Text
stringlengths
176
454
5th EditionRULESTOUCH FOOTBALL 5th EditionRULESTOUCH FOOTBALL Touch Football Australia (TFA) undertook an extensive internal review of their domestic playing rules throughout 2018 and 2019. The review was led by an vastly experienced group of current and past players, coaches, referees and administrators of the sport from community
estic playing rules throughout 2018 and 2019. The review was led by an vastly experienced group of current and past players, coaches, referees and administrators of the sport from community competitions to the elite international game. This group consulted broadly within the Australian community to develop a set of playing rules that could be applied across all levels of the sport. The result was
competitions to the elite international game. This group consulted broadly within the Australian community to develop a set of playing rules that could be applied across all levels of the sport. The result was the TFA 8th Edition Playing Rules. At the Federation of International Touch Paris Convention held in October 2019 Touch Football Australia presented the TFA 8th Edition Playing Rules and sub
the TFA 8th Edition Playing Rules. At the Federation of International Touch Paris Convention held in October 2019 Touch Football Australia presented the TFA 8th Edition Playing Rules and subsequently offered FIT and all National Touch Associations (NTAs) royalty free rights to use the newly developed rules. Consequently, the FIT Board resolved to adopt the TFA 8th Edition Playing Rules
sequently offered FIT and all National Touch Associations (NTAs) royalty free rights to use the newly developed rules. Consequently, the FIT Board resolved to adopt the TFA 8th Edition Playing Rules as the 5th Edition FIT Playing Rules to be used across all levels of the game internationally. FIT and its Members acknowledge and thank Touch Football Australia for the rights to use
as the 5th Edition FIT Playing Rules to be used across all levels of the game internationally. FIT and its Members acknowledge and thank Touch Football Australia for the rights to use these rules. Whilst consistency in the application of the rules of the game is important, FIT encourages its members to offer features in local competition rules to ensure that all participants enjoy a high quality experience. These
these rules. Whilst consistency in the application of the rules of the game is important, FIT encourages its members to offer features in local competition rules to ensure that all participants enjoy a high quality experience. These Rules in no way restrict any NTA or their authorised competition providers from having different match conditions to these Rules. Any adaptation of or alterations to the Rules for local competitions should be clearly
Rules in no way restrict any NTA or their authorised competition providers from having different match conditions to these Rules. Any adaptation of or alterations to the Rules for local competitions should be clearly articulated in relevant competition guidelines and be readily available for players, coaches and referees alikePreamble COPYRIGHT © Touch Football Australia 2020 All rights reserved. These
articulated in relevant competition guidelines and be readily available for players, coaches and referees alikePreamble COPYRIGHT © Touch Football Australia 2020 All rights reserved. These Touch Football Rules are protected by copyright laws. Except as permitted under the Copyright Act, these Rules must not be reproduced by any process, electronic or otherwise, without the written permission of Touch Football Australia.
Touch Football Rules are protected by copyright laws. Except as permitted under the Copyright Act, these Rules must not be reproduced by any process, electronic or otherwise, without the written permission of Touch Football Australia. FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020Appendix 1 – Field of PlayContents 01 IThe Field of Play 5 02 I
FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020Appendix 1 – Field of PlayContents 01 IThe Field of Play 5 02 IPlayer Registration 5 03 IThe Ball 6 04 IPlaying Uniform 6 05 ITeam Composition 6 06 ITeam Coach and Team Officials 7 07 ICom
Player Registration 5 03 IThe Ball 6 04 IPlaying Uniform 6 05 ITeam Composition 6 06 ITeam Coach and Team Officials 7 07 ICommencement and Recommencement of Play 7 08 IMatch Duration 8 09 IPossession 8 10 IThe Touch 9 11 IPassing 10 12 IBall
mencement and Recommencement of Play 7 08 IMatch Duration 8 09 IPossession 8 10 IThe Touch 9 11 IPassing 10 12 IBall Touched in Flight 10 13 IThe Rollball 11 14 IScoring 13 15 IOffside 13 16 IObstruction 14 17 I
Touched in Flight 10 13 IThe Rollball 11 14 IScoring 13 15 IOffside 13 16 IObstruction 14 17 IInterchange 14 18 IPenalty 15 19 IAdvantage 16 20 IMisconduct 16 21 IForced Interchange 16 22 ISin
Interchange 14 18 IPenalty 15 19 IAdvantage 16 20 IMisconduct 16 21 IForced Interchange 16 22 ISin Bin 16 23 IDismissal 17 24 IDrop-Off 17 25 IMatch Officials 18 FIT Playing Rules - 5th Edition COPYRIGHT
Bin 16 23 IDismissal 17 24 IDrop-Off 17 25 IMatch Officials 18 FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020 Definitions and Terminology Unless the contrary
