Patent Publication Number: US-2019188946-A1

Title: Systems, apparatus, and methods for a game utilizing a wheel with dynamically resizable game spaces

Description:
CROSS-REFERENCE TO RELATED APPLICATIONS 
     The present application claims the benefit of priority of U.S. Provisional Patent Application No. 62/003,657 filed May 28, 2014, entitled “SYSTEMS, APPARATUS AND METHODS FOR A GAME UTILIZING A WHEEL WITH DYNAMICALLY RESIZABLE GAME SPACES,” which is incorporated by reference in the present application. 
     The present application claims the benefit of priority of U.S. Provisional Patent Application No. 61/931,832 filed Jan. 27, 2014, entitled “SYSTEMS, APPARATUS AND METHODS FOR A GAME UTILIZING A WHEEL WITH DYNAMICALLY RESIZABLE GAME SPACES,” which is incorporated by reference in the present application. 
    
    
     COPYRIGHT NOTICE 
     A portion of the disclosure of this patent document contains material that is subject to copyright protection. The copyright owner has no objection to the facsimile reproduction by anyone of the patent document or the patent disclosure, as it appears in the Patent and Trademark Office patent file or records, but otherwise reserves all copyright rights whatsoever. 
    
    
     
       BRIEF DESCRIPTION OF THE DRAWINGS 
       An understanding of embodiments described in this disclosure and many of the related advantages may be readily obtained by reference to the following detailed description when considered with the accompanying drawings, of which: 
         FIG. 1  is a block diagram of a bingo system according to one or more embodiments; 
         FIG. 2  is a block diagram of a bingo system according to one or more embodiments; 
         FIG. 3  is a block diagram of a system according to one or more embodiments; 
         FIG. 4  is a block diagram of a system according to one or more embodiments; 
         FIG. 5  is a block diagram of a system according to one or more embodiments; 
         FIG. 6  is a block diagram of a system according to one or more embodiments; 
         FIG. 7  is a block diagram of a system according to one or more embodiments; 
         FIG. 8  is a block diagram of an apparatus according to one or more embodiments; 
         FIG. 9  is a flowchart of a method according to one or more embodiments; 
         FIG. 10  is an example data table according to some embodiments; 
         FIG. 11A ,  FIG. 11B ,  FIG. 11C ,  FIG. 11D ,  FIG. 11E ,  FIG. 11F ,  FIG. 11G ,  FIG. 11H ,  FIG. 11I ,  FIG. 11J ,  FIG. 11K ,  FIG. 11L  depict an example interface according to some embodiments; 
         FIG. 12A ,  FIG. 12B ,  FIG. 12C ,  FIG. 12D ,  FIG. 12E ,  FIG. 12F ,  FIG. 12G ,  FIG. 12H ,  FIG. 12I ,  FIG. 12J ,  FIG. 12K ,  FIG. 12L  depict an example interface according to some embodiments; and 
         FIG. 13A  and  FIG. 13B  depict an example interface according to some embodiments. 
     
    
    
     DETAILED DESCRIPTION 
     Some embodiments presented in this disclosure are descriptive of systems, apparatus, methods, and articles of manufacture for new features and functionality of bingo games. Some embodiments presented in this disclosure are descriptive of systems, apparatus, methods, and articles of manufacture for new features and functionality for games involving a real and/or simulated wheel spin. Although some embodiments may be discussed in this disclosure, by means of example and for convenience of illustration only, in the context of particular examples utilizing tickets and/or player numbers to be matched, as in bingo games, it will be readily understood that such embodiments may be adapted and/or implemented with respect to one or more other types of matching games, as deemed desirable for a particular implementation. A game in accordance with one or more embodiments described in this disclosure may be implemented, for example and without limitation, as an online game, offline game, wagering game, non-wagering game, and/or social network game. 
     Some embodiments presented in this disclosure are descriptive of systems for providing bingo game play (e.g., bingo games involving a real and/or simulated wheel spin), comprising: (i) a bingo game server in communication with a player interface, a memory device, and/or a cloud-based cache; (ii) a bingo controller in communication with the bingo game server and with the memory device; (iii) a game webserver in communication with the bingo game server (and/or with a cloud-based cache); and (iv) a bingo broadcaster in communication with the bingo game sever and the player interface via a bingo listener (e.g., Java™-based message service component), a message broker, and a bingo connection proxy. 
     The present inventors have recognized that some types of game providers and players may find it beneficial to provide for game play that involves one or more game elements similar to those of bingo games, such as a ticket with a random set of numbers from a pre-selected range (5 of 30 numbers, for example), and also involves a wheel spin (real and/or simulated). In one example, the numbers are called (for comparing with a player&#39;s ticket, as in a bingo game), by spinning a wheel that includes all the numbers (or, in some embodiments, only the numbers not yet called). Players may win, in one embodiment, by marking all the numbers on their ticket. 
     The present inventors have recognized that some types of game providers may find it beneficial to provide a bingo-type game experience, without the game product being perceived as a bingo product. 
     The present inventors have further recognized that some types of game providers and players may find it beneficial to create additional anticipation and excitement during a pari-mutuel communal game and/or to leverage the “near miss” experience of a player seeing that his or her number was almost called by utilizing a number calling mechanism, such as a wheel, having defined spaces for the numbers to be called. Traditional bingo, which typically utilizes the “drawing” of numbers from a pool of still available numbers (e.g., in a real or simulated drawing of numbered balls), does not provide the excitement of seeing a desired ball just miss being drawn—the available numbers are not typically represented as having any spatial or adjacent relationships to one another. 
     The present inventors have further recognized that some types of game providers and players may find it beneficial to utilize a game that allows for increasing the chance that a particular number or other game symbol will be called (e.g., relative to other remaining numbers) as other numbers associated with adjacent spaces are called, making each near miss result in an actual increase in the chance for the nearly missed number to be called. 
     According to some embodiments, systems, methods, apparatus, and articles of manufacture provide for one or more of: (i) determining and/or displaying a set of numbers or other game symbols for play of a bingo game or other type of matching game (e.g., an electronic bingo ticket or other set of player numbers); (ii) determining and/or displaying a set of game symbols from which the next called number will be called for the game (e.g., a full set of numbers (1-40) involved in the game; a subset of game symbols not yet called in a game, the subset being fewer than all of the game symbols that were initially available to be called in the game); (iii) determining and/or displaying a respective representation of a space, territory, position, and/or area (which may also be referred to in this disclosure, in accordance with some embodiments, as a “wheel space” or “number space”) associated with each available game symbol (e.g., determining and/or allocating game spaces on a number wheel to each number available to be called in the game); (iv) dynamically adjusting the space associated with at least one game symbol (e.g., increasing and/or decreasing the size of the wedge allocated to one or more game symbols still available on a wheel); (v) removing at least one called number from a game wheel; (vi) determining and/or displaying an indication of any bingo game symbols for play (e.g., on a bingo ticket) that match one or more called game symbols; (vii) determining, modifying, updating, and/or displaying an indication of a probability that an available game symbol will be called (e.g., based on one or more previously called numbers and/or based on a space associated with a previously called number); (viii) determining an outcome of a bingo game; (ix) determining an indication of a prize won in the bingo game (e.g., based on the called game symbols); and/or (x) displaying or otherwise transmitting (e.g., to a player via a user interface, to a gaming device, to a game server) an indication of an outcome and/or a prize won in the bingo game. 
     According to some embodiments, determining an outcome of a bingo game and/or determining an indication of a prize won in a bingo game may comprise determining one or more of: (i) a size of a game space associated with a game symbol (e.g., bingo number) on a game wheel (e.g., the area of a segment of a game wheel associated with a particular bingo number); and (ii) a relative size of a game space on a game wheel (e.g., a ratio, percentage, or other comparison of the size of a segment of a game wheel to the whole game wheel and/or to one or more other segments of the game wheel). Alternatively, or in addition, determining an outcome and/or an indication of a prize won may comprise determining the outcome and/or indication of the prize based on a probability associated with a game space and/or number on a game wheel (e.g., a probability of a game wheel landing on a particular wheel space). 
     In some embodiments, an additional prize may be awarded to one or more players if a particular section reaches over a certain predetermined size and/or over a certain predetermined percentage of the entire wheel. As described in this disclosure, in some embodiments a game space may increase in size (from an initial size) as numbers are selected and some portion of their corresponding spaces are allocated to adjacent game spaces. In one example, if a game space reaches at least 50% of the total wheel space, one or more players may receive a payout, such as a progressive payout. In one embodiment, this condition may be met as a matter of course as play progresses (i.e., it may be inevitable that a game space exceeds a certain predetermined size limit based on the rules of play). 
     In some embodiments, a win event associated with where a wheel lands may be modified or enhanced based on the size of the segment on which the wheel landed. In some embodiments, an additional prize may be awarded to a player if the player wins (e.g., a winning pattern is achieved by a player on a bingo ticket; all of a players numbers are called on his wheel) and the segment on which the wheel lands for the player to win meets one or more predetermined game space size criteria. In one example, a player may win an additional prize if the player wins on the smallest segment currently on the wheel (i.e., the segment having the least probability of being selected). 
     According to some embodiments, a wheel-based game having one or more bingo elements is played out with a predefined set of numbers (e.g., 1-40). At the start of the game, a wheel for the game comprises a total number of sections, each section being associated with a respective number of the predefined set of numbers. The number of sections on the game wheel may define how quickly a game plays out and/or how easy the winning conditions are to meet. 
     Accordingly, the number of sections on a wheel may therefore depend on the predefined parameters set for the game (e.g., 16 numbers, 30 numbers, 90 numbers, etc.). 
     According to some embodiments discussed in this disclosure, a player purchases a number of tickets for the game. Any number of numbers may be provided for on each ticket (and/or each line of a ticket) as deemed desirable for a particular implementation of the game. In one example of an implementation for a 90-ball game, for a 90-ball ticket a wheel for the game may correspond to the 90 numbers, and tickets may include, for example, 15 numbers distributed over 3 lines. 
     The following discussion describes a first example variation of a wheel-based game having a bingo-type ticket game element. For convenience of illustration of various features, the example game uses a 16 number set with 12 numbers on a ticket, though it will be understood that any number of bingo numbers or other game symbols may be used as a draw pool, and any number of player numbers may be provided on a player ticket or other game space. According to the example game, as depicted in  FIGS. 11A-11L , the numbers of the ticket are arranged in an example array of three lines, with four numbers per line. According to some embodiments, each player may have a different number distribution on his or her ticket. 
     According to the example game play, and as depicted in  FIGS. 11A-11L , play commences with an initial spin of the wheel. According to this first example variation, all players use the same wheel spin results throughout the game. In other words, the number the wheel lands on is centrally determined for all players. 
     In accordance with one or more embodiments, when the wheel stops on a number (e.g., that number is “called” as the result of a wheel spin), the segment of the wheel associated with the number disappears or is removed. In addition, in accordance with some embodiments, one or both of the segments adjacent to the number on which the wheel stopped expand or grow in size, increasing the likelihood that the wheel will land on the expanded segment(s) in a subsequent spin of the wheel. According to the example game play, the number the wheel landed on is compared to the numbers on player tickets, and any corresponding numbers may be marked or daubed (e.g., by the player and/or automatically). 
     Play may continue in this manner, with called numbers being removed and one or both adjacent segments expanding, until one player has met a prize condition defined for the game. In accordance with the first example variation, a first prize condition is completion of one line on a players ticket. In the example play of the game depicted in  FIGS. 11A-11L , this first prize is awarded on the final example spin, when the wheel spin results in a “9,” completing the bottom line on the player&#39;s ticket. One or more other types of winning conditions and/or tiered winning conditions may be used for a game. In one example, a standard format for bingo games includes tiered or sequential winning conditions of: (i) matching a first line, (ii) matching two lines, and (iii) matching all lines (usually called a “full house”). 
     Each of  FIGS. 11A-11L  depicts an example sequence for an example interface. Each figure corresponds to a wheel spin. Generally, each figure demonstrates a respective representation of a wheel spin (depicted in the leftmost representation of the interface), a respective game result (the middle, subsequent representation of the interface), and a respective action based on the wheel spin (the rightmost, final representation of the interface for the given wheel spin). Specifically, each figure depicts, from right to left, the example interface showing a spinning wheel and the current state of the player&#39;s ticket, then the example interface showing the wheel and the number the spin stopped on (the highlighted “called” number) and any corresponding matches on the player&#39;s ticket (e.g., matched numbers may be indicated as highlighted spaces on the representation of the player&#39;s ticket), and then the example interface showing how the representation of the wheel is modified by removing the segment corresponding to the called number and expanding the adjacent wheel spaces. 
     In each of  FIGS. 11A-11L , in accordance with some embodiments, the segment on the wheel may be highlighted in one color (e.g., in green) if the called number is a match for the player&#39;s ticket, and in a different color (e.g., in red) if the called number is not a match for the player&#39;s ticket (e.g., the called numbers 13 and 14 are not matches for the example player&#39;s ticket). 
     According to some embodiments discussed in this disclosure, if, in the last example series depicted in  FIG. 11L , the size (or relative size) of the wheel space for “9” met one or more predetermined criteria (e.g., it is less than a predetermined size, more than a predetermined size, smaller than a predetermined number of other segments, larger than a predetermined number of other segments, etc.), the player may receive a payout, such as an enhanced or additional payout in addition, to any prize that may be awarded for achieving a bingo by completing the last row of the ticket. According to some embodiments discussed in this disclosure, if, in the example series depicted in  FIG. 11K , the size of the wheel space for “5” meets a predetermined size threshold (e.g., greater than 40% of the total wheel space), the player (and/or one or more other players) may have be entitled to receive an additional payout (e.g., as a progressive jackpot). 
     According to a second example variation of a wheel-based game, the game symbols of the player (e.g., the player&#39;s “ticket”) may be represented on the representation of the wheel, instead of in a separate display (as in the first variation described above). In this “wheel-as-ticket” variant, each player has his or her own wheel, and, therefore, each player&#39;s wheel spin result is independent of other players. In one embodiment, the player that clears his or her wheel of the indicated wedges first wins the game. 
       FIGS. 12A-12L  depict example interfaces showing an example series of wheel spins in accordance with example game play of the “wheel-as-ticket” variation. As with  FIGS. 11A-11L , described above, each figure corresponds to a respective wheel spin, and shows a sequence of the example interface, including the spinning wheel, the spin result, and the corresponding action. As depicted in  FIGS. 12A-12L , the segment corresponding to the number that the wheel landed on is removed, and the adjacent segments expand accordingly. As depicted in the example interface of  FIG. 12L , the example game play concludes when the wheel stops at “9” and the player has no more marked wedges on his or her wheel. 
     The “wheel as ticket” variant could also be played as a single-player game, in which the player has a number of spins within which to land all of his or her marked wedges in order to win. The value of the prize awarded could be influenced, for example, by the number of spins used to clear the wheel. 
     According to some embodiments of a wheel-based game, more than one wheel pointer may be used. For example, a wheel may have two or more pointers that can be active on any spin. 
