Patent Publication Number: US-2003231863-A1

Title: Trick play signal generation for a digital video recorder using retrieved intra-encoded pictures and generated inter-encoded pictures

Description:
[0001] The invention relates to an apparatus recording a digital video information signal and a corresponding trick play signal on a record carrier, said digital video information signal being meant for a reproduction from said record carrier at a nominal play reproduction speed, said trick play signal being meant for a reproduction from said record carrier at a trick play speed m times said nominal reproduction speed, m being an integer larger than 1, to a method of recording such trick play signal and to a record carrier.  
       [0002] An apparatus as defined in the opening paragraph is known from published international patent application WO 95/28061 (PHN 14832), which corresponds to U.S. Pat. No. 5,751,889.  
       [0003] Bit rate reduction of digital television signals has been an area of interest for over more than three decades. This has resulted in an ISO standard for the coded representation of video and associated audio data. The first MPEG publication dated April 1992 which resulted in the introduction of MPEG-1. This system was designed to reduce the bit rate down to 1.5 Mbits/s. To increase the video quality and still use low bit rates MPEG-2 has been developed. This technology has been selected to be used in Digital Video Broadcasting, (DVB). DVB has the potential to transmit studio quality video at an acceptable low bit rate. This enables the customer to receive studio quality at his own place. In order to enable the customer to store a DVB program with studio quality, a digital video recorder is required. Since two years Digital Video (DV) recorders and digital camcorders are available for the consumer market. Both systems make use of dedicated video bit rate reduction technology which is not compatible with the compression technology that is used in MPEG-2. In order to store a selected DVB program and maintaining the high quality, a transparent recorder is required. Although a standard has been defined to store MPEG on a DV recorder, up to now no equipment has been produced that support this standard. A popular consumer audio visual storage device is the VHS based video recorder. This system is capable of storing and retrieving analog audio visual programs. To enable storage of digital television programs a digital extension is currently developed to enable the consumer to store and retrieve DVB programs. The currently developed standard describes the record and playback aspect of this system. Not yet included in this standard is how to preform trick play. Trick play based on the track select system for D-VHS MPEG-2 STD mode format will be described in this report.  
       [0004] Since June 1996 a new standard has been released, D-VHS MPEG2 STD mode format. This digital version of the VHS recorder family is capable of recording DVB signals at up to 13.8 Mbits/s. The standard, as it is currently available, only describes the record- and play back process. Visual search better know as trick play has not yet been defined.  
       [0005] Proposals for realizing trick play in general, and more specifically for realizing trick play for D-VHS MPEG2 STD mode format will be the subject of the present invention.  
       [0006] In accordance with the invention, the apparatus for recording a digital video information signal on a record carrier, the apparatus comprising  
       [0007] input means for receiving the digital video information signal,  
       [0008] trick play signal generating means for generating a trick play signal from said digital video information signal, so as to enable a trick play reproduction at a speed m times the nominal reproduction speed, where m is an integer larger than 1,  
       [0009] merging means for merging said digital video information signal and said trick play signal into a composite information signal,  
       [0010] writing means for writing said composite information signal in a track on said record carrier, said trick play signal generating means being adapted to  
       [0011] (a) retrieve intra encoded pictures from said digital video information signal,  
       [0012] (b) generate inter encoded pictures,  
       [0013] (c) merge said intra encoded pictures and said inter encoded pictures, so as to obtain a trick play signal comprising subsequent groups of pictures, comprising an intra encoded picture, followed by a number of n of said generated inter encoded pictures, where n is an integer larger than 0, the generated inter encoded pictures being such that, upon reproduction at said trick play speed, an inter encoded picture following an intra encoded picture results, upon decoding, in a repeated presentation of a picture obtained from decoding said intra encoded picture.  
       [0014] The intra encoded pictures could be in the form of intraframe encoded pictures, or in the form of intra field encoded pictures. Further, inter encoded pictures could be in the form of interframe encoded pictures, or in the form of interfield encoded pictures. In the following description, it will be assumed that the intra encoded pictures are in the form of intra frame encoded pictures and that the inter encoded pictures are in the form of interframe encoded pictures.  
       [0015] The invention is based on the following recognition. The generation of the trick play information signal is based on the retrieval of intra frame encoded pictures, such as I pictures in accordance with the MPEG format, from the normal play information signal. Simply using intra frame encoded pictures (I-pictures) with an acceptable refresh rate in the trick play information signal is not possible, as the bandwidth available for the transmission of those intra frame encoded pictures in the trick play information signal is too small. In order to overcome this, so-called ‘empty’ interframe encoded pictures, such as ‘empty’ P-pictures, and/or ‘empty’ B pictures, are generated and the datastream of the trick play information signal is built up of GOPs, each GOP comprising an intra frame encoded picture (I picture) and one or more of those ‘empty interframe encoded pictures’ (eg. empty P-pictures). Such ‘empty’ interframe encoded pictures result, upon decoding in the repeated presentation of the intra frame encoded picture that preceded the one or more ‘empty’ interframe encoded pictures. As the ‘empty’ interframe encoded pictures require a relatively low bit content, it has now become possible to realize a trick play information signal that realizes upon reproduction and subsequent decoding in a trick play reproduction mode in a reproduced video signal with pictures having a sufficient frame rate. Further, such a GOP structure (as an example an IPP . . . GOP structure), a sufficient refresh rate can be obtained.  
       [0016] A further aspect of the invention is that GOPs are generated for the trick play information signal with a constant bitcost. This has the advantage that a trick play GOP can be re-used for higher trick play video speeds.  
       [0017] Another aspect of the invention lies in the generation of the intra frame encoded pictures for the trick play information signal from the information comprised in the normal play information signal. More specifically, an intra frame encoded picture comprises a DC coefficient and a number of AC coefficients. The DC coefficients of the subpictures of an intra frame encoded picture in the normal play information signal are retrieved therefrom and used in the trick play information signal as the DC coefficients of the corresponding subpictures of an intra frame encoded picture in said trick play information signal. Further, from a subpicture of the same intraframe encoded picture of the normal play information signal, a restricted number of AC coefficients from that picture is retrieved to form the AC coefficients for the corresponding subpicture of the intraframe encoded picture in the trick play information signal to be generated. This results in a reduction of the number of bits in the intra frame encoded picture generated, compared to the intraframe encoded picture of the normal play information signal. The number of AC coefficients selected for a subpicture of a specific intraframe encoded picture of the trick play signal depends on the difference between two DC coefficients, those DC coefficients being the DC coefficient of the said subpicture and the previous subpicture of the specific intraframe encoded picture in the trick play signal.  
       [0018] The signal processing aspects of low-end trick play will be described. Low-end trick play means a trick play signal processing algorithm that re-uses pre-encoded MPEG video material to create video trick play.  
       [0019] The video trick play signal processing in accordance with the invention results in a low hardware complexity. For the video trick play signal processing a wide variety of architectures can be applied. For all those architectures two main parameters can be used to control the final quality. The first parameter is the spatial resolution of the MPEG encoded picture. The second parameter is the temporal refresh rate at which the viewer perceives the decoded pictures. The low-end video trick play signal processing algorithm, will be based on MPEG pre-encoded video information, as it is available in case of a DVB broadcast. Beside a wide variety of trick play signal processing algorithms, there is also some variety in the system used to implement trick play. The trick play system used in this report is based on track select. 
     
    
    
     [0020] These and other aspects of the invention will be apparent from and elucidated further with reference to the embodiments described hereafter. In the figure description shows  
     [0021]FIG. 1 in FIG. 1 a  a top view of a rotary scanner with two heads A and B and in FIG. 1 b  the tracks on tape with different azimuth,  
     [0022]FIG. 2 depicts the scan paths of the heads during reproduction, where FIG. 2 a  shows the scan path during normal play and FIG. 2 b  shows the scan path for trick play with speed equal to four times normal play  
     [0023]FIG. 3 shows the contents of two consecutive sync blocks,  
     [0024]FIG. 4 shows the relation between PAT and PMT packet,  
     [0025]FIG. 5 shows the temporal sub-sampling of a PCM video sequence, where FIG. 5 a  shows the pictures that form the normal play video in PCM format, FIG. 5 b  shows trick play with a speed of +4 on the PCM pictures and FIG. 5 c  shows the pictures that form video trick play with a trick play speed of +4 times the normal play speed,  
     [0026]FIG. 6 shows the temporal sub-sampling of an MPEG encoded video sequence with a GOP length N=12 and M=4, where FIG. 6 a  shows the normal play video in MPEG format, FIG. 6 b  shows trick play with a speed of +4 on the MPEG pictures and FIG. 6 c  shows the video trick play with a trick play speed of +4 times the normal play speed,  
     [0027]FIG. 7 shows the temporal sub-sampling of a MPEG encoded video sequence with a GOP length N=12 and M=3, where FIG. 7 a  shows the normal play video in MPEG format. FIG. 7 b  shows the trick play on MPEG pictures and FIG. 7 c  shows the trick play video with speed is +4 times normal play speed,  
     [0028]FIG. 8 shows the scan pattern of DCT blocks within a slice,  
     [0029]FIG. 9 shows the filling degree of the transcoder I-frame buffer,  
     [0030]FIG. 10 shows the flowchart for the I-frame transcoding buffer regulation,  
     [0031]FIG. 11 indicates the relation between the pictures for the different trick play tape speeds,  
     [0032]FIG. 12 shows the extraction trick play information for higher video trick play speeds from the trick play signal for the +4 times trick play speed,  
     [0033]FIG. 13 shows the generation of the trick play information for a reverse trick play speed by swapping the GOP of the forward trick play speed,  
     [0034]FIG. 14 shows the GOP layout at transport stream level,  
     [0035]FIG. 15 shows a block diagram of the trick play signal processing,  
     [0036]FIG. 16 shows the decoding and presentation time stamps for 25 Hz frame rate on the system time axis,  
     [0037]FIG. 17 shows in FIG. 17 a  a transport stream without jitter on a PCR packet and in FIG. 17 b  a transport stream which has jitter on a PCR packet,  
     [0038]FIG. 18 shows the manipulation of distance of succeeding transport stream packets, and  
     [0039]FIG. 19 shows the recording apparatus in accordance with the invention. 
    
