Source: https://patents.google.com/patent/JP2009000457A/en
Timestamp: 2019-11-17 08:59:58
Document Index: 608467537

Matched Legal Cases: ['art 3', 'art 3', 'art 3', 'arts 101', 'art 111', 'art 3', 'art 21']

JP2009000457A - Game machine - Google Patents
JP2009000457A
JP2009000457A JP2007166986A JP2007166986A JP2009000457A JP 2009000457 A JP2009000457 A JP 2009000457A JP 2007166986 A JP2007166986 A JP 2007166986A JP 2007166986 A JP2007166986 A JP 2007166986A JP 2009000457 A JP2009000457 A JP 2009000457A
JP2007166986A
2007-06-25 Application filed by Aruze Corp, アルゼ株式会社 filed Critical Aruze Corp
2007-06-25 Priority to JP2007166986A priority Critical patent/JP2009000457A/en
2009-01-08 Publication of JP2009000457A publication Critical patent/JP2009000457A/en
A gaming machine capable of selecting a plurality of games having the same expected value of a payout amount.
A plurality of games can be selected as a free game and / or a normal game, and each game has a different winning combination type and reel band. In a plurality of games, the expected value of the payout amount is the same.
The present invention relates to a gaming machine using a reel.
Conventionally, gaming machines using video reels are known. In addition, some conventional gaming machines using video reels shift to a so-called free game when a predetermined condition is satisfied, as shown in Patent Document 1 below. Here, at the time of transition, the player can select numerical conditions in the free game.
US Pat. No. 6,648,758
In the gaming machine as described above, although the player can select the numerical condition in the free game, the use of the numerical condition may be limited by the regulations of the country or region of the installed gaming machine. That is, there is a risk that the degree of freedom in design may be reduced because the numerical conditions that can be selected in terms of the performance of the gaming machine cannot be selected by regulation.
Therefore, the present invention has been made in view of the above-described problems, and an object thereof is to provide a gaming machine that can select game conditions even under a situation where game conditions are restricted by regulations. To do.
A gaming machine according to one aspect of the present invention includes a user interface and a processor that controls the progress of the game, and the processor plays one of a plurality of games based on input information from the user interface. Each of the plurality of games selected is characterized in that the reel band to be used and the type of winning combination are different.
Further, in the gaming machine according to another aspect of the present invention, in the gaming machine, the plurality of games are a first game in which a first reel band is used and a second game in which a second reel band is used. The number of special symbols giving a high payout in the second reel band is larger than the number of the special symbols in the first reel band, and the winning combinations are classified into the first group and the second group. The winning combination belonging to the first group is a winning combination established when the first predetermined number of the predetermined symbols are displayed, and the winning combination belonging to the second group is the second predetermined symbol. A winning combination that is established when a number is displayed, wherein the second predetermined number is greater than the first predetermined number, and the winning combination in the first game is a winning combination belonging to the first group and the second group And the second Winning combination in a game is characterized by a winning combination which belongs to the second group.
Further, in the gaming machine according to another aspect of the present invention, in the gaming machine, the plurality of games are a first game in which a first reel band is used and a second game in which a second reel band is used. , And a third game in which the third reel band is used, and the number of special symbols giving a high payout in the second reel band is larger than the number of the special symbols in the first reel band, The number of the special symbols in the third reel band is larger than the number of the special symbols in the second reel band, and the winning combinations are classified into a first group, a second group, and a third group, The winning combination belonging to the first group is a winning combination established when the first predetermined number of the predetermined symbols are displayed, and the winning combination belonging to the second group is the second predetermined number of the predetermined symbols. If displayed The winning combination belonging to the third group is a winning combination that is established when the third predetermined number of the predetermined symbols are displayed, and the second predetermined number is greater than the first predetermined number. The third predetermined number is larger than the second predetermined number, and the winning combinations in the first game are the winning combinations belonging to the first group, the second group, and the third group and the second group. A winning combination in the second game is a winning combination belonging to the second group and the third group, and a winning combination in the third game is a winning combination belonging to the third group. It is characterized by being.
In addition, a gaming machine according to another aspect of the present invention includes a user interface and a processor that controls the progress of the game. When the processor satisfies a predetermined condition in the first game, When the transition is made, the selection by the user interface is validated, and one game is selected from the plurality of games based on the input information from the user interface, and each of the plurality of games is used. The types of reel bands and winning combinations to be played are different.
Further, in the gaming machine according to another aspect of the present invention, in the gaming machine, the plurality of games are a first game in which a first reel band is used, and a second game in which a second reel band is used. , And a third game in which the third reel band is used, and the number of special symbols giving a high payout in the second reel band is larger than the number of the special symbols in the first reel band, The number of the special symbols in the third reel band is larger than the number of the special symbols in the second reel band, and the winning combinations are classified into a first group, a second group, and a third group, The winning combination belonging to the first group is a winning combination established when the first predetermined number of the predetermined symbols are displayed, and the winning combination belonging to the second group is the second predetermined number of the predetermined symbols. If displayed The winning combination that is established, the winning combination belonging to the third group is a winning combination that is established when the predetermined number of the predetermined symbols are displayed, and the second predetermined number is greater than the first predetermined number. The third predetermined number is larger than the second predetermined number, and the winning combinations in the first game are the winning combinations belonging to the first group, the second group, and the third group and the second group. A winning combination in the second game is a winning combination belonging to the second group and the third group, and a winning combination in the third game is a winning combination belonging to the third group. It is characterized by being.
Since the gaming machine according to one aspect of the present invention has different types of reels and winning combinations to be used for each of the plurality of games, the plurality of games can be selected even when the numerical conditions of the game are limited. Is possible. In other words, it is possible to easily design a plurality of second games having the same expected dividend value without being limited by the numerical value conditions of the game such as the number of times of the second game and the magnification. It becomes possible to make it. Also, a game corresponding to various regulations can be realized simply by setting the type and arrangement of symbols in the reel band.
