Patent Publication Number: US-9412225-B2

Title: Gaming machine

Description:
BACKGROUND 
     (a) Field 
     The present invention generally relates to a gaming machine. 
     (b) Description of the Related Art 
     Some of table games are hosted by a dealer or hosted by a computer in place of the dealer. A computer-hosting game may be played by a single player or a plurality of players connected via a network. Widely known multiplayer games may include craps, sic bo, roulette, for example. A craps game is disclosed in U.S. Patent Application Publication No. 2011/0092266, for example. 
     The craps or sic bo games may use physical dice or virtual dice that may be seen from a plurality of players. When using virtual dice, an image display may be used in displaying the virtual dice. However, the virtual dice displayed by the image display may not attract more than the physical dice. 
     SUMMARY 
     A gaming machine according to an embodiment of the present invention includes: at least one display panel configured to display images of a game, the display panel including a screen facing downward; at least one beam splitter disposed under the display panel and inclined with respect to the screen to partially reflect the images from the display panel into a forward direction; and a controller configured to execute the game and to control the display panel, wherein an image from each of the at least one display panel is reflected by at least one of the at least one beam splitter. 
     The image from each of the at least one display panel may be reflected by at least two of the at least one beam splitter. 
     A number of the at least one beam splitter may be four, and the four beam splitters may form a pyramid. 
     A number of the at least one display panel may be one, and the image from the at least one display panel may be reflected by the four beam splitters. 
     A number of the at least one display panel may be two, and the image from each of the at least one display panel may be reflected by two of the four beam splitters. 
     A number of the at least one display panel may be four, a number of the at least one beam splitter may be four, and the four beam splitters may form a normal or modified pyramid. 
     The image from each of the at least one display panel may include a first image portion and a second image portion, and the first image portion and the second image portion are reflected by different beam splitters among the four beam splitters. 
     The image from each of the at least one display panel may be reflected by one of the four beam splitters. 
     Each of the four beam splitters may be triangular, and the four beam splitters form a normal pyramid. 
     Each of the four beam splitters may be hexagonal, and the four beam splitters may form a modified pyramid. 
     The gaming machine may further include a blocking member disposed in front of the display panel and extending downward from the display panel. 
     The gaming machine may further include a filter disposed on the screen of the display panel, wherein the filter may include a translucent area facing a peripheral area of the screen and partially transmitting light from the display device with a transmittance that increases from an outer edge of the translucent area to an inner edge of the translucent area. 
     The gaming machine may further include a plurality of player terminals connected to the controller. 
     The plurality of player terminals are arranged such that at least two of the plurality of player terminals correspond to one of the at least on beam splitter. 
     The game may include one of craps, sic bo, and roulette. 
    
    
     
       BRIEF DESCRIPTION OF THE DRAWINGS 
         FIG. 1A  is a schematic perspective view of a display device for a gaming machine according to an embodiment of the present invention. 
         FIG. 1B  is a schematic lateral view of the display device shown in  FIG. 1A . 
         FIG. 1C  illustrates an exemplary image on a mirror of the display device shown in  FIG. 1A . 
         FIG. 2A  is a schematic perspective view of a display device for a gaming machine according to an embodiment of the present invention. 
         FIG. 2B  is a schematic lateral view of the display device shown in  FIG. 2A . 
         FIG. 2C  illustrates an exemplary image on a beam splitter of the display device shown in  FIG. 2A . 
         FIG. 3  is a schematic perspective view of a display device for a gaming machine according to an embodiment of the present invention. 
         FIG. 4  is a schematic lateral view of a display device for a gaming machine according to an embodiment of the present invention. 
         FIG. 5A  is a schematic plan view of a filter for a display device according to an embodiment of the present invention. 
         FIG. 5B  is a schematic exploded view of the filter shown in  FIG. 5A  and a display panel for a display device. 
         FIG. 6A  is a schematic plan view of a filter for a display device according to another embodiment of the present invention. 
         FIG. 6B  is a schematic exploded view of the filter shown in  FIG. 6A  and a display panel for a display device. 
         FIG. 7A  illustrates an exemplary image on a beam splitter of a display device without a filter. 
         FIG. 7B  illustrates an exemplary image on a beam splitter of the display device shown in  FIG. 4  to  FIG. 6B . 
         FIG. 8A  is a schematic perspective view of a mirror assembly for a display device of a gaming machine according to an embodiment of the present invention. 
         FIG. 8B  is a schematic top view of the mirror assembly shown in  FIG. 8A . 
         FIG. 9A  is a schematic perspective view of a display device for a gaming machine according to an embodiment of the present invention. 
         FIG. 9B  is a schematic plan view of the display device shown in  FIG. 9A . 
         FIG. 10A  is a schematic perspective view of a display device for a gaming machine according to an embodiment of the present invention. 
         FIG. 10B  is a schematic plan view of the display device shown in  FIG. 10A . 
         FIG. 11A  is a schematic perspective view of a display device for a gaming machine according to an embodiment of the present invention. 
         FIG. 11B  is a schematic plan view of the display device shown in  FIG. 11A . 
         FIG. 12A  is a schematic perspective view of a display device for a gaming machine according to an embodiment of the present invention. 
         FIG. 12B  is a schematic plan view of the display device shown in  FIG. 12A . 
         FIG. 13A  is a schematic perspective view of a display device for a gaming machine according to an embodiment of the present invention. 
         FIG. 13B  is a schematic plan view of the display device shown in  FIG. 13A . 
         FIG. 14A  is a schematic perspective view of a display device for a gaming machine according to an embodiment of the present invention. 
         FIG. 14B  is a schematic perspective view of an external mirror assembly of the display device shown in  FIG. 14A . 
         FIG. 14C  is a schematic perspective view of an internal mirror assembly of the display device shown in  FIG. 14A . 
         FIG. 14D  is a schematic lateral view of the display device shown in  FIG. 14A . 
         FIG. 15A  is a schematic perspective view of a display device for a gaming machine according to another embodiment of the present invention. 
         FIG. 15B  is a schematic lateral view of a display device for a gaming machine shown in  FIG. 15A . 
         FIG. 15C  is a schematic lateral view of a display device for a gaming machine according to another embodiment of the present invention. 
         FIG. 16  is a schematic perspective view of a gaming machine according to an embodiment of the present invention. 
         FIG. 17  is a schematic front view of the gaming machine shown in  FIG. 16 . 
         FIG. 18  is a schematic exploded view of the gaming machine shown in  FIG. 16  except for post assemblies and player terminals. 
         FIG. 19  is a schematic perspective view of the base support and the background assembly of the gaming machine shown in  FIG. 16  to  FIG. 18 . 
         FIG. 20  is a schematic top view of the base support and the background assembly. 
         FIG. 21  is a schematic partially-exploded perspective view of a mirror support of the base support and the background assembly. 
         FIG. 22  is a schematic partially-exploded perspective view of base plates of the background assembly. 
         FIG. 23  is a schematic perspective view of a base plate and background members thereon. 
         FIG. 24  is a schematic exploded perspective view of a base plate, background members, and lighting members. 
         FIG. 25  is a schematic exploded perspective view of a miniature building. 
         FIG. 26  is a schematic partially-exploded perspective view of a double-sided sign. 
         FIG. 27  is a schematic partially-exploded perspective view of a single-sided sign. 
         FIG. 28  is a schematic perspective view of the mirror assembly of the gaming machine shown in  FIG. 16  to  FIG. 18 . 
         FIG. 29  is a schematic top view of the mirror assembly shown in  FIG. 28 . 
         FIG. 30  is a schematic partially-exploded perspective view of the primary display assembly of the gaming machine shown in  FIG. 16  to  FIG. 18 . 
         FIG. 31  is a schematic partially-exploded top view of the primary display assembly shown in  FIG. 30 . 
         FIG. 32  is a schematic bottom view of the primary display assembly shown in  FIG. 30 . 
         FIG. 33  is a schematic exploded perspective view of a display panel assembly of the primary display assembly shown in  FIG. 30 . 
         FIG. 34  is a schematic exploded perspective view of a protection of the display panel assembly shown in  FIG. 33 . 
         FIG. 35  is a schematic perspective view of a display support of the primary display assembly shown in  FIG. 30 . 
         FIG. 36  is a schematic perspective view of an electric circuit assembly of the primary display assembly shown in  FIG. 30 . 
         FIG. 37  is a top view of the mirror assembly shown in  FIG. 16  to  FIG. 18  and openings in a base plate of the display support shown in  FIG. 35 . 
         FIG. 38  and  FIG. 39  illustrate operations of the gaming machine shown in  FIG. 16  to  FIG. 18 . 
         FIG. 40  is a schematic exploded perspective view of the post assembly of the gaming machine shown in  FIG. 16  to  FIG. 18 . 
         FIG. 41  is a schematic sectional view of a post and a top bracket in the post assembly shown in  FIG. 40 . 
         FIG. 42  is a schematic bottom view of portions of the post assembly and the primary display assembly. 
         FIG. 43  is a schematic perspective view of the player terminal of the gaming machine shown in  FIG. 16  to  FIG. 18 . 
         FIG. 44  is a block diagram of a circuit configuration of the game machine shown in  FIG. 16  to  FIG. 18 . 
         FIG. 45  is a block diagram of a circuit configuration of the player terminal of the game machine shown in  FIG. 16  and  FIG. 43 . 
         FIG. 46  to  FIG. 48  are schematic screen shots of the terminal display for a game of craps according to one embodiment of the present invention. 
     
    
    
     DETAILED DESCRIPTION 
     In the following detailed description, only certain embodiments of the present invention have been shown and described, simply by way of illustration. As those skilled in the art would realize, the described embodiments may be modified in various different ways, all without departing from the spirit or scope of the present invention. Accordingly, the drawings and description are to be regarded as illustrative in nature and not restrictive. Like reference numerals designate like elements throughout the specification. 
