Patent Publication Number: US-2023152880-A1

Title: Policing the extended reality interactions

Description:
FIELD OF THE DISCLOSURE 
     The subject disclosure relates to a monitoring and limiting interactions among participants in virtual reality and extended reality environments. 
     BACKGROUND 
     In virtual reality and extended reality systems, two or more participants interact from remote locations using equipment connected over one or more networks. The interactions may be physical in nature between the participants. 
    
    
     
       BRIEF DESCRIPTION OF THE DRAWINGS 
       Reference will now be made to the accompanying drawings, which are not necessarily drawn to scale, and wherein: 
         FIG.  1    is a block diagram illustrating an exemplary, non-limiting embodiment of a communications network in accordance with various aspects described herein. 
         FIG.  2 A  is a block diagram illustrating an example, non-limiting embodiment of a system functioning within the communication network of  FIG.  1    in accordance with various aspects described herein. 
         FIG.  2 B  depicts an illustrative embodiment of a method in accordance with various aspects described herein. 
         FIG.  3    is a block diagram illustrating an example, non-limiting embodiment of a virtualized communication network in accordance with various aspects described herein. 
         FIG.  4    is a block diagram of an example, non-limiting embodiment of a computing environment in accordance with various aspects described herein. 
         FIG.  5    is a block diagram of an example, non-limiting embodiment of a mobile network platform in accordance with various aspects described herein. 
         FIG.  6    is a block diagram of an example, non-limiting embodiment of a communication device in accordance with various aspects described herein. 
     
    
    
     DETAILED DESCRIPTION 
     The subject disclosure describes, among other things, illustrative embodiments for detecting and controlling potentially aggressive or unpermitted activity in extended reality and highly immersive environments involving a local user and a remote user. In such environments, physical aggression can take place in many forms. In a first example, if the local user is wearing haptic device such as a haptic suit or body overlay, another, remote user can inflict physical harm to the local user wearing the haptic devices. This physical harm can be intentional or unintentional. In a second example, an aggressive remote user can use the hologram controlled by the user, such as the hologram’s body, arm, leg or other virtual body part, to attack the head, the face, or other sensitive body part of the victim, the local user. In a third example, the remote user may be responsible for non-contact violence in which the local user feels threatened and aware of the potential for a serious injury imposed by the remote user. In a fourth example, the remote user may commit unwanted intimate or sexually suggestive actions on the local user. A system in accordance with the subject disclosure operates to detect such aggressive behavior and limit it or prevent it from occurring. Other embodiments are described in the subject disclosure. 
     One or more aspects of the subject disclosure include receiving, over a network, at an extended reality (XR) system, a movement command corresponding to a commanded movement, the commanded movement by a second user at a remote XR system to contact a first user at the XR system, determining if the commanded movement should proceed to contact the user, and responsive to a determination that the commanded movement should not contact the first user, suspending completion of the movement command at the XR system.. 
     One or more aspects of the subject disclosure include receiving, over a network, a movement command for a first extended reality (XR) system at a first location, the movement command to cause a haptic device of a first user of the first XR system at the first location to contact the first user, the movement command originating at a second XR system of a second user at a second location. One or more aspects of the subject disclosure further include suspending completion of the first movement command by the haptic device, retrieving information about the movement command from a data resource, determining, based on the information about the data resource, if the movement command should cause the haptic device to contact the user and responsive to a determination that the movement command should not cause the haptic device to contact the user, interrupting completion of the movement command at the first XR system. 
     One or more aspects of the subject disclosure include receiving, over a network, at an extended reality (XR) system, a movement command corresponding to a commanded movement, the commanded movement by a second user at a second XR system at a second location engaging with a hologram at the second location to cause a haptic device to contact a first user of a first XR system at a first location, the first XR system in data communication with the second XR system, determining if the commanded movement will cause the haptic device to contact the first user with a haptic force exceeding a predetermined threshold and responsive to a determination that the commanded movement will cause the haptic device to contact the first user with haptic force exceeding the predetermined threshold, suspending completion of the movement command at the first XR system to prevent an unwanted contact with the first user. 
     Referring now to  FIG.  1   , a block diagram is shown illustrating an example, non-limiting embodiment of a system  100  in accordance with various aspects described herein. For example, system  100  can facilitate in whole or in part receiving, over a communication network, at a local extended reality (XR) system information about a commanded movement from a remote XR system and determining of the commanded movement may impart too much force, or may involve unpermitted touching of a user of the local XR system. In particular, a communications network  125  is presented for providing broadband access  110  to a plurality of data terminals  114  via access terminal  112 , wireless access  120  to a plurality of mobile devices  124  and vehicle  126  via base station or access point  122 , voice access  130  to a plurality of telephony devices  134 , via switching device  132  and/or media access  140  to a plurality of audio/video display devices  144  via media terminal  142 . In addition, communication network  125  is coupled to one or more content sources  175  of audio, video, graphics, text and/or other media. While broadband access  110 , wireless access  120 , voice access  130  and media access  140  are shown separately, one or more of these forms of access can be combined to provide multiple access services to a single client device (e.g., mobile devices  124  can receive media content via media terminal  142 , data terminal  114  can be provided voice access via switching device  132 , and so on). 
     The communications network  125  includes a plurality of network elements (NE)  150 ,  152 ,  154 ,  156 , etc. for facilitating the broadband access  110 , wireless access  120 , voice access  130 , media access  140  and/or the distribution of content from content sources  175 . The communications network  125  can include a circuit switched or packet switched network, a voice over Internet protocol (VoIP) network, Internet protocol (IP) network, a cable network, a passive or active optical network, a 4G, 5G, or higher generation wireless access network, WIMAX network, UltraWideband network, personal area network or other wireless access network, a broadcast satellite network and/or another communications network. 
     In various embodiments, the access terminal  112  can include a digital subscriber line access multiplexer (DSLAM), cable modem termination system (CMTS), optical line terminal (OLT) and/or other access terminal. The data terminals  114  can include personal computers, laptop computers, netbook computers, tablets or other computing devices along with digital subscriber line (DSL) modems, data over coax service interface specification (DOCSIS) modems or other cable modems, a wireless modem such as a 4G, 5G, or higher generation modem, an optical modem and/or other access devices. 
     In various embodiments, the base station or access point  122  can include a 4G, 5G, or higher generation base station, an access point that operates via an 802.11 standard such as 802.11n, 802.11ac or other wireless access terminal. The mobile devices  124  can include mobile phones, e-readers, tablets, phablets, wireless modems, and/or other mobile computing devices. 
     In various embodiments, the switching device  132  can include a private branch exchange or central office switch, a media services gateway, VoIP gateway or other gateway device and/or other switching device. The telephony devices  134  can include traditional telephones (with or without a terminal adapter), VoIP telephones and/or other telephony devices. 
     In various embodiments, the media terminal  142  can include a cable head-end or other TV head-end, a satellite receiver, gateway or other media terminal  142 . The display devices  144  can include televisions with or without a set top box, personal computers and/or other display devices. 
     In various embodiments, the content sources  175  include broadcast television and radio sources, video on demand platforms and streaming video and audio services platforms, one or more content data networks, data servers, web servers and other content servers, and/or other sources of media. 
     In various embodiments, the communications network  125  can include wired, optical and/or wireless links and the network elements  150 ,  152 ,  154 ,  156 , etc. can include service switching points, signal transfer points, service control points, network gateways, media distribution hubs, servers, firewalls, routers, edge devices, switches and other network nodes for routing and controlling communications traffic over wired, optical and wireless links as part of the Internet and other public networks as well as one or more private networks, for managing subscriber access, for billing and network management and for supporting other network functions. 
       FIG.  2 A  is a block diagram illustrating an example, non-limiting embodiment of a system  200  functioning within the communication network of  FIG.  1    in accordance with various aspects described herein. In some embodiments, portions of the communications network  125 , including broadband access  110 , wireless access  120 , voice access  130 , and media access  140  may provide data communication between a first user  202  and a second user  204  participating in the system  200 . In the illustrated, exemplary embodiment, the system  200  includes a first extended reality (XR) system  208 , a second XR system  210 , an XR guard system  212  and an XR guard server  214 . 
     An XR environment may include a combination of real world actions and items and virtual actions and items. The real world environment and virtual environments are combined through data processing technology such as system  200  to produce an XR environment. The first user  202  and the second user  204  may interact with the XR environment using various equipment and techniques to participate in an immersive experience. 
     Video content is becoming increasingly immersive. Immersive technology allows creation of an immersive experience for a user such as first user  202  and second user  204 . An immersive experience includes or presents an environment that is, at least in part, illusory and that seems to partially or completely surround the user so that the user feels to be inside the immersive experience and to be a part of the immersive experience. An immersive environment allows the user to experience some things that are physically impossible. An immersive experience may have the effect of augmenting reality or the real world by combining real world features, or supplementing them or replacing them, with artificially created features. Similar experiences are provided by virtual reality (VR) systems and augmented reality (AR) systems, which are intended to be included in the general term extended reality (XR) systems herein. 
     In the example of  FIG.  2 A , the first user  202  is physically present in a first location  216  with a hologram  206 . The hologram is a virtual item only and is responsive to control by the second user  204 . The second user  204  is located remotely in a second location  218 . The second user  204  controls the hologram  206  by means of XR components of the system  200 . In some embodiments, the second user  204  may interact with a hologram of the first user  202 . The first user  202  interacts with the hologram  206  and thereby with the second user  204 . 
     The first user  202  interacts with a first extended reality (XR) system  208 , a second XR system  210 , an XR guard system  212  and an XR guard server  212 . The first user  202  in this example wears a haptic device such as a haptic suit or haptic body part overlay. The haptic suit may cover substantially all of the body of the first user  202 . A haptic body part overlay may cover or engage limited portions of the body of the first user  202 , such as the chest, head, arms or hands of the first user  202 . An example of a haptic body part overlay is a haptic vest that covers the torso, front and back, of the wearer. 
     The haptic suit or body part overlay operates as a motion translator. The haptic suit may include features that respond to remote actuation to cause physical, mechanical or electrical stimulation to be felt by the wearer. The actuation may originate very distantly and be conveyed to the wearer and the haptic suit as electrical signals or data over a network or other connection. Moreover, the haptic suit or body part overlay may detect position, movement or other conditions of the wearer or a body part of the and produce corresponding signals that may be conveyed over a network to a remote location to provide information about the wearer. 
