| local imgui = require 'mimgui'
|
| local ffi = require 'ffi'
|
|
|
|
|
| local M = {}
|
| setmetatable(M, {
|
| __index = function(self, index)
|
| if index == '_AUTHOR' then
|
| return 'Cosmo'
|
| elseif index == '_VERSION' then
|
| return '1.0'
|
| end
|
| end
|
| })
|
|
|
|
|
| local AI_HINTS = {}
|
| local AI_MATERIAL = {}
|
| local AI_ANIMBUT = {}
|
| local AI_TOGGLE = {}
|
| local AI_PICTURE = {}
|
| local AI_HEADERBUT = {}
|
| local AI_PAGE = {}
|
|
|
|
|
| local ToU32 = imgui.ColorConvertFloat4ToU32
|
| local ToVEC = imgui.ColorConvertU32ToFloat4
|
|
|
| function limit(v, min, max)
|
| min = min or 0.0
|
| max = max or 1.0
|
| return v < min and min or (v > max and max or v)
|
| end
|
|
|
| function bringVec4To(from, to, start_time, duration)
|
| local timer = os.clock() - start_time
|
| if timer >= 0.00 and timer <= duration then
|
| local count = timer / (duration / 100)
|
| return imgui.ImVec4(
|
| from.x + (count * (to.x - from.x) / 100),
|
| from.y + (count * (to.y - from.y) / 100),
|
| from.z + (count * (to.z - from.z) / 100),
|
| from.w + (count * (to.w - from.w) / 100)
|
| ), true
|
| end
|
| return (timer > duration) and to or from, false
|
| end
|
|
|
| function bringVec2To(from, to, start_time, duration)
|
| local timer = os.clock() - start_time
|
| if timer >= 0.00 and timer <= duration then
|
| local count = timer / (duration / 100)
|
| return imgui.ImVec2(
|
| from.x + (count * (to.x - from.x) / 100),
|
| from.y + (count * (to.y - from.y) / 100)
|
| ), true
|
| end
|
| return (timer > duration) and to or from, false
|
| end
|
|
|
| function bringFloatTo(from, to, start_time, duration)
|
| local timer = os.clock() - start_time
|
| if timer >= 0.00 and timer <= duration then
|
| local count = timer / (duration / 100)
|
| return from + (count * (to - from) / 100), true
|
| end
|
| return (timer > duration) and to or from, false
|
| end
|
|
|
| function isPlaceHovered(a, b)
|
| local m = imgui.GetMousePos()
|
| if m.x >= a.x and m.y >= a.y then
|
| if m.x <= b.x and m.y <= b.y then
|
| return true
|
| end
|
| end
|
| return false
|
| end
|
|
|
| function getContrastColor(bg_col, col_1, col_2)
|
| col_1 = col_1 or imgui.ImVec4(0.00, 0.00, 0.00, 1.00)
|
| col_2 = col_2 or imgui.ImVec4(1.00, 1.00, 1.00, 1.00)
|
| local luminance = 1 - (0.299 * bg_col.x + 0.587 * bg_col.y + 0.114 * bg_col.z)
|
| return luminance < 0.5 and col_1 or col_2
|
| end
|
|
|
| function set_alpha(color, alpha)
|
| alpha = alpha and limit(alpha, 0.0, 1.0) or 1.0
|
| return imgui.ImVec4(color.x, color.y, color.z, alpha)
|
| end
|
|
|
| M.limit = limit
|
| M.bringVec4To = bringVec4To
|
| M.bringVec2To = bringVec2To
|
| M.bringFloatTo = bringFloatTo
|
| M.isPlaceHovered = isPlaceHovered
|
| M.getContrastColor = getContrastColor
|
| M.set_alpha = set_alpha
|
|
|
|
|
| M.MaterialButton = function(str_id, size, duration)
|
| if type(duration) ~= 'table' then
|
| duration = { 0.4, 0.2, 0.4 }
|
| end
|
| local cols = {
|
| default = imgui.ImVec4(imgui.GetStyle().Colors[imgui.Col.Button]),
|
| hovered = imgui.ImVec4(imgui.GetStyle().Colors[imgui.Col.ButtonHovered]),
|
| active = imgui.ImVec4(imgui.GetStyle().Colors[imgui.Col.ButtonActive]),
|
| window = imgui.ImVec4(imgui.GetStyle().Colors[imgui.Col.WindowBg])
|
| }
|
|
|
| local result = false
|
| local rounding = imgui.GetStyle().FrameRounding
|
| local label = string.gsub(str_id, "##.*$", "")
|
| local text_size = imgui.CalcTextSize(label)