In addition, a gaming machine according to one aspect of the present invention has a first game and a second game as a plurality of games, and the reel bands used in the second game are different from each other. Is more advantageous than the reel band used in the first game, and the number of winning combinations in the first game is set more than the number of winning combinations in the second game. Even if there is, it becomes possible to select a plurality of games.
In addition, a gaming machine according to one aspect of the present invention has a first game, a second game, and a third game as a plurality of games, and the reel belts used are different from each other. The reel band used is more advantageous than the reel band used in the second game, and the reel band used in the second game is more advantageous than the reel band used in the first game. The number of winning combinations in the game is set more than the winning combination in the second game, and the number of winning combinations in the second game is set to be larger than the number of winning combinations in the third game. Even when the numerical condition of the game is limited, a plurality of games can be selected.
In addition, the gaming machine according to another aspect of the present invention has different types of reels and winning combinations to be used for each of a plurality of games in a so-called bonus game, so even if there are restrictions on the numerical conditions of the game, A plurality of games can be selected as the game.
In addition, a gaming machine according to another aspect of the present invention has a first game and a second game as a plurality of games in a so-called bonus game, and the reel bands used are different from each other. The reel band used is more advantageous than the reel band used in the first game, and the number of winning combinations in the first game is set more than the number of winning combinations in the second game. Even if there are restrictions on the numerical conditions, it is possible to select a plurality of games as bonus games.
In addition, a gaming machine according to another aspect of the present invention has a first game, a second game, and a third game as a plurality of games, the reel bands used are different from each other, and the third game The reel band used is more advantageous than the reel band used in the second game, and the reel band used in the second game is more advantageous than the reel band used in the first game. The number of winning combinations in the game is set more than the winning combination in the second game, and the number of winning combinations in the second game is set to be larger than the number of winning combinations in the third game. Even when the numerical conditions of the game are limited, a plurality of games can be selected as a bonus game.
A game according to the present invention will be described in detail with reference to the drawings based on an embodiment embodied in a slot machine.
First, a schematic configuration of the slot machine 1 according to the first embodiment will be described with reference to FIG. FIG. 2 is an external perspective view of the slot machine 1 according to the first embodiment.
The slot machine according to the first embodiment is an upright type slot machine installed in a game arcade such as a casino.
The slot machine according to the first embodiment of the present invention allows a player to select one game from a plurality of games in a payline type free game. Here, the plurality of selectable games differ in the winning combinations that can be won and the reel bands to be used. In a game where there are many winning combinations that can be won, the number of wild symbols in the reel band is small (FIG. 1A). In a game where there are few winning combinations that can be won, the number of wild symbols in the reel band is large (FIG. 1B). Furthermore, the expected value of the payout amount is the same in any game.
The slot machine 1 has a cabinet 2. The cabinet 2 is a storage unit that stores electrical or mechanical parts for executing a predetermined game mode.
The slot machine 1 includes an upper display portion 3A, a variable display portion 3B, and an under display portion 3C on the front surface of the cabinet 2 in order to display various game information. The upper display part 3A is in the upper part of the cabinet 2, the variable display part 3B is in the middle part of the cabinet 2, and the under display part 3C is in the lower part of the cabinet.
The upper display unit 3A is composed of a liquid crystal panel. An effect image, a game payout table, a game rule, and the like are displayed on the upper display unit 3A.
The variable display unit 3B is composed of a liquid crystal panel. The variable display unit 3B includes, for example, five columns of reel display units 101 to 105 as shown in FIG. In each reel display unit, variable display and stop display of the symbol row are performed. Four symbols are displayed on each of the symbol column display portions 101 to 105. That is, symbols are displayed on the variable display portion 3B in a 4 × 5 matrix as shown in FIG. Moreover, the symbol display parts 101-105 have symbol display part 111A-111D, 112A-112D, 113A-113D, 114A-114D, and 115A-115D. Note that the number of symbol columns and the number of display symbols per symbol column are variable. In FIG. 4, a part of the payline is indicated by a dotted line. In the present invention, the number of paylines can be set as appropriate, for example, 50, 25, or 100.
A touch panel 4 is provided on the front surface of the liquid crystal panel of the variable display portion 3B. The player can input various instructions by operating the touch panel 4. Further, a payout number display unit 5 and a credit number display unit 6 are provided in the variable display unit 3B (see FIG. 2). The display positions of the payout number display unit 5 and the credit number display unit 6 are arbitrary, and are provided, for example, in the lower right portion of the variable display unit 3B. Further, a bet number display section for displaying the bet number may be provided. The payout amount display section 5 shows a payout amount awarded to the player (that is, a payout amount given when a predetermined number of symbols are displayed in the base game, and a cumulative payout amount obtained during the free game) ) Is displayed. The credit number display unit 6 displays the number of credits currently owned by the player.
The under display portion 3C is composed of a liquid crystal panel. The under display portion 3C displays the number of points recorded on the card and / or the number of points of the game. Further, when a card is not inserted and / or when reading of the card fails, a message to that effect is displayed.
A card reading unit 19 is arranged around the under display unit 3C. The card reading unit 19 can read information stored in a card owned by the player.
The upper display unit 3A, the variable display unit 3B, and the under display unit 3C are configured by a liquid crystal display, but are not limited thereto. That is, each display unit may be a CRT display, a plasma display, an LED display, or other known display devices.
The waist panel 7 is located on the lower side of the under display portion 3C and is formed of a plastic panel. A picture of the character related to the gaming machine, the name of the gaming machine, and the like are drawn and illuminated by the backlight. The waist panel 7 may be a liquid crystal display, a CRT display, a plasma display, an LED display, or other known display devices.
Moreover, the variable display part 3B is good also as a hybrid type game machine which consists of a mechanical reel and the transparent liquid crystal display device arrange | positioned in the front surface of the mechanical reel. Thereby, the design drawn on the mechanical reel is visually recognized through the transparent liquid crystal display device. In addition, it is desirable that the transparent liquid crystal display device is provided with a display window equal to the number of mechanical reels so that the symbols drawn on the mechanical reel can be visually recognized through the display window. In the following description, a gaming machine using a video reel will be mainly described. However, the present invention can be applied to a gaming machine using a mechanical reel to the extent applicable. is there.
