Patent Publication Number: US-11376490-B2

Title: Game scoring and tracking system

Description:
CROSS REFERENCE TO RELATED APPLICATION 
     This Applications is a Continuation Application of U.S. patent application Ser. No. 16/580,234, filed on Sep. 24, 2019, which is a Continuation Application of U.S. patent application Ser. No. 15/916,533, filed on Mar. 9, 2018, now U.S. Pat. No. 10,427,031, the content of all of which is incorporated by reference herein in its entirety. 
    
    
     TECHNICAL FIELD 
     This disclosure relates to a game scoring and tracking system for a table game. 
     BACKGROUND 
     Manufacturers of table games, such as air hockey, foosball, and table hockey, are constantly looking for ways to improve the game playing experience for its players. Commonly, the scoring and tracking systems incorporated in these games consist of a basic LED electronic overhead or side mounted display. Typically, these displays serve a functional purpose only, displaying the current score of each of the game&#39;s players. These simple displays do not add excitement or enjoyment to the game playing experience. 
     While scoring and tracking systems incorporating these simplistic displays have proven useful for their intended purposes, a need for continuous improvement in the pertinent art remains. 
     SUMMARY 
     One aspect of the disclosure provides a game scoring and tracking system. The game scoring and tracking system includes: a playing surface, a projectile, a central unit, an at least one speaker, a first end wall, a second end wall, a first side wall, a second side wall, a first corner illuminable indicia, a second corner illuminable indicia, a third corner illuminable indicia, a fourth corner illuminable indicia, a first goal, and a second goal. The projectile is configured for use on the playing surface. The central unit is located below the playing surface. The at least one speaker is communicatively coupled to the central unit. The first end wall extends generally perpendicular from the playing surface. The second end wall is spaced apart from the first end wall. The first side wall extends between the first end wall and the second end wall. The second side wall is spaced apart from the first side wall. The second side wall extends between the first end wall and the second end wall. The first corner illuminable indicia is configured to connect the first end wall to the first side wall. The first corner illuminable indicia is communicatively coupled to the central unit. The second corner illuminable indicia is configured to connect the second end wall to the first side wall. The second corner illuminable indicia is communicatively coupled to the central unit. The third corner illuminable indicia is configured to connect the second end wall to the second side wall. The third corner illuminable indicia is communicatively coupled to the central unit. The fourth corner illuminable indicia is configured to connect the first end wall to the second side wall. The fourth corner illuminable indicia is communicatively coupled to the central unit. The first goal is located along the first end wall between the first corner illuminable indicia and the fourth corner illuminable indicia. The first goal is configured to receive the projectile from the playing surface. The first goal includes a first at least one sensor communicatively coupled to the central unit. The second goal is located along the second end wall between the second corner illuminable indicia and the third corner illuminable indicia. The second goal is configured to receive the projectile from the playing surface. The second goal includes a second at least one sensor communicatively coupled to the central unit. The first at least one sensor detects the projectile entering the first goal. The second at least one sensor detects the projectile entering the second goal. 
     In some implementations, the first corner illuminable indicia, the second corner illuminable indicia, the third corner illuminable indicia, and the fourth corner illuminable indicia are configured to illuminate in a first sequence and the at least one speaker is configured to output a first sound, defining a power-up mode, upon the occurrence of a start of a new game. 
     In some examples, the first corner illuminable indicia and the fourth corner illuminable indicia are configured to illuminate in a second sequence and the at least one speaker is configured to output a second sound, defining a first scoring mode, upon the occurrence of the first at least one sensor detecting the projectile entering the first goal. 
     In some configurations, the second corner illuminable indicia and the third corner illuminable indicia are configured to illuminate in a third sequence and the at least one speaker in configured to output a third sound, defining a second scoring mode, upon the occurrence of the second at least one sensor detecting the projectile entering the second goal. 
     In some examples, the first corner illuminable indicia and the fourth corner illuminable indicia are configured to display a first score, wherein the first score is representative of the number of times the projectile is detected by the first at least one sensor entering the first goal. In these configurations, the second corner illuminable indicia and the third corner illuminable indicia are configured to display a second score, wherein the second score is representative of the number of times the projectile is detected by the second at least one sensor entering the second goal. 