|
| if not size then
|
| local pad = imgui.GetStyle().FramePadding
|
| size = imgui.ImVec2(text_size.x + (pad.x * 2), text_size.y + (pad.y * 2))
|
| end
|
|
|
| if not AI_MATERIAL[str_id] then
|
| AI_MATERIAL[str_id] = {
|
| hovered = {
|
| state = false,
|
| before = nil,
|
| clock = 0,
|
| color = cols.hovered
|
| },
|
| radius = 0,
|
| clock = {0, 0},
|
| pos = nil,
|
| size = nil
|
| }
|
| end
|
|
|
| local pool = AI_MATERIAL[str_id]
|
| local p = imgui.GetCursorScreenPos()
|
| if pool['size'] ~= nil then
|
| local DL = imgui.GetWindowDrawList()
|
| local s = pool['size']
|
|
|
| if os.clock() - pool['hovered']['clock'] <= duration[3] then
|
| local start_time = pool['hovered']['clock']
|
| if pool['hovered']['state'] then
|
| pool['hovered']['color'] = bringVec4To(pool['hovered']['color'], cols.active, start_time, duration[3])
|
| else
|
| pool['hovered']['color'] = bringVec4To(pool['hovered']['color'], cols.hovered, start_time, duration[3])
|
| end
|
| elseif pool['hovered']['state'] then
|
| pool['hovered']['color'] = cols.active
|
| end
|
|
|
| DL:AddRect(
|
| p,
|
| imgui.ImVec2(p.x + s.x, p.y + s.y),
|
| ToU32(pool['hovered']['color']),
|
| rounding,
|
| 15
|
| )
|
| end
|
|
|
| imgui.PushStyleVarFloat(imgui.StyleVar.ChildRounding, rounding)
|
| imgui.PushStyleColor(imgui.Col.ChildBg, cols.default)
|
| local pos = imgui.GetCursorPos()
|
| imgui.SetCursorPos(imgui.ImVec2(pos.x + 1, pos.y + 1))
|
| imgui.BeginChild(str_id .. "_ANIMBUTTON", imgui.ImVec2(size.x - 2, size.y - 2), false)
|
| local DL = imgui.GetWindowDrawList()
|
| if pool['pos'] ~= nil then
|
| local alpha = 0.00
|
|
|
| local timer = os.clock() - pool['clock'][2]
|
| if timer <= duration[2] then
|
| alpha = limit(1.00 - ((1.00 / duration[2]) * timer), 0.0, 1.0)
|
| end
|
|
|
| local timer = os.clock() - pool['clock'][1]
|
| if timer <= duration[1] then
|
| alpha = limit((1.00 / duration[1]) * timer, 0.0, 1.0)
|
| pool['radius'] = (size.x * 1.5 / duration[1]) * timer
|
| end
|
|
|
| local col = imgui.GetStyle().Colors[imgui.Col.ButtonActive]
|
| DL:AddCircleFilled(
|
| pool['pos'],
|
| pool['radius'],
|
| ToU32(imgui.ImVec4(col.x, col.y, col.z, alpha)),
|
| 64
|
| )
|
|
|
| local a, b = p, imgui.ImVec2(p.x + pool['size'].x, p.y + pool['size'].y)
|
| local color = ToU32(cols.window)
|
|
|
| DL:PathLineTo(a)
|
| DL:PathArcTo(imgui.ImVec2(a.x + rounding, a.y + rounding), rounding, -3.0, -1.500)
|
| DL:PathFillConvex(color)
|
|
|
| DL:PathLineTo(imgui.ImVec2(b.x, a.y))
|
| DL:PathArcTo(imgui.ImVec2(b.x - rounding, a.y + rounding), rounding, -1.5, -0.205)
|
| DL:PathFillConvex(color)
|
|
|
| DL:PathLineTo(imgui.ImVec2(b.x, b.y))
|
| DL:PathArcTo(imgui.ImVec2(b.x - rounding, b.y - rounding), rounding, 1.5, 0.205)
|
| DL:PathFillConvex(color)
|
|
|
| DL:PathLineTo(imgui.ImVec2(a.x, b.y))
|
| DL:PathArcTo(imgui.ImVec2(a.x + rounding, b.y - rounding), rounding, 3.0, 1.500)
|
| DL:PathFillConvex(color)
|
|
|
| if alpha <= 0 then pool['pos'] = nil end
|
| end
|
|
|
| local ws, al = imgui.GetWindowSize(), imgui.GetStyle().ButtonTextAlign
|
| imgui.SetCursorPos(imgui.ImVec2((ws.x - text_size.x) * al.x, (ws.y - text_size.y) * al.y))
|
| imgui.TextUnformatted(label)
|
| imgui.EndChild()
|
| imgui.PopStyleColor()
|
| imgui.PopStyleVar()
|
|
|
| local size = imgui.GetItemRectSize()
|
| pool['size'] = imgui.ImVec2(size.x + 2, size.y + 2)
|
| pool['hovered']['state'] = imgui.IsItemHovered() or os.clock() - pool['clock'][2] < 0
