Patent Publication Number: US-2022222869-A1

Title: Method and device for presenting synthesized reality companion content

Description:
CROSS REFERENCE TO RELATED APPLICATIONS 
     This application claims priority to U.S. provisional patent application No. 62/620,326, filed on Jan. 22, 2018, U.S. provisional patent application No. 62/734,050, filed on Sep. 20, 2018, International patent application number PCT/US2019/014225, filed on Jan. 18, 2019, and U.S. non-provisional patent application Ser. No. 16/963,308, filed on Jul. 20, 2020, which are hereby incorporated by reference in their entireties. 
    
    
     TECHNICAL FIELD 
     The present disclosure generally relates to synthesized reality (SR) content consumption, and in particular, to systems, methods, and devices for presenting SR companion content. 
     BACKGROUND 
     Virtual reality (VR) and augmented reality (AR) are becoming more popular due to their remarkable ability to alter a user&#39;s perception of the world. For example, VR and AR are used for learning purposes, gaming purposes, content creation purposes, social media and interaction purposes, or the like. These technologies differ in the user&#39;s perception of his/her presence. VR transposes the user into a virtual space so their VR perception is different from his/her real-world perception. In contrast, AR takes the user&#39;s real-world perception and adds something to it. 
     These technologies are becoming more commonplace due to, for example, miniaturization of hardware components, improvements to hardware performance, and improvements to software efficiency. As one example, a user may experience AR content superimposed on a live video feed of the user&#39;s setting on a handheld display (e.g., an AR-enabled mobile phone or tablet with video pass-through). As another example, a user may experience AR content by wearing a head-mounted device (HMD) or head-mounted enclosure that still allows the user to see his/her surroundings (e.g., glasses with optical see-through). As yet another example, a user may experience VR content by using an HMD that encloses the user&#39;s field-of-view and is tethered to a computer. 
    
    
     
       BRIEF DESCRIPTION OF THE DRAWINGS 
       So that the present disclosure can be understood by those of ordinary skill in the art, a more detailed description may be had by reference to aspects of some illustrative implementations, some of which are shown in the accompanying drawings. 
         FIG. 1A  is a block diagram of an example operating architecture in accordance with some implementations. 
         FIG. 1B  is a block diagram of another example operating architecture in accordance with some implementations. 
         FIG. 2  is a block diagram of an example controller in accordance with some implementations. 
         FIG. 3  is a block diagram of an example electronic device in accordance with some implementations. 
         FIG. 4  is a block diagram of an example display device in accordance with some implementations. 
         FIG. 5  illustrates an example content timeline in accordance with some implementations. 
         FIGS. 6A-6D  illustrate example playback scenarios in accordance with some implementations. 
         FIG. 7  is a flowchart representation of a method of presenting SR companion content in accordance with some implementations. 
         FIG. 8  is a flowchart representation of a method of presenting SR companion content in accordance with some implementations. 
     
    
    
     In accordance with common practice the various features illustrated in the drawings may not be drawn to scale. Accordingly, the dimensions of the various features may be arbitrarily expanded or reduced for clarity. In addition, some of the drawings may not depict all of the components of a given system, method or device. Finally, like reference numerals may be used to denote like features throughout the specification and figures. 
     SUMMARY 
     Various implementations disclosed herein include devices, systems, and methods for presenting synthesized reality (SR) companion content. According to some implementations, the method is performed at a device including non-transitory memory and one or more processors coupled with the non-transitory memory. The method includes: while causing presentation of video content having a current plot setting, receiving a user input indicating a request to explore the current plot setting; obtaining SR content associated with the current plot setting in response to receiving the user input; causing presentation of the SR content associated with the current plot setting; receiving one or more user interactions with the SR content; and adjusting the presentation of the SR content in response to receiving the one or more user interactions with the SR content. 
     In accordance with some implementations, a device includes one or more processors, a non-transitory memory, and one or more programs; the one or more programs are stored in the non-transitory memory and configured to be executed by the one or more processors and the one or more programs include instructions for performing or causing performance of any of the methods described herein. In accordance with some implementations, a non-transitory computer readable storage medium has stored therein instructions, which, when executed by one or more processors of a device, cause the device to perform or cause performance of any of the methods described herein. In accordance with some implementations, a device includes: one or more processors, a non-transitory memory, and means for performing or causing performance of any of the methods described herein. 
     DESCRIPTION 
     Numerous details are described in order to provide a thorough understanding of the example implementations shown in the drawings. However, the drawings merely show some example aspects of the present disclosure and are therefore not to be considered limiting. Those of ordinary skill in the art will appreciate that other effective aspects and/or variants do not include all of the specific details described herein. Moreover, well-known systems, methods, components, devices and circuits have not been described in exhaustive detail so as not to obscure more pertinent aspects of the example implementations described herein. 
     A physical setting refers to a world that individuals can sense and/or with which individuals can interact without assistance of electronic systems. Physical settings (e.g., a physical forest) include physical elements (e.g., physical trees, physical structures, and physical animals). Individuals can directly interact with and/or sense the physical setting, such as through touch, sight, smell, hearing, and taste. 
     In contrast, a synthesized reality (SR) setting refers to an entirely or partly computer-created setting that individuals can sense and/or with which individuals can interact via an electronic system. In SR, a subset of an individual&#39;s movements is monitored, and, responsive thereto, one or more attributes of one or more virtual objects in the SR setting is changed in a manner that conforms with one or more physical laws. For example, a SR system may detect an individual walking a few paces forward and, responsive thereto, adjust graphics and audio presented to the individual in a manner similar to how such scenery and sounds would change in a physical setting. Modifications to attribute(s) of virtual object(s) in a SR setting also may be made responsive to representations of movement (e.g., audio instructions). 
     An individual may interact with and/or sense a SR object using any one of his senses, including touch, smell, sight, taste, and sound. For example, an individual may interact with and/or sense aural objects that create a multi-dimensional (e.g., three dimensional) or spatial aural setting, and/or enable aural transparency. Multi-dimensional or spatial aural settings provide an individual with a perception of discrete aural sources in multi-dimensional space. Aural transparency selectively incorporates sounds from the physical setting, either with or without computer-created audio. In some SR settings, an individual may interact with and/or sense only aural objects. 
     One example of SR is virtual reality (VR). A VR setting refers to a simulated setting that is designed only to include computer-created sensory inputs for at least one of the senses. A VR setting includes multiple virtual objects with which an individual may interact and/or sense. An individual may interact and/or sense virtual objects in the VR setting through a simulation of a subset of the individual&#39;s actions within the computer-created setting, and/or through a simulation of the individual or his presence within the computer-created setting. 
