Patent Publication Number: US-2021193084-A1

Title: Transferring a virtual object

Description:
CROSS REFERENCE TO RELATED APPLICATIONS 
     This application is a continuation of PCT Application PCT/US2019/052775, entitled “TRANSFERRING A VIRTUAL OBJECT IN AN ENHANCED REALITY SETTING,” filed on Sep. 24, 2019, which claims priority to U.S. Provisional Patent Application 62/897,027, entitled “TRANSFERRING A VIRTUAL OBJECT IN AN ENHANCED REALITY SETTING,” filed on Sep. 6, 2019, and to U.S. Provisional Patent Application 62/738,383, entitled “TRANSFERRING A VIRTUAL OBJECT IN A VIRTUAL ENVIRONMENT,” filed on Sep. 28, 2018, each of which are hereby incorporated by reference in their entirety for all purposes. 
    
    
     BACKGROUND 
     1. Field 
     The present disclosure relates generally to enhanced reality, and more specifically to techniques for transferring a virtual object in an enhanced reality setting. 
     2. Description of Related Art 
     Conventional enhanced reality environments may include representations of avatars and virtual objects. A user associated with an avatar may interact with the virtual objects in various ways. 
     BRIEF SUMMARY 
     The present disclosures describes techniques for transferring a virtual object in an enhanced reality setting. Virtual reality, mixed reality, and augmented reality environments provide a platform to enable users of such systems to interact with each other. For example, a user may control an avatar within the environment in order to interact with another avatar in the environment. These environments further facilitate the transfer of virtual objects between avatars. As these environments continue to become more complex, facilitating a seamless transfer of a virtual object between avatars becomes more difficult. For example, transferring a large virtual object may obstruct the field of view of a user, causing user disorientation and resulting in the interruption of the virtual, augmented, or mixed reality experience. Accordingly, a method and system for transferring a virtual object while providing an optimal user experience is desired. 
     According to some embodiments, a virtual object is displayed in an enhanced reality setting. A request to transfer the virtual object is received, wherein in accordance with the request, a determination is made whether a set of one or more virtual object transfer criteria is satisfied. In accordance with a determination that the set of one or more virtual object transfer criteria is satisfied, movement of the virtual object away from the avatar is displayed in the enhanced reality setting. Displaying movement of the virtual object includes determining whether a size of the virtual object satisfies a set of one or more size criteria. In accordance with a determination that the size of the virtual object satisfies the set of one or more size criteria, a reduction in the size of the virtual object is displayed. In accordance with a determination that the size of the virtual object does not satisfy the set of one or more size criteria, displaying of a reduction in the size of the virtual object is foregone. 
    
    
     
       BRIEF DESCRIPTION OF FIGURES 
         FIGS. 1A-1B  depict exemplary systems for use in various computer enhanced reality technologies, including virtual reality and mixed reality. 
         FIGS. 2A-2D  depict an exemplary transfer of a virtual object in an enhanced reality setting according to an embodiment. 
         FIGS. 3A-3D  depict a transfer of a virtual object in an enhanced reality setting from the perspective of a transferor according to an embodiment. 
         FIGS. 4A-4F  depict a transfer of a virtual object in an enhanced reality setting using virtual object size reduction according to an embodiment. 
         FIGS. 5A-5F  depict a transfer of a virtual object in an enhanced reality setting using virtual object size reduction from the perspective of a transferee according to an embodiment. 
         FIGS. 6A-6G  depict a transfer of a virtual object in an enhanced reality setting using virtual object size reduction according to an embodiment. 
         FIGS. 7A-7G  depict a transfer of a virtual object in an enhanced reality setting using virtual object size reduction from the perspective of a transferor according to an embodiment. 
         FIG. 8  depicts an exemplary process for transferring a virtual object in an enhanced reality setting according to an embodiment. 
     
    
    
     DESCRIPTION 
     Various examples of electronic systems and techniques for using such systems in relation to various enhanced reality technologies are described. 
     A physical setting refers to a world with which various persons can sense and/or interact without use of electronic systems. Physical settings, such as a physical park, include physical elements, such as, for example, physical wildlife, physical trees, and physical plants. Persons can directly sense and/or otherwise interact with the physical setting, for example, using one or more senses including sight, smell, touch, taste, and hearing. 
     An enhanced reality (ER) setting, in contrast to a physical setting, refers to an entirely (or partly) computer-produced setting that various persons, using an electronic system, can sense and/or otherwise interact with. In ER, a person&#39;s movements are in part monitored, and, responsive thereto, at least one attribute corresponding to at least one virtual object in the ER setting is changed in a manner that is consistent with one or more physical laws. For example, in response to an ER system detecting a person looking upward, the ER system may adjust various audio and graphics presented to the person in a manner consistent with how such sounds and appearances would change in a physical setting. Adjustments to attribute(s) of virtual object(s) in an ER setting also may be made, for example, in response to representations of movement (e.g., voice commands). 
     A person may sense and/or interact with an ER object using one or more senses, such as sight, smell, taste, touch, and sound. For example, a person may sense and/or interact with objects that create a multi-dimensional or spatial acoustic setting. Multi-dimensional or spatial acoustic settings provide a person with a perception of discrete acoustic sources in multi-dimensional space. Such objects may also enable acoustic transparency, which may selectively incorporate audio from a physical setting, either with or without computer-produced audio. In some ER settings, a person may sense and/or interact with only acoustic objects. 
     Virtual reality (VR) is one example of ER. A VR setting refers to an enhanced setting that is configured to only include computer-produced sensory inputs for one or more senses. A VR setting includes a plurality of virtual objects that a person may sense and/or interact with. A person may sense and/or interact with virtual objects in the VR setting through a simulation of at least some of the person&#39;s actions within the computer-produced setting, and/or through a simulation of the person or her presence within the computer-produced setting. 
     Mixed reality (MR) is another example of ER. An MR setting refers to an enhanced setting that is configured to integrate computer-produced sensory inputs (e.g., virtual objects) with sensory inputs from the physical setting, or a representation of sensory inputs from the physical setting. On a reality spectrum, an MR setting is between, but does not include, a completely physical setting at one end and a VR setting at the other end. 
     In some MR settings, computer-produced sensory inputs may be adjusted based on changes to sensory inputs from the physical setting. Moreover, some electronic systems for presenting MR settings may detect location and/or orientation with respect to the physical setting to enable interaction between real objects (i.e., physical elements from the physical setting or representations thereof) and virtual objects. For example, a system may detect movements and adjust computer-produced sensory inputs accordingly, so that, for example, a virtual tree appears fixed with respect to a physical structure. 
     Augmented reality (AR) is an example of MR. An AR setting refers to an enhanced setting where one or more virtual objects are superimposed over a physical setting (or representation thereof). As an example, an electronic system may include an opaque display and one or more imaging sensors for capturing video and/or images of a physical setting. Such video and/or images may be representations of the physical setting, for example. The video and/or images are combined with virtual objects, wherein the combination is then displayed on the opaque display. The physical setting may be viewed by a person, indirectly, via the images and/or video of the physical setting. The person may thus observe the virtual objects superimposed over the physical setting. When a system captures images of a physical setting, and displays an AR setting on an opaque display using the captured images, the displayed images are called a video pass-through. Alternatively, a transparent or semi-transparent display may be included in an electronic system for displaying an AR setting, such that an individual may view the physical setting directly through the transparent or semi-transparent displays. Virtual objects may be displayed on the semi-transparent or transparent display, such that an individual observes virtual objects superimposed over a physical setting. In yet another example, a projection system may be utilized in order to project virtual objects onto a physical setting. For example, virtual objects may be projected on a physical surface, or as a holograph, such that an individual observes the virtual objects superimposed over the physical setting. 
