| [/Script/EngineSettings.GameMapsSettings] | |
| GameDefaultMap=/Game/StackOBot/Maps/LVL_MainMenu.LVL_MainMenu | |
| GameInstanceClass=/Game/StackOBot/Blueprints/Framework/GI_StackOBot.GI_StackOBot_C | |
| EditorStartupMap=/Game/StackOBot/Maps/Lvl_Empty.Lvl_Empty | |
| GlobalDefaultGameMode=/Game/StackOBot/Blueprints/Framework/GM_InGame.GM_InGame_C | |
| [/Script/HardwareTargeting.HardwareTargetingSettings] | |
| TargetedHardwareClass=Desktop | |
| AppliedTargetedHardwareClass=Desktop | |
| DefaultGraphicsPerformance=Maximum | |
| AppliedDefaultGraphicsPerformance=Maximum | |
| [/Script/Engine.RendererSettings] | |
| r.GenerateMeshDistanceFields=True | |
| r.DynamicGlobalIlluminationMethod=1 | |
| r.ReflectionMethod=1 | |
| r.Shadow.Virtual.Enable=1 | |
| r.VirtualTextures=True | |
| r.SupportSkyAtmosphereAffectsHeightFog=True | |
| r.SupportStationarySkylight=False | |
| r.AllowStaticLighting=False | |
| r.Lumen.TraceMeshSDFs=1 | |
| r.SkinCache.CompileShaders=True | |
| r.RayTracing=True | |
| r.RayTracing.RayTracingProxies.ProjectEnabled=True | |
| r.Lumen.Reflections.HardwareRayTracing.Translucent.Refraction.EnableForProject=False | |
| r.MobileHDR=True | |
| r.Mobile.AntiAliasing=1 | |
| r.Mobile.ShadingPath=0 | |
| r.Mobile.VirtualTextures=False | |
| r.Mobile.AllowDitheredLODTransition=False | |
| r.Mobile.AmbientOcclusion=True | |
| r.Mobile.DBuffer=False | |
| r.Mobile.ScreenSpaceReflections=True | |
| r.Mobile.Forward.EnableLocalLights=1 | |
| r.Mobile.AllowDeferredShadingOpenGL=False | |
| [/Script/WorldPartitionEditor.WorldPartitionEditorSettings] | |
| bEnableWorldPartition=False | |
| bEnableConversionPrompt=False | |
| CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet | |
| [/Script/Engine.CollisionProfile] | |
| -Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False) | |
| -Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False) | |
| -Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) | |
| -Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False) | |
| -Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) | |
| -Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False) | |
| -Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False) | |
| -Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False) | |
| -Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False) | |
| -Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False) | |
| -Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False) | |
| -Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False) | |
| -Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False) | |
| -Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False) | |
| -Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False) | |
| -Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False) | |
| -Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False) | |
| -Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) | |
| +Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision") | |
| +Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ") | |
| +Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ") | |
| +Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ") | |
| +Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ") | |
| +Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.") | |
| +Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ") | |
| +Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ") | |
| +Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic"),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.") | |
| +Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.") | |
| +Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors") | |
| +Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors") | |
| +Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.") | |
| +Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.") | |
| +Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.") | |
| +Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.") | |
| +Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.") | |
| +Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ") | |
| +DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Overlap,bTraceType=False,bStaticObject=False,Name="Trigger") | |
