Patent Publication Number: US-2021166256-A1

Title: Method and system for providing an event space associated with a primary virtual space

Description:
FIELD OF THE DISCLOSURE 
     This disclosure relates to providing event spaces, in particular providing event spaces associated with one or more primary virtual spaces. 
     BACKGROUND 
     Some games are known to have secondary games associated with the primary game. The secondary games typically provide a separate game space where the users of the primary game may participate in one or more actions separate, but typically related, to the primary game. The secondary games may be a simplified version of the primary game where the users are required to achieve one or more objectives. In typical examples, the secondary game may be a player-versus-player scenario, where the players attempt to defeat other players in combat. In such typical examples, the characters associated with the players tend to be normalized across all the players, so that all of the characters have the same or similar capabilities and/or properties. In this way, new players of the primary game having characters with lower capabilities and/or properties than players having advanced characters may interact on a level playing field. 
     Previously provided secondary games have not provided the ability of a player to receive an advantage in the secondary game by making purchases of virtual items and/or virtual currency. Such limitations of the secondary games miss an opportunity to generate revenue from players when playing the secondary games. 
     SUMMARY 
     One aspect of the disclosure relates to providing event spaces, associated with a primary game space, where the event space may be configured to facilitate playing a secondary game. The users interacting with the event space may start the secondary game, within the event space, with characters having the same properties, and the users may be encouraged to achieve one or more objectives within the secondary game. The one or more objectives may be associated with one or more administrator defined events. The users may be provided with incentives to make purchases of virtual currency and/or virtual items associated with the event space such that the users may be provided with one or more advantages in response to making the purchases. Providing incentives to make purchases of virtual currency and/or virtual items associated with the event space provides an opportunity to generate revenue from a user&#39;s game play of secondary games. 
     In some implementations, the system may include one or more servers. The server(s) may be configured to communicate with one or more client computing platforms according to a client/server architecture. The users may access the system and/or a virtual space (e.g., a virtual world, a game space, etc.) via the client computing platforms. 
     The server(s) may be configured to execute one or more computer program modules to provide an event space associated with a primary virtual space. The computer program modules may include one or more of a primary virtual space module, a primary account module, an event space module, an event account module, an event transaction module, an event assessment module, a reward distribution module, an event configuration module, and/or other modules. In some implementations, the client computing platforms may be configured to execute one or more computer program modules that are the same as or similar to the computer program modules of the server(s) to provide an event space associated with a primary virtual space. 
     The primary space module may be configured to execute an instance of a primary virtual space. The primary space module may be configured to implement the instance of the primary virtual space to facilitate interaction of the users with the primary virtual space and/or each other by performing operations in the primary virtual space in response to commands received from the users. The primary space module may be configured to implement the instance of the primary virtual space to determine view information that defines a view of the primary virtual space for presentation to a first user. The primary space module may be configured to facilitate transmission of the view information to a client computing platform associated with the first user to facilitate presentation of the view of the primary virtual space to the first user on the client computing platform. 
     The primary account module may be configured to manage accounts of users related to the primary virtual space. The accounts of the users may include a first primary user account associated with a first user, wherein the first primary user account may include inventory information for the first user which indicates virtual items available to the first user in the primary virtual space. 
     The event space module may be configured to execute an instance of an event space. The event space module may be configured to implement the instance of the event space to facilitate interactions of the users with the event space and/or each other during an event period by performing operations in the event space in response to commands received from the users. The event space may comprise one or more event objectives. Event objectives may include one or more of player-versus-player objectives, player-versus-environment objectives, and collecting and/or harvesting objectives. The virtual items available to the first user in the primary virtual space may be unavailable to the first user in the event space. 
     Access to the event space may be limited to a subset of users of the primary virtual space. For example, the event space may only become available to the users of the primary virtual space upon an indication that the users of the primary virtual space have breached a specified threshold. The event space module may be configured to implement the instance of the event space upon an indication that the first user has reached a specified level in the primary virtual space. The specified threshold may be any parameter associated with the user and/or the game. 
     The event account module may be configured to manage accounts of users related to the event space. The user accounts may include a first event user account associated with the first user, wherein the first event user account indicates a set of event user parameters for the first user, a set of event game parameters for the first user, and event inventory information. The event inventory information may indicate virtual items available to the first user in the event space. The event user parameters may include an association of the first event account with the first primary user account. The virtual items available to the first user in the event space may be different than the virtual items available to the first user in the primary virtual space. 
     The event transaction module may be configured to facilitate purchase of event virtual items useable in the event space. The event inventory information may reflect the availability of the event virtual item to the first user in the event space, in response to the purchase of an event virtual item in the event space by the first user. The event virtual items available to the first user in the event space may be unavailable to the first user in the primary virtual space. 
     The event assessment module may be configured to determine the progress of the users with respect to the one or more event objectives. The event assessment module may be configured to determine event rewards to be awarded to individual ones of the users based on the progress of the individual users with respect to the one or more event objectives. The event rewards may be usable in the primary virtual space. The event rewards may be unavailable for use by the first user in the event space. 
     The reward distribution module may be configured to distribute event rewards to the users in the primary virtual space. The event inventory information in the first primary account may be updated to reflect the availability to the first user in the primary virtual space of one or more virtual items included in the first event reward, in response to the determination of a first event reward for the first user. The rewards awarded to the first user during the event period in the event space may be distributed to the first user for user in the primary virtual space upon expiration of event period, such that, in response to expiration of the event period, the primary account module may be configured to modify the inventory information for the first user to indicate the availability of the event reward for use by the first user in the primary virtual space. 