     Some embodiments may comprise a communal prize wheel that players take turns spinning. In one example, the first player to spin has access to all the prizes, but players spinning later may have an increased opportunity to win higher value prizes if previous players have removed lower value prizes from the wheel.  FIGS. 13A and 13B  illustrate an example interface for a prize-wheel variation, in which the sequence of events and player order of spinning can greatly influence which prize is likely to be won. In the depicted example, a player might want to spin the example wheel in  FIG. 13A  first so he has a chance at receiving the “1000” before anyone else. In the hypothetical example game play, as illustrated in  FIG. 13B , two spins later (after 25 and 50 have been won) there is now a much greater chance for the person spinning next to win the “1000” prize. In accordance with some embodiments, player spin order could be randomly determined and/or by player choice. 
     Alternatively or in addition, in accordance with some embodiments, a communal prize wheel may comprise the respective names (or other identifiers or indicia) of a plurality of players (e.g., in the same game room), and each wheel spin reveals one or more players selected (e.g., by a game server) to receive a prize (e.g., cash, virtual currency, free game plays, entry into and/or eligibility for a game or event, virtual goods, etc.). If a player is selected (e.g., the wheel stops on the player&#39;s name), the space on the wheel corresponding to the player is removed from the wheel for any subsequent spins. As described in this disclosure with respect to other embodiments, when a player is eliminated from the wheel, the corresponding wheel space may be allocated to the adjacent players&#39; spaces. Accordingly, a players wedge or space on the wheel may expand as the players on adjacent wedges of the wheel are selected, increasing the player&#39;s chance of being picked on a subsequent wheel spin. Wheel spins may continue, for example, until a predetermined number of players are left on the wheel and/or until a predetermined set of prizes have been won. 
     According to some embodiments, after all of the numbers have been marked off a ticket, the prize associated with that ticket is won by the player. In some instances the prizes may vary between the tickets. In other implementations, a common prize may be used for all tickets and players. In a variation in which a prize is associated with the ticket, there may be an option to obscure the value of the prize until all the numbers on the ticket are marked off (e.g., different prizes may be associated with different tickets). 
     According to some embodiments, a process for providing a wheel-based game may comprise determining, receiving, and/or modifying a respective weighted probability that an available number may be called (e.g., in a next number call). In one example, where increasing the size of a number segment on a wheel (e.g., based on removing an adjacent numbered segment that was called) increases the likelihood that the number corresponding to the segment will be called, the respective probabilities that the remaining numbers on the wheel may be called may be updated (e.g., by a processing device). The example data table  1000  of  FIG. 10  depicts an example of how, based on a series of wheel spins, the corresponding probabilities for the remaining numbers may be modified in response to an adjacent number being called (and/or an adjacent number segment being removed). For purposes of illustration in the example table  1000 , the cross-hatched spaces indicate a selected called number (for which the probability of being picked is set to 0), and the adjacent numbers in the array (indicated by shading in the example data table) have their respective probabilities correspondingly increased. As indicated in the example data table, the respective probabilities for all remaining (available) numbers on the wheel, for any given spin, add up to 100%. 
     Throughout this description unless otherwise specified, the following terms may include and/or encompass the example meanings provided in this section. These terms and illustrative example meanings are provided to clarify the language selected to describe embodiments both in the specification and in the appended claims, and accordingly, are not intended to be limiting. While not generally limiting and while not limiting for all described embodiments, in some embodiments, the terms are specifically limited to the example definitions and/or examples provided. Other terms are defined throughout the present description. 
     A “game,” as the term is used in this disclosure (unless specified otherwise), may generally comprise any game (e.g., wagering or non-wagering, electronically playable over a network) playable by one or more players in accordance with specified rules. A game may be playable on a personal computer (PC) online in web browsers, on a game console and/or on a mobile device such as a smart-phone or tablet computer. “Gaming” thus generally refers to play of a game. 
     A “casual game,” as the term is utilized in this disclosure (unless otherwise specified), may generally comprise a game with simple rules with little or no time commitment on the time of a player to play. A casual game may feature, for example, very simple game play such as a puzzle or Scrabble™ game, may allow for short bursts of play (e.g., during work breaks), an ability to quickly reach a final stage and/or continuous play without a need to save the game. 
     A “social network game,” as used in this disclosure (unless specified otherwise), generally refers to (and in specific embodiments may be expressly limited to) a type of online game that is played through a social network, and in some embodiments may feature multiplayer and asynchronous game play mechanics. A “social network” may refer to an online service, online community, platform, or site that focuses on facilitating the building of social networks or social relations among people. A social network service may, for example, consist of a representation of each user (often a profile), his/her social links, and a variety of additional services. A social network may be web-based and provide means for users to interact over the Internet, such as e-mail and instant messaging. A social network game may in some embodiments be implemented as a browser game, but may also be implemented on other platforms such as mobile devices. 
     A “wagering game,” as the term is used in this disclosure (unless specified otherwise), may generally comprise (and in specific embodiments may be expressly limited to) a game on which a player can risk a wager or other consideration, such as, but not limited to: slot games, poker games, blackjack, baccarat, craps, roulette, lottery, bingo, keno, casino war, etc. A wager may comprise a monetary wager in the form of an amount of currency or any other tangible or intangible article having some value which may be risked on an outcome of a wagering game. “Gambling” or “wagering” generally refers to play of a wagering game. 
     The term “game provider,” as used in this disclosure (unless specified otherwise), generally refers to (and in specific embodiments may be expressly limited to) an entity or system of components which provides games for play and facilitates play of such game by use of a network such as the Internet or a proprietary or closed networks (e.g., an intranet or wide area network). For example, a game provider may operate a website which provides games in a digital format over the Internet. In some embodiments in which a game comprising a wagering game is provided, a game provider may operate a gambling website over which wagers are accepted and results of wagering games are provided. 
     As utilized in this disclosure, the term “player” may generally refer to (and in specific embodiments may be expressly limited to) any type, quantity, and or manner of entity associated with the play of a game. In some embodiments, a player may comprise an entity conducting play of an online game, for example, may comprise an entity that desires to play a game (e.g., an entity registered and/or scheduled to play and/or an entity having expressed interest in the play of the game—e.g., a spectator) and/or may comprise an entity that configures, manages, and/or conducts a game. A player may be currently playing a game or have previously played the game, or may not yet have initiated play—i.e., a “player” may comprise a “potential player” (e.g., in general and/or with respect to a specific game). In some embodiments, a player may comprise a user of an interface (e.g., whether or not such a player participates in a game or seeks to participate in the game). In some embodiments, a player may comprise an individual (or group) that enters, joins, logs into, registers for, and/or otherwise access an online game room, session, server, and/or other particular instance and/or segmentation of an online game. 
     Some embodiments described in this disclosure are associated with a “player device” or a “network device.” As used in this disclosure, a “player device” is a subset of a “network device.” The “network device,” for example, may generally refer to any device that can communicate via a network, while the “player device” may comprise a network device that is owned and/or operated by or otherwise associated with a player. Examples of player and/or network devices may include, but are not limited to: a PC, a computer workstation, a computer server, a printer, a scanner, a facsimile machine, a copier, a Personal Digital Assistant (PDA), a storage device (e.g., a disk drive), a hub, a router, a switch, and a modem, a video game console, or a wireless or cellular telephone. Player and/or network devices may, in some embodiments, comprise one or more network components. 
     As used in this disclosure, the term “network component” may refer to a player or network device, or a component, piece, portion, or combination of player or network devices. Examples of network components may include a static random access memory (SRAM) device or module, a network processor, and a network communication path, connection, port, or cable. 
     In addition, some embodiments are associated with a “network” or a “communication network.” As used in this disclosure, the terms “network” and “communication network” may be used interchangeably and may refer to any object, entity, component, device, and/or any combination thereof that permits, facilitates, and/or otherwise contributes to or is associated with the transmission of messages, packets, signals, and/or other forms of information between and/or within one or more network devices. Networks may be or include a plurality of interconnected network devices. In some embodiments, networks may be hard-wired, wireless, virtual, neural, and/or any other configuration or type that is or becomes known. Communication networks may include, for example, devices that communicate directly or indirectly, via a wired or wireless medium such as the Internet, intranet, a local area network (LAN), a wide area network (WAN), a cellular telephone network, a Bluetooth® network, a near-field communication (NFC) network, a radio frequency (RF) network, a virtual private network (VPN), Ethernet (or IEEE 802.3), token ring, or via any appropriate communications means or combination of communications means. Exemplary protocols include but are not limited to: Bluetooth™, time division multiple access (TDMA), code division multiple access (CDMA), global system for mobile communications (GSM), enhanced data rates for GSM evolution (EDGE), general packet radio service (GPRS), wideband CDMA (WCDMA), advanced mobile phone system (AMPS), digital AMPS (D-AMPS), IEEE 802.11 (WI-FI), IEEE 802.3, SAP, the best of breed (BOB), and/or system to system (S2S). 
     As used in this disclosure, the terms “information” and “data” may be used interchangeably and may refer to any data, text, voice, video, image, message, bit, packet, pulse, tone, waveform, and/or other type or configuration of signal and/or information. Information may comprise information packets transmitted, for example, in accordance with the Internet Protocol Version 6 (IPv6) standard. Information may, according to some embodiments, be compressed, encoded, encrypted, and/or otherwise packaged or manipulated in accordance with any method that is or becomes known or practicable. 
     The term “indication,” as used in this disclosure (unless specified otherwise), may generally refer to any indicia and/or other information indicative of or associated with a subject, item, entity, and/or other object and/or idea. As used in this disclosure, the phrases “information indicative of” and “indicia” may be used to refer to any information that represents, describes, and/or is otherwise associated with a related entity, subject, or object. Indicia of information may include, for example, a code, a reference, a link, a signal, an identifier, and/or any combination thereof and/or any other informative representation associated with the information. In some embodiments, indicia of information (or indicative of the information) may be or include the information itself and/or any portion or component of the information. In some embodiments, an indication may include a request, a solicitation, a broadcast, and/or any other form of information gathering and/or dissemination. 
     A “session”, as the term is used in this disclosure (unless indicated otherwise), may generally comprise (and in specific embodiments may be expressly limited to) a period of time spanning a plurality of event instances or turns of the game, the session having a defined start and defined end. An event instance or turn is triggered upon an initiation of, or request for, at least one result of the game by a player, such as an actuation of a “start” or “spin” mechanism, which initiation causes an outcome to be determined or generated (e.g., a random number generator is contacted or communicated with to identify, generate or determine a random number to be used to determine a result for the event instance). 
     As used in this disclosure, the terms “outcome” and “result” should be differentiated in the present description in that an “outcome” is generally a representation of a “result,” typically comprising one or more game elements or game symbols. For example, in a “fruit themed” game, a winning outcome (i.e., an outcome corresponding to some kind of award, prize or payout) may comprise a combination of three “cherry” symbols. The “result” of this outcome may be a payout of X credits awarded to the player associated with the game. In another example, in a game in which a character moves along a game interface from a starting position to a finish position, an “outcome” of the game may comprise a symbol representing one or more movements along the interface and the “result” corresponding to this outcome may be the particular number and direction of the character&#39;s movement (e.g., three (3) spaces backwards such that the character ends up further away from the finish line). In a session embodiment, a session result may comprise a binary result (e.g., a player or game character wins or loses the session) and/or the particular award (or magnitude of award) won or earned by the player based on the session (e.g., the number of credits awarded to the player). It should be noted that the embodiments described in this disclosure encompass awards, prizes, and payouts which are monetary, non-monetary, tangible, or intangible. 
     As used in this disclosure, the term “virtual currency” may generally refer to an in-game currency that may be used as part of a game or one or more games provided by a game provider as (i) currency for making wagers, and/or (ii) to purchase or access various in-game items, features, or powers. 
     A “credit balance”, as the term is used in this disclosure (unless indicated otherwise), may generally refer to (i) a balance of currency, whether virtual currency and/or real currency, usable for making wagers in a game and/or (ii) another tracking mechanism for tracking a player&#39;s success or advancement in a game by deducting there from points or value for unsuccessful attempts at advancement and adding thereto points or value for successful attempts at advancement. 
     Some embodiments are descriptive of an “array” or “matrix” of symbols or game outcomes. As utilized in this disclosure, the terms “array” and “matrix” generally refer to a group of symbols, numbers, and/or expressions arranged in a plurality of rows and columns (or that can be readily and appropriately represented mathematically as being so arranged). In some embodiments, the term “array” is utilized to refer to a multi-dimensional matrix or combination of matrices while the term “matrix” is utilized to refer to a two-dimensional set of symbols or numbers (e.g., bingo tickets, slot reel symbols, and/or mathematical representations thereof). According to some embodiments, such as in the case that an array and/or matrix is populated with graphical game symbols, the array or matrix may be output and/or displayed (e.g., transmit to and/or rendered on a player device) as part of a game session. 
     Some embodiments of this disclosure relate to bingo games and/or computer software applications for providing bingo games. Some embodiments of this disclosure relate to gaming networks for providing bingo games, including social network games, single player games and/or multiplayer games. 
     According to some embodiments, a bingo game is provided in which a player uses one or more cards (or tickets, or other type of physical or electronic game play area or game space) that include symbols (e.g., alphanumeric characters and/or other types of identifiers) assigned to respective spaces or other designated areas on the card. One or more symbols are drawn, selected, or otherwise determined from a set of symbols available for the bingo game, and, in accordance with some embodiments, the drawn symbols are compared to the symbols designated on the card to see if there are any matches. It will be readily understood that a set of symbols for a bingo game may include any range of numbers, multiple ranges of numbers, a non-sequential range of numbers, alphanumeric characters, non-numeric symbols, letters, punctuation marks, and/or any other representation of information. 
     According to some embodiments, for a given bingo game, the distribution of bingo symbols across cards, and/or the distribution of the tickets across players, may be in accordance with one or more distribution algorithms and/or at random. In some embodiments, a bingo system generates all possible combinations of available bingo symbols as cards, and distributes all of the possible cards before distributing any repeat cards. 
     According to some embodiments, if marked (or “daubed”) spaces on a card form one or more previously designated arrangements (a “bingo pattern” or “winning pattern”), the card may be deemed a winning card and/or the player may be eligible for a prize. In one example, a player may win a prize by calling “Bingo” for a card with a winning pattern (e.g., by clicking a “Bingo” button of a game interface to indicate the player thinks his electronic bingo card includes a winning bingo pattern). “Daubed” or “marked” will be used synonymously in this disclosure to refer to spaces, symbols, numbers, etc., on a card that have been marked, covered, stamped, daubed, highlighted, or otherwise identified physically, visually, and/or graphically, as potentially contributing to a winning pattern (e.g., alone or in combination with one or more other marked spaces). In some embodiments, spaces are daubed (e.g., automatically by a gaming device and/or manually by a player) if they match symbols drawn for a bingo game. Alternatively, or in addition, one or more spaces may be daubed without requiring that the space match a drawn symbol (a “free” daub or mark). For example, a card may have one or more free daubs automatically prior to the start of play (e.g., the center square of a 5×5 grid may be pre-marked with a free daub) and/or anytime during play (e.g., by receiving a free random daub in accordance with a game rule). 