     In the example, the haptic suit or haptic body part overlay incorporates a haptic system  215 . The haptic system  215  includes a haptic controller  221  and one or more haptic devices  220 . The haptic devices  220  may include a combination of haptic sensors and haptic transducers and haptic actuators. The sensors can operate to capture motions and other activity of the wearer. The haptic transducers and haptic actuators can operate to apply vibration and impact to the wearer. Aspects of the vibration and impact may be controlled by the first XR system  208 , such as the force of an impact, the frequency of a vibration, and so on. The haptic controller  221  controls operation of the haptic devices  220  including collecting and processing sensor signals from sensors of the haptic devices  220  and processing and proving control signals to the haptic transducers and haptic actuators of the haptic devices  220 . The haptic suit or haptic body part overlay, along with the haptic controller  221 , may include other devices to sense conditions of the wearer, such as body temperature, perspiration, respiration and heart rate, and to apply other stimulus to the body of the wearer such as electrical and mechanical stimulation. The haptic suit or haptic body part overlay, along with the haptic controller  221 , cooperates with the first XR system  208 , the second XR system  210 , the XR guard system  212  and the XR guard server  214  to provide an immersive XR experience to the first user  202 . 
     The first XR system  208  is located in the first location  216  with the first user  202  and the hologram  206 . The hologram  206  is created and controlled under control of the first XR system  208 . The first XR system  208  may include cameras and other sensors to detect information about the first location  216 , including location of the first user  202  and activities of the first user  202 . The first XR system  208  may include one or more display screens or projectors to create a visual experience for the first user  202 . 
     Further, the first XR system  208  may include or cooperate with an XR headset worn by the first user  202 . The XR headset enables the first user  202  to experience, generally, an immersive XR environment. The XR headset generally includes a data processing system including one or more processors, a memory for storing data and instructions, and a communication interface. The XR headset provides visual display to the first user  202  and may include one or more display screens within the XR headset to control the view seen by the first user  202  and the environment experienced by the first user  202 . The XR headset generally provides to the first user  202  a panoramic view around the user’s head. Further, the XR headset may include a camera for capturing images of the environment of the first user  202 , such as the first location  216 . The XR headset may include speakers to provide sound information to the first user  202  and the XR headset may include one or more microphones to collect sound information about the environment of the user  202  at the first location  216 . In other embodiments, the XR headset  204  may be embodied as AR glasses or other wearable devices. By means of the XR headset and related visual equipment such as displays, the first user  202  may see the hologram  206  as virtually created and manipulated by the first XR system  208 . 
     The first XR system  208  may be in communication such as radio communication with the haptic suit or haptic body part overlay worn by the first user  202 . In particular, the first XR system  208  may be in data communication with the haptic controller  221  and the haptic devices  220 . The first XR system  208  may receive data from the haptic controller  221  and one or more haptic sensors of the haptic devices  220 , the received data defining a signal indicative of a movement or body position or body condition of the first user  202 . Further, the first XR system  208  may provide to the haptic controller  221  data defining an action to be taken by one or more of the haptic transducers and the haptic actuators of the haptic devices  220 . 
     Further, the first XR system  208  is in data communication with the second XR system  210  over a network  222 , indicated as a cloud in  FIG.  2 A . The network  222  may include any combination of networks, including the public internet or communication network  125  of  FIG.  1   , for data communication among the components of the system  200 . Any suitable data communication format may be used. The first XR system  208  and the second XR system  210  may include complementary data communication interfaces to permit communication between the first XR system  208  and the second XR system  210 . The first XR system  208  and the second XR system  210  may further include data processing systems such as one or more processors and memory for storing data and instructions to control operation of the processing system. The first XR system  208  and the second XR system  210  may be identical or may include different components or capabilities. 
     In the example, the second user  204  cooperates with the second XR system  210  which is in the second location  218  with the second user  204 . Any suitable user interface may be provided for interaction by the second user  204  with the second XR system. For example, the second user  204  may wear a haptic suit or haptic body part overlay similar to that worn by the first user  202 . Some embodiments employ full holographic telepresence in which the system  200  projects realistic, full-motion, substantially real-time three-dimensional images of the users into the space or location of other users. In such an example, the second user  204  may see and interact with a hologram of the first user  202  at the second location  218 . Motions and actions of the second user  204  may be sensed by the second XR system  210  and translated to signals suitable to control action and appearance of the hologram  206 . Further, motions and actions of the second user  204  may be sensed by the second XR system  210  and translated to signals suitable to control the haptic devices  220  of the haptic suit or haptic body part overlay worn by the first user. In other examples, the second user  204  may interact with a user interface of the second XR system  210  including a keyboard, touch-sensitive display, joystick, XR headset, or any other suitable device. The second user  204  may see the environment of the first location  216  through images originating with cameras of the first XR system  208 . Similarly, the second user  204  may hear sounds of the environment of the first location  216  through audio originating with microphones of the first XR system  208 . Any other sensors located in the first location  216  may provide information to the second user  204 . In some examples, both the first user  202  and the second user  204  experience an immersive XR environment created by equipment of the system  200 . 
     In the example, the second user  204  controls the hologram  206 . Further, interactions between the hologram  206  and the first user  202  are under control of the second user  204 . For example, the second user  204  may cause the hologram  206  to appear to touch the first user  202 . Control operations of the second user  204  are detected by the second XR system  210 , such as by communication of signals from a haptic suit worn by the second user  204 . The second XR system  210  communicates suitable data to the first XR system  208 . The communicated data are received at the first XR system  208  and 
     Under control of the first XR system  208  and the haptic controller  221 , actions of the hologram  206  and the haptic devices  220  are coordinated so that a visual motion of the hologram, perceived through the XR headset worn by the first user  202  or other device visible to the first user  202 , matches a physical sensation imparted on the first user by one or more haptic devices  220 . Thus, the hologram  206  may appear to reach out and touch the arm of the first user  202 , viewed by the first user  202  through the XR headset. Substantially simultaneously, a particular haptic device of the haptic devices  220 , under control of the haptic controller  221  and located at approximately the same place on the arm of the first user, will cause a mechanical, physical sensation of touch to the first user  202 . For example, a particular haptic device of the haptic devices  220  embodied as a vibrator may cause a touching sensation on the skin of the arm of the first user  202 . The first user  202  feels a tap. In another example, the touch may be more forceful, such as a slap on the wrist of the first user  202  or a punch in the arm of the first user  202 . In such an example, the visual motion of the hologram  206  may appear more firm or strong or aggressive. Similarly, to match the visual appearance, the mechanical and physical force imposed on the first user  202  may be accentuated. Instead of a vibration by a vibrator of the haptic devices  206  or a light tap by an actuator of the haptic devices  206 , a haptic transducer of the haptic devices may apply a stronger force to the wrist or arm. The strength and speed of the force may be adjusted to seem more firm or sharp so that the interaction is felt to a greater degree by the first user  202 . The first user  202  feels slapped or punched. 
     The haptic devices  220  convey force to the wearer of the haptic suit, first user  202 , as the force is imposed by the second user  204 . The force may be felt proportionately to the imposed force, so that a light tap imposed by the second user  204  is felt as a relatively light force by the first user  202 . Proportionately, a hard punch or slap by the second user  204  is felt as a relatively strong or heavy for by the first user  202 . 
     It may occur that the second user  204  will try to be rough with the first user  202 . In this case, the second user  204  may try to punch or slap the first user very hard, even trying to do damage to the first user  202 . The first user  202  may see the hologram  206  in a motion of punching or slapping the first user  202 , in the head or chest, for example. The respective haptic devices of the haptic devices  220  corresponding to where the punch or slap was directed by the second user  204  will actuate under control of the haptic controller  221  and hit the first user  202  in the intended body part. The result can be a severe, painful blow, perhaps enough to cause injury. In another extreme example, the second user  204  may try to choke the first user  202  by means of the system  200 , acting through the haptic devices  220 . In another extreme example, the second user  204  may attempt some unpermitted touching of the first user, such as touching an intimate body part of the first user  202  or touching in an unwanted sexual manner. 
     In another extreme example, two persons such as children may be playing together using the system  200 . In this example, the second user  204  delivers a heavy punch through the haptic system and the punch is directed at the head or eye or other delicate body part or organ. The heavy punch may be meant playfully but, through automatic operation of the haptics involved could result in a very heavy blow being delivered to the recipient. The intervention of the system  200 , including the haptic system  215  that operates somewhat automatically without regard to the condition or sensitivities of the wearer, may cause an injury due to delivery of a blow that is uncontrolled and out of proportion to the users involved. Two children in the same space could not hurt each other to the degree that the intervening system  200  including the haptic devices could. A child who is hit and hurt would cry or run from further blows, which may not be possible where the blows come from the haptic system  215 . 
     In another example, two persons are participating in Esports or electronic sports. Esports are a form of competition using video games, for example. Esports may take the form of organized, multiplayer video game competitions, particularly between professional players, individually or as teams. Typical esports competitions involve multiplayer online battle arena, first-person shooting, fighting, battle royale, and others. Some esports involve haptic devices worn by players to enhance the experience and make the experience more immersive and immediate. However, the presence of haptics controlled automatically or semi-automatically by another player over a network creates a risk of damage or injury to a player. Visual audible or tactile feedback that may cause a competitor to stop or reduce a level of competition, such as an injured player calling for help or holding an injury or falling down, may be absent in the online, esports context. 
     In another example, a hologram under control of a user such as the second user  204  can become violent. This can result, for example, as a change in mood during a conversation or other interaction, such as during an immersive experience. Some experiences involving XR environments can be so immersive that participants lose track of their situation and forget they are involved in an immersive experience. Such a user can become unmoored and emotional and angry and violent. The local user, first user  202 , may have no warning about the change in mood of the second user  204  but may suddenly be subjected to the physical violence of the second user  204 , expressed through the system  200  and the associated haptics. 
     In another example, the second user  204  may be responsible for non-contact violence imparted on the first user  202 . In this case, first user feels threatened and is aware of the potential for a serious injury imposed by the remote user. For example, the second user  204  may impart one or more low-level hits or blows on the first user  202 , to let the first user  202  know of the damage that could be done by means of the haptic situation. Without escalating to a higher degree of force, the second user  204  may intimidate and threaten the first user  202 , who has become aware of the risk of more serious pain or injury. 
     In another example, a haptic system may be hacked by a third party. If the third party has awareness that the first user  202  is wearing a haptic suit, the third party may gain unauthorized access to network communications with the haptic suit. The third party could intentionally injure the first user  202  using the haptic system or otherwise touch the first user  202  in an unpermitted manner at intimate locations. 
