Patent Publication Number: US-2019188949-A1

Title: Snap-and-click display

Description:
RELATED APPLICATION DATA 
     This application is a continuation of U.S. patent application Ser. No. 15/405,902, filed Jan. 13, 2017, which is a continuation of U.S. patent application Ser. No. 13/725,165, filed Dec. 21, 2012, now U.S. Pat. No. 9,573,050. The present application claims priority to said applications and incorporates by reference said applications as if set forth fully herein. 
    
    
     FIELD OF THE INVENTION 
     The subject matter disclosed herein relates to an electronic gaming device. More specifically, the disclosure relates to a biased connector for connecting a video display to an electronic gaming device. 
     BACKGROUND OF THE INVENTION 
     The gaming industry has numerous casinos located both worldwide and in the United States. A client of a casino or other gaming entity can gamble via various games of chance. For example, craps, roulette, baccarat, blackjack, and electronic games (e.g., a slot machine) where a person may gamble on an outcome. 
     Paylines of an electronic gaming device (e.g., a slot machine) are utilized to determine when predetermined winning symbol combinations are aligned in a predetermined pattern to form a winning combination. A winning event occurs when the player successfully matches the predetermined winning symbols in one of the predetermined patterns. 
     When manufacturing, modifying, and/or repair an electronic gaming machine, installing and/or changing the display screen can be an inefficient process. 
    
    
     
       DESCRIPTION OF THE DRAWINGS 
       Non-limiting and non-exhaustive examples will be described with reference to the following figures, wherein like reference numerals refer to like parts throughout the various figures. 
         FIG. 1  is an illustration of the electronic gaming device, according to one embodiment. 
         FIG. 2  is an illustration of an electronic gaming system, according to one embodiment. 
         FIG. 3  is a block diagram of the electronic gaming device, according to one embodiment. 
         FIG. 4  is another block diagram of the electronic gaming device, according to one embodiment. 
         FIG. 5  is an illustration of the snap-and-click display, according to one embodiment. 
         FIG. 6  is an illustration of the display interface in the electronic gaming machine for the snap-and-click display, according to one embodiment. 
         FIG. 7  is another illustration of the display interface in the electronic gaming machine for the snap-and-click display, according to one embodiment. 
         FIG. 8  is an illustration of the snap-and-click locking mechanism, according to one embodiment. 
         FIG. 9  is another illustration of the snap-and-click locking mechanism, according to one embodiment. 
         FIG. 10  is another illustration of the snap-and-click locking mechanism, according to one embodiment. 
         FIG. 11  is another illustration of the snap-and-click locking mechanism, according to one embodiment. 
         FIG. 12  is an illustration of a locking mechanism for display, display interface, an electrical connection mechanism, and the snap-and-click locking mechanism combination, according to one embodiment. 
         FIG. 13  is an illustration of an unlocking mechanism, according to one embodiment. 
         FIG. 14  is a flow diagram for installation of the snap-and-click display, according to one embodiment. 
         FIG. 15  is a flow diagram for uninstalling the snap-and-click display, according to one embodiment. 
         FIG. 16  is a flow diagram for verifying the installation of the snap-and-click display, according to one embodiment. 
         FIG. 17  is a flow diagram for adjusting the snap-and-click display, according to one embodiment. 
         FIG. 18  is an illustration of a snap-and-click display, according to one embodiment. 
         FIG. 19  is another illustration of a snap-and-click display, according to one embodiment. 
         FIG. 20  is another illustration of a snap-and-click display, according to one embodiment. 
         FIG. 21  is another illustration of a snap-and-click display, according to one embodiment. 
         FIG. 22  is an illustration of an unlock device from a snap-and-click display, according to one embodiment. 
     
    
    
     DETAILED DESCRIPTION OF THE INVENTION 
       FIG. 1  is an illustration of an electronic gaming device  100 . Electronic gaming device  100  may include a multi-media stream  110 , a first display screen  102 , a second display screen  104 , a third display screen  106 , a side display screen  108 , an input device  112 , a credit device  114 , a device interface  116 , and an identification device  118 . Electronic gaming device  100  may display one, two, a few, or a plurality of multi-media streams  110 , which may be obtained from one or more gaming tables, one or more electronic gaming devices, a central server, a video server, a music server, an advertising server, another data source, and/or any combination thereof. 
     Multi-media streams may be obtained for an entertainment event, a wagering event, a promotional event, a promotional offering, an advertisement, a sporting event, any other event, and/or any combination thereof. For example, the entertainment event may be a concert, a show, a television program, a movie, an Internet event, and/or any combination thereof. In another example, the wagering event may be a poker tournament, a horse race, a car race, and/or any combination thereof. The advertisement may be an advertisement for a casino, a restaurant, a shop, any other entity, and/or any combination thereof. The sporting event may be a football game, a baseball game, a hockey game, a basketball game, any other sporting event, and/or any combination thereof. These multi-media streams may be utilized in combination with the gaming table video streams. 
     Input device  112  may be mechanical buttons, electronic buttons, mechanical switches, electronic switches, optical switches, a slot pull handle, a keyboard, a keypad, a touch screen, a gesture screen, a joystick, a pointing device (e.g., a mouse), a virtual (on-screen) keyboard, a virtual (on-screen) keypad, biometric sensor, or any combination thereof. Input device  112  may be utilized to verify one or more parameters relating to snap-and-click display  502 , snap-and-click device  504 , snap-and-click unlocking device  506 , snap-and-click locking device  508 , one or more electrical attachment devices  509 , one or more attachment areas  510 , electronic gaming device  100 , electronic gaming system  200 , display installation area  602 , wall of the display installation area  604 , back of the display installation area  606 , one or more snap-and-click display interfaces  608 , one or more electrical attachment points  609 , an input area  610 , one or more input devices  612 , second display  614 , snap-and-click display screen  702 , one or more alignment lines  706 , display interface locked area  1204 , one or more electrical interconnection points  1206 , one or more electrical wires  1208 , one or more springs  1210 , one or more motors  1214 , one or more adjustable devices  1214 , and/or one or more sensors  1216 , to unlock one or more of snap-and-click display  502 , snap-and-click device  504 , snap-and-click unlocking device  506 , snap-and-click locking device  508 , one or more electrical attachment devices  509 , one or more attachment areas  510 , electronic gaming device  100 , electronic gaming system  200 , display installation area  602 , wall of the display installation area  604 , back of the display installation area  606 , one or more snap-and-click display interfaces  608 , one or more electrical attachment points  609 , an input area  610 , one or more input devices  612 , second display  614 , snap-and-click display screen  702 , one or more alignment lines  706 , display interface locked area  1204 , one or more electrical interconnection points  1206 , one or more electrical wires  1208 , one or more springs  1210 , one or more motors  1214 , one or more adjustable devices  1214 , and/or one or more sensors  1216 , to make a wager, to control any object, to select one or more pattern gaming options, to obtain data relating to historical payouts, to select a row and/or column to move, to select a row area to move, to select a column area to move, to select a symbol (or image) to move, to modify electronic gaming device  100  (e.g., change sound level, configuration, font, language, etc.), to select a movie or song, to select live multi-media streams, to request services (e.g., drinks, slot attendant, manager, etc.), to select two-dimensional (“2D”) game play, to select three-dimensional (“3D”) game play, to select both two-dimensional and three-dimensional game play, to change the orientation of games in a three-dimensional space, to move a symbol (e.g., wild, multiplier, etc.), and/or any combination thereof. These selections may occur via any other input device (e.g., a touch screen, voice commands, etc.). Input device  112  may be any control panel. 