    
     [0040] In the following figure description, the invention will be described in the form of an example where the intra frame encoded pictures are in the form of I pictures as encoded in accordance with the MPEG encoding standard, and where the interframe encoded pictures are in the form of P pictures as encoded in accordance with the MPEG encoding standard.  
     [0041] The general principles of track select trick play will be first described. D-VHS, like its analog counter part, is a helical scan recorder. This means that the information is written on tape by means of a scanner which is positioned under a angle with respect to the longitudinal direction of the tape. The D-VHS scanner used for the MPEG-2 STD mode has two heads A and B with different azimuth. FIG. 1 a  indicates the position of the two heads A and B positioned on a rotary scanner and FIG. 1 b  shows the tracks with different azimuth on tape, obtained during recording, using the above head configuration.  
     [0042] During normal play reproduction, those two heads read information from tape in such a way, that head A read the tracks written with head A during recording. The same procedure is valid for head B. During trick play reproduction, the heads A and B have a different scan path with respect to the normal play situation. As a consequence, head A and head B crosses tracks that have been written with a different azimuth and tracks that have been written with the right azimuth when compared to the azimuth of the heads themselves. FIG. 2 depicts the above described phenomenon, where FIG. 2 a  shows the scan path during normal play and FIG. 2 b  shows the scan path for trick play with speed equal to four times normal play.  
     [0043] Track select trick play is based on the fact that head A and B crosses pre-determined tracks. When such a system is realized, then it is possible to write information on tape in such a way that this data becomes visible during trick play. Consequence of this system is that this data can only be used for one trick play tape speed. For this reason specific trick play areas are defined for different trick play speeds. A tape format which contains trick play areas that are defined to implement the trick play speeds +/−4, +/−12 and +/−24 times normal play speed is described in earlier filed patent applications of applicant, such as U.S. Ser. No. 09/13547 (PHN 16211), which corresponds to international patent application IB 98/00088, and international patent application IB 98/00131 (PHN 16614). With the above defined trick play speeds, it can be concluded that the values m, p and q, as defined in the claims, equal 4, 3 and 2, in the present example.  
     [0044] The burst length of the trick play areas determines the amount of data that can be stored within these areas. The tape format, described in the above mentioned patent applications, indicates that the amount of data, that is read during one revolution of the scanner, is equal for each trick play speed. The amount of data that will be retrieved, during one revolution of the scanner, from tape is 112 syncblocks, as described in IB 98/00131. Ten syncblocks will contain the outer parities of a second error correction layer, which leaves 102 syncblocks to carry payload. A syncblock is the smallest unit that is written to tape. It has a fixed length of 112 bytes. Two consecutive syncblocks will be used to store one transport stream packet, so 51 transport stream packets are stored per revolution. The 112 bytes are not only used to store payload, some of the bytes contains system information and other bytes contain inner parity bytes which are generated during record, and can be used by play back to correct erroneous syncblocks. A part of the system information is necessary to distinguish between normal play syncblocks, dummy syncblocks (stuffing) and trick play syncblocks whereby even a distinction is made for the different trick play speeds. For each syncblock, this information is written in the main header. The first syncblock contains beside the first part of a transport stream packet, also contains a timestamp value, the packet header. This is a four byte field where information is stored which is necessary for the play back side of the system in order to reconstruct the original timing of the successive transport stream packets. FIG. 3 shows the two consecutive syncblocks that carry one transport stream packet.  
     [0045] From the amount of payload syncblocks that are read per revolution, the channel bit rate can be calculated. D-VHS MPEG-2 STD mode supports two scanner revolutions. The first scanner revolution is 30 Hz, the second scanner revolution is 30*(1000/1001)=29,97 Hz. For both situations, the channel bit rate has been calculated and is available in table 1.  
               TABLE 1                          Channel bit rate for 30 Hz and 29.97 Hz drum frequency.                             Scanner revolution   Trick play channel bit rate (bits/s)                                         30 Hz   2301120           29.97 Hz   2298821.17                      
 
     [0046] The bit rates from table 1.0 are the maximum bit rates that can be used to generate a video trick play stream at transport stream level.  
     [0047] The MPEG compressed video trick play information will be embedded in a transport stream which must fit in the trick play bandwidth as calculated above. In order to generate video trick play based on the normal play video information, the pictures must be extracted from the normal play video stream. The description below will deal with the different processing steps required to generate trick play from a received DVB stream. The two main processing steps are:  
     [0048] Transport stream demultiplexing  
     [0049] Video elementary stream processing  
     [0050] The multiplex operation which converts the video elementary stream back to a transport stream will be discussed in chapter three. The reason for this is that the transport layer only consumes a part of the bit rate, and does not add anything to the video quality. In this chapter, the main focus will be put on how to obtain the best performance with respect to the spatial resolution and the temporal refresh rate.  
     [0051] Audio visual information that is broadcasted by DVB, makes use of a transport stream layer. This layer is configurated in such a way that packets, with a fixed length of 188 bytes, carry beside audio visual information also data like videotext and Program Specific Information (PSI) from the provider to the end-user. For the transmission three standards have been defined:  
     [0052] DVB-S  
     [0053] DVB-C  
     [0054] DVB-T  
     [0055] the extension S, C and T stands for Satellite, Cable and Terrestrial respectively. Each transmission layer is optimized conform its own channel. At the decoder side, the output of the channel decoder is a transport stream. Normally this transport stream carries N programs. After selecting one or more programs, which selection is necessary because the recording channel rate is lower than the transmission channel rate of the transport stream, a recording operation is possible. In order to generate video trick play based on the recorded program, special signal processing is required. The first step is to extract the video elementary stream out of the transport stream multiplex. This operation is done by the demultiplexer.  
     [0056] Video data that is transported in a transport stream, is multiplexed together with other information such as audio, videotext and PSI. At the receiver side, a program is demultiplexed in such a way that all the data of the same type such as video, audio etc are separated from the multiplexed stream. The way to demultiplex program information, is carried in the transport stream. Two tables, Program Association Table (PAT) and Program Map Table (PMT) carry information which enables a transport stream decoder to retrieve all the information for one program from the multiplexed transport stream. This process is described in detail in ISO/IEC 13818-1. After retrieving the video data from the multiplexed transport stream, elementary stream processing can be performed on the extracted video elementary stream. FIG. 4 shows the relation between the PAT and the PMT packet respectively. The PAT packet contains all the available programs in the multiplexed transport stream. Each program number has an associated program map PID. This program map PID refers to the PMT packet which contains all the PID values that build up one program. This PMT table indicates which packet contains the video information. This is done by means of the stream type identifier and the corresponding elementary PID value.  
     [0057] Low-end video trick play is based on re-use of pre-encoded video material. In case of DVB programs, this means pre-encoded MPEG video. Video trick play, can be treated as a normal play video signal, that is sub-sampled in the temporal direction. Practically this means that only some pictures in the temporal direction are of interest. The coarseness of the sub-sample process, the amount of pictures that are skipped, depends on the trick play speed. If a video sequence is available in the PCM domain then the following graphical representation can be made. FIG. 5 contains three sketches. FIG. 5 a  indicates the pictures of a normal play stream on the time axis. FIG. 5 b  shows the same time axis as in FIG. 5 a  whereby the pictures that form the video contents of a trick play video sequence, with a speed of four times normal play speed, are dark coloured, while the pictures that are skipped are transparent. Finally FIG. 5 c  contains those pictures from a normal play sequence that form a trick play sequence which corresponds to four times normal play speed.  
     [0058] The process depicted in FIG. 5 can also be performed on MPEG pre-encoded video. FIG. 6 indicates this process. FIG. 6 a  shows a MPEG encoded normal play video sequence with N=12 and M=4. Hereby is N the length of a GOP and M is the P-frame distance. FIG. 6 b  indicates the sub-sample process for a GOP structure with N=12 and M=4. The dark coloured pictures from FIG. 6 b  are selected to form the video trick play sequence. The transparent pictures are skipped. The filtered pictures form a video trick play sequence, see FIG. 6 c . This video sequence does not only contain the pictures that corresponds to the trick play speed, they even form a valid MPEG stream due to the fact that the motion estimation done at the encoder side makes use of the selected pictures. This enables the decoder to correctly reconstruct the encoded motion compensated pictures. This last point is important because this will normally not be the case.  
     [0059]FIG. 7 indicates the same process but the GOP has a different structure N=12 and M=3. When a video trick play stream is extracted from this GOP structure, whereby the filtered pictures corresponds to those that build up a video trick play sequence for four times normal play speed, the temporal MPEG reference is corrupted.  
     [0060] From the previous two examples it can be concluded that only the intra frame coded pictures can be re-used for trick play. The reason for this statement is two fold. First, these frames can be standalone decoded, no future or past picture information is necessary. Second, the pictures contain beside the interlace effect, no temporal information. The interlace effect does only occur, when the original scene is interlaced. If the original video scene is progressive, for eg. film material, then there is no interlace effect when I-frames are repeated.  
     [0061] The elementary stream video processing has as task, to generate a valid video MPEG elementary stream that can be multiplexed into a MPEG transport stream. The video elementary stream has two main parameters that must meet specific requirements. The first parameter is the overall bit rate that will be used for the trick play video elementary stream. The second parameter is the frame rate of the video elementary stream. This last parameter depends on the continent where the trick play stream is generated. A distinction can be made between continents that support 25 Hz frame rate and those that use 29,29 Hz or 30 Hz frame rate.  
     [0062] It has been stated before that for video trick play based on video extraction from a MPEG pre-encoded program, only the intra frame encoded pictures can be used. The bit cost of the intra frame encoded pictures depend, beside the size of the picture, strongly on the overall bit rate, that has been used to encode the normal play video elementary stream sequence. For the video elementary stream bit rate a simple expression can be used, that defines the relation between the video elementary stream bit rate and the bit cost per picture. In case of a fixed bit cost per picture the overall bit rate will be equal to equation 1. 
     Video bitrate−frame rate*frame bitcost  (1) 
     [0063] An MPEG encoded video sequence will normally not have a fixed bit cost per picture. Intra frame encoded pictures will have a bit cost that is larger than the bit cost that is used for motion compensated pictures, such as P- and B pictures. In general MPEG intra frame encoded picture requires a transmission time that is larger than one display frame period. For typical I-frame bit cost values see table 2, and table 3 for the required transmission times. For encoding parameters see table 4.  
               TABLE 2                          Typical I-frame bit cost value found in normal play video       sequences.                                 Average   Minimum           Normal play video   I-frame   I-frame bit   Maximum I-frame       sequence   bit cost. (Bits)   cost. (Bits)   bit cost. (Bits)                                     HARLEY   770.084   430.896   1.099.696         BARBWIRE   281.126   45.984   564.568       NEDERLAND-2   417.819   68.344   640.244       GIRLS   578.032   451.616   909.848                  
 