     An injured first user  202  may have no recourse or defense against a second user  204  who intends to do harm. The second user  204  may be in a second jurisdiction, even overseas, and may be unreachable if the first user  202  is seriously injured. The second user  204  may even be unknown or anonymous across the network  222 . The only information available about the second user  204  may be an avatar in the form of the hologram  206  and an online identifier. There is currently no known law regulating such interactions among users. 
     Thus, in a virtual, extended reality and highly immersive environment, physical aggression can take place between users. If a user is wearing haptic suit or body-part overlay, which allows the users to feel realistic sensations, the other remote user could inflict physical harm to the user wearing the haptic sensors. An aggressive user can push the user’s hologram, including a whole body, an arm, a leg, for example, into the face or other body part of the other user for purposes of intimidation. Further, the aggressive user may make unwanted sexually suggestive moves through the system  200 . 
     There is currently no way to control or limit haptic action received or experienced by a user such as the first user  202  from another user such as second user  204  or even a third party, over a system such as system  200 , especially inside of an immersive experience. 
     In accordance with various aspects described herein the system  200  may further include the XR guard system  212  and an XR guard server  214 . The XR guard system  212  forms a local intelligence module. The XR guard system  212  can be embodied in any suitable manner. In some examples, the XR guard system  212  is embodied as a processing system, including a processor and memory, in the location  216  with the first user  202 . In some examples, the XR guard system  212  is embodied as an application operating in conjunction with a camera  224  positioned in the location  216  with the first user  202  to observe the first user and collect information about the user. In some examples, the XR guard system  212  is configured as an application operating on a user device of the first user  202  such as a mobile phone, tablet computer or laptop computer of the first user  202 . In some examples, the XR guard system  212  is configured as an application operating in the haptic suit or body part overlay itself, in conjunction with the haptic system  215 . In general, the XR guard system  212  may reside in any suitable location and be in data communication with other elements of the system  200  such as the first XR system  208  and the haptic devices  220 . 
     The XR guard system  212  operates to detect a commanded movement originating with the second user  204  and intended to create a haptic response on the first user  202 . The commanded movement may be any action or movement that will cause a reaction on the body of the first user  202  by the haptic system  215 . In an example, the second user  204  throws a punch at a hologram of the first user  202  at the second location  218 . The motion and force imparted by the second user  204  is detected by a haptic suit worn by the second user, or by any other suitable device or method. The motion causes generation of signals and data corresponding to the motion and the force imparted. The signals and data are sufficient, when communicated over the network  222  to the haptic system  215  of the first user, to cause the haptic system  215  to impart a force at the body location corresponding to the punch thrown by the second user  204 . 
     The XR system  212  receives the signals and data corresponding to the thrown punch. Before the haptic system  215  responds to the signals and data corresponding to the commanded movement, the XR guard system  212  examines the commanded movement. The XR guard system  212  may signal the first XR system  208  to suspend further processing of the commanded movement. In an embodiment, the XR guard system  212  may analyze and control the commanded movement substantially in real time. In an embodiment, the XR guard system  212  simulates the commanded movement internally to determine the force level that will be imparted on the first user  202  and how this will impact the first user based on preconfigured levels. In an embodiment, the XR guard system  212  retrieves a user profile with information about the first user and uses the user profile information to control or limit the commanded movement. 
     In some embodiments, the XR guard system  212  examines the signals and data associated with the commanded movement to identify a physical threat posed by the commanded movement. For example, the XR guard system  212  may examine the commanded movement to determine if the commanded movement is directed towards a sensitive organ of the body of the first user  202 . Examples of sensitive organs include the eyes and kidneys of the first user  202 . Further, the XR guard system  212  may use information such as a personal profile for the first user  202  to determine particular sensitivities of the first user  202 . For example, if the first user wears eyeglasses, any movement directed at the head of the first user  202  may be prevented or greatly reduced in force. The XR guard system  212  may have some preset limits or default conditions. For example, if the first user  202  is a child under a certain age such as 15, the XR guard system  212  may prevent any movements to the head of the first user to prevent concussion. The age of the first user  202  may be determined in any suitable fashion, such as from a user profile or from data entered by the first user  202  upon initiation of the XR guard system  212 . 
     To control or limit the commanded movement, the XR guard system  212  may take any suitable action. For example, in some embodiments, the XR guard system  212  will intercept communications from the second XR system  210  to the first XR system  208  to evaluate the communications for any commanded movement. In other embodiments, the XR guard system  212  may intercept only communications from the second XR system  210  to the first XR system  208  that pertain to movements imparting force through the haptic system  215  on the first user. After analyzing an intercepted communication, if the XR guard system  212  determines to limit or control the commanded movement, the XR guard system  212  may modify or update the intercepted communication, including signals and data defining the commanded movement, to adjust the commanded movement according to analysis of the affect of the commanded movement on the first user. Some high-force movements, such as punches or slaps, may be reduced in force or velocity. That is, the XR guard system  212  will substitute for the original communication defining the commanded movement from the second XR system  210  to the first XR system  208  with a substitute communication defining a modified movement. In this example, the modified movement is directed to the same body part of the first user but at a reduced force or velocity. 
     In some embodiments, the XR guard system  212  examines the signals and data associated with the commanded movement to identify a personal threat posed by the commanded movement. A personal threat may include touching the body of the first user  202  in a sexual manner, or any unpermitted touching of the body of the first user  202 . The XR guard system  212  may use any suitable information to determine body parts that are off limits or unpermitted for contact by the haptic system  215 . For example, the XR guard system  212  may retrieve a personal profile for the first user  202  to determine body parts the first user  202  has designated as being off limits, such as the hair. In another example, the XR guard system  212  may have certain default conditions for certain users, such as no contact by the haptic system  215  on body areas between the waist and the knees of the first user  202  if the first user  202  is under age 18. 
     To control or limit the commanded movement, the XR guard system  212  may take any suitable action. For example, the XR guard system  212  may intercept communications intended to control the haptic system  215  and suspend communications that will cause a personal threat to this first user  202 . The XR guard system  212  may provide an indication to the first user  202  advising of the personal threat. The XR guard system  212  may further provide an invitation to the first user  202  to override the suspension of the commanded movement that corresponds to a personal threat. Further, the XR guard system  212  may provide an indication to the second user  204 , who originated the commanded movement, that the commanded movement corresponds to a personal threat and is not permitted by the system  200 . Such indications may be communicated in any suitable fashion, using the network  222 , for example. 
     In some embodiments, the XR guard system  212  can be configured by users for some gaming applications such as physical sports to limit operation of the XR system and the haptic system  115  to a safe impact level so a hit in an e-sport such as an E-Boxing game does not exceed a certain force level. In some embodiments, the particular gaming application may include a feature that allows a global limit on force applied or a global control for all players. The control system may be actuated or not, depending on player preference and selection at a user interface of the gaming application. In other embodiments, each play may select the player’s control and limitation options. Such options the each player may specify include, for various embodiments, a maximum force applied by the haptic system  215 , a maximum respective force applied at respective body parts or by respective haptic actuators of the haptic system. In this embodiment, for example, the user may select a relatively light maximum force that can be applied to the head and shoulders, but a relatively heavy force that may be applied to arms and legs. Other embodiments permit defining body parts where touching is not permitted, such as below the waist and above the knees. In embodiments, this may be specified globally for all players participating in the application or may be specified for each respective player. 
     The XR guard server  214  is also in data communication with other elements of the system  200  such as the first XR system  208 , the haptic system  215 , the second XR system  210  and the XR guard system  212 . The XR guard server  214  in embodiments includes a processing system including a processor and a memory. The XR guard server  214  obtains and stores information about the first user  202 , the second user  204 , and others involved in the system  200 . The XR guard server  214  further stores historical information about respective users and their experiences in the system  200 . Such information may be stored by the XR guard server  214  in a database such as database  226 . The XR guard server  214  and database  226  may be located in any convenient location and are in data communication with other elements of the network including the first XR system  208 , the second XR system  210 , and the XR guard system  212 . The XR guard server  214  and database  226  may be part of a service or application available to and accessible by users such as first user  202  and second user  204 . 
     In embodiments, the XR guard system  212  and the XR guard server  214  cooperate to identify the individual active as first user  202  and retrieve information about that individual. The retrieved information from the XR guard server  214  is used by the XR guard system  212  to control or limit operation of the haptic system  215  including the haptic devices  220 . In an example, the XR guard system  212  has information about the first user  202  and particular aspects of the first user  202 . In some embodiments, the first user registers and logs in to a service provided by the XR guard system  212 . The XR guard system  212  receives identification information for the user and uses the identification information to learn more about the first user  202 . In an embodiment, upon registering with the system or the service, the first user  202  provides information about the first user’s age, physical condition, preferences, interests and other pertinent information. 
     In embodiments, the first user  202  further specifies how the haptic system  215  should be controlled or limited for the first user  202 . For example, the first user  202  may specify an overall maximum force that applies to all haptic touch points of the user’s body. The amount of force can be specified in any suitable manner, using any suitable standard. In another example, the first user  202  may specify a maximum applicable force for each haptic touch point, where each haptic touch point corresponds to a location of a haptic actuator on the haptic suit or body part cover. Similarly, the user may specify maximum force for groups of haptic touch points, such as 3 newtons (N) at the arms and legs and 0.5 N at the head and torso. The user may further define body parts or body areas that may not be touched by the haptic system  215  or that should be off limits. In an embodiment, the user is presented with a graphical user interface on an electronic device such as the user’s mobile phone or tablet computer, or a user interface of the first XR system  208 . On the graphical user interface, a profile of a generic human body is shown, with front and rear or other views. The user may use a finger or stylus or other means to engage a touch sensitive display to indicate to the XR guard system  212  what areas of the user’s body are off limits for touching by the haptic system  215 . In other embodiments, the user may specify respective areas in this manner but specify what type of haptic interaction is permitted, such as hitting with a specific force, tapping briefly, vibrating in the specified region, etc. The XR guard system  212  receives the user’s input information, which may be communicated over a network including the network  222 , and stores the user’s input information in a user profile or other destination. This may be done during registration by the user. 
     The registration may be used to establish a user profile for the first user  202 . The user profile may be stored with other user profiles in the database  226 . When the first user  202  subsequently accesses the XR guard system  212 , the XR guard system  212  retrieves the user profile from the XR guard server  214  over the network  222 . The XR guard system  212  uses the user profile information for the first user  202  to tailor the response of the haptic system  215  to the first user. The XR guard system  212  uses the user profile information for the first user  202  to control or limit the response of the haptic system  215  to inputs from the second user  204 . 