     Another example of SR is mixed reality (MR). A MR setting refers to a simulated setting that is designed to integrate computer-created sensory inputs (e.g., virtual objects) with sensory inputs from the physical setting, or a representation thereof. On a reality spectrum, a mixed reality setting is between, and does not include, a VR setting at one end and an entirely physical setting at the other end. 
     In some MR settings, computer-created sensory inputs may adapt to changes in sensory inputs from the physical setting. Also, some electronic systems for presenting MR settings may monitor orientation and/or location with respect to the physical setting to enable interaction between virtual objects and real objects (which are physical elements from the physical setting or representations thereof). For example, a system may monitor movements so that a virtual plant appears stationery with respect to a physical building. 
     One example of mixed reality is augmented reality (AR). An AR setting refers to a simulated setting in which at least one virtual object is superimposed over a physical setting, or a representation thereof. For example, an electronic system may have an opaque display and at least one imaging sensor for capturing images or video of the physical setting, which are representations of the physical setting. The system combines the images or video with virtual objects, and displays the combination on the opaque display. An individual, using the system, views the physical setting indirectly via the images or video of the physical setting, and observes the virtual objects superimposed over the physical setting. When a system uses image sensor(s) to capture images of the physical setting, and presents the AR setting on the opaque display using those images, the displayed images are called a video pass-through. Alternatively, an electronic system for displaying an AR setting may have a transparent or semi-transparent display through which an individual may view the physical setting directly. The system may display virtual objects on the transparent or semi-transparent display, so that an individual, using the system, observes the virtual objects superimposed over the physical setting. In another example, a system may comprise a projection system that projects virtual objects into the physical setting. The virtual objects may be projected, for example, on a physical surface or as a holograph, so that an individual, using the system, observes the virtual objects superimposed over the physical setting. 
     An augmented reality setting also may refer to a simulated setting in which a representation of a physical setting is altered by computer-created sensory information. For example, a portion of a representation of a physical setting may be graphically altered (e.g., enlarged), such that the altered portion may still be representative of but not a faithfully-reproduced version of the originally captured image(s). As another example, in providing video pass-through, a system may alter at least one of the sensor images to impose a particular viewpoint different than the viewpoint captured by the image sensor(s). As an additional example, a representation of a physical setting may be altered by graphically obscuring or excluding portions thereof. 
     Another example of mixed reality is augmented virtuality (AV). An AV setting refers to a simulated setting in which a computer-created or virtual setting incorporates at least one sensory input from the physical setting. The sensory input(s) from the physical setting may be representations of at least one characteristic of the physical setting. For example, a virtual object may assume a color of a physical element captured by imaging sensor(s). In another example, a virtual object may exhibit characteristics consistent with actual weather conditions in the physical setting, as identified via imaging, weather-related sensors, and/or online weather data. In yet another example, an augmented reality forest may have virtual trees and structures, but the animals may have features that are accurately reproduced from images taken of physical animals. 
     Many electronic systems enable an individual to interact with and/or sense various SR settings. One example includes head mounted systems. A head mounted system may have an opaque display and speaker(s). Alternatively, a head mounted system may be designed to receive an external display (e.g., a smartphone). The head mounted system may have imaging sensor(s) and/or microphones for taking images/video and/or capturing audio of the physical setting, respectively. A head mounted system also may have a transparent or semi-transparent display. The transparent or semi-transparent display may incorporate a substrate through which light representative of images is directed to an individual&#39;s eyes. The display may incorporate LEDs, OLEDs, a digital light projector, a laser scanning light source, liquid crystal on silicon, or any combination of these technologies. The substrate through which the light is transmitted may be a light waveguide, optical combiner, optical reflector, holographic substrate, or any combination of these substrates. In one embodiment, the transparent or semi-transparent display may transition selectively between an opaque state and a transparent or semi-transparent state. In another example, the electronic system may be a projection-based system. A projection-based system may use retinal projection to project images onto an individual&#39;s retina. Alternatively, a projection system also may project virtual objects into a physical setting (e.g., onto a physical surface or as a holograph). Other examples of SR systems include heads up displays, automotive windshields with the ability to display graphics, windows with the ability to display graphics, lenses with the ability to display graphics, headphones or earphones, speaker arrangements, input mechanisms (e.g., controllers having or not having haptic feedback), tablets, smartphones, and desktop or laptop computers. 
     While a user is watching a television (TV) episode or movie, he/she may wish to explore the current plot setting as an SR experience. However, SR content associated with the TV episode or movie may be unavailable or separate from the flat video content (e.g., a 2-dimensional or “flat” AVI, FLV, WMV, MOV, MP4, or the like file type). As such, the disclosed invention allows the user to seamlessly experience SR companion content while watching flat video content. According to some implementations, while watching the flat video content a subtle affordance or notification indicates that SR companion content associated with a current plot setting in the flat video content is available for the user to enter and/or explore. As such, the user transitions from watching the flat video content to an SR experience without having to separately search for and/or load the SR content and vice versa. 
     As one example, that SR companion content enables the user to inspect objects in the plot setting, fight villains, question characters in the plot setting, open doors and explore adjacent rooms, locomote within the plot setting, and/or the like. As another example, that SR companion content includes a task or mission associated with the plot setting for the user to perform in order to drive the plot forward such as retrieving an item associated with the plot setting or clearing a path in the plot setting of bad guys or debris for the protagonist of the video content. As yet another example, the SR companion content includes an educational aide or auxiliary information associated the video content such as an AR version of the Ho Chi Minh Trail or an AR battlefield map showing the location of military battalions while watching a documentary on the Vietnam War. As yet another example, the SR companion content leverages the user&#39;s current environs when providing a task for the user to perform in order to drive the plot forward such as collecting AR candies scattered around the user&#39;s living room to give to a protagonist in the video content. 
       FIG. 1A  is a block diagram of an example operating architecture  100 A in accordance with some implementations. While pertinent features are shown, those of ordinary skill in the art will appreciate from the present disclosure that various other features have not been illustrated for the sake of brevity and so as not to obscure more pertinent aspects of the example implementations disclosed herein. To that end, as a non-limiting example, the operating architecture  100 A includes an electronic device  120  and an optional display device  130 . 
     In some implementations, the electronic device  120  is configured to present the SR experience to a user. In some implementations, the electronic device  120  includes a suitable combination of software, firmware, and/or hardware. The electronic device  120  is described in greater detail below with respect to  FIG. 3 . According to some implementations, the electronic device  120  presents, via a display  122 , a synthesized reality (SR) experience to the user while the user is physically present within a physical setting  103  that includes a table  107  within the field-of-view  111  of the electronic device  120 . As such, in some implementations, the user holds the electronic device  120  in his/her hand(s). In some implementations, while presenting an augmented reality (AR) experience, the electronic device  120  is configured to present AR content (e.g., an AR cylinder  109 ) and to enable video pass-through of the physical setting  103  (e.g., including the table  107 ) on a display  122 . 
