Source: http://www.google.com/patents/US20040229680?dq=7,103,380
Timestamp: 2017-05-24 12:47:31
Document Index: 742178069

Matched Legal Cases: ['art 16', 'art 18', 'art 19', 'art 16', 'art 18', 'art 19', 'art 18', 'art 19', 'art 16', 'art 18', 'art 19', 'art) 36']

Patent US20040229680 - Gaming machine - Google PatentsSearch Images Maps Play YouTube News Gmail Drive More »Sign inPatentsThe gaming machine has the game result display means including the reels (3L, 3C, 3R), the liquid crystal display device (31) arranged at a more front side than a display area of the reels (3L, 3C, 3R) when seen from a front side of the gaming machine, and the image displayed on the liquid crystal display...http://www.google.com/patents/US20040229680?utm_source=gb-gplus-sharePatent US20040229680 - Gaming machineAdvanced Patent SearchTry the new Google Patents, with machine-classified Google Scholar results, and Japanese and South Korean patents.Publication numberUS20040229680 A1Publication typeApplicationApplication numberUS 10/697,254Publication dateNov 18, 2004Filing dateOct 31, 2003Priority dateNov 20, 2002Also published asUS7329181Publication number10697254, 697254, US 2004/0229680 A1, US 2004/229680 A1, US 20040229680 A1, US 20040229680A1, US 2004229680 A1, US 2004229680A1, US-A1-20040229680, US-A1-2004229680, US2004/0229680A1, US2004/229680A1, US20040229680 A1, US20040229680A1, US2004229680 A1, US2004229680A1InventorsYoichi Hoshino, Yoichi TeruiOriginal AssigneeYoichi Hoshino, Yoichi TeruiExport CitationBiBTeX, EndNote, RefManPatent Citations (11), Referenced by (43), Classifications (5), Legal Events (4) External Links: USPTO, USPTO Assignment, EspacenetGaming machine
DETAILED DESCRIPTION OF THE INVENTION [0038] [0038]FIG. 1 is a perspective view showing an outlined shape of a gaming machine 1 according to one embodiment of the present invention. Here, the gaming machine 1 is a so-called Japanese pachi-slot machine. Though, in the gaming machine 1, a player plays games by using game media such as coins, medals or tokens, or a card in which information of game value given to the player is stored, it will be described hereinafter the gaming machine 1 in which medals are used. [0039] Presently, the Japanese pachi-slot machine in the main current has a plural kinds of winning modes. In particular, when a predetermined winning combination is accepted, the player can obtain a more beneficial gaming state than a normal gaming state for a predetermined period without finishing the game by only one payout of medals. As such winning combination, there exist one winning combination in which the game relatively giving large benefit to the player can be done in predetermined times (this winning combination is called “BIG BONUS” and abbreviated as “BB” hereinafter) and another winning combination in which the game relatively giving small benefit to the player in predetermined times (this winning combination is called “REGULAR BONUS” and abbreviated “RB” hereinafter). [0040] And in the Japanese pachi-slot machine in the main current, in order to materialize the winning combination that medals or coins are paid out when a predetermined symbol combination stands side by side along pay lines made activated (abbreviated as “activated line” hereinafter), it is required to internally win the winning combination (abbreviated as “internal winning” hereinafter) by the internal lottery treatment (abbreviated as “internal lottery” hereinafter) and to conduct stop operation of the symbols by the player at the timing that the symbol combination indicating the winning combination internally won (abbreviated as “internal winning combination” hereinafter) can stop along the activated lines. That is to say, even if the winning combination is internally won, the winning according to the internal winning combination cannot be realized when the stop operation by the player is out of the timing. Namely, in the present Japanese pachi-slot machine in the main current, it is required technique to conduct stop operation of the symbols at good timing. This technique is called “observation push”, thus it is highly appreciated the technical intervention in the present Japanese pachi-slot machine. [0041] At the front surface of a cabinet 2 entirely forming the gaming machine 1, a panel display unit 2 a, a liquid crystal display unit 2 b′ and a fixed display unit 2 c, which have substantially vertical planes, are formed. As for the panel display unit 2 a, the liquid crystal display unit 2 b and the fixed display unit 2 c, they will be described with reference to FIG. 2, hereinafter. In the cabinet 2 (at the rear side of the liquid crystal display unit 2 b), three reels 3L, 3C, 3R (the first display means comprising the game result display means), on each outer periphery of which symbol line comprising a plural kinds of symbols is described, are rotatably arranged along a horizontal line. The reels 3L, 3C, 3R form the variable display means. Symbols on each reel (rotational drum type display device) can be seen through symbol display areas 21L, 21C, 21R (shown in FIG. 2 hereinafter). Each reel is constructed so as to be able to rotate at a constant rotational speed (for example, 80 rotations/minute). [0042] At a lower position of the panel display unit 2 a, the liquid crystal display unit 2 b and the fixed display unit 2 c, a frontward projection portion 4 having a substantially horizontal plane is formed. At the left side of the frontward projection portion 4, it is arranged a BET switch 5 for betting medals credited by button pressing operation. At the right side of the frontward projection portion 4, a medal insertion slot 6 is formed. At the front left side of the frontward projection portion 4, it is provided a c/p switch 7 for switching credit/payout of medals obtained in the game by the player based on button pressing operation. On the basis of switching by the c/p switch 7, medals are paid out from a medal payout opening 8 and the paid medals are accumulated in a medal receiving tray 9. [0043] At the right side of the C/P switch 7, a start lever 10 (game start instruction means operable by the player), which starts rotation of the reels when operated by the player and starts variable display of the symbols (starts the game) within each of the symbol display areas 21L, 21C, 21R (see FIG. 2), is provided so as to be able to rotate within a predetermined angle. At the front center of the frontward projection portion 4 and the right side of the start lever 10, three stop buttons 11L 11C, 11R (game result leading means operable by the player), which is operated to stop rotation of the reels 3L, 3C, 3R, respectively, are arranged. At the upper left and right sides of the cabinet 2, speakers 12L, 12R are arranged. Between the speakers 12L, 12R, a payout table panel 13 which shows winning combinations of the symbols and the number of medals paid out as awards, is provided. [0044] With reference to FIG. 2, the panel display unit 2 a, the liquid crystal display unit 2 b and the fixed display unit 2 c will be explained. [0045] The panel display unit 2 a comprises a bonus game information display part 16, BET lamps 17 a˜17 c, a payout display part 18 and a credit display part 19. Here, the bonus display part 16 is constructed from 7-segment LEDs and displays the game information during the bonus game. The 1-BET lamp 17 a, 2-BET lamp 17 b and MAX-BET lamp 17 c are turned on according to the medal number betted to conduct the game. The 1-BET lamp 17 a is turned on when the betted medal number is “1”. The 2-BET lamp 17 b is turned on when the betted medal number is “2”. And the MAX-BET lamp 17 c is turned on when the betted medal number is “3”. The payout display part 18 and the credit display part 19 are constructed from 7-segment LEDs respectively. The payout display part 18 displays the payout medal number when the winning is materialized. The credit display part 19 displays the medal number accumulated (credited). [0046] The liquid crystal display unit 2 b comprises the symbol display areas 21L, 21C, 21R, window frame display areas 22L, 22C, 22R and effect display area 23. The display contents displayed on the liquid crystal display 2 b are variably changed according to the variable symbol display mode of the reels 3L, 3C, 3R, stop display mode of the symbols and operation of a liquid crystal display device 31 mentioned hereinafter. [0047] The symbol display areas 21L, 21C, 21R are provided corresponding to the reels 3L, 3C, 3R, respectively, and display the symbols arranged on the outer periphery of the reels 3L, 3C, 3R and various effects thereon. Here, in a case that the reels 3L, 3C, 3R corresponding to the symbol display areas 21L, 21C, 21R are rotating or the stop buttons 11L, 11C, 11R corresponding to the symbol display areas 21L, 21C, 21R are in a operable state for stop operation of the reels 3L, 3C, 3R, each symbol display area 21L, 21C, 21R is transparently displayed so as to be able to easily recognize the symbols arranged on the outer peripheries of the reels 3L, 3C, 3R, and effect effected through still images or moving images by, for example, symbols, letters, figures, marks, characters is not displayed. [0048] The window frame display areas 22L, 22C, 22R are formed so as to enclose each symbol display area 21L, 21C, 21R and represents the frames of the symbols arranged on the outer peripheries of the reels 3L, 3C, 3R. [0049] The effect display area 23 is formed in an area other than the symbol display areas 21L, 21C, 21R and the window frame display areas 22L, 22C, 22R in the liquid crystal display unit 2b. This effect display area 23 displays the image (representing so-called “WIN LAMP”) conclusively indicating that bonus winning is realizable, the effect to increase interest for games and the information necessary for the player to beneficially advance the game. [0050] The fixed display unit 2 c is an area to display the images determined beforehand. Concretely, the fixed display unit 2 c displays” a part of row houses” which is described on a display plate 33 mentioned hereinafter. By combining the image displayed on the fixed display unit 2 c and the image displayed on the effect display area 23, one still image or moving image can be displayed. In the embodiment, one complete image of the row houses can be displayed. [0051] Further, with reference to FIGS. 3 and 4, LED lamps 29 arranged in the reels 3L, 3C, 3R will be described. The