Patent Publication Number: US-7708628-B2

Title: Gaming device having a multiple coordinate award distributor

Description:
CROSS-REFERENCE TO RELATED APPLICATIONS 
   This application is related to the following commonly-owned co-pending patent applications: “GAMING DEVICE HAVING A MASKED AWARD GAME,” Ser. No. 10/210,540; and “GAMING DEVICE HAVING AN OFFER AND ACCEPTANCE GAME,” Ser. No. 11/122,719. 
   COPYRIGHT NOTICE 
   A portion of the disclosure of this patent document contains or may contain material which is subject to copyright protection. The copyright owner has no objection to the photocopy reproduction by anyone of the patent document or the patent disclosure in exactly the form it appears in the Patent and Trademark Office patent file or records, but otherwise reserves all copyright rights whatsoever. 
   BACKGROUND OF THE INVENTION 
   Gaming device manufacturers strive to make gaming devices that provide as much enjoyment and excitement as possible. Providing a secondary or bonus game in which a player has an opportunity to win potentially large awards or credits in addition to the awards associated with the primary or base game of the gaming device is one way to enhance player enjoyment and excitement. 
   Gaming devices having bonus games generally employ a triggering event that occurs during the base game operation of the gaming device. The triggering event temporarily stalls or halts the base game play and enables a player to enter a second, different game, which is the bonus game. The player plays the bonus game, likely receives an award, and returns to the base game. 
   One known bonus game is in the “WHEEL OF FORTUNE” gaming device manufactured by the assignee of this application. In this game, a multi-colored award wheel is attached to the housing of the gaming device. The award wheel is divided into several sections. Each section includes an award that ranges in value from twenty to one thousand. In this game, a player plays a base game that includes spinning reels and a central payline. When the wheel symbol is positioned along the central payline on the third reel, the player enters the bonus game. 
   In the bonus game, the player obtains one opportunity or spin of the award wheel. The player causes the award wheel to spin by pressing a button on the gaming device. Once the award wheel starts spinning, the player waits until it stops. An indicator located at the top of the award wheel points to a section of the wheel. The player receives the award on that section for the bonus game. After the player receives that award, the bonus game ends and the player can resume playing the base game. 
   Another known game is described in U.S. Pat. No. 6,059,658 to Mangano et al. This patent relates to a spinning award wheel game. The game includes a display having five concentrically arranged wheels. Each wheel has indicia designated with an Ace, King, Queen, Jack, Ten and a wild symbol along the outer edge of the circles. Once a player enters the game, the player initiates the spinning of the wheels. Each wheel rotates independently of the other wheels. The object of the game is to align winning combinations of indicia, which in this game are winning hands in poker. A indicator points to a sequence of five indicia formed from each of the five rotating wheels. If the sequence equals a winning combination, the player receives an award. 
   To increase player enjoyment and excitement, therefore, it is desirable to provide new bonus games having award wheels that provide larger awards to players with minimal risk. 
   SUMMARY OF THE INVENTION 
   The present invention provides a gaming device and in particular a bonus game of a gaming device that enables players to accumulate awards by obtaining sections on an award distributor such as an award wheel based on the coordinates of the sections. 
   In one embodiment, the award wheel includes several annular areas or groups that are each divided into a plurality of sections. The sections are each defined by first and second coordinates on the award wheel and include award symbols that are associated with awards. The coordinates define the location of each section on the award wheel. Initially, the gaming device alternately illuminates each annular area, which defines the first coordinate of the groups of sections in the annular areas. In one embodiment, the gaming device picks one of the annular areas. In another embodiment, the gaming device enables the player to pick one of the annular areas where the awards associated with the annular areas are approximately equal. Once the first coordinate is defined by selecting one of the annular areas on the award wheel, the gaming device or player activates or spins the award wheel. When the wheel stops spinning, a section indicator indicates a second coordinate which together with the first coordinate, defines the determined section in the annular area. The player receives the award associated with the section that is defined by the indicated first and second coordinates. In one embodiment, the player continues to play the bonus game until the player is out of activations or spins of the award wheel. 
