detik, maks. 8 lapis, dan hanya bisa dipicu sekali setiap 0.5 detik. Durasi setiap lapis akan dihitung secara terpisah.
Upon hitting an enemy with a <color=#ffffff>Basic Attack</color>, <color=#ffffff>Dash Attack</color>, or <color=#ffffff>Dodge Counter</color>, the equipper's ATK increases by <color=#2BAD00>5.2%</color> for 8s, stacking up to 8 times. This effect can trigger once every 0.5s. The duration of each stack is calculated separately.
<color=#ffffff>ใ€Ž้€šๅธธๆ”ปๆ’ƒใ€</color>ใ€<color=#ffffff>ใ€Žใƒ€ใƒƒใ‚ทใƒฅๆ”ปๆ’ƒใ€</color>ใพใŸใฏ<color=#ffffff>ใ€Žๅ›ž้ฟๅๆ’ƒใ€</color>ใŒๆ•ตใซๅ‘ฝไธญใ™ใ‚‹ใจใ€่ฃ…ๅ‚™่€…ใฎๆ”ปๆ’ƒๅŠ›+<color=#2BAD00>6%</color>ใ€ๆœ€ๅคง8้‡ใพใง้‡ใญๆŽ›ใ‘ๅฏ่ƒฝใ€็ถ™็ถšๆ™‚้–“8็ง’ใ€‚0.5็ง’ใซ1ๅ›žใฎใฟ็™บๅ‹•ๅฏ่ƒฝใ€็ถ™็ถšๆ™‚้–“ใฏ้‡ใ”ใจใซ็‹ฌ็ซ‹ใ—ใฆใ‚ซใ‚ฆใƒณใƒˆใ•ใ‚Œใ‚‹ใ€‚
Saat <color=#ffffff>Basic Attack</color>, <color=#ffffff>Dash Attack</color>, atau <color=#ffffff>Dodge Counter</color> mengenai musuh, ATK pengguna akan meningkat sebesar <color=#2BAD00>6%</color> selama 8 detik, maks. 8 lapis, dan hanya bisa dipicu sekali setiap 0.5 detik. Durasi setiap lapis akan dihitung secara terpisah.
Upon hitting an enemy with a <color=#ffffff>Basic Attack</color>, <color=#ffffff>Dash Attack</color>, or <color=#ffffff>Dodge Counter</color>, the equipper's ATK increases by <color=#2BAD00>6%</color> for 8s, stacking up to 8 times. This effect can trigger once every 0.5s. The duration of each stack is calculated separately.
<color=#ffffff>ใ€Ž้€šๅธธๆ”ปๆ’ƒใ€</color>ใ€<color=#ffffff>ใ€Žใƒ€ใƒƒใ‚ทใƒฅๆ”ปๆ’ƒใ€</color>ใพใŸใฏ<color=#ffffff>ใ€Žๅ›ž้ฟๅๆ’ƒใ€</color>ใŒๆ•ตใซๅ‘ฝไธญใ™ใ‚‹ใจใ€่ฃ…ๅ‚™่€…ใฎๆ”ปๆ’ƒๅŠ›+<color=#2BAD00>7%</color>ใ€ๆœ€ๅคง8้‡ใพใง้‡ใญๆŽ›ใ‘ๅฏ่ƒฝใ€็ถ™็ถšๆ™‚้–“8็ง’ใ€‚0.5็ง’ใซ1ๅ›žใฎใฟ็™บๅ‹•ๅฏ่ƒฝใ€็ถ™็ถšๆ™‚้–“ใฏ้‡ใ”ใจใซ็‹ฌ็ซ‹ใ—ใฆใ‚ซใ‚ฆใƒณใƒˆใ•ใ‚Œใ‚‹ใ€‚
Saat <color=#ffffff>Basic Attack</color>, <color=#ffffff>Dash Attack</color>, atau <color=#ffffff>Dodge Counter</color> mengenai musuh, ATK pengguna akan meningkat sebesar <color=#2BAD00>7%</color> selama 8 detik, maks. 8 lapis, dan hanya bisa dipicu sekali setiap 0.5 detik. Durasi setiap lapis akan dihitung secara terpisah.
Upon hitting an enemy with a <color=#ffffff>Basic Attack</color>, <color=#ffffff>Dash Attack</color>, or <color=#ffffff>Dodge Counter</color>, the equipper's ATK increases by <color=#2BAD00>7%</color> for 8s, stacking up to 8 times. This effect can trigger once every 0.5s. The duration of each stack is calculated separately.
ๆŽงใˆใซใ„ใ‚‹ๆ™‚ใ€่ฃ…ๅ‚™่€…ใฎใ‚จใƒใƒซใ‚ฎใƒผ่‡ชๅ‹•ๅ›žๅพฉ+<color=#2BAD00>0.6</color>Pt/็ง’ใ€‚<color=#ffffff>ใ€ŽๅผทๅŒ–็‰นๆฎŠใ‚นใ‚ญใƒซใ€</color>ใ‚’็™บๅ‹•ใ™ใ‚‹ๅบฆใซใ€่ฃ…ๅ‚™่€…ใฎ่กๆ’ƒๅŠ›+<color=#2BAD00>10%</color>ใ€ๆœ€ๅคง2้‡ใพใง้‡ใญๆŽ›ใ‘ๅฏ่ƒฝใ€็ถ™็ถšๆ™‚้–“10็ง’ใ€‚็ถ™็ถšๆ™‚้–“ใฏ้‡ใ”ใจใซ็‹ฌ็ซ‹ใ—ใฆใ‚ซใ‚ฆใƒณใƒˆใ•ใ‚Œใ‚‹ใ€‚
Saat pengguna tidak aktif, Energy Regen meningkat <color=#2BAD00>0.6</color> poin/detik. Saat melancarkan <color=#ffffff>EX Special Attack</color>, Impact pengguna akan meningkat <color=#2BAD00>10%</color> selama 10 detik, maks. 2 lapis. Durasi setiap lapis akan dihitung secara terpisah.
While off-field, the equipper's Energy Regen increases by <color=#2BAD00>0.6</color>/s. When using an <color=#ffffff>EX Special Attack</color>, the equipper's Impact is increased by <color=#2BAD00>10%</color> for 10s, stacking up to 2 times. The duration of each stack is calculated separately.
ๆŽงใˆใซใ„ใ‚‹ๆ™‚ใ€่ฃ…ๅ‚™่€…ใฎใ‚จใƒใƒซใ‚ฎใƒผ่‡ชๅ‹•ๅ›žๅพฉ+<color=#2BAD00>0.75</color>Pt/็ง’ใ€‚<color=#ffffff>ใ€ŽๅผทๅŒ–็‰นๆฎŠใ‚นใ‚ญใƒซใ€</color>ใ‚’็™บๅ‹•ใ™ใ‚‹ๅบฆใซใ€่ฃ…ๅ‚™่€…ใฎ่กๆ’ƒๅŠ›+<color=#2BAD00>12.5%</color>ใ€ๆœ€ๅคง2้‡ใพใง้‡ใญๆŽ›ใ‘ๅฏ่ƒฝใ€็ถ™็ถšๆ™‚้–“10็ง’ใ€‚็ถ™็ถšๆ™‚้–“ใฏ้‡ใ”ใจใซ็‹ฌ็ซ‹ใ—ใฆใ‚ซใ‚ฆใƒณใƒˆใ•ใ‚Œใ‚‹ใ€‚
Saat pengguna tidak aktif, Energy Regen meningkat <color=#2BAD00>0.75</color> poin/detik. Saat melancarkan <color=#ffffff>EX Special Attack</color>, Impact pengguna akan meningkat <color=#2BAD00>12.5%</color> selama 10 detik, maks. 2 lapis. Durasi setiap lapis akan dihitung secara terpisah.
While off-field, the equipper's Energy Regen increases by <color=#2BAD00>0.75</color>/s. When using an <color=#ffffff>EX Special Attack</color>, the equipper's Impact is increased by <color=#2BAD00>12.5%</color> for 10s, stacking up to 2 times. The duration of each stack is calculated separately.
ๆŽงใˆใซใ„ใ‚‹ๆ™‚ใ€่ฃ…ๅ‚™่€…ใฎใ‚จใƒใƒซใ‚ฎใƒผ่‡ชๅ‹•ๅ›žๅพฉ+<color=#2BAD00>0.9</color>Pt/็ง’ใ€‚<color=#ffffff>ใ€ŽๅผทๅŒ–็‰นๆฎŠใ‚นใ‚ญใƒซใ€</color>ใ‚’็™บๅ‹•ใ™ใ‚‹ๅบฆใซใ€่ฃ…ๅ‚™่€…ใฎ่กๆ’ƒๅŠ›+<color=#2BAD00>15%</color>ใ€ๆœ€ๅคง2้‡ใพใง้‡ใญๆŽ›ใ‘ๅฏ่ƒฝใ€็ถ™็ถšๆ™‚้–“10็ง’ใ€‚็ถ™็ถšๆ™‚้–“ใฏ้‡ใ”ใจใซ็‹ฌ็ซ‹ใ—ใฆใ‚ซใ‚ฆใƒณใƒˆใ•ใ‚Œใ‚‹ใ€‚
Saat pengguna tidak aktif, Energy Regen meningkat <color=#2BAD00>0.9</color> poin/detik. Saat melancarkan <color=#ffffff>EX Special Attack</color>, Impact pengguna akan meningkat <color=#2BAD00>15%</color> selama 10 detik, maks. 2 lapis. Durasi setiap lapis akan dihitung secara terpisah.
