Source: https://patents.google.com/patent/EP1371402B1/en
Timestamp: 2020-03-29 07:40:10
Document Index: 157892512

Matched Legal Cases: ['art 65', 'art 65', 'art 65', 'art 65', 'art 65', 'art 65', 'art 65', 'art 65']

EP1371402B1 - Game machine, server, and program - Google Patents
Game machine, server, and program Download PDF
EP1371402B1
EP1371402B1 EP03013078A EP03013078A EP1371402B1 EP 1371402 B1 EP1371402 B1 EP 1371402B1 EP 03013078 A EP03013078 A EP 03013078A EP 03013078 A EP03013078 A EP 03013078A EP 1371402 B1 EP1371402 B1 EP 1371402B1
EP03013078A
EP1371402A1 (en
Hirobumi c/o Aruze Co. Ltd. Toyoda
2002-06-11 Priority to JP2002170578 priority Critical
2002-06-11 Priority to JP2002170578A priority patent/JP3842697B2/en
2003-06-10 Application filed by Universal Entertainment Corp filed Critical Universal Entertainment Corp
2003-12-17 Publication of EP1371402A1 publication Critical patent/EP1371402A1/en
2008-03-12 Publication of EP1371402B1 publication Critical patent/EP1371402B1/en
This invention relates to a game machine that executes a card game, such as poker, etc., on a video screen.
Game machines, of a type with which a card game, such as a poker game, etc., is executed on a video screen, are known since priorly. With this type of game machine, a specific number (typically, five) of cards are dealt to a player as the player's hand, and if a combination that is set as a winning combination is included in the player's hand, a fixed allotment is provided as the player's win.
Among such game machines, there are also known those of a large scale with which a poker game can be enjoyed by a plurality of players, and, for example, Japanese Unexamined Patent Publication No. Hei 11-300034 discloses a game machine that ascertains the psychological conditions of the players from the voices and movements of the players and provides an excellent interactive sensation.
With such a game machine, a plurality of individual display devices and a large-scale common display device, which displays a dealer image that deals cards to a plurality of players, are provided, a dealer is displayed on the common display device, and the cards dealt by the dealer are displayed on the individual display devices. By thus simulating a game in which a dealer and at least one player face each other and play a game, a face-to-face game unfolds as the processing of a priorly stored game program proceeds.
With this dealer image, when a card is dealt, a hand is displayed as if it is moved to deal the card. A more realistic game is thus provided.
However, with the above-described game machine, since the display during the dealing of a card is limited to a dealer image display in which a hand is moved, it cannot be readily identified to which player the card has been dealt. That is, since the tactical interaction among players of observing the expression of a player at the instant at which a card is dealt, etc., which is an enjoyable feature of card games, cannot be performed, a card game with a game machine was not only unrealistic but also could not be enjoyed in the same manner as an actual card game. In an actual card game, the winning or losing of the card game can be affected by tactics, such as the observation of the expression of a player at the instant at which a card is dealt.
In particular, in a card game, such as poker, etc., in which the game progresses with the cards that have been dealt to each of a plurality of players not be ing shown to other players, though a player can recognize definitely which cards have been distributed to him/herself, it is not easy to recognize which of the other players cards have been dealt to, and in some cases, it cannot even be recognized whether or not a card has been dealt.
This invention has been made in view of the above-described problem and an object thereof is to provide a game machine with which the feeling of playing an actual card game can be obtained and the players to whom cards have been dealt can be specified.
US 4.614.32 describes an electronic game machine, which is suitable for chance and gambling card games. It includes a plurality of individual playing stations each having an individual display part. Further, there is a common dealer display, which could be seen by each player. The common dealer display also displays arrows, which indicate to which individual position cards are dealt.
In particular the object is solved by a game machine, with which images of a card game using cards dealt by a dealer are displayed, said game machine comprising: a common display part, displaying a dealer image of a dealer who deals cards, and a plurality of individual display parts, each being positioned at a position opposing said common display part and displaying images of cards; a card dealing display device separated from the common display part for displaying the cards facedown, wherein the card dealing display device is viewable for all players in front of the individual display parts, a display control means for controlling said common display part, said card dealing display device and said individual display parts in correlation with the respective positions of said individual display parts, wherein when the dealing of cards is performed, said display control means is adapted to display, on said common display part, a moving dealer image having a hand part and a face, wherein when dealing a card the hand part and the face are directed to the position of the individual display part, among said individual display parts, to which a card is dealt, wherein during dealing a card the hand part of the dealer is moved out of the common display part in direction of a player and if the hand part is moved outside of the common display part it is erased in the common display part and is displayed in the card dealing display device and in the individual display part to which a card is dealt.
With the invention of claim 1, since when the dealing of a card is performed, the above-mentioned display control means makes the dealer image be displayed on the above-mentioned common display part in a manner such that the dealer image faces the direction in which the above-mentioned individual display part to which the card is dealt is installed, even a player to whom the card is not dealt can readily recognize to which player the card is being dealt and when the card is dealt and can thus enjoy the tactical interaction that is characteristic of card games.
Also, even with a game provided by a game machine, a realistic game that provides the sensation that a card is actually being dealt can be provided and the possibility of increasing the possibility of making players become immersed in the game is increased. Needless to say, a realistic game can be enjoyed by both players to whom a card is not dealt and the player to whom the card is dealt. Also, virtual players controlled by a computer may be included among the players.
Furthermore, among such card games, the arrangement is effective especially for a card game, such as a poker game, etc., with which the game progresses without letting not even a single card among one's hand be seen by other players, and a realistic game can be provided that enables even players to whom a card is not dealt to recognize more readily to which player the card is dealt and when the card is dealt and to enjoy the tactical interaction that is characteristic of card games.
The dealer image may be displayed in a manner such that, when a card is dealt, a hand of the dealer is positioned in the direction in which an above-mentioned individual display part to which the card is dealt is installed, and with such an arrangement, an even more realistic game can be provided and players can be provided with the enjoyment of the tactical interaction that is characteristic of card games.
In some cases in making the dealer image be displayed on the above-mentioned common display part in a manner such that the dealer image deals a card, the above-mentioned display control means makes the dealer image displayed on the above-mentioned common display part be displayed in a manner such that a hand of the dealer image is erased and makes the hand of the dealer image be displayed on the above-mentioned individual display part to which the above-mentioned card is dealt.
With the invention , since in some cases in making the dealer image be displayed on the above-mentioned common display part in a manner such that the dealer image deals a card, the above-mentioned display control means makes the dealer displayed on the above-mentioned common display part be displayed in a manner such that a hand of the dealer image is erased and makes the hand of the dealer image be displayed on the above-mentioned individual display part to which the above-mentioned card is dealt, a player to whom a card is dealt is provided with a sensation of actually being dealt a card, thus providing a game that is even more realistic.
Also, by providing an arrangement equipped with a held card display part, disposed at a position visible to the players, and arranging so that the above-mentioned display control means, in some cases in making the dealer image be displayed on the above-mentioned common display part in a manner such that the dealer image deals a card, makes the dealer image displayed on the above-mentioned common display part be displayed in a manner such that a hand of the dealer image is erased and makes the hand of the dealer image be displayed on the above-mentioned individual display part to which the above-mentioned card is dealt, a player to whom the card is not dealt can observe how the player to whom the card is dealt reacts upon visibly recognizing the card and can thus enjoy the tactical interaction that is characteristic of card games.