     In an example, the first user  202  is a child. The child logs in to the XR guard system  212  and, based on login information such as the identification for the child, the child’s profile is retrieved from the server  226 . The profile may include information indicating the child’s age, specified height and weight, and cannot take more than a specified amount of force from the haptic system  215 . The specified amount of force may be defined in any suitable manner, such as a predetermined number of newtons of force. 
     The profile for the first user  202  may have default values for all users that are overwritten for each respective user based on information about the user, such as age, height, weight, health conditions. Moreover, the profile for each user may be updated each time the user makes use of the XR guard system  212 . For example, if the user engages with the system and expresses a feeling that the forces imposed were too great, the user may inform the system and the system will automatically adjust performance in the future. For example, the user profile for the user may be updated with information about the current engagement with the system and the user’s reaction. Updating the user profile may include storing information about forces and locations on the user’s body that were engaged on this usage. Updating the user profile may include updating specific force limits for particular haptic devices  216  of a haptic suit or body part overlay. For example, if the haptic suit is specified by a manufacturer, make and model number having standardized haptic devices  216 , the values of forces that may be applied by each standardized haptic device may be specified and updated over time as the XR guard system  212  learns about the individual user. 
     The XR guard system  212  keeps learning for a specific first user  202  to understand the impact tolerance of the first user  202  by observing the reaction of the first user  202  after delivering an impact initiated by the remote user, second user  204 . In an embodiment, one or more cameras of the first XR system  208  observe the location  216  where the first user  202  engages with the hologram  206 . Based on images collected by these cameras, the XR guard system  212  estimates the effect on the first user  202  of an impact on the first user  202  by the haptic system  215 . The XR guard system  212  may use any suitable apparatus or technique for estimating the effect on the user, such as facial recognition tools to identify a grimace or a smile on the face of the first user after an impact. The force of the impact, measured in newtons, for example, along with other pertinent information such as angle of the impact, velocity of the impact, and others, may be recorded and used to update a user profile for the user. If a particular impact, with its attendant force value and other statistics, causes a first user  202  to grimace in pain, the XR guard system  212  may conclude that that force is too great for this user and, in the future, a lesser force should be applied. The XR guard system  212  is continuously monitoring the impacts of physical contact on the first user  202  and continuously updating information about the first user  202  in the database  226 . 
     In some embodiments, the XR guard system  212  can detect if the first user  202  is a minor and if the second user  204  is improperly interacting with the user wearing haptics. The detection of the first user’s age may be based on the user profile of the first user  202 , on data entered by the first user  202  or based on feedback from the haptic system  215 , such as the relative size of the first user  202  as the first user  202  puts on the haptic suit. Detection of any improper interaction may be based on particular body areas or body parts that the second user  204  attempts to interact with through the haptic system. In some embodiments, depending on age of the first user  202 , the system may block any haptic response by the haptic system  215  that is in unpermitted areas of the body of the first user. The definition of unpermitted areas may be defined universally for all users or may be selectable depending on various factors, such as the age of the first user  202  and the sex of the first user  202 . The operation of the XR guard system  212  can be set so it cannot be overridden, in order to protect the first user  202 , or the operation of the XR guard system  212  may be overridden in some cases depending on, for example, a relationship of the first user  202  and the second user  204 . 
     The XR guard system  212  may determine the context of the interaction and adjust the behavior of the XR guard system  212  accordingly. For example, if the two users, first user  202  and second user  204 , are about the same size and age and have a history of interaction and rough play, the XR guard system  212  may permit higher-force contact between the two based on a conclusion that these two users knows each other and that such rough play is their standard interaction. Initially, the XR guard system  212  may limit the forces applied between the two, each time storing data about their interactions. Over time and after more and more interactions, the XR guard system  212  may evolve its understanding of the two users and reduce the amount of control and limitation placed on the two users. 
     Another example of context that may be learned for two users relates to a couple who interact physically through the system  200 . The couple may be a married couple or otherwise personally involved with each other. In this example, they interact by giving each other massages through the system  200  including the haptic system  215 . The XR guard system  212  develops an understanding of the context of their relationship based on their individual interactions and on accumulated history as stored in the database  226 . Based on the understanding of context, the XR guard system  212  may reduce limitations on touching in non-permitted areas by the couple. 
     Another example of context pertains to location information. Each of the first XR system  208  and the second XR system  210  may include a Global Positioning System (GPS) receiver to locate the system or the location where each interaction occurs. The GPS location may be correlated with other information to further determine where one or both users are located at. If the first user  202  is located in a gym, based on GPS location and correlated business address information, the XR guard system  212  uses that location information when deciding how much to limit the forces applied by the haptic system. Activities in a gym may be more energetic and more forceful and may therefore justify a lesser degree of control over the haptic system  215 . 
     Another example of context pertains to physical appearance of one or both users. For example, if the first XR system  208  includes one or more cameras for collecting images of the first user, the first XR system  208  may draw conclusions about health or fitness or capabilities of the first user  202 . Based on those conclusions, the XR guard system  212  may modulate or limit the force applied by the haptic system  215 . In one example, based on images of the first user  202 , the XR guard system  212  may observe a female user with a distended abdomen and conclude that she is pregnant. Based on that context, the XR guard system  212  will limit or prohibit any haptic interaction with the user’s abdomen to prevent any injury. 
     Another example of context pertains to geographic or cultural variations. In some cultures or some regions, more vigorous or intimate touching may be more acceptable than in other regions or cultures. For example, in some cultures, strangers greet each other with kisses on each cheek. In other cultures, greetings are limited to a handshake. The XR guard system  212  is aware of the location of each user and of cultural norms and will permit physical interactions accordingly. In another example, some cultures permit a friendly pat on the back or on the shoulder. In other cultures, such touching is not acceptable among strangers. The XR guard system  212  stores and retrieves cultural information about each user, including respective locations of the users, to determine the context of the interaction. The forcefulness of touching, or body parts where touching is permitted, may be modulated based on such cultural issues. 
     The XR guard system  212  communicates with the XR server  214  as a backend server to collect experiences and acceptable impact levels on different bodies and on different users and in different situations. The collected data may be processed by the XR server  214  and stored in the XR database  226 . This collective experience gets distributed to the local systems including first XR system  208  and second XR system  210  for enhanced performance regarding detection and prevention or weakening the impact force level for particular experiences or users. 
       FIG.  2 B  depicts an illustrative embodiment of a method  240  in accordance with various aspects described herein. Method  240  may be used to analyze a commanded movement in a haptic hologram interaction system. The system may include features similar to features of system  200  ( FIG.  2 A ) and involve interaction between two users. Each user interacts with a hologram in a respective location as part of an extended reality (XR) system. One or both users wear a haptic suit or haptic body part overlay which can sense wearer movement and impart forces to the wearer. The locations and equipment of the XR system including the haptic suits are in data communication. A feature of the XR system monitors interactions between the users in an immersive XR environment and limits or prevents excessive force applied to one user by another or unpermitted touching of one user by another through the haptic suits. 
     At block  242 , method  242  includes receiving a movement command from a user. In an example embodiment, the user wears a haptic suit and interacts with a hologram representing another user. The user moves relative to the hologram as if to touch or strike the hologram. The movement is detected by features of the haptic suit, including a haptic sensor  244 . The haptic sensor  244  provides data indicative of the movement of the user and a command is generated to cause the haptic suit worn by the other user to impart a matching touch or force on the other user. In some embodiments, the haptic sensor may be replaced or supplemented with other devices or sensors. In one example, a camera observes the user and movements of the user. Images from the camera are processed to detect the movement and receive the movement command. Sensor and camera inputs may be combined to identify the movement command in block  242 . 
     In block  246 , the commanded movement is simulated. Simulating the commanded movement may be performed in any suitable manner. In an example, embodiment, simulating the commanded movement includes identifying a haptic device such as a haptic suit or haptic body part overlay worn by the user and determining a body part of the user to be contacted by the haptic device. Further in this example, simulating the commanded movement may include estimating a force with which the haptic device may contact a body part of the user. The force may be measured in, for example Newtons (N), or any other convenient unit. Further, additional aspects of the haptic for may be simulated, such as an angle of incidence upon the body part of the user or a velocity with which the haptic device may contact the user, etc. 
     In embodiments, the method  240  may include accessing stored data. The data may be stored in any suitable location, either locally or over a network. In some embodiments, the stored data includes a user profile  248  associated with the user. The user profile may store any suitable information, including information received from the user indicating body part or regions of the body that are off limits or not to be touched by the haptic system, privacy rules defining body parts and permitted and non-permitted types of touching, and information defining how much force is acceptable or permitted by the user. The acceptable amounts of force may be specified for multiple body parts or body regions, or for different circumstances. The information may be obtained or received in any suitable manner, such as by entry of information by the user by means of a user interface on a device, by observing the response of the user to a contact or touching by the haptic system and, in response thereto, establishing or updating an aspect of the user profile such as the privacy rules. 
     In some other embodiments, the stored data may also or instead include historical information  250 . The historical information may be information that is collected automatically and updated automatically by the XR guard system based on past experience with XR systems and users thereof. For example, if the XR guard system detects a force of a particular value directed to a certain body part of a user, the XR guard system may observe and note the reaction of the user to the force. Observation may involve cameras and other optical input to see the user’s response, microphones and other audio inputs to hear the user’s response, and any other suitable types of sensors. If the user’s reaction indicates discomfort or pain, the XR guard system notes this result and stores the result with the historical information  250 . Any other information may be stored, such as the age, height, weight, body type and other information about the user, as well as information about the user’s response. The information may be subsequently processed to automatically learn about users and their responses to various forces. 
     At block  252 , the method  240  includes considering the force level to be applied to the body part of the user and how this will impact the user based on preconfigured levels or based on the user profile 2498 or the historical information  250 . If the method  240  concludes that the force to be imposed on the body part of the individual is not likely to cause an undue reaction from the user, the method continues at block  254  as the force is applied to the user. Again, though, the user’s response is noted and information about the response is added to the historical information  250  or the user profiled 28, or both. 
     At block  256 , the method  240  determines if the commanded movement to be made by the haptic system will involve a sensitive body part of the individual. Sensitive body parts may be defined by any suitable manner and to include any suitable body part. Examples include the eyes or head, which may be readily damaged by a blow. Further, in some embodiments, sensitive body parts may include intimate body parts or any other body part or region that the user desires to keep private. 