     In some implementations, the display device  130  is configured to present media content (e.g., video and/or audio content) to the user. In some implementations, the display device  130  corresponds to a television or a computing device such as a desktop computer, kiosk, laptop computer, tablet, mobile phone, wearable computing device, or the like. In some implementations, the display device  130  includes a suitable combination of software, firmware, and/or hardware. The display device  130  is described in greater detail below with respect to  FIG. 4 . 
       FIG. 1B  is a block diagram of an example operating architecture  100 B in accordance with some implementations. While pertinent features are shown, those of ordinary skill in the art will appreciate from the present disclosure that various other features have not been illustrated for the sake of brevity and so as not to obscure more pertinent aspects of the example implementations disclosed herein. To that end, as a non-limiting example, the operating architecture  100 B includes a controller  110 , an electronic device  120 , and an optional display device  130 . 
     In some implementations, the controller  110  is configured to manage and coordinate an SR experience for the user. In some implementations, the controller  110  includes a suitable combination of software, firmware, and/or hardware. The controller  110  is described in greater detail below with respect to  FIG. 2 . In some implementations, the controller  110  is a computing device that is local or remote relative to the physical setting  105 . For example, the controller  110  is a local server located within the physical setting  105 . In another example, the controller  110  is a remote server located outside of the physical setting  105  (e.g., a cloud server, central server, etc.). 
     In some implementations, the controller  110  is communicatively coupled with the electronic device  120  via one or more wired or wireless communication channels  144  (e.g., BLUETOOTH, IEEE 802.11x, IEEE 802.16x, IEEE 802.3x, etc.). In some implementations, the controller  110  is communicatively coupled with the display device  130  via one or more wired or wireless communication channels  142  (e.g., BLUETOOTH, IEEE 802.11x, IEEE 802.16x, IEEE 802.3x, etc.). In some implementations, the electronic device  120  is communicatively coupled with the display device  130  via one or more wired or wireless communication channels  146  (e.g., BLUETOOTH, IEEE 802.11x, IEEE 802.16x, IEEE 802.3x, etc.). 
     In some implementations, the electronic device  120  is configured to present the SR experience to the user  150 . In some implementations, the electronic device  120  includes a suitable combination of software, firmware, and/or hardware. The electronic device  120  is described in greater detail below with respect to  FIG. 3 . In some implementations, the functionalities of the controller  110  and/or the display device  130  are provided by and/or combined with the electronic device  120 . 
     According to some implementations, the electronic device  120  presents a synthesized reality (SR) experience to the user  150  while the user  150  is virtually and/or physically present within a physical setting  105 . In some implementations, while presenting an augmented reality (AR) experience, the electronic device  120  is configured to present AR content and to enable optical see-through of the physical setting  105 . In some implementations, while presenting a virtual reality (VR) experience, the electronic device  120  is configured to present VR content and to optionally enable video pass-through of the physical setting  105 . 
     In some implementations, the user  150  wears the electronic device  120  on his/her head such as a head-mounted device (HMD). As such, the electronic device  120  includes one or more displays provided to display the SR content. For example, the electronic device  120  encloses the field-of-view of the user  150 . As another example, the electronic device  120  slides into or otherwise attaches to a head mounted enclosure. In some implementations, the electronic device  120  is replaced with an SR chamber, enclosure, or room configured to present SR content in which the user  150  does not wear the electronic device  120 . 
     In some implementations, the display device  130  is configured to present media content (e.g., video and/or audio content) to the user  150 . In some implementations, the display device  130  corresponds to a television or a computing device such as a desktop computer, kiosk, laptop computer, tablet, mobile phone, wearable computing device, or the like. In some implementations, the display device  130  includes a suitable combination of software, firmware, and/or hardware. The display device  130  is described in greater detail below with respect to  FIG. 4 . 
       FIG. 2  is a block diagram of an example of the controller  110  in accordance with some implementations. While certain specific features are illustrated, those skilled in the art will appreciate from the present disclosure that various other features have not been illustrated for the sake of brevity, and so as not to obscure more pertinent aspects of the implementations disclosed herein. To that end, as a non-limiting example, in some implementations, the controller  110  includes one or more processing units  202  (e.g., microprocessors, application-specific integrated-circuits (ASICs), field-programmable gate arrays (FPGAs), graphics processing units (GPUs), central processing units (CPUs), processing cores, and/or the like), one or more input/output (I/O) devices  206 , one or more communication interfaces  208  (e.g., universal serial bus (USB), IEEE 802.3x, IEEE 802.11x, IEEE 802.16x, global system for mobile communications (GSM), code division multiple access (CDMA), time division multiple access (TDMA), global positioning system (GPS), infrared (IR), BLUETOOTH, ZIGBEE, and/or the like type interface), one or more programming (e.g., I/O) interfaces  210 , a memory  220 , and one or more communication buses  204  for interconnecting these and various other components. 
     In some implementations, the one or more communication buses  204  include circuitry that interconnects and controls communications between system components. In some implementations, the one or more I/O devices  206  include at least one of a keyboard, a mouse, a touchpad, a joystick, one or more microphones, one or more speakers, one or more image sensors, one or more displays, and/or the like. 
     The memory  220  includes high-speed random-access memory, such as dynamic random-access memory (DRAM), static random-access memory (SRAM), double-data-rate random-access memory (DDR RAM), or other random-access solid-state memory devices. In some implementations, the memory  220  includes non-volatile memory, such as one or more magnetic disk storage devices, optical disk storage devices, flash memory devices, or other non-volatile solid-state storage devices. The memory  220  optionally includes one or more storage devices remotely located from the one or more processing units  202 . The memory  220  comprises a non-transitory computer readable storage medium. In some implementations, the memory  220  or the non-transitory computer readable storage medium of the memory  220  stores the following programs, modules and data structures, or a subset thereof including an optional operating system  230  and a synthesized reality (SR) experience engine  240 . 
     The operating system  230  includes procedures for handling various basic system services and for performing hardware dependent tasks. In some implementations, the SR experience engine  240  is configured to manage and coordinate one or more SR experiences for one or more users (e.g., a single SR experience for one or more users, or multiple SR experiences for respective groups of one or more users). To that end, in various implementations, the SR experience engine  240  includes a data obtainer  242 , a tracker and locator engine  244 , a companion content obtainer  246 , a content management unit  248 , and a data transmitter  250 . 
     In some implementations, the data obtainer  242  is configured to obtain data (e.g., presentation data, user interaction data, sensor data, location data, etc.) from at least one of sensors in the physical setting  105 , sensors associated with the controller  110 , the electronic device  120 , and the display device  130 . To that end, in various implementations, the data obtainer  242  includes instructions and/or logic therefor, and heuristics and metadata therefor. 
