Source: https://patents.google.com/patent/JP5877687B2/en
Timestamp: 2020-04-01 23:52:38
Document Index: 686402558

Matched Legal Cases: ['art 31', 'art 31', 'art 31', 'art 31', 'art 31', 'art 31', 'art 81', 'art 81', 'art 81', 'art 81', 'art 86', 'art 81', 'art 86', 'art 81', 'art 81', 'art 81', 'art 81', 'art 81', 'art 81', 'art 15']

JP5877687B2 - Game machine - Google Patents
JP5877687B2
JP5877687B2 JP2011242467A JP2011242467A JP5877687B2 JP 5877687 B2 JP5877687 B2 JP 5877687B2 JP 2011242467 A JP2011242467 A JP 2011242467A JP 2011242467 A JP2011242467 A JP 2011242467A JP 5877687 B2 JP5877687 B2 JP 5877687B2
JP2011242467A
JP2013094553A (en
小林　直道
直道 小林
直思 伊藤
好彦 隅本
祐輔 松本
2011-11-04 Application filed by 株式会社平和 filed Critical 株式会社平和
2011-11-04 Priority to JP2011242467A priority Critical patent/JP5877687B2/en
2013-05-20 Publication of JP2013094553A publication Critical patent/JP2013094553A/en
2016-03-08 Publication of JP5877687B2 publication Critical patent/JP5877687B2/en
The present invention relates to an effect display device disposed behind a game board in which a game area is formed, and a game component including a ball rolling unit that takes in the balls one by one from the game area and rolls the captured balls. The present invention relates to a gaming machine that includes a movable body that is disposed in front of a display screen of an effect display device and behind a gaming component and incorporates light emitting means.
In a pachinko machine as an example of a gaming machine, a vertical direction between a stage as a gaming part for guiding a gaming ball to the lower front of the display screen of the effect display device, and a display screen positioned behind this stage A pachinko machine having a movable body that can be moved is known (see Patent Document 1).
Also known is a pachinko machine that has a movable body that can be rotated left and right on the stage, and the probability that a game ball that rolls from the left and right of the stage to the center will be introduced into the start winning opening depending on the direction of the movable body. (See Patent Document 2).
JP 2011-87992 A JP 2009-154003 A
In the prior art described above, the movable body moves up and down in front of the display screen, and the movable body only moves on the stage.
The present invention provides a gaming machine capable of giving a special light effect to a player by causing light from a light emitting means incorporated in a movable body to act on a ball passage formed in a stage part as a gaming part. With the goal.
An effect display device provided as a configuration related to a gaming machine for solving the above-described problems, provided on a gaming board attached to a gaming machine frame so that a player can visually see a display screen from the front of the gaming board, A ball rolling unit that is attached to the game board in front of the lower part of the display screen of the effect display device so that the ball can be taken in from the game area formed on the board surface of the board, and rolls the taken ball. A game part having a ball guide path for guiding a ball from the moving part and guiding it to the game area, and a movable body arranged in front of the display screen and behind the game part and having a light emitting means and performing a predetermined operation; A movable body drive device that moves the movable body up and down in front of the display screen, and an effect display device, a movable body drive device, and a light emitting means based on the effect pattern acquired from the effect pattern table according to the processing of a predetermined lottery means And And a ball guide path that guides the ball that has passed through the ball rolling part forward from the display screen side and discharges it to the game area, and emits light from the light emitting means of the movable body to the front of the game area. comprising a ball passage of releasing up, presentation control means based on the contents of a specific effect pattern obtained from the effect pattern table to display a predetermined effect image to effect display device, and controls the movable body driving device The light from the light emitting means that cooperates with the movement of the movable body is transmitted from the partition wall provided between the ball rolling part and the movable body to the spherical passage. Since the light emitting means is controlled so as to be emitted to the front by acting , on the light path formed so that the light is emitted to the front via the spherical passage based on the contents of the specific effect pattern A ball is sucked in The ball is a game machine that can be provided to the player a special light stage effect, such as come down from the path of the light.
The summary of the invention does not enumerate all necessary features of the present invention, and individual configurations constituting the feature group can also be the invention.
The perspective view of a pachinko machine. The front view which looked at the game board unit from the board surface side of the game board. The front view of the movable body unit attachment board | substrate with which the movable body unit was attached. AA sectional drawing of FIG. The front view of an upper movable body unit. The perspective view of an upper movable body unit. The perspective view of the upper movable body for demonstrating a structure and operation | movement of a decorative body opening / closing drive device. The top view of the upper movable body for demonstrating a structure and operation | movement of a decorative body opening / closing drive device. The front view of a lower movable body unit. The perspective view of a lower movable body unit. The front view and back view of a lower movable body for demonstrating a structure and operation | movement of a rotational drive apparatus. The block block diagram which shows the control system of a pachinko machine. The block block diagram which shows the detailed structure of a main controller. The perspective view which shows the relationship between a stage part and a lower movable body. The figure which shows an example of production.
Hereinafter, the present invention will be described in detail through embodiments of the invention with reference to FIGS. 1 to 15. However, the following embodiments do not limit the invention according to the claims, and are described in the embodiments. Not all combinations of features are essential to the solution of the invention.
In the following description, the left-right direction of each part of the pachinko machine will be described in accordance with the left-right direction for the player facing the pachinko machine.
As shown in FIG. 1, a pachinko machine 1 as an example of a gaming machine according to the present embodiment is a vertically-rectangular machine frame 2 installed in an island facility of a game arcade, and opens and closes in the form of a door to the machine frame 2. A main body frame 3 that is freely attached, a game board unit 29 mounted inside the main body frame 3, a front door of the main body frame 3 that can be freely opened and closed, and a large glass window 4 a is provided at the center. A glass door 4 and a tray 6 that is attached to the front surface of the main body frame 3 at the lower side of the glass frame 4 so as to be openable and closable and accommodates a game ball PB (so-called “pachinko ball”, hereinafter simply referred to as “ball”). Provided on the left and right upper portions of the glass door 4, the launch board 7 B (see FIG. 12) disposed at the lower part of the main body frame 3, the launch operation handle 7 attached to the front board 5, and the glass door 4. Provided speaker 8. The machine frame 2, the main body frame 3, the glass door 4, and the front board 5 constitute a gaming machine frame. An operation button 9 is provided at the front edge of the tray 6 that is a part of the gaming machine frame so that the player can operate it.
A control device 99 is provided on the back side of the pachinko machine 1. As shown in FIG. 12, the control device 99 includes a main control device 100, an effect control device 200 that constitutes a sub-control device, and a payout control device 300. The main control device 100, the production control device 200, and the payout control device 300 all have a CPU, a ROM that stores a computer program and data necessary for game processing, production processing, and payout processing, and a computer program in which the CPU is stored in the ROM. And a RAM that is a temporary storage area for performing processing according to the above.
The main controller 100 controls the pachinko machine 1 as a whole. The production control device 200 controls the production components such as the speaker 8, the upper movable body 32A and the lower movable body 32B, the production display device 50, and the lamp 88, which will be described later, and the sound production, the upper movable body 32A and the lower movable body 32B. The moving body effect to move, the image effect to display an image on the display screen 51 of the effect display device 50, and the light effect are controlled. As shown in FIG. 12, the payout control device 300 controls the prize ball payout device 301 and inputs a signal from a firing volume (variable resistor) 7A based on the operation of the firing operation handle 7 to input the launching device 7B. Control the firing force.
The balls accommodated in the tray 6 are supplied one by one to the launching device 7B. Then, as shown in FIG. 12, the payout control device 300 causes the ball from the launching device 7 </ b> B with a predetermined launching force based on an input from the launching volume 7 </ b> A that increases or decreases according to the amount of rotation operation of the launching operation handle 7. A launch motor (not shown) is driven and controlled so that it is fired, and a signal from the payout counting switch 302 is input to control the winning ball payout device 301. Further, the payout control device 300 inputs a signal from a firing stop switch 7C provided on the peripheral surface of the firing operation handle 7 or a touch sensor 7D disposed inside the firing operation handle 7 to stop firing and Control the start of firing.
As shown in FIG. 2 to FIG. 4, the game board unit 29 is arranged on the front side of the game board 30, the movable body unit mounting board 31 disposed behind the game board 30, and the movable body unit mounting board 31. An upper movable body unit 31 </ b> X attached to the movable body unit attachment board 31, and a lower movable body unit 31 </ b> Y disposed on the front side of the movable body unit attachment board 31 and attached to the movable body unit attachment board 31.
The upper movable body unit 31X includes an upper movable body 32A as a first movable body, an upper movable body drive device 33A as a first movable body drive device, and a mounting portion, and the lower movable body unit 31Y includes a second movable body unit 31Y. A lower movable body 32B as a movable body, a lower movable body drive device 33B as a second movable body drive device, and an attachment portion.
The game board 30 has a guide rail 38, a ball regulation rail 39, a first special symbol display device 40A, and a second special symbol display on a board surface 37 which is a front surface of a game board 36 formed of a rectangular flat plate having optical transparency. Device 40B, normal symbol display device 41, first start winning port (starting port) 61, second starting winning port (starting port) 62, electric tulip 63, first big winning port 64, attacker device 65, through chucker 66, A plurality of general winning holes 67, out holes 68, a plurality of game nails 75 (in FIG. 2, only one game nail 75 is shown and the rest are not shown), a windmill 76, and a second big prize port 77 In this configuration, game parts such as a center decorative frame 80 are provided.
