Source: http://legisquebec.gouv.qc.ca/en/ShowDoc/cr/S-13.1,%20r.%203
Timestamp: 2020-04-09 14:27:28
Document Index: 71273136

Matched Legal Cases: ['§ 1', '§ 2', '§ 5', '§ 6', '§ 7', '§ 8', '§ 9', '§ 10', '§ 11', '§ 12', '§ 13', '§ 14']

S-13.1, r. 3 - By-law respecting casino games
Replaced on 13 October 2011
chapter S-13.1, r. 3
Replaced, O.C. 951-2011, 2011 G.O. 2, 2641; eff. 2011-10-13; see c. S-13.1, r. 3.1.
1. A lottery scheme operated in the State casinos known by the name of “casino games” is hereby established. It consists of card games, roulette, Keno, slot machines, dice games and wheel of fortune, which are governed by this By-law.
O.C. 1253-93, s. 1; O.C. 1675-95, s. 1; O.C. 111-2000, s. 1; O.C. 928-2000, a. 1; O.C. 1033-2007, s. 1.
2. The Société des casinos du Québec must put the rules for each game at the disposal of the public frequenting the premises where casino games are operated.
O.C. 1253-93, s. 2.
3. The minimum and maximum wagering limits established by the Company must be respected.
In this By-law, Company means the Société des loteries du Québec, also designated under “Loto-Québec” or one of its subsidiaries whose objects relate to the exploitation of casino games.
O.C. 1253-93, s. 3.
4. For table games, a player uses coupons, chips or plaques put at his disposal by the Company to place his wager. For slot machines, other than if it is a tournament, a player uses Canadian currency or tokens issued by the Company, as the case may be. No verbal wagers may be accepted.
O.C. 1253-93, s. 4; O.C. 1675-95, s. 2.
O.C. 1253-93, s. 5.
6. Each deck of cards used for a casino game must contain 52 cards, unless the rules of a game require a different number of cards. Each card must have the same form and size as the other ones used at the table. The back of each card must be identical to the others and shall not bear any mark, any symbol or any sign that can, in any way, differentiate it from the backs of the other cards. Moreover, the back of a card cannot allow a person to see what is printed on its front.
O.C. 1253-93, s. 6; O.C. 1033-2007, s. 2.
7. The cards must be shuffled in a manner to ensure that they are dealt in an unpredictable manner. If 1 or 2 decks are used, the cards must be mechanically shuffled with the exception of Pai Gow Poker, Let It Ride Poker and Caribbean Stud Poker where the cards can be shuffled manually.
O.C. 1253-93, s. 7; O.C. 1675-95, s. 3.
8. Once they are shuffled, the cards are placed in a shoe. If 1 or 2 decks are used, the equipment used to shuffle the cards also serves as a shoe. When the stop card appears in a shoe, the cards must be shuffled at the end of the round in progress. If only 1 deck is used, the cards must be shuffled at the end of each round when there are 4 players or more at the table, and at every 2 rounds when there are 3 players or less at the table, with the exception of Pai Gow Poker, Let It Ride Poker and Caribbean Stud Poker where the cards are shuffled after each round.
O.C. 1253-93, s. 8; O.C. 1675-95, s. 4.
9. The minimum and maximum wagers allowed by the Company, at each card game table, must be indicated. Subject to sections 21.1, 21.2, 21.3, 21.4, 23 to 25, 26.1 and 66, for Blackjack, Multi-action Blackjack, Super Pan 9 and Red Dog, the limit set for the maximum wager is per hand while it is per betting position for Baccarat, Let It Ride Poker, Caribbean Stud Poker and Pai Gow Poker.
O.C. 1253-93, s. 9; O.C. 1675-95, s. 5; O.C. 928-2000, s. 2.
10. The dealer can refuse the wager of a player who has not wagered in the first round of a shoe until the cards are reshuffled; the wager of a player, who has wagered on the first round but not on a subsequent one, can be refused until the cards are reshuffled. The wager of a player who did not wager on the first round of the shoe can be limited to the minimum wager of the table.
O.C. 1253-93, s. 10.
11. The player is responsible for calculating the point count of his hand. He must check the accuracy of the point count announced by the dealer.
O.C. 1253-93, s. 11.
12. Except at Pai Gow Poker, Grand-Baccarat, Let it Ride Poker, Caribbean Stud Poker and Super Pan 9, only the dealer can touch the cards.
O.C. 1253-93, s. 12; O.C. 1675-95, s. 6.
13. Blackjack is played with 1 to 8 decks of cards. All cards have their face value except face cards which have a value of 10 and aces which may count as 1 or 11 according to the player’s option.
O.C. 1253-93, s. 13; O.C. 1675-95, s. 7.
14. A hand which contains an ace counted as 11 and does not exceed a total of 21 is called a “soft hand”; the other hands which do not exceed 21 are called “hard”.
O.C. 1253-93, s. 14.
15. A Blackjack is a hand made up of 2 cards, namely an ace and a card having a point value of 10, with the exception of hands that have been split.
O.C. 1253-93, s. 15.
16. The number of players at a Blackjack table corresponds to the number of betting boxes on the layout. However, the cards are only dealt to seated players, a maximum of 7.
A player who is standing can wager on the hand of a player who is seated provided the maximum wager set per hand is respected. A player who is standing and wagers on the hand of a player who is seated cannot give him advice or instructions. He is bond by the decisions of the player who is seated except that he is not required to take insurance, split or double down when the seated player does so.
A seated player can wager on more than one hand if the adjacent seat at the table is not taken.
O.C. 1253-93, s. 16.
17. A player must place his wager before the first card of a round is dealt out of the shoe. The player’s wager per hand shall respect the limits indicated at the gaming table. Except as otherwise provided in sections 23 to 25 and 26.1, no wager will be placed, altered or withdrawn after the first card of a round has been dealt.
O.C. 1253-93, s. 17; O.C. 1675-95, s. 8.
18. A wager wins if:
(1) the total value of the player’s hand is 21 or less and the dealer’s hand is over 21;
(2) the total value of the player’s hand exceeds the value of the dealer’s hand without going over 21;
(3) the player’s hand is a Blackjack while the dealer gets 21 with more than 2 cards.
O.C. 1253-93, s. 18.
18.1. Provided that it is so indicated at the table, the wager also wins if:
(1) the player’s hand is composed of 3 cards, each card having the value of 7;
(2) the player’s hand is composed of 3 cards of the same suit, having a value of 6, 7 and 8 respectively.
O.C. 1675-95, s. 9.
19. Subject to paragraph 3 of section 18 to section 18.1 and section 20, there is a push, if the total value of the player’s hand equals the value of the dealer’s hand.
O.C. 1253-93, s. 19; O.C. 1675-95, s. 10.
20. A wager loses if the total value of the player’s hand is 21 with more than two cards and the dealer has a Blackjack. If the player has split his hand or doubled down his wager, he loses only his initial wager.
O.C. 1253-93, s. 20.
21. Winning bets are paid at even money except Blackjack which is paid at 3 to 2 or if it is a wager governed by paragraph 1 of section 18.1 which is paid 3 to 2 or if it is a wager governed by paragraph 1 of section 18.1 which is paid 3 to 2 or if it is a wager governed by paragraph 2 of section 18.1 which is paid 2 to 1.
O.C. 1253-93, s. 21; O.C. 1675-95, s. 11.
21.1. Provided that it is so indicated at the table, the player can, in addition to the initial wager governed by section 17 and before the dealer announces “No more bets”, place a supplemental wager which wins if the total value of his first 2 cards is from 12 to 16. The supplemental wager cannot be for an amount greater than his initial wager. A winning supplemental wager is paid at even money unless his first 2 cards are 2 aces or 2 eights, in which case it is paid 2 to 1.
O.C. 1675-95, s. 12.
21.2. Provided that it is so indicated at the table, the player can, in addition to the initial wager governed by section 17, place a progressive wager. The progressive wager must be for $1 and must be placed on the designated area of the table layout before the dealer announces “No more bets”. Winning progressive wagers are paid as indicated at the table, in one of the following 3 manners:
(1) First 5 cards
Ace, two, three, four, five, same suit 100% of the progressive Jackpot
two, three, four, five, same suit $5000
four, five, six, same suit $500
Ace, jack, same suit $50
Blackjack, same suit $10
Pair, ace, king, queen, jack, ten $3
Blackjack, first cards $2;
(2) First 4 cards
4 red aces or 4 black aces 100% of the progressive Jackpot
3 aces, same suit $2500
3 aces $250
2 aces, same suit $100
2 aces $25;
(3) First 5 cards
4 fives or 4 fours or 4 threes or 4 twos, red 10% of the progressive Jackpot
4 fives or 4 fours or 4 threes or 4 twos, black 10% of the progressive Jackpot
3 sixes or 3 fives or 3 fours or 3 threes, same suit $1000
3 sixes or 3 fives or 3 fours or 3 threes $250
2 tens or 2 jacks or 2 queens or 2 kings, same suit $25;
A display board continuously showing the amount of the progressive prize must be placed so as to be clearly visible from each table offering that wager.
O.C. 1675-95, s. 12; O.C. 928-2000, s. 3.
21.3. Provided that it is so indicated at the table, the player can, in addition to the initial wager governed by section 17, place an additional wager which shall win if the player’s first 3 cards are comprised of 1, 2 or 3 sevens. The additional wager must be for $1 and must be placed on the designated area of the table layout before the dealer announces “No more bets”. Winning additional wagers are paid as follows:
3 sevens, same suit 5000 to 1
3 sevens 500 to 1
2 sevens, same suit 100 to 1
2 sevens 50 to 1
2 sevens 3 to 1
O.C. 928-2000, s. 3.
21.4. Provided that it is so indicated at the table, the player can, in addition to the initial wager governed by section 17, place another supplemental wager before the dealer announces “No more bets”. This supplemental wager wins if the total value of the player’s first 2 cards is greater or less than 13. For the purpose of this supplemental wager, the ace has a value of 1. The amount of the supplemental wager must be in accordance with the limits indicated at the table. The supplemental wager shall win if the player has wagered that the total of his first 2 cards is greater than 13 and that is the case, or if the player has wagered that the total of his first 2 cards is less than 13 and that is the case. The supplemental wager is paid at 1 to 1.
22. Beginning on the dealer’s left, one card is dealt to each seated player. The dealer takes one card and then a second card is dealt to each player. All cards are dealt face up.
