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A2C Agent playing PandaReachDense-v3

This is a trained model of a A2C agent playing PandaReachDense-v3 using the stable-baselines3 library.

Usage (with Stable-baselines3)

TODO: Add your code

import os

import gymnasium as gym
import panda_gym

from huggingface_sb3 import load_from_hub, package_to_hub

from stable_baselines3 import A2C
from stable_baselines3.common.evaluation import evaluate_policy
from stable_baselines3.common.vec_env import DummyVecEnv, VecNormalize
from stable_baselines3.common.env_util import make_vec_env

from huggingface_hub import notebook_login


env_id = "PandaReachDense-v3"

# Create the env
env = gym.make(env_id)

# Get the state space and action space
s_size = env.observation_space.shape
a_size = env.action_space

print("_____OBSERVATION SPACE_____ \n")
print("The State Space is: ", s_size)
print("Sample observation", env.observation_space.sample()) # Get a random observation

print("\n _____ACTION SPACE_____ \n")
print("The Action Space is: ", a_size)
print("Action Space Sample", env.action_space.sample()) # Take a random action

env = make_vec_env(env_id, n_envs=4)

env = VecNormalize(env, norm_obs=True, norm_reward=True, clip_obs=10.)

model = A2C("MultiInputPolicy", env, verbose=1) # Create the A2C model and try to find the best parameters

model.learn(1_000_000)

# Save the model and  VecNormalize statistics when saving the agent
model.save("a2c-PandaReachDense-v3")
env.save("vec_normalize.pkl")


from stable_baselines3.common.vec_env import DummyVecEnv, VecNormalize

# Load the saved statistics
eval_env = DummyVecEnv([lambda: gym.make("PandaReachDense-v3")])
eval_env = VecNormalize.load("vec_normalize.pkl", eval_env)

# We need to override the render_mode
eval_env.render_mode = "rgb_array"

#  do not update them at test time
eval_env.training = False
# reward normalization is not needed at test time
eval_env.norm_reward = False

# Load the agent
model = A2C.load("a2c-PandaReachDense-v3")

mean_reward, std_reward = evaluate_policy(model, eval_env)

print(f"Mean reward = {mean_reward:.2f} +/- {std_reward:.2f}")




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