   In one preferred embodiment, the award wheel is divided into several groups or annular areas where each of the annular areas is further divided into seven sections. The first coordinate of a group of sections is represented by the radial distance from the center of the award wheel to the annular area. The second coordinate of one of the sections in the group is defined by the angular location of a section along the annular area. Each section includes a symbol such as an award symbol. A plurality of awards are associated with the award symbols. In one embodiment, the awards associated with the sections in the innermost annular areas of the award wheel are substantially lower awards than the awards associated with the sections located in the outermost annular areas of the wheel. Each annular area is alternately highlighted or illuminated at the start of the bonus game by an illumination device. The annular areas alternately light up, one at a time, until only one area is randomly selected and remains illuminated. In one embodiment, the gaming device (i.e., the processor) determines the indicated annular area. In another embodiment, the gaming device enables the player to pick the annular area as described above. Next, the gaming device or player activates or spins the award wheel. Once the wheel stops spinning, the section indicator indicates one of the sections in the indicated or highlighted annular area. The player receives the award associated with the indicated section. The player continues to play the bonus game until the player has no spins remaining in the game. 
   In another embodiment, the award wheel first is spun to indicate a pie-shaped area of the wheel. Each pie-shaped section is further divided into individual sections by the annular areas on the wheels. Then, the sections in the indicated pie-shaped area are alternately illuminated until one section is randomly selected and remains illuminated. The player receives the award associated with that selected section. 
   In a further embodiment, an annular area is illuminated and defines the first coordinate of a group of sections. Then the indicator spins about the perimeter of the award wheel to define the second coordinate of one of the sections in the illuminated annular area. When the indicator stops, the indicated first and second coordinates define the indicated section on the award wheel. The gaming devices provides the player with the award associated with the indicated section defined by the determined first and second coordinates. 
   Although the present invention is discussed relative to a bonus game of a gaming machine, it should be appreciated that the present invention could be employed as a primary game in a gaming device. 
   It is therefore an advantage of the present invention to provide a gaming device having a multi-coordinate wheel with an alternating bonus award where awards are associated with multi-coordinate locations on an award wheel. 
   Other objects, features and advantages of the invention will be apparent from the following detailed disclosure, taken in conjunction with the accompanying sheets of drawings, wherein like numerals refer to like parts, elements, components, steps and processes. 

   
     BRIEF DESCRIPTION OF THE DRAWINGS 
       FIG. 1A  is a front perspective view of one embodiment of the gaming device of the present invention which includes a mechanical multi-coordinate award wheel. 
       FIG. 1B  is a front perspective view of another embodiment of the gaming device of the present invention which includes a multi-coordinate award wheel in a video format. 
       FIG. 2  is a schematic block diagram of the electronic configuration of one embodiment of the gaming device of the present invention. 
       FIG. 3  is an enlarged elevation view of a display device illustrating one embodiment of the present invention. 
       FIGS. 4A ,  4 B,  4 C,  4 D,  4 E and  4 F are enlarged elevation views of a display device of the present invention illustrating three spins of the multi-coordinate award wheel in the bonus game. 
       FIG. 5  is an enlarged elevation view of another embodiment of the present invention where the section indicator moves about the perimeter of the multi-coordinate award wheel. 
       FIG. 6  is an enlarged elevation view of a further embodiment of the present invention where the multi-coordinate award wheel includes a terminator. 
       FIG. 7  is an enlarged elevation view of a further embodiment of the present invention where the multi-coordinate award wheel is stationary and the sections alternately illuminate to provide an award to the player. 
       FIG. 8  is an enlarged elevation view of a further embodiment of the present invention where the sections are arranged in a square configuration. 
