Patent Publication Number: US-7593354-B2

Title: Method and system for low latency high quality music conferencing

Description:
CROSS REFERENCE TO RELATED APPLICATIONS 
   This application claims the benefit of prior filed co-pending U.S. Provisional Application Ser. No. 60/785,145, filed Mar. 22, 2006, entitled “Method And System For Low Latency High Quality Music Conferencing” by Surin et al., the contents of which are incorporated herein by reference. 

   FIELD OF INVENTION 
   The present invention relates generally to real-time, low latency, high quality audio conferencing allowing delivery of low latency during peer to peer transmission of high quality compressed audio streams between remotely located participants. 
   BACKGROUND 
   In an ever-increasing popularity of using the Internet, geographic, language, and economic boundaries are no longer meaningful. Creativity and collaboration in music and art over the Internet appear in great demand. Developing products and services for both amateur and professional musicians with an access to broadband is highly desirable. The core problems of enabling a music conferencing session over an IP network are network latency, jitter, and packet loss. These problems prevent musicians from achieving comfortable, high-quality, smooth, low latency simultaneous performance of all parties in a music conferencing session. 
   Redmann et al., in U.S. Pat. No. 6,653,545, disclose a method and apparatus for remote real time collaborative music performance. Redmann, however, uses MIDI sound control system which is not the most favored sound control system and high latency problems are unsolved. Redmann et al. disclose that the latency of the communication channel is transferred to a local station or musician, and suggest that each musician accommodate the latency by naturally adopting the latency locally. Redmann et al., however, does not disclose a method or system to reduce latencies for real time high quality digitized audio performance. Puryear, in U.S. Pat. No. 6,974,901, discloses kernel-mode audio processing modules. Puryear also discloses that avoiding transfers to user mode reduces latency and jitter in handling audio data such as MIDI data. Puryear, however, does not disclose a solution for real time high quality digitized audio streams. Weisman et al., in U.S. Pat. No. 6,839,417, disclose a method and apparatus for conference call management. Although some problems related to conference calling have been resolved by Weisman et al., problems specific to music conferencing remain unsolved. It is typical that voice conferencing shows high latency, low quality audio, and that the number of participants who can speak simultaneously is typically no more than two. U.S. Pat. No. 6,974,901 by et al. discloses 
   Studies in psychoacoustics show that comfortable music performance is possible only in the case where the delay in sound between performances is no more than 50 milliseconds. Jitter poses another problem in music conferencing. Jitter is a variation in packet transit delay caused by queuing, contention and serialization effects on the path through the network. In general, higher levels of jitter are more likely to occur on either slow or heavily congested networks. Jitter leads to random variations of rhythm and adversely affects musicians in general. 
   Packet loss is another problem is IP network and it is generally known that packet loss distribution in IP networks is bursty, and that bursts are typically sparse rather than consecutive with length of several seconds during which packet loss may be 20 to 30%. Bursty packet loss has a severe impact on audio quality during a distributed musical performance. Although the average packet loss rate for music conferencing is low, the lost packets are likely to occur during short dense periods resulting in short periods of degraded quality. Therefore, there is a need for a system that improves sound quality. Furthermore, a demand for a system or software to keep latency level to the minimal values possible in live performance over the Internet is significantly increasing. The present invention provides a teaching that accomplishes the stated problem and in some embodiments, one or more of the problems have been reduced or eliminated. 
   SUMMARY 
   In various embodiments, one or more of the above-described problems have been reduced or eliminated. 
   The present invention relates to a method and system for audio conferencing between remotely located participants. Audio conferencing according to an embodiment can be used in a variety of applications. By way of example and not limitation, music conferencing enables musicians to join an online community, find other musicians with complementary skills and interests, perform live in a distributed environment, and share real-time performance with thousands of simultaneous audience. Advantageously, audio conferencing performed by the present invention solves latency problems and improves sound quality. Audio conferencing according to an embodiment enables musicians to stay in synchronization while performing from remote locations. Audio conferencing according to an embodiment is designed to function in broadband networks and virtual Internet concerts can be scaled to thousands of simultaneous audience. 
