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An error occurred while generating the dataset All the data files must have the same columns, but at some point there are 6 new columns (semantic_id, render_asset, up, requires_lighting, collision_asset, front) and 1 missing columns (objects). This happened while the json dataset builder was generating data using hf://datasets/ai-habitat/OVMM_objects/train_val/ai2thorhab/configs/objects/Alarm_Clock_10.object_config.json (at revision e9b714c37ebcc55f4702a8199fd92d6b5432553a) Please either edit the data files to have matching columns, or separate them into different configurations (see docs at https://hf.co/docs/hub/datasets-manual-configuration#multiple-configurations)
Error code:   UnexpectedError

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objects
dict
render_asset
string
up
sequence
front
sequence
requires_lighting
bool
semantic_id
int64
collision_asset
string
{ "paths": { ".json": [ "configs/objects/" ] } }
null
null
null
null
null
null
null
../../assets/objects/Alarm_Clock_10.glb
[ 0, 1, 0 ]
[ 0, 0, -1 ]
true
78
../../assets/collision_meshes/Alarm_Clock_10.glb
null
../../assets/objects/Alarm_Clock_11.glb
[ 0, 1, 0 ]
[ 0, 0, -1 ]
true
78
../../assets/collision_meshes/Alarm_Clock_11.glb
null
../../assets/objects/Alarm_Clock_12.glb
[ 0, 1, 0 ]
[ 0, 0, -1 ]
true
78
../../assets/collision_meshes/Alarm_Clock_12.glb
null
../../assets/objects/Alarm_Clock_13.glb
[ 0, 1, 0 ]
[ 0, 0, -1 ]
true
78
../../assets/collision_meshes/Alarm_Clock_13.glb
null
../../assets/objects/Alarm_Clock_14.glb
[ 0, 1, 0 ]
[ 0, 0, -1 ]
true
78
../../assets/collision_meshes/Alarm_Clock_14.glb
null
../../assets/objects/Alarm_Clock_15.glb
[ 0, 1, 0 ]
[ 0, 0, -1 ]
true
78
../../assets/collision_meshes/Alarm_Clock_15.glb
null
../../assets/objects/Alarm_Clock_16.glb
[ 0, 1, 0 ]
[ 0, 0, -1 ]
true
78
../../assets/collision_meshes/Alarm_Clock_16.glb
null
../../assets/objects/Alarm_Clock_17.glb
[ 0, 1, 0 ]
[ 0, 0, -1 ]
true
78
../../assets/collision_meshes/Alarm_Clock_17.glb
null
../../assets/objects/Alarm_Clock_18.glb
[ 0, 1, 0 ]
[ 0, 0, -1 ]
true
78
../../assets/collision_meshes/Alarm_Clock_18.glb
null
../../assets/objects/Alarm_Clock_19.glb
[ 0, 1, 0 ]
[ 0, 0, -1 ]
true
78
../../assets/collision_meshes/Alarm_Clock_19.glb
null
../../assets/objects/Alarm_Clock_2.glb
[ 0, 1, 0 ]
[ 0, 0, -1 ]
true
78
../../assets/collision_meshes/Alarm_Clock_2.glb
null
../../assets/objects/Alarm_Clock_20.glb
[ 0, 1, 0 ]
[ 0, 0, -1 ]
true
78
../../assets/collision_meshes/Alarm_Clock_20.glb
