Patent Publication Number: US-2023164396-A1

Title: Television Receiver Wager Staging

Description:
CROSS REFERENCES TO RELATED APPLICATIONS 
     This Application is a continuation of U.S. Non-Provisional Application No. 17/448,797, filed on Sep. 24, 2021, entitled “Television Receiver Wager Staging,” which claims priority to U.S. Provisional Pat. Application No. 63/083,221, filed on Sep. 25, 2020, entitled “Television Receiver Wager Staging.” The entire disclosures of which are hereby incorporated by reference for all purposes. 
    
    
     BACKGROUND 
     Many jurisdictions allow residents to legally bet on sporting events. Bettors typically make and monitor their bets through a dedicated gaming application or website. Such an arrangement may be cumbersome to bettors who want to watch the sporting event while monitoring their bets. 
     SUMMARY 
     Various arrangements for integrating sports gaming with live television are presented. Such arrangements can include methods, systems, non-transitory processor-readable mediums and devices. In some embodiments, a television receiver receives live television programming from a television service provider system. The receiver may output the live television programming received from the television service provider system for presentation, such as to a television. While outputting the live television programming, the television receiver may generate and output a sports gaming interface to be presented concurrently with the live television programming for presentation. The sports gaming interface can indicate wagering options that are each selectable by a television viewer via a remote control of the television receiver. A selection of a first wager may be received from the wagering options presented in the sports gaming interface and a request to send to a mobile device of the television viewer. In response to the selection, the television receiver may transmit a wager identifier of the first selected wager and an account identifier to the television service provider system. The wager identifier and the account identifier may be transmitted to a sports gaming server system that is distinct from the television service provider system. 
     Embodiments of such arrangements may include one or more of the following features: In response to receiving the selected wager identifier and the account identifier, the sports gaming server system may create a link to a staged wagering transaction based on the first selected wager. The link may be transmitted to the staged wagering transaction to the mobile device of the television viewer. A mobile device may access the staged wagering transaction using the link. The mobile device may initiate the staged wagering transaction. Accessing the staged wagering transaction may include an application installed on the mobile device being launched in response to the link being accessed. In response to initiating the staged wagering transaction, an electronic wager slip may be generated for the staged wagering transaction. Information corresponding to the electronic wager slip mapped to the account identifier may be transmitted from the sports gaming server system to the television service provider system. In response to receiving the information corresponding to the electronic wager slip, the information corresponding to the electronic wager slip may be transmitted by the television service provider system to the television receiver. The television receiver may cause to be presented within the sports gaming interface, the information corresponding to the electronic wager slip, wherein the sports gaming interface indicates that the staged wagering transaction has been completed. The television receiver may output, as part of the sports gaming interface, a graphical score element corresponding to a sporting event in progress that is not being presented as the live television programming. The graphical score element can include a channel change element. The television receiver can receive a selection of the channel change element. While presenting the sports gaming interface, the television channel may be changed to output live television programming corresponding to the sporting event in response to the selection of the channel change element. The live television programming may be transmitted to the television receiver by the television service provider via a satellite and the wager identifier may be transmitted to the television service provider via the Internet and/or the satellite. A selection of a second wager of the wagering options presented in the sports gaming interface may be received via a remote control. The request to send to the mobile device of the television viewer can occur while both the first selected wager and the second selected wager are selected. 
    
    
     
       BRIEF DESCRIPTION OF THE DRAWINGS 
         FIG.  1    illustrates an embodiment of an integrated television sports wagering system. 
         FIG.  2    illustrates an embodiment of a television distribution system. 
         FIG.  3    illustrates an embodiment of a television receiver. 
         FIG.  4    illustrates an embodiment of a sports gaming interface. 
         FIG.  5    illustrates an embodiment of a sports gaming interface in which a television viewer can select a particular bet. 
         FIG.  6    illustrates an embodiment of a sports gaming interface in which a particular bet has been sent to the television viewer’s mobile device. 
         FIG.  7    illustrates an embodiment of a sports gaming interface for reviewing completed bets. 
         FIG.  8    illustrates an embodiment of a mobile device that has received a notification that allows a television viewer to complete a bet. 
         FIGS.  9 A and  9 B  illustrate an embodiment of a method for integrating sports gaming with live television. 
     
    
    
     DETAILED DESCRIPTION 
     Historically, bettors that wanted to bet on a sporting event travelled to a location where sports betting was legalized. For example, in the United States, bettors could travel to Las Vegas, Nevada to visit a sportsbook, also known as a sports betting facility, in person. At a sportsbook, the bettor could place various bets and/or wagers on various aspects of sporting events and watch the sporting event live, typically on television. Now that more states have legalized sports betting, many bettors can place bets from any location using dedicated applications installed on a computerized device or via a web browser. To watch the corresponding sporting event, the bettor may use his home television and television subscription. 
     Integration between the bettor’s television viewing experience and the placing of bets may be efficient and useful to the bettor. For instance, rather than looking between two separate devices, embodiments detailed herein can allow the bettor to focus his vision almost exclusively on the television for both information about bets and for watching the sporting events live. 
     Embodiments detailed herein are directed to television receiver-presented sports gaming interfaces. Such sports gaming interfaces can allow a television viewer to review potential bets that can be placed. The sports gaming interface may allow a user to stage a bet, such as by selecting the particular aspect of a game that the television viewer desires to bet on. The television viewer may then send a staged bet to his mobile device. On the mobile device, the television viewer can complete the wager or bet, such as by funding the amount that the television viewer desires to wager. Once the bet has been funded, the sports gaming interface presented by the television receiver may be updated to indicate that the bet has been completed. 
     In some embodiments, the sports gaming interface is adjusted based on the specific jurisdiction in which the television receiver is installed. For example, a television receiver installed in a jurisdiction that permits legal sports betting may allow a user to stage monetary bets. A television receiver installed in a jurisdiction that does not permit sports betting may allow the television viewer to participate in various sports fantasy competitions or contests. Embodiments detailed herein that are directed to sports gaming can refer to both legal sports betting and fantasy sports competitions and contests. Further, embodiments herein are applicable to both bets (which is a contract to exchange funds based on an outcome of an event) and wagers (in which the bettor deposits money with a party when gambling on an event). Therefore, even when only a bet or wager is referred to with this document, embodiments can be applied to both wagers and bets. In other embodiments, the sports gaming interface is consistent for all users across jurisdictions, but if sports gambling is illegal, at some point in the process, the television viewer may be blocked from completing a wager. 
       FIG.  1    illustrates an embodiment of an integrated television sports wagering system  100  (“system  100 ”). System  100  can include: television service provider system  110 ; television receivers  120  ( 120 - 1 ,  120 - 2 ,  120 - 3 ); television  130 ; network  140 ; sports gaming server system  150 ; content server system  160 ; and mobile device  170 . Person  101  can be referred to as a “television viewer” or “bettor.” 