A guide rail 38 and a ball regulating rail 39 are provided on the peripheral edge of the board surface 37 of the game board 36, and the guide rail 38 and the ball regulating rail 39 allow the area of the board surface 37 to be substantially circular with the central portion of the board surface 37 as the center. A game area 10 is defined by being surrounded by a shape. The above-mentioned gaming parts are provided on the board surface 37 in the gaming area 10.
As shown in FIGS. 3 and 4, the movable body unit mounting substrate 31 includes an opening 35 having a size smaller than the opening 34 of the game board 30 at the substantially center, and a production component around the front opening edge 35 f of the opening 35. A mounting part 31a is provided, a wall part 31b that rises forward from the outer peripheral edge part of the effect part mounting part 31a is provided, and an outer peripheral rectangular mounting part 31c around the center of the opening 35 is provided around the front peripheral edge of the wall part 31b. Prepare. In other words, the movable body unit mounting substrate 31 includes a rendering component mounting portion 31a provided inside the mounting portion 31c so as to be recessed rearward of the mounting portion 31c, and extends rearward from the inner peripheral edge of the rendering component mounting portion 31a. An opening 35 is provided. And the stage parts attaching part 31a is attached with stage parts such as the upper movable body 32A, the lower movable body 32B, the lamp 88, and other decoration bodies 89. The lamps 88 are provided so as to be positioned on the left and right sides of the upper movable body 32A, respectively, and perform a light effect that emits light downward, that is, toward the front of the image displayed on the display screen 51 of the effect display device 50.
A hole 35k is formed in the lower wall 35h of the inner peripheral wall 35g of the opening 35 of the movable body unit mounting substrate 31. Then, the lower movable body unit 31Y is attached to the effect component attaching portion 31a so that the lower movable body 32B is positioned behind the rear wall portion 81b of the stage portion 81 described later, and the lower movable body 32B is attached to the stage portion 81. A lowermost position that is positioned rearward and whose upper end is positioned slightly above the flange 81c of the stage 81a, and an uppermost position that is vertically elevated from the lowermost position and is positioned in front of the center of the display screen The state can be changed to the state via the hole 35k. That is, the lower movable body unit 31 </ b> Y is disposed in front of the display screen 51 and behind the stage portion 81, and includes a lower movable body 32 </ b> B that can move up and down, emit light, and can be rotated in front of the display screen 51. is there.
As shown in FIG. 2, the center decorative frame 80 is a frame body that surrounds the periphery of the opening 34 provided substantially at the center of the board surface 37 so as to penetrate the game board 36 and projects forward from the board surface 37. The center decorative frame 80 includes a mounting flange 85 provided so as to project outside the frame, and the mounting flange 85 is fixed to the panel surface 37 by screws or the like, and is attached to the panel surface 37. The center decorative frame 80 includes a stage portion 81 in the lower frame 80u, and a ball introduction path 82 to the stage portion 81 and an inlet 83 to the introduction path 82 in the left frame portion 80g.
The configuration of the stage unit 81 will be described in detail with reference to FIG. The stage portion 81 is placed on the game board 30 in front of the lower part of the display screen 51 so that balls can be taken in one by one from the game area 10 formed on the board surface 37 of the game board 30 through the entrance 83 and the introduction path 82. A game part to be attached, which is a stage 81a for taking a ball from the game area 10 through an inlet 83 and an introduction path 82 and rolling the ball left and right; a rear wall part 81b rising from the rear edge of the stage 81a; and a rear wall part A flange portion 81c extending forward from the upper edge of 81b and a stage center constituting portion 81f are provided.
The stage 81a includes a central stage 81x, a left stage 81y, and a right stage 81z. The center stage 81x is a ball rolling surface that extends horizontally right and left around the first start winning opening 61. The left stage 81y is a ball rolling surface inclined downward to the right with the left end communicating with the lower end outlet of the introduction path 82 and the right end communicating with the left end of the center stage 81x. The right stage 81z is a ball rolling surface inclined downward to the left so that the left end communicates with the right end of the center stage 81x and the right end is a dead end. The ball rolling surfaces of the left stage 81y and the right stage 81z are formed as inclined surfaces that are inclined downward from the front edge to the rear edge, so that the balls are less likely to fall from the left stage 81y and the right stage 81z into the game area. The sphere is guided to the central stage 81x.
The stage center component 81f includes a ball guide path 86 that guides a ball to the first start winning opening 61, and left and right front walls 87a and 87b.
The ball guide path 86 includes a ball inlet 86a that is an opening formed in the rear wall portion 81b so as to be positioned directly above the first start winning opening 61, and a ball inlet 86a that is directly above the first starting winning opening 61 and The lower frame 80u of the center decorative frame 80 so that the spherical outlet 86b, which is an opening formed on the front surface of the lower frame 80u of the central decorative frame 80, and the spherical inlet 86a and the spherical outlet 86b communicate with each other. The ball path 86c formed at the center and the central stage 81x located directly above the first start winning opening 61 extends from the front edge of the central stage 81x to the ball inlet 86a and inclines from the front edge to the ball inlet 86a. And a guide road surface 86d formed so as to descend. The spherical passage surfaces located on the left and right of the guide road surface 86d in the central stage 81a are formed as inclined surfaces that are inclined downward from the rear edge to the front edge.
The spherical passage 86c communicates the spherical inlet side passage 86x, the spherical outlet side passage 86y, the spherical inlet side passage 86x, and the spherical outlet side passage 86y with the light transmitting material at the partition wall between the lower movable body 32B. And a vertical passage 86z to be formed.
The ball entrance side passage 86x is a passage that extends from the guide road surface 86d of the central stage 81x to the display screen 51 side and allows light from the light emitting means described later of the lower movable body 32B to pass to the front of the game area 10. Is a passage that is formed to be inclined slightly from the front side (game area side) to the rear side (display screen side) and extends substantially horizontally in the front-rear direction. The ball exit side passage 86y guides a ball passing through the guide screen surface 86d of the central stage 81x, the ball entrance 86a, the ball entrance side passage 86x, and the vertical passage 86z from the display screen 51 side to the game area via the ball exit 86b. 10 is a passage through which the light from the light emitting means of the lower movable body 32B passes to the front of the game area 10 and is formed so that the passage surface is slightly inclined downward from the rear side to the front side. The passage extends substantially horizontally.
The left and right front walls 87a and 87b are walls formed so as to rise from the front edge of the stage 81a located on the left and right sides of the guide road surface 86d.
Therefore, the opening surrounded by the front end of the guide road surface 86d and the left and right front walls 87a and 87b is the central sphere dropping portion 81d, and the front edge of the central stage 81x located on the left side of the left front wall 87a is the left sphere falling portion. 81e, and the front edge of the central stage 81x located on the right side of the right front wall 87b is the right sphere dropping part 81e.
Accordingly, the ball that has reached the central stage 81x passes through the guide road surface 86d and enters the ball guide path 86, or falls into the game area 10 from the left ball drop part 81e or the right ball drop part 81e located on the left and right of the guide road surface 86d. Or, it falls to the game area 10 from the central ball dropping portion 81d between the left and right front walls 87a, 87b.
A light shielding portion 86e is provided in the lower frame 80u around the bulb outlet 86b. The light shielding portion 86e is formed, for example, by applying black paint on the front or back surface of the lower frame 80u positioned around the ball outlet 86b, or the lower frame 80u positioned around the ball outlet 86b of the lower frame 80u. The front plate portion is formed of a black material.
The lower frame 80u excluding the light shielding part 86e and the stage part 81 are formed of, for example, a so-called translucent material such as a light turbid color or gray, and the lower movable body 32B is rotated later. A part of light from the lamp 88A built in the body is transmitted to the player side.
A spherical passage 86c of the spherical guiding path 86 is formed so as to be surrounded by a so-called transparent material having optical transparency. That is, light from a lamp 88A built in a rotating body, which will be described later, of the lower movable body 32B is emitted from the back side of the stage portion 81 to the player side ahead through the ball entrance side passage 86x and the ball entrance 86a. At the same time, it is configured to be discharged from the back side of the stage portion 81 to the front player side via the ball outlet side passage 86y and the ball outlet 86b. The lower frame 80u excluding the light shielding part 86e and the stage part 81 are formed of a translucent material, and further, the light around the sphere inlet 86a and the sphere outlet 86b is blurred. The light that can be seen by the player is highlighted through the ball entrance 86a and the ball entrance side passage 86x, and the ball exit 86b and the ball exit side passage 86y. Further, since the light shielding portion 86e is provided in the peripheral portion of the ball outlet 86b, the light that can be seen by the player through the ball outlet 86b is more emphasized.
Therefore, it is possible to provide the player with a special scene in which a ball entering the ball entrance side passage 86x from the guide road surface 86d via the ball entrance 86a is sucked into the light path , and further, the ball exit side passage. It becomes possible to provide the player with a special scene in which a ball passing through 86y toward the ball exit 86b descends from the light path.
14A shows the relationship between the stage portion 81 and the lower movable body 32B when the lower movable body 32B is at the lowest position, and FIG. 14B shows the stage when the lower movable body 32B is raised. The relationship between the part 81 and the lower movable body 32B is shown.
An arrangement example of game parts on the board surface 37 in the game area 10 and details of each game part will be described.
