Patent Publication Number: US-11645888-B2

Title: Electronic gaming system and method of providing progressive jackpot play

Description:
CROSS-REFERENCE TO RELATED APPLICATIONS 
     This application is a continuation of and claims priority to U.S. patent application Ser. No. 15/237,276, filed Aug. 15, 2016, all of which is incorporated by reference in its entirety. 
    
    
     TECHNICAL FIELD 
     The embodiments described herein relate generally to electronic gaming systems and methods that enable progressive jackpot play on electronic gaming machines that do not include a progressive jackpot component. 
     BACKGROUND 
     Many known electronic gaming machines include a progressive jackpot feature where the value of the jackpot increases by a portion of each bet wagered by a player for each game. However, at least some electronic gaming machines do not offer a progressive jackpot feature. Typically, multiple electronic gaming machines are linked together to form one large progressive jackpot that grows more quickly because one or more players playing one or more games contribute to the jackpot. Generally, in traditional casinos, every wager contributes to the progressive jackpot to grow the progressive jackpot faster and to build excitement for the players. Multiple electronic gaming machines may be linked across a casino floor, between multiple casinos, and/or over the Internet for online gaming. Progressive jackpots increase player interest and entertainment by enabling players to win a large jackpot payout in addition to the base game payout associated with the electronic gaming machine. 
     Generally, in traditional casinos, to qualify to win the progressive jackpot, a player must wager at least a predetermined number of credits, i.e., a qualifying bet, that is typically higher than a minimum number of credits required to play the game, i.e., a minimum bet. For many progressive jackpots, the qualifying wager is a maximum bet for a given game. Generally, all wagers contribute to the progressive jackpot. Accordingly, having a progressive jackpot feature may increase revenue for a gaming machine because players wager more credits to qualify for the progressive jackpot. For players that prefer the particular game offered by a non-progressive electronic gaming machine, there may be a decrease in potential revenue earned by the non-progressive electronic gaming machine, because the minimum wager does not qualify for the progressive jackpot that is larger than the minimum wager to play the game. 
     BRIEF DESCRIPTION 
     In one aspect, a gaming system is provided, including a jackpot server and a gaming server. The jackpot server is configured to accumulate respective contributions from a plurality of gaming client devices into a progressive jackpot. The gaming server is configured to present a plurality of wagering games to a player on a gaming client device. The plurality of wagering games include a first wagering game having a progressive jackpot component, and a second wagering game not having a progressive jackpot component. The gaming server receives a jackpot token presented by the player, the jackpot token including a token identification associated with the player and a progressive jackpot identification correlating to a token progressive jackpot. A wager is received from the player for the second wagering game and the gaming server conducts the second wagering game such that the player participates in the token progressive jackpot. The gaming server transmits a message to the jackpot server, the message including a portion of the wager as a contribution to the token progressive jackpot and an outcome of the second wagering game. 
     In another aspect, a method of playing a wagering game using a gaming system is provided. The method includes accumulating, by a jackpot server, respective contributions from a plurality of gaming client devices into a progressive jackpot. The method also includes presenting, by a gaming server communicatively coupled to the jackpot server, a plurality of wagering games to a player on a gaming client device. The plurality of wagering games include a first wagering game having a progressive jackpot component, and a second wagering game not having a progressive jackpot component. The method further includes receiving, by the gaming server, a jackpot token presented by the player using the gaming client device. The jackpot token includes a token identification associated with the player and a progressive jackpot identification correlating to a token progressive jackpot. The method also includes receiving, by the gaming server, a wager from the player for the second wagering game, and conducting the second wagering game such that the player participates in the token progressive jackpot. The method further includes transmitting, by the gaming server, a message to the jackpot server, the message including a portion of the wager as a contribution to the token progressive jackpot and an outcome of the second wagering game. 
     In yet another aspect, a token for use in a gaming system that conducts a wagering game is provided. The token includes a media and a substrate having a first surface configured to receive the media. The media includes a token identification associated with a player and the token, and a token progressive jackpot identification corresponding to a progressive jackpot in which the player optionally participates. The substrate is configured to deliver the media to the gaming system, whereupon the player participates in the token progressive jackpot through a wager and the wagering game. 
    
    
     
       BRIEF DESCRIPTION OF THE DRAWINGS 
       The embodiments described herein may be better understood by referring to the following description in conjunction with the accompanying drawings. 
