Source: https://patents.google.com/patent/KR101791366B1/en
Timestamp: 2020-01-29 20:12:20
Document Index: 230163325

Matched Legal Cases: ['Application No. 12', 'Application No. 12', 'Application No. 13', 'Application No. 13', 'Application No. 13', 'Application No. 13', 'Application No. 13']

KR101791366B1 - Enhanced virtual touchpad and touchscreen - Google Patents
Enhanced virtual touchpad and touchscreen Download PDF
KR101791366B1
KR101791366B1 KR1020167011854A KR20167011854A KR101791366B1 KR 101791366 B1 KR101791366 B1 KR 101791366B1 KR 1020167011854 A KR1020167011854 A KR 1020167011854A KR 20167011854 A KR20167011854 A KR 20167011854A KR 101791366 B1 KR101791366 B1 KR 101791366B1
KR1020167011854A
KR20160055283A (en
에얄 비츠코브
오렌 브레즈너
미차 갈로어
오피르 오어
조나단 포크라스
아미르 에셜
에란 구엔델만
아디 베렌슨
2013-03-24 Application filed by 애플 인크. filed Critical 애플 인크.
2016-05-17 Publication of KR20160055283A publication Critical patent/KR20160055283A/en
2017-10-27 Publication of KR101791366B1 publication Critical patent/KR101791366B1/en
The method includes displaying a plurality of interaction items 36 on the display 28 connected to the computer by the computer 26 and receiving input indicative of the direction of the gaze of the user 22 of the computer do. In response to the gazing direction, one of a plurality of interaction items is selected, followed by the selection of one of the interaction items, a sequence of three-dimensional (3D) maps comprising at least a user's hand 31 . 3D maps are analyzed to detect a gesture performed by the user, and an action is performed on the selected interaction item in response to the gesture.
[0001] ENHANCED VIRTUAL TOUCHPAD AND TOUCHSCREEN [0002]
The present invention relates generally to user interfaces for computerized systems and, more particularly, to user interfaces based on three-dimensional sensing.
Many different types of user interface devices and methods are currently available. Typical tactile interface devices include a computer keyboard, a mouse, and a joystick. The touch screens detect the presence and location of a touch by a finger or other object within the display area. Infrared remote controls are widely used, and "wearable" hardware devices are likewise being developed for remote control purposes.
Computer interfaces based on three-dimensional (3D) sensing of a user's body part are also being proposed. For example, PCT International Publication No. WO 03/071410 describes a gesture recognition system using depth-perceptive sensors, the disclosure of which is incorporated herein by reference. A 3D sensor, typically located indoors near a user, provides location information that is used to identify gestures created by a body part of interest. The gestures are recognized based on the shape of the body part, and its position and orientation over a predetermined interval. The gesture is classified to determine input into the associated electronic device.
The documents incorporated by reference in this patent application should be considered only if the definitions in this specification are defined in a way that conflicts with the definitions made explicitly or implicitly in this specification in any of these documents , It should be regarded as an integral part of this application.
As another example, U. S. Patent No. 7,348, 963, the disclosure of which is incorporated herein by reference, describes an interactive video display system in which a display screen displays a visual image and a camera is located in front of the display screen And captures 3D information about objects in the interaction area. The computer system directs the display screen to change the visual image in response to changes in the object.
3D human interface systems can identify not only the user's hands but also other body parts including the head, torso, and limbs. For example, U.S. Patent Application Publication No. 2010/0034457, the disclosure of which is incorporated herein by reference, describes a method for modeling humanoid forms from depth maps. The depth map is segmented to know the contour of the body. The outline is processed to identify the torso of the subject and one or more limbs. An input is generated to control an application program running on the computer by analyzing the placement of at least one of the identified limbs in a depth map.
Some user interface systems track the direction of the user gaze. For example, U.S. Patent No. 7,762,665, the disclosure of which is incorporated herein by reference, describes a method of modulating the operation of a device, the method comprising the steps of: receiving attention to attain information about a user's attentive status; Providing a centralized user interface; And modulating the operation of the device based on the obtained information, wherein the modulated operation is initiated by the device. Preferably, the information about the attention state of the user is the eye contact of the user with the device sensed by the attention user interface.
According to an embodiment of the present invention, there is provided a method of displaying interactive items on a display connected to a computer by a computer, receiving input indicative of a direction of a user's gaze of the computer, Selecting one of the plurality of interaction items, in response to selecting one of the interaction items, selecting at least one of the three-dimensional (3D) Receiving a sequence of maps, analyzing 3D maps to detect a gesture performed by the user, and performing an action on the selected interaction item in response to the gesture.
According to an embodiment of the present invention, there is provided a sensing device configured to receive three-dimensional (3D) maps including at least a user's head and hands and to receive a two-dimensional (2D) And a computer coupled to the sensing device and the display and adapted to receive input indicative of a direction of the gaze performed by a user of the computer to display a plurality of interaction items on the display, To receive a sequence of 3D maps comprising at least a user's hand following a selection of one of the interaction items to select one of the plurality of interaction items, Maps to detect a gesture performed by the user, and in response to the gesture An apparatus configured to perform operation on one of the interactive items selected ones of the interaction item are also provided.
According to an embodiment of the present invention there is provided a computer software product comprising a non-volatile computer-readable medium on which program instructions are stored, the instructions comprising instructions for causing a computer to cause a computer to: Cause interaction items to be displayed, to display action items, to receive input indicative of the direction of the gaze performed by a user of the computer, to select one of the plurality of interaction items in response to the gaze direction, (3D) maps comprising at least a user's hand, analyzing the 3D maps to detect a gesture performed by the user, following the selection of one of the interaction items, In response to the gesture, a selected one of the interaction items The computer software product to perform the operation are also provided.
According to one embodiment of the present invention, there is provided a method comprising: receiving, by a computer, a two-dimensional (2D) image comprising at least a physical surface; dividing the physical surface into one or more physical areas; Assigning a functionality corresponding to a tactile input device, wherein at least a hand-hand of a user of the computer is located on one physical region of the physical regions, Analyzing the 3D maps to detect a gesture performed by the user, and simulating input to a tactile input device corresponding to one physical region of the physical regions based on the gesture Method is additionally provided.
According to an embodiment of the present invention, there is provided a method of generating 3D (3D) maps comprising at least a two-dimensional (2D) image comprising a physical surface and at least a user's hand- To assign a function corresponding to the tactile input device to each of the one or more physical areas to divide the physical surface into one or more physical areas, the sensing device being coupled to the sensing device, An apparatus comprising a computer configured to analyze 3D maps to detect a gesture performed by a user and to simulate input to a tactile input device corresponding to one of the physical regions based on the gesture Also provided.
According to an embodiment of the present invention there is provided a computer software product comprising a non-volatile computer-readable medium on which program instructions are stored, the instructions comprising instructions that, when read by a computer, cause the computer to: 2D) image, causing the physical surface to be divided into one or more physical regions, each of the one or more physical regions being assigned a function corresponding to the tactile input device, and at least a hand- (3D) maps containing a sequence of three-dimensional (3D) maps that are located on one of the physical regions, analyze the 3D maps to detect gestures performed by the user, Simulates input to a tactile input device corresponding to one physical region of regions Computer software product to make it available.
According to one embodiment of the invention, a three-dimensional (3D) image including at least a physical surface, one or more physical objects located on a physical surface, and a user's hand- Receiving a sequence of maps, analyzing 3D maps to detect a gesture performed by a user, projecting an animation on a physical surface in response to a gesture, and including one or more physical objects in the animation A method is further provided.
According to one embodiment of the present invention, there is provided a method of generating 3D (3D) maps comprising at least a physical surface, one or more physical objects located on a physical surface, and a user's hand- A processor coupled to the sensing device and the sensing device and the projector configured to receive the sequence and analyzing the 3D maps to detect a gesture performed by the user, An apparatus is also provided that includes a computer configured to represent the animation and to include one or more physical objects in the animation.
