Patent Publication Number: US-2020276504-A1

Title: Apparatus, system, and method for controlling a computing device interaction using an accessory

Description:
FIELD OF THE INVENTION 
     The present disclosure generally relates to an apparatus, system, and method for controlling a computing device interaction, and more particularly to an apparatus, system, and method for controlling a computing device interaction using an accessory. 
     BACKGROUND OF THE INVENTION 
     Conventional game systems such as video games typically involve controlling aspects of the game using a handheld controller. Such conventional controllers typically include buttons, levers, or other interface features designed to be manipulated by a user&#39;s fingers. 
     One disadvantage with conventional video game controllers is that interaction and stimulation using the controller and game centers on a player&#39;s hands. For example, feedback from conventional game systems typically focuses on a player&#39;s hands. This shortcoming may negatively affect a user&#39;s enjoyment of certain one-player or multiplayer games by focusing controller interaction to a user&#39;s hands. 
     The exemplary disclosed system and method are directed to overcoming one or more of the shortcomings set forth above and/or other deficiencies in existing technology. 
     SUMMARY OF THE INVENTION 
     In one exemplary aspect, the present disclosure is directed to a method. The method includes selecting a computing device interaction, configuring a user accessory based on the selected computing device interaction, and performing the computing device interaction using the configured user accessory. The method also includes quantifying a computing device interaction performance of one or more users and controlling the user accessory based on quantifying the computing device interaction performance. A body part of one of the one or more users is inserted into or received by the user accessory. 
     In another aspect, the present disclosure is directed to a system. The system includes a game module, comprising computer-executable code stored in non-volatile memory, a processor, and a user accessory. The game module, the processor, and the user accessory are configured to receive user input data selecting a video game, configure the user accessory based on the selected video game, provide user control of a video game character based on user input data provided via the configured user accessory, quantify game performance of a first user and a second user, and control the user accessory based on quantifying the game performance. A genital body part of the first user is inserted into or received by the user accessory. 
    
    
     
       BRIEF DESCRIPTION OF THE DRAWINGS 
         FIG. 1  is a schematic illustration of an exemplary system of the present invention; 
         FIG. 2  is a schematic illustration of an exemplary system of the present invention; 
         FIG. 3  is a schematic illustration of an exemplary system of the present invention; 
         FIG. 4  is a schematic illustration of an exemplary system of the present invention; 
         FIG. 5  is a schematic illustration of an exemplary system of the present invention; 
         FIG. 6  is a schematic illustration of an exemplary system of the present invention; 
         FIG. 7  is a schematic illustration of an exemplary system of the present invention; 
         FIG. 8  is a schematic illustration of an exemplary system of the present invention; 
         FIG. 9  is a schematic illustration of an exemplary system of the present invention; 
         FIG. 10  is a schematic illustration of an exemplary system of the present invention; 
         FIG. 11  is a schematic illustration of an exemplary system of the present invention; 
         FIG. 12  is a schematic illustration of an exemplary system of the present invention; 
         FIG. 13  is a schematic illustration of an exemplary system of the present invention; 
         FIG. 14  is a schematic illustration of an exemplary system of the present invention; 
         FIG. 15A  is a schematic illustration of an exemplary system of the present invention; 
         FIG. 15B  is a schematic illustration of an exemplary system of the present invention; 
         FIG. 15C  is a schematic illustration of an exemplary system of the present invention; 
         FIG. 15D  is a schematic illustration of an exemplary system of the present invention; 
         FIG. 15E  is a schematic illustration of an exemplary system of the present invention; 
         FIG. 16  is a schematic illustration of an exemplary system of the present invention; 
         FIG. 17  is a schematic illustration of an exemplary system of the present invention; 
         FIG. 18  is a flowchart showing an exemplary process of the present invention; 
         FIG. 19  is a flowchart showing an exemplary process of the present invention; 
         FIG. 20  is a flowchart showing an exemplary process of the present invention; 
         FIG. 21  is a flowchart showing an exemplary process of the present invention; 
         FIG. 22  is a schematic illustration of an exemplary computing device, in accordance with at least some exemplary embodiments of the present disclosure; and 
         FIG. 23  is a schematic illustration of an exemplary network, in accordance with at least some exemplary embodiments of the present disclosure. 
     
    
    
     DETAILED DESCRIPTION AND INDUSTRIAL APPLICABILITY 
       FIG. 1  illustrates an exemplary system  300  for controlling a computing device interaction using an accessory. For example, system  300  may be used in any suitable application controlling a game such as a video game using an accessory. For example, system  300  may be used in any suitable application for controlling a game such as a video game displayed on a user interface, a virtual reality video game, and/or any other game played on a computing device or other suitable user interface. In at least some exemplary embodiments, system  300  may be used in an erotic game such as an erotic video game. System  300  may also be used in any other suitable computing device interaction such as virtual physical therapy, virtual medical clinical work or appointments, virtual massage, and/or any other suitable type of computing device interaction involving tactile contact or stimulation of a body portion. 
     As illustrated in  FIG. 1 , system  300  may include a model subsystem  305 , a user subsystem  310 , and a server subsystem  315 . Server subsystem  315  may receive, transmit, and/or exchange data such as user input and image data with model subsystem  305  and user subsystem  310 . 
     As illustrated in  FIG. 1 , model subsystem  305  may include a model device  320 , a personal device  325 , and an accessory  330  that may be operated and/or utilized by a user (e.g., a model  335 ). Model device  320  may receive, transmit, and/or exchange data such as user input and control data with personal device  325  and accessory  330 . 
     Model device  320  may be any suitable device for interfacing with other components of system  300  such as a computing device (e.g., user interface). For example, model device  320  may be any suitable user interface for receiving input and/or providing output (e.g., image data) to model  335  and/or server subsystem  315 . Model device  320  may be, for example, a touchscreen device (e.g., of a smartphone, a tablet, a smartboard, and/or any suitable computer device), a computer keyboard and monitor (e.g., desktop or laptop), an audio-based device for entering input and/or receiving output via sound, a tactile-based device for entering input and receiving output based on touch or feel, a dedicated user interface designed to work specifically with other components of system  300 , and/or any other suitable user interface (e.g., including components and/or configured to work with components described below regarding  FIGS. 22 and 23 ). For example, model device  320  may include a touchscreen device of a smartphone or handheld tablet. For example, model device  320  may include a display (e.g., a computing device display, a touchscreen display, and/or any other suitable type of display) that may provide output, image data, and/or any other desired output or input prompt to a user. For example, the exemplary display may include a graphical user interface to facilitate entry of input by a user and/or receiving output such as image data. 
     Personal device  325  may be any suitable device that may provide personal data regarding a user (e.g., model  335 ). In at least some exemplary embodiments, personal device  325  may be a smartphone, tablet, or any other suitable handheld personal device. For example, personal device  325  may be a smart device that may or may not be wearable by a user such as a smartwatch, smart glasses or goggles, a virtual reality goggles, a recording device, and/or any other suitable personal device that may be in communication with model device  320 , accessory  330 , and/or any other suitable component of system  300 . In at least some exemplary embodiments, personal device  325  may be a wearable biometric device that may measure any suitable parameter of a user (e.g., model  335 ) such as movement, heart rate, body temperature, blood pressure, and/or any other desired physical metric of a user. Personal device  325  may measure characteristics of a user, record data of ambient conditions that a user is experiencing (e.g., ambient temperature, barometric pressure, humidity, and/or other suitable ambient conditions), may record data of conditions surrounding a user (e.g., audio and/or image data), and/or any may sense and record any other desired data. 
     Accessory  330  may be any suitable accessory for use by a user (e.g., model  335 ). For example, accessory  330  may be fit over or within a body portion of a user (e.g., including a hand, foot, genitalia, head, waist, and/or any other desired portion). Accessory  330  may be for example a sex toy. In at least some exemplary embodiments, accessory  330  may include a cavity configured to receive a genital body part (e.g., a penis) of a user. For example, accessory  330  may be a genital body part sleeve (e.g., a penis sleeve) or a genital body part extension (e.g., a penis extension). Also for example, accessory  330  may be configured to be received within a genital body part (e.g., a vagina) of a user. For example, accessory  330  may be a dildo. 
     Accessory  330  may also include electrical, mechanical, vibrational, hydraulic, pneumatic, and/or any other desired type of component for actuating or powering accessory  330 . For example, accessory  330  may include electrical and/or mechanical components that vibrate accessory  330 . Accessory  330  may also include hydraulic, pneumatic, electrical, mechanical, and/or other suitable types of components for increasing or decreasing a size of accessory  330 . Accessory  330  may include an inflatable housing or other types of mechanical components that may selectively increase or decrease in size. Accessory  330  may include electrical components that may selectively be controlled by system  330  to release an electrical charge (e.g., may selectively deliver a mild electrical shock). Accessory  330  may also include thermal components that may selectively transfer heat or cold to a user in contact with or wearing accessory  330 . Accessory  330  may include actuatable tactile components that may selectively rub or massage a body part of a user. 
     Accessory  330  may also include electrical, mechanical, vibrational, hydraulic, pneumatic, and/or any other desired type of component for receiving motion-based input from a user. For example, portions of accessory  330  may translate and/or rotate relatively to each other to allow a user to use relative motion of different components of accessory  330  to generate control data that may be transferred to server subsystem  315  (e.g., directly transferred and/or transferred via model device  320 ). Accessory  330  may include communication components such as transmitters and receivers for transmitting and receiving data such as control data (e.g., input from a user) and data transferred from server subsystem  315  and other suitable components of system  300  to control accessory  330  (e.g., control a movement, vibration, temperature, electrical transmission, change in size, and/or any other function of accessory  330 ). 
     Accessory  330  may be in communication with model device  320 . For example, accessory  330  may be in wireless communication (e.g., or via cord or other connection) to exchange data with model device  320  based on an operation of system  300 . Accessory  330  may also be in communication with any other suitable component of system  300  such as components of server subsystem  315  and/or user subsystem  310 . System  300  may thereby transmit data to and/or receive data from accessory  330  to control an operation of accessory  330 . 
