Patent Publication Number: US-2023152886-A1

Title: Gaze-based user interface with assistant features for smart glasses in immersive reality applications

Description:
CROSS-REFERENCE TO RELATED APPLICATIONS 
     The present disclosure is related and claims priority, under 35 USC § 119(e) to U.S. Prov. Appl. No. 63/280,515, entitled GAZE-BASED USER INTERFACE WITH ASSISTANT FEATURES, to Sebastian SZTUK, et-al., filed on Nov. 17, 2021, and to U.S. Prov. Appl. No. 63/318,651, entitled GAZE-BASED USER INTERFACE WITH ASSISTANT FEATURES FOR SMART GLASSES IN IMMERSIVE REALITY APPLICATIONS, to Sebastian SZTUK, et-al., filed on Mar. 10, 2022, the contents of which applications are hereby incorporated by reference, for all purposes. 
    
    
     BACKGROUND 
     Field 
     The present disclosure is directed to user interfaces for wearable devices for immersive reality environments. More specifically, embodiments as disclosed herein are directed to user interfaces based on gaze direction in smart glasses in augmented reality applications. 
     Related Art 
     In the field of wearable devices, the user interface plays a critical role for wearability, user comfort, and device effectiveness. User interfaces for headset wearables, including smart glasses, induce users to perform unnatural head motions (e.g., nodding or shaking), which seem eccentric to the onlooker (out of place or out of time). Some approaches for user interfaces may include joysticks and other elements (real or virtual) that require action of hands, fingers, and other body parts from the user. These exertions may be undesirable for smart glasses, where users may be involved in a different activity and find it intrusive or plainly impossible to perform input actions at any given time. 
     SUMMARY 
     In a first embodiment, a computer-implemented method is provided that includes identifying an eye gesture of the user of a smart glass, based on an eye-tracking signal indicative of a pupil location of the user, assessing a user intention for an application displayed in a user interface in the smart glass based on the eye gesture, and activating the application based on the user intention. 
     In a second embodiment, a device is provided that includes at least one of a left eyepiece or a right eyepiece mounted on a frame, an eye-tracking device configured to identify a pupil location for a user, and a processor configured to receive a signal from the eye-tracking device, the signal indicative of a user intention with the application interface, and to activate the application interface based on the user intention. 
     These and other embodiments will become clear in light of the following disclosure. 
    
    
     
       BRIEF DESCRIPTION OF THE DRAWINGS 
         FIG.  1    illustrates an architecture including one or more wearable devices coupled to one another, to a mobile device, a remote server and to a database, according to some embodiments. 
         FIG.  2    illustrates a smart glass including an elf assistant in a display in a gaze-based user interface, according to some embodiments. 
         FIG.  3    illustrates a smart glass including a hot corner with an assistant in a gaze-based user interface, according to some embodiments. 
         FIG.  4    illustrates a smart glass including a menu with multiple icons in a display, wherein the user selects an icon by a gaze pointing, according to some embodiments. 
         FIG.  5    illustrates a smart glass including a call pickup and a call hung up icon in a display, wherein the user selects one of the icons by a gaze pointing, according to some embodiments. 
         FIG.  6    is a flowchart illustrating steps in a method for activating an immersive reality application in a smart glass, according to some embodiments. 
         FIG.  7    is a block diagram of a computer system configured to execute at least some of the methods and devices disclosed herein, according to some embodiments. 
     
    
    
     In the figures, elements and steps associated with the same or similar reference label are associated with the same or similar attributes, unless explicitly stated otherwise. 
     DETAILED DESCRIPTION 
     In the following detailed description, numerous specific details are set forth to provide a full understanding of the present disclosure. It will be apparent, however, to one ordinarily skilled in the art, that embodiments of the present disclosure may be practiced without some of these specific details. In other instances, well-known structures and techniques have not been shown in detail so as not to obscure the disclosure. 
