Patent Publication Number: US-6210276-B1

Title: Game with multiple incentives and multiple levels of game play and combined lottery game with time of purchase win progressive jackpot

Description:
FIELD OF INVENTION 
     The present invention relates to games, and in particular, to a game with multiple incentives and multiple levels of game play, a game that combines small win incentives with large win incentives, and a combined lottery game having an instant win game(s) and a time-of-purchase win progressive game(s). 
     BACKGROUND OF INVENTION AND BRIEF DESCRIPTION OF THE PRIOR ART 
     A number of games and gaming apparatuses and methods exist in the prior art. Various games of skill or chance are used in casinos and gambling halls. Some of these games of skill or chance involve playing card games, dice games, roulette wheels, etc. Other games of skill or chance involve lottery tickets in which a person purchases a lottery ticket in hoping that he/she will win an instant amount or a jackpot amount. 
     Lottery tickets contain either instant win/jackpot games or progressive jackpot games. In the instant win/jackpot games, the player purchases an instant lottery ticket and plays the game on the instant lottery ticket. The player at that time knows whether he/she is a winner and knows how much he/she has won. For progressive jackpot lottery games, the player purchases the progressive lottery ticket for a particular draw time and date and then waits until that time and date of the draw when the numbers are picked. After the draw for the progressive lottery jackpot game, the player knows whether he/she is a winner and knows how much he/she has won. Instant lottery games are played separately from the jackpot play type jackpots, that is, instant tickets lottery are sold entirely separately from progressive lottery tickets. Therefore, the player either is playing for the typically fixed, smaller amount wins if he/she is playing the instant lottery games, and the player is playing for the larger, progressive amount wins if he/she is playing the progressive lottery games. 
     Lottery ticket games that combine both instant win/jackpot games and progressive jackpot games on single tickets have been developed. U.S. Pat. No. 5,158,293 to Mullins (“Mullins”) discloses an example of such a combination lottery ticket and game. This prior art patent is incorporated by reference herein. Mullins discloses the combination of an instant play type lottery game with a jackpot type lottery game. The instant type lottery game may be any of one instant type lottery game. The progressive lottery jackpot game is one that the player has a ticket that has a series of numbers from a field of numbers from which the winning numbers will be drawn. The winning numbers are selected at random on a specified drawing date for that ticket. On the specified date, the winning numbers are drawn from the field of numbers. Any ticket with the winning numbers is a winning ticket, and the holder of a winning ticket is entitled to at least a share or all of the jackpot. 
     One drawback for the players of the progressive lottery jackpot games is that the players have to wait until the specified drawing date before they find out whether they have a winning ticket. Therefore, players are not able to win the progressive jackpot at the time and date which they purchase a ticket, and they can only win after the drawing on the specified date and time. Furthermore, another drawback with this type of progressive lottery jackpot game is that it generally requires lottery officials to monitor and determine (i.e. draw the winning numbers and monitor/verify the winning tickets) the winning players having winning tickets. Since the specified drawing date only occurs on a per time period/frequency basis, then the jackpot is limited to only rolling over when there is no winning ticket on this time period/frequency basis as well. In other words, a continuous progressive jackpot that can be won at any time that a ticket is purchased and that is monitored and tracked and initially reset again by a computer(s) does not exist. Therefore, the needs and desires exist to provide a ticket with a combination instant lottery game and progressive lottery game wherein the progressive lottery game provides a continuous progressive jackpot that can be won at any time a ticket is purchased. The needs and desires also exist to provide the capabilities of monitoring and tracking the winning ticket(s) and accordingly resetting the jackpot. 
     Therefore, most games of skill or chance provide players with a smaller jackpot (i.e. such as a table jackpot) as being the incentive to play those games while other games of skill or chance provide players with a larger jackpot (i.e. such as a progressive jackpot) as being the incentive to play these games. The games that presently exist provide for either one of these types of jackpot (i.e. either the game is for a smaller jackpot or for a larger jackpot). Each of these respective games provide various levels of incentive to play these games. Depending on player choice and risk decisions, a player will play one type of game over another type of game. In other words, a player faces the choice of playing for smaller jackpots if the player wants a higher chance of winning at least some jackpot amount(s). On the other hand, a player faces the choice of playing for larger jackpots if the player wants the opportunity to win a larger amount but is willing to take the high possibility risk of losing almost every time he/she plays. Therefore, the incentive levels of each of these two types of games have been separated, and when each of these games have been played, then no further play and no further incentive exists for the player. Therefore, some players opt not to play some games at all since these games are all or nothing win opportunity games and since they do not provide the additional incentives, drive, and fun for the players in order to keep their interests for continuing to play these games. 
     Therefore, the needs and desires exists for providing a game that provides the player with additional play and additional incentive and for providing a game that provides the player with additional opportunities to win. Therefore, the demand for a game with multiple incentives and multiple levels of game play exists. Furthermore, the demand for a game that combines the incentives for playing smaller jackpot games with the incentives for playing larger jackpot games exists. Thus, the need and desire exist for providing a game that combines the incentives for playing smaller jackpot games with the incentives for playing larger jackpot games. Furthermore, the demand exists for providing a game wherein the smaller jackpot win amounts drive the play of the larger win amount game and the larger jackpot win amounts, in turn, drive the play of the smaller win amount game. Also, the needs and desires for providing a lottery game that combines instant win games with an instant win progressive jackpot game also exists. 
     SUMMARY OF INVENTION 
     Set forth is a brief summary of the invention in order to solve the foregoing problems and achieve the foregoing and other objects, benefits, and advantages in accordance with the purposes of the present invention as embodied and broadly described herein. 
     It is an object of the invention to provide more incentive, drive, and fun for players to play a game. 
     It is another object of the invention to provide a game that provides the player with additional play and additional incentive. 
     It is a further object of the invention to provide a game that provides the player with additional opportunities to win. 
     It is another object of the invention to provide a game with multiple incentives. 
     It is another object of the invention to provide a game with multiple levels of game play. 
     It is a further object of the invention to provide a game with multiple levels of game play wherein at least one level of game play drives at least another level of game play. 
     It is still a further object of the invention to provide a game with multiple levels of game play wherein the driving of one level of game play by another level of game play increases the play of the respective games at the levels of game play by the players. 
     It is still another object of the invention to provide a game with multiple levels of game play wherein instant win and progressive jackpot amounts may be won at a first level of play. 
     It is still a further object of the invention to provide a game with multiple levels of game play wherein a table jackpot amount may be won at a second level of play. 
     It is still a further object of the invention to provide a game with multiple levels of game play wherein a progressive jackpot amount may be won at a second level of play. 
     It is another object of the invention to provide a game that combines the incentives for playing smaller jackpot games with the incentives for playing larger jackpot games. 
     It is a further object of the invention to provide a game wherein the smaller jackpot win amounts drive the play of the larger win amount game and the larger jackpot win amounts, in turn, drive the play of the smaller win amount game. 
     It is also an object of the invention to provide a lottery game that combines instant win games with a time-of-purchase win progressive jackpot game. 
     It is a further object of the invention to provide a combination lottery ticket game in which the ticket has a combination instant lottery game and progressive lottery game and the progressive lottery game provides a continuous progressive jackpot that can be won at the time a ticket is purchased and that can be reset after a winning ticket has been purchased. 
     It is another object of the invention to provide the capabilities of monitoring and tracking the winning ticket(s) and accordingly resetting the jackpot for the continuous progressive jackpot of the combination lottery ticket game. 
     It is still another object of the invention to provide a game that allows continue of play and roll over and building of a larger jackpot(s) as more decks and deals of lottery tickets are added for play of the lottery game. 
     The above and other objects are achieved by a method of playing a game. A player enters and plays one level of game play that provides incentive to him/her to play the game and also enters and plays at least another level of game play that provides further incentive to him/her to play the game. The one level of game play is a first level of game play, and the other level of game play is a second level of game play. It is determined whether the player has decided to enter the second level of game play. The player plays the first level of game play and wins accordingly when the player decides only to play the first level of game play. It is determined whether the player has satisfied contingencies to play the second level of game play. The player plays only the first level of game play and wins accordingly if the contingencies to play the second level of game play have not been met by the player. The player plays the first level and second level of game play and wins accordingly if the contingencies to play the second level of game play have been met by the player. It is determined whether the player has decided to play the game again. The player starts the game again if the player has decided to play again and ends the game if the player has decided to quit playing the game. The player may play games of skill and chance such as a lottery ticket game or jackpot (i.e. table jackpot or progressive jackpot) game at the first and second levels of game play. The table jackpot game may be a highest lottery ticket game, a playing card game, a high/low card game, a twenty one card game, a poker card game, a dice game, or any other suitable game. The one level of game play may provide smaller win amounts and the other level of game play may provide larger win amounts. The game may be played in whole or in part electronically. 
