Patent Publication Number: US-7591724-B2

Title: Gaming device having a game with primary symbols, secondary symbols associated with the primary symbols and independently generated secondary symbols

Description:
CROSS REFERENCE TO RELATED APPLICATIONS 
     This application relates to the following, commonly owned applications: “GAMING DEVICE HAVING A MULTI-CHARACTERISTIC MATCHING GAME,” Ser. No. 09/813,698, now U.S. Pat. No. 6,749,502; “GAMING DEVICE HAVING TRANSFORMABLE WILD SYMBOLS OR CARDS WITH WILD SIGNAL INDICATORS,” Ser. No. 09/957,305, now U.S. Pat. No. 6,780,502; “GAMING DEVICE HAVING WILD INDICATORS,” Ser. No. 09/960,883, now U.S. Pat. No. 6,866,583; “GAMING DEVICE WITH WILD ACTIVATION SYMBOLS AND WILD TERMINATION SYMBOLS,” Ser. No. 09/964,102, now U.S. Pat. No. 6,805,349; “GAMING DEVICE HAVING A VARIED WILD SYMBOL IN A BONUS GAME,” Ser. No. 10/243,512, now abandoned; “GAMING DEVICE HAVING MULTI-CHARACTERISTIC SYMBOL GAME WITH MULTIPLE AWARD COMPONENTS,” Ser. No. 09/967,546, now abandoned; “GAMING DEVICE HAVING SYMBOLS WITH TRANSFORMATION PROBABILITIES,” Ser. No. 10/255,880, now U.S. Pat. No. 6,921,355; “GAMING DEVICE HAVING RESULTANT WILD SYMBOLS,” Ser. No. 10/191,154, now U.S. Pat. No. 6,905,406; “GAMING DEVICE HAVING EXTENDER SYMBOLS,” Ser. No. 10/191,197, now U.S. Pat. No. 7,169,042; “GAMING DEVICE HAVING A MULTI-ROUND, MULTI-CHARACTERISTIC CARD GAME,” Ser. No. 10/661,219, now U.S. Pat. No. 7,128,646; “GAMING DEVICE HAVING A MULTI-ROUND MULTI-CHARACTERISTIC MATCHING GAME,” Ser. No. 10/243,706, now U.S. Pat. No. 7,040,983; “GAMING DEVICE HAVING A MULTI-CHARACTERISTIC MATCHING GAME INCLUDING SELECTION INDICATORS,” Ser. No. 10/243,192, now U.S. Pat. No. 7,056,209; “GAMING DEVICE SYMBOL DISPLAY HAVING A DISPLAY WINDOW,” Ser. No. 29/189,903, now U.S. Pat. No. D496,968; “GAMING DEVICE HAVING SYMBOL REVEALING MECHANISM,” Ser. No. 10/935,019; “GAMING DEVICE HAVING AN AWARD PLATE AND AN INDICATOR PLATE FOR DISPLAYING SELECTED AWARDS,” Ser. No. 10/941,479; “GAMING DEVICE HAVING CONCENTRIC REELS INCLUDING A NUDGE SYMBOL,” Ser. No. 10/934,162; “GAMING DEVICE HAVING CONCENTRIC REELS INCLUDING AN OUTER REEL WITH DISPLAY AREAS HAVING DIFFERENT SIZES AND POSITIONS,” Ser. No. 10/945,517; “GAMING DEVICE HAVING A MULTI-CHARACTERISTIC MATCHING GAME,” Ser. No. 10/864,794, now U.S. Pat. No. 7,059,967; “GAMING DEVICE HAVING A ROTATABLE MECHANICAL AWARD INDICATOR PARTIALLY COVERED BY A MASK,” Ser. No. 10/896,437, now U.S. Pat. No. 7,217,189; “GAMING DEVICE SYMBOL DISPLAY HAVING MULTIPLE DISPLAY WINDOWS,” Ser. No. 29/212,196, now U.S. Pat. No. D504,473; “GAMING DEVICE HAVING TRANSFORMABLE WILD SYMBOLS OR CARDS WITH WILD SIGNAL INDICATORS,” Ser. No. 10/920,798; “GAMING DEVICE HAVING WILD INDICATORS,” Ser. No. 11/015,842, now U.S. Pat. No. 7,137,888; “GAMING DEVICE HAVING WILD INDICATORS,” Ser. No. 10/982,096, and “GAMING DEVICE WITH WILD ACTIVATION SYMBOLS AND WILD TERMINATION SYMBOLS,” Ser. No. 10/966,223; “GAMING DEVICE WITH WILD ACTIVATION SYMBOLS AND WILD TERMINATION SYMBOLS,” Ser. No. 11/211,238; “GAMING DEVICE HAVING GAME WITH SYMBOLS AND ADJACENTLY DISPLAYED COMPLIMENTARY SUB-SYMBOLS,” Ser. No. 11/558,304; and “GAMING DEVICE AND METHOD HAVING MULTIPLE PROGRESSIVE AWARD LEVELS AND A SECONDARY GAME FOR ADVANCING THROUGH THE PROGRESSIVE AWARD LEVELS,” Ser. No. 11/462,285. 
     BACKGROUND OF THE INVENTION 
     Gaming device manufactures have long provided gaming machines employing a plurality of reels, wherein the reels each have a plurality of symbols. In the 1930&#39;s, gaming device manufacturers provided a three reel gaming device, wherein each reel had ten stops, which produced a thousand combinations. One way for the manufacturers to increase the number of combinations was to increase the size of the reel and to add more stops. During the next four decades, the reels in the gaming devices increased to twenty stops. In the 1970&#39;s, manufacturers developed a twenty-two stop reel machine, in the early 80&#39;s a twenty-five stop reel machine, and in 1985, a thirty-two stop reel machine. This last machine had 32,768 possible combinations. 
     Another way manufacturers increased the number of combinations was to add reels. In 1955, a manufacturer produced a four-reel slot machine, which increased the number of possible symbol combinations. In the middle 1970&#39;s, a manufacturer produced the first five-reel slot machine, which had twenty-two stop reels and produced combinations in excess of five million. 
     The next advancement in the effort to produce more payout combinations was the video or CRT screen slot machine, wherein the reels were simulated as opposed to mechanical. Video slot machines do not have mechanical drums or reels which rotate, do not need to precisely stop the same at certain positions and are therefore not limited by a maximum allowable drum radius. Each reel can have an unlimited number of stops. Initially, the Nevada gaming Commission limited the stops on the video machines (e.g., eighty-four stops on a three reel machine) but has since removed the limit. In 1989, a particular video reel machine employed reels having hundreds of stops and millions combinations. 
     The total number of combinations affects the percentage of time that a player will obtain a particular winning combination as well as the overall payout percentage of the machine. For example, a three reel machine having twenty-two stops per reel, where the first reel has two oranges, the second reel has three oranges, and the third reel has seven oranges will yield an orange, orange and orange combination 42 times in every 10,648 plays (22×22×22) or 0.39% of the time. If the orange, orange, orange combination pays 20 coins, then the total coins paid is 20×42 or 840 coins in every 10,648 plays. Adding the total coins paid for each winning combination and dividing that number by 10,648 yields the machine&#39;s total payout percentage. 
     In the known gaming systems the percentage of obtaining a winning combination is set. In certain known progressive gaming machines, the payout of a grand prize grows each time a player plays the machine. The increasing payout increases the total coins paid as shown above, which in turn increases the overall payout percentage. Nevertheless, the average percentage of times that a player will receive one of the combinations remains constant. 
     To increase player enjoyment and excitement, it is desirable to provide players with new types of gaming devices that attract the player and keep the player entertained. Gaming devices having secondary reels are known as disclosed for example in U.S. Pat. Nos. 5,722,891 and 6,533,273. Secondary reels provide an avenue for adding fun and excitement to standard gaming, while maintaining consistency with the primary slot game and enabling the primary slot game to be played and displayed on a separate, simulated or electromechanical, display. Accordingly, a need exists for the further development of secondary games and displays that operate with or are integrated or semi-integrated with the base or standard wagering game. 
     SUMMARY OF THE INVENTION 
     One embodiment of the present invention provides a gaming device having a primary game operable upon a wager such as a slot game, a poker game, a blackjack game or a keno game. The present invention may also or alternatively be employed as a secondary game triggered in a primary game or another secondary game. The primary game produces base game wins upon winning symbols or paying symbol combinations. Symbols in the base game are associated with sub-symbols or secondary symbols. For example, the secondary symbols may be displayed adjacent to or behind the base game symbols. 
     In one primary embodiment, the gaming device provides an additional symbol display area or activator that generates one or more of the secondary symbols in addition to the generation of the secondary symbols associated with the primary game symbols. The gaming device provides a game with primary symbols, secondary symbols associated with the primary symbols, and independently generated secondary symbols that can result in additional awards. 
     In one embodiment, if the player obtains a winning symbol or winning symbol combination and one of the winning symbols is associated with a secondary symbol that matches the secondary symbol generated in the additional display, the player is provided an additional award or a bonus award. For example, the secondary symbol generated in the additional display can include an associated bonus award (such as a value or multiplier). The player is provided the bonus award associated with the secondary symbol generated on the separate display if that secondary symbol matches a secondary symbol associated with the paying symbol or one of the symbols of the paying symbol combination. The bonus awards can be of any suitable type, such as credit multipliers, credit values, free spins, free games, scatter pays and non-monetary awards. 
