Source: https://patents.google.com/patent/US9530275B2/en
Timestamp: 2018-10-21 04:36:31
Document Index: 671776586

Matched Legal Cases: ['Application No. 61', 'Application No. 2', 'Application No. 11201402647', 'Application No. 12014501204', 'Application No. 12014501204', 'Application No. 12014501204', 'Application No. 2012345633', 'Application No. 2014']

US9530275B2 - Gambling game objectification and abstraction - Google Patents
US9530275B2
US9530275B2 US14788581 US201514788581A US9530275B2 US 9530275 B2 US9530275 B2 US 9530275B2 US 14788581 US14788581 US 14788581 US 201514788581 A US201514788581 A US 201514788581A US 9530275 B2 US9530275 B2 US 9530275B2
US14788581
US20150302691A1 (en )
Systems for configuring a gaming system include a plurality of real world controller modules, wherein each real world controller module is constructed to provide a gambling game; a game world controller, wherein the game world controller is constructed to: connect to a selected real world module; receive a conveyance of actions taken by a player, during the player's consumption of one or more elements of an entertainment game; trigger a commitment of a wager of real world credits in the selected real world controller module's gambling game; receive a gambling outcome of the wager of real world credits; increment in the entertainment game using the communications network, the one or more elements of the entertainment game when real world credits are won; and decrement in the entertainment game using the communications network, the one or more elements of the entertainment game when real world credit is lost.
The present application is a continuation of U.S. patent application Ser. No. 14/486,895, filed Sep. 15, 2014, which is a continuation of U.S. patent application Ser. No. 14/152,953, filed Jan. 10, 2014, which is a continuation of U.S. patent application Ser. No. 14/014,310, filed Aug. 29, 2013, now U.S. Pat. No. 8,636,577, issued Jan. 28, 2014, which is a continuation of Patent Cooperation Treaty Application No. PCT/US12/67468, filed Nov. 30, 2012, which claims the benefit of U.S. Provisional Patent Application No. 61/629,873, filed Nov. 30, 2011, the contents of each of which are hereby incorporated by reference herein.
Various embodiments of the present invention provide systems for configuring a gaming system. One embodiment includes a plurality of real world controller modules, wherein each real world controller module is constructed to provide a gambling game; a game world controller connected to an entertainment software controller by a communications network, wherein the game world controller is constructed to: connect, using the communications network, to a selected real world module of the plurality of real world controller modules; receive from the entertainment software controller using the communications network, a conveyance of actions taken by a player in an entertainment game provided by the entertainment software controller, during the player's consumption of the one or more elements of the entertainment game, wherein the entertainment game includes one or more elements for consumption by the player during skillful play of the entertainment game; trigger, using the communications network, a commitment of a wager of real world credits in the selected real world controller module's gambling game, wherein the trigger is in response to the actions taken by the player in the entertainment game; receive, using the communications network, from the selected real world module a gambling outcome of the wager of real world credits; increment in the entertainment game using the communications network, the one or more elements of the entertainment game when real world credits are won; and decrement in the entertainment game using the communications network, the one or more elements of the entertainment game when real world credit is lost.
Another embodiment includes a game world controller connected to an entertainment software controller by a communications network, wherein the game world controller is constructed to: couple to a selected real world module of a plurality of real world controller modules, wherein each real world controller module provides a gambling game; receive from the entertainment software controller using the communications network, a conveyance of actions taken by a player in an entertainment game provided by the entertainment software controller during the player's consumption of one or more elements of the entertainment game; trigger, using the communications network, a commitment of a wager of real world credits in the selected real world controller module's gambling game, wherein the trigger is in response to the actions taken by the player in the entertainment game; receive from the selected real world module a gambling outcome of the wager of real world credits; increment in the entertainment game using the communications network, the one or more elements of the entertainment game when real world credits are won; and decrement in the entertainment game using the communications network, the one or more elements of the entertainment game when real world credit is lost.
The ESE 122 operates mostly independently from the GWE 110, except that via their interface, the GWE 110 may send certain GW game control parameters to the ESE 122 to affect the entertainment game's play, such as (but not limited to) what level of character to be used, changing the difficulty level of the game, changing the type of game object, such as a gun or a car, in use, requesting portions to become available or to be found by the character, etc. The ESE 122 can accept this input from the GWE 110, make adjustments, and continue the play action all the while running seamlessly from the player's perspective. The ESE's 122 operation is mostly skill based, except for where the ESE's algorithm may inject complexities into the game by chance in its normal operation to create unpredictability in the entertainment game. Utilizing this interface, the ESE may also communicate player choices made in the game to the GWE 110, such as selection of a different gun, the player picking up a special portion in the GW environment, etc.