|
| if pool['hovered']['state'] ~= pool['hovered']['before'] then
|
| pool['hovered']['before'] = pool['hovered']['state']
|
| pool['hovered']['clock'] = os.clock()
|
| end
|
|
|
| if imgui.IsItemClicked() then
|
| pool['radius'] = 0
|
| pool['pos'] = imgui.GetMousePos()
|
| pool['clock'] = {
|
| os.clock(),
|
| os.clock() + duration[1]
|
| }
|
| result = true
|
| end
|
|
|
| return result
|
| end
|
|
|
| M.AnimButton = function(label, size, duration)
|
| if type(duration) ~= 'table' then
|
| duration = { 1.0, 0.3 }
|
| end
|
|
|
| local cols = {
|
| default = imgui.ImVec4(imgui.GetStyle().Colors[imgui.Col.Button]),
|
| hovered = imgui.ImVec4(imgui.GetStyle().Colors[imgui.Col.ButtonHovered]),
|
| active = imgui.ImVec4(imgui.GetStyle().Colors[imgui.Col.ButtonActive])
|
| }
|
|
|
| if not AI_ANIMBUT[label] then
|
| AI_ANIMBUT[label] = {
|
| color = cols.default,
|
| clicked = { nil, nil },
|
| hovered = {
|
| cur = false,
|
| old = false,
|
| clock = nil,
|
| }
|
| }
|
| end
|
| local pool = AI_ANIMBUT[label]
|
|
|
| if pool['clicked'][1] and pool['clicked'][2] then
|
| if os.clock() - pool['clicked'][1] <= duration[2] then
|
| pool['color'] = bringVec4To(
|
| pool['color'],
|
| cols.active,
|
| pool['clicked'][1],
|
| duration[2]
|
| )
|
| goto no_hovered
|
| end
|
|
|
| if os.clock() - pool['clicked'][2] <= duration[2] then
|
| pool['color'] = bringVec4To(
|
| pool['color'],
|
| pool['hovered']['cur'] and cols.hovered or cols.default,
|
| pool['clicked'][2],
|
| duration[2]
|
| )
|
| goto no_hovered
|
| end
|
| end
|
|
|
| if pool['hovered']['clock'] ~= nil then
|
| if os.clock() - pool['hovered']['clock'] <= duration[1] then
|
| pool['color'] = bringVec4To(
|
| pool['color'],
|
| pool['hovered']['cur'] and cols.hovered or cols.default,
|
| pool['hovered']['clock'],
|
| duration[1]
|
| )
|
| else
|
| pool['color'] = pool['hovered']['cur'] and cols.hovered or cols.default
|
| end
|
| end
|
|
|
| ::no_hovered::
|
|
|
| imgui.PushStyleColor(imgui.Col.Button, imgui.ImVec4(pool['color']))
|
| imgui.PushStyleColor(imgui.Col.ButtonHovered, imgui.ImVec4(pool['color']))
|
| imgui.PushStyleColor(imgui.Col.ButtonActive, imgui.ImVec4(pool['color']))
|
| local result = imgui.Button(label, size or imgui.ImVec2(0, 0))
|
| imgui.PopStyleColor(3)
|
|
|
| if result then
|
| pool['clicked'] = {
|
| os.clock(),
|
| os.clock() + duration[2]
|
| }
|
| end
|
|
|
| pool['hovered']['cur'] = imgui.IsItemHovered()
|
| if pool['hovered']['old'] ~= pool['hovered']['cur'] then
|
| pool['hovered']['old'] = pool['hovered']['cur']
|
| pool['hovered']['clock'] = os.clock()
|
| end
|
|
|
| return result
|
| end
|
|
|
| M.CloseButton = function(str_id, value, size, rounding)
|
| size = size or 40
|
| rounding = rounding or 5
|
| local DL = imgui.GetWindowDrawList()
|
| local p = imgui.GetCursorScreenPos()
|
|
|
| local result = imgui.InvisibleButton(str_id, imgui.ImVec2(size, size))
|
| if result then
|
| value[0] = false
|
| end
|
| local hovered = imgui.IsItemHovered()
|
|
|
| local col = ToU32(imgui.GetStyle().Colors[imgui.Col.Border])
|
| local col_bg = hovered and 0x50000000 or 0x30000000
|
| local offs = (size / 4)
|
|
|
| DL:AddRectFilled(p, imgui.ImVec2(p.x + size, p.y + size), col_bg, rounding, 15)
|
| DL:AddLine(
|
| imgui.ImVec2(p.x + offs, p.y + offs),
|
| imgui.ImVec2(p.x + size - offs, p.y + size - offs),
|
| col,
|
| size / 10
|
| )
|