     In one implementation, the bonus award is provided only if a secondary symbol match occurs in association with one of the winning symbols or symbols of the winning symbol combination. Alternatively, the bonus award is paid if the match occurs along a payline or in a hand of poker, even though the associated game symbol is not part of the paying or winning combination. Further alternatively, the bonus award can be provided even if the match occurs along a different payline or different hand of poker than the payline or hand in which the secondary symbol match occurs. Still further, the bonus award can be paid even if no base game win occurs. These and many other alternative embodiments are described in detail below. 
     It should be appreciated that the bonus award provided to the player does not have to be displayed in connection with the generated secondary symbol but can alternatively be generated elsewhere on or in association with the gaming device. Further, multiple bonuses can be paid for matches occurring along multiple slot paylines or multiple poker hands. Furthermore, two or more symbols of a single payline or hand may produce a match with the secondary symbol generated separate and apart from the base game symbol generation. Here, the additional or bonus award can be provided for each occurrence. In particular, two or more multipliers can be added together to form an overall multiplier that is applied to the player&#39;s base game win. The base game win itself has many different alternatives. The base game win can simply be the win along the associated payline. Alternatively, the base game win is the sum of wins occurring along multiple paylines or hands of poker. 
     In another primary embodiment, a separate secondary symbol display is not provided, however, secondary symbols are displayed in association with the base game symbols as before. The secondary symbols associated with the game symbols instead are evaluated to determine if a winning secondary symbol or symbol combination has occurred. If so, a base game payout is modified in one embodiment. In one embodiment, the winning secondary symbol or symbol combination must occur in association with a winning base game symbol or winning combination of base game symbols, for example, along an active payline of a slot machine. Various embodiments governing when a winning secondary symbol or symbol combination is activated or effective are discussed herein. Also, various embodiments for the types of award modifications (including stand alone awards) are discussed herein. 
     In a further primary embodiment, (i) a separate secondary symbol display or activator is provided, and (ii) one or more secondary symbol(s) associated with the base game symbol(s) is evaluated with a secondary symbol generated on the secondary display to determine if a winning secondary symbol or symbol combination has occurred. If so, a base game payout is modified in one implementation. In one implementation, the winning secondary symbol or symbol combination must occur in association with a winning base game symbol or winning combination of base game symbols, for example, along an active payline of a slot machine. Various embodiments discussed herein govern when a winning secondary symbol or symbol combination is activated or effective. The present invention also contemplates the types of award modifications (including stand alone awards) provided in an alternative embodiment. 
     The secondary symbols may be permanently associated with the base game symbols, e.g., displayed on the same simulated or electromechanical reel strip. Alternatively, the secondary symbols are provided on concentric or adjacent electromechanical reels. Here, the secondary symbols are not fixed to the base symbols and are generated separately. Separate generations can also be achieved via simulated or virtual reels. 
     It is an advantage of the present invention to provide a bonus award that can occur frequently in a base game. 
     Additional features and advantages of the present invention are described in, and will be apparent from, the following Detailed Description of the Invention and the figures. 
    
    
     
       BRIEF DESCRIPTION OF THE FIGURES 
         FIG. 1A  is a front perspective view of one embodiment of the gaming device of the present invention. 
         FIG. 1B  is a front perspective view of another embodiment of the gaming device of the present invention. 
         FIG. 2A  is a schematic block diagram of one embodiment of an electronic configuration for one of the gaming devices of the present invention. 
         FIG. 2B  is a schematic block diagram of one embodiment of a network configuration for a plurality of gaming devices of the present invention. 
         FIGS. 3A ,  3 B and  3 C diagrammatically show areas of memory containing the base or main game symbols in association with the secondary symbols of the present invention. 
         FIGS. 4A ,  4 B and  4 C are elevation views of one of the display devices of the gaming device showing various embodiments for the symbol display areas of the present invention. 
         FIG. 5  is a table listing base game pays, showing paying symbol combinations used in connection with the present invention. 
         FIG. 6  is an elevation view of one embodiment for providing separate physical and electromechanical base game and secondary symbol reels. 
         FIG. 7  illustrates one possible set for the secondary symbols of the present invention, wherein the symbols are generated randomly according to a weighted system. 
         FIG. 8  is a non-exhaustive list of different embodiments for the bonus payout of the present invention. 
         FIGS. 9 ,  10 ,  11 ,  12  and  13  are elevation views of one of the primary embodiments of the present invention illustrating various alternative examples of when the bonus payout occurs. 
         FIGS. 14 ,  15 ,  16 ,  17 ,  18  and  19  are elevation views of another of the primary embodiments of the present invention illustrating various alternative examples of when the bonus payout occurs. 
         FIGS. 20 ,  21 ,  22 ,  23 ,  24  and  25  are elevation views of a further of the primary embodiments of the present invention illustrating various alternative examples of when the bonus payout occurs. 
     
    
    
     DETAILED DESCRIPTION OF THE INVENTION 
     Referring now to the drawings, two alternative embodiments of the gaming device of the present invention are illustrated in  FIGS. 1A and 1B  as gaming device  10   a  and gaming device  10   b , respectively. Gaming device  10   a  and/or gaming device  10   b  are generally referred to herein as gaming device  10 . 
     In one embodiment, as illustrated in  FIGS. 1A and 1B , gaming device  10  has a support structure, housing or cabinet which provides support for a plurality of displays, inputs, controls and other features of a conventional gaming machine. It is configured so that a player can operate it while standing or sitting. Gaming device  10  may be positioned on a base or stand or can be configured as a pub-style table-top game (not shown) which a player can operate preferably while sitting. As illustrated by the different configurations shown in  FIGS. 1A and 1B , gaming device  10  can be constructed with varying cabinet and display configurations. 
     In one embodiment, as illustrated in  FIG. 2A , gaming device  10  preferably includes at least one processor  12 , such as a microprocessor, a microcontroller-based platform, a suitable integrated circuit or one or more application-specific integrated circuits (ASIC&#39;s). Processor  12  is in communication with or operable to access or to exchange signals with at least one data storage or memory device  14 . In one embodiment, processor  12  and memory device  14  reside within the cabinet of gaming device  10 . Memory device  14  stores program code and instructions, executable by processor  12 , to control gaming device  10 . Memory device  14  also stores other data such as image data, event data, player input data, random or pseudo-random number generators, pay-table data or other operating data, information and applicable game rules that relate to the play of gaming device  10 . In another embodiment, memory device  14  includes random access memory (RAM). In one embodiment, memory device  14  includes read only memory (ROM). In a further embodiment, memory device  14  includes flash memory and/or EEPROM (electrically erasable programmable read only memory). Any other suitable magnetic, optical and/or semiconductor memory may be implemented in conjunction with gaming device  10  of the present invention. 
     In one embodiment, part or all of the program code and/or operating data described above can be stored in a detachable or removable memory device, including, but not limited to, a suitable cartridge, disk or CD ROM. A player can use such a removable memory device in a desktop, a laptop personal computer, a personal digital assistant (PDA) or other computerized platform. Processor  12  and memory device may be collectively referred to herein as a “computer” or “controller.” 
     In one embodiment, as discussed in more detail below, gaming device  10  randomly generates awards and/or other game outcomes based on probability data. That is, each award or other game outcome is associated with a probability and gaming device  10  generates the award or other game outcome to be provided to the player based on the associated probabilities. In this embodiment, since gaming device  10  generates outcomes randomly or based upon a probability calculation, there is no certainty that gaming device  10  will provide the player with any specific award or other game outcome. 
     In another embodiment, as discussed in more detail below, gaming device  10  employs a predetermined or finite set or pool of awards or other game outcomes. In this embodiment, as each award or other game outcome is provided to the player, gaming device  10  removes the provided award or other game outcome from the predetermined set or pool. Once removed from the set or pool, the specific provided award or other game outcome cannot be provided to the player again. In this type of embodiment, gaming device  10  provides players with all of the available awards or other game outcomes over the course of the play cycle and guarantees a designated amount of actual wins and losses. 
     In one embodiment, as illustrated in  FIG. 2A , gaming device  10  includes one or more display devices controlled by processor  12 . The display devices are preferably connected to or mounted to the cabinet of gaming device  10 . The embodiment shown in  FIG. 1A  includes a central display device  16  which displays a primary game. This display device may also display any suitable secondary game associated with the primary game as well as information relating to the primary or secondary game. The alternative embodiment shown in  FIG. 1B  includes a central display device  16  and an upper display device  18 . The upper display device may display the primary game, any suitable secondary game associated with the primary game and/or information relating to the primary or secondary game. As seen in  FIGS. 1A and 1B , in one embodiment, gaming device  10  includes a credit display  20  which displays a player&#39;s current number of credits, cash, account balance or the equivalent. In one embodiment, gaming device  10  includes a bet display  22  which displays a player&#39;s amount wagered. 
     The display devices may include, without limitation, a monitor, a television display, a plasma display, a liquid crystal display (LCD), a display based on light emitting diodes (LED) or any other suitable electronic device or display mechanism. In one embodiment, as described in more detail below, the display device includes a touchscreen  42  with an associated touchscreen controller  44 . The display devices may be of any suitable configuration, such as a square, a rectangle or an elongated rectangle. 
     The display devices of gaming device  10  are configured to display at least one and preferably a plurality of games or other suitable images, symbols and indicia such as any visual representation or exhibition of the movement of objects such as mechanical, virtual or video reels and wheels, dynamic lighting, video images and images of people, characters, places, things and faces of cards, tournament advertisements, promotions and the like. 
     In one alternative embodiment, the symbols, images and indicia displayed on or by the display device may be in mechanical form. That is, the display device may include any suitable electromechanical device which preferably moves one or more mechanical objects, such as one or more mechanical rotatable wheels, reels or dice, configured to display at least one and preferably a plurality of games or other suitable images, symbols or indicia. 