     The above and other objects are further achieved by a method of playing a game having first and second or more levels of game play that are a lottery game. The smaller win amounts are instant win amounts for at least one instant win game of the lottery game, and the larger win amounts are progressive win amounts for at least one progressive win game of the lottery game. The instant win amounts are won by having particular winning indices on a lottery ticket for the at least one instant win game, and the progressive win amounts are won by having particular indices on a lottery ticket for the at least one progressive win game and the at least one instant win game. A number of lottery tickets are printed for a number of decks of the lottery tickets. Winning indices are printed on some of the lottery tickets for the at least one instant win game. At least one winning indices is printed on a lottery ticket within each of the decks of lottery tickets for the at least one progressive win game. At least one corresponding winning indices is randomly printed for the at least one instant win game of a lottery ticket having the at least one winning indices for the at least one progressive win game on a corresponding play line in determining a winner for the at least one progressive win game. A number of decks are provided for a deal of the lottery tickets. A progressive jackpot of the at least one progressive win game is allowed to continuously build as more decks and deals of the lottery tickets are added and sold to players. Respective win amounts are determined for the instant win amounts and the progressive win amounts to the players at time of purchase of the lottery tickets. The progressive jackpot is reset to an initial jackpot amount when the winner for the at least one progressive win game has been determined. The game may be played electronically. 
     The above and other objects are further achieved by a method of making a game with multiple incentives and multiple levels. At least one game and at least one win opportunity are defined for one level of game play that provides incentive to a player to play the game. At least another game and at least another win opportunity are defined for at least another level of game play that provides further incentive to the player to play the game. Corresponding game components are implemented for the one level and the another level of game play. Contingencies of the at least one game for the one level of game play in order to enter and play the at least another game for the at least another level of game play are defined. The at least one game and the at least another game are games of skill or chance such as a lottery ticket game, a jackpot game, etc. The jackpot game may be a table jackpot game is played among at least one player against the dealer or house or at least two players in which one player is determined a winner of a corresponding table jackpot amount. The table jackpot game may also be a progressive jackpot game that builds from the play of the table jackpot game wherein a winning player of the progressive jackpot game is determined by results of the lottery ticket game. 
     The above and other objects are further achieved by a game with multiple incentives and multiple levels. A first level game with win opportunities provides incentive to a player to play the game, and at least a second or more level game with win opportunities provides further incentive to the player to play the game. Game components are provided for implementing and playing the first and second or more level games. Contingencies of the first level game that need to be satisfied in order to enter and play the at least second or more level game are defined. The first and the at least second or more level games are games of skill and/or chance. The first level game of skill or chance is a lottery ticket game, and the at least second level game of skill or chance is at least one jackpot game. The third level game of skill or chance is at least one jackpot game. The lottery ticket game may include at least one instant win game that provides the player with at least one win opportunity for an instant win amount and at least one progressive win game that provides the player with at least one win opportunity for a progressive jackpot amount. The lottery ticket game may use a lottery ticket with the at least one instant win game, the at least one progressive win game, and the corresponding play and winning indices printed thereon. The at least one jackpot game is a playing card game, and the lottery ticket also has playing card indices printed thereon for play of the playing card game. A bar code for reading the play and winning indices on the lottery ticket and for monitoring and tracking a winning ticket and accordingly resetting the progressive jackpot amount is provided. A game table that comprises a lottery play area for allowing each of a number of players to play the lottery game and a jackpot game play area for allowing each of the players to play the at least one jackpot game and a jackpot area that retains chip amounts collected from the jackpot game play area from each of the players is also provided. The lottery play area comprises a number of lottery ticket purchases (wager) areas for each of the players, and the jackpot game play area comprises a number of jackpot wager areas for each of the players. A light and sensor component is located at each of the lottery wager and/or ante areas and the jackpot wager and/or ante areas. A wager/ante activation switch is coupled to each light and sensor component wherein the switch is activated to light up the lottery wager areas and the jackpot wager areas where a chip is sensed on one of the respective lottery wager areas and the respective jackpot wager areas. A flashing light component is coupled to the light and sensor component wherein a light feature of the light and sensor component is flashed at a respective winning lottery wager area and a respective jackpot wager area. Colored lights are located at the lottery wager areas and the jackpot wager areas where activation of the colored lights represent respective win amounts for the lottery ticket game. A ticket vault and dispenser for holding and dispensing the lottery tickets, a bar code reader for reading the lottery tickets as the lottery tickets are being dispensed, and a computer coupled to the ticket vault and dispenser and the bar code reader for monitoring and tracking play of the game are also provided. A dealer monitor may be coupled to the computer to allow a dealer to monitor and track play of the game, and a player monitor may be coupled to the computer to allow players and other viewers to view play of the game. The game components for implementing and playing the first and second or more level games may be fully electronic game components. These fully electronic game components may be electronic player units coupled together to a computer. 
     The preferred embodiments of the inventions are described below in the Figures and Detailed Description. Unless specifically noted, it is intended that the words and phrases in the specification and claims be given the ordinary and accustomed meaning to those of ordinary skill in the applicable art or arts. If any other meaning is intended, the specification will specifically state that a special meaning is being applied to a word or phrase. Likewise, the use of the words “function” or “means” in the Detailed Description is not intended to indicate a desire to invoke the special provisions of 35 U.S.C. Section 112, paragraph 6 to define the invention. To the contrary, if the provisions of 35 U.S.C. Section 112, paragraph 6, are sought to be invoked to define the inventions, the claims will specifically state the phrases “means for” or “step for” and a function, without also reciting in such phrases any structure, material, or act in support of the function. Even when the claims recite a “means for” or “step for” performing a function, if they also recite any structure, material or acts in support of that means of step, then the intention is not to invoke the provisions of 35 U.S.C. Section 112, paragraph 6. Moreover, even if the provisions of 35 U.S.C. Section 112, paragraph 6, are invoked to define the inventions, it is intended that the inventions not be limited only to the specific structure, material or acts that are described in the preferred embodiments, but in addition, include any and all structures, materials or acts that perform the claimed function, along with any and all known or later-developed equivalent structures, materials or acts for performing the claimed function. 
    
    
     BRIEF DESCRIPTION OF DRAWINGS 
     FIG. 1 is a block diagram showing a game with a game play for smaller win amounts driving a game play for larger win amounts and vice versa. 
     FIG. 1A is a block diagram showing a game where a second level of game play drives a first level of game play. 
     FIG. 2 is a flow chart diagram of a general method of making the present invention multiple incentive/multiple level game. 
     FIG. 3 is a flow chart diagram of a general method of playing the present invention multiple incentive/multiple level game of FIG.  2 . 
     FIG. 4 is a block diagram showing the relationships between the first and second levels of game play and the respective winnings from each of these levels. 
     FIG. 5 is a flow chart diagram of a specific method of making the present invention multiple incentive/multiple level game. 
     FIG. 6 is a flow chart diagram of a specific method of playing the present invention multiple incentive/multiple level game of FIG.  5 . 
     FIG. 7 is a front face of a one-dollar lottery ticket for the present TRILOGY™ lottery ticket game wherein the playing indices are covered by removable cover material. 
     FIG. 8 is a front face of a one-dollar lottery ticket for the present TRILOGY™ lottery ticket game wherein the cover material has been removed and the playing indices are shown. 
     FIG. 9 is a front face of a two-dollar lottery ticket for the present TRILOGY™ lottery ticket game wherein the cover material has been removed and the playing indices are shown. 
     FIG. 10 is a front face of a five-dollar lottery ticket for the present TRILOGYυ lottery ticket game wherein the cover material has been removed and the playing indices are shown. 
     FIG. 11 is an embodiment of a back face of a lottery ticket for the present TRILOGY™ lottery ticket game. 
     FIG. 12 is another embodiment of a back face of a lottery ticket for the present TRILOGYυ lottery ticket game. 
     FIG. 13 is a perspective view of an electronic embodiment of the present TRILOGY™ lottery ticket game. 
     FIG. 14 is a top view of a player area on a game table for the present invention multiple incentive/multiple level game. 
     FIG. 14A is an exploded view of the wager area device and the light and sensor feature for the play area device within the game table of the present invention multiple incentive/multiple level game. 
     FIG. 14B is a top view of the play area device and light and sensor feature of FIG. 14A further showing symbolic colored lights surrounding the wager area device. 
     FIG. 14C is a top view of the wager area device and light and sensor feature of FIG. 14A further showing symbolic colored lights surrounding the inner bulb within the play area device. 
     FIG. 14D is a chart of the color coding scheme representing the win amounts for instant win games. 
     FIG. 15 is a back side view of a game table of the present invention multiple incentive/multiple level game showing the ticket dispenser/vault and computer units. 
     FIG. 15A is a perspective view of a ticket dispenser/vault computer unit used with the game table of the present invention multiple incentive/multiple level game. 
     FIG. 16 is a top perspective view of a game table embodiment for the present invention multiple incentive/multiple level game. 
     FIG. 16A is a top view of another game table embodiment for the present invention multiple incentive/multiple level game. 
     FIG. 17 is a side perspective view of a player/viewer monitor embodiment for the present invention multiple incentive/multiple level game that reflects play on the game table of FIG.  16 . 
     FIG. 17A is a side perspective view of another player/viewer monitor embodiment for the present invention multiple incentive/multiple level game that reflects play on the game table of FIG.  16 A. 
     FIG. 18 is a back face embodiment of a lottery ticket for the present TRILOGY™ lottery ticket game having one playing card face. 
