Patent Publication Number: US-2023157582-A1

Title: Method Of Interactive Physical and Cognitive Training Based on Multi-Sensory, External Stimulation and Body Gesture Sensing

Description:
The current application is a continuation-in-part (CIP) application of the Patent Cooperation Treaty (PCT) application PCT/IB2021/055470 filed on Jun. 21, 2021. The PCT application PCT/IB2021/055470 claims a priority to the U.S. provisional patent application Ser. No. 63/041,460 filed on Jun. 19, 2020 and was filed on Jun. 21, 2021 because Jun. 19, 2021 and Jun. 20, 2021 were on a weekend. 
    
    
     FIELD OF THE INVENTION 
     The present invention relates generally to physical activity. More particularly, the present invention relates to an electronically administered physical and cognitive training system and method. 
     BACKGROUND OF THE INVENTION 
     The present invention helps to make any kind of physical activity training—no matter if of professional athletes, amateur athletes, beginners, kids and seniors, persons with special abilities and people recovering from injuries or going through rehab—more a) effective and b) more fun and c) measurable. The use of modern IoT technology makes it possible to achieve all this in a very low-cost solution. 
     The system helps to train the cognitive-motor skills of the users in an unprecedented way. 
     For athletes, no matter what skill level, this means that they can now train body and brain at the same time. Via the stimulation of multiple senses during the exercises (via light, sound and haptic triggers), the brain of the athlete is stimulated in a much more complex way and thus the learning effects from training are deepened as new neuro-pathways in the brain are stimulated and built. This leads to better performance of the athlete/person who is training. 
     The possibility of our invention to display different moving symbols on the LED screen allows for additional cognitive stimulation, forcing users to perform different brain exercises while being physically active. This is a feature that is especially important when training children, as it is proven that any brain activity that is accompanied by physical activity leads to better learnings and brain development improvements. 
     The random element that the randomly appearing light, sound and haptic cues creates, leads to a completely new way of training which is much closer to real-game or real-life scenarios. Soccer players for example have to make very quick decisions in a game based on the situation on the field. Everything in a game is happening randomly, not linear. Thus, in a training scenario it is much more effective if training sessions are based on the random element as in the real games. When training with the innovation athletes have no idea which of the light pods is active next, thus their alertness, reaction and focus is stimulated in a similar way as during a game. 
     Coaches, trainers and physiotherapists often have to deal with a lack of motivation in their athletes. The integration of sound, light, vibration and moving symbols into the training, combined with the ability to see performance data in real time on the smartphone allows to make each session much more fun. This is due to the gamification effect, based on the fact that people who are competing against themselves or others are oftentimes showing extra effort and performance compared to a scenario where results are not visible, and no competition is present. 
     Furthermore, during a training, the multisensory stimulation leads to a much higher levels of focus during the exercises. While performing a drill that is based on the following of a random stimulation cues the athletes mind is 100% focused, which leads to the fact that users are “100% present” during the training. This leads to higher satisfaction as well as a better feeling of “relaxation of the mind” which are important factors that make athletes feel that the training is more enjoyable. 
     The embedded sensors in the innovation make it possible to track any interaction of the athlete with the pods and allow the measurement of performance (in term of speed and movement of the pods). This creates the opportunity for the coach to track, analyze and compare pre-posttests to see if and how an athlete improved over a period of time or in the simplest way to just measure the performance, for example “how quick can the athlete perform a specific speed &amp; agility course”. On top of that the integration of the tracking device that the athlete wears during the activity allows to measure how many steps and movements the athlete is doing. 
     For certain exercises, where the athlete is holding the pods in his/her hands during the training he/she will get real time feedback from the pods in form of light, sound, vibration and light symbols, helping her/him to correct posture, form etc. It is a low cost and simple solution to replace the high end and complex visual or laser system for human body trajectory tracking. 
     Every professional in the field of physical activity can benefit from the innovation, thus the potential marketability is immense. On top of that, every single person can benefit from training with the present invention. 
     Additional advantages of the invention will be set forth in part in the description which follows, and in part will be obvious from the description, or may be learned by practice of the invention. Additional advantages of the invention may be realized and attained by means of the instrumentalities and combinations particularly pointed out in the detailed description of the invention section. Further benefits and advantages of the embodiments of the invention will become apparent from consideration of the following detailed description given with reference to the accompanying drawings, which specify and show preferred embodiments of the present invention. 
