Patent Publication Number: US-10319188-B2

Title: Game system, server, and donation control method

Description:
CROSS-REFERENCE TO RELATED APPLICATION 
     This application claims the benefit of Japanese Patent Application No. 2016-069394 filed on Mar. 30, 2016, which application is incorporated herein by reference in its entirety. 
     FIELD OF THE INVENTION 
     The present invention relates to a game system, a server, and a donation control method for making a donation in a game facility. 
     BACKGROUND OF THE INVENTION 
     A user card is inserted into a player tracking device as in the above-described U.S. Unexamined Patent Application Publication No. 2012/0135799 as well as the above-described U.S. Pat. No. 8,777,734, whereby a game is executed on a gaming machine by credit data associated with said user card. Since the credit obtained as an outcome of the game can be added to a value of an account of a user (player), the user can easily enjoy the game without cumbersome taking-in-and-out of cash or the like. 
     In addition, in the conventional system which includes each of the configurations disclosed in the above-described Japanese Patent Application Laid-Open Publication No. 2012-022657 and the above-described Japanese Patent Application Laid-Open Publication No. 2005-230348, refund money in a publicly operated competition and points obtained in games can be donated. 
     However, these donations are made only by using values obtained as outcomes of the competition and the games, and the opportunity to donate is limited. 
     BRIEF SUMMARY OF THE INVENTION 
     The present invention provides a game system, a server, and a donation control method as described below. 
     The invention according to a first aspect of the present invention has the below-described configuration. 
     The game system (for example, a game system  1 ) is to control a donation made by a user using each gaming machine (for example, a slot machine  1010 ), the each gaming machine enabling execution of a game played by the user in accordance with a value of game media, the each gaming machine providing a value of game media for the user in accordance with an outcome of the game, the game system including: 
     a storage part (for example, a card management table  121  of a hall management server  10 ) for storing a quantity of points (for example, an item of a value in the card management table  121 ) being different from the value of the game media provided for the user in accordance with the outcome of the game so as to be associated with the user; and 
     a server (for example, a donation management server  40 ) for updating the storage part so as to subtract a quantity of points specified based on a setting made by the user (for example, a setting on a user information input screen  4050  shown in  FIG. 39 ) from the quantity of points associated with the user in order to donate the specified quantity of points at predetermined timing. 
     By employing the above-described configuration of the present invention, the user can make the donation by using the value (points) other than the value obtained as the outcome of the game, whereby an opportunity for the donation made by the user can be expanded. In addition, the user can obtain a sense of fulfillment and a sense of satisfaction in that the user has contributed to society. Further, a game facility or the like which installs and manages gaming machines and provides amusement which is gambling also can appeal, to the public, an attitude that the game facility is actively promoting social contribution. 
     In the first aspect, the invention according to a second aspect of the present invention has the below-described configuration. 
     The configuration is arranged such that a money amount of the donation which corresponds to the predetermined quantity of points is determined based on a predetermined exchange rate (for example, an exchange rate stored in a point exchange rate management table  424 ). 
     By employing the above-described configuration of the present invention, since the specified quantity of points is converted to the donation amount based on the predetermined exchange rate, the user can set the donation amount of the donation only by setting the quantity of points. 
     In the first aspect, the invention according to a third aspect of the present invention has the below-described configuration. 
     The configuration is arranged such that the predetermined timing is timing at which the user performs an operation on the gaming machine (for example, upon cashing-out); is timing at which the value of the game media is provided for the user (for example, upon the occurrence of a payout); or is timing based on timing at which the points are provided for the user (for example, upon providing the points). 
     By employing the above-described configuration of the present invention, since the timing at which the donation is made is set to be the timing at which the user performs the operation on the gaming machine; to be the timing at which the value of the game media is provided for the user; or to be the timing based on the timing at which the points are provided for the user, the user can clearly recognize the timing of the donation. 
     In the third aspect, the invention according to a fourth aspect of the present invention has the below-described configuration. 
     The configuration is arranged such that the predetermined timing is previously set by the user (for example, a setting on the user information input screen  4050  shown in  FIG. 39 ). 
     By employing the above-described configuration of the present invention, since the timing of the donation can be previously set, the user can make the setting in which the donation is made at timing desired by the user. 
     In the first aspect, the invention according to a fifth aspect of the present invention has the below-described configuration. 
     The configuration is arranged such that a donation destination of the donation is previously set by the user (for example, a setting on a user information input screen  4060  shown in  FIG. 40 ). 
     By employing the above-described configuration of the present invention, since the donation destination to which the donation is made can be previously set, the user can make the setting in which the donation is made to a donation destination desired by the user. 
     In the first aspect, the invention according to a sixth aspect of the present invention has the below-described configuration. 
     The configuration is arranged such that when an operation (for example, an operation on a donation instruction screen  4210  shown in  FIG. 48  and  FIG. 49 ) for making a donation of points whose quantity is specified by the user is performed on an apparatus (for example, a kiosk terminal  2000 ) connected to the server, the server further updates the storage part so as to subtract the specified quantity from the quantity of points associated with the user. 
     By employing the above-described configuration of the present invention, since the donation can be made through the user operation on the apparatus connected to the server, in said game system, automatic donation collection based on the setting made by the user and a manual donation made through the user operation are enabled. Accordingly, the user can make a donation by arbitrarily selecting one of the above-mentioned two ways. 
     The invention according to a seventh aspect of the present invention has the below-described configuration. 
     The server is to control a donation made by a user using a gaming machine, the gaming machine enabling execution of a game played by the user in accordance with a value of game media, the gaming machine providing a value of game media for the user in accordance with an outcome of the game, 
     the server is configured to be operable to access a storage part for storing a quantity of points being different from the value of the game media provided for the user in accordance with the outcome of the game so as to be associated with the user, and 
     the server updates the storage part so as to subtract a quantity of points specified based on a setting made by the user from the quantity of points associated with the user in order to donate the specified quantity of points at predetermined timing. 
     By employing the above-described configuration of the present invention, the user can make the donation by using the value (points) other than the value obtained as the outcome of the game, whereby an opportunity for the donation made by the user can be expanded. In addition, the user can obtain a sense of fulfillment and a sense of satisfaction in that the user contribute to society. Further, a game facility or the like which installs and manages gaming machines and provides amusement which is gambling also can appeal, to the public, an attitude that the game facility is actively promoting social contribution. 
     The invention according to an eighth aspect of the present invention has the below-described configuration. 
     The donation control method is to control a donation made by a user using a gaming machine, the donation control method being executed on a server, the gaming machine enabling execution of a game played by the user in accordance with a value of game media, the gaming machine providing a value of game media for the user in accordance with an outcome of the game, the donation control method including the steps of: on the server, 
     accessing a storage part for storing a quantity of points being different from the value of the game media provided for the user in accordance with the outcome of the game so as to be associated with the user; and 
     updating the storage part so as to subtract a specified quantity from the quantity of points associated with the user in order to donate the specified quantity of points at predetermined timing based on a setting made by the user. 
     By employing the above-described configuration of the present invention, the user can make the donation by using the value (points) other than the value obtained as the outcome of the game, whereby an opportunity for the donation made by the user can be expanded. In addition, the user can obtain a sense of fulfillment and a sense of satisfaction in that the user contribute to society. Further, a game facility or the like which installs and manages gaming machines and provides amusement which is gambling also can appeal, to the public, an attitude that the game facility is actively promoting social contribution. 
     By the game system, the server, and the donation control method according to the present invention, the donation can be automatically made from the value (points) other than the value obtained as the outcome of the game, whereby an opportunity for the donation made by the user can be expanded. In addition, the user can obtain a sense of fulfillment and a sense of satisfaction in that the user contribute to society. Further, a game facility or the like which installs and manages gaming machines and provides amusement which is gambling also can appeal, to the public, an attitude that the game facility is actively promoting social contribution. 
    
    
     
       BRIEF DESCRIPTION OF THE DRAWINGS 
         FIG. 1  is a diagram schematically illustrating a game system according to one embodiment of the present invention; 
         FIG. 2  is a diagram schematically illustrating a slot machine according to one embodiment of the present invention; 
         FIG. 3  is a diagram schematically illustrating a kiosk terminal according to one embodiment of the present invention; 
         FIG. 4  a diagram showing basic functions of a gaming machine according to one embodiment of the present invention; 
         FIG. 5  is a perspective view illustrating an overall structure of the slot machine according to the one embodiment of the present invention; 
         FIG. 6  is a perspective view illustrating a state in which an upper door and a lower door of the slot machine according to the one embodiment of the present invention are opened; 
         FIG. 7  is a perspective view illustrating a PTS front unit of a PTS terminal which is incorporated into the slot machine according to the one embodiment of the present invention; 
         FIG. 8  is a diagram showing a circuitry configuration of the slot machine according to the one embodiment of the present invention; 
         FIG. 9  is a diagram showing a circuitry configuration of the PTS terminal according to the one embodiment of the present invention; 
         FIG. 10  is a diagram showing an example of a symbol combination table which the slot machine according to the one embodiment of the present invention includes; 
         FIG. 11  is a flowchart showing a procedure of a main control process executed on the slot machine according to the one embodiment of the present invention; 
         FIG. 12  is a flowchart showing a procedure of a start-check process executed on the slot machine according to the one embodiment of the present invention; 
         FIG. 13  is a flowchart showing a procedure of a symbol drawing process executed on the slot machine according to the one embodiment of the present invention; 
         FIG. 14  is a flowchart showing a procedure of a reel control process executed on the slot machine according to the one embodiment of the present invention; 
         FIG. 15  is a flowchart showing a procedure of a to-be-paid-out number determination process executed on the slot machine according to the one embodiment of the present invention; 
         FIG. 16  is a flowchart showing a procedure of a jackpot-related process executed on the slot machine according to the one embodiment of the present invention; 
         FIG. 17  is a flowchart showing a procedure of a bonus game process executed on the slot machine according to the one embodiment of the present invention; 
         FIG. 18  is a view illustrating an overall structure of the kiosk terminal according to the one embodiment of the present invention; 
         FIG. 19  is a diagram showing a circuitry configuration of the kiosk terminal according to the one embodiment of the present invention; 
         FIG. 20  is a view illustrating an overall structure of a signage according to one embodiment of the present invention; 
         FIG. 21  is a diagram showing a circuitry configuration of the signage according to the one embodiment of the present invention; 
         FIG. 22  is a diagram showing a hardware configuration of a hall management server according to one embodiment of the present invention; 
         FIG. 23  is a diagram showing a hardware configuration of a jackpot server according to one embodiment of the present invention; 
         FIG. 24  is a diagram showing a hardware configuration of a user management server according to one embodiment of the present invention; 
         FIG. 25  is a diagram showing a hardware configuration of a donation management server according to one embodiment of the present invention; 
         FIG. 26  is a functional block diagram of the hall management server according to the one embodiment of the present invention; 
         FIG. 27  is a functional block diagram of the user management server according to the one embodiment of the present invention; 
         FIG. 28  is a functional block diagram of the donation management server according to the one embodiment of the present invention; 
         FIGS. 29A and 29B  are diagrams showing examples of tables stored in a database according to the one embodiment of the present invention; 
         FIGS. 30A and 30B  are diagrams showing examples of tables stored in a database according to the one embodiment of the present invention; 
         FIG. 31  is a diagram showing an example of a table stored in the database according to the one embodiment of the present invention; 
         FIGS. 32A and 32B  are diagrams showing examples of tables stored in a database according to the one embodiment of the present invention; 
         FIGS. 33A and 33B  are diagrams showing examples of tables stored in the database according to the one embodiment of the present invention; 
         FIG. 34  is a diagram showing an example of a table stored in the database according to the one embodiment of the present invention; 
         FIG. 35  is a diagram showing an example of a user menu screen in the game system according to the one embodiment of the present invention; 
         FIG. 36  is a diagram showing an example of a user menu screen in the game system according to the one embodiment of the present invention; 
         FIG. 37  is a diagram showing an example of a user information registration screen in the game system according to the one embodiment of the present invention; 
         FIG. 38  is a diagram showing an example of a user information registration screen in the game system according to the one embodiment of the present invention; 
         FIG. 39  is a diagram showing an example of a user information registration screen in the game system according to the one embodiment of the present invention; 
         FIG. 40  is a diagram showing an example of a user information registration screen in the game system according to the one embodiment of the present invention; 
         FIGS. 41A and 41B  are diagrams showing an example in a case where a user information registration screen is displayed on the PTS terminal according to the one embodiment of the present invention; 
         FIGS. 42A and 42B  are diagrams showing an example in a case where a user information registration screen is displayed on the PTS terminal according to the one embodiment of the present invention; 
         FIG. 43  is a flowchart showing processing in which user information is registered in the game system according to the one embodiment of the present invention; 
         FIGS. 44A and 44B  are diagrams showing an example of a screen displayed on the PTS terminal according to the one embodiment of the present invention when a donation has been made; 
         FIGS. 45A and 45B  are diagrams showing examples of screens displayed on the PTS terminal according to the one embodiment of the present invention when a donation has been made; 
         FIGS. 46A and 46B  are diagrams showing an example of a screen displayed on the PTS terminal according to the one embodiment of the present invention when a donation is specified and an example of a screen displayed when the donation has been made; 
         FIG. 47  is a flowchart showing an example of processing in which donation automatic collection is conducted in accordance with predetermined conditions in the game system according to the one embodiment of the present invention; 
         FIG. 48  is a diagram showing an example of a screen for accepting a donation made through a user operation in the game system according to the one embodiment of the present invention; 
         FIG. 49  is a diagram showing an example of a screen for accepting the donation made through the user operation in the game system according to the one embodiment of the present invention; 
         FIG. 50  is a diagram showing a concept of user rank shifting in the game system according to the one embodiment of the present invention; 
         FIG. 51  is a diagram showing an example of a screen for displaying user points in the game system according to the one embodiment of the present invention; 
         FIG. 52  is a flowchart showing an example of processing in which user points are provided in accordance with a donation amount in the game system according to the one embodiment of the present invention; 
         FIG. 53  is a flowchart showing an example of processing in which a user rank is promoted in accordance with a donation amount in the game system according to the one embodiment of the present invention; 
         FIG. 54  is a diagram showing an example of a screen for displaying donation ranking on the kiosk terminal according to the one embodiment of the present invention; 
         FIG. 55  is a flowchart showing an example of processing in which the donation ranking is edited and displayed in the game system according to the one embodiment of the present invention; 
         FIG. 56  is a diagram showing an example of a screen for registering a friend on the kiosk terminal according to the one embodiment of the present invention; 
         FIG. 57  is a diagram showing an example of a screen for registering the friend on the kiosk terminal according to the one embodiment of the present invention; 
         FIG. 58  is a flowchart showing an example of processing in which the friend is registered on the kiosk terminal according to the one embodiment of the present invention; 
         FIG. 59  is a diagram showing an example of a screen on which a donation result is displayed on a PTS terminal of a gaming machine on which the friend is playing games in the game system according to the one embodiment of the present invention; 
         FIG. 60  is a flowchart showing an example of processing in which the donation result is displayed on the PTS terminal of the gaming machine on which the friend is playing games in the game system according to the one embodiment of the present invention. 
     
    
    
     DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENT 
     One embodiment of the present invention will be described with reference to the accompanying drawings. 
     [Description of Outline of Game System] 
     First, with reference to  FIG. 1 , an outline of a game system will be described.  FIG. 1  is a schematic diagram schematically illustrating an overview of a game system  1  according to one embodiment of the present invention. 
     The game system  1  includes a hall management server  10 , a jackpot server  20 , a user management server  30 , a donation management server  40 , and a plurality of gaming machines. Each of the gaming machines is, for example, a slot machine. It is to be noted that in the present specification, there is a case where a user who plays games on a slot machine is referred to as a player. The term “user” used in general refers to a user of the above-described game system  1  (that is, a user who utilizes a gaming machine), and a player who executes games on a slot machine (who plays games) is also included. 
     The hall management server  10  totalizes and manages a flow of money within a game facility, prepares a balance sheet and the like, and manages communications between the other servers and respective slot machines  1010 . In addition, the hall management server  10  obtains, from the respective gaming machines, game information which includes timing at which each of the gaming machines starts a unit game; timing at which each of the gaming machines terminates the unit game; a drawing result in the unit game; a Bet money amount; a payout money amount; and the like, and accumulates the game information, thereby managing a game history. The hall management server  10  manages a card balance for each user associated with the later-described user card (for example, an IC card). 
     The jackpot server  20  manages accumulation and paying-out of jackpot amounts for a jackpot. For the jackpot, a part of coins which a player consumes on each of the gaming machines is accumulated as a jackpot amount, and in a case where a jackpot trigger has been established on any of the gaming machines, coins corresponding to the accumulated jackpot amounts are paid out to that gaming machine. In this case, each of the gaming machines calculates an accumulated amount (an accumulation amount) as the jackpot amount each time a game is played and transmits the calculated accumulated amount to the jackpot server  20  which is an external control device. The jackpot server  20  accumulates the accumulation amounts transmitted from the slot machines to the jackpot amount. 
     The user management server  30  stores user information and the like inputted by a user so as to be associated with a user card and manages the user information. A user card is, for example, issued by a card issuing terminal in a game facility or provided upon checking in at a hotel in connection with the game facility. A user inputs user information on a gaming machine, a kiosk terminal, or the like which reads a user card, thereby associating said user information with the user card. In addition, an address, a phone number, and the like of the user are inputted when the user makes member registration, these pieces of information (member registration information) are also associated with the above-mentioned user card. 
     The user information and the member registration information are stored in a database of the user management server  30  together with an identification ID of the user card (for example, a UID which uniquely identifies an IC card, etc.). In addition, upon issuing a user card by the card issuing terminal or inputting the user information, a face of said user can also be shot by a camera, and the shot image is stored in the database of the user management server  30  so as to be associated with an identification ID of a user card. 
     The donation management server  40  executes and manages donations made by a user. A user can perform a donation operation from the gaming machine, the kiosk terminal, or the like. In response to said operation performed by a user, the donation management server  40  performs control such that a part or all of a money amount (card balance) or a payout money amount, which is stored in a user card, is donated to a selected donation destination. In addition, setting can be made such that upon inputting the user information, a user can automatically donate a predetermined money amount from a card balance, a payout money amount, or the like to a donation destination on predetermined conditions. Based on said setting, the donation management server  40  controls the automatic donation to be made. 
     As shown in  FIG. 1 , the gaming machines are installed in a plurality of areas (for example, as shown in  FIG. 1 , A- 1  to A- 3 ). Here, the areas correspond to, for example, one floor of a game facility or areas within the floor. In this example, although the areas from A- 1  to A- 3  are shown, this is merely one example. 
     Further, the gaming machines are installed in each zone (for example, as shown in  FIG. 1 , in Z- 1  to Z- 4 ) within each of the areas. Here, each of the zones corresponds to specific space within each of the areas or a “bank” in which gaming machines are installed in a grouped manner. In this example, although the four zones (Z- 1  to Z- 4 ) are provided in each of the areas, respectively, this is also merely one example. In addition, in this example, although seven gaming machines are installed in each one of the zones, respectively, this is also merely one example, and various numbers of the gaming machines can be installed. 
     As shown in  FIG. 1 , in the zone Z- 1  of the area A- 1 , seven gaming machines of T- 11   a  to T- 11   g  are installed and further, a kiosk terminal or a signage which is shown as U- 11  is installed. Similarly, in the zone Z- 2  of the area A- 1 , seven gaming machines of T- 12   a  to T- 12   g  are installed (thereinafter, not shown) and further, a kiosk terminal or a signage (thereinafter, not shown) of U- 12  is installed. In the zone Z- 3  of the area A- 1 , seven gaming machines of T- 13   a  to T- 13   g  and U- 13  are installed. In the zone Z- 4  of the area A- 1 , seven gaming machines of T- 14   a  to T- 14   g  and U- 14  are installed. It is to be noted that although in this example, either one of the kiosk terminal and the signage is installed in each of the zones, this is also merely one example and various numbers of kiosk terminals or signages to be installed can be set (a case where even one of the kiosk terminal or the signage is not installed is included). 
     Further, as shown in  FIG. 1 , in the zone Z- 1  of the area A- 2 , seven gaming machines of T- 21   a  to T- 21   g  and U- 21  are installed; similarly, in the zone Z- 2  of the area A- 2 , seven gaming machines of T- 22   a  to T- 22   g  and U- 22  are installed (thereinafter, not shown); in the zone Z- 3  of the area A- 2 , seven gaming machines of T- 23   a  to T- 23   g  and U- 23  are installed; and in the zone Z- 4  of the area A- 2 , seven gaming machines of T- 24   a  to T- 24   g  and U- 24  are installed. In addition, in the zone Z- 1  of the area A- 3 , seven gaming machines of T- 31   a  to T- 31   g  and U- 31  are installed; similarly, in the zone Z- 2  of the area A- 3 , seven gaming machines of T- 32   a  to T- 32   g  and U- 32  are installed (thereinafter, not shown); in the zone Z- 3  of the area A- 3 , seven gaming machines of T- 33   a  to T- 33   g  and U- 33  are installed; and in the zone Z- 4  of the area A- 3 , seven gaming machines of T- 34   a  to T- 34   g  and U- 34  are installed. 
     It is to be noted that as shown in  FIG. 1 , the respective gaming machines and the kiosk terminal or the signage are connected to the hall management server  10  and the like via a LAN connection or the like, for example, by Ethernet (a registered trademark). 
     In addition, each of the gaming machines is provided with a unique identifier, and the hall management server  10  or the like identifies transmission sources of data transmitted from the respective gaming machines by using the identifiers. In addition, also in a case where the hall management server  10  or the like transmits data to the gaming machines, based on the identifiers, transmission destinations are specified. Although as the identifiers, for example, network addresses such as IP addresses can be used, identifiers other than the network addresses may also be provided, thereby allowing the individual gaming machines to be managed. 
     It is to be noted that the game system  1  may be constructed within one game facility where various games can be conducted or may be constructed over a plurality of game facilities. In addition, when the game system  1  is constructed in a single game facility, the game system  1  may be constructed in each floor or section of the game facility. A communication line for connecting the servers and the gaming machines may be a wired or wireless line, and the Internet (for example, used as a secret line using a VPN), a dedicated line, an exchange line, or the like can be adopted. 
     [Description of Outline of Gaming Machine] 
     Next, with reference to  FIG. 2 , an outline of a gaming machine according to the embodiment of the present invention will be described. In  FIG. 2 , a configuration of a slot machine  1010  which is a gaming machine including a player tracking device is conceptually shown. It is to be noted that the player tracking device is a terminal for realizing a player tracking system, and in the present specification, hereinafter, this device is referred to as a PTS terminal. In addition, the PTS terminal in the present embodiment is configured to include a PTS front unit and a PTS main body. The PTS front unit is located on a front face of the gaming machine in an integrated manner and includes an operation part operated by a player. In addition, the PTS main body includes a control part connected to the PTS front unit by a cable or the like and is located so as to be remote from the PTS front unit. It is to be noted that although in the below description, a case where the slot machine is used as the gaming machine will be described, the present invention is not limited to the case of the slot machine and is applicable to gaming machines which conducts a variety of games. 
     As shown in  FIG. 2 , the slot machine  1010  has the PTS terminal  1700  mounted therein and further includes an upper image display panel  1131 , a lower image display panel  1141 , and a settlement apparatus  1868 . The slot machine  1010  is connected via the PTS terminal  1700  to a hall management server  10 , a jackpot server  20 , a user management server  30 , and a donation management server  40  via a network. In the present embodiment, one slot machine  1010  is provided with one PTS terminal  1700 . 
     In the present embodiment, the PTS terminal  1700  is connected to a bill validator  1022  via a communication line (or the slot machine  1010 ). 
     In addition, based on a predetermined protocol, the PTS terminal  1700  conducts transmission and reception of data to and from a controller (the later-described controller  1100  of the slot machine  1010 ) and conducts data communication with the above-mentioned hall management server  10  and the like connected via the network. For example, from the PTS terminal  1700  to the controller  1100 , information pertinent to a credit required to start a game, a stop command to instruct to stop a unit game upon predetermined presentation, and the like are transmitted. From the controller  1100  to the PTS terminal  1700 , information pertinent to a credit as a game outcome (a payout or a prize), start notification of the unit game, and termination notification thereof are transmitted. 
     In addition, from the PTS terminal  1700  to the hall management server  10 , accounting information including start notification and termination notification of a unit game, a drawing result, a Bet money amount, a payout money amount, and the like is transmitted. It is to be noted that although in the present embodiment, the accounting information of the slot machine  1010  is transmitted via the PTS terminal  1700  to the hall management server  10 , said accounting information can also be transmitted, with no PTS terminal  1700  included, via a communication interface or via a device other than the PTS terminal  1700  from the controller  1100  to the hall management server  10 . 
     Further, from the PTS terminal  1700  to the jackpot server  20 , a calculated accumulation amount and jackpot winning notification indicating that winning of a jackpot has occurred are transmitted. From the jackpot server  20  to the PTS terminal  1700 , in response to the reception of the jackpot winning notification, a jackpot amount is transmitted. 
     In addition, between the PTS terminal  1700  and the user management server  30 , user information is transmitted and received. From the PTS terminal  1700  to the user management server  30 , the user information including attribute information of a user and donation setting information, which are inputted by a user, is transmitted. On the other hand, from the user management server  30  to the PTS terminal  1700 , in response to a user operation, in order to display the user information on the PTS terminal  1700 , data stored in a user information table or the like is transmitted. 
     In addition, from the donation management server  40  to the PTS terminal  1700 , donation completion information indicating that donation has been made and donation ranking information indicating ranking of donations are transmitted. 
     It is to be noted that in the present embodiment, data transmission and reception between the PTS terminal  1700  and the jackpot server  20 , the user management server  30 , and the donation management server  40  is controlled by the hall management server  10  via the hall management server  10 . 
     Here, an outline of a game flow is as described below. First, by operating a card issuing terminal, a user obtains a user card (IC card). In addition, the user card can be provided by employing a variety of methods such as a method in which the user card is provided by a hotel in connection with a game facility. At this time, user information including a nickname and donation setting information may be inputted by a user. However, said user information can also be inputted from the PTS terminal or a kiosk terminal afterward. In addition, here, member registration in which a name and an address of a user are registered can be made. However, this member registration can also be made on the PTS terminal or the kiosk terminal afterward. 
     Thereafter, when a game is played on the gaming machine, a user inserts the user card into the PTS terminal  1700  of the slot machine  1010  and inputs cash there. It is to be noted that when a card balance is set on the user card (through a campaign, promotion, or the like) from the beginning, inputting of cash is not indispensable. When bills have been inputted to the bill validator  1022 , the bill validator  1022  identifies a currency kind and a money amount and transmits currency kind data and money amount data as an identification result to the PTS terminal  1700 . The PTS terminal  1700  calculates a credit for a game from the currency kind data and the money amount data and transmits the calculated credit to the controller  1100 . 