The out port 68 is provided at the lowermost part of the center line that bisects the game area 10 to the left and right, and the first start winning port 61 is located on the board surface 37 between the out port 68 and the stage portion 81. Provided on top. The central ball dropping portion 81d of the stage portion 81 is provided so as to be positioned directly above the first start winning port 61. Therefore, the ball that has fallen from the central ball dropping portion 81d enters the first start winning port 61. It becomes easy to win.
The through chucker 66 is provided on the board surface 37 on the right side of the center decorative frame 80, and the electric tulip 63 and the second start winning opening 62 are on the board surface 37 located on the right side of the center decorative frame 80 and below the through chucker 66. The attacker device 65 and the first grand prize winning port 64 are provided on the board surface 37 at the lower right position of the game area 10 below the electric tulip 63.
The gap between the front face of the center decorative frame 80 and the glass window 4a and the gap between the front end face of the flange 81c of the stage part 81 and the glass window 4a are smaller than the diameter of one sphere. Is formed. Therefore, the sphere flowing down the game area 10 around the center decorative frame 80 is not guided to the inside of the center decorative frame 80 except from the entrance 83 to the introduction path 82. In addition, the sphere that has entered the stage 81a does not move above the collar 81c, and is located below the stage 81a via any one of the central sphere dropping part 81d, the left sphere dropping part 81e, and the right sphere dropping part 81e. It falls into the game area 10.
The upper movable body 32A and the lamp 88 are disposed inside the center decorative frame 80 so that the front surface is positioned forward of the board surface 37. The other decorative body 89 is located behind the game board 30 and outside the center decoration frame 80, so that the transparent or translucent game board 30 having light permeability passes through the game board 30 from the front. Visible.
An upper movable body drive device 33A that is controlled by an effect control device 200, which will be described later, and drives the upper movable body 32A, and an upper movable body vertical drive device 33X that moves the upper movable body 32A up and down within a predetermined range, A decorative body opening / closing drive device 33Y that drives to open and close the left and right decorative bodies 32x and 32y forming the front surface of the movable body 32A is provided (see FIGS. 5A and 5 to 8).
As shown in FIGS. 5 and 6, the upper movable body vertical drive device 33 </ b> X includes, for example, a step motor 20 as a drive source that is rotationally controlled by the effect control device 200, and the rotational force of the step motor 20. The power transmission mechanism 21 that converts the force 32A into a vertical reciprocating force on a plane parallel to the board surface 37 and transmits the force to the upper movable body 32A, and the upper end of the upper movable body 32A and the upper movable body 32A are positioned above. A vertical expansion / contraction support mechanism 23 is provided which is connected to the base 22 and performs vertical expansion / contraction motion following the vertical vertical movement of the upper movable body 32A. The movable body mounting base 22 as the mounting portion is fixed to the movable body unit mounting board 31.
The power transmission mechanism 21 is attached to the output shaft 20a of the step motor 20 and rotates, a first gear 24, a second gear 25, a protruding shaft 26 protruding from the disk surface of the gear material of the second gear 25, And a connecting arm 27.
The casing of the step motor 20 is fixed to the drive component mounting base 28, and the rotation center shaft 25e of the second gear 25 is rotatably mounted on the drive component mounting base 28. The teeth of the first gear 24 and the second gear 25 are installed so that the teeth of the first gear 24 and the teeth of the second gear 25 that rotate by receiving the rotational force of the step motor 20 are engaged with each other. Rotates the second gear 25. The drive component mounting base 28 as a mounting portion is fixed to the movable body unit mounting substrate 31.
In the connecting arm 27, the end portion of the one-side linear shaft portion 27a and the end portion of the other-side linear shaft portion 27b are connected by the linear shaft portions 27c perpendicular to the linear shaft portions 27a and 27b. A so-called crankshaft is formed.
A long hole 27d that is long in the direction along the straight line of the one-side linear shaft portion 27a is formed on one end side of the one-side linear shaft portion 27a. The other end of the other-side linear shaft portion 27b is connected to the upper movable body 32A at a portion located on a vertical line passing through the left and right centers of the back surface of the upper movable body 32A. Further, the other end portion of the one-side linear shaft portion 27a of the connecting arm 27 is attached to the drive component attachment base 28 by a rotation center shaft 27e so as to be rotatable. Then, the projecting shaft 26 and the other end portion of the one-side linear shaft portion 27a of the connecting arm 27 are connected so that the projecting shaft 26 can move in the long hole 27d. A retaining ring 26a is attached to the front end portion of the protruding shaft 26 so that the protruding shaft 26 does not come out of the elongated hole 27d.
The upper movable body vertical drive device 33X receives the rotational force of the step motor 20 and rotates the first gear 24, whereby the second gear 25 rotates, and the protruding shaft 26 presses the hole wall of the long hole 27d. The connecting arm 27 rotates about the rotation center shaft 27e, and by this rotation, the connecting portion with the upper movable body 32A which is the other end of the other side linear shaft portion 27b is centered on the left and right of the upper movable body 32A. It moves on the passing vertical line, and the upper movable body 32A is configured to move in the vertical direction.
As shown in FIG. 7, the upper movable body 32A includes a decorative body 32a having a “skull” shape, for example, on the front surface, and a display body 32C (see FIG. 8B) inside the decorative body 32a. The decorative body 32a is formed by left and right decorative bodies 32x and 32y that are divided into left and right halves via a dividing boundary line that equally divides the decorative body 32a into left and right halves.
As shown in FIG. 7A, the decorative body opening / closing drive device 33Y is a decorative body that normally forms, for example, a “skull” that covers the display body 32C when the divided ends 32z and 32z of the left and right decorative bodies 32x and 32y come into contact with each other. As shown in FIG. 7B, the left decorative body 32x rotates to the left rear and the right decorative body 32y rotates to the right rear, for example, the “skull” is split into two on the left and right. It is a drive device that changes the state of the display body 32C to a decorative body cracking state that exposes the display body 32C to the outside when opened. When the left and right decorative bodies 32x and 32y are cracked to the left and right, as shown in FIG. 8B, the internal display body 32C is exposed, and for example, confirmation of transition to the large chance mode, which will be described later, is announced. That is, in this case, a display pattern for notifying the confirmation of the transition to the large chance mode is displayed on the display body 32C.
As shown in FIG. 8, the decorative body opening / closing drive device 33Y includes a decorative body mounting base 42, a step motor (not shown) as a drive source that is rotationally controlled by the effect control device 200, an output shaft 43 of the step motor, and an output. A driving gear 44 attached to the shaft 43, a left driven gear 45 meshing with the driving gear 44, a left decorative body rotation central shaft 46, a transmission gear 47 meshing with the driving gear 44, a right driven gear 48 meshing with the transmission gear 47, and a right decorative body. A rotation center shaft 49 is provided.
As shown in FIG. 7B, the decorative body mounting base 42 includes an upper base 42a and a lower base 42b. The left and right decorative bodies 32x and 32y include an upper support arm 42x and a lower support arm 42y, respectively. When viewed from the front player side, the front surface of the upper base 42a is covered with a decorative body 89 or the like, and its internal structure cannot be viewed by the player. Further, the lower base 42b is covered with the display body 32C (see FIG. 8B) when viewed from the player side, and similarly, the internal structure cannot be viewed by the player.
The transmission gear 47 is attached to the upper end portion of the rotation center shaft 47a rotatably attached to the upper base 42a so as to be rotatable about the rotation center shaft 47a.
The upper support arm 42x of the left decorative body 32x is rotatably attached to the upper base 42a via an integral or separate left decorative body rotation center shaft 46, and the lower support arm 42y of the left decorative body 32x is integral or separate. It is rotatably attached to the lower base 42b via the rotation center shaft 42z.
The upper support arm 42x of the right decorative body 32y is rotatably attached to the upper base 42a via an integral or separate left decorative body rotation center shaft 49, and the lower support arm 42y of the right decorative body 32x is integral or separate. It is rotatably attached to the lower base 42b via the rotation center shaft 42z.
A left driven gear 45 having the left decorative body rotation center shaft 46 as a rotation center is provided at the upper end portion of the left decorative body rotation center shaft 46. Accordingly, the rotational force from the step motor is transmitted to the left decorative body rotation central shaft 46 through the driving gear 44 and the left driven gear 45, whereby the left decorative body 32x rotates from the front side to the left rear side and the left. It turns from the rear side to the front side.
A right driven gear 48 having the rotation center of the right decorative body rotation center shaft 49 as a rotation center is provided at the upper end portion of the right decorative body rotation center shaft 49. Accordingly, the rotational force from the step motor is transmitted to the right decorative body rotation center shaft 49 via the driving gear 44, the transmission gear 47, and the right driven gear 48, whereby the right decorative body 32y rotates from the front side to the right rear side. And moves from the right rear side to the front side.
As shown in FIG. 8 (a), the transmission gear 47 is provided with a stopper 47c having a rotation restricting long hole 47b, and the upper base 42a is provided with a restricting rod 47d entering the rotation restricting long hole 47b. It is provided so as to protrude. The rotation restricting long hole 47 b is formed in an arc shape centering on the rotation center of the transmission gear 47.