     As illustrated in  FIG. 1 , user subsystem  310  may include a user device  322  that may be a similar device to model device  320 . User device  322  may provide a user  324  with output such as image data and other desired output and/or input prompts for providing input to system  300 . User device  322  may transmit, receive, and exchange data with server subsystem  315 . User subsystem  310  may also include a personal device  326  that may be similar to personal device  325 , and an accessory  331  that may be similar to accessory  330 . It is also contemplated that user device  322  may communicate directly with any other suitable component of system  300  such as model device  320 , personal device  325 , and/or accessory  330  (e.g., and that model device  320  may similarly communicate directly with user device  322 , personal device  326 , and accessory  331 ). 
     As illustrated in  FIG. 1 , server subsystem  315  may include components similar to the exemplary computing device and network components described below regarding  FIGS. 22 and 23 . For example, server subsystem  315  may include one or more modules having computer-executable code stored in non-volatile memory. Server subsystem  315  may also include a processor for processing data associated with system  300  as disclosed herein that may be partially or substantially entirely integrated into any component (e.g., or combination of components) of system  300 . Server subsystem  315  may for example include a game setting module  340 , a game instruction module  345 , a game result module  350 , and a game communication module  355 , which may operate in conjunction with the other components of server subsystem  315 , model subsystem  305 , and user subsystem  310  as described for example herein. Game setting module  340 , game instruction module  345 , game result module  350 , and game communication module  355  may each be a separate module or may be integrated into one or more exemplary modules (e.g., one or more computing device interaction modules such as a game module). Server subsystem  315  may include any suitable modules for example for controlling a game such as a video game displayed on a user interface, controlling a virtual reality video game or any other game played on a computing device, providing virtual physical therapy work, providing virtual medical clinical work or appointments, providing virtual massage, and/or providing any other suitable type of computing device interaction involving tactile contact or stimulation of a body portion 
     In at least some exemplary embodiments, game setting module  340  may set a game type (e.g., a desired video game or virtual game) as described for example herein that may serve as the computing device interaction. Game instruction module  345  may allow a user to set attributes for control of a given game via accessory  330  and/or accessory  331  as described for example herein. Game result module  350  may evaluate game performance by one or more users and/or an artificial intelligence “game-player” as described for example herein. Game communication module  355  may provide for one or more users to control one or more accessories  330  and/or  331  based on a determination of game result module  350 , predetermined criteria, user input, and/or any other suitable criteria as described for example herein. 
     The components of system  300  may be directly connected (e.g., by wire, cable, USB connection, and/or any other suitable electro-mechanical connection) to each other and/or connected via a network (e.g., via Ethernet LAN) that may be similar to the exemplary network disclosed below regarding  FIG. 23 . System  300  may also include communication components that may be any suitable devices for communicating data between the various components of system  300  either directly or via network communication. 
     For example, system  300  may include any suitable transceiver devices (e.g., transmitter device and/or receiver device) for transmitting data between components of system  300  and also for receiving data from other components of system  300 . System  300  may also include a plurality of computing devices, a plurality of exemplary user interfaces, and/or a plurality of any other components of system  300  that may be in direct communication and/or connected via network. For example, components of system  300  may receive and transmit data as disclosed below regarding exemplary communication techniques of  FIG. 23 . For example, components of system  300  may wirelessly transmit data by any suitable technique such as, e.g., wirelessly transmitting data via 4G LTE networks (e.g., or any other suitable data transmission technique for example via network communication). Also for example, components of system  300  may transmit data via cable. 
       FIG. 2  illustrates an exemplary embodiment of the exemplary disclosed system. System  800  may include an accessory  830  that may be similar to accessory  330  and that may be worn by a user (e.g., user  324  and/or model  335 ). Accessory  830  may communicate with a user device  820  that may be similar to user device  322 . In at least some exemplary embodiments, accessory  830  may be wirelessly connected to user device  820 . 
     System  800  may be a single player mode in which a player (e.g., user  324  or model  335 ) may play a game with a role in the game controlled by Artificial Intelligence as described for example herein. Accessory  830  may be a male adult toy (e.g., a penis sleeve) or a female adult toy (e.g., a dildo or a vibrator). System  800  may be used in a game (e.g., a video game or a virtual game) having two or more roles. One role may be played by a player (e.g., user  324  or model  335 ) and one role may be controlled by artificial intelligence (e.g., a virtual role played by a computer or neural network of system  800 ). Accessory  830  that may be an adult toy may be actuated based on an operation of system  800 . For example if the game role controlled by the player (e.g., user  324  or model  335 ) is beaten in the game by the Artificial Intelligence role, system  800  may control accessory  830  to vibrate (e.g., or take any other exemplary action as described for example herein), e.g., within a certain period of time. If the game role controlled by the player (e.g., user  324  or model  335 ) is dead or reaches exhaustion (e.g., runs out of energy) in the game, system  800  may control accessory  830  to vibrate from a strong vibration to a weak vibration until stopping (e.g., or take any other action as described for example herein). 
     There may be multiple game roles controlled by the exemplary Artificial Intelligence, including varying levels of Artificial Intelligence performance with varying levels of difficulty to be able to defeat during game play. A given player (e.g., user  324  or model  335 ) may select an Artificial Intelligence level that is suitable for that player. For example, a beginner-level player may choose a low-level Artificial Intelligence role as an opponent, and an experienced player may choose a more advanced level (e.g., tougher or harder to defeat) Artificial Intelligence role as an opponent to make the game more challenging. 
     The exemplary disclosed accessory may generate control instructions when used in the exemplary system by detecting a user&#39;s movement on the adult toy. For example, the deeper that a player&#39;s body portion is inserted into the exemplary accessory that may be an adult toy (e.g., the deeper a penis is inserted into a penis sleeve), the stronger a command that is given to control the user&#39;s game role may be. For example, a game role (e.g., avatar or other suitable character displayed in a game) may be caused to act with greater power (e.g., jump further, move faster, generate more energy, shoot stronger lasers, and/or any other game play actions that may be made stronger). Similar instructions having a greater power may be relayed for example when the exemplary accessory is a vibrator or a dildo (e.g., or other suitable sex toy) that is inserted deeply into a user&#39;s body part (e.g., genital body part such as a vagina) or any other desired body cavity. 
       FIG. 3  illustrates another exemplary embodiment of the exemplary disclosed system. System  900  may include an accessory  930  that may be similar to accessory  330  and that may be worn by a user (e.g., user  324  and/or model  335 ). Accessory  930  may communicate with a user device  920  that may be similar to user device  322  and/or a personal device  925  that may be similar to personal device  325 . In at least some exemplary embodiments, accessory  930  may be wirelessly connected to user device  920  and/or personal device  925 . 
     System  900  may be a single player mode in which a player (e.g., user  324  or model  335 ) may play a game using both personal device  925  (e.g., a cell phone or a smartphone) and user device  920 . Accessory  930  may be an adult toy that may communicate with user device  920  that may be a computer and personal device  925  that may be a cell phone or smartphone. Accessory  930  may be controlled via user device  920  and/or personal device  925 . Also for example, personal device  925  may serve as a signal transmitter between accessory  930  and user device  920 . In at least some exemplary embodiments, accessory  930  may connect to personal device  925  via Bluetooth, and personal device  925  may connect via WIFI to a local area network to which user device  920  is connected (e.g., is located on or is a part of). 
       FIG. 4  illustrates another exemplary embodiment of the exemplary disclosed system. System  1000  may include an accessory  1030  that may be similar to accessory  330  and that may be worn by a user (e.g., user  324  and/or model  335 ). Accessory  1030  may communicate with a WAN  1001  that may be similar to the exemplary WAN described herein and/or a personal device  1025  that may be similar to personal device  325 . In at least some exemplary embodiments, accessory  930  may be wirelessly connected to WAN  1001  and/or personal device  1025 . 
     System  1000  may be an online playing mode in which a player (e.g., user  324  or model  335 ) may play an online game using WAN  1001 . In at least some exemplary embodiments, personal device  1025  may be a cell phone or a smartphone that may connect to WAN  1001  that may be a cloud server. For example, each player (e.g., one or more users  324  and/or models  335 ) may use personal device  1025  to play games without desktop or laptop computers. In at least some exemplary embodiments, games may be downloaded from WAN  1001  and installed on personal device  1025 , and then the player (e.g., user  324  or model  335 ) can play the game using accessory  1030  and personal device  1025  in the absence of a network (e.g., WAN  1001 ). 
       FIG. 5  illustrates another exemplary embodiment of the exemplary disclosed system. System  1100  may include an accessory  1130  that may be similar to accessory  330  and that may be worn by a user (e.g., user  324 ). Accessory  1130  may communicate with a user device  1120  that may be similar to user device  322 . System  1100  may also include an accessory  1131  that may be similar to accessory  331  and that may be worn by a user (e.g., model  335 ). Accessory  1131  may communicate with user device  1120 . In at least some exemplary embodiments, accessories  1130  and/or  1131  may be wirelessly connected to user device  1120 . 