While off-field, the equipper's Energy Regen increases by <color=#2BAD00>0.9</color>/s. When using an <color=#ffffff>EX Special Attack</color>, the equipper's Impact is increased by <color=#2BAD00>15%</color> for 10s, stacking up to 2 times. The duration of each stack is calculated separately.
ๆŽงใˆใซใ„ใ‚‹ๆ™‚ใ€่ฃ…ๅ‚™่€…ใฎใ‚จใƒใƒซใ‚ฎใƒผ่‡ชๅ‹•ๅ›žๅพฉ+<color=#2BAD00>1.05</color>Pt/็ง’ใ€‚<color=#ffffff>ใ€ŽๅผทๅŒ–็‰นๆฎŠใ‚นใ‚ญใƒซใ€</color>ใ‚’็™บๅ‹•ใ™ใ‚‹ๅบฆใซใ€่ฃ…ๅ‚™่€…ใฎ่กๆ’ƒๅŠ›+<color=#2BAD00>17.5%</color>ใ€ๆœ€ๅคง2้‡ใพใง้‡ใญๆŽ›ใ‘ๅฏ่ƒฝใ€็ถ™็ถšๆ™‚้–“10็ง’ใ€‚็ถ™็ถšๆ™‚้–“ใฏ้‡ใ”ใจใซ็‹ฌ็ซ‹ใ—ใฆใ‚ซใ‚ฆใƒณใƒˆใ•ใ‚Œใ‚‹ใ€‚
Saat pengguna tidak aktif, Energy Regen meningkat <color=#2BAD00>1.05</color> poin/detik. Saat melancarkan <color=#ffffff>EX Special Attack</color>, Impact pengguna akan meningkat <color=#2BAD00>17.5%</color> selama 10 detik, maks. 2 lapis. Durasi setiap lapis akan dihitung secara terpisah.
While off-field, the equipper's Energy Regen increases by <color=#2BAD00>1.05</color>/s. When using an <color=#ffffff>EX Special Attack</color>, the equipper's Impact is increased by <color=#2BAD00>17.5%</color> for 10s, stacking up to 2 times. The duration of each stack is calculated separately.
ๆŽงใˆใซใ„ใ‚‹ๆ™‚ใ€่ฃ…ๅ‚™่€…ใฎใ‚จใƒใƒซใ‚ฎใƒผ่‡ชๅ‹•ๅ›žๅพฉ+<color=#2BAD00>1.2</color>Pt/็ง’ใ€‚<color=#ffffff>ใ€ŽๅผทๅŒ–็‰นๆฎŠใ‚นใ‚ญใƒซใ€</color>ใ‚’็™บๅ‹•ใ™ใ‚‹ๅบฆใซใ€่ฃ…ๅ‚™่€…ใฎ่กๆ’ƒๅŠ›+<color=#2BAD00>20%</color>ใ€ๆœ€ๅคง2้‡ใพใง้‡ใญๆŽ›ใ‘ๅฏ่ƒฝใ€็ถ™็ถšๆ™‚้–“10็ง’ใ€‚็ถ™็ถšๆ™‚้–“ใฏ้‡ใ”ใจใซ็‹ฌ็ซ‹ใ—ใฆใ‚ซใ‚ฆใƒณใƒˆใ•ใ‚Œใ‚‹ใ€‚
Saat pengguna tidak aktif, Energy Regen meningkat <color=#2BAD00>1.2</color> poin/detik. Saat melancarkan <color=#ffffff>EX Special Attack</color>, Impact pengguna akan meningkat <color=#2BAD00>20%</color> selama 10 detik, maks. 2 lapis. Durasi setiap lapis akan dihitung secara terpisah.
While off-field, the equipper's Energy Regen increases by <color=#2BAD00>1.2</color>/s. When using an <color=#ffffff>EX Special Attack</color>, the equipper's Impact is increased by <color=#2BAD00>20%</color> for 10s, stacking up to 2 times. The duration of each stack is calculated separately.
ๆ”ปๆ’ƒใŒๆ•ตใซๅ‘ฝไธญใ—ใŸๆ™‚ใ€<color=#ffffff>ใ€Ž้€šๅธธๆ”ปๆ’ƒใ€</color>ใซใ‚ˆใ‚‹ไธŽใƒ€ใƒกใƒผใ‚ธใจใƒ–ใƒฌใ‚คใ‚ฏๅ€ค+<color=#2BAD00>6%</color>ใ€ๆœ€ๅคง5้‡ใพใง้‡ใญๆŽ›ใ‘ๅฏ่ƒฝใ€็ถ™็ถšๆ™‚้–“8็ง’ใ€‚ 1ๅ›žใฎๆ”ปๆ’ƒใซใŠใ„ใฆใ€1ๅ›žใฎใฟ็™บๅ‹•ๅฏ่ƒฝใ€‚็ถ™็ถšๆ™‚้–“ใฏ้‡ใ”ใจใซ็‹ฌ็ซ‹ใ—ใฆใ‚ซใ‚ฆใƒณใƒˆใ•ใ‚Œใ‚‹ใ€‚
Saat serangan mengenai musuh, DMG dan Daze yang diakibatkan dari <color=#ffffff>Basic Attack</color> meningkat <color=#2BAD00>6%</color> selama 8 detik. Efek ini dapat ditumpuk hingga 5 lapis. Hanya dapat terpicu satu kali dari satu Skill yang sama. Durasi setiap lapis akan dihitung secara terpisah.
When an attack hits an enemy, DMG and Daze from <color=#ffffff>Basic Attacks</color> increase by <color=#2BAD00>6%</color> for 8s, stacking up to 5 times. This effect can trigger at most once during each skill. The duration of each stack is calculated separately.
ๆ”ปๆ’ƒใŒๆ•ตใซๅ‘ฝไธญใ—ใŸๆ™‚ใ€<color=#ffffff>ใ€Ž้€šๅธธๆ”ปๆ’ƒใ€</color>ใซใ‚ˆใ‚‹ไธŽใƒ€ใƒกใƒผใ‚ธใจใƒ–ใƒฌใ‚คใ‚ฏๅ€ค+<color=#2BAD00>7.5%</color>ใ€ๆœ€ๅคง5้‡ใพใง้‡ใญๆŽ›ใ‘ๅฏ่ƒฝใ€็ถ™็ถšๆ™‚้–“8็ง’ใ€‚ 1ๅ›žใฎๆ”ปๆ’ƒใซใŠใ„ใฆใ€1ๅ›žใฎใฟ็™บๅ‹•ๅฏ่ƒฝใ€‚็ถ™็ถšๆ™‚้–“ใฏ้‡ใ”ใจใซ็‹ฌ็ซ‹ใ—ใฆใ‚ซใ‚ฆใƒณใƒˆใ•ใ‚Œใ‚‹ใ€‚
Saat serangan mengenai musuh, DMG dan Daze yang diakibatkan dari <color=#ffffff>Basic Attack</color> meningkat <color=#2BAD00>7.5%</color> selama 8 detik. Efek ini dapat ditumpuk hingga 5 lapis. Hanya dapat terpicu satu kali dari satu Skill yang sama. Durasi setiap lapis akan dihitung secara terpisah.
When an attack hits an enemy, DMG and Daze from <color=#ffffff>Basic Attacks</color> increase by <color=#2BAD00>7.5%</color> for 8s, stacking up to 5 times. This effect can trigger at most once during each skill. The duration of each stack is calculated separately.
ๆ”ปๆ’ƒใŒๆ•ตใซๅ‘ฝไธญใ—ใŸๆ™‚ใ€<color=#ffffff>ใ€Ž้€šๅธธๆ”ปๆ’ƒใ€</color>ใซใ‚ˆใ‚‹ไธŽใƒ€ใƒกใƒผใ‚ธใจใƒ–ใƒฌใ‚คใ‚ฏๅ€ค+<color=#2BAD00>9%</color>ใ€ๆœ€ๅคง5้‡ใพใง้‡ใญๆŽ›ใ‘ๅฏ่ƒฝใ€็ถ™็ถšๆ™‚้–“8็ง’ใ€‚ 1ๅ›žใฎๆ”ปๆ’ƒใซใŠใ„ใฆใ€1ๅ›žใฎใฟ็™บๅ‹•ๅฏ่ƒฝใ€‚็ถ™็ถšๆ™‚้–“ใฏ้‡ใ”ใจใซ็‹ฌ็ซ‹ใ—ใฆใ‚ซใ‚ฆใƒณใƒˆใ•ใ‚Œใ‚‹ใ€‚
Saat serangan mengenai musuh, DMG dan Daze yang diakibatkan dari <color=#ffffff>Basic Attack</color> meningkat <color=#2BAD00>9%</color> selama 8 detik. Efek ini dapat ditumpuk hingga 5 lapis. Hanya dapat terpicu satu kali dari satu Skill yang sama. Durasi setiap lapis akan dihitung secara terpisah.
When an attack hits an enemy, DMG and Daze from <color=#ffffff>Basic Attacks</color> increase by <color=#2BAD00>9%</color> for 8s, stacking up to 5 times. This effect can trigger at most once during each skill. The duration of each stack is calculated separately.
