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ไปปๆ„ใฎใƒกใƒณใƒใƒผใŒ<color=#ffffff>ใ€Žๅ›ž้ฟๅๆ’ƒใ€</color>/<color=#ffffff>ใ€ŽๅผทๅŒ–็‰นๆฎŠใ‚นใ‚ญใƒซใ€</color>/<color=#ffffff>ใ€Žๆ”ฏๆดๆ”ปๆ’ƒใ€</color>/<color=#ffffff>ใ€Ž้€ฃๆบใ‚นใ‚ญใƒซใ€</color>ใ‚’็™บๅ‹•ใ—ใŸๆ™‚ใ€่ฟฝๅŠ ใงใƒ‡ใ‚ทใƒ™ใƒซๅ€คใ‚’<color=#2BAD00>20</color>/<color=#2BAD00>25</color>/<color=#2BAD00>30</color>/<color=#2BAD00>35</color>Pt็ฒๅพ—ใ—ใ€่ฃ…ๅ‚™่€…ใฎใ‚จใƒใƒซใ‚ฎใƒผใŒ<color=#2BAD00>0.7</color>Ptๅ›žๅพฉใ™ใ‚‹ใ€12็ง’ใซ1ๅ›žใฎใฟ็™บๅ‹•ๅฏ่ƒฝใ€‚ใƒใƒ•ๅŠนๆžœใฎใ‚ฏใƒผใƒซใ‚ฟใ‚คใƒ ใฏใ‚นใ‚ญใƒซใ”ใจใซ่จˆ็ฎ—ใ•ใ‚Œใ‚‹ใ€‚ๅŒใ˜ใƒ‘ใƒƒใ‚ทใƒ–ๅŠนๆžœใฏ้‡ใญๆŽ›ใ‘ไธๅฏใ€‚
Saat anggota tim mana pun melancarkan <color=#ffffff>Dodge Counter</color>/<color=#ffffff>EX Special Attack</color>/<color=#ffffff>Assist Attack</color>/<color=#ffffff>Chain Attack</color>, akan mendapatkan <color=#2BAD00>20</color>/<color=#2BAD00>25</color>/<color=#2BAD00>30</color>/<color=#2BAD00>35</color> poin Decibel tambahan dan memulihkan <color=#2BAD00>0.7</color> poin Energy pengguna. Efek ini dapat dipicu sekali setiap 12 detik. CD untuk Skill yang berbeda akan dihitung secara terpisah. Efek pasif dengan nama yang sama tidak dapat ditumpuk.
Any squad members' <color=#ffffff>Dodge Counter</color>, <color=#ffffff>EX Special Attack</color>, <color=#ffffff>Assist Attack</color>, or <color=#ffffff>Chain Attack</color> respectively generates <color=#2BAD00>20</color>/<color=#2BAD00>25</color>/<color=#2BAD00>30</color>/<color=#2BAD00>35</color> more Decibels and generates <color=#2BAD00>0.7</color> Energy for the equipper. This effect can trigger once every 12s. The cooldown for each type of attack is independent of others. Passive effects of the same name do not stack.
ไปปๆ„ใฎใƒกใƒณใƒใƒผใŒ<color=#ffffff>ใ€Žๅ›ž้ฟๅๆ’ƒใ€</color>/<color=#ffffff>ใ€ŽๅผทๅŒ–็‰นๆฎŠใ‚นใ‚ญใƒซใ€</color>/<color=#ffffff>ใ€Žๆ”ฏๆดๆ”ปๆ’ƒใ€</color>/<color=#ffffff>ใ€Ž้€ฃๆบใ‚นใ‚ญใƒซใ€</color>ใ‚’็™บๅ‹•ใ—ใŸๆ™‚ใ€่ฟฝๅŠ ใงใƒ‡ใ‚ทใƒ™ใƒซๅ€คใ‚’<color=#2BAD00>23</color>/<color=#2BAD00>28.5</color>/<color=#2BAD00>34.5</color>/<color=#2BAD00>40</color>Pt็ฒๅพ—ใ—ใ€่ฃ…ๅ‚™่€…ใฎใ‚จใƒใƒซใ‚ฎใƒผใŒ<color=#2BAD00>0.8</color>Ptๅ›žๅพฉใ™ใ‚‹ใ€12็ง’ใซ1ๅ›žใฎใฟ็™บๅ‹•ๅฏ่ƒฝใ€‚ใƒใƒ•ๅŠนๆžœใฎใ‚ฏใƒผใƒซใ‚ฟใ‚คใƒ ใฏใ‚นใ‚ญใƒซใ”ใจใซ่จˆ็ฎ—ใ•ใ‚Œใ‚‹ใ€‚ๅŒใ˜ใƒ‘ใƒƒใ‚ทใƒ–ๅŠนๆžœใฏ้‡ใญๆŽ›ใ‘ไธๅฏใ€‚
Saat anggota tim mana pun melancarkan <color=#ffffff>Dodge Counter</color>/<color=#ffffff>EX Special Attack</color>/<color=#ffffff>Assist Attack</color>/<color=#ffffff>Chain Attack</color>, akan mendapatkan <color=#2BAD00>23</color>/<color=#2BAD00>28.5</color>/<color=#2BAD00>34.5</color>/<color=#2BAD00>40</color> poin Decibel tambahan dan memulihkan <color=#2BAD00>0.8</color> poin Energy pengguna. Efek ini dapat dipicu sekali setiap 12 detik. CD untuk Skill yang berbeda akan dihitung secara terpisah. Efek pasif dengan nama yang sama tidak dapat ditumpuk.
Any squad members' <color=#ffffff>Dodge Counter</color>, <color=#ffffff>EX Special Attack</color>, <color=#ffffff>Assist Attack</color>, or <color=#ffffff>Chain Attack</color> respectively generates <color=#2BAD00>23</color>/<color=#2BAD00>28.5</color>/<color=#2BAD00>34.5</color>/<color=#2BAD00>40</color> more Decibels and generates <color=#2BAD00>0.8</color> Energy for the equipper. This effect can trigger once every 12s. The cooldown for each type of attack is independent of others. Passive effects of the same name do not stack.
ไปปๆ„ใฎใƒกใƒณใƒใƒผใŒ<color=#ffffff>ใ€Žๅ›ž้ฟๅๆ’ƒใ€</color>/<color=#ffffff>ใ€ŽๅผทๅŒ–็‰นๆฎŠใ‚นใ‚ญใƒซใ€</color>/<color=#ffffff>ใ€Žๆ”ฏๆดๆ”ปๆ’ƒใ€</color>/<color=#ffffff>ใ€Ž้€ฃๆบใ‚นใ‚ญใƒซใ€</color>ใ‚’็™บๅ‹•ใ—ใŸๆ™‚ใ€่ฟฝๅŠ ใงใƒ‡ใ‚ทใƒ™ใƒซๅ€คใ‚’<color=#2BAD00>26</color>/<color=#2BAD00>32</color>/<color=#2BAD00>39</color>/<color=#2BAD00>45</color>Pt็ฒๅพ—ใ—ใ€่ฃ…ๅ‚™่€…ใฎใ‚จใƒใƒซใ‚ฎใƒผใŒ<color=#2BAD00>0.9</color>Ptๅ›žๅพฉใ™ใ‚‹ใ€12็ง’ใซ1ๅ›žใฎใฟ็™บๅ‹•ๅฏ่ƒฝใ€‚ใƒใƒ•ๅŠนๆžœใฎใ‚ฏใƒผใƒซใ‚ฟใ‚คใƒ ใฏใ‚นใ‚ญใƒซใ”ใจใซ่จˆ็ฎ—ใ•ใ‚Œใ‚‹ใ€‚ๅŒใ˜ใƒ‘ใƒƒใ‚ทใƒ–ๅŠนๆžœใฏ้‡ใญๆŽ›ใ‘ไธๅฏใ€‚
Saat anggota tim mana pun melancarkan <color=#ffffff>Dodge Counter</color>/<color=#ffffff>EX Special Attack</color>/<color=#ffffff>Assist Attack</color>/<color=#ffffff>Chain Attack</color>, akan mendapatkan <color=#2BAD00>26</color>/<color=#2BAD00>32</color>/<color=#2BAD00>39</color>/<color=#2BAD00>45</color> poin Decibel tambahan dan memulihkan <color=#2BAD00>0.9</color> poin Energy pengguna. Efek ini dapat dipicu sekali setiap 12 detik. CD untuk Skill yang berbeda akan dihitung secara terpisah. Efek pasif dengan nama yang sama tidak dapat ditumpuk.
Any squad members' <color=#ffffff>Dodge Counter</color>, <color=#ffffff>EX Special Attack</color>, <color=#ffffff>Assist Attack</color>, or <color=#ffffff>Chain Attack</color> respectively generates <color=#2BAD00>26</color>/<color=#2BAD00>32</color>/<color=#2BAD00>39</color>/<color=#2BAD00>45</color> more Decibels and generates <color=#2BAD00>0.9</color> Energy for the equipper. This effect can trigger once every 12s. The cooldown for each type of attack is independent of others. Passive effects of the same name do not stack.
ไปปๆ„ใฎใƒกใƒณใƒใƒผใŒ<color=#ffffff>ใ€Žๅ›ž้ฟๅๆ’ƒใ€</color>/<color=#ffffff>ใ€ŽๅผทๅŒ–็‰นๆฎŠใ‚นใ‚ญใƒซใ€</color>/<color=#ffffff>ใ€Žๆ”ฏๆดๆ”ปๆ’ƒใ€</color>/<color=#ffffff>ใ€Ž้€ฃๆบใ‚นใ‚ญใƒซใ€</color>ใ‚’็™บๅ‹•ใ—ใŸๆ™‚ใ€่ฟฝๅŠ ใงใƒ‡ใ‚ทใƒ™ใƒซๅ€คใ‚’<color=#2BAD00>29</color>/<color=#2BAD00>35.5</color>/<color=#2BAD00>43.5</color>/<color=#2BAD00>50</color>Pt็ฒๅพ—ใ—ใ€่ฃ…ๅ‚™่€…ใฎใ‚จใƒใƒซใ‚ฎใƒผใŒ<color=#2BAD00>1</color>Ptๅ›žๅพฉใ™ใ‚‹ใ€12็ง’ใซ1ๅ›žใฎใฟ็™บๅ‹•ๅฏ่ƒฝใ€‚ใƒใƒ•ๅŠนๆžœใฎใ‚ฏใƒผใƒซใ‚ฟใ‚คใƒ ใฏใ‚นใ‚ญใƒซใ”ใจใซ่จˆ็ฎ—ใ•ใ‚Œใ‚‹ใ€‚ๅŒใ˜ใƒ‘ใƒƒใ‚ทใƒ–ๅŠนๆžœใฏ้‡ใญๆŽ›ใ‘ไธๅฏใ€‚
Saat anggota tim mana pun melancarkan <color=#ffffff>Dodge Counter</color>/<color=#ffffff>EX Special Attack</color>/<color=#ffffff>Assist Attack</color>/<color=#ffffff>Chain Attack</color>, akan mendapatkan <color=#2BAD00>29</color>/<color=#2BAD00>35.5</color>/<color=#2BAD00>43.5</color>/<color=#2BAD00>50</color> poin Decibel tambahan dan memulihkan <color=#2BAD00>1</color> poin Energy pengguna. Efek ini dapat dipicu sekali setiap 12 detik. CD untuk Skill yang berbeda akan dihitung secara terpisah. Efek pasif dengan nama yang sama tidak dapat ditumpuk.
Any squad members' <color=#ffffff>Dodge Counter</color>, <color=#ffffff>EX Special Attack</color>, <color=#ffffff>Assist Attack</color>, or <color=#ffffff>Chain Attack</color> respectively generates <color=#2BAD00>29</color>/<color=#2BAD00>35.5</color>/<color=#2BAD00>43.5</color>/<color=#2BAD00>50</color> more Decibels and generates <color=#2BAD00>1</color> Energy for the equipper. This effect can trigger once every 12s. The cooldown for each type of attack is independent of others. Passive effects of the same name do not stack.
ไปปๆ„ใฎใƒกใƒณใƒใƒผใŒ<color=#ffffff>ใ€Žๅ›ž้ฟๅๆ’ƒใ€</color>/<color=#ffffff>ใ€ŽๅผทๅŒ–็‰นๆฎŠใ‚นใ‚ญใƒซใ€</color>/<color=#ffffff>ใ€Žๆ”ฏๆดๆ”ปๆ’ƒใ€</color>/<color=#ffffff>ใ€Ž้€ฃๆบใ‚นใ‚ญใƒซใ€</color>ใ‚’็™บๅ‹•ใ—ใŸๆ™‚ใ€่ฟฝๅŠ ใงใƒ‡ใ‚ทใƒ™ใƒซๅ€คใ‚’<color=#2BAD00>32</color>/<color=#2BAD00>40</color>/<color=#2BAD00>48</color>/<color=#2BAD00>55</color>Pt็ฒๅพ—ใ—ใ€่ฃ…ๅ‚™่€…ใฎใ‚จใƒใƒซใ‚ฎใƒผใŒ<color=#2BAD00>1.1</color>Ptๅ›žๅพฉใ™ใ‚‹ใ€12็ง’ใซ1ๅ›žใฎใฟ็™บๅ‹•ๅฏ่ƒฝใ€‚ใƒใƒ•ๅŠนๆžœใฎใ‚ฏใƒผใƒซใ‚ฟใ‚คใƒ ใฏใ‚นใ‚ญใƒซใ”ใจใซ่จˆ็ฎ—ใ•ใ‚Œใ‚‹ใ€‚ๅŒใ˜ใƒ‘ใƒƒใ‚ทใƒ–ๅŠนๆžœใฏ้‡ใญๆŽ›ใ‘ไธๅฏใ€‚
Saat anggota tim mana pun melancarkan <color=#ffffff>Dodge Counter</color>/<color=#ffffff>EX Special Attack</color>/<color=#ffffff>Assist Attack</color>/<color=#ffffff>Chain Attack</color>, akan mendapatkan <color=#2BAD00>32</color>/<color=#2BAD00>40</color>/<color=#2BAD00>48</color>/<color=#2BAD00>55</color> poin Decibel tambahan dan memulihkan <color=#2BAD00>1.1</color> poin Energy pengguna. Efek ini dapat dipicu sekali setiap 12 detik. CD untuk Skill yang berbeda akan dihitung secara terpisah. Efek pasif dengan nama yang sama tidak dapat ditumpuk.
Any squad members' <color=#ffffff>Dodge Counter</color>, <color=#ffffff>EX Special Attack</color>, <color=#ffffff>Assist Attack</color>, or <color=#ffffff>Chain Attack</color> respectively generates <color=#2BAD00>32</color>/<color=#2BAD00>40</color>/<color=#2BAD00>48</color>/<color=#2BAD00>55</color> more Decibels and generates <color=#2BAD00>1.1</color> Energy for the equipper. This effect can trigger once every 12s. The cooldown for each type of attack is independent of others. Passive effects of the same name do not stack.
ใ‚จใƒใƒซใ‚ฎใƒผๅ€คใ‚’10Ptๆถˆ่ฒปใ™ใ‚‹ๅบฆใซใ€ใƒใƒ•ๅŠนๆžœใ‚’1้‡็ฒๅพ—ใ™ใ‚‹ใ€‚ใƒใƒ•ๅŠนๆžœ1้‡ใซใคใใ€่ฃ…ๅ‚™่€…ใฎๆ”ปๆ’ƒๅŠ›+<color=#2BAD00>2.5%</color>ใ€ๆœ€ๅคง10้‡ใพใง้‡ใญๆŽ›ใ‘ๅฏ่ƒฝใ€็ถ™็ถšๆ™‚้–“10็ง’ใ€‚็ถ™็ถšๆ™‚้–“ใฏ้‡ใ”ใจใซ็‹ฌ็ซ‹ใ—ใฆใ‚ซใ‚ฆใƒณใƒˆใ•ใ‚Œใ‚‹ใ€‚
Setiap menggunakan 10 poin Energy, pengguna akan mendapatkan 1 lapis buff. Setiap lapisan buff akan meningkatkan <color=#2BAD00>2.5%</color> ATK pengguna selama 10 detik, maks. 10 lapis. Durasi setiap lapis akan dihitung secara terpisah.
For every 10 Energy consumed, the equipper gains a buff that increases ATK by <color=#2BAD00>2.5%</color> for 10s, stacking up to 10 times. The duration of each stack is calculated separately.
ใ‚จใƒใƒซใ‚ฎใƒผๅ€คใ‚’10Ptๆถˆ่ฒปใ™ใ‚‹ๅบฆใซใ€ใƒใƒ•ๅŠนๆžœใ‚’1้‡็ฒๅพ—ใ™ใ‚‹ใ€‚ใƒใƒ•ๅŠนๆžœ1้‡ใซใคใใ€่ฃ…ๅ‚™่€…ใฎๆ”ปๆ’ƒๅŠ›+<color=#2BAD00>2.8%</color>ใ€ๆœ€ๅคง10้‡ใพใง้‡ใญๆŽ›ใ‘ๅฏ่ƒฝใ€็ถ™็ถšๆ™‚้–“10็ง’ใ€‚็ถ™็ถšๆ™‚้–“ใฏ้‡ใ”ใจใซ็‹ฌ็ซ‹ใ—ใฆใ‚ซใ‚ฆใƒณใƒˆใ•ใ‚Œใ‚‹ใ€‚
Setiap menggunakan 10 poin Energy, pengguna akan mendapatkan 1 lapis buff. Setiap lapisan buff akan meningkatkan <color=#2BAD00>2.8%</color> ATK pengguna selama 10 detik, maks. 10 lapis. Durasi setiap lapis akan dihitung secara terpisah.
For every 10 Energy consumed, the equipper gains a buff that increases ATK by <color=#2BAD00>2.8%</color> for 10s, stacking up to 10 times. The duration of each stack is calculated separately.
ใ‚จใƒใƒซใ‚ฎใƒผๅ€คใ‚’10Ptๆถˆ่ฒปใ™ใ‚‹ๅบฆใซใ€ใƒใƒ•ๅŠนๆžœใ‚’1้‡็ฒๅพ—ใ™ใ‚‹ใ€‚ใƒใƒ•ๅŠนๆžœ1้‡ใซใคใใ€่ฃ…ๅ‚™่€…ใฎๆ”ปๆ’ƒๅŠ›+<color=#2BAD00>3.2%</color>ใ€ๆœ€ๅคง10้‡ใพใง้‡ใญๆŽ›ใ‘ๅฏ่ƒฝใ€็ถ™็ถšๆ™‚้–“10็ง’ใ€‚็ถ™็ถšๆ™‚้–“ใฏ้‡ใ”ใจใซ็‹ฌ็ซ‹ใ—ใฆใ‚ซใ‚ฆใƒณใƒˆใ•ใ‚Œใ‚‹ใ€‚
Setiap menggunakan 10 poin Energy, pengguna akan mendapatkan 1 lapis buff. Setiap lapisan buff akan meningkatkan <color=#2BAD00>3.2%</color> ATK pengguna selama 10 detik, maks. 10 lapis. Durasi setiap lapis akan dihitung secara terpisah.
For every 10 Energy consumed, the equipper gains a buff that increases ATK by <color=#2BAD00>3.2%</color> for 10s, stacking up to 10 times. The duration of each stack is calculated separately.
ใ‚จใƒใƒซใ‚ฎใƒผๅ€คใ‚’10Ptๆถˆ่ฒปใ™ใ‚‹ๅบฆใซใ€ใƒใƒ•ๅŠนๆžœใ‚’1้‡็ฒๅพ—ใ™ใ‚‹ใ€‚ใƒใƒ•ๅŠนๆžœ1้‡ใซใคใใ€่ฃ…ๅ‚™่€…ใฎๆ”ปๆ’ƒๅŠ›+<color=#2BAD00>3.6%</color>ใ€ๆœ€ๅคง10้‡ใพใง้‡ใญๆŽ›ใ‘ๅฏ่ƒฝใ€็ถ™็ถšๆ™‚้–“10็ง’ใ€‚็ถ™็ถšๆ™‚้–“ใฏ้‡ใ”ใจใซ็‹ฌ็ซ‹ใ—ใฆใ‚ซใ‚ฆใƒณใƒˆใ•ใ‚Œใ‚‹ใ€‚
Setiap menggunakan 10 poin Energy, pengguna akan mendapatkan 1 lapis buff. Setiap lapisan buff akan meningkatkan <color=#2BAD00>3.6%</color> ATK pengguna selama 10 detik, maks. 10 lapis. Durasi setiap lapis akan dihitung secara terpisah.
For every 10 Energy consumed, the equipper gains a buff that increases ATK by <color=#2BAD00>3.6%</color> for 10s, stacking up to 10 times. The duration of each stack is calculated separately.
