Patent Publication Number: US-11395520-B2

Title: Gamer hoodie

Description:
CROSS-REFERENCE TO RELATED APPLICATION 
     This application is a continuation of U.S. application Ser. No. 16/007,583, filed on Jun. 13, 2018. The entire disclosure of the above application is incorporated herein by reference. 
    
    
     TECHNICAL FIELD 
     This instant specification relates to a garment, and, more particularly to a garment having features for use in electronic gaming activities. 
     BACKGROUND 
     In recent years, garments designed as outerwear have been developed to provide more than just warmth and protection. Consumers value storage spaces and ease of access, regardless of whether the garment is used for outdoor activities, such as hiking or camping, or for more urban daily use. 
     Electronic devices, such as cell phones, media players, and smartphones are now common accessories that consumers carry and use constantly, regardless of the activity. Easy access to these electronic devices and being able to utilize the many features that these devices offer has become increasingly important for consumers. The ability to carry, use and operate such a device, e.g., navigate from one song to the next or one application to the next, is desirable. 
     Electronic gaming has increased in popularity. Simple “pong” type games that were once played in isolation or pairs at home have evolved into interconnected gaming environments. Enthusiasts have elevated the status of such activities from mere “games” to the level of competitive spectator sports, complete with live tournaments, teams, broadcasts, and sponsorships. And similar to the way that athletic competitors value their personal equipment and would never go into competition without it (e.g., their own shoes, custom golf clubs, specially tuned bicycles, rackets, bowling balls, baseball gloves), competitive gamers value the use of their own personal equipment as well (e.g., customized/specialized gaming controllers and/or keyboards, communications equipment, eyewear). 
     There are known garment designs that allow interconnectivity between multiple devices positioned in different pockets. The more common electronic devices used by consumers today, however, perform multiple functions, e.g., a single device is a cell phone, a web browser, and a media player, with features that several years ago would have required two or more devices to perform. A suitable garment design that allows electronic gaming enthusiasts to hold and enhance the use of personal electronic gaming equipment and the wires associated with the equipment has not heretofore been known. 
     SUMMARY 
     In general, this document describes a garment, and, more particularly to a garment having features for use in electronic gaming activities. 
     In a first aspect, a hooded garment includes a torso section extending from a waist region to a neck region, wherein the torso section comprises a chest region and a back region, the back region comprising a vertical pocket having a pocket opening formed in an upper half of the back region and defining a space having a depth between the neck region and the waist region that is longer than a width between a left torso region and a right torso region, a hood extending upward from the neck region and having a front opening, a right sleeve extending from a right shoulder region of the right torso region and having a first wrist opening, and a left sleeve extending from a left shoulder region of the left torso region and having a second wrist opening. 
     Various embodiments can include some, all, or none of the following features. The torso section can include at least one of a front right pocket having a first opening in the right torso region proximal the waist region on the chest region, the first opening being at least partly oriented toward the left torso region across the chest region, and a front left pocket having a second opening in the left torso region proximal the waist region on the chest region, the second opening being at least partly oriented toward the right torso region across the chest region. The torso section includes at least one of a back right pocket having a first opening in the right torso region proximal the waist region on the back region, the first opening being at least partly oriented toward the left torso region across the back region, and a back left pocket having a second opening in the left torso region proximal the waist region on the back region, the second opening being at least partly oriented toward the right torso region across the back region. At least one of the right sleeve and the left sleeve can also include a channel having at least a first opening proximal the neck region and a second opening proximal at least one of an elbow region and the first wrist opening or the second wrist opening. The hooded garment can also include an electrical cord assembly comprising a plurality of electrically isolated conductors at least partly retained within the channel, the electrical cord assembly having a first end proximal the neck region and extending to a second end proximal at least one of the elbow region and the first wrist opening or the second wrist opening. At least one of the right sleeve and the left sleeve can also include a retainer configured to be affixed to an electronic game controller. At least one of the right sleeve and the left sleeve can also include an electronic device pocket proximal the first wrist opening or the second wrist opening and having a substantially transparent window configured to permit viewing of a display of an electronic device secured within the electronic device pocket. The hooded garment can include one or more affixment points configured to removably affix ornamental patches to the hooded garment. The vertical pocket can be configured to hold a first portion of a personal computer (PC) gaming keyboard in a vertical orientation, and a second portion of the keyboard visibly extends vertically through the pocket opening toward the neck region. 