The effect control device 200 controls the step motor (not shown) so that the driving gear 44 rotates clockwise from the state shown in FIG. 8B, whereby the left driven gear 45 and the left decorative body rotation center shaft 46 rotate counterclockwise. Then, the transmission gear 47 rotates counterclockwise and the right driven gear and the right drive shaft rotate clockwise, so that the divided ends 32z and 32z of the left and right decorative bodies 32x and 32y come into contact with each other. Is formed in a normal state (see FIGS. 8A and 7A). When the transmission gear 47 rotates counterclockwise, the hole wall on one end side of the rotation restriction long hole 47b of the transmission gear comes into contact with the restriction rod 47d (see FIG. 8A). The rotation around is restricted.
The effect control device 200 controls the step motor (not shown) so that the driving gear 44 rotates counterclockwise from the state of FIG. 8A, whereby the left driven gear 45 and the left decorative body rotation central shaft 46 rotate clockwise. , The transmission gear 47 further rotates clockwise, and the right driven gear 48 and the right decorative body rotation center shaft 49 rotate counterclockwise, whereby the left and right decorative bodies 32x and 32y are split into two left and right. The decorative body (“skull”) is in a cracked state (see FIGS. 8B and 7B). When the transmission gear 47 rotates clockwise, the other end side wall of the rotation restriction long hole 47b of the transmission gear 47 comes into contact with the restriction rod 47d (see FIG. 8B), so that the transmission gear 47 Rotation around the right of is restricted.
Note that a display body 32 </ b> C configured to include a plurality of multicolor LED displays is provided on the front surface of the decorative body mounting base 42. The display body 32C is, for example, a light-transmitting plate on which characters or the like for notifying the transition to the large chance mode, which will be described later, are drawn, and lighting the characters and the like provided behind the plate. It is the structure provided with the LED lamp which carries out. Therefore, the player can see the display body 32C in which characters and the like drawn on the plate are illuminated with the multi-color LED lamp when the decorative body is broken ("skull").
As shown in FIG. 4, the upper movable body 32 </ b> A is positioned in front of the opening 35 of the movable body unit mounting substrate 31 so that the front surface of the decorative body 32 a in the normal state protrudes from the board surface 37 of the game board 30. In addition, the surface is fixed to the movable body unit mounting substrate 31 via the base 22 and the drive component mounting base 28 and is parallel to the board surface 37 of the game board 30 in front of the display screen 51 by the upper movable body vertical drive device 33X. It is configured to be movable vertically upward and downward. For example, the upper movable body 32A has a lower end 32e positioned slightly below the upper edge 35a of the opening 35 of the movable body unit mounting substrate 31 in the uppermost position (normal state) shown in FIG. In the special state, the upper movable body vertical drive device 33X controls the drive so that the lower end 32e is located near the center position of the opening 34 of the game board 30. That is, the upper movable body 32A as the first movable body is provided in front of the upper portion of the display screen 51 in the normal state, and blocks the display screen 51 when viewed from the player in the lowest position state (special state). It is a movable body that can move forward in the center of the display screen 51 as a position. That is, the upper movable body 32 </ b> A is a movable body provided so as to be able to reciprocate between the front in the upper part of the display screen 51 and the front in the center of the display screen 51.
A lower movable body drive device 33B, which is controlled by an effect control device 200 to be described later and drives the lower movable body 32B, a lower movable body vertical drive device 330 for reciprocating the lower movable body 32B up and down within a predetermined range, A lower movable body rotation driving device 360 for rotating the movable body 32B.
As shown in FIGS. 9 and 10, the lower movable body vertical drive device 330 includes, for example, a step motor 331 as a drive source that is rotationally driven and controlled by the effect control device 200 and the rotational force of the step motor 331 as the lower movable body. A transmission mechanism 332 that converts and transmits the force to reciprocate vertically up and down 32B on a plane parallel to the board surface 37; The transmission mechanism 332 includes a gear transmission mechanism 333, a swing arm 334, and a vertical telescopic link mechanism 335.
The gear transmission mechanism 333 includes a first gear 337 that is attached to the output shaft 336 of the step motor 331 and rotates, a second gear 338, and a protruding shaft 339 that protrudes from the disk surface of the gear material of the second gear 338. Prepare. The casing 340 of the step motor 331 is fixed to the movable body unit mounting board 31, and the second gear 338 is rotatably attached to the movable body unit mounting board 31 via the rotation center shaft 341.
The vertical expansion / contraction link mechanism 335 includes two links 342 and 343 that intersect at the center, a link rotation center shaft 345 that passes through the intersection of the two links, and a link rotation center shaft 345 that is fixed to the movable body unit. And a slider 346 attached to the substrate 31 so as to be movable in the vertical direction. The two links 342 and 343 are configured to be rotatable about the link rotation center axis 345, and serve as attachment parts for the lower movable body 32B. One link so that the upper end of one link 342 can move in one of the two long holes 348 and 349 formed in the lower movable body mounting base 347 and extending in the horizontal direction. The upper end of the second link 343 is connected to the lower movable body mounting base 347 and the upper end of the other link 343 can move in the other elongated hole 349. The upper end of the click 343 is linked structure under the movable body mounting base 347. Note that the lower ends of the two links 342 and 343 are movable unit units so as to be movable in a pair of long holes (not shown) similar to the pair of long holes 348 and 349 provided in the movable unit mounting board 31. It may be connected to the mounting substrate 31 or may be a free end.
The swing arm 334 is an arm whose one end 350 is rotatably attached to the movable body unit mounting board 31 and swings around the one end 350 as a rotation center. An end horizontally long hole 351 is provided, and a central portion horizontally long hole 352 through which the protruding shaft 339 passes is provided at the center portion.
The production control device 200 controls the step motor 331 so that the first gear 337 rotates clockwise from the state of FIG. 9A, whereby the second gear 338 rotates counterclockwise, and the protruding shaft 339 moves. The pivoting arm 334 pivots counterclockwise so as to push up the wall of the central laterally elongated hole 352, and the swinging arm 334 pivots counterclockwise around the one end 350. As a result, the other elongated horizontal hole 351 at the other end of the swing arm 334 pushes the link rotation center shaft 345 upward, and the link rotation center shaft 345 moves in the vertical direction together with the slider 346, thereby causing the two links 342, 342. 343 rotates in the direction in which it rises, and the upper ends of the two links 342 and 343 move in the long holes 348 and 349, respectively, whereby the lower movable body 32B moves upward as shown in FIG. 9B. .
Conversely, the effect control device 200 controls the step motor 331 so that the first gear 337 rotates counterclockwise from the state of FIG. 9B, so that the lower movable body 32B is shown in FIG. 9A. Move down to.
Then, the effect control device 200 controls the step motor 331 so that the first gear 337 rotates counterclockwise and clockwise, whereby the lower movable body 32B moves up and down.
3 and 4, the lower movable body 32B protrudes inside the opening 35 through a hole 35k formed in the lower wall 35h of the inner peripheral wall 35g forming the opening 35 of the movable body unit mounting board 31. For example, the one end 350 of the swing arm 334 and the lower ends of the two links 342 and 343 are attached to the effect part attaching portion 31a of the movable body unit mounting board 31, and the lower movable body vertical drive device 330 causes the display screen to be displayed. It is configured to be movable in the vertical vertical direction on a plane parallel to the board surface 37 of the game board 30 in front of 51. For example, in the lowermost position state (normal state) shown in FIG. 2, the lower movable body 32B has an upper end 32t (see FIG. 2) positioned slightly above the flange 81c of the stage 81a and is in the uppermost position state (special state). ) Is driven and controlled by the lower movable body vertical drive device 330 so that the upper end 32t is located near the center position of the opening 34 of the game board 30. Thus, the lower movable body 32B is disposed between the stage 81a and the display screen 51, and is provided in front of the lower portion of the display screen 51 in the normal state, and from the player in the uppermost position state (special state). It is a movable body that can move forward on the center side of the display screen, which is a position that blocks the display screen 51 when viewed. That is, the lower movable body 32 </ b> B is in a position facing the upper movable body 32 </ b> A in the vertical direction in front of the display screen 51, and reciprocates between the lower front of the display screen 51 and the front of the center of the display screen 51. It is a movable body provided so as to be movable. In FIG. 4, the position of the lower movable body unit 31Y disposed on the lower side of the game board unit 29, which is the front side of the drawing, is indicated by an imaginary line.
The lower movable body 32 </ b> B includes five rotating bodies 370 to 374 that rotate in directions parallel to the display screen 51 about different rotation center axes orthogonal to the board surface 37 of the game board 30. For example, as shown in FIG. 11A, a central large-diameter rotating body 370 is rotatably provided on the upper center side of the lower movable body mounting base 347, and on the right and left sides of the lower movable body mounting base 347, Two small-diameter rotating bodies 371, 372, 373, and 374 are rotatably provided, respectively.
The lower movable body rotation drive device 360 that rotates the respective rotary bodies 370 to 374 of the lower movable body 32B is, for example, a step as a drive source that is rotationally controlled by the effect control device 200, as shown in FIG. A motor 380 and a gear transmission mechanism 381 that transmits the rotational force of the step motor 380 to each rotating body are provided.
The casing of the step motor 380 is fixed to the lower right portion of the lower movable body mounting base 347.
The gear transmission mechanism 381 includes a driving gear 384, a first transmission gear 385, a second transmission gear 386, a first driven gear 387, a third transmission gear 388, and a fourth transmission gear 389 provided on the output shaft 383 of the step motor 380. , A second driven gear 390, a third driven gear 391, a fifth transmission gear 392, a fourth driven gear 393, a sixth transmission gear 394, and a fifth driven gear 395.
