Patent Publication Number: US-6983935-B2

Title: Gaming device having an interactive matrix game

Description:
CROSS REFERENCE TO RELATED APPLICATIONS 
   This application relates to the following commonly owned patent applications: “GAMING DEVICE HAVING SEPARATELY CHANGEABLE VALUE AND MODIFIER BONUS SCHEME,” Ser. No. 09/626,045; “GAMING DEVICE HAVING A BONUS ROUND WITH MULTIPLE RANDOM AWARD GENERATION AND MULTIPLE RETURN/RISK SCENARIOS,” Ser. No. 09/678,989; “GAMING DEVICE HAVING AN AWARD EXCHANGE BONUS ROUND AND METHOD FOR REVEALING AWARD EXCHANGE POSSIBILITIES,” Ser. No. 09/689,510; “GAMING DEVICE HAVING GRADUATING AWARD EXCHANGE SEQUENCE WITH A TEASE CONSOLATION SEQUENCE AND AN INITIAL QUALIFYING SEQUENCE,” Ser. No. 09/680,601; “GAMING DEVICE HAVING A DESTINATION PURSUIT BONUS SCHEME WITH ADVANCED AND SETBACK CONDITIONS,” Ser. No. 09/686,409; “GAMING DEVICE HAVING VALUE SELECTION BONUS,” Ser. No. 09/684,605; “GAMING DEVICE HAVING RISK EVALUATION BONUS ROUND,” Ser. No. 09/688,434; “GAMING DEVICE HAVING AN IMPROVED OFFER ACCEPTANCE BONUS SCHEME,” Ser. No. 09/966,884; “GAMING DEVICE HAVING IMPROVED OFFER AND ACCEPTANCE BONUS SCHEME,” Ser. No. 09/680,630; “GAMING DEVICE HAVING IMPROVED AWARD OFFER BONUS SCHEME,” Ser. No. 09/682,368; “GAMING DEVICE HAVING OFFER AND ACCEPTANCE GAME WITH HIDDEN OFFER,” Ser. No. 10/160,688;“GAMING DEVICE HAVING OFFER ACCEPTANCE GAME WITH TERMINATION LIMIT,” Ser. No. 09/822,711; “GAMING DEVICE HAVING OFFER/ACCEPTANCE ADVANCE THRESHOLD AND LIMIT BONUS SCHEME,” Ser. No. 09/838,014; “GAMING DEVICE HAVING IMPROVED OFFER AND ACCEPTANCE GAME WITH MASKED OFFERS,” Ser. No. 10/086,014; “GAMING DEVICE HAVING AN OFFER AND ACCEPTANCE SELECTION BONUS SCHEME WITH A TERMINATOR AND AN ANTI-TERMINATOR,” Ser. No. 09/945,082; “GAMING DEVICE HAVING AN AWARD OFFER AND TERMINATION BONUS SCHEME,” Ser. No. 09/682,428; “GAMING DEVICE HAVING AN OFFER AND ACCEPTANCE GAME WITH A PLAYER SELECTION FEATURE,” Ser. No. 10/086,078; “GAMING DEVICE HAVING OFFER AND ACCEPTANCE GAME WITH A PLURALITY OF AWARD POOLS, A REVEAL FEATURE, AND A MODIFY FEATURE,” Ser. No. 10/255,862; “GAMING DEVICE HAVING IMPROVED OFFER AND ACCEPTANCE BONUS SCHEME,” Ser. No. 10/074,273; “GAMING DEVICE HAVING AN OFFER/ACCEPTANCE GAME WITH MULTI-OFFER SYMBOL,” Ser. No. 10/245,387; “GAMING DEVICE HAVING AN OFFER/ACCEPTANCE GAME WHEREIN EACH OFFER IS BASED ON A PLURALITY OF INDEPENDENTLY GENERATED EVENTS,” Ser. No. 10/244,134; “GAMING DEVICE HAVING A DESTINATION PURSUIT BONUS SCHEME WITH ADVANCED AND SETBACK CONDITIONS,” Ser. No. 10/288,750; “GAMING DEVICE HAVING IMPROVED AWARD OFFER BONUS SCHEME,” Ser. No. 10/290,800; “GAMING DEVICE HAVING VALUE SELECTION BONUS,” Ser. No. 10/306,295; “GAMING DEVICE HAVING IMPROVED AWARD OFFER BONUS SCHEME,” Ser. No. 10/318,752; “GAMING DEVICE HAVING VALUE SELECTION BONUS,” Ser. No. 10/354,514. 
   COPYRIGHT NOTICE 
   A portion of the disclosure of this patent document contains or may contain material which is subject to copyright protection. The copyright owner has no objection to the photocopy reproduction by anyone of the patent document or the patent disclosure in exactly the form it appears in the Patent and Trademark Office patent file or records, but otherwise reserves all copyright rights whatsoever. 
   BACKGROUND OF THE INVENTION 
   The present invention relates in general to a gaming device having a bonus game, and more particularly to a gaming device having an interactive matrix bonus game. 
   Games have provided hours of excitement and enjoyment to people for many years. As a result, games have become a significant form of entertainment in society. One game that has provided entertainment to people is Tic Tac Toe. 
   Tic Tac Toe generally involves two people competing against each other to complete the game. However, in some versions of the game, a player may play against a computer. The game generally includes a three by three grid and two different symbols such as an “X” and an “O.” Each player chooses one of the symbols, either the “X” or the “O.” One of the players goes first and places one of their symbols in one of the squares in the three by three grid. Then, the other player places one of their symbols in the grid. The players alternate turns until one of the players has three of their symbols aligned horizontally, vertically or along a diagonal in the grid. In some games, neither player is able to align three of their symbols in a row, vertically or along a diagonal. In these situations, the game ends in a tie. Because Tic Tac Toe is a very popular game, it continues to provide excitement and enjoyment to game players all over the world. 