   

   DETAILED DESCRIPTION OF THE INVENTION 
   Gaming Device and Electronics 
   Referring now to the drawings, two embodiments of the gaming device of the present invention are illustrated in  FIGS. 1A and 1B  as gaming device  10   a  and gaming device  10   b , respectively. Gaming device  10   a  and/or gaming device  10   b  are generally referred to herein as gaming device  10 . Gaming device  10  is preferably a slot machine having the controls, displays and features of a conventional slot machine. It is constructed so that a player can operate it while standing or sitting, and gaming device  10  is preferably mounted on a console. However, it should be appreciated that gaming device  10  can be constructed as a pub-style table-top game (not shown) which a player can operate preferably while sitting. Furthermore, gaming device  10  can be constructed with varying cabinet and display designs, as illustrated by the designs shown in  FIGS. 1A and 1B . Gaming device  10  can also be implemented as a program code stored in a detachable cartridge for operating a hand-held video game device. Also, gaming device  10  can be implemented as a program code stored on a disk or other memory device which a player can use in a desktop or laptop personal computer or other computerized platform. 
   Gaming device  10  can incorporate any primary game such as slot, black jack, poker or keno, any of the bonus triggering events and any of the bonus round games. The symbols and indicia used on and in gaming device  10  may be in mechanical, electrical, electronic or video form. 
   As illustrated in  FIGS. 1A and 1B , gaming device  10  includes a coin slot  12  and bill acceptor  14  where the player inserts money, coins or tokens. The player can place coins in the coin slot  12  or paper money or ticket vouchers in the bill acceptor  14 . Other devices could be used for accepting payment such as readers or validators for credit cards or debit cards. When a player inserts money in gaming device  10 , a number of credits corresponding to the amount deposited is shown in a credit display  16 . After depositing the appropriate amount of money, a player can begin the game by pulling arm  18  or pushing play button  20 . Play button  20  can be any play activator used by the player which starts any game or sequence of events in the gaming device. 
   As shown in  FIGS. 1A and 1B , gaming device  10  also includes a bet display  22  and a bet one button  24 . The player places a bet by pushing the bet one button  24 . The player can increase the bet by one credit each time the player pushes the bet one button  24 . When the player pushes the bet one button  24 , the number of credits shown in the credit display  16  decreases by one, and the number of credits shown in the bet display  22  increases by one. 
   A player may cash out and thereby receive a number of coins corresponding to the number of remaining credits by pushing a cash out button  26 . When the player cashes out, the player receives the coins in a coin payout tray  28 . The gaming device  10  may employ other payout mechanisms such as credit slips redeemable by a cashier or electronically recordable cards which keep track of the player&#39;s credits. 
   Gaming device  10  also includes one or more display devices. The embodiment shown in  FIG. 1A  includes a central display device  30  and a mechanical multi-coordinate award wheel  100  that physically spins in front of a player. The award wheel is divided into a plurality of annular areas  102  that are further divided into sections  104  where each section is indicated by a section indicator  108 . The alternative embodiment shown in  FIG. 1B  includes a central display device  30  as well as an upper display device  32 . The upper display device  32  displays the multi-coordinate award wheel  100  of the present invention in a video format. 
   Gaming device  10  in one embodiment preferably displays a plurality of reels  34  such preferably three to five reels  34  in mechanical or video form, on one or more of the display devices. A display device can be any viewing surface such as glass, a video monitor or screen, a liquid crystal display or any other display mechanism. If the reels  34  are in video form, the display device for the video reels  34  is preferably a video monitor. 
   Each reel  34  displays a plurality of indicia such as bells, hearts, fruits, numbers, letters, bars or other images which preferably correspond to a theme associated with the gaming device  10 . Furthermore, gaming device  10  preferably includes speakers  36  for making sounds or playing music. 
   As illustrated in  FIG. 2 , the general electronic configuration of gaming device  10  preferably includes: a processor  38 ; a memory device  40  for storing program code or other data; a central display device  30 ; an upper display device  32 ; a sound card  42 ; a plurality of speakers  36 ; one or more input devices  44 ; and an optional mechanical multi-coordinate award wheel  100 . The processor  38  is preferably a microprocessor or microcontroller-based platform which is capable of displaying images, symbols and other indicia such as images of people, characters, places, things and faces of cards. The memory device  40  can include random access memory (RAM)  46  for storing event data or other data generated or used during a particular game. The memory device  40  can also include read only memory (ROM)  48  for storing program code which controls the gaming device  10  so that it plays a particular game in accordance with applicable game rules and pay tables. 