LED lamps 29 function as illumination means for illuminate the symbols arranged on the outer peripheries of the reels 3L, 3C, 3R and one of illumination means for illuminating the areas mainly corresponding to the symbol display areas 21L, 21C, 21R within an area of a liquid crystal panel 34 (mentioned later). Thus, the LED lamps 29 function as common illumination means for commonly illuminating the above symbols and the areas. And the LED lamps 29 also function as rear illumination means for illuminating the first display means from the backside thereof. [0052] As shown in FIG. 3, in the reels 3L, 3C, 3R, there are arranged LED receiving circuit boards 24 which are positioned behind the symbols of three symbol lines (totally nine symbols), each symbol line appearing in each of symbol display areas 21L, 21C, 21R when rotation of the reels 3L, 3C, 3R stops. Each LED receiving circuit board 24 has three LED receiving portions in each of which a plurality of LED lamps 29 are provided. Hereinafter, among nine LED receiving portions, the LED receiving portion is serially represented by Z1, Z2 and Z3 from the left portion in the horizontal upper line, the LED receiving portion is serially represented by Z4, Z5 and Z6 from the left portion in the horizontal center line and the LED receiving portion is serially represented by Z7, Z8 and Z9 from the left portion in the bottom horizontal line. The LED lamp 29 illuminates the rear side of the reel sheet by white light, the reel sheet being attached to the reel 3L, 3C, 3R along the outer periphery thereof The reel sheet is made translucent, thus light emitted from the LED lamp 29 permeates to the front plane of the reel sheet. [0053] As shown in FIG. 4, the reel 3L is constructed from a cylindrical frame construction in which two circular frames 25 and 26 with the same shapes are connected by a plurality of connecting members 27 while separating with a distance (corresponding to the reel width) therebetween, and transmitting members 28 for transmitting driving force of a stepping motor 53L (see FIG. 8) arranged in the center position of the frame construction to the circular frames 25 and 26. Here, the reel sheet attached to the outer periphery of the reel 3L is omitted. [0054] The LED receiving circuit board 24 arranged within the reel 3L has three LED receiving portions Z1, Z4 and Z7, each receiving a plurality of LED lamps 29. The LED receiving circuit board 24 is arranged so that the LED receiving portions Z1, Z4, Z7 position at rear sides of the symbols (totally three symbols), respectively, the symbols being seen through the symbol display area 21L by the player. Here, though the reels 3C and 3R are not shown, both reels have the same construction and the LED receiving circuit board 24 is arranged within each reel. [0055] Next, with reference to FIGS. 5 and 6, a transmission type liquid crystal display device 31 (corresponding to the second display means constructing the game result display means) will be described. FIG. 5 is a perspective view (seeing from the rear side of the cabinet 2) showing outline construction of the liquid crystal display device 31. FIG. 6 is an exploded perspective view showing a partial construction of the liquid crystal display device 31. [0056] The liquid crystal display device 31 is constructed from a protect glass 32, a display plate 33, a liquid crystal panel 34, a light guide plate 35, a reflection film 36, fluorescent lamps 37 a, 37 b, 38 a, 38 b functioning as so-called white light sources (capable of emitting light including light having all wavelengths with a predetermined ratio so that specific colors are inconspicuous to eyes of persons), lamp holders 39 a-39 h and a flexible circuit board (not shown) comprising a table carrier package (TCP) mounting an IC for driving the liquid crystal panel, the TCP being connected to a terminal portion of the liquid crystal panel 34. The liquid crystal display device 31 is arranged at a more front side than the display areas of the reels 3L, 3C, 3R (more front side than the display planes thereof) so as to spread over the reels 3L, 3C, 3R. And the reels 3L, 3C, 3R and the liquid crystal display device 31 are independently arranged (with a predetermined distance therebetween). [0057] The protect glass 32 and the display plate 33 are made of light transmittable material. The protect glass 32 is provided with an object to protect the liquid crystal panel 34. At the areas corresponding to the panel display unit 2 a of the display plate 33 and the fixed display unit 2 c, images are described. Here, various display parts positioned at the rear side of the area in the display plate 33 corresponding to the panel display unit 2 a and electric circuits for operating the BET lamps 17 a-17 c are omitted to show. [0058] The liquid crystal panel 34 is formed by filling liquid crystal material in clearance formed between the transparent plate such as a glass plate on which thin film transistor layer is formed and the transparent plate facing thereto. The display mode of the liquid crystal panel 34 is set to normally white. Here, “normally white” means a construction that the liquid crystal panel 34 becomes in a white display state (light can advance toward the display plane, that is, light transmitted can be seen from outside) when the liquid crystal panel 34 is not driven. By utilizing the liquid crystal panel 34 constructed to have the normally white mode, the symbols (variable display and stop display of the symbol display parts) arranged on the reels 3L, 3C, 3R can be seen and recognized through the symbol display areas 21L, 21C, 21R even if it occurs a trouble that the liquid crystal panel cannot be driven. Thereby, the player can continue the game. That is to say, if the above trouble occurs, it can be conducted the game based on the basic function such as the variable display and the stop display of the reels 3L, 3C, 3R. [0059] The light guide plate 35 is arranged at the rear side of the liquid crystal panel 34 in order to lead the light emitted from the luminescent lamps 37 a, 37 b to the liquid crystal panel 34 (to illuminate the liquid crystal panel). For example, the light guide plate 35 is constructed from the light transmittable member with thickness of about 2 cm (having light transmitting ability) made of acrylic resin. [0060] As the reflection film 36, for example, it is used the member that silver deposition layer is formed on white polyester film or aluminium thin film. The reflection film 36 reflects light led to the light guide plate 35 toward the front side thereof. This reflection film 36 is constructed from a reflection area 36A and non-reflection areas (non-transmittable areas) 36BL, 36BC, 36BR. The non-reflection areas 36BL, 36BC, 36BR are formed as the light transmittable areas which are made of transparent material and transmit the light led thereto without reflecting, and are arranged at each front position of symbols (totally three symbols) displayed when rotation of the reels 3L, 3C, 3R is stopped. In this case, areas corresponding to the reel sheet function as the light transmittable areas. Concretely, sizes and positions of the non-reflection areas 36BL, 36BC, 36BR coincide with those of the symbol display areas 21L, 21C, 21R. The reflection area 36A reflects the light led thereto and functions as one of the illumination means for the area mainly corresponding to the window frame display areas 22L, 22C, 22R and the effect display area 23 within the area on liquid crystal panel 34. According to the above construction, since the player can see and recognize variable display and stop display of the symbols in the symbol display areas through the light transmittable areas in reflection means, the player can enjoy the game based on the display mode in the symbol display areas and the liquid crystal display device. [0061] The fluorescent lamps 37 a and 37 b are arranged along the upper edge and the lower edge of the light guide plate 35 and both ends of the fluorescent lamp 37 a, 37 b are supported by lamp holders 39. The fluorescent lamps 37 a and 37 b function as illumination means for the area mainly corresponding to the window frame display areas 22L, 22C, 22R and the effect display area 23 within the area on the liquid crystal panel 34. Namely, the fluorescent lamps 37 a and 37 b emit light led to the light guide plate 35 (the lamps separately lead light to the light guide plate 35). [0062] And the fluorescent lamps 38 a and 38 b are arranged so as to face toward the reels 3L, 3C, 3R at the upper and lower positions on the rear side of the reflection film 36. The light, which is emitted from the fluorescent lamps 38 a and 38 b and reflected on the surface of the reels 3L, 3C, 3R, further entered in the non-reflection areas 36BL, 36BC, 36BR, illuminates the liquid crystal panel 34. Therefore, the fluorescent lamps 38 a and 38 b function as the illumination means for illuminating the symbols arranged on the reels 3L, 3C, 3R and one of the illumination means for the areas mainly corresponding to the symbol display areas 21L, 21C, 21R within the area on the liquid crystal panel 34. The fluorescent lamps 38 a and 38 b function as common illumination means for illuminating both the above symbols and areas. Further, the fluorescent lamps 38 a and 38 b also function as the forward illumination means for illuminating the first display means from the front side thereof. [0063] As mentioned above, the first display means and the second display means are commonly illuminated by the common illumination means. That is to say, since not only the first display means but also the second display means are illuminated by the light emitted from the common illumination means, cost becomes cheaper than a case that the illumination means is independently arranged for each display means. Further, by controlling the common illumination means illumination control can made simple and the same illumination for two display means can be also realized at the same time. [0064] Next, with reference to FIG. 7, function of the LED lamp 29 and the fluorescent lamps 37 a, 37 b, 38 a, 38 b will be described. In FIG. 7, moving direction of the emitted light from the lamp is shown by arrows. [0065] [0065]FIG. 7 (1) schematically shows function of each lamp when the liquid crystal existing at the symbol display areas 12L, 21C, 21R is not driven (voltage is not added between the transparent plates