     In a second aspect, a hooded garment includes a torso section extending from a waist region to a neck region, wherein the torso section has a chest region and a back region, a hood extending upward from the neck region and having a front opening, a right sleeve extending from a right shoulder region of a right torso region and having a first wrist opening, and a left sleeve extending from a left shoulder region of a left torso region and having a second wrist opening, wherein the torso section also includes at least one of a front right pocket having a first opening in the right torso region proximal the waist region on the chest region, the first opening being at least partly oriented toward the left torso region across the chest region, a front left pocket having a second opening in the left torso region proximal the waist region on the chest region, the second opening being at least partly oriented toward the right torso region across the chest region, a back right pocket having a third opening in the right torso region proximal the waist region on the back region, the third opening being at least partly oriented toward the left torso region across the back region, and a back left pocket having a fourth opening in the left torso region proximal the waist region on the back region, the fourth opening being at least partly oriented toward the right torso region across the back region. 
     Various embodiments can include some, all, or none of the following features. At least one of the right sleeve and the left sleeve can also include a channel having at least a first opening proximal the neck region and a second opening proximal at least one of an elbow region and the first wrist opening or the second wrist opening. The hooded garment can also include an electrical cord assembly having a plurality of electrically isolated conductors at least partly retained within the channel, the electrical cord assembly having a first end proximal the neck region and extending to a second end proximal at least one of the elbow region and the first wrist opening or the second wrist opening. At least one of the right sleeve and the left sleeve can also include a retainer configured to be affixed to an electronic game controller. At least one of the right sleeve and the left sleeve can also include an electronic device pocket proximal first wrist opening or the second wrist opening and comprising a substantially transparent window configured to permit viewing of a display of an electronic device secured within the electronic device pocket. The hooded garment can also include one or more affixment points configured to removably affix ornamental patches to the hooded garment. The back region can also include a vertical pocket having an opening formed in an upper half of the back region and defining a space having a depth between the neck region and the waist region that is longer than a width between a left torso region and a right torso region. The vertical pocket can be configured to hold a first portion a personal computer (PC) gaming keyboard in a vertical orientation, and a second portion of the keyboard visibly extends vertically through the opening toward the neck region. 
     In a third aspect, a hooded garment includes a torso section extending from a waist region to a neck region, wherein the torso section has a right torso region, a left torso region, a chest region, and a back region, a hood extending upward from the neck region and having a front opening, a right sleeve extending from a right shoulder region of the right torso region and having a first wrist opening, and a left sleeve extending from a left shoulder region of the left torso region and having a second wrist opening, wherein at least one of the right sleeve and the left sleeve also includes a channel having at least a first opening proximal the neck region and a second opening proximal at least one of an elbow region and the first wrist opening or the second wrist opening. 
     Various embodiments can include some, all, or none of the following features. The torso section can include at least one of a front right pocket having a first opening in the right torso region proximal the waist region on the chest region, the first opening being at least partly oriented toward the left torso region across the chest region, and a front left pocket having a second opening in the left torso region proximal the waist region on the chest region, the second opening being at least partly oriented toward the right torso region across the chest region. The torso section can include at least one of a back right pocket having a first opening in the right torso region proximal the waist region on the back region, the first opening being at least partly oriented toward the left torso region across the back region, and a back left pocket having a second opening in the left torso region proximal the waist region on the back region, the second opening being at least partly oriented toward the right torso region across the back region. The hooded garment can also include an electrical cord assembly having a plurality of electrically isolated conductors at least partly retained within the channel, the electrical cord assembly having a first end proximal the neck region and extending to a second end proximal at least one of the elbow region and the first wrist opening or the second wrist opening. At least one of the right sleeve and the left sleeve can also include a retainer configured to be affixed to an electronic game controller. At least one of the right sleeve and the left sleeve can also include an electronic device pocket proximal the first wrist opening or the second wrist opening and having a substantially transparent window configured to permit viewing of a display of an electronic device secured within the electronic device pocket. The hooded garment can also have one or more affixment points configured to removably affix ornamental patches to the hooded garment. The back region can also have a vertical pocket having an opening formed in an upper half of the back region and defining a space having a depth between the neck region and the waist region that is longer than a width between a left torso region and a right torso region. The vertical pocket can be configured to hold a first portion of a personal computer (PC) gaming keyboard in a vertical orientation, and a second portion of the keyboard visibly extends vertically through the opening toward the neck region. 
