TheBloke's LLM work is generously supported by a grant from andreessen horowitz (a16z)
Llama2 22B Daydreamer2 v3 - GGML
- Model creator: Nick Perez
- Original model: Llama2 22B Daydreamer2 v3
Description
This repo contains GGML format model files for Nick Perez's Llama2 22B Daydreamer2 v3.
Important note regarding GGML files.
The GGML format has now been superseded by GGUF. As of August 21st 2023, llama.cpp no longer supports GGML models. Third party clients and libraries are expected to still support it for a time, but many may also drop support.
Please use the GGUF models instead.
About GGML
GGML files are for CPU + GPU inference using llama.cpp and libraries and UIs which support this format, such as:
- text-generation-webui, the most popular web UI. Supports NVidia CUDA GPU acceleration.
- KoboldCpp, a powerful GGML web UI with GPU acceleration on all platforms (CUDA and OpenCL). Especially good for story telling.
- LM Studio, a fully featured local GUI with GPU acceleration on both Windows (NVidia and AMD), and macOS.
- LoLLMS Web UI, a great web UI with CUDA GPU acceleration via the c_transformers backend.
- ctransformers, a Python library with GPU accel, LangChain support, and OpenAI-compatible AI server.
- llama-cpp-python, a Python library with GPU accel, LangChain support, and OpenAI-compatible API server.
Repositories available
- GPTQ models for GPU inference, with multiple quantisation parameter options.
- 2, 3, 4, 5, 6 and 8-bit GGUF models for CPU+GPU inference
- 2, 3, 4, 5, 6 and 8-bit GGML models for CPU+GPU inference (deprecated)
- Nick Perez's original unquantised fp16 model in pytorch format, for GPU inference and for further conversions
Prompt template: Alpaca
Below is an instruction that describes a task. Write a response that appropriately completes the request.
### Instruction:
{prompt}
### Response:
Compatibility
These quantised GGML files are compatible with llama.cpp between June 6th (commit 2d43387
) and August 21st 2023.
For support with latest llama.cpp, please use GGUF files instead.
The final llama.cpp commit with support for GGML was: dadbed99e65252d79f81101a392d0d6497b86caa
As of August 23rd 2023 they are still compatible with all UIs, libraries and utilities which use GGML. This may change in the future.
Explanation of the new k-quant methods
Click to see details
The new methods available are:
- GGML_TYPE_Q2_K - "type-1" 2-bit quantization in super-blocks containing 16 blocks, each block having 16 weight. Block scales and mins are quantized with 4 bits. This ends up effectively using 2.5625 bits per weight (bpw)
- GGML_TYPE_Q3_K - "type-0" 3-bit quantization in super-blocks containing 16 blocks, each block having 16 weights. Scales are quantized with 6 bits. This end up using 3.4375 bpw.
- GGML_TYPE_Q4_K - "type-1" 4-bit quantization in super-blocks containing 8 blocks, each block having 32 weights. Scales and mins are quantized with 6 bits. This ends up using 4.5 bpw.
- GGML_TYPE_Q5_K - "type-1" 5-bit quantization. Same super-block structure as GGML_TYPE_Q4_K resulting in 5.5 bpw
- GGML_TYPE_Q6_K - "type-0" 6-bit quantization. Super-blocks with 16 blocks, each block having 16 weights. Scales are quantized with 8 bits. This ends up using 6.5625 bpw
- GGML_TYPE_Q8_K - "type-0" 8-bit quantization. Only used for quantizing intermediate results. The difference to the existing Q8_0 is that the block size is 256. All 2-6 bit dot products are implemented for this quantization type.
Refer to the Provided Files table below to see what files use which methods, and how.