| DL:AddLine(
|
| imgui.ImVec2(p.x + size - offs, p.y + offs),
|
| imgui.ImVec2(p.x + offs, p.y + size - offs),
|
| col,
|
| size / 10
|
| )
|
| return result
|
| end
|
|
|
| M.Hint = function(str_id, hint_text, color, no_center)
|
| color = color or imgui.GetStyle().Colors[imgui.Col.PopupBg]
|
| local p_orig = imgui.GetCursorPos()
|
| local hovered = imgui.IsItemHovered()
|
| imgui.SameLine(nil, 0)
|
|
|
| local duration = 0.2
|
| local show = true
|
|
|
| if not AI_HINTS[str_id] then
|
| AI_HINTS[str_id] = {
|
| status = false,
|
| timer = 0
|
| }
|
| end
|
| local pool = AI_HINTS[str_id]
|
|
|
| if hovered then
|
| for k, v in pairs(AI_HINTS) do
|
| if k ~= str_id and os.clock() - v.timer <= duration then
|
| show = false
|
| end
|
| end
|
| end
|
|
|
| if show and pool.status ~= hovered then
|
| pool.status = hovered
|
| pool.timer = os.clock()
|
| end
|
|
|
| local rend_window = function(alpha)
|
| local size = imgui.GetItemRectSize()
|
| local scrPos = imgui.GetCursorScreenPos()
|
| local DL = imgui.GetWindowDrawList()
|
| local center = imgui.ImVec2( scrPos.x - (size.x / 2), scrPos.y + (size.y / 2) - (alpha * 4) + 10 )
|
| local a = imgui.ImVec2( center.x - 7, center.y - size.y - 3 )
|
| local b = imgui.ImVec2( center.x + 7, center.y - size.y - 3)
|
| local c = imgui.ImVec2( center.x, center.y - size.y + 3 )
|
| local col = ToU32(imgui.ImVec4(color.x, color.y, color.z, alpha))
|
|
|
| DL:AddTriangleFilled(a, b, c, col)
|
| imgui.SetNextWindowPos(imgui.ImVec2(center.x, center.y - size.y - 3), imgui.Cond.Always, imgui.ImVec2(0.5, 1.0))
|
| imgui.PushStyleColor(imgui.Col.PopupBg, color)
|
| imgui.PushStyleColor(imgui.Col.Border, color)
|
| imgui.PushStyleColor(imgui.Col.Text, getContrastColor(color))
|
| imgui.PushStyleVarVec2(imgui.StyleVar.WindowPadding, imgui.ImVec2(8, 8))
|
| imgui.PushStyleVarFloat(imgui.StyleVar.WindowRounding, 6)
|
| imgui.PushStyleVarFloat(imgui.StyleVar.Alpha, alpha)
|
|
|
| local max_width = function(text)
|
| local result = 0
|
| for line in text:gmatch('[^\r\n]+') do
|
| local len = imgui.CalcTextSize(line).x
|
| if len > result then
|
| result = len
|
| end
|
| end
|
| return result
|
| end
|
|
|
| local hint_width = max_width(hint_text) + (imgui.GetStyle().WindowPadding.x * 2)
|
| imgui.SetNextWindowSize(imgui.ImVec2(hint_width, -1), imgui.Cond.Always)
|
| imgui.Begin('##' .. str_id, _, imgui.WindowFlags.Tooltip + imgui.WindowFlags.NoResize + imgui.WindowFlags.NoScrollbar + imgui.WindowFlags.NoTitleBar)
|
| for line in hint_text:gmatch('[^\r\n]+') do
|
| if no_center then
|
| imgui.Text(line)
|
| else
|
| imgui.SetCursorPosX((hint_width - imgui.CalcTextSize(line).x) / 2)
|
| imgui.Text(line)
|
| end
|
| end
|
| imgui.End()
|
|
|
| imgui.PopStyleVar(3)
|
| imgui.PopStyleColor(3)
|
| end
|
|
|
| if show then
|
| local between = os.clock() - pool.timer
|
| if between <= duration then
|
| local alpha = hovered and limit(between / duration, 0.0, 1.0) or limit(1.00 - between / duration, 0.0, 1.0)
|
| rend_window(alpha)
|
| elseif hovered then
|
| rend_window(1.00)
|
| end
|
| end
|
|
|
| imgui.SetCursorPos(p_orig)
|
| end
|
|
|
| M.AlignedText = function(text, align, color)
|
| color = color or imgui.GetStyle().Colors[imgui.Col.Text]
|
| local width = imgui.GetWindowWidth()
|
| for line in text:gmatch('[^\n]+') do
|
| local lenght = imgui.CalcTextSize(line).x
|
| if align == 2 then
|
| imgui.SetCursorPosX((width - lenght) / 2)
|