     In a fourth aspect, a hooded garment includes a torso section extending from a waist region to a neck region, wherein the torso section has a right torso region, a left torso region, a chest region and a back region, a hood extending upward from the neck region and having a front opening, a right sleeve extending from a right shoulder region of the right torso region and having a first wrist opening, and a left sleeve extending from a left shoulder region of the left torso region and having a second wrist opening, wherein at least one of the right sleeve and the left sleeve also includes an electronic device pocket proximal the corresponding left wrist opening or right wrist opening and comprising a substantially transparent window configured to permit viewing of a display of an electronic device secured within the electronic device pocket. 
     Various embodiments can include some, all, or none of the following features. The torso section can include at least one of a front right pocket having a first opening in the right torso region proximal the waist region on the chest region, the first opening being at least partly oriented toward the left torso region across the chest region, and a front left pocket having a second opening in the left torso region proximal the waist region on the chest region, the second opening being at least partly oriented toward the right torso region across the chest region. The torso section can include at least one of a back right pocket having a first opening in the right torso region proximal the waist region on the back region, the first opening being at least partly oriented toward the left torso region across the back region, and a back left pocket having a second opening in the left torso region proximal the waist region on the back region, the second opening being at least partly oriented toward the right torso region across the back region. At least one of the right sleeve and the left sleeve can also include a channel having at least a first opening proximal the neck region and a second opening proximal at least one of an elbow region and the first wrist opening or the second wrist opening. The hooded garment can also include an electrical cord assembly having a plurality of electrically isolated conductors at least partly retained within the channel, the electrical cord assembly having a first end proximal the neck region and extending to a second end proximal at least one of the elbow region, the first wrist opening or the second wrist opening, and the electronic device pocket. At least one of the right sleeve and the left sleeve can also include a retainer configured to be affixed to an electronic game controller. The hooded garment can also include one or more affixment points configured to removably affix ornamental patches to the hooded garment. The back region can also include a vertical pocket having an opening formed in an upper half of the back region and defining a space having a depth between the neck region and the waist region that is longer than a width between a left torso region and a right torso region. The vertical pocket can be configured to hold a first portion of a personal computer (PC) gaming keyboard in a vertical orientation, and a second portion of the keyboard visibly extends vertically through the opening toward the neck region. The substantially transparent window can be a material that permits interaction between a user and a capacitive touchscreen user interface within the electronic device pocket. 
     The garments described here may provide one or more of the following advantages. First, a garment can provide features that enhance an electronic gaming experience. Second, the garment can provide pockets that are oriented for use with electronic gaming accessories. Third, the garment can provide pockets that can be accessed in tight quarters and/or seated positions. Fourth, the garment can transport and display electronic gaming accessories. Fifth, the garment can provide features that enhance the visibility of promotional materials. 
     The details of one or more implementations are set forth in the accompanying drawings and the description below. Other features and advantages will be apparent from the description and drawings, and from the claims. 
    
    
     
       DESCRIPTION OF DRAWINGS 
         FIGS. 1A-1C  are a front views of an example garment. 
         FIGS. 2A-2C  are a rear views of the example garment of  FIGS. 1A-1C . 
         FIG. 3  is a left side view of the example garment of  FIGS. 1A-2C . 
         FIG. 4  is a left side view of the example garment of  FIGS. 1A-3 . 
         FIG. 5  is a top view of the example garment of  FIGS. 1A-4 . 
         FIG. 6  is an underside view of the example garment of  FIGS. 1A-5 . 
         FIG. 7  is another front view of the example garment of  FIGS. 1A-6 . 
         FIG. 8  is another rear view of the example garment of  FIGS. 1A-7 . 
     
    
    
     DETAILED DESCRIPTION 
     This document describes an upper-wear garment with features that can enhance the wearer&#39;s ability to organize, transport, and use electronic devices such as electronic gaming equipment. Electronic gaming enthusiasts often prefer to play using their own personally selected and/or customized gaming controllers, mice, keyboards, communication headsets, and other equipment. Some electronic gaming enthusiasts also wear clothing or accessories that can help them avoid external distractions and better focus on their game displays. For some gamers, the basic garment of choice is a hooded garment, commonly referred to as a “hoodie”, which can be down over the player&#39;s head and drawn partly closed about the wearer&#39;s face to block out portions of the wearer&#39;s peripheral vision and help the wearer maintain focus straight ahead (e.g., toward their gaming screen). 