     FIG. 19 is a back face embodiment of a lottery ticket for the present TRILOGY™ lottery ticket game having two playing card faces. 
     FIG. 20 is a back face embodiment of a lottery ticket for the present TRILOGY™ lottery ticket game having four playing card faces. 
     FIG. 21 is a back face embodiment of a lottery ticket for the present TRILOGY™ lottery ticket game having three playing card faces. 
     FIG. 22 is a perspective view of an electronic embodiment unit for a player of the present invention multiple incentive/multiple level game. 
     FIG. 23 is a top view diagram of a number of electronic units of FIG. 22 coupled and networked together to a central computer. 
     FIG. 24 is a back face embodiment of a lottery ticket for the present TRILOGYυ lottery ticket game having four playing card faces and further showing a jackpot symbol for a jackpot symbol game. 
     FIG. 25 is a perspective side view of an overhead monitor showing blinking lighted prize windows wherein a player stops the blinking light on a particular window in selecting a prize in the jackpot symbol game. 
     FIG. 26 is a side view of a prize wheel showing a light that rotates around or randomly moves around each prize area wherein a player stops the light on a particular prize area in selecting a prize in the jackpot symbol game. 
     FIG. 27 is a perspective side view of a die for used for determining play of a high or low playing card game. 
     FIG. 28 is a perspective side view of a die used for determining whether the table jackpot should split or ride. 
     FIG. 29 is a top view of the playing field for the player of the present game which shows the buttons depressed by the player in playing the jackpot symbol game. 
    
    
     DETAILED DESCRIPTION 
     The present invention provides a game that multiple incentives and multiple levels of play. FIG. 1 discloses a game  2  that combines the possibility of winning both at a smaller level and a larger level. The game  2 , therefore, involves interrelating, intermingling, and/or combining multiple incentives (i.e. the incentive of winning smaller amounts for a game play with the incentive of winning larger amounts for a game play). FIG. 1 shows that the game  2  involves a game play for smaller win amounts at block  4  which drives a game play for larger win amounts at block  6  since the possibility of a player winning smaller amounts provides incentive for the player to play the overall game  2 . Conversely, the game play for the larger win amounts at block  6 , in turn, drives the game play for the smaller win amounts at block  4  since the possibility of a player winning larger amounts also provides incentive for the player to play the overall game  2 . 
     I. Game with Multiple Levels of Game Play 
     FIG. 1A shows the present invention game  5  that comprises multiple levels of game play wherein one or more level(s) of game play drives other level(s) of game play. FIG. 1A shows the game  5  having two levels of game play: a first level FIG. 10 of game play and a second level  20  of game play. FIG. 1A shows that the second level  20  of game play drives the first level  10  of game play. Additional levels of game play may be used with the present invention. The present invention game  5  is not in any way limited to any particular number of levels of game play, and any suitable number (i.e. multiple number) of levels of game play may be used with the present invention. 
     FIG. 2 shows a general method  30  of making the present invention game  5  having two levels (i.e. first level  10  and second level  20 ) of game play. The method  30  starts at block  32 . At block  34 , game(s) and win opportunity(ies) for the first level  10  of game play is/are defined. The method  30  moves to block  36  where game(s) and win opportunity(ies) for the second level  20  of game play is/are defined. Contingencies of the first level  10  of game play in order to enter the second level  20  of game play are defined at block  38 . Game components are implemented for the first level  10  of game play and the second level  20  of game play at block  40 . The method  30  of making game  5  ends at block  42 . In these figures, the present invention game is shown to have two levels of game play: a first level  10  of game play and a second level  20  of game play. However, the present invention game  5  is not in any way limited to be made with any particular number of levels of game play, and any suitable number (i.e. multiple number) of levels of game play may be made for the present invention. 
     FIG. 3 shows a general method  44  of playing the game  5  made by method  30  of FIG. 2 having two levels of game play: a first level  10  of game play and a second level  20  of game play. The method  44  starts at block  46 . The player enters the first level  10  of game play at block  48 . At block  50 , the player decides whether to enter the second level  20  of game play. If the player decides not to enter the second level  20  of game play, then the method  44  moves to block  52  where the player proceeds with playing the first level  10  of game play and wins accordingly. The player then decides whether he/she will play a new game  5  at block  54 . If the player decides to play a new game  5  at block  54 , then the method  44  loops back to the start block  46  where the player starts a new game  5 . If the player decides not to play a new game  5 , then the method  44  passes to block  62  where the player ends play of the game  5 . 
     On the other hand, if at block  50  the player decides to enter the second level  20  of game play, then the method  44  moves to decision block  56  where the method  44  determines whether the player has satisfied the contingency(ies) of the first level  10  of game play in order to play the second level  20  of game play. If the player has not satisfied the contingency(ies), then the method  44  passes to block  52  where the player plays the first level  10  of game play and wins accordingly. The player then decides whether he/she will play a new game  5  at block  54 . If the player decides to play a new game  5  at block  54 , then the method  44  loops back to the start block  46  where the player starts a new game  5 . If the player decides not to play a new game  5 , then the method  44  passes to block  62  where the player ends play of game  5 . 
     If the player has satisfied the contingency(ies) of the first level  10  of game play in order to play the second level  20  of game play, then the method  44  passes to block  58  where the player enters the second level  20  of game play. The player plays the first level  10  and the second level  20  of game play and wins accordingly at block  60 . The method  44  then moves to block  54  where the player decides to play a new game  5 . If the player decides to play a new game  5  at block  54 , then the method  44  loops back to the start block  46  where the player starts a new game  5 . If the player decides not to play a new game  5 , then the method  44  passes to block  62  where the player ends play of game  5 . These figures show the method  44  of playing the present invention game  5  having two levels of game play: a first level  10  of game play and a second level  20  of game play. However, the method of playing the present invention game  5  is not in any way limited to be played with any particular number of levels of game play, and the present invention game  5  may be played with any suitable number (i.e. multiple number) of levels of game play. 
     FIG. 4 shows the general relationship  64  between the winnings driving the respective levels of game play for the present invention game  5  shown in FIGS. 1A,  2 , and  3 . The relationship  64  shows that the first level game winnings  12  drive the play for the first level  10  of game play as shown by the arrow  66 . FIG. 4 further shows that the second level game winnings  22  drive the play for the second level  20  of game play as shown by the arrow  68 . As defined earlier by FIGS. 1A,  2 , and  3 , game  5  defines contingency(ies) of the first level  10  of game play that need(s) to be satisfied in order for the player to play the second level  20  of game play. Therefore, FIG. 4 shows that the first level  10  of game play is linked to the second level  20  of game play via line  70 . Since the first level  10  is linked to the second level  20 , then the second level game winnings  22  correspondingly and accordingly drives the play for the first level  10  of game play as well as shown by the arrow  72 . 
     FIGS. 5 and 6 show a more specific method  74  of making and a more specific method  88  of playing the present invention game  5  wherein the first level  10  and second level  20  of game play comprise gambling games which include but are not limited to games of skill or chance and corresponding defined win opportunities. FIG. 5 shows that the method  74  of making the present invention game  5  starts at block  76 . At block  78 , game(s) of skill or chance and win opportunity(ies) for the first level  10  of game play is/are defined. The method  74  moves to block  80  where game(s) of skill or chance and win opportunity(ies) for the second level  20  of game play is/are defined. Contingencies of the first level FIG. 10 of game play in order to enter the second level  20  of game play are defined at block  82 . Game components are implemented for the first level  10  of game play and the second level  20  of game play at block  84 . The method  74  of making game  5  ends at block  86 . 
     FIG. 6 shows a method  88  of playing the game  5  of FIG. 5 having two levels of game play: a first level FIG. 10 of game play and a second level  20  of game play wherein these two levels comprise games of skill or chance and corresponding defined win opportunities. The method  88  starts at block  90 . The player enters the game(s) of skill or chance for the first level FIG. 10 of game play at block  92 . At block  94 , the player decides whether to enter the second level  20  of game play. If the player decides not to enter the second level  20  of game play, then the method  88  moves to block  96  where the player proceeds with playing game(s) of skill or chance at the first level  10  of game play and wins accordingly. The player then decides whether he/she will play a new game  5  at block  98 . If the player decides to play a new game  5 , then the method  88  loops back to the start block  90  where the player starts a new game  5 . If the player decides not to play a new game  5 , then the method  88  passes to block  106  where the player ends play of the game  5 . 
     On the other hand, if at block  94  the player decides to enter and play game(s) of skill or chance at the second level  20  of game play, then the method  88  moves to decision block  100  where the method  88  determines whether the player has satisfied the contingency(ies) of the first level  10  of game play in order to play the second level  20  of game play. If the player has not satisfied the contingency(ies), then the method  88  passes to block  96  where the player plays the game(s) of skill or chance at the first level  10  of game play only and wins accordingly. The player then decides whether he/she will play a new game  5 . If the player decides to play a new game  5  at block  98 , then the method  88  loops back to the start block  90  where the player starts a new game  5 . If the player decides not to play a new game  5 , then the method  88  passes to block  106  where the player ends play of the game  5 . 