     Credit device  114  may be utilized to collect monies and distribute monies (e.g., cash, vouchers, etc.). Credit device  114  may interface with a mobile device to electronically transmit money and/or credits. Credit device  114  may interface with a player&#39;s card to exchange player points. 
     Device interface  116  may be utilized to interface electronic gaming device  1   00  to a bonus game device, a local area progressive controller, a wide area progressive controller, a progressive sign controller, a peripheral display device, signage, a promotional device, network components, a local network, a wide area network, remote access equipment, a slot monitoring system, a slot player tracking system, the Internet, a server, and/or any combination thereof. 
     Device interface  116  may be utilized to connect a player to electronic gaming device  100  through a mobile device, card, keypad, identification device  118 , and/or any combination thereof. Device interface  116  may include a docking station by which a mobile device is plugged into electronic gaming machine  100 . Device interface  116  may include an over the air connection by which a mobile device is connected to electronic gaming machine  100  (e.g., Bluetooth, Near Field technology, and/or Wi-Fi technology). Device interface  116  may include a connection to identification device  118 . 
     Identification device  118  may be utilized to determine an identity of a player. Based on information obtained by identification device  118 , electronic gaming device  100  may be reconfigured. For example, the language, sound level, music, placement of multi-media streams, one or more game functionalities (e.g., game type 1, game type 2, game type 3, etc.) may be presented, a repeat payline gaming option may be presented, a pattern gaming option may be presented, historical gaming data may be presented, a row rearrangement option may be presented, a column rearrangement option may be presented, a row area rearrangement option may be presented, a column area rearrangement option may be presented, a two-dimensional gaming option may be presented, a three-dimensional gaming option may be presented, and/or the placement of gaming options may be modified based on player preference data. For example, the player may only want to play games that include pattern gaming options only. Therefore, only games which include pattern gaming options would be presented to the player. In another example, the player may only want to play games that include historical information relating to game play. Therefore, only games which include historical gaming data would be presented to the player. These examples may be combined. 
     Identification device  118  may utilize biometrics (e.g., thumb print, retinal scan, or other biometric). Identification device  118  may include a card entry slot into input device  112 . Identification device  118  may include a keypad with an assigned pin number for verification. Identification device  118  may include multiple layers of identification for added security. For example, a player could be required to enter a player tracking card, and/or a pin number, and/or a thumb print, and/or any combination thereof. Based on information obtained by identification device  118 , electronic gaming device  100  may be reconfigured. For example, the language, sound level, music, placement of video streams, placement of images, and the placement of gaming options utilized may be modified based on a player&#39;s preference data. For example, a player may have selected baseball under the sporting event preferences; electronic gaming device  100  will then automatically display the current baseball game onto side display screen  108  and/or an alternate display screen as set in the player&#39;s options. 
     First display screen  102  may be a liquid crystal display (“LCD”), a cathode ray tube display (“CRT”), organic light-emitting diode display (“OLEO”), plasma display panel (“PDP”), electroluminescent display (“ELD”), a light-emitting diode display (“LED”), or any other display technology. First display screen  102  may be used for displaying primary games or secondary (bonus) games, to display one or more warnings relating to snap-and-click display  502 , snap-and-click device  504 , snap-and-click unlocking device  506 , snap-and-click locking device  508 , one or more electrical attachment devices  509 , one or more attachment areas  510 , electronic gaming device  100 , electronic gaming system  200 , display installation area  602 , wall of the display installation area  604 , back of the display installation area  606 , one or more snap-and-click display interfaces  608 , one or more electrical attachment points  609 , an input area  610 , one or more input devices  612 , second display  614 , snap-and-click display screen  702 , one or more alignment lines  706 , display interface locked area  1204 , one or more electrical interconnection points  1206 , one or more electrical wires  1208 , one or more springs  1210 , one or more motors  1214 , one or more adjustable devices  1214 , and/or one or more sensors  1216 , advertising, player attractions, electronic gaming device  100  configuration parameters and settings, game history, accounting meters, events, alarms, and/or any combination thereof. Second display screen  104 , third display screen  106 , side display screen  108 , and any other screens may utilize the same technology as first display screen  102  and/or any combination of technologies. 
     First display screen  102  may also be virtually combined with second display screen  104 . Likewise second display screen  104  may also be virtually combined with third display screen  106 . First display screen  102  may be virtually combined with both second display screen  104  and third display screen  106 . Any combination thereof may be formed. 
     For example, a single large image could be partially displayed on second display screen  104  and partially displayed on third display screen  106 , so that when both display screens are put together they complete one image. Electronic gaming device  100  may stream or play prerecorded multi-media data, which may be displayed on any display combination. 
     In  FIG. 2 , an electronic gaming system  200  is shown. Electronic gaming system  200  may include a video/multimedia server  202 , a gaming server  204 , a player tracking server  206 , a voucher server  208 , an authentication server  210 , and an accounting server  212 . 
     Electronic gaming system  200  may include video/multimedia server  202 , which may be coupled to network  224  via a network link  214 . Network  224  may be the Internet, a private network, and/or a network cloud. One or more video streams may be received at video/multimedia server  202  from other electronic gaming devices  100 . Video/multimedia server  202  may transmit one or more of these video streams to a mobile phone  230 , electronic gaming device  100 , a remote electronic gaming device at a different location in the same property  216 , a remote electronic gaming device at a different location  218 , a laptop  222 , and/or any other remote electronic device  220 . Video/multimedia server  202  may transmit these video streams via network link  214  and/or network  224 . 
     For example, a remote gaming device at the same location may be utilized at a casino with multiple casino floors, a casino that allows wagering activities to take place from the hotel room, a casino that may allow wagering activities to take place from the pool area, etc. In another example, the remote devices may be at another location via a progressive link to another casino, and/or a link within a casino corporation that owns numerous casinos (e.g., MGM, Caesars, etc.). 
     Gaming server  204  may generate gaming outcomes. Gaming server  204  may provide electronic gaming device  100  with game play content. Gaming server  204  may provide electronic gaming device  100  with game play math and/or outcomes. Gaming server  204  may provide one or more of a payout functionality, a game play functionality, a game play evaluation functionality, other game functionality, and/or any other virtual game functionality. 