   Similarly, gaming devices such as casino games are also a very popular form of entertainment. There are a wide variety of gaming devices in the gaming and entertainment industry. Some gaming devices incorporate mechanical devices, such as reels having various symbols, and provide an award to a player when certain results are achieved on such devices. Other gaming devices incorporate video screens in combination with the mechanical devices to increase the players&#39; enjoyment of the games. 
   One gaming device, U.S. Pat. No. 5,927,714, discloses an interactive Tic-Tac-Toe slot machine. In this patent, the slot machine includes three parallel reels having two different configurations, such as an “X” and an “O.” A blank symbol is also included on the reels. A player spins the reels to obtain a winning combination on the reels. A winning combination on the reels includes three symbols aligned horizontally, vertically or diagonally on the reels. Furthermore, the slot machine can be played with one to eight coins. The amount of coins inputted by the player determines the possible winning combinations available to the player in the game. The player receives the maximum number of possible winning combinations in the game if the player wagers the maximum number of coins. 
   It should be appreciated that providing new gaming devices that incorporate physical aspects into games, increases player excitement and enjoyment. Players enjoy playing games that the player can physically see, touch and hear. Thus, it is desirable to provide new gaming devices that include physical aspects and components in games. 
   SUMMARY OF THE INVENTION 
   The present invention relates in general to a gaming device having an interactive matrix game, and more particularly to a gaming device having an interactive matrix game including a housing and a matrix defining a plurality of receptacles positioned inside the housing. In one embodiment, the matrix is a M by N matrix, where M equals the number of rows and N equals the number of columns in the matrix. In alternative embodiments, the matrix may include other arrangements of the receptacles such as in a circle, any other suitable pattern or any random or scattered arrangement. It should thus be appreciated that the matrix of receptacles of the present invention can include one or more receptacles in any suitable positions. 
   The housing may be permanently attached to the cabinet of the gaming device or a separate component. A plurality of members are adapted to engage or fit into the receptacles in the matrix. In one embodiment, the members include a plurality of first members and a plurality of second members which have different characteristics. In one embodiment, the first members include a first characteristic such as an “X” and the second members include a second characteristic such as an “O.” It should be appreciated that any suitable distinguishing characteristics may be employed in accordance with the present invention. 
   The player&#39;s goal is to obtain one or more winning combinations of first and/or second members in the receptacles of the matrix. The winning combinations may be any combination of first and/or second members desired by the game implementor. The gaming device provides a player with a predetermined number of activations or ejections at the beginning of the bonus game. Then, the gaming device ejects or displaces all of the first and second members from the receptacles in the matrix. The first and second members re-engage the receptacles in the matrix. It should be appreciated that the first and second members may or may not re-engage the same receptacles that the members were engaged in prior to being ejected from the matrix. 
   In one embodiment, the gaming device ejects the first and second members from the receptacles in the matrix for a number of activations or ejections. The player receives the award or awards associated with the winning combinations. The gaming device continues to eject or displace the first and second members from the receptacles until one or more combinations of first and/or second members occurs in the receptacles or until there are no further activations or ejections remaining in the bonus game. 
   In another embodiment, the gaming device enables the player to independently select first and second members to eject from the matrix for a number of activations or ejections. The gaming device then ejects or displaces the selected first and second members from the receptacles in the matrix. The first and second members re-engage the receptacles and the gaming device determines if one or more winning combinations occur in the receptacles. The player continues to select first and second members to eject from the receptacles in each activation or ejection until the player obtains one or more winning combinations or until there are no activations or ejections remaining. In an alternative embodiment, the gaming device enables the player to independently select and hold first and second members in the receptacles in the matrix. 
   In a further embodiment, the gaming device enables the player to choose or decide if the player wants to keep a particular winning combination or combinations in each activation or ejection. If the player does not want to keep a particular winning combination, the gaming device enables the player to select first and second members to eject from the matrix. The player continues to select and eject first and second members from the receptacles in the matrix until the player obtains one or more winning combinations or until there are no activations or ejections remaining in the game. 
   An ejector is associated with each receptacle in the matrix. In one embodiment, the ejectors are air-type ejectors such as air blowers, that direct air against the first and second members to force the members out of their respective receptacles in the matrix. In another embodiment, the ejectors are mechanical devices such as solenoids or actuators that trigger a component to contact the first and second members and eject the members from the receptacles in the matrix. In the above embodiments, intermediate ejectors may be connected and positioned to areas in the matrix where a ball is likely to get stuck such as between one or more receptacles or along the edges of the matrix. Additionally, the matrix may be molded so that the areas between the receptacles and along the edges of the receptacles are angled so that the balls move towards open receptacles. It should be appreciated that any suitable type of ejector may used to eject the members from the matrix. 
   In one embodiment, one or more sensors are connected to, positioned in or adjacent to each receptacle in the matrix. The sensors detect the type (i.e., whether a particular ball is a first or second member) and the location of the first or second members in the matrix. In one embodiment, the sensors are magnetic sensors which detect different types of magnetic materials inside the first and second members. In another embodiment, the sensors are weight sensors, which detect the difference in weight between the first and second members. Using a control device in communication with the processor, the player chooses which members the player wants to eject from the matrix. Then, the control device communicates with the processor, which activates the ejectors to eject or displace the selected first and second members from the receptacles in the matrix. 
   In an alternative embodiment, the first and second members are engaged in a plurality of first receptacles in a holding device that is connected inside the top of the housing. The gaming device enables a player to independently select and release the first and second members from the first receptacles. The released first and second members engage a plurality of second receptacles in a matrix, which is connected inside the bottom of the housing. The player continues to select and release first and second members from the first receptacles until the player obtains one or more winning combinations or until all of the first and second members are released from the first receptacles. 
   In one embodiment, the gaming device includes a passageway, tube or other communication mechanism suitably adapted to direct the member into the housing at or from one or more predetermined or common locations. In this embodiment, all of the members can be stored in such location(s) until use or deployment. 