     As illustrated in  FIG. 2A , in one embodiment, gaming device  10  includes at least one payment acceptor  24  in communication with processor  12 . As seen in  FIGS. 1A and 1B , the payment acceptor may include a coin slot  26  and a payment, note, bill or card (credit, debit, casino, player tracking or smart) acceptor  28 , where the player inserts money, coins or tokens. The player can place coins in the coin slot or paper money, ticket or voucher into the payment, note or bill acceptor. In other embodiments, devices such as readers or validators for credit cards, debit cards, data cards or credit slips could be used for accepting payment. 
     In one embodiment, a player may insert an identification card into a card reader  28  of gaming device  10 . Card reader  28  is operable with a dedicated keypad or a keypad (not illustrated) appearing on display device  16 ,  18 , which cooperates with touch screen  42  and touch screen controller  44  to enable the player to enter passwords, process fund requests, cancel fund requests and the like. 
     The identification card can be a smart card having a programmed microchip or a magnetic strip coded with a player&#39;s identification, credit totals and other relevant information. In one embodiment, money may be transferred to a gaming device through electronic funds transfer. When a player funds gaming device  10 , processor  12  determines the amount of funds entered and the corresponding amount is shown on the credit or other suitable display as described above. Card reader  60  alternatively or additionally accepts payment cards, such as credit cards or debit cards. Card reader  60  in one embodiment includes a magnetic strip reader as is known to those of skill in the art. 
     As seen in  FIGS. 1A ,  1 B and  2 A, in one embodiment gaming device  10  includes at least one and preferably a plurality of input devices  30  in communication with processor  12 . The input devices can include any suitable device which enables the player to produce an input signal which is read by processor  12 . In one embodiment, after appropriate funding of gaming device  10 , the input device is a game activation device, such as a pull arm  32  or a play button  34  which is used by the player to start any primary game or sequence of events in gaming device  10 . The play button can be any suitable play activator such as a bet one button, a max bet button or a repeat the bet button. In one embodiment, upon appropriate funding, gaming device  10  begins the game play automatically. In another embodiment, upon the player engaging one of the play buttons, gaming device  10  automatically activates game play. 
     In one embodiment, as shown in  FIGS. 1A and 1B , one input device is a bet one button  36 . The player places a bet by pushing the bet one button. The player can increase the bet by one credit each time the player pushes the bet one button. When the player pushes the bet one button, the number of credits shown in the credit display preferably decreases by one, and the number of credits shown in the bet display preferably increases by one. In another embodiment, one input device is a bet max button (not shown) which enables the player to bet the maximum wager permitted for a game associated with gaming device  10 . 
     In one embodiment, one input device is a cash out button  38 . The player may push the cash out button and cash out to receive a cash payment or other suitable form of payment corresponding to the number of remaining credits. In one embodiment, when the player cashes out, the player receives the coins or tokens in a coin payout tray  40 . In one embodiment, when the player cashes out, the player may receive other payout mechanisms such as tickets or credit slips which are redeemable by a cashier or funded to the player&#39;s electronically recordable identification card. 
     In one embodiment, as mentioned above and seen in  FIG. 2A , one input device is a touchscreen  42  coupled with a touchscreen controller  44 , or some other touch-sensitive display overlay to allow for player interaction with the images on the display. The touchscreen and the touchscreen controller are connected to a video controller  46 . A player can make decisions and input signals into gaming device  10  by touching the touchscreen at the appropriate places. 
     Gaming device  10  may further include a plurality of communication ports for enabling communication of processor  12  with external peripherals, such as external video sources, expansion buses, game or other displays, an SCSI port or a key pad. 
     In one embodiment, as seen in  FIG. 2A , gaming device  10  includes a sound generating device controlled by one or more sounds cards  48  which function in conjunction with processor  12 . In one embodiment, the sound generating device includes at least one and preferably a plurality of speakers  50  or other sound generating hardware and/or software for generating sounds, such as playing music for the primary and/or secondary game or for other modes of gaming device  10 , such as an attract mode. In one embodiment, gaming device  10  provides dynamic sounds coupled with attractive multimedia images displayed on one or more of the display devices to provide an audio-visual representation or to otherwise display full-motion video with sound to attract players to gaming device  10 . During idle periods, gaming device  10  may display a sequence of audio and/or visual attraction messages to attract potential players to gaming device  10 . The videos may also be customized for or to provide any appropriate information. 
     In one embodiment, the gaming machine may include a player or other sensor, such as a camera in communication with processor  12  (and possibly controlled by processor  12 ) that is selectively positioned to acquire an image of a player actively using gaming device  10  and/or the surrounding area of gaming device  10 . In one embodiment, the camera may be configured to selectively acquire still or moving (e.g., video) images and may be configured to acquire the images in either an analog, digital or other suitable format. The display device may be configured to display the image acquired by the camera as well as display the visible manifestation of the game in split screen or picture-in-picture fashion. For example, the camera may acquire an image of the player and that image can be incorporated into the primary and/or secondary game as a game image, symbol or indicia. 
     Gaming device  10  can incorporate any suitable wagering primary or base game. The gaming machine or device of the present invention may include some or all of the features of conventional gaming machines or devices. The primary or base game may comprise any suitable reel-type game, card game, number game or other game of chance susceptible to representation in an electronic or electromechanical form which produces a random outcome based on probability data upon activation of the game from a wager made by the player. That is, different primary wagering games, such as video poker games, video blackjack games, video keno, video bingo or any other suitable primary or base game may be implemented into the present invention. 
     Slot 
     In one embodiment, as illustrated in  FIGS. 1A and 1B , a base or primary game may be a slot game with one or more paylines  52 . The paylines may be horizontal, vertical, circular, diagonal, angled or any combination thereof. In this embodiment, gaming device  10  displays at least one reel and preferably a plurality of reels  54 , such as three to five reels, in either electromechanical form with mechanical rotating reels or in video form with simulated reels and movement thereof. In one embodiment, an electromechanical slot machine includes a plurality of adjacent, rotatable wheels which may be combined and operably coupled with an electronic display of any suitable type. In another embodiment, if the reels are in video form, the plurality of simulated video reels are displayed on one or more of the display devices as described above. Each reel displays a plurality of indicia such as bells, hearts, fruits, numbers, letters, bars or other images which preferably correspond to a theme associated with gaming device  10 . In this embodiment, gaming device  10  awards prizes when the reels of the primary game stop spinning if specified types and/or configurations of indicia or symbols occur on an active pay line or otherwise occur in a winning combination or pattern. 
     Poker 
     In one embodiment, a base or primary game may be a poker game wherein gaming device  10  enables the player to play a conventional game of video poker and initially deals five cards, all face up, from a virtual deck of fifty-two cards. Cards may be dealt as in a traditional game of cards or in the case of gaming device  10 , the cards may be randomly selected from a predetermined number of cards. If the player wishes to draw, the player selects the cards to hold by using one or more input devices, such as pressing related hold buttons or touching a corresponding area on a touchscreen. After the player presses the deal button, processor  12  of gaming device  10  removes the unwanted or discarded cards from the display and deals replacement cards from the remaining cards in the deck. This results in a final five-card hand. Processor  12  of gaming device  10  compares the final five-card hand to a payout table which utilizes conventional poker hand rankings to determine the winning hands. An award based on a winning hand and the credits wagered is provided to the player. 
     Multi-Hand Poker 
     In another embodiment, the base or primary game may be a multi-hand version of video poker. In this embodiment, the player is dealt at least two hands of cards. In one such embodiment, the cards in all of the dealt hands are the same cards. In one embodiment each hand of cards is associated with its own deck of cards. The player chooses the cards to hold in a primary hand. The held cards in the primary hand are also held in the other hands of cards. The remaining non-held cards are removed from each displayed hand and replaced with randomly dealt cards. Since the replacement cards are randomly dealt independently for each hand, the replacement cards will usually be different for each hand. The poker hand rankings are then determined hand by hand and awards are provided to the player. 
     Keno 
     In one embodiment, a base or primary game may be a keno game wherein gaming device  10  displays a plurality of selectable indicia or numbers on at least one of the display devices. In this embodiment, the player selects at least one and preferably a plurality of the selectable indicia or numbers by using an input device or by using the touchscreen. Gaming device  10  then displays a series of drawn numbers to determine an amount of matches, if any, between the player&#39;s selected numbers and the gaming device&#39;s drawn numbers. The player is provided an award, if any, based on the amount of determined matches. 
     In one embodiment, in addition to winning credits in a base or primary game, the gaming device may also give players the opportunity to win credits in a bonus or secondary game or bonus or secondary round. The bonus or secondary game enables the player to obtain a bonus prize or payout in addition to the prize or payout, if any, obtained from the base or primary game. In general, a bonus or secondary game produces a significantly higher level of player excitement than the base or primary game because it provides a greater expectation of winning than the base or primary game and is accompanied with more attractive or unusual features than the base or primary game. 
     In one embodiment, the bonus or secondary game may be any type of suitable game, either similar to or completely different from the base or primary game. In one embodiment, gaming device  10  includes a program code which causes processor  12  to automatically begin a bonus round when the player has achieved a triggering event, a qualifying condition or other designated game event in the base or primary game. In one embodiment, the triggering event or qualifying condition may be a selected outcome in the primary game or a particular arrangement of one or more indicia on a display device in the primary game, such as the number seven appearing on three adjacent reels along a payline in the primary slot game embodiment seen in  FIGS. 1A and 1B . In another embodiment, the triggering event or qualifying condition may be triggered by exceeding a certain amount of game play (number of games, number of credits, amount of time), earning a specified number of points during game play or as a random award. 