     An AR setting also may refer to an enhanced setting in which a representation of a physical setting is modified by computer-produced sensory data. As an example, at least a portion of a representation of a physical setting may be graphically modified (e.g., enlarged), so that the modified portion is still representative of (although not a fully-reproduced version of) the originally captured image(s). Alternatively, in providing video pass-through, one or more sensor images may be modified in order to impose a specific viewpoint different than a viewpoint captured by the image sensor(s). As another example, portions of a representation of a physical setting may be altered by graphically obscuring or excluding the portions. 
     Augmented virtuality (AV) is another example of MR. An AV setting refers to an enhanced setting in which a virtual or computer-produced setting integrates one or more sensory inputs from a physical setting. Such sensory input(s) may include representations of one or more characteristics of a physical setting. A virtual object may, for example, incorporate a color associated with a physical element captured by imaging sensor(s). Alternatively, a virtual object may adopt characteristics consistent with, for example, current weather conditions corresponding to a physical setting, such as weather conditions identified via imaging, online weather information, and/or weather-related sensors. As another example, an AR park may include virtual structures, plants, and trees, although animals within the AR park setting may include features accurately reproduced from images of physical animals. 
     Various systems allow persons to sense and/or interact with ER settings. For example, a head mounted system may include one or more speakers and an opaque display. As another example, an external display (e.g., a smartphone) may be incorporated within a head mounted system. The head mounted system may include microphones for capturing audio of a physical setting, and/or image sensors for capturing images/video of the physical setting. A transparent or semi-transparent display may also be included in the head mounted system. The semi-transparent or transparent display may, for example, include a substrate through which light (representative of images) is directed to a person&#39;s eyes. The display may also incorporate LEDs, OLEDs, liquid crystal on silicon, a laser scanning light source, a digital light projector, or any combination thereof. The substrate through which light is transmitted may be an optical reflector, holographic substrate, light waveguide, optical combiner, or any combination thereof. The transparent or semi-transparent display may, for example, transition selectively between a transparent/semi-transparent state and an opaque state. As another example, the electronic system may be a projection-based system. In a projection-based system, retinal projection may be used to project images onto a person&#39;s retina. Alternatively, a projection-based system also may project virtual objects into a physical setting, for example, such as projecting virtual objects as a holograph or onto a physical surface. Other examples of ER systems include windows configured to display graphics, headphones, earphones, speaker arrangements, lenses configured to display graphics, heads up displays, automotive windshields configured to display graphics, input mechanisms (e.g., controllers with or without haptic functionality), desktop or laptop computers, tablets, or smartphones. 
       FIG. 1A  and  FIG. 1B  depict exemplary system  100  for use in various enhanced reality technologies. 
     In some examples, as illustrated in  FIG. 1A , system  100  includes device  100   a . Device  100   a  includes various components, such as processor(s)  102 , RF circuitry(ies)  104 , memory(ies)  106 , image sensor(s)  108 , orientation sensor(s)  110 , microphone(s)  112 , location sensor(s)  116 , speaker(s)  118 , display(s)  120 , and touch-sensitive surface(s)  122 . These components optionally communicate over communication bus(es)  150  of device  100   a.    
     In some examples, elements of system  100  are implemented in a base station device (e.g., a computing device, such as a remote server, mobile device, or laptop) and other elements of system  100  are implemented in a second device (e.g., a head-mounted device). In some examples, device  100   a  is implemented in a base station device or a second device. 
     As illustrated in  FIG. 1B , in some examples, system  100  includes two (or more) devices in communication, such as through a wired connection or a wireless connection. First device  100   b  (e.g., a base station device) includes processor(s)  102 , RF circuitry(ies)  104 , and memory(ies)  106 . These components optionally communicate over communication bus(es)  150  of device  100   b . Second device  100   c  (e.g., a head-mounted device) includes various components, such as processor(s)  102 , RF circuitry(ies)  104 , memory(ies)  106 , image sensor(s)  108 , orientation sensor(s)  110 , microphone(s)  112 , location sensor(s)  116 , speaker(s)  118 , display(s)  120 , and touch-sensitive surface(s)  122 . These components optionally communicate over communication bus(es)  150  of device  100   c.    
     System  100  includes processor(s)  102  and memory(ies)  106 . Processor(s)  102  include one or more general processors, one or more graphics processors, and/or one or more digital signal processors. In some examples, memory(ies)  106  are one or more non-transitory computer-readable storage mediums (e.g., flash memory, random access memory) that store computer-readable instructions configured to be executed by processor(s)  102  to perform the techniques described below. 
     System  100  includes RF circuitry(ies)  104 . RF circuitry(ies)  104  optionally include circuitry for communicating with electronic devices, networks, such as the Internet, intranets, and/or a wireless network, such as cellular networks and wireless local area networks (LANs). RF circuitry(ies)  104  optionally includes circuitry for communicating using near-field communication and/or short-range communication, such as Bluetooth®. 
     System  100  includes display(s)  120 . Display(s)  120  may have an opaque display. Display(s)  120  may have a transparent or semi-transparent display that may incorporate a substrate through which light representative of images is directed to an individual&#39;s eyes. Display(s)  120  may incorporate LEDs, OLEDs, a digital light projector, a laser scanning light source, liquid crystal on silicon, or any combination of these technologies. The substrate through which the light is transmitted may be a light waveguide, optical combiner, optical reflector, holographic substrate, or any combination of these substrates. In one example, the transparent or semi-transparent display may transition selectively between an opaque state and a transparent or semi-transparent state. Other examples of display(s)  120  include heads up displays, automotive windshields with the ability to display graphics, windows with the ability to display graphics, lenses with the ability to display graphics, tablets, smartphones, and desktop or laptop computers. Alternatively, system  100  may be designed to receive an external display (e.g., a smartphone). In some examples, system  100  is a projection-based system that uses retinal projection to project images onto an individual&#39;s retina or projects virtual objects into a physical setting (e.g., onto a physical surface or as a holograph). 
     In some examples, system  100  includes touch-sensitive surface(s)  122  for receiving user inputs, such as tap inputs and swipe inputs. In some examples, display(s)  120  and touch-sensitive surface(s)  122  form touch-sensitive display(s). 
     System  100  includes image sensor(s)  108 . Image sensors(s)  108  optionally include one or more visible light image sensor, such as charged coupled device (CCD) sensors, and/or complementary metal-oxide-semiconductor (CMOS) sensors operable to obtain images of physical elements from the physical setting. Image sensor(s) also optionally include one or more infrared (IR) sensor(s), such as a passive IR sensor or an active IR sensor, for detecting infrared light from the physical setting. For example, an active IR sensor includes an IR emitter, such as an IR dot emitter, for emitting infrared light into the physical setting. Image sensor(s)  108  also optionally include one or more event camera(s) configured to capture movement of physical elements in the physical setting. Image sensor(s)  108  also optionally include one or more depth sensor(s) configured to detect the distance of physical elements from system  100 . In some examples, system  100  uses CCD sensors, event cameras, and depth sensors in combination to detect the physical setting around system  100 . In some examples, image sensor(s)  108  include a first image sensor and a second image sensor. The first image sensor and the second image sensor are optionally configured to capture images of physical elements in the physical setting from two distinct perspectives. In some examples, system  100  uses image sensor(s)  108  to receive user inputs, such as hand gestures. In some examples, system  100  uses image sensor(s)  108  to detect the position and orientation of system  100  and/or display(s)  120  in the physical setting. For example, system  100  uses image sensor(s)  108  to track the position and orientation of display(s)  120  relative to one or more fixed elements in the physical setting. 