     A display device for a gaming machine according to an embodiment of the present invention is described with reference to  FIG. 1A ,  FIG. 1B , and  FIG. 1C . 
       FIG. 1A  is a schematic perspective view of a display device for a gaming machine according to an embodiment of the present invention,  FIG. 1B  is a schematic lateral view of the display device shown in  FIG. 1A , and  FIG. 1C  illustrates an exemplary image on a mirror of the display device shown in  FIG. 1A . 
     Referring to  FIG. 1A , a display device  10  for a gaming machine according to an embodiment of the present invention includes a display panel  12  and a mirror  14 . The display device  20  may be used in a multiplayer gaming machine including a plurality of player terminals or stations. However, the display device  10  may be also used in a single-player gaming machine. 
     The display panel  12  may include a screen facing downward, and the screen of the display panel  12  may be disposed on a horizontal plane. The images may be related to a game that may be a multiplayer game, for example, craps, sic bo, or roulette. However, the game may be a single-player game. The display panel  12  may include a flat panel display, for example, a liquid crystal display or an organic light emitting display. 
     The mirror  14  is disposed inclined to the screen of the display panel  12 . In detail, the mirror  14  has a front surface, which obliquely faces the screen surface of the display device  12 , and a rear surface that is disposed opposite the front surface. An angle made by the mirror  14  and the screen surface of the display panel  12  may range from about 40 degrees to about 50 degrees, for example, about 45 degrees. The mirror  14  may partly or entirely overlap the screen of the display panel  12  when viewed from the top. 
     Referring to  FIG. 1B , the mirror  14  is reflective or at least partially reflective such that the mirror  14  may reflect an image IM 1  from the display panel  12 . Therefore, referring to  FIG. 1C , a player in front of the mirror  14  may see the image IM 1  from the display panel  12 . The player may feel as if the image IM 1  is floating in the air, particularly when the mirror  14  is partially reflective, and the player may be surprised and amused by the image IM 1 . 
     The display panel  12 , which is disposed at an upper portion of the display device  10 , may not easily get caught since people may be more likely to look down than to look up in a gaming place such as a casino. On the contrary, when the display panel  12  is disposed at a lower portion of the display device  10  such that the screen of the display panel  12  face upward, and the mirror  14  is disposed such that a front surface of the mirror  14  obliquely faces the screen of the display panel  12 , the player may easily come across the display panel  12 . 
     A display device for a gaming machine according to another embodiment of the present invention is described with reference to  FIG. 2A ,  FIG. 2B , and  FIG. 2C . 
       FIG. 2A  is a schematic perspective view of a display device for a gaming machine according to an embodiment of the present invention,  FIG. 2B  is a schematic lateral view of the display device shown in  FIG. 2A , and  FIG. 2C  illustrates an exemplary image on a beam splitter of the display device shown in  FIG. 2A . 
     Referring to  FIG. 2A , a display device  20  for a gaming machine according to another embodiment of the present invention includes a display panel  22 , a beam splitter  24 , and a background member  26 . The display panel  22  faces down to display images downward. The beam splitter  24  has a shape of a plate, and is disposed inclined to the display panel  22 . The background member  26  is disposed behind the partial mirror  24 . 
     Referring to  FIG. 2B , the beam splitter  24  may partially reflect and partially transmit incident light such that the beam splitter  24  partially reflect an image IM 2  from the display panel  22  and partially transmit an image IM 3  of the background member  26 . For example, the beam splitter  24  may include a half mirror or a half-silvered mirror that transmits half of incident light and reflects the remainder of the incident light, which is also referred to as a “magic mirror.” However, the beam splitter  24  is not limited to the half transmission and the half reflection. The beam splitter  24  may be also referred to as a partial mirror. Therefore, referring to  FIG. 2C , a player in front of the beam splitter  24  may see a combination of the image IM 2  from the display panel  22  and the image IM 3  of the background member  26 . The player may feel as if the image IM 2  is floating in front of the image IM 3 , and the player may be further surprised and amused by the combined image.  FIG. 2C  shows that a pair of dice images as an example of the image IM 2  are floating in front of a building as an example of the image IM 3 . 
     The background member  26  is disposed at the rear of the beam splitter  24  such that the background member  26  obliquely faces the rear surface of the beam splitter  24 . The background member  26  may include a miniature landscape, for example, a miniature nightscape of Las Vegas. The background member  26  may further include a lighting that may illuminate the miniature or may be included in the miniature so that the player can see the miniature. However, the brightness of the lighting may not be too high for the player to see the image IM 2  from the display device  22 . The lighting may include a light emitting diode (LED), for example. 
     The display device  20  may further include a support  28  that supports the beam splitter  24  and the background member  26 . 
     Other structures of the display device  20  may be substantially the same as the display device  10  described above with reference to  FIG. 1A  to  FIG. 1C . 
     Like the display device  10  shown in  FIG. 1A  to  FIG. 1C , the display panel  22 , which is disposed at an upper portion of the display device  20 , may not easily get caught compared with an example where the display panel  22  is disposed at a lower portion of the display device  20  such that the screen of the display panel  22  face upward, and the mirror  24  is disposed such that a front surface of the mirror  24  obliquely faces the screen of the display panel  22 . 
     In addition, the display device  20  including the top display panel  22  may have a smaller size than a comparative example where the display panel  22  is disposed at a lower portion of the display device  20  such that the screen of the display panel  22  face upward, and the mirror  24  is disposed such that a front surface of the mirror  24  obliquely faces the screen of the display panel  22 . In the comparative example, the beam splitter  24  may lean toward a player with a lower edge of the beam splitter  24  being disposed in front of the background member  26 , and the display panel  22  may be disposed in front of the background member  26 . Therefore, in a top view, a total area may be equal to or greater than a sum of an area occupied by the display panel  22  and an area occupied by the background member  26 . In this embodiment, the beam splitter  24  leans toward the background member  26  to overlap the background member  26 , and thus the area occupied by the display panel  22  may overlap the area occupied by the background member  26  as shown in  FIG. 2B . Therefore, in a top view, a total area may be smaller than a sum of an area occupied by the display panel  22  and an area occupied by the background member  26 . Accordingly, the size of the display device  20  according to this embodiment may be reduced. 
     A display device for a gaming machine according to another embodiment of the present invention is described with reference to  FIG. 3 . 
       FIG. 3  is a schematic perspective view of a display device for a gaming machine according to an embodiment of the present invention. 
     Referring to  FIG. 3 , a display device  30  for a gaming machine according to another embodiment of the present invention includes a display panel  32 , a beam splitter  34 , a background member  36 , and a blocking member  33 . The display panel  32  faces down to display images downward, the beam splitter  34  partially transmitting and partially reflecting incident light is disposed inclined to the display panel  32 , and the background member  36  is disposed behind the beam splitter  34 . 
     The blocking member  33  is disposed in front of the display panel  32 , and may extend downward from the display panel  32 . Although  FIG. 3  shows that the blocking member  33  extends obliquely downward, the blocking member  33  may extend vertically downward. The blocking member  33  may block a player to see the display panel  32 . 
     The display device  30  may further include a support  38  that supports the beam splitter  34  and the background member  36 . 
     Other structures of the display device  30  may be substantially the same as the display device  20  described above with reference to  FIG. 2A  to  FIG. 2C . 
     A display device for a gaming machine according to embodiments of the present invention is described with reference to  FIG. 4  to  FIG. 7B . 
       FIG. 4  is a schematic lateral view of a display device for a gaming machine according to an embodiment of the present invention,  FIG. 5A  is a schematic plan view of a filter for a display device according to an embodiment of the present invention,  FIG. 5B  is a schematic exploded view of the filter shown in  FIG. 5A  and a display panel for a display device,  FIG. 6A  is a schematic plan view of a filter for a display device according to another embodiment of the present invention,  FIG. 6B  is a schematic exploded view of the filter shown in  FIG. 6A  and a display panel for a display device,  FIG. 7A  illustrates an exemplary image on a beam splitter of a display device without a filter, and  FIG. 7B  illustrates an exemplary image on a beam splitter of the display device shown in  FIG. 4  to  FIG. 6B . 
     Referring to  FIG. 4 , a display device  40  for a gaming machine according to another embodiment of the present invention includes a display panel  42 , a beam splitter  44 , background members  46  and  47 , and a support  48 . The display panel  42  faces down to display images downward, and the beam splitter  44  partially transmitting and partially reflecting incident light is disposed inclined to the display panel  42 , and the background members  46  and  47  are disposed behind the beam splitter  44 . 
     The display device  40  further includes a filter  43  disposed on the display panel  42 . 
     According to an embodiment of the present invention, referring to  FIG. 5A , the filter  43  may have a transparent area  43   a  and a translucent area  43   b . The transparent area  43   a  of the filter  43  may occupy a most portion of an entire area of the filter  43 , and may be disposed around a center of the filter  43 . The translucent area  43   b  of the filter  43  may surround the transparent area  43   a , and may be disposed near edges of the filter  43 . The transparent area  43   a  of the filter  43  may fully transmit incident light, and the translucent area  43   b  of the filter  43  may partially transmit the incident light such that the transmittance of the incident light in the translucent area  43   b  may gradually increase from an edge of the filter  43  toward the central area  43   a  of the filter  43 . 
     According to an embodiment of the present invention, referring to  FIG. 5B , the display panel  42  may have a display area (or screen area)  42   d  displaying images and a peripheral area  42   p  surrounding the display area  42   d . The filter  43  may match with the display area  42   d  of the display panel  42 , for example, edges of the filter  43  may be aligned with edges of the display area  42   d  of the display panel  42 . 