     Player tracking server  206  may track a player&#39;s betting activity, a player&#39;s preferences (e.g., language, font, sound level, drinks, etc.). Based on data obtained by player tracking server  206 , a player may be eligible for gaming rewards (e.g., free play), promotions, and/or other awards (e.g., complimentary food, drinks, lodging, concerts, etc.). 
     Voucher server  208  may generate a voucher, which may include data relating to gaming. Further, the voucher may include payline structure option selections. In addition, the voucher may include game play data (or similar game play data), repeat payline data, pattern data, historical payout data, column data, row data, and/or symbols that were modified. 
     Authentication server  210  may determine the validity of vouchers, player&#39;s identity, and/or an outcome for a gaming event. 
     Accounting server  212  may compile, track, and/or monitor cash flows, voucher transactions, winning vouchers, losing vouchers, and/or other transaction data. Transaction data may include the number of wagers, the size of these wagers, the date and time for these wagers, the identity of the players making these wagers, and/or the frequency of the wagers. Accounting server  212  may generate tax information relating to these wagers. Accounting server  212  may generate profit/loss reports for players&#39; tracked outcomes. 
     Network connection  214  may be used for communication between dedicated servers, thin clients, thick clients, back-office accounting systems, etc. 
     Laptop computer  222  and/or any other electronic devices (e.g., mobile phone  230 , electronic gaming device  100 , etc.) may be used for downloading new gaming device applications or gaming device related firmware through remote access. 
     Laptop computer  222  and/or any other electronic device (e.g., mobile phone  230 , electronic gaming device  100 , etc.) may be used for uploading accounting information (e.g., cashable credits, non-cashable credits, coin in, coin out, bill in, voucher in, voucher out, etc.). 
     Network  224  may be a local area network, a casino premises network, a wide area network, a virtual private network, an enterprise private network, the Internet, or any combination thereof. Hardware components, such as network interface cards, repeaters and hubs, bridges, switches, routers, firewalls, or any combination thereof may also be part of network  224 . 
     A statistics server may be used to maintain data relating to historical game play for one or more electronic gaming devices  100 . This historical data may include winning amounts, winning data (e.g., person, sex, age, time on machine, amount of spins before winning event occurred, etc.), fastest winning event reoccurrence, longest winning event reoccurrence, average frequencies of winning events, average winning amounts, highest winning amount, lowest winning amount, locations for winning events, winning event dates, winning machines, winning game themes, and/or any other data relating to game play. 
       FIG. 3  shows a block diagram  300  of electronic gaming device  100 . Electronic gaming device  100  may include a processor  302 , a memory  304 , a smart card reader  306 , a printer  308 , a jackpot controller  310 , a camera  312 , a network interface  314 , an input device  316 , a display  318 , a credit device  320 , a device interface  322 , an identification device  324 , and a voucher device  326 . 
     Processor  302  may execute program instructions of memory  304  and use memory  304  for data storage. Processor  302  may also include a numeric co-processor, or a graphics processing unit (or units) for accelerated video encoding and decoding, and/or any combination thereof. 
     Processor  302  may include communication interfaces for communicating with electronic gaming device  100 , electronic gaming system  200 , and user interfaces to enable communication with all gaming elements. For example, processor  302  may interface with memory  304  to access a player&#39;s mobile device through device interface  322  to display contents onto display  318 . Processor  302  may generate a voucher based on a wager confirmation, which may be received by an input device, a server, a mobile device, and/or any combination thereof. A voucher device may generate, print, transmit, or receive a voucher. Memory  304  may include communication interfaces for communicating with electronic gaming device  100 , electronic gaming system  200 , and user interfaces to enable communication with all gaming elements. For example, the information stored on memory  304  may be printed out onto a voucher by printer  308 . Videos or pictures captured by camera  312  may be saved and stored on memory  304 . Memory  304  may include a confirmation module, which may authenticate a value of a voucher and/or the validity of the voucher. Processor  302  may determine the value of the voucher based on generated voucher data and data in the confirmation module. Electronic gaming device  1   00  may include a player preference input device. The player preference input device may modify a game configuration. The modification may be based on data from the identification device. 
     Memory  304  may be non-volatile semiconductor memory, such as read-only memory (“ROM”), erasable programmable read-only memory (“EPROM”), electrically erasable programmable read-only memory (“EEPROM”), flash memory (“NVRAM”), Nano-RAM (e.g., carbon nanotube random access memory), and/or any combination thereof. 
     Memory  304  may also be volatile semiconductor memory such as, dynamic random access memory (“DRAM”), static random access memory (“SRAM”), and/or any combination thereof. 
     Memory  304  may also be a data storage device, such as a hard disk drive, an optical disk drive such as, CD, DVD, Blu-ray, a solid state drive, a memory stick, a CompactFlash card, a USB flash drive, a Multi-media Card, an xD-Picture Card, and/or any combination thereof. 
     Memory  304  may be used to store read-only program instructions for execution by processor  302 , for the read-write storage for global variables and static variables, read-write storage for uninitialized data, read-write storage for dynamically allocated memory, for the read-write storage of the data structure known as “the stack,” and/or any combination thereof. 
     Memory  304  may be used to store the read-only paytable information for which symbol combinations on a given payline that result in a win (e.g., payout) which are established for games of chance, such as slot games and video poker. 
     Memory  304  may be used to store accounting information (e.g., cashable electronic promotion in, non-cashable electronic promotion out, coin in, coin out, bill in, voucher in, voucher out, electronic funds transfer in, etc.). 
     Memory  304  may be used to record error conditions on an electronic gaming device  100 , such as door open, coin jam, ticket print failure, ticket (e.g., paper) jam, program error, reel tilt, etc., and/or any combination thereof. 
     Memory  304  may also be used to record the complete history for the most recent game played, plus some number of prior games as may be determined by the regulating authority. 
     Smart card reader  306  may allow electronic gaming device  100  to access and read information provided by the player or technician, which may be used for setting the player preferences and/or providing maintenance information. For example, smart card reader  306  may provide an interface between a smart card (inserted by the player) and identification device  324  to verify the identity of a player. 
     Printer  308  may be used for printing slot machine payout receipts, slot machine wagering vouchers, non-gaming coupons, slot machine coupons (e.g., a wagering instrument with a fixed waging value that can only be used for noncashable credits), drink tokens, comps, and/or any combination thereof. 
     Electronic gaming device  100  may include a jackpot controller  310 , which may allow electronic gaming device  100  to interface with other electronic gaming devices either directly or through electronic gaming system  200  to accumulate a shared jackpot. 
     Camera  312  may allow electronic gaming device  100  to take images of a player or a player&#39;s surroundings. For example, when a player sits down at the machine their picture may be taken to include his or her image into the game play. A picture of a player may be an actual image as taken by camera  312 . A picture of a player may be a computerized caricature of the image taken by camera  312 . The image obtained by camera  312  may be used in connection with identification device  324  using facial recognition. Camera  312  may allow electronic gaming device  100  to record video. The video may be stored on memory  304  or stored remotely via electronic gaming system  200 . Videos obtained by camera  312  may then be used as part of game play, or may be used for security purposes. For example, a camera located on electronic gaming device  100  may capture videos of a potential illegal activity (e.g., tampering with the machine, crime in the vicinity, underage players, etc.). 
