Patent Publication Number: US-2023144347-A1

Title: Gaming systems and devices to configure multigame bonuses

Description:
RELATED APPLICATIONS 
     This application is a continuation of U.S. application Ser. No. 17/571,747, filed Jan. 10, 2022, now U.S. Pat. No. 11,551,528, which is a continuation of U.S. application Ser. No. 17/146,164, filed Jan. 11, 2021, now U.S. Pat. No. 11,222,509, which is a continuation of U.S. application Ser. No. 15/807,354, filed Nov. 8, 2017, now U.S. Pat. No. 10,896,577, which claims the benefit of Provisional Patent Application No. 62/419,429, filed on Nov. 8, 2016, to which priority is claimed pursuant to 35 U.S.C. § 119(e) and which is incorporated herein by reference in its entirety. 
    
    
     FIELD OF THE INVENTION 
     This disclosure relates generally to games, and more particularly to systems, apparatuses and methods for configuring multigame bonuses on gaming devices. 
     BACKGROUND 
     Casino games such as poker, slots, and craps have long been enjoyed as a means of entertainment. Some of these games originated using traditional elements such as playing cards or dice. More recently, gaming devices have been developed to simulate and/or further enhance these games while remaining entertaining. The popularity of casino gambling with wagering continues to increase, as does recreational gambling such as non-wagering computer game gambling. Part of this popularity is the increased development of new types of games that are implemented, at least in part, on gaming devices. 
     One reason that casino games are widely developed for gaming devices is that a wide variety of games can be implemented on gaming devices, thereby providing an array of choices for players looking to gamble. For example, the graphics and sounds included in such games can be modified to reflect popular subjects, such as movies and television shows. Game play rules and types of games can also vary greatly providing many different styles of gambling. Additionally, gaming devices require minimal supervision to operate on a casino floor, or in other gambling environments. That is, as compared to traditional casino games that require a dealer, banker, stickman, pit managers, etc., gaming devices need much less employee attention to operate. 
     With the ability to provide new content, players have come to expect the availability of an ever wider selection of new games when visiting casinos and other gaming venues. Playing new games adds to the excitement of “gaming” As is well known in the art and as used herein, the term “gaming” and “gaming devices” generally involves some form of wagering, and that players make wagers of value, whether actual currency or something else of value, e.g., token or credit. Wagering-type games usually provide rewards based on random chance as opposed to skill, although some skill may be an element in some types of games. Since random chance is a significant component of these games, they are sometimes referred to as “games of chance.” 
     The present disclosure describes methods, systems, and apparatus that provide for new and interesting gaming experiences, and that provide other advantages over the prior art. 
     SUMMARY 
     To overcome limitations in the prior art described above, and to overcome other limitations that will become apparent upon reading and understanding the present specification, embodiments of the present invention are directed to an apparatus, system, computer readable storage media, and/or method that involve or otherwise facilitate configuring multigame bonuses on gaming devices. In some embodiments, a gaming device including a display, input device, memory, and processor can be configured to be part of a multigame bonus while not requiring a direct connection to a multigame bonus controller, or to other gaming devices involved in the multigame bonus. This may be accomplished in these embodiments by configuring the gaming device to provide a mechanism for an operator to set up bonus parameters with, for example, but not necessarily needed, a specified side wager or bet to be eligible for a particular jackpot prize. That is, aspects of these embodiments specify that the gaming devices include a bonus module stored in the memory including fixed parameters and variable parameters of a multigame bonus. The processor in the gaming device may be operable to display a menu upon request of an operator, where the menu includes selection fields capable of being adjusted by the operator, and resulting values that are updated when the selection fields are updated by an operator to display the effects of the changes made by the operator. To this end, the operator may set otherwise unrelated gaming devices to be part of a multigame bonus without directly linking the gaming devices, or having to utilize a central controller to run the bonus. 
     According to some embodiments, a gaming device includes a display, an input device, a memory, and a processor. The memory may be configured to store instructions associated with a game module to operate a primary game on the gaming device, and to store instructions associated with a bonus module to operate a jackpot bonus feature on the gaming device. The processor may be operable to receive instructions to allow secure access to the bonus module, and present a menu interface from the bonus module on the display, where the menu interface includes at least one variable entry field and at least one outcome statistic based on the at least one variable entry field. The processor may be further operable to receive a signal from the input device to adjust the at least one variable entry field, perform at least one calculation associated with the outcome statistic based on the adjustment to the at least one variable entry field, and update the outcome statistic on the display based on the calculation. 
    
    
     
       BRIEF DESCRIPTION OF THE DRAWINGS 
         FIG.  1    is a diagram of a gaming machine according to embodiments of the invention. 
         FIG.  2    is a block diagram illustrating a computing arrangement according to embodiments of the invention. 
         FIG.  3    is a block diagram illustrating an example game floor in a gaming establishment according to embodiments of the invention. 
         FIG.  4    is a diagram of a bank of gaming machines according to embodiments of the invention. 
         FIG.  5    is diagram of an example operator configuration menu for a multigame bonus according to embodiments of the invention. 
         FIG.  6    is diagram of an example operator configuration menu for a multigame bonus according to embodiments of the invention. 
         FIG.  7 A  is diagram of an example operator configuration menu for a multigame bonus according to embodiments of the invention. 
         FIG.  7 B  is diagram of an example operator configuration menu for a multigame bonus according to embodiments of the invention. 
         FIG.  8    is diagram of an example operator configuration menu for a multigame bonus according to embodiments of the invention. 
         FIG.  9    is detail diagram of an example operator configuration menu for a multigame bonus according to embodiments of the invention. 
         FIGS.  10 A,  10 B,  10 C, and  10 D  are detail diagrams of a gaming display showing an example bonus progression according to embodiments of the invention. 
     