   The above-identified use of audio conferencing is just one non-limiting example. Audio conferencing according to an embodiment may be used in practically any types of conferencing applications that have parameters that are at least approximately met by one of various embodiments. Audio conferencing according to the present invention provides low latency, high quality audio exchange between multiple participants at the same time. 

   
     BRIEF DESCRIPTION OF THE DRAWINGS 
     Embodiments of the invention are illustrated in the figures. However, the embodiments and figures are illustrative rather than limiting; they provide examples of the invention. 
       FIG. 1  is a prior art illustrating a flowchart for handling musical events. 
       FIGS. 2 and 3  are prior art illustrating Windows standard MME Architecture and DirectSound Architecture, respectively. 
       FIG. 4  is a prior art depicting Windows Network Stack. 
       FIG. 5  is a flowchart for audio conferencing according to one embodiment of the invention. 
       FIG. 6  is a diagram illustrating Audio Conferencing Stack Architecture according to one embodiment of the invention. 
       FIG. 7  is a simplified diagram illustrating Audio Stack Architecture according to one embodiment of the invention. 
       FIG. 8  is a diagram illustrating Kernel Mode Audio Conferencing Stack in Windows Network Stack according to one embodiment of the invention. 
       FIG. 9  is a diagram depicting Kernel Mode Audio Conferencing Network Stack as a TDI Client Driver according to one embodiment of the present invention. 
       FIG. 10  is a diagram illustrating an Audio Conferencing scheme according to an embodiment of the present invention. 
       FIGS. 11A ,  11 B and  11 C are schematic diagrams of Reed-Solomon based Forward Error Correction according to embodiments of the present invention. 
       FIG. 12  depicts a three-dimensional online community browser according to one embodiment of the invention. 
       FIG. 13  depicts a participant&#39;s profile according to an embodiment of the invention. 
       FIG. 14  depicts a joint session among the participants according to an embodiment of the invention. 
       FIG. 15  depicts audio conferencing enhancements. 
   

   In the figures, similar reference numerals may denote similar components. 
   DETAILED DESCRIPTION 
     FIG. 1  is a prior art illustrating a flowchart for handling musical events. 
     FIGS. 2 and 3  are prior art illustrating Windows standard MME Architecture and DirectSound Architecture, respectively. 
     FIG. 4  is a prior art depicting Windows Network Stack. 
     FIG. 5  depicts a flowchart for audio conferencing  300  according to an exemplary embodiment. 
   In  FIG. 5 , by way of example and not limitation, a musician plugs a musical instrument into an electronic device  502 . The electronic device  502  includes a computer or a mobile device. The participant creates a participant&#39;s profile and joins an online community  504 . Participants in an online community  504  find other participants with complementary skills and interests  506 . Once a participant finds participants with comparable skills and interests, they form a band for a live concert  508 . If unsuccessful, participants go back to the online community  504  to find other participants. Alternatively, participants may provide other participants with other options such as prerecorded samples instead of performing a live concert over the Internet  510 . 
   Once participants find others with complementary skills, they perform a live concert in a distributed environment  512 . Participants stay in synchronization while performing from different locations  514 . If in synchronization and every participant is satisfied with the performance  516 , they share real-time performance with audience  520 . If time synchronization is not acceptable, participants adjust the time synchronization to a mutually acceptable level  518 . They perform a live concert again in multiple locations if not satisfied with their performance. 
   Low latency not more than 50 ms is maintained by employing the present invention. In addition, high quality audio over broadband limitations is achieved. In obtaining high quality audio, glitches and distortions are minimized. Multipoint audio/video conferencing with the audience are provided. The present invention employs standard video resources because video has lower requirements in delay. For instance, 80 ms in delay gets unnoticed by humans. Moreover, live performance can be recorded and replayed when necessary. 