Unless it is indicated at the table that the dealer takes his second card immediately after each player has received his second card and the dealer has a Blackjack, once each player has received his second card, the dealer, in turn, completes their hands, starting with the player on his left. The player shall indicate if he wants to receive additional cards (hit) or if he does not (stand). The player cannot hit with a “hard 21” or a Blackjack.
O.C. 1253-93, s. 22; O.C. 1675-95, s. 13.
23. A player may double down if his first 2 cards total 9, 10 or 11. In such a case, he receives only one additional card. Moreover, he cannot double down his bet if his 2 first cards are an ace and a face card or a ten.
O.C. 1253-93, s. 23.
24. If the player’s first 2 cards have the same value, he can split his hand according to the following rules:
(1) each card constitutes a distinct hand and is independently played;
(2) the player’s bet on the second hand must equal his initial bet;
(3) the hand on the dealer’s left is played and completed first;
(4) when aces are split, the player only receives one card on each ace;
(5) the player cannot double down on split pairs, there is no Blackjack on split pairs.
O.C. 1253-93, s. 24.
25. When the first card of the dealer is an ace, he must announce “insurance” and the following rules apply:
(1) before the first player begins to play his hand, every player has the option to place a wager equal to half of his initial wager on the insurance line;
(2) if the dealer draws a Blackjack, the insurance wager will be paid 2 to 1;
(3) if the dealer does not draw a Blackjack, the player loses his insurance wager.
O.C. 1253-93, s. 25.
26. The dealer takes his second card once all the players hands are completed, unless it is indicated at the table that he takes his second card immediately after each player has received his second card. Unless it is indicated at the table that the dealer continues to hit on a 16 and stands on a 17, he must continue to hit on an easy 17 and under, and must stand on a hard 17 and over.
O.C. 1253-93, s. 26; O.C. 1675-95, s. 14.
26.1. Notwithstanding sections 23 and 24, if it is so indicated at the table, the player can:
(1) double his wager if his first two cards total 2 to 8 or 12 to 20;
(2) split his hand up to 4 times;
(3) double a split hand.
O.C. 1675-95, s. 14.
§ 1.1. — Multi-Action Blackjack
O.C. 1675-95, s. 15.
26.2. Subject to sections 26.3 to 26.7, Multi-Action Blackjack is played according to the rules provided for in Subdivision 1.
26.3. The player wagers on the outcome of his hand in relation to the outcome of two or three of the dealer’s hands, each dealer’s hand being composed of the same first card.
26.4. The minimum number of wagers required, 2 or 3, must be indicated at the table.
26.5. The player must place his 2 or 3 distinct wagers, as the case may be, on the designated area of the layout for each wager before the first card on a game is distributed. Each wager must respect the limits indicated at the table.
26.6. The cards are distributed in the manner described in section 13. If the player decides to double or split his wager, he must place additional wagers for each one of his initial wagers.
26.7. Once the hand of each player is completed, the dealer completes his first hand. As soon as the winning wagers of this first hand have been paid, the dealer keeps his first card of this hand and completes his second hand. As soon as the winning wagers of this second hand have been paid, the dealer completes his third and last hand in the same manner.
§ 2. — Baccarat
O.C. 1253-93, Div. II, sd. 2; O.C. 1675-95, s. 16.
27. Baccarat is played with 6 to 8 decks of cards. Face cards and tens have a value of 0, the aces count for 1 and the other cards have their face value. If the total value of a hand is over 9, the first digit is dropped. Only the unit digit is considered.
O.C. 1253-93, s. 27; O.C. 1675-95, s. 17.
28. The maximum number of players at a Midi-Baccarat table corresponds to the number of betting boxes on the layout.
Baccarat can be the “Grand Baccarat” or the “Midi-Baccarat”. At “Grand Baccarat”, the players can distribute the cards, while at “Midi-Baccarat”, only the dealer can distribute the cards.
O.C. 1253-93, s. 28; O.C. 1675-95, s. 18.
29. The players can wager on the Player’s Hand, the Banker’s Hand or on a Tie; however, 2 players cannot wager on the same betting box. The players who are seated have priority as to the choice.
O.C. 1253-93, s. 29.
30. For each hand, players must place their wagers before the first card of a round is dealt out of the shoe. A wager cannot be made, altered or removed afterwards. A wager cannot be made while the dealer collects the losing wagers and pays out the winning wagers. All wagers must respect the limits indicated at the table.
O.C. 1253-93, s. 30; O.C. 1675-95, s. 19.
31. When a player wagers on the Banker’s Hand, he must put a commission equal to 5% of his wager on the appropriate area of the layout. If the wager is not a multiple of 10, the commission is calculated on the next highest multiple of 10.
O.C. 1253-93, s. 31.
32. A wager on the Banker’s Hand shall:
(1) win if it has a point count higher than that of the Player’s Hand;
(2) lose if it has a point count lower than that of the Player’s Hand;
(3) be a push if its point count is equal to that of the Player’s Hand.
O.C. 1253-93, s. 32.
33. A wager on the Player’s Hand shall:
(1) win if it has a point count higher than that of the Banker’s Hand;
(2) lose if it has a point count lower than that of the Banker’s Hand;
(3) be a push if its point count is equal to the one of the Banker’s Hand.
O.C. 1253-93, s. 33.
34. A Tie wager wins if the point count of the Banker’s Hand and the Player’s Hand are equal and loses if the point count is not equal.
O.C. 1253-93, s. 34.
35. Winning wagers made on the Player’s Hand or the Banker’s Hand are paid at odds of 1 to 1. The dealer collects the commission only if the Banker’s Hand wins.
O.C. 1253-93, s. 35.
36. A winning Tie wager is paid at odds of 8 to 1. In this case, the dealer does not collect the wagers on the Banker’s Hand and the Player’s Hand.
O.C. 1253-93, s. 36.
37. The first and third cards dealt out of the shoe are the Player’s Hand; and the second and fourth cards are the Banker’s Hand. If either hand totals 8 or 9 after the initial two cards, it is a “natural” and no further cards are dealt. In other cases, the hands are played in the following manner:
| When his first | 0-1-2-3-4-5 | Hit a 3rd card |
| 2 cards total | _____________ | _______________________ |
| | 6-7 | stand |
|BANK’S HAND Legend H: hit |
| S: stand |
| When Bank’s first | The player does not | Player’s 3rd card |
| 2 cards total | take a 3rd card | Value |
| 1 | HIT A 3rd CARD | | | | | | | | | | |
| 3 | H | H| H| H| H| H| H| H| H| S| H|
| 4 | H | S| S| H| H| H| H| H| H| S| S|
| 5 | H | S| S| S| S| H| H| H| H| S| S|
| 6 | S | S| S| S| S| S| S| H| H| S| S|
| 7 | STAND | | | | | | | | | | |
O.C. 1253-93, s. 37.
38. Pai Gow Poker is played with 1 deck of cards and a joker.
O.C. 1253-93, s. 38.
39. The rank of the cards, from the highest to the lowest rank, is: ace, king, queen, jack, ten, nine, eight, seven, six, five, four, three and two. Notwithstanding the foregoing, an ace may be used to complete a straight flush or a straight formed with a two, three, four and five.
The joker has the same rank as an ace but it can be used to complete a straight, a flush, straight flush or a royal flush.
O.C. 1253-93, s. 39.
40. The combinations at Pai Gow Poker rank from highest to lowest as follows:
(1) Five aces: a “high hand” consisting of 4 aces and a joker.
(2) Royal flush: a “high hand” consisting of an ace, a king, a queen, a jack and a ten of the same suit.
(3) Straight flush: a “high hand” consisting of 5 cards of the same suit and in consecutive order. An ace, a two, a three, a four and a five being the highest straight flush, a king, a queen, a jack, a ten and a nine being the second highest ranking straight flush and a six, a five, a four, a three and a two being the lowest ranking straight flush.
(4) Four-of-a-kind: a “high hand” consisting of 4 cards of the same rank regardless of suit, with 4 aces being the highest ranking four-of-a-kind and 4 twos being the lowest ranking four-of-a-kind.
(5) Full house: a “high hand” consisting of a 3 of a kind and a pair with 3 aces and 2 kings being the highest ranking full house and 3 twos and 2 threes being the lowest ranking full house.
(6) Flush: a “high hand” consisting of 5 cards of the same suit.
(7) Straight: a “high hand” consisting of 5 cards of consecutive order, regardless of suit, with an ace, a king, a queen, a jack and a ten being the highest ranking straight; an ace, a two, a three, a four and a five being the second highest ranking straight and a six, a five, a four, a three and a two being the lowest ranking straight.
(8) Three-of-a-kind: a “high hand” containing 3 cards of the same rank regardless of suit, with 3 aces being the highest ranking three-of-a-kind and 3 twos being the lowest ranking three-of-a-kind.
(9) Two pairs: a “high hand” containing 2 pairs with 2 aces and 2 kings being the highest ranking two pairs and 2 threes and 2 twos being the lowest ranking two pairs.
(10) Pair: is either a “high hand” or a “low hand” consisting of 2 cards of the same rank, regardless of suit, with 2 aces being the highest ranking pair and 2 twos being the lowest ranking pair.
O.C. 1253-93, s. 40.
41. When 2 “high hands” or 2 “low hands” have identical combinations and hand rank or contain none of the combinations mentioned in section 40, the hand which contains the highest ranking card shall be considered the highest ranking hand. In the case of identical rank, the 2 hands shall be considered as being equal.
O.C. 1253-93, s. 41.
42. The maximum number of players at a Pai Gow table is 6.
O.C. 1253-93, s. 42.
43. The player must place his wager before the dealer announces “No more bets”. Once the dealer has made the announcement, no wager can be made, altered or removed.
O.C. 1253-93, s. 43.
44. A player loses his wager in the following cases:
(1) The “high hand” of the player is lower in rank than the “high hand” of the bank and the “low hand” of the player is lower in rank than the “low hand” of the bank.
(2) The “high hand” of the player is identical in rank to the “high hand” of the bank or the “low hand” of the player is identical in rank to the “low hand” of the bank and the other hand of the player is identical in rank or lower in rank than the other hand of the bank.
(3) The 2 hands of the player were not set correctly (for example: if he has formed a “low hand” of 3 cards and a “high hand” of 4 cards or if his “high hand” does not rank equal to or higher than his “low hand”).
O.C. 1253-93, s. 44; O.C. 111-2000, s. 2.
45. A wager is a push if:
(1) The “high hand” of the player is higher in rank than the “high hand” of the bank but his “low hand” is identical or lower in rank than the “low hand” of the bank.
