Source: http://www.google.com/patents/US8137173?dq=7,237,634
Timestamp: 2014-09-18 09:54:37
Document Index: 366122130

Matched Legal Cases: ['Application No. 2007292385', 'Application No. 2007292385', 'Application No. 2008201369', 'Application No. 2', 'Application No. 2', 'Application No. 2009']

Patent US8137173 - Multi session gaming - Google PatentsSearch Images Maps Play YouTube News Gmail Drive More »Sign in<nobr>Advanced Patent Search</nobr>PatentsExample methods and devices are set forth for playing a game. In some embodiments, an inventory of game indicia is arranged in a random but established, serial order. In some embodiments, for each hand of play the player makes a wager and game indicia are displayed in order from the inventory to define...http://www.google.com/patents/US8137173?utm_source=gb-gplus-sharePatent US8137173 - Multi session gamingAdvanced Patent SearchPublication numberUS8137173 B2Publication typeGrantApplication numberUS 12/256,634Publication dateMar 20, 2012Filing dateOct 23, 2008Priority dateOct 23, 2008Also published asUS8287344, US20100105461, US20120157202Publication number12256634, 256634, US 8137173 B2, US 8137173B2, US-B2-8137173, US8137173 B2, US8137173B2InventorsMark A. MillerOriginal AssigneeCfph, LlcExport CitationBiBTeX, EndNote, RefManPatent Citations (69), Non-Patent Citations (64), Referenced by (7), Classifications (6), Legal Events (1) External Links: USPTO, USPTO Assignment, EspacenetMulti session gamingUS 8137173 B2Abstract Example methods and devices are set forth for playing a game. In some embodiments, an inventory of game indicia is arranged in a random but established, serial order. In some embodiments, for each hand of play the player makes a wager and game indicia are displayed in order from the inventory to define a winning or losing outcome. In some embodiments, a display, as hands are played, displays the remaining constituency of the inventory and the player, before any game, can order re-shuffling and re-constitute of the inventory. Other embodiments are described.
What is claimed is: 1. A method for conducting a wagering game using an inventory of indicia, said inventory when fully constituted having X number of indicia arranged in sets of at least two indicia each, the method comprising:
receiving, by a computing device, a wager from a player to play each of a series of hands;
for each hand of play, randomly selecting and displaying, by the computing device, a plurality of individual indicia from the inventory, the combination of indicia selected and displayed defining at least one hand outcome and depleting said selected indicia from play for subsequent hands;
prior to play of the next hand displaying, by the computing device, the number of each indicia remaining in each indicia set in the inventory as depleted enabling a player to deduce any scheduled winning outcomes eliminated as a result of depletion of said indicia; and
conducting, by the computing device, at least one additional sequential game hand using said depleted inventory until an automatic restoration event, in which using said depleted inventory until the automatic restoration event includes saving a state of the finite set after a first gaming session ends and restoring the state at the start of a second gaming session.
2. The method of claim 1, in which the first gaming session takes place on a first gaming device and the second gaming session takes place on a second gaming device.
3. The method of claim 1, further comprising ending a gaming program to end the first gaming session; and starting the gaming program to start the second gaming session.
4. An electronic device for conducting a game for a player, said game utilizing an inventory of X number of game indicia arranged in sets of at least two indicia each when said inventory is fully constituted, the device comprising:
said processor configured to compare each outcome to a predetermined schedule of winning outcomes stored in a data structure, to issue an award for each selected and displayed winning outcome, to control the display to display prior to the play of the next hand data corresponding the remaining inventory of indicia sets depleted of said displayed game indicia including the display of data corresponding to the depletion of indicia from said inventory such that a player is enabled to deduce when one or more scheduled winning outcomes are unavailable due to depletion and said processor configured to, for the next hand of play, select indicia from the depleted inventory; and
said processor configured to conduct at least one additional sequential game hand using said depleted inventory until an automatic restoration event, using said depleted inventory until the automatic restoration event includes saving a state of the finite set after a first gaming session ends and restoring the state at the start of a second gaming session.
5. The device of claim 4, in which the processor is configured to end a gaming program to end the first gaming session and start the gaming program to start the second gaming session.