Besides such a game machine, this invention may also be provided in the form of a server and a program.
A server, connected to game machine, with each of which images of a card game using cards are displayed, each of said game machine comprising a common display part, displaying a dealer image of a dealer who deals cards; and a plurality of individual display parts, each being positioned at a position opposing said common display part and displaying images of cards; and a card dealing display device separated from the common display part for displaying the cards facedown, wherein the card dealing display device is viewable for all players in front of the individual display parts, said server performing display control of said common display part, said card dealing display device and said individual display parts in correlation with the respective positions of said individual display parts, wherein when dealing of cards is performed, said server is adapted to display, on said common display part, a moving dealer image having a hand part and a face, wherein the hand part and the face are directed to the position of the individual display part, among said individual display parts, to which a card is dealt, wherein during dealing a card the hand part of the dealer is moved out of the common display part in direction of a player and if the hand part is moved outside of the common display part it is erased in the common display part and is displayed in the card dealing display device and in the individual display part to which a card is dealt.
With the invention of claim 8, since when the dealing of a card is performed, the dealer image is displayed on the above-mentioned common display part in a manner such that the dealer image faces the direction in which the above-mentioned individual display part to which the card is dealt is installed, even a player to whom the card is not dealt can readily recognize to which player the card is being dealt and when the card is dealt and can thus enjoy the tactical interaction that is characteristic of card games.
Also, even with a game provided by a game machine, a realistic game that provides the sensation that a card is actually being dealt can be provided and the possibility of making players become immersed in the game is increased. Needless to say, a realistic game can be enjoyed by both players to whom a card is not dealt and the player to whom the card is dealt. Also, virtual players controlled by a computer may be included among the players.
Furthermore, the possibility of centralized control of game machines from a remote location is provided, and the above-mentioned effects can be obtained without having to perform settings and other troublesome tasks for each of the game machines.
A computer program for controlling a game machine, said game machine comprising a common display part, displaying a dealer image of a dealer who deals cards, and a plurality of individual display parts, each being positioned at a position opposing said common display part and displaying images of cards, characterized by a card dealing display device separated from the common display part for displaying the cards facedown, wherein the card dealing display device is viewable for all players in front of the individual display parts, said program comprising the steps of: making a moving dealer image having a hand part and a face of a dealer who deals cards be displayed on said common display part; making, when cards are dealt successively, said common display part display the hand part and the face of the dealer in a direction to the position of the individual display part, among said individual display parts, to which a card is dealt, wherein during dealing the hand part of the dealer is moved out of the common display part in direction of a player and if the hand part is moved outside of the common display part it is erased in the common display part and is displayed in the card dealing display device and in the individual display part to which a card is dealt.
With the invention of claim 9, since when the dealing of a card is performed, the computer is made to execute, for the above-mentioned game machine, a step of making the dealer image be displayed on the above-mentioned common display part in a manner such that the dealer image faces the direction in which the above-mentioned individual display part to which the card is dealt is installed, even a player to whom the card is not dealt can readily recognize to which player the card is being dealt and when the card is dealt and can thus enjoy the tactical interaction that is characteristic of card games.
Among such card games, this program is effective especially for a card game, such as a poker game, etc., with which the game progresses without letting not even a single card among one's hand be seen by other players. Since even players to whom cards are not dealt are able to recognize more readily to which players cards are dealt and when cards are dealt and are thus able to enjoy the tactical interaction that is characteristic of card games, a realistic game can be provided.
Also, such a program may be readable by a computer and may be stored in a storage medium of a game machine itself or a server, etc. Furthermore, such a program may be stored in a storage medium incorporated in equipment of another arrangement or may be stored in a divided manner in storage media incorporated in a game machine and a server.
Fig. 1 is a front view showing the general appearance of a game machine according to this invention.
Fig. 2 is a block diagram showing a main control circuit of a game machine, which is an embodiment of this invention.
Fig. 3 is a block diagram showing a display control device of a game machine, which is an embodiment of this invention.
Fig. 4 is a schematic view illustrating an outline of the layout of image data in a video RAM of the display control device.
Fig. 5 is a schematic view showing a screen display of the game machine according to this invention.
Fig. 6 is a schematic view showing a screen display of the game machine according to this invention.
Fig. 7 is a schematic view showing a screen display of the game machine according to this invention.
Fig. 8 is a schematic view showing a screen display of the game machine according to this invention.
Fig. 9 is a schematic view showing a screen display of the game machine according to this invention.
Fig. 10 is a schematic view showing a screen display of the game machine according to this invention.
Fig. 11 is a schematic view showing a screen display of the game machine according to this invention.
Fig. 12A is a schematic view showing a screen display of the game machine according to this invention.
Fig. 12B is a schematic view showing a screen display of the game machine according to this invention.
Fig. 12C is a schematic view showing a screen display of the game machine according to this invention.
Fig. 13A is a schematic view showing a screen display of the game machine according to this invention.
Fig. 13B is a schematic view showing a screen display of the game machine according to this invention.
Fig. 13C is a schematic view showing a screen display of the game machine according to this invention.
Fig. 14 is a flowchart of a control process executed by the game machine according to this invention.
Fig. 15 is a flowchart of a control process executed by the game machine according to this invention.
Fig. 16 is a flowchart of a control process executed by the game machine according to this invention.
Fig. 17 is a diagram illustrating an outline of a case where a server and game machines are connected via a network.
Preferred embodiments of this invention shall now be described based on the drawings. Though with the embodiments described below, cases where this invention is applied to a game machine for performing a poker game shall be described as preferred embodiments of this invention's game machine, this invention is suited not only to a poker game but to any card game with which there is a dealer, such as a blackjack game, a Japanese flower card game, etc., and is especially favorable for games, among such games, with which cards are faced away from other players.
[Arrangement of a game machine]
Fig. 1 is a front view showing the general appearance of a game machine 10. Though game machine 10 is a game machine that enables playing by use of coins, medals, tokens or other form of game currency or a card, etc., which stores information on the game currency provided or is to be provided to a player, in the following description, it shall be deemed that medals are used.
A dealer display device 32 is equipped on the front face of a casing 12 that forms the entirety of game machine 10. A dealer screen, in which a dealer who deals cards is drawn, is displayed on dealer display device 32. This dealer deals cards to individual display devices 52 to be described later.
A speaker 46 (46A or 46B) is equipped at each side of dealer display device 32 and emits effect sounds, such as the voice emitted by the dealer, background music, etc.
Furthermore, a card dealing display device 42 is equipped on the upper face of casing 12 and cards, etc., dealt by the dealer image are displayed facedown. Medal images, indicating the numbers of medals betted by the respective players, are also displayed. Though with game machine 10 of this embodiment, display device 42 is equipped and the exchange of cards is made known clearly to other players by display of cards facedown on display device 42, this invention is not limited thereto and there is no problem in providing an arrangement that is not equipped with display device 42.