     In one embodiment, once a player has qualified for a bonus game, the player may subsequently enhance their bonus game participation by returning to the base or primary game for continued play. Thus, for each bonus qualifying event, such as a bonus symbol, that the player obtains, a given number of bonus game wagering points or credits may be accumulated in a “bonus meter” programmed to accrue the bonus wagering credits or entries toward eventual participation in a bonus game. The occurrence of multiple bonus qualifying events in the primary game may result in an arithmetic or geometric increase in the number of bonus wagering credits awarded. In one embodiment, extra bonus wagering credits may be redeemed during the bonus game to extend play of the bonus game. 
     In one embodiment, no separate entry fee or buy in for a bonus game need be employed. That is, a player may not purchase an entry into a bonus game. The player must win or earn entry through play of the primary game, thereby encouraging play of the primary game. In another embodiment, qualification of the bonus or secondary game could be accomplished through a simple “buy in” by the player if, for example, the player has been unsuccessful at qualifying for the bonus game through other specified activities. 
     In one embodiment, as illustrated in  FIG. 2B , one or more of the gaming devices  10  of the present invention may be connected to a data network or a remote communication link  58  with some or all of the functions of each gaming device provided at a central location such as a central server or central controller  56 . More specifically, processor  12  of each gaming device may be designed to facilitate transmission of signals between the individual gaming device and the central server or controller. 
     In one embodiment, the game outcome provided to the player is determined by central server or controller  56  and provided to the player at gaming device  10  of the present invention. In this embodiment, each of a plurality of such gaming devices are in communication with the central server or controller  56 . Upon a player initiating game play at one of the gaming devices, the initiated gaming device communicates a game outcome request to the central server or controller  56 . 
     In one embodiment, central server or controller  56  receives the game outcome request and randomly generates a game outcome for the primary game based on probability data. In another embodiment, central server or controller  56  randomly generates a game outcome for the secondary game based on probability data. In another embodiment, central server or controller  56  randomly generates a game outcome for both the primary game and the secondary game based on probability data. In this embodiment, central server or controller  56  is capable of storing and utilizing program code or other data similar to processor  12  and memory device of gaming device  10 . 
     In an alternative embodiment, central server or controller  56  maintains one or more predetermined pools or sets of predetermined game outcomes. In this embodiment, central server or controller  56  receives the game outcome request and independently selects a predetermined game outcome from a set or pool of game outcomes. Central server or controller  56  flags or marks the selected game outcome as used. Once a game outcome is flagged as used, it is prevented from further selection from the set or pool and cannot be selected by central controller  56  or server upon another wager. The provided game outcome can include a primary game outcome, a secondary game outcome, primary and secondary game outcomes, or a series of game outcomes such as free games. 
     Central server or controller  56  communicates the generated or selected game outcome to the initiated gaming device. Gaming device  10  receives the generated or selected game outcome and provides the game outcome to the player. In an alternative embodiment, how the generated or selected game outcome is to be presented or displayed to the player, such as a reel symbol combination of a slot machine or a hand of cards dealt in a card game, is also determined by central server or controller  56  and communicated to the initiated gaming device to be presented or displayed to the player. Central production or control can assist a gaming establishment or other entity in maintaining appropriate records, controlling gaming, reducing and/or preventing cheating or electronic or other errors, reducing or eliminating win-loss volatility and the like. 
     In another embodiment, one or more of the gaming devices of the present invention are in communication with a central server or controller for monitoring purposes only. That is, each individual gaming device randomly generates the game outcomes to be provided to the player and the central server or controller monitors the activities and events occurring on the plurality of gaming devices. In one embodiment, the gaming network includes a real-time or an on-line accounting and gaming information system operably coupled to the central server or controller. The accounting and gaming information system of this embodiment includes a player database for storing player profiles, a player tracking module for tracking players and a credit system for providing automated casino transactions. 
     A plurality of the gaming devices of the present invention are capable of being connected to a data network. In one embodiment, the data network is a local area network (LAN), in which one or more of the gaming devices are substantially proximate to each other and an on-site central server or controller as in, for example, a gaming establishment or a portion of a gaming establishment. In another embodiment, the data network is a wide area network (WAN) in which one or more of the gaming devices are in communication with at least one off-site central server or controller. In this embodiment, the plurality of gaming devices may be located in a different part of the gaming establishment or within a different gaming establishment than the off-site central server or controller. Thus, the WAN may include an off-site central server or controller and an off-site gaming device located within gaming establishments in the same geographic area, such as a city or state. The WAN gaming system of the present invention may be substantially identical to the LAN gaming system described above, although the number of gaming devices in each system may vary relative to each other. 
     In another embodiment, the data network is an internet or intranet. In this embodiment, the operation of gaming device  10  can be viewed at gaming device  10  with at least one internet browser. In this embodiment, operation of gaming device  10  and accumulation of credits may be accomplished with only a connection to the central server or controller (the internet/intranet server or webserver) through a conventional phone or other data transmission line, digital signal line (DSL), T-1 line, coaxial cable, fiber optic cable, wireless gateway or other suitable connection. In this embodiment, players may access an internet game page from any location where an internet connection and computer, or other internet facilitator are available. The expansion in the number of computers and number and speed of internet connections in recent years increases opportunities for players to play from an ever-increasing number of remote sites. It should be appreciated that enhanced bandwidth of digital wireless communications may render such technology suitable for some or all communications according to the present invention, particularly if such communications are encrypted. Higher data transmission speeds may be useful for enhancing the sophistication and response of the display and interaction with the player. 
     In another embodiment, a plurality of gaming devices at one or more gaming sites may be networked to a central server in a progressive configuration, as known in the art, wherein a portion of each wager to initiate a base or primary game may be allocated to bonus or secondary event awards. In one embodiment, a host site computer is coupled to a plurality of the central servers at a variety of mutually remote gaming sites for providing a multi-site linked progressive automated gaming system. In one embodiment, a host site computer may serve gaming devices distributed throughout a number of properties at different geographical locations including, for example, different locations within a city or different cities within a state. 
     In one embodiment, the host site computer is maintained for the overall operation and control of the system. In this embodiment, a host site computer oversees the entire progressive gaming system and is the master for computing all progressive jackpots. All participating gaming sites report to, and receive information from, the host site computer. Each central server computer is responsible for all data communication between gaming device  10  hardware and software and the host site computer. 
     Referring now to  FIGS. 3A to 3C , the wagering games of the present invention include base game symbols. Each of  FIGS. 3A to 3C  diagrammatically illustrate symbols stored in an area of memory device  14 .  FIG. 3A  illustrates a plurality of different slot machine symbols  64 , such as lucky 7s, hearts, half-moons, bars and fruit.  FIG. 3B  illustrates a plurality of poker or blackjack symbols  66 . Symbols  66  include the symbols of a conventional playing card including an associated number or other denomination, such as jacks, queens, kings and aces, as well as a suit, i.e., diamonds, hearts, clubs and spades. Each of those indicia and the card itself is part of game symbol  66 . Symbols  66  alternatively are used in any type of game employing playing cards. 
       FIG. 3C  illustrates a plurality of keno symbols or numbers  68 . While numbers are used in one embodiment of keno, it is possible to use other types of symbols in the symbol matching game of keno. Symbols  64 ,  66  and  68  each represent base game symbols that are used to play a base wagering game. 
     Certain ones of each of the base game symbols  64 ,  66  and  68  are associated with sub-symbols or secondary symbols  70 . Secondary symbols  70  may have any suitable type of indicia and are shown here for convenience as the letters A, B, C and D. The present invention is not intended to limit the number of different secondary symbols. That is, the present invention can have less than four different secondary symbols  70  or more than four different secondary symbols. Furthermore, the slot machine symbols  64  can be any suitable symbols and are not limited to the symbols used herein. The base games of slot, poker and keno adequately illustrate the features and advantages of the present invention. It should be appreciated, however, that the present invention is not limited to such base games and can instead include any base wagering game having symbols capable of being associated with secondary symbols  70  and having certain symbols or symbol combinations that are winning or paying symbols and combinations. 
     Referring now to  FIGS. 4A ,  4 B and  4 C, display areas for each of the base games illustrated in connection with  FIGS. 3A ,  3 B and  3 C are shown.  FIG. 4A  illustrates that the slot game includes display areas  54   a  to  54   e,  referred to and described above collectively as slot machine reels. In conventional slot game, the player spins the reels and a certain portion such as three symbols of a reel strip (excluding blanks or blank symbols) are shown on each reel  54   a  to  54   e . In the illustrated embodiment, the reels  54  are shown on a video monitor  16  or  18  and are therefore simulated. Alternatively, reels  54   a  to  54   e  can be electromechanical. The reels generate and display base game or slot symbols  64  in display areas  54  appearing on one or more paylines  52   a  to  52   c . Secondary symbols  70  are also displayed as discussed below. 
     The slot embodiment of the present invention can include any suitable number of reels, each having any suitable number of paystops. In one embodiment, three base game reels are used (five reels are shown in  FIG. 4A  and  FIGS. 9 to 13  to help describe various alternative embodiments). As discussed below, certain slot embodiments include one or more additional secondary symbol reels or displays. The secondary symbol reels display outcomes of random generations performed independently of the random generations for the base game reels. 
     As illustrated in  FIGS. 3A and 4A , not all slot machine symbols  64  are associated with secondary symbols  70  in one embodiment. In an alternative embodiment, each of the slot machine symbols  64  is associated with a secondary symbol  70 . Still further alternatively or additionally, one or more of the slot machines is associated with two or more secondary symbols  70 . Each of the alternatives discussed herein is applicable to the slot machine symbols  64 , poker or blackjack symbols  66 , keno symbols  68  or other suitable primary game symbols. 
