Dataset Preview
View in Dataset Viewer
Viewer
The full dataset viewer is not available (click to read why). Only showing a preview of the rows.
The dataset generation failed because of a cast error
Error code: DatasetGenerationCastError Exception: DatasetGenerationCastError Message: An error occurred while generating the dataset All the data files must have the same columns, but at some point there are 6 new columns ({'render_asset', 'semantic_id', 'front', 'collision_asset', 'requires_lighting', 'up'}) and 1 missing columns ({'objects'}). This happened while the json dataset builder was generating data using hf://datasets/ai-habitat/OVMM_objects/train_val/ai2thorhab/configs/objects/Alarm_Clock_10.object_config.json (at revision e69d754e7256f6f906a5d553f79ad38edc37e462) Please either edit the data files to have matching columns, or separate them into different configurations (see docs at https://hf.co/docs/hub/datasets-manual-configuration#multiple-configurations) Traceback: Traceback (most recent call last): File "/src/services/worker/.venv/lib/python3.9/site-packages/datasets/builder.py", line 2011, in _prepare_split_single writer.write_table(table) File "/src/services/worker/.venv/lib/python3.9/site-packages/datasets/arrow_writer.py", line 585, in write_table pa_table = table_cast(pa_table, self._schema) File "/src/services/worker/.venv/lib/python3.9/site-packages/datasets/table.py", line 2302, in table_cast return cast_table_to_schema(table, schema) File "/src/services/worker/.venv/lib/python3.9/site-packages/datasets/table.py", line 2256, in cast_table_to_schema raise CastError( datasets.table.CastError: Couldn't cast render_asset: string up: list<item: int64> child 0, item: int64 front: list<item: int64> child 0, item: int64 requires_lighting: bool semantic_id: int64 collision_asset: string to {'objects': {'paths': {'.json': Sequence(feature=Value(dtype='string', id=None), length=-1, id=None)}}} because column names don't match During handling of the above exception, another exception occurred: Traceback (most recent call last): File "/src/services/worker/src/worker/job_runners/config/parquet_and_info.py", line 1577, in compute_config_parquet_and_info_response parquet_operations = convert_to_parquet(builder) File "/src/services/worker/src/worker/job_runners/config/parquet_and_info.py", line 1191, in convert_to_parquet builder.download_and_prepare( File "/src/services/worker/.venv/lib/python3.9/site-packages/datasets/builder.py", line 1027, in download_and_prepare self._download_and_prepare( File "/src/services/worker/.venv/lib/python3.9/site-packages/datasets/builder.py", line 1122, in _download_and_prepare self._prepare_split(split_generator, **prepare_split_kwargs) File "/src/services/worker/.venv/lib/python3.9/site-packages/datasets/builder.py", line 1882, in _prepare_split for job_id, done, content in self._prepare_split_single( File "/src/services/worker/.venv/lib/python3.9/site-packages/datasets/builder.py", line 2013, in _prepare_split_single raise DatasetGenerationCastError.from_cast_error( datasets.exceptions.DatasetGenerationCastError: An error occurred while generating the dataset All the data files must have the same columns, but at some point there are 6 new columns ({'render_asset', 'semantic_id', 'front', 'collision_asset', 'requires_lighting', 'up'}) and 1 missing columns ({'objects'}). This happened while the json dataset builder was generating data using hf://datasets/ai-habitat/OVMM_objects/train_val/ai2thorhab/configs/objects/Alarm_Clock_10.object_config.json (at revision e69d754e7256f6f906a5d553f79ad38edc37e462) Please either edit the data files to have matching columns, or separate them into different configurations (see docs at https://hf.co/docs/hub/datasets-manual-configuration#multiple-configurations)
Need help to make the dataset viewer work? Make sure to review how to configure the dataset viewer, and open a discussion for direct support.