| elseif align == 3 then
|
| imgui.SetCursorPosX(width - lenght - imgui.GetStyle().WindowPadding.x)
|
| end
|
| imgui.TextColored(color, line)
|
| end
|
| end
|
|
|
| M.BeginTitleChild = function(str_id, size, thickness, flags)
|
| thickness = thickness or 1
|
| local DL = imgui.GetWindowDrawList()
|
| local title = str_id:gsub('##.*$', '')
|
| local ts = imgui.CalcTextSize(title)
|
| local bgColor = ToU32(imgui.GetStyle().Colors[imgui.Col.WindowBg])
|
| local bdColor = ToU32(imgui.GetStyle().Colors[imgui.Col.Border])
|
| local rounding = imgui.GetStyle().ChildRounding
|
| local spacing = 5
|
|
|
| local pos = imgui.GetCursorPos()
|
| local wsize = imgui.GetWindowSize()
|
| local padding = imgui.GetStyle().WindowPadding
|
| if size.x == -1 then
|
| size.x = wsize.x - pos.x - padding.x * 2
|
| end
|
| if size.y == -1 then
|
| size.y = wsize.y - pos.y - padding.y * 2
|
| end
|
|
|
| local offset = (size.x - ts.x) / 10
|
| imgui.SetCursorPosY(pos.y + (ts.y / 2))
|
| local p = imgui.GetCursorScreenPos()
|
| DL:AddRect(p, imgui.ImVec2(p.x + size.x, p.y + size.y), bdColor, rounding, 15, thickness)
|
| DL:AddLine(imgui.ImVec2(p.x + offset, p.y), imgui.ImVec2(p.x + offset + ts.x + (spacing * 2), p.y), bgColor, thickness * 3)
|
| DL:AddText(imgui.ImVec2(p.x + offset + spacing, p.y - (ts.y / 2)), bdColor, title)
|
|
|
| imgui.PushStyleColor(imgui.Col.ChildBg, imgui.ImVec4(0, 0, 0, 0))
|
| imgui.PushStyleColor(imgui.Col.Border, imgui.ImVec4(0, 0, 0, 0))
|
| imgui.BeginChild(str_id, size, true, flags)
|
| imgui.SetCursorPosY(imgui.GetCursorPos().y + (ts.y / 2))
|
| end
|
|
|
| M.EndTitleChild = function()
|
| imgui.EndChild()
|
| imgui.PopStyleColor(2)
|
| end
|
|
|
| M.CircularProgressBar = function(value, radius, thickness, format)
|
| local DL = imgui.GetWindowDrawList()
|
| local p = imgui.GetCursorScreenPos()
|
| local pos = imgui.GetCursorPos()
|
| local ts = nil
|
|
|
| if type(format) == 'string' then
|
| format = string.format(format, value[0])
|
| ts = imgui.CalcTextSize(format)
|
| end
|
|
|
| local side = imgui.ImVec2(
|
| radius * 2 + thickness,
|
| radius * 2 + thickness + (ts and (ts.y + imgui.GetStyle().ItemSpacing.y) or 0)
|
| )
|
| local centre = imgui.ImVec2(p.x + radius + (thickness / 2), p.y + radius + (thickness / 2))
|
|
|
| imgui.BeginGroup()
|
| imgui.Dummy(side)
|
|
|
| local corners = radius * 5
|
| local col_bg = ToU32(imgui.GetStyle().Colors[imgui.Col.FrameBg])
|
| local col = ToU32(imgui.GetStyle().Colors[imgui.Col.ButtonActive])
|
| local a1 = 90 - (360 / 100) * (value[0] / 2)
|
| local a2 = 90 + (360 / 100) * (value[0] / 2)
|
|
|
| DL:AddCircle(centre, radius, col_bg, corners, thickness / 2)
|
| DL:PathClear()
|
| DL:PathArcTo(centre, radius, math.rad(a1), math.rad(a2), corners)
|
| DL:PathStroke(col, 0, thickness)
|
|
|
| if format ~= nil then
|
| imgui.SetCursorPos(
|
| imgui.ImVec2(
|
| pos.x + (side.x - ts.x) / 2,
|
| pos.y + radius * 2 + thickness + imgui.GetStyle().FramePadding.y
|
| )
|
| )
|
| imgui.Text(format)
|
| end
|
| imgui.EndGroup()
|
| end
|
|
|
| M.ToggleButton = function(str_id, value)
|
| local duration = 0.3
|
| local p = imgui.GetCursorScreenPos()
|
| local DL = imgui.GetWindowDrawList()
|
| local size = imgui.ImVec2(40, 20)
|
| local title = str_id:gsub('##.*$', '')
|
| local ts = imgui.CalcTextSize(title)
|
| local cols = {
|
| enable = imgui.GetStyle().Colors[imgui.Col.ButtonActive],
|
| disable = imgui.GetStyle().Colors[imgui.Col.TextDisabled]