According to an embodiment of the present invention there is provided a computer software product comprising a non-volatile computer-readable medium on which program instructions are stored, the instructions comprising instructions for causing a computer to: (3D) maps comprising one or more physical objects, one or more physical objects, and a hand-hand of a user of the computer being located proximate to a physical surface, and analyzing the 3D maps and performing To cause the gesture to be detected, to cause the animation to be projected onto the physical surface in response to the gesture, and to include one or more physical objects in the animation.
According to one embodiment of the present invention, there is provided a method comprising: receiving, by a computer, a two-dimensional (2D) image comprising at least a physical surface; dividing the physical surface into one or more physical areas; Assigning a function corresponding to a tactile input device, wherein at least an object-object held in a user's hand of the computer is located on one physical region of the physical regions, Analyzing the 3D maps to detect a gesture performed by the object, and simulating input to a tactile input device corresponding to one physical region of the physical regions based on the gesture Is provided.
According to an embodiment of the present invention, there is provided a method for generating a three-dimensional (2D) image comprising at least a two-dimensional (2D) image comprising a physical surface and at least an object- 3D) maps that are coupled to a sensing device, a display, and a sensing device and a display configured to receive a sequence of maps, each of the one or more physical areas corresponding to a tactile input device A computer configured to analyze the 3D maps to detect a gesture performed by the object and to simulate input to a tactile input device corresponding to a physical region of one of the physical regions based on the gesture, A device is also provided.
According to an embodiment of the present invention there is provided a computer software product comprising a non-volatile computer-readable medium on which program instructions are stored, the instructions comprising instructions that, when read by a computer, cause the computer to: 2D) image, causing the physical surface to be divided into one or more physical areas, assigning each of the one or more physical areas a function corresponding to the tactile input device, (3D) maps containing a true object-object located on one physical region of physical regions, analyzing the 3D maps to detect a gesture performed by the object, A tactile input device corresponding to one of the physical regions based on the gesture. The computer software product that simulates the input is further provided.
The present invention is described herein by way of example only with reference to the accompanying drawings.
1 is a schematic diagram of a computer system implementing a non-tactile three-dimensional (3D) user interface, in accordance with an embodiment of the present invention.
Figure 2 is a block diagram that schematically illustrates functional components of a computer system that implements a non-tactile 3D user interface, in accordance with an embodiment of the invention.
3 is a flow chart schematically illustrating a method of detecting gazing and gestures, in accordance with an embodiment of the present invention.
<Figs. 4A to 4G>
4A-4G, collectively referred to as FIG. 4, are schematic diagrams of gestures that may be used to interact with a computer system, in accordance with an embodiment of the present invention.
Figure 5 is a schematic diagram of a picture library application running on a computer and presenting on a display, in accordance with an embodiment of the present invention.
6A and 6B are schematic diagrams of a calendar application running on a computer and displayed on a display, in accordance with an embodiment of the present invention.
7A and 7B are schematic diagrams of a virtual keyboard shown on a display, in accordance with an embodiment of the invention.
8A to 8D,
8A-8D, collectively referred to as Fig. 8, are schematic diagrams of physical areas on a physical surface, in accordance with an embodiment of the present invention.
9A-9C, collectively referred to as Fig. 9, are schematic diagrams showing how the movement of a user's hand on or near a physical surface can provide "inertial" input to a computer.
10A to 10C,
10A-10C, collectively referred to as FIG. 10, are schematic diagrams of a physical surface configured as an input device for a drawing application, in accordance with an embodiment of the present invention.
Figure 11 is a schematic diagram showing how a "pie menu" can be included in the drawing application.
12A and 12B,
12A and 12B, collectively referred to as FIG. 12, are schematic views of a physical surface illuminated by a projector, in accordance with an embodiment of the present invention.
13A to 13D,
13A-13D, collectively referred to as FIG. 13, are schematic diagrams of a computer system that incorporates one or more physical objects located on a physical surface into a projected animation on a physical surface.
When using physical tactile input devices such as buttons, rollers or touch screens, the user typically combines and disengages the control of the user interface by touching and / or manipulating the physical device. Embodiments of the present invention describe gestures that can be performed by a user to combine with interacting items represented on a display connected to a computer executing a user interface including three-dimensional (3D) sensing.
As will be described below, the user can select one given interactive item by striking a given one of the interaction items, and the user can select a given interactive item on the tactile input device, such as a touch screen or touch pad, 2D) gestures to manipulate the given interaction item. In some embodiments, the computer may define a virtual surface that emulates a touchpad or touch screen. The virtual surface can be implemented on a physical surface such as a book or desk, and a user can interact with the user interface by performing 2D gestures on that physical surface. In alternate embodiments, the virtual surface may be implemented in a space in proximity to the user, as described below, and the user may interact with the computer by performing 3D gestures.
In further embodiments, when configuring a physical surface as a virtual surface, the physical surface may be configured as a single input device, such as a touchpad. Alternatively, the physical surface may be partitioned into physical areas, and each function may be assigned to each of the physical areas. For example, the first physical area may be configured as a keyboard, the second physical area may be configured as a mouse, and the third physical area may be configured as a touch pad.
In further embodiments, as described below, the projector is configured to project graphical images on a physical surface such that the physical surface can be visualized in response to gestures performed by the user And can function as an interactive touch screen that can be manipulated.
1 is a schematic diagram of a non-tactile 3D user interface 20 for operation by a user 22 of a computer 26, in accordance with an embodiment of the present invention. (For simplicity, only a single user and a user interface are shown in the figure, but in practice, the interface 20 can interact with multiple users at the same time.) Alternative embodiments of the present invention may use different user interfaces The user interface 20 in the illustrated embodiment is based, for example, on a 3D sensing device 24, which may be a finger 30, Such as the hand 31, the head 32, or the eyes 34, as shown in FIG. The device 24 or a separate camera (not shown in the figure) can also capture color video images of the scene. The information captured by the device 24 is processed by the computer 26 which in turn displays and manages the on-screen interaction items 36 (also referred to herein as interaction items) And drives the screen 28. Alternatively, the user interface may be used in combination with any type of computerized equipment, such as a laptop, tablet computer, television, and the like.
Although FIG. 1 shows the computer 26 in a tower configuration, other configurations of the computer are considered to be within the spirit and scope of the present invention. For example, the computer 26 may be configured as a desktop computer, a portable computer (e.g., a laptop), or an integral computer.
The computer 26 processes the data generated by the device 24 to reconstruct the 3D map of the user 22. The term "3D map" (or equivalently, "depth map") refers to a set of 3D coordinates representing the surface of a given object, in this case, the user's body. In one embodiment, the device 24 projects a pattern of spots onto an object and captures an image of the projected pattern. The computer 26 then calculates the 3D coordinates of the points on the surface of the user's body by triangulation based on the transverse shifts of the spots in the image-formed pattern. The 3D coordinates are measured based on the device 24, for example, with respect to a generally horizontal X-axis 40, a generally vertical Y-axis 42 and a depth Z-axis 44. Methods and devices for this kind of triangulation-based 3D mapping using projected patterns are described, for example, in PCT International Publication Nos. WO 2007/043036, WO 2007/105205 and WO 2008/120217 , The disclosures of which are incorporated herein by reference. Alternatively, the system 20 may utilize other 3D mapping methods using single or multiple cameras or other types of sensors, as is known in the art.
In some embodiments, the device 24 may be configured to receive light reflected from one or both eyes 34 (typically, a red-green-red-green mixed-color model) to know the direction of the user's gaze. (e.g., color and / or infrared rays generated by a blue additive color model) to detect the position and orientation of the eyes 34 of the user 22. In alternate embodiments, the computer 26 detects the position and orientation of the user's eyes 34 (either by itself or in combination with the device 24). The reflected light may be from a projected light source of the device 24 or any other natural light source (e.g., solar light) or an artificial light source (e.g., a lamp). Using techniques known in the art, such as detecting pupil center and corneal reflections (PCCR), the device 24 is configured to detect pupil 38, iris 39 or an image of the eye 34, such as the cornea 41. In the embodiment of FIG. In addition, the device 24 may transmit light (from the computer 26) that is reflected from the cornea as a glint effect.
