repo_name
stringlengths
6
97
path
stringlengths
3
341
text
stringlengths
8
1.02M
twostraws/Markdown
Sources/discount/discount.h
<filename>Sources/discount/discount.h #include <mkdio.h>
chemabc/ofx2dPlot
src/ofx2dPlot.h
#pragma once #include "ofMain.h" #include <utility> #define ETC_2DPLOT_MAX_WIDTH 1024 #define ETC_2DPLOT_MAX_HEIGHT 768 class ofx2dPlot { public: ofx2dPlot(int x, int y, int w = ETC_2DPLOT_MAX_WIDTH, int h=ETC_2DPLOT_MAX_HEIGHT, int xData = 0, int yData = 0, int wData = ETC_2DPLOT_MAX_WIDTH, int hData = ETC_2DPLOT_MAX_HEIGHT, string title = "",string unitsX = "", string unitsY = "", int skipUnits = 2, int xNumDivisions = 10, float yMin = 0.0, float yMax = 1.0, int yNumDivisions = 10); ~ofx2dPlot(); void setup(); void update(); void draw(); void setDebug(bool b); bool getDebug(); /************************** META DATA **************************/ void setTitle(string s); void setTitlePos(int x, int y); void setUnitsName(string sX, string sY); /************************** STYLE **************************/ void setColorTitle(ofColor c); void setColorMetaData(ofColor c); void setColorData(ofColor c); void setColorGrid(ofColor c); void setColorFrame(ofColor c); void setFont(string sFont, int iSize); void setFont2(string sFont, int iSize); /************************** FRAME & GRID **************************/ void setGridSkipUnits(int skipX=1, int skipY=1); void setOffset(int xD = 0, int yD = 0); void setZoom(float fx = 1.0, float fy = 1.0); void setNumDivisions(int xNumDiv = 10, int yNumDiv = 10); void setShowAxisValues(bool showAxisValuesX= true, bool showAxisValuesY = true); /************************** VALUES **************************/ // void addValueXY(ofPoint ptVal); // void addValueXY(float x, float y); void addValueXY(string x, float y); void setFixedMinAndMaxYGridValues(bool fixedMin=false, bool fixedMax= false); void setValueLimits(float downLimit, float upLimit); void setUseValueLimits(bool b); private: bool b_debug; /************************** META DATA **************************/ string s_title; ofPoint pt_titlePos; string s_unitsX, s_unitsY; /************************** STYLE **************************/ //ofTrueType font; ofColor col_title, col_metaData, col_data, col_axis, col_grid, col_frame; string s_font; int i_fontSize; ofTrueTypeFont font; int i_fontSize2; string s_font2; ofTrueTypeFont font2; /************************** FRAME & GRID **************************/ int i_x, i_y, i_w, i_h; int i_xData, i_yData, i_wData, i_hData; //This values work inside the main frame float f_zoomX, f_zoomY; bool b_newGrid; int i_pixStepX, i_pixStepY; int i_xNumDivisions, i_yNumDivisions; int i_skipUnitsX, i_skipUnitsY; bool b_showAxisValuesX, b_showAxisValuesY; ofVboMesh mesh_grid; vector <string> vec_xValues; vector <string> vec_yValues; void setupGrid(); void updateGrid(); void drawGrid(); /************************** VALUES **************************/ float f_yMin, f_yMax, f_yStep; bool b_fixedMinGridY, b_fixedMaxGridY; float f_yUpLimit, f_yDownLimit; bool b_useLimits; /************************** LINE AND SHAPES **************************/ void setupValues(); void updateValues(); void drawValues(); bool b_newValue; //deque <ofPoint> dq_values; deque <string> dq_valuesX; deque <float> dq_valuesY; ofPolyline poly_values; };
SOFTowaha/astroCV
galaxy_detection/data/darknet/examples/attention.c
<gh_stars>10-100 #include "darknet.h" #include <sys/time.h> #include <assert.h> void train_attention(char *datacfg, char *cfgfile, char *weightfile, char *cfgfile2, char *weightfile2, int *gpus, int ngpus, int clear) { int i; float avg_loss = -1; char *base = basecfg(cfgfile); printf("%s\n", base); printf("%d\n", ngpus); network **attnets = calloc(ngpus, sizeof(network*)); network **clsnets = calloc(ngpus, sizeof(network*)); srand(time(0)); int seed = rand(); for(i = 0; i < ngpus; ++i){ srand(seed); #ifdef GPU cuda_set_device(gpus[i]); #endif attnets[i] = load_network(cfgfile, weightfile, clear); attnets[i]->learning_rate *= ngpus; clsnets[i] = load_network(cfgfile2, weightfile2, clear); clsnets[i]->learning_rate *= ngpus; } srand(time(0)); network *net = attnets[0]; //network *clsnet = clsnets[0]; int imgs = net->batch * net->subdivisions * ngpus; printf("Learning Rate: %g, Momentum: %g, Decay: %g\n", net->learning_rate, net->momentum, net->decay); list *options = read_data_cfg(datacfg); char *backup_directory = option_find_str(options, "backup", "/backup/"); char *label_list = option_find_str(options, "labels", "data/labels.list"); char *train_list = option_find_str(options, "train", "data/train.list"); int classes = option_find_int(options, "classes", 2); char **labels = get_labels(label_list); list *plist = get_paths(train_list); char **paths = (char **)list_to_array(plist); printf("%d\n", plist->size); int N = plist->size; double time; load_args args = {0}; args.w = 4*net->w; args.h = 4*net->h; args.size = 4*net->w; args.threads = 32; args.hierarchy = net->hierarchy; args.min = net->min_ratio*net->w; args.max = net->max_ratio*net->w; args.angle = net->angle; args.aspect = net->aspect; args.exposure = net->exposure; args.saturation = net->saturation; args.hue = net->hue; args.paths = paths; args.classes = classes; args.n = imgs; args.m = N; args.labels = labels; args.type = CLASSIFICATION_DATA; data train; data buffer; pthread_t load_thread; args.d = &buffer; load_thread = load_data(args); int epoch = (*net->seen)/N; while(get_current_batch(net) < net->max_batches || net->max_batches == 0){ time = what_time_is_it_now(); pthread_join(load_thread, 0); train = buffer; load_thread = load_data(args); data resized = resize_data(train, net->w, net->h); printf("Loaded: %lf seconds\n", what_time_is_it_now()-time); time = what_time_is_it_now(); float loss = 0; #ifdef GPU if(ngpus == 1){ loss = train_network(net, train); } else { loss = train_networks(attnets, ngpus, train, 4); } #else loss = train_network(net, train); #endif free_data(resized); if(avg_loss == -1) avg_loss = loss; avg_loss = avg_loss*.9 + loss*.1; printf("%ld, %.3f: %f, %f avg, %f rate, %lf seconds, %ld images\n", get_current_batch(net), (float)(*net->seen)/N, loss, avg_loss, get_current_rate(net), what_time_is_it_now()-time, *net->seen); free_data(train); if(*net->seen/N > epoch){ epoch = *net->seen/N; char buff[256]; sprintf(buff, "%s/%s_%d.weights",backup_directory,base, epoch); save_weights(net, buff); } if(get_current_batch(net)%1000 == 0){ char buff[256]; sprintf(buff, "%s/%s.backup",backup_directory,base); save_weights(net, buff); } } char buff[256]; sprintf(buff, "%s/%s.weights", backup_directory, base); save_weights(net, buff); pthread_join(load_thread, 0); free_network(net); free_ptrs((void**)labels, classes); free_ptrs((void**)paths, plist->size); free_list(plist); free(base); } void validate_attention_single(char *datacfg, char *filename, char *weightfile) { int i, j; network *net = load_network(filename, weightfile, 0); set_batch_network(net, 1); srand(time(0)); list *options = read_data_cfg(datacfg); char *label_list = option_find_str(options, "labels", "data/labels.list"); char *leaf_list = option_find_str(options, "leaves", 0); if(leaf_list) change_leaves(net->hierarchy, leaf_list); char *valid_list = option_find_str(options, "valid", "data/train.list"); int classes = option_find_int(options, "classes", 2); int topk = option_find_int(options, "top", 1); char **labels = get_labels(label_list); list *plist = get_paths(valid_list); char **paths = (char **)list_to_array(plist); int m = plist->size; free_list(plist); float avg_acc = 0; float avg_topk = 0; int *indexes = calloc(topk, sizeof(int)); for(i = 0; i < m; ++i){ int class = -1; char *path = paths[i]; for(j = 0; j < classes; ++j){ if(strstr(path, labels[j])){ class = j; break; } } image im = load_image_color(paths[i], 0, 0); image resized = resize_min(im, net->w); image crop = crop_image(resized, (resized.w - net->w)/2, (resized.h - net->h)/2, net->w, net->h); //show_image(im, "orig"); //show_image(crop, "cropped"); //cvWaitKey(0); float *pred = network_predict(net, crop.data); if(net->hierarchy) hierarchy_predictions(pred, net->outputs, net->hierarchy, 1, 1); if(resized.data != im.data) free_image(resized); free_image(im); free_image(crop); top_k(pred, classes, topk, indexes); if(indexes[0] == class) avg_acc += 1; for(j = 0; j < topk; ++j){ if(indexes[j] == class) avg_topk += 1; } printf("%d: top 1: %f, top %d: %f\n", i, avg_acc/(i+1), topk, avg_topk/(i+1)); } } void validate_attention_multi(char *datacfg, char *filename, char *weightfile) { int i, j; network *net = load_network(filename, weightfile, 0); set_batch_network(net, 1); srand(time(0)); list *options = read_data_cfg(datacfg); char *label_list = option_find_str(options, "labels", "data/labels.list"); char *valid_list = option_find_str(options, "valid", "data/train.list"); int classes = option_find_int(options, "classes", 2); int topk = option_find_int(options, "top", 1); char **labels = get_labels(label_list); list *plist = get_paths(valid_list); int scales[] = {224, 288, 320, 352, 384}; int nscales = sizeof(scales)/sizeof(scales[0]); char **paths = (char **)list_to_array(plist); int m = plist->size; free_list(plist); float avg_acc = 0; float avg_topk = 0; int *indexes = calloc(topk, sizeof(int)); for(i = 0; i < m; ++i){ int class = -1; char *path = paths[i]; for(j = 0; j < classes; ++j){ if(strstr(path, labels[j])){ class = j; break; } } float *pred = calloc(classes, sizeof(float)); image im = load_image_color(paths[i], 0, 0); for(j = 0; j < nscales; ++j){ image r = resize_min(im, scales[j]); resize_network(net, r.w, r.h); float *p = network_predict(net, r.data); if(net->hierarchy) hierarchy_predictions(p, net->outputs, net->hierarchy, 1 , 1); axpy_cpu(classes, 1, p, 1, pred, 1); flip_image(r); p = network_predict(net, r.data); axpy_cpu(classes, 1, p, 1, pred, 1); if(r.data != im.data) free_image(r); } free_image(im); top_k(pred, classes, topk, indexes); free(pred); if(indexes[0] == class) avg_acc += 1; for(j = 0; j < topk; ++j){ if(indexes[j] == class) avg_topk += 1; } printf("%d: top 1: %f, top %d: %f\n", i, avg_acc/(i+1), topk, avg_topk/(i+1)); } } void predict_attention(char *datacfg, char *cfgfile, char *weightfile, char *filename, int top) { network *net = load_network(cfgfile, weightfile, 0); set_batch_network(net, 1); srand(2222222); list *options = read_data_cfg(datacfg); char *name_list = option_find_str(options, "names", 0); if(!name_list) name_list = option_find_str(options, "labels", "data/labels.list"); if(top == 0) top = option_find_int(options, "top", 1); int i = 0; char **names = get_labels(name_list); clock_t time; int *indexes = calloc(top, sizeof(int)); char buff[256]; char *input = buff; while(1){ if(filename){ strncpy(input, filename, 256); }else{ printf("Enter Image Path: "); fflush(stdout); input = fgets(input, 256, stdin); if(!input) return; strtok(input, "\n"); } image im = load_image_color(input, 0, 0); image r = letterbox_image(im, net->w, net->h); //resize_network(&net, r.w, r.h); //printf("%d %d\n", r.w, r.h); float *X = r.data; time=clock(); float *predictions = network_predict(net, X); if(net->hierarchy) hierarchy_predictions(predictions, net->outputs, net->hierarchy, 1, 1); top_k(predictions, net->outputs, top, indexes); fprintf(stderr, "%s: Predicted in %f seconds.\n", input, sec(clock()-time)); for(i = 0; i < top; ++i){ int index = indexes[i]; //if(net->hierarchy) printf("%d, %s: %f, parent: %s \n",index, names[index], predictions[index], (net->hierarchy->parent[index] >= 0) ? names[net->hierarchy->parent[index]] : "Root"); //else printf("%s: %f\n",names[index], predictions[index]); printf("%5.2f%%: %s\n", predictions[index]*100, names[index]); } if(r.data != im.data) free_image(r); free_image(im); if (filename) break; } } void run_attention(int argc, char **argv) { if(argc < 4){ fprintf(stderr, "usage: %s %s [train/test/valid] [cfg] [weights (optional)]\n", argv[0], argv[1]); return; } char *gpu_list = find_char_arg(argc, argv, "-gpus", 0); int ngpus; int *gpus = read_intlist(gpu_list, &ngpus, gpu_index); int top = find_int_arg(argc, argv, "-t", 0); int clear = find_arg(argc, argv, "-clear"); char *data = argv[3]; char *cfg = argv[4]; char *weights = (argc > 5) ? argv[5] : 0; char *filename = (argc > 6) ? argv[6]: 0; char *layer_s = (argc > 7) ? argv[7]: 0; if(0==strcmp(argv[2], "predict")) predict_attention(data, cfg, weights, filename, top); else if(0==strcmp(argv[2], "train")) train_attention(data, cfg, weights, filename, layer_s, gpus, ngpus, clear); else if(0==strcmp(argv[2], "valid")) validate_attention_single(data, cfg, weights); else if(0==strcmp(argv[2], "validmulti")) validate_attention_multi(data, cfg, weights); }
dias-wagner/tableau
formula.h
<gh_stars>0 /* * formula.h * * Class declarations for formulas. * */ #ifndef __FORMULA_H__ #define __FORMULA_H__ #include <string> #include <vector> #include <map> #include <set> using namespace std; // Encapsulates a formula. class Formula { public: // Types of operators. enum opType {AND, ANDN, OR, ORN, IMPLIES, NOT, ATOM}; // Constructor for opType = ANDN or ORN. Formula(opType t, vector<Formula *>& vfml); // Constructor for opType = AND, OR or IMPLIES. Formula(opType t, Formula *l, Formula *r); // Constructor for opType = NOT. Formula(opType t, Formula *r); // Constructor for opType = ATOM. Formula(const string& a); // Copy constructor. Formula(const Formula& rhs); // Destructor. Destroys all subformulas. ~Formula(); // Returns a string representation of the formula. string toString() const; // Returns the size of the formula (atom ocurrences + operator ocurrences) unsigned int size(bool count_atoms = true) const; // Returns the value of the formula according to a valuation. Returns: // -1: undefined // 0: false // 1: true int value(map<string, int>& valuation) const; // Returns the polarity of the specified atom in the formula. Returns: // -1: no ocurrences of this atom on the formula // 0: negative polarity // 1: positive polarity // 2: ocurrences of both polarities int polarity(const string& atom) const; // Counts the number of ocurrences of atoms in the formula that are // described in valuation. unsigned int atomsIn(const map<string, int>& valuation) const; // Counts the number of ocurrences of atoms in the formula that are // not described in valuation. unsigned int atomsOut(const map<string, int>& valuation) const; // Counts the number of ocurrences of atoms in the formula that are // not described in the atom set. unsigned int atomsOut(const set<string>& atomset) const; // Returns the distance between the formula and the set of atoms in // the valuation. This distance is the minimum distance between an // atom occurring in the formula and an atom described in the // valuation. double distanceFrom(const map<string, int>& valuation, const map<string, int>& atom_dist) const; // If operator == ANDN or ORN, then the elements of vector fmls must // be not NULL, and the string atom and the pointers left and right // have no significance. // If operator == AND, OR or IMPLIES, then the pointers left and // right must not be NULL, and the string atom and the vector fmls // have no significance. // If operator == NOT, then the pointer right must not be NULL and // the pointer left, the string atom and the vector fmls have no // significance. // If operator == ATOM, then the string atom must not be empty and // the pointers left and right and the vector fmls have no // significance. // Type of operator. opType op; // Atom. string atom; // Left formula. Formula *left; // Right formula. Formula *right; // Vector of formulas for operators ANDN and ORN. vector<Formula *> fmls; }; // Utility functions // Parse a formula from a string. The formula (and its subformulas // except atoms) must be enclosed in parenthesis. Returns a newly // allocated pointer to the formula represented by the string or a // null pointer if the string is not a valid formula. Formula *parse(const string& s); #endif
dias-wagner/tableau
ke.h