   If the player did not obtain at least one winning combination in the second receptacles after releasing all of the first and second members, the gaming device enables the player to independently select and displace the first and second members from the second receptacles in the matrix. The player continues to select and displace first and second members from the second receptacles in the matrix until the player obtains one or more winning combinations of first and/or second members or until there are no activations or ejections remaining in the game. The player receives an award or awards based on a the number and type of winning combinations that occur in the second receptacles in the matrix. 
   It should be appreciated that the present invention could be employed as a primary game or a bonus game in a gaming device. 
   It is therefore an advantage of the present invention to provide a gaming device having a player interactive matrix. 
   Other objects, features and advantages of the invention will be apparent from the following detailed disclosure, taken in conjunction with the accompanying sheets of drawings, wherein like numerals refer to like parts, elements, components, steps and processes. 

   
     BRIEF DESCRIPTION OF THE DRAWINGS 
       FIG. 1A  is front perspective view of one embodiment of the gaming device of the present invention. 
       FIG. 1B  is front perspective view of another embodiment of the gaming device of the present invention. 
       FIG. 2  is a schematic block diagram of the electronic combination of one embodiment of the gaming device of the present invention. 
       FIG. 3A  is a fragmentary perspective view of one embodiment of the gaming device of the present invention where the receptacles of the matrix have air-type ejectors. 
       FIG. 3B  is a fragmentary perspective view of another embodiment of the gaming device of the present invention where the receptacles of the matrix have mechanical ejectors. 
       FIG. 4A  is a flow diagram of the operation of one embodiment of the present invention where the gaming device automatically ejects all of the first and second members from the receptacles in the matrix for a number of activations or ejections. 
       FIG. 4B  is a flow diagram of the operation of another embodiment of the present invention where the gaming device enables a player to independently select first and second members to eject from the receptacles in the matrix for a number of activations or ejections or until the player obtains a winning combination of first and/or second members. 
       FIG. 4C  is a flow diagram of the operation of the embodiment in  FIG. 3B  where the gaming device enables the player to choose whether the player wants to keep a particular winning combination of first and/or second members. 
       FIG. 4D  is a flow diagram associated with the embodiments in  FIGS. 4A ,  4 B and  4 C illustrating different methods of determining the number of activations in a game. 
       FIGS. 5A and 5B  are enlarged top plan views of the matrix and members of the present invention removed from the housing illustrating two activations or ejections in a bonus game where a player obtains winning combinations of members in the matrix. 
       FIG. 6  is an enlarged top plan view of the matrix of the present invention illustrating an embodiment of the present invention where the first members are arranged horizontally and vertically in the matrix. 
       FIG. 7  is an enlarged top plan view of the matrix of the present invention illustrating another embodiment where the first members are located in each corner receptacle in the matrix. 
       FIG. 8  is an enlarged top plan view of the matrix of the present invention illustrating another embodiment where the first members are arranged along both diagonals in the matrix. 
       FIG. 9  is an enlarged top plan view of a further embodiment of the present invention illustrating a matrix including a four by four receptacle configuration. 
       FIG. 10  is a front perspective view of an alternative embodiment of the present invention. 
   

   DETAILED DESCRIPTION OF THE INVENTION 
   Gaming Device and Electronics 
   Referring now to the drawings, two embodiments of the gaming device of the present invention are generally illustrated in  FIGS. 1A and 1B  as gaming device  10   a  and gaming device  10   b , respectively. Gaming device  10   a  and/or gaming device  10   b  are generally referred to herein as gaming device  10 . Gaming device  10  preferably has the controls, displays and features of a conventional gaming machine. It is constructed so that a player can operate it while standing or sifting, and gaming device  10  preferably includes a console or cabinet. However, it should be appreciated that gaming device  10  can be constructed as a pub-style table-top game (not shown) which a player can operate preferably while sitting. Furthermore, gaming device  10  can be constructed with varying cabinet and display designs, as illustrated by the designs shown in  FIGS. 1A and 1B . 
   Gaming device  10  can incorporate any primary game such as slot, poker, blackjack or keno, any of their bonus triggering events and any suitable bonus round game. The symbols and indicia used on and in gaming device  10  may be in mechanical, electrical, electronic or video form. 
   As illustrated in  FIGS. 1A and 1B , gaming device  10  includes a coin slot  12  and bill acceptor  14  where the player inserts money, coins or tokens. The player can place coins in the coin slot  12  or paper money or ticket vouchers in the bill acceptor  14 . Other devices could be used for accepting payment such as readers or validators for credit cards or debit cards. When a player inserts money in gaming device  10 , a number of credits corresponding to the amount deposited is shown in a credit display  16 . After depositing the appropriate amount of money, a player can begin the game by pulling arm  18  or pushing play button  20 . Play button  20  can be any play activator used by the player which starts any game or sequence of events in the gaming device. 
   As shown in  FIGS. 1A and 1B , gaming device  10  also includes a bet display  22  and a bet one button  24 . The player places a bet by pushing the bet one button  24 . The player can increase the bet by one credit each time the player pushes the bet one button  24 . When the player pushes the bet one button  24 , the number of credits shown in the credit display  16  decreases by one, and the number of credits shown in the bet display  22  increases by one. The gaming device may include other wager indicators such as a bet max indicator. 
   A player may cash out and thereby receive a number of coins corresponding to the number of remaining credits by pushing a cash out button  26 . When the player cashes out, the player receives the coins in a coin payout tray  28 . The gaming device  10  may employ other payout mechanisms such as credit slips redeemable by a cashier or electronically recordable cards which keep track of the player&#39;s credits. 
   Gaming device  10  may also include one or more display devices. The embodiment shown in  FIG. 1A  includes a central display device  30 , an intermediate display area  115  and interactive matrix display  100 . The alternative embodiment shown in  FIG. 1B  includes a central display device  30  as well as interactive matrix display  100 . 