     Upon an expiration of the event period, the event space may become unavailable to the users, and the event items purchased by the users in the event space during the event period may be forfeit, such that the event inventory information for the first user may be updated to reflect removal of the availability of the event virtual item(s) in the event space to the first user upon expiration of the event period. 
     The event configuration module may be configured to facilitate entry and/or selection by an administrator of one or more of: one or more event objectives; one or more virtual items available to the first user in the event space; and one or more event rewards available for awarding to the individual users based on progress of the individual users with respect to one or more event objectives; and other parameters for the event space. The event configuration module may be configured to facilitate entry and/or selection of an event period, during which the event space will be available to users of the primary virtual space. 
     Users of the event space may be incentivized to make purchases of event items using real currency by requiring users to make a purchase(s) of event items before becoming eligible to receive an event reward. As such, the event configuration module may be configured to facilitate selection and/or entry by the administrator of an amount of real currency required to be spent on event items before the first user is eligible to receive the one or more event rewards. The amount of real currency required to be spent by users may vary in response to an indication of the user&#39;s propensity to purchase virtual items with real currency. For example, if the primary user account of the first user indicates that the first user spends a relatively large amount of real currency on virtual items, the amount of real currency required to be spent by the first user before becoming eligible to receive an event reward may be greater than for a second user, where the primary user account of the second user indicates that the second user spends a relatively low amount of real currency on virtual items. 
     Users of the event space may be incentivized to make purchases of virtual event items in the event space, using real currency, by accelerating the users&#39; progress toward achieving the objective upon a purchase of a virtual event item with real currency. The event assessment module may be configured to determine the progress of the users with respect to one or more event objectives, wherein the event assessment module may determine that the first user has progressed further toward the one or more event objectives in response to a purchase of one or more virtual items by real currency. 
     The event items, available to the first user in the event space for purchase with real currency may be differentially priced between the users. For example, a first user having a primary user account indicating that the first user has a propensity to make purchases of virtual items with real currency may be presented with a higher price, in virtual or real currency, for the virtual item in comparison to a second user having a primary user account indicating that the second user does not have a propensity to make purchases of virtual items with real currency. As such, the event transaction module may be further configured to determine a user cost to the first user for individual ones of the event items based upon a purchase history of the first user as indicated in the primary user account for the first user. 
     These and other features, and characteristics of the present technology, as well as the methods of operation and functions of the related elements of structure and the combination of parts and economies of manufacture, will become more apparent upon consideration of the following description and the appended claims with reference to the accompanying drawings, all of which form a part of this specification, wherein like reference numerals designate corresponding parts in the various figures. It is to be expressly understood, however, that the drawings are for the purpose of illustration and description only and are not intended as a definition of the limits of the invention. As used in the specification and in the claims, the singular form of “a”, “an”, and “the” include plural referents unless the context clearly dictates otherwise. 
    
    
     
       BRIEF DESCRIPTION OF THE DRAWINGS 
         FIG. 1  illustrates a system for providing an event space associated with a primary virtual space, in accordance with one or more implementations. 
         FIG. 2  conceptually illustrates providing an event space associated with a primary virtual space, in accordance with one or more implementations. 
         FIG. 3  illustrates a method for providing an event space associated with a primary virtual space, in accordance with one or more implementations. 
     
    
    
     DETAILED DESCRIPTION 
       FIG. 1  illustrates a system  100  configured to provide an event space associated with a primary virtual space, in accordance with one or more implementations. The event space may be configured to facilitate playing a secondary game. The users interacting with the event space may start the secondary game, within the event space, with characters having the same properties, and the users may be encouraged to achieve one or more objectives within the secondary game. The one or more objectives may be associated with one or more administrator defined events. The users may be provided with incentives to make purchases of virtual currency and/or virtual items associated with the event space such that the users may be provided with one or more advantages in response to making the purchases. Providing incentives to make purchases of virtual currency and/or virtual items associated with the event space provides an opportunity to generate revenue from a user&#39;s game play of secondary games. 
     In some implementations, system  100  may include one or more servers  102 . Server(s)  102  may be configured to communicate with one or more client computing platforms  104  according to a client/server architecture. The users may access system  100  and/or a virtual space (e.g., a virtual world, a game space, etc.) via client computing platforms  104 . 
     The server(s)  102  may be configured to execute one or more computer program modules to provide an event space associated with a primary virtual space. The computer program modules may include one or more of a primary space module  106 , a primary account module  108 , an event space module  110 , an event account module  112 , an event transaction module  114 , an event assessment module  116 , a reward distribution module  118 , an event configuration module  120 , and/or other modules. In some implementations, the client computing platforms  104  may be configured to execute one or more computer program modules that are the same as or similar to the computer program modules of the server(s)  102  to provide an event space associated with a primary virtual space. 
     The primary space module  106  may be configured to execute an instance of a primary virtual space. The primary space module  106  may be configured to implement the instance of the primary virtual space to facilitate interaction of the users with the primary virtual space and/or each other by performing operations in the primary virtual space in response to commands received from the users. The primary space module  106  may be configured to implement the instance of the primary virtual space to determine view information that defines a view of the primary virtual space for presentation to a first user. The primary space module  106  may be configured to facilitate transmission of the view information to a client computing platform  104  associated with the first user to facilitate presentation of the view of the primary virtual space to the first user on the client computing platform  104 . 