/***************************************************************************** * ke.h * * Class declarations for tableau KE. *****************************************************************************/ #ifndef __KE_H__ #define __KE_H__ #include <string> #include <vector> #include "formula.h" // alpha rules bool KE_alpha_E_NOT_OR(const vector<SignedFormula *>& in, vector<SignedFormula *>& out); bool KE_alpha_E_NOT_ORN(const vector<SignedFormula *>& in, vector<SignedFormula *>& out); bool KE_alpha_E_AND(const vector<SignedFormula *>& in, vector<SignedFormula *>& out); bool KE_alpha_E_ANDN(const vector<SignedFormula *>& in, vector<SignedFormula *>& out); bool KE_alpha_E_NOT_IMPLIES(const vector<SignedFormula *>& in, vector<SignedFormula *>& out); bool KE_alpha_E_NOT_NOT(const vector<SignedFormula *>& in, vector<SignedFormula *>& out); bool KE_alpha_E_NOT(const vector<SignedFormula *>& in, vector<SignedFormula *>& out); // beta rules. bool KE_beta_E_OR_1(const vector<SignedFormula *>& in, vector<SignedFormula *>& out); bool KE_beta_E_OR_2(const vector<SignedFormula *>& in, vector<SignedFormula *>& out); bool KE_beta_E_ORN(const vector<SignedFormula *>& in, vector<SignedFormula *>& out); bool KE_beta_E_NOT_AND_1(const vector<SignedFormula *>& in, vector<SignedFormula *>& out); bool KE_beta_E_NOT_AND_2(const vector<SignedFormula *>& in, vector<SignedFormula *>& out); bool KE_beta_E_NOT_ANDN(const vector<SignedFormula *>& in, vector<SignedFormula *>& out); bool KE_beta_E_IMPLIES_1(const vector<SignedFormula *>& in, vector<SignedFormula *>& out); bool KE_beta_E_IMPLIES_2(const vector<SignedFormula *>& in, vector<SignedFormula *>& out); ////////////////////////////////////////////////////////////////////////////// // Encapsulates the KE tableau default strategy. It: // - Analyses all the alphas first, top down; // - Then, tries to analyse the first beta, top down, with a literal as // secondary; // - Then, applies the PB rule with the first beta non analysed. ////////////////////////////////////////////////////////////////////////////// class KEStrategy : public TableauStrategy { public: KEStrategy(); virtual ~KEStrategy(); virtual unsigned int chooseAlpha(); // Returns true (and updates the flag) if there is an applicable // beta with a literal as secondary. virtual bool hasApplicableBeta(); virtual unsigned int chooseBeta(); // Returns the literal that goes as secondary of the chosen beta. virtual unsigned int chooseLit(); // Returns a pointer to a newly allocated formula on which the PB // will be applied. virtual Formula *choosePB(); // 0=alpha; 1=beta; 2=PB; -1=none. virtual int nextRule(); protected: // maps a formula to a tableau id if the formula has // been applied in the tableau. map<string, string> appliedPB; bool hasAppBeta; unsigned int indexAppBeta; unsigned int indexAppLit; unsigned int indexAppPB; }; ////////////////////////////////////////////////////////////////////////////// // Encapsulates a KE tableau strategy that: // - Analyses all the alphas first, top down; // - Then, tries to analyse the first beta, top down, with a literal as // secondary; // - Then, applies the PB rule with the first beta non analysed with value=* // with respect to the valuation given by the literals in the branch. ////////////////////////////////////////////////////////////////////////////// class KEValuationStrategy : public KEStrategy { public: KEValuationStrategy(); virtual ~KEValuationStrategy(); virtual Formula *choosePB(); }; ////////////////////////////////////////////////////////////////////////////// // Encapsulates a KE tableau strategy that: // - Analyses all the alphas first, top down; // - Then, tries to analyse the first beta, top down, with a literal as // secondary; // - Then, applies the PB rule with a subformula of the first beta non // analysed with the properties: // 1. must have value=* with respect to the valuation given by the literals // in the branch, and // 2. for some atom A, must have an occurrence of A with the inverse // polarity of the literal where A occurs in the branch. ////////////////////////////////////////////////////////////////////////////// class KEPolarityStrategy : public KEStrategy { public: KEPolarityStrategy(); virtual ~KEPolarityStrategy(); virtual Formula *choosePB(); }; ////////////////////////////////////////////////////////////////////////////// // Encapsulates a KE tableau. ////////////////////////////////////////////////////////////////////////////// class KETableau : public Tableau { public: KETableau(const string& id, SignedFormula *fml, KETableau *parent = NULL); KETableau(const string& id, const vector<SignedFormula *>& fmls, KETableau *parent = NULL); ~KETableau() { } virtual void setStrategy(KEStrategy *strategy); virtual bool close(); protected: enum enumRule {A_E_NOT_OR=0, A_E_NOT_ORN=1, A_E_AND=2, A_E_ANDN=3, A_E_NOT_IMPLIES=4, A_E_NOT_NOT=5, A_E_NOT=6, B_E_OR_1=7, B_E_OR_2=8, B_E_ORN=9, B_E_NOT_AND_1=10, B_E_NOT_AND_2=11, B_E_NOT_ANDN=12, B_E_IMPLIES_1=13, B_E_IMPLIES_2=14}; virtual bool applyRule(enumRule r, vector<SignedFormula *>& in, vector<SignedFormula *>& out); // Performs pre-close operations. virtual void preClose() { } // Performs post-close operations. virtual void postClose() { } // Create a child tableau. virtual void createChild(const string& id, SignedFormula *fml); // Auxiliary vectors containing the alpha, the beta formulas and the // literals in vector _items. vector<SignedFormula *> _alphas, _betas, _lits; // Indicates if the tableau is closed bool _closed; private: // Strategy object KEStrategy *_strategy; }; #endif
dias-wagner/tableau
analytic.h
/***************************************************************************** * analytic.h * * Class declarations for analytic tableau. *****************************************************************************/ #ifndef __ANALYTIC_H__ #define __ANALYTIC_H__ #include <vector> #include "formula.h" #include "tableau.h" // alpha rules bool alpha_E_NOT_OR(const vector<SignedFormula *>& in, vector<SignedFormula *>& out); bool alpha_E_NOT_ORN(const vector<SignedFormula *>& in, vector<SignedFormula *>& out); bool alpha_E_AND(const vector<SignedFormula *>& in, vector<SignedFormula *>& out); bool alpha_E_ANDN(const vector<SignedFormula *>& in, vector<SignedFormula *>& out); bool alpha_E_NOT_IMPLIES(const vector<SignedFormula *>& in, vector<SignedFormula *>& out); bool alpha_E_NOT_NOT(const vector<SignedFormula *>& in, vector<SignedFormula *>& out); bool alpha_E_NOT(const vector<SignedFormula *>& in, vector<SignedFormula *>& out); // beta rules bool beta_E_OR(const vector<SignedFormula *>& in, vector<SignedFormula *>& out); bool beta_E_ORN(const vector<SignedFormula *>& in, vector<SignedFormula *>& out); bool beta_E_NOT_AND(const vector<SignedFormula *>& in, vector<SignedFormula *>& out); bool beta_E_NOT_ANDN(const vector<SignedFormula *>& in, vector<SignedFormula *>& out); bool beta_E_IMPLIES(const vector<SignedFormula *>& in, vector<SignedFormula *>& out); ////////////////////////////////////////////////////////////////////////////// // Encapsulates the analytic tableau default strategy. It: // - Analyses all the alphas first, top down; // - Then, analyses the first beta, top down. ////////////////////////////////////////////////////////////////////////////// class AnalyticStrategy : public TableauStrategy { public: AnalyticStrategy(); ~AnalyticStrategy(); virtual unsigned int chooseAlpha(); virtual unsigned int chooseBeta(); virtual int nextRule(); }; ////////////////////////////////////////////////////////////////////////////// // Encapsulates an analytic tableau strategy that: // - Analyses all the alphas first, bottom up; // - Then, analyses the first beta, bottom up. ////////////////////////////////////////////////////////////////////////////// class AnalyticBottomUpStrategy : public AnalyticStrategy { public: AnalyticBottomUpStrategy(); ~AnalyticBottomUpStrategy(); virtual unsigned int chooseAlpha(); virtual unsigned int chooseBeta(); }; ////////////////////////////////////////////////////////////////////////////// // Encapsulates an analytic tableau. ////////////////////////////////////////////////////////////////////////////// class AnalyticTableau : public Tableau { public: AnalyticTableau(const string& id, SignedFormula *fml, AnalyticTableau *parent = NULL); AnalyticTableau(const string& id, const vector<SignedFormula *>& fmls, AnalyticTableau *parent = NULL); ~AnalyticTableau() { } // Sets the strategy object. virtual void setStrategy(AnalyticStrategy *strategy); bool close(); protected: enum enumRule {A_E_NOT_OR=0, A_E_NOT_ORN, A_E_AND, A_E_ANDN, A_E_NOT_IMPLIES, A_E_NOT_NOT, A_E_NOT, B_E_OR, B_E_ORN, B_E_NOT_AND, B_E_NOT_ANDN, B_E_IMPLIES}; bool applyRule(AnalyticTableau::enumRule r, vector<SignedFormula *>& in, vector<SignedFormula *>& out); // Create a child tableau virtual void createChild(const string& id, SignedFormula *fml); // Auxiliary vectors containing the alpha, the beta formulas and the // literals in vector _items. vector<SignedFormula *> _alphas, _betas, _lits; // Indicates if the tableau is closed bool _closed; private: // Strategy object AnalyticStrategy *_strategy; }; #endif
dias-wagner/tableau
tableau.h
/***************************************************************************** * tableau.h * * Class declarations for the generic tableau. *****************************************************************************/ #ifndef __TABLEAU_H__ #define __TABLEAU_H__ #include <string> #include <vector> #include "formula.h" ////////////////////////////////////////////////////////////////////////////// // Encapsulates a signed formula. ////////////////////////////////////////////////////////////////////////////// class SignedFormula { public: enum Sign {S_F, S_T}; SignedFormula(Sign s, Formula *fml); // Formula types. enum fmlType {ALPHA, BETA, LITERAL}; // Returns the type of the formula. fmlType type() const; // Returns a string representation of the formula. string toString() const; // Returns the value of the formula according to a valuation. Returns: // -1: undefined // 0: false // 1: true int value(map<string, int>& valuation) const; // Returns the polarity of the specified atom in the formula. Returns: // -1: no ocurrences of this atom on the formula // 0: negative polarity // 1: positive polarity // 2: ocurrences of both polarities int polarity(const string& atom) const; // Counts the number of ocurrences of atoms in the formula that are // described in valuation. unsigned int atomsIn(const map<string, int>& valuation) const; // Counts the number of ocurrences of atoms in the formula that are // not described in valuation. unsigned int atomsOut(const map<string, int>& valuation) const; // Counts the number of ocurrences of atoms in the formula that are // not described in the atom set. unsigned int atomsOut(const set<string>& atomset) const; // Returns the distance between the formula and the set of atoms in // the valuation. This distance is the minimum distance between an // atom occurring in the formula and an atom described in the // valuation. double distanceFrom(const map<string, int>& valuation, const map<string, int>& atom_dist) const; Sign sign; Formula *formula; fmlType ty; }; ////////////////////////////////////////////////////////////////////////////// // A rule is a pointer to a function returning bool and having the // input and output formulas as parameters. ////////////////////////////////////////////////////////////////////////////// typedef bool (*Rule)(const vector<SignedFormula *>&, vector<SignedFormula *>&); ////////////////////////////////////////////////////////////////////////////// // Encapsulates a generic tableau strategy. ////////////////////////////////////////////////////////////////////////////// class TableauStrategy { public: TableauStrategy(); virtual ~TableauStrategy(); // initializes the object with the items of a tableau. Returns true // if the tableau is already close. This method also uses the // Floyd-Warshall algorithm to calculate the minimum distance // between each pair of atoms. bool init(const string& tableau_id, vector<SignedFormula *> *items, vector<SignedFormula *> *alphas, vector<SignedFormula *> *betas, vector<SignedFormula *> *lits); // classifies the formulas in the vector items. Puts them into the // corresponding vector: alphas, betas or lits. Returns true if the // tableau is closed. bool classify(unsigned int& index); // choose the next alpha formula to be analysed. Returns the index // of the formula in the vector alphas. virtual unsigned int chooseAlpha(); // choose the next beta formula to be analysed. virtual unsigned int chooseBeta(); // chooses the next rule to be applied (-1=none; 0=alpha; 1=beta). virtual int nextRule() = 0; protected: // Initializes M and atom2node, which will be used in the F-W algorithm. void init_floyd_warshall(Formula *fml, int nt, int nf, int **M, map<string, set<int> >& atom2node, int parent, int *next_node, int level); // the id of the tableau associated to this strategy object. string id; vector<SignedFormula *> *_items; vector<SignedFormula *> *_alphas; vector<SignedFormula *> *_betas; vector<SignedFormula *> *_lits; // if _mlits[str] = 1, we have F str // if _mlits[str] = 2, we have T str // if _mlits[str] = 3, we have both map<string, int> _mlits; // Map of distances between connective nodes, calculated by the // Floyd-Warshall algorithm in the first call to the init() // method. For a pair of atoms a and b, the key is "a,b". map<string, int> _atom_dist; // Maximum atom distance. int _max_atom_dist; // indicates if the F-W algorithm was already run in this object. bool _fw_done; }; ////////////////////////////////////////////////////////////////////////////// // Encapsulates a generic tableau. ////////////////////////////////////////////////////////////////////////////// class Tableau { public: Tableau(const string& id, SignedFormula *fml, Tableau *parent = NULL); Tableau(const string& id, const vector<SignedFormula *>& fmls, Tableau *parent = NULL); virtual ~Tableau(); // Sets the strategy object. virtual void setStrategy(TableauStrategy *strategy); // String representation of the tableau. virtual string toString(int level=0) const; // Tries to close the tableau (returns true if successful). virtual bool close() = 0; // Returns the total number of nodes of the tableau (including children). unsigned int countNodes(); // Returns the total number of formulae of the tableau (including children). unsigned int countFormulae(); protected: // Applies the index'th rule of the tableau. Returns true if successful. bool applyRule(unsigned int index, const vector<SignedFormula *>& in, vector<SignedFormula *>& out); // Create a child tableau virtual void createChild(const string& id, SignedFormula *fml) = 0; // Formulae of the tableau. vector<SignedFormula *> _items; // Child tableaux. vector<Tableau *> _children; // Parent tableau node. Tableau *_parent; // Rules of the tableau. vector<Rule> _rules; // Id of the tableau. string _id; private: // Strategy of the tableau. TableauStrategy *_strategy; }; #endif
dias-wagner/tableau
kes3.h
/***************************************************************************** * kes3.h * * Class declarations for tableau KE-S3. *****************************************************************************/ #ifndef __KES3_H__ #define __KES3_H__ #include <map> #include <set> #include <string> #include <vector> #include "formula.h" #include "ke.h" ////////////////////////////////////////////////////////////////////////////// // Encapsulates the KES3 tableau default strategy. It: // - Analyses all the alphas first, top down; // - Then, tries to analyse the first beta, top down, with a literal as // secondary; // - Then, applies the PB rule with a subformula of the first beta non // analysed with the properties: // 1. must have value=* with respect to the valuation given by the literals // in the branch, and // 2. for some atom A, must have an occurrence of A with the inverse // polarity of the literal where A occurs in the branch. ////////////////////////////////////////////////////////////////////////////// class KES3Strategy : public KEPolarityStrategy { public: KES3Strategy(); virtual ~KES3Strategy(); void setTableau(Tableau *tableau) { tab = tableau; }; virtual Formula *choosePB(); protected: Tableau *tab; }; ////////////////////////////////////////////////////////////////////////////// // Encapsulates a KE tableau strategy that: // - Analyses all the alphas first, top down, *EXCEPT* the A_E_NOT rule; // - Then, tries to analyse the first beta, top down, with a literal as // secondary; // - Then, applies the PB rule with a subformula of the first beta non // analysed with the properties: // 1. must have value=* with respect to the valuation given by the literals // in the branch, and // 2. for some atom A, must have an occurrence of A with the inverse // polarity of the literal where A occurs in the branch. // 3. give preference to formulas containing less atoms outside S. // - Then, applies the alpha rule A_E_NOT, giving preference to formulas // containing less atoms outside S. // ////////////////////////////////////////////////////////////////////////////// class KES3AENOTLastStrategy : public KES3Strategy { public: KES3AENOTLastStrategy(); virtual ~KES3AENOTLastStrategy(); virtual bool hasApplicableSimpleAlpha(); virtual bool hasApplicableAENOT(); virtual unsigned int chooseAlpha(); virtual Formula *choosePB(); virtual int nextRule(); protected: bool hasAppSimpleAlpha; bool hasAppAENOT; unsigned int indexAppAlpha; }; ////////////////////////////////////////////////////////////////////////////// // Encapsulates a KE tableau. ////////////////////////////////////////////////////////////////////////////// class KES3Tableau : public KETableau { friend class KES3Strategy; friend class KES3AENOTLastStrategy; public: KES3Tableau(const string& id, SignedFormula *fml, KES3Tableau *parent = NULL); KES3Tableau(const string& id, const vector<SignedFormula *>& fmls, KES3Tableau *parent = NULL); ~KES3Tableau() { } virtual void setStrategy(KES3Strategy *strategy); virtual bool close(); // Returns a string representation of the formula. string toString(int level=0) const; // Returns the current state of the context set S. set<string> S() const; // THIS SHOULD BE PROTECTED. It is being acessed in the call of the // constructor of the AENOTLast strategy. (Is this a case to use // friend classes?) // The context set of atoms // S. set<string> _S; protected: virtual bool applyRule(KETableau::enumRule r, vector<SignedFormula *>& in, vector<SignedFormula *>& out); // Performs pre-close operations. virtual void preClose(); // Performs post-close operations. virtual void postClose(); // Inserts the atoms of formula f into the context set _S void InsertAtoms(Formula *f); // Create a child tableau. virtual void createChild(const string& id, SignedFormula *fml); // Associates each index of formula (generated by the T_NOT alpha // rule) with the state of S generated by the rule. map<unsigned int, set<string> > mS; private: // The strategy object. KES3Strategy *_strategy; }; #endif
tyshchenko/gui-kit
SectionsTableView/SectionsTableView/SectionsTableView.h
<gh_stars>1-10 #import <UIKit/UIKit.h> FOUNDATION_EXPORT double SectionsTableViewVersionNumber; FOUNDATION_EXPORT const unsigned char SectionsTableViewVersionString[];
tyshchenko/gui-kit
ActionSheet/ActionSheet/ActionSheet.h
#import <UIKit/UIKit.h> FOUNDATION_EXPORT double ActionSheetVersionNumber; FOUNDATION_EXPORT const unsigned char ActionSheetVersionString[];
tyshchenko/gui-kit
HUD/HUD/HUD.h
#import <UIKit/UIKit.h> FOUNDATION_EXPORT double HUDVersionNumber; FOUNDATION_EXPORT const unsigned char HUDVersionString[];
tyshchenko/gui-kit
UIExtensions/UIExtensions/UIExtensions.h
#import <UIKit/UIKit.h> FOUNDATION_EXPORT double UIExtensionsVersionNumber; FOUNDATION_EXPORT const unsigned char UIExtensionsVersionString[];
jipr311/39bf4357ed29-QAESEncryption
qaesencryption.h