objects
dict | render_asset
string | up
sequence | front
sequence | requires_lighting
bool | semantic_id
int64 | collision_asset
string |
---|---|---|---|---|---|---|
{
"paths": {
".json": [
"configs/objects/"
]
}
} | null | null | null | null | null | null |
null | ../../assets/objects/Alarm_Clock_10.glb | [
0,
1,
0
] | [
0,
0,
-1
] | true | 78 | ../../assets/collision_meshes/Alarm_Clock_10.glb |
null | ../../assets/objects/Alarm_Clock_11.glb | [
0,
1,
0
] | [
0,
0,
-1
] | true | 78 | ../../assets/collision_meshes/Alarm_Clock_11.glb |
null | ../../assets/objects/Alarm_Clock_12.glb | [
0,
1,
0
] | [
0,
0,
-1
] | true | 78 | ../../assets/collision_meshes/Alarm_Clock_12.glb |
null | ../../assets/objects/Alarm_Clock_13.glb | [
0,
1,
0
] | [
0,
0,
-1
] | true | 78 | ../../assets/collision_meshes/Alarm_Clock_13.glb |
null | ../../assets/objects/Alarm_Clock_14.glb | [
0,
1,
0
] | [
0,
0,
-1
] | true | 78 | ../../assets/collision_meshes/Alarm_Clock_14.glb |
null | ../../assets/objects/Alarm_Clock_15.glb | [
0,
1,
0
] | [
0,
0,
-1
] | true | 78 | ../../assets/collision_meshes/Alarm_Clock_15.glb |
null | ../../assets/objects/Alarm_Clock_16.glb | [
0,
1,
0
] | [
0,
0,
-1
] | true | 78 | ../../assets/collision_meshes/Alarm_Clock_16.glb |
null | ../../assets/objects/Alarm_Clock_17.glb | [
0,
1,
0
] | [
0,
0,
-1
] | true | 78 | ../../assets/collision_meshes/Alarm_Clock_17.glb |
null | ../../assets/objects/Alarm_Clock_18.glb | [
0,
1,
0
] | [
0,
0,
-1
] | true | 78 | ../../assets/collision_meshes/Alarm_Clock_18.glb |
null | ../../assets/objects/Alarm_Clock_19.glb | [
0,
1,
0
] | [
0,
0,
-1
] | true | 78 | ../../assets/collision_meshes/Alarm_Clock_19.glb |
null | ../../assets/objects/Alarm_Clock_2.glb | [
0,
1,
0
] | [
0,
0,
-1
] | true | 78 | ../../assets/collision_meshes/Alarm_Clock_2.glb |
null | ../../assets/objects/Alarm_Clock_20.glb | [
0,
1,
0
] | [
0,
0,
-1
] | true | 78 | ../../assets/collision_meshes/Alarm_Clock_20.glb |
null | ../../assets/objects/Alarm_Clock_21.glb | [
0,
1,
0
] | [
0,
0,
-1
] | true | 78 | ../../assets/collision_meshes/Alarm_Clock_21.glb |
null | ../../assets/objects/Alarm_Clock_22.glb | [
0,
1,
0
] | [
0,
0,
-1
] | true | 78 | ../../assets/collision_meshes/Alarm_Clock_22.glb |
null | ../../assets/objects/Alarm_Clock_23.glb | [
0,
1,
0
] | [
0,
0,
-1
] | true | 78 | ../../assets/collision_meshes/Alarm_Clock_23.glb |
null | ../../assets/objects/Alarm_Clock_24.glb | [
0,
1,
0
] | [
0,
0,
-1
] | true | 78 | ../../assets/collision_meshes/Alarm_Clock_24.glb |
null | ../../assets/objects/Alarm_Clock_25.glb | [
0,
1,
0
] | [
0,
0,
-1
] | true | 78 | ../../assets/collision_meshes/Alarm_Clock_25.glb |