   In a slot embodiment, gaming device  10  displays a plurality of reels  34  such as three to five reels  34  in mechanical or video form at one or more of the display devices. However, it should be appreciated that the display devices can display any visual representation or exhibition, including but not limited to movement of physical objects such as mechanical reels and wheels, interactive matrices such as the matrices illustrated in  FIGS. 1A and 1B , dynamic lighting and video images. A display device can be any viewing surface such as glass, a video monitor or screen, a liquid crystal display or any other suitable display mechanism or apparatus. If the reels  34  are in video form, the display device for the video reels  34  is preferably a video monitor. 
   Each reel  34  displays a plurality of indicia such as bells, hearts, fruits, numbers, letters, bars or other images which preferably correspond to a theme associated with the gaming device  10 . Furthermore, gaming device  10  preferably includes speakers  36  for making sounds or playing music. 
   As illustrated in  FIG. 2 , the general electronic combination of gaming device  10  preferably includes: a processor  38 ; a memory device  40  for storing program code or other data; a central display device  30 ; a sound card  42 ; a plurality of speakers  36 ; sensors  124  for detecting the position of the first and second members; air blowers  122  or mechanical ejectors  126  such as actuators for displacing the first and second members from the matrix; and one or more input devices  44 . The processor  38  is preferably a microprocessor or microcontroller-based platform which is capable of displaying images, symbols and other indicia such as images of people, characters, places, things and faces of cards. The processor can also include sub-processors or co-acting processors, which control the function of the gaming machine. The memory device  40  can include random access memory (RAM)  46  for storing event data or other data generated or used during a particular game. The memory device  40  can also include read only memory (ROM)  48  for storing program code which controls the gaming device  10  so that it plays a particular game in accordance with applicable game rules and pay tables. 
   As illustrated in  FIG. 2 , the player preferably uses the input devices  44 , such as pull arm  18 , play button  20 , the bet one button  24  and the cash out button  26  to input signals into gaming device  10 . In certain instances it is preferable to use a touch screen  50  and an associated touch screen controller  52  instead of a conventional video monitor display device. Touch screen  50  and touch screen controller  52  are connected to a video controller  54  and processor  38 . A player can make decisions and input signals into the gaming device  10  by touching touch screen  50  at the appropriate places. As further illustrated in  FIG. 2 , the processor  38  can be connected to coin slot  12  or bill acceptor  14 . The processor  38  can be programmed to require a player to deposit a certain amount of money in order to start the game. 
   It should be appreciated that although a processor  38  and memory device  40  are preferable implementations of the present invention, the present invention can also be implemented using one or more application-specific integrated circuits (ASIC&#39;s) or other hard-wired devices, or using mechanical devices (collectively or alternatively referred to herein as a “processor”) . Furthermore, although the processor  38  and memory device  40  preferably reside on each gaming device  10  unit, it is possible to provide some or all of their functions at a central location such as a network server for communication to a playing station such as over a local area network (LAN), wide area network (WAN), a data network  37  such as an Internet connection  39 , microwave link, and the like. The processor  38  and memory device  40  is generally referred to herein as the “computer” or “controller”. 
   With reference to  FIGS. 1A ,  1 B and  2 , to operate the gaming device  10  in one embodiment the player must insert the appropriate amount of money or tokens at coin slot  12  or bill acceptor  14  and then pull the arm  18  or push the play button  20 . The reels  34  will then begin to spin. Eventually, the reels  34  will come to a stop. As long as the player has credits remaining, the player can spin the reels  34  again. Depending upon where the reels  34  stop, the player may or may not win additional credits. 
   In addition to winning credits in this manner, in one embodiment of the present invention, gaming device  10  also gives players the opportunity to win credits in a bonus game. This type of gaming device  10  will include a program which will automatically begin a bonus game when the player has achieved a qualifying condition in the primary game. This qualifying condition can be a particular arrangement of indicia on a display device. The gaming device  10  preferably uses a video-based central display device  30  to enable the player to play the bonus round. In one embodiment, the qualifying condition is a predetermined combination of indicia appearing on a plurality of reels  34 . As illustrated in the five reel slot game shown in  FIGS. 1A and 1B , the qualifying condition could be the number seven appearing on three adjacent reels  34  along a payline  56 . It should be appreciated that the present invention can include one or more paylines, such as payline  56 , wherein the paylines can be horizontal, diagonal or any combination thereof. 
   Matrix Game 
   In one embodiment of the present invention, if a player achieves a bonus triggering or qualifying condition during the primary game, the gaming device  10  automatically initiates the bonus game of the present invention. 
   Referring to  FIG. 1A , one embodiment of the present invention includes a gaming device  10  having an interactive matrix display  100  mounted on the top of cabinet  102 . Preferably, an interactive matrix display includes a housing  104  that is permanently attached to the cabinet  102 . However, it should be appreciated that the housing  104  may be a separate component removably attached to the cabinet  102  of gaming device  10 . The housing  104  is preferably made of a transparent material that enables a player to see through at least a portion of the housing. The housing may be secured to the cabinet using suitable fasteners. 
   The housing  104  includes a matrix  106  that is positioned inside the housing and is connected to the cabinet  102  or the housing  104 . The matrix  106  defines a plurality of receptacles  108 . The receptacles  108  are positioned adjacent to each other within the matrix  106 . In one embodiment, the matrix includes nine receptacles arranged in a three by three configuration as illustrated in  FIG. 1A . It should be appreciated, however, that the matrix may include any number of receptacles that are arranged in any configuration desired by a game implementor. 
   A plurality of members are located inside housing  104  and manufactured to engage the receptacles  108  in the matrix. It should be appreciated that in an alternative embodiment, the members and the receptacles could be suitably sized such that only certain members can engage certain receptacles in the matrix. In one embodiment, the members include a plurality of first members and a plurality of second members that include different characteristics. In one embodiment, the first members include a first characteristic and the second members include a second characteristic wherein the first and second characteristics are different. It should be appreciated that two or more characteristics may be used and that the characteristics may be any characteristics desired by the game implementor. In the illustrated embodiment, the first and second members are first and second balls  110   a  and  110   b . The first and second balls  110   a  and  110   b  include a first and second characteristic, respectively. Each ball  110   a  is associated with a first characteristic such as an “O” and each ball  110   b  is associated with a second characteristic such as “X.” The characteristics  112  are on or affixed to the balls in a suitable manner. During a bonus game, the balls  110   a  and  110   b  are displaced or ejected from the receptacles by suitable ejectors or other devices as describe below. The receptacles in the matrix are formed such that each of the balls  110   a  and  110   b  will re-engage a receptacle  108  in the matrix  106  as further discussed below. 