     In some implementations, the tracker and locator engine  244  is configured to map the physical setting  105  and to track the position/location of at least one of the electronic device  120  and the display device  130  with respect to the physical setting  105 . To that end, in various implementations, the tracker and locator engine  244  includes instructions and/or logic therefor, and heuristics and metadata therefor. 
     In some implementations, the companion content obtainer  246  is configured to obtain (e.g., receive, retrieve, or generate) SR content (e.g., companion content correlated with the video content) associated with the video content presented to the user via the display device  130 . To that end, in various implementations, the companion content obtainer  246  includes instructions and/or logic therefor, and heuristics and metadata therefor. 
     In some implementations, the content management unit  248  is configured to manage and coordinate the video content (e.g., presented to the user via the display device  130 ) and the SR content associated with the video content (e.g., presented to the user by the electronic device  120 ). To that end, in various implementations, the content management unit  248  includes instructions and/or logic therefor, and heuristics and metadata therefor. 
     In some implementations, the data transmitter  250  is configured to transmit data (e.g., presentation data, location data, etc.) to at least one of the electronic device  120  and the display device  130 . To that end, in various implementations, the data transmitter  250  includes instructions and/or logic therefor, and heuristics and metadata therefor. 
     Although the data obtainer  242 , the tracker and locator engine  244 , the companion content obtainer  246 , the content management unit  248 , and the data transmitter  250  are shown as residing on a single device (e.g., the controller  110 ), it should be understood that in other implementations, any combination of the data obtainer  242 , the tracker and locator engine  244 , the companion content obtainer  246 , the content management unit  248 , and the data transmitter  250  may be located in separate computing devices. 
     Moreover,  FIG. 2  is intended more as a functional description of the various features which are present in a particular embodiment as opposed to a structural schematic of the implementations described herein. As recognized by those of ordinary skill in the art, items shown separately could be combined and some items could be separated. For example, some functional modules shown separately in  FIG. 2  could be implemented in a single module and the various functions of single functional blocks could be implemented by one or more functional blocks in various implementations. The actual number of modules and the division of particular functions and how features are allocated among them will vary from one embodiment to another and, in some implementations, depends in part on the particular combination of hardware, software, and/or firmware chosen for a particular embodiment. 
       FIG. 3  is a block diagram of an example of the electronic device  120  in accordance with some implementations. While certain specific features are illustrated, those skilled in the art will appreciate from the present disclosure that various other features have not been illustrated for the sake of brevity, and so as not to obscure more pertinent aspects of the implementations disclosed herein. To that end, as a non-limiting example, in some implementations, the electronic device  120  includes one or more processing units  302  (e.g., microprocessors, ASICs, FPGAs, GPUs, CPUs, processing cores, and/or the like), one or more input/output (I/O) devices and sensors  306 , one or more communication interfaces  308  (e.g., USB, IEEE 802.3x, IEEE 802.11x, IEEE 802.16x, GSM, CDMA, TDMA, GPS, IR, BLUETOOTH, ZIGBEE, and/or the like type interface), one or more programming (e.g., I/O) interfaces  310 , one or more displays  312 , one or more optional interior and/or exterior facing image sensors  314 , one or more optional depth sensors  316 , a memory  320 , and one or more communication buses  304  for interconnecting these and various other components. 
     In some implementations, the one or more communication buses  304  include circuitry that interconnects and controls communications between system components. In some implementations, the one or more I/O devices and sensors  306  include at least one of an inertial measurement unit (IMU), an accelerometer, a gyroscope, a thermometer, one or more physiological sensors (e.g., blood pressure monitor, heart rate monitor, blood oxygen sensor, blood glucose sensor, etc.), one or more microphones, one or more speakers, a haptics engine, a heating and/or cooling unit, a skin shear engine, and/or the like. 
     In some implementations, the one or more displays  312  are configured to present the SR experience to the user. In some implementations, the one or more displays  312  are also configured to present flat video content to the user (e.g., a 2-dimensional or “flat” AVI, FLV, WMV, MOV, MP4, or the like file associated with a TV episode or a movie, or live video pass-through of the physical setting  105 ). In some implementations, the one or more displays  312  correspond to holographic, digital light processing (DLP), liquid-crystal display (LCD), liquid-crystal on silicon (LCoS), organic light-emitting field-effect transitory (OLET), organic light-emitting diode (OLED), surface-conduction electron-emitter display (SED), field-emission display (FED), quantum-dot light-emitting diode (QD-LED), micro-electro-mechanical system (MEMS), and/or the like display types. In some implementations, the one or more displays  312  correspond to diffractive, reflective, polarized, holographic, etc. waveguide displays. For example, the electronic device  120  includes a single display. In another example, the electronic device  120  includes a display for each eye of the user. In some implementations, the one or more displays  312  are capable of presenting AR and VR content. In some implementations, the one or more displays  312  are capable of presenting AR or VR content. 
     In some implementations, the one or more optional image sensors  314  are configured to obtain image data that corresponds to at least a portion of the face of the user that includes the eyes of the user. For example, the one or more optional image sensors  314  correspond to one or more RGB cameras (e.g., with a complementary metal-oxide-semiconductor (CMOS) image sensor or a charge-coupled device (CCD) image sensor), infrared (IR) image sensors, event-based cameras, and/or the like. 
     In some implementations, the one or more optional depth sensors  316  are configured to obtain depth data that corresponds to at least a portion of the face of the user and to synthesize a depth/mesh map of the face of the user, where the mesh map characterizes the facial topography of the user. For example, the one or more optional depth sensors  316  correspond to a structured light device, a time-of-flight device, and/or the like. 
     The memory  320  includes high-speed random-access memory, such as DRAM, SRAM, DDR RAM, or other random-access solid-state memory devices. In some implementations, the memory  320  includes non-volatile memory, such as one or more magnetic disk storage devices, optical disk storage devices, flash memory devices, or other non-volatile solid-state storage devices. The memory  320  optionally includes one or more storage devices remotely located from the one or more processing units  302 . The memory  320  comprises a non-transitory computer readable storage medium. In some implementations, the memory  320  or the non-transitory computer readable storage medium of the memory  320  stores the following programs, modules and data structures, or a subset thereof including an optional operating system  330  and an SR presentation engine  340 . 
     The operating system  330  includes procedures for handling various basic system services and for performing hardware dependent tasks. In some implementations, the SR presentation engine  340  is configured to present SR content to the user via the one or more displays  312 . To that end, in various implementations, the SR presentation engine  340  includes a data obtainer  342 , an SR presenter  344 , a user interaction handler  346 , and a data transmitter  350 . 