     Wearable headsets, especially smart glasses that users wear while performing other activities (e.g., driving, outdoor activities, and the like), should desirably require user&#39;s hands, fingers, and body parts other than the head as little as possible, if at all. 
     To resolve the above challenge, smart glasses as disclosed herein include eye and gaze user interfaces with an inward camera facing the user to identify pupil location, gaze direction and vergence point for a stereo system. In some embodiments, to capture user pupil location and gaze direction, the smart glasses may include a micro-electromechanical system (MEMS) based hot mirror, a holographic optical element (HOE) combiner, and the like. In some embodiments, eye-tracking software and hardware may include infrared cameras and image recognition algorithms (e.g., machine learning, artificial intelligence, neural networks, and the like) to find the user&#39;s pupil. In some embodiments, an eye-tracking device may include a range finder using emitters and detectors of pulsed radiation (e.g., electromagnetic radiation, such as radio-frequency, RF, or infrared pulses, or acoustic radiation such as ultrasound pulses). More generally, eye-tracking hardware and software may be configured to identify and assess eye movement, duration and speed of the eye movement, and gaze direction, duration, and fixation of the user. Accordingly, some embodiments may activate the display upon pre-selected pupil movements, such as moving the pupils such that the gaze would no longer be in the active area of the display. In some embodiments, the pupils may move so that the inward camera can no longer detect a pupil. To accept incoming calls, the system may identify a user who may dwell their gaze in the area of a pickup call icon (e.g., colored green) for a pre-selected period of time. Likewise, to hang up or dismiss the call, the system may identify a user who may dwell their gaze in the area of a hang up call icon (e.g., colored red), for a pre-determined period of time. 
     Additionally, in some embodiments, the inward camera captures, and the system identifies, other eye gestures (e.g., pre-selected pupil motions) to produce pinch, scrolling, panning, and text entry on items in the display. 
     While gaze is a good signal for acting like a cursor for text applications, for selecting objects or icons a gaze signal may preferably be combined with other user actions captured by ancillary wearable devices and sensors, and even voice commands captured with a microphone. In some embodiments, smart glasses are configured for activating a virtual assistant by detecting a user gaze on an assistant icon on or off the screen (e.g., hot corners) while speaking out a command calling for the virtual assistant. These and other features may also be combined with an electromagnetic signal received from a wrist wearable, indicative of a pinching or hand-selection. In some embodiments the smart glasses may include electroencephalogram (EEG) sensors on the user&#39;s head or may communicate with EEG sensors on a headset to make the activations. In some embodiments, the smart glasses may be used interactively with a second device (e.g., a laptop), wherein an inward camera in the smart glasses may identify an area of a text that is being displayed on the laptop (and viewed by the user through the smart glasses), and the laptop cursor would move accordingly. 
       FIG.  1    illustrates an architecture  10  including one or more wearable devices  100 - 1  and  100 - 2  (hereinafter, collectively referred to as “wearable devices  100 ”) coupled to one another, to a mobile device  110 , a remote server  130  and to a database  152 , through a network  150 , according to some embodiments. Wearable devices  100  may include a smart glass  100 - 1  or headset configured for AR/VR applications and a wristband  100 - 2 , and mobile device  110  may be a smart phone, all of which may communicate with one another via wireless communications and exchange a first dataset (e.g., dataset  103 - 1 ). Dataset  103 - 1  may include a recorded video, audio, or some other file or streaming media. A user  101  of wearable devices  100  is also the owner or is associated with mobile device  110 . In some embodiments, smart glass  100 - 1  may directly communicate with remote server  130 , database  152 , or any other client device  110  (e.g., a smart phone of a different user, and the like) via network  150 . Mobile device  110  may be communicatively coupled with remote server  130  and database  152  via network  150 , and transmit/share information, files, and the like with one another (e.g., dataset  103 - 2  and dataset  103 - 3 ). Datasets  103 - 1 ,  103 - 2 , and  103 - 3  will be collectively referred to as “datasets  103 .” 