© Touch Football Australia 2020FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020 Definitions and Terminology Unless the contrary intention appears, the following definitions and terminology apply to the game of Touch: TERM/PHRASE DEFINITION/DESCRIPTION Advantage The period of time after an Infring
intention appears, the following definitions and terminology apply to the game of Touch: TERM/PHRASE DEFINITION/DESCRIPTION Advantage The period of time after an Infringement in which the non-offending side has the opportunity to gain Advantage either territorial, tactical or in the form of a Try. Attacking Try Line The line on or over which a player has to place
ement in which the non-offending side has the opportunity to gain Advantage either territorial, tactical or in the form of a Try. Attacking Try Line The line on or over which a player has to place the ball to score a Try. Attacking Team The Team which has or is gaining Possession. Behind A position or direction towards a Team’s Defending Try Line. Change of Possession The act of
the ball to score a Try. Attacking Team The Team which has or is gaining Possession. Behind A position or direction towards a Team’s Defending Try Line. Change of Possession The act of moving control of the ball from one Team to the other. Dead/Dead Ball When the ball is out of play including the period following a Try and until the match is recommenced and when the ball goes to ground
moving control of the ball from one Team to the other. Dead/Dead Ball When the ball is out of play including the period following a Try and until the match is recommenced and when the ball goes to ground and/or outside the boundaries of the Field of Play prior to the subsequent Rollball. Dead Ball Line The end boundaries of the Field of Play. There is one at each end of the Field of Play
and/or outside the boundaries of the Field of Play prior to the subsequent Rollball. Dead Ball Line The end boundaries of the Field of Play. There is one at each end of the Field of Play. See Appendix 1. Defending Try Line The line which a Team has to defend to prevent a Try. Defending Team The Team without or which is losing Possession. Dismissal When a player is sent from the
. See Appendix 1. Defending Try Line The line which a Team has to defend to prevent a Try. Defending Team The Team without or which is losing Possession. Dismissal When a player is sent from the Field of Play for the rest of the match. Drop-Off A procedure used to determine a Winner following equal scores at the expiration of normal Duration. Duration The length of time a competition match lasts, which is
Field of Play for the rest of the match. Drop-Off A procedure used to determine a Winner following equal scores at the expiration of normal Duration. Duration The length of time a competition match lasts, which is normally forty-five minutes, inclusive of a five (5) minute Half Time. End of Play When the Referee indicates completion of the match. Exclusion When a player is sent to the nearest Sin Bin Area following
normally forty-five minutes, inclusive of a five (5) minute Half Time. End of Play When the Referee indicates completion of the match. Exclusion When a player is sent to the nearest Sin Bin Area following three (3) penalties by the Defending Team upon entering their Seven Metre Zone. The player is counted as a player on the Field of Play and cannot be replaced or interchanged. FIT
three (3) penalties by the Defending Team upon entering their Seven Metre Zone. The player is counted as a player on the Field of Play and cannot be replaced or interchanged. FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020 1FIT Federation of International Touch Field of Play The playing area bounded by the Sidelines and Dead Ball Lines
Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020 1FIT Federation of International Touch Field of Play The playing area bounded by the Sidelines and Dead Ball Lines, both of which are out of bounds. See Appendix 1. Forced Interchange When a player is required to undertake a compulsory Interchange for an Infringement ruled more serious than a Pen
, both of which are out of bounds. See Appendix 1. Forced Interchange When a player is required to undertake a compulsory Interchange for an Infringement ruled more serious than a Penalty but less serious than a Permanent Interchange, Sin Bin or Dismissal. Forward A position or direction towards the Dead Ball Line beyond the Team’s Attacking Try Line. Full Time The
alty but less serious than a Permanent Interchange, Sin Bin or Dismissal. Forward A position or direction towards the Dead Ball Line beyond the Team’s Attacking Try Line. Full Time The expiration of the second period of time allowed for play. Half The player who takes Possession following a Rollball. Half Time The break in play between the two halves of a match. Imminent About to occur
expiration of the second period of time allowed for play. Half The player who takes Possession following a Rollball. Half Time The break in play between the two halves of a match. Imminent About to occur, it is almost certain to occur. Infringement The action of a player contrary to the Rules of the game. In-Goal Area The area in the Field of Play bounded by the Sidelines, the Try L
