Source: https://apps.leg.wa.gov/wAC/default.aspx?cite=230-13&full=true
Timestamp: 2020-04-08 16:27:01
Document Index: 307497923

Matched Legal Cases: ['§ 230', '§ 230', '§ 230', '§ 230', '§ 230', '§ 230', '§ 230', '§ 230', '§ 230', '§ 230', '§ 230', '§ 230', '§ 230', '§ 230', '§ 230', '§ 230', '§ 230', '§ 230', '§ 230', '§ 230', '§ 230', '§ 230', '§ 230', '§ 230', '§ 230', '§ 230', '§ 230', '§ 230', '§ 230', '§ 230', '§ 230', '§ 230', '§ 230', '§ 230', '§ 230', '§ 230', '§ 230', '§ 230', '§ 230', '§ 230', '§ 230', '§ 230', '§ 230', '§ 230', '§ 230', '§ 230', '§ 230', '§ 230', '§ 230', '§ 230', '§ 230', '§ 230', '§ 230', '§ 230', '§ 230', '§ 230', '§ 230', '§ 230', '§ 230', '§ 230']

Chapter 230-13 WAC:
WACs > Title 230 > Chapter 230-13
Chapter 230-13 WAC
AMUSEMENT GAME RULES
HTMLPDF 230-13-001 Defining "operator."
HTMLPDF 230-13-005 Amusement games authorized.
HTMLPDF 230-13-010 Approval of new amusement games.
HTMLPDF 230-13-015 Group 1—Ball toss or kick amusement game standards.
HTMLPDF 230-13-020 Group 2—Dart amusement game standards.
HTMLPDF 230-13-025 Group 3—Hoop or ring toss amusement game standards.
HTMLPDF 230-13-030 Group 4—Coin or token toss amusement game standards.
HTMLPDF 230-13-035 Group 5—Hand/eye coordination amusement game standards.
HTMLPDF 230-13-040 Group 6—Strength test amusement game standards.
HTMLPDF 230-13-045 Group 7—Crane amusement game standards.
HTMLPDF 230-13-050 Group 8—Penny fall amusement game standards.
HTMLPDF 230-13-055 Group 9—Ball roll amusement game standards.
HTMLPDF 230-13-060 Group 10—Shooting amusement game standards.
HTMLPDF 230-13-065 Group 11—Cake walk and fish pond amusement game standards.
HTMLPDF 230-13-067 Group 12—Electronic puzzle and pattern solving game standards.
OPERATING AMUSEMENT GAMES
HTMLPDF 230-13-070 Notifying local law enforcement of amusement game operation.
HTMLPDF 230-13-075 Reporting authorized amusement games.
HTMLPDF 230-13-080 Operating coin or token activated amusement games.
HTMLPDF 230-13-085 Control and maintenance of amusement games.
HTMLPDF 230-13-090 Adult supervision of unattended amusement games.
HTMLPDF 230-13-100 Material degree of skill required in amusement games.
HTMLPDF 230-13-105 Attended amusement game requirements.
HTMLPDF 230-13-110 Charitable or nonprofit amusement game operation and management.
HTMLPDF 230-13-115 "Limited location" license requirements.
HTMLPDF 230-13-120 Posting amusement game rules.
HTMLPDF 230-13-125 Factors affecting skill readily visible for amusement games.
HTMLPDF 230-13-130 Display and exchange of amusement game prizes.
HTMLPDF 230-13-135 Maximum wagers and prize limitations.
HTMLPDF 230-13-145 Marking the difference between objects thrown in multiple amusement games on the same premises.
AUTHORIZED LOCATIONS AND RENTAL OF AMUSEMENT GAMES OR PREMISES
HTMLPDF 230-13-150 Amusement game locations.
HTMLPDF 230-13-152 Applying for an approved location to operate amusement games.
HTMLPDF 230-13-155 Contracts for commercial amusement games.
HTMLPDF 230-13-160 Basing rent on a percentage of gross receipts.
HTMLPDF 230-13-165 Charitable or nonprofit organizations renting amusement game equipment.