On the lower side of the variable display portion 3B, an operation table 8 is provided so as to protrude to the front side. Various operation buttons 26 such as an exchange button, a refund button, a help button, a BET button, and a start button are arranged in the operation table 8. Arrangement positions of these buttons are arbitrary. If necessary, a part of the buttons may be deleted, or new buttons may be added or replaced. Further, a coin insertion unit 17 and a bill insertion unit 18 are arranged on the operation table 8.
Further, a coin payout opening and a coin receiving portion 21 are formed at the lower part of the cabinet 2. The coin payout exit is a portion where coins are paid out by input of an exchange button or a refund button. And the coin receiving part 21 is a part which receives the coin paid out from the coin payout exit. Inside the coin payout exit, a coin detection unit including a sensor or the like is disposed. The coin detection unit detects the number of coins paid out from the coin payout exit.
Further, around the cabinet 2 of the slot machine 1, a light emitting unit 25 that is lit in a predetermined lighting mode at the time of winning or during a free game is arranged. Further, a speaker 34 for outputting sound is provided on the side surface of the cabinet 2. The arrangement positions of the light emitting unit 25 and the speaker 34 are arbitrary.
The slot machine 1 includes a topper effect device 27 at the top of the cabinet 2. The topper effect device 27 has a rectangular board shape and is arranged so as to be substantially parallel to the upper display portion 3A. The shape of the topper effect device 27 is arbitrary.
Next, the internal configuration of the above-described slot machine 1 will be described with reference to FIGS. FIG. 5 is a block diagram showing the internal configuration of the entire slot machine 1. As shown in FIG. 5, the slot machine 1 has a plurality of components centering on a main control board 71 including a controller 41 that executes a control program to be described later. The main control board 71 includes a controller 41, a random number generation circuit 45, a sampling circuit 46, a clock pulse generation circuit 47 and a frequency divider 48, an illumination effect drive circuit 61, a hopper drive circuit 63, a payout completion signal circuit 65, and a display unit. A drive circuit 67 is provided.
The controller 41 has a main CPU 42, a RAM 43, and a ROM 44. The main CPU 42 operates according to a program stored in the ROM 44, and inputs / outputs signals to / from other components via the I / O port 49 to control the operation of the entire slot machine 1. The RAM 43 stores data and programs used when the main CPU 42 operates. For example, random numbers sampled by the sampling circuit 46 are temporarily held after the game is started. In addition, code numbers corresponding to the reel display portions 101 to 105 are stored. The ROM 44 stores a program executed by the main CPU 42 and permanent data.
In particular, the programs stored in the ROM 44 include game programs and game system programs (hereinafter referred to as game programs and the like). Further, the game program includes a lottery program.
The lottery program includes the center positions of the reel display units 101 to 105 of the variable display unit 3B, that is, the symbol display units 111B, 112B, 113B, 114B, and 115B, or 111C, 112C, 113C, 114C, and 115C. This is a program for determining a code number corresponding to a symbol to be stopped.
This lottery program includes symbol weighting data. The symbol weighting data is data indicating a correspondence relationship between each code number and one or a plurality of random values belonging to a predetermined numerical range (for example, 0 to 255). That is, one or a plurality of random numbers are associated with one code number, so that a lottery probability for each symbol on the reel band is set. Then, by extracting a random number value by lottery, a symbol finally specified from the random value is displayed in a predetermined area on the variable display portion 3B. Note that weighting data associated with a symbol combination associated with a payout for giving a predetermined random value range to a player may be used as a lottery program for determining symbols to be arranged. In that case, the determined symbol combination is displayed on the variable display portion 3B.
The random number generation circuit 45 operates in accordance with an instruction from the main CPU 42 and generates a certain range of random numbers. The sampling circuit 46 extracts an arbitrary random number from random numbers generated by the random number generation circuit 45 in accordance with an instruction from the main CPU 42 and inputs the extracted random number to the main CPU 42. The clock pulse generation circuit 47 generates a reference clock for operating the main CPU 42, and the frequency divider 48 inputs a signal obtained by dividing the reference clock at a constant period to the main CPU 42.
Further, the touch panel 4 is connected to the main control board 71. This touch panel 4 is arranged on the front surface of the variable display unit 3B, specifies the coordinate position of the part touched by the player, where the player touched based on the specified coordinate position information, and which part touched It is possible to determine whether or not it has moved in the direction. A signal according to the determination is input to the main CPU 42 via the I / O port 49.
Further, the main control board 71 is connected with operation buttons 26 (such as the above-mentioned start button) for instructing the execution of the game via operation switches. The data is input to the main CPU 42 via the O port 49.
The illumination effect driving circuit 61 outputs an effect signal for causing the light emitting unit 30 and the topper effect device 27 described above to perform an illumination effect. The topper effect device 27 is connected to the illumination effect drive circuit 61 via the light emitting unit 25 by serial connection.
The hopper drive circuit 63 drives the hopper 64 according to the control of the main CPU 42. Accordingly, the hopper 64 performs an operation for paying out coins, and pays out coins to the coin receiving portion 21. The payout completion signal circuit 65 inputs coin number value data from the connected coin detection unit 66, and a signal for notifying completion of coin payout when the number value reaches the set number value. It inputs to CPU42. The coin detection unit 66 measures the number of coins paid out by the hopper 64 and inputs data of the measured number value to the payout completion signal circuit 65. The display unit drive circuit 67 controls display operations of various display units such as the payout number display unit 5 and the credit number display unit 6.
Further, a sub control board 72 is connected to the main control board 71. As shown in FIG. 6, the sub control board 72 inputs a command from the main control board 71 and performs display control of each display unit and sound output control by the speaker 34. The sub-control board 72 is formed on a circuit board different from the circuit board constituting the main control board 71, and a microcomputer (hereinafter referred to as “sub-microcomputer”) 73 is a main component and is output from the speaker 34. A sound source IC 78 that controls sound, a power amplifier 79 as an amplifier, and an image control circuit 81 that operates as display control means for the upper display unit 3A and the variable display unit 3B are provided.