ๆ”ปๆ’ƒใŒๆ•ตใซๅ‘ฝไธญใ—ใŸๆ™‚ใ€<color=#ffffff>ใ€Ž้€šๅธธๆ”ปๆ’ƒใ€</color>ใซใ‚ˆใ‚‹ไธŽใƒ€ใƒกใƒผใ‚ธใจใƒ–ใƒฌใ‚คใ‚ฏๅ€ค+<color=#2BAD00>10.5%</color>ใ€ๆœ€ๅคง5้‡ใพใง้‡ใญๆŽ›ใ‘ๅฏ่ƒฝใ€็ถ™็ถšๆ™‚้–“8็ง’ใ€‚ 1ๅ›žใฎๆ”ปๆ’ƒใซใŠใ„ใฆใ€1ๅ›žใฎใฟ็™บๅ‹•ๅฏ่ƒฝใ€‚็ถ™็ถšๆ™‚้–“ใฏ้‡ใ”ใจใซ็‹ฌ็ซ‹ใ—ใฆใ‚ซใ‚ฆใƒณใƒˆใ•ใ‚Œใ‚‹ใ€‚
Saat serangan mengenai musuh, DMG dan Daze yang diakibatkan dari <color=#ffffff>Basic Attack</color> meningkat <color=#2BAD00>10.5%</color> selama 8 detik. Efek ini dapat ditumpuk hingga 5 lapis. Hanya dapat terpicu satu kali dari satu Skill yang sama. Durasi setiap lapis akan dihitung secara terpisah.
When an attack hits an enemy, DMG and Daze from <color=#ffffff>Basic Attacks</color> increase by <color=#2BAD00>10.5%</color> for 8s, stacking up to 5 times. This effect can trigger at most once during each skill. The duration of each stack is calculated separately.
ๆ”ปๆ’ƒใŒๆ•ตใซๅ‘ฝไธญใ—ใŸๆ™‚ใ€<color=#ffffff>ใ€Ž้€šๅธธๆ”ปๆ’ƒใ€</color>ใซใ‚ˆใ‚‹ไธŽใƒ€ใƒกใƒผใ‚ธใจใƒ–ใƒฌใ‚คใ‚ฏๅ€ค+<color=#2BAD00>12%</color>ใ€ๆœ€ๅคง5้‡ใพใง้‡ใญๆŽ›ใ‘ๅฏ่ƒฝใ€็ถ™็ถšๆ™‚้–“8็ง’ใ€‚ 1ๅ›žใฎๆ”ปๆ’ƒใซใŠใ„ใฆใ€1ๅ›žใฎใฟ็™บๅ‹•ๅฏ่ƒฝใ€‚็ถ™็ถšๆ™‚้–“ใฏ้‡ใ”ใจใซ็‹ฌ็ซ‹ใ—ใฆใ‚ซใ‚ฆใƒณใƒˆใ•ใ‚Œใ‚‹ใ€‚
Saat serangan mengenai musuh, DMG dan Daze yang diakibatkan dari <color=#ffffff>Basic Attack</color> meningkat <color=#2BAD00>12%</color> selama 8 detik. Efek ini dapat ditumpuk hingga 5 lapis. Hanya dapat terpicu satu kali dari satu Skill yang sama. Durasi setiap lapis akan dihitung secara terpisah.
When an attack hits an enemy, DMG and Daze from <color=#ffffff>Basic Attacks</color> increase by <color=#2BAD00>12%</color> for 8s, stacking up to 5 times. This effect can trigger at most once during each skill. The duration of each stack is calculated separately.
ๆ”ปๆ’ƒๅŠ›+<color=#2BAD00>12%</color>ใ€‚<color=#ffffff>ใ€Ž็‰นๆฎŠใ‚นใ‚ญใƒซใ€</color>ใพใŸใฏ<color=#ffffff>ใ€ŽๅผทๅŒ–็‰นๆฎŠใ‚นใ‚ญใƒซใ€</color>ใ‚’็™บๅ‹•ใ™ใ‚‹ๅบฆใซใ€่ฃ…ๅ‚™่€…ใฎ็•ฐๅธธใƒžใ‚นใ‚ฟใƒชใƒผ+<color=#2BAD00>25</color>Ptใ€ๆœ€ๅคง3้‡ใพใง้‡ใญๆŽ›ใ‘ๅฏ่ƒฝใ€็ถ™็ถšๆ™‚้–“8็ง’ใ€‚็ถ™็ถšๆ™‚้–“ใฏ้‡ใ”ใจใซ็‹ฌ็ซ‹ใ—ใฆใ‚ซใ‚ฆใƒณใƒˆใ•ใ‚Œใ‚‹ใ€‚
Meningkatkan <color=#2BAD00>12%</color> ATK. Saat melancarkan <color=#ffffff>Special Attack</color> atau <color=#ffffff>EX Special Attack</color>, Anomaly Proficiency pengguna akan meningkat <color=#2BAD00>25</color> poin selama 8 detik. Efek ini bisa ditumpuk hingga 3 lapis. Durasi setiap lapis akan dihitung secara terpisah.
Increases ATK by <color=#2BAD00>12%</color>. When using a <color=#ffffff>Special Attack</color> or <color=#ffffff>EX Special Attack</color>, the equipper's Anomaly Proficiency is increased by <color=#2BAD00>25</color> for 8s, stacking up to 3 times. The duration of each stack is calculated separately.
ๆ”ปๆ’ƒๅŠ›+<color=#2BAD00>15%</color>ใ€‚<color=#ffffff>ใ€Ž็‰นๆฎŠใ‚นใ‚ญใƒซใ€</color>ใพใŸใฏ<color=#ffffff>ใ€ŽๅผทๅŒ–็‰นๆฎŠใ‚นใ‚ญใƒซใ€</color>ใ‚’็™บๅ‹•ใ™ใ‚‹ๅบฆใซใ€่ฃ…ๅ‚™่€…ใฎ็•ฐๅธธใƒžใ‚นใ‚ฟใƒชใƒผ+<color=#2BAD00>31</color>Ptใ€ๆœ€ๅคง3้‡ใพใง้‡ใญๆŽ›ใ‘ๅฏ่ƒฝใ€็ถ™็ถšๆ™‚้–“8็ง’ใ€‚็ถ™็ถšๆ™‚้–“ใฏ้‡ใ”ใจใซ็‹ฌ็ซ‹ใ—ใฆใ‚ซใ‚ฆใƒณใƒˆใ•ใ‚Œใ‚‹ใ€‚
Meningkatkan <color=#2BAD00>15%</color> ATK. Saat melancarkan <color=#ffffff>Special Attack</color> atau <color=#ffffff>EX Special Attack</color>, Anomaly Proficiency pengguna akan meningkat <color=#2BAD00>31</color> poin selama 8 detik. Efek ini bisa ditumpuk hingga 3 lapis. Durasi setiap lapis akan dihitung secara terpisah.
Increases ATK by <color=#2BAD00>15%</color>. When using a <color=#ffffff>Special Attack</color> or <color=#ffffff>EX Special Attack</color>, the equipper's Anomaly Proficiency is increased by <color=#2BAD00>31</color> for 8s, stacking up to 3 times. The duration of each stack is calculated separately.
ๆ”ปๆ’ƒๅŠ›+<color=#2BAD00>18%</color>ใ€‚<color=#ffffff>ใ€Ž็‰นๆฎŠใ‚นใ‚ญใƒซใ€</color>ใพใŸใฏ<color=#ffffff>ใ€ŽๅผทๅŒ–็‰นๆฎŠใ‚นใ‚ญใƒซใ€</color>ใ‚’็™บๅ‹•ใ™ใ‚‹ๅบฆใซใ€่ฃ…ๅ‚™่€…ใฎ็•ฐๅธธใƒžใ‚นใ‚ฟใƒชใƒผ+<color=#2BAD00>37</color>Ptใ€ๆœ€ๅคง3้‡ใพใง้‡ใญๆŽ›ใ‘ๅฏ่ƒฝใ€็ถ™็ถšๆ™‚้–“8็ง’ใ€‚็ถ™็ถšๆ™‚้–“ใฏ้‡ใ”ใจใซ็‹ฌ็ซ‹ใ—ใฆใ‚ซใ‚ฆใƒณใƒˆใ•ใ‚Œใ‚‹ใ€‚
Meningkatkan <color=#2BAD00>18%</color> ATK. Saat melancarkan <color=#ffffff>Special Attack</color> atau <color=#ffffff>EX Special Attack</color>, Anomaly Proficiency pengguna akan meningkat <color=#2BAD00>37</color> poin selama 8 detik. Efek ini bisa ditumpuk hingga 3 lapis. Durasi setiap lapis akan dihitung secara terpisah.
Increases ATK by <color=#2BAD00>18%</color>. When using a <color=#ffffff>Special Attack</color> or <color=#ffffff>EX Special Attack</color>, the equipper's Anomaly Proficiency is increased by <color=#2BAD00>37</color> for 8s, stacking up to 3 times. The duration of each stack is calculated separately.
ๆ”ปๆ’ƒๅŠ›+<color=#2BAD00>21%</color>ใ€‚<color=#ffffff>ใ€Ž็‰นๆฎŠใ‚นใ‚ญใƒซใ€</color>ใพใŸใฏ<color=#ffffff>ใ€ŽๅผทๅŒ–็‰นๆฎŠใ‚นใ‚ญใƒซใ€</color>ใ‚’็™บๅ‹•ใ™ใ‚‹ๅบฆใซใ€่ฃ…ๅ‚™่€…ใฎ็•ฐๅธธใƒžใ‚นใ‚ฟใƒชใƒผ+<color=#2BAD00>43</color>Ptใ€ๆœ€ๅคง3้‡ใพใง้‡ใญๆŽ›ใ‘ๅฏ่ƒฝใ€็ถ™็ถšๆ™‚้–“8็ง’ใ€‚็ถ™็ถšๆ™‚้–“ใฏ้‡ใ”ใจใซ็‹ฌ็ซ‹ใ—ใฆใ‚ซใ‚ฆใƒณใƒˆใ•ใ‚Œใ‚‹ใ€‚
Meningkatkan <color=#2BAD00>21%</color> ATK. Saat melancarkan <color=#ffffff>Special Attack</color> atau <color=#ffffff>EX Special Attack</color>, Anomaly Proficiency pengguna akan meningkat <color=#2BAD00>43</color> poin selama 8 detik. Efek ini bisa ditumpuk hingga 3 lapis. Durasi setiap lapis akan dihitung secara terpisah.