   The player&#39;s goal is to obtain a winning combination or arrangement of members, such as first and second balls  110   a  and  110   b , in the receptacles in matrix  106 . In one embodiment, the first and second balls are automatically ejected from the receptacles in the matrix for a number of activations or ejections until one or more winning combinations of first and/or second balls occur in the receptacles in the matrix or until there are no activations or ejections remaining. The player receives at least one award associated with any winning combinations that occur in the matrix and the game ends. 
   In another embodiment discussed herein, the gaming device enables a player to select first and second balls to eject or displace from the receptacles in each turn or activation or ejection. The player interacts with the ejectors (not shown) associated with each of the receptacles  108  in matrix  106  by using a control device such as touch screen  114 . While a touch screen  114  is preferred, it should be appreciated that any suitable control device may be used. In one embodiment, the touch screen  114  is divided into control sections  116  that correspond with the ejectors associated with the receptacles  108  in matrix  106 . 
   After touching or pressing a control section  116  on touch screen  114 , the control section is highlighted to show the receptacles that were selected by the player. By activating a control section  116 , the player indicates to the processor that the player wants to eject a particular ball from its present receptacle in the matrix. The control device may be suitably illuminated to indicate to the player whether a control section has been selected by the player. If the player changes their mind, the player may activate, press or touch the highlighted control section again to deactivate that control section. 
   In one embodiment, the gaming device prompts the player to press a button such as an eject button (not shown) or touch a particular area of the display when the player is finished selecting first and second balls to eject from the matrix. It should be appreciated that any suitable prompt may be used to notify the player. In another embodiment, after the player is finished selecting the first and second balls to eject from the matrix, the player initiates the ejection or displacement of the first and second balls by either pressing play button  20 , pulling arm  18  or by using some other device such as a separate play button (not shown) located on gaming device  10 . 
   An award display  118  displays the value of the award or awards accumulated by the player in the bonus game. Once the game ends, the total award shown in display  118  will be transferred to the player&#39;s credit meter. An activations or ejections remaining display  120  indicates the number of activations, ejections or turns that a player has remaining in a game. The number indicated by the activations or ejections remaining display  120  preferably decreases by one after each activation or ejection. It is also contemplated that the number of activations or ejections indicated in activations remaining display  120  could start at zero and increase by one after each activation or ejection. In this illustration, there are five activations or ejections remaining as indicated by activations remaining display  120  in  FIG. 1A . When the number of activations or ejections equals zero, the game ends. 
   Referring now to  FIG. 1B , another embodiment of the present invention is illustrated where the control device is located on the main display device  30 . A larger touch screen  114  is used to interact with the receptacles  108  in matrix  106 . The touch screen  114  has control sections  116  that correspond to receptacles  108  in the matrix. The player touches the control sections to activate the control section and activate, displace or eject the first and/or second balls from the receptacles in the matrix. Similar to the touch screen in  FIG. 1A , the control sections of the touch screen illuminate to indicate to the player that the player has selected that section and corresponding receptacle in the matrix. Once the player is finished, the player may displace the balls by pressing play button  20 , pulling arm  18  or using some other device to displace or eject the balls  110  from the receptacles  108  in the matrix. The award display  118  and activations remaining display  120  operate as described above and are located on the display device  30 . 
   Referring now to  FIG. 3A , an embodiment of one type of ejector is illustrated where an air-type ejector or air blower  122  is used to eject or displace the balls from the receptacles  108  in the matrix  106 . In this illustration, the matrix  106  defines a three by three configuration of receptacles  108 . In one embodiment, at least one sensor  124  is mounted or positioned along the contour of the receptacle as shown in  FIG. 3A . In the illustrated embodiment, there are two sensors  124  per receptacle  108 . However, it should be appreciated that any suitable number of sensors  124  may be used to sense or detect the members in the receptacles. 
   In one embodiment, the sensors are magnetic sensors that detect magnetic material placed inside the first and second balls. For example, the first balls include a magnetic material and the second balls do not include a magnetic material. In another embodiment, the sensors are weight sensors that detect the weight of each of the first and second members. In this embodiment, the sensors may be attached to the ejectors in a suitable manner so that the weight of the balls is resting on top of the sensors. In other embodiments, suitable optical sensors, material sensors, color sensors, code sensors, analog signal sensors, or digital signal sensors may be employed. It should be appreciated that any suitable type of sensor may be used in the present invention. 
   The sensors  124  communicate with processor  38  (see  FIG. 2 ). Each sensor detects whether a particular ball is a first ball  110   a  or a second ball  110   b  engaged in each receptacle based on the characteristics associated with the balls. This information is communicated to the processor so that the processor can determine whether there is one or more winning combinations of first and/or second balls in the matrix. Similarly, the control sections  116  shown in  FIGS. 1A and 1B  are in communication with the processor so that the processor can activate the ejectors associated with the control sections selected by the player. 
   In one embodiment, each air blower  122  includes an air communication line  93  connected to an air generator  92  such as an air compressor or other suitable air generation device. The air generator  92  may either be in the gaming device  10  or at some remote location and connected to the gaming device with suitable tubing (as shown in  FIG. 3A ). In  FIG. 3A , the air generator  92  generates air which is directed to a manifold  95 . The manifold then directs the air to each air blower  122 . The air communication lines  93  are flexible tubes that are made of a durable material such as rubber that can withstand suitable levels of air pressure. Valves  91  are used to control the air flow through the air communication lines  93 . It should be appreciated that any suitable valve or regulator may be used to control the air flow. In this embodiment, the opening and closing of each valve  91  is electrically controlled by the processor  38 . Once the valve  91  is open, the air supplied to the air communication lines moves past the valve and upward through the air communication lines  93  associated with the receptacles  108 . The pressure or force of the air pushes against the bottom of a first or second ball,  110   a  or  110   b , engaged in the receptacle and ejects or displaces the ball from the receptacle as illustrated in  FIG. 3A . 