A first small-diameter rotating body 371 is attached to the front end portion of the rotation center shaft 401, and a first driven gear 387 is attached to the rear end portion of the rotation center shaft 401. Therefore, when the first driven gear 387 rotates, the rotation center shaft 401 also rotates, and the first small-diameter rotating body 371 rotates about the rotation center shaft 401 as the rotation center.
A second small-diameter rotating body 372 is attached to the front end portion of the rotation center shaft 402, and a second driven gear 390 is attached to the rear end portion of the rotation center shaft 402. Therefore, when the second driven gear 390 rotates, the rotation center shaft 402 also rotates, and the second small-diameter rotating body 372 rotates about the rotation center shaft 402 as a rotation center.
A central large-diameter rotating body 370 is attached to the front end portion of the rotation center shaft 403, and a third driven gear 391 is attached to the rear end portion of the rotation center shaft 403. Therefore, when the third driven gear 391 rotates, the rotation center shaft 403 also rotates, and the central large-diameter rotating body 370 rotates about the rotation center shaft 403 as the rotation center.
A third small-diameter rotating body 373 is attached to the front end portion of the rotation center shaft 404, and a fourth driven gear 393 is attached to the rear end portion of the rotation center shaft 404. Therefore, when the fourth driven gear 393 rotates, the rotation center shaft 404 also rotates, and the second small-diameter rotating body 373 rotates around the rotation center shaft 404 as the rotation center.
A fourth small-diameter rotating body 374 is attached to the front end portion of the rotation center shaft 405, and a fifth driven gear 395 is attached to the rear end portion of the rotation center shaft 405. Therefore, when the fifth driven gear 395 rotates, the rotation center shaft 405 also rotates, and the fourth small-diameter rotating body 374 rotates around the rotation center shaft 405 as the rotation center.
The operation of the gear transmission mechanism 381 will be described with reference to FIG. 11B is a view of the gear transmission mechanism 381 as viewed from the back side of each of the rotating bodies 370 to 374. Therefore, the clockwise and counterclockwise directions described below are clockwise and counterclockwise in FIG. 11B. This is the opposite of the direction of rotation. That is, the clockwise direction when viewing FIG. 11B is counterclockwise, and the counterclockwise direction when viewing FIG. 11B is clockwise.
The production control device 200 controls the step motor 380 so that the output shaft 383 and the driving gear 384 rotate clockwise, so that the first driven gear 387 rotates counterclockwise, so that the rotation center shaft 401 and the first small-diameter rotation are rotated. Since the body 371 rotates counterclockwise and the second driven gear 390 rotates clockwise, the rotation center shaft 402 and the second small diameter rotating body 372 rotate clockwise, and the third driven gear 391 rotates clockwise. Therefore, the rotation center shaft 403 and the central large diameter rotator 370 rotate clockwise, and the fourth driven gear 393 rotates clockwise, so that the rotation center shaft 404 and the third small diameter rotator 373 rotate clockwise, Since the fifth driven gear 395 rotates counterclockwise, the rotation center shaft 405 and the fourth small-diameter rotating body 374 rotate counterclockwise.
When the effect control device 200 controls the step motor 380 so that the output shaft 383 and the driving gear 384 rotate counterclockwise, each rotating body rotates counterclockwise.
By providing the gear transmission mechanism 381, the central large-diameter rotator 370 and the left and right second small-diameter rotators 372 and the third small-diameter rotator 373 at positions close to the central large-diameter rotator 370 are in the same direction. The central large-diameter rotator 370 and the left and right first small-diameter rotators 371 and the fourth small-diameter rotator 374 that are far from the central large-diameter rotator 370 rotate in opposite directions.
As shown in FIG. 11 (a), each of the rotating bodies 370 to 374 is formed of a hollow disk formed of a light-transmitting material, and a lamp 88A as a light source is provided inside the disk. I have. The lamp 88A is constituted by, for example, a multicolor LED lamp. On the front surface of the disc body, there is provided a decoration 88B with a concavo-convex pattern, painting or the like.
The lamp 88A is preferably provided at a position away from the rotation center of the rotator so that the position where the light can be seen is rotated by the rotation of the rotator, but the position where the light is visible does not change even if the rotator is rotated. It may be provided.
As shown in FIG. 4, the main body frame 3 includes a unit accommodating portion 11 that accommodates the game board unit 29. The unit accommodating portion 11 is detachably mounted so that the movable body unit mounting substrate 31 is detachably mounted, and the game board 30 is positioned in front of the movable body unit mounting substrate 31. The game board mounting unit 13 and the upper movable body driving device 33A and the lower movable body driving device 33B which are arranged behind the movable body unit mounting substrate 31 and are attached to the movable body unit mounting substrate 31 are accommodated. The cover part 15 which covers the back of is provided. The cover portion 15 includes an opening 16 that is larger than the opening 35 of the movable body unit mounting substrate 31 attached to the movable body unit mounting substrate mounting portion 14. Then, the movable body unit mounting board 31 and the game are arranged so that the center line of the opening 16 of the cover portion 15, the center line of the opening 35 of the movable body unit mounting board 31, and the center line c of the opening 34 of the game board 30 coincide. A board 30 is attached to the unit accommodating portion 11. In addition, the structure attached to the back surface of the game board 30 may be sufficient as the movable body unit attachment board 31. FIG.
Then, the display device unit 12 including the effect display device 50 is attached to the back surface of the cover portion 15 so that the display screen 51 of the effect display device 50 is directed forward and the opening 16 of the cover portion 15 is covered from the rear. The player views an image displayed on the display screen 51 of the effect display device 50 through the glass window 4a, the opening 34 of the game board 30, the opening 35 of the movable body unit mounting substrate 31, and the opening 16 of the cover portion 15. be able to. That is, the effect display device 50 is attached to the back surface of the game board 30 in a state where the accommodation space for the upper movable body unit 31X and the lower movable body unit 31Y is secured between the game board 30 via the unit accommodation portion 11. Yes.
Further, an electronic circuit board constituting the control device 99 is attached to the back surface of the display device unit 12, and the control device 99 is covered with a cover 17 having a hole for ventilation and exhaust heat.
The cover portion 15 to be positioned behind each of the rotating bodies 370 to 374 includes a diffusing section that receives light from the lamp 88A built in the rotating body of the lower movable body 32B and diffuses it forward. Use of a light source is preferable because the amount of light reaching the front through the ball inlet 86a and the ball outlet 86b can be increased, and the light can be seen more emphasized through the ball inlet 86a and the ball outlet 86b.
40A of 1st special symbol display apparatuses display the result of the electronic lottery (1st special symbol lottery) which concerns on the 1st special symbol performed by the main control apparatus 100 by the winning of the ball | bowl to the 1st start winning opening 61 The second special symbol display device 40B is an electronic lottery (first first symbol related to the first special symbol performed by the main control device 100 when the ball is awarded to the second start winning prize port 62. It is a display device for displaying the result of special symbol lottery).
The first special symbol display device 40A and the second special symbol display device 40B display a predetermined special symbol in a form in which the lottery result is displayed after the special symbol (number or pattern) changes based on the result of the electronic lottery. It is controlled by the production control device 200 so as to be displayed in a mode of being derived display (stop display).
In the present embodiment, the special symbol that changes with the winning at the first start winning opening 61 is referred to as the first special symbol, and the special symbol that changes with the winning at the second starting winning opening 62 is the first special symbol. 2 Special symbols.
Further, as shown in FIG. 2, the first special symbol display device 40A and the second special symbol display device 40B are composed of a 7-segment display so as not to enter the field of view of the player watching the effect display device 50 at the same time. In the lower right portion of the board surface 37. The state in which any one of the 7 segments constituting the first special symbol display device 40A or the second special symbol display device 40B is blinking is a state in which the first special symbol or the second special symbol is changed, The state where the blinking is stopped and the lighting is maintained is a state where the variation of the first special symbol or the second special symbol is stopped. Further, the time during which any of the seven segments constituting the first special symbol display device 40A or the second special symbol display device 40B is blinking is the variation time of the first special symbol or the second special symbol.
The effect display device 50 is composed of, for example, a liquid crystal display device (LCD (Liquid Crystal Display)), and relates to a special symbol that is executed in response to a winning of a ball at the first start winning opening 61 or the second starting winning opening 62. Based on the result of the lottery, the effect control device 200 controls the display screen 51 to display a predetermined effect mode.
In addition, on the display screen 51 of the effect display device 50, a first hold display (not shown) that displays that a reserved ball random number (described later) corresponding to the first special symbol lottery is stored in the RAM of the main control device 100 is displayed. A second reserved display area outside the figure for displaying that a reserved ball random number corresponding to the second special symbol lottery is stored in the RAM of the main control device 100 separately from the first reserved display area Is provided.
The through chucker 66 has a gate structure through which a sphere can pass. When the sphere passes through the through chucker 66, the normal symbol determination lottery means 150 of the main control device 100 relates to the normal symbol. Electronic lottery (common drawing lottery) is performed. The normal symbol display device 41 is controlled by a normal symbol success / failure lottery unit provided in the main control device 100 so that the result of electronic lottery related to the normal symbol (the loss per common symbol) is displayed. The normal symbol display device 41 is composed of, for example, an LED lamp. The LED lamp is lit in a predetermined manner when the result of the electronic lottery related to the normal symbol is hit (per ordinary symbol), and the LED lamp is lit in a manner other than the predetermined manner when the result is lost. The state where the LED lamp is blinking is a state where the normal symbol is fluctuating, and the state where the blinking is stopped and the lighting is maintained is a state where the variation of the normal symbol is stopped. Moreover, the time when the LED lamp is blinking is a normal symbol variation time.