    
    
     DETAILED DESCRIPTION 
     In the following description of various exemplary embodiments, reference is made to the accompanying drawings which form a part hereof, and in which is shown by way of illustration representative embodiments in which the features described herein may be practiced. It is to be understood that other embodiments may be utilized, as structural and operational changes may be made without departing from the scope of the disclosure. 
     In the description that follows, the terms “reels,” “cards,” “decks,” and similar mechanically descriptive language may be used to describe various apparatus presentation features, as well as various actions occurring to those objects (e.g., “spin,” “draw,” “hold,” “bet”). Although the present disclosure may be applicable to manual, mechanical, and/or computerized embodiments, as well as any combination therebetween, the use of mechanically descriptive terms is not meant to be only applicable to mechanical embodiments. Those skilled in the art will understand that, for purposes of providing gaming experiences to players, mechanical elements such as cards, reels, and the like may be simulated on a display in order to provide a familiar and satisfying experience that emulates the behavior of mechanical objects, as well as emulating actions that occur in the non-computerized games (e.g., spinning, holding, drawing, betting). Further, the computerized version may provide the look of mechanical equivalents but may be generally randomized in a different way. Thus, the terms “cards,” “decks,” “reels,” “hands,” etc., are intended to describe both physical objects and emulation or simulations of those objects and their behaviors using electronic apparatus. 
     In various embodiments of the invention, the gaming displays are described in conjunction with the use of data in the form of “symbols.” In the context of this disclosure, a “symbol” may generally refer at least to a collection of one or more arbitrary indicia or signs that have some conventional significance. In particular, the symbol represents values that can at least be used to determine whether to award a payout. A symbol may include numbers, letters, shapes, pictures, textures, colors, sounds, etc., and any combination therebetween. A win can be determined by comparing the symbol with another symbol. Generally, such comparisons can be performed via software by mapping numbers (or other data structures such as character strings) to the symbols and performing the comparisons on the numbers/data structures. Other conventions associated with known games (e.g., the numerical value/ordering of face cards and aces in card games) may also be programmatically analyzed to determine winning combinations. 
     Generally, systems, apparatuses and methods are described for configuring multigame bonuses on gaming devices. The systems, apparatuses and methods described herein may be implemented as a single game, or part of a multi-part game. For example, the game features described herein may be implemented in primary gaming activities, bonus games, side bet games or other secondary games associated with a primary gaming activity. The game features may be implemented in stand-alone games, multi-player games, etc. Further, the disclosure may be applied to games of chance, and descriptions provided in the context of any representative game (e.g. slot game) is provided for purposes of facilitating an understanding of the features described herein. However, the principles described herein are equally applicable to any game of chance where an outcome(s) is determined for use in the player&#39;s gaming activity. 
     Embodiments of the present concept include providing gaming devices (also referred to as gaming apparatuses or gaming machines), gaming systems, and methods of operating these devices or systems to provide game play that utilizes operations of configuring multigame bonuses on gaming devices. In one embodiment, a method of operating a gaming device includes creating a banked jackpot award controller implemented via a drop-in wheel based bonus presentation. 
     Numerous variations are possible using these and other embodiments of the inventive concept. Some of these embodiments and variations are discussed below with reference to the drawings. However, many other embodiments and variations exist that are covered by the principles and scope of this concept. For example, although some of the embodiments discussed below involve reel-based slot machine examples of this concept, other embodiments include application of these inventive techniques in other types of slot games, poker games, or other games of chance. Some of these other types of embodiments will be discussed below as variations to the examples illustrated. However, many other types of games can implement similar techniques and fall within the scope of this inventive concept. 
     Referring to the example gaming apparatus  100  shown in  FIG.  1   , the gaming apparatus includes a display area  102  (also referred to as a gaming display), and a player interface area  104 , although some or all of the interactive mechanisms included in the user interface area  104  may be provided via graphical icons used with a touch screen in the display area  102  in some embodiments. The display area  102  may include one or more game displays  106  (also referred to as “displays” or “gaming displays”) that may be included in physically separate displays or as portions of a common large display. Here, the game display  106  includes a primary game play portion  108  that displays game elements and symbols  110 , and an operations portion  109  that can include meters, various game buttons, or other game information for a player of the gaming device  100 . 
     The user interface  104  allows the user to control and engage in play of the gaming machine  100 . The particular user interface mechanisms included with user interface  104  may be dependent on the type of gaming device. For example, the user interface  104  may include one or more buttons, switches, joysticks, levers, pull-down handles, trackballs, voice-activated input, or any other user input system or mechanism that allows the user to play the particular gaming activity. 
     The user interface  104  may allow the user or player to enter coins, bills, or otherwise obtain credits through vouchers, tokens, credit cards, tickets, etc. Various mechanisms for entering such vouchers, tokens, credit cards, coins, tickets, etc. are described below with reference to  FIG.  2   . For example, currency input mechanisms, card readers, credit card readers, smart card readers, punch card readers, radio frequency identifier (RFID) readers, and other mechanisms may be used to enter wagers. The user interface  104  may also include a mechanism to read and/or validate player loyalty information to identify a user or player of the gaming device. This mechanism may be card reader, biometric scanner, keypad, or other input device. It is through the user interface  104  that the player can initiate and engage in gaming activities. While the illustrated embodiment depicts various buttons for the user interface  104 , it should be recognized that a wide variety of user interface options are available for use in connection with the present invention, including pressing buttons, touching a segment of a touch-screen, entering text, entering voice commands, or other known data entry methodology. 
     The game display  106  in the display area  102  may include one or more of an electronic display, a video display, a mechanical display, and fixed display information, such as paytable information associated with a glass/plastic panel on the gaming machine  100  and/or graphical images. The symbols or other indicia associated with the play of the game may be presented on an electronic display device or on mechanical devices associated with a mechanical display. Generally, the display  106  devotes the largest portion of viewable area to the primary gaming portion  108 . The primary gaming portion  108  is generally where the visual feedback for any selected game is provided to the user. The primary gaming portion  108  may render graphical objects such as cards, slot reels, dice, animated characters, and any other gaming visual known in the art. The primary gaming portion  108  also typically informs players of the outcome of any particular event, including whether the event resulted in a win or loss. 