#ifndef QAESENCRYPTION_H #define QAESENCRYPTION_H #include <QObject> #include <QByteArray> class QAESEncryption : public QObject { Q_OBJECT public: enum Aes { AES_128, AES_192, AES_256 }; enum Mode { ECB, CBC, CFB, OFB }; enum Padding { ZERO, PKCS7, ISO }; static QByteArray Crypt(QAESEncryption::Aes level, QAESEncryption::Mode mode, const QByteArray &rawText, const QByteArray &key, const QByteArray &iv = NULL, QAESEncryption::Padding padding = QAESEncryption::ISO); static QByteArray Decrypt(QAESEncryption::Aes level, QAESEncryption::Mode mode, const QByteArray &rawText, const QByteArray &key, const QByteArray &iv = NULL, QAESEncryption::Padding padding = QAESEncryption::ISO); static QByteArray ExpandKey(QAESEncryption::Aes level, QAESEncryption::Mode mode, const QByteArray &key); static QByteArray RemovePadding(const QByteArray &rawText, QAESEncryption::Padding padding); QAESEncryption(QAESEncryption::Aes level, QAESEncryption::Mode mode, QAESEncryption::Padding padding = QAESEncryption::ISO); QByteArray encode(const QByteArray &rawText, const QByteArray &key, const QByteArray &iv = NULL); QByteArray decode(const QByteArray &rawText, const QByteArray &key, const QByteArray &iv = NULL); QByteArray removePadding(const QByteArray &rawText); QByteArray expandKey(const QByteArray &key); signals: public slots: private: int m_nb; int m_blocklen; int m_level; int m_mode; int m_nk; int m_keyLen; int m_nr; int m_expandedKey; int m_padding; QByteArray* m_state; struct AES256{ int nk = 8; int keylen = 32; int nr = 14; int expandedKey = 240; }; struct AES192{ int nk = 6; int keylen = 24; int nr = 12; int expandedKey = 209; }; struct AES128{ int nk = 4; int keylen = 16; int nr = 10; int expandedKey = 176; }; quint8 getSBoxValue(quint8 num){return sbox[num];} quint8 getSBoxInvert(quint8 num){return rsbox[num];} void addRoundKey(const quint8 round, const QByteArray expKey); void subBytes(); void shiftRows(); void mixColumns(); void invMixColumns(); void invSubBytes(); void invShiftRows(); QByteArray getPadding(int currSize, int alignment); QByteArray cipher(const QByteArray &expKey, const QByteArray &plainText); QByteArray invCipher(const QByteArray &expKey, const QByteArray &plainText); QByteArray byteXor(const QByteArray &in, const QByteArray &iv); static const quint8 sbox[256]; static const quint8 rsbox[256]; // The round constant word array, Rcon[i], contains the values given by // x to th e power (i-1) being powers of x (x is denoted as {02}) in the field GF(2^8) // Only the first 14 elements are needed static const quint8 Rcon[256]; }; #endif // QAESENCRYPTION_H
vanhoutk/Real-Time-Physics-A1
A1/A1/Particle.h
<gh_stars>0 #pragma once #include <GL/glew.h> #include "Antons_maths_funcs.h" class Particle{ public: vec3 position; vec3 velocity; GLfloat mass; GLfloat life; vec3 force; vec4 colour; Particle(); Particle(vec3 position, vec3 velocity, GLfloat mass, GLfloat life, vec3 force, vec4 colour); }; Particle::Particle() { this->position = vec3(0.0f, 0.0f, 0.0f); this->velocity = vec3(0.0f, 0.0f, 0.0f); this->mass = 1.0f; this->life = 0.0f; this->force = vec3(0.0f, 0.0f, 0.0f); } Particle::Particle(vec3 position, vec3 velocity, GLfloat mass, GLfloat life, vec3 force, vec4 colour) { this->position = position; this->velocity = velocity; this->mass = mass; this->life = life; this->force = force; this->colour = colour; }
msunde137/particles
src/particlesystem.h
#ifndef ParticleSystem_H_ #define ParticleSystem_H_ #include "AGL.h" #include "image.h" #include "renderer.h" #include <vector> namespace agl { struct Particle { // initial values glm::mat4 itransform; glm::vec3 ivelocity; glm::vec3 iacceleration; glm::vec4 icolor; float lifetime; // current values glm::mat4 transform; glm::vec3 velocity; glm::vec3 acceleration; glm::vec4 color; glm::vec3 scale, position; float mass; float age; Particle(glm::vec3 pos = glm::vec3(0), glm::vec3 scl = glm::vec3(1), glm::vec3 vel = glm::vec3(0), glm::vec3 acc = glm::vec3(0), glm::vec4 col = glm::vec4(1), float life = 0, float mass = 1) : position{ pos }, scale{ scl }, ivelocity{ vel }, iacceleration{ acc }, icolor{ col }, lifetime{ life }, mass{ mass } { itransform = glm::translate(glm::mat4(1), pos) * glm::scale(glm::mat4(1), scale); transform = itransform; velocity = vel; acceleration = acc; color = col; age = 0.0f; } }; class ParticleSystem { public: ParticleSystem(); virtual ~ParticleSystem(); void init(std::shared_ptr<Renderer> renderer, int size); virtual void update(float dt) = 0; virtual void draw(); protected: virtual void createParticles(int size) = 0; protected: std::vector<Particle> mParticles; GLuint mTexture; BlendMode mBlendMode; std::shared_ptr<Renderer> mRenderer; }; } #endif
msunde137/particles
src/AGLM.h
// <NAME>, 2020 // Convenience header for utilities and common includes #pragma once #include <iostream> #include <stdio.h> #include <glm/gtc/matrix_transform.hpp> #include <glm/gtx/norm.hpp> #include <glm/gtc/epsilon.hpp> #include <limits> #include <memory> #include <random> #include <cmath> extern std::ostream& operator<<(std::ostream& o, const glm::mat4& m); extern std::ostream& operator<<(std::ostream& o, const glm::mat3& m); extern std::ostream& operator<<(std::ostream& o, const glm::vec3& v); extern std::ostream& operator<<(std::ostream& o, const glm::vec4& v); extern std::ostream& operator<<(std::ostream& o, const glm::vec2& v); inline bool operator<(const glm::vec3& a, const glm::vec3& b) { return a.x < b.x || a.y < b.y || a.z < b.z; } inline bool operator>=(const glm::vec3& a, const glm::vec3& b) { return !(a < b); } inline bool operator>(const glm::vec3& a, const glm::vec3& b) { return a.x > b.x || a.y > b.y || a.z > b.z; } inline bool operator<=(const glm::vec3& a, const glm::vec3& b) { return !(a > b); } namespace glm { using point3 = glm::vec3; using color = glm::vec3; } const float pi = glm::pi<float>(); const float infinity = std::numeric_limits<float>::infinity(); float random_float(); float random_float(float min, float max); inline glm::vec3 random_vec3() { float x = random_float(); float y = random_float(); float z = random_float(); return glm::vec3(x, y, z); } inline glm::vec3 random_vec3(const glm::vec3& min, const glm::vec3& max) { float x = random_float(min.x, max.x); float y = random_float(min.y, max.y); float z = random_float(min.z, max.z); return glm::vec3(x, y, z); } inline glm::vec4 random_vec4() { return glm::vec4(random_vec3(), random_float()); } inline glm::vec4 random_vec3(const glm::vec4& min, const glm::vec4& max) { return glm::vec4(random_vec3((glm::vec3)min, (glm::vec3)max), random_float(min.w, max.w)); } inline glm::vec3 random_unit_cube() { return random_vec3(glm::vec3(-.5, -.5, -.5), glm::vec3(.5, .5, .5)); } //inline glm::vec3 random_unit_cube() //{ // float x = random_float(-0.5,0.5); // float y = random_float(-0.5,0.5); // float z = random_float(-0.5,0.5); // return glm::vec3(x, y, z); //} inline glm::vec3 random_unit_square() { float x = random_float(-0.5,0.5); float y = random_float(-0.5,0.5); return glm::vec3(x, y, 0); } inline glm::vec3 random_unit_sphere() { glm::mat4 quat = glm::rotate(glm::mat4(1), random_float(0, 2.0f * 3.142f), glm::vec3(1, 0, 0)); quat = glm::rotate(quat, random_float(0, 2.0f * 3.142f), glm::vec3(0, 1, 0)); quat = glm::rotate(quat, random_float(0, 2.0f * 3.142f), glm::vec3(0, 0, 1)); return glm::vec3(quat * glm::vec4(0, 1, 0, 1)); } inline glm::vec3 random_unit_ball() { glm::mat4 quat = glm::rotate(glm::mat4(1), random_float(0, 2.0f * 3.142f), glm::vec3(1, 0, 0)); quat = glm::rotate(quat, random_float(0, 2.0f * 3.142f), glm::vec3(0, 1, 0)); quat = glm::rotate(quat, random_float(0, 2.0f * 3.142f), glm::vec3(0, 0, 1)); return glm::vec3(quat * glm::vec4(1, 0, 0, 1)) * random_float(0.0f,1.0f); } inline glm::vec3 random_unit_disk() { glm::vec3 p = random_unit_square(); while (glm::length(p) >= 1.0f) { p = random_unit_square(); } return p; } // Generate random direction in hemisphere around normal // from https://raytracing.github.io/books/RayTracingInOneWeekend.html (<NAME>) inline glm::vec3 random_hemisphere(const glm::vec3& normal) { glm::vec3 in_unit_sphere = random_unit_sphere(); if (glm::dot(in_unit_sphere, normal) > 0.0f) // In the same hemisphere as the normal { return in_unit_sphere; } else { return -in_unit_sphere; } } // Generate random unit vector // from https://raytracing.github.io/books/RayTracingInOneWeekend.html (<NAME>) inline glm::vec3 random_unit_vector() { return glm::normalize(random_unit_sphere()); } // test for vec3 close to zero (avoid numerical instability) // from https://raytracing.github.io/books/RayTracingInOneWeekend.html (<NAME>) inline bool near_zero(const glm::vec3& e) { // Return true if the vector is close to zero in all dimensions. const auto s = 1e-8; return (fabs(e[0]) < s) && (fabs(e[1]) < s) && (fabs(e[2]) < s); } inline bool near_zero(const glm::vec4& e) { // Return true if the vector is close to zero in all dimensions. const auto s = 1e-8; return (fabs(e[0]) < s) && (fabs(e[1]) < s) && (fabs(e[2]) < s) && (fabs(e[3]) < s); } inline bool near_zero(const float& e) { // Return true if the vector is close to zero in all dimensions. const auto s = 1e-8; return fabs(e) < s; }
dolovnyak/ray-marching-render
include/rt_raycast.h
/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* rt_raycast.h :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: sbecker <<EMAIL>> +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2019/07/23 17:50:06 by sbecker #+# #+# */ /* Updated: 2019/07/23 17:50:07 by sbecker ### ########.fr */ /* */ /* ************************************************************************** */ #ifndef RT_RAYCAST_H # define RT_RAYCAST_H # include "rt.h" # include "rt_object.h" # include "rt_raycast_hit.h" # define DEFAULT_LAYER (1 << 0) # define IGNORE_RAYCAST_LAYER (1 << 1) cl_float3 f3cross(cl_float3 v1, cl_float3 v2); float f3len(cl_float3 v); float f3dot(cl_float3 v1, cl_float3 v2); cl_float3 f3norm(cl_float3 v); float sdf_sphere(cl_float3 pos, float radius); float sdf_box(cl_float3 pos, cl_float3 bounds); float sdf_round_box(cl_float3 pos, cl_float3 bounds, float r); float sdf_capped_torus(cl_float3 pos, cl_float2 sc, float ra, float rb); float sdf_link(cl_float3 pos, float le, float r1, float r2); float sdf_cylinder(cl_float3 pos, cl_float3 c); float sdf_cone(cl_float3 pos, cl_float2 c); float sdf_plane(cl_float3 pos, cl_float3 n, float d); float sdf_torus(cl_float3 pos, cl_float radius, cl_float inner_radius); int rt_raycast(t_ui_main *ui, void *a); #endif
dolovnyak/ray-marching-render
libui/src/ui_sdl/ui_sdl_set_texture_mode.c
/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* ui_sdl_set_texture_mode.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: sbecker <<EMAIL>> +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2019/07/15 12:23:37 by sbecker #+# #+# */ /* Updated: 2019/07/15 12:23:40 by sbecker ### ########.fr */ /* */ /* ************************************************************************** */ #include "libui.h" void ui_sdl_set_texture_color_mode(SDL_Texture *t, Uint8 r, Uint8 g, Uint8 b) { SDL_SetTextureColorMod(t, r, g, b); } void ui_sdl_set_texture_alpha_mode(SDL_Texture *t, Uint8 a) { SDL_SetTextureAlphaMod(t, a); }
dolovnyak/ray-marching-render
libui/src/ui_main/ui_main_get_surface_by_id.c
<reponame>dolovnyak/ray-marching-render<filename>libui/src/ui_main/ui_main_get_surface_by_id.c /* ************************************************************************** */ /* */ /* ::: :::::::: */ /* ui_main_get_surface_by_id.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: sbednar <<EMAIL>> +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2019/04/30 20:13:13 by sbednar #+# #+# */ /* Updated: 2019/07/15 11:53:32 by sbecker ### ########.fr */ /* */ /* ************************************************************************** */ #include "libui.h" SDL_Surface *ui_main_get_surface_by_id(t_ui_main *m, const char *sur_id) { SDL_Surface *res; t_list *tmp; int hash; res = NULL; tmp = m->sdl_surfaces; hash = ft_strhash(sur_id); while (tmp && !res) { if (tmp->content_size == (size_t)hash) res = (SDL_Surface *)tmp->content; tmp = tmp->next; } return (res); }
dolovnyak/ray-marching-render
src/rt_physics_system.c
<filename>src/rt_physics_system.c /* ************************************************************************** */ /* */ /* ::: :::::::: */ /* rt_physics_system.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: sbednar <<EMAIL>> +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2019/04/11 03:01:47 by sbecker #+# #+# */ /* Updated: 2019/07/03 19:48:39 by sbecker ### ########.fr */ /* */ /* ************************************************************************** */ #include "rt_physics_system.h" static int ps_move(t_physics_system *ps, const int i) { t_rb *rbs; rbs = (t_rb *)ps->rbs.storage; if (fabs(rbs[i].move.vel.x - rbs[i].move.raw_vel.x) > RM_FLT_EPSILON) rbs[i].move.vel.x = ft_lerp( rbs[i].move.vel.x, rbs[i].move.raw_vel.x, rbs[i].move.acc); if (fabs(rbs[i].move.vel.y - rbs[i].move.raw_vel.y) > RM_FLT_EPSILON) rbs[i].move.vel.y = ft_lerp( rbs[i].move.vel.y, rbs[i].move.raw_vel.y, rbs[i].move.acc); if (fabs(rbs[i].move.vel.z - rbs[i].move.raw_vel.z) > RM_FLT_EPSILON) rbs[i].move.vel.z = ft_lerp( rbs[i].move.vel.z, rbs[i].move.raw_vel.z, rbs[i].move.acc); if (fabs(rbs[i].move.vel.x) > RM_FLT_EPSILON) rbs[i].transform->pos.v4 += rbs[i].transform->right.v4 * rbs[i].move.vel.x * rbs[i].move.speed * ps->system.delta_time; if (fabs(rbs[i].move.vel.y) > RM_FLT_EPSILON) rbs[i].transform->pos.v4 += rbs[i].transform->up.v4 * rbs[i].move.vel.y * rbs[i].move.speed * ps->system.delta_time; if (fabs(rbs[i].move.vel.z) > RM_FLT_EPSILON) rbs[i].transform->pos.v4 += rbs[i].transform->forward.v4 * rbs[i].move.vel.z * rbs[i].move.speed * ps->system.delta_time; return (fabs(rbs[i].move.vel.x) > RM_FLT_EPSILON || fabs(rbs[i].move.vel.y) > RM_FLT_EPSILON || fabs(rbs[i].move.vel.z) > RM_FLT_EPSILON); } static int ps_rot(t_physics_system *ps, const int i) { t_rb *rbs; rbs = (t_rb *)ps->rbs.storage; if (fabs(rbs[i].rot.vel.x - rbs[i].rot.raw_vel.x) > RM_FLT_EPSILON) rbs[i].rot.vel.x = ft_lerp( rbs[i].rot.vel.x, rbs[i].rot.raw_vel.x, rbs[i].rot.acc); if (fabs(rbs[i].rot.vel.y - rbs[i].rot.raw_vel.y) > RM_FLT_EPSILON) rbs[i].rot.vel.y = ft_lerp( rbs[i].rot.vel.y, rbs[i].rot.raw_vel.y, rbs[i].rot.acc); // float rot_matrix[9]; if (fabs(rbs[i].rot.vel.x) > RM_FLT_EPSILON) { rotate_transform_around_axis(rbs[i].transform, rbs[i].transform->right, rbs[i].rot.vel.x * rbs[i].rot.speed * ps->system.delta_time); // fill_rotation_matrix(&rot_matrix[0], rbs[i].transform->right, rbs[i].rot.vel.x * rbs[i].rot.speed * ps->system.delta_time); // mult(&rot_matrix[0], &rbs[i].transform->right); // mult(&rot_matrix[0], &rbs[i].transform->up); // mult(&rot_matrix[0], &rbs[i].transform->forward); } if (fabs(rbs[i].rot.vel.y) > RM_FLT_EPSILON) { rotate_transform_around_axis(rbs[i].transform, (cl_float3){{0, 1, 0}}, rbs[i].rot.vel.y * rbs[i].rot.speed * ps->system.delta_time); // fill_rotation_matrix(&rot_matrix[0], (cl_float3){{0, 1, 0}}, rbs[i].rot.vel.y * rbs[i].rot.speed * ps->system.delta_time); // mult(&rot_matrix[0], &rbs[i].transform->right); // mult(&rot_matrix[0], &rbs[i].transform->up); // mult(&rot_matrix[0], &rbs[i].transform->forward); } return (fabs(rbs[i].rot.vel.x) > RM_FLT_EPSILON || fabs(rbs[i].rot.vel.y) > RM_FLT_EPSILON || fabs(rbs[i].rot.vel.z) > RM_FLT_EPSILON); } int ps_func(void *psv) { t_physics_system *ps; size_t i; SDL_SetThreadPriority(SDL_THREAD_PRIORITY_HIGH); ps = (t_physics_system *)psv; ps->system.now = SDL_GetPerformanceCounter(); ps->system.last = ps->system.now; while (ps->rbs.storage) { ps->change_indicator = 0; i = -1; ps->system.delta_time = (double)(ps->system.now - ps->system.last) / SDL_GetPerformanceFrequency() / 1000; while (++i < ps->rbs.size) { ps->change_indicator |= ps_move(ps, i); ps->change_indicator |= ps_rot(ps, i); } SDL_Delay(ps->system.delay); ps->system.last = ps->system.now; ps->system.now = SDL_GetPerformanceCounter(); } return (0); }
dolovnyak/ray-marching-render
src/rt_jtoc/rt_jtoc_ps_setup.c
#include "rt.h" #include "rt_jtoc.h" static int rt_jtoc_get_move_params(t_move_params *p, t_jnode *n) { t_jnode *tmp; if (!(tmp = jtoc_node_get_by_path(n, "vel")) || tmp->type != object) return (rt_jtoc_sdl_log_error("VEL MISSING OR TYPE ERROR", -1)); if (rt_jtoc_get_float3(&p->vel, tmp)) return (rt_jtoc_sdl_log_error("VEL ERROR", -1)); if (!(tmp = jtoc_node_get_by_path(n, "raw_vel")) || tmp->type != object) return (rt_jtoc_sdl_log_error("RAW_VEL MISSING OR TYPE ERROR", -1)); if (rt_jtoc_get_float3(&p->raw_vel, tmp)) return (rt_jtoc_sdl_log_error("RAW_VEL ERROR", -1)); if (!(tmp = jtoc_node_get_by_path(n, "acc")) || tmp->type != fractional) return (rt_jtoc_sdl_log_error("ACC MISSING OR TYPE ERROR", -1)); p->acc = jtoc_get_float(tmp); if (p->acc < 0) return (rt_jtoc_sdl_log_error("ACC ERROR", -1)); if (!(tmp = jtoc_node_get_by_path(n, "speed")) || tmp->type != fractional) return (rt_jtoc_sdl_log_error("SPEED MISSING OR TYPE ERROR", -1)); p->speed = jtoc_get_float(tmp); if (p->speed < 0) return (rt_jtoc_sdl_log_error("SPEED ERROR", -1)); if (!(tmp = jtoc_node_get_by_path(n, "speed_mult")) || tmp->type != fractional) return (rt_jtoc_sdl_log_error("SPEED_MULT MISSING OR TYPE ERROR", -1)); p->speed_mult = jtoc_get_float(tmp); if (p->speed_mult < 0) return (rt_jtoc_sdl_log_error("SPED MULT ERROR", -1)); return (FUNCTION_SUCCESS); } static int rt_jtoc_get_rb(t_scene *scene, t_physics_system *ps, t_jnode *n) { t_transform *t; t_jnode *tmp; t_rb rb; ft_bzero(&rb, sizeof(t_rb)); if (!(tmp = jtoc_node_get_by_path(n, "id")) || tmp->type != integer) return (rt_jtoc_sdl_log_error("ID MISSING OR TYPE ERROR", -1)); if (!(t = rt_find_transform_by_id(scene, jtoc_get_int(tmp)))) return (rt_jtoc_sdl_log_error("THAT ID DOESN'T EXISTS", -1)); rb.transform = t; if (!(tmp = jtoc_node_get_by_path(n, "move")) || tmp->type != object) return (rt_jtoc_sdl_log_error("MOVE MISSING OR TYPE ERROR", t->id)); if (rt_jtoc_get_move_params(&rb.move, tmp)) return (FUNCTION_FAILURE); if (!(tmp = jtoc_node_get_by_path(n, "rot")) || tmp->type != object) return (rt_jtoc_sdl_log_error("ROT MISSING OR TYPE ERROR", t->id)); if (rt_jtoc_get_move_params(&rb.rot, tmp)) return (FUNCTION_FAILURE); vec_push_back(&ps->rbs, &rb); return (FUNCTION_SUCCESS); } static int rt_jtoc_get_rbs(t_scene *scene, t_physics_system *ps, t_jnode *n) { t_jnode *tmp; if (!(tmp = jtoc_node_get_by_path(n, "rbs")) || tmp->type != array) return (rt_jtoc_sdl_log_error("RBS MISSING OR TYPE ERROR", -1)); tmp = tmp->down; while (tmp) { if (rt_jtoc_get_rb(scene, ps, tmp)) return (FUNCTION_FAILURE); tmp = tmp->right; } return (FUNCTION_SUCCESS); } int rt_jtoc_ps_setup(t_scene *scene, t_physics_system *ps, const char *path) { t_jnode *n; int res; if (!(n = jtoc_read(path))) return (rt_jtoc_sdl_log_error("PHYSICS SYSTEM ERROR", -1)); ps->system.parent = ps; if (vec_setup(&ps->rbs, 1, sizeof(t_rb))) return (FUNCTION_FAILURE); res = rt_jtoc_get_rbs(scene, ps, n); jtoc_node_clear(n); return (res); }
dolovnyak/ray-marching-render
libui/src/ui_main/ui_main_handle_continious_event.c
<filename>libui/src/ui_main/ui_main_handle_continious_event.c /* ************************************************************************** */ /* */ /* ::: :::::::: */ /* ui_main_handle_continious_event.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: sbecker <<EMAIL>> +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2019/04/15 00:45:47 by sbednar #+# #+# */ /* Updated: 2019/07/15 15:07:55 by sbecker ### ########.fr */ /* */ /* ************************************************************************** */ #include "libui.h" static int ui_get_mouse_el_pos_x(t_ui_main *m) { if (m->raycaster->selected == NULL) return (-1); return (m->ptr_pos.x - m->raycaster->selected->rect.x); } static int ui_get_mouse_el_pos_y(t_ui_main *m) { if (m->raycaster->selected == NULL) return (-1); return (m->ptr_pos.y - m->raycaster->selected->rect.y); } void ui_main_handle_continious_event(t_ui_main *m, t_ui_el *el) { if (el == NULL) return ; if (el->params & EL_IS_PTR_INSIDE) ui_event_invoke(el->events->on_pointer_stay, m, el); if (m->params & MAIN_LMB_HOLD) ui_event_invoke(el->events->on_pointer_left_button_hold, m, el); if (m->params & MAIN_RMB_HOLD) ui_event_invoke(el->events->on_pointer_right_button_hold, m, el); el->ptr_rel_pos.x = ui_get_mouse_el_pos_x(m); el->ptr_rel_pos.y = ui_get_mouse_el_pos_y(m); }