ใ‚จใƒใƒซใ‚ฎใƒผๅ€คใ‚’10Ptๆถˆ่ฒปใ™ใ‚‹ๅบฆใซใ€ใƒใƒ•ๅŠนๆžœใ‚’1้‡็ฒๅพ—ใ™ใ‚‹ใ€‚ใƒใƒ•ๅŠนๆžœ1้‡ใซใคใใ€่ฃ…ๅ‚™่€…ใฎๆ”ปๆ’ƒๅŠ›+<color=#2BAD00>4%</color>ใ€ๆœ€ๅคง10้‡ใพใง้‡ใญๆŽ›ใ‘ๅฏ่ƒฝใ€็ถ™็ถšๆ™‚้–“10็ง’ใ€‚็ถ™็ถšๆ™‚้–“ใฏ้‡ใ”ใจใซ็‹ฌ็ซ‹ใ—ใฆใ‚ซใ‚ฆใƒณใƒˆใ•ใ‚Œใ‚‹ใ€‚
Setiap menggunakan 10 poin Energy, pengguna akan mendapatkan 1 lapis buff. Setiap lapisan buff akan meningkatkan <color=#2BAD00>4%</color> ATK pengguna selama 10 detik, maks. 10 lapis. Durasi setiap lapis akan dihitung secara terpisah.
For every 10 Energy consumed, the equipper gains a buff that increases ATK by <color=#2BAD00>4%</color> for 10s, stacking up to 10 times. The duration of each stack is calculated separately.
<color=#ffffff>ใ€Žๅ›ž้ฟๅๆ’ƒใ€</color>ใพใŸใฏ<color=#ffffff>ใ€Žใ‚ฏใ‚คใƒƒใ‚ฏๆ”ฏๆดใ€</color>ใ‚’็™บๅ‹•ใ—ใŸๆ™‚ใ€่ฃ…ๅ‚™่€…ใฎๆ”ปๆ’ƒๅŠ›+<color=#2BAD00>12%</color>ใ€็ถ™็ถšๆ™‚้–“12็ง’ใ€‚
Saat melancarkan <color=#ffffff>Dodge Counter</color> atau <color=#ffffff>Quick Assist</color>, ATK pengguna akan meningkat <color=#2BAD00>12%</color> selama 12 detik.
Launching a <color=#ffffff>Dodge Counter</color> or <color=#ffffff>Quick Assist</color> increases the equipper's ATK by <color=#2BAD00>12%</color> for 12s.
<color=#ffffff>ใ€Žๅ›ž้ฟๅๆ’ƒใ€</color>ใพใŸใฏ<color=#ffffff>ใ€Žใ‚ฏใ‚คใƒƒใ‚ฏๆ”ฏๆดใ€</color>ใ‚’็™บๅ‹•ใ—ใŸๆ™‚ใ€่ฃ…ๅ‚™่€…ใฎๆ”ปๆ’ƒๅŠ›+<color=#2BAD00>13.8%</color>ใ€็ถ™็ถšๆ™‚้–“12็ง’ใ€‚
Saat melancarkan <color=#ffffff>Dodge Counter</color> atau <color=#ffffff>Quick Assist</color>, ATK pengguna akan meningkat <color=#2BAD00>13.8%</color> selama 12 detik.
Launching a <color=#ffffff>Dodge Counter</color> or <color=#ffffff>Quick Assist</color> increases the equipper's ATK by <color=#2BAD00>13.8%</color> for 12s.
<color=#ffffff>ใ€Žๅ›ž้ฟๅๆ’ƒใ€</color>ใพใŸใฏ<color=#ffffff>ใ€Žใ‚ฏใ‚คใƒƒใ‚ฏๆ”ฏๆดใ€</color>ใ‚’็™บๅ‹•ใ—ใŸๆ™‚ใ€่ฃ…ๅ‚™่€…ใฎๆ”ปๆ’ƒๅŠ›+<color=#2BAD00>15.6%</color>ใ€็ถ™็ถšๆ™‚้–“12็ง’ใ€‚
Saat melancarkan <color=#ffffff>Dodge Counter</color> atau <color=#ffffff>Quick Assist</color>, ATK pengguna akan meningkat <color=#2BAD00>15.6%</color> selama 12 detik.
Launching a <color=#ffffff>Dodge Counter</color> or <color=#ffffff>Quick Assist</color> increases the equipper's ATK by <color=#2BAD00>15.6%</color> for 12s.
<color=#ffffff>ใ€Žๅ›ž้ฟๅๆ’ƒใ€</color>ใพใŸใฏ<color=#ffffff>ใ€Žใ‚ฏใ‚คใƒƒใ‚ฏๆ”ฏๆดใ€</color>ใ‚’็™บๅ‹•ใ—ใŸๆ™‚ใ€่ฃ…ๅ‚™่€…ใฎๆ”ปๆ’ƒๅŠ›+<color=#2BAD00>17.4%</color>ใ€็ถ™็ถšๆ™‚้–“12็ง’ใ€‚
Saat melancarkan <color=#ffffff>Dodge Counter</color> atau <color=#ffffff>Quick Assist</color>, ATK pengguna akan meningkat <color=#2BAD00>17.4%</color> selama 12 detik.
Launching a <color=#ffffff>Dodge Counter</color> or <color=#ffffff>Quick Assist</color> increases the equipper's ATK by <color=#2BAD00>17.4%</color> for 12s.
<color=#ffffff>ใ€Žๅ›ž้ฟๅๆ’ƒใ€</color>ใพใŸใฏ<color=#ffffff>ใ€Žใ‚ฏใ‚คใƒƒใ‚ฏๆ”ฏๆดใ€</color>ใ‚’็™บๅ‹•ใ—ใŸๆ™‚ใ€่ฃ…ๅ‚™่€…ใฎๆ”ปๆ’ƒๅŠ›+<color=#2BAD00>19.2%</color>ใ€็ถ™็ถšๆ™‚้–“12็ง’ใ€‚
Saat melancarkan <color=#ffffff>Dodge Counter</color> atau <color=#ffffff>Quick Assist</color>, ATK pengguna akan meningkat <color=#2BAD00>19.2%</color> selama 12 detik.
Launching a <color=#ffffff>Dodge Counter</color> or <color=#ffffff>Quick Assist</color> increases the equipper's ATK by <color=#2BAD00>19.2%</color> for 12s.
ใ‚จใƒใƒซใ‚ฎใƒผๅ€ค10Ptใซใคใใ€่ฃ…ๅ‚™่€…ใฎ่กๆ’ƒๅŠ›+<color=#2BAD00>2%</color>ใ€ๆœ€ๅคง8้‡ใพใง้‡ใญๆŽ›ใ‘ๅฏ่ƒฝใ€‚ใ‚จใƒใƒซใ‚ฎใƒผใŒๆถˆ่ฒปใ•ใ‚ŒใŸๅพŒใงใ‚‚ใ€ๅŠนๆžœใŒ8็ง’็ถ™็ถšใ™ใ‚‹ใ€‚็ถ™็ถšๆ™‚้–“ใฏ้‡ใ”ใจใซ็‹ฌ็ซ‹ใ—ใฆใ‚ซใ‚ฆใƒณใƒˆใ•ใ‚Œใ‚‹ใ€‚
Untuk setiap 10 poin Energy yang dimiliki, Impact pengguna akan meningkat <color=#2BAD00>2%</color>. Dapat ditumpuk hingga 8 lapis. Setelah Energy dikonsumsi, efek ini masih akan tetap berlaku selama 8 detik. Durasi setiap lapis akan dihitung secara terpisah.
For every 10 Energy accumulated, the equipper's Impact is increased by <color=#2BAD00>2%</color>, stacking up to 8 times. After Energy is consumed, this bonus remains for 8 more seconds. The duration of each stack is calculated separately.
ใ‚จใƒใƒซใ‚ฎใƒผๅ€ค10Ptใซใคใใ€่ฃ…ๅ‚™่€…ใฎ่กๆ’ƒๅŠ›+<color=#2BAD00>2.3%</color>ใ€ๆœ€ๅคง8้‡ใพใง้‡ใญๆŽ›ใ‘ๅฏ่ƒฝใ€‚ใ‚จใƒใƒซใ‚ฎใƒผใŒๆถˆ่ฒปใ•ใ‚ŒใŸๅพŒใงใ‚‚ใ€ๅŠนๆžœใŒ8็ง’็ถ™็ถšใ™ใ‚‹ใ€‚็ถ™็ถšๆ™‚้–“ใฏ้‡ใ”ใจใซ็‹ฌ็ซ‹ใ—ใฆใ‚ซใ‚ฆใƒณใƒˆใ•ใ‚Œใ‚‹ใ€‚
Untuk setiap 10 poin Energy yang dimiliki, Impact pengguna akan meningkat <color=#2BAD00>2.3%</color>. Dapat ditumpuk hingga 8 lapis. Setelah Energy dikonsumsi, efek ini masih akan tetap berlaku selama 8 detik. Durasi setiap lapis akan dihitung secara terpisah.
For every 10 Energy accumulated, the equipper's Impact is increased by <color=#2BAD00>2.3%</color>, stacking up to 8 times. After Energy is consumed, this bonus remains for 8 more seconds. The duration of each stack is calculated separately.
ใ‚จใƒใƒซใ‚ฎใƒผๅ€ค10Ptใซใคใใ€่ฃ…ๅ‚™่€…ใฎ่กๆ’ƒๅŠ›+<color=#2BAD00>2.6%</color>ใ€ๆœ€ๅคง8้‡ใพใง้‡ใญๆŽ›ใ‘ๅฏ่ƒฝใ€‚ใ‚จใƒใƒซใ‚ฎใƒผใŒๆถˆ่ฒปใ•ใ‚ŒใŸๅพŒใงใ‚‚ใ€ๅŠนๆžœใŒ8็ง’็ถ™็ถšใ™ใ‚‹ใ€‚็ถ™็ถšๆ™‚้–“ใฏ้‡ใ”ใจใซ็‹ฌ็ซ‹ใ—ใฆใ‚ซใ‚ฆใƒณใƒˆใ•ใ‚Œใ‚‹ใ€‚
Untuk setiap 10 poin Energy yang dimiliki, Impact pengguna akan meningkat <color=#2BAD00>2.6%</color>. Dapat ditumpuk hingga 8 lapis. Setelah Energy dikonsumsi, efek ini masih akan tetap berlaku selama 8 detik. Durasi setiap lapis akan dihitung secara terpisah.
For every 10 Energy accumulated, the equipper's Impact is increased by <color=#2BAD00>2.6%</color>, stacking up to 8 times. After Energy is consumed, this bonus remains for 8 more seconds. The duration of each stack is calculated separately.
ใ‚จใƒใƒซใ‚ฎใƒผๅ€ค10Ptใซใคใใ€่ฃ…ๅ‚™่€…ใฎ่กๆ’ƒๅŠ›+<color=#2BAD00>2.9%</color>ใ€ๆœ€ๅคง8้‡ใพใง้‡ใญๆŽ›ใ‘ๅฏ่ƒฝใ€‚ใ‚จใƒใƒซใ‚ฎใƒผใŒๆถˆ่ฒปใ•ใ‚ŒใŸๅพŒใงใ‚‚ใ€ๅŠนๆžœใŒ8็ง’็ถ™็ถšใ™ใ‚‹ใ€‚็ถ™็ถšๆ™‚้–“ใฏ้‡ใ”ใจใซ็‹ฌ็ซ‹ใ—ใฆใ‚ซใ‚ฆใƒณใƒˆใ•ใ‚Œใ‚‹ใ€‚
Untuk setiap 10 poin Energy yang dimiliki, Impact pengguna akan meningkat <color=#2BAD00>2.9%</color>. Dapat ditumpuk hingga 8 lapis. Setelah Energy dikonsumsi, efek ini masih akan tetap berlaku selama 8 detik. Durasi setiap lapis akan dihitung secara terpisah.
For every 10 Energy accumulated, the equipper's Impact is increased by <color=#2BAD00>2.9%</color>, stacking up to 8 times. After Energy is consumed, this bonus remains for 8 more seconds. The duration of each stack is calculated separately.
ใ‚จใƒใƒซใ‚ฎใƒผๅ€ค10Ptใซใคใใ€่ฃ…ๅ‚™่€…ใฎ่กๆ’ƒๅŠ›+<color=#2BAD00>3.2%</color>ใ€ๆœ€ๅคง8้‡ใพใง้‡ใญๆŽ›ใ‘ๅฏ่ƒฝใ€‚ใ‚จใƒใƒซใ‚ฎใƒผใŒๆถˆ่ฒปใ•ใ‚ŒใŸๅพŒใงใ‚‚ใ€ๅŠนๆžœใŒ8็ง’็ถ™็ถšใ™ใ‚‹ใ€‚็ถ™็ถšๆ™‚้–“ใฏ้‡ใ”ใจใซ็‹ฌ็ซ‹ใ—ใฆใ‚ซใ‚ฆใƒณใƒˆใ•ใ‚Œใ‚‹ใ€‚
Untuk setiap 10 poin Energy yang dimiliki, Impact pengguna akan meningkat <color=#2BAD00>3.2%</color>. Dapat ditumpuk hingga 8 lapis. Setelah Energy dikonsumsi, efek ini masih akan tetap berlaku selama 8 detik. Durasi setiap lapis akan dihitung secara terpisah.
For every 10 Energy accumulated, the equipper's Impact is increased by <color=#2BAD00>3.2%</color>, stacking up to 8 times. After Energy is consumed, this bonus remains for 8 more seconds. The duration of each stack is calculated separately.
ใ‚ฟใƒผใ‚ฒใƒƒใƒˆใฎHPใŒ50%ไปฅไธŠใฎๆ™‚ใ€่ฃ…ๅ‚™่€…ใฎไธŽใˆใ‚‹ใƒ–ใƒฌใ‚คใ‚ฏๅ€ค+<color=#2BAD00>10%</color>ใ€‚ใ‚ฟใƒผใ‚ฒใƒƒใƒˆใฎHPใŒ75%ไปฅไธŠใฎๆ™‚ใ€ใ“ใฎๅŠนๆžœใŒ่ฟฝๅŠ ใง+<color=#2BAD00>10%</color>ใ€‚
Saat HP musuh tersisa 50% atau lebih, Daze yang diakibatkan pengguna pada target akan meningkat <color=#2BAD00>10%</color>. Saat HP musuh tersisa 75% atau lebih, buff ini akan meningkat ekstra <color=#2BAD00>10%</color>.
When the target's HP is no lower than 50%, the equipper inflicts <color=#2BAD00>10%</color> more Daze to the target. When the target's HP is no lower than 75%, this bonus is further increased by <color=#2BAD00>10%</color>.
ใ‚ฟใƒผใ‚ฒใƒƒใƒˆใฎHPใŒ50%ไปฅไธŠใฎๆ™‚ใ€่ฃ…ๅ‚™่€…ใฎไธŽใˆใ‚‹ใƒ–ใƒฌใ‚คใ‚ฏๅ€ค+<color=#2BAD00>11.5%</color>ใ€‚ใ‚ฟใƒผใ‚ฒใƒƒใƒˆใฎHPใŒ75%ไปฅไธŠใฎๆ™‚ใ€ใ“ใฎๅŠนๆžœใŒ่ฟฝๅŠ ใง+<color=#2BAD00>11.5%</color>ใ€‚
Saat HP musuh tersisa 50% atau lebih, Daze yang diakibatkan pengguna pada target akan meningkat <color=#2BAD00>11.5%</color>. Saat HP musuh tersisa 75% atau lebih, buff ini akan meningkat ekstra <color=#2BAD00>11.5%</color>.
When the target's HP is no lower than 50%, the equipper inflicts <color=#2BAD00>11.5%</color> more Daze to the target. When the target's HP is no lower than 75%, this bonus is further increased by <color=#2BAD00>11.5%</color>.
ใ‚ฟใƒผใ‚ฒใƒƒใƒˆใฎHPใŒ50%ไปฅไธŠใฎๆ™‚ใ€่ฃ…ๅ‚™่€…ใฎไธŽใˆใ‚‹ใƒ–ใƒฌใ‚คใ‚ฏๅ€ค+<color=#2BAD00>13%</color>ใ€‚ใ‚ฟใƒผใ‚ฒใƒƒใƒˆใฎHPใŒ75%ไปฅไธŠใฎๆ™‚ใ€ใ“ใฎๅŠนๆžœใŒ่ฟฝๅŠ ใง+<color=#2BAD00>13%</color>ใ€‚
Saat HP musuh tersisa 50% atau lebih, Daze yang diakibatkan pengguna pada target akan meningkat <color=#2BAD00>13%</color>. Saat HP musuh tersisa 75% atau lebih, buff ini akan meningkat ekstra <color=#2BAD00>13%</color>.
When the target's HP is no lower than 50%, the equipper inflicts <color=#2BAD00>13%</color> more Daze to the target. When the target's HP is no lower than 75%, this bonus is further increased by <color=#2BAD00>13%</color>.
ใ‚ฟใƒผใ‚ฒใƒƒใƒˆใฎHPใŒ50%ไปฅไธŠใฎๆ™‚ใ€่ฃ…ๅ‚™่€…ใฎไธŽใˆใ‚‹ใƒ–ใƒฌใ‚คใ‚ฏๅ€ค+<color=#2BAD00>14.5%</color>ใ€‚ใ‚ฟใƒผใ‚ฒใƒƒใƒˆใฎHPใŒ75%ไปฅไธŠใฎๆ™‚ใ€ใ“ใฎๅŠนๆžœใŒ่ฟฝๅŠ ใง+<color=#2BAD00>14.5%</color>ใ€‚
Saat HP musuh tersisa 50% atau lebih, Daze yang diakibatkan pengguna pada target akan meningkat <color=#2BAD00>14.5%</color>. Saat HP musuh tersisa 75% atau lebih, buff ini akan meningkat ekstra <color=#2BAD00>14.5%</color>.
When the target's HP is no lower than 50%, the equipper inflicts <color=#2BAD00>14.5%</color> more Daze to the target. When the target's HP is no lower than 75%, this bonus is further increased by <color=#2BAD00>14.5%</color>.
ใ‚ฟใƒผใ‚ฒใƒƒใƒˆใฎHPใŒ50%ไปฅไธŠใฎๆ™‚ใ€่ฃ…ๅ‚™่€…ใฎไธŽใˆใ‚‹ใƒ–ใƒฌใ‚คใ‚ฏๅ€ค+<color=#2BAD00>16%</color>ใ€‚ใ‚ฟใƒผใ‚ฒใƒƒใƒˆใฎHPใŒ75%ไปฅไธŠใฎๆ™‚ใ€ใ“ใฎๅŠนๆžœใŒ่ฟฝๅŠ ใง+<color=#2BAD00>16%</color>ใ€‚
Saat HP musuh tersisa 50% atau lebih, Daze yang diakibatkan pengguna pada target akan meningkat <color=#2BAD00>16%</color>. Saat HP musuh tersisa 75% atau lebih, buff ini akan meningkat ekstra <color=#2BAD00>16%</color>.
When the target's HP is no lower than 50%, the equipper inflicts <color=#2BAD00>16%</color> more Daze to the target. When the target's HP is no lower than 75%, this bonus is further increased by <color=#2BAD00>16%</color>.
HPไธŠ้™+<color=#2BAD00>8%</color>ใ€‚ๆ•ตใฎๆ”ปๆ’ƒใ‚’ๅ—ใ‘ใŸๆ™‚ใ€่ฃ…ๅ‚™่€…ใฎ่กๆ’ƒๅŠ›+<color=#2BAD00>10%</color>ใ€็ถ™็ถšๆ™‚้–“12็ง’ใ€‚
Max HP meningkat <color=#2BAD00>8%</color>. Saat menerima serangan musuh, Impact pengguna meningkat <color=#2BAD00>10%</color> selama 12 detik.
Increases Max HP by <color=#2BAD00>8%</color>. When attacked, the equipper's Impact is increased by <color=#2BAD00>10%</color> for 12s.
HPไธŠ้™+<color=#2BAD00>9%</color>ใ€‚ๆ•ตใฎๆ”ปๆ’ƒใ‚’ๅ—ใ‘ใŸๆ™‚ใ€่ฃ…ๅ‚™่€…ใฎ่กๆ’ƒๅŠ›+<color=#2BAD00>11.5%</color>ใ€็ถ™็ถšๆ™‚้–“12็ง’ใ€‚
Max HP meningkat <color=#2BAD00>9%</color>. Saat menerima serangan musuh, Impact pengguna meningkat <color=#2BAD00>11.5%</color> selama 12 detik.
Increases Max HP by <color=#2BAD00>9%</color>. When attacked, the equipper's Impact is increased by <color=#2BAD00>11.5%</color> for 12s.
