Patent Publication Number: US-2006019735-A1

Title: Game machine and program

Description:
FIELD OF THE INVENTION  
      The present invention relates to a gaming machine and a program thereof.  
     RELATED ART  
      Conventionally, there has been a bingo game played with a bingo card having cells arranged thereon in a matrix form and allocated with various kinds of identification information, in the game, a cell having identification information selected by lottery is punched, and a player who can first punch and align any sequence of cells arranged in the vertical, horizontal, and diagonal directions wins the game.  
      The rule of the bingo game as described above is simple. However, unlike another game method, in which a game result is determined by only one lottery drawing, the bingo game provides such an effect that each player may become impatient because his/her bingo card is not immediately punched out for the win or each player experiences a sense of anticipation that he/she would “win the game” because a sequence of cells is completed if the lost one cell is punched. Therefore, many people are enjoying the game irrespective of age and sex.  
      Bingo cards of paper are normally used in this bingo game. However, various electrically-controlled gaming machines imitating this game have been developed as disclosed in Japanese Published Unexamined Patent Application No. 2001-161888, for example, and these gaming machines offer games through which game players have such a realistic sensation wherein a lottery ball enters a lottery hole in front of their eyes, and thus the players&#39; interest in the games can be perpetuated.  
      However, in such a gaming machine, after a lottery ball enters a lottery hole, the lottery ball must be withdrawn so that the withdrawn lottery ball can be thrown in again, and thus a withdrawing mechanism for withdrawing lottery balls, etc., hinder simplification of gaming machines. Furthermore, if means for solving this problems loses the realistic sensation, it would expose game performance which is familiar, but simple, and it is difficult to perpetuate the game players&#39; interest in the games.  
     DISCLOSURE OF THE INVENTION  
      It is an object of the present invention to provide a gaming machine which is simplified without failing to provide realistic sensations of games.  
      More specifically, according to the present invention, the following is provided.  
      (1) A gaming machine comprising: a cabinet having a face portion on which a lottery ball can roll and a plurality of lottery holes provided on the face portion; game result determination means for determining a game result under a condition that the lottery ball enters any one of the plurality of lottery holes of the cabinet; a withdrawing passage being provided in the cabinet, the withdrawing passage being capable of allowing lottery balls having been discharged to pass through; lottery ball throwing means for allowing the lottery balls having been discharged from the plurality of lottery holes through the withdrawing passage to be thrown onto the face portion of the cabinet; and tilt control means for tilting the cabinet, wherein the cabinet is tilted by the tilt control means such that lottery balls having been located in the withdrawing passage are directed out to the lottery ball throwing means.  
      According to the present invention, the cabinet is titled, and the lottery balls located in the withdrawing passage are directed out to the lottery ball throwing means, so that the lottery balls can be withdrawn by tilting the cabinet and thus the gaming machine can be manufactured simply and at low cost. In particular, in a large-size gaming machine such as a bingo game or the like, it is required to further reduce the setup space of the gaming machine even if its reduction level is slight, and the present invention can further reduce the setup space. Furthermore, it is unnecessary to provide the lottery ball discharging means to each of the a plurality of lottery holes, and the gaming machine can be manufactured more simply at lower cost.  
      (2) The gaming machine according to (1), wherein the lottery ball throwing means comprises: feeding means for feeding lottery balls upward; and throw-in means for throwing the lottery balls having been fed by the feeding means downward onto the face portion, wherein the cabinet is tilted by the tilt control means such that the lottery balls located in the withdrawing passage are directed out to the feeding means.  
      According to the present invention, even in the gaming machine having the feeding means for feeding the lottery balls upward, the lottery balls in the withdrawing passage can be directed out to the feeding means without withdrawing the lottery balls, and thus the gaming machine can be manufactured simply and at low cost.  
      (3) The gaming machine according to (2), wherein the feeding means is disposed outside the cabinet, the feeding means having a function to feed the lottery balls as being visible from the outside.  
      According to the invention described above, lottery balls used in the game can be fed while being visibly recognized by game players. For example, when trouble such as clogging of a lottery ball or the like occurs, it can be easily visually recognized whether predetermined lottery balls have been accumulated, and the maintenance performance can be enhanced.  
      (4) The gaming machine according to (2) or (3), further comprising: detecting means for detecting a number of the lottery balls having been directed out from the withdrawing passage to the lottery ball throwing means; wherein the tilt control means has a function to stop tilting the cabinet, under a condition that the detecting means detects that the number of the lottery balls having been directed out, as the cabinet is tilted, from the withdrawing passage to the lottery ball throwing means is a predetermined number.  
      According to the invention described above, when the game is finished, the cabinet is tilted to withdraw lottery balls, and when a predetermined number of lottery balls are directed out to the lottery ball throwing means, the tilt of the cabinet is stopped. Therefore, progress conditions of a game such as start of the game, end of the game, etc., can be visually informed by tilting a cabinet in the form of a ship or the like.  
      (5) A gaming machine comprising: a cabinet having a face portion on which a lottery ball rolls, and a plurality of lottery holes being provided on the face portion; game result determination means for determining a game result on a basis of any one of a plurality of lottery holes receiving a lottery ball under a condition that the lottery ball enters said any one of the plural lottery holes; lottery ball discharging means for discharging outside lottery balls having entered a plurality of respective lottery holes; a withdrawing passage being fixed to the cabinet, the withdrawing passage allowing the lottery balls having been discharged by the lottery ball discharging means to pass through: lottery ball accumulating means for accumulating the lottery balls having been discharged by the lottery ball discharging means through the withdrawing passage, the lottery ball accumulating means communicating with the withdrawing passage; an open/close gate being provided between the withdrawing passage and the lottery ball accumulating means such that the open/close gate is opened/closed; gate control means for controlling the open/close operation of the open/close gate; lottery ball throwing means for throwing each of the lottery balls having been accumulated by the lottery ball accumulating means onto the face portion of the cabinet; and tilt control means for tilting the cabinet, wherein the cabinet is tilted by the tilt control means such that the open/close gate is positioned on a lower side of the withdrawing passage, and the open/close gate is opened by the gate control means so that lottery balls located in the withdrawing passage are directed out to the lottery ball accumulating means.  
      According to the invention described above, it is unnecessary to provide specific various kinds of withdrawing devices such as a suction device, etc., and the lottery balls can be withdrawn by merely tilting the cabinet. Therefore, the gaming machine can be manufactured simply at low cost. In particular, in a large-size gaming machine such as a bingo game or the like, it is required to reduce the setup space of the gaming machine even if its reducing level is small, and the setup space can be further reduced by the present invention. Furthermore, it is unnecessary to provide the lottery ball discharging means for each of the a plurality of lottery holes, and thus the gaming machine can be manufactured more simply at lower cost.  
      (6) The gaming machine according to (4), further comprising: passage detecting means for detecting a number of lottery balls passing through the open/close gate, wherein the gate control means has a control function to close the open/close gate if a number of lottery balls having passed through the open/close gate reaches a predetermined number from when the open/close gate is opened.  
      According to the invention described above, it is detected that a predetermined number of lottery balls are directed out, and thus the probability of leading out the lottery balls is increased. Furthermore, even when various troubles such as clogging of lottery balls, insufficiency of lottery balls, etc. occur, it is possible to provide informing means for informing these situations, and thus a countermeasure can be taken, even if the predetermined number of the lottery balls are directed out. Of course, extra lottery balls exceeding the predetermined number can be prevented from being directed out, and it is unnecessary to count the number of lottery balls thrown by the lottery ball throwing means.  
      (7) The gaming machine according to (4) or (5), wherein the cabinet is designed in a ship-shape.  
      According to the invention described above, there can be provided such a game wherein not only is the sense of discomfort which effects game players due to the tilting motion of the cabinet attenuated, but also the enjoyment of the game players, as an added value of attractiveness to the game can be perpetuated.  
      (8) A program for a gaming machine comprising: a cabinet having a face portion on which a lottery ball rolls and a plurality of lottery holes provided on the face portion; lottery ball discharging means for discharging lottery balls having entered the plurality of respective lottery holes; lottery ball accumulating means for accumulating lottery balls through a withdrawing passage being fixed to the cabinet, the withdrawing passage being capable of allowing the lottery balls having been discharged by the lottery ball discharging means to pass through; lottery ball throwing means for throwing the lottery balls having been accumulated by the lottery ball accumulating means onto the face portion of the cabinet: and an open/close gate being provided between the withdrawing passage and the lottery ball accumulating means as being freely opened or closed, wherein the program executes: a game result determination step of determining a game result an a basis of any one of the plurality of lottery holes receiving a lottery ball under a condition that the lottery ball enters any one of the plurality of lottery holes; a lottery ball discharging step of controlling the lottery ball discharging means to discharge the lottery balls having entered the plurality of respective lottery holes; a tilt control step of controlling tilting of the cabinet so that the open/close gate is positioned at a lower side of the withdrawing passage; and a gate control step for controlling an open/close operation of the open/close gate, wherein the cabinet is tilted such that the open/close gate is positioned on a lower side of the withdrawing passage in the tilt control step, and the open/close gate la opened in the gate control step such that the lottery balls located in the withdrawing passage are directed out to the lottery ball accumulating means.  
      According to the invention described above, the lottery balls can be withdrawn by merely tilting the cabinet without equipping any withdrawing device such as a suction device or the like, and the gaming machine can be manufactured simply at low cost. In particular, in a large-size gaming machine such as a bingo game or the like, it is required to reduce the setup space of the gaming machine even if its reducing level is small, and the setup space can be further reduced by the present invention. Furthermore, it is unnecessary to provide the lottery ball discharging means to each of the a plurality of lottery holes, and the gaming machine can be manufactured more simply at lower cost. 
    
    
     BRIEF DESCRIPTION OF THE DRAWINGS  
       FIG. 1  is a perspective view showing the general view of a gaming machine according to a preferred embodiment of the present invention.  
       FIG. 2  is a cross-sectional view showing a sailboat type lottery machine in the gaming machine of  FIG. 1 .  
       FIG. 3A  is an enlarged view of the vicinity of the lottery board in the gaming machine of  FIG. 1 .  
       FIG. 3B  is an enlarged view of the lottery board in the gaming machine of  FIG. 1 .  
       FIG. 3C  is an enlarged cross-sectional view of a lottery hole in the gaming machine of  FIG. 1 .  
       FIG. 4A  is a plan view showing the vicinity of a lottery ball receiving portion in the gaming machine of  FIG. 1 .  
       FIG. 4B  is a plan view showing the vicinity of the lottery ball receiving portion in the gaming machine of  FIG. 1 .  
       FIG. 5  is an enlarged view showing a part of a personal game operating unit in the gaming machine of  FIG. 1 .  
       FIG. 6  is a block diagram showing a circuit construction containing a main control circuit for controlling the gaming machine of  FIG. 1  and a peripheral device electrically connected to the main control circuit.  
       FIG. 7  shows a data sheet for associating codes used in the gaming machine of  FIG. 1  with symbols.  
       FIG. 8  is a block diagram showing a display device of the gaming machine of  FIG. 1 .  
       FIG. 9  is a diagram showing a screen display example of the gaming machine of  FIG. 1 .  
       FIG. 10  is a diagram showing a screen display example of the gaming machine of  FIG. 1 .  
       FIG. 11  is a flowchart showing a control processing example which can be executed in the gaming machine of  FIG. 1 .  
       FIG. 12  is a flowchart showing a control processing example which can be executed in the gaming machine of  FIG. 1 .  
       FIG. 13  is a flowchart showing a control processing example which can be executed in the gaming machine of  FIG. 1 .  
       FIG. 14  is a flowchart showing a control processing example which can be executed in the gaming machine of  FIG. 1 .  
       FIG. 15  is a flowchart showing a control processing example which can be executed in the gaming machine of  FIG. 1 ,  
       FIG. 16  is a flowchart showing a control processing example which can be executed in the gaming machine of  FIG. 1 .  
       FIG. 17A  is an enlarged view showing a lottery ball waiting portion of the gaming machine of  FIG. 1 .  
       FIG. 17B  is an enlarged view showing the lottery ball waiting portion of the gaming machine of  FIG. 1 .  
       FIG. 17C  is an enlarged view showing the lottery ball waiting portion of the gaming machine of  FIG. 1 .  
       FIG. 17D  is an enlarged view showing the lottery ball waiting portion of the gaming machine of  FIG. 1 .  
       FIG. 17E  is an enlarged view showing the lottery ball waiting portion of the gaming machine of  FIG. 1 .  
       FIG. 17F  is an enlarged view showing the lottery ball waiting portion of the gaming machine of  FIG. 1 .  
       FIG. 17G  is an enlarged view showing the lottery ball wafting portion of the gaming machine of  FIG. 1 .  
       FIG. 17H  is an enlarged view showing the lottery ball waiting portion of the gaming machine of  FIG. 1 .  
       FIG. 17I  is an enlarged view showing the lottery ball wafting portion of the gaming machine of  FIG. 1 .  
       FIG. 18  is a perspective view showing the general view of a gaming machine according to a preferred embodiment of the present invention.  
       FIG. 19  is a longitudinally-sectional view showing the general view of a lottery machine of the gaming machine shown in  FIG. 18 .  
       FIG. 20  is a top view of a lottery ball receiving portion of the gaming machine of  FIG. 18 .  
       FIG. 21  is a top view showing the lottery machine of the gaming machine of  FIG. 15 .  
       FIG. 22  is a perspective view showing  8  lottery board of the gaming machine of  FIG. 18 .  
       FIG. 23  is a top view showing the lottery board of the gaming machine,  
       FIG. 24A  is a longitudinally-sectional view showing the general view of a second withdrawing passage in the gaming machine of  FIG. 18 .  
       FIG. 24B  is a longitudinally-sectional view showing the general view of the second withdrawing passage of the gaming machine of  FIG. 18 .  
       FIG. 24C  is a longitudinally-sectional view showing the general view of the second withdrawing passage of the gaming machine of  FIG. 18 .  
       FIG. 24D  is a longitudinally-sectional view showing the general view of the second withdrawing passage of the gaming machine of  FIG. 18 .  
       FIG. 24E  is a longitudinally-sectional view showing the general view of the second withdrawing passage of the gaming machine of  FIG. 18 .  
       FIG. 24F  is a longitudinally-sectional view showing the general view of the second withdrawing passage of the gaming machine of  FIG. 18 .  
       FIG. 24G  is a longitudinally-sectional view showing the general view of the second withdrawing passage of the gaming machine of  FIG. 18 .  
       FIG. 25  is a perspective view showing a gaming terminal of the gaming machine of  FIG. 18 .  
       FIG. 26  is a block diagram showing a system construction constructed by the gaming machine of  FIG. 18 .  
       FIG. 27  is a block diagram showing a control circuit constructed by the lottery machine of the gaming machine of  FIG. 18 .  
       FIG. 28  is a block diagram showing the control circuit constructed in the gaming terminal of the gaming machine of  FIG. 18 .  
       FIG. 29  shows an example of a standby screen of the gaming terminal which is displayed on the display screen of the gaming terminal of the gaming machine of  FIG. 18 .  
       FIG. 30  shows an example of a standby screen of the gaming terminal which is displayed on the display screen of the gaming terminal of the gaming machine of  FIG. 18 .  
       FIG. 31  shows an example of a standby screen of the gaming terminal which is displayed on the display screen of the gaming terminal of the gaming machine of  FIG. 18 .  
       FIG. 32A  shows an example of transition of a display frame of a REACH status individual display which is displayed on the display screen of the gaming terminal of the gaming machine of  FIG. 18 .  
       FIG. 32B  shows an example of transition of a display frame of a REACH status individual display which is displayed on the display screen of the gaming terminal of the gaming machine of  FIG. 18 .  
       FIG. 32C  shows an example of transition of the display frame of the REACH status individual display which is displayed on the display screen of the gaming terminal of the gaming machine of  FIG. 18 .  
       FIG. 32D  shows an example of transition of the display frame of the REACH status individual display which is displayed on the display screen of the gaming terminal of the gaming machine of  FIG. 16 .  
       FIG. 33  shows an example of the display frame of a double up game of the gaming terminal which is displayed on the display screen of the gaming terminal of the gaming machine of  FIG. 16 .  
       FIG. 34  is a main flowchart showing the processing in the lottery machine of the gaming machine and the main control circuit of the gaming terminal in the gaming machine of  FIG. 16 .  
       FIG. 35  is a flowchart subsequent to  FIG. 34 .  
       FIG. 36  is a flowchart showing a bingo cell moving operation invalidation processing in the gaming machine of  FIG. 18 .  
       FIG. 37  is a flowcharting showing prize-winning determination processing in the gaming machine of  FIG. 18 .  
       FIG. 38  is a flowchart showing REACH determination processing in the gaming machine of  FIG. 18 .  
       FIG. 39  is a flowchart showing REACH call informing start processing in the gaming machine of  FIG. 18 .  
       FIG. 40  is a flowchart showing game preparing processing in the gaming machine of  FIG. 16 . 
    
    
     DESCRIPTION OF THE PREFERRED EMBODIMENT  
      Preferred embodiments according to the present invention will be described hereunder with reference to the drawings. In these embodiments, a gaming machine of the present invention is applied to a bingo gaming machine.  
      [Construction of Gaming Machine] 
       FIG. 1  schematically shows a gaming machine  10  according to this embodiment.  
      The gaming machine  10  is a gaming machine, with which a plurality of people can play simultaneously, and it is provided with a sailboat type lottery machine  12  at the center thereof. A plurality of game operating units  14  for individuals are provided at both the starboard and portside of the sailboat constituting the sailboat type lottery machine  12 . In the embodiment shown in  FIG. 1 , five personal game operating units  14   a  to  14   j  are provided on one side, and thus, ten personal game operating units  14   a  to  14   j  in total are provided on both sides. The personal game operating units  14   f  to  14   h  are not illustrated in  FIG. 1 .  
      &lt;Construction of Sailboat Type Lottery Machines  
       FIG. 2  is a schematic cross-sectional view of the sailboat type lottery machine  12 . The sailboat type lottery machine  12  will be described hereunder with reference to  FIGS. 1 and 2 .  
      A lottery ball raising device  20  is provided at a stem portion  12   a  of the sailboat type lottery machine  12 , and a spiral groove is provided to the lottery ball raising device  20  so as to have a radius of curvature which is slightly larger than the radius of a lottery ball  21 . The lottery ball raising device  20  is rotated by a lottery ball raising motor  22  provided at the lower portion of the lottery ball raising device  20  to raise the lottery ball  21  along the groove.  
      The lottery ball  21  raised by the lottery ball raising device  20  is fed to a lottery ball standby portion  24  disposed at the upper portion of the sailboat type lottery machine  12 . By opening a lottery gate  26  at a predetermined timing, the lottery ball  21  is fed out to the lottery portion of the sailboat type lottery machine  12  one by one.  
      The lottery ball  21  fed out from the lottery gate  26  rolls on an upper gutter  28 , and when it reaches a drop hole  30  provided at the center portion of the upper gutter  28 , it drops down to a steering-wheel type rotating device  32 . A passage having a circumferential shape through which the lottery ball  21  can pass is provided along the outer peripheral portion of the steering-wheel type rotating device  32 , and at least one passage hole having a diameter slightly larger than the diameter of the lottery ball  21  is provided on the outer peripheral surface of the passage.  
