Source: http://www.google.com/patents/US20050008348?ie=ISO-8859-1&dq=7350717
Timestamp: 2015-05-06 07:10:47
Document Index: 613553759

Matched Legal Cases: ['Application No. 60', 'art 1', 'art 2', 'art 3', 'art 1', 'art 2', 'art 3', 'art 1', 'art 2', 'art 3', 'art 3', 'art 3', 'art 3']

CROSS-REFERENCE TO RELATED APPLICATION Priority is claimed under 35 U.S.C. � 119(e) to U.S. Provisional Patent Application No. 60/469,671, filed on May 12, 2003, entitled �Random Selection Device For An Optical System� by Bradley Thomas Collar and Lewis Ostrover, which application is incorporated by reference herein.
BACKGROUND OF THE INVENTION 1. Field of the Invention The invention relates generally to the field of multimedia programming/authoring. In particular, the invention relates to authoring a DVD Video/ROM disc for playback on a conventional DVD video set top player and TV. 2. Description of Related Art Interactive games featuring animated dice or spinner devices have been created for execution on personal computers or smaller hand-held game devices, e.g., a Nintendo Gameboy. However, if a user were to play a game stored on a DVD Video/ROM disc with the content executed on a conventional DVD player (i.e., an embedded consumer electronics device), and if that game required the use of a selection device (e.g., dice or a spinner), the selection device would not reside on the DVD or DVD/player system. Specifically, the user would have to use a physical die, dice, spinner, or other external selection device to make the relevant selections in the game. Moreover, if a competitive position representation were to be desired, e.g., game pieces located on a board, for example, the game pieces used in the following board games; Trivial Pursuit, Monopoly, Clue, Chess, Checkers, Go, etc., then an external (i.e., apart from the DVD/player/TV/display system) board would be required. For example, the recently released Scene It game employs a DVD, a conventional DVD player and associated display with a physical die and a physical board to accomplish the selections and player position representation previously mentioned. Accordingly, there is a need for an interactive game that is stored on a DVD Video/ROM disc and played on a conventional DVD video player, and that accomplishes selection and player position representations, without requiring an external selection device and/or an external competitive position representation. The present invention satisfies these needs. SUMMARY OF THE INVENTION Embodiments of the present invention include a random selection program stored on an optical disc that is played on an electronic device. The electronic device is coupled to an audio/visual output device. The electronic device includes a random number generator. The random selection program includes a random selection module and a program selector module. The random selection module is programmed to initiate the random number generator to generate randomly a selection. The program selector module is programmed to receive the selection and to initiate an audio/visual presentation that corresponds to the selection on the audio/visual output device. In other, more detailed features of the invention, the optical disc is a DVD video disc, and the electronic device is a DVD player. Also, the selection is selected from the group consisting of a number, a letter, a word, and a symbol. In addition, the random selection program is programmed to generate the selection independent of a prior selection, or the random selection program is programmed to generate the selection conditionally based on a prior selection. In other, more detailed features of the invention, the audio/visual presentation is selected from the group consisting of a die, dice, a ball, balls, and a spinner. Also, the audio/visual presentation is selected from the group consisting of a sound effect, sound effects, a musical note, musical notes, and dialogue. In other, more detailed features of the invention, the audio/visual output device is configured to be viewed by a user, and the program selector module is programmed to initiate the display of a button on the audio/visual output device when the random selection program is ready to generate the selection. The user can select the button to initiate the random number generator to generate the selection. Also, an event that occurs during the playing of the optical disc can automatically initiate the random selection program to generate the selection. Another exemplary embodiment of the invention is a random selection program stored in an optical disc, which is played on an electronic device. The electronic device is coupled to an audio/visual output device. The electronic device includes a random number generator that randomly generates a selection, where the selection is a random number. The electronic device includes a parameter register, which is configured to store the random number. The random selection program includes a comparison module, a decrementor module, and a minimum value check module. The comparison module is programmed to compare the random number stored in the parameter register to a predetermined integer. The decrementor module is linked to the comparison module and programmed to decrement the predetermined integer by one, resulting in a decremented