null
../../assets/objects/Alarm_Clock_21.glb
[ 0, 1, 0 ]
[ 0, 0, -1 ]
true
78
../../assets/collision_meshes/Alarm_Clock_21.glb
null
../../assets/objects/Alarm_Clock_22.glb
[ 0, 1, 0 ]
[ 0, 0, -1 ]
true
78
../../assets/collision_meshes/Alarm_Clock_22.glb
null
../../assets/objects/Alarm_Clock_23.glb
[ 0, 1, 0 ]
[ 0, 0, -1 ]
true
78
../../assets/collision_meshes/Alarm_Clock_23.glb
null
../../assets/objects/Alarm_Clock_24.glb
[ 0, 1, 0 ]
[ 0, 0, -1 ]
true
78
../../assets/collision_meshes/Alarm_Clock_24.glb
null
../../assets/objects/Alarm_Clock_25.glb
[ 0, 1, 0 ]
[ 0, 0, -1 ]
true
78
../../assets/collision_meshes/Alarm_Clock_25.glb
null
../../assets/objects/Alarm_Clock_26.glb
[ 0, 1, 0 ]
[ 0, 0, -1 ]
true
78
../../assets/collision_meshes/Alarm_Clock_26.glb
null
../../assets/objects/Alarm_Clock_27.glb
[ 0, 1, 0 ]
[ 0, 0, -1 ]
true
78
../../assets/collision_meshes/Alarm_Clock_27.glb
null
../../assets/objects/Alarm_Clock_28.glb
[ 0, 1, 0 ]
[ 0, 0, -1 ]
true
78
../../assets/collision_meshes/Alarm_Clock_28.glb
null
../../assets/objects/Alarm_Clock_30.glb
[ 0, 1, 0 ]
[ 0, 0, -1 ]
true
78
../../assets/collision_meshes/Alarm_Clock_30.glb
null
../../assets/objects/Alarm_Clock_4.glb
[ 0, 1, 0 ]
[ 0, 0, -1 ]
true
78
../../assets/collision_meshes/Alarm_Clock_4.glb
null
../../assets/objects/Alarm_Clock_5.glb
[ 0, 1, 0 ]
[ 0, 0, -1 ]
true
78
../../assets/collision_meshes/Alarm_Clock_5.glb
null
../../assets/objects/Alarm_Clock_6.glb
[ 0, 1, 0 ]
[ 0, 0, -1 ]
true
78
../../assets/collision_meshes/Alarm_Clock_6.glb
null
../../assets/objects/Alarm_Clock_9.glb
[ 0, 1, 0 ]
[ 0, 0, -1 ]
true
78
../../assets/collision_meshes/Alarm_Clock_9.glb
null
../../assets/objects/Apple_10.glb
[ 0, 1, 0 ]
[ 0, 0, -1 ]
true
1
../../assets/collision_meshes/Apple_10.glb
null
../../assets/objects/Apple_11.glb
[ 0, 1, 0 ]
[ 0, 0, -1 ]
true
1
../../assets/collision_meshes/Apple_11.glb
null
../../assets/objects/Apple_12.glb
[ 0, 1, 0 ]
[ 0, 0, -1 ]
true
1
../../assets/collision_meshes/Apple_12.glb
null
../../assets/objects/Apple_13.glb
[ 0, 1, 0 ]
[ 0, 0, -1 ]
true
1
../../assets/collision_meshes/Apple_13.glb
null
../../assets/objects/Apple_14.glb
[ 0, 1, 0 ]
[ 0, 0, -1 ]
true
1
../../assets/collision_meshes/Apple_14.glb
null
../../assets/objects/Apple_18.glb
[ 0, 1, 0 ]
[ 0, 0, -1 ]
true
1
../../assets/collision_meshes/Apple_18.glb
null
../../assets/objects/Apple_19.glb
[ 0, 1, 0 ]
[ 0, 0, -1 ]
true
1
../../assets/collision_meshes/Apple_19.glb
null
../../assets/objects/Apple_20.glb
[ 0, 1, 0 ]
[ 0, 0, -1 ]
true
1