     In some the example embodiments illustrated herein, the primary gaming portion  108  may display a grid (or equivalent arrangement) of game elements  110  or game element positions (also referred to as “reel stop positions” herein). As illustrated in the embodiment shown in  FIG.  1   , the grid includes three rows and five columns of game elements  110 , which may form a game outcome of a game play event from which prizes are determined. In some slot machine examples, each column may display a portion of a game reel. The game reels may include a combination of game symbols in a predefined order. In mechanical examples, the game reels may include physical reel strips where game symbols are shown in images fixed on the reel strips. Virtual reel strips may be mapped to these physical reel positions shown on the reel strips to expand the range or diversity of game outcomes. In video slot examples, reel strips may be encoded in a memory or database and virtual reels may be used for the game reels with images representing the data related to the reel strips. In other slot machine embodiments, each reel stop position on the grid may be associated with an independent reel strip. In yet other slot machine embodiments, reels and/or reel strips may not be used at all in determining the symbols shown in the game element positions of the grid. For example, a symbol may be randomly selected for each game element position, or the symbols may be determined in part by game events occurring during game play, such as displayed elements being replaced by new game elements or symbols. Numerous variations are possible for implementing slot-type game play. 
     The primary gaming portion  108  may include other features known in the art that facilitate gaming, such as status and control portion  109 . As is generally known in the art, this portion  109  provides information about current bets, current wins, remaining credits, etc. associated with gaming activities of the grid of game elements  110 . The control portion  109  may also provide touchscreen controls for facilitating game play. The grid of game elements  110  may also include touchscreen features, such as facilitating selection of individual symbols, or user controls over stopping or spinning reels. The game display  106  of the display area  102  may include other features that are not shown, such as paytables, navigation controls, etc. 
     Although  FIG.  1    illustrates a particular implementation of some of the embodiments of this invention in a casino or electronic gaming machine (“EGM”), one or more devices may be programmed to play various embodiments of the invention. The present invention may be implemented, as shown in  FIG.  1   , as a casino gaming machine or other special purpose gaming kiosk as described herein, or may be implemented via computing systems operating under the direction of local gaming software, and/or remotely-provided software such as provided by an application service provider (ASP). Casino gaming machines may also utilize computing systems to control and manage the gaming activity, although these computing systems typically include specialized components and/or functionality to operate the particular elements of casino gaming machines. Additionally, computing systems operating over networks, such as the Internet, may also include specialized components and/or functionality to operate elements particular to these systems, such as random number generators. An example of a representative computing system capable of carrying out operations in accordance with the invention is illustrated in  FIG.  2   . 
     Hardware, firmware, software or a combination thereof may be used to perform the various gaming functions, display presentations and operations described herein. The functional modules used in connection with the invention may reside in a gaming machine as described, or may alternatively reside on a stand-alone or networked computer. The computing structure  200  of  FIG.  2    is an example computing structure that can be used in connection with such electronic gaming machines, computers, or other computer-implemented devices to carry out operations of the present invention. Although numerous components or elements are shown as part of this computing structure  200  in  FIG.  2   , additional or fewer components may be utilized in particular implementations of embodiments of the invention. 
     The example computing arrangement  200  suitable for performing the gaming functions in accordance with the present invention typically includes a central processor (CPU)  202  coupled to random access memory (RAM)  204  and some variation of read-only memory (ROM)  206 . The ROM  206  may also represent other types of storage media to store programs, such as programmable ROM (PROM), erasable PROM (EPROM), etc. The processor  202  may communicate with other internal and external components through input/output (I/O) circuitry  208  and bussing  210 , to provide control signals, communication signals, and the like. 
     The computing arrangement  200  may also include one or more data storage devices, including hard and floppy disk drives  212 , CD-ROM drives  214 , card reader  215 , and other hardware capable of reading and/or storing information such as DVD, etc. In one embodiment, software for carrying out the operations in accordance with the present invention may be stored and distributed on a CD-ROM  216 , diskette  218 , access card  219 , or other form of computer readable media capable of portably storing information. These storage media may be inserted into, and read by, devices such as the CD-ROM drive  214 , the disk drive  212 , card reader  215 , etc. The software may also be transmitted to the computing arrangement  200  via data signals, such as being downloaded electronically via a network, such as local area network (casino, property, or bank network) or a wide area network (e.g., the Internet). Further, as previously described, the software for carrying out the functions associated with the present invention may alternatively be stored in internal memory/storage of the computing device  200 , such as in the ROM  206 . 
     The computing arrangement  200  is coupled to the display  211 , which represents a display on which the gaming activities in accordance with the invention are presented. The display  211  represents the “presentation” of the game information in accordance with the invention, and may be a mechanical display showing physical spinning reels, a video display, such as liquid crystal displays, plasma displays, cathode ray tubes (CRT), digital light processing (DLP) displays, liquid crystal on silicon (LCOS) displays, etc., or any type of known display or presentation screen. 
     Where the computing device  200  represents a stand-alone or networked computer, the display  211  may represent a standard computer terminal or display capable of displaying multiple windows, frames, etc. Where the computing device  200  represents a mobile electronic device, the display  211  may represent the video display of the mobile electronic device. Where the computing device  200  is embedded within an electronic gaming machine, the display  211  corresponds to the display screen of the gaming machine/kiosk. 
     A user input interface  222  such as a mouse, keyboard/keypad, microphone, touch pad, trackball, joystick, touch screen, voice-recognition system, card reader, biometric scanner, RFID detector, etc. may be provided. The user input interface  222  may be used to input commands in the computing arrangement  200 , such as placing wagers or initiating gaming events on the computing arrangement  200 , inputting currency or other payment information to establish a credit amount or wager amount, or inputting data to identify a player for a player loyalty system. The display  211  may also act as a user input device, e.g., where the display  211  is a touchscreen device. In embodiments, where the computing device  200  is implemented in a personal computer, tablet, smart phone, or other consumer electronic device, the user interface and display may be the available input/output mechanisms related to those devices. 
     Chance-based gaming systems such as slot machines, in which the present invention is applicable, are governed by random numbers and processors, as facilitated by a random number generator (RNG). The fixed and dynamic symbols generated as part of a gaming activity may be produced using one or more RNGs. RNGs may be implemented using hardware, software operable in connection with the processor  202 , or some combination of hardware and software. The present invention is operable using any known RNG, and may be integrally programmed as part of the processor  202  operation, or alternatively may be a separate RNG controller  240 . The RNGs are often protected by one or more security measures to prevent tampering, such as by using secured circuitry, locks on the physical game cabinet, and/or remote circuitry that transmits data to the gaming device. 