       FIG. 4B  illustrates that the poker or blackjack game includes three display areas  62   a ,  62   b  and  62   c . Those display areas each display a hand of poker or randomly generated set of symbols  66 . For instance, the poker game may be a multi-play poker game in which one or more cards, such as an ace, dealt in one hand  62  is used in one or both of the additional hands  62 . As with slot machine symbols  64 , poker or blackjack symbols  66  may or may not be associated with a secondary symbol  70 .  FIG. 4C  illustrates a single display area  60  for the game of keno. In one embodiment, eighty keno numbers are displayed in display area  60 . The player designates certain ones of those numbers one to eighty. Game device  10  then generates randomly another subset of the numbers from one to eighty. The number of matches dictates the player&#39;s award. Any one or more or all eighty numbers may each be associated with one or more secondary symbols  70 . 
       FIGS. 4A and 4B  illustrate an embodiment where the secondary symbols  70  are associated adjacent to or in the game symbols  64  and  66 . The proximity of the secondary symbol  70  to the game symbol  64  or  66  illustrates the association to the player.  FIG. 4C  illustrates an alternative embodiment, wherein an audio, visual or audiovisual message  72  informs the player to press an input device  30  to recall a separate screen on one of the display devices  16  or  18  that shows the player each of the existing game and secondary symbol associations. 
       FIG. 5  illustrates a table  74  of different base game pays. As illustrated below, it is important in certain embodiments to identify which symbols displayed in the display areas shown above are paying or winning symbols. According to table  74  of  FIG. 5 , slot includes a paytable of paying symbols and paying symbol combinations that informs the player of the number of credits, one for each paying symbol or combination. Poker includes a paytable of winning hands or playing card combinations. Blackjack includes a pay for beating the dealer or enabling the dealer to bust. Keno includes a paytable that pays for a certain number of matches versus an amount of numbers selected by the player. In general, the more numbers selected by the player the more matches required to win an award. 
     Base and Secondary Reels 
     As discussed below, the game of the present invention includes the random generation of base game symbols and the random generation of secondary symbols, wherein the secondary symbols are placed in association with at least some of the base game symbols. The association can be performed in a variety of ways. In one embodiment, the secondary symbols are permanently associated with certain base game symbols. That is, every time a particular base game symbol appears, its associated secondary symbol is also generated. Here, the reels can be simulated on one of the display devices  16  or  18  or electromechanical reels. 
     In a second embodiment, the secondary symbols are simulated and generated on one of the display devices  16  or  18  randomly and independently with respect to the randomly generated and simulated base game symbols. Here, the simulated display can show (i) a rotation or visual morphing of the base reels in combination with a rotation of secondary reels, each located next to a base game reel, or (ii) a spinning of individual paystop positions for each of the secondary symbols. In either case, the video monitor provides a visual representation of a random outcome generation of secondary symbols separate from and similar to that seen when viewing the rotation of the base game reels. 
     In a third embodiment, the secondary symbols are displayed on electromechanical or physical reels and generated randomly and independently with respect to the base game symbols, which are also displayed on electromechanical or physical reels. Such electromechanical concentric reels are known in the art and are described for example in U.S. Pat. No. 5,395,111. 
     It should be appreciated that the secondary symbols can be any suitable type of visual identifiers, including different shapes, patterns or colors. The different secondary symbols may simply be different colors. In such a case, and when the reels are concentric electromechanical reels, the base game symbols in one embodiment are displayed on the outer reel and overlap the secondary symbols, which are provided on an inner reel. The different secondary symbols may alternatively include shapes or indicia. In such a case, and when the reels are concentric electromechanical reels, the secondary symbols are displayed on the inner reels but are displayed off to the side of (and/or above or below) the base game symbols, which are displayed on the outer reel. For example,  FIGS. 3A ,  9 ,  10 ,  11 ,  12  and  13  show base game symbols  64  and secondary symbols  70  located individually adjacent to the base game symbols  64  (e.g., in a subscript type arrangement). 
     Referring now to  FIG. 6 , an alternative electromechanical reel arrangement is illustrated. Here, three base game reels  54   a ,  54   b  and  54   c  are respectively positioned or placed adjacent to three thinner secondary reels  154   a ,  154   b  and  154   c . The base game symbols  64  and secondary symbols  70  are generated so that each secondary symbol  70  is adjacent to, e.g., near the lower right hand corner of, and associated with a base game symbol  64 . Alternatively, only certain base game symbols  64  have associated secondary symbols  70 . 
     Motors  150   a  to  150   c  drive base game reels  54   a  to  54   c , respectively. Each motor  150   a  to  150   c  is capable of generating a separate and independent outcome. Motors  150   d  to  150   f  drive secondary reels  154   a  to  154   c , respectively. Each motor  150   d  to  150   f  is also capable of generating a separate and independent outcome. 
     Each motor  150   a  to  150   f  is connected to a suitable mount  152   a  to  152   f , respectively. Mounts  152   a  and  152   d  fit between and extend from reels  54   a  and  154   a . Mounts  152   b  and  152   e  fit between and extend from reels  54   b  and  154   b . Mounts  152   c  and  152   f  fit between and extend from reels  54   c  and  154   c . Mounts  152   a  to  152   f  secure motors  150   a  to  150   f  to a chassis or frame of gaming device  10 . Mounts  152   a  to  152   f  in an embodiment also carry motor leads or electrical traces that power the respective motors  150   a  to  150   f.    
     The six independent motors enable any combination of base and secondary reel movement and timing. The secondary reel stop positions are set in a desired relationship to the base reel stop positions so that the secondary symbols appear in a desired adjacent location, e.g., in a subscript type relationship, with respect to the base game symbols. 
     It should thus be appreciated that any suitable number of primary symbol and secondary symbol reels may be employed in the present invention. 
     Base Game Secondary Symbols Matched with Bonus Display Secondary Symbols 
     Referring now to  FIGS. 7 ,  8 ,  9 ,  10 ,  11 ,  12  and  13 , one primary embodiment of the present invention is illustrated.  FIG. 7  illustrates one embodiment of a set of secondary symbols.  FIG. 7  illustrates that each secondary symbol  70  is also associated with an award  76 . The award  76  can be any suitable type of bonus award, such as a multiplier, a credit value, a number of free spins, a bonus pay environment such as a scatter pay and a non-monetary award such as a voucher for a drink, meal, etc. The secondary symbols  70  and associated awards  76  in one embodiment are equally weighted. Alternatively, the weighting probabilities  78  illustrate that the secondary symbols  70  and associated awards  76  can be non-equally weighted so that one or more of the secondary symbols and awards occurs more often than at least one other such symbol and award. In the illustrated embodiment, for example, the high and low ends of the payouts  76  associated with the secondary symbols of set A tend to be weighted lower than the middle award outcomes. 
     For ease of illustration, the bonus pay options of  FIG. 8  are described in connection with a slot game. It should be appreciated, however, that each of the teachings illustrated in connection with  FIGS. 8 to 13  are also applicable with other suitable base games such as poker, blackjack or other card game as well as keno. In connection with slot, the game of the present invention includes a plurality of main slot reels  54  and a bonus reel or display  84 . Bonus reel or display  84  generates random outcomes separate from the random outcomes generated by reels  54 . In the game of  FIGS. 8 to 13 , a bonus is provided for matches that occur between secondary symbols  70  generated on reels  54  and secondary symbols  70  generated on bonus reel or display  84 .  FIG. 8  highlights different ways to add to or multiply a base game win.  FIGS. 9 to 13  shows which paystops on reels  54  are considered in determining whether a match occurs between secondary symbols  70  appearing on the reels and secondary symbols  70  generated in display  84 . In any case or alternative embodiment, for the first primary embodiment a win is paid for a match between reels  54  and display  84 . 
     As discussed,  FIG. 8  illustrates a number of embodiments for how gaming device  10  pays the bonus award  76  in association with the secondary symbol  70  to the player. In the first embodiment listed in  FIG. 8 , the bonus pays are multipliers that multiply a line win. For example, the above slot game shows three paylines  52   a  to  52   c . If a win occurs along payline  52   a  and an appropriate match occurs between one or more secondary symbols  70  appearing on reels  54  and on display  84  (for example if the paying combination of base game symbols are associated with any secondary symbols  70  that match the secondary symbol  70  generated on display  84 ), then the award  76  associated with the generated secondary symbol is multiplied by the number of credits produced by the winning symbol or symbol combination along the triggering payline. This can be done once for each award or can be done for each matching set of secondary symbols. 
     In the second embodiment listed in  FIG. 8 , the bonus win multiplies the highest payout occurring along any payline, not just the payout associated with a win occurring along the triggering payline. For example, if a win occurs along paylines  52   a  and  52   b  and an appropriate match occurs between secondary symbols  70  appearing on reels  54  and on display  84 , then the award  76  associated with the generated secondary symbol is multiplied by the higher of the two payouts occurring on either payline  52   a  or  52   b.    
     In the third embodiment listed in  FIG. 8 , the bonus win multiplies a sum of all payline wins. For example, if a win occurs along paylines  52   a  and  52   b  and an appropriate match occurs between secondary symbols  70  appearing on reels  54  and on display  84 , then the award  76  associated with the generated secondary symbol is multiplied by the sum of the base game payouts occurring on paylines  52   a  or  52   b.    
     As discussed above, the awards  76  can be credit values or types of awards other than multipliers. In the fourth embodiment listed in  FIG. 8 , a credit value or other type of award is paid in addition to the win along a triggering payline. For example, if a win occurs along payline  52   a  and an appropriate match occurs between secondary symbols  70  appearing on reels  54  and on display  84 , then the award  76  associated with the generated secondary symbol is added to the number of credits produced by the winning symbol or symbol combination along the triggering payline. 