     In some implementations, the data obtainer  342  is configured to obtain data (e.g., presentation data, user interaction data, sensor data, location data, etc.) from at least one of sensors in the physical setting  105 , sensors associated with the electronic device  120 , the controller  110 , and the display device  130 . To that end, in various implementations, the data obtainer  342  includes instructions and/or logic therefor, and heuristics and metadata therefor. 
     In some implementations, the SR presenter  344  is configured to present SR content via the one or more displays  312 . In some implementations, the SR presenter  344  is also configured to present flat video content via the one or more displays  312 . To that end, in various implementations, the SR presenter  344  includes instructions and/or logic therefor, and heuristics and metadata therefor. 
     In some implementations, the user interaction handler  346  is configured to detect and interpret user interactions with the presented SR content. To that end, in various implementations, the user interaction handler  346  includes instructions and/or logic therefor, and heuristics and metadata therefor. 
     In some implementations, the data transmitter  350  is configured to transmit data (e.g., presentation data, location data, user interaction data, etc.) to at least one of the controller  110  and the display device  130 . To that end, in various implementations, the data transmitter  350  includes instructions and/or logic therefor, and heuristics and metadata therefor. 
     Although the data obtainer  342 , the SR presenter  344 , the user interaction handler  346 , and the data transmitter  350  are shown as residing on a single device (e.g., the electronic device  120 ), it should be understood that in other implementations, any combination of the data obtainer  342 , the SR presenter  344 , the user interaction handler  346 , and the data transmitter  350  may be located in separate computing devices. 
     Moreover,  FIG. 3  is intended more as a functional description of the various features which are present in a particular embodiment as opposed to a structural schematic of the implementations described herein. As recognized by those of ordinary skill in the art, items shown separately could be combined and some items could be separated. For example, some functional modules shown separately in  FIG. 3  could be implemented in a single module and the various functions of single functional blocks could be implemented by one or more functional blocks in various implementations. The actual number of modules and the division of particular functions and how features are allocated among them will vary from one embodiment to another and, in some implementations, depends in part on the particular combination of hardware, software, and/or firmware chosen for a particular embodiment. 
       FIG. 4  is a block diagram of an example of the display device  130  in accordance with some implementations. While certain specific features are illustrated, those skilled in the art will appreciate from the present disclosure that various other features have not been illustrated for the sake of brevity, and so as not to obscure more pertinent aspects of the implementations disclosed herein. To that end, as a non-limiting example, in some implementations the display device  130  includes one or more processing units  402  (e.g., microprocessors, ASICs, FPGAs, GPUs, CPUs, processing cores, and/or the like), one or more input/output (I/O) devices and sensors  406 , one or more communication interfaces  408  (e.g., USB, IEEE 802.3x, IEEE 802.11x, IEEE 802.16x, GSM, CDMA, TDMA, GPS, IR, BLUETOOTH, ZIGBEE, and/or the like type interface), one or more programming (e.g., I/O) interfaces  410 , a display  412 , a memory  420 , and one or more communication buses  404  for interconnecting these and various other components. In some implementations, the display device  130  is optionally controlled by a remote-control device, voice commands, the electronic device  120 , or the like. 
     In some implementations, the one or more communication buses  404  include circuitry that interconnects and controls communications between system components. In some implementations, the one or more I/O devices and sensors  406  include at least one of one or more IR sensors, one or more physical buttons, one or more microphones, one or more speakers, one or more image sensors, one or more depth sensors, and/or the like. 
     In some implementations, the display  412  corresponds to holographic, digital light processing (DLP), liquid-crystal display (LCD), liquid-crystal on silicon (LCoS), organic light-emitting field-effect transitory (OLET), organic light-emitting diode (OLED), surface-conduction electron-emitter display (SED), field-emission display (FED), quantum-dot light-emitting diode (QD-LED), micro-electro-mechanical system (MEMS), and/or the like display types. 
     The memory  420  includes high-speed random-access memory, such as DRAM, SRAM, DDR RAM, or other random-access solid-state memory devices. In some implementations, the memory  420  includes non-volatile memory, such as one or more magnetic disk storage devices, optical disk storage devices, flash memory devices, or other non-volatile solid-state storage devices. The memory  420  optionally includes one or more storage devices remotely located from the one or more processing units  402 . The memory  420  comprises a non-transitory computer readable storage medium. In some implementations, the memory  420  or the non-transitory computer readable storage medium of the memory  420  stores the following programs, modules and data structures, or a subset thereof including an optional operating system  430  and a presentation engine  440 . 
     The operating system  430  includes procedures for handling various basic system services and for performing hardware dependent tasks. In some implementations, the presentation engine  440  is configured to present media content (e.g., video and/or audio content) to users via the display  412  and the one or more I/O devices and sensors  406  (e.g., one or more speakers). To that end, in various implementations, the presentation engine  440  includes a data obtainer  442 , a content presenter  444 , an interaction handler  446 , and a data transmitter  450 . 
     In some implementations, the data obtainer  442  is configured to obtain data (e.g., presentation data, user interaction data, etc.) from at least one of sensors in the physical setting  105 , sensors associated with the display device  130 , the controller  110 , and the electronic device  120 . To that end, in various implementations, the data obtainer  442  includes instructions and/or logic therefor, and heuristics and metadata therefor. 
     In some implementations, the content presenter  444  is configured to render and display video content via the display  412 . To that end, in various implementations, the content presenter  444  includes instructions and/or logic therefor, and heuristics and metadata therefor. 
     In some implementations, the interaction handler  446  is configured to detect and interpret user interactions with the display device  130  (e.g., navigation, playback, tuning, volume adjustment, or the like commands). To that end, in various implementations, the interaction handler  446  includes instructions and/or logic therefor, and heuristics and metadata therefor. 
     In some implementations, the data transmitter  450  is configured to transmit data (e.g., presentation data, user interaction data, etc.) to at least one of the controller  110  and the electronic device  120 . To that end, in various implementations, the data transmitter  450  includes instructions and/or logic therefor, and heuristics and metadata therefor. 
     Although the data obtainer  442 , the content presenter  444 , the interaction handler  446 , and the data transmitter  450  are shown as residing on a single device (e.g., the display device  130 ), it should be understood that in other implementations, any combination of the data obtainer  442 , the content presenter  444 , the interaction handler  446 , and the data transmitter  450  may be located in separate computing devices. 
     Moreover,  FIG. 4  is intended more as a functional description of the various features which are present in a particular embodiment as opposed to a structural schematic of the implementations described herein. As recognized by those of ordinary skill in the art, items shown separately could be combined and some items could be separated. For example, some functional modules shown separately in  FIG. 4  could be implemented in a single module and the various functions of single functional blocks could be implemented by one or more functional blocks in various implementations. The actual number of modules and the division of particular functions and how features are allocated among them will vary from one embodiment to another and, in some implementations, depends in part on the particular combination of hardware, software, and/or firmware chosen for a particular embodiment. 