, it is almost certain to occur. Infringement The action of a player contrary to the Rules of the game. In-Goal Area The area in the Field of Play bounded by the Sidelines, the Try Lines and the Dead Ball Lines. There are two (2), one (1) at each end of the Field of Play. See Appendix 1. Interchange The act of an on-field player leaving the
ines and the Dead Ball Lines. There are two (2), one (1) at each end of the Field of Play. See Appendix 1. Interchange The act of an on-field player leaving the Field of Play to be replaced by an off-field player entering the Field of Play. Interchange Area A marked rectangle for each Team on opposite sides of the Field of Play usually measuring 20 metres long by no
Field of Play to be replaced by an off-field player entering the Field of Play. Interchange Area A marked rectangle for each Team on opposite sides of the Field of Play usually measuring 20 metres long by no more than five (5) metres wide, extending ten (10) metres either side of the Halfway Line and not less than one (1) metre from the Sideline. It is the area in
more than five (5) metres wide, extending ten (10) metres either side of the Halfway Line and not less than one (1) metre from the Sideline. It is the area in which all off-field players must remain until an Interchange is initiated. See Appendix 1. Kick Strike or propel forcibly with the foot, a blow or forceful thrust with
which all off-field players must remain until an Interchange is initiated. See Appendix 1. Kick Strike or propel forcibly with the foot, a blow or forceful thrust with the foot to the ball. A Tap to commence or recommence play or a Penalty Tap is not defined as a kick. Line Markings Markings of the Field of Play. See Appendix 1.
the foot to the ball. A Tap to commence or recommence play or a Penalty Tap is not defined as a kick. Line Markings Markings of the Field of Play. See Appendix 1. Link The player beside the Wing player. Mark (for a Tap) The centre of the Halfway Line for the commencement or recommencement of play, or the position where a Penalty Tap is
Link The player beside the Wing player. Mark (for a Tap) The centre of the Halfway Line for the commencement or recommencement of play, or the position where a Penalty Tap is awarded as a result of an Infringement. Mark (for a Touch) The position in the Field of Play where the player in Possession was at the time the Touch was made. FIT Playing R
awarded as a result of an Infringement. Mark (for a Touch) The position in the Field of Play where the player in Possession was at the time the Touch was made. FIT Playing Rules - 5th Edition 2 COPYRIGHT © Touch Football Australia 2020Middle The player inside the Link player. NTA National Touch Association As defined in the FIT Constitution. Obstruction
ules - 5th Edition 2 COPYRIGHT © Touch Football Australia 2020Middle The player inside the Link player. NTA National Touch Association As defined in the FIT Constitution. Obstruction A deliberate attempt by either an attacking or defending player to gain an unfair Advantage by interfering with the opposition to prevent them from gaining a rightful Advantage. Offside (Attacker)
A deliberate attempt by either an attacking or defending player to gain an unfair Advantage by interfering with the opposition to prevent them from gaining a rightful Advantage. Offside (Attacker) An attacking player in a position Forward of the ball. Offside (Defender) A defending player in a position closer than seven (7) metres from the Mark of the Rollball; or ten (10)
An attacking player in a position Forward of the ball. Offside (Defender) A defending player in a position closer than seven (7) metres from the Mark of the Rollball; or ten (10) metres from the Mark of a Tap. Onside A position whereby a player may legitimately become involved with play. A player with both feet on or behind their Defending Try Line. Pass The act of changing Poss
metres from the Mark of a Tap. Onside A position whereby a player may legitimately become involved with play. A player with both feet on or behind their Defending Try Line. Pass The act of changing Possession between individual attacking players by propelling the ball laterally and/or backwards and may include a flick, knock or throw. Perimeter A border not less than five (5) metres from the boundary of
ession between individual attacking players by propelling the ball laterally and/or backwards and may include a flick, knock or throw. Perimeter A border not less than five (5) metres from the boundary of the Field of Play. See Appendix 1. Penalty The Ruling by a Referee to award a Tap when a player or Team infringes the Rules of the game. Poss
the Field of Play. See Appendix 1. Penalty The Ruling by a Referee to award a Tap when a player or Team infringes the Rules of the game. Possession Refers to the player or Team that has control of the ball. Providing other Rules do not apply, the Team with the ball is entitled to six (6) Touches. Referee The match official(
ession Refers to the player or Team that has control of the ball. Providing other Rules do not apply, the Team with the ball is entitled to six (6) Touches. Referee The match official(s) appointed to make Rulings during the conduct of a match. Rollball The act of bringing the ball into play following a Touch or a Change of Possession. Ruck/Rollball Area The