     In some examples, system  100  includes microphones(s)  112 . System  100  uses microphone(s)  112  to detect sound from the user and/or the physical setting of the user. In some examples, microphone(s)  112  includes an array of microphones (including a plurality of microphones) that optionally operate in tandem, such as to identify ambient noise or to locate the source of sound in space of the physical setting. 
     System  100  includes orientation sensor(s)  110  for detecting orientation and/or movement of system  100  and/or display(s)  120 . For example, system  100  uses orientation sensor(s)  110  to track changes in the position and/or orientation of system  100  and/or display(s)  120 , such as with respect to physical elements in the physical setting. Orientation sensor(s)  110  optionally include one or more gyroscopes and/or one or more accelerometers. 
     With reference now to  FIGS. 2A-8 , exemplary techniques for transferring a virtual object in an enhanced reality setting are described. 
       FIGS. 2A-2D  depict an exemplary transfer of a virtual object in an enhanced reality setting  200  according to an embodiment. Enhanced reality setting  200  may include a first avatar  202  and a second avatar  204 , as shown in  FIG. 2A . First avatar  202  may correspond to an avatar associated with a first user, and second avatar  204  may correspond to an avatar associated with a second user. In some embodiments, the first avatar  202  may be controlled by the first user and the second avatar  204  may be controlled by the second user. 
     In some embodiments, first avatar  202  is associated with a virtual object  206 . The virtual object  206  may follow movement of the first avatar  202 . For example, a virtual object following movement of an avatar may include the virtual object displayed as being controlled by an avatar. In some embodiments, a virtual object following movement of an avatar includes the virtual object displayed as being held by one or more hands of the avatar, or being displayed proximate to the one or more hands of the avatar. In some embodiments, a virtual object following movement of an avatar may include the virtual object being displayed as proximate to an avatar, such as above the avatar, in front of the avatar, behind the avatar, or any other location proximate to the avatar. 
     In some embodiments, the virtual object  206  is transferred between avatars. A user associated with the first avatar  202 , for instance, may request transfer of virtual object  206 . By way of example, requesting transfer of virtual object  206  may include activating virtual object  206 . Requesting transfer of virtual object  206  may include requesting transfer of the virtual object  206  to another avatar or another location. For example, with reference to  FIG. 2B , the virtual object  206  may be transferred from the first avatar  202  to the second avatar  204 . The avatar intended to receive the virtual object may be referred to as a transferee avatar, and the avatar of which the virtual object initially follows movement may be referred to as a transferor avatar. In some embodiments, transfer of a virtual object may be requested by the transferee avatar. For example, if a user associated with an avatar wishes to obtain a virtual object currently following movement of another avatar, the user may request transfer of the object in order to obtain the object. 
     In some embodiments, the first user (associated with avatar  202 ) may activate virtual object  206  based on one or more techniques such as gaze direction, gaze depth, one or more button presses on a controller, hand gesture, or any combination thereof. For example, a user may utilize a controller configured to receive inputs via a button, scroll wheel, knob, keyboard, trigger, joystick, or other touch-sensitive surface (e.g., a touchpad or touch-sensitive display). In some embodiments, a controller may be connected via wireless or wired connection. A controller input may include a press of a button, a rotation of a scroll wheel, a rotation of a knob, a press of a button on a keyboard, a contact or gesture (e.g., tap or swipe) on a touch-sensitive surface, a pull of a trigger, or a movement of a joystick, for example. 
     In some embodiments, activating virtual object  206  includes applying focus on virtual object  206 . In some embodiments, an indication is provided to indicate that virtual object  206  has been activated. The indication may include an audio output (e.g., a beep), a visual indication (e.g., outlining or highlighting the activated virtual object), and/or haptic output. Optionally, virtual object  206  remains activated for a predetermined amount of time (e.g., focus is maintained on virtual object  206  for the predetermined amount of time) after which the virtual object is no longer activated. Virtual object  206  may remain activated until a deactivation input is received. In some embodiments, the deactivation input is the same input as the input corresponding to the activation of virtual object  206 . In some embodiments, the deactivation input is a different input than the input corresponding to the activation of virtual object  206 . The deactivation input may further includes an eye gesture, a body gesture, a voice input, a controller input, or any combination thereof. 
     In some embodiments, a set of one or more virtual object transfer criteria must be satisfied in order to transfer a virtual object, such as virtual object  206 . For example, in order to transfer the virtual object  206  from the first avatar  202  to the second avatar  204 , a set of one or more virtual object transfer criteria must be satisfied, such as a set of one or more criteria related to avatar rank, user acceptance parameters, and/or virtual object permissions. An avatar rank may correspond to one or more parameters indicating a relative status among different avatars within the enhanced reality setting. For example, when determining whether a set of one or more virtual object transfer criteria is satisfied based on avatar rank, one or more avatar ranks may be compared prior to requesting transfer. Avatar rank comparison may include determining whether the avatar requesting transfer has an avatar rank which is greater than and/or equal to the avatar intended to receive the virtual object. Avatar ranks may include predefined ranks, such as ranks based on user attributes, recent user activities, or ranks which are temporarily adjusted. 
     In some embodiments, determining whether a set of one or more virtual object transfer criteria is satisfied may include verifying user acceptance parameters. User acceptance parameters may include parameters set by one or more users associated with one or more avatars of the enhanced reality setting. In the case of a transfer requested by a transferor avatar, for example, a user associated with a corresponding transferee avatar may set parameters to automatically accept or reject transfer of virtual objects of a specific type, virtual objects satisfying a specific object value, and/or virtual objects having specific object attributes. For instance, a transferee avatar may set parameters to automatically accept items having a high currency value (e.g., environment-specific currency or real world currency), and/or may set parameters to automatically reject items of a specific type, such as items that are not appropriate for specific users (e.g., children). In the case of a transfer requested by a transferee avatar, for example, a user associated with a corresponding transferor avatar may set parameters to automatically release or prevent release of virtual objects of a specific type, virtual objects satisfying a specific object value, and/or virtual objects having specific object attributes. 
     In some embodiments, determining whether a set of one or more virtual object transfer criteria is satisfied may include verifying virtual object permissions. Virtual object permissions may include parameters indicating whether an avatar is permitted to transfer or permitted to receive a particular virtual object. For example, a virtual object permission may include a parameter indicating the virtual object is owned by an avatar, and may further indicate that all other avatars may not request transfer of the virtual object or may not otherwise control the virtual object. As another example, a virtual object permission may include a parameter indicating that the virtual object is a “neutral” object. A “neutral” object may be a virtual object that is not owned by any avatar, and may further indicate that any avatar may request transfer of the virtual object or may control the virtual object. For instance, a transferor avatar may be in control of a virtual object, although may not own the virtual object. In this case, a transferee avatar may request transfer of the “neutral” object from the transferor avatar. 