     For example, in a case where a rate (line bet) of the slot machine  1010  is one PHP (Philippine Peso), when two 1000 PHP bills (a total of 2000 PHP) which are banknotes of the Philippines are inputted into the bill validator  1022 , the calculation is performed based on the above-mentioned rate, a 2000 credit is obtained, and this data is transmitted to the controller  1100  and is displayed as the credit. 
     Based on the credit transmitted from the PTS terminal  1700 , the controller  1100  executes a game. In accordance with the progress of the game, a credit balance is managed. For example, in a case where a number of lines of the slot machine  1010  is 30, a 30-credit is subtracted from the credit balance to play a unit game. When a payout has occurred in said game, that payout is added to the credit balance. 
     Here, in a case where the 30-credit is required to execute the unit game as mentioned above, the above-mentioned user who holds the 2000-credit obtained by inputting the 2000 PHP so as to be associated with the user card can execute the game at 66 times, which is obtained through the calculation using an equation: the 30 credit×66 times=1980 (assuming that a payout is zero), and a 20-credit remains as a fraction. In a case where the user terminates the game here, the 20-credit is printed out and converted to cash or the like or the user card having the 20-credit recorded thereon is taken out as a memorial as it is. However, many users leave with their user cards being unremoved from the card units. In such a case, a mechanism as in the game system  1  according to the present embodiment, with which a fraction is donated, can reduce a number of users who leave with their user cards being unremoved from the card units. 
     In addition, the above-mentioned credit in accordance with a game outcome is managed on the controller  1100 , and when an instruction of cashing-out or the like is issued from a user, credit information is transmitted from the controller  1100  to the PTS terminal  1700 , and on the PTS terminal  1700 , calculation of a payout is performed based on the game outcome and a money amount paid out to a user is determined. The PTS terminal  1700  adds this determined money amount to a card balance of the user card, writes the card balance obtained as a result of the addition onto the user card, and ejects said user card. In addition, in accordance with the execution of the game or the like, the user card is provided with predetermined points. 
     In addition, the PTS terminal  1700  receives a credit in accordance with a Bet number and a game outcome for each game from the controller  1100  (in real time or at predetermined timing) and (after the conversion thereof to predetermined currency as needed) transmits the obtained accounting information to the hall management server  10 . At this time, together with the accounting information, an identification ID of that user and a machine ID for identifying the slot machine  1010  are transmitted to the hall management server  10 . The accounting information transmitted as mentioned above is grasped and accumulated as a game history of the corresponding user on the hall management server  10 . 
     In addition, at timing of cashing-out or at predetermined timing, the PTS terminal  1700  can transmits a card balance of the user card as accounting information to the hall management server  10 . At this time, together with the accounting information, an identification ID of that user and a machine ID for identifying the slot machine  1010  are transmitted to the hall management server  10 . The accounting information transmitted as mentioned above is managed as the card balance of the corresponding user on the hall management server  10 . Through this processing, a card balance which a user holds is invariably managed. It is to be noted that without receiving the above-mentioned card balance from the PTS terminal  1700 , the hall management server  10  may grasp the card balance of each user by accumulating the above-mentioned accounting information (that is, information based on a credit in accordance with a Bet number and a game outcome). 
     When a user plays a game next, the PTS terminal  1700  reads an inserted user card and reads a card balance stored in the user card. The read card balance is converted to a credit, which is transmitted to the controller  1100 . As in the above description, accounting information is transmitted from the PTS terminal  1700  to the hall management server  10 . 
     The user can make settlement at a cashier counter or the like based on the money amount (card balance) stored on the user card as needed. In addition, as in the above-described slot machine  1010 , in a case where the settlement apparatus  1868  is included therein, on said slot machine  1010 , the settlement can be made by using the user card. 
     On the other hand, a user can start a game without using a user card, and in such a case, a game flow is as described below. The user inputs cash into the PTS terminal  1700  of the slot machine  1010 . When the bills have been inputted, the bill validator  1022  identifies a currency kind and a money amount and transmits currency kind data and money amount data as an identification result to the PTS terminal  1700 . The PTS terminal  1700  calculates a credit for a game from the currency kind data and the money amount data and transmits the calculated credit to the controller  1100 . 
     Based on the credit transmitted from the PTS terminal  1700 , the controller  1100  executes the game. A credit in accordance with a game outcome is transmitted from the controller  1100  to the PTS terminal  1700 , calculation for paying-out based on the game outcome is performed on the PTS terminal  1700 , and a money amount to be paid out to a player is determined. On the PTS terminal  1700 , this determined money amount is written onto a new IC card stocked in the slot machine  1010 , and the IC card is ejected. As described above, here, the user gets the IC card for the first time. 
     In addition, it is also possible for the user to obtain a user card (an IC card or an IC ticket) for which a money amount is charged by inputting of cash or the like. In this case, a game can be played by using this user card. 
     In addition, with respect to the user playing the game by using the above-mentioned user card, as in the above description, accounting information is transmitted from the PTS terminal  1700  to the hall management server  10 , and a game history and a card balance are managed. 
     [Description of Outline of Kiosk Terminal] 
     Next, with reference to  FIG. 3 , an outline of a kiosk terminal according to an embodiment of the present invention will be described. In  FIG. 3 , a configuration of the kiosk terminal  2000  is conceptually shown. It is to be noted that the kiosk terminal  2000  is, for example, an information terminal which is installed in a variety of stores and is used, for example, to display information or the like useful for customers and can be connected to a computer or the like for administering and managing a store via a network. 
     As shown in  FIG. 3 , the kiosk terminal  2000  includes an LCD  2051  constituting an upper panel and an LCD  2001  constituting a lower panel and further, includes a controller  2020 . The controller  2020  of the kiosk terminal  2000  is connected to a user management server  30  and a donation management server  40  via a network (and a hall management server  10  for controlling communication). 
     In addition, the kiosk terminal  2000  transmits and receives user information to and from the user management server  30 . From the kiosk terminal  2000  to the user management server  30 , user information inputted by a user is transmitted. On the other hand, from the user management server  30  to the kiosk terminal  2000 , data stored in a user information table or the like is transmitted in order to display user information on the kiosk terminal  2000  in accordance with a user operation. 
     Further, from the donation management server  40  to the kiosk terminal  2000 , data edited based on data stored in a donation track record management table or the like is transmitted in order to display donation ranking information on the kiosk terminal  2000  in accordance with a user operation or the like. 
     It is to be noted that it is shown in  FIG. 3  that on the kiosk terminal  2000 , the user information and the donation ranking information are handled, and similarly thereto, also on a signage  3000 , displaying or the like of the user information and the donation ranking information is conducted. 
     In  FIG. 1 , the kiosk terminal  2000  or the signage  3000  is shown as U- 11 , U- 21 , and U- 31 . The kiosk terminal  2000  or the signage  300  is located in, for example, an end part of each zone (an end part of a “bank” in which gaming machines are installed in a grouped manner) and is operated by a user who has left a gaming machine. 
     [Description of Function Flow Diagram] 
     With reference to  FIG. 4 , basic functions of a gaming machine (slot machine  1010 ) according to one embodiment of the present invention will be described. As shown in  FIG. 4 , the slot machine  1010  is connected to an external control device (for example, a jackpot server  20 ) so as to allow data communication, and the external control device is connected to a plurality of other slot machines  1010  installed in a game facility so as to allow data communication. 
     &lt;Start-Check&gt; 
     First, the slot machine  1010  checks whether or not a BET button has been pressed by a player, and subsequently checks whether or not a spin button has been pressed by a player. 
     &lt;Symbol Determination&gt; 
     Next, when the spin button has been pressed by a player, the slot machine  1010  extracts random number values for symbol determination and determines symbols to be displayed to a player with respect to a plurality of reels at the time of stopping rotation of the reels. 
     &lt;Reel Control&gt; 
     Next, the slot machine  1010  starts the rotation of each of the reels and then stops the rotation such that the determined symbols are displayed to a player. 
     &lt;Winning Determination&gt; 
     Next, when the rotation of each of the reels has been stopped, the slot machine  1010  determines whether or not a combination of symbols displayed to a player is a combination related to winning. 
     &lt;Paying-Out&gt; 
     Next, when the symbols displayed to a player is the combination related to winning, the slot machine  1010  provides benefits according to the combination for a player. For example, when a combination of symbols related to paying-out of coins has been displayed, the slot machine  1010  adds a number of coins corresponding to the combination of symbols to a number of credits. 
     In addition, when a combination of symbols related to a jackpot trigger has been displayed, the slot machine  1010  starts a bonus game. It is to be noted that, in the present embodiment, a game (free game) in which a drawing related to the above-mentioned determination of to-be stopped symbols is conducted is conducted as a bonus game at a predetermined number of times without using coins. 
     In addition, when a combination of symbols related to a jackpot trigger has been displayed, the slot machine  1010  pays out coins of a jackpot amount to a player. The jackpot refers to a function which accumulates parts of coins used by players at the respective gaming machines as the amount of jackpot and which, when the jackpot trigger has been established in any of the slot machine  1010 , pays out coins of the accumulated amount of the jackpot to that slot machine  1010 . The slot machine  1010  calculates the amount (accumulation amount) to be accumulated to the amount of jackpot for each game (unit game) and transmits the calculated amount to the external control device. The external control device accumulates to the jackpot amount the accumulation amounts transmitted from the respective gaming machines. 
     Here, the unit game refers to a series of operations conducted from when the acceptance of betting is started through a player&#39;s pressing-down of the BET button to when winning is likely to be established. 
     &lt;Determination of Presentation&gt; 
     The slot machine  1010  conducts presentation through displaying of images by a display, outputting of light by a lamp, and outputting of sound by a speaker. The slot machine  1010  extracts random number values for the presentation and determines presentation contents based on symbols or the like determined by a drawing. 
     [Structure of Slot Machine] 
     Next, with reference to  FIG. 5 , an overall structure of a slot machine  1010  will be described. 
     On the slot machine  1010 , as game media, bills or electronic valuable information corresponding to these are used. In particular, in the present embodiment, credit-related data such as cash data stored in an IC card  1500  corresponding to the above-described user card is used. It is to be noted that although the slot machine  1010  has a structure in which coins are not used as the game media, this is merely one example, and the slot machine  1010  may be configured as a slot machine on which a variety of game media including the coins can be used. 
     The slot machine  1010  is provided with a housing which includes a cabinet  1011  and a top box  1012  attached on an upper side of the cabinet  1011 . Main parts of the cabinet  1011  and the top box  1012  are formed of metallic plate members. In addition, on a front face of the cabinet  1011 , an upper door  1142  and a lower door  1144  are provided. 
     On a lower side of a front face of the upper door  1142 , a lower image display panel  1141  is provided. The lower image display panel  1141  is constituted of a liquid crystal panel and configures a display. 
     In addition, on the front face of the upper door  1142  and above the above-mentioned lower image display panel  1141 , a symbol display window  1135  is provided. Through the symbol display window  1135 , a reel apparatus M 1  which is provided inside of the cabinet  1011  and is constituted of five reels M 1   a  to M 1   e  is visually recognizable. On a peripheral surface of each of the reels, 12 symbols are depicted. The 12 symbols are arranged in succession along a direction in which each of the reels of the reel apparatus M 1  is rotated and form a symbol array. Each of the reels M 1   a  to M 1   e  is rotated, the symbols depicted on each of the reels are thereby rotated in a longitudinal direction, and thereafter, the rotation is stopped, thereby allowing the symbols to be rearranged. 
     Here, “rearrangement” means a state in which after the arrangement of the symbols has been released, the symbols are arranged again. “Arrangement” means a state in which the symbols can be visually confirmed by an external player. The slot machine  1010  executes the so-called slot game in which based on the state of the arrangement of the symbols on the reels M 1   a  to M 1   e  which have been rotated and thereafter stopped, a payout in accordance with a predetermined combination is awarded. 
     It is to be noted that although in the present embodiment, the slot machine  1010  is a slot machine which includes a mechanical reel type reel apparatus M 1 , the slot machine  1010  may be a slot machine which includes a video reel type reel apparatus displaying pseudo reels, and the slot machine  1010  may be a slot machine in which the video reel type reel apparatus and the mechanical reel type reel apparatus are combined. 
     On a front face of the top box  1012 , an upper image display panel  1131  is provided. The upper image display panel  1131  is constituted of a liquid crystal panel and configures a display. The upper image display panel  1131  displays images related to presentation and images showing introduction of contents of games and rules thereof. 
     On the above-mentioned lower image display panel  1141 , arranged are a number-of-credits display part which indicates a state of credits (for example, a total number of credits which a player currently has) as necessary and a fraction display part which indicates a fraction, and a variety of pieces of information pertinent to a game such as contents of betting are displayed. Here, “credits” are virtual game media on a game, to be used when a player makes betting. In addition, the “fraction” is a money amount which is not converted to a credit because an inputted money amount is insufficient and in other words, is a money amount which is less than a minimum unit of game media required to play one game on the slot machine  1010 . 
     When the IC card  1500  has been inserted into the later-described PTS terminal  1700 , a number of credits in accordance with balance data stored in the IC card is displayed on the number-of-credits display part, and a fraction obtained in accordance with the balance data stored in the IC card is displayed on the fraction display part. It is to be noted that the above-mentioned balance data is stored in the later-described card management table so as to be associated with an identification ID of the user card. In addition, data of the number of credits and the fraction may be stored on the IC card and be managed by the card management table. 
     Here, the IC card (user card) is, for example, a non-contact IC card and has incorporated thereon an IC (Integrated Circuit) for recording and computing a variety of pieces of data to calculate a number of credits and the like and enables short-range wireless communication using, for example, an RFID (Radio Frequency Identification) technology such as NFC (Near Field Communication). By using the IC card  1500 , a player can have the credit-related data and further, freely carries this with him or her among different slot machines. A player inserts the IC card  1500  into the PTS terminal  1700  of the slot machine  1010  and thereby uses the credit-related data (money amount data) stored on the IC card  1500 , thereby allowing a player to play a game such as a unit game on the slot machine  1010 . 
     It is to be noted that it may be made possible for a player to deposit cash such as coins and bills as cash data on the IC card  1500  by using an apparatus installed in a game facility. 
     On right and left sides of an uppermost portion of a front face of the lower door  1144 , speakers  1112  are respectively provided. On the slot machine  1010 , presentation of a unit game is executed through displaying of images by the upper image display panel  1131 , outputting of sound by the speakers  1112 , outputting of light by a lamp (not shown), and the like. 
     In addition, on the front face of the lower door  1144  and below said speaker  1112 , a PTS front unit  1700   a  which is a front part of the PTS terminal  1700  is incorporated. On a right side of the PTS front unit  1700   a , a printed matter discharge outlet  1136  and a bill insertion slot  1137  are located. 
     Further, on the front face of the lower door  1144 , below the PTS front unit  1700   a , a control panel  1030  is located. The control panel  1030  includes a base plate which is of a flat plate shape. On said base plate, a plurality of operation buttons (i.e. a spin button  1031 , a MAX BET button  1032 , a 5-BET button  1033 , a 3-BET button  1034 , a 2-BET button  1035 , a 1-BET button  1036 , a HELP button  1037 , and a CASHOUT button  1038 ) are located. 
     In order to allow a player to easily perform a pressing operation of the spin button  1031  and easily identify the spin button  1031 , the spin button  1031  is formed so as to be of a circular shape whose size is larger than those of the other buttons. The spin button  1031  is located in a right end portion of the base plate and has a function to start a game through a pressing operation. 
     The MAX BET button  1032  to 1-BET button  1036  are located on a left side of the spin button  1031  in an aligned manner at equal intervals. Each of these operation buttons is formed so as to be of a quadrangular shape. The MAX BET button  1032  located in a right end portion has a function to allow a game to be played with a maximum number of bets (Bet number) such as a decuple through a pressing operation. The 5-BET button  1033  has a function to allow a game to be played with a quintupled number of Bets through a pressing operation. The 3-BET button  1034  has a function to allow a game to be played with a tripled number of Bets through a pressing operation. The 2-BET button  1035  has a function to allow a game to be played with a doubled number of Bets through a pressing operation. The 1-BET button  1036  has a function to allow a game to be played with one BET through a pressing operation. 
     The HELP button  1037  and the CASHOUT button  1038  are located in a longitudinal direction in a left end portion of the base plate. The HELP button  1037  has a function to display HELP information indicating a game method and the like on the lower image display panel  1141  or the like through a pressing operation. In addition, the CASHOUT button  1038  has a function to store a money amount obtained based on a credit or the like on the IC card  1500  and to output the money amount or the like in the form of a printed matter through a pressing operation. 
     Further, in the slot machine  1010 , in side portions of the cabinet  1011 , air ventilation slots  1133  and an air intake slot  1134  are located and in a side portion of the top box  1012 , air ventilation slots  1132  are located. In addition, in an inside portion of the cabinet  1011 , which corresponds to a position of the air ventilation slots  1133 , a fan (not shown) is arranged, and similarly, in an inside portion of the top box  1012 , which corresponds to a position of the air ventilation slots  1132 , a fan (not shown) is arranged. These fans allow air inside of the slot machine  1010  to be discharged to an outside and take in external air from the air intake slot  1134 , and through such air circulation, a temperature inside of the slot machine  1010  is adjusted. 
     In addition, in the side portion of the cabinet  1011  of the slot machine  1010 , provided are a key cylinder  1138  into which a key used to open the upper door  1142  and the lower door  1144  is inserted and a door lock bar  1139  with which the upper door  1142  and the lower door  1144  are locked. 
     Next, with reference to  FIG. 6 , the slot machine  1010  in a state in which the upper door  1142  and the lower door  1144  are opened and an internal structure of the cabinet  1011  will be described. 
       FIG. 6  is a perspective view illustrating the slot machine  1010  in the state in which the upper door  1142  and the lower door  1144  are opened. As shown in  FIG. 6 , on the front face of the top box  1012  of the slot machine  1010 , as described above, the upper image display panel  1131  is located, and in the side portion of the top box  1012 , the air ventilation slots  1132  are located. The cabinet  1011  of the slot machine  1010  is formed so as to be of a box-like shape with the front face being opened, and in an upper portion of the front face, the upper door  1142  is located, and in a lower portion of the front face, the lower door  1144  is located. 
     In addition, in an upper portion of the side portion of the cabinet  1011 , the air ventilation slots  1133  are located, and in a middle portion of the side portion of the cabinet  1011 , the air intake slot  1134  is located. Further, in the vicinity of the air intake slot  1134 , the above-mentioned key cylinder  1138  and door lock bar  1139  are located. 
     As shown in  FIG. 6 , in a left end portion of the cabinet  1011 , the cabinet  1011  pivotally supports the upper door  1142  and the lower door  1144  in a rotatable manner. On an upper end portion and a lower end portion of the upper door  1142 , the upper door  1142  and the cabinet  1011  are pivotally supported in a rotatable manner and are coupled by an upper door opening mechanism  1143 . The upper door opening mechanism  1143  is located on a lower side of the upper door  1142  and has a rod member  1143   a  whose one end portion is pivotally supported in a rotatable manner onto a rear face wall of the upper door  1142  and a slide member  1143   b  which is laterally provided on a front face side of the cabinet  1011 . The slide member  1143   b  engages the other end portion of the rod member  1143   a  in a horizontally movable manner, temporarily stops the upper door  1142  at a predetermined opening angle, and when a predetermined force or more is applied externally in a direction in which the upper door  1142  is closed, moves the upper door  1142  in a rotatable manner in a closing direction. 
     In addition, on an upper end portion and a lower end portion of the lower door  1144 , the lower door  1144  and the cabinet  1011  are pivotally supported in a rotatable manner and are coupled by a lower door opening mechanism  1145 . The lower door opening mechanism  1145  is located on a lower side of the lower door  1144  and has a rod member  1145   a  whose one end portion is pivotally supported in a rotatable manner onto a rear face wall of the lower door  1144  and a slide member  1145   b  which is laterally provided on a front face side of the cabinet  1011 . The slide member  1145   b  engages the other end portion of the rod member  1145   a  in a horizontally movable manner, temporarily stops the lower door  1144  at a predetermined opening angle, and when a predetermined force or more is applied externally in a direction in which the lower door  1144  is closed, moves the lower door  1144  in a rotatable manner in a closing direction. 
     In the upper door  1142 , as described above, the symbol display window  1135  is arranged, the symbol display window  1135  is covered with a reel cover  1135   a . The reel cover  1135   a  includes: for example, a base panel such as a transparent liquid crystal panel and a transparent panel; and a touch panel provided on a front face of the base panel. The symbol display window  1135  covered with the reel cover  1135   a  allows 15 symbols in areas of 5 columns×3 rows among symbols depicted on peripheral surfaces of the respective reels of the reel apparatus M 1  to be made viewable externally. 
     In addition, in  FIG. 6 , the PTS front unit  1700   a  located in the middle portion of the lower door  1144  is shown. With the lower door  1144  being closed, the PTS front unit  1700   a  comes to be housed inside of the cabinet  1011 . A configuration of the PTS terminal  1700  including the PTS front unit  1700   a  will be described below in detail. 
     In a right lower portion of the cabinet  1011 , a bill stocker  1147  is housed. The bill insertion slot  1137  shown in  FIG. 5  communicates with an insertion slot (an insertion slot of the bill validator  1022 ) of the bill stocker  1147 . The bill stocker  1147  has a function, for example, to pull in bills inputted into the bill insertion slot  1137 ; thereafter, to determine authenticity of the bills; if any of the bills are bogus, to discharge the bogus bills from the bill insertion slot  1137 ; and if the bills are authentic, to classify the bills according to kinds of the bills and to house the bills. In addition, in a middle portion of the cabinet  1011 , a shelf plate member  1149  which partitions inner space of the cabinet  1011  is located. The shelf plate member  1149  is formed of a metallic thin plate. 
     As shown in  FIG. 6 , a PTS main body  1700   b  is located, for example, inside of the cabinet  1011  and above the shelf plate member  1149 . The PTS main body  1700   b  has a magnet with which the PTS main body  1700   b  is attached in contact with an inner side face of the cabinet  1011 . At this time, a portion of the inner side face of the cabinet  1011 , which comes in contact with or close to said magnet, is formed of at least a metallic member. It is to be noted that although the PTS front unit  1700   a  and the PTS main body  1700   b  are connected by a predetermined network (for example, a predetermined cable), the illustration thereof is omitted here. 
     It is to be noted that although hereinabove, the slot machine  1010  is described as the apparatus having the configuration as shown in  FIG. 5  and  FIG. 6 , a variety of other configurations may be adopted. 
     [Configuration of PTS Terminal] 
     Next, with reference to  FIG. 7 , a configuration of a PTS front unit  1700   a  will be described. A PTS terminal  1700  includes the PTS front unit  1700   a  incorporated into a lower door  1144  of a slot machine  1010  and a PTS main body  1700   b  housed inside of a cabinet  1011  of the slot machine  1010 . The PTS front unit  1700   a  and the PTS main body  1700   b  are connected by a predetermined network (for example, a predetermined cable). It is to be noted that the PTS terminal  1700  uses a data interface which is commonalized for gaming machines to communicate data and can be thereby incorporated into each of a variety of types of gaming machines manufactured by a variety of makers. 
       FIG. 7  is a diagram illustrating only the PTS front unit  1700   a  shown in  FIG. 5  and  FIG. 6  in an enlarged manner. As shown in  FIG. 7 , the PTS front unit  1700   a  has a panel  1710 , respective parts located on a front face of the panel  1710  are viewable by a player, and members located on a rear face of the panel  1710  are housed inside of the cabinet  1011  of the slot machine  1010  and are not viewable by a player. 
     On a right side of the front face of the panel  1710 , an LCD  1719  having a touch panel function is provided. The LCD  1719  displays, for example, information related to users and information for the users, and a size of a screen thereof is 6.2 inches (approximately 15.7 cm). In addition, around the LCD  1719 , an LCD cover  1719   a  is provided. It is to be noted that although in this example, the LCD  1719  is configured to have the touch panel function, instructions issued by a player may be inputted with other input devices such as a keyboard, a mouse, and buttons. 
     In addition, above the LCD  1719  and the LCD cover  1719   a , a light emitting plate  1720   a  which is connected to LEDs and emits light is provided. The light emitting plate  1720   a  is formed of, for example, polycarbonate and is connected to a plurality of (for example, seven) full-color LEDs  1721   a  located on a rear side of the panel  1710  and emits light in accordance with light emitting of the full-color LEDs  1721   a.    
     Below the LCD  1719  and the LCD cover  1719   a , similarly, a light emitting plate  1720   b  which is connected to LEDs and emits light is provided. The light emitting plate  1720   b  is formed of, for example, polycarbonate and is connected to a plurality of (for example, seven) full-color LEDs  1721   b  (not shown) located on the rear side of the panel  1710  and emits light in accordance with light emitting of the full-color LEDs  1721   b.    
     In addition, on a right side of the LCD  1719 , an image pickup window  1712  is provided, and a human body detection camera  1713  (not shown) located inside of the LCD cover  1719   a  or on the rear side of the panel  1710  shoots an image of a player via this image pickup window  1712 . The image pickup window  1712  may be also formed of, for example, a half mirror material which has undergone shield processing such as smoke processing. 
     In addition, at a position of the LCD cover  1719   a , which is below the LCD  1719  and is on a right side, a home button  1722  is provided. The home button  1722  is a button to shift a screen displayed on the LCD  1719  to a predetermined upper level screen. 
     Further, at a position of the LCD cover  1719   a , which is on the right side of the LCD  1719 , a speaker duct  1706  is provided, and in a portion on the rear side of the panel  1710 , which corresponds to a position of the speaker duct  1706 , a bass reflex type speaker  1707  is provided. Similarly, on a left side of the LCD  1719 , a speaker duct  1708  is provided, and in a portion on the rear side of the panel  1710 , which corresponds to a position of the speaker duct  1708 , a bass reflex type speaker  1709  (not shown) is provided. These speakers are speakers dedicated to the PTS terminal  1700  and are provided separately from the speakers  1112  for a slot machine game provided on the slot machine  1010 . These speakers are capable of realizing presentation and a phone call by voice and of outputting notification sound for notifying a player that an IC card  1500  is left unremoved. It is to be noted that since the configuration thereof is made such that sound from the speakers passes through the above-described speaker ducts  1706  and  1708  and is heard in front thereof (on a player side) in a stereophonic manner, the speakers can be installed on the rear side of the panel  1710  and as a result, space-saving of the PTS front unit  1700   a  (panel face) can be realized. 