         FIG.  1    is a schematic diagram of an exemplary electronic gaming machine; 
         FIG.  2    is a schematic diagram of another exemplary electronic gaming machine; 
         FIG.  3    is an exemplary block circuit diagram that may be used with the gaming machine shown in  FIG.  1   ; 
         FIG.  4    is a block schematic diagram of an exemplary electronic gaming system that includes a plurality of electronic gaming machines such as the gaming machine shown in  FIG.  1   ; 
         FIG.  5    is a flow diagram of an exemplary method of playing a wagering game using an exemplary gaming system; and 
         FIG.  6    is a block diagram of an exemplary jackpot token. 
     
    
    
     DETAILED DESCRIPTION 
     According to embodiments of the invention, there is provided a gaming system in which a gaming server enables progressive jackpot play by a player for at least one wagering game that does not include an associated progressive jackpot component. A jackpot token is presented by the player using a gaming client device that provides the player an opportunity to select a particular non-progressive jackpot game and play the selected game for a token progressive jackpot for a defined period of time. The token progressive jackpot is controlled by a jackpot server of the gaming system and is associated only with games in which a player has presented a jackpot token and placed a wager having a value of at least the qualifying bet for the token progressive jackpot. In some embodiments, the qualifying bet ranges from a minimum bet for the wagering game to a maximum bet for the wagering game. 
     The token progressive jackpot enables players to participate in a progressive jackpot on a wagering game the player chooses. The token progressive jackpot may be enabled by any player who plays a jackpot token on an eligible wagering game, such as any wagering game without an existing progressive jackpot component. In certain embodiments, the token progressive jackpot can only be added to games that do not already include a progressive jackpot component. In alternative embodiments, the token progressive jackpot can be added to games that do include a progressive jackpot component, but the player elects to participate in the token progressive jackpot in addition to the existing progressive jackpot or in place of the existing progressive jackpot. 
     In some embodiments, only wagers of at least the qualifying bet contribute to the token progressive jackpot. For example, in embodiments where the casino is a virtual casino in which non-monetary currency, or virtual currency, is used in wagering, the quantity of players, i.e., the player base, may be an order-of-magnitude greater than a traditional, brick-and-mortar, casino. In such embodiments, progressive jackpots grow more quickly and may be awarded more quickly. The token progressive jackpot receives contributions from any wagering game on which a player elects to redeem a jackpot token, thus broadening the player base even further than a progressive jackpot for one or two particular wagering games. Moreover, in certain embodiments, wagering games in virtual casinos utilize a wider range of wager denominations due to their use of non-monetary currency. For example, a wagering game in a virtual casino may have a minimum wager of 6,000 credits, a qualifying wager of 200,000 credits, and a maximum wager of 12,000,000 credits. Conversely, a traditional casino utilizing monetary currency may have a minimum wager of 1 credit and a maximum wager of 3 credits and a qualifying wager of 3 credits, where one credit corresponds to one dollar. 
     In certain embodiments, wagers of a value below the qualifying bet still contribute to the token progressive jackpot. In such embodiments, a player placing such a wager may only be eligible for a fraction of the total token progressive jackpot. For example, for wagers valuing between the minimum bet for the game and the qualifying bet for the token progressive jackpot, the fraction of the token progressive jackpot available to win scales proportionally. In a game having a minimum bet of 5 credits, a token progressive jackpot having a qualifying bet of 9 credits, and a linear scaling of the token progressive jackpot available to win, a wager of 5 credits may qualify the player to win 20% of the token progressive jackpot, a wager of 6 credits may qualify the player to win 40% of the token progressive jackpot, a wager of 7 credits may qualify the player to win 60% of the token progressive jackpot, a wager of 8 credits may qualify the player to win 80% of the token progressive jackpot, and a wager of 9 credits qualifies the player to win the entire token progressive jackpot. In alternative embodiments, the scaling of the token progressive jackpot may be non-linear to reward higher wager values. For example, in a game having a minimum bet of 5 credits, a token progressive jackpot having a qualifying bet of 9 credits, and a non-linear scaling of the token progressive jackpot available to win, a wager of 5 credits may qualify the player to win 5% of the token progressive jackpot, a wager of 6 credits may qualify the player to win 15% of the token progressive jackpot, a wager of 7 credits may qualify the player to win 35% of the token progressive jackpot, a wager of 8 credits may qualify the player to win 65% of the token progressive jackpot, and a wager of 9 credits qualifies the player to win the entire token progressive jackpot 
     Exemplary technical effects of the systems, methods, and apparatus described herein include at least one of: (a) configuring a gaming system to provide a progressive jackpot for non-progressive jackpot games; (b) providing a jackpot token to control the number of attempts available to players to play for the progressive jackpot for the non-progressive jackpot games; (c) increasing revenue for non-progressive jackpot games by enabling progressive jackpot play that requires a larger wager than a minimum wager for the game; and (d) increasing player interest and entertainment in non-progressive jackpot games. 