     Television service provider system  110  may broadcast live television programming to television receivers  120 . “Live” television programming refers to television programming that is transmitted substantially contemporaneously with the event occurring. Live television programming may include a delay of up to several minutes. For instance, a sporting event that is broadcast with a delay of up to a few minutes, such as to edit out offensive audio, would qualify as live television programming. Such live television programming may be received from various content providers, then relayed by television service provider system  110  to television receivers  120 . Streams of many television channels may be broadcast live via various types of television programming distribution networks, such as a satellite-based network, cable-based network, IP-based network, or over-the-top (OTT) television distribution network, which may operate using an Internet connection. In addition to streaming live television channels, television service provider system  110  may transmit on-demand content to television receivers  120 , applications for execution, electronic programming guide (EPG) data, metadata, and other services ancillary to live television programming. Further detail regarding a possible embodiment of television service provider system  110  is provided in relation to  FIG.  2   . 
     While three television receivers  120  are presented, this number of television receivers is merely for illustration - many more television receivers may receive live television programming from television service provider system  110  in other embodiments. A television receiver, such as television receiver  120 - 3 , may be integrated as part of a television or other form of display device or may be a separate device, such as a set top box (STB), that receives data from television service provider system  110  and outputs the data for presentation, such as to television  130 . Further detail regarding embodiments of television receivers  120  is provided in relation to  FIG.  3   . 
     Additionally or alternatively, some other form of device that is capable of outputting television programming may be used instead of television receivers  120 . For instance, television programming, such as a live sporting event, may be distributed over an IP network (e.g., including the Internet) using an OTT (over-the-top) distribution network. A computerized device, such as a smartphone, gaming device, or tablet computer may be used to view the television programming and output a sports gaming interface, such as detailed in relation to  FIGS.  3 - 7   . 
     Television service provider system  110  may use a dedicated television-distribution network to communicate with television receivers  120 . Additionally or alternatively, network  140  may be used to communicate with television receivers  120  and/or sports gaming server system  150 , and content server system  160 . Network  140  may include one or more public and/or private networks, which can include the Internet. 
     Sports gaming server system  150  may be operated by an entity that is distinct from the entity operating television service provider system  110 . Sports gaming server system  150  may host various wagers and may be used to set the odds on such wagers. A person located in a jurisdiction that permits sports gaming and is of the correct age may be permitted to place a wager via sports gaming server system  150 . A person may be able to access sports gaming server system  150  using a computerized device, such as mobile device  170 . Mobile device  170  may allow television viewer  101  to access sports gaming server system  150  via an application installed on mobile device  170  or by using a web browser on mobile device  170  to access the website of sports gaming server system  150 . Mobile device  170  may be a smart phone, gaming device, tablet computer, laptop computer, cellular phone, desktop computer, personal digital assistant, or some other form of computerized device. 
     Television service provider system  110  may communicate with sports gaming server system  150  via network  140 . Sports gaming server system  150  may provide an indication of various wagers and the associated odds with such wagers to television service provider system  110 . Television service provider system  110  may relay such betting information to television receivers  120 . Sports gaming server system  150  may also transmit indications of wagers placed by particular television viewers to television service provider system  110 . Television service provider system  110  may relay wagers placed by a particular television viewer to the television viewer’s television receiver for presentation. 
     Content server system  160  may provide information ancillary to sports betting to television service provider system  110 . For example, sports gaming server system  150  may indicate the particular wagers and odds that can be placed by a television viewer on a sporting event and content server system  160  may provide television service provider system  110  with details on the sporting event, such as the television station, the time of the sporting event, details of the teams and players participating in the sporting event (e.g., team records, player-specific statistics), the location of the sporting event, and/or other details of the sporting event. 
     Television viewer  101  may be using television  130  to view the sporting event. The sporting event may be received as live television programming by television receiver  120 - 3  from television service provider system  110 . Television viewer  101  may use a remote control to interact with television receiver  120 - 3 . Television viewer  101  has an option to view a sports gaming interface. In some embodiments, some other form of electronic device may be used, such as a computerized mobile device or smartphone. This sports gaming interface can be output concurrently with television programming, such as the live sporting event being viewed by television viewer  101 . The sports gaming interface may function as an application that is installed on television receiver  120 - 3 . Television service provider system  110  may have previously transmitted data to all of television receivers  120  or in response to a request for a particular television receiver initiated by a user, such as television viewer  101 . Various embodiments of such a sports gaming interface are detailed in relation to  FIGS.  4 - 7   . 
     Television viewer  101  may also be using mobile device  170 . Television viewer  101  may, via the sports gaming interface output by television receiver  120 - 3 , trigger one or more staged wagers to be transmitted to mobile device  170 . In such embodiments, the sports gaming interface executed by television receiver  120 - 3  may transmit a pre-staged wager, which can include an indication of the one or more wagers (a wage identifier) and an account identifier to television service provider system  110 . Television service provider system  110  relays this information to sports gaming server system  150  via network  140 . Alternatively, the sports gaming interface may use an application programming interface (API) to relay an indication of the one or more wagers to the sports gaming server system  150  (without communicating through television service provider system  110 ). Sports gaming server system  150  may then be triggered to transmit a link or notification to mobile device  170 . In some embodiments, a pop-up notification is presented on mobile device  170 , such as illustrated in  FIG.  8   , that can be selected by television viewer  101 . Selection of such notification may cause a website or application executed by mobile device  170  to launch that will include the pre-staged wagers set up by television viewer  101  via the sports gaming interface output by television receiver  120 - 3 . In other embodiments, a link may be sent, such as via text message or email, to mobile device  170 . Again here, watching the link may cause a website or application executed by mobile device  170  to launch that will include the pre-staged wagers set up by television viewer  101  of the sports gaming interface output by television receiver  120 - 3 . Television viewer  101  may then edit, fund, and/or otherwise complete the pre-staged wagers set up via the sports gaming interface. 
     In some embodiments, television receiver  120 - 3  can communicate with mobile device  170 . After television viewer  101  has pre-staged one or more wagers using the sports gaming interface output by television receiver  120 - 3 , television viewer  101  can trigger presentation of a machine-readable code, such as a barcode or QR (Quick Response) code, to be output by television receiver  120 - 3  and presented via television  130 . The machine-readable code may be read by mobile device  170  using an application for reading machine-readable codes or functionality integrated into a sports gaming application associated with sports gaming server system  150 . The machine-readable code may have identifiers of the staged wagers embedded. These identifiers may be used by sports gaming server system  150  to cause mobile device  170  to present the staged wagers and allow television viewer  101  to edit, fund, and/or otherwise complete the pre-staged wagers. 
     In some embodiments, a machine-readable code, such as a barcode or QR code, may be used to pair a television viewer’s sports gaming account with a television receiver. The sports gaming application may be caused by a television viewer to present a machine-readable code. From the television viewer’s mobile device or from within the sports gaming application on the television viewer’s mobile device, the machine-readable code may be captured. The sports gaming application may use information captured from the machine-readable code, such as an identifier, to map the user account active on the mobile device with the instance of the sports gaming application on the television receiver. 
     Alternatively, an indication of such bets and an associated identifier may be transmitted by television receiver  120 - 3  to television service provider system  110 , which may relay the information to sports gaming server system  150 . The associated identifier may be embedded in the machine-readable code and may be acquired by mobile device  170  by imaging the machine-readable code. The associated identifier may then be transmitted by mobile device  170  to sports gaming server system  150  to retrieve the staged wagers that are mapped to the identifier. 