     In addition, at positions of the LCD cover  1719   a , which are below the LCD  1719  and are on a left side, a microphone opening part  1714  and a microphone opening part  1716  are provided. In portions corresponding to the microphone opening part  1714  and the microphone opening part  1716  inside of the LCD cover  1719   a , microphones  1715  and  1717  (not shown) are provided, respectively. 
     In a left lower portion of the front face of the panel  1710 , a card insertion slot  1730  which allows the IC card  1500  to be inserted thereto and removed therefrom is provided. In a card insertion part of the card insertion slot  1730 , full-color LEDs  1731  (not shown) are provided, which are lit up in a plurality of colors, thereby allowing the remaining number of IC cards  1500  stacked in the later-described card stacker  1742  to be notified. At the card insertion slot  1730 , an eject button  1732  is provided, and a red full-color LED  1733  (not shown) is provided in the vicinity of the eject button  1732 , and when lit up, the LED  1733  allows a position and a way of an ejection operation of the eject button  1732  to be found. 
     In addition, in positions on a rear side of the panel  1710 , which correspond to the card insertion slot  1730 , a card unit  1741  and the card stacker  1742  are provided, and the card insertion slot  1730  is configured as one part of the card unit  1741 . In the card stacker  1742 , approximately 30 IC cards  1500  can be retained, and when a player who has newly played a unit game makes settlement of credits, an IC card  1500  retained in the card stacker  1742  is taken out and ejected to the card insertion slot  1730 . 
     For the IC card  1500  taken in from the card insertion slot  1730  and retained in the card unit  1741 , upon the settlement of credits, credit information (for example, a card balance calculated based on a number of credits, etc.) is updated by NFC or the like, and thereafter, the IC card  1500  is ejected from the card insertion slot  1730 . While a player is playing a unit game, the IC card  1500  is completely housed inside of the card unit  1741 . 
     In addition, in a case where upon the settlement of credits, even though the IC card  1500  has been left unremoved, absence of a player is detected by the human body detection camera or the like for a predetermined period of time, the configuration may also be arranged such that the IC card  1500  can be retained in the card stacker  1742 . Thus, for example, even in a case where a player has learned that the remaining amount of a card balance is small and yet has left his or her seat with the IC card  1500  left unremoved or in a case where a player has simply forgotten to remove the IC card  1500  and has left his or her seat, it does not occur that the IC card  1500  is left retained in the card unit  1741  over a long period of time. 
     In positions on a left upper side of the front face of the panel  1710 , a USB terminal  1737  and an audio terminal  1738  are provided. The USB terminal  1737  is configured to allow battery charge or the like by connecting a USB device thereto. In addition, the audio terminal  1738  is, for example, a four-pole terminal, and a headset is inserted thereto, thereby allowing a phone call with other person to be made with headphones and the microphones. In addition, the audio terminal  1738  may be configured to be a two-pole or three-pole terminal, thereby allowing sound to be listened with the headphones. 
     On the front face of the panel  1710  and on the left side of the LCD  1719 , a touch unit  1745  is provided. The touch unit  1745  includes an RFID module which can function as a writer to write data through data communication to an IC device (for example, a non-contact IC card, a mobile phone and a smartphone, each of which has a communication function by NFC, and the like) including an IC chip and which can function as a reader to read data through the data communication from said IC device. In addition, in four corners of the front face of the touch unit  1745 , LEDs  1746  (not shown) are located, respectively. In addition, besides the touch unit  1745  or instead of the touch unit  1745 , an information recording medium reading device for reading information stored in an information recording medium such as a magnetic card may be provided. In this case, instead of the IC card  1500 , the magnetic card or the like may be a user card. 
     As described above, the PTS front unit  1700   a  according to the present embodiment is formed such that the variety of devices having the microphone function, the camera function, the speaker function, the display function, and the like are integrated into one unit, thus realizing space-saving. In addition, although hereinabove, the PTS front unit  1700   a  is described as the apparatus having the configuration shown in  FIG. 7 , the PTS front unit  1700   a  may be each of apparatuses having a variety of other configurations. 
     [Configuration of Circuitry Included in Slot Machine] 
     Next, with reference to  FIG. 8 , a configuration of circuitry included in a slot machine  1010  will be described. 
     A gaming board  1050  is provided with: a CPU  1051 , a ROM  1052 , and a boot ROM  1053 , which are mutually connected by an internal bus; a card slot  1055  corresponding to a memory card  1054 ; and an IC socket  1057  corresponding to a GAL (Generic Array Logic)  1056 . 
     The memory card  1054  includes a non-volatile memory and stores a game program and a game system program. The game program includes a program related to game progression and a program for producing presentation by images and sounds. In addition, the above-mentioned game program includes a symbol determination program. The symbol determination program is a program for determining symbols to be rearranged. 
     In addition, the card slot  1055  is configured so that the memory card  1054  can be inserted thereinto and removed therefrom and is connected to a motherboard  1070  by an IDE bus. Accordingly, the memory card  1054  is pulled out from the card slot  1055 , another game program is written into the memory card  1054 , and that memory card  1054  is inserted into the card slot  1055 , thereby allowing a kind and contents of a game played on the slot machine  1010  to be changed. 
     The GAL  1056  is a type of a PLD (Programmable Logic Device) having a fixed OR array structure. The GAL  1056  is provided with a plurality of input ports and output ports, and predetermined input into the input port causes output of the corresponding data from the output port. 
     In addition, the IC socket  1057  is configured so that the GAL  1056  can be inserted thereinto and removed therefrom and is connected to the motherboard  1070  by a PCI bus. The contents of the game to be played on the slot machine  1010  can be changed by replacing the memory card  1054  with another memory card  1054  having another program written therein or by rewriting the program written into the memory card  1054  as another program. 
     The CPU  1051 , the ROM  1052  and the boot ROM  1053  mutually connected by the internal bus are connected to the motherboard  1070  by a PCI bus. The PCI bus enables a signal transmission between the motherboard  1070  and the gaming board  1050  and power supply from the motherboard  1070  to the gaming board  1050 . 
     The ROM  1052  stores an authentication program. The boot ROM  1053  stores a pre-authentication program, a program (boot code) to be used by the CPU  1051  for activating the pre-authentication program, and the like. 
     The authentication program is a program (tamper check program) for authenticating the game program and the game system program. The pre-authentication program is a program for authenticating the above-mentioned authentication program. The authentication program and the pre-authentication program are written along a procedure (authentication procedure) for proving that the program to be the subject has not been tampered. 
     The mother board  1070  is configured by using a commercially available general-purpose mother board (printed circuit board having basic components of a personal computer mounted thereon) and includes a main CPU  1071 , a ROM (Read Only Memory)  1072 , a RAM (Random Access Memory)  1073 , and a communication interface  1082 . Here, the main CPU  1071  corresponds to a controller  1100  of the slot machine  1010 . 
     The ROM  1072  includes a memory device such as a flash memory and stores a program such as a BIOS (Basic Input/Output System) to be executed by the main CPU  1071  and permanent data. When the BIOS is executed by the main CPU  1071 , processing for initializing predetermined peripheral devices is conducted; and further, through the gaming board  1050 , processing of loading the game program and the game system program stored in the memory card  1054  is started. It is to be noted that in the present invention, the ROM  1072  may be a ROM in which contents are rewritable or a ROM in which contents are un-rewritable. 
     The RAM  1073  stores data and programs such as the symbol determination program which are used in operation of the main CPU  1071 . For example, when the processing of loading the above-mentioned game program, game system program, or authentication program is conducted, the RAM  1073  can store the program. The RAM  1073  is provided with working areas used for operations in execution of these programs. Examples of the areas include: areas that stores counters for managing the number of games, the number of Bets, the number of payout, the number of credits, and the like; an area that stores symbols (code numbers) determined by a drawing; and the like. 
     The communication interface  1082  is to control transmission and reception of data between a PTS terminal  1700  and the main CPU  1071 . In addition, the motherboard  1070  is connected with the later-described door PCB (Printed Circuit Board)  1090  and a main body PCB  1110  by respective USBs. The motherboard  1070  is also connected with a power supply unit  1081 . 
     When the power is supplied from the power supply unit  1081  to the motherboard  1070 , the main CPU  1071  of the motherboard  1070  is activated, and then the power is supplied to the gaming board  1050  through the PCI bus so as to activate the CPU  1051 . 
     The door PCB  1090  and the main PCB  1110  are connected with input devices such as switches and sensors and peripheral devices, the operations of which are controlled by the main CPU  1071 . 
     The door PCB  1090  is connected with a control panel  1030  and a cold cathode tube  1093 . 
     The control panel  1030  is provided with a spin switch  10315 , a MAX-BET switch  1032 S, a 5-BET switch  1033 S, a 3-BET switch  1034 S, a 2-BET switch  1035 S, a 1-BET switch  1036 S, a HELP switch  1037 S, and a CASHOUT switch  1038 S which correspond to the above-mentioned respective buttons. Each of the switches outputs a signal to the main CPU  1071  upon detection of pressing of the button corresponding thereto by a player. 
     The cold cathode tube  1093  functions as a backlight installed on the rear face sides of the upper image display panel  1131  and the lower image display panel  1141  and lights up based on a control signal outputted from the main CPU  1071 . 
     The main body PCB  1110  is connected with a lamp  1111 , speakers  1112 , a printer  1171 , and a graphic board  1130 . It is to be noted that although in this example, a bill validator  1022  is connected to the PTS terminal  1700 , a configuration in which the bill validator  1022  is connected to the slot machine  1010  may be adopted. 
     The lamp  1111  lights up based on a control signal outputted from the main CPU  1071 . The speakers  1112  outputs sounds such as BGM, based on a control signal outputted from the main CPU  1071 . Based on a control signal outputted from the main CPU  1071 , the printer  1171  prints on a ticket, for example, a barcode representing encoded data of a number of credits, date and time, an identification number of a slot machine  1010 , and the like stored in the RAM  1073  and then outputs the ticket as a ticket with a barcode. 
     It is to be noted that the upper image display panel  1131  and the lower image display panel  1141  may be configured as touch panels. Each of the touch panel detects a position where a finger or the like of a player touches and outputs a signal corresponding to the detected position to the main CPU  1071 . 
     The bill validator  1022  identifies whether or not bills are authentic and accepts authentic bills into the cabinet  1011 . An amount of the bills inputted into the cabinet  1011  is converted to a number of coins and a credit which is equivalent to the converted number of coins is added as a credit which a player has. 
     The graphic board  1130  controls display of images conducted by the respective upper image display panel  1131  and lower image display panel  1141  based on control signals outputted from the main CPU  1071 . The graphic board  1130  is provided with a VDP (Video Display Processor) generating image data, a video RAM storing the image data generated by the VDP, and the like. It is to be noted that the image data used in generation of image data by the VDP is included in the game program which has been read from the memory card  1054  and stored into the RAM  1073 . 
     A motor driving circuit  1153  includes an FPGA (Field Programmable Gate Array)  1155  and a driver  1154 . Connected to the motor driving circuit  1153  are stepping motors  1159   a  to  1159   e  for rotating the respective reels M 1   a  to M 1   e . The FPGA  1155  is a programmable electronic circuit such as LSI and functions as a control circuit for the stepping motors  1159   a  to  1159   e . The driver  1154  functions as an amplifying circuit for pulses inputted to the stepping motors  1159   a  to  1159   e.    
     An index detection circuit  1151  is to detect a position of each of the reels M 1   a  to M 1   e  which are rotating and further, is capable of detecting losing of steps of each of the reels M 1   a  to M 1   e . A position change detection circuit  1152  detects a change of a position where each of the reels M 1   a  to M 1   e  has stopped. For example, in a case where although in reality, a combination of symbols displayed after stopping of the reels M 1   a  to M 1   e  is not associated with any of combinations of symbols related to winning, the position where each of the reels M 1   a  to M 1   e  has stopped is changed by an external action such as a fraudulent act so as to establish any of combinations of symbols related to winning, the position change detection circuit  1152  detects the change of the position where each of the reels M 1   a  to M 1   e  has stopped. The position change detection circuit  1152  is configured to detect, for example, fins (not shown) attached at predetermined intervals to internal portions of each of the reels M 1   a  to M 1   e  and to be capable of thereby detecting the change of the position where each of the reels M 1   a  to M 1   e  has stopped. 
     It is to be noted that an excitation system of the stepping motors  1159   a  to  1159   e  is not particularly limited and a 1-2 phase excitation system or a 2 phase excitation system may be adopted. In addition, instead of the stepping motors, DC motors may be adopted. In a case where the DC motors are adopted, connected to the main body PCB  110  are a deviation counter, a D/A converter, and a servo amplifier in this order, and the DC motors are connected to the servo amplifier. In addition, rotation positions of the DC motors are detected by a rotary encoder, current rotation positions of the DC motors are supplied as data from the rotary encoder to the deviation counter. 
     It is to be noted although the configuration of the circuitry of the slot machine  1010  is described as the configuration shown in  FIG. 8  hereinabove, a variety of other configurations may be adopted. 
     [Circuitry Configuration of PTS Terminal] 
     Next, with reference to  FIG. 9 , a configuration of circuitry or the like which a PTS terminal  1700  includes will be described. As described above, the PTS terminal  1700  includes a PTS front unit  1700   a  and a PTS main body  1700   b . In  FIG. 9 , however, the circuitry or the like which the PTS terminal  1700  includes is shown by dividing the circuitry or the like into circuitry or the like included in the PTS front unit  1700   a  and circuitry or the like included in the PTS main body  1700   b.    
     A PTS controller  1750  for controlling the PTS terminal  1700  has a CPU  1751 , a ROM  1752 , and a RAM  1753 . 
     The CPU  1751  controls execution of each component of the PTS terminal  1700 , executes a variety of programs stored in the ROM  1752 , and performs computation. For example, the CPU  1751  executes a credit updating program and updates credit-related data stored in an IC card  1500 . 
     The ROM  1752  is constituted of a memory device such as a flash memory and has stored therein permanent data executed by the CPU  1751 . For example, in the ROM  1752 , a credit updating program for rewriting credit-related data (for example, a card balance) stored in the IC card  1500  or the like can be stored. 
     The RAM  1753  temporarily stores data required upon executing a variety of programs stored in the ROM  1752 . 
     An external storage device  1754  is a storage device, for example, such as a hard disk device and stores a program executed by the CPU  1751  and data which a program executed by the CPU  1751  uses. 
     A server I/F (interface)  1755  realizes data communication between servers such as a hall management server  10 , a jackpot server  20 , and the like and the PTS terminal  1700 . A gaming machine I/F (interface)  1756  realizes data communication between a slot machine  1010  and the PTS terminal  1700 , and for said data communication, a specified protocol can be used. 
     Besides, the PTS terminal  1700  is connected to a bill validator  1022  via a bill validator I/F (interface)  1757  and connected to a settlement apparatus  1868  via a settlement apparatus I/F (interface)  1758  and is capable of performing transmission and reception of data as needed. 
     A USB control part  1759  determines whether on a USB terminal  1737 , power is supplied from a power supply unit  1760  and when a predetermined condition is satisfied, enables the recharging on the USB terminal  1737 . When the predetermined condition is satisfied, a player connects an electronic device to the USB terminal  1737 , thereby allowing said electronic device to be recharged. 
     A light emitting part LED driving part  1761  performs control such that in order to cause an upper light emitting plate  1720   a  of an LCD  1719  to emit light, full-color LEDs  1721   a  are lit up at predetermined timing and performs control such that in order to cause a lower light emitting plate  1720   b  of the LCD  1719  to emit light, full-color LEDs  1721   b  are lit up at predetermined timing. 
     An LCD control part  1762  performs control to cause the LCD  1719  to display information pertinent to users, information for the users, and the like and to display data read out from an IC card  1500  and data inputted by a player. In addition, the LCD  1719  has a touch panel function and when a touch panel is operated by a player, a predetermined signal is transmitted to the CPU  1751 . 
     A home button  1722  is provided in the vicinity of the LCD  1719  and is a button for shifting a screen displayed on the LCD  1719  to a predetermined upper level screen. When the home button  1722  is pressed by a player, that operation by a player is transmitted to the CPU  1751 , and the CPU  1751  transmits an instruction to the LCD control part  1762  to update the display on the LCD  1719  in accordance with said operation. 
     An IC card control part  1763  performs control for insertion and ejection of an IC card  1500 , writing of credit data thereto, and the like. The IC card control part  1763  includes an IC card R/W (reader/writer) control part  1763   a , an IC card suction and ejection control part  1763   b , and an LED control part  1763   c.    
     The IC card R/W control part  1763   a  controls a card unit  1741  and updates credit-related data stored in an IC card  1500 . In addition, when an IC card  1500  is newly issued, credit-related data corresponding a settled money amount is stored. The card unit  1741  has an antenna part for reading data by an NFC or the like from the IC card  1500  or writing the data thereto. 
     Although the card unit  1741  has functions of an IC card reader for reading information stored in an IC card  1500  and an IC card writer for writing information to an IC card  1500 , the card unit  1741  may have a function of either one of the IC card reader and the IC card writer as needed. 
     The IC card suction and ejection control part  1763   b  performs control for suction and ejection of an IC card  1500 . When an IC card  1500  is inserted by a player into the card insertion slot  1730 , the IC card suction and ejection control part  1763   b  performs control to retain the IC card while a player is executing a game. In addition, after the credit-related data has been written in the IC card  1500  upon the settlement, the IC card suction and ejection control part  1763   b  performs control to eject that IC card  1500 . Further, when an eject button  1732  is pressed, the IC card suction and ejection control part  1763   b  ejects the IC card  1500 . 
     In addition, when an IC card  1500  is newly issued, the IC card suction and ejection control part  1763   b  newly takes out an IC card  1500  from a card stacker  1742  and in order to cause the IC card  1500  to store credit-related data, supplies the IC card  1500  to the card unit  1741 . 
     The LED control part  1763   c  performs control to light up LEDs (full-color LEDs  1731 ) provided in the vicinity of the card insertion slot  1730  of the card unit  1741  and to light up an LED (red full-color LED  1733 ) provided in the vicinity of the eject button  1732 . 
     A touch unit control part  1764  controls data transmission and reception associated with a touch operation on an IC card  1500 , a mobile phone, a smartphone, or the like. The touch unit control part  1764  includes a non-contact R/W (reader/writer) control part  1764   a  and an LED control part  1764   b.    
     The non-contact R/W control part  1764   a  determines whether or not the IC card  1500  or the mobile phone comes near within a predetermined distance (for example, a touch operation has been conducted) with a touch unit  1745 , and when the IC card  1500  or the mobile phone has come near within the predetermined distance, the non-contact R/W control part  1764   a  obtains a reading-out result from the touch unit  1745 . The touch unit  1745  has an antenna part for performing data transmission and reception to and from the IC card  1500  or the mobile phone by an NFC or the like. 
     Although the touch unit  1745  has functions of the IC card reader for reading information stored in the IC card  1500  or the mobile phone and the IC card writer for writing information to the IC card  1500  or the mobile phone, the touch unit  1745  may have a function of either one thereof as needed. 
     The LED control part  1764   b  controls LEDs  1746  located in four corners of a front face of the touch unit  1745  to light up the LEDs  1746  at predetermined timing. 
     A DSP  1765  receives sound data obtained from microphones  1715  and  1717  and conducts predetermined processing for the sound data and thereafter, transmits the processed data to the CPU  1751 . In addition, the DSP  1765  transmits the received sound data to speakers  1707  and  1709 . Further, the DSP  1765  outputs the sound, received to an audio terminal connected with a headset, to headphones and processes the sound received from the microphones and transmits the processed sound to the CPU  1751 . It is to be noted that here, the configuration of the outline is described and the description of an A/D converter, a D/A converter, an amplifier, and the like are omitted. 
     A camera control part  1766  obtains an image of a player or the like shot by a human body detection camera  1713 , subjects the image to predetermined image processing as needed, and transmit the processed data to the CPU  1751 . Said data is transmitted, for example, via a server I/F  1755  to the hall management server  10 . 
     It is to be noted that although hereinabove, the circuitry configuration of the PTS terminal  1700  is descried as the configuration shown in  FIG. 9 , a variety of other configurations may be adopted. 
     [Configuration of Symbol Combination Table] 
     Next, with reference to  FIG. 10 , a symbol combination table will be described. 
     The symbol combination table specifies combinations of drawn symbols related to winning and the numbers of payout. On a slot machine  1010 , the rotation of symbol arrays of five reels M 1   a  to M 1   e  (a first reel to a fifth reel) of a reel apparatus M 1  is stopped, and winning is established when the combination of symbols displayed along a winning line matches one of the combinations of symbols specified by the symbol combination table. According to the winning combination, a benefit such as payout of a credit or the like is provided for a player. It is to be noted that winning is not established (i.e. the game is lost) when the combination of symbols displayed along the winning line does not match any of the combinations of symbols specified by the symbol combination table. It is to be noted that in the present embodiment, a number of winning lines is 30. 
     Basically, winning is established when all symbols displayed along the winning line by all of the five reels M 1   a  to M 1   e  are of one kind out of kinds of symbols “RED”, “APPLE”, “BLUE 7”, “BELL”, “CHERRY”, “STRAWBERRY”, “PLUM”, and “ORANGE”. However, with respect to the respective kinds of symbols “CHERRY” and “ORANGE”, winning is also established when one or three symbols of either kind are displayed along the winning line by the reel or the reels. 
     For example, when all the symbols displayed along the winning line by all of the five reels M 1   a  to M 1   e  of the reel apparatus M 1  are the symbols “BLUE 7”, the winning combination is a “BLUE” combination, and “10” is determined as the number of payout. Based on the determined number of payout, the provision of a credit is conducted. Such a credit is converted to, for example, a unit of a card balance and is added to a card balance stored on the IC card  1500 . The IC card  1500  on which the card balance is updated is thereafter ejected from the card insertion slot  1730 . 
     [Contents of Program Executed on Slot Machine] 
     Next, with reference to  FIG. 11  to  FIG. 17 , one example of a program executed on a slot machine  1010  will be described. 
     &lt;Main Control Process&gt; 
     First, with reference to  FIG. 11 , a main control process will be described.  FIG. 11  is a flowchart of the main control process executed on a slot machine  1010  according to the embodiment of the present invention. 
     First, when the power is supplied to the slot machine  1010 , a main CPU  1071  reads the authenticated game program and game system program from a memory card  1054  via a gaming board  1050  and writes the programs into a RAM  1073  (step S 11 ). 
     Next, the main CPU  1071  conducts an at-one-game-end initialization process (step S 18 ). For example, data that becomes unnecessary after each game in working areas of the RAM  1073 , such as the number of Bets and the symbols determined by a drawing, is cleared. 
     Next, the main CPU  1071  conducts a start-check process which is described later (step S 19 ). In this process, input from a BET switch and a spin switch is checked. 
     Next, the main CPU  1071  conducts a symbol drawing process which is described later (step S 20 ). In this process, to-be stopped symbols are determined based on random number values for symbol determination. 
     Next, the main CPU  1071  conducts a presentation contents determination process (step S 21 ). The main CPU  1071  extracts random number values for presentation and determines any of the presentation contents from a predetermined plurality of presentation contents by a drawing. The presentation contents can be determined in accordance with a winning combination and a state of a game on the slot machine  1010 . For example, the configuration can be arranged such that in accordance with winning combinations and the states of the game on the slot machine  1010 , drawing probabilities related to respective presentation contents are made different from one another. 
     Next, the main CPU  1071  conducts a reel control process which is described later (step S 22 ). In this process, rotation of five reels M 1   a  to M 1   e  (a first reel to a fifth reel) of a reel apparatus M 1  is started, and the to-be stopped symbols determined in the symbol drawing process at step S 20  are stopped in predetermined positions (for example, in a symbol display window  1135 ). In other words, three symbols including the to-be stopped symbols with respect to each of the reels are displayed in the symbol display window  1135 . 
     Next, the main CPU  1071  conducts a to-be-paid-out number determination process which is described later (step S 23 ). In this process, based on a combination of symbols displayed on a winning line L (the 30 winning lines), a to-be-paid-out number is determined and stored in a to-be-paid-out number storage region provided in the RAM  1073 . 
     Next, the main CPU  1071  conducts a game outcome notification process (step S 25 ). In this process, data which includes termination time at which a unit game is terminated (for example, time at which the to-be-paid-out number determination process is conducted); game contents (for example, a to-be-paid-out number); and a machine ID for identifying the slot machine  1010  is transmitted to a PTS terminal  1700 . Here, the PTS terminal  1700  obtains an identification ID of an IC card  1500  and transmits the above-mentioned received data to a hall management server  10  together with this identification ID. Based on this data, the hall management server  10  updates a card balance for each player and stores the updated card balance in a card management table and accumulates information (game history information) pertinent to a game progress in a game history management table for each player and each machine. 
     Next, the main CPU  1071  determines whether or not a bonus game trigger has been established (step S 26 ). When the main CPU  1071  determines that the bonus game trigger has been established, the main CPU  1071  conducts a bonus game process which is described later (step S 27 ). 
     After the process at step S 27  or when determining at step S 26  that the bonus game trigger has not been established, the main CPU  1071  conducts a paying-out process (step S 28 ). The main CPU  1071  adds a value stored in the to-be-paid-out number storage region to a number-of-credits storage region provided in the RAM  1073 . Here, for example, when a player presses a CASHOUT button, a CASHOUT switch  1038 S which has detected the pressing thereof outputs a signal to the main CPU  1071  and a money amount calculated based on a value stored in the number-of-credits storage region is added to a card balance stored in the IC card  1500  held by a card unit  1741 . It is to be noted that a ticket with a barcode may be issued by a printer  1171 . After finishing the paying-out process, the main CPU  1071  returns to the process at step S 18  and the unit game is repeated. 
     &lt;Start-Check Process&gt; 
     Next, with reference to  FIG. 12 , a start-check process will be described.  FIG. 12  is a flowchart of the start-check process executed on a slot machine  1010  according to the present embodiment of the present invention. 
     The main CPU  1071  determines whether or not an IC card  1500  inserted from a card insertion slot  1730  has been held by a card unit  1741  and whether or not bills are inputted into a bill validator  1022  (step S 41 ). When the main CPU  1071  determines that the insertion of the IC card  1500  or the inputting of the bills has been detected, authenticity of said IC card  1500  or said bills are confirmed and thereafter, addition thereof to a number-of-credits storage region is performed (step S 42 ). 