     According to another embodiment of the present invention, referring to  FIG. 6A , the filter  43  may have a transparent area  43   c , a translucent area  43   d , and an opaque area  43   e . The transparent area  43   c  of the filter  43  may occupy a most portion of an entire area of the filter  43 , and may be disposed around a center of the filter  43 . The translucent area  43   d  of the filter  43  may surround the transparent area  43   a  like a band, and the opaque area  43   e  of the filter  43  may surround the translucent area  43   d  and may be disposed near edges of the filter  43 . The transparent area  43   c  of the filter  43  may fully transmit incident light, and the opaque area  43   e  of the filter  43  may fully block incident light. The translucent area  43   d  of the filter  43  may partially transmit the incident light such that the transmittance of the incident light in the translucent area  43   d  may gradually increase from the opaque area  43   e  to the central area  43   a  of the filter  43 . 
     Referring to  FIG. 6B , the filter  43  may match with an entire area of the display panel  42 , and the opaque area  43   e  of the filter  43  may match with a peripheral area  42   p  of the display panel  42  such that inner boundaries of the opaque area  43   e  of the filter  43  may be aligned with inner boundaries of the peripheral area  42   p  of the display panel  42 . 
     As described above, the filter  43  has the translucent area  43   b  or  43   d  having the light transmittance gradually decreasing as goes toward the edges of the filter  43 , and thus the filter  43  may cause images from the display panel  42  to be darker as goes toward the edges of the display panel  42  such that the edges of the display panel  42  may not be easily perceived. 
     For example, referring to  FIG. 7A , if the display device  40  does not include the filter  43 , the luminance of light, which is emitted from the display panel  42  and reflected by the beam splitter  44 , may abruptly change near positions  44   b  corresponding to boundaries of the display area  42   d  of the display panel  42 . Therefore, a player may recognize the presence of the display  42 . Furthermore, the light near the boundary positions  44   b  may make images of the background members  46  and  47  be blurred as if portions  46   a  and  47   a  of the background members  46  and  47  near the boundary positions  44   b  were fogbound. 
     However, referring to  FIG. 7B , the filter  43  may make the light luminance gradually change near positions  44   b  corresponding to the boundaries of the display area  42   d  of the display panel  42 , and thus a player may not easily perceive the display panel  42 . Moreover, the portions  6   a  and  47   a  of the background members  46  and  47  near the boundary positions  44   b  may be relatively clear since corresponding portions of the images from the display panel  42  is significantly blocked and thus relatively feeble. 
     Other structures of the display device  40  may be substantially the same as the display device  20  described above with reference to  FIG. 2A  to  FIG. 2C . In addition, the display device  40  may further include the blocking member  13  described above with reference to  FIG. 3 . 
     The display devices for a gaming machine shown in  FIG. 1  to  FIG. 7B  may be modified such that images displayed by the display devices may be shown in various directions. For example, two or more beam splitters may be used in multi-directional display. 
       FIG. 8A  is a schematic perspective view of a mirror assembly for a display device of a gaming machine according to an embodiment of the present invention, and  FIG. 8B  is a schematic top view of the mirror assembly shown in  FIG. 8A . 
     Referring to  FIG. 8A  and  FIG. 8B , a mirror assembly  54  for a display device of a gaming machine according to an embodiment of the present invention includes four beam splitters  54   a ,  54   b ,  54   c  and  54   d . Each of the beam splitters  54   a ,  54   b ,  54   c  and  54   d  may be triangular, and the beam splitters  54   a ,  54   b ,  54   c  and  54   d  may form a pyramid such that images reflected by the beam splitters  54   a ,  54   b ,  54   c  and  54   d  may be seen from four directions as shown in  FIG. 8B . The beam splitters  54   a ,  54   b ,  54   c  and  54   d  may have substantially the same shape from each other for symmetrical view, and, for example, each of the beam splitters  54   a ,  54   b ,  54   c  and  54   d  may a shape of an equilateral triangle. 
     Display devices for a gaming machine including the mirror assembly  54  shown in  FIG. 8A  and  FIG. 8B  according to embodiments of the present invention are described with reference to  FIG. 9A  to  FIG. 12B . 
       FIG. 9A  is a schematic perspective view of a display device for a gaming machine according to an embodiment of the present invention,  FIG. 9B  is a schematic plan view of the display device shown in  FIG. 9A ,  FIG. 10A  is a schematic perspective view of a display device for a gaming machine according to an embodiment of the present invention,  FIG. 10B  is a schematic plan view of the display device shown in  FIG. 10A ,  FIG. 11A  is a schematic perspective view of a display device for a gaming machine according to an embodiment of the present invention,  FIG. 11B  is a schematic plan view of the display device shown in  FIG. 11A ,  FIG. 12A  is a schematic perspective view of a display device for a gaming machine according to an embodiment of the present invention, and  FIG. 12B  is a schematic plan view of the display device shown in  FIG. 12A . 
     Referring to  FIG. 9A  and  FIG. 9B , a display device for a gaming machine according to an embodiment of the present invention includes a display panel  52   a  in addition to the mirror assembly  54  including the four beam splitters  54   a ,  54   b ,  54   c  and  54   d . The display panel  52   a  faces down to display images downward, and the display panel  52   a  overlaps the four beam splitters  54   a ,  54   b ,  54   c  and  54   d  when viewed from a top as shown in  FIG. 9B . 
     The display panel  52   a  may be a flat panel display, for example, a liquid crystal display (“LCD”). The size and the shape of the display panel  52   a  may be selected so that the display panel  52   a  may fit the mirror assembly  54 , for example, the display panel  52   a  may be square. However, custom-made display panels may be unavailable, and, although available, may require additional costs. Therefore, the display panel  52   a  may be a commercially available one. 
     According to an embodiment of the present invention, a diagonal of a base of the mirror assembly  54  may be about 600 mm, and the display panel  52   a  may be a 42 inch wide LCD panel of about 928 mm×about 523 mm 
     The display device according to this embodiment may exhibit low power consumption since the display device has a single display panel  52   a . In addition, the display device according to this embodiment may have a simple structure. Moreover, it is easy to set the display device since peripheries of the display panel  52   a , which do not contribute to displaying images, may not be shown to a player although the display panel  52   a  and the mirror assembly  54  are not exactly aligned with each other. 
     However, the display device according to this embodiment may have a low resolution since a single display panel  52   a  displays images for the four beam splitters  54   a ,  54   b ,  54   c  and  54   d . In addition, the display panel  52   a  may have large unused portions that do not overlap the mirror assembly  54  and protrude beyond the mirror assembly  54 , and the protruded portions may spoil the sight of the gaming machine. Furthermore, the mirror assembly  54  may have large portions that do not overlap the display panel  52   a.    
     Referring to  FIG. 10A  and  FIG. 10B , a display device for a gaming machine according to an embodiment of the present invention includes a pair of display panels  52   b  in addition to the mirror assembly  54  including the four beam splitters  54   a ,  54   b ,  54   c  and  54   d . The display panels  52   b  face down to display images downward, and each of the display panels  52   b  overlaps two of the four beam splitters  54   a ,  54   b ,  54   c  and  54   d  when viewed from a top as shown in  FIG. 10B . 
     According to an embodiment of the present invention, a diagonal of a base of the mirror assembly  54  may be about 600 mm, and each of the display panels  52   b  may be a 32 inch wide LCD panel of about 706 mm×about 398 mm 
     The display device according to this embodiment may be still effective since images for the four beam splitters  54   a  may be displayed by only two display panels  52   b.    
     However, the display device according to this embodiment may exhibit relatively high power consumption compared with the display device shown in  FIG. 9A  and  FIG. 9B . In addition, the display panel  52   a  may still have large unused portions that do not overlap the mirror assembly  54 . Furthermore, peripheries  53   b  of the display panel  52   a  such as a bezel, which do not contribute to displaying images, may be shown to a player. 
     Referring to  FIG. 11A  and  FIG. 11B , a display device for a gaming machine according to an embodiment of the present invention includes four display panels  52   c  in addition to the mirror assembly  54  including the four beam splitters  54   a ,  54   b ,  54   c  and  54   d . The display panels  52   c  face down to display images downward, and each of the display panels  52   c  overlaps one of the four beam splitters  54   a ,  54   b ,  54   c  and  54   d  when viewed from a top as shown in  FIG. 11B . 
     According to an embodiment of the present invention, a diagonal of a base of the mirror assembly  54  may be about 600 mm, and each of the display panels  52   c  may be a 15 inch LCD panel of about 305 mm×about 229 mm 
     The display device according to this embodiment may have a relatively effective layout, and seems to be easily combined since the display panels  52   c  are small. In addition, unused portions of the display panels  52   c  may be relatively small. 
     However, the display device according to this embodiment may require reversed images for adjacent display panels  52   c . In addition, the time required for combining the display device may be longer than expected. Furthermore, peripheries  53   b  of the display panel  52   a  such as a bezel, which do not contribute to displaying images, may be easily recognized by a player. 
     Referring to  FIG. 12A  and  FIG. 12B , a display device for a gaming machine according to an embodiment of the present invention includes four display panels  52   d  in addition to the mirror assembly  54  including the four beam splitters  54   a ,  54   b ,  54   c  and  54   d . The display panels  52   d  face down to display images downward. Each of the display panels  52   d  overlaps two of the four beam splitters  54   a ,  54   b ,  54   c  and  54   d , and each of the beam splitters  54   a ,  54   b ,  54   c  and  54   d  overlaps two of the display panels  52   d  when viewed from a top as shown in  FIG. 12B . 
     According to an embodiment of the present invention, a diagonal of a base of the mirror assembly  54  may be about 600 mm, and each of the display panels  52   c  may be a 21.5 inch wide LCD panel of about 476 mm×about 268 mm 
     The display device according to this embodiment may sufficiently use the four beam splitters  54   a ,  54   b ,  54   c  and  54   d  although the degree of the use may depend on displayed images. 
     However, the display device according to this embodiment may exhibit high power consumption. In addition, the image displayed by each of the display panels  52   d  may be complicated. Furthermore, the area occupied by the display panels  52   d  may be large and thus a marginal space in a vertical direction may be reduced. 