     In various implementations, the virtual space may be a game space. As such, an instance of a game space may be an instance of a virtual space. Space module  106  may be configured to implement the instance of the virtual space executed by the computer modules to determine views of the virtual space. The instance of the virtual space may reflect the state of the virtual space. The instance of the virtual space may be used to push state information to client computing platforms  104  for implementation on the client computing platforms  104 , may be used to verify state information generated on the client computing platforms  104  executing expressions of the instance locally, and/or for other purposes. State information may include information about the state of the virtual space such as, without limitation, position information of one or more objects, topography information, object status/shape information, battle information, score information, use or character progress information, user inventory information, progress information for one or more activities or actions, view information describing a view of the virtual space, and/or other information that describes the state of the virtual space. 
     Expressions of the instance executed on the client computing platforms  104  may be configured to simply present views of the virtual space based on the state information (e.g., via streaming, via object/position data, and/or other information) from server(s)  102  to client computing platforms  104  for presentation to users. The view determined and transmitted to a given client computing platform  104  may correspond to a user character being controlled by a user via the given client computing platform  104 . The view determined and transmitted to a given client computing platform  104  may correspond to a location in the virtual space (e.g., the location from which the view is taken, the location the view depicts, and/or other locations), a zoom ratio, a dimensionality of objects, a point-of-view, and/or view parameters. One or more of the view parameters may be selectable by the user. 
     The instance of the virtual space may comprise a simulated space that is accessible by users via clients (e.g., client computing platforms  104 ) that presents the views of the primary virtual space to a user. The simulated space may have a topography, express ongoing real-time interaction by one or more users, and/or include one or more objects positioned within the topography that are capable of locomotion within the topography. In some instances, the topography may be a 2-dimensional topography. In other instances, the topography may be a 3-dimensional topography. The topography may include dimensions of the space, and/or surface features of a surface or objects that are “native” to the space. In some instances, the topography may describe a surface (e.g., a ground surface) that runs through at least a substantial portion of the space. In some instances, the topography may describe a volume with one or more bodies positioned therein (e.g., a simulation of gravity-deprived space with one or more celestial bodies positioned therein). The instance executed by the computer modules may be synchronous, asynchronous, and/or semi-synchronous. 
     The above description of the manner in which views of the virtual space are determined by primary space module  106  is not intended to be limiting. The primary space module  106  may be configured to express the virtual space in a more limited, or more rich, manner. For example, views determined for the virtual space may be selected from a limited set of graphics depicting an event in a given place within the virtual space. The views may include additional content (e.g., text, audio, pre-stored video content, and/or other content) that describes particulars of the current state of the place, beyond the relatively generic graphics. For example, a view may include a generic battle graphic with a textual description of the opponents to be confronted. Other representations of individual places within the virtual space are contemplated. 
     Within the instance of the virtual space executed by space module  106 , users may control characters, objects, simulated physical phenomena (e.g., wind, rain, earthquakes, and/or other phenomena), and/or other elements within the virtual space to interact with the virtual space and/or each other. The user characters may include avatars. As used herein, the term “user character” may refer to an object (or group of objects) present in the virtual space that represents an individual user. The user character may be controlled by the user with which it is associated. The user controlled element(s) may move through and interact with the virtual space (e.g., non-user characters in the virtual space, other objects in the virtual space). The user controlled elements controlled by and/or associated with a given user may be created and/or customized by the given user. The user may have an “inventory” of virtual goods and/or currency that the user can use (e.g., by manipulation of a user character or other user controlled element, and/or other items) within the virtual space. 
     The users may participate in the instance of the virtual space by controlling one or more of the available user controlled elements in the virtual space. Control may be exercised through control inputs and/or commands input by the users through client computing platforms  104 . The users may interact with each other through communications exchanged within the virtual space. Such communications may include one or more of textual chat, instant messages, private messages, voice communications, and/or other communications. Communications may be received and entered by the users via their respective client computing platforms  104 . Communications may be routed to and from the appropriate users through server(s)  102  (e.g., through space module  106 ). 
     In some implementations, server(s)  102 , client computing platforms  104 , and/or external resources  122  may be operatively linked via one or more electronic communication links. For example, such electronic communication links may be established, at least in part, via a network such as the Internet and/or other networks. It will be appreciated that this is not intended to be limiting, and that the scope of this disclosure includes implementations in which server(s)  102 , client computing platforms  104 , and/or external resources  122  may be operatively linked via some other communication media. 
     A given client computing platform  104  may include one or more processors configured to execute computer program modules. The computer program modules may be configured to enable an expert or user associated with the given client computing platform  104  to interface with system  100  and/or external resources  122 , and/or provide other functionality attributed herein to client computing platforms  104 . By way of non-limiting example, the given client computing platform  104  may include one or more of a desktop computer, a laptop computer, a handheld computer, a tablet computing platform, a NetBook, a Smartphone, a gaming console, and/or other computing platforms. 
     The external resources  122  may include sources of information, hosts and/or providers of virtual environments outside of system  100 , external entities participating with system  100 , and/or other resources. In some implementations, some or all of the functionality attributed herein to external resources  122  may be provided by resources included in system  100 . 