     Network interface  314  may allow electronic gaming device  100  to communicate with video/multimedia server  202 , gaming server  204 , player tracking server  206 , voucher server  208 , authentication server  210 , and/or accounting server  212 . 
     Input device  316  may be mechanical buttons, electronic buttons, a touch screen, and/or any combination thereof. Input device  316  may be utilized to make a wager, to select one or more game elements, to select one or more gaming options, to make an offer to buy or sell a voucher, to determine a voucher&#39;s worth, to cash in a voucher, to modify electronic gaming device  100  (e.g., change sound level, configuration, font, language, etc.), to modify one of snap-and-click display  502 , snap-and-click device  504 , snap-and-click unlocking device  506 , snap-and-click locking device  508 , one or more electrical attachment devices  509 , one or more attachment areas  510 , electronic gaming device  100 , electronic gaming system  200 , display installation area  602 , wall of the display installation area  604 , back of the display installation area  606 , one or more snap-and-click display interfaces  608 , one or more electrical attachment points  609 , an input area  610 , one or more input devices  612 , second display  614 , snap-and-click display screen  702 , one or more alignment lines  706 , display interface locked area  1204 , one or more electrical interconnection points  1206 , one or more electrical wires  1208 , one or more springs  1210 , one or more motors  1214 , one or more adjustable devices  1214 , and/or one or more sensors  1216 , to select a movie or music, to select live video streams (e.g., sporting event 1, sporting event 2, sporting event 3), to request services (e.g., drinks, manager, etc.), and/or any combination thereof. 
     Display  318  may show video streams from one or more content sources. Display  318  may encompass first display screen  102 , second display screen  104 , third display screen  106 , side display screen  108 , and/or another screen used for displaying video content. 
     Credit device  320  may be utilized to collect monies and distribute monies (e.g., cash, vouchers, etc.). Credit device  320  may interface with processor  302  to allow game play to take place. Processor  302  may determine any payouts, display configurations, animation, and/or any other functions associated with game play. Credit device  320  may interface with display  318  to display the amount of available credits for the player to use for wagering purposes. Credit device  320  may interface via device interface  322  with a mobile device to electronically transmit money and/or credits. Credit device  320  may interface with a player&#39;s pre-established account, which may be stored on electronic gaming system  200 , to electronically transmit money and/or credit. For example, a player may have a credit card or other mag-stripe card on file with the location for which money and/or credits can be directly applied when the player is done. Credit device  320  may interface with a player&#39;s card to exchange player points. 
     Electronic gaming device  100  may include a device interface  322  that a user may employ with his or her mobile device (e.g., smart phone) to receive information from and/or transmit information to electronic gaming device  100  (e.g., watch a movie, listen to music, obtain verbal betting options, verify identification, transmit credits, etc.). 
     Identification device  324  may be utilized to allow electronic gaming device  100  to determine an identity of a player. Based on information obtained by identification device  324 , electronic gaming device  100  may be reconfigured. For example, the language, sound level, music, placement of video streams, placement of images, placement of gaming options, and/or the tables utilized may be modified based on player preference data. 
     For example, a player may have selected a specific baseball team (e.g., Atlanta Braves) under the sporting event preferences, the electronic gaming device  100  will then automatically (or via player input) display the current baseball game (e.g., Atlanta Braves vs. Philadelphia Phillies) onto side display screen  108  and/or an alternate display screen as set in the player&#39;s options. 
     A voucher device  326  may generate, print, transmit, or receive a voucher. The voucher may represent a wagering option, a wagering structure, a wagering timeline, a value of wager, a payout potential, a payout, and/or any other wagering data. A voucher may represent an award, which may be used at other locations inside of the gaming establishment. For example, the voucher may be a coupon for the local buffet or a concert ticket. 
       FIG. 4  shows a block diagram of memory  304 , which includes various modules. Memory  304  may include a validation module  402 , a voucher module  404 , a reporting module  406 , a maintenance module  408 , a player tracking preferences module  410 , an evaluation module  412 , a payout module  414 , a bonus module  416 , an installation verification module  418 , and a locking module  420 . 
     Validation module  402  may utilize data received from voucher device  326  to confirm the validity of the voucher. 
     Voucher module  404  may store data relating to generated vouchers, redeemed vouchers, bought vouchers, and/or sold vouchers. 
     Reporting module  406  may generate reports related to a performance of electronic gaming device  100 , electronic gaming system  200 , video streams, gaming objects, credit device  114 , and/or identification device  118 . 
     Maintenance module  408  may track any maintenance that is implemented on electronic gaming device  100  and/or electronic gaming system  200 . Maintenance module  408  may schedule preventative maintenance and/or request a service call based on a device error. 
     Player tracking preferences module  41   0  may compile and track data associated with a player&#39;s preferences. 
     Evaluation module  412  may evaluate one or more outcomes for one or more events relating to game play. 
     Payout module  414  may determine one or more payouts which may relate to one or more inputs received from the player, electronic gaming device  100 , and/or electronic gaming system  200 . 
     Bonus module  416  may generate a bonus game, evaluate the results of the bonus game, trigger bonus game presentations, generate bonus game payouts, and/or display any data relating to the bonus game. 
     Installation verification module  418  may verify the installation parameters on one or more of snap-and-click display  502 , snap-and-click device  504 , snap-and-click unlocking device  506 , snap-and-click locking device  508 , one or more electrical attachment devices  509 , one or more attachment areas  510 , electronic gaming device  100 , electronic gaming system  200 , display installation area  602 , wall of the display installation area  604 , back of the display installation area  606 , one or more snap-and-click display interfaces  608 , one or more electrical attachment points  609 , an input area  610 , one or more input devices  612 , second display  614 , snap-and-click display screen  702 , one or more alignment lines  706 , display interface locked area  1204 , one or more electrical interconnection points  1206 , one or more electrical wires  1208 , one or more springs  1210 , one or more motors  1214 , one or more adjustable devices  1214 , and/or one or more sensors  1216 . Installation verification module  418  may generate, store, and/or transmit a warning based on comparing data received from one or more sensors relating to one or more of snap-and-click display  502 , snap-and-click device  504 , snap-and-click unlocking device  506 , snap-and-click locking device  508 , one or more electrical attachment devices  509 , one or more attachment areas  510 , electronic gaming device  100 , electronic gaming system  200 , display installation area  602 , wall of the display installation area  604 , back of the display installation area  606 , one or more snap-and-click display interfaces  608 , one or more electrical attachment points  609 , an input area  610 , one or more input devices  612 , second display  614 , snap-and-click display screen  702 , one or more alignment lines  706 , display interface locked area  1204 , one or more electrical interconnection points  1206 , one or more electrical wires  1208 , one or more springs  1210 , one or more motors  1214 , one or more adjustable devices  1214 , and/or one or more sensors  1216  to one or more reference data points. These warnings may be transmitted to an external device, a server, a mobile device, and/or a warning display on electronic gaming device  100 . 