     In some examples, the first corner illuminable indicia, the second corner illuminable indicia, the third corner illuminable indicia, and the fourth corner illuminable indicia are configured to illuminate in a fourth sequence and the at least one speaker is configured to output a fourth sound, defining a rah-rah mode, upon the occurrence of the projectile not being detected by the first at least one sensor entering the first goal and the projectile not detected by the second at least one sensor entering the second goal for a predetermined time. 
     In some configurations, the first corner illuminable indicia and the fourth corner illuminable indicia are configured to illuminate in a fifth sequence and the at least one speaker is configured to output a fifth sound, defining a first end of game mode, to indicate a game winner upon the first score reaching a predetermined threshold. In these configurations, the second corner illuminable indicia and the third corner illuminable indicia are configured to illuminate in a sixth sequence and the at least one speaker is configured to output a sixth sound, defining a second end of game mode, to indicate a game winner upon the second score reaching a predetermined threshold. 
     One aspect of the disclosure provides a method of indicating a status of a game event. The method includes: detecting a projectile entering a first goal by a first at least one sensor, and detecting the projectile entering a second goal by a second at least one sensor. Illuminating a first corner illuminable indicia and a second corner illuminable indicia in a first sequence and outputting an at least one speaker a first sound, defining a first scoring mode, upon the first at least one sensor detecting the projectile entering the first goal. Illuminating a third corner illuminable indicia and a fourth corner illuminable indicia in a second sequence and outputting the at least one speaker a second sound, defining a second scoring mode, upon the second at least one sensor detecting the projectile entering the second goal. Displaying via the first corner illuminable indicia and the second corner illuminable indicia a first score, wherein the first score is representative of the number of times the projectile is detected by the first at least one sensor entering the first goal. Displaying via the third corner illuminable indicia and the fourth corner illuminable indicia a second score, wherein the second score is representative of the number of times the projectile is detected by the second at least one sensor entering the second goal. Indicating a game winner by illuminating the first corner illuminable indicia and the second corner illuminable indicia in a third sequence and outputting the at least one speaker a third sound, defining a first end of game mode, upon the first score reaching a predetermined threshold. Indicating a game winner by illuminating the third corner illuminable indicia and the fourth corner illuminable indicia in a fourth sequence and outputting the at least one speaker a fourth sound, defining a second end of game mode, upon the second score reaching a predetermined threshold. 
     In some examples, the method further includes illuminating the first corner illuminable indicia, the second corner illuminable indicia, the third corner illuminable indicia, and the fourth corner illuminable indicia in a fifth sequence and outputting the at least one speaker a fifth sound, defining a power-up mode, upon the occurrence of a start of a new game. 
     In some examples, the method further includes illuminating the first corner illuminable indicia, the second corner illuminable indicia, the third corner illuminable indicia, and the fourth corner illuminable indicia in a sixth sequence and outputting the at least one speaker a sixth sound, defining a rah-rah mode, upon the projectile not being detected by the first at least one sensor entering the first goal nor by the second at least one sensor entering the second goal for a predetermined time. 
     Another aspect of the disclosure provides a game scoring and tracking system. The game scoring and tracking system includes: a playing surface, a central unit, a projectile configured for use on top of the playing surface, a first goal configured to receive the projectile, a second goal configured to receive the projectile, a first score defining the number of times the projectile is detected by the first at least one sensor entering the first goal, and a second score defining the number of times the projectile is detected by the second at least one sensor entering the second goal. The first goal includes a first at least one sensor configured to detect the projectile entering the first goal. The second goal includes a second at least one sensor configured to detect the projectile entering the second goal. The improvements of the game scoring and tracking system include: a first corner illuminable indicia communicatively coupled to the central unit, a second corner illuminable indicia communicatively coupled to the central unit, a third corner illuminable indicia communicatively coupled to the central unit, a fourth corner illuminable indicia communicatively coupled to the central unit, an at least one speaker communicatively coupled to the central unit, a means for indicating a goal has been scored upon the occurrence of either the first at least one sensor detecting the projectile entering the first goal or the second at least one sensor detecting the projectile entering the second goal defining a scoring mode, and a means for indicating a game winner upon the occurrence of either the first score reaching a predetermined threshold or the second score reaching a predetermined threshold defining an end of game mode. 
     In some configurations, the system further includes a control having a reset button and an on/off button, and a means for indicating a start of a new game upon either the reset button or the on/off button being pressed defining a power-up mode. 