integer, when the random number stored in the parameter register does not equal the predetermined integer. The minimum value check module is linked between the decrementor module and the comparison module and programmed to verify that the decremented integer is not zero. If the decremented integer is equal to zero, then the random selection program initiates the random number generator to generate another random number. If the decremented integer is not equal to zero, then the comparison module compares the decremented integer to the random number stored in the parameter register. The program selector program is programmed to initiate an audio/visual presentation corresponding to the random number on the audio/visual output device when the random number equals the predetermined integer or the decremented integer. In other, more detailed features of the invention, the random number generator generates a random integer ranging in value from 1 to S+1, where S is an integer. The random integer is stored in the parameter register. The comparison module is programmed to compare the random integer stored in the parameter register to the predetermined integer. The predetermined integer ranges in value from 1 to S. In other, more detailed features of the invention, the comparison module increments a counter variable stored in the parameter register when the random number equals the previous random number generated by the random number generator. An error message is displayed on the audio/visual output device when the counter variable exceeds a preset threshold value. In other, more detailed features of the invention, the random selection program also includes a program selector module, a mode check module, a random selection module, and a conditional check module. The program selection module is programmed to receive the selection and to initiate an audio/visual presentation that corresponds to the selection. The mode check module is linked between the comparison module and the program selector module and is programmed to check whether the random selection program is operating in an independent mode or a conditional mode. The random selection module is programmed to initiate the random number generator to generate randomly the selection. The conditional check module is linked between the mode check module and the random selection module and is programmed to check whether the random number output from the random selection module has been selected previously when the random selection program is operating in the conditional mode. When the random selection program is operating in the conditional mode, the random selection module initiates the random number generator to generate another random number if the random number has been selected previously. Another exemplary embodiment of the invention is a game program stored on an optical disc, which is played on an electronic device. The electronic device is coupled to an audio/visual output device. The electronic device includes a random number generator. Game images resulting from the game program are displayed on the audio/visual output device. The game program includes a random selection module and a program selector module. The random selection module is programmed to initiate the random number generator to generate randomly a selection. The program selector module is programmed to receive the selection and to initiate an audio/visual presentation that corresponds to the selection on the audio/visual output device. Another exemplary embodiment of the invention is a game program stored on an optical disc, which is played on an electronic device. The electronic device is coupled to an audio/visual output device. The electronic device includes a random number generator that randomly generates a selection, where the selection is a random number. The electronic device includes a parameter register, which is configured to store the random number. The game program includes a comparison module, a decrementor module, and a minimum value check module. The comparison module is programmed to compare the random number stored in the parameter register to a predetermined integer. The decrementor module is linked to the comparison module and programmed to decrement the predetermined integer by one, resulting in a decremented integer, when the random number stored in the parameter register does not equal the predetermined integer. The minimum value check module is linked between the decrementor module and the comparison module and programmed to verify that the decremented integer is not zero. If the decremented integer is equal to zero, then the game program initiates the random number generator to generate another random number. If the decremented integer is not equal to zero, then the comparison module compares the decremented integer to the random number stored in the parameter register. The game program is programmed to initiate an audio/visual presentation corresponding to the random number on the audio/visual output device when the random number equals the predetermined integer or the decremented integer. In other, more detailed features of the invention, the audio/visual output device is configured to be viewed by a user, and the game images include a competitive position representation that indicates the