     In some embodiments, smart glass  100 - 1  or headset may include multiple sensors  125  such as inertial measurement units (IMUs), gyroscopes, microphones, and capacitive sensors configured as touch interfaces for the user. Other touch sensors  125  may include a pressure sensor, a thermometer, and the like. In some embodiments, smart glass  100 - 1  may also include a haptic actuator  126  to recreate a sense of touch to the user, for a VR/AR application. An outward camera  121  faces outside of smart glass  100 - 1 , and an inward camera  123  collects an image of the face of user  101  including eyes and pupils. Outward camera  121  may collect images of the hands and other body parts, with which user  101  may make input gestures for AR/VR applications running in smart glass  100 - 1 . Wristband  100 - 2  may include touch and stress sensors to detect movement of muscles and tendons in the wrist, as the user makes hand or finger gestures (e.g., typing on a keyboard, pointing to an object, rolling or scrolling through a webpage, or handling a graphic object). Wrist and hand movements detected with wristband  100 - 2  may thus be combined with a gaze signal from smart glass  100 - 1 , to accurately assess user intentions in an application running in smart glass  100 - 1 , in client device  110 , or in remote server  130 , and that is viewed by the user through smart glass  100 - 1 . 
     In addition, wearable devices  100 , or mobile device  110  may include a memory circuit  120  storing instructions, and a processor circuit  112  configured to execute the instructions to cause smart glass  100 - 1  to perform, at least partially, some of the steps in methods consistent with the present disclosure. In some embodiments, smart glass  100 - 1 , mobile device  110 , server  130 , and/or database  152  may further include a communications module  118  enabling device  100 - 1  to wirelessly communicate with remote server  130  via network  150 . Smart glass  100 - 1  may thus download a multimedia online content (e.g., datasets  103 ) from remote server  130 , to perform at least partially some of the operations in methods as disclosed herein. In some embodiments, memory  120  may include instructions to cause processor  112  to receive and combine signals from the touch sensors in wristband  100 - 2  and in smart glass  100 - 1 , and the inward/outward cameras  123 / 121  to assess or identify a user input and perform a desired action. For example, in some embodiments, the instructions in memory  120  may include eye-tracking software to identify a gaze direction of the user within display  107 . In addition, instructions stored in memory  120  may include artificial intelligence and machine learning software configured to accurately interpret multiple input signals as specific instructions and commands from user  101 . The machine learning and artificial intelligence software may also filter out interference and other unrelated signals provided by sensors  125 , cameras  121 / 123 , and microphones in smart glass  100 - 1  and wristband  100 - 2 . 
       FIG.  2    illustrates a smart glass  200  including an elf assistant  210  in a display  207  in a gaze-based user interface, according to some embodiments. Assistant  210  may pop up on display  207  based on a content  230  being read by the user, or upon an explicit request by the user (e.g., via a voice command, a gesture, or a gaze directed to a corner of display  207 ). 
       FIG.  3    illustrates a smart glass  300  including a hot corner  305  with an assistant  310  in a gaze-based user interface, according to some embodiments. Assistant  310  may pop up on display  307  based on a content  330  being read by the user, or upon an explicit request by the user (e.g., via a voice command, a gesture, or a gaze directed towards hot corner  305 ). In some embodiments, assistant  310  may pop up automatically by a camera in smart glass  300  identifying certain objects  335  (e.g., pastries, coffee, wherein the assistant recommends other items to purchase, places to buy, or even advises the user as to the caloric content of each of the items in the field of view) in the user&#39;s environment. 
       FIG.  4    illustrates a smart glass  400  including a menu  430  with multiple icons  431  in a display  407 , wherein the user selects an icon  431  by a gaze pointing, according to some embodiments. Each of icons  431  may be associated with a different application that may be paired between smart glass  400  and a mobile device with the user (e.g., mobile device  110 ). 