(2) The “high hand” of the player is identical or lower in rank than the “high hand” of the bank but the “low hand” of the player is higher in rank than the “low hand” of the bank.
O.C. 1253-93, s. 45; O.C. 111-2000, s. 3.
46. A player’s wager wins if his high “hand” and “low hand” are both higher in rank than the “high hand” and “low hand” of the bank.
O.C. 1253-93, s. 46; O.C. 111-2000, s. 4.
47. The winning wagers are paid at odds of 1 to 1. Moreover, there is a 5% commission paid to the Company. If the wager is not a multiple of 10, the commission is calculated on the next highest multiple of 10.
O.C. 1253-93, s. 47.
48. The player can also wager on the total value of the four cards remaining in the shoe after the cards have been dealt to all players. He can wager that the total value is higher or lower than 26 or equal to 26. In the first 2 cases the winning bet is paid at odds of 1 to 1 and in the latter, at odds of 15 to 1.
O.C. 1253-93, s. 48.
48.1. If the gaming position to receive the first card is determined by a random number generator, the player, at the start of each game, can also wager as to which number, from 1 to 7, will be selected by the random number generator. The additional wager wins if the number selected by the player is the same as the one selected by the random number generator. The winning wager is paid at odds of 11 to 2.
O.C. 1675-95, s. 20.
49. The dealer deals 7 cards to each wagering position regardless of whether there is wager placed or not, and he takes 7 cards for himself. The cards are dealt face down. Once the deal is over, the dealer shall collect any cards dealt to a position where there is no wager.
O.C. 1253-93, s. 49.
50. Each player shall then set his hands by arranging a hand of 5 cards and a hand of 2 cards. The first hand is the “high hand” and the second one is the “low hand”. The “high hand” must be equal to or higher in rank than the “low hand”.
O.C. 1253-93, s. 50.
51. The player is responsible for setting his own hands. He is the only one, except for the dealer, who can touch the cards. The cards shall be in view of the dealer at all times.
Once the player has set his hands and placed them face down on the appropriate area on the layout, he cannot touch the cards again.
O.C. 1253-93, s. 51.
52. After all players have placed the cards on the table, the dealer shall turn over his 7 cards, face up, and set his “high hand” and “low hand”. Then he shall expose both hands of each player.
A player can surrender his wager prior to the dealer exposing his hands. In such a case, the cards are not exposed to other players.
O.C. 1253-93, s. 52.
53. The dealer must be the Bank for the first round. Then, he can offer to the players, in turn, to be the Bank. A player cannot be the Bank for 2 consecutive rounds. To be the Bank, a player must have taken part in the last round where the dealer was the Bank, and he must have enough chips to be able to pay all wagers at the table.
The maximum wager indicated at the table applies to all dealer’s bets and all player’s bets when the dealer is the Bank.
O.C. 1253-93, s. 53.
54. Super Pan 9 is played with 8 decks of cards, the cards that have a value of 7, 8, 9 and 10 must be removed from the decks. All cards have their face value except the face cards which count for 0.
If the total value of a hand is over 9, the first digit is dropped. Only the unit digit is considered.
O.C. 1253-93, s. 54.
55. The maximum number of players at a Super Pan 9 table is 7.
O.C. 1253-93, s. 55.
56. A player must place his wager before the first card is dealt out of the shoe. No wager can be made, altered or removed after the first card is dealt.
O.C. 1253-93, s. 56.
57. The wager wins if the value of the player’s hand is higher than the Bank’s hand.
It loses if its value is lower than the Bank’s hand and it is a push if the player’s and Bank’s hands have the same value.
O.C. 1253-93, s. 57.
58. Winning wagers are paid at odds of 1 to 1. Moreover, there is a 5% commission paid to the Company. If the wager is not a multiple of 10, the commission is calculated on the next highest multiple of 10.
O.C. 1253-93, s. 58.
59. Each player and the dealer receives, in turn, 3 cards. The cards are dealt face down.
O.C. 1253-93, s. 59.
60. Each player and the dealer play their hand in turn. They have the option to stand or to hit an additional card.
The dealer must hit if the total is 5 or less and stand on 6 and over.
O.C. 1253-93, s. 60.
61. Once all players have completed their hand, the dealer shall turn the cards face up.
O.C. 1253-93, s. 61.
62. A player can be the Bank. In this case, the terms of section 53 apply.
O.C. 1253-93, s. 62.
§ 5. — Red Dog
63. Red Dog is played with at least 1 deck of cards. All the cards have their face value except the jack, the queen, the king and the ace whose values are respectively 11, 12, 13 and 14.
O.C. 1253-93, s. 63.
64. The maximum number of players at a Red Dog table is 7.
O.C. 1253-93, s. 64.
65. A player must place his wager before the first card is dealt out of the shoe. The player’s wager per hand must respect the limits indicated at the gaming table. Except as otherwise provided in paragraph 3 of section 66, no wager will be placed, altered or withdrawn after the first card of the round has been dealt.
O.C. 1253-93, s. 65.
66. The dealer shall draw 2 cards face up and place them on the appropriate area of the table layout and the game is played in the following manner:
(1) If the first 2 cards have a consecutive value, the hand is considered a push.
(2) If the first 2 cards dealt are of identical value, it is a “pair” and the dealer shall draw a third card; if the third card is identical in value to the first 2 cards, it is a “three of a kind” and the players win. If the third card is not identical, the hand is a push.
(3) If the first 2 cards dealt are neither consecutive nor a pair, it is a “spread” and the players may raise their wagers up to an amount equal to their initial wager. Then, the dealer draws a third card; if the value of this card falls between the value of the first 2 cards, the players win.
O.C. 1253-93, s. 66.
67. The payout odds for the winning wagers are listed below:
Three of a kind: 11 to 1;
Spread of 3: 2 to 1;
Spread of 2: 4 to 1;
Spread of 1: 5 to 1;
Spread of 4 and over: 1 to 1.
O.C. 1253-93, s. 67.
§ 6. — Let It Ride Poker
O.C. 1675-95, s. 21.
67.1. Let It Ride Poker is played with 1 or 2 decks of cards.
The rank of the cards from the highest to the lowest is: ace, king, queen, jack, ten, nine, eight, seven, six, five, four, three and two. An ace may, however, be used to complete a “Straight Flush” or “Straight” formed with cards from two to five.
67.2. The combinations of Let It Ride Piker, from the highest to the lowest ranks, are as follows:
(1) Royal Flush: a hand consisting of an ace, king, queen, jack and ten of the same suit;
(2) Straight Flush: a hand consisting of 5 cards of the same suit in consecutive ranking;
(3) Four-of-a-kind: a hand consisting of 4 cards of the same rank, regardless of suit;
(4) Full House: a hand consisting of “Three-of-a kind” and a “Pair”;
(5) Flush: a hand consisting of 5 cards of the same suit;
(6) Straight: a hand consisting of 5 cards of consecutive rank, with an ace, king, queen, jack and ten being the highest ranking straight and an ace, two, three, four and five being the lowest ranking straight, provided, however, that an ace may not be combined with any other sequence of cards for purposes of determining a winning hand (e.g., queen, king, ace, two, three);
(7) Three-of-a-kind: a hand consisting of 3 cards of the same rank;
(8) Two Pairs: a hand consisting of 2 “Pairs”;
(9) One Pair: a hand containing 2 cards of the same rank.
67.3. The maximum number of players at Let It Ride Poker is 7.
67.4. The player must place 3 separate and equal wagers at the betting positions indicated for each one of these 3 wagers, as well as his supplemental wager, if such is the case, before the dealer announces “No more bets”. Afterwards, other than as permitted by section 67.6, no wager may be placed, amended or withdrawn.
67.5. The dealer deals 3 cards, face down, to each player who has placed 3 wagers and to himself.
67.6. After having examined his 3 cards, each player has the choice to withdraw his first wager. After each player has exercised his choice, the dealer burns the third card which was placed before him and exposes the second card. After this, each player has the choice to withdraw his second wager. Then the dealer exposes the first card that was placed before him.
67.7. The dealer exposes the 3 cards of each player, one player at a time. The player’s 3 cards with the 2 cards in front of the dealer form the player’s hand. It is a winning wager if the value of the player’s hand is equal to or higher than a pair of tens.
67.8. Winning wagers are paid as follows, up to the maximum indicated at the table:
Royal Flush 1 000 to 1
Pair (of tens, jacks, queens, kings or aces) 1 to 1
O.C. 1675-95, s. 21; O.C. 745-96, s. 1.
67.9. In addition to the initial wagers, if it is so indicated at the table, the player can place a supplemental wager. The supplemental wager must be for $1 and must be placed on the designated area of the table layout before the dealer announces “No more bets”. It is a winning wager if the player’s hand is a Royal Flush, a Straight Flush, a Four-of-a-kind, a Full House, a Flush or a Straight. Winning supplemental wagers are paid as follows:
Royal Flush $20 000
Straight Flush $2 000
Four-of-a-kind $200
§ 7. — Caribbean Stud Poker
67.10. Caribbean Stud Poker is played with 1 or 2 decks of cards. The rank of the cards is as described in section 67.1.
67.11. The combinations for Caribbean Stud Poker, from highest to lowest, are as follows:
(2) Straight Flush: a hand consisting to 5 cards of the same suit in consecutive ranking, with king, queen , jack, ten and nine being the highest ranking Straight Flush and ace, two, three, four and five being the lowest ranking Straight Flush;
(3) Four-of-a-kind: a hand consisting of 4 cards of the same rank regardless of suit, with 4 aces being the highest ranking Four-of-a-kind and 4 twos being the lowest ranking Four-of-a-kind;
(4) Full House: a hand consisting of “Three-of-a-kind” and a “Pair”, with 3 aces and two kings being the highest ranking Full House and 3 twos and 2 threes being the lowest ranking Full House;
(6) Straight: a hand consisting of 5 cards of consecutive rank, regardless of suit, with an ace, king, queen, jack and ten being the highest ranking Straight and an ace, two, three, four and five being the lowest ranking Straight, provided, however, that an ace may not be combined with any other sequence of cards for purposes of determining a winning hand (e.g., queen, king, ace, two, three);
(7) Three-of-a-kind: a hand consisting of 3 cards of the same rank regardless of suit, with 3 aces being the highest ranking Three-of-a-kind and 3 twos being the lowest ranking Three-of-a-kind;
(8) Two pairs: a hand containing two “Pairs”, with 2 aces and 2 kings being the highest ranking Two pairs and 2 threes and 2 twos being the lowest ranking Two Pairs; and
(9) One Pair: a hand containing 2 cards of the same rank, regardless of suit, with 2 aces being the highest ranking pair and 2 twos being the lowest ranking pair.
