Patent Publication Number: US-2012034429-A1

Title: Adaptive disruptive environmental graphic design class pattern and methods related thereto

Description:
CROSS-REFERENCE AND PRIORITY CLAIM TO RELATED APPLICATION 
     To the fullest extent permitted by law, the present U.S. Non-Provisional Patent Application claims priority to and the benefit of United States Provisional Patent Application entitled “Adaptive Disruptive Environmental Graphic Design Class Pattern and Methods Related Thereto,” filed on Aug. 3, 2010, on behalf of inventor Matthew E. Pettingill, and having assigned Ser. No. 61/370,253, wherein the referenced application is incorporated by reference herein. 
    
    
     FIELD 
     The present disclosure relates generally to graphic design, and more particularly, to an adaptive disruptive environmental graphic design class pattern and methods related thereto. 
     BACKGROUND 
     Numerous patterns are known for use in camouflage, wherein it is a common intent of camouflage to merge with surroundings by disrupting outlines. Various methods and pattern designs have approached the problem from various perspectives. One well-known pattern is Disruptive Pattern Material (DPM). Another is Engineer Research &amp; Development Laboratory (ERDL) Leaf pattern, which is a four colored pattern. Still another is the six color Desert Battle Dress Uniform (DBDU). More recently, multilayer digital camouflage (digicam) has become known, cloaking objects with pixilated camouflage, wherein small micropatterns function to blur color patch edges and render outlines and objects less discernable. Each has beneficial features; however, each is disadvantageous in view of the present disclosure. 
     BRIEF SUMMARY 
     Briefly described, in a preferred embodiment, the present disclosure overcomes the known disadvantages and meets the recognized need by providing a design architecture with an enhanced environmental interface that creates an illusion of multi-dimensionality, layers and texture. 
     According to its major aspects and broadly stated, in its preferred form, the present invention is a picture, or graphic design, that defines a new, hybrid pattern-class, and that is a representative formation of design pixels into a complex new type of digital pattern, preferably with at least three basic and functional layers, and with targeted enhancements for texture and dimensionality, wherein lighter colors “float” on top of the pattern while the dark colors “sink to the bottom” of the pattern below the main color layers. 
     More specifically, the device of the present invention in its preferred form is an Adaptive Disruptive Environmental Graphic Design (ADEGD) class pattern engineered to interact with the environment, and therefore is particularly useful as a camouflage. Computer generated shadowing and lighting techniques are coupled with known color contrasting and color scaling or fading techniques, wherein light and dark contrasting colors make up two of the three basic layers within the design architecture, with further enhancements for increase in depth perception within these contrast layers, and wherein a color scaling mid-adaptive layer is the third basic layer, serving to further enhance the environmental interface. Further design architecture features, preferably applied to all of the layers, create design static for increased disruptiveness and create the illusion of multi-dimensional texture. 
     A distinguishing and realistic quality of the ADEGD class pattern is that it is unidirectional, wherein a single orientation is preferred for best performance results. That is, lighting effects should be oriented toward the sky, or top of a user, and shadowing down toward the ground, or feet of the user, thus mimicking lighting effects natural in an environment. However, it is important to note that the ADEGD class pattern is not limited to a single image or pattern design, but may be used to make many successful patterns in this format, wherein any image or pattern design that may functionally interact with the environment as a result of shadow and/or lighting techniques, to highlight and increase depth perception, create texture, multi-dimensionality, disruptiveness, and to enhance overall performance of an environmentally based application or camouflage, is intended, by definition, to be an ADEGD class pattern. 
     A preferred naming convention for ADEGD class patterns is provided, wherein the pattern class is followed with reference characters defining environmental subdivisions for the particular design, the design date, and the design revision. The preferred formula is thus: ADEGD−(E)(D)·R. Environmental subdivision reference character “E” is preferably selected from (1) TF/T=temperate forest, (2) TR=tropical, (3) UR=urban, (4) DT/D=desert, (5) AQ=aquatic, or (6) AL=alpine/arctic. Design date reference character “D” is preferably formed from (1) year, and (2) month. Design revision reference character “R” is preferably formed from (1) number, and (2) version. Accordingly, the specific pattern that is representatively disclosed herein is for a temperate forest environment, bears a design date of July, 2010, and is a seventh revision of a version C. Therefore, the naming convention for the specific pattern is ADEGD-TF1007.7C 
     It is thus a feature and advantage of the present adaptive disruptive environmental graphic design class pattern that it is suitable for application of an identifiable naming convention. 
     It is also a feature and advantage of the present adaptive disruptive environmental graphic design class pattern that it uses computer generated shadowing and lighting techniques to interact with the environment and to foster the illusion of multi-dimensionality, layers and texture. 
     It is a further feature and advantage of the present adaptive disruptive environmental graphic design class pattern that it is a complex new type of digital pattern. 
     It is another feature and advantage of the present adaptive disruptive environmental graphic design class pattern that it has three basic layers, each with a specific function within the overall design architecture. 
     It is still another feature and advantage of the present adaptive disruptive environmental graphic design class pattern that it enhances known interface methods with lighting and shadowing effects to create texture. 
     It is yet another feature and advantage of the present adaptive disruptive environmental graphic design class pattern that, when viewed in a natural environment and perceived by an observer, the design edges appear to be lost and the lighting and shadowing effects of the layers create an extremely functional design relative to disruptiveness, concealment, and overall adaptability. 
     It is a further feature and advantage of the present adaptive disruptive environmental graphic design class pattern that it is unidirectional and three-dimensional. 
     It is still a further feature and advantage of the present adaptive disruptive environmental graphic design class pattern that lighter colors “float” on top of the pattern while the dark colors “sink to the bottom”. 
     It is yet still a further feature and advantage of the present adaptive disruptive environmental graphic design class pattern that organic rough texture causes the pattern to appear to cast shadows within itself. 
     These and other features and advantages of the invention will become more apparent to one skilled in the art from the following description and claims when read in light of the accompanying drawings. 
    