     At block  258 , the method  240  further includes determining if the commanded movement involves any privacy rules established by the user. For example, the user may define boy parts or regions of the body that are off limits and not to be touched, such as intimate body parts. Further, the user may define certain types of unpermitted touching, such as touching with a force exceeding a predetermined threshold or certain types of touching such as tickling or grasping of specified body part of the user. The privacy rules may be stored in any suitable location, such as with the user profile. 
     At block  260 , the method  240  considers the context of the touching or of a force to be applied to a user. For example, if two users are of about similar age and size, the method  240  may conclude that, from this context, the two are friends and may permit a relatively higher degree of force imposed on the user. Similarly, historical information  250  may be retrieved to better define the context of the engagement between the first user and the second user. If the two users have engaged with each other in the past and those engagements involved a relative high degree of contact and force, the method  240  may permit a higher degree of forceful engagement. The context derived at step  260  may incorporate any available information and may operate to increase or decrease a permitted force of engagement or degree of permitted touching. 
     At block  262 , the method  240  determines if the commanded movement exceeds permitted levels. For example, a level of force for a commanded movement simulated at bloc  246  may be compared with a predetermined threshold, such as a permitted level of force specified by a user. The comparison may be for a particular body part or region. In other examples, block  262  may include comparing permitted types or locations of touching with the type and location of touching associated with the commanded movement. For example, if the commanded movement specified tickling of the user’s feet through the haptic suit, but ticking is specifically prohibited by the user’s user profile as determined in privacy rules at block  258  or the feet are considered a sensitive body part in block  256 , the commanded movement to tickle feet may be considered to exceed permitted levels at block  262 . 
     If, at block  262 , the commanded movement exceeds what is permitted, at block  264 , the method  240  includes modulating or prohibiting the commanded movement. For example, if the simulated force exceeds a permitted force at block  262 , the method  240  may modulate the force by reducing the force applied by the haptic system to a permitted force level. In another embodiment, the application of the force to the user may be completely prohibited. Similarly, if at block  262 , the commanded movement includes a type of touching or location of touching that is prohibited, at block  264 , the method  240  may completely prohibit the commanded movement. Further, the method may provide an indication to the first user that the second user attempted to exceed permitted levels and provide an indication or a warning to the second user about attempting to exceed permitted levels. 
     If the commanded movement did not exceed permitted levels at block  262  and is thus permitted, at block  266  the movement is permitted to occur, and a user response is detected. In an example, the method  240  includes commanding the haptic device  268  to perform the commanded movement and engage with the user. Further, a haptic device  268  may detect the user’s response, such as a cringe of pain, a smile, a shout of pain, etc. At block  270 , historical information  250  is updated to note the user’s reaction to the commanded movement. Similarly, at block  264 , if the commanded movement was prohibited or blocked, the historical information  250  is updated. 
     In this manner, the method  240  automatically tracks user responses to forces and touching imposed on the user as well as those that are blocked and updates a historical record. The historical information then may be used by the method in the future. The historical information may be used to determined if this user is comfortable with a commanded movement, or if the commanded movement should be blocked. This historical information may be stored for global access, such as at the database  226  and server  214  for access by other devices controlling XR systems in the illustrated manner. The database  226  collects a wide range of XR interactions and the collected information may be used to control or limit other such interactions. 
     While for purposes of simplicity of explanation, the respective processes are shown and described as a series of blocks in  FIG.  2 B , it is to be understood and appreciated that the claimed subject matter is not limited by the order of the blocks, as some blocks may occur in different orders and/or concurrently with other blocks from what is depicted and described herein. Moreover, not all illustrated blocks may be required to implement the methods described herein. 
     Referring now to  FIG.  3   , a block diagram is shown illustrating an example, non-limiting embodiment of a virtualized communication network  300  in accordance with various aspects described herein. In particular a virtualized communication network is presented that can be used to implement some or all of the subsystems and functions of system  100 , the subsystems and functions of system  200 , and method  240  presented in  FIGS.  1 ,  2 A,  2 B, and  3   . For example, virtualized communication network  300  can facilitate in whole or in part receiving over a communication network at a local extended reality (XR) system information about a commanded movement from a remote XR system and determining of the commanded movement may impart too much force, or may involve unpermitted touching of a user of the local XR system. 
     In particular, a cloud networking architecture is shown that leverages cloud technologies and supports rapid innovation and scalability via a transport layer  350 , a virtualized network function cloud  325  and/or one or more cloud computing environments  375 . In various embodiments, this cloud networking architecture is an open architecture that leverages application programming interfaces (APIs); reduces complexity from services and operations; supports more nimble business models; and rapidly and seamlessly scales to meet evolving customer requirements including traffic growth, diversity of traffic types, and diversity of performance and reliability expectations. 
     In contrast to traditional network elements - which are typically integrated to perform a single function, the virtualized communication network employs virtual network elements (VNEs)  330 ,  332 ,  334 , etc. that perform some or all of the functions of network elements  150 ,  152 ,  154 ,  156 , etc. For example, the network architecture can provide a substrate of networking capability, often called Network Function Virtualization Infrastructure (NFVI) or simply infrastructure that is capable of being directed with software and Software Defined Networking (SDN) protocols to perform a broad variety of network functions and services. This infrastructure can include several types of substrates. The most typical type of substrate being servers that support Network Function Virtualization (NFV), followed by packet forwarding capabilities based on generic computing resources, with specialized network technologies brought to bear when general-purpose processors or general purpose integrated circuit devices offered by merchants (referred to herein as merchant silicon) are not appropriate. In this case, communication services can be implemented as cloud-centric workloads. 
     As an example, a traditional network element  150  (shown in  FIG.  1   ), such as an edge router can be implemented via a VNE  330  composed of NFV software modules, merchant silicon, and associated controllers. The software can be written so that increasing workload consumes incremental resources from a common resource pool, and moreover so that it’s elastic: so the resources are only consumed when needed. In a similar fashion, other network elements such as other routers, switches, edge caches, and middle boxes are instantiated from the common resource pool. Such sharing of infrastructure across a broad set of uses makes planning and growing infrastructure easier to manage. 
     In an embodiment, the transport layer  350  includes fiber, cable, wired and/or wireless transport elements, network elements and interfaces to provide broadband access  110 , wireless access  120 , voice access  130 , media access  140  and/or access to content sources  175  for distribution of content to any or all of the access technologies. In particular, in some cases a network element needs to be positioned at a specific place, and this allows for less sharing of common infrastructure. Other times, the network elements have specific physical layer adapters that cannot be abstracted or virtualized and might require special DSP code and analog front-ends (AFEs) that do not lend themselves to implementation as VNEs  330 ,  332  or  334 . These network elements can be included in transport layer  350 . 
     The virtualized network function cloud  325  interfaces with the transport layer  350  to provide the VNEs  330 ,  332 ,  334 , etc. to provide specific NFVs. In particular, the virtualized network function cloud  325  leverages cloud operations, applications, and architectures to support networking workloads. The virtualized network elements  330 ,  332  and  334  can employ network function software that provides either a one-for-one mapping of traditional network element function or alternately some combination of network functions designed for cloud computing. For example, VNEs  330 ,  332  and  334  can include route reflectors, domain name system (DNS) servers, and dynamic host configuration protocol (DHCP) servers, system architecture evolution (SAE) and/or mobility management entity (MME) gateways, broadband network gateways, IP edge routers for IP-VPN, Ethernet and other services, load balancers, distributers and other network elements. Because these elements don’t typically need to forward large amounts of traffic, their workload can be distributed across a number of servers - each of which adds a portion of the capability, and overall which creates an elastic function with higher availability than its former monolithic version. These virtual network elements  330 ,  332 ,  334 , etc. can be instantiated and managed using an orchestration approach similar to those used in cloud compute services. 
     The cloud computing environments  375  can interface with the virtualized network function cloud  325  via APIs that expose functional capabilities of the VNEs  330 ,  332 ,  334 , etc. to provide the flexible and expanded capabilities to the virtualized network function cloud  325 . In particular, network workloads may have applications distributed across the virtualized network function cloud  325  and cloud computing environment  375  and in the commercial cloud or might simply orchestrate workloads supported entirely in NFV infrastructure from these third party locations. 
     Turning now to  FIG.  4   , there is illustrated a block diagram of a computing environment  400  in accordance with various aspects described herein. In order to provide additional context for various embodiments of the embodiments described herein,  FIG.  4    and the following discussion are intended to provide a brief, general description of a suitable computing environment  400  in which the various embodiments of the subject disclosure can be implemented. In particular, computing environment  400  can be used in the implementation of network elements  150 ,  152 ,  154 ,  156 , access terminal  112 , base station or access point  122 , switching device  132 , media terminal  142 , and/or VNEs  330 ,  332 ,  334 , etc. Each of these devices can be implemented via computer-executable instructions that can run on one or more computers, and/or in combination with other program modules and/or as a combination of hardware and software. For example, computing environment  400  can facilitate in whole or in part receiving over a communication network at a local extended reality (XR) system information about a commanded movement from a remote XR system, and determining of the commanded movement may impart too much force, or may involve unpermitted touching of a user of the local XR system. 
     Generally, program modules comprise routines, programs, components, data structures, etc., that perform particular tasks or implement particular abstract data types. Moreover, those skilled in the art will appreciate that the methods can be practiced with other computer system configurations, comprising single-processor or multiprocessor computer systems, minicomputers, mainframe computers, as well as personal computers, hand-held computing devices, microprocessor-based or programmable consumer electronics, and the like, each of which can be operatively coupled to one or more associated devices. 
     As used herein, a processing circuit includes one or more processors as well as other application specific circuits such as an application specific integrated circuit, digital logic circuit, state machine, programmable gate array or other circuit that processes input signals or data and that produces output signals or data in response thereto. It should be noted that while any functions and features described herein in association with the operation of a processor could likewise be performed by a processing circuit. 
     The illustrated embodiments of the embodiments herein can be also practiced in distributed computing environments where certain tasks are performed by remote processing devices that are linked through a communications network. In a distributed computing environment, program modules can be located in both local and remote memory storage devices. 
     Computing devices typically comprise a variety of media, which can comprise computer-readable storage media and/or communications media, which two terms are used herein differently from one another as follows. Computer-readable storage media can be any available storage media that can be accessed by the computer and comprises both volatile and nonvolatile media, removable and non-removable media. By way of example, and not limitation, computer-readable storage media can be implemented in connection with any method or technology for storage of information such as computer-readable instructions, program modules, structured data or unstructured data. 