RECORDKEEPING FOR AMUSEMENT GAMES
HTMLPDF 230-13-169 Annual activity reports for commercial amusement game licensees.
HTMLPDF 230-13-170 Recordkeeping for commercial amusement games.
HTMLPDF 230-13-175 Recordkeeping for unlicensed charitable and nonprofit amusement games.
230-13-140 Price to play amusement games must be paid in cash or check. [Statutory Authority: RCW 9.46.070. WSR 07-15-064 (Order 612), § 230-13-140, filed 7/16/07, effective 1/1/08.] Repealed by WSR 16-09-045 (Order 719), filed 4/15/16, effective 7/15/16. Statutory Authority: RCW 9.46.070, 9.46.0201.
PDF230-13-001
Defining "operator."
In this chapter, "operator" means the licensee or unlicensed charitable or nonprofit organization operating the amusement game.
[Statutory Authority: RCW 9.46.070. WSR 07-15-064 (Order 612), § 230-13-001, filed 7/16/07, effective 1/1/08.]
PDF230-13-005
Amusement games authorized.
[Statutory Authority: RCW 9.46.070, 9.46.0201. WSR 16-22-049, § 230-13-005, filed 10/28/16, effective 11/28/16; WSR 16-09-045 (Order 719), § 230-13-005, filed 4/15/16, effective 7/15/16. Statutory Authority: RCW 9.46.070 and 9.46.0331. WSR 15-15-063 (Order 713), § 230-13-005, filed 7/10/15, effective 8/10/15. Statutory Authority: RCW 9.46.070. WSR 07-15-064 (Order 612), § 230-13-005, filed 7/16/07, effective 1/1/08.]
PDF230-13-010
Approval of new amusement games.
(1) Operators may introduce new games that meet the standards of an authorized group 1 through 11 amusement game without approval of the director as long as they provide the director or his or her designee with a description of the game, the rules of play, and the group number of the game with an explanation of why that group was chosen at least sixty days before introducing the game.
The game cannot be introduced during this sixty day period unless approved sooner by us. The sixty day period stops when we request additional information.
(2) The following procedures apply to all group 12 amusement games. Games approved before the effective date of this rule must be submitted for testing, including the application and deposit, by May 1, 2016:
(a) An application and deposit must be submitted requesting approval of new group 12 amusement games and the applicant will provide all requested information;
(b) All amusement game equipment, programs, and games must be submitted for our review to verify compliance with chapter 9.46 RCW and Title 230 WAC.
(i) The equipment, programs, and/or games submitted must be fully functional/operational and capable of being tested once our review begins.
(ii) If the equipment is not fully functional/operational and ready for testing and review, we may require additional equipment or information before we start our review process.
(c) Amusement game equipment, programs, and games submitted for review must be identical to what will be marketed, distributed, and deployed in Washington;
(d) Group 12 amusement games must allow for a means of identifying and validating approved software that will demonstrate the authenticity of any software or game by a third-party verification program or tool;
(e) We will have sixty days to finish our review once your application is complete;
(f) We will notify you if we require additional information or if your equipment, program, or game malfunctions or is otherwise inoperable.
(i) You will have fourteen days to provide any additional information or correct any equipment, program, or game malfunction and the sixty day review period stops when this occurs. The review period will restart when we receive the requested additional information or when the problem is corrected. You will be responsible for any additional cost needed to review the additional information provided or review of any equipment, program, or game malfunction;
(ii) Review of your application may be terminated if you do not respond within fourteen days. You will be required to reapply under this rule if your application is terminated.
(g) You can only begin selling, leasing, distributing, or operating these amusement games once all entities or individuals are licensed under chapter 230-03 WAC and the amusement game equipment, program, and/or game(s) are approved by the director or director's designee;
(h) All licensed amusement games must operate as approved by the director or director's designee; and
(i) We may keep equipment, software, and/or games submitted for review to allow for continued testing and training as long as the equipment remains in play in Washington. We are not liable for any damage to equipment while in our possession.
(3) If the director or director's designee notifies the operator that the proposed game does not meet the standards or otherwise violates the gambling laws or rules, the operator:
(a) May not introduce the game;
(b) If already introduced, must remove it from play until the operator brings it into compliance with the authorized group; and
(c) If you do not agree with the director or director's designee's decision, you may file a petition for declaratory order with the commission according to RCW 34.05.240 and chapter 230-17 WAC.