     The computing arrangement  200  may be connected to other computing devices or gaming machines, such as via a network. The computing arrangement  200  may be connected to a network server  228  in an intranet or local network configuration. The computer may further be part of a larger network configuration as in a global area network (GAN) such as the Internet. In such a case, the computer may have access to one or more web servers via the Internet. In other arrangements, the computing arrangement  200  may be configured as an Internet server and software for carrying out the operations in accordance with the present invention may interact with the player via one or more networks. The computing arrangement  200  may also be operable over a social network or other network environment that may or may not regulate the wagering and/or gaming activity associated with gaming events played on the computing arrangement. 
     Other components directed to gaming machine implementations include manners of gaming participant payment, and gaming machine payout. For example, a gaming machine including the computing arrangement  200  may also include a payout controller  242  to receive a signal from the processor  202  indicating a payout is to be made to a player and controlling a payout device  244  to facilitate payment of the payout to the player. In some embodiments, the payout controller  242  may independently determine the amount of payout to be provided to the participant or player. In other embodiments, the payout controller  242  may be integrally implemented with the processor  202 . The payout controller  242  may be a hopper controller, a print driver, credit-transmitting device, bill-dispensing controller, accounting software, or other controller device configured to verify and/or facilitate payment to a player. 
     A payout device  244  may also be provided in gaming machine embodiments, where the payout device  244  serves as the mechanism providing the payout to the player or participant. In some embodiments, the payout device may be a hopper, where the hopper serves as the mechanism holding the coins/tokens of the machine, and/or distributing the coins/tokens to the player in response to a signal from the payout controller  242 . In other embodiments, the payout device  244  may be a printer mechanism structured to print credit-based tickets that may be redeemed by the player for cash, credit, or other casino value-based currency. In yet other embodiments, the payout device  244  may send a signal via the network server  228  or other device to electronically provide a credit amount to an account associated with the player, such as a credit card account or player loyalty account. The computing arrangement  200  may also include accounting data stored in one of the memory devices  204 ,  206 . This accounting data may be transmitted to a casino accounting network or other network to manage accounting statistics for the computing arrangement or to provide verification data for the currency or currency-based tickets distributed by the payout device, such as providing the data associated with the bar codes printed on the currency-based tickets so they are identifiable as valid tickets for a particular amount when the player redeems them or inserts them in another gaming device. 
     The wager input module or device  246  represents any mechanism for accepting coins, tokens, coupons, bills, electronic fund transfer (EFT), tickets, credit cards, smart cards, membership/loyalty cards, etc., for which a participant inputs a wager amount. The wager input device  246  may include magnetic strip readers, bar code scanners, light sensors, or other detection devices to identify and validate physical currency, currency-based tickets, cards with magnetized-strips, or other medium inputted into the wager input device. When a particular medium is received in the wager input device  246 , a signal may be generated to establish or increase an available credit amount or balance stored in the internal memory/storage of the computing device  200 , such as in the RAM  204 . Thereafter, specific wagers placed on games may reduce the available credit amount, while awards won may increase the available credit amount. It will be appreciated that the primary gaming software  232  may be able to control payouts via the payout device  244  and payout controller  242  for independently determined payout events. 
     Among other functions, the computing arrangement  200  provides an interactive experience to players via an input interface  222  and output devices, such as the display  211 , speaker  230 , etc. These experiences are generally controlled by gaming software  232  that controls a primary gaming activity of the computing arrangement  200 . The gaming software  232  may be temporarily loaded into RAM  204 , and may be stored locally using any combination of ROM  206 , drives  212 , media player  214 , or other computer-readable storage media known in the art. The primary gaming software  232  may also be accessed remotely, such as via the server  228  or the Internet. 
     The primary gaming software  232  in the computing arrangement  200  may be an application software module. According to embodiments of the present invention, this software  232  provides a slot game or similar game of chance as described hereinabove. For example, the software  232  may present, by way of the display  211 , representations of symbols to map or otherwise display as part of a slot based game having reels. However, in other embodiments, the principles of this concept may be applied to poker games or other types of games of chance. One or more aligned positions of these game elements may be evaluated to determine awards based on a paytable. The software  232  may include instructions to provide other functionality as known in the art or as described and shown herein. 
     As discussed above, embodiments of the present concept include providing gaming devices, gaming systems, and methods of operating these devices or systems to provide game play that utilizes operations of configuring multigame bonuses on gaming devices. In one embodiment, a method of operating a gaming device includes creating a way to control participation in a banked jackpot award implemented via a drop-in bonus presentation, such as a wheel-based bonus feature. Some embodiments of this invention can be applied to any slot machine, regardless of bet size or any other characteristics. These embodiments may be targeted towards a banked set of un-linked machines, where it provides a mechanism for an operator to quickly and simply configure each machine in the bank to leverage a common jackpot award. The need to not have the machines be linked, or otherwise in communication with each other or a controller, allows great flexibility in setting up bonuses that multiple games can participate in. The banked bonus may be implemented using various bonus or prize-awarding mechanics, including progressive award pays, mystery bonuses, bonus wheels, pick bonuses, free spins bonuses, quest bonuses, skill-based bonuses, or any other type of related mechanic. In some embodiments, the gaming devices need not be in communication with a progressive meter, and need not have a contribution funding the progressive. Rather, in these embodiments, the bonus and/or progressive can be set up account for this lack of communication by using the progressive reset value, average hit value of the progressive, or other metrics. In other embodiments, the gaming devices may still be in communication with a progressive controller to provide a contribution to the progressive award even if the game do not need to be directly linked to one another for communication purposes. For ease of reference, a wheel bonus will be mostly discussed herein as a bonus mechanic for use with the drop-in bonus module that enables multiple different types of gaming devices to participate in multi-game jackpot award. 
     In some embodiments, the banked wheel will be a module consisting of a wheel bonus and an operator controller. The wheel bonus can be added to any slot game, and may be funded entirely by a bonus bet that the operator configures independently of any underlying game. In other embodiments, however, a bonus bet may not be required to use the bonus module. Alternatively, for example, a lower paytable could be implemented in the game for use when the bonus module is activated in the game machine. In embodiments using a bonus wheel, the wheel may consist of 12 wedges, where 11 of the wedges will be standard credit values implemented into the wheel math. The 12th wedge may be a dynamic value that the operator can configure. Examples of this value would be a car, a vacation, a large cash prize, etc. As mentioned above, although a wheel is used in the above example embodiment, other types of bonus mechanics may be used in other embodiments. Additionally, bonus wheels with different numbers of wedges or sections may be used, and more than one wedge of the bonus wheel may be configurable by an operator. 
     In some of these embodiments, since the wheel is a drop-in feature for any slot game, its return and funding may be entirely self-contained. The operator may use a proprietary menu system to configure the wheel to accommodate the desired jackpot value, wheel return, and side bet to activate the wheel. The menu may also allow the operator to enter information about the number of machines banked and the average spins per day to get projections on jackpot frequency for the bank. 