|
| }
|
| local radius = 6
|
| local o = {
|
| x = 4,
|
| y = p.y + (size.y / 2)
|
| }
|
| local A = imgui.ImVec2(p.x + radius + o.x, o.y)
|
| local B = imgui.ImVec2(p.x + size.x - radius - o.x, o.y)
|
|
|
| if AI_TOGGLE[str_id] == nil then
|
| AI_TOGGLE[str_id] = {
|
| clock = nil,
|
| color = value[0] and cols.enable or cols.disable,
|
| pos = value[0] and B or A
|
| }
|
| end
|
| local pool = AI_TOGGLE[str_id]
|
|
|
| imgui.BeginGroup()
|
| local pos = imgui.GetCursorPos()
|
| local result = imgui.InvisibleButton(str_id, imgui.ImVec2(size.x, size.y))
|
| if result then
|
| value[0] = not value[0]
|
| pool.clock = os.clock()
|
| end
|
| if #title > 0 then
|
| local spc = imgui.GetStyle().ItemSpacing
|
| imgui.SetCursorPos(imgui.ImVec2(pos.x + size.x + spc.x, pos.y + ((size.y - ts.y) / 2)))
|
| imgui.Text(title)
|
| end
|
| imgui.EndGroup()
|
|
|
| if pool.clock and os.clock() - pool.clock <= duration then
|
| pool.color = bringVec4To(
|
| imgui.ImVec4(pool.color),
|
| value[0] and cols.enable or cols.disable,
|
| pool.clock,
|
| duration
|
| )
|
|
|
| pool.pos = bringVec2To(
|
| imgui.ImVec2(pool.pos),
|
| value[0] and B or A,
|
| pool.clock,
|
| duration
|
| )
|
| else
|
| pool.color = value[0] and cols.enable or cols.disable
|
| pool.pos = value[0] and B or A
|
| end
|
|
|
| DL:AddRect(p, imgui.ImVec2(p.x + size.x, p.y + size.y), ToU32(pool.color), 10, 15, 1)
|
| DL:AddCircleFilled(pool.pos, radius, ToU32(pool.color))
|
|
|
| return result
|
| end
|
|
|
| M.Picture = function(str_id, image, size, mult, hint)
|
| hint = hint or u8'��������� �����������'
|
| mult = mult and limit(mult, 2, 10) or 5
|
| local duration = { 0.3, 1.0 }
|
| local p = imgui.GetCursorScreenPos()
|
| imgui.Image(image, imgui.ImVec2(size.x / mult, size.y / mult))
|
| local hovered = imgui.IsItemHovered()
|
| local clicked = imgui.IsItemClicked(0)
|
| local DL = imgui.GetWindowDrawList()
|
| local ws, wh = getScreenResolution()
|
| local s = imgui.GetItemRectSize()
|
| local ts = imgui.CalcTextSize(hint)
|
| local cols = {
|
| bg = {
|
| hovr = imgui.GetStyle().Colors[imgui.Col.ModalWindowDimBg],
|
| idle = imgui.ImVec4(0.0, 0.0, 0.0, 0.0)
|
| },
|
| t = {
|
| hovr = imgui.GetStyle().Colors[imgui.Col.Text],
|
| idle = imgui.ImVec4(0.0, 0.0, 0.0, 0.0)
|
| }
|
| }
|
|
|
| if AI_PICTURE[str_id] == nil then
|
| AI_PICTURE[str_id] = {
|
| o = {
|
| clock = nil,
|
| alpha = 0
|
| },
|
| h = {
|
| clock = nil,
|
| before = false,
|
| bg_col = hovered and cols.bg.hovr or cols.bg.idle,
|
| t_col = hovered and cols.t.hovr or cols.t.idle
|
| }
|
| }
|
| end
|
| local pool = AI_PICTURE[str_id]
|
|
|
| if hovered ~= pool.h.before then
|
| pool.h.before = hovered
|
| pool.h.clock = os.clock()
|
| end
|
|
|
| if clicked then
|
| pool.o.state = true
|
| pool.o.clock = os.clock()
|
| end
|
|
|
| if pool.o.clock ~= nil then
|
| local bg_col
|
| if os.clock() - pool.o.clock <= duration[2] then
|
| local timer = (os.clock() - pool.o.clock)
|
| local offset = (1.0 - pool.o.alpha)
|
| pool.o.alpha = pool.o.alpha + ((offset / duration[2]) * timer)
|
| bg_col = bringVec4To(
|
| imgui.ImVec4(0, 0, 0, 0),
|
| cols.bg.hovr,
|
| pool.o.clock,
|
| duration[2]
|
| )
|
| else
|
| pool.o.alpha = 1.0
|
| bg_col = cols.bg.hovr
|
| end
|
|
|
| local DL = imgui.GetForegroundDrawList()
|
| local A = imgui.ImVec2((ws - size.x) / 2, (wh - size.y) / 2)
|
| local B = imgui.ImVec2(A.x + size.x, A.y + size.y)