Increases ATK by <color=#2BAD00>21%</color>. When using a <color=#ffffff>Special Attack</color> or <color=#ffffff>EX Special Attack</color>, the equipper's Anomaly Proficiency is increased by <color=#2BAD00>43</color> for 8s, stacking up to 3 times. The duration of each stack is calculated separately.
ๆ”ปๆ’ƒๅŠ›+<color=#2BAD00>24%</color>ใ€‚<color=#ffffff>ใ€Ž็‰นๆฎŠใ‚นใ‚ญใƒซใ€</color>ใพใŸใฏ<color=#ffffff>ใ€ŽๅผทๅŒ–็‰นๆฎŠใ‚นใ‚ญใƒซใ€</color>ใ‚’็™บๅ‹•ใ™ใ‚‹ๅบฆใซใ€่ฃ…ๅ‚™่€…ใฎ็•ฐๅธธใƒžใ‚นใ‚ฟใƒชใƒผ+<color=#2BAD00>50</color>Ptใ€ๆœ€ๅคง3้‡ใพใง้‡ใญๆŽ›ใ‘ๅฏ่ƒฝใ€็ถ™็ถšๆ™‚้–“8็ง’ใ€‚็ถ™็ถšๆ™‚้–“ใฏ้‡ใ”ใจใซ็‹ฌ็ซ‹ใ—ใฆใ‚ซใ‚ฆใƒณใƒˆใ•ใ‚Œใ‚‹ใ€‚
Meningkatkan <color=#2BAD00>24%</color> ATK. Saat melancarkan <color=#ffffff>Special Attack</color> atau <color=#ffffff>EX Special Attack</color>, Anomaly Proficiency pengguna akan meningkat <color=#2BAD00>50</color> poin selama 8 detik. Efek ini bisa ditumpuk hingga 3 lapis. Durasi setiap lapis akan dihitung secara terpisah.
Increases ATK by <color=#2BAD00>24%</color>. When using a <color=#ffffff>Special Attack</color> or <color=#ffffff>EX Special Attack</color>, the equipper's Anomaly Proficiency is increased by <color=#2BAD00>50</color> for 8s, stacking up to 3 times. The duration of each stack is calculated separately.
<color=#98eff0>ๆฐทๅฑžๆ€งใƒ€ใƒกใƒผใ‚ธ</color>+<color=#2BAD00>25%</color>ใ€‚<color=#ffffff>ใ€Ž้€šๅธธๆ”ปๆ’ƒใ€</color>ใŒๆ•ตใซๅ‘ฝไธญใ—ใŸๆ™‚ใ€่ฃ…ๅ‚™่€…ใฎไผšๅฟƒ็Ž‡+<color=#2BAD00>10%</color>ใ€็ถ™็ถšๆ™‚้–“8็ง’ใ€‚<color=#ffffff>ใ€Žใƒ€ใƒƒใ‚ทใƒฅๆ”ปๆ’ƒใ€</color>ใง<color=#98eff0>ๆฐทๅฑžๆ€งใƒ€ใƒกใƒผใ‚ธ</color>ใ‚’ไธŽใˆใŸๆ™‚ใ€่ฃ…ๅ‚™่€…ใฎไผšๅฟƒ็Ž‡ใŒ่ฟฝๅŠ ใง+<color=#2BAD00>10%</color>ใ€็ถ™็ถšๆ™‚้–“15็ง’ใ€็ถ™็ถšๆ™‚้–“ใฏใƒใƒ•ๅŠนๆžœใ”ใจใซ็‹ฌ็ซ‹ใ—ใฆใ‚ซใ‚ฆใƒณใƒˆใ•ใ‚Œใ‚‹ใ€‚
<color=#98eff0>Ice DMG</color> meningkat <color=#2BAD00>25%</color>. Saat <color=#ffffff>Basic Attack</color> mengenai musuh, CRIT Rate pengguna meningkat <color=#2BAD00>10%</color> selama 8 detik. Saat <color=#ffffff>Dash Attack</color> mengakibatkan <color=#98eff0>Ice DMG</color>, peningkatan CRIT Rate pengguna bertambah <color=#2BAD00>10%</color> selama 15 detik. Durasi setiap jenis efek buff akan dihitung secara terpisah.
Increases <color=#98eff0>Ice DMG</color> by <color=#2BAD00>25%</color>. Upon hitting an enemy with a <color=#ffffff>Basic Attack</color>, the equipper`s CRIT Rate increases by <color=#2BAD00>10%</color> for 8s. When dealing <color=#98eff0>Ice DMG</color> with a <color=#ffffff>Dash Attack</color>, the equipper`s CRIT Rate increases by an additional <color=#2BAD00>10%</color> for 15s. The duration of each effect is calculated separately.
<color=#98eff0>ๆฐทๅฑžๆ€งใƒ€ใƒกใƒผใ‚ธ</color>+<color=#2BAD00>31.5%</color>ใ€‚<color=#ffffff>ใ€Ž้€šๅธธๆ”ปๆ’ƒใ€</color>ใŒๆ•ตใซๅ‘ฝไธญใ—ใŸๆ™‚ใ€่ฃ…ๅ‚™่€…ใฎไผšๅฟƒ็Ž‡+<color=#2BAD00>12.5%</color>ใ€็ถ™็ถšๆ™‚้–“8็ง’ใ€‚<color=#ffffff>ใ€Žใƒ€ใƒƒใ‚ทใƒฅๆ”ปๆ’ƒใ€</color>ใง<color=#98eff0>ๆฐทๅฑžๆ€งใƒ€ใƒกใƒผใ‚ธ</color>ใ‚’ไธŽใˆใŸๆ™‚ใ€่ฃ…ๅ‚™่€…ใฎไผšๅฟƒ็Ž‡ใŒ่ฟฝๅŠ ใง+<color=#2BAD00>12.5%</color>ใ€็ถ™็ถšๆ™‚้–“15็ง’ใ€็ถ™็ถšๆ™‚้–“ใฏใƒใƒ•ๅŠนๆžœใ”ใจใซ็‹ฌ็ซ‹ใ—ใฆใ‚ซใ‚ฆใƒณใƒˆใ•ใ‚Œใ‚‹ใ€‚
<color=#98eff0>Ice DMG</color> meningkat <color=#2BAD00>31.5%</color>. Saat <color=#ffffff>Basic Attack</color> mengenai musuh, CRIT Rate pengguna meningkat <color=#2BAD00>12.5%</color> selama 8 detik. Saat <color=#ffffff>Dash Attack</color> mengakibatkan <color=#98eff0>Ice DMG</color>, peningkatan CRIT Rate pengguna bertambah <color=#2BAD00>12.5%</color> selama 15 detik. Durasi setiap jenis efek buff akan dihitung secara terpisah.
Increases <color=#98eff0>Ice DMG</color> by <color=#2BAD00>31.5%</color>. Upon hitting an enemy with a <color=#ffffff>Basic Attack</color>, the equipper`s CRIT Rate increases by <color=#2BAD00>12.5%</color> for 8s. When dealing <color=#98eff0>Ice DMG</color> with a <color=#ffffff>Dash Attack</color>, the equipper`s CRIT Rate increases by an additional <color=#2BAD00>12.5%</color> for 15s. The duration of each effect is calculated separately.
<color=#98eff0>ๆฐทๅฑžๆ€งใƒ€ใƒกใƒผใ‚ธ</color>+<color=#2BAD00>38%</color>ใ€‚<color=#ffffff>ใ€Ž้€šๅธธๆ”ปๆ’ƒใ€</color>ใŒๆ•ตใซๅ‘ฝไธญใ—ใŸๆ™‚ใ€่ฃ…ๅ‚™่€…ใฎไผšๅฟƒ็Ž‡+<color=#2BAD00>15%</color>ใ€็ถ™็ถšๆ™‚้–“8็ง’ใ€‚<color=#ffffff>ใ€Žใƒ€ใƒƒใ‚ทใƒฅๆ”ปๆ’ƒใ€</color>ใง<color=#98eff0>ๆฐทๅฑžๆ€งใƒ€ใƒกใƒผใ‚ธ</color>ใ‚’ไธŽใˆใŸๆ™‚ใ€่ฃ…ๅ‚™่€…ใฎไผšๅฟƒ็Ž‡ใŒ่ฟฝๅŠ ใง+<color=#2BAD00>15%</color>ใ€็ถ™็ถšๆ™‚้–“15็ง’ใ€็ถ™็ถšๆ™‚้–“ใฏใƒใƒ•ๅŠนๆžœใ”ใจใซ็‹ฌ็ซ‹ใ—ใฆใ‚ซใ‚ฆใƒณใƒˆใ•ใ‚Œใ‚‹ใ€‚
<color=#98eff0>Ice DMG</color> meningkat <color=#2BAD00>38%</color>. Saat <color=#ffffff>Basic Attack</color> mengenai musuh, CRIT Rate pengguna meningkat <color=#2BAD00>15%</color> selama 8 detik. Saat <color=#ffffff>Dash Attack</color> mengakibatkan <color=#98eff0>Ice DMG</color>, peningkatan CRIT Rate pengguna bertambah <color=#2BAD00>15%</color> selama 15 detik. Durasi setiap jenis efek buff akan dihitung secara terpisah.
