unitysamples / LyraStarterGame /Plugins /GameSettings /Source /Private /DataSource /GameSettingDataSourceDynamic.cpp
| // Copyright Epic Games, Inc. All Rights Reserved. | |
| //-------------------------------------- | |
| // FGameSettingDataSourceDynamic | |
| //-------------------------------------- | |
| FGameSettingDataSourceDynamic::FGameSettingDataSourceDynamic(const TArray<FString>& InDynamicPath) | |
| : DynamicPath(InDynamicPath) | |
| { | |
| } | |
| bool FGameSettingDataSourceDynamic::Resolve(ULocalPlayer* InLocalPlayer) | |
| { | |
| return DynamicPath.Resolve(InLocalPlayer); | |
| } | |
| FString FGameSettingDataSourceDynamic::GetValueAsString(ULocalPlayer* InLocalPlayer) const | |
| { | |
| FString OutStringValue; | |
| const bool bSuccess = PropertyPathHelpers::GetPropertyValueAsString(InLocalPlayer, DynamicPath, OutStringValue); | |
| ensure(bSuccess); | |
| return OutStringValue; | |
| } | |
| void FGameSettingDataSourceDynamic::SetValue(ULocalPlayer* InLocalPlayer, const FString& InStringValue) | |
| { | |
| const bool bSuccess = PropertyPathHelpers::SetPropertyValueFromString(InLocalPlayer, DynamicPath, InStringValue); | |
| ensure(bSuccess); | |
| } | |
| FString FGameSettingDataSourceDynamic::ToString() const | |
| { | |
| return DynamicPath.ToString(); | |
| } | |