   Live performance parameters include number of participants and geographical coverage. The collaborations or joint sessions among the participants can be demanding because of the difficulty in coordinating and managing substantial numbers of remotely located individual players in multiple locations. The present invention, therefore, would be most likely suited for small bands of up to four participants. It should be noted, however, that there are no inherent limitations on the number of performers. The number of participants could increase if more than one person congregates and plays in each of four locations depending upon the broadband bandwidths. Therefore, audio conferencing according to one embodiment accommodates four groups of participants to play together while maintaining the limit of four. It should be further noted that the term participant used herein simply means the user of the invention including, but not limited to, a skilled professional participant, an amateur musical artist, and/or a skilled or amateur singer. Compared to the limitations in the number of participants, there would virtually no limitations in the number of online spectators. The present invention provides on-demand streaming of recorded performances as requested. Retransmitting recorded performance with live artists playing simultaneously to multiple spectators such as for a live karaoke can be achieved by the invention. 
   Maximum geographical coverage that professional participants can afford would be 4,500 kilometers of raw distance, which is equivalent of latency of 15 ms. It should be noted that people could adapt to higher latency and perform across even longer distances. Furthermore, 15 ms latency is well tolerated by people in case where latencies over 100 ms could be noticed. Also note that vocalists in bands are less sensitive to latencies so that they could perform from much farther distance than other members of the bands, if necessary. 
     FIG. 6  is a diagram illustrating Audio Conferencing Stack Architecture  600  according to one embodiment of the invention. In  FIG. 6 , by way of example and not limitation, packetized audio from multiple remote participants through the Internet  602  is transmitted to a network card  604 . The packetized audio enters Kernel-Mode low latency RTP/UDP network stack for audio conferencing  606 . Audio streams from participants  1 ,  2 ,  3 , and  4   608  enter Kernel-Mode low latency smart streams mixer  610  and resulting mixed audio streams  612  are ready for playback. The stream mixer  610 , after having pulled the packets with timestamps, performs re-sampling, if necessary, volume tuning for each participant, and mixing of audio data. The stream mixer  610  performs synchronization within the Audio Stack  500 , provides timestamps solution, and allows for adjustments of different sound streams with different sampling rate and different sound signal. The mixed audio streams  612  enter Kernel-Mode low latency audio stack for audio conferencing  614 . The mixed audio streams coming out of the audio stack  614  can be played back, through a sound card  616 , over speakers  618 . Sounds from local participants  622  playing musical instruments such as guitar or synthesizer  620  are transmitted, through a sound card  616 , to Kernel-Mode low latency audio stack for audio conferencing  614 . Audio streams from local participants  624  processed by Kernel-Mode low latency audio stack for audio conferencing  614  are transmitted to Kernel-Mode low latency RTP/UDP network stack for audio conferencing  606 . Resulting audio streams enter the network card  604  to the Internet  602  for playback and more options. 
     FIG. 7  is a simplified diagram illustrating Audio Stack Architecture according to one embodiment of the invention. 
   In  FIG. 7 , by way of example and not limitation, an Audio Stack  700  is disclosed. The Audio Stack  700  significantly reduces audio latency on a client PC running MS Windows® XP operating system. There are largely three classes of delays or latencies associated with audio transmission: hardware delays from audio card; computational delays from audio codecs due to sound processing algorithms; and delays from I/O management between user mode and kernel mode. Hardware delays stem from sound buffering that is an inherent characteristic of an audio card. Typical buffering causes latency in the range of 1 to 1.5 ms. Computational delays come from audio codecs due to sound processing algorithms. I/O management delays result from switching between User Mode and Kernel Mode. Accordingly, audio conferencing under 50 ms latency would be impossible with standard Windows® audio mechanisms even though network latency is 0 ms: two standard Windows® audio mechanisms are MME (multimedia extensions) and DirectSound. Typical MME latency can reach in the range of 300 to 1000 ms while latency introduced by DirectSound ranges from 60 to 120 ms. Such level of latency is unacceptably high either for professional audio applications or for audio conferencing. Using such standard Windows® audio stack and APIs can also lead to random delay spikes every few seconds or brief periods of distortions due to conflicts for resources, especially during high CPU load, and scheduling problems. Support for Windows Driver Model (WDM) in the audio is required, which is a mainstream technology nowadays. 