[Statutory Authority: RCW 9.46.070, 9.46.0201. WSR 16-08-033 (Order 718), § 230-13-010, filed 3/30/16, effective 4/30/16. Statutory Authority: RCW 9.46.070. WSR 07-15-064 (Order 612), § 230-13-010, filed 7/16/07, effective 1/1/08.]
PDF230-13-015
Group 1—Ball toss or kick amusement game standards.
In Group 1 games, players throw or kick balls to win prizes.
(1) In ball toss or kick amusement games:
(a) All balls for each game must be uniform in size and weight; and
(b) All targets for each game must be the same size and weight or the operator must color code the target and advise the players of the difference in targets if the difference is not visible to players; and
(c) Target weight must not exceed seven and one-half pounds; and
(d) A target must not have a loose or floating weight.
(2) If the goal of the game requires estimating the speed of the ball thrown or kicked, operators must offer the player at least three balls to practice estimating the speed and one ball for the actual throw or kick.
(3) If operators use a ping pong or similar light weight ball in games requiring players to toss the ball into a dish, saucer, cup, or similar container, they must place water in the bottom of each container.
[Statutory Authority: RCW 9.46.070. WSR 07-15-064 (Order 612), § 230-13-015, filed 7/16/07, effective 1/1/08.]
PDF230-13-020
Group 2—Dart amusement game standards.
In Group 2 games, players throw darts into a target area to win prizes. If players achieve the predetermined score or pattern, pierce or break a target, or just stick the dart in the target, the player wins a prize.
(1) In dart amusement games:
(a) All darts must be uniform in size and unaltered with the point sharp, or functional if suction-cup darts, and all feathers or tail sections intact; and
(b) The target area for all dart games must be of a material capable of being penetrated and retaining a metal tip dart, or holding a suction-cup dart; and
(c) The target area must be in the rear of the stand and must be at least three feet but not more than fifteen feet from a foul line.
(2) In "add 'em up games," where players must achieve a predetermined score, all darts stuck on the lines of the target must result in another throw by the player. Players have the right to add up the score of the darts thrown.
[Statutory Authority: RCW 9.46.070. WSR 07-15-064 (Order 612), § 230-13-020, filed 7/16/07, effective 1/1/08.]
PDF230-13-025
Group 3—Hoop or ring toss amusement game standards.
In Group 3 games, players toss one or more hoops or rings over one or more targets which may consist of bottles, pegs, blocks, prizes, or any item capable of having a ring or hoop tossed over it to win prizes. In hoop or ring toss amusement games:
(1) The operator must advise the player as to the degree that the hoop(s) or ring(s) must go over the target; and
(2) Hoops or rings for each game must be uniform in size and shape and must be capable of going over the target; and
(3) Targets used at an individual stand must be the same size. If not, the operator must post signs or use color codes to point out the different sizes.
[Statutory Authority: RCW 9.46.070. WSR 07-15-064 (Order 612), § 230-13-025, filed 7/16/07, effective 1/1/08.]
PDF230-13-030
Group 4—Coin or token toss amusement game standards.
In Group 4 games, players toss one or more coins or tokens onto a surface or into a target area to win a prize. In coin or token toss amusement games:
[Statutory Authority: RCW 9.46.070. WSR 07-21-116 (Order 617), § 230-13-030, filed 10/22/07, effective 1/1/08; WSR 07-15-064 (Order 612), § 230-13-030, filed 7/16/07, effective 1/1/08.]
PDF230-13-035
Group 5—Hand/eye coordination amusement game standards.
In Group 5 games, players perform task(s) using hand and eye coordination to win a prize.