     Server(s)  102  may include electronic storage  124 , one or more processors  126 , and/or other components. Server(s)  102  may include communication lines, or ports to enable the exchange of information with a network and/or other computing platforms. Illustration of server(s)  102  in  FIG. 1  is not intended to be limiting. Server(s)  102  may include a plurality of hardware, software, and/or firmware components operating together to provide the functionality attributed herein to server(s)  102 . For example, server(s)  102  may be implemented by a cloud of computing platforms operating together as server(s)  102 . 
     Electronic storage  124  may comprise electronic storage media that electronically stores information. The electronic storage media of electronic storage  124  may include one or both of system storage that is provided integrally (i.e., substantially non-removable) with server(s)  102  and/or removable storage that is removably connectable to server(s)  102  via, for example, a port (e.g., a USB port, a firewire port, etc.) or a drive (e.g., a disk drive, etc.). Electronic storage  124  may include one or more of optically readable storage media (e.g., optical disks, etc.), magnetically readable storage media (e.g., magnetic tape, magnetic hard drive, floppy drive, etc.), electrical charge-based storage media (e.g., EEPROM, RAM, etc.), solid-state storage media (e.g., flash drive, etc.), and/or other electronically readable storage media. The electronic storage  124  may include one or more virtual storage resources (e.g., cloud storage, a virtual private network, and/or other virtual storage resources). Electronic storage  124  may store software algorithms, information determined by processor(s)  126 , information received from server(s)  102 , information received from client computing platforms  104 , and/or other information that enables server  102  to function as described herein. 
     Processor(s)  126  may be configured to provide information processing capabilities in server(s)  102 . As such, processor(s)  126  may include one or more of a digital processor, an analog processor, a digital circuit designed to process information, an analog circuit designed to process information, a state machine, and/or other mechanisms for electronically processing information. Although processor(s)  126  is shown in  FIG. 1  as a single entity, this is for illustrative purposes only. In some implementations, processor(s)  126  may include a plurality of processing units. These processing units may be physically located within the same device, or processor(s)  126  may represent processing functionality of a plurality of devices operating in coordination. The processor(s)  126  may be configured to execute modules  106 ,  108 ,  110 ,  112 ,  114 ,  116 ,  118 ,  120  and/or other modules by software; hardware; firmware; some combination of software, hardware, and/or firmware; and/or other mechanisms for configuring processing capabilities on processor(s)  126 . As noted, in certain implementation, a given client computing platform  104  may include one or more processors that are the same or similar to processor(s)  126  of server(s)  102  to execute such computer program modules of client computing platform(s)  104 . 
     It should be appreciated that although modules  106 ,  108 ,  110 ,  112   114 ,  116 ,  118  and  120  are illustrated in  FIG. 1  as being co-located within a single processing unit, in implementations in which processor(s)  126  includes multiple processing units, one or more of modules  106 ,  108 ,  110 ,  112 ,  114 ,  116 ,  118 ,  120  and/or other modules may be located remotely from the other modules. The description of the functionality provided by the different modules  106 ,  108 ,  110 ,  112 ,  114 ,  116 ,  118 ,  120  and/or other modules described below is for illustrative purposes, and is not intended to be limiting, as any of modules  106 ,  108 ,  110 ,  112 ,  114 ,  116 ,  118 ,  120  and/or other modules may provide more or less functionality than is described. For example, one or more of modules  106 ,  108 ,  110 ,  112 ,  114 ,  116 ,  118 ,  120  and/or other modules may be eliminated, and some or all of its functionality may be provided by other ones of modules  106 ,  108 ,  110 ,  112 ,  114 ,  116 ,  118 ,  120  and/or other modules. As another example, processor(s)  126  may be configured to execute one or more additional modules that may perform some or all of the functionality attributed below to one of modules  106 ,  108 ,  110 ,  112 ,  114 ,  116 ,  118 ,  120  and/or other modules. 
     The primary account module  110  may be configured to manage accounts of users related to the primary virtual space. The accounts of the users may include a first primary user account associated with a first user, wherein the first primary user account may include inventory information for the first user which indicates virtual items available to the first user in the primary virtual space. 
     The event space module  110  may be configured to execute an instance of an event space. The instance of the event space may be a game space. The instance of the event space may comprise a simulated space that is accessible by users via clients (e.g., client computing platforms  104 ) that present views of the event space to a user. The event space may have a topography, express ongoing real-time interaction by one or more users, and/or include one or more objects positioned within the topography that are capable of locomotion within the topography. In some instances, the topography of the event space may be two-dimensional. In other instances, the topography may be three-dimensional. The event space may be similar to or the same as the primary virtual space. The event space may be a simplified version of the primary virtual space wherein one or more functions, objections and/or other elements of the primary virtual space are unavailable in the event space. The event space may have a reduced run-time compared to the primary virtual space. In some instances, the event space may be a mini-game, a virtual game, and/or may be any other game format. 
     The event space module  110  may be configured to implement the instance of the event space to facilitate interactions of the users with the event space and/or each other during an event period by performing operations in the event space in response to commands received from the users. An event period may be the duration of time that the event space is available to the users of the primary virtual space. At the expiration of the event period the event space may no longer be available to the users of the primary virtual space. The event period may be any time period. For example, the event period may be an hour, where the event space is associated with a player-versus-player tournament or deathmatch style game. As another example, the event period may be one or more weeks, where the event space is associated with a quest, or extended challenge. 