     The operator menu may be integrated into the standard EGM operator configuration menu set, allowing for simple wheel bank setup. The operator menu may also provide stats as to the wheel&#39;s performance, such as hit rate, wedge award counts, etc. 
     The wheel bank may be compelling because it allows the operator to set up a bank of machines to leverage a single large jackpot value without need of any external controller. Each banked machine operates independently of the others, but all will see the benefits of a commonly shared jackpot value. The operator will only have to set some key parameters for each game they want to utilize the wheel. The menu system will make this setup clear, easy and verifiable. 
       FIG.  3    is a block diagram illustrating an example game floor  300  in a gaming establishment according to embodiments of the invention. Referring to  FIG.  3   , the gaming floor  300  may include multiple banks of gaming devices  310  (also called Electronic Gaming Machines or EGMs). The gaming floor  300  may also include one or more large value prizes, such as a car  325  on a pedestal, or a large progressive  350  that may be linked to wide-area progressive across multiple casinos, or be a locally-based progressive. Operators often want to provide attractive large value prizes to players to increase play and interest in the gaming establishment. These promotional-type contests often do not have fixed value prizes. Hence, gaming devices cannot usually be pre-programmed to account for these jackpot award items. Typically, operators have had to rely on a bonus controller that is bank-based or area-based to control the play of the machines associated with the jackpot award. However, this can limit the type of machines used with the jackpot award, as similar gaming devices are typically required to have a consistent contribution of a wager be used toward the value of the jackpot award. Additionally, jackpot, bank, or bonus controllers add extra device costs and complications. 
     Embodiments of the concept discussed herein provide gaming devices and gaming systems to address these issues. For example, the gaming devices  320  surrounding the jackpot car  325  award may all be configured to participate in attempting to win the car. Additionally, selected gaming devices  330  may be configured to participate in trying to win a local area progressive award displayed on progressive display  350 . Which gaming devices  310  are to be selected  330  to participate in the progressive award can be easily set and/or changed by the operator to improve flexibility, all without needing the gaming devices to be running substantially similar games. 
       FIG.  4    is a diagram of a bank of gaming machines according to embodiments of the invention. Here, gaming devices  410  in a bank or group of gaming devices may be able to participate in trying to win a jackpot prize, such as a car  450 . In some embodiments, this may include providing a drop-in bonus module that gives player&#39;s a chance to win the jackpot prize  450 . By using a bonus mechanic, a player can hit the bonus mechanic more often and feel like they have a chance to win the jackpot award  450  instead of a single symbol combination that very rarely is even partially on the game display. In  FIG.  4   , a second gaming device  415  in the bank has triggered the bonus wheel, and now has a chance of winning the jackpot prize  450 . 
     The prize wheel bonus module may be applied to any slot game, regardless of bet size or any other characteristics. It may be targeted towards a single machine or a banked (or other) set of machines, where it provides a mechanism for an operator to quickly and simply configure each machine in the bank to leverage a common jackpot award. The prize wheel bonus module can be an add-on module consisting of a wheel bonus and an operator controller. The prize wheel bonus module may be added to any slot game, or any bank of related or unrelated slot games, and may be funded entirely by a bonus bet that the operator configures independently of any underlying game. The size of the bonus bet may be an option the operator can set. There are many ways to set up the prize wheel bonus module. For example, the number of wedges, the prize values, the prize weights, etc. can all be varied. 
     In some embodiments, the prize wheel bonus module could include a bonus wheel with 12 sections or wedges. In some embodiments, 11 of the wedges may be credit values fixed into the wheel math. On the other hand, the 12th wedge may be a dynamic value that the operator can configure. In other embodiments, more than one wedge may be devoted to jackpot values, or may be configurable within a particular range by the operator. Examples of these jackpot awards may be a car, motorcycle, truck, a vacation, a large cash prize, progressive, multi-level progressive, etc. 
     As discussed above, the prize wheel bonus module may be a drop-in feature for any slot game. That is, the return and funding for the bonus module may be entirely self-contained. For this reason, the feature can be applied to a bank (or other grouping) of entirely unrelated slot games, linked or unlinked. There are no restrictions relative to bank cost to cover or any other math characteristics. In some embodiments, the bonus module may come with a standard, common art package that can be easily enabled/disabled/configured by the operator. 
     The operator may use a proprietary menu system to configure the wheel to accommodate the desired jackpot value, wheel return, and side bet to activate the prize wheel bonus module. The menu will also allow the operator to enter information about the number of machines banked, if applicable, and the projected average spins per day to get expected jackpot frequencies for the machine and/or bank. The operator menu may be integrated into the standard EGM operator configuration menu set, allowing for simple setup of the prize wheel bonus module. The operator menu may also provide stats related to wheel performance, such as hit rate, wedge award weights, etc. 
     The prize wheel bonus module may be compelling because it allows the operator to set up a machine or bank of machines to leverage a single large jackpot value or set of jackpot values without need of any external controller. Each machine configured to use the prize wheel bonus module operates independently of the others, but in a banked setting all will see the benefits of a commonly shared jackpot value. The operator may only have to set some key parameters for each game they want to utilize the prize wheel bonus module. The menu system may make this setup clear, easy, and verifiable. 
     Examples of configuration details are discussed below in conjunction with example configuration menus shown in  FIGS.  5 ,  6 ,  7 A,  7 B, and  8   . Operator configurable fields are highlighted. The Wheel and Bank tables show the operator information about the values and weights of the wheel, and some hit frequency statistics of the prize wheel bonus module given a standard set of optional side bets and bank sizes. Note that the operator can also configure the number of Machines, which is shown shaded, but this has no bearing on the per-machine prize wheel bonus module jackpot frequency. It only serves as a guide to the operator to understand how the prize wheel bonus module will behave if it is banked. 
     In the first example shown in  FIG.  5   , suppose an operator is configuring the bank to a common jackpot of a motorcycle with a value of $20,000. The operator can use a configuration menu  500  having a multiple input fields  510  and output fields  530  that are calculated based on the values used in the input fields. The configuration menu  500  may also include optional input values  520  to provide further information to the operator. Here, the operator can set the side bet return to a percentage greater than or equal to that of the base game overall return, in this case 89.9%. The wheel wedge values and weights are shown as is the return contributions of the credit wheel wedges and the jackpot wedges. As shown, the credit wedges comprise the large majority of the prize wheel bonus module return. The Bank section shows some statistics on bank behavior given common bank size and side bet options. Statistics shown include the Prize Wheel frequency for a single machine, the jackpot frequency for a single machine, and the expected number of days between jackpot hits for the entire bank. 
     Using this information, the following can be seen. Suppose the operator configures a bank of machines with the following characteristics:
         Jackpot: Motorcycle—value S20,000   Machines In Bank—10   Estimate Spins Per Day—1800   Side Bet—20 coins   Side Bet Return—89.9%       