       FIG.  2    illustrates an embodiment of a satellite-based television distributions system  200 . Satellite-based television distribution system  200  may include: television service provider system  110 , satellite transmitter equipment  220 , satellites  230 , satellite antenna  240 , television receiver  120 - 3 , and television  130 . Alternate embodiments of satellite-based television distribution system  200  may include fewer or greater numbers of components. While only one satellite antenna  240 , television receiver  120 - 3 , and television  130  (which can collectively be referred to as “user equipment”) are illustrated, it should be understood that multiple (e.g., tens, thousands, millions) instances of user equipment may receive television signals from television service provider system  110  via satellites  230 . 
     Television service provider system  110  and satellite transmitter equipment  220  may be operated by a television service provider. A television service provider may distribute television channels that distribute live television programming, on-demand programming, programming information, data, firmware updates, and/or other content/services to users. Television service provider system  110  may receive feeds of one or more live television channels from various sources. Such television channels may include multiple television channels that contain at least some of the same content (e.g., network affiliates). To distribute television channels for presentation to users, feeds of the television channels may be relayed to user equipment via multiple television distribution satellites. Each satellite may relay multiple transponder streams. Satellite transmitter equipment  220  ( 120 - 1 ,  220 - 2 ) may be used to transmit a feed of one or more television channels from television service provider system  110  to one or more satellites  230 . While a single television service provider system  110  and satellite transmitter equipment  220  are illustrated as part of satellite-based television distribution system  200 , it should be understood that multiple instances of transmitter equipment may be used, possibly scattered geographically, to communicate with satellites  230 . Such multiple instances of satellite transmitting equipment may communicate with the same or with different satellites. Different television channels may be transmitted to satellites  230  from different instances of transmitting equipment. For instance, a different satellite antenna of satellite transmitter equipment  220  may be used for communication with satellites in different orbital slots. 
     Satellites  230  may be configured to receive signals, such as streams of television channels, from one or more satellite uplinks such as satellite transmitter equipment  220 . Satellites  230  may relay received signals from satellite transmitter equipment  220  (and/or other satellite transmitter equipment) to multiple instances of user equipment via transponder streams. Different frequencies may be used for uplink signals  270  from transponder streams  280 . Satellites  230  may be in geosynchronous orbit. Each of the transponder streams transmitted by satellites  230  may contain multiple television channels transmitted as packetized data. For example, a single transponder stream may be a serial digital packet stream containing multiple television channels. Therefore, packets for multiple television channels may be interspersed. 
     Multiple satellites  230  may be used to relay television channels from television service provider system  110  to satellite antenna  240 . Different television channels may be carried using different satellites. Different television channels may also be carried using different transponders of the same satellite; thus, such television channels may be transmitted at different frequencies and/or different frequency ranges. As an example, a first and second television channel may be relayed via a first transponder of satellite  230 - 1 . A third, fourth, and fifth television channel may be relayed via a different satellite or a different transponder of the same satellite relaying a transponder stream at a different frequency. A transponder stream transmitted by a particular transponder of a particular satellite may include a finite number of television channels, such as seven. Accordingly, if many television channels are to be made available for viewing and recording, multiple transponder streams may be necessary to transmit all of the television channels to the instances of user equipment. Each transponder stream may be able to carry a finite amount of data. As such, the number of television channels that can be included in a particular transponder stream may be at least partially dependent on the resolution of the video of the television channel. For example, a transponder stream may be able to carry seven or eight television channels at a high resolution, but may be able to carry dozens, fifty, a hundred, two hundred, or some other number of television channels at reduced resolutions. 
     Satellite antenna  240  may be a piece of user equipment that is used to receive transponder streams from one or more satellites, such as satellites  230 . Satellite antenna  240  may be provided to a subscriber for use on a subscription basis to receive television channels provided by the television service provider system  110 , satellite transmitter equipment  220 , and/or satellites  230 . Satellite antenna  240 , which may include one or more low noise blocks (LNBs), may be configured to receive transponder streams from multiple satellites and/or multiple transponders of the same satellite. Satellite antenna  240  may be configured to receive television channels via transponder streams on multiple frequencies. Based on the characteristics of television receiver  120 - 3  and/or satellite antenna  240 , it may only be possible to capture transponder streams from a limited number of transponders concurrently. For example, a tuner of television receiver  120 - 3  may only be able to tune to a single transponder stream from a transponder of a single satellite at a given time. The tuner can then be re-tuned to another transponder of the same or a different satellite. A television receiver  120 - 3  having multiple tuners may allow for multiple transponder streams to be received at the same time. 
     In communication with satellite antenna  240  may be one or more television receivers. Television receivers may be configured to decode signals received from satellites  230  via satellite antenna  240  for output and presentation via a display device, such as television  130 . A television receiver may be incorporated as part of a television or may be part of a separate device, commonly referred to as a set-top box (STB). Television receiver  120 - 3  may decode signals received via satellite antenna  240  and provide an output to television  130 .  FIG.  2    provides additional detail of various embodiments of a television receiver. A television receiver is defined to include set-top boxes (STBs) and also circuitry having similar functionality that may be incorporated with another device. For instance, circuitry similar to that of a television receiver may be incorporated as part of a television. As such, while  FIG.  2    illustrates an embodiment of television receiver  120 - 3  as separate from television  130 , it should be understood that, in other embodiments, similar functions may be performed by a television receiver integrated with television  130 . 
     Television  130  may be used to present video and/or audio decoded and output by television receiver  120 - 3 . Television receiver  120 - 3  may also output a display of one or more interfaces to television  130 , such as an electronic programming guide (EPG). In many embodiments, television  130  is a television. Television  130  may also be a monitor, computer, or some other device configured to display video and, possibly, play audio. 
     Uplink signal  270 - 1  represents a signal between satellite transmitter equipment  220  and satellite  230 - 1 . Uplink signal  270 - 2  represents a signal between satellite transmitter equipment  220  and satellite  230 - 2 . Each of uplink signals  270  may contain streams of one or more different television channels. For example, uplink signal  270 - 1  may contain a first group of television channels, while uplink signal  270 - 2  contains a second group of television channels. Each of these television channels may be scrambled such that unauthorized persons are prevented from accessing the television channels. 
     Transponder stream  280 - 1  represents a transponder stream signal between satellite  230 - 1  and satellite antenna  240 . Transponder stream  280 - 2  represents a transponder stream signal between satellite  230 - 2  and satellite antenna  240 . Each of transponder streams  280  may contain one or more different television channels, which may be at least partially scrambled. For example, transponder stream  280 - 1  may be a first transponder stream containing a first group of television channels, while transponder stream  280 - 2  may be a second transponder stream containing a different group of television channels. When a television channel is received as part of a transponder stream and is decoded and output to television  130  (rather than first storing the television channel to a storage medium as part of DVR functionality, then later outputting the television channel from the storage medium), the television channel may be considered to be viewed “live.” 
       FIG.  2    illustrates transponder stream  280 - 1  and transponder stream  280 - 2  being received by satellite antenna  240  and distributed to television receiver  120 - 3 . For a first group of television channels, satellite antenna  240  may receive transponder stream  280 - 1  and for a second group of channels, transponder stream  280 - 2  may be received. Television receiver  120 - 3  may decode the received transponder streams. As such, depending on which television channels are desired to be presented or stored, various transponder streams from various satellites may be received, descrambled, and decoded by television receiver  120 - 3 . 