     Moreover, each of the display devices shown in  FIG. 9A  to  FIG. 12B  may have a relatively small display area shown to a player. For example, the display devices shown in  FIG. 9A  to  FIG. 12B  may be suitable for dice games such as craps and sic bo, which requires a relatively small display area. However, the display devices shown in  FIG. 9A  to  FIG. 12B  may be too small to use in roulette that requires a relatively large display area. 
     A display device for a gaming machine according to an embodiment of the present invention is described in detail with reference to  FIG. 13A  and  FIG. 13B . 
       FIG. 13A  is a schematic perspective view of a display device for a gaming machine according to an embodiment of the present invention, and  FIG. 13B  is a schematic plan view of the display device shown in  FIG. 13A . 
     Referring to  FIG. 13A  and  FIG. 13B , a display device for a gaming machine according to an embodiment of the present invention includes four display panels  52   e  and a mirror assembly  55  including four beam splitters  55   a ,  55   b ,  55   c  and  55   d . The mirror assembly  55  has a shape of a modified pyramid having five cut corners, and thus each of the beam splitters  55   a ,  55   b ,  55   c  and  55   d  is hexagonal. 
     The display panels  52   e  face down to display images downward. The display panels  52   e  are arranged such that each of the display panels  52   d  overlaps one of the four beam splitters  54   a ,  54   b ,  54   c  and  54   d , and each of the beam splitters  54   a ,  54   b ,  54   c  and  54   d  overlaps one of the display panels  52   d  when viewed from a top as shown in  FIG. 13B . 
     According to an embodiment of the present invention, a distance from a base edge of the mirror assembly  54  to an opposite base edge may be about 600 mm, and each of the display panels  52   c  may be a 21.5 inch wide LCD panel of about 476 mm×about 268 mm 
     The display device according to this embodiment may have a sufficiently large display area since an entire image from each of the display panels  52   e  may be fully reflected by the beam splitters  54   a ,  54   b ,  54   c  and  54   d  while the display device occupy substantially the same or slightly larger area compared with the above-described embodiments. Therefore, the display device may be used in roulette that requires a large display area. 
     The display devices shown in  FIG. 9A to 13B  may further include the background member  26  described above with reference to  FIG. 2A  to  FIG. 2C , the blocking member  13  described above with reference to  FIG. 3 , and the filter  43  described above with reference to  FIG. 4  to  FIG. 7B . 
     The background member  26  may be changed with a background image, which will be described with reference to  FIG. 14A  to  FIG. 15C . 
     A display device for a gaming machine according to an embodiment of the present invention is described in detail with reference to  FIG. 14A  to  FIG. 14D . 
       FIG. 14A  is a schematic perspective view of a display device for a gaming machine according to an embodiment of the present invention,  FIG. 14B  is a schematic perspective view of an external mirror assembly of the display device shown in  FIG. 14A ,  FIG. 14C  is a schematic perspective view of an internal mirror assembly of the display device shown in  FIG. 14A , and  FIG. 14D  is a schematic lateral view of the display device shown in  FIG. 14A . 
     Referring to  FIG. 14A  to  FIG. 14D , a display device for a gaming machine according to an embodiment of the present invention includes an upper display panel  62 , a lower display panel  63 , an external mirror assembly  64 , and an internal mirror assembly  65 . 
     The upper display panel  62  faces down to display game images IM 4  downward, and the lower display panel  63  faces up to display background images IM 5  upward. The upper display panel  62  may be substituted with a plurality of display panels as shown in  FIG. 10A  to  FIG. 13B . 
     The external mirror assembly  64  for a display device of a gaming machine according to an embodiment of the present invention includes four beam splitters  64   a ,  64   b ,  64   c  and  64   d . Each of the beam splitters  64   a ,  64   b ,  64   c  and  64   d  may be triangular, and the beam splitters  64   a ,  64   b ,  64   c  and  64   d  may form a pyramid such that game images IM 4  displayed by the upper display panel  62  may be reflected by the beam splitters  64   a ,  64   b ,  64   c  and  64   d  as shown in  FIG. 14D . The beam splitters  64   a ,  64   b ,  64   c  and  64   d  may have substantially the same shape from each other for symmetrical view, and, for example, each of the beam splitters  64   a ,  64   b ,  64   c  and  64   d  may a shape of an equilateral triangle. 
     The internal mirror assembly  65  for a display device of a gaming machine according to an embodiment of the present invention includes four beam splitters  65   a ,  65   b ,  65   c  and  65   d . Each of the beam splitters  65   a ,  65   b ,  65   c  and  65   d  may be triangular, and the beam splitters  65   a ,  65   b ,  65   c  and  65   d  may form a reversed pyramid such that background images IM 5  displayed by the lower display panel  63  may be reflected by the beam splitters  65   a ,  65   b ,  65   c  and  65   d  as shown in  FIG. 14D . The beam splitters  65   a ,  65   b ,  65   c  and  65   d  may have substantially the same shape from each other for symmetrical view, and, for example, each of the beam splitters  65   a ,  65   b ,  65   c  and  65   d  may a shape of an equilateral triangle. 
     Therefore, a player may see a mixture of the game images IM 4  and the background images IM 5 . 
     At least one of the external mirror assembly  64  and the internal mirror assembly  65  may be substituted with the mirror assembly  55  shown in  FIGS. 13A and 13B . 
     A display device for a gaming machine according to another embodiment of the present invention is described in detail with reference to  FIG. 15A ,  FIG. 15B , and  FIG. 15C . 
       FIG. 15A  is a schematic perspective view of a display device for a gaming machine according to another embodiment of the present invention,  FIG. 15B  is a schematic lateral view of a display device for a gaming machine shown in  FIG. 15A , and  FIG. 15C  is a schematic lateral view of a display device for a gaming machine according to another embodiment of the present invention. 
     Referring to  FIGS. 15A and 15B , a display device for a gaming machine according to an embodiment of the present invention includes a display panel  72 , a projector  73 , a mirror assembly  74 , an image transmission member  75 , and a plurality of screen members  76 . 
     The display panel  72  faces down to display game images IM 6  downward, and a projector  73  faces up to project background images IM 7  upward. The display panel  72  may be substituted with a plurality of display panels as shown in  FIG. 10A  to  FIG. 13B . 
     The mirror assembly  74  may have beam splitters as shown in  FIG. 8A  and  FIG. 8B  or  FIGS. 13A and 13B . According to an embodiment of the present invention, the image transmission member  75  may include a plurality of transparent or translucent plates such as glass plates. According to another embodiment of the present invention, the image transmission member  75  may include a plurality of beam splitters as shown in  FIG. 8A  and  FIG. 8B  or  FIGS. 13A and 13B . The transparent plates or the beam splitters of the image transmission member  75  may be substantially parallel to the beam splitters of the mirror assembly  74 . 
     The screen members  76  may be disposed on, for example, attached to outer surfaces of the image transmission member  75 . However, the screen members  76  may be disposed on inner surfaces of the image transmission member  75 . Each of the screen members  76  may include a colored transparent or translucent sheet. The screen members  76  may be omitted. 
     The background images IM 7  projected by the projector  73  may pass through the image transmission member  75  with the screen member  76  and through the mirror assembly  74 , and may overlap the game images IM 6 . 
     At least one of the mirror assembly  74  and the image transmission member  75  may be substituted with the mirror assembly  55  shown in  FIGS. 13A and 13B . 
     Referring to  FIG. 15C , a display device for a gaming machine according to an embodiment of the present invention includes a display panel  72 , a projector  73 , a mirror assembly  74 , and a plurality of screen members  76 , like the display device shown in  FIGS. 15A and 15B . However, the display device shown in  FIG. 15C  may not include the image transmission member  75 . 
     In detail, the display panel  72  faces down to display game images IM 6  downward, and a projector  73  faces up to project background images IM 7  upward. The mirror assembly  74  may have beam splitters as shown in  FIG. 8A  and  FIG. 8B , and the screen members  76  may be disposed on, for example, attached to inner surfaces of the mirror assembly  74 . Each of the screen members  76  may include a colored transparent or translucent sheet. 
     The background images IM 7  projected by the projector  73  may pass through the screen member  76  and through the mirror assembly  74 , and may overlap the game images IM 6 . 
     The display devices shown in  FIG. 14A  to  FIG. 15C  may further include at least one of the background member  26  described above with reference to  FIG. 2A  to  FIG. 2C , the blocking member  13  described above with reference to  FIG. 3 , and the filter  43  described above with reference to  FIG. 4  to  FIG. 7B . 
     The mirror assembly  74  may be substituted with the mirror assembly  55  shown in  FIGS. 13A and 13B . 
     A gaming machine according to an embodiment of the present invention is described with reference to  FIG. 16  to  FIG. 48 . 
     First, an overall structure of the gaming machine is outlined with reference to  FIG. 16  to  FIG. 18 . 
       FIG. 16  is a schematic perspective view of a gaming machine according to an embodiment of the present invention,  FIG. 17  is a schematic front view of the gaming machine shown in  FIG. 16 , and  FIG. 18  is a schematic exploded view of the gaming machine shown in  FIG. 16  except for post assemblies and player terminals. 
     Referring to  FIG. 16 , a gaming machine  1  according to an embodiment of the present invention includes a primary display assembly  100 , a mirror assembly  200 , a background assembly  300 , a base support  400 , a plurality of post assemblies  500 , a plurality of player terminals  600 , a secondary display assembly  700 , and a top sign  700 . The background assembly  300  is disposed on the base support  400  and covered by the mirror assembly  200  including beam splitters or partial mirrors. The post assemblies  500  are fixed to the base support  400  and support the primary display assembly  100  that includes display panels having downward screens. The secondary display assembly  700  including a plurality of image display panels is disposed on the primary display assembly  100 , and the top sign  800  is disposed on the secondary display assembly  700 . Although the top sign  800  figures shows craps as an example of a game, the game is not limited to the craps. For example, the game may be sic bo or roulette. 
