Source: http://www.google.com/patents/US8059099?dq=6,123,819
Timestamp: 2017-12-17 17:56:34
Document Index: 606859288

Matched Legal Cases: ['Application No. 60', 'art 2', 'art 2', 'application No. 2007257432', 'Application No. 2007800204967', 'Application No. 200510103886', 'application No. 07776617', 'Application No. 2009', 'application No. 10']

Patent US8059099 - Techniques for interactive input to portable electronic devices - Google Patents
Techniques for providing input to interactive and multitasking applications are disclosed. A game input area (surface or plane) receives input for multiple applications including an interactive application executed in connection with a scene. The input received is directed to the appropriate application...http://www.google.com/patents/US8059099?utm_source=gb-gplus-sharePatent US8059099 - Techniques for interactive input to portable electronic devices
Publication number US8059099 B2
Application number US 11/530,807
Also published as CN101460908A, CN101460908B, EP2038730A2, EP2038730B1, EP2410399A2, EP2410399A3, US8933890, US20070279394, US20080018616, US20120105348, WO2007142764A2, WO2007142764A3
Publication number 11530807, 530807, US 8059099 B2, US 8059099B2, US-B2-8059099, US8059099 B2, US8059099B2
Inventors Michael D. Lampell, Francois-Yves Bertrand, Alan Berfield, Leo Lee, Eric Snider
Patent Citations (579), Non-Patent Citations (199), Referenced by (8), Classifications (15), Legal Events (3)
US 8059099 B2
1. A method for providing input to multiple executable application programs configured to run at the same time on a mobile device, comprising:
providing an input area, the input area at least partially spanning a touch surface or button associated with the input device;
receiving at at least one first location of the input area an input provided in a particular manner, the manner comprising at least one of a positional input, a directional input, a rubbing input, a pressing input and a pushing input;
determining whether the at least one first location and manner of providing the input is a location and manner designated for providing input to a first executable application program running on the mobile device or a second executable application program running on the mobile device, the manner designated for providing input to the first executable application program being different from the manner designated for providing input to the second executable application program;
then providing the input to the first executable application program running on the mobile device if determined that the at least one first location and manner of providing the input is a location and manner designated for providing input to the first executable application program; and
thereafter providing the input to a second executable application program running on the mobile device if the input is not provided to the first executable application program,
wherein the at least one first location of the input area can be used to provide input to multiple applications running at the same time on the mobile device.
2. The method of claim 1, wherein the step of providing the input to the second executable application program comprises providing the input to the second executable application program if the manner of providing the input is the manner designated for providing input to the second executable application program.
3. The method of claim 1, wherein the step of providing the input to the second executable application program comprises providing the input to the second executable application program if the manner of providing input is a manner not designated for providing input to the first application or the input is associated with a location of the input area not designated to receive input for the first executable application program.
4. The method of claim 1, wherein the step of providing the input to the second executable application program comprises providing the input to the second executable application program if the input is associated with a location of the input area designated to receive input for the second executable application program and the manner of providing input is the manner designated for providing input to the second application program.
5. The method of claim 3, wherein the input is associated with multiple locations of the input area.
6. The method of claim 3, wherein a location of the input area is designated to receive input for both the first executable application program and the second executable application program.
7. The method of claim 1, wherein the positional input comprises one of touching and tapping and the directional input comprises rotational movement.
wherein the second executable application program is a game or gaming application and is executed in connection with a scene displayed on a display, and
wherein the input area resembles or approximates the scene.
9. A computing device configured to provide input to multiple executable application programs configured to run at the same time on a mobile device using an input area, the input area at least partially spanning a touch surface or button associated with the computing device, the computing device being further configured to:
receive at at least one first location of the input area an input provided in a particular manner, the manner comprising at least one of a positional input, a directional input, a rubbing input, a pressing input and a pushing input;
determine whether the at least one first location and manner of providing the input is a location and manner designated for providing input to a first executable application program running on the mobile device or a second executable application program running on the mobile device, the manner designated for providing input to the first executable application program being different from the manner designated for providing input to the second executable application program;
then provide the input to the first executable application program running on the mobile device if determined that the at least one first location and manner of providing the input is a location and manner designated for providing input to the first executable application program; and
thereafter provide the input to a second executable application program running on the mobile device if the input is not provided to the first executable application program,
wherein at least one first location of the input area can be used to provide input to multiple applications running at the same time on the mobile device.
10. The computing device of claim 9, wherein the input area approximates or resembles a scene associated with the second executable application program.
11. The computing device of claim 10, wherein the second executable application program is a game or gaming application.
12. The computing device of claim 9, wherein:
the touch surface or button is shaped as a circle or approximates a circle and is configured to receive rotational or circular movement as input, and
the rotational or circular movement includes left and right rotational or circular movement.