../../assets/collision_meshes/Apple_20.glb
null
../../assets/objects/Apple_21.glb
[ 0, 1, 0 ]
[ 0, 0, -1 ]
true
1
../../assets/collision_meshes/Apple_21.glb
null
../../assets/objects/Apple_22.glb
[ 0, 1, 0 ]
[ 0, 0, -1 ]
true
1
../../assets/collision_meshes/Apple_22.glb
null
../../assets/objects/Apple_23.glb
[ 0, 1, 0 ]
[ 0, 0, -1 ]
true
1
../../assets/collision_meshes/Apple_23.glb
null
../../assets/objects/Apple_24.glb
[ 0, 1, 0 ]
[ 0, 0, -1 ]
true
1
../../assets/collision_meshes/Apple_24.glb
null
../../assets/objects/Apple_25.glb
[ 0, 1, 0 ]
[ 0, 0, -1 ]
true
1
../../assets/collision_meshes/Apple_25.glb
null
../../assets/objects/Apple_26.glb
[ 0, 1, 0 ]
[ 0, 0, -1 ]
true
1
../../assets/collision_meshes/Apple_26.glb
null
../../assets/objects/Apple_27.glb
[ 0, 1, 0 ]
[ 0, 0, -1 ]
true
1
../../assets/collision_meshes/Apple_27.glb
null
../../assets/objects/Apple_28.glb
[ 0, 1, 0 ]
[ 0, 0, -1 ]
true
1
../../assets/collision_meshes/Apple_28.glb
null
../../assets/objects/Apple_29.glb
[ 0, 1, 0 ]
[ 0, 0, -1 ]
true
1
../../assets/collision_meshes/Apple_29.glb
null
../../assets/objects/Apple_3.glb
[ 0, 1, 0 ]
[ 0, 0, -1 ]
true
1
../../assets/collision_meshes/Apple_3.glb
null
../../assets/objects/Apple_30.glb
[ 0, 1, 0 ]
[ 0, 0, -1 ]
true
1
../../assets/collision_meshes/Apple_30.glb
null
../../assets/objects/Apple_4.glb
[ 0, 1, 0 ]
[ 0, 0, -1 ]
true
1
../../assets/collision_meshes/Apple_4.glb
null
../../assets/objects/Apple_6.glb
[ 0, 1, 0 ]
[ 0, 0, -1 ]
true
1
../../assets/collision_meshes/Apple_6.glb
null
../../assets/objects/Apple_7.glb
[ 0, 1, 0 ]
[ 0, 0, -1 ]
true
1
../../assets/collision_meshes/Apple_7.glb
null
../../assets/objects/Apple_8.glb
[ 0, 1, 0 ]
[ 0, 0, -1 ]
true
1
../../assets/collision_meshes/Apple_8.glb
null
../../assets/objects/Apple_9.glb
[ 0, 1, 0 ]
[ 0, 0, -1 ]
true
1
../../assets/collision_meshes/Apple_9.glb
null
../../assets/objects/BaseballBat_1.glb
[ 0, 1, 0 ]
[ 0, 0, -1 ]
true
89
../../assets/collision_meshes/BaseballBat_1.glb
null
../../assets/objects/BaseballBat_2.glb
[ 0, 1, 0 ]
[ 0, 0, -1 ]
true
89
../../assets/collision_meshes/BaseballBat_2.glb
null
../../assets/objects/BaseballBat_3.glb
[ 0, 1, 0 ]
[ 0, 0, -1 ]
true
89
../../assets/collision_meshes/BaseballBat_3.glb
null
../../assets/objects/Basketball_1.glb
[ 0, 1, 0 ]
[ 0, 0, -1 ]
true
90
../../assets/collision_meshes/Basketball_1.glb
null
../../assets/objects/Book_1.glb
[ 0, 1, 0 ]
[ 0, 0, -1 ]
true
77
../../assets/collision_meshes/Book_1.glb
null
../../assets/objects/Book_10.glb
[ 0, 1, 0 ]
[ 0, 0, -1 ]
true
77