     It will then be known that the prize wheel bonus module will come up for an individual player 1 in every 66.9 spins. The return from the prize wheel bonus module will be 85.42% from credit wedges and 4.48% from the Jackpot. The Jackpot will hit 1 in every 2,230,172 spins per machine, or once every 123.9 days for the bank. 
       FIG.  6    illustrates another example of the configuration menu  600 . The operator can again use the configuration menu  600  having a multiple input fields  610  and output fields  630  that are calculated based on the values used in the input fields to set up the Prize Wheel bonus. The configuration menu  600  may also include optional input values  620  to provide further information to the operator. Here, the operator has configured a bank of machines with the following characteristics:
         Jackpot: Pickup Truck—value 50,000   Machines In Bank—10   Estimate Spins Per Day—1800   Side Bet—25 coins   Side Bet Return—92.0%       

     Based on the above inputs, we know that the Prize Wheel will come up for an individual player 1 in every 56.2 spins. The return from the Prize Wheel will be 81.33% from credit wedges and 10.67% from the Jackpot. The Jackpot will hit 1 in every 1,873,848 spins per machine, or once every 104.1 days for the bank. 
       FIGS.  7 A and  7     b  illustrate another example of a configuration menu  700 . The operator can again use the configuration menu  700  having a multiple input fields  710  and output fields  730  that are calculated based on the values used in the input fields to set up the Prize Wheel bonus. The configuration menu  700  may also include optional input values  720  to provide further information to the operator. Here, the operator has configured a bank of machines with the following characteristics, as shown in  FIG.  7 A :
         Jackpot: Porsche 911—value S125,000   Machines In Bank—20   Estimate Spins Per Day—1800   Side Bet—30 coins   Side Bet Return—95.0%       