(1) Hand and eye coordination amusement games must include one or more of the following:
(a) Striking a moving or fixed object or target including a sequence of moving or fixed objects or targets; or
(b) Launching object(s) at target(s) from a mechanism. Players must aim object(s) so they may land in, on, or go through a target(s), including catching the target(s) or having the object(s) caught in the target(s). In games where players launch, toss, or catapult objects at target(s), the launching machine must respond in an identical manner on repetitive uses when the player applies or selects an equal amount of force; or
(c) Dropping object(s) onto target area(s) or surface(s), including covering the area(s), or surface(s) with the object(s). If a player must cover a spot or specific target area, then the target area must be a circular spot and:
(i) The player must receive at least five circular discs to drop on the target or target area; and
(ii) The diameter of the circular discs used to cover the target or target area must be at least sixty-four percent of the diameter of the target spot or area; and
(iii) The target spot or area must be permanently affixed to a solid surface; or
(d) Capturing, lassoing, hooking, or getting a hold of an object(s) and causing them to move or change position; or
(e) Guiding object(s) or images through a pattern, maze, or task; or
(f) Climbing on, over, through, or around object(s); or
(g) Similar tasks.
(2) For any game requiring a player to perform a task normally associated with playing billiards or pool, operators must allow players to use a regulation billiard table, balls, and cue.
[Statutory Authority: RCW 9.46.070. WSR 07-15-064 (Order 612), § 230-13-035, filed 7/16/07, effective 1/1/08.]
PDF230-13-040
Group 6—Strength test amusement game standards.
In Group 6 games, players test their strength by performing task(s) for a predetermined number of times or length of time to win a prize. The tasks must do one or more of the following:
(1) Test hand, arm, or whole body strength; or
(2) Require the player to use a tool to strike an object or target, and cause the object to travel a specific distance; or
(3) Require the object(s) to strike another object(s) to achieve the goal of the game.
[Statutory Authority: RCW 9.46.070. WSR 07-15-064 (Order 612), § 230-13-040, filed 7/16/07, effective 1/1/08.]
PDF230-13-045
Group 7—Crane amusement game standards.
In Group 7 games, players maneuver a crane or claw mechanism to attempt to retrieve a prize. All crane amusement games must:
(1) Allow at least twenty seconds playing time per operation; and
(2) Have a crane or claw capable of reaching, picking up, and dispensing all prizes in the machine; and
(3) Have the machine controls clearly labeled as to their function; and
(4) Have prizes loose and not packed, arranged, lodged, or intertwined in the machine in any way that would prevent the crane or claw from picking up and dispensing the prize.
[Statutory Authority: RCW 9.46.070. WSR 07-15-064 (Order 612), § 230-13-045, filed 7/16/07, effective 1/1/08.]
PDF230-13-050
Group 8—Penny fall amusement game standards.
In Group 8 games, players insert coins or tokens (coins) into a chute and aim the chute to win a prize. The coins land on a flat surface(s) which has sweeper and/or pusher arm(s) moving across the surface(s). Carefully aimed coins may cause coins on the flat surface(s) to be pushed or swept into holes or chutes which dispense tokens or tickets to the player.
(1) Coin fall games must:
(a) Have level surfaces and contain similar coins; and
(b) Have the outcome of the game determined by player's skill.
(2) Coin fall games may contain obstacles which if properly passed or struck by a coin, award additional tickets.
(3) If coin fall games have obstacles, operators must:
(a) Turn on the obstacles before the player inserts the coin; and
(b) Keep them on long enough to allow the player to attempt to strike or pass the obstacles.
(4) Operators may set merchandise prizes on the coins, tokens, or other surfaces in the game and if the prize is pushed into a hole or chute, then it is awarded to the player. All prizes must fit down the hole or chute.
[Statutory Authority: RCW 9.46.070. WSR 07-15-064 (Order 612), § 230-13-050, filed 7/16/07, effective 1/1/08.]
PDF230-13-055
Group 9—Ball roll amusement game standards.
In Group 9 games, players roll balls to a target area to win a prize. Ball roll amusement games may be either:
(1) One player:
(a) Attempting to score a predetermined number of points by landing in a target area; or
(b) Striking and/or knocking down target(s); or
(2) More than one player:
(a) Attempting to score a predetermined number of points; or
(c) Landing in a target area. The first player to achieve the goal wins a prize.
[Statutory Authority: RCW 9.46.070. WSR 07-15-064 (Order 612), § 230-13-055, filed 7/16/07, effective 1/1/08.]