The sub microcomputer 73 includes a sub CPU 74 that performs a control operation according to a control command transmitted from the main control board 71, a program ROM 75, a work RAM 76, and I / O ports 77 and 80. The sub control board 72 does not include a clock pulse generation circuit, a frequency divider, a random number generator, and a sampling circuit, but is configured to execute random number sampling on the operation program of the sub CPU 74. The program ROM 75 stores a control program executed by the sub CPU 74. The work RAM 76 is configured as a temporary memory when the control program is executed by the sub CPU 74.
The image control circuit 81 includes an image control CPU 82, an image control work RAM 83, an image control program ROM 84, an image ROM 86, a video RAM 87, and an image control IC 88. The image control CPU 82 determines an image to be displayed on the upper display unit 3A and the variable display unit 3B according to the image control program stored in the image control program ROM 84 based on the parameters set by the sub microcomputer 73. For example, a payout table and a help screen are displayed on the upper display portion 3A, and each of the symbol display portions 111A to 111C, 112A to 112C, 113A to 113C, 114A to 114C, and 115A to 115C is displayed on the variable display portion 3B. Thus, variable display and stop display of symbols are performed.
The image control program ROM 84 stores an image control program related to display on the upper display unit 3A and the variable display unit 3B and various selection tables. The image control work RAM 83 is configured as a temporary memory when the image control program is executed by the image control CPU 82. The image control IC 88 forms an image corresponding to the content determined by the image control CPU 82 and outputs the image to the upper display unit 3A and the variable display unit 3B.
The image ROM 86 stores dot data for forming an image. The video RAM 87 operates as temporary storage means when an image is formed by the image control IC 88.
The internal configuration of the slot machine 1 described above is merely an example, and the present invention is not limited to the internal configuration. For example, a detachable memory card and / or PLD (Programmable Logic Device) may be configured so as to be attachable, and necessary information may be read from the memory card and / or PLD (Programmable Logic Device).
In the slot machine 1 according to the present invention, coins, bills, or electronic valuable information (credits) corresponding to these are used as game values. However, the game value applicable to the present invention is not limited to this, and examples include medals, tokens, electronic money, and tickets.
Next, symbols drawn on the reel band variably displayed on the variable display portion 3B will be described with reference to FIG. FIG. 7 is a diagram showing an example of symbols drawn on the reel bands that are variably displayed on the reel display portions 101 to 105.
As shown in FIG. 7, the reel band includes a SEVEN symbol 45A, an A (ace) symbol 45B, a K (king) symbol 45C, a Q (queen) symbol 45D, a J (jack) symbol 45E, a HEART symbol 45F, and a THUNDER symbol. (Scatter symbol) 45G and WILD45H are included. The number of symbols drawn on one reel band is arbitrary, and the type of symbols drawn is also arbitrary.
The symbols shown in FIG. 7 are drawn on the reel band in a predetermined order as shown in FIG. FIG. 8 shows reel bands (external reels) variably displayed on each reel display unit.
Next, a base game and a free game performed in the slot machine 1 having the above-described configuration will be described. In the base game, symbols displayed on 4 × 5 matrix symbol display portions 111A to 111D, 112A to 112D, 113A to 113D, 114A to 114D, and 115A to 115D on the variable display portion 3B are stopped and displayed. This is a payline type game in which a prize is awarded based on the combination.
When the player operates the BET button to set the number of bets and presses the start button, the reels start to rotate in the reel display portions 101 to 105. As a result, as shown in FIG. 9, in each of the reel display portions 101 to 105, the symbol row drawn on the reel band is scrolled from the upper direction to the lower direction. When a predetermined time elapses, the reel band is stopped and displayed on each reel display unit 101 to 105. Accordingly, a part of each reel band symbol row (a total of 20 symbols, four on each reel display unit 101 to 105) is respectively displayed on the symbol display unit on the variable display unit 3B as shown in FIG. Is displayed. The scroll direction is not limited to the upward direction from the downward direction, but may be from the downward direction to the upward direction. Further, the scroll direction may be different for each reel display unit. Moreover, the direction of scroll may differ for every game.
In the normal game, various prizes are awarded based on the number of the same symbols displayed on the payline of the variable display portion 3B. When winning is realized, an amount obtained by multiplying the payout amount corresponding to the winning combination by the number of bets is awarded to the player. This point will be described later.
On the other hand, the free game performed in the slot machine 1 is a game that is executed by switching from the normal game when a predetermined condition is satisfied during the normal game. Here, the predetermined condition may be a case where a predetermined number (for example, three) or more of THUNDER symbols 45G shown in FIG. 7 are displayed (see FIG. 11).
Then, the free game is continuously executed a predetermined number of times (for example, 10 times). After the free game ends, the game switches back to the normal game. As for the free game procedure, the game is automatically and continuously performed without consuming the game value (credit) corresponding to the bet amount at the start of the game and without requiring the player to operate the operation buttons. Except for the points, it is the same as the normal game.
Next, a winning combination and a payout amount when a base game and a free game are played in the slot machine 1 according to the present embodiment will be described based on FIG. FIG. 12 is a payout table showing winning combinations and payout amounts in the base game or free game. In the figure, for example, if three Q symbols 45D are displayed on the payline, it means that the payout amount is “8”.
Here, the payout amount shown in FIG. 12 indicates the payout amount when the bet number is “1”. In other words, when the bet number is “1”, the payout amount shown in FIG. 12 is paid out. When the bet number is “2” or more, the payout amount shown in FIG. 12 is multiplied by the bet number. The amount will be paid out. The bet number in the free game is the same as the bet number in the normal game immediately before the free game is started.
For example, when three Q symbols 45D are displayed on the payline, an amount obtained by multiplying 4 credits by the number of bets is paid out.
When five A symbols 45B are displayed on the payline, an amount obtained by multiplying 15 credits by the number of bets is paid out. Further, when four K symbols 45C are displayed on the payline, an amount obtained by multiplying 8 credits by the number of bets is paid out.
Similarly, a payout amount is set for each winning combination shown in FIG. However, if the symbol displayed on the payline is not one of the winning combinations shown in FIG. 12, it is a loss and no payout is made for the loss.