       FIG. 5  illustrates an example content timeline  500  in accordance with some implementations. While pertinent features are shown, those of ordinary skill in the art will appreciate from the present disclosure that various other features have not been illustrated for the sake of brevity and so as not to obscure more pertinent aspects of the example implementations disclosed herein. To that end, as a non-limiting example, the content timeline  500  includes plot settings  515 A,  515 B, and  515 C associated with different time periods of the video content within the content timeline  500  (e.g., a spaceship engine room scene, a spaceship bridge scene, and a transport craft cockpit scene). As one example, in  FIG. 5 , SR companion content  510 A is associated with plot setting  515 A (e.g., a mission to help the crew fix the fusion reactor in the spaceship engine room). As another example, the SR companion content  510 B is associated with plot setting  515 B (e.g., the ability to explore the spaceship bridge and interact with the crew). As yet another example, the SR companion content  510 C is associated with plot setting  515 C (e.g., a mission to help navigate the transport craft). 
       FIGS. 6A-6D  illustrate example playback scenarios in accordance with some implementations. While pertinent features are shown, those of ordinary skill in the art will appreciate from the present disclosure that various other features have not been illustrated for the sake of brevity and so as not to obscure more pertinent aspects of the example implementations disclosed herein. 
     As shown in  FIG. 6A , for example, the scene playback scenario  600 A includes a transition from the display of the video content  610  that includes the characters  605   a  and  605   b  via the display device  130  to the presentation of the SR companion content  620 A via the electronic device  120 . In this example, the characters  605   a  and  605   b  within the video content  610  are displayed on the display  122  of the electronic device  120  as if they are present within the physical setting  103  and standing around the table  107 . The user of the electronic device  120  is able to instruct the characters  605   a  and  605   b  to perform a task or mission associated with a current scene within the video content  610  and/or converse/interact with the characters  605   a  and  605   b . In other words, in some implementations, the video content  610  is transferred into the environs of the user, and the user is able to interact with the SR companion content  620 A. For example, the user is holding the electronic device  120 , and the electronic device  120  enables video pass-through of the physical setting  103 . 
     In some implementations, the display device  130  concurrently displays the video content  610  while the electronic device  120  presents the SR companion content  620 A. In some implementations, the video content  610  is paused while the electronic device  120  presents the SR companion content  620 A. In some implementations, both the video content  610  and the SR companion content  620 A are presented via the electronic device  120 . 
     As shown in  FIG. 6B , for example, the scene playback scenario  600 B includes a first transition from the display of the video content  610  that includes the characters  605   a  and  605   b  via the display device  130  to the presentation of the SR companion content  620 B via the electronic device  120 . In this example, the user  150  may be placed within the plot setting to perform a task or mission associated with the plot setting, explore the plot setting, and/or converse with the characters  605   a  and  605   b  while present in an SR reconstruction of the plot setting (e.g., within a VR setting). In other words, in some implementations, the user  150  is placed into the plot setting and is able to interact with the SR companion content  620 B. Continuing with this example, the playback scenario  600 B includes a second transition from the presentation of the SR companion content  620 B via the electronic device  120  to the display of the video content  610  via the display device  130 . In some implementations, each plot setting is associated with one instance of SR companion content. In some implementations, each plot setting is associated with multiple instance of SR companion (e.g., different mission or tasks associated with the plot setting) content that may be separately selected by the user. 
     In some implementations, the display device  130  concurrently displays the video content  610  while the electronic device  120  presents the SR companion content  620 B. In some implementations, the video content  610  is paused while the electronic device  120  presents the SR companion content  620 B. In some implementations, both the video content  610  and the SR companion content  620 B are presented via the electronic device  120 . 
     As one example, the user  150  is wearing the electronic device  120  between the aforementioned transitions. In this example, with reference to  FIGS. 1B and 6B , the electronic device  120  enables video pass-through of the physical setting  105  so that the user  150  can see the video content  610  displayed via the display device  130  while wearing the electronic device  120 . As another example, both the video content  610  and the SR companion content  620 B are displayed via the electronic device  120 . 
     As shown in  FIG. 6C , for example, the scene playback scenario  650 A includes the display device  130  displaying video content  675  (e.g., a TV episode or movie) and the user holding the electronic device  120 , while the electronic device  120  displays video pass-through of the physical setting  660  (e.g., the user&#39;s living room) on the display  122 . After requesting to view SR companion content associated with the video content  675 , the electronic device  120  presents SR content  670   a ,  670   b ,  670   c ,  670   d ,  670   e ,  670   f ,  670   g ,  672 , and  674  associated with the video content  675 . For example, in  FIG. 6C , the user is tasked with collecting the SR content  670   a ,  670   b ,  670   c ,  670   d ,  670   e ,  670   f , and  670   g  (e.g., AR candies) scattered around the physical setting  660  and placing them in the SR basket  672  for the SR extraterrestrial protagonist  674  associated with the video content  675  by performing touch gestures on the display  122 . As such, in this example, the SR companion content leverages the current environs of the user (e.g., the physical setting  660  in  FIG. 6C ) when providing a task for the user  150  to perform (e.g., collecting AR candies). 
     As shown in  FIG. 6D , for example, the scene playback scenario  650 B includes the display device  130  displaying video content  675  (e.g., a TV episode or movie) and the user  150  wearing the electronic device  120  on his/her head (e.g., AR-enabled glasses) with optical see-through of the physical setting  660  (e.g., the user&#39;s living room). After requesting to view SR companion content associated with the video content  675 , the electronic device  120  presents SR content  670   a ,  670   b ,  670   c ,  670   d ,  670   e ,  670   f ,  670   g ,  672 , and  674  associated with the video content  675 . For example, in  FIG. 6D , the user  150  is tasked with collecting the SR content  670   a ,  670   b ,  670   c ,  670   d ,  670   e ,  670   f , and  670   g  (e.g., SR candies) scattered around the physical setting  660  and placing them in the SR basket  672  for the SR extraterrestrial protagonist  674  associated with the video content  675 . As such, in this example, the SR companion content leverages the current environs of the user (e.g., the physical setting  660  in  FIG. 6D ) when providing a task for the user  150  to perform (e.g., collecting AR candies). 