user's current position on the audio/visual output device. Also, the program selector module includes a position calculator module programmed to calculate a new position for the user based on the user's current position and the selection. The competitive position representation on the audio/visual output device is automatically updated to reflect the user's new position. Also, the program selector module further includes a maximum position check module and a position correction module. The maximum position check module is programmed to determine whether the user's new position exceeds a maximum position value. The position correction module is programmed to correct the user's new position if the user's new position exceeds the maximum position value. Another exemplary embodiment of the invention is a game program stored on an optical disc, which is played on an electronic device. The electronic device is coupled to an audio/visual output device. The electronic device includes a random number generator. Game images resulting from the game program are displayed on the audio/visual output device. The game program includes a first subroutine and a second subroutine. The first subroutine is programmed to initiate the random number generator to generate a selection. The second subroutine is programmed to initiate an audio/visual presentation that corresponds to the selection on the audio/visual output device. In other, more detailed features of the invention, the audio/visual output device is configured to be viewed by a user, and the first subroutine is programmed to initiate the display of a start button that is displayed on the audio/visual output device when the game program is ready to generate the selection, and the user can select the start button to initiate the random number generator to generate the selection. An exemplary method that embodies the invention is a method for generating a random selection in conjunction with an optical disc played on an electronic device, which is coupled to an audio/visual output device. The method includes randomly generating a selection, and initiating an audio/visual presentation that corresponds to the selection on the audio/visual output device. Other features of the invention should become apparent from the following description of the preferred embodiments taken in conjunction with the accompanying drawings, which illustrate, by way of example, the principles of the invention. BRIEF DESCRIPTION OF THE DRAWINGS FIG. 1 is a block diagram of a random selection program according to a preferred embodiment of the present invention. FIG. 2 is a block diagram representation of the structure of a DVD program chain (�PGC�). FIG. 3 is a block diagram representation of a multi-PGC title structure. FIG. 4 is a block diagram of the random selection program in independent mode, with S=6, representing the six sides of a single die. FIG. 5 is a block diagram representation of the PGC structure for the example of FIG. 4. FIG. 6 is a listing of logical code used to implement the random selection program of FIG. 4. FIG. 7 is a block diagram of the random selection program in conditional mode, with S=48, representing 48 bingo balls numbered 1 to 48. FIG. 8 is a block diagram representation of the multi-PGC title structure for the example of FIG. 7. FIGS. 9 a through 9 g are a listing of logical code used to implement the random selection program in conditional mode. FIG. 10 is a top plan view of a competitive position representation, namely, a game board having 20 position spaces and a button to initiate rolling of dice. FIG. 11 is a block diagram of the random selection program in independent mode, with S=36, representing 36 different combinations of two dice. FIG. 12 is a block diagram of a program selector module included in the example referenced in FIG. 11. FIG. 13 is a roll value table for the example of FIGS. 11 and 12, which is used to translate a random number (e.g., dice roll) into the appropriate value to move a player piece on the game board depicted in FIG. 10. FIGS. 14 a and 14 b are block diagrams of the PGC structure for the example of FIGS. 11 and 12. FIG. 15 a through 15 e are a listing of logical code used to implement the random selection program and competitive position representation for the example referenced in FIGS. 11 and 12.
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS The present invention provides methods for authoring an optical disc to include a random selection program in tandem with a DVD player, i.e., an embedded consumer electronics device, which invokes random audio/visual presentations on an associated audio/visual output device, e.g., a monitor or display (e.g., TV screen) and/or audio output device (e.g., speakers) for use in the playing of a game. Also, a handheld or otherwise portable form factor could be used, e.g., a portable or handheld DVD player with screen and speakers or earphones. The audio/visual presentations include images, e.g., a die, dice, a ball, balls, or a spinner, and/or audio output, e.g., a sound effect, sound effects, a musical note, musical notes, or dialogue. The present invention also provides methods for authoring an optical disc to include a competitive position representation in tandem with the DVD player to output the audio/visual