     In some configurations, the system further includes a means for indicating the projectile has not been detected by the first at least one sensor entering the first goal nor by the second at least one sensor entering the second goal for a predetermined time defining a rah-rah mode. 
     In some examples, the first corner illuminable indicia and the second corner illuminable indicia are configured to display the number of times the projectile is detected by the first at least one sensor entering the first goal. 
     In some examples, the second corner illuminable indicia and the third corner illuminable indicia are configured to display the number of times the projectile is detected by the second at least one sensor entering the second goal. 
     The details of one or more implementations of the disclosure are set forth in the accompanying drawings and the description below. Other aspects, features, and advantages will be apparent from the description and drawings, and from the claims. 
    
    
     
       DESCRIPTION OF DRAWINGS 
         FIG. 1  is an isometric view of a table game incorporating an example game scoring and tracking system. The example game scoring and tracking system including four example corner illuminable indicia. 
         FIG. 2  is an isometric view of an example corner illuminable indicia. 
         FIG. 3  is another isometric view of an example corner illuminable indicia. 
         FIG. 4  is a plan view of an example corner illuminable indicia. 
         FIG. 5  is another plan view of an example corner illuminable indicia. 
         FIG. 6  is a top view of an example corner illuminable indicia. 
         FIG. 7  is a close-up view of an example corner illuminable indicia defined in 
         FIG. 1 . 
         FIG. 8A  is a top view of an example game scoring and tracking system with four example corner illuminable indicia in an unilluminated state. 
         FIG. 8B  is a top view of an example game scoring and tracking system with four example corner illuminable indicia in an illuminated state. 
         FIG. 8C  is a top view of a table game incorporating an example game scoring and tracking system with an example corner illuminable indicia in an illuminated state indicating a goal has been scored. 
         FIG. 9A  is a partial top view of an example illuminating sequence of a first and second example corner illuminable indicia indicating a first goal has been scored. 
         FIG. 9B  is a partial top view of an example illuminating sequence of a first and second example corner illuminable indicia indicating a second goal has been scored. 
         FIG. 9C  is a partial top view of an example illuminating sequence of a first and second example corner illuminable indicia indicating a game winner. 
         FIG. 9D  is a partial top view of an example illuminating sequence of a first and second example corner illuminable indicia indicating a goal has not been scored for a predetermined time. 
     
    
    
     Like reference symbols in the various drawings indicate like elements. 
     DETAILED DESCRIPTION 
       FIG. 1  is an example of a game scoring and tracking system  20  incorporated into a table game  10 . The example game scoring and tracking system  20  may be implemented in table games, such as air hockey, foosball, table hockey, or other versions of entertainment games that may be confined to a table. Typically, the table game  10  includes a playing surface  100 , a first goal  130   a , and a second goal  130   b . The playing surface  100  is generally an area for playing the table game. Usually, the table game is played with a projectile  160 , which is configured to be used on top of the playing surface  100 . A projectile  160  may be a ball or a puck. 
     In some examples, the playing surface  100  is surrounded by a first end wall  102   a , a second end wall  102   b , a first side wall  104   a , and a second side wall  104   b . Often, the first end wall  102   a  is generally perpendicular from the playing surface  100 . The second end wall  102   b  is spaced apart from the first end wall  102   a , and is preferably located at the opposite side of the play surface  100  from the first end wall  102   a . The first side wall  104   a  extends between the first end wall  102   a  and the second end wall  102   b . The second side wall  104   b  is spaced apart from the first side wall  104   a , and is preferably located at the opposite side of the play surface  100  from the first side wall  104   a . The second side wall  104   b  extends between the first end wall  102   a  and the second end wall  102   b.    
     In some implementations, the game scoring and tracking system  20  includes a central unit  110  located below the playing surface  100 . The central unit  110  may be located at other locations throughout the table game  10 . The central unit  110  may include a microcomputer that comprises software to control various features and components of the game scoring and tracking system  20 . The central unit  110  may house at least one speaker  112 . The at least one speaker  112  outputs numerous sounds to indicate a status of a game event. The sounds may include music, audible noise, game sound effects, etc. In some instances, the at least one speaker  112  may be installed at other locations throughout the table game  10 . The at least one speaker  112  is communicatively coupled to the central unit  110 . In some examples, the central unit  110  is connected to AC or DC power, which in turn, provide power to the various components of the game scoring and tracking system  20 . 