67.12. When 2 hands are identical with regards to the combination described in section 67.11, or if they contain none of the combinations authorized herein, the hand which contains the highest ranking card is considered the highest ranking hand. If there is no such hand, the hands shall be considered a push.
67.13. The maximum number of players at a Caribean Stud Poker table is 7.
67.14. The player must place his initial wager before the dealer announces “No more bets”. Other than as provided for by section 67.16, a wager cannot be placed, amended or withdrawn once the dealer has made his announcement.
67.15. The dealer distributes to each player and to himself 5 cards, face down, the dealer’s fifth card being distributed face up.
67.16. After having examined his 5 cards, each player has the choice of placing an additional wager which must be twice his initial wager. If the player decides not to place this additional wager, he loses his initial wager.
67.17. The dealer exposes his 4 cards and sets the highest ranking poker hand possible. To open, the dealer must have a king and an ace or one of the combinations described in section 67.11. If the dealer cannot open, the initial wagers are paid at even money; the additional wagers are a push.
O.C. 1675-95, s. 21; O.C. 745-96, s. 2.
67.18. If the dealer can open, he exposes each player’s 5 cards, one player at a time.
67.19. If the player’s hand is equal to the dealer, the wagers are a push.
67.20. The wagers are winning if the player’s hand has a value higher than the dealer’s. A winning initial wager is paid 1 to 1. A winning additional wager is paid as follows, up to the maximum indicated at the table:
Pair or the hand containing the highest ranking card under
section 67.12 1 to 1
O.C. 1675-95, s. 21; O.C. 745-96, s. 3.
67.21. In addition to the initial and additional wagers, the player may place a supplemental wager, provided that it is indicated at the table. The supplemental wager must be $1 and must be placed on the designated area of the table before the dealer announces “No more bets”. It is a winning wager if the player’s hand is a Royal flush, a Straight flush, a Four-of-a-kind, a Full house or a Flush, even if the dealer cannot open. Winning supplemental wagers are paid as follows:
Flush $50.
A display board continuously indicating the amount of the progressive jackpot must be placed in such a manner as to be visible from each table permitting this type of wager.
O.C. 745-96, s. 3.
§ 8. — 3 Cards Poker
O.C. 111-2000, s. 5.
67.22. 3-Cards Poker is played with 1 or 2 decks of cards. The ranks of the cards from the highest to the lowest are as follows: ace, king, queen, jack, ten, nine, eight, seven, six, five, four, three and two. An ace may, however, be used to complete a Straight Flush or a Pair formed with cards two and three.
67.23. The combinations of 3-Cards Poker from the highest to lowest are as follows:
(1) Straight Flush: a hand consisting of 3 cards of the same suit in consecutive ranking, with ace, king and queen being the highest ranking Straight Flush, and ace, two and three being the lowest ranking Straight Flush;
(2) Three-of-a-Kind: a hand consisting of 3 cards of the same rank regardless of suit, with 3 aces being the highest ranking Three-of-a-Kind, and 3 twos being the lowest ranking Three-of-a-Kind;
(3) Straight: a hand consisting of 3 cards of consecutive rank regardless of suit, with ace, king and queen being the highest ranking Straight, and an ace, two and three being the lowest ranking Straight;
(4) Flush: a hand consisting of 3 cards of the same suit;
(5) Pair: a hand consisting of 2 cards of the same rank regardless of suit, with 2 aces being the highest ranking Pair, and 2 twos being the lowest ranking Pair.
67.24. When 2 hands are identical with regards to the combinations described in section 67.23, or if 2 hands contain none of the combinations authorized herein, the hand which contains the highest ranking card, is considered to be the highest ranking hand. If there is no such hand, the hands shall be considered a push.
67.25. The maximum number of players allowed at a 3-Cards Poker table corresponds to the number of places for wagers designated on the table layout.
67.26. The player must place his initial wager or his “pair or plus” wager or both, at the betting positions indicated for each one of these wagers before the dealer announces “No more bets”. Afterwards, other than as permitted by Section 67.28, no wager may be placed, amended or withdrawn.
67.27. The dealer deals 3 cards face down in turn to each player and to himself.
67.28. After having examined their 3 cards, each player has the choice of placing an additional wager, which must be identical to the initial wager. If the player decides not to place an additional wager, he loses his initial wager.
67.29. The dealer exposes his 3 cards and sets the highest ranking poker hand possible. To open, the dealer must have a queen, or a king, or an ace or a combination described in article 67.23. If the dealer cannot open, the initial wagers are paid at even money and the additional wagers are a push.
67.30. The dealer exposes each player’s 3 cards, one player at a time. The wagers are winning if the player’s hand has a higher rank than that of the dealer. The initial and additional wagers are then paid 1 to 1.
67.31. If the player, who placed an additional wager has a hand composed of a Straight Flush, a Three-of-a-Kind or a Straight, the initial wager is also paid as follows, regardless of the dealer’s hand ranking:
67.32. In addition to, or instead of his initial wager, the player may place a “pair or plus” wager. It is a winning wager, if the player’s hand is a Straight Flush, Three-of-a-Kind, Straight, Flush or a Pair, regardless of the dealer’s hand ranking. The “pair or plus” wager is paid as follows:
§ 9. — War
67.34. The rank of the cards from the highest to the lowest is: ace, king, queen, jack, ten, nine, eight, seven, six, five, four, three and two.
67.35. The maximum number of players allowed at a War table corresponds to the number of places for wagers designated on the table layout.
67.36. The player must place his initial wager on the designated area for that wager on the table layout as well as his supplemental wager, if such is the case, to the right of the initial wager before the first card of the game is distributed.
67.37. Starting with the player to his left, the dealer deals a card to each player, as well as to himself. The cards are distributed face up.
67.38. Once the cards have been distributed, the dealer compares each player’s card with his:
(1) if the player’s card is of higher rank than that of the dealer, the initial wager is a winning wager and is paid 1 to 1;
(2) if the player’s card is of lower rank than that of the dealer, he loses his initial wager;
(3) if the player’s card is of equal rank to that of the dealer, the player may either withdraw from the game, losing half of his initial wager, or he may opt for War.
67.39. If the player opts for War, he must place an additional wager equal to his initial wager. The dealer draws 3 cards from the deck and deals the next card to the player face up. The dealer then draws 3 more cards from the deck and deals himself the next card face up. The dealer then compares his card to that of the player:
(2) if the player’s card is of lower rank than that of the dealer, he loses his wagers;
(3) if the player’s card is of equal rank to that of the dealer, the wagers are winning and the initial and additional wagers are paid out at 1 to 1.
67.40. In addition to the initial wager, the player can place a supplemental wager. The supplemental wager must be placed on the designated area of the table layout before the dealer announces “No more bets”. It is a winning wager if the first card dealt to the player is of equal rank to that of the dealer. The winning supplemental wager pays 10 to 1.
§ 10. — 3-5-7 Poker
O.C. 1033-2007, s. 3.
67.41. 3-5-7 Poker is played using 1 or 2 decks of cards. The value of the cards is as provided in section 67.1. An ace may be used to complete a straight and a straight flush formed with cards two and three in a 3-card combination, and to complete a straight flush formed with cards two to five in a 5-card combination.
67.42. The maximum number of players allowed at a 3-5-7 Poker table is 7.
67.43. 3-5-7 Poker combinations for a 3-card hand are, in decreasing order:
(1) Straight flush: a hand consisting of 3 cards of the same suit in consecutive order;
(2) Three-of-a-kind: a hand consisting of 3 cards of the same rank, regardless of suit;
(3) Straight: a hand consisting of 3 consecutive cards, regardless of suit;
(5) Pair: a hand consisting of 2 cards of the same rank, regardless of suit.
67.44. 3-5-7 Poker combinations for 5 and 7-card hands are, in decreasing order:
(2) Straight flush: a hand consisting of 5 cards of the same suit in consecutive order;
(4) Full House: a hand consisting of three-of-a kind and a pair;
(6) Straight: a hand consisting of 5 cards in consecutive order;
(8) Two pairs: a hand consisting of 2 pairs;
(9) One pair: a hand consisting of 2 cards of the same rank.
67.45. The player must make 2 separate bets, one for the 3-card hand and one for the 5-card hand. A bet on the 7-card hand is optional. The bets are placed at the location indicated for each bet before the dealer announces “No more bets”, and cannot exceed the limits posted at the table. Except to the extent provided in section 67.47, no bet may be made once the dealer has made that announcement.
67.46. The dealer gives each player in turn 3 cards face down and then deals himself 4 cards face down.
67.47. After viewing the 3 cards, each player having made a bet on the 7-card hand may withdraw from the game only for that bet, before the dealer shows 2 of his 4 cards. In such a case, the player forfeits half of the bet for the 7-card hand.
67.48. The dealer turns up each player’s 3 cards, one player at a time. The bets for the 3-card hand win if the player’s hand has a straight flush, three-of-a-kind, a straight, a flush or a pair. The payout for winning bets on a 3-card hand is as follows:
67.49. The dealer turns up 2 of his 4 cards and settles each player’s bet for the 5-card hand. The player’s 3 cards with the dealer’s 2 face-up cards make up the player’s 5-card hand. The payout for winning bets on the 5-card hand is as follows:
Two pairs 3 to 1
67.50. The dealer then turns up his 2 remaining cards and settles each player’s bet for the 7-card hand. The player’s 3 cards with the dealer’s 4 cards make up the 7-card hand of each player. Five of the 7 cards are used to form the highest poker combination. The payout for winning bets on the 7-card hand is as follows:
Two pairs of tens or better 1 to 1
§ 11. — Boston Poker
67.51. Boston Poker is played using 1 or 2 decks of cards. The value of the cards is as provided in section 67.1. An ace may be used to complete a straight and a straight flush formed with cards two and three in a 3-card combination, and to complete a straight flush and a straight formed with cards two to five in a 5-card combination.
