Source: http://patents.com/us-9997024.html
Timestamp: 2018-06-24 18:37:35
Document Index: 545006486

Matched Legal Cases: ['Application No. 2015227395', 'Application No. 61', 'Application No. 61', 'Application No. 61', 'Application No. 61', 'Application No. 61', 'Application No. 61']

US Patent # 9,997,024. Insurance enabled hybrid gaming system - Patents.com
United States Patent 9,997,024
Arnone , et al. June 12, 2018
An insurance enabled hybrid gaming system including a terminal with an entertainment software engine, a real world engine, and a game world engine connecting the entertainment software engine and the real world engine using a network, the system constructed to provide an entertainment game and a gambling game which activates an insurance proposition associated with an insurance trigger event in the entertainment game in exchange for an insurance fee when there is a gameplay event of the entertainment game dependent upon player action and an insurance module that mitigates the negative outcome.
Arnone; Miles (Sherborn, MA), Ross; Caitlyn (Watertown, MA), Meyerhofer; Eric (Pasadena, CA), Cire; Frank (Pasadena, CA)
Family ID: 1000003347312
15/170,773
US 20160275756 A1 Sep 22, 2016
14604629 Jan 23, 2015 9361758
14458206 Feb 10, 2015 8951113
14179492 Aug 19, 2014 8808086
PCT/US2013/026934 Feb 20, 2013
61601708 Feb 22, 2012
Current CPC Class: G07F 17/3267 (20130101); G07F 17/3227 (20130101); G07F 17/3258 (20130101); G07F 17/3251 (20130101); G07F 17/3244 (20130101)
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This application is a continuation of U.S. patent application Ser. No. 14/604,629 filed on Jan. 23, 2015, which is a continuation of U.S. patent application Ser. No. 14/458,206 filed on Aug. 12, 2014 and issued as U.S. Pat. No. 8,951,113, on Feb. 10, 2015, which is a continuation of U.S. patent application Ser. No. 14/179,492 filed on Feb. 12, 2014 and issued as U.S. Pat. No. 8,808,086 on Aug. 19, 2014, which is a continuation of Patent Cooperation Treaty Application No. PCT/US13/026934 filed on Feb. 20, 2013 which claims the benefit of U.S. Provisional Patent Application No. 61/601,708 filed on Feb. 22, 2012, the contents of each of which are hereby incorporated by reference in their entirety as if stated in full herein. This application references Patent Cooperation Treaty Application No. PCT/US11/26768, filed Mar. 1, 2011, U.S. Provisional Patent Application No. 61/459,131, filed Dec. 6, 2010, U.S. Provisional Patent Application No. 61/460,362, filed Dec. 31, 2010, U.S. Provisional Patent Application No. 61/574,753, filed Aug. 9, 2011, Patent Cooperation Treaty Application No. PCT/US11/63587, filed Dec. 6, 2011, U.S. Provisional Patent Application No. 61/630,371, filed on Dec. 9, 2011, and U.S. Provisional Patent Application No. 61/631,525, filed on Jan. 5, 2012, the contents of each of which are hereby incorporated by reference in their entirety as if stated in full herein.
1. An insurance enabled hybrid gaming system, comprising: a terminal including an entertainment software engine constructed to: receive from a player a contribution of a credit; and provide an entertainment game; a real world engine constructed to provide a gambling game in which the credit is wagered; a game world engine connecting the entertainment software engine and the real world engine using a network, the game world engine configured to: receive, from the entertainment software engine, a gameplay gambling event occurrence based upon a player's skillful execution of the entertainment game that triggers a wager in a gambling game; communicate, to the real world engine, the gameplay gambling event occurrence; activate an insurance proposition associated with an insurance trigger event in accordance with an insurance activation rule to generate at least one insurance relationship between an insurance safeguard that can be applied in response to a negative outcome of a challenge of the entertainment game in exchange for an insurance fee, where an insurance relationship can be applied in accordance with an insurance proposition rule, and where the challenge is a gameplay event of the entertainment game dependent upon player action and the negative outcome is an outcome of the challenge defined by the insurance safeguard; communicate, to the real world engine, an indication to collect an insurance fee from a player profile in accordance with the insurance proposition rule; and communicate, to the entertainment software engine, an insurance safeguard associated with the collected insurance fee in accordance with the insurance proposition rule, in response to a negative outcome of the challenge detected by the insurance module that mitigates the negative outcome.