      The lottery ball  21  dropping from the drop hole  30  is stopped at the upper portion of the steering-wheel type rotating device  32 , and when the passage hole formed in the steering-wheel type rotating device  32  arrives at the stop position of the lottery ball  21  by rotation of the steering-wheel type rotating device  32 , the lottery ball  21  passes through the passage hole and enters the steering-wheel type rotating device  32 . The lottery ball  21  entering the steering-wheel type rotating device  32  drops to the lower portion of the steering-wheel type rotating device  32 , and when the passage hole is located at the lowermost position of the steering-wheel type rotating device by rotation of the steering-wheel type rotating device  32 , the lottery ball  21  further drops from the steering-wheel type rotating device  32 .  
      A lottery ball receiving portion  34  is provided at the lower side of the steering-wheel type rotating device  32 , and the lottery ball receiving portion  34  is provided with a plurality of slopes  36   a  to  36   d  for guiding the lottery ball  21  from the side portion of the lottery ball receiving portion  34  to any one of two lottery boards  38  ( 38   a  and  38   b ) described below. The lottery ball  21  dropping to the lottery ball receiving portion  34  rolls toward any one of the plurality of slopes  36   a  to  36   b , and is guided to the lottery board  38  while rolling on any one of the plurality of slopes  38   a  to  36   d .  FIGS. 3A and 3B  are enlarged views showing the vicinity of the lottery board  38 .  
      Two lottery boards  38   a  and  38   b  are rotatably provided on the deck board of the sailboat type lottery machine  12 .  
      Here, two slopes  36   a  and  38   b  are provided to one lottery board  38   a.    
      These slopes  36   a  and  36   b  are designed so that the slope  36   a  allows the lottery ball  21  to roll clockwise with respect to the lottery board  38   a  and the slope  36   b  allows the lottery ball  21  to roll counterclockwise with respect to the lottery board  38   a . Furthermore, two slopes  36   c  and  36   d  are provided to the other lottery board  38   b . These slopes  36   c  and  36   d  are designed so that the slope  36   c  allows the lottery ball  21  to roll clockwise with respect to the lottery board  38   b  and the slope  36   d  allows the lottery ball  21  to roll counterclockwise with respect to the lottery board  38   b  (see  FIGS. 4A and 4B ).  
      Therefore, if the lottery ball  21  rolls while being guided along the slope  36   a  when the lottery board  38   a  is clockwise rotated, the traveling direction of the lottery ball  21  is coincident with the rotational direction of the lottery board  38   a , and thus the lottery ball  21  can continuously roll without reducing the speed thereof. Therefore, it is difficult for a game player to predict the lottery hole which the lottery ball  21  will enter, and thus the player&#39;s sense of anticipation can be maintained. However, when the lottery ball  21  rolls while guided along the slope  36   b , the traveling direction of the lottery ball  21  and the rotational direction of the lottery board  38   a  are opposite to each other. At this time, the speed of the lottery ball  21  may be drastically reduced, and thus the lottery ball  21  may immediately enter a lottery hole. At this time, the player cannot maintain his/her sense of anticipation.  
      Therefore, as shown in  FIGS. 4A and 4B , roll preventive valves  37   a  and  37   b  are provided to the lottery ball receiving portion  34  so that the lottery ball  21  can be prevented from rolling in the direction opposed to the rotational direction of the lottery board  38 . Further, since it may be preferable in some cases that the lottery ball  21  rolls in the direction opposed to the rotational direction of the lottery board  38 , the rolling direction may be selected in various manners such as random selection, optional selection, lottery-based selection, etc.  
      For example, when the two lottery boards  38   a  and  38   b  are clockwise rotated, the two roll preventive valves  37   a  and  37   b  are located as shown in  FIG. 4A , and the passages to the slopes  36   a  and  36   c  for the lottery ball  21  to roll out to move clockwise are opened while the passages to the slopes  36   b  and  36   d  for the lottery ball  21  to roll out to move counterclockwise are closed.  
      Conversely, when the two lottery boards  38   a  and  38   b  are counterclockwise rotated, the two roll preventive valves  37   a  and  37   b  are turned as shown in  FIG. 4B  so that the passages to the slopes  36   a  and  36   c  for the lottery ball  21  to roll out to move clockwise are closed while the passages to the slopes  36   b  and  38   d  for the lottery ball  21  to roll out to move counterclockwise are opened.  
      In another embodiment, the lottery ball  21  rolls in a state that the lottery boards  38   a  and  38   b  stay still, and when the lottery ball  21  passes over any one of the slopes  36   a  to  36   d , the rolling out direction of the lottery ball  21  is detected by a sensor provided to the slope to determine the rotational direction of the lottery board  38   a  or  38   b  in conformity with the direction. Therefore, the rotational direction of the rotational board  38  and the rolling direction of the lottery ball  21  can be matched with each other.  
      In the above-described embodiment, the lottery ball  21  is provided to roll in conformity with the rotational direction of the lottery board  38 . However, the present invention is not limited to this embodiment, and the lottery ball may roll in either direction.  
      Furthermore, in this embodiment, the lottery ball  21  is designed to make a rolling motion on any one of the two lottery boards  38   a  or  38   b . However, the present invention is not limited to this, and the lottery ball  21  may be designed to make a rolling motion so as to trace a figure of eight.  
      As shown in  FIGS. 3A and 3B , each of the lottery boards  38   a  and  38   b  are provided with a plurality of lottery holes  40 . Each of the lottery holes  40  has a diameter slightly larger than the diameter of the lottery ball  21  (see  FIG. 3C ) so that the lottery ball  21  can enter the lottery hole. For example, the lottery ball  21  guided by the slope  36  rolls on the rotating lottery board  38   a , and enters any one of the lottery holes  40 . In this embodiment, each of the lottery boards  38   a  and  38   b  is provided with twenty six lottery holes  40 .  
      Symbols are allocated to the lottery holes  40 , and a ball entrance detecting sensor  42  (see FIGS,  3 C and  6 ) is provided to each of the plurality of lottery holes  40 . When the lottery ball  21  enters any one of the lottery holes  40 , the ball entrance detecting sensor  42  corresponding to the one of the plurality of lottery holes  40  detects the entrance of the lottery ball, whereby the symbol corresponding to the lottery hole is selected.  
      Furthermore, a shutter  43  (see  FIG. 6 ) is provided to each of the lottery holes  40 . When the ball entrance detecting sensor  42  detects the entrance of the lottery ball to the lottery hole  40 , the shutter  43  is driven, and the lottery hole  40  is closed, whereby the lottery ball is prevented from entering the same lottery hole twice in one game.  
      Furthermore, in another embodiment, the shutter  43  is set in a closed state in advance, and also the surface of the shutter  43  is located to be lower than the surface of the lottery board  38   a  around the shutter  43 . The lottery ball may be stopped while a part of the sphere of the lottery ball is exposed from the surface of the lottery board  38  when the lottery ball enters a lottery hole  40 . In this case, people who watch a game condition around the gaming machine  10  can easily recognize which symbol is selected. After all the lotteries are completed, the shutters  43  are driven and the lottery balls put in the lottery holes are withdrawn into the sailboat type lottery machine  12 .  
      The lottery ball  21  entering any one of the plurality of lottery holes  40  drops into a lottery ball withdrawing passage  44  as shown in  FIG. 2 , so that it is withdrawn into the sailboat type lottery machine  12 .  
      The sailboat type lottery machine  12  is provided with a swinging device  46 , and it is swingable around a swinging shaft  48 .  
      When the lottery ball  21  is withdrawn into the ship, the sailboat type lottery machine  12  is tilted by the driving of the swinging device  46  so that the front portion  12   b  of the ship body moves upward and the rear portion  12   a  of the ship moves downward, and the lottery balls  21  in the lottery ball withdrawing passage  44  are fed to the lottery ball standby portion  50  located at the lower side of the rear portion of the ship.  
      The lottery ball standby portion  50  ( 50   a  and  50   b ) is provided with a plurality of partition gates  52  ( 52   a  to  52   c ) for compartmentalizing the lottery balls  21  every number of lottery balls which are used in one game. In this embodiment, the number of lottery balls  21  to be used in one game is set to five, and three partition gates are provided.  
      As described above, under the state where the rear portion of the ship is moved downward as shown in  FIG. 17A , the partition gate  52   a  located between the lottery ball standby portion  50  and the lottery ball raising device  20  is first opened, and lottery balls  21  located at the lottery ball standby portion  50   a  which is located at the side of the lottery ball raising device  20  are fed to the lottery ball raising device  20 . After all the lottery balls  21  are fed to the lottery ball raising device  20 , the partition gate  52   a  is closed as shown in  FIG. 17C .  
      Next, the partition gate  52   b  located between the lottery ball standby portion  50   a  and the lottery ball standby portion  50   b  located at the side of the center of the ship is opened as shown in  FIG. 17D , and the lottery balls  21  located at the lottery ball standby portion  50   b  are fed to the lottery standby portion  50   a . After all the lottery balls  21  are fed, the partition gate  52   b  is closed as shown in  FIG. 17E .  
      Furthermore, the partition gate  62   c  located between the lottery ball standby portion  50   b  and the lottery ball withdrawing passage  44  is opened as shown in  FIG. 17F , and the lottery balls  21  located in the lottery ball withdrawing passage  44  are fed to the lottery ball standby portion  50   b . After all the lottery balls  21  are fed, the partition gate  52   c  is closed as shown in  FIG. 17G .  
      Through the above operation, a required number of lottery balls  21  can be easily moved only by swinging the sailboat type lottery machine  12  and open/close the plurality of partition gates  52   a  to  52   c . When the rear side  12   a  of the ship and the front side  12   b  of the ship are in a horizontal position as shown in  FIG. 17H  or when the ship body is tilted so that the front side  12   b  of the ship is moved downward and the rear side  12   a  of the ship is moved upward, a required number of lottery balls  21  can also be easily secured by the partition gates  52   a  to  52   c.    
      In the above embodiment, the number of sets each of which contains lottery balls  21  used in one game is set to three. However, the present invention is not limited to this, and two sets of lottery balls  21  may be used. In this case, the lottery ball standby portion  50   b  and the partition gate  52  are unnecessary. Furthermore, four sets, five sets or more sets of lottery balls  21  may be used.  
      Furthermore, in the above embodiment, the lottery balls  21  in the lottery ball standby portion  50  are partitioned by a plurality of partition gates  52   a  to  52   c  every number of lottery balls  21  used in one game, however, the present invention is not limited to this. For example, the above embodiment may be modified so that only one partition gate  52   a  is provided to the lottery ball standby portion  50 , a ball detection sensor is provided in the vicinity of the partition gate  52   a , and the partition gate  52   a  is closed at the point in time when a predetermined number of lottery balls  21  pass through the partition gate  52   a , whereby only the predetermined number of a lottery balls  21  can be discharged.  
      The gaming machine  10  may be provided with a plurality of illumination devices (not shown) to light up the sailboat type lottery machine  12  with various colors, and various representations can be performed in combination with the swing operation,  
      &lt;Construction of Personal Game Operating Unit&gt; 
      As shown in  FIG. 1 , a display device  70  is provided to the upper portion of each personal game operating unit  14 . A matrix card for a bingo game which is allocated to each game player, other information or an optical game screen are displayed on the display device  70  so that the game player can visually recognize various kinds of information drawn on the display device and the game advances.  
      Furthermore, a camera (not shown) for picking up overall images of the lottery boards  38   a  and  38   b  is equipped to the sailboat type lottery machine  12  to display the pickup images on the display device  70 , so that a game player located at a position where he/she cannot view any one of the lottery boards  38   a  and  38   b  is enabled to view the lottery board  38 .  
      Furthermore, the display device  70  is equipped with a touch panel having a touch sensor  72  (see  FIG. 6 ), and the display device  70  is touched by a game player to allow input or instruction of various data.  
      In this embodiment, various input operations can be carried out by the touch sensor  72 . However, the present invention is not limited to the touch sensor, and a plurality of operating buttons may be provided to carry out various input operations.  
       FIG. 5  is an enlarged view showing a part of the personal game operating unit  14 .  
      A substantially horizontal seat portion  74  is provided at the lower side of the display device  70 , and two dials  76 L and  78 S are vertically stacked so as to be slightly shifted from the center to the left side. By using the dials  76 L and  76 S, a game player can carry out an operation which is difficult to be carried out by merely pressing a normal operating button or touching a touch panel.  
      For example, in this embodiment, in a matrix card (see  FIG. 9 ) for a bingo game displayed on the display device  70 , it is possible that respective symbols drawn on the cells adjacent to the outer periphery of the matrix are shifted to the adjacent cells one by one. When the sequential shift as described above is carried out by button operation, touch panel operation or the like, the operation must be repeated many times. However, by using an input device such as the dials  76 L and  76 S as described above, the sequential operation can be performed by only one motion. Therefore, the game player can easily carry out the operation.  
      Furthermore, the game player can very simply carry out the operation for analog motions such as a scrolling motion on a screen, movement of a pointer, etc.  
      A coin slot  78  for dropping a coin into the gaming machine  10  is provided at the right side of the dials  76 S and  76 S. When the game player drops a coin into the coin slot  78 , a coin sensor  80  (see  FIG. 8 ) provided in the personal game operating unit  14  detects drop-in of a coin, so that the game can be started.  
      A coin payout port  82  (see  FIG. 1 ) is provided at the lower side of the seat portion  74 . When a payout operation is carried out on the touch panel by the game player, the drop-in coin is paid out from the coin payout port  82 .  
      [Construction of Controller of Gaming machine] 
       FIG. 6  is a block diagram showing a circuit construction containing a main control circuit for controlling the gaming machine  10  and a peripheral device electrically connected to the main control circuit.  
      The coin sensor  80  is connected to an interface circuit group  102  of the main control circuit  100 , and a detection signal thereof is converted to a predetermined signal by the interface circuit group  102  and then supplied to an input/output bus  104 . The input/output bus  104  is designed so that a data signal or address signal is input to a central processing circuit (hereinafter referred to as CPU).  
      A touch sensor  72  is also connected to the interface circuit group  102  of the main control circuit  100 . When the touch sensor  72  detects that a display position of a display content displayed on the display device  70  is touched by a game player, the touch sensor  72  supplies the signal corresponding to the indication content to the interface circuit group  102 .  
      Furthermore, the dials  76 L and  76 S are connected to the interface circuit group  102 . When the dial  76 L or  76 S is rotated by the game player, a signal corresponding to each rotational angle is supplied to the interface circuit group  102 .  
      The ball entrance detecting sensors  42  are also connected to the interface circuit group  102  described above. When the ball entrance detecting sensor  42  detects that a lottery ball  21  enters the corresponding lottery hole  40 , the ball entrance detecting sensor  42  supplies the corresponding signal to the interface circuit group  102 .  
      ROM (read only memory)  108  and RAM (random access memory)  110  are connected to the input/output bus  104  described above. In ROM  108  is stored a control program for controlling the flow of the overall game in the gaming machine  10 . Furthermore, in ROM  108  are stored initial data for executing the control program, a program for controlling the display operation of the display device  70 , etc. RAM  110  stores flags and values of variables used in the above program.  
      Furthermore, the input/output bus  104  is connected to the interface circuit group  112 . A speaker  86  and a hopper  88  are connected to the interface circuit group  112 , and the interface circuit group  112  supplies driving signals and driving power to control the various devices described above on the basis of a processing result of CPU  106 .  
      To the interface circuit group  112  are further connected the lottery ball raising motor  22 , the lottery gate  26 , the steering-wheel type rotating device  32 , the roll preventive valves  37   a  and  37   b , the lottery boards  38   a  and  38   b , the shutter  43 , the swinging device  46  and the partition gates  52   a  to  52   c . This connection arrangement enables the driving operation of the sailboat type lottery machine  12  as described above.  
      Furthermore, a display control device  200  is connected to the interface circuit group  112 , and generates a driving signal to drive the display device  70  connected thereto on the basis of an image display command output from the main control circuit  100 .  
      [Internal Lottery Method] 
      In the processing of each game operating unit described later, an internal lottery is carried out to prepare a matrix card. Through the internal lottery, random numbers are generated and internal lottery data are acquired on the basis of the random numbers.  
      With respect to the method of generating the random numbers in the internal lottery, any one of an external random number system and a software random number system is used. According to the external random number system, random numbers are generated by an unit for generating random numbers such as a binary counter IC or the like which is provided on a substrate separately from CPU. According to the software random number system, the CPU itself creates a counter, renews the numerical value of the counter according to a program stored in ROM and uses the numerical value as a random number.  
      In the gaming machine  10  of this embodiment, random numbers are generated by using the software random number system. The random number generating method of the gaming machine  10  according to the present invention is not limited to the software random number system, and the external random number system, a system for extracting a numerical value from a plurality of numerical values without making the game player feel regularity or the like may be used.  
      A random number acquired by the lottery described above is converted to a symbol code by using a conversion table stored in ROM  108 , and then the symbol code is recorded.  
      The symbol code is a code for identifying each of the cards of a card game (trump) which correspond to symbols used in the game of the present invention, and these symbol codes are classified as shown in  FIG. 7 , for example. CPU  106  identifies a mark of each symbol on the basis of an upper digit of the symbol code, and also identifies a numeral of the symbol on the basis of a lower digit of the symbol code, thereby determining whether a combination of symbols on each line forms a winning combination.  
      [Construction of Display Control Device of Gaming Machine] 
       FIG. 8  is a block diagram showing the circuit of the display control device  200  described above.  
      An interface circuit  202  is connected to an input/output terminal  204 , and an image display command output from the main control circuit  100  described above is supplied to the input/output bus  204  through the interface circuit  202 . The input/output bus  204  is designed so that a data signal or address signal is input to CPU  206 .  
      ROM  208  and RAM  210  are also connected to the input/output bus  204  described above. ROM  208  stores a display control program for generating a driving signal to be supplied to the display device  70  on the basis of an image display command output from the main control circuit  100 . In RAM  210  are stored flags and values of variables used in the program.  
      Furthermore, an image data processor (hereinafter referred to as VDP)  212  is also connected to the input/output bus  204 . VDP  212  is a processing device which includes circuits such as a so-called sprite circuit, a screen circuit, a palette circuit, etc., and can carry out various kinds of processing for displaying images on the display device  70 .  
      To VDP  212  described above are connected video RAM  214  for storing image data corresponding to an image display command output from the main control circuit  100 , image data of background, and image data ROM  216  for storing image data such as image data of figures, etc.  
      CPU  206  reads out and executes the display control program stored in ROM  208 , and stores into RAM  214  image data to be displayed on the display device  70  in response to the image display command output from the main control circuit  100 . The image display command output from the main control circuit  100  contains display commands such as a background display command, a figure display command, a character display command, etc.  
      The image data ROM  216  stores image data such as image data of figures corresponding to identification information images, character image data of characters such as moving bodies, etc., displayed as representation display frames, background image data constituting backgrounds for the display device  70 , etc.  
      After respective image data described above are synthesized in VDP  212 , the image data thus synthesized are transmitted to the driving circuit  218 , and the driving circuit  218  drives the display device  70  to display images on the display device  70 .  
      [Display Example of Image] 
      By recording the image data on the video RAM  214  as described above, the images are displayed on the display device  70 , and the game advances. Display examples of images displayed in the game are shown in  FIGS. 9 and 10 .  
       FIG. 9  shows a display example when a matrix card in a bingo game is displayed on the display device  70 . In the bingo game of this embodiment, numerals are not displayed, but figures of cards are displayed as symbols on the respective cells.  