       FIG.  1    is a schematic diagram of an exemplary gaming machine  100 . Gaming machine  100  may be any type of gaming machine, and may include, without limitation, different structures than those shown in  FIG.  1   , such as, for example, a personal computer, tablet computer, smart phone, personal digital assistant (PDA), cellular phone, and any other network-enabled device. Moreover, gaming machine  100  may employ different methods of operation than those described below. 
     In the exemplary embodiment, gaming machine  100  includes a cabinet  102  that houses a plurality of components, such as a gaming machine controller, peripheral devices, displays, and/or player interaction devices. For example, in an exemplary embodiment, gaming machine  100  includes a plurality of user interfaces, or input devices, such as switches and/or buttons  104  that are coupled to a front  106  of cabinet  102 . Buttons  104  may be used to start play of a primary or secondary game. One button  104  may be a “Bet One” button that enables the player to place a bet or to increase a bet. Another button  104  may be a “Bet Max” button that enables the player to bet a maximum permitted wager. Yet another button  104  may be a “Cash Out” button that enables the player to receive a cash payment or other suitable form of payment, such as a ticket or voucher that corresponds to a number of remaining credits. User interfaces, in certain embodiments, include one or more touch screens as user interfaces. 
     In the exemplary embodiment, gaming machine  100  also includes a credit input device  116 . Credit input device  116  may include a coin acceptor  108  for accepting coins and/or tokens, a bill validator  110  for accepting and/or validating bills, coupons, and/or ticket vouchers  112 . Bill validator  110  may also be capable of printing tickets  112 . Furthermore, in some embodiments, credit input device  116  includes a card reader or a validator for use with credit cards, debit cards, identification cards, and/or smart cards. Cards accepted by the card reader or validator may include a magnetic strip and/or a preprogrammed microchip that includes a player&#39;s identification, credit totals, and any other relevant information that may be used. In certain embodiments, credit input device  116  may include a credit input module that interfaces with a server to accept credit and wagers. 
     Moreover, in the exemplary embodiment, gaming machine  100  includes one or more displays  114 . Displays  114  are mounted to cabinet  102 , and may include a primary display for displaying a primary game and a secondary display for displaying a secondary or bonus game. Displays  114  may be further configured to display credit balances, wager amounts, cumulative wagering information, and payout amounts. Displays  114  may include, without limitation, a plasma display, a liquid crystal display (LCD), a display based on light emitting diodes (LEDs), organic light emitting diodes (OLEDs), polymer light emitting diodes (PLEDs), and/or surface-conduction electron emitters (SEDs), a speaker, an alarm, and/or any other device capable of presenting information to a user. 
     With reference now to  FIG.  2   , another exemplary gaming machine  200  is shown. Gaming machine  200  includes a cabinet  202  mounting a main video display  204  shown as a flat screen LCD, plasma, or touch screen display. Above main video display  204  is a secondary video display  206 , which likewise is a flat screen LCD or plasma display. In alternative embodiments, one or more of main video display  204  and secondary video display  206  may include a curved display. A mounting bezel  208  divides main display  204  from secondary display  206 . A player interface, shown as a button panel  210 , mounts a plurality of input buttons  212  through which a player controls an operation of a game. Below main video display  204  is an interface module  214  for interfacing with gaming machine  200 , and a system interface display  216  for displaying system provided information (e.g., casino wide information and player points/comp data) to a player. 