     The event space may comprise one or more event objectives. Event objectives may include one or more of player-versus-player objectives, player-versus-environment objectives, and collecting and/or harvesting objectives. Player-versus-player event objectives may include total number of kills, defeating other users, obtaining specified values of game parameters, such as might or power, and/or other player-versus-player event objectives. Player-versus-environment objectives may include total number of non-player character kills, defeating one or more specified non-player characters, obtaining specified values of game parameters, and/or other player-versus-environment event objectives. Harvesting objectives may include obtaining a specified amount of a resource by harvesting, gathering, cultivating or other methods for obtaining in-game resources. 
     The virtual items available to the first user in the primary virtual space may be unavailable to the first user in the event space. The users competing against each other in the event space, may have different game parameters in the primary virtual space. For example, a user in the primary virtual space may have an associated character having advanced offensive and/or defensive parameters, providing an advantage to the user in the primary virtual space over other users that do not have advanced offensive and/or defensive parameters. Players having characters advanced offensive and/or defensive parameters may have played the game in the primary virtual space for a long time or may have made a large number of purchases of virtual items and/or currency in the primary virtual space to obtain the advanced offensive and/or defensive parameters. When the user with the advanced character enters the event space, any advantage that the character may have over user&#39;s with less advanced characters may not be provided. Advanced weaponry, available to the user in the primary virtual space, may not be made available to the user in the event space. As such, a user having an advanced character in the primary virtual space is placed on a level playing-field, in the event space, with newer or less skilled users, who have less advanced characters in the primary virtual space. 
     Users may be provided the opportunity to gain advantages over other users of the event space by making purchases of virtual items and/or currency. For example, users may be provided the opportunity to make purchases of weaponry or armor for their character in the event space. Users may be prohibited from using virtual currency associated with the primary virtual space, that they have purchased, to make purchases of virtual items to be used in the event space. Users may be required to make purchases of virtual currency associated with the event space in order to make purchases of virtual items associated with the event space. As such an opportunity to generate additional revenue from users is provided. 
     Access to the event space may be limited to a subset of users of the primary virtual space. For example, the event space may only become available to the users of the primary virtual space upon an indication that the users of the primary virtual space have breached a specified threshold. The event space module may be configured to implement the instance of the event space upon an indication that the first user has reached a specified level in the primary virtual space. The specified threshold may be any parameter associated with the user and/or the game. For example, the specified threshold may include: total points or total score of the user in the primary virtual space; accomplishment of one or more quests within the primary virtual space; obtaining a specified amount of one or more virtual items in the primary virtual space; the amount of virtual currency purchased by the user; the total amount of real currency spent by the user in the game; an area of the game map unlocked or explored by the user; association with one or more alliance, guilds or groups; an indication that the user belongs to one or more social networks, or is a member of one or more social network groups; and/or other game and/or user parameters. 
     The event account module  112  may be configured to manage accounts of users related to the event space. The user accounts may include a first event user account associated with the first user, wherein the first event user account indicates a set of event user parameters for the first user, a set of event game parameters for the first user, and event inventory information. The event inventory information may indicate virtual items available to the first user in the event space. The event user parameters may include an association of the first event account with the first primary user account. The virtual items available to the first user in the event space may be different than the virtual items available to the first user in the primary virtual space. 
     The event transaction module  114  may be configured to facilitate purchase of event virtual items useable in the event space. The event transaction module  114  may be configured to facilitate purchase of event virtual currency useable in the event space. The event inventory information may reflect the availability of the event virtual item to the first user in the event space, in response to the purchase of an event virtual item in the event space by the first user. The event virtual items available to the first user in the event space may be unavailable to the first user in the primary virtual space. Upon the expiration of the event space, the event virtual items may also expire. The event account, associated with the first user, may be made inaccessible by the first user, or may be deleted from the one or more server(s)  102 . All event virtual items indicated as available by the first user in the event inventory information may be used only in the event space, in furtherance of achieving the one or more specified objectives. The one or more event virtual items may provide an advantage to the first user over users who have not purchased any of the one or more event virtual items. For example, an event virtual item may be armor for the first user&#39;s event space character, where the armor provides more advanced defensive properties to the character. As another example, an event space virtual item may be a virtual item to facilitate the gathering or harvesting of resources within the event space. 
     The event assessment module  116  may be configured to determine the progress of the users with respect to the one or more event objectives. The event assessment module may be configured to determine event rewards to be awarded to individual ones of the users based on the progress of the individual users with respect to the one or more event objectives. The event rewards may be usable in the primary virtual space. The event rewards may be unavailable for use by the first user in the event space. Examples of event rewards may include: virtual currency usable in the primary virtual space; virtual items usable in the primary virtual space to provide the first user with an advantage in the primary virtual space; primary virtual game spaces previously unavailable to the first user; characters previously unavailable to the first user; access to one or more guilds or alliances; higher ranking on one or more leaderboards; and/or other rewards for use in the primary virtual space. 
     The reward distribution module  118  may be configured to distribute event rewards to the users in the primary virtual space. The event inventory information in the first primary account may be updated to reflect the availability to the first user in the primary virtual space of one or more virtual items included in the first event reward, in response to the determination of a first event reward for the first user. The rewards awarded to the first user during the event period in the event space may be distributed to the first user for use in the primary virtual space upon expiration of the event period, such that, in response to expiration of the event period, the primary account module  108  may be configured to modify the inventory information for the first user to indicate the availability of the event reward for use by the first user in the primary virtual space. The rewards awarded to the first user during the event period may be distributed to the first user for use in the primary virtual space when the first user receives the reward in the event space, such that the primary account module  108  may be configured to modify the inventory information for the first user to indicate the availability of the event reward for use by the first user in the primary virtual space. 