of portions corresponding to the symbol display areas in the liquid crystal panel 34). [0066] A part of the light emitted from the fluorescent lamps 38 a. 38 b is reflected on the reel sheet. And a part of the light emitted from the LED lamps 29 arranged on the LED receiving circuit board 24 penetrates through the reel sheet. Since the above light penetrates through the non-reflection areas 36BL, 36BC, 36BR, the light guide plate 35 and the liquid crystal panel 36 both of which constructs the liquid crystal display device 31, the player can see and recognize the symbols arranged on the reels. Therefore, in a case that the liquid crystal existing at the symbol display areas 12L, 21C, 21R is not driven, the LED lamps 29 and the fluorescent lamps 38 a, 38 b function as the illumination means for the symbols arranged on the reels 3L, 3C, 3R. [0067] On the contrary, the light emitted from the fluorescent lamps 37 a, 37 b and led into the light guide plate 35 penetrates through the liquid crystal panel 34 and enters in eyes of the player. That is, the fluorescent lamps 37 a, 37 b function as the illumination means for the area in the liquid crystal panel 34 corresponding to the above window frame display areas 22L, 22C, 22R and the effect display area 23. [0068] [0068]FIG. 7 (2) schematically shows function of each lamp when the liquid crystal existing at the symbol display areas 12L, 21C, 21R is driven (voltage is added between the transparent plates of portions corresponding to the symbol display areas in the liquid crystal panel 34). [0069] A part of the light emitted from the fluorescent lamps 38 a, 38 b is reflected on the reel sheet. And a part of the light emitted from the LED lamps 29 penetrates through the reel sheet. Since a part of the above light is reflected on or absorbed in or penetrated through the areas that the liquid crystal is driven within the area of the liquid crystal panel 34, the player can see and recognize the effect display and the like displayed on the symbol display areas 21L, 21C, 21R. Therefore, in a case that the liquid crystal existing at the symbol display areas 12L, 21C, 21R is driven, the LED lamps 29 and the fluorescent lamps 38 a, 38 b function as the illumination means corresponding to the symbol display areas 21L, 21C, 21R within the area of the liquid crystal panel 34. [0070] Here, in a case that a part of the areas corresponding to the symbol display areas 21L, 21C, 21R within the area of the liquid crystal panel 34 is driven, the LED lamps 29 and the fluorescent lamps 38 a, 38 b function as the illumination means for the symbols arranged on the reels 3L, 3C, 3R and as the areas corresponding to the liquid crystal not driven in the symbol display areas 21L, 21C, 21R within the liquid crystal panel 34. [0071] [0071]FIG. 8 shows the circuitry construction including a main control circuit 41 for controlling game treatment operation in the gaming machine 1, peripheral devices electrically connected to the main control circuit 41, and a sub-control circuit 71 for controlling the liquid crystal display device 31 and speakers 12L, 12R based on the control command transmitted from the main control circuit 41. The main control circuit 41 and the sub-control circuit 71 construct the game result display control means. The main control circuit 41 has functions as the internal winning combination determining means, the first display control means and the beneficial state producing means. The internal winning combination determination means determines the internal winning combination among plural winning combinations based on the output from the game start instruction means. The first display control means controls the first display means based on the determined result by the internal winning combination determination means and the output by the game result leading means. The beneficial state producing means produces beneficial state for the player when a predetermined game result is displayed on the game result display means. And the sub-control circuit 71 controls the second display means based on the determined result by the internal winning combination determination means and the output from the game result leading means. [0072] The main control circuit 41 is mainly constructed from a microcomputer 42 arranged on the circuit board, in addition to a circuit for sampling random number. The microcomputer 42 includes a CPU 43 conducting control operation according to preset program, a ROM 44 and a RAM 45. [0073] To the CPU 43, a clock pulse generator 46 generating reference clock pulses, a frequency divider 47, a random number generator 48 for generating random numbers sampled and a sampling circuit 49 are connected respectively. Here, as the means for sampling random number, it may construct that random number sampling is done according to the operation program of the CPU 43 in the microcomputer 42. In this case, the random number generator 48 and the sampling circuit 49 may be omitted, or these may be remained to back up random number sampling operation. [0074] In the ROM 44 of the microcomputer 42, there are stored a probability lottery table utilized for judging random number sampling conducted every operation of the start lever 10 (start operation), a stop control table for determining stop combination of the reels according to operation of the stop buttons and various control instructions (commands) to transmit to the sub-control circuit 71. Here, the sub-control circuit 71 never transmits commands, information and the like to the main control circuit 41, but one-way transmission from the main control circuit 41 to the sub-control circuit 71 is only done. [0075] In the circuit of FIG. 8, as main actuators controlled based on control signal from the microcomputer 42, there are various lamps (1-BET lamp 17 a, 2-BET lamp 17 b, MAX-BET lamp 17 c), various display parts (bonus game information display part 16, payout display part 18, credit display part 19), a hopper 52 as the game value giving means (including drive part for payout) accumulating medals and paying out a predetermined number of medals according to instruction by a hopper drive circuit 51 and stepping motors 53L, 53C, 53R for driving the reels 3L, 3C, 3R to be rotated. [0076] A motor drive circuit 54 for driving and controlling the stepping motors 53L, 53C, 53R, a hopper drive circuit 51 for driving and controlling the hopper 52 and a lamp drive circuit 56 for driving and controlling various lamps and a display drive circuit 56 for driving and controlling display parts are connected to the output part of the CPU 43 through an I/O port 57. These drive circuits controls operation in each of the actuators when receiving control commands such as drive commands each of which is output from the CPU 43. [0077] Further, as for the input signal producing means mainly producing input signals which are necessary for the microcomputer 42 to produce the control commands, there are provided the BET switch 5, the medal sensor 6S for detecting the inserted medals, the C/P switch 7, the start switch IOS, the reel stop signal circuit 58, the reel position detecting circuit 59 and the payout completion signal circuit 60. These are also connected to the CPU 43 through the I/O port 57. [0078] The medal sensor 6S detects the medals inserted in the medal insertion slot 6. The start switch 10S detects operation of the start lever 10. The reel stop signal circuit 58 produces stop signal corresponding to operation of each stop button 11L, 11C, 11R. The reel position detecting circuit 59 provides signal to detect the position of each reel 3L, 3C, 3R with the CPU 43 when receiving pulse signal from the reel rotation sensor. The payout completion signal circuit 60 produces signal for detecting the medal payout completion when the count number (corresponding to the medal number paid out from the hopper 52) by the medal detection unit 52S reaches to data of a designated number. [0079] In the circuit shown in FIG. 8, the random number generator 48 generates random numbers within a predetermined numeral range and the sampling circuit 49 conducts sampling of one random number at the suitable timing after the start lever 10 is operated. Based on the thus sampled random number and the probability lottery table stored in the ROM 44, the internal winning combination of the symbols is determined. And after the internal winning combination is determined, sampling of the random number is conducted again to select the “stop control table”. [0080] After rotation of the reels 3L, 3C, 3R is started, it is counted the number of the drive pulses each of which is provided with each of the stepping motors 53L, 53C, 53R, and the counted number is written in the predetermined area of the RAM 45. The reset pulse is generated from each of the reels 3L, 3C 3R every one rotation thereof, and these reset pulses are input to the CPU 43 through the reel position detecting circuit 59. Based on the thus obtained reset pulses, the count number of drive pulses counted in the RAM 45 is cleared to “0”. Thereby, in the RAM 45, the count number corresponding to the rotational position within one rotation in each of the reels 3L, 3C, 3R is stored. [0081] In order to connect the rotational positions of the reels 3L, 3C, 3R with the symbols described on the outer peripheries of the reels, a symbol table is stored in the ROM 44. In this symbol table, both code numbers, each of which is serially given every a predetermined rotational pitch of each reel 3L, 3C, 3R by setting the rotational position producing the reset pulse as the reference rotational position, and symbol codes, each of which indicates the symbol provided corresponding to each of the code numbers, are connected with each other. [0082] Further, in the ROM 44, a winning symbol combination table is stored. In the winning symbol combination table, winning symbol combinations corresponding to various winnings, medal payout numbers each of which corresponds to each winning and winning determination codes each of which represents each winning, are corresponded with each other. The above winning symbol combination table is referred when the stop control of the left reel 3L, the center reel 3C and the right reel 3R is conducted and when the winning is confirmed after all reels 3L, 3C, 3R are stopped. [0083] When one of winning combinations is internally won by the lottery treatment (probability lottery treatment) based