     After the process at step S 42  or when determining at step S 41  that the insertion of the IC card  1500  or the like has not been detected, the main CPU  1071  determines whether or not a value stored in the number-of-credits storage region is zero (step S 43 ). When the main CPU  1071  determines that the value stored in the number-of-credits storage region is not zero, the main CPU  1071  permits operation acceptance of a BET button (for example, any of a MAX BET button  1032 , a 5-BET button  1033 , a 3-BET button  1034 , a 2-BET button  1035 , and a 1-BET button  1036 ) (step S 44 ). 
     Next, the main CPU  1071  determines whether or not operation of any of the BET buttons has been detected (step S 45 ). When the pressing of any BET button by a player has been detected by a BET switch (for example, any of a MAX-BET switch  1032 S, a 5-BET switch  1033 S, a 3-BET switch  1034 S, a 2-BET switch  1035 S, a 1-BET switch  1036 S), the main CPU  1071  performs addition to a number-of-BETs storage region provided in the RAM  1073  and subtraction from the number-of-credits storage region based on the kind of the BET button (step S 46 ). 
     Next, the main CPU  1071  determines whether or not a value stored in the number-of-BETs storage region is at its maximum (step S 47 ). When the main CPU  1071  determines that the value stored in the number-of-BETs storage region is at its maximum, the main CPU  1071  prohibits updating of the value stored in the number-of-BETs storage region (step S 48 ). After step S 48  or when determining at step S 47  that the value stored in the number-of-BETs storage region is not at its maximum, the main CPU  1071  permits operation acceptance of a spin button (step S 49 ). 
     After step S 49  or when determining at step S 45  that the operation of any of the BET buttons has not been detected, or when determining at step S 43  that the value stored in the number-of-credits storage region is zero, the main CPU  1071  determines whether or not operation of the spin button has been detected (step S 50 ). When the main CPU  1071  determines that the operation of the spin button has not been detected, the main CPU  1071  shifts the processing to step S 41 . 
     When the main CPU  1071  determines that the operation of the spin button has been detected, the main CPU  1071  conducts a jackpot-related process which is described later. In this process, one part of the bet credit is paid out via a PTS terminal  1700  to a jackpot server  20 , for example, as a jackpot amount to be accumulated for a jackpot (step S 51 ). 
     Next, the main CPU  1071  conducts a game start notification process (step S 52 ). In this process, data which includes game start time at which a unit game is started (for example, time at which a spin button is pressed); game contents (for example, a Bet number); and a machine ID for identifying the slot machine  1010  is transmitted to a PTS terminal  1700 . Here, the PTS terminal  1700  obtains an identification ID of an IC card  1500  and transmits the above-mentioned received data to a hall management server  10  together with this identification ID. Based on this data, the hall management server  10  updates a card balance for each player and stores the updated card balance in a card management table and accumulates information (game history information) pertinent to a game progress in a game history management table for each player and each machine. 
     After the process at step S 52  has been conducted, the start-check process is completed. 
     &lt;Symbol Drawing Process&gt; 
     Next, with reference to  FIG. 13 , a symbol drawing process will be described.  FIG. 13  is a flowchart of the symbol drawing process executed on a slot machine  1010  according to the embodiment of the present invention. 
     First, the main CPU  1071  extracts random number values for symbol determination (step S 111 ). Next, the main CPU  1071  determines to-be stopped symbols for five reels M 1   a  to M 1   e  (a first reel to a fifth reel) of a reel apparatus M 1  (step S 112 ). The main CPU  1071  conducts a drawing for each of the reels and determines any of 12 symbols as to-be stopped symbols. 
     Next, the main CPU  1071  stores the determined to-be stopped symbols for the respective reels in a symbol storage region provided in a RAM  1073  (step S 113 ). Next, the main CPU  1071  references a symbol combination table ( FIG. 10 ) and determines a winning combination for each winning line based on the symbol storage region (step S 114 ). The main CPU  1071  determines whether or not the combination of symbols to be displayed along a winning line by the respective reels matches any of the combinations of symbols specified by the symbol combination table and determines the winning combination. After the process has been conducted, the symbol drawing process is completed. 
     &lt;Reel Control Process&gt; 
     Next, with reference to  FIG. 14 , a reel control process will be described.  FIG. 14  is a flowchart of the reel control process executed on a slot machine  1010  according to the embodiment of the present invention. 
     First, the main CPU  1071  controls stepping motors  1159   a  to  1159   e  and starts rotation of five reels M 1   a  to M 1   e  of a reel apparatus M 1  (step S 131 ). Next, the main CPU  1071  controls the stepping motors  1159   a  to  1159   e  and stops the rotation of the five reels M 1   a  to M 1   e  based on the above-mentioned symbol storage region (step S 132 ). After the process has been conducted, the reel control process is completed. 
     It is to be noted that in accordance with timing of starting and stopping of the rotation of the reels M 1   a  to M 1   e  in the reel control process or other timing, the presentation determined in the presentation contents determination process ( FIG. 11 ) is executed. For example, a moving image and a still image are displayed on an upper image display panel  1131  of the slot machine  1010 , sound is outputted from speakers  1112 , and a lamp  1111  is lit up, thereby allowing said presentation to be executed. 
     &lt;To-be-Paid-Out Number Determination Process&gt; 
     Next, with reference to  FIG. 15 , a to-be-paid-out number determination process will be described.  FIG. 15  is a flowchart of the to-be-paid-out number determination process executed on a slot machine  1010  according to the embodiment of the present invention. 
     First, the main CPU  1071  determines whether or not a winning combination is a combination related to a jackpot (step S 151 ). When the main CPU  1071  determines that the winning combination is not the combination of the jackpot, the main CPU  1071  determines a to-be-paid-out number corresponding to the winning combination for each winning line (step S 152 ). For example, when the winning combination is a combination of symbols “BELL”, the main CPU  1071  determines “8” as the to-be-paid-out number (refer to  FIG. 10 ). It is to be noted that the main CPU  1071  determines “0” as the to-be-paid-out number in a case where a game is lost. Next, the main CPU  1071  stores the determined to-be-paid-out number into a to-be-paid-out number storage region (step S 153 ). After the process has been conducted, the to-be-paid-out number determination process is completed. 
     When the main CPU  1071  determines that the winning combination is the combination of the jackpot, the main CPU  1071  notifies an external control device (that is, a jackpot server  20 ) of the winning of the jackpot (jackpot winning notification) (step S 154 ). It is to be noted that upon reception of the notification, the jackpot server  20  transmits to the slot machine  1010  the amount of a jackpot having been updated up to that time. At this time, a part (e.g. 80%) of the amount of jackpot may be an amount to be paid out and the rest (e.g. 20%) may be carried over for the upcoming establishment of a jackpot trigger. 
     Next, the main CPU  1071  receives the jackpot amount from the jackpot server  20  (step S 155 ). Next, the main CPU  1071  stores the received jackpot amount into the to-be-paid-out number storage region (step S 156 ). After this process has been conducted, the to-be-paid-out number determination process is completed. 
     &lt;Jackpot-Related Process&gt; 
     Next, with reference to  FIG. 16 , a jackpot-related process will be described.  FIG. 16  is a flowchart of the jackpot-related process executed on a slot machine  1010  according to the embodiment of the present invention 
     First, the main CPU  1071  calculates an accumulation amount (step S 171 ). The main CPU  1071  obtains a product of a value stored in a number-of-BETs storage region and a predetermined accumulation ratio, thereby calculating the accumulation amount to the amount of a jackpot. 
     Next, the main CPU  1071  transmits the calculated accumulation amount to a jackpot server  20  (step S 172 ). Upon reception of the accumulation amount, the jackpot server  20  updates the amount of the jackpot. After the process has been conducted, the jackpot-related process is completed. 
     &lt;Bonus Game Process&gt; 
     Next, with reference to  FIG. 17 , a bonus game process will be described.  FIG. 17  is a flowchart of the bonus game process executed on a slot machine  1010  according to the embodiment of the present invention. 
     First, the main CPU  1071  determines a number of bonus games (step S 191 ). The main CPU  1071  extracts random number values for number-of-bonus-games determination and determines any one of the various numbers of bonus games such as “10”, “20” and “30” by a drawing. 
     Next, the main CPU  1071  stores the determined number of bonus games into a number-of-bonus-games storage region provided in a RAM  1073  (step S 192 ). 
     Next, the main CPU  1071  conducts an at-one-game-end initialization process in the same way as the process at step S 18  described with reference to  FIG. 11  (step S 193 ). 
     Next, the main CPU  1071  conducts a game start notification process (step S 194 ). This process is the same as the game start notification process at step S 52  shown in  FIG. 12 , and in this process, data which includes game start time at which a unit game (in a bonus game) is started; game contents (for example, a Bet number); and a machine ID for identifying a slot machine  1010  is transmitted to a PTS terminal  1700 . 
     Next, the main CPU  1071  conducts a symbol drawing process described with reference to  FIG. 13  (step S 195 ). Next, the main CPU  1071  conducts a presentation contents determination process, as with the process of step S 21  described with reference to  FIG. 11  (step S 196 ). Next, the main CPU  1071  conducts a reel control process described with reference to  FIG. 14  (step S 197 ). Next, the main CPU  1071  conducts a to-be-paid-out number determination process described with reference to  FIG. 15  (step S 198 ). 
     Next, the main CPU  1071  conducts a game outcome notification process (step S 199 ). This process is the same as the game outcome notification process at step S 25  shown in  FIG. 11 , and in this process, data which includes termination time at which a unit game (in a bonus game) is terminated (for example, time at which the to-be-paid-out number determination process is conducted); game contents (for example, a to-be-paid-out number); and a machine ID for identifying the slot machine  1010  is transmitted to the PTS terminal  1700 . 
     Next, the main CPU  1071  determines whether or not a bonus game trigger has been established (step S 200 ). When the main CPU  1071  determines that the bonus game trigger has been established, the main CPU  1071  determines a number of bonus games to be added (step S 201 ). In the same way as the above-mentioned process at step S 191 , the main CPU  1071  determines the number of bonus games. Next, the main CPU  1071  adds the determined number of bonus games to a value stored in a number-of-bonus-games storage region (step S 202 ). 
     After the process of step S 202  or when determining at step S 200  that the bonus game trigger has not been established, the main CPU  1071  conducts a paying-out process (step S 203 ). In this paying-out process, the main CPU  1071  adds the value stored into the to-be-paid-out number storage region in the above-mentioned to-be-paid-out number determination process at step S 198  to a value stored in a to-be-paid-out number storage region for bonuses. The to-be-paid-out number storage region for bonuses is a region for storing a total of the to-be-paid-out numbers determined during the bonus games. 
     When the bonus game process has been completed, the main CPU  1071  adds the value stored in the to-be-paid-out number storage region for bonuses to the value stored in the number-of-credits storage region provided in the RAM  1073 , in the paying-out process at step S 28  described with reference to  FIG. 11 . In other words, the total of the to-be-paid-out numbers determined during the bonus games is collectively paid out. 
     Next, the main CPU  1071  subtracts one from the value stored in the number-of-bonus-games storage region (step S 204 ). Next, the main CPU  1071  determines whether or not a value stored in the number-of-bonus-games storage region is zero (step S 205 ). When the main CPU  1071  determines that the value stored in the number-of-bonus-games storage region is not zero, the main CPU  1071  shifts the processing to step S 193 . On the other hand, when the main CPU  1071  determines that the value stored in the number-of-bonus-games storage region is zero, the main CPU  1071  completes the bonus game process. When the bonus game process has been completed, the processing is shifted to the process at step S 28  described with reference to  FIG. 11 . 
     On the slot machine  1010  according to the present embodiment, each game executed as the bonus game is each free game in which without consuming coins, a drawing related to determination of to-be stopped symbols is conducted, the free game being repeated at a number of times which is determined by a drawing as a number of bonus games. In addition, a Bet number at this time is a Bet number in a case where a 1-BET button  1036  is pressed by a player. 
     [Configuration of Kiosk Terminal] 
     Next, with reference to  FIG. 18 , a configuration of a kiosk (KIOSK) terminal used as an information terminal in the present embodiment will be described. The kiosk terminal  2000  is, for example, an information terminal which is installed in a variety of stores and is used, for example, to display information or the like useful for customers and can be connected to a computer or the like (for example, a hall management server  10 ) for administering and managing a store via a network. It is to be noted that in the present specification, an apparatus which provides some sort of information for a user is defined as the information terminal, and as this information terminal, the kiosk terminal  2000  according to the present embodiment and a gaming machine including a pachinko machine, a pachinko-slot machine, and the like are also included. 
     In addition, as shown in  FIG. 18 , on an upper portion of the kiosk terminal  2000 , an LCD  2050  and an LCD  2051  are located. In this example, each of the LCD  2050  and the LCD  2051  has a touch panel function, is connected to the kiosk terminal  2000 , and is controlled to display a variety of pieces of information as needed. 
     In addition, a configuration may also be arranged such that instead of the LCD  2050  and the LCD  2051 , an advertisement display board which is formed of paper is located and non-electronic information which does not electronically change is displayed thereon. The above-mentioned advertisement display board can be easily replaced manually by staff of a store or the like with other information board. 
     A housing of the kiosk terminal  2000  includes: an upper front door  2013  having an LCD  2001  on an upper portion of a front face thereof; a middle front door  2014  having a front panel  2014   a  and a control panel  2014   b  on a middle portion of the front face thereof; and a lower front door  2015  on a lower portion of the front face thereof. 
     It is to be noted that each of the “doors” of the kiosk terminal  2000  in the present specification is not limited to a door which rotates rightward and leftward around a rotation axis in a vertical direction, which is formed by hinges or the like, and includes doors in a variety of forms such as a door which is flapped up (or down) around a rotation axis in a horizontal direction, which is formed by hinges; a door which is drawn out in a horizontal direction along rail guides; and a door which is simply detached from a main body. 
     The LCD  2001  is a liquid crystal display device having a touch panel function, and on this LCD, for example, information or the like pertinent to a store is displayed. It is to be noted that although in this example, the LCD  2001  is configured to have the touch panel function, instructions may be inputted by other input devices such as the later-described keyboard  2009  and numeric keypad  2010 . 
     Further, the kiosk terminal  2000  includes motion sensors  2002  and  2003  above and below the LCD  2001 , respectively. The motion sensors  2002  and  2003  are, for example, cameras, and images shot by the motion sensors  2002  and  2003  are used to analyze behavior of a user of the kiosk terminal  2000  and customers passing along passages. 
     On a front panel  2014   a  of the middle front door  2014 , a touch unit  2004  is located. The touch unit  2004  includes an RFID module which is operable to perform data communication with a non-contact IC card, and a mobile phone and a smartphone, each of which has a communication function by NFC. A user in a game facility holds a user card (IC card) associated with the user over this touch unit  2004 , thereby allowing a user menu screen to be displayed on the LCD  2001  and can conduct, for example, displaying and inputting of user information, member registration, displaying of donation ranking, and the like there. It is to be noted that the displaying of the donation ranking can also be conducted without holding a user card over the touch unit  2004 . 
     In addition to the touch unit  2004  or instead of the touch unit  2004 , the kiosk terminal  2000  may include an information recording medium reading device for reading information stored in an information recording medium such as a magnetic card. In this case, instead of the IC card  1500 , the magnetic card can be used as a user card. 
     In addition, a staff member of a game facility holds an IC card of the staff member thereover, can thereby log therein, and can display a menu screen for staff or the like on the LCD  2001 . 
     On the front panel  2014   a  of the middle front door  2014 , further, a card insertion slot  2005  of a card unit  2030  is located, and insertion and taking-out of an IC card as well as ejection of a newly issued IC card can be conducted. In addition, the card insertion slot  2005  is provided with an eject button  2030   c . Here, the card insertion slot  2005  is configured as a part of the card unit  2030 . 
     When a user card is inserted from the card insertion slot  2005 , a user menu screen and information (user information) pertinent to that user can be displayed on the LCD  2001 . In addition, the card unit  2030  can issue a special card (for example, an IC card for which some added value is provided on a predetermined condition) or the like and can collect an IC card. 
     In addition, on the front panel  2014   a  of the middle front door  2014 , a common bezel  2006  which is connected to a discharge port of printed matter discharged from a ticket printer  2038  and an input port for inputting a paper sheet into a paper sheet processing device  2040  is located. For example, a ticket or a coupon is printed (issued) by the ticket printer  2038  and is discharged from the bezel  2006  connected to the discharge port. In addition, for example, when a ticket or a coupon is inputted from the bezel  2006  connected to the input port, the ticket or the like is collected by the paper sheet processing device  2040 , and after information of the ticket has been read, processing in accordance with said read information is conducted. 
     In addition, the bezel  2006  is provided with a bezel LED  2042  which lights up in conjunction with processing of the ticket printer  2038  and processing of the paper sheet processing device  2040 . It is to be noted that the paper sheet processing device  2040  may be a bill validator having a bill identification function. 
     In addition, on an upper face of a control panel  2014   b  which is formed as a bulging part bulging (protruding) from the middle front door  2014 , a phone receiver  2007  used in a phone call by VoIP is located. A user of the kiosk terminal  2000  can have conversation with a user of other kiosk terminal  2000  or a staff member in a game facility via the phone receiver  2007 . In addition, an incoming LED  2008  located on a mounting part on which the phone receiver  2007  is mounted is controlled to emit light upon incoming of a phone call by the VoIP. 
     Further, on the upper face of the control panel  2014   b , a keyboard  2009  and a numeric keypad  2010  which a user uses to input data are located. Further, on both sides and an upper side of the numeric keypad  2010 , a keypad guard  2011  for peep prevention is provided. 
     Behind the lower front door  2015  of the kiosk terminal  2000  (inside of the housing of the kiosk terminal  2000 ), the later-described controller  2020  and a control part for controlling LCDs, LEDs, and the like are housed. 
     [Configuration of Circuitry of Kiosk Terminal] 
     Next, with reference to  FIG. 19 , a configuration of circuitry which a kiosk terminal  2000  includes will be described. 
     A controller  2020  for controlling the kiosk terminal  2000  has a CPU  2021 , a ROM  2022 , and a RAM  2023 . 
     The CPU  2021  performs execution control of the respective components of the kiosk terminal  2000 , executes various kinds of programs stored in the ROM  2022 , and performs computation therefor. 
     The ROM  2022  is constituted of a memory device such as a flash memory, and permanent data used for the execution by the CPU  2021  is stored therein. For example, a communication control program by the VoIP and the like can be stored therein. 
     The RAM  2023  temporarily stores data required upon executing the various kinds of programs stored in the ROM  2022 . 
     An external storage device  2024  is, for example, a storage device such as a hard disk device and stores programs executed in the CPU  2021  and data which the programs executed in the CPU  2021  use. 
     A network I/F (interface)  2025  realizes data communication with a computer (for example, a hall management server  10 ) in a game facility, a server on the Internet, and the like. 
     An LCD control part  2026  controls the LCD  2001 , the LCD  2050 , and the LCD  2051  to display a variety of pieces of information. In addition, each of the LCD  2001 , the LCD  2050 , and the LCD  2051  has a touch panel function, and an operation on the touch panel by a user is transmitted to the CPU  2021 . 
     A motion sensor control part  2027  obtains images of a user and the like received from motion sensors (for example, cameras)  2002  and  2003 , subjects the images to predetermined image processing as needed, and transmits the processed data to the CPU  2021 . 
     A touch unit control part  2028  controls data transmission and reception in association with a touch operation of an IC card or a mobile phone on a touch unit  2004 . The touch unit control part  2028  includes a non-contact R/W (reader/writer) control part  2028   a.    
     The non-contact R/W control part  2028   a  determines whether or not there has been the touch operation of an IC card or a mobile phone on the touch unit  2004  and when there has been the touch operation, obtains a read result or the like from the touch unit  2004 . The touch unit  2004  has an antenna part for performing data transmission and reception with an IC card or a mobile phone through NFC or the like. 
     An IC card control part  2029  controls insertion and ejection of an IC card, reading of data, and the like. The IC card control part  2029  includes an IC card R/W (reader/writer) control part  2029   a  and an IC card suction ejection control part  2029   b.    
     The IC card R/W control part  2029   a  controls a card unit  2030  to read an identification ID or the like stored on an IC card. The card unit  2030  has an antenna part for writing data through NFC or the like into an IC card. 
     The IC card suction ejection control part  2029   b  controls suction and ejection of an IC card. When an IC card is inserted into a card insertion slot  2005  by a user, the IC card suction ejection control part  2029   b  controls the IC card to be held in the card unit  2030  until the user logs off. In addition, when an eject button is pressed, the IC card suction ejection control part  2029   b  ejects the IC card. 
     In addition, the card unit  2030  includes a stacker which is capable of holding a plurality of IC cards so as to allow an IC card to be newly issued on a predetermined condition. It is to be noted that although in the present embodiment, the card unit  2030  conducts the suction, the ejection, the issuance, and the like of an IC card, the card unit  2030  can also be configured to handle other media (for example, a magnetic card, and the like). 
     A ticket printer control part  2037  controls a ticket printer  2038 , for example, to print (issue) a ticket and a coupon. 
     A paper sheet processing control part  2039  controls a paper sheet processing device  2040 , for example, to collect a ticket and a coupon and to conduct processing in accordance with information read from the ticket and the like. As described above, the paper sheet processing control part  2039  and the paper sheet processing device  2040  may be configured as a bill validator for handling bills. 
     A bezel LED control part  2041  is connected to the ticket printer  2038  and the paper sheet processing device  2040  and controls a bezel LED  2042  to light up in conjunction with processing of the ticket printer  2038  and the paper sheet processing device  2040 . For example, when a user is operating the kiosk terminal  2000 , at timing when a ticket is printed and ejected, the bezel LED  2042  is controlled to light up, and when a user is prompted to input a coupon, the bezel LED  2042  is controlled to light up. In addition, the bezel LED  2042  may light up in any mode. 
     Here, the lighting up mode of the bezel LED  2042  can also be set such that a lighting up mode related to the processing of the ticket printer  2038  is different from a lighting up mode related to the processing of the paper sheet processing device  2040 . 
     It is to be noted that although in this example, the bezel LED  2042  is configured to light up in conjunction with the processing of the ticket printer  2038  and the processing of the paper sheet processing device  2040 , in order to conduct notification to a user, another notification device which is different from the bezel LED  2042  may be used. 
     A sound control part  2033  inputs and outputs sounds by using a microphone  2034  and a speaker  2035  included in the phone receiver  2007 . The sound control part  2033  includes a DSP  2033   a  and an LED control part  2033   b . The DSP  2033   a  performs control through predetermined sound signal processing related to sound inputting from the microphone  2034  and sound outputting from the speaker  2035 . The LED control part  2033   b  controls an incoming LED  2008  to emit light based on an incoming signal by a VoIP phone call or the like. 
     An input control part  2036  converts input on a keyboard  2009  and input on a numeric keypad  2010  from a user to signals and transmits the signals to the CPU  2021 . 
     [Configuration of Signage] 
     Next, with reference to  FIG. 20 , a configuration of a signage which can be used as an information terminal in the present embodiment will be described. The signage  3000  is an information display device used to display store advertisement (including advertisement signboards), a floor guide of a game facility, and the like and can be connected to a server (for example, a hall management server  10 ) of a game system  1  via a network. 
     The signage  3000  includes an LCD  3001  and an LCD  3003  having a touch panel function. The LCD  3001  is, for example, a 24-inch (approximately 60.96 cm) liquid crystal display device and the LCD  3003  is, for example, a 46-inch (approximately 116.84 cm) liquid crystal display device, and on these LCDs, as described above, the advertisement information, the guide information, and the like are displayed. In addition, the touch panel function which the LCD  3003  has is performed by, for example, a touch panel using an infrared ray system. It is to be noted that although in this example, the LCD  3003  is configured to have the touch panel function, the LCD  3003  may be configured such that other input devices such as a keyboard and a mouse are used to input instructions thereto. 
     The LCD  3001  and the LCD  3003  are housed in respective cabinets, and on peripheral parts of said cabinet front faces, presentation LEDs  3002  and  3004  for presentation are provided, respectively. The presentation LEDs  3002  and  3004  are, for example, tape-shaped LED lights. 
     Further, the signage  3000  includes motion sensors  3005  and  3006  in the cabinet of the LCD  3001  and the cabinet of the LCD  3003 , respectively. The motion sensors  3005  and  3006  are, for example, cameras, and images shot by the motion sensors  3005  and  3006  are used to analyze behavior of a user of the signage  3000  and customers passing along passages. 
     The signage  3000  also includes a touch unit  3007  including an RFID module which is operable to perform data communication with a non-contact IC card, and a mobile phone and a smartphone, each of which has a communication function by NFC. A user holds a user card (IC card) associated with the user over the touch unit  3007 , can thereby display a user menu screen on the LCD  3001  or the LCD  3003 , and can conduct, for example, displaying and inputting of user information, member registration, displaying of donation ranking, and the like there. It is to be noted that the displaying of the donation ranking can also be conducted without holding a user card over the touch unit  3007 . 
     In addition, a staff member of a hall holds an IC card of the staff member thereover, can thereby log therein and can display a menu screen for a staff member or the like on the LCD  3001  or the LCD  3003 . 
     The signage  3000  has no card unit for holding an IC card  1500 , as compared with a PTS terminal  1700  and only includes the touch unit  3007 . However, the signage  3000  is arranged such that even when after a user has touched the IC card, the user has left without logging off, the information of a member displayed on the LCD  3003  or the like through the touching comes not to be displayed after the elapse of a predetermined time period and the logging off is automatically made. 
     Further, the signage  3000  includes a microphone  3033  for obtaining sound into the cabinet of the LCD  3003 . In the cabinet of the LCD  3003 , a microphone opening  3010  whose position corresponds to a position where the microphone is provided is located. In  FIG. 20 , beside the motion sensor  3006 , this microphone opening  3010  is shown. 
     In addition, the signage  3000  includes speakers  3034  and  3035  for outputting sound into the cabinet of the LCD  3003 . In the cabinet of the LCD  3003 , speaker ducts whose positions correspond to positions where the speakers are provided are located. In  FIG. 20 , the speaker duct  3011  which corresponds to one of the speakers is shown. 
     In addition thereto, the signage  3000  includes a base unit  3008  for supporting the cabinet of the LCD  3001  and the cabinet of the LCD  3003  and a control unit  3009  in which a control part for controlling the respective LCDs, LEDs, and the like is housed. 
     [Configuration of Circuitry of Signage] 
     Next, with reference to  FIG. 21 , a configuration of circuitry which a signage  3000  includes will be described. 
     A signage controller  3020  which controls the signage  3000  has a CPU  3021 , a ROM  3022 , and a RAM  3023 . 
     The CPU  3021  performs execution control of the respective components of the signage, executes various kinds of programs stored in the ROM  3022 , and performs computation therefor. 