presentations in accordance with the aforementioned play results. One way of making the user's gaming experience more seamless, and, thus more enjoyable, is to integrate a selection device into the content of the game, or presentation, in tandem with the conventional DVD player, display, and audio output device. That is, through the course of game play, information stored on the optical disc, along with the play of the game, would effect the relevant selections, and the results would appear visually on the user's monitor (or aurally from the user's speakers) in conjunction with the rest of the audiovisual content on the optical disc. Each random selection, e.g., a number, a letter, a word, and/or a symbol, is within a range of possible selections, and could be an independent selection (i.e., it would be possible to get the same selection more than once during the game). Examples of selection devices that operate via independent selection include; a die, dice, and a spinner. For specific applications, it is useful for the selection device to pick subsequent random selections in a conditional fashion (e.g., once a number has been picked it would not be picked again). An example application is a bingo game, which includes simulated balls in a bingo hopper. As each selection ball is selected from the range, i.e., the hopper, it is not possible to get the same selection a second time within that bingo game. Therefore, a selection device can operate in two distinct modes: an independent mode that would make and present independent selections, and a conditional mode that would make and present a selection on the condition that it had not been selected before. Another way to make the user's gaming experience more seamless is to integrate the players' competitive position representations into the content of the game in tandem with the conventional DVD player and display. No external board is required since the DVD player display (e.g., a TV screen) shows the competitive position result (either automatically as a result of each play, on demand as requested by a user control, or both). In order to implement this, both the selection and competitive position representation methods employ software that operates in accordance with the DVD Specifications for Read-Only Disc, Part 1: Physical Specifications, Part 2: File System Specifications, Part 3: Video Specifications, and all corresponding supplements, which are incorporated by reference herein. In addition, sufficient logical code (programming) and multimedia assets (e.g., audio/video bitstreams) are needed to implement this method, both to cause the generation of, and the presentation of, the aforementioned play selections and competitive position representations. The present invention provides methods for authoring an optical disc to include a random selection program or method in tandem with a DVD player, which invokes random video/audio selection result presentations on the associated display in the form of, for example, a die, dice, a ball, balls, or a spinner for use in the playing of a game. The present invention also provides methods for authoring an optical disc to include a competitive position representation in tandem with an embedded player (i.e., a DVD player) to show the representation on the associated display or audio output in accordance with the aforementioned play results. During the course of normal playback of a multimedia presentation or game, the user may select a button, or start image, that triggers, or initiates, the random selection. The random selection program may also be executed automatically following an event that occurs during the playing of the DVD disc (e.g., the random selection executes automatically after an audio/video presentation finishes playing). FIG. 1 is a block diagram, which illustrates the basic flow for a random selection program and method 10 according to an embodiment of the present invention. Each of the individual blocks can be programmed and implemented using programming code, e.g., DVD syntax, and multimedia assets, e.g., still images, animated images, audio, video, and subtitles, stored on the optical disc as detailed in the DVD Specifications for Read-Only Disc, Part 1: Physical Specifications, Part 2: File System Specifications, Part 3: Video Specifications, and all corresponding supplements. The code/multimedia assets will be executed/played on an embedded consumer electronics device (e.g., DVD player) that is compliant with DVD Specifications for Read-Only Disc, Part 1: Physical Specifications, Part 2: File System Specifications, Part 3: Video Specifications, and all corresponding supplements. In embodiments of the invention, the random selection program is programmed using commands specified in the DVD Specification for Read-Only Disc, Part 3: Video Specifications, and illustrations of the program are instantiated by a Toshiba DVD authoring tool (hereinafter noted as �DVD syntax�). This does not preclude the use of a different DVD authoring tool that uses a different abstraction layer of the specifications. The first module, or first subroutine, in the random selection program is the random selection module 12, which triggers, or initiates, the generation of a random integer number between the number 1 and the number S+1, where S is a finite