PDF230-13-060
Group 10—Shooting amusement game standards.
In Group 10 games, players use a mechanism to fire projectile(s) to hit target(s) to win prizes. In shooting amusement games:
(1) The game may require a player to:
(a) Destroy or obliterate all or part of the target; or
(b) Hit the target or specific portion of it; or
(c) Hold an electronic beam, light beam, or water stream on the target or portion of it to achieve a specific result.
(2) The projectiles may include pellets, BBs, corks, water, electronic beams, light beams, balls, or suction-cup darts.
(3) The targets may be stationary or mobile.
(4) Operators and players must comply with all safety requirements of the local city or county ordinances.
(5) A short range shooting gallery must give players, at least:
(a) Four shots to shoot out a target which has a diameter of one-quarter inch or less; or
(b) One shot at each target which they must strike. Targets must be at least one-half inch square and may include a bulls-eye section which players must shoot out without touching the outside of the target.
(6) "Shoot-out-the-star" games must give players at least one hundred projectiles in an automatic mechanism to shoot out a star which is no more than one and one-quarter inch from point to point.
(7) Operators may determine a winner and award a prize based on the number of players participating.
(8) If suction-cup darts are used in the game, players must receive another turn if the dart does not stick to the target area.
(9) If targets must be knocked over or off of a shelf, then the bases of the targets must be uniformly shaped front and rear.
(10) If players must destroy or obliterate all or part of a target to win, then the players must have the right to have the target brought to them and to visually inspect it at any time during the game or at the conclusion of the game.
[Statutory Authority: RCW 9.46.070. WSR 07-15-064 (Order 612), § 230-13-060, filed 7/16/07, effective 1/1/08.]
PDF230-13-065
Group 11—Cake walk and fish pond amusement game standards.
Group 11 games are:
(1) Cake walk amusement games where players walk on a numbered or color-coded circle while music is played. When the music stops, a player wins a prize depending on the number or color of the portion of the circle the player is standing on; and
(2) Fish pond amusement games where players receive a prize each time they play by:
(a) Either hooking or capturing a fake fish floating in water or similar object with a number or symbol on the bottom. The number or symbol of the fish or object corresponds to a prize; or
(b) Having the operator place a prize directly onto the "line" or catching device of the player from behind a curtain or similar obstruction.
[Statutory Authority: RCW 9.46.070. WSR 07-15-064 (Order 612), § 230-13-065, filed 7/16/07, effective 1/1/08.]
PDF230-13-067
(1) In group 12 games, players must correctly solve a puzzle to win a game, which is viewable by the player before each puzzle is presented.
(2) The game must allow the player to preview points to be awarded if the puzzle is correctly solved before each play of the game without the insertion of money or any other thing of value; and
(3) Prizes are awarded based upon the player's skill in correctly discerning a pattern and completing that pattern; and
(4) When a game presents a potential winning pattern, the puzzle must be capable of completion within the predetermined time period; and
(5) Group 12 amusement games are for adults over the age of twenty-one only and may only be operated by licensees where persons under the age of twenty-one are prohibited from entering; and
(6) The amusement game must prominently display a sticker or on the screen, "This is not a slot machine. No cash prizes are allowed. You can preview the points to be awarded if the puzzle is correctly solved before each play of the game without the insertion of money or anything of value."
[Statutory Authority: RCW 9.46.070, 9.46.0201. WSR 16-18-072, § 230-13-067, filed 9/2/16, effective 10/3/16. Statutory Authority: RCW 9.46.070 and 9.46.0331. WSR 15-15-063 (Order 713), § 230-13-067, filed 7/10/15, effective 8/10/15.]
PDF230-13-070
Notifying local law enforcement of amusement game operation.
(1) Amusement game operators must notify the local law enforcement agency in writing at least ten days before operating amusement games at any location. The chief officer of the local law enforcement agency may reduce this time limit. The notice must include, at least:
(a) The name and address of the operator; and
(b) The name and address of the person managing the games at the location; and
(c) The date(s) and the location where the operator will conduct the amusement games.