In other embodiments, operation of an entertainment game of a real world engine module hybrid game by a player consumes one or more enabling elements (EEs) within the entertainment game. An EE is an element in the entertainment game that is consumed by, traded or exchanged in, operated upon, or used to enable the entertainment game portion of the real world engine module hybrid game. There may be one or more types of EE present in the real world engine module hybrid game's entertainment game. Examples of EE include bullets in a shooting game, fuel in a racing game, letters in a word spelling game, downs in a football game, portions in a character adventure game, character health points, etc. The GWE can associate consumption of an EE with the triggering of a commitment or wager of RC to a gambling game of the real world engine module hybrid game whereby commitment or wagering of the RC in the gambling game is coordinated with the consumption of the EE in the entertainment game because of actions of the player. Furthermore, the GWE can provide an increment or decrement of EE available to the player in coordination with the gambling outcome of the gambling game such as by incrementing the EE when RC is won or decrementing EE when RC is lost.
In many embodiments, a real world engine module hybrid game integrates a video game style gambling machine, where the gambling game (i.e. the one or more RWEMs 108 and RC) is not player skill based, while at the same time allows players to use their skills to earn GWC or club points which a casino operator can translate to rewards, tournaments opportunities and prizes for the players. The actual exchange of monetary funds earned or lost directly from gambling against a game of chance, such as a slot machine, is preserved. At the same time, a rich environment of rewards to stimulate “gamers” can be established with the entertainment game. In several embodiments, the real world engine module hybrid game can leverage very popular titles with “gamers” and provides a sea change environment for casinos to attract players with games that are more akin to the type of entertainment, which a younger generation desires. In various embodiments, players can use their skill towards building and banking GWC, which in turn can be used to win tournaments and various prizes as a function of their “gamers” prowess. Numerous embodiments minimize the underlying changes needed to the aforementioned entertainment software (Gears of War, etc.), for the real world engine module hybrid game to operate within an entertainment game construct, thus making a plethora of complex game titles and environments, rapid and inexpensive to deploy in a gaming environment.
FIG. 5 illustrates an overview of a credit system of a real world engine module hybrid game in accordance with an embodiment. In the figure, the player 1080 commences interaction with the game by contributing one or more of three types of credits to the game, the three being: (i) RC 1081 which is a currency fungible instrument, (ii) GWC 1083 which are game world credits, and (iii) EE, AE or CEE 1082 which are classes of enabling elements of the entertainment portion of the game running on the ESE. An enabling element is an element of an entertainment game that is consumed by, traded or exchanged in, operated upon, or used to enable the entertainment game portion of the real world engine module hybrid game. There may be one or more types of EE present in a real world engine module hybrid game's entertainment game. Examples of EE include bullets in a shooting game, fuel in a racing game, letters in a word spelling game, downs in a football game, portions in a character adventure game, character health points, etc.
proposition associated with the particular action, and
triggers the wager
enabling element to one or more of the enabling elements of the
ESE entertainment game. This is reflected as function 990 in the
in function 991 in the figure.
that a burst of fire was fired, and the outcome of whether the
player hit the opponent with the burst of fire.
that will be consumed by the player action or decision. This
signaling configures function 990 to control the EE consumption,
decay or addition}
d the ESE entertainment game consumes 3 bullets (EE) since the
trigger was pulled. {the ESE consumes the amount of
enabling element designated by the GWE to couple to
the player action}
e the GWE signals the RWE that 3 credits (RC) are to be
wagered to match the 3 bullets (EE) consumed, on a particular
pay table (table Ln-RC) as a function how much damage the player
triggers the wager}
f the RWEM(s) consumes the 3 credits for the wager and executes
the specified wager
{the RWEM(s) consumes RC for the wager and executes the
wager}
g the RWEM(s) determines that the player hits a jackpot of 6
credits, and returns these 6 credits (RC) to the credit meter.