Provided files
Name | Quant method | Bits | Size | Max RAM required | Use case |
---|---|---|---|---|---|
llama2-22b-daydreamer-v3.ggmlv3.q2_K.bin | q2_K | 2 | 9.22 GB | 11.72 GB | New k-quant method. Uses GGML_TYPE_Q4_K for the attention.vw and feed_forward.w2 tensors, GGML_TYPE_Q2_K for the other tensors. |
llama2-22b-daydreamer-v3.ggmlv3.q3_K_S.bin | q3_K_S | 3 | 9.46 GB | 11.96 GB | New k-quant method. Uses GGML_TYPE_Q3_K for all tensors |
llama2-22b-daydreamer-v3.ggmlv3.q3_K_M.bin | q3_K_M | 3 | 10.57 GB | 13.07 GB | New k-quant method. Uses GGML_TYPE_Q4_K for the attention.wv, attention.wo, and feed_forward.w2 tensors, else GGML_TYPE_Q3_K |
llama2-22b-daydreamer-v3.ggmlv3.q3_K_L.bin | q3_K_L | 3 | 11.61 GB | 14.11 GB | New k-quant method. Uses GGML_TYPE_Q5_K for the attention.wv, attention.wo, and feed_forward.w2 tensors, else GGML_TYPE_Q3_K |
llama2-22b-daydreamer-v3.ggmlv3.q4_0.bin | q4_0 | 4 | 12.34 GB | 14.84 GB | Original quant method, 4-bit. |
llama2-22b-daydreamer-v3.ggmlv3.q4_K_S.bin | q4_K_S | 4 | 12.34 GB | 14.84 GB | New k-quant method. Uses GGML_TYPE_Q4_K for all tensors |
llama2-22b-daydreamer-v3.ggmlv3.q4_K_M.bin | q4_K_M | 4 | 13.18 GB | 15.68 GB | New k-quant method. Uses GGML_TYPE_Q6_K for half of the attention.wv and feed_forward.w2 tensors, else GGML_TYPE_Q4_K |
llama2-22b-daydreamer-v3.ggmlv3.q4_1.bin | q4_1 | 4 | 13.69 GB | 16.19 GB | Original quant method, 4-bit. Higher accuracy than q4_0 but not as high as q5_0. However has quicker inference than q5 models. |
llama2-22b-daydreamer-v3.ggmlv3.q5_0.bin | q5_0 | 5 | 15.04 GB | 17.54 GB | Original quant method, 5-bit. Higher accuracy, higher resource usage and slower inference. |
llama2-22b-daydreamer-v3.ggmlv3.q5_K_S.bin | q5_K_S | 5 | 15.04 GB | 17.54 GB | New k-quant method. Uses GGML_TYPE_Q5_K for all tensors |
llama2-22b-daydreamer-v3.ggmlv3.q5_K_M.bin | q5_K_M | 5 | 15.47 GB | 17.97 GB | New k-quant method. Uses GGML_TYPE_Q6_K for half of the attention.wv and feed_forward.w2 tensors, else GGML_TYPE_Q5_K |
llama2-22b-daydreamer-v3.ggmlv3.q5_1.bin | q5_1 | 5 | 16.39 GB | 18.89 GB | Original quant method, 5-bit. Even higher accuracy, resource usage and slower inference. |
llama2-22b-daydreamer-v3.ggmlv3.q6_K.bin | q6_K | 6 | 17.91 GB | 20.41 GB | New k-quant method. Uses GGML_TYPE_Q8_K for all tensors - 6-bit quantization |
llama2-22b-daydreamer-v3.ggmlv3.q8_0.bin | q8_0 | 8 | 23.14 GB | 25.64 GB | Original quant method, 8-bit. Almost indistinguishable from float16. High resource use and slow. Not recommended for most users. |
Note: the above RAM figures assume no GPU offloading. If layers are offloaded to the GPU, this will reduce RAM usage and use VRAM instead.
How to run in llama.cpp
Make sure you are using llama.cpp
from commit dadbed99e65252d79f81101a392d0d6497b86caa or earlier.
For compatibility with latest llama.cpp, please use GGUF files instead.