     [0064] These values depend heavily on:  
     [0065] The used MPEG encoder  
     [0066] The used GOP structure  
     [0067] The used picture size  
               TABLE 3                          Typical normal play I-frame transmission times.                                         Maximum       Normal play   Average I-frame   Minimum I-frame   I-frame       video   Transmission   Transmission   Transmission       sequence   time (ms)   time (ms)   time (ms)               HARLEY   81.9   45.8   116.9       BARBWIRE   82.6   13.5   166.0       NEDERLAND-2   83.5   13.6   128.0       GIRLS   72.2   56.4   113.7                  
 
     [0068]               TABLE 4                          Encoding parameters for the video sequences: Harley, Barbwire,       Nederland-2 and Girls.                         Normal play video sequence           encoding parameters                                             Amount   Amount           GOP parameters   Bit rate   of pels   of lines                                     Video sequence:   M   N   Mbits/s   per line   per frame               HARLEY   3   12   9.4   720   576       BARBWIRE   3   12   3.4   528   576       NEDERLAND-2   1   12   5.0   544   576       GIRLS   3   12   8.0   720   576                    
     [0069] With aid of the values from table 2, some rough calculations can be preformed on the average bit rates per I-frame for a GOP structure N=1. Table 5 contains the transmission bit rates for the I-frames from table 2. From the values depicted in table 5, it should become clear, that generating a video trick play sequence with a GOP containing only the selected I-frame, and maintaining a frame rate of 25 Hz, requires a high trick play channel bit rate. Due to the fact, that intra frame encoded pictures are selected from the normal play video sequence, the peek bit rate will requires huge channel bit rates values, except for the BARBWIRE video sequence, and in some cases the required bandwidth is even higher than the maximum bit rate allowed in some MPEG applications. For this reason video trick play based on I-frame extraction will not be possible without extra signal processing. There are some methods that can be used to reduce the bandwidth problem and still obey the frame rate constrain.  
     [0070] A method that is relatively cheap to implement, is to insert so called empty P-frames. Empty P-frame are pictures that force the decoder to display an exact copy of the previous decoded picture. Because no extra information is required by the decoder, the P-frame must only transmit the minimum MPEG requirements, which means that only the first and the last macro block of a slice needs to be transmitted. As a result the empty P-frame bit cost is very small. This signal processing step lowers the perceived refresh rate, but creates transmission time for the relative large I-frames. Disadvantage of this method is, that the picture refresh rate will be reduced, whereby the picture refresh rate can be reduced up to one picture per second, but with a spatial resolution equal to that of the original I-frame. A better method is to reduce the resolution of each intra frame encoded picture. This method will increase the picture refresh rate, but at the same time reduce the spatial picture quality. Beside the lower spatial resolution extra hardware complexity is added to the video trick play signal processing system.  
               TABLE 5                          Video elementary stream trick play bit rates, for N = 1 GOP       length, based on I-frame selection from a normal play video sequence                                 Average video   Minimum video   Maximum video           bit rate per   bit rate per   bit rate per           frame for 25   frame for 25   frame for 25       Normal play   Hz frame rate.   Hz frame rate.   Hz frame rate.       video sequence   (Bits/s)   (Bits/s)   (Bits/s)               HARLEY   19.252.100   10.772.400   27.492.400       BARBWIRE    7.028.150    1.149.600   14.114.200       NEDERLAND-2   10.445.475    1.708.600   16.006.100       GIRLS   14.450.800   11.290.400   22.746.200                  
 
     [0071] For trick play based on normal play I-frame selection, some merits can be defined with respect to hardware implementation. First, some merit parameters of I-frame selection from a normal play video sequence for one speed trick play generation will be given. Those are:  
     [0072] I-frame can be selected by parsing the video elementary stream on byte basis  
     [0073] The parser required to extract the I-frame pictures from the normal play stream has low complexity, due to the fact that the stream at picture level is byte based.  
     [0074] High spatial quality, equal to the original I-frame resolution.  
     [0075] Because the selected I-frames are not transcoded, the original spatial resolution is maintained.  
     [0076] Next, some demerit parameters of normal play I-frame selection for one speed trick play generation will be given.  
     [0077] Low picture refresh rate  
     [0078] Due to large I-frame bit costs and a low bit rate trick play channel, the transmission of one compressed intra frame encoded picture requires more than one frame display period. Due to this, the picture refresh rate is lower than the frame rate.  
     [0079] Large picture buffer size required for storage of MPEG compressed I-frame. At least one for each speed.  
     [0080] Due to the fact, that it requires several display frame periods to transmit the extracted I-frame, a buffer is required to store the extracted I-frame.  
     [0081] Perceived trick play speed depends on GOP length.  
     [0082] The amount of I-frames that can be selected, depends on the GOP length N of the normal play video stream. If the I-frame refresh time is larger than the trick play I-frame transmission time, than the trick play picture refresh is determined by the normal play GOP length N. In worse case situation N is equal to 1023.  
     [0083] Next, the bitrate reduction by means of lowering the I-frame resolution will be described. Video trick play, based on I-frame selection from an MPEG encoded video elementary stream, will have a bit rate that is larger than the bit rate of the original video elementary stream, when the I-frames are used to form a new MPEG video sequence, whereby the GOP length N, is equal to one, which means I-frame one. The bit rate of such signals varies per picture, and can even be higher than the maximum allowed bit rate as defined within some MPEG applications. In the above description, a solution was provided based on insertion of so called empty P-frames to the video trick play stream in order to lower the required channel bit rate. Such a processing works quite well but can considerably lower the picture refresh rate, especially when the normal play video stream has a bit rate that is higher than 6 Mbits/s and has full resolution, this means maximum horizontal- and vertical size.  
     [0084] For the generation of video trick play, five parameters are important:  
     [0085] Frame rate  
     [0086] Picture bit cost  
     [0087] Picture refresh rate  
     [0088] Spatial resolution  
     [0089] The first parameter is a constraint that must be obeyed, and is defined by the continent where the recording is performed. The second parameter can be calculated by removing the transport stream overhead from the trick play channel bit rate. Only the third parameter can be modified, which will have a direct influence on the last two parameters. The picture refresh rate and the spatial resolution can be treated objectively as well as subjectively. Due to the I-frame transcoding, a large part of the picture content is removed. It is for this reason that an objective judgement will not be appropriate. A far better method is judgement according to subjective criteria.  
     [0090] The only way to increment the picture refresh rate is by lowering the I-frame bit cost, this will reduce the required transmission time of an intra frame coded picture. Problem by the I-frame bit cost reduction is the fact that an I-frame can not be endlessly reduced. In fact, the smallest bit cost is based on the bit cost required to create a spatial resolution whereby only the DC value of each DCT block is transmitted. Practically this means that the final bit cost is determined by the sum of all the elementary stream system overhead plus the bits required to represent the DC value for each DCT block. The elementary stream overhead information depends strongly on the picture size. Table 6, contains intra frame transcoded pictures with only DC resolution. With aid of these values, the minimum available I-frame bit cost that must be available can be calculated. This calculation makes use of the values, which are depicted in table 1 and table 6. The video quality obtained with DC only, forms the lowest possible quality. Poor is the subjective indication that corresponds to this video quality. The trick play channel bit rate from table 1 is used to transmit a video transport stream. Because video trick play transport streams contain, beside PSI information, only video information, the transport stream overhead can be reduced to 5% of the total trick play channel bit rate. Table 7 contains the available elementary stream video bit rate.  
               TABLE 6                          Intra frame transcoded pictures containing DC resolution.                                 Average video   Minimum           Normal play   bit cost   video bit   Maximum video bit       video sequence   (Bits)   cost (Bits)   cost (Bits)                                     HARLEY   108326   83600   122488       BARBWIRE   77329   53944   97200       NEDERLAND-2   55012   48032   60176       GIRLS   78915   75336   81840                  
 