../../assets/collision_meshes/Book_10.glb
null
../../assets/objects/Book_11.glb
[ 0, 1, 0 ]
[ 0, 0, -1 ]
true
77
../../assets/collision_meshes/Book_11.glb
null
../../assets/objects/Book_12.glb
[ 0, 1, 0 ]
[ 0, 0, -1 ]
true
77
../../assets/collision_meshes/Book_12.glb
null
../../assets/objects/Book_13.glb
[ 0, 1, 0 ]
[ 0, 0, -1 ]
true
77
../../assets/collision_meshes/Book_13.glb
null
../../assets/objects/Book_14.glb
[ 0, 1, 0 ]
[ 0, 0, -1 ]
true
77
../../assets/collision_meshes/Book_14.glb
null
../../assets/objects/Book_15.glb
[ 0, 1, 0 ]
[ 0, 0, -1 ]
true
77
../../assets/collision_meshes/Book_15.glb
null
../../assets/objects/Book_16.glb
[ 0, 1, 0 ]
[ 0, 0, -1 ]
true
77
../../assets/collision_meshes/Book_16.glb
null
../../assets/objects/Book_17.glb
[ 0, 1, 0 ]
[ 0, 0, -1 ]
true
77
../../assets/collision_meshes/Book_17.glb
null
../../assets/objects/Book_18.glb
[ 0, 1, 0 ]
[ 0, 0, -1 ]
true
77
../../assets/collision_meshes/Book_18.glb
null
../../assets/objects/Book_19.glb
[ 0, 1, 0 ]
[ 0, 0, -1 ]
true
77
../../assets/collision_meshes/Book_19.glb
null
../../assets/objects/Book_20.glb
[ 0, 1, 0 ]
[ 0, 0, -1 ]
true
77
../../assets/collision_meshes/Book_20.glb
null
../../assets/objects/Book_21.glb
[ 0, 1, 0 ]
[ 0, 0, -1 ]
true
77
../../assets/collision_meshes/Book_21.glb
null
../../assets/objects/Book_22.glb
[ 0, 1, 0 ]
[ 0, 0, -1 ]
true
77
../../assets/collision_meshes/Book_22.glb
null
../../assets/objects/Book_23.glb
[ 0, 1, 0 ]
[ 0, 0, -1 ]
true
77
../../assets/collision_meshes/Book_23.glb
null
../../assets/objects/Book_24.glb
[ 0, 1, 0 ]
[ 0, 0, -1 ]
true
77
../../assets/collision_meshes/Book_24.glb
null
../../assets/objects/Book_25.glb
[ 0, 1, 0 ]
[ 0, 0, -1 ]
true
77
../../assets/collision_meshes/Book_25.glb
null
../../assets/objects/Book_26.glb
[ 0, 1, 0 ]
[ 0, 0, -1 ]
true
77
../../assets/collision_meshes/Book_26.glb
null
../../assets/objects/Book_27.glb
[ 0, 1, 0 ]
[ 0, 0, -1 ]
true
77
../../assets/collision_meshes/Book_27.glb
null
../../assets/objects/Book_3.glb
[ 0, 1, 0 ]
[ 0, 0, -1 ]
true
77
../../assets/collision_meshes/Book_3.glb
null
../../assets/objects/Book_30.glb
[ 0, 1, 0 ]
[ 0, 0, -1 ]
true
77
../../assets/collision_meshes/Book_30.glb
null
../../assets/objects/Book_4.glb
[ 0, 1, 0 ]
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true
77
../../assets/collision_meshes/Book_4.glb
null
../../assets/objects/Book_5.glb
[ 0, 1, 0 ]
[ 0, 0, -1 ]
true
77
../../assets/collision_meshes/Book_5.glb
null
../../assets/objects/Book_6.glb
[ 0, 1, 0 ]
[ 0, 0, -1 ]
true
77
../../assets/collision_meshes/Book_6.glb