     System  1100  may be a multiple player mode (e.g., double player mode) in which multiple players (e.g., one or more users  324  and/or one or more models  335 ) may be located together (e.g., in the same room, building, or located near each other). In the exemplary multiple player mode, two or more players (e.g., one or more users  324  and/or one or more models  335 ) in the same or nearby location can play a game using user device  1120 . Each of the players may have an exemplary accessory (e.g., accessories  1130  or  1131 ) that may be an adult toy. In a preparation stage of the exemplary game, the exemplary accessories (e.g., accessories  1130  or  1131 ) that may be adult toys may be connected to user device  1120 , and each player (e.g., one or more users  324  and/or one or more models  335 ) may choose a role using user device  1120 , with each chosen role being controlled by the accessory worn or held by the respective player who chose the role in the game. The exemplary accessories (e.g., accessories  1130  or  1131 ) may be for example male or female adult toys. In at least some exemplary embodiments, there may be two or more roles in the game, with the roles being controlled by a real person who is the player (e.g., one or more users  324  and/or one or more models  335 ). The exemplary accessories may be actuated or moved as described above regarding system  800 . For example, if one role (e.g., game character) is beaten by another role (e.g., game character) and/or for example wounded, the exemplary accessory (e.g., accessories  1130  or  1131 ) may vibrate or make any other suitable action as described herein within a certain period of time. Also similarly to as described above regarding system  800 , if one role is dead or becomes exhausted, the exemplary accessory may vibrate (e.g., or take any other exemplary action as described herein) from a strong to weak vibration until stopping. When the game is over, a winner (e.g., user  324  or model  335 ) may be able to control the loser&#39;s accessory (e.g., accessory  1130  or  1131 ) via his or her own accessory. Similar to as described above, a role (e.g., game character) may be made to move more strongly based on a user pushing a body part deeper into an exemplary accessory and/or inserting the exemplary accessory deeper into the user&#39;s body cavity. Players (e.g., one or more users  324  and/or one or more models  335 ) may control multiple roles (e.g., game characters) in the game and may utilize varying weapons or tools in the game depending on the selected characters. Players may choose one or more suitable roles for themselves. 
       FIG. 6  illustrates another exemplary embodiment of the exemplary disclosed system. System  1200  may include an accessory  1230  that may be similar to accessory  330  and that may be worn by a user (e.g., user  324  and/or model  335 ). Accessory  1230  may communicate with a user device  1220  that may be similar to user device  322  and/or a personal device  1225  that may be similar to personal device  325 . System  1200  may also include an accessory  1231  that may be similar to accessory  331  and that may be worn by a user (e.g., user  324  and/or model  335 ). Accessory  1231  may communicate with user device  1220  and/or a personal device  1226  that may be similar to personal device  326 . In at least some exemplary embodiments, accessories  1230  and  1231  may be wirelessly connected to user device  1220  and/or personal devices  1225  and  1226 . 
     In at least some exemplary embodiments, accessories  1230  and/or  1231  that may be adult toys may communicate (e.g., connect to) user device  1220  and personal devices  1225  and/or  1226 . System  1200  and/or users may control or actuate accessories  1230  and/or  1231  via user device  1220  and/or personal devices  1225  and/or  1226 . Personal devices  1225  and/or  1226  may also serve as signal transmitters between accessories  1230  and/or  1231  and user device  1220 . For example, accessories  1230  and/or  1231  may connect to personal devices  1225  and/or  1226  via Bluetooth, and personal devices  1225  and/or  1226  may connect via WIFI to an exemplary WAN or local area network on which user device  1220  is located. 
       FIG. 7  illustrates another exemplary embodiment of the exemplary disclosed system. System  1300  may include an accessory  1330  that may be similar to accessory  330  and that may be worn by a user (e.g., user  324 ). Accessory  1330  may communicate with a personal device  1325  that may be similar to personal device  325 . System  1300  may also include an accessory  1331  that may be similar to accessory  331  and that may be worn by a user (e.g., model  335 ). Accessory  1331  may communicate with a personal device  1326  that may be similar to personal device  326 . 
     In at least some exemplary embodiments, personal devices  1325  and  1326  may be connected to an exemplary WAN (e.g., cloud server), and players (e.g., user  324  and model  335 ) may use respective personal devices  1325  and  1326  to play games (e.g., video games) without desktop or laptop computers. In at least some exemplary embodiments, games may be downloaded from the exemplary WAN and installed on personal devices  1325  and  1326 , and then the players (e.g., one or more users  324  and/or one or more models  335 ) may play the game using respective accessories  1330  and  1331  and personal devices  1325  and  1326  in the absence of a network (e.g., WAN  1001 ). Personal devices  1325  and  1326  may be for example matched (e.g., communicate with each) so that game action of a shared game may be shown in both devices. Personal devices  1325  and  1326  may be for example matched cellphones or smartphones. 
       FIG. 8  illustrates another exemplary embodiment of the exemplary disclosed system. System  1400  may include an accessory  1430  that may be similar to accessory  330  and that may be worn by a user (e.g., user  324 ). Accessory  1430  may communicate with a user device  1422  that may be similar to user device  322 . User device  1422  may communicate with a WAN  1401 . System  1400  may also include an accessory  1431  that may be similar to accessory  331  and that may be worn by a user (e.g., model  335 ). Accessory  1431  may communicate with user device  1420 . User device  1420  may communicate with WAN  1401 . In at least some exemplary embodiments, accessories  1430  and/or  1431  may be wirelessly connected to respective user devices  1422  and/or  1420 . User devices  1420  and  1422  may communicate via WAN  1401 . System  1400  may facilitate a computing device interaction when players (e.g., one or more users  324  and/or one or more models  335 ) are located in different geographic areas. 
       FIG. 9  illustrates another exemplary embodiment of the exemplary disclosed system. System  1500  may include an accessory  1530  that may be similar to accessory  330  and that may be worn by a user (e.g., user  324 ). Accessory  1530  may communicate with a user device  1522  that may be similar to user device  322  and/or a personal device  1525  that may be similar to personal device  325 . User device  1522  may communicate with a WAN  1501 . System  1500  may also include an accessory  1531  that may be similar to accessory  331  and that may be worn by a user (e.g., model  335 ). Accessory  1531  may communicate with a user device  1520  that may be similar to model device  320  and/or a personal device  1526  that may be similar to personal device  326 . User device  1520  may communicate with WAN  1501 . In at least some exemplary embodiments, accessories  1530  and  1531  may be wirelessly connected to respective user devices  1520  and/or  1522  and/or personal devices  1525  and  1526 . User devices  1520  and  1522  may communicate via WAN  1501 . System  1500  may facilitate a computing device interaction when players (e.g., one or more users  324  and/or one or more models  335 ) are located in different geographic areas. 
       FIG. 10  illustrates another exemplary embodiment of the exemplary disclosed system. System  1600  may include an accessory  1630  that may be similar to accessory  330  and that may be worn by a user (e.g., user  324 ). Accessory  1630  may communicate with a personal device  1625  that may be similar to personal device  325 . System  1600  may also include an accessory  1631  that may be similar to accessory  331  and that may be worn by a user (e.g., model  335 ). Accessory  1631  may communicate with a personal device  1626  that may be similar to personal device  326 . Personal device  1625  may communicate with a network  1601  and personal device  1626  may communicate with a network  1602 . Networks  1601  and  1602  may be a WAN, LAN, or any other suitable type of network. Networks  1601  and  1602  may communicate with a cloud server  1603 . It is also contemplated that networks  1601  and  1602  and cloud server  1603  may be integral parts of a single WAN. System  1600  may thereby facilitate online game play. 
     In at least some exemplary embodiments, both online and offline games may be played using system  1600 . For example, offline games can be played in the absence of networks  1601  and  1602 . Online games may be played via personal devices  1625  and  1626  that may be cellphones or smartphones that communicate with cloud server  1603 . When personal devices  1625  and  1626  connect to cloud server  1603 , players may use personal devices  1625  and  1626  to play games without desktop or laptop computers. 
       FIG. 11  illustrates another exemplary embodiment of the exemplary disclosed system. System  1700  may include a plurality of systems  800  that may be in communication with a broadcast platform  1701 . Broadcast platform  1701  may include any suitable components of server subsystem  315  and/or the exemplary disclosed WAN described herein. System  1700  may also include one or more systems  1702  that may be in communication with broadcast platform  1701  and that may be similar to system  800 . In at least some exemplary embodiments, user  324  may utilize system  800  and model  335  may utilize system  1702 . 
     In at least some exemplary embodiments, games may be played by more than two players using system  1700 . The players may be divided into models  335  (e.g., system  1702 ) and customers (e.g., users  324  using systems  800 ). One or more models  335  and one or more users  324  may meet and communicate in a chat room provided by broadcast platform  1701 . Customers (e.g., users  324 ) may send “tips” (e.g., transfer value using system  1700  such as currency and cryptocurrency) to the model (e.g., model  335 ), and the model (e.g., model  335 ) may define some of the game parameters based on a certain amount of tips. If a customer (e.g., user  324 ) wants to play a game with the model (e.g., model  335 ), the customer may send a certain amount of tips (e.g., value such as currency) to the model, and the model (e.g., model  335 ) may then send a control link to the customer via system  1700 . For example, the exemplary control link may set up a connection among the model&#39;s accessory that may be an adult toy, the customer&#39;s accessory that may be an adult toy, and the game being provided to the model and customers via system  1700 . 
     In at least some exemplary embodiments, if a role (e.g., game character) controlled by a customer (e.g., user  324 ) is beaten by the role (e.g., game character) controlled by the model and “wounded” or loses energy or credits, the customer&#39;s adult toy (e.g., accessory  330  or  331 ) may vibrate within a certain period of time, and may weaken or stop as described for example above. Users may control each other&#39;s accessories as described for example above. In at least some exemplary embodiments, if a customer (e.g., user  324 ) wins a game, the customer may control the model&#39;s accessory (e.g., may make an adult toy vibrate or make any other desired action as described for example herein). The game between the model (e.g., model  335 ) and the customer (e.g., user  324 ) may be broadcast live in the chat room, and other customers (e.g., users  324 ) who have not joined the game may watch the game via respective systems  800 . 
       FIG. 12  illustrates another exemplary embodiment of the exemplary disclosed system. System  1800  may include a plurality of systems  900  that may be in communication with a broadcast platform  1801 . Broadcast platform  1801  may include any suitable components of server subsystem  315  and/or the exemplary disclosed WAN described herein. System  1800  may also include one or more systems  1802  that may be in communication with broadcast platform  1801  and that may be similar to system  900 . In at least some exemplary embodiments, user  324  may utilize system  900  and model  335  may utilize system  1802 . 