Increases <color=#98eff0>Ice DMG</color> by <color=#2BAD00>38%</color>. Upon hitting an enemy with a <color=#ffffff>Basic Attack</color>, the equipper`s CRIT Rate increases by <color=#2BAD00>15%</color> for 8s. When dealing <color=#98eff0>Ice DMG</color> with a <color=#ffffff>Dash Attack</color>, the equipper`s CRIT Rate increases by an additional <color=#2BAD00>15%</color> for 15s. The duration of each effect is calculated separately.
<color=#98eff0>ๆฐทๅฑžๆ€งใƒ€ใƒกใƒผใ‚ธ</color>+<color=#2BAD00>44.5%</color>ใ€‚<color=#ffffff>ใ€Ž้€šๅธธๆ”ปๆ’ƒใ€</color>ใŒๆ•ตใซๅ‘ฝไธญใ—ใŸๆ™‚ใ€่ฃ…ๅ‚™่€…ใฎไผšๅฟƒ็Ž‡+<color=#2BAD00>17.5%</color>ใ€็ถ™็ถšๆ™‚้–“8็ง’ใ€‚<color=#ffffff>ใ€Žใƒ€ใƒƒใ‚ทใƒฅๆ”ปๆ’ƒใ€</color>ใง<color=#98eff0>ๆฐทๅฑžๆ€งใƒ€ใƒกใƒผใ‚ธ</color>ใ‚’ไธŽใˆใŸๆ™‚ใ€่ฃ…ๅ‚™่€…ใฎไผšๅฟƒ็Ž‡ใŒ่ฟฝๅŠ ใง+<color=#2BAD00>17.5%</color>ใ€็ถ™็ถšๆ™‚้–“15็ง’ใ€็ถ™็ถšๆ™‚้–“ใฏใƒใƒ•ๅŠนๆžœใ”ใจใซ็‹ฌ็ซ‹ใ—ใฆใ‚ซใ‚ฆใƒณใƒˆใ•ใ‚Œใ‚‹ใ€‚
<color=#98eff0>Ice DMG</color> meningkat <color=#2BAD00>44.5%</color>. Saat <color=#ffffff>Basic Attack</color> mengenai musuh, CRIT Rate pengguna meningkat <color=#2BAD00>17.5%</color> selama 8 detik. Saat <color=#ffffff>Dash Attack</color> mengakibatkan <color=#98eff0>Ice DMG</color>, peningkatan CRIT Rate pengguna bertambah <color=#2BAD00>17.5%</color> selama 15 detik. Durasi setiap jenis efek buff akan dihitung secara terpisah.
Increases <color=#98eff0>Ice DMG</color> by <color=#2BAD00>44.5%</color>. Upon hitting an enemy with a <color=#ffffff>Basic Attack</color>, the equipper`s CRIT Rate increases by <color=#2BAD00>17.5%</color> for 8s. When dealing <color=#98eff0>Ice DMG</color> with a <color=#ffffff>Dash Attack</color>, the equipper`s CRIT Rate increases by an additional <color=#2BAD00>17.5%</color> for 15s. The duration of each effect is calculated separately.
<color=#98eff0>ๆฐทๅฑžๆ€งใƒ€ใƒกใƒผใ‚ธ</color>+<color=#2BAD00>50%</color>ใ€‚<color=#ffffff>ใ€Ž้€šๅธธๆ”ปๆ’ƒใ€</color>ใŒๆ•ตใซๅ‘ฝไธญใ—ใŸๆ™‚ใ€่ฃ…ๅ‚™่€…ใฎไผšๅฟƒ็Ž‡+<color=#2BAD00>20%</color>ใ€็ถ™็ถšๆ™‚้–“8็ง’ใ€‚<color=#ffffff>ใ€Žใƒ€ใƒƒใ‚ทใƒฅๆ”ปๆ’ƒใ€</color>ใง<color=#98eff0>ๆฐทๅฑžๆ€งใƒ€ใƒกใƒผใ‚ธ</color>ใ‚’ไธŽใˆใŸๆ™‚ใ€่ฃ…ๅ‚™่€…ใฎไผšๅฟƒ็Ž‡ใŒ่ฟฝๅŠ ใง+<color=#2BAD00>20%</color>ใ€็ถ™็ถšๆ™‚้–“15็ง’ใ€็ถ™็ถšๆ™‚้–“ใฏใƒใƒ•ๅŠนๆžœใ”ใจใซ็‹ฌ็ซ‹ใ—ใฆใ‚ซใ‚ฆใƒณใƒˆใ•ใ‚Œใ‚‹ใ€‚
<color=#98eff0>Ice DMG</color> meningkat <color=#2BAD00>50%</color>. Saat <color=#ffffff>Basic Attack</color> mengenai musuh, CRIT Rate pengguna meningkat <color=#2BAD00>20%</color> selama 8 detik. Saat <color=#ffffff>Dash Attack</color> mengakibatkan <color=#98eff0>Ice DMG</color>, peningkatan CRIT Rate pengguna bertambah <color=#2BAD00>20%</color> selama 15 detik. Durasi setiap jenis efek buff akan dihitung secara terpisah.
Increases <color=#98eff0>Ice DMG</color> by <color=#2BAD00>50%</color>. Upon hitting an enemy with a <color=#ffffff>Basic Attack</color>, the equipper`s CRIT Rate increases by <color=#2BAD00>20%</color> for 8s. When dealing <color=#98eff0>Ice DMG</color> with a <color=#ffffff>Dash Attack</color>, the equipper`s CRIT Rate increases by an additional <color=#2BAD00>20%</color> for 15s. The duration of each effect is calculated separately.
ๆŽงใˆใซใ„ใ‚‹ๆ™‚ใ€่ฃ…ๅ‚™่€…ใฎใ‚จใƒใƒซใ‚ฎใƒผ่‡ชๅ‹•ๅ›žๅพฉ+<color=#2BAD00>0.6</color>Pt/็ง’ใ€‚่ฃ…ๅ‚™่€…ใฎๆ”ปๆ’ƒใŒๆ•ตใซๅ‘ฝไธญใ—ใŸๆ™‚ใ€ใƒใƒผใƒ ๅ…จไฝ“ใฎใ‚ฟใƒผใ‚ฒใƒƒใƒˆใซไธŽใˆใ‚‹ใƒ€ใƒกใƒผใ‚ธ+<color=#2BAD00>10%</color>ใ€็ถ™็ถšๆ™‚้–“3็ง’ใ€‚ๅŠนๆžœ็ถ™็ถšไธญใ€0.5็ง’ใ”ใจใซใ“ใฎใƒใƒ•ๅŠนๆžœใŒ่ฟฝๅŠ ใง+<color=#2BAD00>1.7%</color>ใ€ๆœ€ๅคง<color=#2BAD00>10.2%</color>ใพใงใ€‚้‡่ค‡ใ—ใฆ็™บๅ‹•ใ™ใ‚‹ใจ็ถ™็ถšๆ™‚้–“ใฎใฟใŒๆ›ดๆ–ฐใ•ใ‚Œใ€ใƒ€ใƒกใƒผใ‚ธใ‚ขใƒƒใƒ—ๅŠนๆžœใŒๆ›ดๆ–ฐใ•ใ‚Œใชใ„ใ€‚ๅŒใ˜ใƒ‘ใƒƒใ‚ทใƒ–ๅŠนๆžœใฏ้‡ใญๆŽ›ใ‘ไธๅฏใ€‚
Saat pengguna tidak aktif, Energy Regen pengguna akan meningkat <color=#2BAD00>0.6</color> poin/detik. Saat serangan pengguna mengenai musuh, DMG yang diakibatkan semua anggota tim terhadap target meningkat <color=#2BAD00>10%</color> selama 3 detik. Selama efek berlangsung, efek buff ini akan meningkat <color=#2BAD00>1.7%</color> setiap 0,5ย detik, maks. meningkat hingga <color=#2BAD00>10.2%</color>. Jika dipicu berulang kali, hanya durasi yang akan diperbarui, dan efek peningkatan DMG tidak akan diperbarui. Efek pasif dengan nama yang sama tidak dapat ditumpuk.
While off-field, the equipper's Energy Regen increases by <color=#2BAD00>0.6</color>/s. Attacks from the equipper enhance the squad's DMG against a struck target by <color=#2BAD00>10%</color> for 3 seconds. During this period, this effect is further increased by <color=#2BAD00>1.7%</color> every 0.5s, up to a maximum additional increase of <color=#2BAD00>10.2%</color>. Repeated triggers only refresh its duration without refreshing the DMG increase effect. Passive effects of the same name do not stack.