     According to one embodiment, a card includes spaces arranged in columns and rows (e.g., a 5×5 grid of spaces, a 3×4 array of ticket lines), each having a designated number (e.g., selected from a set of bingo numbers 1-75) represented in a respective space on the card. 
     According to one embodiment, the card may include one or more types of location identifiers. Location identifiers may include, without limitation, one or more column identifiers, row identifiers, and/or other types of identifiers that uniquely identify a particular grid space, row, column, area, or other portion of a bingo card. For example, each column of a 5×5 bingo card may be identified respectively as “B,” “I,” “N,” “G,” or “O.” 
     According to some embodiments, each symbol for a bingo game may be associated with one or more respective location identifiers. In one embodiment, certain symbols may be designated only in certain areas of a game card. For example, the “B” column of a 5×5 card may only include numbers selected in the range of 1-15. In another example, the first column of a 90-ball bingo game ticket may only include numbers selected in the range of 1-10, the second column may only include numbers selected in the range of 11-20, and so on. Accordingly, in some embodiments, a given bingo symbol may be associated with both a number (or a shape, color, or other type of symbol identifier that distinguishes it from other symbols) and location information (e.g., a column identifier, row identifier, and/or other type of location identifier) including information about where the symbol may appear on the card. In one example, a bingo ball may be associated with the number “3” and with a “B,” indicating that if it appears on a card it would appear in a designated “B” column of spaces. 
     According to some embodiments, symbols may be represented (e.g., physically or electronically via a user interface) as numbered balls. Drawn numbers themselves may be referred to in this disclosure as “balls” for illustrative purposes and without limitation. As used in this disclosure, a “symbol draw” or “ball draw” may be used to refer to a process for selecting or otherwise determining (e.g., at random) numbers or other types of symbols drawn for use in comparing to symbols on a card for a bingo game. “Drawn balls” and “drawn numbers” may be used for convenience to refer to symbols selected in a symbol draw, and it will be understood that such terms are not limited to balls or numbers, but encompass any type of symbols drawn for a bingo game. Those of skill in the art will realize that the symbols used in an electronic bingo game may be displayed in any convenient fashion as deemed appropriate for a particular implementation, and that a simulated ball draw is merely one example. The number of balls drawn and the timing of ball draws may vary according to the desired type of bingo game. 
     According to some embodiments, a bingo game is played until at least one predetermined winning pattern is established on a bingo card. In some embodiments, determining whether a winning pattern is marked properly on a card may comprise determining whether each marked space may be compared to a set of drawn symbols to verify that it is a valid mark and therefore may qualify for or contribute to a winning pattern. In another example, determining if a marked pattern is a winning pattern may comprise determining whether any marked spaces are valid free daubs. According to some embodiments, a bingo game is played until a predetermined number of winning patterns are achieved (e.g., by one or more players) and/or until a time limit expires. 
     According to some embodiments, a player must identify any matches between drawn numbers and numbers designated on the player&#39;s card(s), the player must take action to daub spaces on the card (e.g., via a user interface) in order to form potential winning patterns, and/or the player must take action to declare a card has one or more winning patterns (e.g., by clicking a “Bingo” button). In one embodiment, one or more daubed spaces may be undaubed by a player and/or bingo game program. In one example, a player may undaub a space that the player mistakenly daubed. In some embodiments, one or more matching numbers may be daubed automatically and/or one or more winning patterns of marked spaces may be identified automatically (e.g., electronically by gaming device in accordance with instructions of a computer software program). Some embodiments may provide for automatic daubing of one or more spaces (e.g., for initial free daubs and/or random free daubs during play) and for manual daubing by the player of one or more spaces (e.g., in response to matching drawn numbers). 
     A. Systems 
     Referring now to  FIG. 1 , a block diagram of a bingo game bingo game system  100  according to some embodiments is shown. In some embodiments, the bingo game system  100  may comprise a bingo gaming platform such as a bingo game platform via which social, multiplayer, and/or online bingo games may be played (e.g., one or more bingo games as described in this disclosure, among others). In some embodiments, the bingo game system  100  may comprise a plurality of client or player devices, such as, for example, a mobile client device  140  and/or a desktop client device  130 . Players, for example, may use these player devices to access bingo play via the bingo game system  100 . For example, the mobile client device  140  may communicate with a game webserver cluster  108  and a bingo connection proxy cluster  124 . In another example, the desktop client device  140  may communicate with a game webserver cluster  108  and a bingo broadcaster cluster  118 . It will be readily understood that although when describing some embodiments reference may be made to a “cluster” of devices, embodiments of the present invention are not limited to only a plurality of such devices. Some embodiments may comprise only one of any given type of device. 
     In some embodiments, the game webserver cluster  108  may act as an interface between a plurality of players and at least one bingo server. In one or more embodiments, the game webserver cluster  108  provides log in functionality, website navigation, game lobby functionality, and/or game user interface (UI) assets. In one embodiment, the game webserver cluster  108  receives a player request to purchase one or more bingo games, and passes such purchase requests to a bingo game server (e.g., of bingo game server cluster  106 ). 
     In some embodiments, to aid with speed and responsiveness and the ability to scale as use fluctuates, even with respect to large amounts of data and/or a high volume of data requests, data collected by the game webserver cluster  108  may be cached using a high-volume data management cache  112  (e.g., BigMemory™ in-memory, data management service by Terracotta). 
     In one or more embodiments, the game webserver cluster  108  may communicate with the bingo game server cluster  106 , comprising one or more specialized bingo game servers. A bingo game server of bingo game server cluster  106 , in accordance with one embodiment of the present invention, may store logic enabling the purchase of bingo games and/or the management of bingo game play. A specialized bingo game server in accordance with some embodiments of the present invention may, for example, be specially configured to simultaneously call multiple game numbers, in addition to being configured to generate one or more bingo number calls, to generate one or more (conventional) player ticket numbers, to determine one or more winners of a bingo game, and/or to determine a distribution of prizes. Other examples of processes that may be performed by a bingo game server of bingo game server cluster  106  (directly or indirectly) may include, but are not limited to: (i) determining a set of available numbers and/or other types of bingo symbols for a bingo game; (ii) conducting a symbol draw or otherwise determining or selecting (e.g., at random) which symbols, of a plurality of bingo symbols available (e.g., depending on the type of bingo game), are drawn for a particular round of a bingo game; (iii) transmitting an indication of at least one drawn symbol to a player device; (iv) determining one or more drawn symbols that are in play for a bingo game (e.g., that previously may have been visible and/or queued but not yet available for play); (v) transmitting an indication of at least one drawn and queued symbol to a player device; (vi) determining and/or transmitting (e.g., to a player device) one or more cards, tickets, or other type of bingo game space for a bingo game; (vii) determining one or more players of a bingo game; (viii) determining and/or establishing at least one winning pattern for a bingo game; (ix) determining at least one bingo card having at least one valid winning pattern (e.g., of daubed spaces); (x) determining an outcome of a bingo game; (xi) transmitting an indication of an outcome of a bingo game to a player device; (xii) determining one or more drawn symbols that are queued to be enabled for play in a bingo game (e.g., but are not yet available for play); (xiii) determining one or more drawn symbols for which respective visual representations are (or are to be) made visible to one or more players; (xiv) authorizing a game program to be downloaded to a player device; and/or (xv) modifying (and/or directing a player device to modify) a game interface (e.g., to provide for electronic gaming). 
     According to some embodiments, a bingo game server of bingo game server cluster  106  may store game data in a database  104 , and may transmit game data to a bingo broadcaster cluster  118  via message service  116 . In some embodiments, message service  116  may comprise a scalable, asynchronous message service such as a Java™ message service (JMS) (e.g., JBoss® A-MQ by Red Hat or ActiveMQ™ by Apache). 
     The database  104  may store, for example, game data (e.g., processed and/or defined by a specially-programmed bingo game server of bingo game server cluster  106 ), data associated with players (e.g., players interacting with the bingo game servers via a mobile client device  140  and/or a desktop client device  130 ), and/or specialized instructions that cause various devices (e.g., of the bingo game server  106 , scheduler server cluster  114 , game webserver cluster  108 , bingo broadcaster cluster  118 , bingo controller cluster  102 , bingo connection proxy cluster  124 , the devices  130 , and/or the devices  140 ) to operate in accordance with embodiments described in this disclosure. 
     A bingo game server in accordance with some embodiments of the present invention and/or one or more of the devices  130 ,  140 , stores and/or has access to data useful for facilitating play of a bingo game. For example, a bingo game server and/or the mobile client device  140  may store (i) one or more probability databases for determining one or more outcome(s) for a game, (ii) a current state or status of a game or game session, (iii) one or more user interfaces for use in a game, (iv) one or more game themes for a game and/or (v) profiles or other personal information associated with a player of a game. It should be noted that in some embodiments such data may be stored on the bingo game server and information based on such data may be output to a player&#39;s device during play of a game, while in other embodiments a game program may be downloaded to a local memory of a player&#39;s device and thus such data may be stored on a player&#39;s device (e.g., in encrypted or other secure or tamper-resistant form). 
     According to some embodiments, any or all of the components of example bingo game system  100  may conduct (in whole or in part), facilitate, and/or otherwise be associated with execution of one or more stored procedures, applications, processes, and/or methods (e.g., the method  900  in this disclosure, and/or one or more portions and/or combinations thereof) as described in this disclosure. 
     According to some embodiments, a bingo player may, for example, connect to the bingo broadcaster cluster  118  via a desktop client device to acquire bingo game data and play a bingo game. In one or more embodiments, the bingo broadcaster cluster  118  sends information, such as number calls (e.g., determined by and received from a bingo game server) and/or winner information, to the bingo game player in a manner that provides for an enjoyable game play experience. 
     In some embodiments, the bingo broadcaster cluster  118  may also provide game data to users of mobile devices (e.g., mobile device client  140 ). In one embodiment, a bingo broadcaster may communicate game data to the mobile device client  140  by forwarding the game data first to a bingo listener  120 , such as a Java™-based messaging component, which then forwards the information to a message broker  122  (e.g., an ActiveMQ™ channel) and then to a bingo connection proxy cluster  124  in communication with a client mobile device  140 . 
     The bingo game server cluster  106  may also, in accordance with some embodiments, manage requests to purchase bingo game tickets and award prizes to bingo game winners. A bingo controller cluster  102  according to some embodiments of the present invention may be specially programmed to communicate with the bingo game server cluster  106  to provide scheduling information to create and schedule bingo games, providing information such as the start and end times for multiple games, in succession, simultaneously, or both. For example, the bingo controller cluster  102  may communicate with the database  104  to read stored schedules for games. The bingo controller cluster  102  may, in some embodiments, create new bingo games based on a stored schedule for a predetermined time period (e.g., a 24-hour time frame). According to one embodiment, once new bingo games are created, the bingo game server cluster  106  may then be informed (e.g., by a bingo controller) as to what games are available, and can sell these bingo games at appropriate times (e.g., in accordance with a schedule), as indicated by the bingo controller cluster  102 . 
     In one or more embodiments of the present invention, a bingo game may provide a bonus game at the end of bingo play. The bonus game may not be considered part of the initial bingo game, so in some embodiments, a scheduler server cluster  114  may be used by the bingo game system  100  to set a schedule, or otherwise alter the existing bingo game schedules, to allow time for bonus game play. This schedule server cluster  114  may, in some embodiments, communicate with the bingo game server cluster  106 . In one or more embodiments, information from the schedule server cluster  114  may be cached in the high-volume data management cache  112 . 
     Accordingly, Applicants have provided for specialized bingo game servers, controllers, and systems providing for advantages of scalability and accommodating communication with a variety of types of client devices, and, in accordance with some embodiments, further configured to provide for the specialized functions of one or more types of bingo games. 
     According to some embodiments, a bingo game server may comprise a computing device for facilitating play of a bingo game (e.g., by receiving an input from a player, determining an outcome for a bingo game, causing an outcome of a bingo game to be displayed on a player device, facilitating a wager and/or a provision of a payout for a bingo game). For example, the bingo game server may comprise a server computer operated by a bingo game provider or another entity (e.g., a social network website). In some embodiments, the game server may determine an outcome for a first aspect and/or second aspect of a bingo game by requesting and receiving such an outcome from another remote server operable to provide such outcomes. In some embodiments, the bingo game server may further be operable to facilitate a bingo game program for a bingo game (e.g., a wagering game). In accordance with some embodiments, in addition to administering or facilitating play of a bingo game, a bingo game server may comprise one or more computing devices responsible for handling online processes such as, but not limited to: serving a website comprising one or more games to a player device and/or processing transactions (e.g., wagers, deposits into financial accounts, managing accounts, controlling games, etc.). In some embodiments, a bingo game server may comprise two or more server computers operated by the same entity (e.g., one server being primarily for storing states of games in progress and another server being primarily for storing mechanisms for determining outcomes of games, such as a random number generator). 
     In accordance with some embodiments, a player&#39;s device  130  and/or device  140  may be used to play a wagering or non-wagering bingo game over a network and to output information relating to the game to the player participating in the game (e.g., outcomes for a round of a bingo game, numbers to call simultaneously for a bingo game session, qualifying for a level upgrade in the game, balance of credits available for play of the game, etc.). Any and all information relevant to any of the aforementioned functions may be stored locally on one or more of a players devices and/or may be accessed using one or more of the player&#39;s devices (in one embodiments such information being stored on, or provided via, the bingo game server). In another embodiment, a player&#39;s device may store some or all of the program instructions for providing one or more of the functions described with respect to bingo game server (e.g., in a downloadable software application). In some embodiments, the bingo game server may be operable to authorize the one or more of the player&#39;s devices to access such information and/or program instructions remotely via a network and/or download from the bingo game server (e.g., directly or via an intermediary server such as a game webserver) some or all of the program code for executing one or more of the various functions described in this disclosure. In other embodiments, outcome and result determinations may be carried out by a bingo game server (or another server with which the bingo game server communicates) and a player&#39;s devices may be terminals for displaying to an associated player such outcomes and results and other graphics and data related to a bingo game. 
     Referring now to  FIG. 2 , a block diagram of a bingo game system  200  according to some embodiments is shown. The bingo game system  200 , in accordance with some embodiments of the present invention, may comprise a database  202 , a controller  204 , a bingo game server  206 , a broadcaster  208 , and a client  210 . As depicted in  FIG. 2 , a client device  210  of a player may initiate (e.g., via a gaming website) a purchase of a strip of one or more bingo game tickets from a bingo game server  206 . The bingo game server  206  may then generate and store tickets for the player on a database  202 . 
     In some embodiments, as depicted in bingo game system  200 , the database  202  may be in communication with a controller  204 . The controller  204  may, for example, poll the database  202  for a gaming schedule stored in the database, and read a schedule provided by the controller  204 . Based on this information, the controller  204  may then create a game which may, in turn, be stored by the database  202 . 
