Patent Publication Number: US-7210997-B2

Title: Gaming device having a mechanical award indicator

Description:
PRIORITY CLAIM 
   This application is a non-provisional application and claims the benefit of U.S. Provisional Patent Application Ser. No. 60/325,831 filed on Sep. 28, 2001. 

   CROSS REFERENCE TO RELATED APPLICATIONS 
   This application relates to the following co-pending commonly owned applications: “GAMING DEVICE HAVING AN INCREMENTING AWARD GAME,” Ser. No. 10/185,415; “GAMING DEVICE HAVING A MECHANICAL AWARD INDICATOR,” Ser. No. 10/256,618; and “GAMING DEVICE HAVING A DIE OR DICE DIRECTLY ASSOCIATED WITH THE REELS IN THE PRIMARY GAME,” Ser. No. 10/355,466. 
   BACKGROUND OF THE INVENTION 
   Contemporary gaming machines, such as slot machines, video poker machines, video blackjack machines and video keno machines, include primary games and often secondary or bonus games. In one known gaming device, when a player obtains a predetermined outcome in a primary game, the gaming device uses a relatively large mechanical spinning wheel to indicate or present a predetermined award to the player. The gaming device then provides the award to the player. 
   In other known gaming devices, the gaming device causes mechanical dice to rotate when a predetermined event occurs. When the dice stop rotating, the dice display a certain number of dots. Depending upon how many dots are displayed, the player may or may not win a predetermined award. 
   In one known gaming device having a die rotating device, the die rotating device does not accurately and reliably track the die position, especially after one complete rotation of the die. Specifically, such gaming device includes a commercially available component, known as 1DU DICE UNIT™, which is manufactured by Starpoint Electrics Ltd., Unit 1 King Georges Trading Estate Davis Road, Chessignton, Surrey, KT9 1TT, United Kingdom. This component uses a single optical device to track when face one of a die is facing a player. This component also monitors the number of steps made by the motor. The gaming device processor uses this information to perform a calculation. This calculation takes into account the specific gear ratios of the component and the type of motor used (such as, whether the motor is a twenty-four step motor or otherwise). If the gears do not skip and the motor functions properly, the calculation determines when the die is displaying a second face, a third face and so on. However, if the gears skip or if the motor malfunctions, the calculation yields erroneous information. 
   As in many devices which involve gears, the gears periodically skip, as is the case with this component. When the gears skip, the component sends signals to the gaming device processor which specify that a particular face is displayed when in reality that face is only partially displayed or worse, a different face is actually displayed to the player. This misinformation is problematic for operators of casinos because it creates frustration and dissatisfaction among the customers. 
   There are no known gaming devices which use an award indicator which includes award values affixed to a plurality of rotating mechanical dice wherein the dice indicate the award won by the player. In addition, there are no known gaming devices which include numbers or dots affixed to rotating mechanical dice and a table of different ranges of numbers or dots, wherein the ranges are associated with different awards. Furthermore, there are no known gaming devices having die rotators which produce reliable and accurate die position information during and after a complete rotation of the dice. 
   To increase player enjoyment and excitement, it is desirable to provide players with new gaming devices with new and reliable mechanical award indicators. 
   SUMMARY OF THE INVENTION 
   The gaming device of the present invention, in one embodiment, includes a plurality of sequentially activated mechanical award indicators and specifically a plurality of rotatable mechanical dice. Each die has at least one award value on or affixed to at least one of the faces of the die, and the gaming device uses the dice to sequentially indicate components of predetermined or randomly determined game outcomes. These game outcomes can occur in primary games or in secondary games, such as bonus rounds. For example, a player may win a predetermined total award in a slot game, wherein different dice rotate to display different components or parts of the total award. In one such embodiment, the sum of all of the partial awards displayed on all of the dice equals the amount of the total award. 
   In one embodiment of the gaming device, the award indicator includes a plurality of die rotators which rotate a plurality of dice. Each die is the same in structure, but preferably each die bears different award values or award symbols. In one embodiment, each die includes six sides or faces including one visible side or face presented to the player. Preferably, the visible face is pointed downward or outward in the direction of the player, oriented at an angle with respect to the cabinet surface of the gaming device. The award value symbols and other symbols are attached or affixed to each die in any suitable manner, preferably with decals. 
   In operation, when a predetermined event occurs during a game, the processor, as instructed by a predetermined game program, uses a random number generator to generate an outcome for a player. In one embodiment, the random number generator includes predetermined randomizing instructions and predetermined data stored in the data storage device. The outcome could be any suitable predetermined award value or no value at all. The processor uses the mechanical award indicator of the present invention to indicate the outcome to the player. 
   Specifically, the award indicator rotates some or all of the dice. The processor stops the rotation of the dice, preferably in a predetermined rotational order (such as from bottom to top), and each die then displays an award value on its visible face. The gaming device provides the player with the sum of all of these award values, and the award indication process terminates. 
   In another embodiment, the processor operates the award indicator so that the die rotators provide different rotations of the different dice. Each die has a different predetermined rotation, and each die stops rotating at a different time, preferably in a random order. When a die stops rotating, its visible face may or may not display an award value. For example, the visible face may display a value of zero, a terminator symbol or any other predetermined symbol. In any case, the player receives the award values which appear on the visible faces of the die. 
   In another embodiment, the dice bear award values and multipliers. The term multiplier, as used herein, can include any numerical factor which is used to increase or decrease an award value. Preferably, the multiplier is a number greater than one. After a predetermined event occurs and the processor generates an outcome, the processor causes the award indicator to rotate all of the dice. When the dice stop rotating, the visible faces display either award values or multipliers. If the visible faces display only award values, the player receives the sum of all such award values. If, however, a multiplier is displayed on one or more visible faces, the player receives: (a) the sum of all award values displayed on all of the visible faces multiplied by (b) the sum of all multipliers. 