HPไธŠ้™+<color=#2BAD00>10%</color>ใ€‚ๆ•ตใฎๆ”ปๆ’ƒใ‚’ๅ—ใ‘ใŸๆ™‚ใ€่ฃ…ๅ‚™่€…ใฎ่กๆ’ƒๅŠ›+<color=#2BAD00>13%</color>ใ€็ถ™็ถšๆ™‚้–“12็ง’ใ€‚
Max HP meningkat <color=#2BAD00>10%</color>. Saat menerima serangan musuh, Impact pengguna meningkat <color=#2BAD00>13%</color> selama 12 detik.
Increases Max HP by <color=#2BAD00>10%</color>. When attacked, the equipper's Impact is increased by <color=#2BAD00>13%</color> for 12s.
HPไธŠ้™+<color=#2BAD00>11%</color>ใ€‚ๆ•ตใฎๆ”ปๆ’ƒใ‚’ๅ—ใ‘ใŸๆ™‚ใ€่ฃ…ๅ‚™่€…ใฎ่กๆ’ƒๅŠ›+<color=#2BAD00>14.5%</color>ใ€็ถ™็ถšๆ™‚้–“12็ง’ใ€‚
Max HP meningkat <color=#2BAD00>11%</color>. Saat menerima serangan musuh, Impact pengguna meningkat <color=#2BAD00>14.5%</color> selama 12 detik.
Increases Max HP by <color=#2BAD00>11%</color>. When attacked, the equipper's Impact is increased by <color=#2BAD00>14.5%</color> for 12s.
HPไธŠ้™+<color=#2BAD00>12.5%</color>ใ€‚ๆ•ตใฎๆ”ปๆ’ƒใ‚’ๅ—ใ‘ใŸๆ™‚ใ€่ฃ…ๅ‚™่€…ใฎ่กๆ’ƒๅŠ›+<color=#2BAD00>16%</color>ใ€็ถ™็ถšๆ™‚้–“12็ง’ใ€‚
Max HP meningkat <color=#2BAD00>12.5%</color>. Saat menerima serangan musuh, Impact pengguna meningkat <color=#2BAD00>16%</color> selama 12 detik.
Increases Max HP by <color=#2BAD00>12.5%</color>. When attacked, the equipper's Impact is increased by <color=#2BAD00>16%</color> for 12s.
ไปปๆ„ใฎใƒกใƒณใƒใƒผใŒๆ•ตใ‚’็Šถๆ…‹็•ฐๅธธใซใ—ใŸๆ™‚ใ€่ฃ…ๅ‚™่€…ใซใƒใƒ•ๅŠนๆžœใ‚’1้‡ไธŽใˆใ‚‹ใ€‚ใƒใƒ•ๅŠนๆžœ1้‡ใซใคใใ€่ฃ…ๅ‚™่€…ใฎ็•ฐๅธธใƒžใ‚นใ‚ฟใƒชใƒผ+<color=#2BAD00>30</color>Ptใ€ๆœ€ๅคง4้‡ใพใง้‡ใญๆŽ›ใ‘ๅฏ่ƒฝใ€‚ใ‚ฟใƒผใ‚ฒใƒƒใƒˆใŒใƒ–ใƒฌใ‚คใ‚ฏ็Šถๆ…‹ใ‹ใ‚‰ๅพฉๅธฐใ™ใ‚‹ใ€ใพใŸใฏๆญปไบกใ—ใŸๆ™‚ใ€ใƒใƒ•ๅŠนๆžœใŒ็ต‚ไบ†ใ™ใ‚‹ใ€‚็ถ™็ถšๆ™‚้–“ใฏ้‡ใ”ใจใซ็‹ฌ็ซ‹ใ—ใฆใ‚ซใ‚ฆใƒณใƒˆใ•ใ‚Œใ‚‹ใ€‚
Saat anggota tim mana pun mengakibatkan Attribute Anomaly terhadap musuh, maka pengguna akan mendapatkan 1 lapis efek buff. Setiap lapis buff akan meningkatkan Anomaly Proficiency pengguna sebesar <color=#2BAD00>30</color> poin. Buff dapat ditumpuk hingga 4 lapis. Saat target pulih dari Stun atau sudah dikalahkan, efek buff akan berakhir. Durasi setiap lapis akan dihitung secara terpisah.
Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper gains a buff that increases Anomaly Proficiency by <color=#2BAD00>30</color>, stacking up to 4 times. This effect expires when the target recovers from Stun or is defeated. The duration of each stack is calculated separately.
ไปปๆ„ใฎใƒกใƒณใƒใƒผใŒๆ•ตใ‚’็Šถๆ…‹็•ฐๅธธใซใ—ใŸๆ™‚ใ€่ฃ…ๅ‚™่€…ใซใƒใƒ•ๅŠนๆžœใ‚’1้‡ไธŽใˆใ‚‹ใ€‚ใƒใƒ•ๅŠนๆžœ1้‡ใซใคใใ€่ฃ…ๅ‚™่€…ใฎ็•ฐๅธธใƒžใ‚นใ‚ฟใƒชใƒผ+<color=#2BAD00>34</color>Ptใ€ๆœ€ๅคง4้‡ใพใง้‡ใญๆŽ›ใ‘ๅฏ่ƒฝใ€‚ใ‚ฟใƒผใ‚ฒใƒƒใƒˆใŒใƒ–ใƒฌใ‚คใ‚ฏ็Šถๆ…‹ใ‹ใ‚‰ๅพฉๅธฐใ™ใ‚‹ใ€ใพใŸใฏๆญปไบกใ—ใŸๆ™‚ใ€ใƒใƒ•ๅŠนๆžœใŒ็ต‚ไบ†ใ™ใ‚‹ใ€‚็ถ™็ถšๆ™‚้–“ใฏ้‡ใ”ใจใซ็‹ฌ็ซ‹ใ—ใฆใ‚ซใ‚ฆใƒณใƒˆใ•ใ‚Œใ‚‹ใ€‚
Saat anggota tim mana pun mengakibatkan Attribute Anomaly terhadap musuh, maka pengguna akan mendapatkan 1 lapis efek buff. Setiap lapis buff akan meningkatkan Anomaly Proficiency pengguna sebesar <color=#2BAD00>34</color> poin. Buff dapat ditumpuk hingga 4 lapis. Saat target pulih dari Stun atau sudah dikalahkan, efek buff akan berakhir. Durasi setiap lapis akan dihitung secara terpisah.
Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper gains a buff that increases Anomaly Proficiency by <color=#2BAD00>34</color>, stacking up to 4 times. This effect expires when the target recovers from Stun or is defeated. The duration of each stack is calculated separately.
ไปปๆ„ใฎใƒกใƒณใƒใƒผใŒๆ•ตใ‚’็Šถๆ…‹็•ฐๅธธใซใ—ใŸๆ™‚ใ€่ฃ…ๅ‚™่€…ใซใƒใƒ•ๅŠนๆžœใ‚’1้‡ไธŽใˆใ‚‹ใ€‚ใƒใƒ•ๅŠนๆžœ1้‡ใซใคใใ€่ฃ…ๅ‚™่€…ใฎ็•ฐๅธธใƒžใ‚นใ‚ฟใƒชใƒผ+<color=#2BAD00>38</color>Ptใ€ๆœ€ๅคง4้‡ใพใง้‡ใญๆŽ›ใ‘ๅฏ่ƒฝใ€‚ใ‚ฟใƒผใ‚ฒใƒƒใƒˆใŒใƒ–ใƒฌใ‚คใ‚ฏ็Šถๆ…‹ใ‹ใ‚‰ๅพฉๅธฐใ™ใ‚‹ใ€ใพใŸใฏๆญปไบกใ—ใŸๆ™‚ใ€ใƒใƒ•ๅŠนๆžœใŒ็ต‚ไบ†ใ™ใ‚‹ใ€‚็ถ™็ถšๆ™‚้–“ใฏ้‡ใ”ใจใซ็‹ฌ็ซ‹ใ—ใฆใ‚ซใ‚ฆใƒณใƒˆใ•ใ‚Œใ‚‹ใ€‚
Saat anggota tim mana pun mengakibatkan Attribute Anomaly terhadap musuh, maka pengguna akan mendapatkan 1 lapis efek buff. Setiap lapis buff akan meningkatkan Anomaly Proficiency pengguna sebesar <color=#2BAD00>38</color> poin. Buff dapat ditumpuk hingga 4 lapis. Saat target pulih dari Stun atau sudah dikalahkan, efek buff akan berakhir. Durasi setiap lapis akan dihitung secara terpisah.
Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper gains a buff that increases Anomaly Proficiency by <color=#2BAD00>38</color>, stacking up to 4 times. This effect expires when the target recovers from Stun or is defeated. The duration of each stack is calculated separately.
ไปปๆ„ใฎใƒกใƒณใƒใƒผใŒๆ•ตใ‚’็Šถๆ…‹็•ฐๅธธใซใ—ใŸๆ™‚ใ€่ฃ…ๅ‚™่€…ใซใƒใƒ•ๅŠนๆžœใ‚’1้‡ไธŽใˆใ‚‹ใ€‚ใƒใƒ•ๅŠนๆžœ1้‡ใซใคใใ€่ฃ…ๅ‚™่€…ใฎ็•ฐๅธธใƒžใ‚นใ‚ฟใƒชใƒผ+<color=#2BAD00>42</color>Ptใ€ๆœ€ๅคง4้‡ใพใง้‡ใญๆŽ›ใ‘ๅฏ่ƒฝใ€‚ใ‚ฟใƒผใ‚ฒใƒƒใƒˆใŒใƒ–ใƒฌใ‚คใ‚ฏ็Šถๆ…‹ใ‹ใ‚‰ๅพฉๅธฐใ™ใ‚‹ใ€ใพใŸใฏๆญปไบกใ—ใŸๆ™‚ใ€ใƒใƒ•ๅŠนๆžœใŒ็ต‚ไบ†ใ™ใ‚‹ใ€‚็ถ™็ถšๆ™‚้–“ใฏ้‡ใ”ใจใซ็‹ฌ็ซ‹ใ—ใฆใ‚ซใ‚ฆใƒณใƒˆใ•ใ‚Œใ‚‹ใ€‚
Saat anggota tim mana pun mengakibatkan Attribute Anomaly terhadap musuh, maka pengguna akan mendapatkan 1 lapis efek buff. Setiap lapis buff akan meningkatkan Anomaly Proficiency pengguna sebesar <color=#2BAD00>42</color> poin. Buff dapat ditumpuk hingga 4 lapis. Saat target pulih dari Stun atau sudah dikalahkan, efek buff akan berakhir. Durasi setiap lapis akan dihitung secara terpisah.
Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper gains a buff that increases Anomaly Proficiency by <color=#2BAD00>42</color>, stacking up to 4 times. This effect expires when the target recovers from Stun or is defeated. The duration of each stack is calculated separately.
ไปปๆ„ใฎใƒกใƒณใƒใƒผใŒๆ•ตใ‚’็Šถๆ…‹็•ฐๅธธใซใ—ใŸๆ™‚ใ€่ฃ…ๅ‚™่€…ใซใƒใƒ•ๅŠนๆžœใ‚’1้‡ไธŽใˆใ‚‹ใ€‚ใƒใƒ•ๅŠนๆžœ1้‡ใซใคใใ€่ฃ…ๅ‚™่€…ใฎ็•ฐๅธธใƒžใ‚นใ‚ฟใƒชใƒผ+<color=#2BAD00>48</color>Ptใ€ๆœ€ๅคง4้‡ใพใง้‡ใญๆŽ›ใ‘ๅฏ่ƒฝใ€‚ใ‚ฟใƒผใ‚ฒใƒƒใƒˆใŒใƒ–ใƒฌใ‚คใ‚ฏ็Šถๆ…‹ใ‹ใ‚‰ๅพฉๅธฐใ™ใ‚‹ใ€ใพใŸใฏๆญปไบกใ—ใŸๆ™‚ใ€ใƒใƒ•ๅŠนๆžœใŒ็ต‚ไบ†ใ™ใ‚‹ใ€‚็ถ™็ถšๆ™‚้–“ใฏ้‡ใ”ใจใซ็‹ฌ็ซ‹ใ—ใฆใ‚ซใ‚ฆใƒณใƒˆใ•ใ‚Œใ‚‹ใ€‚
Saat anggota tim mana pun mengakibatkan Attribute Anomaly terhadap musuh, maka pengguna akan mendapatkan 1 lapis efek buff. Setiap lapis buff akan meningkatkan Anomaly Proficiency pengguna sebesar <color=#2BAD00>48</color> poin. Buff dapat ditumpuk hingga 4 lapis. Saat target pulih dari Stun atau sudah dikalahkan, efek buff akan berakhir. Durasi setiap lapis akan dihitung secara terpisah.
Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper gains a buff that increases Anomaly Proficiency by <color=#2BAD00>48</color>, stacking up to 4 times. This effect expires when the target recovers from Stun or is defeated. The duration of each stack is calculated separately.
ใƒ•ใ‚ฃใƒผใƒซใƒ‰ไธŠใซ็Šถๆ…‹็•ฐๅธธใฎๆ•ตใŒใ„ใ‚‹ๆ™‚ใ€่ฃ…ๅ‚™่€…ใฎๆ”ปๆ’ƒๅŠ›+<color=#2BAD00>10%</color>ใ€ใ‚ฟใƒผใ‚ฒใƒƒใƒˆใซไธŽใˆใ‚‹ใƒ€ใƒกใƒผใ‚ธใŒ่ฟฝๅŠ ใง+<color=#2BAD00>15%</color>ใ€‚
Saat terdapat musuh yang terpengaruh Attribute Anomaly di medan pertarungan, ATK pengguna meningkat <color=#2BAD00>10%</color> dan DMG yang diakibatkan pada target meningkat <color=#2BAD00>15%</color>.
When there are enemies inflicted with Attribute Anomaly on the field, the equipper's ATK increases by <color=#2BAD00>10%</color> and they deal an additional <color=#2BAD00>15%</color> more DMG to the target.
ใƒ•ใ‚ฃใƒผใƒซใƒ‰ไธŠใซ็Šถๆ…‹็•ฐๅธธใฎๆ•ตใŒใ„ใ‚‹ๆ™‚ใ€่ฃ…ๅ‚™่€…ใฎๆ”ปๆ’ƒๅŠ›+<color=#2BAD00>11.5%</color>ใ€ใ‚ฟใƒผใ‚ฒใƒƒใƒˆใซไธŽใˆใ‚‹ใƒ€ใƒกใƒผใ‚ธใŒ่ฟฝๅŠ ใง+<color=#2BAD00>17.5%</color>ใ€‚
Saat terdapat musuh yang terpengaruh Attribute Anomaly di medan pertarungan, ATK pengguna meningkat <color=#2BAD00>11.5%</color> dan DMG yang diakibatkan pada target meningkat <color=#2BAD00>17.5%</color>.
When there are enemies inflicted with Attribute Anomaly on the field, the equipper's ATK increases by <color=#2BAD00>11.5%</color> and they deal an additional <color=#2BAD00>17.5%</color> more DMG to the target.
ใƒ•ใ‚ฃใƒผใƒซใƒ‰ไธŠใซ็Šถๆ…‹็•ฐๅธธใฎๆ•ตใŒใ„ใ‚‹ๆ™‚ใ€่ฃ…ๅ‚™่€…ใฎๆ”ปๆ’ƒๅŠ›+<color=#2BAD00>13%</color>ใ€ใ‚ฟใƒผใ‚ฒใƒƒใƒˆใซไธŽใˆใ‚‹ใƒ€ใƒกใƒผใ‚ธใŒ่ฟฝๅŠ ใง+<color=#2BAD00>20%</color>ใ€‚
Saat terdapat musuh yang terpengaruh Attribute Anomaly di medan pertarungan, ATK pengguna meningkat <color=#2BAD00>13%</color> dan DMG yang diakibatkan pada target meningkat <color=#2BAD00>20%</color>.
When there are enemies inflicted with Attribute Anomaly on the field, the equipper's ATK increases by <color=#2BAD00>13%</color> and they deal an additional <color=#2BAD00>20%</color> more DMG to the target.
ใƒ•ใ‚ฃใƒผใƒซใƒ‰ไธŠใซ็Šถๆ…‹็•ฐๅธธใฎๆ•ตใŒใ„ใ‚‹ๆ™‚ใ€่ฃ…ๅ‚™่€…ใฎๆ”ปๆ’ƒๅŠ›+<color=#2BAD00>14.5%</color>ใ€ใ‚ฟใƒผใ‚ฒใƒƒใƒˆใซไธŽใˆใ‚‹ใƒ€ใƒกใƒผใ‚ธใŒ่ฟฝๅŠ ใง+<color=#2BAD00>22.5%</color>ใ€‚
Saat terdapat musuh yang terpengaruh Attribute Anomaly di medan pertarungan, ATK pengguna meningkat <color=#2BAD00>14.5%</color> dan DMG yang diakibatkan pada target meningkat <color=#2BAD00>22.5%</color>.
When there are enemies inflicted with Attribute Anomaly on the field, the equipper's ATK increases by <color=#2BAD00>14.5%</color> and they deal an additional <color=#2BAD00>22.5%</color> more DMG to the target.
ใƒ•ใ‚ฃใƒผใƒซใƒ‰ไธŠใซ็Šถๆ…‹็•ฐๅธธใฎๆ•ตใŒใ„ใ‚‹ๆ™‚ใ€่ฃ…ๅ‚™่€…ใฎๆ”ปๆ’ƒๅŠ›+<color=#2BAD00>16%</color>ใ€ใ‚ฟใƒผใ‚ฒใƒƒใƒˆใซไธŽใˆใ‚‹ใƒ€ใƒกใƒผใ‚ธใŒ่ฟฝๅŠ ใง+<color=#2BAD00>25%</color>ใ€‚
Saat terdapat musuh yang terpengaruh Attribute Anomaly di medan pertarungan, ATK pengguna meningkat <color=#2BAD00>16%</color> dan DMG yang diakibatkan pada target meningkat <color=#2BAD00>25%</color>.
When there are enemies inflicted with Attribute Anomaly on the field, the equipper's ATK increases by <color=#2BAD00>16%</color> and they deal an additional <color=#2BAD00>25%</color> more DMG to the target.
HPไธŠ้™+<color=#2BAD00>8%</color>ใ€‚ใ‚ทใƒผใƒซใƒ‰ใŒใ‚ใ‚‹ๅ ดๅˆใ€่ฃ…ๅ‚™่€…ใฎๆ”ปๆ’ƒๅŠ›+<color=#2BAD00>10%</color>ใ€‚
Max HP meningkat <color=#2BAD00>8%</color>. Saat memiliki Shield, ATK pengguna meningkat <color=#2BAD00>10%</color>.
Increases Max HP by <color=#2BAD00>8%</color>. Increases the equipper's ATK by <color=#2BAD00>10%</color> when they are shielded.
HPไธŠ้™+<color=#2BAD00>9.2%</color>ใ€‚ใ‚ทใƒผใƒซใƒ‰ใŒใ‚ใ‚‹ๅ ดๅˆใ€่ฃ…ๅ‚™่€…ใฎๆ”ปๆ’ƒๅŠ›+<color=#2BAD00>11.5%</color>ใ€‚
Max HP meningkat <color=#2BAD00>9.2%</color>. Saat memiliki Shield, ATK pengguna meningkat <color=#2BAD00>11.5%</color>.
Increases Max HP by <color=#2BAD00>9.2%</color>. Increases the equipper's ATK by <color=#2BAD00>11.5%</color> when they are shielded.
HPไธŠ้™+<color=#2BAD00>10.4%</color>ใ€‚ใ‚ทใƒผใƒซใƒ‰ใŒใ‚ใ‚‹ๅ ดๅˆใ€่ฃ…ๅ‚™่€…ใฎๆ”ปๆ’ƒๅŠ›+<color=#2BAD00>13%</color>ใ€‚
Max HP meningkat <color=#2BAD00>10.4%</color>. Saat memiliki Shield, ATK pengguna meningkat <color=#2BAD00>13%</color>.
Increases Max HP by <color=#2BAD00>10.4%</color>. Increases the equipper's ATK by <color=#2BAD00>13%</color> when they are shielded.
HPไธŠ้™+<color=#2BAD00>11.6%</color>ใ€‚ใ‚ทใƒผใƒซใƒ‰ใŒใ‚ใ‚‹ๅ ดๅˆใ€่ฃ…ๅ‚™่€…ใฎๆ”ปๆ’ƒๅŠ›+<color=#2BAD00>14.5%</color>ใ€‚
Max HP meningkat <color=#2BAD00>11.6%</color>. Saat memiliki Shield, ATK pengguna meningkat <color=#2BAD00>14.5%</color>.