null | ../../assets/objects/Alarm_Clock_26.glb | [
0,
1,
0
] | [
0,
0,
-1
] | true | 78 | ../../assets/collision_meshes/Alarm_Clock_26.glb |
null | ../../assets/objects/Alarm_Clock_27.glb | [
0,
1,
0
] | [
0,
0,
-1
] | true | 78 | ../../assets/collision_meshes/Alarm_Clock_27.glb |
null | ../../assets/objects/Alarm_Clock_28.glb | [
0,
1,
0
] | [
0,
0,
-1
] | true | 78 | ../../assets/collision_meshes/Alarm_Clock_28.glb |
null | ../../assets/objects/Alarm_Clock_30.glb | [
0,
1,
0
] | [
0,
0,
-1
] | true | 78 | ../../assets/collision_meshes/Alarm_Clock_30.glb |
null | ../../assets/objects/Alarm_Clock_4.glb | [
0,
1,
0
] | [
0,
0,
-1
] | true | 78 | ../../assets/collision_meshes/Alarm_Clock_4.glb |
null | ../../assets/objects/Alarm_Clock_5.glb | [
0,
1,
0
] | [
0,
0,
-1
] | true | 78 | ../../assets/collision_meshes/Alarm_Clock_5.glb |
null | ../../assets/objects/Alarm_Clock_6.glb | [
0,
1,
0
] | [
0,
0,
-1
] | true | 78 | ../../assets/collision_meshes/Alarm_Clock_6.glb |
null | ../../assets/objects/Alarm_Clock_9.glb | [
0,
1,
0
] | [
0,
0,
-1
] | true | 78 | ../../assets/collision_meshes/Alarm_Clock_9.glb |
null | ../../assets/objects/Apple_10.glb | [
0,
1,
0
] | [
0,
0,
-1
] | true | 1 | ../../assets/collision_meshes/Apple_10.glb |
null | ../../assets/objects/Apple_11.glb | [
0,
1,
0
] | [
0,
0,
-1
] | true | 1 | ../../assets/collision_meshes/Apple_11.glb |
null | ../../assets/objects/Apple_12.glb | [
0,
1,
0
] | [
0,
0,
-1
] | true | 1 | ../../assets/collision_meshes/Apple_12.glb |
null | ../../assets/objects/Apple_13.glb | [
0,
1,
0
] | [
0,
0,
-1
] | true | 1 | ../../assets/collision_meshes/Apple_13.glb |
null | ../../assets/objects/Apple_14.glb | [
0,
1,
0
] | [
0,
0,
-1
] | true | 1 | ../../assets/collision_meshes/Apple_14.glb |
null | ../../assets/objects/Apple_18.glb | [
0,
1,
0
] | [
0,
0,
-1
] | true | 1 | ../../assets/collision_meshes/Apple_18.glb |
null | ../../assets/objects/Apple_19.glb | [
0,
1,
0
] | [
0,
0,
-1
] | true | 1 | ../../assets/collision_meshes/Apple_19.glb |
null | ../../assets/objects/Apple_20.glb | [
0,
1,
0
] | [
0,
0,
-1
] | true | 1 | ../../assets/collision_meshes/Apple_20.glb |
null | ../../assets/objects/Apple_21.glb | [
0,
1,
0
] | [
0,
0,
-1
] | true | 1 | ../../assets/collision_meshes/Apple_21.glb |
null | ../../assets/objects/Apple_22.glb | [
0,
1,
0
] | [
0,
0,
-1
] | true | 1 | ../../assets/collision_meshes/Apple_22.glb |
null | ../../assets/objects/Apple_23.glb | [
0,
1,
0
] | [
0,
0,
-1
] | true | 1 | ../../assets/collision_meshes/Apple_23.glb |
null | ../../assets/objects/Apple_24.glb | [
0,
1,
0
] | [
0,
0,
-1
] | true | 1 | ../../assets/collision_meshes/Apple_24.glb |
null | ../../assets/objects/Apple_25.glb | [