   As illustrated in  FIG. 2 , the player preferably uses the input devices  44 , such as pull arm  18 , play button  20 , the bet one button  24  and the cash out button  26  to input signals into gaming device  10 . In certain instances it is preferable to use a touch screen  50  and an associated touch screen controller  52  instead of a conventional video monitor display device. Touch screen  50  and touch screen controller  52  are connected to a video controller  54  and processor  38 . A player can make decisions and input signals into the gaming device  10  by touching touch screen  50  at the appropriate places. As further illustrated in  FIG. 2 , the processor  38  can be connected to coin slot  12  or bill acceptor  14 . The processor  38  can be programmed to require a player to deposit a certain amount of money in order to start the game. 
   It should be appreciated that although a processor  38  and memory device  40  are preferable implementations of the present invention, the present invention can also be implemented using one or more application-specific integrated circuits (ASIC&#39;s) or other hard-wired devices, or using mechanical devices (collectively or alternatively referred to herein as a “processor”). Furthermore, although the processor  38  and memory device  40  preferably reside on each gaming device  10  unit, it is possible to provide some or all of their functions at a central location such as a network server for communication to a playing station such as over a local area network (LAN), wide area network (WAN), Internet connection, microwave link, and the like. The processor  38  and memory device  40  is generally referred to herein as the “computer” or “controller.” 
   With reference to  FIGS. 1A ,  1 B and  2 , to operate the gaming device  10  in one embodiment the player must insert the appropriate amount of money or tokens at coin slot  12  or bill acceptor  14  and then pull the arm  18  or push the play button  20 . The reels  34  will then begin to spin. Eventually, the reels  34  will come to a stop. As long as the player has credits remaining, the player can spin the reels  34  again. Depending upon where the reels  34  stop, the player may or may not win additional credits. 
   In addition to winning credits in this manner, gaming device  10  also gives players the opportunity to win credits in a bonus round. This type of gaming device  10  will include a program which will automatically begin a bonus round when the player has achieved a qualifying condition in the game. This qualifying condition can be a particular arrangement of indicia on a display device. The gaming device  10  preferably uses a video-based central display device  30  to enable the player to play the bonus round. Preferably, the qualifying condition is a predetermined combination of indicia appearing on one or more of a plurality of the reels  34 . As illustrated in the five reel slot game shown in  FIGS. 1A and 1B , the qualifying condition could be the number seven appearing on three adjacent reels  34  along a payline  56 . It should be appreciated that the present invention can include one or more paylines, such as payline  56 , wherein the paylines can be horizontal, diagonal or any combination thereof. 
   Bonus Game 
   Referring to  FIG. 3 , the gaming device  10  includes an award distributor such as a multi-coordinate award wheel  100 . In one embodiment, the award wheel  100  is displayed on a video display device such as display device  32  in  FIG. 1B . In another embodiment, the award wheel is a mechanical wheel that is physically attached to the gaming device. The award wheel  100  is divided into multiple annular areas  102  where any suitable number of annular areas may be employed by the game implementor. Each annular area  102  is divided into a plurality of sections  104 . An award  106  or award symbol is associated with each section  104 . In one embodiment, a bonus number of credits is associated with each award symbol. However, it should be appreciated that an award does not have to be associated with each section and that a multiplier, zero award, negative award or other type of modifier may be associated with one or more awards or award symbols on the award wheel. 
   In operation, the multi-coordinate award wheel alternately illuminates the annular areas  102   a  to  102   c . In one embodiment, the gaming device randomly stops on one annular area  102 . In another embodiment, a player presses a button or similar input to select an annular area. Once a annular area is determined or selected, the award wheel spins or rotates in a clockwise direction as shown by arrow  110  to indicate a section  104 . It should be appreciated that the award wheel can also spin in a counter-clockwise direction if desired. It should also be appreciated that the award wheel and sections thereof may be different shapes and sizes. 