Increases Max HP by <color=#2BAD00>11.6%</color>. Increases the equipper's ATK by <color=#2BAD00>14.5%</color> when they are shielded.
HPไธŠ้™+<color=#2BAD00>12.8%</color>ใ€‚ใ‚ทใƒผใƒซใƒ‰ใŒใ‚ใ‚‹ๅ ดๅˆใ€่ฃ…ๅ‚™่€…ใฎๆ”ปๆ’ƒๅŠ›+<color=#2BAD00>16%</color>ใ€‚
Max HP meningkat <color=#2BAD00>12.8%</color>. Saat memiliki Shield, ATK pengguna meningkat <color=#2BAD00>16%</color>.
Increases Max HP by <color=#2BAD00>12.8%</color>. Increases the equipper's ATK by <color=#2BAD00>16%</color> when they are shielded.
่‡ช่บซใฎ่ขซใƒ€ใƒกใƒผใ‚ธ-<color=#2BAD00>7.5%</color>ใ€‚ๆ•ตใฎๆ”ปๆ’ƒใ‚’ๅ—ใ‘ใŸๆ™‚ใ€่ฃ…ๅ‚™่€…ใฎใ‚จใƒใƒซใ‚ฎใƒผ็ฒๅพ—ๅŠน็Ž‡+<color=#2BAD00>10%</color>ใ€็ถ™็ถšๆ™‚้–“12็ง’ใ€‚่ฃ…ๅ‚™่€…ใŒใ‚ญใƒฃใƒฉๅˆ‡ๆ›ฟใง้€€ๅ ดใ™ใ‚‹ๆ™‚ใ€ใ“ใฎๅŠนๆžœใฏๆ“ไฝœไธญใฎใƒกใƒณใƒใƒผใซๅผ•ใ็ถ™ใŒใ‚Œใ€็ถ™็ถšๆ™‚้–“ใ‚‚ๆ›ดๆ–ฐใ•ใ‚Œใ‚‹ใ€‚ๅŒใ˜ใƒ‘ใƒƒใ‚ทใƒ–ๅŠนๆžœใฏ้‡ใญๆŽ›ใ‘ไธๅฏใ€‚
DMG yang diterima berkurang <color=#2BAD00>7.5%</color>. Saat menerima serangan musuh, Energy Generation Rate pengguna akan meningkat <color=#2BAD00>10%</color> selama 12 detik. Saat pengguna menjadi Agen tidak aktif, efek buff ini akan dipindahkan ke Agen yang aktif berikutnya dan durasi akan diperbarui. Efek pasif dengan nama yang sama tidak dapat ditumpuk.
Reduces DMG taken by <color=#2BAD00>7.5%</color>. When attacked, the equipper's Energy Generation Rate increases by <color=#2BAD00>10%</color> for 12s. When the equipper switches off-field, this buff will be transferred to the new on-field character with its duration refreshed. Passive effects of the same name do not stack.
่‡ช่บซใฎ่ขซใƒ€ใƒกใƒผใ‚ธ-<color=#2BAD00>8.5%</color>ใ€‚ๆ•ตใฎๆ”ปๆ’ƒใ‚’ๅ—ใ‘ใŸๆ™‚ใ€่ฃ…ๅ‚™่€…ใฎใ‚จใƒใƒซใ‚ฎใƒผ็ฒๅพ—ๅŠน็Ž‡+<color=#2BAD00>11.5%</color>ใ€็ถ™็ถšๆ™‚้–“12็ง’ใ€‚่ฃ…ๅ‚™่€…ใŒใ‚ญใƒฃใƒฉๅˆ‡ๆ›ฟใง้€€ๅ ดใ™ใ‚‹ๆ™‚ใ€ใ“ใฎๅŠนๆžœใฏๆ“ไฝœไธญใฎใƒกใƒณใƒใƒผใซๅผ•ใ็ถ™ใŒใ‚Œใ€็ถ™็ถšๆ™‚้–“ใ‚‚ๆ›ดๆ–ฐใ•ใ‚Œใ‚‹ใ€‚ๅŒใ˜ใƒ‘ใƒƒใ‚ทใƒ–ๅŠนๆžœใฏ้‡ใญๆŽ›ใ‘ไธๅฏใ€‚
DMG yang diterima berkurang <color=#2BAD00>8.5%</color>. Saat menerima serangan musuh, Energy Generation Rate pengguna akan meningkat <color=#2BAD00>11.5%</color> selama 12 detik. Saat pengguna menjadi Agen tidak aktif, efek buff ini akan dipindahkan ke Agen yang aktif berikutnya dan durasi akan diperbarui. Efek pasif dengan nama yang sama tidak dapat ditumpuk.
Reduces DMG taken by <color=#2BAD00>8.5%</color>. When attacked, the equipper's Energy Generation Rate increases by <color=#2BAD00>11.5%</color> for 12s. When the equipper switches off-field, this buff will be transferred to the new on-field character with its duration refreshed. Passive effects of the same name do not stack.
่‡ช่บซใฎ่ขซใƒ€ใƒกใƒผใ‚ธ-<color=#2BAD00>9.5%</color>ใ€‚ๆ•ตใฎๆ”ปๆ’ƒใ‚’ๅ—ใ‘ใŸๆ™‚ใ€่ฃ…ๅ‚™่€…ใฎใ‚จใƒใƒซใ‚ฎใƒผ็ฒๅพ—ๅŠน็Ž‡+<color=#2BAD00>13%</color>ใ€็ถ™็ถšๆ™‚้–“12็ง’ใ€‚่ฃ…ๅ‚™่€…ใŒใ‚ญใƒฃใƒฉๅˆ‡ๆ›ฟใง้€€ๅ ดใ™ใ‚‹ๆ™‚ใ€ใ“ใฎๅŠนๆžœใฏๆ“ไฝœไธญใฎใƒกใƒณใƒใƒผใซๅผ•ใ็ถ™ใŒใ‚Œใ€็ถ™็ถšๆ™‚้–“ใ‚‚ๆ›ดๆ–ฐใ•ใ‚Œใ‚‹ใ€‚ๅŒใ˜ใƒ‘ใƒƒใ‚ทใƒ–ๅŠนๆžœใฏ้‡ใญๆŽ›ใ‘ไธๅฏใ€‚
DMG yang diterima berkurang <color=#2BAD00>9.5%</color>. Saat menerima serangan musuh, Energy Generation Rate pengguna akan meningkat <color=#2BAD00>13%</color> selama 12 detik. Saat pengguna menjadi Agen tidak aktif, efek buff ini akan dipindahkan ke Agen yang aktif berikutnya dan durasi akan diperbarui. Efek pasif dengan nama yang sama tidak dapat ditumpuk.
Reduces DMG taken by <color=#2BAD00>9.5%</color>. When attacked, the equipper's Energy Generation Rate increases by <color=#2BAD00>13%</color> for 12s. When the equipper switches off-field, this buff will be transferred to the new on-field character with its duration refreshed. Passive effects of the same name do not stack.
่‡ช่บซใฎ่ขซใƒ€ใƒกใƒผใ‚ธ-<color=#2BAD00>10.5%</color>ใ€‚ๆ•ตใฎๆ”ปๆ’ƒใ‚’ๅ—ใ‘ใŸๆ™‚ใ€่ฃ…ๅ‚™่€…ใฎใ‚จใƒใƒซใ‚ฎใƒผ็ฒๅพ—ๅŠน็Ž‡+<color=#2BAD00>14.5%</color>ใ€็ถ™็ถšๆ™‚้–“12็ง’ใ€‚่ฃ…ๅ‚™่€…ใŒใ‚ญใƒฃใƒฉๅˆ‡ๆ›ฟใง้€€ๅ ดใ™ใ‚‹ๆ™‚ใ€ใ“ใฎๅŠนๆžœใฏๆ“ไฝœไธญใฎใƒกใƒณใƒใƒผใซๅผ•ใ็ถ™ใŒใ‚Œใ€็ถ™็ถšๆ™‚้–“ใ‚‚ๆ›ดๆ–ฐใ•ใ‚Œใ‚‹ใ€‚ๅŒใ˜ใƒ‘ใƒƒใ‚ทใƒ–ๅŠนๆžœใฏ้‡ใญๆŽ›ใ‘ไธๅฏใ€‚
DMG yang diterima berkurang <color=#2BAD00>10.5%</color>. Saat menerima serangan musuh, Energy Generation Rate pengguna akan meningkat <color=#2BAD00>14.5%</color> selama 12 detik. Saat pengguna menjadi Agen tidak aktif, efek buff ini akan dipindahkan ke Agen yang aktif berikutnya dan durasi akan diperbarui. Efek pasif dengan nama yang sama tidak dapat ditumpuk.
Reduces DMG taken by <color=#2BAD00>10.5%</color>. When attacked, the equipper's Energy Generation Rate increases by <color=#2BAD00>14.5%</color> for 12s. When the equipper switches off-field, this buff will be transferred to the new on-field character with its duration refreshed. Passive effects of the same name do not stack.
่‡ช่บซใฎ่ขซใƒ€ใƒกใƒผใ‚ธ-<color=#2BAD00>12%</color>ใ€‚ๆ•ตใฎๆ”ปๆ’ƒใ‚’ๅ—ใ‘ใŸๆ™‚ใ€่ฃ…ๅ‚™่€…ใฎใ‚จใƒใƒซใ‚ฎใƒผ็ฒๅพ—ๅŠน็Ž‡+<color=#2BAD00>16%</color>ใ€็ถ™็ถšๆ™‚้–“12็ง’ใ€‚่ฃ…ๅ‚™่€…ใŒใ‚ญใƒฃใƒฉๅˆ‡ๆ›ฟใง้€€ๅ ดใ™ใ‚‹ๆ™‚ใ€ใ“ใฎๅŠนๆžœใฏๆ“ไฝœไธญใฎใƒกใƒณใƒใƒผใซๅผ•ใ็ถ™ใŒใ‚Œใ€็ถ™็ถšๆ™‚้–“ใ‚‚ๆ›ดๆ–ฐใ•ใ‚Œใ‚‹ใ€‚ๅŒใ˜ใƒ‘ใƒƒใ‚ทใƒ–ๅŠนๆžœใฏ้‡ใญๆŽ›ใ‘ไธๅฏใ€‚
DMG yang diterima berkurang <color=#2BAD00>12%</color>. Saat menerima serangan musuh, Energy Generation Rate pengguna akan meningkat <color=#2BAD00>16%</color> selama 12 detik. Saat pengguna menjadi Agen tidak aktif, efek buff ini akan dipindahkan ke Agen yang aktif berikutnya dan durasi akan diperbarui. Efek pasif dengan nama yang sama tidak dapat ditumpuk.
Reduces DMG taken by <color=#2BAD00>12%</color>. When attacked, the equipper's Energy Generation Rate increases by <color=#2BAD00>16%</color> for 12s. When the equipper switches off-field, this buff will be transferred to the new on-field character with its duration refreshed. Passive effects of the same name do not stack.
<color=#2eb6ff>้›ปๆฐ—ๅฑžๆ€งใƒ€ใƒกใƒผใ‚ธ</color>+<color=#2BAD00>15%</color>ใ€‚<color=#ffffff>ใ€Žๅ›ž้ฟๅๆ’ƒใ€</color>ใพใŸใฏ<color=#ffffff>ใ€Žๆ”ฏๆดๆ”ปๆ’ƒใ€</color>ใŒๆ•ตใซๅ‘ฝไธญใ—ใŸๆ™‚ใ€่ฃ…ๅ‚™่€…ใฎใ‚จใƒใƒซใ‚ฎใƒผ็ฒๅพ—ๅŠน็Ž‡+<color=#2BAD00>18%</color>ใ€็ถ™็ถšๆ™‚้–“8็ง’ใ€‚
Meningkatkan <color=#2BAD00>15%</color> <color=#2eb6ff>Electric DMG</color>. Saat <color=#ffffff>Dodge Counter</color> atau <color=#ffffff>Assist Attack</color> mengenai musuh, Energy Generation Rate pengguna akan meningkat <color=#2BAD00>18%</color> selama 8 detik.
Increases <color=#2eb6ff>Electric DMG</color> by <color=#2BAD00>15%</color>. When the equipper hits an enemy with a <color=#ffffff>Dodge Counter</color> or <color=#ffffff>Assist Attack</color>, their Energy Generation Rate increases by <color=#2BAD00>18%</color> for 8s.
<color=#2eb6ff>้›ปๆฐ—ๅฑžๆ€งใƒ€ใƒกใƒผใ‚ธ</color>+<color=#2BAD00>17.5%</color>ใ€‚<color=#ffffff>ใ€Žๅ›ž้ฟๅๆ’ƒใ€</color>ใพใŸใฏ<color=#ffffff>ใ€Žๆ”ฏๆดๆ”ปๆ’ƒใ€</color>ใŒๆ•ตใซๅ‘ฝไธญใ—ใŸๆ™‚ใ€่ฃ…ๅ‚™่€…ใฎใ‚จใƒใƒซใ‚ฎใƒผ็ฒๅพ—ๅŠน็Ž‡+<color=#2BAD00>20.5%</color>ใ€็ถ™็ถšๆ™‚้–“8็ง’ใ€‚
Meningkatkan <color=#2BAD00>17.5%</color> <color=#2eb6ff>Electric DMG</color>. Saat <color=#ffffff>Dodge Counter</color> atau <color=#ffffff>Assist Attack</color> mengenai musuh, Energy Generation Rate pengguna akan meningkat <color=#2BAD00>20.5%</color> selama 8 detik.
Increases <color=#2eb6ff>Electric DMG</color> by <color=#2BAD00>17.5%</color>. When the equipper hits an enemy with a <color=#ffffff>Dodge Counter</color> or <color=#ffffff>Assist Attack</color>, their Energy Generation Rate increases by <color=#2BAD00>20.5%</color> for 8s.
<color=#2eb6ff>้›ปๆฐ—ๅฑžๆ€งใƒ€ใƒกใƒผใ‚ธ</color>+<color=#2BAD00>20%</color>ใ€‚<color=#ffffff>ใ€Žๅ›ž้ฟๅๆ’ƒใ€</color>ใพใŸใฏ<color=#ffffff>ใ€Žๆ”ฏๆดๆ”ปๆ’ƒใ€</color>ใŒๆ•ตใซๅ‘ฝไธญใ—ใŸๆ™‚ใ€่ฃ…ๅ‚™่€…ใฎใ‚จใƒใƒซใ‚ฎใƒผ็ฒๅพ—ๅŠน็Ž‡+<color=#2BAD00>23%</color>ใ€็ถ™็ถšๆ™‚้–“8็ง’ใ€‚
Meningkatkan <color=#2BAD00>20%</color> <color=#2eb6ff>Electric DMG</color>. Saat <color=#ffffff>Dodge Counter</color> atau <color=#ffffff>Assist Attack</color> mengenai musuh, Energy Generation Rate pengguna akan meningkat <color=#2BAD00>23%</color> selama 8 detik.
Increases <color=#2eb6ff>Electric DMG</color> by <color=#2BAD00>20%</color>. When the equipper hits an enemy with a <color=#ffffff>Dodge Counter</color> or <color=#ffffff>Assist Attack</color>, their Energy Generation Rate increases by <color=#2BAD00>23%</color> for 8s.
<color=#2eb6ff>้›ปๆฐ—ๅฑžๆ€งใƒ€ใƒกใƒผใ‚ธ</color>+<color=#2BAD00>22%</color>ใ€‚<color=#ffffff>ใ€Žๅ›ž้ฟๅๆ’ƒใ€</color>ใพใŸใฏ<color=#ffffff>ใ€Žๆ”ฏๆดๆ”ปๆ’ƒใ€</color>ใŒๆ•ตใซๅ‘ฝไธญใ—ใŸๆ™‚ใ€่ฃ…ๅ‚™่€…ใฎใ‚จใƒใƒซใ‚ฎใƒผ็ฒๅพ—ๅŠน็Ž‡+<color=#2BAD00>25%</color>ใ€็ถ™็ถšๆ™‚้–“8็ง’ใ€‚
Meningkatkan <color=#2BAD00>22%</color> <color=#2eb6ff>Electric DMG</color>. Saat <color=#ffffff>Dodge Counter</color> atau <color=#ffffff>Assist Attack</color> mengenai musuh, Energy Generation Rate pengguna akan meningkat <color=#2BAD00>25%</color> selama 8 detik.
Increases <color=#2eb6ff>Electric DMG</color> by <color=#2BAD00>22%</color>. When the equipper hits an enemy with a <color=#ffffff>Dodge Counter</color> or <color=#ffffff>Assist Attack</color>, their Energy Generation Rate increases by <color=#2BAD00>25%</color> for 8s.
<color=#2eb6ff>้›ปๆฐ—ๅฑžๆ€งใƒ€ใƒกใƒผใ‚ธ</color>+<color=#2BAD00>24%</color>ใ€‚<color=#ffffff>ใ€Žๅ›ž้ฟๅๆ’ƒใ€</color>ใพใŸใฏ<color=#ffffff>ใ€Žๆ”ฏๆดๆ”ปๆ’ƒใ€</color>ใŒๆ•ตใซๅ‘ฝไธญใ—ใŸๆ™‚ใ€่ฃ…ๅ‚™่€…ใฎใ‚จใƒใƒซใ‚ฎใƒผ็ฒๅพ—ๅŠน็Ž‡+<color=#2BAD00>27.5%</color>ใ€็ถ™็ถšๆ™‚้–“8็ง’ใ€‚
Meningkatkan <color=#2BAD00>24%</color> <color=#2eb6ff>Electric DMG</color>. Saat <color=#ffffff>Dodge Counter</color> atau <color=#ffffff>Assist Attack</color> mengenai musuh, Energy Generation Rate pengguna akan meningkat <color=#2BAD00>27.5%</color> selama 8 detik.
Increases <color=#2eb6ff>Electric DMG</color> by <color=#2BAD00>24%</color>. When the equipper hits an enemy with a <color=#ffffff>Dodge Counter</color> or <color=#ffffff>Assist Attack</color>, their Energy Generation Rate increases by <color=#2BAD00>27.5%</color> for 8s.
<color=#ffffff>ใ€ŽๅผทๅŒ–็‰นๆฎŠใ‚นใ‚ญใƒซใ€</color>ใ€<color=#ffffff>ใ€Ž้€ฃๆบใ‚นใ‚ญใƒซใ€</color>ใพใŸใฏ<color=#ffffff>ใ€Ž็ต‚็ตใ‚นใ‚ญใƒซใ€</color>ใŒ<color=#fe437e>ใ‚จใƒผใƒ†ใƒซๅฑžๆ€งใƒ€ใƒกใƒผใ‚ธ</color>ใ‚’ไธŽใˆใŸๆ™‚ใ€ใƒใƒผใƒ ๅ…จไฝ“ใŒใ‚ฟใƒผใ‚ฒใƒƒใƒˆใซไธŽใˆใ‚‹ใƒ€ใƒกใƒผใ‚ธ+<color=#2BAD00>15%</color>ใ€่ฃ…ๅ‚™่€…ใฎใ‚จใƒใƒซใ‚ฎใƒผ่‡ชๅ‹•ๅ›žๅพฉ+<color=#2BAD00>0.5</color>Pt/็ง’ใ€็ถ™็ถšๆ™‚้–“2็ง’ใ€‚ๅŒใ˜ใƒ‘ใƒƒใ‚ทใƒ–ๅŠนๆžœใฏ้‡ใญๆŽ›ใ‘ไธๅฏใ€‚
Saat <color=#ffffff>EX Special Attack</color>, <color=#ffffff>Chain Attack</color>, atau <color=#ffffff>Ultimate</color> mengakibatkan <color=#fe437e>Ether DMG</color>, DMG yang diakibatkan semua anggota tim kepada target akan meningkat <color=#2BAD00>15%</color>, dan Energy Regen pengguna akan meningkat <color=#2BAD00>0.5</color> poin/detik selama 2 detik. Efek pasif dengan nama yang sama enggak dapat ditumpuk.
Dealing <color=#fe437e>Ether DMG</color> using an <color=#ffffff>EX Special Attack</color>, <color=#ffffff>Chain Attack</color>, or <color=#ffffff>Ultimate</color> increases all squad members' DMG against the target by <color=#2BAD00>15%</color> and increases the equipper's Energy Regen by <color=#2BAD00>0.5</color>/s for 2s. Passive effects of the same name do not stack.