     In some implementations, the game scoring and tracking system  20  includes a first corner illuminable indicia  120   a , a second corner illuminable indicia  120   b , a third corner illuminable indicia  120   c , and a fourth corner illuminable indicia  120   d . In some examples, the first corner illuminable indicia  120   a  is configured to connect the first end wall  102   a  to the first side wall  104   a . The first corner illuminable indicia  120   a  is communicatively coupled to the central unit  110 . The second corner illuminable indicia  102   b  is configured to connect the second end wall  102   b  to the first side wall  104   a . The second corner illuminable indicia  120   b  is communicatively coupled to the central unit  110 . The third corner illuminable indicia  120   c  is configured to connect the second end wall  102   b  to the second side wall  104   b . The third corner illuminable indicia  120   c  is communicatively coupled to the central unit  110 . The fourth corner illuminable indicia  120   d  is configured to connect the first end wall  102   a  to the second side wall  104   b . The fourth corner illuminable indicia  120   d  is communicatively coupled to the central unit  110 . 
     In some examples, the first goal  130   a  is located along the first end wall  102   a , positioned between the first corner illuminable indicia  120   a  and the fourth corner illuminable indicia  120   d . The first goal  130   a  is configured to receive the projectile  160  from the playing surface  100 . The first goal  130   a  includes a first at least one sensor  140   a . The first at least one sensor  140   a  detects the projectile  160  entering the first goal  130   a . In these examples, the second goal  130   b  is located along the second end wall  102   b , positioned between the second corner illuminable indicia  120   b  and the third corner illuminable indicia  120   c . The second goal  130   b  is configured to receive the projectile  160  from the playing surface  100 . The second goal  130   b  includes a second at least one sensor  140   b . The second at least one sensor  140   b  detects the projectile  160  entering the second goal  130   b . The first at least one sensor  140   a  and the second at least one sensor  140   b  may be an infrared sensor or a trigger switch sensor, and one or more sensors may be implemented per goal. For example, two infrared sensors could be installed in each of the first goal and the second goal in order to detect the projectile  160 . 
     In some instances, a control  150  is communicatively coupled to the central unit  110 , and the control  150  may be installed on either the first end wall  102   a , the second end wall  102   b , the first side wall  104   a , or the second side wall  104   b . The control  150  may include an on/off button  154  and a reset button  152 . The on/off button  154  powers on or off the game scoring and tracking system  20  when pressed. The reset button  152  resets the game scoring and tracking system  20  when pressed. 
     Referring to  FIGS. 2-6 , an example corner illuminable indicia  120  is shown. The corner illuminable indicia  120  may be one of the four corner illuminable indicia  120   a - d  shown in  FIG. 1 . In some examples, the illuminable indicia  120   a - d  and the at least one speaker  112  function in sequence with another to indicate the status of different game event. The corner illuminable indicia  120   a - d  and the at least one speaker  112  operate in various modes. The modes may include: a power-up mode to signify a start of a new game, a first scoring mode to indicate a first player has scored a goal, a second scoring mode to indicate a second player has scored a goal, a rah-rah mode to signal a period where no goals have been scored by either player for a predetermined time, or an end of game mode to indicate a player has won the game. 
     Referring to  FIGS. 2, 3, and 4 , the corner illuminable indicia  120  includes an illuminating portion  125 , an outer portion  121 , at least one connecting portion  123 , at least one bracket  124 , and an outer side  126 . The illuminating portion  125  may include a plurality of lights, light bulbs, light-emitting diodes, or equivalent that illuminate in numerous different sequences. The outer portion  121  covers the illuminating portion  125 . The outer portion  121  provides the illuminating portion  125  protection from different impacts that may occur during game play, such as repeated impacts from the projectile  160 . The outer portion  121  is made from a rigid and partially transparent material, which the transparency allows the game&#39;s players to view the illuminating sequences easily. 
     In some examples, the corner illuminable indicia  120  includes at least one connecting portion  123 , which is configured to connect to an end wall  102  or a side wall  104 . The at least one bracket  124  secures the corner illuminable indicia  120  to the end wall  102  or the side wall  104 . 
     Referring to  FIGS. 5 and 6 , the corner illuminable indicia  120  includes an illuminating portion  125 , at least one connecting portion  123 , at least one bracket  124 , an outer portion  121 , and an inner side  122 . 