     [0091]               TABLE 7                          Elementary video bit rate for 30 Hz and 29.97 Hz drum       frequency.                             Scanner revolution   Trick play video bit rate (bits/s)                                         30 Hz   2186064           29.97 Hz   2183880.11                        
     [0092] The video elementary stream bit rates that are available in table 7, should be used to transmit 25 Hz, 29,97 Hz or 30 Hz video. Table 8 contains the bit cost for each frame rate, in case of a fix bit cost per picture,  
               TABLE 8                          I-frame bit cost, for 25 Hz, 29.97 Hz and 30 Hz frame rate.                             Frame rate   Picture bit cost (bits)                       30 Hz   72868           29.97 Hz   72868           25 Hz   87442                      
 
     [0093] The bit cost per picture, depicted in table 8, is not sufficient to transcode selected MPEG-2 encoded I-frames in order to re-use them for trick play. This is caused by the fact that the required picture bit cost values are less than the maximum values in table 6. The only way to make a low-end trick play system work, is by reducing the picture refresh rate.  
     [0094] Subjectively judged simulations with respect to the minimum required picture refresh rate, have shown that a picture should maximally be three times repeated. For a 25 Hz frame rate environment this means that the actual picture refresh rate is 8.3 Hz. For the 30 Hz and 29.97 Hz frame rate situations, this results in a 10 Hz picture refresh rate.  
     [0095] By reducing the picture refresh rate, the minimum required temporal refresh rate is obeyed. Because of the picture refresh reduction of a factor three, the I-frame bit cost is almost tripled in size. Only a small part of the I-frame bit cost must be spend on the empty P-frame. For 30 Hz and 29,97 Hz frame rate systems the maximum empty P-frame size is 2800 bits, whereby the 25 Hz frame rate system, the maximum empty P-frame bit cost is 3328 bits.  
               TABLE 9                          I-frame bit cost, for 25 Hz, 29.97 Hz and 30 Hz frame rate, with       a picture refresh reduction of a factor 3.                             Frame rate   I-frame bit cost (bits)                       30 Hz   218604 − 5600 = 213004           29.97 Hz   218604 − 5600 = 213004           25 Hz   262326 − 6656 = 255670                      
 
     [0096] The calculation to determine the minimum bit cost size for a transcoded I-frame with DC resolution is strongly based on the statistic behaviour of natural video. Beside the video elementary stream overhead it is strongly determined by the bit cost required to represent the DC value of the DCT matrix.  
     [0097] The video sequences used for the simulations covers a broad range of possible bit rates. Not only the bit rate is an important parameter, also the picture format, horizontal- and vertical size, of the used video sequences is important. For this reason, the video sequences have chosen is such a way, that different picture sizes form part of the normal play video analysis.  
     [0098] In order to transcode an I-frame, two possible transcoding operations could be applied.  
     [0099] Full MPEG decoding up to DCT level, full re-encode at the desired lower bit rate  
     [0100] Selection of runlength_level encoded DCT coefficients  
     [0101] The first method requires high hardware complexity, but will result in an acceptable up to good picture quality. The second method requires modest hardware complexity, and will result in a poor up to good picture quality. Only the second method, is acceptable in case of low-end video trick play.  
     [0102] Next, the bit cost reduction by means of runlength-level encoded DCT AC coefficient selection will be described.  
     [0103] As indicated above, a low-end way of reducing the I-frame bit cost, is by means of runlength level encoded AC coefficient selection. MPEG makes use of a DCT transformation to remove spatial correlation before it is visually weighted quantised, to disregard the less important information in a picture. After quantisation the DCT coefficients are scanned, either zigzag or by means of an alternative scan method, and runlength-level encoded. In order to reach the runlength-level encoded DCT coefficients, the video elementary stream must be parsed, starting at the picture header all the way down to the block layer. A part of this parsing process can be done on byte basis, after the slice header this process must be performed by means of variable length decoding see ISO/IEC 13818-2.  
     [0104] The DCT transformation has the advantage that the important energy that build up the 8-pels by 8-lines data block is depicted in the upper left corner of the DCT matrix. This means that for eg. with aid of the first 20 AC coefficients, the maximum amount of AC coefficient per DCT matrix is 63, the most relevant part of the 8-pels by 8-lines data block can be reconstructed. A subjective spatial good quality of the picture can be maintained by transmitting these 20 AC coefficients. When a large number of AC coefficients are removed than the spatial subjective quality can no longer be maintained and visible artefacts are introduced. This will be the case when for each runlength-level encoded DCT block, only the first 2 or 3 AC coefficients are selected and transmitted. The amount of AC coefficients available in an I-frame DCT Block, depend strongly on the bit rate at which the original video sequence is encoded, as well as on the contents of the encoded 8-pels by 8-lines data block.  
     [0105] By means of experiments the consequence of selecting a certain number of lower AC coefficients have been studied. Target of this experiment has been, that the resulting video elementary stream bit rate must fit into the D-VHS trick play channel. The picture refresh rate has been put at 8.3 Hz and the frame rate is equal to 25 Hz. Tables 10, 11, 12 and 13 contains the results of this study.  
               TABLE 10                          AC selection versus I-frame bit cost and average bit rate,       seq. HARLEY.                         Normal play video sequence: HARLEY                                 No. of AC coefficients   Average           average bit rate       per component type   bit   min   max   GOP = IPP                                         Y   U   V   cost   bit cost   bit cost   Mibits/s               2   2   2   202015   120392   243144   1.751592       3   2   2   219484   130216   267824   1.897179       4   2   2   245087   138264   305064   2.111010       5   2   2   271733   152944   341760   2.333940                  
 
     [0106]               TABLE 11                          AC selection versus I-frame bit cost and average bit rate,       seq. BARBWIRE                         Normal play video sequence: BARBWIRE                                 No. of AC coefficients   Average           average bit rate       per component type   bit   min   max   GOP = IPP                                         Y   U   V   cost   bit cost   bit cost   Mibits/s               15   10   10   200232   63448   496664   1.735113       18   12   12   208029   65032   550376   1.796715       20   15   15   214816   67424   579280   1.858316                    
     [0107]               TABLE 12                          AC selection versus I-frame bit cost and average bit rate,       seq. NEDERLAND-2                         Normal play video sequence: NEDERLAND-2                                 No. of AC coefficients   Average           average bit rate       per component type   bit   min   max   GOP = IPP                                         Y   U   V   cost   bit cost   bit cost   Mbits/s               10   10   10   237826   131856   237826   2.058140       12   10   10   253752   140688   318552   2.186047       15   10   10   339672   150784   270292   2.325582                    
     [0108]               TABLE 13                          AC selection versus I-frame bit cost and average bit rate, seq. GIRLS                         Normal play video sequence: GIRLS                                 No. of AC coefficients   Average           average bit rate       per component type   bit   min   max   GOP = IPP                                         Y   U   V   cost   bit cost   bit cost   Mbits/s                                                 5   2   2   251761   226728   291288   2.200000       8   5   5   301307   264992   363648   2.600000       10   8   8   334409   294664   412272   3.000000                    
     [0109] The video trick play sequence that is generated from those normal play streams with N=12 corresponds to a trick play speed, that is equal to four times normal play speed. Due to the fact, that a temporal picture refresh reduction of a factor three is required in order to transmit the transcoded I-frame, all the normal play video GOP structure whereby N=12, will lead to the same trick play video sequence. For all the normal play video sequences which have a GOP length of N smaller or equal to twelve, the generated trick play sequence has an exact relation with respect to the normal play video sequence. This exact relation will not be maintained when the normal play video sequences have a GOP length greater than twelve.  
     [0110] The video trick play quality depends strongly on the normal play video bit rate, as well as on the picture size. For the I-frame transcoding, the human visual system has been taken into account. For this reason the colour difference signals have been transcoded with less runlength-level encoded AC coefficients than the luminance signal.  
     [0111] For those normal play video sequences which have a lower horizontal size, such as BARBWIRE and NEDERLAND-2, and also have an acceptable bit rate, the achieved subjective video quality is ranked acceptable up to good. For the normal play video sequences HARLEY and GIRLS, the obtained video trick play quality is ranked poor up to acceptable. The reason for this subjective lower video quality is two fold. First, the normal play bit rate is high, second the horizontal picture size has the maximum values allowed for some MPEG applications.  
     [0112] The subjective quality is strongly influenced by the amount of visible artefacts. Two main types of artefacts can be distinguished. First, artefacts due to removing information that form fine details. Second, artefacts due to removing information that built up discontinuities, such as edges, within the spatial area. This last artefact, has a strong influence on the subjective judgement of the video trick play sequence.  
     [0113] From the I-frame transcoding results, the following conclusions can be made.  
     [0114] For normal play MPEG encoded video sequences with bit rates higher than 6 Mbit/s, especially for those sequences which have 720 pels per line and 576 lines per frame, strong artefacts are introduced because only a few runlength-level encoded AC coefficient can be selected, in order to stay within the available bit cost.  
     [0115] For normal play MPEG encoded video sequences with bit rates less than 6 Mbits/s, more runlength level encoded AC coefficients can be selected which reduces considerably the amount of clearly visible artefacts.  
     [0116] To reduce the amount of clearly visible artefacts for those situations where discontinuities occur in the spatial area, a smart allocation of runlength level encoded AC coefficients per DCT block is required. DCT blocks that contain less important information require a low number of AC coefficients. Those DCT blocks that contain information that is required to reconstruct discontinuities, require a higher number of AC coefficients. This requires knowledge of the picture content of the 8-pels by 8-lines data block in order to distinguish DCT blocks which contains discontinuities, and those DCT blocks that contain less important information, such as flat areas with no details.  
     [0117] Next, the differential-dc controlled selection of runlength-level encoded DCT AC coefficients will be described.  
     [0118] A uniform assignment of runlength-level encoded AC coefficients for each intra frame encoded DCT block leads to a subjective spatial video quality that lies in the range between poor up to acceptable when the bit rate of the MPEG-2 encoded video sequence is higher than 6 Mbits/s. The following description will deal with a bitcost reduction method that can be used to enhance the subjective spatial picture quality for video trick play based on I-frame extraction from an MPEG-2 pre-encoded video sequence.  
     [0119] Natural video has temporal as well as spatial correlation. MPEG video compression makes use of this correlation to reduce the video bit rate while maintaining a subjective good picture quality. For intra frame encoded pictures, the DCT coefficients within a given block are almost completely de-correlated. However there is still some correlation between the coefficients in a given block and the coefficients of neighbouring blocks. This is especially true for the block averages represented by the DC coefficients. For this reason, the DC coefficient is coded separately from the AC by a predictive DPCM technique. As shown in equation 2, the DC value of the neighbouring block just coded (from the same component), P, is the prediction for the DC value in the current block. The difference, ΔDC, is usually close to zero. 
     Δ DC=DC−P   (2) 
     [0120] The prediction is determined by the coding order of the blocks in the macro block. FIG. 8 provides a sketch of the coding and prediction sequence. The coding of ΔDC is done by coding a size category and additional bits that specify the precise magnitude and sign. The size category determines the number of additional bits required to fully specify the DC difference.  
     [0121] For those situations where there are significant changes in the 8-pels by 8-lines data blocks, such as for e.g. at edges, there will be a difference between the two succeeding DCT DC values, which is not close to zero. The maximum value depends on the amount of bits used to encode the DC value. The amount of bits are indicated in the picture coding extension. For some MPEG applications, the maximum amount of bits used to represent the DC magnitude, also known as differential DC, is 10 bits, for luminance as well as for chrominance DC see ISO/IEC 13818-2 table 8.5, the maximum amount of bits that can be allocated for the DC size value is 9 bits for luminance and 10 bits for chrominance.  
     [0122] With aid of this 10 bits differential DC value, a table can be defined with the range of the magnitude DC see table 19. The differential DC value can be used to control the AC coefficient assignment process.  
     [0123] The statistical behaviour of the differential DC value has been studied. For this purpose four classes have been defined to determine the statistical character of the differential DC value. Table 14 contains the defined classes.  
               TABLE 14                          Class definition for statistic analysis of the differential DC value                             Class one   Class two   Class three   Class four               differential   0 &lt; differential DC   5 &lt;= differential DC   differential DC       DC value is   value &lt; 5   value &lt; 15   value &gt;= 15       equal to 0                  
 