       FIGS. 1A-8  show various views of an example garment  100 . In general, the garment  100  is configured as a hooded garment, commonly referred to as a “hoodie”, which includes pockets, cord organizers, and other features that are sized and oriented in configurations that address some of the unique equipment and needs of electronic gaming enthusiasts. 
     Base Structure 
     The design of the example garment  100  is generally based on the design of hooded sweatshirts, commonly known as “hoodies”. The garment  100  includes a torso region  101  extending from a waist region  102  to a neck region  103 . The torso region  101  includes a chest region  110  ( FIGS. 1A-1C ) configured to substantially cover a wearer&#39;s chest, and a back region  130  ( FIGS. 2A-3 ) configured to substantially cover the wearer&#39;s back. In the illustrated example, the chest region  110  includes a closure fastener  112 , such as a zipper, that extends from the neck region  103  to the waist region  102 . The closure fastener  112  is configured to open and reclose to ease the process of donning and removing the garment  100 . In some embodiments, the closure fastener  112  may extend only part of the way from the neck region  103  to the waist region  102  (e.g., a half-hoodie). In some embodiments, the closure fastener  112  may be omitted (e.g., a pullover hoodie). 
     A right sleeve  150  extends from a right shoulder region  152  of a right torso region  104  and has a wrist opening  154 . A left sleeve  170  extends from a left shoulder region  172  of a left torso region  105  and has a wrist opening  174 . In the illustrated embodiment, the right wrist opening  154  is bordered by an expandable cuff  155  and the left wrist opening  174  is bordered by an expandable cuff  175 . The cuffs  155 ,  175  are partly elastic and configured to at draw the wrist openings  154 ,  174  at least partly closed against the wearer&#39;s wrists. 
     Hood 
     The garment  100  includes a hood  180 . The hood  180  extends upward from the neck region  103 . The hood  180  is configured to be pulled up and over much of the wearer&#39;s head when in use, and has a front opening  181  for the wearer&#39;s face. A drawstring  184  is threaded through a passageway (not shown) within the periphery of the front opening  181 . In use, the drawstring  184  can be tensioned in order to draw the front opening  181  at least partly closed around the wearer&#39;s face. 
     The hood  180  differs from the hoods of traditional “hoodies” in several ways. The hood  180  is oversized compared to traditional hoods. For example, the hood  180  is configured to provide room for not just the wearer&#39;s head, but also to provide room for a communication headset  190  worn by the wearer. The hood  180  is also constructed to provide relatively greater acoustic insulation compared to traditional hoods. The hood  180  is made up of two or more layers of cloth and/or sound deadening materials. In use, the hood  180  can provide at least partial acoustic isolation for the wearer. In some implementations, compared to traditional hoods, the hood  180  can provide relatively greater immersion in a game or other task by at least partly isolating the wearer from audible distractions beyond the game (e.g., to help focus on sounds provided by the communication headset  190 ). 
     In another example, the hood  180  is configured to project the front opening  181  forward beyond the wearer&#39;s face. In use, this additional depth can be used to intentionally reduce the wearer&#39;s peripheral vision (e.g., to provide “blinders” to block out distractions around a gaming screen). In some implementations, compared to traditional hoods, the hood  180  can provide relatively greater immersion in a game or other task by at least partly isolating the wearer from visual distractions beyond the game (e.g., to help focus on the gaming screen). In some implementations, the hood  180  can also be used to retain gaming or other accessories. For example, the wearer can store the communication headset  190  in the hood  180  when the hood  180  is down. 
     Keyboard Sheath 
     Referring mostly now to  FIGS. 2A-2C , the example garment  100  includes a keyboard sheath  200 . The keyboard sheath  200  is a vertically oriented pocket  210  in the back region  130 . The keyboard sheath  200  includes an opening  220  formed in an upper half of the back region  130  and defines a space that is proximal the vertical center of the back region  130 . The space defined by the keyboard sheath  200  has a depth  230  between the neck region  103  and the waist region  102  that is longer than a width  232  between the left torso region  105  and the right torso region  104 . The opening  220  extends in a generally horizontal direction relative to the orientation in which the garment  100  is typically worn (e.g., extending between a location proximal the right shoulder region  152  and the left shoulder region  172 ). As such, the opening  220  provides primarily vertical access to the pocket  210 . In some embodiments, configuration of the keyboard sheath  200  can resemble a kangaroo&#39;s pouch. 