13. The computing device of claim 9, wherein the step of providing the input to the second executable application program comprises providing the input to the second executable application program if the manner of providing the input is the manner designated for providing input to the second executable application program.
14. The computing device of claim 9, wherein the step of providing the input to the first executable application program comprises providing the input to the first executable application program if the input is associated with a location of the input area designated to receive input for the first executable application program, and
the step of providing the input to the second executable application program comprises providing the input to the second executable application program if the manner of providing input is a manner not designated for providing input to the first application or the input is associated with a location of the input area not designated to receive input for the first executable application program.
15. The computing device of claim 9, wherein the step of providing the input to the second executable application program further comprises providing the input to the second executable application program if the input is associated with a location of the input area designated to receive input for the second executable application program and the manner of providing input is the manner designated for providing input to the second executable application program.
16. The computing device of claim 14, wherein the input is associated with multiple locations of the input area.
17. The computing device of claim 14, wherein a location of the input area is designated to receive input for both the first executable application program and the second executable application program.
18. The computing device of claim 9, wherein the positional input comprises one of touching and tapping and the directional input comprises rotational movement.
providing an input device having an input area configured to enter input for at least a first active application and a second active application, the input area being configured to receive input associated with the first and second applications at substantially the same time and control the first application while the second application is in progress and control the second application while the first application is in progress,
entering input in a particular manner and in connection with at least one first location of the input area,
determining, based on the manner of entering the input and the at least one first location of the input area effectively identified by the input, which one of the first and second applications is to receive the input, and
providing input to the appropriate application.
20. The method of claim 19, wherein a location of the input area is designated to receive input for both the first active application and the second active application.
21. The method of claim 19, wherein the manner comprises at least one of a positional input, a directional input, a rubbing input, a pressing input and a pushing input.
22. The method of claim 21, wherein the positional input comprises one of touching and tapping and the directional input comprises rotational movement.
wherein the second active application is a game or gaming application and is controlled in connection with a scene displayed on a display, and
This application claim benefit of priority from U.S. Provisional Patent Application No. 60/810,423, filed Jun. 2, 2006, and entitled “TECHNIQUES FOR INTERACTIVE INPUT TO PORTABLE ELECTRONIC DEVICES,” which is hereby incorporated herein by reference.
This application is related to: (i) U.S. Pat. No. 7,046,230, filed Jul. 2, 2002, and entitled “TOUCH PAD FOR HANDHELD DEVICE,” which is hereby incorporated herein by reference; (ii) U.S. patent application Ser. No. 10/722,948, filed Nov. 25, 2003, and entitled “TOUCH PAD FOR HANDHELD DEVICE,” which is hereby incorporated herein by reference; (iii) U.S. patent application Ser. No. 11/481,303, filed Jul. 3, 2006, and entitled “MEDIA MANAGEMENT SYSTEM FOR MANAGEMENT OF GAMES ACQUIRED FROM A MEDIA SERVER,” which is hereby incorporated herein by reference.
Conventional input devices (e.g., a keyboard, mouse) are used to provide input to various application programs (applications) running (or being executed) on conventional computing systems (e.g., personal computers). Generally speaking, providing input to an application program running on a mobile device (e.g., portable media player, mobile phones) poses a more difficult problem, especially when an “interactive” application (e.g., gaming application) and/or multiple applications are to be supported. Broadly speaking, applications that receive or require input can be characterized as “interactive” applications.
Typically, interactive applications require input in connection with data or content displayed. The data or content displayed can be characterized as a “scene.” In general, data or content (or scene) displayed is manipulated or controlled based on the input when an interactive application is executed. Often, a person (or a human being) provides the input while viewing the data or content (or scene) displayed by the interactive application.
In a “multitasking” (or multiprogramming) computing environment, multiple applications are effectively supported at the same time. Those skilled in the art will readily appreciate that multitasking poses difficult technical challenges, especially when an interactive application is supported on a mobile device. Despite these challenges, interactive and multitasking applications have become increasingly more popular with users of mobile devices.
Such input can, for example, be associated with movement between first and second locations of the input area 110. As another example, input can be characterized as positional input that identifies or indicates a single location of the input area 110. In general, input identifies or indicates one or more locations of the input area 110. Referring to FIG. 2A, input can, for example, be entered by a thumb or finger 111 as positional input (e.g., by touching or tapping a particular location 115 of the input area 110 effectively provided (e.g., as a part of a touch pad or touch screen). As another example, input can be characterized as directional movement (including rotational movement) entered by the thumb or finger 111 in various directions and between various locations of the input area 110. Referring to FIG. 2A, the directional movement of the thumb or finger 111 in the input area 110 is effectively mapped to movement of the game object 113 in the scene 108. As another example, “positional” movement of the thumb or finger 111 at location 115 effectively moves or places the game object 113 at corresponding location of the scene 108.