   The invention implements a custom audio stack  700  comprising a port driver  702 , an audio port driver  704  which combines the simplicity of Windows® WaveCyclic port driver with the performance of Windows® WavePci port driver, a wave miniport driver  706 , an adapter driver  708 , and a sound card  710 . The audio port driver  704  eliminates the handling of mappings and the need for the driver to manipulate the audio data in the stream. The audio port driver  704  also avoids the performance problems of Windows® WaveCyclic port driver by providing the client with direct access to the buffer, thereby eliminating the need for data copying. Mixed audio streams are pulled from Audio Conferencing Stack Architecture  600 . Notably, the Audio Stack  700  uses Direct Kernel Streaming technology which allows bypassing Windows® audio stack for direct driver communications. This approach enables to achieve audio latency in the order of 20 ms. This approach, however, has a major drawback: if there is high CPU load in the system, high audio glitches, distortions, and additional latency frequently occur. The level of CPU load is critical for a normal audio process because high CPU load causes audio thread getting less CPU time than necessary. This results in a Deferred Procedure Call, which leads to glitches and distortions. According to one embodiment, an Audio Stack allows achieving low latency in the range of 5 to 10 ms and enabling glitch-free high quality audio. More specifically, the Audio Stack  700  utilizes Direct Kernel Streaming technology which allows a client application to bypass the generic high-latency Windows® XP audio stack to access the audio wave port driver  702 . The Audio Stack  700  avoids the latency introduced by standard Windows® audio mixing mechanisms (kmixer.sys) and provides for high throughput being capable of stable glitch-free operation with small sound buffers preferably in the range of 2-5 ms. The Audio Stack  700  functions and stays in Kernel Mode, thereby solving the main performance problem caused by switching between User Mode and Kernel Mode. The Audio Stack  700  also provides an Acoustic Echo Cancellation feature which can be enabled, if necessary, to address the issue of an acoustic feedback from speakers to microphone, if the latter is connected to the client PC. 
   Compared to Windows® standard MME and DirectSound architectures, the Audio Stack Architecture provides much improved latency problems. In Windows® Server 2003, Windows® XP, and earlier, the only available wave port drivers are WaveCyclic and WavePci. Audio devices with WaveCyclic and WavePci port drivers require constant attention from the driver to service an audio stream after it enters the run state. The WaveCyclic port driver requires that a driver thread executes at regularly scheduled intervals to perform data copying and the WavePci port driver requires the miniport driver to continually acquire and release mappings. In Windows® XP and earlier, most audio devices use WaveCyclic miniport drivers, which are easier to implement correctly than WacePci drivers. WaveCyclic drivers, however, are sub-optimal for real-time, low-latency audio applications. For instance, during playback, a WaveCyclic driver thread must copy the client&#39;s output data to the cyclic buffer so that the audio device can play the audio data. The window must be even wider to absorb unforeseen delays and accommodate timing tolerances in the software-scheduling mechanism. By requiring data copying, the WaveCyclic driver increases the stream latency by the width of the window. The WavePci port driver provides better performance than WaveCyclic, but requires miniport drivers to perform complex operations. Failure to perform these operations correctly leads to synchronization errors and other timing problems. In addition, the WavePci miniport driver must continually obtain and release mappings during the time that the stream is running. The software overhead of handling mappings is still a significant drag on performance. Some audio devices have direct memory access (DMA) controllers with idiosyncrasies that limit the kinds of data transfers that they can perform. A DMA engine may have any of the following limitations: unorthodox buffer alignment requirements; a 32-bit address range in a 64-bit system; an inability to handle a contiguous buffer of arbitrary length; and an inability to handle a sample split between two memory pages. These limitations place constraints on the size, location, and alignment of hardware buffers. To accommodate the needs of various DMA engines, both the audio port driver  702  and WaveCyclic port driver give the wave miniport driver  706  the ability to allocate its own cyclic buffer. The wave miniport driver  706  emulates standard audio stack functions. The stream mixer  610  pulls one packet per participant of the audio conferencing session marked with same timestamps indicating all the participants played simultaneously. A single mixed block of the audio data is then formed and passed onto the audio port driver  702 . The audio port driver  702  emulates all the interfaces of standard port drivers and interacts with wave miniport driver  706 . The audio port driver  702  passes blocks of mixed data directly to wave miniport driver  706 . According to one embodiment, switching between standard audio stack and the audio stack in the present invention is correctly achieved. Moreover, all communications between the Audio Stack  500  and the Network Stack  600  is performed within Kernel Mode. Communicating within Kernel Mode in the Audio Stack Architecture according to the present invention provides benefits over User Mode as large portion of performance overheads results from context switching between Kernel Mode and User Mode and this switch leads to glitches and latency growth. 