    
    
     
       BRIEF DESCRIPTION OF THE DRAWINGS 
         FIG.  1    is a general system diagram of the present invention. 
         FIG.  2    is a stepwise flow diagram illustrating the overall process of the present invention. 
         FIG.  3    is a continuation of  FIG.  2   . 
         FIG.  4    is a stepwise flow diagram illustrating steps for displaying visual symbols as sensory stimulation. 
         FIG.  5    is a stepwise flow diagram illustrating steps for allocating primary and secondary interaction devices according to signal strength. 
         FIG.  6    is a stepwise flow diagram illustrating steps for communicatively coupling the control device with the primary and secondary interaction devices through different wireless communication protocols. 
         FIG.  7    is a stepwise flow diagram illustrating steps for gather body motion data using a motion tracking device to produce enhanced activity performance data. 
         FIG.  8    is a stepwise flow diagram illustrating steps for using the motion tracking device to identify the user with the system. 
         FIG.  9    is a stepwise flow diagram illustrating steps for sending activation signals from the control device to the primary and secondary interaction devices. 
         FIG.  10    is a stepwise flow diagram illustrating steps for executing a benchmarking routine in order to produce personalized activity recommendations. 
         FIG.  11    is a stepwise flow diagram illustrating a step for using the motion tracking device to improve the benchmark data. 
         FIG.  12    is a stepwise flow diagram illustrating a step for storing a personalized activity recommendation in the activity routine database. 
         FIG.  13    is a stepwise flow diagram illustrating steps for evaluating a specific activity sequence against a gesture threshold metric. 
         FIG.  14    is a stepwise flow diagram illustrating steps for actuating a notification of improper performance of the specific activity sequence based on a threshold angle. 
         FIG.  15    is a stepwise flow diagram illustrating steps for creating a customized activity routine. 
         FIG.  16    is a stepwise flow diagram illustrating further steps for creating a customized activity routine from multiple activity sequences. 
         FIG.  17    is a flow diagram illustrating the gesture detection process. 
         FIG.  18    is a general schematic diagram of the present invention. 
     
    
    
     DETAIL DESCRIPTIONS OF THE INVENTION 
     All illustrations of the drawings are for the purpose of describing selected versions of the present invention and are not intended to limit the scope of the present invention. The present invention is to be described in detail and is provided in a manner that establishes a thorough understanding of the present invention. There may be aspects of the present invention that may be practiced or utilized without the implementation of some features as they are described. It should be understood that some details have not been described in detail in order to not unnecessarily obscure focus of the invention. References herein to “the preferred embodiment”, “one embodiment”, “some embodiments”, or “alternative embodiments” should be considered to be illustrating aspects of the present invention that may potentially vary in some instances and should not be considered to be limiting to the scope of the present invention as a whole. 
     The terminology used herein is for the purpose of describing particular embodiments only and is not intended to be limiting of the invention. As used herein, the term “and/or” includes any and all combinations of one or more of the associated listed items. As used herein, the singular forms “a,” “an,” and “the” are intended to include the plural forms as well as the singular forms, unless the context clearly indicates otherwise. It will be further understood that the terms “comprises” and/or “comprising”, when used herein, specify the presence of stated features, steps, operations, elements, various embodiments, and/or components, but do not preclude the presence or addition of one or more other features, steps, operations, elements, various embodiments, components, and/or groups thereof. 
     In describing the invention, it will be understood that a number of techniques, embodiments and/or steps are disclosed. Each of these has individual benefit and each can also be used in conjunction with one or more, or in some cases all, of the other disclosed techniques, embodiments and/or steps. Accordingly, for the sake of clarity, this description will refrain from repeating every possible combination of the individual steps, techniques or embodiments in an unnecessary fashion. Nevertheless, the specification and claims should be read with the understanding that such combinations are entirely within the scope of the invention and the claims. 
     Thus, for example, any sequence(s) and/or temporal order of steps of various processes or methods that are described herein are illustrative and not restrictive. Accordingly, it should be understood that, although steps of various processes or methods may be shown and described as being in a sequence or temporal order, the steps of any such processes or methods are not limited to being carried out in any particular sequence or order, absent an indication otherwise. Indeed, the steps in such processes or methods generally may be carried out in various different sequences and orders while still falling within the scope of the present invention. 