(2) Operators must have all amusement game equipment available for inspection by local law enforcement or us at least the two hours before operating.
(3) Operators may place individual amusement games at locations where amusement games already exist without renotifying local law enforcement.
[Statutory Authority: RCW 9.46.070. WSR 07-15-064 (Order 612), § 230-13-070, filed 7/16/07, effective 1/1/08.]
PDF230-13-075
Reporting authorized amusement games.
Amusement game licensees must notify us within thirty days of putting into play and removing from play a group 12 amusement game. Reporting must be in the format we require.
[Statutory Authority: RCW 9.46.070. WSR 18-05-029, § 230-13-075, filed 2/9/18, effective 7/1/18. Statutory Authority: RCW 9.46.070, 9.46.0201. WSR 16-22-049, § 230-13-075, filed 10/28/16, effective 11/28/16. Statutory Authority: RCW 9.46.070. WSR 07-15-064 (Order 612), § 230-13-075, filed 7/16/07, effective 1/1/08.]
PDF230-13-080
Operating coin or token activated amusement games.
[Statutory Authority: RCW 9.46.070, 9.46.0201. WSR 16-09-045 (Order 719), § 230-13-080, filed 4/15/16, effective 5/16/16. Statutory Authority: RCW 9.46.070. WSR 09-15-067 (Order 650), § 230-13-080, filed 7/13/09, effective 8/13/09; WSR 08-11-036 (Order 625), § 230-13-080, filed 5/14/08, effective 7/1/08; WSR 07-21-116 (Order 617), § 230-13-080, filed 10/22/07, effective 1/1/08; WSR 07-15-064 (Order 612), § 230-13-080, filed 7/16/07, effective 1/1/08.]
PDF230-13-085
Control and maintenance of amusement games.
Amusement game operators must:
(1) Closely monitor and control all games to ensure they are operated according to all provisions of Title 230 WAC and chapter 9.46 RCW; and
(2) Protect players from fraud and game manipulation; and
(3) Maintain all games or machines in proper condition to ensure they comply with their authorized amusement game group.
[Statutory Authority: RCW 9.46.070. WSR 07-15-064 (Order 612), § 230-13-085, filed 7/16/07, effective 1/1/08.]
PDF230-13-090
Adult supervision of unattended amusement games.
(1) Operators must provide adult supervision at all locations where school-aged minors are allowed to play amusement games during all hours of operation.
(a) "School aged minors" means anyone at least six, but not yet eighteen years old.
(b) An "unattended amusement game" means a game that does not require the player to interact with an attendant, for example, a coin activated game.
(2) An adult supervisor must ensure that school-age minors:
(a) Do not enter or play amusement games during school hours at regional shopping centers; and
(b) Do not enter or play amusement games during school hours at and after 10:00 p.m. on any day at any location mentioned in RCW 9.46.0331.
[Statutory Authority: RCW 9.46.070. WSR 07-15-064 (Order 612), § 230-13-090, filed 7/16/07, effective 1/1/08.]
PDF230-13-100
Material degree of skill required in amusement games.
Amusement game operators must conduct games in which the outcome depends to a material degree on the skill of the player. We consider a "material degree of skill" to be present when both of these requirements are met:
(1) The player's physical or mental abilities play an important and integral role in determining the outcome of the game; and
(2) The success rate of the average player would improve with repeated play or practice.
[Statutory Authority: RCW 9.46.070. WSR 07-15-064 (Order 612), § 230-13-100, filed 7/16/07, effective 1/1/08.]
PDF230-13-105
Attended amusement game requirements.
(1) Attendants of amusement games must, at least:
(a) Collect payment from the player(s); and
(b) Give equipment or components to the player(s) to participate in the game; and
(c) Award merchandise prize(s) to any winners.
(2) Attendants must not:
(a) Materially assist players; or
(b) Participate in the game.
[Statutory Authority: RCW 9.46.070. WSR 07-15-064 (Order 612), § 230-13-105, filed 7/16/07, effective 1/1/08.]
PDF230-13-110
Charitable or nonprofit amusement game operation and management.
(1) Charitable and nonprofit organizations must closely supervise all persons operating their gambling activities according to all provisions of Title 230 WAC and chapter 9.46 RCW.