      A symbol selected by a lottery is displayed at the center of the upper side  90  of the display device  70 . In the case of  FIG. 9 , “eight of spades” is selected by a first lottery and “the king of diamonds” is selected by a second lottery.  
      Furthermore, winning combinations of a poker game and payouts associated with the winning combinations are displayed at the left side  92  of the screen of the display device  70 . In the bingo game of this embodiment, not only a payout is paid to a game player because a line of cards is completed as a result of lottery, but also a payout to be paid is increased according to a winning combination of the poker game when a combination of symbols on the completed line completes the winning combination of the poker game. Therefore, a game player alms to both complete a line of cards and complete a winning combination of cards. Therefore, the game player aims to achieve a higher payout by moving cells in a trial-and-error style while manipulating the dials  76 L and  76 S.  
      Furthermore, various display frames such as an optional game, etc., as well as the bingo game can be displayed on the display device  70 .  
       FIG. 10  shows a display example when a treasure hunt game is displayed as an optional game.  
      In this game, a game player scrolls the screen in the right-and-left direction by rotating the dial  76 L, and also zooms in the screen by rotating the dial  76 S. If the game player finds a treasure within the time and matches the treasure with the cursor located at the center of the screen, he/she can obtain a payout.  
      Analog input operations such as scroll, zoom-in, etc., are more appropriate for the game as described above than input operations such as a button pressing operation, etc., and thus such a game can be simply carried out by using an input device such as the dials  76 L and  76 S. This game may be carried out without using any lottery ball, and thus it may be set as a standby screen when other game players execute a game using a lottery ball.  
      [Operation of Gaming Machine] 
      FIGS.  11  to  16  show subroutines for controlling the gaming machine  10  which are executed in the main control circuit  100 . Subroutines shown in  FIGS. 11 and 12  are called at a predetermined timing from the main program of the gaming machine  10  being executed in advance to be executed.  
      In the following description, it is assumed that the gaming machine  10  is started in advance, variables used in CPU  106  described above are initialized and the gaming machine is stationarily operated.  
      [Processing of Lottery Machine] 
       FIG. 11  shows a subroutine for controlling the processing executed in the sailboat type lottery machine  12 .  
      First, rotation of the lottery boards is started in the processing of step S 11 . In this processing, CPU  106  starts rotation of the two lottery boards  38   a  and  38   b . After this processing is completed, the processing proceeds to step S 12 .  
      Subsequently, in the processing of step S 12 , the roll preventive valves are moved. In this processing, CPU  106  permits use of only slopes out of the four slopes  36   a  to  36   d , along which the lottery ball  21  can be guided in conformity with the rotational directions of the lottery boards  38   a  and  38   b . Therefore, the two roll preventive vases  37   a  and  37   b  are turned to close the routes to the slopes which should be made unavailable. Accordingly, the lottery ball  21  is allowed to roll in the direction matched with the rotational directions of the lottery boards  38 . After this processing is completed, the processing proceeds to step S 13 .  
      Subsequently, in the processing of step S 13 , one of the lottery balls  21  raised by the lottery ball raising device  20  is made to drop. In this processing, CPU  106  opens the lottery gate  26  to pass only one lottery ball  21  through the lottery gate  26 . The lottery gate  26  is closed again at the point in time when one lottery ball  21  passes through the lottery gate  26 . As described above, the lottery ball  21  thus having passed passes through the upper gutter  28 , drops down from the drop hole  30  to the steering-wheel type rotating device  32  and further the lottery ball receiving portion  34 . Further, the lottery ball  21  passes through any one of the slopes  36   a  to  36   d , and then rolls to anyone of the lottery boards  38   a  and  38   b . After the above processing is completed, the processing proceeds to step S 14 .  
      Subsequently, a lottery result is recorded in the processing of step S 14 . In this processing, CPU  106  records a symbol selected by the lottery. CPU  106  receives a signal indicating entrance of the lottery ball  21  from the ball entrance detecting sensor  42  corresponding to any one of the lottery holes  40  which the lottery ball  21  enters, records the symbol corresponding to the signal as a lottery result, and also displays the symbol an each display device  70 . After the above processing is completed, the processing proceeds to step S 15 .  
      Subsequently, in the processing of step S 15 , it is determined whether drop of a predetermined number of lottery balls  21  is finished. In this processing, CPU  106  determines whether the drop of the predetermined number of lottery balls  21  is finished. When it is determined that the predetermined number of lottery balls  21  has not yet been finished, CPU  106  returns the processing to step S 13 . If it is determined that the predetermined number of lottery balls  21  has already dropped, CPU  106  returns the processing to step S 16 . Since it takes some time from the passage of the lottery ball  21  through the lottery gate  26  until entrance of the lottery ball to any lottery hole  40 , a more accurate determination may be made by using various methods, for example, by making determination after a predetermined period of time elapses from the passage of the lottery ball  21  through the lottery gate  26 .  
      Subsequently, in the processing of step S 1 , the lottery balls  21  are withdrawn. In this processing, CPU  106  opens the shutter  43  provided to the lottery hole  40  which the lottery ball  21  has entered, withdraws the lottery balls  21  and then closes the shutter  43  again. Accordingly, the lottery balls entering the lottery holes  40  during game are allowed to be partially continuously exposed from the lottery holes  40  until the game ends. Therefore, a person who can hardly watch the display device  70  can easily recognize which symbol is selected. After the above processing is completed, the processing proceeds to step S 17 .  
      In this embodiment, the lottery balls are partially exposed from the lottery holes until one game is finished. However, the present invention is not limited to this. A lottery ball may be withdrawn at the point of time when it enters a lottery hole  40 .  
      Subsequently, in the processing of step S 17 , the sailboat type lottery machine  12  is swung. In this processing, CPU  106  drives the swinging device  46  as shown in  FIGS. 17A  to  17 G to swing the sailboat type lottery machine  12 . After the above processing is completed, the processing proceeds to step S 18 .  
      Subsequently, in the processing of step S 18 , the partition gate  52  is opened/closed. In this processing, CPU  106  successively opens/closes the partition gates  52   a ,  52   b  and  52   c . Accordingly, the lottery balls  21  located at the lottery ball standby portion  50   a  are fed to the lottery ball raising device  20 , the lottery balls  21  located at the lottery ball standby portion  50   b  are fed to the lottery ball standby portion  50   a , and the lottery balls  21  located at the lottery ball withdrawing passage  44  are fed to the lottery ball standby portion  50   b . Accordingly, as described above, conveyance of lottery balls  21  used in the next game and movement of withdrawn lottery balls  21  to the lottery ball standby portion  50  can be simultaneously performed. After the above processing is completed, the processing proceeds to step S 19 .  
      In the above embodiment, the lottery balls  21  in the lottery ball standby portion  50  are partitioned by the partition gates  52  every number of lottery balls  21  used in one game. However, the present invention is not limited to this. For example, this embodiment may be modified so that only one partition gate  52   a  is provided to the lottery ball standby portion  50 , a ball detecting sensor is provided in the vicinity of the partition gate  52   a , and the partition gate  52   a  is closed at the point in time when a predetermined number of lottery balls  21  pass through the partition gate  52   a , whereby only the predetermined number of lottery balls  21  can be discharged.  
      Subsequently, in the processing of step S 19 , the sailboat type lottery machine  12  is returned to the original position. In this processing, CPU  106  drives the swinging device  46  to return the sailboat type lottery machine  12  to the original position. After the above processing is completed, this subroutine immediately ends.  
      In another embodiment, the lottery ball  21  is rolled under the state where the lottery boards  38   a  and  38   b  stay still, and the rolling direction of the lottery ball  21  is detected by a sensor provided to any one of the plurality of slopes  36   a  to  36   d  when the lottery ball  21  passes through any one of the plurality of slopes  36   a  to  36   d . The rotational direction of the lottery board  38   a  or  38   b  is determined in conformity with the rolling direction, whereby the rotational direction of the lottery board  38   a  or  38   b  and the rolling direction of the lottery ball  21  can be matched with each other. In this case, the processing of step S 11  is carried out after the processing of step S 13 , and the processing of step S 12  is not carried out.  
      [Processing of Operating Unit] 
       FIG. 12  shows a subroutine for controlling the advance of the game in the personal game operating unit  14 .  
      In the processing of step S 21 , it is first determined whether the gaming machine  10  is in the game play. In this processing, CPU  106  determines whether the gaming machine  10  is in the game play. If CPU  106  determines that the gaming machine  10  is in the game play, CPU  106  immediately finishes this subroutine without carrying out any processing because a game player cannot participate in the game. If CPU  106  determines that the gaming machine  10  is not in the game play, CPU  106  shifts the processing to step S 22 .  
      Subsequently, in the processing of step S 22 , it is determined whether a coin is thrown into the gaming machine. In this processing, CPU  106  determines that a signal indicating detection of throw-in of a coin is received from the coin sensor  80 . If it is determined that the signal is not received, that is, if it is determined that no coin is inserted by a game player, CPU  106  immediately finishes this subroutine without carrying out any processing. If it is determined that the signal is received, that is, if it is determined that a coin is thrown in by a game player, CPU  106  shifts the processing to step S 23 .  
      Subsequently, in the processing of step  623 , matrix cards are created. In this processing, CPU  106  creates a predetermined number of matrix cards on which figures of trump cards are arranged by lottery. This processing will be described later. After the above processing is completed, CPU  106  shifts the processing to step S 24 .  
      Subsequently, in the processing of step S 24 , the number of bets is set. In this processing, CPU  106  promotes a game player to input a desired number of bets, and the number of bets in the game is set on the basis of information input by the game player. This processing will be described later. After this processing is completed, CPU  106  shift the processing to step S 25 .  
      Subsequently, the game is executed in the processing of step  825 . In this processing, CPU  106  selects figures of trump cards one by one by lottery, and the game advances according to this lottery. The lottery is repeated at a predetermined number, and the game is finished at the point of time when the predetermined number of lotteries are finished. This processing will be described later. After the above processing is completed, CPU  106  shifts the processing to step S 26 .  
      Subsequently, Payoff of coins is carried out in the processing of step  526 . In this processing, CPU  106  carries out the Payoff of coins on the basis of the result of the game executed in step S 25 . This processing will be described later. After the processing of step S 27  is completed, CPU  106  shifts the processing to step S 27 .  
      Subsequently, in the processing of step S 27 , it is determined whether there are some remaining coins. In this processing, CPU  106  determines whether some coins which are thrown in by the game player or acquired by the game player still remain in the gaming machine  10 . If it is determined that some coins having been thrown in or acquired by the game player still remain in the gaming machine  10 , the game can be carried out newly, and thus CPU  106  returns to the processing of step S 23 . If it is determined that no coin having been thrown in or acquired by the game player remains in the gaming machine  10 , CPU  106  immediately finishes this subroutine because the game cannot be further continued.  
      [Card Creating Processing] 
      In the step S 23  described above, a subroutine as shown in  FIG. 13  is called. In this case, a card as shown in  FIG. 9  is created as an example.  
      First, in the processing of step S 31 , a winning combination is selected by lottery on the assumption that only one winning combination is necessarily established in a matrix card. In this processing, CPU  106  determines one winning combination from a list of fixed winning combinations stored at a predetermined position of ROM  108 . After this processing is completed, CPU  106  shifts the processing to step S 32 .  
      Subsequently, in the processing of step S 32 , symbols used in the fixed winning combination are selected, in this processing, CPU  106  selects the symbols used in the fixed winning combination in the above step S 31 . CPU  106  treats a matrix card comprising 5 cells×5 cells in the rows and the columns respectively as shown in  FIG. 9 , and thus five symbols needed to form the winning combination are selected.  
      For example, in the case of a poker game, if the fixed winning combination is a “royal straight flush,” one of four marks of spades, hearts, diamonds and clubs selection made by lottery. In the case of the winning combination, the numerals are necessarily limited to fives of A, K, Q, J, 10, and thus only the mark may be selected by lottery.  
      Furthermore, if the fixed winning combination is a “full house,” one symbol is first selected, and then two symbols which are identical to the symbol in numeral, but different from the symbol in mark are selected. Subsequently, one symbol comprising a numeral different from the above numeral is selected, and one symbol which is identical to the above symbol in numeral, but different from the above symbol in mark is selected. Accordingly, a combination of a set of symbols comprising the same numeral and a set of two symbols comprising the same numeral which is different from the former numeral is completed.  
      After the above processing is completed, CPU  106  shifts the processing to step S 33 .  
      Subsequently, in the processing of stop S 33 , a line on which the fixed winning combination is Arranged is selected. In this processing, CPU  106  determines the position of the line on which the winning combination of the symbols determined in the step S 32  is described above. CPU  106  selects, by lottery, one of twelve rows on the matrix card (corresponding to inversely-displayed numerals from  1  to  12  in  FIG. 9 ) on which the symbols constituting the fixed winning combination should be arranged, and determines one line. After this processing is completed, CPU  106  shifts the processing to step S 34 .  
      Subsequently, in the processing of step S 34 , the symbols constituting the fixed winning combination are arranged. In this processing, CPU  106  arranges the five symbols determined in step S 32  on the line determined in step S 33 . CPU  106  determines the positions of five cells on the line at which the five symbols should be respectively disposed, and arranges all the symbols on the line. After the above processing is completed, CPU  106  shifts the processing to step S 35 .  
      Subsequently, in the processing of step S 35 , the arrangement of symbols on the other cells is carried out. In this processing, CPU  106  arranges symbols an the other twenty calls on which the symbols are not arranged in the above step S 34 . CPU  106  determines each symbol to be arranged on each of the twenty cells by lottery, and arranges the symbol selected by lottery on the cell, whereby the symbols are arranged on all the twenty five cells on the matrix card. After the above processing is completed, CPU  106  shifts the processing to step S 36 .  
      Subsequently, in the processing of step S 36 , the cell movement can be carried out. In this processing, CPU  106  may move each of the outer peripheral cells and inner peripheral cells so that the symbols constituting the fixed winning combination which are arranged from the step S 31  to the step S 34  are not arranged on one line. After this processing is carried out or after it is selected that this processing is not executed, CPU  106  shifts the processing to step S 37 .  
      Subsequently, in the processing of step S 37 , it is determined whether preparation of a predetermined number of matrix cards is completed. In this processing, CPU  106  determines whether the number of matrix cards created in the processing from the step S 31  to the step S 35  reaches the predetermined number. If it is determined that the preparation of the predetermined number of matrix cards has not yet been completed, CPU  106  returns to the processing of step S 31  to create the remaining cards. If it is determined that the preparation of the predetermined number of cards has been completed, CPU  106  immediately finishes this subroutine.  
      In this embodiment, the symbols are arranged so that a winning combination which may be established according to a way of moving the cells is contained in a matrix card. However, the present invention is not limited to this, and symbols may be arranged on all the cells by lottery. In this case, only the step S 35  described above is carried out, and the processing of the other steps S 31  to S 34  and the step S 36  does not need to be executed.  
      [Processing of Setting Number of Bets] 
      In the step  24  described above, a subroutine shown in  FIG. 14  is called.  
      In the processing of step S 41 , a card selection screen is displayed. In this processing, CPU  106  displays a card selection screen on the display device  70 , and promotes a game player to select one of the plurality of cards created in the step S 23  of  FIG. 12 . At this time, one of the plurality of cards is displayed on the display device  70 . With respect to the other remaining cards, the game player carries out a selecting operation to exchange the displayed one card with one of the other cards and displays the one card thus exchanged. By repeating this operation, all the cards created in step S 23  of  FIG. 12  can be displayed for the game player. After this processing is completed, CPU  106  shifts the processing to step S 42 .  
      Subsequently, in the processing of step S 42 , it is determined whether a settling operation is carried out. In this processing, CPU  106  determines whether the game player carries out the settling (enter) operation. When CPU  106  does not receive from the touch sensor  72  a signal indicating that the operation has been carried out, CPU  106  determines that the settling operation has not yet been carried out by the game player, and repeats this step. On the other hand, when CPU  106  receives from the touch sensor  72  a signal indicating that the above operation is carried out, CPU  106  determines that the settling operation is carried out by the game player, and shifts the processing to stop S 43 .  
      Subsequently, in the processing of step S 43 , an input screen of the number of bets is displayed. In this processing, CPU  106  displays on the display device  70  a screen for promoting the game player to determine the number of coins to be bet to the selected card. At this time, a table indicating odds to the bet number of coins in connection with the types of completed winning combinations is displayed on the screen in addition to the card. The game player determines the number of coins to be bet by referring to this table. After this processing is completed, CPU  106  shifts the processing to step S 44 , Subsequently, in the processing of step S 44 , it is determined whether the settling operation is carried out. In this processing, CPU  106  determines whether the settling operation is carried out after inputting the betting number of coins desired by the game player. When not receiving from the touch sensor  72  a signal indicating that the operation is carried out, CPU  106  determines that the settling operation has not yet been carried out by the game player, and repeats this subroutine. If receiving from the touch sensor  72  a signal indicating that the operation has been carried out, CPU  106  determines that the settling operation is carried out by the game player, and finishes this subroutine immediately.  
      [Game Execution Processing] 
      In the step S 25  described above, a subroutine shown in  FIG. 15  is called.  
      In the processing of step S 51 , an initially effective cell is determined. In this processing, CPU  106  selects an initially effective cell from the twenty-five cells on a matrix card by lottery. The initially effective cell is a cell which has been effective from the start time of a game. CPU  106  draws lotteries regarding the number of the initially effective cells and the positions thereof, and activates the effective cells on the basis of the lottery result. After the above processing is completed, CPU  106  shifts the processing to step S 52 .  
      In this embodiment, the number of initially effective cells is determined by lottery. However, the present invention is not limited to this number, and a fixed number of initially effective cells may be set in advance.  
      Subsequently, lottery of symbols is carried out in the processing of step S 52 . In this processing, by driving the sailboat type lottery machine  12 , CPU  108  selects one symbol by lottery. CPU  106  receives from any one of the ball entrance detecting sensor  42  a signal associated with the symbol corresponding to any one of a plurality of holes  40  which the lottery ball enters, and displays the symbol thus selected in a list of lottery results displayed at the upper portion  90  of the display device  70 . After the above processing is completed, CPU  106  shifts the processing to step S 53 .  
      Subsequently, a symbol collation is carried out in the processing of step S 53 . In this processing, CPU  106  collates the symbol selected in the above step S 52  with the symbols displayed on the matrix card displayed on the display device  70 . If the same symbol as the selected symbol is displayed on the matrix card, the cell on which the symbol is displayed is activated, and the color of the cell is changed. After the above processing is completed, CPU  106  shifts the processing to step S 54 .  
      Subsequently, in the processing of step S 54 , cell moving processing of moving cells can be carried out. In the processing, CPU  106  enables cells to be moved by the dials  76 L and  76 S, and allows a game player to move the cells by manipulating the dials  76 L and  76 S. When the dial  76 L is rotated by a game player, symbols allocated to the respective cells adjacent to the outer peripheral portion of a matrix card displayed on the display device  70  are moved to adjacent cells thereto one by one according to the rotational angle of the dial  76 L. This cell moving processing may be allowed to be carried out at all times, however, it may be allowed to be carried out under a predetermined condition. For example, the cell moving processing may be made impossible after a predetermined number of lotteries are completed. After the above processing is completed or after it is selected not to execute the cell moving processing as described above, CPU  106  shifts the processing to step S 55 .  