on the above sampling of the random number, the CPU 43 sends stop signals for conducting stop control of the reels 3L, 3C, 3R to the motor drive circuit 54, based on the operation signals sent from the reel stop signal circuit 58 at the timing that the player operates the stop buttons 11L, 11C, 11R and the selected stop control table. [0084] If the symbols stop in a stop mode that the winning combination internally won is realized, the CPU 43 provides the payout command signal to the hopper drive circuit 51, thereby a predetermined number of the medals are paid out from the hopper 52. At that time, the medal detection unit 52S counts the number of medals paid out, and when the number of medals paid out reaches to the designated number, the medal payout completion signal is input to the CPU 43. Thereby, the CPU 43 stops driving of the hopper 52 through the hopper drive circuit 51, as a result, the payout treatment of the medals is terminated. [0085] [0085]FIG. 9 shows a construction of the sub-control circuit 71. The sub-control circuit 71 conducts turning on and off treatment of the LED lamps 29 based on the control command from the main control circuit 41, display control of the liquid crystal display device 31 and output control of sounds output from the speakers 12L, 12R. This sub-control circuit 71 is constructed on a separate circuit board from the circuit board on which the main control circuit 41 is formed and is mainly constructed from a microcomputer (abbreviated as “sub-microcomputer” hereinafter) 72. The sub-control circuit 71 is constructed from a LED drive circuit 77 as the display control means for controlling a plurality of ornamental lamps, the LED lamps 29 and the fluorescent lamps 37 a, 37 b which are arranged on the cabinet of the gaming machine 1, an image control circuit 81 as the display control means of the liquid crystal display device 31, a sound source IC 78 for controlling sounds output from the speakers 12L, 12R and a power amplifier 79 acting as the amplifier. [0086] The sub-microcomputer 72 includes a sub-CPU 73 conducting control operation according to the control command sent from the main control circuit 41, a program ROM 74 acting as the memory means and a work RAM 75. Though the sub-control circuit 71 does not have the clock pulse generator, the frequency divider, the random number generator and the sampling circuit, it is constructed so that the random sampling is conducted in the operation program of the sub-CPU 73. And the program ROM 74 stores the control program executed in the sub-CPU 73. Further, the program ROM 74 also stores the image control program concerning with display on the liquid crystal display device 31 and various select tables. The work RAM 75 is constructed as the temporary memory means utilized when the control program is executed by the sub-CPU 73. [0087] The image control circuit 81 is constructed form an image control work RAM 83, an image ROM 86, a video RAM 87 and an image control IC 82. The image control IC 82 determines the display contents displayed on the liquid crystal display device 31 based on parameters designated by the sub-CPU 73. The image control work RAM 83 is used for temporarily storing images when images are formed by the image control IC 82 and when images followingly displayed on the liquid crystal display device 31 are designated to the image control IC 82 by the sub-CPU 73. The image control IC 82 forms images corresponding to display contents determined by the sub-CPU 73 and outputs to the liquid crystal display device 31. The image ROM 86 stores various images to form the images to be displayed. And the video RAM 87 is constructed as the temporary memory means utilized when images are formed in the image control IC 82. [0088] Here, in the embodiment, computer graphics technology is utilized so as to improve effect ability in the liquid crystal display unit 2 b. At that time, a part of image data is extracted and superimposing of image data (splite treatment) is done. In order to realize this treatment, splite image data and background image data and the like are stored in the image ROM 86, the splite image data representing persons, animals, marks, letters, figures and figures including areas to which white color is directed (set) to be able to see and recognize variable displaying and displaying in a stop state of the symbols arranged on the reels. The splite image data represents an image which is displayed by being superimposed as the splite display on the background image (background plane). And in the image control work RAM 83, the splite image data displayed on the background image are stored. At that time, if a plurality of splite images (splite planes) are utilized, the splite images are stored according to a priority order (order of the splite image when displayed by superimposing thereof. This priority order is uniformly determined by splite number and becomes former according that the splite number becomes bigger. And in the video RAM 87, it is stored image data corresponding to the image displayed on the liquid crystal display unit 2 b. [0089] The image control IC 82 produces the image data displayed on the liquid crystal display unit 2 b, stores such data in the video RAM 87 and displays the stored image data on the liquid crystal display unit 2 b. Thereby the image control IC 82 controls imaging of the splite image displayed on the background image. Concretely, when the splite image is displayed, the image control IC 82 conducts various treatment such as judgement of the priority order (display priority) of the splite image, transparent judgement, semitransparent judgement and the like. Further, the image control IC 82 directs the position of the splite image and synthesizes the splite image with the background image at the directed position, thereby displays the splite image. That is to say, the image displayed on the liquid crystal display device 31 (the second display means) is produced by synthesizing plural images based on the priority order. Thereby, data quantity necessary for computer graphics of moving images can be reduced and development of computer graphics of moving images can be easily done. [0090] Here, the color made transparent (transparent color utilized) may be set (set beforehand) in the image control IC 82. Thereby, the color hard to use in the image or not to use therein can be set as the transparent color. And the color made semitransparent (semitransparent color utilized) may be set (set beforehand) in the image control IC 82. Thereby, the color hard to use in the image or not to use therein can be set as the semitransparent color. Further, since the liquid crystal display with high market circulation is utilized as the second display means, it is preferable (for mass production of gaming machines) that a lot of gaming machines can be produced. And as mentioned above, since the liquid crystal panel 34 is set to normally white, the player can see and recognize displaying in the first display means or displaying of the symbol display part even if troubles are occur in the second display means and the liquid crystal is not driven. Thereby, the player can entirely or partially continue the game while troubles are occurring, as a result, the gaming machines with high reliability can be provided. [0091] [0091]FIG. 10 is a perspective view conceptually showing display construction of the liquid crystal display unit 2 b. Image displayed on the liquid crystal display unit 2 b (see FIG. 11 mentioned later) is constructed by superimposing the splite image 100 for seeing and recognizing the symbols, the splite image (small image) 110 utilized for effect and the background image (background splite image) 120 and displaying thereof. The priority order of the splite image 100 is the highest and the priority order of the background image 120 is the lowest. The splite image with low priority order is screened by the splite image with high priority order. And in the area that non-transparent color (color other than the transparent (no imaging) color and the semitransparent color), it is displayed the image of an area corresponding to the above area in the splite image with lower priority order, in comparison with the splite image including the above area. The splite image can be enlarged and reduced by directing enlargement ratio and reduction ratio in a splite attribution table. Enlargement and reduction of the splite image is realized by four-vertex deformation. And free deformation of the splite image (variable display) such as rotation thereof and the like can be done by the four-vertex deformation. [0092] The splite image 100 is formed from symbol areas 101L, 101C, 101R to which non-transparent color (for example, white color) is directed and a peripheral area 103 to which transparent color is directed. That is to say, non-transparent color is directed to the image (predetermined image) corresponding to the symbol areas 101L, 101C, 101R forming the splite image 100. White color can be realized by not driving the liquid crystal in the area of the liquid crystal panel 34, the area corresponding to the symbol areas 101L, 101C, 101R. The splite image 100 is constructed by 2D image (2 Dimensional). Here, the position and size of the symbol areas 110L, 101C, 101R coincides with those of the symbol display areas 21L, 21C, 21R of the liquid display unit 2 b and the non-reflection areas 36BL, 36BC, 36BR of the reflection film 36. [0093] Here, based on that non-transparent color is directed to the predetermined image, therefore even if the predetermined image and the image other than the predetermined image are superimposed with each other, the image other than the predetermined image is not seen through the predetermined image. Thus, only the predetermined image is displayed on the symbol display areas 21L, 21C, 21R to which the player's eyes are mostly concentrated. Thereby, in a case that the player gazes the first display means or the symbol display part through the symbol display areas, the image other than the predetermined image is never displayed on the symbol display areas. Therefore, it is very preferable because there is no obstruction in the game by the player. Further, if it is desired to display moving image or still image by intentionally superimposing with display in the first display means or symbol display part, the predetermined image is formed by moving image or still