(2) Only full and regular members of charitable or nonprofit organizations may supervise or manage amusement games.
(3) Organizations may use nonmembers for positions that are not of a supervisory or management nature if the nonmembers are:
(a) Employees of the organization, hired on a regular or part-time basis, and employed primarily for purposes other than to conduct the activities; or
(b) Volunteers under the supervision of a member and not directly or indirectly compensated for their work.
[Statutory Authority: RCW 9.46.070. WSR 07-15-064 (Order 612), § 230-13-110, filed 7/16/07, effective 1/1/08.]
PDF230-13-115
"Limited location" license requirements.
Amusement game licensees operating under a "limited location" license must assign each game a number and keep a list of all games and their booth numbers available in the operator's on-site office.
[Statutory Authority: RCW 9.46.070. WSR 07-15-064 (Order 612), § 230-13-115, filed 7/16/07, effective 1/1/08.]
PDF230-13-120
Posting amusement game rules.
(1) Amusement game operators must fully inform players of game rules. They must prominently post a sign made of permanent material printed in lettering at least one and one-half inches in height that includes, at least:
(a) Fees charged for play; and
(b) Rules of play; and
(c) Prizes or number of tickets to be won; and
(d) Any variation in the size or weight of objects used in the game which is not readily visible to the player; and
(e) Name of the operator; and
(f) Booth number, if applicable; and
(g) Amusement game group number.
(2) For coin or token activated games, if all aspects of the activity are within four feet of the player, operators may use lettering smaller than one and one-half inches in height as long as they prominently post the sign and make it legible to players. The operator must ensure that the manufacturer either:
(a) Preprints the sign and information on the machine; or
(b) Attaches it to the machine.
[Statutory Authority: RCW 9.46.070. WSR 07-15-064 (Order 612), § 230-13-120, filed 7/16/07, effective 1/1/08.]
PDF230-13-125
Factors affecting skill readily visible for amusement games.
If there are physical limitations which affect the degree of skill needed to win a prize, the amusement game operator must make these factors readily visible to the player. For example, if a target, basket, or hoop used in the amusement game has a limiting feature, such as shape or size, the operator must prominently post a duplicate of the target, basket, or hoop which shows the limitation.
[Statutory Authority: RCW 9.46.070. WSR 07-15-064 (Order 612), § 230-13-125, filed 7/16/07, effective 1/1/08.]
PDF230-13-130
Display and exchange of amusement game prizes.
[Statutory Authority: RCW 9.46.070, 9.46.0201. WSR 16-09-045 (Order 719), § 230-13-130, filed 4/15/16, effective 7/15/16. Statutory Authority: RCW 9.46.070. WSR 07-15-064 (Order 612), § 230-13-130, filed 7/16/07, effective 1/1/08.]
PDF230-13-135
Maximum wagers and prize limitations.
(1) The maximum wager is three dollars and fifty cents and the maximum cost for a prize is five hundred dollars if school-aged minors are allowed to play amusement games at the following locations:
(a) Regional shopping centers; and
(b) Movie theaters; and
(c) Bowling alleys; and
(d) Miniature golf course facilities; and
(e) Skating facilities; and
(f) Family sports complexes.
(g) Amusement centers; and
(h) Grocery or department stores. A "department or grocery store" means a business that offers the retail sale of a full line of clothing, accessories, and household goods, or a full line of dry grocery, canned goods, or nonfood items plus some perishable items, or a combination of these. A department or grocery store must have more than ten thousand square feet of retail and support space, not including the parking areas; and
(i) Any business whose primary activity is to provide food service for on premises consumption.
(2) For group 12 amusement games, the maximum wager is five dollars and the maximum cost for a prize is one thousand dollars.
[Statutory Authority: RCW 9.46.070, 9.46.0201. WSR 16-08-033 (Order 718), § 230-13-135, filed 3/30/16, effective 4/30/16. Statutory Authority: RCW 9.46.070, 9.46.0331, and 9.46.0201. WSR 11-04-004 (Order 674), § 230-13-135, filed 1/20/11, effective 2/20/11. Statutory Authority: RCW 9.46.070. WSR 09-15-067 (Order 650), § 230-13-135, filed 7/13/09, effective 8/13/09; WSR 08-11-036 (Order 625), § 230-13-135, filed 5/14/08, effective 7/1/08; WSR 07-15-064 (Order 612), § 230-13-135, filed 7/16/07, effective 1/1/08.]