      Subsequently, in the processing of step  855 , it is determined whether a predetermined number of lotteries are carried out. In this processing, CPU  106  determines whether the lottery of a symbol in the step S 52  is carried out for a predetermined number of times. If it is determined that the number of lotteries having been executed has not yet reached the predetermined number, CPU  106  returns to the processing of step S 52 . If it is determined that the number of lotteries having been executed has reached the predetermined number, CPU  106  immediately finishes this subroutine. For example, in the case of a game combined with a poker game, it is preferable that this symbol lottery is carried out at five or more times.  
      [Coin Payoff Processing] 
      In the above step S 26 , a coin payoff subroutine as shown in  FIG. 16  is called.  
      First, in the processing of step  861 , it is determined that a winning line exists on the plurality of rows on the matrix card. In this processing, CPU  106  determines whether a line having a predetermined number of activated cells exists in the plurality of rows having combinations of symbols on the matrix card displayed on the display device  70 . When CPU  106  determines that no winning line exists in the plurality of rows, CPU  106  shifts the processing to step S 64 . If any line exists in the plurality of rows, CPU  106  shifts the processing to step S 62 .  
      Subsequently, in the processing of step S 62 , the number of coins to be paid out is calculated.  
      In this processing, the number of coins bet on the game played by the game player is multiplied by the payout odds corresponding to the type of winning combination of the line determined as a winning line in step S 61 , whereby CPU  106  calculates the payout number of coins. At this time, when a plurality of winning rows exist, the odds of the winning combinations having the highest payout odds out of the plurality of winning combinations are applied. After the above processing is completed, CPU  106  shifts the processing to step S 63 .  
      In this embodiment, when a plurality of winning rows exist, the odds of the winning combination having the highest payout odds out of the plurality of winning combinations are applied. However, the present invention is not limited to this. For example, it may be modified so that the payout odds of all the winning combinations may be added to one another, and the number of coins bet by the game player is multiplied by the payout odds thus calculated.  
      Subsequently, in the processing of step S 63 , CPU  106  adds the number of payout coins calculated in step S 62  to the number of coins which are thrown in the gaming machine  10  by the game player, but remain because they are not bet on the game. After this processing is completed, CPU  106  shifts the processing to step S 64 .  
      Subsequently, in the processing of step S 64 , it is determined whether some coins remain. In this processing, CPU  106  determines whether there remain any coins which were thrown in the gaming machine by the game player or paid out because of winning of the game and stocked in the gaming machine  10 . If it is determined that no remaining coin exists, CPU  106  immediately finishes this subroutine without carrying out any processing because the game cannot be further carried out. If it is determined that any coins remain, CPU  106  shifts the processing to step S 65 .  
      Subsequently, in the processing of step S 65 , it is determined that a payout operation is carried out in this processing, CPU  106  determines whether the payout operation is carried out by the game player. When not receiving a signal from the touch sensor  72  indicating that the operation is carried, CPU  106  determines that no payout operation has been carried out by the game player, and immediately finishes this subroutine without carrying out any processing. When not receiving a signal from the touch sensor  72  indicating that the operation has been carried out, CPU  106  determines that the payout operation has been carried out by the game player, and shifts the processing to step S 66 .  
      Subsequently, in the processing of step S 66 , the payout processing of coins is carried out. In this processing, CPU  106  transmits to a hopper  88  a signal indicating payout of the total number of coins acquired by adding the number of coins gained through the game by the game player with the number of coins which are stocked in the gaming machine  10  because these coins are thrown in the gaming machine  10  by the game player, but are not bet on the game. The hopper  88  receiving the signal discharges the total number of coins from a coin payout port  82 . After the above processing is completed, CPU  106  immediately finishes this subroutine.  
      According to the above construction, the throw-in direction of the lottery ball and the rotational direction of the base body are substantially coincident with each other, so that the speed of the lottery ball is not quickly reduced and thus the lottery ball is prevented from easily entering a lottery hole soon. Therefore, there can be provided a game which makes it difficult for a game player to predict a lottery hole which a lottery ball enters and further enhances the sense of excitement of the game player. Furthermore, by rotating the base body clockwise and counterclockwise, the variation of the game is enhanced, and game players are prevented from growing tired of the game. Still furthermore, the lottery ball is prevented from entering the lottery hole immediately without consideration for the speed of the lottery ball. Accordingly, it is difficult to predict a lottery hole which a lottery ball enters, and thus there can be provided a game which can further promote the feeling of impatience and bring game players an enhanced sense of anticipation.  
      In this embodiment, CPU  106  executing the step S 14  of  FIG. 11 , the step S 24  of  FIG. 12 , etc., corresponds to an example of the game result determination means. The lottery ball raising device  20 , the lottery gate  26 , the slopes  36   a  to  36   d , etc., correspond to an example of the lottery ball throwing means. The lottery ball raising device  20 , etc., correspond to an example of the feeding means. The ball detecting sensor, etc., correspond to examples of the detecting means and the passage detecting means. CPU  106  executing the step S 17 , the step S 19 , etc., of  FIG. 11  corresponds to an example of the tilt control means. The shutter  43 , etc., correspond to an example of the lottery ball discharging means. The lottery ball standby unit  50 , etc., correspond to an example of the lottery ball accumulating means. CPU  106  executing the processing of the step S 18 , etc., corresponds to an example of the gate control means.  
      Next, a second embodiment according to the present invention will be described hereunder.  
      A gaming machine  310  according to this embodiment is a gaming machine with which a game is played by using not only coins, medals, game balls or tokens, but also game media such as cards or the like which are given to game players or in which game valuable information to be given to game players is stored. The following description will be made on the assumption that medals are used.  
      [Construction of Gaming Machine] 
      First, the outline of the gaming machine will be described with reference to  FIG. 18 .  FIG. 18  is a perspective view showing the general view of the gaming machine according to the present invention.  
      As shown in  FIG. 18 , a gaming machine  310  comprises a lottery machine  312 , and a plurality of gaming terminals  314 . The gaming machine  310  can supply a game to a plurality of game players by a plurality of gaming terminals  314 A to  314 J at the same time.  
      The lottery machine  312  is mainly constructed by a cabinet  313  in the form of a ship, and disposed at the center of the gaming machine  310 . Two lottery boards  338  and  339  are disposed at the center of the lottery machine  312 . A total of fifty-two lottery holes  340  and  341  (see  FIG. 21 ) are formed in the two lottery boards  338  and  339 .  
      Each of the plurality of lottery holes  340  and  341  corresponds to identification information which is a combination composed of first symbols of spades, clubs, hearts and diamonds and each of second symbols of numerals from  2  to  10  and marks of A, J, Q and K. The identification information is used to determine a lottery result. That is, the respective plurality of lottery holes  340  and  34  of the lottery boards  338  and  339  correspond to identification information for determining a lottery result. A lottery is carried out according to any one of the plurality of holes  340  and  341  which a lottery ball enters, and a game result is determined. A swinging device  346  (see  FIG. 19 ) is disposed in the lottery machine  312 , and the cabinet  313  is swingable so that the stern  312 A and the stem  312 B are displaced in the vertical direction. That is, the swinging device  346  tilts the cabinet  313 . In this embodiment, it can be tilted at an angle of about 8 degrees in the vertical direction with respect to the horizontal plane, however, the presents invention is not limited to this. In this swinging motion, it takes about 12 seconds to shift from a state where the stern  312 A is located at the upper position of about 8 degrees with respect to the horizontal plane to a state where the stern  312 A is located at the lower position of about 8 degrees with respect to the horizontal plane. However, the present invention is not limited to this swing time, and it is preferable that the swing time is set in the range from about 8 seconds to about 16 seconds. Specifically, the period of the swinging motion can be controlled by a main control circuit  400  described later, and it may be varied by a manager of a game place or the like. Furthermore, in this embodiment, the swingable ship-type cabinet  313  is used, and thus a visual representation effect can be given to game players, so that enjoyment of the game can be enhanced.  
      The plurality of gaming terminals  314 A to  314 J are disposed at both the stroke-side and bow-side of the lottery machine  312 . In this embodiment, ten gaming terminals  314 A to  314 J are provided as shown in  FIG. 18 . Furthermore, medal payout ports  382 A to  382 J are formed in the plurality of gaming terminals  314 A to  314 J, respectively. In  FIG. 15 , gaming terminals  314 F to  314 H and medal payout ports  382 F to  382 J which are hidden by the lottery machine  312  are not illustrated.  
      In this embodiment, the ten gaming terminals  314 A to  314 J are equipped as the plurality of gaming terminals. However, the present invention is not limited to this. For example, a plurality of gaming terminals whose number of machines is not equal to ten may be equipped, and only one gaming terminal may be equipped.  
      [Construction of Lottery Machine] 
      The outline of the lottery machine  312  of the gaming machine  310  will be described with reference to  FIG. 19 .  FIG. 19  is a longitudinally-sectional view showing the general view of the lottery machine  312  according to this embodiment.  
      As shown in  FIG. 19 , a screw conveyor  320  serving as a feeding unit is disposed at the stem  312 B of the lottery machine  312 . The screw conveyor  320  is a device for upward feeding lottery balls used for the lottery through the inside of the lottery machine  312 . The lottery ball of this embodiment is designed to have a diameter of about 60 millimeters, however, it may be designed in another style. For example, the diameter of the lottery ball may be set to not less than about 60 millimeters. Furthermore, it is preferable that the lottery ball is formed of a material through which an infrared ray is not transmitted or which is processed so that an infrared ray is not transmitted therethrough, and also it is easily detected by various kinds of sensors such as an optical sensor, etc.  
      The screw conveyor  320  comprises a spiral member  320 A which extends upward so as to be inclined at a predetermined angle, a support plate  320 B extending along the spiral member  320 A, and a lottery ball raising motor  320 C for rotating the spiral member  320 A. A groove which has a radius of curvature larger than the radius of the lottery balls and designed in a spiral form is equipped to the spiral member  320 A. By driving the lottery ball raising motor  320 C, the spiral member  320 A is rotated, and the lottery balls are upward fed while being held between the spirally-formed group in the spiral member  320 A and the support plate  320 B. That is, the screw conveyor  320  is disposed at the outside of the cabinet  313 , and carries the lottery balls so that the lottery balls are visible.  
      One end of a lottery ball guide unit  324  is disposed at the upper end of the screw conveyor  320 . A guide passage (not shown) is formed in the lottery ball guide unit  324 . The lottery ball guide unit  324  guides through the guide passage lottery balls carried by the screw conveyor  320 .  
      A lottery ball holding unit  332  is disposed at the upper side of the lottery machine  312 . The lottery ball holding unit  332  is formed of resin having a light-transmissible property so that it can be viewed by game players, etc. Therefore, the remaining number of lottery balls can be indicated to game players. The lottery ball holding unit  332  is designed to be opened at the upper portion thereof, and holds lottery balls guided from the lottery ball guiding unit  324 . Furthermore, an opening (not shown) through which one lottery ball is passed is formed in the bottom surface of the lottery ball holding unit  332 .  
      A cylindrical rotator  328  as a throw-in portion is disposed at the lower side of the lottery ball holding unit  332 . The rotator  328  has a function of closing the opening formed in the bottom surface of the lottery ball holding unit  332 . Accordingly, the lottery balls held in the lottery ball holding unit  332  are kept to be held.  
      A holding hole (not shown) for holding one lottery ball is formed in the rotator  328 . A driving unit (not shown) comprising a rotating motor  326  (see  FIG. 27 ) or the like is disposed at the edge of the rotator  328 . The rotator  328  is rotated by driving the driving unit. By rotating the rotator  328 , the holding hole is kept to be opened upward, and one ball held in the lottery ball holding- unit  332  is made to drop through the opening to the holding hole. By further rotating the rotator  328 , the opening formed in the lottery ball holding unit  332  is closed and also the one lottery ball is kept to be held in the holding hole. By further rotating the rotator  328 , the opening formed in the lottery ball holding portion  332  is closed and also the holding hole is set to be opened downward, so that the one lottery ball held in the holding hole is made to drop downward.  
      As described above, one lottery ball held in the lottery ball holding unit  332  is extracted and drops downward. That is, the rotator  328  has a function of throwing a lottery ball carried by the screw conveyor  320  from the upper side to the face portions  338 A and  339 A. The rotator  328  is formed of a resin having light-transmissible property, so that the lottery ball held in the holding hole is kept visible to game players. Therefore, the advance of the game can be indicated to the game players.  
      A lottery ball receiving portion  334  having transparency is disposed at the lower side of the rotator  328 . The lottery ball receiving portion  334  receives a lottery ball dropping from the holding hole of the rotator disposed at the upper side thereof. Therefore, the lottery ball dropping from the holding hole of the rotator  328  is held in the lottery ball receiving portion  334  while it is kept visible to the game players. The lottery ball receiving portion  334  has two cut-out portions  334 C and  334 D (see  FIG. 20 ) formed therein, and the lottery ball thus received is thrown to any one of two lottery boards  338  and  339  through the cutout portion  334 C or  334 D. Since the lottery machine  312  has a swinging function, the lottery ball held in the lottery ball receiving portion  334  is guided to either of the two lottery boards  338  and  339  according to the tile angle thereof.  
      Slopes  336 A and  336 B having throw-in passages through which a lottery ball can pass are disposed at the cut-out portions  334 C and  334 D (see  FIG. 20 ) of the lottery ball receiving portion  334 . The slopes  336 A and  336 B are used to throw the lottery ball held in the lottery ball receiving portion  334  to any one of the face portions  338 A and  339 A. The slopes  336 A and  336 B are formed of resin having transparency. Therefore, the lottery ball passing through the slope  336 A and  336 B is kept visible to the game players. As described above, the screw conveyor  320 , the rotator  328 , the slopes  336 A and  336 B, etc., enable lottery balls discharged from the plurality of lottery holes  340  and  341  to be thrown to the face portions  338 A and  339 A of the cabinet  313  through a first withdrawing passage  344  and a second withdrawing passage  350 .  
      The two lottery boards  338  and  339  are disposed at the lower ends of the slopes  336 A and  336 B. A lottery ball can roll on the lottery boards  338  and  339 , and the face portions  338 A and  339 A having a horizontal plane with respect to the cabinet  313  are provided. That is, the face portions  338 A and  339 A on which the lottery ball can roll are formed on the lottery boards  338  and  339 , and a plurality of lottery holes  340  and  341  are formed on the upper surfaces of the face portions  338 A and  339 A. In other words, the cabinet  313  is equipped with the plurality of lottery boards  338  and  339 , and thus it has the face portions  338 A and  339 A on which the lottery balls can roll, and the plurality of lottery holes  340  and  341  provided on the face portions  338 A and  339 A. Furthermore, the two lottery boards  338  and  339  can be rotated horizontally with respect to the upper surfaces of the face portions  338 A and  339 A.  
      The plurality of lottery holes  340  and  341  for holding one lottery ball are formed on the upper surfaces of the face portions  338 A and  339 A. These plurality of lottery holes  340  and  341  are designed in such depth that about two-fifth part of one lottery hole projects from each lottery hole. Therefore, a lottery ball entering each of the plurality of lottery holes  340  and  341  is held so as to be visible to game players, and a subsequent throw-in lottery ball collides with lottery balls held in the plurality of lottery holes  340  and  341  and changes its rolling direction. Of course, according to the rotation of the lottery boards  338  and  339 , the lottery balls entering these lottery holes  340  and  341  are rotated while being held in the plurality of lottery holes.  
      A shutter  347  is provided at the bottom surfaces of the plurality of lottery holes  340  and  341 . In this game, the shutter  347  is controlled to a close state, so that lottery balls entering the plurality of lottery holes  340  and  341  are held. After the game is completed, the shutter  347  is controlled to an open state, so that the lottery balls entering the plurality of lottery holes  340  and  341  are discharged into the lottery machine  312 . Furthermore, a ball entrance detecting sensor  349  is provided to each of the plurality of lottery holes  340  and  341 . The ball entrance detecting sensor  349  detects that a lottery ball enters each of the plurality of lottery holes. Describing in detail later, under the condition where a lottery ball enters any one of the plurality of lottery holes  340  and  341  on the lottery boards  338  and  339 , identification information corresponding to the lottery hole which the lottery ball enters is selected, and a game result is determined on the basis of the identification information thus selected. That is, under the condition where a lottery ball enters any one of the plurality of lottery holes  340  and  341 , the game result is determined on the basis of the identification information associated with any one of the plurality of lottery holes  340  and  341  which the lottery ball enters. In this embodiment, one ball entrance detecting sensor  349  is equipped to each of the plurality of lottery holes  340  and  341 , however, a plurality of ball entrance detecting sensors may be equipped to each of the plurality of lottery holes in order to immediately detect the entrance of the lottery ball. Furthermore, in order to reduce the working load and the cost in the manufacturing process, the ball entrance detecting sensor is not necessarily required to be equipped for every lottery hole. That is, the entrance of lottery balls to a plurality of lottery balls may be detected by using one the prize-winning detection sensor. For example, two prize-winning detecting sensors for detecting prize-winning entrance of lottery balls in lottery holes through one revolution of the lottery board are used, and it is detected by the detecting sensors whether the lottery balls enter the prize-winning lottery holes every time the lottery board makes a half revolution.  
      A withdrawing unit  345  having a first withdrawing passage  344  and a second withdrawing passage  350  is provided below the two lottery boards  338  and  339  of the lottery machine  312  as described above. The withdrawing unit  345  receives lottery balls entering a plurality of lottery holes  340  and  341  in the first withdrawing passage  344  by controlling the shutter  347  to the open state. Furthermore, the withdrawing unit  345  is equipped with slant portions  353 A and  353 B for making the lottery balls received in the first withdrawing passage  344  drop downward. Still furthermore a second withdrawing passage  350  extending in the horizontal direction is formed below the slant portions  353 A and  353 B. Accordingly, the lottery balls entering the plurality of lottery holes  340  and  341  are guided through the fist withdrawing passage  344  to the second withdrawing passage  350 , and held therein. That is, the first withdrawing passage  344  and the second withdrawing passage  350  are equipped to the cabinet  313 , and allow the lottery balls discharged from the a plurality of lottery holes  340  and  341  to pass therethrough.  
      An open/dose gate  352  is equipped to the second withdrawing passage  350 . The open/close gate  352  is controlled to be freely opened/closed. Therefore, when the open/close gate  352  is set in an open state, lottery balls are allowed to pass between the second withdrawing passage  350  and the lower end of the spiral member  320 A. On the other hand, when the open/close gate  352  is set in a dose state, the lottery balls are prohibited from passing between the second withdrawing passage  350  and the lower end of the spiral member  320 A. As described above, when the lottery machine  312  is swung so that the stern  312 B side is lower than the stern  312 A and the open/close gate  352  is controlled to the open state, the lottery balls held in the second withdrawing passage  350  are guided to the lower end of the spiral member  320 A. Furthermore, by controlling the open/close gate  352  to the close state, the lottery balls guided to the lower end of the spiral member  320 A are prevented from returning back to the second withdrawing passage  350 , and also the lottery balls held in the second withdrawing passage  350  are prevented from being guided to the lower end of the spiral member  320 A.  