     The ROM  3022  is constituted of a memory device such as a flash memory, and permanent data used for the execution by the CPU  3021  is stored therein. 
     The RAM  3023  temporarily stores data required upon executing the various kinds of programs stored in the ROM  3022 . 
     An external storage device  3024  is, for example, a storage device such as a hard disk device and stores programs executed in the CPU  3021  and data which the programs executed in the CPU  3021  use. 
     A network I/F (interface)  3025  realizes data communication with a hall management server  10 . 
     An LED driving part  3026 , in response to a predetermined presentation start request, a lighting-up instruction, or the like, controls presentation LEDs  3002  and  3004  to light up at predetermined timing. In addition, the LED driving part  3026  can also cause the presentation LEDs  3002  and  3004  to emit light in synchronization with displaying of advertisement information, displaying of guide information, displaying of user information based on an operation by a user, and the like. 
     An LCD control part  3029  controls pieces of information such as the above-described donation ranking and advertisement information to be displayed on an LCD  3001 . 
     An LCD control part  3030  controls the above-described user menu screen and the pieces of information such as the donation ranking and the advertisement information to be displayed on an LCD  3003 . In addition, the LCD  3003  includes a touch panel function, with which an operation from a user is transmitted to the CPU  3021 . 
     A touch unit control part  3031  controls data transmission and reception in association with a touch operation of an IC card or a mobile phone on a touch unit  3007 . The touch unit control part  3031  includes a non-contact R/W (reader/writer) control part  3031   a.    
     The non-contact R/W control part  3031   a  determines whether or not there has been the touch operation of an IC card or a mobile phone on the touch unit  3007  and when there has been the touch operation, obtains a read result or the like from the touch unit  3007 . The touch unit  3007  has an antenna part for performing data transmission and reception with an IC card or a mobile phone through NFC or the like. 
     When the CPU  3021  has obtained an identification ID of a user card (IC card) from the touch unit  3007 , the CPU  3021  obtains user information of a user associated with the identification ID from a user information table, checks a Pincode, and thereafter, causes the user menu screen including said user information to be displayed on the LCD  3001  or the LCD  3003 . In addition, the CPU  3021  can also cause advertisement information suited for the user to be displayed on the LCD  3001  or the LCD  3003 . 
     A DSP  3032  receives sound data obtained from a microphone  3033 , subjects the received sound data to predetermined processing, and thereafter, transmits the processed data to the CPU  3021 . In addition, in order to output the received sound data, the DSP  3032  transmits this data to speakers  3034  and  3035 . 
     A motion sensor control part  3036  obtains images of a user and the like received from motion sensors (for example, cameras)  3005  and  3006 , subjects the images to predetermined image processing as needed, and transmits the processed data to the CPU  3021 . 
     [Configuration of Hardware of Each Server] 
     Next, with reference to  FIG. 22  to  FIG. 25 , hardware configurations of respective servers in a game system  1  according to the present embodiment will be described. First, with reference to  FIG. 22 , a hardware configuration of a hall management server  10  will be described.  FIG. 22  is a block diagram showing the hardware configuration of the hall management server  10 . The hall management server  10  includes, a main CPU  101 , a ROM  102 , a RAM  103 , an external storage device  104 , a display  105 , and an interface  106 . 
     The main CPU  101  reads out and executes control programs stored in the ROM  102  and the RAM  103 . For example, based on accounting information received from each slot machine  1010  via a PTS terminal  1700 , the main CPU  101  manages information of a user card for each user. In addition, the main CPU  101  transmits data received from slot machines  1010  via the PTS terminals  1700  to the other servers (a jackpot server  20 , a user management server  30 , and a donation management server  40 ) as needed. Further, the main CPU  101  controls outputting of data displayed on the display  105 . 
     In the external storage device  104 , the later-described hall management DB is stored, and a card management table and a game history management table are stored therein. 
     The display  105  is to display states of accounting information managed by the hall management server  10  and data transmission and reception with the slot machines  1010  or to notify the occurrence of fraudulence or abnormality. This display  105  is realized by, for example, a liquid crystal display device. 
     The interface  106  controls communication with other computers via a network. The hall management server  10  is connected so as to be operable to communicate, via the interface  106 , with the PTS terminals  1700  (slot machines  1010 ), the jackpot server  20 , the user management server  30 , and the donation management server  40 . In addition, the game system  1  can include sandwiched devices  50 , premium POS terminals  51 , bank-end counting devices  52 , and the like, which are not shown in  FIG. 1  or the like. The hall management server  10  is connected so as to be operable to communicate, via the interface  106 , also with these devices. 
     It is to be noted that control programs executed on the hall management server  10  to implement the present invention are stored, for example, in the external storage device  104  and are loaded to the RAM  103 , and thereafter, the main CPU  101  executes the control programs. In addition, said control programs can also be provided via the interface  106  from other device or via a network including the Internet from other external device. 
     Next, with reference to  FIG. 23 , a hardware configuration of the jackpot server  20  will be described.  FIG. 23  is a block diagram showing the hardware configuration of the jackpot server  20 . The jackpot server  20  includes a main CPU  201 , a ROM  202 , a RAM  203 , an external storage device  204 , and an interface  206 . In addition, a display  205  can be included therein as needed. 
     The main CPU  201  reads out and executes control programs stored in the ROM  202  and the RAM  203 . For example, the main CPU  201  stores accumulation amounts received from slot machines  1010 , and when jackpot winning notification is received from a slot machine  1010 , the main CPU  201  transmits a jackpot amount to that slot machine  1010 . In addition, in a case where the display  205  is included, the main CPU  201  controls outputting of data displayed on the display  205 . 
     In the external storage device  204 , a DB and the like for managing the above-mentioned accumulation amounts are stored. 
     The interface  206  controls communication via a network with other computers. The jackpot server  20  is connected so as to be operable to communicate, via the interface  206 , with the hall management server  10  and the user management server  30 . In the present embodiment, via the hall management server  10 , data transmission and reception with the slot machines  1010  is performed. 
     Next, with reference to  FIG. 24 , a hardware configuration of the user management server  30  will be described.  FIG. 24  is a block diagram showing the hardware configuration of the user management server  30 . The user management server  30  includes a main CPU  301 , a ROM  302 , a RAM  303 , an external storage device  304 , and an interface  306 . In addition, a display  305  can be included therein as needed. 
     The main CPU  301  reads out and executes control programs stored in the ROM  302  and RAM  303 . For example, based on user information received from the slot machines  1010  via the hall management server  10 , the main CPU  301  manages user information and member information. Further, the main CPU  301  controls outputting of data displayed on the display  305  as needed. 
     In the external storage device  304 , the later-described user management DB is stored, and a user information table, a member information table, and a friend information table are stored therein. 
     The interface  306  controls communication via a network with other computers. The user management server  30  is connected so as to be operable to communicate, via the interface  306 , with the hall management server  10  and the donation management server  40 . 
     It is to be noted that control programs executed on the user management server  30  to implement the present invention are stored, for example, in the external storage device  304  and are loaded to the RAM  303 , and thereafter, the main CPU  301  executes the control programs. In addition, said control programs can also be provided via the interface  306  from other device or via a network including the Internet from other external device. 
     Next, with reference to  FIG. 25 , a hardware configuration of the donation management server  40  will be described.  FIG. 25  is a block diagram showing the hardware configuration of the donation management server  40 . The donation management server  40  includes a main CPU  401 , a ROM  402 , a RAM  403 , an external storage device  404 , and an interface  406 . In addition, a display  405  can be included therein as needed. 
     The main CPU  401  reads out and executes control programs stored in the ROM  402  and the RAM  403 . For example, based on donation setting information, the main CPU  401  collects a predetermined donation amount from a card balance or a payout of a user and updates the card balance of the corresponding user. Further, the main CPU  401  controls outputting of data displayed on the display  405 . 
     In the external storage device  404 , the later-described donation management DB is stored, and a donation setting information table, a user donation information management table, a donation destination management table, a point exchange rate management table, and a donation track record management table are stored therein. 
     The interface  406  controls communication via a network with other computers. The donation management server  40  is connected so as to be operable to communicate, via the interface  406 , with the hall management server  10  and the user management server  30 . 
     It is to be noted that control programs executed on the donation management server  40  to implement the present invention are stored, for example, in the external storage device  404  and are loaded to the RAM  403 , and thereafter, the main CPU  401  executes the control programs. In addition, said control programs can also be provided via the interface  406  from other device or via a network including the Internet from other external device. 
     [Outline of Functions of Each Server] 
     Next, with reference to  FIG. 26  to  FIG. 28 , outlines of functions of respective servers in a game system  1  according to the present embodiment will be described. It is to be noted that description of an outline of functions of a jackpot server  20  is omitted. First, with reference to  FIG. 26 , respective functions of a hall management server  10  will be described.  FIG. 26  is a functional block diagram of the hall management server  10 . 
     As shown in  FIG. 26 , the hall management server  10  includes a communication control part  111 , a card management part  112 , a game history management part  113 , and a network I/F part  114 . In addition, the hall management server  10  includes a hall management DB  120 , and in the hall management DB  120 , a card management table  121  and a game history management table  122  are stored. 
     The communication control part  111  transmits, to a relevant server (the jackpot server  20 , a user management server  30 , or a donation management server  40 ), data received, via each PTS terminal  1700 , from each slot machine  1010 , a kiosk terminal  2000 , a signage  3000 , or the like. When the data is received from each of these servers, the communication control part  111  performs control so as to transmit said data to a slot machine  1010  having a corresponding machine ID or the like as needed. 
     As described above, in the game system  1  according to the present embodiment, the hall management server  10  functions also as a communication server. However, a configuration may be arranged such that each of the relevant servers directly receives data transmitted from a slot machine  1010 , a kiosk terminal  2000 , a signage  3000 , or the like, and data is directly transmitted from said server to a slot machine  1010  or the like. 
     The card management part  112 , based on accounting information or the like received from a slot machine  1010 , manages a card balance or the like of each user so as to be associated with a user card and updates contents of the card management table  121 . In addition, the card management part  112  manages a coupon and a rank of each user so as to be associated with a user card and updates contents of the card management table  121 . 
     The game history management part  113 , based on accounting information or the like received from a slot machine  1010 , manages a game history of each user on each slot machine and stores contents thereof in the game history management table  122 . 
     The network I/F part  114  controls an interface  106  to perform data transmission and reception with other apparatuses. 
     Next, with reference to  FIG. 27 , respective functions of the user management server  30  will be described.  FIG. 27  is a functional block diagram of the user management server  30 . 
     As shown in  FIG. 27 , the user management server  30  includes a user management part  311 , a member management part  312 , a point management part  313 , a friend information management part  314 , and a network I/F part  315 . In addition, the user management server  30  includes a user management DB  320 , and a user information table  321 , a member information table  322 , and a friend information table  323  are stored therein. 
     The user management part  311 , based on user information transmitted from each slot machine  1010 , the kiosk terminal  2000 , or the like, manages a name or a nickname of each user, a Pincode, and the like and stores these pieces of information in the user information table  321 . 
     The member management part  312 , based on user information transmitted from each slot machine  1010 , the kiosk terminal  2000 , or the like, manages, an address, a phone number, and the like of each user which are pieces of member information and stores these pieces of information in the member information table  322 . 
     The point management part  313 , based on a user operation or game states on each slot machine  1010 , the kiosk terminal  2000 , or the like, calculates points provided for each user, and when points are consumed for a donation, subtracts said consumed points, and thereby manages user points. In addition, when a user has made a donation, said points are provided for said user in accordance with that donation amount. 
     User points of each user are stored in the card management table  121  so as to be associated with a user card. These points provided for each user can be used, for example, for predetermined service in a game facility, and in accordance with points, a rank promotion condition of each user is changed to advantageous one. 
     The friend information management part  314 , based on a user operation for friend new registration or the like on each slot machine  1010 , the kiosk terminal  2000 , or the like, manages friends of each user and stores information pertinent to the friends in the friend information table  323 . When a user has made a donation, the friend information management part  314  references the friend information table  323  and performs control so as to display predetermined information on a slot machine  1010  or slot machines  1010  (a PTS terminal  1700  or PTS terminals  1700  thereof) on which a friend or friends of said user is or are playing games. 
     The network I/F part  315  controls an interface  306  to perform data transmission and reception with other apparatuses. 
     Next, with reference to  FIG. 28 , respective functions of the donation management server  40  will be described.  FIG. 28  is a functional block diagram of the donation management server  40 . 
     As shown in  FIG. 28 , the donation management server  40  includes a donation setting management part  411 , a donation destination management part  412 , a donation collection management part  413 , a donation ranking management part  414 , and a network I/F part  415 . In addition, the donation management server  40  includes a donation management DB  420 , and a donation setting information table  421 , a donation destination setting information table  422 , a donation destination management table  423 , a point exchange rate management table  424 , and a donation track record management table  425  are stored therein. 
     The donation setting management part  411 , when having received donation setting information inputted by a user from the kiosk terminal  2000 , each slot machine  1010 , or the like (via the hall management server  10 ), stores said donation setting information in the donation setting information table  421 . In addition, at this time, information pertinent to specifying of a donation destination is stored in the donation destination setting information table  422 . 
     The donation destination management part  412 , when on the kiosk terminal  2000 , each slot machine  1010 , or the like, donation setting information is inputted by a user or a donation is made manually by a user, obtains information of a donation destination from the donation destination management table  423  so as to allow the donation destination to be selected from a list of donation destinations and edits display data so as to allow the information to be displayed on the kiosk terminal  2000 , each slot machine  1010 , or the like in the form of a drop-down list or the like. 
     The donation collection management part  413 , based on the donation setting information table  421  and the donation destination setting information table  422 , automatically collects a donation from a card balance or a payout of a user at timing of cashing-out or timing of payout. When a donation is made by using user points, the donation collection management part  413  references the point exchange rate management table  424  which manages an exchange rate between points and a donation amount. In addition, when a donation has been made, donation contents are stored in the donation track record management table  425 . It is to be noted that the donation collection management part  413  stores also contents of a donation manually made by a user in the donation track record management table  425 . 
     The donation collection management part  413 , in a case where a setting of a donation by a user is a setting in which a fraction is donated, when there is a fraction in a card balance of a user card, automatically makes a donation. It is to be noted that although the “fraction” is a money amount which is less than a minimum unit of game media required to play one game on a slot machine  1010  as described above, in the present embodiment, a fraction on a gaming machine on which a player (user) is playing games can be interpreted as the “fraction in the game system  1 , or a minimum unit of game media, which is the smallest minimum unit among minimum units of game media required to play games on gaming machines in a game system where a player (user) is playing games, can also be interpreted as the “fraction”. Although in a case of the former “fraction”, it is likely to allow a game to be played on other gaming machine, in a case of the latter “fraction”, even one game cannot be played on any of the gaming machines in that game facility. 
     In addition, in the game system  1  according to the present embodiment, for the definition of the “fraction” (for example, whether the former or the latter described above is set as the fraction), a configuration can also be arranged such that a game facility or a user previously sets the fraction. 
     When the above-described donation of the fraction is made, even in a case where by subtracting a fraction from a card balance of a user card, a value of the card balance becomes zero or even in a case where by performing the above-mentioned subtraction, the value thereof does not become zero, the donation collection management part  413  is operable to make said donation. When the value of the card balance has become zero, the donation collection management part  413  is operable to control the user card to be ejected from a card unit  1741 . The game system  1  performs the above-described control, whereby it can be avoided that a user card is left unremoved from the card unit  1741  for a long period of time and as a result, another user can use a slot machine  1010  at once. In addition, when the value of the card balance has become zero, the game system  1  is also operable to perform control such that that user card is taken into a card stacker  1742  of the card unit  1741 . 
     The donation ranking management part  414  references the donation track record management table  425 , totalizes donation amounts in a predetermined period of time for each user, and edits display data to display donation ranking (user ranking). The donation ranking is displayed on the kiosk terminal  2000 , a slot machine  1010 , or the like. 
     The network I/F part  415  controls an interface  406  to perform data transmission and reception with other apparatuses. 
     [Configuration of Each Table] 
     Next, with reference to  FIG. 29  to  FIG. 34 , configurations of respective tables used in a game system  1  according to the present embodiment will be described. 
     In  FIG. 29  (A), an example of a card management table  121  for managing information pertinent to user cards is shown. The card management table  121  is, as described above, stored in a hall management DB  120  of a hall management server  10 . In the card management table  121 , for each identification ID of a user card associated with a user, respective items of a “game facility code” for identifying a game facility, a “card balance” indicating a money amount which the user holds on a user card, “points” provided for the user, “points (for today)” indicating points obtained today among the points provided for the user, a “coupon management number” for managing a coupon provided for the user, and a “rank” indicating a rank of the user are stored. 
     As the coupon, coupons of individual shops and restaurants are included, and a plurality of coupons are associated with one user card. In the present embodiment, in the card management table  121 , coupon management numbers for managing the plurality of coupons for each user are stored, the plurality of coupons corresponding to the coupon management numbers are individually managed by a coupon management DB (not shown). 
     In  FIG. 29  (B), an example of a game history management table  122  in which game histories of users are stored is shown. The game history management table  122  is, as described above, stored in the hall management DB  120  of the hall management server  10 . In the game history management table  122 , for each identification ID of a user card associated with a user and each machine ID, respective items of “start date and time” indicating date and time on and at which the user has started a game (for example, the user initially has pressed a spin button in a series of games), “termination date and time” indicating date and time on and at which the user has terminated the games (for example, the user has pressed a CASHOUT button  1038 ), “gaming time” indicating a period of time for which said games are played, a “total of Bets” indicating a Bet money amount, “Winloss” indicating a difference between the Bet money amount and a payout money amount, and “Bet/Game” indicating a Bet money amount per game are stored. 
     Here, the Winloss is, for example, a value obtained by subtracting a payout money amount (in other words, the so-called OUT money amount) of a slot machine  1010  from an investment money amount (in other words, the so-called IN money amount) of a user (player). In addition thereto, in the game history management table  122  shown in  FIG. 29  (B), various values and indices indicating the game histories of users can be stored. 
     In  FIG. 30  (A), an example of a user information table  321  in which attribute information of users is stored is shown. The user information table  321  is, as described above, stored in a user management DB  320  of a user management server  30 . In the user information table  321 , for each identification ID of a user card associated with a user, respective items of a “name” of the user, a “nickname” of the user, “sex” of the user, “date of birth” of the user, and a “Pincode” indicating a log-in password are stored. 
     In  FIG. 30  (B), an example of a member information table  322  in which member information of users is stored is shown. The member information table  322  is, as described above, stored in the user management DB  320  of the user management server  30 . In the member information table  322 , for each identification ID of a user card associated with a user, respective items of “nationality” of the user, a “zip code” of the user, an “address” of the user, a “phone number” of the user, and an “e-mail address” of the user are stored. 
     In  FIG. 31 , an example of a friend information table  323  in which information of friends who have been registered by users is shown. The friend information table  323  is, as described above, stored in the user management DB  320  of the user management server  30 . In the friend information table  323 , one piece or a plurality of pieces of information pertinent to each of the friends is or are registered so as to be associated with an identification ID of a user card associated with each user. As the information pertinent to each of the friends, respective items of a “friend ID” which is an identification ID of a user card of each of the friends and “block” indicating whether or not accessing (for example, notification (reception and transmission) of donation information or the like and a phone call using VoIP) from each of the friends is blocked are stored. 
     In  FIG. 32  (A), an example of a donation setting information table  421  in which pieces of donation setting information registered by users are stored is shown. The donation setting information table  421  is, as described above, stored in a donation management DB  420  of the donation management server  40 . In the donation setting information table  421 , for each identification ID of a user card associated with a user, respective items of an “automatic donation” indicating whether or not collection of a donation is automatically made, “ranking display” indicating how to display a user when donation ranking is displayed, a “fraction donation” indicating whether or not in the automatic donation, a fraction is donated, “donation amount specifying” indicating whether or not a donation amount is specified or specifying contents, a “conditional donation” indicating conditional donation contents in the automatic donation, and “donation notification” indicating whether or not donation notification from each of the friends who have been set as the friends (notification of donation contents of each of the friends) is received are stored. 
     In addition, here, in the “conditional donation”, respective items of a “base amount”, a “target” to be donated, an “amount/percentage”, and “collection timing” are included. The act of the conditional donation is set such that when a Winloss money amount in the past 100 games exceeds the base amount, an amount or a percentage of the target (for example, a card balance, points, a payout, or the like) is automatically donated at specified timing (for example, timing of the occurrence of a payout or timing of cashing-out). 
     In  FIG. 32  (B), an example of a donation destination setting information table  422  for managing information pertinent to donation destinations for users is shown. The donation destination setting information table  422  is, as described above, stored in the donation management DB  420  of the donation management server  40 . In the donation destination setting information table  422 , for each identification ID of a user card associated with a user, respective items of a “donation destination specifying pattern” indicating a manner in which a donation destination is specified by a user; a “donation destination” indicating a previously set donation destination when the “donation destination specifying pattern” is specified as “previous”; and a “donation destination selection condition management number” for referencing a selection condition of a donation destination when the “donation destination” is specified as “automatic selection” are stored. 
     Here, the “donation destination selection condition management number” is stored in a donation destination selection condition management DB (not shown). In the donation destination selection condition management DB, for each donation destination selection condition management number, the setting is made such that on what kind of a condition, what kind of donation destination is selected. For example, stored is a setting made such that when a payout money amount or a calculated donation money amount is greater than or equal to a predetermined money amount, a donation destination is specified as a “A A donation”, and when the payout money amount or the calculated donation money amount is not greater than or equal to a predetermined money amount, a donation destination is specified as a “D D fund”. 
     In  FIG. 33  (A), an example of a donation destination management table  423  for showing choices of donation destinations to a user is shown. The donation destination management table  423  is, as described above, stored in the donation management DB  420  of the donation management server  40 . In the donation destination management table  423 , information pertinent to respective donation destinations is stored, and respective items of a “category” of a donation destination, a “donation destination name” of a donation destination, and a “priority order” in a case where a donation destination is displayed are included. 
     In  FIG. 33  (B), an example of a point exchange rate management table  424  to be referenced when a user makes a donation using user points is shown. The point exchange rate management table  424  is, as described above, stored in the donation management DB  420  of the donation management server  40 . In the point exchange rate management table  424 , respective items of a “target” indicating a target to be donated (for example, points during a normal time or points during a campaign), an “exchange rate” indicating a rate at which said points are exchanged for a donation money amount, and a “exchange unit” indicating a minimum unit of exchanged points are stored. 
     In  FIG. 34 , an example of a donation track record management table  425  in which donation track records of users are stored is shown. The donation track record management table  425  is, as described above, stored in the donation management DB  420  of the donation management server  40 . In the donation track record management table  425 , for each identification ID of a user card associated with a user, respective items of “donation collection date and time” indicating date and time on and at which a donation has been made, a “donation destination” indicating a donation destination, a “donation amount” indicating a donation amount (here, a money amount shown in a predetermined monetary unit, instead of a unit of points or a credit), a “donation type” indicating a manner in which a donation has been made, and a “donation operation type” indicating whether a donation has been made by automatic collection or manual operation are stored. 
     Here, as the item of the “donation type”, for example, a “fraction” in a case where a fraction has been donated, a “payout” in a case where a predetermined percentage of a payout has been donated, “points” in a case where a predetermined percentage of points have been donated, or a “specified amount” in a case where an amount specified by a user has been donated is set. 
     [User Menu Screen and Inputting of User Information] 
     Next, with reference to  FIG. 35  to  FIG. 42 , examples of user menu screens displayed in a game system  1  according to the present embodiment will be described. 
     In  FIG. 35 , a user menu screen  4010  initially displayed on an LCD  2001  of a kiosk terminal  2000  is shown. On the user menu screen  4010 , a guide display part  4011  including a guide text of “TOUCH YOUR CARD”, a selection menu display part  4012  indicated by a display of “INFORMATION”, and a donation ranking display part  4013  in which donation ranking TOP 30 are displayed are arranged. 
     On the selection menu display part  4012 , as choices which a user can select, respective items of “Telephone directory”, “Floor information”, “Special menu”, “How to use KIOSK”, and “Donation” are displayed. In addition, on the donation ranking display part  4013 , a plurality of ranking display rows  4014  are displayed, and these ranking display rows  4014  are displayed in a scrolling manner in a direction indicated by an arrow  4015 , that is, from a lower side of the LCD  2001  toward an upper side thereof. As a result, nicknames, donation money amounts, and the like of TOP 1 to TOP 30 users in donation ranking are displayed in order on the donation ranking display part  4013 . 
     With the user menu screen  4010  shown in  FIG. 35  being displayed on the LCD  2001  of the kiosk terminal  2000 , when in accordance with guiding by the guide display part  4011 , a user has touched a user card onto a touch unit  2004  of the kiosk terminal  2000 , a display on the LCD  2001  shifts from the user menu screen  4010  shown in  FIG. 35  to a user menu screen  4020  shown in  FIG. 36 . 
     On the user menu screen  4020  shown in  FIG. 36 , a display which is similar to that on the user menu screen  4010  in  FIG. 35  is shown, and a guide display part  4021  corresponds to the guide display part  4011 ; a selection menu display part  4022  corresponds to the selection menu display part  4012 ; a donation ranking display part  4023  corresponds to the donation ranking display part  4013 ; and a ranking display rows  4024  corresponds to the ranking display rows  4014 . 
     On the user menu screen  4020  shown in  FIG. 36 , further, a Pincode input part  4025  is displayed in a pop-up manner over the user menu screen  4020 , and here, a user touches respective numeral display areas of the Pincode input part  4025  on the LCD  2001  configured as a touch panel, thereby inputting a Pincode which has been set on his or her user card. 
     Upon inputting the Pincode, the Pincode is transmitted to a user management server  30  and when said transmitted Pincode and a Pincode stored in a user information table  321  matches each other, the screen shifts to a user information input screen  4030  shown in  FIG. 37 . In a case where any Pincode has not yet been set such as a case where a user card is used for the first time and, when a user has touches the user card onto the touch unit  2004 , the screen shifts to the user information input screen  4030  shown in  FIG. 37 . 
     In an uppermost part of the user information input screen  4030  shown in  FIG. 37 , a header display part  4031  on which a name (or a nickname) of a user who has been registered on a user card, card information, and a LOGOFF button are displayed is arranged. In addition, in a left part below the header display part  4031 , a selection menu display part  4032  indicated by a display of “USERS” and a display of “INFORMATION” is arranged, and a state shown in FIG.  37  is a state in which the “USERS” is selected by touching or the like. In addition, with respect to the “INFORMATION”, as on the user menu screen  4010  shown in  FIG. 35 , as choices which a user can select, the respective items of the “Telephone directory”, the “Floor information”, the “Special menu”, the “How to use KIOSK”, and the “Donation” are displayed. 
