Source: http://www.google.com/patents/US6599190?dq=6,332,126
Timestamp: 2016-02-08 04:41:58
Document Index: 127884158

Matched Legal Cases: ['Application No. 270601', 'art 10', 'art 1', 'art 11', 'art 10', 'art 25', 'art 31', 'art 28', 'art 29', 'art 30']

Patent US6599190 - Game machine system including game machine for playing a self-contained game ... - Google PatentsSearch Images Maps Play YouTube News Gmail Drive More »Sign inPatentsA game machine provides play of a game wherein a hit is made or lost and including: character storage for storing information about a character which is provided separately from the game; and character raising for growing the character, which has been stored in the character storage, when the result...http://www.google.com/patents/US6599190?utm_source=gb-gplus-sharePatent US6599190 - Game machine system including game machine for playing a self-contained game or, used as a terminal, a game conducted by a remote game machineAdvanced Patent SearchPublication numberUS6599190 B2Publication typeGrantApplication numberUS 09/960,303Publication dateJul 29, 2003Filing dateSep 24, 2001Priority dateSep 24, 1999Fee statusPaidAlso published asEP1086728A2, EP1086728A3, US6595853, US6634944, US20020049083, US20020065125Publication number09960303, 960303, US 6599190 B2, US 6599190B2, US-B2-6599190, US6599190 B2, US6599190B2InventorsAkira OsawaOriginal AssigneeAruze CorporationExport CitationBiBTeX, EndNote, RefManPatent Citations (4), Referenced by (70), Classifications (13), Legal Events (5) External Links: USPTO, USPTO Assignment, EspacenetGame machine system including game machine for playing a self-contained game or, used as a terminal, a game conducted by a remote game machine
US 6599190 B2Abstract
a first game machine for playing at least one competition game in which a character is a participant, said first game machine comprising a first game memory containing a first program for said at least one competition game; a second game machine, remote from said first game machine, comprising: a game memory containing a second program for playing a non-competition game, in a first operational mode; a character memory for storing information describing a character; a display for displaying said character; character raising means for making changes to said character in a manner indicating an increased probability of the character winning as a participant in said at least one competition game, when the result of the non-competition game is a predetermined hit; communication means for communicating information, including the changed character, to said first game machine for, in a second operational mode, playing the at least one competition game by interaction with said machine in accordance with said first program; and input means for, in said first operational mode, inputting information into said second game machine for playing said non-competition game in accordance with said second program, and for, in said second operational mode, inputting information into said first game machine via said communication means for playing said at least one competition game in accordance with the first program. 2. A game system according to claim 1, wherein said first game machine reflects the degree of the raising of said character, which participates in said at least one competition game, in the result of said game at random.
3. A game system according to claim 1, wherein said second game machine further comprises:
participation fee receiving means for receiving a participation fee for causing said character to participate as a player in said at least one competition game which is carried out by said first game machine; and prize playing means for receiving the result of the at least one competition game, which is transmitted from said first game machine, via said communication means and for paying a prize when said participating character wins a prize. 4. A game system according to claim 1, wherein said input means is provided for selecting one of a plurality of competition games stored in said first memory within said first game machine.
This application is a division of U.S. Ser. No. 09/658,267, allowed, and claims, under 35 USC 119, priority of Japanese Application No. 270601 filed Sep. 24, 1999.
The control part 10 is designed to execute a competition type game while controlling the respective parts of the competition type game machine 2 in accordance with the program and fixed data, which have been stored in the storage part 1, by suitably utilizing the working area on the storage part 11. The control function of the control part 10 will be clarified by the description of operation which follows later.
The C/P switch 107 is a switch for credit and settlement. The 1BET switch 108 and the maximum BET switch 110 are switches for setting a bet in each game. The spin switch 109 is a switch for rotating the reels 103L, 103C and 103R, similar to the start lever 106. The coin slot 111 and the bill insertion port 112 are used for inputting coins and paper money.
The above described switches, such as the start switch 106, the 1BET switch 108, the spin switch 109 and the maximum BET switch 110, are also used as operating elements for selecting options on the menu screen which is displayed on the liquid crystal display 105, in addition to the above described functions (the slot machine functions). For example, the function of a select key in a personal computer or the like may be assigned to the start lever 106, the function of moving a cursor to the left in the personal computer or the like may be assigned to the iBET switch 108, the function of moving the cursor to the right in the personal computer or the like may be assigned to the spin switch 109, and the function of moving the cursor downward in the personal computer or the like may be assigned to the maximum BET switch 110. Of course, dedicated operation keys in the character participating terminal mode and the audience terminal mode may be provided.
Input signals to the microcomputer 120, are generated by a start switch 1065 for detecting the operation of the start lever 106, the C/P switch 107, the 1BET switch 108, the spin switch 109, the maximum BET switch 110, a coin sensor 111S, a paper money sensor 112S, the game machine operation mode switch 115, the print start switch 119S, and an IC card sensor 144S for detecting the loading of an IC card 144.
The character participating terminal units 3A-1 through 3A-m correspond to the character participating terminal game machines 3-1 through 3-m in the first preferred embodiment.
However, unlike the character participating terminal game machines 3-1 through 3-m, the character participating terminal units 3A- 1 through 3A-m do not function as game machines and do not have the function of raising a character. The internal construction of each of the character participating terminal units 3A-1 through 3A-m is the same as that of the character participating terminal game machine 3 shown in FIG. 3, except for the character raising part 25 and the printing part 31, although the detailed internal construction thereof is not shown.
The character raising game machines 3B-1 through 3B-p also correspond to the character participating terminal game machines 3-1 through 3-m in the first preferred embodiment.
However, unlike the character participating terminal game machines 3-1 through 3-m, the character raising game machines 3B-1 through 3B-p do not function as terminal units of the game system 1A. That is, each of the character raising game machines 3B-1 through 3B-p functions as a game machine, and further functions to raise a character in accordance with the prize receiving form of the game. The internal construction of each of the character raising game machines 3B-1 through 3B-m is the same as that of the character participating terminal game machine 3 shown in FIG. 3, except for the participation fee receiving part 28, the prize paying part 29 and the communication part 30, although the detailed internal construction thereof is not shown.
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featureUS20050096114 *Aug 24, 2004May 5, 2005IgtMethod, apparatus and system for perpetual bonus game* Cited by examinerClassifications U.S. Classification463/20, 463/43International ClassificationA63F5/04, A63F13/00, G07F17/32, A63F1/00Cooperative ClassificationG07F17/3227, A63F2300/636, G07F17/3244, A63F2300/65, A63F2001/008European ClassificationG07F17/32K, G07F17/32E2Legal EventsDateCodeEventDescriptionJun 22, 2004CCCertificate of correctionJan 25, 2007FPAYFee paymentYear of fee payment: 4Dec 23, 2009ASAssignmentOwner name: UNIVERSAL ENTERTAINMENT CORPORATION, JAPANFree format text: CHANGE OF NAME;ASSIGNOR:ARUZE CORPORATION (ARUZE KABUSHIKI KAISHA);REEL/FRAME:023691/0877Effective date: 20091101Jan 24, 2011FPAYFee paymentYear of fee payment: 8Jan 22, 2015FPAYFee paymentYear of fee payment: 12RotateOriginal ImageGoogle Home - Sitemap - USPTO Bulk Downloads - Privacy Policy - Terms of Service - About Google Patents - Send FeedbackData provided by IFI CLAIMS Patent Services