0,
1,
0
] | [
0,
0,
-1
] | true | 1 | ../../assets/collision_meshes/Apple_25.glb |
null | ../../assets/objects/Apple_26.glb | [
0,
1,
0
] | [
0,
0,
-1
] | true | 1 | ../../assets/collision_meshes/Apple_26.glb |
null | ../../assets/objects/Apple_27.glb | [
0,
1,
0
] | [
0,
0,
-1
] | true | 1 | ../../assets/collision_meshes/Apple_27.glb |
null | ../../assets/objects/Apple_28.glb | [
0,
1,
0
] | [
0,
0,
-1
] | true | 1 | ../../assets/collision_meshes/Apple_28.glb |
null | ../../assets/objects/Apple_29.glb | [
0,
1,
0
] | [
0,
0,
-1
] | true | 1 | ../../assets/collision_meshes/Apple_29.glb |
null | ../../assets/objects/Apple_3.glb | [
0,
1,
0
] | [
0,
0,
-1
] | true | 1 | ../../assets/collision_meshes/Apple_3.glb |
null | ../../assets/objects/Apple_30.glb | [
0,
1,
0
] | [
0,
0,
-1
] | true | 1 | ../../assets/collision_meshes/Apple_30.glb |
null | ../../assets/objects/Apple_4.glb | [
0,
1,
0
] | [
0,
0,
-1
] | true | 1 | ../../assets/collision_meshes/Apple_4.glb |
null | ../../assets/objects/Apple_6.glb | [
0,
1,
0
] | [
0,
0,
-1
] | true | 1 | ../../assets/collision_meshes/Apple_6.glb |
null | ../../assets/objects/Apple_7.glb | [
0,
1,
0
] | [
0,
0,
-1
] | true | 1 | ../../assets/collision_meshes/Apple_7.glb |
null | ../../assets/objects/Apple_8.glb | [
0,
1,
0
] | [
0,
0,
-1
] | true | 1 | ../../assets/collision_meshes/Apple_8.glb |
null | ../../assets/objects/Apple_9.glb | [
0,
1,
0
] | [
0,
0,
-1
] | true | 1 | ../../assets/collision_meshes/Apple_9.glb |
null | ../../assets/objects/BaseballBat_1.glb | [
0,
1,
0
] | [
0,
0,
-1
] | true | 89 | ../../assets/collision_meshes/BaseballBat_1.glb |
null | ../../assets/objects/BaseballBat_2.glb | [
0,
1,
0
] | [
0,
0,
-1
] | true | 89 | ../../assets/collision_meshes/BaseballBat_2.glb |
null | ../../assets/objects/BaseballBat_3.glb | [
0,
1,
0
] | [
0,
0,
-1
] | true | 89 | ../../assets/collision_meshes/BaseballBat_3.glb |
null | ../../assets/objects/Basketball_1.glb | [
0,
1,
0
] | [
0,
0,
-1
] | true | 90 | ../../assets/collision_meshes/Basketball_1.glb |
null | ../../assets/objects/Book_1.glb | [
0,
1,
0
] | [
0,
0,
-1
] | true | 77 | ../../assets/collision_meshes/Book_1.glb |
null | ../../assets/objects/Book_10.glb | [
0,
1,
0
] | [
0,
0,
-1
] | true | 77 | ../../assets/collision_meshes/Book_10.glb |
null | ../../assets/objects/Book_11.glb | [
0,
1,
0
] | [
0,
0,
-1
] | true | 77 | ../../assets/collision_meshes/Book_11.glb |
null | ../../assets/objects/Book_12.glb | [
0,
1,
0
] | [
0,
0,
-1
] | true | 77 | ../../assets/collision_meshes/Book_12.glb |
null | ../../assets/objects/Book_13.glb | [
0,
1,
0
] | [
0,
0,
-1
] | true | 77 | ../../assets/collision_meshes/Book_13.glb |