     In some embodiments, the dimensions of the pocket  210  can be selected to accommodate on the size of a typical, full-size personal computer (PC) gaming keyboard. For example, a PC keyboard can be about 17 inches wide and 6 inches deep. In such an example, the opening  220  can be a bit wider than 6 inches in order to accommodate rotated, vertical insertion of the keyboard, and the depth  230  can be about 14-18 inches deep. 
     Referring now to  FIG. 2C , the garment  100  is shown with the keyboard sheath  200  in an example of use. In general, the vertical pocket  210  is configured to hold most (e.g., half or more) of a personal computer (PC) gaming keyboard  191  in a vertical orientation (e.g., with width of the keyboard rotated into the vertical direction). The remainder of the keyboard  191  visibly extends vertically through the opening  220  toward the neck region  103 . For example, some gamers may consider their gaming keyboards to be very important and/or very personal tools of their trade, and the keyboard sheath  200  can provide a place where their personal keyboard can be transported while leaving their hands/arms free, while also displaying the keyboard (e.g., as a status symbol, to make brand/sponsor logos on the keyboard visible to others). 
     A retainer  240  is configured to at least partly close the opening  220 . In the illustrated example, the retainer  240  can be extended between the neck region  103  on the back region  130  and the opening  220  to hold the keyboard  191  in place and prevent it from falling out. The retainer  240  is substantial enough to retain the keyboard  191  while also permitting the upper portion to remain exposed (e.g., to be seen for status or sponsorship purposes). In the illustrated example, the retainer  240  is partly formed of hook-and-loop fastener, but in some embodiments other forms of fasteners may be used (e.g., snaps, buckles, magnets, buttons, elastic, laces). 
     Quick Draw Reversed Pockets 
     Referring mainly to  FIG. 7 , the torso region  101  of the chest region  110  of the example garment  100  includes a front right pocket  156  and a front left pocket  176 . The front right pocket  156  includes a right opening  157  in the right torso region  104  proximal the waist region  102  on the chest region  110 . The front left pocket  176  includes a left opening  177  in the left torso region  105  proximal the waist region  102  on the chest region  110 . 
     Traditional “hoodie” designs sometimes include front pockets, and these pockets are generally configured either as a horizontal tube across the wearer&#39;s abdomen (e.g., for pullover designs) or separate left and right pockets (e.g., for zip-up designs). In general, traditional pocket designs are oriented to make it easy for the right hand to enter the opening of the right pocket and for the left hand to enter the opening of the left pocket. 
     The front pockets  156 ,  176  of the garment  100  differ from traditional pockets. In general, the front pockets  156 ,  176  are “reversed” relative to traditional pockets. The right opening  157  is at least partly oriented toward the left torso region  105  across the chest region  110 , and the left opening  177  is at least partly oriented toward the right torso region  104  across the chest region  110 . For example, the right opening  157  opens diagonally toward the left shoulder region  172 , while the left opening  177  opens diagonally toward the right shoulder region  152 . In such orientations, the wearer can easily access the front right pocket  156  by reaching his/her left hand across his/her abdomen and through the right opening  157 , and/or can easily access the front left pocket  176  by reaching his/her right hand across his/her abdomen and through the left opening  177 . 
     In some implementations, the front pockets  156 ,  176  are oriented to provide easy access for a wearer of the garment  100  in confined spaces, such as a crowd or a racecar-style gaming seat. For example, the front pockets  156 ,  176  can provide easy access to a game controller  192  without the wearer having to stand up or extend an elbow far behind them in order to reach into the pockets. Instead, the user simply reaches his/her hand into the reversed opening on the opposite side of their stomach area. In some implementations, the front pockets  156 ,  176  can reduce the chances of theft or accidental loss of their contents. For example, with the front pockets  156 ,  176 , a pickpocket may have to approach the wearer from the front rather than from the sides or back. In another example, the wearer may play games while in a somewhat reclined position in which traditional pockets with rearward openings would permit their contents to fall out, whereas the front pockets  156 ,  176  would become increasingly secure in a reclined position (e.g., more vertical and pouch-like relative to gravity). 