In general, those skilled in the art will appreciate that directional input provided in the input area 110 can be interpreted or effectively mapped to one or more actions, operations, method, or functions that are performed or invoked for an object and/or on its behalf. By way of example, in a gaming environment, an object representing a gun can be “fired,” or “explode”. Again, for simplicity, the following examples, only illustrate movement of the objects, but those skilled in the art will appreciate that virtually any action or operation can be implemented, for example, by defining methods or functions for various objects used by an application program. It should be noted that the positional or directional input (or movement) can also be received in the interior of the input area 110. Referring to FIG. 2B, line 220 and 222 demonstrate directional movement in the interior of input area 110 which can, for example, cause movement of the game object 113 along the corresponding lines 230 and 232 of the game scene (or area) 120. As also shown, input can be received as rotational input 225 in clockwise or counter clockwise directions.
To further elaborate, FIG. 4A depicts a computing device 402 in accordance with one embodiment of the invention. The computing device 402, can, for example, be a mobile device (e.g., a portable media player, mobile phone). The computing device 402 has a housing 403 that includes a display 406 and an input device 408. A game scene (or area) 404 is displayed on the display 406 configured for the computing device 402. It should be noted that the circular game scene (or area) 404 resembles the shape of the input device 408 which effectively provides an input area 410. During the game, objects 412 and 414 are effectively controlled based on input provided by a person who interacts with the input device 408 and in effect the input area 410. In one embodiment, game objects 412 and 414 respectively mimic the behavior of a ball and bat. Hence, the “ball” 412 can fall toward the “bat” 414, be “hit” by the “bat” 412 to bounce back in an opposite direction. During game play, the “bat” 414 can be moved around the circumference of the game scene 404 which resembles a circle. The “Bat” 414 is used to hit the “ball” 412 based on various factors (e.g., angle of contact, velocity of the bat or ball). For simplicity and ease of illustration, the input provided by a person can, for example, merely control (e.g., move) the “bat” 414 so that it can “hit” the “ball” 412 as it bounces back and forth in various directions and between various locations in the game scene 404. It will be appreciated that a person can conveniently use the input area 410 effectively provided by the input device 408 to control the movement of the “bat” 414 around the circumference of the circle 404. More particularly, rotational input can be used to effectively move the “bat” 414 around the circular game scene.
Referring to FIG. 4B, in response to the rotational movement (P1-P2) around or along the circumference or edge of the input area 410 (or input device 408), the “bat” 414 moves between the corresponding locations DP1-DP2 of the game scene 404. It will be appreciated that when the “ball” 414 is, for example, at location DP2, the person can enter a positional input that effectively moves the “bat” object 414 to a third position (DP3). Referring to FIG. 4C, a thumb or finger 111 can input a positional input, for example, by a tap or touch at position P3 to effectively move the “bat” object 414 from location DP2 to location DP3. Hence, the person can use a combination of rotational and positional input to intuitively control the movement of the “bat” 414 in order to play the game.
Referring to FIG. 5, rotational input or movement 502 can be used to indicate a number within a larger range 504 (e.g., 1 to 10n, where n≧6). Those skilled in the art will appreciate that one or more factors including: the direction, distance traveled, speed and acceleration associated with a directional input or movement can be used to effectively determine a number within the range 504. By way of example, a relatively slow rotational movement over a relatively small distance may indicate incrementing by one (1) which would result in updating a number provided and displayed on a display 506 (e.g., updating the number displayed by one). Accordingly, rotational input can be used to effectively increment by one (1) to reach the desired number. However, rotational input or movement 502 extending over relatively larger distances and/or provided relatively faster can be used to effectively increment by larger amounts, for example, tens or hundreds, and so on. Similarly, rotational input or movement 502 can effectively decrement in small or larger amounts. It should be noted that a “rounding off” effect can also be provided to effectively round off the selected number as deemed appropriate. By way of example, starting at number 20, relatively slower rotational movement can initially increment by one's to yield the number 27. Subsequently, relatively larger rotational movement can result in increasing the number by a relatively larger increment, namely 10. However, rather than yielding the numbers 37 and 47, the rounding off effect may result in increasing the number to 40, 50, and so on. Those skilled in the art will appreciate it that such rounding off can be implemented in accordance with various schemes and/or in consideration of the particular application or game. As such, the technique used for a particular type of poker game may differ from that used for a different type of game and/or can be customized by user depending on his or her preference.