<color=#ffffff>ใ€ŽๅผทๅŒ–็‰นๆฎŠใ‚นใ‚ญใƒซใ€</color>ใ€<color=#ffffff>ใ€Ž้€ฃๆบใ‚นใ‚ญใƒซใ€</color>ใพใŸใฏ<color=#ffffff>ใ€Ž็ต‚็ตใ‚นใ‚ญใƒซใ€</color>ใŒ<color=#fe437e>ใ‚จใƒผใƒ†ใƒซๅฑžๆ€งใƒ€ใƒกใƒผใ‚ธ</color>ใ‚’ไธŽใˆใŸๆ™‚ใ€ใƒใƒผใƒ ๅ…จไฝ“ใŒใ‚ฟใƒผใ‚ฒใƒƒใƒˆใซไธŽใˆใ‚‹ใƒ€ใƒกใƒผใ‚ธ+<color=#2BAD00>17.5%</color>ใ€่ฃ…ๅ‚™่€…ใฎใ‚จใƒใƒซใ‚ฎใƒผ่‡ชๅ‹•ๅ›žๅพฉ+<color=#2BAD00>0.58</color>Pt/็ง’ใ€็ถ™็ถšๆ™‚้–“2็ง’ใ€‚ๅŒใ˜ใƒ‘ใƒƒใ‚ทใƒ–ๅŠนๆžœใฏ้‡ใญๆŽ›ใ‘ไธๅฏใ€‚
Saat <color=#ffffff>EX Special Attack</color>, <color=#ffffff>Chain Attack</color>, atau <color=#ffffff>Ultimate</color> mengakibatkan <color=#fe437e>Ether DMG</color>, DMG yang diakibatkan semua anggota tim kepada target akan meningkat <color=#2BAD00>17.5%</color>, dan Energy Regen pengguna akan meningkat <color=#2BAD00>0.58</color> poin/detik selama 2 detik. Efek pasif dengan nama yang sama tidak dapat ditumpuk.
Dealing <color=#fe437e>Ether DMG</color> using an <color=#ffffff>EX Special Attack</color>, <color=#ffffff>Chain Attack</color>, or <color=#ffffff>Ultimate</color> increases all squad members' DMG against the target by <color=#2BAD00>17.5%</color> and increases the equipper's Energy Regen by <color=#2BAD00>0.58</color>/s for 2s. Passive effects of the same name do not stack.
<color=#ffffff>ใ€ŽๅผทๅŒ–็‰นๆฎŠใ‚นใ‚ญใƒซใ€</color>ใ€<color=#ffffff>ใ€Ž้€ฃๆบใ‚นใ‚ญใƒซใ€</color>ใพใŸใฏ<color=#ffffff>ใ€Ž็ต‚็ตใ‚นใ‚ญใƒซใ€</color>ใŒ<color=#fe437e>ใ‚จใƒผใƒ†ใƒซๅฑžๆ€งใƒ€ใƒกใƒผใ‚ธ</color>ใ‚’ไธŽใˆใŸๆ™‚ใ€ใƒใƒผใƒ ๅ…จไฝ“ใŒใ‚ฟใƒผใ‚ฒใƒƒใƒˆใซไธŽใˆใ‚‹ใƒ€ใƒกใƒผใ‚ธ+<color=#2BAD00>20%</color>ใ€่ฃ…ๅ‚™่€…ใฎใ‚จใƒใƒซใ‚ฎใƒผ่‡ชๅ‹•ๅ›žๅพฉ+<color=#2BAD00>0.65</color>Pt/็ง’ใ€็ถ™็ถšๆ™‚้–“2็ง’ใ€‚ๅŒใ˜ใƒ‘ใƒƒใ‚ทใƒ–ๅŠนๆžœใฏ้‡ใญๆŽ›ใ‘ไธๅฏใ€‚
Saat <color=#ffffff>EX Special Attack</color>, <color=#ffffff>Chain Attack</color>, atau <color=#ffffff>Ultimate</color> mengakibatkan <color=#fe437e>Ether DMG</color>, DMG yang diakibatkan semua anggota tim kepada target akan meningkat <color=#2BAD00>20%</color>, dan Energy Regen pengguna akan meningkat <color=#2BAD00>0.65</color> poin/detik selama 2 detik. Efek pasif dengan nama yang sama tidak dapat ditumpuk.
Dealing <color=#fe437e>Ether DMG</color> using an <color=#ffffff>EX Special Attack</color>, <color=#ffffff>Chain Attack</color>, or <color=#ffffff>Ultimate</color> increases all squad members' DMG against the target by <color=#2BAD00>20%</color> and increases the equipper's Energy Regen by <color=#2BAD00>0.65</color>/s for 2s. Passive effects of the same name do not stack.
<color=#ffffff>ใ€ŽๅผทๅŒ–็‰นๆฎŠใ‚นใ‚ญใƒซใ€</color>ใ€<color=#ffffff>ใ€Ž้€ฃๆบใ‚นใ‚ญใƒซใ€</color>ใพใŸใฏ<color=#ffffff>ใ€Ž็ต‚็ตใ‚นใ‚ญใƒซใ€</color>ใŒ<color=#fe437e>ใ‚จใƒผใƒ†ใƒซๅฑžๆ€งใƒ€ใƒกใƒผใ‚ธ</color>ใ‚’ไธŽใˆใŸๆ™‚ใ€ใƒใƒผใƒ ๅ…จไฝ“ใŒใ‚ฟใƒผใ‚ฒใƒƒใƒˆใซไธŽใˆใ‚‹ใƒ€ใƒกใƒผใ‚ธ+<color=#2BAD00>22%</color>ใ€่ฃ…ๅ‚™่€…ใฎใ‚จใƒใƒซใ‚ฎใƒผ่‡ชๅ‹•ๅ›žๅพฉ+<color=#2BAD00>0.72</color>Pt/็ง’ใ€็ถ™็ถšๆ™‚้–“2็ง’ใ€‚ๅŒใ˜ใƒ‘ใƒƒใ‚ทใƒ–ๅŠนๆžœใฏ้‡ใญๆŽ›ใ‘ไธๅฏใ€‚
Saat <color=#ffffff>EX Special Attack</color>, <color=#ffffff>Chain Attack</color>, atau <color=#ffffff>Ultimate</color> mengakibatkan <color=#fe437e>Ether DMG</color>, DMG yang diakibatkan semua anggota tim kepada target akan meningkat <color=#2BAD00>22%</color>, dan Energy Regen pengguna akan meningkat <color=#2BAD00>0.72</color> poin/detik selama 2 detik. Efek pasif dengan nama yang sama tidak dapat ditumpuk.
Dealing <color=#fe437e>Ether DMG</color> using an <color=#ffffff>EX Special Attack</color>, <color=#ffffff>Chain Attack</color>, or <color=#ffffff>Ultimate</color> increases all squad members' DMG against the target by <color=#2BAD00>22%</color> and increases the equipper's Energy Regen by <color=#2BAD00>0.72</color>/s for 2s. Passive effects of the same name do not stack.
<color=#ffffff>ใ€ŽๅผทๅŒ–็‰นๆฎŠใ‚นใ‚ญใƒซใ€</color>ใ€<color=#ffffff>ใ€Ž้€ฃๆบใ‚นใ‚ญใƒซใ€</color>ใพใŸใฏ<color=#ffffff>ใ€Ž็ต‚็ตใ‚นใ‚ญใƒซใ€</color>ใŒ<color=#fe437e>ใ‚จใƒผใƒ†ใƒซๅฑžๆ€งใƒ€ใƒกใƒผใ‚ธ</color>ใ‚’ไธŽใˆใŸๆ™‚ใ€ใƒใƒผใƒ ๅ…จไฝ“ใŒใ‚ฟใƒผใ‚ฒใƒƒใƒˆใซไธŽใˆใ‚‹ใƒ€ใƒกใƒผใ‚ธ+<color=#2BAD00>24%</color>ใ€่ฃ…ๅ‚™่€…ใฎใ‚จใƒใƒซใ‚ฎใƒผ่‡ชๅ‹•ๅ›žๅพฉ+<color=#2BAD00>0.8</color>Pt/็ง’ใ€็ถ™็ถšๆ™‚้–“2็ง’ใ€‚ๅŒใ˜ใƒ‘ใƒƒใ‚ทใƒ–ๅŠนๆžœใฏ้‡ใญๆŽ›ใ‘ไธๅฏใ€‚
Saat <color=#ffffff>EX Special Attack</color>, <color=#ffffff>Chain Attack</color>, atau <color=#ffffff>Ultimate</color> mengakibatkan <color=#fe437e>Ether DMG</color>, DMG yang diakibatkan semua anggota tim kepada target akan meningkat <color=#2BAD00>24%</color>, dan Energy Regen pengguna akan meningkat <color=#2BAD00>0.8</color> poin/detik selama 2 detik. Efek pasif dengan nama yang sama tidak dapat ditumpuk.
Dealing <color=#fe437e>Ether DMG</color> using an <color=#ffffff>EX Special Attack</color>, <color=#ffffff>Chain Attack</color>, or <color=#ffffff>Ultimate</color> increases all squad members' DMG against the target by <color=#2BAD00>24%</color> and increases the equipper's Energy Regen by <color=#2BAD00>0.8</color>/s for 2s. Passive effects of the same name do not stack.
ๆŽงใˆใซใ„ใ‚‹ๆ™‚ใ€่ฃ…ๅ‚™่€…ใฎใ‚จใƒใƒซใ‚ฎใƒผ่‡ชๅ‹•ๅ›žๅพฉ+<color=#2BAD00>0.45</color>Pt/็ง’ใ€‚<color=#ffffff>ใ€ŽๅผทๅŒ–็‰นๆฎŠใ‚นใ‚ญใƒซใ€</color>ใŒๆ•ตใซๅ‘ฝไธญใ™ใ‚‹ใจใ€่ฃ…ๅ‚™่€…ใฎ<color=#f0d12b>็‰ฉ็†ๅฑžๆ€งใƒ€ใƒกใƒผใ‚ธ</color>+<color=#2BAD00>3%</color>ใ€ๆœ€ๅคง15้‡ใพใง้‡ใญๆŽ›ใ‘ๅฏ่ƒฝใ€็ถ™็ถšๆ™‚้–“1็ง’ใ€‚้‡่ค‡ใ—ใฆ็™บๅ‹•ใ™ใ‚‹ใจ็ถ™็ถšๆ™‚้–“ใŒๆ›ดๆ–ฐใ•ใ‚Œใ‚‹ใ€‚
Saat pengguna tidak aktif, Energy Regen akan meningkat <color=#2BAD00>0.45</color> poin/detik. Saat <color=#ffffff>EX Special Attack</color> mengenai musuh, <color=#f0d12b>Physical DMG</color> pengguna akan meningkat sebesar <color=#2BAD00>3%</color> selama 1 detik, maks. 15 lapis. Memicu ulang akan memperbarui durasi.
While off-field, the equipper's Energy Regen increases by <color=#2BAD00>0.45</color>/s. When an <color=#ffffff>EX Special Attack</color> hits an enemy, the equipper's <color=#f0d12b>Physical DMG</color> increases by <color=#2BAD00>3%</color>, stacking up to 15 times and lasting 1s. Repeated triggers reset the duration.
ๆŽงใˆใซใ„ใ‚‹ๆ™‚ใ€่ฃ…ๅ‚™่€…ใฎใ‚จใƒใƒซใ‚ฎใƒผ่‡ชๅ‹•ๅ›žๅพฉ+<color=#2BAD00>0.52</color>Pt/็ง’ใ€‚<color=#ffffff>ใ€ŽๅผทๅŒ–็‰นๆฎŠใ‚นใ‚ญใƒซใ€</color>ใŒๆ•ตใซๅ‘ฝไธญใ™ใ‚‹ใจใ€่ฃ…ๅ‚™่€…ใฎ<color=#f0d12b>็‰ฉ็†ๅฑžๆ€งใƒ€ใƒกใƒผใ‚ธ</color>+<color=#2BAD00>3.5%</color>ใ€ๆœ€ๅคง15้‡ใพใง้‡ใญๆŽ›ใ‘ๅฏ่ƒฝใ€็ถ™็ถšๆ™‚้–“1็ง’ใ€‚้‡่ค‡ใ—ใฆ็™บๅ‹•ใ™ใ‚‹ใจ็ถ™็ถšๆ™‚้–“ใŒๆ›ดๆ–ฐใ•ใ‚Œใ‚‹ใ€‚
Saat pengguna tidak aktif, Energy Regen akan meningkat <color=#2BAD00>0.52</color> poin/detik. Saat <color=#ffffff>EX Special Attack</color> mengenai musuh, <color=#f0d12b>Physical DMG</color> pengguna akan meningkat sebesar <color=#2BAD00>3.5%</color> selama 1 detik, maks. 15 lapis. Memicu ulang akan memperbarui durasi.
While off-field, the equipper's Energy Regen increases by <color=#2BAD00>0.52</color>/s. When an <color=#ffffff>EX Special Attack</color> hits an enemy, the equipper's <color=#f0d12b>Physical DMG</color> increases by <color=#2BAD00>3.5%</color>, stacking up to 15 times and lasting 1s. Repeated triggers reset the duration.
ๆŽงใˆใซใ„ใ‚‹ๆ™‚ใ€่ฃ…ๅ‚™่€…ใฎใ‚จใƒใƒซใ‚ฎใƒผ่‡ชๅ‹•ๅ›žๅพฉ+<color=#2BAD00>0.58</color>Pt/็ง’ใ€‚<color=#ffffff>ใ€ŽๅผทๅŒ–็‰นๆฎŠใ‚นใ‚ญใƒซใ€</color>ใŒๆ•ตใซๅ‘ฝไธญใ™ใ‚‹ใจใ€่ฃ…ๅ‚™่€…ใฎ<color=#f0d12b>็‰ฉ็†ๅฑžๆ€งใƒ€ใƒกใƒผใ‚ธ</color>+<color=#2BAD00>4%</color>ใ€ๆœ€ๅคง15้‡ใพใง้‡ใญๆŽ›ใ‘ๅฏ่ƒฝใ€็ถ™็ถšๆ™‚้–“1็ง’ใ€‚้‡่ค‡ใ—ใฆ็™บๅ‹•ใ™ใ‚‹ใจ็ถ™็ถšๆ™‚้–“ใŒๆ›ดๆ–ฐใ•ใ‚Œใ‚‹ใ€‚
Saat pengguna tidak aktif, Energy Regen akan meningkat <color=#2BAD00>0.58</color> poin/detik. Saat <color=#ffffff>EX Special Attack</color> mengenai musuh, <color=#f0d12b>Physical DMG</color> pengguna akan meningkat sebesar <color=#2BAD00>4%</color> selama 1 detik, maks. 15 lapis. Memicu ulang akan memperbarui durasi.
While off-field, the equipper's Energy Regen increases by <color=#2BAD00>0.58</color>/s. When an <color=#ffffff>EX Special Attack</color> hits an enemy, the equipper's <color=#f0d12b>Physical DMG</color> increases by <color=#2BAD00>4%</color>, stacking up to 15 times and lasting 1s. Repeated triggers reset the duration.
ๆŽงใˆใซใ„ใ‚‹ๆ™‚ใ€่ฃ…ๅ‚™่€…ใฎใ‚จใƒใƒซใ‚ฎใƒผ่‡ชๅ‹•ๅ›žๅพฉ+<color=#2BAD00>0.65</color>Pt/็ง’ใ€‚<color=#ffffff>ใ€ŽๅผทๅŒ–็‰นๆฎŠใ‚นใ‚ญใƒซใ€</color>ใŒๆ•ตใซๅ‘ฝไธญใ™ใ‚‹ใจใ€่ฃ…ๅ‚™่€…ใฎ<color=#f0d12b>็‰ฉ็†ๅฑžๆ€งใƒ€ใƒกใƒผใ‚ธ</color>+<color=#2BAD00>4.4%</color>ใ€ๆœ€ๅคง15้‡ใพใง้‡ใญๆŽ›ใ‘ๅฏ่ƒฝใ€็ถ™็ถšๆ™‚้–“1็ง’ใ€‚้‡่ค‡ใ—ใฆ็™บๅ‹•ใ™ใ‚‹ใจ็ถ™็ถšๆ™‚้–“ใŒๆ›ดๆ–ฐใ•ใ‚Œใ‚‹ใ€‚
Saat pengguna tidak aktif, Energy Regen akan meningkat <color=#2BAD00>0.65</color> poin/detik. Saat <color=#ffffff>EX Special Attack</color> mengenai musuh, <color=#f0d12b>Physical DMG</color> pengguna akan meningkat sebesar <color=#2BAD00>4.4%</color> selama 1 detik, maks. 15 lapis. Memicu ulang akan memperbarui durasi.
While off-field, the equipper's Energy Regen increases by <color=#2BAD00>0.65</color>/s. When an <color=#ffffff>EX Special Attack</color> hits an enemy, the equipper's <color=#f0d12b>Physical DMG</color> increases by <color=#2BAD00>4.4%</color>, stacking up to 15 times and lasting 1s. Repeated triggers reset the duration.
ๆŽงใˆใซใ„ใ‚‹ๆ™‚ใ€่ฃ…ๅ‚™่€…ใฎใ‚จใƒใƒซใ‚ฎใƒผ่‡ชๅ‹•ๅ›žๅพฉ+<color=#2BAD00>0.72</color>Pt/็ง’ใ€‚<color=#ffffff>ใ€ŽๅผทๅŒ–็‰นๆฎŠใ‚นใ‚ญใƒซใ€</color>ใŒๆ•ตใซๅ‘ฝไธญใ™ใ‚‹ใจใ€่ฃ…ๅ‚™่€…ใฎ<color=#f0d12b>็‰ฉ็†ๅฑžๆ€งใƒ€ใƒกใƒผใ‚ธ</color>+<color=#2BAD00>4.8%</color>ใ€ๆœ€ๅคง15้‡ใพใง้‡ใญๆŽ›ใ‘ๅฏ่ƒฝใ€็ถ™็ถšๆ™‚้–“1็ง’ใ€‚้‡่ค‡ใ—ใฆ็™บๅ‹•ใ™ใ‚‹ใจ็ถ™็ถšๆ™‚้–“ใŒๆ›ดๆ–ฐใ•ใ‚Œใ‚‹ใ€‚
Saat pengguna tidak aktif, Energy Regen akan meningkat <color=#2BAD00>0.72</color> poin/detik. Saat <color=#ffffff>EX Special Attack</color> mengenai musuh, <color=#f0d12b>Physical DMG</color> pengguna akan meningkat sebesar <color=#2BAD00>4.8%</color> selama 1 detik, maks. 15 lapis. Memicu ulang akan memperbarui durasi.
While off-field, the equipper's Energy Regen increases by <color=#2BAD00>0.72</color>/s. When an <color=#ffffff>EX Special Attack</color> hits an enemy, the equipper's <color=#f0d12b>Physical DMG</color> increases by <color=#2BAD00>4.8%</color>, stacking up to 15 times and lasting 1s. Repeated triggers reset the duration.
<color=#ffffff>ใ€Ž้€šๅธธๆ”ปๆ’ƒใ€</color>ใพใŸใฏ<color=#ffffff>ใ€Žใƒ€ใƒƒใ‚ทใƒฅๆ”ปๆ’ƒใ€</color>ใŒ6ใƒกใƒผใƒˆใƒซไปฅไธŠ้›ขใ‚ŒใŸๆ•ตใซๅ‘ฝไธญใ™ใ‚‹ใจใ€่ฃ…ๅ‚™่€…ใŒใ‚ฟใƒผใ‚ฒใƒƒใƒˆใซไธŽใˆใ‚‹<color=#f0d12b>็‰ฉ็†ๅฑžๆ€งใƒ€ใƒกใƒผใ‚ธ</color>+<color=#2BAD00>36%</color>ใ€็ถ™็ถšๆ™‚้–“8็ง’ใ€‚
Saat <color=#ffffff>Basic Attack</color> atau <color=#ffffff>Dash Attack</color> mengenai musuh di luar jarak 6 meter, <color=#f0d12b>Physical DMG</color> yang diakibatkan pengguna terhadap target meningkat <color=#2BAD00>36%</color> selama 8 detik.
Increases the equipper's <color=#f0d12b>Physical DMG</color> against the target by <color=#2BAD00>36%</color> for 8s upon hitting an enemy at least 6 meters away with a <color=#ffffff>Basic Attack</color> or <color=#ffffff>Dash Attack</color>.
<color=#ffffff>ใ€Ž้€šๅธธๆ”ปๆ’ƒใ€</color>ใพใŸใฏ<color=#ffffff>ใ€Žใƒ€ใƒƒใ‚ทใƒฅๆ”ปๆ’ƒใ€</color>ใŒ6ใƒกใƒผใƒˆใƒซไปฅไธŠ้›ขใ‚ŒใŸๆ•ตใซๅ‘ฝไธญใ™ใ‚‹ใจใ€่ฃ…ๅ‚™่€…ใŒใ‚ฟใƒผใ‚ฒใƒƒใƒˆใซไธŽใˆใ‚‹<color=#f0d12b>็‰ฉ็†ๅฑžๆ€งใƒ€ใƒกใƒผใ‚ธ</color>+<color=#2BAD00>41%</color>ใ€็ถ™็ถšๆ™‚้–“8็ง’ใ€‚
Saat <color=#ffffff>Basic Attack</color> atau <color=#ffffff>Dash Attack</color> mengenai musuh di luar jarak 6 meter, <color=#f0d12b>Physical DMG</color> yang diakibatkan pengguna terhadap target meningkat <color=#2BAD00>41%</color> selama 8 detik.