     With reference to  FIG. 2B , the virtual object  206  may be transferred from first avatar  202  to second avatar  204 . Transferring the virtual object between avatars may include displaying movement, such as movement  208 , of the virtual object away from a transferor avatar and towards a transferee avatar. In some embodiments, displaying movement of the virtual object may include determining whether to display a reduction in the size of the virtual object so as to avoid obstruction of one or more fields of view, as described in further detail herein. For example, a reduction in the size of the virtual object may be displayed so as to avoid obstruction of field of view  210  and/or field of view  212 . Field of view  210  may correspond to the view of a first user associated with first avatar  202 . Field of view  212  may correspond to the view of a second user associated with second avatar  204 . Determining whether to display a reduction in the size of the virtual object may include determining whether a size of the virtual object satisfies a set of one or more size criteria, as described further with respect to  FIGS. 3A-7G . For example, determining whether a size of the virtual object  206  satisfies a set of one or more size criteria may include determining whether movement of virtual object  206  along path  208  obstructs either field of view  210  or field of view  212 . 
     As used in herein, reducing the size of a virtual object refers to reducing the apparent or perceived size of the virtual object. As an example, displaying movement of a virtual object may include forgoing reducing the size of the virtual object, and displaying the virtual object as moving away from an avatar associated with a user&#39;s field of view. In this example, analogous to that of an object moving away from a user in reality, displaying movement of the virtual object without size reduction may still result in the virtual object appearing smaller to a user as the object moves further away from the avatar associated with the user. As another example, displaying movement of a virtual object may include reducing the size of the virtual object, and displaying the virtual object as moving towards an avatar associated with a field of view of the user. In this example, in contrast to that of an object moving towards a user in reality, displaying movement of the virtual object with size reduction may result in the virtual object appearing smaller to a user even though the object is moving towards the avatar associated with the user. 
     In accordance with a determination that a field of view (such as field of view  210  or field of view  212 ) is not obstructed, movement of the virtual object  206  is displayed without reducing the size of virtual object  206 . For example, the apparent size of the virtual object is maintained as the virtual object moves along path  208 . Referring to  FIG. 2C , movement  208  of virtual object  206  may be displayed by depicting virtual object  206  moving away from first avatar  202  and toward second avatar  204 . Referring to  FIG. 2D , completion of the transfer of virtual object  206  from first avatar  202  to second avatar  204  may be depicted by displaying virtual object  206  as proximate to second avatar  204 . Thereafter, the virtual object  206  is displayed as following movement of the second avatar  204 , such as being controlled by the second avatar  204 , for example. In some embodiments, virtual object  206  following movement of the second avatar  204  includes the virtual object  206  displayed as being held by one or more hands of the second avatar  204 , or being displayed proximate to the one or more hands of the second avatar  204 . Virtual object  206  following movement of second avatar  202  may include the virtual object  206  being displayed within one or more hands of the second avatar  204 , or otherwise being displayed proximate to the one or more hands of the second avatar  204 . 
       FIGS. 3A-3D  depict a transfer of a virtual object in an enhanced reality setting  300  from the perspective of a transferor according to an embodiment. The virtual object transfer depicted in  FIGS. 3A-3D  may correspond to the virtual object transfer depicted in  FIGS. 2A-2D . Referring to  FIG. 3A , a user perspective is depicted, including a field of view  310  of a user. Field of view  310  may correspond to the view of a user associated with a transferor avatar, such as a view of enhanced reality setting  300 . For example, at least a portion of a first avatar  302  is displayed within field of view  310 , such as a hand of a first avatar  302 . A second avatar  304  is displayed, within field of view  310 , at a distance from the first avatar  302 . First avatar  302  may be associated with a virtual object  306 , such that virtual object  306  follows movement of the first avatar  302 . 
     Referring to  FIG. 3B , a first user associated with first avatar  302  may request a transfer of virtual object  306 . The request to transfer virtual object  306  may cause display of one or more outputs to indicate the request to transfer the virtual object  306 . For example, visual feedback within the enhanced reality setting may be displayed (not depicted), for instance proximate to the virtual object  306 , in order to indicate that first avatar  302  is requesting transfer of the virtual object  306 . In some embodiments, visual feedback  314  may be visible within field of view  310  of the user associated with first avatar  302 , a field of view of a user associated with second avatar  304 , and/or any fields of view of users associated with other avatars within the enhanced reality setting. Other types of feedback may be output to indicate the request to transfer the virtual object. Such feedback may be output instead of or in addition to visual feedback. For example, audible feedback may be output through one or more speakers, such as speaker(s)  118 . As another example, haptic feedback may be provided, such as one or more vibrations on a wearable HUD device, one or more handheld devices of a user, and the like. 
     Referring to  FIG. 3C , after the transfer has been requested, movement of virtual object  306  may be displayed, for example, in accordance with a determination that a set of one or more virtual object transfer criteria is satisfied. Virtual object  306  may be displayed as moving along path  308  within field of view  310 . For example, virtual object  306  may be displayed as moving away from first avatar  302  and towards second avatar  304  along path  308 . In some embodiments, displaying movement of the virtual object may include determining whether to display a reduction in the size of the virtual object so as to avoid obstruction of one or more fields of view. For example, a reduction in the size of the virtual object may be displayed so as to avoid obstruction of field of view  310  associated with first avatar  302 , and/or a field of view associated with second avatar  304 . In the event that neither field of view  310  nor field of view  312  is obstructed, movement of the virtual object is displayed without reducing the size of the virtual object. 
     In some embodiments, a speed of movement of virtual object  306  may be based on one or more attributes associated with virtual object  306 . For example, a virtual object of a larger size may be associated with a slower speed of movement. A virtual object of a smaller size may be associated with a faster speed of movement. In some embodiments, displaying movement of the virtual object may include displaying an immediate transfer from first avatar  302  to second avatar  304 , such that no movement is displayed along path  308 . For example, an immediate transfer of virtual object  306  between avatars may be displayed within two frames of animation, such that the first frame of animation displays the virtual object proximate to first avatar  302 , and the second frame of animation displays the virtual object proximate to second avatar  304 . 
     Referring to  FIG. 3D , completion of the transfer of virtual object  306  from first avatar  302  to second avatar  304  may be depicted within field of view  310  by displaying virtual object  306  as following movement of second avatar  304 . For example, virtual object  306  following movement of second avatar  304  may include virtual object  306  displayed as being controlled by second avatar  304 . In some embodiments, virtual object  306  following movement of second avatar  304  may include the virtual object  306  being displayed as proximate to second avatar  304 , such as above second avatar  304 , in front of second avatar  304 , behind second avatar  304 , or any other location proximate to second avatar  304 . 
       FIGS. 4A-4F  depict a transfer of a virtual object in an enhanced reality setting  400  using virtual object size reduction according to an embodiment. Enhanced reality setting  400  may include a first avatar  402 , a second avatar  404 , and a virtual object  406 . As shown in  FIG. 4A , virtual object  406  may initially not follow movement of any avatar, such that the virtual object  406  is not being controlled by any avatar. For example, virtual object  406  may initially not follow movement of either first avatar  402  or second avatar  404 . Referring now to  FIG. 4B , first avatar  402  may activate virtual object  406 . For example, a first user associated with first avatar  402  may interact with one or more inputs in order to cause first avatar  402  to activate virtual object  406 . Activation of virtual object  406  may include controlling virtual object  406 , such that virtual object  406  follows movement of first avatar  402 . Activation of virtual object  406  may be facilitated by a user associated with first avatar  402 , for example, by the user performing one or more techniques such as gaze direction, gaze depth, one or more button presses on a controller, hand gesture, or a combination thereof. 