    
     
       BRIEF DESCRIPTION OF THE DRAWINGS 
       The patent or application file contains at least one drawing executed in color. Copies of this patent or patent application publication with color drawing(s) will be provided by the Office upon request and payment of the necessary fee. The present disclosure will be better understood by reading the Detailed Description of the Preferred and Alternate Embodiments with reference to the accompanying drawing figures, in which like reference numerals denote similar structure and refer to like elements throughout, and in which: 
         FIG. 1  is a color image of a specific ADEGD class pattern, according to the preferred embodiment of the present disclosure; 
         FIG. 2  is a grayscale image of a portion of the specific ADEGD class pattern of  FIG. 1 ; 
         FIG. 3A  is a grayscale image of a portion of an example light contrast layer of an ADEGD class pattern, according to the preferred embodiment of the present disclosure; 
         FIG. 3B  is a grayscale image of a portion of an example dark contrast layer of an ADEGD class pattern, according to the preferred embodiment of the present disclosure; 
         FIG. 4  is a grayscale image of a portion of an example mid-adaptive layer of an ADEGD class pattern, according to the preferred embodiment of the present disclosure; 
         FIG. 5A  is a digital photograph of a fabric imprinted with an ADEGD class pattern, according to the preferred embodiment of the present disclosure, showing a first selected segment of the pattern; and 
         FIG. 5B  is a digital photograph of a fabric imprinted with an ADEGD class pattern, according to the preferred embodiment of the present disclosure, showing a second selected segment of the pattern. 
     
    
    