   In another embodiment, the gaming device of the present invention includes an award indicator, wherein the die rotators are configured in a vertical or staircase fashion. It should be appreciated, however, that the die rotators can have a vertical, horizontal, circular or any other suitable configuration in this embodiment. In the staircase configuration, one of the dice is mounted at a low position on the cabinet surface and one die is mounted at a higher position on the cabinet surface. One or more dice are positioned between such high and low dice. In this embodiment, the dice bear bonus awards, move indicators and terminator symbols. When the move indicator is obtained, the processor rotates one or more predetermined dice associated with or indicated by the move indicator. 
   In one example of this embodiment, when a predetermined event occurs during a game, the processor generates an outcome, and initially a die rotator rotates the die at the lowest position on the cabinet surface. When the die rotator stops the rotation of this die, if an upwardly pointing move indicator is displayed on the visible face of this die, the processor causes the next higher die to rotate. 
   Each time a die rotator rotates and then stops rotating a die, the die&#39;s visible face will either display an award value, a move indicator or a terminator. As long as the player avoids move indicators and terminators, the die rotator will repeatedly rotate the same die, stop the die and display an award value. The player will receive all such award values. If the player reaches a move indicator, the next highest die will then be rotated. This process continues until the player reaches the highest die or a terminator symbol, whichever comes first. It should be appreciated that in various embodiments of the present invention, the terminator symbol can indicate the termination of a particular die rotation or the termination of the entire award indication process. 
   In an alternative embodiment, the move indicator indicates to a player a predetermined number of moves and a direction of movement. For example, a move indicator may bear a label such as, “3 LEFT” or “2 UP.” The gaming device causes one of the dice to rotate in accordance with such indications. 
   In another embodiment of the gaming device of the present invention, the award indicator includes five die rotators which rotate five dice. Various award values are affixed to each side or face of the dice. Each die is separately associated with a reel in the primary slot game of the gaming device. In addition, the symbols appearing on the reels include at least one predetermined symbol which triggers the award indicator. In operation of one example of this embodiment, a player spins the reels and a die symbol appears on the payline of the reels. The processor determines an outcome for the player. Then the processor causes the die rotator associated with this reel to cause a predetermined rotation of the die in its rotator. When this die stops rotating, the player sees an award value, and the gaming device terminates the award indication process and provides this award value to the player. 
   In an alternative embodiment of the present invention, the gaming device enables the player to accept or reject certain award values displayed by the dice. The gaming device may enable the player to exercise this option while the dice are rotating or after they stop rotating. Preferably, after the processor causes the dice to rotate, the processor enables the player to accept or reject preferably all of the award values which the dice display to the player. If the player accepts the award values, the gaming device provides the accepted award values to the player, and the award process terminates. If the player rejects the award values, the processor causes the dice to rotate again. This process of accepting or rejecting award values may repeat itself multiple times. 
   In another embodiment of the present invention, the gaming device includes a predetermined table or scale which includes predetermined ranges of award values, numbers, dots, counting symbols, points or other types of numerical representations displayed on the dice. Each range is associated with a predetermined award value. Depending upon which range a player reaches, the player will obtain different award values. 
   The die rotator of the gaming device of the present invention can include any suitable electrical and mechanical parts which enable the gaming device to perform predetermined rotations of mechanical dice. In one embodiment, the die rotator includes two optical devices or readers which enable the gaming device processor to track and control the movement of the dice. One such optical device or reader enables the processor to determine when a home face or face one for each die is most visible to the player. The other optical device or reader is connected and secured to the drive shaft or motor shaft of the die rotator. The motor shaft works in conjunction with this optical device to enable the processor to count how many faces pass through the visible position as the die is rotated. When face one passes through the visible position, the processor begins this count which informs the processor as to what face is displayed to the player at any one point in time. Preferably, the die rotator generates the visual effect of tumbling dice in free space with three dimensional movement. 
   The gaming device of the present invention, in one embodiment, includes an award indicator which involves predetermined rotation of mechanical dice. Preferably, at least one award value is affixed to each of the die. The gaming device uses the mechanical dice to indicate predetermined award outcomes to players. This type of gaming device increases the excitement and entertainment experienced by gaming device players. 
   It is therefore an advantage of the present invention to provide a gaming device having a mechanical award indicator. 
   Another advantage of the present invention is to provide a gaming device having an award indicator with rotating mechanical dice. 
   Yet another advantage of the present invention is to provide an award indicator for a gaming device which provides a player with award information and entertainment. 
   Still another advantage of the present invention is to enhance the indication of game outcomes to players. 
   Another advantage of the present invention is to increase the attraction of a gaming device. 
   Yet another advantage of the present invention is to provide a gaming device which includes mechanical die rotators which reliably provide die position information to the gaming device processor. 
   Still another advantage of the present invention is to provide a gaming device which uses mechanical dice which bear award values to indicate award outcomes to players. 
   Additional features and advantages of the present invention are described in, and will be apparent from, the following Detailed Description of the Invention and the figures. 

   
     BRIEF DESCRIPTION OF THE FIGURES 
       FIG. 1A  is a perspective view of one embodiment of the gaming device of the present invention. 
       FIG. 1B  is a perspective view of one embodiment of the gaming device of the present invention. 
       FIG. 2  is a schematic block diagram of the electronic configuration of one embodiment of the gaming device of the present invention. 
       FIG. 3  is a perspective view of one embodiment of the gaming device of the present invention, illustrating one embodiment of an award indicator. 
       FIG. 4  is a perspective view of a die in one embodiment of the present invention illustrating award values affixed to the die. 
       FIG. 5  is a perspective view of one embodiment of the gaming device of the present invention, illustrating one embodiment of an award indicator. 
       FIG. 6  is a perspective view of a die in one embodiment of the present invention illustrating a multiplier and award values affixed to the die. 
       FIG. 7  is a perspective view of one embodiment of the gaming device of the present invention, illustrating one embodiment of an award indicator. 
       FIG. 8  is a perspective view of a die in one embodiment of the present invention illustrating a move indicator and award values affixed to the die. 
       FIG. 9  is a perspective view of a die in one embodiment of the present invention illustrating a terminator symbol and award values affixed to the die. 
       FIG. 10  is a perspective view of one embodiment of the gaming device of the present invention, illustrating dice associated with reels in one embodiment of an award indicator. 