     In at least some exemplary embodiments, both the model (e.g., model  335 ) and the customers (e.g., users  324 ) may use cellphones or smartphones to connect their accessories (e.g., adult toys) via system  1800 , and their accessories may be acted on by both computing devices and cellphones or smartphones. Cellphones or smartphones may also serve as signal transmitters between the adult toys and the computers as described for example above. For example, adult toys may connect to cellphones or smartphones via Bluetooth, and cellphones may be connected via WIFI to broadcast platform  1801 . 
       FIG. 13  illustrates another exemplary embodiment of the exemplary disclosed system. System  1900  may include a plurality of systems  1000  that may be in communication with a broadcast platform  1901 . Broadcast platform  1901  may include any suitable components of server subsystem  315  and/or the exemplary disclosed WAN described herein. For example, broadcast platform  1901  may be a cloud server with broadcast platform. System  1900  may also include one or more systems  1902  that may be in communication with broadcast platform  1901  and that may be similar to system  1000 . In at least some exemplary embodiments, user  324  may utilize system  1000  and model  335  may utilize system  1902 . In at least some exemplary embodiments, system  1900  may provide game play using a broadcast platform without the use of desktop or laptop computers. 
       FIG. 14  illustrates exemplary roles that may be used in one or more games of the exemplary disclosed system. For example, the exemplary disclosed system may include a first role (e.g., role “A”) that may be a game character  2001  (e.g., a male character or any other desired character as described for example herein). Also for example, the exemplary disclosed system may include a second role (e.g., role “B”) that may be a game character  2002  (e.g., a female character or any other desired character as described for example herein). Game characters  2001  and  2002  may be any desired graphical element that may be displayed by the exemplary disclosed system (e.g., a cartoon character, a graphical depiction of the user, and/or any other suitable graphical depiction that may be displayed on a display of a computing device as described for example herein). 
       FIGS. 15A through 15E  illustrate exemplary control movements that a user (e.g., user  324  or model  335 ) may make utilizing an exemplary disclosed accessory (e.g., accessory  330  or accessory  331 ). The exemplary disclosed system may provide any desired game, and users may select a desired game from an exemplary disclosed user interface. For example, users may play a fighting game using virtual game characters (e.g., game characters  2001  and  2002 ), which may be controlled using the exemplary disclosed accessories (e.g., accessories  330  and/or  331 ). In a first example, game character  2001  may be controlled by a user using an accessory and game character  2002  may be controlled by the exemplary system (e.g., by artificial intelligence). In a second example, game character  2001  may be controlled by a user using an accessory and game character  2002  may be controlled by another user using an accessory. In a third example, game character  2001  may be controlled by the exemplary system (e.g., by artificial intelligence) and game character  2002  may be controlled by a user using an accessory. In a fourth example, both game characters  2001  and  2002  may be controlled by the exemplary system (e.g., by artificial intelligence). 
     In at least some exemplary embodiments, if a game character is controlled by an adult toy, predetermined (e.g., pre-defined) instructions maybe stored by the exemplary disclosed system. The instructions may be for example predetermined instructions or customized instructions input by a user. Each predetermined instruction may be related to a certain operation of the adult toy. An exemplary instruction may be a backward instruction (e.g., as illustrated in  FIG. 15A ): part of the user&#39;s (e.g., user  324 ) body may come out slowly from the accessory (e.g., accessory  330  that may be an adult toy), and a sensor system of the accessory may then detect the operation and send control data to the exemplary system to trigger an instruction that may make the character (e.g., game character  2001  or  2002 ) move back in the game. Another exemplary instruction may be a forward instruction (e.g., as illustrated in  FIG. 15B ): part of the user&#39;s (e.g., user  324 ) body may go into the accessory (e.g., adult toy), and a sensor system may then detect the operation and send control data to the exemplary system to trigger an instruction that makes the game character (e.g., game character  2001  or  2002 ) move ahead in the game. Another exemplary instruction may be a press instruction (e.g., as illustrated in  FIG. 15C ): there may be buttons on the accessory (e.g., adult toy), and when those buttons are pressed, the adult toy may send control data to the exemplary system to trigger instructions that may for example make the character begin to fight or throw a bomb to kill another game character (e.g., game character  2001  or  2002 ). Another exemplary instruction may be a clockwise rotation instruction (e.g., as illustrated in  FIG. 15D ): when the accessory (e.g., adult toy) rotates in a clockwise direction, the sensor system may then detect the operation and send a control data to the exemplary system to trigger an instruction that may make the game character (e.g., game character  2001  or  2002 ) turn or rotate in a first direction. Another exemplary instruction may be a counterclockwise rotation instruction (e.g., as illustrated in  FIG. 15E ): when the accessory (e.g., adult toy) rotates in a counterclockwise direction, the sensor system may then detect the operation and send a control data to the exemplary system to trigger an instruction that may make the character (e.g., game character  2001  or  2002 ) turn or rotate in a second direction that may be opposite to the first direction illustrated in  FIG. 15D . 
     In at least some exemplary embodiments, the game characters (e.g., game character  2001  or  2002 ) may be controlled by exemplary accessories (e.g., accessories  330  and  331  such as adult toys), and the exemplary accessories may also be controlled by actions of the game characters. For example in the case of a fighting game, if a game character (e.g., game character  2001  or  2002 ) defeats his or her opponent and wins the game, the game character may earn credit (e.g., “energy”) to actuate (e.g., control the exemplary accessory as described for example above) the exemplary accessory (e.g., accessories  330  and/or  331  such as an adult toy). If a game character (e.g., game character  2001  or  2002 ) is defeated by his or her opponent, then that character may die in the game, and the accessory (e.g., accessory  330  or accessory  331 ) worn by the user controlling that game character may vibrate for a predetermined time (e.g., a spawning time that may be a time for introducing a new character controlled by that user into the game) with for example a countdown. 
     In at least some exemplary embodiments when the game is played on a broadcast platform for example as illustrated in  FIGS. 11-13 , a winner (e.g., user  324  or model  335 ) of the game may be granted access to an operation (e.g., a privilege) by system  300  to activate exemplary accessories of other users. For example, the winner may cause (e.g., trigger) exemplary accessories (e.g., accessories  330  or  331 ) of other users (e.g., one or more users  324  and/or one or more models  335 ) to vibrate or make any other exemplary action as described for example herein. The game may be displayed by system  300  on an exemplary user device (e.g., a display or “broadcast show window” displayed by model device  320 , user device  322 , personal device  325 , and/or personal device  326 ), and a user (e.g., a human user such as user  324  or model  335  who has logged into the broadcast platform) may control the virtual game character (e.g., game character  2001  or  2002 ) directly or via operation of an exemplary accessory (e.g., accessory  330  or accessory  331 ) as described for example herein. A given virtual game character (e.g., game character  2001  or  2002 ) maybe related to a given user (e.g., an account of a given user  324  or model  335  active on system  300 ), and that user may add credits (e.g., purchase credits or value for use on system  300  via paying currency or “tips”) to obtain additional energy for one or more virtual game characters (e.g., one or more game characters  2001  and/or  2002 ) controlled by that user. 
       FIG. 16  illustrates another exemplary embodiment of the exemplary disclosed system. System  2100  may include any suitable game and video game interface such as a “passing through” game. For example, users (e.g., user  324 ) may select a desired game from various game options provided by system  2100 . For example, a user (e.g., user  324 ) may control game character  2001  and a model (e.g., model  335 ) may control game character  2002  using exemplary accessories (e.g., accessory  330  or accessory  331 ) as described for example above. In at least some exemplary embodiments, graphical objectives (e.g., graphical element  2101  and graphical element  2102 ) may be displayed, which the users may compete with each other to reach first. For example, graphical elements  2101  and  2102  may graphically display adult toys that may be worn by the various users controlling the characters. For example, when one user (e.g., user  324  or model  335 ) reaches a graphical element  2101  or  2102  or completes a certain level of the game first, that user may be granted a privilege by system  2100  to control (e.g., trigger) an exemplary accessory (e.g., accessory  330  or accessory  331 ) of the other users in the game to vibrate or be actuated in any suitable way (e.g., as described for example above). 
       FIG. 17  illustrates another exemplary embodiment of the exemplary disclosed system. System  2200  may include any suitable game and video game interface such as a sports game (e.g., ping pong, tennis, basketball, soccer, football, and/or any other suitable sports game for video game play). For example, a user (e.g., model  335 ) may control graphical element  2201  using an exemplary accessory (e.g., accessory  330 ) as described for example above. Another user (e.g., user  324 ) may control graphical element  2202  using an exemplary accessory (e.g., accessory  331 ) as described for example above. As illustrated in  FIG. 17 , graphical elements  2201  and  2202  may be baffles for blocking one or more “game balls” such as graphical elements  2203  and  2204  at both ends of a “game table.” Users (e.g., user  324  and model  335 ) may control respective graphical elements  2201  and  2202  (e.g., baffles) to move up and down via control of respective accessories (e.g., accessories  330  and  331 ). Also for example, a speed of movement of graphical elements  2201 ,  2202 ,  2203 , and/or  2204  may be controlled via control by the users of respective accessories  330  and  331 . For example, the deeper a body part (e.g., a penis) of user  324  may be inserted into accessory  331  (e.g., a penis sleeve), the faster a speed of graphical elements  2201 ,  2202 ,  2203 , and/or  2204  (e.g., one or more baffles and/or one or more game balls) may be. Also for example, the deeper accessory  330  (e.g., a dildo) may be inserted into a body part (e.g., a vagina) of model  335 , the faster a speed of graphical elements  2201 ,  2202 ,  2203 , and/or  2204  (e.g., one or more baffles and/or one or more game balls) may be. 