     Network  140  may serve as a secondary communication channel between television service provider system  110  and television receiver  120 - 3 . However, in many instances, television receiver  120 - 3  may be disconnected from network  140  (for reasons such as because television receiver  120 - 3  is not configured to connect to network  140  or a subscriber does not desire or cannot connect to network  140 ). As such, the connection between network  140  and television receiver  120 - 3  is represented by a dotted line. Via such a secondary communication channel, bidirectional exchange of data may occur. As such, data may be transmitted to television service provider system  110  from television receiver  120 - 3  via network  140 . Data may also be transmitted from television service provider system  110  to television receiver  120 - 3  via network  140 . Network  140  may be the Internet. While audio and video services may be provided to television receiver  120 - 3  via satellites  230 , feedback from television receiver  120 - 3  to television service provider system  110  may be transmitted via network  140 . In some embodiments, sports gaming data to populate the sports gaming application may be sent via satellites  230  such that a television viewer can use the sports gaming application even if no internet application is available to television receiver  120 - 3 . 
     Television service provider system  110 , which can include one or more computer server systems, can execute sports gaming coordinate engine  211 . Sports gaming coordination engine  211  may serve as an intermediary between television receivers and sports gaming server system  150 . Sports gaming coordination engine  211  may forward information from sports gaming server system  150  to the appropriate television receiver. Sports gaming coordinate engine  211  may forward information from a television receiver, such as television receiver  120 - 3 , to sports gaming server system  150 . Sports gaming coordinate engine  211  may maintain a datastore that indicates an account identifier or television receiver identifier that is mapped to a sports gaming account identifier. Therefore, if sports gaming coordinate engine  211  receives data mapped to a particular sports gaming account identifier, television service provider system  110  can forward the information, either via network  140  or via satellite, to the appropriate television receiver. 
       FIG.  3    illustrates an embodiment of a television receiver  300 . Television receiver  300  may be in the form of a separate device configured to be connected with a display device, such as a television. Embodiments of television receiver  300  can include set top boxes (STBs). As previously noted, in addition to being in the form of an STB, a television receiver may be incorporated as part of another device, such as a television or other form of display device. For example, a television may have an integrated television receiver (which does not involve an external STB being coupled with the television). 
     Television receiver  300  may represent any of television receivers  120  of  FIG.  1    and may be in the form of an STB that outputs video and/or audio to a display device, such as a television. Television receiver  300  may include: processors  310  (which may include control processor  310 - 1 , tuning management processor  310 - 2 , and possibly additional processors), tuners  315 , network interface  320 , non-transitory computer-readable storage medium  325 , electronic programming guide (EPG) database  330 , television interface  335 , networking information table (NIT)  340 , digital video recorder (DVR) database  345  (which may include provider-managed television programming storage and/or user-defined television programming), sports gaming application  327 , sports gaming metadata  331 , sports gaming account information  346 , user input device  350 , decryption processing component  360  (which can be in the form of a removable or non-removable smartcard), and/or descrambling engine  365 . In other embodiments of television receiver  300 , fewer or greater numbers of components may be present. It should be understood that the various components of television receiver  300  may be implemented using hardware, firmware, software, and/or some combination thereof. Functionality of components may be combined; for example, functions of descrambling engine  365  may be performed by tuning management processor  310 - 2 . Further, functionality of components may be spread among additional components; for example, PID (packet identifier) filters  355  may be handled by separate hardware from program management table  357 . 
     Processors  310  may include one or more specialized and/or general-purpose processors configured to perform processes such as tuning to a particular channel, accessing and displaying EPG information from EPG database  330 , and/or receiving and processing input from a user. For example, processors  310  may include one or more processors dedicated to decoding video signals from a particular format, such as MPEG, for output and display on a television and for performing decryption. It should be understood that the functions performed by various modules of  FIG.  3    may be performed using one or more processors. As such, for example, functions of descrambling engine  365  may be performed by control processor  310 - 1 . 
     Control processor  310 - 1  may communicate with tuning management processor  310 - 2 . Control processor  310 - 1  may control the recording of television channels based on timers stored in DVR database  345 . Control processor  310 - 1  may also provide commands to tuning management processor  310 - 2  when recording of a television channel is to cease. In addition to providing commands relating to the recording of television channels, control processor  310 - 1  may provide commands to tuning management processor  310 - 2  that indicate television channels to be output to decoder module  333  for output to a display device. Control processor  310 - 1  may also communicate with network interface  320  and user input device  350 . Control processor  310 - 1  may handle incoming data from network interface  320  and user input device  350 . Additionally, control processor  310 - 1  may be configured to output data via network interface  320 . Control processor  310 - 1  may execute sports gaming interface engine  311 . 
     Tuners  315  may include one or more tuners used to tune to transponders that include broadcasts of one or more television channels. In the illustrated embodiment of television receiver  300 , three tuners are present (tuner  315 - 1 , tuner  315 - 2 , and tuner  315 - 3 ). In other embodiments, two or more than three tuners may be present, such as four, six, or eight tuners. Each tuner contained in tuners  315  may be capable of receiving and processing a single transponder stream from a satellite transponder at a given time. As such, a single tuner may tune to a single transponder stream at a given time. If tuners  315  include multiple tuners, one tuner may be used to tune to a television channel on a first transponder stream for display using a television, while another tuner may be used to tune to a television channel on a second transponder for recording and viewing at some other time. If multiple television channels transmitted on the same transponder stream are desired, a single tuner of tuners  315  may be used to receive the signal containing the multiple television channels for presentation and/or recording. Tuners  315  may receive commands from tuning management processor  310 - 2 . Such commands may instruct tuners  315  which frequencies or transponder streams to tune. 
     Network interface  320  may be used to communicate via an alternate communication channel with a television service provider, if such communication channel is available. The primary communication channel may be via satellite (which may be unidirectional to television receiver  300 ) and the alternate communication channel (which may be bidirectional) may be via a network, such as the Internet. Referring back to  FIG.  2   , television receiver  120 - 3  may be able to communicate with television service provider system  110  via a network, such as the Internet. This communication may be bidirectional: data may be transmitted from television receiver  120 - 3  to television service provider system  110  and from television service provider system  110  to television receiver  120 - 3 . Referring back to  FIG.  3   , network interface  320  may be configured to communicate via one or more networks, such as the Internet, to communicate with television service provider system  110  of  FIG.  2   . Information may be transmitted and/or received via network interface  320 . For instance, sports gaming data from a television service provider may also be received via network interface  320 , if connected with the Internet. 
     Storage medium  325  may represent one or more non-transitory computer-readable storage mediums. Storage medium  325  may include non-transitory memory and/or a hard drive. Storage medium  325  may be used to store information received from one or more satellites and/or information received via network interface  320 . Storage medium  325  may store information related to EPG database  330 , sports gaming metadata  331 , DVR database  345 , sports gaming account information  346  and/or sports gaming application  327 . Recorded television programs, which were recorded based on a provider- or user-defined timer may be stored using storage medium  325  as part of DVR database  345 . Storage medium  325  may be partitioned or otherwise divided (such as into folders) such that predefined amounts of storage medium  325  are devoted to storage of television programs recorded due to user-defined timers and stored television programs recorded due to provider-defined timers. 