dolovnyak/ray-marching-render
libui/src/ui_el/ui_el_add_texture.c
<reponame>dolovnyak/ray-marching-render /* ************************************************************************** */ /* */ /* ::: :::::::: */ /* ui_el_add_texture.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: edraugr- <<EMAIL>> +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2019/04/10 04:27:11 by edraugr- #+# #+# */ /* Updated: 2019/07/15 07:28:58 by sbecker ### ########.fr */ /* */ /* ************************************************************************** */ #include "libui.h" int ui_el_add_empty_texture(t_ui_el *el, int w, int h, const char *tid) { t_list_texture *tmp_lst; SDL_Texture *tmp; int hash; hash = ft_strhash(tid); tmp_lst = NULL; tmp = NULL; if (ctid(el->sdl_textures, hash) || !(tmp_lst = ft_lstnew(NULL, 0))) ui_sdl_deinit(228); if ((tmp = SDL_CreateTexture(el->sdl_renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, w, h)) == NULL) ui_sdl_deinit(228); SDL_SetRenderTarget(el->sdl_renderer, tmp); SDL_SetRenderDrawBlendMode(el->sdl_renderer, SDL_BLENDMODE_NONE); SDL_SetRenderDrawColor(el->sdl_renderer, 255, 255, 255, 0); SDL_SetTextureBlendMode(tmp, SDL_BLENDMODE_BLEND); SDL_RenderFillRect(el->sdl_renderer, NULL); SDL_SetRenderDrawBlendMode(el->sdl_renderer, SDL_BLENDMODE_BLEND); SDL_SetRenderTarget(el->sdl_renderer, NULL); SDL_SetRenderDrawColor(el->sdl_renderer, 0, 0, 0, 255); tmp_lst->content_size = hash; tmp_lst->content = (void *)tmp; ft_lstadd(&(el->sdl_textures), tmp_lst); return (FUNCTION_SUCCESS); } int ui_el_add_white_texture(t_ui_el *el, int w, int h, const char *tid) { t_list_texture *tmp_lst; SDL_Texture *tmp; int hash; hash = ft_strhash(tid); tmp_lst = NULL; tmp = NULL; if (ctid(el->sdl_textures, hash) || !(tmp_lst = ft_lstnew(NULL, 0))) ui_sdl_deinit(228); if ((tmp = SDL_CreateTexture(el->sdl_renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, w, h)) == NULL) ui_sdl_deinit(228); SDL_SetRenderTarget(el->sdl_renderer, tmp); SDL_SetRenderDrawBlendMode(el->sdl_renderer, SDL_BLENDMODE_NONE); SDL_SetRenderDrawColor(el->sdl_renderer, 255, 255, 255, 255); SDL_SetTextureBlendMode(tmp, SDL_BLENDMODE_BLEND); SDL_RenderFillRect(el->sdl_renderer, NULL); SDL_SetRenderDrawBlendMode(el->sdl_renderer, SDL_BLENDMODE_BLEND); SDL_SetRenderTarget(el->sdl_renderer, NULL); SDL_SetRenderDrawColor(el->sdl_renderer, 0, 0, 0, 255); tmp_lst->content_size = hash; tmp_lst->content = (void *)tmp; ft_lstadd(&(el->sdl_textures), tmp_lst); return (FUNCTION_SUCCESS); } static void draw_line(t_vec2 wh, int color, t_ui_el *el) { int i; i = -1; while (++i < wh.x) { SDL_SetRenderDrawColor(el->sdl_renderer, ((color & 0xFF0000) >> 16) * ((float)i / (float)wh.x), ((color & 0x00FF00) >> 8) * ((float)i / (float)wh.x), (color & 0x0000FF) * ((float)i / (float)wh.x), 255); SDL_RenderDrawLine(el->sdl_renderer, i, 0, i, wh.y); } } int ui_el_add_gradient_texture(t_ui_el *el, t_vec2 wh, int color, const char *tid) { t_list_texture *tmp_lst; SDL_Texture *tmp; int hash; hash = ft_strhash(tid); tmp_lst = NULL; tmp = NULL; if (ctid(el->sdl_textures, hash) || !(tmp_lst = ft_lstnew(NULL, 0)) || (tmp = SDL_CreateTexture(el->sdl_renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, wh.x, wh.y)) == NULL) ui_sdl_deinit(228); SDL_SetRenderTarget(el->sdl_renderer, tmp); draw_line(wh, color, el); SDL_SetRenderTarget(el->sdl_renderer, NULL); SDL_SetRenderDrawColor(el->sdl_renderer, 0, 0, 0, 255); tmp_lst->content_size = hash; tmp_lst->content = (void *)tmp; ft_lstadd(&(el->sdl_textures), tmp_lst); return (FUNCTION_SUCCESS); } int ui_el_add_color_texture(t_ui_el *el, t_vec2 wh, int color, const char *tid) { t_list_texture *tmp_lst; SDL_Texture *tmp; int hash; hash = ft_strhash(tid); tmp_lst = NULL; tmp = NULL; if (ctid(el->sdl_textures, hash) || !(tmp_lst = ft_lstnew(NULL, 0))) ui_sdl_deinit(228); if ((tmp = SDL_CreateTexture(el->sdl_renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, wh.x, wh.y)) == NULL) ui_sdl_deinit(228); SDL_SetRenderTarget(el->sdl_renderer, tmp); SDL_SetRenderDrawColor(el->sdl_renderer, (Uint8)((color & 0xFF0000) >> 16), (Uint8)((color & 0x00FF00) >> 8), (Uint8)(color & 0x0000FF), 255); SDL_RenderFillRect(el->sdl_renderer, NULL); SDL_SetRenderTarget(el->sdl_renderer, NULL); tmp_lst->content_size = hash; tmp_lst->content = (void *)tmp; ft_lstadd(&(el->sdl_textures), tmp_lst); return (FUNCTION_SUCCESS); }
dolovnyak/ray-marching-render
libui/src/ui_sdl/ui_sdl_texture.c
/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* ui_sdl_texture.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: sbecker <<EMAIL>> +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2019/07/15 12:24:03 by sbecker #+# #+# */ /* Updated: 2019/07/15 12:24:07 by sbecker ### ########.fr */ /* */ /* ************************************************************************** */ #include "libui.h" void ui_sdl_destroy_texture(SDL_Texture *t) { SDL_DestroyTexture(t); } SDL_Texture *ui_sdl_create_texture(SDL_Renderer *r, Uint32 f, int a, t_vec2 *s) { return (SDL_CreateTexture(r, f, a, s->x, s->y)); } SDL_Texture *ui_sdl_create_texture_from_surface(SDL_Renderer *r, SDL_Surface *s) { return (SDL_CreateTextureFromSurface(r, s)); }
dolovnyak/ray-marching-render
include/rt_utilities.h
/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* rt_rotations.h :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: sbecker <<EMAIL>> +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2019/04/10 05:13:21 by sbecker #+# #+# */ /* Updated: 2019/07/03 20:16:18 by sbecker ### ########.fr */ /* */ /* ************************************************************************** */ #ifndef RT_UTILITIES_H # define RT_UTILITIES_H # ifndef OPENCL___ # ifdef APPLE___ # include <OpenCL/opencl.h> # else # include <opencl.h> # endif # include "math.h" # include "rt_rotations.h" # include "transform.h" # endif void rotate_transform_around_axis(t_transform *t, cl_float3 a, float d); #endif
dolovnyak/ray-marching-render
src/cl/pp/pp_blur_y.c
#include "rt_cl.h" __kernel void pp_blur_y( const __global int *input_data, __global int *output_data, int2 screen) { int tx = get_global_id(0); int ty = get_global_id(1); int index = ty * screen.x + tx; float3 color; int a = 3 * 2; float sum = 0; int coef; color = (float3) 0; for (int j = -a; j <= a; j++) { if (ty + j >= 0 && ty + j < screen.y) { coef = gauss_coeff_x(j, 2); color += int_color(input_data[screen.x * (ty + j) + tx]) * coef; sum += coef; } } output_data[index] = get_color(color / sum); }
dolovnyak/ray-marching-render
src/interface/button_selector.c
<reponame>dolovnyak/ray-marching-render /* ************************************************************************** */ /* */ /* ::: :::::::: */ /* button_selector.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: edraugr- <<EMAIL>> +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2019/09/26 14:15:06 by edraugr- #+# #+# */ /* Updated: 2019/09/26 14:15:43 by edraugr- ### ########.fr */ /* */ /* ************************************************************************** */ #include "interface.h" int rt_uix_on_button_enter(t_ui_main *main, void *el_v) { t_ui_el *el; (void)main; el = (t_ui_el *)el_v; if (el->current_texture != (size_t)ft_strhash(SELECTED_BUT_STATE)) ui_el_set_current_texture_by_id(el, HIGHLIGHTED_BUT_STATE); return (1); } int rt_uix_on_button_exit(t_ui_main *main, void *el_v) { t_ui_el *el; (void)main; el = (t_ui_el *)el_v; if (el->current_texture == (size_t)ft_strhash(HIGHLIGHTED_BUT_STATE)) ui_el_set_current_texture_by_id(el, DEFAULT_BUT_STATE); return (1); } int rt_uix_button_choose(t_ui_main *main, void *el_v) { t_ui_el *el; t_ui_el *tmp; t_list *l; (void)main; el = (t_ui_el *)el_v; l = el->parent->children; if (el->current_texture == (size_t)ft_strhash(SELECTED_BUT_STATE)) return (1); while (l) { tmp = (t_ui_el *)l->content; if (tmp != el) ui_el_set_current_texture_by_id(tmp, DEFAULT_BUT_STATE); else ui_el_set_current_texture_by_id(tmp, SELECTED_BUT_STATE); l = l->next; } return (1); } int rt_uix_button_select(t_ui_main *main, void *el_v) { t_ui_el *el; (void)main; el = (t_ui_el *)el_v; if (el->current_texture == (size_t)ft_strhash(SELECTED_BUT_STATE)) ui_el_set_current_texture_by_id(el, HIGHLIGHTED_BUT_STATE); else ui_el_set_current_texture_by_id(el, SELECTED_BUT_STATE); return (1); }
dolovnyak/ray-marching-render
libui/src/ui_el/ui_el_utils_from_default_draw.c
<filename>libui/src/ui_el/ui_el_utils_from_default_draw.c<gh_stars>1-10 /* ************************************************************************** */ /* */ /* ::: :::::::: */ /* ui_el_utils_from_default_draw.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: sbecker <<EMAIL>> +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2019/07/15 07:40:42 by sbecker #+# #+# */ /* Updated: 2019/07/15 08:20:43 by sbecker ### ########.fr */ /* */ /* ************************************************************************** */ #include "libui.h" void ui_el_texture_x_w(t_ui_el *e, t_rect *srect, t_rect *tmp_rect, int w) { if (e->rect.x < e->parent->crect.x && e->rect.x + e->rect.w > e->parent->crect.x + e->parent->crect.w) { srect->x = roundf((float)(e->parent->crect.x - e->rect.x) * ((float)w / e->rect.w)); srect->w = roundf((float)e->parent->crect.w * ((float)w / e->rect.w)); tmp_rect->x = e->parent->crect.x; tmp_rect->w = e->parent->crect.w; } else if (e->rect.x < e->parent->crect.x) { tmp_rect->x = e->parent->crect.x; tmp_rect->w = e->rect.w - (e->parent->crect.x - e->rect.x); srect->x = roundf((float)(e->parent->crect.x - e->rect.x) * ((float)w / (float)e->rect.w)); srect->w = roundf((float)tmp_rect->w * ((float)w / (float)e->rect.w)); } else if (e->rect.x + e->rect.w > e->parent->crect.x + e->parent->crect.w) { srect->x = 0; tmp_rect->w = e->parent->crect.x + e->parent->crect.w - e->rect.x; srect->w = roundf((float)tmp_rect->w * ((float)w / (float)e->rect.w)); tmp_rect->x = e->rect.x; } } void ui_el_texture_y_h(t_ui_el *e, t_rect *srect, t_rect *tmp_rect, int h) { if (e->rect.y < e->parent->crect.y && e->rect.y + e->rect.h > e->parent->crect.y + e->parent->crect.h) { srect->y = roundf((float)(e->parent->crect.y - e->rect.y) * ((float)h / (float)e->rect.h)); srect->h = roundf((float)e->parent->crect.h * ((float)h / (float)e->rect.h)); tmp_rect->y = e->parent->crect.y; tmp_rect->h = e->parent->crect.h; } else if (e->rect.y < e->parent->crect.y) { tmp_rect->y = e->parent->crect.y; tmp_rect->h = e->rect.h - (e->parent->crect.y - e->rect.y); srect->y = roundf((float)(e->parent->crect.y - e->rect.y) * ((float)h / (float)e->rect.h)); srect->h = roundf((float)tmp_rect->h * ((float)h / (float)e->rect.h)); } else if (e->rect.y + e->rect.h > e->parent->crect.y + e->parent->crect.h) { srect->y = 0; tmp_rect->h = e->parent->crect.y + e->parent->crect.h - e->rect.y; srect->h = roundf((float)tmp_rect->h * ((float)h / (float)e->rect.h)); tmp_rect->y = e->rect.y; } }
dolovnyak/ray-marching-render
src/rt_jtoc/rt_jtoc_get_textures.c
#include "rt.h" #include "rt_jtoc.h" static int rt_jtoc_get_texture_path(char **textures, t_jnode *n, int i) { t_jnode *tmp; char *str; if (!(tmp = jtoc_node_get_by_path(n, "path")) || tmp->type != string) return (rt_jtoc_sdl_log_error("PATH ERROR OR PATH IS MISSING", -1)); str = jtoc_get_string(tmp); textures[i] = ft_x_memalloc(ft_strlen(str) + 1); ft_strcat(textures[i], str); return (FUNCTION_SUCCESS); } int rt_jtoc_get_textures_by_path(t_obj_texture *texture, t_jnode *n) { t_jnode *tmp; char **textures; int i; texture->textures_count = 0; if (rt_jtoc_get_objects_num_in_arr(&texture->textures_count, n)) return (FUNCTION_FAILURE); if (!(textures = (char **)ft_x_memalloc(sizeof(char*) * texture->textures_count))) return (FUNCTION_FAILURE); tmp = n->down; i = 0; while (tmp) { if (tmp->type != object) return (rt_jtoc_sdl_log_error("STRING TYPE ERROR", i)); if (rt_jtoc_get_texture_path(textures, tmp, i)) return (FUNCTION_FAILURE); i++; tmp = tmp->right; } texture->textures_path = textures; return (FUNCTION_SUCCESS); } int rt_jtoc_get_textures(const char *path, t_obj_texture *texture) { t_jnode *root; t_jnode *tmp; if (!(root = jtoc_read(path))) return (rt_jtoc_sdl_log_error("JSON PATH ERROR", -1)); if (!(tmp = jtoc_node_get_by_path(root, "textures")) || tmp->type != array) return (rt_jtoc_sdl_log_error("TEXTURE TYPE ERROR OR TEXTURE IS MISSING", -1)); if (rt_jtoc_get_textures_by_path(texture, tmp)) return (rt_jtoc_sdl_log_error("SYKA ERROR", -1)); jtoc_node_clear(root); return (FUNCTION_SUCCESS); } int rt_jtoc_textures_setup(t_rt_main *rt, const char *json) { int i; t_obj_texture *texture; if (!(texture = (t_obj_texture *)ft_x_memalloc(sizeof(t_obj_texture)))) return (FUNCTION_FAILURE); i = -1; if (rt_jtoc_get_textures(json, texture)) { rt_jtoc_sdl_log_error("TEXTURE ERROR", i); exit(-1); } rt->texture = texture; return (FUNCTION_SUCCESS); }
dolovnyak/ray-marching-render
libui/src/ui_jtoc/ui_jtoc_el_pref_modal_win.c
/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* ui_jtoc_el_pref_modal_win.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: sbecker <<EMAIL>> +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2019/07/12 06:56:23 by sbecker #+# #+# */ /* Updated: 2019/07/15 14:36:08 by sbecker ### ########.fr */ /* */ /* ************************************************************************** */ #include "libui.h" static int get_win_params(t_ui_win *w, t_jnode *n) { int type; t_jnode *tmp; if ((tmp = jtoc_node_get_by_path(n, "modal_win.type")) && tmp->type == string) { type = ft_strcmp(jtoc_get_string(tmp), "OK") ? 0 : 1; type = ft_strcmp(jtoc_get_string(tmp), "OK_CANCEL") ? type : 2; } if ((tmp = jtoc_node_get_by_path(n, "modal_win.win_id")) && ui_jtoc_isnum(tmp->type)) w->id = jtoc_get_int(tmp); else return (0); if ((tmp = jtoc_node_get_by_path(n, "modal_win.title")) && tmp->type == string) w->title = ft_strdup(jtoc_get_string(tmp)); else return (0); w->pos.x = SDL_WINDOWPOS_CENTERED; w->pos.y = SDL_WINDOWPOS_CENTERED; return (type); } int ui_jtoc_el_pref_modal_win(t_ui_main *m, t_ui_el *e, t_jnode *n) { int type; t_jnode *tmp; t_ui_win *w; t_ui_text ui_text; (void)m; if ((tmp = jtoc_node_get_by_path(n, "modal_win"))) { w = ui_win_init(); if ((type = get_win_params(w, n)) == 0) return (FUNCTION_FAILURE); if (ui_jtoc_pref_text_modal_win(m, tmp, &ui_text) == FUNCTION_FAILURE) return (FUNCTION_FAILURE); if (type == 1) ui_jtoc_create_modal_ok(m, w, &ui_text); else if (type == 2) ui_jtoc_create_modal_ok_cancel(m, w, &ui_text); e->modal_win = w; ui_event_add_listener(e->events->on_pointer_left_button_pressed, ui_el_event_show_window); } return (FUNCTION_SUCCESS); }
dolovnyak/ray-marching-render
src/rt_setup.c
#include "rt.h" #include "rt_jtoc.h" #include "rt_pp.h" static void fill_constant_screen_gpu_mem(t_rt_main *rt, cl_int2 screen_size) { rt->gpu_mem = (t_s_gpu_mem *)ft_x_memalloc(sizeof(t_s_gpu_mem)); rt->gpu_mem->cl_image = clCreateBuffer(*rt->cl->context, CL_MEM_READ_WRITE, sizeof(int) * screen_size.x * screen_size.y, NULL, NULL); rt->gpu_mem->cl_aux = clCreateBuffer(*rt->cl->context, CL_MEM_READ_WRITE, sizeof(int) * screen_size.x * screen_size.y, NULL, NULL); find_textures_size(rt, rt->texture->textures_path, rt->texture->textures_count); if (!(rt->texture->texture = (int *)ft_memalloc(sizeof(int) * rt->texture->texture_size))) return ; get_textures(rt, rt->texture->textures_path, rt->texture->textures_count); rt->gpu_mem->cl_texture = clCreateBuffer(*rt->cl->context, CL_MEM_READ_ONLY, 4 * rt->texture->texture_size, NULL, NULL); rt->gpu_mem->cl_pt_color_buf = clCreateBuffer(*rt->cl->context, CL_MEM_READ_WRITE, sizeof(cl_float3) * screen_size.x * screen_size.y, NULL, NULL); clEnqueueWriteBuffer(*rt->cl->queue, rt->gpu_mem->cl_texture, CL_TRUE, 0, 4 * rt->texture->texture_size, rt->texture->texture, 0, NULL, NULL); rt->gpu_mem->cl_texture_w = clCreateBuffer(*rt->cl->context, CL_MEM_READ_ONLY, sizeof(int) * 100, NULL, NULL); clEnqueueWriteBuffer(*rt->cl->queue, rt->gpu_mem->cl_texture_w, CL_TRUE, 0, sizeof(int) * 100, &rt->texture->texture_w, 0, NULL, NULL); rt->gpu_mem->cl_texture_h = clCreateBuffer(*rt->cl->context, CL_MEM_READ_ONLY, sizeof(int) * 100, NULL, NULL); clEnqueueWriteBuffer(*rt->cl->queue, rt->gpu_mem->cl_texture_h, CL_TRUE, 0, sizeof(int) * 100, &rt->texture->texture_h, 0, NULL, NULL); rt->gpu_mem->cl_prev_texture_size = clCreateBuffer(*rt->cl->context, CL_MEM_READ_ONLY, sizeof(int) * 100, NULL, NULL); clEnqueueWriteBuffer(*rt->cl->queue, rt->gpu_mem->cl_prev_texture_size, CL_TRUE, 0, sizeof(int) * 100, &rt->texture->prev_texture_size, 0, NULL, NULL); } t_rt_main *rt_setup(cl_int2 screen_size, const char *textures_path, const char *scene_path) { t_rt_main *rt; rt = (t_rt_main *)ft_memalloc(sizeof(t_rt_main)); rt->screen_size = screen_size; rt->cl = cl_setup((char *[]){ "src/cl/render.cl", "src/cl/raymarch.cl", "src/cl/sdf.cl", "src/cl/get_lighting.cl", "src/cl/get_cam_ray_direction.cl", "src/cl/uv_mapping.cl", NULL}, (char *[]){"ray_march_render", NULL}, NULL); cl_setup((char *[]){ "src/cl/pp/pp_monochrome.c", "src/cl/pp/pp_anaglyph.c", "src/cl/pp/pp_utilities.c", "src/cl/pp/pp_blur_x.c", "src/cl/pp/pp_blur_y.c", "src/cl/pp/pp_dithering.c", NULL}, (char *[]){ "pp_anaglyph", "pp_monochrome", "pp_dithering", "pp_blur_x", "pp_blur_y", NULL}, rt->cl); rt->pp = vec_init(10, sizeof(t_ppnode)); // vec_push_back(rt->pp, cl_get_kernel_by_name(rt->cl, "pp_monochrome")); // vec_push_back(rt->pp, cl_get_kernel_by_name(rt->cl, "pp_dithering")); // vec_push_back(rt->pp, cl_get_kernel_by_name(rt->cl, "pp_anaglyph")); // vec_push_back(rt->pp, cl_get_kernel_by_name(rt->cl, "pp_blur_x")); // vec_push_back(rt->pp, cl_get_kernel_by_name(rt->cl, "pp_blur_y")); rt_jtoc_textures_setup(rt, textures_path); rt_jtoc_scene_setup(rt, scene_path); fill_constant_screen_gpu_mem(rt, screen_size); return (rt); }
dolovnyak/ray-marching-render
libui/src/ui_el/ui_el_update_text.c