       FIG.  5    illustrates a smart glass  500  including a call pickup icon  520  and a call hung up icon  521  in a display  507 , wherein the user selects one of the icons ( 520 / 521 ) by a gaze pointing, according to some embodiments. 
       FIG.  6    is a flow chart illustrating steps in a method  600  for activating an immersive reality application in a smart glass, according to some embodiments. In some embodiments, at least one or more of the steps in method  600  may be performed by a processor executing instructions stored in a memory in either one of a smart glass or other wearable device on a user&#39;s body part (e.g., head, arm, wrist, leg, ankle, finger, toe, knee, shoulder, chest, back, and the like). In some embodiments, at least one or more of the steps in method  600  may be performed by a processor executing instructions stored in a memory, wherein either the processor or the memory, or both, are part of a mobile device for the user, a remote server or a database, communicatively coupled with each other via a network. Moreover, the mobile device, the smart glass, and the wearable devices may be communicatively coupled with each other via a wireless communication system and protocol (e.g., radio, Wi-Fi, Bluetooth, near-field communication—NFC—and the like). In some embodiments, a method consistent with the present disclosure may include one or more steps from method  600  performed in any order, simultaneously, quasi-simultaneously, or overlapping in time. Accordingly, in some embodiments, the smart glass may include a left eyepiece and a right eyepiece mounted on a frame, and a display in at least one of the left eyepiece or the right eyepiece, the display configured to provide an application interface for a user. The smart glass may also include an eye-tracking device configured to identify a pupil location for a user and a processor configured to receive a signal from the eye-tracking device, the signal indicative of a user intention with the application interface, and to activate the application interface based on the user intention. 
     Step  602  includes identifying an eye gesture of the user of a smart glass, based on an eye-tracking signal indicative of a pupil location of the user. In some embodiments, step  602  includes displaying, on at least one eyepiece of a smart glass, an application interface for a user of the smart glass, and step  602  includes highlighting an icon in the application interface, and activating the application based on the user intention further includes activating the icon in the application interface. In some embodiments, step  602  includes receiving a signal from a second wearable device on a wrist of the user and identifying a hand gesture of the user based on the signal from the second wearable device, wherein assessing a user intention for an application stored in the memory of the smart glass further includes reproducing the hand gesture on an application interface displayed on an eyepiece of the smart glass. For example, in some embodiments, the user may gaze at an icon/hot corner/AR assistant/AR object/world object in a scene displayed by the smart glass, in response to which the user makes a gesture for activation, such as a pinch gesture (with the hand) to activate the assistant. Step  602  may include receiving the pinch gesture from a wrist-band and associating it with the icon/hot corner/AR assistant/AR object/world object displayed by the smart glass. In some embodiments, step  602  includes receiving a signal from a second wearable device on a wrist of the user, the signal indicative of one of a scrolling, pinching, panning, or flipping gesture from the user, and wherein activating the application based on the user intention includes scrolling, pinching, or flipping a graphic element of the application on a display in at least one of the eyepieces of the smart glass. In some embodiments, step  602  includes displaying, on at least one eyepiece of the smart glass, a virtual assistant, and activating the virtual assistant when the eye gesture includes a gaze direction into the virtual assistant. 
     In some embodiments, a smart glass system for immersive reality applications includes a gaze “plus” voice scheme where a voice command from the user is associated with an identified object of interest based on a gaze direction of the user. For example, when the user is gazing at a TV (identifiable by image recognition algorithms) and the user utters the words “volume up” (detected by a microphone in the smart glass or in the second wearable device), the smart glass system identifies that the volume of the TV needs to be raised accordingly. Likewise, when the user utters the word “ok,” or speaks to one of multiple virtual assistants on the display of the smart glass (e.g., when the user is running multiple interactive applications simultaneously), the system is able to identify which of the multiple assistants the user is interacting with by determining a direction of the user&#39;s gaze. 