   Additionally, intermediate air blowers  123  are positioned and connected to locations in the matrix where a ball is likely to get stuck such as between the receptacles or along the edges in the matrix. Vents or slots connected to the air generator with suitable tubing (not shown) may be used at the edges of the matrix to move balls that are stuck at the edges towards open receptacles. The processor  38  then closes the valve  91  and stops the air flow through the air communication lines. Stopping the air flow through the air communication lines in the receptacles enables the balls to fall back to the matrix and re-engage the receptacles  108 . 
   Referring to  FIG. 3B , another embodiment of the present invention is illustrated where a mechanical ejector  126 , such as a spring-loaded piston or solenoid, is used to eject the first and second balls  110   a  and  110   b  from the receptacles  108 . As described above, the sensors  124  detect the presence of a ball in a receptacle and the type of ball (whether it is a first ball or a second ball) in that receptacle based on differing magnetic forces, weights or other characteristics. This information is communicated by the sensors  124  to the processor  38 . The player views the locations of the balls  110  in the matrix  106  and selects the controls sections associated with the positions of the first and second balls that the player wishes to eject from the matrix. When the player is finished selecting control sections, the processor communicates with the mechanical ejectors  126  via wires  125 , or similar communication devices, to activate the ejectors and displace or eject the first and second balls associated with selected control sections. 
   The mechanical ejectors  126  include pistons  127 , which are preferably surrounded by a housing  128 . A compression spring  130  is coupled with each piston  127 . The pistons  127  and compression springs  130  are compressed and held in place. Once a first or second ball is selected to be ejected from a receptacle  108 , the compressed spring  130  is released and pushes against the piston  127 . This spring action causes the piston  127  to move upwards and strike the bottom of a first or second ball (shown in phantom). The piston contacts or hits the ball with enough force to eject or displace the ball from its receptacle  108  and into the air within the housing  104  as illustrated in  FIG. 3B . Although a spring-type piston is illustrated in  FIG. 3B , it should be appreciated that other types of mechanical devices such as hydraulic pistons, vibration devices, solenoids or actuators may also be used to displace the first and second balls  110   a  and  110   b  from the receptacles  108  in the matrix. Furthermore, intermediate ejectors  129  are positioned and connected between the receptacles in the matrix and at the edges of the matrix to eject or move balls toward open receptacles. The intermediate ejectors  129  may be mechanical ejectors  126 , air blowers  122  or any combination of suitable ejectors. In another embodiment, the matrix is molded so that the areas of the matrix between the receptacles and along the edges of the matrix are angled towards the receptacles. The angled areas of the matrix can be used in conjunction with the intermediate ejectors to move balls towards open receptacles. 
   Referring now to  FIGS. 1A ,  1 B,  2  and  4 A, a flow diagram of one embodiment of the game of the present invention is illustrated where the gaming device automatically ejects the first and second balls  110   a  and  110   b  from the receptacles  108  in the matrix  106  for a number of activations or ejections. 
   Upon a triggering event in the primary game, the gaming device initiates the interactive matrix game in accordance with a gaming scheme and rules as indicated by block  200  in  FIG. 4A . The object of the game of the present invention is for a player to obtain the highest possible award by achieving at least one winning combination of first and/or second balls  110   a  and  110   b  in the matrix  106 . Initially, the first and second balls  110   a  and  110   b  are engaged in receptacles in a three-dimensional matrix within the housing  104 . Each ball  110   a  and  110   b  is marked with a first symbol or a second symbol such as an “X” and an “O.” The processor  38  in the gaming device determines a number of activations or ejections to provide to the player at the beginning of the game as indicated by block  202 . As illustrated in  FIG. 4D , the number of activations or ejections may be predetermined ( 203   a ), randomly determined by the processor ( 203   b ), based on the player&#39;s wager in the primary game ( 203   c ), or determined in a separate game ( 203   d ) or sub-game ( 203   e ). 
   The game begins by ejecting or displacing all of the first and second members such as first and second balls  110   a  and  110   b  from the receptacles in the matrix as indicated by block  204 . The ejected first and second balls then re-engage the receptacles in the matrix. The first and second balls may either re-engage the same receptacle that the ejected ball was engaged in prior to being ejected, or re-engage a different receptacle in the matrix. The player reviews the positions or locations of the first and second balls  110   a  and  110   b  in the matrix to determine how the player should proceed in the game. The awards received by the player are based on predetermined arrangements or winning combinations of the first and second balls  110   a  and  110   b  within the matrix. An award is preferably provided to a player when the player obtains a winning combination. In one embodiment, the winning combinations include a horizontal, vertical and diagonal combination of first and/or second balls  110   a  and  110   b  in the receptacles in the matrix. Additionally, a first or second ball in each of the corner receptacles in the matrix is a winning combination. It should be appreciated that a game is not limited to the above winning combinations. Each game may include different winning combinations that provide one or more awards to a player. If more than one winning combination of first and/or second balls occurs in the matrix, the player may receive the highest award associated&#39; with the winning combinations or the total award associated with all of the winning combinations. Thus, the players&#39; goal is to obtain the winning combinations that provide the largest possible award to the player in the game. 