image to which non-transparent color is directed. Thereby, the predetermined image is not obstructed by the image other than the predetermined image, as a result, effect displaying according to developer's aim can be easily conducted and labor for development thereof can be reduced. Further, the player's concentration for games does not go down by unnecessarily obstructing image, thereby interest for games can be remarkably improved. [0094] The splite image 110 represents a ball to which black color is directed. And this splite image 110 comprises 3D image (three Dimensional image). Concretely, the image data of the splite image 110 is formed by 3D shape data having coordinate points X, Y, Z to define a shape of object, and such data is represented as data indicating 3D shape polygon. The splite image 120 is constructed from a character display area 121 to which voluntary color is directed, a fireworks display area 123, a rocket display area 125 and a sky display area 127. The splite image 120 comprises 2D image. [0095] [0095]FIG. 11 shows a display example of the liquid crystal display unit 2 b in which the splite images 100, 110 and 120, shown in FIG. 10, are displayed while being superimposed with each other. Here, in FIG. 11 color display directed to the sky display area 127 is omitted. [0096] Since the splite image 100 with the highest priority order is displayed on the splite images 110 and 120, the player can clearly see and recognize both variable display and stop display of the symbols arranged on the reels 3L, 3C, 3R through the symbols display areas 21L, 21C, 21R corresponding to the symbol areas 101L, 101C, 101R to which white color is directed. That is to say, the symbol display areas 21L, 21C, 21R of the liquid crystal display device 31 (the second display means) through which the reel sheet (the symbol display part) can be seen, is realized by displaying the splite image with the highest priority order (the image including the symbol areas 101L, 101C, 101R realizing the symbol display areas 21L, 21C, 21R) among a plurality of images or by displaying splite images 107L, 107C, 107R (predetermined image) mentioned later. And the player can clearly see and recognize the variable display and stop display of symbols, thereby can precisely conduct “press of stop button for a desirable symbol while seeing thereof” according to player's faculty. Further, the image with higher priority order among plural images is displayed in the symbol display area 21L, 21C, 21C in which display of the first display means (the reel 3L, 3C, 3R) and display in the second display means (the liquid crystal display device 31) are harmonized and displayed. Therefore, the predetermined image is displayed in the symbol display area to which the player's eyes are apt to concentrate, as a result, the player progresses the game while seeing the predetermined image for most of gaming time. Thus, there is a case that it is enough for a developer of the second display means to cope with development of the predetermined image, which produces large display effect to the player, with predetermined attention, when the developer develops the display image of the second display means and control thereof. In this case, developing points to which attention should be paid become clear, as a result, labor for development thereof can be reduced. [0097] Further, the splite image 110 is displayed on the character display area 121, the firework display area 123, the rocket display area 125 and the sky display area 127. Here, in the peripheral area 103 of the splite image 110, the splite image 110 or the images of the splite image 120 is displayed. The window frame display areas 22L, 22C, 22R are realized by splite images with lower priority order than the splite image 100. [0098] Here, in FIG. 10, though it is constructed that three symbol display areas to which white color is directed are formed in one image (the splite image 100), the present invention is not limited to this case. For example, as shown in FIG. 12, it is conceivable that three symbol display splite images (the predetermined image) 107L, 107C, 107R, to which the non-transparent color such as white color is directed, are formed and the priority order thereof is made highest. [0099] As mentioned above, although description is done according to the embodiment, the present invention is not limited to the above. [0100] The sub-control circuit 71 may be constructed so that the priority order of each splite image is changeable for a predetermined period. As for the predetermined period, for example, it can be adopted a period that the demonstration display for collecting players is conducted, the demonstration display being done during the beneficial state, the non-gaming state or after a predetermined time is elapsed from occurrence of the non-gaming state, or a period that the reels are not rotated. Here, “non-gaming state” means a state that operation to insert medals and to press the BET switch 5 is not done since one game is ended (for example, rotation of all reels is stopped). [0101] Further, for example, there may be a case that the priority order of the predetermined image is controlled so as to become lower than that of the image except for the predetermined image, in a case that the game result leading means lies in a state (by operation of the game result leading means) that variable display of symbols can be stopped (for example, the stop buttons are permitted to operate) and the specific winning combinations (for example, BB, RB, small combination, replay, so-called single bonus and the like), which are internally won and not materialized, are stored in excess of a predetermined number in the control means of the gaming machine (for example, the case that the information based on the number of internal winning of the specific combination and the number of materialization of the specific combination, (the number more than 1 (one) are stored as the number obtained by subtracting the latter number from the former number)). When seeing the above display mode, the player can expect that a lot of benefits may be obtained by playing games in such gaming machine, thereby interest for games can be improved. And if the specific winning combinations, which are internally won and not materialized, are not stored in excess of a predetermined number in the control means, there may be a case that the priority order of the predetermined image is controlled so as to become lower than that of the image except for the predetermined image, when the predetermined state (for example, winning of the predetermined random number lottery, the state based on the information concerning with the game (including the information of the beneficial state) is materialized and the images are determined to be displayed (for example, the image except for the predetermined image is displayed). Thereby, appearance probability of the above display mode is raised and the player expects that a lot of benefits may be obtained and can cope with games. Therefore, interest for games can be improved. [0102] It may be constructed so that the predetermined image such as the image corresponding to the symbol areas 101L, 101C, 101R or the splite image 107L, 107C, 107R can be deformed, deformation thereof including variable display by enlargement, reduction, change in shape, color or pattern thereof. Thereby, effect can be raised. In this case, it is preferable that the above images are deformed within the areas corresponding to the non-reflection areas (light transmittable part) 36BL, 36BC, 36BR. Further in this case, at least a part of the symbol, or one or two symbols can be seen and recognized. And it is preferable that size of the symbol display area is substantially same as the area of the reflection film 36 or is smaller than that thereof. Further, in order to realize (raise) the effect there may be a case that the predetermined image includes transparent color or semitransparent color (color other than non-transparent color can be directed to a part of the predetermined image). There may be a case that it is enough to direct the non-light transmittable part in the predetermined image so that the player can sufficiently see and recognize the first display means. And the predetermined image may be formed from 3D image. In that case, the effect display can be forcefully conducted. [0103] Further, by deforming the predetermined image within the area corresponding to the light transmittable part, liquid crystal with high market circulation can be utilized as the second display means. Thereby, it is preferable because a lot of gaming machines can be produced and effect can be raised because the predetermined image is deformed in the area to which the player's eyes are apt to concentrate. Thus, interest for games can be improved. [0104] Further, the gaming machine may be constructed so that the predetermined image is displayed in a plurality of variable display modes, one or plural display modes are selected among the above plural display modes according to type of winning combination determined by the internal winning combination determination means, type of winning combination which is internally won but not materialized, or the result of random number lottery and the like, and the predetermined image is variably displayed based on the above variable display mode. In that case, the player can see and recognize the predetermined image displayed in various display modes and the first display means through the predetermined image displayed in various display modes. Thus, variegated effect display can be conducted and interest for games can be improved. [0105] Further, display timing or non-display timing of the predetermined image can be voluntarily decided. For example, when variable display of symbols lies in a stoppable state by operation of the game result leading means, as the above timing, it may be utilized various timing such as the timing substantially at the same time of the predetermined timing (when the symbols are stopped and displayed and the internal winning combination is determined to BB), when the specific image is started to display, while the specific image is displayed, when display of the specific image is ended or when stop operation (operation of the stop buttons) corresponding to the predetermined image is conducted and the like timing. If, as the display timing of the predetermined