null | ../../assets/objects/Book_14.glb | [
0,
1,
0
] | [
0,
0,
-1
] | true | 77 | ../../assets/collision_meshes/Book_14.glb |
null | ../../assets/objects/Book_15.glb | [
0,
1,
0
] | [
0,
0,
-1
] | true | 77 | ../../assets/collision_meshes/Book_15.glb |
null | ../../assets/objects/Book_16.glb | [
0,
1,
0
] | [
0,
0,
-1
] | true | 77 | ../../assets/collision_meshes/Book_16.glb |
null | ../../assets/objects/Book_17.glb | [
0,
1,
0
] | [
0,
0,
-1
] | true | 77 | ../../assets/collision_meshes/Book_17.glb |
null | ../../assets/objects/Book_18.glb | [
0,
1,
0
] | [
0,
0,
-1
] | true | 77 | ../../assets/collision_meshes/Book_18.glb |
null | ../../assets/objects/Book_19.glb | [
0,
1,
0
] | [
0,
0,
-1
] | true | 77 | ../../assets/collision_meshes/Book_19.glb |
null | ../../assets/objects/Book_20.glb | [
0,
1,
0
] | [
0,
0,
-1
] | true | 77 | ../../assets/collision_meshes/Book_20.glb |
null | ../../assets/objects/Book_21.glb | [
0,
1,
0
] | [
0,
0,
-1
] | true | 77 | ../../assets/collision_meshes/Book_21.glb |
null | ../../assets/objects/Book_22.glb | [
0,
1,
0
] | [
0,
0,
-1
] | true | 77 | ../../assets/collision_meshes/Book_22.glb |
null | ../../assets/objects/Book_23.glb | [
0,
1,
0
] | [
0,
0,
-1
] | true | 77 | ../../assets/collision_meshes/Book_23.glb |
null | ../../assets/objects/Book_24.glb | [
0,
1,
0
] | [
0,
0,
-1
] | true | 77 | ../../assets/collision_meshes/Book_24.glb |
null | ../../assets/objects/Book_25.glb | [
0,
1,
0
] | [
0,
0,
-1
] | true | 77 | ../../assets/collision_meshes/Book_25.glb |
null | ../../assets/objects/Book_26.glb | [
0,
1,
0
] | [
0,
0,
-1
] | true | 77 | ../../assets/collision_meshes/Book_26.glb |
null | ../../assets/objects/Book_27.glb | [
0,
1,
0
] | [
0,
0,
-1
] | true | 77 | ../../assets/collision_meshes/Book_27.glb |
null | ../../assets/objects/Book_3.glb | [
0,
1,
0
] | [
0,
0,
-1
] | true | 77 | ../../assets/collision_meshes/Book_3.glb |
null | ../../assets/objects/Book_30.glb | [
0,
1,
0
] | [
0,
0,
-1
] | true | 77 | ../../assets/collision_meshes/Book_30.glb |
null | ../../assets/objects/Book_4.glb | [
0,
1,
0
] | [
0,
0,
-1
] | true | 77 | ../../assets/collision_meshes/Book_4.glb |
null | ../../assets/objects/Book_5.glb | [
0,
1,
0
] | [
0,
0,
-1
] | true | 77 | ../../assets/collision_meshes/Book_5.glb |
null | ../../assets/objects/Book_6.glb | [
0,
1,
0
] | [
0,
0,
-1
] | true | 77 | ../../assets/collision_meshes/Book_6.glb |
null | ../../assets/objects/Book_7.glb | [
0,
1,
0
] | [
0,
0,
-1
] | true | 77 | ../../assets/collision_meshes/Book_7.glb |
null | ../../assets/objects/Book_9.glb | [
0,
1,
0
] | [
0,
0,
-1
] | true | 77 | ../../assets/collision_meshes/Book_9.glb |