Increases the equipper's <color=#f0d12b>Physical DMG</color> against the target by <color=#2BAD00>41%</color> for 8s upon hitting an enemy at least 6 meters away with a <color=#ffffff>Basic Attack</color> or <color=#ffffff>Dash Attack</color>.
<color=#ffffff>ใ€Ž้€šๅธธๆ”ปๆ’ƒใ€</color>ใพใŸใฏ<color=#ffffff>ใ€Žใƒ€ใƒƒใ‚ทใƒฅๆ”ปๆ’ƒใ€</color>ใŒ6ใƒกใƒผใƒˆใƒซไปฅไธŠ้›ขใ‚ŒใŸๆ•ตใซๅ‘ฝไธญใ™ใ‚‹ใจใ€่ฃ…ๅ‚™่€…ใŒใ‚ฟใƒผใ‚ฒใƒƒใƒˆใซไธŽใˆใ‚‹<color=#f0d12b>็‰ฉ็†ๅฑžๆ€งใƒ€ใƒกใƒผใ‚ธ</color>+<color=#2BAD00>46.5%</color>ใ€็ถ™็ถšๆ™‚้–“8็ง’ใ€‚
Saat <color=#ffffff>Basic Attack</color> atau <color=#ffffff>Dash Attack</color> mengenai musuh di luar jarak 6 meter, <color=#f0d12b>Physical DMG</color> yang diakibatkan pengguna terhadap target meningkat <color=#2BAD00>46.5%</color> selama 8 detik.
Increases the equipper's <color=#f0d12b>Physical DMG</color> against the target by <color=#2BAD00>46.5%</color> for 8s upon hitting an enemy at least 6 meters away with a <color=#ffffff>Basic Attack</color> or <color=#ffffff>Dash Attack</color>.
<color=#ffffff>ใ€Ž้€šๅธธๆ”ปๆ’ƒใ€</color>ใพใŸใฏ<color=#ffffff>ใ€Žใƒ€ใƒƒใ‚ทใƒฅๆ”ปๆ’ƒใ€</color>ใŒ6ใƒกใƒผใƒˆใƒซไปฅไธŠ้›ขใ‚ŒใŸๆ•ตใซๅ‘ฝไธญใ™ใ‚‹ใจใ€่ฃ…ๅ‚™่€…ใŒใ‚ฟใƒผใ‚ฒใƒƒใƒˆใซไธŽใˆใ‚‹<color=#f0d12b>็‰ฉ็†ๅฑžๆ€งใƒ€ใƒกใƒผใ‚ธ</color>+<color=#2BAD00>52%</color>ใ€็ถ™็ถšๆ™‚้–“8็ง’ใ€‚
Saat <color=#ffffff>Basic Attack</color> atau <color=#ffffff>Dash Attack</color> mengenai musuh di luar jarak 6 meter, <color=#f0d12b>Physical DMG</color> yang diakibatkan pengguna terhadap target meningkat <color=#2BAD00>52%</color> selama 8 detik.
Increases the equipper's <color=#f0d12b>Physical DMG</color> against the target by <color=#2BAD00>52%</color> for 8s upon hitting an enemy at least 6 meters away with a <color=#ffffff>Basic Attack</color> or <color=#ffffff>Dash Attack</color>.
<color=#ffffff>ใ€Ž้€šๅธธๆ”ปๆ’ƒใ€</color>ใพใŸใฏ<color=#ffffff>ใ€Žใƒ€ใƒƒใ‚ทใƒฅๆ”ปๆ’ƒใ€</color>ใŒ6ใƒกใƒผใƒˆใƒซไปฅไธŠ้›ขใ‚ŒใŸๆ•ตใซๅ‘ฝไธญใ™ใ‚‹ใจใ€่ฃ…ๅ‚™่€…ใŒใ‚ฟใƒผใ‚ฒใƒƒใƒˆใซไธŽใˆใ‚‹<color=#f0d12b>็‰ฉ็†ๅฑžๆ€งใƒ€ใƒกใƒผใ‚ธ</color>+<color=#2BAD00>57.5%</color>ใ€็ถ™็ถšๆ™‚้–“8็ง’ใ€‚
Saat <color=#ffffff>Basic Attack</color> atau <color=#ffffff>Dash Attack</color> mengenai musuh di luar jarak 6 meter, <color=#f0d12b>Physical DMG</color> yang diakibatkan pengguna terhadap target meningkat <color=#2BAD00>57.5%</color> selama 8 detik.
Increases the equipper's <color=#f0d12b>Physical DMG</color> against the target by <color=#2BAD00>57.5%</color> for 8s upon hitting an enemy at least 6 meters away with a <color=#ffffff>Basic Attack</color> or <color=#ffffff>Dash Attack</color>.
<color=#ffffff>ใ€ŽๅผทๅŒ–็‰นๆฎŠใ‚นใ‚ญใƒซใ€</color>ใพใŸใฏ<color=#ffffff>ใ€Ž้€ฃๆบใ‚นใ‚ญใƒซใ€</color>ใ‚’็™บๅ‹•ใ—ใŸๆ™‚ใ€<color=#ffffff>ใ€Ž้€šๅธธๆ”ปๆ’ƒใ€</color>ใจ<color=#ffffff>ใ€Žใƒ€ใƒƒใ‚ทใƒฅๆ”ปๆ’ƒใ€</color>ใซใ‚ˆใ‚‹<color=#2eb6ff>้›ปๆฐ—ๅฑžๆ€งใƒ€ใƒกใƒผใ‚ธ</color>+<color=#2BAD00>50%</color>ใ€็ถ™็ถšๆ™‚้–“10็ง’ใ€‚15็ง’ใซ1ๅ›žใฎใฟ็™บๅ‹•ๅฏ่ƒฝใ€‚
Setelah melancarkan <color=#ffffff>EX Special Attack</color> atau <color=#ffffff>Chain Attack</color>, <color=#2eb6ff>Electric DMG</color> yang diakibatkan dari <color=#ffffff>Basic Attack</color> dan <color=#ffffff>Dash Attack</color> akan meningkat <color=#2BAD00>50%</color> selama 10 detik. Efek ini dapat dipicu sekali setiap 15 detik.
When launching an <color=#ffffff>EX Special Attack</color> or <color=#ffffff>Chain Attack</color>, <color=#2eb6ff>Electric DMG</color> from <color=#ffffff>Basic Attacks</color> and <color=#ffffff>Dash Attacks</color> increases by <color=#2BAD00>50%</color> for 10s. This effect can trigger once every 15s.
<color=#ffffff>ใ€ŽๅผทๅŒ–็‰นๆฎŠใ‚นใ‚ญใƒซใ€</color>ใพใŸใฏ<color=#ffffff>ใ€Ž้€ฃๆบใ‚นใ‚ญใƒซใ€</color>ใ‚’็™บๅ‹•ใ—ใŸๆ™‚ใ€<color=#ffffff>ใ€Ž้€šๅธธๆ”ปๆ’ƒใ€</color>ใจ<color=#ffffff>ใ€Žใƒ€ใƒƒใ‚ทใƒฅๆ”ปๆ’ƒใ€</color>ใซใ‚ˆใ‚‹<color=#2eb6ff>้›ปๆฐ—ๅฑžๆ€งใƒ€ใƒกใƒผใ‚ธ</color>+<color=#2BAD00>57.5%</color>ใ€็ถ™็ถšๆ™‚้–“10็ง’ใ€‚15็ง’ใซ1ๅ›žใฎใฟ็™บๅ‹•ๅฏ่ƒฝใ€‚
Setelah melancarkan <color=#ffffff>EX Special Attack</color> atau <color=#ffffff>Chain Attack</color>, <color=#2eb6ff>Electric DMG</color> yang diakibatkan dari <color=#ffffff>Basic Attack</color> dan <color=#ffffff>Dash Attack</color> akan meningkat <color=#2BAD00>57.5%</color> selama 10 detik. Efek ini dapat dipicu sekali setiap 15 detik.
When launching an <color=#ffffff>EX Special Attack</color> or <color=#ffffff>Chain Attack</color>, <color=#2eb6ff>Electric DMG</color> from <color=#ffffff>Basic Attacks</color> and <color=#ffffff>Dash Attacks</color> increases by <color=#2BAD00>57.5%</color> for 10s. This effect can trigger once every 15s.
<color=#ffffff>ใ€ŽๅผทๅŒ–็‰นๆฎŠใ‚นใ‚ญใƒซใ€</color>ใพใŸใฏ<color=#ffffff>ใ€Ž้€ฃๆบใ‚นใ‚ญใƒซใ€</color>ใ‚’็™บๅ‹•ใ—ใŸๆ™‚ใ€<color=#ffffff>ใ€Ž้€šๅธธๆ”ปๆ’ƒใ€</color>ใจ<color=#ffffff>ใ€Žใƒ€ใƒƒใ‚ทใƒฅๆ”ปๆ’ƒใ€</color>ใซใ‚ˆใ‚‹<color=#2eb6ff>้›ปๆฐ—ๅฑžๆ€งใƒ€ใƒกใƒผใ‚ธ</color>+<color=#2BAD00>65%</color>ใ€็ถ™็ถšๆ™‚้–“10็ง’ใ€‚15็ง’ใซ1ๅ›žใฎใฟ็™บๅ‹•ๅฏ่ƒฝใ€‚
Setelah melancarkan <color=#ffffff>EX Special Attack</color> atau <color=#ffffff>Chain Attack</color>, <color=#2eb6ff>Electric DMG</color> yang diakibatkan dari <color=#ffffff>Basic Attack</color> dan <color=#ffffff>Dash Attack</color> akan meningkat <color=#2BAD00>65%</color> selama 10 detik. Efek ini dapat dipicu sekali setiap 15 detik.
When launching an <color=#ffffff>EX Special Attack</color> or <color=#ffffff>Chain Attack</color>, <color=#2eb6ff>Electric DMG</color> from <color=#ffffff>Basic Attacks</color> and <color=#ffffff>Dash Attacks</color> increases by <color=#2BAD00>65%</color> for 10s. This effect can trigger once every 15s.
<color=#ffffff>ใ€ŽๅผทๅŒ–็‰นๆฎŠใ‚นใ‚ญใƒซใ€</color>ใพใŸใฏ<color=#ffffff>ใ€Ž้€ฃๆบใ‚นใ‚ญใƒซใ€</color>ใ‚’็™บๅ‹•ใ—ใŸๆ™‚ใ€<color=#ffffff>ใ€Ž้€šๅธธๆ”ปๆ’ƒใ€</color>ใจ<color=#ffffff>ใ€Žใƒ€ใƒƒใ‚ทใƒฅๆ”ปๆ’ƒใ€</color>ใซใ‚ˆใ‚‹<color=#2eb6ff>้›ปๆฐ—ๅฑžๆ€งใƒ€ใƒกใƒผใ‚ธ</color>+<color=#2BAD00>72.5%</color>ใ€็ถ™็ถšๆ™‚้–“10็ง’ใ€‚15็ง’ใซ1ๅ›žใฎใฟ็™บๅ‹•ๅฏ่ƒฝใ€‚
Setelah melancarkan <color=#ffffff>EX Special Attack</color> atau <color=#ffffff>Chain Attack</color>, <color=#2eb6ff>Electric DMG</color> yang diakibatkan dari <color=#ffffff>Basic Attack</color> dan <color=#ffffff>Dash Attack</color> akan meningkat <color=#2BAD00>72.5%</color> selama 10 detik. Efek ini dapat dipicu sekali setiap 15 detik.
When launching an <color=#ffffff>EX Special Attack</color> or <color=#ffffff>Chain Attack</color>, <color=#2eb6ff>Electric DMG</color> from <color=#ffffff>Basic Attacks</color> and <color=#ffffff>Dash Attacks</color> increases by <color=#2BAD00>72.5%</color> for 10s. This effect can trigger once every 15s.
<color=#ffffff>ใ€ŽๅผทๅŒ–็‰นๆฎŠใ‚นใ‚ญใƒซใ€</color>ใพใŸใฏ<color=#ffffff>ใ€Ž้€ฃๆบใ‚นใ‚ญใƒซใ€</color>ใ‚’็™บๅ‹•ใ—ใŸๆ™‚ใ€<color=#ffffff>ใ€Ž้€šๅธธๆ”ปๆ’ƒใ€</color>ใจ<color=#ffffff>ใ€Žใƒ€ใƒƒใ‚ทใƒฅๆ”ปๆ’ƒใ€</color>ใซใ‚ˆใ‚‹<color=#2eb6ff>้›ปๆฐ—ๅฑžๆ€งใƒ€ใƒกใƒผใ‚ธ</color>+<color=#2BAD00>80%</color>ใ€็ถ™็ถšๆ™‚้–“10็ง’ใ€‚15็ง’ใซ1ๅ›žใฎใฟ็™บๅ‹•ๅฏ่ƒฝใ€‚
Setelah melancarkan <color=#ffffff>EX Special Attack</color> atau <color=#ffffff>Chain Attack</color>, <color=#2eb6ff>Electric DMG</color> yang diakibatkan dari <color=#ffffff>Basic Attack</color> dan <color=#ffffff>Dash Attack</color> akan meningkat <color=#2BAD00>80%</color> selama 10 detik. Efek ini dapat dipicu sekali setiap 15 detik.
When launching an <color=#ffffff>EX Special Attack</color> or <color=#ffffff>Chain Attack</color>, <color=#2eb6ff>Electric DMG</color> from <color=#ffffff>Basic Attacks</color> and <color=#ffffff>Dash Attacks</color> increases by <color=#2BAD00>80%</color> for 10s. This effect can trigger once every 15s.
่‡ช่บซใฎ่ขซใƒ€ใƒกใƒผใ‚ธ-<color=#2BAD00>7.5%</color>ใ€‚ๆ•ตใฎๆ”ปๆ’ƒใ‚’ๅ—ใ‘ใŸๅพŒใ€ๆฌกใฎๆ”ปๆ’ƒใŒๆ•ตใซๅ‘ฝไธญใ™ใ‚‹ใจใ€่ฃ…ๅ‚™่€…ใฎ้˜ฒๅพกๅŠ›<color=#2BAD00>600%</color>ๅˆ†ใฎใƒ€ใƒกใƒผใ‚ธใ‚’่ฟฝๅŠ ใงไธŽใˆใ€ๅฟ…ใšไผšๅฟƒใŒๅ‡บใ‚‹ใ€7.5็ง’ใซ1ๅ›žใฎใฟ็™บๅ‹•ๅฏ่ƒฝใ€‚
Mengurangi DMG yang diterima sebesar <color=#2BAD00>7.5%</color>. Setelah menerima serangan musuh, serangan berikutnya yang mengenai musuh dijamin akan memicu CRIT dan mengakibatkan DMG tambahan sebesar <color=#2BAD00>600%</color> dari DEF pengguna. Efek ini dapat dipicu sekali setiap 7.5 detik.
Reduces DMG taken by <color=#2BAD00>7.5%</color>. After being attacked, the next attack to hit an enemy will trigger a critical hit and deal <color=#2BAD00>600%</color> of the equipper's DEF as additional DMG. This effect can be triggered once every 7.5s.
่‡ช่บซใฎ่ขซใƒ€ใƒกใƒผใ‚ธ-<color=#2BAD00>8.5%</color>ใ€‚ๆ•ตใฎๆ”ปๆ’ƒใ‚’ๅ—ใ‘ใŸๅพŒใ€ๆฌกใฎๆ”ปๆ’ƒใŒๆ•ตใซๅ‘ฝไธญใ™ใ‚‹ใจใ€่ฃ…ๅ‚™่€…ใฎ้˜ฒๅพกๅŠ›<color=#2BAD00>690%</color>ๅˆ†ใฎใƒ€ใƒกใƒผใ‚ธใ‚’่ฟฝๅŠ ใงไธŽใˆใ€ๅฟ…ใšไผšๅฟƒใŒๅ‡บใ‚‹ใ€7.5็ง’ใซ1ๅ›žใฎใฟ็™บๅ‹•ๅฏ่ƒฝใ€‚
Mengurangi DMG yang diterima sebesar <color=#2BAD00>8.5%</color>. Setelah menerima serangan musuh, serangan berikutnya yang mengenai musuh dijamin akan memicu CRIT dan mengakibatkan DMG tambahan sebesar <color=#2BAD00>690%</color> dari DEF pengguna. Efek ini dapat dipicu sekali setiap 7.5 detik.
Reduces DMG taken by <color=#2BAD00>8.5%</color>. After being attacked, the next attack to hit an enemy will trigger a critical hit and deal <color=#2BAD00>690%</color> of the equipper's DEF as additional DMG. This effect can be triggered once every 7.5s.
่‡ช่บซใฎ่ขซใƒ€ใƒกใƒผใ‚ธ-<color=#2BAD00>9.5%</color>ใ€‚ๆ•ตใฎๆ”ปๆ’ƒใ‚’ๅ—ใ‘ใŸๅพŒใ€ๆฌกใฎๆ”ปๆ’ƒใŒๆ•ตใซๅ‘ฝไธญใ™ใ‚‹ใจใ€่ฃ…ๅ‚™่€…ใฎ้˜ฒๅพกๅŠ›<color=#2BAD00>780%</color>ๅˆ†ใฎใƒ€ใƒกใƒผใ‚ธใ‚’่ฟฝๅŠ ใงไธŽใˆใ€ๅฟ…ใšไผšๅฟƒใŒๅ‡บใ‚‹ใ€7.5็ง’ใซ1ๅ›žใฎใฟ็™บๅ‹•ๅฏ่ƒฝใ€‚
Mengurangi DMG yang diterima sebesar <color=#2BAD00>9.5%</color>. Setelah menerima serangan musuh, serangan berikutnya yang mengenai musuh dijamin akan memicu CRIT dan mengakibatkan DMG tambahan sebesar <color=#2BAD00>780%</color> dari DEF pengguna. Efek ini dapat dipicu sekali setiap 7.5 detik.
Reduces DMG taken by <color=#2BAD00>9.5%</color>. After being attacked, the next attack to hit an enemy will trigger a critical hit and deal <color=#2BAD00>780%</color> of the equipper's DEF as additional DMG. This effect can be triggered once every 7.5s.
่‡ช่บซใฎ่ขซใƒ€ใƒกใƒผใ‚ธ-<color=#2BAD00>10.5%</color>ใ€‚ๆ•ตใฎๆ”ปๆ’ƒใ‚’ๅ—ใ‘ใŸๅพŒใ€ๆฌกใฎๆ”ปๆ’ƒใŒๆ•ตใซๅ‘ฝไธญใ™ใ‚‹ใจใ€่ฃ…ๅ‚™่€…ใฎ้˜ฒๅพกๅŠ›<color=#2BAD00>870%</color>ๅˆ†ใฎใƒ€ใƒกใƒผใ‚ธใ‚’่ฟฝๅŠ ใงไธŽใˆใ€ๅฟ…ใšไผšๅฟƒใŒๅ‡บใ‚‹ใ€7.5็ง’ใซ1ๅ›žใฎใฟ็™บๅ‹•ๅฏ่ƒฝใ€‚
Mengurangi DMG yang diterima sebesar <color=#2BAD00>10.5%</color>. Setelah menerima serangan musuh, serangan berikutnya yang mengenai musuh dijamin akan memicu CRIT dan mengakibatkan DMG tambahan sebesar <color=#2BAD00>870%</color> dari DEF pengguna. Efek ini dapat dipicu sekali setiap 7.5 detik.
Reduces DMG taken by <color=#2BAD00>10.5%</color>. After being attacked, the next attack to hit an enemy will trigger a critical hit and deal <color=#2BAD00>870%</color> of the equipper's DEF as additional DMG. This effect can be triggered once every 7.5s.
