Source: https://patents.google.com/patent/US9881456B2/en
Timestamp: 2019-05-26 20:30:39
Document Index: 102146771

Matched Legal Cases: ['Application No. 61', 'Application No. 61', 'Application No. 61', 'Application No. 61', 'Application No. 61', 'Application No. 2']

US9881456B2 - Sponsored hybrid systems - Google Patents
US9881456B2
US9881456B2 US15/375,711 US201615375711A US9881456B2 US 9881456 B2 US9881456 B2 US 9881456B2 US 201615375711 A US201615375711 A US 201615375711A US 9881456 B2 US9881456 B2 US 9881456B2
US15/375,711
US20170092065A1 (en
2016-12-12 Priority to US15/375,711 priority patent/US9881456B2/en
2016-12-12 Application filed by Gamblit Gaming LLC filed Critical Gamblit Gaming LLC
2017-03-30 Publication of US20170092065A1 publication Critical patent/US20170092065A1/en
2018-01-30 Publication of US9881456B2 publication Critical patent/US9881456B2/en
This application is a continuation of U.S. patent application Ser. No. 14/720,626, filed May 22, 2015, which is a continuation of U.S. patent application Ser. No. 14/312,623, filed Jun. 23, 2014, issued Jun. 24, 2014 as U.S. Pat. No. 9,039,521, which is a continuation of U.S. patent application Ser. No. 14/083,331, filed Nov. 18, 2013, issued Jun. 24, 2014 as U.S. Pat. No. 8,758,122, which is a continuation of U.S. patent application Ser. No. 13/935,468, filed Jul. 3, 2013, issued Dec. 10, 2013 as U.S. Pat. No. 8,602,881, which is a continuation of Patent Cooperation Treaty Application No. PCT/US12/65937 filed on Nov. 19, 2012, which claims the benefit of U.S. Provisional Patent Application No. 61/629,437 filed on Nov. 19, 2011, and is related to PCT patent application No. PCT/US11/26768, filed Mar. 1, 2011, U.S. Provisional Patent Application No. 61/459,131, filed Dec. 6, 2010, U.S. Provisional Patent Application No. 61/460,362, filed Dec. 31, 2010, U.S. Provisional Patent Application No. 61/516,693, filed Apr. 6, 2011, U.S. Provisional Patent Application No. 61/519,914, filed Jun. 1, 2011, U.S. Provisional Patent Application entitled “Enriched Table Top Game Play Environment (Single Or Multi-Player) For Casino Applications”, filed Sep. 30, 2011, U.S. Provisional Patent Application entitled “SKILL-LEVELING IN ENRICHED GAME PLAY ENVIRONMENT (SINGLE AND/OR MULTI-PLAYER) FOR CASINO APPLICATIONS”, filed Oct. 17, 2011, and U.S. Provisional Patent Application entitled “HEAD-TO-HEAD AND TOURNAMENT PLAY FOR ENRICHED GAME PLAY ENVIRONMENT (SINGLE AND/OR MULTI-PLAYER) FOR CASINO APPLICATIONS”, filed Oct. 17, 2011 the contents of each of which are hereby incorporated by reference in their entirety as if stated in full herein.
In many embodiments, a sponsored hybrid game integrates a video game style gambling machine, where the gambling game (i.e. RWE 102 and RWC) is not player skill based, while at the same time allows players to use their skills to earn club points which a casino operator can translate to rewards, tournament opportunities and prizes for the players. The actual exchange of monetary funds earned or lost directly from gambling against a game of chance in a gambling game, such as a slot machine, is preserved. At the same time a rich environment of rewards to stimulate “garners” can be established with the entertainment game. In several embodiments, the sponsored hybrid game can leverage very popular titles with “garners” and provides a sea change environment for casinos to attract players with games that are more akin to the type of entertainment which a younger generation desires. In various embodiments, players can use their skill towards building and banking GWC which in turn can be used to win tournaments and various prizes as a function of their “gamer” prowess. Numerous embodiments minimize the underlying changes needed to the aforementioned entertainment software for the hybrid game to operate within an entertainment game construct, thus making a plethora of complex game titles and environments, rapid and inexpensive to deploy in a gambling environment.
1. An electronic gaming machine constructed to receive real credits from a player, comprising:
an entertainment software engine constructed to execute an entertainment game, the entertainment game including one or more elements for utilization by the player during skillful play of the entertainment game; a
a real world engine coupled to a game world engine, wherein the real world engine is constructed to use a random number generator to generate and distribute a randomly generated payout of real world credits from a wager in a gambling game of a hybrid game;
the game world engine coupled to the entertainment software engine, a non-player interface, and the real world engine, wherein the game world engine is constructed to:
associate the player's utilization of the one or more elements of the entertainment game during skillful play of the entertainment game with a triggering of a commitment of a wager of real credits to the gambling game of the real world engine;
distribute, to the non-player interface, information of sponsorship terms;
generate a visual display of the sponsorship terms;
receive, from the non-player interface, acceptance of the sponsorship terms via a user input device;
allocate gameplay resources associated with the sponsor profile to the player profile based on sponsorship terms for use in sponsored gameplay of the hybrid game by the player; and
8. The electronic gaming machine of claim 1, wherein the game world engine and the entertainment software engine are constructed from the same device, and
9. The electronic gaming machine of claim 1, further comprising:
a real world engine coupled to a game world engine over a network, wherein the real world engine is constructed to use a random number generator to generate and distribute a randomly generated payout of real world credits from a wager in a gambling game of a hybrid game; and
the game world engine coupled to an entertainment software engine, a non-player interface, and the real world engine by the network, wherein the game world engine is constructed to:
17. The electronic gaming machine of claim 10, wherein the game world engine and the entertainment software engine are constructed from the same device, and
18. The electronic gaming machine of claim 1, further comprising:
US15/375,711 2010-12-06 2016-12-12 Sponsored hybrid systems Active US9881456B2 (en)
US20170092065A1 US20170092065A1 (en) 2017-03-30
US9881456B2 true US9881456B2 (en) 2018-01-30
Canadian Intellectual Property Office (CIPO), First Examination Report, CIPO Application No. 2,835,958, dated Feb. 19, 2014.
International Search Report and Written Opinion, PCT/US2012/65937, dated Feb. 6, 2013.
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