     Now referring to  FIG. 7 , the first corner illuminable indicia  120   a  is shown, as defined in  FIG. 1 . The first corner illuminable indicia  120   a  is shown in an installed position, where its connection to the first end wall  102   a  and the first side wall  104   a  is flush. In some implementations, the illuminating portion  125 , of the corner illuminable indicia  120 , consists of a first illuminating portion  125   a , a second illuminating portion  125   b , and a third illuminating portion  125   c . The first illuminating portion  125   a , the second illuminating portion  125   b , and the third illuminating portion  125   c  illuminate in different sequences to indicate a status of a game event. 
     Referring to  FIG. 8A , in some implementations, the game scoring and tracking system  20  includes a first corner illuminable indicia  120   a , a second corner illuminable indicia  120   b , a third corner illuminable indicia  120   c , and a fourth corner illuminable indicia  120   d . The corner illuminable indicia  120   a - d  are shown in an unilluminated state. In some examples, the first corner illuminable indicia  120   a  comprises a first illuminating portion  125   a , a second illuminating portion  125   b , and a third illuminating portion  125   c . The second corner illuminable indicia  120   b  comprises a first illuminating portion  125   d , a second illuminating portion  125   e , and a third illuminating portion  125   f . The third corner illuminable indicia  120   c  comprises a first illuminating portion  125   g , a second illuminating portion  125   h , and a third illuminating portion  125   i . The fourth corner illuminable indicia  120   d  comprises a first illuminating portion  125   j , a second illuminating portion  125   k , and a third illuminating portion  125   l . In some examples, the corner illuminable indicia  120   a - d  illuminate in numerous sequences to indicate the status of a game event. 
     Now referring to  FIG. 8B , the first corner illuminable indicia  120   a , the second corner illuminable indicia  120   b , the third corner illuminable indicia  120   c , and the fourth corner illuminable indicia  120   d  are shown in an illuminated state. 
     Referring to  FIG. 8C , a first player  170   a  has scored a goal. As in some examples, upon the occurrence of the first at least one sensor  140   a  detecting the projectile  160  entering the first goal  130   a , the first corner illuminable indicia  120   a , the fourth corner illuminable indicia  120   d , and the at least one speaker will operate in a first scoring mode. As shown, the first corner illuminable indicia  120   a  has begun to illuminate in a sequence to indicate the first player  170   a  has scored a goal, and the at least one speaker  112  will play a sound to indicate that the first player  170   a  has scored a goal. 
     Now referring to  FIG. 9A , shown is an example illuminating sequence indicating a player  170  has scored a first goal. Upon the occurrence of the first at least one sensor  140   a  detecting the projectile  160  entering the first goal  130   a , the first corner illuminable indicia  120   a , the fourth corner illuminable indicia  120   d , and the at least one speaker  112  will operate in a first scoring mode. The first corner illuminable indicia  120   a  and the fourth corner illuminable indicia  120   d  will illuminate in this example sequence, and the at least one speaker  112  will output a sound if the first player  170   a  has scored the goal. 
     In this example sequence, first, the illuminating portion  125   c  will illuminate, it will stay illuminable for approximately 0.1 s to 2 s, and then it will turn off. Next, the illuminating portion  125   b  will illuminate, it will stay illuminated for approximately 0.1 s to 2 s, and then it will turn off. Ensuing, the illuminating portion  125   a  will illuminate, it will stay illuminated for approximately 0.1 s to 2 s, and then it will turn off. Subsequently, the illuminating portion  125   l  will illuminate, it will stay illuminated for approximately 0.1 s to 2 s, and then it will turn off. Followed by, the illuminating portion  125   k  will illuminate, it will stay illuminated for approximately 0.1 s to 2 s, and then it will turn off. Lastly, the illuminating portion  125   j  will illuminate, it will stay illuminated for approximately 0.1 s to 2 s, and then it will turn off. This pattern will repeat four times. 
     Immediately following, the illuminating sequence indicating the first player&#39;s  170   a  score will begin. Since the first player  170   a  scored its first goal, the illuminating portion  125   c  will then illuminate, it will stay illuminable for approximately 0.1 s to 2 s, and then it will turn off. This pattern will repeat itself three times. Upon competition, the illuminating portion  125   c  will stay illuminable, indicating the first player&#39;s  170   a  score is one. 