67.52. The maximum number of players allowed at a Boston Poker table is 7.
67.53. Boston Poker combinations for a 3-card hand are, in decreasing order:
67.54. Boston Poker combinations for a 5-card hand are, in decreasing order:
(2) Straight flush: a hand consisting of 5 cards of the same suit in consecutive order, with king, queen, jack, ten and nine being the highest ranking straight flush and ace, two, three, four and five being the lowest ranking straight flush;
(4) Full house: a hand consisting of three-of-a-kind and a pair, with 3 aces and 2 kings being the highest ranking full house and 3 twos and 2 threes being the lowest ranking full house;
(6) Straight: a hand consisting of 5 cards in consecutive order, regardless of suit, with an ace, king, queen, jack and ten being the highest ranking straight and an ace, two, three, four and five being the lowest ranking straight, except that an ace may not be combined with any other sequence of cards for the purpose of determining a winning hand (e.g., queen, king, ace, two, three);
(7) Three-of-a-kind: a hand consisting of 3 cards of the same rank, regardless of suit, with 3 aces being the highest ranking three-of-a-kind and 3 twos being the lowest ranking three-of-a-kind;
(8) Two pairs: a hand consisting of 2 pairs, with 2 aces and 2 kings being the highest ranking 2 pairs and 2 threes and 2 twos being the lowest ranking 2 pairs;
(9) One pair: a hand consisting of 2 cards of the same rank, regardless of suit, with 2 aces being the highest ranking pair and 2 twos being the lowest ranking pair.
67.55. When 2 hands are identical with regard to the combinations described in section 67.54, or if two 5-card hands contain none of the combinations described in that section, the hand which contains the highest ranking card is considered to be the highest ranking hand. If there is no such hand, the hands are considered a push.
67.56. The player must place an ante and a first additional bet which must be double the ante. The player may also make an additional “Bonus” bet. The bets are placed at the location indicated for each bet before the dealer announces “No more bets”, and cannot exceed the limits posted at the table. Except to the extent provided in section 67.58, no bet may be made once the dealer has made that announcement.
67.57. The dealer gives each player and himself, in turn, 3 cards face down.
67.58. After viewing the 3 cards, each player has the option of making a second additional bet which also must be double the ante. If the player decides not to make that second additional bet, he forfeits the ante and first additional bet.
67.59. The Bonus bet wins if the player’s 3-card hand has a straight flush, three-of-a-kind, a straight, a flush or a pair. The payout for the Bonus bet is as follows
67.60. The dealer then gives each player having made a second additional bet and himself, in turn, 2 other cards face down.
67.61. The dealer turns up his 5 cards and makes the highest possible poker hand.
67.62. The dealer then turns up, in turn, each player’s 5 cards. The first and second additional bets win if the player’s hand ranks higher than the dealer’s hand. In such a case, the player’s ante is a push and the first and the second additional bets are paid at even money.
67.63. If the hand of a player who made a second additional bet has a royal flush, a straight flush, four-of-a-kind, a full house, a flush, a straight, three-of-a-kind or two pairs, the player’s ante wins and is paid as follows, regardless of the rank of the dealer’s hand:
Two pairs of ten or better 2 to 1
§ 12. — 4-Card Poker
67.64. 4-Card Poker is played using 1 or 2 decks of cards. The value of the cards is as provided in section 67.1. An ace may be used to complete a straight flush and a straight formed with cards two to four.
67.65. 4-Card Poker combinations are, in decreasing order:
(1) Four-of-a-kind: a hand consisting of 4 cards of the same rank, regardless of suit, with 4 aces being the highest ranking four-of-a-kind and 4 twos being the lowest ranking four-of-a-kind;
(2) Straight flush: a hand consisting of 4 cards of the same suit in consecutive order, with ace, king, queen and jack being the highest ranking straight flush and ace, two, three and four being the lowest ranking straight flush;
(3) Three-of-a-kind: a hand consisting of 3 cards of the same rank, regardless of suit, with 3 aces being the highest ranking three-of-a-kind and 3 twos being the lowest ranking three-of-a-kind;
(4) Flush: a hand consisting of 4 cards of the same suit;
(5) Straight: a hand consisting of 4 cards in consecutive order, regardless of suit, with an ace, king, queen and jack being the highest ranking straight and an ace, two, three and four being the lowest ranking straight, except that an ace may not be combined with any other sequence of cards for the purpose of determining a winning hand (e.g., queen, king, ace, two);
(6) Two pairs: a hand consisting of 2 pairs, with 2 aces and 2 kings being the highest ranking 2 pairs and 2 threes and 2 twos being the lowest ranking 2 pairs;
(7) One pair: a hand consisting of 2 cards of the same rank, regardless of suit, with 2 aces being the highest ranking pair and 2 twos being the lowest ranking pair.
67.66. When 2 hands are identical with regard to the combinations described in section 67.65, or if 2 hands contain none of the combinations described in that section, the hand which contains the highest ranking card is considered to be the highest ranking hand. If there is no such hand, the hands are considered a push.
67.67. The maximum number of players allowed at a 4-Card Poker table is 7.
67.68. The player must place an ante or an “Aces Up” bet, or both, at the location indicated for the bets before the dealer announces “No more bets”. Neither bet may exceed the limits posted at the table for the bet. Except to the extent provided in section 67.70, no bet may be made once the dealer has made that announcement.
67.69. The dealer gives each player in turn 5 cards face down and then deals himself 6 cards, 5 face down and 1 face up.
67.70. After viewing the 5 cards, each player has the option of making an additional bet which must be at least equal to the ante but not exceeding 3 times the ante. If the player decides not to make the additional bet, he forfeits the ante.
67.71. The dealer turns up his 5 face-down cards and with the sixth card, makes the highest possible poker hand.
67.72. The dealer then turns up, in turn, each player’s 5 cards and determines, using those 5 cards, the highest ranking 4-card combination. The bets win if the player’s 4-card hand ranks equal to or higher than the dealer’s hand. The ante and the additional bet are paid at even money.
67.73. If the 4-card hand of a player who made an additional bet has four-of-a-kind, a straight flush or three-of-a-kind, the player’s ante wins and is also paid as follows, regardless of the rank of the dealer’s hand:
67.74. A player may, instead of or in addition to the ante, make an Aces Up bet, which may not exceed the limits posted at the table. It must be made at the location indicated at the table before the dealer announces “No more bets”. The Aces Up bet wins if the player’s 4-card hand has four-of-a-kind, a straight flush, three-of-a-kind, a flush, a straight, 2 pairs or a pair of aces, regardless of the rank of the dealer’s hand. An Aces Up bet is paid as follows:
§ 13. — Crazy Four Poker
67.75. Crazy Four Poker is played using 1 or 2 decks of cards. The value of the cards is as provided in section 67.1. An ace may be used to complete a straight flush and a straight formed with cards two to four.
67.76. Crazy Four Poker combinations are, in decreasing order, the same as those described in section 67.65.
67.77. When 2 hands are identical with regard to the combinations described in section 67.65, or if 2 hands contain none of the combinations described in that section, the hand which contains the highest ranking card is considered to be the highest ranking hand. If there is no such hand, the hands are considered a push.
67.78. The maximum number of players allowed at a Crazy Four Poker table is 7.
67.79. The player must place an ante and a “Super Bonus” bet, which must be equal to the ante, at the location indicated for the bets before the dealer announces “No more bets”. Except to the extent provided in section 67.81, no bet may be made once the dealer has made that announcement.
67.80. The dealer gives each player and himself, in turn, 5 cards face down.
67.81. After viewing the 5 cards, each player has the option of making an additional bet which must be equal to the ante or, if the player’s hand has a pair of aces or a higher ranking combination, may be three times the ante. If the player decides not to make that additional bet, he forfeits the ante and the Super Bonus bet.
67.82. The dealer turns up his 5 face-down cards and with them, makes the highest possible 4-card poker hand. To open, the dealer must have a king or an ace, or one of the combinations described in section 67.65. If the dealer cannot open, the additional bet is paid at even money, and the ante and the Super Bonus bet are a push.
67.83. If the dealer can open, he turns up each player’s 5 cards, one player at a time, and determines, using those 5 cards, the highest ranking 4-card combination. If the player’s hand ranks equal to the dealer’s hand, the ante and the additional and Super Bonus bets are a push.
67.84. The ante and additional bet win if the player’s 4-card hand ranks higher than the dealer’s 4 cards. The ante and the additional bet are paid at even money.
67.85. If the 4-card hand of a player who made an additional bet has four-of-a-kind, a straight flush, three-of-a-kind, a flush or a straight, the Super Bonus bet is also paid as follows, regardless of the rank of the dealer’s hand:
67.86. The Super Bonus bet is a push if the rank of the player’s hand does not contain a combination appearing in section 67.85 and the rank is equal to or higher than the dealer’s rank. The Super Bonus bet loses in all other cases.
67.87. The player may, in addition to the ante and the Super Bonus bet, make a “Queens Up” bet which cannot exceed the limits posted at the table and must be placed at the location indicated at the table before the dealer announces “No more bets”. The Queens Up bet wins if the player’s 4-card hand has four-of-a-kind, a straight flush, three-of-a-kind, a flush, a straight, 2 pairs, a pair of aces, a pair of kings or a pair of queens, regardless of the rank of the dealer’s hand. A Queens Up bet is paid as follows:
Pair of kings 1 to 1
Pair of queens 1 to 1
§ 14. — Poker rooms
67.88. For the purpose of this subdivision, the terms and expressions below have the meaning assigned herein to them, unless the context indicates otherwise:
(1) Fold: a decision by a player who no longer wishes to make a bet and who forfeits the right to win the pot;
(2) Table stakes: an amount in chips or plaques the player has on the table. Only that amount may be used to make bets;
(3) Pot: the total of the bets made for all betting rounds in a game including the ante, blind bets and other bets, excluding the commission. The pot is awarded to the winner;
(4) Burned card: a card dealt face down from under the deck. A burned card is not in play and its rank and suit remain unknown;
(5) Commission: an amount taken by the person authorized by the Company from out of the pot, from the players, or from both, as revenue for the house;
(6) Showdown: the turning up of the players’ cards to determine the winner of the pot;
(7) Protected hand: a hand physically held by the player or a hand on which chips are placed;
(8) Bet: an amount bet and placed in the pot by each player during a betting round;
(9) Blind bet: a predetermined amount bet by players sitting at a specific position at the poker table, before being dealt any cards;
(10) Forced bet: a mandatory bet of a predetermined amount made by a specific player to begin the first betting round;
(11) Ante: a predetermined amount that each player must bet to play in the game, before being dealt any cards;
(12) Pass: a decision by a player who does not bet but retains his options if another player makes a bet;
(13) Low poker: a type of poker where the player having the lowest ranking combination wins the pot;
(14) High poker: a type of poker where the player having the highest ranking combination wins the pot;
(15) High-low split poker: a type of poker where the pot is divided equally between the player having the highest ranking combination and the player having the lowest ranking combination on the basis or specific imposed criteria;
(16) Raise: a bet in an amount higher than the amount bet by the preceding player;
(17) Dealing round: each dealing of one or more cards followed by a betting round;
(18) Game: the complete process for all the poker games, including all the dealing rounds, the betting rounds and the awarding of the pot to the winner;
(19) Betting round: a full cycle of bets in which each player has the option of betting, calling, raising, being all in or folding;
(20) Puck: a small disk that moves clockwise to each play position to determine the dealing order and the order of the betting rounds;
(21) Call: a player’s placing in the pot a bet in the same amount as that of the preceding player;
(22) All in: the state of a player who has no more chips to bet but who retains the right to win the part of the pot for which he has made bets.