|
|
|
| DL:AddRectFilled(imgui.ImVec2(0, 0), imgui.ImVec2(ws, wh), ToU32(bg_col))
|
| DL:AddImage(image, A, B, _, _, ToU32(imgui.ImVec4(1, 1, 1, pool.o.alpha)))
|
|
|
| if imgui.IsMouseClicked(0) and pool.o.alpha >= 0.1 then
|
| pool.o.alpha = 0.0
|
| pool.o.clock = nil
|
| end
|
| goto finish
|
| end
|
|
|
| if pool.h.clock ~= nil then
|
| if os.clock() - pool.h.clock <= duration[1] then
|
| pool.h.bg_col = bringVec4To(
|
| imgui.ImVec4(pool.h.bg_col),
|
| hovered and cols.bg.hovr or cols.bg.idle,
|
| pool.h.clock,
|
| duration[1]
|
| )
|
| pool.h.t_col = bringVec4To(
|
| imgui.ImVec4(pool.h.t_col),
|
| hovered and cols.t.hovr or cols.t.idle,
|
| pool.h.clock,
|
| duration[1]
|
| )
|
| else
|
| pool.h.bg_col = hovered and cols.bg.hovr or cols.bg.idle
|
| pool.h.t_col = hovered and cols.t.hovr or cols.t.idle
|
| if not hovered then
|
| pool.h.clock = nil
|
| end
|
| end
|
| DL:AddRectFilled(p, imgui.ImVec2(p.x + s.x, p.y + s.y), ToU32(pool.h.bg_col))
|
| DL:AddText(imgui.ImVec2(p.x + (s.x - ts.x) / 2, p.y + (s.y - ts.y) / 2), ToU32(pool.h.t_col), hint)
|
| end
|
|
|
| ::finish::
|
| return clicked
|
| end
|
|
|
| M.PageButton = function(bool, icon, name, but_wide)
|
| but_wide = but_wide or 190
|
| local duration = 0.25
|
| local DL = imgui.GetWindowDrawList()
|
| local p1 = imgui.GetCursorScreenPos()
|
| local p2 = imgui.GetCursorPos()
|
| local col = imgui.GetStyle().Colors[imgui.Col.ButtonActive]
|
|
|
| if not AI_PAGE[name] then
|
| AI_PAGE[name] = { clock = nil }
|
| end
|
| local pool = AI_PAGE[name]
|
|
|
| imgui.PushStyleColor(imgui.Col.Button, imgui.ImVec4(0.00, 0.00, 0.00, 0.00))
|
| imgui.PushStyleColor(imgui.Col.ButtonHovered, imgui.ImVec4(0.00, 0.00, 0.00, 0.00))
|
| imgui.PushStyleColor(imgui.Col.ButtonActive, imgui.ImVec4(0.00, 0.00, 0.00, 0.00))
|
| local result = imgui.InvisibleButton(name, imgui.ImVec2(but_wide, 35))
|
| if result and not bool then
|
| pool.clock = os.clock()
|
| end
|
| local pressed = imgui.IsItemActive()
|
| imgui.PopStyleColor(3)
|
| if bool then
|
| if pool.clock and (os.clock() - pool.clock) < duration then
|
| local wide = (os.clock() - pool.clock) * (but_wide / duration)
|
| DL:AddRectFilled(imgui.ImVec2(p1.x, p1.y), imgui.ImVec2((p1.x + 190) - wide, p1.y + 35), 0x10FFFFFF, 15, 10)
|
| DL:AddRectFilled(imgui.ImVec2(p1.x, p1.y), imgui.ImVec2(p1.x + 5, p1.y + 35), ToU32(col))
|
| DL:AddRectFilled(imgui.ImVec2(p1.x, p1.y), imgui.ImVec2(p1.x + wide, p1.y + 35), ToU32(imgui.ImVec4(col.x, col.y, col.z, 0.6)), 15, 10)
|
| else
|
| DL:AddRectFilled(imgui.ImVec2(p1.x, (pressed and p1.y + 3 or p1.y)), imgui.ImVec2(p1.x + 5, (pressed and p1.y + 32 or p1.y + 35)), ToU32(col))
|
| DL:AddRectFilled(imgui.ImVec2(p1.x, p1.y), imgui.ImVec2(p1.x + 190, p1.y + 35), ToU32(imgui.ImVec4(col.x, col.y, col.z, 0.6)), 15, 10)
|
| end
|
| else
|
| if imgui.IsItemHovered() then
|
| DL:AddRectFilled(imgui.ImVec2(p1.x, p1.y), imgui.ImVec2(p1.x + 190, p1.y + 35), 0x10FFFFFF, 15, 10)
|
| end
|
| end
|
| imgui.SameLine(10); imgui.SetCursorPosY(p2.y + 8)
|
| if bool then
|
| imgui.Text((' '):rep(3) .. icon)
|
| imgui.SameLine(60)
|
| imgui.Text(name)
|
| else
|
| imgui.TextColored(imgui.ImVec4(0.60, 0.60, 0.60, 1.00), (' '):rep(3) .. icon)
|
| imgui.SameLine(60)
|
| imgui.TextColored(imgui.ImVec4(0.60, 0.60, 0.60, 1.00), name)
|
| end
|
| imgui.SetCursorPosY(p2.y + 40)
|
| return result
|
| end
|
|
|
| M.StateButton = function(bool, ...)