   A section indicator  108  is positioned adjacent to the outer edge of the award wheel  100 . The indicator  108  indicates or points to one of the sections  104  of the award wheel. In  FIG. 3 , the section indicator  108  is an arrow-shaped component that is positioned along the outer edge of the award wheel  100 . It should be appreciated that the section indicator may also include an illumination device that lights up or highlights a section  104  similar to how the annular sections  102  are highlighted. An illumination device may be associated with each section or with all of the sections. It should also be appreciated that the award wheel may be stationary and the indicator may move around the perimeter of the wheel. Alternatively, both the award wheel and the indicator may move at different rates, or in different directions or at different rates in different directions. 
   The gaming device preferably includes a spin remaining display  112  and a total award display  114 . The spin remaining display  112  indicates the number of spins that are remaining in a game. The total award display  114  indicates the value of the bonus awards that the player has accumulated during the bonus game. When the player runs out of spins, the bonus award identified in the total award display  114  is transferred to the player&#39;s credit display in a conventional manner. 
   Referring now to  FIGS. 4A through 4F , an example of one embodiment of the present invention is illustrated where the gaming device provides a player with three spins to start the bonus game. In this example, the multi-coordinate award wheel  100  has three annular areas  102   a ,  102   b ,  102   c , and several sections  104  that include awards  106 . 
   Referring to  FIG. 4A , the gaming device displays several sections  104  on an award wheel  100 , where each section has a coordinate location on the award wheel  100 . In this example, the coordinate location of each section is defined by a radial coordinate and an angular coordinate. The radial coordinate defines a sections&#39; radial distance from the center of the award wheel or the annular area  102  that contains the section. The angular coordinate defines the location of the section along the perimeter of the award wheel. It should be appreciated that the coordinates of a section may be predefined or randomly determined by the processor. It should also be appreciated that the coordinates may be any coordinates defined by the game implementor. 
   At the start of the bonus game, the gaming device alternately illuminates the annular areas  102   a  to  102   c . The areas illuminate one at a time where area  102   a  illuminates first, followed by area  102   b  and  102   c . The gaming device repeats this sequence until a radial coordinate or annular area  102  is determined. It should be appreciated that the areas  102  may illuminate in any order or sequence desired by the game implementor. The gaming device stops alternately illuminating the areas after determining the radial coordinate of a section. In another embodiment, a player input determines the radial coordinate. 
   After the radial coordinate is identified or indicated, the gaming device spins the award wheel  100  to determine the angular coordinate of the award section. It should be appreciated that the player may physically spin the award wheel  100  to determine the angular coordinate of the award section. The gaming device spins the award wheel  100  in a clockwise direction as shown by arrow  110 . After the award wheel  100  stops spinning, the section indicator  108  indicates a section  104 , which is defined by the radial coordinate and the angular coordinate of the section. The gaming device provides an award  106  associated with the indicated section  104 . The award is transferred to the total award display  114  and the gaming device or player spins the award wheel  100  again if the player has picks remaining in the game as indicated by pick display  112 . 
   In  FIG. 4A , the gaming device alternately illuminates the annular areas  102 , and stops on annular area  102   c  or the innermost annular area of the multi-coordinate award wheel  100 . Referring to  FIG. 4B , the gaming device spins the award wheel in a clockwise direction to determine the angular coordinate of a section included in the annular area  102   c . The section indicator  108  indicates section  116  in annular area  102   c . An award of five is associated with section  116  and this award is transferred to the total award display as indicated by display  114 . The player has two spins remaining in the bonus game. 
   Referring now to  FIG. 4C , the gaming device alternately illuminates the annular areas  102   a ,  102   b  and  102   c  again. A radial coordinate or annular area  102  is determined by the gaming device, which is annular area  102   a . Annular area  102   a  remains illuminated while the gaming device spins the award wheel  100 . In  FIG. 4D , the award wheel stops spinning and the section indicator  108  indicates a section in the annular area  102   a . Section  118  is indicated by the indicator and the player receives an award of eighty associated with that section  118 . The award, eighty, is transferred and added to the award indicated by the total award display  114  to give the player a new total award of eighty-five. The player has one spin remaining in the bonus game as indicated by pick display  112 . 