     Step  604  includes assessing a user intention for an application stored in a memory of the smart glass based on the eye gesture. In some embodiments, the application stored in the memory of the smart glass includes a telephone application, and step  604  includes displaying a pickup icon and a hang up icon on at least one eyepiece of the smart glass when the user receives a call from the telephone application. In some embodiments, step  604  includes highlighting one of the pickup icon or the hang up icon based on the eye gesture and assessing the user intention to pick up the call when the user maintains a gaze on the pickup icon for a time longer than a pre-selected threshold. 
     Step  606  includes activating the application based on the user intention. 
     Hardware Overview 
       FIG.  7    is a block diagram illustrating an exemplary computer system  700  with which the client device  110  and server  130  of  FIG.  1   , and the method of  FIG.  6    can be implemented. In certain aspects, the computer system  700  may be implemented using hardware or a combination of software and hardware, either in a dedicated server, or integrated into another entity, or distributed across multiple entities. 
     Computer system  700  (e.g., client device  110  and server  130 ) includes a bus  708  or other communication mechanism for communicating information, and a processor  702  (e.g., processor  112 ) coupled with bus  708  for processing information. By way of example, the computer system  700  may be implemented with one or more processors  702 . Processor  702  may be a general-purpose microprocessor, a microcontroller, a Digital Signal Processor (DSP), an Application Specific Integrated Circuit (ASIC), a Field Programmable Gate Array (FPGA), a Programmable Logic Device (PLD), a controller, a state machine, gated logic, discrete hardware components, or any other suitable entity that can perform calculations or other manipulations of information. 
     Computer system  700  can include, in addition to hardware, code that creates an execution environment for the computer program in question, e.g., code that constitutes processor firmware, a protocol stack, a database management system, an operating system, or a combination of one or more of them stored in an included memory  704  (e.g., memory  120 ), such as a Random Access Memory (RAM), a flash memory, a Read-Only Memory (ROM), a Programmable Read-Only Memory (PROM), an Erasable PROM (EPROM), registers, a hard disk, a removable disk, a CD-ROM, a DVD, or any other suitable storage device, coupled with bus  708  for storing information and instructions to be executed by processor  702 . The processor  702  and the memory  704  can be supplemented by, or incorporated in, special purpose logic circuitry. 
     The instructions may be stored in the memory  704  and implemented in one or more computer program products, e.g., one or more modules of computer program instructions encoded on a computer-readable medium for execution by, or to control the operation of, the computer system  700 , and according to any method well known to those of skill in the art, including, but not limited to, computer languages such as data-oriented languages (e.g., SQL, dBase), system languages (e.g., C, Objective-C, C++, Assembly), architectural languages (e.g., Java, .NET), and application languages (e.g., PHP, Ruby, Perl, Python). Instructions may also be implemented in computer languages such as array languages, aspect-oriented languages, assembly languages, authoring languages, command line interface languages, compiled languages, concurrent languages, curly-bracket languages, dataflow languages, data-structured languages, declarative languages, esoteric languages, extension languages, fourth-generation languages, functional languages, interactive mode languages, interpreted languages, iterative languages, list-based languages, little languages, logic-based languages, machine languages, macro languages, metaprogramming languages, multiparadigm languages, numerical analysis, non-English-based languages, object-oriented class-based languages, object-oriented prototype-based languages, off-side rule languages, procedural languages, reflective languages, rule-based languages, scripting languages, stack-based languages, synchronous languages, syntax handling languages, visual languages, wirth languages, and xml-based languages. Memory  704  may also be used for storing temporary variable or other intermediate information during execution of instructions to be executed by processor  702 . 
     A computer program as discussed herein does not necessarily correspond to a file in a file system. A program can be stored in a portion of a file that holds other programs or data (e.g., one or more scripts stored in a markup language document), in a single file dedicated to the program in question, or in multiple coordinated files (e.g., files that store one or more modules, subprograms, or portions of code). A computer program can be deployed to be executed on one computer or on multiple computers that are located at one site or distributed across multiple sites and intercoupled by a communication network. The processes and logic flows described in this specification can be performed by one or more programmable processors executing one or more computer programs to perform functions by operating on input data and generating output. 