Furthermore, player display devices 52 (52A to 52D), each of which can be recognized visually by a player, is equipped in front of the casing, and these are aligned at positions opposing display device 42. On each display device 52, cards that have been dealt to the corresponding player from the dealer image are displayed faceup. The number of medals bet by each player, the number of medals credited to each player, and as shall be described below, taken images of the other players, etc., are displayed as well. Also as shall be described later, each display device 52 is equipped with a touch sensor 28 (28A to 28D) (see Fig. 2) and the game progresses in accordance with the operations of the players.
The above-described "display device 32" corresponds to making up a part of a common display part on which a dealer image that performs the dealing of cards is displayed. Furthermore, "display devices 52" correspond to making up a part of the plurality of individual display parts on each of which is displayed an information image of a card game.
The parts of the above-described display devices 32, 42, and 52, which display the effect images to be described below, may be arranged from liquid crystal displays, cathode ray tubes, etc. Also, though with the above-described embodiment, display devices 32, 42, and 52 are indicated as being provided in casing 12 of game machine 10, display devices 32, 42, and 52 may be disposed at any positions of the game machine as long as the players can see the display devices.
Also though with game machine 10 of this embodiment, display devices 52 are disposed side-by-side with respect to display device 32, this invention is not limited thereto, and display devices 52 may be arranged in a substantially semi-circular shape centered about the center of display device 32.
Furthermore, various operation switches are equipped near each display device 52, and specifically, these include an entry switch 20, a bet switch 24, a card exchange switch 26, a stop switch 30, and a disbursement switch 31. A player operates these switches to make the game progress.
Though with regard to the above-mentioned operation switches, this embodiment includes entry switch 20, bet switch 24, card exchange switch 26, stop switch 30, and disbursement switch 31, this invention is not limited thereto and other switches may be provided, and furthermore, the switches do not have to be those that are operable by pressing but may be operating members that are operable by rotation, etc. Also, though with this embodiment, the card selection operation is executed by means of the above-described touch sensor 28, this invention is not limited thereto and other operation switches may be used instead, and yet furthermore, the above-mentioned switches do not have to be provided and operations may be enabled by use of a touch sensor, etc., instead.
Also, a medal slot 49 (49A to 49D) is equipped near these operation buttons, and the number of medals loaded from medal slot 49 is counted by a medal detection sensor 22 (22A to 22D) (see Fig. 2) equipped inside medal slot 49.
An image taking device 44 (44A to 44D) is equipped in front of each display device 52 and this takes the image of the expression of the corresponding player and makes the taken image be displayed on display devices 52 that are visible to the other players.
Portable terminal device connection connectors 48, enabling connection with a portable telephone or other portable terminal device, are equipped at lower parts of the side face of casing 12, and by connecting a portable telephone or other portable terminal device to a portable terminal device connection connector 48, not only can chatting with other players be enjoyed but tactical interaction among players can also be enjoyed. Needless to say a player may pretend to be chatting with another player and thereby perform tactical interaction with other players.
Furthermore, medal ejection slots 50 are equipped at lower parts of the side face of casing 12, and from these are ejected medals disbursed by disbursement devices 54 (54A to 54D), each of which is instal led inside a medal ejection slot 50 and includes a hopper drive circuit, etc. This "disbursement device 54" corresponds to making up a part of a "disbursement means."
[Arrangement of the control part of the game machine]
Fig. 2 shows a block diagram of a control circuit of a game machine of this invention's embodiment.
Furthermore, main control circuit 60 is equipped with interface circuit sets 62 and 72, an input/output bus 64, a random number generating part 65, and a communication interface 74, which shall be described below.
Input/output bus 64 is arranged for input and output of data signals or address signals to and from a central processing unit (referred to hereinafter as "CPU") 66, and inside CPU 66, a timer (not shown), to be described below, is equipped.
"CPU 66" corresponds to making up parts of a display control means" and the "disbursement means," which are described in the claims.
The above-mentioned ROM 68 stores a control program that controls the flow of the entirety of the game of the game machine. ROM 68 furthermore stores initial data for executing control programs, a program for controlling the blinking operation pattern of a decoration lamp 36, a program that performs display control of display device 32, etc.
(A) A program, which makes a computer execute a display control step of controlling the above-mentioned common display part and the above-mentioned individual display parts.
(B) A program, which makes a computer execute a disbursement step of enabling disbursement of game media to be provided to players in accordance with the results of the card game that is started based on the loaded game media.
Besides (A) and (B), there is also a program, which, when the dealing of a card is performed, makes a computer execute, for the above-mentioned game machine, a step of making the dealer image be displayed on the above-mentioned common display part in a manner such that the dealer image faces the direction in which the above-mentioned individual display part to which the card is dealt is installed.
"ROM 68" corresponds to making up parts of the "display control means" and the "disbursement means" described in the claims.
With these programs, since when the dealing of a card is performed, the computer is made to execute, for the above-mentioned game machine, a step of making the dealer image be displayed on the above-mentioned common display part in a manner such that the dealer image faces the direction in which the above-mentioned individual display part to which the card is dealt is installed, even a player to whom the card is not dealt can readily recognize to which player the card is being dealt and when the card is dealt and can thus enjoy the tactical interaction that is characteristic of card games.
Though the programs in this embodiment are stored in ROM 68, they may be recorded in a hard disk device, CD-ROM, DVD, or other storage medium instead. These programs do not have to be recorded in advance and may be recorded in RAM 70, etc., after the power is turned on. Furthermore, each of the programs may be recorded in a separate storage medium.
"RAM 70" corresponds to making up parts of the "display control means" and the "disbursement means" described in the claims.
Each of the above-mentioned entry switches 20 is connected to interface circuit set 62, and when pressed by the operation of a player, supplies an entry signal to interface circuit set 62. Upon receiving the entry signal, interface circuit set 62 converts the entry signal into entry data of predetermined form and supplies the entry data to CPU 66 via input/output bus 64.
Each of the above-mentioned disbursement switches 31 is also connected to interface circuit set 62, and when pressed by the operation of a player, supplies a disbursement signal to interface circuit set 62, and upon receiving the disbursement signal, interface circuit set 62 converts the disbursement signal into disbursement data of predetermined form and supplies the disbursement data to CPU 66 via input/output bus 64.
Furthermore, each of the above-mentioned bet switches 24 is also connected to interface circuit set 62, and when pressed by the operation of a player, supplies a single bet signal to interface circuit set 62, and upon receiving the single bet signal, interface circuit set 62 converts the single bet signal into single bet data of predetermined form and supplies the single bet data to CPU 66 via input/output bus 64.
Yet furthermore, each of the above-mentioned medal detection sensors 22 is also connected to interface circuit set 62, and when a medal loaded from medal slot 49 by a player is detected, supplies a loading detection signal to interface circuit set 62, and upon receiving the loading detection signal, interface circuit set 62 converts the loading detection signal into loading detection data of predetermined form and supplies the loading detection data to CPU 66 via input/output bus 64.
Yet furthermore, each of the above-mentioned touch sensors 28 is also connected to interface circuit set 62, and when touched by a hand of a player, supplies a touch detection signal, which indicates the location of the touch, to interface circuit set 62, and upon receiving the touch detection signal, interface circuit set 62 converts the touch detection signal into touch detection data of predetermined form and supplies the touch detection data to CPU 66 via input/output bus 64.