     EPG database  330  may store information related to television channels and the timing of programs appearing on such television channels. EPG database  330  may be stored using storage medium  325 , which may be a hard drive. Information from EPG database  330  may be used to inform users of what television channels or programs are popular and/or provide recommendations to the user. Information from EPG database  330  may provide the user with a visual interface displayed by a television that allows a user to browse and select television channels and/or television programs for viewing and/or recording. Information used to populate EPG database  330  may be received via network interface  320  and/or via satellites, such as satellites  230  of  FIG.  2    via tuners  315 . For instance, updates to EPG database  330  may be received periodically via satellite. EPG database  330  may serve as an interface for a user to control DVR functions of television receiver  300 , and/or to enable viewing and/or recording of multiple television channels simultaneously. 
     Sports gaming application  327  may be installed as software on all television receivers or may be installed based on a request from a television viewer. Sports gaming application  327 , when executed, may cause sports gaming interface engine  311  to be executed as a process by control processor  310 - 1  or some other processor of television receiver  300 . Sports gaming application  327  may enable bidirectional communication with sports gaming server system  150  via television service provider system  110 . Alternatively, sports gaming application  327  may only present information obtained from sports gaming server system  150  and communication back to sports gaming server system  150  may be performed through a separate device, such as mobile device  170 . Sports gaming interface engine  311 , when triggered based on user input, may cause a sports gaming interface to be presented either by itself or simultaneously with television programming being output via television interface  335 . 
     Sports gaming account information  346  may be or include an authorization token (e.g., an Oauth token) or a combination of a username and password used by a user to log into the user’s sports gaming account. The television viewer may provide his username and password to sports gaming interface engine  311 . This data may be stored and may be used to log into the user’s sports gaming account when the sports gaming application is accessed. Sports gaming metadata  331  may represent temporary sports wagering data obtained from sports gaming server system  150 , such as wagers currently available, the corresponding odds of such wagers, and/or limits on such wagers. Additionally, some of sports gaming metadata  331  may be obtained from television service provider system  110  (which may, in turn, have obtained the data from content server system  160 ). 
     The network information table (NIT)  340  may store information used by television receiver  300  to access various television channels. NIT  340  may be stored locally by a processor, such as tuning management processor  310 - 2  and/or by storage medium  325 . Information used to populate NIT  340  may be received via satellite (or cable) through tuners  315  and/or may be received via network interface  320  from the television service provider. As such, information present in NIT  340  may be periodically updated. In some embodiments, NIT  340  may be locally stored by television receiver  300  using storage medium  325 . Generally, NIT  340  may store information about a service provider network, such as a satellite-based service provider network. Information that may be present in NIT  340  may include: television channel numbers, satellite identifiers (which may be used to ensure different satellites are tuned to for reception of timing signals), frequency identifiers and/or transponder identifiers for various television channels. In some embodiments, NIT  340  may contain additional data or additional tables may be stored by the television receiver. For example, while specific audio PIDs and video PIDs may not be present in NIT  340 , a channel identifier may be present within NIT  340  which may be used to look up the audio PIDs and video PIDs in another table, such as a program map table (PMT). In some embodiments, a PID associated with the data for the PMT is indicated in a separate table, program association table (PAT), which is not illustrated in  FIG.  3   . A PAT may be stored by the television receiver in a similar manner to the NIT. For example, a PMT may store information on audio PIDs, and/or video PIDs. A PMT stores data on ECM (entitlement control message) PIDs for television channels that are transmitted on a transponder frequency. If, for a first television channel, multiple television channels are to be tuned to, NIT  340  and/or PMT  357  may indicate a second television channel that is to be tuned to when a first channel is tuned to. 
     Based on information in the NIT, it may be possible to determine the proper satellite and transponder to which to tune for a particular television channel. In some embodiments, the NIT may list a particular frequency to which to tune for a particular television channel. Once tuned to the proper satellite/transponder/frequency, the PMT PID may be used to retrieve a program management table that indicates the PIDs for audio and video streams of television channels transmitted by that transponder. 
     While a large portion of storage space of storage medium  325  is devoted to storage of television programming, a portion may be devoted to storage of non-audio/video data, such as EPG database  330 . This “other” data may permit television receiver  300  to function properly. In some embodiments, at least ten gigabytes are allocated to such other data. For example, if NIT  340  is stored by storage medium  325 , it may be part of other non-video/audio data  326 . 
     Decoder module  333  may serve to convert encoded video and audio into a format suitable for output to a display device. For instance, decoder module  333  may receive MPEG video and audio from storage medium  325  or descrambling engine  365  to be output to a television. MPEG video and audio from storage medium  325  may have been recorded to DVR database  345  as part of a previously recorded television program. Decoder module  333  may convert the MPEG video and audio into a format appropriate to be displayed by a television or other form of display device and audio into a format appropriate to be output from speakers, respectively. Decoder module  333  may have the ability to convert a finite number of television channel streams received from storage medium  325  or descrambling engine  365  simultaneously. For instance, each of decoders  334  within decoder module  333  may be able to only decode a single television channel at a time. While decoder module  333  is illustrated as having three decoders  334  (decoder  334 - 1 , decoder  334 - 2 , and decoder  334 - 3 ), in other embodiments, a greater or fewer number of decoders may be present in television receiver  300 . A decoder may be able to only decode a single high definition television program at a time. 
     Television interface  335  may serve to output a signal to a television (or another form of display device) in a proper format for display of video and playback of audio. As such, television interface  335  may output one or more television channels, stored television programming from storage medium  325  (e.g., television programs from DVR database  345 , information from EPG database  330 ) to a television for presentation. 
     Digital Video Recorder (DVR) functionality may permit a television channel to be recorded for a period of time. DVR functionality of television receiver  300  may be managed by control processor  310 - 1 . Control processor  310 - 1  may coordinate the television channel, start time, and stop time of when recording of a television channel is to occur. DVR database  345  may store information related to the recording of television channels. DVR database  345  may store timers that are used by control processor  310 - 1  to determine when a television channel should be tuned to and its programs recorded to DVR database  345  of storage medium  325 . In some embodiments, a limited amount of storage medium  325  may be devoted to DVR database  345 . Timers may be set by the television service provider and/or one or more users of television receiver  300 . 
     DVR database  345  may also be used to record recordings of service provider-defined television channels. For each day, an array of files may be created. For example, based on provider-defined timers, a file may be created for each recorded television channel for a day. For example, if four television channels are recorded from 6-10 PM on a given day, four files may be created (one for each television channel). Within each file, one or more television programs may be present. The service provider may define the television channels, the dates, and the time periods for which the television channels are recorded for the provider-defined timers. The provider-defined timers may be transmitted to television receiver  300  via the television provider’s network. For example, referring to satellite-based television distribution system  200  of  FIG.  2   , in a satellite-based television service provider system, data necessary to create the provider-defined timers at television receiver  120 - 3  may be received via satellite. 
     As an example of DVR functionality of television receiver  300  being used to record based on provider-defined timers, a television service provider may configure television receiver  300  to record television programming on multiple, predefined television channels for a predefined period of time, on predefined dates. For instance, a television service provider may configure television receiver  300  such that television programming may be recorded from 7 to 10 PM on NBC, ABC, CBS, and FOX on each weeknight and from 6 to 10 PM on each weekend night on the same channels. These channels may be transmitted as part of a single transponder stream such that only a single tuner needs to be used to receive the television channels. Packets for such television channels may be interspersed and may be received and recorded to a file. If a television program is selected for recording by a user and is also specified for recording by the television service provider, the user selection may serve as an indication to save the television program for an extended time (beyond the time which the predefined recording would otherwise be saved). Television programming recorded based on provider-defined timers may be stored to a portion of storage medium  325  for provider-managed television programming storage. 