     DETAILED DESCRIPTION OF THE PREFERRED AND ALTERNATE EMBODIMENTS 
     In describing the preferred and alternate embodiments of the present disclosure, as illustrated in the figures and/or described herein, specific terminology is employed for the sake of clarity. The disclosure, however, is not intended to be limited to the specific terminology so selected, and it is to be understood that each specific element includes all technical equivalents that operate in a similar manner to accomplish similar functions. 
     Referring now to  FIGS. 1-5B , adaptive disruptive environmental graphic design ADEGD class pattern  10  preferably comprises picture or graphic design  12 , engineered to interact with the environment using computer generated shadowing and lighting techniques to obtain the illusion of multi-dimensionality  44 , layers  20 , and texture  42  for the purpose of enhancing the environmental interface of the design architecture. AGEGD class pattern  10  is preferably a hybrid pattern, possessing traits found in known established patterns types, in its organic lines, yet defining a complex new type of digital pattern with its design pixels. Picture or graphic design  12  thus has some existing camouflaging techniques that are known to be effective incorporated therewithin, such as color contrasting to give the pattern depth. Color-scaling or fading colors are also utilized. Dramatic enhancement and improvement, however, is realized through the use of computer generated shadowing and lighting effects, wherein two illusions  40 , namely texture  42  and multi-dimensionality  44 , are created. These lighting and shadowing effects may be generated by such techniques, for example, as the use of computer graphical subroutines, or other appropriate techniques, without limitation, that are suitable for creation of the two preferred illusions  40 , namely texture  42  and multi-dimensionality  44 . 
     AGEGD class pattern  10  has a plurality of layers  20 , with the preferred embodiment having at least three basic layers  20 , wherein each layer  20  has a particular and specific function within the overall architecture of AGEGD class pattern  10 , and wherein each layer  20  is preferably enhanced with shadowing and lighting effects. It should be noted, however, that more than three layers could be included, without departing from the intended scope of the present disclosure, as long as the layers  20  that are included are at least sufficient to accomplish the functions necessary to define AGEGD class pattern  10 . In the preferred embodiment, light and dark contrasting colors make up two of three basic layers  20  within the design architecture: light contrast layer  22  (or Foreground) and dark contrast layer  24  (or Background). 
     Light contrast layer  22  and dark contrast layer  24  are preferably defined by the intended use for AGEGD class pattern  10 , wherein a typical and preferred formulation would be comprised of the lightest and darkest colors naturally found in the environmental application AGEGD class pattern  10  is designed to suit. Lighting and shadowing techniques are applied to further enhance and highlight these two contrast layers  22 ,  24 , exaggerating the contrast in order to increase depth perception as well as to achieve the illusion of these layers  22 ,  24  floating forward and sinking back within the pattern architecture. A representative example of light contrast layer  22  is provided in  FIG. 3A , and a representative example of dark contrast layer  24  is provided in  FIG. 3B . As may be observed in the figures, these contrast layers  22 ,  24  are preferably randomly generated in both size and shape, and are typically (but not necessarily) smooth and organic in appearance and shape as found in nature. 
     Preferably, mid-adaptive layer  26  makes up the third of the three basic layers  20  within the preferred design architecture. Mid-adaptive layer  26  preferably appears to be physically positioned between the two contrast layers  22 ,  24 , and preferably contains all other needed colors naturally found in the intended environment, that is, those not otherwise contained in respective light and dark contrast layers  22 ,  24 , but present in the ultimate use environment. As previously noted, AGEGD class pattern  10  uses color scaling, preferably within mid-adaptive layer  26  of picture or graphic design  12 . The color scaling graphic technique effectively fades colors within mid-adaptive layer  26  into each other, allowing those colors to adapt to the brightness and hue of a similar background color to which picture or graphic design  12  is applied. Therefore, when viewed by a human eye, the appropriate color matching portion of the pallet-scaling becomes visually perceived as more dominant in appearance, according to the interface of picture or graphic design  12  with the environment. A representative example of mid-adaptive layer  26  is provided in  FIG. 4 . 