6. A method for conducting a wagering game using an inventory of indicia, said inventory when fully constituted having X number of individual indicia, the method comprising:
for each hand of play, randomly selecting and displaying, by the computing device, a plurality of individual indicia from the inventory, the combination of individual indicia selected and displayed defining a winning or losing outcome for the hand and depleting said displayed individual indicia from the inventory available for play of the next hand;
prior to the commencement of the next hand of play displaying, by the computing device, to the player information regarding the inventory of depleted indicia such that the player is enabled to deduce any winning outcomes eliminated by said depletion of indicia;
in response to the player making at least one additional sequential wager to play at least one additional sequential game hand conducting, by the computing device, the at least one additional sequential game hand using said depleted inventory until an automatic restoration event, in which using said depleted inventory until the automatic restoration event includes saving a state of the finite set after a first gaming session ends and restoring the state at the start of a second gaming session.
7. The method of claim 6, in which the first gaming session takes place on a first gaming device and the second gaming session takes place on a second gaming device.
8. The method of claim 6, further comprising ending a gaming program to end the first gaming session; and starting the gaming program to start the second gaming session.
9. A method for conducting a wagering game using an inventory of indicia, said inventory when fully constituted having X number of indicia arranged in indicia sets of at least two indicia each, the method comprising:
receiving, by a computing device, a wager from a player to play the game;
serially selecting and displaying, by the computing device, a plurality of individual indicia from the inventory, the combination of selected and displayed individual indicia defining a winning or losing outcome and depleting said displayed indicia from the inventory available for play of subsequent hands;
prior to play of the next hand displaying, by the computing device, to the player the number of each indicia remaining in each indicia set in the inventory as depleted of the prior selected and displayed inventory such that the player is enabled to deduce any winning outcomes eliminated by depletion of the indicia; and
in response to the player making at least one additional sequential wager to play at least one additional sequential game hand, conducting, by the computing device, the at least one additional sequential game hand using said depleted inventory until an automatic restoration event, in which using said depleted inventory until the automatic restoration event includes saving a state of the finite set after a first gaming session ends and restoring the state at the start of a second gaming session.
10. The method of claim 9, in which the first gaming session takes place on a first gaming device and the second gaming session takes place on a second gaming device.
11. The method of claim 9, further comprising ending a gaming program to end the first gaming session; and starting the gaming program to start the second gaming session.
12. A method for conducting a wagering game using an inventory of indicia sets, said inventory when fully constituted having X number of indicia, the method comprising:
for each hand of play, randomly selecting and displaying, by the computing device, a plurality of indicia from the inventory into the coordinates of a game matrix, the combinations of indicia in the game matrix defining a plurality of winning or losing outcomes and depleting said displayed indicia from the inventory available for play of subsequent hands;
prior to play of a subsequent hand, displaying, by the computing device, the number of each indicia remaining in the sets in the inventory as depleted of the prior selected and displayed inventory such that the player is enabled to deduce any winning outcomes eliminated as a result of depletion; and
in response to the player making at least one additional sequential wager to play at least one additional sequential game, conducting, by the computing device, the at least one additional sequential game using said depleted inventory until an automatic restoration event, in which using said depleted inventory until the automatic restoration event includes saving a state of the finite set after a first gaming session ends and restoring the start at the start of a second gaming session.
13. The method of claim 12, in which the first gaming session takes place on a first gaming device and the second gaming session takes place on a second gaming device.
14. The method of claim 12, further comprising ending a gaming program to end the first gaming session; and starting the gaming program to start the second gaming session.
15. An electronic device for conducting a game for a player, said game utilizing an inventory of X number of game indicia when said inventory is fully constituted, the device comprising:
said processor configured to conduct at least one additional sequential game hand using said depleted inventory until an automatic restoration event, using said depleted inventory until the automatic restoration event includes saving a start of the finite set after a first gaming session ends and restoring the state at the start of a second gaming session.
16. The device of claim 15, in which the processor is configured to end a gaming program to end the first gaming session and start the gaming program to start the second gaming session.
The three cards as selected and displayed represent the outcome for the game. The player wins a payback based preferably based upon the following pay schedule in some embodiments.
Max Bet Total Payout
TABLE US-00007
30 (Three �BARs�)
15 (Three Any �BARs�)
In some embodiments, the award is displayed at 108 and may be issued at 130 in the form of credits, tokens, printed ticket or as otherwise known in the art.
TABLE US-00008
Further the pay table for the example game may be as follows:
TABLE US-00009
Thus the game may use any suitable symbols if desired. Further the game matrix 102 may be expanded to four, five or more reels and may include more or less pay lines.