       FIG.  3    is a schematic block diagram of gaming machine  100 . In the exemplary embodiment, gaming machine  100  includes a gaming machine controller  302  having a processor  304  communicatively coupled to a non-transitory memory  306 . Moreover, in the exemplary embodiment, processor  304  and non-transitory memory  306  reside within cabinet  102  (shown in  FIG.  1   ) and may be collectively referred to herein as a “computer” or “controller.” Gaming machine  100  is configurable and/or programmable to perform one or more operations described herein by programming processor  304 . For example, processor  304  may be programmed by encoding an operation as one or more executable instructions and providing the executable instructions in non-transitory memory  306 . 
     Controller  302  communicates with one or more other gaming machines  100  or other suitable devices via a communication interface  308 . Communication interface  308  may operate as an input device (e.g., by receiving data from another device) and/or as an output device (e.g., by transmitting data to another device). Processor  304  may be a microprocessor, a microcontroller-based platform, a suitable integrated circuit, and/or one or more application-specific integrated circuits (ASICs). However, the above examples are exemplary only, and thus are not intended to limit in any way the definition and/or meaning of the term “processor.” Gaming machine  100  includes a random number generator  324 . In certain embodiments, random number generator  324  is integrated into controller  302  or processor  304 . Random number generator  324  is configured to be secure from unauthorized access, manipulation, or compromise. Generally, an output of random number generator  324  is the basis on which game outcomes are determined by controller  302 . Random number generator  324  may be implemented as a true random number generator or a pseudo-random number generator. 
     In certain embodiments, data and the computer-executable instructions may be stored in a cloud service, a database, or other non-transitory memory accessible by gaming machine  100 . Such embodiments reduce the computational and storage burden on gaming machine  100 . As such, non-transitory memory  306  may be a local and/or a remote computer storage media including memory storage devices. Moreover, non-transitory memory  306  may include one or more forms of memory. For example, non-transitory memory  306  can include random access memory (RAM), read-only memory (ROM), flash memory, and/or electrically erasable programmable read-only memory (EEPROM). In some embodiments, other suitable magnetic, optical, and/or semiconductor-based memory may be included in non-transitory memory  306  by itself or in combination. 
     When games are implemented in an online environment, at least a portion of the game software is stored in a remote game server, or in a cloud computing service. Game transactions such as adding money to the game, i.e., cash in, and withdrawing money from the game, i.e., cash out, are substituted by implementing electronic fund transfers. Each player deposits money into his online gaming account via checks, debit cards, wire and the like. Once funded, the player can move a portion of the cash in his account into the game he wants to play. This process is referred to as account-based wagering. Account-based wagering is a convenient monetary transaction system for online and mobile wagering environments since the physical bill validator and ticket printer are not available. In addition to the accounting meters&#39; separation requirement, the detection of the location where the wagering transaction take place is also required in order to enforce local gaming regulations and to properly calculate revenue, profit, and tax withholdings, for example. 
     Non-transitory memory  306 , in certain embodiments, is a physical storage device, such as, for example, a cartridge that is removable from gaming machine  100 . Further, in certain embodiments, non-transitory memory  306  includes multiple removable physical storage devices, each configured to store certain executable program modules. In alternative embodiments, non-transitory memory  306  includes multiple partitions of a single physical storage device, each partition configured to store certain executable program modules. 
     Gaming machine  100  includes a credit input device  322  for accepting various forms of money or credit. Credit input device  322  may include one or more of a coin acceptor, bill validator, ticket reader, or card reader, for example. In certain embodiments, credit input device  322  includes an interface to a server configured to accept credits to establish a credit balance at gaming machine  100 . Gaming machine  100  further includes at least one meter  328  for tracking and recording gaming data, including, for example amounts wagered on gaming machine  100 . 
     Gaming machine  100  includes a credit display  310  that displays a player&#39;s current number of credits, cash, account balance or the equivalent. Gaming machine  100  also includes a bet display  312  that displays a player&#39;s amount wagered. Credit display  310  and bet display  312  may be standalone displays independent of display  114 , or credit display  310  and bet display  312  may be incorporated into display  114 . 
     Moreover, in an exemplary embodiment, display  114  is controlled by controller  302 . In some embodiments, display  114  includes a touch screen  314  and an associated touch screen controller  316 . In such embodiments, display  114  may operate as an input device in addition to presenting information. A video controller  318  is communicatively coupled to controller  302  and touch screen controller  316  to enable a player to input game play decisions (e.g., actions on and selections of game presentation objects) into gaming machine  100  via touch screen  314 . Furthermore, gaming machine  100  includes one or more communication ports  320  that enable controller  302  to communicate with external peripheral devices (not shown) such as, but not limited to, external video sources, expansion buses, other displays, a SCSI port, or a key pad. 