     User input device  350  may include a remote control (physically separate from television receiver  300 ) and/or one or more buttons on television receiver  300  that allow a user to interact with television receiver  300 . User input device  350  may be used to select a television channel for viewing, provide input to sports gaming interface engine  311 , view information from EPG database  330 , and/or program a timer stored to DVR database  345 , wherein the timer is used to control the DVR functionality of control processor  310 - 1 . In some embodiments, it may be possible to load some or all of preferences to a remote control. As such, the remote control can serve as a backup storage device for the preferences. 
     Referring back to tuners  315 , television channels received via satellite (or cable) may contain at least some scrambled data. Packets of audio and video may be scrambled to prevent unauthorized users (e.g., nonsubscribers) from receiving television programming without paying the television service provider. When a tuner of tuners  315  is receiving data from a particular transponder of a satellite, the transponder stream may be a series of data packets corresponding to multiple television channels. Each data packet may contain a packet identifier (PID), which, in combination with NIT  340  and/or PMT  357 , can be determined to be associated with a particular television channel. Particular data packets, referred to as entitlement control messages (ECMs), may be periodically transmitted. ECMs may be associated with another PID and may be encrypted; television receiver  300  may use decryption engine  361  of decryption processing component  360  to decrypt ECMs. Decryption of an ECM may only be possible if the user has authorization to access the particular television channel associated with the ECM. When an ECM is determined to correspond to a television channel being stored and/or displayed, the ECM may be provided to decryption processing component  360  for decryption. 
     When decryption processing component  360  receives an encrypted ECM, decryption processing component  360  may decrypt the ECM to obtain some number of control words. In some embodiments, from each ECM received by decryption processing component  360 , two control words are obtained. In some embodiments, when decryption processing component  360  receives an ECM, it compares the ECM to the previously received ECM. If the two ECMs match, the second ECM is not decrypted because the same control words would be obtained. In other embodiments, each ECM received by decryption processing component  360  is decrypted; however, if a second ECM matches a first ECM, the outputted control words will match; thus, effectively, the second ECM does not affect the control words output by decryption processing component  360 . Decryption processing component  360  may be permanently part of television receiver  300  or may be configured to be inserted and removed from television receiver  300 . 
     Tuning management processor  310 - 2  may be in communication with tuners  315  and control processor  310 - 1 . Tuning management processor  310 - 2  may be configured to receive commands from control processor  310 - 1 . Such commands may indicate when to start/stop recording a television channel and/or when to start/stop causing a television channel to be output to a television. Tuning management processor  310 - 2  may control tuners  315 . Tuning management processor  310 - 2  may provide commands to tuners  315  that instruct the tuners which satellite, transponder, and/or frequency to tune to. From tuners  315 , tuning management processor  310 - 2  may receive transponder streams of packetized data. As previously detailed, some or all of these packets may include a PID that identifies the content of the packet. 
     Tuning management processor  310 - 2  may be configured to create one or more PID filters  355  that sort packets received from tuners  315  based on the PIDs. When a tuner is initially tuned to a particular frequency (e.g., to a particular transponder of a satellite), a PID filter may be created based on the PMT data. The PID filter created, based on the PMT data packets, may be known because it is stored as part of NIT  340  or another table, such as a program association table (PAT). From the PMT data packets, PMT may be constructed by tuning management processor  310 - 2 . 
     PID filters  355  may be configured to filter data packets based on PIDs. In some embodiments, PID filters  355  are created and executed by tuning management processor  310 - 2 . For each television channel to be output for presentation or recorded, a separate PID filter may be configured. In other embodiments, separate hardware may be used to create and execute such PID filters. Depending on a television channel selected for recording/viewing, a PID filter may be created to filter the video and audio packets associated with the television channel (based on the PID assignments present in PMT  357 ). For example, if a transponder data stream includes multiple television channels, data packets corresponding to a television channel that is not desired to be stored or displayed by the user may be ignored by PID filters  355 . As such, only data packets corresponding to the one or more television channels desired to be stored and/or displayed may be filtered and passed to either descrambling engine  365  or decryption processing component  360 ; other data packets may be ignored. For each television channel, a stream of video packets, a stream of audio packets (one or both of the audio programs) and/or a stream of ECM packets may be present, each stream identified by a PID. In some embodiments, a common ECM stream may be used for multiple television channels. Additional data packets corresponding to other information, such as updates to NIT  340 , may be appropriately routed by PID filters  355 . At a given time, one or multiple PID filters may be executed by tuning management processor  310 - 2 . 
     Descrambling engine  365  may use the control words output by decryption processing component  360  in order to descramble video and/or audio corresponding to television channels for storage and/or presentation. Video and/or audio data contained in the transponder data stream received by tuners  315  may be scrambled. Video and/or audio data may be descrambled by descrambling engine  365  using a particular control word. Which control word output by decryption processing component  360  to be used for successful descrambling may be indicated by a scramble control identifier present within the data packet containing the scrambled video or audio. Descrambled video and/or audio may be output by descrambling engine  365  to storage medium  325  for storage (in DVR database  345 ) and/or to decoder module  333  for output to a television or other presentation equipment via television interface  335 . 
     For simplicity, television receiver  300  of  FIG.  3    has been reduced to a block diagram; commonly known parts, such as a power supply, have been omitted. Further, some routing between the various modules of television receiver  300  has been illustrated. Such illustrations are for exemplary purposes only. The state of two modules not being directly or indirectly connected does not indicate the modules cannot communicate. Rather, connections between modules of the television receiver  300  are intended only to indicate possible common data routing. It should be understood that the modules of television receiver  300  may be combined into a fewer number of modules or divided into a greater number of modules. Further, the components of television receiver  300  may be part of another device, such as built into a television. 
     Any of the interfaces in  FIGS.  4 - 7    may be generated by sports gaming interface engine  311  and output via television interface  335  presentation by a display device, such as television  130 .  FIG.  4    illustrates an embodiment of a sports gaming interface  400  (“interface 400”). 
     Television viewing region  410  may correspond to live television programming being output by the television receiver on a television channel that has been selected by the television. For example, the live television channel that was being output when a user activated the sports programming interface may continue to be output in a smaller area to permit room for interface  400  to be presented. 
     Account information  420  may indicate a user account that has been logged in via the sports gaming interface. The television viewer may have, during this session or a previous session, provided a username and password to sports gaming interface  400 . Alternatively, the username and password may be provided to another server system, such as television service provider system  110  and/or sports gaming server system  150 . Based on the username and password, the television receiver may have retrieved, via television service provider system  110  and sports gaming server system  150 , information relating to the television viewer’s account. A balance, presented in a currency that corresponds to the television viewer’s location, may be presented as part of the television viewer’s account information. 
     Via sportsbook selector  425 , the television viewer may be able to select a particular sports book in which the television viewer desires to browse wagers. Sports listed under the sports book may be sports which have games scheduled for today or for which the season is ongoing. 