   Referring now to  FIG. 4E , the gaming device alternately illuminates the annular areas  102  until selecting area  102   c . Annular area  102   c  remains illuminated and the gaming device spins the award wheel  100 . In  FIG. 4F , once the award wheel stops, the section indicator  108  indicates section  120 . An award of ten associated with section  120  is transferred and added to the total award displayed in the total award display  114 . The new total award equals ninety-five as indicated by the total award display  114 . The player does not have any spins remaining as indicated by spin display  112  and therefore, the bonus game ends. 
   Referring now to  FIG. 5 , another embodiment of the present invention is illustrated where the multi-coordinate award wheel is stationary and the section indicator  108  moves in a clockwise direction along the perimeter of the award wheel. In this embodiment, the section indicator  108  may move in a clockwise or counter clockwise direction to indicate a section  104 . 
   Referring to  FIG. 6 , another embodiment of the present invention includes one or more terminators  122 , where the terminator is represented by the letter “X.” If a player obtains a section associated with a terminator, the bonus game ends regardless of how many spins remain in the game. In this embodiment, the player attempts to obtain as many awards as possible before obtaining a terminator or running out of spins. It should be appreciated that a section including a terminator may be associated with a probability such that the coordinates of that section are more likely to be selected by the gaming device than the coordinates of a section associated with an award. 
   Because there are several different sections  104  including a plurality of awards  106  and one terminator  122 , the coordinates are preferably associated with probabilities or weighted such that one coordinate is more likely to be indicated by the processor or indicator than another coordinate. In one embodiment, the coordinates are equally weighted or associated with equal probabilities. For example, if an award wheel has twenty-one sections, there are forty-two coordinates associated with those sections. A player, therefore, has a 1/42 or approximately 2.38% chance of obtaining any one of the coordinates. Therefore in this embodiment, a player&#39;s chances of obtaining the coordinates associated with a particular award are equal to their chances of obtaining the coordinates of the terminator. 
   In another embodiment, the probabilities change after each spin of the award wheel. Coordinates on the award wheel start a bonus game having predetermined probabilities and then the probabilities change after each spin by a player. For example, assume that at the beginning of a bonus game the player has a 2.38% chance of obtaining any coordinate on an award wheel having twenty-one sections. After the player&#39;s first spin, the player receives an award. Now the processor alters the probabilities so that the player has a 5% chance of obtaining each coordinate associated with the terminator and a 2.25% chance of obtaining a coordinate associated with any other section on the wheel. Thereafter, the probabilities continue to change after each subsequent spin by the player. It should appreciated that the probability of obtaining the coordinates associated with the terminator may decrease and the probabilities of obtaining the coordinates associated with the awards may increase after a spin, or the awards and terminator may alternately increase and decrease after each spin or change according to whatever probability scheme is desired by the game implementor. It should also be appreciated that the coordinate probabilities may change after the first spin only and remain the same the rest of the bonus game or change after any number of spins desired. 
   In another embodiment, the coordinate probabilities change after a predetermined number of spins of the award wheel. In this embodiment, the implementor sets the probabilities to change after a certain number of spins so that a coordinate having a terminator is more likely or a coordinate associated with a section having a large award is less likely the further the player goes into a bonus game. By adjusting the coordinate probabilities in this manner, the game implementor limits the award amounts that the gaming device pays to players. It also limits the likelihood that a player will obtain the one substantially large award on a spin of the award wheel. 
   For example, assume that an award wheel has twenty sections and a player starts the bonus game with a 2.5% probability of obtaining each coordinate on the wheel. Before the fourth spin of the award wheel, the coordinate probabilities are programmed to change so that there is a 10% chance of obtaining each coordinate associated with the terminator and approximately a 2.11% chance of obtaining each coordinate associated with a section. Now the player is more likely to obtain a terminator with each subsequent spin than any single award associated with a section. 