     FIG. 8  is a diagram illustrating Kernel Mode Audio Conferencing Stack in Windows Network Stack  800  according to one embodiment of the invention. 
   Kernel Mode Audio Conferencing Stack in Windows Network Stack  800  comprises a network interface card  802 , a network adapter card driver  804 , an NDIS interface  806 , transport protocols  808 , and a TDI client driver  810 . The NDIS interface  806 , abbreviated for Network Drive Interface Specification and provided by Windows, enables a platform to hook into Windows network stack. The TDI client driver  810  intercepts UDP/IP network traffic, applies advanced algorithms for mitigating jilter and packet loss, and incorporates mechanisms for bandwidth adaptation mechanisms, traffic prioritization, session initiation and management. These mechanisms are fine-tuned to work in the condition of high bandwidth traffic with a strict requirement for ultra low latency. Packetized data from the network is processed with audio conferencing network stack in Kernel Mode and never goes to User Mode. The data is passed to the smart sream mixer  610  and the audio stack in Kernel Mode. This prevents switching between kernel Mode and User Mode. Such switching usually leads to audio glitches and distortions during high CPU load. 
   In implementing the present invention, Windows® XP operating system is employed. It is, however, possible to use other operating system such as Apple® OS X and Linux. Network requirements such as network bandwidth vary depending upon the specific needs. Bandwidth requirement for video transmission is, for instance, 500 Kbps even though video streams could be reduced to 50 to 100 Kbps, resulting in reduced bandwidth requirements. Network latency is mainly caused by network hardware delays such as by routers. According to an embodiment of the invention, the video streams bandwidth is automatically adapted to the overall bandwidth availability. Likewise, audio streams bandwidth requirement for a CD-quality sound is currently around 690 kbps yet the audio streams bandwidth is automatically adapted to the overall bandwidth availability in order to reduce these bandwidth requirements. Note that 690 kbps is uncompressed CD quality channel audio. It can be compressed without loss according to one embodiment of the present invention. Note that the present invention works with both compressed and uncompressed audio. Total of around 1.2 Mbps upstream and 3.6 Mbps downstream bandwidth for four participants are required if 500 Kbps video streams are used. This bandwidth requirement, however, could be lowered if fewer participants and/or lower resolution video are used. Bandwidth requirement is proportional to the increase and decrease of number of performers while the requirement remains constant to the number of spectators. Network latency would be around 25 ms for a good network bandwidth (DSL) and jitter is less than 5 ms. In order to overcome delays in simultaneous rendering of multiple video streams and audio glitches under heavy CPU load, high performance PCs preferably with 2 GHz or more CPU speed, 1 GB RAM, and high end audio card are desired even though lower hardware requirements can be allowed. 
   The problems of latency, jitter, and packet loss in an audio conferencing session over an IP network are resolved by the invention. In addressing network latency, the invention implements Real-Time Transfer Protocol (RTP)  910  and uses RTP Control Protocol (RTCP) to provide for adaptation and control. It is based on UDP over IP and provides for virtually minimum latency possible in IP networks. 