     A separate gaming zone may be presented for each sporting event in the currently selected sports book. Zone  430  can correspond to a first sporting event, zone  440  may correspond to a second sporting event, zone  450  may correspond to a third sporting event, and so on. Currently, zone  430  is selected; within zone  430 , the television viewer may be presented with multiple selectable elements. Element  432  may permit the television viewer to select a particular sporting event for viewing, for recording, and/or to change the channel to the particular sporting event for viewing at a particular time. If element  432  is selected, the live television programming output in television viewing region  410  may be updated to present the sporting event corresponding to element  432 . Selection of element  432  may only be permitted if the television channel on which the sporting event is being broadcast live is available under the television viewer’s subscription. Other factors may additionally or alternatively affect whether selection or viewing is permitted, such as: time; whether an event is available in the television viewer’s geographic region; whether available via the television service provider (via any form of subscription); and/or no match is found between the sporting event indicated in for the element and sporting events listed in the television receiver’s EPG database. 
     If the television viewer desires to potentially place a wager on the sporting event of zone  430 , the television viewer may select element  434 . When element  434  has been selected, the television viewer may then be permitted to interact with more detailed elements corresponding to zone  430 . For instance, individual elements regarding teams, the spread, the over/under, or payouts on a moneyline wager may not be eligible to be selected until the television viewer selects element  434 . Further detail regarding zone  430  is provided in relation to  FIG.  5    when element  434  has been selected. 
     Zones  460  and  470  may provide more information about the sporting event currently selected in zone  430 , which can include game-related statistics, advertisements, and/or specific wagering opportunities or odds boosts. For example, zone  460  may indicate a trend in the change of an amount of payout over time based on when a moneyline wager is placed. Zone  470  may be directed to the likelihood of a particular team winning a sporting event. 
       FIG.  5    illustrates an embodiment of a sports gaming interface in which a television viewer can select a particular bet. For interface  500 , a television viewer has selected element  434 . After element  434  has been selected, the television viewer may be permitted to navigate within zone  430  and select particular wagers that the television viewer desires to place. The television viewer may be permitted to select a single wager or may be permitted to select multiple wagers at once. For example, selection  510  indicates that the television viewer has selected to place a bet on the spread for a particular team. Current selection  520  indicates a currently highlighted selection. If the television viewer decides to place a wager on this aspect of the sporting event, the television viewer can provide input to also select placing a bet on the 55 point over in this example. 
     Once a television viewer has selected the one or more wagers that the television viewer desires to place, the television viewer may select element  530 . In some embodiments, the television viewer may also input the amount of money he desires to fund each selected wager. In other embodiments, the television viewer may input the specific amount of money to be wagered via the mobile device application. Element  530  can trigger transmission of the television viewer’s staged wagers to a mobile device of the television viewer. As previously detailed, transmission of these staged wagers may be sent to the mobile device by the staged wagers being transmitted to television service provider system  110 , which relays the staged wagers to sports gaming server system  150 , which, in turn, sends a link or notification to mobile device  170 . Alternatively, a machine-readable code may be presented that can be imaged by mobile device  170 . The machine-readable code may have the staged wagers encoded or the machine readable-code may allow the staged wagers to be retrieved from sports gaming server system  150 . 
       FIG.  6    illustrates an embodiment of a sports gaming interface  600  (“interface 600”) in which two staged wagers have been sent to the television viewer’s mobile device. Interface  600  may be presented following interface  608  television viewer causing the staged wagers to be sent to the mobile device of the television viewer. Wagers  610  may be shown as highlighted because the television viewer selected them for sending to his mobile device. Notification  620  may be presented to indicate that the one or more wagers have been successfully transmitted to the mobile device of the television viewer. 
       FIG.  7    illustrates an embodiment of a sports gaming interface (“interface 700”) for reviewing completed fantasy entries. Interface  700  may be presented after a television viewer has completed one or more staged wagers or fantasy entries on his mobile device. Interface  700  is directed to fantasy football, which may or may not involve money being wagered. In some embodiments, a prize may be provided to a winner but no entry fee may be required. After a television viewer has completed (e.g., funded) a wager using his mobile device, the television receiver of the television viewer may be provided with information corresponding to the television viewer’s completed wagers or entries. 
     Region  710  indicates that the television viewer is viewing his football fantasy entries. With the television viewer’s entries, wager card  720  indicates the television viewer’s rank and point total within a first fantasy league. Wager card  730  indicates the television viewer’s rank and point total within a second fantasy league. 
     In an embodiment in which monetary wagering occurs, electronic bet slips or electronic wager slips may be presented as wager cards. Such wager cards may indicate: the amount wagered, the sport and team wagered on, the time of the sports event, the payout for winning, a transaction identifier, etc. The electronic bet slip may be presented within interface  700  until a defined amount of time after the sporting event has ended. In other embodiments, electronic bet slips are presented in order from newest to oldest. A television viewer may be permitted to scroll through his previous electronic bet slips. 
       FIG.  8    illustrates an embodiment of a mobile device  800  that has received a notification that allows a television viewer to complete a staged wager. Mobile device  800  can represent an embodiment of mobile device  170 . On mobile device  800 , notification  830  may be presented in display screen  820 . Notification  830 , when selected, may cause sports gaming application  840  to launch and for one or more wagers staged through the sports gaming interface on the television receiver to be presented. On the mobile device, the television viewer can indicate: the amount of money for each staged wager; whether to complete each staged wager; a funding source for each wager; etc. When the user completes the one or more staged wagers, an electronic wager slip for each wager may be issued and accessible to the television viewer via mobile device  800 . Alternative to notification  830 , a link may be sent in a text message or email. Alternatively, an in-app notification may be presented if the television viewer has activated sports gaming application  840 . 
     Various methods may be performed using the systems, devices, and interfaces detailed in relation to  FIGS.  1 - 8   .  FIGS.  9 A and  9 B  illustrate an embodiment of a method  900  for integrating sports gaming with live television via a television receiver. Method  900  may be performed using the systems and devices of  FIGS.  1 - 3    and using various embodiments of interfaces that incorporate at least some aspects of the interfaces of  FIGS.  4 - 8   . 
     Method  900  begins on  FIG.  9 A . At block  905 , live television programming may be transmitted by the television service provider system to the television receiver. At block  910 , the live television programming, which may be a sporting event, may be received and output for presentation by the television receiver, such as to a display device such as a television. It may also be possible for the television viewer to select stored content (e.g., recorded content or on-demand content) for presentation. 
     At block  915 , such as in response to a request of a television viewer, a sports gaming interface may be generated and output for presentation. The sports gaming interface may be generated based on information retrieved from a sports gaming server system (e.g., available wagers, odds, payouts, etc.) and a content server system (e.g., the time/date of a sporting event, statistics related to the sporting event, etc.). As detailed in relation to  FIGS.  4 - 8   , live television programming that has been selected by the television viewer for presentation may be output concurrently with the sports gaming interface. The television viewer may have the option to select from one or more modes in which the sports gaming interface is presented concurrently with live television programming or in which the sports gaming interface is presented in a larger format that occupies the entire display area. 
     Using the sports gaming interface, the television viewer may select one or more wagering options. This can involve the television viewer navigating within the sports gaming interface, such as by providing input using a remote control that communicates with the television receiver, and selecting one or more available wagers on one or more sporting events. At block  920 , the television receiver may receive a selection of the one or more desired wagers from a group of possible wagering options followed by a request to send the selected wagers to an application installed on a mobile device of the television viewer. Selection of one or more wagers followed by sending the wagers to the application may be performed as detailed in relation to  FIG.  5   . 