The WILD symbol 45H is a symbol that can be substituted for any symbol except for the scatter symbol.
Subsequently, a main control program executed in the slot machine 1 according to the present embodiment will be described in detail with reference to the drawings. FIG. 13 is a flowchart of the main control program.
First, when the power switch is turned on (power is turned on), the main control board 71 and the sub control board 72 are activated, and the controller 41 executes the initial setting process of step (hereinafter abbreviated as S) 1. . In this initial setting process, the main CPU 42 executes the BIOS stored in the ROM 44, expands the compressed data incorporated in the BIOS into the RAM 43, executes the BIOS expanded in the RAM 43, and executes various peripheral devices. Perform diagnosis and initialization. Further, the main CPU 42 writes a game program or the like from the ROM 44 to the RAM 43, and acquires payout rate setting data and country identification information. The main CPU 42 also performs an authentication process for each program during the execution of the initial setting process.
In S2, the main CPU 42 sequentially reads out and executes game programs and the like from the RAM 43, and executes main game processing. By executing this main game process, a game is played in the slot machine 1 according to the first embodiment. The main game process is repeatedly executed while power is supplied to the slot machine 1.
Next, the sub process of the main game process of S2 will be described with reference to FIG. FIG. 14 is a flowchart of the main game processing program in the slot machine 1 according to the first embodiment. Each program shown in the following flowchart is stored in the ROM 44 and RAM 43 provided in the slot machine 1 and is executed by the main CPU 42.
First, as shown in FIG. 14, in S11, the main CPU 42 performs a start acceptance process. At this time, in the start acceptance process, the player inserts a coin and performs a bet operation using the BET button in the operation button 26.
In S12, the main CPU 42 determines whether or not the start button in the operation button 26 has been pressed. This determination is made based on a signal input to the main CPU 42 in response to pressing of the start button. If the start button has not been pressed (S12: NO), the process returns to the start acceptance process (S11) again. Thereby, operations such as correction of the number of bets can be performed. On the other hand, when the start button is pressed (S12: YES), the bet number set based on the bet operation is subtracted from the credit number currently owned by the player and stored in the RAM 43 as bet information.
In S13, a symbol lottery process is executed. Specifically, the main CPU 42 executes a lottery program stored in the RAM 43 to sample a random number value from a predetermined random value range, and based on the sampled random value and the table, The symbols to be stopped at the central portion of each reel display portion (that is, the symbol display portions 111B, 112B, 113B, 114B, and 115B, or 111C, 112C, 113C, 114C, and 115C) are determined.
Here, the process using the random number value in S13 will be described. FIG. 15 is a table in which symbols drawn on reel bands and code numbers are associated with each other. This table is provided for each reel display unit. FIG. 16 is a table in which random numbers and code numbers are associated with each other. Based on the random value sampled from a predetermined random number range (for example, 0 to 65535), the code number is determined using the table shown in FIG. The symbol to be stopped is determined by using the determined code number and the table shown in FIG.
Here, as shown in FIG. 16, since the number of random numbers associated with each code number is different, the appearance probability in each symbol shown in FIG. 15 can be controlled. For example, in FIG. 16, the code number “10” is associated with random values “1130” to “1580”, and the code number “11” is associated with random values “1581” to “1582”. ing. Accordingly, since the code number “10” is more likely to appear than the code number “11”, the Q symbol 45D associated with the code number “10” in the reel band shown in FIG. The probability that the A symbol 45B associated with the code number “11” is displayed is higher.
Here, when the reel band shown in FIG. 15 is used for the reel display unit 101 and “660” is sampled, “08” is determined as the code number based on the table of FIG. . Then, by using the table shown in FIG. 16, it is determined that the J symbol 45E corresponding to the code number “08” stops on the symbol display unit 111B.
Further, as shown in FIG. 17, the sampled random number value may be directly associated with the symbol.
Further, as shown in FIG. 18, the random number value to be sampled and the winning combination may be directly associated with each other, and the symbol to be stopped may be determined using the table. In FIG. 18, a winning combination is determined first based on the sampled random number value, and stop control is performed so that the determined symbol is stopped at a predetermined symbol display unit. Also, in FIG. 18, when “70” is sampled, it is a loss.
Returning to FIG. 14, in S14, the main CPU 42 performs reel rotation processing. Specifically, the main CPU 42 variably displays the reel band at a predetermined speed by variably displaying the reel band on the reel display units 101 to 105, respectively. Thereafter, the main CPU 42 determines an effect pattern for the unit game (an image display on the variable display unit 3B, a sound output from the speaker 34, etc.), and instructs the sub-control board 72 to determine the determined effect. Start production with a pattern. Here, the unit game refers to a series of processes in which variable display of each reel band is started and then all reel bands are stopped and displayed. Then, when a predetermined time elapses, the rotation of the reel band on the reel display portions 101 to 105 stops in a predetermined order. Accordingly, the symbols are stopped and displayed in each of the symbol display portions 111A to 111D, 112A to 112D, 113A to 113D, 114A to 114D, and 115A to 115D. In addition, regarding the stop of the rotation of the reel band on the reel display unit, all the reel display units may be stopped at once, or may be stopped sequentially with a time difference.
Thereafter, in S15, the main CPU 42 determines whether or not the symbols arranged on the variable display portion 3B correspond to the winning combination. This determination is made based on the code number for each of the reel display units 101 to 105 stored in the RAM 43.
As a result, when it is determined that the winning combination is established (S15: YES), the process proceeds to S16. On the other hand, if it is determined that no winning combination has been established (S15: NO), the process proceeds to S17. In addition, when starting a game continuously after the next time, the process after S11 is performed again.
In the payout process in S16, the main CPU 42 pays out a payout amount corresponding to the winning combination established in the variable display portion 3B to the player.
Next, in S17, the main CPU 42 determines whether or not a free game start trigger is established. As described above, the number of scatter symbols displayed can be a condition.