     In a right part below the header display part  4031 , a basic information input part  4033  for inputting pieces of basic information among pieces of user information is arranged, and here, a user inputs a name, a nickname, sex, date of birth, and a Pincode into respective input columns. It is to be noted that although in a case where a user card is used for the first time, these input columns are blank, when a user card is used for the second time and thereafter, pieces of information which have been inputted are displayed in said input columns, and when a user changes these pieces of information, changed pieces of information are inputted. 
     Below the basic information input part  4033 , further, a member registration information input part  4035  is arranged. When a user is going to conduct member registration, the user inputs pieces of information into respective input columns of the member registration information input part  4035 . As the pieces of the member registration information, nationality, a zip code, an address, a phone number, an e-mail address, and the like are included. 
     It is to be noted that although in a case where a user card is used for the first time, these input columns are blank, when a user card is used for the second time and thereafter, pieces of information which have been inputted are displayed in said input columns, and when a user changes these pieces of information, changed pieces of information are inputted. 
     In the game system  1  according to the present embodiment, for example, in order to make automatic donation collection or to display donation ranking, it is only required to input at least the pieces of the basic information (or one part thereof) among the pieces of the user information. However, a user inputs the pieces of the member registration information and thereby conduct the member registration, thus allowing the user to receive more fulfilling service from a game facility or the like. 
     Here, when a next button  4036  is touched by a user, the screen shifts to a user information input screen  4040  shown in  FIG. 38 . When a return button  4037  is touched by a user, the screen returns to the user menu screen  4010  shown in  FIG. 35 . 
     In an uppermost part of the user information input screen  4040  shown in  FIG. 38 , a header display part  4041  on which the same pieces of information as those displayed on the header display part  4031  displayed in the uppermost part of the user information input screen  4030  shown in  FIG. 37  are displayed is arranged. In a left part below the header display part  4041 , a selection menu display part  4042  indicated by a display of “USERS” and a display of “INFORMATION” is arranged, and this state is the same state as on the selection menu display part  4032  shown in  FIG. 37 . The state in  FIG. 38  is, as in  FIG. 37 , a state in which the “USERS” is selected by touching or the like. 
     In a right part below the header display part  4041 , a donation automatic collection information input part  4043  for inputting pieces of donation automatic collection information among the pieces of user information is arranged, and here, when a user checks a checkbox corresponding to a query text “Is donation automatic collection conducted?” by touching or the like, below the donation automatic collection information input part  4043 , a donation setting information input part  4044  for selecting and inputting settings for the automatic collection of a donation is displayed. 
     On the donation setting information input part  4044 , what is displayed as a name when the donation ranking is displayed can be specified from a pull-down menu. In an example shown in  FIG. 38 , selection can be made from the name, the nickname, which are inputted as the pieces of the basic information of the user information, and the hidden, and when the “hidden” is selected, setting can be made such that the name and the nickname are not displayed in the donation ranking (for example, “ ” is displayed). 
     Further, on the donation setting information input part  4044 , a checkbox for specifying whether or not a fraction is donated upon cashing-out is arranged. As is made clear in the example shown in  FIG. 38  by displaying “A fraction is a money amount less than 30 PHP.”, this is because the fraction” is set based on a criterion that the fraction is the smallest fraction (a minimum unit of game media required to play one game) among fractions on gaming machines in a game facility. However, in the present embodiment, based on other various criteria, the “fraction” can be set. In addition, although with respect to this checkbox, it is indicated in a fixed manner that upon cashing-out, a fraction is donated, it may be arranged that selection can be made by using the pull-down menu so as to allow a donation to be made at timing other than the timing of cashing-out, for example, at timing of the occurrence of a payout or the like, 
     On the donation setting information input part  4044 , further, a checkbox specifying whether or not a donation is made by specifying a donation amount upon cashing-out is arranged, and radio buttons for selecting one of patterns for specifying a donation amount (donation amount specifying patterns) are arranged. In the example shown in  FIG. 38 , one of the three patterns for specifying a donation amount, which are “individual input”, “selection from a set amount (set by the system)”, and “selection from a set amount (set by a user)”, is selected. 
     Upon selecting the “individual input”, a user specifies the donation amount by touching any of numerical values in a numerical value specifying window displayed in a pop-up manner. For the “selection from a set amount (set by the system)”, variations of the donation amount such as 10, 20, and 30 (PHP) are previously stored in a predetermined table (not shown) by the system, and the selection can be made therefrom by using a pull-down menu. Similarly, for the “selection from a set amount (set by a user)”, a user previously sets variations of the donation amount such as 10, 20, and 30 (PHP) and stores the variations in a predetermined table (not shown), and the selection can be made therefrom by using a pull-down menu. 
     In a lowermost part of the user information input screen  4040 , a next button  4045  and a return button  4046  are arranged. When the next button  4045  is touched by a user, the screen shifts to a user information input screen  4050  shown in  FIG. 39 , thereby allowing settings related to the donation automatic collection to be further selected and inputted. When the return button  4046  is touched by a user, the screen returns to the user information input screen  4030  shown in  FIG. 37 . 
     On the user information input screen  4050  shown in  FIG. 39 , a display which is similar to that on the user information input screen  4040  shown in  FIG. 38  is shown, a header display part  4051  corresponds to the header display part  4041 ; a selection menu display part  4052  corresponds to the selection menu display part  4042 ; a donation automatic collection information input part  4053  corresponds to the donation automatic collection information input part  4043 ; and a donation setting information input part  4054  correspond to the donation setting information input part  4044 . However, the donation automatic collection information input part  4053  is displayed in a gray-out manner, thereby not allowing a checkbox to be selected, and on the donation setting information input part  4054 , a display for specifying further automatic donation patterns is shown. 
     In other words, on the donation setting information input part  4054 , when a Winloss money amount in the past 100 games exceeds a predetermined money amount, a donation is made through specifying any of the below-described patterns by checking a corresponding checkbox. 
     A first choice is to donate a predetermined amount in a card balance stored on a user card upon the occurrence of a payout or upon cashing-out. A user can directly specify the predetermined amount, here, by touching any of numerical values, for example, in a numerical value specifying window displayed in a pop-up manner. In addition, the timing of the donation (upon the occurrence of a payout or upon cashing-out) is, as shown in  FIG. 39 , is selectable by using a pull-down menu. 
     A second choice is to donate a predetermined number of points among user points stored on a user card upon the occurrence of points or upon cashing-out. A user can directly specify the predetermined number, here, by touching any of numerical values, for example, in a numerical value specifying window displayed in a pop-up manner. In addition, timing of the donation (upon the occurrence of points or upon cashing-out) is, as shown in  FIG. 39 , can be selected by using a pull-down menu. It is to be noted that although in this example, the timing of the donation is selected from upon the occurrence of points and upon cashing-out, as in the first choice, the timing of the donation can also be selected from upon the occurrence of a payout and upon cashing-out. In addition, the timing of the donation can also be selected from three or more patterns, which include upon the occurrence of a payout, upon the occurrence of points, and upon cashing-out. 
     A third choice is to donate a predetermined percentage (%) of a payout obtained by playing games upon the occurrence of a payout or upon cashing-out. A user can directly specify the predetermined percentage in a unit of %, here, by touching any of numerical values, for example, in a numerical value specifying window displayed in a pop-up manner. In addition, the timing of the donation (upon the occurrence of a payout or upon cashing-out), as shown in  FIG. 39 , can also be selected by using a pull-down menu. 
     In addition, in a setting where a donation on a predetermined condition is made when the Winloss money amount in the past 100 games exceeds the predetermined money amount, a checkbox for specifying whether or not donation notification from a friend is received is arranged. By checking this checkbox, when a friend has made a donation, while a user is playing games on a slot machine  1010 , a donation destination to which the friend has made the donation and an amount of the donation which the friend has made are displayed on an LCD  1719  of a PTS terminal  1700  of the slot machine  1010 . A user can also set the above-described specifying of the donation setting for each friend as a transmission source. 
     In a lowermost part of the user information input screen  4050 , a next button  4055  and a return button  4056  are arranged. When the next button  4055  is touched by a user, the screen shifts to a user information input screen  4060  shown in  FIG. 40 , and when the return button  4056  is touched by a user, the screen returns to the user information input screen  4040  shown in  FIG. 38 . 
     On the user information input screen  4060  shown in  FIG. 40 , a display which is similar to that on each of the user information input screen  4040  shown in  FIG. 38  and the user information input screen  4050  shown in  FIG. 39  is shown. A header display part  4061  corresponds to the header display part  4051 ; and a selection menu display part  4062  corresponds to the selection menu display part  4052 . Here, in a right part below the header display part  4061 , a donation destination specifying information input part  4063  is arranged. A checkbox for specifying whether or not a donation destination is individually specified by a user at timing when a donation is made; a checkbox for specifying whether or not a donation destination is previously specified; and a checkbox for specifying whether a donation destination is not specified (in other words, the matter on whether or not a donation destination is specified is left up to recommendation by the system) are arranged. 
     Further, in a part below the donation destination specifying information input part  4063 , a donation destination setting information input part  4064  is arranged. On the donation destination setting information input part  4064 , a checkbox for specifying whether or not a donation destination is set is arranged. Here, as shown in  FIG. 40 , for the setting of a donation destination, a category and a name of a donation destination can be selected by using pull-down menus, respectively. 
     In addition, on the donation destination setting information input part  4064 , a checkbox for specifying whether or not a donation destination whose total amount of donated money in a predetermined period of time is small is automatically selected is arranged. Further, a checkbox for specifying whether or not a donation destination is automatically switched in accordance with a game history or a donation amount of a user is arranged. Here, by touching a detail setting button shown in  FIG. 40 , a detailed screen for defining that in a case of what game history (or a donation amount), which donation destination is specified is displayed, and here, the description thereof is omitted. 
     In a lowermost part of the user information input screen  4060 , a determination button  4065  and a return button  4066  are arranged. When the determination button  4065  is touched by a user, the pieces of user information specified on the user information input screens ( 4030  to  4060 ) shown in  FIG. 37  to  FIG. 40  are transmitted via a hall management server  10  to the user management server  30  and a donation management server  40 . The pieces of user information are stored in the user information table  321 , the member information table  322 , the donation setting information table  421 , the donation destination setting information table  422 , and the like there. In accordance with the settings stored as mentioned above, the pieces of user information are managed, and further, the donation collection from a user is automatically conducted. 
     For example, when the determination button  4065  is touched by a user, the basic information inputted in the input columns of the basic information input part  4033  of the user information input screen  4030  shown in  FIG. 37  is transmitted to the user management server  30 . An identification ID of a user card and the transmitted basic information are associated with each other to be added to the user information table  321 . In a case where a piece or pieces of the basic information is or are changed to be inputted, the user information table  321  is updated so as to allow only the changed piece or pieces of the basic information to be changed therein. 
     In addition, at this time, the pieces of the member registration information inputted in the input columns of the member registration information input part  4035  of the user information input screen  4030  shown in  FIG. 37  is transmitted to the user management server  30 . An identification ID of a user card and the transmitted member registration information are associated with each other to be added to the member information table  322 . In a case where a piece or pieces of the member registration information is or are changed to be inputted, the member information table  322  is updated so as to allow only the changed piece or pieces of the member registration information to be changed therein. 
     Further, the pieces of user information related to the donation specified on the user information input screens ( 4040  to  4060 ) shown in  FIG. 38  to  FIG. 40  are transmitted via the hall management server  10  to the donation management server  40 . The pieces of user information related to said donation are stored in the donation setting information table  421 , the donation destination setting information table  422 , and the like. 
     For example, in the donation setting information table  421  shown in  FIG. 32  (A), with respect to a user having an identification ID “1”, “1” is shown in a row of a column of an automatic donation; a “nickname” is shown in a row of a column of ranking display; and “1” is shown in a row of a column of a fraction donation. These are shown because the checkbox for conducting the automatic collection is checked on the donation automatic collection information input part  4043  shown in  FIG. 38 ; a “nickname” is selected in the donation ranking display of the donation setting information input part  4044  shown therein; and further, the checkbox for specifying whether or not a fraction is donated upon cashing-out is checked on the donation setting information input part  4044  shown therein. 
     In addition, in the donation setting information table  421  shown in  FIG. 32  (A), with respect to a user having an identification ID “2”, “0” is shown in a row of the column of the automatic donation. This is shown because the checkbox for conducting the automatic collection is not checked on the donation automatic collection information input part  4043  shown in  FIG. 38 , and for this user, the automatic donation collection is not conducted. 
     In addition, in the donation setting information table  421  shown in  FIG. 32  (A), with respect to a user having an identification ID “3”, “1” is shown in a row of the column of the automatic donation; “hidden” is shown in a row of the column of the ranking display; “1” is shown in a row of the column of the fraction donation; and respective pieces of information are shown rows of a column of a conditional donation (“1000” is shown in the row of a column of a base amount; “points” are shown in the row of a column of a target; “100” is shown in the row of a column of amount/percentage; and “C-out” is shown in the row of a column of collection timing). These are shown because the checkbox for conducting the automatic collection is checked on the donation automatic collection information input part  4043  shown in  FIG. 38 ; the “hidden” is selected in the donation ranking display of the donation setting information input part  4044  shown therein; further, the checkbox for specifying whether or not a fraction is donated upon cashing-out is checked on the donation setting information input part  4044  shown in  FIG. 38 ; further, the second choice is selected on the donation setting information input part  4054  shown in  FIG. 39  (in other words, the predetermined number of points among user points stored on a user card are donated upon the occurrence of a payout or upon cashing-out); “100” as the predetermined number is inputted as the points to be donated among the user points; and as the timing of donation, upon cashing-out is selected (It is to be noted that as a predetermined money amount based on the Winloss money amount, “1000” is inputted). 
     In addition, on the donation destination setting information table  422  shown in  FIG. 32  (B), with respect to a user having an identification ID “3”, “previous” is shown in a row of a column of a donation destination specifying pattern; and “A A donation” is shown in a row of a column of a donation destination. These are shown because the checkbox for specifying whether or not a donation destination is previously specified is checked on the donation destination specifying information input part  4063  of the user information input screen  4060  shown in  FIG. 40 ; and “A A donation” as the donation destination is specified on the donation destination setting information input part  4064  thereof. 
     In addition, on the donation setting information table  421  shown in  FIG. 32  (A), with respect to a user having an identification ID “7”, “1” is shown in a row of the column of the automatic donation; the “hidden” is shown in a row of the column of the ranking display; “0” is shown in a row of the column of the fraction donation; and “1023” is shown in a row of the column of donation amount specifying. These are shown because the checkbox for conducting the automatic collection is checked on the donation automatic collection information input part  4043  shown in  FIG. 38 ; the “hidden” is selected in the donation ranking display of the donation setting information input part  4044 ; further, the checkbox for specifying whether or not a fraction is donated upon cashing-out is not checked on the donation setting information input part  4044  shown in  FIG. 38 ; further, the checkbox for specifying whether or not a donation is made upon cashing-out by specifying a donation amount is checked on the donation setting information input part  4044  shown in  FIG. 38 ; and for specifying the donation amount, “selection from a set amount (set by a user)” is selected. 
     When a user specifies the donation amount, upon selecting the “selection from a set amount (set by a user)”, a management number “1023” for identifying a variation among variations of a donation amount set by that user is set in the row of the column of donation amount specifying in the donation setting information table  421 . When the user specifies the donation amount upon cashing-out, a predetermined table (not shown) is referenced based on this management number and the variation of the donation amount set by the user is displayed. 
     In addition, on the donation destination setting information table  422  shown in  FIG. 32  (B), with respect to the user having the identification ID “7”, the “previous” is shown in a row of the column of the donation destination specifying pattern; “automatic selection 2” is shown in a row of the column of the donation destination; and “233587” is shown in a row of a column of a donation destination selection condition management number. These are shown because the checkbox for specifying whether or not a donation destination is previously specified is checked on the donation destination specifying information input part  4063  of the user information input screen  4060  shown in  FIG. 40 ; and the checkbox for specifying whether or not a donation destination is automatically switched in accordance with a game history or a donation amount of a user is checked on the donation destination setting information input part  4064  shown therein. Here, the donation destination selection condition management number “233587” is a number associated with settings related to on what condition (for example, a game history or a donation amount constitutes predetermined contents), which donation destination is specified, and by referencing this number in a donation destination selection condition management DB (not shown), said settings can be obtained. 
     As described above, when the determination button  4065  on the user information input screen  4060  shown in  FIG. 40  is touched by a user, the pieces of user information specified on the user information input screens ( 4030  to  4060 ) shown in  FIG. 37  to  FIG. 40  are reflected in the respective tables. When each of the tables is updated, a message indicating that the updating is completed is displayed on the user information input screen  4060 , and thereafter, the screen returns to, for example, the user menu screen  4010  shown in  FIG. 35 . 
     When the return button  4066  on the user information input screen  4060  shown in  FIG. 40  is touched, the screen returns to the user information input screen  4050  shown in  FIG. 39 . 
       FIG. 35  to  FIG. 40  show the examples displayed on the LCD  2001  of the kiosk terminal  2000 , which the user menu screens and the user information input screen display. These screens can also be displayed on the LCD  1719  of the PTS terminal  1700  incorporated into the slot machine  1010 . In this case, since a display area of the LCD  1719  is small and horizontally long, as compared with the LCD  2001 , layouts of the user menu screens and the user information input screen are changed according to the LCD  2001 . 
     In  FIG. 41  (A), a user menu screen  4090  displayed on the LCD  1719  of the PTS terminal  1700  is shown. The user menu screen  4090  is a screen displayed when a user inserts a user card, which the user uses for the first time (in order to play games on the slot machine  1010 ), into a card unit  1741 . In addition thereto, this user menu screen  4090  may be displayed when a user touches a user card, which the user uses for the first time (in order to input the user information), onto a touch unit  1745 . 
     In an upper part on a right side of the user menu screen  4090  shown in  FIG. 41  (A), a header display part  4091  for displaying a name of a user is arranged. Below the header display part  4091 , a selection menu display part  4092  which includes displays of “USERS” and “INFORMATION” is arranged. Here, when a user touches the display of “USERS”, the screen displayed on the LCD  1719  of the PTS terminal  1700  shifts to a user information input screen  4100  shown in  FIG. 41  (B). 
     On the user information input screen  4100  shown in  FIG. 41  (B), a basic information input part  4101  for inputting the pieces of basic information among the pieces of user information is arranged. A user inputs the pieces of basic information in respective entry fields of a name, a nickname, sex, date of birth, and a Pincode here. The display contents on the basic information input part  4101  correspond to the display contents on the basic information input part  4033  of the user information input screen  4030  shown in  FIG. 37 . 
     In a lowermost part of the user information input screen  4100 , a next button  4102  is arranged. When the next button  4102  is touched by a user, the screen on the LCD  1719  of the PTS terminal  1700  shifts to a user information input screen  4110  shown in  FIG. 42  (A). 
     On the user information input screen  4110  shown in  FIG. 42  (A), a donation automatic collection information input part  4111  for inputting the pieces of donation automatic collection information among the pieces of user information is arranged. The display contents on the donation automatic collection information input part  4111  correspond to the display contents on the donation automatic collection information input part  4043  of the user information input screen  4040  shown in  FIG. 38 . 
     When a user checks a checkbox of a query text “Is donation automatic collection is conducted?” by touching or the like, the screen on the LCD  1719  of the PTS terminal  1700  shifts to a user information input screen  4120  shown in  FIG. 42  (B). 
     On the user information input screen  4120  shown in  FIG. 42  (B), a donation setting information input part  4121  for selecting and inputting settings related to the automatic collection for a donation is arranged. The display contents on the donation setting information input part  4121  correspond to the display contents on the donation setting information input part  4044  of the user information input screen  4040  shown in  FIG. 38 . On the donation setting information input part  4121 , as on the donation setting information input part  4044 , although the settings related to the automatic collection for a donation can be made by displaying a plurality of checkboxes, in  FIG. 42  (B), one part of the display contents is displayed, and a scroll bar provided on a right side of the donation setting information input part  4121  enables the respective checkboxes to be displayed. 
     Thereafter, display contents which are substantially the same display contents shown in  FIG. 35  to  FIG. 40  are displayed on the LCD  1719  of the PTS terminal  1700 . Thus, a user can perform the same operations as those described with reference to  FIG. 35  to  FIG. 40  on the LCD  1719  of the PTS terminal  1700 . Finally, when a determination button (not shown) displayed on the user information input screen is touched, as in the case where the determination button  4065  on the user information input screen  4060  shown in  FIG. 40  is touched, the pieces of user information specified by a user are transmitted via the hall management server  10  to the user management server  30  and the donation management server  40  and are stored in the user information table  321 , the member information table  322 , the donation setting information table  421 , the donation destination setting information table  422 , and the like. 
     As described above, displaying and operating of the user menu screens and the user information input screen are enabled on not only the kiosk terminal  2000  but also the PTS terminal  1700 , and further enabled on other terminal such as a signage  3000 . In addition, other screen such as the donation ranking display screen can be displayed on not only the kiosk terminal  2000  but also the PTS terminal  1700  and the signage  3000 . 
     [Flow of User Information Registration] 
     Next, with reference to  FIG. 43 , a flow of user information registration conducted when a determination button  4065  on a user information input screen  4060  shown in  FIG. 40  is touched by a user (or when a determination button on a user information input screen displayed on an LCD  1719  of a PTS terminal  1700  is touched by a user) will be described.  FIG. 43  is a flowchart showing processes performed on a hall management server  10 , a user management server  30 , and a donation management server  40  respectively in time series. 
     For example, when the determination button  4065  on the user information input screen  4060  shown in  FIG. 40  is touched by a user, the hall management server  10  receives, from a kiosk terminal  2000  or the like, user information, a card identification ID, and a machine ID of said kiosk terminal  2000  or the like (step S 251 ). Thereafter, the hall management server  10  transmits basic information included in the user information and member registration information to the user management server  30  together with the card identification ID (step S 252 ). 
     Here, the basic information is information inputted on a basic information input part  4033  of a user information input screen  4030  shown in  FIG. 37 , and the member registration information is information inputted on a member registration information input part  4035  of the user information input screen  4030  shown in  FIG. 37 . 
     At step S 253 , based on the basic information received from the hall management server  10 , the user management server  30  updates a user information table  321 . Here, it is determined whether or not the member registration information has been received from the hall management server  10  (step S 254 ), and when the member registration information has been received therefrom (YES at step S 254 ), it is determined that a user has conducted member registration (or has changed the member registration), and based on the member registration information, the user management server  30  updates a member information table  322  (step S 255 ). 
     When the member registration information has not been received from the hall management server  10  (NO at step S 254 ) and after step S 256 , update results of the user information table  321  and the member information table  322  are transmitted to the hall management server  10  (step S 256 ). 
     When receiving the update results of the tables from the user management server  30 , the hall management server  10  checks whether or not the updating is normally made (step S 257 ). When normally made (YES at step S 257 ), the hall management server  10  transmits donation automatic collection information, donation setting information, donation destination specifying information, and donation destination setting information which are included in the user information to the donation management server  40  together with the card identification ID (step S 258 ). 
     Here, the donation automatic collection information is information inputted on a donation automatic collection information input part  4043  of a user information input screen  4040  shown in  FIG. 38 . The donation setting information is information inputted on a donation setting information input part  4044  of the user information input screen  4040  shown in  FIG. 38  and a donation setting information input part  4054  of a user information input screen  4050  shown in  FIG. 39 . In addition, the donation destination specifying information is information inputted on a donation destination specifying information input part  4063  of a user information input screen  4060  shown in  FIG. 39 . The donation destination setting information is information inputted on a donation destination setting information input part  4064  of the user information input screen  4060  shown in  FIG. 39 . 
     At step S 259 , based on the donation automatic collection information and the donation setting information which have been received from the hall management server  10 , the donation management server  40  updates a donation setting information table  421 . Further, at step S 260 , based on the donation destination specifying information and the donation destination setting information which have been received from the hall management server  10 , the donation management server  40  updates a donation destination setting information table  422 . 
     Next, the donation management server  40  transmits update results of the donation setting information table  421  and the donation destination setting information table  422  to the hall management server  10  (step S 261 ). 
     When receiving the update results of the tables from the donation management server  40 , the hall management server  10  checks whether or not the updating is normally made (step S 262 ). When normally made (YES at step S 262 ), the hall management server  10  specifies the machine ID, instructs the kiosk terminal  200  or the like to display a message of the completion of the updating (step S 263 ), and finishes the processing. 
     When the update results of the tables on the user management server  30  are not normal (NO at step S 257 ) and the update results of the tables on the donation management server  40  are not normal (NO at step S 262 ), the hall management server  10  specifies the machine ID, instructs the targeted kiosk terminal  200  or the like to display an error message (step S 264 ), and finishes the processing. 
     It is to be noted that although in the game system  1  according to the present embodiment, the member registration information inputted on the member registration information input part  4035  of the user information input screen  4030  shown in  FIG. 37  is present, the member registration for that user is conducted and the information of that user is stored in the member information table  322 , a member registration screen may be separately displayed on a kiosk terminal  200  or the like, and registration processing may be conducted, separately from the processing for the basic information, the donation setting information, and the like of a user. 
     [Screen Display Upon Donation Collection] 
     Next, with reference to  FIG. 44  to  FIG. 46 , display patterns on a screen displayed when a donation is automatically collected through the above-described settings on a user information (a screen displayed on an LCD  1719  of a PTS terminal  1700  will be described. 
       FIG. 44  (A) shows a view in which when a CASHOUT button  1038  is pressed after a user has played games on a slot machine  1010  and a donation is automatically collected, displaying related to said donation collection is conducted. In this case, the user has checked a checkbox for conducting automatic collection on a donation automatic collection information input part  4043  of a user information input screen  4040  shown in  FIG. 38  and has checked a checkbox for specifying whether or not a fraction is donated upon cashing-out on a donation setting information input part  4044  of the user information input screen  4040 . Further, the user has checked a checkbox for specifying whether or not a donation destination is previously specified on a donation destination specifying information input part  4063  of a user information input screen  4060  shown in  FIG. 40  and has specified a “D D fund” as the donation destination on a donation destination setting information input part  4064  thereof. 
     A donation collection display screen  4130  shown in  FIG. 44  (A) is displayed, shifting from a user menu screen  4090  shown in  FIG. 41 . As on the user menu screen  4090 , in an upper part thereof, a header display part  4131  for displaying a name of a user is arranged. Below the header display part  4131 , a donation collection display part  4132  is arranged. 