       FIG. 11  is a table which illustrates example outcomes associated with various dice faces in one embodiment of the present invention. 
       FIG. 12  is a side elevation view of one embodiment of the die rotator of the gaming device of the present invention. 
       FIG. 13  is a bottom perspective view of the die rotator of  FIG. 12 . 
       FIG. 14  is a rear elevation view of the die rotator of  FIG. 12 . 
       FIG. 15  is a top perspective view of the die rotator illustrating the die rotator&#39;s container of one embodiment of the present invention. 
       FIG. 16  is a top plan view of the die rotator illustrating the die rotator&#39;s container and cover of one embodiment of the present invention. 
       FIG. 17  is a front plan view of the gaming device illustrating the lamp sets in one embodiment of the present invention. 
       FIG. 18  is a front plan view of the gaming device illustrating the lamp sets in another embodiment of the present invention. 
       FIGS. 19A and 19B  are perspective views of one embodiment of the present invention. 
       FIGS. 20A to 20E  are perspective views illustrating an example game of one embodiment of the present invention. 
   

   DETAILED DESCRIPTION OF THE INVENTION 
   Gaming Device and Electronics 
   Referring now to the drawings, two embodiments of the gaming device of the present invention are illustrated in  FIGS. 1A and 1B  as gaming device  10   a  and  10   b,  respectively. Gaming device  10   a  and/or gaming device  10   b  are generally referred to herein as gaming device  10 . Gaming device  10  includes a cabinet  11  which in includes a body  11   a  and an outer cabinet surface  11   b.  The cabinet  11  of gaming device  10  is constructed so that a player can operate it while standing or sitting, and gaming device  10  is preferably mounted on a console. However, it should be appreciated that gaming device  10  can be constructed as a pub-style table-top game (not shown) which a player can operate preferably while sitting. Furthermore, gaming device  10  can be constructed with varying cabinet and display designs. Gaming device  10  can incorporate any suitable game apparatus for operating any primary game such as slot, blackjack, poker and keno, any of their bonus triggering events and any of their secondary and bonus round games. The symbols and indicia used on and in gaming device  10  may be in mechanical, electrical or video form. 
   As illustrated in  FIGS. 1A and 1B , gaming device  10  includes a coin slot  12  and bill acceptor  14  where the player inserts money, coins or tokens. The player can place coins in the coin slot  12  or paper money or ticket vouchers in the bill acceptor  14 . Other devices could be used for accepting payment such as readers or validators for credit cards or debit cards. When a player inserts money in gaming device  10 , a number of credits corresponding to the amount deposited is shown in a credit display  16 . After depositing the appropriate amount of money, a player can begin the game by pulling arm  18  or pushing play button device  20 . 
   As shown in  FIGS. 1A and 1B , gaming device  10  also includes a bet display  22  and a bet one button  24 . The player places a bet by pushing the bet one button  24 . The player can increase the bet by one credit each time the player pushes the bet one button  24 . When the player pushes the bet one button  24 , the number of credits shown in the credit display  16  decreases by one, and the number of credits shown in the bet display  22  increases by one. 
   A player may cash out and thereby receive a number of coins corresponding to the number of remaining credits by pushing a cash out button  26 . When the player cashes out, the player receives the coins in a coin payout tray  28 . The gaming device  10  may employ other payout mechanisms such as credit slips redeemable by a cashier or electronically recordable cards which keep track of the player&#39;s credits. 
   Gaming device  10  also includes one or more display devices. The embodiments shown in  FIGS. 1A and 1B  include a central display device  30 , but other embodiments (not shown) can include a central display device and an upper display device. Gaming device  10  displays a plurality of reels  34 , such as three to five reels  34  in mechanical or video form at the display device  30 . However, it should be appreciated that the display devices can display any game apparatus or any visual representation or exhibition, including but not limited to movement of physical objects such as mechanical reels and wheels, dynamic lighting and video images. A display device can be any viewing surface such as glass, a video monitor or screen, a liquid crystal display or any other display mechanism. If the reels  34  are in video form, the display device for the video reels  34  is preferably a video monitor. Each reel  34  displays a plurality of indicia such as dice, bells, hearts, fruits, numbers, letters, bars or other images which preferably correspond to a theme associated with the gaming device  10 . Furthermore, gaming device  10  preferably includes speakers  36  for making sounds or playing music. In addition, gaming device  10  includes an award indicator  37  which the gaming device uses to indicate award values to players, as described in detail below. 
   As illustrated in  FIG. 2 , the general electronic configuration of gaming device  10  preferably includes: a processor  38 ; a memory device or data storage device  40  for storing program code or other data; a display device  30 ; a sound card  42 ; a plurality of speakers  36 ; one or more input devices  44 ; one or more, and preferably a plurality of award indicator motors  45  and a plurality of award indicator processors  47 . The processor  38  is preferably a microprocessor or microcontroller-based platform which is capable of displaying images, symbols and other indicia such as images of people, characters, places, things and faces of cards. The data storage device  40  can include random access memory (RAM)  46  for storing event data or other data generated or used during a particular game. The data storage device  40  can also include read only memory (ROM)  48 . ROM  48  preferably stores program code which controls the gaming device  10  so that it plays a particular game in accordance with applicable game rules and pay tables, and ROM  48  also preferably stores software or code which instructs the processor to control the motors  45  in a predetermined manner. 
   It is also preferable that the data storage device  40  stores certain dice data, specifically a plurality of outcomes associated with different faces of the dice rotated by the award indicator  37 . When the gaming device generates awards, this dice data enables the gaming device to indicate the generated awards by using the mechanical dice, as described in detail below. For verification purposes, after the dice indicate the generated award, the gaming device also displays the generated award at the vacuum fluorescent display (VFD)  39 . In case the dice do not accurately indicate the generated award, VFD  39  functions as the official display of the player&#39;s award. 