integer number denoting the total number of possible selections. Examples of the code used for this module are listed in Cmnd.1 14 of FIG. 6 and Cmnd.4 16 of FIG. 9 a. In all cases, the random number function invokes the random number generator (not shown), or pseudo random number generator, of the DVD playback device (not shown). The random number generator, or pseudo random number generator, generates randomly, or pseudo randomly (hereafter �randomly�), a selection. The random number function is defined in the DVD Video Specifications for Ready-Only Disc, Part 3: Video Specifications, section 4.6�Navigation Commands and Navigation Parameters, to generate a randomly selected value between the range of 1 and R, where R is the upper bound in the range of possibilities that is specified by the programming code. The random number is stored in a memory module denoted as a general parameter register 18 in FIG. 1. Current DVD players have sixteen general parameter registers, with each register containing sixteen bits of memory. However, the method of this invention is not limited to devices containing only sixteen general parameter registers and/or registers containing more or less than sixteen bits of memory. The only limitation is that the number of possible selections fit into the register. Specifically, if a general parameter register contains B bits, it is a requirement that S≦2B. In FIG. 1, the general parameter register is shown as GPRM(x), where x indicates the specific general parameter register being used. The next step is for a comparison module 20 to compare the random number stored in general parameter register 18, GPRM(x), with a predetermined integer N, which has an initial value Ni equal to the value S. In the case where the comparison module yields a mismatch, a loop operation is performed. The first block of the loop operation is the counter value decrementor module 22, which decrements the value of N by one. Thus, resulting in the decremented integer, N, which equals the initial value N minus one. The random function is invoked intentionally to generate a random number between 1 and S+1, but only checking for values between 1 and S to account for known models of DVD players (not shown) that interpret the random function incorrectly. These incompatible DVD players instantiate the random function to generate a random value between 0 and R−1, instead of the intended range of 1 to R. For example, if the programming code specifies RND GPRM(x) 6, the incompatible DVD player will generate a random value between 0 and 5, instead of the intended range of 1 to 6. In the context of using such a function to generate the value of a roll of a die (not shown), the die side corresponding to the value 6 would never be selected on the incompatible DVD player, thus seriously impacting the user's experience. Therefore, a work around for this known fault is to set the upper bound to a value of R+1 and then declare the values from 1 to R to be the only valid values. The second module of the loop operation is the counter minimum value check module 24, where the new value of N is compared against the number 0. If N does not equal 0, execution returns to the comparison module 20 to perform another comparison between GPRM(x) and the newer value of N. If N equals zero, the random value is disallowed and execution starts over at the random selection module 12, with all variables being initialized. In the case where the comparison module 20 yields a match, execution proceeds to the mode check module 26. The mode check module determines whether the random selection module 12 will pick independent numbers (allow the same selection to be made more than once), or conditional numbers (do not allow the same selection twice). However, since the person authoring the optical disc (not shown) may not know if the application requires the random selection program 10 to be operating in independent or conditional mode, the mode check module may or may not be implemented in programming code. That is, if it is already known that the specific application requires the selection program to always operate in the independent mode, it is not necessary to perform the mode check, and, thus it is not necessary to include a conditional check module 28 (discussed later in this document) in the software stored on the disc. In fact, the elimination of the corresponding code results in a more efficient, and easier to debug, program. If the selection program 10 is operating in independent mode, then the program will proceed to the program selector module 30, or second subroutine, which executes the appropriate navigation command to display the audio/video bitstream corresponding to the random selection to represent the result. For example, if the random selection was the number 4, and the application was a die (not shown), the program selector module would execute the navigation command to select the program chain (PGC) and program (PG) containing the cells consisting of audio/video showing a die rolling a number 4 in the audio/video presentation, or audio/visual presentation, 32 on the display (not shown). FIG. 2 is a block diagram representation of a program chain 34. A program chain is defined in the DVD Specifications for Read-Only Disc, Part 3: Video Specifications, section 2.4�Terminology, as �the logical unit to present a part of or the entire Title or Menu� and �composed of the PGC Information (PGCI) on which the order and the essence of the presentation are described and one or more Cells to be presented.