./main -t 10 -ngl 32 -m llama2-22b-daydreamer-v3.ggmlv3.q4_K_M.bin --color -c 2048 --temp 0.7 --repeat_penalty 1.1 -n -1 -p "Below is an instruction that describes a task. Write a response that appropriately completes the request.\n\n### Instruction:\nWrite a story about llamas\n\n### Response:"
Change -t 10
to the number of physical CPU cores you have. For example if your system has 8 cores/16 threads, use -t 8
.
Change -ngl 32
to the number of layers to offload to GPU. Remove it if you don't have GPU acceleration.
Change -c 2048
to the desired sequence length for this model. For example, -c 4096
for a Llama 2 model. For models that use RoPE, add --rope-freq-base 10000 --rope-freq-scale 0.5
for doubled context, or --rope-freq-base 10000 --rope-freq-scale 0.25
for 4x context.
If you want to have a chat-style conversation, replace the -p <PROMPT>
argument with -i -ins
For other parameters and how to use them, please refer to the llama.cpp documentation
How to run in text-generation-webui
Further instructions here: text-generation-webui/docs/llama.cpp.md.
Discord
For further support, and discussions on these models and AI in general, join us at:
Thanks, and how to contribute.
Thanks to the chirper.ai team!
I've had a lot of people ask if they can contribute. I enjoy providing models and helping people, and would love to be able to spend even more time doing it, as well as expanding into new projects like fine tuning/training.
If you're able and willing to contribute it will be most gratefully received and will help me to keep providing more models, and to start work on new AI projects.
Donaters will get priority support on any and all AI/LLM/model questions and requests, access to a private Discord room, plus other benefits.
- Patreon: https://patreon.com/TheBlokeAI
- Ko-Fi: https://ko-fi.com/TheBlokeAI
Special thanks to: Aemon Algiz.
Patreon special mentions: Russ Johnson, J, alfie_i, Alex, NimbleBox.ai, Chadd, Mandus, Nikolai Manek, Ken Nordquist, ya boyyy, Illia Dulskyi, Viktor Bowallius, vamX, Iucharbius, zynix, Magnesian, Clay Pascal, Pierre Kircher, Enrico Ros, Tony Hughes, Elle, Andrey, knownsqashed, Deep Realms, Jerry Meng, Lone Striker, Derek Yates, Pyrater, Mesiah Bishop, James Bentley, Femi Adebogun, Brandon Frisco, SuperWojo, Alps Aficionado, Michael Dempsey, Vitor Caleffi, Will Dee, Edmond Seymore, usrbinkat, LangChain4j, Kacper Wikieł, Luke Pendergrass, John Detwiler, theTransient, Nathan LeClaire, Tiffany J. Kim, biorpg, Eugene Pentland, Stanislav Ovsiannikov, Fred von Graf, terasurfer, Kalila, Dan Guido, Nitin Borwankar, 阿明, Ai Maven, John Villwock, Gabriel Puliatti, Stephen Murray, Asp the Wyvern, danny, Chris Smitley, ReadyPlayerEmma, S_X, Daniel P. Andersen, Olakabola, Jeffrey Morgan, Imad Khwaja, Caitlyn Gatomon, webtim, Alicia Loh, Trenton Dambrowitz, Swaroop Kallakuri, Erik Bjäreholt, Leonard Tan, Spiking Neurons AB, Luke @flexchar, Ajan Kanaga, Thomas Belote, Deo Leter, RoA, Willem Michiel, transmissions 11, subjectnull, Matthew Berman, Joseph William Delisle, David Ziegler, Michael Davis, Johann-Peter Hartmann, Talal Aujan, senxiiz, Artur Olbinski, Rainer Wilmers, Spencer Kim, Fen Risland, Cap'n Zoog, Rishabh Srivastava, Michael Levine, Geoffrey Montalvo, Sean Connelly, Alexandros Triantafyllidis, Pieter, Gabriel Tamborski, Sam, Subspace Studios, Junyu Yang, Pedro Madruga, Vadim, Cory Kujawski, K, Raven Klaugh, Randy H, Mano Prime, Sebastain Graf, Space Cruiser
Thank you to all my generous patrons and donaters!