The electric tulip 63 is provided at the entrance of the second start winning opening 62, and is a pair of blade members that rotate about an axis orthogonal to the front surface of the game board 30, and an electric tulip that drives the pair of blade members. A drive device (solenoid) 63A (see FIG. 12), and the energization of the electric tulip drive device 63A causes the pair of blade members to rotate away from each other, thereby enlarging the entrance of the second start winning opening 62 It is. In addition, a general winning port 67 is provided on the board surface 37 above the electric tulip 63, and the electric tulip 63 does not win a ball to the second starting winning port 62 when a pair of blade members are closed. Is possible. The electric tulip 63 is controlled by the main control device 100 so that the pair of blade members are opened when the result of the electronic lottery related to the normal symbol is a normal drawing.
The first grand prize winning port 64 is a horizontally long rectangular opening and is provided below the second start winning prize port 62. The attacker device 65 is rotatably provided in a flap shape in the front-rear direction around a horizontal axis, and has a rectangular lid member that is substantially the same as the shape of the first big prize opening 64, and an attacker drive device that drives the lid member ( Solenoid) 65A (see FIG. 12), and the energization of the attacker drive device 65A causes the lid member to rotate forward to open the first big prize opening 64. The state in which the attacker device 65 is open is a state in which a ball can be awarded to the first grand prize winning port 64, and the state in which the attacker device 65 is closed is a state in which a ball cannot be awarded to the first grand prize winning port 64. It is.
When the result of the first special symbol lottery related to the first special symbol that is performed in response to the winning of a ball at the first start winning opening 61 becomes a hit (per first special symbol), This is a case where the result of the second special symbol lottery related to the second special symbol, which is triggered by the winning of the ball at the second start winning port 62, is a win (per second special symbol), and the win is 16 When it is a big hit of the round, it is controlled to be opened and closed by 16 rounds by the main controller 100, thereby providing a win game advantageous to the player. In this embodiment, during each round, the attacker device 65 opens and closes the first grand prize winning opening 64 for up to 30 seconds until 9 balls are counted.
The second grand prize winning port 77 is provided below the first start winning prize port 61, and the prize winning port is normally closed so that a ball cannot win in the second major winning prize port 77. The second grand prize winning port 77 is a lottery performed in response to the winning of a ball to the first starting winning prize port 61 or the second starting winning prize port 62, and the first special figure or the second special figure is a big hit with four rounds. Or, in the case of a small hit, it is opened by the second big prize opening driving device 77A. The opening time of the second grand prize winning port 77 per round is about 0.2 seconds. After the fourth round opening of the second grand prize winning port 77 due to the big round of four rounds, the opening time of the electric tulip 63 of the second starting winning prize port 62 is extended. In the case of four rounds of small hits, the opening time of the electric tulips 63 does not change from that in the normal mode even after the second round winning opening 77 is opened for the fourth round.
Each of the first start winning opening 61, the second starting winning opening 62, the first big winning opening 64, the through chucker 66, the general winning opening 67, and the second big winning opening 77 is a first start for detecting the passage of a ball. A winning opening detection sensor 91, a second start winning opening detection sensor 92, a first large winning opening detection sensor 93, a through chucker detection sensor 94, a general winning opening detection sensor 95, and a second large winning opening detection sensor 96 are incorporated. . These detection sensors 91 to 96 are magnetic sensors that output a sphere detection signal (electrical signal) as the sphere passes, and the sphere detection signal is input to the main controller 100.
As shown in FIG. 12, the main control device 100 includes a special symbol success / failure lottery means 110, a variable display control means 130, a normal symbol success / failure lottery means 150, a hit game control means 160, an electric tulip control means 170, and a game mode control. Means 180. Each of these means is a means set by a computer program and data stored in the ROM in order to perform control related to the game.
The special symbol success / failure lottery means 110 determines whether or not the first special symbol or losing is made by electronic lottery (first special symbol lottery) in response to the winning of the ball at the first start winning port 61, and the second start winning port. In response to the winning of a ball to 62, the second special figure or the loss is determined by electronic lottery (second special symbol lottery).
As shown in FIG. 13A, the special symbol success / failure lottery means 110 includes a special figure success / failure random number generation means 111, a special figure success / failure random number acquisition means 112, a special figure success / failure determination means 113, and a special figure success / failure random number hold. Means 114, type determination random number generation means 115 per special figure, type determination random number acquisition means 116 per special figure, type determination unit 117 per special figure, and type reservation random number holding means 118 per special figure.
Random number generating means 111 for determining whether or not the special figure is determined is incremented by one in a predetermined range (for example, an integer range of 0 to 65535) based on an interrupt signal periodically input (for example, every 2 milliseconds). By updating, a random number for special figure determination which is a hardware random number is generated.
The special figure success / failure random number obtaining means 112 generates a special figure success / failure random number at the timing when the ball detection signal from the first start winning prize detection sensor 91 or the second start prize winning detection sensor 92 is input to the main controller 100. A special figure success / failure random number is acquired (latched) from the means 111.
The special figure success / failure determination means 113 is a special figure low probability determination table 113A and a special figure high probability determination which are tables (correspondence tables) for defining a correspondence relationship between the special figure success / failure random value and the loss information per special figure. Table 113B is provided, and whether or not the value of the special figure success / failure random number acquired by the special figure success / failure random number acquisition means 112 is per special figure or lost, the special figure low probability determination table 113A or the special figure high accuracy The determination is made with reference to the hour determination table 113B. The winning probability per special figure when referring to the special figure high accuracy determination table 113B is higher than the winning probability per special figure when referring to the special figure low accuracy determination table 113A.
It should be noted that the game state in which the special symbol low probability determination table 113A is referred to in the special symbol success / failure lottery means 110 and the special state per game is determined or lost is the special figure normal game state in the present invention, and the special figure high accuracy is determined. The gaming state in which the time determination table 113B is referred to and the special figure per game or the loss is determined is the special figure high probability gaming state in the present invention. Hereinafter, for the sake of convenience, the “special figure normal gaming state” will be referred to as “special figure low probability”, and the “special figure high probability gaming state” will be referred to as “special figure high probability”.
The special figure success / failure random number holding means 114 is a special figure success / failure random number obtaining means 112 based on the winning of the ball to the first start winning prize opening 61 or the second start winning prize opening 62 during the change of the special symbol. Is stored as a reserved ball random number related to the special symbol using the RAM of the main controller 100 up to a predetermined upper limit number. For example, the value of the first special figure success / failure random number obtained based on the winning at the first start winning opening 61 and the value of the second special figure success / failure random number obtained based on the winning at the second starting winning opening 62 are 4 respectively. Stores up to the number of reserved balls as random numbers.
The random number generating means 115 for determining the type per special figure sets the loop counter value within a predetermined range (for example, an integer range of 0 to 99) based on an interrupt signal periodically input (for example, every 2 milliseconds). By updating one by one, a random number for determining the type per special figure, which is a software random number, is generated.
The special figure type determining random number acquisition means 116 is a type of special figure type at the timing when the ball detection signal from the first start winning port detecting sensor 91 or the second starting winning port detecting sensor 92 is input to the main controller 100. A special figure type determination random number is acquired (latched) from the determination random number generation means 115.
The special figure type determining means 117 includes a first special figure type table 117A and a second special figure type table 117B. The special figure type determining means 117 refers to the special figure type determining random number acquisition means 116 acquired by the special figure type determining random number acquiring means 116 and refers to the first special figure type determining table 117A to obtain the first special symbol type. Determine the hit type. Also, the special figure type determining means 117 refers to the special figure type determining random number acquisition means 116 acquired by the special figure type determining random number acquiring means 116 and refers to the second special figure type random number table 117B to obtain a second special figure. The type of symbol hit is determined.
The first special figure type table 117A and the second special figure type table 117B are tables that define the correspondence between the special figure type random number value and the special symbol type information indicating the type per special figure. For example, types of special symbols such as 4R special symbol A, 4R special symbol B, 4R special symbol C, and 16R special symbol are associated in advance. “4R” and “16R” are the abbreviations of “4R” and “16R”, and correspond to the special symbols in advance. The number of rounds per game attached. In other words, the type of the number of rounds of the winning game is determined by determining the type of the special symbol to be stopped and displayed on the first special symbol display device 40A or the second special symbol display device 40B by electronic lottery.
For example, the second special chart type table 117B has a higher probability of winning a win (per 16R special chart) that is more advantageous to the player than the first special chart type table 117A. It is easier to obtain a winning game that is more advantageous when a prize is awarded to the mouth 62.
The special figure type random number holding means 118 is a special figure type random number acquisition means 116 based on the winning of the ball to the first start winning port 61 or the second starting winning port 62 during the change of the special symbol. When a random number for type determination per figure is acquired, the value of the random number for type determination per special figure is stored using the RAM of the main controller 100 up to a predetermined upper limit number. For example, the value for the first special figure type determining random number obtained based on the winning at the first start winning opening 61 and the second special figure type determining random number obtained based on the winning at the second starting winning opening 62 Are stored as reserved sphere random numbers.
