Patent Publication Number: US-2023158396-A1

Title: Arithmetic Game

Description:
SUMMARY OF THE INVENTION 
     An arithmetic game involves choosing digits that can be acted on arithmetically, combined, or manipulated to equal a sole integer or “target value.” The game is played by selecting a set of available arithmetical functions from addition, subtraction, multiplication, and division and selecting the target value that is an integer, most often between 1 and 9, but sometimes a larger positive value. A quantity of initial integers is selected and a field of the initial integers having the quantity of selected initial integers is generated randomly or purposefully, with all selected initial integers in the initial field being single digit integers. 
     Subsequent fields of integers are generated by selecting and combining into at least one combined integer at least two integers from the initial integer field or from another subsequent field of integers. Carried single digit integers are selected from the initial integer field or from said another subsequent field of integers. Integers that are all single digit integers and that have not been selected to be combined into at least one combined integer and have not been selected to be carried integers are selected from the initial integer field or from another subsequent field of integers. Using at least one function from the available set of available arithmetical functions, at least one combined integer or at least one operated integer is added to, subtracted from, multiplied by, or divided by at least one other combined integer or at least one other operated integer to produce at least one sum, difference, product, or quotient that is a calculated integer. The subsequent field of integers becomes all the digits of all the carried integers and all the digits of all the calculated integers. 
     After strategically creating one or more subsequent fields, a player can select one subsequent field to be a target field to generate a target value if the field has no carried integers. The player then strategically selects which of the integers of the target field are to be combined into combined integers and strategically selects which of the integers of the target field are to be operated integers. The player then uses at least one function from the available set of available arithmetical functions with at least one combined integer from the target field or at least one operated integer from the target field to add to, subtract from, multiply by, or divide by another combined integer from the target field or another operated integer from the target field to produce a sum, difference, product, or quotient that is the target value. 
    
    
     
       BRIEF DESCRIPTION OF THE DRAWINGS 
       For a more complete understanding and appreciation of this invention, and its many advantages, reference will be made to the following Detailed Description of the Invention taken in conjunction with the accompanying drawings. 
         FIG.  1    is an example manipulation of initial, subsequent, and target fields of integers to arrive at a target value according to one embodiment game of the invention; 
         FIG.  2    is an example manipulation of initial, subsequent, and target fields of integers to arrive at a target value according to one embodiment game of the invention; 
         FIG.  4    is an example manipulation of initial, subsequent, and target fields of integers to arrive at a target value according to one embodiment game of the invention; 
         FIG.  5    is an example manipulation of initial, subsequent, and target fields of integers to arrive at a target value according to one embodiment game of the invention played with game chips; 
         FIG.  5 A  is an example manipulation of initial, subsequent, and target fields of integers to arrive at a target value according to one embodiment game of the invention played with playing pieces in a board game; 
         FIG.  6    is an example manipulation of initial, subsequent, and target fields of integers to arrive at a target value according to one embodiment game of the invention played with playing cards; 
         FIG.  7    is an example manipulation of initial, subsequent, and target fields of integers to arrive at a target value according to one embodiment game of the invention played with electronic avatars in a virtual environment; 
         FIG.  8    is an example manipulation of initial, subsequent, and target fields of integers to arrive at a target value according to one embodiment game of the invention; 
         FIG.  9    is an example manipulation of initial, subsequent, and target fields of integers to arrive at a target value according to one embodiment game of the invention; 
         FIG.  10    is an example manipulation of initial, subsequent, and target fields of integers to arrive at a target value according to one embodiment game of the invention; 
         FIG.  11    is an example manipulation of initial, subsequent, and target fields of integers to arrive at a target value according to one embodiment game of the invention; and 
         FIG.  12    is an example manipulation of initial, subsequent, and target fields of integers to arrive at a target value according to one embodiment game of the invention. 
     
    
    
     DETAILED DESCRIPTION OF THE INVENTION 
     Referring to the drawings, some reference numerals are used to designate the same or corresponding elements through several of the embodiments and figures shown and described. Variations in corresponding elements are denoted in specific embodiments with the addition of lowercase letters. Subsequent variations in elements that are depicted in the figures but not described are intended to correspond to the specific embodiments mentioned earlier and are discussed to the extent that they vary in form or function. It will be understood generally that variations in the embodiments could be interchanged without deviating from the intended scope of the invention. 