     The present invention is a method of interactive physical and cognitive training based on multi-sensory, external stimulation and body gesture sensing. The present invention introduces a revolutionary, low cost, multifunctional interactive training solution to the market that assists sports, health, rehabilitation, and physical education professionals as well as end consumers in creating training sessions that stimulate and measure cognitive-motor and cognitive skills in a so far unprecedented way. 
     Referring to  FIGS.  1  and  18   , as a brief overview, the present invention enables an electronically administered system with which a user may interact in order to perform a variety of pre-programmed, customized, and/or personalized physical exercise routines, referred to throughout as activity routines, which correspond to pre-determined sequences of exercises for the user to perform. The system makes use of the user&#39;s smartphone (or tablet, personal computer, or other suitable device) as a control device, wirelessly communicating with a plurality of interaction devices (alternatively referred to herein as stimulating units) which each have multiple sensory stimulation elements, including, but not limited to, one or more light sources, audio sources, and vibration sources. The user selects an activity routine from an activity routine database, and subsequently the control device sends a sequence actuation signals to the plurality of interaction devices, actuating the sensory stimulation elements in order to prompt the user to interact with the actuated devices in order to progress the workout. For example, a first interaction device and a second interaction device may be placed on the ground a certain distance apart. The first interaction device and the second interaction device then alternate in actuation of their respective sensory stimulation elements, prompting the user to run back and forth between the two devices until the activity routing is complete. 
     The present invention focuses on six primary aspects. Regarding the first aspect, in prior art, interactive exercise systems either are based on inflexible structures such as light walls or consist of systems that include wirelessly connected stimulating units that are controlled by a separate controller. This makes the systems expensive as well as ill-suited for easy and quick set up for sports and rehab professionals as well as for the cost sensitive end user who is interested in an interactive way of training. 
     To address this, the present invention implements modern and cost-effective Bluetooth technology combined with a proprietary protocol that is based on a combination of Bluetooth and radio frequency (RF) to provide a low-cost solution that uses the user&#39;s smartphone to control the interaction units, and further enables a primary/secondary node distribution of the interaction devices to achieve connectivity distances that are not normally achievable with Bluetooth technology. It should be noted that while the aforementioned protocols are considered preferable in the current state of real-world implementation, they should not be limiting to the present invention, and it is contemplated that any other suitable wireless connectivity protocol, scheme, technology, or other aspect may be used, so long as the user&#39;s smartphone (or other suitable device) and the plurality of interaction units are suitably capable of wirelessly communicating with each other in order to implement the system and method of the present invention. 
     Regarding the second aspect, most existing systems only provide stimulation in the form of light, while some others include sound stimulation. According to modern exercise and sports science, the effects that are crucial for increasing sports-rehab and learning performance can be increased when multiple senses are stimulated during an activity. Additional research indicates that the combination of physical activity with brain stimulation leads to better learning results. Thus, the second aspect of the present invention focuses on providing a unique implementation of multisensory stimulation that consists of any mix of a) simple light stimuli, b) sound stimuli, c) vibration stimuli and d) visual stimuli through symbols of different shapes and colors. 
     Regarding the third aspect, currently, real time body gesture sensing and feedback systems require high cost and complex instruments; for example, advanced visual systems or laser systems. In some training scenarios, said systems are prohibitively expensive, since most of the time, only some major body joint or part need be detected. 
     To address this issue, the present invention introduces a low cost, simple, real-time solution to sensing body gestures (for instance—plank, square, and one leg balance exercises) and feedback, by holding or attaching a smart hardware on a given part of the body, such that the smart hardware enables real time body gesture sensing, analysis and feedback—for instance, through production of sound, light, and/or vibration. 
     Regarding the fourth aspect, in prior art, interactive training systems provide performance data purely based on the interaction of a user with the stimulating units. Thus, physical activity levels cannot be accurately measured as distances and movements can be, at best, extrapolated, and performance tracking and comparison is limited to using an identical set up of the stimulating units each time for proper comparison. 
     To address this issue, the present invention introduces an integrated activity tracking device (or motion tracking device) that measures the actual movement of the user and can thus provide accurate information about the actual movements of the user. Furthermore, in existing systems a user&#39;s identification can only be allocated via the controlling system whereas the present invention&#39;s system provides the possibility for a user to identify themselves via scanning of the user&#39;s tracking device on one of the stimulating units. 