Yet furthermore, each of the above-mentioned stop switches 30 is also connectedto interface circuit set 62, and when pressed by the operation of a player, supplies a stop signal to interface circuit set 62, and upon receiving the stop signal, interface circuit set 62 converts the stop signal into stop data of predetermined form and supplies the stop data to CPU 66 via input/output bus 64.
Yet furthermore, each of the above-mentioned card exchange switches 26 is also connected to interface circuit set 62, and when pressed by the operation of a player, supplies a card exchange signal, indicating the card to be exchanged, to interface circuit set 62, and upon receiving the card exchange signal, interface circuit set 62 converts the card exchange signal into card exchange data of predetermined form and supplies the card exchange data to CPU 66 via input/output bus 64.
Yet furthermore, each of the above-mentioned image taking devices 44 is also connected to interface circuit set 62, and constantly supplies image signals to interface circuit set 62 while the power is turned on, and upon receiving the image signals, interface circuit set 62 converts the image signals into image data of predetermined form and supplies the image data to CPU 66 via input/output bus 64.
Yet furthermore, each of the above-mentioned portable terminal device connection connectors 48 is connected to interface circuit set 62, and by connecting a portable telephone or other portable terminal device to a portable terminal device connection connector 48, not only can chatting with other players be enjoyed but tactical interactions among players can also be enjoyed. Needless to say a player may pretend to be chatting with another player and thereby perform tactical interaction with other players. Each portable terminal device connection connector 48 constantly supplies character communication signals to interface circuit set 62 while a portable terminal device is connected, and upon receiving the character communication signals, interface circuit set 62 converts the character communication signals into character communication data of predetermined form and supplies the character communication data to CPU 66 via input/output bus 64.
Also, the above-mentioned random number generating part 65 is connected to input/output bus 64 and supplies the generated random numbers to CPU 66 via input/output bus 64. When an instruction for generating a random number is issued from CPU 66 to random number generating part 65, random number generating part 65 generates a random number within a predetermined range and supplies a signal indicating the value of this random number via input/output bus 64 to CPU 66. CPU 66 determines the condition of progress of the game from this generated random number.
Though game machine 10 of the present embodiment is equipped with a random number generating part 65 that generates random numbers, this invention is not limited thereto, and CPU 66 itself may be arranged to generate random numbers instead of providing random number generating part 65 in particular, or random number generating part 65 may be equipped and CPU 66 may be arranged to generate internal lottery data based on the random numbers generated by random number generating part 65.
Furthermore, communication interface circuit 74 is connected to input/output bus 64, and as shall be described below, is provided for performing communication with a server 80, etc., via a public telephone line network, local area network (LAN), or other communication line.
Furthermore, an interface circuit set 72 is also connected to input/output bus 64. Speakers 46, decoration lamp 36, and disbursement devices 54 are connected to interface circuit set 72, and interface circuit set 72 supplies drive signals, drive power, and various signals to control each of the above-mentioned devices in accordance with the results of computational processes performed at CPU 66.
Yet furthermore, display control device 200 is also connected to interface circuit set 72, and based on an image display instruction generated from main control circuit 60, display control device 200 generates drive signals for driving the display devices 32, 42, and 52 connected to display control device 200. This "display control device 200" corresponds to making up a part of the "display control means." Though game machine 10 of this embodiment is arranged to be equipped with display control device 200, this invention is not limited thereto, and there is no problem with an arrangement, wherein display control device 200 is not equipped and CPU 66, etc., are made to perform all image display processes.
[Arrangement of the display control device of the game machine]
An interface circuit 202 is connected to an input/output bus 204, and an image display instruction generated from the above-mentioned main control circuit 60 is supplied via interface circuit 202 to input/output bus 204. Input/output bus 204 is arranged to input and output data signals or address signals to and from a central processing unit (referred to hereinafter as "CPU") 206.
Furthermore, an image data processor (referred to hereinafter as "VDP") 212 is also connected to input/output bus 204. This VDP 212 includes a so-called sprite circuit, a screen circuit, and a palette circuit, and is a processing device that can perform various processes for making display device 32 display images.
To the above-mentioned VDP 212 are connected a video RAM 214, for storing image data in accordance with image display instructions generated from main control circuit 60, and an image data ROM 216, for storing background image data, card image data, character image data, other image data and the like. A drive circuit 218, which generates drive signals for driving display device 32, is also connected to VDP 212.
By reading and executing the display control program stored in ROM 208, the above-mentioned CPU 206 stores, in video RAM 214, the image data to be displayed on display device 32 in accordance with image display instructions generated from main circuit 60. The image display instructions generated from main control circuit 60 include a player display instruction, background display instruction, card display instruction, character figure display instruction, and other display instructions.
As mentioned above, image data ROM 216 stores card image data, character figure image data of animated objects and other character figures displayed for an effect screen, background image data, which make up the backgrounds of display devices 32, 42, and 52, other image data.
The above-mentioned design image data are used to perform a change or stop of the design displays on display device 32, 42, and 52, and include image data corresponding to a variety of displaymodes, for example, magnified images, reduced images, deformed images, etc. The above-mentioned character figure image data include image data necessary for displaying modes in which a character figure performs a series of operations.
Fig. 4 shows a schematic view, illustrating an outline of the image data generated by the above-described video RAM 214.
As shown in Fig. 4, the size of the image data (referred to hereinafter as "screen image area R1") , generated by video RAM 214 in accordance with an image display instruction, is set to be greater than the display areas R2, R3, and R4 displayed on display devices 32, 42, and 52. In Fig. 4, screen display area R1 is indicated as an area that is surrounded by solid lines and display areas R2, R3, and R4 are indicated as areas surrounded by broken lines. By this setting, images to be displayed on display devices 32, 42, and 52 can be displayed smoothly as shall be described below. The image data to be displayed on display device 32 corresponds to display area R2, the image data to be displayed on display device 42 corresponds to display area R3, and the image data to be displayed on each display device 52 corresponds to display area R4.
When a background display instruction is issued from main control circuit 60, VDP 212 reads the image data of image C1, which shows a design that is an identification information image, from image data ROM 216 and then positions the read image data at positions in video RAM 214 that correspond to the positions at which background images are to be displayed on display devices 32, 42, and 52.
Also, when a character figure display instruction is issued from main control circuit 60, VDP 212 reads the image data of a character figure image C2 from image data ROM 216 and then positions the read image data at a position in video RAM 214 that corresponds to the position at which the character figure image is to be displayed on display device 32.
Furthermore, when a card display instruction is issued from main control circuit 60, VDP 212 reads the image data of card images C3 from ROM 216 and then positions the read image data at positions in video RAM 214 that correspond to the positions at which the card images are to be displayed on display devices 42 and 52.
Yet furthermore, when a player display instruction is issued from main control circuit 60, VDP 212 reads the image data of player images C4 from RAM 210 and then positions the read image data at positions in video RAM 214 that correspond to the positions at which the player images are to be displayed on display devices 52.