     At block  925 , the one or more wagers selected may be transmitted to the television service provider system. Such a transmission may be performed by some form of wager identifier for each wager being passed by the television receiver to the television service provider system. Along with the identifiers of the one or more wagers, one or more identity identifiers may be transmitted that identify a user account of the television viewer for the sports gaming provider and/or the television receiver. 
     In some embodiments, the television receiver can communicate directly with the sports gaming server system; therefore the transmitted data from block  925  may be transmitted directly to the sports gaming server system. The television receiver may be required to communicate via the television service provider system. In such embodiments, the indications of the one or more selected wagers along with associated identifiers may be received by the television service provider system at block  930 . At block  935 , indications of the one or more selected wagers and one or more identifiers may be forwarded by the television service provider system to the sports gaming server system and received at block  940 . The television service provider system can maintain a record of the one or more wagers staged by the television receiver and/or an indication of which television receiver or which account is creating staged transactions. In some embodiments, a transaction identifier may be created by the television service provider system and included with the indications of the one or more selected wagers that are forwarded to the sports gaming server system at block  935 . This transaction identifier may be used to identify the correct staged set of wagers if any information is received back from sports gaming server system for these particular staged wagers. 
     At block  945 , in response to the identifiers received at block  940 , a mobile device that is linked to the television viewer’s sports gaming account may be identified. For example, this could include performing a database lookup on a phone number of the mobile device. In some embodiments, rather than having to perform a database lookup, the phone number may be included as part of the information passed by the television receiver at block  925  to the sports gaming server system. In some embodiments, identifying the mobile device is not necessary; rather, identifying the television viewer’s sports gaming account may be sufficient. 
     Method  900  continues in  FIG.  9 B . At block  950 , a link or notification that links to the one or more staged wagers may be transmitted by the sports gaming server system to the television viewer’s mobile device. The link or notification may be received by the mobile device at block  955 . Regarding notifications, a request for notification may be sent by the sports gaming server system to a cellular service provider of the mobile device and the notification may be sent by the cellular service provider to the mobile device. 
     The television viewer may launch the sports gaming application at block  960 , such as by using the link or notification of block  955 . It should be expected that a very short amount of time, such as on the order of only seconds or up to a couple minutes, has elapsed since block  920  has been performed. Therefore, the television viewer will likely be viewing the sports gaming interface and/or the live television programming when the sports gaming application is launched by the television viewer. In some embodiments, rather than launching the sports gaming application, a webpage hosted by the sports gaming entity may be accessed. 
     In some embodiments, in order to prevent fraud, a location, using a GPS sensor of the mobile device, may be used to determine that the mobile device is within a defined distance of an address at which the television receiver is installed. The address at which the television receiver is installed can be retrieved from the television service provider system. In some embodiments, the location check may be performed by the television service provider system; in other embodiments, the location check may be performed by the gaming server system. 
     Alternatively to blocks  925  through  955 , a machine-readable code may be output for presentation by the television receiver. Machine-readable code may have the one or more selected wagers encoded within it or may refer to an identifier transmitted by television receiver to the television service provider system and relate to the sports gaming server system that is mapped to the selected wagers. If a machine-readable code is presented, the machine-readable code may be scanned or otherwise input onto television viewer mobile device and used to retrieve the staged one or more wagers. 
     When the sports gaming application is launched at block  960 , the one or more staged wagers may be presented on an initial screen of the sports gaming application following launch. Therefore, by launching the sports gaming application based on the received link or the received notification, the television viewer can be directed immediately to the staged wagers that were set up by the television viewer using the sports gaming interface output by the television receiver. For the staged wagers, using the sports gaming application executed by the mobile device at block  965 , the television viewer can confirm that he desires to fund the staged wagers, can indicate an amount of money to be placed on each wager, can indicate a funding source for each wager, can confirm his identity, and/or otherwise can edit the wagers. As part of block  965 , each staged wager transaction that the television viewer decides to complete may be transmitted and completed via communication with the sports gaming server system. At block  970 , the sports gaming server system may authorize and record the completed staged wagers. 
     In response to block  970 , at block  975 , an electronic bet slip or electronic wager slip may be generated for each staged completed staged wager transaction. These electronic wager slips may be stored by the sports gaming server system and may be assigned a unique electronic wager identifier. A record of each electronic wager slip may be transmitted to and received by television viewer mobile device at block  980 . Via the mobile device, the television viewer may review and examine each wager that has been completed. 
     Each electronic wager slip at block  975  or information present on each electronic wager slip may be transmitted to the television service provider system at block  985  or, alternatively, directly to the television receiver of the television viewer. At block  985 , the television service provider system may receive the electronic wager slip information and may forward the electronic wager slip information to the television receiver at block  990 . The information transmitted by the sports gaming server system to the television service provider system may include one or more identifiers that allow the television service provider system to identify the correct television receiver or account associated with the electronic wager slip information, such as the aforementioned transaction identifier. 
     At block  995 , the television receiver may receive the information corresponding to the electronic wager slip either from the television service provider system or directly from the sports gaming server system. The television receiver may then update the sports gaming interface to include information about wagers that has been completed. Information about each wager (e.g., the monetary amount wagered, the details of the wager, the teams or players involved, the point spread, etc.) may be presented. When the wager has been won or lost by the television viewer, the sports gaming interface may be updated based on data received from the sports gaming server system indicating whether the wager was won or lost by the television viewer. 
     The methods, systems, and devices discussed above are examples. Various configurations may omit, substitute, or add various procedures or components as appropriate. For instance, in alternative configurations, the methods may be performed in an order different from that described, and/or various stages may be added, omitted, and/or combined. Also, features described with respect to certain configurations may be combined in various other configurations. Different aspects and elements of the configurations may be combined in a similar manner. Also, technology evolves and, thus, many of the elements are examples and do not limit the scope of the disclosure or claims. 
     Specific details are given in the description to provide a thorough understanding of example configurations (including implementations). However, configurations may be practiced without these specific details. For example, well-known circuits, processes, algorithms, structures, and techniques have been shown without unnecessary detail in order to avoid obscuring the configurations. This description provides example configurations only, and does not limit the scope, applicability, or configurations of the claims. Rather, the preceding description of the configurations will provide those skilled in the art with an enabling description for implementing described techniques. Various changes may be made in the function and arrangement of elements without departing from the spirit or scope of the disclosure. 
     Also, configurations may be described as a process which is depicted as a flow diagram or block diagram. Although each may describe the operations as a sequential process, many of the operations can be performed in parallel or concurrently. In addition, the order of the operations may be rearranged. A process may have additional steps not included in the figure. Furthermore, examples of the methods may be implemented by hardware, software, firmware, middleware, microcode, hardware description languages, or any combination thereof. When implemented in software, firmware, middleware, or microcode, the program code or code segments to perform the necessary tasks may be stored in a non-transitory computer-readable medium such as a storage medium. Processors may perform the described tasks. 
     Having described several example configurations, various modifications, alternative constructions, and equivalents may be used without departing from the spirit of the disclosure. For example, the above elements may be components of a larger system, wherein other rules may take precedence over or otherwise modify the application of the invention. Also, a number of steps may be undertaken before, during, or after the above elements are considered.