   As illustrated in  FIG. 2 , the player preferably uses the input devices  44 , such as pull arm  18 , input-indicator button  20 , the bet one button  24  and the cash out button  26  to input signals into gaming device  10 . In certain instances it is preferable to use a touch screen  50  and an associated touch screen controller  52  instead of a conventional video monitor display device. Touch screen  50  and touch screen controller  52  are connected to a video controller  54  and processor  38 . A player can make decisions and input signals into the gaming device  10  by touching touch screen  50  at the appropriate locations. As further illustrated in  FIG. 2 , the processor  38  can be connected to coin slot  12  or bill acceptor  14 . The processor  38  can be programmed to require a player to deposit a certain amount of money in order to start the game. The motors  45  are coupled to the award indicator  37 . The processor  38  communicates with the award indicator processors  47  which in turn control the operation of the award indicator  37  as described in detail below. 
   It should be appreciated that although a processor  38  and data storage device  40  are preferable implementations of the present invention, the present invention can also be implemented using one or more application-specific integrated circuits (ASIC&#39;s) or other hard-wired devices, or using mechanical devices (collectively or alternatively referred to herein as a “processor”). Furthermore, although the processor  38  and data storage device  40  preferably reside on each gaming device  10  unit, it is possible to provide some or all of their functions at a central location such as a network server for communication to a playing station such as over a local area network (LAN), wide area network (WAN), Internet connection, microwave link, and the like. Accordingly, the processor  38  and memory device  40  can communicate with a suitable network  49 . The processor  38  and memory device  40  is at times generally referred to herein as the “computer” or “controller.” 
   With reference to  FIGS. 1A ,  1 B and  2 , to operate the gaming device  10  in one embodiment the player must insert the appropriate amount of money, tokens or otherwise currency at coin slot  12  or bill acceptor  14  and then pull the arm  18  or push the play button  20 . The reels  34  will then begin to spin. Eventually, the reels  34  will come to a stop. As long as the player has credits remaining, the player can spin the reels  34  again. Depending upon where the reels  34  stop, the player may reach an award outcome and win additional credits, or the player may reach a non-award outcome and win no credits. 
   In addition to winning credits in this manner, the gaming device  10  may also give players the opportunity to win credits in a secondary game, such as a bonus round. This type of gaming device  10  will include a program which will automatically begin a bonus round when the player has achieved a qualifying condition in the game. This qualifying condition can be a particular arrangement of one or more indicia on a display device. The gaming device  10  may use a video-based display device  30  to enable the player to play the bonus round. As illustrated in the five reel slot game shown in  FIGS. 1A and 1B , the qualifying condition could be the number seven appearing on three adjacent reels  34  along a payline  56 . It should be appreciated that the present invention can include one or more paylines, such as payline  56 , wherein the paylines can be horizontal, diagonal or any combination thereof. 
   Award Indicator with Rotating Mechanical Dice 
   As illustrated in  FIGS. 3 and 4 , in one embodiment gaming device  100  includes an mechanical award indicator  102 . In this embodiment, mechanical award indicator  102  includes a plurality of die rotators  104   a  to  104   e  which rotate dice  106   a  to  106   e,  respectively. Each die is the same in structure and preferably each die bears different award values. As illustrated in  FIG. 4 , die  106   a  includes six sides or faces  108  including one visible face  110   a.  Visible faces  110   a  to  110   e  are illustrated for each die in  FIG. 3 . The visible faces are visible to a player when the dice are within the die rotator  104   a.  Preferably, each visible face is oriented in a downward direction so that the plane of the visible face is substantially perpendicular to the player&#39;s line of sight when the player looks upward at the cabinet surface  11   b  of the gaming device  100 . 
   As further illustrated in  FIG. 4 , each side or face of die  106   a,  including the visible face  110   a,  displays an award value or award value symbol  112 . The award value can be attached or affixed to the die in any suitable manner, including, without limitation, through the use of decals, stickers, painting and engraving. It is preferable that each die has a predetermined color which is consistent with the theme of the gaming device. 
   In operation, when a predetermined event occurs during a game, the processor implements the instructions of the game program and uses a random number generator or certain data stored in the data storage device to generate an outcome for a player. The outcome could be a randomly or predetermined award value or no value at all. The processor then uses the mechanical award indicator  102  to indicate the outcome to the player. The present invention thus provides a mechanical award indicator for indicating awards and particularly bonus awards to the player. 
   In one embodiment, the award indicator rotates all of the dice  106   a  to  106   e.  The award indicator stops the rotation of all of the dice, preferably in a sequential order and the dice display award values on their visible faces  110   a  to  110   e.  The gaming device provides the player with the sum of all of these award values, and the award indication process terminates. 
   In the example illustrated in  FIG. 3 , the outcome is an award value of two hundred thirty credits (ninety plus zero plus eighty plus twenty plus forty). It should be appreciated, however, that the gaming device can indicate an outcome based on any suitable computer program which includes one or more mathematical calculations involving the award values displayed on the dice. For example, the processor can add the award values, multiply the award values, divide certain award values by other award values or apply any predetermined program or mathematical formula to the award values. The gaming device would then indicate the final award value to the player after performing such a mathematical calculation. 
   With continued reference to  FIG. 3 , in another embodiment the processor operates the mechanical award indicator  102  so that the die rotators  104   a  to  104   e  provide different rotations of the different dice  106   a  to  106   e.  Because each die has a different predetermined rotation, each die stops rotating at a different time, preferably randomly in a non-sequential order. When a die stops rotating, its visible face may or may not display an award value. For example, the visible face may display a value of zero, a terminator symbol or any other symbol desired by the game implementor. In one alternative embodiment, the player receives the award values appearing on only one or certain of the visible faces of the dice, such as the first die to stop rotating. For example, if die  106   c  were the first to stop rotating, the player would receive an award value of eighty credits. This provides a new and different method of indicating the player&#39;s bonus award to the player. 
   In another embodiment illustrated in  FIGS. 5 and 6 , gaming device  114  includes award indicator  115  which includes die rotators  116   a  to  116   e  which rotate dice  118   a  to  118   e.  The dice bear award values and multipliers. As illustrated in  FIG. 6 , award values  120  are affixed to sides  122  of die  118   a,  and a multiplier  120   a  is affixed to the visible face  124   a  of die  118   a.    