     Field of view  410  may correspond to the view of a first user associated with first avatar  402 . Upon activation of virtual object  406  by first avatar  402 , virtual object  406  may be displayed as moving toward first avatar  402 . Displaying movement of virtual object  406  towards first avatar  402  may include determining whether to reduce the size of the virtual object so as to avoid obstruction of field of view  410  associated with first avatar  402 , as discussed in more detail with respect to  FIGS. 6A-7G . For example, a determination is made whether a size of virtual object  406  satisfies a set of one or more size criteria in order to determine whether to display a reduction in the size of virtual object  406 . In some embodiments, determining whether to display a reduction in the size of a virtual object is performed so as to avoid obstruction of field of view  410  associated with first avatar  402 . In accordance with a determination that a size of virtual object  406  does not satisfy the set of one or more size criteria, a reduction in the size of the virtual object  406  may be foregone. 
     In response to virtual object  406  being displayed as moving toward first avatar  402 , virtual object  406  may be displayed as following movement of first avatar  402 . For example, virtual object  406  displayed as following movement of first avatar  402  may include virtual object  406  displayed as being controlled by first avatar  402 . In some embodiments, virtual object  406  displayed as following movement of first avatar  402  may include virtual object  406  displayed as proximate to first avatar  402  as discussed herein. Once virtual object  406  follows movement of first avatar  402 , a request to transfer virtual object  406  may be received. For example, a user associated with first avatar  402  may request transfer of virtual object  406  to second avatar  404 . 
     With reference to  FIG. 4C , in accordance with the request to transfer virtual object  406 , a determination is made as to whether a set of one or more virtual object transfer criteria is satisfied, for instance based on avatar rank, user acceptance, and/or virtual object permissions, as discussed herein. Movement of the virtual object may be displayed in accordance with a determination that the set of one or more virtual object transfer criteria is satisfied. For example, movement of virtual object  406  away from first avatar  402  and towards second avatar  404  may be displayed. Movement may occur along path  408 , for example. 
     Displaying movement of the virtual object may include determining whether to display a reduction in the size of the virtual object so as to avoid obstruction of one or more fields of view. For example, a reduction in the size of the virtual object may be displayed so as to avoid obstruction of field of view  412 . Field of view  412  may correspond to the view of a transferee. For example, field of view  412  may correspond to a field of view of a second user associated with second avatar  404 . Determining whether to display a reduction in the size of the virtual object may include determining whether a size of the virtual object satisfies a set of one or more size criteria. For example, determining whether a size of the virtual object  406  satisfies a set of one or more size criteria may include determining whether movement of virtual object  406  obstructs field of view  412 . 
     As shown in  FIG. 4C , displaying movement of virtual object  406  may cause obstruction of field of view  412  such that a second user associated with second avatar  404  is unable or substantially unable to view the enhanced reality setting. For example, virtual object  406  may obstruct field of view  412  entirely, such that the second user is unable to view any portion of the enhanced reality setting. In some embodiments, virtual object  406  may obstruct at least a threshold percentage of the field of view  412 , such as 90% or 50% of the field of view. Obstruction of the field of view  412  may cause the second user to be unable to determine a frame of reference within the enhanced reality setting, and in turn, cause the second user to become disoriented based on the obstructed field of view  412 . Obstruction of field of view  412  may negatively impact the user experience associated with the enhanced reality setting, such that continuity with the experience of the enhanced reality setting is interrupted. Accordingly, determining whether a size of the virtual object satisfies a set of one or more size criteria may include determining whether a threshold percentage of a field of view is obstructed. For example, if at least a threshold percentage of 90% of a field of view is obstructed, a determination is made that a size of the virtual object satisfies a set of one or more size criteria. As another example, if at least a threshold percentage of 50% of a field of view is obstructed, a determination is made that a size of the virtual object satisfies a set of one or more size criteria. 
       FIGS. 4D-4E  illustrate an alternative scenario to  FIG. 4C , including displaying a reduction in the apparent size of virtual object  406 . For example, the apparent size of virtual object  406  may correspond to the size of virtual object  406  as perceived via one or more fields of view, such as field of view  412 . In some embodiments, in accordance with a determination that displaying movement of virtual object  406  causes and/or may cause obstruction of field of view  412 , as discussed with respect to  FIG. 4C , a reduction in the size of the virtual object  406  is displayed. In some embodiments, the reduction in the size of the virtual object  406  is displayed such that the displayed reduction in size is visible to all users having a field of view including the virtual object  406 . For example, since virtual object  406  is visible to both a first user associated with first avatar  402  and a second user associated with second avatar  404 , the display in reduction of size of virtual object  406  may be visible within a field of view associated with the first user, and the field of view  412  associated with the second user. In some embodiments, the reduction in the size of the virtual object  406  is displayed such that the displayed reduction in size is only visible to users having a field of view that would be obstructed by movement of virtual object  406 . For example, if displaying movement of virtual object  406  without displaying size reduction will only cause obstruction of field of view  412  (e.g., no other fields of view are obstructed except field of view  412 ), the reduction of size of virtual object  406  may be displayed only with respect to field of view  412 . 
     Referring to  FIG. 4E , movement of virtual object  406  may be displayed along path  408  towards second avatar  404 . In some embodiments, displaying a reduction in the size of the virtual object  406  may including displaying the reduction at the beginning of displaying movement of virtual object along path  408 , such that the size of virtual object  406  is displayed as reduced once the virtual object begins movement along path  408 . In some embodiments, displaying a reduction in the size of the virtual object  406  may include displaying the reduction while displaying movement of virtual object along path  408 , such that the size of virtual object  406  is reduced as virtual object moves along path  408 . As shown in  FIG. 4E , displaying a reduction in the size of virtual object  406  may result in the field of view  412  not being obstructed by movement of virtual object  406  toward second avatar  404 . For example, the second user associated with second avatar  404  may be able to view the enhanced reality setting and have sufficient view of the enhanced reality setting to determine a frame of reference within the enhanced reality setting upon transfer of the virtual object. As a result, the second user may not become disoriented based on the displayed movement of the virtual object  406  and reduction in the size of the virtual object  406 , such that continuity with the second user&#39;s experience of the enhanced reality setting is maintained. 
     Referring to  FIG. 4F , in response to displaying movement of the virtual object  406  away from the first avatar  402  and towards the second avatar  404 , completion of the transfer of virtual object  406  from first avatar  402  to second avatar  404  may be depicted by displaying virtual object  406  as following movement of second avatar  404 . For example, virtual object  406  following movement of the second avatar  404  may include the virtual object  406  displayed as being controlled by the second avatar  404 . In some embodiments, virtual object  406  displayed as following movement of second avatar  404  may include virtual object  406  displayed as proximate to first avatar  402  as discussed herein. In some embodiments, completion of the transfer of virtual object  406  from first avatar  402  to second avatar  404  may include displaying an enlargement of the size of virtual object  406  to an original size. For example, an original size of the virtual object  406  may correspond to the size of the virtual object  406  prior to displaying a reduction in the size of the virtual object  406 . 