� The program (PG) is defined as �the unit to divide the contents of the PGC. One PGC may be divided into integer number of PGs. One PG shall be composed of integer number of Cells.� A cell is defined as �the basic unit of the content to be presented,� and contains the actual multimedia assets to be presented to the audio/video output of the DVD player. The program chain shown in FIG. 2 contains program chain information (PGCI) 36, which contains the navigation commands and the order of the program 38 and cell 40 playback. As noted above, a program chain 34 can present a part of, or the entire, Title (not shown). In the case where the program chain present only part of the Title, more than one chain is grouped together into a multi-PGC title structure 42, as shown in FIG. 3. When such a structure is employed, a single Title number will be played and may be shown on the DVD player's display (not shown), however, more than one program chain is accessed during the playing of that Title; hence it is a multi-PGC title. FIG. 4 is a block diagram of the random selection program 44 in independent mode, with S=6, representing the six sides of a single die (not shown). Upon selection of a button (not shown), or start image, the random selection module 12 triggers, or initiates, the generation of a random integer number between the number 1 and 7 (S+1, as previously shown in FIG. 1). The value is stored into GPRM(12) 18 and is compared against a predetermined integer N, with initial value Ni=6. In the case where the comparison performed in the comparison module 20 yields a mismatch, the value in GPRM(12) is decremented by one and forwarded to the counter minimum value check module 24 where it is compared against the number zero. If N does not equal zero, execution returns to the comparison module to perform another comparison between GPRM(12) and the newer value of N. If N equals zero, the random value is disallowed and the execution starts over at the random selection module, with all variables being initialized. In the case where the comparison module 20 yields a match between GPRM(12) 18 and N, execution proceeds to the program selector module 30, which triggers, or initiates, the display of the program corresponding to the value of GPRM(12). For example, when the value of GPRM(12) is 6, the program selector module will trigger the display of program number 6 within the current program chain 46, which contains audio/video of a rolling die and subsequent die face with the value of 6, as indicated in FIG. 5. The DVD syntax representation of FIG. 4 is shown in PGC.1 48 of FIG. 6 and resides in the Pre-Command area 50 of the program chain as shown in FIG. 5. Referring again to FIG. 1, if the selection program 10 is operating in conditional mode, then the program will proceed to the conditional check module 28. The conditional check module will determine if the current selection has been selected at any time during the current DVD session (e.g., during the current bingo game). If the current selection has been selected previously, it will proceed back to the random selection module 12. If the current selection has not been selected previously, it will proceed to the program selector module 30. FIG. 7 is a block diagram of a random selection program 52 in conditional mode, with S=48, representing 48 bingo balls (not shown) number 1 to 48. Upon selection of a button (not shown), or start image, the random selection module 12 triggers, or initiates, the generation of a random integer number between the number 1 and 49 (S+1, as previously shown in FIG. 1), as indicated in PGC.1 Cmnd.4 16 of FIG. 9 a. The value is stored into GPRM(12) 18 and is forwarded to the comparison module 20 where it is first compared against the previous random value that was selected, which is stored in GPRM(11) (not shown). For the first random value that is selected, the value of GPRM(11) is zero, because no previous random selections have been made. The DVD syntax of this comparison is shown in PGC.1 53 Cmnd.5 54 of FIG. 9 a. If the value of GPRM(12) 18 is equal to the value of GPRM(11) (not shown), then the value of the counter variable GPRM(10) (not shown) is incremented by one. GPRM(10) acts as a counter to determine the number of successive random selections in which the same random value is generated by the random selection module 12. If the counter variable, GPRM(10), exceeds the preset threshold of 65,500, then the DVD player (not shown) is determined to be incompatible and a navigation command is executed, which displays a program containing an audio/visual presentation 32 consisting of an error message (not shown) to the user. The purpose of including this counter operation is to account for certain incompatible DVD players that incorrectly return the same random value for each invocation of the DVD player's random number generator, thus causing an infinite loop to occur during playback and causing the DVD disc to �crash� to the DVD player. To avoid this infinite loop scenario, a workaround is employed as indicated in PGC.1 53 Cmnd.6 