     Graphical elements  2203  and/or  2204  (e.g., game balls) may bounce back and forth between ends of the game playing space (e.g., between ends of the “game table”). If graphical elements  2203  and/or  2204  are blocked by graphical elements  2201  and/or  2202  (e.g., a baffle), the game ball may bounce back toward the other side of the playing space. If graphical elements  2203  and/or  2204  (e.g., one or more balls) are not blocked and continue past the end of the “game table,” the balls may come off of the game table and drop to the “floor,” with the user who missed blocking the ball for example losing a point and/or losing the game. When the game has ended, the exemplary accessory (e.g., accessory  330  or  331 , which may be an adult toy) of the losing player (e.g., user  324  or model  335 ) may vibrate from a strong level to a weak level (e.g., or make any other actions or movements as described for example herein) until stopping, and the exemplary accessory (e.g., accessory  330  or  331 , which may be an adult toy) of the winning player (e.g., user  324  or model  335 ) may vibrate from a weak level to a strong level (e.g., or make any other actions or movements as described for example herein) for a predetermined period of time (e.g., a time that may be set by system  2200 ). 
     In a first example, graphical element  2201  may be controlled by a user using an accessory and graphical element  2202  may be controlled by the exemplary system (e.g., by artificial intelligence). In a second example, graphical element  2201  may be controlled by a user using an accessory and graphical element  2202  may be controlled by another user using an accessory. In a third example, graphical element  2201  may be controlled by the exemplary system (e.g., by artificial intelligence) and graphical element  2202  may be controlled by a user using an accessory. In a fourth example, both graphical elements  2201  and  2202  may be controlled by the exemplary system (e.g., by artificial intelligence). 
     The exemplary disclosed apparatus, system, and method may be used in any suitable application for controlling a computing device interaction using an accessory. For example, the exemplary disclosed apparatus, system, and method may be used for controlling a game using an accessory. For example, the exemplary disclosed apparatus, system, and method may be used in any suitable application for controlling a game such as a video game displayed on a user interface, a virtual reality video game, and/or any other game played on a computing device or other suitable user interface. For example, the exemplary disclosed apparatus, system, and method may be used in an erotic game such as an erotic video game. The exemplary disclosed apparatus, system, and method may also be used in any other suitable computing device interaction such as virtual physical therapy, virtual medical clinical work or appointments, virtual massage, and/or any other suitable type of computing device interaction involving tactile contact or stimulation of a body portion. The exemplary disclosed apparatus, system, and method may also be used in a broadcast platform such as a user sending a tip to start a ball dropping from a top to a bottom of a screen, then a model squeezing an adult toy by using his or her body to force the ball to rise up from the bottom to the top of the screen. The exemplary disclosed apparatus, system, and method may also be used for a “number disappearing game” in a broadcast platform such as a model setting up a range of numbers (for example 1-120); when a number disappears, the exemplary adult toy will vibrate based on that number; if a user sends a certain amount of tips (for example 3 tips), then the number (e.g., number 3 in the range of numbers will disappear. If the tip (with a certain number such as 4 tips) that is sent by a user cannot be found in the range of numbers (for example, the number has disappeared because another user has sent 4 tips before), then there may be two choices: choice 1 may be to eliminate or “disappear” a smaller number in the range of number; and choice 2 (e.g., when all those smaller number have been eliminated or “disappeared”) may involve accumulating (e.g., adding up) other users&#39; tips to make a bigger number be eliminated or “disappeared.” When all the numbers (e.g., from 1-120) have disappeared, the game may end. 
     An exemplary operation of the exemplary disclosed apparatus, system, and method will now be described. For example,  FIG. 18  illustrates an exemplary process  400 . In at least some exemplary embodiments, process  400  may be a method for providing any suitable type of computing device interaction (e.g., a general game type, a type of physical therapy session, and/or any other desired type of computing device interaction). Process  400  begins at step  405 . 
     At step  410 , a user (e.g., user  324  or model  335  that may be an “initiating user”) may log in to the exemplary disclosed system (e.g., system  300 ). At step  415 , the user (e.g., via model device  320 , user device  322 , personal device  325 , and/or personal device  326 ) may select a desired computing device interaction such as, for example, a desired game (e.g., video game). For example, the user may enter input that may be processed by game setting module  340  to set a desired interaction. 
     At step  420 , the user (e.g., via model device  320 , user device  322 , personal device  325 , and/or personal device  326 ) may configure an exemplary accessory (e.g., accessory  330  or accessory  331 ) based on the interaction selected at step  415 . For example, the user may enter input that may be processed by game instruction module  345  to configure the exemplary disclosed accessory. For example, a user may configure the exemplary accessory to control a game element (e.g., game character  2001  or  2002 ) to move based on actions taken by the user on the exemplary accessory such as for example as described above regarding  FIGS. 15A through 15E . The configuration may also for example be based on predetermined criteria. 
     At step  425 , the user may begin a partner selection process to determine one or more users with which to perform the selected computing interaction (e.g., game). At step  430 , the exemplary disclosed system may determine whether or not any other users have applied to join the computing device interaction initiated by the user at step  415 . For example, when the user initiates the interaction (e.g., game) at step  415 , the exemplary disclosed system may provide a notification to some or all users that the interaction is underway (e.g., may notify ‘contacts” or “friends” of the initiating user and/or some or all users on the exemplary disclosed system). If the exemplary disclosed system determines that no other users have applied to join the present interaction, the exemplary disclosed system may proceed to step  435 . 
     At step  435 , the initiating user may invite other users to join the present interaction. For example, the user may select users from a “friends” or contacts list, based on a search of all users active on the system, and/or any other suitable technique for inviting other users. The system may then proceed to step  440 . Also for example, if other users have applied to join the present interaction at step  430 , the system may proceed directly to step  440 . 
     At step  440 , the exemplary disclosed system may determine whether or not the present interaction should proceed. For example, the exemplary disclosed system may determine whether a game should begin with the initiating user playing with additional users. In at least some exemplary embodiments, the initiating user may accept or decline other users who applied to join the interaction at step  430 . Also for example, the system may determine whether other users have accepted or declined the initiating user&#39;s invitation sent at step  435 . In at least some exemplary embodiments, a predetermined amount of time may pass to allow users to determine whether or not they wish to join the present interaction. Also for example, the interaction may automatically begin when a predetermined number of users have been accepted to join. Further for example, the initiating user may manually begin the interaction (e.g., begin game play, a therapy, a clinical appointment, or any other desired interaction) based on the users who have joined up to a certain point in time. The interaction may then begin at step  445  (e.g., a game may begin). 
     If at step  440  no other or not enough users (e.g., based on the initiating user&#39;s discretion) have been accepted by the initiating user to join, or no other users have accepted the initiating user&#39;s invitation at step  435 , the initiating user and/or the exemplary disclosed system may decline to initiate the interaction. The system may proceed to step  450 , at which the initiating user may be prompted whether or not to continue to search for other participants (e.g., players). If the initiating user enters input to continue to look for partners, the system may return to step  430 . If the initiating user enters input not to continue looking for a new partner, process  400  may end at step  465 . 
     If the interaction was initiated at step  445 , the interaction (e.g., game) may proceed. As the interaction is underway, the exemplary disclosed system may determine at step  455  whether or not the interaction is finished. If the interaction is not finished, the system may return to step  445  as the interaction is continued (e.g., game play continues). If the exemplary disclosed system determines at step  455  that the interaction is finished, the interaction may end at step  460  (e.g., game play may stop). The exemplary disclosed system may also determine at step  460  whether or not a new interaction should begin (e.g., restart). The system may determine whether or not a new interaction should begin based on input from the initiating user, predetermined criteria (e.g., multiple interactions are to take place), and/or any other suitable criteria. If a new interaction is to take place, the exemplary disclosed system may return to step  425 . If a new interaction is not to take place, the exemplary disclosed system may proceed to step  465 , ending process  400 . 
     Another exemplary operation of the exemplary disclosed apparatus, system, and method will now be described. For example,  FIG. 19  illustrates an exemplary process  500 . In at least some exemplary embodiments, process  500  may be a method for providing any suitable type of computing device interaction such as a fighting game (e.g., fighting video game). Process  500  begins at step  505 . 
     At step  510 , a user (e.g., user  324  or model  335  that may be a “first user” or an “initiating user”) may log in to the exemplary disclosed system (e.g., system  300 ). At step  515 , the user (e.g., via model device  320 , user device  322 , personal device  325 , and/or personal device  326 ) may select a desired computing device interaction such as, for example, a fighting game (e.g., a fighting video game). For example, the user may enter input that may be processed by game setting module  340  to set a desired interaction. 
     At step  520 , the user (e.g., via model device  320 , user device  322 , personal device  325 , and/or personal device  326 ) may configure an exemplary accessory (e.g., accessory  330  or accessory  331 ) based on the interaction selected at step  515 . For example, the user may enter input that may be processed by game instruction module  345  to configure the exemplary disclosed accessory. For example, a user may configure the exemplary accessory to control a game element (e.g., game character  2001  or  2002 ) to move based on actions taken by the user on the exemplary accessory such as for example as described above regarding  FIGS. 15A through 15E . The configuration may also be for example based on predetermined criteria in view of the selected interaction. 
     At step  525 , the user may select a role (e.g., game character such as game character  2001  or  2002 , or any other suitable game character) in the interaction (e.g., fighting game). For example, the user may select a game character having a desired body type or size, capabilities, weapons, and/or any other desired attributes. 
     At step  530 , the exemplary disclosed system may determine whether or not another role in the interaction is controlled by a second user (e.g., a human user such as user  324  or model  335 ). If the exemplary disclosed system determines that a second user (e.g., human user) is not controlling a game character in the interaction, the system may proceed to step  535 . At step  535 , the interaction (e.g., game such as a fighting game) proceeds with a game character controlled by the initiating or first user and a role controlled by the exemplary disclosed system (e.g., by artificial intelligence). 
     At step  540 , the exemplary disclosed system may determine whether or not the initiating or first user performed better at the interaction (e.g., won the fighting game) than the game character controlled by the artificial intelligence. For example, game result module  350  may determine whether or not the initiating or first user performed better at the game and/or defeated the game character controlled by the artificial intelligence. If the exemplary disclosed system determines that the initiating or first user performed better than (e.g., or performed equal to) the artificial intelligence, the system may proceed to step  545 . If the exemplary disclosed system determines that the initiating or first user did not perform better than the artificial intelligence, the system may proceed to step  570 , ending process  500 . 