     A player may play a game using one of the player terminals  600  while looking at images on one of the partial mirrors of the mirror assembly  200 . Some of the images may be reflected by the one of the partial mirrors after illuminated by one of the display panels and the others of the images may be images of the background assembly  300  after being transmitted through the one of the partial mirrors. 
     A structure of the base support  400  and the background assembly  300  of the gaming machine  1  is described in detail with reference to  FIG. 19  to  FIG. 27  as well as  FIG. 16  to  FIG. 18 . 
       FIG. 19  is a schematic perspective view of the base support and the background assembly of the gaming machine shown in  FIG. 16  to  FIG. 18 ,  FIG. 20  is a schematic top view of the base support and the background assembly,  FIG. 21  is a schematic partially-exploded perspective view of a mirror support of the base support and the background assembly,  FIG. 22  is a schematic partially-exploded perspective view of base plates of the background assembly,  FIG. 23  is a schematic perspective view of a base plate and background members thereon,  FIG. 24  is a schematic exploded perspective view of a base plate, background members, and lighting members,  FIG. 25  is a schematic exploded perspective view of a miniature building,  FIG. 26  is a schematic partially-exploded perspective view of a double-sided sign, and  FIG. 27  is a schematic partially-exploded perspective view of a single-sided sign. 
     Referring to  FIG. 19  and  FIG. 20 , the base support  400  includes a main frame  410 , a plurality of doors  420 , a mirror support  430 , and a plurality of casters  440 , and a plurality of adjusters  450 . 
     The main frame  410  may have a shape of a polygonal column, and each of the plurality of doors  420  are provided at a corresponding one of lateral surfaces of the main frame  410 .  FIG. 19  and  FIG. 20  show a regular octagonal column having eight lateral surfaces as an example of the main frame  410 , and eight doors  420  provided at respective lateral surfaces. The main frame  410  may have an internal space, and a control box  910  is disposed in the internal space of the main frame  410 . 
     The mirror support  430  is disposed on the main frame  410 , and may have a shape of a polygonal column, for example, a regular octagonal column like the main frame  410 . Referring to  FIG. 20 , the mirror support  430  is smaller than the main frame  410 , and the mirror support  430  and the main frame  410  are arranged such that the vertices of the octagon of the mirror support  430  are disposed near midpoints of edges of the octagon of the main frame  410 . The height of the mirror support  430  and/or the height of the main frame  410  may be adjusted so that a player may enjoy playing a game with a comfortable posture and without noticing the downward screens of the primary display assembly  100 . 
     Referring to  FIG. 21 , the mirror support  430  has a center hole  432  and a plurality of supporting portions  434  around the center hole  432 . The center hole  432  may have a shape of a square with concave corners, and the supporting portions may extend along edges of the square. 
     Referring to  FIG. 19  and  FIG. 20  again, the main frame  410  and the mirror support  430  have a plurality of holes near the vertices of the octagon of the main frame  410 , and a speaker  920  is provided in each of the holes. Although  FIG. 19  and  FIG. 20  show that the number of the speakers  920  is four, the number of the speakers  920  is not limited thereto. 
     The casters  440  and the adjusters  450  are coupled to a bottom surface of the main frame  410 . Each pair of one of the casters  440  and one of the adjusters  450  may be disposed near a vertex of the bottom surface of the main frame  410 , and the pairs of the casters  440  and the adjusters  450  may be disposed near ends of a diagonal cross of the bottom surface. 
     The background assembly  300  is disposed on the mirror support  430 , and include a plurality of background members  310  and  320  that may be seen through a partial mirror. The background members  310  and  320  may include first background members  310  disposed on at least one base plate  330  that is disposed on the mirror support  430  and second background members  320  disposed directly on the mirror support. However, all of the background members  310  and  320  may be disposed on either the at least one base plate  330  or the mirror support  430 . According to an embodiment of the present invention, the arrangement of the background members  310  and  320  and/or the at least one base plate  330  may be substantially the same in view of four orthogonal directions of a diagonal cross. However, the arrangements and structures of the background members  310  and  320  and/or the at least one base plate  330  may be designed freely without restrictions. 
     According to an embodiment of the present invention, referring to  FIG. 21 , the first background members  310 , which are disposed on the at least one base plate  330 , may include miniature buildings  311  and information boards  318 , for example. The second background members  320 , which are directly on the mirror support  430 , may include a plurality of signs including double-sided signs  360  and single-sided signs  370 , for example. 
     Referring to  FIG. 22 , the at least one base plate  330  may include a center plate  331  and a plurality of, for example, four peripheral plates  335  disposed around the center plate  33 . The center plate  331  has a plurality of lighting holes  333 , and each of the peripheral plates  335  also has a plurality of lighting holes  337 . 
     Referring to  FIG. 23  and  FIG. 24 , a plurality of miniature buildings  311  may be disposed on each of the peripheral plates  335  and the center plate  331 , and an information board  318  may be disposed on each of the peripheral plates  335 . The miniature buildings  311  and the information board  318  may be aligned with the lighting holes  333  and  337  of the plates  331  and  335 . 
     In addition, referring to  FIG. 24 , a plurality of lighting members  340  are disposed under respective lighting holes  333  and  337  of the plates  331  and  335 . Each of the lighting members  340  may include a circuit board  342  and a plurality of discrete light sources, for example, light emitting diodes (LEDs)  344  disposed on the circuit board  342 . 
     Referring to  FIG. 25 , a miniature building  311  may include a base  312 , a top  313 , and a plurality of lateral walls  314  coupled to the base  312  and the top  313 . The base  312  is fixed to the plate  331  or  335  and has a lighting hole  315  at a center thereof. The lateral walls  314  may be translucent or transparent such that the light emitted from the LEDs  344  may pass through the lateral walls  314  of the miniature building  311  via a lighting hole  333  or  337  of the plate  331  or  335  and the lighting hole  315  of the base  312  of the miniature building  311 . The lateral wall  314  may be covered with an oblique sheet having a plurality of windows through which the light from the LEDs  344  may pass such that the miniature building  311  may look like an actual building at night. 
     Referring to  FIG. 24  again, the information board  318  may be fixed to a standing bracket  319  that may be fixed to the peripheral plate  335  or another member. The information board  318  may be used in displaying information about a player, for example, a game history of the player, which will be described later. 
     Referring to  FIG. 26 , a double-sided sign  360  may include a base bracket  361 , a top bracket  362 , a pair of side brackets  363 , a top cover bracket  364 , a pair of translucent plates  366 , and a light source  369 . 
     The light source  369  may include an LED strip in a lighting channel having a shape of a hollow rectangular bar. The light emitted by the light source may change between green and red. The base bracket  361  includes four upward portions  368 , and the light source  369  is disposed in a space made by the four upward portions  368 . The top bracket  362  and the upward portions  368  of the base bracket  361  are disposed between the translucent plates  366 , which are disposed inclined. The top bracket  362  and upper edges of the translucent plates  366  are covered by the top cover bracket  364 , and the top bracket  362  is coupled to the top cover bracket  364 . In addition, lateral edges of the top bracket  362  and the translucent plates  366  are covered by the side brackets  363 . 
     The light emitted from the light source  369  may passes through both the translucent plates  366 . Referring to  FIG. 21 , the double-sided signs  360  are arranged such that the base bracket  361  and the top bracket  362  are aligned in a diagonal direction with respect to a center of the mirror support  430 . In addition, the double-sided signs  360  are from disposed near a midpoints of edges of the octagonal mirror support  430  such that the double-sided signs  360  may be seen by the players at the player terminals  600  disposed at both sides of the double-sided signs  360 . In order to secure spaces occupied by the double-sided signs  360 , the corners of the center hole  432  of the support  430  are made concave. 
     Referring to  FIG. 27 , a single-sided sign  370  may include a base bracket  371 , a front plate  372 , a rear cover  373 , a circuit strip  375 , and a plurality of light sources  376 . 
     Each of the light sources  376  may include an LED, and the light sources  376  are coupled to a front surface of the circuit strip  375 . The front plate  372  may be translucent or transparent, and faces the light sources  376  with being inclined. The rear cover  373  may be opaque and larger than the front plate  372  to extend beyond an upper edge of the front plate  372 . 
     The light emitted from the light source  376  may passes through the translucent front plate  372  while the rear cover  373  may not allow the light to pass through. Referring to  FIG. 21 , the single-sided signs  370  are arranged such that the front plates  372  face an outward direction. 
     The double-sided signs  360  and the single-sided signs  370  may be arranged alternately along a circumference of the mirror support  430 . 
     The above-described structure and arrangement of the background assembly  300  are only an example. The background assembly  300  may include anything that can be seen through a partial mirror arranged in any way. 
     A structure of the mirror assembly  200  of the gaming machine  1  is described in detail with reference to  FIG. 28  and  FIG. 29  as well as  FIG. 16  to  FIG. 18 . 
       FIG. 28  is a schematic perspective view of the mirror assembly of the gaming machine shown in  FIG. 16  to  FIG. 18 , and  FIG. 29  is a schematic top view of the mirror assembly shown in  FIG. 28 . 
     Referring to  FIG. 28  and  FIG. 29 , the mirror assembly  200  has a shape of a polyhedral dome that includes a mirror frame  210  as edges thereof, and a plurality of partial mirrors (or beam splitters)  220 , a plurality of cover plates  230 , and a top plate  240  as facets thereof. Referring to  FIG. 16  to  FIG. 18 , the mirror assembly  200  covers the background assembly  300 , and is coupled to the mirror support  430  and supported by the mirror support  430 . 