The location and features of the user's head (e.g., the edge of the eye, nose, or nostril) extracted from the 3D map by the computer 26 can be used to find approximate positional coordinates of the user's eyes , Thereby simplifying the determination of the exact eye position and gaze direction and making the gaze measurement more reliable and robust. Furthermore, the computer 26 may be configured to provide portions of the head 32 (e.g., the eyes 34) provided by the 3D map to identify a given on-screen object 36 that the user is viewing at any given time, Can be easily combined with the gaze angle information obtained through the eye part image analysis. This use of 3D mapping in combination with eye tracking allows the user 22 (see Figure 1) to mitigate the need to actively track the head using sensors or emitters on the head, as in some eye tracking systems known in the art Causes the head 32 to move freely.
By tracking the eye 34, embodiments of the present invention can reduce the need for the user to re-calibrate the user 22 after moving the head 32. In some embodiments, the computer 26 may use depth information on the head 32, eye 34, and pupil 38 to track the movement of the head, Can be calculated based on a single calibration. Using techniques known in the art, such as PCCR, pupil tracking, and pupil shaping, the computer 26 can calculate the viewing angle of the eye 34 from the anchoring point of the head 32, - Compute and use head position information to improve the accuracy of the techniques described above. In addition to reduced recalibrations, additional head tracking traits may include reducing the number of projection light sources and reducing the number of cameras used to track the eye 34.
In addition to processing data generated by the device 24, the computer 26 may include a keyboard 45 and a tactile input device 46, such as a touchpad 46, placed on a physical surface 47 (e.g., a desk) Lt; / RTI &gt; The touch pad 46 (also referred to as a gesture pad) includes a specialized surface that is capable of converting the motion and position of the fingers 30 into a relative position on the display 28. In some embodiments, as the user 22 moves a given finger 30 along the touchpad, the computer may responsively indicate a cursor (not shown) to locations corresponding to the motion of the finger . For example, as the user 22 moves a given finger 30 along the touchpad 46 from right to left, the computer 26 may move the cursor from right to left on the display 28 have.
In some embodiments, the display 28 includes an electronic visual display capable of detecting the presence and location of a touch, typically by one or more fingers 30 or a stylus (not shown) within the display area Can be configured as a touch screen. When interacting with the touch screen, the user 22 may interact directly with the interaction items 36 displayed on the touch screen, rather than indirectly through the cursor controlled by the touch pad 46. [
In further embodiments, the projector 48 may be connected to the computer 26 and positioned above the physical surface 47. As described below, the projector 48 may be configured to project an image on the physical surface 47.
The computer 26 typically includes a general purpose computer processor, which is programmed with software to perform the functions described below. The software may be downloaded to the processor in electronic form, e.g., via a network, or it may alternatively be provided on non-volatile tangible computer-readable media such as optical, magnetic, or electronic memory media have. Alternatively or additionally, some or all of the functions of the computer processor may be implemented in dedicated hardware, such as an on-demand or semi-on-demand integrated circuit or a programmable digital signal processor (DSP). Although the computer 26 is shown in Figure 1 as an example, separate from the sensing device 24, some or all of the processing functions of the computer may be implemented within the housing of the sensing device, Can be performed by a dedicated circuit.
Alternatively, these processing functions may be performed by a suitable processor that is integrated with the display 28 (e.g., in a television receiver) or any other suitable type of computerized device, such as a game console or media player have. The sensing functions of the device 24 may be similarly incorporated into the computer or other computerized device to be controlled by the sensor output.
Various techniques may be used to reconstruct the 3D map of the body of the user 22. In one embodiment, the computer 26 extracts 3D-connected components corresponding to parts of the body from depth data generated by the device 24. Techniques that may be used for this purpose are described, for example, in U.S. Patent Application No. 12 / 854,187, filed August 11, 2010, the disclosure of which is incorporated herein by reference. The computer is described in the aforementioned U.S. Patent Application Publication No. 2010/0034457, or as described in U.S. Patent Application No. 12 / 854,188, filed on August 11, 2010, the disclosure of which is also hereby incorporated by reference herein, Analyze these extracted components to reconstruct the "skeleton" of the user's body. In alternate embodiments, other techniques may be used to identify certain portions of the user's body, and the whole body need not be visible to the device 24, or the skeleton need to be reconfigured, either in whole or in part.
Using the reconstructed skeleton, the computer 26 may determine that the body part (e.g., the fingertip) is detected by a depth map due to problems such as a minimum object size and a reduced resolution at a greater distance from the device 24 The position of the body part such as the end of the finger 30 can be assumed. In some embodiments, the computer 26 may automatically position the body part based on the expected shape of the body part from the early detection of the body part or from tracking the body part along the multiple (previously) received depth maps. - It can be completed. In some embodiments, the computer 26 may utilize a 2D color image captured by an optional color video camera (not shown) to locate a body part that is not detected by the depth map.
In some embodiments, the information generated by the computer 26 as a result of such skeletal reconstruction includes not only the position and orientation of the user's head, but also the arms, torso, and possibly legs, hands, and other features do. Changes in these features (i.e., depth maps) between frames or user posture changes can provide an indication of gestures and other motions being performed by the user. User postures, gestures, and other motions may provide control input for user interaction with the interface 20. [ These body motions may be combined with voice commands and other sounds as well as other interaction modalities sensed by the device 24, including user's eye movements, as described above. As such, the interface 20 allows the user 22 to perform a variety of remote control functions, and is capable of displaying applications, interfaces, video programs, images, games, and other multimedia And to interact with the content.
2 is a block diagram that schematically illustrates the functional components of the user interface 20, in accordance with one embodiment of the present invention. The sensing device 24 includes an illumination subassembly 50 that projects a pattern onto the scene of interest. A depth image forming subassembly 52, such as a properly configured video camera, captures images of the pattern on the scene. Typically, the illumination sub-assembly 50 and the imaging sub-assembly 52 operate in the infrared range, but other spectral ranges may also be used. Optionally, a color video camera (not shown) in device 24 captures 2D color images of the scene, and microphone 54 may also capture sound.
The processor 56 receives the images from the subassembly 52 and compares the pattern in each image to a reference pattern stored in the memory 58. [ The reference pattern is captured in advance by projecting the pattern onto a reference plane, typically at a known distance from the device 24. [ The processor 56 computes local variations of portions of the pattern on the area of the 3D map and transforms these variations into depth coordinates. Details of such a process are described, for example, in PCT International Publication No. WO 2010/004542, the disclosure of which is incorporated herein by reference. Alternatively, as described above, the device 24 may be configured to perform various functions including, but not limited to, stereoscopic image formation, sonic / acoustical sonic devices, wearable tools, lasers, or time-of- As well as other means known in the art.
The processor 56 typically includes an embedded microprocessor, which is programmed with software (or firmware) to perform the processing functions described below. The software may be provided to the processor in electronic form, e.g., via a network; Alternatively or additionally, the software may be stored on non-volatile tangible computer-readable media such as optical, magnetic, or electronic memory media. The processor 56 also includes suitable input and output interfaces and may include dedicated and / or programmable hardware logic circuits for performing some or all of its functions. Details of some of these processing functions and the circuits that can be used to perform them are set forth in the above-mentioned publication WO WO 2010/004542.
In some embodiments, the attention sensor 60 detects the gazing direction of the eyes 34 of the user 22 by capturing and processing two-dimensional images of the user 22. In alternative embodiments, the computer 26 detects the gazing direction by processing a sequence of 3D maps conveyed by the device 24. The sensor 60 is described in the aforementioned U.S. Patent 7,762,665 or in the methods described in U.S. Patent 7,809,160, the disclosure of which is incorporated herein by reference, or the references cited in these patents Any suitable methods of eye tracking known in the art, such as alternative methods, may be used. For example, the sensor 60 may capture an image of light (typically infrared light) that is reflected from the fundus of the user's eyes or eyes and / or from the cornea. This light can be projected towards the eyes by the illumination sub-assembly 50 or by other projection elements (not shown) associated with the sensor 60. The sensor 60 may capture its image at high resolution over the entire region of interest of the user interface 20 and then position the reflection from the eye within this region of interest. Alternatively, the image-forming sub-assembly 52 may capture reflections (ambient light, reflection from the monitor) from the user's eyes in addition to capturing pattern images for 3D mapping.