      A lottery ball passage detecting sensor  351  is disposed between the open/close gate  352  and the lower end of the spiral member  320 A. The lottery ball passage detecting sensor  351  detects the number of lottery balls which are guided from the second withdrawing passage  350  through the open/close gate  352  to the lower end of the spiral member  320 A. Accordingly, when the lottery machine  312  is tilted so that the stern  312 B side is lower than the stem  312 A and also the open/close gate  352  is controlled to the open state so that a predetermined number of lottery balls pass through the open/close gate  352 , the open/close gate  352  is controlled to the close state, and a predetermined number of lottery balls are guided to the lower end of the spiral member  320 A. Furthermore, after the predetermined number of lottery balls are guided to the lower end of the spiral member  320 A, these lottery balls are prevented from returning back to the second withdrawing passage  350 .  
      The lottery machine  312  is equipped with the swinging device  348 , and it can be swung and tilted around the swinging shaft  348 .  
      Furthermore, a dot LED display device  327  comprising a plurality of LEDs or the like is disposed above the lottery ball holding unit  332 . A round number of the game is displayed on the dot LED display device  327 . A START lamp  329  is disposed at the center of the lottery machine  312 . In the START lamp  329 , a built-in lamp is turned on when a lottery ball drops from the holding hole of the rotator  328  to the lottery ball receiving portion  334 , and letters “START” are displayed to be visible to the game players. Furthermore, the gaming machine  310  may be equipped with a plurality of illumination devices (not shown) so that the sailboat type lottery machine  312  is lit up with various colors and various representations are enabled in combination with the swing operation.  
      [Description of Lottery Ball Receiving Portion, etc.] 
      The lottery bell receiving portion  334  and the slopes  336 A and  336 B will be described.  FIG. 20  is a top view showing the lottery ball receiving portion  334  and the slopes  336 A and  336 B.  
      As shown in  FIG. 20 , a recess portion  334 A is formed in the lottery bell receiving portion  334  described above. The recess portion  334 A receives a lottery ball dropping from the holding hole of the rotator  328  described above. Two cut-out portions  334 C and  334 D are formed at the side surfaces  334 B of the lottery ball receiving portion  334 . Therefore, a lottery bell received in the recess portion  334 A is rolled from any one of the two cut-out portions  336 C and  336 D to the outside of the recess portion  334 A by swinging the lottery machine  312 .  
      The upper ends of the slopes  336 A and  336 B are disposed at the out-out portions  334 C,  334 D. As described above, the lower ends of the slopes  336 A and  336 B are disposed above the lottery boards  338  end  339 . Therefore, the slope  336 A and  336 B accepts a lottery ball rolled from the cut-out portion  336 C and  336 D to the outside of the lottery ball receiving portion  334 , and guides it to either the lottery board  338  or  339 . These slopes  336 A and  336 B are disposed so that the lottery ball is thrown in the same direction as the rotational direction of the lottery board  338  and  339 , in this embodiment, the slopes  336 A and  336 B are linearly formed. However, they may not be formed linearly, but may be designed in a curved-shape.  
      [Description of Lottery Board, etc.] 
      The lottery machine  312  and the lottery boards  338  and  339  described above will be described with reference to FIGS.  21  to  23 .  FIG. 21  is a top view showing the lottery machine  312 .  FIG. 22  is a perspective view showing the lottery board  338 .  FIG. 23  is a top view showing the lottery board  338 . In  FIGS. 22 and 23 , the lottery board  339  is omitted from description because it has the same construction as the lottery board  338 .  
      As shown in  FIG. 21 , the two lottery boards  338  and  339  are disposed in the lottery machine  312 . The two lottery boards  338  and  339  can be provided with a plurality of lottery holes  340  and  341 . Therefore, as compared with a case where only one lottery board is used, the setup space at a game place can be effectively used with no wasteful space because many lottery holes are provided. Accordingly, many lottery holes can be provided, and enhancement in the enjoyment of by expanding payouts, etc., can be performed.  
      In the case of such a conventional gaming machine that a lottery ball is extracted from a plurality of lottery balls allocated with identification information  1  S by lottery and a game result is determined on the basis of the identification information allocated to the lottery ball thus extracted (so-called lottery ball extraction type), fifty-two lottery balls are needed. In this construction, it is not easy to advance the game while making game players recognize desired lottery balls from many lottery balls, and a process which results in that a lottery ball is extracted is omitted. Therefore, game performance which makes the game players feel impatient and gives a sense of anticipation to game players may be lost, and also enjoyment of the game may be lost. On the other hand, in the case of a roulette board type gaming machine like the present invention, fifty two or more lottery holes are needed to implement a bingo game using a poker game. Particularly when one lottery board is used, the size of the lottery board is designed in a large size. Therefore, not only is the space of the game place wasted, but also it is hard for game players to visually recognize the game result, which may lose enjoyment of the game.  
      Therefore, by using the two lottery boards, the wasteful space for disposing the large lottery board can be omitted. There will be described a case where one circular lottery board is used and a case where two circular lottery boards are used. Substantially the same number of lottery holes can be provided by equalizing the total circumference length of the lottery board (lottery boards) between the case where only one circular lottery board is used and the case where two circular lottery boards are used. When the two circular lottery boards are used, the radius of each lottery board can be reduced to a half of the radius of the lottery board when the one circular lottery board is used. Therefore, when the two circular lottery boards are used, the total area of the lottery boards can be reduced. By using the plurality of lottery boards as described above, enjoyment of the game can be prevented from being lost without wasting the space of the game place. Furthermore, by providing a plurality of lottery holes along a plurality of circumferences, enjoyment of the game can be prevented from being lost without wasting the space of the game place.  
      These lottery boards  338  and  339  are designed in a circular shape from the upper side view. The lottery boards  338  and  339  are freely rotatably disposed on the deck board of the cabinet  313 . Furthermore, the rotational speed of the lottery board  338  is normally set to 8 to 12 seconds per revolution, however, it may be controlled by a main control circuit  400  described later. For example, the rotational speed may be variably set to 5 to 12 seconds per revolution. In this embodiment, the lottery boards  338  and  339  are trochoidally rotated by lottery board rotating motors (see  FIG. 27 )  335  and  337  located at the centers of the lottery boards  338  and  339 . However, the driving force for rotation may be transmitted from the outer periphery, the bottom surface or other places. The face portions  338 A and  339 A for allowing lottery balls to roll are formed in the lottery boards  338  and  339 . The lottery boards  338  and  339  are rotated in substantially the same directions (see arrows B 1 , B 2 ) as the directions (see arrows A 1 , A 2 ) in which lottery balls are thrown in from the slopes  336 A and  336 B. Specifically, the lottery board  338  is rotated clockwise, and the lottery ball on the slope  336 A is thrown in the clockwise direction. Therefore, when the lottery ball is rolled on the lottery board  338  and  339 , the speed thereof is not reduced remarkably. Accordingly, the probability that a lottery ball enters any one of the lottery holes  340  and  341  in an extremely short time is low. The lottery can be performed while the speed of the lottery ball thrown in from the slope  336 A and  336 B is prevented from being varied due to rotation of the lottery board  338  and  339 . This is because there can be provided a non-uniform game in which by throwing in a lottery ball at a predetermined speed when the plurality of lottery holes  340  and  341  provided to the lottery boards  338  and  339  are not rotated, that is, the plurality of lottery holes  340  and  341  are not displaced, it is easy or difficult for the lottery ball to enter any one of the plurality of lottery holes  338  and  339 .  
      Furthermore, a link table  390  is provided between the lottery boards  338  and  339 . The link table  390  has a face horizontal to the face portions  338 A and  339 A of the lottery boards  338  and  339 . Therefore, the lottery ball can be rolled between the lottery boards  338  and  339 . Furthermore, according to the tilt (swing) motion of the cabinet  3131  the lottery ball is rolled over the plurality of lottery boards  338  and  339 . The rolling speed of the lottery ball is not remarkably reduced.  
      Guide portions  392  and  394  are provided between the lottery boards  338  and  339 . These guide portions  392  and  394  are located along the outer peripheries of the lottery boards  338  and  339  so as to sandwich the link table  390  therebetween. These guide portions  392  and  394  are designed in a convex-shape with respect to the face portions  338 A and  339 A of the lottery boards  338  and  339 . Therefore, the rolling of the lottery ball is guided by the guide portions  392  and  394  while the lottery ball collides with the guide portions  392  and  394 .  
      Furthermore, bank portions  396  and  398  are provided on the outer sides of the lottery boards  338  and  339 . The bank portions  396  and  398  are provided along the outer peripheries of the lottery boards  338  and  339 . These bank portions  396  and  398  are designed in a convex-shape with respect to the face portions  338 A and  339 AA of the lottery boards  338  and  339 . That is, the bank portions  396  and  398  which are located at a higher position than the upper surfaces of the face portions  338 A and  339 A are disposed along the outer peripheries of the face portions  338 A and  339 A. Therefore, even when a lottery ball thrown from the slope  336 A and  336 B to the lottery board  338  and  339  is rolled to the outside of the lottery board  338  and  339 , the lottery ball runs upon the bank portion  396  and  398  and then rolls onto the lottery board  338  and  339  again. The traveling way of the lottery ball running upon the lottery board  338  and  339  is varied according to the speed and direction of the lottery ball when it runs upon the lottery board  338  and  339 , and this supplies the game players with an unpredictable game, thereby enhancing enjoyment of the game. Of course, the lottery ball is forced to roll to the lottery board  338  and  339 , and thus the speed of the lottery ball traveling to the lottery board  338  and  339  is not remarkably reduced. Furthermore, when the lottery ball running upon the bank portion  398  and  398  rolls onto the lottery board  338  and  339 , the speed thereof is not remarkably reduced. Therefore, when the lottery ball running upon the bank portion  396  and  398  rolls onto the lottery board  338  and  339 , the speed thereof is not remarkably reduced. Accordingly, the probability that the lottery ball enters any one of the lottery holes  340  and  341  in an extremely short time is low, and the lottery ball enters any one of the lottery holes  340  and  341  in a time frame from about 10 seconds to 30 seconds.  
      As indicated by arrows B 1  and B 2 , the lottery boards  338  and  339  are rotated in the opposite directions. Therefore, the lottery ball thrown to the lottery board  338  may roll from the lottery board  338  through the link table  390  to the lottery board  339 . Conversely, the lottery ball thrown to the lottery board  339  may roll from the lottery board  339  through the link table  390  to the lottery board  338 . Accordingly, since the swinging device  346  is equipped to the lottery machine  312 , there can be provided a novel game in which the cabinet  313  of the lottery machine  312  is swung and the lottery ball rolls on the lottery boards  338  and  339  so that its rolling orbit between the lottery boards  338  and  339  forms a  FIG. 8  and which is unpredictable to game players. Therefore, enjoyment of the game can be enhanced. The lottery boards  338  and  339 , the link table  390 , the guide portions  392  and  394  and the bank portions  396  and  398  are surrounded by a fence formed of a transparent resin material, whereby the lottery balls are prevented from rolling to the outside of the fence.  
      Twenty-six lottery holes  340  and  341  are equipped to each of the lottery boards  338  and  339 . Identification information comprising first symbols of spades and hearts is allocated to the plurality of lottery holes  340  provided to the lottery board  338  as shown in  FIG. 22 . Specifically, A, 2 to 10, J, Q, K of spades and A, 2 to 10, J, Q, K of hearts are allocated to the plurality of lottery holes  340  provided to the lottery board  338 . Furthermore, identification information comprising first symbols of clubs and diamonds is allocated to the plurality of lottery holes  341  provided to the lottery board  339 . Specifically, A, 2 to 10, J, Q, K of clubs and A, 2 to 10, J, Q, K of diamonds are allocated to the plurality of lottery holes  341  provided to the lottery board  339 . That is, some of the plurality of symbols are set of the same type, and thus a game player is allowed to easily identify his/her desired identification information by watching a lottery-ball rolling place, so that the game player is made to feel further impatient and experiences an enhanced sense of anticipation, thereby enhancing enjoyment of the game. For example, when a lottery ball rolls on the lottery board  338 , the game player can easily recognize that the first symbols are clubs and diamonds. That is, identification information in which some of the first symbols are the same type of symbols is allocated to the plurality of lottery holes  340  and  341  of the two load boards  338  and  339 . Accordingly, by visually recognizing the lottery board  338  and  339  on which the lottery ball rolls, the game player can easily recognize his/her identification information, so that the game player is made to feel further impatient and experienced an enhanced sense of anticipation, thereby enhancing enjoyment of the game.  
      The plurality of lottery holes  340  are provided along the circumferences C 1  and C 2  around the center point C 0  of the rotation on the lottery board  338  as shown in  FIG. 23 . The circumference C 2  is located inside of the circumference C 1 . Specifically, sixteen lottery holes are provided along the circumference C 1 , and ten lottery holes are provided along the circumference C 2 . That is, the plurality of lottery holes  340  and  341  are formed along the plurality of kinds of circumferences around the rotational center on the face portions  338 A and  339 A. As described above, the A, 2 to 10, J, Q, K of spades and A, 2 to 10, J, Q, K of hearts are allocated to the twenty six lottery holes  340 . Specifically, A, 2 to 8 of spades and A, 2 to 8 of hearts are allocated to the sixteen lottery holes provided along the circumference C 1 , and 9, 10, J, Q, K of spades and 9, 10, J, Q, K of hearts are allocated to the ten lottery holes provided along the circumference C 2 .  
      Furthermore, as shown in  FIG. 22 , a plurality of projecting portions  342  each having a convex shape with respect to the face portion  338 A of the lottery board  338  are provided on the lottery board  338 . These plurality of projecting portions  342  are provided along a circumference C 3  around the center point C 0  of the rotation as shown in  FIG. 23 . The circumference C 3  is located at the inside of the innermost circumference C 2  of the circumferences C 1  and C 2  on which the plurality of lottery holes are provided. That is, the plurality of projecting portions  342  are provided along the circumference C 3  at the inside of the innermost circumference C 2  of the plurality of kinds of the circumferences C 1  and C 2  so as to be adjacent to the plurality of lottery holes formed on the innermost circumference C 2 . Accordingly, for example, a lottery ball collides with some projecting portion to weaken its rolling power and vary its rolling direction, so that the lottery ball can equally enter any one of the lottery holes formed along the inner circumference C 2  and the lottery holes formed along the outer circumference C 1 . Therefore, the lottery can be performed so that a lottery ball can equally enter any one of many lottery holes.  
      Furthermore, it is preferable that each of the convex-shaped projecting portions  342 A may be provided in an area surrounded by the circumference C 3  and the tangent rows of adjacent two lottery holes  340 A and  340 B located along the inner circumference C 2 . For example, a lottery ball passing between the lottery holes  340 A and  340 B impinges a projecting portion  342 A to weaken the rolling power thereof and vary the rolling direction thereof, so that the lottery ball enters any one of the lottery holes  340 A,  340 B with higher probability. Furthermore, the lottery ball equally enters any one of the lottery holes formed along the outer circumference C 1  and the lottery holes formed along the inner circumference C 2  of the plurality of kinds of circumferences C 1  and C 2 , and thus the lottery can be performed so that a lottery ball can equally enter many lottery holes. Furthermore, the identification information may be controlled by the main control circuit  400  described later and also changed by the manager of the game place or the like. Of course, marks indicating the identification information corresponding to the plurality of lottery holes  340  and  341  formed on the face portions  338 A and  339 A are indicated in the vicinity of the plurality of lottery holes  340  and  341 . The marks indicating the identification information may be changed by replacing the lottery boards  338  and  339 .  
      [Description of Withdrawing Unit] 
      The withdrawing unit  345  of the lottery machine  312  will be described with reference to  FIGS. 24A  to  24 G.  FIGS. 24A  to  24 G are longitudlly-sectional views showing a second withdrawing passage  350 .  
      After a game is finished, the shutter  347  is set in the open state as described above, so that lottery balls drop from a plurality of lottery holes  340  and  341 . After a predetermined period of time elapses, these lottery balls are passed through the first withdrawing passage  344  and held in the second withdrawing passage  350  as shown in  FIG. 7 (A). As shown in  FIG. 7 (A), the cabinet  313  is tilted by the swinging device  346  under the state where the lottery balls  302  are held in the second withdrawing passage  350  of the withdrawing portion  345  described above. In this case, the open/close gate  352  provided to the second withdrawing passage  350  is set in the close state as shown in  FIG. 7 (B), and thus the lottery balls  302  are held in the second withdrawing passage  350  so as to be located at the open/close gate  352  side. Then, by controlling the open/close gate  352  to the open state as shown in  FIG. 7 (C), the lottery balls  302  located in the second withdrawing passage  350  roll to the lower side of the spiral member  320 A. That is, the cabinet  313  is titled and the lottery balls  302  located in the second withdrawing passage  350  are guided to the screw conveyor  320 . When the lottery balls  302  roll to the lower side of the spiral member  320 A as described above, the number of the lottery balls  302  rolling to the lower side of the spiral member  320 A is detected by the lottery bell passage detecting sensor  351 . That is, the lottery ball passage detecting sensor  351  detects the number of the lottery balls  302  guided from the second withdrawing passage  350  to the screw conveyor  320 . In other words, the lottery ball passage detecting sensor  351  detects the number of the lottery balls  302  passing through the open/close gate  352 . When the number of the lottery balls  302  detected by the lottery bell passage detecting sensor  351  reaches a predetermined number, the open/close gate  352  is controlled to be the close state as shown in  FIG. 7 (D). Accordingly, as shown in  FIG. 7 (E), the predetermined number of lottery balls roll to the lower side of the spiral member  320 A, and then are upward fed by the screw conveyor  320 . That is, these lottery balls are set in a throw-in possible state. Under this state, the cabinet  313  is controlled so that the tilted state thereof is returned to the horizontal state as shown in  FIG. 7 (F), that is, the tilt motion thereof is controlled to stop. That is, the swinging device  346  has a function of stopping the tilting motion of the cabinet  313 . Furthermore, as shown in  FIG. 7 (F), the lottery balls  302  rolling to the lower side of the spiral member  320 A are prevented from returning back. Of course, even when the cabinet is tilted in the opposite direction as shown in  FIG. 7 (G), the lottery balls rolling to the lower side of the spiral member  320 A are prevented from returning back.  
      Accordingly, since the cabinet  313  (see  FIG. 18 ) can be titled and the lottery balls located in the second withdrawing passage  350  can be guided to the lower side of the spiral member  320 A, the lottery balls can be withdrawn by merely tilting the cabinet  313 , and thus the gaming machine can be manufactured simply and at a low cost. Particularly with a large-size gaming machine such as a bingo game or the like, it is required to save the space even if only slightly, and the space can be further saved according to the present invention Furthermore, it is not required to provide the lottery ball discharging means to each of the plurality of lottery holes, and thus the gaming machine can be manufactured more simply and at a lower cost.  
      [Description of Gaming Terminal] 
      The gaming terminal  314 A of the gaming machine  310  will be described with reference to  FIG. 25 .  FIG. 25  is a perspective view showing the gaming terminal  314 A. The description of the gaming terminals  314 B to  314 J is omitted because they have the same construction.  
      The gaming terminal  314 A mainly comprises the display device  370 A, the touch sensor  372 A, the two dials  378 A and  377 A, the medal insert port  378 A and the main control circuit  500 A (see  FIG. 28 ).  