     The mirror frame  210  includes a plurality of brackets that are connected to each other and hold the partial mirrors  220 . The top plate  240  is nearly square, the partial mirrors  220  are hexagonal, and the cover plates  230  are isosceles triangular. The number of the partial mirrors  220  and the number of the cover plates  230  may be four, respectively. Each of the partial mirrors  220  has an upper edge meeting an edge of the top plate  240 , a pair of upper lateral edges meeting upper lateral edges of other partial mirrors  220 , and a pair of lower lateral edges meeting oblique edges of the cover plates  230 . An angle made by the upper edge of the partial mirror  220  with the edge of the top plate  240  may be about 45 degrees. 
     The partial mirrors  220  may partially transmit incident light and partially reflect incident light such that players at the player terminals  600  may see combined images including images from the primary display assembly  100  and images of the background assembly  300 . 
     A structure of the primary display assembly  100  of the gaming machine  1  is described in detail with reference to  FIG. 30  and  FIG. 37  as well as  FIG. 16  to  FIG. 18 . 
       FIG. 30  is a schematic partially-exploded perspective view of the primary display assembly of the gaming machine shown in  FIG. 16  to  FIG. 18 ,  FIG. 31  is a schematic partially-exploded top view of the primary display assembly shown in  FIG. 30 ,  FIG. 32  is a schematic bottom view of the primary display assembly shown in  FIG. 30 ,  FIG. 33  is a schematic exploded perspective view of a display panel assembly of the primary display assembly shown in  FIG. 30 ,  FIG. 34  is a schematic exploded perspective view of a protection of the display panel assembly shown in  FIG. 33 ,  FIG. 35  is a schematic perspective view of a display support of the primary display assembly shown in  FIG. 30 ,  FIG. 36  is a schematic perspective view of an electric circuit assembly of the primary display assembly shown in  FIG. 30 ,  FIG. 37  is a top view of the mirror assembly shown in  FIG. 16  to  FIG. 18  and openings in a base plate of the display support shown in  FIG. 35 , and  FIG. 38  and  FIG. 39  illustrate operations of the gaming machine shown in  FIG. 16  to  FIG. 18 . 
     Referring to  FIG. 30  to  FIG. 32 , the primary display assembly  100  includes a plurality of display panel assemblies  110 , a display support  120 , a panel cover assembly  130 , and an electric circuit assembly  140 . Referring to  FIG. 16  to  FIG. 18 , the primary display assembly  100  is disposed over the mirror assembly  200  and supported by the post assemblies  500 . 
     The electric circuit assembly  140  is disposed on a center of the display support  120 , and four display panel assemblies  110  are disposed on the display support  120  such that the display support  120  supports the electric circuit assembly  140  and the display panel assemblies  110 . The display panel assemblies  110  are arranged around the electric circuit assembly  140 , and the display panel assemblies  110  may be electrically connected to the electric circuit assembly  140 . The display panel assemblies  110  are covered with the panel cover assembly  130 , and the panel cover assembly  130  is coupled to the display support  120 . The primary display assembly  100  may further include a blocking member in front of the display panel assemblies  110  as described above with reference to  FIG. 3 . 
     Referring to  FIG. 33  and  FIG. 34 , a display panel assembly  110  includes a rectangular display panel  112  and a protection  115  receiving and protecting the display panel  112 . The display panel assembly  110  may further include a filter disposed on a screen of the display panel  112  as described above with reference to  FIG. 4  to  FIG. 7B . The protection  115  includes a rectangular transparent plate  116  and four side brackets  117 . The transparent plate  116  may include glass or acrylic resin. The side brackets  117  define a cuboid space receiving the transparent plate  116  and the display panel  112  in sequence, and the display panel  112  is disposed on the transparent plate  116  such that a screen of the display panel  112  faces the transparent plate  116 . A plurality of rubber strips  118  are disposed between the transparent plate  116  and the side brackets  117  and between the transparent plate  116  and the display panel  112  to protect the transparent plate  116  and the display panel  112 . 
     Referring to  FIG. 35 , the display support  120  includes a base plate  122 , a frame  124 , and a plurality of partition brackets  129 . 
     The base plate  122  is octagonal, and has two pairs of long edges and two pairs of short edges. The long edges in each pair of long edges are substantially parallel to each other, and two pairs of long edges are substantially perpendicular to each other. Similarly, the short edges in each pair of short edges are substantially parallel to each other, and two pairs of short edges are substantially perpendicular to each other. 
     The base plate  122  has four rectangular openings  123  near its long edges. A long edge of the openings  123  is substantially parallel to a corresponding long edge of the base plate  122 . The partition brackets  129  are fixed to the base plate  122  near short edges of the openings  123 , and extend substantially parallel to the short edges of the openings  123 . Each of the display panel assemblies  110  is disposed between a pair of the partition brackets  129  such that the screens of the display panels  112  may be exposed through the openings  123 . 
     The frame  124  is fixed to the base plate  122 , and includes a circumferential portion  125 , a cross portion  126 , and cover fixing portions  127 . Each of the portions  125 ,  126  and  127  may include at least one rectangular hollow bar. The circumferential portion  125  extends along a circumference of the base plate  122 . The cross portion  126  crosses the base plate  122  in a cross, and runs between the openings  123 . The cover fixing portions  127  extend substantially parallel to partition brackets  129  to meet the circumferential portion  125  and the cross portion  126 , and are disposed outer than the partition brackets  129  with respect to the openings  123 . 
     Referring to  FIG. 36 , the electric circuit assembly  140  includes a plurality of circuits including a first power supply (not shown) contained in a power supply box  141 , a pair of circuit breakers  142 , a VGA splitter  143 , a second power supply  144 , and a plurality of fans  145 . The fans  145  are fixed on a fan supporting bracket  146  having a pair of openings  147  exposing the fans  145 . 
     The electric circuit assembly  140  further includes a support table  150  for fixing and supporting the circuits  141 - 145 . The support table  150  includes a square table top  152  and a plurality of legs  154  coupled to the table top  152  near the corners of the table top  152 . The support table  150  further includes a pair of supporting posts  156  coupled to the table top  152  near the center of the table top  152 . The legs  154  and the supporting posts  156  may be coupled to the base plate  122  of the display support  122 . The table top  152  has a center hole  153  and a side hole  154 . The power supply box  141  may be fixed to two adjacent legs  155  of the support table  150 , and the fan supporting bracket  146  may be fixed to two other adjacent legs  155  of the support table  150 . The circuit breakers  142  passes through a wall of the power supply box  141 , and are fixed to the wall. The VGA splitter  143  and the second power supply  144  are coupled to the wall of the power supply box  141 . 
     Referring to  FIG. 30  to  FIG. 32  again, the panel cover assembly  130  includes a plurality of panel covers  131  and a plurality of fixing covers  135 . The fixing covers  135  are coupled to the cover fixing portions  127  of the frame  124  in the display support  120 , and the panel covers  131  are coupled to the fixing covers  135 . A fixing cover  135  is aligned with an area surrounded by two adjacent cover fixing portions  127  and the circumferential portion  125  of the frame  120 . A panel cover  131  is aligned with an area surrounded by two cover fixing portions  127  interposing a panel assembly  110 , the circumferential portion  125  of the frame  120 , the cross portion  126 , and a lateral surface of the electric circuit assembly  140 . 
     A panel cover  131  includes a horizontal portion  132  covering a display panel  112 , a vertical portion  133  covering a lateral surface of the electric circuit assembly  140 , and a bracket portion  134 . The vertical portion  133  is connected to an upper edge of the horizontal portion  132 , and the bracket portion  134  is connected to a lower edge of the horizontal portion  132 . The horizontal portion  132  covers a rear surface of a display panel  112  disposed between the partition brackets  129 , and the horizontal portion  132  has a plurality of heat dissipation holes for dissipating the heat released by the display panel  112 . The vertical portion  133  covers a lateral surface of the electric circuit assembly  140 , and the vertical portion  133  has a plurality of heat dissipation holes for dissipating the heat released by the electric circuit assembly  140 . 
     Referring to  FIG. 37  to  FIG. 39  as well as  FIG. 16  to  FIG. 18 , each of the openings  123  of the base plate  122  exposing a screen of the display panels  112  is aligned with a partial mirror  220  of the mirror assembly  200  such that images  113  and  114  on the screen may be reflected by the partial mirror  220  to be shown to a player. In addition, the images of the background members  310  and  320  including the miniature buildings  311 , the information board  318 , the single-sided sign  370 , and the double-sided sign  360  illuminated by the light sources  344 ,  369  and  376  may pass through the partial mirror  220  to overlap the images  113  and  114 . The images  113  and  114  may include an information image  114  about a gaming history, and the information image  114  may be aligned with the information board  318  as if the information image  114  were disposed on the information board  318 . 
     A structure of the post assembly  500  of the gaming machine  1  is described in detail with reference to  FIG. 40  to  FIG. 42  as well as  FIG. 16 . 
       FIG. 40  is a schematic exploded perspective view of the post assembly of the gaming machine shown in  FIG. 16  to  FIG. 18 ,  FIG. 41  is a schematic sectional view of a post and a top bracket in the post assembly shown in  FIG. 40 , and  FIG. 42  is a schematic bottom view of portions of the post assembly and the primary display assembly. 
     Referring to  FIG. 40  and  FIG. 41 , a post assembly  500  includes a post  510 , an assistant piece  515 , a supporting bracket  520 , a fixing bracket  530 , a post stopper  540 , a pair of cover brackets  550 , and a top bracket  560  as facets thereof. Referring to  FIG. 16 , the post assembly  500  supports the display assembly  100  and is fixed to the base support  400 . 
     The post  510  has a shape of a hollow cylinder, and the assistant piece  515  protrudes outward from the outer circumferential surface of the post  510 . The assistant piece  515  is disposed at the top of the post  510  and may have a top surface substantially parallel to a top surface of the post  510  such that the assistant piece  515  may help the post  510  supporting the top bracket  560  and the display assembly  100 . 