     In addition to plurality of layers  20 , ADEGD class pattern  10  also preferably comprises shadowing and lighting effects, preferably randomly generated to create the appearance of “cracks” or texture  42  in picture or graphic design  12 . The lighting and shadowing effects can be generated, for example but without limitation, by the use of computer graphical subroutines. The preferred perception of texture  42 , by the human eye, is “rock-like”, wherein the purpose of this architecture feature is to create design static for increased disruptiveness, and also to create the illusion of multi-dimensional texture. Accordingly, when picture or graphic design  12  is viewed in a natural environment and perceived by an observer, the mind of the observer will seek to “make sense” of these textured lines and static, such that visual connections are made between picture or graphic design  12  and the surrounding environmental features. As a result, the blending and/or concealing ability of ADEGD class pattern  10  is dramatically increased due to this preferred feature, texture  42 , wherein edges of picture or graphic design  12  appear to be lost as environmental connections are made by the observer&#39;s mind. This illusion, in combination with the lighting and shadowing effects found in contrast layers  22 ,  24  creates an extremely functional design in terms of disruptiveness, concealment, and overall adaptability when applied to an environment with a matching or otherwise coordinating design color pallet. For example, a color pallet equally divided of greens and tans interfaces with the environment such that the environmentally coordinating design color “pops” according to the surroundings. It is important to note that texture  42  of ADEGD class pattern  10  is distinctive in its functionality. That is, prior camouflage patterns seek to utilize texture effects to render some dimensionality. The advantageous improvement of ADEGD class pattern  10  relative to dimensionality is that real three-dimensional effects are accomplished, apart from texture  42  (which, as described, facilitates enhanced blending and/or concealing ability), through the use of lighting and shadowing. 
     ADEGD class pattern  10  is capable of such an environmentally functional performance that a distinguishing quality of the pattern is, unlike a majority of previously known camouflage patterns, ADEGD class pattern  10  is unidirectional. With lighting effects of picture or graphic design  12  oriented toward the sky, or top of a user, and with shadowing sloping down toward the ground or feet of the user, natural lighting effects of an environment are effectively mimicked. Therefore, ADEGD class pattern  10 , and picture or graphic design  12 , should only be oriented one way for best performance results, because it is the interface mechanism of ADEGD class pattern  10  that controls how the pattern  10  really works. 
     Specifically, it should be noted, therefore, that the use of the above described shadowing and/or lighting techniques to highlight and increase the perception of depth, and to create texture, multi-dimensionality, disruptiveness, or overall pattern/image/design performance-enhancement in an environmentally based application (as camouflage), has not been previously known, and the combination and application of the techniques enables creation of an end product pattern with tremendously improved features. If a particular pattern/image is observed and recognized as using shadowing and/or lighting techniques to accomplish the environmental interface functionality as described herein, then such a pattern/image is by definition an ADEGD class pattern/image. Because ADEGD class pattern  10  represents and entirely new format and new type of digital pattern, although exemplary pattern ADEGD-TF1007.7C is depicted in  FIGS. 1 ,  2 ,  5   a,  and  5   b,  many other successful patterns may be created in the ADEGD class, with variation in color pallet, for example, wherein each pattern may be distinctive relative to another, and irregular as found in nature, with pixels capable of producing hundreds and hundreds of variations in color, but the functionality of each pattern&#39;s interaction with the environment will remain the same as all other patterns in the class. 
     In order to classify and reference an ADEGD pattern, a preferred naming convention is defined, wherein the pattern class is followed with reference characters defining environmental subdivisions for the particular design, the design date, and the design revision. The preferred formula is thus: ADEGD−(E)(D)·R. Environmental subdivision reference character “E” is preferably selected from (1) TF/T=temperate forest, (2) TR=tropical, (3) UR=urban, (4) DT/D=desert, (5) AQ=aquatic, or (6) AL=alpine/arctic. Design date reference character “D” is preferably formed from (1) year, and (2) month. Design revision reference character “R” is preferably formed from (1) number, and (2) version. Accordingly, the specific pattern that is representatively disclosed herein is for a temperate forest environment, bears a design date of July, 2010, and is a seventh revision of a version C. Therefore, the naming convention for the specific pattern is ADEGD-TF1007.7C. 
     Picture or graphic design  12  may be utilized for creation of camouflage apparel, wherein dye sublimation printing is preferred as a manner of transfer of picture or graphic design  12  to a substrate. Any desirable substrate, for example and without limitation, apparel fabric, tents, weapons, vehicles, netting, equipment, and/or tools may be adapted to receive ADEGD class pattern  10 , according to any known and suitable technique for application of picture or graphic design  12  thereto. Unlike previously known digital camouflage patterns, ADEGD class pattern  10  is unidirectional, such that rotational printing or application is not necessitated for pattern variation, wherein ADEGD class pattern  10  is inherently random in form, yet organic and three-dimensional, according to pattern shadowing and lighting. 
     Having thus described exemplary embodiments of the present invention, it should be noted by those skilled in the art that the within disclosures are exemplary only, and that various other alternatives, adaptations, and modifications may be made within the scope of the present invention. Accordingly, the present invention is not limited to the specific embodiments illustrated herein, but is limited only by the following claims.