     Here it is known that the Prize Wheel will come up for an individual player 1 in every 53.3 spins. The return from the Prize Wheel will be 71.53% from credit wedges and 23.47% from the Jackpot. The Jackpot will hit 1 in every 1,775,386 spins per machine, or once every 49.3 days for the bank. 
     Note that different ratios of return from credits and the Jackpot can be achieved by altering the weight of the Jackpot wedge on the wheel, as shown in  FIG.  7 B . The operator can configure the Jackpot weight and the software will auto-adjust the weight of a credit wedge accordingly. Keeping most of the numbers from  FIG.  7 A , but reducing the Jackpot weight by half and adjusting the 1500 wedge weight accordingly yields the following results: The Prize Wheel will come up for an individual player 1 in every 46.7 spins. The return from the Prize Wheel will be 81.61% from credit wedges and 13.39% from the Jackpot. The Jackpot will hit 1 in every 3,112,228 spins per machine, or once every 86.5 days for the bank. 
       FIGS.  8  and  9    illustrate other types of operator configuration menus that may be used in bonus modules according to embodiments of the invention. Referring to  FIG.  8   , the operator configuration menu  800  may include additional input fields, such as providing the operator the ability to alter the values of the bonus wheel, and/or the weights of each section of the bonus wheel. 
     Referring to  FIG.  9   , an operator configuration menu  900  may include an enablement field  905  to turn on or off a bonus module on a particular gaming device. The menu  900  may also include a plurality of input fields  910 , that can be set by an operator, and include a plurality of output fields  930  that are calculated based on the values inserted in the input fields. The menu  900  may also include a button  940  to access more detailed reporting about a bonus based on the input fields  910  or past performance of the bonus. 
       FIGS.  10 A,  10 B,  10 C, and  10 D  are detail diagrams of a gaming display showing an example bonus progression according to embodiments of the invention. Referring to FIGS.  10 A- 10 D, a gaming display  1000  includes a game play area  1010 . As shown in  FIG.  10 B , a bonus may be randomly triggered during a base game. The bonus module may play out immediately while the game reels in the game play area  1010  are still spinning, or the bonus may wait to play out until after the result for the current gaming event has been displayed. As shown in  FIG.  10 C , a bonus window  1050  may appear and show the Prize Wheel  1060  bonus, or another type of bonus. Here, the Prize Wheel  1060  spins with a chance to win a car. As shown in  FIG.  10 D , the Prize Wheel  1060  has landed on a prize of 1000 credits. 
     Although the above-described multigame bonus configuration can be setup on a variety of gaming devices having different games, or game types, other embodiments of this concept can use flexibility in some of the other aspects of the bonus, such as the values of the bonus wheel sections to accommodate circumstances where the bonus side bet can vary between gaming devices participating in the jackpot bonus. That is, when creating a system which creates the perception of a linked bank of machines, such as is achieved with the above discussed Prize Wheel, it may be necessary to fix the return of certain prizes as a product of coin-in regardless of bet size or ratio between cost to cover and any activating side bets. 
     For example, given two machines side by side: Machine A with a cost to cover of 75 and a side bet of 25 to activate the Prize Wheel, and Machine B with a cost to cover of 40 and a side bet of 10, it may be desirable to guarantee that a player at Machine A has exactly the same chance to win a commonly selected prize per $1000 coin-in (or any amount of coin-in) as does a player at Machine B. 
     That is, if an operator were to set up a prize wheel bonus module on Machines A and B, both designating a car of value 550,000 as the Top Prize, then the chance of winning the car per $1000 coin-in should be the same between both machines. This may be true regardless of the discrepancy in cost to cover, side bet, and total bet. To accomplish this, a quantity Prize Coin Per 1000 may be designated. Alternatively, the Prize Coin Per Unit of Coin In may be designated. A determination of how many coins out of every 1000 coins in goes to funding the cost of the Top Prize may be completed where, the return on these coins is 100%. In other words, every coin of the Prize Coin Per 1000 is returned to the player in chances to win the Top Prize. 
     Since the Prize Coin Per 1000 returns 100%, a balance may be made to this by adjusting the weights of the remaining wedges on the Giveaway Wheel to ensure that the overall EV of the Giveaway Wheel matches given expectations. If the value of the wheel is held to a constant multiple of total bet, then by setting the value of the Top Prize and the Prize Coin Per 1000, a determination can be made as to how much the remaining Credit Wedges can return in order to yield the desired wheel RTP. This balancing of the Credit Wedge weights can be done in many fashions. One simple method is shown below in Table 1, where the weights of the Credit Wedges in normal font and the variable fields are highlighted in bold font. In order to adjust for the variable size, weight, and contribution of the Top Prize, the 6× and 400× wedges may be designated as the adjustment points. In this example, the total weight of the 6× and 400× wedges sums to 0.12, or 12%. The contributions of the 6× and 400× wedges must sum to X, where the value of the Giveaway Wheel minus the sum of the fixed green wedge contributions and the Top Prize wedge is X. The relative weight of the 6× and 400× wedges is adjusted to bring the EV of the wheel up or down. 
     