image (display period), it is utilized the state that the variable display of symbols can be stopped by operation of the game result leading means, the player can operate the stop buttons while seeing the reels 3L, 3C, 3R corresponding thereto. Thereby, both utility and high effect by efficiently utilizing the symbol display areas can be realized. In this case, as the specific image, it can utilized the images displayed when power of the gaming machine is turned on, when the RAM (including the image control work RAM, the work RAM) is cleared, when backup is restored, when so-called demonstration images for waiting players (waiting images) are displayed, when abnormality (error) occurs in the gaming machine and when warning is done. And as the predetermined timing, it can utilize timing when variable display is started, while variable display is conducted and when variable display is ended, in the predetermined display means. In this case, the predetermined display means may be the game result display means, the first display means, the second display means (including only the specific symbols) and the third display means mentioned later and the like. [0106] Further, in a case that the variable display of symbols (variable display of the first display means) can be stopped by operation of the game result leading means, the predetermined image can be displayed, that is, among the plural images the predetermined image with high priority order can be displayed in the symbol display areas 21L, 21C, 21R where display of the first display means and display of the second display means are harmonized and displayed. Thereby, the predetermined image is displayed in the symbol display area to which the player's eyes are easily concentrated to the utmost and the player eventually progresses games while seeing the predetermined image for almost gaming time. Thus, there is a case that it is enough for a developer of the second display means to cope with development of the predetermined image, which produces large display effect to the player, with predetermined attention, when the developer develops the display image of the second display means and control thereof. In this case, developing points to which attention should be paid become clear, as a result, labor for development thereof can be reduced. [0107] And as the variable display mode (deformable mode) of the predetermined image, it can be utilized the display mode that visibility of symbols in the symbol display areas 21L 21C, 21R, that is, light transmittability (easiness to see the first display means) can be variably changed. Concretely, by changing concentration of color (non-transparent color) directed to the predetermined image, the above visibility or light transmittability can be changed. Thereby, difficulty of “press of stop button for a desirable symbol while seeing thereof” can be changed, thus interest for games can be improved. The symbol display areas 21L, 21C, 21R may have the same light transmittability thereover and plural stages of light transmittability. As the concrete example, each of the symbol display areas 21L, 21C, 21R may be constructed so as to have high light transmittability (easier to see the first display means) at circumferential part of the center thereof and low light transmittability (harder to see the first display means) at a part according that such part is apart from the circumferential part of the center thereof. Also in the thus constructed case, variegated effect display can be conducted. Further, the light transmittability of each of the symbol display areas 21L, 21C, 21R may be constructed so as to vary in time series. In that case, velocity in varying of the light transmittability may be changed. Thereby, more profound effect can be realized. And difficulty of “press of stop button for a desirable symbol while seeing thereof” can be also changed in time series. In such case, it is enough for light transmittability that the first display means or the third display means can be seen and recognized. [0108] And the sub-control circuit 71 may be constructed so that light transmittability of the symbol display area 21L, 21C, 21R is changed according to type of the winning combination determined by the winning combination determination means, the winning combination which is internally won but not materialized, or result of random number lottery and the like. Further, these symbol display areas, that is, the symbol areas 101L, 101C, 101R or the splite images 107L, 107C, 107R may be moved substantially at the same time and size thereof may be changed. Thereby, it concludes that the player expects occurrence of the beneficial state and gazes display change of the symbol display areas 21L, 21C, 21R. As a result, both effect and interest for games can be improved. [0109] Further, the gaming machine may be constructed so that display mode of the window frame display area has a connection with variable display mode of the symbol display areas 21L, 21C, 21R, for example, change in size, enlargement, reduction, movement, number and change in outline shape of the symbol display area, and is changed so as to be displayed at a periphery of the symbol display area which is changed according to the above. Thereby, when the player's eyes direct to the window frame display area, it can give the player the thought that the player may be able to see and recognize the first display means through the symbol display area. Therefore, variegated effect can be conducted. Further, the above construction can also utilize to lead the player's eyes. And such case can contribute to improvement of interest for games. [0110] And variable display mode of the symbol display areas 21L, 21C, 21R can be utilized for so-called assist game. Concretely, the gaming machine may be constructed so as to include a plurality of stop switches (buttons) and a plurality of moving and displaying means for moving and displaying symbols provided corresponding to the plural stop switches, symbol display areas through which the moving and displaying means can be seen and recognized, the first control means for determining the internal winning combination based on an output from the game start instruction means and for permitting to materialize the internal winning combination (permitting that a predetermined symbol combination stands in a line) and for determining operation order of the stop switches, and the second control means for controlling the moving and displaying means so as to stop based on the determined result by the first control means and the operation order of the stop switches by the player, wherein the operation order determined by the first control means may be notified by the variable display mode in the symbol display areas. For example, display mode in the symbol display area can be changed according to the order based on the above operation order. In this case, if the player operates the stop switch corresponding to the symbol display area which is changed in the display mode, the internal winning combination can be materialized without fail or with high probability. Thereby, the player can easily understand the operation order of the stop switches and interest for games can be also improved. [0111] Further, if the gaming machine lies in a state that variable display of symbols can be stopped by operation of the game result leading means, predetermined images can be displayed. The window frame display area may be corresponded to the image with low priority order and may be variably displayed. Thereby, it concludes that the area with the highest priority order is constructed from white display in the area corresponding to the symbol display area 21L, 21C, 21R and the transparent display area other than such area. That is to say, the splite image (the image displayed in white) corresponding to the symbol display area 21L, 21C, 21R is formed and the priority order of the splite image can be raised for a predetermined period (while corresponding reel is permitted to stop). [0112] In the embodiment, although the priority order of the splite image 100 or 107L, 107C, 107R is set so as to become the highest, the present invention is not limited to this case. For example, in a case that the specific splite image is formed only in the area other than the area corresponding to the non-reflection areas 36BL, 36BC, 36BR, it is enough that the priority order of the splite image 100 or 107L, 107C, 107R is set high in comparison with the splite image other than the specific'splite image. [0113] And in the embodiment, though the reels 3L, 3C, 3R are adopted as the first display means and the liquid crystal display device 31 is adopted as the second display means, the present invention is not limited to this. For example, CRT, LCD, plasma display, 7-segment LED, LED dot-matrix, lamp, LED, fluorescent lamp, organic EL display, disc, electronic paper, flexible LED, flexible liquid crystal, liquid crystal projector, FED and the like can be adopted as the first display means, the second display means or the third display means. Further, the third display means different from the first display means and the second display means can be arranged at a more front side than the second display means when seeing the front side of the gaming machine, between the first display means and the second display means, or at a more rear side than the first display means when seeing the front side of the gaming machine. The display result displayed on the first display means, the second display means or the third display means is constructed from still images or moving images. The combination, in which two or more or all of the first display means, the second display means and the third display means are combined, can be integrally constructed. In this case, there may be a case that the unit integrally constructed can be wholly exchanged, and this case is preferable since time and labor for decomposing work or assembling work thereof can be omitted and maintenance work can be improved. Further, if parts and construction can be commonly used in the unit, this case is preferable since it can contribute to cost reduction. Of course, if the illumination means commonly utilizable for the common illumination means is included in the unit, the same effect similar to the above can be expected. [0114] Further, the beneficial state includes: a state that a predetermined combination (for