PDF230-13-145
Marking the difference between objects thrown in multiple amusement games on the same premises.
Amusement game operators must not operate more than one game of a similar type on the same premises using similar objects of a different size or weight unless the difference in each game's objects is readily apparent.
[Statutory Authority: RCW 9.46.070. WSR 07-15-064 (Order 612), § 230-13-145, filed 7/16/07, effective 1/1/08.]
PDF230-13-150
PDF230-13-152
Applying for an approved location to operate amusement games.
[Statutory Authority: RCW 9.46.070. WSR 18-05-029, § 230-13-152, filed 2/9/18, effective 7/1/18.]
PDF230-13-155
Contracts for commercial amusement games.
(3) Operators may enter into contracts with business owners of any of the following approved locations to operate amusement games on their premises:
(j) Charitable or nonprofit organizations; or
(4) Operators must only place amusement games at a location after a license has been issued under WAC 230-13-152.
[Statutory Authority: RCW 9.46.070. WSR 18-05-029, § 230-13-155, filed 2/9/18, effective 7/1/18; WSR 07-15-064 (Order 612), § 230-13-155, filed 7/16/07, effective 1/1/08.]
PDF230-13-160
Basing rent on a percentage of gross receipts.
Amusement game operators:
(1) May base the rent or consideration on a percentage of revenue the activity generates if the method of distribution is specific. This applies to the following locations:
[Statutory Authority: RCW 9.46.070. WSR 18-05-029, § 230-13-160, filed 2/9/18, effective 7/1/18. Statutory Authority: RCW 9.46.070, 9.46.0201. WSR 16-08-033 (Order 718), § 230-13-160, filed 3/30/16, effective 4/30/16. Statutory Authority: RCW 9.46.070. WSR 07-15-064 (Order 612), § 230-13-160, filed 7/16/07, effective 1/1/08.]
PDF230-13-165
Charitable or nonprofit organizations renting amusement game equipment.
Charitable or nonprofit organizations may rent or otherwise obtain amusement game equipment as long as the amount paid is:
(1) A reasonable price for the gambling equipment or for use of the gambling equipment; and
(2) A lump sum or hourly rate established in the competitive market; and
(3) Not based on a percentage of the gross receipts, income, or profit.
[Statutory Authority: RCW 9.46.070. WSR 07-15-064 (Order 612), § 230-13-165, filed 7/16/07, effective 1/1/08.]
PDF230-13-169
[Statutory Authority: RCW 9.46.070. WSR 18-08-056, § 230-13-169, filed 3/30/18, effective 7/1/18; WSR 08-20-007 (Order 630), § 230-13-169, filed 9/18/08, effective 1/1/09; WSR 07-21-116 (Order 617), § 230-13-169, filed 10/22/07, effective 1/1/08.]
PDF230-13-170
Recordkeeping for commercial amusement games.
(a) Gross gambling receipts received from players from:
[Statutory Authority: RCW 9.46.070, 9.46.0201. WSR 16-22-049, § 230-13-170, filed 10/28/16, effective 11/28/16. Statutory Authority: RCW 9.46.070. WSR 07-15-064 (Order 612), § 230-13-170, filed 7/16/07, effective 1/1/08.]
PDF230-13-175
Recordkeeping for unlicensed charitable and nonprofit amusement games.
(1) Unlicensed charitable or nonprofit organizations must keep records according to WAC 230-07-125 which will allow us to:
(a) Determine the amount of gross gambling receipts received from amusement games; and
(b) Identify individuals responsible for receiving and controlling them.
(2) Records must include, at least, the full names, addresses, and phone numbers of employees and members involved in the activity.
[Statutory Authority: RCW 9.46.070. WSR 07-15-064 (Order 612), § 230-13-175, filed 7/16/07, effective 1/1/08.]