Patent Publication Number: US-2013228973-A1

Title: Challenge the sea, nautical trivia level 1 board/trivia game

Description:
CROSS-REFERENCE TO RELATED APPLICATIONS  
     Not Applicable 
     FEDERALLY SPONSORED RESEARCH 
     Not Applicable 
     SEQUENCE LISTING OR PROGRAM  
     Not Applicable 
     BACKGROUND 
     1. Field of Invention 
     The field of invention relates to educational game kits, and more particularly pertains to a new nautical trivia game kit to enhance a layman&#39;s nautical skills and improve knowledge within a peer group. 
     2. Prior Art 
     Games of various purposes and including various items to attain that purpose have been presented in the prior art. While games and various miscellaneous items, as utilized by consumers in the playing of games, such as tokens and the like, are known in the prior art, the various items have heretofore not been assembled in a synergistic cooperative relationship to enhance a consumer&#39;s nautical safety knowledge in particular with boats while teaching of required operations on a sea faring vessel. Prior art games, as, noted, are well established in the prior art. 
     Several types of trivia games were designed with various topics; U.S. Pat. No. 5,580,252 to McCrady (1994) discloses a geographical trivia board game relating to states, but nothing of coastlines or bodies of water. U.S. Pat. No. 8,267,693 to Moss (2012) relating to pets. U.S. Pat. No. 7,461,844 to DeVor (2008) relating to the zodiac and pop culture. U.S. Pat. No. 5,501,456 to Collins, et al. (1996) relating to sports. U.S. Pat. No. 4,907,808 to Turner, et al. (1990) relating to StarTrek. 
     SUMMARY 
     In accordance with one embodiment nautical trivia game comprises a securable transportable container with packaging sleeve, door securable to said container affixed with gold label, foam pockets, plurality of cards, plurality of vessels, and a plurality of game tokens with carry bag. 
    
    
     
       DRAWINGS—FIGURES 
       In the drawings, closely related figures have the same number but different alphabetical suffixes.  FIGS. 1-8  show various aspects of a game container containing tokens, question cards, vessels, and foam pocket lining in accordance with one embodiment. 
     
    
    
     DRAWINGS—REFERENCE NUMERALS  
       1  outer sleeve of game container 
       2  game container inside of sleeve 
       3  game container 
       4  opened game container 
       5  question/answer cards 
       6  receptacle for game tokens 
       7  game play vessel 
       8  correct-answer tokens 
     DETAILED DESCRIPTION—FIGS  1 - 8 —PREFERRED EMBODIMENT 
     One embodiment of game illustrated in  FIG. 2-3 . Said game has predetermined small container  3 , with hinge on one edge  4 C and a gold label  3 A. The container  3  will be encased in illustrated sleeve  1 . In the preferred embodiment, the container is constructed of waterproof or resistant plastic, simulated as wood. Upon removal of outer sleeve  1  container  3  will have gold-colored label  3 A affixed to center with game title. Opened, container  4  will have foam lining  4 D, with spaces for cards  5 , vessels  7 , tokens  8 . 
     Operations—FIGS. 1-8 
     Question cards  5  are pulled in random order, with answers printed upside down on opposite side of card. In the preferred embodiment, true/false and multiple choice nautical questions will be implemented, with occasional challenge cards relating to code flags and number recognition. For game play, a question is asked of player and answer given. For correct answers, tokens  8  are inserted into horizontal slot  7 A in vessel of said player. If incorrect, turn goes to next player, etc. Object of game is to fill said vessel with said tokens. Advanced play, used as study/training aide, facilitates questions about code flags and numbers. In the preferred embodiment, tokens will be emblazoned with international code-flag letters A-Z and international pennants  0 - 9   8 A for the purpose of spelling words between questions, i.e. “buoy”, “tidal”, with unclaimed tokens 
     Advantages 
     From the description above, a number of advantages of my nautical trivia game become evident:
         (a) small game convenient to traveling consumers, primary demographic, sailors and trainees in nautical field   (b) simplicity of setup and play facilitates use by both laymen and professionals   (c) verified source material used for questions and answers lends itself easily as a training tool and potential for review of materials   (d) reduction of nautical injury/catastrophe due to increased knowledge of safety procedure and operations       

     CONCLUSION, RAMIFICATIONS, AND SCOPE 
     Accordingly, the reader will see that said nautical trivia game would be simple and efficient to its cause. 
     Made for travel, would be easily transported to either fishing boat or military ship, could greatly aid in safe handling of watercraft. As a tool, would be easily played in a group or on singular basis, with verified answers assuring an increase in required knowledge of safety and operations aboard watercraft. 
     Although the description above contains many specifications, these should not be construed as limiting the scope of the embodiment but as merely providing illustrations of some of the presently preferred embodiments. For example, color, number of questions, shape of tokens/vessels, etc. may be changed. Thus the scope of the embodiment should be determined by the appended claims and their legal equivalents, rather than the examples given.