67.89. The Company may make poker games available in a location reserved for that purpose, called a poker room.
67.90. The poker games available in a poker room are conducted in accordance with the rules set out in this subdivision.
67.91. The rules specific to the games of poker available in a poker room must be reproduced in a document made available to the public in each location where there is a poker room.
67.92. In all poker games played in a poker room, the person authorized by the Company assigned to a game table does not play in the game. The person does, however, deal the cards and direct the play.
67.93. Only the players sitting at a poker table may play in a game.
67.94. To play in a game, a player must have at least the amount of the minimum stakes indicated at the game table.
67.95. A player may play in a game only with the amount of table stakes the player has at the beginning of the game:
(1) a player may increase the amount of table stakes only between games;
(2) at an unlimited table or a table with a pot limit, a player cannot, at any time while the game is in progress at the table, withdraw any amount from the table stakes other than the amounts used to exercise options; and
(3) a player having bet all the table stakes is considered to be all in.
67.96. An all-in player
(1) retains the right to win the part of the pot for which he has made bets; and
(2) is dealt all the cards that are normally dealt to him.
When a player is all in, the betting rounds continue normally for the other players. The subsequent bets made by the other players constitute a secondary pot.
67.97. A player is bound by each of his verbal announcements concerning decisions to pass, fold, bet, call or raise by a certain amount.
67.98. The person authorized by the Company may determine that a play has made a bet if the player
(1) moves chips towards the pot to indicate an intention to bet;
(2) drops chips in the pot; or
(3) drops chips at a reasonable distance from him, in the direction of the pot.
67.99. Once the bet has been made, the player cannot change it, unless the player clearly announced the change at the time the bet was made.
67.100. A player who decides to pass may, at the next round during the same game, fold, call or raise, after another player has made a bet.
67.101. In the event of a dispute arising in connection with the interpretation, clarification or application of the rules set out in this subdivision, the person authorized by the Company decides the issue and the decision is immediately effective and binds the players.
67.102. At the showdown, the winning hand must be identified. The player having made the last bet must be the first to show all his cards. The other players who have not folded must, clockwise in turn, show all their cards. A player who holds a losing hand may forfeit the pot by folding. The person authorized by the Company may require a folded hand to be shown.
67.103. To win the pot, a player must
(1) have the highest ranking hand at the showdown except if the type of poker being played demands the contrary; or
(2) have made a bet during any betting round that is neither called nor raised by at least one other player at the table.
67.104. A player who does not take the necessary precautions to protect his hand has no recourse if the hand is excluded from the game because of non-compliant conduct or the person authorized by the Company picking it up by mistake.
67.105. The person authorized by the Company may determine that a player has folded if, at the time for making a bet or calling, the player drops his cards face down in the direction of the pot or towards the place reserved for cards no longer in play.
67.106. When a player is required to make a bet arising from a verbal announcement or a forced bet, folding does not exempt the player from that obligation.
67.107. During a game, a player must play in a way that increases his chances of winning and at no time may the play engage in any conduct to improve another player’s chances of winning. A player cannot disclose any information to another player that would aid that player in any manner or that would have an effect on the play of the game.
67.108. For each game, the person authorized by the Company may take from the pot, as a commission, an amount not exceeding 10% of the pot value. The person may also require each player to pay, as a commission, an amount determined on the basis of game time, in accordance with the limits posted at the table.
67.109. Where the person authorized by the Company has reason to believe that a player is not complying with any of the provisions of this subdivision or the rules specific to each game of poker, the player may be directed by the person to leave the poker room.
67.110. In the event of a dispute that pertains to the playing of a game, the person authorized by the Company decides the issue and the decision is immediately effective and binds the players.
68. Roulette is formed of 37 numbers, that is 1 to 36 and a zero, or 38 numbers, that is 1 to 36, a zero and a double zero.
O.C. 1253-93, s. 68; O.C. 745-96, s. 4.
69. The game offered can be French, American or English Roulette.
O.C. 1253-93, s. 69; O.C. 745-96, s. 5.
70. Every American or English Roulette table must have a set of non-value chips of 7 different colours, the player shall fix the value he wants to give the non-value chips he uses, respecting the maximum and minimum limits, set by the Company, of the table at which he plays. Each player must use a non-value chip of a different colour.
Rather than use non-value chips, the player can use chips whose value is determined by the Company if he respects the minimum and maximum limits of the table at which he is playing and chips of this value are not already being used by a player at the table.
O.C. 1253-93, s. 70; O.C. 745-96, s. 6.
71. At French Roulette, only Roulette chips and plaques whose value have been determined by the Company can be used.
O.C. 1253-93, s. 71.
72. The minimum and maximum limits for outside and inside wagers, for French and English Roulette, must be indicated at each table. A player can bet on the following possibilities and the winning wagers are paid at the odds listed below:
(1) Outside wagers
(a) The columns (the 12 vertical numbers): 2 to 1;
(b) the dozens (the numbers from 1 to 12, 13 to 24 and 25 to 36): 2 to 1;
(c) Low (the numbers from 1 to 18): 1 to 1;
(d) Even (even numbers): 1 to 1;
(e) Red (red numbers): 1 to 1;
(f) Black (black numbers): 1 to 1;
(g) Odd (odd numbers): 1 to 1;
(h) High (the numbers from 19 to 36): 1 to 1;
The outside wagers always lose if the winning number is “0”.
(2) Inside wagers
(a) Straight (only one number): 35 to 1;
(b) Split (on two numbers): 17 to 1;
(c) Street (on three numbers): 11 to 1;
(d) Corner (on four numbers): 8 to 1;
(e) American Roulette (0, 00, 1, 2, 3): 6 to 1;
French or English Roulette (0, 1, 2, 3): 8 to 1;
(f) Six-line (on 6 numbers): 5 to 1.
O.C. 1253-93, s. 72; O.C. 745-96, s. 7.
72.1. Provided that it is so indicated at the table, the player can also wager that the ball stops on the same number 2 consecutive times (a double) or 3 consecutive times (a triple). In such a case, outside wagers are permitted only if it is so indicated at the table. A winning double wager pays 1,200 to 1 if the triple wager is not permitted; otherwise, it pays 1,000 to 1; a winning triple wager pays 10,000 to 1.
O.C. 1675-95, s. 22.
73. The player places his wager after the dealer has announced “Place your bets” and before he announces “No more bets”. Each player is responsible for the positioning of his wager on the Roulette layout even if he is assisted by the dealer. In this case, he must ensure that the instructions given to the dealer are correctly carried out.
O.C. 1253-93, s. 73.
74. The ball must complete at least 7 revolutions around the track, without any obstruction, to constitute a valid spin.
O.C. 1253-93, s. 74.
75. At Keno, the winning numbers come either from a draw machine or a computer which chooses them at random.
O.C. 1253-93, s. 75.
76. The method of prize allocation and the prizes to win must be accessible to the public at each place where it is possible to play Keno.
O.C. 1253-93, s. 76.
77. The selection slip must indicate the number of numbers a player can choose per selection. The place where the Keno rules are available and the maximum amount payable per draw must also be indicated on the slip.
O.C. 1253-93, s. 77.
78. A selection can be composed of one number or several numbers, up to the maximum number indicated on the selection slip.
O.C. 1253-93, s. 78.
79. The player can make more than one selection per selection slip.
O.C. 1253-93, s. 79.
80. On the selection slip, the player must mark, for each selection he makes, the numbers of his selection or if he wants the computer to select his numbers; he must also indicate the type of selection, the number of draws he wants to participate in and the amount of his wager per selection.
O.C. 1253-93, s. 80.
81. Only selections validated on the central computer will be eligible for the draw. A ticket is issued by the terminal to confirm the participation of the player’s selection in the draw.
O.C. 1253-93, s. 81.
82. The following information must be indicated on the ticket:
(1) the player’s selection(s);
(2) the amount of the wager(s);
(3) the draw(s) for which the selection is valid;
O.C. 1253-93, s. 82.
83. Every ticket for which payment by the player was not made prior to the draw is void. It is the same for any ticket that is illegible, mutilated, altered, counterfeited, improperly cut or printed, incomplete, erroneously printed or otherwise defective unless it is possible, by the control number, to determine that the ticket is really a winning ticket. The holder of an invalid ticket is not entitled to a prize.
O.C. 1253-93, s. 83.
84. In case of discrepancy between the ticket and the data relative to this ticket recorded by the central computer used for the game, the latter pervails.
O.C. 1253-93, s. 84.
85. The return rate set for Keno cannot be lower than 65%.
O.C. 1253-93, s. 85.
86. The holder of a valid ticket must, if it is a winning ticket, present it for payment at the location and within the time limit stipulated on the ticket. The payment is made to the holder of the valid winning ticket.
O.C. 732-2000; O.C. 1253-93, s. 86; O.C. 1675-95, s. 23; O.C. 111-2000, s. 6.
87. A slot machine is a video lottery machine as defined by paragraph a.1 of section 1 of the Act respecting lotteries, publicity contests and amusement machines (chapter L-6), which is used in a State casino.
O.C. 1253-93, s. 87.
88. The result of a game on a slot machine must rest on randomness even when the player can make choices.
O.C. 1253-93, s. 88.
89. The name of the game, the unit cost of a wager, the prizes that can be won and their mode of allocation must be indicated on the slot machine or be available to the player, on the screen, before the beginning of the game.
O.C. 1253-93, s. 89.
90. When the prize offered is merchandise, a description of the merchandise or the merchandise itself must be displayed near the machine in question.
O.C. 1253-93, s. 90.
91. A display board continuously indicating the amount of the progressive jackpot must be placed over the slot machines offering this type of jackpot.