     Computer-readable storage media can comprise, but are not limited to, random access memory (RAM), read only memory (ROM), electrically erasable programmable read only memory (EEPROM),flash memory or other memory technology, compact disk read only memory (CD-ROM), digital versatile disk (DVD) or other optical disk storage, magnetic cassettes, magnetic tape, magnetic disk storage or other magnetic storage devices or other tangible and/or non-transitory media which can be used to store desired information. In this regard, the terms “tangible” or “non-transitory” herein as applied to storage, memory or computer-readable media, are to be understood to exclude only propagating transitory signals per se as modifiers and do not relinquish rights to all standard storage, memory or computer-readable media that are not only propagating transitory signals per se. 
     Computer-readable storage media can be accessed by one or more local or remote computing devices, e.g., via access requests, queries or other data retrieval protocols, for a variety of operations with respect to the information stored by the medium. 
     Communications media typically embody computer-readable instructions, data structures, program modules or other structured or unstructured data in a data signal such as a modulated data signal, e.g., a carrier wave or other transport mechanism, and comprises any information delivery or transport media. The term “modulated data signal” or signals refers to a signal that has one or more of its characteristics set or changed in such a manner as to encode information in one or more signals. By way of example, and not limitation, communication media comprise wired media, such as a wired network or direct-wired connection, and wireless media such as acoustic, RF, infrared and other wireless media. 
     With reference again to  FIG.  4   , the example environment can comprise a computer  402 , the computer  402  comprising a processing unit  404 , a system memory  406  and a system bus  408 . The system bus  408  couples system components including, but not limited to, the system memory  406  to the processing unit  404 . The processing unit  404  can be any of various commercially available processors. Dual microprocessors and other multiprocessor architectures can also be employed as the processing unit  404 . 
     The system bus  408  can be any of several types of bus structure that can further interconnect to a memory bus (with or without a memory controller), a peripheral bus, and a local bus using any of a variety of commercially available bus architectures. The system memory  406  comprises ROM  410  and RAM  412 . A basic input/output system (BIOS) can be stored in a non-volatile memory such as ROM, erasable programmable read only memory (EPROM), EEPROM, which BIOS contains the basic routines that help to transfer information between elements within the computer  402 , such as during startup. The RAM  412  can also comprise a high-speed RAM such as static RAM for caching data. 
     The computer  402  further comprises an internal hard disk drive (HDD)  414  (e.g., EIDE, SATA), which internal HDD  414  can also be configured for external use in a suitable chassis (not shown), a magnetic floppy disk drive (FDD)  416 , (e.g., to read from or write to a removable diskette  418 ) and an optical disk drive  420 , (e.g., reading a CD-ROM disk  422  or, to read from or write to other high capacity optical media such as the DVD). The HDD  414 , magnetic FDD  416  and optical disk drive  420  can be connected to the system bus  408  by a hard disk drive interface  424 , a magnetic disk drive interface  426   and an optical drive interface  428 , respectively. The hard disk drive interface  424  for external drive implementations comprises at least one or both of Universal Serial Bus (USB) and Institute of Electrical and Electronics Engineers (IEEE) 1394 interface technologies. Other external drive connection technologies are within contemplation of the embodiments described herein. 
     The drives and their associated computer-readable storage media provide nonvolatile storage of data, data structures, computer-executable instructions, and so forth. For the computer  402 , the drives and storage media accommodate the storage of any data in a suitable digital format. Although the description of computer-readable storage media above refers to a hard disk drive (HDD), a removable magnetic diskette, and a removable optical media such as a CD or DVD, it should be appreciated by those skilled in the art that other types of storage media which are readable by a computer, such as zip drives, magnetic cassettes, flash memory cards, cartridges, and the like, can also be used in the example operating environment, and further, that any such storage media can contain computer-executable instructions for performing the methods described herein. 
     A number of program modules can be stored in the drives and RAM  412 , comprising an operating system  430 , one or more application programs  432 , other program modules  434  and program data  436 . All or portions of the operating system, applications, modules, and/or data can also be cached in the RAM  412 . The systems and methods described herein can be implemented utilizing various commercially available operating systems or combinations of operating systems. 
     A user can enter commands and information into the computer  402  through one or more wired/wireless input devices, e.g., a keyboard  438  and a pointing device, such as a mouse  440 . Other input devices (not shown) can comprise a microphone, an infrared (IR) remote control, a joystick, a game pad, a stylus pen, touch screen or the like. These and other input devices are often connected to the processing unit  404  through an input device interface  442  that can be coupled to the system bus  408 , but can be connected by other interfaces, such as a parallel port, an IEEE 1394 serial port, a game port, a universal serial bus (USB) port, an IR interface, etc. 
     A monitor  444  or other type of display device can be also connected to the system bus  408  via an interface, such as a video adapter  446 . It will also be appreciated that in alternative embodiments, a monitor  444  can also be any display device (e.g., another computer having a display, a smart phone, a tablet computer, etc.) for receiving display information associated with computer  402  via any communication means, including via the Internet and cloud-based networks. In addition to the monitor  444 , a computer typically comprises other peripheral output devices (not shown), such as speakers, printers, etc. 
     The computer  402  can operate in a networked environment using logical connections via wired and/or wireless communications to one or more remote computers, such as a remote computer(s)  448 . The remote computer(s)  448  can be a workstation, a server computer, a router, a personal computer, portable computer, microprocessor-based entertainment appliance, a peer device or other common network node, and typically comprises many or all of the elements described relative to the computer  402 , although, for purposes of brevity, only a remote memory/storage device  450  is illustrated. The logical connections depicted comprise wired/wireless connectivity to a local area network (LAN)  452  and/or larger networks, e.g., a wide area network (WAN)  454 . Such LAN and WAN networking environments are commonplace in offices and companies, and facilitate enterprise-wide computer networks, such as intranets, all of which can connect to a global communications network, e.g., the Internet. 
     When used in a LAN networking environment, the computer  402  can be connected to the LAN  452  through a wired and/or wireless communication network interface or adapter  456 . The adapter  456  can facilitate wired or wireless communication to the LAN  452 , which can also comprise a wireless AP disposed thereon for communicating with the adapter  456 . 
     When used in a WAN networking environment, the computer  402  can comprise a modem  458  or can be connected to a communications server on the WAN  454  or has other means for establishing communications over the WAN  454 , such as by way of the Internet. The modem  458 , which can be internal or external and a wired or wireless device, can be connected to the system bus  408  via the input device interface  442 . In a networked environment, program modules depicted relative to the computer  402  or portions thereof, can be stored in the remote memory/storage device  450 . It will be appreciated that the network connections shown are example and other means of establishing a communications link between the computers can be used. 
     The computer  402  can be operable to communicate with any wireless devices or entities operatively disposed in wireless communication, e.g., a printer, scanner, desktop and/or portable computer, portable data assistant, communications satellite, any piece of equipment or location associated with a wirelessly detectable tag (e.g., a kiosk, news stand, restroom), and telephone. This can comprise Wireless Fidelity (Wi-Fi) and BLUETOOTH® wireless technologies. Thus, the communication can be a predefined structure as with a conventional network or simply an ad hoc communication between at least two devices. 
     Wi-Fi can allow connection to the Internet from a couch at home, a bed in a hotel room or a conference room at work, without wires. Wi-Fi is a wireless technology similar to that used in a cell phone that enables such devices, e.g., computers, to send and receive data indoors and out; anywhere within the range of a base station. Wi-Fi networks use radio technologies called IEEE 802.11 (a, b, g, n, ac, ag, etc.) to provide secure, reliable, fast wireless connectivity. A Wi-Fi network can be used to connect computers to each other, to the Internet, and to wired networks (which can use IEEE 802.3 or Ethernet). Wi-Fi networks operate in the unlicensed 2.4 and 5 GHz radio bands for example or with products that contain both bands (dual band), so the networks can provide real-world performance similar to the basic 10BaseT wired Ethernet networks used in many offices. 
     Turning now to  FIG.  5   , an embodiment  500  of a mobile network platform  510  is shown that is an example of network elements  150 ,  152 ,  154 ,  156 , and/or VNEs  330 ,  332 ,  334 , etc. For example, platform  510  can facilitate in whole or in part receiving over a communication network at a local extended reality (XR) system information about a commanded movement from a remote XR system, and determining of the commanded movement may impart too much force, or may involve unpermitted touching of a user of the local XR system. In one or more embodiments, the mobile network platform  510  can generate and receive signals transmitted and received by base stations or access points such as base station or access point  122 . Generally, mobile network platform  510  can comprise components, e.g., nodes, gateways, interfaces, servers, or disparate platforms, that facilitate both packet-switched (PS) (e.g., internet protocol (IP), frame relay, asynchronous transfer mode (ATM)) and circuit-switched (CS) traffic (e.g., voice and data), as well as control generation for networked wireless telecommunication. As a non-limiting example, mobile network platform  510  can be included in telecommunications carrier networks, and can be considered carrier-side components as discussed elsewhere herein. Mobile network platform  510  comprises CS gateway node(s)  512  which can interface CS traffic received from legacy networks like telephony network(s)  540  (e.g., public switched telephone network (PSTN), or public land mobile network (PLMN)) or a signaling system #7 (SS7) network  560 . CS gateway node(s)  512  can authorize and authenticate traffic (e.g., voice) arising from such networks. Additionally, CS gateway node(s)  512  can access mobility, or roaming, data generated through SS7 network  560 ; for instance, mobility data stored in a visited location register (VLR), which can reside in memory  530 . Moreover, CS gateway node(s)  512  interfaces CS-based traffic and signaling and PS gateway node(s)  518 . As an example, in a 3GPP UMTS network, CS gateway node(s)  512  can be realized at least in part in gateway GPRS support node(s) (GGSN). It should be appreciated that functionality and specific operation of CS gateway node(s)  512 , PS gateway node(s)  518 , and serving node(s)  516 , is provided and dictated by radio technologies utilized by mobile network platform  510  for telecommunication over a radio access network  520  with other devices, such as a radiotelephone  575 . 
     In addition to receiving and processing CS-switched traffic and signaling, PS gateway node(s)  518  can authorize and authenticate PS-based data sessions with served mobile devices. Data sessions can comprise traffic, or content(s), exchanged with networks external to the mobile network platform  510 , like wide area network(s) (WANs)  550 , enterprise network(s)  570 , and service network(s)  580 , which can be embodied in local area network(s) (LANs), can also be interfaced with mobile network platform  510  through PS gateway node(s)  518 . It is to be noted that WANs  550  and enterprise network(s)  570  can embody, at least in part, a service network(s) like IP multimedia subsystem (IMS). Based on radio technology layer(s) available in technology resource(s) or radio access network  520 , PS gateway node(s)  518  can generate packet data protocol contexts when a data session is established; other data structures that facilitate routing of packetized data also can be generated. To that end, in an aspect, PS gateway node(s)  518  can comprise a tunnel interface (e.g., tunnel termination gateway (TTG) in 3GPP UMTS network(s) (not shown)) which can facilitate packetized communication with disparate wireless network(s), such as Wi-Fi networks. 