     In addition, in a part above the donation collection display part  4132 , a message “a donation has been made upon cashing-out.” is displayed, and therebelow, contents of the donation are displayed. In an example shown in  FIG. 44  (A), it is shown that a donation amount is 13.00 PHP of a fraction; a donation destination is the “D D fund”; and a card balance is 0.00 PHP. Further, a character icon  4133  of “THANK YOU!” is displayed so as to overlap on the donation collection display part  4132 . 
     Through the above-described displaying on the donation collection display part  4132 , the user can confirm that the donation amount specified by the user has been donated to the donation destination specified by the user at the timing specified by the user. 
     Thereafter, after a predetermined lapse of time or by a predetermined operation on the PTS terminal  1700  or the like by a user, the donation collection display screen  4130  shown in  FIG. 44  (A) shifts to a donation collection display screen  4130  shown in  FIG. 44  (B). On the donation collection display screen  4130  shown in  FIG. 44  (B), the same header display part  4131  and donation collection display part  4132  as on the donation collection display screen  4130  shown in  FIG. 44  (A) are displayed, and on these display parts, a pop-up text  4134  of “User points have been provided!” indicating that the user points are added in accordance with the donation made this time is displayed. 
     As described above, in a game system  1  according to the present embodiment, user points can be automatically provided as a result of the donation made by a user. A user can confirm by the above-mentioned pop-up text  4134  that the points are actually provided. The user points are stored in a card management table  121  which a hall management server  10  manages so as to be associated with a user card and are displayed on, for example, the header display part  4031  of the user information input screen  4040  shown in  FIG. 38 . 
       FIG. 45  (A) shows another example of displaying related to the donation collection.  FIG. 45  (A) shows a view in which when the CASHOUT button  1038  is pressed after a user has played games on the slot machine  1010  and a donation is automatically collected, displaying related to said donation collection is conducted. In this case, the user checks the checkbox for conducting automatic collection on the donation automatic collection information input part  4043  of the user information input screen  4040  shown in  FIG. 38 , checks a checkbox for specifying whether or not a donation is made by specifying a donation amount upon cashing-out on the donation setting information input part  4044  of the user information input screen  4040 , and specifies individual input for the specifying of the donation amount. Further, the user checks the checkbox for specifying whether or not a donation destination is previously specified on the donation destination specifying information input part  4063  of the user information input screen  4060  shown in  FIG. 40  and specifies a “D D fund” as the donation destination on the donation destination setting information input part  4064  thereof. 
     A donation collection display screen  4150  shown in  FIG. 45  (A) is displayed, shifting from the user menu screen  4090  shown in  FIG. 41 . As on the user menu screen  4090 , in an upper part thereof, a header display part  4151  for displaying a name of a user is arranged. Below the header display part  4151 , a donation collection display part  4152  is arranged. 
     In addition, in a part above the donation collection display part  4152 , the message “a donation has been made upon cashing-out” is displayed, and therebelow, contents of the donation are displayed. In an example shown in  FIG. 45  (A), it is shown that the donation amount individually specified by the user is 10.00 PHP (although the description of the detail is omitted, a numerical value specifying window for inputting a donation amount is separately displayed in a pop-up manner and a user specifies the donation amount by touching any of numerical values there); a donation destination is the “D D fund”; and a card balance is 3022.00 PHP. Further, a character icon  4153  of “THANK YOU!” is displayed so as to overlap on the donation collection display part  4152 . 
     Through the above-described displaying on the donation collection display part  4152 , the user can confirm that the donation amount specified by the user has been donated to the donation destination specified by the user at the timing specified by the user. 
       FIG. 45  (B) shows further another example of displaying related to the donation collection.  FIG. 45  (B) shows a view in which when the CASHOUT button  1038  is pressed after a user has played games on the slot machine  1010  and a donation is automatically collected, displaying related to said donation collection is conducted. In this case, the user checks the checkbox for conducting automatic collection on the donation automatic collection information input part  4043  of the user information input screen  4040  shown in  FIG. 38  and makes the setting in which when a Winloss money amount exceeds a predetermined money amount, 10% of a payout is donated (upon the occurrence of a payout) on a donation setting information input part  4054  of a user information input screen  4050  shown in  FIG. 39 . Further, the user checks the checkbox for specifying whether or not a donation destination is previously specified on the donation destination specifying information input part  4063  of the user information input screen  4060  shown in  FIG. 40  and specifies the “D D fund” as the donation destination on the donation destination setting information input part  4064  thereof. 
     A donation collection display screen  4160  shown in  FIG. 45  (B) is displayed, shifting from the user menu screen  4090  shown in  FIG. 41 . As on the user menu screen  4090 , in an upper part thereof, a header display part  4161  for displaying a name of a user is arranged. Below the header display part  4161 , a donation collection display part  4162  is arranged. 
     In addition, in a part above the donation collection display part  4162 , a message “a donation has been made upon the occurrence of a payout.” is displayed, and therebelow, contents of the donation are displayed. In an example shown in  FIG. 45  (B), it is shown that the donation amount is 10% of a payout; a donation destination is the “D D fund”; and a card balance is 3048.00 PHP. Further, a character icon  4163  of “THANK YOU!” is displayed so as to overlap on the donation collection display part  4162 . 
     Through the above-described displaying on the donation collection display part  4162 , the user can confirm that the donation amount specified by the user as 10% of a payout has been donated to the donation destination specified by the user at the timing specified by the user. 
     It is to be noted that in the game system  1  according to the present embodiment, a donation can be made from a card balance and a payout and in addition thereto, a donation can be made by using user points associated with a user card. The user points are converted to a donation amount based on an exchange rate stored in a point exchange rate management table  424  managed by a donation management server  40 . In addition, depending on a period such as a normal time and a campaign time, the exchange rate can be changed. 
       FIG. 46  (A) shows still another example of displaying related to the donation collection.  FIG. 46  (A) shows a view in which when the CASHOUT button  1038  is pressed after a user has played games on the slot machine  1010  and a donation is automatically collected, displaying related to said donation collection is conducted. In this case, the user checks the checkbox for conducting automatic collection on the donation automatic collection information input part  4043  of the user information input screen  4040  shown in  FIG. 38 , checks a checkbox for specifying whether or not a donation is made by specifying a donation amount upon cashing-out on the donation setting information input part  4044  of the user information input screen  4040 , and specifies selection from a set amount (set by the system) for specifying the donation amount. Further, the user checks a checkbox for specifying whether or not a donation destination is individually specified at timing of making the donation on the donation destination specifying information input part  4063  of the user information input screen  4060  shown in  FIG. 40 . 
     A donation collection display screen  4170  shown in  FIG. 46  (A) is displayed, shifting from the user menu screen  4090  shown in  FIG. 41 . As on the user menu screen  4090 , in an upper part thereof, a header display part  4171  for displaying a name of a user is arranged. Below the header display part  4171 , a donation collection display part  4172  is arranged. 
     In addition, in a part above the donation collection display part  4172 , a message “a donation is to be made upon cashing-out” is displayed, and therebelow, a donation specifying screen is displayed. In an example shown in  FIG. 46  (A), a pull-down menu which allows a user to select a donation amount set by the system from among 10, 20, and 30 (PHP) is displayed and a pull-down menu which allows a user to select a donation destination from among a “A A donation”, a “E E project”, and a “D D fund” so as to allow a user to individually specify a donation destination at timing of making a donation is displayed. 
     Through the above-described displaying on the donation collection display part  4172 , according to the circumstances, a user can select a donation amount and a donation destination by himself or herself. In addition, in a part above the donation collection display part  4172 , a CANCEL button is also displayed, and here, it can be arranged that said donation is not made by touching the CANCEL button. 
     Thereafter, when a user has selected the donation amount and the donation destination from the pull-down menus, the donation collection display screen  4170  shown in  FIG. 46  (A) shifts to a donation collection display screen  4170  shown in  FIG. 46  (B). On the donation collection display screen  4170  shown in  FIG. 46  (B), although the same header display part  4171  on the donation collection display screen  4170  shown in  FIG. 46  (A) is displayed, display contents on the donation collection display part  4172  are changed. In other words, in a part above the donation collection display part  4172 , a message “A donation has been made upon cashing-out” is displayed and therebelow, donation contents are displayed. In an example shown in  FIG. 46  (B), it is shown that the donation amount selected by the user from among the donation amounts set by the system is 20.00 PHP; the donation destination select by the user is “A A donation”; and a card balance is 130.00 PHP. Further, a character icon  4173  of “THANK YOU!” is displayed so as to overlap on the donation collection display part  4172 . 
     Through the above-described displaying on the donation collection display part  4172 , the user can confirm that the donation has been made based on the donation amount and the donation destination selected by the user upon cashing-out. 
     In addition, although in the example shown in  FIG. 46 , the configuration is arranged such that a user selects a donation amount and a donation destination upon cashing-out, a configuration may be arranged such that either one of the donation amount or the donation destination is fixed through the donation setting made by a user and the other is selected. In addition, a configuration may be arranged such that the donation amount and the donation destination are set in a fixed manner through the donation setting made by a user and a user selects whether or not a donation is made upon cashing-out based on the contents set as mentioned above. 
     [Flow of Game History Management and Donation Automatic Collection] 
     Next, with reference to  FIG. 47 , processing for game history management and for conducting donation automatic collection in accordance with specifying made by a user in a game system  1  according to the present embodiment will be described.  FIG. 47  is a flowchart showing processes performed on a PTS terminal  1700 , a hall management server  10 , and a donation management server  40  respectively in time series. 
     First, at step S 300 , the PTS terminal  1700  receives game information from a gaming machine (slot machine  1010 ) and transmits information based on this game information, an identification ID of a user card inserted by a user into a card unit  1741  of the PTS terminal  1700 , and a machine ID of said slot machine  1010  to the hall management server  10 . 
     Here, the game information includes, for example, a Bet number per game, a payout number per game, user operation information (cashing-out operation, game start date and time, and game termination date and time), and the like. The PTS terminal  1700  converts the Bet number and the payout number from a credit unit to a predetermined monetary unit (for example, PHP), thereby obtaining a Bet money amount and a payout money amount, organizes these pieces of data, the operation information, and the like as accounting information, and transmits the accounting information together with the above-mentioned identification ID and machine ID to the hall management server  10 . 
     Timing at which the accounting information or the like is transmitted to the hall management server  10  is basically timing at which contents of the accounting information have changed. For example, at timing when a game is started, timing at which a payout is awarded, timing at which cashing-out is conducted, or the like, the transmission to the hall management server  10  is conducted. 
     Upon receiving the accounting information, the identification ID, and the machine ID from the PTS terminal  1700 , the hall management server  10  transmits at least one part of the accounting information and the identification ID to the donation management server  40  (step S 301 ). In addition, based on the accounting information and the identification ID received from the PTS terminal, the hall management server  10  grasps a card balance of a user card of a user corresponding to the identification ID and updates a card management table  121  (step S 302 ). Further, based on the accounting information, the identification ID, and the machine ID received from the PTS terminal, the hall management server  10  grasps a game history of the user corresponding to the identification ID and stores the game history in a game history management table  122  (step S 303 ). 
     Upon receiving the accounting information and the identification ID from the hall management server  10 , based on the identification ID, the donation management server  40  obtains donation automatic collection information and donation setting information from a donation setting information table (step S 304 ). Here, it is determined whether or not contents of the accounting information match donation conditions indicated by the donation setting information (step S 305 ), and when the contents of the accounting information do not match the donation conditions, the processing is finished (NO at step S 305 ). 
     When the contents of the accounting information match the donation conditions indicated by the donation setting information (YES at step S 305 ), it is determined whether or not a target to be donated is points (step S 306 ). Whether or not the target to be donated is the points can be determined, for example, by checking whether or not “points” are shown as an item of the “target” in a row of a column of a conditional donation in a donation setting information table  421  shown in  FIG. 32 . 
     When the target to be donated is points (YES at step S 306 ), at step S 307 , a donation amount is determined from the donation setting information and a point exchange rate management table  424 , and at step S 308 , the hall management server  10  is instructed to subtract donated points. When the hall management server  10  has received this instruction of the subtraction of the donation points from the donation management server  40 , the hall management server  10  confirms that there are points and thereafter, in accordance with this instruction, subtracts the donated points from “points” shown in a row of a column of “points” in the card management table  121  (step S 309 ). 
     On the other hand, when the target to be donated is not points (NO at step S 306 ), at step S 310 , a donation amount is determined from the donation setting information and the operation information. For example, in a case where in the donation setting information, the setting in which a fraction is donated upon cashing-out is made, when the donation is processed at timing of cashing-out and a fraction is present in a card balance of a user corresponding to the identification ID (here, the card management table  121  on the hall management server  10  is referenced), the fraction is determined as the donation amount. 
     In addition, for example, in a case where in the donation setting information, the setting in which 100 PHP is donated from a card balance upon the occurrence of a payout is made, when the donation is processed at timing of the occurrence of a payout and a balance which is greater than or equal to 100 is present in the card balance of the user corresponding to the identification ID (here, the card management table  121  on the hall management server  10  is referenced), the 100 PHP is determined as the donation amount. 
     Next, at step S 311 , the donation management server  40  instructs the hall management server  10  to perform the subtraction from the card balance. When the hall management server  10  has received this instruction of the subtraction from the card balance from the donation management server  40 , the hall management server  10  confirms that there is the above-mentioned balance in the card balance and thereafter, in accordance with this instruction, subtracts the donation amount from a card balance shown in a row of a column of “card balance” in the card management table  121  (step S 312 ). 
     After the hall management server  10  has confirmed and updated the card management table  121  (step S 309  and step S 312 ), at step S 313 , the hall management server  10  transmits a result of confirmation and updating of the card management table  121  to the donation management server  40 . 
     The donation management server  40  determines whether or not the result of confirmation and updating of the card management table  121  received from the hall management server  10  is normal (step S 314 ). When the result thereof is normal (YES at step S 314 ), the donation management server  40  instructs the PTS terminal  1700  to display a donation result (step S 315 ) and thereafter, stores donation contents in a donation track record management table  425  (step S 316 ). 
     When the result of confirmation and updating of the card management table  121  is not normal (NO at step S 314 ), the donation management server  40  instructs the PTS terminal  1700  to display a donation error (step S 317 ). 
     When the PTS terminal  1700  has received the instruction to display the donation result via the hall management server  10  from the donation management server  40 , based on the instruction, the PTS terminal  1700  controls the displaying on an LCD  1719  thereof (step S 318 ). In addition, when the hall management server  10  has updated a card balance (step S 312 ), in a case where the card balance is zero, it is made possible to instruct the PTS terminal  1700  to eject a user card from the card unit  1741  (in addition, in this case, it is also made possible to take in a user card to the card unit  1741 ). 
     As to the control of displaying on the LCD  1719  of the PTS terminal  1700 , for example, when the PTS terminal  1700  has received the instruction to display the donation result from the donation management server  40 , based on the instruction, predetermined screens and messages are displayed on the LCD  1719  of the PTS terminal  1700 . For example, the screens and the messages shown in  FIG. 44  to  FIG. 46  are displayed. 
     In addition, when the PTS terminal  1700  has received the instruction to display the donation error from the donation management server  40 , based on the instruction, a predetermined error message or the like is displayed on the LCD  1719  of the PTS terminal  1700 . 
     In an example shown in  FIG. 47 , a basic flow of the donation automatic collection based on the donation settings which a user has made is shown. For example, as in the specifying on the donation setting information input part  4044  shown in  FIG. 38  and the donation destination specifying information input part  4063  shown in  FIG. 40 , there may be a case where processing for a dialogue with a user is required upon the collection of a donation (for example, on the donation collection display screen  4170  shown in  FIG. 46  (A)). Here, however, the description of such a case is omitted. 
     In addition, in the example shown in  FIG. 47 , in accordance with the donation settings made by a user, the donation management server  40  updates only data in the donation track record management table  425 . Further, transfer data for transferring a money amount donated in a predetermined period of time to a bank account of a donation destination (for example, from a bank account managed by a game facility) may be transmitted to Data Telecommunication System of All Banks in Japan or the like, thereby realizing an automatic transfer. In addition, based on the donation track record management table  425 , money amounts donated in a predetermined period of time may be totalized for each bank account of a donation destination, and the totalized money amounts are displayed and printed out, and based on said totalized table, a person in charge may manually perform transfer work. 
     It is to be noted that although in the example shown in  FIG. 47 , the subtraction from a card balance or points in the card management table  121  is performed in accordance with the donation settings made by a user, for example, processing may be performed by initially determining a donation amount for a donation made upon the occurrence of a payout or the like, and based on a value obtained after performing the donation collection and the subtraction, the card management table  121  may be updated. 
     [Implementation of Donation Manually Made by User] 
     In a game system  1  according to the present embodiment, without reference to the above-described previous donation settings, a user can directly make manually a donation to a desired donation destination. With reference to  FIG. 48  and  FIG. 49 , a donation instruction screen manually operated by a user will be described. Although the donation instruction screen exemplified here is displayed on an LCD  2001  of a kiosk terminal  2000 , the donation instruction screen may be displayed on an LCD  1719  of a PTS terminal  1700  or an LCD  3003  of a signage  3000 . 
     In  FIG. 48 , a donation instruction screen  4210  on which a user instructs a donation is shown. The donation instruction screen  4210  is a screen displayed after a user has logged in by inputting a Pincode on a user menu screen  4020  shown in  FIG. 36 . 
     In an uppermost part of the donation instruction screen  4210  shown in  FIG. 48 , a header display part  4211  on which a name (or a nickname) of a user registered on a user card, card information, and a LOGOFF button are displayed is arranged. In addition, in a left part below the header display part  4211 , a selection menu display part  4212  which includes displays of “USERS” and “INFORMATION” is arranged. With respect to the “INFORMATION”, as on a user menu screen  4010  shown in  FIG. 35 , as choices which a user can select, respective items of “Telephone directory”, “Floor information”, “Special menu”, “How to use KIOSK”, and “Donation” are displayed. 
     On the donation instruction screen  4210  shown in  FIG. 48 , a state in which the “Donation”, which is one of the choices in the “INFORMATION”, is selected by touching or the like is shown. By touching the “Donation”, on an accumulated total donation money amount display part  4213 , a donation amount which a user has so far made is displayed, and on a donation destination display part  4214 , a plurality of donation destination candidates are displayed. For one of the donation destination candidates shown in an upper row, a tab of “PREVIOUS” is displayed, and for another of the donation destination candidates shown in a lower row, a tab of “NOW” is displayed. A user can switch a donation destination to a desired donation destination by performing touching, swiping, or the like on the donation destination display part  4214 . For the donation destination candidate currently selected as a target for a donation, as described above, the tab of “NOW” is displayed. 
     Below the donation destination display part  4214 , a donation instruction part  4216  is arranged, and thereon, radio buttons for selecting whether a donation is made from a card balance or points, a donation money amount display part on which a selected donation money amount is displayed, a plurality of buttons for specifying a donation money amount are arranged. Below the donation instruction part  4216 , further, a determination button  4217  and a return button  4218  are arranged. 
     Here, a user selects one of the radio buttons to make a donation from a card balance; touches a button on which “100” is displayed to make a donation of 100 PHP; and thereafter, touches the determination button  4217 , whereby 100 PHP is withdrawn from a card balance stored on a user card of the user and is donated to a selected donation destination (in this example, the donation destination indicated by the tab of “NOW”). 
     When a user has selected another of the radio buttons to make a donation from points, an exchange rate between points and a currency is referenced (for example, a point exchange rate management table  424  is referenced), and after the points have been converted to the currency, the donation is made. 
     When the return button  4218  is touched, for example, the screen shifts to a user menu screen  4020  shown in  FIG. 36 . 
     When the determination button  4217  is touched by a user, the donation is executed and the screen shifts to a donation instruction screen  4210  shown in  FIG. 49 . Although on the donation instruction screen  4210  shown in  FIG. 49 , a header display part  4211 , a selection menu display part  4212 , an accumulated total donation money amount display part  4213 , a donation destination display part  4214 , a donation instruction part  4216 , a determination button  4217 , and a return button  4218  are the same as those on the donation instruction screen  4210  shown in  FIG. 48 , as a response to the execution of the donation, a window  4219  of “THANK YOU!” is displayed so as to overlap on the donation instruction screen  4210 . 
     [Outline of User Points and Ranks] 
     Next, with reference to  FIG. 50 , an outline of user points managed in a game system  1  according to the present embodiment and user ranks will be described. 
     The user points are points awarded to gaming and other actions conducted by a user and are managed so as to be associated with a user card. In addition, in the game system  1 , a plurality of ranks with respect to users are provided, based on points which users have and other criteria, user ranking is made. In accordance with respective user ranks, a game facility or the game system  1  according to the present embodiment can provide various differences in treatment of said users. For example, the higher a rank of a user is, the more expensive a coupon to be issued is. It is to be noted that user ranking for which only users who have made member registration are targeted can also be made. 
       FIG. 50  is a diagram showing the concept of the user ranking. As shown in  FIG. 50 , four ranks of “PLAYER”, “SILVER ELITE”, “GOLD ELITE”, and “PLATINUM ELITE” are provided, and the “PLATINUM ELITE” is the highest rank. Upon obtaining predetermined points, a user is provided with a higher rank (promotion (to a higher rank)), and users with high ranks can enjoy various advantages. 
     For example, when a number of accumulated total points has become 700, the rank is promoted from the “PLAYER” to the “SILVER ELITE”; when a number of accumulated total points has become 1400, the rank is promoted from the “SILVER ELITE” to the “GOLD ELITE”; and when a number of accumulated total points has become 2100, the rank is promoted from the “GOLD ELITE” to the “PLATINUM ELITE”. 
     It is to be noted that although in the present embodiment, in accordance with the number of points, the rank is promoted, instead of the number of points or in combination with the number of points, other criteria can also be adopted. 
     As the points, for example, various kinds of points such as initial points which are provided upon issuing a user card; store visiting points which are provided each time a user visits a store (for example, by carrying out a store visiting procedure on a kiosk terminal  2000 ); donation points which are provided upon making a donation; gaming points which are provided upon gaming on a slot machine  1010  or the like; rank promotion points which are provided upon rank promotion; and challenge points which are provided as a result of a challenge provided on a condition which is the elapse of predetermined gaming time can be set. In addition, the above-described conditions of the rank promotion may be changed depending on a number of specific points such as the donation points. 
     In addition, points consumed when a donation is made by automatic collection based on settings made by a user or points when a donation is manually made by a user can be managed so as to be disassociated from the points related to the rank promotion. 
     In  FIG. 51 , a point management screen  4310  used by a user for referencing and managing points is shown. The point management screen  4310  is a screen displayed after a user has logged in by inputting a Pincode on a user menu screen  4020  shown in  FIG. 36 . 
     In an uppermost part of the point management screen  4310  shown in  FIG. 51 , a header display part  4311  on which a name (or a nickname) of a user registered on a user card, card information, and a LOGOFF button are displayed is arranged. In addition, in a left part below the header display part  4311 , a selection menu display part  4312  which includes displays of “USERS” and “INFORMATION” is arranged. With respect to the “INFORMATION”, as on a user menu screen  4010  shown in  FIG. 35 , as choices which a user can select, respective items of “Telephone directory”, “Floor information”, “Special menu”, “How to use KIOSK”, and “Donation” are displayed. Further, in  FIG. 51 , respective items of “Points” and “Friend service” as sub-menus which are developed by touching the “Special menu” are displayed. 
     On the point management screen  4310  shown in  FIG. 51 , a state in which the “Points” as one of the choices of this “Special menu” is selected by touching or the like is shown. By touching the “Points”, a number of points added this day is displayed on a point guide display part  4313 , and a number of said user points is displayed in a graphical manner on a point display part  4314 . On the point display part  4314 , a number of points which a user who has logged in currently has and a rank to which the user belongs are shown, and a number of points which allows promotion to a higher rank can be seen. 
     Below the point guide display part  4313 , a store visiting points provision part  4315  which allows the store visiting points to be provided is displayed, and a user touches a store visiting points button, thereby adding the store visiting points (one time per day as an upper limit). 
     Below the store visiting points provision part  4315 , a challenge points provision part  4316  which allows the challenge points to be provided is displayed, and a user touches a challenge points button, thereby starting a challenge game, for example, of a roulette game or the like and adding the challenge points in accordance with a result of the roulette game. In an example shown in  FIG. 51 , the challenge is enabled when a predetermined gaming time has lapsed. 
     [Processing Flow Related to Provision of Donation Points] 
     Next, with reference to  FIG. 52 , processing in which in a case where in a game system  1  according to the present embodiment, donation automatic collection in accordance with specifying made by a user is conducted, donation points are provided will be described.  FIG. 52  is a flowchart showing processes performed on a donation management server  40 , a hall management server  10 , and a PTS terminal  1700  respectively in time series. 
     First, at step S 321 , the donation management server  40  obtains a donation amount of a target at timing when the PTS terminal is instructed to display a donation result at step S 315  in  FIG. 47 . It is to be noted that although in this example, when a donation has been automatically made through donation settings made by a user, a user is provided with the donation points, also when on a donation instruction screen shown in each of  FIG. 48  and  FIG. 49 , a donation has been made through a user operation (manually) from a card balance or points, similarly, the donation points are provided. In addition, at this time, although a number of the donation points is determined in accordance with a donation amount (for example, the larger the donation amount is, the larger the number of donation points to be provided is), in addition thereto, a donation amount may be determined depending on whether a donation is made automatically or manually. 
     Next, at step S 323 , the donation management server  40  determines a number of donation points provided for said user in accordance with the donation amount and at step S 324 , transmits the determined donation points to the hall management server  10  so as to be associated with an identification ID and a machine ID. 
     Upon receiving the determined number of donation points and the identification ID at step S 325 , the hall management server  10  references a card management table  121  based on the identification ID and obtains points of said user and at step S 326 , performs addition of the points obtained from the card management table  121  and the donation points received from the donation management server  40 . It is to be noted that here, in a case where the donation points cannot be added as they are, a value of the donation points is converted as needed. 
     Next, at step S 327 , the hall management server  10  updates points shown in a row of a column of points in the card management table  121  by the points obtained as a result of the addition and at step S 328 , instructs the PTS terminal to display that the addition to the user points has been performed. In this case, a corresponding PTS terminal  1700  is identified by the machine ID. 
     When the PTS terminal  1700  has received, from the hall management server  10 , the instruction to display the addition of the user points, in accordance with the instruction, on an LCD  1719  of the PTS terminal  1700 , it is displayed that the user points have been added (step S 329 ). This is a display like, for example, a pop-up text  4134  displayed on a donation collection display screen  4130  shown in  FIG. 44  (B). In addition, at this time, the actually added user points and the user points obtained after the addition can also be displayed in the pop-up text  4134 . 
