Source: https://patents.google.com/patent/US8979647B2/en
Timestamp: 2019-11-22 13:34:47
Document Index: 531141014

Matched Legal Cases: ['Application No. 2010', 'Application No. 204268', 'Application No. 08841967', 'Application No. 204268', 'Application No. 200880113481', 'Application No. 10', 'Application No. 200880113481', 'Application No. 204268', 'Application No. 204268', 'Application No. 08841967']

US8979647B2 - Method of providing player status and ability to join games - Google Patents
US8979647B2
US8979647B2 US11/925,057 US92505707A US8979647B2 US 8979647 B2 US8979647 B2 US 8979647B2 US 92505707 A US92505707 A US 92505707A US 8979647 B2 US8979647 B2 US 8979647B2
US20090111576A1 (en
2007-10-26 Application filed by Microsoft Technology Licensing LLC filed Critical Microsoft Technology Licensing LLC
1. In a gaming and media system having a user interface including a display and a user interface selection device, a method of allowing a user to find friends gaming and of allowing the user to download, launch and/or join a friend's game, the method comprising the steps of:
(c) displaying on a single graphical user interface on the display, without user interaction, a list of the user's friends then currently gaming, a list of the games the user's friends are playing and a separate graphical indicator for each of the user's friends in the list, indicating for each friend whether the game the user's friend is playing is joinable;
7. A method as recited in claim 1, further comprising the step (j) of prompting the user for a confirmation prior to downloading in said step (f) if it is determined in said step (e) that the selected game is not local to the user's system.
11. In a gaming and media system having a user interface including a display and a user interface selection device, a method of allowing a user to find friends gaming online via a network service comprising one or more servers, and of allowing the user to download a friend's game from the one or more servers of the network service, launch a friend's game and/or join a friend's game, the method comprising the steps of:
(a) loading from a server of the one or more servers of the network service into local memory of the gaming and media system information relating to the user's friends then currently gaming and the games the friends are then currently playing;
(b) displaying on a single graphical user interface, at the same time, without user interaction, a list of the user's friends then currently gaming, a list of the games the user's friends are playing and whether or not the games the user's friends are playing are joinable;
17. In a gaming and media system having a user interface including a display and a user interface selection device, a method of allowing a user to find friends gaming online and of allowing the user to download, launch and/or join a friend's game, the method comprising the steps of:
(b) displaying at the same time on a graphical user interface a list of the user's friends then currently gaming, a list of the games the user's friends are playing and whether the games the user's friends are playing are joinable;
(c) receiving an indication of a selected friend;
(d) determining whether the game played by the friend indicated in said step (c) is local to the user's system;
18. A method as recited in claim 17, wherein said step (a) of loading from the network service into local memory information relating to the user's friends then currently gaming and the games the friends are then currently playing comprises the step of periodically loading into local memory from the network service information relating to the user's friends then currently gaming and the games the friends are then currently playing.
19. A method as recited in claim 17, wherein said step (h) of joining the indicated game is accomplished from the same graphical user interface displayed in said step (b).
20. A method as recited in claim 17, further comprising the step (k) of sending a request to the friend indicated in said step (c) to join the friend's game prior to said step (h) of joining the indicated game if it is determined in said step (f) that the indicated game is joinable.
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