     Controller  302  conducts the electronic game and generates gaming data. Gaming data may include, for example, wagers, game outcomes, payouts, player ratings, duration of play, and time between rounds of play. For each round of play of the electronic game, controller  302  conducts the electronic game and awards a payout. 
       FIG.  4    is a block schematic diagram of an exemplary electronic gaming system  400  that includes a plurality of electronic gaming machines  100  (shown in  FIG.  1   ). Each gaming machine  100  is coupled via communication interface  308  (shown in  FIG.  3   ) to one or more servers, such as a gaming server  410 , using a network  420 . In certain embodiments, gaming system  400  may include a player tracking server  450 , an accounting server  460 , and a jackpot server  470 . Gaming server  410 , player tracking server  450 , accounting server  460 , and jackpot server  470  combine to form a casino management system  480 . Gaming server  410  may have an electrical architecture similar to that of gaming machine  100 . Gaming server  410  includes a processor (not shown) and a network interface, such as communication port  320  that facilitates data communication between gaming server  410 , each gaming machine  100 , and other components of gaming system  400 . Such data is stored in, for example, a non-transitory memory  440 , such as a database, that is coupled to gaming server  410 . In alternative embodiments, certain server functions may be combined onto a single server system. For example, functions carried out by jackpot server  470  may be implemented on gaming server  410 , thus combining jackpot server  470  and gaming server  410  into one server system, i.e., gaming server  410 . 
     In a thick client embodiment, game server  410  of gaming system  400  implements part of the game played by a player using a gaming machine  100 , and gaming machine  100  implements part of the game. With this embodiment, as both the game server and the gaming machine implement part of the game, they collectively provide a game controller. Typically, if the gaming system enables players to participate in a Jackpot game, jackpot server  470  will be provided to carry out the accounting for the Jackpot game. 
     In a thin client embodiment, game server  410  implements most or all of the game played by a player using a gaming client device, such as gaming machine  100 , where gaming machine  100  essentially provides only the player interface. With this embodiment, game server  410  provides the game controller. Gaming machine  100  receives player instructions, passes these to game server  410 , which then processes them and returns game play outcomes to gaming machine  100  for display. In a thin client embodiment, gaming machines  100  may be computer terminals, such as PCs, tablets, PDAs, laptops, or smart phones running software that provides a player interface operable using standard computer input and output components. 
     In certain thin client embodiments, many gaming client devices connect to game server  410  over network  420 ; however, network  420  is not coupled to a traditional brick-and-mortar casino where wagers are placed in monetary currency. Rather, network  420  defines a virtual casino in which non-monetary currency, or virtual currency, is used. In such embodiments, remote gaming client devices cannot participate in games conducted in a traditional casino. Rather, network  420  defines an on-line casino environment in which virtual currency is utilized for wagers and payouts. In such embodiments, a player purchases virtual currency for play in the multiple wagering games provided by game server  410 . The virtual currency is not redeemable for monetary currency, and any winnings accumulated by the player are only usable within the on-line casino environment for further play. In certain such embodiments, game server  410  may implement the functionality typically carried out on player tracking server  450 , accounting server  460 , and jackpot server  470 . 
     Casino management system  480  includes a configuration workstation  430  coupled to server  410  and gaming machines  100  through network  420 . In one embodiment, one or more gaming machines  100  may be remote gaming machines that access a casino via network  420 . As such, a player is able to participate in a game of chance on a remote gaming machine. In such an embodiment, it will be understood that a player operating a remote gaming machine has virtual access to any casino coupled to network  420  and associated with gaming server  410 . Gaming machines  100  may also be a personal computers coupled to the Internet via a virtual private network such that a player may participate in a game of chance, remotely. In other embodiments, the player may use a cell phone or other mobile devices (e.g., tablets, PDAs, laptops, and the like) coupled to a wired or wireless communication network to establish a connection with a particular casino. Moreover, gaming machines  100  may be terminal-based machines, wherein the actual games, including random number generation and/or outcome determination, are performed at gaming server  410 . In such an embodiment, gaming machines  100  display results of a game via display  114  (shown in  FIGS.  1  and  3   ). 