     Locking module  420  may control the locking mechanism for one or more of snap-and-click display  502 , snap-and-click device  504 , snap-and-click unlocking device  506 , snap-and-click locking device  508 , one or more electrical attachment devices  509 , one or more attachment areas  510 , electronic gaming device  100 , electronic gaming system  200 , display installation area  602 , wall of the display installation area  604 , back of the display installation area  606 , one or more snap-and-click display interfaces  608 , one or more electrical attachment points  609 , an input area  610 , one or more input devices  612 , second display  614 , snap-and-click display screen  702 , one or more alignment lines  706 , display interface locked area  1204 , one or more electrical interconnection points  1206 , one or more electrical wires  1208 , one or more springs  121   0 , one or more motors  1214 , one or more adjustable devices  1214 , and/or one or more sensors  1216 . Locking module  420  may control any locking mechanism for electronic gaming device  100 . Locking module  420  may generate a warning when a locking data point is outside of a specific parameter. These warnings may be transmitted to an external device, a server, a mobile device, and/or a warning display on electronic gaming device  100 . 
     It should be noted that one or more modules may be combined into one module. Further, there may be one evaluation module where the determined payout does not depend on whether there were any wild symbols, scatter symbols, platform based game play, and/or any other specific symbols. Further, any module, device, and/or logic function in electronic gaming device  100  may be present in electronic gaming system  200 . In addition, any module, device, and/or logic function in electronic gaming system  200  may be present in electronic gaming device  100 . 
     In  FIG. 5 , an illustration of the snap-and-click display  500  is shown, according to one embodiment. A snap-and-click display  502  may include a snap-and-click display screen  702 , snap-and-click device  504 , and/or one or more electrical attachment devices  509 . Snap-and-click device  504  may include one or more attachment areas  510 , a snap-and-click locking device  508 , and/or a snap-and-click unlocking device  506 . 
     One or more attachment areas  510  may be utilized to connect snap-and-click device  504  to snap-and-click display  502 . One or more attachment areas  510  may be connected via screws, nuts, bolts, glue, and/or any other securing means. 
     One or more electrical attachment devices  509  may be utilized to electrically connect snap-and-click display  502  to electronic gaming device  100 , electronic gaming system  200 , a display installation area  602 , a wall of the display installation area  604 , a back of the display installation area  606 , one or more snap-and-click display interfaces  608 , and/or one or more electrical attachment points  609  (see  FIG. 6 ). 
     Snap-and-click locking device  508  may be connected to electronic gaming device  100  via an interface. Snap-and-click locking device  508  may be connected to electronic gaming device  100  without an interface. Snap-and-click locking device  508  may be connected by applying pressure to snap-and-click locking device  508 , which compresses snap-and-click locking device  508 . Snap-and-click locking device  508  is then passed through an attachment opening. Once snap-and-click locking device  508  has passed through the attachment opening, the pressure is released from snap-and-click locking device  508  which then opens back up and is locked in place. 
     Snap-and-click unlocking device  506  may compress snap-and-click locking device  508 , which allows snap-and-click locking device  508  to be unlocked from one or more connected devices. 
       FIG. 6  is an illustration of the interface in the electronic gaming machine for the snap-and-click display, according to one embodiment. A first image  600  may include electronic gaming device  100 , display installation area  602 , wall of the display installation area  604 , back of the display installation area  606 , one or more snap-and-click display interfaces  608 , one or more electrical attachment points  609 , an input area  610 , one or more input devices  612 , and a second display  614 . 
     One or more electrical attachment points  609  may be utilized to electrically connect snap-and-click display  502  to electronic gaming device  100 , electronic gaming system  200 , display installation area  602 , wall of the display installation area  604 , back of the display installation area  606 , one or more snap-and-click display interfaces  608 , one or more electrical attachment devices  509  and/or any other electrical device. 
     In one example, display installation area  602  is where snap-and-click display  502  is installed. In another example, wall of the display installation area  604  may have the same depth as snap-and-click display  502  to create a flush surface. Back of the display installation area  606  may be where snap-and-click display  502  is supported. Back of the display installation area  606  may include one or more snap-and-click display interfaces  608 . One or more snap-and-click display interfaces  608  may allow for snap-and-click device  504  to be located/positioned within the snap-and-click display interface  608  to form a connection between snap-and-click display  502 , snap-and-click device  504 , snap-and-click interface  608 , back of the display installation area  606 , one or more electrical attachment devices  509 , and/or one or more electrical attachment points  609 . 
     In  FIG. 7 , another illustration of the interface in the electronic gaming machine for the snap-and-click display is shown, according to one embodiment. A second image  700  may include electronic gaming device  100 , one or more snap-and-click display interfaces  608 , one or more electrical attachment points  609 , snap-and-click display  502 , snap-and-click display screen  702 , one or more alignment lines  706 , and a hand  704 . A person via hand  704  may utilize one or more alignment lines  706  (or other alignment procedures) to place snap-and-click display  502  via snap-and-click device  504  into one or more snap-and-click display interfaces  608 . Further, one or more alignment lines  706  are imagery lines to demonstrate the plane for installation. In another example, a machine may utilize one or more alignment lines  706  to place snap-and-click display  502  via snap-and-click device  504  into one or more snap-and-click display interfaces  608 . 
     A person via hand  704  may utilize one or more alignment lines  706  (or other alignment procedures) to connect one or more electrical attachment points  609  on display installation area  602  to one or more electrical attachment devices  509  on snap-and-click display  502 . In another example, a machine may utilize one or more alignment lines  706  to connect one or more electrical attachment points  609  on display installation area  602  to one or more electrical attachment devices  509  on snap-and-click display  502 . 
     One or more electrical attachment points  609  may be utilized to electrically connect snap-and-click display  502  to electronic gaming device  100 , electronic gaming system  200 , display installation area  602 , wall of the display installation area  604 , back of the display installation area  606 , one or more snap-and-click display interfaces  608 , and/or one or more electrical attachment devices  509 . 
       FIG. 8  is an illustration of the snap-and-click locking mechanism, according to one embodiment. Snap-and-click device  504  may include one or more locking areas  512 , snap-and-click locking device  508 , and snap-and-click unlocking device  506 . One or more locking areas  512  may allow a screw, a blot, a nut, and/or any other securing device to be inserted into one or more locking areas  512  to secure snap-and-click device  504  to snap-and-click display  502 . 