s) appointed to make Rulings during the conduct of a match. Rollball The act of bringing the ball into play following a Touch or a Change of Possession. Ruck/Rollball Area The area, not exceeding one (1) metre in distance, between the player performing a Rollball and the Half. Ruling The decision made by a Referee as a result of particular circumstance and may
area, not exceeding one (1) metre in distance, between the player performing a Rollball and the Half. Ruling The decision made by a Referee as a result of particular circumstance and may result in a Play On, a Tap Penalty, a discipline option, Change of Possession or a Try. Seven Metre Zone The area between the seven (7) metre line and the Try Line. See
result in a Play On, a Tap Penalty, a discipline option, Change of Possession or a Try. Seven Metre Zone The area between the seven (7) metre line and the Try Line. See Appendix 1. Sidelines The side boundaries of the Field of Play. See Appendix 1. Sin Bin A player sent to the Sin-Bin Area for a period of four (4) completed
Appendix 1. Sidelines The side boundaries of the Field of Play. See Appendix 1. Sin Bin A player sent to the Sin-Bin Area for a period of four (4) completed Possessions. The player is counted as a player on the Field of Play and cannot be replaced or Interchanged. FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2
Possessions. The player is counted as a player on the Field of Play and cannot be replaced or Interchanged. FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020 3Sin Bin Area The area between the Dead Ball Line and the Perimeter where players are sent for either a Sin Bin period or Exclusion for repeated Seven Metre Zone Infringements.
020 3Sin Bin Area The area between the Dead Ball Line and the Perimeter where players are sent for either a Sin Bin period or Exclusion for repeated Seven Metre Zone Infringements. There are four (4) Sin Bin Areas. See Appendix 1. Spirit of the Game The act of good sportsmanship and fair play. Substitute Player The player who replaces another player during
There are four (4) Sin Bin Areas. See Appendix 1. Spirit of the Game The act of good sportsmanship and fair play. Substitute Player The player who replaces another player during Interchange. There is a maximum of eight (8) substitute players in any Team and except when interchanging, in the Sin Bin, dismissed or on the Field of Play, they must remain in the Sub
Interchange. There is a maximum of eight (8) substitute players in any Team and except when interchanging, in the Sin Bin, dismissed or on the Field of Play, they must remain in the Substitution Box. Tap and Tap Penalty The method of commencing the match, recommencing the match after Half Time and after a Try has been scored. The Tap is also the method of recommen
stitution Box. Tap and Tap Penalty The method of commencing the match, recommencing the match after Half Time and after a Try has been scored. The Tap is also the method of recommencing play when a Penalty is awarded. The Tap is taken by placing the ball on the ground at or behind the Mark, releasing both hands from the ball, tapping the ball gently with either
cing play when a Penalty is awarded. The Tap is taken by placing the ball on the ground at or behind the Mark, releasing both hands from the ball, tapping the ball gently with either foot or touching the foot on the ball. The ball must not roll or move more than one (1) metre in any direction and must be retrieved cleanly, without touching the ground again. The player may face
foot or touching the foot on the ball. The ball must not roll or move more than one (1) metre in any direction and must be retrieved cleanly, without touching the ground again. The player may face any direction and use either foot. Provided it is at the Mark, the ball does not have to be lifted from the ground prior to a Tap being taken. Team A group of players constituting one (1
any direction and use either foot. Provided it is at the Mark, the ball does not have to be lifted from the ground prior to a Tap being taken. Team A group of players constituting one (1) side in a competition match. TFA Touch Football Australia Limited Touch Any contact between the player in Possession and a defending player. A Touch includes contact on the ball, hair or clothing and may be made
) side in a competition match. TFA Touch Football Australia Limited Touch Any contact between the player in Possession and a defending player. A Touch includes contact on the ball, hair or clothing and may be made by a defending player or by the player in Possession. Touch Count The progressive number of Touches that each Team has before a Change of Possession, from zero (0) to six (6). Try The result
by a defending player or by the player in Possession. Touch Count The progressive number of Touches that each Team has before a Change of Possession, from zero (0) to six (6). Try The result of any attacking player, except the Half, placing the ball on or over the Team’s Attacking Try Line before being Touched. Try Lines The lines separating the In-Goal Areas from the Field
of any attacking player, except the Half, placing the ball on or over the Team’s Attacking Try Line before being Touched. Try Lines The lines separating the In-Goal Areas from the Field of Play. See Appendix 1. Voluntary Rollball The player in Possession performs a Rollball before a Touch is made with a defending player. Wing The player outside the Link player.