And thank you again to a16z for their generous grant.
Original model card: Nick Perez's Llama2 22B Daydreamer2 v3
What is it? Llama 2 13b expanded to the size of a Llama 1 33b model in certain areas, with the empty surrounding space filled with llama 33b data. (Base Model: https://huggingface.co/chargoddard/llama2-22b-blocktriangular) This is then finetuned on a 3090 by creating large loras and merging them. When I first started with 22b models, I looked for signs of knowledge transfer but didn't see it, so that's not a goal - the goal is just to throw lots of data at it until it adapts well to its surgically implanted parts. Datasets used are a mix of instruction, roleplay, and conversational data, often curated.
Continuation of https://huggingface.co/nkpz/llama2-22b-daydreamer-v2
Gave it an epoch of https://huggingface.co/datasets/jondurbin/airoboros-gpt4-1.4.1-mpt which it had never seen before - it had only seen Airoboros 2.0. I excluded all coding rows from this dataset - a dedicated model is better for that imo. I wanted it to focus on answering well in English.
I thought this was pretty good improvement. Its ability to roleplay and imitate speech styles was enhanced and I feel like it's still sharpening up its problem solving skills.
Its output style is right where I want it - dry and accurate enough when it's being asked for information, but has a lot character when it's answering fun prompts.
For input, it's flexible. It understands the Alpaca format well, but has been trained to handle a variety of input styles at this point.
I don't know what's next. I think I need to start benchmarking so I can more formally identify its weak points.
Examples edited with additional newlines to make it easier to read here.
Example 1: Q&A
Question: What is happening to the newspaper industry? Respond in a pirate accent.
Answer:
The newspaper industry is being plundered by scurvy dogs and buccaneers like ye!
They're pillagin' yer booty with their fancy digital devices, like smartphones and tablets,
which make it easier for them to read online content instead of buyin' printed copies from us.
And don't forget about those pesky social media sites that are spreading rumors faster than the
winds on a galleon! So it's all hands on deck as we fight back against these scoundrels, or else
we'll be walkin' the plank soon enough! Avast ye landlubbers!
Example 2: Alpaca Instruction
Below is an instruction that describes a task. Write a response that appropriately completes the request.
### Instruction:
Angrily explain why pizza shouldn't be made with bad tomatoes.
### Response:
Listen, I know you think it's funny to make pizza with those rotten tomatoes, but let me tell you something -
bad tomatoes are not only disgusting and unhealthy, they also ruin the flavor of your pizza! You want a
delicious pie with fresh, juicy tomatoes that burst in your mouth, right?
Well, then, stop using those nasty tomatoes and stick to good quality ingredients for a truly satisfying pizza experience!
Trust me, once you try it, you won't go back! So please, don't even bother wasting your time making pizza with bad tomatoes
anymore; it's just not worth it. It makes me angry just thinking about it!
Example 3: Chat / Roleplay
You are speaking to Andre The Giant.
You: Hey, you're that wrestler guy, right?
Andre The Giant: Yes, I am indeed Andre the Giant. How can I help you?
You: So, how tall are you really? Like, what's your height in feet and inches?
Andre The Giant: Well, let's see... I stand at 7 ft 4 in (229 cm) tall.
You: Wow! That's so tall! And how much do you weigh?
Andre The Giant: I weigh around 500 lbs (227 kg). It's quite heavy, isn't it?
You: Yeah, I guess so. You must be strong too, considering your size.
Andre The Giant: Thank you for saying that. Strength is definitely important when dealing with my profession.
You: What made you decide to become a professional wrestler?
Andre The Giant: Well, I grew up watching wrestling on television, and I always admired the athleticism
and showmanship involved. When I got older, I decided to pursue it myself.
You: That's cool. Do you have any advice for aspiring wrestlers out there?
Andre The Giant: Absolutely! Always stay dedicated and focused, train hard, and never give up on yourself
or your dreams. Remember, anything is possible if you believe in yourself.
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nkpz/llama2-22b-daydreamer-v3