     Regarding the fifth aspect, existing system are not able to personalize the recommended training routines. Thus, the training cannot automatically be customized to a users&#39; specific needs. To address this, the present invention features an artificial intelligence (AI)—based algorithm that can make training recommendations according to the user&#39;s abilities. Before starting a program, the user performs a series of benchmark exercises, or an “initial test”, that measure their status quo performance along different cognitive, physical, and cognitive-motor skills. The AI algorithm then analyses the results of the “initial tests” and recommends different exercises, intensity, and complexity levels and/or complete training sessions and multi session training plans. 
     Regarding the sixth aspect, in prior art, existing systems only provide individual exercises or drills to the user, leaving it to the user to pick and select individual drills for their training. To address this, the present invention provides the user with a complete solution that allows them to conduct complete workouts that are based on a sequence of different exercises. Those complete workouts come in 3 forms:
         1) preprogrammed form, as on-demand workouts;   2) personalized and proposed by the system, based on the users results from the “initial test” of the fifth aspect; and   3) a “create your session” feature where the user can select and combine as many drills, exercises, rest times and the like as they desire.       

     Referring to  FIGS.  2 - 16   , in the general method of the preferred embodiment of the present invention, a control device is provided (Step A). The control device is generally understood to correspond to a smartphone through which the user interacts with the present invention, but it may be further understood that any other suitable computing device may be implemented as the control device, such as, but not limited to, a tablet device, desktop personal computer, laptop computer, or other suitable devices, in various embodiments. 
     Furthermore, a plurality of interaction devices is provided. Generally, each of the plurality of interaction devices is a hardware unit that is instructed by the control device to actuate its sensory stimulation elements and receive input from the user in order to progress through a workout routine, often but not necessarily always in combination with one or more other interaction devices. In various embodiments, each interaction device may comprise, but is not limited to, a posture sensor, a tap sensor, a vibration motor, a plurality of RGB lights arranged to form an LED display, a speaker, a laser beam, a light sensor, a Bluetooth chip, an RF chip, a wireless charging element, a conductive on button, and a specifically designed shape and material combination that allow for heavy duty impact on the interaction devices. 
     More specifically, in the preferred embodiment of the present invention, each of the plurality of interaction devices comprises a plurality of sensory stimulation elements, a motion sensor, at least one wireless communication device, and a user input element. Each of the plurality of sensory stimulation elements is actuatable through the system of the present invention to provide sensory stimulation to the user and prompt the user to interact with the device in order to progress the workout, in addition to providing feedback or other notifying functions in various aspects. As previously mentioned, it is specifically desired in the preferred embodiment to have multiple sensory stimulation elements in order to accentuate the cognitive training benefits of the present invention. In the preferred embodiment, the plurality of stimulation elements comprises a light source and an audio source at minimum, in addition to a vibration source such as a vibration motor. The motion sensor preferably comprises one or more accelerometer units, and/or one or more gyroscope units, in order to accurately track the interaction device&#39;s position, orientation, and movement through space while in use. The at least one wireless communication device facilitates electronic, wireless communication with the rest of the interaction devices, the control device, and any other electronic components of the present invention. The user input element may be a tap sensor, proximity sensor, or any other suitable user input device through which the user may interact with the interaction device. 
     Further provided in the present invention is an activity routine database comprising a plurality of activity routines (Step B). The control device is communicatively coupled with the activity routine database, so that the control device has access to and can read from and write to the activity routine database. The activity routine database may be managed by a cloud server in some embodiments. Each of the plurality of activity routines corresponds to a sequence of exercises constituting an exercise regimen. The plurality of activity routines may include pre-programmed routines, customized routines, dynamic routines, or any other suitable and relevant type of activity routines. 
     To initialize the process of the present invention, the control device is communicatively coupled with at least one primary interaction device from the plurality of interaction devices (Step C). Subsequently, each of the at least one primary interaction device is communicatively coupled with at least one secondary interaction device from the plurality of interaction devices through the at least one wireless communication device (Step D). 
     More specifically, in the preferred embodiment, a wireless signal strength is determined between the control device and each of the plurality of interaction devices through the control device. Then, the at least one primary interaction device and the at least one secondary interaction device are allocated from the plurality of interaction devices according to the wireless signal strength through the control device, wherein the wireless signal strength between the control device and the at least one primary interaction device is greater than the wireless signal strength between the control device and the at least one secondary interaction device. 