     If the player has satisfied the contingency(ies) of the first level  10  of game play in order to play the second level  20  of game play, then the method  88  passes to block  102  where the player enters the second level  20  of game play. The player plays the games of skill or chance at the first level  10  and the second level  20  of game play and wins accordingly at block  104 . The method  88  then moves to block  98  where the player decides to play a new game  5 . If the player decides to play a new game  5  at block  98 , then the method  88  loops back to the start block  90  where the player starts a new game  5 . If the player decides not to play a new game  5 , then the method  88  passes to block  106  where the player ends play of game  5 . 
     II. Games of Skill or Chance for Levels of Game Play and Details for TRILOGY™ Lottery Ticket Game. 
     FIGS. 5 and 6 refer to games of skill or chance that are defined for the first level  10  and the second level  20  of game play. These games of skill or chance are not in any way limited to any particular games of skill or chance, and any suitable games of skill or chance may be used in conjunction with the present invention, including but not limited to lottery ticket games such as instant lottery games, pull-tab ticket games, scratcher ticket games, card games such as high card, blackjack or twenty-one, poker, dice games, roulette games, etc. 
     The TRILOGYυ lottery ticket game, which is generally a game of chance that is used in conjunction with the present invention for the preferred embodiment, is now described in detail. FIGS. 7 to  13  show lottery tickets and an electronic machine for the TRILOGY™ lottery ticket game. These figures are used to explain the TRILOGY™ lottery ticket game. The TRILOGY™ lottery ticket game is a combined instant win lottery game with a jackpot win lottery game. The game involves a ticket with a combination instant lottery game and progressive lottery game wherein the progressive lottery game provides a continuous progressive jackpot that can be won at the time a ticket is purchased. Therefore, the game combines instant win games with a time-of purchase win progressive jackpot game. 
     FIG. 7 shows a lottery ticket  108  for the TRILOGY™ lottery ticket game. The ticket  108  has a play line  116  and a win line  123 . Three columns are shown along the play line  116 . The first column shows a “Quick Cash” play  110 . The second column shows a “Lota Cash” play  112 , and the third column shows a “Mega Cash” play  114 . The “Quick Cash” play  110 , “Lota Cash” play  112 , and the “Mega Cash” play  114  are three game plays for each game line. Each game line  116  is defined as a $1.00 play line, and each game line  116  has a play area  118  for the “Quick Cash” play  110 , a play area  120  for the “Lota Cash” play  112 , and a play area  122  for the “Mega Cash” play  114 . Each play area represents an opportunity for the player to win for each respective game play  110 ,  112 , or  114  along the play line  116 . The win line  123  comprises a “Quick Cash” win indicator  124 , a “Lota Cash” win indicator  126 , and a “Mega Cash” win indicator  128 , and each win indicator  124 ,  126 , or  128  reflects the total winnings for each respective game play: “Quick Cash” play  124 , “Lota Cash” play  126 , and “Mega Cash” play  128 . As shown in FIG. 7, the play areas  118 ,  120 , and  122  and win indicators  124 ,  126 , and  128  when printed or displayed are initially concealed or covered. The material used to conceal or cover these areas may be a removable coating, scratch-off material, a pull tab, a black security latex covering, or any other suitable removable cover material. 
     FIG. 8 shows a front side of an example of a first embodiment TRILOGY™ lottery ticket  108 A. The first embodiment ticket  108 A is shown as a One Dollar ($1.00) TRILOGY™ progressive scratch tab ticket. The ticket  108 A shows that the covering or concealing material has been removed. The play line  116  shows the play indices  111  in the “Quick Cash” play area  118  as “Lemon-Seven-Grapes”, in the “Lota Cash” play area  120  as “Bar-Bar-Bar”, and in the “Mega Cash” play area  122  as “Grapes-Cherries-Bell”. The win line  123  when printed or displayed shows the total winnings for each play. The win line  123  in FIG. 8 shows the winning indicator  124  for the “Quick Cash” play  110  as $0.00, the winning indicator  126  for the “Lota Cash” play  112  as $50,000.00, and the winning indicator  128  for the “Mega Cash” play as $0.00. 
     FIG. 9 shows a front side of an example of a second embodiment TRILOGY™ lottery ticket  108 B. The second embodiment ticket  108 B is shown as a Two Dollar ($2.00) TRILOGYT™ progressive scratch tab ticket. The second embodiment ticket  108 B is similar to the first embodiment ticket  108 A. The difference between these tickets being that an additional $1.00 play line  116  and a free play line  117  are provided on the ticket  108 B. The $2.00 ticket  108 B has the two play lines  116  that the player pays for and has a free play line  117  to provide additional incentive to the player to purchase a second embodiment ticket  108 B over a first embodiment ticket  108 A. Therefore, the player is provided with a better deal with the second embodiment ticket  108 B over the first embodiment ticket  108 A since the player pays for two play lines and gets the third play line for free. 
     FIG. 10 shows a front side of an example of a third embodiment TRILOGY™ lottery ticket  108 C. The third embodiment ticket  108 C is shown as a Five Dollar ($5.00) TRILOGY™ progressive scratch tab ticket. The third embodiment ticket  108 C is similar to the first and second embodiment tickets  108 A and  108 B. The difference between these tickets being that five $1.00 play line  116  and three free play lines  117  are provided for the third embodiment ticket  108 C. The $5.00 ticket  108 C has the five play lines  116  that the player pays for and has three free play lines  117  to provide even further additional incentive to the player to purchase a third embodiment ticket  108 C over a first or a second embodiment ticket  108 A or  108 B. Therefore, the player is provided with a better deal with the third embodiment ticket  108 C over the first and second embodiment tickets  108 A and  108 B since the player pays for five play lines and gets the sixth, seventh, and eighth play line for free. 
     FIGS. 11 and 12 show on the back side of a ticket  108  examples of how a player wins the “Quick Cash” play  110 , the “Lota Cash” play  112 , and the “Mega Cash” play  114 . FIGS. 11 and 12 are identical as to context and differ only as to presentation. The figures show an area  138  where definitions as to how a player wins the instant amounts for the “Quick Cash” play  110  and the “Lota Cash” play  112  are displayed. For these two plays  110  and  112  in the examples of FIGS. 11 and 12, instant wins for a player are respectively defined as the following combinations within the play area  118  or  120  as follows: 1) a single cherry  140  wins $1.00; 2) two cherries  142  wins $2.00; 3) three cherries  144  wins $3.00; 4) three grapes  146  wins $5.00; 5) three strawberries  148  wins $10.00; 6) three oranges  150  wins $15.00; 7) three limes  152  wins $20.00; 8) three bells  154  wins $25.00; 9) three sevens  156  wins $100.00. 
     The figures show an area  130  where definitions as to how a player wins the jackpot amounts for the “Quick Cash” play  110 , the “Lota Cash” play  112 , and the “Mega Cash” play  114  are displayed. The jackpot wins for the “Quick Cash” play  110  and the “Lota Cash” play  112  are respectively defined as the combination of three bars  132  and  134  (i.e. bar-bar-bar) within the play areas  118  and  120 . The jackpot for the “Quick Cash” play  110  has been defined as a fixed amount of $1,000.00, and the jackpot for the “Lota Cash” play  112  has been defined as a fixed amount of $50,000.00. In order for a player to win the “Mega Cash” play  114 , the player must have the combination of three bars  136  in the play area  122  and any win (i.e. whether instant or jackpot win) from the “Quick Cash” play  110  and/or the “Lota Cash” play  112  in the same $1.00 play line  116  or in the same free play line  117 . The jackpot for the “Mega Cash” play  114  is defined as a progressive jackpot amount that is proportional to the sales of the tickets  108  (i.e.  108 A,  108 B, and  108 C). (Typically, the progressive jackpot is derived and generated from a percentage of the sales of these tickets). The progressive jackpot starts at an initial amount and continues to increase as ticket sales increase and as no winning ticket  108  has yet been sold. When a winning ticket  108  is sold, the time, date, and amount of the progressive jackpot is recorded, and the progressive jackpot amount is then reset to an initial amount. The present game, therefore, provide the capabilities of monitoring and tracking the winning ticket(s) and accordingly resetting the jackpot. 
     FIGS. 11 and 12 also show bar codes  158  on the back side of the tickets  108 . The encrypted bar code(s)  158  is printed on each ticket  108 . The bar code  158  contains all the game information printed on the ticket  108 , which includes the deck and deal number. The bar codes  158  are read by a bar code scanner prior to being dispensed or sold to a player. When the bar code  158  on the ticket  108  is scanned, the electronic scanner communicates to a retailer computer that, in turn, communicates with a computer system  176 . One of the bar codes  158  at least contains information reflective of the play indices on the front side of the ticket  108 . The bar code(s)  158  may be read to display the indices and/or corresponding win amounts for the respective game plays  110 ,  112 , and/or  114  on an electronic display, monitor, or other such device. The bar code(s)  158  is read by a bar code scanner and tracking system to determine whether the ticket  108  contains an instant win and/or a jackpot win. If a win exists on a read ticket  108 , then the system makes note of the dispensing and/or selling of the sold winning ticket  108 . The system also records the time, date, and/or location of sale of that winning ticket  108  and records the corresponding win amount(s). 