     Upon the occurrence of the second at least one sensor  140   b  detecting the projectile  160  entering the second goal  130   b , the second corner illuminable indicia  120   b , the third corner illuminable indicia  120   c , and the at least one speaker  112  will operate in a second scoring mode. The second corner illuminable indicia  120   b  and the third corner illuminable indicia  120   c  will illuminate in this example sequence and the at least one speaker  112  will output a sound if the second player  170   b  has scored the goal. 
     In this example sequence, first, the illuminating portion  125   i  will illuminate, it will stay illuminated for approximately 0.1 s to 2 s, and then it will turn off. Next, the illuminating portion  125   h  will illuminate, it will stay illuminated for approximately 0.1 s to 2 s, and then it will turn off. Ensuing, the illuminating portion  125   g  will illuminate, it will stay illuminated for approximately 0.1 s to 2 s, and then it will turn off. Subsequently, the illuminating portion  125   f  will illuminate, it will stay illuminated for approximately 0.1 s to 2 s, and then it will turn off. Followed by, the illuminating portion  125   e  will illuminate, it will stay illuminated for approximately 0.1 s to 2 s, and then it will turn off Lastly, the illuminating portion  125   d  will illuminate, it will stay illuminated for approximately 0.1 s to 2 s, and then it will turn off. This pattern will repeat four times. 
     Immediately following, the illuminating sequence indicating the second player&#39;s  170   b  score will begin. Since the second player  170   b  scored its first goal, the illuminating portion  125   i  will then illuminate, it will stay illuminated for approximately 0.1 s to 2 s, and then it will turn off. This pattern will repeat itself three times. Upon competition, the illuminating portion  125   i  will stay illuminated, indicating the second player&#39;s  170   b  score is one. 
     Referring to  FIG. 9B , shown is an example illuminating sequence indicating a player  170  has scored a second goal. Upon the occurrence of the first at least one sensor  140   a  detecting the projectile  160  entering the first goal  130   a , the first corner illuminable indicia  120   a , the fourth corner illuminable indicia  120   d , and the at least one speaker  112  will operate in a first scoring mode. The first corner illuminable indicia  120   a  and the fourth corner illuminable indicia  120   d  will illuminate in this example sequence if the first player  170   a  has scored the goal. Additionally, the at least one speaker  112  will output a sound to indicate a goal has been scored. The sequence and the sound will begin after the first at least one sensor  140   a  has detected the projectile  160  entering the first goal  130   a.    
     In this example sequence, first, the illuminating portion  125   c  will illuminate, it will stay illuminated for approximately 0.1 s to 2 s, and then it will turn off. Next, the illuminating portion  125   b  will illuminate, it will stay illuminated for approximately 0.1 s to 2 s, and then it will turn off. Ensuing, the illuminating portion  125   a  will illuminate, it will stay illuminated for approximately 0.1 s to 2 s, and then it will turn off. Subsequently, the illuminating portion  125   l  will illuminate, it will stay illuminated for approximately 0.1 s to 2 s, and then it will turn off. Followed by, the illuminating portion  125   k  will illuminate, it will stay illuminated for approximately 0.1 s to 2 s, and then it will turn off. Lastly, the illuminating portion  125   j  will illuminate, it will stay illuminated for approximately 0.1 s to 2 s, and then it will turn off. This pattern will repeat four times. 
     Immediately following, the illuminating sequence indicating the first player&#39;s  170   a  score will begin. Since the first player  170   a  scored its second goal, the illuminating portion  125   c  and the illuminating portion  125   b  will then illuminate, they will stay illuminated for approximately 0.1 s to 2 s, and then they will turn off. This pattern will repeat itself three times. Upon competition, the illuminating portion  125   c  and the illuminating portion  125   b  will stay illuminated, indicating the first player&#39;s  170   a  score is two. 
     Furthermore, if the first player  170   a  scores its third goal, then for the illuminating sequence indicating the first player&#39;s  170   a  score, the illuminating portion  125   c , the illuminating portion  125   b , and the illuminating portion  125   a  would illuminate, they would stay illuminated for approximately 0.1 s to 2 s, and then they would turn off. This pattern will repeat itself three times. Upon competition, the illuminating portion  125   c , the illuminating portion  125   b , and the illuminating portion  125   a  would stay illuminated, indicating the first player&#39;s  170   a  score is three. 