     At step  545 , the interaction may continue and/or restart (e.g., start a new game) with more advanced artificial intelligence controlling the game character opposing the initiating or first user. The interaction may proceed (e.g., game play may proceed). At step  550 , the exemplary disclosed system may again determine whether or not the initiating or first user performed better at the interaction (e.g., won the fighting game) than the game character controlled by the artificial intelligence. If the exemplary disclosed system determines that the initiating or first user again performed better than (e.g., or performed equal to) the artificial intelligence, the system may return to step  545  (e.g., more advanced artificial intelligence may be provided as an opponent). If the exemplary disclosed system determines that the initiating or first user did not perform better than the artificial intelligence, the system may proceed to step  570 , ending process  500 . 
     If the exemplary disclosed system determines at step  530  that a second user (e.g., human user) is controlling a game character in the interaction, the system may proceed to step  555 . At step  555 , the interaction (e.g., game such as a fighting game) proceeds with a game character controlled by a human user (e.g., user  324  or model  335 ). Game play between the users may proceed. 
     At step  560 , game result module  350  may determine which user performed better at the interaction, and based on the results, game communication module  355  may control the respective accessories of the winning and losing users as described for example above (e.g., or allow the winning user to control the other accessory of the losing user). For example, game result module  350  may quantify a computing device interaction performance (e.g., measure and quantify a performance of one or more users based on predetermined criteria such as scoring for effective performance in a game). For example, the exemplary disclosed accessories may be controlled by the system and/or winning (e.g., or losing) user based on predetermined criteria and/or as described for example above. For example, accessories may vibrate from strong to weak, weak to strong, and/or be make any other movements or actions as described for example above. For example, the winning user may be provided with more desirable actions by the accessory and more discretion in controlling the accessory. In at least some exemplary embodiments, the winning user may activate the exemplary accessory of the losing player (e.g., to trigger a predetermined action and/or to manually control the accessory as described for example herein) and/or the losing player may be directed by the exemplary system to control the winner&#39;s accessory to comfort the winner. In at least some exemplary embodiments, the accessory of the losing user may be activated by the winning player and/or the system may direct the losing player to comfort the winner based on controlling the winner&#39;s accessory. Also for example, the losing player may be directed to speak, make utterances, and/or take actions (e.g., that may be recorded by a camera and transmitted to the winner) that may please or comfort the winner. 
     At step  565 , the exemplary system may determine whether or not the interaction will be performed again based on, for example, input from the initiating user and/or other users, predetermined criteria, and/or any other suitable criteria. If the system determines that another interaction should be performed, the system returns to step  555 . If the system determines that another interaction should not be performed, the system proceeds to step  570 , ending process  500 . 
     Another exemplary operation of the exemplary disclosed apparatus, system, and method will now be described. For example,  FIG. 20  illustrates an exemplary process  600 . In at least some exemplary embodiments, process  600  may be a method for providing any suitable type of computing device interaction such as a passing through game (e.g., passing through video game as described for example above). Process  600  begins at step  605 . 
     At step  610 , a user (e.g., user  324  or model  335  that may be a “first user” or an “initiating user”) may log in to the exemplary disclosed system (e.g., system  300 ). At step  615 , the user (e.g., via model device  320 , user device  322 , personal device  325 , and/or personal device  326 ) may select a desired computing device interaction such as, for example, a passing through game (e.g., a passing through or multilevel video game). For example, the user may enter input that may be processed by game setting module  340  to set a desired interaction. 
     At step  620 , the user (e.g., via model device  320 , user device  322 , personal device  325 , and/or personal device  326 ) may configure an exemplary accessory (e.g., accessory  330  or accessory  331 ) based on the interaction selected at step  615 . For example, the user may enter input that may be processed by game instruction module  345  to configure the exemplary disclosed accessory. For example, a user may configure the exemplary accessory to control a game element (e.g., game character  2001  or  2002 ) to move based on actions taken by the user on the exemplary accessory such as for example as described above regarding  FIGS. 15A through 15E . 
     At step  625 , the user may select a desired game configuration such as single user configuration or a multiple user configuration. At step  630 , the exemplary disclosed system may determine whether or not the multiple user configuration has been selected. If the exemplary disclosed system determines that a multiple user configuration has not been selected, the system may proceed to step  635 . At step  635 , the interaction (e.g., game such as a passing through game) proceeds with a game character controlled by the initiating or first user being controlled in a single user configuration. 
     At step  640 , the exemplary disclosed system may determine whether or not the initiating or first user met or exceeded a predetermined level. The predetermined level may be for example, a predetermined time limit for completing a level or stage of the game, scoring a predetermined number of points, and/or achieving any suitable predetermined threshold that may be set, for example, based on the exemplary disclosed system (e.g., based on high scores of all users, a certain percentage or level derived from aggregate scores, and/or any other suitable criteria). If the exemplary disclosed system determines that the initiating user performed better than (e.g., or performed equal to) the predetermined level or threshold, the system may proceed to step  645 . If the exemplary disclosed system determines that the initiating user did not perform better than the predetermined level, the system may proceed to step  675 , ending process  600 . 
     At step  645 , an accessory of the initiating user (e.g., which the user may use to control a game character as described for example above) may be activated based on predetermined parameters. For example, the exemplary accessory may be controlled in a way to reward or provide comfort to the user if the user met the threshold or may be controlled in a way that is not rewarding to the user if the threshold was not met (e.g., based on an operation of game communication module  355 ). For example, the accessory may vibrate from strong to weak, weak to strong, and/or be make any other movements or actions as described for example above. For example, the winning user may be provided with more desirable actions by the accessory and more discretion in controlling the accessory. 
     At step  650 , the exemplary system may determine whether or not the interaction will be performed again based on, for example, input from the initiating user, predetermined criteria, and/or any other suitable criteria. If the system determines that another interaction should be performed, the system returns to step  635 . If the system determines that another interaction should not be performed, the system proceeds to step  675 , ending process  600 . 
     If the exemplary disclosed system determines at step  630  that a multiple user configuration has been selected, the system may proceed to step  655 . At step  655 , the interaction (e.g., game such as a passing through game) may proceed with a game character controlled by multiple users (e.g., multiple human and/or artificial intelligence users). Game play between the users may proceed. 
     At step  660 , game result module  350  may determine if one of the users has reached the predetermined level (e.g., first to reach) and/or scored the predetermined amount of points (e.g., before all players have “died” or run out of energy). For example, game result module  350  may quantify a computing device interaction performance (e.g., measure and quantify a performance of one or more users based on predetermined criteria such as scoring for effective performance in a game). If one of the users has reached the predetermined level, the system may proceed to step  665 . Game communication module  355  may control the respective accessories of the winning and losing users as described for example above (e.g., or allow the winning user to control the other accessory of the losing user). For example, the winning user may be allowed to control the accessories of the remaining users. For example, accessories may vibrate from strong to weak, weak to strong, and/or be make any other movements or actions as described for example above. For example, the winning user may be provided with more desirable actions by the accessory and more discretion in controlling the accessory. In at least some exemplary embodiments, the winning user may be allowed by the exemplary disclosed system to activate the accessories of other users based on the winning user&#39;s discretion and/or may direct (e.g., or the system may direct) the other players to comfort the winner via the winner&#39;s accessory and/or taking other desired actions. 
     At step  670 , the exemplary system may determine whether or not the interaction will be performed again based on, for example, input from the initiating user and/or other users, predetermined criteria, and/or any other suitable criteria. Also for example, the system may proceed directly from step  660  to step  670  is the exemplary system determines that no user has achieved the predetermined level at step  660 . At step  670 , if the system determines that another interaction should be performed, the system returns to step  655 . If the system determines that another interaction should not be performed, the system proceeds to step  675 , ending process  600 . 
     Another exemplary operation of the exemplary disclosed apparatus, system, and method will now be described. For example,  FIG. 21  illustrates an exemplary process  700 . In at least some exemplary embodiments, process  700  may be a method for providing any suitable type of computing device interaction such as a sports game (e.g., sports video game). Process  700  begins at step  705 . 
     At step  710 , a user (e.g., user  324  or model  335  that may be a “first user” or an “initiating user”) may log in to the exemplary disclosed system (e.g., system  300 ). At step  715 , the user (e.g., via model device  320 , user device  322 , personal device  325 , and/or personal device  326 ) may select a desired computing device interaction such as, for example, a sports game (e.g., a sports video game). For example, the user may enter input that may be processed by game setting module  340  to set a desired interaction. 
     At step  720 , the user (e.g., via model device  320 , user device  322 , personal device  325 , and/or personal device  326 ) may configure an exemplary accessory (e.g., accessory  330  or accessory  331 ) similar to at step  520 . 
     At step  725 , the user may make movement assignments. The accessory may be configured to make some movements at step  720 , and another control device (e.g., a control such as a smart band, glove, or other suitable control device) may be configured to make other movements in the sports game. 
     At step  730 , the user may select a role (e.g., similar to step  525 ). At step  735 , the exemplary disclosed system may determine whether or not another role in the interaction is controlled by a second user (e.g., a human user such as user  324  or model  335 ). If the exemplary disclosed system determines that a second user (e.g., human user) is not controlling a game character in the interaction, the system may proceed to step  740 . At step  740 , the interaction (e.g., game such as a sports game) proceeds with a game character controlled by the initiating or first user and a role controlled by the exemplary disclosed system (e.g., by artificial intelligence). 
     At step  745 , the exemplary disclosed system may determine whether or not the initiating or first user performed better at the interaction (e.g., won the fighting game) than the game character controlled by the artificial intelligence (e.g., similar to step  540 ). If the exemplary disclosed system determines that the initiating or first user performed better than (e.g., or performed equal to) the artificial intelligence, the system may proceed to step  750 . If the exemplary disclosed system determines that the initiating or first user did not perform better than the artificial intelligence, the system may proceed to step  775 , ending process  700 . 