In one embodiment, input area 501 can also represent a range. Hence, positional movement may be used to select a number within the range 504. By way of example, touching or tapping an area or region 508 can effectively select the halfway point within the range 504. Subsequently, directional movement 502 can effectively increment or decrement by ones, tens, hundreds, thousands and so on. Rotational input covering or extending over a boundary location 510 can effectively select the last number in the range (e.g., bet all the money available). Also, rotational movement may in effect start an incrementing or decrementing process that can continue as long as desired or until the end of the range 504 is reached. This process may be at a constant rate or accelerating as time goes by. For example, a right (or clockwise) rotational movement can increment by one, then effectively accelerate to increment by tens, hundreds or more. This increment can continue as long as a finger or thumb maintains contact with the input area or directional movement in the opposite direction is received, thereby allowing a person to select “1500,” “25,000,” or “5,000,000” effectively by entering one or more rotational movements.
It should be noted that a “filtering” mechanism can be used to effectively ignore input (e.g., small amount of rotational movement). By way of example, a relatively small amount of movement associated with initiation or termination of rotational movement can be ignored. Typically, this type of movement can be expected and accounted for when input is provided by a human being. As such, the filtering mechanism can effectively ignore movement that can be considered to be unintended and/or a byproduct of the intended rotational movement.
As noted above, an input area allows input to be provided for multiple applications in accordance with one aspect of the invention. This allows for integration of various applications. One embodiment of the invention effectively integrates a media player with gaming applications. FIG. 6 depicts a media player 600 in accordance with one embodiment of the invention. The media player 600 can, for example, be provided as an Apple iPod® media player (available from Apple Computer, Inc.) that provides a media player for playing music and/or viewing media (e.g., movies). An input device 602 effectively provides a circular input area (surface or plane) extending over various designated locations 604, 606, 608 and 610 which can be implemented as selectable areas. As such, these selectable areas can be used to control the media player (e.g., pause, play, forward and backward functions for a media player) and/or media related functions, such as, for example, browsing menus or directories to select or download media files. In addition, the media player 600 also provides the ability to play music-based games. These music-based games can, for example, be used based on media content available to and/or stored by the media player 600. Hence, games can be tailored or individualized for different individuals based on digital media selected by users and/or generally familiar to them. By way of example, music files (audio digital files) stored on the media player 600 for a particular user can be used to play a music trivia game where a song is played and the person playing the game is prompted to identify the song and/or answer a question about the song (e.g., what year it was released).
The following applications are hereby incorporated herein by reference in their entirety for all purposes: (i) U.S. patent application Ser. No. 11/144,541, filed Jun. 3, 2005, and entitled “TECHNIQUES FOR PRESENTING SOUND EFFECTS ON A PORTABLE MEDIA PLAYER,” (ii) U.S. patent application Ser. No. 11/530,846, filed Sep. 11, 2006, and entitled “ALLOWING MEDIA AND GAMING ENVIRONMENTS TO EFFECTIVELY INTERACT AND/OR AFFECT EACH OTHER,” (iii) U.S. patent application Ser. No. 11/530,767, filed Sep. 11, 2006, and entitled “INTEGRATION OF VISUAL CONTENT RELATED TO MEDIA PLAYBACK INTO NON-MEDIA-PLAYBACK PROCESSING,” (iv) U.S. patent application Ser. No. 11/530,768, filed Sep. 11, 2006, and entitled “INTELLIGENT AUDIO MIXING AMONG MEDIA PLAYBACK AND AT LEAST ONE OTHER NON-PLAYBACK APPLICATION,” and (v) U.S. patent application Ser. No. 11/530,773, filed Sep. 11, 2006, and entitled “PORTABLE MEDIA PLAYBACK DEVICE INCLUDING USER INTERFACE EVENT PASSTHROUGH TO NON-MEDIA-PLAYBACK PROCESSING”.
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International Classification G06F3/041, G06F3/048
Cooperative Classification A63F13/92, A63F13/2145, G06F3/0481, G06F3/04886, A63F2300/1075, G06F3/048, A63F13/00, A63F2300/204
European Classification G06F3/048, A63F13/00, G06F3/0481, G06F3/0488T
Owner name: APPLE COMPUTER, INC, CALIFORNIA
Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNORS:LAMPELL, MICHAEL D.;BERTRAND, FRANCOIS-YVES;BERFIELD, ALAN;AND OTHERS;REEL/FRAME:018229/0519;SIGNING DATES FROM 20060823 TO 20060826
Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNORS:LAMPELL, MICHAEL D.;BERTRAND, FRANCOIS-YVES;BERFIELD, ALAN;AND OTHERS;SIGNING DATES FROM 20060823 TO 20060826;REEL/FRAME:018229/0519