     Moreover, if the first player  170   a  scores its fourth goal, then for the illuminating sequence indicating the first player&#39;s  170   a  score, the illuminating portion  125   c , the illuminating portion  125   b , the illuminating portion  125   a , and the illuminating portion  125   l  would then illuminate, they would stay illuminated for approximately 0.1 s to 2 s, and they would turn off. This pattern will repeat itself three times. Upon competition, the illuminating portion  125   c , the illuminating portion  125   b , the illuminating portion  125   a , and the illuminating portion  125   l  would stay illuminated, indicating the first player&#39;s  170   a  score is four. 
     Likewise, if the first player  170   a  scores its fifth goal, then for the illuminating sequence indicating the first player&#39;s  170   a  score, the illuminating portion  125   c , the illuminating portion  125   b , the illuminating portion  125   a , the illuminating portion  125   l , and the illuminating portion  125   k  would illuminate, they would stay illuminated for approximately 0.1 s to 2 s, and then they would turn off. This pattern will repeat itself three times. Upon competition, the illuminating portion  125   c , the illuminating portion  125   b , the illuminating portion  125   a , the illuminating portion  125   l , and the illuminating portion  125   k  would stay illuminated, indicating the first player&#39;s  170   a  score is five. 
     Upon the occurrence of the second at least one sensor  140   b  detecting the projectile  160  entering the second goal  130   b , the second corner illuminable indicia  120   b , the third corner illuminable indicia  120   c , and the at least one speaker  112  will operate in a second scoring mode. The second corner illuminable indicia  120   b  and the third corner illuminable indicia  120   d  will illuminate in this example sequence if the second player  170   b  has scored the goal. Additionally, the at least one speaker  112  will output a sound to indicate a goal has been scored. The sequence and the sound will begin after the second at least one sensor  140   b  has detected the projectile  160  entering the second goal  130   b.    
     In this example sequence, first, the illuminating portion  125   i  will illuminate, it will stay illuminated for approximately 0.1 s to 2 s, and then it will turn off. Next, the illuminating portion  125   h  will illuminate, it will stay illuminated for approximately 0.1 s to 2 s, and then it will turn off. Ensuing, the illuminating portion  125   g  will illuminate, it will stay illuminated for approximately 0.1 s to 2 s, and then it will turn off. Subsequently, the illuminating portion  125   f  will illuminate, it will stay illuminated for approximately 0.1 s to 2 s, and then it will turn off. Followed by, the illuminating portion  125   e  will illuminate, it will stay illuminated for approximately 0.1 s to 2 s, and then it will turn off Lastly, the illuminating portion  125   d  will illuminate, it will stay illuminated for approximately 0.1 s to 2 s, and then it will turn off. This pattern will repeat four times. 
     Immediately following, the illuminating sequence indicating the second player&#39;s  170   b  score will begin. Since the second player  170   b  scored its second goal, the illuminating portion  125   i  and the illuminating portion  125   h  will then illuminate, they will stay illuminated for approximately 0.1 s to 2 s, and then they will turn off. This pattern will repeat itself three times. Upon competition, the illuminating portion  125   i  and the illuminating portion  125   h  will stay illuminated, indicating the second player&#39;s  170   b  score is two. 
     Furthermore, if the second player  170   b  scores its third goal, then for the illuminating sequence indicating the second player&#39;s  170   b  score, the illuminating portion  125   i , the illuminating portion  125   h , and the illuminating portion  125   g  would illuminate, they would stay illuminated for approximately 0.1 s to 2 s, and then they would turn off. This pattern will repeat itself three times. Upon competition, the illuminating portion  125   i , the illuminating portion  125   h , and the illuminating portion  125   g  would stay illuminated, indicating the second player&#39;s  170   b  score is three. 
     Moreover, if the second player  170   b  scores its fourth goal, then for the illuminating sequence indicating the second player&#39;s  170   b  score, the illuminating portion  125   i , the illuminating portion  125   h , the illuminating portion  125   g , and the illuminating portion  125   f  would illuminate, they would stay illuminated for approximately 0.1 s to 2 s, and then they would turn off. This pattern will repeat itself three times. Upon competition, the illuminating portion  125   i , the illuminating portion  125   h , the illuminating portion  125   g , and the illuminating portion  125   f  would stay illuminated, indicating the second player&#39;s  170   b  score is four. 