of Play. See Appendix 1. Voluntary Rollball The player in Possession performs a Rollball before a Touch is made with a defending player. Wing The player outside the Link player. Winner The Team that scores the most Tries during the match. FIT Playing Rules - 5th Edition 4 COPYRIGHT © Touch Football Australia 2020 Rules of Play Mode
Winner The Team that scores the most Tries during the match. FIT Playing Rules - 5th Edition 4 COPYRIGHT © Touch Football Australia 2020 Rules of Play Mode of Play The object of the game of Touch is for each Team to score Tries and to prevent the opposition from scoring. The ball may be passed, knocked or handed between players of the Attacking Team
of Play The object of the game of Touch is for each Team to score Tries and to prevent the opposition from scoring. The ball may be passed, knocked or handed between players of the Attacking Team who may in turn run or otherwise move with the ball in an attempt to gain territorial Advantage and to score Tries. Defending players prevent the Attacking Team from gaining a territorial Advantage by touching the
who may in turn run or otherwise move with the ball in an attempt to gain territorial Advantage and to score Tries. Defending players prevent the Attacking Team from gaining a territorial Advantage by touching the ball carrier. 1 The Field of Play 1.1 The Field of Play is rectangular in shape measuring 70 metres in length from Try Line to Try Line, excluding the In-Goal Are
ball carrier. 1 The Field of Play 1.1 The Field of Play is rectangular in shape measuring 70 metres in length from Try Line to Try Line, excluding the In-Goal Areas and 50 metres in width from Sideline to Sideline excluding the Interchange Areas. 1.1.1 Variations to the dimensions of the Field of Play may be made but must be includ
as and 50 metres in width from Sideline to Sideline excluding the Interchange Areas. 1.1.1 Variations to the dimensions of the Field of Play may be made but must be included in relevant competition, event or tournament conditions 1.2 Line Markings should be 4cm in width but must be no less than 2.5cm. Line Markings are to be laid out as shown in Appendix
ed in relevant competition, event or tournament conditions 1.2 Line Markings should be 4cm in width but must be no less than 2.5cm. Line Markings are to be laid out as shown in Appendix 1 - The Field of Play. Sidelines extend seven (7) metres beyond the Try Lines to join the Dead Ball Lines and define the In-Goal Areas which measure fifty (50) metres
1 - The Field of Play. Sidelines extend seven (7) metres beyond the Try Lines to join the Dead Ball Lines and define the In-Goal Areas which measure fifty (50) metres wide by seven (7) metres in length. 1.3 The Interchange Areas are located no closer than one (1) metre from each Sideline. 1.4 Suitably sized
wide by seven (7) metres in length. 1.3 The Interchange Areas are located no closer than one (1) metre from each Sideline. 1.4 Suitably sized markers, cones or corner posts of a distinguishing colour and made from safe and pliable material should be positioned at the intersections of the Sideline and Halfway line and the Sideline and the Try Line.
markers, cones or corner posts of a distinguishing colour and made from safe and pliable material should be positioned at the intersections of the Sideline and Halfway line and the Sideline and the Try Line. 1.4.1 Markers, cones or corner posts placed on the junction of the Sideline and Try Line are deemed to be in the Field of Play. 1.4.2 All other markers or con
1.4.1 Markers, cones or corner posts placed on the junction of the Sideline and Try Line are deemed to be in the Field of Play. 1.4.2 All other markers or cones are deemed to be out of the Field of Play. 1.5 The standard playing surface is grass. Other surfaces including synthetic grass may be used but shall be subject to NTA approved standards. 1.6 The
es are deemed to be out of the Field of Play. 1.5 The standard playing surface is grass. Other surfaces including synthetic grass may be used but shall be subject to NTA approved standards. 1.6 The Field of Play boundary lines are deemed to be out of play. Play becomes Dead when the ball or a player in Possession touches the ground on or over a Sideline or Dead Ball Line. 2 Player
Field of Play boundary lines are deemed to be out of play. Play becomes Dead when the ball or a player in Possession touches the ground on or over a Sideline or Dead Ball Line. 2 Player Registration 2.1 Participating players are to be registered with a NTA or with an approved NTA competition provider. 2.2 Teams playing unregistered players are liable to forfeit any
Registration 2.1 Participating players are to be registered with a NTA or with an approved NTA competition provider. 2.2 Teams playing unregistered players are liable to forfeit any match in which unregistered players have competed. FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020 53 The Ball 3.1 The
match in which unregistered players have competed. FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020 53 The Ball 3.1 The game is played with an oval, inflated ball of a shape, colour and size approved by FIT or the NTA. 3.2 The ball shall be inflated to the manufacturers’ recommended air pressure.