     In the fifth embodiment listed in  FIG. 8 , the bonus win is added to the highest payout occurring along any payline, not just the payout associated with a win occurring along the triggering payline. For example, if a win occurs along paylines  52   a  and  52   b  and an appropriate match occurs between secondary symbols  70  appearing on reels  54  and on display  84 , then the award  76  associated with the generated secondary symbol is added to the higher of the two payouts occurring on either payline  52   a  or  52   b  In the sixth embodiment listed in  FIG. 8 , the bonus win is added to a sum of all payline wins. For example, if a win occurs along paylines  52   a  and  52   b  and an appropriate match occurs between secondary symbols  70  appearing on reels  54  and on display  84 , then the award  76  associated with the generated secondary symbol is added to the sum of the base game payouts occurring on paylines  52   a  or  52   b.    
     In the seventh embodiment listed in  FIG. 8 , the bonus payout is a stand alone payout that is provided separate from the base game payout. For example, if a win occurs along payline  52   a  and an appropriate match occurs between secondary symbols  70  appearing on reels  54  and on display  84 , then the award  76  associated with the generated secondary symbol is provided in a manner that is separate from the provision of the base game payout. For example, the separate payout could be a non-monetary or other type of payout that is not combinable with the base game payout, such as a number of free spins, a free meal or beverage, a credit for merchandise or services located within the casino, etc. 
     As mentioned above,  FIGS. 9 to 13  illustrate various embodiments for when the bonus payout is triggered or takes place. If the bonus payout is triggered in any of the embodiments described in  FIGS. 9 to 13 , the bonus payout can be according to any of the embodiments described in  FIG. 8 . For ease of illustration, each of the examples discussed below in connection with  FIGS. 9 to 13  uses the first listed payout embodiment discussed in connection with  FIG. 8 , namely, wherein the bonus win is multiplied by the base game triggering line win. 
       FIG. 9  illustrates an audio, visual or audiovisual message  78  which says that the bonus pays if the player gets a symbol or combination and the generated bonus symbol shown in bonus display  84  matches the winning symbol or one of the symbols of the winning combination. Here, if a match occurs between the secondary symbol  70  of display  84  and a secondary symbol  70  appearing along the winning payline but not as part of the winning combination, the bonus is not paid. Further, if a winning combination produces a secondary symbol that does not match the generated symbol, no bonus is paid to the player. 
     In  FIG. 9 , all three paylines are active. The player has won along paylines  52   a  and  52   b . In one embodiment, the spinning or generation of bonus symbols in bonus symbol display  84  occurs only if a win along an active payline occurs. As illustrated, the player wins ten credits for the three fruit symbols occurring along line  52   b . The player wins five credits for the three 7&#39;s occurring along line  52   a . Of those two winning symbol combinations, secondary symbol B occurs in association with one of the fruit symbols occurring along payline  52   b . Two secondary symbols A appear in association with two of the three paying 7 symbols appearing along payline  52   a . The secondary symbol random generation produces the secondary symbol A in combination with an award of ×4 as seen in display  84 . The player therefore receives no bonus in connection with the win along payline  52   b  but receives two ×4 multipliers in association with the paying symbols occurring along winning payline  52   a . If the secondary symbol A had instead appeared in combination with one of the non-paying symbols occurring along winning payline  52   a  the player in the embodiment of  FIG. 9  would not receive an award. 
     The bonus multipliers in this illustrated example add to form an overall ×8 multiplier, leading to a win along payline  52   a  of  40 . In  FIG. 9 , the player therefore wins a total of fifty credits as seen in total win display  86 . In an alternative embodiment the bonus multipliers act sequentially, namely, five credits is multiplied ×4 a first time yielding twenty credits after which the twenty credits is multiplied ×4 a second time yielding a total payout of eighty credits. 
     Audio, visual or audiovisual message  88  of  FIG. 10  illustrates that in an alternative embodiment the player wins a bonus if the secondary symbol match occurs in association with any game symbol occurring along the triggering payline. Reels  54   a  to  54   e  show the same outcome in  FIG. 10  as in  FIG. 9 . In particular, the player wins ten base game credits along payline  52   b  and five base game credits along payline  52   a . The secondary symbol generation in  FIG. 10 , however, generates the D symbol  70  in combination with a bonus spin award  76 . The player in this illustration receives the free spins for generating the non-paying fruit symbol  64  along payline  52   a  having an associated secondary symbol D. The bonus is paid despite the fact that the fruit or main game symbol  64  is not part of the  777  winning combination. That is, if the secondary symbol D had been generated in like manner in the embodiment of  FIG. 9 , the player would not have received the bonus spin award. In  FIG. 10 , however, total win display  86  shows that the player wins fifteen credits plus a number of free spins. 
       FIG. 11  illustrates another alternative embodiment. Audio, visual or audiovisual message  90  informs the player that the bonus is paid if the player obtains a winning symbol combination and a match anywhere on the main game screen, i.e., in the display areas  54   a  to  54   e . Here, gaming device  10  generates base game wins along paylines  52   a  and  52   b  as above. Gaming device  10  does not generate a base game win along payline  52   c . In one embodiment, the match must occur with a secondary symbol appearing on an active payline. In an alternative embodiment, the match can occur with a secondary symbol appearing on any payline, active or not. The base game win on the other hand must occur along an active payline. 
     As illustrated, all three paylines were activated. The bonus meter  84  shows that a secondary symbol  70  of C, along with a bonus award of +5 has been generated. Neither of the base game wins along  52   a  or  52   b  includes a main game symbol  64  associated with the secondary symbol  70  of C. Payline  52   c , on the other hand, includes a symbol  64  associated with the secondary symbol C. The player is provided the bonus five credits in this embodiment, even though no base game win occurs along payline  52   c.    
       FIG. 12  illustrates another alternative embodiment. Here, message  92  informs that a bonus is paid if a match occurs along any active payline. Here the + 5  credits are provided even though no base game win occurs along any of the paylines  52   a  to  52   c . Importantly, however, all three paylines have been activated. 
       FIG. 13  illustrates a further alternative embodiment. Here, a bonus is paid if a match occurs, regardless of whether a base game win has occurred and regardless of how many paylines the player has played. The bonus of +5 credits is provided even though no base game win occurs on any of the paylines  52   a  to  52   c  and regardless of the fact that the match occurs on a symbol along payline  52   c  and only payline  52   a  has been activated. 
     It should be appreciated that many game combinations are provided when all the combinations of  FIG. 8  are combined with all the combinations of  FIGS. 9 to 13 . The present invention contemplates providing a game having any suitable combination between the embodiments of  FIG. 8  and the embodiments of  FIGS. 9 to 13 . 
     Multiple Reels Having Secondary Symbols 
     Referring now to  FIGS. 14 ,  15 ,  16 ,  17 ,  18  and  19 , another primary embodiment of the present invention is illustrated.  FIG. 14  illustrates one embodiment of a paytable of winning combinations  170  of secondary symbols  70 . Combinations  170  are each associated with an award  76 . The award  76  can be any suitable type of bonus award, such as a multiplier, a credit value, a number of free spins, a bonus pay such as a scatter pay and a non-monetary award such as a voucher for a drink, meal, etc. The secondary symbol combinations  170  and associated awards  76  in one embodiment are equally weighted. Alternatively, secondary symbol combinations  170  and associated awards  76  are non-equally weighted (e.g., via probabilities  78  described above in connection with  FIG. 7 ) so that one or more of the combinations  170  and awards  76  is generated more often than at least one other such combination and award. While most combinations  170  are illustrated with three secondary symbols  70 , combinations  170  alternatively have different or varying numbers of symbols  70 . Further, a single symbol  70 , as seen by the “X” symbol  70  in  FIG. 14 , can yield a payout. 
     In  FIGS. 15 to 19  each of the generated base game symbols  64  is associated with a secondary symbol  70 . Alternatively, only certain base game symbols  64  are associated with secondary symbols  70 . 
     For ease of illustration, the bonus pay options of  FIGS. 14 to 19  are described in connection with a slot game. It should be appreciated, however, that each of the teachings illustrated in connection with  FIGS. 14 to 19  is also applicable with other base games, such as poker, blackjack or other card game as well as keno. In connection with slot,  FIGS. 15 to 19  show three main slot reels  54   a  to  54   c  and three secondary reels  154   a  to  154   c , the secondary reels (collectively  154 ) each show secondary symbols  70 . Alternatively, secondary symbols are displayed in a fixed relationship with some or all of the base game symbols  64  on reels  54   a  to  54   c , e.g., on video reels  54   a  to  54   c . In such a case, the display of the secondary symbols  70  occurs with the random generations of reels  54  and base symbols  64 . When secondary reels  154  are used, on the other hand, secondary reels  154   a  to  154   c  display random outcomes separate from the random outcomes of reels  54   a  to  54   c.    
     Secondary reels  154   a  to  154   c  can be located directly adjacent to and associated with primary reels  54   a  to  54   c , respectively, as illustrated. In an alternative embodiment, the secondary reels are concentric with and for example located inside primary reels  54   a  to  54   c . In such a case, the background portion of reels  54   a  to  54   c  or reel strips are clear or transparent so that secondary reels can be seen. In another embodiment, reels  54   a  to  54   c  each provide multiple cutouts or windows so that secondary symbols  70  located behind reels  54   a  to  54   c  can be seen. In a further alternative embodiment, reels  54   a  to  54   c  and  154   a  to  154   c  are each simulated on a video monitor of one of display devices  16  or  18 . 