     Referring mainly to  FIG. 8 , the torso region  101  of the back region  130  of the example garment  100  includes a back right pocket  256  and a back left pocket  276 . The back right pocket  256  includes a right opening  257  in the right torso region  104  proximal the waist region  102  on the back region  130 . The back left pocket  276  includes a left opening  277  in the left torso region  105  proximal the waist region  102  on the back region  130 . 
     The right opening  257  is at least partly oriented toward the left torso region  105  across the back region  130 , and the left opening  277  is at least partly oriented toward the right torso region  104  across the back region  130 . For example, the right opening  257  opens diagonally toward the left shoulder region  172 , while the left opening  277  opens diagonally toward the right shoulder region  152 . In such orientations, the wearer can easily access the back right pocket  256  by reaching his/her left hand across his/her lower back and through the right opening  257 , and/or can easily access the back left pocket  276  by reaching his/her right hand across his/her lower back and through the left opening  277 . For example, the back pockets  256 ,  276  can provide easy access to a game controller  193  ( FIG. 2C ) by simply reaching behind his or her back. 
     Cord Keep 
     Referring again to  FIGS. 1A-8 , the left sleeve  170  includes a channel  185  (e.g., a passage for cords). The channel  185  defines a tubular cavity that is configured to retain a section one or more electrical (e.g., wires) or optical (e.g., fiber optic) conductors, such as a cord  194  of the communication headset  190 . The channel  185  extends between an opening  181  proximal to the neck region  103 , an opening  182  proximal the wrist opening  174  ( FIGS. 1A-1C ), and an opening  183  proximal an elbow region  178 . 
     In some embodiments, the channel  185  can be a fold or loop of fabric of the sleeve  170  that is sewn, adhered, or otherwise affixed to the sleeve  170 , and the cord  194  can be threaded through the channel  185  from the opening  181  to the opening  182  or the opening  183 . For example, the communication headset  190  can come equipped with its own fixed or detachable cord. The wearer can run the cord through the channel  185  so the upper end of the cord  194  exits near the wearer&#39;s neck/head, and the other end exits near the wearer&#39;s elbow or wrist. In use, the channel  185  can keep the cord  194  out of the wearer&#39;s way to prevent the wearer from becoming entangled. In some embodiments, the channel  185  may be open along part of its length. For example, the channel  185  may be made of a collection of loops through which the cord  194  may be passed. In some embodiments, the channel  185  may be openable and reclosable along one or more portions of its length. For example, the channel  185  may include a zipper or hook-and-loop fastener that allows the channel  185  to be opened along at least a portion of its length so the cord  194  may be placed inside and then have the channel  185  be reclosed to retain the cord  194  inside. 
     In some implementations, the wearer may wish to have the cord  194  exit the opening  182 . For example, many console games provide a communications port in a handheld gaming controller, and the opening  182  can provide an exit for the cord  194  that is near the controller. In a different example, PC gaming configurations may provide a communications port on the PC itself and the opening  183  may be used to keep the cord away from the wearer&#39;s hands during gameplay. 
     In some embodiments, the channel  185  may be (or include) a semi-rigid conduit. For example, a tube having an interior with a smooth surface and an inner diameter that is larger than the outer diameter of the cord  194  and/or a plug  195  terminating the cord  194 . During assembly, the tube may ease the task of threading the cord  194  through the channel. In use, the tube may provide protection for the cord  194  (e.g., against cutting or abrasion) and/or strain relief (e.g., preventing overly tight bends). In some embodiments, the semi-rigid tube may include a lengthwise split that eases insertion and removal of the cord  194  from the length of the tube. 
     In some examples, the garment  100  can include the cord  194 . For example, the garment  100  can be constructed with one or more electrically and/or optically isolated conductors pre-assembled into the sleeve  170 , and having a plug or jack at or near the opening  181  and another plug or jack at or near the opening  182  or  183 . In use the wearer can plug the communication headset  190  into the built-in cord near the neck region  103 , and plug the built-in cord (e.g., directly or indirectly) into a communications port of a gaming controller, console, or PC. 
     Although the illustrated example shows the channel  185  and the cord  194  in association with the left sleeve  170 , in some examples the channel  185  and the cord  194  could be part of the right sleeve  150  instead, or similar channels could be included as part of both of the sleeves  150 ,  170 . 