     Snap-and-click locking device  508  may be compressed by a material going over snap-and-click locking device  508  (see  FIG. 11 ), which puts snap-and- click locking device  508  into an unlocked position. Once the material has passed over snap-and-click device  508  (see  FIGS. 10 and 12 ), snap-and-click locking device  508  is put into a locked position. 
     In another example, snap-and-click unlocking device  506  may be utilized (e.g., by touching and/or pressing down) to unlock (e.g., place in a compressed position) snap-and-click locking device  508  (see  FIGS. 9, 11, and 13 ). 
       FIG. 12  is an illustration of a locking mechanism for display, display interface, an electrical connection mechanism, and the snap-and-click locking mechanism combination, according to one embodiment. A third image  1200  may include a display interface  1202 , snap-and-click device  504 , snap-and-click locking device  508 , snap-and-click unlocking device  506 , a display interface locked area  1204 , one or more electrical interconnection points  1206  (e.g., a combination of one or more electrical attachment points  609  and one or more electrical attachment devices  509 ), one or more electrical wires  1208 , one or more springs  1210 , one or more motors  1212 , one or more adjustable devices  1214 , and one or more sensors  1216 . In one example, display interface locked area  1204  shows that snap-and-click locking device  508  has passed over (through) display interface  1202 , which compressed (e.g., puts in an open position) snap-and-click locking device  508 . Once snap-and-click locking device  508  went through display interface  1202 , then snap-and-click locking device  508  opened up (e.g., put in a closed position) to securely attach snap-and-clicking locking device  508  to display interface which can be seen in locking area  1204 . 
     One or more electrical interconnection points  1206  may be a combination of one or more electrical attachment points  609  and one or more electrical attachment devices  509 . One or more electrical wires  1208  may be any items which can carry electrical energy and/or data. 
     One or more springs  1210  may be utilized to manually and/or automatically (e.g., via one or more motors  1214 ) adjust snap-and-click display  502  to a flush position with the outside of electronic gaming device  100 , to a predetermined position, to a floating position, and/or any combination thereof. The flush position may allow snap-and-click display  502  to appear level with the outside of electronic gaming device  100 , which gives a high-tech feel to electronic gaming device  100 . The predetermined position may be any position (e.g., flush, floating, within one-half of an inch from a flush position with electronic gaming device  1   00 ). The floating position may allow for reduced breakage of snap-and-click display  502  when a force is applied to any part of electronic gaming device  100 . For example, when the door of electronic gaming device  100  is being closed. The positions of snap-and-click display  502  may be adjusted based on a mode of operation. For example, during installation and repair the floating position may be utilized to minimize breakage of snap-and-click display  502 . In another example, during a cleaning operation a first predetermined position may be utilized to have snap-and-click display  502  be outside of electronic gaming device  100  to clean the sides of snap-and-click display  502  and then a second predetermined position may be utilized to have snap-and-click display  502  be inside of electronic gaming device  100  to clean the perimeter of display installation area  606 . In another example, during game play the flush position may be utilized to give electronic gaming device  100  a high-tech feel that a player may enjoy. Any of the positions may be adjusted and/or maintained via data feedback from one or more sensors  1216 . 
     One or more adjustable devices  1214  may be utilized in conjunction with and/or replace one or more springs  1210 . One or more adjustable devices  1214  and/or one or more springs  1210  may be in any position (e.g., display installation area  602 , wall of the display installation area  604 , back of the display installation area  606 , one or more snap-and-click display interfaces  608 , one or more electrical attachment points  609 , input area  610 , one or more input devices  612 , second display  614 , etc.). 
     One or more sensors  1216  may obtain and/or transmit one or more data points (e.g., positional data, temperature data, etc.) relating to snap-and-click display  502 , snap-and-click device  504 , snap-and-click unlocking device  506 , snap-and-click locking device  508 , one or more electrical attachment devices  509 , one or more attachment areas  510 , electronic gaming device  100 , electronic gaming system  200 , display installation area  602 , wall of the display installation area  604 , back of the display installation area  606 , one or more snap-and-click display interfaces  608 , one or more electrical attachment points  609 , an input area  610 , one or more input devices  612 , second display  614 , snap-and-click display screen  702 , one or more alignment lines  706 , display interface locked area  1204 , one or more electrical interconnection points  1206 , one or more electrical wires  1208 , one or more springs  1210 , one or more motors  1214 , one or more adjustable devices  1214 , and/or one or more sensors  1216  to one or more processors. 
       FIG. 13  is an illustration of an unlocking mechanism, according to one embodiment. A fourth image  1300  may include an electronic gaming device  100 , an electronic gaming device door  1302 , one or more snap-and-click release holes  1304 , and snap-and-click release tool  1306 . In one example, snap-and-click release tool  1306  may be inserted into one or more snap-and-click release holes  1304  to make contact with snap-and-click unlocking device  506 , which unlocks snap-and-clicking locking device  508 . By unlocking one or more snap-and- clicking locking devices  508 , snap-and-click display  502  may be removed. In another example, one or more electrical interconnection points  1206 , one or more electrical attachment points  609 , and/or one or more electrical attachment devices  509  may be disconnected (e.g., physically and/or electrically). 
       FIG. 14  is a flow diagram for installation of the snap-and-click display  1400 , according to one embodiment. In one example, the method may include aligning the snap-and-click display with the interface within electronic gaming device  100  (step  1402 ). The method may include moving the snap-and-click display to one or more locking positions in snap-and-click interface (step  1404 ). The method may include applying locking force  1406  to snap-and-click display (step  1406 ). The method may end. In another example, one or more electrical interconnection points  1206 , one or more electrical attachment points  609 , and/or one or more electrical attachment devices  509  may be connected (e.g., physically and/or electrically). 
       FIG. 15  is a flow diagram for uninstalling the snap-and-click display  1500 , according to one embodiment. The method may include aligning opening tool to one or more snap-and-click display removal holes (step  1502 ). The method may include disengaging one or more snap-and-click display locking devices and/or mechanism (step  1504 ). The method may include removing the snap-and-click display (step  1506 ). The method may end. 
       FIG. 16  is a flow diagram for verifying the installation of the snap-and-click display  1600 , according to one embodiment. In one example, the method may include obtaining one or more data points from one or more sensors relating to one or more of electronic gaming device  100 , the snap-and-click interface, and/or the snap-and-click display (step  1602 ). The method may include comparing the one or more data points to one or more reference points (step  1604 ). The method may include determining whether the snap-and-click interface and/or the snap-and-click display are in the appropriate positions and/or within a range of interrelationship positions with each other (step  1606 ). If the snap-and-click interface and/or the snap-and-click display are not in the appropriate positions and/or within a range of interrelationship positions with each other, then the method may transmit one or more warnings to an external device, to a server, to a mobile device and/or a warning device on electronic gaming device  100  (step  1608 ) and the method may end. If the snap-and-click interface and/or the snap-and-click display are in the appropriate positions and/or within a range of interrelationship positions with each other, then the method may end. 
