Patent Publication Number: US-2012025464-A1

Title: Magnetic Pickup Game Device

Description:
FIELD OF THE INVENTION 
     The invention relates to a game device, and more particularly, relates to a magnetic collecting piece game device. 
     BACKGROUND OF THE INVENTION 
     The existing magnetic collecting piece game device has too simple a structure, which always only comprises a magnetic main piece, and metallic pieces (always in a card form) which can be attracted by the magnetic main piece. Specific data values are set on the magnetic main piece and metallic pieces respectively. When the metallic pieces are successfully picked up (attracted) by the magnetic main piece, the data values set on the metallic pieces are compared with the data value set on the magnetic main piece, and such comparison is used as a method to determine whether the player wins or loses. 
     The mentioned collecting piece game device is too simple, and the metallic pieces are only provided with one data value, and such data value is used to determine whether the player wins or loses when the metallic pieces are attracted by the magnetic main piece. It does not take in to account dividing the metallic pieces into different areas and setting different data values on the different areas. Accordingly, when a player plays such a simple game device, he/she will have little fun and interest due to the overly simplistic game device. 
     SUMMARY OF THE INVENTION 
     In order to solve the problems of having too simple a structure, providing little fun and interest when playing such a game device, a magnetic collecting piece game device having increased fun and interest is provided. 
     The technical solution employed by the embodiments of the present invention for solving its technical problem is constructing a magnetic collecting piece game device, which comprises: 
     a plurality of metallic pieces which comprises a metal plane which can be magnetically attracted, the metallic pieces are divided into a plurality of areas, each of the plurality of areas is marked with a corresponding data value; 
     a magnetic main piece which attracts the metallic pieces, the magnetic main piece is provided with a data disk marked with a plurality of data values, and a magnetic sensing pad; when hit, the magnetic sensing pad enables the data disk to rotate for a predetermined angle so that to change the data value shown by the data disk; a rope which can automatically retract or is elastic is tied to the magnetic main piece. 
     In the magnetic collecting piece game device of the present invention, the magnetic main piece comprises a tubular hollow body, a cylindrical mechanical cavity mounted inside the tubular hollow body; a flywheel mounted inside or outside the cylindrical mechanical cavity, the data disk is mounted inside the cylindrical mechanical cavity. 
     In the magnetic collecting piece game device of the present invention, the magnetic sensing pad and a spring used for resetting the magnetic sensing pad are mounted on the bottom side of the tubular hollow body, a magnetic block and a deflector rod extending to the data disk so as to enable the data disk to rotate for a predetermined angle after the magnetic sensing pad is hit are mounted on the magnetic sensing pad. 
     In the magnetic collecting piece game device of the present invention, a rope used for retracting the magnetic main piece by the player is wound around the flywheel. 
     In the magnetic collecting piece game device of the present invention, a main cover is mounted on the top of the tubular hollow body; a data fenestra for showing the data value on the data disk and a rope hole for passing the rope are arranged on the main cover. 
     In the magnetic collecting piece game device of the present invention, a reset button used for resetting the data disk after rotating is mounted on the main cover. 
     In the magnetic collecting piece game device of the present invention, the metallic pieces provided with five small holes are divided into five areas, each hole is centered in each area, and corresponding data values are printed on the edge of the holes. 
     When implementing the magnetic collecting piece game device according to the present invention, the following benefits can be obtained: 
     as a plurality of different data values are set on each metallic piece and a data disk marked with a plurality of data values is set on the magnetic main piece, when picking up, there are more results than the usual collecting piece game device which makes the magnetic collecting piece game device more fun and interesting. 
    
    
     
       BRIEF DESCRIPTION OF THE DRAWINGS 
       So as to further explain the invention, an exemplary embodiment of the present invention will be described with reference to the below drawings, wherein: 
         FIG. 1  is an exploded schematic diagram of the magnetic collecting piece game device according to an embodiment of the present invention; 
         FIG. 2  is a schematic diagram of the assembling structure of the magnetic main piece according to an embodiment of the present invention; 
         FIG. 3  is a schematic diagram of the metallic pieces according to an embodiment of the present invention. 
     