   Similarly, a bonus game could be programmed to decrease the probability of obtaining coordinates associated with a large award section after a certain number of spins. Therefore, a player still has the possibility of obtaining the large award, but the probability is less. For example, an award wheel having twenty-one sections, including one terminator and one large award section, starts a bonus game where a player has an equal probability of approximately 2.38% of obtaining each coordinate on the award wheel. The gaming device is programmed to decrease the probability of obtaining each coordinate of the large award section after five spins to 0.25%. Therefore after five successful spins of the award wheel, the probability of obtaining each coordinate of the large award section decreases to 0.25% and the probabilities of obtaining any one of the other coordinates associated with the other sections increases to 2.49%. 
   In a further embodiment, total awards or award payouts in a bonus game are associated with probabilities. In this embodiment, the processor of the gaming device is programmed so that relatively larger awards are less likely than relatively smaller awards, or vice versa, in a bonus game. Therefore the game implementor controls the award amounts that are paid out by the gaming device without affecting the player&#39;s excitement and enjoyment of playing the game. For example, a processor is programmed to award values of zero through fifty in 60% of the bonus games,  51  through  100  in 30% of the bonus games and over 100 in only 10% of the bonus games in a particular gaming device. Based on the probabilities, the processor picks a total award value for the bonus game and subsequently determines the number of spins and the award amounts for each spin for the game. Thus, the total award is predetermined before the game ever starts, yet the player plays the bonus game as if the award is still to be determined. 
   In yet another embodiment, each section is associated with a probability such that one section is more likely to be indicated than another section on the award wheel. For example, sections including large value awards have a lower probability of being indicated by the indicator than sections including relatively lower valued awards. 
   In each of the above embodiments, the players always have an opportunity or chance to obtain each section on the award wheel whether the section includes a terminator or an award. Therefore, although the section probabilities may change in a bonus game, the players maintain their excitement and enjoyment of the bonus game. 
   Referring now to  FIG. 7 , a further embodiment of the present invention where the annular areas  102  are alternately illuminated until an area is selected by the gaming device. Then the sections  104  within the selected annular area  102  are alternately illuminated until a section is selected. For example, the annular area  102   a  was selected by the gaming device. Then the gaming device selected section  124  within annular area  102   a  as the section provided to the player. The player receives an award of seventy-five associated with section  124 . 
   Referring now to  FIG. 8 , another embodiment of the present invention is illustrated where the multi-coordinate award wheel  100  is a square. The award wheel  100  may be any shape or configuration as desired by the game implementor. In  FIG. 8 , the award wheel  100  includes square areas  126   a ,  126   b  and  126   c . Each area is further divided into sections  104  that include awards  106 . The sections each have an X coordinate and a Y-coordinate. An X,Y coordinate defines each of the sections displayed to the player. In operation, the gaming device alternately illuminates square areas  126   a  to  126   c  one at a time. The gaming device then picks one of the areas. Once an area  102  is picked, the section indicator  108  moves along the perimeter of the outside square  102   a  until a section is indicated. When the section indicator stops, a section  104  within the illuminated area  126  is determined. The award associated with this section is provided to the player and displayed in the total award display  114 . The player continues to play the bonus game until the player runs out of spins in the bonus game. 
   In another embodiment of the present invention is illustrated where the award wheel sections  104  include an annular area  102  that has several low value awards, an annular area that has medium value awards and a annular area that has several high value awards. The probability of obtaining each low value award is preferably greater than the probability of obtaining the high value awards or the terminator. The award disparity creates enhanced levels of excitement for players because the player may obtain the large award. Additionally, the player is likely to obtain multiple spins in the bonus game because the probability of obtaining a low value award is higher than obtaining the terminator. Thus, each additional spin increases the players excitement and enjoyment of the game because each spin means an additional opportunity to obtain the large award. Even if the player does not obtain the large award, the player still obtains several awards in the bonus game and may accumulate a large award before obtaining a terminator. 
   While the present invention is described in connection with what is presently considered to be the most practical and preferred embodiments, it should be appreciated that the invention is not limited to the disclosed embodiments, and is intended to cover various modifications and equivalent arrangements included within the spirit and scope of the claims. Modifications and variations in the present invention may be made without departing from the novel aspects of the invention as defined in the claims, and this application is limited only by the scope of the claims.