     In one or more embodiments, a player&#39;s gaming experience may or may not be affected by game data which may include, for example, the players game play history (e.g., stored in the database  202 ). For example, the database  202  may store information concerning game winners, and may send this information to the bingo game server  206 , which may then use this data to affect the game in one or more ways described in this specification. The bingo game server  206 , in some examples, may send game data to the broadcaster  208  to control what is broadcast to the client device  210  (e.g., based on how the bingo game server  206  may have altered the game). In some embodiments, the bingo game server  206  affects both game data and winner timings based on data stored in the database  202 . 
     In one or more embodiments, once a game is created, the controller  204  may set a timer to determine when the next game should begin. Once the game is scheduled to begin, the controller  204  may, in some examples, communicate with the bingo game server  206  to begin game play. The bingo game server  206  then preferably communicates with the broadcaster  208  to begin game play. The broadcaster  208 , in turn, broadcasts the started game to the client  210 . Once game play is initiated, the broadcaster  208  may communicate with the client device  210  directly. According to some embodiments, the client device  210  may comprise, without limitation, a player&#39;s tablet computer, desktop computer, or mobile device. As depicted with respect to functions of the bingo game system  200 , the broadcaster  208  may, for example, communicate a plurality of ball calls in real time, present winner messages if applicable, and provide “game over” signals. In one or more embodiments, the game outcome and winners may be determined by the bingo game server  206 . In some embodiments, for example, the controller  204  may alert the bingo game server  206  as to the end of game play (e.g., upon the completion of the first line, second line, and full house winners), and the bingo game server  206  facilitates payment of the winners (e.g., by initiating the transfer of winnings to a player accounts). 
     Referring now to  FIG. 3 , a block diagram of a system  300  according to some embodiments is shown. In some embodiments, the system  300  may comprise a gaming platform such as a platform via which social, multiplayer, and/or online games may be played (e.g., one or more bingo games as described in this disclosure). In some embodiments, the system  300  may comprise a plurality of player devices  302   a - n , the Internet  304 , a load balancer  306 , and/or a game server cluster  310 . The game server cluster  310  may, in some embodiments, comprise a plurality of game servers  310   a - n . In some embodiments, the system  300  may comprise a cache persistor  320 , a Simple Queuing Service (SQS) device  322 , a task scheduler  324 , an e-mail service device  326 , and/or a query service device  328 . As depicted in  FIG. 3 , any or all of the various components  302   a - n ,  304 ,  306 ,  310   a - n ,  320 ,  322 ,  324 ,  326 ,  328  may be in communication with and/or coupled to one or more databases  340   a - f . The system  300  may comprise, for example, a dynamic database (DB)  340   a,  a cloud-based cache cluster  340   b  (e.g., comprising a game state cache  340   b - 1 , a bingo cache  340   b - 2 , and/or a “hydra” cache  340   b - 3 ), a non-relational DB  340   c,  a remote DB service  340   d,  a persistence DB  340   e,  and/or a reporting DB  340   f.    
     According to some embodiments, any or all of the components  302   a - n ,  304 ,  306 ,  310   a - n ,  320 ,  322 ,  324 ,  326 ,  328 ,  340   a - f  of the system  300  may be similar in configuration and/or functionality to any similarly named and/or numbered components described in this disclosure. Fewer or more components  302   a - n ,  304 ,  306 ,  310   a - n ,  320 ,  322 ,  324 ,  326 ,  328 ,  340   a - f  (and/or portions thereof) and/or various configurations of the components  302   a - n ,  304 ,  306 ,  310   a - n ,  320 ,  322 ,  324 ,  326 ,  328 ,  340   a - f  may be included in the system  300  without deviating from the scope of embodiments described in this disclosure. While multiple instances of some components  302   a - n ,  310   a - n ,  340   a - f  are depicted and while single instances of other components  304 ,  306 ,  320 ,  322 ,  324 ,  326 ,  328  are depicted, for example, any component  302   a - n ,  304 ,  306 ,  310   a - n ,  320 ,  322 ,  324 ,  326 ,  328 ,  340   a - f  depicted in the system  300  may comprise a single device, a combination of devices and/or components  302   a - n ,  304 ,  306 ,  310   a - n ,  320 ,  322 ,  324 ,  326 ,  328 ,  340   a - f , and/or a plurality of devices, as is or becomes desirable and/or practicable. Similarly, in some embodiments, one or more of the various components  302   a - n ,  304 ,  306 ,  310   a - n ,  320 ,  322 ,  324 ,  326 ,  328 ,  340   a - f  may not be needed and/or desired in the system  300 . 
     According to some embodiments, the player devices  302   a - n  may be utilized to access (e.g., via the Internet  304  and/or one or more other networks not explicitly shown) content provided by the game server cluster  310 . The game server cluster  310  may, for example, provide, manage, host, and/or conduct various online and/or otherwise electronic games such as online bingo, slot-style games, poker, and/or other games of chance, skill, and/or combinations thereof. In some embodiments, the various game servers  310   a - n  (virtual and/or physical) of the game server cluster  310  may be configured to provide, manage, host, and/or conduct individual instances and/or sessions of available game types. A first game server  310   a,  for example, may host a first particular session of an online bingo game (or tournament), a second game server  310   c  may host a second particular session of an online bingo game (or tournament), a third game server  310   c  may facilitate an online poker tournament (e.g., and a corresponding plurality of game sessions that comprise the tournament), and/or a fourth game server  310   d  may provide an online slots game (e.g., by hosting one or more slot game sessions). 
     In some embodiments, the player devices  302   a - n  may comprise various components (hardware, firmware, and/or software; not explicitly shown) that facilitate game play and/or interaction with the game server cluster  310 . The player device  302   a - n  may, for example, comprise a gaming client such as a software application programmed in Adobe® Flash® and/or HTML5 that is configured to send requests to, and receive responses from, one or more of the game servers  310   a - n  of the game server cluster  310 . In some embodiments, such an application operating on and/or via the player devices  302   a - n  may be configured in model-view-controller (MVC) architecture with a communication manager layer responsible for managing the requests to/responses from the game server cluster  310 . In some embodiments, one or more of the game servers  310   a - n  may also or alternatively be configured in a MVC architecture with a communication manager and/or communications management layer (not explicitly shown in  FIG. 3 ). In some embodiments, communications between the player devices  302   a - n  and the game server cluster  310  may be conducted in accordance with the hypertext transfer protocol (HTTP) version 1.1 (HTTP/1.1) as published by the Internet Engineering Taskforce (IET) and the World Wide Web Consortium (W3C) in RFC 2616 (June 1999). 
     According to some embodiments, communications between the player devices  302   a - n  and the game server cluster  310  may be managed and/or facilitated by the load balancer  306 . The load balancer  306  may, for example, route communications from player devices  302   a - n  to one or more of the specific game servers  310   a - n  depending upon various attributes and/or variables such as bandwidth availability (e.g., traffic management/volumetric load balancing), server load (e.g., processing load balancing), server functionality (e.g., contextual awareness/availability), and/or player-server history (e.g., session awareness/“stickiness”). In some embodiments, the load balancer  306  may comprise one or more devices and/or services provided by a third-party (not separately shown in  FIG. 3 ). The load balancer  306  may, for example, comprise an elastic load balancer (ELB) service provided by Amazon® Web Services, LLC of Seattle, Wash. According to some embodiments, such as in the case that the load balancer  306  comprises the ELB or a similar service, the load balancer  306  may manage, set, determine, define, and/or otherwise influence the number of game servers  310   a - n  within the game server cluster  310 . In the case that traffic and/or requests from the player devices  302   a - n  only require the first and second game servers  310   a - b , for example, all other game servers  310   c - n  may be taken off-line, may not be initiated and/or called, and/or may otherwise not be required and/or utilized in the system  300 . As demand increases (and/or if performance, security, and/or other issues cause one or more of the first and second game servers  310   a - b  to experience detrimental issues), the load balancer  306  may call and/or bring online one or more of the other game servers  310   c - n  depicted in  FIG. 3 . In the case that each game server  310   a - n  comprises an instance of a resizable compute capacity service, such as the Amazon Elastic Compute Cloud™ (Amazon EC2™) web service provided by Amazon Web Services, Inc., the load balancer  306  may add or remove instances as is or becomes practicable and/or desirable. 
     In some embodiments, the load balancer  306  and/or the Internet  304  may comprise one or more proxy servers and/or devices (not shown in  FIG. 3 ) via which communications between the player devices  302   a - n  and the game server cluster  310  are conducted and/or routed. Such proxy servers and/or devices may comprise one or more regional game hosting centers, for example, which may be geographically dispersed and addressable by player devices  302   a - n  in a given geographic proximity. In some embodiments, the proxy servers and/or devices may be located in one or more geographic areas and/or jurisdictions while the game server cluster  310  (and/or certain game servers  310   a - n  and/or groups of game servers  310   a - n  thereof) is located in a separate and/or remote geographic area and/or jurisdiction. 
     According to some embodiments, for specific game types such as bingo, the game server cluster  310  may provide game results (such as a full set of drawn bingo numbers and/or bonus metrics) to a controller device (not separately shown in  FIG. 3 ) that times the release of game result information to the player devices  302   a - n  such as by utilizing a broadcaster device (also not separately shown in  FIG. 3 ) that transmits the time-released game results to the player devices  302   a - n  (e.g., in accordance with the Transmission Control Protocol (TCP) and Internet Protocol (IP) suite of communications protocols (TCP/IP), version 4, as defined by “Transmission Control Protocol” RFC 793 and/or “Internet Protocol” RFC 791, Defense Advance Research Projects Agency (DARPA), published by the Information Sciences Institute, University of Southern California, J. Postel, ed. (September 1981)). 
     In some embodiments, the game server cluster  310  (and/or one or more of the game servers  310   a - n  thereof) may be in communication with the dynamic DB  340   a.  According to some embodiments, the dynamic DB  340   a  may comprise a dynamically-scalable database service such as the DyanmoDB™ service provided by Amazon Web Services, Inc. The dynamic DB  340   a  may, for example, store information specific to one or more certain game types (e.g., bingo games) provided by the game server cluster  310  such as to allow, permit, and/or facilitate reporting and/or analysis of such information. 
     According to some embodiments, the game server cluster  310  (and/or one or more of the game servers  310   a - n  thereof) may be in communication with the cloud-based cache cluster  340   b.  Game state information from the game server cluster  310  may be stored in the game state cache  340   b - 1 ; bingo state data (e.g., the current state of spaces (marked or unmarked) of a players bingo card, history of called balls, information about ball call order, etc.) may be stored in the bingo cache  340   b - 2 ; and/or other game and/or player information (e.g., progressive data, referral data, player rankings, audit data) may be stored in the hydra cache  340   b - 3 . In some embodiments, the cache persistor  320  may move and/or copy data stored in the cloud-based cache cluster  340   b  to the non-relational DB  340   c.  The non-relational DB  340   c  may, for example, comprise a SimpleDB™ service provided by Amazon Web Services, Inc. According to some embodiments, the game server cluster  310  may generally access the cloud-based cache cluster  340   b  as-needed to store and/or retrieve game-related information. The data stored in the cloud-based cache cluster  340   b  may generally comprise a subset of the newest or freshest data, while the cache persistor  320  may archive and/or store or move such data to the non-relational DB  340   c  as it ages and/or becomes less relevant (e.g., once a player logs-off, once a game session and/or tournament ends). The game server cluster  310  may, in accordance with some embodiments, have access to the non-relational DB  340   c  as-needed and/or desired. The game servers  310   a - n  may, for example, be initialized with data from the non-relational DB  340   c  and/or may store and/or retrieve low frequency and/or low priority data via the non-relational DB  340   c.    
     In some embodiments, the SQS device  322  may queue and/or otherwise manage requests, messages, events, and/or other tasks or calls to and/or from the server cluster  310 . The SQS device  322  may, for example, prioritize and/or route requests between the game server cluster  310  and the task scheduler  324 . In some embodiments, the SQS device  322  may provide mini-game and/or tournament information to the server cluster  310 . According to some embodiments, the task scheduler  324  may initiate communications with the SQS device  322 , the e-mail service provider  326  (e.g., providing e-mail lists), the remote DB service  340   d  (e.g., providing inserts and/or updates), and/or the persistence DB  340   e  (e.g., providing and/or updating game, player, and/or other reporting data), e.g., in accordance with one or more schedules. 
     According to some embodiments, the persistence DB  340   e  may comprise a data store of live environment game and/or player data. The game server cluster  310  and/or the task scheduler  324  or SQS device  322  may, for example, store game and/or player data to the persistence DB  340   e  and/or may pull and/or retrieve data from the persistence DB  340   e,  as-needed and/or desired. The server cluster  310  may, according to some embodiments, provide and/or retrieve spin and/or other game event info and/or configuration information via the persistence DB  340   e.    
     In some embodiments, the reporting DB  340   f  may be created and/or populated based on the persistence DB  340   e.  On a scheduled and/or other basis, for example, a data transformation and/or mapping program may be utilized to pull data from the live environment (e.g., the persistence DB  340   e ) into the reporting DB  340   f.  The query service  328  may then be utilized, for example, to query the reporting DB  340   f,  without taxing the live environment and/or production system directly accessible by the game server cluster  310 . 
     According to some embodiments, any or all of the player devices  302   a - n  in conjunction with one or more of the game servers  310   a - n  and/or the databases  340   a - f  (e.g., via the network  304 ) may conduct (in whole or in part), facilitate, and/or otherwise be associated with execution of one or more stored procedures, applications, processes, and/or methods (e.g., the method  900  in this disclosure, and/or one or more portions and/or combinations thereof) as described in this disclosure. 
     Turning now to  FIG. 4 , a block diagram of a system  400  according to some embodiments is shown. In some embodiments, the system  400  may comprise and/or define a “front-end” architecture of a gaming platform such as a platform via which social, multiplayer, and/or online games may be played (e.g., one or more bingo games as described in this disclosure). In some embodiments, the system  400  may comprise a plurality of user devices  402   a - b , a plurality of networks  404   a - b  (e.g., a primary service provider network  404   a,  a secondary service provider network  404   b,  a production network  404   c,  and/or a VPN  404   d ), a plurality of routers  406   a - b , a plurality of firewall devices  408   a - b , a plurality of game servers  410   a - g  (e.g., web servers  410   a,  application servers  410   b,  messaging broker servers  410   c,  game broadcaster servers  410   d,  chat servers  410   e,  database servers  410   f,  and/or management and monitoring servers  410   g ), and/or an application delivery controller cluster  422 . 