For the purposes of the present section, “progressive jackpot” means a jackpot whose value increases at a pre-established rate with each coin or token inserted in the slot machines.
O.C. 1253-93, s. 91.
92. All slot machines supplying a progressive jackpot must require the introduction of the same number of coins or tokens to play and must offer the same chances to win the progressive jackpot.
O.C. 1253-93, s. 92.
93. The return rate of each game offered by a slot machine cannot be lower than 83%.
O.C. 1253-93, s. 93.
94. A player cannot claim a prize following a wager if he has disrupted the normal operation of the slot machine and the amount he wagered is not refunded.
O.C. 1253-93, s. 94.
95. A wager made on a defective slot machine does not give right to any payment. However, if the defectiveness is not attributable to the player’s action, the amount of his wager will be refunded.
O.C. 1253-93, s. 95.
O.C. 1253-93, Div. VI; O.C. 928-2000, s. 4.
95.1. Dice used for casino games are composed of 6 sides, each of which shows a numeric value of 1 to 6 respectively.
O.C. 928-2000, s. 4.
95.2. The result of a roll or shake of the dice must at all times be based on random.
95.3. A roll of the dice is declared invalid and announced “no roll” for any of the following reasons:
(1) The dice do not leave the shooter’s hand simultaneously, or the dice fail to roll;
(2) Neither of the dice rolled hits the opposite side of the table before coming to rest;
(3) One of the dice comes to rest on a marker button, on the rail surrounding the table, on one of the Bank chips placed at the location indicated on the table, in the dice cup, or rolls off the table;
(4) One of the dice is broken or superimposed on the other;
(5) A shooter uses a device or technique for the purpose of cheating during a roll.
95.4. At any time during the game, the company’s authorized personnel may change the dice or withhold a player’s turn to roll if he violates repeatedly the rules governing the rolling of the dice.
95.5. The minimum and maximum wagers, allowed by the Company, at each dice game table must be indicated and respected.
95.6. “Craps” is played with 2 dice selected by the shooter from among those assigned to the table.
95.7. The number of players allowed at a “Craps” table is unlimited.
95.8. The dice are offered to the players successively, starting at the beginning of the game with the player at the left of the boxperson and moving clockwise. If a player declines his turn, the dice are passed to the next player in the aforementioned order.
95.9. The dice are passed to the respective players using a stick.
95.10. The player who throws the dice is identified as the shooter.
95.11. Before rolling the dice, the shooter must first place an initial Pass or Don’t Pass wager on the space reserved for these wagers. The Pass wager cannot be subsequently reduced, and the Don’t Pass wager cannot be subsequently increased.
95.12. Any player may place supplemental wagers as he wishes on the space reserved on the table for those wagers, or by asking the dealer to place the wager for him.
95.13. The 4 categories of supplemental wagers which a player may place during a game are “Single Chances”, “Multiple Chances”, “Associate Chances” and “Place Bets”.
95.14. “Single Chances” wagers which are all paid at even money unless otherwise stipulated, are the following:
(1) The “Pass” wager is played on the first turn, or “come out roll”. This wager shall win if the total of the dice is 7 or 11. The wager shall lose if the total is 2, 3 or 12. For any other total, the result is suspended and the total of the dice rolled becomes the point. The dealer then indicates this by placing a marker button on the square bearing the point number on the table. The “Pass” wager is then a winner if, at the time of another roll of dice by the shooter, the total of the dice is equal to the point. The wager shall lose if the total of the dice is 7, and it is suspended for any other total. When the wager loses, the dice are passed to another player;
(2) The “Don’t Pass” wager is also played on the “come out roll”. This wager shall win if the total of the dice is 2 or 3, shall lose if the total is 7 or 11, and is a “push” if the total is 12. For any other total, the result is suspended, and the total becomes the point. The “Don’t Pass” wager is then a winner when the player rolls again and the total of the dice is 7. The wager shall lose if the total is equal to the point;
(3) The “Come” wager is played at any time during the game after the “come out roll”. This wager shall win if the total of the dice is 7 or 11 during the turn immediately following the placement of the wager. The wager shall lose under the same conditions if the total of the dice is 2, 3 or 12. For any other total, the wager is placed on the square on the table bearing the number rolled, and as of the next turn, it shall win if the total of the dice equals the number on which it was placed and shall lose if the total of the dice is 7. It is suspended in all other cases;
(4) The “Don’t Come” wager is played at any time during the game after the “come out roll”. This wager shall win if the total of the dice is 2 or 3 during the turn immediately following the placement of the wager and shall lose under the same conditions if the total of the dice is 7 or 11. It is a “push” if the total is 12. For any other total, the wager is placed on the square on the table bearing the number rolled, and as of the next turn, shall win if the total of the dice is 7, and shall lose if the total is the number on which it was placed;
The “Pass and Come” wagers may not be withdrawn and must be played until they have won or lost. The “Don’t Pass” and “Don’t Come” wagers cannot be increased but may be withdrawn at any time.
(5) The “Field” wager may be played at any time during the game. This wager shall win if, during the turn immediately following the placement of the wager, the total of the dice is 2, 3, 4, 9, 10, 11 or 12 and shall lose in the event of any other total. The winning wager is paid at odds of 2 to 1 if the total is 2 or 12, and it pays at even money in all other cases.
95.15. “Multiple Chances” wagers, which can be played at any time during the game, are the following:
(1) The “Hard Ways” wager shall win if the total of the dice is 4, 6, 8 or 10, formed by two identical numbers and the player has wagered on 4, 6, 8 or 10 respectively. It shall lose if the total of the dice is 7, or formed with two non-identical numbers. A winning wager formed by a double 2 and a double 5 is paid at odds of 7 to 1. A winning wager formed by a double 3 or a double 4 is paid at odds of 9 to 1. These wagers may be withdrawn following an inconclusive roll. Moreover, these wagers are not applicable during a first turn unless indicated otherwise by the player;
(2) The “Any 7” wager shall win if the total of the dice rolled immediately after the placement of the wager is 7 and it shall lose in all other cases. A winning wager is paid at odds of 4 to 1;
(3) The “11” wager shall win if the total of the dice rolled immediately after the placement of the wager is 11 and it shall lose in all other cases. A winning wager is paid at odds of 15 to 1;
(4) The “Any Craps” wager shall win if the total of the dice rolled immediately after the placement of the wager is 2, 3 or 12. It shall lose in all other cases. A winning wager is paid at odds of 7 to 1;
(5) The “Craps 2” wager shall win if the total of the dice rolled immediately after the placement of the wager is 2 and it shall lose in all other cases. A winning wager is paid at odds of 30 to 1;
(6) The “Craps 3” wager shall win if the total of the dice rolled immediately after the placement of the wager is 3 and it shall lose in all other cases. A winning wager is paid at odds of 15 to 1;
(7) The “Craps 12” wager shall win if the total of the dice rolled immediately after the placement of the wager is 12 and it shall lose in all other cases. A winning wager is paid at odds of 30 to 1;
(8) The “Horn” wager shall win if the total of the dice rolled immediately after the placement of the wager is 2, 3, 11 or 12 and it shall lose in all other cases. A winning wager will be paid in the same manner as “Multiple Chances” wagers, which are winners with the total obtained;
(9) The “Hop” or “Hopping” wagers shall win if the total of the dice rolled immediately after the placement of the wager is equal to the total called by the player and confirmed verbally by the dealer or table supervisor and it shall lose in all other cases. The wager is paid at odds of 30 to 1 if the total of the dice is formed by 2 identical numbers, and at odds of 15 to 1 in all other cases;
(10) The “World” wager shall win if the total of the dice rolled immediately after the placement of the wager is 2, 3, 7, 11 or 12 and shall lose in all other cases. A winning wager will be paid in the same manner as “Multiple Chances” wagers, which are winners with the total obtained;
(11) The “3-Way Craps” wager shall win if the total of the dice when rolled immediately after the placement of the wager is 2, 3 or 12 and it shall lose in all other cases. A winning wager will be paid in the same manner as “Multiple Chances” wagers, which are winners with the total of dice obtained.
95.16. “Associate Chances” wagers which cannot be played unless the corresponding “Single Chance” wager (whose point must be known) has already been engaged, follow the outcome of the Single Chance wager, but may always be withdrawn after an inconclusive roll. These wagers are the following:
(1) The “Pass” “Associate Chance” wager is placed on the table in proximity and outside of the corresponding “Single Chance” wager. This wager shall win if the total of the dice equals the point and shall lose if the total of the dice is 7. It is considered a push in the event of any other total. A winning wager is paid at odds of 2 to 1 if the point is 4 or 10, at odds of 3 to 2 if the point is 5 or 9, and at odds of 6 to 5 if the point equals 6 or 8;
(2) The “Don’t Pass” “Associate Chance” wager is placed diagonally, either on the corresponding “Single Chance” wager, or in its proximity. The wager shall win if the total of the dice is 7 and shall lose if the total equals the point. It is considered a push in the case of any other total. The wager is paid at odds of 1 to 2 if the point equals 4 or 10, at odds of 2 to 3 if the point is 5 or 9, and at odds of 5 to 6 if the point is 6 or 8;
(3) The “Come” “Associate Chance” wager is placed on the corresponding “Single Chance” wager. The wager shall win, lose or be considered a push under the same conditions as the “Come” wager, and it is paid in the same manner as the “Pass” “Associate Chance” wager. These wagers are not active during a come out roll unless otherwise indicated by the player;
(4) The “Don’t Come” “Associate Chance” wager is placed diagonally, either on the corresponding “Single Chance” wager, or in its proximity. The wager shall win, lose or be considered a push under the same conditions as the “Don’t Come” wager, and it is paid in the same manner as the “Don’t Pass” “Associate Chance” wager.