Alternatively, the processor 56 may drive the scan controller 62 to direct the clock of the attention sensor 60 to the user &apos; s face or to the position of the eye 34. This position may be determined by the processor 56 or by the processor 56 using methods of image-based facial recognition known in the art, based on a skeleton reconstructed from a 3D map or based on a depth map as described above, (26). &Lt; / RTI &gt; The scan control 62 may be used in conjunction with other devices such as, for example, an electromechanical gimbal, or an optical or optoelectronic scanning element, or a microelectromechanical system (MEMS) based mirror configured to reflect a scene to an attention sensor 60 Or any other suitable type of scanner known in the art.
In some embodiments, the scan control 62 also includes an optical or electronic zoom (not shown) for adjusting the magnification of the sensor 60 according to the distance from the device 24 to the user &apos; s head, . &Lt; / RTI &gt; The techniques described above implemented by the scan control section 62 allow only the appropriate resolution of the attention sensor 60 to capture images of the user's eyes with high precision and thus provide precise gaze direction information .
In alternate embodiments, the computer 26 may calculate the gaze angle using the angle of the scan control (i.e., the angle relative to the Z-axis 44). In further embodiments, the computer 26 may compare the landscape captured in the gaze sensor 60 and the landscape identified in the 3D depth maps. In further embodiments, the computer 26 may compare the landscape captured by the gaze sensor 60 with the landscape captured by the 2D camera with a wide clock including the entire interest scene. Additionally or alternatively, the scan control 62 may include sensors (typically, optical or electrical) configured to verify the angle of motion of the eye.
The processor 56 processes images captured by the gaze sensor 60 to extract a user's gaze angle. By combining the angular measurements made by the sensor 60 with the 3D position of the user's head provided by the depth image forming subassembly 52, the processor can precisely derive a precise line of sight of the user in 3D space. The combination of 3D mapping and gaze direction detection reduces or eliminates the need for accurate calibration and comparison of multiple reflected signals to extract the correct gaze direction. The gaze information extracted by the processor 56 allows the computer 26 to reliably identify the interaction item the user is viewing.
The combination of the two aspects may allow gazing detection without the use of an active projection device (i. E., Illumination subassembly 50), since glint (as used in the PCCR method, for example) point) need not be detected. Using this combination can solve the glass reflection problem of other staring methods known in the art. Using the information derived from the natural light reflection, the 2D image (i.e., to detect pupil location), and the 3D depth map (i.e., to identify the location of the head by detecting the features of the head) An angle can be calculated and a given interaction item 36 being viewed by the user can be identified.
As described above, the attention sensor 60 and the processor 56 can track one or both of the user's eyes. If both eyes 34 are tracked with sufficient accuracy, the processor can provide a separate gaze angle measurement for each of the eyes. When the eyes are looking at objects at a long distance, the gaze angle of both eyes will be parallel; For nearby objects, the gaze angles will typically converge to a point close to the object of interest. This point can be used with depth information in extracting 3D coordinates of the point where the user's gaze is fixed at any given moment.
As described above, the device 24 may simultaneously generate 3D maps of multiple users within its clock. The gaze sensor 60 can similarly obtain the gazing direction of each of these users by providing a single high resolution image of the entire clock or by scanning the scan control 62 with respect to the position of the head of each user.
The processor 56 outputs 3D maps and gaze information to the appropriate interface 66 of the computer 26 via a communication link 64, such as a universal serial bus (USB) connection. The computer includes a central processing unit (CPU) 68 along with memory 70 and user interface 72, and may also include other components to drive the display 28. As described above, the device 24 may alternatively output only the raw images, and the 3D map and gaze calculations described above may be performed in software by the CPU 68. The middleware for extracting higher level information from the 3D maps and gaze information may be driven by processor 56, CPU 68, or both. CPU 68 drives one or more application programs that, through an application program interface (API), drive the user interface 72 based on information provided by the middleware. Such applications may include, for example, games, entertainment, web surfing, and / or office applications.
Although processor 56 and CPU 68 are shown in Figure 2 as separate functional elements having certain divided processing tasks between each other, the functions of the processor and CPU may alternatively be executed by a single processing unit, Or these functions may be partitioned among three or more processing units. Also, while the device 24 is shown as including certain combinations of components in a particular arrangement, other device arrangements may be used for the purposes described herein and are considered within the scope of the present invention.
Interacting with on-screen objects
3 is a flow chart schematically illustrating a method for selecting a given interaction item 36 and detecting gazing and gestures to perform an operation thereon, in accordance with an embodiment of the present invention. In the display step 80, the computer 26 represents a plurality of interaction items 36 on the display 28, and in a first receive step 82, the processor determines the direction of the gaze performed by the user And receives an input from a sensing device (24).
In some embodiments, receiving the input includes receiving a 3D map that includes at least head 32 from depth image forming subassembly 52 and at least including eye 34 from the gaze sensor 60. In some embodiments, Lt; RTI ID = 0.0 &gt; 2D &lt; / RTI &gt; The computer 26 may then analyze the received 3D depth map and 2D image to identify the gazing direction of the user 22. [ The gaze detection is described in PCT patent application PCT / IB2012 / 050577, filed February 9, 2012, the disclosure of which is incorporated herein by reference.
The illumination sub-assembly 50 may project light toward the user 22 and the received 2D image may include light reflected from the fundus of the eye (s) 34 and / or the cornea . In some embodiments, the computer 26 determines the 3D coordinates of the head 32 by identifying the position of the head along the X-axis 40, the Y-axis 42, and the Z- Can be extracted. In alternative embodiments, the computer 26 may be operable to identify a first position of the head along the X-axis 40 and the Y-axis 42 from the 2D image and along the Z-axis 44 from the 3D map 3D coordinates of the head 32 are extracted by identifying the second position of the head.
In a selection step 84, the computer 26 identifies and selects a given interaction item 36 that the computer is displaying on the display 28 in the gazing direction. Following the selection of a given interaction item, in a second receive step 86, the computer 26 receives a sequence of 3D maps including at least a hand 31 from the depth image forming sub-assembly 52.
In the analysis step 88, the computer 26 analyzes the 3D maps and identifies the gesture performed by the user 22. Examples of gestures may include, but are not limited to, press and hold gestures, Tap gestures, Slide to Hold gestures, Swipe gestures, Select gestures, A Select gesture, a Pinch gesture, a Swipe From Edge gesture, a Select gesture, a Grab gesture, and a Rotate gesture. . To identify the gesture, the computer 26 may analyze the sequence of 3D maps during the gesture to identify the initial and subsequent positions of the hand 31 (and / or the fingers 30).
In the performing step 90, the computer, in response to the gesture, performs an action on the selected interaction item, and the method ends. Examples of actions performed in response to a given gesture when a single item is selected include, but are not limited to:
On the display 28, the context information for the selected interaction item is displayed.
Execute the application associated with the selected interaction item.
And switches to an application associated with the selected interaction item (i.e., task switching).
On the display 28, the size of the selected interaction item is changed.
In some embodiments, the user 22 may use a gaze related pointing gesture to select a given interaction item. The gazing-related pointing gesture typically involves the user 22 pointing towards the display 28 with the finger 30 to select a given interaction item 36. [ The computer 26 may define a line segment between one of the user's eyes 34 (or a point between the eyes 34) and the finger when the user points towards the display 28 with the finger 30 And can identify the target point where the line segment intersects the display. The computer 26 may then select a given interaction item 36 that is shown proximate to the target point. The gazing-related pointing gestures are described in PCT patent application PCT / IB2012 / 050577, filed February 9, 2012, the disclosure of which is incorporated herein by reference.
In further embodiments, the computer 26 may select a given interaction item 36 using touch detection in response to the first input (as described above in step 82) (Tactile) gesture performed on the touchpad, and may perform an operation in response to a second input received from the touchpad.
In further embodiments, the user 22 may perform a given gesture while the finger 30 is in contact with the physical surface 47 (e.g., the desk shown in FIG. 1) To "convert" In further embodiments, the projector 48 may project an image onto the physical surface 47, as described below, thereby converting the physical surface to a virtual touch screen.