     The arithmetic game of the invention involves choosing digits that are to be acted on arithmetically, combined, or manipulated to equal a sole integer or “target value.” The player selects the target value that is any integer between 1 and 9. Some contemplated embodiments of the invention allow the player to utilize an integer greater than 9. The player also selects a quantity of integers to be used for the initial field of integers. The quantity of integers chosen for the initial field can be less than, equal to, or greater than the target value. The player can also select which arithmetical functions among addition, subtraction, multiplication, and division will be available for use during the game. 
     The player then generates the selected quantity of integers for the initial field of integers. The integers of the initial field must all be single digit integers from 1 to 9, which can repeated or duplicated in the field, e.g. 4,4,4 or 4,4,7, and which can be purposefully chosen or generated randomly. It will be appreciated that the initial field of integers can be randomly generated using a random number generator, a spinwheel, dice, drawing numbers, or be simply chosen by the player or third parties, and that any random or purposeful generation technique is within the contemplated scope of the invention. 
     Once the initial field of integers is established, the player must then strategically arrange and then subject the integers to any of the chosen available arithmetical functions among addition, subtraction, multiplication, and division to create subsequent fields of integers to ultimately arrive at the target value. There are no limits on how many times an arithmetical function can be utilized nor is there any requirement a particular chosen arithmetical function ever be utilized. However, all arithmetical functions must equal an integer. No fractions are permitted in the initial or subsequent fields of integers. All integers in the initial and subsequent fields of integers must be used to ultimately arrive at the target value. 
     In playing, any two integers can be combined in any chosen order within a particular initial, subsequent, or target field of integers to create a combined integer. For example, 3 combined with 4=34 or 43. 4 combined with 9=49 or 94. 3 combined with 9=39 or 93. Any created double digit can be reversed, for example 34 to 43. 
     Any uncombined integer used in an arithmetic function in an initial or subsequent field of integers is an operated integer. Any unused integer is a carried integer. However, any combined integer must be utilized. If a single digit integer has been utilized and eliminated, the remaining double digit integer can be unlinked in the effort to equal a particular integer. For example, 43 can be unlinked to 4, 3 or 3, 4. Both of the remaining single digit integers can then be strategically used to reach the target value 
     A two digit and a single digit integer can be used to strategically reach the target value. A double digit integer can be acted on using one of the chosen arithmetical functions by the remaining operated integer. For example, 34−9=25. 43−9=34. 49−3=46. 94−3=91. Any unused carried integer is simply carried to the next subsequent field of integers. 
     If an arithmetic function is used to arrive at a two integer sum, difference, product, or quotient, the individual digits of the product can be flipped. For example, 21 can be flipped to 12. 
     The player continues to use the available arithmetical functions and manipulation of digits to create subsequent fields of integers, until a target field of integers is created having no carried integers which can be used to arrive at the target value using the remaining combined and operated integers. 
     In playing, value or scoring can be recorded based on any one or any combination of achievements, including the total number of possible strategic solutions, the number arithmetic functions utilized, how rapidly a target value is reached, first player to arrive at a target value, and how many solutions are discovered in a set period of time. 
       FIG.  1    depicts an example game  10   a  according to one contemplated embodiment of the invention having a selected target value of 3 and a selected quantity of 3 integers for the initial field  12   a  of integers of 4, 4, 2. Multiplication and division are selected as available arithmetical functions. The player selects 4 and 4 as operated integers and 2 as a carried integer, with 4×4=16. 4 and 4 are therefore eliminated as integers and the subsequent field  14   a  of integers becomes 1, 6, 2. The player can eliminate 1 since 6×1=6, leaving a remaining target field  16   a  of 6, 2, with a final computation  18   a  performed of 6÷2 producing the target value of 3. 
     If an arithmetic action results in a two integer sum, difference, product, or quotient, the game allows the integer&#39;s digits to be flipped, e.g. 21 can be flipped to 12. For example,  FIG.  2    depicts an example game  10   b  according to one contemplated embodiment of the invention having a selected target value of 3 and a selected quantity of 3 integers for the initial field  12   b  of integers of 6, 7, 8. Addition, subtraction, multiplication, and division are selected as available arithmetical functions. The player selects 6 and 7 as operated integers and 8 as a carried integer, with 6×7=42. 6 and 7 are therefore eliminated as integers and the subsequent field  14   b  of integers becomes 4, 2, 8. A flip  20   b  of the product 42 to 24 is employed to transform the subsequent field  14   b  into the target field  16   b  of 2, 4, 8. The resulting target field  16   b  allows for the combined integer 24 to be divided by the operated integer 8, with a final computation  18   b  performed of 24÷8 producing the target value of 3. 