     Upon an expiration of the event period, the event space may become unavailable to the users, and event items purchased by the users in the event space during the event period may be forfeit, such that the event account module  112  may be configured to update the event inventory information for the first user to reflect removal of the availability of the event virtual item(s), in the event space to the first user, upon expiration of the event period. Event virtual currency purchased by the first user during the event period may become forfeit upon the expiration of the event period, such that the event account module  112  may be configured to update the event inventory information for the first user, to indicate the unavailability of the event virtual currency. 
     The event configuration module  120  may be configured to facilitate entry and/or selection by an administrator of one or more of: one or more event objectives; one or more virtual items available to the first user in the event space; and/or one or more event rewards available for awarding to the individual users based on progress of the individual users with respect to one or more event objectives; and other parameters for the event space. The event configuration module may be configured to facilitate entry and/or selection of an event period, during which the event space will be available to users of the primary virtual space. The event configuration module  120  may be configured to facilitate entry and/or selection by an administrator of one or more parameters to selectively provide access to users. For example, the administrator may enter and/or select that: users must be a member of a specified alliance of guild before the particular event space becomes available to the user; users must have breached a specified threshold within the main game; users must have spent a specified amount of real currency in the game; and/or other game parameters for the uses. 
     Users of the event space may be incentivized to make purchases of event items using real currency by requiring users to make a purchase(s) of event items before becoming eligible to receive an event reward. As such, the event configuration module may be configured to facilitate selection and/or entry by the administrator of an amount of real currency required to be spent on event items before the first user is eligible to receive the one or more event rewards. The amount of real currency required to be spent by users may vary in response to an indication of the user&#39;s propensity to purchase virtual items with real currency. For example, if the primary user account of the first user indicates that the first user spends a relatively large amount of real currency on virtual items, the amount of real currency required to be spent by the first user before becoming eligible to receive an event reward may be greater than for a second user, where the primary user account of the second user indicates that the second user spends a relatively low amount of real currency on virtual items. 
     Users of the event space may be incentivized to make purchases of virtual event items in the event space, using real currency, by accelerating the users&#39; progress toward achieving the objective upon a purchase of a virtual event item with real currency. The event assessment module may be configured to determine the progress of the users with respect to one or more event objectives, wherein the event assessment module may determine that the first user has progressed further toward the one or more event objectives in response to a purchase of one or more virtual items by real currency. 
     The event transaction module  114  may be configured to determine a user cost to the first user for individual ones of the event items based upon a purchase history of the first user as indicated in the primary user account for the first user. As such, the event items, available to the first user in the event space for purchase with real currency may be differentially priced depending on a user&#39;s willingness to make purchases of virtual items with real currency. For example, a first user having a primary user account indicating that the first user has a propensity to make purchases of virtual items with real currency may be presented with a higher price, in virtual or real currency, for the virtual item in comparison to a second user having a primary user account indicating that the second user does not have a propensity to make purchases of virtual items with real currency. 
       FIG. 2  conceptually illustrates providing an event space  202  associated with a primary virtual space  204 , in accordance with one or more implementations. A user  206  may have a primary user account  208  associated with the primary virtual space  204 , and an event user account  210  associated with the event space  202 . 
     The primary user accounts  208  may include information stored by server(s)  102 , one or more of the client computing platforms  104 , and/or other storage locations. The primary user accounts  208  may include, for example, information identifying users  206  (e.g., a username or handle, a number, an identifier, and/or other identifying information) within the primary virtual space  204 , security login information (e.g., a login code or password), primary virtual space account information, subscription information, virtual currency account information (e.g., related to currency held in credit for a user), relationship information (e.g., information related to relationships between users in the virtual space), primary virtual space usage information, demographic information associated with users, interaction history among users in the primary virtual space, information stated by users, purchase information of users, browsing history of users, a client computing platform identification associated with a user, a phone number associated with a user, and/or other information related to users. 
     The information included in the primary user accounts  208  may include character information for the user  206 . For a given user, the primary user account  208  may include character information for one or more characters that are associated with the user  206  in the primary virtual space  204 . The one or more characters may be persistent within the primary virtual space  204 . The one or more characters may be controllable by the given user in the primary virtual space  204 . Controlling the one or more characters may enable the given user to advance within the online game (e.g., as the characters progress through the game content available in the virtual space). The given user  206  may be able to control a plurality of the characters within the primary virtual space  204  simultaneously. The given user  206  may only be able to play one of the characters in the online game in the primary virtual space  204  at a time. Individual ones of the one or more characters may be unique within the primary virtual space  204  (e.g., have a unique appearance, a unique name, a unique score or inventory, and/or be unique in other ways). The character(s) for which character information is saved in the user profile of the given user may be exclusive to the given user  206 . That is, the given user  206  may be the only user that controls those character(s). The character information included in the primary user account  208  for a given character may include one or more of a progress level, a status, a score, an inventory, and/or other information. 
     The event user account  210  may similarly include information stored by server(s)  102 , one or more of the client computing platforms  104 , and/or other storage locations. The event user account  210  may include information relating to the user  206  and the event space  202 , similar to that contained in the primary user account  208  relating to the primary virtual space  204 . The event user account  210  may include identifying information for the user  206 , the same as, or similar to, the identifying information for the user  206  contained in the primary user account  208 , facilitating the link between the primary user account  208  and the event user account  210  of the user  206 . The event user account  210  may also include the interaction history of the user  206  in the event space  202 , including event virtual currency held in credit for the user  206 , relationships of the user  206  in the event space  202 , and other information related to users  206  similar to that held in the primary user account  208 . 