     Likewise, if the second player  170   b  scores its fifth goal, then for the illuminating sequence indicating the second player&#39;s  170   b  score, the illuminating portion  125   i , the illuminating portion  125   h , the illuminating portion  125   g , the illuminating portion  125   f , and the illuminating portion  125   e  would illuminate, they would stay illuminated for approximately 0.1 s to 2 s, and then they would turn off. This pattern will repeat itself three times. Upon competition, the illuminating portion  125   i , the illuminating portion  125   h , the illuminating portion  125   g , the illuminating portion  125   f , and the illuminating portion  125   e  would stay illuminated, indicating the second player&#39;s  170   b  score is five. 
     Now referring to  FIG. 9C . In some examples, the first player  170  to score six goals wins the game. For example, if the first player  170   a  scores its sixth goal, before the second player  170   b  scores its sixth goal, then the first player  170   a  is the game winner. Upon the first player  170   a  scoring its sixth goal, the first corner illuminable indicia  120   a , the fourth corner illuminable indicia  120   d , and the at least one speaker  112  will operate in a first end of game mode. The first corner illuminable indicia  120   a  and the fourth corner illuminable indicia  120   d  will illuminate in this example sequence. Additionally, the at least one speaker  112  will output a sound to indicate a sixth goal has been scored, and that the first player  170   a  is the game winner. The sequence and the sound will begin after the first at least one sensor  140   a  has detected the projectile  160  entering the first goal  130   a.    
     In this example sequence, the illuminating portion  125   c , the illuminating portion  125   b , the illuminating portion  125   a , the illuminating portion  125   l , the illuminating portion  125   k , and the illuminating portion  125   j  will illuminate, they will stay illuminated for approximately 0.1 s to 2 s, and then they will turn off. This pattern will repeat ten times. 
     Likewise, if the second player  170   b  scores its sixth goal, before the first player  170   a  scores its sixth goal, then the second player  170   b  is the game winner. The second corner illuminable indicia  120   b , the third corner illuminable indicia  120   c , and the at least one speaker  112  will operate in a second end of game mode. The second corner illuminable indicia  120   b  and the third corner illuminable indicia  120   c  will illuminate in this example sequence upon the second player  170   b  scoring its sixth goal, indicating the second player  170   b  is the game winner. Additionally, the at least one speaker  112  will output a sound to indicate a sixth goal has been scored, and that the second player  170   b  is the game winner. The sequence and the sound will begin after the second at least one sensor  140   b  has detected the projectile  160  entering the second goal  130   b.    
     In this example sequence, the illuminating portion  125   i , the illuminating portion  125   h , the illuminating portion  125   g , the illuminating portion  125   f , the illuminating portion  125   e , and the illuminating portion  125   d  will illuminate, they will stay illuminated for approximately 0.1 s to 2 s, and then they will turn off. This pattern will repeat ten times. 
     Now referring to  FIG. 9D , shown is an example illuminating sequence indicating that no goal has been scored for a predetermined period of time. In some implementations, if both the first player  170   a  and the second player  170   b  have not scored a goal for approximately 3 s to 5 s, then the corner illuminating indicia  120   a - d  and the at least one speaker  112  will operate in a rah-rah mode. The corner illuminating indicia  120   a - d  will illuminate in this example sequence and the at least one speaker  112  will output a sound. 
     The example shows the illuminating portions  125  will illuminate and then will remain illuminated in the following order:  125   c ,  125   b ,  125   a ,  125   l ,  125   k , and  125   j . Next, the illumination portions  125  will turn off in the following order:  125   j ,  125   k ,  125   l ,  125   a ,  125   b , and  125   c . This pattern will repeat three times, and then the first player&#39;s  170   a  current score will remain illuminated. 
     Concurrently, the illuminating portions  125  will illuminate and will then remain illuminated in the following order:  125   i ,  125   h ,  125   g ,  125   f ,  125   e , and  125   d . Next, the illumination portions  125  will turn off in the following order:  125   d ,  125   e ,  125   f ,  125   g ,  125   h , and  125   i . This pattern will repeat three times, and then the second player&#39;s  170   b  current score will remain illuminated. 
     A number of implementations have been described. Nevertheless, it will be understood that various modifications may be made without departing from the spirit and scope of the disclosure. Accordingly, other implementations are within the scope of the following claims.