     It will be appreciated that the game can be played with a repeated or duplicate integers in the initial field of integers and assuming the availability of all arithmetical functions of addition, subtraction, multiplication, and division, regardless of whether a flip is employed. It will be further appreciated that similar initial fields of integers can use different solutions for similar target results. For example,  FIG.  3    depicts an example game  10   c  according to one contemplated embodiment of the invention having a selected target value of 3 and a selected quantity of 3 integers for the initial field  12   c  of integers of 4, 4, 2 similar to the initial field  12   a  of  FIG.  1   . In  FIG.  3   , addition, subtraction, multiplication, and division are assumed as available arithmetical functions. The player again selects 4 and 4 as operated integers and 2 as a carried integer, with 4×4=16. 4 and 4 are therefore eliminated as integers and the subsequent field  14   c  of integers again becomes 1, 6, 2. The player then selects 1 as a carried integer and selects 6 and 2 selected as operated integers which are multiplied together, resulting in the target field  16   c  of integers 1, 4. The final computation  18   c  performed leading to the target value is 4−1=3. 
     It is possible for a subsequent field of integers to itself become a target field for a final computation to the target value. For example,  FIG.  4    depicts an example game  10   d  according to one contemplated embodiment of the invention having a selected target value of 3 and a selected quantity of 3 integers for the initial field  12   d  of integers of 3, 4, 9. Addition, subtraction, multiplication, and division are assumed as available arithmetical functions. The player selects 3 and 4 as operated integers and 9 as a carried integer, with 3×4=12. 3 and 4 are therefore eliminated as integers and the subsequent field  14   d  of integers 1, 2, 9 is also a target field  16   d . Combining 1 and 2 into a combined integer of 12 and subtracting the operated integer 9, results in the final computation  18   d  leading to the target value being 12−9=3. 
     It is contemplated the game can be played in numerous formats and platforms. For example,  FIG.  5    depicts a game of the invention played with numbered chips  22  aligned into initial, subsequent, and target fields  12   e ,  14   e , and  16   e  of integers as the game progresses. For purposes clarity and discussion, some integers eliminated are represented with chips  24  marked with an X, although it will be appreciated in practice such chips  24  would be simply removed from the playing surface of the game  10   e  after elimination. 
     The game  10   e  in  FIG.  5    has a selected target value of 3 and a selected quantity of 3 integers for the initial field  12   e  of integers of 3, 4, 9 with addition, subtraction, multiplication, and division being assumed as available arithmetical functions. The player selects 3 and 4 as operated integers and 9 as a carried integer, with 3×4=12. 3 and 4 are therefore eliminated as integers and the subsequent field  14   e  of integers becomes 1, 2, 9. The player again selects 9 as a carried integer and selects 1 and 2 as operated integers which are added together, resulting in the target field  16   e  of integers 3, 9. The final computation  18   e  performed leading to the target value is 9÷3=3. 
     Although shown and described as a chip game, it will be appreciated the game of the invention can also be played as a board game.  FIG.  5 A  depicts the game  10   e  played with numbered playing chips  22  in  FIG.  5    as being played as a board game on a playing board  26  with square numbered playing pieces  28 . Referring to  FIG.  5 A , a total of 45 playing pieces  28  includes five playing pieces  28  for each integer 1 through 9. The playing board  26  is divided into a playing piece reservoir  32  and playing area  34 . The playing piece reservoir  32  allows the player to store and keep track of unused playing pieces  28 , and includes marked vacant reservoir positions  30  to indicate which playing pieces  28  and how many of a particular number have been used. The playing area  34  is itself divided into an initial playing area  36  and a continuation playing area  38  with chip playing positions being indicated in both playing areas  36  and  38  with dots  40 . As shown four dots  40  are available per initial, subsequent, and target fields of integers. 