   Typical jitters include constant jitter, transient jitter, and short-term delay variation. Typical jitter buffers in VoIP and other applications are up to 100 ms. Typical jitter according to the present invention is in the range of 5 to 15 ms. The present invention implements an adaptive jitter buffer algorithm  928  which is designed to remove the effects of jitter from the audio stream, buffering each arriving packet for a short interval before playing it out. This replaces additional delay and packet loss for jitter. The jitter buffer algorithm  928  with parameters fine-tuned for audio conferencing scenario allows adaptation to the type of network that a participant or a client operates in. 
   Automatic bandwidth adaptation is necessary for smooth operation in the reality of the Internet. Even in broadband networks with multicast, there are frequent scenarios in which participants and spectators would benefit from automatic quality adaptation to bandwidth. Since there is bandwidth/latency tradeoff, it is essential to implement mechanisms for congestion control in audio conferencing technology of the invention. Multicasting makes congestion control very difficult as a sender is required to adapt transmission to suit many receivers simultaneously, a requirement that seems impossible at first glance. The advantage of multicast, however, is that it allows a sender to efficiently deliver identical data to a group of receivers, yet congestion control requires each receiver to get a media stream that is adapted to its particular network environment. The two seemingly conflicting requirements appear to be at odds with each other. The invention provides a solution to these requirements. The solution comes from layered coding, in which the sender splits its transmission across multiple multicast groups, and the receivers join only a subset of available groups. The layered coding for audio conferencing splits the data across several communication channels and manages the quantity and the properties to deliver audio stream of varying quality to different endpoints with parameters specific for audio conferencing of the present invention. The layered coding uses different parameters for different musical instruments. According to one embodiment of the present invention, voice compression optimization for musical instruments is more effectively achieved by employing layered coding mechanism. The burden of congestion control is moved from the source, which is unable to satisfy the conflicting demands of each receiver, to the receivers that can adapt to their individual circumstances. 
   All computer clocks are to be synchronized to a much higher level that is allowed by the currently available methods. The standard approach allowing time synchronization level between computer&#39;s clocks is insufficient and one embodiment of the present invention provides a solution to time synchronization to the level of 3 to 5 ms. The clock synchronization mechanism implemented synchronizes computers used by participants in audio conferencing very fast (approximately 15 ms) with great resolution in the range of 3-5 ms. 
     FIG. 9  is a diagram depicting Kernel Mode Audio Conferencing network Stack as a TDI Client Driver according to one embodiment of the present invention. 
   In  FIG. 9 , by way of example and not limitation, Kernel Mode Audio Conferencing Network Stack as a TDI Client Driver  900  is described. The TDI Client Driver comprises a Bandwidth Adaptation Algorithm  902 , a Fast Lossless Compression encoding Mechanism  904 , Audio Conferencing Enhancements  906 , Basic Protocol Logic for Audio Conferencing  908 , Real-Time Transfer Protocol Implementation (RTP over UDP)  910 , RTCP Monitoring  912 , RTP Packet Generation  914 , RTCP Packet Generation  916 , Reed-Solon based Forward Error Correction  918 , Time Synchronization  920 , TDI Filter over TCP  922 , TDI Filter over UDP  924 , Lost Packets Reconstruction with Reed-Solomon based Forward Error Correction  926 , Adaptive Jitter Buffer  928 , RTP Packet Parsing  930 , RTCP Packet Parsing  932 , Fast Lossless Decompression Decoding  934 , and Audio Streams Formation and Writing to Mixer Buffer Heap  936 . Kernel Mode Audio Conferencing Network Stack as a TDI Clint Driver is not a common approach as no applications require low latency in the audio-network integrated scenario. The TDI Client Driver  810  intercepts UDP/IP network traffic, applies advanced algorithms for mitigating jitter and packet loss, and incorporates mechanisms for bandwidth adaptation mechanisms, traffic prioritization, session initiation and management. These mechanisms are fine-tuned to work in the condition of high bandwidth traffic with a strict requirement for ultra law latency. 