     It should be appreciated from  FIGS. 15 to 19  that in the second primary embodiment, bonus display  84  is not provided. Instead a bonus win meter  96  is shown. 
     In the game illustrated in  FIGS. 15 to 19 , a bonus is provided for winning combinations  170  of secondary symbols  70  generated on reels  54  (for fixed relationship between base and secondary symbols) or reels  154  (for random relationship between base and secondary symbols). The payouts discussed above in connection with  FIG. 8  are also applicable to the embodiments of  FIGS. 14 to 19 .  FIGS. 15 to 19  show which paystops on reels  154  are considered in determining whether one of the paying combinations  170  (or the winning “X” symbol  70 ) occurs. 
       FIG. 15  illustrates an audio, visual or audiovisual message  178  that says that the bonus pays if the player obtains a paying base game symbol or combination and one of the winning secondary combinations  170  (or X symbol  70 ) appears with or in association with the paying base game symbols. Here, if the paying secondary symbol(s)  70  appear along a winning payline but not in direct association with one of the paying base game symbols, the bonus is not paid. Further, if a winning combination  170  of secondary symbols  70  is produced in association with a non-winning combination of base game symbols  64 , no bonus is paid to the player. 
     In  FIG. 15 , all six paylines  52   a  to  52   f  are active. The player has won in the base game along paylines  52   a  and  52   b  (five credits for two cherries and ten credits for three sevens). Of those two winning symbol combinations, secondary symbol combination “C, C, C” occurs on reels  154   a  to  154   c  along payline  52   b  in association with the three paying base game  7  symbols  64  occurring along payline  52   b . The paying secondary X symbol  70  appears along winning base game payline  52   a  but not in direct association with one of the paying cherry symbols  64 . The player therefore receives no bonus in connection with the win along payline  52   a  but receives a ×7 multiplier (in accordance with the paytable of  FIG. 14  for the “C, C, C” combination  170 ) in association with the base game win of ten credits occurring along winning payline  52   b . If the secondary X symbol  70  had instead appeared in combination with one of the paying cherry symbols occurring along winning payline  52   a , the player in the embodiment of  FIG. 15  would receive an additional bonus award. As seen in bonus win meter  96  and total win meter  86 , the bonus win is a ×7 multiplier and the total win is seventy-five credits, respectively. 
     Audio, visual or audiovisual message  188  of  FIG. 16  illustrates that in an alternative embodiment the player wins a bonus if the paying secondary symbol combination  170  occurs in association with any game symbol occurring along a paying base game payline. Reels  54   a  to  54   c  show the same outcome in  FIG. 16  as in  FIG. 15 . In particular, the player wins ten base game credits along payline  52   b  and five base game credits along payline  52   a . The secondary symbol generation in  FIG. 16  yields a ×7 multiplier for the “C, C, C” combination  170  appearing in connection with payline  52   b  and a ×100 multiplier for the X symbol  70  appearing in connection with winning payline  52   a.    
     The ×100 bonus is paid for the X symbol  70  despite the fact that the X symbol  70  is not directly associated with one of the paying base game cherries  64  appearing along payline  52   a . Furthermore, the player does not receive a bonus along payline  52   c  even though the payline shows a “B, B, B” combination  170  because no base game win has been generated along that payline. As seen in bonus win meter  96  and total win meter  86 , the bonus win is a ×7 and a ×100 multiplier and the total win is five hundred-seventy credits, respectively. In an alternative embodiment, the multipliers are summed to form a total multiplier ×107 shown in meter  96 . The base game line wins are also summed and the two sums are multiplied to form the total win in meter  86 . 
       FIG. 17  illustrates another alternative embodiment. Audio, visual or audiovisual message  190  informs the player that the bonus is paid if the player obtains a winning base game symbol combination and a paying secondary symbol combination  170  appearing anywhere on the main game screen  16  or  18 . Here, gaming device  10  generates base game wins along paylines  52   a  and  52   b  as above. Gaming device  10  does not generate a base game win along payline  52   c.    
     As illustrated, all six paylines have been activated. The secondary symbol generation in  FIG. 17  yields a ×7 multiplier for the “C, C, C” combination  170  appearing in connection with payline  52   b  and a five free spins bonus (for the “A, B, B” combination  170 ) appearing in connection with the non-winning payline  52   c . Because gaming device  10  generated base game wins along paylines  52   a  and  52   b  (only one win needed), the player wins the bonus associated with reels  154   a  to  154   c  of payline  52   c . It should be appreciated that if the payout scheme multiplies a bonus multiplier by a line win (and if the bonus in connection with payline  52   c  is instead a multiplier), then no bonus is paid because payline  52   c  does not generate a base game win. As seen in bonus win meter  96  and total win meter  86 , the bonus win is a ×7 and five free spins and the total win is seventy-five credits and five free spins, respectively. 
       FIG. 18  illustrates a further alternative embodiment. Here, message  192  informs the player that a bonus is paid if a paying secondary symbol  170  is generated along any active payline. Here, a free meal is provided from the “A, C, A” paying combination  170  appearing along payline  52   b  even though no base game win occurs along any of the six paylines  52   a  to  52   f . Importantly, however, all six paylines have been activated as seen in display device  16  or  18 . The “A, C, A” paying combination  170  appears along an active payline  52   b  and is therefore eligible for payment. 
     As seen in bonus win meter  96  and total win meter  86 , the bonus and total win is a free meal, respectively. It should be appreciated that a bonus multiplier would yield no award here if no base game win is generated. 
       FIG. 19  illustrates a further alternative embodiment. Here a bonus is paid if a secondary winning combination appears along any payline, regardless of whether a base game win has occurred and regardless of how many paylines the player has played. Here, a free meal is provided from the “A, C, A” paying combination  170  appearing along payline  52   b  even though no base game win occurs along any of the six paylines  52   a  to  52   f . Importantly, however, only payline  52   a  is active for the base game generation (only one payline active, payline  52   a ). As seen in bonus win meter  96  and total win meter  86 , the bonus and total win is a free meal, respectively. It should be appreciated again that a bonus multiplier would yield no award here if no base game win is generated. 
     It should be appreciated that many game combinations are provided when all the payout combinations of  FIG. 8  are combined with all the combinations of  FIGS. 14 to 19 . The present invention contemplates providing a game having any suitable combination between the embodiments of  FIG. 8  and the embodiments of  FIGS. 14 to 19 . 
     Combined Secondary Associated Reels and Separate Secondary Reel 
     Referring now to  FIGS. 20 ,  21 ,  22 ,  23 ,  24  and  25 , a further primary embodiment of the present invention is illustrated, which combines the previous two primary embodiments. That is, the bonus symbols  70  generated in the separate bonus display  84  of the first primary embodiment are used in addition to the combinations  170  previously described in connection with the second primary embodiment. 
       FIG. 20  illustrates one embodiment of a paytable of winning combinations  270 , which includes combinations  170  of secondary symbols  70  paired with secondary symbols  70  generated in bonus generation display  84 . Secondary symbols  70  generated in bonus generation display  84  are each associated with an award  76  as discussed in the first primary embodiment. The award  76  can be any suitable type of bonus award, such as a multiplier, a credit value, a number of free spins, a bonus pay such as a scatter pay and a non-monetary award such as a voucher for a drink, meal, etc. Alternatively (not illustrated), awards  76  are not associated with the symbols  70  of reel  84  and instead a paytable of payouts for the various overall combinations  270  is employed (as above in connection with the second primary embodiment of  FIGS. 14 to 19 ).  FIG. 20  illustrates that the same combination  270  of symbols  70  from combinations  170  and display  84  can yield different awards  76 . For example, the overall AAAA combination  270  yields one of the awards selected from ×2, ×3, ×4, fifty credits and one hundred credits. 
     Secondary symbols  70  generated in display  84  are combined with secondary symbol combinations  170  (which themselves include secondary symbols  70 ) generated in association with the base game symbols, to form overall combinations  270 . In one embodiment overall combinations  270  are equally weighted. Alternatively, combinations  270  are non-equally weighted (e.g., via probabilities  78  shown above in  FIG. 7 ) so that one or more of the combinations  270  occurs more often than at least one other such combination  270 . While most constituent combinations  170  are illustrated having three secondary symbols  70 , combinations  170  alternatively have different or varying numbers of symbols  70 . Further, a single secondary symbol  70  generated in association with the base game reels, as seen by the “X” symbol  70 , in combination with a symbol  70  from separate reel  84  can yield a payout. 
     In  FIGS. 21 to 25 , each of the base game symbols  64  generated on reels  54   a  to  54   c  is associated with a secondary symbol  70  generated on associated reels  154   a  to  154   c . Alternatively, only certain base game symbols  64  are associated with secondary symbols  70 . 
     For ease of illustration, the bonus pay options of  FIGS. 20 to 25  are described in connection with a slot game. It should be appreciated, however, that the teachings illustrated in connection with  FIGS. 20 to 25  are also applicable with other base games, such as poker, blackjack or other card games as well as keno. In connection with slot,  FIGS. 21 to 25  show three main slot reels  54   a  to  54   c  and three secondary reels  154   a  to  154   c . The secondary reels (collectively  154 ) each display secondary symbols  70 . 
     Alternatively, secondary symbols are displayed in a fixed relationship with some or all of the base game symbols  64  on reels  54   a  to  54   c  (e.g., on video reels  54 ). In such a case, the generation of secondary symbols  70  occurs with the random generations of reels  54  and base symbols  64 . Secondary reels  154   a  to  154   c  are not needed. When secondary reels  154  are used, on the other hand, secondary reels  154   a  to  154   c  generate random outcomes separate from the random outcomes of reels  54   a  to  54   c.    