As a result, when it is determined that the start trigger for the free game is established (S17: YES), the process shifts to a free game process (S18), and the game is switched from the normal game to the free game. Details of the free game process will be described later. On the other hand, when it is determined that the start trigger for the free game is not established (S17: NO), the process ends.
Next, the free game will be described. When the free game is entered, a screen for selecting one of a plurality of free games is displayed as shown in FIG. In the example shown in FIG. 19, three types of game modes can be selected, but the type of game mode is arbitrary. In selecting the game mode, a touch panel may be used or a button may be used.
In the selection screen, “GAME1” means the first game mode. “GAME2” means the second game mode. “GAME3” means the third game mode.
The selection screen may have a button for shifting to a screen for explaining details of each game mode. Here, each game has a different reel band and winning combination for use in the game. FIG. 20 shows a payout table used in the free game. FIG. 21 shows a reel band used in the free game.
In the first embodiment, it is assumed that any one of GAME1 (first game mode), GAME2 (second game mode), and GAME3 (third game mode) shown in FIG. 19 can be selected. In the first game mode, the winning combination shown in FIG. 20A can be won, and the reel band shown in FIG. 21A is used. In the second game mode, the winning combination shown in FIG. 20B can be won, and the reel band shown in FIG. 21B is used. In the third game mode, the winning combination shown in FIG. 20C can be won, and the reel band shown in FIG. 21C is used.
In the first to third game modes, the arrangement of symbols and the payout amount are set on the reel band so that the expected value of the payout amount is the same. Further, the expected value of the payout amount of the reel band may be the same as or different from that of the base game. As these drawings show, the more types of winning combinations, the fewer the number of WILD symbols in the reel band. That is, there is a negative correlation between the number of winning combinations and the number of WILD symbols. These pieces of information are stored in the ROM 44 or the RAM 43.
Here, in the first to third games, the types of winning combinations that can be won differ, but the payout amounts corresponding to the same winning combination are the same. For example, if five Q symbols are displayed on the payline, the game is won in any game mode, but the payout amount is 12 in all cases.
The above process will be specifically described. FIG. 22 is a flowchart showing the free game process. In S21, the screen shown in FIG. 18 described above is displayed, and the process waits in S22 until any game is selected by the player. When it is determined that the game has been selected (S22: YES), the process proceeds to S23.
Since the processes of S23 and S24 are the same as the processes of S11 and S12, description thereof will be omitted.
In S25, as in the symbol lottery process in the base game, the symbols to be stopped by the code number are drawn for each reel display unit 101-105. The reel band used here is based on the game selected in S22. In S26, the reel rotation control process in the base game is processed similarly.
In S27, it is determined whether or not the displayed symbol combination is a winning combination. The payout table used here is based on the game selected in S22. If it is determined that a winning combination has been established (S27: YES), the process proceeds to S28. On the other hand, if it is determined that no winning combination has been established (S27: NO), the process proceeds to S29.
In S28, the payout amount is added. The added payout amount is paid out to the player in S30.
In S29, it is determined whether or not to end the free game. This process is determined based on whether or not the free game has been executed a predetermined number of times. If it is determined that the free game is not to be ended (S29: NO), the process returns to S25 to perform the process. When it is determined that the free game is to be ended (S29: YES), the process proceeds to S30, and the added payout amount is paid out to the player. Thereafter, the free game ends.
In the above processing, an example in which the game mode cannot be selected once shifted to the free game has been shown. However, for example, 5 games out of 10 games may be selected again.
In the process of FIG. 22, a payout table as shown in FIG. 23 can be used. The contents of the payout table are the same as the payout table used in the base game shown in FIG. In the payout table shown in FIG. 23, a flag is assigned to each winning combination, and the flag is one of 1, 2, and 3. The numbers in parentheses are flags.
In the case of using the flag shown in FIG. 23, any one of flags 1, 2, and 3 can be given as a winning combination that can be won in the first game. As a winning combination that can be won in the second game, the flag 2 or 3 can be given. It can be assumed that a flag 3 is given as a winning combination that can be won in the third game.
As a result, the winning combination information used in the base game can be used as it is. As a result, the storage area for storing the payout table can be reduced as compared with the case where each game has a payout table.
The free game can also be realized by the flowchart shown in FIG. The flowchart shown in FIG. 24 will be described in detail below. In S31, for example, the selection screen shown in FIG. 18 is displayed. The process waits at S32 until a game is selected. If any game is selected (S32: YES), the process proceeds to S33.
In S33, it is determined whether or not the selected game mode is the first game mode.
When the selected game mode is the first game mode (S32: YES), the process proceeds to S34 and the first game is executed. When the selected game mode is not the first game mode (S32: NO), the process proceeds to S35.
In S35, it is determined whether or not the selected game mode is the second game mode. When the selected game mode is the second game mode (S35: YES), the process proceeds to S36, and the second game is executed. If the selected game mode is not the second game mode (S35: NO), the process proceeds to S37 and the third game is executed.
Here, the content of each game executed in each of S34, S36, and S37 is the same as the processing of S25 to S30 in FIG.
In the above embodiment, the reel band shown in FIG. 21A is used for all the reel display portions 101 to 105 in the first game, and for all the reel display portions 101 to 105 in the second game. The reel band shown in FIG. 21 (B) is used, and in the third game, all reel display portions 101 to 105 are processed using the reel band shown in FIG. 21 (C). However, the present invention is not limited to this. Is not to be done.
That is, it is also possible to associate the number of reel display portions 101 to 105 in which reel bands advantageous to the player (FIG. 21C) are used with the types of winning combinations that can be won. For example, in the first game, the winning combinations that can be won are shown in FIG. 20A, the reel band shown in FIG. 21C is used as one reel display part, and the remaining reel display parts are used. The reel band shown in FIG. 21A may be used. In the second game, the winning combinations that can be won are shown in FIG. 20B, the reel bands shown in FIG. 21C are used for the three reel display parts, and the remaining reel display parts are used. A reel band shown in FIG. 21A may be used. In the third game, the winning combinations that can be won are shown in FIG. 20C, the reel band shown in FIG. 21A is used as one reel display part, and the remaining reel display part is used as the reel band to be used. A reel band shown in FIG. 21C may be used.