     At step  750 , the interaction may continue and/or restart (e.g., start a new game) with more advanced artificial intelligence controlling the game character opposing the initiating or first user. The interaction may proceed (e.g., game play may proceed). At step  755 , the exemplary disclosed system may again determine whether or not the initiating or first user performed better at the interaction (e.g., won the sports game) than the game character controlled by the artificial intelligence. If the exemplary disclosed system determines that the initiating or first user again performed better than (e.g., or performed equal to) the artificial intelligence, the system may return to step  750  (e.g., more advanced artificial intelligence may be provided as an opponent). If the exemplary disclosed system determines that the initiating or first user did not perform better than the artificial intelligence, the system may proceed to step  775 , ending process  700 . 
     If the exemplary disclosed system determines at step  735  that a second user (e.g., human user) is controlling a game character in the interaction, the system may proceed to step  760 . At step  760 , the interaction (e.g., game such as a sports game) proceeds with a game character controlled by a human user (e.g., user  324  or model  335 ). Game play between the users may proceed. 
     At step  765 , game result module  350  may determine which user performed better at the interaction, and based on the results, game communication module  355  may control the respective accessories of the winning and losing users as described for example above (e.g., or allow the winning user to control the other accessory of the losing user). For example, the exemplary disclosed accessories may be controlled similar to as described above at step  560 . Also for example, the losing player or players may be directed to speak, make utterances, and/or take actions (e.g., that may be recorded by a camera and transmitted to the winner) that may please or comfort the winner. 
     At step  770 , the exemplary system may determine whether or not the interaction will be performed again based on, for example, input from the initiating user and/or other users, predetermined criteria, and/or any other suitable criteria. If the system determines that another interaction should be performed, the system returns to step  760 . If the system determines that another interaction should not be performed, the system proceeds to step  775 , ending process  700 . 
     In at least some exemplary embodiments, the exemplary disclosed method may include selecting a computing device interaction, configuring a user accessory (e.g., accessory  330  or accessory  331 ) based on the selected computing device interaction, performing the computing device interaction using the configured user accessory, quantifying a computing device interaction performance of one or more users, and controlling the user accessory based on quantifying the computing device interaction performance. A body part of one of the one or more users may be inserted into or received by the user accessory. The user accessory may be an adult sex toy. The user accessory may be selected from the group consisting of a dildo and a sleeve. The computing device interaction may be a video game selected from the group consisting of a sports game, a fighting game, and a multilevel passing through game. The method may further include transferring invitation data to one or more users requesting the one or more users to join a computing device interaction that is a video game selected by an initiating user. Quantifying the computing device interaction performance of the one or more users may include comparing the computing device interaction performance to artificial intelligence performance. Controlling the user accessory may include vibrating the user accessory. Performing the computing device interaction using the configured user accessory may be playing a video game by using the configured user accessory to control a game character. The configured user accessory may be a sleeve and controlling the game character may include inserting a genital body part of a user into the sleeve to varying depths. The configured user accessory may be a dildo and controlling the game character may include inserting the dildo to varying depths in a genital body part of a user. 
     In at least some exemplary embodiments, the exemplary disclosed system may include a game module (e.g., game setting module  340 , game instruction module  345 , game result module  350 , and/or game communication module  355 ), comprising computer-executable code stored in non-volatile memory, a processor, and a user accessory (e.g., accessory  330  or accessory  331 ). The game module, the processor, and the user accessory may be configured to receive user input data selecting a video game, configure the user accessory based on the selected video game, provide user control of a video game character based on user input data provided via the configured user accessory, quantify game performance of a first user and a second user, and control the user accessory based on quantifying the game performance. A genital body part of the first user may be inserted into or received by the user accessory. The exemplary disclosed system may further include a user device that communicates with the user accessory, the user device being selected from the group consisting of a desktop computer, a laptop computer, a smartphone, and a tablet. The exemplary disclosed system may further include a smartphone that communicates with the user accessory, the smartphone also communicating with at least one of a desktop computer and a cloud server. The exemplary disclosed system may further include a first user device and a second user device, the first user device communicating with the user accessory of the first user, and the second user device communicating with a second user accessory of the second user. The first user device and the second user device may be paired smartphones. The first user device and the second user device may transfer data to a chat room hosted on a WAN, the selected video game being broadcast to a plurality of users via the WAN. The user accessory may be selected from the group consisting of a dildo and a genital body part sleeve. 
     In at least some exemplary embodiments, the exemplary disclosed method may include selecting a video game, configuring an adult sex toy based on the selected video game, providing user control of a video game character based on user input data provided via the configured adult sex toy, quantifying a video game performance of one or more users, and controlling the adult sex toy based on quantifying the video game performance. The user input data provided via the configured adult sex toy may be based on a body part of one of the one or more users being inserted into or received by the adult sex toy. Controlling the adult sex toy may include vibrating the user accessory. The video game character may be a baffle (e.g., graphical element  2201  or graphical element  2202 ) that may be movable based on the user input data provided by the configured adult sex toy, the baffle movable to block a video game ball (e.g., graphical element  2203  or graphical element  2204 ). 
     The exemplary disclosed apparatus, system, and method may provide an efficient technique for controlling a computing device interaction using an accessory. The exemplary disclosed apparatus, system, and method may provide an efficient technique for allowing a user (or a system and/or a neural network) to control an accessory attached to a user to clinically treat, massage, stimulate, or contact the user in any desired manner. The exemplary disclosed apparatus, system, and method may also allow a plurality of users and/or a neural network to control an accessory attached to one or more other users to provide an efficient technique for allowing a given user (or a system and/or a neural network) to control an accessory attached to another user to clinically treat, massage, stimulate, or contact that user in any desired manner. 
     In at least some exemplary embodiments, the exemplary disclosed apparatus, system, and method may utilize sophisticated machine learning and/or artificial intelligence techniques to prepare and submit datasets and variables to cloud computing clusters and/or other analytical tools (e.g., predictive analytical tools) which may analyze such data using artificial intelligence neural networks. The exemplary disclosed system may for example include cloud computing clusters performing predictive analysis. For example, the exemplary neural network may include a plurality of input nodes that may be interconnected and/or networked with a plurality of additional and/or other processing nodes to determine a predicted result. Exemplary artificial intelligence processes may include filtering and processing datasets, processing to simplify datasets by statistically eliminating irrelevant, invariant or superfluous variables or creating new variables which are an amalgamation of a set of underlying variables, and/or processing for splitting datasets into train, test and validate datasets using at least a stratified sampling technique. The exemplary disclosed system may utilize prediction algorithms and approach that may include regression models, tree-based approaches, logistic regression, Bayesian methods, deep-learning and neural networks both as a stand-alone and on an ensemble basis, and final prediction may be based on the model/structure which delivers the highest degree of accuracy and stability as judged by implementation against the test and validate datasets. 
     An illustrative representation of a computing device appropriate for use with embodiments of the system of the present disclosure is shown in  FIG. 22 . The computing device  100  can generally be comprised of a Central Processing Unit (CPU,  101 ), optional further processing units including a graphics processing unit (GPU), a Random Access Memory (RAM,  102 ), a mother board  103 , or alternatively/additionally a storage medium (e.g., hard disk drive, solid state drive, flash memory, cloud storage), an operating system (OS,  104 ), one or more application software  105 , a display element  106 , and one or more input/output devices/means  107 , including one or more communication interfaces (e.g., RS232, Ethernet, Wifi, Bluetooth, USB). Useful examples include, but are not limited to, personal computers, smart phones, laptops, mobile computing devices, tablet PCs, touch boards, and servers. Multiple computing devices can be operably linked to form a computer network in a manner as to distribute and share one or more resources, such as clustered computing devices and server banks/farms. 
     Various examples of such general-purpose multi-unit computer networks suitable for embodiments of the disclosure, their typical configuration and many standardized communication links are well known to one skilled in the art, as explained in more detail and illustrated by  FIG. 23 , which is discussed herein-below. 
     According to an exemplary embodiment of the present disclosure, data may be transferred to the system, stored by the system and/or transferred by the system to users of the system across local area networks (LANs) (e.g., office networks, home networks) or wide area networks (WANs) (e.g., the Internet). In accordance with the previous embodiment, the system may be comprised of numerous servers communicatively connected across one or more LANs and/or WANs. One of ordinary skill in the art would appreciate that there are numerous manners in which the system could be configured and embodiments of the present disclosure are contemplated for use with any configuration. 
     In general, the system and methods provided herein may be employed by a user of a computing device whether connected to a network or not. Similarly, some steps of the methods provided herein may be performed by components and modules of the system whether connected or not. While such components/modules are offline, and the data they generated will then be transmitted to the relevant other parts of the system once the offline component/module comes again online with the rest of the network (or a relevant part thereof). According to an embodiment of the present disclosure, some of the applications of the present disclosure may not be accessible when not connected to a network, however a user or a module/component of the system itself may be able to compose data offline from the remainder of the system that will be consumed by the system or its other components when the user/offline system component or module is later connected to the system network. 
     Referring to  FIG. 23 , a schematic overview of a system in accordance with an embodiment of the present disclosure is shown. The system is comprised of one or more application servers  203  for electronically storing information used by the system. Applications in the server  203  may retrieve and manipulate information in storage devices and exchange information through a WAN  201  (e.g., the Internet). Applications in server  203  may also be used to manipulate information stored remotely and process and analyze data stored remotely across a WAN  201  (e.g., the Internet). 