   After a predetermined event occurs in a game and the processor generates an outcome, the processor causes the award indicator  115  to rotate all of the dice. When the dice stop rotating, the visible faces  124   a  to  124   e  display either award values or multipliers. If the visible faces display only award values, the player receives the sum of all such award values. If, however, a multiplier  120   a  is displayed on one or more visible faces, the player receives: (a) the sum of all award values displayed on all of the visible faces multiplied by (b) the sum of all multipliers. In the example illustrated in  FIG. 5 , the visible faces display: a two multiplier, zero credits, eighty credits, twenty credits and forty credits. The player would receive an award value of two hundred eighty credits (i.e., (two)×(zero plus eighty plus twenty plus forty)). 
   As illustrated in  FIGS. 7 ,  8  and  9 , in another embodiment gaming device  126  includes an award indicator  128  wherein the die rotators  130   a  to  130   e  are preferably configured in somewhat of a staircase fashion. The die rotators  130   a  to  130   e  rotate dice  132   a  to  132   e.  Die  132   e  has the lowest position on the cabinet surface  11   b,  and  132   a  has the highest position on the cabinet surface  11   b.  The dice bear bonus awards, move indicators and preferably terminator symbols. With reference to  FIG. 8 , a move indicator  134  is affixed to the visible face  136  of die  132   e,  and award values  138  are affixed to the other sides  140  of die  132   e.  As illustrated in  FIG. 9 , a terminator symbol  142  is affixed to the visible face  144  of die  132   d,  and award values  138  are affixed to the other sides  146  of die  132   d.    
   In one example of this embodiment, when a predetermined event occurs during a game and the processor generates an outcome, initially die rotator  130   e  rotates die  132   e.  When die rotator  130   e  stops the rotation of die  132   e,  move indicator  134  is displayed on the visible face  136  of die  132   e.  The processor then causes the next higher die  132   d  to rotate. Die rotator  130   d  then rotates die  132   d.    
   Each time a die rotator rotates and then stops rotating a die, the die&#39;s visible face will either display an award value, a move indicator or a terminator. As long as the player avoids move indicators and terminators, the die rotator will repeatedly rotate the same die, stop the die and display an award value. The player will receive all such award values. If the player reaches a move indicator, the next highest die will be rotated. This process continues until the player reaches the highest die  132   a  or a terminator symbol, whichever comes first. 
   In the example illustrated in  FIG. 7 , the player may have received one or more award values from die  132   e  until move indicator  134  was displayed. Then, the player may have received one or more award values displayed on die  132   d  until terminator  142  was displayed. At that point, the processor terminates the award indication process and provides the player with his or her payout. It should be appreciated that although the move indicator is illustrated in  FIGS. 7 and 9  as an upwardly pointing arrow, in various embodiments the move indicator can include any suitable symbol pointing upward, downward, side to side, clockwise, counterclockwise or in any other predetermined direction. 
   In one alternative embodiment, the move indicator indicates to a player a predetermined number of moves and a predetermined direction of movement. When a die displays such a move indicator to a player, the processor causes the die whose position is specified by the move indicator to move. For example, four dice could be aligned in a vertical formation, and a move indicator on a current die may display the message, “2 UP.” The processor would cause the rotation of the second die which is located above the current die. 
   In another alternative embodiment, the dice do not bear terminator symbols, but only bonus awards and move indicators. The player gains award values through repeated rotations of the same die until the player reaches a move indicator. Eventually, the player will reach the last die. When the last die displays a move indicator or another predetermined symbol, the award process of the gaming device terminates. 
   In another embodiment illustrated in  FIG. 10 , gaming device  148  includes award indicator  150 . Award indicator  150  includes five die rotators  152   a  to  152   e  which rotate dice  154   a  to  154   e,  respectively. Various award values are affixed to each side of the dice. Each die is separately associated with a reel. For example, and as indicated by the arrows  156 , reel  34   a  is associated with die  154   a,  reel  34   b  is associated with die  154   b,  reel  34   c  is associated with die  154   c,  reel  34   d  is associated with die  154   d  and reel  34   e  is associated with die  154   e.  In addition, the symbols appearing on the reels  34   a  to  34   e  include at least one predetermined symbol which triggers the award indicator  150 . In this example, the die symbol  158  triggers the rotation of a die if the die symbol  158  appears on the payline  56 . 
   In operation of one example of this embodiment, a player spins the reels and a die symbol  158  appears on reel  34   b  on the payline  56 . The processor automatically determines an outcome for the player. Then the processor causes the die rotator  152   b,  which is associated with reel  34   b,  to cause a predetermined rotation of die  154   b.  When die  154   b  stops the rotation, the player sees an award value of eighty credits on the visible face of the die  154   b.  The gaming device then terminates the award indication process and provides this award value to the player. 
   In one embodiment of the present invention, the gaming device enables a player to accept or reject certain outcomes or award values generated by the processor. The processor may generate an award value, use the award indicator to indicate the award value to the player and provide the player with the option of accepting or rejecting the award value. If the player accepts the award value, the award indication process terminates. If the player rejects the award value, the processor generates another award value, and the entire process repeats itself at least once. 
   It should be appreciated that although it is preferable that the processor causes all of the mechanical dice to rotate, in various embodiments the processor may only cause one or a select number of the dice to rotate. At that point, the gaming device will provide the player with the indicated award values. 
   In one embodiment of the present invention, the dice display points to the player in the form or numerals, dots or other symbols. When the dice stop rotating, the player receives a score which is preferably the sum of all points displayed on the visible faces of the dice. The storage device stores at least one table or scale which includes a plurality of score ranges. Each score range is associated with a predetermined award value. The score range within which a player falls, determines the award value which the player will receive. 