     If the winning amount is a progressive jackpot, then the time, date, location, and jackpot win amount is recorded by the system. The system flags and notifies others that a winning ticket  108  has been sold, and the jackpot win amount is recorded at the time of sale of that winning ticket  108 . This jackpot win amount may be displayed. After a winning progressive jackpot ticket  108  has been sold, then the progressive jackpot amount is reset to an initial amount. On the other hand, if a winning progressive jackpot ticket  108  has not yet been sold, then the progressive jackpot amount continues to increase as the number of tickets  108  sold continue to increase. The bar code  158  may also be read to validate and verify a ticket  108  as a ticket having certain play indices  111  and as a winning ticket  108 . 
     Therefore, the TRILOGY™ lottery ticket game provides smaller instant win opportunities and win amounts and at least one progressive jackpot win opportunity and win amount. The possibility of winning smaller amounts as well as a larger progressive jackpot amount provide players with additional incentives to play the TRILOGY™ lottery ticket game (i.e. this concept was shown in FIG.  1  and described in detail earlier). The play of the game and sales of tickets  108 , of course, continue to drive the progressive jackpot amount for the “Mega Cash” play  114 . One of the features of the TRILOGY™ lottery ticket game is that instant win play and jackpot play continues even after any winning ticket  108  (i.e. whether instant win or jackpot win) is sold and/or dispensed. A player may validate and/or defer finding out whether he/she has won an instant win and/or jackpot at a later time since the system tracks whether a winning ticket  108  has been sold and dispensed and records the corresponding win amount(s), time, date, location of sale. The system resets the progressive jackpot to an initial amount when a winning progressive jackpot ticket  108  has been sold or dispensed. 
     The TRILOGYT™ lottery ticket game is implemented by printing and defining a number of tickets  108  for each deck and defining two or more decks for each deal. For example, one thousand (1,000) TRILOGY™ lottery tickets  108  may be defined as a deck, and four (4) decks are defined as a deal (i.e. four thousand (4,000) tickets  108  for each deal). The rules of printing the tickets  108  may be defined such that a three-bar play winning indices  111  for the “Mega Cash” play  114  is printed on one ticket  108  within each deck. However, the three-bar play indices  111  may or may not be on the same play line  116  or  117  of a win combination from the “Quick Cash” play  110  and/or the “Lota Cash” play  112 . 
     The win combination from these other plays  110  and/or  112  exist or do not exist on a ticket based on a random selection by the system that generates and prints the tickets  108 . Therefore, since the generation of the winning “Mega Cash” ticket  108  is entirely random, it is not known when the actual winning ticket  108  for the progressive jackpot will be sold. As a deal(s) of tickets  108  continue(s) to be sold and the winning ticket  108  for the “Mega Cash” play  114  has not yet been sold, then the jackpot for the “Mega Cash” play  114  rolls over to the next deal(s) that is/are added. If the “Mega Cash” jackpot is a progressive jackpot, then the jackpot continues to increase as the jackpot is rolled over to a subsequent deal. When the winning ticket  108  is finally sold, then the time, date, location, and amount of jackpot when the winning ticket  108  was sold are recorded. The system indicates that a winning ticket  108  for the “Mega Cash” play  114  has been sold, and the jackpot is reset to an initial amount so that play of the TRILOGY™ lottery tickets  108  and the sale of TRILOGY™ lottery tickets  108  are not interrupted and continues. The implementation of the TRILOGY™ lottery ticket game is unique in that the game provides a way of continuing play and rolling over and building of a larger jackpot(s) as more decks and deals are added for play of the game. The tickets  108  are simultaneously sold by authorized TRILOGY™ ticket retailers from each deck and deal. The players of the TRILOGY™ lottery ticket game simultaneously play the game against each other without any advantage over other plays in order to win. 
     FIG. 13 shows that an electronic machine  160  may be used in conjunction with the TRILOGY™ lottery ticket game. The machine  160  may be a dispensing apparatus for the tickets  108 . The machine  160  receives money/chips from the player. The machine  160  dispenses the tickets  108 , and the machine  160  has a bar code scanner that reads the bar codes  158  of the tickets  108  as they are being dispensed. The machine  160  is able to display the playing indices  111  and the winning indicators  124 ,  126 , and  128  on the front side of the ticket  108  being read. The machine  160  may also display the jackpot amounts for each of the respective plays (i.e. “Quick Cash” play  110 , “Lota Cash” play  112 , and “Mega Cash” play  114 ). The machine  160  would accordingly display a $1.00 ticket, a $2.00 ticket, or a $5.00 ticket depending on which ticket the player purchased. The machine  160  may also be a fully electronic version wherein the TRILOGY™ lottery ticket game is played electronically and no tickets  108  are dispensed. In the fully electronic version, the ticket  108  and the corresponding win indices would be displayed by the machine  160  as the player inserts money/chips therein. The machine  160  may dispense the corresponding win amounts if it is determined that the player has obtained a displayed winning ticket  108 . The TRILOGY™ lottery ticket game is not limited to the implementation that has just been described, and any suitable implementation may be used to carry out the TRILOGY™ lottery ticket game. 
     III. TRILOGY™ Lottery Ticket Game with Multiple Levels of Game Play 
     A. First Embodiment of TRILOGY™ Multiple Level Game 
     One embodiment of the TRILOGY™ lottery ticket game having multiple levels of game play is disclosed in FIGS. 14 to  17 A. The game  5 A and respective playing field  5 B comprises a first level  10  of game play and a second level  20  of game play (i.e. as outlined in FIG.  1 A). The first level  10  of game play involves the normal play of the TRILOGY™ lottery ticket game as was described earlier in Section II of this specification. The circular or wager areas  6 ,  7 , and  8  at the first level  10  of game play are provided for the identified, numbered player  9  to place respective chip amounts upon so that the player may play/purchase the respective dollar amount TRILOGY™ lottery ticket game (i.e. $1.00 ticket, $2.00 ticket, or $5.00 ticket as described in detail earlier above). The rule of this game  5 A is that in order for the identified, numbered player  9  to play the table jackpot for the respective dollar amount game (i.e. $1.00, $2.00, or $5.00 game) in the second level  20  of game play, the player must have played/purchased the respective dollar amount TRILOGY™ lottery ticket  108  (i.e. $1.00 ticket, $2.00 ticket, or $5.00 ticket) in the first level  10  of game play. Therefore, this rule is defined as the contingency that the player  9  must satisfy in the first level  10  in order to enter and play the second level  20  of game play. 
     The identified, numbered player  9  places chips for his/her wager on the circular or wager areas  16 ,  17 , and/or  18  for the second level  20  of play only if the player  9  has played/purchased the respective ticket amount by placing chips in the respective circular or wager areas  6 ,  7 , and/or  8  at the first level  10  of play. In other words, a player may only place a wager on the circular or wager area  16  for the $1.00 game jackpot for the second level  20  of play only if the identified, numbered player  9  played/purchased the $1.00 TRILOGY™ lottery ticket  108  by placing a chip on circular or wager area  6  at the first level  10  of play. Also, an identified, numbered player  9  may only place a wager on the circular or wager area  17  for the $2.00 game jackpot for the second level  20  of play only if the player  9  played/purchased the $2.00 TRILOGY™ lottery ticket  108  by placing a chip on circular or wager area  7  at the first level  10  of play. Furthermore, a player  9  may only place a wager on the circular or wager area  18  for the $5.00 game jackpot for second level  20  of play only if the player played/purchased the $5.00 TRILOGY™ lottery ticket  108  by placing a chip on circular or wager area  8  at the first level  10  of play. 
     Each player  9  places chips on the respective circular or wager areas  6 ,  7 , and/or  8  for the purchase of tickets  108  for the first level  10  of play and places chips on the respective circular or wager areas  16 ,  17 , and/or  18  for the play of the table jackpot(s) for the second level  20  of play. After players  9  place the chips on the desired circular areas by the players  9 , the dealer activates a wager activation button or switch  185  (i.e. see FIG. 16) so that the computer system  176  locks (i.e. see FIG. 15A) in and records all wages/plays made by the players  9  at both the first and second levels  10  and  20  of play. The system  176  also checks to see whether each player satisfied the rule where the player must satisfy the contingency of the first level  10  of play in order to enter the second level  20  of play. In other words, the system  176  checks to see whether the player  9  made the respective play/purchase in the first level  10  of play in order to make the respective wager in the second level  20  of play. If a player  9  has not satisfied the contingency in the first level  10  of play, the system  176  flags the dealer to invalidate the wager made in the second level  20  of play and notifies the dealer to return the wager made by that player  9  in the second level  20  of play. 