      The display device  370 A is provided at the upper portion of the gaming terminal  314 A. On the display device  370 A are displayed a matrix card image for a bingo game allocated to each game player, other information or an image of an optional game, etc. That is, the display device  370  comprises a plurality of cells of a plurality of rows and a plurality of columns, and it displays a matrix on which identification information is allocated to each of the plurality of calls. As described later, under the condition where identification information selected by the main control circuit  400  or the like is coincident with any one identification information allocated to each of the plurality of cells, the main control circuit  500 A or the like controls to activate the cell corresponding to the identification information, and also controls to give a payout under the condition where the activation control result corresponds to a predetermined style. With this construction, the game advances under the state where various kinds of information displayed on the display device  370 A are visually recognized.  
      Furthermore, a camera (not shown) for picking up an overall image of the lottery boards  338  and  339  is provided to display the pickup image on the display device  370 A. Therefore, when any one of the lottery boards  338  and  339  is hardly viewed, the camera enables game players to visually recognize the lottery boards  338  and  339 .  
      Furthermore, the display device  370 A is equipped with a touch panel mainly comprising the touch sensor  372 A. Accordingly, a game atmosphere under which various kinds of data can be input or instructed by touching the display device  370 A can be provided to game players.  
      In this embodiment, various kinds of inputs can be carried out by the touch sensor  372 A. However, other operating styles may be used. For example, a plurality of operating buttons may be provided to carry out various input operations.  
      A seat portion  374 A is provided to the game player side of the display device  370 A. Two dials  376 A and  377 A are provided on the upper surface of the seat portion  374 A so as to be stacked in the vertical direction. The use of the dials  376 A and  377 A provides game players with such a game atmosphere that operations which are difficult to be carried out only by pressing normal operating buttons or touching a touch panel can be performed For example, in this embodiment, in a matrix image for a bingo game displayed on the display device  370 A, identification information allocated to bingo cells on the outer periphery of the matrix image can be shifted to adjacent bingo cells along the outer periphery. Accordingly, when the second identification information is desired to be continuously shifted, the press operation of the normal operating buttons or the touch operation of the touch panel must be repeated many times, and thus this is cumbersome. Therefore, by using an input device such as the dials  376 A and  377 A, the continuous operation can be performed by one motion. Therefore, games having high operability can be supplied to game players. Furthermore, the operation of the gaming terminal can be very simply carried out to make an analog motion such as movement of a scroll or movement of a pointer on the screen, and thus games having high operability can be supplied to game players.  
      Furthermore, the medal insert port  378 A for inserting medals is provided at the right side of the dials  376 A and  377 A. A medal sensor  380 A (see  FIG. 28 ) is provided in the medal insert port  378 A. The medal sensor  380 A detects that a medal is inserted into the medal insert port  378 A. As described above, when a medal is inserted into the medal insert port  378 A by a game player, the insertion of the medal is detected by the medal sensor  380 A.  
      The main control circuit  500 A is disposed in the seat potion  374 A to control various devices.  
      [System Construction of Gaming Machine] 
      The construction of the system of the gaming machine  310  will be described with reference to  FIG. 26 .  
      As shown in  FIG. 26 , the gaming machine  310  mainly comprises a lottery machine control device  360  for controlling the lottery machine  312  and the gaming terminals  314 A to  314 J.  
      The lottery machine control device  360  is connected to the ten gaming terminals  314 A to  314 J so as to make communications with these gaming terminals. The lottery machine control device  380  can control the gaming terminals  314 A to  314 J by transmitting/receiving various kinds of data and signals to/from the gaming terminals  314 A to  314 J.  
      [Electrical Construction of Lottery Machine] 
      The electrical construction of the lottery machine  312  of the gaming machine  310  will be described with reference to  FIG. 27 .  
      As shown in  FIG. 27 , the ball entrance detecting sensor  349  is connected to an interface circuit group  402  of the main control circuit  400 . When a lottery bell enters any one of the plurality of lottery holes  340  and  341 , a predetermined signal is supplied from the ball entrance detecting sensor  349  through the interface circuit group  402  to an input/output bus  404 . The input/output bus  404  inputs/outputs a data signal or address signal to a central processing circuit (hereinafter referred to as CPU)  406 .  
      The lottery ball passage detecting sensor  351  is also connected to the interface circuit group  402  of the main control circuit  400 . When a lottery ball passes through the open/close gate  352 , a predetermined signal is supplied from the lottery ball passage detecting sensor  351  through the interface circuit group  402  to the input output bus  404 .  
      Furthermore, communication control circuits  414 A to  414 J are connected to the interface circuit group  402 . The communication control circuits  414 A to  414 J are used to connect the lottery machine control device  360  to the gaming terminals  314 A to  314 J so that the communications can be performed therebetween.  
      ROM (read only memory)  408  and RAM (random access memory)  410  are also connected to the input/output bus  404  described above. ROM  408  records a control program for controlling the processing associated with the games in the lottery machine control device  306 . Furthermore, ROM  408  stores initial data, various kinds of programs, etc., for executing the control program. RAM  410  stores flags and values of variables used in the above program.  
      Furthermore, an interface circuit group  412  is connected to the input/output bus  404 . The lottery ball raising motor  320 C, the rotating motor  326 , the lottery board rotating motors  335  and  337 , the shutter  347 , the swinging device  346  and the open/close gates  352  are connected to the interface circuit group  412 , whereby the various devices are controlled by CPU  406  to drive the lottery machine  312  described above.  
      [Electrical Construction of Gaming Terminal] 
      The electrical construction of the gaming terminal  314 A of the gaming machine  310  will be described with reference to  FIG. 28 . Description of the gaming terminals  314 B to  314 J is omitted.  
      As shown in  FIG. 28 , the medal sensor  380 A is connected to the interface circuit group  502 A of the main control circuit  500 A. When it is detected by the medal sensor  380 A that a medal is inserted from the medal insert port  378 A, a predetermined signal is supplied to the input/output bus  504 A through the interface circuit group  502 A. The input/output bus  504 A inputs/outputs a data signal or address signal to the central processing circuit (hereinafter referred to as CPU)  506 A.  
      Furthermore, the touch sensor  372 A is connected to the interface circuit group  502 A of the main control circuit  500 A. When the touch sensor  372 A detects that the display position of an instruction content displayed on the display device  370 A is touched by a game player, the touch sensor  372 A supplies the signal corresponding to the instruction content to the interface circuit group  502 A.  
      Furthermore, the dials  376 A and  377 B are connected to the interface circuit group  502 A described above. When the dials  376 A and  377 A are rotated by the game player, they supply the signals corresponding to the rotational angles thereof to the interface circuit set  502 A.  
      Furthermore, a communication control circuit  514 A is connected to the interface circuit group  502 A. The communication control circuit  514 A connects the lottery machine control device  360  and the gaming terminal  314 A so that the communications can be performed therebetween.  
      ROM (read only memory)  508 A and RAM (random access memory)  510 A are connected to the input/output bus  504 A. ROM  508 A records a control program for controlling the processing associated with the game in the gaming terminal  314 A. ROM  508 A stores initial data for executing the control program, the program for controlling the display of the display device  370 A, etc. RAM  510  records flags and values of variables used in the above program.  
      Furthermore, an interface circuit group  512 A is connected to the input/output bus  504 A. A speaker  586 A and a hopper  588 A are connected to the interface circuit group  512 A, and the interface circuit group  512 A supplies driving signals and driving power for controlling the respective devices described above according to the operation processing result in CPU  506 A.  
      Furthermore, a display control device  600 A is connected to the interface circuit group  512 A. The display control device  600 A supplies an image signal for displaying an image to the display device  370 A on the basis of an image display command supplied from the main control circuit  500 A.  
      [Standby Frame of Gaming Terminal] 
      A standby screen is displayed on the display device  370 A of the gaming terminal  314 A.  
      FIGS.  29  to  31  and  FIGS. 32A  to  32 D show an embodiment in which the present invention is applied to a bingo game using a bingo card having 5×5 bingo cells. According to a mainstream conventional bingo game, a predetermined number of numerals are selected from twenty-five numerals with a probability of 1/25 for each numeral by lottery, and when a selected numeral exists on a bingo card, the bingo cell corresponding to the numeral is activated. In this case, if five activated bingo cells are aligned with one another in the vertical, horizontal, and diagonal direction, a bingo winning combination is established. In this embodiment, in place of the numerals as the identification information used in the conventional bingo game, figures of trump cards (one or two jokers may be contained or no joker may be contained. Furthermore, a free spot acquired by activating a specific bingo cell irrespective of the lottery of the identification information may be set to a joker) may be used as identification information. In this case, a lottery is carried out with a probability of 1/52 for each figure (or a probability of 1/53 or 1/54), and in place of the bingo winning combinations, poker winning combinations (for example, one pair, two-pair, three-card, straight, flush, full house, four-card, straight flush, royal flush, five-card, etc.,) may be established. Payouts corresponding to the bingo winning combinations or the poker winning combinations are given to game players. Furthermore, a poker winning combination and a bingo winning combination may be simultaneously established on the specific same line of a bingo card. In this case, both the payout corresponding to a poker winning combination and the payout corresponding to a bingo combination are given to the game player. However, the bingo cell activating probability is lower than that of the conventional bingo game, and the probability that a bingo winning combination is established is reduced. Therefore, it is assumed that if five activated bingo cells are aligned on a line in the vertical, horizontal, and diagonal direction of the conventional card, a bingo winning combination is established. However, the number of bingo cells to be aligned in the present invention is not limited to five, and if three or four activated bingo cells are aligned on a line, a bingo winning combination is regarded as being established.  
      Furthermore, in this embodiment, it is assumed that acceptance of all the operations of the gaming terminal  314  except for the operation of the dials  376 A and  377 A (see  FIG. 25 ) is based on the touch panel system. That is, the touch sensor  372 A (see  FIG. 28 ) is provided on the surface of the display device  370 A, and a game player touches a predetermined touch portion of the display device  370 A to carry out his/her desired operation of the gaming terminal. However, the present invention is not limited to the touch panel system, and an operation accepting system other than the touch panel system may be used. For example, a prescribed switch group may be provided to accept the game player&#39;s operation.  
       FIG. 29  shows an example in which a screen for accepting a game entry is displayed on the display device  370 A of the gaming terminal  314 . On the screen, the operations of the touch portion  480  and touch portion  481  for accepting an entry operation of the game and the dials  376 A and  377 A (see  FIG. 25 ) are activated. The operations of the dial  376 A and the dial  377 A (see  FIG. 25 ) are invalidated. Furthermore, insertion of a medal into the medal insert port  378   a  (see  FIG. 25 ) is also invalidated, and the inserted medal is paid back from the payout port  382 A to the game player. The bingo cells having the figures of trump cards arranged in a matrix form on a bingo card displayed on the display device  370 A are also displayed with relatively dimly or being hatched, whereby it is shown that these cells are not selected by lottery and thus have not yet been activated. The activation of a bingo cell means the following processing. When there exists a bingo cell having the same figure as the figure of a trump card selected by lottery in the lottery machine  312 , the bingo cell is displayed while being distinguishable from the other bingo cells. Through the activation processing of the bingo cell, for example, the bingo cell is displayed relatively brightly, or displayed while the hatching thereof is released. The bingo cells of the bingo card on the standby screen of the gaming terminal  314  are not activated by the lottery of the identification information in the lottery machine  312 . Furthermore, the values of line odds and poker odds displayed on the display device  370 A are not varied by operation of the game player.  
      The arrangement of the figures of trump cards displayed on a bingo card having 5×5 bingo cells displayed on the standby screen of the gaming terminals  314  is different from the arrangement of a bingo card used in a game play after a game entry. This display is used for the purpose of a demonstration display, and the arrangement of figures of trump cards displayed on a bingo card is newly determined after the game entry.  
      An entry to the game is accepted by a game player&#39;s touching the touch portion  480  or  481 . When the game entry is accepted by the gaming terminal  314 , the display of the screen of  FIG. 30  is varied.  
      [Screen of Gaming Terminal after Game Entry] 
      The screen after the game entry which is displayed on the display device  370 A of the gaming terminal  314  will be described with reference to  FIG. 30 .  
       FIG. 30  shows the screen on which a bingo card comprising 5×5 bingo cells having figures of trump cards is determined and displayed. At this time, figures of trump cards are arranged so as to beforehand contain a predetermined poker winning combination (for example, a poker winning combination established by five trump cards, that is, a straight, flush, full house, straight flush, royal flush). By preparing a winning combination providing a high payout to a bingo card in advance as described above, the game player&#39;s sense of anticipation can be enhanced. The figures of the trump cards are randomly arranged on the bingo cells other than the cells of the predetermined poker winning combination described above. The display of the touch, portions  480  and  481  is deleted, and a display of an all REACH state display portion  483  described later appears. Under this screen state, operations such as a BET operation based on a game player&#39;s medal insertion, the operation of the dials  378 A and  377 A (see  FIG. 25 ), etc., are activated for a fixed time (for example, a predetermined period of time such as 45 seconds for the like). For example, according to the BET operation based on the medal insertion by the game player, the level of line odds displayed on a line odds table  482  is increased by betting a prescribed number of medals and a portion surrounded by an ellipse is upward shifted in  FIG. 30 , and the numeric values on the display of the odds level of the line odds of  FIG. 30  is increased (in  FIG. 30 , the portion surrounded by the ellipse is located at the second line from the bottom of the line odds table  482 , and the odds level is set to 2). Furthermore, by betting a prescribed number of medals, the numerical values of the poker odds displayed on the poker odds table  484  are increased, and the numerical values on the display of the poker odds level of  FIG. 30  is increased (in  FIG. 30 , the values of the odds to the respective poker winning combinations are set as shown in  FIG. 30 , and the odds level of the poker odds is set to 3). Here, the odds level means an index for classifying the numerical values of the odds into predetermined number of hierarchies according to the numerical level and indicating to which one of the hierarchies the numerical value belongs. For example, as the numerical value of the odds level is higher, the numerical value of the odds may be regarded as being higher, or as the numerical value of the odds level is higher, the numerical value of the odds may be regarded as being lower.  
      In the display device  370 A of the gaming terminal after the game entry, all the bingo cells of the bingo card are displayed relatively dimly or displayed with being hatched, whereby it is shown that the bingo cells have not been selected by lottery and thus not activated.  
      If the operation of the BET operation based on the medal insertion by the game player or the operation of the dials  376 A and  377 A (see  FIG. 25 ) is valid, the game player is allowed to rotate the bingo cells located on the inner peripheral portion  490  of the bingo card hatched with diagonal rows extending in the upper-right direction in  FIG. 30  by manipulating the dials  376 A, and also the game player is allowed to rotate the bingo cells located on the outer peripheral portion  491  of the bingo card hatched with diagonal rows extending in the lower-right direction in  FIG. 30  by manipulating the dial  377 A. Specifically, when the game player rotates the dial  376 A counterclockwise by a predetermined amount, the bingo calls on the inner peripheral portion  490  of the bingo card are counterclockwise rotated around the center of the bingo card by only the predetermined amount in connection with the rotation of the dial  376 A. For example, when the dial  376 A is counterclockwise rotated by the amount corresponding to a shift of one bingo cell, for example, a queen of hearts located at the upper left corner of the inner peripheral portion  490  of the bingo card of  FIG. 30  is shifted to the position at which the jack of hearts is located, and the jack of hearts is shifted to the position at which 3 of clubs is located. As described above, the bingo cells are counterclockwise shifted one by one. The rotational shift of the bingo cells on the outer peripheral portion  491  of the bingo card by the manipulation of the dial  377 A is carried out in the same manner as described above. As described above, the game player can shift the bingo cells so that the bingo cells are arbitrarily rotated around the center of the bingo card. This operation can be performed insofar as the operation is accepted by the gaming terminal  314 . By allowing such an operation, the game player is required not only to shift bingo cells so that the bingo cells are arranged with a higher probability of establishing a bingo winning combination, but also to consider a poker winning combination, so that strategy is needed. The strategy indicates that it is required to shift the bingo cells while aiming to achieve a winning combination of two pairs which is low in payout, but high in establishing probability or a winning combination of a royal flush which is high in payout, but low in establishing probability.  
      [Screen of Gaming Terminal During Game Play] 
      A display example of the display device  370  of the gaming terminal  314  during game will be described with reference to  FIG. 31 .  
      When the figure of a trump card is selected by lottery, the lottery result is transmitted to the gaming terminal  314 , and the gaming terminal  314  receiving the lottery result determines whether the same figure as the figure of the trump card transmitted as the lottery result exists on the bingo card displayed on the display device  370 A of the gaming terminal  314 , if this determination indicates that the same figure exists on the bingo card displayed on the display device  370 A of the gaming terminal  314 , the bingo cell of the bingo card on which the figure of the trump card is disposed is displayed relatively brightly or displayed while the hatching display thereof is released, whereby it is shown that the bingo cell is a activated bingo cell.  
      In  FIG. 31 , for example, seven bingo cells an which a 10 of diamonds, the jack of hearts, etc., are arranged are displayed relatively brightly or displayed while the hatching display thereof is released, whereby it is shown that these bingo cells are activated bingo cells. During the period when the lottery of the lottery machine  312  is carried out for a predetermined number of times, bingo cells activated by the lottery are displayed relatively brightly or displayed while the hatching display thereof is released, whereby it is continued to be shown that these bingo cells are activated bingo cells.  
      [Display of Reach State] 
      In the display device  370 A of the gaming terminal during game shown in  FIG. 31 , it is determined which bingo cell should be activated next to establish a bingo winning combination or poker winning combination, and on the basis of this determination, the bingo cell to be activated next is displayed so that the game player can identify the bingo cell. The display of the bingo cell to be activated next can be carried out by any one of the following two methods. One method is a method of individually displaying each bingo cell which would establish a bingo winning combination or poker winning combination if the bingo cell is activated next (hereinafter referred to as “REACH state individual display”), and the other method is a method of collectively displaying bingo cells each of which should be activated next to establish a bingo winning combination or poker winning combination (hereinafter referred to as “all REACH state display”). The REACH state indicates a state where if a specific bingo cell is activated next, a bingo winning combination or poker winning combination would be established.  
      In the REACH state individual display and the all REACH state display, a REACH state after bingo cells are shifted can be displayed in connection with the shift of the bingo cells, that is, every time the bingo cells are shifted.  
      According to the REACH state individual display, for example, when a bingo cell on which the king of hearts is disposed is activated in  FIG. 31 , a three-card hand serving as a winning combination is established, and three bingo cells as a bingo winning combination are aligned. Therefore, this state is informed to the game player by flashing the bingo cell on which the king of hearts is disposed. Furthermore, as described later, when there exist a plurality of bingo cells each of which would establish a poker winning combination and/or a bingo winning combination if it is activated, the flashing display of the bingo cells is carried out while successively switching the bingo cells to one another. Therefore, the game player can identify which bingo cell should be activated to establish a poker winning combination and/or a bingo winning combination.  
      According to the all REACH state display, when bingo cells on which the king of hearts, the ace of spades, the king of spades and the jack of clubs are arranged are activated in  FIG. 31 , a poker winning combination and/or a bingo winning combination is established. Therefore, these bingo cells are displayed at the all-REACH state display portion  483  in a lump to inform this state to the game player. In  FIG. 31 , a flash display  485  indicates where bingo cells which would establish poker winning combinations and/or bingo winning combinations when they are activated are located on the overall bingo card. The flashing display  485  indicates only the positions of the bingo cells establishing the poker winning combinations and/or the bingo winning combinations in the bingo card when they are activated, and it does not represent the trump figures arranged on the bingo cells. However, the present invention is not limited to this, and the figures of trump figures may be represented.  