In addition to the background image data, character figure image data, card image data, and player image data shown in Fig. 4, various instructions also exist for character string image data, betted coin image data, etc., to enable the display of character string images, betted coin images, etc.
After generating image data in video RAM 214, VDP 212 reads just the image data stored in display areas R2, R3, and R4 from video RAM 214, and supplies these as display signals to drive circuit 218. And as mentioned above, by displaying images one frame at a time and changing the display positions of the images, the dealer image is displayed as if it is moving or dealing a card, etc.
Also, synchronization among the images displayed on display devices 32, 42, and 52 may be carried out, that is, for example, when a hand of a dealer image displayed on display device 32 moves outside the display area, the image data expressing the hand of the dealer are positioned in display areas R3 andR4 so that the hand will be displayed in a synchronized manner on display devices 42 and 52.
As described above, a game is made to proceed by images being displayed on display devices 32, 42, and 52 by the recording of image data in video RAM 214. Display examples of images displayed on display device 32 in this game are shown in Figs. 5 through 9, a display example of an image displayed on display device 42 is shown in Fig. 10, and a display example of an image displayed on display device 52 is shown in Fig. 11. Also, display examples of images displayed on display devices 32, 42, and 52 are shown in Figs. 12A, 12B, and 13A through 13C.
Fig. 5 shows a display example of an image that is displayed on display device 32 immediately after the start of the game, and Figs. 6 through 9 show display examples of images displayed on display device 32 when cards are dealt. Fig. 10 shows a display example of an image displayed on display device 42, and Fig. 11 shows a display example of an image displayed on a display device 52. Furthermore, Figs. 12A, 12B, and 13A through 13C show display examples of images displayed on display devices 32, 42, and 52.
As shown in Fig. 5, a dealer image is displayed on display device 32. This dealer image deals cards to the respective players.
As shown in Fig. 6, the dealer image is displayed so as if to deal a card as shown in Fig. 6. This dealer image is displayed so that the eye line, posture, direction of extension of a hand, etc., are changed in the direction a card is dealt to, and when a card is dealt to display device 52B, the image is displayed so that the card is dealt diagonally to the left front side as viewed from the front as shown in Fig. 6, when a card is dealt to display device 52C, the image is displayed so that the card is dealt diagonally to the right front side as viewed from the front as shown in Fig. 7, when a card is dealt to display device 52A, the image is displayed so that the card is dealt to the left side as viewed from the front as shown in Fig. 8, and when a card is dealt to display device 52D, the image is displayed so that the card is dealt to the right side as viewed from the front as shown in Fig. 9.
Thus since "when the dealing of a card is performed, the dealer image is displayed on the above-mentioned common display part in a manner such that the dealer image faces the direction of the position at which the above-mentioned individual display part to which the card is dealt is installed," even a player to whom the card is not dealt can readily recognize to which player the card is being dealt and when the card is dealt and can thus enjoy the tactical interaction that is characteristic of card games.
"The dealer image may be displayed in a manner such that, when a card is dealt, a hand of the dealer is positioned in the direction in which an above-mentioned individual display part to which the card is dealt is installed," and with such an arrangement, an even more realistic game can be provided and players can be provided with the enjoyment of the tactical interaction that is characteristic of card games.
Also, as shown in Fig. 10, images of the dealt cards are displayed on display device 42. With these card images, in a state where a card is not dealt, such as when the card is exchanged, prior to the dealing of the card, etc., the card is not displayed. Also, there will be no problem if images indicating the number of betted coins are displayed.
Furthermore, as shown in Fig. 11, images of the dealt cards and images of the players besides oneself are displayed on a display device 52. With these card images, in a state where a card is not dealt, such as when a card is exchanged or prior to the dealing of a card, etc., the card is not displayed. Also, there will be no problem if images indicating the number of betted coins or number of credits, etc., are displayed. With the player images, when players that are actually playing the game exist, player images taken by image taking device 44 are displayed, and in a case where false players who are not actually playing the game exist, images of these false players are displayed.
With these display devices 32, 42, and 52, images are displayed as shown in Figs. 12A and 12B, and these images are displayed in a synchronized manner. For example, when in a process where as shown in Figs. 12A and 12B, the dealer images extends a hand to deal a card, the hand part of the dealer image falls outside the display area of display device 32 as shown in Figs. 13A and 13B, that is, when the dealer image is displayed with the exception of the hand of the dealer, the hand that is to be displayed outside the display area of display device 32 is displayed on display devices 42 and 52 so that it appears as if an actual dealer is dealing the card. Also, when a card is dealt, the card image indicating the dealt card is displayed facing downward on display device 42 and displayed facing upward on a display device 52 at the same time as the dealing process so that it appears as if an actual dealer is dealing the card. Furthermore, a player to whom the card is not dealt can clearly know the timing of the dealing of the card by viewing the corresponding image and enjoy the tactical interaction of observing the expression of the player to whom the card was dealt.
Since in some cases in making the dealer image be displayed on the above-mentioned common display part in a manner such that a card is dealt, the above-mentioned display control means thus makes the dealer displayed on the above-mentioned common display part be displayed in a manner such that a hand of the dealer image is erased and makes the hand of the dealer image be displayed on the above-mentioned individual display part to which the above-mentioned card is dealt, a player to whom a card is dealt is provided with a sensation of actually being dealt a card, thus providing a game that is even more realistic. Also, by providing an arrangement equipped with a held card display part, disposed at a position visible to the players, and arranging so that the above-mentioned display control means, in some cases in making the dealer image be displayed on the above-mentioned common display part in a manner such that the dealer image deals a card, makes the dealer image displayed on the above-mentioned common display part be displayed in a manner such that a hand of the dealer image is erased and makes the hand of the dealer image be displayed on the above-mentioned individual display part to which the above-mentioned card is dealt, a player to whom the card is not dealt can observe how the player to whom the card is dealt reacts upon visibly recognizing the card and can thus enjoy the tactical interaction that is characteristic of card games.
Subroutines for controlling game machine 10, which are executed by the above-described main control circuit 60, are shown in Figs. 14 through 16. The subroutine shown in Fig. 14 is called and executed at a predetermined timing from a main program of game machine 10 that is executed in advance.
In the following, it shall be deemed that game machine 10 has been started in advance, the variables used in the above-described CPU 66 are initialized to predetermined values, and steady-state operation is being carried out.
With the subroutine shown in Fig. 14, first a card dealing process is executed (step S31) . In this process, CPU 66 makes an image of the dealing of a card be displayed based on dealing destination data recorded in RAM 70 as shall be described later and furthermore records the data indicating the dealt card in RAM 70. When this process is ended, a transfer to step S32 is performed.
Next, a bet process is executed (step S32). In this process, CPU 66 determines the number of medals to be betted based on the operation of bet switch 24 and other various operations by a player. When this process is ended, a transfer to step S33 is performed.
Next, a card selection process is executed (step S33). In this process, CPU 66 selects a card to be exchanged based on the operation of card exchange switch 26, touch sensor 28, and other various operations by a player as shall be described later and makes the image of the card to take the place of the selected card be displayed. When this process is ended, a transfer to step S34 is performed.