       FIG. 7  is a flowchart representation of a method  700  of presenting SR companion content in accordance with some implementations. In various implementations, the method  700  is performed by a device with non-transitory memory and one or more processors coupled with the non-transitory memory (e.g., the controller  110  in  FIGS. 1B and 2 , the electronic device  120  in  FIGS. 1A-1B and 3 , or a suitable combination thereof). In some implementations, the method  700  is performed by processing logic, including hardware, firmware, software, or a combination thereof. In some implementations, the method  700  is performed by a processor executing code stored in a non-transitory computer-readable medium (e.g., a memory). Briefly, in some circumstances, the method  700  includes: while causing presentation video content having a current plot setting, receiving a user input indicating a request to explore the current plot setting; obtaining (e.g., receiving, retrieving, or generating) SR content associated with the current plot setting in response to receiving the user input; causing presentation the SR content associated with the current plot setting; receiving one or more user interactions with the SR content; and adjusting the presentation of the SR content in response to receiving the one or more user interactions with the SR content. 
     As represented by block  7 - 1 , the method  700  includes, while causing presentation video content having a current plot setting, receiving a user input indicating a request to explore the current plot setting. In some implementations, the video content is being displayed on a TV and the SR content is presented via an HMD. In some implementations, a controller coordinates the transition between the TV and the HMD. In some implementations, the video content includes a notification (e.g., superimposed or overlaid on the video content) that SR companion content is available for the current plot setting for the next X seconds. In some implementations, the user input corresponds to a voice command, selection of a TV remote button, movement of the TV remote, head movement, eye movement, or the like while the notification is displayed. In some implementations, both the video content and the SR content are presented via an HMD. 
     As represented by block  7 - 2 , the method  700  includes obtaining (e.g., receiving, retrieving, or generating) SR content associated with the current plot setting in response to receiving the user input. In some implementations, the SR content associated with the current plot setting is obtained from a local or remote library (e.g., a remote server, a third-party content provider, or the like) of SR content associated with the video content. In some implementations, the SR content is generated on-the-fly based at least in part on the video content and the current plot setting. In some implementations, the SR content is generated on-the-fly according to a set of predefined rules and policies (e.g., the ability for the user to interact in SR with the current plot setting and characters in the current plot setting). 
     As represented by block  7 - 3 , the method  700  includes causing presentation the SR content associated with the current plot setting. In some implementations, the video content is associated with a library of available SR companion content. For example, the SR companion content corresponds to the user being placed into the current plot setting to explore the setting and interact with characters in the plot setting. As such, the user can explore the plot setting with a richness not enabled by the fixed camera angle of the flat video content. In one example, the user&#39;s exploration is restricted to the room associated with the current plot setting. In another example, the user is able to explore other rooms adjacent to the current plot setting. In yet another example, the SR companion content corresponds to the user being placed into the current plot setting and tasked with completing a mission to drive the plot forward. In yet another example, the SR companion content corresponds to the user being placed into the making/filming of the current plot setting. 
     As represented by block  7 - 4 , the method  700  includes receiving one or more user interactions with the SR content. As represented by block  7 - 5 , the method  700  includes adjusting the presentation of the SR content in response to receiving the one or more user interactions with the SR content. In some implementations, the SR companion content is driven based on the user interactions therewith such as body pose inputs/actions, eye movements, voice commands, and/or the like. As one example, the user performs a task or mission associated with the plot setting such as retrieving an item associated with the plot setting or clearing a path in the plot setting of bad guys or debris for the protagonist of the video content. As another example, the user inspects objects in the plot setting, fights villains, questions characters in the plot setting, opens doors and explores adjacent rooms, locomotes within the plot setting, and/or the like (e.g., as shown in  FIGS. 6A-6B ). As yet another example, the SR companion content corresponds to an educational aide or auxiliary information associated with the video content such as an AR version of the Ho Chi Minh Trail or an AR battlefield map showing the location of military battalions while watching a documentary on the Vietnam War. As yet another example, the SR companion content leverages the user&#39;s current environs when providing a task for the user to perform such as collecting SR candies scattered around your living room to give to an extraterrestrial protagonist in the video content (e.g., as shown in  FIGS. 6C-6D ). 
       FIG. 8  is a flowchart representation of a method  800  of presenting SR companion content in accordance with some implementations. In various implementations, the method  800  is performed by a device with non-transitory memory and one or more processors coupled with the non-transitory memory (e.g., the controller  110  in  FIGS. 1B and 2 , the electronic device  120  in  FIGS. 1A-1B and 3 , or a suitable combination thereof). In some implementations, the method  800  is performed by processing logic, including hardware, firmware, software, or a combination thereof. In some implementations, the method  800  is performed by a processor executing code stored in a non-transitory computer-readable medium (e.g., a memory). Briefly, in some circumstances, the method  800  includes: presenting video content having a current plot setting; obtaining SR content associated with the current plot setting; presenting a prompt indicating that SR content associated with the current plot setting is available; obtaining a request to experience the SR content associated with the current plot setting; presenting the SR content associated with the current plot setting; detecting user interactions with the SR content associated with the current plot setting; adjusting the SR content according to the user interactions; and ceasing to present the SR content and presenting the video content. 
     As represented by block  8 - 1 , the method  800  includes presenting video content having a current plot setting. In some implementations, the electronic device  120  or a component thereof (e.g., the SR presenter  344 ) presents the video content (e.g., the video content  610  in  FIGS. 6A-6B ) via the one or more displays  312 . In some implementations, the display device  130  or a component thereof (e.g., the content presenter  444 ) presents the video content via the display  412 . In some implementations, the controller  110  or a component thereof (e.g., the content management unit  248 ) causes and manages the presentation of the video content by the electronic device  120  and/or the display device  130 . For example, the video content corresponds to a TV episode or movie. 
     As represented by block  8 - 2 , the method  800  includes obtaining (e.g., receiving, retrieving, or generating) SR content associated with the current plot setting. In some implementations, the controller  110  or a component thereof (e.g., the companion content obtainer  246 ) obtains the SR content associated with the current plot setting from a local library or a remote library (e.g., a remote server, a third-party content provider, or the like). In some implementations, the SR content is obtained from a library associated with the video content currently being viewed by the user. In some implementations, the SR content is generated on-the-fly based at least in part on the video content and the current plot setting. In some implementations, the SR content is generated on-the-fly according to a set of predefined rules and policies (e.g., the ability for the user to interact in SR with the current plot setting and characters in the current plot setting). 
     As represented by block  8 - 3 , the method  800  includes presenting a prompt indicating that SR content associated with the current plot setting is available. In some implementations, after obtaining the SR content associated with the current plot setting in the video content, the controller  110  or a component thereof (e.g., the content management unit  248 ) transmits a message to the electronic device  120  and/or the display device  130  indicating that SR companion content is available for the current plot setting in the video content. In some implementations, a subtle transition affordance or notification is embedded within the video content indicating that SR companion content associated with the current plot setting in the video content is available (e.g., the companion content). 