95.17. The “Place Bets” wagers by which the players may, during any turn, opt to wager on the numbers 4, 5, 6, 8, 9 or 10, and which may be withdrawn in the event of an inconclusive roll, are the following:
(1) The “Right Bet” wager, is placed, depending on the player’s position, on the square bearing the number selected. This wager shall win if the total of the dice equals the number selected by the player before the total of the dice shows 7 and shall lose if the total of the dice is 7. Otherwise, it is considered a “push”. A winning wager is paid at odds of 7 to 6 if the number selected is 6 or 8, at odds of 7 to 5 if the number selected is 5 or 9, and at odds of 9 to 5 if the number selected is 4 or 10. The “Right Bet“ wager is not active during a come out roll unless otherwise indicated by the player;
(2) The “Buy Bet” wager is placed, depending on the player’s position, on the square bearing the number selected. The wager is identified by placing a “buy” chip on it. The wager is only accepted after the player has paid a commission of 5% of the wager. This wager shall win if the total of the dice equals the number selected by the player before the total of the dice shows 7 and shall lose if the total on the dice is 7. Otherwise, it is considered a “push”. A winning wager is paid at odds of 6 to 5 if the number selected is 6 or 8, at odds of 3 to 2 if the number selected is 5 or 9, and at odds of 2 to 1 if the number selected is 4 or 10. The “Buy Bet” wager is not active during a come out roll unless otherwise indicated by the player;
(3) The “Lay Bet” wager is placed behind the square bearing the number selected. The wager is identified by placing a “lay” chip on it. The wager is only accepted after the player has paid a commission of 5% of his potential winnings. This wager shall win if the total of the dice is 7 and shall lose if the total equals the number selected by the player. Otherwise, it is considered a “push”. A winning wager is paid at odds of 5 to 6 if the number selected is 6 or 8, at odds of 2 to 3 if the number selected is 5 or 9, and at odds of 1 to 2 if the number selected is 4 or 10.
95.18. Sic Bo is played with 3 dice.
95.19. The number of players allowed at a Sic Bo table is unlimited.
95.20. Other than as provided for by section 95.21, the dealer is responsible for shaking and rolling the dice, or, as the case may be, for activating the shaking device.
95.21. Provided that the table so indicates, the dice may be rolled by the players in turn, clockwise around the table.
95.22. A player can make the following wagers:
(1) “Three of a kind”, means a wager which shall win if the same number appears on all 3 dice and the player wagered that number to appear on all 3 dice;
(2) “Two of a kind”, means a wager which shall win if the same number appears on 2 of the 3 dice and the player wagered that number to appear on 2 of the 3 dice.
(3) “Any Three of a kind”, means a wager which shall win if the same numeric value appears on all three dice and the player wagered that the same numeric value would appear on all 3 dice.
(4) “Total”, means a wager which shall win if the numeric total of all 3 dice equals the number on which the player wagered.
(5) “Duo”, means a wager which shall win when the player wagered that two different numbers would appear on at least 2 of the dice and the 2 numbers chosen are showing.
(6) “Small”, means a wager which shall win if the total of all 3 dice equals: 4, 5, 6, 7, 8, 9 or 10 and shall lose if any other total is shown or if a Three of a kind appears.
(7) “Big”, means a wager which shall win if the total of all 3 dice equals: 11, 12, 13, 14, 15, 16 or 17 and shall lose if any other total is shown or if Three of a kind appears.
(8) “Single”, means a wager which shall win if at least one of the 3 dice corresponds to the number on which the player wagered.
95.23. The player must place his wager on the appropriate location before the dice are shaken or rolled, if the case arises. The player is responsible for the positioning of his wager on the Sic Bo layout, even if he is assisted by the dealer. In this case, he must ensure that the instructions given to the dealer are correctly carried out.
95.24. The pay-out odds for the winning wagers are listed below:
Total of 4 50 to 1
Total of 6 18 to 1
Total of 15 18 to 1
Total of 17 50 to 1
Duo 5 to 1
1 of the dice 1 to 1
2 of the dice 2 to 1
3 of the dice 3 to 1
O.C. 1253-93, s. 96; O.C. 928-2000, s. 5.
O.C. 1253-93, s. 97; O.C. 928-2000, s. 5.
O.C. 1253-93, s. 98; O.C. 928-2000, s. 5.
O.C. 1253-93, s. 99; O.C. 928-2000, s. 5.
O.C. 1675-95, s. 24.
100. Pai Gow is played using a set of 32 tiles.
O.C. 1253-93, s. 100; O.C. 1675-95, s. 24.
101. The combinations for Pai Gow, from highest to lowest, are as follows:
First 6 (2-4)and 3 (1-2)
Second 12 (6-6) and 12 (6-6)
Third 2 (1-1)and 2 (1-1)
Fourth 8 (4-4) and 8 (4-4)
Fifth 4 (1-3) and 4 (1-3)
Sixth 10 (5-5) and 10 (5-5)
Seventh 6 (3-3) and 6 (3-3)
Eighth 4 (2-2) and 4 (2-2)
Ninth 7 (5-6) and 7 (5-6)
Tenth 10 (4-6) and 10 (4-6)
Eleventh 7 (1-6) and 7 (1-6)
Twelfth 6 (1-5) and 6 (1-5)
Thirteenth 9 odds (3-6 and 4-5)
Fourteenth 8 odds (3-5 and 2-6)
Fifteenth 7 odds (3-4 and 2-5)
Sixteenth 5 odds (1-4 and 2-3)
Seventeenth 12 (6-6) and 9 (4-5)
12 (6-6) and 9 (3-6)
Eighteenth 2 (1-1) and 9 (4-5)
2 (1-1) and 9 (3-6)
Nineteenth 12 (6-6) and 8 (2-6)
12 (6-6) and 8 (3-5)
12 (6-6) and 8 (4-4)
Twentieth 2 (1-1) and 8 (2-6)
2 (1-1) and 8 (3-5)
2 (1-1) and 8 (4-4)
102. In determining the ranking of “high hands” or “low hands” that do not contain any of the pairs mentioned in section 101, the hand with the highest value is first. The value of a hand is determined by adding the number of dots on the 2 tiles which make up the hand. If the total value of the dots is over 9, the first digit is dropped. Only the unit digit is considered to determine the value of the hand.
103. If the titles of a supreme pair are used separately, the numerical value of 3 (1-2) can be considered as a 6 and the numerical value of 6(2-4) can be 3.
104. When 2 “high hands” or 2 “low hands” are identical, the hand with the individual tile having the greatest value is considered as being the hand with the highest rank. If the individual tiles with the greatest value of each hand have an identical rank, the dealer’s or bank’s hand, as the case may be, wins.
105. The value of each tile, in decreasing order, is the following:
First 12 (6-6)
Second 2 (1-1)
Third 8 (4-4)
Fourth 4 (1-3)
Fifth 10 (5-5)
Sixth 6 (3-3)
Seventh 4 (2-2)
Eighth 11 (5-6)
Ninth 10 (4-6)
Tenth 7 (1-6)
Eleventh 6 (1-5)
Twelfth 9 (3-6) or (4-5)
Thirteenth 8 (2-6) or (3-5)
Fourteenth 7 (2-5) or (3-4)
Fifteenth 6 (2-4)
Sixteenth 5 (1-4) or (2-3)
Seventeenth 3 (1-2)
106. The maximum number of players at a Pai Gow table is 7.
107. The player must place his wager before the dealer announces “No more bets”. Once the dealer has made this announcement, no wager may be placed, amended or withdrawn.
108. The player loses his wager if his “high hand” is equal to or of a lower rank than the “high hand” of the dealer and his “low hand” is also equal to or of a lower rank than the dealer’s “low hand”.
109. The wager is a push if:
(1) the player’s “high hand” is higher in rank than the dealer’s “high hand” and his “low hand” is equal to or lower in rank than the dealer’s or has no rank;
(2) the player’s “high hand” is equal or lower in rank than the dealer’s “high hand” and his “low hand” is of a higher rank than the “low hand” of the dealer.
110. The player wins his wager if his “high hand” and his “low hand” are both of a higher rank than those of the dealer.
111. Winning wagers are paid at even money. However, there is a 5% commission paid to the Company. If the wager is not a multiple of 10, the commission is calculated on the next highest multiple of 10.
112. The dealer distributes 4 tiles to each wagering position, regardless of whether there is a wager placed or not, and he takes 4 tiles for himself. The tiles are dealt face down. Once the deal is over, the dealer collects the tiles dealt to a position where there is no wager.
113. Using the 4 tiles which were dealt to him, each player sets his hands of 2 tiles each. The “high hand” must be equal to or higher in rank than the “low hand”.
114. Each player is responsible for setting his own hands. He is the only one, except for the dealer, who can touch his tiles. He must keep his tiles in view of the dealer at all times. Once he has set his hands, the player must place them, face down, on the appropriate area of the layout, and he cannot touch his tiles again.
115. After each player has placed his tiles, the dealer turns over his 4 tiles and sets his “high hand” and his “low hand”. Then he exposes both hands of each player, in turn. A player can surrender his wager before the dealer exposes the hands of this player. In such a case, the tiles are not exposed to the other players.
116. The dealer must be the Bank for the first round. Then, he can offer to the players, in turn, to be the Bank. A player cannot be the Bank for 2 consecutive rounds. To be the Bank, a player must have taken part in the last round where the dealer was the Bank, and he must have enough chips to be able to pay all wagers at the table. The maximum wager indicated at the table applies to all dealer’s bets and all players’ bets when the dealer is the Bank.
117. The Wheel of Fortune is divided into equal parts, of at least 9 and a maximum of 60.
118. The player must place his wager on the appropriate area of the layout before the dealer announces “No more bets”. Once the dealer has made this announcement, no wager can be made, amended or withdrawn.
119. The player is responsible for the positioning of his wager. A wager wins if the “pin” stops in a part of the wheel which corresponds to the wager.
120. The method of prize allocation and the prizes to win must be accessible to the public at each Wheel of Fortune table.
121. For a result to be valid, the wheel must complete at least 3 revolutions without any obstruction.
122. The return rate for the Wheel of Fortune cannot be lower than 75%.
123. The Company can offer each casino game in a tournament format.
124. In such a case, instead of paying for each wager the participant pays an entry fee to the tournament. The entry fee for a Let It Ride Poker Tournament is taken from the supplemental wager described in section 67.9. It must be equal to at least 30% of this wager.
In the tournament format, casino games are played according to the rules established by this By-law, except with regards to the payment of wagers.
125. The rules of the tournament include the date of the event, its length, the rules of participation, the method of prize allocation as well as the prizes to be won and they must be accessible to the public at least one week before the start of the tournament, as well as during the tournament.
126. The tables or slot machines which are used for the tournament must be identified for this purpose.
127. The return rate offered to the participants of a tournament cannot be less than 30% of the total amount of the entry fees sold for the tournament.
O.C. 1253-93, 1993 G.O. 2, 5130
O.C. 1675-95, 1996 G.O. 2, 24
O.C. 745-96, 1996 G.O. 2, 2779
O.C. 111-2000, 2000 G.O. 2, 919
O.C. 928-2000, 2000 G.O. 2, 4161
O.C. 1033-2007, 2007 G.O. 2, 3151B