   Referring back to  FIG. 4A , the processor  38  determines if there are any winning combinations of first and/or second balls  110   a  and  110   b  in the matrix as indicated by diamond  208 . In one embodiment, any winning combinations and associated awards are displayed to the player. In another embodiment, only the awards associated with the winning combinations are displayed to the player. If the player only has one activation or ejection remaining in the game, then the game ends after the first activation or ejection. The player receives any awards associated with the winning combinations, if any, in the matrix. If there are no winning combinations in the matrix, the game ends and the player does not receive any awards in the game. In alternative embodiments, if a winning combination occurs and one or more activations or ejections are remaining, the gaming device can enable the player to accumulate multiple winning combinations and the awards associated with such multiple winning combinations, or could provide an offer and acceptance mode to the player. In the offer and acceptance mode, the player may have the option of keeping a winning combination and the associated award, and the option of risking that award for a potentially larger award based on a different winning combination. In such embodiment, the gaming device would include suitable offer acceptors and rejecters in communication with the processor for accepting or rejecting the offer associated with the winning combination. 
   Therefore, the processor determines if the player has any activations or ejections remaining in the game as indicated by diamond  212 . If the player has one or more activations or ejections remaining in the game after the initial activation or ejection and there are no winning combinations, the gaming device ejects all of the first and second balls  110   a  and  110   b  from the receptacles in the matrix again as indicated by block  204 . The processor  38  determines if there are any winning combinations in the matrix as described above. The first and second balls  110   a  and  110   b  continue to be ejected from the receptacles in the matrix until there are no activations or ejections remaining or until one or more winning combinations occur in the matrix. The player receives the total award associated with any winning combinations that occur in the matrix and the game ends as indicated by blocks  210  and  214 , respectively. 
   Referring now to  FIGS. 1A ,  1 B,  2  and  4 B, the flow diagram illustrates another embodiment of the present invention where the gaming device enables a player to pick or select first and second balls  110   a  and  110   b  to eject from the receptacles in the matrix after each activation or ejection. In this embodiment and as described above, the game is initiated and the processor  38  determines a number of activations or ejections to provide to the player in the game as indicated by blocks  200  and  202 , respectively. Initially, the gaming device ejects all of the first and second balls  110   a  and  110   b  from the matrix as indicated by block  204 . The balls re-engage the receptacles in the matrix as indicated by block  206 . The processor then determines if there are any winning combinations of first and/or second balls in the matrix as indicated by diamond  208 . If there are one or more winning combinations of first and second balls  110   a  and  110   b  in the matrix, the gaming device provides at least one award to the player as indicated by  210 , and the game ends as indicated by block  214 . 
   If there are no winning combinations after the initial ejection of the balls, the processor determines if there are any activations or ejections remaining in the game as indicated by diamond  212 . If there are no activations or ejections remaining in the game, the game ends and the player does not receive an award in the game. If there are activations or ejections remaining in the game, the gaming device enables the player to pick or select first and second balls to eject from the matrix as indicated by block  216 . The player picks the first and second balls that the player wants to eject from the matrix by pressing or touching the control sections  116  (as shown in  FIGS. 1A and 1B ) associated with the receptacles that include the first and second balls. Thus, a player can attempt to obtain certain winning combinations of first and/or second balls in the matrix based on the positions of the balls in the matrix after each activation or ejection. Furthermore, the player has some control or choice on the types of winning combinations the player wants to obtain in the game, which provides additional excitement to the player. It should be appreciated that in this embodiment the plurality of members have at least two different symbols and that the members could have more than two different symbols. 
   In an alternative embodiment, the number of receptacles is greater than the number of members. In one such embodiment, the winning combination(s) are based on which receptacles receive the members. In such embodiment, the members may have no symbols or one or more symbols. In another such embodiment, the winning combination(s) are based on which receptacles receive which members with which symbols, wherein different members have different symbols. 
   In a further alternative embodiment, the gaming device includes less receptacles than members and the members have a plurality of different symbols. In one such embodiment, the winning combinations are based on which members are received in the available receptacles. For instance, one winning combination could occur if a designated receptacle receives a designated member. 
   After the player picks the first and second balls that the player wants to eject from the matrix, the gaming device ejects the selected balls from the matrix as indicated by block  218 . In one embodiment, the processor prompts the player to press a button or other input to notify the processor when the player has finished selecting balls to eject from the matrix. In another embodiment, a time limit or time period is provided to the player to pick the first and second balls to eject from the matrix. Once the time period expires, the selected balls are ejected from the matrix. After the first and second balls are ejected from the matrix, the balls re-engage the receptacles in the matrix as indicated by block  206 . The process continues as described above until the player obtains one or more winning combinations or until there are no activations or ejections remaining in the game. If the player obtains one or more winning combinations in the game, the gaming device provides the award or awards associated with the winning combinations as indicated by block  210  and the game ends as indicated by block  214 . 
   Referring now to  FIGS. 1A ,  1 B,  2  and  4 C, a flow diagram of the embodiment of  FIG. 4B  is illustrated where the gaming device enables a player to keep or reject winning combinations in the game. In this embodiment, the game proceeds as described above for  FIG. 4B . However, when one or more winning combinations of first and/or second balls  110   a  and  110   b  occur in the matrix  106 , the gaming device enables the player to decide whether the player wants to keep the winning combinations as indicated by diamond  220 . In this manner, the player can risk losing an award associated with one winning combination to attempt to obtain another award, and possibly a larger award, associated with another winning combination. Therefore, the player can attempt to obtain the largest possible award in the game in each activation or ejection. This process increases a player&#39;s excitement and enjoyment of the game because the player always has an opportunity to obtain the largest award in the game. 
   In  FIG. 4C , if the player decides to keep the winning combination or combinations that the player obtained in an activation or ejection, the player presses a button (not shown) or similar input device to notify the processor of their decision. The processor (i.e., gaming device) provides the award or awards associated with the winning combinations obtained by the player as indicated by block  210  and the game ends as indicated by block  214 . If the player decides not to keep the winning combination or combinations, the player presses a different button (not shown) or input device to notify the processor of this decision. The processor then determines if the player has any activations or ejections remaining in the game as indicated by diamond  212 . If there are activations or ejections remaining in the game, the processor enables the player to pick first and/or second balls to eject from the matrix as indicated by block  216  and as described above. The player continues to pick first and second balls to eject from the matrix and decide whether to keep any winning combinations obtained in the activations or ejections until there are no activations or ejections remaining in the game. The player receives the total accumulated award obtained in the game as indicated by block  210  and the game ends as indicated by block  214 . 