     In one embodiment, gaming server  410  performs a plurality of functions including, game outcome generation, player tracking functions, and/or accounting functions, to name a few. For example, gaming server  410  may track data of players using gaming machines  100 . For example, gaming server  410  can store physical characteristics of players, such as, but not limited to, a gender of a player and an age of a player. Gaming server  410  can also track and store other data related to the players using player tracking identification, such as a player card. For example, gaming server  410  can store information about a player, such as loyalty points, player address, phone number, and/or any information that may be retrieved and transmitted to gaming machines  100 . In some embodiments, gaming server  410  stores and tracks information such as, but not limited to, an average amount of a wager played at gaming machines  100 , any funds (virtual or monetary) a player may have in an account, as well as data relating to reportable events. However, in alternative embodiments, gaming system  400  may include a plurality of servers that separately perform these functions and/or any suitable function for use in a network-based gaming system. 
     Casino management system  480  includes at least one processor among gaming server  410 , configuration workstation  430 , player tracking server  450 , accounting server  460 , and jackpot server  470 . Casino management system  480  is coupled to gaming machines  100  over network  420 . Casino management system  480  is configured to receive gaming data from gaming machines  100  as each of gaming machines  100  conducts various rounds of play of one or more electronic games. 
     Gaming server  410  is configured to present a plurality of wagering games to a player on gaming machine  100 . The wagering games include at least some wagering games that include a progressive jackpot component, and at least some other wagering games that do not include a progressive jackpot component. In wagering games that do not have a progressive jackpot component, a player may make a wager that does not contribute to token progressive jackpot and the player is ineligible to win the token progressive jackpot. The player is only eligible to win the prizes awarded in that base wagering game. 
     When gaming server  410  receives a jackpot token from the player, through gaming machine  100 , the token progressive jackpot is added to the base wagering game. The jackpot token includes a token identification associated with the player and a progressive jackpot identification correlating to a token progressive jackpot. The token identification identifies to gaming server  410  that the jackpot token is associated with a particular player or player account, a length of time for which the player may play for the token progressive jackpot, and an expiration date/time for the jackpot token. 
     The token progressive jackpot is a progressive jackpot controlled by jackpot server  470  that is not associated with any particular game or gaming machine. Rather, the jackpot token is redeemable wagering games not having a progressive jackpot component. This enables the player to play a desired game with a chance to win a progressive jackpot that does not otherwise have a progressive jackpot associated with it. Because jackpot server  470  is centrally maintained on network  420 , jackpot tokens may be issued to a plurality of players and may be redeemed for any game not having a progressive jackpot. 
     In one embodiment, upon receiving the jackpot token, gaming server  410  displays a plurality of wagering games not having a progressive jackpot component that are available to the player for application of the jackpot token. Gaming server  410  may also continuously retrieve a current token progressive jackpot amount and display it to the player. Gaming server  410  then receives a player selection of which of the plurality of second wagering games the player desires to apply the jackpot token. 
     The player selects a particular second wagering game to play for the token progressive jackpot. Gaming server  410  is configured to receive a wager from the player for the second wagering game. The wager is received by game machine  100  from the player using a credit input mechanism or is subtracted from a credit balance associated with the player&#39;s account. A portion of the wager is contributed toward the token progressive jackpot. In the exemplary embodiment, the wager must meet or exceed a predetermined qualifying wager amount to enable the player to qualify for the token progressive jackpot. The predetermined qualifying wager amount exceeds a minimum wager amount required to play the game. In this case, the jackpot token&#39;s function is to enable progressive jackpot play on a non-progressive jackpot gaming machine. 
     In another embodiment, the jackpot token serves as a qualifying wager for the selected gaming machine for the defined period of time such that the player may play for the token progressive jackpot by wagering the minimum wager required to play the game. 
     Gaming server  410  is configured to conduct the second wagering game such that the player participates in the progressive jackpot. Conducting the second wagering game includes determining an outcome of the second wagering game. Gaming server  410  generates gaming data for the second wagering game. The gaming data may include, for example, wagers, game outcomes, payouts, player ratings, duration of play, and/or time between rounds of play. For each round of play of the electronic game, gaming server  410  conducts the electronic game and awards a payout. 
     Gaming server  410  is configured to transmit a message to jackpot server  470 , the message including the portion of the wager as a contribution to the token progressive jackpot and the outcome of the second wagering game. Jackpot server  470  determines whether the token progressive jackpot is to be paid out based on the outcome, and if so, instructs gaming server  410  of the amount of the payout. 