<reponame>dolovnyak/ray-marching-render /* ************************************************************************** */ /* */ /* ::: :::::::: */ /* ui_el_update_text.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: edraugr- <<EMAIL>> +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2019/05/23 05:38:20 by sbednar #+# #+# */ /* Updated: 2019/07/15 08:16:24 by sbecker ### ########.fr */ /* */ /* ************************************************************************** */ #include "libui.h" static int get_surface_from_text(t_ui_el *el) { if (el->sdl_surface != NULL) { SDL_FreeSurface(el->sdl_surface); el->sdl_surface = NULL; } if (el->text_area->render_param & TEXT_IS_SOLID) { if (!(el->sdl_surface = TTF_RenderText_Solid(el->text_area->font, el->text_area->text, el->text_area->text_color))) return (FUNCTION_FAILURE); } else if ((el->text_area->render_param & TEXT_IS_BLENDED) || el->text_area->render_param == 0) { if (!(el->sdl_surface = TTF_RenderText_Blended(el->text_area->font, el->text_area->text, el->text_area->text_color))) return (FUNCTION_FAILURE); } else if (!(el->sdl_surface = TTF_RenderText_Shaded(el->text_area->font, el->text_area->text, el->text_area->text_color, el->text_area->bg_color))) return (FUNCTION_FAILURE); return (FUNCTION_SUCCESS); } static void clear_el_text(t_ui_el *el) { if (el->text_area->text != NULL) free(el->text_area->text); el->text_area->text = NULL; } static void get_texture(t_ui_el *el) { SDL_Rect rect; t_list *n; ui_el_remove_texture_by_id(el, "default"); if (get_surface_from_text(el)) ui_el_add_empty_texture(el, el->rect.w, el->rect.h, "default"); else { SDL_GetClipRect(el->sdl_surface, &rect); if (rect.w > 16384 || rect.h > 4000) return ; if (!(n = ft_lstnew(NULL, 0))) ui_sdl_deinit(228); n->content = ui_el_create_texture(el); n->content_size = ft_strhash("default"); ft_lstadd(&(el->sdl_textures), n); } } int ui_el_update_text(t_ui_el *el, const char *text) { size_t len; if (text == NULL) return (FUNCTION_SUCCESS); len = ft_strlen(text); if (el->text_area->string_len == 0 || len <= el->text_area->string_len) { clear_el_text(el); el->text_area->text = ft_strdup(text); } else { if (el->text_area->text != NULL) return (FUNCTION_SUCCESS); else { clear_el_text(el); el->text_area->text = ft_strsub(text, 0, el->text_area->string_len); } } get_texture(el); return (FUNCTION_SUCCESS); }
dolovnyak/ray-marching-render
src/interface/rt_uix_update_inspector.c
/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* rt_uix_update_inspector.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: edraugr- <<EMAIL>> +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2019/10/05 15:28:07 by edraugr- #+# #+# */ /* Updated: 2019/10/05 15:28:10 by edraugr- ### ########.fr */ /* */ /* ************************************************************************** */ #include "interface.h" static void update_transform_pos(t_object *obj, t_ui_win *win) { t_ui_el *tmp; char *new_val; new_val = malloc(8); tmp = ui_win_find_el_by_id(win, 42120); sprintf(new_val, "%03.3f", obj->transform.pos.x); ui_el_update_text(tmp, new_val); tmp = ui_win_find_el_by_id(win, 42220); sprintf(new_val, "%03.3f", obj->transform.pos.y); ui_el_update_text(tmp, new_val); tmp = ui_win_find_el_by_id(win, 42320); sprintf(new_val, "%03.3f", obj->transform.pos.z); ui_el_update_text(tmp, new_val); free(new_val); } void rt_uix_update_inspector_values(t_ui_main *m) { t_object *obj; t_ui_win *win; win = ui_main_find_window_by_id(m, 1); t_ui_el *el = ui_win_find_el_by_id(win, INSPECTOR_EL_ID); obj = (t_object *)(el->data); if (!obj) return ; update_transform_pos(obj, win); }
dolovnyak/ray-marching-render
libui/src/ui_el/ui_el_setup_default_scroll_menu.c
<gh_stars>1-10 /* ************************************************************************** */ /* */ /* ::: :::::::: */ /* ui_el_setup_default_scroll_menu.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: sbecker <<EMAIL>> +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2019/05/20 01:15:33 by sbecker #+# #+# */ /* Updated: 2019/07/15 14:48:12 by sbecker ### ########.fr */ /* */ /* ************************************************************************** */ #include "libui.h" static void ui_el_setup_default_scroll_menu_logs(t_ui_el *el) { ui_event_add_listener(el->events->on_scroll_down, ui_log_el_scroll_down); ui_event_add_listener(el->events->on_scroll_up, ui_log_el_scroll_up); } void ui_el_setup_default_scroll_menu(t_ui_el *el) { el->params |= EL_IS_SCROLLABLE; ui_event_add_listener(el->events->on_scroll_up, ui_el_event_scroll_menu_up); ui_event_add_listener(el->events->on_scroll_down, ui_el_event_scroll_menu_down); if (DEBUG_STATUS == 1) ui_el_setup_default_scroll_menu_logs(el); }
dolovnyak/ray-marching-render
libui/src/ui_jtoc/ui_jtoc_create_modal_ok.c
/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* ui_jtoc_create_modal_ok.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: sbecker <<EMAIL>> +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2019/07/14 08:43:03 by sbecker #+# #+# */ /* Updated: 2019/07/15 15:11:50 by sbecker ### ########.fr */ /* */ /* ************************************************************************** */ #include "libui.h" static void create_ok_button(t_ui_el *p, t_ui_text *ui_text, t_ui_win *w) { t_ui_el *el; t_ui_el *el_text; el = ui_el_init(); el->id = 2; ui_el_add_child(p, el); ui_el_set_pos(el, PIXEL, (t_fvec2){0.5 * p->rect.w - 100, p->rect.h - 90}); ui_el_set_size(el, PIXEL, (t_fvec2){200, 65}); ui_el_add_color_texture(el, (t_vec2){el->rect.w, el->rect.h}, ft_atoi_base("AAAAAA", 16), "default"); ui_el_setup_default(el); el->modal_win = w; ui_event_add_listener(el->events->on_pointer_left_button_pressed, ui_el_event_close_window); el_text = ui_el_init(); el_text->id = 3; ui_el_add_child(el, el_text); ui_el_set_pos(el_text, 0, (t_fvec2){0.3, 0}); ui_el_set_size(el_text, 0, (t_fvec2){0.4, 1}); ui_el_set_text(el_text, ui_text->font, (t_text_params){(SDL_Color) {0, 0, 0, 0}, (SDL_Color){0, 0, 0, 0}, 0, 0, TEXT_IS_BLENDED}); ui_el_update_text(el_text, "OK"); ui_el_setup_default(el_text); el_text->params |= EL_IGNOR_RAYCAST; } static void fill_modal_ok(t_ui_text *ui_text, t_ui_el *p, char **text, t_ui_win *w) { t_ui_el *el; int i; float y; i = 0; y = 10; create_ok_button(p, ui_text, w); while (text[i]) { el = ui_el_init(); el->id = i + 5; el->params |= EL_IS_DEPENDENT; ui_el_add_child(p, el); ui_el_set_pos(el, PIXEL, (t_fvec2){150, y}); ui_el_set_size(el, PIXEL, (t_fvec2){p->rect.w - 150, 40}); y += 45; ui_el_set_text(el, ui_text->font, (t_text_params){(SDL_Color){0, 0, 0, 0}, (SDL_Color){170, 170, 170, 0}, 0, TEXT_IS_REGULAR | ui_text->params, TEXT_IS_SOLID}); ui_el_update_text(el, text[i]); ui_el_setup_default(el); free(text[i++]); } free(text); } void ui_jtoc_create_modal_ok(t_ui_main *m, t_ui_win *w, t_ui_text *ui_text) { char **text; size_t num_strs; t_ui_el *win_el; text = ft_strsplit_on_size(ui_text->text, ui_text->string_len, &num_strs); w->size.x = 300 + ui_text->string_len * 16; w->size.y = num_strs * 45 + 120; free(ui_text->text); ui_event_add_listener(w->events->on_close, ui_main_event_close_window); ui_event_add_listener(w->events->on_key_down[SDL_SCANCODE_ESCAPE], ui_main_event_close_window); ui_win_setup_default(w); ui_win_create(w, SDL_WINDOW_SHOWN); w->params |= WIN_IS_HIDDEN; win_el = ui_el_init(); win_el->id = 1; ui_el_setup_default(win_el); ui_el_add_child(w->canvas, win_el); ui_el_set_pos(win_el, 0, (t_fvec2){0, 0}); ui_el_set_size(win_el, 0, (t_fvec2){1, 1}); ui_el_add_color_texture(win_el, (t_vec2){win_el->rect.w, win_el->rect.h}, ft_atoi_base("757575", 16), "default"); fill_modal_ok(ui_text, win_el, text, w); ui_main_add_window(m, w); }
dolovnyak/ray-marching-render
src/rt_sdf.c
<filename>src/rt_sdf.c /* ************************************************************************** */ /* */ /* ::: :::::::: */ /* rt_sdf.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: sbecker <<EMAIL>> +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2019/04/10 05:13:21 by sbecker #+# #+# */ /* Updated: 2019/07/03 20:16:18 by sbecker ### ########.fr */ /* */ /* ************************************************************************** */ #include "rt_raycast.h" static cl_float3 f3abs(cl_float3 v) { return (cl_float3){{fabs(v.x), fabs(v.y), fabs(v.z)}}; } static cl_float3 f3max(cl_float3 v1, cl_float3 v2) { return (cl_float3){{fmax(v1.x, v2.x), fmax(v1.y, v2.y), fmax(v1.z, v2.z)}}; } //static cl_float3 f3min(cl_float3 v1, cl_float3 v2) //{ // return (cl_float3){{fmin(v1.x, v2.x), fmin(v1.y, v2.y), fmin(v1.z, v2.z)}}; //} static float f2dot(cl_float2 v1, cl_float2 v2) { return v1.x * v2.x + v1.y * v2.y; } float f3dot(cl_float3 v1, cl_float3 v2) { return v1.x * v2.x + v1.y * v2.y + v1.z * v2.z; } static float f2len(cl_float2 v) { return sqrt(v.x * v.x + v.y * v.y); } float f3len(cl_float3 v) { return sqrt(v.x * v.x + v.y * v.y + v.z * v.z); } cl_float3 f3cross(cl_float3 v1, cl_float3 v2) { return (cl_float3){{v1.z * v2.y - v1.y * v2.z, v1.x * v2.z - v1.z * v2.x, v1.x * v2.y - v1.y * v2.x}}; } static cl_float2 f2norm(cl_float2 v) { float n = f2len(v); return (cl_float2){{v.x / n, v.y / n}}; } cl_float3 f3norm(cl_float3 v) { float len; len = f3len(v); if (len > RM_FLT_EPSILON) v.v4 /= f3len(v); return v; } float sdf_sphere(cl_float3 pos, float radius) { return f3len(pos) - radius; } float sdf_box(cl_float3 pos, cl_float3 bounds) { cl_float3 d = f3abs(pos); d.v4 -= bounds.v4; return f3len(f3max(d, (cl_float3){{0, 0, 0}})) + fmin(fmax(d.x, fmax(d.y, d.z)), 0); } float sdf_round_box(cl_float3 pos, cl_float3 bounds, float r) { cl_float3 d = f3abs(pos); d.v4 -= bounds.v4; return f3len(f3max(d, (cl_float3){{0, 0, 0}})) - r + fmin(fmax(d.x, fmax(d.y, d.z)), 0); } float sdf_torus(cl_float3 pos, cl_float radius, cl_float inner_radius) { cl_float2 q = (cl_float2){{f2len((cl_float2){{pos.x, pos.z}}) - radius, pos.y}}; return f2len(q) - inner_radius; } float sdf_capped_torus(cl_float3 pos, cl_float2 sc, float ra, float rb) { pos.x = fabs(pos.x); float k = (sc.y * pos.x > sc.x * pos.y) ? f2dot((cl_float2){{pos.x, pos.y}}, sc) : f2len((cl_float2){{pos.x, pos.y}}); return sqrt(f3dot(pos, pos) + ra * ra - 2.0f * ra * k) - rb; } float sdf_link(cl_float3 pos, float le, float r1, float r2) { cl_float3 q = (cl_float3){{pos.x, fmax(fabs(pos.y) - le, 0.0f), pos.z}}; return f2len((cl_float2){{f2len((cl_float2){{q.x, q.y}}) - r1, q.z}}) - r2; } float sdf_cylinder(cl_float3 pos, cl_float3 c) { return f2len((cl_float2){{pos.x - c.x, pos.y - c.y}}) - c.z; } float sdf_cone(cl_float3 pos, cl_float2 c) { float q = f2len((cl_float2){{pos.x, pos.y}}); return f2dot(f2norm(c), (cl_float2){{q, pos.z}}); } float sdf_plane(cl_float3 pos, cl_float3 n, float d) { return f3dot(pos, n) + d; }
dolovnyak/ray-marching-render
src/rt_render.c
<filename>src/rt_render.c<gh_stars>1-10 /* ************************************************************************** */ /* */ /* ::: :::::::: */ /* rt_render.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: sbecker <<EMAIL>> +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2019/07/23 17:50:06 by sbecker #+# #+# */ /* Updated: 2019/07/23 17:50:07 by sbecker ### ########.fr */ /* */ /* ************************************************************************** */ #include "rt.h" int rt_render(t_ui_main *ui, void *el_v) { t_rt_main *rt; t_ui_el *el; void *pixels; int pitch; size_t global_size[2]; static int start_flag; static cl_int path_trace_count = 1; el = (t_ui_el *)el_v; SDL_Log("count: %d", path_trace_count); rt = ui->data; if (!(rt->scene->params & RT_PATH_TRACE)) { // if (!((t_physics_system *) rt->systems[1])->change_indicator && start_flag != 0) // return (1); } else if (!((t_physics_system *) rt->systems[1])->change_indicator && start_flag != 0) path_trace_count++; else { path_trace_count = 1; } start_flag = 1; rt->screen_size.x = el->rect.w; rt->screen_size.y = el->rect.h; global_size[0] = rt->screen_size.x; global_size[1] = rt->screen_size.y; render_processing(rt, global_size, path_trace_count); post_processing(rt); SDL_LockTexture(el->sdl_textures->content, NULL, &pixels, &pitch); if (rt->pp) clEnqueueReadBuffer(*rt->cl->queue, rt->pp->size % 2 ? rt->gpu_mem->cl_aux : rt->gpu_mem->cl_image, CL_TRUE, 0, el->rect.h * pitch, pixels, 0, NULL, NULL); else clEnqueueReadBuffer(*rt->cl->queue, rt->gpu_mem->cl_image, CL_TRUE, 0, el->rect.h * pitch, pixels, 0, NULL, NULL); SDL_UnlockTexture(el->sdl_textures->content); SDL_RenderCopy(el->sdl_renderer, el->sdl_textures->content, NULL, NULL); return (1); } int rt_render_update(t_ui_main *ui, void *el_v) { t_rt_main *rt; t_ui_el *el; void *pixels; int pitch; size_t global_size[2]; static int start_flag; static cl_int path_trace_count = 1; el = (t_ui_el *)el_v; rt = ui->data; if (!(rt->scene->params & RT_PATH_TRACE)) { } else if (!((t_physics_system *) rt->systems[1])->change_indicator && start_flag != 0) path_trace_count++; else { path_trace_count = 1; } start_flag = 1; rt->screen_size.x = el->rect.w; rt->screen_size.y = el->rect.h; global_size[0] = rt->screen_size.x; global_size[1] = rt->screen_size.y; render_processing(rt, global_size, path_trace_count); post_processing(rt); SDL_LockTexture(el->sdl_textures->content, NULL, &pixels, &pitch); if (rt->pp) clEnqueueReadBuffer(*rt->cl->queue, rt->pp->size % 2 ? rt->gpu_mem->cl_aux : rt->gpu_mem->cl_image, CL_TRUE, 0, el->rect.h * pitch, pixels, 0, NULL, NULL); else clEnqueueReadBuffer(*rt->cl->queue, rt->gpu_mem->cl_image, CL_TRUE, 0, el->rect.h * pitch, pixels, 0, NULL, NULL); SDL_UnlockTexture(el->sdl_textures->content); SDL_RenderCopy(el->sdl_renderer, el->sdl_textures->content, NULL, NULL); return (1); }
dolovnyak/ray-marching-render
include/rt_camera.h
/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* rt_camera.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: sbecker <<EMAIL>> +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2019/04/10 05:13:21 by sbecker #+# #+# */ /* Updated: 2019/07/03 20:16:18 by sbecker ### ########.fr */ /* */ /* ************************************************************************** */ #ifndef RT_CAMERA_H # define RT_CAMERA_H # ifndef OPENCL___ # ifdef APPLE___ # include <OpenCL/opencl.h> # else # include <opencl.h> # endif # include "libui.h" # include "rt_physics_system.h" # endif # include "transform.h" # define CAMERA_ID 1 typedef struct s_clipping { # ifndef OPENCL___ cl_float near; cl_float far; #else float near; float far; #endif } t_clipping; typedef struct s_camera { t_transform transform; t_clipping clipping_planes; # ifndef OPENCL___ cl_float fov; # else float fov; # endif } t_camera; #endif
dolovnyak/ray-marching-render
include/rt_input_system.h
/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* rt_input.h :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: sbecker <<EMAIL>> +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2019/04/10 05:13:21 by sbecker #+# #+# */ /* Updated: 2019/07/03 20:16:18 by sbecker ### ########.fr */ /* */ /* ************************************************************************** */ #ifndef RT_INPUT_H # define RT_INPUT_H # include "rt.h" typedef struct s_input_system { t_system system; const Uint8 *state; t_rb *active; t_transform *selected; } t_input_system; void move_active(t_input_system *s); void rotate_active(t_input_system *s); void change_selected(t_input_system *s, t_object *o); int is_func(void *isv); #endif
dolovnyak/ray-marching-render
libui/src/ui_jtoc/ui_jtoc_efj_helper2.c
/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* ui_jtoc_efj_helper2.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: sbecker <<EMAIL>> +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2019/07/15 07:23:40 by edraugr- #+# #+# */ /* Updated: 2019/07/15 15:13:47 by sbecker ### ########.fr */ /* */ /* ************************************************************************** */ #include "libui.h" static int ui_el_from_json_texture2(t_ui_el *e, t_jnode *n, t_jnode *t) { if (t->type != string || (!ft_strcmp(jtoc_get_string(t), "empty") && ui_el_from_json_empty_texture(e, n)) || (!ft_strcmp( jtoc_get_string(t), "white") && ui_el_from_json_white_texture( e, n)) || (!ft_strcmp(jtoc_get_string(t), "color") && ui_el_from_json_color_texture(e, n)) || (!ft_strcmp( jtoc_get_string(t), "gradient") && ui_el_from_json_gradient_texture(e, n))) return (ui_jtoc_sdl_log_error("NODE EL (TEXTURE TYPE)", e->id)); return (FUNCTION_SUCCESS); } int ui_el_from_json_texture(t_ui_main *m, t_ui_el *e, t_jnode *n) { t_jnode *t; char *mi; char *ei; if ((t = jtoc_node_get_by_path(n, "type"))) { if (ui_el_from_json_texture2(e, n, t)) return (FUNCTION_FAILURE); } else { if (!(t = jtoc_node_get_by_path(n, "main_id")) || !(mi = jtoc_get_string(t)) || t->type != string || !(t = jtoc_node_get_by_path(n, "el_id")) || t->type != string || !(ei = jtoc_get_string(t))) return (ui_jtoc_sdl_log_error("NODE EL (TEXTURE)", e->id)); ui_el_add_texture_from_main_by_id(m, e, mi, ei); } return (FUNCTION_SUCCESS); } t_ui_event *ui_jtoc_el_from_json_get_event_by_name(t_ui_el *e, const char *n) { int h; t_ui_event *r; h = ft_strhash(n); r = NULL; r = (h == ft_strhash("onPointerEnter") ? e->events->on_pointer_enter : r); r = (h == ft_strhash("onPointerStay") ? e->events->on_pointer_stay : r); r = (h == ft_strhash("onPointerExit") ? e->events->on_pointer_exit : r); r = (h == ft_strhash("onPointerLeftButtonPressed") ? e->events->on_pointer_left_button_pressed : r); r = (h == ft_strhash("onPointerLeftButtonHold") ? e->events->on_pointer_left_button_hold : r); r = (h == ft_strhash("onPointerLeftButtonReleased") ? e->events->on_pointer_left_button_released : r); r = (h == ft_strhash("onPointerRightButtonPressed") ? e->events->on_pointer_right_button_pressed : r); r = (h == ft_strhash("onPointerRightButtonHold") ? e->events->on_pointer_right_button_hold : r); r = (h == ft_strhash("onPointerRightButtonReleased") ? e->events->on_pointer_right_button_released : r); r = (h == ft_strhash("onScrollUp") ? e->events->on_scroll_up : r); r = (h == ft_strhash("onScrollDown") ? e->events->on_scroll_down : r); r = (h == ft_strhash("onRender") ? e->events->on_render : r); r = (h == ft_strhash("onResize") ? e->events->on_resize : r); return (r); } int ui_el_from_json_event(t_ui_main *m, t_ui_el *e, t_jnode *n) { char *event_name; char *f_n; t_ui_event *ev; t_pred_ptr_event f; t_jnode *tmp; if (n->type != object || !(tmp = jtoc_node_get_by_path(n, "event_name")) || tmp->type != string || !(event_name = jtoc_get_string(tmp)) || !(ev = ui_jtoc_el_from_json_get_event_by_name(e, event_name)) || !(tmp = jtoc_node_get_by_path(n, "func_name")) || tmp->type != string || !(f_n = jtoc_get_string(tmp)) || (ft_strcmp(f_n, "clear") && !(f = ui_main_get_function_by_id(m, f_n)))) return (ui_jtoc_sdl_log_error("NODE EL (EVENT)", e->id)); if (!ft_strcmp(f_n, "clear")) ui_event_clear(ev); else ui_event_add_listener(ev, f); return (FUNCTION_SUCCESS); } int ui_el_from_json_events(t_ui_main *m, t_ui_el *e, t_jnode *n) { t_jnode *tmp; if ((tmp = jtoc_node_get_by_path(n, "events"))) { tmp = tmp->down; while (tmp) { if (tmp->type != object || ui_el_from_json_event(m, e, tmp)) ui_sdl_deinit(228); tmp = tmp->right; } } return (ui_el_from_json_cursor(m, e, n)); }