| -ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall") | |
| -ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn") | |
| -ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic") | |
| -ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor") | |
| -ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic") | |
| +ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall") | |
| +ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn") | |
| +ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic") | |
| +ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor") | |
| +ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic") | |
| -CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic") | |
| -CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic") | |
| -CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle") | |
| -CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn") | |
| +CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic") | |
| +CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic") | |
| +CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle") | |
| +CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn") | |
| [/Script/WindowsTargetPlatform.WindowsTargetSettings] | |
| DefaultGraphicsRHI=DefaultGraphicsRHI_DX12 | |
| -D3D12TargetedShaderFormats=PCD3D_SM5 | |
| +D3D12TargetedShaderFormats=PCD3D_SM6 | |
| -D3D11TargetedShaderFormats=PCD3D_SM5 | |
| +D3D11TargetedShaderFormats=PCD3D_SM5 | |
| Compiler=Default | |
| AudioSampleRate=48000 | |
| AudioCallbackBufferFrameSize=1024 | |
| AudioNumBuffersToEnqueue=1 | |
| AudioMaxChannels=0 | |
| AudioNumSourceWorkers=4 | |
| SpatializationPlugin= | |
| SourceDataOverridePlugin= | |
| ReverbPlugin= | |
| OcclusionPlugin= | |
| CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0) | |
| CacheSizeKB=65536 | |
| MaxChunkSizeOverrideKB=0 | |
| bResampleForDevice=False | |
| MaxSampleRate=48000.000000 | |
| HighSampleRate=32000.000000 | |
| MedSampleRate=24000.000000 | |
| LowSampleRate=12000.000000 | |
| MinSampleRate=8000.000000 | |
| CompressionQualityModifier=1.000000 | |
| AutoStreamingThreshold=0.000000 | |
| SoundCueCookQualityIndex=-1 | |
| [/Script/Engine.PhysicsSettings] | |
| bTickPhysicsAsync=False | |
| bSubsteppingAsync=False | |
| bSubstepping=False | |
| bEnableEnhancedDeterminism=False | |
| MaxDepenetrationVelocity=100.000000 | |
| MinContactOffset=1.000000 | |
| MaxContactOffset=2.000000 | |
| bEnableStabilization=True | |
| InitialAverageFrameRate=0.018000 | |
| ChaosSettings=(DefaultThreadingModel=SingleThread,DedicatedThreadTickMode=VariableCappedWithTarget,DedicatedThreadBufferMode=Double) | |
| SolverOptions=(PositionIterations=8,VelocityIterations=2,ProjectionIterations=1,CollisionMarginFraction=0.050000,CollisionMarginMax=10.000000,CollisionCullDistance=3.000000,CollisionMaxPushOutVelocity=1000.000000,CollisionInitialOverlapDepenetrationVelocity=-1.000000,ClusterConnectionFactor=1.000000,ClusterUnionConnectionType=DelaunayTriangulation,DestructionSettings=(PerAdvanceBreaksAllowed=2147483647,PerAdvanceBreaksRescheduleLimit=2147483647,ClusteringParticleReleaseThrottlingMinCount=-1,ClusteringParticleReleaseThrottlingMaxCount=-1,bOptimizeForRuntimeMemory=False),bGenerateCollisionData=False,CollisionFilterSettings=(FilterEnabled=False,MinMass=0.000000,MinSpeed=0.000000,MinImpulse=0.000000),bGenerateBreakData=False,BreakingFilterSettings=(FilterEnabled=False,MinMass=0.000000,MinSpeed=0.000000,MinVolume=0.000000),bGenerateTrailingData=False,TrailingFilterSettings=(FilterEnabled=False,MinMass=0.000000,MinSpeed=0.000000,MinVolume=0.000000)) | |
| [/Script/AIModule.AISystem] | |
| bEnableDebuggerPlugin=True | |
| bForgetStaleActors=True | |
| [/Script/NavigationSystem.RecastNavMesh] | |
| bForceRebuildOnLoad=True | |
| RuntimeGeneration=Dynamic | |
| [/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings] | |
| bEnablePlugin=True | |
| bAllowNetworkConnection=True | |
| SecurityToken=AD47F705426EDBD4592D3D9E7B888DE5 | |
| bIncludeInShipping=False | |
| bAllowExternalStartInShipping=False | |
| bCompileAFSProject=False | |
| bUseCompression=False | |
| bLogFiles=False | |
| bReportStats=False | |
| ConnectionType=USBOnly | |
| bUseManualIPAddress=False | |
| ManualIPAddress= | |