56 and Cmnd.7 58 of FIG. 9 a. If the value of GPRM(12) 18 is not equal to the value of GPRM(11) (not shown), then the new random number is stored into GPRM(11) for future random selections. In addition, the value of the counter variable, GPRM(10) (not shown), is reset to zero. The DVD syntax for these operations is shown in PGC.1 53 Cmnd.9 60 and Cmnd.10 62 of FIG. 9 a. Next, the value of GPRM(12) 18 is compared against a predetermined integer N, with initial value Ni=48. In the case where the comparison performed in the comparison module 20 yields a mismatch, the value in GPRM(12) is decremented by one and forwarded to the counter minimum value check module 24 where it is compared against the number zero. If N does not equal zero, execution returns to the comparison module to perform another comparison between GPRM(12) and the newer value of N. If N equals zero, the random value is disallowed, and the execution starts over at the random selection module with all variables being initialized. In the case where the comparison module 20 yields a match between GPRM(12) 18 and N, execution proceeds to the conditional check module 28 to determine if that value has been selected previously. If the value of GPRM(12) has been selected previously, then the program 52 will return to the random selection module 12 to trigger, or initiate, the generation of a new random integer. If the value of GPRM(12) has not been selected previously, then the program will proceed to the program selector module 30 to present the corresponding program chain 34 and program 38 containing the appropriate audio/visual presentation 32 corresponding to the selection, in this example, a bingo ball (not shown). The DVD syntax representing this portion of the comparison module and the conditional check module is shown in PGC.2 64, PGC.3 66, and PGC.4 68 of FIGS. 9 a-9 g (see also FIG. 8). The method of including a competitive position representation (e.g., board 70, see FIG. 10) on the disc (not shown) requires the program selector module 30 to include additional subroutines that determine which program (audio/video content) is to be displayed. First, the program selector module must determine which player's turn it is, and therefore, which player's position will change on the competitive position representation. Next, the program selector module determines the new position (not shown) of the designated player based on the selection. Finally, the program selector module automatically determines the program chain 34 and program to display the appropriate updated competitive position representation. Since there are a wide variety of applications and variables for representing a competitive position (i.e., different board types, board size, number of players, etc.) it is illustrative to demonstrate this method via an example. Consider the case illustrated in FIG. 10, in which the competitive position representation is a game board 70, which is shown on the display (not shown), with twenty positional spaces 72 and a button 74, which when activated, rolls two dice (not shown) and updates the competitive positions of the players (not shown). It is also assumed that there are two players and that the game pieces (not shown) move in clockwise direction around the board. In such a case, the board positions would be designated 1 thru 20, with position 176 corresponding to the upper left hand corner 78 of the game board. Therefore, there would be 400 possible competitive positions (twenty positions for player 1 times twenty positions for player 2), with each competitive position represented by a single audio/video sequence/bitstream (static and/or animated) stored on the DVD disc (not shown). Similarly, there would be thirty-six dice roll representations stored on the disc, with each dice roll represented as a single audio/video sequence/bitstream (static and/or animated). The basic flowchart of the random selection program 80 for this example is shown in FIG. 11. Note that since it is possible to get the same dice roll more than once, the random selection program is operating in independent mode. In addition, in the comparison module 20, the value of each dice roll is stored into a general parameter register 18 for later use in the program selector module 30. The DVD syntax representation of FIG. 11 (excluding the program selector module) is shown in PGC.1 82 and the Pre-Command of PGC.2 84 shown in FIGS. 15 a-15 c. In addition, the block diagram of these program chains 34, which include the logical positions of each audio/video presentation 32, are shown in PGC.1 and PGC.2 of FIG. 14 a. As shown in FIG. 12, an embodiment of the program selector module 30 first defines the current player's turn as general parameter register 5 (�GPRM(5)�) 86, with an initial turn value, Ti, equal to 1 (e.g., player 1 goes first). Next the player turn change module 88 checks the current value of GPRM(5), and the value 90 or 92 for player 1 and 2, respectively, is changed. That is, if the current dice roll applies to player 1's position, GPRM(5) is changed to the value �2� so that the subsequent dice roll will apply to player 2's position. Next the current player's position is calculated using a player calculator 94 and 96, respectively, for players 1 and 2, by adding the player's current position (denoted