| #include <igl/readOFF.h> |
| #include <igl/opengl/glfw/Viewer.h> |
| #include <iostream> |
| #include <igl/png/writePNG.h> |
| #include <igl/png/readPNG.h> |
|
|
| |
| bool key_down(igl::opengl::glfw::Viewer& viewer, unsigned char key, int modifier) |
| { |
| if (key == '1') |
| { |
| |
| Eigen::Matrix<unsigned char,Eigen::Dynamic,Eigen::Dynamic> R(1280,800); |
| Eigen::Matrix<unsigned char,Eigen::Dynamic,Eigen::Dynamic> G(1280,800); |
| Eigen::Matrix<unsigned char,Eigen::Dynamic,Eigen::Dynamic> B(1280,800); |
| Eigen::Matrix<unsigned char,Eigen::Dynamic,Eigen::Dynamic> A(1280,800); |
|
|
| |
| viewer.core().draw_buffer( |
| viewer.data(),false,R,G,B,A); |
|
|
| |
| igl::png::writePNG(R,G,B,A,"out.png"); |
| } |
|
|
| if (key == '2') |
| { |
| |
| Eigen::Matrix<unsigned char,Eigen::Dynamic,Eigen::Dynamic> R,G,B,A; |
|
|
| |
| igl::png::readPNG("out.png",R,G,B,A); |
|
|
| |
| Eigen::MatrixXd V(4,3); |
| V << |
| -0.5,-0.5,0, |
| 0.5,-0.5,0, |
| 0.5, 0.5,0, |
| -0.5, 0.5,0; |
| Eigen::MatrixXi F(2,3); |
| F << |
| 0,1,2, |
| 2,3,0; |
| Eigen::MatrixXd UV(4,2); |
| UV << |
| 0,0, |
| 1,0, |
| 1,1, |
| 0,1; |
|
|
| viewer.data().clear(); |
| viewer.data().set_mesh(V,F); |
| viewer.data().set_uv(UV); |
| viewer.core().align_camera_center(V); |
| viewer.data().show_texture = true; |
|
|
| |
| viewer.data().set_texture(R,G,B); |
|
|
| } |
|
|
|
|
| return false; |
| } |
|
|
| int main(int argc, char *argv[]) |
| { |
| |
| Eigen::MatrixXd V; |
| Eigen::MatrixXi F; |
| igl::readOFF(TUTORIAL_SHARED_PATH "/bunny.off", V, F); |
|
|
| std::cerr << "Press 1 to render the scene and save it in a png." << std::endl; |
| std::cerr << "Press 2 to load the saved png and use it as a texture." << std::endl; |
|
|
| |
| igl::opengl::glfw::Viewer viewer; |
| viewer.callback_key_down = &key_down; |
| viewer.data().set_mesh(V, F); |
| viewer.launch(); |
| } |
|
|