15. The insurance enabled hybrid gaming system of claim 1, wherein the credit is a currency fungible instrument.
16. The insurance enabled hybrid gaming system of claim 1, wherein the credit is a game world credit.
17. The insurance enabled hybrid gaming system of claim 1, wherein the credit is an enabling element of an entertainment game running on the entertainment software engine.
18. The insurance enabled hybrid gaming system of claim 1, wherein the game world engine and the real world engine are constructed from the same device.
19. An insurance enabled hybrid gaming system, comprising: a real world engine constructed to provide a gambling game in which a credit is wagered; a game world engine connecting the real world engine to a terminal including an entertainment software engine constructed to: receive from a player a contribution of the credit; and provide an entertainment game wherein the game world engine is configured to: receive, from the entertainment software engine, a gameplay gambling event occurrence based upon a player's skillful execution of the entertainment game that triggers a wager in a gambling game; communicate, to the real world engine, the gameplay gambling event occurrence; activate an insurance proposition associated with an insurance trigger event in accordance with an insurance activation rule to generate at least one insurance relationship between an insurance safeguard that can be applied in response to a negative outcome of a challenge of the entertainment game in exchange for an insurance fee, where an insurance relationship can be applied in accordance with an insurance proposition rule, and where the challenge is a gameplay event of the entertainment game dependent upon player action and the negative outcome is an outcome of the challenge defined by the insurance safeguard; communicate, to the real world engine, an indication to collect an insurance fee from a player profile in accordance with the insurance proposition rule; and communicate, to the entertainment software engine, an insurance safeguard associated with the collected insurance fee in accordance with the insurance proposition rule, in response to a negative outcome of the challenge detected by the insurance module that mitigates the negative outcome.
20. The insurance enabled hybrid gaming system of claim 19, wherein an insurance database is used to store information accessible to the game world engine selected from the group consisting of: insurance trigger events, insurance relationships and insurance proposition rules.
21. The insurance enabled hybrid gaming system of claim 19, wherein the insurance proposition generates at least one insurance relationship by retrieving at least one insurance relationship from an insurance database utilizing metadata that identifies an insurance trigger event.
22. The insurance enabled hybrid gaming system of claim 19, wherein the insurance proposition rule includes receipt of an acceptance of an insurance relationship from a user interface associated with the player in order to collect the insurance fee from the player profile.
23. The insurance enabled hybrid gaming system of claim 19, wherein the insurance trigger event is a configuration of gameplay resources present in an insurance enabled hybrid gaming system gameplay session associated with a player selected from the group consisting of: real world credits, game world credits and elements, where elements are a limited resource consumed within the entertainment game to advance entertainment game gameplay.
24. The insurance enabled hybrid gaming system of claim 19, wherein the insurance safeguard rolls back entertainment game gameplay progression to a point prior to the outcome of the challenge.
25. The insurance enabled hybrid gaming system of claim 24, wherein the insurance safeguard rolls back entertainment game gameplay progression by recording game state data that can be utilized to recreate the entertainment game at a point prior to the outcome of the challenge and restarting the entertainment game configured with the game state data to recreate entertainment game gameplay at the point prior to the outcome of the challenge.
26. The insurance enabled hybrid gaming system of claim 19, wherein the insurance safeguard advances a player in the entertainment game to a point beyond the challenge, the insurance safeguard advancing a player to a point beyond the challenge by storing game state data that can be utilized to execute the entertainment game at a point past the outcome of the challenge and restarting the entertainment game configured with the game state data to recreate entertainment game gameplay at the point past the challenge.
27. The insurance enabled hybrid gaming system of claim 19, wherein the credit is a currency fungible instrument.
28. The insurance enabled hybrid gaming system of claim 19, wherein the credit is a game world credit.
29. The insurance enabled hybrid gaming system of claim 19, wherein the credit is an enabling element of an entertainment game running on the entertainment software engine.