       FIGS. 5A-5F  depict a transfer of a virtual object in an enhanced reality setting  500  using virtual object size reduction from the perspective of a transferee according to an embodiment. The virtual object transfer depicted in  FIGS. 5A-5F  may correspond to the virtual object transfer depicted in  FIGS. 4A-4F . Referring to  FIG. 5A , a user perspective is depicted, including a field of view  512  of a user. Field of view  512  may correspond to the view of a user associated with a transferee avatar, such as second avatar  404  depicted in  FIGS. 4A-4F . The view may correspond to the view of enhanced reality setting  500 . For example, at least a portion of a second avatar  504  is displayed within field of view  512 , such as a hand of a second avatar  504 . A first avatar  502  is displayed, within field of view  512 , at a distance from the second avatar  504 . First avatar  502  may be associated with a virtual object  506 , such that virtual object  506  follows movement of the first avatar  502 . 
     Referring to  FIG. 5B , a first user associated with first avatar  502  may request a transfer of the virtual object  506 . The request to transfer virtual object  506  may cause display of one or more outputs to indicate the request to transfer the virtual object  506 . For example, visual feedback  514  within the enhanced reality setting may be displayed, such as proximate to the virtual object  506 , in order to indicate that first avatar  502  is requesting transfer of the virtual object. Visual feedback  514  may be visible within field of view  512  of the user associated with second avatar  504 , a field of view of a user associated with first avatar  502 , and/or any fields of view of users associated with other avatars within the enhanced reality setting. Other types of feedback may be output to indicate the request to transfer the virtual object instead of or in addition to visual feedback. 
     Referring to  FIG. 5C , movement of virtual object  506  may be displayed, for example, in accordance with a determination that a set of one or more virtual object transfer criteria is satisfied. Virtual object  506  may be displayed as moving along path  508  within field of view  512 . For example, virtual object  506  may be displayed as moving away from first avatar  502  and towards second avatar  504  along path  508 . Displaying movement of the virtual object may include determining whether to display a reduction in the size of the virtual object  506  so as to avoid obstruction of one or more fields of view. Referring now to  FIG. 5D , displaying movement of virtual object  506  may cause obstruction of field of view  512  such that a second user associated with second avatar  504  is unable or substantially unable to view the enhanced reality setting. For example, as shown in  FIG. 5D , virtual object  506  may obstruct field of view  512  entirely, such that the second user is unable to view any portion of the enhanced reality setting. In some embodiments, virtual object  506  may obstruct a specific percentage of the field of view  512 , or may obstruct a specific area of the field of view  512 . Obstruction of the field of view  512  may cause the second user to be unable to determine a frame of reference within the enhanced reality setting, and in turn, cause the second user to become disoriented based on the field of view  512 . As shown in  FIG. 5D , since virtual object  506  is displayed as obstructing the entirety of field of view  512 , a user associated with field of view  512  is unable to view the enhanced reality setting. This negatively impacts user experience by removing any reference point that the user would utilize in order to maintain a sense of orientation within the environment. 
       FIGS. 5E-5F  illustrate an alternative scenario to  FIGS. 5C-5D , including displaying a reduction in the apparent size of the virtual object  506 . For example, in accordance with a determination that displaying movement of virtual object  506  may cause obstruction of field of view  512 , as discussed with respect to  FIG. 5F , a reduction in the size of the virtual object  506  is displayed. In some embodiments, the reduction in the size of the virtual object  506  is displayed prior to virtual object  506  being displayed as moving away from first avatar  502 . In some embodiments, the reduction in the size of virtual object  506  is displayed while virtual object  506  is moving towards second avatar  504 . For example, once the position of the virtual object  506  becomes proximate to second avatar  504 , the size of virtual object  506  is displayed as being reduced. 
     Referring to  FIG. 5F , in response to displaying movement of the virtual object  506  away from the first avatar  502  and towards the second avatar  504 , completion of the transfer of virtual object  506  from first avatar  502  to second avatar  504  may be depicted. For example, as shown in  FIG. 5F , the virtual object  506  may be displayed as following movement of second avatar  504 . In some embodiments, display of the virtual object as following movement of second avatar  504  may include maintaining the display of the virtual object  506  with the reduction in size and displayed proximate to the second avatar  504 . In some embodiments, completion of the transfer of virtual object  506  from first avatar  502  to second avatar  504  may include displaying an enlargement of the size of virtual object  506  to an original size. For example, an original size of the virtual object  506  may correspond to the displayed size of the virtual object  506  prior to displaying a reduction in the size of the virtual object  506 . 
       FIGS. 6A-6G  depict a transfer of a virtual object in an enhanced reality setting  600  using virtual object size reduction according to an embodiment. Enhanced reality setting  600  may include a first avatar  602 , a second avatar  604 , and a virtual object  606 . As shown in  FIG. 6A , virtual object  606  may initially not follow movement of any avatar, such that the virtual object  606  is not being controlled by any avatar. For example, virtual object  606  may initially not follow movement of either first avatar  602  or second avatar  604 . In some embodiments, virtual object  606  may be displayed at a distance from one or more avatars. In some embodiments, virtual object  606  may only be displayed as visible to a specific user associated with an avatar. For example, a virtual object may be displayed within an expandable and/or collapsible inventory associated with an avatar (not depicted). For instance, a user associated with an avatar having a corresponding inventory may activate a virtual object from the inventory in order to take an action on the object, such as transferring the virtual object to another avatar, transferring the virtual object to another inventory, and/or transferring the virtual objet to another location within the enhanced reality setting, for example. 
     Referring now to  FIG. 6B , first avatar  602  may activate virtual object  606 . For example, a first user associated with first avatar  602  may interact with one or more inputs in order to cause first avatar  602  to activate virtual object  606 . Upon activation of virtual object  606  by first avatar  602 , virtual object  606  may be displayed as moving toward first avatar  602 . For example, one or more visual outputs  616  may be displayed within the enhanced reality setting to depict virtual object  606  as moving towards user  602 . A user associated with first avatar  602  may wish to transfer object  606  to second avatar  604 . Accordingly, the user may activate virtual object  606  in order to request transfer of the virtual object  606  to second avatar  604 . In response to activation of virtual object  606 , virtual object  606  may be displayed as following movement of first avatar  602 . 
     Referring now to  FIG. 6C , displaying movement of virtual object  606  towards first avatar  602 , such that virtual object  606  follows movement of first avatar  602 , may include determining whether to reduce the size of the virtual object so as to avoid obstruction of field of view  610  associated with first avatar  602  or field of view  612  associated with second avatar  604 . For example, determining whether to display a reduction in the size of the virtual object so as to avoid obstruction of field of view  610  associated with first avatar  602  may include determining whether a size of virtual object  606  satisfies a set of one or more size criteria. In accordance with a determination that a size of virtual object  606  satisfies the set of one or more size criteria, a reduction in the size of the virtual object is displayed. In some embodiments, activation of the virtual object  606  by a user associated with first avatar  602  may include a user activating an object that causes obstruction of the field of view  610  associated with the user. For example, a large object, such as virtual object  606 , may obstruct the field of view  610  based on the object following movement of first avatar  602 . By being displayed proximate to first avatar  602 , the virtual object  606  may obstruct the field of view  610  based on the size of the virtual object even without any transfer of the virtual object  606  to another avatar. In some embodiments, activation of the virtual object  606  by a user associated with first avatar  602  may cause obstruction of a field of view  612  associated with second avatar  604 . For example, by being displayed proximate to first avatar  602 , the virtual object  606  may obstruct the field of view  610  based on the large size of the virtual object even without any transfer of the virtual object  606 . 