by GPRM(1) for player 1 and GPRM(2) for player 2) to the value of the current dice roll previously stored into a roll value register (�GPRM(4)�) 98 and 100, respectively, for players 1 and 2 (see FIG. 11). For example, for player 1, GPRM(1)=GPRM(1)+V, where V equals the value of the current dice roll and is defined in the table 102 shown in FIG. 13. The DVD syntax for the player turn change module and player position calculators is shown in the Post-Command 104 of PGC.2 84 Cmnd.1 106 through Cmnd.5 107 and Cmnd.10 108 through Cmnd.10 110 in FIG. 15 c. Next, the player position maximum value check module 112 checks if the new player position (GPRM(1) or GPRM(2)) is greater than the largest position number on the game board 70 (Bmax). In this example Bmax equals 20. In the case that the value of the new player position is greater than Bmax the player position is corrected by the player position correction module 114, which subtracts the value of Bmax from the current position, e.g., GPRM(1)=GPRM(1)−20. In the case that the value of the new player position is not greater than Bmax, operation proceeds to the content PGC selector 116. The DVD syntax for the maximum value check module and player position correction module is shown in the Post-Command of PGC.2 84 Cmnd.6 118 through Cmnd.9 120 and Cmnd.12 122 through Cmnd.15 124 in FIG. 15 c. At this point, the board positions (not shown) of both player 1 and player 2 are known. The content PGC selector module 116, implemented with the programming code in PGC.3 126 of FIG. 15 d, determines which content PGC (PGC's 4 thru 23, see FIG. 15 e) 128 to navigate to based on the board position of player 1 (GPRM(1)). That is, PGC.4 contains all of the competitive position representations in which player 1 is in position �1� on the board, PGC.5 contains all of the competitive position representations in which player 1 is in position �2� on the board, and so on. After a first selector increment module 130 increments the content PGC selector module through all of the possible competitive positions 72 of player 1 and the content PGC is determined, operation proceeds to the content program selector 132, which is incremented through all of the possible positions of player 2 by a second selector incrementor 134. Each PGC (4 thru 23) contains the same content program selector, which determines the program within the current PGC to display. The code for the content program selector is illustrated in PGC.4 of FIG. 15 e. Each content program contains the audio/video bitstream for a particular positional representation of player 1 and player 2 on the game board 70 shown in FIG. 10. The block diagram of PGC.4 through PGC.23, including the logical positions of each audio/video representation, are shown in FIG. 14 b. The user can then continue the game by activating the �Roll Dice� button 74 on the display (not shown). The �Roll Dice� button contains the command �LinkPGCN 2� which proceeds to PGC.2 84, and begins the same process as previously described. The foregoing detailed description of the present invention is provided for purposes of illustration, and it is not intended to be exhaustive or to limit the invention to the particular embodiments disclosed. The embodiments may provide different capabilities and benefits, depending on the configuration used to implement the key features of the invention. Accordingly, the scope of the invention is defined only by the following claims. Referenced byCiting PatentFiling datePublication dateApplicantTitleUS7210625 *May 20, 2004May 1, 2007Watlow Electric Manufacturing CompanySystem and method for managing asset informationUS7223170 *May 13, 2003May 29, 2007Screenlife LlcGame in which clips are stored on a DVD and played during the course of the gameUS7778419 *May 13, 2005Aug 17, 2010Research In Motion LimitedKey masking for cryptographic processesUS7857692Mar 1, 2007Dec 28, 2010Screenlife, LlcMedia containing puzzles in the form of clipsUS7892095Feb 13, 2007Feb 22, 2011Screenlife, LlcDisplaying information to a selected player in a multi-player game on a commonly viewed display deviceUS7949224 *Dec 2, 2003May 24, 2011Green Stuart AntonyData processing system and methodUS8184806Oct 25, 2010May 22, 2012Research In Motion LimitedTable masking for resistance to power analysis attacksUS8287342Nov 29, 2010Oct 16, 2012Screenlife, LlcMedia containing puzzles in the form of clipsUS8325928Nov 18, 2010Dec 4, 2012Research In Motion LimitedSecurity countermeasure for power analysis attacksUS8366529 *Nov 22, 2006Feb 5, 2013Screenlife, LlcGame in which clips are stored on a DVD and played during the course of the gameUS8638944Sep 14, 2012Jan 28, 2014Blackberry LimitedSecurity countermeasures for power analysis attacks* Cited by examinerClassifications U.S. Classification386/344, G9B/27.019, 386/E05.02International ClassificationG11B27/10, H04N5/85, H04N5/92, A63F9/04Cooperative ClassificationA63F2300/202, A63F2300/632, H04N5/85, G11B27/105, H04N5/9201, G11B2220/2562, A63F9/0468European ClassificationH04N5/92N, G11B27/10A1Legal EventsDateCodeEventDescriptionMar 25, 2015FPAYFee paymentYear of fee payment: 4RotateOriginal ImageGoogle Home - Sitemap - USPTO Bulk Downloads - Privacy Policy - Terms of Service - About Google Patents - Send FeedbackData provided by IFI CLAIMS Patent Services