       FIG.  5    is a flow diagram of an exemplary method  500  of playing a wagering game using a gaming system, such as electronic gaming system  400  (shown in  FIG.  4   ). Method  500  begins at a start step  510 . At an accumulating step  520 , respective contributions are accumulated into a progressive jackpot by a jackpot server from a plurality of gaming client devices. A plurality of wagering games is presented to a player on a gaming client device by a gaming server communicatively coupled to the jackpot server at a presenting step  530 . The plurality of wagering games include a first wagering game having a progressive jackpot component, and a second wagering game not having a progressive jackpot component. 
     At a token receiving step  540 , the gaming server receives a jackpot token presented by the player using the gaming client device. The jackpot token includes a token identification associated with the player and a progressive jackpot identification correlating to a token progressive jackpot. In certain embodiments, token receiving step  540  may include identifying, by the gaming server, at least one of a particular player account associated with the jackpot token, a length of time for which the player may play for the token progressive jackpot, and an expiration of the jackpot token. 
     A wager is received by the gaming server from the player for the second wagering game at a wager receiving step  550 . The gaming server then conducts the second wagering game such that the player participates in the token progressive jackpot at a conducting step  560 . 
     At a transmitting step  570 , the gaming server transmits a message to the jackpot server, the message including a portion of the wager as a contribution to the token progressive jackpot and an outcome of the second wagering game. 
     In certain embodiments, method  500  may further include generating, by the jackpot server, the token progressive jackpot, and associating the token progressive jackpot only with the second wagering game or any other wagering game not having a progressive jackpot component in which a jackpot token has been redeemed. 
     In certain embodiments, method  500  may further include receiving, by the jackpot server, the message from the gaming server, determining whether the token progressive jackpot is to be paid out based on the outcome of the second wagering game, and when a token progressive jackpot payout is to be made, transmitting a message instructing the gaming server of an amount of the token progressive jackpot payout to pay to the player. 
     In certain embodiments, the first wagering game includes a plurality of first wagering games, and the second wagering game includes a plurality of second wagering games, and the method  500  further includes continuously retrieving, by the gaming server, a current token progressive jackpot amount from the jackpot server, and displaying the current token progressive jackpot to the player via the gaming client device. The wager receiving step  550  may further include receiving the wager from the player using a credit input mechanism of the gaming client device, and subtracting the wager from a credit balance associated with the player, the credit balance stored on a player tracking server of the gaming system. 
       FIG.  6    is a block diagram of an exemplary jackpot token  600 . The jackpot token includes a media  602  and a substrate  604  having a first surface configured to receive media  602 . 
     The media  602  includes a token identification associated with a player and the token, and a token progressive jackpot identification corresponding to a progressive jackpot in which the player optionally participates. The media  602  may include printed text, such as a textual code. The media  602  may include data stored on a magnetic strip or a non-volatile non-transitory memory, such as a smart chip, for example. 
     Substrate  604  is configured to deliver the media to the gaming system, whereupon the player participates in the token progressive jackpot through a wager and the wagering game. Substrate  604  may include a printable ticket or voucher, a disposable card, or a player card. For example, a player may present the jackpot token to gaming server  410  in the form of a ticket or voucher via a credit input mechanism. In alternative embodiments, a player may type a code into a player interface. In certain embodiments, data for the jackpot token  600  may be stored by player tracking server  450  on a player account or a player card such that the player may scan or touch the card to redeem the jackpot token. 
     In an alternative embodiment, jackpot token  600  is an electronic token. In such an embodiments, media  602  is an electronic media, such as an email or text message, for example. Media  602  includes, in the electronic media, the token identification, progressive jackpot identification, and any other data relevant to the progressive jackpot, such as, for example, current jackpot size, the date of the last jackpot award, or the size of the last jackpot awarded. 
     The systems and methods described herein are not limited to the specific embodiments described herein but, rather, operations of the methods and/or components of the system and/or apparatus may be utilized independently and separately from other operations and/or components described herein. Further, the described operations and/or components may also be defined in, or used in combination with, other systems, methods, and/or apparatus, and are not limited to practice with only the systems, methods, and storage media as described herein. 