       FIGS. 6D-6G  illustrate an alternative scenario to  FIG. 6C , including displaying a reduction in the apparent size of the virtual object  606 . For example, in response to activation of virtual object  606  by a user associated with first avatar  602 , virtual object  606  may be displayed as following movement of first avatar  602 . As described above, displaying a virtual object as following movement of an avatar may cause obstruction of a user&#39;s field of view such that the user associated with the avatar is unable or substantially unable to view the enhanced reality setting. In accordance with a determination that displaying movement of virtual object  606  may cause obstruction of field of view  610 , a reduction in the size of the virtual object  606  is displayed. For example, upon activation of the virtual object  606  by a first user associated with first avatar  602 , a reduction in the size of the virtual object  606  may be displayed. In some embodiments, the reduction in the size of the virtual object  606  is displayed prior to the virtual object  606  being displayed as moving towards first avatar  602  and following movement first avatar  602 . In some embodiments, the reduction in the size of the virtual object  606  is displayed while the virtual object  606  being displayed as moving towards first avatar  602  and following movement first avatar  602 . 
     Referring to  FIG. 6E-6G , in accordance with displaying a reduction in the size of the virtual object  606  upon activation of virtual object  606  by a first user associated with first avatar  602 , further movement of the virtual object may be displayed. For example, in response to the request to transfer virtual object  606 , virtual object  606  may be displayed as moving away from first avatar  602  and towards second avatar  604  along path  608 . Completion of the transfer of virtual object  606  from first avatar  602  to second avatar  604  may be depicted by displaying virtual object  606  as following movement of second avatar  604 , for example, as shown in  FIG. 6F . Completion of the transfer of virtual object  606  from first avatar  602  to second avatar  604  may include displaying an enlargement of the size of virtual object  606  to an original size, for example, as shown in  FIG. 6G . In some embodiments, an original size of the virtual object  606  may correspond to the displayed size of the virtual object  606  prior to activation of the virtual object by a first user associated with first avatar  602 , such as an original size of virtual object  606  as depicted in  FIG. 6A . 
       FIGS. 7A-7G  depict a transfer of a virtual object in an enhanced reality setting  700  using virtual object size reduction from the perspective of a transferor according to an embodiment. The virtual object transfer depicted in  FIGS. 7A-7G  may correspond to the virtual object transfer depicted in  FIGS. 6A-6G . Referring to  FIG. 7A , a user perspective is depicted, including a field of view  710  of a user. Field of view  710  may correspond to a view of a user associated with a transferor avatar, such as first avatar  602  depicted in  FIGS. 6A-6G . The view may correspond to a view of enhanced reality setting  700 . For example, at least a portion of a first avatar  702  is displayed within field of view  710 , such as a hand of a first avatar  702 . A second avatar  704  is displayed, within field of view  710 , at a distance from the first avatar  702 . Virtual object  706  may be displayed within field of view  710 . As shown in  FIG. 7A , virtual object  706  may initially not follow movement of any avatar, such that the virtual object  706  is not being controlled by any avatar. For example, virtual object  706  may initially not follow movement of either first avatar  702  or second avatar  704 . 
     Referring to  FIG. 7B , a first user associated with avatar  702  may activate virtual object  706 , for example, in order to request a transfer of the virtual object  706 . In some embodiments, a first user may activate the virtual object for reasons other than to request a transfer of the virtual object, such as to take control of the virtual object and move to a new location with virtual object  706 . In some embodiments, the activation of a virtual object may cause display of one or more outputs to indicate the activation of virtual object. For example, visual feedback  714  within the enhanced reality setting may be displayed, such as proximate to the virtual object  706 , in order to indicate that first avatar  702  is activating or attempting to activate the virtual object  706 . Visual feedback  714  may be visible within field of view  710  of the user associated with first avatar  702 , a field of view of a user associated with second avatar  704 , and/or any fields of view of users associated with other avatars within the enhanced reality setting. Other types of feedback may be output to indicate the request to transfer the virtual object instead of or in addition to visual feedback. 
     Referring now to  FIG. 7C , displaying movement of virtual object  706  towards first avatar  702 , such that virtual object  706  follows movement of first avatar  702 , may include determining whether to reduce the size of the virtual object so as to avoid obstruction of field of view  710  associated with first avatar  702 . In some embodiments, activation of the virtual object  706  by a user associated with first avatar  702  may include a user activating an object that causes obstruction of the field of view  710  associated with the user. A large object, such as virtual object  706 , may obstruct the entirety of the field of view  710  based on the object following movement of first avatar  702 , as shown for example in  FIG. 7C . By being displayed proximate to first avatar  702 , the virtual object  706  may obstruct the field of view  710  based on the size of the virtual object even without any transfer of the virtual object  706 . 
       FIGS. 7D-7G  illustrate an alternative scenario to  FIG. 7C , including displaying a reduction in the apparent size of the virtual object  706 . For example, in accordance with a determination that displaying movement of virtual object  706  towards first avatar  702  may cause obstruction of field of view  710 , as discussed with respect to  FIG. 7C , a reduction in the size of the virtual object  706  is displayed. In some embodiments, the reduction in the size of the virtual object  706  is displayed prior to virtual object  706  being displayed as moving towards first avatar  702 . In some embodiments, the reduction in the size of virtual object  706  is displayed while virtual object  706  is moving towards first avatar  702 . For example, once the position of the virtual object  706 , as displayed in the enhanced reality setting, becomes proximate to first avatar  702 , the size of virtual object  706  is displayed as being reduced. 
     Referring to  FIG. 7E , the virtual object may be displayed with reduced size and may be displayed as following movement of first avatar  702 . As discussed above, displaying virtual object  706  as following movement of first avatar  702  may occur as a result of a first user associated with avatar  702  activating virtual object  706  in order to request a transfer of virtual object  706 . In some embodiments, a user may activate the virtual object for reasons other than to initiate a request to transfer the virtual object, such as to take control of the virtual object and move to a new location with the virtual object. Referring to  FIGS. 7E-7F , when a first user associated with avatar  702  activates virtual object  706  in order to initiate a request to transfer the virtual object  706 , movement of virtual object may be displayed as moving away from first avatar  702  and towards second avatar  704 . For example, virtual object  706  may already be displayed as having a reduced size when virtual object  706  is displayed as following movement of first avatar  702 , such that when virtual object  706  is displayed as moving towards second avatar  704  along path  708 , virtual object  706  is displayed as maintaining the reduced size. 
     Referring to  FIG. 7G , in response to displaying movement of the virtual object  706  away from the first avatar  702  and towards the second avatar  704 , completion of the transfer of virtual object  706  from first avatar  702  to second avatar  704  may be depicted. For example, as shown in  FIG. 7G , the virtual object  706  may be displayed as following movement of second avatar  704 . In some embodiments, display of the virtual object  706  as following movement of second avatar  704  may include maintaining the display of the virtual object  706  with the reduction in size and displayed proximate to the second avatar  704 . In some embodiments, completion of the transfer of virtual object  706  from first avatar  702  to second avatar  704  may include displaying an enlargement of the size of virtual object  706  to an original size. For example, an original size of the virtual object  706  may correspond to the displayed size of the virtual object  706  prior to displaying a reduction in the size of the virtual object  706 , such as the size of virtual object  706  as depicted in  FIG. 7A . 