     Any one or more of snap-and-click display  502 , snap-and-click device  504 , snap-and-click unlocking device  506 , snap-and-click locking device  508 , one or more electrical attachment devices  509 , one or more attachment areas  510 , electronic gaming device  100 , electronic gaming system  200 , display installation area  602 , wall of the display installation area  604 , back of the display installation area  606 , one or more snap-and-click display interfaces  608 , one or more electrical attachment points  609 , an input area  610 , one or more input devices  612 , second display  614 , snap-and-click display screen  702 , one or more alignment lines  706 , display interface locked area  1204 , one or more electrical interconnection points  1206 , one or more electrical wires  1208 , one or more springs  1210 , one or more motors  1214 , one or more adjustable devices  1214 , and/or one or more sensors  1216  may be substituted in any of the process flow charts. 
     In one example, snap-and-click display may be aligned (e.g., in the correction position and/or within a tolerance range) with interface but not engaged with interface. One or more sensors may transmit this data to one or more processors, which may transmit one or more warnings. 
     In another example, snap-and-click may be aligned (e.g., in the correction position and/or within a tolerance range) with interface and engaged with interface. However, interface  504  may not be secured to electronic gaming device  100 . One or more sensors may transmit this data to one or more processors, which may transmit one or more warnings. 
       FIG. 17  is a flow diagram for adjusting the installation of the snap-and-click display  1700 , according to one embodiment. In one example, the method may include obtaining one or more data points from one or more sensors relating to one or more of electronic gaming device  100 , the snap-and-click interface, and/or the snap-and-click display (step  1702 ). The method may include comparing the one or more data points to one or more reference points (step  1704 ). The method may include determining whether the snap-and-click interface and/or the snap-and-click display are in the appropriate positions and/or within a range of interrelationship positions with each other (step  1706 ). If the snap-and-click interface and/or the snap-and-click display are not in the appropriate positions and/or within a range of interrelationship positions with each other, then the method may adjust one or more adjustment devices to one or more appropriate positions (step  1708 ) and the method may end. If the snap-and-click interface and/or the snap-and-click display are in the appropriate positions and/or within a range of interrelationship positions with each other, then the method may end. 
     Any one or more of snap-and-click display  502 , snap-and-click device  504 , snap-and-click unlocking device  506 , snap-and-click locking device  508 , one or more electrical attachment devices  509 , one or more attachment areas  510 , electronic gaming device  100 , electronic gaming system  200 , display installation area  602 , wall of the display installation area  604 , back of the display installation area  606 , one or more snap-and-click display interfaces  608 , one or more electrical attachment points  609 , an input area  610 , one or more input devices  612 , second display  614 , snap-and-click display screen  702 , one or more alignment lines  706 , display interface locked area  1204 , one or more electrical interconnection points  1206 , one or more electrical wires  1208 , one or more springs  1210 , one or more motors  1214 , one or more adjustable devices  1214 , and/or one or more sensors  1216  may be substituted in any of the process flow charts. 
     In one example, snap-and-click display  502  may not be within a predetermined range of electronic gaming device  100 . Based on snap-and-click display  502  not being within a predetermined range of electronic gaming device  100 , one or more adjustable devices  1214  (and/or one or more springs  1210 ) may move snap-and-click display  502 , any element of snap-and-click display  502  (e.g., snap-and-click device  504 , etc.), display installation area  606 , any element of display installation area  606  (e.g., one or more snap-and-click display interfaces  608 , etc.), any element of electronic gaming device  100 , and/or any element of electronic gaming system  200  to one or more correcting points. 
     In another example, snap-and-click device  504  may not be within a predetermined range of one or more snap-and-click display interfaces  608 . Based on snap-and-click device  504  not being within a predetermined range of one or more snap-and-click display interfaces  608 , one or more adjustable devices  1214  (and/or one or more springs  1210 ) may move snap-and-click display  502 , any element of snap-and-click display  502  (e.g., snap-and-click device  504 , etc.), display installation area  606 , any element of display installation area  606  (e.g., one or more snap-and-click display interfaces  608 , etc.), any element of electronic gaming device  100 , and/or any element of electronic gaming system  200  to one or more correcting points. 
     In one example, one or more electrical attachment points  609  on display installation area  606  may not be connect to one or more electrical attachment devices  509  on snap-and-click display  502 . Based on one or more electrical attachment points  609  on display installation area  606  not being connected to one or more electrical attachment devices  509  on snap-and-click display  502 , one or more adjustable devices  1214  (and/or one or more springs  1210 ) may move snap-and-click display  502 , any element of snap-and-click display  502  (e.g., snap-and-click device  504 , etc.), display installation area  606 , any element of display installation area  606  (e.g., one or more snap-and-click display interfaces  608 , etc.), any element of electronic gaming device  100 , and/or any element of electronic gaming system  200  to one or more correcting points. 
     In  FIG. 18 , a first back image of snap-and-click display  1800  may include a slot machine area  1802 , snap-and-click display  502 , snap-and-click device  504 , and a snap-and-click device tab in a locking position  1804 . In one example, when snap-and-click device tab is in a locking position  1804 , snap-and-click device  504  (and/or snap-and-click display  502 ) may be locked into one or more positions. In another example, a second back image of snap-and-click display  1900  (see  FIG. 19 ) may include a display area  1902  and a snap-and-click device in an unlocked position  504 A. In this example, snap-and-click device  504  is in unlocked position  504 A because one or more snap-and-click device tabs are in an unlocked position  1904 . 
     In  FIG. 20 , a third back image of snap-and-click display  2000  may include an unlocking device  2002  moving towards snap-and-click device  504  via a first path  2004 . Once unlocking device  2002  is placed over snap-and-click device  504 , snap-and-click device  504  is in unlocked position  504 A because snap-and-click device tap(s) are in unlocked position  1904  (see  FIG. 21 ). In one example, unlocking device  2002  may include an outer surface with one or more hollow areas  2202  which may be placed over one or more snap-and-click devices  504  to place one or more tabs in one or more unlocked positions  1904  (see  FIG. 22 ). In another example, snap-and-click display  502  and/or snap-and-click device  504  may be removed/unlocked/moved by applying one or more of a removing, unlocking, and/or moving force. 
     In one embodiment, the electronic gaming device may include a plurality of reels. The one or more paylines may be formed on at least a portion of the plurality of reels. The electronic gaming device may include a memory. 
     In one embodiment, the electronic gaming device may include a display interconnection area. The display interconnection area may include an interface. The interface may include one or more connection areas. The one or more connection areas may connect with a snap-and-click display. 
     In another example, the display interconnection area may include one or more electrical connection areas. The snap-and-click display may include one or more electrical connection devices. The one or more electrical connection areas and the one or more electrical connection devices may be connected to each other. In another example, the one or more electrical connection areas and the one or more electrical connection devices may be electrically coupled to each other. In another example, the one or more processors may monitor a status of an electrical connection between the one or more electrical connection areas and the one or more electrical connection devices. In another example, the snap-and-click display may include one or more snap-and-click locking devices. 