     In embodiment  500 , mobile network platform  510  also comprises serving node(s)  516  that, based upon available radio technology layer(s) within technology resource(s) in the radio access network  520 , convey the various packetized flows of data streams received through PS gateway node(s)  518 . It is to be noted that for technology resource(s) that rely primarily on CS communication, server node(s) can deliver traffic without reliance on PS gateway node(s)  518 ; for example, server node(s) can embody at least in part a mobile switching center. As an example, in a 3GPP UMTS network, serving node(s)  516  can be embodied in serving GPRS support node(s) (SGSN). 
     For radio technologies that exploit packetized communication, server(s)  514  in mobile network platform  510  can execute numerous applications that can generate multiple disparate packetized data streams or flows, and manage (e.g., schedule, queue, format ...) such flows. Such application(s) can comprise add-on features to standard services (for example, provisioning, billing, customer support ...) provided by mobile network platform  510 . Data streams (e.g., content(s) that are part of a voice call or data session) can be conveyed to PS gateway node(s)  518  for authorization/authentication and initiation of a data session, and to serving node(s)  516  for communication thereafter. In addition to application server, server(s)  514  can comprise utility server(s), a utility server can comprise a provisioning server, an operations and maintenance server, a security server that can implement at least in part a certificate authority and firewalls as well as other security mechanisms, and the like. In an aspect, security server(s) secure communication served through mobile network platform  510  to ensure network’s operation and data integrity in addition to authorization and authentication procedures that CS gateway node(s)  512  and PS gateway node(s)  518  can enact. Moreover, provisioning server(s) can provision services from external network(s) like networks operated by a disparate service provider; for instance, WAN  550  or Global Positioning System (GPS) network(s) (not shown). Provisioning server(s) can also provision coverage through networks associated to mobile network platform  510  (e.g., deployed and operated by the same service provider), such as the distributed antennas networks shown in  FIG.  1   (s) that enhance wireless service coverage by providing more network coverage. 
     It is to be noted that server(s)  514  can comprise one or more processors configured to confer at least in part the functionality of mobile network platform  510 . To that end, the one or more processor can execute code instructions stored in memory  530 , for example. It should be appreciated that server(s)  514  can comprise a content manager, which operates in substantially the same manner as described hereinbefore. 
     In example embodiment  500 , memory  530  can store information related to operation of mobile network platform  510 . Other operational information can comprise provisioning information of mobile devices served through mobile network platform  510 , subscriber databases; application intelligence, pricing schemes, e.g., promotional rates, flat-rate programs, couponing campaigns; technical specification(s) consistent with telecommunication protocols for operation of disparate radio, or wireless, technology layers; and so forth. Memory  530  can also store information from at least one of telephony network(s)  540 , WAN  550 , SS7 network  560 , or enterprise network(s)  570 . In an aspect, memory  530  can be, for example, accessed as part of a data store component or as a remotely connected memory store. 
     In order to provide a context for the various aspects of the disclosed subject matter,  FIG.  5   , and the following discussion, are intended to provide a brief, general description of a suitable environment in which the various aspects of the disclosed subject matter can be implemented. While the subject matter has been described above in the general context of computer-executable instructions of a computer program that runs on a computer and/or computers, those skilled in the art will recognize that the disclosed subject matter also can be implemented in combination with other program modules. Generally, program modules comprise routines, programs, components, data structures, etc. that perform particular tasks and/or implement particular abstract data types. 
     Turning now to  FIG.  6   , an illustrative embodiment of a communication device  600  is shown. The communication device  600  can serve as an illustrative embodiment of devices such as data terminals  114 , mobile devices  124 , vehicle  126 , display devices  144  or other client devices for communication via either communications network  125 . For example, communication device  600  can facilitate in whole or in part receiving over a communication network at a local extended reality (XR) system information about a commanded movement from a remote XR system, and determining of the commanded movement may impart too much force, or may involve unpermitted touching of a user of the local XR system. 
     The communication device  600  can comprise a wireline and/or wireless transceiver  602  (herein transceiver  602 ), a user interface (UI)  604 , a power supply  614 , a location receiver  616 , a motion sensor  618 , an orientation sensor  620 , and a controller  606  for managing operations thereof. The transceiver  602  can support short-range or long-range wireless access technologies such as Bluetooth®, ZigBee®, Wi-Fi, DECT, or cellular communication technologies, just to mention a few (Bluetooth® and ZigBee® are trademarks registered by the Bluetooth® Special Interest Group and the ZigBee® Alliance, respectively). Cellular technologies can include, for example, CDMA-1X, UMTS/HSDPA, GSM/GPRS, TDMA/EDGE, EV/DO, WiMAX, SDR, LTE, as well as other next generation wireless communication technologies as they arise. The transceiver  602  can also be adapted to support circuit-switched wireline access technologies (such as PSTN), packet-switched wireline access technologies (such as TCP/IP, VoIP, etc.), and combinations thereof. 
     The UI  604  can include a depressible or touch-sensitive keypad  608  with a navigation mechanism such as a roller ball, a joystick, a mouse, or a navigation disk for manipulating operations of the communication device  600 . The keypad  608  can be an integral part of a housing assembly of the communication device  600  or an independent device operably coupled thereto by a tethered wireline interface (such as a USB cable) or a wireless interface supporting for example Bluetooth®. The keypad  608  can represent a numeric keypad commonly used by phones, and/or a QWERTY keypad with alphanumeric keys. The UI  604  can further include a display  610  such as monochrome or color LCD (Liquid Crystal Display), OLED (Organic Light Emitting Diode) or other suitable display technology for conveying images to an end user of the communication device  600 . In an embodiment where the display  610  is touch-sensitive, a portion or all of the keypad  608  can be presented by way of the display  610  with navigation features. 
     The display  610  can use touch screen technology to also serve as a user interface for detecting user input. As a touch screen display, the communication device  600  can be adapted to present a user interface having graphical user interface (GUI) elements that can be selected by a user with a touch of a finger. The display  610  can be equipped with capacitive, resistive or other forms of sensing technology to detect how much surface area of a user’s finger has been placed on a portion of the touch screen display. This sensing information can be used to control the manipulation of the GUI elements or other functions of the user interface. The display  610  can be an integral part of the housing assembly of the communication device  600  or an independent device communicatively coupled thereto by a tethered wireline interface (such as a cable) or a wireless interface. 
     The UI  604  can also include an audio system  612  that utilizes audio technology for conveying low volume audio (such as audio heard in proximity of a human ear) and high volume audio (such as speakerphone for hands free operation). The audio system  612  can further include a microphone for receiving audible signals of an end user. The audio system  612  can also be used for voice recognition applications. The UI  604  can further include an image sensor  613  such as a charged coupled device (CCD) camera for capturing still or moving images. 
     The power supply  614  can utilize common power management technologies such as replaceable and rechargeable batteries, supply regulation technologies, and/or charging system technologies for supplying energy to the components of the communication device  600  to facilitate long-range or short-range portable communications. Alternatively, or in combination, the charging system can utilize external power sources such as DC power supplied over a physical interface such as a USB port or other suitable tethering technologies. 
     The location receiver  616  can utilize location technology such as a global positioning system (GPS) receiver capable of assisted GPS for identifying a location of the communication device  600  based on signals generated by a constellation of GPS satellites, which can be used for facilitating location services such as navigation. The motion sensor  618  can utilize motion sensing technology such as an accelerometer, a gyroscope, or other suitable motion sensing technology to detect motion of the communication device  600  in three-dimensional space. The orientation sensor  620  can utilize orientation sensing technology such as a magnetometer to detect the orientation of the communication device  600  (north, south, west, and east, as well as combined orientations in degrees, minutes, or other suitable orientation metrics). 
     The communication device  600  can use the transceiver  602  to also determine a proximity to a cellular, Wi-Fi, Bluetooth®, or other wireless access points by sensing techniques such as utilizing a received signal strength indicator (RSSI) and/or signal time of arrival (TOA) or time of flight (TOF) measurements. The controller  606  can utilize computing technologies such as a microprocessor, a digital signal processor (DSP), programmable gate arrays, application specific integrated circuits, and/or a video processor with associated storage memory such as Flash, ROM, RAM, SRAM, DRAM or other storage technologies for executing computer instructions, controlling, and processing data supplied by the aforementioned components of the communication device  600 . 
     Other components not shown in  FIG.  6    can be used in one or more embodiments of the subject disclosure. For instance, the communication device  600  can include a slot for adding or removing an identity module such as a Subscriber Identity Module (SIM) card or Universal Integrated Circuit Card (UICC). SIM or UICC cards can be used for identifying subscriber services, executing programs, storing subscriber data, and so on. 
     The terms “first,” “second,” “third,” and so forth, as used in the claims, unless otherwise clear by context, is for clarity only and doesn’t otherwise indicate or imply any order in time. For instance, “a first determination,” “a second determination,” and “a third determination,” does not indicate or imply that the first determination is to be made before the second determination, or vice versa, etc. 
     In the subject specification, terms such as “store,” “storage,” “data store,” data storage,” “database,” and substantially any other information storage component relevant to operation and functionality of a component, refer to “memory components,” or entities embodied in a “memory” or components comprising the memory. It will be appreciated that the memory components described herein can be either volatile memory or nonvolatile memory, or can comprise both volatile and nonvolatile memory, by way of illustration, and not limitation, volatile memory, non-volatile memory, disk storage, and memory storage. Further, nonvolatile memory can be included in read only memory (ROM), programmable ROM (PROM), electrically programmable ROM (EPROM), electrically erasable ROM (EEPROM), or flash memory. Volatile memory can comprise random access memory (RAM), which acts as external cache memory. By way of illustration and not limitation, RAM is available in many forms such as synchronous RAM (SRAM), dynamic RAM (DRAM), synchronous DRAM (SDRAM), double data rate SDRAM (DDR SDRAM), enhanced SDRAM (ESDRAM), Synchlink DRAM (SLDRAM), and direct Rambus RAM (DRRAM). Additionally, the disclosed memory components of systems or methods herein are intended to comprise, without being limited to comprising, these and any other suitable types of memory. 