     A computer, controller, or server, such as those described herein, includes at least one processor or processing unit and a system memory. The computer, controller, or server typically has at least some form of computer readable non-transitory media. As used herein, the terms “processor” and “computer” and related terms, e.g., “processing device”, “computing device”, and “controller” are not limited to just those integrated circuits referred to in the art as a computer, but broadly refers to a microcontroller, a microcomputer, a programmable logic controller (PLC), an application specific integrated circuit, and other programmable circuits “configured to” carry out programmable instructions, and these terms are used interchangeably herein. In the embodiments described herein, memory may include, but is not limited to, a computer-readable medium or computer storage media, volatile and nonvolatile media, removable and non-removable media implemented in any method or technology for storage of information such as computer readable instructions, data structures, program modules, or other data. Such memory includes a random access memory (RAM), computer storage media, communication media, and a computer-readable non-volatile medium, such as flash memory. Alternatively, a floppy disk, a compact disc-read only memory (CD-ROM), a magneto-optical disk (MOD), and/or a digital versatile disc (DVD) may also be used. Also, in the embodiments described herein, additional input channels may be, but are not limited to, computer peripherals associated with an operator interface such as a mouse and a keyboard. Alternatively, other computer peripherals may also be used that may include, for example, but not be limited to, a scanner. Furthermore, in the exemplary embodiment, additional output channels may include, but not be limited to, an operator interface monitor. 
     Further, as used herein, the terms “software” and “firmware” are interchangeable, and include any computer program stored in memory for execution by personal computers, workstations, clients and servers. 
     As used herein, the term “non-transitory computer-readable media” is intended to be representative of any tangible computer-based device implemented in any method or technology for short-term and long-term storage of information, such as, computer-readable instructions, data structures, program modules and sub-modules, or other data in any device. Therefore, the methods described herein may be encoded as executable instructions embodied in a tangible, non-transitory, computer readable medium, including, without limitation, a storage device and a memory device. Such instructions, when executed by a processor, cause the processor to perform at least a portion of the methods described herein. Moreover, as used herein, the term “non-transitory computer-readable media” includes all tangible, computer-readable media, including, without limitation, non-transitory computer storage devices, including, without limitation, volatile and nonvolatile media, and removable and non-removable media such as a firmware, physical and virtual storage, CD-ROMs, DVDs, and any other digital source such as a network or the Internet, as well as yet to be developed digital means, with the sole exception being a transitory, propagating signal. 
     Although the present disclosure is described in connection with an exemplary gaming system environment, embodiments of the present disclosure are operational with numerous other general purpose or special purpose gaming system environments or configurations. The gaming system environment is not intended to suggest any limitation as to the scope of use or functionality of any aspect of the disclosure. Moreover, the gaming system environment should not be interpreted as having any dependency or requirement relating to any one or combination of components illustrated in the exemplary operating environment. 
     Embodiments of the present disclosure may be described in the general context of computer-executable instructions, such as program components or modules, executed by one or more computers or other devices. Aspects of the present disclosure may be implemented with any number and organization of components or modules. For example, aspects of the present disclosure are not limited to the specific computer-executable instructions or the specific components or modules illustrated in the figures and described herein. Alternative embodiments of the present disclosure may include different computer-executable instructions or components having more or less functionality than illustrated and described herein. 
     The order of execution or performance of the operations in the embodiments of the present disclosure illustrated and described herein is not essential, unless otherwise specified. That is, the operations may be performed in any order, unless otherwise specified, and embodiments of the present disclosure may include additional or fewer operations than those disclosed herein. For example, it is contemplated that executing or performing a particular operation before, contemporaneously with, or after another operation is within the scope of aspects of the present disclosure. 
     When introducing elements of aspects of the present disclosure or embodiments thereof, the articles “a,” “an,” “the,” and “said” are intended to mean that there are one or more of the elements. The terms “comprising,” including,” and “having” are intended to be inclusive and mean that there may be additional elements other than the listed elements. 
     The present disclosure uses examples to disclose the best mode, and also to enable any person skilled in the art to practice the claimed subject matter, including making and using any devices or systems and performing any incorporated methods. The patentable scope of the present disclosure is defined by the claims, and may include other examples that occur to those skilled in the art. Such other examples are intended to be within the scope of the claims if they have structural elements that do not differ from the literal language of the claims, or if they include equivalent structural elements with insubstantial differences from the literal languages of the claims.