     The dealer collects the chips placed on the circular or wager areas  6 ,  7 , and  8 , and, in exchange for the chips, the dealer deals/provides the players  9  with the corresponding $1.00, $2.00, and $5.00 TRILOGY™ lottery ticket  108 . As shown in FIGS. 16 and 16A, the respective tickets  108  are dispensed from a respective ticket dispenser  172  or a respective ticket chute  173 . The hopper for each ticket dispenser  172  may be located on a ticket roll  109  or on a perforated or stack of tickets  108  in a computer/ticket vault  174  as shown in FIGS. 15 and 15A. The chutes  173  are located on the table as shown in FIG.  16 A. The computer/ticket vault  174  contains at least the computer  176  for monitoring game activity and for communicating with and networking to a wide area or house computer, a ticket vault  177 , a ticket scanner  178 , and a ticket dispenser  172 . The dealer collects the chips placed and wagered on the circular or wager areas  16 ,  17 , and  18 , and the dealer respectively places them in the larger table jackpot circular areas  22 ,  24 , and  26 . The computer system  176  collects all ticket sales and accounting information and sends the progressive jackpot information to retailer computers at retailers for display of progressive jackpots on video monitors at the retailer locations. Only when a bar code  158  of a ticket  108  is scanned by a retailer computer, then that ticket  108  is activated as a live ticket sale recorded by the computer system  176 . 
     A play tracking component(s) is/are coupled to a lottery play area for first level  10  and to a jackpot game play area for second level  20  for tracking play made by each of the players  9 . For example, FIG. 14A shows a light feature  240  that exists for each of the circular or wager areas  6 ,  7 ,  8 ,  16 ,  17 , and  18  for the present invention. This light feature  240  has a sensor  242  that senses whether a chip was placed thereon when the dealer activated the button or switch  185 . If the sensor  242  sensed a chip at the corresponding circular or wager area when the button or switch  185  was activated, then a light or light bulb  244  is activated and is shone through to show that a chip was placed thereon. The light feature  240  also has a flashing light component (i.e. not shown) coupled thereto which is activated to flash the light  244  to indicate the winning player  9  for a particular game at a particular came level  10  or  20 . The players then play their respective TRILOGY™ lottery tickets  108 . The light  244  in the second level  20  of play (i.e. circular/wager area  16 ,  17 , or  18 ) activate only if the respective light  244  in the first level  10  of play (i.e the respective circular/wager area  6 ,  7 , or  8 ) was activated. This method of activating the light feature  244  provides the check by the computer system as to whether the player  9  has made the appropriate play/purchase in the first level  10  of play in order to enter and wager in the second level  20  of play. 
     FIGS. 14B and 14C show that each light feature  240  near the circular or areas  6 ,  7 , and  8  may also have a color light near it or within it. A color coding scheme  247  is shown in FIG.  14 D. Each color of the color coding scheme  247  represents an instant win amount. If a player purchases/plays the ticket  108  and the player wins a certain instant win amount on the ticket  108 , then the corresponding color light from the color light setup  245 A or  245 B of the color coding scheme  247  is lit. The color coding scheme  247  in FIG. 14D is an example which shows the colors defined or represented as follows: 1) a yellow color light is a $1.00 win; 2) a blue color light is a $2.00 win; 3) a green color light is a $3.00 win; 4) a red color light is a $5.00 win; 5) a brown color light is a $10.00 win; 6) a gray color light is a $15.00 win; 7) a pink color light is a $20.00 win; 8) a purple color light is a $25.00 win; 9) an orange color light is a $100.00 win. FIG. 14B shows that each color light  245 A represents one of the nine. win possibilities, and the color lights  245 A entirely surround each light feature  240 . Alternatively, FIG. 14C shows that a color light bulb(s)  245 B within the light feature  240 . The color light bulb(s)  245 B is/are able to light up one of the color lights that represent the nine win possibilities when the corresponding win possibility occurs. When a player wins one of the instant win amounts on a particular dollar amount ticket  108 , the corresponding circular or wager area  6 ,  7 , or  8  is flashed and the colored light  245 A or  245 B corresponding to the respective win amount is lit at the player&#39;s area. For example, if a player won $25.00 on a $2.00 TRILOGY™ lottery ticket  108 , then the light at the circular or wager area  7  is flashed and the purple light  245 A or  245 B of the light feature  240  at circular or wager area  7  is lit at that player&#39;s play area or station. As another example, if a player won $100.00 on a $5.00 TRILOGY™ lottery ticket  108 , then the light at the circular or wager area  8  is flashed and the orange light  245 A or  245 B of the light feature  240  at circular or wager area  8  is lit at that player&#39;s play area or station. 
     When the dealer collects the chips placed on the circular or wager areas  6 ,  7 , and  8  and exchanges them for the tickets  108 , the dealer also collects the chips placed or wagered on the circular or wager areas  16 ,  17 , and  18  and places them onto the respective table jackpot area  22 ,  24 , and  26  as shown in FIGS. 14,  16 , and  16 A. In other words, the chips placed on the circular or wager area  16  are gathered and placed into the table jackpot circular area  22 , and the chips placed on the circular or wager area  17  are gathered and placed into the table jackpot circular area  24 . Furthermore, the chips placed on the circular or wager area  18  are gathered and placed into the table jackpot circular area  26 . 
     A method is used for determining who the winner is for the table jackpot in the second level  20  of play. One embodiment method for determining who the table jackpot winner is for the second level  20  of play is disclosed as follows: For each dollar amount TRILOGYυ lottery ticket play, the highest TRILOGY™ ticket  108  determines who wins the table jackpot in the second level  20  of play from the respective jackpot circular area  22 ,  24 , or  26 . For example, the highest winning TRILOGY™ lottery ticket  108  is made to determine the winner of the table jackpot in the second level  20  of play from the respective jackpot circular area  22 ,  24 , or  26 . If the winning TRILOGYυ lottery ticket  108  of two players are tied, then the table jackpot in circular area  22 ,  24 , or  26  is split among the winners or the pot rides until the pot is won by a player. The amounts of chips remain in the table jackpot and a percentage of the table jackpot may or may not be provided to the progressive jackpot  222 ,  224 , or  226  as shown in FIGS. 17 and 17A. The game may be defined such that if no players have a winning ticket, then the table jackpot in circular area  22 ,  24 , or  26  pushes. Alternatively, non-winning combinations for the TRILOGY™ lottery ticket game may be structured or ordered in a hierarchy such that a winner for at least the table jackpot in circular area  22 ,  24 , or  26  is determined. Other methods of determining how a player wins the table jackpot from the circular areas  22 ,  24 , or  26  exists, and other such methods will be discussed later in this specification. The present invention is not limited to the methods of determining a table jackpot winner disclosed in this specification, and other suitable methods may be used with the present invention in determining who the winner is for the table jackpot in the second level  20  of play. When a player wins a table jackpot, the player&#39;s respective light feature  240  at circular or wager area  16 ,  17 , or  18  depending on which jackpot was won starts flashing to indicate to the dealer that the player is the winner of that respective jackpot. 
     For example, if a player won the table jackpot for the $1.00 TRILOGY™ lottery ticket play, then the light feature  240  at circular area  16  for that player would flash. Each ticket  108  submitted for redeeming the table jackpot win may be rescan by the dealer or game controller (i.e. computer dealer, etc.) for verification that the ticket  108  was in fact sold and activated as a live ticket  108  at the dealer&#39;s or game controller&#39;s table, that the ticket  108  is in fact a winning ticket, and that the ticket  108  has not been altered or modified in any manner. The winning ticket  108  may then dropped into a secured tab win box in the computer/ticket vault  174 . Furthermore, a ticket  108  purchased from an authorized retailer of the tickets  108  (dealer, game controller, etc.) at a table  170  or  170 A that bears a win not paid at the table (i.e. such as a house progressive jackpot, a table jackpot, any other jackpot, etc.) may be valid only where tickets  108  are sold by an authorized retailer and where the retailer activated the ticket  108  as a live ticket  108 . The win or prize is paid only if the ticket  108  holds a win and the ticket  108  has not been altered or changed. After the retailer has verified the ticket  108 , the retailer pays the winner of these respective table jackpots, and the retailer or scanner software then deactivates the light features  240  and resets them on the respective circular or wager areas for a new play of the game. 