ๆŽงใˆใซใ„ใ‚‹ๆ™‚ใ€่ฃ…ๅ‚™่€…ใฎใ‚จใƒใƒซใ‚ฎใƒผ่‡ชๅ‹•ๅ›žๅพฉ+<color=#2BAD00>0.75</color>Pt/็ง’ใ€‚่ฃ…ๅ‚™่€…ใฎๆ”ปๆ’ƒใŒๆ•ตใซๅ‘ฝไธญใ—ใŸๆ™‚ใ€ใƒใƒผใƒ ๅ…จไฝ“ใฎใ‚ฟใƒผใ‚ฒใƒƒใƒˆใซไธŽใˆใ‚‹ใƒ€ใƒกใƒผใ‚ธ+<color=#2BAD00>12.5%</color>ใ€็ถ™็ถšๆ™‚้–“3็ง’ใ€‚ๅŠนๆžœ็ถ™็ถšไธญใ€0.5็ง’ใ”ใจใซใ“ใฎใƒใƒ•ๅŠนๆžœใŒ่ฟฝๅŠ ใง+<color=#2BAD00>2%</color>ใ€ๆœ€ๅคง<color=#2BAD00>12%</color>ใพใงใ€‚้‡่ค‡ใ—ใฆ็™บๅ‹•ใ™ใ‚‹ใจ็ถ™็ถšๆ™‚้–“ใฎใฟใŒๆ›ดๆ–ฐใ•ใ‚Œใ€ใƒ€ใƒกใƒผใ‚ธใ‚ขใƒƒใƒ—ๅŠนๆžœใŒๆ›ดๆ–ฐใ•ใ‚Œใชใ„ใ€‚ๅŒใ˜ใƒ‘ใƒƒใ‚ทใƒ–ๅŠนๆžœใฏ้‡ใญๆŽ›ใ‘ไธๅฏใ€‚
Saat pengguna tidak aktif, Energy Regen pengguna akan meningkat <color=#2BAD00>0.75</color> poin/detik. Saat serangan pengguna mengenai musuh, DMG yang diakibatkan semua anggota tim terhadap target meningkat <color=#2BAD00>12.5%</color> selama 3 detik. Selama efek berlangsung, efek buff ini akan meningkat <color=#2BAD00>2%</color> setiap 0,5ย detik, maks. meningkat hingga <color=#2BAD00>12%</color>. Jika dipicu berulang kali, hanya durasi yang akan diperbarui, dan efek peningkatan DMG tidak akan diperbarui. Efek pasif dengan nama yang sama tidak dapat ditumpuk.
While off-field, the equipper's Energy Regen increases by <color=#2BAD00>0.75</color>/s. Attacks from the equipper enhance the squad's DMG against a struck target by <color=#2BAD00>12.5%</color> for 3 seconds. During this period, this effect is further increased by <color=#2BAD00>2%</color> every 0.5s, up to a maximum additional increase of <color=#2BAD00>12%</color>. Repeated triggers only refresh its duration without refreshing the DMG increase effect. Passive effects of the same name do not stack.
ๆŽงใˆใซใ„ใ‚‹ๆ™‚ใ€่ฃ…ๅ‚™่€…ใฎใ‚จใƒใƒซใ‚ฎใƒผ่‡ชๅ‹•ๅ›žๅพฉ+<color=#2BAD00>0.9</color>Pt/็ง’ใ€‚่ฃ…ๅ‚™่€…ใฎๆ”ปๆ’ƒใŒๆ•ตใซๅ‘ฝไธญใ—ใŸๆ™‚ใ€ใƒใƒผใƒ ๅ…จไฝ“ใฎใ‚ฟใƒผใ‚ฒใƒƒใƒˆใซไธŽใˆใ‚‹ใƒ€ใƒกใƒผใ‚ธ+<color=#2BAD00>15%</color>ใ€็ถ™็ถšๆ™‚้–“3็ง’ใ€‚ๅŠนๆžœ็ถ™็ถšไธญใ€0.5็ง’ใ”ใจใซใ“ใฎใƒใƒ•ๅŠนๆžœใŒ่ฟฝๅŠ ใง+<color=#2BAD00>2.5%</color>ใ€ๆœ€ๅคง<color=#2BAD00>15%</color>ใพใงใ€‚้‡่ค‡ใ—ใฆ็™บๅ‹•ใ™ใ‚‹ใจ็ถ™็ถšๆ™‚้–“ใฎใฟใŒๆ›ดๆ–ฐใ•ใ‚Œใ€ใƒ€ใƒกใƒผใ‚ธใ‚ขใƒƒใƒ—ๅŠนๆžœใŒๆ›ดๆ–ฐใ•ใ‚Œใชใ„ใ€‚ๅŒใ˜ใƒ‘ใƒƒใ‚ทใƒ–ๅŠนๆžœใฏ้‡ใญๆŽ›ใ‘ไธๅฏใ€‚
Saat pengguna tidak aktif, Energy Regen pengguna akan meningkat <color=#2BAD00>0.9</color> poin/detik. Saat serangan pengguna mengenai musuh, DMG yang diakibatkan semua anggota tim terhadap target meningkat <color=#2BAD00>15%</color> selama 3 detik. Selama efek berlangsung, efek buff ini akan meningkat <color=#2BAD00>2.5%</color> setiap 0,5ย detik, maks. meningkat hingga <color=#2BAD00>15%</color>. Jika dipicu berulang kali, hanya durasi yang akan diperbarui, dan efek peningkatan DMG tidak akan diperbarui. Efek pasif dengan nama yang sama tidak dapat ditumpuk.
While off-field, the equipper's Energy Regen increases by <color=#2BAD00>0.9</color>/s. Attacks from the equipper enhance the squad's DMG against a struck target by <color=#2BAD00>15%</color> for 3 seconds. During this period, this effect is further increased by <color=#2BAD00>2.5%</color> every 0.5s, up to a maximum additional increase of <color=#2BAD00>15%</color>. Repeated triggers only refresh its duration without refreshing the DMG increase effect. Passive effects of the same name do not stack.
ๆŽงใˆใซใ„ใ‚‹ๆ™‚ใ€่ฃ…ๅ‚™่€…ใฎใ‚จใƒใƒซใ‚ฎใƒผ่‡ชๅ‹•ๅ›žๅพฉ+<color=#2BAD00>1.05</color>Pt/็ง’ใ€‚่ฃ…ๅ‚™่€…ใฎๆ”ปๆ’ƒใŒๆ•ตใซๅ‘ฝไธญใ—ใŸๆ™‚ใ€ใƒใƒผใƒ ๅ…จไฝ“ใฎใ‚ฟใƒผใ‚ฒใƒƒใƒˆใซไธŽใˆใ‚‹ใƒ€ใƒกใƒผใ‚ธ+<color=#2BAD00>17.5%</color>ใ€็ถ™็ถšๆ™‚้–“3็ง’ใ€‚ๅŠนๆžœ็ถ™็ถšไธญใ€0.5็ง’ใ”ใจใซใ“ใฎใƒใƒ•ๅŠนๆžœใŒ่ฟฝๅŠ ใง+<color=#2BAD00>3%</color>ใ€ๆœ€ๅคง<color=#2BAD00>18%</color>ใพใงใ€‚้‡่ค‡ใ—ใฆ็™บๅ‹•ใ™ใ‚‹ใจ็ถ™็ถšๆ™‚้–“ใฎใฟใŒๆ›ดๆ–ฐใ•ใ‚Œใ€ใƒ€ใƒกใƒผใ‚ธใ‚ขใƒƒใƒ—ๅŠนๆžœใŒๆ›ดๆ–ฐใ•ใ‚Œใชใ„ใ€‚ๅŒใ˜ใƒ‘ใƒƒใ‚ทใƒ–ๅŠนๆžœใฏ้‡ใญๆŽ›ใ‘ไธๅฏใ€‚
Saat pengguna tidak aktif, Energy Regen pengguna akan meningkat <color=#2BAD00>1.05</color> poin/detik. Saat serangan pengguna mengenai musuh, DMG yang diakibatkan semua anggota tim terhadap target meningkat <color=#2BAD00>17.5%</color> selama 3 detik. Selama efek berlangsung, efek buff ini akan meningkat <color=#2BAD00>3%</color> setiap 0,5ย detik, maks. meningkat hingga <color=#2BAD00>18%</color>. Jika dipicu berulang kali, hanya durasi yang akan diperbarui, dan efek peningkatan DMG tidak akan diperbarui. Efek pasif dengan nama yang sama tidak dapat ditumpuk.
While off-field, the equipper's Energy Regen increases by <color=#2BAD00>1.05</color>/s. Attacks from the equipper enhance the squad's DMG against a struck target by <color=#2BAD00>17.5%</color> for 3 seconds. During this period, this effect is further increased by <color=#2BAD00>3%</color> every 0.5s, up to a maximum additional increase of <color=#2BAD00>18%</color>. Repeated triggers only refresh its duration without refreshing the DMG increase effect. Passive effects of the same name do not stack.
ๆŽงใˆใซใ„ใ‚‹ๆ™‚ใ€่ฃ…ๅ‚™่€…ใฎใ‚จใƒใƒซใ‚ฎใƒผ่‡ชๅ‹•ๅ›žๅพฉ+<color=#2BAD00>1.2</color>Pt/็ง’ใ€‚่ฃ…ๅ‚™่€…ใฎๆ”ปๆ’ƒใŒๆ•ตใซๅ‘ฝไธญใ—ใŸๆ™‚ใ€ใƒใƒผใƒ ๅ…จไฝ“ใฎใ‚ฟใƒผใ‚ฒใƒƒใƒˆใซไธŽใˆใ‚‹ใƒ€ใƒกใƒผใ‚ธ+<color=#2BAD00>20%</color>ใ€็ถ™็ถšๆ™‚้–“3็ง’ใ€‚ๅŠนๆžœ็ถ™็ถšไธญใ€0.5็ง’ใ”ใจใซใ“ใฎใƒใƒ•ๅŠนๆžœใŒ่ฟฝๅŠ ใง+<color=#2BAD00>3.3%</color>ใ€ๆœ€ๅคง<color=#2BAD00>19.8%</color>ใพใงใ€‚้‡่ค‡ใ—ใฆ็™บๅ‹•ใ™ใ‚‹ใจ็ถ™็ถšๆ™‚้–“ใฎใฟใŒๆ›ดๆ–ฐใ•ใ‚Œใ€ใƒ€ใƒกใƒผใ‚ธใ‚ขใƒƒใƒ—ๅŠนๆžœใŒๆ›ดๆ–ฐใ•ใ‚Œใชใ„ใ€‚ๅŒใ˜ใƒ‘ใƒƒใ‚ทใƒ–ๅŠนๆžœใฏ้‡ใญๆŽ›ใ‘ไธๅฏใ€‚
Saat pengguna tidak aktif, Energy Regen pengguna akan meningkat <color=#2BAD00>1.2</color> poin/detik. Saat serangan pengguna mengenai musuh, DMG yang diakibatkan semua anggota tim terhadap target meningkat <color=#2BAD00>20%</color> selama 3 detik. Selama efek berlangsung, efek buff ini akan meningkat <color=#2BAD00>3.3%</color> setiap 0,5ย detik, maks. meningkat hingga <color=#2BAD00>19.8%</color>. Jika dipicu berulang kali, hanya durasi yang akan diperbarui, dan efek peningkatan DMG tidak akan diperbarui. Efek pasif dengan nama yang sama tidak dapat ditumpuk.