     In another example, the one or more snap-and-click locking devices may be released by contact with one or more unlocking points. In another example, the one or more snap-and-click locking devices may detach an electrical connection between the one or more electrical connection areas and the one or more electrical connection devices based on contact with the one or more unlocking points. 
     In one embodiment, a method may include aligning a snap-and-click display with one or more interconnection areas on a display interconnection area. The method may include placing the snap-and-click display into one or more interconnection points. The method may include placing the snap-and-click display into one or more lock positions with one or more interconnection points. The method may include locking one or more snap-and-click locking devices. 
     In another example, the method may include connecting one or more electrical connection areas on the display interconnection area and one or more electrical connection devices on the snap-and-click display. 
     In one example, the method may include electrically connecting one or more electrical connection areas on the display interconnection area and one or more electrical connection devices on the snap-and-click display. The method may include measuring at least one of positional data and electrical data relating to one or more of the snap-and-click display and the one or more interconnection areas on the display interconnection area. The method may include transmitting at least one of one or more positional data and one or more electrical data relating to the one or more of the snap-and-click display and the one or more interconnection areas on the display interconnection area. The method may include comparing at least one of the one or more positional data and the one or more electrical data to one or more references. The method may include transmitting one or more warning based on a comparison of at least one of the one or more positional data and one or more electrical data to one or more references. The method may include transmitting one or more statuses based on a comparison of at least one of the one or more positional data and the one or more electrical data to one or more references. 
     In another embodiment, the interface for an electronic gaming device may include a surface including one or more attachment areas. The one or more attachment areas may attach to a snap-and-click display via one or more snap-and-click securing devices. The surface may include one or more electrical interconnection areas. The one or more electrical interconnections areas may be electrically coupled to the snap-and-click display. 
     In another example, the one or more snap-and-click locking devices may be released by contact with one or more unlocking points. The one or more snap-and-click locking devices may detach an electrical connection between the one or more electrical interconnection areas and the snap-and-click display based on contact with the one or more unlocking points. 
     Gaming system may be a “state-based” system. A state-based system stores and maintains the system&#39;s current state in a non-volatile memory. Therefore, if a power failure or other malfunction occurs, the gaming system will return to the gaming system&#39;s state before the power failure or other malfunction occurred when the gaming system is powered up. 
     State-based gaming systems may have various functions (e.g., wagering, payline selections, reel selections, game play, bonus game play, evaluation of game play, game play result, steps of graphical representations, etc.) of the game. Each function may define a state. Further, the gaming system may store game histories, which may be utilized to reconstruct previous game plays. 
     A state-based system is different than a Personal Computer (“PC”) because a PC is not a state-based machine. A state-based system has different software and hardware design requirements as compared to a PC system. 
     The gaming system may include random number generators, authentication procedures, authentication keys, and operating system kernels. These devices, modules, software, and/or procedures may allow a gaming authority to track, verify, supervise, and manage the gaming system&#39;s codes and data. 
     A gaming system may include state-based software architecture, state-based supporting hardware, watchdog timers, voltage monitoring systems, trust memory, gaming system designed communication interfaces, and security monitoring. 
     For regulatory purposes, the gaming system may be designed to prevent the gaming system&#39;s owner from misusing (e.g., cheating) via the gaming system. The gaming system may be designed to be static and monolithic. 
     In one example, the instructions coded in the gaming system are non-changeable (e.g., static) and are approved by a gaming authority and installation of the codes are supervised by the gaming authority. Any change in the system may require approval from the gaming authority. Further, a gaming system may have a procedure/device to validate the code and prevent the code from being utilized if the code is invalid. The hardware and software configurations are designed to comply with the gaming authorities&#39; requirements. 
     As used herein, the term “mobile device” refers to a device that may from time to time have a position that changes. Such changes in position may comprise of changes to direction, distance, and/or orientation. In particular examples, a mobile device may comprise of a cellular telephone, wireless communication device, user equipment, laptop computer, other personal communication system (“PCS”) device, personal digital assistant (“PDA”), personal audio device (“PAD”), portable navigational device, or other portable communication device. A mobile device may also comprise of a processor or computing platform adapted to perform functions controlled by machine-readable instructions. 
     The methods and/or methodologies described herein may be implemented by various means depending upon applications according to particular examples. For example, such methodologies may be implemented in hardware, firmware, software, or combinations thereof. In a hardware implementation, for example, a processing unit may be implemented within one or more application specific integrated circuits (“ASICs”), digital signal processors (“DSPs”), digital signal processing devices (“DSPDs”), programmable logic devices (“PLDs”), field programmable gate arrays (“FPGAs”), processors, controllers, micro-controllers, microprocessors, electronic devices, other devices units designed to perform the functions described herein, or combinations thereof. 
     Some portions of the detailed description included herein are presented in terms of algorithms or symbolic representations of operations on binary digital signals stored within a memory of a specific apparatus or a special purpose computing device or platform. In the context of this particular specification, the term specific apparatus or the like includes a general purpose computer once it is programmed to perform particular operations pursuant to instructions from program software. Algorithmic descriptions or symbolic representations are examples of techniques used by those of ordinary skill in the arts to convey the substance of their work to others skilled in the art. An algorithm is considered to be a self-consistent sequence of operations or similar signal processing leading to a desired result. In this context, operations or processing involve physical manipulation of physical quantities. Typically, although not necessarily, such quantities may take the form of electrical or magnetic signals capable of being stored, transferred, combined, compared or otherwise manipulated. It has proven convenient at times, principally for reasons of common usage, to refer to such signals as bits, data, values, elements, symbols, characters, terms, numbers, numerals, or the like. It should be understood, however, that all of these or similar terms are to be associated with appropriate physical quantities and are merely convenient labels. Unless specifically stated otherwise, as apparent from the discussion herein, it is appreciated that throughout this specification discussions utilizing terms such as “processing,” “computing,” “calculating,” “determining” or the like refer to actions or processes of a specific apparatus, such as a special purpose computer or a similar special purpose electronic computing device. In the context of this specification, therefore, a special purpose computer or a similar special purpose electronic computing device is capable of manipulating or transforming signals, typically represented as physical electronic or magnetic quantities within memories, registers, or other information storage devices, transmission devices, or display devices of the special purpose computer or similar special purpose electronic computing device. 
     Reference throughout this specification to “one example,” “an example,” “embodiment,” and/or “another example” should be considered to mean that the particular features, structures, or characteristics may be combined in one or more examples. 
     While there has been illustrated and described what are presently considered to be example features, it will be understood by those skilled in the art that various other modifications may be made, and equivalents may be substituted, without departing from the disclosed subject matter. Additionally, many modifications may be made to adapt a particular situation to the teachings of the disclosed subject matter without departing from the central concept described herein. Therefore, it is intended that the disclosed subject matter not be limited to the particular examples disclosed.