     Further, in the preferred embodiment, the at least one wireless communication device of each of the plurality of interaction devices is provided with a first wireless communication device and a second wireless communication device. The control device and the at least one primary interaction device are communicatively coupled through the first wireless communication device of the at least one primary interaction device using a first wireless communication protocol. More specifically, in the preferred embodiment, as previously described, the first wireless communication device is a Bluetooth chip, such that the first wireless communication protocol is a Bluetooth protocol (e.g., a BLE protocol). 
     Further, the at least one primary interaction device and the at least one secondary interaction device are communicatively coupled through the second wireless communication device, which is an RF chip in the preferred embodiment, using a second wireless communication protocol, which is a RF protocol (e.g., a 2.4 GHz RF protocol). Thus, through this two-stage wireless communication scheme, greater connectivity distances are able to be achieved between the control device and the secondary interaction devices that are not normally achievable with Bluetooth technology. 
     In Step E of the general method of the present invention, an activity routine selection is received through the control device, wherein the activity routine selection corresponds to a specific activity routine from the plurality of activity routines. The specific activity routine is initialized through the control device, and in Step F, the sensory stimulation elements of the plurality of interaction devices are actuated in accordance with the specific activity routine. 
     More specifically, in the preferred embodiment, a first sequence of activation signals and a second sequence of activation signals are sent from the control device to the at least one primary interaction device through the first protocol according to the specific activity routing. Subsequently, the second sequence of activation signals is relayed through the at least one primary interaction device to the at least one secondary interaction device through the second communication protocol according to the specific activity routine. 
     Further, in some embodiments, the light source of each of the at least one interaction device may be provided as an electronic display. Even more specifically, the electronic display may be provided as a plurality of RBG light-emitting diodes (LEDs) arranged to form an LED display. Further, the specific activity routine may be provided with a plurality of visual symbolic elements. Thus, one or more of the plurality of visual symbolic elements may be displayed on the electronic display in accordance with the specific activity routine. For example, the specific activity routine may call for three interaction devices arranged a certain distance apart from each other. Each of the three interaction devices may be actuated simultaneously to display a different visual symbolic element; for example, three different alphanumeric characters, or three different depictions of animals, etc. An instruction file may be included with the specific activity routine and displayed on the control device, instructing the user to start a certain distance away from the three interaction devices, and upon actuation of the devices, ascertain which of the three displays the correct symbolic element, run to the correct device, and interact with the user input element of the correct device. Thus, the present invention further enables simultaneous cognitive training and physical training. 
     As the user interacts with the system to progress through the workout, a series of user interaction signals is received with the control device through the user input elements of the plurality of interaction devices (Step G), relayed through wireless communication devices of the interaction devices to the control device. Each user interaction signal is recorded and tracked by the system for the purposes of later producing performance analytics. 
     In some instances, an interaction device may be used as a sensor to evaluate performance of a particular exercise, such as a balancing exercise, by way of non-limiting example. To this end, the user may hold an interaction device in their hands or may place an interaction device atop their back while performing a plank exercise, by way of non-limiting example, or the interaction device is linked to the user&#39;s bodily position and/or movement in some way. A plurality of activity data is received from the motion sensor of a specific interaction device from the plurality of interaction devices and monitored through the control device (Step H), wherein the specific interaction device is not differentiated from the rest of the plurality of interaction devices except by virtue of being used to gather the plurality of activity data in order to evaluate a particular exercise or movement. The plurality of activity data may correspond to linear or angular position, velocity, acceleration, or any other relevant data gather from the accelerometer unit and/or gyroscope unit of the motion sensor of the specific interaction device. 
     More specifically, in some embodiments, a gesture threshold metric may be comprised, wherein the plurality of activity data received from the motion sensor of the specific interaction device corresponds to a specific activity sequence from the specific activity routine. The plurality of activity data is compared to the gesture threshold metric with the gesture analysis algorithm through the control device, and at least one of the sensory stimulation elements of the specific interaction device is actuated, if the gesture threshold metric is crossed by the plurality of activity data. 
     In some embodiments, the gesture threshold metric is provided as a threshold angle, wherein the plurality of activity data corresponds to a device orientation angle of the specific interaction device. The sensory stimulation elements of the specific interaction device are then actuated, if the device orientation angle exceeds the threshold angle. Thus, the present invention may be configured to alert the user if they are performing an exercise improperly based on the activity data gathered by the specific interaction device. 