example, replay, BB, RB, small combination, single bonus and the like) is materialized; free game; a state that information necessary for the player to favorably advance the game is notified; a state that probability to get internal winning of a predetermined combination is high; a state that winning of a predetermined combination is materialized with high probability; winning of a predetermined combination or a predetermined combination carried over is permitted to materialize with high probability; so-called “challenge time” that the reels are basically stopped based on the operation timing of the stop buttons by the player; small combination; medium combination; big combination; combination (state that so-called “symbol start opening” (symbol variable movement is started when a ball enters in the symbol start opening) is opened or enlarged; so-called “probability changing state”, so-called “time shortening state”); or combination of the above states. Here, the small combination, the medium combination and the big combination concern with a state that so-called “big winning opening” is opened in the so-called Japanese Pachinko gaming machine. [0115] And when the internal winning combination determination means determines a predetermined combination (for example, bonus) as the internal winning combination, one or plural or all of the illumination means included in the common illuminations means can be turned off. For example, the LED lamps 29 arranged for each of the reels 3L, 3C, 3R can be turned off every the operation button corresponding thereto is operated or every the operation button other than the above operation button is operated. Based on the above constructions, interest for games increases. And the forward illumination means (the fluorescent lamps 38 a, 38 b) can be provided for each of the symbol display parts (the reels 3L, 3C, 3R). [0116] Further, one or plural or all of the illumination means included in the common illumination means can be constructed so as to variably display. For example, still images or moving images can be displayed on the first display means (reel sheet) by changing the turning on mode of the LED lamps 29 or light colors emitted therefrom or by continuously changing those. And self-emitting type plasma display, organic EL display and the like may be adopted as the illumination means (one example of the third illumination means), thereby images can be displayed on the first display means. By this constructions, interest for games increases. [0117] In a case that the special game result (for example, the symbol combination indicating that bonus winning is materialized) is displayed on the first display means or the second display means, it can be provided the special gaming state producing means that the beneficial state for the player is displayed thereon. And both the special gaming state producing means and the second display means can be formed on single control circuit board. And the gaming state can be displayed by superimposing the images displayed on the first display means and the images displayed on the second display means. Further, based on the trigger that a predetermined state is realized, the effect display on the second display means can be done so as to avoid the specific symbols stopped and displayed on the symbol display part or so as to superimpose the specific symbols. If the gaming state is displayed by the superimposed images, the beneficial state for the player may be produced with high probability in comparison with the case in which the superimposed images is not displayed. Thereby, it can include the effect that the player's expectation increases, in excess of the previous case. Thus, such effect can contribute to increase of interest. [0118] In the embodiment, though the start lever 10 is adopted as the game start instruction means, the present invention is not limited to this. For example, the BET switch 5, the medal insertion slot 6, the medal sensor 6S or the start switch 10S can be adopted. [0119] The display includes: display by the sense of sight, display by the sense of hearing, notification by the sense of smelling, turning on of the lamps or combination of those. The display mode includes: colors, patterns, shapes (outline shapes, interior shapes) and the like. And the game result can be displayed after operation of the game start instruction means or the game result leading means. [0120] In the embodiment, though the above mentioned LED drive circuit is utilized as the display control means for a plurality of the ornamental lamps, the LED lamps and the fluorescent lamps, each of which is arranged in the cabinet, the present invention is not limited to this. Turning on control of the LED lamps may be conducted by another display control means. In this case, for example, in turning on control of the LED lamps, electric power may be provided so that the LED lamps are always turned on during a period from power-on of the gaming machine till power-off thereof. Here, turning on includes blinking mode that the LED lamps are intermittently blinked with a very short time interval. Thus, since the LED lamps are always turned on, light emitted from the LED lamps always illuminates each symbol display area even if abnormality occurs in the mentioned LED drive circuit. Thereby, the player can always see the symbols arranged on each of the reels through the each symbol display areas, thus the above turning on control is preferable. [0121] Further, turning on control of the above mentioned fluorescent lamps may be done by another display control means. In this case, for example, in the turning on control of the fluorescent lamps, electric power may be provided so that the fluorescent lamps are always turned on during a period from power-on of the gaming machine till power-off thereof. Thereby, similar to the above, light emitted from the fluorescent lamps always illuminates each symbol display area even if abnormality occurs in the mentioned LED drive circuit. Thereby, the player can always see and recognize the symbols arranged on each of the reels through the each symbol display areas [0122] Further, in the embodiment, though the above mentioned sub-CPU conducts display control of a plurality of the ornamental lamps arranged in the cabinet, sound output control and image display control of the liquid crystal display device, the present invention is not limited to this. Another sub-CPU separate from the above sub-CPU may conduct the above various controls. For example, in a case that another sub-CPU separate from the above sub-CPU conducts the control of a plurality of the ornamental lamps arranged in the cabinet and, for example, in a case that abnormality occurs in the display control, it is enough to exchange only the sub-CPU with abnormality occurrence or only the circuit construction including the sub-CPU with abnormality occurrence to the normal sub-CPU or circuit construction having the normal sub-CPU. Therefore, time and labor for removing the cause of the abnormality occurrence can be omitted and such construction is very preferable. And in a case that another sub-CPU other than the above sub-CPU conducts sound output control or image display control, or for example, in a case that abnormality occurs in the sound output control or the image display control, it is enough to exchange only the sub-CPU with abnormality occurrence or only circuit construction including the sub-CPU with abnormality occurrence. [0123] Further, the liquid crystal display device described in the embodiment may have image enlarging means for enlarging the input images by a predetermined magnification. For example, the image enlarging means may convert the image data for 640×480 dots into the image data for 1024×768 dots and output the converted image data to the display part (above mentioned terminal part). Thereby, it can use the image data for small display area, the data quantity thereof being less in comparison with that for the factual display area. As a result, memory quantity of the ROM and image data forming time can be reduced. [0124] And in the embodiment, though the symbol display area is divided corresponding to each of three reels 3L, 3C, 3R, the present invention is not limited to this and the symbol display area may be formed so as not to be divided. For example, it may be conceivable that two or three of the reels 3L, 3C, 3R can be seen and recognized through one symbol display area. And if the first display means and the third display means are arranged at the rear face or side of the second display means, it may be constructed that the player sees and recognizes through one symbol display area a part or whole of the first display means and a part or whole of the third display means. When the reflection means is produced, there may be a case that the reflection means can be easily produced in comparison with a case that a plurality of transparent portions are formed dividedly. [0125] Further, the present invention can apply to Japanese Pachinko gaming machine, arrange ball gaming machine, mah-jong ball gaming machine, video-slot machine, video poker machine and the other machines, in addition to the slot machine in the embodiment. And even in the game program imitatively executing operation of the above mentioned slot machine in a family gaming machine, the present invention can apply and execute the game. In this case, CD-ROM, FD (flexible disc) and the similar memory medium can be utilized for the memory medium for storing the game program. [0126] Here, recently in the Japanese Pachinko gaming machine in the main current, the gaming machine, in which an electric display device such as the liquid crystal display device is arranged at the center of gaming plate, is popularized. In this electric display device, a plurality of symbols (abbreviated as “special symbols” hereinafter) represented by images are variably displayed, thereby three lines of reels in the slot machine are imitatively displayed. When variable display of the special symbols stops and a predetermined stop mode (in which the same special symbols stop such as 7-7-7 and this stop mode is generally called “big combination”), the game shifts to the special gaming state beneficial for the player. In general Japanese Pachinko gaming machine, the variable display of the special symbols is started on condition that balls shot within the gaming plate by operation of the shooting