     Computer system  700  further includes a data storage device  706  such as a magnetic disk or optical disk, coupled with bus  708  for storing information and instructions. Computer system  700  may be coupled via input/output module  710  to various devices. Input/output module  710  can be any input/output module. Exemplary input/output modules  710  include data ports such as USB ports. The input/output module  710  is configured to connect to a communications module  712 . Exemplary communications modules  712  (e.g., communications module  118 ) include networking interface cards, such as Ethernet cards and modems. In certain aspects, input/output module  710  is configured to connect to a plurality of devices, such as an input device  714  and/or an output device  716 . Exemplary input devices  714  include a keyboard and a pointing device, e.g., a mouse or a trackball, by which a consumer can provide input to the computer system  700 . Other kinds of input devices  714  can be used to provide for interaction with a consumer as well, such as a tactile input device, visual input device, audio input device, or brain-computer interface device. For example, feedback provided to the consumer can be any form of sensory feedback, e.g., visual feedback, auditory feedback, or tactile feedback; and input from the consumer can be received in any form, including acoustic, speech, tactile, or brain wave input. Exemplary output devices  716  include display devices, such as an LCD (liquid crystal display) monitor, for displaying information to the consumer. 
     According to one aspect of the present disclosure, the client device  110  and server  130  can be implemented using a computer system  700  in response to processor  702  executing one or more sequences of one or more instructions contained in memory  704 . Such instructions may be read into memory  704  from another machine-readable medium, such as data storage device  706 . Execution of the sequences of instructions contained in main memory  704  causes processor  702  to perform the process steps described herein. One or more processors in a multi-processing arrangement may also be employed to execute the sequences of instructions contained in memory  704 . In alternative aspects, hard-wired circuitry may be used in place of or in combination with software instructions to implement various aspects of the present disclosure. Thus, aspects of the present disclosure are not limited to any specific combination of hardware circuitry and software. 
     The subject technology is illustrated, for example, according to various aspects described below. Various examples of aspects of the subject technology are described as numbered claims (claim  1 ,  2 , etc.) for convenience. These are provided as examples, and do not limit the subject technology. 
     In one aspect, a method may be an operation, an instruction, or a function and vice versa. In one aspect, a clause may be amended to include some or all of the words (e.g., instructions, operations, functions, or components) recited in other one or more clauses, one or more words, one or more sentences, one or more phrases, one or more paragraphs, and/or one or more clauses. 
     To illustrate the interchangeability of hardware and software, items such as the various illustrative blocks, modules, components, methods, operations, instructions, and algorithms have been described generally in terms of their functionality. Whether such functionality is implemented as hardware, software, or a combination of hardware and software depends upon the particular application and design constraints imposed on the overall system. Skilled artisans may implement the described functionality in varying ways for each particular application. 
     As used herein, the phrase “at least one of” preceding a series of items, with the terms “and” or “or” to separate any of the items, modifies the list as a whole, rather than each member of the list (e.g., each item). The phrase “at least one of” does not require selection of at least one item; rather, the phrase allows a meaning that includes at least one of any one of the items, and/or at least one of any combination of the items, and/or at least one of each of the items. By way of example, the phrases “at least one of A, B, and C” or “at least one of A, B, or C” each refer to only A, only B, or only C; any combination of A, B, and C; and/or at least one of each of A, B, and C. 