   For example, a gaming device may include: (a) a score range of zero to one hundred points associated with an award value of five hundred credits; (b) a score range of one hundred to three hundred points associated with an award value of one thousand credits; and (c) a score range of three hundred to one thousand points associated with an award value of three thousand credits. In operation, the processor may cause the dice to rotate. When the dice stop rotating, the visible faces of the dice will display predetermined points. If the sum of the displayed points is ten, the player receives five hundred credits, if the sum is two hundred, the player receives one thousand credits, and if the sum is three hundred fifty, the player receives three thousand credits. 
   In an alternative embodiment, the dice display award values. The gaming device includes a plurality of award ranges which define ranges for award values. Each award range is associated with a predetermined award value or award modifier. The award modifier includes any numerical factor or mathematical formula or function which modifies an award value. For example, an award range of zero to fifty credits can be associated with an award value of ten credits, an award value of fifty to one hundred credits can be associated with an award value of three hundred credits or an award value range of one hundred to four hundred credits can be associated with a modifier which is a multiplication factor of five. The gaming device can automatically provide the player with the award value associated with the award range reached by the player. Alternatively, the gaming device may enable the player to choose whether or not to accept the award values displayed on the dice or the award value associated with the award range reached by the player. In the case of the modifier, the gaming device applies the modifier to the award values displayed on the visible faces of the dice and calculates an award value. The gaming device may automatically provide this award value to the player or do so at the player&#39;s option. 
   In operation of this embodiment, the processor causes the dice to rotate. When the dice stop rotating, the visible faces of the dice will display predetermined award values. If the sum of the award values falls within a predetermined award range, the player receives the award value which is associated with that award range or which results from the modifier associated with that award range. The associated award value may be larger than, smaller than or the same as the sum of the displayed award values. 
   In another embodiment, one or more of the dice, such as die  118   a,  displays an award indicator, such as value  120 , and an award modifier symbol, such as multiplier  120   a.  Although the award indicator is preferably a numerical value, the award indicator can include any symbol or image which indicates an award to a player. The award modifier symbol can include a multiplier, any other mathematical symbol or any other symbol which indicates a particular modification to or calculation of an award. For example, the award modifier symbol can be an image of an apple. The apple image can be associated with a mathematical function which multiplies all of the values displayed on the dice by three, or the apple image can be associated with a mathematical function with adds together all of the values displayed on the dice. It should also be appreciated that the award indicator and the award modifier symbol can be positioned on the same side of a die. 
   For example, one side of a die can include an award indicator, such as the numeral one-hundred, adjacent to an award modifier symbol, such as an image of a banana. The banana may be associated with a mathematical function which multiplies the adjacent award indicator by two. In one embodiment, if a plurality of dice simultaneously display a predetermined quantity of award modifier symbols, such as three bananas, the gaming device provides the player with a jackpot award or other predetermined award. The gaming device then terminates the game. It should be appreciated that this embodiment can include rotatable dice or any other suitable rotatable mechanical objects which have: (a) a plurality of axes of rotation; and/or (b) a plurality of relatively flat sides or faces. 
   In operation of one example of this embodiment, the cabinet or display device of the gaming device may display: (a) a strawberry associated with a multiplication function of four; and (b) three strawberries associated with a jackpot award value of two thousand. All of the dice on the gaming device may initially display an image or message to a player, such a “SPIN TO WIN.” Whether initiated by the gaming device processor or the player&#39;s input: (a) the first die may rotate and display a numerical value of fifty; (b) the second die may rotate and display a numerical value of twenty adjacent to a strawberry; (c) the third die may rotate and display a numerical value of one hundred; (d) the fourth die may rotate and display a value of two hundred; and (e) the fifth and final die may rotate and display a strawberry by itself. The player&#39;s award is calculated as follows: ((50+(20×3)+100+200)×3=1,230). The gaming device then provides this award to the player and terminates the game. 
   In another embodiment illustrated in  FIGS. 19A to 20E , the outer cabinet surface  11   b  includes a matrix or grid  500  of mechanical objects  502  held by suitable object rotators (not shown). The mechanical objects  502  can include any suitable rotatable object. Preferably, each of the mechanical objects has a plurality of sides and/or a polygon shape, such as mechanical objects  502  or  504 . Mechanical objects  504  include a ball  504   a,  a reel or wheel  504   b  or a pyramid  504   c.  For flat-sided mechanical objects, such as mechanical objects  502 ,  504   a  and  504   c,  preferably have a plurality of axes of rotation. 
   It is preferable that each of the mechanical objects  502  and  504   a  to  504   c  includes: (a) a pre-spin message or image  506 , such as “SPIN!;” (b) at least one award indicator  508 ; and (c) at least one move indicator  510 . The award indicator  508  is preferably a numerical value, though the award indicator  508  can be any symbol which indicates a particular value or award to the player. The move indicator  510  can include any suitable symbol, image or message which indicates which of the mechanical devices  502  will be rotated in sequence. 
   In one example of this embodiment, the grid  500  defines a plurality of sets, which in this example, are rows  512   a,    512   b  and  512   c.  Each set or row is associated with a particular award level. Each award level is preferably the sum of all possible awards associated with the mechanical objects  502  in each of the rows  512   a  to  512   c;  or the likelihood or probability that the player will win a particular award by spinning the dice in each of the rows  512   a  to  512   c.  This award level preferably varies from row to row. In this example, the award level associated with the rows  512   a  to  512   c  increases from row  512   a  to row  512   b  to row  512   c.  Accordingly, as the player advances upward in the grid  500 , the player&#39;s chances of gaining higher awards increases. 
   Referring to  FIG. 20A , in this example, whether caused directly by the processor or by the player&#39;s input, die  502   a  rotates, stops and displays move indicator  510   a  to the player. Move indicator  510   a  includes an arrow which points to the right, indicating die  502   b.  As illustrated in  FIG. 20B , die  502   b  then rotates and displays move indicator  510   b  to the player. Move indicator  510   b  includes an arrow which points upward, indicating die  502   c.  As illustrated in  FIG. 20C , die  502   c  then rotates and displays move indicator  510   c.  Move indicator  510   c  includes an arrow which points to the right, indicating die  502   d.  As illustrated in  FIG. 20D , die  502   d  then rotates and displays move indicator  510   d.  Move indicator  510   d  includes an arrow which points upward, indicating die  502   e.  As illustrated in  FIG. 20E , die  502   e  rotates and displays award indicator  508   a.  Award indicator  508   a  is a numerical value of five hundred. The gaming device provides the player with an award of five hundred and then terminates the game. 