Moreover, in the above configuration, the player may select which reel display unit has an advantageous reel band. Moreover, you may comprise so that it may select at random on the slot machine 1 side, without selecting by a player.
Furthermore, only the number of WILD symbols that can be added may be different in the first game mode, the second game mode, and the third game mode. In this case, the player can be shown a correspondence relationship between the types of winning combinations and the number of WILD symbols that can be added. In this case, a selection screen as shown in FIG. 25 may be used instead of the selection screen shown in FIG. In this figure, the remaining number of WILD symbols that can be added is displayed. WILD that can be added In this case, the types of winning combinations that can be won are associated with the number of WILD symbols that can be added.
As described above, in the slot machine 1 according to the first embodiment, when a predetermined condition is satisfied during a normal game (S17: YES), one of a plurality of games can be selected as a free game (S21). Here, each game differs in the types of winning combinations that can be won and the reel bands used. When a game is selected (S22: YES), symbol variable display and stop display are performed using the reel band associated with the game (S26). Then, when the combination of the symbols displayed in a stopped state is one of the winning combinations associated with the game, the payout amount corresponding to the winning combination that has been won is paid out to the player (S30). This makes it possible to select a plurality of games having the same expected dividend amount even when there are limitations on the numerical conditions such as the number of free games that can be executed or the payout rate. Thereby, it becomes possible to improve the freedom degree of design. Furthermore, when the player can select a game, strategy can be added to the game.
Next, a slot machine according to the second embodiment will be described. In the following description, the same reference numerals as those of the configuration of the slot machine 1 according to the first embodiment in FIGS. 1 to 22 denote the same or corresponding parts as the configuration of the slot machine 1 according to the first embodiment. .
The schematic configuration of the slot machine according to the second embodiment is substantially the same as that of the slot machine 1 according to the first embodiment. Various control processes are substantially the same as those in the slot machine 1 according to the first embodiment.
However, in the slot machine 1 according to the first embodiment, a free game can be selected. However, in the slot machine 1 according to the second embodiment, a normal game can be selected.
A sub process of the main game process executed in the slot machine according to the second embodiment will be described with reference to FIG. FIG. 26 is a flowchart of the main game processing program in the slot machine according to the second embodiment. Each program shown in the flowchart in FIG. 26 is stored in the ROM 44 or RAM 43 provided in the slot machine 1 and is executed by the main CPU 42.
When the process shifts to the main game process shown in FIG. 26, in S61, for example, a selection screen shown in FIG. 18 is displayed, and a game can be selected. Details of the process of S61 are the same as the process of S21 of FIG.
Since the process from the start acceptance process of S63 to the payout process of S68 is the same as S11 to S16 in the first embodiment, a description thereof will be omitted.
In S69, it is determined whether or not the game mode currently being executed is changed to another game mode. In this regard, for example, each time the unit game ends, the player may be confirmed whether or not to change the game mode.
If the game mode is not changed (S69: NO), the process proceeds to S63 and returns to the start acceptance process of S63 again. On the other hand, when the game mode is changed (S69: YES), the main game process is terminated. When the main game process is completed, S2 in FIG. 13 is repeated again, and the process substantially returns to S61 in FIG.
Note that the payout table and the reel band used in the second embodiment are the same as those in the first embodiment, and a description thereof will be omitted.
As described above, in the slot machine 1 according to the second embodiment, one game to be executed as a base game can be selected from a plurality of games (S62). Here, each game differs in the types of winning combinations that can be won and the reel bands used. When a game is selected, variable display and stop display of symbols are performed using a reel band associated with the game (S66). Then, when the combination of the symbols displayed in a stopped state is one of the winning combinations associated with the game (S67: YES), the payout amount corresponding to the winning combination is paid out to the player ( S68). This makes it possible to select a plurality of games having the same expected dividend amount even when the numerical conditions in the base game are limited. Thereby, it becomes possible to improve the freedom degree of design. Furthermore, when the player can select a game, strategy can be added to the game.
In addition, this invention is not limited to the said Example, Of course, various improvement and deformation | transformation are possible within the range which does not deviate from the summary of this invention. For example, in the case of a hybrid gaming machine including the mechanical reel and the transparent liquid crystal display device described above, the normal game can use the mechanical reel, and the free game can use the video reel displayed on the transparent liquid crystal display device. In this case, a normal game can use a mechanical reel, and a free game can use a video reel. Even in the same game, predetermined reels can be processed by mechanical reels, and other reels can be realized by video reels. Also, a plurality of the reel bands may be prepared so that they can be selected according to a set payout rate.
It is the figure which showed the winning combination which can be awarded in the selectable game, and the reel band used. It is a figure showing the appearance of the slot machine according to the first and second embodiments. FIG. 5 shows a reel display unit in the slot machine according to the first and second embodiments. FIG. 6 shows a symbol display unit in the slot machine according to the first and second embodiments. FIG. 3 is a block diagram showing an internal configuration of the slot machine according to the first embodiment. FIG. 3 is a block diagram showing an internal configuration of the slot machine according to the first embodiment, particularly the sub-control board. It is a figure showing symbols constituting each reel of the slot machine according to the first and second embodiments. It is a diagram showing symbol columns constituting each reel of the slot machine according to the first and second embodiments. FIG. 10 is a view showing a state in which a reel band is variably displayed in the variable display section of the slot machine according to the first and second embodiments. It is the figure which showed a mode that the symbol stopped and displayed in the variable display part of the slot machine which concerns on 1st and 2nd embodiment. It is the figure which showed a mode that the symbol stopped and displayed in the variable display part of the slot machine which concerns on 1st and 2nd embodiment. FIG. 4 shows the contents of a payout table of the slot machine according to the first embodiment. 4 is a flowchart of a main control processing program in the slot machine according to the first and second embodiments. 4 is a flowchart of a main game processing program in the slot machine according to the first embodiment. It is a figure which shows the table which matched the code number and the symbol in the slot machine which concerns on 1st and 2nd embodiment. It is a figure which shows the table which matched the random number value and code number in the slot machine which concerns on 1st and 2nd embodiment. It is a figure which shows the table which matched the random number value and symbol in the slot machine which concerns on 1st and 2nd embodiment. It is a figure which shows the table which matched the random number value and winning combination in the slot machine which concerns on 1st and 2nd embodiment. FIG. 10 shows a game selection screen in the slot machine according to the first and second embodiments. FIG. 25 shows a payout table used in a selectable game in the slot machine related to the first and second embodiments. FIG. 6 shows a reel band used in a selectable game in the slot machine according to the first and second embodiments. It is a flowchart of a free game processing program in the stock machine according to the first embodiment. FIG. 10 shows the contents of a payout table of the slot machine according to the first and second embodiments. 4 is a flowchart of a free game processing program in the slot machine according to the first embodiment. FIG. 10 shows a selection screen in the slot machine according to the first and second embodiments. 40 is a flowchart of a main game processing program in the slot machine according to the second embodiment.