     According to some embodiments, any or all of the components  402   a - b ,  404   a - b ,  406   a - b ,  408   a - b ,  410   a - g ,  422  of the system  400  may be similar in configuration and/or functionality to any similarly named and/or numbered components described in this disclosure. Fewer or more components  402   a - b ,  404   a - b ,  406   a - b ,  408   a - b ,  410   a - g ,  422  (and/or portions thereof) and/or various configurations of the components  402   a - b ,  404   a - b ,  406   a - b ,  408   a - b ,  410   a - g ,  422  may be included in the system  400  without deviating from the scope of embodiments described in this disclosure. While multiple instances of some components  402   a - b ,  404   a - b ,  406   a - b ,  408   a - b ,  410   a - g  are depicted and while single instances of other components  422  are depicted, for example, any component  402   a - b ,  404   a - b ,  406   a - b ,  408   a - b ,  410   a - g ,  422  depicted in the system  400  may comprise a single device, a combination of devices and/or components  402   a - b ,  404   a - b ,  406   a - b ,  408   a - b ,  410   a - g ,  422 , and/or a plurality of devices, as is or becomes desirable and/or practicable. Similarly, in some embodiments, one or more of the various components  402   a - b ,  404   a - b ,  406   a - b ,  408   a - b ,  410   a - g ,  422  may not be needed and/or desired in the system  400 . 
     In some embodiments, a first user device  402   a  may comprise an electronic device owned and/or operated by a player of an online game (not explicitly shown) and/or by an entity that otherwise accesses online game content and/or services externally (e.g., requiring external login and/or access credentials and/or procedures). The first user device  402   a  may, for example, be utilized to access content provided by and/or via the application delivery controller cluster  422 . In some embodiments, the first user device  402   a  may interface with and/or connect to the production network  404   c  via the primary service provider network  404   a  and/or the secondary service provider network  404   b.  The primary service provider network  404   a  and the secondary service provider network  404   b  may, for example, load balance and/or provide redundant coverage for outage recovery by utilization of a first primary service provider network router  406   a - 1 , a second primary service provider network router  406   a - 2 , a first secondary service provider network router  406   b - 1 , and/or a second secondary service provider network router  406   b - 2 . 
     According to some embodiments, the application delivery controller cluster  422  may be insulated and/or protected from the production network  404   c  by an external firewall cluster  408   a.  The first user device  402   a  may, for example, be required to provide credentials to and/or otherwise access the application delivery controller cluster  422  via the external firewall cluster  408   a.    
     In some embodiments, the application delivery controller cluster  422  may receive via and/or from the external firewall cluster  408   a  and/or the production network  404   c,  one or more requests, calls, transmissions, and//or commands from the first user device  402   a.  The first user device  402   a  may, for example, submit a call for an online gaming interface to the application delivery controller cluster  422 . In some embodiments, the application delivery controller cluster  422  may comprise one or more hardware, software, and/or firmware devices and/or modules configured (e.g., specially-programmed) to route events and/or responses between the first user device  402   a  and one or more of the servers  410   a - g . In the case that the first user device  402   a  is utilized to access an online gaming interface for example, one or more of the web servers  410   a  (e.g., that may provide graphical and/or rendering elements for an interface and/or other web services) and/or the application servers  410   b  (e.g., that may provide rule and/or logic-based programming routines, elements, and/or functions—e.g., game play engines) may be called and/or managed by the application delivery controller cluster  422 . 
     In some embodiments, the messaging broker servers  410   c  may receive and/or retrieve messages from the first user device  402   a  (and/or from one or more of the other servers  410   a - b ,  410   g ) and perform one or more inter-application processes in relation thereto. The messaging broker servers  410   c  may, for example, route, transform, consolidate, aggregate, store, augment, and/or otherwise process one or more requests in connection with provision of online gaming services to the first user device  402   a  (e.g., facilitating a decoupling of services provided by various applications on and/or from the various servers  410   a - b ,  410   d - g ). According to some embodiments, the game broadcaster servers  410   d  may provide scheduled releases of information descriptive of an online game. The game broadcaster servers  410   d  may, for example, provide a broadcast feed of bingo numbers, slot and/or other random (and/or pseudo-random) number results that may be accessed by (and/or transmitted to) the first user device  402   a  (e.g., in connection with the play of an online bingo, slots, and/or other game for which broadcast information may be utilized). In some embodiments, the chat servers  410   e  may provide, manage, and/or facilitate communications between the first user device  402   a  (and/or first user thereof) and one or more other player/user devices (such as a second user device  402   b  and/or other player/user devices not shown in  FIG. 4 ). 
     According to some embodiments, the second user device  402   b  may generally comprise an electronic device owned and/or operated by a user (not shown) closely affiliated with an entity that operates the system  400  (such entity also not shown). An employee (e.g., programmer and/or Customer Service Representative (CSR)), contractor, and/or other agent of an online gaming company may, for example, utilize the second user device  402   b  to interface with the privately-accessible VPN  404   d.  The VPN  404   d  may, for example, provide direct access to the application servers  410   b,  the database servers  410   f,  the management and monitoring servers  410   g,  and/or the application delivery controller cluster  422 . In some embodiments (as depicted in  FIG. 4 ), such access may be gated through and/or insulated or protected by an internal firewall cluster  408   b.  The second user device  402   b  may, for example, be required to provide credentials to and/or otherwise access the application delivery controller cluster  422  and/or servers  410   a - g  via the internal firewall cluster  408   b.    
     In some embodiments, the database servers  410   f  may provide access to one or more databases and/or data stores (e.g., not shown in  FIG. 4 ; for data storage and/or retrieval). In some embodiments, the management and monitoring servers  410   g  may provide services such as monitoring, reporting, troubleshooting, analysis, configuring, etc. to the second user device  402   b.  The second user device  402   b  may, for example, access the management and monitoring servers  410   g  and/or the database servers  410   f  to run reports descriptive of online gaming operations, game play, and/or game referral setup, management, and/or analysis. According to some embodiments, either or both of the user devices  402   a - b  in conjunction with one or more of the servers  410   a - g  and/or the application delivery controller cluster  422  may conduct (in whole or in part), facilitate, and/or otherwise be associated with execution of one or more stored procedures, applications, processes, and/or methods (e.g., the method  900  in this disclosure, and/or one or more portions and/or combinations thereof). 
     Utilization of the term “server” with respect to the servers  410   a - g  of the system  400  of  FIG. 4  is meant solely to ease description of the configuration and/or functionality of the servers  410   a - g . The term “server” is not intended to be limiting with respect to any particular hardware, software, firmware, and/or quantities thereof utilized to implement any or all of the servers  410   a - g  of the system  400 . Similarly, while multiple types and/or instances of the servers  410   a - g  are depicted in  FIG. 4 , any or all of the servers  410   a - g  may be implemented in, on, and/or by one or multiple computer server and/or other electronic devices. 
     Referring now to  FIG. 5 , a block diagram of a system  500  according to some embodiments is shown. In some embodiments, the system  500  may comprise and/or define a “front-end” architecture of a gaming platform such as a platform via which social, multiplayer, and/or online games may be played (e.g., one or more bingo games as described in this disclosure). The system  500  may be similar in configuration and/or functionality, for example, to the system  400  of  FIG. 4  and/or one or more portions thereof. In some embodiments, the system  500  may comprise a user device  502 , a plurality of networks (and/or environments and/or layers)  504   a - j  (e.g., the Internet  504   a,  a distributed denial-of-service (DDoS) protection layer  504   b,  a primary transit provider layer  504   c,  a secondary transit provider layer  504   d,  a pre-production (PP) environment  504   e,  a live environment  504   f,  a LAN  504   g,  a backend environment  504   h,  a PP backend layer  504   i,  and/or a live backend layer  504   j ), a plurality of routers  506   b - d , a plurality of firewall devices  508   e - g  and  508   i - j , a plurality of servers  510   e - f  (e.g., a PP server cluster  510   e  and/or a live server cluster  510   f ), a plurality of switching devices  522   a,    522   e - f ,  522   i - j , a terminal concentrator (TC)  524   f,  a plurality of “hydra” services  530   i - j  (e.g., a PP hydra service  530   i  and/or a live hydra service  530   j ), and/or a plurality of power distribution unit (PDU) devices  552   e - f.    
     According to some embodiments, any or all of the components  502 ,  504   a - j ,  506   b - d ,  508   e - g ,  508   i - j ,  510   e - f ,  522   a,    522   e - f ,  522   i - j ,  524   f,    530   i - j ,  552   e - f  of the system  500  may be similar in configuration and/or functionality to any similarly named and/or numbered components described in this disclosure. Fewer or more components  502 ,  504   a - j ,  506   b - d ,  508   e - g ,  508   i - j ,  510   e - f ,  522   a,    522   e - f ,  522   i - j ,  524   f,    530   i - j ,  552   e - f  (and/or portions thereof) and/or various configurations of the components  502 ,  504   a - j ,  506   b - d ,  508   e - g ,  508   i - j ,  510   e - f ,  522   a,    522   e - f ,  522   i - j ,  524   f,    530   i - j ,  552   e - f  may be included in the system  500  without deviating from the scope of embodiments described in this disclosure. While multiple instances of some components  504   a - j ,  506   b - d ,  508   e - g ,  508   i - j ,  510   e - f ,  522   a,    522   e - f ,  522   i - j ,  530   i - j ,  552   e - f  are depicted and while single instances of other components  502 ,  524   f  are depicted, for example, any component  502 ,  504   a - j ,  506   b - d ,  508   e - g ,  508   i - j ,  510   e - f ,  522   a,    522   e - f ,  522   i - j ,  524   f,    530   i - j ,  552   e - f  depicted in the system  500  may comprise a single device, a combination of devices and/or components  502 ,  504   a - j ,  506   b - d ,  508   e - g ,  508   i - j ,  510   e - f ,  522   a,    522   e - f ,  522   i - j ,  524   f,    530   i - j ,  552   e - f , and/or a plurality of devices, as is or becomes desirable and/or practicable. Similarly, in some embodiments, one or more of the various components  502 ,  504   a - j ,  506   b - d ,  508   e - g ,  508   i - j ,  510   e - f ,  522   a,    522   e - f ,  522   i - j ,  524   f,    530   i - j , and  552   e - f  may not be needed and/or desired in the system  500 . 
     In some embodiments, the user device  502  may be utilized to access one or more of the PP environment  504   e,  the live environment  504   f,  and/or the backend environment  504   h  via the Internet  504   a.  In some embodiments, the user device  502  may be utilized to access the backend environment  504   h  and/or the PP hydra service  530   i  via the PP backend layer  504   i.  A PP backend switch device  522   i  and/or a PP backend firewall device  508   i  may, for example, gate and/or control access to the backend environment  504   h  and/or the PP hydra service  530   i,  via the PP backend layer  504   i.  In some embodiments, the user device  502  may be utilized to access the backend environment  504   h  and/or the live hydra service  530   j  via the live backend layer  504   j.  A live backend switch device  522   j  and/or a live backend firewall device  508   j  may, for example, gate and/or control access to the backend environment  504   h  and/or the live hydra service  530   j,  via the live backend layer  504   j.    
     According to some embodiments, any communications (e.g., requests, calls, and/or messages) from the user device  502  may be passed through the DDoS protection layer  504   b.  The DDoS protection layer  504   b  may, for example, monitor and/or facilitate protection against various forms of cyber attacks including, but not limited to, DDoS attacks. In some embodiments, the DDoS protection layer  504   b  may comprise and/or be in communication with a plurality of DDoS router devices  506   b - 1 ,  506   b - 2 ,  506   b - 3 ,  506   b - 4  that may be utilized to route and/or direct incoming communications (e.g., from the user device  502 ) to appropriate portions of the system  500 . 
     In some embodiments, the DDoS protection layer  504   b  and/or a first DDoS router device  506   b - 1  may route communications from the user device  502  through and/or via a first switch device  522   a - 1  and/or to, through, and/or via a first primary transit provider router device  506   c - 1 . In some embodiments, the first switch device  522   a - 1  may comprise a device utilized for security switching such as may implement communications in accordance with the generic routing encapsulation (GRE) communications tunneling protocol described in RFC 2784 “Generic Routing Encapsulation (GRE)” published by the Network Working Group (NWG) in March, 2000. The first primary transit provider router device  506   c - 1  may, for example, provide access to the PP environment  504   e  and/or the PP server cluster  510   e  thereof, such as via one or more PP firewall devices  508   e - 1 ,  508   e - 2  and/or one or more PP switch devices  522   e - 1 ,  522   e - 2 . According to some embodiments, the PP switch devices  522   e - 1 ,  522   e - 2  may comprise content switching devices that process and route data (e.g., in the data link layer) based on data content. In some embodiments, the first primary transit provider router device  506   c - 1  may direct communications to, through, and/or via a PP LAN switch device  522   e - 3  that provides and/or facilitates access to the LAN  504   g.  The LAN  504   g  may, for example, provide private access to and/or between the PP environment  504   e,  the live environment  504   f,  and/or the backend environment  504   h.  In some embodiments, the first primary transit provider router device  506   c - 1  and/or the PP LAN switch device  522   e - 3  may direct communications to, through, and/or via a LAN firewall device  508   g  that provides direct access to either or both of the PP server cluster  510   e  and the live server cluster  510   f.    
     According to some embodiments, the DDoS protection layer  504   b  and/or a second DDoS router device  506   b - 2  may route communications from the user device  502  through and/or via a second switch device  522   a - 2  and/or to, through, and/or via a first secondary transit provider router device  506   d - 1 . In some embodiments, the second switch device  522   a - 2  may comprise a device utilized for security switching such as may implement communications in accordance with the GRE communications tunneling protocol described in RFC 2784 “Generic Routing Encapsulation (GRE)” published by the Network Working Group (NWG) in March, 2000. The first secondary transit provider router device  506   d - 1  may, for example, provide access to the live environment  504   f  and/or the live server cluster  510   f  thereof, such as via one or more live firewall devices  508   f - 1 ,  508   f - 2  and/or one or more live switch devices  522   f - 1 ,  522   f - 2 . According to some embodiments, the live switch devices  522   f - 1 ,  522   f - 2  may comprise content switching devices that process and route data (e.g., in the data link layer) based on data content. In some embodiments, the first secondary transit provider router device  506   d - 1  may direct communications to, through, and/or via a live LAN switch device  522   f - 3  that provides and/or facilitates access to the LAN  504   g.  In some embodiments, the first secondary transit provider router device  506   d - 1  and/or the live LAN switch device  522   f - 3  may direct communications to, through, and/or via the LAN firewall device  508   g  that provides direct access to either or both of the PP server cluster  510   e  and the live server cluster  510   f.    
     In some embodiments, the DDoS protection layer  504   b  and/or one or more of a third DDoS router device  506   b - 3  and/or a fourth DDoS router device  506   b - 4  may route communications from the user device  502  through and/or via one or more of the primary transit provider layer  504   c  and/or the secondary transit provider layer  504   d.  In some embodiments, a transit provider switch device  522   a - 3  may direct, swap, route, and/or manage communications between the primary transit provider layer  504   c  and the secondary transit provider layer  504   d.  According to some embodiments, the transit provider switch device  522   a - 3  may comprise a switching device that operates in accordance with an Exterior Border Gateway Protocol (EBGP)—e.g., the transit provider switch device  522   a - 3  may comprise one or more edge or border routers. In some embodiments, the first primary transit provider router device  506   c - 1 , the first secondary transit provider router device  506   d - 1 , a second primary transit provider router device  506   c - 2 , and/or a second secondary transit provider router device  506   d - 2  may be utilized to route and/or direct communications between (i) the primary transit provider layer  504   c  and/or the secondary transit provider layer  504   d  and (ii) the PP environment  504   e  and/or the live environment  504   f.    