     The post  510  is inserted into the supporting bracket  520 , and fastened by the fixing bracket  530  that are fixed to the main frame  410  of the base support  400 . The post stopper  540  is fixed to the main frame  410 , and disposed under the fixing bracket  530  so that the supporting bracket  530  may not slip down. 
     The top bracket  560  has a hole  562  and includes a pair of vertical protrusions  564  extending downward from a circumference of the hole  562 . The vertical protrusions  564  are disposed opposite in a diagonal direction of the hole  562 . The top bracket  560  is coupled with the post  510  such that the vertical protrusions  564  are substantially in contact with an inner circumference of the posit  510 . In addition, the top bracket  560  is coupled to the cover brackets  550  that covers upper portion of the post  510  including the assistant piece  515 . The top bracket  560  is coupled with the base plate  122  and the fixing cover  135  of the primary display assembly  100 . In this way, the primary display assembly  100  is supported by the post assembly  500  that is coupled to the base support  400 . 
     A structure of the player terminal  600  of the gaming machine  1  is described in detail with reference to  FIG. 43  as well as  FIG. 16 . 
       FIG. 43  is a schematic perspective view of the player terminal of the gaming machine shown in  FIG. 16  to  FIG. 18 . 
     The player terminal  600  includes a cabinet  610  and a top door  620  disposed on the cabinet  610 . 
     The cabinet  610  may include electrical circuits therein, and includes a main body  611 , a top body  612  disposed between the main body and the top door  620 , and a support plate  613  disposed under the main body  611 . According to an embodiment of the present invention, the main body  611  may include a main controller therein, and the top body  612  may include a relay unit and a sensor therein. 
     The main body  611  includes a foot lamp  615  on a front surface thereof near the support plate  613 , and the foot lamp  615  illuminates the support plate  613  and a player&#39;s feet sitting in front of the player terminal  600 . When there is no player at the player terminal  600 , the foot lamp  615  may turn off. The main body  611  further includes a plurality of speakers  616  and a head lamp  617  that are disposed behind the top door  620  in a detachable manner. 
     The top body  612  includes a card slot  618  and an information display  619  on a front surface thereof. The card slot  618  is provided for a player to insert a player card that may store information about the player, for example, a player ID and a gaming history of the player. The player card inserted in the card slot  618  may be read by a card reader (not shown). The information stored in the player card may be recorded by a player tracking system (PTS), and may be displayed on the information display  619 . 
     The top door  620  includes a terminal display  621 , an operation unit  622 , a coin entry  623 , and a bill entry  624 . 
     The terminal display  621  displays images associated with a game, and occupy a large area of the top door  620 . The terminal display  621  may include a touch screen for player&#39;s input. 
     The operation unit  622  may be used for a player to play a game, and includes a plurality of buttons  622   a - 622   d , for example, a play button (or a shake/shooter button)  622   a , a select button  622   b , a payout button  622   c , and a help button. The play button  622   a  and the select button  622   b  are disposed below the terminal display  621 , and the payout button  622   c  and the help button  622   d  are disposed at a side of the terminal display  621 . 
     The play button  622   a  may cause, when pushed, an action of a game. For example, in craps or sic bo, a player may press the play button  622   a  to make virtual dice roll, the virtual dice shown on the partial mirror  220 . The select button  302  is used in selecting bet or in confirming an input of a player. The payout button  303  may be provided for a player who wishes to finish a game and to be paid out for remaining credits. The help button  304  may be used for a player to get information about a game. 
     The player terminal  600  may further include a hopper unit (not shown) containing coins or medals and discharging medals or coins for payout, etc. 
     An electrical circuit configuration of the gaming machine  1  shown in  FIG. 16  to  FIG. 18  is described in detail with reference to  FIG. 44  as well as  FIG. 16  to  FIG. 18 . 
       FIG. 44  is a block diagram of a circuit configuration of the game machine shown in  FIG. 16  to  FIG. 18 . 
     The gaming machine  1  includes a main controller  90 , a primary display  80 , and a plurality of player terminals  600 . The primary displays  80  correspond to the display panels  112  of the display panel assembly  110 , and the primary display  80  and the player terminals  600  are connected to the main controller  90 . 
     The main controller  90  may execute a game and may control other parts of the gaming machine  1 . The main controller  90  includes a microcomputer  91 , an I/O interface  97 , a communication interface  98 , and a timer  99 , and may be included in the control box  910  shown in  FIG. 19 . 
     The microcomputer  91  includes a CPU  92 , a ROM  93 , a RAM  94 , and a bus  95 . Data communication between the CPU  92 , the ROM  93 , and the RAM  94  is performed via the bus  95 . The CPU  92  is connected to the primary display  80 , the communication interface  98 , and the timer  99  via the I/O interface  97 . 
     The ROM  93  may be configured to store programs used in executing a game and controlling the primary display  10  and the player terminals  600 . The ROM may further store a payment table, for example. 
     The RAM  94  may be configured to temporarily store various data used by the CPU  92 . According to an embodiment of the present invention, the RAM  94  may store bet information from the player terminals  600  and intermediate or resultant data related to a game processing executed by the CPU  92 . 
     The CPU  92  executes a game using the programs and the data stored in the ROM  93  and the RAM  94 . In addition, the CPU  92  controls the primary display  80  via the communication interface  98 , and performs bidirectional data communication with the player terminals  600 , and controls the player terminals  600  via the communication interface  98 . According to an embodiment of the present invention, the CPU  92  sets a bet time with the timer  99  and receives bet information from the player terminals  600 . The CPU  92  executes a game round when the CPU  92  receives bet information from all the player terminals  600 . The CPU  92  performs win determination and win prize determination based upon the win determination and the bet information from the player terminals  600 . 
     An electrical circuit configuration of the player terminal  600  of the gaming machine  1  shown in  FIG. 16  and  FIG. 43  is described in detail with reference to  FIG. 45  as well as  FIG. 16  to  FIG. 18 . 
       FIG. 45  is a block diagram of a circuit configuration of the player terminal of the game machine shown in  FIG. 16  and  FIG. 43 . 
     Referring to  FIG. 45 , a player terminal  600  includes a terminal controller  630 , a gaming board  640 , and a plurality of peripheral devices. 
     The peripheral devices may include output units including a terminal display  621 , a display driver  621   d  for driving the terminal display  621 , a speaker  616 , a sound output circuit  616   d  for controlling the speaker  616  to output sounds, and a hopper  651 , for example. The hopper  651  stores and discharges gaming media. 
     The peripheral devices may further include input units including a plurality of buttons  622   a - 622   d , a data receiver  652 , a game media receiver  653 , and a touch panel  625 . The plurality of buttons  622   a - 622   d  includes a play button  622   a , a select button  622   b , a payout button  622   c , and a help button  622   d , and the touch panel  625  may be integrated into the terminal display  621 . The game media receiver  653  receives game media and generates and transmits a credit signal to the data receiver  652 , and the data receiver  652  transmits the credit signal or a corresponding signal to the CPU  631 . 
     The peripheral devices may further include a timer  654 . Some of the peripheral devices such as the terminal display  621 , the speaker  616 , and the buttons  622   a - 622   d  are also shown in  FIG. 43 . 
     The terminal controller  630  includes a CPU  631 , a ROM  632 , and a RAM  633 , and is connected to the CPU  92  of the main controller  90 . 
     The ROM  632  may store programs for achieving basic functions of the player terminal  600 , various kinds of programs required for controlling the player terminal  600 , and a data table or the like. The RAM  633  may temporarily store various data used by the CPU  631 . 
     The CPU  631  may be connected to the CPU  92  of the main controller  90  and the input units  622   a - 622   d ,  652  and  625 , and may perform various operations in response to commands from the control of the CPU  92  of the main controller  90  or inputs from the input units  622   a - 622   d ,  651 ,  652  and  625 . 
     According to an embodiment of the present invention, the CPU  631  receives a command signal from the CPU  92  of the main controller  90 , performs various processes with the data or the programs stored in the ROM  632  and the RAM  633 , and controls peripheral devices of the player terminal  600  base on a result of the processes. In addition, the CPU  631  conducts proper operations in response to the inputs from the input units  622   a - 622   d ,  651 ,  652  and  625 , executes various processes with the data or the programs stored in the ROM  632  and the RAM  633 , and then, transmits results of the processes to the CPU  92  of the main controller  90 . 
     The display driver  621   d  may include a program ROM, an image ROM, an image control CPU, a work RAM, a VDP (video display processor), and a video RAM, for example. The program ROM may store programs for image control, related to display in the terminal display  621  or various kinds of selection tables. The image ROM may store dot data or the like for forming an image to be displayed on the terminal display  621 , for example. The image control CPU may select an image to be displayed on the terminal display  621  among the dot data stored in the image ROM in advance based upon the parameter set by the CPU  631 . The work RAM may be used as a temporary storage when the image control CPU executes an image control program. The VDP forms an image according to the contents of display determined by the image control CPU and then outputs the formed image to the terminal display  621 . The video RAM is configured as temporary storage means when the VDP forms an image. 
     The touch panel  625  is mounted onto a front face of the terminal display  621 , detects a player&#39;s touch input thereon, and transmits information of the touch input to the CPU  631 . According to an embodiment of the present invention, RAM  633  may store the player&#39;s bet information based upon the information when the touch input is related to bet. The bet information is transmitted to the CPU  92  of the main controller  90  and then is stored in a corresponding storage area of the RAM  94 . 
     The CPU  631  increases credits of a player stored in the RAM  633  after receiving the credit signal from the data receiver  652 . 
     The gaming board  640  includes a CPU  641 , a boot ROM  642 , and a ROM  643  that are interconnected by an internal bus. The gaming board  640  further includes a card slot  644   s , a memory card  644  in the card slot  644   s , an IC socket  645   s , and a generic array logic (GAL)  645  in the IC socket  645   s.    