     Moreover, it will be noted that the disclosed subject matter can be practiced with other computer system configurations, comprising single-processor or multiprocessor computer systems, mini-computing devices, mainframe computers, as well as personal computers, hand-held computing devices (e.g., PDA, phone, smartphone, watch, tablet computers, netbook computers, etc.), microprocessor-based or programmable consumer or industrial electronics, and the like. The illustrated aspects can also be practiced in distributed computing environments where tasks are performed by remote processing devices that are linked through a communications network; however, some if not all aspects of the subject disclosure can be practiced on stand-alone computers. In a distributed computing environment, program modules can be located in both local and remote memory storage devices. 
     In one or more embodiments, information regarding use of services can be generated including services being accessed, media consumption history, user preferences, and so forth. This information can be obtained by various methods including user input, detecting types of communications (e.g., video content vs. audio content), analysis of content streams, sampling, and so forth. The generating, obtaining and/or monitoring of this information can be responsive to an authorization provided by the user. In one or more embodiments, an analysis of data can be subject to authorization from user(s) associated with the data, such as an opt-in, an opt-out, acknowledgement requirements, notifications, selective authorization based on types of data, and so forth. 
     Some of the embodiments described herein can also employ artificial intelligence (AI) to facilitate automating one or more features described herein. The embodiments (e.g., in connection with automatically identifying acquired cell sites that provide a maximum value/benefit after addition to an existing communication network) can employ various AI-based schemes for carrying out various embodiments thereof. Moreover, the classifier can be employed to determine a ranking or priority of each cell site of the acquired network. A classifier is a function that maps an input attribute vector, x = (x1, x2, x3, x4, ..., xn), to a confidence that the input belongs to a class, that is, f(x) = confidence (class). Such classification can employ a probabilistic and/or statistical-based analysis (e.g., factoring into the analysis utilities and costs) to determine or infer an action that a user desires to be automatically performed. A support vector machine (SVM) is an example of a classifier that can be employed. The SVM operates by finding a hypersurface in the space of possible inputs, which the hypersurface attempts to split the triggering criteria from the non-triggering events. Intuitively, this makes the classification correct for testing data that is near, but not identical to training data. Other directed and undirected model classification approaches comprise, e.g., naive Bayes, Bayesian networks, decision trees, neural networks, fuzzy logic models, and probabilistic classification models providing different patterns of independence can be employed. Classification as used herein also is inclusive of statistical regression that is utilized to develop models of priority. 
     As will be readily appreciated, one or more of the embodiments can employ classifiers that are explicitly trained (e.g., via a generic training data) as well as implicitly trained (e.g., via observing UE behavior, operator preferences, historical information, receiving extrinsic information). For example, SVMs can be configured via a learning or training phase within a classifier constructor and feature selection module. Thus, the classifier(s) can be used to automatically learn and perform a number of functions, including but not limited to determining according to predetermined criteria which of the acquired cell sites will benefit a maximum number of subscribers and/or which of the acquired cell sites will add minimum value to the existing communication network coverage, etc. 
     As used in some contexts in this application, in some embodiments, the terms “component,” “system” and the like are intended to refer to, or comprise, a computer-related entity or an entity related to an operational apparatus with one or more specific functionalities, wherein the entity can be either hardware, a combination of hardware and software, software, or software in execution. As an example, a component may be, but is not limited to being, a process running on a processor, a processor, an object, an executable, a thread of execution, computer-executable instructions, a program, and/or a computer. By way of illustration and not limitation, both an application running on a server and the server can be a component. One or more components may reside within a process and/or thread of execution and a component may be localized on one computer and/or distributed between two or more computers. In addition, these components can execute from various computer readable media having various data structures stored thereon. The components may communicate via local and/or remote processes such as in accordance with a signal having one or more data packets (e.g., data from one component interacting with another component in a local system, distributed system, and/or across a network such as the Internet with other systems via the signal). As another example, a component can be an apparatus with specific functionality provided by mechanical parts operated by electric or electronic circuitry, which is operated by a software or firmware application executed by a processor, wherein the processor can be internal or external to the apparatus and executes at least a part of the software or firmware application. As yet another example, a component can be an apparatus that provides specific functionality through electronic components without mechanical parts, the electronic components can comprise a processor therein to execute software or firmware that confers at least in part the functionality of the electronic components. While various components have been illustrated as separate components, it will be appreciated that multiple components can be implemented as a single component, or a single component can be implemented as multiple components, without departing from example embodiments. 
     Further, the various embodiments can be implemented as a method, apparatus or article of manufacture using standard programming and/or engineering techniques to produce software, firmware, hardware or any combination thereof to control a computer to implement the disclosed subject matter. The term “article of manufacture” as used herein is intended to encompass a computer program accessible from any computer-readable device or computer-readable storage/communications media. For example, computer readable storage media can include, but are not limited to, magnetic storage devices (e.g., hard disk, floppy disk, magnetic strips), optical disks (e.g., compact disk (CD), digital versatile disk (DVD)), smart cards, and flash memory devices (e.g., card, stick, key drive). Of course, those skilled in the art will recognize many modifications can be made to this configuration without departing from the scope or spirit of the various embodiments. 
     In addition, the words “example” and “exemplary” are used herein to mean serving as an instance or illustration. Any embodiment or design described herein as “example” or “exemplary” is not necessarily to be construed as preferred or advantageous over other embodiments or designs. Rather, use of the word example or exemplary is intended to present concepts in a concrete fashion. As used in this application, the term “or” is intended to mean an inclusive “or” rather than an exclusive “or”. That is, unless specified otherwise or clear from context, “X employs A or B” is intended to mean any of the natural inclusive permutations. That is, if X employs A; X employs B; or X employs both A and B, then “X employs A or B” is satisfied under any of the foregoing instances. In addition, the articles “a” and “an” as used in this application and the appended claims should generally be construed to mean “one or more” unless specified otherwise or clear from context to be directed to a singular form. 
     Moreover, terms such as “user equipment,” “mobile station,” “mobile,” subscriber station,” “access terminal,” “terminal,” “handset,” “mobile device” (and/or terms representing similar terminology) can refer to a wireless device utilized by a subscriber or user of a wireless communication service to receive or convey data, control, voice, video, sound, gaming or substantially any data-stream or signaling-stream. The foregoing terms are utilized interchangeably herein and with reference to the related drawings. 
     Furthermore, the terms “user,” “subscriber,” “customer,” “consumer” and the like are employed interchangeably throughout, unless context warrants particular distinctions among the terms. It should be appreciated that such terms can refer to human entities or automated components supported through artificial intelligence (e.g., a capacity to make inference based, at least, on complex mathematical formalisms), which can provide simulated vision, sound recognition and so forth. 
     As employed herein, the term “processor” can refer to substantially any computing processing unit or device comprising, but not limited to comprising, single-core processors; single-processors with software multithread execution capability; multi-core processors; multi-core processors with software multithread execution capability; multi-core processors with hardware multithread technology; parallel platforms; and parallel platforms with distributed shared memory. Additionally, a processor can refer to an integrated circuit, an application specific integrated circuit (ASIC), a digital signal processor (DSP), a field programmable gate array (FPGA), a programmable logic controller (PLC), a complex programmable logic device (CPLD), a discrete gate or transistor logic, discrete hardware components or any combination thereof designed to perform the functions described herein. Processors can exploit nano-scale architectures such as, but not limited to, molecular and quantum-dot based transistors, switches and gates, in order to optimize space usage or enhance performance of user equipment. A processor can also be implemented as a combination of computing processing units. 
     As used herein, terms such as “data storage,” data storage,” “database,” and substantially any other information storage component relevant to operation and functionality of a component, refer to “memory components,” or entities embodied in a “memory” or components comprising the memory. It will be appreciated that the memory components or computer-readable storage media, described herein can be either volatile memory or nonvolatile memory or can include both volatile and nonvolatile memory. 
     What has been described above includes mere examples of various embodiments. It is, of course, not possible to describe every conceivable combination of components or methodologies for purposes of describing these examples, but one of ordinary skill in the art can recognize that many further combinations and permutations of the present embodiments are possible. Accordingly, the embodiments disclosed and/or claimed herein are intended to embrace all such alterations, modifications and variations that fall within the spirit and scope of the appended claims. Furthermore, to the extent that the term “includes” is used in either the detailed description or the claims, such term is intended to be inclusive in a manner similar to the term “comprising” as “comprising” is interpreted when employed as a transitional word in a claim. 
     In addition, a flow diagram may include a “start” and/or “continue” indication. The “start” and “continue” indications reflect that the steps presented can optionally be incorporated in or otherwise used in conjunction with other routines. In this context, “start” indicates the beginning of the first step presented and may be preceded by other activities not specifically shown. Further, the “continue” indication reflects that the steps presented may be performed multiple times and/or may be succeeded by other activities not specifically shown. Further, while a flow diagram indicates a particular ordering of steps, other orderings are likewise possible provided that the principles of causality are maintained. 
     As may also be used herein, the term(s) “operably coupled to”, “coupled to”, and/or “coupling” includes direct coupling between items and/or indirect coupling between items via one or more intervening items. Such items and intervening items include, but are not limited to, junctions, communication paths, components, circuit elements, circuits, functional blocks, and/or devices. As an example of indirect coupling, a signal conveyed from a first item to a second item may be modified by one or more intervening items by modifying the form, nature or format of information in a signal, while one or more elements of the information in the signal are nevertheless conveyed in a manner than can be recognized by the second item. In a further example of indirect coupling, an action in a first item can cause a reaction on the second item, as a result of actions and/or reactions in one or more intervening items. 
     Although specific embodiments have been illustrated and described herein, it should be appreciated that any arrangement which achieves the same or similar purpose may be substituted for the embodiments described or shown by the subject disclosure. The subject disclosure is intended to cover any and all adaptations or variations of various embodiments. Combinations of the above embodiments, and other embodiments not specifically described herein, can be used in the subject disclosure. For instance, one or more features from one or more embodiments can be combined with one or more features of one or more other embodiments. In one or more embodiments, features that are positively recited can also be negatively recited and excluded from the embodiment with or without replacement by another structural and/or functional feature. The steps or functions described with respect to the embodiments of the subject disclosure can be performed in any order. The steps or functions described with respect to the embodiments of the subject disclosure can be performed alone or in combination with other steps or functions of the subject disclosure, as well as from other embodiments or from other steps that have not been described in the subject disclosure. Further, more than or less than all of the features described with respect to an embodiment can also be utilized.