่‡ช่บซใฎ่ขซใƒ€ใƒกใƒผใ‚ธ-<color=#2BAD00>12%</color>ใ€‚ๆ•ตใฎๆ”ปๆ’ƒใ‚’ๅ—ใ‘ใŸๅพŒใ€ๆฌกใฎๆ”ปๆ’ƒใŒๆ•ตใซๅ‘ฝไธญใ™ใ‚‹ใจใ€่ฃ…ๅ‚™่€…ใฎ้˜ฒๅพกๅŠ›<color=#2BAD00>960%</color>ๅˆ†ใฎใƒ€ใƒกใƒผใ‚ธใ‚’่ฟฝๅŠ ใงไธŽใˆใ€ๅฟ…ใšไผšๅฟƒใŒๅ‡บใ‚‹ใ€7.5็ง’ใซ1ๅ›žใฎใฟ็™บๅ‹•ๅฏ่ƒฝใ€‚
Mengurangi DMG yang diterima sebesar <color=#2BAD00>12%</color>. Setelah menerima serangan musuh, serangan berikutnya yang mengenai musuh dijamin akan memicu CRIT dan mengakibatkan DMG tambahan sebesar <color=#2BAD00>960%</color> dari DEF pengguna. Efek ini dapat dipicu sekali setiap 7.5 detik.
Reduces DMG taken by <color=#2BAD00>12%</color>. After being attacked, the next attack to hit an enemy will trigger a critical hit and deal <color=#2BAD00>960%</color> of the equipper's DEF as additional DMG. This effect can be triggered once every 7.5s.
<color=#98eff0>ๆฐทๅฑžๆ€งใƒ€ใƒกใƒผใ‚ธ</color>+<color=#2BAD00>15%</color>ใ€‚<color=#ffffff>ใ€ŽๅผทๅŒ–็‰นๆฎŠใ‚นใ‚ญใƒซใ€</color>ใ‚’็™บๅ‹•ใ™ใ‚‹ๅบฆใซใ€ใƒใƒผใƒ ๅ…จไฝ“ใฎๆ”ปๆ’ƒๅŠ›+<color=#2BAD00>2%</color>ใ€ๆœ€ๅคง4้‡ใพใง้‡ใญๆŽ›ใ‘ๅฏ่ƒฝใ€็ถ™็ถšๆ™‚้–“12็ง’ใ€‚้‡่ค‡ใ—ใฆ็™บๅ‹•ใ™ใ‚‹ใจ็ถ™็ถšๆ™‚้–“ใŒๆ›ดๆ–ฐใ•ใ‚Œใ‚‹ใ€‚ๅŒใ˜ใƒ‘ใƒƒใ‚ทใƒ–ๅŠนๆžœใฏ้‡ใญๆŽ›ใ‘ไธๅฏใ€‚
Meningkatkan <color=#98eff0>Ice DMG</color> sebesar <color=#2BAD00>15%</color>. Saat melancarkan <color=#ffffff>EX Special Attack</color>, ATK semua anggota tim akan meningkat <color=#2BAD00>2%</color> selama 12 detik. Efek ini dapat ditumpuk hingga 4 lapis. Memicu ulang akan memperbarui durasi. Efek pasif dengan nama yang sama tidak dapat ditumpuk.
Increases <color=#98eff0>Ice DMG</color> by <color=#2BAD00>15%</color>. When launching an <color=#ffffff>EX Special Attack</color>, all squad members' ATK increases by <color=#2BAD00>2%</color> for 12s, stacking up to 4 times. Repeated triggers reset the duration. Passive effects of the same name do not stack.
<color=#98eff0>ๆฐทๅฑžๆ€งใƒ€ใƒกใƒผใ‚ธ</color>+<color=#2BAD00>17.5%</color>ใ€‚<color=#ffffff>ใ€ŽๅผทๅŒ–็‰นๆฎŠใ‚นใ‚ญใƒซใ€</color>ใ‚’็™บๅ‹•ใ™ใ‚‹ๅบฆใซใ€ใƒใƒผใƒ ๅ…จไฝ“ใฎๆ”ปๆ’ƒๅŠ›+<color=#2BAD00>2.3%</color>ใ€ๆœ€ๅคง4้‡ใพใง้‡ใญๆŽ›ใ‘ๅฏ่ƒฝใ€็ถ™็ถšๆ™‚้–“12็ง’ใ€‚้‡่ค‡ใ—ใฆ็™บๅ‹•ใ™ใ‚‹ใจ็ถ™็ถšๆ™‚้–“ใŒๆ›ดๆ–ฐใ•ใ‚Œใ‚‹ใ€‚ๅŒใ˜ใƒ‘ใƒƒใ‚ทใƒ–ๅŠนๆžœใฏ้‡ใญๆŽ›ใ‘ไธๅฏใ€‚
Meningkatkan <color=#98eff0>Ice DMG</color> sebesar <color=#2BAD00>17.5%</color>. Saat melancarkan <color=#ffffff>EX Special Attack</color>, ATK semua anggota tim akan meningkat <color=#2BAD00>2.3%</color> selama 12 detik. Efek ini dapat ditumpuk hingga 4 lapis. Memicu ulang akan memperbarui durasi. Efek pasif dengan nama yang sama tidak dapat ditumpuk.
Increases <color=#98eff0>Ice DMG</color> by <color=#2BAD00>17.5%</color>. When launching an <color=#ffffff>EX Special Attack</color>, all squad members' ATK increases by <color=#2BAD00>2.3%</color> for 12s, stacking up to 4 times. Repeated triggers reset the duration. Passive effects of the same name do not stack.
<color=#98eff0>ๆฐทๅฑžๆ€งใƒ€ใƒกใƒผใ‚ธ</color>+<color=#2BAD00>20%</color>ใ€‚<color=#ffffff>ใ€ŽๅผทๅŒ–็‰นๆฎŠใ‚นใ‚ญใƒซใ€</color>ใ‚’็™บๅ‹•ใ™ใ‚‹ๅบฆใซใ€ใƒใƒผใƒ ๅ…จไฝ“ใฎๆ”ปๆ’ƒๅŠ›+<color=#2BAD00>2.6%</color>ใ€ๆœ€ๅคง4้‡ใพใง้‡ใญๆŽ›ใ‘ๅฏ่ƒฝใ€็ถ™็ถšๆ™‚้–“12็ง’ใ€‚้‡่ค‡ใ—ใฆ็™บๅ‹•ใ™ใ‚‹ใจ็ถ™็ถšๆ™‚้–“ใŒๆ›ดๆ–ฐใ•ใ‚Œใ‚‹ใ€‚ๅŒใ˜ใƒ‘ใƒƒใ‚ทใƒ–ๅŠนๆžœใฏ้‡ใญๆŽ›ใ‘ไธๅฏใ€‚
Meningkatkan <color=#98eff0>Ice DMG</color> sebesar <color=#2BAD00>20%</color>. Saat melancarkan <color=#ffffff>EX Special Attack</color>, ATK semua anggota tim akan meningkat <color=#2BAD00>2.6%</color> selama 12 detik. Efek ini dapat ditumpuk hingga 4 lapis. Memicu ulang akan memperbarui durasi. Efek pasif dengan nama yang sama tidak dapat ditumpuk.
Increases <color=#98eff0>Ice DMG</color> by <color=#2BAD00>20%</color>. When launching an <color=#ffffff>EX Special Attack</color>, all squad members' ATK increases by <color=#2BAD00>2.6%</color> for 12s, stacking up to 4 times. Repeated triggers reset the duration. Passive effects of the same name do not stack.
<color=#98eff0>ๆฐทๅฑžๆ€งใƒ€ใƒกใƒผใ‚ธ</color>+<color=#2BAD00>22%</color>ใ€‚<color=#ffffff>ใ€ŽๅผทๅŒ–็‰นๆฎŠใ‚นใ‚ญใƒซใ€</color>ใ‚’็™บๅ‹•ใ™ใ‚‹ๅบฆใซใ€ใƒใƒผใƒ ๅ…จไฝ“ใฎๆ”ปๆ’ƒๅŠ›+<color=#2BAD00>2.9%</color>ใ€ๆœ€ๅคง4้‡ใพใง้‡ใญๆŽ›ใ‘ๅฏ่ƒฝใ€็ถ™็ถšๆ™‚้–“12็ง’ใ€‚้‡่ค‡ใ—ใฆ็™บๅ‹•ใ™ใ‚‹ใจ็ถ™็ถšๆ™‚้–“ใŒๆ›ดๆ–ฐใ•ใ‚Œใ‚‹ใ€‚ๅŒใ˜ใƒ‘ใƒƒใ‚ทใƒ–ๅŠนๆžœใฏ้‡ใญๆŽ›ใ‘ไธๅฏใ€‚
Meningkatkan <color=#98eff0>Ice DMG</color> sebesar <color=#2BAD00>22%</color>. Saat melancarkan <color=#ffffff>EX Special Attack</color>, ATK semua anggota tim akan meningkat <color=#2BAD00>2.9%</color> selama 12 detik. Efek ini dapat ditumpuk hingga 4 lapis. Memicu ulang akan memperbarui durasi. Efek pasif dengan nama yang sama tidak dapat ditumpuk.
Increases <color=#98eff0>Ice DMG</color> by <color=#2BAD00>22%</color>. When launching an <color=#ffffff>EX Special Attack</color>, all squad members' ATK increases by <color=#2BAD00>2.9%</color> for 12s, stacking up to 4 times. Repeated triggers reset the duration. Passive effects of the same name do not stack.
<color=#98eff0>ๆฐทๅฑžๆ€งใƒ€ใƒกใƒผใ‚ธ</color>+<color=#2BAD00>24%</color>ใ€‚<color=#ffffff>ใ€ŽๅผทๅŒ–็‰นๆฎŠใ‚นใ‚ญใƒซใ€</color>ใ‚’็™บๅ‹•ใ™ใ‚‹ๅบฆใซใ€ใƒใƒผใƒ ๅ…จไฝ“ใฎๆ”ปๆ’ƒๅŠ›+<color=#2BAD00>3.2%</color>ใ€ๆœ€ๅคง4้‡ใพใง้‡ใญๆŽ›ใ‘ๅฏ่ƒฝใ€็ถ™็ถšๆ™‚้–“12็ง’ใ€‚้‡่ค‡ใ—ใฆ็™บๅ‹•ใ™ใ‚‹ใจ็ถ™็ถšๆ™‚้–“ใŒๆ›ดๆ–ฐใ•ใ‚Œใ‚‹ใ€‚ๅŒใ˜ใƒ‘ใƒƒใ‚ทใƒ–ๅŠนๆžœใฏ้‡ใญๆŽ›ใ‘ไธๅฏใ€‚
Meningkatkan <color=#98eff0>Ice DMG</color> sebesar <color=#2BAD00>24%</color>. Saat melancarkan <color=#ffffff>EX Special Attack</color>, ATK semua anggota tim akan meningkat <color=#2BAD00>3.2%</color> selama 12 detik. Efek ini dapat ditumpuk hingga 4 lapis. Memicu ulang akan memperbarui durasi. Efek pasif dengan nama yang sama tidak dapat ditumpuk.
Increases <color=#98eff0>Ice DMG</color> by <color=#2BAD00>24%</color>. When launching an <color=#ffffff>EX Special Attack</color>, all squad members' ATK increases by <color=#2BAD00>3.2%</color> for 12s, stacking up to 4 times. Repeated triggers reset the duration. Passive effects of the same name do not stack.
ใƒใƒผใƒ ใซใ„ใ‚‹ไปปๆ„ใฎๅ‘ณๆ–นใƒฆใƒ‹ใƒƒใƒˆใฎๆ”ปๆ’ƒใŒๆ•ตใซๅ‘ฝไธญใ—ใŸๆ™‚ใ€ใ™ในใฆใฎๅ‘ณๆ–นใƒฆใƒ‹ใƒƒใƒˆใฎๆ”ปๆ’ƒๅŠ›+<color=#2BAD00>2.5%</color>ใ€ๆœ€ๅคง4้‡ใพใง้‡ใญๆŽ›ใ‘ๅฏ่ƒฝใ€็ถ™็ถšๆ™‚้–“8็ง’ใ€‚็ถ™็ถšๆ™‚้–“ใฏ้‡ใ”ใจใซ็‹ฌ็ซ‹ใ—ใฆใ‚ซใ‚ฆใƒณใƒˆใ•ใ‚Œใ‚‹ใ€‚ๅ‘ณๆ–นใƒฆใƒ‹ใƒƒใƒˆ1ๅใซใคใใ€1้‡ใฎใƒใƒ•ๅŠนๆžœใ‚’ไป˜ไธŽใงใใ‚‹ใ€‚ๅŒใ˜ใƒ‘ใƒƒใ‚ทใƒ–ๅŠนๆžœใฏ้‡ใญๆŽ›ใ‘ไธๅฏใ€‚
Saat serangan unit sekutu mana pun di dalam tim mengenai musuh, ATK semua unit sekutu di dalam tim meningkat <color=#2BAD00>2.5%</color> selama 8 detik. Efek ini dapat ditumpuk hingga 4 lapis. Durasi setiap lapis akan dihitung secara terpisah. Setiap unit sekutu hanya dapat memberikan 1 lapis efek. Efek pasif dengan nama yang sama tidak dapat ditumpuk.
When any friendly unit in the squad attacks and hits an enemy, all friendly units' ATK increases by <color=#2BAD00>2.5%</color> for 8s, stacking up to 4 times. The duration of each stack is calculated separately, and each friendly unit can provide 1 stack of the buff. Passive effects of the same name do not stack.
ใƒใƒผใƒ ใซใ„ใ‚‹ไปปๆ„ใฎๅ‘ณๆ–นใƒฆใƒ‹ใƒƒใƒˆใฎๆ”ปๆ’ƒใŒๆ•ตใซๅ‘ฝไธญใ—ใŸๆ™‚ใ€ใ™ในใฆใฎๅ‘ณๆ–นใƒฆใƒ‹ใƒƒใƒˆใฎๆ”ปๆ’ƒๅŠ›+<color=#2BAD00>2.8%</color>ใ€ๆœ€ๅคง4้‡ใพใง้‡ใญๆŽ›ใ‘ๅฏ่ƒฝใ€็ถ™็ถšๆ™‚้–“8็ง’ใ€‚็ถ™็ถšๆ™‚้–“ใฏ้‡ใ”ใจใซ็‹ฌ็ซ‹ใ—ใฆใ‚ซใ‚ฆใƒณใƒˆใ•ใ‚Œใ‚‹ใ€‚ๅ‘ณๆ–นใƒฆใƒ‹ใƒƒใƒˆ1ๅใซใคใใ€1้‡ใฎใƒใƒ•ๅŠนๆžœใ‚’ไป˜ไธŽใงใใ‚‹ใ€‚ๅŒใ˜ใƒ‘ใƒƒใ‚ทใƒ–ๅŠนๆžœใฏ้‡ใญๆŽ›ใ‘ไธๅฏใ€‚
Saat serangan unit sekutu mana pun di dalam tim mengenai musuh, ATK semua unit sekutu di dalam tim meningkat <color=#2BAD00>2.8%</color> selama 8 detik. Efek ini dapat ditumpuk hingga 4 lapis. Durasi setiap lapis akan dihitung secara terpisah. Setiap unit sekutu hanya dapat memberikan 1 lapis efek. Efek pasif dengan nama yang sama tidak dapat ditumpuk.
When any friendly unit in the squad attacks and hits an enemy, all friendly units' ATK increases by <color=#2BAD00>2.8%</color> for 8s, stacking up to 4 times. The duration of each stack is calculated separately, and each friendly unit can provide 1 stack of the buff. Passive effects of the same name do not stack.
ใƒใƒผใƒ ใซใ„ใ‚‹ไปปๆ„ใฎๅ‘ณๆ–นใƒฆใƒ‹ใƒƒใƒˆใฎๆ”ปๆ’ƒใŒๆ•ตใซๅ‘ฝไธญใ—ใŸๆ™‚ใ€ใ™ในใฆใฎๅ‘ณๆ–นใƒฆใƒ‹ใƒƒใƒˆใฎๆ”ปๆ’ƒๅŠ›+<color=#2BAD00>3.2%</color>ใ€ๆœ€ๅคง4้‡ใพใง้‡ใญๆŽ›ใ‘ๅฏ่ƒฝใ€็ถ™็ถšๆ™‚้–“8็ง’ใ€‚็ถ™็ถšๆ™‚้–“ใฏ้‡ใ”ใจใซ็‹ฌ็ซ‹ใ—ใฆใ‚ซใ‚ฆใƒณใƒˆใ•ใ‚Œใ‚‹ใ€‚ๅ‘ณๆ–นใƒฆใƒ‹ใƒƒใƒˆ1ๅใซใคใใ€1้‡ใฎใƒใƒ•ๅŠนๆžœใ‚’ไป˜ไธŽใงใใ‚‹ใ€‚ๅŒใ˜ใƒ‘ใƒƒใ‚ทใƒ–ๅŠนๆžœใฏ้‡ใญๆŽ›ใ‘ไธๅฏใ€‚
Saat serangan unit sekutu mana pun di dalam tim mengenai musuh, ATK semua unit sekutu di dalam tim meningkat <color=#2BAD00>3.2%</color> selama 8 detik. Efek ini dapat ditumpuk hingga 4 lapis. Durasi setiap lapis akan dihitung secara terpisah. Setiap unit sekutu hanya dapat memberikan 1 lapis efek. Efek pasif dengan nama yang sama tidak dapat ditumpuk.
When any friendly unit in the squad attacks and hits an enemy, all friendly units' ATK increases by <color=#2BAD00>3.2%</color> for 8s, stacking up to 4 times. The duration of each stack is calculated separately, and each friendly unit can provide 1 stack of the buff. Passive effects of the same name do not stack.
ใƒใƒผใƒ ใซใ„ใ‚‹ไปปๆ„ใฎๅ‘ณๆ–นใƒฆใƒ‹ใƒƒใƒˆใฎๆ”ปๆ’ƒใŒๆ•ตใซๅ‘ฝไธญใ—ใŸๆ™‚ใ€ใ™ในใฆใฎๅ‘ณๆ–นใƒฆใƒ‹ใƒƒใƒˆใฎๆ”ปๆ’ƒๅŠ›+<color=#2BAD00>3.6%</color>ใ€ๆœ€ๅคง4้‡ใพใง้‡ใญๆŽ›ใ‘ๅฏ่ƒฝใ€็ถ™็ถšๆ™‚้–“8็ง’ใ€‚็ถ™็ถšๆ™‚้–“ใฏ้‡ใ”ใจใซ็‹ฌ็ซ‹ใ—ใฆใ‚ซใ‚ฆใƒณใƒˆใ•ใ‚Œใ‚‹ใ€‚ๅ‘ณๆ–นใƒฆใƒ‹ใƒƒใƒˆ1ๅใซใคใใ€1้‡ใฎใƒใƒ•ๅŠนๆžœใ‚’ไป˜ไธŽใงใใ‚‹ใ€‚ๅŒใ˜ใƒ‘ใƒƒใ‚ทใƒ–ๅŠนๆžœใฏ้‡ใญๆŽ›ใ‘ไธๅฏใ€‚
Saat serangan unit sekutu mana pun di dalam tim mengenai musuh, ATK semua unit sekutu di dalam tim meningkat <color=#2BAD00>3.6%</color> selama 8 detik. Efek ini dapat ditumpuk hingga 4 lapis. Durasi setiap lapis akan dihitung secara terpisah. Setiap unit sekutu hanya dapat memberikan 1 lapis efek. Efek pasif dengan nama yang sama tidak dapat ditumpuk.
When any friendly unit in the squad attacks and hits an enemy, all friendly units' ATK increases by <color=#2BAD00>3.6%</color> for 8s, stacking up to 4 times. The duration of each stack is calculated separately, and each friendly unit can provide 1 stack of the buff. Passive effects of the same name do not stack.
ใƒใƒผใƒ ใซใ„ใ‚‹ไปปๆ„ใฎๅ‘ณๆ–นใƒฆใƒ‹ใƒƒใƒˆใฎๆ”ปๆ’ƒใŒๆ•ตใซๅ‘ฝไธญใ—ใŸๆ™‚ใ€ใ™ในใฆใฎๅ‘ณๆ–นใƒฆใƒ‹ใƒƒใƒˆใฎๆ”ปๆ’ƒๅŠ›+<color=#2BAD00>4%</color>ใ€ๆœ€ๅคง4้‡ใพใง้‡ใญๆŽ›ใ‘ๅฏ่ƒฝใ€็ถ™็ถšๆ™‚้–“8็ง’ใ€‚็ถ™็ถšๆ™‚้–“ใฏ้‡ใ”ใจใซ็‹ฌ็ซ‹ใ—ใฆใ‚ซใ‚ฆใƒณใƒˆใ•ใ‚Œใ‚‹ใ€‚ๅ‘ณๆ–นใƒฆใƒ‹ใƒƒใƒˆ1ๅใซใคใใ€1้‡ใฎใƒใƒ•ๅŠนๆžœใ‚’ไป˜ไธŽใงใใ‚‹ใ€‚ๅŒใ˜ใƒ‘ใƒƒใ‚ทใƒ–ๅŠนๆžœใฏ้‡ใญๆŽ›ใ‘ไธๅฏใ€‚
Saat serangan unit sekutu mana pun di dalam tim mengenai musuh, ATK semua unit sekutu di dalam tim meningkat <color=#2BAD00>4%</color> selama 8 detik. Efek ini dapat ditumpuk hingga 4 lapis. Durasi setiap lapis akan dihitung secara terpisah. Setiap unit sekutu hanya dapat memberikan 1 lapis efek. Efek pasif dengan nama yang sama tidak dapat ditumpuk.