The embodiments of the present invention allow the computer 26 to identify the three dimensional non-tactile gestures performed by the user 22 and by displaying the interaction items 36 on the display 28. [ So that the touch pads and the touch screens can be imitated. For example, the computer 26 may be configured by a user 22 to configure a Windows 8 ™ operating system produced by Microsoft Corporation (Redmond, Washington, USA) Dimensional gestures. &Lt; RTI ID = 0.0 &gt;
Figures 4A-4G are schematic diagrams of gestures corresponding to tactile gestures used when interacting with a computer running a Windows 8 (TM) operating system, in accordance with an embodiment of the present invention. In some embodiments, the user 22 may perform gestures described as two-dimensional gestures in FIG. 4 on the touchpad 46. Additionally or alternatively, the computer 26 may utilize inputs received from the sensing device 24 to create a virtual surface (e.g., a virtual touchpad, a virtual Touch screen, virtual keyboard or virtual mouse). In operation, the computer 26 may interpret the three-dimensional gestures performed on the virtual surface as a corresponding two-dimensional gesture performed on the touchpad 46 or the touch screen 28. While interacting with the virtual surface, the hand 31 typically "hover" over the virtual surface until the user 22 performs one of the gestures described below.
4A is a schematic diagram of a hand 31 performing a press and hold gesture, in accordance with an embodiment of the present invention. A press and hold gesture is similar to the Point Touch gesture described in the above-mentioned PCT / IB2012 / 050577, where the user 22 is looking at a given interactive item 36, ("Hold") the finger 30 toward the user (i.e., press) the finger 30 for at least a specified period of time. When identifying the gazing direction and the press and hold gesture, the computer 26 may display context information for the selected interaction item 36.
As described above, the user 22 may select a given interaction item 36 using the gaze-related pointing gesture, or may perform a tactile gesture on the gesture pad 46. To interact with the computer 26 using the gazing-related pointing gesture and the press-and-hold gesture, the user 22 pushes ("presses") the finger 30 toward a given interaction item 36, ("Hold") the finger during a period of time. To interact with the computer 26 using the stare and gesture pad 46, the user 22 looks at a given interacting item 36 and touches the gesture pad 46 with the finger 30, The finger can be held on the gesture pad for a specified period of time.
4B is a schematic diagram of a hand 31 performing a tap gesture, in accordance with an embodiment of the present invention. The tap gesture is similar to the point selection gesture described in the above-mentioned PCT / IB2012 / 050577, where the user 22 is staring at a given interactive item 36 and the finger 30 toward the display 28 ("Press") and retracting the finger ("release"). When identifying the gazing direction and the tap gesture, the computer 26 may perform an action associated with a given interaction item. For example, if a given interaction item includes an application icon, the computer may execute the application associated with the application icon in response to the tap gesture.
To interact with the computer 26 using the gazing-related pointing gesture and tap gesture, the user 22 pushes ("presses") the finger 30 toward a given interaction item 36 and retracts the finger ("Release"). To interact with the computer 26 using the gaze and gesture pad 46, the user 22 looks at a given interacting item 36 and touches the gesture pad 46 with the finger 30, The finger can be lifted from the pad.
4C is a schematic view of a hand 31 performing slide-drag according to an embodiment of the present invention. The slide-drag gesture allows the user 22 to scroll the interactive items 36 to panning the display 28. To perform the slide-drag gesture, the user 22 gazes toward an arbitrary portion of the display 28 and pushes ("presses") the finger 30 toward the display and moves the finger in the direction of the requested scroll direction ("Drag") and retract the finger ("release"). When identifying the slide-drag gesture, the computer 26 may "move the screen" by scrolling the interactive items on the display 28 in the direction of the gesture. Thus, when gazing at the display 28 and performing a slide-drag gesture, the user 22 is in fact selecting and interacting with all the interaction items represented on the display.
In some embodiments, the user 22 may control the direction of scrolling by gazing left or right, wherein the gesture performed by the finger 30 represents only the scrolling action and not the scrolling direction. In further embodiments, the computer 26 may control scrolling using real world coordinates, where the computer measures the motion of the finger in distance units such as centimeters and does not measure with the pixel. When using real world coordinates, the computer can apply constant or variable coefficients to the detected motion. For example, a computer can convert finger motion of one centimeter into scrolling of ten pixels on the display.
Alternatively, the computer may apply a formula with a constant or variable coefficient that compensates for the distance between the user and the display. For example, to compensate for the distance, the computer 26 may calculate the following formula P = D * F, where P = the number of pixels scrolled on the display 28, D = 22 in centimeters), and F = coefficient.
There may be instances where the computer 26 identifies that the user 22 is staring in the first direction and is moving the finger 30 in the second direction. For example, the user 22 may move his gaze from left to right, while the finger 30 may move from right to left. In these cases, the computer 26 may stop any scrolling due to conflicting gestures. However, if the slide-and-drag gesture performed by the gaze and the fingers is the same but the speed is indicative of different scrolling (e.g., if the user moves his / her eyes hastily aside, while moving the finger 30 more slowly ), The computer may apply interpolation to the displayed scrolling speeds while scrolling interactive items.
To interact with the computer 26 using the gazing-related pointing gesture and the slide-drag gesture, the user 22 pushes ("presses") the finger 30 toward the display 28, ("Drag") and retract ("release") the finger. In order to interact with the computer 26 using the gaze and gesture pad 46, the user 22 looks at the display 28 and touches the gesture pad 46 with the finger 30, And lift the finger from the gesture pad.
4D is a schematic diagram of a hand 31 performing a swipe gesture, in accordance with an embodiment of the present invention. The swipe gesture can be accomplished by selecting an interaction item 36 that slides on the display 28 or by switching to another application running on the computer (Alt-Tab in Microsoft Windows ™ ) &Lt; / RTI &gt; keyboard combination). To perform the swipe gesture, the user 22 looks at a given interacting item 36 sliding on the display 28 and pushes ("pushes") the finger 30 toward the display, ("Drag") and retract the finger ("release &quot;) with respect to the direction in which the action item is being slid.
To interact with the computer 26 using the gazing-related pointing gesture and the swipe gesture, the user 22 pushes ("presses") the finger 30 toward a given interaction item 36, ("Drag") and retract ("release") that finger relative to the direction in which the interactive object is sliding. To interact with the computer 26 using the stare and gesture pad 46 the user 22 looks at a given interaction item 36 and touches the gesture pad 46 with the finger 30, The finger can be moved at a 90 [deg.] Angle with respect to the direction in which the given interactive object is sliding (e.g., up or down when the interaction items are sliding left or right) and the finger can be lifted from the gesture pad .
In an alternative embodiment, the user 22 may select an interactive item to slide on the display 28 by performing a selection gesture. To perform the selection gesture, the user 22 gazes at the interacting item 36 sliding on the display 28 and swipes the finger 30 in a downward motion (i.e., on a virtual surface). To interact with the computer 26 using the gazing-related pointing gesture and the selection gesture, the user 22 pushes the finger 30 toward a given interacting item 36 sliding on the display 28, You can swipe downward motion.
5 is a schematic diagram of a picture library application 100 running on computer 26 and represented on display 28 and a map application 102 running on a computer and "sliding" horizontally across the display. The user 22 may select the sliding map application 102 by performing the above-described swipe or selection gestures.
FIG. 4E is a schematic diagram of a hand 31 that performs a pinch gesture (for zooming), in accordance with an embodiment of the present invention. The pinch gesture is similar to the grip gesture described in U.S. Patent Application No. 13 / 423,314, filed March 19, 2012, the disclosure of which is incorporated herein by reference. To perform a pinch gesture, the user 22 gazes at a given interactive item 36 and pushes ("presses") two or more fingers 30 towards the display and moves the fingers toward each other, For example, as shown in FIG. 4E, the index finger and / or the middle finger is pinned with the thumb ("pinch") - the fingers are retracted ("release"). In response to the pinch gesture, the computer 26 may change (i.e., zoom in) the size of a given interactive item shown on the display.
