| Eigen::MatrixXd V1,V2; | |
| Eigen::MatrixXi F1,F2; | |
| // This function is called every time a keyboard button is pressed | |
| bool key_down(igl::opengl::glfw::Viewer& viewer, unsigned char key, int modifier) | |
| { | |
| std::cout<<"Key: "<<key<<" "<<(unsigned int)key<<std::endl; | |
| if (key == '1') | |
| { | |
| // Clear should be called before drawing the mesh | |
| viewer.data().clear(); | |
| // Draw_mesh creates or updates the vertices and faces of the displayed mesh. | |
| // If a mesh is already displayed, draw_mesh returns an error if the given V and | |
| // F have size different than the current ones | |
| viewer.data().set_mesh(V1, F1); | |
| viewer.core().align_camera_center(V1,F1); | |
| } | |
| else if (key == '2') | |
| { | |
| viewer.data().clear(); | |
| viewer.data().set_mesh(V2, F2); | |
| viewer.core().align_camera_center(V2,F2); | |
| } | |
| return false; | |
| } | |
| int main(int argc, char *argv[]) | |
| { | |
| // Load two meshes | |
| igl::readOFF(TUTORIAL_SHARED_PATH "/bumpy.off", V1, F1); | |
| igl::readOFF(TUTORIAL_SHARED_PATH "/fertility.off", V2, F2); | |
| std::cout<<R"( | |
| 1 Switch to bump mesh | |
| 2 Switch to fertility mesh | |
| )"; | |
| igl::opengl::glfw::Viewer viewer; | |
| // Register a keyboard callback that allows to switch between | |
| // the two loaded meshes | |
| viewer.callback_key_down = &key_down; | |
| viewer.data().set_mesh(V1, F1); | |
| viewer.launch(); | |
| } | |