     Secondary reels  154   a  to  154   c  can be located directly adjacent to and associated with primary reels  54   a  to  54   c , respectively, as illustrated. In an alternative embodiment, the secondary reels are concentric to and for example located inside primary reels  54   a  to  54   c . With concentric reels, the background portion of primary reels  54   a  to  54   c  can be clear or transparent so that the secondary reels can be seen. In another embodiment, primary reels  54   a  to  54   c  each provide multiple cutouts or windows so that secondary symbols  70  located behind primary reels  54   a  to  54   c  can be seen. In a further alternative embodiment, reels  54   a  to  54   c  and  154   a  to  154   c  are each simulated on a video monitor of one of display devices  16  or  18 . 
     In this third primary embodiment, bonus display  84  is used. Bonus reel or display  84  generates random outcomes separate from the random outcomes generated by primary reels  54  and secondary reels  154 . In the game of  FIGS. 20 to 25 , a bonus is provided when an overall paying combination  270  of secondary symbols  70  from combination  170  and separate display  84  is achieved. Reel or display  84  in the illustrated embodiment shows only one generated symbol  70 . In an alternative embodiment, reel or display  84  shows a plurality of secondary symbols  70 , wherein the secondary symbol generated for the player is highlighted via a payline or other visual marker. 
     The payout options discussed above in connection with  FIG. 8  are applicable to the embodiments of  FIGS. 20 to 25 .  FIGS. 21 to 25  show different embodiments for which paystops on reels  154  are considered in determining whether one of the paying combinations of secondary symbols occurs. 
       FIG. 21  illustrates an audio, visual or audiovisual message  278  including that the bonus pays if the player obtains a paying base game symbol or combination and one of the winning overall combinations  270  appears with or in association with the paying base game symbols. Here, if the paying secondary symbol(s)  70  occur along a winning payline but not in direct association with one of the paying base game symbols, the bonus is not paid. Further, if a winning combination  270  of secondary symbols  70  is produced in association with a non-winning combination of base game symbols  64 , no bonus is paid to the player. 
     In  FIG. 21 , all six paylines  52   a  to  52   f  are active. The player has won in the base game along paylines  52   a  and  52   b  (five credits for two cherries and ten credits for three sevens). Of those two winning symbol combinations, payline  52   b  generates a portion of the “C, C, C, C” secondary symbol combination  270 , three of which occur on reels  154   a  to  154   c  in association with the three paying base game  7  symbols  64 . The fourth “C” symbol  70  appears on reel  84  as does the bonus win  76  of ×7. According to the paytable of  FIG. 20 , the fourth “C” symbol  70  could alternatively appear in combination with a bonus win  76  of ×3, ×5, ×9 and +5. When only one combination  270  is generated, it is possible to display the associated payout  76  (e.g., ×7) in display  84 . Because the paytable of  FIG. 20  has different payouts for different combinations  270  ending with the “C” secondary symbol  270 , the payout  76  in one embodiment is not displayed in display  84  when two or more combinations  270  are generated at one time. 
     On the other hand, the paying secondary combination  270  of “X, C” appears along winning base game payline  52   a  but not in direct association with one of the paying cherry symbols  64 . The player therefore receives no bonus in connection with the win along payline  52   a  but receives an ×7 multiplier (in accordance with one of the “C, C, C, C” combinations  270  in the paytable of  FIG. 20 ) in association with the base game win of ten credits occurring along winning payline  52   b . If the secondary symbol X had instead appeared in combination with one of the paying cherry symbols occurring along winning payline  52   a , the player in the embodiment of  FIG. 21  would receive an additional bonus award from the paytable of  FIG. 20 . As seen in total win meter  86 , the total win is seventy-five credits. 
     Audio, visual or audiovisual message  288  of  FIG. 22  illustrates that in an alternative embodiment the player wins a bonus if the paying secondary symbol combination  270  occurs in association with any game symbol occurring along a paying base game payline. Reels  54   a  to  54   c  show the same outcome in  FIG. 22  as in  FIG. 21 . In particular, the player wins ten base game credits along payline  52   b  and five base game credits along payline  52   a . The secondary symbol generation in  FIG. 22  yields (i) an ×5 multiplier for one of the “C, C, C, C” combinations  270  of the paytable of  FIG. 20  appearing in connection with payline  52   b  and reel  84  and (ii) an ×3 multiplier for one of the “X, C” combinations  270  of the paytable of  FIG. 20  appearing along payline  52   a  and reel  84 . As illustrated, display  84  shows only the secondary “C” symbol  70  and not the accompanying award  76  which enables different pays for the same combination  270  to be generated at the same time. 
     The second ×3 bonus is paid for the “X, C” combination  270  despite the fact that the X symbol  70  is not directly associated with one of the paying base game cherries  64  appearing along payline  52   a . Also, the player does not receive a bonus for the “C, C, C, C” combination  270  appearing along payline  52   c  and reel  84  because no base game win has been generated along that payline. As seen in total win meter  86  of  FIG. 22 , the total win is ((5×3)+(10×5)) sixty-five credits. In an alternative embodiment, (i) the multipliers are summed to form a total multiplier, e.g., ×8, (ii) the base game line wins are also summed, e.g., 15, and (iii) the two sums are multiplied to form the total win in meter  86 , e.g., one hundred-twenty credits. 
       FIG. 23  illustrates another alternative embodiment. Audio, visual or audiovisual message  290  informs the player that the bonus is paid if the player obtains a winning base game symbol combination and a paying secondary symbol combination  270  appearing anywhere on the main game screen  16  or  18 . Here, gaming device  10  generates base game wins along paylines  52   a  and  52   b  as above. Gaming device  10  does not generate a base game win along payline  52   c.    
     As illustrated, all six paylines have been activated. The secondary symbol generation in  FIG. 23  yields (i) an ×9 multiplier for one of the “C, C, C, C” combinations  270  of the paytable of  FIG. 20  appearing in connection with payline  52   a  and reel  84 , and (ii) an ×7 multiplier for one of the “A, B, B, C” combinations  270  of the paytable of  FIG. 20  appearing in connection with non-winning payline  52   c  and reel  84 . Because gaming device  10  generated base game wins along paylines  52   a  and  52   b  (only one win needed), the player also wins the bonus associated with the “A, B, B, C” combination  270  of payline  52   c  and reel  84 . It should be appreciated that because the “A, B, B, C” bonus is a multiplier that multiplies a line, no bonus is paid in connection with payline  52   c  because payline  52   c  has not generated a base game win. As seen in total win meter  86 , the total win is ninety-five credits. 
     In an alternative embodiment, awards  76  are not displayed in connection with secondary symbols  70  on reel  84 . The bonus pays are however maintained according to a paytable the same or similar to that of  FIG. 14 . In any case, a particular secondary symbol(s)  70  on reel  84  can complete (i) a particular combination  270  with different potential pays or (ii) multiple combinations  270  with different pays. In an alternative arrangement, only one bonus pay exists for each combination  270 . In the illustrated embodiment, once a particular combination  270  is generated, a second random determination is made to select which pay for that combination is provided. That second random determination may be weighted. For example, the “C, C, C, C” combination may be weighted as follows: ×3 (0.15), ×5 (0.20), ×7 (0.30), ×9 (0.20), and +5 (0.15). As discussed above, the combinations  270  may be weighted differently as well. Further alternatively, the paytable may be weighted as a whole with each payout receiving an absolute fraction of the whole. Here, only on random determination need be made. 
       FIG. 24  illustrates a further alternative embodiment. The message  292  informs the player that a bonus is paid if a paying secondary symbol  270  is generated along any active payline. A voucher is provided from one of the “A, C, A, B” paying combinations  270  of the paytable of  FIG. 20  appearing along payline  52   b  and reel  84  even though no base game win occurs along any of the six paylines  52   a  to  52   f . Importantly, however, all six paylines have been activated as seen in display device  16  or  18 . As a result, payline  52   b  is active. Because only one combination  270  ending in secondary symbol “B” is generated in  FIG. 24 , the voucher payout  76  can be displayed in reel or display  84 . Alternatively, the payouts  76  for each of the combinations  270  ending on secondary symbol “B” is a voucher, so that voucher  76  can also be displayed in reel or display  84  no matter which of the combinations ending in the letter “B” is generated. As seen in total win meter  86 , the total win is a voucher. It should be appreciated that a bonus multiplier would yield no award if no base game win is generated. 
       FIG. 25  illustrates yet a further alternative embodiment. Message  294  indicates that a bonus is paid if a secondary winning combination appears along any payline, regardless of whether a base game win has occurred and regardless of how many paylines the player has played. Seven credits are provided from the “B, C, B, C” paying combination  270  appearing along payline  52   b  and reel  84  even though no base game win occurs along any of the six paylines  52   a  to  52   f . However, only payline  52   a  is active for the base game generation. As a result, payline  52   b  is not active. Even so, a bonus from the secondary symbols  70  is provided. As seen in total win meter  86 , the total win is seven credits. It should be appreciated again that a bonus multiplier would yield no award if no base game win is generated. 
     It should be appreciated that many game combinations are provided when all the combinations of  FIG. 8  are combined with all the combinations of  FIGS. 21 to 25 . The present invention contemplates providing a game having any suitable combination between the embodiments of  FIG. 8  and the embodiments of  FIGS. 21 to 25 . 
     It should also be understood that various changes and modifications to the presently preferred embodiments described herein will be apparent to those skilled in the art. Such changes and modifications can be made without departing from the spirit and scope of the present invention and without diminishing its intended advantages. It is therefore intended that such changes and modifications be covered by the appended claims.