dolovnyak/ray-marching-render
src/interface/uix_function_list.c
<gh_stars>1-10 /* ************************************************************************** */ /* */ /* ::: :::::::: */ /* ui_function_list.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: edraugr- <<EMAIL>> +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2019/09/26 14:34:17 by edraugr- #+# #+# */ /* Updated: 2019/09/26 14:34:20 by edraugr- ### ########.fr */ /* */ /* ************************************************************************** */ #include "interface.h" void rt_uix_add_functions(t_ui_main *m) { ui_main_add_function_by_id(m, rt_uix_on_button_enter, "on_button_enter"); ui_main_add_function_by_id(m, rt_uix_on_button_exit, "on_button_exit"); ui_main_add_function_by_id(m, rt_uix_button_choose, "button_choose"); ui_main_add_function_by_id(m, rt_uix_button_select, "button_select"); ui_main_add_function_by_id(m, rt_uix_choose_none, "choose_none"); ui_main_add_function_by_id(m, rt_uix_choose_path_trace, "choose_path_trace"); ui_main_add_function_by_id(m, rt_uix_choose_pong, "choose_pong"); ui_main_add_function_by_id(m, rt_uix_show_menu, "show_menu"); ui_main_add_function_by_id(m, rt_uix_inspector_pos_button, "change_obj_pos"); ui_main_add_function_by_id(m, rt_uix_inspector_rot_button, "change_obj_rot"); ui_main_add_function_by_id(m, rt_uix_switch_blur, "pp_blur"); ui_main_add_function_by_id(m, rt_uix_switch_monochrome, "pp_monochrome"); ui_main_add_function_by_id(m, rt_uix_switch_anaglyph, "pp_anaglyph"); ui_main_add_function_by_id(m, rt_uix_switch_dithering, "pp_dithering"); ui_main_add_function_by_id(m, rt_uix_clear_pp, "pp_clear"); }
dolovnyak/ray-marching-render
libui/src/ui_main/ui_main_event_close_window.c
<filename>libui/src/ui_main/ui_main_event_close_window.c /* ************************************************************************** */ /* */ /* ::: :::::::: */ /* ui_main_event_closing_windows.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: sbecker <<EMAIL>> +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2019/07/12 05:12:51 by sbecker #+# #+# */ /* Updated: 2019/07/15 11:55:22 by sbecker ### ########.fr */ /* */ /* ************************************************************************** */ #include "libui.h" int ui_main_event_close_window(t_ui_main *m, void *a) { t_ui_win *w; t_ui_win *cur_w; t_list *cur; t_list *prev; w = (t_ui_win *)a; prev = NULL; cur = m->windows; while (cur) { cur_w = (t_ui_win *)(cur->content); if (w->id == cur_w->id) { SDL_HideWindow(w->sdl_window); return (1); } prev = cur; cur = cur->next; } return (1); } int ui_main_event_close_program(t_ui_main *m, void *a) { (void)a; m->params |= MAIN_ON_QUIT; ui_sdl_deinit(EXIT_SUCCESS); return (0); }
dolovnyak/ray-marching-render
libft/src/ft_strsplit_on_size.c
<gh_stars>1-10 /* ************************************************************************** */ /* */ /* ::: :::::::: */ /* ft_strsplit_on_size.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: sbecker <<EMAIL>> +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2019/07/09 01:35:42 by sbecker #+# #+# */ /* Updated: 2019/07/10 15:28:18 by sbednar ### ########.fr */ /* */ /* ************************************************************************** */ #include "libft.h" #include <stdio.h> static size_t *get_lens_arr(const char *s, size_t num_words) { size_t *len_arr; size_t i; size_t j; len_arr = (size_t *)ft_memalloc(sizeof(size_t) * num_words); i = -1; j = -1; while (s[++i]) { if (s[i] != ' ') { len_arr[++j] = ft_wordlen(&s[i], ' '); i += len_arr[j]; } if (!s[i]) break ; } return (len_arr); } static size_t *num_join_free(size_t *arr, size_t num, size_t size) { size_t *tmp_arr; size_t i; if (size == 1) { arr = (size_t *)malloc(sizeof(size_t)); arr[0] = num; return (arr); } i = -1; tmp_arr = arr; arr = (size_t *)malloc(sizeof(size_t) * size); while (++i < size - 1) arr[i] = tmp_arr[i]; arr[i] = num; if (tmp_arr) free(tmp_arr); return (arr); } static size_t *get_nwiss(size_t *len_arr, size_t num_word, size_t s_len, size_t *num_strs) { size_t *nwiss; size_t i; size_t len; size_t nwis; i = -1; len = 0; nwis = 0; nwiss = NULL; while (++i < num_word) if ((len += len_arr[i] + 1) <= s_len + 1) ((++nwis && i + 1 == num_word) ? nwiss = num_join_free(nwiss, nwis, ++(*num_strs)) : 0); else { len = 0; if (++(*num_strs) && nwis == 0) nwiss = num_join_free(nwiss, 1, *num_strs); else if (--i || 1) { nwiss = num_join_free(nwiss, nwis, *num_strs); nwis = 0; } } return (nwiss); } char **ft_strsplit_on_size(const char *s, size_t sl, size_t *nss) { size_t *arr_lens; size_t *nwiss; size_t num_word; if (!s) return (NULL); num_word = ft_wordscnt(s, ' '); arr_lens = get_lens_arr(s, num_word); *nss = 0; nwiss = get_nwiss(arr_lens, num_word, sl, nss); free(arr_lens); return (get_strs(s, nss, nwiss)); }
dolovnyak/ray-marching-render
libui/src/ui_event/ui_event_init.c
<filename>libui/src/ui_event/ui_event_init.c /* ************************************************************************** */ /* */ /* ::: :::::::: */ /* ui_event_init.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: sbecker <<EMAIL>> +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2019/03/27 17:13:44 by sbednar #+# #+# */ /* Updated: 2019/07/15 14:56:56 by sbecker ### ########.fr */ /* */ /* ************************************************************************** */ #include "libui.h" t_ui_event *ui_event_init(void) { t_ui_event *e; if (!(e = (t_ui_event *)malloc(sizeof(t_ui_event)))) ui_sdl_deinit(228); ft_bzero(e, sizeof(t_ui_event)); return (e); } static inline void init_el_keyboard_events(t_ui_el_events *e) { int i; i = KEYS_COUNT; if (!(e->on_key_up = (t_ui_event **)malloc(KEYS_COUNT * sizeof(t_ui_event *))) || !(e->on_key_down = (t_ui_event **)malloc(KEYS_COUNT * sizeof(t_ui_event *)))) ui_sdl_deinit(228); while (--i >= 0) { if (!(e->on_key_down[i] = ui_event_init()) || !(e->on_key_up[i] = ui_event_init())) ui_sdl_deinit(228); } } t_ui_el_events *ui_event_el_events_init(void) { t_ui_el_events *e; if (!(e = (t_ui_el_events *)malloc(sizeof(t_ui_el_events)))) ui_sdl_deinit(228); ft_bzero(e, sizeof(t_ui_el_events)); if (!(e->on_pointer_enter = ui_event_init()) || !(e->on_pointer_stay = ui_event_init()) || !(e->on_pointer_exit = ui_event_init()) || !(e->on_pointer_left_button_pressed = ui_event_init()) || !(e->on_pointer_left_button_hold = ui_event_init()) || !(e->on_pointer_left_button_released = ui_event_init()) || !(e->on_pointer_right_button_pressed = ui_event_init()) || !(e->on_pointer_right_button_hold = ui_event_init()) || !(e->on_pointer_right_button_released = ui_event_init()) || !(e->on_scroll_up = ui_event_init()) || !(e->on_scroll_down = ui_event_init()) || !(e->on_render = ui_event_init()) || !(e->on_resize = ui_event_init())) ui_sdl_deinit(228); init_el_keyboard_events(e); return (e); } static inline void init_win_keyboard_events(t_ui_win_events *w) { int i; i = KEYS_COUNT; if (!(w->on_key_up = (t_ui_event **)malloc(KEYS_COUNT * sizeof(t_ui_event *))) || !(w->on_key_down = (t_ui_event **)malloc(KEYS_COUNT * sizeof(t_ui_event *)))) ui_sdl_deinit(228); while (--i >= 0) { if (!(w->on_key_down[i] = ui_event_init()) || !(w->on_key_up[i] = ui_event_init())) ui_sdl_deinit(228); } } t_ui_win_events *ui_event_win_events_init(void) { t_ui_win_events *w; if (!(w = (t_ui_win_events *)malloc(sizeof(t_ui_win_events)))) ui_sdl_deinit(228); ft_bzero(w, sizeof(t_ui_win_events)); if (!(w->on_pointer_moved = ui_event_init()) || !(w->on_pointer_enter = ui_event_init()) || !(w->on_pointer_exit = ui_event_init()) || !(w->on_pointer_left_button_pressed = ui_event_init()) || !(w->on_pointer_left_button_released = ui_event_init()) || !(w->on_pointer_right_button_pressed = ui_event_init()) || !(w->on_pointer_right_button_released = ui_event_init()) || !(w->on_scroll_up = ui_event_init()) || !(w->on_scroll_down = ui_event_init()) || !(w->on_focus_gained = ui_event_init()) || !(w->on_focus_lost = ui_event_init()) || !(w->on_resize = ui_event_init()) || !(w->on_close = ui_event_init()) || !(w->on_moved = ui_event_init())) ui_sdl_deinit(228); init_win_keyboard_events(w); return (w); }
dolovnyak/ray-marching-render
libui/src/ui_main/ui_main_handle_mouse_event.c
/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* ui_main_handle_mouse_event.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: sbecker <<EMAIL>> +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2019/04/04 00:47:51 by sbednar #+# #+# */ /* Updated: 2019/07/15 17:50:57 by sbecker ### ########.fr */ /* */ /* ************************************************************************** */ #include "libui.h" static t_ui_event *check_mousewheel(t_ui_main *m, t_ui_win *win) { t_ui_event *event; event = NULL; if (m->sdl_event->wheel.y < 0) event = win->events->on_scroll_up; else if (m->sdl_event->wheel.y > 0) event = win->events->on_scroll_down; return (event); } void ui_main_handle_mouse_event(t_ui_main *m) { t_ui_win *win; t_ui_event *event; if ((win = ui_main_find_window_by_sdl_id(m, m->sdl_event->window.windowID)) == NULL) return ; event = NULL; if (m->sdl_event->type == SDL_MOUSEMOTION) event = win->events->on_pointer_moved; else if (m->sdl_event->type == SDL_MOUSEBUTTONDOWN && m->sdl_event->button.button == SDL_BUTTON_LEFT) event = win->events->on_pointer_left_button_pressed; else if (m->sdl_event->type == SDL_MOUSEBUTTONDOWN && m->sdl_event->button.button == SDL_BUTTON_RIGHT) event = win->events->on_pointer_right_button_pressed; else if (m->sdl_event->type == SDL_MOUSEBUTTONUP && m->sdl_event->button.button == SDL_BUTTON_LEFT) event = win->events->on_pointer_left_button_released; else if (m->sdl_event->type == SDL_MOUSEBUTTONUP && m->sdl_event->button.button == SDL_BUTTON_RIGHT) event = win->events->on_pointer_right_button_released; else if (m->sdl_event->type == SDL_MOUSEWHEEL) event = check_mousewheel(m, win); if (event != NULL) ui_event_invoke(event, m, win); }
dolovnyak/ray-marching-render
src/interface/uix_inspector_change_pos_button.c
<gh_stars>1-10 /* ************************************************************************** */ /* */ /* ::: :::::::: */ /* uix_inspector_change_pos_button.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: edraugr- <<EMAIL>> +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2019/10/05 16:45:24 by edraugr- #+# #+# */ /* Updated: 2019/10/05 16:45:26 by edraugr- ### ########.fr */ /* */ /* ************************************************************************** */ #include "interface.h" int rt_uix_inspector_pos_button(t_ui_main *main, void *el_v) { t_ui_el *el; t_object *obj; int dir; el = ui_win_find_el_by_id( ui_main_find_window_by_id(main, 1), INSPECTOR_EL_ID); obj = (t_object *)el->data; if (!obj) return 1; el = (t_ui_el *)el_v; dir = (el->id % 10 == 1) ? -1 : 1; if ((el->id / 10) % 10 == 1) obj->transform.pos.x += (float)dir * CHANGE_POS_SPEED; else if ((el->id / 10) % 10 == 2) obj->transform.pos.y += (float)dir * CHANGE_POS_SPEED; else if ((el->id / 10) % 10 == 3) obj->transform.pos.z += (float)dir * CHANGE_POS_SPEED; rt_uix_update_inspector_values(main); rt_render_update(main, ui_win_find_el_by_id(ui_main_find_window_by_id(main, 0), 1)); return 1; } int rt_uix_inspector_rot_button(t_ui_main *main, void *el_v) { t_ui_el *el; t_object *obj; int dir; el = ui_win_find_el_by_id( ui_main_find_window_by_id(main, 1), INSPECTOR_EL_ID); obj = (t_object *)el->data; if (!obj) return 1; el = (t_ui_el *)el_v; dir = (el->id % 10 == 1) ? -1 : 1; if ((el->id / 10) % 10 == 1) rotate_transform_around_axis(&obj->transform, (cl_float3){{1, 0, 0}}, (float)dir * CHANGE_ROT_SPEED); else if ((el->id / 10) % 10 == 2) rotate_transform_around_axis(&obj->transform, (cl_float3){{0, 1, 0}}, (float)dir * CHANGE_ROT_SPEED); else if ((el->id / 10) % 10 == 3) rotate_transform_around_axis(&obj->transform, (cl_float3){{0, 0, 1}}, (float)dir * CHANGE_ROT_SPEED); rt_uix_update_inspector_values(main); rt_render_update(main, ui_win_find_el_by_id(ui_main_find_window_by_id(main, 0), 1)); return 1; }
dolovnyak/ray-marching-render
libui/src/bfs/bfs_for_resize.c
/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* bfs_for_resize.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: sbecker <<EMAIL>> +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2019/07/13 02:49:00 by sbecker #+# #+# */ /* Updated: 2019/07/15 14:46:29 by sbecker ### ########.fr */ /* */ /* ************************************************************************** */ #include "libui.h" static void bfs_resize_iter(const t_list *root, t_ui_main *m) { t_queue *q; void *tmp; q = NULL; q_push(&q, (t_list *)root); while (q) { tmp = q_pop(&q); q_push(&q, CAST_X_TO_Y(tmp, t_ui_el *)->children); ui_event_invoke(((t_ui_el *)tmp)->events->on_resize, m, tmp); } } void bfs_for_resize(const t_ui_el *root, t_ui_main *m) { t_list *lst; lst = ft_lstnew(NULL, 0); lst->content = CAST_X_TO_Y(root, void *); bfs_resize_iter((const t_list *)lst, m); free(lst); }
dolovnyak/ray-marching-render
include/rt_raycast_hit.h
<reponame>dolovnyak/ray-marching-render /* ************************************************************************** */ /* */ /* ::: :::::::: */ /* rt_raycast_hit.h :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: sbecker <<EMAIL>> +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2019/04/10 05:13:21 by sbecker #+# #+# */ /* Updated: 2019/07/03 20:16:18 by sbecker ### ########.fr */ /* */ /* ************************************************************************** */ #ifndef RT_RAYCAST_HIT_H # define RT_RAYCAST_HIT_H # include "rt_object.h" typedef struct s_raycast_hit { # ifndef OPENCL___ cl_float3 normal; cl_float3 point; cl_float3 local_point; cl_float distance; t_object *hit; # else float3 normal; float3 point; float3 local_point; float distance; __global t_object *hit; # endif } t_raycast_hit; #endif
dolovnyak/ray-marching-render
libui/src/ui_sdl/ui_sdl_render.c
<reponame>dolovnyak/ray-marching-render<gh_stars>1-10 /* ************************************************************************** */ /* */ /* ::: :::::::: */ /* ui_sdl_render.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: sbecker <<EMAIL>> +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2019/07/15 12:22:49 by sbecker #+# #+# */ /* Updated: 2019/07/15 12:23:23 by sbecker ### ########.fr */ /* */ /* ************************************************************************** */ #include "libui.h" void ui_sdl_render_copy(SDL_Renderer *r, SDL_Texture *t, SDL_Rect *r1, SDL_Rect *r2) { SDL_RenderCopy(r, t, r1, r2); } void ui_sdl_render_clear(SDL_Renderer *r) { SDL_RenderClear(r); } void ui_sdl_renderer_read_pixels(SDL_Renderer *r, Uint32 f, void *p, int ph) { SDL_RenderReadPixels(r, NULL, f, p, ph); }
dolovnyak/ray-marching-render
src/cl/pp/pp_anaglyph.c
#include "rt_cl.h" __kernel void pp_anaglyph( const __global int *input_data, __global int *output_data, int2 screen) { int tx = get_global_id(0); int ty = get_global_id(1); int index = ty * screen.x + tx; float3 l_color; float3 r_color; float3 anaglyph_color; int sdvig = 8; if (tx < sdvig || tx > screen.x - sdvig - 1) { output_data[index] = 0; return ; } int i1 = ty * screen.x + (tx - sdvig); int i2 = ty * screen.x + (tx + sdvig); l_color = int_color(input_data[i1]); r_color = int_color(input_data[i2]); anaglyph_color.x = l_color.x; anaglyph_color.y = r_color.y; anaglyph_color.z = r_color.z; output_data[index] = get_color(anaglyph_color); }
dolovnyak/ray-marching-render
include/color.h
#ifndef COLOR_H # define COLOR_H //# ifndef OPENCL___ # define COLOR(r, g, b) ((((int)r & 0xFF) << 16) | (((int)g & 0xFF) << 8) | ((int)b & 0xFF)) # define RED(c) (((int)c >> 16) & 0xFF) # define GREEN(c) (((int)c >> 8) & 0xFF) # define BLUE(c) ((int)c & 0xFF) //# else //# define COLOR(r, g, b) bit_insert(bit_insert((int)r, 8, 0, (int)g, 0, 0), 0, 8, (int)b, 0, 0) //# define RED(c) bit_extract((int)c, 16, 0xFF) //# define GREEN(c) bit_extract((int)c, 8, 0xFF) //# define BLUE(c) bit_extract((int)c, 0, 0xFF) //# endif // #endif
dolovnyak/ray-marching-render
include/interface.h
<reponame>dolovnyak/ray-marching-render<gh_stars>1-10 /* ************************************************************************** */ /* */ /* ::: :::::::: */ /* interface.h :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: edraugr- <<EMAIL>> +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2019/09/26 14:19:35 by edraugr- #+# #+# */ /* Updated: 2019/09/26 14:19:39 by edraugr- ### ########.fr */ /* */ /* ************************************************************************** */ #ifndef RT_INTERFACE_H # define RT_INTERFACE_H # include "rt.h" # include "libui.h" # define DEFAULT_BUT_STATE "default" # define HIGHLIGHTED_BUT_STATE "highlighted" # define SELECTED_BUT_STATE "selected" # define ACTIVE_MENU 1 # define UNACTIVE_MENU 0 # define INSPECTOR_EL_ID 210 # define CHANGE_POS_SPEED 0.05f # define CHANGE_ROT_SPEED 1 int rt_uix_on_button_exit(t_ui_main *main, void *el_v); int rt_uix_on_button_enter(t_ui_main *main, void *el_v); int rt_uix_button_choose(t_ui_main *main, void *el_v); int rt_uix_button_select(t_ui_main *main, void *el_v); int rt_uix_choose_path_trace(t_ui_main *main, void *el_v); int rt_uix_choose_none(t_ui_main *main, void *el_v); int rt_uix_choose_pong(t_ui_main *main, void *el_v); int rt_uix_show_menu(t_ui_main *main, void *el_v); int rt_uix_choose_obj_from_scene(t_ui_main *main, void *el_v); int rt_uix_inspector_pos_button(t_ui_main *main, void *el_v); int rt_uix_inspector_rot_button(t_ui_main *main, void *el_v); int rt_uix_switch_blur(t_ui_main *main, void *el_v); int rt_uix_switch_monochrome(t_ui_main *main, void *el_v); int rt_uix_switch_anaglyph(t_ui_main *main, void *el_v); int rt_uix_switch_dithering(t_ui_main *main, void *el_v); int rt_uix_clear_pp(t_ui_main *main, void *el_v); void rt_uix_add_functions(t_ui_main *m); void rt_uix_update_inspector_values(t_ui_main *ui); void fill_scene(t_ui_main *ui, t_ui_el *obj_menu); void rt_uix_scene_setup(t_ui_main *ui); void rt_uix_interface_setup(t_ui_main *ui, const char *json_path); void rt_uix_fill_default_images(t_ui_main *ui); #endif
dolovnyak/ray-marching-render
libui/src/ui_el/ui_el_event_default_resize.c