The user 22 pushes ("presses") two fingers 30 toward a given interacting item 36 and interacts with the computer 26 using a pointing-related pointing gesture and a pinch gesture ("Pinch") and retract ("release") the finger. To interact with the computer 26 using the gazing and gesturing pads 46 the user 22 gazes at a given interaction item 36 and moves the gesture pad 46 to two or more fingers 30, And move the fingers away from each other or away from each other and lift the fingers from the gesture pad.
The grab gesture has the same function as the swipe gesture. In order to perform the grab gesture, the user 22 gazes at a given interacting item 36 and folds one or more fingers 30 toward the palm and pushes the hand 31 towards the display 28, Retract your hands to move away and perform a release gesture. In order to interact with the computer 26 using the gazing-related pointing gesture and the grab gesture, the user 22 performs a grab gesture toward a given interaction item 36 and moves the hand 31 toward the display 28 The user may retract the hand to push or move away from the display and then perform a release gesture. Release gestures are described in the aforementioned U.S. Patent Application No. 13 / 423,314.
4f is a schematic diagram of a swipe gesture from an edge, in accordance with an embodiment of the invention. In operation, the swipe gesture from the edge allows the user 22 to view hidden menus or to switch between applications running on the computer 26. [ To perform the swipe gesture from the edge the user 22 looks at the (outer) edge (i.e., top, bottom, left, or right) of the display 28 and pushes the finger 30 toward the display Moves the finger "inwardly" (i.e., away from the edge). Alternatively, the user 22 may perform a swipe gesture by directing the gaze at the edge of the display 28 and moving the hand 31 in a horizontal swipe motion to the opposite side of the display. In the embodiments described herein, the "near edge" of the display can be set to a maximum distance from the edge of the display (e.g., six inches out of the edge or both sides).
To interact with the computer 26 using the gazing-related pointing gesture and the swipe gesture from the edge, the user 22 pushes the finger 30 toward the edge of the display 28 and moves the finger inside the display . Alternatively, the user 22 may perform a swipe gesture away from the edge of the display 28. To interact with the computer 26 using the gaze and gesture pads 46, the user 22 is able to gaze toward the edge of the display 28 and respond to touching the gesture pad 46 and moving it to the inside of the display You can lift your finger in the gesture pad and move your finger in the direction.
When identifying a swipe gesture from an edge, the computer 26 may perform operations such as representing a "hidden" menu on a "touched" edge.
6A and 6B are schematic diagrams of a calendar application 110, in accordance with one embodiment of the present invention. Initially, the computer 26 represents the calendar application 110, as shown in FIG. 6A. When the user 22 detects that he or she is performing a swipe gesture from the edge starting from the right edge of the calendar, the computer 26 is positioned in the lower left corner of the display (Also referred to as the "Charms" menu) on the right side of the calendar as well as the time and date information displayed in the black box 114). In some arrangements, there may be a hidden menu 112 for each side (i.e., left, right, top, bottom) of the screen.
In further embodiments, the computer 26 may represent a hidden menu only when identifying a user's gaze to a particular edge (the right edge in the example shown in FIGS. 6A and 6B) 30). &Lt; / RTI &gt;
Figure 4G is a schematic diagram of a rotation gesture, in accordance with one embodiment of the present invention. The rotation gesture allows the user 22 to rotate and thereby control a given interaction item 36. For example, the selected interaction item 36 may include a volume control knob that the user 22 can control by rotating the knob clockwise or counterclockwise. The rotation gesture is described in the aforementioned U.S. Patent Application No. 13 / 423,314.
To perform the rotation gesture, the user 22 gazes at a given interaction item 36 displayed on the display 28 and pushes ("presses") two or more fingers 30 toward the display, ("Rotate") and retract the fingers ("release") in a circular (i.e. clockwise / counterclockwise) motion. In some embodiments, the computer 26 may pinch two or more fingers 30 together from different hands 31 while the user is performing a rotational gesture.
The user 22 pushes ("presses") two or more fingers 30 toward a given interacting item 36 to interact with the computer 26 using the gazing-related pointing gesture and the rotating gesture, ("Rotate") and retract ("release") the finger. To interact with the computer 26 using the gaze and gesture pad 46, the user 22 gazes at a given interaction 36 and moves the gesture pad 46 to two or more fingers 30 You can touch and move the fingers in a circular motion on the gesture pad and lift the finger in the gesture pad.
In addition to manipulating interaction items 36 through the virtual surface, user 22 may also interact with other types of items displayed on display 28, such as an on-screen virtual keyboard, as described below. Lt; / RTI &gt;
7A is a first schematic diagram of a virtual keyboard 120, in accordance with one embodiment of the present invention. In the example shown in Figure 7a, the user 22 is in a virtual position in response to the motion of the hand 31 and / or the finger 30, through the cursor 122 placed by the computer 26 on the display 28 And interacts with the keyboard 120. The virtual keyboard 120 is described in U.S. Patent Application No. 13 / 244,490, filed September 25, 2011, the disclosure of which is incorporated herein by reference.
In some embodiments, the computer 26 may simultaneously display interacting items 36 (i.e., virtual surfaces) and the keyboard 120 on the display 28. The computer 26 can distinguish between gestures directed to the virtual surface and the keyboard as follows:
A tap gesture directed outwardly of the keyboard 120 may be associated with a virtual surface (i.e., a virtual touch pad or a virtual touch screen).
Any gesture by two or more connected fingers 30 pointing inwardly of the keyboard 120 may be interpreted as a virtual touchpad gesture.
Gestures of a single finger pointing inwardly of the keyboard 120 can be interpreted that the keys are pressed on the virtual keyboard.
In addition to pressing single keys with a single finger, the computer can use the language model to identify words that the user can enter by swiping a single finger over the appropriate keys on the virtual keyboard.
7B is a second schematic diagram of a virtual keyboard 120, in accordance with one embodiment of the present invention. 7B, the user 22 first moves the finger 30 to position the cursor 122 at position 124 and the cursor moves to position 126 (by the letter "N"), Moves the finger 30 along the path segments shown, so as to change direction at position 128 ("O"), and position 130 ("T"). Interpreting characters entered through path segments on a virtual keyboard is described in the aforementioned U.S. Patent Application No. 13 / 244,490.
Additional features that may be included in the virtual surface, using depth maps and / or color images provided by the device 24, include, for example:
Finger detection. The computer 26 may identify which one or more fingers 30 of a hand 31 are interacting with the virtual surface. Different gestures may be defined for different fingers and / or hands.
Color recognition touch screen. The computer 26 can identify the color of the object held in the hand 31 and use the color identified in the application. For example, if the computer 26 is running a paint program and the user 22 picks up a color pen (not shown), the computer can recognize the color of the pen, Quot; content " by the user on the screen.
Hand-aware virtual surfaces. The computer 26 can determine which hand (left / right hand) 31 is touching the virtual surface.
User-aware virtual surfaces. The computer 26 may touch the virtual surface and determine the identity of a given user 22 interacting therewith.
Head-bearing-aware user interface. When the gazing-related pointing gesture is used to control the virtual surface, the computer 26 may change the interface as a function of head movement.
User - location aware user interface. The computer 26 may change the user interface as a function of the user's location, distance, and / or attitude. For example, when the user moves closer to the sensing device 24, the computer 26 may display the interacting items 36 using a smaller size. Likewise, when the user moves further away from the sensing device 24, the computer 26 may display the interacting items 36 using a larger size. When the user 22 is shifted in the horizontal direction, the computer 26 may rearrange the interaction items displayed on the display 28 to enable better interactivity.
The embodiments described herein have a computer 26 that processes a series of 3D maps representing gestures performed by the limbs (e.g., finger 30 or hand 31) of user 22, Gesture recognition methods are considered to be within the spirit and scope of the present invention. For example, the user 22 is a Wii Remote of Nintendo manufactured by Nintendo Co., Ltd. (KYOTO-SHI KYT 601-8501, Japan) Such as lasers, including motion sensors, such as a glove controller or game controller, such as &lt; RTI ID = 0.0 &gt; (TM) &lt; / RTI &gt; (also known as Wiimote) Additionally or alternatively, the computer 26 may receive and process signals indicative of a gesture performed by a user from other types of sensing devices, such as ultrasound sensors and / or lasers.
