audio
audioduration (s)
0
20.4
label
class label
187 classes
0BAU_901_Horatio
0BAU_901_Horatio
0BAU_901_Horatio
0BAU_901_Horatio
0BAU_901_Horatio
0BAU_901_Horatio
0BAU_901_Horatio
0BAU_901_Horatio
0BAU_901_Horatio
0BAU_901_Horatio
0BAU_901_Horatio
0BAU_901_Horatio
0BAU_901_Horatio
0BAU_901_Horatio
0BAU_901_Horatio
0BAU_901_Horatio
0BAU_901_Horatio
0BAU_901_Horatio
0BAU_901_Horatio
0BAU_901_Horatio
0BAU_901_Horatio
0BAU_901_Horatio
0BAU_901_Horatio
0BAU_901_Horatio
0BAU_901_Horatio
0BAU_901_Horatio
1BAU_902_Pock
1BAU_902_Pock
1BAU_902_Pock
1BAU_902_Pock
1BAU_902_Pock
1BAU_902_Pock
1BAU_902_Pock
1BAU_902_Pock
1BAU_902_Pock
1BAU_902_Pock
1BAU_902_Pock
2BAU_903_Rufus
2BAU_903_Rufus
2BAU_903_Rufus
2BAU_903_Rufus
2BAU_903_Rufus
2BAU_903_Rufus
2BAU_903_Rufus
2BAU_903_Rufus
2BAU_903_Rufus
2BAU_903_Rufus
2BAU_903_Rufus
2BAU_903_Rufus
2BAU_903_Rufus
2BAU_903_Rufus
3BAU_912_Jeremiah
3BAU_912_Jeremiah
3BAU_912_Jeremiah
3BAU_912_Jeremiah
3BAU_912_Jeremiah
3BAU_912_Jeremiah
3BAU_912_Jeremiah
3BAU_912_Jeremiah
4BAU_935_Homer
4BAU_935_Homer
4BAU_935_Homer
4BAU_935_Homer
4BAU_935_Homer
4BAU_935_Homer
4BAU_935_Homer
4BAU_935_Homer
4BAU_935_Homer
4BAU_935_Homer
5Bau_900_Ricelord
5Bau_900_Ricelord
5Bau_900_Ricelord
5Bau_900_Ricelord
5Bau_900_Ricelord
5Bau_900_Ricelord
5Bau_900_Ricelord
5Bau_900_Ricelord
6EBR_100_Gomez
6EBR_100_Gomez
6EBR_100_Gomez
6EBR_100_Gomez
6EBR_100_Gomez
6EBR_100_Gomez
6EBR_100_Gomez
6EBR_100_Gomez
6EBR_100_Gomez
6EBR_100_Gomez
6EBR_100_Gomez
6EBR_100_Gomez
6EBR_100_Gomez
6EBR_100_Gomez
6EBR_100_Gomez
6EBR_100_Gomez
6EBR_100_Gomez
6EBR_100_Gomez
6EBR_100_Gomez
6EBR_100_Gomez
6EBR_100_Gomez
6EBR_100_Gomez
6EBR_100_Gomez

UPLOADED FOR EDUCATIONAL PURPOSE

Audio dataset created from Gothic 1 video game files, from the laguage version of German, English, Polish and Russian (Snowball version) dubbings. It contains bot the wav audio files of seperated dialogue as well as the text transcription file per NPC.

example of data structure:

g1_[language].zip
-[folder-characterName-]bob(folder)
--Audio1.wav
--Audio2.wav
-[characterName-]steve(folder)
--Audio3.wav
--Audio4.wav
-[characterName]bob.txt
-[characterName]steve.txt



Here is process of extracting the audio files from Gothic game using the modding tools as well as the Python script for formatting the text transcription dialogue
https://youtu.be/2iV-FWuiVFo

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