     Additionally, in the second level  20  of play, players may win a progressive jackpot for the respective dollar amount TRILOGY™ lottery ticket  108  that the player is playing. When the table jackpot amounts for the respective TRILOGY™ lottery ticket games are determined, then a percentage of (i.e. one chip from) the table jackpot is provided to the progressive jackpot  222 ,  224 , or  226 . This percentage amount of chips from the table jackpot circular areas  22 ,  24 , and  26  may be placed into the progressive jackpot chip drop  177  as shown in FIG.  16 A. If the player has a ticket  108  that has a triple seven (i.e. 7-7-7) combination thereon, then the player wins the respective dollar amount TRILOGY™ lottery ticket jackpot  222 ,  224 , or  226 . Alternatively, the player may play a jackpot symbol game in order to win the progressive jackpot. Referring to FIGS. 24,  25 , and  26 , the method discloses that a TRILOGY™ lottery ticket  108  which has a jackpot symbol  257  printed thereon provides an opportunity for the player with that ticket  108  to play a jackpot symbol game in order to win the progressive jackpot. If a ticket  108  does not have the symbol  257 , then the player does not have the opportunity to play for the progressive jackpot. FIG. 24 shows a ticket  108  with the jackpot symbol  257 . If a ticket  108  does have the symbol  257 , then the player&#39;s number  9  at the table  170  or  170 A and on the overhead monitor  190  or  190 A will begin to flash. FIG. 25 shows the overhead monitor  190  with monitor windows  258 A wherein each window  258 A has a blinking prize light  258 B that will randomly blink one at a time at a predetermined rate, and FIG. 26 shows a prize wheel  259  having various prize areas  259 A each area  259 A having a light  259 B that is able to light up and then turn off one at a time at a certain rate making it appear to the player as though the light is rotating around or randomly moving around the prize wheel  259  in a circle at a predetermined rate. The player presses the respective flashing table jackpot button  23 A,  25 A, or  27 A as shown in FIG. 29 within a predetermined number of seconds (i.e.five (5) seconds) to stop the randomly generated blinking prize window light  258 B (i.e. FIG. 25) on a particular window  258 A or the rotating or randomly moving light  259 B on a particular prize area  259 A on the prize wheel  259  (i.e. shown in FIG. 26) reflecting to the player his/her selected prize. By timely stopping the blinking light  258 B or the moving light  259 B, the player may end up selecting and winning the progressive jackpot prize or a consolation prize (CP) or may select a bust window  258 A or  259 A in which the player wins nothing. The progressive or consolation prizes that equate to a designated prize amount may be paid at the table  170  or  170 A by the retailer&#39;s dealer/game controller. The consolation prizes (CP) that are won from the jackpot symbol game are instantly deducted from the corresponding total progressive jackpot  222 ,  224 , or  226  displayed on the overhead monitor  190  or  190 A. These jackpots  222 ,  224 , and  226  increase as additional play of the game continues until the respective jackpot is won by a player. This jackpot symbol game may be played by the player at the table  170  or  170 A or at other designated locations at a later time. 
     For example, in FIGS. 17 and 17A, if the player has a $1.00 TRILOGY™ lottery ticket  108  that has a triple seven (i.e. 7-7-7) combination thereon, then the player wins the $1.00 game house progressive jackpot  222  which is shown as the amount of $675.00. In FIGS. 17 and 17A, if the player has a $2.00 TRILOGY™ lottery ticket  108  that has a triple seven (i.e. 7-7-7) combination thereon, then the player wins the $2.00 game house progressive jackpot  224  which is shown as the amount of $1,575.00. If the player has a $5.00 TRILOGY™ lottery ticket  108  that has a triple seven (i.e. 7-7-7) combination thereon, then the player wins the $5.00 game house progressive jackpot  226  which is shown as the amount of $4,920.00. The progressive jackpot may be a house progressive jackpot (i.e. compilation of amounts from a number of TRILOGY™ game tables  170  or  170 A in a house) or a wide area progressive game (i.e. compilation of amounts from a number of tables  170  or  170 A at a number of locations). 
     Other methods used with the present invention in determining who the winner is for the table jackpot in the second level  20  of play are disclosed as follows. These methods provide randomly printed playing cards from ace to king covering the four suits (i.e. spade, hearts, diamonds, clubs) of regular playing cards on the backs of the TRILOGY™ lottery tickets  108  such as shown in FIGS. 18 to  21 . Various playing card games, such as the ones disclosed below, are used to determine the winner for the table jackpot in the second level  20 . Therefore, the game must be played by at least a minimum of two persons (i.e. one or more players playing against the dealer/house as a house banked game or two or more players playing against each other in order to avoid play of a house-banked game). 
     Other monitors are used in conjunction with the present invention so that the dealer, the players, and other viewers are able to monitor and view play of the game. FIG. 16A shows a monitor  179  for the dealer (i.e. dealer monitor  179 ). The dealer monitor  179  allows the dealer to monitor the players and play of the game as it progresses. The dealer monitor  179  aids the dealer in knowing which tickets  108  need to be provided to which players. The dealer monitor  179  may display the tickets  108  being purchased/dispensed by the corresponding players and indicates to the dealer the corresponding win amounts. The dealer monitor  179  is able to display the color lights  245 A or  245 B for the color coding scheme  247 . The dealer monitor  179  also flags players that have not satisfied the contingency of the first level  10  of play in order to enter the second level  20  of play. 
     FIGS. 17 and 17A show electronic monitors  190  and  190 A for the players and other viewers. These monitors  190  and  190 A are typically mounted overhead so that the players/viewers are able to easily monitor and view play of the game. FIG. 17 is a display of the table  170  and the corresponding play in FIG. 16 while FIG. 17A is a display of the table  170 A and the corresponding play in FIG.  16 A. These monitors  190  and  190 A show the tickets  108  being purchased/dispensed by the corresponding players and/or indicate the respective win amounts shown. The bar code  158  of each ticket  108  is read by a scanner as the ticket  108  is dispensed by the ticket dispenser  172 , and the monitor  190  or  190 A displays indices on the front face of the ticket  108  and/or the corresponding win amounts. Therefore, players do not necessarily have to remove the coverings on the tickets  108  in order to find out whether or not they are winners since the monitor  190  or  190 A is able to display this information for the players/viewers. Additionally, after reading the bar code(s)  158 , the scanner sends the ticket information to the house computer, which, in turn, sends the information to a host computer. Also, the monitors  190  and  190 A are able to display the color lights  245 A or  245 B for the color coding scheme  247  in determining whether he/she is a winner and the amounts that he/she has won. The monitors  190  and  190 A are able to indicate the players that have not satisfied the contingency of the first level  10  of play in order to enter the second level  20  of play. 
     B. Second Embodiment of TRILOGY™ Multiple Level Game (High/Low Playing Card Game). 
     A second embodiment of the TRILOGY™ lottery ticket game having multiple levels of game play is identical to the first embodiment except that the method of determining the winner for the table jackpot (i.e. circular areas  22 ,  24 , or  26 ) is different. Instead of determining the winner of the table jackpot in the second level  20  on the highest TRILOGY™ ticket  108 , a high/low playing card game is used. Referring to FIGS. 27 and 28, two dice  300  and  310  are initially used before playing the high/low playing card game. The die  300  has the letters H and L imprinted thereon wherein the roll of a H represents a High card game that is to be played and the roll of a L represents that a Low card game is to be played. The die  310  has the letters S and R imprinted thereon. The roll of a S on the die  310  represents that the table jackpot is to be split among the players in the event of a tie, and the roll of a R on the die  310  represents that the table jackpot is to ride to the next round of play in the event of a tie. Alternatively, cards may be used to determine whether the jackpot is split or rides. Referring to FIG. 18, a back of a TRILOGY™ ticket  108  shows a playing card face  255  randomly printed thereon (i.e. can be any card from ace to king and of any suit). The back of the ticket  108  shows some of the general areas as stated before such as area  130  that defines the jackpot wins, area  138  that defines the instant wins, and bar codes  158 . FIG. 18 shows the playing card face  255  as the ace of spades (i.e. the highest playing card face). A high/low playing card game is used to determine who wins the table jackpot in the second level  20  of play from the respective jackpot circular area  22 ,  24 , or  26  for the respective dollar amount TRILOGY™ ticket  108 . Either the highest or lowest card may be used to determine the respective winner. In other words, the player with the highest playing card face  255  wins the corresponding table jackpot if a highest playing card game is used, and the player with the lowest playing card face  255  wins the corresponding table jackpot if a lowest playing card game is used. Any ties in the high/low playing card game splits (i.e. S is rolled on die  310 ) or pushes/rides (i.e. R is rolled on die  310 ) the respective table jackpot until that jackpot is won by one player. Therefore, the game must be played by a minimum of at least two persons (i.e. one or more players playing against the dealer/house as a house banked game or two or more players playing against each other in order to avoid play of a house-banked game). 
     C. Third Embodiment of TRILOGY™ Multiple Level Game (Closest to 21 Playing Card Game). (A Game of Skill or Chance) 
     A third embodiment of the TRILOGY™ lottery ticket game having multiple levels of game play uses a closest to twenty-one (21) playing card game to determine the winner for the table jackpot (i.e. circular areas  22 ,  24 , or  26 ). The die  310  has the letters S and R imprinted thereon, and the die  310  is initially rolled. The roll of a S on the die  310  represents that the table jackpot is to be split among the players in the event of a tie, and the roll of a R on the die  310  represents that the table jackpot is to ride/push to the next round of play in the event of a tie. Alternatively, cards may be used to determine whether the jackpot is split or rides. Referring to FIG. 19, a back of a TRILOGY™ ticket  108  shows two playing card faces  255  randomly printed thereon (i.e. can be any card from ace to king and of any suit or a wild card or joker, etc.). The back of the ticket  108  may show some of the general areas as stated before such as area  130  that defines the jackpot wins, area  138  that defines the instant wins, and bar codes  158 . A closest to  21  playing card game is used to determine who wins the table jackpot in the second level  20  of play from the respective jackpot circular area  22 ,  24 , or  26  for the respective dollar amount TRILOGY™ ticket  108 . Therefore, the player with the highest cards  255  closest to  21  wins the table jackpot in the second level  20  of play from the respective jackpot circular area  22 ,  24 , or  26  for the respective dollar amount TRILOGY™ ticket  108 . Any ties in the closest to  21  playing card game splits (i.e. S is rolled on die  310 ) or pushes/rides (i.e. R is rolled on die  310 ) the respective table jackpot until that jackpot is won by one player. Therefore, the game must be played by a minimum of at least two persons(i.e. one or more players playing against the dealer/house as a house banked game or two or more players playing against each other in order to avoid play of a house-banked game). Alternatively, the two playing card faces  255  on the ticket  108  as shown in FIG. 19 could be used to play a regular  21  playing card game wherein the player may request and receive additional card(s) from an outside deck(s) in order to play out the regular  21  card game. 