     The event user account  210  may contain information related to one or more characters of the user  206  in the event space  202 . The character in the event space  202  may have the same or similar parameters as the character in the primary space  204 . The character for the user  206  in the event space  202  may be a limited version of the character for the user  206  in the primary space  204 , or may be a version having reduced abilities and/or parameters compared to the primary space  204 . The character for the user  206  in the event space  202  may be the same as, or similar to, the characters for other users in the event space  202  to provide characters having a normalized set of parameters across all users of the event space  202 . The character information for the user  206  stored in the event user account  210  may be the same kinds, or similar kinds, of character information for the user  206  in the primary user account  208 . For example, the character information included in the event user account  210  for a given character may include one or more of a progress level, a status, a score, an inventory, and/or other information. 
     The primary virtual space  204  may have characteristics and/or parameters the same as or similar to those disclosed above with reference to the primary virtual space executed and implemented by the primary space module  106  illustrated in  FIG. 1 . The event space  202  may have characteristics and/or parameter the same as or similar to those disclosed above with reference to the event space executed and implemented by the event space module  110  illustrated in  FIG. 1 . 
     The primary user account  208  associated with a first user  206 , may include inventory information for the first user which indicates virtual items available to the first user  206  for use in the primary virtual space  204 . The primary user account  208  and the event user account  210  associated with the user  206  may be associated by both containing an identification of belonging to the same user  206 . The primary user account  208  and the event user account  210  may not permit the sharing of inventory between the user accounts. An account link  212  may not exist between the primary user account  208  and the event user account  210 . The absence of the account link  212  prevents the ability of the user  206 , when in the event space  202 , from using virtual items obtained in the primary space  204 . In this way, users in the event space  202  may enter the event space  202  having the same, or similar, properties and characteristics with respect to the performance of their user characters. 
     The event user account  210  associated with the first user  206 , may indicate a set of event user parameters for the first user, a set of event game parameters for the first user, and event inventory information for the first user. The event inventory may indicate that availability of event virtual items to the first user  206  for use in the event space  210 . 
     Event inventory may provide the user  206  with an advantage over other users in progressing toward achieving the one or more event objectives. The user  206  may purchase event virtual currency  214  which may be exchanged in the event space  202  for event virtual items for use within the event space  202 . Event virtual currency  214  and primary virtual currency  216 , available for purchase by the first user  206  in the primary virtual space, may not be transferred between the primary user account  208  and the event user account  210 . Where the event space  202  has a time limit or period, all virtual items and/or event virtual currency  214  held by the event inventory associated with the first user  26  in the event user account  210  may become forfeit. 
     Event virtual currency  214  may be used in the event space  202  to provide an advantage to the first user  206 , such that, the more virtual currency  214  purchased the greater the possible advantage obtainable by the first user  206 . For example, event virtual currency  214  may be used to: open up areas of the event space  202  previously unavailable to the first user  206 ; purchase items previously unavailable to the first user  206 ; increase the level of skills associated with the first user&#39;s character; and/or increase and/or make available other game elements or parameters to provide the first user  206  with an advantage over other users in progressing toward one or more event objectives. The event virtual items may not be available to the first user  206  in the primary virtual space  204 . The absence of a link or connection  212  between the event user account  210  and the primary user account  208  may prevent sharing of inventories between the user accounts. Upon expiration of the event space time limit or period, all event virtual items and event virtual currency may become forfeit. 
     The user  206  may accomplish achievements, gain total experience points (XP), gain specific task-based points, and/or obtain indications of a progress toward the one or more event objectives in the event space  202 . Upon a determination that the user  206  has achieved a certain objective, obtained a specified and/or determined amount of task-based points and/or XP, the user  206  may receive one or more event rewards  218 . Event rewards  218  may be awarded to individual ones of the users  206  based on the progress of the individual users  206  with respect to the one or more event objectives. The event rewards  218  may be usable in the primary virtual space  204 . The event rewards  218  may be unavailable for use by the first user  206  in the event space  202 . Examples of event rewards may include: virtual currency usable in the primary virtual space; virtual items usable in the primary virtual space to provide the first user with an advantage in the primary virtual space; primary virtual game spaces previously unavailable to the first user; characters previously unavailable to the first user; access to one or more guilds or alliances; higher ranking on one or more leaderboards; and/or other virtual items for use in the primary virtual space  204 . 
     Upon an expiration of the event period and/or time limit of the event space  202 , the event rewards  218  obtained by the user  206  in the event space  202  may be transferred to the user  206  in the primary virtual space  204 , such that the inventory associated with the first primary user account  208  may be modified to indicate the availability of the event rewards  218  to the first user  206  in the primary space  204 . The event rewards  218  may be virtual items usable in the primary space  204 . The event rewards  218  may be unavailable for use by the first user  206  in the event space  202 . 
       FIG. 3  illustrates a method  300  for providing an event space associated with a primary virtual space, in accordance with one or more implementations. The operations of method  300  presented below are intended to be illustrative. In some implementations, method  300  may be accomplished with one or more additional operations not described, and/or without one or more of the operations discussed. Additionally, the order in which the operations of method  300  are illustrated in  FIG. 3  and described below is not intended to be limiting. 
