image
imagewidth (px)
390
390
target
stringclasses
448 values
turn
stringclasses
2 values
Rg5#
black
Qxe7#
white
Rd8#
white
Rxh5#
white
Qxf2#
black
Ra7#
white
hxg8=Q#
white
Qxg2#
black
Bg6#
white
Qxf7#
white
Qg1#
black
Ng3#
black
Qb2#
black
Qh7#
white
Rxf8#
white
Qe7#
white
Qh8#
white
Qf7#
white
Qxe6#
white
Qc6#
white
Bg5#
white
Rc8#
white
Qe8#
white
Qxg2#
black
Qf7#
white
Qxh8#
white
f3#
black
Bg6#
white
Qh2#
black
Qxf2#
black
Qg3#
black
Qh7#
white
Qxa1#
black
Qxf2#
black
Qxb4#
black
R1h7#
white
Qh7#
white
Qh4#
white
Rf2#
black
Qc4#
white
Qxf8#
white
Qd4#
white
Qh2#
black
Qf7#
white
Qxf7#
white
Rh2#
black
Qxh7#
white
Ra1#
black
Qe8#
white
Qxb2#
black
Qxe7#
white
Rh8#
white
Rc1#
black
Bxf6#
white
Qc8#
white
Rb8#
black
f1=Q#
black
Bxf7#
white
Qb4#
black
Qxd8#
white
Qxf2#
black
Qh2#
black
Rd8#
white
Rxf6#
white
Qb1#
black
Rh8#
white
Qc8#
white
Qxh7#
white
Qg7#
white
Rh8#
white
Qh5#
white
Rc1#
black
Qxh2#
black
Rxe6#
white
Rh6#
white
Qe4#
white
Rf4#
white
Rd1#
black
Qxg7#
white
Qf2#
black
Rh1#
white
Rf7#
white
Qxd1#
black
f6#
white
Qxh3#
black
Rxa2#
white
Qd8#
white
Qc2#
black
Qxf1#
black
Rb1#
black
Qg8#
white
Qe4#
black
Qf7#
white
Rxh2#
black
Qxh3#
black
Nf7#
white
Rh8#
white
Qh5#
white
Qa3#
black
Rb1#
black

Dataset Card for BIG-Bench Checkmate In One Move (Images)

Description

This is an adapted version of the BIG-Bench Checkmate in One Move task as originally made by Nitish Keskar (nkeskar@salesforce.com). Copying the original task description:

The goal of this task is to probe the ability of language models to play chess in standard algebraic notation (SAN). The input to the model is a sequence of moves such that a next possible move is a checkmate. We curate 3,500 games and measure the performance of the system in exact match accuracy.

This version simply replaces the text input with images of the board state before the checkmate move.

Example

Chess Game State

turn: black

target: Rg5#

Generation Code

The code used to generate this was:

def svg_to_png(svg_data, output_file):
    """Convert SVG data to PNG and save it"""
    # Convert SVG to PNG using cairosvg
    png_data = cairosvg.svg2png(bytestring=svg_data)

    # Write the PNG data to the output file
    with open(output_file, "wb") as f:
        f.write(png_data)


def pgn_to_images(pgn, f_name):
    """Convert a PGN file to an image of the final board position"""
    pgn = io.StringIO(pgn)
    game = chess.pgn.read_game(pgn)
    board = game.board()
    for move in game.mainline_moves():
        board.push(move)
    svg = chess.svg.board(board)
    turn_str = "white" if board.turn == chess.WHITE else "black"
    # use a temporary file to convert the SVG to PNG
    with open("temp.svg", "w") as f:
        f.write(svg)
    with open("temp.svg", "rb") as f:
        svg_data = f.read()
        svg_to_png(svg_data, f_name)
    os.remove("temp.svg")
    return turn_str

Thanks to the python chess library and cairosvg for making this possible.

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