     Controller Tether 
     The left sleeve  170  of the example garment  100  also includes a retainer  160 . The retainer  160  is a tether that is configured to be affixed to an electronic game controller  196 . In use, the retainer  160  can help keep the controller  196  close to the wearer&#39;s hand (e.g., when quickly switching between use of a keyboard and the controller  196 ). In some embodiments, the retainer  160  can include a hook, clasp, carabineer, clip, tie-able cord, loop of hook-and-loop fastener, or any other appropriate form of apparatus that can releasably retain a gaming controller or other device. 
     Although the illustrated example shows the retainer  160  in association with the left sleeve  170 , in some examples the retainer  160  could be part of the right sleeve  150  instead, or similar retainers could be included as part of both of the sleeves  150 ,  170 . 
     Electronic Device “Quarterback” Pocket 
     The example garment  100  includes an electronic device pocket  162  proximal the wrist opening  154  and the expandable cuff  155  of the right sleeve  150 . The electronic device pocket  162  is sized and configured to retain an electronic device, such as a smart phone, a small computer tablet, a handheld remote controller, or any other appropriate handheld electronic device. 
     The electronic device pocket  162  is at least partly made of a substantially transparent material (e.g., flexible plastic film) arranged as a window into the pocket  162 , to permit viewing of a display of the electronic device that is retained inside. For example, the electronic device pocket  162  can be used to hold the wearer&#39;s smart phone and keep in a location where it is readily visible, similar to the position of a wristwatch or a playbook wristband similar to those worn by American football quarterbacks. In some examples, gamers may have a companion application running on their smart phone (e.g., a map, a team communication link, an inventory list, auxiliary gaming controls) while gaming, and the electronic device pocket  162  can be used to keep their phone in a convenient location on their forearm. 
     The window of the electronic device pocket  162  is made of a material that is touchscreen compatible, in that the window material permits interaction between a user and a capacitive touchscreen user interface of a device within the electronic device pocket  162 . For example, the wearer of the garment  100  may wish to not only view a smart phone or other device within the pocket  162 , but also interact with the device (e.g., push onscreen buttons). 
     Although the illustrated example shows the electronic device pocket  162  being on the right sleeve  150 , in some examples the pocket  162  could be part of the left sleeve  170  instead, or similar pockets could be included as part of both of the sleeves  150 ,  170 . 
     Patch Pads 
     The example garment  100  also includes an affixment point  164   a  and an affixment point  164   b . The affixment points  164   a ,  164   b  provide features that act as attachment points configured to releasably retain additional accessories to the garment  100 . In some embodiments, the affixment points  164   a ,  164   b  include fasteners (e.g., hook-and-loop pads, snaps, magnets) that can releasably couple with mating fasteners of accessory items that the wearer can add and remove to/from the garment. In the illustrated example, the affixment points  164   a ,  164   b  are hook-and-loop pads that provide a location to which a removable patch  165   a  and a removable patch  165   b  (e.g., team logos, sponsor messaging, advertisements) are temporarily secured to the garment  100 . In other examples, the affixment points  164   a ,  164   b  can be used to temporarily attach auxiliary gaming controllers, electronic devices (e.g., to pin a first-person-view livestream camera onto the wearer), personal items (e.g., hydration tube, personal fan), or any other appropriate accessory. In some embodiments, more or fewer of the affixment points  164   a ,  164   b  can be located at any appropriate location on or inside the garment  100 . 
     In some embodiments, the affixment points  164   a ,  164   b  can provide structure for the removable patches  165   a ,  165   b . For example (e.g.,  FIG. 2C ), the affixment point  164   b  can include a panel of stiff backing material (e.g., plastic) that can keep the removable patch  165   b  at least semi-erect. In use, such stiffeners can help keep the removable patch  165   b  visible even when the hood  180  is down. In some examples, by keeping the removable patch  165   b  visible, the stiffeners can help enhance identification, publicity, and/or sponsorship value of the removable patch  165   b  for the wearer of the garment  100 . 
     Lapel Pocket 
     The example garment  100  also includes a lapel pocket  166 . The lapel pocket  166  is provided upon the chest region  110  and includes a fastener (e.g., zipper, hook-and-loop strip). In use, personal items or other objects may be stowed in the lapel pocket  166  and retained behind the fastener. 
     Although a few implementations have been described in detail above, other modifications are possible. For example, other components may be added to, or removed from, the described garments. Accordingly, other embodiments are within the scope of the following claims.