    
    
     DETAILED DESCRIPTION OF SPECIFIC EMBODIMENTS 
       FIG. 1  is an exploded schematic diagram of the magnetic collecting piece game device according to an embodiment of the present invention.  FIG. 2  is a schematic diagram of the assembling structure of the magnetic main piece according to an embodiment of the present invention. Referring to  FIGS. 1 and 2 , the magnetic main piece comprises a tubular hollow body  150 , a cylindrical mechanical cavity  140  mounted inside the tubular hollow body  150 , a flywheel  130  and a data disk  120  marked with a plurality of data values mounted inside the cylindrical mechanical cavity  140 , (in other embodiments, the flywheel  130  can also be mounted outside the cylindrical mechanical cavity  140 ). A magnetic sensing pad  180  is mounted on the bottom side of the tubular hollow body  150 . When the magnetic sensing pad  180  is hit, the data disk  120  will be rotated by a certain angle, so that the data value shown by the data disk  120  is changed. A rope (not shown in  FIGS.1 and 2  for concision) which can automatically retract or is elastic, passes through the rope hole  113  and is tied to the magnetic main piece. The arrows in  FIG. 1  represent the parts&#39; moving direction when assembling the game device. The connections between the parts can be realized by a buckle or screw thread connection on the parts. 
     A spring  160  used for resetting the magnetic sensing pad  180  after each hit is mounted on the bottom side of the tubular hollow body  150 . A magnetic block  170  and a deflector rod  181  are mounted on the magnetic sensing pad. The deflector rod  181  is extending to the data disk  120  so as to enable the data disk  120  to rotate for a predetermined angle after the magnetic sensing pad  180  is hit. 
     A main cover  110  is mounted on the top of the tubular hollow body  150 . A data fenestra  112  for showing the data value on the data disk  120  and a rope hole  13  for passing the rope are arranged on the main cover  110 . A reset button  111  used for resetting the data disk  120  after rotating is mounted on the main cover  110 . The reset button  111  has a function that after  100  pelting the magnetic main piece  100  each time, as the magnetic sensing pad  180  has been hit, the deflector rod  181  on the magnetic sensing pad  180  enables the data disk  120  to rotate to a predetermined angle, so that the data value shown by the data disk  120  is changed, then the player may rotate the data disk  120  back to a certain angle through the reset button  111 , so that the data value shown by the data disk  120  returns to the data value before pelting. Of  105  course, the player also can press the reset button  111  again and again, so that the data disk  120  can be rotated until showing any data value on the data disk  120 . Moreover, the player can also take the data value shown by the data disk  120  as strength of attack, so as to determine whether the metallic pieces  200  (referring to  FIG. 3 ) picked up by the magnetic main piece, have been defeated. 
       FIG. 3  is a schematic diagram of the metallic pieces according to an embodiment of the present invention. Each set of the magnetic collecting piece game device comprises a plurality of metallic pieces  200  which comprises a metal plane. The metallic pieces are divided into a plurality of areas. Each of the plurality of areas is marked with a corresponding data value. When the player pelts the magnetic main piece to the metallic pieces, the  115  magnetic sensing pad  180  on the magnetic main piece can pick up the metallic pieces  200 . The metallic pieces  200  are provided with a plurality of areas. The magnetic sensing pad  180  will attract a certain area on the metallic pieces  200 . Then the player can decide who the winner is by comparing the data value on the attracted area with that on the data disk  120  of the magnetic main piece. For example, in the embodiment shown in  FIG. 3 , the metallic  120  pieces  200  are provided with five small holes. The metallic pieces  200  are divided into five areas. Each hole is centered in each area, and corresponding data values are printed on the edge of the holes  201 . When a certain metallic piece  200  is attracted by the magnetic main piece, the player can decide who is the winner by comparing the data value shown by the data disk  120  of the magnetic main piece with the data value printed on the edge of the hole  201   125  close to the magnetic sensing pad  180  on the magnetic main piece. 
     The foregoing description is just a preferred embodiment of the invention. It is not intended to limit the invention. Any modifications, variations, and amelioration without departing from the spirit and scope of the present invention should be included in the scope of the prevent invention.