Next, a win/loss determination process is executed (step S34). In this process, CPU 66 reads held card data recorded in RAM 70, collates the data with the combination table recorded in ROM 68, determines the win or loss based on the results of collation, and disburses medals. When this process is ended the present subroutine is ended immediately.
In the card dealing process routine, which is called as mentioned above in step S31 or in step S66 to be described below, the subroutine shown in Fig. 15 is called and a process of recording the background image data is executed (step S41). In this process, CPU 66 supplies a background display instruction to display control device 200 via input/output bus 64 and interface circuit set 72. This instruction includes data indicating the background image data, data indicating the display positions of the background image data, etc. At display control device 200, CPU 206 receives the background display instruction and supplies the background display instruction to VDP 212 via interface circuit 202 and input/output bus 204. Upon receiving the background display instruction, VDP 212 reads the desired background image data from image data ROM 216 based on the respective data included in the instruction and records the data at desired positions in video RAM 214. When this process is ended, a transfer to step S42 is performed.
A card dealing data reading process is then executed (step S42). In this process, CPU 66 reads the dealing data that indicate the dealing destination recorded in advance in RAM 70 in accordance with various operation switches.
The dealing data are four-digit, hexadecimal data, with the lower two digits indicating the type of the card to be dealt that has been determined based on a priorly determined lottery result and the upper two digits indicate the position to which a card is dealt. Of the upper two digits of the dealing data, the numerical value of the upper digit indicates the display device 52 to which the card is dealt and the numerical value of the lower digit indicates the card dealing location in the display device 52 that is indicated by the upper digits.
Specifically, when a card indicating the "ace of spades" is to be dealt to the rightmost position in display device 52A, the data, "1511," is recorded. That is, when the uppermost digit is "1," it indicates display device 52A, when the uppermost digit is "2," it indicates display device 52B, when the uppermost digit is "3," it indicates display device 52C, and when the uppermost digit is "4," it indicates display device 52D. Also, when the second digit from the uppermost digit is "1," it indicates the leftmost position in display device 52A, when the second digit from the uppermost digit is 2," it indicates the second position from the left in display device 52A, when the second digit from the uppermost digit is "3," it indicates the central position in display device 52A, when the second digit from the uppermost digit is "4," it indicates the second position from the right in display device 52A, and when the second digit from the uppermost digit is "5," it indicates the rightmost position in display device 52A. Also, the second digit from the lowermost digit indicates the type of card, such as "spades," "clubs," etc., and is "1" when the card to be dealt is "spades," "2" when the card to be dealt is "clubs," "3" when the card to be dealt is "hearts," and "4" when the card to be dealt is "diamonds." Furthermore, the lowermost digit indicates the numeral of the card to be dealt, and when the numeral of the card is any of "1" to "9," the numerical value is used as it is, when the numeral of the card is "10," "A" is indicated, when the numeral of the card is "J," "B" is indicated, when the numeral of the card is "Q," "C" is indicated, and when the numeral of the card is "K," "D" is indicated.
A plurality of these data may be recorded in a cumulative manner and when the dealing of a card is ended, the dealing destination data indicating the position at which dealing was ended are erased. Thus in a game where there are four participants, since five cards are dealt to each player at first, 25 sets of data are recorded as dealing destination data in RAM 70. Also, when an exchange is performed by operation of a player, data indicating the position of the card to be exchanged is recorded as dealing destination data in RAM 70.
By reading the dealing destination data recorded in RAM 70, CPU 66 not only deals a card to the corresponding position but also selects dealer images to be displayed on display devices 32, 42, and 52 as shall be described below. When this process is ended, a transfer to step S43 is performed.
Next, a process of determining the dealer image data and the data recording position thereof is executed (step S43). In this process, CPU 66 determines the dealer image data recording position in video RAM 214 based on the dealing destination data read in the process of step S41. This process generates a character figure display instruction that includes the data indicating the type of character figure image data in accordance with the position to which a card is dealt and data indicating the position at which the character figure data are to be recorded.
That is, since the type of character figure image, which is the dealer, and the position at which the character figure image is to be displayed, etc., are determined based on the dealing destination data, the dealer, in other words, the character figure image data are recorded so that a card is dealt in the direction of one of display devices 52A to 52D. Also, the card is dealt with a hand of the dealer, in other words, the character figure data being directed in the direction of one of display devices 52A to 52D. When this process is ended, a transfer to step S44 is performed.
Next a dealer image data recording process is executed (step S44). In this process, CPU 66 supplies a character figure display instruction to display control device 200 via input/output bus 64 and interface circuit set 72. This instruction includes data indicating the character figure image data, data indicating the display position of the character figure image data, etc. At display control device 200, CPU 206 receives the character figure display instruction and supplies the character figure display instruction to VDP 212 via interface circuit 202 and input/output bus 204. Upon receiving the character figure display instruction, VDP 212 reads the desired character figure image data from image data ROM 216 based on the various data included in the instruction and records the data at a desired position in video RAM 214. When this process is ended, a transfer to step S45 is performed.
A card image data recording process is then executed (step S45). In this process, CPU 66 supplies a card display instruction to display control device 200 via input/output bus 64 and interface circuit set 72. This instruction includes data indicating the card image data, data indicating the display position of the card image data, etc. At display control device 200, CPU 206 receives the card display instruction and supplies the card display instruction to VDP 212 via interface circuit 202 and input/output bus 204. Upon receiving the card display instruction, VDP 212 reads the desired card image data from image data ROM 216 based on the various data included in the instruction and records the data at a desired position in video RAM 214. When this process is ended, a transfer to step S46 is performed.
A player image data recording process is then executed (step S46). In this process, CPU 66 receives image data supplied from image taking device 44 via interface circuit set 62 and input/output bus 64 and records the data in RAM 70. In a case where a player is a false player who is not actually playing, data indicating the false player are recorded in RAM 70. CPU 66 then supplies a player display instruction to display control device 200 via input/output bus 64 and interface circuit set 72. This instruction includes player image data, false player image data, data indicating the display position of the player image data, etc. At display control device 200, CPU 206 receives the player display instruction and supplies the player display instruction to VDP 212 via interface circuit 202 and input/output bus 204. Upon receiving the player display instruction, VDP 212 records false player image data read from image data ROM 216 or player image data taken by image taking device 44 at a desired position in video RAM 214 based on the various data included in the instruction. When this process is ended, a transfer to step S47 is performed.
The image data set in video RAM 214 are then displayed (step S47). VDP 212 reads the image data recorded in video RAM 214 by the processes up to step S46 and supplies the image data to drive circuit 218. Upon receiving the image data, drive circuit 218 converts the image data to signals of predetermined form and supplies the signals to each of display devices 32, 42, and 52. Images, such as those shown in Figs. 5 through 13C are thus made to be displayed on display devices 32, 42, and 52. When this process is ended, a transfer to step S48 is performed.
Whether or not the dealing of a single card has been completed is then judged (step S48). In this process, CPU 66 reads dealing completion data recorded in RAM 70, and if the dealing completion data is "00," that is, if it is judged that dealing has been completed, a transfer to step S48 is performed, and if the dealing completion data is "01," that is, if it is not judged that dealing has been completed, a transfer to step S41 is performed. Images of dealing a card is thus displayed continuously until the dealing of a single card is completed.