     As best understood by comparing the game  10   f  with the equivalent game  10   e  of  FIG.  5   , the player of the game  10   f  in  FIG.  5 A  will begin by utilizing the initial playing area  36  in  FIG.  5 A  until the numbered playing pieces  28  have occupied all available fields of integers, then continue the game into the continuation playing area  38 . The player then continues playing in the continuations playing area  38  until all available fields of integers of the continuations playing area  38  are also occupied. The player can then return all playing pieces  28  remaining in the initial playing area  36  to the respective vacant reservoir positions  30  and then resume play. By alternating between the initial and continuation playing areas  36  and  38  in this way, the game can continue to be played indefinitely. 
     Although the invention has been shown and described incorporating a playing board sized to accommodate a game of the invention utilizing a maximum of 45 playing pieces and sized for a maximum quantity 4 integers for the initial, subsequent and target fields of integers, it will be appreciated that such boards can be adjusted in both size and capacity to accommodate a variety of integer fields, playing pieces, target values, and other variable factors of the disclosed game within the intended scope of the invention. 
       FIG.  6    depicts a further contemplated embodiment of the invention played as a card game  10   g  with numbered playing cards  42 . For purposes clarity and discussion, some integers eliminated are represented with cards  44  marked with an X, although it will be appreciated in practice such cards  44  would be simply removed from the playing surface of the game  10   g  after elimination.  FIG.  6    also represents a variation in the manner in which a player might play the game represented in  FIG.  5    using the initial field of integers 3, 4, 9. Like  FIG.  5   , the game  10   g  in  FIG.  6    has a selected target value of 3 and a selected quantity of 3 integers for the initial field  12   g  of integers of 3, 4, 9 with addition, subtraction, multiplication, and division being assumed as available arithmetical functions. However, in this example, the player selects 4 and 9 as operated integers and 3 as a carried integer, with 4×9=36. 4 and 9 are therefore eliminated as integers and the subsequent field  14   g  of integers becomes 3, 3, 6. The player then selects 3 as an operated integer and 3 and 6 as combined integer 36, with 36÷3=12, resulting in a target field  16   g  of 1, 2. The final computation  18   g  leading to the target value is 1+2=3. 
     It will be further appreciated the invention can also be played on several other platforms such as in computer apps, electronic tablets, cell phones, gaming consoles, and other electronic and virtual environments. For example,  FIG.  7    depicts a contemplated game  10   h  of the invention being played in an electronic virtual environment using avatars  46 .  FIG.  7    also represents a variation in the manner in which a player might play the games represented in  FIGS.  5  &amp;  6    using the initial field of integers 3, 4, 9. Like  FIGS.  5  &amp;  6    , the game  10   h  in  FIG.  7    has a selected target value of 3 and a selected quantity of 3 integers for the initial field  12   h  of integers of 3, 4, 9 with addition, subtraction, multiplication, and division being assumed as available arithmetical functions. However, in this example, the player selects 3 and 9 as operated integers and 4 as a carried integer, with 3×9=27. 3 and 9 are therefore eliminated as integers and the first subsequent field  48   h  of integers becomes 2, 4, 7. The player then selects 2 a carried integer and 4 and 7 as operated integer, 4÷7=11, resulting in a second subsequent field of  50   h  of integers being 2, 1, 1. Multiplying 1×1 creates a target field  16   h  of 2, 1. The final computation  18   h  leading to the target value is 2+1=3. 
     Although the invention has been shown and described as having target values of 3 and fields of integers having quantities of 3 integers, it will be appreciated that the game can be played with larger target values and quantities of integers in the initial fields. For example,  FIG.  8    depicts a game  10   i  according to one contemplated embodiment of the invention having a selected target value of 4 and a selected quantity of 4 integers for the initial field  12   i  of integers of 2, 4, 8, 6. Addition, subtraction, multiplication, and division are assumed as available arithmetical functions. The player selects 2 and 6 as operated integers and 4 and 8 as carried integers, with 2×6=12. 2 and 6 are therefore eliminated as integers and the first subsequent field  48   i  of integers is 1, 4, 8, 2. The player then selects 1 and 2 as carried integers and 4 and 8 as operated integers, with 4+8=12 and the second subsequent field  50   i  of integers being 1, 1, 2, 2. Selecting all of the integers in the second subsequent field  50   i  to be operated integers, the player performs both addition and subtraction, with 1+2=3 and 2−1=1, leaving a target field  16   i  of 3, 1. The final computation  18   i  leading to the target value is 3+1=4. 