null
../../assets/objects/Book_7.glb
[ 0, 1, 0 ]
[ 0, 0, -1 ]
true
77
../../assets/collision_meshes/Book_7.glb
null
../../assets/objects/Book_9.glb
[ 0, 1, 0 ]
[ 0, 0, -1 ]
true
77
../../assets/collision_meshes/Book_9.glb
null
../../assets/objects/Bowl_1.glb
[ 0, 1, 0 ]
[ 0, 0, -1 ]
true
13
../../assets/collision_meshes/Bowl_1.glb
null
../../assets/objects/Bowl_11.glb
[ 0, 1, 0 ]
[ 0, 0, -1 ]
true
13
../../assets/collision_meshes/Bowl_11.glb
null
../../assets/objects/Bowl_12.glb
[ 0, 1, 0 ]
[ 0, 0, -1 ]
true
13
../../assets/collision_meshes/Bowl_12.glb
null
../../assets/objects/Bowl_13.glb
[ 0, 1, 0 ]
[ 0, 0, -1 ]
true
13
../../assets/collision_meshes/Bowl_13.glb
null
../../assets/objects/Bowl_14.glb
[ 0, 1, 0 ]
[ 0, 0, -1 ]
true
13
../../assets/collision_meshes/Bowl_14.glb
null
../../assets/objects/Bowl_15.glb
[ 0, 1, 0 ]
[ 0, 0, -1 ]
true
13
../../assets/collision_meshes/Bowl_15.glb
null
../../assets/objects/Bowl_16.glb
[ 0, 1, 0 ]
[ 0, 0, -1 ]
true
13
../../assets/collision_meshes/Bowl_16.glb
null
../../assets/objects/Bowl_17.glb
[ 0, 1, 0 ]
[ 0, 0, -1 ]
true
13
../../assets/collision_meshes/Bowl_17.glb
null
../../assets/objects/Bowl_18.glb
[ 0, 1, 0 ]
[ 0, 0, -1 ]
true
13
../../assets/collision_meshes/Bowl_18.glb
null
../../assets/objects/Bowl_19.glb
[ 0, 1, 0 ]
[ 0, 0, -1 ]
true
13
../../assets/collision_meshes/Bowl_19.glb
null
../../assets/objects/Bowl_2.glb
[ 0, 1, 0 ]
[ 0, 0, -1 ]
true
13
../../assets/collision_meshes/Bowl_2.glb
null
../../assets/objects/Bowl_20.glb
[ 0, 1, 0 ]
[ 0, 0, -1 ]
true
13
../../assets/collision_meshes/Bowl_20.glb
null
../../assets/objects/Bowl_21.glb
[ 0, 1, 0 ]
[ 0, 0, -1 ]
true
13
../../assets/collision_meshes/Bowl_21.glb
null
../../assets/objects/Bowl_22.glb
[ 0, 1, 0 ]
[ 0, 0, -1 ]
true
13
../../assets/collision_meshes/Bowl_22.glb
null
../../assets/objects/Bowl_24.glb
[ 0, 1, 0 ]
[ 0, 0, -1 ]
true
13
../../assets/collision_meshes/Bowl_24.glb
null
../../assets/objects/Bowl_25.glb
[ 0, 1, 0 ]
[ 0, 0, -1 ]
true
13
../../assets/collision_meshes/Bowl_25.glb
null
../../assets/objects/Bowl_26.glb
[ 0, 1, 0 ]
[ 0, 0, -1 ]
true
13
../../assets/collision_meshes/Bowl_26.glb
null
../../assets/objects/Bowl_27.glb
[ 0, 1, 0 ]
[ 0, 0, -1 ]
true
13
../../assets/collision_meshes/Bowl_27.glb
null
../../assets/objects/Bowl_28.glb
[ 0, 1, 0 ]
[ 0, 0, -1 ]
true
13
../../assets/collision_meshes/Bowl_28.glb
null
../../assets/objects/Bowl_30.glb
[ 0, 1, 0 ]
[ 0, 0, -1 ]
true
13
../../assets/collision_meshes/Bowl_30.glb
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