While off-field, the equipper's Energy Regen increases by <color=#2BAD00>1.2</color>/s. Attacks from the equipper enhance the squad's DMG against a struck target by <color=#2BAD00>20%</color> for 3 seconds. During this period, this effect is further increased by <color=#2BAD00>3.3%</color> every 0.5s, up to a maximum additional increase of <color=#2BAD00>19.8%</color>. Repeated triggers only refresh its duration without refreshing the DMG increase effect. Passive effects of the same name do not stack.
ไผšๅฟƒ็Ž‡+<color=#2BAD00>15%</color>ใ€‚<color=#ffffff>ใ€ŽๅผทๅŒ–็‰นๆฎŠใ‚นใ‚ญใƒซใ€</color>ใ‚’็™บๅ‹•ใ—ใŸๆ™‚ใ€่ฃ…ๅ‚™่€…ใซใƒ‘ใƒฏใƒผใ‚’8้‡ไธŽใˆใ‚‹ใ€ๆœ€ๅคง8้‡ใพใง้‡ใญๆŽ›ใ‘ๅฏ่ƒฝใ€‚<color=#ffffff>ใ€Ž้€šๅธธๆ”ปๆ’ƒใ€</color>ใง<color=#fe437e>ใ‚จใƒผใƒ†ใƒซๅฑžๆ€งใƒ€ใƒกใƒผใ‚ธ</color>ใ‚’ไธŽใˆใŸๆ™‚ใ€ใƒ‘ใƒฏใƒผใ‚’1้‡ๆถˆ่ฒปใ—ใ€ใใฎๆ”ปๆ’ƒใฎไธŽใƒ€ใƒกใƒผใ‚ธ+<color=#2BAD00>35%</color>ใ€‚
CRIT Rate meningkat <color=#2BAD00>15%</color>. Saat melancarkan <color=#ffffff>EX Special Attack</color>, pengguna akan mendapatkan 8 lapis efek Charge, maks. 8 lapis. Saat <color=#ffffff>Basic Attack</color> mengakibatkan <color=#fe437e>Ether DMG</color>, 1 lapis Charge akan dikonsumsi dan DMG yang diakibatkan Skill ini akan meningkat <color=#2BAD00>35%</color>.
Increases CRIT Rate by <color=#2BAD00>15%</color>. Launching an <color=#ffffff>EX Special Attack</color> grants the equipper 8 Charge stacks, up to a maximum of 8 stacks. Whenever the equipper's <color=#ffffff>Basic Attack</color> deals <color=#fe437e>Ether DMG</color>, consumes a Charge stack and increases the skill's DMG by <color=#2BAD00>35%</color>.
ไผšๅฟƒ็Ž‡+<color=#2BAD00>18.8%</color>ใ€‚<color=#ffffff>ใ€ŽๅผทๅŒ–็‰นๆฎŠใ‚นใ‚ญใƒซใ€</color>ใ‚’็™บๅ‹•ใ—ใŸๆ™‚ใ€่ฃ…ๅ‚™่€…ใซใƒ‘ใƒฏใƒผใ‚’8้‡ไธŽใˆใ‚‹ใ€ๆœ€ๅคง8้‡ใพใง้‡ใญๆŽ›ใ‘ๅฏ่ƒฝใ€‚<color=#ffffff>ใ€Ž้€šๅธธๆ”ปๆ’ƒใ€</color>ใง<color=#fe437e>ใ‚จใƒผใƒ†ใƒซๅฑžๆ€งใƒ€ใƒกใƒผใ‚ธ</color>ใ‚’ไธŽใˆใŸๆ™‚ใ€ใƒ‘ใƒฏใƒผใ‚’1้‡ๆถˆ่ฒปใ—ใ€ใใฎๆ”ปๆ’ƒใฎไธŽใƒ€ใƒกใƒผใ‚ธ+<color=#2BAD00>43.5%</color>ใ€‚
CRIT Rate meningkat <color=#2BAD00>18.8%</color>. Saat melancarkan <color=#ffffff>EX Special Attack</color>, pengguna akan mendapatkan 8 lapis efek Charge, maks. 8 lapis. Saat <color=#ffffff>Basic Attack</color> mengakibatkan <color=#fe437e>Ether DMG</color>, 1 lapis Charge akan dikonsumsi dan DMG yang diakibatkan Skill ini akan meningkat <color=#2BAD00>43.5%</color>.
Increases CRIT Rate by <color=#2BAD00>18.8%</color>. Launching an <color=#ffffff>EX Special Attack</color> grants the equipper 8 Charge stacks, up to a maximum of 8 stacks. Whenever the equipper's <color=#ffffff>Basic Attack</color> deals <color=#fe437e>Ether DMG</color>, consumes a Charge stack and increases the skill's DMG by <color=#2BAD00>43.5%</color>.
ไผšๅฟƒ็Ž‡+<color=#2BAD00>22.6%</color>ใ€‚<color=#ffffff>ใ€ŽๅผทๅŒ–็‰นๆฎŠใ‚นใ‚ญใƒซใ€</color>ใ‚’็™บๅ‹•ใ—ใŸๆ™‚ใ€่ฃ…ๅ‚™่€…ใซใƒ‘ใƒฏใƒผใ‚’8้‡ไธŽใˆใ‚‹ใ€ๆœ€ๅคง8้‡ใพใง้‡ใญๆŽ›ใ‘ๅฏ่ƒฝใ€‚<color=#ffffff>ใ€Ž้€šๅธธๆ”ปๆ’ƒใ€</color>ใง<color=#fe437e>ใ‚จใƒผใƒ†ใƒซๅฑžๆ€งใƒ€ใƒกใƒผใ‚ธ</color>ใ‚’ไธŽใˆใŸๆ™‚ใ€ใƒ‘ใƒฏใƒผใ‚’1้‡ๆถˆ่ฒปใ—ใ€ใใฎๆ”ปๆ’ƒใฎไธŽใƒ€ใƒกใƒผใ‚ธ+<color=#2BAD00>52%</color>ใ€‚
CRIT Rate meningkat <color=#2BAD00>22.6%</color>. Saat melancarkan <color=#ffffff>EX Special Attack</color>, pengguna akan mendapatkan 8 lapis efek Charge, maks. 8 lapis. Saat <color=#ffffff>Basic Attack</color> mengakibatkan <color=#fe437e>Ether DMG</color>, 1 lapis Charge akan dikonsumsi dan DMG yang diakibatkan Skill ini akan meningkat <color=#2BAD00>52%</color>.
Increases CRIT Rate by <color=#2BAD00>22.6%</color>. Launching an <color=#ffffff>EX Special Attack</color> grants the equipper 8 Charge stacks, up to a maximum of 8 stacks. Whenever the equipper's <color=#ffffff>Basic Attack</color> deals <color=#fe437e>Ether DMG</color>, consumes a Charge stack and increases the skill's DMG by <color=#2BAD00>52%</color>.
ไผšๅฟƒ็Ž‡+<color=#2BAD00>26.4%</color>ใ€‚<color=#ffffff>ใ€ŽๅผทๅŒ–็‰นๆฎŠใ‚นใ‚ญใƒซใ€</color>ใ‚’็™บๅ‹•ใ—ใŸๆ™‚ใ€่ฃ…ๅ‚™่€…ใซใƒ‘ใƒฏใƒผใ‚’8้‡ไธŽใˆใ‚‹ใ€ๆœ€ๅคง8้‡ใพใง้‡ใญๆŽ›ใ‘ๅฏ่ƒฝใ€‚<color=#ffffff>ใ€Ž้€šๅธธๆ”ปๆ’ƒใ€</color>ใง<color=#fe437e>ใ‚จใƒผใƒ†ใƒซๅฑžๆ€งใƒ€ใƒกใƒผใ‚ธ</color>ใ‚’ไธŽใˆใŸๆ™‚ใ€ใƒ‘ใƒฏใƒผใ‚’1้‡ๆถˆ่ฒปใ—ใ€ใใฎๆ”ปๆ’ƒใฎไธŽใƒ€ใƒกใƒผใ‚ธ+<color=#2BAD00>60.5%</color>ใ€‚
CRIT Rate meningkat <color=#2BAD00>26.4%</color>. Saat melancarkan <color=#ffffff>EX Special Attack</color>, pengguna akan mendapatkan 8 lapis efek Charge, maks. 8 lapis. Saat <color=#ffffff>Basic Attack</color> mengakibatkan <color=#fe437e>Ether DMG</color>, 1 lapis Charge akan dikonsumsi dan DMG yang diakibatkan Skill ini akan meningkat <color=#2BAD00>60.5%</color>.