     [0124] In order to perform a statistical analysis on a collection of obtained measurement results, classes are defined. The class width is normally equal for all the classes. For the analysis of the differential DC, a different approach has been made. It has been stated before that for normal video sequences there is spatial as well as temporal correlation. For this analysis only the spatial correlation is important. Due to this correlation, the differential DC will be small, and perhaps even zero. For this reason, the class definition has been made according to table 14. Although the range of the differential DC values belongs to the collection of integers, the statistic analysis is based at non negative integers, including the value zero. This is valid because the range is symmetric, see table 19 and ISO/IEC 13818-2, par. 7.2.1. For four MPEG-2 encoded video sequences, a statistical analysis of differential DC value has been performed. For this analysis a distinction has been made between the three video components Y,U and V. The results of those measurements are available in table 15, 16, 17 and 18.  
               TABLE 15                          Division of differential DC value according to the chosen class definition       for video sequence HARLEY                         Luminance component Y   Chrominance component U   Chrominance component V                                                             Class   Class   Class   Class   Class   Class   Class   Class   Class   Class   Class   Class       1   2   3   4   1   2   3   4   1   2   3   4       (%)   (%)   (%)   (%)   (%)   (%)   (%)   (%)   (%)   (%)   (%)   (%)               10   25   12   19   4   7   4   2   4   7   3   2                  
 
     [0125]               TABLE 16                          Division of differential DC value according to the chosen class definition       for video sequence GIRLS                         Luminance component Y   Chrominance component U   Chrominance component V                                                             Class   Class   Class   Class   Class   Class   Class   Class   Class   Class   Class   Class       1   2   3   4   1   2   3   4   1   2   3   4       (%)   (%)   (%)   (%)   (%)   (%)   (%)   (%)   (%)   (%)   (%)   (%)               11   32   16   8   4   9   3   1   5   9   2   0                    
     [0126]               TABLE 17                          Division of differential DC value according to the chosen class definition       for video sequence NEDERLAND-2                         Luminance component Y   Chrominance component U   Chrominance component V                                                             Class   Class   Class   Class   Class   Class   Class   Class   Class   Class   Class   Class       1   2   3   4   1   2   3   4   1   2   3   4       (%)   (%)   (%)   (%)   (%)   (%)   (%)   (%)   (%)   (%)   (%)   (%)               10   28   14   14   4   10   2   1   5   10   1   1                    
     [0127]               TABLE 18                          Division of differential DC value according to the chosen class definition       for video sequence BARBWIRE                         Luminance component Y   Chrominance component U   Chrominance component V                                                             Class   Class   Class   Class   Class   Class   Class   Class   Class   Class   Class   Class       1   2   3   4   1   2   3   4   1   2   3   4       (%)   (%)   (%)   (%)   (%)   (%)   (%)   (%)   (%)   (%)   (%)   (%)               15   28   11   13   4   8   3   2   4   9   2   1                    
     [0128] An algorithm can be developed that defines how the runlength-level encoded AC coefficients can be assigned per DCT block, taking into account the differential DC value and its statistical occurrence. Beside the assignment algorithm, a buffer regulation algorithm is required in order to prevent a I-frame picture buffer overflow during the transcoding process.  
               TABLE 19                          Variable length codes for differential DC value.                             Range of differential DC   Size                                         −2047 to −1024   11           −1023 to −512   10           −511 to −256   9           −255 to −128   8           −127 to −64   7           −63 to −32   6           −31 to −16   5           −15 to −8   4           −7 to −4   3           −3 to −2   2           −1   1           0   0           1   1           2 to 3   2           4 to 7   3           8 to 15   4           6 to 31   5           32 to 63   6           64 to 127   7           128 to 255   8           256 to 511   9           512 to 1023   10           1024 to 2048   11                      
 