     While the activity data is gathered by the motion sensor of the specific interaction device and monitored by the control device, the activity data is further analyzed with a gesture analysis algorithm through the control device (Step I), and at least one of the sensory stimulation elements of the specific interaction device may be actuated based on the analyzing of the plurality of activity data (Step J) in order to indicate to the user that they are performing the exercise properly or improperly. In the preferred embodiment of the present invention, the gesture analysis algorithm is an AI algorithm. 
     Finally, in Step K, the series of user interaction signals is analyzed with an activity analysis algorithm through the control device in order to produce a plurality of activity performance data, for the specific activity routine, or performance analytics for the completed workout. In the preferred embodiment, the activity analysis algorithm is an AI algorithm. Various actions may be further taken with the performance analytics, such as, but not limited to, exporting the performance analytics data into a data format the user can access and manipulate according to their needs or desires. Further, in some embodiments, an “athlete management system” may allow the holder of an “administrator account” to view, track, and record the performance analytics data of multiple users who have performed exercises or training sessions under a user account that is allocated to the administrator account. 
     In some embodiments, a motion tracking device with an integrated motion sensor, such as, but not limited to, an accelerometer unit and/or a gyroscope unit, may be further comprised, wherein the control device is communicatively coupled with the motion tracking device. The motion tracking device may be, for example, a wrist-worn or ankle-worn fitness band, a device inserted into or affixed onto the user&#39;s shoe, or the like. While the plurality of interaction devices is generally stationary and can only track when the user interacts with them, the motion tracking device measures the actual movement of the user, and can thus provide much more accurate information about the actual movements of the user, such as, but not limited to, number of steps taken by the user during any given time frame. The motion tracking device measures the movement of the user between interacting with the interaction units and can thus provide more accurate information about the actual movements of the user. A plurality of body motion data is received from the motion tracking device through the control device. The series of user interaction signals and the plurality of body motion data are thus analyzed together with the activity analysis algorithm through the control device in order to produce the plurality of activity performance data. 
     Moreover, the motion tracking device further provides the possibility to identify themselves with the system by scanning the motion tracking device on one of the interaction devices. More particularly, a user identification parameter may be provided and associated with the motion tracking device. The motion tracking device and each of the plurality of interaction devices may be further provided with a close-range wireless communication device. Thus, when the user places the motion tracking device against the proper location on an interaction device, the user identification parameter is sent through the close-range wireless communication device of the motion tracking device and received through the close-range wireless communication device of one of the at least one interaction device. 
     As previously discussed, before starting a program, the user performs a series of benchmark exercises, that measure their status quo performance along different cognitive, physical, and cognitive-motor skills. More particularly, a benchmark routine selection may be received as the activity routine selection through the control device wherein the benchmark routine selection corresponds to a benchmark routine from the plurality of activity routines, and wherein the benchmark routine is associated with a plurality of performance metrics. The sensory stimulation elements of the plurality of interaction devices are then actuates in accordance with the benchmark routine. The series of user interaction signals, and the plurality of body motion data where applicable, are analyzed with the plurality of performance metrics in order to produce a plurality of benchmark data as the plurality of activity performance data through the control device. The plurality of benchmark data is compared with the plurality of performance metrics through the control device, and at least one personalized activity recommendation is produced based on the comparing through the control device. The at least one personalized activity recommendation may then be stored as one of the plurality of activity routines in the activity routine database through the control device. 
     As previously mentioned, in the preferred embodiment, the user is enabled to create custom activity routines to suit their particular needs and/or desires. Thus, input may be received through the control device to create a customized activity routine. The customized activity routine is then stored as one of the plurality of activity routines in the activity routine database through the control device. 
     Further, in some embodiments, the activity routine database is provided with a plurality of activity sequences, wherein each of the plurality of activity routines is composed of one or more of the activity sequences, and wherein each activity sequence corresponds to a single exercise performed a certain number of times or according to certain other parameters. A plurality of activity sequence selections may be received through the control device, wherein each of the plurality of activity sequence selections corresponds to one of the plurality of activity sequences. The plurality of activity sequence selections is then combined in order to produce the customized activity routine, which is then stored in the activity routine database through the control device. 
     Although the invention has been explained in relation to its preferred embodiment, it is to be understood that many other possible modifications and variations can be made without departing from the spirit and scope of the invention as hereinafter claimed.