     D. Fourth Embodiment of TRILOGY™ Multiple Level Game (5 Card Stud Poker Playing Card Game). (A Game of Skill) 
     A fourth embodiment of the TRILOGY™ lottery ticket game having multiple levels of game play uses a five (5) card stud poker playing card game to determine the winner for the table jackpot (i.e. circular areas  22 ,  24 , or  26 ). Referring to FIG. 20, a back of a TRILOGY™ ticket  108  shows four playing card faces  255  randomly printed thereon (i.e. can be any card from ace to king and of any suit or a wild card or joker, etc.). The back of the ticket  108  may show some of the general areas as stated before such as area  130  that defines the jackpot wins, area  138  that defines the instant wins, and bar codes  158 . The die  310  may have the letters S and R imprinted thereon, and the die  3   10  is initially rolled. The roll of a S on the die  310  represents that the table jackpot is to be split among the players in the event of a tie, and the roll of a R on the die  310  represents that the table jackpot is to ride/push to the next round of play in the event of a tie. Alternatively, cards or other methods may be used to determine whether the jackpot is split or rides. 
     A 5 card stud poker playing card game is used to determine who wins the table jackpot in the second level  20  of play from the respective jackpot circular area  22 ,  24 , or  26  for the respective dollar amount TRILOGY™ ticket  108 . One or more cards may be dealt face up or down by the dealer to each player playing the second level  20  of game play, and any one of the cards dealt to the player may be used with the four playing card faces  255  on the ticket  108  to make a five card hand. The table is then open at which time players may fold or bet on his/her poker hand against the other players for the respective game in the second level  20  of game play. Each table jackpot in circular areas  22 ,  24 , and  26  respectively builds with each corresponding table jackpot bet. This game is played in the same manner as normal five card stud poker except a five of a kind would be considered the highest winning hand. When the one card is flipped over, the player with the highest poker hand wins the table jackpot in the second level  20  of play from the respective jackpot circular area  22 ,  24 , or  26  for the respective dollar amount TRILOGY™ ticket game. Any ties in the 5 card stud poker playing card game splits (i.e. S is rolled on die  310 ) or pushes/rides (i.e. R is rolled on die  310 ) the respective table jackpot until that jackpot is won by one player. Therefore, the game must be played by a minimum of one player playing against the dealer/house as a house banked game, or the game must be played by a minimum of two players in order to avoid play of a house-banked game. 
     E. Fifth Embodiment of TRILOGY™ Multiple Level Game (5 Card Stud Poker Playing Card Game). (A Game of Skill). 
     A fifth embodiment of the TRILOGY™ lottery ticket game having multiple levels of game play uses a five (5) card stud poker playing card game to determine the winner for the table jackpot (i.e. circular areas  22 ,  24 , or  26 ). Referring to FIG. 21, a back of a TRILOGY™ ticket  108  shows three playing card faces  255  randomly printed thereon (i.e. can be any card from ace to king and of any suit). The back of the ticket  108  may show some of the general areas as stated before such as area  130  that defines the jackpot wins, area  138  that defines the instant wins, and bar codes  158 . The die  310  may be initially rolled. As stated earlier, the roll of a S on the die  3   10  represents that the table jackpot is to be split among the players in the event of a tie, and the roll of a R on the die  310  represents that the table jackpot is to ride/push to the next round of play in the event of a tie. Alternatively, cards or other methods may be used to determine whether the jackpot is split or rides. 
     A 5 card stud poker playing card game is used to determine who wins the table jackpot in the second level  20  of play from the respective jackpot circular area  22 ,  24 , or  26  for the respective dollar amount TRILOGY™ ticket  108 . Two or more cards may be dealt face up or face down to the player or the players&#39; “community card pool”. Each player plays his/her three cards on the back of ticket  108  and any two cards dealt from a standard deck of cards to the player or the players&#39; community card pool to make a five card poker hand, or two or more cards are dealt face up or down by the dealer to each player playing the second level  20  of game play and any two cards dealt may be used with the three playing card faces  255  on the ticket  108  to make a five card hand. The table is then open at which time players may fold or bet on his/her poker hand against the other players for the respective game in the second level  20  of game play. Each table jackpot in circular areas  22 ,  24 , and  26  respectively builds with each corresponding table jackpot bet. This game is played in the same manner as normal five card stud poker except a five of a kind would be considered the highest winning hand. When the two cards are flipped over, the player with the highest poker hand wins the table jackpot in the second level  20  of play from the respective jackpot circular area  22 ,  24 , or  26  for the respective dollar amount TRILOGY™ ticket game. Any ties in the  5  card stud poker playing card game splits (i.e. S is rolled on die  310 ) or pushes/rides (i.e. R is rolled on die  310 ) the respective table jackpot until that jackpot is won by one player. Therefore, the game must be played by a minimum of at least two persons (i.e. one or more players playing against the dealer/house as a house banked game or two or more players playing against each other in order to avoid play of a house-banked game). 
     F. Various Other Embodiments of TRILOGY™ Multiple Level Game 
     Various other embodiments of the TRILOGY™ multiple level game, and many other variations of the game for determining the winner(s) of the second level  20  of play exist. For example, other playing card games, such as Draw Poker, Omaha Hi/Lo, Hi/Lo Stud, and Texas Hold &#39;Em, etc. may be used with the present invention. Other suitable games, such as various dice games, may also be used. The present invention is not in any way limited to the particular game or games disclosed in this specification, and any suitable game or games may be used with the present invention. In particular, the present invention is not in any way limited to the particular game or games for determining the winner for the second level  20  of game play, and any suitable game that determines a single winner for the second level  20  of game play may be used with the present invention. In Sections III(D) and (E) of this specification, two examples of a  5  card stud poker game were disclosed. However, many variations of a poker game may be played using different numbers of playing card faces  255  on the ticket  108  along with various numbers of cards dealt either face up or down to play various versions of poker. 
     G. Electronic Version of TRILOGY™ Multiple Level Game 
     FIG. 22 shows that an electronic machine  250  may be used in conjunction with the TRILOGY™ lottery ticket game. The machine  250  may be a dispensing apparatus for the tickets  108 . The machine  250  reads the bar codes  158  of the tickets  108  as they are being dispensed. The machine  250  has a screen  260  that shows a simulated TRILOGY™ multiple level game table display  270  similar to the table  170  in FIG. 16 or the table  170 A in FIG.  16 A. The table display  270  shows the play of the player standing at the electronic machine  250  as well as all of the other players at other electronic machines  250 . Referring to FIG. 23, a number of electronic machines  250  are networked together via a central computer  251  so that a number of players are able to play the TRILOGY™ multiple level game. The TRILOGY™ multiple level game is played in the same manner as the manual version (i.e. with dealer) except that the dealer is the computer and all of the features are handled electronically. Therefore, in the electronic version, the game is played by a minimum of one person and the computer. 
     The machine  250  may dispense the tickets  108 , or it may be able to display the playing indices  111  and the winning indicators  124 ,  126 , and  128  on the front side of the ticket  108  being read. The machine  250  may be a fully electronic version wherein the TRILOGY™ lottery ticket game is played electronically and no tickets  108  are dispensed. The machine  250  is also able to display the winner, the respective winning indices, and winning amounts for the first level  10  and second level  20  of game play. The TRILOGY™ multiple level game is not limited to implementation as to what has just been described, and any suitable implementation may be used to carry out the TRILOGY™ multiple level game. 
     H. House Payment 
     The house may collect revenues from players in two ways. The first way is for the house to collect the difference of the ticket sale price less a percentage (i.e. such as 80%) of total amount of ticket price allocated for prizes to the players. The house pays all of its costs and expenses including ticket paper and license fees incurred by the house from its remaining percentage (i.e. such as 20%) of the ticket sale price. The second way is for the house to collect a percentage (i.e. such as 50%) of each progressive jackpot drop generated from the table jackpot. The house pays all of its costs and expenses incurred including game license fee, costs incurred by the house for the ticket game(s) and card game(s) and software communications from its percentage. 
     The preferred embodiment of the invention is described above in the Figures and Detailed Description. Unless specifically noted, it is the intention of the inventor that the words and phrases in the specification and claims be given the ordinary and accustomed meanings to those of ordinary skill in the applicable art(s). The foregoing description of a preferred embodiment and best mode of the invention known to applicant at the time of filing the application has been presented for the purposes of illustration and description. It is not intended to be exhaustive or to limit the invention to the precise form disclosed, and many modifications and variations are possible in the light of the above teaching. The embodiment was chosen and described in order to best explain the principles of the invention and its practical application and to enable others skilled in the art to best utilize the invention in various embodiments and with various modifications as are suited to the particular use contemplated.