1 slot machine 54 payout table 55 reel band 56 payout table 57 reel band
A processor for controlling the progress of the game,
Based on the input information from the user interface, select one of the games,
Each of the plurality of games has a different reel band and winning combination type.
The plurality of games are a first game in which a first reel band is used and a second game in which a second reel band is used,
The number of special symbols giving a high payout in the second reel band is larger than the number of the special symbols in the first reel band,
The winning combinations are classified into a first group and a second group,
The winning combination belonging to the first group is a winning combination that is established when the first predetermined number of the predetermined symbols are displayed,
The winning combination belonging to the second group is a winning combination that is established when the second predetermined number of the predetermined symbols are displayed,
The second predetermined number is greater than the first predetermined number;
The winning combination in the first game is a winning combination belonging to the first group and the second group,
The winning combination in the second game is a winning combination belonging to the second group.
The plurality of games are a first game in which the first reel band is used, a second game in which the second reel band is used, and a third game in which the third reel band is used,
The number of the special symbols in the third reel band is larger than the number of the special symbols in the second reel band,
The winning combinations are classified into a first group, a second group, and a third group,
The winning combination belonging to the third group is a winning combination that is established when the predetermined number of the predetermined symbols are displayed.
The third predetermined number is greater than the second predetermined number;
The winning combinations in the first game are the winning combinations belonging to the first group, the second group, and the third group and the winning combinations belonging to the second group,
The winning combination in the second game is a winning combination belonging to the second group and the third group,
The winning combination in the third game is a winning combination belonging to the third group.
When the first game meets a predetermined condition, the game moves to the second game,
When migrating, enable selection via the user interface,
Based on input information from the user interface, select one game among a plurality of games,
The gaming machine according to claim 4, wherein:
JP2007166986A 2007-06-25 2007-06-25 Game machine Pending JP2009000457A (en)
JP2007166986A JP2009000457A (en) 2007-06-25 2007-06-25 Game machine
SG200804230-1A SG148940A1 (en) 2007-06-25 2008-06-03 Gaming machine and gaming method thereof
TW97120761A TW200927245A (en) 2007-06-25 2008-06-04 Gaming machine and gaming method thereof
US12/134,618 US20090005156A1 (en) 2007-06-25 2008-06-06 Gaming Machine And Gaming Method Thereof
AU2008202576A AU2008202576A1 (en) 2007-06-25 2008-06-10 Gaming machine and gaming method thereof
KR1020080058925A KR20080114539A (en) 2007-06-25 2008-06-23 Gaming machine and gaming method thereof
ZA200805464A ZA200805464B (en) 2007-06-25 2008-06-23 Gaming machine and gaming method thereof
JP2009000457A true JP2009000457A (en) 2009-01-08
ID=40161277
JP2007166986A Pending JP2009000457A (en) 2007-06-25 2007-06-25 Game machine
US (1) US20090005156A1 (en)
JP (1) JP2009000457A (en)
KR (1) KR20080114539A (en)
AU (1) AU2008202576A1 (en)
SG (1) SG148940A1 (en)
TW (1) TW200927245A (en)
ZA (1) ZA200805464B (en)
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JPH11333051A (en) * 1998-05-28 1999-12-07 Benkei Kikaku Kk Slot machine
JP2004215853A (en) * 2003-01-14 2004-08-05 Aruze Corp Game machine
JP2005034301A (en) * 2003-07-18 2005-02-10 Aruze Corp Game machine
JP2005211502A (en) * 2004-01-30 2005-08-11 Aruze Corp Game machine
DE69314643T2 (en) * 1992-07-23 1998-03-05 Ace Denken Kk Machine with toll collection function for outputting game elements, game machine system and method for collecting fees in a game center
2007-06-25 JP JP2007166986A patent/JP2009000457A/en active Pending
2008-06-03 SG SG200804230-1A patent/SG148940A1/en unknown
2008-06-04 TW TW97120761A patent/TW200927245A/en unknown
2008-06-06 US US12/134,618 patent/US20090005156A1/en not_active Abandoned
2008-06-10 AU AU2008202576A patent/AU2008202576A1/en not_active Abandoned
2008-06-23 KR KR1020080058925A patent/KR20080114539A/en not_active Application Discontinuation
2008-06-23 ZA ZA200805464A patent/ZA200805464B/en unknown
AU2008202576A1 (en) 2009-01-15
US20090005156A1 (en) 2009-01-01
SG148940A1 (en) 2009-01-29
KR20080114539A (en) 2008-12-31
TW200927245A (en) 2009-07-01
ZA200805464B (en) 2009-04-29
AU2006203643B2 (en) 2012-01-12 Gaming machine
JP4177382B2 (en) 2008-11-05 Slot machine
EP1560181A1 (en) 2005-08-03 Gaming machine
JP4841255B2 (en) 2011-12-21 Game machine
JP4694194B2 (en) 2011-06-08 Slot machine
JP2007054494A (en) 2007-03-08 Game machine
JP2007090053A (en) 2007-04-12 Slot machine
JP2013056075A (en) 2013-03-28 Game machine
JP2009254555A (en) 2009-11-05 Game machine
2010-05-15 RD03 Notification of appointment of power of attorney