Stare-based touchscreen enhancements
As described above, embodiments of the present invention may be used to implement a virtual touch screen on a computer 26 executing a user interface 20. In some embodiments, the touch pad gestures described above (as well as pointing gestures and touch detection) may similarly be implemented on a virtual touch screen. In operation, the user &apos; s hands "stay on" the virtual touch screen until the user performs one of the gestures described herein.
For example, a user may perform a swipe gesture from an edge to view hidden menus (also referred to as "realistic menu" s), or a pinch gesture may perform a swipe gesture from a given interaction item 36 To "grab"
Physical Surface Improvement
In addition to detecting three-dimensional gestures performed by the user 22 in space, the computer 26 is configured to detect that the user 22 performs two-dimensional gestures on the physical surface 47, Virtual tactile input devices such as virtual keyboards, virtual mice, virtual touch pads, or virtual touch screens.
In some embodiments, the 2D image received from the sensing device 24 includes at least a physical surface 47, and the computer 26 may be configured to divide the physical surface into one or more physical areas. In operation, the computer 26 may assign each function corresponding to a tactile input device to each of one or more physical areas, and includes a hand 31 located on at least one physical area of the physical areas Upon receiving the sequence of three-dimensional maps, the computer may analyze the 3D maps to detect a gesture performed by the user, and based on the gesture, generate a tactile input corresponding to one of the physical regions You can simulate the input to the device.
8A-8D, collectively referred to as FIG. 8, are schematic diagrams of physical areas 142 and 144 on physical surface 47, in accordance with an embodiment of the present invention. In the example shown in Fig. 8, the computer 26 configures the area 142 as a virtual touch screen, and configures the area 144 as a virtual mouse.
8A, the computer 26 detects the position of the user's hand and any fingers 30 that are touching the area 142 using the information provided by the 3D sensing device 24. Each point within the region 142 (and the physical surface 47) may be mapped to a corresponding point on the display 28. The 3D sensing device and computer 26 may be configured to detect any number of fingers 30 so that the user (e.g., 22 can perform complex multiple finger control gestures including scrolling, zooming, panning, and the like. In some embodiments, the computer 26 may configure the area 142 as a virtual keyboard capable of receiving "input" from all the fingers 30. [
8B shows the use of the area 144 on the right side of the keyboard as the mouse area. At this time, the user's hand is assumed to hold the mouse (actual or nonexistent). In operation, the computer 26 may relocate the cursor on the display 28 in response to the movement of the user's hand in the area 144. Motions (such as tapping motions) of the user's fingers as detected by the 3D sensing device may be interpreted by the computer as clicks on the mouse buttons, and each finger 30 is assigned to correspond to a different button do.
8C shows the use of the left hand to select "rust" in the area on the left side of the keyboard, and Fig. 8D shows the use of the left hand as the interaction area for 3D gestures that do not necessarily involve contact with the physical surface 47 Showing the use of space above the keyboard.
9A-9C, collectively referred to as Fig. 9, illustrate how movement of the hand 31 on a physical surface or in proximity thereto can provide "inertial" input to a computer, in accordance with an embodiment of the present invention FIG. Based on the input from the 3D sensing device (i. E., The sequence of 3D maps), the computer may be programmed by lines 150 and dots 152 superimposed on the left physical surface 47 of Figs. 9B and 9C As illustrated, both the position and velocity of each of the user's fingers can be determined. The computer may include position and velocity information within the simulated input to control the direction and velocity of movement of the one or more interaction items 36 displayed on the display.
10A-10C, collectively referred to as Fig. 10, are schematic diagrams of a physical surface 47 configured as an input device for a drawing application, in accordance with an embodiment of the present invention. In operation, the computer 26 uses the defined coordinates transformation between the touch coordinates on the physical surface and the pixel coordinates in the drawing buffer to generate the user's interaction in the off-screen buffer with the drawing commands The drawing can be formed in the buffer.
In the example shown in FIG. 10, lines 160 include historical positions of fingers 30 when user 22 "paints " the picture. 10A, the computer 26 may configure the physical surface 47 as a multi-touch input device configured to receive input from one or more fingers 30.
Figure 10b illustrates that the thickness of the drawn line can be controlled by how the user presses the finger 30 on the physical surface 47. [ The computer 26 uses the sequence of 3D maps to detect where the user touches the physical surface and to determine how many pixels of the finger are close to the physical surface (e.g., how many pixels are within 1 cm of the surface Or the like). By changing the proximity of a finger to the physical surface or the angle at which the finger is held, the user can create a virtual "pressure" against the physical surface, . In the example shown in Fig. 10B, line 160B is thicker than line 160A due to the increased pressure exerted by finger 30 when line 160B is drawn.
Figure 10C illustrates color recognition that may be included in such a drawing application. A user holds an object such as a pen 162 (or a cap closed by a cap) in the hand 31 and a 2D image received from the color video camera in the device 24 can detect the color of the pen, (26) may include this same color in the simulated input for use in representing the currently drawn line.
Thus, the user 22 may pick up an object (e.g., a color pen as described above) and perform the gesture while holding the object. In some embodiments, the sequence of received 3D maps includes at least an object, because the hand 31 may not be within the clock of the sensing device 24. Alternatively, the hand 31 may be in the watch of the sensing device 24, but the hand may be masked such that the sequence of 3D maps does not include that hand. In other words, the sequence of 3D maps may represent a gesture performed by the object held in the hand 31. [ All of the features of the above-described embodiments can be implemented by slightly modifying only the necessary parts, based on sensing the movement of the object held in this kind of hand rather than the hand itself.
Figure 10d illustrates a possible eraser mode in which the user 22 rubs over the physical surface with the hand 31 and this gesture causes the computer 26 to remove the relevant areas of the drawing from the drawing buffer . One possibility for entering the "eraser" mode is to detect that the user has placed his or her palms on a physical surface instead of individual fingers (which will represent the "drawing" mode). Another option is to have the user explicitly enter "eraser" mode using a separate gesture.
It is also possible to add menus and other user interface elements as part of the use of the application to enhance the set of interactions available to the user 22 in this paint application.
Fig. 11 is a schematic diagram showing how a "pie menu" 170 can be included in an application. The illustrated pie menu has four sectors 172, each corresponding to a different option. In general, the number of sectors can be varied. The user 22 can activate the pie menu 170 by pressing the finger 30 on the physical surface 47 and keeping the finger intact for a short timeout period. Such a timeout may occur when the system is in a drawing interaction (in which case the user will begin to move the finger very quickly after placing the finger on the physical surface) and user interface interaction (in this case, To maintain the same state). The user 22 may select a given sector 172 from the pie menu in one of two ways: One way to perform the selection is to move the finger 30 (during the time the sector is highlighted in yellow) Is dragged into the desired sector 172 and the finger is lifted from the physical surface to confirm the selection. Another way is to swipe the finger 30 across the desired sector 172 (beyond the outside radius of the pie menu from the center of the pie menu). In this latter case, the selection is performed as soon as the finger is outside the outside radius of the pi menu, and there is no need to lift the finger from the table.
12A and 12B, collectively referred to as Fig. 12, are schematic diagrams of a physical surface 47 illuminated by a projector 48, in accordance with an embodiment of the present invention. To enhance the user's experience, a projector 48 may be added to the configuration to physically project the drawing onto the physical surface, typically on the physical surface, to simulate the touch screen on the physical surface 47 . 12A illustrates that the hand 31 draws on the physical surface while the projector 48 projects such virtual drawing 180 onto the physical surface. This projection gives users a more immersive experience in that they do not need to see a computer monitor to see intermediate results of their drawing. The projector 48 may also project the pie menu 170 onto the physical surface 47, as can be seen in Fig.
In some embodiments, one or more physical objects may be located on a physical surface 47, and the computer 26 may receive from the sensing device 24 at least a physical surface, one or more physical objects, When receiving a sequence of three-dimensional maps including a hand 31 positioned in close proximity (or on a physical surface), the computer may analyze the 3D maps to detect gestures performed by the user, And may include one or more physical objects within the animation.