|
| if bool then
|
| return imgui.Button(...)
|
| else
|
| local but_col = imgui.GetStyle().Colors[imgui.Col.Button]
|
| imgui.PushStyleColor(imgui.Col.Text, imgui.GetStyle().Colors[imgui.Col.TextDisabled])
|
| imgui.PushStyleColor(imgui.Col.Button, set_alpha(but_col, 0.2))
|
| imgui.PushStyleColor(imgui.Col.ButtonHovered, set_alpha(but_col, 0.2))
|
| imgui.PushStyleColor(imgui.Col.ButtonActive, set_alpha(but_col, 0.2))
|
| imgui.Button(...)
|
| imgui.PopStyleColor(4)
|
| end
|
| end
|
|
|
| M.CheckButton = function(str_id, value, size)
|
| local pos = imgui.GetCursorPos()
|
| local p = imgui.GetCursorScreenPos()
|
| local DL = imgui.GetWindowDrawList()
|
|
|
| imgui.BeginGroup()
|
|
|
| local result = imgui.InvisibleButton(str_id, size)
|
| if result then
|
| value[0] = not value[0]
|
| end
|
|
|
| DL:AddRectFilled(p, imgui.ImVec2(p.x + size.x, p.y + size.y), 0xFFFFFFFF)
|
|
|
| imgui.EndGroup()
|
| return result
|
| end
|
|
|
| M.HeaderButton = function(bool, str_id)
|
| local DL = imgui.GetWindowDrawList()
|
| local result = false
|
| local label = string.gsub(str_id, "##.*$", "")
|
| local duration = { 0.5, 0.3 }
|
| local cols = {
|
| idle = imgui.GetStyle().Colors[imgui.Col.TextDisabled],
|
| hovr = imgui.GetStyle().Colors[imgui.Col.Text],
|
| slct = imgui.GetStyle().Colors[imgui.Col.ButtonActive]
|
| }
|
|
|
| if not AI_HEADERBUT[str_id] then
|
| AI_HEADERBUT[str_id] = {
|
| color = bool and cols.slct or cols.idle,
|
| clock = os.clock() + duration[1],
|
| h = {
|
| state = bool,
|
| alpha = bool and 1.00 or 0.00,
|
| clock = os.clock() + duration[2],
|
| }
|
| }
|
| end
|
| local pool = AI_HEADERBUT[str_id]
|
|
|
| imgui.BeginGroup()
|
| local pos = imgui.GetCursorPos()
|
| local p = imgui.GetCursorScreenPos()
|
|
|
|
|
| imgui.TextColored(pool.color, label)
|
| local s = imgui.GetItemRectSize()
|
| local hovered = isPlaceHovered(p, imgui.ImVec2(p.x + s.x, p.y + s.y))
|
| local clicked = imgui.IsItemClicked()
|
|
|
|
|
| if pool.h.state ~= hovered and not bool then
|
| pool.h.state = hovered
|
| pool.h.clock = os.clock()
|
| end
|
|
|
| if clicked then
|
| pool.clock = os.clock()
|
| result = true
|
| end
|
|
|
| if os.clock() - pool.clock <= duration[1] then
|
| pool.color = bringVec4To(
|
| imgui.ImVec4(pool.color),
|
| bool and cols.slct or (hovered and cols.hovr or cols.idle),
|
| pool.clock,
|
| duration[1]
|
| )
|
| else
|
| pool.color = bool and cols.slct or (hovered and cols.hovr or cols.idle)
|
| end
|
|
|
| if pool.h.clock ~= nil then
|
| if os.clock() - pool.h.clock <= duration[2] then
|
| pool.h.alpha = bringFloatTo(
|
| pool.h.alpha,
|
| pool.h.state and 1.00 or 0.00,
|
| pool.h.clock,
|
| duration[2]
|
| )
|
| else
|
| pool.h.alpha = pool.h.state and 1.00 or 0.00
|
| if not pool.h.state then
|
| pool.h.clock = nil
|
| end
|
| end
|
|
|
| local max = s.x / 2
|
| local Y = p.y + s.y + 3
|
| local mid = p.x + max
|
|
|
| DL:AddLine(imgui.ImVec2(mid, Y), imgui.ImVec2(mid + (max * pool.h.alpha), Y), ToU32(set_alpha(pool.color, pool.h.alpha)), 3)
|
| DL:AddLine(imgui.ImVec2(mid, Y), imgui.ImVec2(mid - (max * pool.h.alpha), Y), ToU32(set_alpha(pool.color, pool.h.alpha)), 3)
|
| end
|
|
|
| imgui.EndGroup()
|
| return result
|
| end
|
|
|
| return M |