30. The insurance enabled hybrid gaming system of claim 19, wherein the game world engine and the real world engine are constructed from the same device.
31. An insurance enabled hybrid gaming system, comprising: a terminal including an entertainment software engine constructed to: receive from a player a contribution of a credit; and provide an entertainment game; a game world engine connecting the entertainment software engine to a real world engine using a network, the real world engine providing a gambling game and the game world engine configured to: receive, from the entertainment software engine, a gameplay gambling event occurrence based upon a player's skillful execution of the entertainment game that triggers a wager in a gambling game; communicate, to the real world engine, the gameplay gambling event occurrence; activate an insurance proposition associated with an insurance trigger event in accordance with an insurance activation rule to generate at least one insurance relationship between an insurance safeguard that can be applied in response to a negative outcome of a challenge of the entertainment game in exchange for an insurance fee, where an insurance relationship can be applied in accordance with an insurance proposition rule, and where the challenge is a gameplay event of the entertainment game dependent upon player action and the negative outcome is an outcome of the challenge defined by the insurance safeguard; communicate, to the real world engine, an indication to collect an insurance fee from a player profile in accordance with the insurance proposition rule; and communicate, to the entertainment software engine, an insurance safeguard associated with the collected insurance fee in accordance with the insurance proposition rule, in response to a negative outcome of the challenge detected by the insurance module that mitigates the negative outcome.
32. The insurance enabled hybrid gaming system of claim 31, wherein an insurance database is used to store information accessible to the game world engine selected from the group consisting of: insurance trigger events, insurance relationships and insurance proposition rules.
33. The insurance enabled hybrid gaming system of claim 31, wherein the insurance proposition generates at least one insurance relationship by retrieving at least one insurance relationship from an insurance database utilizing metadata that identifies an insurance trigger event.
34. The insurance enabled hybrid gaming system of claim 31, wherein the insurance proposition rule includes receipt of an acceptance of an insurance relationship from a user interface associated with the player in order to collect the insurance fee from the player profile.
35. The insurance enabled hybrid gaming system of claim 31, wherein the insurance trigger event is a configuration of gameplay resources present in an insurance enabled hybrid gaming system gameplay session associated with a player selected from the group consisting of: real world credits, game world credits and elements, where elements are a limited resource consumed within the entertainment game to advance entertainment game gameplay.
36. The insurance enabled hybrid gaming system of claim 31, wherein the insurance safeguard rolls back entertainment game gameplay progression to a point prior to the outcome of the challenge.
37. The insurance enabled hybrid gaming system of claim 36, wherein the insurance safeguard rolls back entertainment game gameplay progression by recording game state data that can be utilized to recreate the entertainment game at a point prior to the outcome of the challenge and restarting the entertainment game configured with the game state data to recreate entertainment game gameplay at the point prior to the outcome of the challenge.
38. The insurance enabled hybrid gaming system of claim 31, wherein the insurance safeguard advances a player in the entertainment game to a point beyond the challenge, the insurance safeguard advancing a player to a point beyond the challenge by storing game state data that can be utilized to execute the entertainment game at a point past the outcome of the challenge and restarting the entertainment game configured with the game state data to recreate entertainment game gameplay at the point past the challenge.
39. The insurance enabled hybrid gaming system of claim 31, wherein the credit is a currency fungible instrument.
40. The insurance enabled hybrid gaming system of claim 31, wherein the credit is a game world credit.
41. The insurance enabled hybrid gaming system of claim 31, wherein the credit is an enabling element of an entertainment game running on the entertainment software engine.
42. The insurance enabled hybrid gaming system of claim 31, wherein the game world engine and the real world engine are constructed from the same device.