{the RWEM(s) returns RC depending on the outcome of the
{the RWEM(s) informs the GWE as to the outcome of the
{The GWE signals the ESE to add additional (or subtract, or
add 0) enabling elements to one or more of the enabling elements
of the ESE entertainment game. This is reflected as function 990
in the figure}
j the ESE adds back 3 bullets (EE) to the player's ammo
clip in the entertainment game. This may take place by directly
adding them to the clip, or may happen in the context of the
entertainment game, such as the player finding extra ammo on the
ground or in an old abandoned ammo dump.
{The ESE reconciles the enabling element (s) of the
entertainment game}
k The GWE logs the new player score (GWC) in the game (as
a function of the successful hit on the opponent) based
on ESE signaling, and signals the ESE to add 2 extra points
to their score since a jackpot was won.
{The ESE signals the GWE as to its updated, and status
the GWE signals the ESE to add additional (or subtract, or
add 0) GWC to one or more of the GWC of the ESE entertainment
game. This is reflected in function 991 in the figure}
L the ESE adds 10 points to the player's score (GWC) given
the success of the hit which in this example is worth 8 points,
plus the 2 extra points requested by GWE.
a plurality of real world controller modules, wherein each real world controller module is constructed to provide a gambling game;
a game world controller connected to an entertainment software controller by a communications network, wherein the game world controller is constructed to:
connect, using the communications network, to a selected real world module of the plurality of real world controller modules;
receive from the entertainment software controller using the communications network, a conveyance of actions taken by a player in an entertainment game provided by the entertainment software controller, during the player's consumption of the one or more elements of the entertainment game, wherein the entertainment game includes one or more elements for consumption by the player during skillful play of the entertainment game;
trigger, using the communications network, a commitment of a wager of real world credits in the selected real world controller module's gambling game, wherein the trigger is in response to the actions taken by the player in the entertainment game;
receive, using the communications network, from the selected real world module a gambling outcome of the wager of real world credits;
increment in the entertainment game using the communications network, the one or more elements of the entertainment game when real world credits are won; and
decrement in the entertainment game using the communications network, the one or more elements of the entertainment game when real world credit is lost;
receive a configuration process for the selected real world controller module; and
configure the real world controller module based on the selected configuration process wherein the selected configuration process is for configuration of the selected real world controller module's gambling game denomination.
2. The system of claim 1, wherein the selected configuration process is further configured to set a gambling limit for the selected real world controller module's gambling game.
3. The system of claim 1, wherein the selected configuration process is further configured to modify a number of allowable instances of the selected real world controller module.
4. The system of claim 1, wherein the selected configuration process is further configured to modify an allowable number of times that the selected real world controller module may be called or invoked.
5. The system of claim 1, wherein the selected configuration process is further configured to modify a frequency with which the selected real world module may be invoked.
6. The system of claim 1, wherein the selected configuration process is further configured to modify limits on the amount or frequency of wagers made during a gambling game implemented by the selected real world controller module.
couple to a selected real world module of a plurality of real world controller modules, wherein each real world controller module provides a gambling game;
receive from the entertainment software controller using the communications network, a conveyance of actions taken by a player in an entertainment game provided by the entertainment software controller during the player's consumption of one or more elements of the entertainment game;
receive from the selected real world module a gambling outcome of the wager of real world credits;
increment in the entertainment game using the communications network, the one or more elements of the entertainment game when real world credits are won;
decrement in the entertainment game using the communications network, the one or more elements of the entertainment game when real world credit is lost
configure the real world controller module based on the selected configuration process, wherein the selected configuration process is for configuration of the selected real world controller module's gambling game denomination.
8. The system of claim 7, wherein the selected configuration process is further configured to set a gambling limit for the selected real world controller module's gambling game.
9. The system of claim 7, wherein the selected configuration process is further configured to modify a number of allowable instances of the selected real world controller module.
10. The system of claim 7, wherein the selected configuration process is further configured to modify an allowable number of times that the selected real world controller module may be called or invoked.
11. The system of claim 7, wherein the selected configuration process is further configured to modify a frequency with which the selected real world module may be invoked.
12. The system of claim 7, wherein the selected configuration process is further configured to modify limits on the amount or frequency of wagers made during a gambling game implemented by the selected real world controller module.
US14788581 2011-11-30 2015-06-30 Gambling game objectification and abstraction Active US9530275B2 (en)
US15362660 Continuation US9830769B2 (en) 2011-11-30 2016-11-28 Gambling game objectification and abstraction
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US9530275B2 true US9530275B2 (en) 2016-12-27
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