     [0129] Next, the assignment of AC coefficients will be further described. The spatial resolution of the transcoded I-frame is determined by the number of runlength level encoded AC coefficients per DCT block. The bit cost that can be used to transcode the intra frame encoded pictures is depicted in table 9. The optimum spatial resolution can be obtained when this bit cost is completely used by the transcoding process. This will lead to a fixed bit cost per I-frame, because the maximum bit cost is limited in size. A fixed bit cost I-frame together with the empty P-frames, which also have a fixed bit cost per picture, results in a fixed bit cost per GOP. When the I-frame transcoding process is not optimally performed, than stuffing can be performed, in order to reach the maximum I-frame bit cost.  
     [0130] The main task of the transcoding algorithm will be two fold. First, generate a spatial resolution that is more ore less constant over the whole screen. Second, the whole picture must be transcoded in such a way, that its final bit cost is lower or equal to the maximum value depicted in table 9. To obtain a spatial resolution that is equal over the whole screen, the transcoding algorithm must take care that the bit cost per slice is constant. At the start of the transcoding process a calculation can be done to define a target slice bit cost. For this calculation it is necessary that the elementary stream overhead is known. This overhead can vary in size due to the fact that at the encoder side extra information is embedded in the video elementary stream. A decoder on the other hand does not need all this information. In order to perform the decoder process correctly, an elementary stream video decoder only requires the following headers and its corresponding extensions.  
     [0131] Sequence header  
     [0132] Sequence extension  
     [0133] GOP header  
     [0134] Picture header  
     [0135] Picture coding extension  
     [0136] Quant matrix extension  
     [0137] Although there are more headers and extensions defined in the ISO/IEC 13818-2 standard, these headers and extensions form the minimum required information necessary to decode the MPEG encoded video which is the highest profile and level that will be recorded by D-VHS MPEG-2 STD mode format.  
     [0138] During the transcoding process, the received overhead that is minimally required will be subtracted from the maximum available bit cost. After subtraction, the final bit cost remains that can be used for the transcoding process.  
     [0139] The assignment of the number of runlength-level encoded AC coefficients depends on the number of AC coefficients that corresponds to the differential DC value. Because a one time initialization of the amount of AC coefficients that will be assigned to a DCT block does not guarantee that the bit cost of the transcoded I-frame is equal or lower than the maximum bit cost of table 9, a buffer regulation is required. For the transcoding process two parameters are used for the buffer regulation.  
     [0140] Running slice bit cost  
     [0141] Running frame bit cost  
     [0142] The running slice bit cost, keeps track of the amount of bits used for the current transcoded I-frame slice. The running frame bit cost, keeps track of the total amount of bits spend on the up to then transcoded slices. A graphical representation can be made of the buffer filling of the I-frame transcoding process, see FIG. 9.  
     [0143] The assignment of the AC coefficients per DCT block is a function of the differential DC value and depends on  
     [0144] The normal play bit rate  
     [0145] The normal play picture size  
     [0146] The running slice bit cost counter  
     [0147] The running frame bit cost counter  
     [0148] The frame bit cost difference  
     [0149] The first two parameters, are responsible for the initialization of the I-frame transcoder. With aid of these parameters the number of AC coefficients that will be assigned per class to a DCT block are defined. For a possible assignment see tables 10, 11, 12 and 13.  
     [0150] A one time initialization will not be sufficient. The assigned number bits per slice, is not known before hand. This means that afterwards, a check has to be performed to see if the assumptions, as they were done during initialization, were correct. FIG. 10 indicates a overall flowchart of a possible transcoding buffer regulation process.  
     [0151] The flowchart contains functions and its corresponding arguments between brackets. The corresponding software model contains a precise description the buffer regulation. The main parameters that are controlled by the buffer regulation are the borders of the classes as they where defined for the statistical analysis and the number of AC coefficients that will be assigned per DCT block. This action is taken at the bottom of the flowchart by the ‘modify_l_h_boarder( . . . )’ and ‘modify_no_ac_coef( . . . )’ blocks, respectively.  
     [0152] A further way of data compressing the information in a trick play signal, is by way of macroblock truncation. Macroblock truncation means that one or more macroblocks in each slice of a picture, more specifically, counted from the right hand side of the picture, are deleted. A received DVB program has an unknown bitrate as well as an unknown picture size. For all possible signal situations, the transcoding process should work properly. Macroblock truncation is a possible step that can be applied in critical situations, as data reduction method, as well as that it can be used to allows for a better subjective picture quality.  
     [0153] The main task of the transcoding process is to generate a valid MPEG video elementary stream. In a specific application, the maximum number of bits per macroblock is 4608 bits. If such a stream enters the transcoding system, the chance that a transcoded picture fits into the target bitcost, is small. For this situation, macroblock truncation offers the possibility to strongly reduce the bitcost of the incoming intraframe encoded pictures. Because a picture of one macroblock per slice is a valid picture, the transcoder can give the guarantee that under all circumstances a valid video stream can be generated.  
     [0154] Macroblock truncation can also be used to enhance the subjective video quality. This is done by deleting the last 5 or ten macroblocks or even more of all slices. The bitcost that would be used to transcode the deleted right hand portion of the picture, can now be spent on the remaining portion of the picture. Due to the fact that the decoder performs an upsampling in horizontal direction, the viewer will still have a full screen video. Because upsampling in horizontal direction is performed by the decoder, the shape of the objects in the spatial area are stretched horizontally. This can become annoying if too may macroblocks are deleted.  
     [0155] Next, the generation of six trick play video signals will be described.  
     [0156] The example of the track select trick play system described above supports six different trick play speeds, +/4, +/−12 and +/−24. All those trick play speed have their own trick play areas on tape, which form a virtual channel that during record will be filled with a video trick play transport stream. In order to prevent the implementation of six different I-frame transcoders, re-usability of trick play video will be performed. Re-usability is enabled by the fact that a fixed bit cost per GOP is used. The supported trick play speeds have a common dividend. The video trick play which corresponds to speed +/−12 and +/−24 can both be deducted from speed +/−4. FIG. 11 indicates the relation between the pictures for the different trick play tape speeds.  
     [0157] When video trick play information is extracted, from the +/−4 times video trick play speed, in order to generate video trick play for higher tape speed such as +/−12 and +/−24 respectively, care must be taken to prevent a video elementary stream buffer overflow. This bit buffer must never overflow. This is the responsibility of the MPEG encoder. The video trick play transcoder has the function of a MPEG encoder and for this reason carries the responsibility not to cause a video bit buffer overflow. Although this point is highly important is does not require any special attention. The only stream that is really generated by the video transcoder is the video trick play stream that corresponds to four times normal play speed. This video elementary stream is conform the MPEG constrains. Due to the fact that a fixed bit cost per GOP is used, the video trick play streams extracted from this video stream fulfil automatically the MPEG constrains and a buffer overflow is prevented. FIG. 12 shows the extraction of higher video trick play speeds from the four times video trick play speed in the compressed domain. As shown in FIG. 12, the trick play information signal for the higher video trick play speed can be obtained by sub-sampling the trick play information for the lowest video trick play speed.  
     [0158] Next, the generation of a trick play information signal for reverse video trick play will be described. The obtained forward video trick play streams can be used to generate reverse video trick play as well. In order to generate reverse video trick play the GOP based video needs to be swapped. FIG. 13 indicates this process.  
     [0159] Next, a practical implementation of low-end video trick play will be given. In the description given above, the video elementary stream processing has been explained in order to obtain the best spatial resolution and temporal picture refresh rate. The description that follows will provide a practical implementation based on the results from the description given above.  
     [0160] The trick play channel bandwidth that is available for video trick play at transport stream level is depicted in table 1. In the earlier description, an assumption has been made that the transport stream overhead is 5% of the total bit rate. In the following description, the exact transport stream overhead will be calculated. For the calculation of the transport stream overhead a distinction can be made between the supported frame rates. For D-VHS MPEG-2 STD mode format three different frame rates, 30 Hz, 29.97 Hz and 25 Hz are supported. Due to the fact that two scanner revolutions, 30 Hz and 29.97 Hz are supported, the supported frame rates can be depicted at the supported scanner rate. Table 20 indicates the supported record modes.  
               TABLE 20                          Supported record and play back scanner rate modes                             Frame rate   Record and play back scanner rate                       25 Hz   30 Hz           30 Hz   30 Hz           29.97 Hz   29.97 Hz                      
 
     [0161] Table 20 indicates that there is a perfect fit for the 30 Hz frame rate situation and the 29.97 Hz frame rate situation. Each revolution of the scanner is equal to one display period. The GOP length N used for the video trick play elementary stream is equal to three. This means that for the 30 Hz frame rate as well as for the 29.97 Hz frame rate the signal is periodic with 3 frame periods, or in other words three revolutions of the drum. As a consequence of this periodicity and the fact that 51 transport stream packets are recorded per revolution, the video trick play GOP as defined above can be depicted at 153 transport stream packets. Because of this situation an exact I-frame bit cost can be calculated. To calculate the I-frame bit cost all the required packets to transmit one GOP are depicted in FIG. 14. Table 21 indicates the occurrence of each packet type. The smallest period interval to record a 25 Hz frame rate corresponds to 18 revolutions. Within this period 15 frames are stored, which is equal to 5 GOP&#39;s.  
     [0162] With aid of the GOP layout at transport stream level depicted in FIG. 14, the total amount of transport stream overhead can be calculated. In table 21 the amount of transport stream overhead is depicted for the three frame rate situations. The characters a,b,c,d,e,f,g,h,i,j and k in table 21 correspond to the characters used in FIG. 14.  
               TABLE 21                          Transport stream overhead for three different recording modes.                         Amount of           revolutions = 18                                     Scanner               Amount of revolutions = 3   rate =                                                 TS   Scanner rate/   TS   30 Hz               Scanner rate/   Over-   Frame rate   Over-   Frame   TS       Packet   Frame rate   head   30*1000/100   head   rate =   Overhead       type   30 Hz   (byte)   1 Hz   (byte)   25 Hz   (byte)                                                 a   1   188   1   188   5   940       b   1   188   1   188   5   940       c   1   27   1   27   5   135       d   72   288   72   288   430   1720       e   1   12   1   12   5   60       f   71   284   71   284   435   1740       g   1   27   1   27   5   135       h   2   8   2   8   10   40       i   1   27   1   27   5   135       j   2   8   2   8   10   40       k   0   —   0   —   3   564                  
 