Systems in accordance with embodiments of the invention operate an insurance enabled hybrid gaming system. One embodiment includes a terminal with an entertainment software engine constructed to receive from a player a contribution of a credit and provide an entertainment game. The hybrid gaming system also includes a real world engine constructed to provide a gambling game in which the credit is wagered. The hybrid gaming system also includes a game world engine connecting the entertainment software engine and the real world engine using a network, the game world engine configured to: receive, from the entertainment software engine, a gameplay gambling event occurrence based upon a player's skillful execution of the entertainment game that triggers a wager in a gambling game; communicate, to the real world engine, the gameplay gambling event occurrence; activate an insurance proposition associated with an insurance trigger event in accordance with an insurance activation rule to generate at least one insurance relationship between an insurance safeguard that can be applied in response to a negative outcome of a challenge of the entertainment game in exchange for an insurance fee, where an insurance relationship can be applied in accordance with an insurance proposition rule, and where the challenge is a gameplay event of the entertainment game dependent upon player action and the negative outcome is an outcome of the challenge defined by the insurance safeguard; communicate, to the real world engine, an indication to collect an insurance fee from a player profile in accordance with the insurance proposition rule; and communicate, to the entertainment software engine, an insurance safeguard associated with the collected insurance fee in accordance with the insurance proposition rule, in response to a negative outcome of the challenge detected by the insurance module that mitigates the negative outcome.
In various embodiments, the ESE 120 manages and controls the visual, audio, and player control for the entertainment game. In certain embodiments, the ESE 120 accepts input from a player through a set of hand controls, and/or head, gesture, and/or eye tracking systems and outputs video, audio and/or other sensory output to a user interface. In many embodiments, the ESE 120 can exchange data with and accept control information from the GWE 112. In several embodiments an ESE 120 can be implemented using a personal computer (PC), a Sony PlayStation.RTM. (a video game console developed by Sony Computer Entertainment of Tokyo Japan), or Microsoft Xbox.RTM. (a video game console developed by Microsoft Corporation of Redmond, Wash.) running a specific entertainment game software program. In numerous embodiments, an ESE can be an electromechanical game system of an insurance enabled hybrid game that is an electromechanical hybrid game. An electromechanical hybrid game executes an electromechanical game for player entertainment. The electromechanical game can be any game that utilizes both mechanical and electrical components, where the game operates as a combination of mechanical motions performed by at least one player or the electromechanical game itself. Various electromechanical hybrid games are discussed in Patent Cooperation Treaty Application No. PCT/US12/58156, filed Sep. 29, 2012, the contents of which are hereby incorporated by reference in their entirety.
The ESE 120 operates mostly independently from the GWE 112, except that via the interface, the GWE 112 may send certain entertainment game control parameters and elements to the ESE 120 to affect its play, such as (but not limited to) what level of character to be using, changing the difficulty level of the game, changing the type of gun or car in use, and/or requesting potions to become available or to be found by the character. These game control parameters and elements may be based on a gambling outcome of a gambling game that was triggered by an element in the entertainment game being acted upon by the player. The ESE 120 can accept this input from the GWE 112, make adjustments, and continue the play action all the while running seamlessly from the player's perspective. The ESE's operation is mostly skill based, except for where the ESE's processes may inject complexities into the game by chance in its normal operation to create unpredictability in the entertainment game. Utilizing this interface, the ESE 120 may also communicate player choices made in the game to the GWE 112, such as but not limited to selection of a different gun, and/or the player picking up a special potion in the GW environment. The GWE's job in this architecture, being interfaced thusly to the ESE 120, is to allow the transparent coupling of entertainment software to a fair and transparent random chance gambling game, providing a seamless perspective to the player that they are playing a typical popular entertainment game (which is skill based). In certain embodiments, the ESE 120 can be used to enable a wide range of entertainment games including but not limited to popular titles from arcade and home video games, such as but not limited to Gears of War.RTM. (a third person shooter game developed by Epic Games of Cary, N.C.), Time Crisis.RTM. (a shooter arcade game developed by Namco Ltd of Tokyo, Japan), or Madden Football.RTM. (an American football video game developed by EA Tiburon of Maitland, Fla.). Providers of such software can provide the previously described interface by which the GWE 112 can request amendments to the operation of the ESE 120 software in order to provide seamless and sensible operation as both a gambling game and an entertainment game.
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