     [Determination of Rank Promotion Conditions in Accordance with Donation Points] 
     Next, with reference to  FIG. 53 , processing in which in a game system  1  according to the present embodiment, rank promotion conditions in accordance with donation points provided by making a donation are determined will be described.  FIG. 53  is a flowchart showing processes performed by a donation management server  40  and a hall management server  10  respectively in time series. 
     First, at step S 341 , the donation management server  40  references a donation track record management table  425  at predetermined timing and obtains donation amounts in a predetermined period of time. Next, at step S 342 , based on an identification ID, the donation management server  40  totalizes the donation amounts for each user and at step S 343 , determines a number of donation points in accordance with said totalized donation amounts. 
     Next, the donation management server  40  determines a rank promotion condition in accordance with the donation points and transmits the determined rank promotion condition to the hall management server  10  together with the identification ID (step S 344 ). 
     The hall management server  10  which has received the rank promotion condition from the donation management server  40 , at step S 345 , references a card management table  121  based on the identification ID and obtains a rank of a corresponding user and next, at step S 346 , determines a new rank of the user based on the received rank promotion condition and the rank of the user obtained from the card management table  121 . 
     Here, the hall management server  10  determines whether or not the rank of the user has been promoted (step S 347 ), and when the rank of the user has been promoted (YES at step S 347 ), the hall management server  10  updates a rank shown in a row of a column of a “rank” in the card management table  121  (step S 348 ) and finishes the processing. On the other hand, when the rank of the user has not been promoted (NO at step S 347 ), the hall management server  10  finishes the processing without conducting anything. 
     Through the above-described change in the rank promotion conditions, for example, as shown in  FIG. 50 , a condition on which the rank is promoted to “SILVER ELITE” is that a number of user points is greater than or equal to 700 and a condition on which the rank is promoted to “GOLD ELITE” is that a number of user points is greater than or equal to 1400 are changed to a condition on which the rank is promoted to “SILVER ELITE” is that a number of user points is greater than or equal to 500 and a condition on which the rank is promoted to “GOLD ELITE” is that a number of user points is greater than or equal to 1000. Thus, a rank of a user can be promoted to a higher rank at an earlier stage and a user can enjoy more advantageous service in a game facility or the like. 
     In addition, as in the basic configuration shown in  FIG. 50 , the donation points can also be treated in the same manner in which the store visiting points or the gaming points are treated, thereby allowing the rank to be simply determined based on the accumulation of the obtained points. 
     [Displaying of Donation Ranking] 
     Next, with reference to  FIG. 54  and  FIG. 55 , displaying of a donation ranking screen in a game system  1  according to the present embodiment will be described.  FIG. 54  shows a donation ranking screen  4410  displayed on an LCD  2001  of a kiosk terminal  2000 . However, the donation ranking screen  4410  can be displayed on an LCD  2050  or an LCD  2051 , which is other display device of the kiosk terminal  2000 , an LCD  1719  of a PTS terminal  1700 , an LCD  3001  or an LCD  3003  of a signage  3000 , or the like. 
     On the donation ranking screen  4410  shown in  FIG. 54 , below a title of “Donation ranking TOP 30”, a period and etc. display part  4411  which includes displays of a donation period and a currency is arranged. Further, below the period and etc. display part  4411 , a ranking row display part  4412  for displaying ranking rows is arranged. 
     In an upper part of the ranking row display part  4412 , ranking rows of users who rank higher, starting from TOP 1, are displayed, and in a lower part of the ranking row display part  4412 , ranking rows of users who rank lower, such as TOP 25 to TOP 27, are displayed so as to have smaller sizes than those of the ranking rows of the users who rank higher. 
     In addition, the respective ranking rows are automatically displayed in a scrolling manner from a lower side toward an upper side of the donation ranking screen  4410  (in a direction indicated by an arrow  4413 ). When all of the ranking rows of TOP 30 have been displayed, the ranking rows of the users who rank higher are displayed again from beneath. 
     In addition, when the ranking rows of the users who rank higher are displayed, a scrolling speed can also be controlled to be lowered. Further, in a case where a user card has been touched onto a touch unit or a card unit (for example, a touch unit  2004  or a card unit  2030  of the kiosk terminal  2000 , a touch unit  1745  or a card unit  1741  of the PTS terminal  1700 , a touch unit  3007  of the signage  3000 , or the like) and an identification ID has been read, while a ranking row of a user corresponding to the read identification ID is being displayed, the scrolling speed can also be lowered; LEDs (for example, a bezel LED  2042  and an incoming LED  2008  of the kiosk terminal  2000 , full-color LEDs  1731  and  1733  of the PTS terminal  1700 , presentation LEDs  3002  and  3004  of the signage  3000 , or the like) can also be caused to emit light; and a speaker or speakers (for example, a speaker  2035  of the kiosk terminal  2000 , speakers  1707  and  1709  of the PTS terminal  1700 , speakers  3034  and  3035  of the signage  3000 , or the like) can also be caused to output sounds. In addition, the ranking row of that user can also be displayed in a manner different from a manner in which the other ranking rows are displayed. 
     In an example shown in  FIG. 54 , in each of the ranking rows, a ranking order, a user display (a name, a nickname, or “UNKNOWN”), a donation amount in a period displayed on the period and etc. display part  4411  (a monetary unit is a monetary unit displayed on the period and etc. display part  4411 ), and a date of birth (month-and-day parts of date of birth of a user) are displayed. The user display in the ranking row which a user has specified in a donation ranking display on a donation setting information input part  4044  of a user information input screen  4040  shown in  FIG. 38  is displayed. 
     As shown in  FIG. 54 , in a case of the name, below a text “Name”, a name of a user is displayed, and in the case of the nickname, below a text “Nickname”, a nickname of a user is displayed. 
     It is to be noted that although in the present embodiment, when a user has specified the “hidden” in said donation ranking display, “UNKNOWN” is displayed as the user display in the ranking row, the ranking row itself can also be arranged not to be generated. 
     In addition, in the example shown in  FIG. 54 , totals of donation amounts provided for a predetermined donation destination in the predetermined period of time are displayed in a ranking format. However, totals of donation amounts in a predetermined period of time may be displayed in the ranking format; totals of donation amounts so far provided for a predetermined donation destination (or for all of the donation destinations as targets) may be displayed in the ranking format; or donation amounts, each of which has been provided one time, may be displayed in descending order in the ranking format. In addition, ranking based on a correlation between donation amounts and gaming states or gaming results, such as ranking in descending order of ratios of donation amounts to Winloss amounts and ranking in descending order of ratios of donation amounts to gaming periods of time, can also be displayed. In addition thereto, ranking display can be conducted by a variety of ways. 
     Next, with reference to  FIG. 55 , processing in which in the game system  1  according to the present embodiment, the donation ranking is displayed on the kiosk terminal  2000  will be described.  FIG. 55  is a flowchart showing processes performed on a donation management server  40 , a user management server  30 , and the kiosk terminal  2000  respectively in time series. 
     First, at step S 361 , the donation management server  40  references a donation track record management table  425  at predetermined timing and obtains donation amounts in a predetermined period of time. Next, at step S 362 , based on an identification ID, the donation management server  40  totalizes the donation amounts for each user and at step S 363 , determines a degree of contribution (ranking points) in accordance with said totalized donation amounts. In the example shown in  FIG. 54 , the ranking of the donation amounts in the predetermined period of time in descending order is simply made. However, in consideration of other degree of contribution in accordance with donation contents, for example, a frequency of donations, a donation destination, a donation method (such as automatic collection, a manual donation, and settings of automatic collection), a maximum donation amount (whether or not a donation amount is a maximum amount among donation amounts, each of which is provided one time), or the like, the ranking points may be determined and the ranking may be thereby made. 
     Next, at step S 364 , based on the identification ID, the donation management server  40  references a donation setting information table  421 , grasps which one among the name, the nickname, and the hidden has been specified by each of the users, and transmits the identification ID to a user management server  30  to instruct the user management server  30  to obtain user information (in other words, a name or a nickname). Upon receiving from the donation management server  40  the instruction to obtain the user information, at step S 365 , the user management server  30 , based on the identification ID, references a user information table  321 , obtains a name or a nickname of a user corresponding thereto, and at step S 366 , transmits the user information obtained as mentioned above to the donation management server  40 . 
     Next, at step S 367 , based on the user information obtained from the user management server  30 , ranking points, and the like, the donation management server  40  generates ranking display data and at step S 368 , transmits said ranking display data to the kiosk terminal  2000 . It is to be noted that although in this example, it is shown that the donation ranking display is conducted in one kiosk terminal  2000 , in a case where the donation ranking display is conducted on a plurality of kiosk terminals  2000  or a plurality of signages  3000  within a game facility, the ranking display data is transmitted to all of these terminals. 
     In addition, this ranking display data is transmitted via a hall management server  10  to the kiosk terminal  2000 . However, when the ranking display data is transmitted to the plurality of terminals, a configuration can be arranged such that this ranking display data is distributed to each of the terminals by the hall management server  10 . 
     Upon receiving the ranking display data from the donation management server  40  at step S 369 , at step S 370 , based on the received ranking display data, the kiosk terminal  2000  displays the donation ranking screen and controls the said screen to display the ranking rows in the scrolling manner from the lower side toward the upper side (for example, the donation ranking screen  4410  shown in  FIG. 54 ). 
     [Friend Settings and Donation Information Notification to Friends] 
     Next, with reference to  FIG. 56  to  FIG. 59 , friend setting processing in a game system  1  according to the present embodiment and processing in which friends registered through the friend setting processing are notified of donation information will be described. It is to be noted that this friend setting operation can be performed on a kiosk terminal  2000  and in addition thereto, can be similarly performed also on a PTS terminal  1700  or a signage  3000 . Here, an example in which the friend setting operation is performed on the kiosk terminal  2000  will be described. 
     In  FIG. 56 , a friend setting screen  4510  which allows a user to conduct friend settings is shown. The friend setting screen  4510  is a screen displayed after a user has logged in by inputting a Pincode on a user menu screen  4020  shown in  FIG. 36 . 
     In an uppermost part of the friend setting screen  4510  shown in  FIG. 56 , a header display part  4511  on which a name (or a nickname) of a user registered on a user card, card information, and a LOGOFF button are displayed is arranged. In addition, in a left part below the header display part  4511 , a selection menu display part  4512  which includes displays of “USERS” and “INFORMATION” is arranged. With respect to the “INFORMATION”, as on a user menu screen  4010  shown in  FIG. 35 , as choices which a user can select, respective items of “Telephone directory”, “Floor information”, “Special menu”, “How to use KIOSK”, and “Donation” are displayed. Further, in  FIG. 56 , respective items of “Points” and “Friend service” as sub-menus which are developed by touching the “Special menu” are displayed, and further, respective items of “Friend setting” and “Friend search” as sub-menus which are developed by touching the “Friend service” are displayed. 
     On the friend setting screen  4510  shown in  FIG. 56 , a state in which the “Friend setting” as one of the choices of this “Friend service” is selected by touching or the like is shown. By touching the “Friend setting”, a friend display part on which friends of said user who have been registered are shown is displayed in a listed manner on a friend setting display part  4513 . A topmost part of the friend display part on the friend setting display part  4513  is a display part for newly registering a friend. 
     When a user is going to newly register a friend, by touching an “ADD NEW FRIEND” button displayed in the display part for newly registering a friend, which is displayed in the topmost part of the friend setting display part  4513 , below the friend setting display part  4513 , a friend new registration part  4514  is displayed. 
     Here, when in accordance with a guide display “Please touch a user card of a friend.” displayed on the friend new registration part  4514 , a friend of a user has touched his or her user card (a user card on which user information has already been inputted) onto a touch unit  2004  of the kiosk terminal  2000 , an identification ID of the user card is read from the touch unit  2004 , said user and the friend of the user, who has touched the user card thereonto, are associated with each other as friends. The new registration of a friend is conducted by the above-described operation, and it is not required for the user and the friend of the user to perform a particular input operation. 
     When the friend of the user has touched his or her user card onto the touch unit  2004  of the kiosk terminal  2000 , the friend setting screen  4510  shown in  FIG. 56  shifts to a friend setting screen  4510  shown in  FIG. 57 . 
     Display contents on the friend setting screen  4510 , the header display part  4511 , the selection menu display part  4512 , and the friend setting display part  4513  of the friend setting screen  4510  shown in  FIG. 57  are the same as those on the friend setting screen  4510 , the header display part  4511 , the selection menu display part  4512 , and the friend setting display part  4513  of the friend setting screen  4510  shown in  FIG. 56 . However, in accordance with the new registration of the friend of the user, the friend new registration part  4514  shifts to a friend registration completion display part  4515 , and a name of the friend and a number of common friends are displayed and further, a guide display “Friend registration has been completed.” is shown. 
     Next, with reference to  FIG. 58 , the processing of the above-described friend new registration in the game system  1  according to the present embodiment will be described.  FIG. 58  is a flowchart showing processes performed on the kiosk terminal  2000 , a hall management server  10 , and a user management server  30  respectively in time series. 
     First, a user has logged in by touching a user card and inputting a Pincode, and thereafter, upon touching the “Friend setting” (the sub-menu of the “Friend service”) of the selection menu display part  4512  in order to display the friend setting screen  4510  shown in  FIG. 56 , at step S 381 , the kiosk terminal  2000  controls the friend setting screen  4510  to display the friend new registration part  4514  shown in  FIG. 56 . 
     Here, the kiosk terminal  2000  determines whether or not a friend of the user has touched his or her user card onto the touch unit  2004  of the kiosk terminal  2000  (step S 382 ), and until this touching is conducted, said determination is repeated (NO at step S 382 ). 
     When the friend of the user has touched his or her user card thereonto (YES at step S 382 ), here, an identification ID of the user card of the friend is read (step S 383 ), and an identification ID of a user card of the user, which has been read upon logging in, and the identification ID of the user card of the friend read at step S 383  are transmitted via the hall management server  10  to the user management server  30  (step S 384 ). 
     Upon receiving the two identification IDs, based on the identification ID of the user card of the friend, the user management server  30  references a user information table  321  and obtains a name of the friend (step S 385 ). The information obtain as described above is finally displayed on the kiosk terminal  2000 , and when a nickname, sex, date of birth, and the like are to be displayed, these items can also be obtained. 
     Next, the user management server  30  associates the identification ID of the user card of the user with the identification ID of the user card of the friend and stores the two identification IDs in a friend information table  323  (step S 386 ). Thus, the game system  1  recognizes that the user and this friend are in the relationship of friends. 
     Further, the user management server  30  references the friend information table  323 , extracts identification IDs associated with the identification ID of the user card of the user and identification IDs associated with the identification ID of the user card of the friend, and obtains a number of identification IDs among the extracted identification IDs, which are common therebetween (step S 387 ). Through this processing, a number of friends who are common between the user and the friend is grasped. 
     Next, the user management server  30  transmits the name of the friend obtained at step S 385  and the number of common friends grasped at step S 387  via the hall management server  10  to the kiosk terminal  2000  (step S 388 ). 
     Upon receiving the name of the friend and the number of common friends from the user management server  30  (step S 389 ), the kiosk terminal  2000  displays the friend registration completion display part  4515  including these items on the friend setting screen  4510 . This display is, for example, a display shown in  FIG. 57 , and in addition to the name of the friend and the number of common friends, a guide display “Friend registration has been completed.” is displayed. Through the above-mentioned display, the user recognizes that the friend has been correctly registered. 
     Next, with reference to  FIG. 59  and  FIG. 60 , processing in which in the game system  1  according to the present embodiment, a friend is notified of donation information will be described. It is to be noted that here, a user who has made a donation is simply referred to as a “user”, and a user who is a friend of the user and receives donation information notification is referred to as “other user”. 
       FIG. 59  shows an example of a menu screen displayed on a PTS terminal  1700  of a slot machine  1010  on which other user is playing games.  FIG. 60  is a flowchart showing processes performed on the PTS terminal  1700 , the PTS terminal  1700  of the slot machine  1010  on which said other user is playing games, a donation management server  40 , the user management server  30 , and the hall management server  10  respectively in time series. 
     A user menu screen  4520  shown in  FIG. 59  is the menu screen displayed on the PTS terminal (LCD  1719 ) of the slot machine  1010  on which said other user is playing games. Through the operation on the friend setting screen  4510  shown in  FIG. 56  and  FIG. 57 , said other user has been newly registered as a friend of the user. 
     On the user menu screen  4520  shown in  FIG. 59 , a user card of said other user is inserted into a card unit  1741  (in order to play games on the slot machine  1010 ), and as a result, a name is obtained from the user information table  321  and the name of said other user is displayed on a header display part  4521 . In addition, below the header display part  4521  a selection menu display part  4522  is displayed. Here, an important part is hidden and cannot be seen. Contents originally displayed are the same contents displayed on a selection menu display part  4092  shown in  FIG. 41 , which includes displays of “USERS” and “INFORMATION”. 
     On the user menu screen  4520  shown in  FIG. 59 , further, a donation contents display part  4523  is displayed in a pop-up manner. On the donation contents display part  4523 , donation contents of the user are displayed, and said pop-up displaying is conducted at timing close to timing at which a donation of the user has been made (or at other predetermined timing). 
     As the donation contents displayed on the donation contents display part  4523 , for example, a display “Mr. (or Ms.) XXXX has made a donation!” indicating that the user has made a donation, a donation amount, a donation destination, and the like are included. When the donation contents display part  4523  is displayed, effect displaying such as displaying of the donation contents display part  4523  in a blinking manner and displaying thereof in a gradually enlarged manner is conducted, thereby also allowing attention of said other user to be attracted. Further, when the donation contents display part  4523  is displayed, LEDs such as full-color LEDs  1731  and  1733  of the PTS terminal  1700  can also be caused to emit light and sounds can also be outputted by using speakers  1707  and  1709 . In addition, the donation contents display part  4523  can be configured to be hidden through a predetermined operation of said other user or after a lapse of a fixed period of time. 
     Next, with reference to  FIG. 60 , processing in which a friend (said other user) is notified of the above-described donation information will be described. 
     The processing shown in the flowchart in  FIG. 60  can be conducted subsequently to the processing on the donation management server  40  shown in  FIG. 47  (in other words, the processing in which the donation automatic collection for the user is conducted and the PTS terminal  1700  is instructed to display the donation result). In  FIG. 60 , the description includes the processes at step S 315  and step S 316  on the donation management server  40  shown in  FIG. 47  and the process at step S 318  on the PTS terminal  1700  of the user. 
     After the process at step S 316  on the donation management server  40 , at step S 401 , the identification ID of the user is transmitted to the user management server  30 . 
     Upon receiving the identification ID of the user from the donation management server  40 , the user management server  30  references the friend information table  323 , obtains the identification ID of said other user corresponding to the identification ID (in other words, the identification ID of said other user registered as a friend of the user), and transmits these identification IDs to the donation management server  40  (step S 402 ). 
     Upon receiving the identification ID of said other user from the user management server  30 , the donation management server  40  references an item of donation notification in a donation setting information table  421 , determines whether or not respective other users have permitted the donation information notification to slot machines  1010  on which the respective other users are playing games, narrows down a target to said other user who has permitted said donation information notification (step S 403 ), and requests the hall management server  10  to identify said other user who is currently playing games (step S 404 ). At this time, the identification ID of said other user narrowed down by the donation management server  40  is transmitted to the user management server  30 . 
     Upon receiving the above-mentioned request from the donation management server  40 , the hall management server  10  references a game history management table  122 ; determines whether or not said other user identified by the received identification ID is playing games; when said other user playing games is present; obtains a machine ID associated with the identification ID; and transmits the machine ID to the donation management server  40  (step S 405 ). Whether said other user is playing games can be determined, for example, by extracting, among records in which the received identification ID is set in the game history management table  122 , a record in which the start date and time is set and the termination date and time is not set. In addition, although in this example, by referencing the game history management table  122 , said other user playing games is determined, a table or the like for managing only slot machines  1010  which are under operation may be prepared. 
     Upon receiving the machine ID corresponding to said other user playing games from the hall management server  10  (step S 406 ), the donation management server  40  edits donation contents of the user, generates display data for displaying on other PTS terminal  1700  corresponding to the received machine ID of said other user, and instructs said other PTS terminal  1700  to display the display data (step S 407 ). 
     The display data transmitted in response to the instruction issued from the donation management server  40  is received via the hall management server  10  by said other PTS terminal  1700  of the slot machine  1010  on which said other user is playing games, and based on the instruction from the donation management server  40 , said other PTS terminal  1700  displays the donation contents of the user on a LCD  1719  of said other PTS terminal  1700  by using the received display data (step S 408 ). 
     The game system  1  according to the above-described embodiment is described using several specific configurations. However, these configurations are merely exemplifications, and other various configurations can realize a characteristic idea of the present invention. For example, the hall management server  10 , the user management server  30 , and the donation management server  40  according to the present embodiment are integrated or dispersed, and the present invention can also be realized by computers having different configurations. In addition, the respective tables are arranged so as to have other various configurations, and these tables can also be stored on other servers or other various computers. 
     The present invention discloses a plurality of problems which are solved by the above-described embodiment, a plurality of solutions thereto, and the like as below. 
     The present invention also discloses the invention according to the below-described aspect. 
     A game system is to control a donation made by a user using a gaming machine, the gaming machine enabling execution of a game played by the user in accordance with a value of game media, the gaming machine providing a value of game media for the user in accordance with an outcome of the game, the game system including: 
     a storage part for storing a value of game media associated with the user; and 
     a server for executing processing in which a donation associated with the game media required to play the game on the gaming machine is made based on a setting made by the user, the server including: 
     a hall management server for receiving user information of the user, setting information of said user, and identification information of the gaming machine used by said user and for updating and managing the each information; and 
     a donation management server for obtaining donation automatic collection information and donation setting information from a stored donation setting information table based on the setting information of the user on the hall management server and when contents of the setting information of said user match a donation condition shown in the donation setting information and a money amount obtained in past games whose number is previously set as said donation automatic collection condition exceeds a reference value, for determining a donation amount from a fraction being less than a minimum unit of the game media required to play the game on the gaming machine. 
     The present invention also discloses the invention according to the below-described aspect. 
     A game system is to control a donation made by a user using a gaming machine, the gaming machine enabling execution of a game played by the user in accordance with a value of game media, the gaming machine providing a value of game media for the user in accordance with an outcome of the game, the game system including: 
     a storage part for storing a value of game media associated with the user; and 
     a server for executing processing in which a donation associated with the game media required to play the game on the gaming machine is made based on a setting made by the user, the server including: 
     a hall management server for receiving user information of the user, setting information of said user, and identification information of the gaming machine used by said user and for updating and managing the each information; and 
     a donation management server for obtaining donation automatic collection information and donation setting information from a stored donation setting information table based on the setting information of the user on the hall management server and when contents of the setting information of said user match a donation condition shown in the donation setting information and a money amount obtained in past games whose number is previously set as said donation automatic collection condition exceeds a reference value, for determining, based on said donation setting information and a point exchange rate management table, a donation amount from points provided for the user based on game states. 
     The present invention also discloses the invention according to the below-described aspect. 
     A game system is to control a donation made by a user using a gaming machine, the gaming machine enabling execution of a game played by the user in accordance with a value of game media, the gaming machine providing a value of game media for the user in accordance with an outcome of the game, the game system including: 
     a storage part for storing a value of game media associated with the user; and 
     a server for executing processing in which a donation associated with the game media required to play the game on the gaming machine is made based on a setting made by the user, the server including: 
     a hall management server for receiving user information of the user, setting information of said user, and identification information of the gaming machine used by said user and for updating and managing the each information; and 
     a donation management server for obtaining donation automatic collection information and donation setting information from a stored donation setting information table based on the setting information of the user on the hall management server and when contents of the setting information of said user match a donation condition shown in the donation setting information and a money amount obtained in past games whose number is previously set as said donation automatic collection condition exceeds a reference value, further based on the donation setting information, for executing either of (A) processing in which a donation amount is determined from a fraction being less than a minimum unit of the game media required to play the game on the gaming machine or (B) processing in which a donation amount is determined, based on said donation setting information and a point exchange rate management table, from points provided for the user based on game states. 
     The present invention also discloses the invention according to the below-described aspect. 
     A game system is to control a donation made by a user using a gaming machine, the gaming machine enabling execution of a game played by the user in accordance with a value of game media, the gaming machine providing a value of game media for the user in accordance with an outcome of the game, the game system including: 
     a storage part for storing a value of game media associated with the user; and 
     a server for determining a rank promotion condition in accordance with a donation amount when the donation is made from the value of the game media associated with the user, the server including: 
     a donation management server for referencing a stored donation track record management table, determining donation points in accordance with said donation amount obtained by totalizing donation amounts of the user in a predetermined period of time, and determining said user rank promotion condition in accordance with said donation points; and 
     a hall management server for comparing a rank of the user and a rank of said user in a management table based on the rank promotion condition and updating the rank of said user. 
     The present invention also discloses the invention according to the below-described aspect. 
     A game system is to control a donation made by a user using a gaming machine, the gaming machine enabling execution of a game played by the user in accordance with a value of game media, the gaming machine providing a value of game media for the user in accordance with an outcome of the game, the game system including: 
     a storage part for storing a value of game media provided as a payout in accordance with the outcome of the game for each game; 
     a hall management server for receiving user information of the user, setting information of said user, and identification information of the gaming machine used by said user and for updating and managing said user information; and 
     a donation management server for obtaining donation automatic collection information and donation setting information from a stored donation setting information table based on the setting information of the user on the hall management server and when contents of the setting information of said user match a donation condition shown in the donation setting information and a money amount obtained in past games whose number is previously set as said donation automatic collection condition exceeds a reference value, for determining a donation amount which is a previously set percentage of a payout amount. 
     The present invention also discloses the invention according to the below-described aspect. 
     A game system is to control a donation made by a user using a gaming machine, the gaming machine being installed in a game facility, the gaming machine enabling execution of a game played by the user in accordance with a value of game media, the gaming machine providing a value of game media for the user in accordance with an outcome of the game, the game system including: 
     a storage part for storing a value of game media associated with the user; 
     a display device being operable to display information related to the gaming machine; and 
     a server for determining a rank promotion condition in accordance with a donation amount when the donation is made from the value of the game media associated with the user, the server including: 
     a user management server having a user management table for managing user information of the user; and 
     a donation management server for referencing a stored donation track record management table, determining ranking points in accordance with an amount of said donation obtained by totalizing donation amounts of the user in a predetermined period of time, generating ranking display data so as to associate said ranking points and information in the user management table on the user management server, and transmitting the ranking display data to the display device, and 
     the display device displays ranking of the user based on the ranking display data.