     As another example,  FIG.  9    depicts a game  10   j  according to one contemplated embodiment of the invention having a selected target value of 5 and a selected quantity of 5 integers for the initial field  12   j  of integers of 2, 3, 5, 6, 7. Addition, subtraction, multiplication, and division are assumed as available arithmetical functions. The player selects 2, 3, 5, 6 as operated integers and 7 as a carried integer, with 5−2=3 and 6−3=3. 2, 3, 5, and 6 are therefore eliminated as integers and the first subsequent field  48   j  of integers is 3, 3, 7. The player then selects 3 as a carried integer and 3 and 7 as operated integers, with 3×7=21 and the second subsequent field  50   j  of integers being 2, 3, 1. Selecting 2 and 3 as operated integers and 1 as a carried integer, 2+3=5, leaving a target field  16   j  of 5, 1. The final computation  18   j  leading to the target value is 5×1=5. 
     It will be further appreciated that the game can be played having target value that differs from a selected quantity of integers for the initial field. For example,  FIG.  10    depicts a game  10   k  according to one contemplated embodiment of the invention having a selected target value of 3 and a selected quantity of 4 integers for the initial field  12   k  of integers of 2, 4, 6, 8. Addition, subtraction, multiplication, and division are assumed as available arithmetical functions. The player selects all of 2, 4, 6, 8 as operated integers, with 2×8=16 and 4×6=24, leaving a subsequent field of integers  48   k  of 1, 6, 2, 4. A flip  20   k  of the product 24 to 42 is employed to create the second subsequent field  50   k  of 1, 6, 4, 2. The player then selects all of 1, 6, 4, 2 as operated integers with 6−1=5 and 4×2=8. The resulting target field  16   k  is therefore 5, 8. The final computation  18   k  leading to the target value is 8−5=3. 
     It is further contemplated the game can be played with a target value that is greater than the selected quantity of integers for the initial field. For example,  FIG.  11    depicts a game  10   m  according to one contemplated embodiment of the invention having a selected target value of 9 and a selected quantity of 3 integers for the initial field  12   m  of integers of 5, 2, 3. Addition, subtraction, multiplication, and division are assumed as available arithmetical functions. The player selects 5 and 2 as combined integers and selects 3 as an operated integer with 52×3=156, leading to a first subsequent field  48   m  of 1, 5, 6. The player then selects 1 and 5 as operated integers and 6 as a carried integer, with 1+5=6 and a resulting second subsequent field  50   m  of 6, 6. Selecting 6 and 6 both as operated integers, 6×6=36, leading to a target field  16   m  of integers 3, 6. The final computation  18   m  leading to the target value is 3+6=9. 
     Games having both larger target values and larger selected quantities of integers for the initial field are also contemplated. For example,  FIG.  12    depicts a game  10   n  of the invention having a selected target value of 7 and a selected quantity of 7 integers for the initial field  12   n  of integers of 2, 3, 4, 5, 6, 7, 8. Addition, subtraction, multiplication, and division are assumed as available arithmetical functions. The player selects 2 and 8 as combined integers and selects 3, 4, 5, 6, 7 as carried integers with 2+8=10, leading to a first subsequent field  48   n  of 1, 3, 4, 5, 6, 7, 0. The player then selects 1, 4, 5, 6, 0 as carried integers and 3 and 7 as operated integers, with 3+7=10 and a resulting second subsequent field  50   n  of 1, 1, 4, 5, 6, 0, 0. Selecting 1, 1, 0, 0 as operated integers and 4, 5, 6 as carried integers, with 1×0=0 and 1×0=0, a third subsequent field  52  of integers is 4, 5, 6. Selecting 4 as a carried integer and 5 and 6 as operated integers, with 5+6=11, a resulting target field  16   m  of integers is 4, 1, 1. The final computation  18   n  leading to the target value is 11−4=7. 
     Although the invention has been shown and described as having target values of integers between 1 and 9, it will be appreciated that target values above 10 are also possible and are within the contemplated scope of the invention. 
     Those skilled in the art will also realize that this invention is capable of other embodiments different from those shown and described. It will be appreciated that the detail of the structure of the disclosed games, apparatuses, and methodologies can be changed in various ways without departing from the invention itself. Accordingly, the drawings and Detailed Description of the Invention are to be regarded as including such equivalents as do not depart from the spirit and scope of the invention.