Source: https://patents.google.com/patent/US9039521B2/en
Timestamp: 2019-06-17 10:18:29
Document Index: 297089511

Matched Legal Cases: ['Application No. 61', 'Application No. 61', 'Application No. 61', 'Application No. 61', 'Application No. 61', 'Application No. 2', 'Application No. 2']

US9039521B2 - Sponsored hybrid games - Google Patents
US9039521B2
US9039521B2 US14/312,623 US201414312623A US9039521B2 US 9039521 B2 US9039521 B2 US 9039521B2 US 201414312623 A US201414312623 A US 201414312623A US 9039521 B2 US9039521 B2 US 9039521B2
US14/312,623
US20140302916A1 (en
2011-06-01 Priority to US201161519914P priority
2011-11-19 Priority to US201161629437P priority
2014-06-23 Priority to US14/312,623 priority patent/US9039521B2/en
2014-06-23 Application filed by Gamblit Gaming LLC filed Critical Gamblit Gaming LLC
2014-10-09 Publication of US20140302916A1 publication Critical patent/US20140302916A1/en
2015-05-26 Publication of US9039521B2 publication Critical patent/US9039521B2/en
This application is a continuation of U.S. patent application Ser. No. 14/083,331,filed Nov. 18, 2013, now U.S. Pat. No. 8,758,122 issued Jun. 24, 2014, which is a continuation of U.S. patent application Ser. No. 13/935,468, filed Jul. 3, 2013, now U.S. Pat. No. 8,602,881 issued Dec. 10,2013, which is a continuation of Patent Cooperation Treaty Application No. PCT/US12/65937 filed on Nov. 19, 2012, which claims the benefit of U.S. Provisional Patent Application No. 61/629,437 filed on Nov. 19, 2011, and is related to PCT patent application No. PCT/US11/26768, filed Mar. 1, 2011, U.S. Provisional Patent Application No. 61/459,131, filed Dec. 6, 2010, U.S. Provisional Patent Application No. 61/460,362, filed Dec. 31, 2010, U.S. Provisional Patent Application No. 61/516,693, filed Apr. 6, 2011, U.S. Provisional Patent Application No. 61/519,914, filed Jun. 1, 2011, U.S. Provisional Patent Application entitled “Enriched Table Top Game Play Environment (Single Or Multi-Player) For Casino Applications”, filed Sep. 30, 2011, U.S. Provisional Patent Application entitled “SKILL-LEVELING IN ENRICHED GAME PLAY ENVIRONMENT (SINGLE AND/OR MULTI-PLAYER) FOR CASINO APPLICATIONS”, filed Oct. 17, 2011, and U.S. Provisional Patent Application entitled “HEAD-TO-HEAD AND TOURNAMENT PLAY FOR ENRICHED GAME PLAY ENVIRONMENT (SINGLE AND/OR MULTI-PLAYER) FOR CASINO APPLICATIONS”, filed Oct. 17, 2011 the contents of each of which are hereby incorporated by reference in their entirety as if stated in full herein.
Systems and methods in accordance with embodiments of the invention operate a sponsored hybrid game. One embodiment includes a sponsorship module constructed to: access a database containing a player profile and a sponsor profile; receive sponsorship terms involving allocation of gameplay resources during sponsored gameplay of the sponsored hybrid game between the player profile and the sponsor profile, wherein the gameplay resources are elements that are of limited quantity and the consumption of which during play of an entertainment game of the sponsored hybrid game triggers a wager in a gambling game of the sponsored hybrid game; allocate gameplay resources associated with the sponsor profile to the player profile based on the sponsorship terms for use in sponsored gameplay; and allocate gameplay resources resulting from a payout of gameplay resources during the sponsored gameplay using the sponsorship terms; and a non-player interface coupled to the sponsorship module, the non-player interface constructed to present information associated with the sponsor profile.
In some embodiments, the non-player interface includes a content filter to determine what information is accessible to the non-player interface.
In various embodiments, the sponsored hybrid game is played by a plurality of players the content filter determines whether gameplay progress of the plurality of players is accessible.