     In some implementations, method  300  may be implemented in one or more processing devices (e.g., a digital processor, an analog processor, a digital circuit designed to process information, an analog circuit designed to process information, a state machine, and/or other mechanisms for electronically processing information). The one or more processing devices may include one or more devices executing some or all of the operations of method  300  in response to instructions stored electronically on an electronic storage medium. The one or more processing devices may include one or more devices configured through hardware, firmware, and/or software to be specifically designed for execution of one or more of the operations of method  300 . 
     At an operation  302 , one or more instances of a primary virtual space may be executed and implemented and a view of the primary virtual space(s) may be presented to users. At an operation  302 , interactions of the users with the primary virtual space may be facilitated. Facilitation of interactions of users with the primary virtual space and/or each other may be accomplished by executing actions in the instance of the primary virtual space in response to receiving commands from the users. Operation  302  may be performed by a primary space module that is the same as or similar to primary space module  106 , in accordance with one or more implementations. 
     At an operation  304 , accounts of the users related to the primary virtual space may be managed. The accounts of the users may include a first primary user account associated with a first user, wherein the first primary user account includes inventory information for the first user which indicates virtual items available to the first user in the primary virtual space. Virtual items available to the first user in the primary virtual space may be unavailable to the first user in the event space. Operation  304  may be performed by a primary account module that is the same as or similar to primary account module  108 , in accordance with one or more implementations. 
     At an operation  306 , one or more instances of an event space may be executed and implemented and a view of the event space(s) may be presented to users. The event space may be implemented to facilitate interactions of the users with the event space and/or each other during an event period by performing operations in the event space in response to commands received from the users. The event space may comprise one or more event objectives. The event space may be implemented in response to an indication that the first user has reached a specified level in the primary virtual space. Operation  306  may be performed by an event space module that is the same as or similar to event space module  110 , in accordance with one or more implementations. 
     At an operation  308 , accounts of users related to the event space may be managed. The accounts of users related to the event space may include a first event user account associated with the first user, wherein the first event user account may indicate a set of event user parameters for the first user, a set of event game parameters for the first user, event inventory information which indicates virtual items available to the first user in the event space, and/or other information related to the first user in the event space. The event user parameters may include an association of the first event account with the first primary user account. The virtual items available to the first user in the event space may be different than the virtual items available to the first user in the primary virtual space. The virtual items available to the first user in the event space may be unavailable to the first user in the primary virtual space. The event inventory information for the first user may reflect removal of the event virtual item in the event space to the first user upon expiration of the event period. Operation  308  may be performed by an event account module that is the same as or similar to event account module  112 , in accordance with one or more implementations. 
     At an operation  310 , the purchase of event virtual items useable in the event space may be purchased, such that responsive to purchase of an event virtual item in the event space by the first user, the event inventory information may reflect the availability of the event virtual item to the first user in the event space. A user cost to the first user for individual ones of the event items may be determined based upon a purchase history of the first user as indicated in the primary user account for the first user. Operation  310  may be performed by an event transaction module that is the same as or similar to event transaction module  310 , in accordance with one or more implementations. 
     At an operation  312 , the progress of the users with respect to the one or more event objectives may be determined. At an operation  312 , a determination whether the first user has breached one or more specified thresholds with respect to progress toward achieving one or more event objectives may be determined. The thresholds may be specified by an administrator. Operation  312  may be performed by an event assessment module that is the same as or similar to event assessment module  116 , in accordance with one or more implementations. 
     At an operation  314 , event rewards may be determined that are to be awarded to individual ones of the users based on the progress of the individual users, as determined at an operation  312 , with respect to the one or more event objectives. The event rewards may be usable in the primary virtual space. The event rewards may be unavailable for use by the users in the event space. Operation  314  may be performed by an event assessment module that is the same as or similar to event assessment module  116 , in accordance with one or more implementations. 
     At an operation  316 , event rewards may be distributed to the users in the primary virtual space such that responsive to determination of a first event reward for the first user at an operation  314 . Operation  316  may be performed by an event distribution module that is the same as or similar to event distribution module  116 , in accordance with one or more implementations. 
     In response to the distribution of the event rewards to the first user, at an operation  316 , the inventory information in the first primary account may be updated to reflect the availability to the first user in the primary virtual space of one or more virtual items included in the first event reward. Such an operation may be performed by a primary account module that is the same as or similar to primary account module  106 , in accordance with one or more implementations. 
     The method  300  may further comprise facilitating entry and/or selection by an administrator of one or more objectives, one or more virtual items available to the first user in the event space, one or more event rewards available for awarding to the individual users based on progress of the individual users with respect to one or more event objectives, and/or other event parameters. The method  300  may further comprise facilitating selection and/or entry by the administrator of an amount of real currency required to be spent on event items before the first user is eligible to receive the one or more event rewards. Such operations may be performed by an event configuration module that is the same as or similar to event configuration module  120 , in accordance with one or more implementations. 
     Although the present technology has been described in detail for the purpose of illustration based on what is currently considered to be the most practical and preferred implementations, it is to be understood that such detail is solely for that purpose and that the technology is not limited to the disclosed implementations, but, on the contrary, is intended to cover modifications and equivalent arrangements that are within the spirit and scope of the appended claims. For example, it is to be understood that the present technology contemplates that, to the extent possible, one or more features of any implementation can be combined with one or more features of any other implementation.