     FIG. 10  is a diagram illustrating an Audio Conferencing scheme according to an embodiment of the present invention. 
   In  FIG. 10 , by way of example and not limitation, buffer chunks  1004  for each participant are extracted from network packets, organized in several streams by audio conferencing network stack  1002 , and are placed in special buffers  1004 . A Stream Mixer  1006 , after having pulled the chunks with timestamps, performs re-sampling, if necessary, volume managing for each participant, and mixing of audio data. Mixed, volume managed, resampled piece of audio data is passed to a sound card and replayed via Audio Stack  1000 . 
     FIGS. 11A ,  11 B and  11 C are schematic diagrams of Reed-Solomon based Forward Error Correction according to embodiments of the present invention. 
   In  FIG. 11A , Reed-Solomon based Forward Error Correction (FEC) algorithm  1100  is described. The invention takes advantage of Fast Reed-Solomon based Forward Error Correction algorithms  1100  to address packet loss. The FEC based on Reed-Solomon codes or algorithms is implemented to manage and change Reed-Solomon algorithm parameters on the fly as needed to adapt for the present invention. The FEC  1100  transforms a bit of stream to make it robust for transmission. The original data packets  1102  are transmitted to a FEC packet  1104  to generate a larger bit stream intended for transmission across a lossy medium or network. The additional information in the transformed bit stream allows receivers to exactly reconstruct the original bit stream in the presence of transmission errors. Reed-Solomon encoding FEC algorithm involves treating each block of data as the coefficient of a polynomial equation. The equation is evaluated over all possible inputs in a certain number base, resulting in the FEC data to be transmitted. Often the procedure operates per octet, making implementation simpler. Diagrams and parameters can be implemented by those skilled in the art upon a reading of the specification and a study of the drawings included herein. 
   In  FIG. 11B , another FEC algorithm  1106  according to one embodiment is described. Yet another embodiment of treating each block of data  1102  as the coefficient of a polynomial equation is described. The equation is evaluated over all possible inputs in certain number base, resulting in the FEC data  1104  to be transmitted. Diagrams and parameters can be implemented by those skilled in the art upon a reading of the specification and a study of the drawings included herein. 
   In  FIG. 11C , another FEC algorithm  1108  according to one embodiment is described. Diagrams and parameters can be implemented by those skilled in the art upon a reading of the specification and a study of the drawings included herein. 
     FIG. 12  depicts a three-dimensional online community browser according to one embodiment of the present invention. 
   In  FIG. 12 , a three-dimensional online community browser according to one embodiment is described. 
   The three-dimensional community browser  1200 , by way of example and not limitation, provides choice buttons for participants in the community. Search Box  1202 , Search Settings Pane  1204 , and Mode Switch Pane  1206  are described. Users are displayed as three-dimensional shapes/avatars  1210 ,  1212 ,  1214 , and  1216  in a three-dimensional space  1208 . Search Box  1202  contains a textbox to enter a string and search button. When a user presses search button the three-dimensional world of the music community users is generated. Only those users who satisfy search criteria are displayed. Search criteria are specified by a number of search settings set in area. Navigation tools are provided which enable users in search mode to fly in the three dimensional space. As users fly closer to a three-dimensional shape of community, users start hearing an audio sample from their profile. The three-dimensional sound changes as users fly in the three dimensional representation of the music community using head-related three dimensional sound generation functions. Showing them as three-dimensional shapes of bigger size and different color schemes will highlight users with profiles that match the string entered in the search box. When you click on the user&#39;s avatar you are redirected to his profile where you can see the detailed information about the user and remember him by adding his profile to Remembered People List  1318 . Search Settings Pane  1204  consists of four animated circular menus that allow refining the search by setting some parameters important for participants. The parameters, by way of example and not limitation, are: instrument, style, and skill. These three menus provide predefined choice that let filter users by the parameters. The fourth menu that goes on top provides “Group by” functionality. Users choose among several parameters to a group by such as age, distance, artist, instrument, skill, style and so on and the generated world will display users clustered in the three dimensional world according to this profile setting. This feature allows for a simple navigation if the number of users is very large. Mode Switch Pane  1206  switches the three-dimensional space  1204 . In the community browser mode the view pane displays the three-dimensional world of the music community members. In other modes other functionality is available in the three-dimensional space  1204 . Modes are switched in mode Switch Pane  1206 . The modes include community, people, bands, profile and others. 