Increases CRIT Rate by <color=#2BAD00>26.4%</color>. Launching an <color=#ffffff>EX Special Attack</color> grants the equipper 8 Charge stacks, up to a maximum of 8 stacks. Whenever the equipper's <color=#ffffff>Basic Attack</color> deals <color=#fe437e>Ether DMG</color>, consumes a Charge stack and increases the skill's DMG by <color=#2BAD00>60.5%</color>.
ไผšๅฟƒ็Ž‡+<color=#2BAD00>30%</color>ใ€‚<color=#ffffff>ใ€ŽๅผทๅŒ–็‰นๆฎŠใ‚นใ‚ญใƒซใ€</color>ใ‚’็™บๅ‹•ใ—ใŸๆ™‚ใ€่ฃ…ๅ‚™่€…ใซใƒ‘ใƒฏใƒผใ‚’8้‡ไธŽใˆใ‚‹ใ€ๆœ€ๅคง8้‡ใพใง้‡ใญๆŽ›ใ‘ๅฏ่ƒฝใ€‚<color=#ffffff>ใ€Ž้€šๅธธๆ”ปๆ’ƒใ€</color>ใง<color=#fe437e>ใ‚จใƒผใƒ†ใƒซๅฑžๆ€งใƒ€ใƒกใƒผใ‚ธ</color>ใ‚’ไธŽใˆใŸๆ™‚ใ€ใƒ‘ใƒฏใƒผใ‚’1้‡ๆถˆ่ฒปใ—ใ€ใใฎๆ”ปๆ’ƒใฎไธŽใƒ€ใƒกใƒผใ‚ธ+<color=#2BAD00>70%</color>ใ€‚
CRIT Rate meningkat <color=#2BAD00>30%</color>. Saat melancarkan <color=#ffffff>EX Special Attack</color>, pengguna akan mendapatkan 8 lapis efek Charge, maks. 8 lapis. Saat <color=#ffffff>Basic Attack</color> mengakibatkan <color=#fe437e>Ether DMG</color>, 1 lapis Charge akan dikonsumsi dan DMG yang diakibatkan Skill ini akan meningkat <color=#2BAD00>70%</color>.
Increases CRIT Rate by <color=#2BAD00>30%</color>. Launching an <color=#ffffff>EX Special Attack</color> grants the equipper 8 Charge stacks, up to a maximum of 8 stacks. Whenever the equipper's <color=#ffffff>Basic Attack</color> deals <color=#fe437e>Ether DMG</color>, consumes a Charge stack and increases the skill's DMG by <color=#2BAD00>70%</color>.
ๅ…จ็‰นๆ€งใฎใ‚จใƒผใ‚ธใ‚งใƒณใƒˆใซๆœ‰ๅŠน
Efek berikut berlaku untuk seluruh Agen
The following effects apply to all characters of the speciality
{1}<color=#FFAF2C>[{0}]</color>ใฎใ‚จใƒผใ‚ธใ‚งใƒณใƒˆใซๅฏพใ—ใ€ไปฅไธ‹ใฎๅŠนๆžœใ‚’็™บๅ‹•ๅฏ่ƒฝ
Untuk Agen dengan spesialisasi {1}<color=#FFAF2C>{0}</color>, dapat memicu efek berikut.
For characters with the {1}<color=#FFAF2C>{0}</color> Specialty, the following effects can be triggered:
<color=#CF4029>้Ÿณๅ‹•ๆฉŸใจใ‚จใƒผใ‚ธใ‚งใƒณใƒˆใฎ็‰นๆ€งใŒไธ€่‡ดใ—ใชใ„ใŸใ‚</color>ใ€้Ÿณๅ‹•ๆฉŸใฎใ‚นใ‚ญใƒซใŒ็„กๅŠนใซใชใ‚Šใพใ™ใ€‚่ฃ…ๅ‚™ใ—ใพใ™ใ‹๏ผŸ
W-Engine dan Agen ini memiliki <color=#CF4029>spesialisasi yang berbeda</color>, sehingga efek W-Engine tidak dapat bekerja. Yakin ingin kenakan?
This W-Engine and character do not have <color=#CF4029>the same specialty</color>, rendering the W-Engine ineffective. Do you still want to equip it?
{1}<color=#FFAF2C>[{0}]</color><color=#CF4029>ใฎใ‚จใƒผใ‚ธใ‚งใƒณใƒˆใงใฏใชใ„ใŸใ‚ใ€ไปฅไธ‹ใฎๅŠนๆžœใฏ็„กๅŠนใซใชใ‚‹</color>
Agen yang spesialisasinya <color=#CF4029>bukan {1}<color=#FFAF2C>{0}</color> tidak dapat memicu efek berikut.</color>
Characters <color=#CF4029>lacking the {1}<color=#FFAF2C>{0}</color> Specialty are unable to trigger the following effects</color>:
ๆบ€ๆœˆ
Full Moon
Full Moon
ๆฎ‹ๆœˆ
Waning Moon
Waning Moon
ๆ–ฐๆœˆ
New Moon
New Moon
ๆฝฎๆฑ
Changing Tides
Changing Tides
้Ÿณๆณข
Roaring Waves
Roaring Waves
ๅผท้Ÿณ
Booming Sound
Booming Sound
ๆš—ๆต
Undercurrent
Undercurrent
ๅคงๆณข
Tsunami
Tsunami
ๆ€ฅๆฝฎ
Riptide
Riptide
ๆ“พไนฑ้›ปๆต
Disordered Current
Disordered Current
้ซ˜้›ปๅœงใ‚ตใƒผใ‚ธ
High-Voltage Surge
High-Voltage Surge
้›ป่ท่ถ…้Ž
Charge Overload
Charge Overload
ๆฒˆๆ’ƒ
Sinking Strike
Sinking Strike
็œฉๆšˆ
Dazzle
Dazzle
็†ฑใ„ใ‚ทใƒฃใ‚ฆใƒˆ
Flaming Bars
Flaming Bars
ใฏใ„ใ€Œใƒใƒผใ‚บใ€
Say Cheese
Say Cheese
ใ”้ฃฏใ ใ‚ˆ๏ผ
Dinner's Ready!
Dinner's Ready!
ใƒŠใ‚คใƒˆใƒ“ใƒผใƒˆ
Knight's Combo
Knight's Combo
ใ“ใฃใฆใ‚Šใ‚นใƒผใƒ—
Thick Broth
Thick Broth
ๅทจ็ฃใƒใƒณใ‚ฟใƒผ
Behemoth Hunter
Behemoth Hunter
ใ‚นใ‚ฟใƒผใƒฉใ‚คใƒˆใ‚ญใƒผใƒƒใ‚ฏ๏ผ
Starlight Knight Flying Kick
Starlight Knight Flying Kick
ๅ•œๆณฃใฎไฝ™ๆณข
Lingering Cries
Lingering Cries
ๆ‚ฉๆฎบใ‚ญใƒƒใ‚น
Kiss of Death
Kiss of Death
ใ‚ฆใ‚ตใ‚ฎใชใงใชใง
Pet Bunny
Pet the Bunny
้ฃฒๆณ‰
Hot Spring Soup
Hot Spring Soup
้›ปๅ…‰็Ÿณ็ซ
In a Flash of Light
In a Flash of Light
้‡‘ใฎไบก่€…
Money-Lover
Money-Lover
ใ”ๅฎถๅบญใงๆฅฝใ€…ใƒใ‚งใƒผใƒณใ‚ฝใƒผ
Safe Household Saw
Safe Household Saw
ใƒŠใ‚คใƒˆใƒ“ใƒผใƒ ๏ผšๆ”น
Knight Beam: Change
Knight Beam: Change
ใ‚ฐใƒฌใƒณใƒ‰ใƒชใƒซ
Hell's Generator
Hell's Generator
10ใƒˆใƒณใ‚ธใƒฃใƒƒใ‚ญ
Ten Ton Top
Ten Ton Top
้ฅ•้คฎใฎ็›ธ
Visage of Greed
Visage of Greed
็พค่ก†ไบ‹ๆ•…
Stampede Accident
Stampede Accident
่ก็ชใ‚จใƒใƒซใ‚ฎใƒผ
Collision Potential
Collision Potential
่ฆๆ ผๅค–ๅฃๅพ„
Oversized Barrel
Oversized Barrel
ใ‚ฒใƒผใƒ ใ€ใ‚นใ‚ฟใƒผใƒˆ๏ผ
Game Start!
Game Start!
ใƒใƒผใƒณ๏ผ
Fire!
Fire!
ๅˆ้‡‘ใ‚ญใƒฃใƒƒใƒˆใ‚ฏใƒญใƒผ
Metal Cat Claws
Metal Cat Claws
็ผ็†ฑใฎๅๆฏ
Scorching Breath
Scorching Breath
็†ฑ่ก€ๆ–ฝๅทฅ
Passionate Construction
Passionate Construction
ๆŸ็ธ›ใฎๆžท้Ž–
Binding Chains
Binding Chains
ใƒ‡ใƒผใ‚ฟใ‚นใƒˆใƒชใƒผใƒ 
Data Flood
Data Flood
่ซธๆตทใฎ็Ž‹
Lord of Seas
Lord of Seas
ใŠใƒปใ—ใƒปใŠใƒปใ
Punishment
Punishment
ๅฎ‰ๅ…จใƒ‘ใƒˆใƒญใƒผใƒซ
Security Patrol
Security Patrol
ๆฏŽ้€ฑใฎ่ณผๅ…ฅไธŠ้™
Limit Mingguan
Weekly Limit