     A card slot  644   s  is connected to the CPU  631  via an IDE bus. 
     The memory card  644  may store a game program and a game system program. The memory card  644  may include a nonvolatile memory such as CompactFlash (registered trademark) and may be removed from the card slot  644   s . Therefore, types or contents of the game to be played at the player terminal  600  may be changed by rewriting the memory card  644  with another game program and game system program or by exchanging a memory card  644  storing with another game program and a game system program. Game programs may include a program or the like related to the progress of a game. The game programs include image data or sound data and the like to be outputted during the play of a game. 
     A GAL  64  is a kind of PLD having an OR-fixed arrayed structure. The GAL  64  has a plurality of input ports and output ports. When predetermined data is inputted to an input port, data corresponding to the predetermined data is outputted from an output port. 
     An IC socket  645   s  is configured to removably mount the GAL  64 , and is connected to the CPU  631  through a PCI bus. 
     The CPU  641 , the ROM  643 , and the boot ROM  642  are connected to the CPU  631  by means of the PCI bus. The PCI bus transmits a signal between the CPU  631  and a gaming board  640  and then supplies power from the CPU  631  to the gaming board  640 . The ROM  643  stores country identification information and an authentication program. The boot ROM  642  stores a preliminary authentication program and programs (boot codes) or the like for the CPU  641  to initiate the preliminary authentication program. 
     An authentication program is a program (tampering check program) for authenticating a game program and a game system program. The authentication program is described along authentication and certification that a game program and a game system program targeted for authentication acquisition processing are not tampered, i.e., procedures (authentication procedures) for authenticating the game program and the game system program. The preliminary authentication program is described along certification that an authentication program targeted for authentication processing is not tampered, i.e., procedures (authentication procedures) for authenticating authentication programs. 
     The images displayed on the terminal display  621  of the player terminal  600  according to an embodiment of the present invention is described in detail with reference to  FIG. 46  to  FIG. 48 . 
       FIG. 46  to  FIG. 48  are schematic screen shots of the terminal display for a game of craps according to one embodiment of the present invention. 
     As described above, a touch panel ( 625  in  FIG. 45 ) is integrated onto the terminal display  621  of the player terminal  600  and disposed on the terminal display  621 . When a player touches a touch area in the touch panel  625  on the terminal display  621 , thereby enabling instruction input. 
     A screen for craps, for example, shows a betting board  680  including a plurality of touch-sensitive betting areas and other display areas in periphery of the betting board  680 , for example, two rows of display areas disposed above the betting board  680 , a column of display areas left to the betting board  680 , and two rows of display areas disposed below the betting board  680 . 
     An uppermost row of the screen shows a station number  651 , a remaining bet time  652  and  653 , a win meter  654 , a bet meter  655 , a denomination  656 , and a credit meter  657  in sequence from left to right. The station number  651  denotes a unique identification number defined by the player terminal  600 . The remaining bet time is shown as bars  652  and numerals  653 . The win meter  654  shows credits won in a game round. The bet meter  655  shows the bet amount in the current game round by way of credits. The denomination  656  shows a current denomination. The credit meter  657  shows current credits of a player or a player terminal  600 . 
     A second row shows a roll history  658  and a hop bet extension button  659  disposed right to the roll history  658 . The roll history  658  includes results of past game rounds, which are listed in sequence, and each of the results includes a sum and rolled top surfaces of two dice, for example. According to an embodiment of the present invention, the roll history  658  may be touch-sensitive such that details of a game round, for example, including a betting area, a bet amount, a win prize are shown when a player touches an area showing a result of the game round. Referring to  FIG. 47 , the hop bet extension button  659 , if touched, cause to pop up a betting board  690  for hop bet. The betting board  690  for hop bet will be described later. 
     A leftmost column disposed under the roll history  658  shows a bet type selection area  660  including a plurality of selection buttons  661 - 666  denoted by “PASS LINE,” “ODDS,” “COME,” “COME ODDS,” “PLACE,” and “BUY,” for example. When a player touches one of the selection buttons  661 - 666 , a window showing information about the selected bet type may pop up over a betting board  500 . 
     A game rules button  669  is disposed under of the bet type selection area  660 . When a player touches the game rules button  669 , the screen shows game rules. 
     A lowermost row shows a bet rule button  671  and an environment selection  672 , a bet range  673 , a winning rolled-number  674 , bet buttons  675  ( 675   a - 675   e ), a cancel button  676  and an all-cancel button  677 , an all-off button  678 , and an all-on button  679  in sequence from the left to the right. 
     The bet rule button  671  is used in popping up a window showing information for description of each bet type in a craps game. The environment selection  672  shows two national flags partially overlap each other, and the environment is established for the country of the front flag. Whenever a player touches the environment selection  672 , the national flags exchange their positions and the environment settings are changed. 
     The bet range  673  shows a minimum and a maximum of a bet range allowed in one game round. The winning rolled-number  674  shows sum of the rolled numbers of two dice for a player&#39;s win in the current bet. 
     The bet buttons  675   a - 675   e  are used in betting and denoted by “1,” “5,” “25,” “100,” and “OFF” For example, when a player touches one of the bet buttons  675   a  denoted by “1,” one credit is set as a bet amount. When a player touches the bet button  675   e  denoted by “OFF,” the bet amount is reset. The cancel button  676  is used in cancelling an immediately preceding bet, and the all-cancel button  677  is used in cancelling all cancelable bets. 
     The betting board  680  includes a plurality of betting areas. Betting areas denoted by “PASS LINE,” “Don&#39;t Pass Bar,” “FIELD,” and “COME” are arranged in an upward direction, and a betting area denoted by “BIG” is disposed left to the betting areas “Don&#39;t Pass Bar” and “FIELD.” Betting areas “Don&#39;t COME Bar,” “4,” “5,” “SIX,” “8,” “NINE,” and “10” are arranged in a row on the betting area “COME.” At a right portion of the betting board  500 , betting areas denoted by “C&amp;E,” “HARDWAYS,” and “ONE ROLL BETS” are disposed. Referring to  FIG. 48 , betting areas “DON&#39;T COME,” “DON&#39;T COME ODDS,” “PLACE TO LOSE,” “LAY,” “COME,” “COME ODDS,” “PLACE,” “BUY” are set at each of the betting areas “4,” “5,” “SIX,” “8,” “NINE,” and “10.” 
     A betting of a player may be conducted within a predetermined time duration (about 60 seconds, for example). For example, a player may select a betting area of the betting board  500  by touching the betting area with the finger or the like. Thereafter, the player may bet credits on the selected betting area by touching the bet buttons  675   a - 675   d . However, the selection of the betting area may follow the betting operation. 
       FIG. 46  shows that a bet of one credit is placed on each of the betting areas “PASS LINE,” “Don&#39;t Pass Bar,” and “HARDWAYS.” A word “HARD” is written under the number “8” of the winning rolled-number  674 , and a word “PUSH” is shown under the number “12” of the winning rolled-number  674 . The word “HARD” under “8” denotes that a player win when the same numbers of 4 face up in the two dice, and the word “PUSH” under “12” denotes that the result is a tie when the rolled numbers are 12. In other words, the winning rolled-number  674  may show the roll numbers and the betting area on which the player betted. 
     The betting of the player is finalized when the remaining bet time reaches 0. 
     The screen shown in  FIG. 47  shows a hop betting board  690  for hop bet which pops up when a hop bet extension button  659  is touched. The hop betting board  690  shows betting areas corresponding to all of the combinations of rolled numbers of two dice. For example, total of 21 betting areas denoted by “1-1,” “1-2,” “1-3,” “1-4,” “1-5,” “1-6,” “2-2,” “2-3,” “2-4” “2-5,” “2-6,” “3-3,” “3-4,” “3-5,” “3-6,” “4-4,” “4-5,” “4-6,” “5-5,” “5-6,” and “6-6” are shown in the hop betting board  690 . Among the “HOP BET” betting areas, betting areas denoted by “2-2,” “3-3,” “4-4,” and “5-5” have the same rolled numbers as those of “HARDWAYS.” However, “HARDWAYS” is a bet type that a player wins when a hard way (same rolled numbers) occurs before an easy way (different rolled numbers), whereas “HOP BET” is a bet type that a player wins (one-roll bet) when a combination of rolled numbers of two dice in a roll executed right after betting is the same as a combination on which the player betted. Among the “HOP BET” betting areas, the betting areas denoted by “1-1,” “1-2,” “5-6,” and “6-6” have the same rolled numbers as the betting areas of “Horn BET” in “ONE ROLL BETS,” and the bet contents and payout are also similar. For example, the gaming machine  1  is configured to be able to bet on all of the combinations of rolled numbers of two dice as one-roll bets in a craps game. A craps game betting board and a betting board which is capable of betting on all of the combinations of rolled numbers of two dice are set separately. 
       FIG. 48  shows a screen when the betting area “8” is selected among the betting areas “4,” “5,” “SIX,” “8,” “NINE,” and “10” shown in  FIG. 46 . Referring to  FIG. 38 , a window showing a betting board extension  695  pops up. An image of the number “8” is disposed at a center of the betting board extension  695 , and a plurality of betting areas denoted by “DON&#39;T COME,” “DON&#39;T COME ODDS,” “PLACE TO LOSE,” “LAY,” “COME,” “COME ODDS,” “PLACE,” and “BUY” are arranged at the left and right of the number image “8.” Numeric value selection buttons  521  and  522  for moving to adjacent betting areas and a “CLOSE” button  523  are disposed in a lowermost row of the betting board extension  695 . 
     While this invention has been described in connection with what is presently considered to be practical embodiments, it is to be understood that the invention is not limited to the disclosed embodiments, but, on the contrary, is intended to cover various modifications and equivalent arrangements included within the spirit and scope of the appended claims.