As shown in FIG. 12, the fluctuation display control means 130 includes a special symbol fluctuation pattern lottery means 131 for determining a special symbol fluctuation pattern.
As shown in FIG. 13 (b), the special symbol variation pattern lottery means 131 includes a special figure fluctuation pattern random number generation means 132, a special figure fluctuation pattern random number acquisition means 133, a special figure fluctuation pattern selection means 134, and a special figure. A variation pattern random number holding means 135 is provided.
The special figure variation pattern random number generator 132 sets the value of the loop counter to a predetermined range (in this embodiment, an integer range of 0 to 99) based on an interrupt signal periodically input (for example, every 2 milliseconds). ) To generate special figure variation pattern random numbers which are software random numbers.
The special figure fluctuation pattern random number acquisition means 133 is a special figure fluctuation pattern random number at the timing when the ball detection signal from the first start winning prize detection sensor 91 or the second start winning prize detection sensor is input to the main controller 100. The random number for the special figure variation pattern is acquired (latched) from the generating means 132.
The special figure fluctuation pattern selection means 134 selects the special figure fluctuation pattern of the special symbol based on the special figure fluctuation pattern random number acquired by the special figure fluctuation pattern random number acquisition means 133 with reference to the special figure fluctuation pattern table 134A. To do.
The special figure fluctuation pattern table 134A is a table that defines the correspondence among the special figure fluctuation pattern random numbers, the special figure fluctuation pattern No, and the fluctuation time.
The special figure variation pattern table 134A includes a plurality of types of special pattern variation pattern tables referred to when hitting a special figure, and a plurality of types of variation pattern tables for loss referred to when lost.
For example, a special figure variation pattern table 134A that is different for each game mode to be described later is referred to. That is, the special figure variation pattern selection means 134 recognizes the game mode set by the game mode control means 180 as described later, and refers to the special figure fluctuation pattern table 134A determined in advance according to the type of the game mode. To do.
The special figure fluctuation pattern random number holding means 135 is a special figure fluctuation pattern random number acquisition means 133 based on the winning of a ball to the first start winning opening 61 or the second starting winning opening 62 during the special symbol fluctuation. When the pattern random numbers are acquired, the special figure variation pattern random numbers are stored using the RAM of the main controller 100 up to a predetermined upper limit number. For example, the value of the first special figure variation pattern random number obtained based on the winning at the first start winning opening 61 and the value of the second special figure variation pattern random number obtained based on the winning at the second starting winning opening 62, Store up to 4 each as a reserved ball random number.
The normal symbol success / failure lottery means 150 determines the hitting or losing by the electronic lottery (ordinary drawing lottery) when the ball passes through the through chucker 66. The normal symbol success / failure lottery means 150 is configured in substantially the same manner as the special symbol success / failure lottery means 110 described above. Specifically, as shown in FIG. Based on the interrupt signal input at millisecond 侮), the value of the loop counter is updated one by one within a predetermined range, thereby generating a normal / unusable random number generating means 151 for generating a normal / non-routine random number that is a software random number. When the ball detection signal from the through chucker detection sensor 95 is input to the main control device 100, the random number acquisition unit 152 for normal signal determination which acquires (latches) the random number for normal signal determination from the random number generation unit 151 for normal signal determination. Whether or not the value of the random number for normal / unusual acquisition acquired by the random number acquiring unit 152 for normal / unusual is whether or not it is per common map, the normal / low accuracy determination table 153A or the normal / high accuracy time determination When the normal / no-go / no-go random number acquisition means 152 acquires the normal / no-go / no-go random number during the fluctuation of the normal symbol, the normal / no-go / no-go random number is determined with reference to the table 153B. And a random number holding means 154 for determining whether or not to use the main control device 100 as a reserved ball random number for a normal symbol up to a predetermined upper limit number (for example, 4). In other words, the normal symbol use lottery means 150 is a means for performing a general drawing lottery related to the success or failure when the ball passes through the through chucker 66.
For the sake of convenience, the game state in which the normal symbol low / high probability determination table 150 uses the normal symbol low / probability determination table 150 to determine whether or not the normal symbol hit or lose is referred to as “general symbol low probability”. A gaming state in which a determination table is used to determine whether or not the usual figure is reached is called “normal figure high probability”.
The hit game control means 160 opens and closes the attacker device 65 for a predetermined round according to the type of the special figure at the time of special figure hit, and provides the player with a game.
The electric tulip control means 170 energizes the solenoid 63A of the electric tulip 63 when elected for each ordinary drawing by the electronic lottery (ordinary drawing lottery) by the normal symbol determination lottery means 150, and the electric tulip 63 The blade member is opened and closed. The electric tulip control means 170 opens the electric tulip 63 twice in an opening time of, for example, 2.9 seconds with respect to one general figure in the normal figure high accuracy. For example, the electric tulip 63 is opened once with a release time of 0.2 seconds. In the ordinary high accuracy, as described above, the electronic tulip 63 is opened twice for 2.9 seconds based on the winning in the electronic symbol lottery means 150 for the normal symbol. If the player strikes the ball on the right side of the game board 30, the ball can be easily won at the second start winning opening 62. In other words, it is easy to open the electric tulip 63 and the player can easily (support) winning a ball to the second start winning opening 62 (so-called electric support state). is there.
The game mode control means 180 is a means for setting the game mode after the winning game according to the type per special figure derived as a result of the lottery by the first special symbol lottery or the second special symbol lottery.
The game mode control means 180 includes a game state setting table (not shown) that defines the correspondence between special symbol types, game mode types, and game states. The game modes are, for example, a normal mode, a small chance mode, a medium chance mode, and a large chance mode. The gaming mode control means 180 refers to the gaming state setting table and sets the gaming state of the gaming mode that is determined in advance according to the type of special symbol.
The large chance mode is a mode in which, for example, when the type per special figure is 16R special symbol A, the mode shifts after winning game. The gaming state in this mode is set to a special figure high probability (until next time) state and a normal figure high probability (until next time) state (so-called probability variation gaming state (with time reduction)).
The medium chance mode is a mode in which, for example, when the type per special figure is 16R special symbol B, the mode shifts after the hit game. The gaming state in this mode is set to a special figure low-accuracy state and a normal figure high-accuracy (99 times) state.
The small chance mode is a mode in which, for example, when the type per special figure is 4R special symbol A or 4R special symbol B, the mode shifts after winning game. The game state in this mode is the special figure high probability (until next time) state and normal figure low probability state (so-called latent probability variable gaming state) when the type per special figure is 4R special symbol A. When the type is 4R special symbol B, the special figure low probability state and the normal figure low probability state (so-called gaming state after small hit game) are set.
The normal mode is a mode in which the game state after the winning game is set to a special figure low probability state and a normal figure low probability state.
Note that “until next time” means that, after the winning game is over, until the winning is obtained by a special symbol lottery based on the winning of a ball to the first starting winning port 61 or the second starting winning port 62, etc. “99 times” means that the special symbol lottery based on the winning of the ball in the first starting winning port 61 or the second starting winning port 62 after the winning game is finished is a special figure with high accuracy, etc. It is performed 99 times in the state of. The small hit game is a game in which the attacker device 65 is opened twice for, for example, 0.6 seconds, but there are few chances to win the first big prize opening 64. And a game that is usually set to a low probability state. The latent probability changing game is a game in which the attacker device 65 is opened twice for, for example, 0.6 seconds, but there are few chances to win the first big prize opening 64. A game set to.
The main control device 100 provides information on the special symbol per lot related to the first special symbol lottery or the second special symbol lottery, the special symbol type, the special symbol variation pattern No, and the current game mode. Send to.
As shown in FIG. 12, the effect control device 200 includes background determining means 210 that determines the background to be displayed on the display screen of the effect display device 50 based on the game mode information sent from the main control device 100. The background determination unit 210 includes a background table 210A that defines the correspondence between the game mode type and the background image type, and the game mode is displayed on the display screen 51 of the effect display device 50 with reference to the background table 210A. A background image to be displayed is determined in accordance with.
The background table 210A is associated with a normal background image in normal mode, a small chance background image in small chance mode, a medium chance background image in medium chance mode, and a large chance background image in large chance mode. Yes. These background images can be easily distinguished, and thus the player can determine the current game mode by looking at the background image displayed on the display screen 51 of the effect display device 50.
In addition, the production control device 200 includes production pattern selection means 220, and the production pattern selection means 220 is the special figure variation pattern No. determined by the variation display control means 130 described above. And an effect pattern table 221 defining the correspondence between the types of effect patterns.
The effect pattern table 221 is stored in a ROM (not shown) in the effect control device 200 and includes a plurality of special effect pattern tables per special drawing referred to when hitting a special drawing. Provide multiple types.
The effect pattern is a change content and a change time. The variation content is, for example, a notice effect, various reach effects, a loss change effect, or the like.
The effect pattern selection means 220 refers to an effect pattern table that differs for each game mode. That is, the effect pattern selection means 220 recognizes the current game mode sent from the main controller 100, and refers to the effect pattern table determined in advance according to the type of the game mode.
The effect control device 200 performs an effect based on the effect pattern acquired from the effect pattern table 221. For example, the effect design determined by the effect pattern is displayed on the display screen 51 of the effect display device 50, and is stopped and displayed in a manner indicating the result of the special symbol lottery substantially in synchronization with the stop time of the special symbol as the change time elapses. . Then, when the special symbol displayed in a stopped state and the stop mode of the effect symbol are modes indicating a special symbol, the above-described winning game is started, and after the winning game depending on the type of the special symbol. The game mode changes.