   It should be appreciated that the mechanical objects  502  can include various symbols associated with various predetermined events. For example, die  502   f  includes a terminating or termination symbol  514 . If die  502   f  displays termination symbol  514  during the game, the game terminates. In another embodiment, the award indicators can function as terminators. 
   Dice Data 
   The die rotators of the gaming device of the present invention can include any suitable electrical and mechanical parts and devices which enable the gaming device to control the position of the mechanical dice. The gaming device indicates predetermined outcomes by stopping die rotation when predetermined visible faces are displayed to the player. 
   A predetermined outcome is associated with each face of each die. This information or dice data is stored in the data storage device. In the example illustrated in  FIG. 11 , a gaming device includes five mechanical dice. Each face of each die is labeled with a symbol which indicates an outcome to player. For instance, face one of die one is labeled with an award value of eighty credits, and face four of die two is labeled with a terminator symbol. The data storage device would store dice data (not shown) which enables the gaming device to provide the player with the predetermined outcomes indicated on the faces of the dice. 
   For example, in one embodiment the processor may use a random number generator to generate an outcome of fifty credits and three hundred credits. Using the dice data, the processor may cause: (a) die one to rotate and display face six; and (b) die two to rotate and display face five. The player would then view fifty credits on die six and three hundred credits on die two, the sum of which is three hundred fifty credits. 
   In another example, the processor may use a random number generator to generate an outcome of one hundred credits. Using the dice data, the processor may cause die one to rotate and display face two, and the processor may simultaneously cause die two to rotate and display face three. The player would then view forty credits on die one and sixty credits on die two, the sum of which is one hundred credits. 
   From these examples, it should be understood that the gaming device of the present invention can generate separate, discrete outcomes or award values for predetermined die and then use such dice to indicated these outcomes. It should also be understood that the gaming device can generate a total award value for no particular die or dice and then select a dice or dice to indicate the total award value. 
   Die Rotators 
   In one embodiment illustrated in  FIGS. 12 to 14 , die rotator  160  rotates a die  162  whose visible face  164  is oriented at a predetermined angle with respect to the cabinet surface  11   b.  Since the mechanical dice are mounted to the upper portion of the gaming device above the player&#39;s head, the visible face  164  points downward to provide the player with the full view of the visible face  164 . Die rotator  160  includes: (a) a mount or mounting bracket  166  which is adapted to be attached to the interior of the gaming device cabinet; (b) a frame  168  connected to the mount or mounting bracket; (c) an actuator or motor  170  mounted on the frame; (d) a driveshaft  172  coupled to the motor  170  and extending from opposite sides of the rotator; (e) an optic encoder disk  173  secured and connected to the back end  174  of the driveshaft  172 ; (f) a fixed spur gear  176  rigidly connected to, and preferably integral with, the frame  168 ; (g) a die holder  180  rigidly connected to the front end  178  of the driveshaft  172 ; (h) a spur gear  182  mating with fixed spur gear  176 ; (i) a shaft  184  rotatably connected to die holder  180  and rigidly connected to spur gear  182 ; (j) a spur gear  186  mating with spur gear  182 ; (k) a shaft  188  rigidly connected to spur gear  186 ; (l) a bevel gear  190  rigidly connected to shaft  188 ; (m) a bevel gear  192  mating with bevel gear  190 ; (n) a shaft (not shown) rigidly connected to bevel gear  192  and rigidly connected to die  162 ; and (o) a pin  194  which rotatably connects the die  162  to the die holder  180 . 
   When the motor  170  operates, the drive shaft  172  spins, causing the rotation of optic encoder disk  173  and die holder  180 . Die holder  180  rotates about an x-axis  196  defined by drive shaft  172 . As the die holder  180  rotates, the gear set or gear assembly of the die rotator  160  cause the die  162  to rotate. Specifically, the front end of drive shaft  178  revolves around and engages fixed spur gear  176 . This engagement causes spur gear  182  to rotate which, in turn, causes spur gear  186  to rotate. The rotation of spur gear  186  causes the rotation of shaft  188  and bevel gear  190 . Bevel gear  190  engages bevel gear  192  which causes die  162  to rotate about a y-axis  198 . The simultaneous rotation of die  162  about x-axis  196  and y-axis  198  causes the die  162  to rotate and eventually display all of its faces to the player. 
   In addition, shaft  188  is connected to a flag member  200 . As shaft  188  rotates, so does flag member  200 . A y-axis optical device  202  is connected to frame  168 . Optical device or reader  202  includes a light emitting diode (LED)  204  spaced apart from a light sensor  206 . In operation, LED  204  generates a light beam which is received by sensor  206 . As shaft  188  rotates, flag member  200  periodically interrupts the light beam, generating light beam pulses. The gaming device processor reads the light beam pulses and converts them into machine-readable die control data or count data. This count data enables the processor to control and determine when each side of the die  162  has a visible position or is otherwise the visible face  164 . 
   When the die rotator  160  is assembled, die  162  is mounted within die holder  180  so that face one of die  162  is the visible face  164  while flag member  200  is positioned between LED  204  and sensor  206 . Accordingly, whenever flag member  200  blocks the light beam, a signal is produced which is associated with home data. The gaming device processor regularly checks for this home data to determine when face one of die  162  is the visible face or otherwise has a visible position. 
   The die rotator  160  further includes an x-axis optical device or reader  208  for tracking faces two through six of die  162 . X-axis optical device or reader  208  is connected to mount  166 . Optical device or reader  208  includes a light emitting diode (LED)  210  mounted on one side of the optic encoder disk  173  and a light sensor  212  mounted on the other side of the optic disk  173 . As seen in  FIG. 14 , the optic encoder disk  173  includes at least two slots  214  and  216 . Slot  214  is located one hundred and eighty degrees apart from slot  216 . In operation, the LED  210  generates a light beam which is blocked by optic encoder disk  173 . When the optic encoder disk  173  rotates, slots  214  and  216  alternately align with the path of the light beam which causes the sensor  212  to receive the light beam in pulses. The gaming device processor reads the pulses and converts them into machine-readable die control data. 