      Since the trump figures are used as identification information in the bingo game (particularly the numerals of the trump cards are used as first identification information, and the suits of the trump cards are used as second identification information), both the bingo winning combination and the poker winning combination can be established, the number of REACH-state patterns is increased, and thus it is difficult to identify each REACH-state pattern. Furthermore, since the bingo cells can be moved, the REACH-state is variously changed according to the movement of the cells. Therefore, it is difficult for game players to quickly identify which REACH state occurs. However, by using the two REACH-state display methods as described above, the game players can easily and accurately grasp which bingo cell should be activated to expect establishment of a poker winning combination and/or a bingo winning combination in the bingo game. Therefore, the game players sense of anticipation is aroused and this enables to play games without anxiety while maintaining their enjoyment to the games.  
      [Transition of Screen of Reach-State Individual Display of Gaming Terminal] 
      The transmission of the screen of the REACH-state individual display which is displayed on the display device  370 A of the gaming terminal  314  will be described with reference to  FIGS. 32A  to  32 D.  
      As described with respect to the REACH-state individual display, when the bingo cells on which the king of hearts, the ace of spades, the king of spades and the Jack of clubs are arranged are activated, a poker winning combination and/or a bingo winning combination is established in  FIG. 31 .  FIGS. 32A  to  32 D show the same situation as  FIG. 31 , and the aspect that the bingo cells on which the king of hearts, the ace of spades, the king of spades and the jack of clubs are arranged are individually flashed is shown in the order of events with respect to  FIGS. 32A  to  32 D.  
      In  FIG. 32A , if the king of hearts is activated, a three-card hand serving as a poker winning combination is established and three activated bingo cells are aligned as a bingo winning combination. Therefore, the bingo cell on which the king of hearts is disposed is displayed while flashed like the flashing display  486 . When the flashing display is carried out for a predetermined period of time, the display state is shifted to the next state of  FIG. 32B .  
      In  FIG. 32B , when the ace of spades is activated, a straight as a poker winning combination is established, and five activated bingo cells are aligned as a bingo winning combination. Therefore, the bingo cell on which the ace of spades is displayed while flashed like the flashing display  487 . When this flashing display is carried out for a predetermined period of time, the state is shifted to the next state of  FIG. 32C .  
      In  FIG. 32C , when the king of spades is activated, a three-card hand as a poker winning combination is established, and three activated bingo cells as a bingo winning combination are aligned. Therefore, the bingo-cell on which the king of spades is disposed is displayed while flashed like the flashing display  488 . When this flashing display is carried out for a predetermined period of time, the state is shifted to the next state of  FIG. 32D .  
      In  FIG. 32D , when the jack of clubs is activated, a four-card hand serving as a poker winning combination is established, and four activated bingo cells a bingo winning combination are aligned. Therefore, the bingo cell on which the jack of clubs is disposed is displayed while flashed like the flashing display  489 . When this flashing display is carded out for a predetermined period of time, the state is shifted to the state of  FIG. 32A  again.  
      As described above, each of the flashing display  486  of  FIG. 32A , the flashing display  487  of  FIG. 32B , the flashing display  488  of  FIG. 32C  and the flashing display of  FIG. 32D  is successively and repetitively carried out for a predetermined period of time in this order as if the transition of the flashing display is carried out. Accordingly, it can be easily and accurately grasped which bingo cell should be activated to expect establishment of a poker winning combination and/or a bingo winning combination, and thus a game player&#39;s sense of anticipation is aroused and carry out a game without anxiety.  
      The repetitive flashing display of successively carrying out each of the flashing display  486  of  FIG. 32A , the flashing display  487  of  FIG. 32B , the flashing display  488  of  FIG. 32C  and the flashing display  489  of  FIG. 32D  for the predetermined period of time so that the flashing display is transient may be carried out on the basis of the strength order of the bingo or poker winning combinations (for example, a winning combination providing a higher payout may be set as a stronger winning combination).  
      [Screen of Double Up Game of Gaming Terminal] 
      A double up game screen displayed on the display device  370 A of the gaming terminal  314  will be described with reference to  FIG. 33 .  
      The double up game is a game in which when a game player is supplied with some payout, he/she bets the payout in the bingo game of the gaming machine  310 . The figure of a dealers trump card selected under the control of the gaming terminal  314  is compared with the figure of a trump card selected from a plurality of trump cards by a game player while the plurality of trump cards are put face down under the control of the gaming terminal  314 , and a person who selects the stronger trump card wins the game. When the game player wins the game, the payout acquired by the game player is increased twice. When the dealer wins the game, all the payout acquired by the game player are confiscated.  
      For example, in  FIG. 33 , the figure of the trump card selected by the dealer is first shown, and the game player is allowed to select one of the four trump cards which are put face down under the control of the gaming terminal  314 . When the game player selects one of the cards by touching the display of the desired trump card, the trump card thus selected is turned over to display the figure thereof, and the game result of the double up game is determined. When the game player wins the game, the game player selects whether he/she plays the double up game again.  
      In the bingo game of the gaming machine  310 , when the game player is provided with some payout, the game player can select it by himself/herself whether he/she plays the double up game.  
      As described above, by providing a game increasing a payout acquired by a game player separately from the game which is the original purpose of the gaming machine  310 , the game player finds significance in acquirement of a payout in the original purpose of the game and further wants to increase the payout thus acquired. Therefore, the game player may feel great enjoyment to play games in the gaming machine  310 .  
      [Operation of Lottery Machine and Gaming Terminal] 
      The processing of the main control circuit  400  of the lottery machine  312  (see  FIG. 27 ) and the main control circuit  500 A of the gaming terminal  314  (see  FIG. 28 ) will be described with reference to  FIGS. 34 and 35 .  
      [Operation of Lottery Machine] 
      First, the processing of the main control circuit  400  of the lottery machine  312  will be described with reference to  FIG. 34 .  
      In step S 100 , game preparation processing is carried out. Specifically, a predetermined number of lottery balls carried out by the screw conveyor is moved to the lottery ball holding unit  332 . Furthermore, CPU  406  executes various kinds of processing such as the processing of tilting the cabinet  313  at a predetermined angle, etc. After this processing is completed, CPU  406  shifts the processing to step S 101 .  
      In step  6101 , CPU  406  of the lottery machine  312  determines whether the lottery is started. CPU  406  determines whether a predetermined standby time elapses and the lottery start timing has arrived. If this determination is YES, CPU  406  shifts the processing to step S 102 . If the determination is NO, CPU  406  shifts the processing to step S 103 .  
      In step S 102 , CPU  406  of the lottery machine  312  transmits a lottery start signal. CPU  406  transmits the lottery start signal to each of the gaming terminals  314 A to  314 J through the communication control circuits  414 A to  414 J. After this processing is completed, CPU  406  shifts the processing to step S 104 . The lottery start signal described above is received by the gaming terminal  314  in step S 204  corresponding to the processing of the main control circuit  500 A of the gaming terminal  314  described later.  
      In step S 103 , CPU  406  of the lottery machine  312  digests the standby time. CPU  406  counts the time until the predetermined standby time elapses. After this processing is completed, CPU  406  shifts the processing to step S 101 .  
      In step S 104 , CPU  400  of the lottery machine  312  digests BET operation accepting time. CPU  406  counts the time until the predetermined BET operation accepting time elapses. After this processing is completed, CPU  406  shifts the processing to step S 105 .  
      In the step S 105 , the rotation of the lottery boards is started. Under the control of the main control circuit  400  of the lottery machine  312 , the load board rotating motors  335  and  337  are actuated, and the rotation of the face portions  338 A and  339 B is started. After this processing is completed, the processing is shifted to stop S 106 .  
      In step S 106 , the swinging motion of the cabinet is started. Under the control of the main control circuit  400  of the lottery machine  312 , the swinging device  348  is started, and the swinging motion of the lottery machine  312  is started. After this processing is completed, the processing is shifted to step S 107 .  
      In stop S 107 , the processing of dropping one lottery ball is carried out. Under the control of the main control circuit  400  of the lottery machine  312 , the rotator  328  (see  FIG. 18 ) is controlled, and one lottery ball drops into the lottery ball receiving portion  334 . After this processing is completed, the processing is shifted to step S 108 .  
      In step S 108 , the processing of obtaining identification information is carried out in this processing, under the control of the main control circuit  400  of the lottery machine  312 , one of the ball entrance detecting sensors  349  which are provided to the plurality of lottery holes  340  respectively detects entrance of a lottery ball, and CPU  406  of the lottery machine  312  obtains identification information corresponding to the lottery hole. After this processing is completed, CPU  406  shifts the processing to step S 109 .  
      In step S 109 , CPU  406  of the lottery machine  312  transmits the identification information acquired in step S 108  and information indicating how many times the lottery has been totally carried out if the present lottery is carried out (hereinafter referred to as “lottery number information”), CPU  406  transmits to each of the gaming terminals  314 A to  314 J the identification information and the lottery number information representing how many times the lottery has been carried out until the present lottery. After this processing is completed, CPU  406  shifts the processing to step S 110 . The lottery number information is counted by CPU  406 , and stored in RAM  410  (see  FIG. 27 ). Furthermore, the identification information and the lottery number information are received by the gaming terminal  314  in step S 214  corresponding to the processing of the main control circuit  500 A of the gaming terminal  314  described later.  
      In step S 110 , CPU  406  of the lottery machine  312  determines whether the lottery has been carried out at a predetermined number of times. CPU  406  refers to the lottery number information and determines whether the number of lotteries having been executed reaches a predetermined number of times. If this determination is YES, CPU  406  shifts the processing to step S 112 . If this determination is NO, CPU  406  shifts the processing to step S 107 , CPU  406  returns the processing to step S 107 .  
      In step S 112 , the swinging motion of the cabinet is finished. Under the control of the main control circuit  400  of the lottery machine  312 , the swinging device  346  is stopped, and the swinging operation of the cabinet by the lottery machine  312  is finished. After this processing is completed, CPU  406  shifts the processing to step S 113 .  
      In step S 113 , the rotation of the lottery boards is finished. Under the control of the main control circuit  400  of the lottery machine  312 , the lottery board rotating motors  335  and  337  are stopped, and the rotation of the lottery boards  338  and  339  are finished. After this processing is completed, CPU  406  shifts the processing to step S 100 .  
      [Operation of Gaming Terminal] 
      Next, the processing of the main control circuit of the gaming terminal  314  (see  FIG. 28 ) will be described with reference to  FIGS. 34 and 35 .  
      In step S 201 , the gaming terminal  314  is initialized. CPU  506 A (see  FIG. 28 ) of the gaming terminal  314  carries out the processing of clearing various kinds of variables disposed in RAM  510 A (see  FIG. 28 ), initializing the display of the display device  370 A, etc. After this processing is completed, CPU  506 A shifts the processing to step S 202 .  
      In step S 202 , a demonstration screen is displayed. After this processing is completed, the processing is shifted to step S 203 .  
      In step S 203 , the processing of detecting the game entry operation is carried out. In this processing, a game player makes a game entry. The touch operation of the display device  370 A (or the manipulation of the dials  376 A and  377 A) is detected by the touch sensor  372 A (or the main control circuit  500 A itself under the control of the main control circuit  600 A of the gaming terminal  314 . After this processing is completed, the processing is shifted to step S 204 .  
      In step S 204 , the reception processing of the lottery start signal is carried out. CPU  506 A of the gaming terminal  314  receives the lottery start signal transmitted through the processing of the step S 102  by the lottery machine  312  through the communication control circuit  514 A by the main control circuit  500 A of the gaming terminal  314  (see  FIG. 28 ). After this processing is completed, the processing is shifted to step S 209 .  
      In step  8209 , the processing of creating and displaying a bingo card is carried out. CPU  506 A of the gaming terminal  314  selects a predetermined number (for example, twenty-five) display date from display data for displaying identification information (for example, figures of trump cards or the like), and arranges and displays the display data thus selected in a matrix form on the display device  370 A. After this processing is completed, the processing is shifted to step S 210 .  
      In step S 210 , bingo cell moving operating activating processing is carried out. In this processing, CPU  506 A of the gaming terminal  314  turns on a bingo cell moving operation activation flag disposed in RAM  510 A (see  FIG. 28 ), whereby the manipulation of the dials  376 A and  377 A for moving the bingo cells is activated in the gaming terminal  314 . The operation of the dials  376 A and  377 A for moving the bingo cells is valid insofar as the bingo cell moving operation activation flag is turned on. After this processing is completed, the processing is shifted to step S 211 .  
      In step S 211 , the BET operation acceptance is made. In this processing, CPU  506 A of the gaming terminal  314  processes information which is associated with the BET operation carried out through the game player&#39;s touch to the display device  370 A and detected by the touch sensor  372 A under the control of the main control circuit  500 A of the gaming terminal  314 , and stores the BET information into RAM  510 A (see  FIG. 28 ). After this processing is completed, the processing is shifted to step S 212 .  
      In step S 212 , the number of payouts is determined according to the BET number. In this processing, CPU  506 A of the gaming terminal  314  determines the number of payouts in the game on the basis of the BET information stored in RAM  510 A (see  FIG. 28 ) in step S 211 . CPU  506 A stores the determination result in RAM  510 A (see  FIG. 28 ), and displays it at a predetermined portion of the display device  370 A. After this processing is completed, the processing is shifted to step S 213 .  
      In step S 213 , it is determined whether the BET acceptance time is finished. CPU  506 A of the gaming terminal  314  counts a time after the processing of the step  8209  is carried out, and determines whether the count time reaches a predetermined period of time. If this determination is YES, the processing is shifted to step S 214  of  FIG. 35 . If this determination is NO, the processing is returned to step S 211 .  
      In step S 214 , the identification information and the lottery number information (representing how many times the lottery has been totally carried out if the present lottery is carried out) which are transmitted through the processing of the step S 109  by the lottery machine  312  and acquired in stop S 108  by CPU  406  (see  FIG. 34 ) are received in step S 214 . Under the control of the main control circuit  500 A (see  FIG. 28 ) of the gaming terminal  314 , the above information is received through the communication control circuit  514 A. CPU  508 A of the gaming terminal  314  stores the above identification and lottery number information into RAM  510 A (see  FIG. 28 ). After this processing is completed, the processing is shifted to step S 215 .  
      In step S 215 , bingo cell moving operation invalidating processing is carried out. The details of this processing will be described in the detailed description of the bingo cell moving operation invalidating processing. After this processing is completed, the processing is shifted to step S 215 .  
      In step S 216 , it is searched whether the identification information received in step S 214  exists on the bingo card. If the identification information exists on the bingo card, the bingo cell is activated. In this processing, it is searched whether the identification information received in step S 214  exists on the bingo card created in step S 209  and displayed on the display device  370 A. If there is any incident identification information, a activating flag which corresponds to the binge cell having the identification information thereon and disposed in RAM  510 A (see  FIG. 28 ) is turned on. Furthermore, the bingo cell on the display device  370 A is displayed relatively brightly or displayed while the hatching display thereof is released, so that the bingo cell is displayed so as to be distinguishable from the other bingo cells. After this processing is completed, the processing is shifted to step S 217 .  
      In step S 217 , prize winning determination processing is carried out. The details of this processing will be described in the detailed description of the prize-winning determination processing described later. After this processing is completed, the processing is shifted to step S 218 .  
      In step S 218 , the prize-winning determination is carried out. CPU  506 A of the gaming terminal  314  refers to the determination result of the step S 217  to make a determination as to prize-winning. It this determination is YES, CPU  506 A shifts the processing to step S 219 . If the determination is NO, CPU  506 A shifts the processing to step S 225 .  
      In step S 219 , it is determined whether the double up game is carried out. CPU  506 A of the gaming terminal  314  determines whether the touch sensor  372 A detects the operation of a predetermined touch portion displayed on the display device  370 A by the game player to play the double up game under the control of the main control circuit  500 A of the gaming terminal  370 A. If this determination is YES, the processing is shifted to step S 220 . If this determination is NO, the processing is shifted to step S 223 .  
      In step S 220 , the double up game is carried out. This processing is carried out under the control of the main control circuit  500 A of the gaming terminal  314 , and the processing content is as described with reference to the double up game screen of the gaming terminal described above. After this processing is completed, the processing is shifted to step S 221 .  
      In step S 221 , it is determined whether the game player wins. Under the control of the main control circuit  500 A of the gaming terminal  314 , the game result is determined as described with reference to the double up game screen of the gaming terminal described above, and it is determined whether the game player wins the game. If this determination is YES, the processing is shifted to step S 222 . If the determination is NO, the processing is shifted to step S 224 .  
      In step S 222 , the processing of doubling the payout of the game player is carried out. CPU  506 A of the gaming terminal  314  refers to the information on the number of payouts which are acquired by the game player and stored in RAM  510 A (sea  FIG. 28 ), doubles this number of payouts and then renews the original information. After this processing is completed, the processing is shifted to stop S 219 .  
      In step S 223 , the payout pay-out processing is carried out. CPU  506 A of the gaming terminal  314  refers to the information on the number of payouts which are acquired by the game player and stored in RAM  510 A (see  FIG. 28 ), and under the control of the main control circuit  500 A, the hopper  588 A pays out medals (payouts) whose number corresponds to the information on the number of payouts acquired by the game player described above. After this processing is completed, the processing is shifted to stop S 201 .  
      In step S 224 , the processing of setting the number of payouts acquired by the game player to zero is carried out. CPU  506 A of the gaming terminal  314  refers to the information on the number of payouts which are acquired by the game player and stored in RAM  510 A (see  FIG. 28 ), and sets this information to zero to renew the original information. After this processing is completed, the processing is shifted to step S 201 .  
      In step S 225 , REACH determination processing is carried out. The details of this processing will be described in the detailed description of the REACH determination processing described later. After this processing is completed, the processing is shifted to step S 226 .  
      In step S 226 , it is determined whether the present state is a REACH state. CPU  506 A of the gaming terminal  314  determines on the basis of the REACH determination result of the step S 225  whether the present state of the bingo card reaches a REACH state in which some bingo cells of the bingo card displayed on the display device  370 A are activated and a bingo winning combination and/or a poker winning combination would be established if the last one bingo cell is activated. If this determination is YES, the processing is shifted to step S 227 . If this determination is NO, the processing is shifted to step S 228 .  
      In step S 227 , a REACH cell (figure) informing start processing is carried out. The details of this processing will be described in the detailed description of the REACH cell (figure) informing start processing described later. After this processing is completed, the processing is shifted to step S 228 .  
      In step S 228 , it is determined whether the reception of identification information has been carried out for a predetermined number of times. In step S 214 , the lottery number information stored in RAM  510 A (see  FIG. 28 ) is referred to in step S 214 , and it is determined on the basis of this information whether the reception of identification information has been carried out for the predetermined number of times. If this determination is YES, the processing is shifted to step S 201 . If the determination is NO, the processing is shifted to step S 214 .  
      [Details of Bingo Cell Moving Operation Invalidating Processing] 
      The bingo cell moving operation invalidating processing will be described in detail with reference to  FIG. 36 .  
      In step S 241 , it is determined whether the lottery number information received in step S 214  of  FIG. 35  reaches the predetermined number of times. CPU  506 A of the gaming terminal determines the above information to determine whether the lottery number information reaches the predetermined number of times (for example, three times or other numbers of times). If this determination is YES, the processing is shifted to step S 242 . If the determination is NO, this routine is immediately finished, and the processing is shifted to step S 216  of  FIG. 35 .  
