| #include <igl/boundary_loop.h>
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| #include <igl/readOFF.h>
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| #include <igl/opengl/glfw/Viewer.h>
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|
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| #include <igl/lscm.h>
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|
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|
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| Eigen::MatrixXd V;
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| Eigen::MatrixXi F;
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| Eigen::MatrixXd V_uv;
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|
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| bool key_down(igl::opengl::glfw::Viewer& viewer, unsigned char key, int modifier)
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| {
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|
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| if (key == '1')
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| {
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|
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| viewer.data().set_mesh(V,F);
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| viewer.core().align_camera_center(V,F);
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| }
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| else if (key == '2')
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| {
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|
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| viewer.data().set_mesh(V_uv,F);
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| viewer.core().align_camera_center(V_uv,F);
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| }
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|
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| viewer.data().compute_normals();
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|
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| return false;
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| }
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|
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| int main(int argc, char *argv[])
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| {
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| using namespace Eigen;
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| using namespace std;
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|
|
|
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| igl::readOFF(TUTORIAL_SHARED_PATH "/camelhead.off", V, F);
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|
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| VectorXi bnd,b(2,1);
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| igl::boundary_loop(F,bnd);
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| b(0) = bnd(0);
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| b(1) = bnd(bnd.size()/2);
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| MatrixXd bc(2,2);
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| bc<<0,0,1,0;
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| igl::lscm(V,F,b,bc,V_uv);
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| V_uv *= 5;
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| igl::opengl::glfw::Viewer viewer;
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| viewer.data().set_mesh(V, F);
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| viewer.data().set_uv(V_uv);
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| viewer.callback_key_down = &key_down;
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| viewer.data().show_lines = false;
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| viewer.data().show_texture = true;
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| viewer.launch();
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| }
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|