In numerous embodiments, the content filter determines accessibility of information concerning the player profile in accordance with permissions set by a player associated with the player profile.
In several embodiments, the non-player interface includes information of players that can be sponsored.
In many embodiments, the non-player interface includes information of sponsorship terms and acceptance of sponsorship terms.
In some embodiments, the non-player interface includes information of the payout of gameplay resources resulting from sponsored gameplay.
In one embodiment, a computer implemented method of operating a sponsored hybrid game is provided. The method includes: accessing a database containing a player profile and a sponsor profile; receiving sponsorship terms involving allocation of gameplay resources during sponsored gameplay of the sponsored hybrid game between the player profile and the sponsor profile, wherein the gameplay resources are elements that are of limited quantity and the consumption of which during play of an entertainment game of the sponsored hybrid game triggers a wager in a gambling game of the sponsored hybrid game; allocating gameplay resources associated with the sponsor profile to the player profile based on the sponsorship terms for use in sponsored gameplay; allocating gameplay resources resulting from a payout of gameplay resources during the sponsored gameplay using the sponsorship terms; and presenting in a non-player interface information associated with the sponsor profile.
In another embodiments, a non-transitory machine readable medium containing processor instructions is provided. Execution of the instructions by one or more processors causes the one or more processors to perform a process of a sponsored hybrid game, wherein the process includes: accessing a database containing a player profile and a sponsor profile; receiving sponsorship terms involving allocation of gameplay resources during sponsored gameplay of the sponsored hybrid game between the player profile and the sponsor profile, wherein the gameplay resources are elements that are of limited quantity and the consumption of which during play of an entertainment game of the sponsored hybrid game triggers a wager in a gambling game of the sponsored hybrid game; allocating gameplay resources associated with the sponsor profile to the player profile based on the sponsorship terms for use in sponsored gameplay; allocating gameplay resources resulting from a payout of gameplay resources during the sponsored gameplay using the sponsorship terms; and presenting in a non-player interface information associated with the sponsor profile.
In certain embodiments, sponsored hybrid games also allow players to gain entry into subsequent competitions through the accumulation of game world credits (GWC) that accrue as a function of the user's demonstrated skill at the game. These competitions can pit individual players or groups of players against one another and/or against the casino to win prizes based upon a combination of chance and skill. These competitions may be either asynchronous events, whereby players participate at a time and/or place of their choosing, or they may be synchronized events, whereby players participate at a specific time and/or venue.
In many embodiments, a sponsor can select sponsorship terms that provide a specific gameplay resource or range of gameplay resources available to the player that accepts the sponsorship terms. In certain embodiments where a sponsored hybrid game implements a football type of entertainment game, the third party may choose to make a celebrity character, such as Lawrence Taylor available to a player in sponsored gameplay, or instead may allow the player a choice of any Hall of Frame football character in sponsored gameplay. Gameplay resources such as a character that can be utilized in an entertainment game may already be accessible to a sponsor profile associated with a sponsor and available for permanent or temporary transfer as part of the sponsorship terms.
a real world engine coupled to a game world engine over a network, wherein the real world engine is constructed to provide a randomly generated payout of real world credits from a wager in a gambling game of a hybrid game;
an entertainment software engine coupled to the game world engine, wherein the entertainment software engine is configured to execute an entertainment game providing outcomes upon a player's skillful execution of an entertainment game of the hybrid game;
a non-player interface coupled to the game world engine, wherein the non-player interface is configured to:
generate for a non-player of the hybrid game, sponsorship terms of a sponsor profile of the non-player; and
communicate to the game world engine the sponsorship terms of the sponsorship profile; and
the game world engine coupled to the entertainment software engine and the non-player interface, and coupled to the real world engine by the network, wherein the game world engine is constructed to:
access a database containing a player profile of the player and the sponsor profile of the non-player;
receive from the non-player interface, the sponsorship terms involving allocation of gameplay resources during sponsored gameplay of the hybrid game between the player profile and the sponsor profile, wherein the gameplay resources are elements that are of limited quantity and the consumption of which during the player's play of the entertainment game of the hybrid game triggers by the game world engine via the network, the wager in the gambling game of the hybrid game;
allocate gameplay resources associated with the sponsor profile to the player profile based on the sponsorship terms for use in the sponsored gameplay of the hybrid game by the player; and
2. The gaming system of claim 1, wherein the non-player interface is further configured to present information of the sponsor profile using a content filter to determine what information is accessible to the non-player interface.