<reponame>dolovnyak/ray-marching-render /* ************************************************************************** */ /* */ /* ::: :::::::: */ /* ui_el_event_default_resize.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: sbecker <<EMAIL>> +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2019/07/12 10:03:56 by sbecker #+# #+# */ /* Updated: 2019/07/13 09:17:11 by sbecker ### ########.fr */ /* */ /* ************************************************************************** */ #include "libui.h" int ui_el_event_default_resize(t_ui_main *m, void *a) { t_ui_el *el; el = (t_ui_el *)a; (void)m; el->rect.x = roundf(el->parent->rect.x + (float)el->parent->rect.w * el->rrect.x); el->rect.y = roundf(el->parent->rect.y + (float)el->parent->rect.h * el->rrect.y); el->rect.w = roundf((float)el->parent->rect.w * el->rrect.w); el->rect.h = roundf((float)el->parent->rect.h * el->rrect.h); el->crect = el->rect; return (1); }
dolovnyak/ray-marching-render
libui/src/ui_raycast/ui_raycast.c
<reponame>dolovnyak/ray-marching-render /* ************************************************************************** */ /* */ /* ::: :::::::: */ /* ui_raycast.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: sbednar <<EMAIL>> +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2019/04/04 04:30:10 by sbednar #+# #+# */ /* Updated: 2019/07/13 06:04:29 by sbecker ### ########.fr */ /* */ /* ************************************************************************** */ #include "libui.h" static int ui_raycast_is_pointer_inside_el(void *a1, void *a2) { t_ui_main *m; t_ui_el *el; Sint32 x; Sint32 y; m = (t_ui_main *)a1; el = (t_ui_el *)a2; x = m->ptr_pos.x; y = m->ptr_pos.y; if (el->params & EL_IS_DEPENDENT) if (!((el->parent->crect.x <= x && el->parent->crect.y <= y) && (x <= (el->parent->crect.x + el->parent->crect.w) && y <= (el->parent->crect.y + el->parent->crect.h)))) return (0); return ((el->rect.x <= x && el->rect.y <= y) && (x <= (el->rect.x + el->rect.w) && y <= (el->rect.y + el->rect.h))); } t_ui_el *ui_raycast(t_ui_main *m, t_ui_win *w) { t_ui_el *res; if (w != NULL) { res = bfs_for_raycast(m, w->canvas, ui_raycast_is_pointer_inside_el); return (res); } return (NULL); }
dolovnyak/ray-marching-render
include/rt_cl.h
<reponame>dolovnyak/ray-marching-render<gh_stars>1-10 #ifndef CONFIG_CL_H # define CONFIG_CL_H # define CL_SILENCE_DEPRECATION # define F_EPS 0.001f # define PI 3.14159265f # define TWO_PI 6.28318530f # include "rt.h" # include "color.h" float sdf(float3 origin, float3 direction, __global t_object *obj, float3 *lp, int scene_params); void normalize_coord_for_texture(t_raycast_hit rh, float2 uv, float3 *color, __global int *texture, __global int *texture_w, __global int *texture_h, __global int *prev_texture_size); int choose_texture_for_object(t_raycast_hit rh, __global int *texture, float3 *color, __global int *texture_w, __global int *texture_h, __global int *prev_texture_size); int raymarch(float3 origin, float3 direction, float distance, __global t_scene *scene, t_raycast_hit *rh); void get_cam_ray_direction(float3 *ray_direction, int2 coord, int2 screen, float fov, t_transform transform); float3 get_lighting(__global t_scene *scene, float3 color, t_raycast_hit ray_hit); float gauss_coeff_x(int x, float sigma); float3 int_color(int col); int get_light(int start, int end, float percentage); int get_color(float3 v); #endif
dolovnyak/ray-marching-render
libft/src/cut_str_by_num_words.c
<reponame>dolovnyak/ray-marching-render /* ************************************************************************** */ /* */ /* ::: :::::::: */ /* cut_str_by_num_words.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: edraugr- <<EMAIL>> +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2019/07/09 01:35:42 by sbecker #+# #+# */ /* Updated: 2019/07/14 20:58:18 by edraugr- ### ########.fr */ /* */ /* ************************************************************************** */ #include "libft.h" char *csbnw2(const char *s, size_t new_len_str, size_t num_words) { char *res; int i; int j; int k; res = (char *)ft_memalloc(new_len_str + 2); i = -1; j = 0; k = -1; while (s[++i] && (size_t)j < num_words) { if (s[i] != ' ') { while (s[i] != ' ' && s[i]) res[++k] = s[i++]; ++j; res[++k] = ' '; } } res[k] = '\0'; return (res); } char *cut_str_by_num_words(const char *s, size_t num_words) { size_t i; size_t j; size_t new_len_str; i = -1; j = 0; new_len_str = 0; while (s[++i] && j < num_words) { if (s[i] != ' ') { ++j; while (s[i] != ' ' && s[i]) { ++new_len_str; ++i; } ++new_len_str; --i; } } return (csbnw2(s, new_len_str, num_words)); }
dolovnyak/ray-marching-render
libui/src/ui_el/ui_el_destroy.c
<gh_stars>1-10 /* ************************************************************************** */ /* */ /* ::: :::::::: */ /* ui_el_destroy.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: sbednar <<EMAIL>> +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2019/07/09 21:14:50 by sbednar #+# #+# */ /* Updated: 2019/07/14 09:36:42 by sbecker ### ########.fr */ /* */ /* ************************************************************************** */ #include "libui.h" static void ui_el_text_destroy(t_ui_text *t) { free(t->text); free(t); } void ui_el_destroy(t_ui_el *e) { t_list *tmp; if (e->sdl_surface) SDL_FreeSurface(e->sdl_surface); tmp = e->sdl_textures; while (e->sdl_textures) { SDL_DestroyTexture((SDL_Texture *)e->sdl_textures->content); e->sdl_textures = e->sdl_textures->next; free(tmp); tmp = e->sdl_textures; } ui_el_destroy_children(e->children); if (e->text_area) ui_el_text_destroy(e->text_area); ui_event_el_events_destroy(e->events); free(e); }
dolovnyak/ray-marching-render
libui/src/ui_el/ui_el_setup_default_scroll_menu_elem.c
/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* ui_el_setup_default_scroll_menu_elem.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: sbecker <<EMAIL>> +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2019/05/20 21:40:00 by sbecker #+# #+# */ /* Updated: 2019/07/15 15:25:29 by sbecker ### ########.fr */ /* */ /* ************************************************************************** */ #include "libui.h" void ui_el_setup_default_scroll_menu_elem(t_ui_el *el) { el->params |= EL_IS_SCROLLABLE; el->params |= EL_IS_DEPENDENT; ui_event_add_listener(el->events->on_scroll_up, ui_el_event_scroll_child_menu_up); ui_event_add_listener(el->events->on_scroll_down, ui_el_event_scroll_child_menu_down); if (DEBUG_STATUS == 1) { ui_event_add_listener(el->events->on_scroll_up, ui_log_el_scroll_up); ui_event_add_listener(el->events->on_scroll_down, ui_log_el_scroll_down); } }
dolovnyak/ray-marching-render
libui/src/ui_cursor/ui_cursor_from.c
/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* ui_cursor_from.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: sbednar <<EMAIL>> +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2019/06/22 20:09:20 by sbednar #+# #+# */ /* Updated: 2019/06/25 20:55:27 by sbednar ### ########.fr */ /* */ /* ************************************************************************** */ #include "libui.h" void ui_cursor_from(t_cursor *c) { SDL_Cursor *current_cursor; SDL_Cursor *new_cursor; if ((current_cursor = SDL_GetCursor())) SDL_FreeCursor(current_cursor); if (!(new_cursor = SDL_CreateColorCursor(c->s, c->hot_x, c->hot_y))) return ; SDL_SetCursor(new_cursor); }
dolovnyak/ray-marching-render
src/interface/uix_popup_menu.c
/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* uix_popup_menu.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: edraugr- <<EMAIL>> +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2019/09/28 17:15:32 by edraugr- #+# #+# */ /* Updated: 2019/09/28 17:15:35 by edraugr- ### ########.fr */ /* */ /* ************************************************************************** */ #include "interface.h" static int rt_uix_hide_local_menu(t_ui_el *el) { t_list *tmp; Uint32 p_id; tmp = el->children; p_id = el->id; el->data = (void *)UNACTIVE_MENU; while (tmp) { el = (t_ui_el *)tmp->content; if (el->id != p_id * 10) el->params |= EL_IS_HIDDEN; tmp = tmp->next; } return (1); } static int rt_uix_hide_menu(t_ui_el *el) { t_list *tmp; tmp = el->parent->children; while (tmp) { el = (t_ui_el *)tmp->content; rt_uix_hide_local_menu(el); tmp = tmp->next; } return (1); } int rt_uix_show_menu(t_ui_main *main, void *el_v) { t_ui_el *el; t_list *tmp; Uint32 p_id; (void)main; el = (t_ui_el *)el_v; tmp = el->children; p_id = el->id; if ((int)el->data == ACTIVE_MENU) return (1); rt_uix_hide_menu(el); el->data = (void *)ACTIVE_MENU; while (tmp) { el = (t_ui_el *)tmp->content; if (el->id != p_id * 10) el->params ^= EL_IS_HIDDEN; tmp = tmp->next; } return (1); }
dolovnyak/ray-marching-render
libui/src/ui_win/ui_win_event_update_size.c
<gh_stars>1-10 /* ************************************************************************** */ /* */ /* ::: :::::::: */ /* ui_win_event_update_size.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: sbecker <<EMAIL>> +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2019/07/12 05:57:22 by sbecker #+# #+# */ /* Updated: 2019/07/15 10:55:59 by sbecker ### ########.fr */ /* */ /* ************************************************************************** */ #include "libui.h" int ui_win_event_update_size(t_ui_main *m, void *a) { t_ui_win *w; (void)m; w = (t_ui_win *)a; if (w != NULL) { SDL_GetRendererOutputSize(w->sdl_renderer, &(w->size.x), &(w->size.y)); if (w->size.x < 800 || w->size.y < 376) { SDL_SetWindowSize(w->sdl_window, 800, 376); w->size.x = 800; w->size.y = 376; } else { w->size.y = (int)sqrt(w->size.x * w->size.y / 2.13f); w->size.x = 2.13f * w->size.y; SDL_SetWindowSize(w->sdl_window, w->size.x, w->size.y); } w->canvas->rect.w = w->size.x; w->canvas->rect.h = w->size.y; w->canvas->crect = w->canvas->rect; bfs_for_resize(w->canvas, m); } return (1); }
dolovnyak/ray-marching-render
libui/src/bfs/bfs_for_find_el_by_id.c
/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* bfs_for_find_el_by_id.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: sbecker <<EMAIL>> +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2019/07/13 03:01:35 by sbecker #+# #+# */ /* Updated: 2019/07/13 05:49:57 by sbecker ### ########.fr */ /* */ /* ************************************************************************** */ #include "libui.h" static int ui_win_check_el_by_id(void *el_v, Uint32 id) { t_ui_el *el; el = (t_ui_el *)el_v; if (el->id == id) return (1); return (0); } static void *bfs_find_el_by_id(const t_list *root, Uint32 id) { t_queue *q; void *tmp; void *res; q = NULL; res = NULL; q_push(&q, (t_list *)root); while (q) { tmp = q_pop(&q); q_push(&q, CAST_X_TO_Y(tmp, t_ui_el *)->children); if (ui_win_check_el_by_id(tmp, id)) { while (q) q_pop(&q); return (tmp); } } return (NULL); } t_ui_el *bfs_for_find_el_by_id(const t_ui_el *root, Uint32 id) { t_list *lst; t_ui_el *res; lst = ft_lstnew(NULL, 0); lst->content = CAST_X_TO_Y(root, void *); res = CAST_X_TO_Y(bfs_find_el_by_id((const t_list *)lst, id), t_ui_el*); free(lst); return (res); }
dolovnyak/ray-marching-render
libui/src/ui_main/ui_main_fill_default_functions.c
<gh_stars>1-10 /* ************************************************************************** */ /* */ /* ::: :::::::: */ /* ui_main_fill_default_functions.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: sbecker <<EMAIL>> +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2019/07/24 22:43:25 by sbecker #+# #+# */ /* Updated: 2019/07/24 22:44:38 by sbecker ### ########.fr */ /* */ /* ************************************************************************** */ #include "libui.h" void ui_main_fill_default_functions(t_ui_main *m) { ui_main_add_function_by_id(m, ui_win_event_update_size, "ui_win_event_update_size"); ui_main_add_function_by_id(m, ui_main_event_close_program, "ui_main_event_close_program"); ui_main_add_function_by_id(m, ui_main_event_close_window, "ui_main_event_close_window"); }
dolovnyak/ray-marching-render
libui/src/ui_el/ui_el_event_close_window.c
/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* ui_el_event_close_window.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: sbecker <<EMAIL>> +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2019/07/12 05:12:51 by sbecker #+# #+# */ /* Updated: 2019/07/14 16:46:43 by sbecker ### ########.fr */ /* */ /* ************************************************************************** */ #include "libui.h" int ui_el_event_close_window(t_ui_main *m, void *a) { t_ui_el *el; t_ui_win *cur_w; t_list *cur; t_list *prev; el = (t_ui_el *)a; prev = NULL; cur = m->windows; while (cur) { cur_w = (t_ui_win *)(cur->content); if (el->modal_win == cur_w) { cur_w->params |= WIN_IS_HIDDEN; return (1); } prev = cur; cur = cur->next; } return (1); }
dolovnyak/ray-marching-render
libui/src/ui_main/ui_main_save_texture.c
/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* ui_main_save_texture.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: sbednar <<EMAIL>> +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2019/07/05 16:09:46 by sbednar #+# #+# */ /* Updated: 2019/07/15 11:59:36 by sbecker ### ########.fr */ /* */ /* ************************************************************************** */ #include "libui.h" void ui_main_save_texture(t_ui_win *win, SDL_Texture *t, const char *path, int type) { SDL_Texture *p; SDL_Surface *s; p = SDL_GetRenderTarget(win->sdl_renderer); s = SDL_CreateRGBSurface(0, win->size.x, win->size.y, 32, 0, 0, 0, 0); SDL_SetRenderTarget(win->sdl_renderer, t); SDL_RenderReadPixels(win->sdl_renderer, NULL, s->format->format, s->pixels, s->pitch); if (type == IMG_TYPE_PNG) IMG_SavePNG(s, path); else if (type == IMG_TYPE_JPG) IMG_SaveJPG(s, path, 100); SDL_SetRenderTarget(win->sdl_renderer, p); SDL_FreeSurface(s); }
dolovnyak/ray-marching-render
src/rt_get_texture.c
#include "rt.h" #define STB_IMAGE_IMPLEMENTATION # include "stb_image.h" static int sdl_log_error(const char *p, const int id) { SDL_Log("%s ----> ERROR <---- %s", KRED, KNRM); SDL_Log("INCORRECT: %s%s%s%s%s", p, id < 0 ? "" : " IN ID = ", KGRN, id < 0 ? "" : ft_itoa(id), KNRM); return (FUNCTION_FAILURE); } void find_textures_size(t_rt_main *rt, char **texture_file, int number_of_texture) { unsigned char *tex_data; int bpp; int texture_w; int texture_h; int i; i = -1; rt->texture->texture_size = 0; while (++i < number_of_texture) { if (!(tex_data = stbi_load(texture_file[i], &texture_w, &texture_h, &bpp, 4))) { sdl_log_error("TEXTURE ERROR OR TEXTURE PATH NOT FOUND", i); exit(-1); } rt->texture->texture_w[i] = texture_w; rt->texture->texture_h[i] = texture_h - 1; rt->texture->texture_size += (texture_w * texture_h); free(tex_data); } } void get_textures(t_rt_main *rt, char **texture_file, int number_of_texture) { unsigned char *tex_data; int x; int y; int total_texture_size; int i; i = -1; total_texture_size = 0; rt->texture->prev_texture_size[0] = 0; while (++i < number_of_texture) { if (!(tex_data = stbi_load(texture_file[i], &rt->texture->w, &rt->texture->h, &rt->texture->bpp, 4))) { sdl_log_error("TEXTURE ERROR OR TEXTURE PATH NOT FOUND", i); exit(-1); } y = -1; while (++y < rt->texture->h) { x = -1; while (++x < rt->texture->w) { rt->texture->texture[(x + (y * rt->texture->w)) + total_texture_size] = *((int *) tex_data + x + y * rt->texture->w); } } rt->texture->prev_texture_size[i] = total_texture_size; total_texture_size += rt->texture->w * (rt->texture->h - 1); free(tex_data); } }
dolovnyak/ray-marching-render
src/interface/uix_fill_scene.c
<reponame>dolovnyak/ray-marching-render<gh_stars>1-10 /* ************************************************************************** */ /* */ /* ::: :::::::: */ /* uix_fill_scene.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: edraugr- <<EMAIL>> +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2019/09/28 18:49:42 by edraugr- #+# #+# */ /* Updated: 2019/09/28 18:49:45 by edraugr- ### ########.fr */ /* */ /* ************************************************************************** */ #include "interface.h" static t_ui_el *create_tmp_el(t_ui_win *win, t_ui_el *obj_menu, size_t l_id) { t_ui_el *tmp_el; tmp_el = ui_el_init(); ui_el_setup_default(tmp_el); ui_el_setup_default_scroll_menu_elem(tmp_el); ui_el_add_child(obj_menu, tmp_el); tmp_el->id = obj_menu->id * 10 + (Uint32)l_id; ui_el_set_new_pos(tmp_el, 0, 0, (t_fvec2){0.01, 0.01 + 0.1f * (float)l_id}); ui_el_set_size(tmp_el, 0, (t_fvec2){0.98, 0.09}); tmp_el->sdl_renderer = win->sdl_renderer; ui_el_add_color_texture(tmp_el, (t_vec2){350, 80},0x606060, "default"); ui_el_add_color_texture(tmp_el, (t_vec2){350, 80}, 0x450010, "selected"); ui_el_add_color_texture(tmp_el, (t_vec2){350, 80}, 0xA0A0A0, "highlighted"); ui_event_add_listener(tmp_el->events->on_pointer_left_button_pressed, rt_uix_button_choose); ui_event_add_listener(tmp_el->events->on_pointer_enter, rt_uix_on_button_enter); ui_event_add_listener(tmp_el->events->on_pointer_left_button_pressed, rt_uix_choose_obj_from_scene); ui_event_add_listener(tmp_el->events->on_pointer_exit, rt_uix_on_button_exit); return (tmp_el); } static void process(t_ui_el *p, t_ui_main *m) { t_ui_el *el; el = ui_el_init(); ui_el_setup_default(el); el->params |= EL_IGNOR_RAYCAST | EL_IS_DEPENDENT; ui_el_add_child(p, el); ui_el_set_pos(el, 0, (t_fvec2){0.0, 0.1}); ui_el_set_size(el, 0, (t_fvec2){0.2, 0.7}); el->id = p->id * 10; ui_el_set_text(el, ui_main_get_font_by_id(m, "Diablo"), (t_text_params){(t_color){255, 255, 255, 0}, (t_color){0, 0, 0, 0}, 0, TEXT_IS_REGULAR, TEXT_IS_SOLID}); ui_el_update_text(el, ((t_object *)p->data)->local_name); } void fill_scene(t_ui_main *ui, t_ui_el *obj_menu) { t_ui_el *tmp_el; t_ui_win *uix_w; t_scene *scene; size_t i; scene = ((t_rt_main *)ui->data)->scene; uix_w = ui_main_find_window_by_id(ui, 1); i = -1; while (++i < scene->objects->size) { tmp_el = create_tmp_el(uix_w, obj_menu, i); tmp_el->data = (void *)(scene->objects->storage + i * scene->objects->cell_size); process(tmp_el, ui); } }
dolovnyak/ray-marching-render
libui/src/ui_jtoc/ui_jtoc_el_from_json.c