     According to an exemplary embodiment, as shown in  FIG. 23 , exchange of information through the WAN  201  or other network may occur through one or more high speed connections. In some cases, high speed connections may be over-the-air (OTA), passed through networked systems, directly connected to one or more WANs  201  or directed through one or more routers  202 . Router(s)  202  are completely optional and other embodiments in accordance with the present disclosure may or may not utilize one or more routers  202 . One of ordinary skill in the art would appreciate that there are numerous ways server  203  may connect to WAN  201  for the exchange of information, and embodiments of the present disclosure are contemplated for use with any method for connecting to networks for the purpose of exchanging information. Further, while this application refers to high speed connections, embodiments of the present disclosure may be utilized with connections of any speed. 
     Components or modules of the system may connect to server  203  via WAN  201  or other network in numerous ways. For instance, a component or module may connect to the system i) through a computing device  212  directly connected to the WAN  201 , ii) through a computing device  205 ,  206  connected to the WAN  201  through a routing device  204 , iii) through a computing device  208 ,  209 ,  210  connected to a wireless access point  207  or iv) through a computing device  211  via a wireless connection (e.g., CDMA, GMS, 3G, 4G) to the WAN  201 . One of ordinary skill in the art will appreciate that there are numerous ways that a component or module may connect to server  203  via WAN  201  or other network, and embodiments of the present disclosure are contemplated for use with any method for connecting to server  203  via WAN  201  or other network. Furthermore, server  203  could be comprised of a personal computing device, such as a smartphone, acting as a host for other computing devices to connect to. 
     The communications means of the system may be any means for communicating data, including image and video, over one or more networks or to one or more peripheral devices attached to the system, or to a system module or component. Appropriate communications means may include, but are not limited to, wireless connections, wired connections, cellular connections, data port connections, Bluetooth® connections, near field communications (NFC) connections, or any combination thereof. One of ordinary skill in the art will appreciate that there are numerous communications means that may be utilized with embodiments of the present disclosure, and embodiments of the present disclosure are contemplated for use with any communications means. 
     Traditionally, a computer program includes a finite sequence of computational instructions or program instructions. It will be appreciated that a programmable apparatus or computing device can receive such a computer program and, by processing the computational instructions thereof, produce a technical effect. 
     A programmable apparatus or computing device includes one or more microprocessors, microcontrollers, embedded microcontrollers, programmable digital signal processors, programmable devices, programmable gate arrays, programmable array logic, memory devices, application specific integrated circuits, or the like, which can be suitably employed or configured to process computer program instructions, execute computer logic, store computer data, and so on. Throughout this disclosure and elsewhere a computing device can include any and all suitable combinations of at least one general purpose computer, special-purpose computer, programmable data processing apparatus, processor, processor architecture, and so on. It will be understood that a computing device can include a computer-readable storage medium and that this medium may be internal or external, removable and replaceable, or fixed. It will also be understood that a computing device can include a Basic Input/Output System (BIOS), firmware, an operating system, a database, or the like that can include, interface with, or support the software and hardware described herein. 
     Embodiments of the system as described herein are not limited to applications involving conventional computer programs or programmable apparatuses that run them. It is contemplated, for example, that embodiments of the disclosure as claimed herein could include an optical computer, quantum computer, analog computer, or the like. 
     Regardless of the type of computer program or computing device involved, a computer program can be loaded onto a computing device to produce a particular machine that can perform any and all of the depicted functions. This particular machine (or networked configuration thereof) provides a technique for carrying out any and all of the depicted functions. 
     Any combination of one or more computer readable medium(s) may be utilized. The computer readable medium may be a computer readable signal medium or a computer readable storage medium. A computer readable storage medium may be, for example, but not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or any suitable combination of the foregoing. Illustrative examples of the computer readable storage medium may include the following: an electrical connection having one or more wires, a portable computer diskette, a hard disk, a random access memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or Flash memory), an optical fiber, a portable compact disc read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing. In the context of this document, a computer readable storage medium may be any tangible medium that can contain, or store a program for use by or in connection with an instruction execution system, apparatus, or device. 
     A data store may be comprised of one or more of a database, file storage system, relational data storage system or any other data system or structure configured to store data. The data store may be a relational database, working in conjunction with a relational database management system (RDBMS) for receiving, processing and storing data. A data store may comprise one or more databases for storing information related to the processing of moving information and estimate information as well one or more databases configured for storage and retrieval of moving information and estimate information. 
     Computer program instructions can be stored in a computer-readable memory capable of directing a computer or other programmable data processing apparatus to function in a particular manner. The instructions stored in the computer-readable memory constitute an article of manufacture including computer-readable instructions for implementing any and all of the depicted functions. 
     A computer readable signal medium may include a propagated data signal with computer readable program code embodied therein, for example, in baseband or as part of a carrier wave. Such a propagated signal may take any of a variety of forms, including, but not limited to, electro-magnetic, optical, or any suitable combination thereof. A computer readable signal medium may be any computer readable medium that is not a computer readable storage medium and that can communicate, propagate, or transport a program for use by or in connection with an instruction execution system, apparatus, or device. 
     Program code embodied on a computer readable medium may be transmitted using any appropriate medium, including but not limited to wireless, wireline, optical fiber cable, RF, etc., or any suitable combination of the foregoing. 
     The elements depicted in flowchart illustrations and block diagrams throughout the figures imply logical boundaries between the elements. However, according to software or hardware engineering practices, the depicted elements and the functions thereof may be implemented as parts of a monolithic software structure, as standalone software components or modules, or as components or modules that employ external routines, code, services, and so forth, or any combination of these. All such implementations are within the scope of the present disclosure. In view of the foregoing, it will be appreciated that elements of the block diagrams and flowchart illustrations support combinations of means for performing the specified functions, combinations of steps for performing the specified functions, program instruction technique for performing the specified functions, and so on. 
     It will be appreciated that computer program instructions may include computer executable code. A variety of languages for expressing computer program instructions are possible, including without limitation C, C++, Java, JavaScript, assembly language, Lisp, HTML, Perl, and so on. Such languages may include assembly languages, hardware description languages, database programming languages, functional programming languages, imperative programming languages, and so on. In some embodiments, computer program instructions can be stored, compiled, or interpreted to run on a computing device, a programmable data processing apparatus, a heterogeneous combination of processors or processor architectures, and so on. Without limitation, embodiments of the system as described herein can take the form of web-based computer software, which includes client/server software, software-as-a-service, peer-to-peer software, or the like. 
     In some embodiments, a computing device enables execution of computer program instructions including multiple programs or threads. The multiple programs or threads may be processed more or less simultaneously to enhance utilization of the processor and to facilitate substantially simultaneous functions. By way of implementation, any and all methods, program codes, program instructions, and the like described herein may be implemented in one or more thread. The thread can spawn other threads, which can themselves have assigned priorities associated with them. In some embodiments, a computing device can process these threads based on priority or any other order based on instructions provided in the program code. 
     Unless explicitly stated or otherwise clear from the context, the verbs “process” and “execute” are used interchangeably to indicate execute, process, interpret, compile, assemble, link, load, any and all combinations of the foregoing, or the like. Therefore, embodiments that process computer program instructions, computer-executable code, or the like can suitably act upon the instructions or code in any and all of the ways just described. 
     The functions and operations presented herein are not inherently related to any particular computing device or other apparatus. Various general-purpose systems may also be used with programs in accordance with the teachings herein, or it may prove convenient to construct more specialized apparatus to perform the required method steps. The required structure for a variety of these systems will be apparent to those of ordinary skill in the art, along with equivalent variations. In addition, embodiments of the disclosure are not described with reference to any particular programming language. It is appreciated that a variety of programming languages may be used to implement the present teachings as described herein, and any references to specific languages are provided for disclosure of enablement and best mode of embodiments of the disclosure. Embodiments of the disclosure are well suited to a wide variety of computer network systems over numerous topologies. Within this field, the configuration and management of large networks include storage devices and computing devices that are communicatively coupled to dissimilar computing and storage devices over a network, such as the Internet, also referred to as “web” or “world wide web”. 
     Throughout this disclosure and elsewhere, block diagrams and flowchart illustrations depict methods, apparatuses (e.g., systems), and computer program products. Each element of the block diagrams and flowchart illustrations, as well as each respective combination of elements in the block diagrams and flowchart illustrations, illustrates a function of the methods, apparatuses, and computer program products. Any and all such functions (“depicted functions”) can be implemented by computer program instructions; by special-purpose, hardware-based computer systems; by combinations of special purpose hardware and computer instructions; by combinations of general purpose hardware and computer instructions; and so on—any and all of which may be generally referred to herein as a “component”, “module,” or “system.” 
     While the foregoing drawings and description set forth functional aspects of the disclosed systems, no particular arrangement of software for implementing these functional aspects should be inferred from these descriptions unless explicitly stated or otherwise clear from the context. 
     Each element in flowchart illustrations may depict a step, or group of steps, of a computer-implemented method. Further, each step may contain one or more sub-steps. For the purpose of illustration, these steps (as well as any and all other steps identified and described above) are presented in order. It will be understood that an embodiment can contain an alternate order of the steps adapted to a particular application of a technique disclosed herein. All such variations and modifications are intended to fall within the scope of this disclosure. The depiction and description of steps in any particular order is not intended to exclude embodiments having the steps in a different order, unless required by a particular application, explicitly stated, or otherwise clear from the context. 
     The functions, systems and methods herein described could be utilized and presented in a multitude of languages. Individual systems may be presented in one or more languages and the language may be changed with ease at any point in the process or methods described above. One of ordinary skill in the art would appreciate that there are numerous languages the system could be provided in, and embodiments of the present disclosure are contemplated for use with any language. 
     It should be noted that the features illustrated in the drawings are not necessarily drawn to scale, and features of one embodiment may be employed with other embodiments as the skilled artisan would recognize, even if not explicitly stated herein. Descriptions of well-known components and processing techniques may be omitted so as to not unnecessarily obscure the embodiments. 
     It will be apparent to those skilled in the art that various modifications and variations can be made to the disclosed system and method. Other embodiments will be apparent to those skilled in the art from consideration of the specification and practice of the disclosed method and apparatus. It is intended that the specification and examples be considered as exemplary only, with a true scope being indicated by the following claims.