   Referring to  FIGS. 5A and 5B , an example of the embodiment of  FIG. 4B  is illustrated where a player has one activation or ejection in a game. After the initial activation or ejection, the player did not obtain any winning combinations of first or second balls in the matrix. Thus, the processor enables the player to pick one or more balls  110   a  and  110   b  to eject from the matrix  106 . In  FIG. 5A , the player chooses to eject all of the balls from the matrix except for balls  154  and  156  by pressing or touching the control sections  116  that correspond to the receptacles  158  and  162  that the balls are engaged in the matrix. The player attempts to obtain a vertical winning combination of balls in receptacles  158 ,  160  and  162 . The processor communicates with the ejectors connected to the receptacles corresponding to the selected balls, to eject those balls from the matrix. All of the selected balls are ejected from the matrix. 
   Referring to  FIG. 5B , the location of the first and second balls  110   a  and  110   b  is illustrated where the balls re-engaged the matrix. The player obtained the vertical combination of second balls in receptacles  158 ,  160  and  162 , which is a winning combination in the game. The player also obtained another winning combination of second balls in receptacles  158 ,  164  and  166  arranged along the diagonal in receptacles. In this embodiment, the player receives the total award associated with the sum of the awards for both winning combinations. In another embodiment, the gaming device provides the player with the largest award associated with the winning combinations. Since the player does not have any activations or ejections remaining in the game, the game ends and the player obtains the total award associated with both indicated winning combinations. 
   Referring now to  FIGS. 6 and 7 , other winning combinations are illustrated where a player may receive one or more awards associated with the winning combinations. In  FIG. 6 , the player may receive an award for the horizontal row of first balls, designated with an “O,” in receptacles  168 ,  170  and  172 , or for the vertical column of first balls in receptacles  172 ,  174  and  176 . Preferably, a player only receives one award in a game, however, it is contemplated that a player may receive multiple awards as desired by the game implementor. 
   Referring to  FIG. 7 , another embodiment of the present invention is illustrated where a player receives an award for obtaining a first ball designated with the symbol “O,” in each of the four corners of the matrix  106 . For example, the player obtained a first ball in receptacles  178 ,  180 ,  182  and  184  located in each of the four corners of the matrix  106 . Therefore, the player receives an award for obtaining this combination of balls in the matrix. Although, certain combinations will generate an award to a player as shown, any combination or series of first and/or second balls may generate an award as desired by the game implementor. 
   Referring to  FIG. 8 , one embodiment of the present invention is illustrated where multiple winning combinations of balls occurs in the matrix. One winning combination is represented by the first balls designated with an “O” symbol in receptacles  186 ,  188  and  190 , which are arranged along one diagonal in the matrix. A second winning combination of first balls in receptacles  192 ,  188  and  194  are arranged along the other diagonal in the matrix. A third winning combination of first balls in receptacles  186 ,  192 ,  190  and  194  are arranged in each of the corners of the matrix. Therefore, in one embodiment, the player receives the largest award associated with only one of the three winning combinations. In another embodiment, the player receives the total award for all three winning combinations in the matrix. 
   Referring now to  FIG. 9 , an alternative embodiment of the present invention is illustrated where the matrix defines several receptacles arranged in a four by four configuration. It should be appreciated that a matrix may define any number of receptacles and that the receptacles may be in any configuration or shape as desired by the game implementor. In this embodiment, the player may receive awards for aligning four first and/or second balls  110   a  and  110   b  in a row, column or along the diagonal of the matrix  106  or in any other winning combination desired by the game implementor. 
   Referring to  FIG. 10 , an alternative embodiment of the present invention is illustrated where a holding device  300  is connected inside the top of the housing  104 . The holding device  300  is adapted to hold one or more of the first and second balls  110   a  and  110   b  in first receptacles  107 . At the beginning of the game, all of the first and second balls are held by the holding device. The balls are then released and allowed to drop into the receptacles  108  in the matrix  106 . The first and second balls may be released and dropped independently or all at once. If the balls are released independently, the player may choose which first and second balls are released from the holding device using control sections  116  as described above. In one embodiment, the player attempts to obtain a winning combination of first and/or second balls as described above. In another embodiment, the player attempts to place a particular first or second ball in one or more of the receptacles  108  (i.e., target receptacles) in the matrix. Once all of the first and second balls are released from the holding device, the game ends and the player obtains the award or awards associated with the winning combinations or one or more winning receptacles in the matrix as indicated by award display  118 . 
   In another embodiment, if the player did not obtain at least one winning combination in the second receptacles  108  after releasing all of the first and second balls from the first receptacles  107  in the holding device  300 , the gaming device enables the player to independently select and displace the first and second members from the second receptacles in the matrix as described above. The player continues to select and displace first and second balls from the second receptacles in the matrix until the player obtains one or more winning combinations of first and/or second balls or until there are no activations or ejections remaining in the game. The player receives an award or awards based on the winning combinations that occur in the second receptacles in the matrix. 
   As indicated above, it should be appreciated that the members could be of any suitable alternative forms such as spheres, balls, and multi-sided objects such as dice. As also indicated above, it should be appreciated that the matrix can be of different forms or of different patterns. Additionally, the receptacles could be on different levels or tiers or multiple levels or tiers. In such embodiments, the winning combinations and awards could be related to the different levels or tiers. 
   It should also be appreciated that the matrix and the members could in an alternative embodiment be represented by video or audio-video representations. In one embodiment, the representations are made by three dimensional video representations which provide the movement of the members in accordance with physical properties. 
   While the present invention has been described in connection with what is presently considered to be the most practical and preferred embodiments, it is to be understood that the invention is not limited to the disclosed embodiments, but on the contrary is intended to cover various modifications and equivalent arrangements included within the spirit and scope of the claims. It is thus to be understood that modifications and variations in the present invention may be made without departing from the novel aspects of this invention as defined in the claims, and that this application is to be limited only by the scope of the claims.