      In step S 242 , an advance notice of the bingo cell moving operation invalidation is notified. A predetermined notification for making a notice to prohibit the processing of accepting the manipulation of the dials  376 A and  377 A to move the bingo cells is displayed on the display device  370 A by the main control circuit  500 A of the gaming terminal  314 . After this processing is completed, the processing is shifted to step S 243 .  
      In step S 243 , the processing of digesting a predetermined period of time is carried out. In this processing, CPU  506 A of the gaming terminal  314  counts the time after the processing of stop S 242  is carried out, and prevents the processing from advancing to the next step until a predetermined period of time elapses. After this processing is completed, the processing is shifted to step S 244 .  
      In step S 244 , the bingo cell moving operation invalidating processing is carried out, in this processing, CPU  506  of the gaming terminal  314  turns off the dial operation activation flag disposed in RAM  510 A (see  FIG. 28 ) to invalidate the manipulation of the dials  376 A and  377 A for moving the bingo cells in the gaming terminal  314 . After this processing is completed, this subroutine is finished, and the processing is shifted to step S 210  of  FIG. 35 .  
      [Details of Prize-Winning Determination Processing] 
      The prize-winning determination processing will be described in detail with reference to  FIG. 37 .  
      In step S 231 , it is determined whether a bingo winning combination is established. In this processing, CPU  506 A of the gaming terminal  314  determines the combination of the identification information which is stored in RAM  510 A (see  FIG. 28 ) and constitutes the bingo card displayed on the display device  370 A, the information on the position of each bingo cell on which the identification information is disposed and the invalidation flag corresponding to the identification information, and determines whether a bingo winning combination is established on a specific line of the bingo card. If this determination is YES, the processing is shifted to step S 232 . If this determination is NO, the processing is shifted to step S 233 .  
      In step S 232 , a bingo winning combination establishing flag is turned on, information on all the established bingo winning combinations and the bingo cells constituting the bingo winning combinations are stored in the RAM, and also the corresponding number of payouts is stored in the RAM. CPU  506 A turns on the bingo winning combination establishing flag disposed in RAM  510 A (see  FIG. 28 ). Furthermore, the information on all the established bingo winning combinations and the bingo cells constituting the bingo winning combinations is stored in RAM  510 A. The number of payouts corresponding to all the established bingo winning combinations is determined, and the determination result is stored in RAM  510 A. After this processing is completed, the processing is shifted to step S 233 .  
      In step S 233 , it is determined whether a poker winning combination is established. In this processing, CPU  506 A of the gaming terminal  314  has determined the combination of the identification information which is stored in RAM  510 A (see  FIG. 28 ) and constitutes the bingo card displayed on the display device  370 A, the information on the position of the bingo cells on which the identification information is disposed, and the activating flag corresponding to the identification information, and it is determined whether a poker winning combination is established on a specific line of the bingo card. If this determination is YES, the processing is shifted to stop S 234 . If the determination is NO, this subroutine is completed, and the processing is shifted to step S 218  of  FIG. 35 .  
      In step S 234 , a poker winning combination establishing flag is turned on, and the information on all the established poker winning combinations and the bingo cells constituting the poker winning combinations is stored in the RAM, and the corresponding number of payouts is stored in the RAM. CPU  506 A of the gaming terminal  314  turns on the poker winning combination establishing flag disposed in RAM  510 A (see  FIG. 28 ). The information on all the established poker winning combinations and the bingo cells thereof is stored in RAM  510 A. Then, the number of payouts corresponding to all the established poker winning combinations is determined, and the determination result is stored in RAM  510 A. After this processing is completed, this subroutine is finished, and the processing is shifted to step S 218  of  FIG. 35 .  
      As described above, the prize-winning determination processing is carried out on both the establishment of the bingo winning combination and the establishment of the poker winning combination independently of each other. Therefore, it is possible to establish both a bingo winning combination and a poker winning combination on the specific same line of the bingo card at the same time. A payout is given to each of the bingo winning combination and the poker winning combination which are simultaneously established on the specific same line of the bingo card. That is the payout to the bingo winning combination and the payout to the poker winning combination are summed and given to the game player. Accordingly, there is a case where a game player greatly feels the sense of anticipation to the probability that winning combinations providing many payouts are established on a specific line. In this embodiment, both the bingo winning combination and the poker winning combination can be simultaneously established on the specific same line of the bingo card. However, the present invention is not limited to this, and it may be determined that only the bingo winning combination is established or it may be determined that only the poker winning combination is established. At this time, the game player is supplied with only the payout corresponding to the bingo winning combination or the payout corresponding to the poker winning combination.  
      [Details of Reach Determination Processing] 
      Details of the REACH determination processing will be described with reference to  FIG. 38 .  
      In step S 251 , the specific bingo cells are activated, whereby it is determined whether a bingo winning combination is established. In this processing, CPU  506 A of the gaming terminal  314  determines the combination of the identification information which is stored in RAM  510 A (see  FIG. 28 ) and constitutes the bingo card displayed on the display device  370 A, the information on the position of the bingo cell on which the identification information is disposed, and the activating flag corresponding to the identification information, and determines whether there is such a situation that a bingo winning combination would be established on a specific line of the bingo card if a specific bingo cell is activated. If this determination is YES, the processing is shifted to step S 252 . If the determination is NO, the processing is shifted to step S 253 .  
      In stop S 252 , the bingo winning combination REACH state flag is turned on, and the information of all the REACH cells for the bingo winning combinations is stored in RAM  510 A. The REACH cell (figure) means the last bingo cell (figure) under the condition where if the last bingo cell is activated, a bingo winning combination would be established on a specific line of the bingo card. CPU  506 A of the gaming terminal  314  turns on the bingo winning combination REACH state flag disposed in RAM  510 A (see  FIG. 28 ). Furthermore, it stores the information on all the read-to-win bingo cells for the bingo winning combinations into RAM  510 A. After this processing is completed, the processing is shifted to step S 253 .  
      In stop S 253 , it is determined whether a poker winning combination would be established if a specific bingo cell is activated. In this processing, CPU  506 A of the gaming terminal  314  determines the identification information stored in RAM  510 A (see  FIG. 28 ) and constituting the bingo card displayed on the display device  370 A, the information on the position of the bingo cell on which the identification information is disposed, and the activating flag corresponding to the identification information, and determines whether a poker winning combination would be established on a specific line of the bingo card if a specific bingo cell is activated. If this determination is YES, the processing is shifted to step S 254 . If the determination is NO, this subroutine is finished, and the processing is shifted to step S 228  of  FIG. 35 .  
      In step S 254 , the poker winning combination REACH state flag is turned on, and the information of all the REACH cells based on poker winning combinations is stored in RAM. CPU  506 A of the gaming terminal  314  turns on the poker winning combination REACH state flag disposed in RAM  510 A (see  FIG. 28 ). Furthermore, it stores the information of all the read-to-win bingo cells for the poker winning combinations into RAM  510 A, After this processing is completed, this subroutine is finished, and this processing is shifted to step S 226  of  FIG. 35 .  
      [Details of Reach Cell Informing Start Processing] 
      The details of the REACH cell informing start processing will be described with reference to  FIG. 39 .  
      In step S 261 , it is determined whether any REACH cell exists, CPU  506 A of the gaming terminal  314  determines whether at least one of the bingo winning combination REACH state flag and the poker winning combination REACH state flag stored in RAM  510 A (see  FIG. 28 ) in the stop S 252  and/or the step S 254  is turned on. If this determination is YES, the processing is started to step S 262 . If the determination is NO, this subroutine is immediately finished, and the processing is shifted to step S 228  of  FIG. 35 .  
      In step S 262 , the processing of starting to display all the REACH cells all at once on the all-REACH-state display portion so that these read-to-win cells are identifiable is carried out. The display control device  600 A is driven under the control of the main control circuit  500 A (see  FIG. 28 ) of the gaming terminal  314  to start all the REACH cells stored in RAM  510 A (see  FIG. 28 ) in the step S 252  and/or the stop S 254  of  FIG. 38  on the all-REACH-state display portion  483  displayed on the display device  370 A. After this processing is completed, the processing is shifted to step S 263 .  
      In step S 263  is carried out the processing of starting to successively and repetitively display each of all the REACH cells in turns so that these REACH cells are individually identifiable. The display control device  600 A is driven under the control of the main control circuit  500 A (see  FIG. 28 ) of the gaming terminal  314  to start the processing of starting to successively and repetitively display each of all the REACH cells stored in RAM  510 A (see  FIG. 28 ) in the step S 252  and/or the step S 254  of  FIG. 38  in turns on the bingo card displayed on the display device  370 A so that the REACH calls are individually identifiable. The display condition is described in the description of the transition of the REACH state individual display screen of the gaming terminal described above. The display of the REACH cell informing screen started in step S 262  and step S 263  is continued until the step S 201  of  FIG. 34  is executed and the gaming terminal  314  is initialized. After this processing is completed, this subroutine is finished, and the processing is shifted to step S 228  of  FIG. 35 .  
      By executing the step S 263  in the REACH cell informing start processing of  FIG. 39 , the gaming terminal  314  is allowed to repetitively display all the REACH cells in turns on the display device  370 A so that the REACH cells are identifiable. That is, in a gaming machine equipped with display means for displaying a bingo card comprising a plurality of bingo cells arranged in a matrix form, identification information display data storing means for storing display data to display identification information comprising a combination of different identification information, bingo card identification information determination means for selecting bingo card identification information from the identification information to determine the bingo card identification information to be associated with the plurality of bingo cells, lottery means for selecting the identification information by lottery, activating means for comparing the identification information selected by the lottery means with the bingo card identification information and activating the bingo cell corresponding to bingo card identification information when the identification information is coincident with the bingo card identification information, and winning combination determination means for determining whether a combination of bingo cells activated by the activating means and a specific non-activated bingo cell forms a predetermined bingo winning combination or whether a combination of the bingo card identification information corresponding to the bingo cells activated by the activating means and the bingo card identification information corresponding to a non-activated specific bingo cell forms a predetermined winning combination different from the predetermined bingo winning combination, the REACH cell informing start processing, particularly the step S 263  is an example of a REACH informing method of successively and individually displaying the non-activated specific bingo cells.  
      In step S 100  of  FIG. 341  the game preparation processing executed by CPU  406  will be described with reference to  FIG. 40 .  
      In step S 301 , CPU  406  supplies a driving signal to the shutter  347  to execute the processing of setting the shutter  347  to an open state. The shutter  347  is set in a close state after a predetermined period of time elapses. In order to prepare for the next game, CPU  406  executes the initialization processing of the information on the preparation. The information on the preparation is located in RAM  510 A or the like. After this processing is completed, the processing is shifted to step S 302 .  
      In step S 302 , CPU  406  supplies a driving signal to the lottery ball raising motor  320 C to execute the driving start processing of the lottery ball raising motor  320 C. After this processing is completed, the processing is shifted to step S 303 .  
      In step S 303 , CPU  406  determines whether a predetermined period of time elapses. Here, the predetermined period of time is a sufficient time needed until a lottery ball drops from the lottery hole  340  and  341  to the withdrawing unit  344  and reaches the second withdrawing passage  350 . In this processing, when determining that the predetermined period of time elapses, CPU  406  shifts the processing to step S 304 . If it is not determined that the predetermined period of time elapses, CPU  406  shifts the processing to step $ 303  again. Accordingly, CPU  406  executes the processing of the step S 304  and subsequent processing thereto only when a sufficient time elapses until lottery balls drop from lottery holes  340  and  341  to the withdrawing unit  344  and reach the second withdrawing passage  350 .  
      In step S 304 , CPU  406  supplies the swinging device  346  with a signal for titling the cabinet  313  at a predetermined angle. This predetermined angle is set to an angle at which the stern  312 B side is lower than the stern  312 A side. Accordingly, the swinging device  348  tilts the cabinet  313  so that the stern  312 B side is lower than the stem  312 A. Subsequently, CPU  406  supplies the open/close gate  352  with a signal indicating the opening state (step S 305 ). The open/close gate  352  receives the signal indicating the opening state, and sets itself to the open state. Accordingly, the stem  312 B side is lower then the stern  312 A and also the open/close gate  352  is set in the open state, so that lottery balls located in the second withdrawing passage  350  are rolled to the lower side of the spiral member  320 . Under the control described above, the lottery balls can be withdrawn by merely tilting the cabinet, and the gaming machine can be manufactured simply at a low cost. After this processing is completed, the processing is shifted to step S 308 .  
      In step S 306 , CPU  406  determines on the basis of a predetermined signal supplied from the lottery ball passage detecting sensor  351  whether a predetermined number of lottery balls pass through the open/close gate  352 . If it is determined that the predetermined number of lottery balls pass through the open/close gate  352 , CPU  406  supplies the open/close gate  352  with a signal indicating a close state (step S 307 ). The open/close gate  352  receives the signal indicating the close state, and sets itself to the close state. On the other hand, if it is determined that the predetermined number of lottery balls do not pass through the open/close gate  352 , CPU  406  shifts the processing to the step S 306  again. Accordingly, the lottery balls guided to the lower end of the spiral member  320 A are prevented from returning back to the second withdrawing passage  350 , and also lottery balls held in the second withdrawing passage  350  are prevented from being guided to the lower end of the spiral member  320 A. Under the control described above, the lottery balls can be withdrawn by merely tilting the cabinet, and the gaming machine can be manufactured simply at a low cost. After this processing is completed, the processing is shifted to step S 308 .  
      In step S 308 , CPU  406  determines whether a predetermined period of time elapses. Here, the predetermined period of time is a sufficient time to allow the cabinet  313  to tilt at a predetermined angle, the open/close gate  352  is set in the open state, a predetermined number of lottery balls located in the second withdrawing passage  350  are guided to the lower side of the spiral member  320 A and these balls are allowed to be carried by the screw conveyor  320 . In this processing, if it is determined that the predetermined period of time elapses, CPU  406  shifts the processing to step S 306 . If it is not determined that the predetermined period of time elapses, CPU  406  shifts the processing to step S 309 . Accordingly, CPU  406  execute the processing of the step S 304  and the subsequent steps thereto only when a sufficient time elapses until lottery balls drop from the holt hole  340  and  341  to the withdrawing unit  344  and reach the second withdrawing passage  350 .  
      In step S 309 , CPU  406  supplies the swinging device  346  with a signal for tilting the cabinet  313  at a predetermined angle, and executes the cabinet tilting stop control processing. The predetermined angle is an angle at which the stem  312 B side and the stem  312 A side are horizontal to each other Accordingly, the swinging device  346  controls to stop the tilt of the cabinet  313  so that the stern  312 B side and the stern  312 A side are horizontal to each other. Subsequently, CPU  406  supplies a stop signal to the lottery ball raising motor  320 C, and executes the driving completion processing of the lottery ball raising motor  320 C (step S 310 ). After this processing is completed, this subroutine is finished.  
      In this embodiment, CPU  406  executing the step S 108 , etc., of  FIG. 34  and CPU  506 A executing the steps S 217 , etc., of  FIG. 35 , etc., correspond to an example of the game result determination means. The screw conveyor  320 , the rotator  328 , the slopes  336 A and  336 B, etc., correspond to an example of the lottery ball throwing means. The rotator  328 , the slopes  338 A and  336 B, etc., correspond to an example of the throw-in means. The screw conveyor  320 , etc., correspond to an example of the feeding means. The lottery ball passage sensor  351 , etc., correspond to examples of the detecting means and the passage detecting means. CPU  406  executing the steps S 304 , the stop S 309  of  FIG. 40 , etc., corresponds to an example of the tilt control means. The shutter  347 , etc., correspond to an example of the lottery ball discharging means.  
      [Modification] 
      In this embodiment, in step S 100  of  FIG. 34 , CPU  406  executes the game preparation processing, and after the processing is completed, the processing of step S 101  is executed. However, another style may be used. For example, in the step S 100  of  FIG. 34 , CPU  406  executes game preparation processing similar to the above game preparation processing, the game preparation processing is executed under a background, and the processing of the step S 101  is executed. In this case, the game preparation processing called in step S 100  and the processing subsequent to the step S 101  may be executed in parallel by CPU  408 .  
      In this embodiment, the two lottery boards  338  and  339  are disposed, however, another style may be used. For example, a plurality of lottery boards may be disposed. Furthermore, in this embodiment, identification information having spades and hearts as the first symbols is allocated to the lottery holes  340  of the lottery board  338 , and identification information having clubs and diamonds as the first symbols is allocated to the lottery holes  341  of the lottery board  339 . However, another style may be used. For example, the same type of second symbols may be allocated to some of the plurality of lottery boards. Furthermore, even when the identification information comprising the first symbols is allocated, the same type of identification information like odd or even numbers may be allocated to some of the plurality of lottery boards. Of course, identification information which does not comprise two symbols, but comprises a plurality of symbols may be allocated. In this case, identification information in which one or more symbols of the plurality of symbols are of the same type may be allocated to some of the plurality of boards.  
      According to the gaming machine of this embodiment, a plurality of holes through which bells can penetrate are formed at the portion corresponding to the deck board of the lottery machine in the form of a ship, the figure of a trump card allocated to a hole which a ball enters according to the swinging motion of the ship is recognized, and when the same figure thus recognized exists in the figures of the trump cards displayed on a bingo card, the corresponding bingo cell is activated. As a result, a predetermined payout is given not only when a normal bingo winning combination is established on a specific line of the bingo card by the bingo cell thus activated, but also when a poker winning combination of trump cards different from the bingo winning combination is also established by the bingo cell thus activated. However, the present invention is not limited to this mode. For example, the present invention may be applied to a so-called “Keno (Kino) game” in which a lottery is carried out in the same method under the state where numerals are associated with holes, and more or less of a payout is determined on the basis of how many numerals are selected from a predetermined number of numerals selected in advance by a game player. That is, the lottery machine  312  of this embodiment may be applied to any game which selects identification information by lottery.  
      The embodiments of the present invention have been described above. However, the above embodiments are merely specific examples, and do not limit the present invention. That is, the present invention mainly relates to a gaming machine characterized by comprising; a cabinet having a face portion on which a lottery ball can be rolled, and a plurality of lottery holes provided on the face portion; game result determination means for determining a game result under the condition where a lottery ball enters any one of a plurality of lottery holes of the cabinet; a withdrawing passage which is provided in the cabinet and through which lottery balls discharged from the a plurality of lottery holes can be passed; lottery ball throwing means for allowing the lottery balls discharged from the a plurality of lottery holes through the withdrawing passage onto the face portion of the cabinet: and tilt control means for tilting the cabinet, wherein the cabinet is tilted by the tilt control means and lottery balls located in the withdrawing passage are led out to the lottery ball throwing means. However, the specific constructions of the cabinet, the game result determination means, the lottery ball throwing means, the tilt control means, etc., may be suitably altered in design.  
      The effects described with reference to the embodiments of the present invention are merely preferable ones of effects acquired by the present invention, and the effects of the present invention are not limited to the effects described with reference to the embodiments of the present invention.  
      According to the present invention, the cabinet is tilted, and lottery balls located in the withdrawing passage are led out to the lottery ball throwing means. Therefore, the lottery balls can be withdrawn by -merely tilting the cabinet, and the gaming machine can be manufactured simply at low cost.