     [0163] Table 21 indicates the division of the used transport stream packet types at the smallest periodic time interval. For the situations where the frame rate is equal to the scanner rate a perfect fit of transportstream packets can be reached with respect to the periodicity. The situation whereby the frame rate does not fit exactly on the scanner rate, stuffing is performed to obtain periodicity. The reason for this lies in the fact that the GOP structure that builds the video elementary stream will be fit at a fixed amount of transport stream packets. The packets a,b,c,d,e,f,g,h,i and j from FIG. 14, form the basic GOP structure at transport stream level. Packet k is only available after every fifth basic GOP structure. With aid of the basic GOP structure at transport stream level the available video elementary stream bandwidth can be calculated. In order to calculate the video elementary stream bandwidth, the transport stream overhead will be explored.  
     [0164] Next, the bandwidth of the video elementary stream will be discussed.  
     [0165] A transport stream consist of packets with a fixed packet length of 188 bytes. A distinction can be made between packets that contain video information, packets that contain video information and PES information, and packets that contain demultiplex information, Program Specific Information (PSI). The packets that are depicted in FIG. 14, contain either PSI or video information, or video- and PES information. A special packet is the null packet which is used for channel stuffing. The video elementary stream bandwidth can be calculated by extracting the non video elementary stream bit rate, from the available channel bit rate. The non video elementary stream is defined by the following packets and specific field:  
     [0166] The PAT packet  
     [0167] The PMT packet  
     [0168] The main ts header  
     [0169] The adaptation field  
     [0170] The PES header  
     [0171] The transport stream overhead is slightly lower than the 5% assumed earlier. Due to this the I-frame bit cost is slightly higher than the values from table 9.  
     [0172] First, an embodiment with a 30 Hz scanner and 30 Hz frame rate will be discussed The channel rate can be defined by multiplying the amount of transportstream packet that can be stored per revolution, which is 51, times the amount of revolutions per GOP period, which is three. This results in 153 transportstream packets per 3 revolutions. Subtracting all the non elementary stream data from the 153 transportstream packets results in a video elementary stream bit rate of 2131920 bits/s. With a GOP structure of IPP, where by the P-frame have a fixed bitcost of 350 bytes, 30 slices times 11 bytes per slice plus 20 bytes for the picture header and picture header extension result in a I-frame bitcost of 207592 bits per picture.  
     [0173] Next, an embodiment with a 29.97 Hz scanner and 29.97 Hz frame rate will be discussed. The bit rate calculation is almost equal to that of the 30 Hz scanner- and 30 Hz frame rate situation. The video elementary stream bit rate is 2129790.209 bits/s. The I-frame bitcost is not effected by 0.1% variation so with a GOP structure of IPP, where by the P-frame have a fixed bitcost of 350 bytes, 30 slices times 11 bytes per slice plus 20 bytes for the picture header and picture header extension result in a I-frame bitcost of 207592 bits per picture.  
     [0174] Finally, an embodiment with a 30 Hz scanner and 25 Hz frame rate is discussed.  
     [0175] The calculation for this situation is slightly different with respect to the previous two situations. Again the channel rate can be defined by multiplying the amount of transportstream packet that can be stored per revolution, which is 51, times the amount of revolutions per GOP period, which is 18. This results in 918 transportstream packets per 18 revolutions. Subtracting all the non elementary stream data from the 153 transportstream packets result in a video elementary stream bit rate of 2198266.66 bits/s. With a GOP structure of IPP, where by the P-frame have a fixed bitcost of 416 bytes, 36 slices times 11 bytes per slice plus 20 bytes for the picture header and picture header extension result in a I-frame bitcost of 257136 bits per picture.  
     [0176] Next, the signal processing to generate a valid MPEG transport stream for recording that comprises a normal play transport stream component and a trick play transport stream component, will be described hereafter.  
     [0177] A block diagram of the required signal processing blocks is depicted in FIG. 15. The first signal processing block in FIG. 15 is the transport stream demultiplexer. This block extracts the video elementary stream from the multiplexed transport stream. The information required to perform this operation is the video PID of the video elementary stream. This information can either be obtained by parsing the PSI or can be delivered by other parts of the recording system. In case of PSI usage, special packets are parsed to obtain the required video PID. The first packet that is parsed is the PAT packet which has PID=‘0’. This packet contains the PMT PID. This PMT PID, which is a customer defined value, carries the video PID which is also a customer defined value. For detailed information see FIG. 4, and ISO/IEC 13818-1. In case that there is only one program available, the generation of video trick play is unambiguous. When there are more program such as for e.g. multi camera, then an arrangement is required to define on which program trick play is performed. A possible solution may be that in case of multi program, trick play is generated for the first- or the last program in the PAT table.  
     [0178] After extracting the video elementary stream from the multiplexed transport stream, I-frame extraction is carried out. A video decoder can only start decoding when a sequence header, in case of MPEG-1, or a sequence header and a sequence extension, in case of MPEG-2, is received. For this reason, the sequence header and sequence extension are stored in memory. For those situation where a new GOP is not succeeded by a sequence header and a sequence extension, the in memory stored sequence header and sequence extension are inserted before sending the GOP header. The purpose of this insertion is to enable the video decoding process to start as quickly as possible after a switch from normal play to trick play. The stored sequence header and sequence extension header are updated each time a sequence header and sequence extension header is received. This is important because the quantizer field may have been changed. The other field in the sequence headers must remain the same value for the whole video sequence. The next header that should follow the sequence layer is the GOP header. All extensions start codes that follow the sequence extension are ignored. This is done because they are not required by the video decoding process and only consumes bits that are necessary for the transcoding process. After the GOP header, the picture header should be received. Extensions that follow this header beside the picture coding extension and the quant matrix extension will be ignored. Up to now, all the filtering can be done on a byte basis. So far the following headers are parsed and necessary for the transcoded I-frame.  
     [0179] Sequence header  
     [0180] Sequence extension  
     [0181] GOP header  
     [0182] Picture header  
     [0183] Picture coding extension  
     [0184] Quant matrix extension  
     [0185] After the quant matrix extension, if available, otherwise after the picture coding extension the slices are received. These units contain the compressed video data. Slices can be detected by parsing the video elementary stream on byte basis. From here on variable length decoding will take place, and the in chapter five described transcoding process is performed.  
     [0186] When the selected I-frame is reduced, a valid elementary stream must be obtained. For this reason so called empty P-frames are added to the reduced I-frame in order to have the correct frame rate. The P-frame horizontal size depends on the horizontal size of the original I-frame size. The amount of variation is limited because the maximum horizontal size which is maximal 720 pels in some MPEG applications. An empty P-frame must always contain the first and last macroblock of a slice, this is required by MPEG. The macroblocks that are in between the first and the last macroblock are skipped. This is way such frames are called empty P-frames.  
     [0187] Before the video elementary stream is converted into transport stream packets with a length of 188 bytes, a Packet header is added to the individual pictures that build up the video elementary stream. The Packetized Elementary Stream (PES) consists of the individual pictures that build up the video elementary stream. The only difference is that a header is attached to each compressed picture which carries information such as Decoding Time Stamp (DTS), Presentation Time Stamp (PTS), DSM_trick_mode_flag etc. For more details see ISO/IEC 13818-1. The DTS controls the video decoding process and the PTS controls the video presentation process. These two time stamps form the second way to perform the decoding process. The first way is by using the VBV_delay that is available in the elementary stream picture header. The time base, Program Clock Reference (PCR), which is used for the decoding process is transmitted by the transport stream. The DTS and PTS are unique points on the PCR time axes. For an example see FIG. 16  
     [0188] The generation of DTS and PTS can be done by just incrementing the DTS and PTS value by one frame period. The example given below described the calculation of this one frame period value.  
     [0189] Example:  
     [0190] Frame period=40 ms, (25 Hz frame rate)  
     [0191] System clock=27 Mhz  
     [0192] Amount_of — 27 Mhz_cycles_per_frame_period=(Frame period*System clock)  
     [0193] The DTS and PTS have a resolution based on a 90 Khz clock. For this reason the Amount_of — 27 Mhz_cycles_per_frame_period must be divided by 300. This division results in a frame period value of 3600.  
     [0194] So when three frame period are required to transmit one I-frame and two empty P-frames, then the initialisation value for DTS and PTS becomes: 
       DTS= 3*3600=10800 
       PTS= 4*3600=14400 
     [0195] These values are depicted at a 33 bits wide field in the PES header.  
     [0196] The initialisation value depends on the amount of time that is required to transmit the first picture to the decoder. This depends on the VBV_delay and the time consumed, extra delay, by the multiplex process.  
     [0197] The transport stream multiplex operation, multiplexes the packetized video elementary stream and the required Program Specific Information (PSI). For this purpose the packetized video elementary stream is divided over K transport stream packets. Hereby is K the number of packets required to transmit one packetized video elementary stream picture. With aid of table 21, the value of K can be calculated for the three supported recording situations.  
     [0198] The transport stream layer takes care of several system aspects. The following system aspects are minimally required to create a transport stream that can be decoded by a transport stream decoder:  
     [0199] Synchronizes the decoder time base to the encoder time base  
     [0200] Contains a mechanism to deal with corrupted data  
     [0201] Contains a mechanism to deal with time base discontinuities  
     [0202] Indicate a random access points  
     [0203] Video trick play, regardless the trick play speed, can be seen a video sequence, and normally with a finite duration. Such a video sequence has a time base, the temporal direction, on which at regular time intervals, usually the frame period, pictures are decoded and presented at a display, see FIG. 16. The time base at the decoder side must be locked to that of the encoder in order to prevent a drift of the audio visual information. For video trick play there can only occur a drift in the video decoding and presentation process. To lock the decoder time base to that of the encoder time base a Program Clock Reference (PCR) is send to the decoder at regular time intervals. MPEG as well as DVB have put constraints on this parameter. Table 22 below contains the recommended refresh values for several transport stream parameters.  
               TABLE 22                          Packet distance for PAT, PMT and PCR packets                         According to ETS 290                                 Parameter name   Min   Max                       PAT   25 ms   0.5 s           PMT   25 ms   0.5 s           PCR    0 ms    0.04 s                      
 