     The embodiments discussed above with respect to  FIGS. 2A-7G  are exemplary and not intended to be limiting. 
     Referring to  FIG. 8 , a flow chart of an exemplary process  800  for transferring a virtual object with virtual object size reduction is depicted. Process  800  can be performed using a user device (e.g., device  100   a ). For example, the user device may be a handheld mobile device or a head-mounted device. In some embodiments, process  800  is performed using two or more electronic devices, such as a user device that is communicatively coupled to another device, such as a base device. Further, it should be appreciated that the display of the user device can be transparent or opaque. Process  800  can be applied, for example, to enhanced reality applications, such as virtual reality, augmented reality, or mixed reality applications and to effects that include visible features as well as non-visible features, such as audio, haptic, or the like. Although the blocks of process  800  are depicted in a particular order, it should be appreciated that these blocks can be performed in other orders. Furthermore, one or more blocks of process  800  can be optional and/or additional blocks may be performed. 
     At block  802 , a virtual object is displayed in an enhanced reality setting. A request to transfer the virtual object is received at block  804 . In some embodiments, receiving the request to transfer the virtual object includes determining that a gaze direction or gaze depth corresponds to the virtual object, and receiving an input representing user instruction to transfer the virtual object. In accordance with the request to transfer the virtual object at block  804 , a determination is made at block  806  including determining whether a set of one or more virtual object transfer criteria is satisfied. In some embodiments, the request to transfer the virtual object at block  804  is initiated by a user associated with the avatar, wherein determining whether the set of one or more virtual object transfer criteria is satisfied at block  806  includes determining a first rank associated with the avatar and a second rank associated with a second avatar, determining whether the first rank is greater than the second rank, and in accordance with a determination that the first rank is greater than the second rank, determining that the set of one or more virtual object transfer criteria is satisfied. In some embodiments, the request to transfer the virtual object at block  804  is initiated by a user associated with a second avatar different from the avatar, wherein determining whether the set of one or more virtual object transfer criteria is satisfied at block  806  includes determining a first rank associated with the avatar and a second rank associated with the second avatar, determining whether the second rank is greater than the first rank, and in accordance with a determination that the second rank is greater than the first rank, determining that the set of one or more virtual object transfer criteria is satisfied. 
     In some embodiments, determining whether the set of one or more virtual object transfer criteria is satisfied at block  806  includes determining whether the request to transfer the virtual object is accepted by a user, wherein in accordance with a determination that the request to transfer the virtual object is accepted by a user, determining that the set of one or more virtual object transfer criteria is satisfied, and in accordance with a determination that the request to transfer the virtual object is not accepted by a user, determining that the set of one or more virtual object transfer criteria is not satisfied. In some embodiments, determining whether the set of one or more virtual object transfer criteria is satisfied at step  806  includes determining whether the request to transfer the virtual object is initiated by a user associated with a second avatar, wherein in accordance with a determination that the request to transfer the virtual object is initiated by a user associated with a second avatar, a determination is made whether the second avatar is permitted to receive the virtual object, and in accordance with a determination that the second avatar is permitted to receive the virtual object, a determination is made that the set of one or more virtual object transfer criteria is satisfied. 
     In some embodiments, in accordance with a determination that the set of one or more virtual object transfer criteria is not satisfied at step  808 , an indication is displayed to indicate that transfer of the virtual object is rejected. In some embodiments, in accordance with a determination that the set of one or more virtual object transfer criteria is satisfied at block  808 , movement of the virtual object away from an avatar is displayed in the enhanced reality setting at block  810 . In some embodiments, displaying movement of the virtual object includes determining whether a size of the virtual object satisfies a set of one or more size criteria at block  812 . In some embodiments, determining whether a size of the virtual object satisfies the set of one or more size criteria includes displaying a field of view of a virtual interface, wherein the field of view corresponds to a user associated with a second avatar, determining whether the virtual object obstructs the field of view beyond a threshold, and in accordance with a determination that the virtual object obstructs the field of view beyond the threshold, determining that the size of the virtual object satisfies the set of one or more size criteria. 
     In some embodiments, determining whether the virtual object obstructs the field of view beyond a threshold includes determining whether displaying movement of the virtual object causes obstruction of the field of view, and in accordance with a determination that displaying movement of the virtual object causes obstruction of the field of view, determining that the virtual object obstructs the field of view. In some embodiments, determining whether the virtual object obstructs the field of view beyond a threshold includes determining whether a percentage of the field of view is obstructed beyond a threshold percentage of the field of view, and in accordance with a determination that a percentage of the field of view is obstructed beyond the threshold percentage, determining that the virtual object obstructs the field of view. In some embodiments, determining whether the virtual object obstructs the field of view beyond a threshold includes determining whether a predefined area of the field of view is obstructed, and in accordance with a determination that a predefined area of the field of view is obstructed, determining that the virtual object obstructs the field of view. 
     In some embodiments, in accordance with a determination that the size of the virtual object satisfies the set of one or more size criteria at block  814 , a reduction in the size of the virtual object is displayed at block  816 . In some embodiments, displaying a reduction in the size of the virtual object includes reducing the size of the virtual object to a predetermined size, and displaying the reduction in the size of the virtual object based on the reduced size. In some embodiments, displaying a reduction in the size of the virtual object includes reducing the size of the virtual object to a predetermined percentage of the size, and displaying the reduction in the size of the virtual object based on the reduced size. In some embodiments, in accordance with a determination that the size of the virtual object does not satisfy the set of one or more size criteria at block  814 , displaying a reduction in the size of the virtual object is displayed is foregone at block  818 . 
     Executable instructions for performing the features of process  800  described above are, optionally, included in a transitory or non-transitory computer-readable storage medium or other computer program product configured for execution by one or more processors. 
     Various processes defined herein consider the option of obtaining and utilizing a user&#39;s personal information. For example, such personal information may be utilized in order to provide an improved privacy screen on an electronic device. However, to the extent such personal information is collected, such information should be obtained with the user&#39;s informed consent. As described herein, the user should have knowledge of and control over the use of their personal information. 
     Personal information will be utilized by appropriate parties only for legitimate and reasonable purposes. Those parties utilizing such information will adhere to privacy policies and practices that are at least in accordance with appropriate laws and regulations. In addition, such policies are to be well-established, user-accessible, and recognized as in compliance with or above governmental/industry standards. Moreover, these parties will not distribute, sell, or otherwise share such information outside of any reasonable and legitimate purposes. 
     Users may, however, limit the degree to which such parties may access or otherwise obtain personal information. For instance, settings or other preferences may be adjusted such that users can decide whether their personal information can be accessed by various entities. Furthermore, while some features defined herein are described in the context of using personal information, various aspects of these features can be implemented without the need to use such information. As an example, if user preferences, account names, and/or location history are gathered, this information can be obscured or otherwise generalized such that the information does not identify the respective user. 
     The foregoing descriptions of specific embodiments are presented for purposes of illustration and description. They are not intended to be exhaustive or to limit the scope of the claims to the precise forms disclosed, and it should be understood that many modifications and variations are possible in light of the above descriptions.