handle enter into a predetermined winning hole (so-called “variable display start hole”). After a predetermined time is elapsed the variable display of the special symbols stops. [0127] In this kind of Japanese Pachinko gaming machine, it may be arranged the liquid crystal display device (the second display means) and the first display means (for example, drum-type reels) at the rear side than the display area (display plane) of the liquid crystal display device when seeing the front side of the gaming machine. And the special symbols may be variably displayed on one or both of the first display means (for example, the liquid crystal display device) and the second display means (for example, drum-type reels). [0128] The above mentioned game result display means may be constructed so as to include the first display means and the second display means provided at a more front side than the display area of the first display means when seeing the front surface of the gaming machine. And the game result display means may be constructed so as to include the first display means and the second display means provided at a more front side than the display area of the first display means when seeing the front side of the gaming machine. [0129] The above mentioned rear illumination means illuminates the second display means from the backside thereof And the above mentioned front illumination means illuminates the second display means from the backside of thereof. And the front illumination means may illuminate the second display means from the side plane thereof. [0130] The above mentioned first display means and/or the second display means may be formed in a curved shape. As for extent of the curvature, the first display means and the second display means may have substantially the same curvature. Thereby, there may be a case that design of the gaming machine is improved and the gaming machine is made attractive. Even if the first display means is curved with a small radius of curvature or with a large radius of curvature, the above same effect can be obtained. [0131] The above mentioned reflection means corresponds to means which has at least function to refract a part or whole of light led by the light leading means toward the liquid crystal panel and illuminate the liquid crystal panel. [0132] The above mentioned game start instruction means may be a variable symbol display start hole which produces an output signal when the winning combination or passage of the ball is detected. The game start instruction means in the ball flipping machine corresponds to the variable display start hole for the special symbols (or the start gate), the variable display start hole for the common symbols, the various judging symbol display start holes (or the start gates). [0133] In a case that the above mentioned internal winning combination determination means determines the predetermined combination as the internal winning combination, one or plural illumination means included in the common illumination means is/are turned off. Or the illumination means may always be turned off. [0134] There may be a case that one or plural illumination means included in the common illumination means is/are turned off at the substantially same timing that the above mentioned internal winning combination determination means determines the predetermined combination as the internal winning combination. Or the illumination means may always be turned off. [0135] As for variable display by the illumination means included in the common illumination means, it is conceivable various display modes. For example, it may be constructed so as to be able to execute the special symbol variable display. Here, the special symbol variable display can be executed in the mode such as: brightness in a part or whole of the display part in the illumination means differs from that in the non-specific symbol variable display; still images, moving images, specific letters, numbers, figures, characters, which are not displayed in the non-specific symbol variable display, are displayed; variable display speed differs from that in the non-specific symbol variable display. Further, voluntary display modes may be utilized. And in a case that the specific symbol variable display is conducted, it may be constructed that the beneficial state for the player occurs with high probability in comparison with the case that the specific symbol variable display is not done. Thereby, it can be included the effect that the player's expectation increases, in excess of the previous case. Thus, such effect can contribute to increase of interest. [0136] As for the means adopted as the third display means, it may be adopted display devices which is applicable as the first display means and the second display means, as mentioned above. It may be a case that one or plural effect display reels is/are utilized as the third display means, and both the first display means and the third means are arranged at the rear surface or side of the second display means. In this case, the symbol display area through which the player sees the display area of the third display means may be provided in the second display means. Thereby, the player can easily recognize the display contents on the display area of the third display means, thus this construction is very preferable. [0137] Further, it may be controlled so that the images formed by superimposing the images of the second display means and the images of the third display means are seen by the player, and when such control occurs, the beneficial state occurs with higher probability than the case that such control does not occur. Thereby, it can be included the effect that the player's expectation increases, in excess of the previous case. Thus, such effect can contribute to increase of interest. [0138] Further, any one of the first display means, the second display means and the third display means may be constructed form a movable structure with shapes such as figures, dolls, animals, insects, famous structures, fishes, vehicles. For example, the above structures may be moved with rotation, swing, reciprocal movement or vibration in cases that: the special combination is internally won, the special combination is materialized, the number of the combination which is as same as the special combination internally won but not materialized exceeds a predetermined number, the special images are displayed on the display means different from the above structures. And there may be a case that the above structure is constructed from plural members and a part of the members is/are moved. In this case, there may be a case that it can be further expected more various effects by displaying on other than the image display device. [0139] Further, the front illumination means may be arranged at the front side of the first display means and the second display means. In this case, if the inside of the game arcade is dark, the front illumination means can illuminate both the first display means and the second display means with enough light. Therefore, there may be a case that the player can clearly recognize the images displayed on the display means, thus it can be expected that the player can enjoy more various effects in the gaming machine. [0140] Although only some exemplary embodiments of this invention have been described in detail above, those skilled in the art will readily appreciated that many modifications are possible in the exemplary embodiments without materially departing from the novel teachings and advantages of this invention. Accordingly, all such modifications are intended to be included within the scope of this invention. [0141] This application is related to co-pending U.S. patent applications entitles “GAMING MACHINE” referred to as Attorney Cocket No, SHO-0019, “GAMING MACHINE” referred to as Attorney Docket No. SHO-0020, “GAMING MACHINE” referred to as Attorney Docket No. SHO-0021, “GAMING MACHINE” referred to as Attorney Docket No. SHO-0022, “GAMING MACHINE” referred to as Attorney Docket No. SHO-0023, “GAMING MACHINE” referred to as Attorney Docket No. SHO-0024, “GAMING MACHINE” referred to as Attorney Docket No. SHO-0025, “GAMING MACHINE” referred to as Attorney Docket No. SHO-0026, “GAMING MACHINE” referred to as Attorney Docket No. SHO-0027, “GAMING MACHINE” referred to as Attorney Docket No. SHO-0028, “GAMING MACHINE” referred to as Attorney Docket No. SHO-0029, “GAMING MACHINE” referred to as Attorney Docket No. SHO-0030, “GAMING MACHINE” referred to as Attorney Docket No. SHO-0031, “GAMING MACHINE” referred to as Attorney Docket No. SHO-0032, “GAMING MACHINE” referred to as Attorney Docket No. SHO-0033, “GAMING MACHINE” referred to as Attorney Docket No. SHO-0034, “GAMING MACHINE” referred to as Attorney Docket No. SHO-0035, “GAMING MACHINE” referred to as Attorney Docket No. SHO-0036, “GAMING MACHINE” referred to as Attorney Docket No. SHO-0037, “GAMING MACHINE” referred to as Attorney Docket No. SHO-0038, “GAMING MACHINE” referred to as Attorney Docket No. SHO-0039, “GAMING MACHINE” referred to as Attorney Docket No. SHO-0040, “GAMING MACHINE” referred to as Attorney Docket No. SHO-0041, “GAMING MACHINE” referred to as Attorney Docket No. SHO-0042, “GAMING MACHINE” referred to as Attorney Docket No. SHO-0043, “GAMING MACHINE” referred to as Attorney Docket No. SHO-0044, “GAMING MACHINE” referred to as Attorney Docket No. SHO-0045, “GAMING MACHINE” referred to as Attorney Docket No. SHO-0046, “GAMING MACHINE” referred to as Attorney Docket No. SHO-0047, “GAMING MACHINE” referred to as Attorney Docket No. SHO-0048, “GAMING MACHINE” referred to as Attorney Docket No. SHO-0049, “GAMING MACHINE” referred to as Attorney Docket No. SHO-0050, “GAMING MACHINE” referred to as Attorney Docket No. SHO-0051, “GAMING MACHINE” referred to as Attorney Docket No. SHO-0052, “MOTOR STOP CONTROL DEVICE” referred to as Attorney Docket No. 0053, “GAMING MACHINE” referred to as Attorney Docket No. SHO-0054, “GAMING MACHINE” referred to as Attorney Docket No. SHO-0055, “GAMING MACHINE” referred to as Attorney Docket No. SHO-0056, “GAMING MACHINE” referred to as Attorney Docket No. SHO-0057, respectively, all the applications being filed on Oct. 31, 2003, herewith. The co-pending applications including specifications, drawings and claims are expressly incorporated herein by reference in their entirety. 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