     [0204] Transport stream packets that are corrupted due to transmission errors can disturb the decoding process. They can for e.g. cause a pipeline error in the video elementary stream decoder. For the D-VHS system an error correction system is available that is capable of correcting most of the errors that occur during the read process. Packets that are corrupted and can not be corrected by the error correction system can either be flagged by means of a transport_error_indicator, or can be removed from the multiplex. A transport stream decoder can disregard packets which transport_error_indicator flag is active, this will increase the robustness of the decoder system. The missing video data is replaced by video data from the previous decoded picture. This process is known as concealment.  
     [0205] In situations where there is a switch between normal play and trick play, the time base will make a jump. A transport steam decoder will react on such a jump by modifying its system clock caused by the PCR value of the new transport stream. This will lead to undefined situations in the transport stream decoder. It requires a certain time before the decoder will recover from this time base discontinuity and start working properly again. This recovery must be initiated by the decoder. This means that the decoder has to monitor its behaviour to detect such situations. In order to prevent this discontinuity, a discontinuity flag can be made active each time a switch is made between normal play and trick play or trick play and normal play. Beside activating the discontinuity flag the data that refer to the previous time base must not arrive at the input of the decoder and the first new data that should arrive at the decoders input must contain a random_access_indicator, for detailed information see ISO/IEC 13818-1.  
     [0206] The transport stream will be transported across a medium (e.g a record carrier). The delay of this medium must be equal for each transport stream packet. If this is not the case than it is possible to corrupt the decoding time base. This is caused by the fact that some transport stream packets which contain the PCR value will take more time to arrive at the transport stream decoder input. The time sample taken at the encoder side, the PCR value, will be used in the decoder to synchronize the local decoder time base. An extra transmission delay will cause jitter on the 27 MHz decoder clock. The maximum jitter that is allowed is defined by the ISO/IEC 13838-1, 2.4.2.1. FIG. 17 indicates this process.  
     [0207] The distance in time between two succeeding transport stream packets that contain a PCR value, should be fixed. This means that the −time which can be calculated with aid of the PCR value in the two PCR packets, and the time elapsed by the transmission should be equal. For the situation as depicted in FIG. 17 a,  the elapsed time should be 40 ms. The situation is FIG. 17 b  can cause problems if the −time is large enough and fall outside the allowed jitter range.  
     [0208] A storage device can also be treated as a transmission channel. If only a recording is performed, then the delay is infinite. This will normally not be the case. At play back, the timing between succeeding transport stream packets must be in such a way reconstructed that it becomes equal to the timing between succeeding transport stream packets as they arrived at the input of the storage device during record. For this purpose a process called time stamping is performed.  
     [0209] Normal play time stamping in D-VHS, is a mechanism that attaches a time label based on the 27 Mhz clock which is locked to the incoming transport stream, to each incoming transport stream packet. The time label is referenced to the time duration of one revolution, in case of trick play, or three revolutions, in case of normal play, of the drum. During play back the timing between succeeding transport stream packets can be reconstructed with aid of this time label. Once a time label is attached to a transport stream packet, this packet can be manipulated in various ways. One important aspect of this manipulation is that the position, of a transport stream packet may be changed. FIG. 18 indicates this manipulation. Changing the position does not mean the order in which should arrive at the decoder input. A manipulation such as depicted in FIG. 18, occurs for example when the incoming transport stream has temporarily a higher bit rate than the D-VHS channel bit rate. Packets will be smoothed in time in order to store them on tape. Another situation occurs when trick play is added to the tape format. When there is no trick play, the normal play transport stream packets will be stored on a position within the tracks corresponding to the calculated position. This calculation is done with aid of the attached time stamp, see D-VHS system standard paragraph 2.4.2.1 and 2.4.3 for details. When this calculated position is not free in e.g. when it is occupied by trick play data, than the normal play transport stream packet is shifted to the first free syncblock area.  
     [0210] Due to the attached time stamp value, the original timing of the transport stream can be obtained during play back.  
     [0211] For trick play there is also a time stamp mechanism. The mechanism works exactly the same as in normal play. Reference is made in this respect to earlier filed international patent application IB98/00131 (PHN 16614) for details. The difference between the trick play transport stream and the normal play transport stream is that the normal play stream can be a fixed bit rate stream and that the trick play stream is a fixed bit rate stream, when generated in the way described above. A fixed bit rate is defined as a transport stream whereby the transport stream packets have a equidistant distance on the time axis. In a variable bit rate transport stream, succeeding transport stream do not have a equidistant distance on the time axis. Because there are 51 transport stream packets read during one revolution of the scanner during trick play, time stamping becomes a simple process. For the software generated trick play transport stream, which is not a real time process, time stamps can be calculated by means of linear interpolation. The PCR values in the transport stream which contain samples of the real time 27 Mhz encoder clock, can be used to generate the time stamps required for trick play transport stream recording. Linear interpolation does not only deliver the exact time stamp values for those transport stream packets that contain the PCR fields, but also for the transport stream packets that lay in between the two PCR packets. This last phenomenon is caused by the fact that the transport stream has a fixed bit rate whereby the transport stream packets have a equidistant distance.  
     [0212] The following can be concluded. Low-end video trick play based on the track select system has the potential of providing a subjective video quality that can be ranked from acceptable up to good. The trick play signal processing algorithm is a transcoding algorithm, based on selecting runlength-level encoded AC coefficients from selected normal play intra frame MPEG encoded pictures. To suppress the amount of clearly visible artefacts, that occur when only a small number of AC coefficient per DCT block are selected, the AC coefficient selection process depends on the value of the differential DC of that DCT block. This method will reduce the amount of visible artefacts that occur at edges.  
     [0213] Although the amount of intra frame encoded pictures that can be transmitted to the receiver side is smaller than the supported frame rate a normal transport stream decoder can be used to display the decoded video trick play stream. Key factor hereby is the so called empty P-frame. With aid of such a picture, a valid MPEG video elementary stream (valid, with respect to the frame rate) can be generated. This is important because all the provisions that are available to take over the video decoder control are a manufacturer&#39;s option. This means that there is no guarantee that a decoder control can be realized. Trick play based on repetition of intra frame pictures may lead to interlace disturbance. Such a situation will occur when the original video was not progressively scanned. With the aid of flags in the transport stream layer the video decoder can be forced into field repeat mode. But again this is a manufacturer&#39;s option. Trick play, based on I-frame selection, offers the advantage that the generated video trick play stream can be used for reverse trick play as well due to the fact that beside the interlace information there is no temporal information in the video information. By means of temporal sub-sampling in the MPEG compressed domain, high video trick play stream can be generated. Due to the re-usability of transcoded video trick play data there will only be one video transcoder to generate all the required video elementary trick play streams.  
     [0214] Normal play channel stuffing is based on insertion of dummy syncblocks. Trick play channel stuffing based on syncblock stuffing makes trick play generation for reverse speeds unnecessarily complex. For this reason trick play channel stuffing based on dummy syncblocks has been abandoned and transport stream stuffing is introduced. Although transport stream stuffing requires two syncblocks, the trick play system complexity is reduced considerably. Due to the fact that two of the three supported frame rates can be mapped at the scanner rate, channel stuffing only occurs for the 25 Hz frame rate.  
     [0215] Due to a fixed trick play transport stream mapping, time stamping becomes a signal processing step with less complexity.  
     [0216] Next, an apparatus of the helical scan type, for recording the trick play information on a longitudinal record carrier, is described. FIG. 19 shows the recording apparatus which comprises an input terminal  111  for receiving a video signal and a corresponding audio signal. The video signal and the corresponding audio signal may have been encoded into transport packets included in an MPEG serial datastream, well known in the art. The input terminal  111  is coupled to an input  112  of a ‘normal play’ processing unit  114 . Further, a ‘trick play’ processing unit  116  is provided having an input  117  also coupled to the input terminal  111 . Outputs  119  and  120  of the ‘normal play’ processing unit  114  and the ‘trick play’ processing unit  116  are coupled to corresponding inputs of a multiplexer  122 . The ‘normal play’ information as well as the ‘trick play’ information will be recorded in the tracks on the record carrier  140 .  
     [0217] For a further description of the ‘normal play’ processing unit  114  and the ‘trick play’ processing unit  116 , reference is made to EP-A 702,877 (PHN 14.818).  
     [0218] A subcode signal-generator  124  is present for supplying the subcode signal information for storage in a subcode signal recording portion in the tracks on the record carrier. Outputs of the multiplexer  122  and the generator  124  are coupled to corresponding inputs of an error correction encoder unit  126 . The error correction encoder unit  126  is capable of carrying out a error correction encoding step on the ‘normal play’ (video and audio) information and the trick play information, so as to obtain the parity information.  
     [0219] The recording apparatus further comprises a generator  130  for adding sync and ID information. After combination of the signals in the combining unit  132 , the combined signal is applied to a unit  134 , in which a channel encoding is carried out on the composite signal. The channel encoding carried out in the encoding unit  134  is well known in the art. For an example of such channel coding, reference is made in this respect to U.S. Pat. No. 5,142,421 (PHN 13.537).  
     [0220] An output of the channel encoding unit  134  is coupled to an input of a writing unit  136 , in which the datastream obtained with the encoding unit  134  is recorded in the slant tracks on a record carrier  140 , by means of at least two write heads  142  and  144  positioned on a rotating head drum  146 . The write heads  142  and  144  have head gaps with a mutually different azimuth angle. Further, a time stamp generator  147  is available for generating the time stamps for the normal play processing unit  114  and the trick play processing unit  116 .  
     [0221] A microprocessor unit  148  is present for controlling the functioning of the various blocks, such as:  
     [0222] the control of the normal play signal processing block  114  via the control connection  150 ,  
     [0223] the control of the trick play signal processing block  116  via the control connection  152 ,  
     [0224] the control of the subcode signal generator block  124  via the control connection  154 ,  
     [0225] the control of the error correction encoding block  126  via the control connection  156 ,  
     [0226] the control of the sync signal and ID signal generator block  130  via the control connection  158 ,  
     [0227] the control of the channel encoding block  134  via the control connection  160 ,  
     [0228] the control of the transport velocity of the record carrier  140  and the rotation of the head drum  146 , via the control connection  162 , and  
     [0229] the control of the time stamp generator  147  via the control connection  164 .  
     [0230] The trick play processing  116  is adapted to retrieve I-frame information from the first information signal, in the way described above. The trick play signal obtained for a specific trick play speed is accommodated in trick play sync blocks, for recording on the record carrier.  
     [0231] Further, for each trick play information signal, trick play sync blocks are generated, in the sense that for each trick play sync block, a trick play speed identifier and a direction identifier are generated and stored in the trick play sync block and a time stamp is added to each packet in the various trick play information signals.  
     [0232] Next, the trick play sync blocks and the ‘normal play’ sync blocks, generated by the normal play signal processing unit  114 , are combined in the multiplexer unit  122 . Subcode data is added and an error correction encoding is carried out on the combined normal play data and trick play data so as to obtain the parity information. Further, sync words and identification information is added. Next, a channel encoding step is carried out on the information prior to recording the information in the tracks.  
     [0233] Whilst the invention has been described with reference to preferred embodiments thereof, it is to be understood that these are not limitative examples. Thus, various modifications may become apparent to those skilled in the art, without departing from the scope of the invention, as defined by the claims.  
     [0234] Further, the invention lies in each and every novel feature or combination of features.