     According to some embodiments, the PP server cluster  510   e  and/or the PP environment  504   e  may comprise various hardware, software, and/or firmware that permits a user (e.g., of the user device  502 ) to program, edit, manage, and/or otherwise interface with PP game elements and/or interfaces (e.g., for development and/or testing purposes). In some embodiments, the PDU devices  552   e - 1 ,  552   e - 2  may generally provide power distribution, supply, management, backup, and/or conditioning services (e.g., to the PP server cluster  510   e ) as is or becomes desired. According to some embodiments, additional switch devices  522   e - 4 ,  522   e - 5  may be utilized to distribute, balance, manage, and/or control communications to, from, and/or within the PP server cluster  510   e.    
     In some embodiments, the live server cluster  510   f  and/or the live environment  504   f  may comprise various hardware, software, and/or firmware that permits a user (e.g., of the user device  502 ) to program, edit, manage, and/or otherwise interface with live game elements and/or interfaces (e.g., for troubleshooting, corrective, and/or live environment management purposes). In some embodiments, the PDU devices  552   f - 1 ,  552   f - 2  may generally provide power distribution, supply, management, backup, and/or conditioning services (e.g., to the live server cluster  510   f ) as is or becomes desired. According to some embodiments, additional switch devices  522   f - 4 ,  522   f - 5  may be utilized to distribute, balance, manage, and/or control communications to, from, and/or within the live server cluster  510   f.  In some embodiments, the TC device  524   f  may be utilized to manage communications from a variety of data sources such as by providing communication capability between various communications channels (not separately depicted in  FIG. 5 ). 
     According to some embodiments, the user device  502  in conjunction with the live server cluster  510   f  (e.g., via the Internet  504   a ) may conduct (in whole or in part), facilitate, and/or otherwise be associated with execution of one or more stored procedures, applications, processes, and/or methods (e.g., the method  900  in this disclosure, and/or one or more portions and/or combinations thereof) as described in this disclosure. 
     Turning to  FIG. 6 , a block diagram of a system  600  according to some embodiments is shown. In some embodiments, the system  600  may comprise and/or define a “back-end” architecture of a gaming platform such as a platform via which social, multiplayer, and/or online games may be played (e.g., one or more bingo games as described in this disclosure). The system  600  may be utilized in conjunction with the systems  400 ,  500  of  FIG. 4  and/or  FIG. 5  in this disclosure, for example, and/or may be similar in configuration and/or functionality to the backend environment  504   h  of the system  500  of  FIG. 5 . In some embodiments, the system  600  may comprise a user device  602 , a plurality of networks (and/or environments and/or layers)  604   a - i  (e.g., the Internet  604   a,  an ISP  604   b,  an External Firewall-Router (EXTFW-RTR) Virtual LAN (VLAN)  604   c,  an Internet VLAN  604   d,  an Internal-External (INT-EXT) VLAN  604   e,  a web VLAN  604   f,  a database VLAN  604   g,  an application VLAN  604   h,  and/or an administrator VLAN  604   i ), an external router cluster  606 , a plurality of firewall clusters  608   a - b  (e.g., an external firewall cluster  608   a  and/or an internal firewall cluster  608   b ), a plurality of servers  610   a - j  (e.g., a server cluster  610   a,  a first spare server pool  610   b,  a second spare server pool  610   c,  database servers  610   d,  “hydra” servers  610   e , game controllers  610   f,  ruby servers  610   g,  admin servers  610   h,  monitoring servers  610   i,  and/or logging servers  610   j ), a plurality of switches  622   a - d  (e.g., content switches  622   a,  Storage Area Network (SAN) switches  622   b,  connectivity switches  622   c,  and/or network switches  622   d ), a TC device  624 , a SAN storage device  640 , and/or one or more PDU devices  652 . 
     According to some embodiments, any or all of the components  602 ,  604   a - i ,  606 ,  608   a - b ,  610   a - j ,  622   a - d,    624 ,  640 ,  652  of the system  600  may be similar in configuration and/or functionality to any similarly named and/or numbered components described in this disclosure. Fewer or more components  602 ,  604   a - i ,  606 ,  608   a - b ,  610   a - j ,  622   a - d ,  624 ,  640 ,  652  (and/or portions thereof) and/or various configurations of the components  602 ,  604   a - i ,  606 ,  608   a - b ,  610   a - j ,  622   a l- d ,  624 ,  640 ,  652  may be included in the system  600  without deviating from the scope of embodiments described in this disclosure. While multiple instances of some components  604   a - i ,  608   a - b ,  610   a - j ,  622   a - d  are depicted and while single instances of other components  602 ,  606 ,  624 ,  640 ,  652  are depicted, for example, any component  602 ,  604   a - i ,  606 ,  608   a - b ,  610   a  j,  622   a - d ,  624 ,  640 ,  652  depicted in the system  600  may comprise a single device, a combination of devices and/or components  602 ,  604   a - i ,  606 ,  608   a - b ,  610   a - j ,  622   a - d ,  624 ,  640 ,  652 , and/or a plurality of devices, as is or becomes desirable and/or practicable. Similarly, in some embodiments, one or more of the various components  602 ,  604   a - i ,  606 ,  608   a - b ,  610   a - j ,  622   a - d ,  624 ,  640 ,  652  may not be needed and/or desired in the system  600 . 
     In some embodiments, the user device  602  may be utilized to access and/or interface with one or more of the servers  610   a - j  via the Internet  604   a.  In some embodiments, the Internet  602   a  may be linked to the ISP  604   b  via multiple (e.g., redundant) connectivity paths  604   b - 1 ,  604   b - 2  (e.g., for load balancing, security, and/or failure recovery). According to some embodiments, the ISP  604   b  may be in communication with (and/or comprise) the external router cluster  606 . The external router cluster  606  may route certain requests, calls, and/or transmissions (and/or users—e.g., based on credentials and/or other information) through the EXTFW-RTR VLAN  604   c  and/or through the external firewall cluster  608   a,  for example, and/or may route certain requests, calls, and/or transmissions (and/or users—e.g., based on credentials and/or other information) through the Internet VLAN  604   d  and/or through the internal firewall cluster  608   b.    
     In the case that a user (not shown) of the user device  602  comprises an online game player, consumer, and/or other member of the public, for example, the external router cluster  606  may direct communications through the EXTFW-RTR VLAN  604   c  and/or through the external firewall cluster  608   a.  In the case that the user of the user device  602  comprises a programmer, tester, employee, and/or other agent of an entity that operates the system  600 , for example, the external router cluster  606  may direct communications through the Internet VLAN  604   d  and/or through the internal firewall cluster  608   b.  In some embodiments, access via either or both of the external firewall cluster  608   a  and/or the internal firewall cluster  608   b  may permit the user device  602  to communicate via the INT-EXT VLAN  604   e.  The INT-EXT VLAN  604   e  may, for example, provide access to the content switches  622   a  which may, in some embodiments, serve content from any or all of the servers  610   a - j  to the user device  602 , as is or becomes appropriate or desired. In some embodiments, the content switches  622   a  may communicate with the first spare server pool  610   b  via the web LAN  604   f.    
     According to some embodiments, private and/or other specialized access to the system  600  via the internal firewall cluster  608   b  may permit the user device  602  to communicate via one or more of the database VLAN  604   g,  the application VLAN  604   h,  and/or the admin VLAN  604   i.  The database VLAN  604   g  may be utilized, for example, to access and/or communicate with the database servers  610   d.  In some embodiments, the application VLAN  604   h  may be utilized to access and/or communicate with any or all of the hydra servers  610   e,  the game controllers  610   f,  and/or the ruby servers  610   g.    
     The admin VLAN  604   i  may allow, promote, conduct, facilitate, and/or manage a wide variety of communications within the system  600 . The admin VLAN  604   i  may, for example, communicatively connect and/or couple any or all of the firewalls  608   a - b , the servers  610   a - j , the switches  622   a - d , the TC device  624 , the SAN storage  640 , and/or the PDU devices  652 . The user device  602  may be utilized, in conjunction with the admin servers  610   h  and/or via the admin VLAN  604   i  for example, to define, edit, adjust, manage, and/or otherwise access settings (and/or data) of the firewalls  608   a - b , any or all of the switches  622   a - d , the TC device  624 , and/or the PDU devices  652 . In some embodiments, the user device  602  (and/or the admin servers  610   h ) may be utilized to manage and/or access content, rules, settings, and/or performance characteristics or preferences for any or all of the servers  610   a - j.    
     In some embodiments, the server cluster  610   a  may comprise one or more servers and/or other electronic controller devices (e.g., blade servers) configured to provide online gaming data (e.g., interfaces, outcomes, and/or results) to the user device  602 . According to some embodiments, the first spare server pool  610   b  and/or the second spare server pool  610   c  may comprise one or more server and/or other electronic controller devices configured to supplement and/or replace the server cluster  610   a  as needed and/or desired (e.g., to manage load and/or error recovery situations). In some embodiments, the database servers  610   c  may provide and/or manage access to stored data such as data stored in and/or by the SAN storage device  640 . In some embodiments, the hydra servers  610   e  and/or the game controllers  610   f  may provide online game information such as interfaces, results, graphics, sounds, and/or other media to the user device  602  (e.g., via the application VLAN  604   h ). In some embodiments, the ruby servers  610   g  may comprise one or more processing devices configured to provide access to one or more programming languages (e.g., “Ruby”) and/or Application Programming Interface (API) mechanisms via which the servers  610   a - j  and/or other portions of the system  600  may be configured to operate (e.g., in accordance with specially and/or pre-programmed instructions written in the programming language and/or developed by the API provided by the ruby servers  610   g ). According to some embodiments, the admin servers  610   h , the monitoring servers  610   i,  and/or the logging servers  610   j  may be utilized and/or configured to provide administrative, parameter and/or metric monitoring and/or reporting, and/or data logging and/or audit services, respectively. 
     According to some embodiments, the user device  602  in conjunction with one or more of the servers  610   a - j  (e.g., via the Internet  604   a ) may conduct (in whole or in part), facilitate, and/or otherwise be associated with execution of one or more stored procedures, applications, processes, and/or methods (e.g., the method  900  in this disclosure, and/or one or more portions and/or combinations thereof) as described in this disclosure. 
     Turning now to  FIG. 7 , a block diagram of a system  700  according to some embodiments is shown. In some embodiments, the system  700  may comprise a general gaming platform such as a gaming platform via which one or more multiplayer and/or online games may be played (e.g., one or more online games). In some embodiments, the system  700  may comprise a plurality of player devices  702   a - n  in communication with and/or via a network  704 . In some embodiments, a game server  710  may be in communication with the network  704  and/or one or more of the player devices  702   a - n . In some embodiments, the game server  710  (and/or the player devices  702   a - n ) may be in communication with a database  740 . 
     In contrast to the specialized, respective bingo game systems of  FIG. 1  and  FIG. 2 , and to the specialized game systems of  FIG. 3 ,  FIG. 4 , and  FIG. 5 , the system  700  may be embodied using one or more general computing devices executing software (e.g., bingo game software). 
     The player devices  702   a - n , in some embodiments, may comprise any type or configuration of electronic, mobile electronic, and or other network and/or communication devices (or combinations thereof) that are or become known or practicable. A first player device  702   a  may, for example, comprise one or more PC devices, computer workstations (e.g., game consoles and/or gaming computers), tablet computers, such as an iPad® manufactured by Apple®, Inc. of Cupertino, Calif., and/or cellular and/or wireless telephones such as an iPhone® (also manufactured by Apple®, Inc.) or an Optimus™ S smart phone manufactured by LG® Electronics, Inc. of San Diego, Calif., and running the Android® operating system from Google®, Inc. of Mountain View, Calif. In some embodiments, one or more of the player devices  702   a - n  may be specifically utilized and/or configured (e.g., via specially-programmed and/or stored instructions such as may define or comprise a software application) to communicate with the game server  710  (e.g., via the network  704 ). In some embodiments, a game server  710  may be in communication with a variety of different types of player devices  702   a - n.    
     The network  704  may, according to some embodiments, comprise a LAN, WAN, cellular telephone network, Bluetooth® network, NFC network, and/or RF network with communication links between the player devices  702   a - n , the game server  710 , and/or the database  740 . In some embodiments, the network  704  may comprise direct communications links between any or all of the components  702   a - n ,  710 , and  740  of the system  700 . The game server  710  may, for example, be directly interfaced or connected to the database  740  via one or more wires, cables, wireless links, and/or other network components, such network components (e.g., communication links) comprising portions of the network  704 . In some embodiments, the network  704  may comprise one or many other links or network components other than those depicted in  FIG. 7 . A second player device  702   b  may, for example, be connected to the game server  710  via various cell towers, routers, repeaters, ports, switches, and/or other network components that comprise the Internet and/or a cellular telephone (and/or Public Switched Telephone Network (PSTN)) network, and which comprise portions of the network  704 . 
     While the network  704  is depicted in  FIG. 7  as a single object, the network  704  may comprise any number, type, and/or configuration of networks that is or becomes known or practicable. According to some embodiments, the network  704  may comprise a conglomeration of different sub-networks and/or network components interconnected, directly or indirectly, by the components  702   a - n ,  710 , and  740  of the system  700 . The network  704  may comprise one or more cellular telephone networks with communication links between the player devices  702   a - n  and the game server  710 , for example, and/or may comprise the Internet, with communication links between the player devices  702   a - n  and the database  740 , for example. 
     According to some embodiments, the game server  710  may comprise a device (and/or system) owned and/or operated by or on behalf of or for the benefit of a gaming entity (not explicitly shown). The gaming entity may utilize player and/or game information or instructions (e.g., stored by the database  740 ), in some embodiments, to host, manage, analyze, design, define, price, conduct, and/or otherwise provide (or cause to be provided) one or more games such as online multiplayer games (e.g., one or more bingo games as described in this disclosure). In some embodiments, the gaming entity (and/or a third-party; not explicitly shown) may provide an interface (not shown in  FIG. 7 ) to and/or via the player devices  702   a - n . The interface may be configured, according to some embodiments, to allow and/or facilitate electronic game play by one or more players. In some embodiments, the system  700  (and/or interface provided by the game server  710 ) may present game data (e.g., from the database  740 ) in such a manner that allows players to participate in one or more online games (singularly, in/with groups, and/or otherwise). According to some embodiments, the game server  710  may cause and/or facilitate various functionality and/or features of one or more bingo games, each as described in this disclosure. 