In some embodiments, a player may not have an option to restore/reshuffle a deck. In such embodiments, at least one additional sequential game hand may be conducted using a finite set/deck data/inventory cumulatively excluding dealt game indicia until an automatic restoration event. Such an event may include, for example, a number of cards being dealt, a number of hands played, a particular state of a shoe, when a cut card is reached, and so on. In some implementations, a virtual card may be placed in a deck at a desired location and when the cut card is reached the deck may be reshuffled/restored. In some implementations, the reshuffle/restore may occur before the start of a next hand. In other implementations, the reshuffle/restore may occur at a time when the automatic event is triggered (e.g., even if it is in the middle of a hand). In some implementations, a cut card may be placed in a deck between a desired range of cards (e.g., in the middle third of a deck), at a random location in a deck, and/or in any other desired location and/or fashion.
Some embodiments may include saving a state of a finite set/deck data/an inventory. Such a state may be saved, for example after a first gaming session. Saving a state may include, for example, storing information describing a current circumstance of a deck, such information may be stored, for example, in a database, and/or on any computer readable medium. A gaming session, for example, may include any number of games played. A gaming session ay end, for example, when a player turns a device used to play the game off, leaves a gaming machine, turns a computer program used to play a device off, switches applications on a computer, visits a different website than the one used to play a game, and/or takes any other action to stop the play of a game.
Some embodiments may include restoring a state of a game at a start of a second gaming session. The start of a gaming session may include any time before play of a game begins (e.g., before cards are dealt, before a player is given an option to make a move in a game, etc.). Restoring a state may include receiving/retrieving stored information. Such information may be retrieved from a database and/or any computer readable medium. Be restoring the state, the player may begin play using a deck that has been depleted to the extent it was depleted in the prior session. Accordingly, a player may be unable to perform a manual restoration by turning a game off and back on, in some such implementations.
In some implementations, information about a state may be stored in a location that may withstand a reset of a gaming device, for example, a permanent storage device such as a hard disk drive. In some implementations, such information may be updated each time a card is dealt so that the information is up to date at all instances.
In some implementations, a first gaming session may take place on a first device and a second gaming device. Each gaming device may have access to the state information (e.g., through a communication network). The state information may be stored for example, on a networked drive or other network accessible storage medium. The state information may be stored on a card or other id that a player carries with her and may be used by the player to start a game (e.g., similar to the well known TITO system storage of money information). In some implementations, a player may end a computer program to end a session and begin a computer program at a same or different device to begin a second session. A computer program may include, for example a java script program, an AJAX program, a web browser, a web based application, a stand alone program, and/or any other program.
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No. 11/669,996, Apr. 6, 2010 (4 pages).Referenced byCiting PatentFiling datePublication dateApplicantTitleUS8287344Mar 1, 2012Oct 16, 2012Cfph, LlcMulti session gamingUS8287346Nov 3, 2008Oct 16, 2012Cfph, LlcLate game series information changeUS8523183Apr 7, 2011Sep 3, 2013Cfph, LlcCard game with countingUS8523684Sep 5, 2007Sep 3, 2013Cfph, LlcGame apparatus for displaying information about a gameUS8657291Nov 16, 2011Feb 25, 2014Cfph, LlcCard game with countingUS8657656Oct 28, 2008Feb 25, 2014Cfph, LlcDetermination of restoration eventUS8662978Apr 2, 2012Mar 4, 2014Cfph, LlcDisplay change and/or state save in game and/or game seriesClassifications U.S. Classification463/11International ClassificationG06F17/00Cooperative ClassificationG07F17/329, G07F17/32European ClassificationG07F17/32, G07F17/32P4Legal EventsDateCodeEventDescriptionApr 9, 2009ASAssignmentOwner name: CFPH, LLC,NEW YORKFree format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNOR:MILLER, MARK A;US-ASSIGNMENT DATABASE UPDATED:20100429;REEL/FRAME:22526/794Effective date: 20090205Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNOR:MILLER, MARK A;REEL/FRAME:022526/0794Owner name: CFPH, LLC, NEW YORKRotateOriginal ImageGoogle Home - Sitemap - USPTO Bulk Downloads - Privacy Policy - Terms of Service - About Google Patents - Send FeedbackData provided by IFI CLAIMS Patent Services©2012 Google