Source: https://patents.google.com/patent/US6677967?oq=6%2C631%2C400
Timestamp: 2018-06-25 02:59:33
Document Index: 161832524

Matched Legal Cases: ['Application No. 63', 'Application No. 01', 'Application No. 02', 'Application No. 03', 'Application No. 06', 'Application No. 07', 'Application No. 07', 'Application No. 56', 'Application No. 56', 'Application No. 60', 'Application No. 62', 'Application No. 62']

US6677967B2 - Video game system for capturing images and applying the captured images to animated game play characters - Google Patents
Video game system for capturing images and applying the captured images to animated game play characters Download PDF
US6677967B2
US6677967B2 US09788574 US78857401A US6677967B2 US 6677967 B2 US6677967 B2 US 6677967B2 US 09788574 US09788574 US 09788574 US 78857401 A US78857401 A US 78857401A US 6677967 B2 US6677967 B2 US 6677967B2
Active, expires 2019-01-22
US09788574
US20010006391A1 (en )
Takao Sawano
G06T2210/22—Cropping
G06T2219/2004—Aligning objects, relative positioning of parts
Also connected to the bus control circuit 141 are connectors 12 c, 12 d, and a controller control circuit 16. The memory cartridge (hereinafter referred to as a cartridge) 30 is detachably connected to the connector 12 c. Connected to the connector 12 d is the disk drive 40. The connectors 121, 122, 123 and 124 are connected to the controller control circuit 16. These connectors 121 to 124 are connected to controllers 20 of the respective users (or players). Further, an audio signal generating circuit 16 a and a video signal generating circuit 16 v are connected to the bus control circuit 141. The audio signal generating circuit 16 a is connected to a speaker 51 in the display device 50 through an output connector 17 a. The video signal generating circuit 16 v is connected to a CRT display 52 in the display device 50 through an output connector 17 v.
Example Memory Maps
1. In a software-controlled home video game machine system specifically designed for interactive 3D video game play, including 3D animated graphics and associated sound generation, said home video game machine system including a user-operable hand-held controller having a housing and a joystick provided thereon communicating with (i) a main processor, (ii) a 3D graphics coprocessor connected to the main processor for providing at least polygon coordinate transformation and light source processing, and (iii) at least one memory including a frame buffer communicating with the 3D graphics coprocessor, said at least one memory storing plural polygon coordinates defining surfaces of 3D animated video game characters, the home video game machine system playing interactive games based on software loaded therein, a method for allowing a video game player to create animated 3D images from captured 2D image data and interact with the animated 3D images to provide interactive game play, comprising:
(a) providing a captured 2D color image to the home video game machine system for storage into said at least one memory;
(b) allowing the video game player to select a portion of the captured 2D color image by operating the user-operable hand-held controller of the home video game machine system, the selected portion being at least temporarily stored in said at least one memory communicating with the 3D graphics coprocessor of the home video game machine system;
(c) processing, with at least one of the home video game machine system main processor or the home video game machine system 3D graphics coprocessor, the selected 2D color image portion to convert the selected 2D color image portion into a color texture;
(d) texture mapping, using the home video game machine system 3D graphics coprocessor, the color texture obtained from the processed selected 2D color image portion onto a predefined surface of a 3D video game character defined by plural polygon coordinates stored in the at least one memory communicating with the 3D graphics coprocessor; and
(e) animating and displaying, using at least the main processor and 3D graphics coprocessor, the 3D video game character having the applied color texture to provide interactive video game play in response to manipulation of the user-operable hand-held controller.
2. The method of claim 1 wherein step (a) comprises capturing live video from a camera and generating a 2D still image from said captured video and storing the 2D still image in the at least one memory communicating with the home video game machine system 3D graphics coprocessor.
US09788574 1997-11-20 2001-02-21 Video game system for capturing images and applying the captured images to animated game play characters Active 2019-01-22 US6677967B2 (en)
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JP337655/1997 1997-11-20
JP33765597A JPH11154240A (en) 1997-11-20 1997-11-20 Image producing device to produce image by using fetched image
US09190601 US6285381B1 (en) 1997-11-20 1998-11-12 Device for capturing video image data and combining with original image data
US09788574 US6677967B2 (en) 1997-11-20 2001-02-21 Video game system for capturing images and applying the captured images to animated game play characters
US09190601 Division US6285381B1 (en) 1997-11-20 1998-11-12 Device for capturing video image data and combining with original image data
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US09190601 Active US6285381B1 (en) 1997-11-20 1998-11-12 Device for capturing video image data and combining with original image data
US09788574 Active 2019-01-22 US6677967B2 (en) 1997-11-20 2001-02-21 Video game system for capturing images and applying the captured images to animated game play characters
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