     In some embodiments, the database  740  may comprise any type, configuration, and/or quantity of data storage devices that are or become known or practicable. The database  740  may, for example, comprise an array of optical and/or solid-state hard drives configured to store player and/or game data, and/or various operating instructions, drivers, etc. While the database  740  is depicted as a stand-alone component of the system  700  in  FIG. 7 , the database  740  may comprise multiple components. In some embodiments, a multi-component database  740  may be distributed across various devices and/or may comprise remotely dispersed components. Any or all of the player devices  702   a - n  may comprise the database  740  or a portion thereof, for example, and/or the game server  710  may comprise the database  740  or a portion thereof. 
     Turning to  FIG. 8 , a block diagram of an apparatus  800  according to some embodiments is shown. In some embodiments, the apparatus  800  may be similar in configuration and/or functionality to any of the player and/or user devices  130 ,  140 ,  210 ,  302   a - n ,  402   a - b ,  502 ,  602 ,  702   a - n  and/or the servers and/or controller devices  102 ,  106 ,  108 ,  114 ,  118 ,  310   a - n ,  410   a - g ,  510   e - f ,  610   a - j ,  710  of  FIG. 1 ,  FIG. 2 ,  FIG. 3 ,  FIG. 4 ,  FIG. 5 ,  FIG. 6 , and/or  FIG. 7  in this disclosure, and/or may otherwise comprise a portion of the systems  100 ,  200 ,  300 ,  400 ,  500 ,  600 ,  700  of  FIG. 1 ,  FIG. 2 ,  FIG. 3 ,  FIG. 4 ,  FIG. 5 ,  FIG. 6 , and/or  FIG. 7  in this disclosure. The apparatus  800  may, for example, execute, process, facilitate, and/or otherwise be associated with the method  900  ( FIG. 9 ) described in this disclosure. In some embodiments, the apparatus  800  may comprise a processing device  812 , an input device  814 , an output device  816 , a communication device  818 , a memory device  840 , and/or a cooling device  850 . According to some embodiments, any or all of the components  812 ,  814 ,  816 ,  818 ,  840 ,  850  of the apparatus  800  may be similar in configuration and/or functionality to any similarly named and/or numbered components described in this disclosure. Fewer or more components  812 ,  814 ,  816 ,  818 ,  840 ,  850  and/or various configurations of the components  812 ,  814 ,  816 ,  818 ,  840 ,  850  may be included in the apparatus  800  without deviating from the scope of embodiments described in this disclosure. 
     According to some embodiments, the processing device  812  may be or include any type, quantity, and/or configuration of electronic and/or computerized processor that is or becomes known. The processing device  812  may comprise, for example, an Intel® IXP 2800 network processor or an Intel® XEON™ processor coupled with an Intel® E7501 chipset. In some embodiments, the processing device  812  may comprise multiple inter-connected processors, microprocessors, and/or micro-engines. According to some embodiments, the processing device  812  (and/or the apparatus  800  and/or portions thereof) may be supplied power via a power supply (not shown) such as a battery, an Alternating Current (AC) source, a Direct Current (DC) source, an AC/DC adapter, solar cells, and/or an inertial generator. In the case that the apparatus  800  comprises a server such as a blade server, necessary power may be supplied via a standard AC outlet, power strip, surge protector, a PDU, and/or Uninterruptible Power Supply (UPS) device. 
     In some embodiments, the input device  814  and/or the output device  816  are communicatively coupled to the processing device  812  (e.g., via wired and/or wireless connections and/or pathways) and they may generally comprise any types or configurations of input and output components and/or devices that are or become known, respectively. The input device  814  may comprise, for example, a keyboard that allows an operator of the apparatus  800  to interface with the apparatus  800  (e.g., by a player, such as to participate in an online game session as described in this disclosure). In some embodiments, the input device  814  may comprise a sensor configured to provide information such as player relationships to the apparatus  800  and/or the processing device  812 . The output device  816  may, according to some embodiments, comprise a display screen and/or other practicable output component and/or device. The output device  816  may, for example, provide a game interface (not explicitly shown in  FIG. 8 ) to a player (e.g., via a website). According to some embodiments, the input device  814  and/or the output device  816  may comprise and/or be embodied in a single device such as a touch-screen monitor. 
     In some embodiments, the communication device  818  may comprise any type or configuration of communication device that is or becomes known or practicable. The communication device  818  may, for example, comprise a network interface card (NIC), a telephonic device, a cellular network device, a router, a hub, a modem, and/or a communications port or cable. In some embodiments, the communication device  818  may be coupled to provide data to a player device (not shown in  FIG. 8 ), such as in the case that the apparatus  800  is utilized to provide a game interface to a player as described in this disclosure. The communication device  818  may, for example, comprise a cellular telephone network transmission device that sends signals indicative of game interface components to customer and/or subscriber handheld, mobile, and/or telephone device. According to some embodiments, the communication device  818  may also or alternatively be coupled to the processing device  812 . In some embodiments, the communication device  818  may comprise an IR, RF, Bluetooth™, and/or Wi-Fi® network device coupled to facilitate communications between the processing device  812  and another device (such as a player device and/or a third-party device). 
     The memory device  840  may comprise any appropriate information storage device that is or becomes known or available, including, but not limited to, units and/or combinations of magnetic storage devices (e.g., a hard disk drive), optical storage devices, and/or semiconductor memory devices such as RAM devices, Read Only Memory (ROM) devices, Single Data Rate Random Access Memory (SDR-RAM), Double Data Rate Random Access Memory (DDR-RAM), and/or Programmable Read Only Memory (PROM). The memory device  840  may, according to some embodiments, store one or more of bingo game instructions  842 - 1  and/or bingo game interface instructions  842 - 2 . In some embodiments, the bingo game instructions  842 - 1  and/or the bingo game interface instructions  842 - 2  may be utilized by the processing device  812  to provide output information via the output device  816  and/or the communication device  818 . 
     According to some embodiments, the bingo game instructions  842 - 1  may be operable to cause the processing device  812  to process player data  844 - 1  and/or game data  844 - 2 . Player data  844 - 1  and/or game data  844 - 2  received via the input device  814  and/or the communication device  818  may, for example, be analyzed, sorted, filtered, decoded, decompressed, ranked, scored, plotted, and/or otherwise processed by the processing device  812  in accordance with the game instructions  842 - 1 . 
     In some embodiments, the bingo game interface instructions  842 - 2  may be operable to cause the processing device  812  to process player data  844 - 1  and/or game data  844 - 2 . Player data  844 - 1  and/or game data  844 - 2  received via the input device  814  and/or the communication device  818  may, for example, be analyzed, sorted, filtered, decoded, decompressed, ranked, scored, plotted, and/or otherwise processed by the processing device  812  in accordance with the interface instructions  842 - 2 . 
     In some embodiments, player data  844 - 1  and/or game data  844 - 2  may be utilized by the processing device  812  in accordance with the bingo game interface instructions  842 - 2  to provide one or more game interfaces in accordance with embodiments described in this disclosure (e.g., displaying or otherwise transmitting information about one or more called bingo numbers or other types of bingo game symbols and/or winning combinations of bingo symbols). 
     Any or all of the exemplary instructions and data types described in this disclosure and other practicable types of data may be stored in any number, type, and/or configuration of memory devices that is or becomes known. The memory device  840  may, for example, comprise one or more data tables or files, databases, table spaces, registers, and/or other storage structures. In some embodiments, multiple databases and/or storage structures (and/or multiple memory devices  840 ) may be utilized to store information associated with the apparatus  800 . According to some embodiments, the memory device  840  may be incorporated into and/or otherwise coupled to the apparatus  800  (e.g., as shown) or may simply be accessible to the apparatus  800  (e.g., externally located and/or situated). 
     In some embodiments, the apparatus  800  may comprise a cooling device  850 . According to some embodiments, the cooling device  850  may be coupled (physically, thermally, and/or electrically) to the processing device  812  and/or to the memory device  840 . The cooling device  850  may, for example, comprise a fan, heat sink, heat pipe, radiator, cold plate, and/or other cooling component or device or combinations thereof, configured to remove heat from portions or components of the apparatus  800 . 
     One or more various types of data storage devices may be utilized to store instructions and/or data for use in accordance with one or more embodiments. In some embodiments, instructions stored on the data storage devices may, when executed by a processing device, cause the implementation of and/or facilitate one or more of various methods, and/or portions or combinations thereof, as described in this disclosure. 
     According to some embodiments, a data storage device may comprise one or more various types of internal and/or external hard drives. The data storage device may, for example, comprise a data storage medium that is read, interrogated, and/or otherwise communicatively coupled to and/or via a disk reading device. In some embodiments, the first data storage device and/or the data storage medium may be configured to store information utilizing one or more magnetic, inductive, and/or optical means (e.g., magnetic, inductive, and/or optical-encoding). A data storage medium, for example, may comprise one or more of a polymer layer, a magnetic data storage layer, a non-magnetic layer, a magnetic base layer, a contact layer, and/or a substrate layer. According to some embodiments, a magnetic read head may be coupled and/or disposed to read data from the magnetic data storage layer. 
     In some embodiments, a data storage medium may comprise a plurality of data points disposed with the data storage medium. The data points may, in some embodiments, be read and/or otherwise interfaced with via a laser-enabled read head disposed and/or coupled to direct a laser beam through the data storage medium. 
     In some embodiments, a data storage device may comprise a CD, CD-ROM, DVD, Blu-Ray™ Disc, and/or other type of optically-encoded disk and/or other storage medium that is or becomes known or practicable. In some embodiments, a data storage device may comprise a USB keyfob, dongle, and/or other type of flash memory data storage device that is or becomes know or practicable. In some embodiments, a data storage device may comprise RAM of any type, quantity, and/or configuration that is or becomes practicable and/or desirable. In some embodiments, a data storage device may comprise an off-chip cache such as a Level 2 (L2) cache memory device. According to some embodiments, a data storage device may comprise an on-chip memory device such as a Level 1 (L1) cache memory device. 
     Any one or more of various types of data storage devices may generally store program instructions, code, and/or modules that, when executed by a processing device, cause a particular machine to function in accordance with one or more embodiments described in this disclosure. Some types of data storage devices may be representative of a class and/or subset of computer-readable media that are defined in this disclosure as “computer-readable memory” (e.g., non-transitory memory devices as opposed to transmission devices or media). 
     The terms “computer-readable medium” and “computer-readable memory” refer to any medium that participates in providing data (e.g., instructions) that may be read by a computer and/or a processor. Such a medium may take many forms, including but not limited to non-volatile media, volatile media, and other specific types of transmission media. Non-volatile media include, for example, optical or magnetic disks and other persistent memory. Volatile media include DRAM, which typically constitutes the main memory. Other types of transmission media include coaxial cables, copper wire, and fiber optics, including the wires that comprise a system bus coupled to the processor. 
     Common forms of computer-readable media include, for example, a floppy disk, a flexible disk, hard disk, magnetic tape, any other magnetic medium, a CD-ROM, Digital Video Disc (DVD), any other optical medium, punch cards, paper tape, any other physical medium with patterns of holes, a RAM, a PROM, an EPROM, a FLASH-EEPROM, a USB memory stick, a dongle, any other memory chip or cartridge, a carrier wave, or any other medium from which a computer can read. The terms “computer-readable medium” and/or “tangible media” specifically exclude signals, waves, and wave forms or other intangible or transitory media that may nevertheless be readable by a computer. 
     Various forms of computer-readable media may be involved in carrying sequences of instructions to a processor. For example, sequences of instruction (i) may be delivered from RAM to a processor, (ii) may be carried over a wireless transmission medium, and/or (iii) may be formatted according to numerous formats, standards, or protocols. For a more exhaustive list of protocols, the term “network” is defined above and includes many exemplary protocols that are also applicable in this disclosure. 
     In some embodiments, one or more specialized machines such as a computerized processing device, a server, a remote terminal, and/or a customer device may implement one or more of the various practices described in this disclosure. A computer system of a gaming entity may, for example, comprise various specialized computers that interact to provide for online games as described in this disclosure. 
     B. Methods 
     According to some embodiments, processes described in this disclosure may be performed and/or implemented by and/or otherwise associated with one or more specialized and computerized processing devices (e.g., the devices  130 ,  140 ,  302   a - n ,  402   a - b ,  502 ,  602  and/or the servers and/or controller devices  102 ,  108 ,  110 ,  114 ,  118 ,  124 ,  310   a - n ,  410   a - g ,  510   e - f ,  610   a - j  of  FIG. 1 ,  FIG. 3 ,  FIG. 4 ,  FIG. 5 , and/or  FIG. 6  in this disclosure), specialized computers, computer terminals, computer servers, computer systems and/or networks, and/or any combinations thereof (e.g., by one or more online game providers and/or online gaming player processing devices). In some embodiments, methods may be embodied in, facilitated by, and/or otherwise associated with various specialized input mechanisms and/or interfaces described in this disclosure. According to some other embodiments, some processes described in this disclosure may be performed and/or implemented by and/or otherwise associated with one or more general computing devices (e.g., as described with respect to  FIG. 7  in this disclosure), servers, systems, and/or networks. 
     Any processes described in this disclosure do not necessarily imply a fixed order to any depicted actions, steps, and/or procedures, and embodiments may generally be performed in any order that is practicable unless otherwise and specifically noted. Any of the processes and/or methods described in this disclosure may be performed and/or facilitated by hardware, software (including microcode), firmware, or any combination thereof. For example, a storage medium (e.g., a hard disk, Universal Serial Bus (USB) mass storage device, and/or Digital Video Disk (DVD)) may store thereon instructions that when executed by a machine (such as a computerized processing device) result in performance according to any one or more of the embodiments described in this disclosure. 
     Referring now to  FIG. 9 , a flow diagram of a method  900  according to some embodiments is shown. The method  900  may be performed, for example, by a bingo game server (e.g., a bingo game server of bingo game server cluster  110 ). 
     According to some embodiments, the method  900  may comprise determining a set of game numbers of a player for play of a wheel-based game, at  902 . In one example, determining a set of game numbers may comprise determining a bingo ticket or other set of player numbers for a bingo game. Various methods of assigning game numbers to a player will be readily understood to those skilled in the art. According to some embodiments, the method  900  may comprise determining a set of available game numbers from which a game number will be called for the wheel-based game. As discussed with respect to some embodiments in this disclosure, determining the set of available game number may comprise establishing a set of game numbers for a wheel-based game (e.g., the numbers 1-90 for a 90-ball bingo game) or otherwise identifying a pool of available numbers that may be assigned to a wheel for a wheel-based game. 
     According to some embodiments, the method  900  may comprise generating a representation of a wheel, wherein each available game number is allocated to a respective segment of the wheel, at  906 . As discussed with respect to the example interfaces depicted in  FIGS. 11A-11L  and  FIGS. 12A-12L , a representation of a wheel comprising a plurality of wheel spaces corresponding to respective game numbers may be generated and displayed to a player via a game interface. In one example, the displayed wheel may be spun automatically and/or at the direction of the player (e.g., using an input device to the interface). 