The effect control device 200 determines the stop symbol of the effect symbol based on the information related to the display of the effect symbol transmitted from the main control device 100. For example, the effect control device 200 determines “777” or “333” as a stop symbol when the type per special symbol is determined to be 16R special symbol A in any game mode. If the result of the electronic lottery (the first special symbol lottery, the second special symbol lottery) is lost and the production pattern is reach, only the central number of the three numbers is the other It is prepared in advance so that the reach numbers “121”, “454”, etc., which are different from the two, will be the stop symbols of the effect design, or if the effect pattern is not reach, all three numbers will be different lose eyes. In addition, it is determined by electronic lottery from a plurality of types of stop symbols for losing.
In the embodiment, the effect control device 200 controls the effect display device 50 based on the content of the specific effect pattern acquired from the effect pattern table 221 by the effect pattern selection unit 220 and displays an image on the display screen 51. While performing an effect, the upper movable body drive device 33A is drive-controlled to perform the upper movable body effect by the upper movable body 32A, and the lower movable body drive device 33B is driven and controlled to be moved downward by the lower movable body 32B. By performing the body effect, a combined effect by the image effect, the upper movable body effect, and the lower movable body effect is provided to the player.
In other words, since there are three effect elements including the image displayed on the display screen 51, the upper movable body 32A, and the lower movable body 32B, the variation of the effect due to the combination of these three effect elements increases, so that the effect is varied. Can be provided to the player.
The combined effect may be generated in any of the above-described game modes, but in the case of the combined effect, it is easy to configure an effect with content that gives the player a sense of expectation. For example, it is used as an effect in the case of a big hit In this way, it is possible to provide the player with an effect that raises the player's expectations, which is effective.
An example of the combined effect will be described with reference to FIG.
For example, a special symbol lottery is performed in response to a winning of a ball at the first start winning opening 61 or the second starting winning opening 61, and the effect control device 200 acquires an effect obtained from the effect pattern table 221 by the effect pattern selection means 220. By controlling the effect display device 50 and the lamp 88A based on the pattern, for example, as shown in FIG. 15A, a predetermined effect image is displayed on the display screen 51, and the lower movable body 32B is at the bottom. The lamp 88A built in each of the rotating bodies 370 to 374 emits light at the position. While the lamp 88A is emitting light, the light from the lamp 88A is emitted from the back side of the stage portion 81 to the player side ahead through the ball entrance side passage 86x and the ball entrance 86a. Since it is discharged from the back side to the player side in front through the ball outlet side passage 86y and the ball outlet 86b, the image effect displayed on the display screen 51, and each of the rotating bodies 370 to 374 are displayed by the lamp 88A. In addition to providing a shining light effect, a special light effect such that a sphere entering the sphere entrance passage 86x from the guide road surface 86d via the sphere entrance 86a is sucked into the light path , It becomes possible to provide a special light effect such that a sphere coming toward the ball outlet 86b through the outlet-side passage 86y descends from the light path, thereby improving the playability.
Further, by controlling the lower movable body rotation driving device 360 based on a certain effect pattern acquired by the effect control device 200 through the special symbol lottery described above, each of the rotating bodies 370 to 374 is placed at the lowest position of the lower movable body 32B. When rotating and causing the lamp 88A built in each rotating body 370 to 374 to emit light, there are more variations and realistic effects depending on the combination of the rotating effects and light effects by the rotating bodies 370 to 374 of the lower movable body 32B. Can be obtained.
Further, by controlling the effect display device 50, the lamp 88A, and the lower movable body driving device 33B based on a certain effect pattern acquired by the effect control device 200 through the special symbol lottery described above, for example, as shown in FIG. As described above, a predetermined effect image is displayed on the display screen 51, and the lamp 88A built in each of the rotating bodies 370 to 374 of the lower movable body 32B is turned on or blinked to perform the light effect up to the uppermost position. Even when a rising effect is performed, a special light effect such that a sphere entering the sphere entrance side passage 86x from the guide road surface 86d via the sphere entrance 86a is sucked into the light path , or a sphere It becomes possible to provide a special light effect such that a sphere coming to the ball exit 86b through the exit side passage 86y descends from the light path, improving the gameability. Kill. In addition, an effect of raising each rotating body 370 to 374 of the lower movable body 32B to the uppermost position while rotating, or an effect of rotating each rotating body 370 to 374 after raising the lower movable body 32B to the uppermost position. This makes it possible to obtain a pachinko machine that is rich in variations and can produce realistic effects.
Further, by controlling the effect display device 50, the upper movable body drive device 33A, the lamp 88A, and the lower movable body drive device 33B based on a certain effect pattern acquired by the effect control device 200 through the special symbol lottery described above, for example, As shown in FIG. 15C, a predetermined effect image is displayed on the display screen 51, an effect of moving the upper movable body 32A up and down, and a lamp built in each rotating body 370 to 374 of the lower movable body 32B. Since the light effect by 88A and the rotation effect by rotating each of the rotating bodies 370 to 374 of the lower movable body 32B are possible, it is possible to obtain a pachinko machine with more variations and more realistic effects.
Furthermore, the effect control device 200 controls the decorative body opening / closing drive device 33Y to release the decorative body, and a special effect in which the display pattern of the display body is exposed and displayed is also possible. For example, when a display pattern for notifying the confirmation of the transition to the large chance mode is displayed on the display body 32C of the upper movable body 32A, the display body 32C is opened by dividing the left and right decorative bodies 32x and 32y left and right. The player can continue to play the game in the expectation of the effect that the upper movable body 32A exposes the display body 32C to the outside, so that the game performance is improved. be able to.
Thus, based on the light effect by the lower movable body 32B and the light effect, the sphere entering the ball entrance side passage 86x is sucked into the light path or passes through the ball exit side passage 86y. It is possible to provide a special light effect such that the sphere coming toward the ball exit 86b comes down from the light path. That is, a special light effect can be given to the player by causing the light from the lamp 88A as the light emitting means incorporated in the lower movable body 32B to act on the ball passage formed in the stage portion 81 as the game component. Furthermore, the rotation effect by the lower movable body 32B, the vertical movement effect by the upper movable body 32A and the lower movable body 32B, and the decorative body cracking effect of the upper movable body 32A can be executed. You can get a pachinko machine that can perform various effects. That is, a special effect in which the above-described light effect by the light from the lower movable body 32B cooperates with the vertical movement of the lower movable body 32B, and the rotating bodies 370 to 374 of the lower movable body 32B rotate while emitting light. By doing so, it is possible to provide the player with a special effect in which the rotational movement of each of the rotating bodies 370 to 374 and the above-described light effect cooperate.
In addition, although the structure provided with the ball | bowl entrance side channel | path 86x formed so that it may incline a little toward the back side (display screen side) from the front side (game area side), and extended substantially horizontally in the front-back direction was illustrated. When the ball entrance side passage is a passage for dropping the ball from the central stage, the ball is guided forward from the display screen 51 side and discharged to the game area 10 through the ball exit, and by the light emitting means of the lower movable body 32B A passage that allows light to pass to the front of the game area 10, and is provided with a ball exit side passage that is formed so that the passage surface is slightly inclined downward from the rear side to the front side and extends substantially horizontally in the front-rear direction. But you can.
1 pachinko machine, 10 gaming area, 30 gaming board, 32B lower movable body (movable body),
33B Lower movable body drive device (movable body drive device), 50 effect display device,
51 display screen, 81 stage part (game parts), 81a stage (ball rolling part),
86 ball guideway, 86x ball entrance side passage, 86y ball exit side passage,
88A lamp (light emitting means), 370-374 rotating body.
An effect display device provided on the game board attached to the gaming machine frame so that the player can visually see the display screen from the front of the game board,
A ball rolling unit that is attached to the game board in front of the lower part of the display screen of the effect display device and rolls the taken ball so that the ball can be taken in from a game area formed on the board surface of the game board; A game part including a ball guide path that guides a ball from the ball rolling unit and guides the ball to the game area;
A movable body that is disposed in front of the display screen and behind the gaming parts and has a light emitting means and performs a predetermined operation;
A movable body driving device for moving the movable body up and down in front of the display screen;
An effect control means for controlling the effect display device, the movable body drive device, and the light emitting means based on the effect pattern acquired from the effect pattern table according to the processing of a predetermined lottery means,
The ball taxiway, causes emits light from the light emitting means of said movable member with discharging the spheres through the ball rolling portion to the game area led forward from the display screen side to the front of the game area With a ball passage,
The effect control means displays a predetermined effect image on the effect display device based on the content of a specific effect pattern acquired from the effect pattern table , and controls the movable body driving device to control the movable body. The light from the light emitting means cooperating with the movement of the movable body is transmitted from the partition wall side provided between the ball rolling portion and the movable body. A gaming machine characterized in that the light emitting means is controlled so as to be discharged forward by acting on a passage .
JP2011242467A 2011-11-04 2011-11-04 Game machine Active JP5877687B2 (en)
JP2011242467A JP5877687B2 (en) 2011-11-04 2011-11-04 Game machine
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JP2011242467A Active JP5877687B2 (en) 2011-11-04 2011-11-04 Game machine
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