When any friendly unit in the squad attacks and hits an enemy, all friendly units' ATK increases by <color=#2BAD00>4%</color> for 8s, stacking up to 4 times. The duration of each stack is calculated separately, and each friendly unit can provide 1 stack of the buff. Passive effects of the same name do not stack.
<color=#ffffff>ใ€ŽๅผทๅŒ–็‰นๆฎŠใ‚นใ‚ญใƒซใ€</color>ใŒๆ•ตใซๅ‘ฝไธญใ™ใ‚‹ใจใ€ไปฅไธ‹ใฎๅŠนๆžœใฎใ„ใšใ‚Œใ‹1ใคใŒ็™บๅ‹•ใ™ใ‚‹ใ€็ถ™็ถšๆ™‚้–“5็ง’ใ€0.3็ง’ใซ1ๅ›žใฎใฟ็™บๅ‹•ๅฏ่ƒฝใ€‚ๅŒใ˜ๅŠนๆžœใฏ้‡ใญๆŽ›ใ‘ไธๅฏใ€้‡่ค‡ใ—ใฆ็™บๅ‹•ใ™ใ‚‹ใจ็ถ™็ถšๆ™‚้–“ใŒๆ›ดๆ–ฐใ•ใ‚Œใ‚‹ใ€‚็•ฐใชใ‚‹ๅŠนๆžœใฏไฝตๅญ˜ๅฏ่ƒฝใ€‚ ่ฃ…ๅ‚™่€…ใฎๆ”ปๆ’ƒๅŠ›+<color=#2BAD00>8%</color>ใ€‚่ฃ…ๅ‚™่€…ใฎ็•ฐๅธธใƒžใ‚นใ‚ฟใƒชใƒผ+<color=#2BAD00>40</color>Ptใ€‚่ฃ…ๅ‚™่€…ใฎ็Šถๆ…‹็•ฐๅธธ่“„็ฉๅŠน็Ž‡+<color=#2BAD00>25%</color>ใ€‚
Saat <color=#ffffff>EX Special Attack</color> mengenai musuh, salah satu dari tiga efek berikut akan terpicu secara acak: 1. ATK pengguna meningkat <color=#2BAD00>8%</color>. 2. Anomaly Proficiency pengguna meningkat <color=#2BAD00>40</color> poin. 3. Anomaly Buildup Rate pengguna meningkat <color=#2BAD00>25%</color>. Efek ini dapat dipicu sekali setiap 0.3 detik dan berlangsung selama 5 detik. Efek dengan jenis yang sama tidak dapat ditumpuk. Memicu ulang akan memperbarui durasi. Lebih dari satu efek dapat berlangsung di waktu yang sama.
When <color=#ffffff>EX Special Attack</color> hits an enemy, one of three possible effects is randomly triggered for 5 seconds. This effect can trigger once every 0.3s. The same types of effects cannot stack. Repeated triggers reset the duration, allowing several effects to be active at once: Increases the equipper's ATK by <color=#2BAD00>8%</color>, increases the equipper's Anomaly Proficiency by <color=#2BAD00>40</color>, or increases the equipper's Anomaly Buildup Rate by <color=#2BAD00>25%</color>.
<color=#ffffff>ใ€ŽๅผทๅŒ–็‰นๆฎŠใ‚นใ‚ญใƒซใ€</color>ใŒๆ•ตใซๅ‘ฝไธญใ™ใ‚‹ใจใ€ไปฅไธ‹ใฎๅŠนๆžœใฎใ„ใšใ‚Œใ‹1ใคใŒ็™บๅ‹•ใ™ใ‚‹ใ€็ถ™็ถšๆ™‚้–“5็ง’ใ€0.3็ง’ใซ1ๅ›žใฎใฟ็™บๅ‹•ๅฏ่ƒฝใ€‚ๅŒใ˜ๅŠนๆžœใฏ้‡ใญๆŽ›ใ‘ไธๅฏใ€้‡่ค‡ใ—ใฆ็™บๅ‹•ใ™ใ‚‹ใจ็ถ™็ถšๆ™‚้–“ใŒๆ›ดๆ–ฐใ•ใ‚Œใ‚‹ใ€‚็•ฐใชใ‚‹ๅŠนๆžœใฏไฝตๅญ˜ๅฏ่ƒฝใ€‚ ่ฃ…ๅ‚™่€…ใฎๆ”ปๆ’ƒๅŠ›+<color=#2BAD00>9.2%</color>ใ€‚่ฃ…ๅ‚™่€…ใฎ็•ฐๅธธใƒžใ‚นใ‚ฟใƒชใƒผ+<color=#2BAD00>46</color>Ptใ€‚่ฃ…ๅ‚™่€…ใฎ็Šถๆ…‹็•ฐๅธธ่“„็ฉๅŠน็Ž‡+<color=#2BAD00>28%</color>ใ€‚
Saat <color=#ffffff>EX Special Attack</color> mengenai musuh, salah satu dari tiga efek berikut akan terpicu secara acak: 1. ATK pengguna meningkat <color=#2BAD00>9.2%</color>. 2. Anomaly Proficiency pengguna meningkat <color=#2BAD00>46</color> poin. 3. Anomaly Buildup Rate pengguna meningkat <color=#2BAD00>28%</color>. Efek ini dapat dipicu sekali setiap 0.3 detik dan berlangsung selama 5 detik. Efek dengan jenis yang sama tidak dapat ditumpuk. Memicu ulang akan memperbarui durasi. Lebih dari satu efek dapat berlangsung di waktu yang sama.
When <color=#ffffff>EX Special Attack</color> hits an enemy, one of three possible effects is randomly triggered for 5 seconds. This effect can trigger once every 0.3s. The same types of effects cannot stack. Repeated triggers reset the duration, allowing several effects to be active at once: Increases the equipper's ATK by <color=#2BAD00>9.2%</color>, increases the equipper's Anomaly Proficiency by <color=#2BAD00>46</color>, or increases the equipper's Anomaly Buildup Rate by <color=#2BAD00>28%</color>.
<color=#ffffff>ใ€ŽๅผทๅŒ–็‰นๆฎŠใ‚นใ‚ญใƒซใ€</color>ใŒๆ•ตใซๅ‘ฝไธญใ™ใ‚‹ใจใ€ไปฅไธ‹ใฎๅŠนๆžœใฎใ„ใšใ‚Œใ‹1ใคใŒ็™บๅ‹•ใ™ใ‚‹ใ€็ถ™็ถšๆ™‚้–“5็ง’ใ€0.3็ง’ใซ1ๅ›žใฎใฟ็™บๅ‹•ๅฏ่ƒฝใ€‚ๅŒใ˜ๅŠนๆžœใฏ้‡ใญๆŽ›ใ‘ไธๅฏใ€้‡่ค‡ใ—ใฆ็™บๅ‹•ใ™ใ‚‹ใจ็ถ™็ถšๆ™‚้–“ใŒๆ›ดๆ–ฐใ•ใ‚Œใ‚‹ใ€‚็•ฐใชใ‚‹ๅŠนๆžœใฏไฝตๅญ˜ๅฏ่ƒฝใ€‚ ่ฃ…ๅ‚™่€…ใฎๆ”ปๆ’ƒๅŠ›+<color=#2BAD00>10.4%</color>ใ€‚่ฃ…ๅ‚™่€…ใฎ็•ฐๅธธใƒžใ‚นใ‚ฟใƒชใƒผ+<color=#2BAD00>52</color>Ptใ€‚่ฃ…ๅ‚™่€…ใฎ็Šถๆ…‹็•ฐๅธธ่“„็ฉๅŠน็Ž‡+<color=#2BAD00>32%</color>ใ€‚
Saat <color=#ffffff>EX Special Attack</color> mengenai musuh, salah satu dari tiga efek berikut akan terpicu secara acak: 1. ATK pengguna meningkat <color=#2BAD00>10.4%</color>. 2. Anomaly Proficiency pengguna meningkat <color=#2BAD00>52</color> poin. 3. Anomaly Buildup Rate pengguna meningkat <color=#2BAD00>32%</color>. Efek ini dapat dipicu sekali setiap 0.3 detik dan berlangsung selama 5 detik. Efek dengan jenis yang sama tidak dapat ditumpuk. Memicu ulang akan memperbarui durasi. Lebih dari satu efek dapat berlangsung di waktu yang sama.
When <color=#ffffff>EX Special Attack</color> hits an enemy, one of three possible effects is randomly triggered for 5 seconds. This effect can trigger once every 0.3s. The same types of effects cannot stack. Repeated triggers reset the duration, allowing several effects to be active at once: Increases the equipper's ATK by <color=#2BAD00>10.4%</color>, increases the equipper's Anomaly Proficiency by <color=#2BAD00>52</color>, or increases the equipper's Anomaly Buildup Rate by <color=#2BAD00>32%</color>.
<color=#ffffff>ใ€ŽๅผทๅŒ–็‰นๆฎŠใ‚นใ‚ญใƒซใ€</color>ใŒๆ•ตใซๅ‘ฝไธญใ™ใ‚‹ใจใ€ไปฅไธ‹ใฎๅŠนๆžœใฎใ„ใšใ‚Œใ‹1ใคใŒ็™บๅ‹•ใ™ใ‚‹ใ€็ถ™็ถšๆ™‚้–“5็ง’ใ€0.3็ง’ใซ1ๅ›žใฎใฟ็™บๅ‹•ๅฏ่ƒฝใ€‚ๅŒใ˜ๅŠนๆžœใฏ้‡ใญๆŽ›ใ‘ไธๅฏใ€้‡่ค‡ใ—ใฆ็™บๅ‹•ใ™ใ‚‹ใจ็ถ™็ถšๆ™‚้–“ใŒๆ›ดๆ–ฐใ•ใ‚Œใ‚‹ใ€‚็•ฐใชใ‚‹ๅŠนๆžœใฏไฝตๅญ˜ๅฏ่ƒฝใ€‚ ่ฃ…ๅ‚™่€…ใฎๆ”ปๆ’ƒๅŠ›+<color=#2BAD00>11.6%</color>ใ€‚่ฃ…ๅ‚™่€…ใฎ็•ฐๅธธใƒžใ‚นใ‚ฟใƒชใƒผ+<color=#2BAD00>58</color>Ptใ€‚่ฃ…ๅ‚™่€…ใฎ็Šถๆ…‹็•ฐๅธธ่“„็ฉๅŠน็Ž‡+<color=#2BAD00>36%</color>ใ€‚
Saat <color=#ffffff>EX Special Attack</color> mengenai musuh, salah satu dari tiga efek berikut akan terpicu secara acak: 1. ATK pengguna meningkat <color=#2BAD00>11.6%</color>. 2. Anomaly Proficiency pengguna meningkat <color=#2BAD00>58</color> poin. 3. Anomaly Buildup Rate pengguna meningkat <color=#2BAD00>36%</color>. Efek ini dapat dipicu sekali setiap 0.3 detik dan berlangsung selama 5 detik. Efek dengan jenis yang sama tidak dapat ditumpuk. Memicu ulang akan memperbarui durasi. Lebih dari satu efek dapat berlangsung di waktu yang sama.
When <color=#ffffff>EX Special Attack</color> hits an enemy, one of three possible effects is randomly triggered for 5 seconds. This effect can trigger once every 0.3s. The same types of effects cannot stack. Repeated triggers reset the duration, allowing several effects to be active at once: Increases the equipper's ATK by <color=#2BAD00>11.6%</color>, increases the equipper's Anomaly Proficiency by <color=#2BAD00>58</color>, or increases the equipper's Anomaly Buildup Rate by <color=#2BAD00>36%</color>.
<color=#ffffff>ใ€ŽๅผทๅŒ–็‰นๆฎŠใ‚นใ‚ญใƒซใ€</color>ใŒๆ•ตใซๅ‘ฝไธญใ™ใ‚‹ใจใ€ไปฅไธ‹ใฎๅŠนๆžœใฎใ„ใšใ‚Œใ‹1ใคใŒ็™บๅ‹•ใ™ใ‚‹ใ€็ถ™็ถšๆ™‚้–“5็ง’ใ€0.3็ง’ใซ1ๅ›žใฎใฟ็™บๅ‹•ๅฏ่ƒฝใ€‚ๅŒใ˜ๅŠนๆžœใฏ้‡ใญๆŽ›ใ‘ไธๅฏใ€้‡่ค‡ใ—ใฆ็™บๅ‹•ใ™ใ‚‹ใจ็ถ™็ถšๆ™‚้–“ใŒๆ›ดๆ–ฐใ•ใ‚Œใ‚‹ใ€‚็•ฐใชใ‚‹ๅŠนๆžœใฏไฝตๅญ˜ๅฏ่ƒฝใ€‚ ่ฃ…ๅ‚™่€…ใฎๆ”ปๆ’ƒๅŠ›+<color=#2BAD00>12.8%</color>ใ€‚่ฃ…ๅ‚™่€…ใฎ็•ฐๅธธใƒžใ‚นใ‚ฟใƒชใƒผ+<color=#2BAD00>64</color>Ptใ€‚่ฃ…ๅ‚™่€…ใฎ็Šถๆ…‹็•ฐๅธธ่“„็ฉๅŠน็Ž‡+<color=#2BAD00>40%</color>ใ€‚
Saat <color=#ffffff>EX Special Attack</color> mengenai musuh, salah satu dari tiga efek berikut akan terpicu secara acak: 1. ATK pengguna meningkat <color=#2BAD00>12.8%</color>. 2. Anomaly Proficiency pengguna meningkat <color=#2BAD00>64</color> poin. 3. Anomaly Buildup Rate pengguna meningkat <color=#2BAD00>40%</color>. Efek ini dapat dipicu sekali setiap 0.3 detik dan berlangsung selama 5 detik. Efek dengan jenis yang sama tidak dapat ditumpuk. Memicu ulang akan memperbarui durasi. Lebih dari satu efek dapat berlangsung di waktu yang sama.
When <color=#ffffff>EX Special Attack</color> hits an enemy, one of three possible effects is randomly triggered for 5 seconds. This effect can trigger once every 0.3s. The same types of effects cannot stack. Repeated triggers reset the duration, allowing several effects to be active at once: Increases the equipper's ATK by <color=#2BAD00>12.8%</color>, increases the equipper's Anomaly Proficiency by <color=#2BAD00>64</color>, or increases the equipper's Anomaly Buildup Rate by <color=#2BAD00>40%</color>.
ๆ”ปๆ’ƒๅŠ›+<color=#2BAD00>7.5%</color>ใ€‚ๆ”ปๆ’ƒใŒๆ•ตใซๅ‘ฝไธญใ—ใ€ใชใŠใ‹ใคไผšๅฟƒใŒๅ‡บใŸๆ™‚ใ€ๆ”ปๆ’ƒๅŠ›200%ๅˆ†ใฎใƒ€ใƒกใƒผใ‚ธใ‚’่ฟฝๅŠ ใงไธŽใˆใ‚‹ใ€<color=#2BAD00>8</color>็ง’ใซ1ๅ›žใฎใฟ็™บๅ‹•ๅฏ่ƒฝใ€‚
ATK meningkat <color=#2BAD00>7.5%</color>. Saat serangan mengenai musuh dan mengakibatkan CRIT, akan mengakibatkan DMG tambahan sebesar 200% dari ATK. Efek ini dapat dipicu sekali setiap <color=#2BAD00>8</color> detik.
Increases ATK by <color=#2BAD00>7.5%</color>. Landing a critical hit on an enemy will inflict an additional 200% of ATK as DMG. This effect can trigger once every <color=#2BAD00>8</color>s.
ๆ”ปๆ’ƒๅŠ›+<color=#2BAD00>8.6%</color>ใ€‚ๆ”ปๆ’ƒใŒๆ•ตใซๅ‘ฝไธญใ—ใ€ใชใŠใ‹ใคไผšๅฟƒใŒๅ‡บใŸๆ™‚ใ€ๆ”ปๆ’ƒๅŠ›200%ๅˆ†ใฎใƒ€ใƒกใƒผใ‚ธใ‚’่ฟฝๅŠ ใงไธŽใˆใ‚‹ใ€<color=#2BAD00>7.5</color>็ง’ใซ1ๅ›žใฎใฟ็™บๅ‹•ๅฏ่ƒฝใ€‚
ATK meningkat <color=#2BAD00>8.6%</color>. Saat serangan mengenai musuh dan mengakibatkan CRIT, akan mengakibatkan DMG tambahan sebesar 200% dari ATK. Efek ini dapat dipicu sekali setiap <color=#2BAD00>7.5</color> detik.
Increases ATK by <color=#2BAD00>8.6%</color>. Landing a critical hit on an enemy will inflict an additional 200% of ATK as DMG. This effect can trigger once every <color=#2BAD00>7.5</color>s.
ๆ”ปๆ’ƒๅŠ›+<color=#2BAD00>9.7%</color>ใ€‚ๆ”ปๆ’ƒใŒๆ•ตใซๅ‘ฝไธญใ—ใ€ใชใŠใ‹ใคไผšๅฟƒใŒๅ‡บใŸๆ™‚ใ€ๆ”ปๆ’ƒๅŠ›200%ๅˆ†ใฎใƒ€ใƒกใƒผใ‚ธใ‚’่ฟฝๅŠ ใงไธŽใˆใ‚‹ใ€<color=#2BAD00>7</color>็ง’ใซ1ๅ›žใฎใฟ็™บๅ‹•ๅฏ่ƒฝใ€‚
ATK meningkat <color=#2BAD00>9.7%</color>. Saat serangan mengenai musuh dan mengakibatkan CRIT, akan mengakibatkan DMG tambahan sebesar 200% dari ATK. Efek ini dapat dipicu sekali setiap <color=#2BAD00>7</color> detik.
Increases ATK by <color=#2BAD00>9.7%</color>. Landing a critical hit on an enemy will inflict an additional 200% of ATK as DMG. This effect can trigger once every <color=#2BAD00>7</color>s.
ๆ”ปๆ’ƒๅŠ›+<color=#2BAD00>10.8%</color>ใ€‚ๆ”ปๆ’ƒใŒๆ•ตใซๅ‘ฝไธญใ—ใ€ใชใŠใ‹ใคไผšๅฟƒใŒๅ‡บใŸๆ™‚ใ€ๆ”ปๆ’ƒๅŠ›200%ๅˆ†ใฎใƒ€ใƒกใƒผใ‚ธใ‚’่ฟฝๅŠ ใงไธŽใˆใ‚‹ใ€<color=#2BAD00>6.5</color>็ง’ใซ1ๅ›žใฎใฟ็™บๅ‹•ๅฏ่ƒฝใ€‚
ATK meningkat <color=#2BAD00>10.8%</color>. Saat serangan mengenai musuh dan mengakibatkan CRIT, akan mengakibatkan DMG tambahan sebesar 200% dari ATK. Efek ini dapat dipicu sekali setiap <color=#2BAD00>6.5</color> detik.
Increases ATK by <color=#2BAD00>10.8%</color>. Landing a critical hit on an enemy will inflict an additional 200% of ATK as DMG. This effect can trigger once every <color=#2BAD00>6.5</color>s.
ๆ”ปๆ’ƒๅŠ›+<color=#2BAD00>12%</color>ใ€‚ๆ”ปๆ’ƒใŒๆ•ตใซๅ‘ฝไธญใ—ใ€ใชใŠใ‹ใคไผšๅฟƒใŒๅ‡บใŸๆ™‚ใ€ๆ”ปๆ’ƒๅŠ›200%ๅˆ†ใฎใƒ€ใƒกใƒผใ‚ธใ‚’่ฟฝๅŠ ใงไธŽใˆใ‚‹ใ€<color=#2BAD00>6</color>็ง’ใซ1ๅ›žใฎใฟ็™บๅ‹•ๅฏ่ƒฝใ€‚
ATK meningkat <color=#2BAD00>12%</color>. Saat serangan mengenai musuh dan mengakibatkan CRIT, akan mengakibatkan DMG tambahan sebesar 200% dari ATK. Efek ini dapat dipicu sekali setiap <color=#2BAD00>6</color> detik.
Increases ATK by <color=#2BAD00>12%</color>. Landing a critical hit on an enemy will inflict an additional 200% of ATK as DMG. This effect can trigger once every <color=#2BAD00>6</color>s.