In operation, the 3D maps captured from the depth image forming subassembly 52 may be used to identify the location and shape of each physical object, while the 2D images captured from the sensor 60 may be used to identify each physical object And may include additional appearance data for the user. The captured 3D maps and 2D images can be used to identify each of the physical objects from a set of pre-learned physical objects. The example illustrated in FIG. 13 below illustrates that in response to the user 22 swiping the fingers 30 on the physical surface, the animated balls are projected onto the physical surface 47, Include objects. In operation, the animated balls may "collide" with physical objects by detecting the positions of the physical objects and instantiating the virtual collision objects co-located with the physical objects.
13A-13D, collectively referred to as FIG. 13, illustrate one or more physical objects 190 located on a physical surface 47 while a user 22 performs a gesture, in accordance with an embodiment of the present invention. FIG. In some embodiments, the projector 48 may surround each of one or more physical objects on a physical surface 47 and thereby project a respective contour image 192 that represents the location of each of one or more physical objects .
13A, the user 22 has his / her hands 31 on the physical surface 47, and in FIG. 13B, the user 22 hands the physical objects 190 to a given one of the physical objects 190 As you move, you begin to perform the gesture. In response to the user's gestures, the computer 26 may project an animation on the hand 31 and / or surface 47 that includes a plurality of balls 194 with their respective trailing paths 196 , And their trailing paths represent the recent history positions of the balls.
13B and 13C, when the user 22 completes the gesture, the computer 26 is in a state in which balls 194 that collide with and reflect the contour image of a given physical object and their respective trailing paths 196), thereby incorporating their respective contour images into the animation. While the example in FIG. 13 shows animations projected onto the physical surface 47, it is considered to be within the spirit and scope of the present invention to represent animations on the display 28.
It is to be understood that the above-described embodiments are cited as examples and that the present invention is not limited to what has been particularly shown and described above. Rather, the scope of the present invention includes both variations of the various features and subcombinations described above, as well as variations and modifications of the invention that will occur to those skilled in the art upon reading the foregoing description and which are not disclosed in the prior art do.
20: User interface
24: 3D sensing device
26: Computer
28: Display screen
Receiving, by a computer, a two-dimensional (2D) image comprising at least a physical surface;
Dividing the physical surface into one or more physical areas;
Assigning a function to each of said one or more physical areas, wherein each said function corresponds to a tactile input device;
Receiving a sequence of three-dimensional (3D) maps including at least a user's hand of the computer, the hand being located on one of the physical areas;
Analyzing the 3D maps to detect a gesture performed by the user;
Simulating an input to a tactile input device corresponding to the one of the physical regions based on the gesture;
Determining a position and a velocity of one or more fingers of the hand based on the sequence of 3D maps; And
Including the position and the velocity in the simulated input
Wherein the tactile input device is selected from a list comprising a keyboard, a mouse, and a touchpad.
And projecting an image onto the physical surface in response to the gesture.
Wherein the tactile input device comprises a touch screen.
Determining, based on the sequence of 3D maps, a pressure applied by the one or more fingers of the hand with respect to the physical surface; And
Including the pressure in the simulated input
Identifying, based on the 2D image, the color of the object being held by the hand and in contact with the physical surface; And
Embedding the color into the simulated input
A sensing device configured to receive a two-dimensional (2D) image comprising at least a physical surface and configured to receive a sequence of three-dimensional (3D) maps comprising at least a user's hand, Located -;
And to assign a function to each of the one or more physical areas, wherein each of the functions is coupled to the tactile input device Corresponding to the tactile input device corresponding to a physical region of one of the physical regions based on the gesture, and to analyze the 3D maps to detect a gesture performed by the user, The computer system comprising:
Wherein the computer is configured to determine a position and velocity of one or more fingers of the hand based on the sequence of 3D maps and to include the position and the velocity in the simulated input.
Wherein the computer is configured to select the tactile input device from a list comprising a keyboard, a mouse, and a touchpad.
And a projector coupled to the computer and configured to project an image onto the physical surface in response to the gesture.
The computer is configured to determine a pressure applied by the one or more fingers of the hand with respect to the physical surface based on the sequence of 3D maps and to include the pressure in the simulated input , Device.
Wherein the computer is configured to identify a color of an object being held by the hand and in contact with the physical surface based on the 2D image and to include the color in the simulated input.
18. A non-transitory computer-readable medium having program instructions stored thereon, the instructions causing the computer to:
To receive a two-dimensional (2D) image comprising at least a physical surface,
Cause the physical surface to be divided into one or more physical areas,
Assign a function to each of the one or more physical areas, each function corresponding to a tactile input device,
(3D) maps comprising at least a user's hand of the computer, the hand being located on one of the physical areas,
Cause the 3D maps to be analyzed to detect a gesture performed by the user,
To simulate input to a tactile input device corresponding to the one of the physical regions based on the gesture,
Wherein the instructions cause the computer to determine a pressure applied by the one or more fingers of the hand with respect to the physical surface based on the sequence of 3D maps and to include the pressure in the simulated input Lt; RTI ID = 0.0 &gt; computer-readable &lt; / RTI &gt;
Receiving a sequence of three-dimensional (3D) maps comprising at least a physical surface, one or more physical objects located on the physical surface, and a user's hand of the computer, the hand being located proximate to the physical surface -;
Projecting an animation on the physical surface in response to the gesture; And
Including the one or more physical objects in the animation
Projecting each contour image comprising each of the one or more physical objects, and including each of the contour images in the animation.
A sensing device configured to receive a sequence of three-dimensional (3D) maps comprising at least a physical surface, one or more physical objects located on the physical surface, and a user's hand, the hand positioned proximate the physical surface -;
Projector; And
And a processor coupled to the sensing device and the projector and configured to analyze the 3D maps to detect a gesture performed by the user and to provide animations on the physical surface using the projector in response to the gesture And configured to include the one or more physical objects in the animation,
Wherein the computer is configured to provide each contour image comprising each of the one or more physical objects using the projector and to include each of the contour images in the animation.
(3D) maps comprising at least a physical surface, one or more physical objects located on the physical surface, and a user's hand of the computer, wherein the hand is positioned proximate the physical surface -,
Cause the animation to be projected onto the physical surface in response to the gesture,
And cause the one or more physical objects to be included in the animation.
The method comprising: receiving a sequence of three-dimensional (3D) maps comprising at least an object held by a user's hand of the computer, the object being located on one of the physical areas;
Analyzing the 3D maps to detect a gesture performed using the object;
Simulating input to a tactile input device corresponding to the one of the physical regions based on the gesture;
Identifying a color of the object based on the 2D image; And
A sensing device configured to receive a two-dimensional (2D) image comprising at least a physical surface and to receive a sequence of three-dimensional (3D) maps comprising at least an object held by a user's hand, Positioned on the physical surface;
And a display coupled to the sensing device and the display and configured to divide the physical surface into one or more physical areas and to assign a function to each of the one or more physical areas, And to analyze the 3D maps to detect a gesture performed using the object, and to input an input to a tactile input device corresponding to one physical region of the physical regions based on the gesture Comprising a computer configured to simulate,
Wherein the computer is configured to identify the color of the object based on the 2D image and to include the color in the simulated input.
Assigning a function to each of the one or more physical areas, wherein each of the functions corresponds to a tactile input device,
(3D) maps comprising at least objects held by a user's hand of the computer, the objects being located on one of the physical areas,
Cause the 3D maps to be analyzed to detect a gesture performed using the object,
Wherein the instructions cause the computer to identify a color of the object based on the 2D image and to include the color in the simulated input.
KR1020167011854A 2012-03-26 2013-03-24 Enhanced virtual touchpad and touchscreen KR101791366B1 (en)
KR20160055283A KR20160055283A (en) 2016-05-17
KR101791366B1 true KR101791366B1 (en) 2017-10-27
KR1020147029627A KR101620777B1 (en) 2012-03-26 2013-03-24 Enhanced virtual touchpad and touchscreen
KR1020167011854A KR101791366B1 (en) 2012-03-26 2013-03-24 Enhanced virtual touchpad and touchscreen
KR (2) KR101620777B1 (en)
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