<filename>libui/src/ui_jtoc/ui_jtoc_el_from_json.c /* ************************************************************************** */ /* */ /* ::: :::::::: */ /* ui_jtoc_el_from_json.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: edraugr- <<EMAIL>> +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2019/07/12 06:43:29 by sbecker #+# #+# */ /* Updated: 2019/07/15 08:06:06 by edraugr- ### ########.fr */ /* */ /* ************************************************************************** */ #include "libui.h" static int ui_el_from_json_pos(t_ui_main *m, t_ui_el *e, t_jnode *n) { float x; float y; int p; t_jnode *tmp; if (!(tmp = jtoc_node_get_by_path(n, "pos.x")) || !ui_jtoc_isnum(tmp->type)) return (ui_jtoc_sdl_log_error("NODE EL (POS.X)", e->id)); x = jtoc_get_float(tmp); if (!(tmp = jtoc_node_get_by_path(n, "pos.y")) || !ui_jtoc_isnum(tmp->type)) return (ui_jtoc_sdl_log_error("NODE EL (POS.Y)", e->id)); y = jtoc_get_float(tmp); p = 0; if ((tmp = jtoc_node_get_by_path(n, "pos.params"))) { tmp = tmp->down; while (tmp) { if (tmp->type != string) return (ui_jtoc_sdl_log_error("NODE EL (POS.PARAMS)", e->id)); p |= ui_jtoc_get_pos_size(jtoc_get_string(tmp)); tmp = tmp->right; } } ui_el_set_pos(e, p, (t_fvec2){x, y}); return (ui_el_from_json_size(m, e, n)); } static int ui_el_from_json_params(t_ui_main *m, t_ui_el *e, t_jnode *n) { t_jnode *tmp; e->params = 0; if ((tmp = jtoc_node_get_by_path(n, "params"))) { tmp = tmp->down; while (tmp) { if (tmp->type != string) return (ui_jtoc_sdl_log_error("NODE EL (PARAMS)", e->id)); e->params |= ui_jtoc_get_el_param_from_string(jtoc_get_string(tmp)); tmp = tmp->right; } } if (ui_jtoc_el_setup_by_type(e, n)) ui_sdl_deinit(228); if (ui_jtoc_el_pref_text(m, e, n)) ui_sdl_deinit(228); if (ui_jtoc_el_pref_modal_win(m, e, n)) ui_sdl_deinit(228); return (ui_el_from_json_pos(m, e, n)); } int ui_jtoc_el_from_json(t_ui_main *m, t_ui_win *w, t_jnode *n) { t_ui_el *p; t_ui_el *e; t_jnode *tmp; if (!(tmp = jtoc_node_get_by_path(n, "id")) || !ui_jtoc_isnum(tmp->type)) return (ui_jtoc_sdl_log_error("NODE EL (ID)", -1)); if (jtoc_get_int(tmp) == 0) ui_parse_canvas(m, w->canvas, n); else { if (!(e = ui_el_init()) || ((e->id = jtoc_get_int(tmp)) == 0) || !(tmp = jtoc_node_get_by_path(n, "parent")) || !ui_jtoc_isnum(tmp->type) || !(p = ui_win_find_el_by_id(w, jtoc_get_int(tmp)))) return (ui_jtoc_sdl_log_error("NODE EL (INIT/NO PARENT)", e->id)); ui_el_add_child(p, e); if (ui_el_from_json_params(m, e, n)) ui_sdl_deinit(228); } return (FUNCTION_SUCCESS); }
dolovnyak/ray-marching-render
libui/src/ui_main/ui_main_loop.c
/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* ui_main_loop.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: sbecker <<EMAIL>> +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2019/03/30 21:26:26 by sbednar #+# #+# */ /* Updated: 2019/07/15 11:35:08 by sbecker ### ########.fr */ /* */ /* ************************************************************************** */ #include "libui.h" //static int ui_main_loop_draw(void *d) //{ // t_ui_main *m; // // m = (t_ui_main *)d; // while (228) // { // if (m->params & MAIN_ON_QUIT) // return (1); // SDL_LockMutex(m->mutex); // ui_draw(m); // SDL_UnlockMutex(m->mutex); // } // return (0); //} //static int ui_main_loop_raycast(void *d) //{ // t_ui_main *m; // // m = (t_ui_main *)d; // while (1488) // { // if (m->params & MAIN_ON_QUIT) // return (1); // SDL_LockMutex(m->mutex); // ui_main_handle_raycast(m); // SDL_UnlockMutex(m->mutex); // } // return (0); //} /*void ui_main_custom_events(t_ui_main *m) { }*/ void ui_main_loop(t_ui_main *m) { // SDL_Thread *thread; m->mutex = SDL_CreateMutex(); // thread = SDL_CreateThread(ui_main_loop_draw, // "ui_main_loop_draw", (void *)m); // SDL_DetachThread(thread); // thread = SDL_CreateThread(ui_main_loop_raycast, // "ui_main_loop_raycast", (void *)m); // SDL_DetachThread(thread); while (1337) { if (SDL_PollEvent(m->sdl_event)) ui_main_handle_event(m); ui_main_handle_raycast(m); ui_draw(m); // ui_main_custom_events(m); } }
dolovnyak/ray-marching-render
libui/src/ui_prefab/ui_prefab_scroll_menu.c
<filename>libui/src/ui_prefab/ui_prefab_scroll_menu.c /* ************************************************************************** */ /* */ /* ::: :::::::: */ /* ui_prefab_scroll_menu.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: sbednar <<EMAIL>> +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2019/05/26 15:21:24 by sbecker #+# #+# */ /* Updated: 2019/06/24 21:25:33 by sbednar ### ########.fr */ /* */ /* ************************************************************************** */ #include "libui.h" void ui_prefab_scroll_menu(t_ui_main *m, t_ui_el *canvas, t_ui_el *scroll_menu, t_scroll_m_pref *scroll_data) { t_list *list; t_ui_el *cur_el; ui_prefab_get_pixel_pos(scroll_menu, canvas, scroll_data->type_pos, &scroll_data->begin_pos); ui_prefab_get_pixel_size(scroll_menu, canvas, scroll_data->type_size, &scroll_data->size); ui_prefab_get_pixel_size(scroll_menu, canvas, scroll_data->type_indent, &scroll_data->indent); list = scroll_menu->children; while (list) { cur_el = (t_ui_el *)list->content; ui_el_set_pos(cur_el, PIXEL | ABS, scroll_data->begin_pos); ui_el_set_size(cur_el, PIXEL, scroll_data->size); cur_el->params |= scroll_data->params; cur_el->id = scroll_data->begin_id; cur_el->sdl_renderer = scroll_data->sdl_renderer; ui_el_add_texture_from_main_by_id(m, cur_el, scroll_data->texture, "default"); ++scroll_data->begin_id; scroll_data->begin_pos.y += scroll_data->size.y + scroll_data->indent.y; list = list->next; } }
dolovnyak/ray-marching-render
libui/src/ui_main/ui_main_add_function_by_id.c
<reponame>dolovnyak/ray-marching-render<filename>libui/src/ui_main/ui_main_add_function_by_id.c /* ************************************************************************** */ /* */ /* ::: :::::::: */ /* ui_main_add_function_by_id.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: sbednar <<EMAIL>> +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2019/06/19 17:10:19 by sbednar #+# #+# */ /* Updated: 2019/07/15 11:59:10 by sbecker ### ########.fr */ /* */ /* ************************************************************************** */ #include "libui.h" int ui_main_add_function_by_id(t_ui_main *m, t_pred_ptr_event f, const char *func_id) { long ptr; t_list *node; int hash; ptr = (long)f; hash = ft_strhash(func_id); if ((node = ft_lstnew((void *)&ptr, sizeof(ptr))) == NULL) ui_sdl_deinit(228); node->content_size = hash; ft_lstadd(&(m->functions), node); return (FUNCTION_SUCCESS); }
dolovnyak/ray-marching-render
src/interface/uix_postprocessing_choose.c
/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* uix_posprocessing_choose.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: edraugr- <<EMAIL>> +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2019/09/26 17:28:21 by edraugr- #+# #+# */ /* Updated: 2019/09/26 17:28:23 by edraugr- ### ########.fr */ /* */ /* ************************************************************************** */ #include "interface.h" int rt_uix_switch_blur(t_ui_main *main, void *el_v) { t_rt_main *rt; rt = (t_rt_main *)main->data; (void)el_v; vec_push_back(rt->pp, cl_get_kernel_by_name(rt->cl, "pp_blur_x")); vec_push_back(rt->pp, cl_get_kernel_by_name(rt->cl, "pp_blur_y")); rt_render_update(main, ui_win_find_el_by_id(ui_main_find_window_by_id(main, 0), 1)); return (1); } int rt_uix_switch_monochrome(t_ui_main *main, void *el_v) { t_rt_main *rt; rt = (t_rt_main *)main->data; (void)el_v; vec_push_back(rt->pp, cl_get_kernel_by_name(rt->cl, "pp_monochrome")); rt_render_update(main, ui_win_find_el_by_id(ui_main_find_window_by_id(main, 0), 1)); return (1); } int rt_uix_switch_anaglyph(t_ui_main *main, void *el_v) { t_rt_main *rt; rt = (t_rt_main *)main->data; (void)el_v; vec_push_back(rt->pp, cl_get_kernel_by_name(rt->cl, "pp_anaglyph")); rt_render_update(main, ui_win_find_el_by_id(ui_main_find_window_by_id(main, 0), 1)); return (1); } int rt_uix_switch_dithering(t_ui_main *main, void *el_v) { t_rt_main *rt; rt = (t_rt_main *)main->data; (void)el_v; vec_push_back(rt->pp, cl_get_kernel_by_name(rt->cl, "pp_dithering")); rt_render_update(main, ui_win_find_el_by_id(ui_main_find_window_by_id(main, 0), 1)); return (1); } int rt_uix_clear_pp(t_ui_main *main, void *el_v) { t_rt_main *rt; rt = (t_rt_main *)main->data; (void)el_v; vec_clear(rt->pp); rt_render_update(main, ui_win_find_el_by_id(ui_main_find_window_by_id(main, 0), 1)); return (1); }
dolovnyak/ray-marching-render
include/rt_pp.h
<reponame>dolovnyak/ray-marching-render /* ************************************************************************** */ /* */ /* ::: :::::::: */ /* rt_pp.h :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: sbecker <<EMAIL>> +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2019/07/23 17:50:06 by sbecker #+# #+# */ /* Updated: 2019/07/23 17:50:07 by sbecker ### ########.fr */ /* */ /* ************************************************************************** */ #ifndef RT_PPNODE_H # define RT_PPNODE_H #include "rt.h" //enum e_pp_type //{ // pp_monohrome = 1, // pp_anagliph, // pp_blur, // pp_ordered_dithering //}; // //union u_pp_params //{ // t_sphere sphere; // t_box box; // t_round_box round_box; // t_torus torus; // t_capped_torus capped_torus; // t_link link; // t_cylinder cylinder; // t_cone cone; // t_plane plane; // t_octahedron octahedron; // t_mandelbulb mandelbulb; // t_mandelbox mandelbox; // t_menger_sponge menger_sponge; //}; typedef struct s_ppnode { cl_kernel *kernel; // enum e_pp_type type; // union u_pp_oparams params; } t_ppnode; #endif
dolovnyak/ray-marching-render
libui/src/ui_el/ui_el_event_scroll_menu.c
<reponame>dolovnyak/ray-marching-render /* ************************************************************************** */ /* */ /* ::: :::::::: */ /* ui_el_event_scroll_menu.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: sbecker <<EMAIL>> +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2019/07/12 04:41:24 by sbecker #+# #+# */ /* Updated: 2019/07/15 14:52:18 by sbecker ### ########.fr */ /* */ /* ************************************************************************** */ #include "libui.h" int ui_el_event_scroll_child_menu_down(t_ui_main *m, void *a) { t_ui_el *el; el = (t_ui_el*)a; ui_event_invoke(el->parent->events->on_scroll_down, m, el->parent); return (1); } int ui_el_event_scroll_child_menu_up(t_ui_main *m, void *a) { t_ui_el *el; el = (t_ui_el*)a; ui_event_invoke(el->parent->events->on_scroll_up, m, el->parent); return (1); } int ui_el_event_scroll_menu_down(t_ui_main *m, void *a) { t_ui_el *el_menu; t_ui_el *higher_el; t_ui_el *cur_el; t_list *list; int tmp_scroll_speed; (void)m; el_menu = (t_ui_el *)a; if (el_menu->children == 0) return (1); higher_el = (t_ui_el *)el_menu->children->content; if (higher_el->rect.y >= el_menu->rect.y) return (1); tmp_scroll_speed = SCROLL_SPEED; if (higher_el->rect.y + SCROLL_SPEED > el_menu->rect.y) tmp_scroll_speed = el_menu->rect.y - higher_el->rect.y; list = el_menu->children; while (list) { cur_el = (t_ui_el*)list->content; ui_el_change_pos(cur_el, 0, PIXEL, (t_fvec2){0, tmp_scroll_speed}); list = list->next; } return (1); } static void scroll_elems(t_list *list, int tmp_scroll_speed) { t_ui_el *cur_el; while (list) { cur_el = (t_ui_el*)list->content; ui_el_change_pos(cur_el, 0, PIXEL, (t_fvec2){0, -tmp_scroll_speed}); list = list->next; } } int ui_el_event_scroll_menu_up(t_ui_main *m, void *a) { t_ui_el *el_menu; t_ui_el *low_el; t_list *list; int tmp_scroll_speed; (void)m; el_menu = (t_ui_el*)a; if (el_menu->children == 0) return (1); list = el_menu->children; while (list->next) list = list->next; low_el = (t_ui_el*)list->content; if (low_el->rect.y + low_el->rect.h <= el_menu->rect.y + el_menu->rect.h) return (1); tmp_scroll_speed = SCROLL_SPEED; if (low_el->rect.y + low_el->rect.h - SCROLL_SPEED < el_menu->rect.y + el_menu->rect.h) tmp_scroll_speed = low_el->rect.y + low_el->rect.h - el_menu->rect.y - el_menu->rect.h; list = el_menu->children; scroll_elems(list, tmp_scroll_speed); return (1); }
dolovnyak/ray-marching-render
src/rt_input_system.c
/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* rt_physics_system.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: sbednar <<EMAIL>> +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2019/04/11 03:01:47 by sbecker #+# #+# */ /* Updated: 2019/07/03 19:48:39 by sbecker ### ########.fr */ /* */ /* ************************************************************************** */ #include "rt_input_system.h" static float get_axis(const Uint8 *state, SDL_Scancode low, SDL_Scancode high) { if (!(state[low] ^ state[high])) return (0); if (state[high]) return (1); if (state[low]) return (-1); return (0); } void rotate_active(t_input_system *s) { t_rb *active; active = s->active; /// Arrows mode active->rot.raw_vel = (cl_float3){{ get_axis(s->state, SDL_SCANCODE_UP, SDL_SCANCODE_DOWN), get_axis(s->state, SDL_SCANCODE_LEFT, SDL_SCANCODE_RIGHT), 0 }}; /// End of arrows mode // /// Mouse mode // int x, y; // SDL_GetMouseState(&x, &y); // if (!raw_rot_velocity.y) // raw_rot_velocity.y = (x - cam->mx) / 1440.f * 300; // if (!raw_rot_velocity.x) // raw_rot_velocity.x = (y - cam->my) / 810.f * 300; // /// End of mouse mode // SDL_UnlockMutex(s->system.mutex); // cam->mx = x; // cam->my = y; } void move_active(t_input_system *s) { s->active->move.raw_vel = (cl_float3){{ get_axis(s->state, SDL_SCANCODE_A, SDL_SCANCODE_D), get_axis(s->state, SDL_SCANCODE_Q, SDL_SCANCODE_E), get_axis(s->state, SDL_SCANCODE_S, SDL_SCANCODE_W) }}; if (s->state[SDL_SCANCODE_LSHIFT]) s->active->move.raw_vel.v4 *= s->active->move.speed_mult; // ТЕСТ if (s->active->transform->id == CAMERA_ID) { t_camera *cam = (t_camera *)s->active->transform; float d = get_axis(s->state, SDL_SCANCODE_T, SDL_SCANCODE_Y); if (d != 0) cam->fov += d * 0.1f; } if (s->state[SDL_SCANCODE_M]) change_selected(s, NULL); } void process_selected(t_input_system *s) { cl_float3 raw_dir = (cl_float3){{ get_axis(s->state, SDL_SCANCODE_J, SDL_SCANCODE_L), get_axis(s->state, SDL_SCANCODE_O, SDL_SCANCODE_U), get_axis(s->state, SDL_SCANCODE_I, SDL_SCANCODE_K) }}; s->selected->pos.v4 += raw_dir.v4 * 0.01f; } void change_selected(t_input_system *s, t_object *o) { t_object *obj = (t_object *)s->selected; if (obj) obj->material.color = (cl_float4){{0, 1, 1, 1}}; s->selected = &o->transform; obj = (t_object *)s->selected; if (obj) obj->material.color = (cl_float4){{0, 0, 1, 1}}; } int is_func(void *isv) { t_input_system *is; is = (t_input_system *)isv; is->system.now = SDL_GetPerformanceCounter(); is->system.last = 0; while (is) { is->system.delta_time = (float)(is->system.now - is->system.last) / SDL_GetPerformanceFrequency(); move_active(is); rotate_active(is); if (is->selected) process_selected(is); is->system.last = is->system.now; is->system.now = SDL_GetPerformanceCounter(); } return (0); }
dolovnyak/ray-marching-render
libui/src/ui_render/ui_show_window.c
/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* ui_show_window.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: sbecker <<EMAIL>> +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2019/04/04 06:18:39 by edraugr- #+# #+# */ /* Updated: 2019/07/14 03:12:38 by sbecker ### ########.fr */ /* */ /* ************************************************************************** */ #include "libui.h" void ui_show_window(t_ui_win *w) { int check; SDL_RendererInfo *info; info = (SDL_RendererInfo *)malloc(sizeof(SDL_RendererInfo)); check = SDL_GetRendererInfo(w->sdl_renderer, info); free(info); if (check != 0) { SDL_Log("error: %s\n", SDL_GetError()); return ; } if (w && w->sdl_renderer) SDL_RenderPresent(w->sdl_renderer); }
dolovnyak/ray-marching-render
libui/src/utilits/ui_surface_pixel.c
/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* filler.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: sbecker <<EMAIL>> +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2019/07/10 15:29:55 by sbednar #+# #+# */ /* Updated: 2019/07/15 16:45:46 by sbecker ### ########.fr */ /* */ /* ************************************************************************** */ #include "libui.h" Uint32 ui_surface_get_pixel(t_sur *surface, int x, int y) { int bpp; Uint8 *p; bpp = surface->format->BytesPerPixel; p = (Uint8 *)surface->pixels + y * surface->pitch + x * bpp; return (*(Uint32 *)p); } void ui_surface_set_pixel(t_sur *surface, int x, int y, Uint32 pixel) { int bpp; Uint8 *p; bpp = surface->format->BytesPerPixel; p = (Uint8 *)surface->pixels + y * surface->pitch + x * bpp; *(Uint32 *)p = pixel; }
dolovnyak/ray-marching-render
include/rt_system.h
/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* rt_system.h :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: sbecker <<EMAIL>> +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2019/04/10 05:13:21 by sbecker #+# #+# */ /* Updated: 2019/07/03 20:16:18 by sbecker ### ########.fr */ /* */ /* ************************************************************************** */ #ifndef RT_SYSTEM_H # define RT_SYSTEM_H # ifndef OPENCL___ # ifdef APPLE___ # include <OpenCL/opencl.h> # else # include <opencl.h> # endif # include <SDL.h> # include "libft.h" # endif typedef struct s_system { SDL_Thread *thread; size_t delay; Uint64 last; Uint64 now; cl_float delta_time; void *parent; } t_system; typedef int (t_system_func)(void *); int system_setup(t_system *s, const char *n, t_system_func *f, const size_t d); int system_start(t_system *s); #endif
dolovnyak/ray-marching-render
libui/src/ui_main/ui_main_init.c
/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* ui_main_init.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: sbednar <<EMAIL>> +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2019/03/30 21:20:31 by sbednar #+# #+# */ /* Updated: 2019/07/08 23:05:12 by sbednar ### ########.fr */ /* */ /* ************************************************************************** */ #include "libui.h" t_ui_main *ui_main_init(void) { t_ui_main *m; if (!(m = (t_ui_main *)malloc(sizeof(t_ui_main)))) ui_sdl_deinit(228); ft_bzero(m, sizeof(t_ui_main)); if (!(m->raycaster = (t_ui_raycaster *)malloc(sizeof(t_ui_raycaster)))) ui_sdl_deinit(228); ft_bzero(m->raycaster, sizeof(t_ui_raycaster)); if (!(m->sdl_event = (SDL_Event *)malloc(sizeof(SDL_Event)))) ui_sdl_deinit(228); ft_bzero(m->sdl_event, sizeof(SDL_Event)); m->state = SDL_GetKeyboardState(NULL); return (m); }
dolovnyak/ray-marching-render
libui/src/ui_main/ui_main_add_surface_by_path.c
/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* ui_main_add_surface_by_path.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: edraugr- <<EMAIL>> +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2019/04/30 19:20:16 by sbednar #+# #+# */ /* Updated: 2019/07/15 11:58:52 by sbecker ### ########.fr */ /* */ /* ************************************************************************** */ #include "libui.h" int ui_main_add_surface_by_path(t_ui_main *m, const char *path, const char *sur_id) { SDL_Surface *sur; t_list *lst; int hash; lst = NULL; if (!(sur = IMG_Load(path)) || !(lst = ft_lstnew(NULL, 0))) ui_sdl_deinit(228); hash = ft_strhash(sur_id); lst->content = (void *)sur; lst->content_size = hash; ft_lstadd(&(m->sdl_surfaces), lst); return (FUNCTION_SUCCESS); }

Dataset Card for "starcoderdata_0.003"

More Information needed

Downloads last month
0
Edit dataset card