     The word “exemplary” is used herein to mean “serving as an example, instance, or illustration.” Any embodiment described herein as “exemplary” is not necessarily to be construed as preferred or advantageous over other embodiments. Phrases such as an aspect, the aspect, another aspect, some aspects, one or more aspects, an implementation, the implementation, another implementation, some implementations, one or more implementations, an embodiment, the embodiment, another embodiment, some embodiments, one or more embodiments, a configuration, the configuration, another configuration, some configurations, one or more configurations, the subject technology, the disclosure, the present disclosure, other variations thereof and alike are for convenience and do not imply that a disclosure relating to such phrase(s) is essential to the subject technology or that such disclosure applies to all configurations of the subject technology. A disclosure relating to such phrase(s) may apply to all configurations, or one or more configurations. A disclosure relating to such phrase(s) may provide one or more examples. A phrase such as an aspect or some aspects may refer to one or more aspects and vice versa, and this applies similarly to other foregoing phrases. 
     A reference to an element in the singular is not intended to mean “one and only one” unless specifically stated, but rather “one or more.” Pronouns in the masculine (e.g., his) include the feminine and neuter gender (e.g., her and its) and vice versa. The term “some” refers to one or more. Underlined and/or italicized headings and subheadings are used for convenience only, do not limit the subject technology, and are not referred to in connection with the interpretation of the description of the subject technology. Relational terms such as first and second and the like may be used to distinguish one entity or action from another without necessarily requiring or implying any actual such relationship or order between such entities or actions. All structural and functional equivalents to the elements of the various configurations described throughout this disclosure that are known or later come to be known to those of ordinary skill in the art are expressly incorporated herein by reference and intended to be encompassed by the subject technology. Moreover, nothing disclosed herein is intended to be dedicated to the public, regardless of whether such disclosure is explicitly recited in the above description. No claim element is to be construed under the provisions of 35 U.S.C. § 112, sixth paragraph, unless the element is expressly recited using the phrase “means for” or, in the case of a method claim, the element is recited using the phrase “step for.” 
     While this specification contains many specifics, these should not be construed as limitations on the scope of what may be described, but rather as descriptions of particular implementations of the subject matter. Certain features that are described in this specification in the context of separate embodiments can also be implemented in combination in a single embodiment. Conversely, various features that are described in the context of a single embodiment can also be implemented in multiple embodiments separately or in any suitable subcombination. Moreover, although features may be described above as acting in certain combinations and even initially described as such, one or more features from a described combination can in some cases be excised from the combination, and the described combination may be directed to a subcombination or variation of a subcombination. 
     The subject matter of this specification has been described in terms of particular aspects, but other aspects can be implemented and are within the scope of the following claims. For example, while operations are depicted in the drawings in a particular order, this should not be understood as requiring that such operations be performed in the particular order shown or in sequential order, or that all illustrated operations be performed, to achieve desirable results. The actions recited in the claims can be performed in a different order and still achieve desirable results. As one example, the processes depicted in the accompanying figures do not necessarily require the particular order shown, or sequential order, to achieve desirable results. In certain circumstances, multitasking and parallel processing may be advantageous. Moreover, the separation of various system components in the aspects described above should not be understood as requiring such separation in all aspects, and it should be understood that the described program components and systems can generally be integrated together in a single software product or packaged into multiple software products. 
     The title, background, brief description of the drawings, abstract, and drawings are hereby incorporated into the disclosure and are provided as illustrative examples of the disclosure, not as restrictive descriptions. It is submitted with the understanding that they will not be used to limit the scope or meaning of the claims. In addition, in the detailed description, it can be seen that the description provides illustrative examples and the various features are grouped together in various implementations for the purpose of streamlining the disclosure. The method of disclosure is not to be interpreted as reflecting an intention that the described subject matter requires more features than are expressly recited in each claim. Rather, as the claims reflect, inventive subject matter lies in less than all features of a single disclosed configuration or operation. The claims are hereby incorporated into the detailed description, with each claim standing on its own as a separately described subject matter. 
     The claims are not intended to be limited to the aspects described herein, but are to be accorded the full scope consistent with the language claims and to encompass all legal equivalents. Notwithstanding, none of the claims are intended to embrace subject matter that fails to satisfy the requirements of the applicable patent law, nor should they be interpreted in such a way.