Also, in the process of step S43, the type of dealer image, the position at which the dealer image is to be displayed, etc., are determined based on the dealing destination data, and in this step, after making the dealer image immediately prior to dealing a card be displayed so that a hand of the dealer image will be outside the display range of display device 32, the hand of the dealer image is displayed on display devices 42 and 52.
A held card data recording process is then executed (step S49). In this process, CPU 66 reads, from among the dealing destination data recorded in RAM 70, the dealing destination data indicating the card that was judged as having been dealt in the judgment of step S48 and records the data as held card data positioned in RAM 70. The types of cards owned by the respective players can thus be identified. When this process is ended, a transfer to step S50 is performed.
A dealing destination data erasure process is then executed (step S50). In this process, CPU 66 erases, from among the dealing destination data recorded in RAM 70, the dealing destination data indicating the card that was judged as having been dealt in the judgment of step S48, that is, records data (for example, "FFFF," etc.) indicating empty data. When this process is ended, a transfer to step S51 is performed.
Next in step S51, whether there is no card dealing data is judged. In this process, CPU 66 reads the dealing destination data positioned in RAM 70 and judges whether there are no dealing destination data, that is, judges whether or not all of the dealing destination data are empty data (for example, "FFFF") If CPU 66 judges all of the dealing destination data to be empty data, that is, judges that there are no dealing destination data, the present subroutine is ended immediately, while if it is judged that not all of the dealing destination data are empty data, that is, if it is not judged that there are no dealing destination data, a transfer to step S41 is performed. The present subroutine is thus performed until all cards are dealt.
As mentioned above, in the card dealing process routine called in step S33, the subroutine shown in Fig. 16 is called and whether or not stop switch 30 has been operated is judged (step S61). In this process, if stop switch 30 is operated by a player, stop switch 30 supplies a stop signal to interface circuit set 62. Then when CPU 66 judges that the stop signal supplied from stop switch 30 has been received as stop data via interface circuit set 62 and input/output bus 64, the present routine is ended, and if it is not judged that the stop signal has been received as stop data, a transfer to step S62 is performed.
Next, whether or not an operation of touch sensor 28 has been performed is judged (step S62). In this process, if a process position of touch sensor 28 has been touched by a player, touch sensor 28 supplies a touch detection signal to interface circuit set 62. Then when CPU 66 judges that the touch detection signal supplied from touch sensor 28 has been received as touch detection data via interface circuit set 62 and input/output bus 64, a transfer to step S63 is performed, and if it is not judged that the touch detection signal has been received as touch detection data, a transfer to step S64 is performed.
Next in step S63, an exchange card selection process is executed. In this process, CPU 66 records exchanged card data, indicating the detection of selection of a certain card image by the process of step S62, in RAM 70. When this process is ended, a transfer to step S64 is performed.
Next in step S64, whether or not card exchange switch 26 has been operated is judged. In this process, if card exchange switch 26 is operated by a player, card exchange switch 26 supplies a card exchange signal to interface circuit set 62. Then when CPU 66 judges that the card exchange signal supplied from card exchange switch 26 has been received as card exchange data via interface circuit set 62 and input/output bus 64 and the exchanged card data are recorded, a transfer to step S65 is performed, and if it is not judged that the card exchange signal has been received as card exchange data or if it is not judged that exchanged card data are recorded, a transfer to step S61 is performed. The card dealing process is thus started if even one exchanged card data has been recorded and card exchange 26 is operated.
Next in step S65, a dealing destination data recording process is executed. In this process, CPU 66 makes a random number be generated based on the exchanged card data recorded in RAM 70 by the process of step S63 and generates dealing destination data. In particular, for the lower two digits, dealing destination data indicating the data to be dealt are recorded in RAM 70. When this process is ended, a transfer to step S66 is performed.
Next, the card dealing process is executed (step S66). In this process, CPU 66 reads the dealing destination data recorded in RAM 70 in step S65 and deals a card based on the dealing destination data. When this process is ended, the present subroutine is ended immediately.
Since by thus performing the above-described processes of step S42 to step S44, the above-mentioned display control means makes, when the dealing of a card is performed, the dealer image be displayed on the above-mentioned common display part in a manner such that the dealer image faces the direction in which the above-mentioned individual display part to which the card is dealt is installed, even a player to whom the card is not dealt can readily recognize to which player the card is being dealt and when the card is dealt and can thus enjoy the tactical interaction that is characteristic of card games.
Also, by performing the above-described processes of step S42 to step S44, since, "when the dealing of a card is performed, the dealer image is displayed on the above-mentioned common display part in a manner such that the dealer image faces the direction in which the above-mentioned individual display part to which the card is dealt is installed, " even a player to whom the card is not dealt can readily recognize to which player the card is being dealt and when the card is dealt and can thus enjoy the tactical interaction that is characteristic of card games.
Furthermore, by performing the above-described processes of step S42 to step S44, since in some cases in making the dealer image be displayed on the above-mentioned common display part in a manner such that the dealer image deals a card, the above-mentioned display control means makes the dealer displayed on the above-mentioned common display part be displayed in a manner such that a hand of the dealer image is erased and makes the hand of the dealer image be displayed on the above-mentioned individual display part to which the above-mentioned card is dealt, a player to whom a card is dealt is provided with a sensation of actually being dealt a card, thus providing a game that is even more realistic.
Also, by providing an arrangement equipped with a held card display part, disposed at a position visible to the players, and arranging so that the above-mentioned display control means, in some cases in making the dealer image be displayed on the above-mentioned common display part in a manner such that the dealer image deals a card, makes the dealer image displayed on the above-mentioned common display part be displayed in a manner such that a hand of the dealer image is erased and makes the hand of the dealer image be displayed on the above-mentioned individual display part to which the above-mentioned card is dealt, a player to whom the card is not dealt can observe how the player to whom the card is dealt reacts upon visibly recognizing the card and can thus enj oy the tactical interaction that is characteristic of card games.
Besides providing such a game machine, this invention may also be provided in the form of a server and a program.
Though the present embodiment is a game machine 10 equipped with display devices 32, 42, and 52 that display two-dimensional images, the present invention is not limited thereto, and the game machine may have an arrangement equipped with display devices 32, 42, and 52 that display three-dimensional images.
Though the above-described embodiment is arranged from just game machine 10, an arrangement in which a server 80 and game machines 10 are connected as shown in Fig. 17 is also possible Specifically, server 80 may be arranged to make game machines 10 display dealer images, card images, etc., based on operations of players at game machines 10 and thereby make a game proceed.
That is, server 80 controls game machines 10, and has a function of making, when the dealing of a card is performed, the dealer image be displayed on the common display part of an above-mentioned game machine in a manner such that the dealer image faces the direction in which the above-mentioned individual display part to which the card is dealt is installed.
With this arrangement, since when the dealing of a card is performed, the dealer image is displayed on the above-mentioned common display part in a manner such that the dealer image faces the direction in which the above-mentioned individual display part to which the card is dealt is installed, even a player to whom the card is not dealt can readily recognize to which player the card is being dealt and when the card is dealt and can thus enjoy the tactical interaction that is characteristic of card games.