   When die rotator  160  is assembled, the encoder disk  173  is adjusted so that slot  214  or  216  is aligned between LED  210  and sensor  212  when a full face of die  162  is the visible face  164 . Accordingly, whenever a slot  214  or  216  enables the light beam to reach sensor  212 , the gaming device processor is notified that a face is a visible face at that point in time. 
   By using the flag signal from optical device  202 , the gaming device processor tracks whenever face one is a visible face  164 . As such, optical device  202  or reader functions as a home sensor which notifies the gaming device processor when the die  162  is at a home position. By using the pulses from optical device or reader  208 , the processor counts die faces two through six as they become visible faces. 
   For example, when the die  162  begins rotating, the flag member  200  may be between LED  204  and sensor  206  in which case the gaming device processor is notified that face one is the visible face. As the die rotates, the gaming device processor counts how many times a slot  214  or  216  passes between LED  210  and sensor  212 . The total count is added to face one, resulting in face two, face three, face four, face five or face six reading. Each time flag member  200  passes between LED  204  and sensor  206 , the gaming device processor resets this count to zero. If the die rotator begins rotating when a face other than face one is the visible face, the die rotator rotates the die a long enough time so that the flag member  200  passes between LED  204  and sensor  206  at least once. From that point forward, the gaming device processor can track and control whether the visible face is face one, face two, face three, face four, face five or face six. 
   It should be understood that optical device or reader  208  in conjunction with encoder disk  173  enable the die rotator to notify the gaming device processor of the die&#39;s visible face without relying upon calculations involving the type or speed of motor  170 . Because the die holder  180  and encoder disk  173  are directly and rigidly connected to the motor shaft  172 , the encoder disk  173  translates the operation of the motor (whether proper or improper) into accurate information about the position of the die  162 . The die movement is thus directly and mechanically linked to the movement of the encoder disk. Therefore, the skipping of gears, variation in motor speed or motor malfunction will have less of an impact on producing erroneous die position information. 
   Though the die rotator of the present invention preferably includes an x-axis optical device and a y-axis optical device, it should be appreciated that the die rotator can include any suitable electromechanical motion detector, position tracking device or assembly, sensing device or sensing devices which, by communication with the gaming device processor, enables the gaming device processor to track and control which die face is a visible face at any one point in time. For example, the die rotator can include two optical devices or readers which co-act with rotating members coupled to the motor shaft. One of such members may be similar in construction to encoder disk  173  of die rotator  160 . The other member is preferably engaged by one or more gears in order to cause a flag member or slot to align with the optical device only when a face one or home face of the die is the visible face. The gear ratio for such gearing preferably corresponds to the gear ratio of the gearing which translates the shaft motor rotation to rotation of the die about the y-axis. 
   It should also be appreciated that, instead of including flag member  200  and encoder disk  173 , the present invention can include any suitable alternate members of any suitable shape or size. For example, an encoder disk with a single slot could be used instead of flag member  200 . Also, a single blade could be use instead of encoder disk  173 . In addition, an encoder disk with three slots or six slots could be used instead of encoder disk  173 . Furthermore, the encoder disk can include slots or openings of any suitable size or shape. 
   As illustrated in  FIGS. 15 and 16 , in one embodiment, die rotator  300  includes a container  302  which encases the die holder and generally covers the various gears, shafts and internal parts of the die rotator. Preferably, container  302  is constructed of sheet metal. Die rotator  300  also includes a plurality of light sources, electrical lights or lamps  304  which are connected to the visible end  306  of the container  302 . The light sources or lamps  304  preferably have predetermined colors. Lamps  304 , when powered, illuminate the die  308  as well as the area surrounding the die  308 . 
   Die rotator  300  also includes a die rotator processor (not shown) which communicates with a die rotator memory device (not shown). The die rotator memory device stores one or more predetermined programs which direct the die rotator processor to control the illumination of the light sources or lamps  304 . Preferably, the die rotator processor causes the lamps  304  to exhibit predetermined lighting displays, patterns and effects when predetermined events occur during the operation of the gaming device. For example when a die rotates, the die rotator processor preferably illuminates the lamps  304  surrounding that die. 
   As illustrated in  FIG. 16 , die rotator  300  also includes a transparent or translucent cover  310  which covers die  308 . Cover  310  preferably has a spherical or dome shape and is preferably constructed of plastic. However, it should be appreciated that cover  310  can have any suitable shape and can be constructed of any suitable material. 
   As illustrated in  FIGS. 17 and 18 , in one embodiment gaming device toppers  400  and  402  include a plurality of die rotators  404  and lamp sets  406 . The term “topper” includes the upper portion of a gaming device. Each lamp set  406  surrounds each die rotator  404 . Each die rotator  404  holds and rotates a die  408 . When the die rotates in a sequence, the lamp sets generate a predetermined illumination display which illuminates the dice  408  and the area surrounding the dice  408 . 
   In should also be appreciated that although the award indicator of the present invention preferably rotates mechanical dice, the award indicator can rotate other objects, such as wheels, balls or other suitable objects. For example, such objects can include multi-sided objects having more than six sides or less than six sides. These objects and the dice used in the present invention can include or incorporate structural modifications to or variations of the conventional dice. Such variations can include rounded edges, concave faces, convex faces and other structural changes. 
   The gaming device of the present invention includes an award indicator which enables the gaming device to rotate mechanical dice which bear award values. The gaming device uses the award indicator to provide predetermined award values to players. This type of gaming device increases the excitement and pleasure experienced by gaming device players. 
   It should be understood that various changes and modifications to the presently preferred embodiments described herein will be apparent to those skilled in the art. Such changes and modifications can be made without departing from the spirit and scope of the present invention and without diminishing its intended advantages. It is therefore intended that such changes and modifications be covered by the appended claims.