     As represented by block  8 - 4 , the method  800  includes obtaining a request to experience the SR content associated with the current plot setting. For example, when the user selects the transition affordance (e.g., via a voice command received by the electronic device  120  or the display device  130 , a remote-control device associated with the display device  130 , or the like), the electronic device  120  or display device  130  provides a message to the controller  110  indicating the user&#39;s intent to experience the SR content associated with the current plot setting. Continuing with this example, in response to receiving the message, the controller  110  or a component thereof (e.g., the data transmitter  250 ) provides presentation data (e.g., rendered SR frames or access to the SR content associated with the current plot setting) to the electronic device  120  for presentation to the user. 
     As represented by block  8 - 5 , the method  800  includes presenting the SR content associated with the current plot setting. In some implementations, the electronic device  120  or a component thereof (e.g., the SR presenter  344 ) presents the SR content (e.g., the SR companion content  620 A in  FIG. 6A ) associated with the current plot setting via the one or more displays  312 . In some implementations, the user experience is transitioned from a first electronic device (e.g., a TV, tablet, or the like) displaying flat video content, to a second SR capable device (e.g., an HMD, phone, tablet, etc.) displaying the SR content associated with the video content (e.g., the companion SR content). As one example,  FIG. 6B  illustrates the example playback scenario  600 B where the user views the video content  610  via the display device  130  and, then, transitions to the user viewing the SR companion content  620 B via the electronic device  120 . In some implementations, both the video content  610  and the SR companion content  620 B are presented via the electronic device  120 . 
     In some implementations, the video content continues concurrently while the user explores the current plot setting (e.g., within a time window dictated by the current plot setting). In some implementations, the video content pauses in response to user exploration of plot setting beyond a threshold region (e.g., user explores a room adjacent to the current plot setting). In some implementations, the video content is paused while the user explores the current plot setting. 
     As represented by block  8 - 6 , the method  800  includes detecting user interactions with the SR content associated with the current plot setting. In some implementations, the electronic device  120  or a component thereof (e.g., the user interaction handler  346 ) detects user interactions with the SR companion content. In some implementations, the electronic device  120  or a component thereof (e.g., the data transmitter  350 ) sends data associated with the user interactions to the controller  110 . For example, the user picks up an object in the SR reconstruction of the current plot setting. As another example, the user fights humanoid characters in the current plot setting. In yet another example, the user speaks with characters in the current plot setting. In yet another example, the user walks around the current plot setting to view the current plot setting from various angles. In some implementations, the video content is paused while the user completes a task or mission associated with the current plot setting in order to advance the video content. 
     As represented by block  8 - 7 , the method  800  includes adjusting the SR content according to the user interactions. In some implementations, the electronic device  120  or a component thereof (e.g., the content management unit  248 ) adjusts the SR companion content according to the user interaction detected at block  8 - 6 . In some implementations, the controller  110  or a component thereof (e.g., the content management unit  248 ) adjusts the SR companion content according to the user interactions detected at block  8 - 6 . For example, if a user drops an SR coffee cup from the current plot setting, the SR coffee cup should subsequently fall to the floor and break and/or spill a liquid. In some implementations, as the user interacts with the SR content, the electronic device  120  provides audio, haptic, skin shear, temperature, or the like feedback. 
     As represented by block  8 - 8 , the method  800  includes detecting satisfaction of an SR exit condition. In some implementations, the exit condition is satisfied when the user provides an escape command (e.g., a gesture, voice command, or the like). In some implementations, the exit condition is satisfied when the user completes a mission or task associated with the current plot setting (e.g., defeating several henchmen in simulated hand-to-hand combat, solving a puzzle, or questioning a character to receive particular information). In some implementations, the exit condition is satisfied when a predefined time period expires. 
     As represented by block  8 - 9 , the method  800  includes ceasing to present the SR content and presenting the video content. In some implementations, the electronic device  120  or a component thereof (e.g., the SR presenter  344 ) ceases presentation of the SR content associated with the current plot setting (e.g., the SR companion content) via the one or more displays  312 . Subsequently, in some implementations, the electronic device  120  or a component thereof (e.g., the SR presenter  344 ) presents the video content via the one or more displays  312 . Alternatively, in some implementations, the display device  130  or a component thereof (e.g., the content presenter  444 ) presents the video content via the display  412 . 
     In some implementations, the user experience is transitioned from the second SR device (e.g., HMD, phone, tablet, etc.) displaying the SR content associated with the video content (e.g., the companion SR content), to the first device (e.g., TV, tablet, or the like) displaying the flat video content. As one example,  FIG. 6B  illustrates the example playback scenario  600 B where the user views the SR companion content  620 B via the electronic device  120 , and, then, transitions to the user viewing the video content  610  via the display device  130 . 
     While various aspects of implementations within the scope of the appended claims are described above, it should be apparent that the various features of implementations described above may be embodied in a wide variety of forms and that any specific structure and/or function described above is merely illustrative. Based on the present disclosure one skilled in the art should appreciate that an aspect described herein may be implemented independently of any other aspects and that two or more of these aspects may be combined in various ways. For example, an apparatus may be implemented and/or a method may be practiced using any number of the aspects set forth herein. In addition, such an apparatus may be implemented and/or such a method may be practiced using other structure and/or functionality in addition to or other than one or more of the aspects set forth herein. 
     It will also be understood that, although the terms “first,” “second,” etc. may be used herein to describe various elements, these elements should not be limited by these terms. These terms are only used to distinguish one element from another. For example, a first node could be termed a second node, and, similarly, a second node could be termed a first node, which changing the meaning of the description, so long as all occurrences of the “first node” are renamed consistently and all occurrences of the “second node” are renamed consistently. The first node and the second node are both nodes, but they are not the same node. 
     The terminology used herein is for the purpose of describing particular embodiments only and is not intended to be limiting of the claims. As used in the description of the embodiments and the appended claims, the singular forms “a,” “an,” and “the” are intended to include the plural forms as well, unless the context clearly indicates otherwise. It will also be understood that the term “and/or” as used herein refers to and encompasses any and all possible combinations of one or more of the associated listed items. It will be further understood that the terms “comprises” and/or “comprising,” when used in this specification, specify the presence of stated features, integers, steps, operations, elements, and/or components, but do not preclude the presence or addition of one or more other features, integers, steps, operations, elements, components, and/or groups thereof. 
     As used herein, the term “if” may be construed to mean “when” or “upon” or “in response to determining” or “in accordance with a determination” or “in response to detecting,” that a stated condition precedent is true, depending on the context. Similarly, the phrase “if it is determined [that a stated condition precedent is true]” or “if [a stated condition precedent is true]” or “when [a stated condition precedent is true]” may be construed to mean “upon determining” or “in response to determining” or “in accordance with a determination” or “upon detecting” or “in response to detecting” that the stated condition precedent is true, depending on the context.