       
         
           
               
               
               
               
               
             
               
                   
                 TABLE 1 
               
               
                   
                   
               
               
                   
                   
                 Value 
                   
                   
               
               
                   
                 Value (X) 
                 (Credits) 
                 Weight 
                 Contribution 
               
               
                   
                   
               
             
            
               
                   
               
            
           
           
               
               
               
               
               
            
               
                   
                 1 
                 75 
                 0.00010000 
                 0.008 
               
               
                   
                 2 
                 150 
                 0.00990000 
                 1.485 
               
               
                   
                 3 
                 225 
                 0.09000000 
                 20.250 
               
               
                   
                 4 
                 300 
                 0.10000000 
                 30.000 
               
               
                   
                 5 
                 375 
                 0.10000000 
                 37.500 
               
               
                   
                 
                   6 
                 
                 
                   450 
                 
                 
                   0.11781681 
                 
                 
                   53.018 
                 
               
               
                   
                 8 
                 600 
                 0.10999063 
                 65.994 
               
               
                   
                 10 
                 750 
                 0.11000000 
                 82.500 
               
               
                   
                 12 
                 900 
                 0.10000000 
                 90.000 
               
               
                   
                 15 
                 1125 
                 0.11000000 
                 123.750 
               
               
                   
                 20 
                 1500 
                 0.07000000 
                 105.000 
               
               
                   
                 25 
                 1875 
                 0.04000000 
                 75.000 
               
               
                   
                 50 
                 3750 
                 0.03000000 
                 112.500 
               
               
                   
                 100 
                 7500 
                 0.01000000 
                 75.000 
               
               
                   
                 
                   400 
                 
                 
                   30000 
                 
                 
                   0.00218319 
                 
                 
                   65.496 
                 
               
               
                   
                 TOP PRIZE 
                 20000000 
                 0.00000938 
                 187.500 
               
               
                   
                   
               
            
           
         
       
     
     This is only one method for balancing the contribution of the Credit Wedges to compensate for changes in the contribution of the Prize Wheel. In other embodiments, other equations may be used similarly, that use more than two Credit Wedge weights, or that do not fix the EV of the Giveaway Wheel. For example, all of the contributions for the Credit Wedges can be modified to smooth the effect of adjusting the weights of the Credit Wedges. 
     The foregoing description of the exemplary embodiments has been presented for the purposes of illustration and description. It is not intended to be exhaustive or to limit the invention to the precise form disclosed. Many modifications and variations are possible in light of the above teaching. For example, the present invention is equally applicable in electronic or mechanical gaming machines, and is also applicable to live table versions of gaming activities that are capable of being played in a table version (e.g., machines involving poker or card games that could be played via table games). 
     Some embodiments of the invention have been described above, and in addition, some specific details are shown for purposes of illustrating the inventive principles. However, numerous other arrangements may be devised in accordance with the inventive principles of this patent disclosure. Further, well known processes have not been described in detail in order not to obscure the invention. Thus, while the invention is described in conjunction with the specific embodiments illustrated in the drawings, it is not limited to these embodiments or drawings. Rather, the invention is intended to cover alternatives, modifications, and equivalents that come within the scope and spirit of the inventive principles set out above and in the appended claims.