     In some embodiments, the method  900  may comprise calling one of the available game numbers for the wheel-based game, at  908 . The method  900  may further comprise modifying the representation of the wheel that corresponds to the called game number and expanding a segment of the wheel that is adjacent to the segment that corresponds to the game number and that corresponds to an available game number, at  910 . As described in this disclosure and depicted in the game play examples shown in  FIGS. 11A-11L  and  FIGS. 12A-12L , in various embodiments a wheel may be modified by, for example, removing the segment corresponding to the called available game number. In some embodiments, modifying a representation of a wheel may also comprise expanding at least one segment that was adjacent to a removed segment, the expanding segment(s) corresponding to a game number still available in the game. 
     Social and/or wagering games of various types of such as online, offline, skill-based, games of chance, and games of mixed skill and chance are a continued source of entertainment to game players, and are often a source of great revenue for gaming companies. Some of the most popular styles of games, and some of the most consistently lucrative for the gaming industry, are bingo games. Accordingly, in addition to the various technical innovations (e.g., specialized bingo game platforms, systems, and servers) described in this disclosure, the inventors have further recognized that there is a desire to provide players with increasingly newer, more interesting, engaging, or entertaining bingo games, including wheel-based games. 
     Rules of Interpretation 
     Numerous embodiments are described in this patent application, and are presented for illustrative purposes only. The described embodiments are not, and are not intended to be, limiting. The presently disclosed invention(s) are widely applicable to numerous embodiments, as is readily apparent from the disclosure. One of ordinary skill in the art will recognize that the disclosed invention(s) may be practiced with various modifications and alterations, such as structural, logical, software, and electrical modifications. Although particular features of the disclosed invention(s) may be described with reference to one or more particular embodiments and/or drawings, it should be understood that such features are not limited to usage in the one or more particular embodiments or drawings with reference to which they are described, unless expressly specified otherwise. 
     The present disclosure is neither a literal description of all embodiments of the invention nor a listing of features of the invention that must be present in all embodiments. It is contemplated, however, that while some embodiment are not limited by the examples provided in this disclosure, some embodiments may be specifically bounded or limited by provided examples, structures, method steps, and/or sequences. Embodiments having scopes limited by provided examples may also specifically exclude features not explicitly described or contemplated. 
     Neither the Title (set forth at the beginning of the first page of this patent application) nor the Abstract (set forth at the end of this patent application) is to be taken as limiting in any way the scope of the disclosed invention(s). 
     The term “product” means any machine, manufacture and/or composition of matter as contemplated by 35 U.S.C. § 101, unless expressly specified otherwise. 
     The terms “an embodiment”, “embodiment”, “embodiments”, “the embodiment”, “the embodiments”, “one or more embodiments”, “some embodiments”, “one embodiment” and the like mean “one or more (but not all) disclosed embodiments”, unless expressly specified otherwise. 
     A reference to “another embodiment” in describing an embodiment does not imply that the referenced embodiment is mutually exclusive with another embodiment (e.g., an embodiment described before the referenced embodiment), unless expressly specified otherwise. Similarly, any reference to an “alternate,” “alternative,” and/or “alternate embodiment” is intended to connote one or more possible variations—not mutual exclusivity. In other words, it is expressly contemplated that “alternatives” described in this disclosure may be utilized and/or implemented together, unless they inherently are incapable of being utilized together. 
     The terms “including,” “comprising” and variations thereof mean “including but not limited to,” unless expressly specified otherwise. 
     The terms “a,” “an,” and “the” mean “one or more,” unless expressly specified otherwise. 
     The term “plurality” means “two or more,” unless expressly specified otherwise. 
     The terms “herein” or “in this disclosure” mean “in the present application, including the specification, its claims and figures, and anything which may be incorporated by reference, unless expressly specified otherwise.” 
     The phrase “at least one of,” when such phrase modifies a plurality of things (such as an enumerated list of things) means any combination of one or more of those things, unless expressly specified otherwise. For example, the phrase at least one of a widget, a car and a wheel means (i) a widget, (ii) a car, (iii) a wheel, (iv) a widget and a car, (v) a widget and a wheel, (vi) a car and a wheel, or (vii) a widget, a car and a wheel. 
     The phrase “based on” does not mean “based only on,” unless expressly specified otherwise. In other words, the phrase “based on” describes both “based only on” and “based at least on.” In some embodiments, a first thing being “based on” a second thing refers specifically to the first thing taking into account the second thing in an explicit manner. In such embodiments, for example, a processing step based on the local weather, which itself is in some manner based on or affected by (for example) human activity in the rainforests, is not “based on” such human activities because it is not those activities that being explicitly analyzed, included, taken into account, and/or processed. 
     The term “whereby” is used in this disclosure only to precede a clause or other set of words that express only the intended result, objective, or consequence of something that is previously and explicitly recited. Thus, when the term “whereby” is used in a claim, the clause or other words that the term “whereby” modifies do not establish specific further limitations of the claim or otherwise restricts the meaning or scope of the claim. 
     The term “wherein,” as utilized in this disclosure, does not evidence intended use. The term “wherein” expressly refers to one or more features inclusive in a particular embodiment and does not imply or include an optional or conditional limitation. 
     Where a limitation of a first claim would cover one of a feature as well as more than one of a feature (e.g., a limitation such as “at least one widget” covers one widget as well as more than one widget), and where in a second claim that depends on the first claim, the second claim uses a definite article “the” to refer to the limitation (e.g., “the widget”), this does not imply that the first claim covers only one of the feature, and this does not imply that the second claim covers only one of the feature (e.g., “the widget” can cover both one widget and more than one widget). 
     When an ordinal number (such as “first”, “second”, “third” and so on) is used as an adjective before a term, that ordinal number is used (unless expressly specified otherwise) merely to indicate a particular feature, such as to allow for distinguishing that particular referenced feature from another feature that is described by the same term or by a similar term. For example, a “first widget” may be so named merely to allow for distinguishing it in one or more claims from a “second widget,” so as to encompass embodiments in which (1) the “first widget” is or is the same as the “second widget” and (2) the “first widget” is different than or is not identical to the “second widget.” Thus, the mere usage of the ordinal numbers “first” and “second” before the term “widget” does not indicate any other relationship between the two widgets, and likewise does not indicate any other characteristics of either or both widgets. For example, the mere usage of the ordinal numbers “first” and “second” before the term “widget” (1) does not indicate that either widget comes before or after any other in order or location; (2) does not indicate that either widget occurs or acts before or after any other in time; (3) does not indicate that either widget ranks above or below any other, as in importance or quality; and (4) does not indicate that the two referenced widgets are not identical or the same widget. In addition, the mere usage of ordinal numbers does not define a numerical limit to the features identified with the ordinal numbers. For example, the mere usage of the ordinal numbers “first” and “second” before the term “widget” does not indicate that there must be no more than two widgets. 
     When a single device or article is described in this disclosure, more than one device or article (whether or not they cooperate) may alternatively be used in place of the single device or article that is described. Accordingly, the functionality that is described as being possessed by a device may alternatively be possessed by more than one device or article (whether or not they cooperate). 
     Similarly, where more than one device or article is described in this disclosure (whether or not they cooperate), a single device or article may alternatively be used in place of the more than one device or article that is described. For example, a plurality of computer-based devices may be substituted with a single computer-based device. Accordingly, the various functionality that is described as being possessed by more than one device or article may alternatively be possessed by a single device or article. 
     The functionality and/or the features of a single device that is described may be alternatively embodied by one or more other devices which are described but are not explicitly described as having such functionality and/or features. Thus, other embodiments need not include the described device itself, but rather can include the one or more other devices which would, in those other embodiments, have such functionality/features. 
     Devices that are in communication with each other need not be in continuous communication with each other, unless expressly specified otherwise. On the contrary, such devices need only transmit to each other as necessary or desirable, and may actually refrain from exchanging data most of the time. For example, a machine in communication with another machine via the Internet may not transmit data to the other machine for weeks at a time. In addition, devices that are in communication with each other may communicate directly or indirectly through one or more intermediaries. 
     A description of an embodiment with several components or features does not imply that all or even any of such components and/or features is required. On the contrary, a variety of optional components are described to illustrate the wide variety of possible embodiments of the present invention(s). Unless otherwise specified explicitly, no component and/or feature is essential or required. 
     Further, although process steps, algorithms or the like may be described in a sequential order, such processes may be configured to work in different orders. In other words, any sequence or order of steps that may be explicitly described does not necessarily indicate a requirement that the steps be performed in that order. The steps of processes described in this disclosure may be performed in any order practical. Further, some steps may be performed simultaneously despite being described or implied as occurring non-simultaneously (e.g., because one step is described after the other step). Moreover, the illustration of a process by its depiction in a drawing does not imply that the illustrated process is exclusive of other variations and modifications thereto, does not imply that the illustrated process or any of its steps are necessary to the invention, and does not imply that the illustrated process is preferred. 
     Although a process may be described as including a plurality of steps, that does not indicate that all or even any of the steps are essential or required. Various other embodiments within the scope of the described invention(s) include other processes that omit some or all of the described steps. Unless otherwise specified explicitly, no step is essential or required. 
     Although a product may be described as including a plurality of components, aspects, qualities, characteristics and/or features, that does not indicate that all of the plurality are essential or required. Various other embodiments within the scope of the described invention(s) include other products that omit some or all of the described plurality. 
     An enumerated list of items (which may or may not be numbered) does not imply that any or all of the items are mutually exclusive, unless expressly specified otherwise. Likewise, an enumerated list of items (which may or may not be numbered) does not imply that any or all of the items are comprehensive of any category, unless expressly specified otherwise. For example, the enumerated list “a computer, a laptop, a PDA” does not imply that any or all of the three items of that list are mutually exclusive and does not imply that any or all of the three items of that list are comprehensive of any category. 
     Headings of sections provided in this patent application and the title of this patent application are for convenience only, and are not to be taken as limiting the disclosure in any way. 
     “Determining” something can be performed in a variety of manners and therefore the term “determining” (and like terms) includes calculating, computing, deriving, looking up (e.g., in a table, database or data structure), ascertaining and the like. 
     It will be readily apparent that the various methods and algorithms described in this disclosure may be implemented by, e.g., appropriately and/or specially-programmed general purpose computers and/or computing devices. Typically a processor (e.g., one or more microprocessors) will receive instructions from a memory or like device, and execute those instructions, thereby performing one or more processes defined by those instructions. Further, programs that implement such methods and algorithms may be stored and transmitted using a variety of media (e.g., computer readable media) in a number of manners. In some embodiments, hard-wired circuitry or custom hardware may be used in place of, or in combination with, software instructions for implementation of the processes of various embodiments. Thus, embodiments are not limited to any specific combination of hardware and software 
     A “processor” generally means any one or more microprocessors, CPU devices, computing devices, microcontrollers, digital signal processors, or like devices, as further described in this disclosure. According to some embodiments, a “processor” may primarily comprise and/or be limited to a specific class of processors referred to in this disclosure as “processing devices.” “Processing devices” are a subset of processors limited to physical devices such as CPU devices, Printed Circuit Board (PCB) devices, transistors, capacitors, logic gates, etc. “Processing devices”, for example, explicitly exclude biological, software-only, and/or biological or software-centric physical devices. While processing devices may include some degree of soft logic and/or programming, for example, such devices must include a predominant degree of physical structure in accordance with 35 U.S.C. § 101. 
     The term “computer-readable medium” refers to any medium that participates in providing data (e.g., instructions or other information) that may be read by a computer, a processor, or a like device. Such a medium may take many forms, including but not limited to, non-volatile media, volatile media, and transmission media. Non-volatile media include, for example, optical or magnetic disks and other persistent memory. Volatile media include DRAM, which typically constitutes the main memory. Transmission media include coaxial cables, copper wire, and fiber optics, including the wires that comprise a system bus coupled to the processor. Transmission media may include or convey acoustic waves, light waves, and electromagnetic emissions, such as those generated during RF and IR data communications. Common forms of computer-readable media include, for example, a floppy disk, a flexible disk, hard disk, magnetic tape, any other magnetic medium, a CD-ROM, DVD, any other optical medium, punch cards, paper tape, any other physical medium with patterns of holes, a RAM, a PROM, an EPROM, a FLASH-EEPROM, any other memory chip or cartridge, a carrier wave, or any other medium from which a computer can read. 
     The term “computer-readable memory” may generally refer to a subset and/or class of computer-readable medium that does not include transmission media such as waveforms, carrier waves, electromagnetic emissions, etc. Computer-readable memory may typically include physical media upon which data (e.g., instructions or other information) are stored, such as optical or magnetic disks and other persistent memory, DRAM, a floppy disk, a flexible disk, hard disk, magnetic tape, any other magnetic medium, a CD-ROM, DVD, any other optical medium, punch cards, paper tape, any other physical medium with patterns of holes, a RAM, a PROM, an EPROM, a FLASH-EEPROM, any other memory chip or cartridge, computer hard drives, backup tapes, Universal Serial Bus (USB) memory devices, and the like. 
     Various forms of computer readable media may be involved in carrying data, including sequences of instructions, to a processor. For example, sequences of instruction (i) may be delivered from RAM to a processor, (ii) may be carried over a wireless transmission medium, and/or (iii) may be formatted according to numerous formats, standards or protocols, such as Bluetooth™, TDMA, CDMA, 3G. 
     Where databases are described, it will be understood by one of ordinary skill in the art that (i) alternative database structures to those described may be readily employed, and (ii) other memory structures besides databases may be readily employed. Any illustrations or descriptions of any sample databases presented in this disclosure are illustrative arrangements for stored representations of information. Any number of other arrangements may be employed besides those suggested by, e.g., tables illustrated in drawings or elsewhere. Similarly, any illustrated entries of the databases represent exemplary information only; one of ordinary skill in the art will understand that the number and content of the entries can be different from those described in this disclosure. Further, despite any depiction of the databases as tables, other formats (including relational databases, object-based models and/or distributed databases) could be used to store and manipulate the data types described in this disclosure. Likewise, object methods or behaviors of a database can be used to implement various processes, such as those described in this disclosure. In addition, the databases may, in a known manner, be stored locally or remotely from a device that accesses data in such a database. 
     The present invention can be configured to work in a network environment including a computer that is in communication, via a communications network, with one or more devices. The computer may communicate with the devices directly or indirectly, via a wired or wireless medium such as the Internet, LAN, WAN or Ethernet, Token Ring, or via any appropriate communications means or combination of communications means. Each of the devices may comprise computers, such as those based on the Intel® Pentium® or Centrino™ processor, that are adapted to communicate with the computer. Any number and type of machines may be in communication with the computer. 
     The present disclosure provides, to one of ordinary skill in the art, an enabling description of several embodiments and/or inventions. Some of these embodiments and/or inventions may not be claimed in the present application, but may nevertheless be claimed in one or more continuing applications that claim the benefit of priority of the present application. Applicants intend to file additional applications to pursue patents for subject matter that has been disclosed and enabled but not claimed in the present application.