     FIG. 13  depicts a participant&#39;s profile according to one embodiment of the present invention. 
   A participant creates his/her own profile  1300  to share with other participants in the online community. The participant&#39;s profile  1300  includes, by way of sample and not limitation, user photo or avatar  1302 , user name with a list of styles and skill level  1304 , a list of audio samples recorded or uploaded by a user  1306 , a map showing geographic location of the user and friends or band mates, slots for graphical images of the musical instrument the user plays/owns  1310 ,  1312 ,  1314 , and  1316 , and a remember button  1308 . A random sample is played in the three-dimensional community browser when a visitor comes close to the participant. Audio samples in the list  1306  can be various formats. Graphical images in the slots  1310 ,  1312 ,  1314 , and  1316  can be preselected from the library of images or uploaded by a user. When a visitor presses a remember button  1318  the user whose profile is being displayed is added to the list of remembered people. Afterwards users can invite the remembered people to a virtual band formed by participants. 
     FIG. 14  illustrates a joint session among the participants according to one embodiment of the present invention. 
   The live concert view  1400  consists of several participant windows  1402 ,  1404 ,  1406 , and  1408  in which the video pictures of the participants are shown. Video or web cameras capture the video pictures. A participant window contains several controls and is on a separate diagram  1412 . A control pane  1410  provides the following link buttons: join live concert, leave lice concert, record live concert, change instrument, change window layout, invite a participant, invite a spectator, invite a DJ/Mixer, apply effects, tune audio settings, set audio stream quality, set video stream quality, and set recording options. The participant window  1412  consists of a video picture  1414  which shows a video stream from one participant, an image  1416  which displays the participant&#39;s musical instrument, a volume control  1420  integrated with control buttons which allow switching between the actual video and the computer generated avatar or visualization, a button which allows applying sound effects to the given participant&#39;s audio stream, buttons which allow turning off or mute the participant. If the turn off button is pressed on the user&#39;s own picture the user quits the audio conferencing session. A graphic equalizer  1418  visualizes the audio stream being replayed. After getting feedback from the audience and peer participants on the audio samples, the newly formed band refines their music style and skills and shares real-time live performance to the audience. Number of participants participating in the jam session varies depending upon broadband bandwidth while currently up to four groups of performers can be joined in the jam session. However, virtual Internet concerts can be scaled to thousands of simultaneous spectators. 
     FIG. 15  depicts audio conferencing enhancements according to the present invention. 
   Audio Conferencing Enhancements  1500  include Musical Instruments Transport Optimization  1502  which allows to send voice and various audio enhancements with different requirements for rhythm with specific RTP extensions and with specific network paths, Musical Instruments Topology Optimization  1504  which deals with different rhythm requirements for participants playing different musical instruments, Musical Instruments and Voice Compression Optimization  1506 , Audio Sampling  1508 , Smart Per Stream Metronome Facilitated High Latency Audio Performance  1506  which allows performance with higher latency than 50 ms, and Smart Volume Management for Packet Loss Concealment  1508 . 
   It will be appreciated to those skilled in the art that the preceding examples and preferred embodiments are exemplary and not limiting to the scope of the present invention. The invention is not limited to audio conferencing and is applied to any applications requiring audio data with high quality and low latency. It is intended that all permutations, enhancements, equivalents, and improvements thereto that are apparent to those skilled in the art upon a reading of the specification and a study of the drawings are included within the true spirit and scope of the present invention.