Furthermore, the possibility of centralized control of game machines from a remote location is provided, and the above-mentioned effects can be obtained without having to perform setting and other troublesome tasks for each of the game machines.
With this invention, since when the dealing of a card is performed, the above-mentioned display control means makes the dealer image be displayed on the above-mentioned common display part in a manner such that the dealer image faces the direction in which the above-mentioned individual display part to which the card is dealt is installed, even a player to whom the card is not dealt can readily recognize to which player the card is being dealt and when the card is dealt and can thus enjoy the tactical interaction that is characteristic of card games.
Also, the game machine can provide a realistic game in which a card seems to be actually dealt. Both a player to whom a card is not dealt and a player to whom a card is dealt can enjoy a realistic game.
A game machine (10), with which images of a card game using cards dealt by a dealer are displayed, said game machine comprising:
a common display part (32), displaying a dealer image of a dealer who deals cards, and
a plurality of individual display parts (52A. 52B. 52C. 52D), each being positioned at a position opposing said common display part and displaying images of cards;
a card dealing display device (42) separated from the common display part (32) for displaying the cards facedown, wherein the card dealing display device (42) is viewable for all players in front of the individual display parts (52A, 52B, 52C, 52D),
a display control means for controlling said common display part (32), said card dealing display device (42) and said individual display parts (52A, 52B, 52C, 52D) in correlation with the respective positions of said individual display parts,
wherein when the dealing of cards is performed said displays control means is adapted to display, on said common display part (32), a moving dealer image having a hand part and a face wherein when dealing a card the hand part and the face are directed to the position of the individual display part, among said individual display parts (52A, 52B, 52C, 52D), to which a card is dealt,
wherein during dealing a card the hand part of the dealer is moved out of the common display part (32) in direction of a player and if the hand part is moved outside of the common display part (32) it is erased in the common display part (32) and is displayed in the card dealing display device (42) and in the individual display part (52A, 52B, 52C, 52D) to which a card is dealt.
The game machine as set forth in Claim 1, wherein the card dealing display device (42) is adapted to display the cards facedown, dealt by the dealer image and game currency images indicating the numbers of game currency betted by the respective players.
The game machine as set forth in Claim 1, wherein said display control means performs control so as to display a single video image with said common display part (32) and said individual display parts (52A. 52B. 52C. 52D).
The game machine as set forth in Claim 1. further comprising a disbursement means, performing disbursement of game media that are loaded by players and provided to players in accordance with the results of said card game.
The game machine as set forth in Claim 1, wherein said individual display parts (52A. 52B. 52C. 52D) are positioned in an aligned manner.
The game machine as set forth in Claim 1, wherein the card dealing display device (42), displaying said cards, is equipped between said individual display parts (52A, 52B, 52C, 52D) and said common display part (32).
The game machine as set forth in Claim 1 or 2, wherein the display control means comprising:
a CPU (66) and RAM.
the CPU (66) determines the dealer image data recording position in the RAM based on the dealing destination data.
A server (80), connected to game machine (10), with each of which images of a card game using cards are displayed, each of said game machine comprising:
a common display part (32), displaying a dealer image of a dealer who deals cards; and
a plurality of individual display parts (52A, 52B, 52C, 52D), each being positioned at a position opposing said common display part and displaying images of cards; and
a card dealing display device (42) separated from the common display part (32) for displaying the cards facedown, wherein the card dealing display device (42) is viewable for all players in front of the individual displays parts (52A. 528. 52C. 52D),
said server (80) performing display control of said common display part (32), said card dealing display device (42) and said individual display parts (52A, 52B, 52C. 52D) in correlation with the respective positions of said individual display parts,
wherein when dealing of cards is performed, said server (80) is adapted to display on said common display part (32), a moving dealer image having a hand part and a face, wherein the hand part and the face are directed to the position of the individual display part, among said individual display parts (52A, 52B, 52C, 52D) to which at card is dealt,
wherein during dealing a card the hand part of the dealer is moved out of the common display part (32) in direction of a player and if the hand part is moved outside of the common display part (32) it is erased in the common displays part (32) and is displayed in the card dealing display device (42) and In the individual display part (52A, 52B, 52C, 52D) to which a card is dealt
A computer program for controlling a game machine (10),
said game machine comprising a common display part (32), displaying a dealer image of a dealer who deals cards, and a plurality of individual display parts (52A, 52B. 52C. 52D), each being positioned at a position opposing said common display part and displaying images of cards, characterized by a card dealing display device (42) separated from the common display part (32) for displaying the cards facedown wherein the card dealing display device (42) is viewable for all players in front of the individual display parts (52A, 52B, 52C, 52D), said program comprising the steps of:
making a moving dealer image having a hand part and a face of a dealer who deals cards be displayed on said common display part (32);
making, when cards are dealt successively, said common display part (32) display the hand part and the face of the dealer in a direction to the position of the individual display part, among said individual display parts (52A. 52B. 52C. 52D), to which a card is dealt, wherein during dealing the hand part of the dealer is moved out of the common display part (32) in direction of a player and if the hand part is moved outside of the common display part (32) it is erased in the common display part (32) and is displayed in the card dealing display device (42) and in the individual display part (52A, 52B, 52C, 52D) to which a card is dealt.
EP03013078A 2002-06-11 2003-06-10 Game machine, server, and program Expired - Fee Related EP1371402B1 (en)
JP2002170578 2002-06-11
JP2002170578A JP3842697B2 (en) 2002-06-11 2002-06-11 Game machine, server and program
EP1371402A1 EP1371402A1 (en) 2003-12-17
EP1371402B1 true EP1371402B1 (en) 2008-03-12
ID=29561762
EP03013078A Expired - Fee Related EP1371402B1 (en) 2002-06-11 2003-06-10 Game machine, server, and program
US (1) US7322883B2 (en)
EP (1) EP1371402B1 (en)
JP (1) JP3842697B2 (en)
AT (1) AT388745T (en)
AU (1) AU2003204623A1 (en)
DE (1) DE60319628D1 (en)
ZA (1) ZA200304552B (en)
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2002-06-11 JP JP2002170578A patent/JP3842697B2/en active Active
2003-06-09 US US10/457,025 patent/US7322883B2/en not_active Expired - Fee Related
2003-06-10 EP EP03013078A patent/EP1371402B1/en not_active Expired - Fee Related
2003-06-10 DE DE60319628A patent/DE60319628D1/en active Active
2003-06-10 AT AT03013078T patent/AT388745T/en not_active IP Right Cessation
2003-06-11 ZA ZA200304552A patent/ZA200304552B/en unknown
2003-06-11 AU AU2003204623A patent/AU2003204623A1/en not_active Abandoned
AU2003204623A1 (en) 2004-01-08
JP2004008706A (en) 2004-01-15
US7322883B2 (en) 2008-01-29
ZA200304552B (en) 2003-12-11
EP1371402A1 (en) 2003-12-17
JP3842697B2 (en) 2006-11-08
AT388745T (en) 2008-03-15
US20040063482A1 (en) 2004-04-01
DE60319628D1 (en) 2008-04-24
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