game is played with an oval, inflated ball of a shape, colour and size approved by FIT or the NTA. 3.2 The ball shall be inflated to the manufacturers’ recommended air pressure. 3.3 The Referee shall immediately pause the match if the size and shape of the ball no longer complies with clauses 3.1 or 3.2 to allow for the ball to replaced or the issue
3.3 The Referee shall immediately pause the match if the size and shape of the ball no longer complies with clauses 3.1 or 3.2 to allow for the ball to replaced or the issue rectified. 3.4 The ball must not be hidden under player attire. 4 Playing Uniform 4.1 Participating players are to be correctly attired in matching Team uniforms 4.2 Play
rectified. 3.4 The ball must not be hidden under player attire. 4 Playing Uniform 4.1 Participating players are to be correctly attired in matching Team uniforms 4.2 Playing uniforms consist of shirt, singlet or other item as approved by the NTA or NTA competition provider, shorts and/or tights and socks. 4.3 All players are to wear a unique ident
ing uniforms consist of shirt, singlet or other item as approved by the NTA or NTA competition provider, shorts and/or tights and socks. 4.3 All players are to wear a unique identifying number not less than 16cm in height, clearly displayed on the rear of the playing top. 4.3.1 Identifying numbers must feature no more than two (2) digits. 4.4 H
ifying number not less than 16cm in height, clearly displayed on the rear of the playing top. 4.3.1 Identifying numbers must feature no more than two (2) digits. 4.4 Hats or caps are permitted to be worn during a match provided they are safe and meet any NTA regulations. 4.5 Safe footwear must be worn with exceptions allowed for game variants such as Beach Touch
ats or caps are permitted to be worn during a match provided they are safe and meet any NTA regulations. 4.5 Safe footwear must be worn with exceptions allowed for game variants such as Beach Touch. 4.6 Light leather or synthetic boots with soft moulded soles are permitted. 4.6.1 Shoes with screw-in studs are not to be worn by any player or Referee.
. 4.6 Light leather or synthetic boots with soft moulded soles are permitted. 4.6.1 Shoes with screw-in studs are not to be worn by any player or Referee. 4.7 Players are not to participate in any match wearing any item of jewellery, chain, identification band/bracelet or similar item that may prove dangerous. Any jewellery or other
4.7 Players are not to participate in any match wearing any item of jewellery, chain, identification band/bracelet or similar item that may prove dangerous. Any jewellery or other items that cannot be removed are to be taped to the satisfaction of the Referee. 4.8 Long (extend beyond the finger flesh when viewed from the palm) or sharp fingernails are not
items that cannot be removed are to be taped to the satisfaction of the Referee. 4.8 Long (extend beyond the finger flesh when viewed from the palm) or sharp fingernails are not allowed. 4.9 Referees and players may wear spectacles or sunglasses provided they are safe and securely attached. 4.10 Referees and players may wear sport monitoring equipment and medical
allowed. 4.9 Referees and players may wear spectacles or sunglasses provided they are safe and securely attached. 4.10 Referees and players may wear sport monitoring equipment and medical supports such as knee or ankle braces provided, at the sole discretion of competition’s controlling body, the items are not dangerous. 5 Team Composition 5.1 A Team
supports such as knee or ankle braces provided, at the sole discretion of competition’s controlling body, the items are not dangerous. 5 Team Composition 5.1 A Team consists of a maximum of 14 players, no more than six (6) of whom are allowed on the field at any time. FIT Playing Rules - 5th Edition 6 COPYRIGHT
consists of a maximum of 14 players, no more than six (6) of whom are allowed on the field at any time. FIT Playing Rules - 5th Edition 6 COPYRIGHT © Touch Football Australia 2020Ruling = A Penalty awarded to the non-offending Team at the time the offence is identified seven (7) metres infield on the Halfway Line or the position
© Touch Football Australia 2020Ruling = A Penalty awarded to the non-offending Team at the time the offence is identified seven (7) metres infield on the Halfway Line or the position of the ball, whichever is the greater Advantage. 5.2 A Team must have a minimum of four (4) players on the field for a match to commence or continue, except during a Drop
of the ball, whichever is the greater Advantage. 5.2 A Team must have a minimum of four (4) players on the field for a match to commence or continue, except during a Drop-Off. 5.3 Where the number of players on the field from one Team falls below four (4), the match is to be abandoned and the non-offending Team is to be declared the Winner.