null | ../../assets/objects/Bowl_1.glb | [
0,
1,
0
] | [
0,
0,
-1
] | true | 13 | ../../assets/collision_meshes/Bowl_1.glb |
null | ../../assets/objects/Bowl_11.glb | [
0,
1,
0
] | [
0,
0,
-1
] | true | 13 | ../../assets/collision_meshes/Bowl_11.glb |
null | ../../assets/objects/Bowl_12.glb | [
0,
1,
0
] | [
0,
0,
-1
] | true | 13 | ../../assets/collision_meshes/Bowl_12.glb |
null | ../../assets/objects/Bowl_13.glb | [
0,
1,
0
] | [
0,
0,
-1
] | true | 13 | ../../assets/collision_meshes/Bowl_13.glb |
null | ../../assets/objects/Bowl_14.glb | [
0,
1,
0
] | [
0,
0,
-1
] | true | 13 | ../../assets/collision_meshes/Bowl_14.glb |
null | ../../assets/objects/Bowl_15.glb | [
0,
1,
0
] | [
0,
0,
-1
] | true | 13 | ../../assets/collision_meshes/Bowl_15.glb |
null | ../../assets/objects/Bowl_16.glb | [
0,
1,
0
] | [
0,
0,
-1
] | true | 13 | ../../assets/collision_meshes/Bowl_16.glb |
null | ../../assets/objects/Bowl_17.glb | [
0,
1,
0
] | [
0,
0,
-1
] | true | 13 | ../../assets/collision_meshes/Bowl_17.glb |
null | ../../assets/objects/Bowl_18.glb | [
0,
1,
0
] | [
0,
0,
-1
] | true | 13 | ../../assets/collision_meshes/Bowl_18.glb |
null | ../../assets/objects/Bowl_19.glb | [
0,
1,
0
] | [
0,
0,
-1
] | true | 13 | ../../assets/collision_meshes/Bowl_19.glb |
null | ../../assets/objects/Bowl_2.glb | [
0,
1,
0
] | [
0,
0,
-1
] | true | 13 | ../../assets/collision_meshes/Bowl_2.glb |
null | ../../assets/objects/Bowl_20.glb | [
0,
1,
0
] | [
0,
0,
-1
] | true | 13 | ../../assets/collision_meshes/Bowl_20.glb |
null | ../../assets/objects/Bowl_21.glb | [
0,
1,
0
] | [
0,
0,
-1
] | true | 13 | ../../assets/collision_meshes/Bowl_21.glb |
null | ../../assets/objects/Bowl_22.glb | [
0,
1,
0
] | [
0,
0,
-1
] | true | 13 | ../../assets/collision_meshes/Bowl_22.glb |
null | ../../assets/objects/Bowl_24.glb | [
0,
1,
0
] | [
0,
0,
-1
] | true | 13 | ../../assets/collision_meshes/Bowl_24.glb |
null | ../../assets/objects/Bowl_25.glb | [
0,
1,
0
] | [
0,
0,
-1
] | true | 13 | ../../assets/collision_meshes/Bowl_25.glb |
null | ../../assets/objects/Bowl_26.glb | [
0,
1,
0
] | [
0,
0,
-1
] | true | 13 | ../../assets/collision_meshes/Bowl_26.glb |
null | ../../assets/objects/Bowl_27.glb | [
0,
1,
0
] | [
0,
0,
-1
] | true | 13 | ../../assets/collision_meshes/Bowl_27.glb |
null | ../../assets/objects/Bowl_28.glb | [
0,
1,
0
] | [
0,
0,
-1
] | true | 13 | ../../assets/collision_meshes/Bowl_28.glb |
null | ../../assets/objects/Bowl_30.glb | [
0,
1,
0
] | [
0,
0,
-1
] | true | 13 | ../../assets/collision_meshes/Bowl_30.glb |
End of preview.
No dataset card yet
New: Create and edit this dataset card directly on the website!
Contribute a Dataset Card- Downloads last month
- 1