3. The gaming system of claim 2, wherein the hybrid game is played by a plurality of players, and wherein the content filter determines whether gameplay progress of the plurality of players is accessible.
4. The gaming system of claim 2, wherein the content filter determines accessibility of information concerning the player profile in accordance with permissions set by a player associated with the player profile.
5. The gaming system of claim 1, wherein the non-player interface is further configured to present information of players that can be sponsored.
6. The gaming system of claim 1, wherein the non-player interface is further configured to present information of the sponsorship terms and acceptance of the sponsorship terms.
7. The gaming system of claim 1, wherein the non-player interface is further configured to present information of the payout of gameplay resources resulting from the sponsored gameplay.
8. The gaming system of claim 1, wherein the game world engine and the entertainment software engine are constructed using a same processing apparatus.
9. The gaming system of claim 1, wherein the game world engine and the entertainment software engine are constructed from different processing apparatuses, and wherein the game world engine and the entertainment software engine are coupled over the network.
10. The gaming system of claim 1, wherein the game world engine and the non-player interface are constructed using a same processing apparatus.
11. The gaming system of claim 1, wherein the game world engine and the non-player interface are constructed from different processing apparatuses, and wherein the game world engine and the non-player interface are coupled over the network.
12. The gaming system of claim 1, wherein the non-player interface is further configured to present information of the payout of gameplay resources resulting from the sponsored gameplay.
13. The gaming system of claim 1, wherein the game world engine and the real world engine are constructed using a same processing apparatus.
a real world engine coupled to a game world, wherein the real world engine is constructed to provide a randomly generated payout of real world credits from a wager in a gambling game of a hybrid game;
an entertainment software engine coupled to the game world engine over a network, wherein the entertainment software engine is configured to execute an entertainment game providing outcomes upon a player's skillful execution of an entertainment game of the hybrid game;
receive from the non-player interface, the sponsorship terms involving allocation of gameplay resources during sponsored gameplay of the hybrid game between the player profile and the sponsor profile, wherein the gameplay resources are elements that are of limited quantity and the consumption of which during the player's play of the entertainment game of the hybrid game triggers wager in the gambling game of the hybrid game;
allocate by the game world engine in the entertainment software engine via the network, gameplay resources associated with the sponsor profile to the player profile based on the sponsorship terms for use in the sponsored gameplay of the hybrid game by the player; and
15. The gaming system of claim 14, wherein the non-player interface is further configured to present information of the sponsor profile using a content filter to determine what information is accessible to the non-player interface.
16. The gaming system of claim 15, wherein the hybrid game is played by a plurality of players, and wherein the content filter determines whether gameplay progress of the plurality of players is accessible.
17. The gaming system of claim 15, wherein the content filter determines accessibility of information concerning the player profile in accordance with permissions set by a player associated with the player profile.
18. The gaming system of claim 14, wherein the non-player interface is further configured to present information of players that can be sponsored.
19. The gaming system of claim 14, wherein the non-player interface is further configured to present information of the sponsorship terms and acceptance of the sponsorship terms.
US14/312,623 2010-12-06 2014-06-23 Sponsored hybrid games Active US9039521B2 (en)
US14/083,331 Continuation US8758122B2 (en) 2011-11-19 2013-11-18 Sponsored hybrid games
US14/720,626 Continuation US9536383B2 (en) 2010-12-06 2015-05-22 Sponsored hybrid systems
US20140302916A1 US20140302916A1 (en) 2014-10-09
US9039521B2 true US9039521B2 (en) 2015-05-26
Canadian Intellectual Property Office (CIPO), Examination Report, CIPO Application No. 2,835,958, Mar. 2, 2015.
Canadian Intellectual Property Office (CIPO), First Examination Report, CIPO Application No. 2,835,958, Feb. 19, 2014.