-Off. 5.3 Where the number of players on the field from one Team falls below four (4), the match is to be abandoned and the non-offending Team is to be declared the Winner. 5.3.1 This does not apply for players sent to the Sin Bin Area. 5.4 In mixed gender competitions, the maximum number of males allowed on the Field of Play is three (3), the minimum male requirement
5.3.1 This does not apply for players sent to the Sin Bin Area. 5.4 In mixed gender competitions, the maximum number of males allowed on the Field of Play is three (3), the minimum male requirement is one (1) and the minimum female requirement is one (1). 6 Team Coach and Team Officials 6.1 The Team coach(s) and Team officials may be permitted inside the Perimeter
is one (1) and the minimum female requirement is one (1). 6 Team Coach and Team Officials 6.1 The Team coach(s) and Team officials may be permitted inside the Perimeter but shall be required to be positioned either in the Interchange Area or at the end of the Field of Play for the duration of the match. 6.2 The Team coach(s) and Team officials may move from one position
but shall be required to be positioned either in the Interchange Area or at the end of the Field of Play for the duration of the match. 6.2 The Team coach(s) and Team officials may move from one position to the other but shall do so without delay. While in a position at the end of the Field of Play, the Team coach(s) or Team official must remain no closer than five (5) metres from the
to the other but shall do so without delay. While in a position at the end of the Field of Play, the Team coach(s) or Team official must remain no closer than five (5) metres from the Dead Ball Line and must not coach or communicate (verbal or non- verbal) with either Team or the Referees. 7 Commencement and Recommencement of Play 7.1 Team captains are to
Dead Ball Line and must not coach or communicate (verbal or non- verbal) with either Team or the Referees. 7 Commencement and Recommencement of Play 7.1 Team captains are to toss a coin in the presence of the Referee(s) with the winning captain’s Team having the choice of the direction the Team wishes to run in the first half; the choice of Interchange Areas for the
toss a coin in the presence of the Referee(s) with the winning captain’s Team having the choice of the direction the Team wishes to run in the first half; the choice of Interchange Areas for the duration of the match, including any extra time; and the choice of which team will commence the match in Possession. 7.2 A player of the Attacking Team is to commence the match with a Tap at
duration of the match, including any extra time; and the choice of which team will commence the match in Possession. 7.2 A player of the Attacking Team is to commence the match with a Tap at the centre of the Halfway Line following the indication to commence play from the Referee. 7.3 For the recommencement of play following a Half Time break, Teams shall change directions and the Team
the centre of the Halfway Line following the indication to commence play from the Referee. 7.3 For the recommencement of play following a Half Time break, Teams shall change directions and the Team not commencing the match with Possession is to re-start the match with a Tap. 7.4 For the recommencement of play following the scoring of a Try, the Team against which the Try
not commencing the match with Possession is to re-start the match with a Tap. 7.4 For the recommencement of play following the scoring of a Try, the Team against which the Try was conceded will recommence play with a Tap. 7.5 A Tap may not be taken until all attacking Players are in an Onside position. Ruling = The Player will be directed to return to the Mark
was conceded will recommence play with a Tap. 7.5 A Tap may not be taken until all attacking Players are in an Onside position. Ruling = The Player will be directed to return to the Mark and to take the Tap again. FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020 77.6 A Tap may not be taken until at least

Touch Rugby Rules Dataset (for embeddings)

train.csv is taken from the International Touch Website

test.csv is copy pasted from abbreviated rules on the UK Touch website. Note that I'm bypassing the pdf to text stage.

All text is chunked to a length of 100 tokens with 50% overlap.

For educational and non-commercial use only.

Downloads last month
3
Edit dataset card